FAQ And Walkthrough - Guide for Legend of Zelda: Ocarina of Time 3D
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***************************************************************************** The Legend of Zelda: Ocarina of Time 3D FAQ/Walkthrough For the Nintendo 3DS Version 1.0 (Created 2/13/2012) By Devin Morgan This file is Copyright (c)2003-2012 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Story 4. Controls 5. Walkthrough 6. Bosses 7. Items 8. Heart Pieces 9. Masks 10. Songs 11. Gold Skulltulas 12. The Trading Process 13. Great Fairy Fountains 14. Mini-Games 15. Shops 16. Boss Challenge Mode 17. Secrets/Tips and Tricks 18. Credits 19. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (2/13/12): The first version, adapted from earlier guides and rewritten for the 3DS-specific game. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= Back in 2003 as a promotion for Zelda: Wind Waker, Nintendo released a free disc for the GameCube containing both the original Ocarina of Time and the Master Quest (second quest, basically). The Master Quest is a harder version of the original game, with the only real differences coming in the dungeons themselves. These differences truly add to the replay value, and help bring an old classic back to life once again. If you happen to have this two-game disc, I absolutely recommend you play both games and enjoy them! ***************************************************************************** -=-=-=-=-=-=-=-= -= 3. Story -= -=-=-=-=-=-=-=-= A long time ago... Before life began, before the world had form, three golden goddesses descended upon the chaotic land of Hyrule. They were Din, the Goddess of Power, Nayru, the Goddess of Wisdom and Farore, the Goddess of Courage. Din, with her strong flaming arms, cultivated the land to create the earth. Nayru poured her wisdom onto the earth to give the spirit of law to the world. Farore's rich soul created all life forms who would uphold the law. These three great goddesses returned to the heavens, leaving behind the golden sacred Triforce. Since then, the Triforce has become the basis for Hyrule's providence. Where the Triforce stood became sacred land. In the vast, deep forest of Hyrule, the Great Deku Tree served as the guardian spirit. The children of the forest, the Kokiri, lived with the Great Deku Tree. Each Kokiri had his or her own guardian fairy, except one. His name was Link. Early one morning, Link was having a nightmare. It was the same nightmare he had every night. During a storm, Link would find himself standing in front of a mysterious castle. A rider on horseback, carrying a girl, would race by. The girl would look at Link as if to say something. Then, another rider would appear. This big man clad in black would look down menacingly at Link. Link would then awaken. "Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!" As Link opened his eyes, he saw a fairy floating in front of him. This fairy's name was Navi. Navi was sent to summon Link to the Great Deku Tree. "Oh Navi, thou hast returned!" said the Deku Tree. "Thank you, Link, for coming. Thy slumber these past moons must have been restless, and full of nightmares. A vile climate pervades this world. Verily, ye have felt it. The time has come to test thine courage. I have been cursed. I need you to dispel the curse with your wisdom and courage. Art thou prepared?" Link entered the Great Deku Tree and broke the curse. "Well done, Link! I knew that ye were worthy of carrying out my wishes. A wicked man of the desert cast this dreadful curse on me. Employing his vile, sorcerous energies, the evil one is searching for the sacred realm connected to Hyrule. For it is there that one will find the divine relic, the Triforce, that contains the essence of the gods. Whoever holds the Triforce can make their wishes come true. Thou must never allow the desert man to lay his hands on the sacred Triforce. Thou must never suffer that man to enter the sacred realm of legend. Link, go now to Hyrule Castle. There, ye will surely meet the Princess of destiny. Present this stone to the Princess. I have foreseen that she will understand everything." The Great Deku Tree gave Link the spiritual stone of the forest. Before dying, the Deku Tree's last words were, "The future depends upon thee, Link. Thou art courageous." ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Controls -= -=-=-=-=-=-=-=-=-= ================ General Controls ================ Circle Pad: Move Link, move cursor on menu screens A: Perform actions (dive underwater, talk to people, open doors, throw objects, push and pull objects, and drop down from cliffs and ladders while hanging), roll (while moving) B: Draw your sword (press again to slice your sword sideways) R: Hold the shield in front of you X, Y: Use items assigned to these buttons L: Change view to directly behind Link (tilt 3DS unit to look around while holding L), use L Targeting to target monsters in battle. Press L repeatedly to change your selected target, and unlock the aim by pressing L while holding Down on the Circle Pad. =============== Battle Controls =============== L + Up + B: Stab/lunge forward L + B: Vertical slice Hold L, press Down + A: Back flip Hold L, press Up + B: Jumping sword slice Hold L, press Left/Right + A: Sidestep in the given direction Hold B, then release: Spin attack L + R: Hold the shield while walking, or block with Biggoron's Sword ===================== Touch Screen Controls ===================== Camera/Navi (top-left): Look around, talk to Navi Ocarina (bottom-left): Take out Ocarina to play Items (right side): Use items assigned to these spaces (1, 2, X, Y); can press X or Y buttons to use the items, but 1 and 2 have no button representation Menus (bottom): Access Gear, Map, Item menus for equipping purposes =================== Gyroscopic Controls =================== Look around/aim items: Tilt 3DS unit accordingly ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 5. Walkthrough -= -=-=-=-=-=-=-=-=-=-=-= NOTE: If you are not inside of a dungeon and you save/quit your game, you will start in the Kokiri Forest (Young Link) or Temple of Time (Adult Link) when you reload the save file. MASTER QUEST PLAYERS: There are two differences from the original Ocarina of Time if you are playing the Master Quest. First, the dungeon layouts are completely different but all other areas are the same, so the walkthrough will label the section for each dungeon accordingly. Also, the world in Master Quest is mirrored, so left becomes right and so on. The non-dungeon portions are written based on the original OoT, so reverse the directions you read when playing MQ. The directions contained in the MQ- specific dungeons are correctly written. ============= Kokiri Forest ============= You start the game sleeping inside your home in the Kokiri Forest. When Navi the Fairy comes, you'll wake up. Leave your house and a girl named Saria will greet you. Climb down the ladder and talk to her, then run up the small hill and go to the left. Go around or climb over the fences to reach the wall. When the Action button says "Enter", push A and crawl through the passageway. There will be a maze with a boulder moving through it. Get through to the back of the maze and open the chest there to get the Kokiri Sword. Get back out by crawling through the passage again. Run around the grassy areas, jump across the river with square-shaped rocks, and go into Mido's Home and open the chests to find some rupees. When you have at least 40 Rupees, go to the Shop and buy the Deku Shield. Now, go towards the path to the Deku Tree and talk to Mido. If you have your sword and shield equipped, he'll let you pass through the path to talk to the Tree. Talk to the Deku Tree and hear what he has to say until it opens up in front. When you can move again, enter the tree through that opening. ========================= The Great Deku Tree (OoT) ========================= Inside the Great Deku Tree, defeat the enemies there and get some Deku Nuts and Deku Sticks. Also, cut down bushes to get nuts, rupees, and even hearts! Climb the ladder to reach the second floor, then head up and around the path to find a chest. Open it to get the Map. Jump across the gap to the right of the chest and enter the door there. When the Deku Scrub in the center of the room attacks, just use your shield and reflect the nut back at him. When it hits, try and catch him and he'll give you a hint. Go to the next room and run through the room, jumping on the gray block, then over to the other side before it crumbles. Open the chest to get the Fairy Slingshot, your first side weapon! Since the block crumbled, you can't find a way back across, so it's time to use your slingshot. Aim at the ladder high above the door, and it'll fall, giving you access to the door again! Get back into the main area and shoot the Skulltulas crawling on the vine-like walls above the chest with the Map. After they're all defeated, climb up the wall and touch ground up there to get to the third floor. Go a little bit to the right and enter the door there. Take out a Deku Stick and light it up, then light the other torch in the room to leave the room afterward. Push the switch and the three platforms in middle of the room will rise for a limited time. Jump across the platforms to the other side and open the chest to get the Compass. To get back to the other side without the platforms, run to the other side and climb up the wall. If you want, you can hit the switch again and jump to the side ledge, and open the chest there to find a Heart. You can also find your first Gold Skulltula behind it! Anyway, go back into the main area and defeat any of the Skulltulas hanging above the edges of the walkways by swinging your sword at their soft bellies twice when they turn around. Then, go to the edge of the platform facing the center, and then look down at the web. Jump off the ledge and fall through the web, destroying it. You'll now be able to reach the basement this way! Get onto dry land and step on the switch to light up the nearby torch. Take out another Deku Stick and light it up. Now, run across the shallow water to the other side by the door and burn the web covering the door apart, then go through the door. Defeat the Deku Scrub by deflecting its nut with your shield, then talk to it to gain information about defeating its brothers later on. After that, aim your slingshot at the eye above the locked door and shoot to raise the bars blocking it. Go through the door, and dive underwater and push the switch to lower the water. Get back to the entrance of the room and wait for the platform to reach your side. Then, get on and let it take you across the water to the other side. Don't worry about the spiked log, it won't hit you, but it'll hurt if you didn't push the switch! Defeat the Skulltula and pull the block across the floor so you can reach the door. Defeat the Deku Baba here, then take a Deku Stick and light the two torches here to open the door. Go into the next room, but watch out; three enemies will fall from the ceiling to attack, so be prepared. Light up a Deku Stick after that and burn the web blocking access to the next room. Crawl through the passage to enter the first basement room from the upper ledge. Go into the room and defeat the Deku Babas, then push the block into the water. Then, jump into the water and get onto the ledge with the lit torch on it. Light up a Deku Stick by it and jump from the platform onto the block, then onto the other side. Swing the Deku Stick downward when standing above the web on the floor to burn it apart. Fall into the hole and surface on the dry land again. This time, there are three Deku Scrubs there and you can only beat them in a certain order. I believe the order in killing them is: 3 1 2 (the earlier hint was 2 3 1, with the phrase twenty-three is number one; think about it). When you hit the last one, it'll start moving around the room, so catch it. He'll give you a tip on defeating the boss in the next room, then leave. Refill your hearts if needed and go into the next room and look up at the ceiling. The boss, Gohma, will see you and jump onto the floor to attack. Read the Bosses section of this guide for information on beating Gohma. After you beat it, take the Heart Container and go to the light to exit the Deku Tree! ======================== The Great Deku Tree (MQ) ======================== From the start, go straight ahead to the wall. You'll notice the floor is webbed; we'll be back later, so don't worry about that for now. Defeat the Deku Babas around the room and the Keese, then climb up the ladder to the upper level. Follow the path around to a chest while defeating the Keese and Gohma Larva. Take the Map from the chest, then roll into the crate next to it to reveal a Gold Skulltula. Climb up the vine wall behind the chest, and jump onto one of the platforms at the top (left or right, take your pick). Up there, walk around the path killing the Deku Babas if you wish. Step on the switch to light up the torches on all levels in this room. For now, enter the room near the switch. There, step on the switch to raise three platforms in the middle area. Go around the room, killing all the Gohma Larva that come out of the eggs on the ground and hanging above. After you kill them all, get onto the left ledge via the platforms and open the chest to get the Fairy Slingshot. You can also light the torch in the middle of the room to make a small chest appear on the other ledge, containing five rupees. Anyway, get back out of this room. In the main area again, defeat the Keese nearby and climb down the vines to the second level below. Go over to the chest where you found the Map, and light a Deku Stick by the torch there. Then, run up the path to the doorway covered with webbing at the far end, and burn it down to enter that room. Defeat the giant Deku Baba and Gohma Larva hatching from the eggs, then shoot the eye switch above the opposite door with the Slingshot to open it. In the next room, shoot down the Skulltulas and eggs from a distance, then open the chest on the back ledge to get the Compass. Defeat the Skulltula that comes down, then shoot down the ladder across the way and use it to exit the room. When you're back in the main area, get down to the bottom floor and light up another Deku Stick. Stand on the webbed floor and swing the stick to burn the web, dropping you into the water in the basement below. When you land, get onto the nearby ledge with the unobstructed switch on it. Defeat the Deku Babas, then step on the switch to light the torch on the other ledge. Go over to the other ledge and burn down the webbing on the wall, then step on that switch to drop a chest. Go back to the other ledge and open the chest to get five rupees, then shoot the eye switch above the locked door nearby to open it. Then, enter that room. In this room, defeat the enemies to open the door you came from. In the previous room, light a Deku Stick and reenter that last room. Light the unlit torches by the adjacent door to open it, then continue onward. Going into the next room, open the chest to the side to get a heart if you need it. Step on the switch to light the torch for a limited time, but wait on the switch until the platform above the water comes close. When it does, quickly light the Deku Stick and jump aboard. As you go, hold R so your shield is out, allowing you to squat down just below the spiked bar. At the other end, light the unlit torches to open the door on the ledge. Kill the Skulltula with the Slingshot from the sides, then climb up to the ledge and enter the next room. There, kill all the enemies (Gohma Larva, Deku Scrub, and Keese) and continue to the following chamber. In that room, defeat the four Keese, then step on the switch to light all four torches at once. They become unlit once you step off the switch, so quickly pull out a Deku Stick and light it before they go off. Burn the webbing blocking the west door (the northeast room holds a Gold Skulltula but you need the Boomerang to reach it later). Anyway, crawl through the opening to the west and you will end up in the watery room again. Defeat the Deku Scrub and giant Deku Baba, then push the nearby block off the platform along its track. Light a Deku Stick with the torch, then quickly jump across the submerged platform and climb onto the block to the ledge above. Use the lit stick to burn the webbed floor, sending you into the lower level below. After you land in the safety of the water, get onto dry land, where you'll find three Deku Scrubs. You must kill them all in the right order to proceed. The correct order is this: 1 3 2. Stop the last one when it starts hopping around, then the door will open. Continue into the boss's chamber, where you'll meet Queen Gohma. To start the fight, just look up at its eye while it hangs on the ceiling. Visit the Bosses section for help defeating this first simple boss. After it's over, claim the Heart Container and exit via the circle of light. ============= Kokiri Forest ============= Back outside, listen to what the Deku Tree has to say. It'll then give you the Kokiri Emerald, which is also the first Spiritual Stone! Now, leave the area and talk to Mido at the end of the path. When he leaves, exit the forest to the west. As you leave, Saria will talk to you. She'll give you the Fairy Ocarina, then it's off to Hyrule Castle! On your way out, talk with the owl, then go on out to Hyrule Field. ============ Hyrule Field ============ Now that you're done with Kokiri Forest, it's time to go to Hyrule Castle! From where you spoke with the owl, follow the path heading northeast through Hyrule Field to the castle gates. You may be stuck fighting throughout the night if you can't get there before sunset. No worry because you can fend off the skeletons that come out during the night and even get some quick rupees! When morning comes, run across the drawbridge and into the Market. ====== Market ====== Stop at the guardhouse right after you cross the bridge and destroy all the pots for an easy bunch of rupees (there is also a hidden Gold Skulltula in a crate). In the Market itself, don't enter the Bazaar and buy the Hylian Shield yet; you can get a discount on it later if you wait a bit. Go through the Market and follow the path out of it to the castle. ============= Hyrule Castle ============= You can't enter through the gates because they're closed and guards are everywhere, so you're going to sneak in! First, climb the wall with vines on it and run across until you're at the other side of the gate below. Then, drop down and purposely get yourself caught by one of the guards standing around. When you're back outside, go back to the wall with the vines and Malon will be there. Speak with Malon twice to get a Weird Egg, then climb the wall. Run across to the gate and go down the ladder and exit the door to get past it. Now the tricky part is avoiding the guards, and I'll try and describe how to get past them as well as I can. When the path turns left for the first time, run up the hill and into the grassy area. Run past the guard and follow the path through the grass to the castle. Before you reach the castle, turn off the path to the left and climb up the wall to the left of the guard and the main entrance. Jump down into the water and swim down the stream until you reach the end where it's blocked. Jump out and walk towards the sleeping man. If a day/night cycle has passed, the Weird Egg has hatched so use the Cucco to wake him up! Talon will talk to you, then he will run away. Now, push and/or pull the two blocks where he was laying and push them both over the edge, stacking one atop the other. Climb onto the block and jump across to the opening at the other side, and crawl in. ================ Castle Courtyard ================ Go through the Castle Courtyard while avoiding ALL the guards along the way (it's easy once you see the guards' movement patterns). In the area at the end, go ahead and talk to Princess Zelda. Talk to her and listen to her story, then she'll give you a letter, which allows you to get through guarded gates without a problem. As you leave, you'll run into Impa. Talk to her and she'll teach you the Zelda's Lullaby song for the Ocarina. She will then escort you out of the castle, away from the guards. Now, run through Hyrule Field until you reach Lon Lon Ranch near the middle of the field (make sure it is still daytime before entering). ============= Lon Lon Ranch ============= Enter the first house to the left and talk to Talon, the man you woke up at the castle. He'll play a game with you for some rupees; find his three special cuccos and get a Bottle filled with Lon Lon Milk! After you win, go into the ranch itself and talk to Malon until she asks you to sing. Use your Ocarina and she'll teach you Epona's Song. This is an important song to know for later. After that, leave the ranch. ============ Hyrule Field ============ From here, head east of the castle to Kakariko Village. Get to Kakariko Village by crossing the bridge over the stream east of the castle and run up the stairs in the mountain to reach the town. ================ Kakariko Village ================ Now that you're in Kakariko Village, go up the stairs to the left of the main path, and then go up the next set of stairs near the lookout tower. Go up to the guard by the gate and show him Zelda's Letter. He'll talk to you and he'll eventually tell you to go to the Market and buy the Hylian Shield. You'll get a discount on it after talking to him! I wouldn't recommend buying it there though, as you can find a free one in the Graveyard. When you enter, go to the front row of tombstones and pull back the one with flowers laid out in front of it, then drop into the hole and open the chest inside to get the Hylian Shield. While you're in the Market, the Happy Mask Shop is now open. You can begin that quest by borrowing the Keaton Mask, which you can give to that guard in Kakariko Village. When you are ready, head back to Kokiri Forest and enter the Lost Woods via the high ledge overlooking the forest. ========== Lost Woods ========== NOTE: When navigating the Lost Woods, there is a set path you must take. If you go through an opening that leads to nothing, you will automatically emerge in Kokiri Forest again. This can be useful as a shortcut. From the entrance to the woods, go east into the next area, then go north. Turn east again through the path below the owl (you have to talk to it first), and then turn to the north and go straight through two areas. Then, turn west and finally head north again to enter the next area. ==================== Sacred Forest Meadow ==================== Here, defeat the Wolfos to lower the gate ahead. Go through the maze while defeating the Deku Scrubs, then talk to Saria at the very end. She'll teach you Saria's Song, which lets you speak with her anytime. After that, get all the way back to Kakariko Village by the gate like before. Now that the gate is open by showing the guard the letter, it's time to go up Death Mountain! ==================== Death Mountain Trail ==================== As you head up the mountainside while battling the Tektites, you'll see the Dodongo's Cavern, but there's a boulder blocking the entrance, so just continue up the path for now. When the path splits and you can either head up a hill or walk to the right, take the right path. Avoid the rolling Goron as you take the lower path, and continue into Goron City. ========== Goron City ========== In Goron City, make your way all the way down to the bottom level. There are stairs you can take by following the openings along the perimeter of each floor, allowing you to reach each level with ease. Once at the bottom by the giant urn, step on the mat in front of the closed door. Take out your Ocarina and play Zelda's Lullaby. When the door opens, enter the room ahead to find the Goron leader, Darunia. Play Saria's Song at this point to make him dance! After he's done dancing, Darunia will give you the Goron's Bracelet, which allows you to pick up the Bomb Flowers. As a result of cheering up Darunia, various doors within Goron City will open up, including the shop. Now, leave Goron City. ==================== Death Mountain Trail ==================== Back outside, go up the path a slight bit and turn to the right. You will come to a ledge overlooking Dodongo's Cavern below, and a Bomb Flower sitting there. Pick up the Bomb Flower and throw it over the edge, allowing you to destroy the boulder blocking the entrance below. With that done, go back down to the open cavern and enter the dungeon inside. ====================== Dodongo's Cavern (OoT) ====================== From the start, use a Bomb Flower to open the wall leading into the dungeon itself. Then, go down the right hill and hug the wall to the right of the lava pool to reach dry land on the other side. Climb up the ladder and take the Bomb Flowers and use them to blow open the doors and the Beamos. Enter the last door and watch out for the enemies here; they explode shortly after you defeat them. At the end of this long room, push an Armos statue onto the switch to remove the bars blocking the door. Enter the room and go down the hallway, defeating the Keese, then enter the next room. Get ready for a little fight here against two very agile Lizalfos. After you beat them, go and enter the next door at the back of this room. Defeat the Dodongos here by getting behind them and hitting their tails with your sword a few times. After they're all defeated, light a Deku Stick and light the other three torches in the room to open the door out of there. Continue ahead and step on the switch to open a locked door, then drop down into the main area again. This time, make your way to the other side of the room and blow open the doors there, too. Be sure to take the Map after bombing the middle wall open. Enter the door at the end closest to the big dinosaur head. The secret here is to detonate ALL the Bomb Flowers here at once. To do that, pick a Bomb Flower that's NOT on the gray ledge and put it in the empty space in the middle of the ledge. When it explodes, so will the other flowers, which will now trigger the stairs to come down. Climb the stairs and the wall up to the next floor and land on either side because it doesn't matter. Follow the path to where the path connects with the other one and turn left/right depending on what side you're on, and enter the next room. In the middle, there are four Armos statues. Push the one blocking the ladder aside, then climb up it. Push the switch to open the door to the next room. In the next room, just run down the hall and make a rolling jump between the broken bridges. In the next room, avoid the blade traps and make your way to the other end of the room. Then, jump on the block and climb onto the ledge in front of the door. Turn around and jump onto the platform with the Bomb Flower, and pick it up and throw it so it sits on the ledge that you were just standing on. If successful, you'll destroy the door, giving you access to the next room. Go through the path and shoot the eye switch above the opposite opening, which will remove the fire from the middle platform. Hop across and continue into the next room. There, defeat the Lizalfos with your sword. Then, enter the next room and shoot the eye switch above the door ahead. When the first platform is safe, jump onto it and shoot the second eye switch to the left to clear the second platform. Then, jump across and enter the next room. Jump across the gap and open up the chest on the ledge to get the Bomb Bag, which lets you carry Bombs! As a bonus, it already has 20 Bombs inside it! Continue through the next hallway and press the switch there to raise a pillar from the bottom of the area to bring you down there quickly when needed. Walk along the ledges and you'll see a bridge. There are two holes in the bridge, which you can easily jump over. Stand next to each hole and drop a Bomb into each of the eyes of the big head below. When Bombs are dropped into both holes, the mouth will open, giving you access to the rest of the cavern. Use the pillar you activated before to get down there and enter the room inside the mouth. Enter the next room and defeat the Fire Keese here. Then, climb the ledge to a slightly higher path and follow it around to the next room. Follow the path in here until you reach the two blocks. Climb up them and walk along the narrow top path to the far side. Drop down onto the ledge by the doorway ahead, where you will see a block behind you. You can push that block down to the lower area and move it to a door you can bomb open (that room has a Gold Skulltula if you want it). Anyway, follow the path around until you find a block overlooking the first room. Push it forward so it falls, then pull and push it into the hole where the switch is in middle of the room. Then, enter the next room and open the chest to get some Bombs. Bomb the middle floor panel to open up a hole, then drop into the lair of King Dodongo! Read the Bosses section of this guide to find out how to beat the giant bomb-eater. After you beat it, take the Heart Container and exit the cavern via the circle of light. ===================== Dodongo's Cavern (MQ) ===================== Starting off, use a Bomb Flower to break open the wall leading into the dungeon itself. Go into the main area and onto the middle platform. Look to the left and you will see a platform moving up and down. Wait for it to become level with the middle platform, then take the Bomb Flower and jump across to the other side. Throw the Bomb Flower at the cracked wall in the back corner to reveal a chest; open it to get the Map. Get back to the middle area and take another Bomb Flower, then toss it at the boulder on the ground in the lower-left corner. When the boulder is cleared, revealing a switch, go down and step on it. The left platform will start rising up to the second floor as well as moving up and down. Get back up and ride the platform upward to the second floor. When you're on the upper ledge, go across the bridge and push the switch there to light a torch and open the door below. Get back down and enter the now open room directly below where the switch was. In there, defeat the two Beamos statues by throwing Bomb Flowers at them. Collect the first silver rupee from one of them, then break a crate to get the second one. Use a Bomb Flower to break open the cracked wall, then light a Deku Stick and pass by the Bomb Flower on the wall to drop it. Pick it up and place it in the empty space between the rows of Bomb Flowers around the middle structure. After it explodes, go up the steps and get onto one of the side ledges. Follow the path around to the upper area, breaking two of the corner crates to get two more silver rupees. Finally, defeat the Skulltulas and climb on the vines to get the last silver rupee. Go through the door to the next room. Here, defeat the Dodongos to make a chest appear. Open it to get the Compass. After that, go through the other door into the next room. Run across the bridge, hopping over the gap in the middle, to reach the following chamber. In this puzzle room, drop to the lower area and you'll find three movable blocks. Pull and push each one so there's one under each unlit torch, then go back onto the first ledge and light a Deku Stick. Jump across the blocks to light the torches, thus lighting a new torch across the room and opening a doorway to the north. Climb onto a ledge to the north and follow the path into the newly opened room. Defeat the Gohma Larvae in there, as well as a hidden Gold Skulltula in a crate, then open the chest to get a new Deku Shield (if you lost yours) or some rupees before leaving here. Back in the puzzle room, drop down to the lower area and you'll find a ladder you can't reach on the west side. Pull out the block below it, then climb onto it and head up the ladder. Turn around and jump to the ledge with the torch, then light a Deku Stick. Go around again and roll, then jump onto the ledge atop the ladder. Go into the next room and light the torch, as well as burn down the webbing in the way. Defeat the Skulltula, then light the other torch to activate yet another torch up ahead. Drop down and pull the block you find to the far end of the room, then climb on it to reach the upper platform. Go down the hall, defeating all the enemies, then come back to the torch. Light a Deku Stick and walk by the Bomb Flower with the stick to make the Bomb Flower fall out. Use it to blow open the cracked wall ahead, then enter that room. In this room, you'll face the two Lizalfos. Defeat them both, then enter the next room to the side. In there, you will find two platforms covered with flames in front of you. In the back-right corner below, you will see a crystal switch. Shoot it with your Slingshot to extinguish the fire on the first ledge temporarily. Jump over to it and look to the right, then defeat the Keese and jump into the alcove there. Grab the Bomb Flower and drop to the lower area, then toss it at the boulder in the back-left corner. You will reveal a floor switch; step on it to remove the fire from the second ledge. Now, climb back to the starting ledge and shoot the crystal switch again to remove the fire from the first ledge again. Then, jump across and continue into the next room. In the next area, jump across the gap and you will see a chest on an adjacent ledge. Jump across to reach the chest if you want, whih contains five rupees. Then, continue onward to the blockade. Clear the boulders with the Bomb Flower and you will now be back in the main hall. Before you proceed, take the Bomb Flower again. Run ahead and jump down to the right, then bomb the cracked wall you couldn't reach with a bomb before, and enter that new room. There are two gray platforms ahead; ride the one next to the wall upward to reach a Bomb Flower. Take it and clear the boulder below to reveal another Bomb Flower. Use that one to bomb the south wall if you wish (you can buy a Red Potion for 40 rupees in there). Otherwise, take the Bomb Flower to the slight ledge ahead, and throw it below the Bomb Flowers hanging on the wall ahead. Doing so will reveal an eye switch above, so shoot it with your Slingshot to open the door. Go ahead and through the door into the next room, then continue onward into the room ahead. Here, kill the two Lizalfos, then enter the eastern room. In this next room, grab the Bomb Flower you see and drop it under the wall of Bomb Flowers on the wall ahead. That will open the door you passed before, but you can skip that room. Continue through the larger room and defeat some Poes, then use the second Bomb Flower to trigger the explosion of the second line of Bomb Flowers along one of the columns. Once the door is open, go through it to the next room. Go straight ahead to a big chest; open it to receive the Bomb Bag, along with 20 Bombs! Now, drop down to the ledge in front of you, and jump onto the rising platform. Ride it to the top floor, then head onto the bridge. Drop Bombs into the holes of the bridge, causing the giant Dodongo head's eyes to glow, opening the way to the final area. Jump down and enter the door inside the mouth to reach a new room. Here, climb into the alcove to the left and follow that path around to a new area. There, drop to the floor and go around the center wall to find some tombstones and a path blocked by fire. Defeat the Lizalfos that appears and throw a Bomb over the fire wall to trigger a switch on the other side, extinguishing the fire. Jump across to the other side and you will see some Armos Knights at the far end. Climb to the upper ledge to the north, then toss Bombs at the statues below until they're all destroyed (stand back). Once they're defeated, look on the wall to find Bomb Flowers. Place a Bomb under them and they will trigger a switch on the other side of the wall, causing the wall behind the Armos to turn into stairs. The northern room has a Poe and a chest containing five rupees, so you aren't missing much there. Anyway, go up the steps you just revealed and follow the path around to a ledge overlooking the first room. Pull the tombstome to reveal a switch, then step on it to unlock the boss's room. Bomb the middle floor in that room, then open the chest to get more Bombs if needed. Otherwise, drop into the boss chamber below. You will fight King Dodongo here, so view the Bosses section for help winning. After the fight, take the Heart Container and exit through the circle of light. ==================== Death Mountain Trail ==================== After you exit the cavern, Darunia will thank you and give you the Goron's Ruby, which is the second Spiritual Stone! You will also be directed to the top of Death Mountain, where you can meet a Great Fairy. This is actually a good idea, so continue up the hill until you reach the ledges with boulders on them. Bomb the boulders and continue up the path, where you will be rained upon by fiery rocks from above. Equip the Hylian Shield and press R when you see shadows above you to block them. When you reach the wall at the end, aim upward and kill the Skulltulas with your Slingshot, then climb all the way to the top. Once there, bomb the left wall and enter that room to find the first Great Fairy Fountain. In there, play Zelda's Lullaby on the Triforce symbol and the Great Fairy will appear to grant you the spinning sword attack. This will also give you a magic meter. As you progress in your quest, you will want to consult the Great Fairy Fountain section of this guide to visit the other locations. It is necessary in order to gain the three magic spells, as well as increased power/magic (I will assume you have been visiting them, so keep that in mind when I talk about using Din's Fire and such). Anyway, exit the fountain cave and talk to the owl atop the sign. Since you visited the Great Fairy, grab the owl's talons for a shortcut back down to Kakariko Village. Now you have to get to Zora's River. To get to Zora's River from Kakariko Village, go left (east) after exiting the town and follow the river into the side of the mountain. ============ Zora's River ============ Follow Zora's River all the way up to the waterfall at the end (the path is rather straightforward as you will see; if you fall into the water current, you can ride it back down while collecting hidden rupees). Stand in front of the falls and play Zelda's Lullaby with your Ocarina to open the cave behind the waterfall. Jump across and enter the cave to reach Zora's Domain. ============= Zora's Domain ============= Follow the dry path overlooking the water up to the Zora Shop, and go up the spiraling hill. Run up the hill and steps to the top area, where King Zora is waiting. Stand on the ledge in front of the king and talk to him to find out that Princess Ruto is missing. For now, follow the side path to find a Zora standing at the edge of the waterfall. Pay 20 rupees to play a diving game where you must jump into the water below and dive to collect five rupees before time runs out. Complete this task and talk to the Zora again to receive the Silver Scale, which allows you to dive farther down than before! Get back down to the watery area again. You should see a hole submerged in the wall below. Dive down and swim into the opening, which will lead you to Lake Hylia. ========== Lake Hylia ========== Once you get to the lake, swim a little bit out and dive underwater again and take the Bottle with a Letter inside. Before you go back though, you can visit the Fishing Pond (the building to the west). Also, you will see two scarecrows along the shore. Talk to the lower one and use your Ocarina, and it will ask you to play a song. Make up a song (just remember the notes) and the song will be saved as the Scarecrow's Song. You can come back and change the notes as a child any time. Anyway, go back into the water where you found the bottle. Then, go back to Zora's Domain through that underwater passage you used to get here. ============= Zora's Domain ============= In Zora's Domain again, go back up the hill and show King Zora the message (use the Bottle with the Letter inside). He'll then move over, letting you get into Zora's Fountain, where Lord Jabu-Jabu awaits. Go down to the shallow sections of the area below and catch a Fish in your Bottle, then go behind King Zora and head to Zora's Fountain. =============== Zora's Fountain =============== Here, walk onto the large platform ahead and you will meet Jabu-Jabu, the giant fish sitting there. Feed Jabu-Jabu the Fish by selecting the Bottle and emptying its contents in front of the him. He'll suck you into his mouth and you'll be in the new dungeon. ============================== Inside Jabu-Jabu's Belly (OoT) ============================== From the start, defeat all the enemies in the room, and then shoot the switch on the ceiling to open the door. Then, simply follow the path around the pit and continue into the following room (don't worry, you'll come back here later). Talk to Princess Ruto and she'll walk away from you and fall into a hole in the floor. Save her by jumping into the hole after her and you'll land in the basement. Talk to Ruto again and she'll finally let you carry her around. Go through the door behind you and go down the hallway while avoiding the floating bubbles. In the next room, drop into the middle area and throw Ruto onto the platform at the other side of the room. Then, press the switch to make the water rise, and swim up to reach the other side by Ruto. Run through the next hallway with Ruto, still avoiding the bubbles, and when you reach the door, turn around and shoot the switch in the ceiling to open it. Enter the next room and dodge the enemy's attacks while waiting for the floating platform to come down to the basement. When it comes, jump on and ride up to the first floor again where you were before. Walk along the ledge and enter the next room with the holes in the floor. This time, make your way to the other end of the room and enter the door into the next area. When the path splits, take the far right path and step on the switch while holding Ruto to weigh it down, opening the door. Go into that next room and defeat ALL the enemies to make a chest appear; open it to find the Boomerang! Leave the room and head back to the entrance of the room. This time, turn around and take the leftmost path. Drop Ruto on the switch you see, and enter that room. Defeat the Red Parasitic Tentacle by aiming and throwing your Boomerang at its narrow weak spot a few times. After you beat it, open the chest that appears to get the Map. Leave this room and take the next path over to the left into another room. Destroy all the bubbles in 40 seconds to get the Compass. Leave that room and head to the three-way split in this room. Take the eastern path, then go left at the next split to enter a room that is no longer blocked. In there, you'll find another Parasitic Tentacle. Kill it like the other one, then exit this room. Now, go back to the middle area and take the center path into the now-unblocked chamber. Defeat the Green Parasitic Tentacle swinging from the ceiling. After you defeat it, the big barrier in the room with the holes will disappear. Go back to the room with the holes, get Ruto, then drop into the new hole (the northwest one; check your Map). You'll drop onto a ledge in the basement, which you couldn't reach otherwise. Enter the door there and when she asks you to, throw Ruto onto the platform so she can get the jewel there. The platform will take her up a couple floors and bring a giant octopus down to attack! Defeat it by running around and around until you finally get behind it. Then, use the Boomerang and attack the weak spot with the sword. Repeat the process a few more times to defeat it, then climb onto the platform to get to the second floor. Go down the hallway and enter the next room. Use the Boomerang to make the shaky blocks stay still for a while, then jump across them to the other side. In the next room, jump onto the ledge and ride it down to the first floor again in that room you skipped earlier. This time, you're now able to reach the switch there. Get a crate from the nearby ledge and put it on the switch to keep the door open for you. Enter the next room and climb up the vines on the wall in the back. Stand a little bit back from the glass panel and use Z-Targeting to aim at the switch at the other side. Once your aim is set, throw the Boomerang so it swings around the glass and hits the switch! Now, get back down to the ground and enter the now opened door. Go down the hall and enter the next door to reach the boss, Barinade! Read the Bosses section of this guide for help with beating Barinade. Take the Heart Container after you beat it and leave Jabu- Jabu's stomach for good. ============================= Inside Jabu-Jabu's Belly (MQ) ============================= Once inside the giant fish, start by defeating the bubbles and other enemies in the room. Then, bomb the boulder and step on the switch to make a giant chest appear. Open it to get a Map. Now, shoot the right cow head in the wall with the Slingshot to open the door ahead (the left cow head makes a chest appear containing Deku Nuts). With that done, go ahead into the next room. Since you can't progress far in here, ride the platform down to the basement level. Drop onto the ledge there, then turn around and shoot the Slingshot at the underwater cow to reveal a chest. Dive into the water and swim through the opening below to find a hidden ledge. Open the chest there to get the Compass, then step on the floor switch to open a door on the upper floor. Swim back out of here and ride the platform upstairs. Once up there, jump to the north ledge and enter the next room. There, go forward and you will meet Princess Ruto. After talking to her, she'll fall into a hole in the floor. Drop into the hole after her, then talk to her until she lets you carry her around. So, pick her up and drop into the shallow water below. Step on the floor switch and ride the water to the upper ledge, then jump onto the ledge and place Ruto on the second switch to open the door. Go back down alone and step on the first switch again, then ride the water up and jump onto the west ledge to enter that room. In that room, defeat the Lizalfos in the hallway ahead. Then, go into the actual room and defeat a Like Like and two Stingers. After they're gone, a chest will appear on the high ledge. Step on the floor switch to raise the water, then quickly climb up the vines and open the chest to get the Boomerang. Now, raise the water level again and get onto the south ledge, and continue out of this room. Ride the platform to the first floor again, and then when you get there, jump to the north and enter the room with the holes once more. Back in here, step into the room and turn around, and look up at the southwest corner of the room. Throw a Bomb upward at the rocks in the high wall so that it explodes at the peak of the throw, revealing a cow head. Shoot the head with the Slingshot to open the north door. Use the Boomerang to shrink and stun the gelatin-type block, then climb over it safely and enter the next room. In the room with multiple paths, go straight ahead on the center path. Defeat a Lizalfos, then clear the boulders with a Bomb to reveal a switch. Go back out to the intersection and head left (east) to find some boxes. Take one back to the switch in the middle area, and drop it on the switch to leave the door open. In that room, you'll have to defeat a giant hanging tentacle (red Parasitic Tentacle). Target it and throw the Boomerang at its weak spot several times to destroy it. After you're done in there, leave the room and take the right (west) path this time. At the split along that path, go north and enter the open room. Shoot the two cow heads to bring down two Like Likes. Defeat them to light the torch and reveal a chest. Take the Deku Stick from the chest if you need to, then light it from the torch and leave the room. Go ahead and to the right (west), and burn down the web blocking the path. Enter that new room now and defeat the blue Parasitic Tentacle like you did with the red one earlier. After that, leave the room and head all the way across the room to the east. Enter the room at the very end and defeat the green Parasitic Tentacle inside. Leave the room you were just in, and head back south to the room with the holes. Stun the gelatinous block in the way and climb over it, then drop into the hole you did earlier to meet Ruto once more. Pick her up and drop onto the switch in the water. Ride the water upward, then jump to the high platform and continue into that room. There, Ruto will spot the Spiritual Stone she lost before, so throw her onto the middle platform so she can claim it. Approach the platform yourself and it will rise up, revealing a Bigocto for you to fight. Defeat it by stunning it with the Boomerang, then when it tries to spin around, stun it again quickly to hopefully have its back facing you. Then, attack the weak point on its back with your sword. After you defeat it, ride the platform upstairs. Up there, shoot the cow head to open the door ahead. Head up the path to the door and a Bari will appear; stun it with the Boomerang and hit it with your sword to defeat it, then continue into the next room. As soon as you enter, shoot the cow head straight ahead from a distance to make two boxes appear in front of you. Hit both gelatinous platforms with the Boomerang, then take a box and jump across to the ledge at the end. Place the box on the switch to open the door so you can proceed into the next room. In that next room, go straight and jump onto the ledge and it will drop to the floor below. Shoot the cow head to make a chest containing a single Heart appear, then enter the room to the west. Here, go ahead and drop into the lower area. Defeat the two Like Likes, then climb up the west wall and onto the platform at the top. You'll see two cow heads within the walls to the sides. Shoot the one that rises up when you hit it. Shoot at it until the north door opens. Go back down and up the ramp, and enter the boss's room. You'll be fighting Barinade in here, so visit the Bosses section for help winning. After you win, take the Heart Container and exit through the circle of light. =============== Zora's Fountain =============== When you're back outside again, Ruto will give you Zora's Sapphire, the last Spiritual Stone! After you get the last Spiritual Stone, head to Hyrule Castle to tell Zelda. ============ Hyrule Field ============ When you get to the drawbridge leading into the Market, Ganondorf will appear. Zelda has been taken from the castle with Impa. She'll drop the Ocarina of Time in the stream around the castle, so after the scene is over and you can move, dive into the water to get it. Once you get it, it will teach you the Song of Time. Now, enter the Market and head to the Temple of Time (it's next to the Happy Mask Shop). ============== Temple of Time ============== Go to the Temple of Time and play the Song of Time in front of the altar to open the door. Enter the next room and take the Master Sword. You'll be warped ahead seven years in time, making you into Adult Link. You won't be able to use some of your items from childhood, and vice versa when you get some new equipment as an adult. Anyway, you will meet Rauru, the Sage of Light, followed by a mysterious figure named Sheik. Sheik and Sage Rauru will tell you to go to Kakariko Village, so leave the temple for now. ====== Market ====== You will find that the Market is much more dangerous than when you were a child. Also, Hyrule Castle has become Ganon's Castle, which you will explore later. For now, exit to Hyrule Field. ============ Hyrule Field ============ Your main destination is Kakariko Village, but you can go complete a very important side quest now. That quest will be to head over to Lon Lon Ranch, then race Ingo twice to win Epona the horse (read the Mini-Games section for more details). Having Epona will help you move around the world MUCH more quickly, plus it will become a necessity later. When you get Epona, you will also want to go to Lake Hylia (jump over the fences in the far south area of the field) and talk to the scarecrow again, then play the Scarecrow's Song you created for him. As an adult, if you play the song in certain locations, a scarecrow will appear and you can Hook/Longshot over to it (once you get that item of course)! After you're done exploring, head to Kakariko Village. ================ Kakariko Village ================ Once at the village, head to the Graveyard in the back of the village. There, go up to the Royal Tomb, which is at the back end of the graveyard. Play Zelda's Lullaby to open up the tomb, then enter the underground chamber. Go all the way through the tomb by defeating the enemies until you reach the wall with the ancient text on it. Read them to learn the Sun's Song, which makes the sun rise or set at anytime. Exit the tomb and head towards the spot where the bean hole used to be, and pull on the tombstone at the end of the line. Go underground and Dampe will race you, so just follow him closely. When you get to the end, you'll get the Hookshot! After that, enter the last room and play the Song of Time to make the blue block disappear. Follow the path to get inside the windmill, where you can jump to a high ledge and obtain a Piece of Heart. If you talk to the man inside the windmill and take out the Ocarina, you can also learn the Song of Storms here. After that, exit through the door. Now, exit the village and go to Kokiri Forest, and enter the Lost Woods from there. ========== Lost Woods ========== In the Lost Woods, follow the path like before (east, north, east, north, north, west, north) to reach the Sacred Forest Meadow. ==================== Sacred Forest Meadow ==================== Make your way through the maze while avoiding the Moblins patrolling the paths. Hit them from behind with the Hookshot to kill them safely. At the end of the maze, go up the steps and move left and right while going forward to dodge the club-pounding enemy's attacks. When you finally reach the end, Sheik will teach you the Minuet of Forest, which warps you to that spot at any time, no matter where you are! Now, use the Hookshot on the branch above you to reach the entrance of the Forest Temple, and go inside. =================== Forest Temple (OoT) =================== From the start, go ahead and defeat the two Wolfos. Climb the vines on the right wall and jump across the branches to retrieve a Key from the chest. Drop down and enter the next room. Defeat the Skulltula quickly with the Hookshot and enter the following area. In this main room (you'll return here a lot, remember this room), the four Poes will appear and vanish into the temple itself. So, go straight ahead, up the steps, and into that room. Defeat the Blue Bubble by letting it hit your shield, then kill it off with your sword. In the following room, kill off the two Stalfos by using Z-Targeting and attacking the instant they move their shields to attack you. Open the chest that appears to get the Key, then leave this room and return to the large main chamber. Here, go down the steps and into the right alcove (northwest, if looking at the Map). Play the Song of Time to clear the block, then enter that room. In this grassy chamber, defeat the Big Deku Baba and get to the right wall. Defeat the first two Skulltulas you can reach with the Hookshot, then climb up the vine wall along the right side. Get onto the first ledge you reach and enter that room. In there, defeat the Blue Bubble and collect the Map from the chest. In the next room, defeat the Deku Baba on the balcony. Look for the gray target above the adjacent balcony; Hookshot over to it and step on the switch to lower the water in the well below. Jump off the balcony or climb down the wall, then go down that now-drained well. Down there, go along the path and open the chest at the end to get a Key. Climb the vines and you'll be back in the garden area above. Go through the door to reach the main area once more. Back here again, go right and onto the west ledge. Go up and open the locked door, and enter that room. Kill the Skulltula and go through the door into the following room. In the next room, you'll be faced with a puzzle to solve. Climb up the ladder ahead, then up the next one. Follow the path as signified by the arrows on the floor to the far end, then go left and around so you end up behind a block. Push it ahead until it's aligned in the path you just walked around. Then, go up the ladder you just passed and walk around to find another block. Push it all the way ahead, then go back out and head along the path by the balcony. Drop off the edge of the platform to the start of the room. Go up the ladders and push the blue block straight ahead. Go around the path to the other side, and push the block until it falls into place. Now, climb atop the block and up the next couple ledges, and you'll find the other block again. Push it as far as you can, then jump onto it and the upper ledge. Go right and up the ladder, and continue onward. Defeat the two Blue Bubbles if you wish, otherwise go through the locked door and into that room. Head through this twisted hallway into the inverted room at the end. Jump across the ledges and head into the next area. Go down the steps and into the next room, where you'll have to fight three Stalfos in a difficult battle (one alone, then two together). When fighting the last two, you need to kill one and then quickly kill the other. Otherwise, the first one will revive itself again. Survive the fight, then open the chest that appears to get the Fairy Bow! Now, go back to the previous room. You'll notice three picture frames on the walls throughout this chamber; one of which has a red Poe on it. Shoot the Poe in the picture with an arrow without getting too close. Do this for all three pictures and the real Poe will come out downstairs to attack. Kill it, then open the chest that appears to get a Key. Go through the door into the next room where you fought the Stalfos, then continue to the following chamber. In there, repeat the same process as before to kill the second Poe. Open the chest there to find the Compass. Before you can continue onward, it's time to backtrack. Make your way back a few rooms, until you're in that large room with the Blue Bubbles. Shoot the eye above the door you come out of with an arrow, and the twisted hallway will straighten out. Go back down that hall into the room at the end. Drop down to the ground and open the fancy chest to get the Boss Key. Next, drop into the hole in the floor to the room below. Defeat the Blue Bubbles in here, then go into the following room. Up here, go along the upper path, defeating the Big Deku Baba in the way. Go into the right alcove at the end and enter that room. Defeat the Floormaster (hand enemy), then open the chest to get a Key. Now that you have this, leave the room and head through the doorway to the side. In this large room again, get to the top area. Shoot the now closed eye switch again to twist the following area. Now, continue through the next several rooms until you come to a locked door. This time, go through it into a new room. In this twisted room, drop down and climb onto the right ledge. Go down the straight hallway and defeat the Green Bubbles, then unlock the door into the next room. Jump onto one of the rotating platforms, and ride it around. Aim an arrow at the iced eye switch on the wall, then when the torch is between you and the switch, shoot an arrow at it. The fiery arrow will melt the switch, inverting the previous hall. Go back down the hall and in the end room, drop through the hole in the floor and you'll be in another puzzle-like room. Run across the floor and the ceiling will fall. If you stand in certain spots, you'll be protected within the holes of the ceiling. Anyway, get to the switch and step on it. After the ceiling falls/rises, run across into the next room. In this next room, shoot the picture of the Poe on the wall with an arrow, and several puzzle blocks will fall from above. You must push them around to reconfigure the Poe's picture within a minute. When you do that, the green Poe will come out to attack. Beat it, then go through the doorway on the ledge to reach a new room. Defeat the Skulltula and continue to the main room ahead. Here, jump off the balcony and confront the final Poe in the middle of the room. It'll send out three clones of itself, and spin around. Stand in the middle with the Bow and Arrow, and shoot at each one until you hit the real one. If you pay attention, the real one will spin an extra time while moving around you. Do this five times to defeat it. Now, the elevator in the middle will finally rise again. Ride it down to the basement level. For this room, you have to rotate it around by pushing the stone slabs on the sides of the room. Rotate it a couple times, stepping into the side rooms and stepping on the switches there (three total). Rotate the room until the north path is cleared, then enter the boss's room. Go up the stairs and look around the room, then attempt to exit. The gate will rise and you will meet the boss, Phantom Ganon. View the Bosses section for help beating him. Once he's dead you'll get a message from the real Gannondorf. After that, grab your Heart Container and get out of the temple via the blue light. After you exit the temple, you'll get the Forest Medallion from the Forest Sage, which is Saria. After you meet Saria again as a sage, head back to the Temple of Time. ================== Forest Temple (MQ) ================== Starting off, you'll notice there are vines on the western wall. Climb the back portion of the vines (the ones with no Skulltulas), then once at the top, defeat the hanging Skulltula and jump to the next branch. Step on the switch, then go back to the chest to get a Key before heading into the next room below. Defeat the three Skulltulas in the next hall with the Hookshot, as well as a Gold Skulltula above the locked door. Then, unlock the door and enter the main chamber ahead. The four Poes that were on the torches will disperse into the temple itself, leaving you to capture them all again. So, head straight up the steps in front of you and into that room. Go forward to the block and play the Song of Time to clear it, then continue into the following chamber. Defeat the two Wolfos in here to make a chest appear. Open the chest to get a Key. Next, head back to the central hub (where the Poes originated), and climb onto the ledge to your left, and enter the eastern room. Defeat the Stalfos in the hallway before entering the next room. In this large puzzle room, climb the ladders in front of you to reach an upper area. From there, go around the path and head right at the first intersection. Pull the large block as far back as you can, then go into the path it was blocking. Go around the corner to a second block; push that one until it drops into place. From here, go left and into the alcove the first block was in, and climb the ladder you find halfway through. Go around the path above to find another block. Pull that one as far back as you can, then go back down the ladder and head around to where you pushed the second large block on this floor. Climb that block and get onto the upper ledge, then go around to yet another block. Push that one until it drops into its slot, then climb up it to reach a floor switch. Press it to make a Hookshot target come up. For now, go around the corner and up another ladder to reach the top level. Defeat two Bubbles and unlock the door leading into the next room. There, go down the hall and drop into the distorted room at the other end. Open the chest to get the Boss Key. Next, drop through the hole in the floor to the level below. Defeat a Floor Master and its smaller counterparts, then head into the next room overlooking a garden below. Follow the path to the end, then enter the room to the left in the last alcove. In there, defeat a ReDead and open the chest that appears to get a Key. Exit this room, then enter the adjacent door. Hit the crystal switch to distort the hallway you were in earlier, as well as clear the path in front of you. Drop to the lower area in the puzzle room again, then Hookshot up to the top ledge. Make your way to the top level again by the Bubbles, then enter the next room leading into the hallway. It is now twisted, so go through it to the other end. Since the room has also changed, jump across the ledges and unlock the door leading into the following room. Go all the way downstairs and into the next room for now. Defeat the three Stalfos in here (one at the start and two more who emerge when the platform is lowered), then open the chest that appears to get the Fairy Bow. Now, head back to the previous room (it's the one without markings above the door). As you go up the steps, you'll notice three frames on the walls. One of them will have a Poe's photo on it, but when you get close, it vanishes. Shoot the Poe with an arrow and it'll go to another frame; repeat until you hit it three times. Then, go downstairs and fight the Poe itself. After you beat it, open the chest to get the Map. After that, go back downstairs and through the room where you got the Fairy Bow, and enter the other room. Repeat the process in there to get the second Poe. Open the chest that appears there to get the Compass. From here, backtrack to the central hub area. Once you make it back there, head to the northwest area of the room. Shoot the eye switch above the door to open it, then head out to the garden area there. Defeat the giant Deku Babas, then stand on the edge of the well nearby. Shoot the eye switch inside to drain it before climbing down. Open the chest below to get a Key, then climb back out the way you came in. Go back to the door you came through before and look above it to find a Hookshot target covered by a Gold Skulltula. Defeat it and get the token, then Hookshot to that ledge. Stand at the edge of the platform so Navi turns green and flies over by a blue block, then play the Song of Time to make a second blue block appear that you can jump onto. Jump across to the second block and play the Song of Time again to move the first blue block. Jump to its new position, then shoot down the Skulltula on the wall. Jump onto the vined wall and drop onto the balcony above. Open the chest to get a Key. Next, backtrack all the way to the room with the stairs (where you fought the second Poe). Once there, go all the way upstairs and enter the next room by unlocking the door. In the new area, climb down to the area below and go up the adjacent ladder, then head south through the normal hallway while defeating the Bubbles. Open the locked door at the end to reach another room. In there, jump onto the circling platforms, then onto a side ledge below the frozen eye switch. Pick up the crate and place it on the switch in the middle area, which will turn on the torch. Jump onto one of the rotating platforms and look at where the frozen eye switch is on the wall. Shoot an arrow through the torch to hit it, melting the ice and triggering the switch. This will twist the previous hallway. Remove the crate from the switch to open the door, then leave the room. Head down the twisted hall to the room at the other end. This time around, drop through a hole in the floor to reach the room with the checkered floor below. In this room, the ceiling will fall and rise to crush you; it has holes in it, so some squares (mostly the ones where the Skulltulas are hanging) are safe. Get to the middle switch and push it to open a door in the adjacent hallway. If you hit the other switch, a chest containing some arrows will appear. Since you can't unlock the door here yet, you need to take the other path. Go back to the other end of this room and head up the steps in the connecting hall, and head through the door there. In the garden area again, drop to the ledge below and open a chest to get a Key, then jump onto the first blue block and play the Song of Time to make another block appear. Climb onto it and jump across to grab the higher third block, and exit via the same door you just came through. Get back across that checkered room, and enter the locked door at the other end now. In this room, shoot the Poe portrait on the wall. Five blocks will fall from the ceiling, which you must move around so they resemble the Poe's picture from the top (you only need four to make the Poe, the fifth one with the white light on it is not needed). Line them up correctly to make the Poe appear. Defeat it, then enter the room to the east. Head down the hallway to reach the central hub again. Jump down to the middle area, and the final Poe will split into four and spin around. Shoot at them with arrows until you end up hitting the real one. If you pay attention, the real one will spin an extra time while moving around you. Do this until the Poe is defeated, which will cause the elevator rises from the floor. Ride it down to the second basement level. In this area, you will find two gated doorways and a few walls you can push to rotate the room around. Push the walls around and enter each alcove, hitting the different switches (one is a floor switch accessible by hitting the crystal switch in front of it, and the other is an eye switch above the entrance to one of the alcoves). Once both switches are hit, the northern path will be opened. Go down that path and open the boss door to enter the boss's chamber. Go up the steps and walk across, then go back to exit and the gate will come up. Phantom Ganon will appear and you'll have to do battle, so read the Bosses section for help defeating this guy. After you win, take the Heart Container and exit via the circle of light. You will meet Saria as the Forest Sage, who will give you the Forest Medallion. You will then be left off in Kokiri Forest, where a Deku Sprout has been planted. From here, make your way back to the Temple of Time. ============== Temple of Time ============== Once here, head to the room where the Master Sword was and Sheik will appear to teach you the Prelude of Light. He'll also tell you how to become a kid again (by replacing the Master Sword in the pedestal). After he disappears again, since you don't need to be young right now, get to Kakariko Village, then go to the Death Mountain Trail and finally into Goron City. ========== Goron City ========== Stand on the level where the Goron is rolling around like a ball, and stand near the Bomb Flowers. When he comes closer, take out a Bomb and toss it in his directions; hopefully it will explode as he passes near it. Talk to the Goron and ask him about the dragon, then about the Gorons. In order to help them, the Goron will give you the Goron Tunic. It will allow you to survive in areas with high temperatures, such as the Death Mountain Crater. Head down to the lowest level of the city and enter Darunia's room. He's not there right now, so try and pull on the statue in his room. Once the passage is revealed, follow the path to the crater. ===================== Death Mountain Crater ===================== Once you arrive here, put on the Goron Tunic so you can last as long as you need in the crater. Then, walk up to the broken bridge and use the Hookshot to cross to the other side. Then, Sheik will appear again and teach you the Bolero of Fire, which warps you into the center of the crater at any time. After that, follow the path to the north. You will come to a ladder, so climb down it and enter the Fire Temple. ================= Fire Temple (OoT) ================= From the start of the temple, go up the stairs and enter the left room. After Darunia finishes talking to you, make your way to the left side of the room by jumping across the platforms. Push the switch at the end to free a Goron, then talk to him to set him free. Enter the cell to claim a Key, then leave this room. This time, enter the room at the other (east) side. Make your way across the lava to the right (south) side of the room and bomb the wall to reveal a door, then enter the room. In this room, press the switch and talk to the Goron to free it. Open the chest in the cell to get a Key, then leave that room. Now, get to the northern end of the lava-filled room and enter the room there. Push the switch, talk to the Goron, and take the Key. Back in the previous room, head over to the bridge. Cross the bridge and enter the eastern room you haven't yet entered (use a Key to enter). In here, slide down the wooden plank and climb the fence to the right. Once at the top, defeat the Keese and drop onto the top of the platform below. Push the block off the edge so it covers up the flaming geyser on the ground. Then, jump on the block and you'll get a free ride up to the second floor. Unlock the door ahead of you and enter that room. Here, ignore the imprisoned Goron for now. Climb onto the platforms at the other side, then jump across to the ledge next to the large block. Push the block over the edge, then go down and pull the block along its path until it stops. Next, climb onto the block and jump across to a new ledge. Climb the fence- like wall, then stand near the edge of the platform and shoot your Hookshot at the switch below, which extinguishes the flame at the bottom of the other wall. Quickly climb the other wall before the flames come back and enter the room up there. Avoid the boulders and make your way to the right from the door, then into a small alcove where you will find a switch. Press it and talk to the Goron to free it, then open the chest to get a Key. After that, get to the other end of the room and enter the room in another alcove. Hit the switch and talk to the Goron to free it, then take the Key from the chest. Leave this room, then hug the right wall until you reach a locked door; unlock and enter it. Carefully walk across the narrow path to the far side (if you fall, you will simply land in the lava-filled room on the first floor and have to get back here again). Unlock the door at the other side and enter that room. Walk across the narrow path to the metal grated floor. Quickly run all the way to the other end of the room or else the wall of fire behind you will hurt you badly. In the next room, jump onto the ledge where the Torch Slug is, and defeat it. Lay a bomb by the crack and move away to avoid getting caught in an explosion. Climb down the fence inside the hole that you created, then hit the switch and talk to the Goron to free it (this is the Goron you skipped earlier). Open the chest to get the Key, then go back into the room and climb the fence you just went down. Back on the upper level of the maze room, jump to the ledge with the switch on it. Push the switch, then make your way to the south end of the room. Go into the now opened cell and talk to the Goron to free it, then take the Key in the chest. Now, drop down to the ground and head to the other end of the room. There, enter the door on the west side to reach the room with the narrow path above a pit. Walk across to the opposite side and enter the next room again. In here, this time instead of going to the end of the room, jump onto the ledge about halfway to the left and unlock the door leading to the next room. Go down the dark hallway here and continue to the following room. There, go down and make your way through the fire wall maze to the locked door. Open it and enter that room. Pass the cell containing the Goron right now, and enter the other half of the maze room ahead. Head towards the switch and push it, then move away from the outer wall and run towards that elevated platform before the fire curtain reappears. Place a bomb by the door because it's a fake, then enter the real door after the bomb explodes. Defeat the Flare Dancer in the room by using the Hookshot on its core, then attacking it with the sword. After it dies, climb onto the platform in middle of the room to ride up to the fourth floor. In the next room, climb the first wall and drop a bomb off the right edge to trigger the switch below. Then, climb the other wall and enter the door at the top. Climb onto the nearby ledge and hit the switch, then drop onto the narrow path of stairs and run up and around to a chest. Open it to get the Megaton Hammer! With the new item, jump off the right edge to land on the lower platform where you started. Use the Megaton Hammer on the square block in the ground, then fall down to reach the fourth floor again. Use the hammer to break away the statue, revealing a door, then enter the next room. Hit the square block around the corner with the hammer to lower the stairs, then pick up a small crate and carry it down the steps. Drop it on top of the switch to keep the door open, then enter the door leading to the next room. In the next room, stand on the platform and use the hammer on it to fall down to the third floor. Hit the rusty switch to open the door, then enter the room. Roll/jump across the gap to reach the blue block. Play the Song of Time in front of the block to make it move to the area below. Hammer the rusty switch to open the cell below, then drop down and talk to the Goron to free it. Open the chest to get a Key, then climb up the blue block to reach the other side again and exit the room. Jump across to the remaining platform and hammer it a couple times and get ready to freefall down to the first floor! Once there, exit through the door that leads to the entrance of the temple and go down the stairs. Hammer the statue apart and enter the room by using a Key. Then, defeat the enemies there and enter the following room. Avoid the flying tiles and the Like Like and enter the following door. Defeat the Flare Dancer there, then open the chest to find some Bombs. Then, enter the next room. Push the rusty switch with the hammer, talk to the final imprisoned Goron, and get the Boss Key from the chest! Now, go straight through to the opposite end, and exit through the door. Back in the first room of the temple, go up the stairs and enter the left door. Cross the lava pit and open the boss door to reach Volvagia the dragon! Read the Bosses section of this guide to find out how to beat Volvagia. After you beat it, take the Heart Container and leave the temple through the blue light circle. You will then be warped to the Chamber of Sages and get the Fire Medallion from Darunia, who turns out to be the Fire Sage! Now that you finished the Fire Temple in the Death Mountain Crater, head back down to Zora's Domain via Zora's River. ================ Fire Temple (MQ) ================ NOTE: Before you enter this temple, make sure you have obtained Din's Fire, as you will need it to progress past the first room here. Starting off, stay on the ground level and enter the room to the right of the stairs. Defeat the Like Like inside, and open the small chest to get some rupees. Exit the room, then climb the walls alongside the stairs to reach the upper area (the fire blocks access on the actual steps). Stand between the two unlit torches alongside the stairs and the back wall, and use Din's Fire to light all four torches. This will open the room to the east, so go into that area. You will see Darunia across the lava pit, who asks you to help save the other Gorons while he goes ahead to stop the dragon. When he leaves, jump across the small platforms to the left and Hookshot across to reach the back-left corner. Climb the ledges and roll into the crate at the top to reveal a torch, in addition to the one below. Light them with Din's Fire, then look across the room to find an unlit torch in the opposite corner. Shoot an arrow through the torch to light that torch across the room. With all three torches lit, the gate will be raised. Drop back down from the top ledge to the lower ledges below, then get across the room to the gate you just opened. Open the chest in that alcove to get a Key. Next, head back to the entrance chamber of the temple and unlock the bottom- left door, then enter that room. In there, defeat the two Stalfos and Keese, then continue to the following room. In the next room, block the uprooted tiles with your shield, then attack and defeat the Ironknuckle; be very careful as one hit will take eight hearts away! Continue into the next room to the side after defeating it. Here, defeat the Flare Dancer by pulling the head from the body with the Hookshot and attacking with the sword. When you defeat it, open the big chest to get the Megaton Hammer. Leave this room via the left (south) doorway. In the next room, pound the rusted switch with the Megaton Hammer, then talk to the Goron to free him. Open the chest to get the Map, then continue south to reach the entrance room again. Back in the starting chamber, get to the upper level and use the Megaton Hammer to knock away the statue blocking the west doorway, then enter that room. Inside, get to the south end of the room and onto the moving platform near the wall of fire. Use Din's Fire to light the torch on the southern ledge, which causes several Hookshot target columns to emerge. Jump onto the nearby column that just rose up, then Hookshot up to the torch on the ledge. Bomb the wall and enter the southern room. Use Din's Fire to light the unlit torch, opening the cell. Talk to the Goron to free him, and open the chest to get a Key. Exit the room here and go across to the north end of the room now, and you will see two blocks above the lava. Stand on the second one and it will rise up, leading to a high ledge with an unlit torch. Jump onto that ledge and use Din's Fire to light the torch, then turn toward the south ledge. Shoot an arrow through the torch to light the unlit one on the high southern ledge (it's to the right of the Hookshot target, so line yourself up and aim properly). Once that torch is lit, the upper room will become open. Now, drop down and head onto the northern ledge, then Hookshot to the upper ledge and enter that room. Avoid all the flying tiles, then Hookshot to the torch on the other side of the fire wall. Open the big chest to get the Boss Key, then Hookshot back out of this area. Leave this room, and enter the room below. Pound the switch with the Megaton Hammer, then free the Goron inside. Defeat the Gold Skulltula on the back wall before leaving the room. Head back across to the middle bridge again, and go across to the west end. Unlock the door and enter the new room now. Slide down the plank and you'll be inside the fenced area. Climb the fence to the grating above, then drop onto the ledge below. Wait until the fire geyser stops and the block it pushes upward drops, then jump onto the block as it rises again (don't drop onto it since the fire below will hurt you) and ride it upward. In the room it brings you to, go through the door to reach the next area. In this room, climb onto the ledges on the right side to reach an unlit torch. Use Din's Fire to light it, which will make a Hookshot target appear on the opposite ledge. Grapple to it and climb onto the column, then jump and climb to the very top platform. Defeat a Lizalfos, then climb the gate and enter a new room. Here, you're in a giant maze of sorts. Head right and follow the outer wall to an open corner area in the north. Bomb the wall and crush the switch with the Megaton Hammer to make Hookshot targets pop up all throughout the room. Use the Hookshot to reach the upper ledges of this room. You'll find a platform with a cracked floor; bomb it to make a hole appear below. Before you drop down, you can stand near the Hookshot post on this ledge and play the Song of Time, then make your way up to the fifth floor to get a Gold Skulltula (see that section for more details). Anyway, climb through the opening you created and enter the room below. Roll into the crates until you reveal a rusted switch; pound on it with the Megaton Hammer to open up the cell gate. Open the chest inside to get the Compass. Next, climb back up to the floor above. Jump across the upper platforms while heading southward, and you'll find a cell with a crystal switch inside. Throw a bomb so it explodes when passing by the switch to trigger it. Jump into the cell and roll into the crates to make the smaller boxes and chest fall down. Open the chest to get some Bombs if needed, then pick up a box and drop down to the lower area with it. Carry it to the north, where you will come across a lightly colored section of wall. Bomb it and place the small box on the blue switch to open the door. Go through that door to continue onward. In here, step on the switch and talk to the Goron to free him. Then, open the chest in the back to get a Key. Get out of this chamber and Hookshot to the top area once more. Open the locked door in the northeast area and enter that room. Jump onto the grating and make your way about halfway around the room. You will see a blue switch within a fenced area on the west side. Jump to the western ledge and grab a small box (do not break the larger crate on the ground, you need it), then drop into the area by the switch. Place the box on the switch to light the torches in this room. After that, Hookshot up to the large crate on the ledge again. From here, go next to one of the torches and look at the upper part of the west wall. You will see two torches, one of which is unlit. Shoot an arrow so it lights the unlit torch up there, opening the door on the east ledge. Enter that room and head down the empty hallway into the following room. In this next room, jump onto the blue block, then onto the next platform. Before we proceed to the end of the dungeon, I will take you on an excursion to get the remaining Gold Skulltulas in the temple. To start, go through the door ahead leading into the center room. Hookshot across to the opposite ledge through the fiery walls, then use the Megaton Hammer on the switch over there. With the door below open, jump onto the target block and roll jump over the fire wall (the fire is lower on this side) to land in the area below. Bomb the center alcove to find a Gold Skulltula. Next, go through the door to the north. Navigate around the maze of fire walls to reach another switch nearby; press it to temporarily lower the fiery wall to the north. Quickly run and jump onto that elevated ledge, then enter the eastern room to fight another Flare Dancer. Defeat it like the first one, then jump onto the block in the center area. As soon as it rises, drop off of it to find a Key hidden below. Quickly retrieve it to avoid damage, then ride the same platform up to the fourth floor. In the next room, go around the corner and climb the first fence on the wall to reach the upper ledge. Hookshot the square panel on the wall across the way to get a free Fairy if you need it, otherwise continue climbing to the fifth floor. Use the Key to enter the room up there. In this open chamber, hit the nearby crystal switch to make Hookshot targets appear. Climb the ledge in front of you and start to follow the path of steps around the room. When you spot the floor switch below, drop down and step on it. After you press it, continue a slight bit further and play the Scarecrow's Song. If done at the right spot, the scarecrow will appear. Since the switch is timed, quickly Hookshot to the scarecrow and open the chest nearby to get a Key. Once you have that, drop down to the starting area and use the Megaton Hammer on the block by the crystal switch. When you drop into the room below, unlock the door to proceed onward. In here, defeat the first Stalfos, then use the Megaton Hammer on the block to make steps appear in front of you. Go down them and defeat a second Stalfos, then stay on the bottom step. Hit the face design in the wall directly ahead of you with your Hookshot to open the door below. With that done, enter the next room and turn the corner. Defeat the next Gold Skulltula on the wall before using the Megaton Hammer on the block. You will be returned to the third floor once more. When you land here again, climb onto the ledge in front of the center doorway, and play the Song of Time. A block will appear to the north, so climb onto it, then roll jump to the northeast. With luck you will land on the other side of the fiery walls below, giving you a path to the northwest door. Enter that room and defeat the Lizalfos, then defeat the last bonus Gold Skulltula. With our little excursion complete, exit the room. Walk to the southwest a little until Navi turns green, then play the Song of Time to make a block appear. Climb onto it and jump to the southwest, making it over the fire below. Now, climb onto the other block ahead and onto the middle platform above. This time, stand on the block and use the Megaton Hammer. You will fall to the first floor, landing right in front of the boss door. When you are ready, unlock it and prepare for a boss battle. You will face Volvagia here, so check out the Bosses section for help defeating it. After you win, grab the Heart Container and step into the circle of light. You will then be warped to the Chamber of Sages and get the Fire Medallion from Darunia, who turns out to be the Fire Sage! Now that you finished the Fire Temple in the Death Mountain Crater, head back down to Zora's Domain via Zora's River. ============= Zora's Domain ============= You'll see that the entire place turned into a frozen ice land, including King Zora! The king is surrounded by red ice however, and that can be melted by emptying a Bottle full of Blue Fire on it. You will get some opportunities to bottle it up shortly. For now, go up and around the path near King Zora and head out to Zora's Fountain. =============== Zora's Fountain =============== In Zora's Fountain, go to where Jabu-Jabu was when you were a child. Jump from platform to platform on the floating ice platforms to the Ice Cavern at the other side. ================ Ice Cavern (OoT) ================ From the entrance of the cavern, follow the path while avoiding the falling icicles and cutting apart icicles on the ground with your sword. In the first actual room, defeat the ice enemies and go through the path past the red ice blocks. In the next room, you're going to need to collect all five silver rupees to open another passageway (they are all easy to reach with your sword and by climbing the ledges in front of the locked door). When the path opens after you collect the silver rupees, climb up to the upper ledge and continue onward to the next area. Defeat the ice enemies in the room and climb on top of the platforms and fill a few bottles with some Blue Fire. Next, go a little further on the ledges and use the Blue Fire to melt the ice around the chest so you can get the Map. Then, exit this room and go back to the previous area you were in with the silver rupees. There are two paths you can take, both blocked by red ice (use Blue Fire to open the paths). For the optional detour, melt the red ice directly to the left (southeast corner) and enter that room, where you can find the Compass and a Piece of Heart. Otherwise, go directly across the room and take that path (northwest corner). Then, follow that passage to the next room. Here, you will find five more silver rupees to collect and a block you can push around. Begin by climbing onto the small lower ledge to the left, then line yourself up and roll/jump to the nearby ledge to grab the first silver rupee (there is a Gold Skulltula here as well). Go to the back of the room by the Blue Fire ledge and grab the second silver rupee on the low ledge. Then, go back to the room entrance and push the block directly ahead to the west, and climb it to grab the third silver rupee. Next, push the block south and west again towards the Blue Fire ledge. When the block stops, climb onto it and jump to the nearby ledge with another silver rupee above it. Also, jump from the block to the Blue Fire ledge and refill your bottles with it. Drop down and push the block north into the pit, which will cause a new one to spawn at the entrance. Push it straight (west) and then north to the ledge with red fire on it. Climb up there and melt the ice with Blue Fire, and grab the final silver rupee. Now, push the block into the nearby pit to start fresh. Push the new block to the left (south) from the entrance, then west, north, east, and south. The block will end up below the path that you just unlocked. Climb up and head on to the next room. There, go along the path and use Blue Fire to clear the red ice at the end. Then, go through the door into the following area. In that room, defeat the White Wolfos to make a chest appear. Open it and you will receive the Iron Boots! At this point, Sheik will appear and teach you the Serenade of Water, which warps you to Lake Hylia at any time. When Sheik leaves, use the Iron Boots and step into the water behind the chest to sink. Enter the next room and remove the boots to surface, then follow the path to end up in the first main room again. Before you exit the cavern altogether, make sure you get yourself another bottle or two of Blue Fire. After you have that, leave the Ice Cavern and return to Zora's Domain. =============== Ice Cavern (MQ) =============== From the start, head along the path while moving to the side to avoid the giant boulders. In the first large chamber, defeat the enemies, then hit the crystal switch on the northwest ledge to open the northbound path into the next room. Head up the north hall while avoiding the boulders again, then in the next room, defeat the Wolfos and ice statue enemies. After that, cut through the wall of icicles and continue into the southwest room. In this room, defeat two Wolfos and chop down some more icicles. Defeat a Skulltula on the wall and hit the crystal switch hidden around the corner to make a chest appear within the red ice. Fill a couple of Bottles with the Blue Fire from the source, and use it to melt the red ice. Open the chest to receive the Map. Refill that Bottle again, then go back to the previous room. There, climb to the upper ledge to the north, and melt some more red ice. Head along that path to the next room, defeating the ice enemies and avoiding the boulders along the way. In the room ahead, defeat the ice statue enemies and look in the ground to find a hidden crystal switch (it's near the middle open part of the room). Bomb it to activate the switch below, then climb onto the ledge you can reach and jump to another platform where you can claim a Piece of Heart. Get to the middle ledge and refill your Bottles with Blue Fire again if needed. Continue along the upper path and open the chest at the end to get the Compass. There is also a Gold Skulltula trapped on the red ice ledge. Play the Song of Time to make a block appear, then jump to it and play the song again to get a second block. From there, melt the ice to get the Skulltula. Now, go back through the passage to the center room. Melt some red ice on the lower level, and head along that path into a large room to the east (watch for the boulder on the way around). When you enter this next room, do not trigger the crystal switch in the ceiling or it will make the ice block below the south ledge disappear (if you do it, you can kill the Gold Skulltula in its place). To the east is a Blue Fire fountain; play the Song of Time to make a block appear so you can reach it. To the north, play the Scarecrow's Song to reach the ledge with the Hookshot for another Gold Skulltula. Go to the south ledge and climb up to the red ice ledge, and melt it to proceed. Break the pot by the door to get a Fairy if you want, otherwise go through the door ahead. There, defeat a Stalfos to make a chest appear. Open it to receive the Iron Boots. Upon doing this, Sheik will appear and speak to you. He will also teach you the Serenade of Water, which lets you warp to Lake Hylia at any time. After Sheik leaves, put on the Iron Boots and drop into the water behind the chest. Go through the door down there, then in the next area, walk out of the water and take off the boots. Head to the south and continue out of here (make sure you have one Bottle full of Blue Fire before exiting), then return to Zora's Domain. ============= Zora's Domain ============= With your bottle of Blue Fire, use it to thaw out King Zora. Jump across to the ledge in front of the king before talking to him again. He will give you the Zora Tunic as a reward for saving him, which allows you to breathe underwater when you use the Iron Boots. After that, make your way to Lake Hylia (or use the Serenade of Water to get there instantly). ========== Lake Hylia ========== Once here, cross the bridges and you'll be on an island with the Triforce symbol on the floor. Drop down to the small pond in the lake since it's drained, and use the Iron Boots to stay in place on the floor. Use your Hookshot on the diamond-shaped switch above the gate to the Water Temple to open it up. Now, use the Iron Boots to sink to the bottom and walk into the underwater temple. ================== Water Temple (OoT) ================== After you enter the temple, remove the Iron Boots and surface, then walk into the room ahead. This is the central area of the temple, so keep that in mind. Use the Iron Boots to sink to the very bottom, then go right (east) into the room there (the one with unlit torches on the sides). Follow the passageway until you meet Ruto again, then take off the boots and float up to the third floor. Play Zelda's Lullaby in front of the Triforce symbol on the wall to drain the water completely, then enter the nearby room. In the next room, defeat the spike enemies and open the chest to get the Map, then leave the room. Drop down the hole to the first floor and either shoot arrows through the center torch at the unlit torches, or use Din's Fire to light the torches (Fire Arrows work as well if you got them early). When the torches are lit, go through the door. In there, defeat the clam enemies (target them, and use the Hookshot on their soft insides when the shell opens) in the next room to get a Key. Leave this room and follow the path back to the central area. Get to the west end of the room and climb onto the ledge, then push the block ahead until it drops into the water. Sink down with the Iron Boots and follow the path to the end, then remove the boots and surface. Hit the switch to cause a water geyser to rise. Jump onto it and cross the pit, and continue into the next room. Here, jump into the water and look downward. Put on your Iron Boots when you're above the submerged pipe in the opposite corner. Land on it and use the Hookshot to hit the switch in the statue's mouth, then Hookshot to the target in the right alcove. Get past the enemies and through the gate before it closes, then take off the boots and float into a room above. Open the chest to get a Key, then put on the boots again and hit the switch to raise the gate. Drop back into the water and continue through the passage, then surface in the rapidly moving water and climb out of the room. Now, make your way back to the central area of the temple (in the small underwater room, use the Hookshot on the target above to surface). Anyway, go to the center tower and unlock the southern door, then enter the room. Use the Hookshot to reach a higher platform and play Zelda's Lullaby there to raise the water halfway. Then, use the Iron Boots to sink to the bottom of this room below the spikes, and follow the new passageway until you reach the switch. Hit the switch and defeat the various enemies to open another ceiling grate (not the one above the switch). Float into the new opening and open the chest when you surface to get a Key. From here, return to the previous room and float all the way to the surface. Go through the door and you will be back in the main area. Head right (east) and use the Iron Boots to sink to the bottom area again, then follow the passage to where you met Ruto before. Then, float up to the second floor and bomb the cracked wall to reveal a hidden room. Open the chest inside to get a Key, then sink into the water and return to the central area. Surface again and head to the west side, where you will find a locked door. Unlock it and enter that room. Walk by the water and wait for the spider enemy to jump down, then defeat it with your sword and stand on the water geyser. Use your Hookshot or arrows to shoot the nearby switch, causing the water to rise. On the floor above, exit the room. Play Zelda's Lullaby by the Triforce symbol on the ledge to raise the water completely. Then, jump into the water and swim to the left, where you will see a locked door. Use a Key and enter it. In the room, defeat the Keese hanging on the wall. After they're gone, drop down to the lowest moving platform along the wall below and wait until it reaches its lowest point. Use the Hookshot to hit the red switch, then grapple to the statue target directly ahead of the door. Hit the blue switch to lower the water, then Hookshot across to the wall target on the next ledge. Climb over the statue head and hit the red switch again. Walk around to the end of the path, and Hookshot across to the next statue. Hit the switch once again, then climb onto the statue head and hit the switch one more time. Climb onto the ledge above and defeat the enemies, then Hookshot over the spikes and enter the next room. In here, you will be facing the infamous Dark Link in battle! Run across the room to the other door, then turn around and walk towards the tree to fight Dark Link. You can VERY easily defeat Dark Link by using your hammer because he can NOT copy it. You will just smash him, and he will even not defend himself nor attack you. After he's defeated, enter the next room. Open the chest there to get the Longshot, which is a longer version of the regular Hookshot! Now, play the Song of Time behind the chest to make the block disappear. Drop into the hole and you'll be in an underground river. Drift down the river while avoiding the whirlpools and get onto the corner ledge with two pots on it. Look on the ceiling and Longshot to the target so you land on a nearby ledge, then turn and shoot the eye switch with an arrow to open the nearby gate. Use the Longshot to reach the chest and get a Key, then follow the path out to the rapid water room from earlier. Simply Longshot to the target by the door and continue onward until you reach the central area. Here again, get to the far side of the room. Use the Iron Boots to reach the lowest room on that side, and follow that path to the room where you met Ruto and take off the boots to float upward. Once at the top, play Zelda's Lullaby to drain the water, then fall down the hole and make your way to the main area yet again. This time, enter the middle tower. Reach the upper ledge with the Longshot and play Zelda's Lullaby again to raise the water level halfway. Leave the room via the door, and get to the opposite side of the central area where you will see an eye switch. Shoot the switch with an arrow and use the Longshot on the target behind the gate before it shuts, and follow the path until you reach a block in the wall. Pull the block as far as it can go, then continue along and Longshot onto the ledge above at the end. Follow the path to the central area again, and hit the eye switch again to return to that room. This time, push the block forward until it falls, then go into the room and open the chest to get a Key. Next, go straight out of the room and use the Longshot on the target on the ledge above to reach the main area again. Sink to the bottom of the room with the Iron Boots, and get to the right side by a pit. Fall into the passage and continue into the new room there. Surface on the ledge in the room and use the Longshot to reach the other side by the door. Use a Key to open it, then enter the room. Defeat the enemies here with arrows, then get across the room while avoiding the boulders and whirlpools. In the next room, defeat the Stinger enemies below and bomb the cracked wall next to one of the ledges. In the new passage, pull (yes, pull) the block as far as you can go, then get to the ledge across the water. Bomb the discolored wall and enter the passage to get behind the block. Push it as far as you can, then go back into the first passage and pull it until you fall into the water. Finally, go around and push the block into the water, pressing the switch below. This will raise the water, allowing you to reach the high ledge. Climb the steps and enter the next room. Here, defeat the enemies with arrows, then hit the switch with your sword to raise the water pillars. Quickly jump across the pillars to reach the other side. In the next room, put on your Iron Boots, then after the boulder passes you, go right and drop into the underwater passageway. Follow the passage to the end and take off your boots to float up to the surface, then unlock the door and enter the room. Take the Boss Key from the chest in there, then exit the room and make your way back to the central area of the temple. Head right and swim to the surface, then enter the door there. Stand on the water geyser and hit the switch across the room to raise the water level. At the top, go through the door. Play Zelda's Lullaby on the ledge to raise the water level to the maximum, then jump/swim to the center area. Walk around until you see a ledge with a statue on it. Longshot over to it and enter the room there (break the pots for some recovery fairies if you want them). In the room, run up the slope with the Blade Traps without getting hurt to reach the boss's room. Jump onto one of the four platforms in the water and the boss, Morpha, will appear. Read the Bosses section of this guide to find out how to beat it. After you defeat Morpha, take the Heart Container and exit through the blue light. ================= Water Temple (MQ) ================= Starting off here, swim onto the ledge and enter the main chamber. Put on the Iron Boots and sink to the bottom floor, then enter the room to the west. You will meet Princess Ruto here as an adult. After she's done talking, take off the boots and float to the top floor. Get out and stand in front of the Triforce symbol on the wall and play Zelda's Lullaby to drain the water completely. Use Din's Fire to light the torches in the high corners, then enter the now-open room. Defeat three Stalfos, then use the Hookshot on the wall panel in the back to make a chest appear. Open it to get the Map. Leave the room, and drop down to the drained first floor. Use Din's Fire to light the two torches to open the door, then enter the room. Defeat the spiky enemy and two Lizalfos, then open the chest to get the Compass. Leave this room, and you will see several Hookshot targets have appeared. Climb onto one of the target blocks alongside the hallway ahead, then Hookshot to the second floor ledge above. Enter the empty room and use the Hookshot on the back wall panel to make a chest appear. Open it to receive the Longshot. With your new item, drop back down to the first floor and return to the central room. From here, go through the door leading into the center tower room. Inside, use the Longshot to reach the ledges above, then play Zelda's Lullaby in front of the Triforce symbol to raise the water level to the second floor. Jump to the nearby ledge and exit the room via the door. Out here again, run to the south side and swim over to the opposite ledge. Press the floor switch to open the gate, then follow the path until you reach a gate ahead. Use Din's Fire to light the torch, opening the gate in front of you. Roll into the crates to find a Gold Skulltula to kill. Next, go north and defeat a Lizalfos before grappling to the ledge above. Press the switch to open the gate, and you will be back in the central hub again. From here, drop down to the second floor and follow the westbound path into the next room. Longshot your way into the room above when you reach the spikes, and pick up a small box. Drop back down and carry the box back to the central area, hopping over the water with it. Run around to the east side of the room and place the box on the blue switch, opening the gate across the way. Swim over to the door and enter the east room now. Inside, roll into the crate by the door to reveal a crystal switch. Hit it to make Longshot targets appear. Defeat the Lizalfos and stand atop the target block, then aim upward and grapple to the target high above. In that room, roll into the crates to find another Gold Skulltula. Defeat it, then go through the door to reach the central area again. You will now be on a ledge with the Triforce symbol on the wall. Play Zelda's Lullaby to fully raise the water level. Now, jump to the central area and go around to the north end. Jump into the water and sink with the Iron Boots to the ledge directly below, on the second floor. Enter the center chamber and float to the surface, then climb onto the ledge. Play the Song of Time and a block will appear above the water. Jump onto it and use Din's Fire to light the four torches in the corners, opening the door all the way below in the ground. Sink all the way into the basement floor, and walk around to a room filled with crates. Get to the northeast area of the room and roll into some crates to find a crystal switch. Ignore it and climb onto the step-like platforms in the back to sink them, revealing a second crystal switch. Hit that switch with the Longshot to open the gate in the southeast ceiling. Go there and Longshot into the room above, then hit the wall panel with the Hookshot until the chest materializes. Open the chest to get a Key. Now, head back through the passage and rise into the central room you were in before. When you reach the surface on the third floor, sink to the second floor ledge like before, then exit the room through the door. Once outside, float up to the surface on the third floor again, and swim to the east side of the room. Unlock the door there and enter that new room. Here, go forward and drop onto the moving platform below. Look up at the ledge you just fell from and use the Longshot on the crystal switch. This will cause a bunch of targets to appear along the waterfall. First, grapple to the upper-right target and you will slide to the target just below it. Aim your Longshot at the right wall panel above and shoot it to make a target tower rise up at the top. Longshot to it and go through the door to reach the following room. In this room, since you can't go anywhere else, drop to the watery area below. Defeat the three Stalfos to make Longshot towers rise above, then Longshot to the high ledge to the north (the pots on the east ledges have Fairies if needed). When you get to the high north ledge, Longshot over the spikes and enter the room ahead. In this open room with a tree in the center, run all the way across to the opposite door. Then, turn around and run to the tree to battle Dark Link. He's like fighting your exact mirror, so avoid his attacks and counter with sword swipes (your Biggoron's Sword works especially well here if you have it). After you win, enter the following room to the north. Use the Longshot on the wall panel to open the gate in the floor, and drop into it. In this cavern- like room, Navi will warn you about getting sucked into the vortexes. The water current moves too fast, so you will need to use the Longshot to go from ledge to ledge throughout the room. When you reach the second whirlpool, look above it to find a Gold Skulltula you can kill with the Longshot. When you get to the ledge at the end, go into the southern room. Here, use the Longshot to reach the dry ledge below and across the room. Use the Iron Boots and sink into the rapid waters, then take the boots off when you are above the pipe at the north side. Longshot to the target in the east alcove, then take the Iron Boots off to reach a dry room above. There, use Din's Fire to light the torches on the wall, causing a door elsewhere to open. Use the Iron Boots to go back through the tunnel, then surface and climb onto the west ledge and head through the door to the south. Head into the next room and hit the crystal switch to make a water jet come from the pit. Jump onto it and use Din's Fire to light two torches inside the gate, opening it. Longshot onto that now-open ledge, and open the big chest to get the Boss Key. Now, go behind the chest and sink into the water with the Iron Boots. At the bottom, head forward, then Longshot to the upper ledge. Step on the floor switch to open this gate, as well as the other gates connecting to the first floor of the central hub. With that done, walk through to reach the central chamber once more. Before continuing to the boss room, we can take a side trip now that the gates around the central chamber have been raised. Use the Iron Boots to sink to the first floor, then drop into the northern alcove. Once you surface, Longshot across the spikes and enter the next room. There, go to the right edge of the platform and play the Scarecrow's Song to make the scarecrow appear. Longshot to a watery ledge, and you will see a waterfall ahead. Ignore the left alcove for now and sink below the waterfall. Go through the passage and surface at the end, then enter the next room. In here, defeat the Stalfos and roll into the crates to find a Key. Exit the room and return to the scarecrow ledge, then unlock the door to the right (north) and go into that area. Inside, hit the crystal switch to make three water geysers rise temporarily. Jump onto them and use Din's Fire to light four torches throughout the room (you may need to reposition yourself and do this again). With all torches lit, go across and enter the now-open room. Drop into the room below and defeat a whole bunch of Baby Dodongos, including the ones in the side tunnel. When they are all defeated, the southern door will open. Longshot to that ledge and enter the room there, which appears to be a dead end. Roll into the crates to find a Gold Skulltula. Defeat it and get the token, then backtrack all the way back to the central area once more. Now, surface to the third floor level and climb onto the north side of the middle platform. Longshot onto the north ledge from there and enter that room. Here, the traps are way too fast for you to avoid when running up the hill like in the first quest. Hit the crystal switch hidden in the wall panel above the boss door to make Longshot targets appear. Grapple up the hill and enter the boss's chamber at this point. Jump onto one of the middle platforms and Morpha will appear. Visit the Bosses section for help defeating this boss. After it's over, take the Heart Container and step into the circle of light. You will go to the Chamber of the Sages, where Ruto will give you the Water Medallion! ========== Lake Hylia ========== Once outside, the lake will be filled with water again! After Sheik leaves, you have something else to do here. While standing on the plateau above the Water Temple, stand on the wooden platform in front of the plaque, and wait until the sun rises in the morning. Shoot an arrow at the sun and a Fire Arrow will land on a nearby island, so swim over and get it! After that, it's time to go to Kakariko Village again. ================ Kakariko Village ================ When you enter Kakariko Village, there will be a house there in flames and Sheik will be standing by the well. Watch the scene for a moment, and when Sheik talks to you again, he'll teach you the Nocturne of Shadow. After that, go to the windmill and talk to him, then show him the ocarina. He'll teach you the Song of Storms, which lets you make the rain start or stop any time anywhere! Now that you know the song, go to the Temple of Time and revert back to your younger form, then go back to Kakariko (use the Nocturne of Shadow to quickly reach the Graveyard, then climb/jump from the fence and continue to the village). Go to the windmill and play the Song of Storms for the man inside, which will drain the water out of the well. Then, leave the windmill and climb into the well to enter a mini-dungeon of sorts. ======================== Bottom of the Well (OoT) ======================== From the start, crawl through the hole in the wall to reach the next room. Go down the ladder and defeat the Skulltula, then walk right through the wall at the end of the room. You'll go right through and appear in the next room. From there, take the path to the east (right). When you reach the corner, turn left, then walk into the left wall to find a hidden room. Open the chest there to get a Key. Continue down the hall and make another left at the far end. Stand on the Triforce symbol on the ground and play Zelda's Lullaby to drain all the water in the well. Continue going west through the hall to the end, and make a left at the split. About halfway down the hall, turn right into an alcove and drop down to find a chest with a single heart inside. Climb up the wall behind it and enter the next room. Light all the torches with Din's Fire to open the caskets (you may need to do this a second time after moving to get them all). Then, look in the casket in the back row on the left side to find a Key. Now, get back to the main hallway and continue to the right (southward). After you turn the corner, walk through the left wall and open the chest inside another hidden room to find a Key. After that, leave the room and continue along to spot a pit to the right. Jump down and open the chest to get some Bombs, then crawl through the nearby passage. Defeat the Skulltula and climb up to reach a door; go through it to reach a new room. In this room, you will see four arms sticking out of the ground. Let one capture you, then the main enemy (Dead Hand) will appear. Struggle to get out of the hand's grasp, then approach Dead Hand and attack with the sword when his head is lowered. Repeat the process until he's defeated, then open the chest that appears to get the Lens of Truth. This will allow you to see all of the hidden walls, pits, and even enemies throughout this dungeon. That's all you really need to do in this dungeon, but there are other areas you can explore. In the center room on the main floor, you can unlock two rooms, each containing a Gold Skulltula. The Compass is in a chest in the center room, but a hidden pit is in front of it; go out to the hall and walk through a hidden wall to get the chest if you want it. In the northeast corner of the main floor, you can unlock another door and get through a pit- filled area (use the Lens of Truth) to reach the next room. There, you can fight a Like Like and kill another Gold Skulltula on the wall. Also, if you fall into any of the pits, you will land in the third basement level, where you will need to collect five easy-to-find silver rupees to unlock the door atop the exit ladder. The Map can be found down here as well. Anyhow, when you are done exploring, head back to the Temple of Time and become Adult Link again, then play the Nocturne of Shadow to return to the graveyard. ======================= Bottom of the Well (MQ) ======================= Starting off in here, crawl through the hole and climb down the ladder at the other end. Defeat the ReDead waiting for you, then continue into the large main chamber. Follow one of the watery paths to the back end of the room, where you will find a Triforce symbol on the floor. Stand atop it and play Zelda's Lullaby to open a gate in the wall behind you. Enter that room area while being careful of the Wallmaster (look for its shadow below you and run around until it falls to avoid it, then defeat it). Then, open the chest to get a Map. Now, go back north to the Triforce symbol and look up at the crystal switch in one of the statue's hands; shoot it with the Slingshot to lower the water level in the area. Next, head back to the south end of the large chamber, where you first entered. Drop into the now-empty pit and crawl through the west passage to the next room. Climb up the wall in front of you, and go through the door at the top. In the next room, defeat the Dead Hand enemy by getting caught with one of the arms, then breaking free to attack the main enemy. When you're done, open the large chest that appears to get the Compass. Before you leave here, place a Bomb in the northwest corner. When the dust clears, take the Key and backtrack to the central chamber. Once you get back there, head to the northwest area of the large chamber. Crawl through the hole in the western wall there to the other end, where you'll be seemingly trapped. Look up at the wall painting, and shoot the right eye with the Slingshot to trigger a switch, opening the door. In the following room, defeat the Floormaster and Wallmaster if you wish. Otherwise, simply unlock the door with the Key and enter that room. Bomb the dirt pile to reveal a switch. Step on it to open a pit behind the chest where you found the Map. Backtrack to that room, and drop into the pit by the chest to land in the lower basement. As soon as you land here, step on the nearby switch to make a chest appear below. Jump down to the room below and follow the path to where the chest appears on your Map to the south and west. Defeat some ReDeads by using Din's Fire from a slight distance (you can also use the Sun's Song to freeze them), then open the chest to get the Lens of Truth. While you're down here, head to the far east side of the map and use the Lens of Truth to reveal three hidden Skulltulas above. Defeat them, then kill the Gold Skulltula at the end of the path. Now, go back to the southern area and climb the two ladders to get back upstairs. You will emerge in the southeast corner of the top floor. Now that you have the Lens of Truth, you can go around and get the other Gold Skulltulas down here. In the southeast area, there are boulders blocking access to part of the central room. Bomb them to clear the wall, then defeat the Skulltula and press the switch to open the door across the gap. Go around (do not jump over the pit, you can not do so) and enter that room, then use the Lens of Truth to defeat the enemies. Pull the tombstone back to get the Gold Skulltula. After that, go into the middle room by the chest. In the west cell, hit the crystal switch on the wall with the Slingshot to open the door behind you. In that room, use the Lens of Truth to see the path around the pit, and grab the Key at the end. Exit the room and run across to the far east side of the floor, and drop down/climb up to reach a locked door. Unlock it and enter that room, where you will find a bunch of coffins. Defeat the Gibdos and run to the back area, where the other Gold Skulltula awaits. Now that you're done in the well, simply make your way outside or play the Prelude of Light immediately to warp to the Temple of Time. Become Adult Link again, then play the Nocturne of Shadow to return to the Graveyard. ========= Graveyard ========= The place where you appear is actually just outside of the Shadow Temple, on an otherwise inaccessible ledge behind the Graveyard. Go down the steps and stand on the middle platform there. Then, cast Din's Fire to light all the torches and open up the temple for you to enter. =================== Shadow Temple (OoT) =================== From the start, walk up to the pit and use the Longshot to cross the gap. At the other side, walk right through the wall in front of you. In the next room, use the Lens of Truth to point out the real skull on the pedestals. Then, push the bird statue so that its beak is aiming at the real skull to open the door. You can't reach that door yet because a chasm separates you and the door, so turn around and use the Lens of Truth to find two hidden passages in the back wall. Enter the one to the right to reach a new room. In there, walk through the false wall ahead of you and head right at the other side. Use the Lens of Truth to reveal another secret area in the right wall. Enter that room and defeat the zombie and Keese to get the Map, then go back to the previous room. This time in here, head right from where you emerge. Use the Lens of Truth to find yet another passage surrounded by pots and go through it to reach the next room. In the next area, take the right path, then walk to the corner straight ahead. Use the Lens of Truth to find a hidden door ahead. Enter that room and you will see many arms sticking out of the ground. Let one capture you, then the Dead Hand enemy will appear. Struggle to get out of the hand's grasp, then as Dead Hand lowers its head, attack with your sword. Repeat the process until it's defeated to get the Hover Boots, which allow you to walk across water and gaps for a short period of time. After you get the boots, backtrack to the room with the bird statue. Put on the Hover Boots and run across the chasm to the door you opened before, and enter that room. Go down the hill in the next room and defeat the Beamos statue with bombs. You will see three walls, but the two side ones are fake. Go through the left wall and enter that room. Avoid the spinning blades and collect the five silver rupees to open the small room nearby. Open the chest inside to get a Key. Go back to the previous room with the Beamos, and bomb the middle wall to reveal a locked door. Unlock it and enter that room. In here, make your way along the winding path while defeating Skulltulas and running past guillotines. When you reach the open area, be careful of the large shadows descending above you; move out of the way to avoid being caught by the Wallmaster (if caught, you are sent back to the temple entrance; kill it with the sword to win rupees). Continue straight ahead past the falling blades, then defeat the Stalfos Knight on the platform ahead. After that, turn to the right and wait for the moving platform to reach its lowest point, then jump down onto it. When the platform moves high enough, jump onto the small ledge to the right and walk along the narrow path to the larger platform. Collect the first four silver rupees, then bomb the Beamos statue to find the last one to open the door. In that room, use the Lens of Truth on the right wall to find a hidden block. Pull the block out to the center of the room and push it along below the spikes above. The block will protect you from getting hit by the spikes. At the end of the path, get to the other side of the block and climb on top of it, and jump to the left ledge. When the spikes lower, walk across the top of them to reach the other side. Hit the switch to make a chest on the other side appear, then Longshot over to the chest. Open it to get a Key. Now, go back to the area with the Beamos statue and silver rupees. Walk across the narrow path ahead to reach the guillotine at the edge. Use the Lens of Truth and jump past the blade to reach a hidden platform. When the second moving platform behind it moves to the right, jump onto it as well. When it moves along, jump to the far ledge and unlock the door, then enter the new room. In this room, use the Longshot and the Hover Boots to collect all the silver rupees, then enter the door that just opened to the side. Here, climb up the ledges to the top, defeating the Keese throughout the area. At the top, throw a Bomb Flower into the flames of the large skull statue below. When it explodes, drop down and grab the Key, then go back to the previous room. Use the Lens of Truth to reveal a Longshot target above the upper ledge, then grapple it to land on the ledge. Unlock the door and enter the next room. In here, put on your Iron Boots and walk past the Blade Traps while going against the fan's wind gusts. Continue until you reach a pit, then use the Longshot on a wooden pole near the ceiling above to cross the gap. Then, drop down to the lower area and keep your Iron Boots on so you don't get blown away. As you get across, avoid the fire being shot from the eye switch above the door. Use the Lens of Truth to reveal a hidden room to the left. Stand in front of it and put on the Hover Boots so the fan can blow you across the pit to that hidden ledge. In that room, bomb the pile to the right, then use the Lens of Truth to find a hidden chest. Open it to get a Key. Then, defeat the enemies if you want, otherwise continue into the following room. Out here, you can either pull the block from the corner along the path, or simply Longshot onto the ladder above. Once you get to the high ledge, you will see a ship nearby (you can turn around to face the opposite high ledge and play the Scarecrow's Song to help find a Gold Skulltula). When you're ready, jump onto the ship and stand on the Triforce symbol, then play Zelda's Lullaby to cause the ship to start moving. Defeat the Stalfos Knights along your journey, then jump off the ship when it stops to avoid sinking into the pit below. Once you land on solid ground, first enter the door nearby to reach the next room. In that room, use the Lens of Truth to reveal all of the hidden walls and the enemies roaming around. From where you enter, go right to the end, then turn left and follow that path. When you can go right, take that path around the corner and enter the door at the end. You should end up in a room with wooden spikes on both sides attempting to crush you. Use Din's Fire or Fire Arrows to destroy them. Then, kill the ReDeads and open the fancy chest to get the Boss Key. Exit this room and follow the path to the right. At the intersection (use the Lens of Truth), go straight ahead and enter the door in the opposite corner. As a note, if you turned right at that intersection, you will reach a room with three large skull statues (yielding rupees if you throw Bomb Flowers into them) and a Gold Skulltula on the wall. Anyway, in the next room, use the Lens of Truth and defeat the hidden Floormaster to make a chest appear. Open it to get a Key. From here, exit the room. Use the Lens of Truth and follow the right wall until you reach an opening. Take the right path and go around to the first door, and enter it. You will be back in the open area where the ship left you. Go forward to spot two pots at the edge of the platform. Turn right and you will see some Bomb Flowers; shoot them with arrows to detonate the bunch, knocking the giant pillar down. It will create a bridge across the gap for you to cross, so head across there. If you want the hearts on the high ledges, play the Song of Time to reach the first one, then the Scarecrow's Song to reach the second one. Otherwise, use the Key and unlock the door leading onward. In the next room, use the Lens of Truth to view the hidden platforms, and the Hover Boots to help you reach them. Get across the room to the boss's door, and unlock it to proceed. Equip the Hover Boots, then drop into the center pit. You will meet the boss, Bongo Bongo, down here. Read the Bosses section for information on beating this boss. After you beat it, take the Heart Container and exit the temple through the light. After you exit the temple, you'll be brought to the Chamber of the Sages, where you'll meet Impa again as the Shadow Sage. After she gives you the Shadow Medallion, get back into Hyrule Field and head southwest to Gerudo Valley. ================== Shadow Temple (MQ) ================== From the start, go forward to the end of the path. Turn and Longshot across the pit, then walk through the wall into the next room. In this room, use the Lens of Truth to find the real column, then push the bird statue so the beak points at the real column. This will open a door across the nearby pit. Use Fire Arrows to light the torches above the now-open doorway across the pit, causing a block to appear. Jump from it to the jutting ledge, and enter that room. Follow the hall all the way into the room at the far end. There, defeat the Beamos statue and bomb the southern wall (to the left of where you enter). Then, go through and enter the room at the other side. In this room, defeat two Gibdos to make a chest appear. Open it to find a Key. Leave this room and enter the one directly across from you to the north. There, fight some Skulltulas and use the Longshot while avoiding the spinning blades to collect five silver rupees. Once you do so, a gate will open, allowing you access to a chest. Go there and open it to find the Map. Before you leave, check the next alcove in the upper corner of the room. Use the Lens of Truth to spot a hidden pit; drop into the room below and open the invisible chest to find another Key. Climb back upstairs, and kill all the Skulltulas to open the door, then exit this room to the south. Back in the Beamos room, head up the eastern hall to the room with the beak statue once more. Check the back-left corner when you're looking straight ahead, and use the Lens of Truth. Bomb the wall to crumble it, then go through and unlock the door to reach the next room. Go forward and hear the wall's message, then use the Lens of Truth. Head to the left and walk through the hidden opening on the left (north) side. In there, defeat four ReDeads in there and open the chest that appears to receive the Compass. Leave the room and go eastward, and use the Lens of Truth to find a blue block. Play the Song of Time to clear it, then enter the room beyond it. In the second half of this room, check the south wall to find three eye switches. The side ones will shoot fire, and the pots will come at you, so be careful here. Send an arrow into the middle eye to clear the block in the northeast wall. Use the Lens of Truth and go into the northeast room from here. Kill the Dead Hand in this room, then open the chest to get the Hover Boots! Now, make your way back to the west end of the temple, where you can cross the pit and go down the ramp to the Beamos room. Bomb the Beamos to destroy it. Then, bomb the west wall and unlock the door to enter the room. Follow the path into the second basement, all while battling Beamos and Skulltulas, as well as avoiding the guillotines and Blade Traps. When you end up in the large room below, jump across the pits straight ahead, avoiding some more guillotines. At the last ledge, shoot arrows at the Bomb Flower to destroy the two Beamos it sits between. Then, jump onto that platform and look to the west with the Lens of Truth. You will find some invisible platforms have appeared. Jump onto the first one, then walk over to the edge and look downward to find a frozen eye switch; melt it with a Fire Arrow to make more platforms appear back in the other direction. For now, continue to the right and jump across another hidden platform, then go through the door at the end. In here, use the Lens of Truth to spot the spinning blades in the center area. Defeat the Like Like, and start collecting the silver rupees (some are fake, others are real; you'll know by the sounds made when collected). Use the Song of Time to reach the last silver rupee in the corner. Now that you've collected them all, the eastern gate will open. Go into that room with the Lens of Truth on, and open the chests to get a Key and five rupees. Go back to the previous room, and onto the Bomb Flower platform again. This time, jump across the newly formed platforms to the west (be slow, or you'll fall into the pit). At the other end, defeat the Beamos and watch out for the two spinning Blade Traps. Collect three silver rupees, then use the Longshot to reach the last two above you. Open the chest that drops down to get some arrows. After that, cut through the gate with your sword to trigger the crystal switch, opening the gate. Go past the switch, into that room. In the room ahead, use the Lens of Truth to find the large block in the left wall. Pull it out, then push it in front of you, so you can pass under the spikes without being hurt. When you're pushing the block, and both sets of spikes are stopped by it, go to the other side and pull it the rest of the way. That way when you push it past the first spike set, it doesn't come down on your head. At the end, go into one of the cells to find a Gold Skulltula. Then, climb onto the block and jump across the top of the spikes to the opposite side. Step on a switch to make a chest fall across the way; Longshot across to the chest and open it to get a Key. Now, head back out of the room. Destroy the Beamos a second time, then walk along a narrow path towards the room center. When you reach the guillotine, use the Lens of Truth and put on the Hover Boots, then run across the pit to the large platform. Walk onto the second moving one, and then run/jump to the locked door. Open it and enter the next chamber. In here, use the Lens of Truth and the Longshot to help you collect all five of the real silver rupees in here, which will open the other door in the room, as well as creating some platforms above. Use the Longshot to reach the upper ledge, and go into the room you unlock with a Key. In this room, use the Iron Boots so you can go against the fan currents without being blown backward. Use the Longshot to cross a gap, then continue onward. Drop down to a lower area ahead, and enter the room at the far end of the hall. Stun the ReDeads with the Sun's Song, and use the Lens of Truth to spot a hidden chest. Open it to get a Key, then defeat the Gold Skulltula above and exit the room. Now, face northward and use the Lens of Truth and Hover Boots. Dash across the pit when the fan is blowing and land on the hidden ledge, and enter the room there. Here, defeat two Gibdos and open the chest that appears to get five rupees. You can also bomb the piles of rubble in two of the corners in the room to find a Gold Skulltula and an invisible chest holding arrows. After that, unlock the north door and enter that room. Pull the block in the corner so it's lined up with the center path, then pull/push it along the path. When it falls into place at the end, climb up it and up the ladder above it. Jump onto the large ferry boat to the side, then play Zelda's Lullaby to get it moving. Defeat the two Stalfos during the ride, then when you reach the end, quickly jump off the boat before it sinks into a bottomless pit. Once on dry land again, shoot an arrow at the patch of Bomb Flowers across the gap. This will make the statue fall, creating a bridge for you. Cross it, then go by the blue block and play the Song of Time to clear it. Shoot the eye switch it uncovers with an arrow to make Longshot posts appear. Aim upward and grapple to the target on the high ledge. Step on the switch there to open a door, then get back down and climb onto the statue bridge. Look below and left to spot a Gold Skulltula on the wall; use the Longshot to kill it and retrieve the token. Then, cross the bridge and enter the eastern room. In here, use the Lens of Truth to navigate the maze. Get to the east end, and enter that room. Check behind the three spinning skulls to find a Key on the floor. Take it and leave the room (if you want rupees, you can throw Bombs into the three skull heads from above to destroy them). Next, enter the north chamber after navigating the maze some more. In that room, use Din's Fire to destroy the wooden walls, then defeat the Fire Keese and open the chest to get the Boss Key. You can open the small chest to get five rupees as well. Leave this room, and get back to the east end of the maze room. Go through the door there to return to the room where the ferry left you. Cross the statue bridge, and enter the room at the other side this time. In this final room, use the Lens of Truth to reveal many hidden ledges and equip the Hover Boots to make moving across the pit between ledges easier. There is a Gold Skulltula hiding behind one of them, so be sure to net that one too. Get across to the boss door and unlock it to proceed onward. Be sure to equip your Hover Boots before dropping into the hole leading to the boss below. You will fall onto a drum, which is being beaten by the boss, Bongo Bongo. Visit the Bosses section for help winning. After the fight, take the Heart Container and step into the ring of light to exit. You will now be brought to the Chamber of the Sages, where you'll meet Impa again as the Shadow Sage. After she gives you the Shadow Medallion, get back into Hyrule Field and head southeast to Gerudo Valley. ============= Gerudo Valley ============= Go across the wooden bridge in the valley, then when you reach the broken bridge, use the Longshot to cross it. If you have Epona, simply get a good running start and jump over the chasm. Talk to the carpenter boss if you want, then continue along to reach the fortress. ================= Gerudo's Fortress ================= This area is patrolled by many Gerudo guards. At this point, if you are spotted by any of them, you will be captured and thrown in jail. This is required, so simply go through the area until you are spotted and end up in the cell at the west end of the area. Of course, this means you will need to make it through the area without being seen. So, shoot the Longshot at the wooden panel above the window to get out, then wait for the nearby Gerudo guard below to walk away. At that point, drop down and enter the fortress through the first door on the left. ================ Thieves' Hideout ================ When you reach the first carpenter, talk to him through the bars and a guard will appear. Avoid getting knocked down or you will be sent back to that jail room where you started! Defeat her and collect the Key, then unlock the cell and talk to the carpenter to free him. Then, follow the path outside and enter the door to the left. Go right and crouch behind the crate by using your shield until the Gerudo guard walks away. Then, take the first path to the right and exit by going up the hill. Back outside, go around the corner ahead of you and hop onto the slightly elevated ledge, then enter the door you see. Inside, go forward and talk to the second carpenter. Defeat the guard and grab the Key, then enter the cell and talk to the carpenter again to send him away. Next, continue up the hill and outside once more. This time, ignore the door to your right and drop down to the lower ledge, and enter the room straight ahead once you land. In this room, go down the hall to meet the third carpenter. Beat the guard for the Key, open the cell, and talk to the carpenter to free him. After that, do not follow the carpenter onward. Instead, go back out the same way you entered. Back outside, climb up the vines to the upper ledge, then enter the door to your left. In this room, walk to the edge of the high platform and you will find two guards below. Look straight ahead at the opposite ledge and use the Longshot on the farthest wooden beam above to land on it without being seen. Go around the corner and up the hill, then continue outside. You will now be at the top of the fortress building. If you look down at the ledge below, you will find the last door. If you look above it, you can play the Scarecrow's Song to make a scarecrow appear, then Longshot over to a chest containing a Piece of Heart. After that, get back to where you were (there are no guards on the roof) and enter the final door. In there, stand behind the crate and take out the Bow. Ready your aim just over the crate, and shoot the guard in the head as soon as she appears to stun her. With that done, go right and follow the path to the final carpenter. Talk to him and defeat one more guard as usual, then unlock the cell and talk to the carpenter again. After he runs off, a Gerudo will start talking to you. She will give you the Gerudo Token, which grants you access to any part of the Gerudo's Fortress without getting caught by guards! After that, exit the fortress entirely and look for a Gerudo in white standing next to a gated area at the bottom level of the fortress. Pay her 10 rupees and you'll be given access to the Gerudo Training Complex, so head inside. ============================= Gerudo Training Complex (OoT) ============================= Starting off in here, there will be three rooms you can enter. For now, go through the left door and into the next room. Here, defeat the two Stalfos within 1:30 to get a Key, then continue into the next room. In there, you will have another 1:30 to collect five silver rupees while avoiding the various traps such as Wallmasters and boulders. Start by using the Longshot to reach the high ledge directly ahead, then turn around and line up with the nearby silver rupee. Longshot to the ceiling target above the more distant rupee and you will collect both in the process. Turn around when you land and approach the high ledge, but this time, go right and up a hill. As soon as you see a boulder pass, follow it down the hill and turn right at the end to get the third silver rupee next to a fire trap. Go back up the hill and take the first left turn to end up in the middle area. At the intersection, go straight to the opposite end where boulders are also rolling down. Go down to the bottom of the hill to find the fourth silver rupee at the edge of a pit. Then, run up the hill while avoiding the boulders to find the last rupee and open the door. Longshot over the nearby fire trap and enter the next room. In the next room, defeat the four Wolfos enemies as you wander around (if you need an extra Key, return with the Silver Gauntlets and move the large pillar in the wall to reach another room). After that, use the Lens of Truth to find a secret passage in the wall above the false door. Longshot into that passage and step on the switch to open a door below. Anyway, continue through the door in front of you to reach a new room. In there, drop onto the moving platform below and you will see four statues in the middle area. Shoot each of their eyes with arrows (do it quickly as they don't stay red for too long) to make a chest appear and the door open. Jump to the middle and open the chest to get a Key, then enter the door to the side on the lower level. Here, you will see statues of varying heights around the perimeter of the room. Defeat the enemies if you want, then use the Megaton Hammer and hit the statue with three segments. You will reveal an eye switch; shoot an arrow at it to open the door. Before you proceed, hit the statue directly to the right of the eye switch to find a floor switch. Hit it to remove the fire, then open the chest to get a Key. Exit through the door directly across from the eye switch. You will have to collect another five silver rupees in this room, this time without a time limit. Equip the Hover Boots as they will help you jump across the platforms below. Three rupees are on those platforms. Turn towards where you entered the room and Longshot to a target above the fourth one to reach it. As for the fifth one, get to the left side of the high ledge and step on a floor switch to remove the fire surrounding the silver rupee on the opposite platform. Get around to collect it and the door will open. While you're here, play the Song of Time and two blocks will appear. Climb up them to reach a Key on the high ledge, but do NOT enter the room there (I will explain why soon)! From here, Longshot to the low ledge with a torch on it across the room, then go through the door. Step into the room and play the Song of Time to remove the blocks in the ground, then put on the Iron Boots and Zora Tunic before diving into the water. Use the Longshot to aid you in collecting the five silver rupees here, as well as removing the Iron Boots and floating around the top area to grab the last one. When you get them all, a chest will appear above, so swim to the surface at that point and collect the Key. Exit the room, then Longshot over to the torch on the far left ledge, and continue into that new room. Inside, you will have 4:00 to defeat the Beamos statue and two Dinolfos to make the chest appear. Open it to get another Key. Now, in the next room you're back by the entrance again. You can make a fairy appear by playing the Song of Storms, which given the fights you went through, it will be well appreciated. After that, enter the center door to reach the maze room. In this maze, there are a series of locked doors leading to the complex's treasure. There are nine locks, but you can get through by opening just seven of them (this is why I told you not to enter that room earlier). You should have seven Keys with you at this point. Anyway, begin by unlocking the LEFT door. In the next enclosure, you can use the Lens of Truth to reveal a hidden room you can climb into above to find another Key in case you mess up (the other extra Key is in the Wolfos room if you use the Silver Gauntlets, as mentioned before). Continue through this maze, opening each door as you come to it. By the time you get to the large chest, you will have spent the seven Keys I told you to get (if you want to unlock the other two doors for the minor treasures, you need the extra Keys). Open the big chest to get the Ice Arrows! With them, the "training" is complete, so make your way back to the entrance room and leave this place. ============================ Gerudo Training Complex (MQ) ============================ Start off in here by going forward, where you'll find two unlit torches. Use Fire Arrows or Din's Fire to light them both, then shoot an arrow at the eye switch on the wall, causing the two doors to open. Open the two small chests to the side to get Bombchus and some arrows, then enter the western room (with your back to the entrance, the room to the left). In there, defeat the Lizalfos, Baby Dodongos, and the Armos within 1:00 to make a chest appear. Take the Key inside and enter the next room. In this room, go down the steps and you'll be prompted to "cross the sea of fire". To do so, shoot a Fire Arrow at the torch on the other platform to remove the fire from several middle platforms. Jump to the closest platforms and grab the first three silver rupees, then get onto the platform where that torch is located. Relight it when it goes out to clear the platforms again. Equip the Hover Boots and make your way to the other three platforms, grabbing the last couple of silver rupees. When you get them all, return to the torch and enter the west room you just opened. There, use Din's Fire to clear the webbing on the floor. Drop into the water with the Iron Boots and Zora Tunic, and sink to the bottom. Defeat the enemies with the Longshot, then use the Longshot and a combination of using/not using the boots to collect some silver rupees. Once you get them all, surface and open the chest to get a Key. Leave this room. Now, backtrack to the first room of the training grounds. Once you get there, go through the east door and go into that room. In here, you will have 1:00 to defeat an Iron Knuckle while dealing with the sandy ground slowing you down. Beat it, then open the chest to receive five rupees. In the next room to the north, a 1:30 timer will begin, in which you must find all the silver rupees in that timeframe. Start by going forward, then take two right turns. Defeat the frozen enemy and take the first silver rupee. Next, go all the way north, up the hill, and to the left. Longshot to the ceiling target to pass over the fire wall, and down the western hill. Go north from there and cut apart the icicles to find the next silver rupee. From here, head all the way south and inch your way to the platform's edge. Drop off the side and hang there to get the next rupee. Then, Longshot over to the east via a ceiling target to find the fourth silver rupee. Finally, go up the center path, and Longshot to the upper platform, grabbing the final rupee on the way up. Now, enter the room to the north. In that room, defeat all the enemies (two Stalfos and three Skulltulas) within 1:00. Open the chest to get arrows, then approach the western wall where Navi turns green. Play the Song of Time to make a block appear. Grab some Blue Fire with a Bottle, then climb onto the block and into a hidden passage. Melt the red ice with the Blue Fire, then enter that room. In this area, drop down to the rotating platform below. As it rotates, you will go around a statue with four eyes, one on each side. Shoot an arrow at each eye to make a chest appear. Open it to find some Bombchus. Shoot the crystal switch in the fire to open a doorway; head east into the side alcove and enter the next room. There, you will have 1:00 to defeat the Torch Slugs and Iron Knuckle. Once you do so, open the chest that appears to get some arrows. If you look above one of the doorways, you will see a small opening; shoot through it to hit a crystal switch, dropping a chest into the fire. Drop into a floor switch to clear the fire, then open the chest to get a Key. Now, enter the south room. Here, use the Megaton Hammer to pound the rusted switch in front of you. Doing so will make a Longshot target appear on a high ledge. Grapple to it, then enter the eastern room. In this central chamber, simply follow all the doors through the maze, using Keys when needed. When you reach the final chamber, roll into the crate to reveal a switch. Pound the switch with the Megaton Hammer to make a chest appear above the maze, atop the grating. In order to reach it, you must backtrack to the room with the four-eyed statue. Go through the other door on the upper platform into the next room, and you'll reach the chest. Open it to receive the Ice Arrows. You can now leave the complex after this. ================= Gerudo's Fortress ================= Back outside now, continue westward to reach the gate. Climb the ladder to enter the guard tower, and talk to the Gerudo to open the gate. Get back down and continue into the desert. ================= Haunted Wasteland ================= NOTE: It should be noted that if you go off course in this area, you will get lost and ultimately warped back to the starting point. Also, move in a straight line from flag to flag; do not take shortcuts or you will end up "lost" as well. When you enter the Haunted Wasteland, put on your Hover Boots so you don't sink into the sand. Go forward and climb onto the nearby crate, then use the Longshot to cross the sand river. Then, continue onward by following the flags scattered around (they will lead you west and north, then west again to the center of the map as a reference). Eventually, you will reach a stone structure in the north-center area of the map. If you go inside, you can light two torches to make a chest containing 50 rupees appear, plus there is a Gold Skulltula down there. Otherwise, walk onto the top of the structure and use the Lens of Truth to reveal your ghostly guide. It will lead you through the desert, so follow the ghost in order to proceed. It makes some sharp turns, so be ready to turn quickly if you can. Also, there will be enemies along the way, so just avoid them as much as possible to not get left behind by the guide. If you follow the guide through here successfully, you'll end up in the Desert Colossus. =============== Desert Colossus =============== When you enter the Desert Colossus, go right and bomb the wall between the two palm trees along the north side to reach the Great Fairy's Fountain. After she teaches you Nayru's Love, go back outside and make your way towards the Spirit Temple. Enter the temple, but since you can't enter any of the rooms right now as an adult, go back outside and Sheik will appear. He'll teach you the Requiem of Spirit, which warps you to a spot nearby. After Sheik leaves, warp back to the Temple of Time and become a kid again, then warp back to the desert by playing the Requiem of Spirit. Once you return to the desert, it's time to enter the Spirit Temple and clear sections accessible only to a child. ================================ Spirit Temple (Young Link) (OoT) ================================ Inside the temple, run up the stairs and talk to the Gerudo in front of the hole to the left. Answer the bottom option to both questions and she will introduce herself as Nabooru, then she will ask you to find the Silver Gauntlets in the temple by crawling through the crawlspace. So, agree to do so and you will gain control again. Crawl through the hole to reach the next room. Defeat the Keese and the Armos Knight to make the door open. You will see a small opening in the middle and doors on both sides. Enter the left room first. There, defeat the Stalfos, then hit the flying skull with your Boomerang and sword to kill it. After that, look at the switch behind the grate ahead. Aim slightly to the left of the grate and throw the Boomerang to hit the switch. Then, go across the new bridge and continue into the next room. In the next room, defeat the flying Anubis enemy with Din's Fire, then enter the new room. There, collect all five silver rupees (three on the ground and two by climbing the fence). Doing so will drop the grate in the middle of the fence, forming a fence. At the other side, use Din's Fire or a Deku Stick to light the two unlit torches to make a chest appear. Open the chest to get a Key, then enter the door next to the two torches and enter that room. You will emerge back in the first regular room of the temple. This time, crawl through the opening in between the two doors. At the other side, unlock the door and enter the room. In there, defeat the two Skulltulas crawling on the wall, then climb up the wall to reach the second floor. When you get to the top, defeat some more Skulltulas and two Lizalfos, then look at the boulder on the wall with an opening around it. Send a Bombchu up the wall to destroy the boulder, shining sunlight on the sun switch on the floor, thus opening the door. If you don't have Bombchus, hit the switch on the high ledge to make a chest containing Bombchus appear. In the next room, push the Armos statue right off the ledge and onto the switch below to open the door upstairs. Then, run up the stairs and light a Deku Stick by the torch. Jump down to the lowest section of this room and light the two unlit torches (or just use Din's Fire) to make a chest appear. Take the Map from the chest, then climb the wall by the Armos statue you pushed before and run back up the stairs again. This time, enter the door at the top to reach another room. Go up the stairs and continue through the door to reach the third floor. Here, go around the room and defeat the Beamos statues by throwing Bombs at them. Then, climb up the ledges and collect the silver rupees. Grab them all and one of the torches will light up. Take a Deku Stick and walk around lighting the unlit ones to make a chest appear. Open it to get a Key. Next, go to the section where there are four gray blocks, one with a sun switch on top. Move the blocks around so you can get the sun switch block into the sunlight patch nearby, which will open the door. Enter the new room and break the pots to grab a couple of hearts, then unlock the door at the top to reach the final room. Follow the path and you will meet the Iron Knuckle; attack it to begin a long and fierce battle! It swings its powerful axe whenever you get close. It will either swing vertically and get the axe stuck in the ground for a moment, stunning it, or swing horizontally two times. The best approach would be to target this enemy and approach, then jump back to avoid the attack and quickly do a jumping sword attack to cause damage. The Iron Knuckle can also destroy the pillars throughout the room, as well as its throne. They will reveal several hearts you can use to recover! After you defeat it, go through the door behind the throne to end up outside. Listen to the owl talk, then open the chest to receive the Silver Gauntlets, which allow you to lift certain heavy objects. Following this, witness the scene with Nabooru being captured by the two witches below. After that, head back to the Temple of Time and become an Adult so you can actually use the Silver Gauntlets, then reenter the Spirit Temple from the main entrance again. =============================== Spirit Temple (Young Link) (MQ) =============================== Upon entering the temple, head up the steps and take the Bombchus from the chest. Turn around and look at the tops of the columns; you will notice a crystal switch inside one of them. Shoot it to make a chest appear. Open it to get some Bombchus. To the west, bomb the boulder on the wall to reveal an eye switch; shoot it to make another chest appear. Open that one to receive a Key. Now, approach the Gerudo woman to the left and talk to her. For the first question, answer "Nothing, really" and she will ask you for some help finding the Silver Gauntlets. She will also introduce herself as Nabooru, and will give you some insight on their background. Agree to help, then crawl through the hole into the first area. In there, you will be faced with two Torch Slugs. The only way to beat them is by performing jumping slashes while targeting them. Once you beat them, head into the northwestern room (the one to the left of the crawlspace). There, defeat the Gibdo, then pull the left tombstone away to reveal a switch. Step on it to open the gate across the pit. Stand in front of that opening and launch a Bombchu down into the pit and up the other side, so it hits the boulder directly ahead on the other platform. Shoot the eye switch you find to make a block appear over the pit. Use it to cross, then defeat two more Gibdos and enter the next room. In this spinning chamber, jump to the middle area and a Stalfos will appear. Defeat it or knock it over the edge to open the way to the next room. In this next room, defeat some Keese, then pull the tombstome and hit the switch to drop the gate; that way you can cross the gap. Over there, defeat the Anubis quickly with Din's Fire. Open the large chest to get a Map, then open the smaller chest that appears after clearing all of the enemies to find a Key. Then, go ahead into the next room. In this room again, send a Bombchu into the middle crawlspace to clear the way, then crawl through it. At the other end, unlock the door and enter the next room. In there, hit the crystal switch to open the gate above, but watch out for the Like Like that falls into the area. Defeat it, then climb upstairs to the room above. In the new area, defeat some Baby Dodongos and the Beamos statue. Open the chest you find to get some Bombchus. Hit the crystal switch if you haven't already, then use the Bombchu to clear the boulder stuck in the high wall. Doing so will bring sunlight into the room, which activates the sun switch, thus causing another chest to appear on a ledge above, but you can't access it for now. Instead, unlock the next door and go into that room. In there, start by dropping into the lower area, and shooting the eye switch on the right side of the giant statue. Open the large chest that appears to get the Compass. Then, turn around and use Din's Fire to melt the ice covering the eye switch above the doorway. Go through the now open door into the next room. Head over to the pit and shoot an eye switch to reveal a chest. Open it to get a Key, then return to the previous room. Climb up the southeast wall and go up the steps, then jump onto the blue block next to the steps (jump from the top platform to reach it). Play the Song of Time to make another block appear nearby, then take the wooden crate and jump over to the second block. From there, jump onto the nearby ledge and go up the stairs to the top level. Put down the crate and play the Song of Time again while standing at the edge to make another block appear. Grab the crate and jump across, then jump down onto the statue's hand below. Drop the crate on the switch to keep it pressed, unlocking a door above. Climb back up the wall below and go up the same stairs, and enter the room at the top. There, go up the steps while avoiding the flame-shooters. In the next room at the top, there will be a puzzle of sorts for you to solve in order to progress. Start by going over the walls to the area where the sun shines inward via a hole in the wall. Once there, go by the crystal switch to find two blocks with the sun switches atop them. Pull the outer one into the light to open the door leading onward. As a note, if you want to find a Gold Skulltula, return here as Adult Link and pull the block next to the crystal switch into the light. This will make a platform appear above, which you can Longshot onto via the ceiling target, where you can then defeat the Gold Skulltula from a distance. For now though, head through the south door into that room. Defeat the Skulltula and unlock the door, then go into the last room. Here, you will have to face an Iron Knuckle. Defeat it, then continue outside. Open the chest to receive the Silver Gauntlets! Upon taking the Silver Gauntlets from the chest on the ledge, two witches will appear and capture Nabooru. You can't free her now, but she'll be back later in the game. Now, go back to the Temple of Time and become Adult Link again, then warp back to the Spirit Temple entrance. ================================ Spirit Temple (Adult Link) (OoT) ================================ This time when you enter the Spirit Temple, go up the stairs and head right. Push the large silver block with the Silver Gauntlets until it falls into a hole, opening the other half of the temple. In that room, defeat the Beamos statue and shoot the switch on the ceiling to open the two locked doors. For now, enter the door directly to the left of the locked door. Inside, defeat the Wolfos, then stand on the Triforce symbol and play Zelda's Lullaby to make a chest appear at the far end of the room. Use the Longshot to reach the chest and open it to get the Compass, then exit the room. This time, enter the door to the right of the locked one. In this room, avoid the boulders as you collect the five silver rupees. Four are in the side alcoves, and the one in the air can be reached by rolling off the ledge while wearing the Hover Boots (you can play the Song of Time to move the blue block, revealing a Gold Skulltula as well). After you grab the rupees, the next door will open, so continue into the next room. There, defeat the Like-Like and open the chest to get a Key. Go back to the room with the Beamos statue and enter the middle room using the Key you just got. Defeat the Like-Like and dodge the flying pots, then climb the wall at the other end of the room to reach the second floor. In the next room, defeat the Floormaster and its smaller counterparts, then push the mirror with the reflection so it points at each of the sun switches on the wall. Keep aiming at the switches until you reveal the one that opens the door, and enter the next room. In the next room, defeat the Armos statue by the door by hitting its side or back, then run up the stairs. At the top, put on your Hover Boots and face the big statue in the room. Use the boots to hover towards the left arm of the statue and land on its hand. On that hand is a Triforce symbol, so play Zelda's Lullaby there to make a chest appear on the other hand. Use the Longshot to reach the chest and get the Key inside, then drop down to the ground and head to the east end of the room where you entered this area. Look at the ceiling above the upper ledge and use the Longshot to hit the target, pulling yourself back onto that platform. Run up the stairs again and unlock the door, and enter the room. Defeat the Beamos statue if you want, and run up the stairs to the next room. In there, defeat the three floating Anubis enemies with Fire Arrows as well as the Beamos statue, then continue onward to the following room. You will see four Armos Knights surrounding a switch. Defeat the Beamos, then get over to the locked door before turning to the Armos Knights. Use the Longshot to activate one of them so that it passes over the switch on the way to you, allowing the door to open. When this happens, quickly go into the next room. Here, simply continue onward to the next room. Go around the corner and you will meet the Iron Knuckle again. Attack it to wake it up, then defeat it with your sword and Z-Targeting (I highly suggest that you have the Biggoron's Sword with you for this fight). After you win, go through the door to reach the new room. Continue outside and you will be on the opposite ledge outside of the temple. Open the chest to receive the Mirror Shield, and equip it right away! Now, backtrack to the room with the Armos Knights and get to the far end of the room. Stand in the bright spot on the floor and aim your Mirror Shield so that it reflects the light onto the sun switch. After you open the door, enter the next room and take the Key from the chest. Leave the room, then go through the middle door to reach another previous room. This time, unlock the door with your Key and enter the new area. In there, defeat the Beamos statues using Bombs, then look at the moving wall ahead. Shoot the Skulltula hanging above, then climb up each section as it moves along. Every third panel does not move, and if you climb between panels when they move, you will be thrown off. Once you get to the top, defeat the other two Beamos statues and go through the door and continue onward to reach the fourth floor! In the next room, stand on the Triforce symbol and play Zelda's Lullaby to open the door in front of you, then enter that room. There, defeat the Torch Slugs using your sword and pull out your Megaton Hammer. The chest is surrounded by fire, but all of the doors around the room are fake. Hit the door behind and to the left of the chest to reveal an eye switch. Shoot an arrow at it to make a second platform appear above. Use the Longshot on the ceiling target to get onto the platform, then jump over to the switch. Hit it to remove the fire below, so drop down and open the chest to get the Boss Key. After that, leave the room. In the small hallway, go up the stairs and enter the room at the top. Avoid the flying pots and go by the cell with a switch behind it, and use the spinning sword attack to hit it. Go through the door it opens, and defeat the Lizalfos and floating skulls in the connecting rooms. After the enemies are gone, bomb the eastern wall in the back room to reveal a path to that switch you just hit. Now, go into the first room with the mirror that has the sunlight reflecting onto it from above. Rotate the mirror clockwise so it shines into the connecting room, then rotate that mirror so it reflects the sunlight through the bars and onto a larger mirror in the previous room. Next, go back to that room and drop down to the lower area. Stand in the sunlight and use the Mirror Shield to reflect the light onto the sun switch. This will lower the platform you are on into an area high above the second floor. Face the large statue in front of you, and while still standing in the light, reflect the light with your Mirror Shield so it hits the statue face. Once the face crumbles, use the Longshot on the door that is revealed to get across the gap. Once there, open the boss door and enter the room. Inside, you will meet Koume and Kotake again, but they leave you to face another Iron Knuckle. This one is tough, but you fight it the same way as you did before. Once it is defeated, you will find Nabooru. The witches will return and attack Nabooru before vanishing as well. So, continue into the room behind the throne, and enter the final boss room ahead. In there, climb the walls surrounding the middle platform and walk to the center of it to engage the witches. Read the Bosses section to find out how to beat the two bosses, Twinrova. Once you win, take the Heart Container and leave the temple through the light. Back in the Chamber of the Sages, the Spirit Sage, Nabooru will give you the Spirit Medallion and tell you to go back to the Temple of Time. =============================== Spirit Temple (Adult Link) (MQ) =============================== On your return to the Spirit Temple, you will be unable to crawl through the passage anymore. Since your other way is blocked for now, look at the ceiling to find a boulder in the ceiling. Send a Bombchu up to clear it, and an opening with a Longshot target will appear. Grapple up to the room above. Up there, push the giant block (you can now with the Silver Gauntlets) ahead until it falls into a pit. Continue ahead to the next room. In this large statue room again, climb up the southeast wall and enter that room. There is the chest on a high ledge you couldn't reach before, so use the Longshot to get there. Open it to receive a Key. Next, hit the crystal switch to open the gate below, then drop into the room below, and continue onward. In there, pound the switch with the Megaton Hammer to make a chest appear in the next room, which you cannot reach as an adult. If you want the chest, return as Young Link and get into the room at the other side of the crawlspace to find the chest; open it to get a Key. This is not required to finish our quest here, but it is necessary in reaching a Gold Skulltula. Anyway, go back to the large room with the statue. There, go up the steps and Longshot to the torch across the way. At the top of those steps, unlock the door and enter the southwest room. Here, use the Longshot target on the ceiling to pass over the fire wall ahead. In the following room, you will be faced with four Beamos statues. Destroy them all with Bombs to open the door, and make a chest appear. Open the chest to get some arrows. Stand below the blue block in the air and play the Song of Time to move the other block, revealing a switch. Walk by the switch and play the Song of Time a second time. Finally, go by the higher block and play the song one more time to switch the blocks. Take the crate from the blue block and place it on the switch, then go into the west room. In the next room, defeat two Dinolfos and attack the chest to clear the icy enemy inside. This will open the doorway, so go into the south chamber. Use the Lens of Truth to defeat the Floor Master, then go up the steps into the next room. In there, do battle with the Iron Knuckle. Once you beat it, go outside and open the chest to receive the Mirror Shield; equip it right away! Back inside, go down to the room with the Dinolfos. This time, play the Song of Time by the block to move it. Use the Mirror Shield to reflect light onto the sun switch, opening the north door. Play the song again to remove the block, then go into that room. In there, defeat the Gibdo and open the chest to get the Boss Key. Now that you have this, make your way back to the large room with the giant statue. You will probably notice three unlit torches on pedestals surrounding the statue; two on the sides and one in the middle. Light them all quickly with Fire Arrows, and a door will open to the west. Get back to that side if you aren't already there, then go down the steps and into the now open room. There, defeat the two Stalfos, as well as the Wall Masters. Reflect light on the sun switches to make more Wall Masters appear. Beat them all and a gate in the floor will open. Drop down to the first floor and head south past the Blade Traps into the next area. You are now in the room that was blocked by the waterfall when you first entered the temple. For now, enter the northeast room. Drop into the sand pit and defeat the hordes of Leevers (as well as a Gold Skulltula on the ceiling). When you're done, Longshot to the chest on the ledge to get 50 Rupees. Play Zelda's Lullaby on the Triforce symbol to open the door, then leave here. Back in the fountain room, you have a couple of options. If you retrieved the Key in the chest only accessible as Young Link (the one you triggered by hitting the rusty switch before), you can enter the northwest room where you will find a pit with a Moblin and two boulders, and a bunch of gated alcoves along the sides. Pound the rusty switch to open the first gate, then you need to go into each gate and play a song to open another. The song order is: Song of Time, Epona's Song, Sun's Song, Song of Storms, Zelda's Lullaby. If you did this right, the door will open, so defeat the Moblin and enter the room. Defeat the Skulltulas and you will find the Gold Skulltula on the left wall, and a chest containing 50 rupees. If you choose to skip the above room, you will still be in the fountain room. Start off by picking up the two stray silver rupees you find. Bomb the boulder and pound the switch with the Megaton Hammer to clear the fountain. Grab the third silver rupee in its place, then in the entrance room, destroy two boulders and grab the last two rupees. This will make a chest appear; open it to get a Key. Now, Longshot through the hole in the ceiling and get into the large statue room again. Get over to the southwestern staircase and into the room at the top of the steps. This is where you fought the Beamos earlier (and possibly again now, too). This time in here, unlock the southeast door and go into that room. Here, you will see a wall you can climb, but segments of it move left and right into rows of spikes. There are several Fire Keese overhead, so defeat them quickly. Climb the wall while collecting the five silver rupees on the way up. Once you collect them all and reach the top, defeat a Torch Slug and go into the next area. Go up the steps in front of you to find a locked door. You can't go through just yet, so play Zelda's Lullaby on the Triforce symbol, then enter the room atop the next set of steps. There, drop to the lower area and roll into the crates in the northeast corner to clear them. Pound the switch with the Megaton Hammer to open the doorway to the east. Enter that room. There, go through the connecting chambers, defeating the Bubbles when their forcefields go down, a Torch Slug, and a Dinolfos. At the end of the path, you can use the Lens of Truth to reveal a hidden chest containing a Key (for those of you wanting to collect two Gold Skulltulas in the locked room you passed before). After you clear the room of enemies, go into the room where the light is shining into. Reflect that light at the sun switch to remove the fire from the second mirror temporarily. Run to the second mirror and push it once so it tilts toward the alcove blocked by bars. Then, go back to the first mirror and push it twice so that the light reflects onto the second one, which in turn reflects it toward the large mirror in the previous area. Return to that room and shine the light on the sun switch. This will cause the platform you're on to lower into the room below. Down there, you will be warned of shadows from overhead. Defeat the Wall Master when it comes, then reflect light on the statue face in front of you. It'll eventually crumble, revealing a doorway. Longshot over to it, then unlock the door with the Boss Key and enter the room. After a quick meeting with the two witches known as Twinrova, you will be faced with a stronger version of the Iron Knuckle. Defeat it, and you will realize it was really Nabooru, possessed by the witches. After another scene, you will have to go fight the witches. Visit the Bosses section for help beating the double team. Once it's over, grab the Heart Container and exit via the circle of light. Back in the Chamber of the Sages, the Spirit Sage, Nabooru will give you the Spirit Medallion and tell you to go back to the Temple of Time. ============== Temple of Time ============== There, you'll meet Sheik again and he'll talk to you for a while before revealing his true identity as Princess Zelda! After that, she'll give you the Light Arrows, which will be useful in Ganon's Castle ahead, which is what Hyrule Castle has become in the future. After that, Ganon will capture Zelda and bring her to his castle, so now it's on to the castle! Get there by going through the ruins of the Market to the path where Hyrule Castle was. ============== Ganon's Castle ============== Now that you're at the castle, stand at the edge of the plateau facing the entrance to the castle, and the Sages will create a bridge for you! Walk across it to enter the castle. =========================== Inside Ganon's Castle (OoT) =========================== Once inside, go down the hallway and avoid the Beamos statues, then enter the door at then end. In the main area, you will see a central tower protected by the six rooms surrounding it. So you know, if you drop under the bridge leading to the tower, there is a hidden area where you can buy Green/Red Potions, collect fairies, etc., in case you need the extra help. Anyway, start off by going right and entering the Forest section (the door with the green medallion of course). In there, defeat the Wolfos and open the chest to get five rupees. Then, use Din's Fire to light the first four torches, and a Fire Arrow to light the one above the locked door. That will open the door, so continue into the next room. In the next room, there are five silver rupees to collect. Use the Hover Boots to quickly move across the gaps to reach the different platforms. For the rupees in the air, wait for the wall fans to blow before hovering towards them; that way the fan will blow you onto the platform ahead safely. On the far ledge, hit the switch to make a Longshot target appear. Climb it to reach one of the rupees above, and Longshot to the target above the previous door to return to the start if you need to. Once you collect the silver rupees, enter the next room. There, shoot the core of the Forest Barrier with a Light Arrow to destroy it, and you will be warped back to the main area. From there, go down the stairs to your right and enter the Water section. In the first area, fill two Bottles with Blue Fire, then melt the red ice blocking the other door with one of them. After that, defeat the ice enemies here and avoid the falling icicles, and continue through the new door to reach the next room. In there, you will see two large blocks sitting there, a locked door across the room, and a high ledge to the left with red ice blocking it. From where you enter, get to the left side of the far block, and push it so that it hits the nearby bump. Then, push it to the right so it fills a nearby gap in the floor. After that, get to the wall by the high ledge and push the other block straight ahead at the bump across the room. When it stops, push the block to the second bump to the left, and then back across the room. The block should stop below the ledge. Climb up there and use Blue Fire to melt the red ice, then use the Megaton Hammer to hit the rusty switch and open the door. Drop down and enter the final room, where you will find the Water Barrier. Shoot a Light Arrow at it to destroy it, and you will return to the main area again. Next, continue along and enter the Shadow section. In the first room of the Shadow area, first look ahead and shoot arrows to kill the Like Like on the far platform. Then, shoot a Fire Arrow at the unlit torch on the right ledge to make some hidden blocks appear for a short time. When they appear, quickly jump across them while avoiding the green skull enemy and land on the solid platform ahead. Once there, turn around and shoot the torch to light it again. Jump across the gap to the next platform, then look to the right and drop down a series of ledges to reach a switch. Hit to make a chest appear on the ledge above. Longshot back up to the chest, and open it to receive the Golden Gauntlets! Now, face the locked door ahead and use the Lens of Truth to reveal some more hidden platforms. Walk across the narrow path to the left and hit the switch to open the door, then go back around to the main platform. Use the Lens of Truth and follow a path behind the chest to reach the door, then enter the room. Inside, destroy the Shadow Barrier with another Light Arrow, and return to the main room. Continue to the right and enter the Fire section now. In here, put on the Goron Tunic to counter the intense heat. The main platform in the middle area sinks as you walk on it, so you will need to jump off to side ledges to avoid sinking. Grab the first silver rupee on the block to the right, then the second one on the platform behind the rotating flame shooters. Get to the ledge with the large pillar and throw it across the room with the Golden Gauntlets. Grab the third rupee, then get across the room and grab the fourth one on the ledge. Finally, jump across the pillar you tossed into the lava to reach the last silver rupee. Get to the end of the middle platform and Longshot to the door, and enter the room. Destroy the Fire Barrier with a Light Arrow, then return to the main area once more. Back in the main room, continue along to find a large pillar. Throw it out of the way and enter the Light section this time. Inside, use the Lens of Truth to reveal the hidden Skulltula and Keese, then defeat them to make a chest appear. Open it to get a Key, then use it to open the door leading to the next room. In the next room, stand on the Triforce symbol and play Zelda's Lullaby to make a chest with a Key inside appear. Take the Key and use it to enter the next room. In that room, you will have 1:00 to collect the five silver rupees while avoiding the rolling boulders. Four are in the alcoves around the room, and the fifth one is above the center area (use the Longshot on the ceiling target to reach it). With that done, go through the door and enter the next room. Use the Lens of Truth to reveal a hidden room behind the wall, then enter that room to find the Light Barrier. Destroy it with a Light Arrow and you will return to the main room. Once there, go into the Spirit section. Here, defeat the Beamos statue with Bombs, then go around and collect the five silver rupees (move the Armos statues around to release the Blade Traps so they don't hurt you). Longshot to the ceiling target and grab the final rupee to open the door, then enter that room. In there, defeat the two Torch Slugs and use the spinning sword attack near the bars to hit the switch on the other side. Open the chest to get some Bombchus, and send one straight up the middle of the bars. It will go through an opening above, come down at the other side, and hit the far switch. Go through the door when it opens and you will find sun switches in the room ahead. Shoot a Fire Arrow at the webbed ceiling to allow sunlight into the room. Stand in the light and turn to face the opening you just came through, then use the Mirror Shield to reflect the light onto the sun switch directly to the right of that opening. Enter the final room and destroy the Spirit Barrier, and you will be sent back to the main area. At this point, the barrier surrounding the central tower will disappear. When you are ready, go across the bridge and enter the tower. In the first room, simply avoid the Keese and run upstairs to the next room. There, defeat the two Dinolfos to open the door. Go through the door and head upstairs, then through another door to reach the next room. Defeat the two Stalfos to remove the flames surrounding the chest, then open it to get the Boss Key. Head through the door and continue upstairs to the following room. In there, defeat the two Iron Knuckles (fight them one at a time, obviously). When the door opens, go through it and head up the stairs once more. At the top, open the boss door and you will enter the bottom of the boss room. Go through the nearby door and head up the long set of stairs to the top. Once there, go through the final door to meet Ganondorf. Read the Bosses section for help beating him. Once you win this part of the battle, you will be on the castle roof with Zelda. It will begin to collapse, but Zelda will lead you out. Follow her through the next several areas, avoiding the falling rocks along the way. You need to stay behind Zelda so that she keeps moving, that way you don't lose precious time from the 3:00 timer. There is a room where you need to defeat enemies in order to proceed (two Stalfos), so take care of that quickly. Eventually you will reach the bottom level of the castle, just in time for it to fully collapse. After you gain control again, run towards the center of the area and a fiery ring will surround the area. Ganondorf will emerge and transform into the beast form, Ganon. He will knock away the Master Sword, leaving you swordless for now (unless you have the Biggoron's Sword of course). At this point, read the Bosses section if you need help again. Once you win, the game will be complete, so congratulations on beating Zelda 64! ========================== Inside Ganon's Castle (MQ) ========================== Inside, start by going down the hallway. Defeat the green Bubbles when their forcefields go down. At the end, defeat the two Armos and the Iron Knuckle, and the door will open. The next area is the central hub of the castle, since all the other rooms are connected to this area. So you know, if you drop under the bridge leading to the tower, there is a hidden area where you can buy Green/Red Potions, collect fairies, etc., in case you need the extra help. Anyway, start by going into the room directly to the east, which is the Spirit segment. There, defeat the enemies and shoot the eye switch above the door you entered from to make an Iron Knuckle appear. Direct it to the middle area so it can chop down the brick structure, then kill it. Pound the rusty switch with the Megaton Hammer, then enter the next room. In the next area, defeat the green Bubble and open the chest to receive some Bombchus. Use one to hit the crystal switch in the cell's ceiling (send it up the opposite wall for best results). Go through the now-open doorway. In the next segment of this room, defeat some Gibdos and the other green Bubble. Shoot the webbed ceiling with a Fire Arrow to let some light into the area, then reflect it at all the sun switches. You can get a Key and the Golden Gauntlets from the chests, as well as some hearts. The sun switch above the hall you arrived here from will make a Floormaster appear, so be ready for it. After you get everything, reflect light at the Spirit symbol above the door to trigger the sun switch hidden behind it, then enter the next room. Shoot a Light Arrow at the Spirit Barrier to clear this section of the castle, partially taking from the tower forcefield's power! Now that you're back in the central area, you should head to the next section. If you want, go outside and visit the final Great Fairy with use of your gauntlets, and receive 1/2 damage protection. If not, simply go by the Forest door and enter it. Defeat two Stalfos in the first area to open the doorway. Before you leave, put on the Iron Boots (or wait for the fan to stop blowing first) and use the Longshot to reach the ledge above the door. Collect the Key, then drop down and enter the second room. In here, start by shooting the eye switch inside the left fan behind you. Open the chest that appears to get some arrows. Next, shoot some Fire Arrows at the Armos on the distant ledge to destroy it and the nearby Beamos. Now, put on the Hover Boots and make your way across the ledges, defeating the Beamos along the way. At the far end, shoot a Fire Arrow at the frozen eye switch in the right fan. Longshot over to the chest and open it to get some more Bombs. After that, get back to the ledge by the locked door. Wait for the fan to stop blowing, then jump to the left ledge and put on the Iron Boots. Play the Song of Time to make a blue block appear. Play the song again and an Armos will drop on the switch below, opening the door. Enter the next room. There, shoot a Light Arrow at the Forest Barrier to shut it down. Back in the central hub, continue going clockwise to the Water segment, and enter that area. In the starting room, defeat the icy enemies you find, and avoid the icicles falling from above. Defeat the Dead Hand's arm and the fountain around the Blue Fire will go down for a few seconds. Take that time to quickly fill Bottles with the Blue Fire. Use it to melt the red ice by the locked door. If you have two Bottles of Blue Fire, unlock the door and continue onward (if you need more, the Dead Hand is still around to trigger the fountain if need be). In the ice maze, there will be some Keese around, and five silver rupees to be collected. Defeat the Keese, then start with the rupees. Collect four of them easily with some help from the Hover Boots, but the fifth requires you to move the ice blocks around. Start by pushing a block to the north by the locked door. Melt the red ice up there, then push the block into the pit to reset its position. Push the same block to the west (by the rock in the floor), then into the south hole you can fall into. Now, push the other block over that now-filled gap, to the north by the other rock, then back to the east. Use it to reach the last ledge, where you can melt red ice and grab the final rupee. Get back onto the north ledge and enter the last room. Shoot down the Water Barrier with a Light Arrow and you'll be sent back to the central hub. From here, go left and up to the Shadow section. In that area, defeat the green Bubble with a quick arrow shot. Use the Lens of Truth to reveal a hidden moving platform ahead. For now, you have to collect five silver rupees. Shoot the Bomb Flower on the left ledge with an arrow to make a chest fall onto the opposite platform. Longshot to the chest and collect some arrows. Put on the Hover Boots and use the Lens of Truth to spot the moving platform, then dash across to it when it comes close. Collect the first silver rupee as you ride across. Jump to the Bomb Flower platform with the Hover Boots and grab the second silver rupee, then return to the large hidden platform. Next, jump onto the regular platform with the Beamos ahead. Bomb it and grab the third silver rupee. Light the small torch on the platform with a Fire Arrow, and a block will be revealed over the pit ahead. Bomb the two Beamos on the next platform, then jump onto the clear block and shoot an arrow into the eye switch below to make a chest appear on the next platform. Open it to get a Key. From here, use the Lens of Truth to reveal a hidden path leading to the next Beamos. Follow the path, then bomb the Beamos and take the fourth silver rupee. Backtrack to the platform and take the other path across, collecting the last rupee. Go through the door ahead to the next room. Send a Light Arrow into the Shadow Barrier to destroy it. Back in the central area, head over to the Fire segment. As soon as you enter, put on the Goron Tunic so you can survive the extreme heat. There will be five silver rupees to collect in this room too, what a surprise. Jump onto the moving platform, and you will see four platforms arranged ahead. Jump onto the back-left one, which will rise high into the air; at the peak, be sure to collect the first silver rupee. Go back down and jump to the next moving platform, and ride it to the ledge in the back corner. Bomb the Beamos on the ledge, and lift the giant rock with the Golden Gauntlets. Collect the second silver rupee in its place. After that, jump across a couple platforms to the second one, which will rise upward. Longshot over to the south target and get onto that ledge. Climb up and grab the third silver rupee, then drop down to the moving platform below. Ride it to the other end, grabbing the fourth silver rupee on the way. Defeat the Torch Slugs on the upper ledge, then lift the giant pillar and toss it aside. Longshot back to the target on the previous ledge, and climb atop the target post. Use the Hover Boots and float to the platform in the lava to the north. When it starts to rise, jump to the rock with the last silver rupee on it. After you have it, Longshot to the last ledge and enter the next room. Shoot a Light Arrow into the Fire Barrier to clear it. Again in the central area, you only have one area left to visit. Go around and lift the giant pillar against the wall, and enter the Light area. Defeat the Dinolfos and two Torch Slugs, then enter the second room. Play Zelda's Lullaby on the Triforce symbol to make a chest appear; open it to find a heart. Then, unlock the door and enter the next area. In the round chamber, a boulder is rolling around the area, so be careful. Bomb the Beamos on the platform, then Longshot to the ceiling. Jump down at the other side, and unlock the door with your other Key, and enter that room. Strike the left torch with your sword to trigger a switch, opening a hidden door behind the wall. Walk through to reach the true final area, and shoot a Light Arrow at the Light Barrier to dispel it. When you return to the central hub, you will find that the forcefield protecting the tower has been eliminated. Now that you can enter, go across the bridge and into the tower. In the first room, make your way up the stairs while defeating some Fire Keese. At the top of the steps, go into the next room. Kill the two Dinolfos in the room to open the door leading ahead. Go through and head upstairs to the following area. In this room, defeat the two Stalfos to make the fire surrounding the chest disappear. Open that chest to get the Boss Key, then continue upstairs. When you get there, you will find two Iron Knuckles guarding the next room. Defeat them safely, one at a time, to open the way forward. Go up the stairs and unlock the boss's door to proceed. In this empty room, simply enter the adjacent door to proceed. Go up the very long set of stairs to the top, then enter the room to meet Ganondorf. Read the Bosses section to find out how to beat him. Once you win this part of the battle, you will be on the castle roof with Zelda. It will begin to collapse, but Zelda will lead you out. Follow her through the next several areas, avoiding the falling rocks along the way. You need to stay behind Zelda so that she keeps moving, that way you don't lose precious time from the 3:00 timer. There is a room where you need to defeat enemies in order to proceed, so take care of that quickly. Eventually you will reach the bottom level of the castle, just in time for it to fully collapse. After you gain control again, run towards the center of the area and a fiery ring will surround the area. Ganondorf will emerge and transform into the beast form, Ganon. He will knock away the Master Sword, leaving you swordless for now (unless you have the Biggoron's Sword of course). At this point, read the Bosses section if you need help again. Once you win, the game will be complete, so congratulations on beating the Master Quest of Zelda: Ocarina of Time! ***************************************************************************** -=-=-=-=-=-=-=-= -= 6. Bosses -= -=-=-=-=-=-=-=-= Gohma Found: The Great Deku Tree Strategy: This giant one-eyed spider from previous Zelda games is back as a boss! To beat it, shoot it in the eye when it turns red with your Slingshot, then while it's stunned, come in and swing at the eye with the sword. After it becomes able to move again, it'll crawl onto the ceiling and it'll start to make eggs. When the eggs fall, destroy them with your sword. After you destroy all three of them, back up and Gohma will fall back down again. To speed up the battle, you can look up at the ceiling and see Gohma's eye turn red again as it begins laying the eggs. Shoot it with the Slingshot to make Gohma fall to the ground stunned, allowing you to attack with the sword again. Repeat the same procedure until it's defeated. It should take about 10 hits total from your sword to kill it. King Dodongo Found: Dodongo's Cavern Strategy: This giant dinosaur's back from the original Zelda game and it still likes to eat bombs! When it walks towards you, it will open its mouth wide when he gets close enough to you. Throw a Bomb into its mouth and it'll swallow it. The bomb will explode inside of the boss, stunning it. Attack the head with your sword a few times until it recovers. At that point, watch out because it'll roll around the room. Follow it around until it crashes into a wall. When it walks towards you again, throw another Bomb into its mouth. Repeat the process another couple of times to defeat it! Barinade Found: Inside Jabu-Jabu's Belly Strategy: This giant jellyfish-like enemy can be really hard if you don't know how to beat it! Defeat it by using Z-Targeting on the huge tentacles on top of it and hitting them repeatedly with your Boomerang. When the small jellyfish things start floating around the room, use your sword to destroy them all. When they spin REALLY FAST around the boss, use the Boomerang and hope it hits the boss, not the things spinning around it! Then, run in and attack with the sword a few times. Repeat the last few steps as needed to defeat this boss! Phantom Ganon Found: Forest Temple Strategy: This battle versus the fake Ganondorf has two different phases. For the first one, he'll ride into one of the identical pictures on the wall, then jump out of another. Stay in the center with the Bow ready, and be ready to shoot at the phantom when it jumps out. Sometimes it will appear the phantom is charging out of multiple paintings; the fakes will turn away before jumping out, so you need to pay attention and quickly change direction in order to attack the real one. Shoot it three times to defeat the horse, then the second phase begins. This time, Phantom Ganon will float around the room, sometimes shooting electrical balls at you. Fight back by smacking one of those balls with your Sword, sending it back at the Phantom to cause damage. When he falls, run up and attack directly with the Sword. After you do this once, you may need to bat the electrical ball back and forth with Phantom Ganon until he finally misses and takes damage. Repeat this pattern until you defeat this fake! Volvagia Found: Fire Temple Strategy: This giant dragon that the Gorons fear is the boss of the Fire Temple. When Volvagia pops his head out and swings his mane of fire around, avoid it and pound the head with the Megaton Hammer to stun it. Then, attack with your sword before Volvagia retreats. Next, it'll fly high into the air so you can't hurt it. Just avoid the fire and occasional rocks from above. The best way to avoid it is to hang off the side of the platform and you cannot be hit! When his attacking spree is over hop back up and wait for the boss to pop out of another hole, then repeat the same pattern as before. Later in the fight, it will try to fake you out by switching holes repeatedly before finally appearing. Be quick to stun it with your hammer, then hit it with your sword. This should only take about four rounds until you win. Morpha Found: Water Temple Strategy: The boss itself is a sponge-like nucleus that moves around in the water and bounces in the air periodically. When it spins around underwater, get a safe distance away and take out the Longshot. Once the tentacle rises out of the water and the nucleus moves around within, use the Longshot to pull it out. Then, attack it directly with your sword. This will take a while because your sword does not do much damage (if you have the Biggoron's Sword, it will speed things up). As the battle goes on, multiple tentacles will be formed, but if you keep the nucleus targeted, you will be able to spot where it will be. Bongo Bongo Found: Shadow Temple Strategy: This boss can be particularly annoying because it has two large fists with a long attacking range. You need to use the Lens of Truth in order to see the boss. Also, be prepared to deal with the constant bouncing around due to the boss banging on the "drum" platform you stand on. The outer areas of the platform don't vibrate as much, but you will take a lot of damage if you fall off! To attack, shoot an arrow at one of the hands to freeze it temporarily. Repeat this with the other hand, and the boss's eye will open. At that point, target the eye and shoot an arrow at it. This will stun the boss, giving you time to run in and attack with the sword. Once the boss recovers, repeat this process a few more times until you win! Twinrova Found: Spirit Temple Strategy: This battle actually takes place in two parts. For the first part, Koume and Kotake will fly around above you, and then one will stop to shoot either fire or ice at you. Equip the Mirror Shield and when one of them is about to attack, use the shield to deflect the fire/ice attack on the other sister floating nearby. This will damage the other sister. Repeat this a few times and they will eventually combine into Twinrova. At this point, the battle plan changes slightly. Stay on the central platform and target the boss, and they will stop every now and then to shoot either fire or ice at you again. Use the Mirror Shield and it will actually absorb the attack, glowing in the process. You need to absorb three of the same attacks in a row to fully charge up the shield, causing the shield to shoot out a powerful fire/ice beam. Hit Twinrova with this beam and she will fall onto one of the nearby platforms stunned temporarily. Quickly jump over and attack a few times with your sword. Repeat this attack pattern and the battle will be over soon. Ganondorf Found: Ganon's Castle Strategy: For the first part of the final battle, you face Ganondorf in his human form. Get to one of the four corners of the room immediately, as his ground-pounding attack will cause many of the block sections of the floor to disappear. If you fall to the lower area, you can climb/Longshot your way back up the central tower. The solid platforms in the corners above are the safest places you can be since you can avoid the shockwaves from there. When Ganondorf summons an energy ball, knock it back and forth with your sword until it stuns him. Then, quickly hit the boss with a Light Arrow to make him land on the center platform. Longshot over to him, then attack a couple of times with your sword. After he recovers, Longshot back to one of the corners and repeat this attack pattern. Late in the battle, Ganondorf will start to gather energy above his head; shoot him with a Light Arrow to stun him immediately so you can attack with the sword. Do NOT stay on the center platform or you will get hit from above constantly! Ganon Found: Ganon's Castle Strategy: At last, the FINAL battle! Again, keep your distance from Ganon as his physical attacks will hurt very badly. It is highly recommended you have Green and Red Potions in Bottles for this fight, as you may very well need them. Target Ganon and shoot a Light Arrow into his eyes to stun him, then quickly run around to the tail and hit it with the Megaton Hammer to cause damage (the Biggoron's Sword is a good alternative). Once Ganon recovers, move away quickly to avoid taking damage. If you run low on magic, use a potion, or lure Ganon towards one of the pillars scattered around. If he destroys one, it will yield useful items and hopefully some magic containers. After you cause enough damage, Zelda will call to you to collect the Master Sword. Do so, then run back into the battle and repeat the same pattern as before. Once you inflict enough damage, Ganon will be defeated for good! ***************************************************************************** -=-=-=-=-=-=-=-= -= 7. Items -= -=-=-=-=-=-=-=-= ==== Gear ==== Swords ------ Biggoron's Sword: This giant sword is twice as powerful as the Master Sword and it's held with two hands, but is slower to swing and you sacrifice the use of a shield with it. Giant's Knife: You buy this at the shop in Goron City as Young Link for 200 rupees. It's useless because it breaks if you hit things with it and you CANNOT get it repaired either! Kokiri Sword: Your first sword that you can find in Kokiri Forest, usable by only Young Link. Master Sword: You find this at the Temple of Time, and it is the key to switching from Young/Adult Link. You can only use it as Adult Link, however. If you place it back into the Temple of Time pedestal, you can become Young Link again. Shields ------- Deku Shield: Buy this at Kokiri Forest Shop for 40 rupees. It's a good shield, and the only one that can be used as a child. However, it will burn to a crisp if hit by fire! Hylian Shield: This is the main shield you carry to defend against enemy attacks in the game. It's a little too heavy for Young Link to fully use, but just right for Adult Link. It is extremely useful when fighting enemies at close range, or for blocking projectiles. Mirror Shield: This mirrored shield reflects light off it when the sun or other forms of light shine on it. It can also be used to block more enemy projectiles. Tunics ------ Goron Tunic: This red tunic protects you from the intense heat of the Death Mountain Crater and other hot spots. It can be bought, but you can receive it for free later, so wait for it! Kokiri Tunic: This is your basic green outfit, and it does nothing special unlike the other tunics you'll find. Zora Tunic: This blue tunic allows you to breathe underwater so you don't drown. It can only be worn by Adult Link. It can also be bought earlier, but you get it for free later, so wait for it! Footwear -------- Hover Boots: They let you float across gaps for a short period of time, and it also keeps you from sinking into quicksand. Iron Boots: When you wear these, you can weigh down rusty switches and sink to the bottom of a body of water. Be careful since you can drown if submerged for too long without the Zora Tunic! Kokiri Boots: These are the regular boots that you start the game with; nothing special about them. ==================== Non-Equippable Items ==================== Gerudo's Token: You get this card at Gerudo's Fortress after you free all four of the carpenters. It shows you're a member, so the guards won't attack or jail you again! Golden Gauntlets: These gauntlets allow you to lift large pillars blocking certain areas that the silver ones could not. Golden Scale: This scale allows you to dive underwater for 9 meters, which is the deepest you can go before having to surface. Goron's Bracelet: This special bracelet allows you to pick up the Bomb Flowers growing on Death Mountain (you still cannot use regular Bombs with just this). Skulltula Tokens: You find these whenever you defeat a Gold Skulltula. They help you get useful items and eventually break the curse of the Skulltula. Shard of Agony: If you are near a secret location, the shard's icon will appear in the top-left corner of the screen. Silver Gauntlets: These silver gauntlets allow you to push/lift certain heavy objects. They can only be used by Adult Link, though. Silver Scale: With this scale, you can dive underwater for 6 meters (double your normal depth). It is necessary to reach objects located deeper in the water. ===== Items ===== Bomb: Use these to blow up weak portions of walls or break boulders blocking underground grottos. You can also pick up and throw them. You must have a Bomb Bag in order to use Bombs, though. Bombchu: This mouse-shaped robotic bomb can move automatically towards a target. Place it on the ground and activate it, and it will move straight ahead, climbing up walls and ceilings until it hits a target or explodes on its own. You do not control its movement once you launch it, so aim carefully! Boomerang: You can use it to stun or defeat weak enemies, and even hit switches and other objects from a distance. Some creatures can only be defeated with the Boomerang! Bottle: You use these to carry objects and items, such as potions, fish, and bugs. Here's a list of where you can find each of the four Bottles: 1. Win Talon's cucco game at Lon Lon Ranch as Young Link. 2. Return the 7 cuccos to the cucco lady's pen in Kakariko Village as Young Link. 3. As Young Link, go to Lake Hylia and dive underwater near the passage to Zora's Domain. You will find a letter in the bottle initially. 4. As Adult Link, find and defeat/capture the 10 Big Poes throughout Hyrule Field while riding Epona. Capture them in your other bottles and sell them to the Poe Dealer in the Market guardhouse. Deku Nut: When you throw a Deku Nut, its blinding light will stun some enemies, giving you a chance to attack. You can find them under stones, bushes, and even from defeating enemies. Deku Stick: It can be used as a weapon and a tool, by carrying a flame from a torch to an unlit torch or other surface. You can buy them in shops or find them on the ground after defeating enemies. Din's Fire: This spell allows link to surround himself with a ring of fire, burning up any enemies and certain surfaces nearby, as well as lighting any unlit torches in the area. Fairy Bow: This is your standard bow despite the name. You can shoot arrows to attack enemies, activate switches and hit other targets. It can only be used as Adult Link. It can shoot the Fire, Ice, and Light Arrows as you get them. Fairy Ocarina: This is the first ocarina you receive as a child, from Saria in Kokiri Forest. It allows you to play a variety of songs as you learn them throughout your travels by using the A, X, Y, L, and R Buttons (you can also use the Circle Pad). Fairy Slingshot: This child's weapon can only be used by Young Link of course. It uses Deku Seeds as ammo and it can be used to attack enemies and hit distant targets. Farore's Wind: Use this to create a warp point anywhere in the current dungeon, allowing you to return to that location later (only while you are still in the same dungeon). To collapse a warp point already placed, just use the "Dispel Warp Point" command when using the item again. Fire Arrow: These fiery arrows can be used to attack enemies, but can also light unlit torches and burn/melt other surfaces, at the cost of a small amount of magic. Hookshot: You can use this to grapple onto objects a distance away, as well as hit targets and stun some enemies. You will see a red dot when you aim, which means you are within range of that object (does not mean you can pull yourself to it though). As the adventure progresses, you can get a longer version of the Hookshot called the Longshot. Ice Arrow: These arrows freeze enemies on impact at the cost of a small amount of magic. Lens of Truth: It allows Link to look through fake objects and see invisible items. It uses some magic each time it's used, but it is necessary to use at certain points. Light Arrow: These arrows take more damage than the Fire and Ice arrows, but costs slightly more magic to use, though. Save them for when you really need them. Magic Bean: These are sold by a man at Zora's River when you are a child. They can be planted in soft soil locations scattered throughout the world. If you plant one and return to that spot as an adult, you can ride a magical platform to new areas. Megaton Hammer: Use this to crush enemies, move blocks, and pound rusty floor switches. It is as strong as the Master Sword, but it takes extra time to swing, so it is better suited as a tool. Nayru's Love: This spell protects Link from being damaged for a short period of time. It takes a lot of magic to use, so use it sparingly! Ocarina of Time: This legendary ocarina is necessary to enter the Temple of Time. It replaces the Fairy Ocarina, as you would expect. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 8. Heart Pieces -= -=-=-=-=-=-=-=-=-=-=-= NOTE: The only difference between the two games lies in the Ice Cavern, so both Piece of Heart locations will be listed appropriately below. ============= Lon Lon Ranch ============= 1. Enter the shed in the back corner of the ranch, and move the crates to reveal a hole in the wall. Crawl through to reach this piece. (Young) ============ Hyrule Field ============ 2. Near the path leading to Lake Hylia, there is a section of grass that is fenced in on all sides. Throw a bomb into the center of that area to reveal a secret grotto. Deflect the Deku Scrub's attack back at it, then talk to it. You can buy this Heart Piece for a mere 10 rupees! 3. In the northwest area of Hyrule Field, near a stream west of Hyrule Castle, you will find a lone tree. Bomb the ground under it to reveal a secret grotto. Use the Iron Boots to sink downward or dive with the Golden Scale to retrieve the Piece of Heart at the bottom of the pool. (Adult) ====== Market ====== 4. Win the Treasure Chest Shop mini-game to get the Piece of Heart (available after beating the Forest Temple). Use the Lens of Truth to quickly win this game! (Young) 5. When you play and win the Bombchu Bowling mini-game (available after beating the Forest Temple), you'll get random prizes. If the Piece of Heart is the current prize, win that game to get it. (Young) 6. In the Back Alley, enter one of the houses and you will find a woman who tells you that her dog ran away. Go into the main area of the market and look near the Bazaar to spot a white dog. Have it follow you back to the house and give it back to the woman for a Piece of Heart. (Young; Night) ========== Lost Woods ========== 7. From the Kokiri Forest entrance, go left to reach the Skull Kid's perch. Stand on the stump and play Saria's Song on the Ocarina to get this Piece of Heart. (Young) 8. From the Kokiri Forest entrance, go right and climb down the ladder by the hanging target. Stand on the stump and you will find two Skull Kids. When they ask you to join them as they play, play the Ocarina and follow along with their song. Play more songs with them until you get to the eight-note song. Complete it and they will give you the Piece of Heart. (Young) ========================== Kakariko Village/Graveyard ========================== 9. As Young Link, go to the top of Death Mountain Trail by the Great Fairy's Fountain and get a ride back to Kakariko Village from the owl. He'll drop you on an otherwise inaccessible roof. Drop down to the awning below and go in the house to find the Piece of Heart in the cage. (Young) 10. Near the lookout tower, you will see a man sitting on a roof. Use the Longshot to reach that roof (easiest to climb the lookout tower and Longshot down from there) and talk to the man; he will give you a Piece of Heart. (Adult) 11. After you race Dampe's Spirit through the passage beneath the Graveyard, you will end up inside of the windmill. Ride the spinning ledge around and jump to a side ledge to reach this Piece of Heart. (Adult) 12. After you collect 50 Skulltula Tokens, come back to the House of Skulltula and get a Piece of Heart from the now freed child. 13. During the night, you will see Dampe in the Graveyard for his graveyard digging game (between 6:00-9:00PM, which is the time immediately after the sun goes down). You'll find the Heart Piece as a random prize when you ask him to dig (only dig in the dirt spots, not the cobblestone path). This might take some time, so be prepared! (Young) 14. After you race Dampe's spirit for the second time below the Graveyard and get to the end within 1'00", he'll give you another Heart Piece (you will likely need the Longshot to use the shortcut at the end to win). (Adult) 15. Plant a Magic Bean in the bean hole in the left corner of the Graveyard. Return as an adult and ride the ledge to the ledge above, then roll into the crate to get this Piece of Heart. (Adult) 16. In the Graveyard, go to the back row closest to the Royal Tomb. Pull back the fourth tombstone from the right, then fall into the hole you reveal. Defeat the Gibdos inside and play the Sun's Song to make a chest appear; open it to get this Piece of Heart. ========== Goron City ========== 17. Light all the torches on the lower level of the city to make the giant urn spin. Run up to the upper level and throw a Bomb into the urn's open top to stop it. If the happy face is showing when it stops, you will get the Piece of Heart; if not, just keep trying! (Young) ==================== Death Mountain Trail ==================== 18. As Young Link, plant a Magic Bean in the bean hole by the entrance to Dodongo's Cavern. Come back when you're Adult Link and ride the platform to the ledge above the cavern entrance to reach this Heart Piece (it's possible to backflip over the fence above to land here as well). (Adult) ===================== Death Mountain Crater ===================== 19. Enter the crater from the Death Mountain Trail summit, and walk forward to the edge overlooking the central area. Climb down the wall and fall into an alcove in the middle to find this Piece of Heart. (Adult) 20. As Young Link, play the Bolero of Fire to reach the central area of the crater, and plant a Magic Bean in the bean hole. Return as Adult Link and ride the platform upward. You will see the Piece of Heart atop a high ledge; jump down to grab it. (Adult) ============ Zora's River ============ 21. As you follow the path up the river, walk onto a log in the water and you will see a group of frogs appear. Play the Song of Storms for them and you'll get a Heart Piece. (Young) 22. Stand on the log in the water to make the frogs appear like before. Play all of the non-warp songs, one at a time, and each frog will grow one at a time. After all five have become larger, they will ask you to play their bug-eating game. You need to press the button that corresponds with that frog quickly when the bug is over the frog's head. If you keep up, they'll give you another Heart Piece (the pattern is L, X, Y, R, X, Y, R, L, R, L, R, Y, X, L). (Young) 23. Take a cucco from the riverbank near the man selling Magic Beans, and carry it with you up the river. When you reach the hill going up before the bridge leading to the waterfall area, turn around and use your cucco to fly down to the lower-left ledge nearby. Climb the ladder, then take the next cucco and fly over to the platform with the Piece of Heart on it. 24. At the waterfall entrance to Zora's Domain, you'll see the Piece of Heart on a ledge against the back wall. Bring a cucco all the way to this point and jump across to reach that ledge. ============= Zora's Domain ============= 25. In the lower area, there is a waterfall surrounded by unlit torches. Light up a Deku Stick, then go around and light up all of the torches on the lower level, including the two behind the waterfall. Light them all quickly and a chest containing the Piece of Heart will appear. (Young) =============== Zora's Fountain =============== 26. As an adult, jump across the icy platforms to spot a Piece of Heart atop one of them. Jump over to obtain it. (Adult) 27. Use the Iron Boots and Zora Tunic to sink to the bottom of the lake. At the bottom, you will find a Piece of Heart. (Adult) ================ Ice Cavern (OoT) ================ 28. In the room where you find the Compass, you will come across a red ice block with a Piece of Heart inside. Get a bottle full of Blue Fire and pour it over the red ice to get it. =============== Ice Cavern (MQ) =============== 28. In the room where you get the Compass, you will notice a crystal switch hidden under the floor. Drop a Bomb on it, then climb onto the upper ledges and jump to the platform with this Piece of Heart on it. ========== Lake Hylia ========== 29. Go to the Fishing Pond and catch the biggest fish in the pond, then show it to the owner to get the Heart Piece. (Young) 30. After you get the Golden Scale, go to the Lakeside Laboratory and dive to the bottom of the pool of water inside. Once you touch the bottom, talk to the scientist to get the Piece of Heart. (Adult) 31. As Young Link, plant a Magic Bean in the hole outside of the Lakeside Laboratory. Return as an adult and ride the platform to reach the lab's roof, then climb the ladder to the very top area to find this Piece of Heart (be careful of the crows). (Adult) ============= Gerudo Valley ============= 32. Stand on the bridge overlooking the river far below, and you will see a waterfall to the north. Take a cucco and land behind the waterfall. Climb the ladder to reach a hidden ledge with this Piece of Heart. (Young) 33. Stand on the same bridge and look to the south. You will see a small ledge along the right side below with a crate on it. Grab a cucco and jump off the bridge, and fly to that ledge. Land there and roll into the crate to reveal this Piece of Heart. (Young) ================= Gerudo's Fortress ================= 34. Near the Thieves' Hideout, look up and use the Longshot on the exposed chest on the roof. The Piece of Heart is inside the chest. (Adult) 35. After you get the Gerudo Token, ride Epona to the Horseback Archery Range and choose to play the game. If you score over 1000 points, you will win this Heart Piece. (Adult) =============== Desert Colossus =============== 36. As Young Link, plant a Magic Bean in the bean hole near the Spirit Temple entrance. Come back as Adult Link and ride the platform around the area. When you are above the arches in front of the temple, jump off to reach the Piece of Heart up there. (Adult) ***************************************************************************** -=-=-=-=-=-=-=-= -= 9. Masks -= -=-=-=-=-=-=-=-= In the Market as Young Link, you will find the Happy Mask Shop (it's the shop with a mask facade near the Temple of Time). Inside, you can borrow a mask (one at a time) and find someone who will buy it. To sell it to someone, you need to be wearing the mask when you talk to them. Once you sell it, return to the shop and pay the value of the mask. You will then be able to borrow the next mask and repeat the process. Details are below. It should also be noted that if you talk to people while wearing certain masks, or even simply wander around the world, you may get some interesting reactions. Keaton Mask Price: 10 Rupees Information: This is the first mask you can borrow. Go to Kakariko Village and up to the gate to Death Mountain Trail, and talk to the guard. He'll buy the mask from you for 15 rupees. Skull Mask Price: 20 Rupees Information: Enter the Lost Woods from Kokiri Forest, and go left. Put on the mask and stand on the stump and talk to the Skull Kid. He'll come and buy it from you, but not the entire price, though! He'll only give you 10 rupees for the 20-rupee mask! Now, you're stuck paying for half of the cost. Spooky Mask Price: 30 Rupees Information: During the day, go to the Kakariko Graveyard and show the kid wandering around the mask. He'll buy it from you for 30 rupees, this time the entire price! Bunny Hood Price: 50 Rupees Information: This one will be a challenge because you have to sell it to the running man in Hyrule Field. Go by the path east of the entrance to Lon Lon Ranch and you should see the man running along late in the day. Follow him until he sits down, and then show him the mask. He'll buy it for so much money it's unbelievable (fills your wallet to the max) and you only have to pay back the shop 50 rupees! After you pay for the Bunny Hood, you will be able to borrow the Mask of Truth. Wearing it, you can talk to the Gossip Stones found all over the world. You can also borrow other funny masks, such as the Gerudo Mask, Goron Mask, and Zora Mask. You do not have to sell them, and have no other effect. ***************************************************************************** -=-=-=-=-=-=-=-= -= 10. Songs -= -=-=-=-=-=-=-=-= ============== Bolero of Fire ============== Learned: Get this from Sheik after you cross the broken bridge in Death Mountain Crater as an adult. Information: It warps you to the middle of the crater at any time. How to play: R, L, R, L, Y, R, Y, R ============ Epona's Song ============ Learned: Get from Malon at Lon Lon Ranch as Young Link. Information: It calls Epona when you're in Hyrule Field as Adult Link AFTER you won her. How to play: A, X, Y, A, X, Y ================ Minuet of Forest ================ Learned: Get this song from Sheik when you reach the Forest Temple as Adult Link. Information: It lets you warp to the Sacred Forest Meadow at any time. How to play: L, A, X, Y, X, Y ================== Nocturne of Shadow ================== Learned: Get this from Sheik in Kakariko Village as Adult Link after you beat the Water Temple. Information: It warps you to the ledge leading to the Shadow Temple at any time. How to play: X, Y, Y, L, X, Y, R ================ Prelude of Light ================ Learned: Get this from Sheik in the Temple of Time after you beat the Forest Temple as Adult Link. Information: It warps you to the Temple of Time at any time. How to play: A, Y, A, Y, X, A ================= Requiem of Spirit ================= Learned: Get this from Sheik in front of the Spirit Temple as Adult Link. Information: It warps you to a spot near the Spirit Temple at any time. How to play: L, R, L, Y, R, L ============ Saria's Song ============ Learned: Get from Saria at the Sacred Forest Meadow as Young Link. Information: When played, it allows you to communicate with Saria at any time. How to play: R, Y, X, R, Y, X ================ Scarecrow's Song ================ Learned: Play a variety of notes on the Ocarina in front of the scarecrow in Lake Hylia as Young Link, then return as Adult Link and play the same notes again. (The notes listed below are the ones I played.) Information: If played in certain areas, a scarecrow appears that you can Hookshot to in order to reach new areas. How to play: Y, A, Y, A, Y, A, Y, A ================= Serenade of Water ================= Learned: Get this from Sheik after you receive the Iron Boots in the Ice Cavern as Adult Link. Information: It warps you to the island above the Water Temple any time. How to play: L, R, Y, Y, X ============== Song of Storms ============== Learned: Get from the man in the windmill in Kakariko Village as Adult Link. Information: It makes it rain at any time when played. How to play: L, R, A, L, R, A ============ Song of Time ============ Learned: Get this song when you get the Ocarina of Time as Young Link. Information: Play this in front of the altar in the Temple of Time as Young Link to gain entrance to the second room (first time only). Also, play this song to move large blue blocks with the Temple of Time symbol on them throughout the world. How to play: Y, L, R, Y, L, R ========== Sun's Song ========== Learned: Get in the Kakariko Graveyard in the passage under the Royal Tomb. Information: It rises/sets the sun at any given time anyplace. How to play: Y, R, A, Y, R, A =============== Zelda's Lullaby =============== Learned: Get from Impa at Hyrule Castle as Young Link. Information: It has many different effects and causes certain things to happen when played in the right places. How to play: X, A, Y, X, A, Y ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 11. Gold Skulltulas -= -=-=-=-=-=-=-=-=-=-=-=-=-= There are 100 Gold Skulltulas throughout the game to find. When you defeat one, you can obtain the token it carried. After you killed enough of them and won enough tokens, bring them to the House of Skulltula in Kakariko Village to get prizes. Here's a list of the prizes you can earn: 10 Skulltulas: Adult's Wallet (holds up to 200 rupees) 20 Skulltulas: Shard of Agony (displays an icon when you are near a secret grotto) 30 Skulltulas: Giant's Wallet (holds up to 500 rupees) 40 Skulltulas: Bombchus 50 Skulltulas: Piece of Heart 100 Skulltulas: Gold Rupee (200 rupees; can get repeatedly) ============= Kokiri Forest ============= 1. Behind the Know-it-All Brothers house. (Young; Night) 2. Behind the House of Twins, use the Hookshot to defeat. (Adult; Night) 3. Empty a bottle of bugs into the bean hole next to the shop. (Young) ============ Hyrule Field ============ 4. Outside of Kakariko Village, there are two trees. Place a Bomb under the tree closer to the Hyrule Castle wall, then fall into the cave to find the Gold Skulltula. 5. Place a Bomb in middle of the circle of stones near the Gerudo Valley entrance to reveal a secret grotto. Jump in and use Din's Fire to burn the webs, then look for the Gold Skulltula on one of the walls. ==================== Market/Hyrule Castle ==================== 6. Enter the guardhouse next to the Market entrance, and roll into the crate next to the guard. (Young) 7. Play the Song of Storms in front of the tree near the point where you meet Talon within the Hyrule Castle gates. (Young) 8. Roll into the tree where the owl was perched when you first entered the area outside of Hyrule Castle to shake one out of the branches. (Young) 9. Go behind the brick arch near Ganon's Castle, and use the Longshot to defeat this Gold Skulltula. (Adult) ============= Lon Lon Ranch ============= 10. Roll into the lone tree behind the buildings to the left, and shake out this Gold Skulltula. (Young) 11. Go along the outer side of the fence surrounding the ranch and defeat the Skulltula on the wooden wall at the back end. (Young; Night) 12. Check the outer wall near the shed and you will spot this Gold Skulltula hanging there. Use the Slingshot/Boomerang to defeat it. (Young; Night) 13. A Gold Skulltula is hanging on the second floor window of Talon's house. Use the Slingshot/Boomerang to retrieve it. (Young; Night) ========================== Kakariko Village/Graveyard ========================== 14. Roll into the tree by the village entrance. (Young; Night) 15. Look up at the ladder alongside the lookout tower. Use the Slingshot to kill it, then climb up to get the token. (Young; Night) 16. On a wall behind the house near the gate leading to Death Mountain. (Young; Night) 17. On the wall behind the House of Skulltula. (Young; Night) 18. On the wall within the building under construction. (Young; Night) 19. Use the Hookshot or Longshot to get to the roof of a house next to Impa's House (east side of town), then use it again to get to the roof of her house. You'll find the Gold Skulltula on the back wall. (Adult; Night) 20. In the Graveyard, look on the wall along the right side. Use the Slingshot and Boomerang to defeat it. (Young; Night) 21. Empty a bottle of bugs into the bean hole on the left side of the Graveyard. (Young) ========== Lost Woods ========== 22. Empty a bottle of bugs into the bean hole in the area adjacent to the Skull Kid's perch to reveal a Gold Skulltula. (Young) 23. Empty another bottle of bugs into the bean hole in an area near the shortcut to Zora's River (same area as Forest Stage hole) to reveal another Gold Skulltula. (Young) 24. After planting a Magic Bean in the hole where the previous Gold Skulltula was found, return as an adult and ride the bean platform to the ledge above to find this one. (Adult; Night) ==================== Sacred Forest Meadow ==================== 25. Get to the top of the hedge maze and look for the Gold Skulltula on the wall along the right side leading to the Forest Temple (to the right when facing the stairs leading to the Forest Temple). (Adult; Night) ==================== Death Mountain Trail ==================== 26. The first bombable wall on the right on your way up the Death Mountain Trail houses a Gold Skulltula. 27. Empty a bottle of bugs into the bean hole at the entrance to Dodongo's Cavern. (Young) 28. As an adult, go back to that ledge above the Dodongo's Cavern where the Bomb Flower used to grow. Destroy the boulder with the Megaton Hammer to reveal a Gold Skulltula. (Adult; Night) 29. Along the path leading to the high wall, destroy the last boulder on the right with the Megaton Hammer to reveal this one. (Adult; Night) ===================== Death Mountain Crater ===================== 30. As Young Link, play the Bolero of Fire to get to the center of the crater, then empty a bottle of bugs into the bean hole nearby. (Young) 31. Near the entrance leading from the Death Mountain Trail summit, roll into the crate nearby. (Young) ========== Goron City ========== 32. In the room with the maze of rocks at the top level of Goron City, get through that room, then roll into the crate at the other end of the room to reveal a Gold Skulltula. (Young) 33. Go to the second floor from the top, and look underneath the center platform above. Use the Hookshot to defeat the Gold Skulltula hanging there. (Adult; Night) ============ Zora's River ============ 34. Roll into the tree by the entrance leading to Hyrule Field. (Young) 35. At the waterfall leading into Zora's Domain, drop into the water below and you will find this one on the nearby ladder. (Young; Night) 36. On the high plateau with the cucco walking around on it, jump across to a ledge with a secret grotto on it to find the Gold Skulltula hanging on the wall. (Adult; Night) 37. After crossing the wooden bridge before the waterfall, look on the wall above to find this Gold Skulltula. Use the Longshot to defeat it and take its token. (Adult; Night) ============= Zora's Domain ============= 38. Go to the top of the waterfall when it is frozen and you'll find the Skulltula on the left wall. Stand at the edge and use the Hookshot to defeat it. (Adult; Night) =============== Zora's Fountain =============== 39. Roll into the tree near the entrance to the Great Fairy's Fountain to shake out a Gold Skulltula. (Young) 40. There is a Skulltula on the wall by the fallen log in the water. Use the Slingshot and Boomerang to defeat it. (Young; Night) 41. On the small piece of land where you found the Great Fairy's Fountain, come here once you have obtained the Silver Gauntlets. Lift up the gray boulder and throw it, and drop into the hole it reveals. Go up the incline (use the Lens of Truth to see the hidden Skulltulas), then look on the wall overlooking the area at the top to find it. (Adult; Night) ========== Lake Hylia ========== 42. Empty a bottle of bugs into the bean hole outside of the Lakeside Laboratory. (Young) 43. On the wall behind the Lakeside Laboratory. Use the Slingshot and Boomerang to defeat it. (Young; Night) 44. On the small island where you obtain the Fire Arrow, near the Serenade of Water platform. (Young; Night) 45. Inside the Lakeside Laboratory, use the Iron Boots to sink to the bottom of the pool of water. Then, roll into the crate to reveal this Gold Skulltula, and use the Hookshot to kill it. (Adult) 46. Use the Longshot to reach the top of the large tree above the Water Temple, where you will find this Gold Skulltula. (Adult; Night) ============= Gerudo Valley ============= 47. About halfway across the wooden plank by the entrance, look to the right to find a Gold Skulltula on the wall. Use the Slingshot and Boomerang to defeat it. (Young; Night) 48. Look on the wall behind the carpenters' tent. (Adult; Night) 49. Another Gold Skulltula is under the stone arch across from the carpenters' tent. (Adult; Night) 50. Walk onto the bridge overlooking the river below, and look to the right (north). Use a cucco and land on the platform far below, then empty a bottle of bugs into the bean hole there. (Young) ================= Gerudo's Fortress ================= 51. After you get the Gerudo Membership Card, get to the roof of the fortress by using the Longshot to reach the chest, and look on the back wall to spot this Gold Skulltula. (Adult; Night) 52. After you get the Gerudo Membership Card, go up to the Horseback Archery Range, then go over to the northern target pole. Look up and use the Longshot to defeat the Gold Skulltula hanging there. (Adult; Night) ================= Haunted Wasteland ================= 53. Climb inside the stone structure where you discover the phantom guide and you'll find a Gold Skulltula. (Adult) =============== Desert Colossus =============== 54. Empty a bottle of bugs into the bean hole near the entrance to the Spirit Temple. (Young) 55. Walk over to the oasis and look in the branches of the surrounding palm trees to spot this Gold Skulltula. Be careful of the Leevers and use the Longshot to get it. (Adult; Night) 56. After planting a Magic Bean in the bean hole as Young Link, return as an adult. Ride the bean platform as an adult and you'll find a Gold Skulltula atop one of the high platforms you fly across. (Adult; Night) NOTE: The only differences between the two games lies in the dungeons, so Gold Skulltula locations for both will be listed appropriately below. ========================= The Great Deku Tree (OoT) ========================= 57. In the room where you get the Compass, a Skulltula is in an alcove in the left side of the room. 58. After you fall into the basement, you'll see one on the metal bars in the wall. 59. You'll see another one on the vine wall near the lit torch in the basement. 60. In the room where the enemies fall from the ceiling, burn the web on the wall, then bomb the wall to find a Skulltula in the next room. Use the Boomerang to grab its token. ======================== The Great Deku Tree (MQ) ======================== 57. Roll into the crate next to the chest containing the Map, and you'll find this one. 58. In the room where you get the Compass, stand on the high ledge and look at the vines on the side wall. Send a Bombchu up there to clear the boulders at the top, then climb up. Use the Slingshot/Boomerang to get the coin from this Gold Skulltula. 59. In the basement, go into the room with the four torches and tombstomes. Play the Song of Time in front of various tombstones to make blocks appear. Climb onto them to reach the Skulltula on the ceiling, then use the Slingshot and Boomerang to defeat it. 60. In the same room as the previous one, light up a Deku Stick (or use Din's Fire) and burn the web blocking the northeast doorway. In that room, defeat the enemies and use the Slingshot and Boomerang to beat this one. ====================== Dodongo's Cavern (OoT) ====================== 61. In the room with the enemies that explode after defeated, play the Scarecrow's Song where you see a ledge high above the ground, then use the Hookshot to reach it. 62. In the room across from the high ledge, use the Boomerang to get the token. 63. In the room where you detonate all the Bomb Flowers at once, use the Longshot to get the one in an alcove at the top of the stairs. 64. There's another one on the vines above the large set of stairs with the Bomb Flowers surrounding the base. 65. On the first floor, get to the room where you climb up the blocks to the upper path. Follow it to the end and drop down, then push the nearby block into the lower area. Push it ahead to the doorway and bomb it open. In that room is this spider hidden behind an Armos. ===================== Dodongo's Cavern (MQ) ===================== 61. On the first floor, go into the east room with the middle area surrounded by Bomb Flowers. Go into the southern room from here to find a wall of blue blocks. Play the Song of Time as you progress through the room until you find the Gold Skulltula on the ground in the back corner. 62. On the second floor, go to the room where you have to push blocks around to light three torches. Light the torches to unlock the northern room, then go in there. Roll into the crates to find this Gold Skulltula. 63. On the second floor, go to the west room where you fight the Lizalfos. You will notice a row of rocks in the back of the room. Bomb them and follow the path to a Gold Skulltula. 64. In the west side of the first floor, go to the blue room with the Poes. Trigger the first switch by blowing up the first wall of Bomb Flowers. Enter the northern room it opens up behind you. You will find a Gold Skulltula on the upper corner of the wall; use the Slingshot and Boomerang to reach it. 65. On the first floor within the giant Dodongo's head, go to the room with the tombstones and the fiery wall. Toss a Bomb over the fire to hit the crystal switch, then climb across to find a bunch of Armos Knights. Defeat them all by standing on the nearby ledge and tossing Bombs, then climb up the steps behind them. From the top step, jump onto the wall to the right and defeat the Gold Skulltula you find there. ============================== Inside Jabu-Jabu's Belly (OoT) ============================== 66. In the room before the boss chamber, this one is crawling on the vines along the side of the high ledge. 67. When you push the switch to make the water appear in the room shortly after you meet Ruto in the basement, climb the ladder and beat the Skulltula. 68. Drop into the hole where the Green Parasitic Tentacle was and use the Slingshot to kill the Skulltula on the wall nearby. You will need the Boomerang to retrieve the token! 69. Another one is on the wall near the previous one. ============================= Inside Jabu-Jabu's Belly (MQ) ============================= 66. In the room where you get the Boomerang, play the Song of Time to remove the blue block, revealing this Gold Skulltula on the ground. 67. When you're in the room with many different branches, take the left path and go north into that room. Defeat the enemies in there, then step on the switch and ride the water upward. Throw Bombs at the rock in the wall to clear it, then destroy the Skulltula and collect its token with the Boomerang. 68. In the room before the boss chamber, climb the wall to the high perch. Use Din's Fire to kill the Gold Skulltula on the other side of the barrier. Then, target the coin and collect it with the Boomerang. 69. In the basement room below the room with all the holes in the floor, get into the southeast room. Defeat all the enemies in the room (two enemies in the water, plus three invisible Keese; use the Lens of Truth). Once all enemies are defeated, a Hookshot target will appear in the water. Climb from it to reach the opposite ledge, then use Din's Fire to burn down the web granting you access to the Gold Skulltula. =================== Forest Temple (OoT) =================== 70. In the first room where you kill the Wolfos look at the right side. You'll see some vines so climb up them. Get on the tree and walk to the other one and hop on it. If you look up a little see it and kill it with your Hookshot. 71. Go in the main room where you see the Poes run away. Head straight through the lamps and cross to the other side and when you get to the door, look around to the right and you'll see it. Kill the gold Skulltula and nab the coin. 72. Get to the northeast garden area from the main room. Go to the ledge in the northeast corner (the one with a chest on it). Hookshot onto that ledge via the chest and go around the corner to find this Skulltula. 73. Get to the upper area of the northwest garden room (by straightening out the western inverted hallway and falling through the hole in the room at the end). You will see a narrow path atop columns you can jump to. Do so and look at the vines above to find this Skulltula. 74. In the basement, go into the room where you turn the walls. Keep turning the walls until you can access the southwest room (the one with the chest). Defeat the regular Skulltula, then look on the right wall for this one. ================== Forest Temple (MQ) ================== 70. In the hallway with the Skulltulas after the entrance room, look above the locked door at the end. Use the Hookshot to defeat this Gold Skulltula. 71. In the large puzzle room (east from the central hub), head to the right upon entering. On the floor around the corner is the Gold Skulltula. 72. From the central hub, enter the northwest garden area. Directly above where you enter, you'll find a Gold Skulltula hanging on a Hookshot target. 73. In the same room as the previous Gold Skulltula, drain the well and climb down it. Follow the path all the way to the far end and you will spot this one on the wall; use the Hookshot to get it. 74. From the previous one, climb up the vines at the east end of the passage below the well. You will climb up and into the northeast garden room. When you emerge on the ledge above, this Gold Skulltula will be on the ground nearby. ================= Fire Temple (OoT) ================= 75. In the large lava-filled room east of the entrance room, get to the northern ledge with the blue block on it. Play the Song of Time to make the block move, granting you access to the room you couldn't enter otherwise. Go in that room and defeat the Skulltula. 76. Another is in the room with the maze and the boulders. Get to the northeast corner of the lower level, and bomb the wall in that corner. You will reveal a hidden room with this Skulltula on the wall. 77. On the upper level of the maze room, get to the door across from the platform you bombed open. Play the Scarecrow's Song and Hookshot to the scarecrow on the ledge above. Hookshot across to the target on a ledge that will take you upward to 4F. In that room, climb the first fence and you will see the Skulltula ahead. 78. From the previous Skulltula, climb up to 5F and enter the room there. Go forward to the pit and look on the left wall to spot this Skulltula. 79. In the first room of the temple, use the Megaton Hammer to clear the statue blocking the lower-right door. Get through that room, then in the second room, you will see a Like Like. The Skulltula is on the wall behind it. ================ Fire Temple (MQ) ================ 75. In the large lava-filled room to the west of the entrance, get to the north end of the room. Go through the lower door to find a prison cell. After freeing the Goron, you will find this Gold Skulltula on the wall behind it. 76. On the second floor, enter the maze-like room where you can Hookshot onto the upper ledges. Do so, and jump to the ledge with a cracked floor. Stand at the edge by the Hookshot target and play the Song of Time to make a block appear. Climb it and Hookshot your way to the platform which will bring you to the fourth floor. Continue around and up to the fifth floor room. Once there, run around to the block surrounded by fire, and pound the rusted switch with the Megaton Hammer to raise Hookshot targets. Go back to the start and step on the regular switch, then Hookshot to the upper ledge and pull the block aside quickly before the fire reappears to reveal the Gold Skulltula. 77. On the third floor, get to the large eastern room where you can use the Megaton Hammer on the block to fall to the first floor. Stand at the edge of the middle platform and play the Song of Time to make a block appear in the air. Climb onto it and jump to the northeast, making it over the fire walls below, then enter the room nearby. Defeat the Lizalfos and you'll find this Gold Skulltula on the back wall. 78. On the third floor, in the large eastern room again, enter the door at the center. Hookshot across to the target on the opposite side, then climb onto the target block and jump over the fire wall to reach the middle lower area. There is an alcove in the middle area; bomb it to reveal the Gold Skulltula in a hidden compartment. 79. From the previous one, exit the room via the northern door. Step on the switch to lower the fire wall, then go into the room behind it. Defeat the Flare Dancer and get the Key (trigger the center platform and jump off), then continue through the next few rooms to reach the fifth floor. Once there, go around to the floor switch and press it to remove the fire around the chest temporarily. Go forward a little and play the Scarecrow's Song, then Hookshot up to the scarecrow and open the chest to get a Key. Go back to the crystal switch and use the Megaton Hammer to fall into the fourth floor. Continue into the next room and use the Megaton Hammer to make steps appear below. Once you reach the room after this, the Gold Skulltula is on the wall. ================ Ice Cavern (OoT) ================ 80. In the room with the silver rupees and the spinning blades, cut down the icicles in the room and you'll find a Skulltula hiding on the wall above. 81. In the room where you have to push the block around the room, look for the Skulltula on the wall above the pit near where you first enter the room. 82. In the room with the Heart Piece and the Compass, look behind one of the columns and you'll see the Skulltula high above you. Use the Hookshot to kill it and take its token. =============== Ice Cavern (MQ) =============== 80. In the northwest room where you get the Heart Piece and Compass, this Gold Skulltula will be stuck in some red fire. Go near it and play the Song of Time twice (once on the ledge, then a second time on the first blue block) to make a second block appear. From the second ledge, melt the ice with the Blue Fire, then defeat the Gold Skulltula. 81. In the large room to the east, hit the crystal switch on the ceiling upon entering. Then, simply kill the now-unprotected Skulltula on the floor on the south side. 82. In the same room as the previous one, stand by the north ledge and play the Scarecrow's Song. Hookshot up to the scarecrow and defeat the Gold Skulltula on the wall. ================== Water Temple (OoT) ================== 83. Drain the water level, then get to the first floor and take the southern path. Bomb the cracked floor and continue until you reach a gate with a crystal switch on the other side. Hit the switch with a spin attack to open the gate, then enter to find this Skulltula. 84. In the room below where you found the Longshot, there are caves with whirlpools in them. This Skulltula is on the wall above the third vortex. Use the Iron Boots to stop moving and hit it with the Longshot. 85. Drain the water level, then enter the central column room. Longshot your way to the ledge with the Triforce symbol, and aim upward to find this one on the high wall. 86. Once you have the Longshot, get to the room with the waterfall and the platforms falling down it (third floor, room directly west of the main area). This Skulltula is on the right wall. 87. In the room with the boulders rolling through the water, go through the room with the Stingers and reappear on a ledge next to where the boulders fall. Look at the wall behind where the boulder falls to find this one. ================= Water Temple (MQ) ================= 83. In the room with the fast-moving water and the vortexes (the room after defeating Shadow Link), you'll find this one on the high wall above the second vortex. Use the Longshot to kill it while standing on a target block. 84. After raising the water level halfway in the central tower, exit the room and run to the south side of the platform on the second floor. Step on the switch to raise the gate, then run around the path until you reach some crates blocked by another gate. Use Din's Fire to light the torch behind it, opening the gate, then roll into the crates to find the Gold Skulltula. 85. After raising the water level halfway in the central tower, go out to the main room and enter the western room on the second floor. Longshot to the ledges above and you will find some crates. Pick up a small box and carry it back to the central room, jumping over the water along the way. Get to the opposite side of the platform and place the box on the blue switch to keep the east door open, then enter that room. Roll into a crate next to the door to find a crystal switch; hit it to make Longshot targets appear. Defeat the Lizalfos and grapple through the ceiling to the target above. In that room, roll into another crate to find this Gold Skulltula. 86. After getting the Boss Key and pressing the switch to raise the gates, sink to the first floor of the central chamber and take the north path into the next room. Stand at the right edge and use the Scarecrow's Song, then Longshot across and sink into the room below the waterfall. In the room ahead, defeat the Stalfos and roll into the crates to get a Key. Exit and pass through the underwater tunnel again, then surface and unlock the room to the right. In there, raise the water jets by hitting the crystal switch, then jump on them and use Din's Fire to light some torches (use Fire Arrows or Din's Fire again on the ones you missed quickly). Enter the next room and defeat some Baby Dodongos, then Longshot to the south ledge and go into that room. Roll into a crate in the corner to find this Gold Skulltula hiding. 87. On the first floor, go through the south path. When you reach the room at the end, shoot Fire Arrows to light the torches on the back wall to open the gate. Use the Scarecrow's Song to reach the larger platform, then Longshot to it and find the Skulltula on the ceiling in the back room. ======================== Bottom of the Well (OoT) ======================== 88. Walk through the wall exactly north of where you get the Compass and you'll find the Skulltula in the hidden room. 89. Walk through the wall on the upper-right side of the room where you got the Compass and walk around the right wall of that room to reach the Skulltula! 90. In the room with the BIG invisible holes, get across that room and enter the door there. You'll end up in a room with a Skulltula. I suggest you use the Lens of Truth so you know where those holes are! ======================= Bottom of the Well (MQ) ======================= 88. In the basement level where you get the Lens of Truth, there are four branches to take. Go on the eastmost one and use the Lens of Truth to spot the hidden Skulltulas along the way. At the end of the path, you will find the Gold Skulltula to defeat. 89. In the main room, go to the southeast area and face the center area to find some boulders in the wall. Bomb them and enter the room there. Defeat the Skulltula and press the floor switch to open a door to the north. Go around (you can NOT jump over the pit) and enter the room you just opened. Use the Lens of Truth to spot/defeat the hidden enemies, then pull back the tombstone to find the Gold Skulltula. 90. In the room where you get the Map, go into the cell in the southwest corner. Shoot the crystal switch on the wall to open the northwest door, then enter the room behind you. Use the Lens of Truth to reach the Key at the other side of the room, then exit. Make your way across to the far east side of the floor, dorp down and climb up the other side, and unlock the way to the next room. Inside, get to the back of the room and you will find this one. =================== Shadow Temple (OoT) =================== 91. In the room with the guillotines and platforms you have to jump across, get to the ledge where you fight the Stalfos Knight. Turn left and use the Lens of Truth to reveal hidden ledges. Jump across them to reach a hidden door. Defeat the enemies in the next room (use the Lens of Truth to avoid the spinning blades), and the gate will open. Enter that small room to find chests and this Skulltula. 92. In the room with the two sets of spikes that fall from above, enter the prison cell on the left side of the path. You will find this one on the back wall inside. 93. In the room with the large skull statue, you will find the Skulltula on the wall behind the skull. 94. When you reach the room where you board the ship, climb the ladder to reach the high ledge. Turn around and play the Scarecrow's Song at the edge to make a scarecrow appear on the opposite ledge. Longshot over to that ledge and you will find this Skulltula on the wall. 95. In the room with the maze of invisible walls, enter the western room. You will find three skull head statues spinning around. The Skulltula is on the wall behind them. ================== Shadow Temple (MQ) ================== 91. In the room where you have to push the block under the spikes, check inside one of the jail cells to find the Gold Skulltula hanging on the wall. 92. At the end of the hallway with the fans, enter the room with the ReDeads. This Gold Skulltula is hanging on the wall straight ahead from when you enter. 93. In the hallway with the fans, use the Hover Boots and the Lens of Truth to reach a hidden room to the north. In there, defeat the Gibdos and bomb the piles in the corners to reveal a Gold Skulltula. 94. After you are dropped off by the ferry boat, cross the statue to reach the other side. Turn around and look downward to see the Gold Skulltula on the opposite wall. Use the Longshot to kill it and take its token. 95. In the room before the boss's room, check the eastern area to find the Gold Skulltula on the side of one of the invisible platforms. Use the Lens of Truth to see the platforms, then use the Longshot to get it. ================================ Spirit Temple (Young Link) (OoT) ================================ 96. In the room where you collect the silver rupees to lower the bridge in the middle of the fence, get to the opposite side of the room and look at the fence to find this Skulltula hanging on it. 97. When you climb up the wall to the second floor, turn around and you will spot this one on the wall above the pit. 98. In the room before the Iron Knuckle battle, look above the door to find it hanging there on the wall. =============================== Spirit Temple (Young Link) (MQ) =============================== None. ================================ Spirit Temple (Adult Link) (OoT) ================================ 99. In the room with the boulders and the five silver rupees, play the Song of Time in front of the blue block to move it. The Skulltula will be hidden in that alcove. 100. In the room with the giant statue, get to the southwest corner and go up the stairs to the top floor. Then, face the northwest ledge across the room and play the Scarecrow's Song at the edge. Longshot over to the scarecrow that appears, and you will find the Skulltula on the wall. =============================== Spirit Temple (Adult Link) (MQ) =============================== 96. As an adult, revisit the room with the sun blocks and the fire. There is a block behind the wall next to the crystal switch. First, hit the switch to temporarily lower the fire walls, then pull that block around to the light (it'll take a couple of tries). Doing so will make a platform appear above. Longshot to it, then use the Longshot to kill the Skulltula on the other platform and get its coin. 97. In the sand pit room with the Leevers (northeast door in the geyser room), this Gold Skulltula is stuck to the ceiling for easy access with your Longshot. 98. In the locked room on the fourth floor with the Triforce symbol in front of it, you will find an Iron Knuckle. (The Key needed to access this room is in a hidden chest at the end of the mirror room ahead; use the Lens of Truth to spot it.) There are also three brick structures that only the Iron Knuckle's attack can destroy. Lure it to the north and east walls and have it attack, clearing the way so you have access to the Gold Skulltulas. 99. See #98. 100. In the room with the geyser and the crawlspace in the center, unlock the northwest room with a Key. Pound the switch to open the first of six openings alongside the room. Play the Song of Time in the first one to open the next. For the next 5, play: Epona's Song, Sun's Song, Song of Storms, and finally Zelda's Lullaby. In the following room, the Gold Skulltula is on the southwest wall. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 12. The Trading Process -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= To get the Biggoron's Sword, complete the following steps as Adult Link (to complete each step, you need to equip the item and use it in front of the person in question): 1. In Kakariko Village, you will get an egg from the girl who raises cuccos. It will soon hatch and Link can take it to a nearby building to wake Talon. Go back to the girl and she will give you Cojiro, a blue cucco. 2. Go to the Lost Woods and visit the area where you met Skull Kid earlier. This time, you will see a strange man by the stump. Seeing the cucco will lift his spirits and he will give you an Odd Mushroom to deliver to his grandmother in Kakariko Village. You have 3:00 to deliver the mushroom or it will go bad, forcing you to get another one and try again. 3. Go back to Kakariko Village and enter the shop (near the entrance to Death Mountain Trail). Walk around the counter and go out via the back exit, then go up the steps and into the other building to reach the Potion Shop. The woman here will give Link an Odd Poultice in return for the Odd Mushroom. Bring it back to the Lost Woods. 4. When you get back to the Lost Woods, the man will be gone and a young Kokiri girl will be in his place. Give her the potion in return for the Poacher's Saw. 5. Go to the carpenters' tent in Gerudo Valley. Give him the saw and he will give you the Broken Goron's Sword. 6. Make your way up the Death Mountain Trail and visit Biggoron at the summit. He will take the sword and give you a Prescription for eye drops from King Zora. 7. Go to Zora's Domain and show King Zora the Prescription. He will give you an Eyeball Frog, which you must bring to the professor in the Lakeside Laboratory at Lake Hylia. You must do so within 3:00 or the frog will go bad and you will have to get another one from King Zora to try again. You can NOT cheat by playing songs and warping, though riding Epona to move quickly across Hyrule Field is recommended. 8. Bring the Frog to the professor at Lake Hylia. He will turn the frog into the World's Finest Eye Drops, which you need to rush to Biggoron. This time you will have 4:00 to reach the top of Death Mountain Trail. Again, you can not use warps, so use Epona to get across the map quickly. 9. Quickly get back to the top of Death Mountain Trail and give the eye drops to Biggoron. He will give Link a Claim Check for the sword, and asks that you wait three days. 10. Wait three days (play the Sun's Song repeatedly to quickly cycle the days/nights while standing in front of Biggoron), then return. Give Biggoron the Claim Check and he will give you Biggoron's Sword. Biggoron's Sword is the strongest sword in the game; it is twice as strong as the Master Sword is. However, it is so large that you cannot use the sword and the shield at the same time. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 13. Great Fairy Fountains -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NOTE: At each fountain location, stand on the Triforce symbol and play Zelda's Lullaby to summon the fairy. Great Fairy #1 Reward: Spinning Sword Attack + Magic Meter Found: On top of Death Mountain by the Death Mountain Crater entrance, bomb the wall next to it and enter the cave. Great Fairy #2 Reward: Din's Fire Found: Once you have the Bomb Bag, go to Hyrule Castle. Instead of sneaking over to the castle, go right into the dead end with the sign by it. Blow up the huge boulder and enter the cave. Great Fairy #3 Reward: Farore's Wind Found: Go to Zora's Fountain and instead of going into Jabu-Jabu's Belly, go past him until you reach land in the northeast corner of the area. Then, blow up the boulder to reveal the entrance to the fountain. Great Fairy #4 Reward: Doubled Magic Meter Found: After the Fire Temple is completed (or once you have the Megaton Hammer), Hookshot back to the entrance of Death Mountain Crater, but once you get past the broken bridge you should see a boulder that stands in your way. The Megaton Hammer will clear the boulder so you can enter the fountain area. It's a good idea to get this one prior to receiving the Lens of Truth due to its high magic use! Great Fairy #5 Reward: Nayru's Love Found: When you are in the Desert Colossus area, search along the sides and look for a crack in a wall between two palm trees. Bomb it and you'll find the Great Fairy's fountain. Great Fairy #6 Reward: Doubled Health Found: Once you get the Golden Gauntlets from the Shadow room in Ganon's Castle, go outside. Remember where you got Din's Fire (see Great Fairy #2) and go back to that same spot. Pick up the huge pillar at the end of the path to toss it aside, revealing the entrance to the final fountain. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 14. Mini-Games -= -=-=-=-=-=-=-=-=-=-=-= =============== Bombchu Bowling =============== As Young Link, enter the building below the stairs and left of the shooting gallery, and you will find this game. You can pay 30 rupees to get 10 Bombchus, and the objective is to destroy three targets at the back end of the "alley". The target will be colorful with a black hole in the middle; that is where you must aim. Keep in mind that if you aim to the sides, the Bombchu will move along the wall, so plan your angles accordingly if you want. The first target will always be easy to hit, with the only obstacles being a Blade Trap and a single cucco. The second target will introduce a second cucco to the mix, and the third one will place a much larger cucco in the way. Hit all three targets before running out of Bombchus and you will win the current prize. After each round, the prize will change, and the prizes appear in a set order (a random prize is picked when you play for the first time, but they go in order after that point): Bombs, Bomb Bag (upgrade), 50 rupees, Bombchus, Piece of Heart ======================== Dampe's Underground Race ======================== As Adult Link, go to the Graveyard and pull on the tombstone near where the soft soil spot was as a child. Fall into the hole that appears and you will land in a room below. Go forward and you will see the ghost of Dampe, who will challenge you to a race. Basically, follow him through this maze of rooms quickly while avoiding the fire Dampe drops periodically. The path is the same each time, but if you don't keep up at certain spots, doors will close and you will automatically lose the race. If you reach the final room, you will receive the Hookshot. If you return later and race again, get to the end within 1:00 to receive a Piece of Heart. In order to successfully do that, you will need the Longshot to utilize a shortcut near the end. In the room with the winding path around a wide pit, use the Longshot to reach the torch at the top, allowing you to skip that path entirely. To exit the underground room, continue onward and play the Song of Time to move the block, then follow the path to emerge in the village windmill. ========================================= Dampe's Heart-Pounding Gravedigging Tour! ========================================= In the Graveyard, come between 18:00 and 21:00 as Young Link (as soon as night begins, do not use the Sun's Song) you will find the gravekeeper Dampe wandering around. If you talk to him, you can pay 10 rupees and he will dig in the spot he is currently standing on. He moves slowly but will eventually walk around the path leading through the graveyard. He can dig anywhere, but it will be ineffective on the cobblestone path; wait for Dampe to walk onto one of the dirt patches along the path and have him dig there. You can win rupees, nothing at all, or a Piece of Heart by playing this game. It takes patience to win the big prize, so be prepared! =========== Diving Game =========== In Zora's Domain as Young Link, get to the top of the high waterfall (to the left of King Zora's room). Talk to the Zora standing at the edge and pay 20 rupees to play this game. He will throw five rupees into the water below, and you will have 50 seconds to dive and collect them all. Basically, jump down into the water below and dive (press/hold A) while moving around to grab the rupees. Collect them all and talk to the Zora again to receive your prize. The first time you do this, you will receive the Silver Scale. For subsequent tries, your prize consists of the value of the rupees you actually collect! ============ Fishing Pond ============ On the eastern shore of Lake Hylia, enter the building there and you will find the Fishing Pond. Pay the man at the counter 20 rupees and you will receive a fishing rod (you can not use items in here, and the rod takes up the B Button). You can walk around the pond and stand anywhere, even in the water (as long as you are standing, not swimming). When you are ready to fish, face in the direction you want to cast the line and press B. If you press Z repeatedly, you can target the different fish within your sights to aid in what direction you should be casting. If you are aiming for a particular area, it may be beneficial to wear the Iron Boots. Once you cast the line, you can use the Control Stick and B to move the line around, drawing the attention of nearby fish. If you hold A, you will start to reel the line in. You can zoom in to the line's location after casting by pressing Z. Pay attention and watch the fish moving near the hook; if no fish are nearby or they are simply ignoring it, wiggle the line around a bit or reel it in entirely to re-cast. When a fish bites, hold A and pull back on the Control Stick to start reeling it in. If you hold R as well as A, it will help you reel it in quicker. If you have the Rumble Pak accessory in your controller, it will vibrate at a certain strength based on the weight of the fish and how tough of a time it is pulling your line. Sometimes the fish will get away even if you are reeling it in, but that is all part of the game. If you do nothing at all, it will also get away. If you successfully bring in a fish, you will find out its weight and can choose to keep it or throw it back. Keep the fish if it is a record-breaking fish, then talk to the man to get your prize (Piece of Heart as a child, and the Golden Scale as an adult). The key to knowing if you have a worthwhile fish is if you are told it is a "real lunker" when caught. That means you caught the biggest fish in the pond and will almost certainly break the size record for a prize. As Young Link, the biggest fish is 10+ pounds; as Adult Link, it is 15+ pounds. After you earn the big prize as a child or adult, the elusive Sinking Lure will be hidden somewhere around the pond. Possible locations include the top of the submerged log, the source and mouth of the small stream leading from the outer wall, and against the wall to the left of said stream. It is not visible, but you will get it when it is in one of those locations. It is illegal to use normally, but you can talk to the man to make it allowable. This lure weighs down the hook so you can catch the eel-like Hylian Loach at the bottom of the pond as Adult Link for a 50-rupee prize. For a little bit of fun, you can also catch the man's hat if you have good aim. It is not recommended though, as you will have to pay a 50-rupee fine! Aside from that, realize that it may take a bit of patience to be successful here. After all, that's what fishing is about! ============ Forest Stage ============ In the Lost Woods, there's an area where you run into a couple of Business Scrubs near a grassy area (it's the same area where the soft soil spot is). Go into the grassy area, then walk towards the butterflies and you'll fall into a secret grotto. This seemingly empty room is called the Forest Stage. The trick is to wear masks as Young Link to get the attention of the Deku Scrubs that emerge below. Depending on the mask you wear, you may receive rewards or end up getting massively attacked! The Skull Mask and Mask of Truth give the best results, oddly enough. ============= Getting Epona ============= Getting Epona can be very tricky if you don't know how. This section will help you beat Ingo and win Epona to keep! 1. Learn Epona's Song. As Young Link talk to Malon in the horse corral in Lon Lon Ranch after meeting Princess Zelda. Talk to her until she mentions a song, then use your Fairy Ocarina and she will teach you Epona's Song. 2. Become Adult Link and get at least 70 rupees. 3. Talk to Ingo outside the corral at Lon Lon Ranch and pay 10 rupees to ride the horse. Instead of getting on the horse provided, play Epona's Song and Epona will run up to you. Ride her around the corral to practice. Wait until the time is up. 4. Talk to Ingo again and pay to ride again. Play Epona's Song and get on Epona. This time, walk up to Ingo while on Epona and use L-Targeting to talk to him. He'll challenge you to a race with a 50-rupee wager. 5. Win the first race against Ingo. He'll challenge you to a second race. Win again and you'll get Epona. 6. Use A button to get Epona running really fast and jump over any fence to escape the ranch. Race Tips: Racing Ingo can be tough. Here's how to win. Hold forward on the Control Stick as soon as the race begins. Use the carrots (push A to use a carrot), but do NOT use the last one. That way you can keep up with Ingo easily. Hug the fence and wait for him to move out of your way. Then use up all the carrots you have EXCEPT ONE to speed Epona up and pass him. Wait until a second carrot appears and use it, and then keep doing this to keep ahead of Ingo. NEVER USE YOUR LAST CARROT! Just keep using the second-to- last carrot. If you use the last one you'll slow down big time and lose. ===================== Hyrule Field Big Poes ===================== To get the fourth Bottle, you must capture the 10 Big Poes as Adult Link in Hyrule Field. Defeat them with two arrows, then capture them in Bottles. Give them to the weird man in the guardhouse in the Market to gain points. Gain 1000 points (100 per Big Poe) to win the Bottle. Here's a list of where those 10 Big Poes can be found: 1. The first one is located in front of Hyrule Castle. Run with Epona towards Lon Lon Ranch from the gate and one should appear. 2. Next is going south near Gerudo Valley. Go to the right of the white tree and get back on the road to Lake Hylia. One should appear under the cliff of the entrance. 3. Same place as #2, but don't go around the tree. Just stay on the path and one should appear (Only one appears at a time). 4. There is a stone wall near Lon Lon Ranch (not the one connecting to the ranch; it's towards the east). Stand at the corner and one shoul eventually appear. 5. Near the east of Lon Lon Ranch (There's got to be a connection), there is a fork in the road separated by a silver rock. From the north, go to the left of the rock and through the fence's opening. One should appear. 6. In the east of Hyrule Field, there is a clump of trees south of the Kokiri Forest entrance. Weave through the trees to find at least one Big Poe. 7. The next Big Poe is in the same area as the stream west of Hyrule Castle. At the lone tree, from the east, go towards the west and go to the left of the tree. Continue until you see it appear. It will appear on the other side of the stream. 8. In that same clump of trees as #6, there is a white tree at the far west. Go west and to the right of that tree. One should appear. 9. In the west of Hyrule Field, there is a short stream near a part of Hyrule Castle. Go to the stream, find a white tree, and go to the left of it. One should appear. 10. This one's impossible to find if you don't know what you're looking for! There is a small cliff to the south of the entrance to Kakariko Village. Take Epona, go on top of the cliff, ride right up next to the railing, get your Fairy Bow ready. One pops out from under you and starts running. Take good aim and shoot it twice before it hits the wall and disappears. You will only have about two seconds. ============ Horse Racing ============ When you are Adult Link, return to Lon Lon Ranch and you will find that Ingo is now running the show. You can pay 10 rupees for the chance to ride a horse within the fenced-in area for 60 seconds. Ingo will have a horse ready for you at the start, though if you play Epona's Song, Epona will appear and you can use her instead. Within the ranch, you can ride around and get accustomed to the horse controls (use the Control Stick to steer or accelerate/brake, and A to use a carrot). Carrots can be used as a temporary speed boost, but you can have a maximum of six as shown on the screen. They will regenerate after a couple of seconds, but if you use all six of them, it will take longer but they will all reappear at once. The smarter idea, especially when racing, is to use carrots when needed, but do not use the last one. The speed boost is necessary to jump over objects such as fences (you should be approaching straight ahead rather than from an angle). This mini-game is a precursor for obtaining Epona to keep; see the "Getting Epona" mini-game listing for more information on that! ======================= Horseback Archery Range ======================= After you receive the Gerudo Membership Card, ride Epona up the path to the right of the Gerudo Fortress complex to find a long track and wooden targets. Talk to the man while riding Epona, then pay 20 rupees to play the shooting game. Epona will automatically run along, and you will have 20 arrows to shoot at the various targets. Each pot is 100 rupees, getting a bulls-eye on the round wooden targets is 100 rupees, and hitting the other rings of the targets gets you 30 or 60 rupees. As for the game's track, you will run along the path to the far end where a high target can be found. Epona will run around this target and return to the opposite end, where another high target can be found and possibly shot at before the game ends. You will have two passes at the targets in the center area, giving you more chances to get points from hitting them. The pots are situated in that middle area as well, but I recommend hitting them on your first pass. Aim for bulls-eyes on the wooden targets only, as you have a limited number of arrows, and despite the movements making it difficult. If you earn over 1000 points, you will get a Piece of Heart. Get over 1500 points to earn a quiver upgrade. After you win both of the big prizes, subsequent scores above 1000 will earn you 50-rupee prizes. It will take a LOT of practice to succeed at this game, especially to get to the 1500-point goal. =========================== Kakariko Village Cucco Lady =========================== As Young Link, go to the southeast area of Kakariko Village to find a woman standing next to a fenced-in pen. Talk to her and she will ask you to find her seven cuccos that went missing. To catch one, simply find a cucco and pick it up, then return to the pen and toss it in. Here are their locations: 1. You find one near the entrance to the village. 2. You find another near the pen walking around. 3. Roll into the crate at the bottom of the stairs near the Potion Shop. 4. Take a Cucco that you've caught and walk up the stairs where the half built building is, then fly across the gap to reach the Cucco on the ledge by the House of Skulltula. 5. You find one wandering near the gate leading to Death Mountain Trail. 6. Take a Cucco you caught, and go up the stairs that lead to the inside of the windmill. Get a running start, and jump towards the big fence. When you're next to it, let go of the cucco and then climb onto the top of the fence, and you'll find the other cucco. 7. Throw the cucco you just found over the fence after you go up the steps in back of the Potion Shop. Then, climb the ladder by the wall and you'll see the last one by the windmill. ============================== Magic Bean Soft Soil Locations ============================== In Zora's River as Young Link, you will come across a man sitting against a high fence. Talk to him and he will offer to sell you a Magic Bean. Initially it is 10 rupees, and you can only buy one at a time, but each subsequent time you come to buy a bean, he will add 10 rupees to the cost (20, 30, 40, up to 100 rupees for the last one). You need to plant the Magic Beans into the special soft soil spots located throughout the world. One of them is next to the man, as you can see. When you do so, a sprout will appear. Return as Adult Link and a platform will have grown in, which you can ride on to reach otherwise inaccessible areas or use as shortcuts. Here are those locations: 1. In Kokiri Forest, find the patch to the right of the Shop. 2. Enter the Lost Woods from Kokiri Forest and go left twice to find the patch on the ledge. 3. Enter the Lost Woods like before, but instead, go right, left, right, left, and left again. Enter the area and you'll find the patch on the right side below the high ledge. 4. At Zora's River, you'll see the bean hole right next to the guy that sells the beans to you! 5. At Lake Hylia, look for the patch of land next to the Lakeside Laboratory. 6. Go to the Graveyard in Kakariko Village and look below the left ledge. 7. Warp to the Death Mountain Crater (you must play the Bolero of Fire) and plant the bean in the nearby patch. 8. On your way up the Death Mountain Trail, look for the patch in front of the entrance to the Dodongo's Cavern. 9. When you enter Gerudo Valley, grab a cucco and jump off the bridge's right (north) side. Then, steer to the left side of the canyon and you'll land on a long piece of land. Look for the patch next to the cow and the Gerudo guard. 10. Warp to the Desert Colossus by playing the Requiem of Spirit and head to the Spirit Temple entrance. The patch is to the left of the entrance. =============== Obstacle Course =============== After you win Epona by racing at Lon Lon Ranch as Adult Link, return again. This time, Malon will be by the start of the track. Talk to her while riding Epona and she will ask you to try the obstacle course for free. Basically, you ride around the track for two laps, while jumping over low/high fences along the way. You must also complete this course in under 50 seconds to break the record. The key to winning is to preserve your carrots just before each high fence so you can make it over them easily. Keep moving and stay on the path, and you should have no problem winning. Beat the 50-second record and your reward will be a cow, literally! Malon will deliver a cow to your house in Kokiri Forest, which you can use to obtain free Lon Lon Milk at any time! =================================== Shooting Gallery (Kakariko Village) =================================== As Adult Link, the building in Kakariko Village that was under construction as a child will now be complete. Inside is a shooting gallery, where you use the Bow this time to hit the 10 large rupee targets. You pay 20 rupees to play this game. If you get all 10 targets, you win a prize; hit only nine and you can play again for free. The rupee targets appear in the same order each time, as follows (it's the same as the gallery in the Market as Young Link): 1. Stationary green rupee above center box 2. Stationary blue rupee on left side 3. Stationary blue rupee on right side 4. Green rupee moves up and down in middle area 5-6. Stationary blue rupees on left and right sides 7-8. Red rupees move across the room along the back track once 9-10. Red rupees move across the room along the back track once ========================= Shooting Gallery (Market) ========================= As Young Link, go to the Market and you will find a shooting gallery. Pay 20 rupees and you can use your Slingshot to shoot 10 large rupee targets as they appear in front of you. You must hit all 10 rupees to win a prize, but if you get nine of them, you will be allowed to try again for free. The rupees appear in a set pattern every time, as follows: 1. Stationary green rupee above center box 2. Stationary blue rupee on left side 3. Stationary blue rupee on right side 4. Green rupee moves up and down in middle area 5-6. Stationary blue rupees on left and right sides 7-8. Red rupees move across the room along the back track once 9-10. Red rupees move across the room along the back track once ====================== Talon's Special Cuccos ====================== As Young Link, enter one of the houses at Lon Lon Ranch. You will find Talon and a bunch of cuccos wandering around in the room, as well as three special ones sitting on the table behind Talon. For 10 rupees, you can play this game where you must find and catch the three special cuccos among the rest of them within 30 seconds. If you grab a special cucco, Talon will let you know and that cucco will automatically return to the table. Get them all and your prize will be a Bottle filled with Milk! Subsequent wins will earn you rupees. A good way to easily win this game is to pick up each normal cucco in the room, and toss each one into a corner (preferably the one behind the table) BEFORE talking to Talon. The cuccos will stay in the one corner, so that when you start the game, the special ones will be thrown into an essentially empty room. That way, you can quickly and easily find them! =================== Treasure Chest Shop =================== In the Market as Adult Link (night only), you can play a mini-game for 10 rupees. You will start off with one Key, leading into the first room. For the rest of the rooms, you must pick from two treasure chests to open. One chest will have a Key leading into the next room, and the other will have a rupee of increasing value. Make it through all of the rooms to reach the final room, where the big prize is a Piece of Heart. Subsequent visits will earn you rupees as the grand prize. A quick and easy way to cheat through this game is by using the Lens of Truth. With it, you can view the contents of the chests before opening them, which makes this seemingly tough game very simple! ***************************************************************************** -=-=-=-=-=-=-=-= -= 15. Shops -= -=-=-=-=-=-=-=-= =========================== Kokiri Shop (Kokiri Forest) =========================== Item Rupees ---- ------ Arrows x10 20 Arrows x30 60 Deku Nuts x5 15 Deku Nuts x10 30 Deku Seeds x30 30 Deku Shield 40 Deku Stick 10 Recovery Heart 10 =============== Bazaar (Market) =============== Item Rupees ---- ------ Arrows x10 20 Arrows x30 60 Arrows x50 90 Bombs x5 35 Deku Stick 10 Deku Nuts x5 15 Hylian Shield 80 Recovery Heart 10 ==================== Potion Shop (Market) ==================== Item Rupees ---- ------ Blue Fire 300 Bottled Bug 50 Deku Nuts x5 15 Fairy 50 Fish 200 Green Potion 30 Red Potion 30 Poe 30 ===================== Bombchu Shop (Market) ===================== Item Rupees ---- ------ Bombchus x10 100 Bombchus x10 100 Bombchus x10 100 Bombchus x10 100 Bombchus x20 180 Bombchus x20 180 Bombchus x20 180 Bombchus x20 180 ========================= Bazaar (Kakariko Village) ========================= Item Rupees ---- ------ Arrows x10 20 Arrows x30 60 Arrows x50 90 Bombs x5 35 Deku Nuts x5 15 Deku Stick 10 Recovery Heart 10 Hylian Shield 80 ============================== Potion Shop (Kakariko Village) ============================== Item Rupees ---- ------ Blue Fire 300 Bottled Bug 50 Deku Nuts x5 15 Fairy 50 Fish 200 Poe 30 Green Potion 30 Red Potion 30 ======================= Goron Shop (Goron City) ======================= Item Rupees ---- ------ Bombs x5 35 Bombs x10 50 Bombs x20 80 Bombs x30 120 Goron Tunic 200 Recovery Heart 10 Red Potion 40 ========================= Zora Shop (Zora's Domain) ========================= Item Rupees ---- ------ Arrows x10 20 Arrows x30 60 Arrows x50 90 Deku Nuts x5 15 Fish 200 Recovery Heart 10 Red Potion 50 Zora Tunic 300 ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 16. Boss Challenge Mode -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ============ Introduction ============ Upon completion of the Forest Temple, return to the Temple of Time and talk to Shiek. At this point, you will be able to access Boss Challenge mode. To do so, return to Kokiri Village as Adult Link and enter Link's house. Check the bed and you will have this option. Initially you will only be able to replay individual boss fights out of those bosses you faced in the game up to that point. If you replay every boss battle and win (return after the Spirit Temple to have them all available), a Gauntlet mode will open up where you can go through every fight one by one with no breaks. You do not have a time limit, but the time it takes you to win will be saved for recording purposes. Part of the fun is to see how fast you can beat the bosses. ============== Boss Challenge ============== However, you are limited in your equipment to the bare essentials. Meaning, you will only have the lowest possible amount of hearts you would have normally at that point in the game, the Kokiri/Master Sword, a shield, the special item won in that specific dungeon, the required tunic if necessary, and a Bottle full of a necessary Potion or Lon Lon Milk. In the Forest Temple, you will have two special items as the Fairy Bow (won in the Great Deku Tree) is required to beat Phantom Ganon. If you are playing Master Quest, you will only have 3 hearts for the Young Link bosses, and 5 hearts for the Adult Link fights. You will also NOT receive a Bottle. Basically, you won't have any additional upgrades available, which makes sense and adds to the challenge. You can face any boss in the game except the final boss in this mode, so return late in the game to fully enjoy the challenge. ======== Gauntlet ======== If you beat every individual boss again, a new "Gauntlet" mode will be unlocked. In this mode, you face every single boss in a row, with no guaranteed chance to rest and recover in between. After each fight, you can open two chests with random contents. It can be an extra Heart Container, a Bottle, an upgrade to gear you already have, a Red Potion or Lon Lon Milk (if you won the Bottle), or something simple like some Deku Nuts or Bombs. If you make it all the way through to the end and win, the Gauntlet mode will be complete. Starting Gear: 5 Hearts Swords: Kokiri, Master Shields: Deku, Hylian Tunics: Kokiri, Goron, Zora Bags: Bomb Bag (20), Quiver (30), Seed Bag (30) Great Fairy Upgrades: Spin Attack/Magic Meter Bombs (x0) Boomerang Deku Nuts (x0) Deku Sticks (x0) Fairy Bow (x30) Fairy Slingshot (x30) Hookshot Lens of Truth Megaton Hammer ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 17. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ============== Barbecued Link ============== Play through your game as normal until you reach Ganon, the final boss. After you have knocked Ganon down the first time, retrieve the Master Sword. Get the Master Sword from Zelda but instead of going back to face Ganon, go the opposite way and move away from Ganon. There should be a piece of land that is near Zelda, which juts away from the floating arena. Move back in it until you hit an invisible wall. Turn around in place until you are facing Ganon and equip your Bow and Arrow. Aim carefully and fire an arrow at Ganon's tail. If the trick worked Ganon should get up and Link should be engulfed in flames! ================= Bomb Bag Upgrades ================= 30 Bombs: In Goron City on one of the middle levels, there is a rolling Goron. On that floor, look for a sign in the tunnel segment and read it. Stand by it and when the Goron comes near, place a Bomb and time it right. When it hits the Goron, he will give you a bigger Bomb Bag to hold 30 bombs. 40 Bombs: In the Market when you are a kid, play Bombchu Bowling. The lady will give you random prizes, starting off with a Piece of Heart. Keep playing until you see the Bomb Bag as the prize. This one can hold 40 bombs. ===================== Cows and Lon Lon Milk ===================== Throughout the world, you may come across a cow (often times in secret grottos and other areas, like at Lon Lon Ranch). If you play Epona's Song next to a cow, it will talk to you. The cow will also fill one of your empty Bottles with Lon Lon Milk for free! You can do this anytime you want, which is especially useful for the earlier parts of the game! ================= Deku Nut Upgrades ================= 30 Nuts: When you enter the Lost Woods from Kokiri Forest, go right, left, right, forward, and left. Bomb the boulder in this area and drop into the room it reveals. Inside, deflect the Business Scrub's nut back at it, and you will be able to buy this upgrade for 40 rupees. 40 Nuts: In the Lost Woods, get to the Forest Stage area (from Kokiri Forest, go right, left, right, left, left, and wander by the butterflies in the grassy area to fall into the room). Wear the Mask of Truth and you can get this upgrade. ====================== Deku Seed Bag Upgrades ====================== 40 Seeds: When you enter the Lost Woods via the Kokiri Forest, head right and take out the Fairy Slingshot. Shoot the middle of the circular target hanging from the tree and a Deku Shrub will give you a bigger bag, which lets you carry 40 Deku Seeds. 50 Seeds: In the Market, play the shooting game where you must hit 10 giant rupees to win a prize. Keep playing and winning until you get the biggest bag, which lets you hold 50 Deku Seeds. =================== Deku Stick Upgrades =================== 20 Sticks: Enter the Lost Woods from Kokiri Forest and head left twice. Drop down to the lower area from the high ledge, and there is a Business Scrub at the far end. Deflect its nut back at it, and pay 40 rupees for the upgrade. 30 Sticks: In the Lost Woods, get to the Forest Stage area (from Kokiri Forest, go right, left, right, left, left, and wander by the butterflies in the grassy area to fall into the room). Wear the Skull Mask and talk to the Business Scrub on the right side to get this upgrade. =================== Get 100+ Skulltulas =================== For this cheat, make sure you have learned the Song of Storms or else it won't work. You need to be a kid for this, too. Go to Hyrule Castle and sneak past the guards. Jump in the water by the castle and float by the second group of guards. Climb out of the water, and there will be a tree in front of you. This tree is near where you wake up Talon with the chicken. Walk up to the tree, and play the Song of Storms and a secret hole will emerge. Go inside and there are three walls you can destroy with bombs. On one wall there is a Gold Skulltula. Back up so that you are right in front of the light that will take you back up. Destroy the Skulltula, then take out your Boomerang. Aim for the golden token and throw. As soon as your Boomerang starts coming back, do a backflip into the light so you go back to the surface. the blue screen telling you that you destroyed a Skulltula will come up, and maybe a few words, but that's it. When you reappear at the surface do this process again, and the Skulltula will be there again. By doing this, you can get over 100 Skulltulas and you can cash them in the House of Skulltula for things. If you happen to destroy the Skulltula and don't jump out in time, turn off the game without saving otherwise the cheat will be useless! ==================== Gossip Stone Secrets ==================== 1. Try blowing up one of those one-eyed stone statues with a bomb. It will flash blue and red and blast off like a rocket! 2. Use the Megaton Hammer to flatten a gossip stone or Din's Fire to stretch it out! 3. To get the Fat Fairy which fills your energy and magic meter, go to any of the Gossip Stones, and play the Song of Storms. A big red fairy should come out (you can't catch this one in a bottle). To get red fairies easily, go to a Gossip Stone and hit it with your sword, and play Zelda's Lullaby. You should see two or three fairies come out. ================= Hidden 200 Rupees ================= Short 200 rupees? Stand in the center of the rock circle at the entrance to Goron City and play the Song of Storms. Go in and open the treasure chest, and you'll be 200 rupees richer! Of course, this only works once however. ====================================== Hidden Leever Enemy in Desert Colossus ====================================== In Desert Colossus, keep fighting Leevers around there as Adult Link. I find doing a weak spinning sword attack works best in defeating them. Eventually a Purple Leever that's bigger and more powerful will appear. Kill it and you can get a lot of money with the lowest being five Rupees, and the highest being 60. ============================= Hidden Room in Ganon's Castle ============================= In Ganon's Castle, enter the main area. In the lower area, there is a secret room with different colored rocks outside of it (it's below where you enter the room initially). Use the Lens of Truth to find your way in. There are four Deku Salesmen that sell you the following: Red Potion, Green Potion, Bombs, and Arrows. Also, in the room are many fairies that you may bottle or use right away for health recovery! ============================ Invincible Deku Stick Glitch ============================ To get an invincible Deku Stick, it involves breaking it against a surface such as a wall. The best approach here is to hold a Deku Stick in your hands as you jump off a ledge. While in the air, press B to do the mid-air jump attack. If the Deku Stick hits a wall, it will break, leaving you with a shorter broken stick, which is now invincible! ============ More Bottles ============ First equip a bottle, then go find something to put in a bottle. Now, hit the specified C Button to catch the item and hit Start directly after hitting the C Button. Select an item you do not want (Claim Check is recommended) and equip it instead of the bottle you were catching the item with. Press Start again and you will see Link still catching the item. Now you have an extra bottle. Do this on all of your weapons and you will have 24 bottles! (Note: do NOT save after doing this or else you CANNOT get your weapons back!) ========================= Princess Ruto as a Weapon ========================= While inside Jabu-Jabu's Belly, you can use Princess Ruto as a weapon! Just throw her at an enemy! =============== Quiver Upgrades =============== 40 Arrows: In Kakariko Village as an adult, look for the building that was under construction as a child. By now it will be finished and there is an Archery game inside. Hit all 10 rupees and you will get a quiver that holds 40 arrows. 50 Arrows: This one is much, much, much more difficult. In Gerudo's Fortress, look for the Horseback Archery Range. Call Epona and talk to the woman while on Epona. She will offer you to play the archery game. Smash all the pots (100 points each) and try and shoot all bulls- eyes on the targets (100 points for a bulls-eye and the other not so good hits vary in accuracy). Get above 1000 points and you get a Heart Piece. Get above 1500 (practice makes perfect) and you get the last upgrade to the largest quiver which holds 50 arrows! ============================== Reduce Travel Time when Moving ============================== If you want to cut your time in half when you cross the Hyrule Field, go into L-Targeting, and sidestep your way through! Honestly, it'll decrease your time by 2/3; I timed it! ===================== Reviving Broken Signs ===================== When you use your sword to cut apart a sign, it usually stays broken! After you've chopped them apart, you can still revive them. To do that, play Zelda's Lullaby in front of the pieces of the broken sign to make them come together again! ============= Secret Rupees ============= You can find secret rupees in a couple places. One is in Kakariko Village as Young Link. Get on the white beam the carpenter is running on, and when you get to the end of it, you get a lot of rupees. The other secret is at the drawbridge in front of Hyrule Castle. Stand on it and when it goes up at night, you can get rupees in the middle and the two sides at the top of the bridge. Both of these tricks only work once as far as I can tell. ================================= Secrets in Zora's Domain/Fountain ================================= 1. Go to Zora's Fountain as an adult. Near where the Great Fairy Fountain is, there should be a boulder. Pick up the boulder (need Silver Gauntlets) and you will find a secret passageway. Go in and put on the Lens of Truth, and defeat the Skulltulas along the way up the hill. At the top, you will find a Gold Skulltula and a nice view of the entire area. 2. Go to Zora's Domain as a kid. Climb down the ladder and dive with the Golden Scale. Go as far as you can near the surface of the farther wall. You will see a secret opening! How do you get in? No one knows. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 18. Credits -= -=-=-=-=-=-=-=-=-= Vampier74(at)webtv.net: For some information on Link's inventory, particularly on where to find almost everything. Kids Kids (threemonkeysinaspaceship1(at)yahoo.com): For information on a new move with the Biggoron's Sword. FireSage2000 (FireSage2000(at)aol.com): For information on the Nocturne of Shadow song and the information on the Great Fairy Fountains. Also, thanks for the lists of the Skulltulas in ALL the dungeons as Adult Link and for the information on getting upgraded items. Maryszch (Maryszch(at)aol.com): For his information on the upgraded Bomb Bags. Fated Mist (FatedMist(at)aol.com): For his information on defeating Ganon. Jesse Smith (webmaster(at)world-of-nintendo.com): For his guide on getting the Gold Skulltulas. Code Hunter (code_hunter(at)hotmail.com): For his information on getting the Biggoron's Sword! Gandalf (gandalf(at)planet-d.net): For his EASIER information on defeating Dark Link in the Water Temple. Filipe Azevedo: For correcting the order in which you defeat the Deku Scrubs in the Great Deku Tree. Reach: For sending me a hint on fighting the last Poe in the Forest Temple. Josiah: For correcting the button sequence for the Prelude of Light song. adam: For a bunch of corrections across the guide, as well as the addition of the Golden Scale glitch to the Secrets section. To everyone else who sent in secrets for the Secrets section of the guide! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 19. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2003-2012 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are currently not allowed to post any of my files on your site. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, credit me for what you use. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only contact me if there are corrections to be made to information that's currently included. Thanks! http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=