Challenge Mode Weapons Guide - Guide for Ratchet & Clank 2: Going Commando
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Challenge Mode Weapons Guide Heavy Lancer: Mega Heavy Lancer. Max Ammo:400. Ultra Heavy Lancer {Upgrade to Mega Version. Max Ammo:500. Function Upgrades:faster Fire rate,3x more stopping power. Mini Nuke: Mega Mini Nuke.Max Ammo:20 Ultra Mini Nuke. Max Ammo:30. Function Upgrades:Explosion Equal to 2 megaton Bomb. Multi Star:Mega Multi Star: Max Ammo:50 Ultra Multi Star: Max Ammo:70 Function Upgrades:Once again, they are more powerful and, maybe its just me, but they seem to travel faster. HK22 Gun:Mega Hk22 Gun: Max Ammo:35 Ultra Hk22:Max Ammo:50 Function Upgrades: Bombs travel forward faster, Upgraded power,finds enemies faster. Mega Vaporizer:Max Ammo:12 Ultra Vaporizer Max Ammo:20 Function Upgrades:Slightly more powerful round. Mega Megaturret: Ammo: 30 Ultra Megaturret Ammo:50 Function Upgrades:None Mega Blitz Cannon Ammo:45 Ultra Blitz Cannon Ammo:60 Function Upgrades: More little energy thingys come out when fired. Tesla Barrier:Mega Tesla Barrier Ammo:? Ultra Tesla Barrier Ammo:? Function Upgrades:? Kilinoids:Mega Kilinoids Ammo:16 Ultra Kilinoids Ammo:{I am dead serious about this} 40. Function Upgrades:They shoot greanade launchers instead of throw bombs and they have faster firing blasters that are 4x more powerful than kilinoids. They last 6x longer than the Synthenoids. Mega Meteor Gun Ammo:300 Ultra Meteor Gun Ammo:400 Function Upgrades:Increaced range and enemies burn longer. Also the initial meteor impact does more damage Mega Heavy Bouncer Ammo:40 Ultra Heavy Bouncer Ammo:60 Function Upgrades:Gigantic bomb does more damage, Bomblets bounce more and also have increaced power. Mega Mega Rocket Cannon Ammo:40 Ultra Mega Rocket Cannon Ammo:60 Function Upgrades: Rockets have better seeking and travel slightly farther. Of course they are more powerful too. Mega Plasma Storm Ammo:35 Ultra Plasma Storm Ammo:50 Function Upgrades:More lighting tendrils come out if there are a lot of enemies, the electric ball that is launched from the barrel of the weapon can Damage enmies before it turns into that ping pong thing that bounces off walls and stuff. Tetrabomb Gun:Mega Tetrabomb Gun Ammo:15 Ultra Tetrabomb Gun Ammo:25 Function Upgrades:More Powerful Bombs+Larger Range. Tankbot Glove:Mega Tankbot Glove Ammo:16 Ultra Tankbot Glove Ammo:? Function Upgrades:? Black Sheepinator:There are no mega or ultra upgrades for this weapon. Zodiac:Sadly, there are no upgrades for this either. R.Y.N.O II: WHY MUST THIS WEAPON BE DEVOID OF UPGRADES? Clank Shocker: Mega Clank Shocker Ammo:? Ultra Clank Shocker Ammo:? Function Upgrades:There are no mega or ultra upgrades for this weapon. Mega Tesla Claw Ammo: 400 None of the Gadgetron Weapons Have Ultra Upgrades. Function Upgrades:same as the Gold Tesla Claw from R&C 1. Mega Bomb Glove Ammo:60 Function Upgrades:Comes wtih built in acid mod. Mega Walloper Ammo:N/A Function Upgrades: Takes the Walloper from less than as powerful as it was in R&C 1 to just as powerful as it was in the first game. Mega Visibomb Gun Ammo:30 Function Upgrades: Makes it as powerful as the one from the first game. Mega Decoy Glove Ammo:30 Function Upgrades:Dummies take longer to explode so the enemies are off your back longer.{If you use this weapon alot, STOP PLAYING THIS GAME!!!!!!!!!!! The game isn't that hard. The Mutant Protopet is easy even without the R.Y.N.O.2. The Decoy Glove just shows that you stink at this game and need help from an inaniment object.} Sorry about that, just some random anger. Don't take that personal everybody, I am just angry for some reason. Hope this guide makes you foam at the mouth and run to your PS2 and try to get these. I am like an unstoppable force now that I have all this Hardware. I will update this guide as I get new Upgrades. Enjoy.