Grinch

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Walkthrough

"The Grinch Walkthrough"
                                                                                
By "Cabdriver524"
                                                                             
For Sony PlayStation

                                                                                    
Tutorial Level
Room#1)Butt drop the boxes to find the key.
Room#2)Slide the stone aside.
Room#3)Use Max to collect the key from the next room through the hole in the 
door and return to the        grinch with it.
Room#4)Breathe into the breath analyser.
Room#5)Use the elevator to go down to the computer room.


                                                                                   
Computer Room
Used to access the grinch computer for constructing gadgets with blueprint 
pieces(BP), and accessing the four vacuum tubes to: Whoville, Who Forest, Who 
Dump and Who Lake. Above the computer room is a floor with bonus level doors 
marked "750", "1500" and "2500", (I personally found these bonus levels 
annoying and got nothing for the time wasted here) this is the required number 
of presents to bust to access that particular bonus level, there is also a 
locked door that will open when you've collected all of the "Sleigh Parts." 
The four vacuum tubes will become accessable one at a time as you complete 
certain missions in the level prior. Note that the order in which I've placed 
tasks in this walkthrough are just in my opinion the quickest/easiest way to 
proceed but not mandatory to finish successfully. Presents are too numerous to 
list. See end of walkthrough for FAQ's, and blueprint location lists.


                                                                                       
Whoville
Upon entering Whoville you may first want to familiarize yourself with the 
area around you, busting presents and smashing trees does not require any 
tools or items and is a good thing to work on while finding your way around. 
When your ready, start with your back to the vacuum tube where you entered, 
head forward under the brown overpass and past the x-mas tree on the right 
side, ahead you will see an orange snowman/shaped bldg with a guard sleeping 
outside the door, and "030" on top, this is the "Countdown to x-mas clock 
tower." "Tiptoe" past the sleeping guard to enter. Once inside you will find 
the "Who cloak" and some presents to bust, don't drive yourself crazy here 
trying to go up on the elevator, you have to come back later with the 
jetspring to open the hatch above first. When you exit the tower look to your 
right, there is a ledge over a kid with a BP on it, use the nearby pole to 
swing up onto the ledge to collect the BP, this is a difficult manuever that 
takes timing and practice, see the FAQ's section for help with this. From 
there go past the x-mas tree, again on the right, to the yellow bldg with wide 
front steps and a clock overhead, this is "City Hall." To the left of city 
hall, just past and over the guard, is a ledge that you can jump/climb up on 
to for another BP. From here go back to the vacuum tube, with your back to the 
tube, walk around the corner to the right, and  look to the right, there is a 
blue bldg with a guard out front, this is the "Post Office." Jump/climb up on 
the post office roof for another BP. Now with your who cloak on, (go to a 
phone booth to change,because this guard is awake!) enter the post office 
unrecognized to "Shuffle The Mail." Once inside go into the room directly in 
front of you for curiosity's sake only, ignore the little girl here, like the 
elevator in the clock tower, she will only distract you from your mission. The 
halls to either side of where you entered here are one hallway circling the 
room your in, go to the right hall as you leave here being careful not to come 
into contact with the red security rays, past the red ray on the right will be 
door#1(purple), stand in front of the door, call max and send him into any one 
of the little holes on the outer wall of the hallway (this ones easy, go in 
across from door#1 and make two lefts.)to find the color coordinated entrance 
to the room where the grinch is waiting outside. Have max step on the round 
switch to let him in, a timer will start, run the grinch straight ahead to the 
mail cubbies and shuffle the mail. Exit to the right and repeat the sequence 
for room#2. This time exit to the left and go back the way you came, past the 
room with the little girl, and into the opposite end of the hallway to find 
door#3 on your left, repeat the sequence for each door in numeric order till 
you reach door#5, this door should be open by now and a "Heart of Stone" in 
front of it, enter to collect another BP, on your way out of the post office , 
the little girl has left the BP she was holding, inside/left of exit. When you 
exit, go through the vacuum tube to the computer to assemble your "Rotten Egg 
Launcher." With your egg launcher equiped,  return to whoville, change out of 
your who cloak so you can use your gadgets, and head for city hall.  Use your 
egg launcher to shoot dead center of the clock overhead to enter, once inside 
enter the basement, in here you will find four filing cabinets on each of 
three walls, look closer, one on each wall is a hair taller than the other 
three, use your ability to move objects and pull out the taller one on each 
wall for a BP(3 total), then head upstairs. Like the hall in the post office, 
the two doors upstairs lead into one hallway circling the statue room, enter 
the right door and tiptoe past the guard(this is sometimes tricky, hide in the 
shadows and stop when he does)and into the hall, when you get past the guard, 
you'll see the statue room on your left, and the mayors office on your right, 
go first into the mayors office on the right, in here collect a BP, slide the 
filing cabinet aside, pull out the safe and butt drop it to collect the 
"Hammer and Chisel", then  tiptoe across the hall into the statue room. Once 
inside stop at the top step and breathe to make the security beams visible, 
carefully jump each beam and press the button at the back of the statue to de-
activate the security system, then go to the front of the statue to "Modify" 
it, collect the BP next to the statue and exit city hall. Head for the 
scaffolding across from the post office and correctly time a butt drop at the 
end of the plank with the guy on the other end for the "Paint Bucket." You 
will have to swing across the poles from atop the brown platform to get there. 
At this point you will want to complete your "Smashing Snowmen", "Painting the 
Mayors Posters" and "Egging the Houses" missions. Complete these missions in 
the order of your choice, leaving the "Advancing the Countdown to Christmas 
Clock" mission incomplete till you have the jetspring to open the hatch over 
the elevator. When you've found everything listed below, return to the 
computer to assemble the binoculars(this will enable you to zoom in and out 
with your gadget sights for improved aim), then we're off to Who Forest.

Snowmen (butt drop)
1)In front of vacuum tube.
2)From vacuum tube, past P.O. and scaffolding, ahead.
3)Around perimeter of x-mas tree.
4)Also around perimeter of x-mas tree.
5)Left side of city hall.
6)Right side of city hall.
7)Left of countdown tower.
8)Right of countdown tower.
9)Up on brown platform between the x-mas tree and the scaffolding.
10)Up on blue platform between vacuum tube and city hall.

Posters (press triangle when prompted)
1)With back to tube, up on ledge, right of vacuum tube.
2)Up on blue platform, between vacuum tube and city hall.
3)Around bottom of brown platform, far end from vacuum tube.
4)Top of brown platform, between the tiny and main bldgs.
5)From vacuum tube, past the P.O. and scaffolding, ahead on right
6)Up on ledge, over kid, opposite the countdown tower.
7)Right of countdown tower, up on left side of double ledge.
8)Extreme right of city hall, next to musical horn.
9)Left side of pink bldg, by phone booth, left of city hall.
10)Up on ledge, right side of blue platform.

Open Windows (launch eggs inside)
1)High above vacuum tube.
2)High above P.O.
3)High above kid, past P.O. and scaffolding.
4)High up on same bldg, other side, other end.
5)High up on brown platform, x-mas tree side.
6)High up on bldg, right of blue platform.
7)High above corner area, right of city hall.
8)Above music horn, right of city hall.
9)On top of odd looking bldg, between countdown tower and city hall.
10)High over double ledge, right of countdown tower.



                                                                                      
Who Forest
Once again let me remind you that the order of tasks may seem redundant, to 
return to the same place several times, when you could have collected all 
items in one place at one time, my path takes you through each task one at a 
time so as to cover each mission in whole, and reduce the possibility of 
leaving important items behind. Once again busting presents and drooping trees 
requires no special tools or items and is a good thing to work on while 
finding your way around. When your ready, you should first collect all of the 
jetspring blueprints so you can return to Whoville and complete the countdown 
to x-mas clock mission. Start at the vacuum tube where you entered Who Forest 
and look around the back of the vacuum tube for your first BP, proceed up the 
path till it makes a U-turn to the right and you see a cabin up on your left, 
go around the cabin on the left side up the ramp to collect another BP, 
continue along the main path till you enter the clearing and find another BP, 
continue straight ahead past the huge hollow tree and left into the ski lift 
area, look behind the cabin closest to the lift for another BP, from here, 
with your back to the ski lift, go straight ahead to the tunnel on the far 
side of the area between the two trees with snowy tops to collect another BP, 
as you exit the tunnel, notice the branches on your right, swing up on the 
branches to the small ledge, then jump across ahead to another ledge and find 
another BP, then drop down by the green cabin for another BP, go past/behind 
the green cabin veering right, stop in the corner and jump across to the ledge 
in the opposite corner in front of the pink cabin, go around the pink cabin 
for another BP, now with your back to the front of the pink cabin, equip your 
egg launcher and zoom in on the red and white spinning wheel in front of the 
cabin atop the huge hollow tree, shoot the wheel to bring the elevator to the 
bottom, jump down off the cliff and onto the elevator now waiting at the 
bottom of the tree, take the elevator up for another BP, be sure that you 
don't jump or fall off the tree, ride the elevator down so it's there when you 
need it again, then head for the computer to assemble the jetspring. Once 
you've equipped the jetspring, return to Whoville, remove your who cloak (if 
you havn't already)and tiptoe back into the countdown tower, once inside, 
stand on the elevator and jetspring up to open the hatch above, now you can 
take the elevator up. When you reach the second floor, there will be a red 
switch on your right and to your left is a series of three levers and a wall 
of gears behind them, this floor is easy, change the position of each lever 
and jump on the red switch to open the hatch above, take the elevator up, when 
you reach the third floor there will be a red switch on your right and to your 
left is a series of three levers and a wall of gears behind them and in that 
left corner a crate and two small platforms at the top of vertical lifts, now 
looking at the levers, in order from you towards the wall, they should be 
R,L,R, like the second floor you must change the position of each lever, but 
this time move the one closest to you and the second one will move with it, 
then move the farthest one and jump on the switch, the gears will spin and one 
of the platforms will drop to the floor, slide the crate onto the platform, 
change the position of the lever closest to the wall and jump on the switch 
again, the crate will rise and slide onto the other platform opening the hatch 
above, now you can take the elevator up. OK, it gets a little hairy here and 
I've been asked to make it as simple as possible so even our youngest gamers 
can understand so for the wall with the two lifts we'll call the "lift wall", 
and the wall with the crate in front will be the "crate wall", and the wall 
with the switch the "switch wall", and the last wall with only gears the "gear 
wall." With that worked out, when you reach the fourth floor, change the 
position of only one lever, the one closest to the corner of the crate wall 
and the switch wall, then jump on the switch, that will cause the gears to 
spin and the pipe that runs from the gear wall to the crate wall will extend a 
gear into that same corner, now slide the crate one time towards the switch 
wall, climb on top and use the action button to push the large gear into the 
wall, now slide the crate onto the lift platform that is floor level on the 
lift wall, change the position of all levers except the one closest to the 
crate wall and the switch wall corner, jump on the switch and the crate will 
rise and slide onto the other platform opening the hatch above, now you can 
take the elevator up. When you reach the fifth floor, you will see two doors 
and colored bells overhead, call max and send him through the hole at the 
bottom of the blue door, once inside collect a BP and the "Hammer", before 
leaving take a moment to study the picture on the wall, this picture will be 
your clue to the order in which you need to hammer the colored bells hanging 
over the grinch's head, this order is random and differs from game to game so 
I can't tell you the order in which to proceed, when you've remembered or 
written down the order in which to hammer the bells, have max return to the 
grinch with the hammer, then have the grinch equip his jetspring and one at a 
time stand on the shadow below the bell that you want to ring and jetspring up 
to it, do this for all five bells in the order depicted on the picture to 
enter the clock room, once inside collect the BP and use your hammer to strike 
the bell on the sleeping guys head to advance the countdown to x-mas clock. At 
this point all missions in Whoville should be complete(except the presents, 
this is up to you to figure out as there are too many to list and it's not 
necessary to complete till the end of the game, if you wish)and you should now 
return to Who Forest. You will now need to complete the "Putting Bees in 
Cabins" mission as follows; start at the vacuum tube and shoot two bee hives 
out of the nearest tree, pick up a hive and a timer will start, run to the 
first cabin next to the vacuum tube, jump up on the roof, go to the chimney 
and press action to drop the bees down the chimney before the timer runs out. 
Making sure you have the jetspring equiped this time, pick up the second 
hive(timer starts)and run ahead along the path making the u-turn to the right, 
approach the second cabin on the left side up the ramp, jetspring to the roof 
and deposit the bees, now run ahead up the main path and into the clearing 
towards the huge hollow tree, walk towards the black spot under the tree with 
bee hives and a beast will appear, get close but not too close and just after 
he swipes at you run in and breathe on him, shoot down three hives, use one on 
the third cabin next to you, one on the fourth cabin just to the right as you 
enter the clearing, and if you remembered to leave the elevator down, put one 
in the fifth cabin on top of the huge hollow tree and remember to bring the 
elevator down with you again, if you didn't leave the elevator down do this 
one last and you'll have to shoot the elevator down again from the cliff. Now 
go into the ski lift area and look for the tree with bees and a black spot 
underneath under the highest of three cabins here, summon the beast, breathe 
on him, shoot down three hives, put one in the sixth cabin above, one in the 
seventh cabin next to the ski lift, and one in the eighth cabin by the ice 
wall to the "White Mountain Civic Center". Now go back to the branches and up 
onto the ledge, turn left and go away from the cabins, past the "Snow Cannon", 
and drop off the other end of  the ledge onto a small ledge below, shoot the 
ice with your egg launcher and collect the "Glue Bucket", jump/climb back up 
on the ledge and jetspring up onto the top of the snow cannon, walk to the 
center and press action to sabotage the snow cannon. Cross the ledge over to 
the cliff with the two cabins and find the tree with bees, summon the beast, 
breathe on him, shoot down two hives, put one in the ninth/green cabin next to 
you, and one in the tenth/pink cabin just above and beside you. You have just 
completed both the "Bees in Cabins" mission and the "Sabotaging the Snow 
Cannon" mission, you now need to start collecting the "Slime Shooter" BP's 
from the inside of the cabins you've just emptied starting in the one your 
standing on and through to the one at the vacuum tube; inside the pink cabin 
your standing on you'll find a BP, inside the green cabin on this same cliff 
you will find another BP, inside the cabin by the ice wall you will find 
another BP, inside the cabin at the ski lift find only presents, inside the 
cabin over the beast in the ski lift area find only presents, inside the cabin 
at the top of the huge hollow tree find presents only(and remember to leave 
the elevator at the bottom again), inside the cabin at the bottom of the huge 
hollow tree find another BP, inside the cabin next to the clearing find 
another BP, inside the cabin up to the right of where the main path makes the 
u-turn find three BP's and a chest, you'll have to come back here when you've 
equiped the slime shooter to open the chest, inside the cabin next to the 
vacuum tube find your last slime shooter BP, return to the computer and 
assemble the slime shooter. Return to Who Forest and head to the second cabin 
with the chest inside, once inside use the jetspring up to the ledge, use the 
slime shooter to slime the bees and then quickly switch over to the egg 
launcher and shoot the chest before the bees get out, collect the "Ski Lift 
Pass Card" and head for the ski lift. Use your pass card at the yellow post to 
ride the lift to "White Mountain Ski Resort." Arrive in the resort area to be 
met by warmly dressed security, tiptoe up behind the guard while he's walking 
away and slime him, then run in and breathe and watch him take off. Just past 
the guard is a wooden rail that you can go to either side of, go up the right 
side and turn left at the kid and go up to the top of the snowy peak to find 
your second "Heart of Stone". Jump down to the snowy platform below, shoot or 
avoid the kid, and find the tree with the bees and the black spot underneath, 
summon the beast, breathe on him and send max into the now visible cave. 
Return to the grinch and head back towards the snowy peak till you drop off 
the platform, turn left(this is up the left side of the wooden rail)and run 
towards the left end of the house, shoot or avoid the kid on the way, as you 
approach the left end of the house turn left into the alcove and meet another 
guard, get rid of him, butt drop the crystalized present and send max into the 
cave for another BP, return to the grinch, go to the house and leap the fence, 
avoiding the dog collect another BP to the far right of the house and return 
to the safer side of the fence, now watch the dog, he will follow a circular 
path around the inside of the yard stopping briefly under several overhanging 
snow drifts, this next task will be on a timer so think about what buttons you 
need to locate to switch gadgets and complete inside of time given, shoot a 
snowdrift over the dog with your egg launcher(timer starts), switch to the 
slime shooter, jump the fence and run to the right side of the house, aim your 
slime shooter at the three pairs of ski's and slime them, if you do this 
inside the time given you will see a short clip because you just "Slimed the 
Mayors Ski's". Now if you havn't already completed the "Droop all the Trees" 
mission, do so now before returning to the computer room and on to Who Dump 
leaving the "Replacing the Candles on the Cake with Fireworks" mission 
incomplete till you have the "Octopus Gadget" and can get to the "White 
Mountain Civic Center."




Trees(egg the guy, breathe on the tree)
1)Behind the green cabin, next to the ski lift.
2)Bottom left of the ice wall in the lift area.
3)Bottom right of the ice wall in the lift area.
4)Around the perimeter of the huge hollow tree.
5)Behind the green cabin on the cliff.
6)Behind the pink cabin on the cliff.
7)Bottom of the ice wall at the entrance to the clearing.
8)Along the main path, from the clearing towards the u-turn.
9)At the u-turn.
10)Very close to the vacuum tube.


                                                                                      
Who Dump
This level I decided to do a little different, some areas in the dump are 
difficult and/or time consuming to get in and out of, so I thought it best to 
visit each area, one at a time, and collect all items and complete all tasks 
in that area before moving on to the next. When you first enter the dump, bust 
a few presents and collect a few red eggs while you look around and try to 
keep some on hand through this level. In each area ahead, you will need to 
"Collect Parts For the Computer", "Take Food from the Birds" and "Conduct the 
Stinky Gas to Who Bris's Shack", along with a few missions exclusive to each 
area. First in the "Main Entrance" area, equip the egg launcher, and with a 
red egg shoot the little robot(#1)working near the vacuum tube, and collect 
the spare parts left behind, do the same with the little robot(#2)working near 
the big cement tube with the yellow sign and a silver orb circling over it, do 
the same with the little robot(#3)working by the entrance to the green tunnel. 
Now go up to the birds(#1)by the entrance to the blue tunnel and they will fly 
up and circle overhead, zoom in to a spot where the birds keep flying through 
your sights and peg the one with the slice of pizza in it's mouth, do the same 
to the birds(#2)on the mound between the blue tunnel and the vacuum tube. Now 
look on the wall between the blue tunnel and the vacuum tube for a silver orb, 
shoot this orb with a red egg, jump up to the tiny pipe(#1) and swing like on 
the branches around and around till the tiny pipe turns out and connects, if 
it doesn't, swing in the other direction, do the same to the pipe(#2) on the 
mound between the two tunnels. Across the path from the big cement tube is a 
lever and a large stone block, slide the block in front of the lever and drop 
the wrecking ball on the block for a present. Now go to the cement tube with 
the yellow sign, shoot the orb over it with a red egg, then climb up on the 
tube and butt drop the top of it, inside find a BP and tiny pipe(#3)to 
connect, if you've tried to go through either the blue or green tunnels, 
you'll know that they have an electric field blocking the exit to both, the 
switch inside the tube you are standing in will de-energize those electric 
fields for a limited amount of time, this next move will take a few times to 
get right, jump on the switch, run to the oil spot on the floor and using your 
jetspring jump up out of the tube and run through the blue tunnel to the "Blue 
Area" before the electric field comes back on. Once inside the blue area, take 
food from the birds(#3)directly overhead of the entrance, do the same to the 
birds next to the cement tube in front of you. Over the steam grates and into 
the nearby area with the huge wall into the "Power Plant",there will be two 
electric fences in front of the paths to either side of this wall, do the same 
to the birds(#5)next to the near end of the electric fence on the left side of 
the huge wall, then do the same to the birds(#6)next to the near end of the 
electric fence on the right side of the huge wall, now use the red egg again 
to shoot the little robot(#4)working next to the cement tube, do the same to 
the little robots(#5)working on both sides of the huge wall in front of the 
electric fences, now look behind the electric fence on the right side of the 
huge wall and shoot the center of the "T" in the pipes(#4)to make a 
connection, look to your right for another BP near the end of the electric 
fence, now jetspring up onto the platform where you entered, in front of the 
blue electric field, and jump up to the tiny pipe(#5)to make a connection. Now 
like in the last area, shoot the orb over the cement tube with the red egg and 
butt drop on top of the tube and drop inside, in here you will find a BP and 
pipe(#6)connection and another orb to shoot, then jump on the switch and onto 
the oilspot to jetspring up and out of the tube, then jetspring up and into 
the tunnel back to the main entrance area before the blue electric field 
returns. Back in the main entrance area(this gets real repetitive)go into the 
cement tube again, jump on the switch and jetspring out only this time go 
through the green tunnel and into the "Green Area". Once inside the green 
area, shoot the little robot(#7)working near the entrance and collect the 
parts, do the same to the little robot(#8)working up to the right by the green 
neon arrow, do the same to the little robot(#9)working to the left of the neon 
sign down by the orb going back and forth in front of the path to the" 
Minefield". Next take food from the birds(#7)in front of the path to the 
minefield, do the same to the birds(#8)next to the steam vent grate on the 
ground. Now make the pipe(#7)connection between the cement tube and the vent 
grate by shooting the center of the "T" in the piping. From here go into the 
red tunnel to the "Rat Area", take food from the birds(#9)in the corner to 
your right as you enter, now directly across from the entrance is a ground 
level pipe(#8)that you have to push forward towards the fence to connect, now 
look for the corner by the red egg, across from the egg will be a grate over a 
dark tunnel, shoot the grate with the red egg and collect the BP, now look up 
and shoot the pieces of wood hanging over the area to make little rat bridges, 
call max and have him lead the rats(one at a time was the best I could do)over 
the little bridges and into the dark tunnel to "Infest the Mayors House with 
Rats". Now go back to the green area and get rid of the guy on top of the 
cement tube by shooting the wrecking ball up and to the right of the red 
tunnel, now butt drop on top of the tube and enter, inside find a BP and shoot 
the center of the "T" in the pipes(#9)to connect. Ignore the switch and 
jetspring out, shoot the orb and enter the path to the minefield. Once inside 
the minefield, do not cross the green steel ramp in front of you, use the egg 
launcher to shoot down the three mattresses hanging over the area, then slime 
the silver orb and a timer will start, do not hurry because of the timer, at 
any time that the timer runs low just be very still and the orb will move 
closer to you and you can slime it again and continue, after sliming the orb, 
equip your jetspring and walk as close to the end of the green steel ramp as 
you can and jetspring to the mattress, continue to navigate the objects on the 
ground without falling off and into the minefield, when you've navigated your 
way to the dump guards house go first to the garage(doesn't look like a garage 
from the outside)to the right side of the main bldg and find a BP on the right 
side of the garage, now enter to find the "Scissors" you will need to "Shave 
the Dump Guard". From here go around to the left side of the main bldg and 
find a BP and the third "Heart of Stone". Now enter the main house and find a 
BP at the back of the room, now here you must make SURE you "tiptoe" up the 
stairs(or you might find yourself back on the other side of the minefield)and 
up to the sleeping dump guard and use your scissors to shave him. Now you must 
navigate your way back(or just be blown back by a mine)to the entrance to the 
green area, through the green area and back to the main entrance area and 
collect the BP that you couldn't get to before because of the two steam pipes 
on either side of the path it was blocking, now travel down that path and with 
the red egg shoot the little robot(#10)working ahead, now take food from the 
birds(#10)in this area, now use a red egg to shoot the orb and turn off the 
steam valve where the orb was, from here go around counter clockwise and 
change the position of each lever,(pipe#10)then go back to the first one and 
change it again, then turn the steam valve back on and you will have 
"Conducted the Stinky Gas to Who Bris's Shack". If you hop the fence into the 
"Chess Piece" area, the window on the bldg facing you, will probably be 
shuttered closed, this will be open later to display the positions the chess 
pieces are to be moved to after being prompted to collect the sleigh parts. 
Now head back to the green area where you saw the green neon arrow, with the 
red egg shoot the grate over the hole under the neon arrow and "Feed Spare 
Parts to the Computer". From here leave the dump with the "Short Circuiting 
the Power Plant" mission incomplete, return to the computer and assemble the 
"Octopus Gadget". When you've correctly assembled the octopus gadget return to 
Who Forest and climb the ice wall behind the lowest cabin in the ski area to 
the "White Mountain Civic Center". When you enter you will be in a pit so to 
speak, around you should be several eggs to collect, an icy wall and a lever 
that works the draw bridge above(timed), equip your octopus gadget, throw the 
lever, climb the icy wall and cross the bridge before the timer runs out and 
the bridge gives way. When you make it, there will be a red and white twirly 
thing over the bridge, shoot this and collect the fireworks(#1), further up on 
the hill is a beast and a cave behind him that you can send max into when you 
get rid of the beast, from there go back towards the bridge to find another 
lever, throw the lever to raise the bridge and cross before the timer runs 
out. On your left as you come off the bridge is another twirly thing, shoot 
and collect fireworks(#2), hide now behind the thing blocking the center of 
the path ahead and switch to your slime shooter, sneak up behind the snow 
guard and slime him, then breathe on him, look left now to the wall where you 
will find another twirly thing for fireworks(#3). Now go to the front of the 
cabin, shoot each of the two tiny chains holding the sign over the fat guys 
head, you may enter now to see the cake but you need all the fireworks first 
to finish. Now as you face the front of the cabin, shoot the twirly on the 
upper right corner of cabin for fireworks(#4), now do the same for the twirly 
on the top of the left side of the cabin for fireworks(#5), now do the same to 
the twirly at the end of the path with the snowballs rolling back and forth 
for fireworks(#6), now go into the tunnel behind the cabin and tiptoe past the 
beast on the right, sneak up and slime the guard and breathe on him, now with 
your egg launcher zoom in and repeatedly peg the dancing doofs on the targets 
on their beltbuckles till they fall off, shoot the twirly thing where the doof 
was and then use the jetspring to jump over and collect fireworks(#7), jump to 
the last platform and stop at the fallen tree crossing to the third doof, 
shoot him off and shoot the twirly thing, then send max CAREFULLY across the 
tree to collect fireworks(#8), now go behind the cabin to the right and look 
up to the two caves in the side of the hill, shoot the twirly on the lower 
ledge and jetspring up to collect fireworks(#9), tiptoe into the cave, past 
the bats and keep tiptoing to the other end of the snowy bridge till your 
right at the wall, drop down carefully two ledges to the left, and look up on 
the wall in front of you for a hard to see ledge(looks like a horizontal line 
that starts above you and runs along the wall to the left) that you can jump 
up to and hang/creep to the left on, creep to the left till there is a ledge 
under you and drop down to find a nearby BP, from this ledge focus your egg 
launcher up at the three large icicles hanging from the ceiling of the cave 
and shoot them down. One will shatter open a crystal on the cave floor that 
has a BP in it, and the other two you can jetspring up to one, and onto the 
other, and across to the icy wall below the beast, climb the icy wall out and 
do what you will with the beast because there's nothing there of interest. 
Shoot the snow wall in front of you, sneak up and slime/breathe the guard, 
when you exit the cave turn and look right at the twirly thing over the 
branches, shoot the twirly thing and swing up on the branches to the far ledge 
to collect fireworks(#10), if you fail and fall, don't bother going back 
through the cave because the icicles on the floor of the cave are gone, 
instead walk straight up to the front of the tree, that's on the right of the 
tunnel and jetspring up and straight back behind the top of the tree, it may 
take a few tries but there is a spot there that you can land on and jetspring 
again up to the ledge to collect your last fireworks. From there go into the 
cabin and up to the cake to "Replace the Candles on the Cake with Fireworks". 
Leave Who Forest and return to Who Dump to "Short Circuit the Power Plant". 
Once inside the dump, go through the blue tunnel into the blue area and up to 
the huge wall between the two electric fences, equip the slime shooter and 
slime the cameras on each side of the door to de-energize the electric pads at 
the bottom of the door, equip the octopus gadget and climb the wall into the 
"Power Plant."Once inside proceed along the right wall and slime/breathe the 
guard, continue ahead until the path narrows and slime/breathe another guard, 
send max into the narrower passage ahead to retrieve a BP from the small cove 
at the end, go back now towards the huge wall where you entered, along the 
wall to the right on your way back(opposite from the wall on the way in), till 
you come across a light blue elevator pad with a breath switch on the wall to 
the right, breathe into the switch, jump onto the elevator pad and ride it up 
to the first tower. Once up on the tower, look up on the pole to find a green 
button facing towards the huge wall, shoot this with the green egg to de-
energize the wire, equip your slime shooter and cross it to the next tower, 
when you drop down on the next tower, immediately ready your slime shooter to 
slime/breathe the guard. Again look up on the pole for the green button, shoot 
to de-energize and cross the wire, once across drop down and call max, send 
him through the electric door to the red switch, step on the switch(timer)and 
run back to the other switches visiting each one before the timer runs out to 
de-energize the electric door. Enter the now de-energized door and 
slime/breathe the guard inside, continue ahead and slime/breathe the guard in 
the open area, now ahead further on the left find two pipes, jetspring up on 
to the horizontal one and on up to the first tower, shoot TWO green buttons up 
on the pole, shoot two things off of the wire, then equip the slime shooter 
and cross the wire. Drop down on the second tower and immediately 
slime/breathe the guard, shoot TWO green buttons up on the pole and cross the 
wire, drop down and run around to the right to find a BP, now have max do the 
button thing again to get through the electric door. Now have the grinch move 
ahead and drop down into the next area, you will find yourself in a pit with 
three large machines and a set of crates in the corner under where you dropped 
in, slime/breathe the two guards, shoot the two little robots with red eggs, 
then breathe into the switches at the back of each of three large fans, when 
all three fans have activated, climb up the crates to the level above and go 
right to where you can jump across to the huge fan blades, continue to jump 
across the blades till you reach the other side across the pit. Run up the 
path till it ends by a tower with a wire going across to a door, and two 
square electric fences below, one inside the other. You have two options here; 
if your collecting all presents as you go, you will want to cross the wire 
halfway and drop into the area below, if not just cross over the wire to the 
door, in both situations shoot the green button on the pole in the center of 
the area below to shut down security temporarily. Enter the door at the other 
end of the wire to the "Generator Bldg." Once inside, find yourself at the 
bottom of the generators in a large round room with a BP enclosed in a glass 
ball in front of you, this will be accessable on your way out of here later, 
follow the path around to the left and collect(and keep in stock)both red and 
green eggs for your mission ahead stopping to shoot the orb on your way 
around, when you've come almost all of the way around to where you started you 
will come across a grate with a guard on it, do not step on the grate or the 
guard will touch the grate with his electric prod and zap you, slime/breathe 
the guard and take the elevator up. When you reach the top there is an 
electric fence to your left and a guard to your right, slime/breathe the guard 
and continue past him to the wall, climb this wall and then another wall ahead 
with your octopus gadget, at the top of the second wall you will be looking at 
a door with cameras hanging over the door both inside and out, slime the 
cameras from outside the door and enter, inside shoot the green button up on 
the wall in front of you to shut down generator #1, go back now the way you 
came to the spot where the elevator first brought you up and the electric 
fence will be de-energized, go through there and ride the moving platform over 
to the next platform, shoot the green button on the wall next to the pole to 
de-energize the wire above and cross the wire. Once across the wire slime the 
electric wall ahead, low and high, and climb the wall with your octopus gadget 
before the slime wears off, at the top shoot the orb with the red egg and do 
the same slime/climb on the wall ahead. At the top find yourself again facing 
a door with cameras hanging over it, (note the electric wire overhead, this 
will be the way back when you've finished your work up ahead)slime the 
cameras, go through the door and climb the wall ahead with the octopus gadget, 
at the top slime/breathe the guard, cross the grate and shoot the green button 
on the wall next to the pole to de-energize the wire overhead and cross the 
wire. Once you've crossed slime/breathe the guard and shoot the green button 
on the wall next to the pole to shut down generator #2. Now take the moving 
platform ahead, over to the next platform, shoot the orb with a red egg and 
slime/climb the wall ahead, at the top shoot another orb(w/red egg) and the 
green button to shut down generator #3 and pick up the BP at end of the 
platform, now go back the way you came to the spot where I had you note the 
energized wire above, when you drop down to the door just before that, where 
you slimed the cameras, look up and left and shoot the green button before you 
go through the door to de-energize the wire, then cross the wire. Drop down on 
the other side to face another door with cameras hanging over it, slime the 
cameras and go through the door, shoot the orb with a red egg, slime/breathe 
the guard and shoot the green button up and left on the wall in front of you 
to shut down generator #4 and cause a "Complete Shut Down." On your way to the 
exit stop and pick up the now accessable BP on the circular path below, use 
the blue swirl pad on the floor next to max to shortcut to the main entrance 
area of the dump, from there return to the computer room and on to "Who Lake."


                                                                                       
Who Lake
When you arrive in Who Lake, you will be in a small cave with a short pier 
into water, this pier is where you will find your "Marine Mobile" when you've 
collected and assembled all the blueprints. Start by "tiptoeing" out of the 
cave so you don't wake the bats overhead, just outside the cave on your left 
is a small scout, shoot him and note the brown wall behind him,(you will climb 
this wall in a minute)go straight ahead to near the other end of the 
suspension bridge picking up a BP on the way, now shoot the tiny animal past 
the bridge and collect the "Thistles" it leaves behind, go back now to the 
brown wall behind where the small scout was and climb this wall with the 
octopus gadget, at the top just to your left find a clothes line with two 
pairs of "Shorts" hung up on it, equip your egg launcher and shoot a thistle 
into each pair of shorts(#1) then continue up the path(noting the wire 
overhead between two trees)till you spot the sleeping beast between two tents, 
shoot the beehive over him and he will take his catch and leave, flatten 
tents(#1)and collect a BP behind tent #2, now go back the way you came and 
using your jetspring jump up on the wire you noted earlier and cross, at the 
other end drop down to find a BP and flatten tent(#3), now drop down below and 
find your way back to the suspension bridge, collect a few more thistles and 
head towards the cave turning left just past the bridge to find and flatten 
tent(#4)and shoot shorts(#3,#4), now cross the suspension bridge again and 
use the jetspring to reach the lowest branch ahead, swing up on the branches 
to the hut, then jetspring up onto the roof to find a BP and drop into the 
chimney to retrieve the "Scout Costume." Once inside, walk up to the guy 
eating and breathe on him, he will pound the table and then start shooting at 
you, run around him while he shoots to avoid whatever it is he's shooting, he 
will shoot three times and pause to reload, when he pauses run up to him and 
breathe again and you will get the hat, after avoiding three more shots, at 
the pause run up and breathe on him and butt drop on him and you will get the 
shirt, he will now start to chase you, run under either one of two moose heads 
and wait for him to charge, when he does move at the last second and he will 
hit the wall causing the moose head to fall on his head and you will get the 
shorts, you now have the complete scout costume, use the fireplace to exit. 
Drop down off the hut and pick up a few more thistles before crossing the 
suspension bridge, as you come off the bridge turn right, under the stone 
arch, and immediately to your left flatten tents(#5)and collect a BP, there 
is also an animal to get thistles from here, just on the other side of the 
nearby tiny fence flatten tent(#7), from here look towards the hut you got the 
scout costume from and see a large plateau between you and the hut, slide the 
stone block at the bottom of the plateau closer to it and jump up onto it, 
then use the jetspring to reach the top to find a BP and flatten tent(#8), now 
drop down off the plateau and shoot the small scout under the clothes line, on 
this clothes line shoot shorts(#6,#7), then down and to the right of the 
clothes line find a BP, now go under the clothes line and up the path and drop 
off to your left to find and shoot shorts(#9
), then collect the BP behind 
the clothes line, find and flatten tent(#9)here also, then head towards the 
water from here to find tent(#10)behind the changing booth, after you flatten 
this last tent, use the booth to change into the scout costume and cross the 
large bridge into "North Shore." In north shore there are no changing booths 
in the entire area and you changed into your scout costume to cross the bridge 
unrecognized, eveything you must do in this area you must do without the help 
of your gadgets, not till you get to the "Mayors Villa" area will you find a 
place to change. Run off the end of the bridge and take an immediate left off 
the edge to avoid the crows overhead and find a BP on the tiny ledge below, 
climb back up and go straight ahead from the bridge, down and into the beach 
area to the left, go up and behind the blue shack up on the left cliff from 
the beach and find a BP, now slide the nearby stone block off of the cliff to 
bust open the box below and drop down to collect the BP that was inside, now 
call max and send him into the small hole in the front door of the blue shack, 
inside he will spill some paint cans and wind up looking like a skunk, collect 
the BP in the corner and exit to find the female skunk at the beach, have max 
woo her over and she will follow him, with the female skunk in tow head max to 
the left of the path leading back up to the bridge, under the stone arch, and 
ahead to the fenced-in area guarded by a large scout, walk max and his new 
girl up to the large scout and watch him run,(now the grinch will easily be 
able to enter this area when the time comes)switch now back to the grinch and 
go to the bottom of the hill opposite the one with the blue shack on it, climb 
up one level and use the branches to swing up to the pink shack where you will 
first be prompted to play "get back the stolen presents from the ground hog," 
when you've finished go into the pink shack and find the "Drill" on the table 
and a BP behind the little wall. This next task is probably one of the hardest 
and most annoying in the game; go outside the pink shack, step on the "Sonic 
Scarecrow" and swing across the branches(from the first jump simply hold down 
the jump button and blip across them all quickly) and off the last one (before 
the crow returns) to the small and otherwise inaccessable ledge below,  
collect a BP here and drop down to ground level, find your way back to the 
beach where you started, go up and behind the blue shack again and drill a 
hole in boat(#1), now go down on the beach and find the two reels with boats 
out on the lines and facing the boats jump up to the reel and use your swing 
ability to reel in the boats(#2) and drill holes in them. Now follow the 
path that max and the skunk took, to the fenced-in area to find your fourth 
"Heart of Stone," and drill boats(#4), then reel in and drill boat(#6), on 
your way out go behind the cabin to find a BP, turn right as you exit and 
follow the fence to find and drill boats(#7), now standing between the two 
boats, with your back to the water, look up towards the sun at the green shed 
on the hill, go around to the right(ignoring the branches and door on your 
right)and left up the hill to the green shed, go behind the shed and slide the 
stone block off the edge to bust open the box below, drop down to find the BP 
that was inside then go back up to the shed, closer to the van is another 
stone block, slide it up to the van and use it to get on top of the van to 
drill boats(#9
). You will now see a short clip prompting you to collect 
"Sleigh Parts," but not just yet, there's more to be done first. Return now to 
the computer room to assemble the "Marine Mobile." When you've correctly and 
completely assembled the marine mobile, return to Who Lake and it will be 
waiting inside the cave for you. Enter the mobile for a short task(at the 
moment you need only enter this area to retrieve two copter BP's)and return 
later for more fun here. Ahead on the right and close to the surface find a 
BP, then down ahead under the arch find another BP and return to the cave. 
From this point as you travel you may be prompted to do some things or play 
some games, you may decline these and follow my straight route or complete 
them in the order of your choice. Cruise through Who Lake and across the 
bridge to north shore, go straight ahead towards the green shed, pass it on 
the right and drop down, enter the door ahead to the "Mayors Villa" area. Once 
inside stop and look around, ahead is a path with a wall on the left and a 
stump on the right, turn right and find the changing booth to get out of the 
scout costume and ready your gadgets, head up the path between the wall and 
stump, go under the cement overhead and stop when you see the falls to the 
left, use your egg launcher and zoom in on the unsteady platform left of the 
falls, shoot the sticks out and the boulder will roll onto a board near you, 
do a butt drop on the opposite end of the board to catapult up to the villa. 
At the top equip your jetspring and jump up to the ladder on the right side of 
the villa's roof, jump to the tree limb behind the roof and send max carefully 
to the end of the limb for a BP, now continue to the ledge behind the limb and 
jetspring up to the next level, drop down on the other end to find a way 
across the falls, once across the falls, down ahead on your left you will find 
a cave, collect a BP and see the pirate inside, he will offer to give you a 
hook that you need to "Hook the Mayor's Bed to the Motorboat" if you bring him 
five scouts scarves. Ignore all else and return to the computer to assemble 
your "Grinch Copter." With that done go back to the mayors villa area to 
collect the five scout scarves. As you re-enter the villa area notice the reel 
attached to a log next to the stump, jump up to the reel and swing to haul up 
the log, shoot the beehive over the large scout and step on the switch, 
collect the scarf(#1) at the bottom of the stump when the scout gets knocked 
away, now drop down towards the water and find a boat hooked to a rope over 
pulleys and a platform hanging on the other end, jetspring up onto the 
platform and when the boat raises up send max underneath the boat to collect 
the "Rope." Now go to the dock in front of and below the villa and run up to 
the scout and breathe, breathe, breathe till he falls off of the dock, collect 
scarf(#2)on the dock, now use your copter to reach the way high up platform 
over the villa, put yourself in a spot that puts the large scout between you 
and the opening in the fence in the back right corner, breathe on him and from 
a moderate distance peg him repeatedly with the egg launcher till he falls off 
through the opening in the fence, collect scarf(#3), now by whatever means you 
see fit make your way back by the pirates cave, just ahead towards the water 
find a large scout, repeatedly breathe on him till he falls into the water, 
collect scarf(#4)on the beach, now on your way back to the falls you should be 
prompted to quickly follow a large scout, he will fly away, chase him with the 
copter and when(or if)you get close breathe on him and he will fall to the 
ground and you can collect scarf(#5), take the scarves to the pirate for the 
hook. When you've got your hook, go to the bottom of the villa and check to 
make sure that the boulder is still on the board, if not shoot it down again, 
go to the changing booth nearby and don your scout costume, butt drop on the 
opposite end of the board to be catapulted up to the villa, with your scout 
costume on enter the villa uncontested but be sure to tiptoe in so as not to 
wake the mayor, tiptoe up to the end of the bed and "Hook the Mayors Bed to 
the Motorboat." On your way back to the vacuum tube, see the little scout near 
the end of the suspension bridge, he will give you his "GPS"(whatever that 
is/sleigh part)if you can shoot down so many birds in a specified amount of 
time. Now tiptoe into the cave and into your marine mobile, once in sub world 
see the area ahead of you as a circular path winding around a small mountain 
like center and two hidden breakaway walls on each side of the path. Play the 
tuba fish game as you enter to collect the "Twin end Tuba" for your second 
sleigh part. After you get your sleigh part, from the entrance to subworld, go 
first ahead, turning left as to follow a clockwise path around the center but 
continue left and find the purplish wall ahead, hit this wall head-on at turbo 
speed to break open, once inside see the trapped part for modifying the marine 
mobile under a cage on a chain, go to the surface, jump the sub at the target 
and rush down and collect the first modifying part, from here go back the way 
you came to the other side of the circular area and find another purplish 
breakaway wall, go through it like the last one and find a sunken shipwreck, 
go to the surface and jump at the icicle, it will fall and break open the 
shipwreck and you can go down and scoop up modifying part(#2), now go to the 
far end of the mountain like center from the entrance and see a trapped part 
in the seaweed, turbo bump the sea cow and he will eat the seaweed, collect 
modifying part(#3), chase the two illuminated bubbles for modifying 
parts(#4)and the mobile will be modified. Go now to Who Dump main entrance 
area and head down the path towards the (#10) pipe, hop the fence and 
immediately use your binoculars to look into the open window and see what is 
supposed to look like three chess boards, if you picture the house in the 
middle of the three boards this is the layout of the yard, on each board is a 
light spot that represents the position to move the chess piece to, for that 
board, in relation to the house. Move each chess piece to the spot indicated 
on the corresponding board in the window, when you've done this correctly the 
garage out back will open and you can collect the tire, your third sleigh 
part, now go back to Who Forest. Near the vacuum tube in Who Forest get with 
the tall kid and max will race him for his ski's, your fourth sleigh part, now 
go back to Whoville. Back in Whoville run towards the christmas tree till you 
see the trash truck, send max to stand in front of the truck and stop it, 
switch back to the grinch and run up and shoot eggs into the back of the truck 
until it drops the other twin end tuba, your fifth and final sleigh part. You 
should now have all missions(presents not included)complete with the exception 
of the "Sleigh Ride" and "Neutralizing Santa" and be  watching a clip about 
the sleigh, after the clip go back to the computer room and on the level above 
to the right of the "750" "Supa Daw" go into the once locked door to find your 
sleigh, the sleigh ride is pretty self explanatory; follow the other sleigh 
and pick up all ten presents dropped from it on tiny parachutes, neutralizing 
santa is also self explanatory; follow santa's sleigh and hit it ten times 
with the egg launcher. The game is now complete with the exception of the 
presents, your on your own with that, good luck. Below is a list of things 
that may solve many Frequently Asked Questions, I hope I have helped many and 
don't mind hearing "Your Da Man" or the like as I have labored many hours over 
this at the risk of alienating my girlfriend, but it was fun.


                                                                                           
FAQ's
#1)Bugs/Glitches)Many times throughout this game I encountered situations 
where my zoom in and out                 didn't work or my gadgets weren't 
there or I was stuck in place, I had to save often and shut my machine off and 
restart the game to fix this problem.
#2)Assembling BP's)Before you think that your experiencing a glitch you must 
understand how to correctly and completely assemble your BP's before you can 
use them; when your trying to align the BP's use the borders to spot side and 
corner pieces, start with the "G" box in the lower right corner to build on 
and note that you have to also rotate some pieces, there is also a faint 
smokey "G" in the background of the completed BP that's handy for aligning, 
also note that until you have correctly aligned all of the pieces and let go 
of the last one(the little square turns from green to red)the gadget in 
question is not equiped, when a gadget is equiped you will see a short clip 
and the gadget will be added to your inventory. Also be careful not to get any 
one of your blueprints accidentally hidden underneath another or you will 
think your missing one.
#3)Gadget selection and use)Press and hold the L1 button to view your 
inventory, left and right directionals w/L1 to select and R1 alone to equip.
#4)Swinging on poles and branches)Adjust your jump/release timing(press jump 
earlier or later in the swing)to reach branches far and high, press and hold 
triangle while swinging and the grinch will switch directions at the top of 
his next swing.


                                                                              
Blue Print Locations
Egg Launcher(4 in whoville)
1)On ledge over kid across from the countdown tower.
2)On ledge over guard left of city hall.
3)Room #5 in the post office.
4)After shuffling the mail, inside, left of post office exit.

Binoculars(4 in whoville)
1)On roof of post office.
2)City hall basement.
3)City hall basement.
4)City hall basement.

Jetspring(9 in who forest)
1)Behind vacuum tube.
2)Left side of second cabin.
3)Entrance to clearing from main path.
4)Behind cabin next to ski lift.
5)In the tunnel next to the branches.
6)On the ledge up and right of the branches.
7)Next to green cabin on cliff.
8)Next to pink cabin on cliff.
9)Top of huge hollow tree.

Slime Shooter(9 in who forest)
1)Inside pink cabin on cliff.
2)Inside green cabin on cliff.
3)Inside the cabin under the ice wall in the ski lift area.
4)Inside the cabin closest to the huge hollow tree.
5)Inside the cabin closest to the entrance to the clearing.
6)Inside the second cabin.
7)Inside the second cabin.
8)Inside the second cabin.
9)Inside the first cabin.

Octopus Gadget(9 in who dump)
1)Inside the cement tube, center of main entrance area.
2)Near far end of electric fence, right side of power plant entrance.
3)Inside the cement tube in the blue area.
4)Behind the grate in the rat room/red area.
5)Next to the dump guardians garage.
6)Left side of the dump guardians house.
7)Inside of dump guardians house, back of room.
8)Inside the cement tube in the green area.
9)Behind the four steam pipes blocking the path, in the main entrance area.

Marine Mobile(16 in who lake)
     (south shore)
1)On the suspension bridge.
2)Behind the sleeping beast.
3)On the ledge under the end of the wire.
4)On the roof of the cabin where you get the scout costume.
5)Around back of the brown wall that you climb to get to the sleeping beast.
6)On top of the large plateau at the waters edge near the suspension bridge.
7)Between the large plateau and the nearby clothes line.
8)Behind the clothes line near the changing booth.
     (north shore)
9)On the ledge immediately left and below the bridge to north shore.
10)Behind the blue shack where you find the paint cans.
11)In the box below the blue shack w/paint cans, push stone block over edge.
12)Inside the blue shack w/paint cans, only max can retrieve.
13)Behind the little wall in the pink shack.
14)On the ledge below the last branch at the sonic scarecrow.
15)Behind the blue fenced-in cabin.
16)In the box below the green shack, push stone block over edge.

Grinch Copter(16/4 in each level)
Whoville
(countdown tower)
1)In the room with the bell picture, only max can retrieve.
2)In the countdown clock room.
(city hall)
3)In the mayors office.
4)In the statue room.

Who Forest
(white mountain ski resort)
5)In the cave left of the ski cabin, only max can retrieve.
6)To the right of the ski cabin.
(white mountain civic center)
7)On the floor of the bat cave encased in crystal.
8)On the ledge opposite the beast in the bat cave.

Who Dump
(power plant)
9)At the far end of the area when you enter the power plant.
10)To the far right of the second electric door that max de-energizes by 
stepping on the buttons.
(generator bldg)
11)Just inside the entrance to the generator bldg encased in crystal.
12)Near the button that shuts down generator #3.

Who Lake
(submarine world)
13)Near the surface over an arch.
14)Under another arch near the other one.
(mayors villa)
15)On the end of the limb over the right side of the villa's roof.
16)In the entrance to the pirates cave.
                                                                                     
cabdriver524

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