FAQ - Guide for Metropolis Street Racer

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=-----------------------------------------------------------------------------=
=------------------Metropolis Street Racer (MSR):- The Syrup FAQ ^-^ ---------=
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=----------------------------------V1.3 10/04/01------------------------------=
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                                 kudos\ku"dos\,n.

                     1. Respect given to a skilled individual
                     2. Praise conferred for status achieved
                     3. Honour awarded to the ultimate winner

                          From the Greek; "Magical Glory"

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Contact:- [email protected]

IMPORTANT! If you e-mail me a question and you don't want to be mentioned in 
the FAQ, tell me in the e-mail!

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Most updated version available at:- www.geocities.com/captainsyrup or 
www.gamefaqs.com

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Text Viewing Test One:- Are the two lines below the same length? If they are, 
fine! If they aren't, try viewing this document with a font in which each 
character is the same length, such as courier, or you may have difficulty 
viewing any ACSII diagrams.

123456789/*-+/WWWW@@@iii
abcdefghiJKLMNO)(*&#$%!~

Text Viewing Test Two:- Is there a single line of numbers and full stops below?
If so fine! If the line has been broken into two or more lines, this document 
may be difficult to read. Copy it, and paste it into a word processer, like
Microsoft Word.

.........1.........2.........3.........4.........5.........6.........7.........

Thanks to Steve Towle and Dustin Cushman. I copied this text viewing test from
their NiGHTS FAQ, which can be found at www.gamefaqs.com, in the Sega Saturn 
section.

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Solving problems:-

1. Save the guide and open it up with WordPad (recommended).

2. Open the File menu, then choose Page Setup. At the section where they put 
Margins (inches), look for Right and type 0.8" in it.

If you still have problems, well, I don't know what to do!

Thanks to Clement Chan Zhi Li on these text viewing tips. Check out his Sonic
Adventure Lyrics Guide at www.gamefaqs,com, under Dreamcast.

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=--------=
=Updates!=
=--------=

V1.0 21/01/01 (2853 words, 10 pages, 20KB):- First version:-

* Everything is new!

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V1.1 27/01/01 (5511 words, 25 pages, 37KB):- Pretty much everything is 
updated:-

* Guides to getting the first five cars in Street Racing.

* Car Guide for the first five cars.

* Lots of FAQs.

* Some Tips added.

* Credits updated.

=-----------------------------------------------------------------------------=

V1.2 11/02/01 (7578 words, 32 pages, 52KB):- A reasonable update:-

* Guides for a few Street Racing tracks.

* FAQs updated.

* Tips updated.

* Credits updated.

* A few other small things.

* Some of my e-mails were deleted, so sorry to anybody who's FAQ or tip isn't 
up here.

* Sorry for the lack of updates; I had 'flu this week (honest!).

* Finally, I would be very grateful to anybody who could do a Kudos logo ASCII
art...otherwise you may be looking at my pathetic attempt next update...

=-----------------------------------------------------------------------------=

V1.3 10/04/01 (8900 words, 39 pages, 60KB):- Sorry I haven't updated in ages,
I'm doing my GCSE coursework (exams soon!) but it's Easter now, so I should be 
able to get in a little work. By the way; if anyone has sent me an e-mail in 
the past week or so, the chances are I haven't seen it, ignmail has been really 
messed up recently, and I'll try and check my mail as soon as possible. Anyway,
not a massive update:-

* Quite a few more FAQs...

* And the resulting Credits.

* Usual minor alterations.

* I've had numorous requests for lyric listing for the song, so send me any 
requests. I can't promise I'll see them, but as soon as my mail is sorted out, 
I'll take a look...

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=----------------------=
=Legal Stuff/Disclaimer=
=----------------------=

"A vague disclaimer is nobody's friend" - Willow Rosenberg:) So true, so true..
unfortunately, I'm afraid to say that due to certain legal issues, I can't beat
you to death with a shovel if you plagiarise this document. I may, however, 
take legal action. See you in court:)

This document is Copyright Captain Syrup 2001. All rights reserved. Use it at 
your own risk:)

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=-----------=
=Webmastas:)=
=-----------=

There are no restrictions on the placement of this document, as long as it is
distributed free of charge, and not altered in any way.

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=-------------------=
=Table o' Contents:)=
=-------------------=

   I. Introduction:- Enter Metropolis Street Racer!:)
  II. Controls
 III. 3rd rate story:)
  IV. Game Structure/Kudos
   V. Street Racing
  VI. Car Guide
 VII. FAQs
VIII. Secrets
  IX. Cheat Codes/Tips
   X. Credits
  XI. Contact and Websites
 XII. Closing:- Exit Metropolis Street Racer:(

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=--------------------------------------------------=
=I. Introduction:- Enter Metropolis Street Racer!:)=
=--------------------------------------------------=

Why a Metropolis Street Racer (MSR for short) FAQ? Well this game is approching
an American release, plenty of people are going to need help. MSR has been 
available on general release for several months here in the UK and has received 
critical acclaim from many sources describing it as the best game on Dreamcast, 
but there are very few guides or FAQs available on the internet, so I have 
decided to step in and rectify the situation. I'm not the best at driving 
games, so updates may be a little slow, but since this is the only full FAQ for 
the game I know of, I'll try to update as much as I can. 

=-----------------------------------------------------------------------------=

=------------=
=II. Controls=
=------------=

The controls could be a little tricky to pick up if you're not used to playing
racers, so I'll cover them in detail.

* Type A controls (the default and IMO best) are shown here. There are five 
other set-ups which can be selected in the Options menu, under Settings.

Analogue Pad:- Steer car (analogue)

D-Pad:- Press up and down to change the camera angle and left and right to 
sound the car's horn

A:- Handbrake

B:- Shift up (with manual gears)

X:- Shift down (with manual gears), reverse

Y:- Rear mirror (hold down to see behind you)

L-Trigger:- Brakes

R-Trigger:- Accelerate

Start:- Pause, access menu

=-----------------------------------------------------------------------------=

Powersliding:-

* Holding down X as you steer starts a (very) weedy powerslide. Useful only for
very mild turns and unlikely to gain you much Kudos.

* Holding down A as you steer starts a sharp, almost incontrolable powerslide.
Only use it on VERY sharp turns, or to gain Kudos (you will get a lot).

* Holding down L as you steer starts a medium powerslide, allowing you to take 
most corners without slowing down. You may also gain a little Kudos too...

=-----------------------------------------------------------------------------=

=---------------------=
=III. 3rd rate story:)=
=---------------------=

Pah! This game doesn't even HAVE a story, really. You are some guy who 
participates in street racing to be "cool". Yeah, that's great... I think this 
game would have benifited from a stronger story.

=-----------------------------------------------------------------------------=

=------------------------=
=IV. Game Structure/Kudos=
=------------------------=

This game doesn't work like your standard racer. Like Bizarre (the developers)
say; "It's not about how fast you drive, it's about how you drive fast". Well
actually, you do need to drive fast, but you need to have other skills as well.
Basically, for each race, your ranking not determined by your lap time or 
placing, (although these are factored in) it's about how cool you are! This 
isn't as complicated as it sounds. Your "cool rating" or KUDOS is determined by
different factors depending on the level objectives, but one way to add to it 
(though not significantly) is to powerslide, particularly with the handbrake. 
Similarly, in any race you will lose a small amount of Kudos for "penalties", 
such as hitting the side of the road, or other cars. If you fail the objective 
for a level, you will lose 25.0 Kudos, and if you give up part-way through, 
you lose 50.0 Kudos! But remember, if you do well, you can earn hundreds, even
thousands of Kudos! One last thing; changing your car can lose you a percentage 
of the Kudos you earned with it! So then, let's take a look at your objectives, 
and how they affect you're Kudos. Each level will have one of these objectives, 
and only one (you won't have to do, for example, a Hotlap and Timed Run at the 
same time).

=-----------------------------------------------------------------------------=

Hotlap:- You are given a minimum goal to beat on a lap time, e.g. 30.0 seconds.
You may be given a set number of laps to beat the time, an average lap time to
beat over a set number of laps, or unlimited laps to break the limit. You may 
have the option to lower the time limit, and if you still beat it, you will 
earn more Kudos. (E.g., if you got a time of 24.0 seconds on a lap, with 30.0 
set as the target, you would get more Kudos than getting a time of 24.0 seconds 
on the same track with the target set at 32.0 seconds). Remember that you may 
gain or lose kudos in the normal ways; powersliding to earn Kudos, hitting 
barriers or cars to lose it.

=-----------------------------------------------------------------------------=

Timed Run:- In a timed run, the minimum goal is the time you have to complete
one "round"; a certain number of laps on one track, or split into several. In
Timed Runs there may be other cars on the track, however, they are not racing
against you, they are merely obstacles. You may have the option to lower the 
time limit, and if you still beat it, you will earn more Kudos. (E.g., if you 
got a time of 24.0 seconds on a lap, with 30.0 set as the target, you would get 
more Kudos than getting a time of 24.0 seconds on the same track with the 
target set at 32.0 seconds). Remember that you may gain or lose kudos in the 
normal ways; powersliding to earn Kudos, hitting barriers or cars to lose it.

=-----------------------------------------------------------------------------=

One On One:- In One On One, you compete against one other car, which may or may 
not be the same as yours. Obviously, you need to beat it to complete the 
objective, but you may have the option of giving you opponent a head start, the
up-shot of this being that if you still managed to win you will gain more 
Kudos. Remember that you may gain or lose kudos in the normal ways; 
powersliding to earn Kudos, hitting barriers or cars to lose it.

=-----------------------------------------------------------------------------=

Street Race:- In this objective, you must race against several other cars, 
either on one track or across several, however you DON'T need to win to 
complete the objective (though you must not come last). Kudos is gained by 
doing well in the race, relative to the power, or Car Performance Factor (CPF) 
of your car. For example, if you place third in a fast, powerful car, you won't 
gain as much Kudos as if you placed third in the same race, driving a slower 
car. Remember that you may gain or lose kudos in the normal ways; powersliding 
to earn Kudos, hitting barriers or cars to lose it.

=-----------------------------------------------------------------------------=

Championship:- In this objective, you must race against several other cars, 
across several tracks in a mini-championship, however you DON'T need to win to 
complete the objective (though you must not come last). Kudos is gained by 
doing well in the race, relative to the power, or Car Performance Factor (CPF) 
of your car. For example, if you place third in a fast, powerful car, you won't 
gain as much Kudos as if you placed third in the same race, driving a slower 
car. Remember that you may gain or lose kudos in the normal ways; powersliding 
to earn Kudos, hitting barriers or cars to lose it.

=-----------------------------------------------------------------------------=

Challenge:- Challenges are rather unique. There is no universal objective, so
I'll cover these in the Street Racing section as each have individual 
objectives. However, remember that you may gain or lose kudos in the normal 
ways; powersliding to earn Kudos, hitting barriers or cars to lose it.

=-----------------------------------------------------------------------------=

Special Stages:- Special Stages may have objectives from any of the above 
catagories, however you will need to have fufilled certain objectives to enter,
depending on the level. For example, you may need to be driving in a certain 
car to enter. Special Stages have two goals, the first giving you Kudos, the 
second unlocking a bonus item (which depends on the level) as well as extra 
Kudos. If there is a race involved, the Kudos you earn depends on the number of
cars racing. If there is only one opponent, you need to beat it to complete the 
forst objective, but you may have the option of giving you opponent a head 
start, the up-shot of this being that if you still managed to win you will gain 
more Kudos. If there are several opponents, you DON'T need to win to complete 
the first objective (though you must not come last). Kudos is gained by doing 
well in the race, relative to the power, or Car Performance Factor (CPF) of 
your car. For example, if you place third in a fast, powerful car, you won't 
gain as much Kudos as if you placed third in the same race, driving a slower 
car. If there are no opponents, and instead a time limit, you will need to beat 
the minimum limit to complete the first objective. You may have the option to 
lower the time limit, and if you still beat it, you will earn more Kudos. 
(E.g., if you got a time of 24.0 seconds on a lap, with 30.0 set as the target, 
you would get more Kudos than getting a time of 24.0 seconds on the same track 
with the target set at 32.0 seconds). Remember that you may gain or lose kudos 
in the normal ways; powersliding to earn Kudos, hitting barriers or cars to 
lose it.

=-----------------------------------------------------------------------------=

Other Kudos related info:- 

* At certain points in the game, you may be able to earn Jokers. Using these on
a level DOUBLES the amount of Kudos you earn or lose!

* Recompleting a level you have previously completed may earn you Kudos, but if 
you do worse than your previous attempt, you will LOSE Kudos on that circuit!

* Be careful and always practise before you try a track!

=-----------------------------------------------------------------------------=

=----------------=
=V. Street Racing=
=----------------=

On any ASCII maps, S is the start/finish line and C is a checkpoint. Note that 
the maps are approximate, and NOT to scale with each other or the real cities.

=-----------------------------------------------------------------------------=

Garage:- 

=-----------------------------------------------------------------------------=

Before you actually begin racing, you need a car. Go to the Garage and test 
drive each car to get a feel for the game. When you feel you are ready, you can
take a challenge with a car to perminantly add it to your collection, allowing
you to use it in street races. Since discarding a car will usually lose you 
Kudos, I suggest that you only aquire one at this stage, specifically the MGF.
However, you choose the one you find easiest after test driving it, so I'll
guide you through the challenges for every car (none of which are particularly 
tough).

=-----------------------------------------------------------------------------=

=------------------------=
=Fiat Barchetta Challenge=
=------------------------=

To earn the BARCHETTA, you have to beat a lap time of 0:25.0 minutes. You are 
given an infinate amount of laps to try to beat the time.

San Francisco,
Fishermans Wharf

Laps - Unlimited
Weather - Clear

Map:-
 _____________________
|  __C______________  |
| |                 | |
| |                 |S|
| |                 | |
| |_________________| |
|__________C__________|

Guide:-

This is very easy. Race around the track at top speed, and don't break when you
come to a corner. Instead, powerslide around them, by staying on the opposite 
side of the track to where the corner is until the last moment, then holding
down L and turning into the corner (unfortunately, you can't earn Kudos on 
Garage races). If you need to, release the accelerator during the slide to turn
a little more sharply. After a couple of laps of practice, you should be able 
to break the time limit.

=-----------------------------------------------------------------------------=

=--------------------=
=Mazda MX-5 Challenge=
=--------------------=

To earn the MX5, you have to beat a lap time of 0:33.0 minutes. You are given 
an infinate amount of laps to try to beat the time.

Tokyo,
Shibuya

Laps - Unlimited
Weather - Clear

Map:-

 _____C_____
|           |
|           |
|           |
|           |
|          /
|         /
|        C
C        |
|____S___|

Guide:-

A little more difficult this, but you'll get a more powerful car. For most of
the corners, you will only need to powerslide, however, a couple of corners or
so after the start, you will need to brake will L or A to get around a 
difficult corner. Apart from that, this is as easy as the last track, but a 
little longer.

=-----------------------------------------------------------------------------=

=---------------------=
=Mazda Miata Challenge=
=---------------------=

To earn the Miata, you have to beat a lap time of 0:33.0 minutes. You are given 
an infinate amount of laps to try to beat the time.

Tokyo,
Shibuya

Laps - Unlimited
Weather - Clear

Map:-

 _____C_____
|           |
|           |
|           |
|           |
|          /
|         /
|        C
C        |
|____S___|

Guide:-

A little more difficult this, but you'll get a more powerful car. For most of
the corners, you will only need to powerslide, however, a couple of corners or
so after the start, you will need to brake will L or A to get around a 
difficult corner. Apart from that, this is as easy as the last track, but a 
little longer.

=-----------------------------------------------------------------------------=

=------------------------=
=Mazda Roadster Challenge=
=------------------------=

To earn the Roadster, you have to beat a lap time of 0:33.0 minutes. You are 
given an infinate amount of laps to try to beat the time.

Tokyo,
Shibuya

Laps - Unlimited
Weather - Clear

Map:-

 _____C_____
|           |
|           |
|           |
|           |
|          /
|         /
|        C
C        |
|____S___|

Guide:-

A little more difficult this, but you'll get a more powerful car. For most of
the corners, you will only need to powerslide, however, a couple of corners or
so after the start, you will need to brake will L or A to get around a 
difficult corner. Apart from that, this is as easy as the last track, but a 
little longer.

=-----------------------------------------------------------------------------=

=-------------=
=MGF Challenge=
=-------------=

To earn the MGF, you have to beat a lap time of 0:33.0 minutes. You are given 
an infinate amount of laps to try to beat the time.

London, 
St. James' Park

Laps - Unlimited
Weather - Clear

Map:-

   C___
  /    \
 |      |
  \    /
   |  C
  /    \
 /      \
S        |
 \______/

Guide:-

This a simple challenge. You only need to slide with L when you are at a 
corner, though you can use L on the long curves to cut your lap times. You 
shouldn't need to break at any time.

=-----------------------------------------------------------------------------=

Chapter One:- Training

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=------------------=
=Round One:- Hotlap=
=------------------=

Race against the clock to try and beat the goal time. Your FASTEST of 3 laps is
recorded. The time you have to beat is 0:49.2 minutes

San Francisco, 
Pacific Heights,
Buchanan South

Laps - 3
Weather - Clear

Map:-

 ____C____________
|                 |
|                 |
|           ___C__|
|          |
S          |
|__________|

Guide:-

You shouldn't have any problems here. Take the corners wide, and slide around 
them, without slowing down. Just drive around the track at top speed basically.
And set your target equal or lower than your car's par time.

=-----------------------------------------------------------------------------=

=------------------=
=Round Two:- Hotlap=
=------------------=

Race against the clock to try and beat the goal time. Your FASTEST of 3 laps is
recorded. The time you have to beat is 0:30.5 minutes

London, 
St. James' Park,
Great George Street East II

Laps - 3
Weather - Clear

Map:-

 ____________C____  
|                 | 
|                 |
C                 | 
|__S____________C_|

Guide:-

Another very simple track. Set a low target, (below you par). and break it with
ease by powersliding like before.

=-----------------------------------------------------------------------------=

=--------------------=
=Round Three:- Hotlap=
=--------------------=

Race against the clock to try and beat the goal time. Your AVERAGE of 3 laps is
recorded. The time you have to beat is 0:33.0 minutes

San Francisco, 
Pacific Heights,
Octavia North

Laps - 3
Weather - Clear

Map:-

 ____C___
|        |
|        |
|        |
|        |
|        C
|        |
S        |
|        |
|__C_____| 

Guide:-

This a little harder, because although this is an easy track, beaten bt using 
the usual powersliding strategy, you need to get a high average lap time, which
means concentrating on every lap. Practice and win after setting another under 
par target.

=-----------------------------------------------------------------------------=

=----------------------=
=Round Four:- Timed Run=
=----------------------=

A race timed against the ever-ticking clock. You have 1:31.0 to try and 
complete 1 round(s). But beware of slower moving traffic!

London, 
St. James' Park,
Great George Street East II

Laps - 3
Weather - Clear

Map:-

 ____________C____  
|                 | 
|                 |
C                 | 
|__S____________C_|

Guide:-

Tougher. It's more difficult to beat under par targets here. The slow traffic 
is easy to avoid (you can use it to your advantage, but that will cost you 
Kudos). Really, you just need to practice to see how fast you can complete the 
level.

=-----------------------------------------------------------------------------=

=----------------------=
=Round Five:- Timed Run=
=----------------------=

A race timed against the ever-ticking clock. You have 1:36.0 to try and 
complete 1 round(s). But beware of slower moving traffic!

San Francisco, 
Financial District,
Pine West

Laps - 3
Weather - Clear

Map:-

 _____S____________
|                  |
|                  |
|                 /
|    ___         /
\_C_/   \       C
         \     /
          \___/

Guide:-

More hardness. Beating the par will be difficult, because although most of the
track is straightforward, one corner is a nightmare (the lowest dip on the 
map). Either brake, with L, before you reach it, and turn around it slowly, or
release the accelerator as you enter the corner, tap L and B to turn, then 
start to accelerate again. Set a reasonable target.

=-----------------------------------------------------------------------------=

=-------------=
=VI. Car Guide=
=-------------=

Note that if two or more cars appear on the same row on the selection screen,
they are regional variations of the same model, signified by "A.K.A." on the
list below. Apart from the name change, there is no difference at all between
these cars.

=-----------------------------------------------------------------------------=

Car Table:-

=-----------------------------------------------------------------------------=

This table is an easy reference to see at a glance how well cars perform in a
racing situation:-
 _____________________________________________________________________________
|                                                     |         |     |       |
| Vehicle                                             | Chapter | CPF | Drive |            
|_____________________________________________________|_________|_____|_______|
|                                                     |         |     |       |
| Fiat Barchetta                                      | Zero    | 1.0 | Front |
|_____________________________________________________|_________|_____|_______|
|                                                     |         |     |       |
| Mazda MX-5                                          | Zero    | 1.2 | Rear  |
|_____________________________________________________|_________|_____|_______|
|                                                     |         |     |       |
| Mazda Miata (A.K.A. Mazda MX-5)                     | Zero    | 1.2 | Rear  |
|_____________________________________________________|_________|_____|_______|
|                                                     |         |     |       |
| Mazda Roadster (A.K.A. Mazda MX-5)                  | Zero    | 1.2 | Rear  |
|_____________________________________________________|_________|_____|_______|
|                                                     |         |     |       |
| MGF                                                 | Zero    | 1.0 | Rear  |
|_____________________________________________________|_________|_____|_______|

=-----------------------------------------------------------------------------=

Vehicle map:-

=-----------------------------------------------------------------------------=

Here is a diagram of where each vehicle appears, to show which cars are 
different, and which are regional variations.

=-----------------------------------------------------------------------------=
 
MG - MGF

 |

Mazda - MX-5 - Miata - Roadster

 |

Fiat - Barchetta

=-----------------------------------------------------------------------------=

Vehicle stats and comments:-

=-----------------------------------------------------------------------------=

Check here for more in-depth information, if you're an automobile obsessive, or
just weird (like me:)

=-----------------------------------------------------------------------------=

Car:- Fiat Barchetta

Manufacturer:- FIAT

Full name:- Barchetta

CPF:- 1.0

BHP:- 130 BHP

Capacity:- 1747 CC

Kerb Weight:- 1060 Kg

Length:- 3911 mm

Width:- 1640 mm

Height:- 1260 mm

Drive:- FRONT

Colours:- Steel Grey (default), Racing Red, Gorse Yellow, Garden Green, 
Midnight Blue, Orange, Sea Blue, Luxor Black.

Comments:- Easily the worst of the cars available at the start of the game with
difficult handling and mediocre acceleration and top speed (but what else would
you expect from Fiat:) Go for the Mazda, or even better, the MGF.

=-----------------------------------------------------------------------------=

Car:- Mazda MX-5

Manufacturer:- MAZDA

Full name:- MX5 1.8i

CPF:- 1.2

BHP:- 160 BHP

Capacity:- 1839 CC

Kerb Weight:- 1080 Kg

Length:- 3955 mm

Width:- 1680 mm

Height:- 1235 mm

Drive:- REAR

Colours:- Classic Red (default), Racing Bronze, Racing Silver, Racing Blue, 
Racing Green, Classic Black.

Comments:- Much better than the Fiat, this is a good option at the begining of
the game, however I'd take the MGF instead, as I found it almost as fast and
easier to handle, along with the fact that the MG has a lower CPF for a similar 
or equal performance which means lower par times and higher Kudos.  

=-----------------------------------------------------------------------------=

Car:- Mazda Miata

Manufacturer:- MAZDA

Full name:- MX-5 MIATA 1.8

CPF:- 1.2

BHP:- 160 BHP

Capacity:- 1839 CC

Kerb Weight:- 1080 Kg

Length:- 3955 mm

Width:- 1680 mm

Height:- 1235 mm

Drive:- REAR

Colours:- Classic Red (default), Racing Bronze, Racing Silver, Racing Blue, 
Racing Green, Classic Black.

Comments:- Much better than the Fiat, this is a good option at the begining of
the game, however I'd take the MGF instead, as I found it almost as fast and
easier to handle, along with the fact that the MG has a lower CPF for a similar 
or equal performance which means lower par times and higher Kudos.  

=-----------------------------------------------------------------------------=

Car:- Mazda Roadster

Manufacturer:- MAZDA

Full name:- EUNOS 1800 DOHC

CPF:- 1.2

BHP:- 160 BHP

Capacity:- 1839 CC

Kerb Weight:- 1080 Kg

Length:- 3955 mm

Width:- 1680 mm

Height:- 1235 mm

Drive:- REAR

Colours:- Classic Red (default), Racing Bronze, Racing Silver, Racing Blue, 
Racing Green, Classic Black.

Comments:- Much better than the Fiat, this is a good option at the begining of
the game, however I'd take the MGF instead, as I found it almost as fast and
easier to handle, along with the fact that the MG has a lower CPF for a similar 
or equal performance which means lower par times and higher Kudos.

=-----------------------------------------------------------------------------=

Car:- MGF

Manufacturer:- MG

Full name:- MGF 1.8i VVC

CPF:- 1.0

BHP:- 145 BHP

Capacity:- 1796 CC

Kerb Weight:- 1110 Kg

Length:- 3915 mm

Width:- 1640 mm

Height:- 1260 mm

Drive:- REAR

Colours:- Flame Red (default), White Diamond, Racing Green, Charcoal, Platinum
Silver, Nightfire Red, Tahiti Blue, Amaranth, Volcano.

Comments:- IMO, the best car to start with and use all through C1. Great 
handling, acceleration and top speed and all for a low CPF = lots of Kudos.

=-----------------------------------------------------------------------------=

=---------=
=VII. FAQs=
=---------=

[email protected]:-

If you have any questions about MSR, they'll be answered here. IMPORTANT! If 
you e-mail me a question and you don't want to be mentioned in the FAQ, tell me 
in the e-mail!

=-----------------------------------------------------------------------------=

First a question from PaulWylie11:-

"Hi 
I would like to know if you could help me? I have completed very chapter 
except chapter 17, on chapter 17 there is a street race where you are up 
against 4 other cars but you have unlimited laps, how do you win this race 
and which car is better? 
Cheers"

Reply:- Sorry but I'm not that far into the game yet! I'm usually roughly as
far as the walkthrough suggests, so I'll try to help when I reach C17. Note; 
this goes for everybody, please don't send in requests for help which are much
further in than the walkthrough.

=-----------------------------------------------------------------------------=

Next up? It's "freak-69":-

"Hi i would really apresiated if u would help me on msr. I think is a grate 
game but a hard one too,. Could u tell me how to beat the chapter 1, almost 
perfect 1 place on championchip i got the 2 cars already and they still dont 
pass me. I would look on the book if i had one but they gave it too me whit out 
one. so please can u tell me how too pass onto the 2cond chapter. i am 
looking follard, please hurry cause i am dieing to get more cars(mustang, 
Fairlady z, AHHHHHH!!!!) so please, Presieted thanks. Hurry please!!!!!!!! 
Please!!!!!!!"

Reply:- So you need help on C1? Here are a few tips... 

1. Out of the first five cars, choose the red MG. It's about the same speed as 
the others, but it handles much better.

2. Get some Kudos by lowering the targets to the par time or lower. You can 
earn up to 200 or more Kudos each on the first couple of tracks.

I hope this helps:)

=-----------------------------------------------------------------------------=

TeamParadox2k says:-

"You do realise to copyright something you need a attorney, and you cant do it 
with the name captainsyrup, unless its a legal campany that  you pay taxes 
on, im not gonna copy your faq, im just tellin you cause if anyone did, there 
really isnt anything you could do about it" 

Reply:- As far as I'm aware, all unpublished work is automatically covered by
Copyright. I put the warning there as a reminder. To quote from GameFAQs' 
CJayC (who knows what he's talking about); "(if you copy someone's FAQ) they 
can sue you and easily win".

=-----------------------------------------------------------------------------=

Now a question from dr spectacle:-

"i've been searching the web for about two days now in between school work and 
sleep.  i gone to numerous web sites looking for strategy guides on sega gt 
and mrs.  i do not know how to manuver around corners in either of these 
games.  when i search the web all i get is codes that i'd to beat certain 
levels in order to use ( as if i can get past the first one) or turning hints 
that just don't seem to work. 
PLEASE E-MAIL ME BACK WITH SOME TIPS ON HOW TO PLAY THIS GAME. 

P.S.:  if you cant tell me how to play please tell what site i can go to find 
a sufficient in depth strategy guide. 

thank you, dr spectacle"

Reply:- You probably haven't played a realistic racer before, have you? Don't 
worry, neither did I before MSR:) Tell me if you have played Mario Kart or 
something, because if you have, we can work from there. I haven't played Sega 
GT, but all of the reviews I read said that the handling was really messed up, 
so I can't help you there. (Check GameFAQs, they might have a decent guide). 
In MSR, the trick is using the left shoulder button to powerslide. This will 
slow you down a little, but it will help you around corners. This should get 
you around most corners, up to 90 degrees. If the corner is any steeper, you 
will need to break before you turn. Use L again, a while before the corner (it 
depends on the corner) to reduce your speed to get you round. Oh, and if you 
are at the beginning of the game, use the red MG, it has better handling (IMO) 
than the Fiat of the Mazda. Hope this helps:) 

=-----------------------------------------------------------------------------=

John34488 asks:-

"Can you customize your cars in MSR? And if so, how much?" 

Reply:- Here are the things you can customise; regional name variations 
(opel/vauxhall, etc), colour, type of roof (none, soft, hard) for every weather 
condition, and number plate. There might be some other things I forgot abour, 
too. Basically all of these are cosmetic, none of them affect your car's 
performance.

=-----------------------------------------------------------------------------=

More from Dr Spectacle:-

"the case with msr is not how to turn but when to start turning. for example 
the second hot lap in chapter 1 which is great george street east 2, i can't 
figure out how to get around the second to last turn before the start/finish 
line. sometimes i powerslide through it perfectly and other times i slide right 
into the wall. such is the case with all the turns in the levels i've played so 
far in msr. thanks for responding, and thanks for your help."

Reply:- From what I can tell, you're using the handbrake, which is a little 
unpredictable. Stick to L. For that corner, (and others), go as far to the 
other side as you can before the corner, and maybe break a little, or slow 
down.

=-----------------------------------------------------------------------------=

"Pete K." (and maybe other webmasters) would like to know:-

"Hi I read your MSR faq on GameFAQS. And I wanted to ask for your permission 
to use your faq on my site."

Reply:- Sure you can use my FAQ, if you follow the guidelines in the legal 
section. Oh, and please try to keep it updated if you can (I update about once 
a week at the moment). This goes for anybody who wants to use the FAQ.

=-----------------------------------------------------------------------------=

A question from Godslayer6663107:-

"i was wondering how far have u got into metropolis street racer i got the 
game lastweek and im taking my time in beating it. i  am currently in chapter 
3 i have 3 more stages to go to. there's a good chance that ill probably have 
to restart one of the stages. can u tell me which stage is the best to use 
and do i get any special car besides the chapters [i think its an alpha [i 
used my joker already currently i have the roadster the mgf and the megene in 
my garage i think the mgf is better anyway i would appreciate it if u can 
guide me thanks" 

Reply:- Um, well actually I just finished C1! I might be further if I had the 
time to play it! Anyway, the best tracks to use Jokers on are those which 
normally gain you a lot of Kudos anyway; they double your Kudos. You can get 
secret cars, I think. Anyway, stick with the MG at the moment, and I'll try to 
give you more help when I get that far!

=-----------------------------------------------------------------------------=

DUKemRK23 wants to know:-
    
"Hi I really wanted to know if you can help me on the 2 chapter of the 
game?  I am on the second stage and do not know how to get by it!!!  Could 
you also please give me a good guide of where to get help for this game!!? 
Please> Thank you very much" 

Sorry, I haven't actually tried that level yet! I can't find any MSR guides 
either, but maybe IGN will have one soon.

=-----------------------------------------------------------------------------=

hitch86251 has the next question:-

"i was wondering if you knew how to get quest mode.  i have all of the chapters 
beat but can't seem to find that particular mode. there were 21 tracks left 
over with and i've set records on all of them.  all that's left are the free 
roams, but there is no way to race on the clock with those.  a quick reply 
would be appreciated."

There is no such thing as quest mode! The tip to get the 911 was refering to 
Street Racing, but it was later proven to be false.

=-----------------------------------------------------------------------------=

From Nicky:-

"Hi
I can't finish the 2nd race in chapter 24, all the other chapters including
WorldChampion is clear
I wish to know with wich car you finish this race 
I have 1 more question: what I will get after I finish this race I mean when
all chapters will be clear, because when I press the X button on MyGarage
apperars that i have to unlock 22 more circuits all the rest is clear without
of course the 2nd race in CH.24 and the MitsubishiEvo6
Thank you"  

Sorry Nicky, I'm not that far into the game yet! I do know that finishing the 
game will give you the Nissan Skyline GTR and a city explorer mode, where you 
can drive around the cities.

=-----------------------------------------------------------------------------=

LiMpStah asks:-

"hey, i was juss wondering if there is a stage that shows the golden gate 
bridge in san francisco. if you know, tell me the stage, aight? peace out." 

Sorry, there is no Golden Gate bridge in MSR. The team didn't set any of the 
tracks in that area of the city (it would probably use up too much processing 
power). At least I don't think so. Anybody correct me if I'm wrong.

=-----------------------------------------------------------------------------=

peterson wants to know:-

"i was reading your faqs and i was thinking if you could help me. i am having 
a hard time saving in the game Metropolis Street Racer. can you tell me step 
by step how to save. everytime i try to save it syas press A to pick the 
memory card and when i do it just go back into registering my name screen . 
so can yo utell me if that is normal. or is my game just busted. i would 
really be thank full. thanx a lot"  

Did you start a new game without setting up a file first? Start a new game, and 
create a new file, then save on that, instead of starting a game and saving 
without a file.

=-----------------------------------------------------------------------------=

More from Nicky:-

"Hi
I finished the 2nd Race in Chapter 24, so now I won all the 250
races, all the 44 specials I got all the normal and bonus cars including the
cheat cars but I still misses 22 circuits
I have records in time trial on every avaible circuits, so I dont understand
the problem, maybe its because I own a copy of MSR instead of an original 
Please forgive me, because I send you a letter daily but I wish to know if
this is all in this game or exist something more
Thank you"

Good for you! I don't think that it's worth worring about those circuits; if 
you only have 22 left, you've probably seen everything thing that could be in 
them. Almost certainly it won't affect the content if it's a copy.

=-----------------------------------------------------------------------------=

A question from seph:-

"Hi I saw your faq at gamefaqs.com 'bout metropolis street racer. it 
helped me a lot. I'm a brasilan guy and i'd like to know if there's any 
site where I can get the lyrics from the music of this game ('cuz I 
can't understant everything).
Thank you"

I don't know about any site with the lyrics, but I was thinking about adding 
them to the FAQ. However, if this happens, it won't be for a while, since I 
need to finish more important sections like the walkthrough. 

=-----------------------------------------------------------------------------=

From earthling 10:-

"Captain,
     Your FAQ on GameSpot was impressive.  Are there any cheats or ways to 
unlock cars in metropolis Street racer without having to complete it?" 

Thank you:) The only way to unlock extra cars, or cheat in any other way is to 
use a GameShark or Action Replay.

=-----------------------------------------------------------------------------=

A couple of questions from mitul lad:-

"hi, i was wondering how do you obtain jokers in msr? Please respond 
back soon. i would also like to know if you set the target time lower, will 
you earn more Kudos? thanks for your time." 

Jokers are obtained by completing certain levels. Unfortunately, it isn't 
possible to tell if a level will give you a Joker before you attempt it, and 
any lists of these levels I've seen are far from comprehensive. So just 
complete as many levels as you can, you might get lucky! And yes, setting a 
lower target time will give you more Kudos, providing, of course, that you 
still complete it.

=-----------------------------------------------------------------------------=

A question from Victoria Vasey:-  

"Help me please!  I can't figure out how to save my game on MSR.  At the start 
of the game when it asks if I want to create a file I choose yes.  After I put 
in my info, it asks my if I want to save or continue without saving.  I will 
choose save and it will just take me back to the create-a-file screen.  I tried 
to save after I had earned a car, but it wouldn't save.  Although my VMU said 
it had successfully saved my game, it hadn't.  I want to play this game in it's 
entirety but I can't.  I don't know if it's the game or if I'm doing something 
wrong.  Please help me!"

Well, you seem to be doing everything correctly. Considering I've had people 
asking me this before, there might be a bug in the game. I know that early 
copies (e.g. September and October version of the UK release, maybe later) had 
many bugs, but I don't have any specifics. If you have a copy from this run, or 
a second-hand copy which may be from this run, you may need to exchange it for 
a newer copy where you bought it, or if you live in the UK, call the Sega 
support line on 0845 609 0090 (probably premium rate, sorry, I don't know the 
number for the US any other countries, check out a DC mag which might have it). 
Otherwise, keep trying!

=-----------------------------------------------------------------------------=

=-------------=
=VIII. Secrets=
=-------------=

Nothing yet:)

=-----------------------------------------------------------------------------=

=--------------------=
=IX. Cheat Codes/Tips=
=--------------------=

Obviously SPOILERS!

Obviously SPOILERS!

Obviously SPOILERS!

=-----------------------------------------------------------------------------=

First, misc tips from Lee Parnaby at GameWinners (http://www.gamewinners.com);

"In-game reset:
Press A + B + X +Y + Start during game play to return to the title screen. 

Hint: Easy win in challenge mode:
To easily complete chapters in challenge mode, just pull handbrake turns (press 
A + Left or Right) when going into a corner. If done correctly, the words "Way 
Hay" should appear. Keep doing this on most corners. but remember to complete 
the objective as well. When the race is done you will stack up the points." 

Thank-you!

=-----------------------------------------------------------------------------=

Some more GameWinners tips, courtesy of Xpazeman;

"Hint: Easy Kudos on street racing:
To achieve lots of Kudos in just one race do the following. Go to a Hotlap 
round, a round in which you only need to beat a lap time, not one of the 
average time, and start the race. On the first lap, get the time. You now have 
passed the stage, but do not end the second lap. Find a good, straight portion 
of road. You get kudos for turning with the handbrake. Go to one side of the 
road as fast as you can. As you are approaching, do a 180º turn using the 
handbrake, If done correctly, "Wey Hey" should appear on the screen. Next, 
drive the way you are facing to the other side and do the same. When moving the 
wrong way, you need to spin 180º in order to get the kudos. Just keep repeating 
this, then race normally and finish the race. For every five minutes that you 
do this, you will get approximately 1000 Kudos. There is no time limit. The 
best city for doing this is San Francisco, as it has wide roads. Play jokers to 
get more points -- if you do this for 20 minutes with a joker, you can get more 
than 8000 Kudos in just one race."

Thanks very much!

=-----------------------------------------------------------------------------=

Thank you to Yuk Yan Fung for these excellent tips, which should increase your 
Kudos:-

"To gain a little extra Kudos on any race pull a sharp handbrake turn just 
before you cross the line. This technique should only be used when you're 
confident of completing the challenge, as mistiming it can leave you stranded 
in the middle of the track with all opposition zipping past! Make sure you you 
know your car's handling! Some, like the Audi TTs, have very small turning 
circles.

FWD (Front wheel drive) cars are easiest to handle, and therefore best for 
beginners, but don't gain much Kudos inrace unless you use the handbrake 
excessively on turns. RWD cars paradoxically gain Kudos more easily, but handle 
harder, skidding and losing control easier. Use the handbrake less! 4WD cars 
are a balance between those extremes.

The CPU opponents seem to be better the less there are and higher the stakes 
you've set yourself. For example, One on One opponents are far better drivers
than five Street Race foes. However, when you set your estimated finish 
position at the beginning you'll notice marked improvements the higher you 
set your aims!

In a tight race use the mirror/rear view to keep tabs on the CPU cars trying to 
overtake. Block them if you can!

CPU cars aren't the most economical drivers. They slow down too much on sharp 
bends. Use this to your advantage by using them to slow you down and position 
yourself for the coming straight.

Watch the movements of CPU cars ahead carefully. They tend to follow the racing 
line and will warn you of sharp turns and obstructions."

Cheers for all of those great tips!

=-----------------------------------------------------------------------------=

Thank you Gian Carlo Rodil for this correction:-

"The Honda S2000 and porsche 911 codes are false, it doesn't exist. This is 
just some joke that certain websites display. I can guarantee you that this
doesn't work. Try asking JPeat another faq writer and you can confirm it 
because he already finished the game. And by the way there is no quest mode in 
msr only chapters."

Thanks! (I was a bit suspicious about how they could get the Porsche license!) 

=-----------------------------------------------------------------------------=

"Sujith Thankappan" has a tip to offer:-

"I've been racing on Chapter 7 and 8 recently. In the one-on-one challenges, I 
game myself a 20 sec. headstart and used the lead to do more powerslides.  I 
don't get many kudos for skill, but I rack up the style. I use the Opel
opc(?)."

Thanks for the tip! Actually the easiest way to use this is on Hotlaps where 
only one of the laps has to be below the target, and you can use the other laps 
for Kudos, just spinning in the middle oe of the road.

=-----------------------------------------------------------------------------=

Here are some cool tips from Infinitum:-

"1.) When racing a CPU they tend to go a little wide around the corners. If 
your right behind them and need to get in front use this simple tactic. When 
they turn they should be at about a 45 degree angle to you. Come up as fast as 
you can and try and ram them at an angle. This is much quicker than trying to 
powerslide and much more effective. This will knock out the CPU for a few secs 
giving you that extra bit of time to get out in front!

2.) In each race against 5 CPU's they will ALWAYS go straight up the middle at 
the begining. To get yourslef off to an early start just move up the side. They 
won't even touch you.

3.) Not really a tip, but when driving the CPU's follow a set course and ONLY 
react to other cars. Knowing this you will be able to know the course they 
follow and use it to your advantage.

4.) CPU's are easily blocked if you use your mirror properly and keep your 
eyes on them. They are NOT thinkers they REACT to situations. So if you move 
left they will move right. There will be no tricky tactics involved they are 
very stupid once you get to know them better.

Hope this helps you out."

Thank-you very much!

=-----------------------------------------------------------------------------=

Here are a couple of GameShark codes from Raven-187:-

"1 Time Always 0:00:00 0253BB00
                       00000000 

2 Start On Last Lap    0D1A2CD2
                       00000000
                       011A2CD2
                       00000002"

Thank-you! 

=-----------------------------------------------------------------------------=

Straight from codes.ign.com, here are MANY GameShark codes:-

"code title               code  

Garage Slot 1 Modifier 1  F259969000000001 3DB12451000000xx 
Chimaera In Slot 1        3DB124510000002D 
Garage Slot 2 Modifier 2  4D9A1FDF00000001 7A65D314000000xx 
Garage Slot 3 Modifier 3  9E980AE100000001 C11BE7EE000000xx 
Car List  Barchetta       00
MX-5                      01
Miata                     02
Roadster                  03
MGF                       04
Coupe                     05
Megane                    06
OPC                       07
Spider                    08
206                       09
306 Cabriolet             0a
406 Coupe                 0b
MR 2                      0c
MR S                      0d
306                       0e
SLK                       0f
SL 320                    10
156                       11
S3                        12
TT                        13
GTO                       14
TT Coupe                  15
Spider                    16
Celica                    17
Coupe                     18
Celica                    19
FTO                       1a
Eclipse                   1b
Eclipse Spider            1c
Eclipse 99                1d
Speedster                 1e
VX 22A                    1f
3000 GT                   20
GTO                       21
Mustang                   22
Supra                     23
Fairlady 2                24
Fairlady 2                25
300 2X                    26
RV 8                      27
Silvia                    28
Varietta                  29
Clio V6                   2a
Celica                    2b
RX-7                      2c
Chimaera                  2d
VI                        2e
S-V8                      2f
OTR                       30
London Taxi               31
Yellow Cab                32
Japanese Taxi             33
Lawn Mower                34
London Bus                35
City Bus                  36
Japanese Bus              37
 
Infinite Jokers           1024168600000005 

Notes
Replace XX with the number listed with the car you would like for that slot." 

Thanks a lot!

=-----------------------------------------------------------------------------=

Tips from David Clark:-

"As a tip, you get far fewer kudos but far faster times with the 'real'
break than the handbrake.  Remember the formula: "brake early, brake
often," and you'll do fine -- you want to get all your braking done early,
and then accelerate all the way through a corner when you're pointing
straight, if possible.  Watch a Formula One race on TV, you'll see how
amazingly slow they seem to enter corners, and then goose it when they've
done the turning.  Remember if your wheels are skidding from the handbrake
they're not transmitting power to the pavement.

You might save a little space in your FAQ by making the qualifying rounds
for the cars that are identical be together, rather than separate.  I
think only the Mazda Miata and one other car are doubled up, though, so
it's probably not a very big deal."

Thank-you:)

=-----------------------------------------------------------------------------=

Thanks for a nice tip altern8ive:-

"heres an excellent hint for metropolis street racer. Get a good car and enter 
a hotlap race. Play a joker, but do not change the race target time - even if 
you can whoop it. Complete the time in the first lap, then on the other laps, 
do 180 degree handbrake turns to get shit loads of kudos." 

Well, that's a pretty well known tip, but thanks anyway!

=-----------------------------------------------------------------------------=

SPOILER OVER!

SPOILER OVER!

SPOILER OVER!

=-----------------------------------------------------------------------------=

If you have any hints or cheats, please send them to [email protected]

IMPORTANT! If you e-mail me a question and you don't want to be mentioned in 
the FAQ, tell me in the e-mail!

=-----------------------------------------------------------------------------=

=----------=
=X. Credits=
=----------=

* Yuk Yan Fung for a massive contribution.

* Steve Towle and Dustin Cushman for the text viewing test.

* Clement Chan Zhi Li for his tips on how to view .txt (text) documents.

* Lee Parnaby and Xpazeman for their MSR tips at GameWinners 
(http://www.gamewinners.com)

* CJayC at GameFAQs (www.gamefaqs.com) for considering this FAQ new and 
noteworthy.

* PaulWylie11 for contributing.

* "freak-69" for contributing.

* dr spectacle for contributing.

* TeamParadox2k for contributing.

* John34488 for contributing.

* "Pete K." for contributing.

* Godslayer6663107 for contributing.

* Gian Carlo Rodil for an important correction.

* "Sujith Thankappan" for a useful tip.

* Infinitum for loads of cool tips.

* Raven-187 for a couple of codes.

* codes.ign.com for some cool codes.

* David Clark for a tip or two.

* LiMpStah for contributing.

* peterson for contributing.

* Nicky for contributing.

* seph for contributing.

* earthling 10 for contributing.

* mitul lad for contributing.

* Victoria Vasey for contributing.

=-----------------------------------------------------------------------------=

=------------------------=
=XI. Contact and Websites=
=------------------------=

Try [email protected]. You're not kiddies any more, so I won't run a 
list of unacceptable e-mail. If it's rubbish I'll just delete it, simple as 
that. I also have a website which may have more up to date information than
this FAQ; www.geocities.com/captainsyrup

IMPORTANT! If you e-mail me a question and you don't want to be mentioned in 
the FAQ, tell me in the e-mail!

=-----------------------------------------------------------------------------=

=---------------------------------------------=
=XII. Closing:- Exit Metropolis Street Racer:(=
=---------------------------------------------=

Not much to say here, the FAQ isn't finished! Well, you can check out my other
FAQs if you want!

Most recent list of FAQs;

Game;                  Format;               'Site;

Rakuga Kids            (N64)                 My Site/GameFAQs/FBgames/Neoseeker

Chrono Bike            (SNES)                My Site/Neoseeker

Jurassic Park          (NES)                 My Site/GameFAQs/Neoseeker

SimCity                (SNES/PC/Mac/Amiga)   My Site/GameFAQs/Neoseeker

Majora's Mask Archery  (N64)                 My Site/GameFAQs/Neoseeker

Sonic; Ultimate FAQ    (Mega Drive/Sat/PC)   My Site/GameFAQs

(My Site = www.geocities.com/captainsyrup, GameFAQs = www.gamefaqs.com,
FBgames = www.fbgames.com, Neoseeker = www.neoseeker.com)

=-----------------------------------------------------------------------------=

Just enough time to squeeze the legal information in again:)

=-----------------------------------------------------------------------------=

=----------------------=
=Legal Stuff/Disclaimer=
=----------------------=

"A vague disclaimer is nobody's friend" - Willow Rosenberg:) So true, so true..
unfortunately, I'm afraid to say that due to certain legal issues, I can't beat
you to death with a shovel if you plagiarise this document. I may, however, 
take legal action. See you in court:)

This document is Copyright Captain Syrup 2001. All rights reserved. Use it at 
your own risk:)

=-----------------------------------------------------------------------------=

=-----------=
=Webmastas:)=
=-----------=

There are no restrictions on the placement of this document, as long as it is
distributed free of charge, and not altered in any way.

=-----------------------------------------------------------------------------=

I really would advise you stop reading at this point...:)

=-----------------------------------------------------------------------------=

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