Walkthrough/Strategy Guide - Guide for Scooby-Doo: Classic Creepy Capers
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Scooby-Doo! Classic Creepy Capers
Walkthrough/Strategy Guide
written exclusively for
*Cheat Code Central*
at
http://www.cheatcc.com/
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Level 1 Hints
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- Use the fire extinguisher on the truck.
- Use the ladder on the truck to get in the museum.
- Find Thelma in the prehistoric exhibit.
- Use the Egyptian headdress in the hall in the Egyptian level where the
indention in the wall is. Equip it, wait for the Black Knight to chase you
then press A to use it and hide. Then get Thelma's glasses by the coffin
and return them to her.
- Get the guards keys by getting him to follow you into the art gallery and
slipping on the water. This unlocks the room in the Egypt level.
- Get all the other items (Paintbrush (In secret room in art exhibit where
you press the flashing pole), canvass, lamp (In room where you use guard's
key), rope (After finding Velma), tape recorder, sand bag (In Egypt
Sarcophagus).
- Give all clues to the gang then when they say the trap is ready go to the
very back of the prehistoric exhibit (Where you found Daphne) and find the
Knight and lure him to the Egyptian room.
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Level 2 Hints
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You go get fire wood outside ( you should be able to find it) then you get
chased by the snow ghost into the lodge then you go in the first door to the
right (library). when the guy gets up to chase you you have to loop around
and pick up the invoice by his desk and then get out of there! first door to
the left get the shirt. then you go into the 2 door on left get coal and get
sheet, (you may get the coal in room 1 or 2 i cant remember and i might of
gotten the shirt and the sheet mixed up too) then go outside and give
everything to the gang then go to the spot where you found the firewood and
get the jewels give them to the gang and they'll lead you inside and tell
you to go into the woods where the snowplow was. When you go into the woods
get out your coal and go find the snow monster. Get him to chase you to a
family of snowmen in the top right corner and use the coal to disguise
yourself. then go to the mill (youll find it) and maneuver through the saws
to get to a bone and a Scooby snack.take the bone to the snow ghost cave and
give the bone to the dog and go through until you get to a room with a
Chinese guy and he gives you a key. then go into the last room in the hallway
that was locked and find a book and a shovel. then go give the stuff to the
gang and they tell you their plan. go back in the ghosts cave where the dog
was and get the snow ghost to chase you to the ski place down the hill!! hint
go in kitchen after you go into the locked room for full health.
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Level 3 Hints
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- When the Witch chases you at first run right to the tiki house & go inside.
- Get the coin inside and go back out and get the grass mat where you came in.
- Go past the moving tree things and go outside. Find the palm frond and
the vine.
- When you find the tiki statues turn them from left to right in this
direction West, North, East.
- Find the witch graveyard and either get the key out of the hut fast OR go
over to the palm trees and use the palm leaf to hide.
- Go through the new door and to the village. Find the Large statue and hit
the numbers in the order 3, 4, 2, 1.
- Go inside and to the far left back to find Daphne and use the key to free
her.
- Go through the door find the gang and go to the back to find the box of
pearls.
- Give the gang the invoice from the pearls, vine, grass mat.
- Lure the witch doctor back there to win.
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Level 4 Hints/Items
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- Get out of your cell and find your way to the skull room and get the
hook.
- Find your way to the house and find the 3 fish trophies (One by table in
main room of house, one outside and one in trophy room).
- Arrange the fish trophies in order from largest to smallest on the wall
to open a hidden fireplace door.
- Go through the door and free Daphne and get the chain, Iron Key,
handkerchief and Witch doctor mask.
- Go outside and get the hammer by the graves and go to the storage shed
and open it with the iron key.
- In the storage shed get Net and use the hammer on the coffin to free
Fred and get the bug sprayer. make sure to pick up the ladder rungs he
drops in the coffin.
- Take the bug sprayer and use in on the spider in the house.
- Go through the 1st door and use the music box on the octopus in the bed
thing. Get the newspaper and artwork here.
- Go to the last room down the hallway and fix the ladder with the ladder
rungs and get Tibetan chimes, Black Knight Helmet and gear.
- Free Thelma on top floor.
- Take gear back to room with octopus thing, put him to sleep and go
through rear door to gear tower. Get oil can and put gear on the broken
gear there.
- Go through newly opened door across path with octopus' and get gold
key by mystery machine.
- Go back to house and back to the end of that hallway with the locked
door. Open it and go into computer room. get computer disc and go see
Mr. meanie in the last room.
- Go back and give items to gang to get plan to end the game.
You need these items for level 4 (long chain, art picture, small gear,
a net, chimes, computer tape, newspaper, hammer, hook, snow ghost mask,
witch doctor mask, Black Knight Mask, music box, handkerchief).
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