FAQ - Guide for Pokemon Stadium 2
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_____ _____ _ _ _____ _ _ _____ _ _ | _ | | _ | | | / / | ___| | \ / | | _ | | \ | | | |_| | | | | | | |/ / | |_ | \/ | | | | | | \ | | | ___| | | | | | | | _| | | | | | | | \| | | | | |_| | | |\ \ | |___ | |\/| | | |_| | | |\ | |_| |_____| |_| \_\ |_____| |_| |_| |_____| |_| \__| _____ _____ _____ ____ _____ _ _ _ _ | ___| |_ _| | _ | | _ \ |_ _| | | | | | \ / | | |___ | | | |_| | | | | \ | | | | | | | \/ | |___ | | | | _ | | | | | | | | | | | | | ___| | | | | | | | | |_| / _| |_ | |_| | | |\/| | |_____| |_| |_| |_| |____/ |_____| |_____| |_| |_| ======================================================================= Pokemon Stadium (Nintendo 64) FAQ Created By: MetroidMoo Latest Version: 2.66 Created On: March 26, 2000 Last Updated: July 25, 2001 ======================================================================= Contents: 1)FAQ Updates 2)N64 Transfer Pak 3)Pika Cup 4)Petit Cup 5)Poke Cup 6)Prime Cup 7)Gym Leader Castle 8)Kids Club 9)Gallery 10)Frequently Asked Questions 11)Ability List 12)Pokedex 13)GameShark Codes 14)Tips/Tricks 15)Credits 16)Contact/Legal Information ======================================================================= 1) FAQ UPDATES ======================================================================= Version 2.66 - July 25, 2001 Changed posting notice. Version 2.65 - January 17, 2001 Made some minor changes. Version 2.63 - August 13, 2000 Updated legal information. Version 2.62 - August 2, 2000 Changed the look of the FAQ a bit. Version 2.61 - July 6, 2000 Changed the copyright and legal information (again). Version 2.6 - July 3, 2000 I updated the copyright and legal information. Version 2.4 - June 16, 2000 This FAQ is completed (except for Round 2 and some other things). If you're wondering, I won't add information on Round 2. Version 2.2 - June 11, 2000 I finished all of the Poke Cup section. The Prime Cup section is done, except for the weaknesses, and I added recommended rental teams thanks to the player's guide made by Nintendo. I also fixed a bunch of grammar and spelling errors. This guide should be completed in another update or two. Version 2.0 - May 28, 2000 I decided on splitting up the Stadium section into 4 different sections. The Pika Cup and Petit Cup sections are already completed. I also want to make this note again. Whenever you send in information for an ability, make sure the description of the ability is the exact wording from Stadium. Version 1.8 - May 21, 2000 I finished the Gym Leaders Castle section! Now there's not that much left to complete. I also added some tips/tricks that were sent in and fixed some layout errors. I'm currently working a guide for the Pokemon TCG, and it should be done soon. Version 1.7 - May 15, 2000 Pikachoo has told me that only the US version of Pokemon Stadium contains the Gallery. So that explains why that question was asked so much. I got the Pokemon TCG for Game Boy, so I'll probably make a guide for it over the summer. Anyway, I have most of the Gym Leader Castle completed. I only have to finish the Elite Four and Gary part of it. I also made a couple corrections here and there. Version 1.6 - April 30, 2000 I tried to send the last update in, but my e-mail wouldn't work for some reason. Now it works, and I can update! I've noticed that a large number of people have been asking me this lately, "Where's the Gallery?" Go to the screen that let's you select between Battle Now!, Pokemon Stadium, Event Battle, and Options. There should be a box labeled "GALLERY" with a picture of a camera. And in case if you have no idea how to use the Gallery, I made a section for it. Besides adding the Gallery section, I made some corrections thanks to contributors. Version 1.4 - April 17, 2000 (Not Released) I added information to the Gym Leader Castle section up to Erika and some more questions to the Frequently Asked Questions section. Version 1.25 - April 9, 2000 Just some minor updates for today. I've been told by Nightwolf that the item with the green center in the Sushi-Go-Round mini-game is actually tea. I added more ability information sent in by Zer0Lit and Xcom50, and another trick sent in by Filpika182. I also added information to the Gym Leader Castle section up to Misty. Version 1.2 - April 2, 2000 I already received some e-mail about this game, which is very good (I know people are reading it). For now, I'm going to try to add updates on a weekly basis. David Webb and Filpika182 have sent me information on some abilities, and a tip/trick correction was made by Robbie Goodman. I also put up four more tips/tricks (one for the mini-games), the rules for the Cups in Stadium, and some information on Gym Leader Castle. Remember when you send me ability info that the description is directly from Stadium, not something you made up. This is not really important, but I thought I'd make a note of it. I looked at Rareware's site, and it turns out that the Transfer Pak will not use the GB Camera in the multiplayer mode of Perfect Dark. What you could do with that feature was considered to be too controversial. Version 1.0 - March 26, 2000 This will probably be my final attempt at actually finishing a guide. So I hope I can get this one done! If I can do it, I'll try to make more FAQs during the summer. A couple sections are not yet complete, but they will be soon. If you want to contribute something to this FAQ, go to the "Contact/Other Info" section for a list. Thanks! ======================================================================= 2) N64 TRANSFER PAK ======================================================================= This section contains information about the Transfer Pak and how to use it. ------------------------- What is the Transfer Pak? ------------------------- This neat accessory is used to transfer data from Game Boy cartridges to your N64 console. It can also be used to "emulate" games. For those of you unfamiliar with emulation, it mainly allows you to play games on other systems. So the Transfer Pak allows you to play your Pokemon Game Boy games on Pokemon Stadium. Remember only certain Game Boy and N64 carts let you use that. ---------------- How do I use it? ---------------- First, make sure that the N64 is not turned on. Then take the Game Boy cartridge and insert it (label facing out) in the slot on the Transfer Pak. Now take the controller you want to put the device in and insert it in the slot where you would normally put the Controller Pak, Rumble Pak, etc. Turn on the console, and you're ready to go! -------------------------------- What games use the Transfer Pak? -------------------------------- The only games I know of that use it are Pokemon Stadium and Mario Golf. Obviously, more games will probably make use of it in the future. -------------------------------- Can I buy the device separately? -------------------------------- Yes. The MSRP (Manufacturer's Suggested Retail Price) is about $19.95. That's the suggested price, so not every store may have that price. You can probably find the Transfer Pak at any store that sells N64 accessories. ======================================================================= 3) PIKA CUP ======================================================================= This section provides information about the Pika Cup. --------- Cup Rules --------- 1. Enter with six Pokemon. Description: Choose six Pokemon before going to battle. You may not choose more than one of a certain kind of Pokemon. 2. Choose three out of six Pokemon. Description: Out of the six Pokemon chosen, choose the three that are to be used in battle. Try to choose the three battle Pokemon that have advantages over the likely opponents. 3. Levels 15 to 20. Description: Almost all Pokemon between levels 15 and 20 may be used. If you don't have six Pokemon, you may add Rental Pokemon. 4. Maximum three-Pokemon level total 50 Description: The combined levels of the three battle Pokemon may not exceed 50. 5. No two Pokemon asleep or frozen: If one Pokemon falls asleep, none of the others can be put to sleep by an opponent. The same goes for freezing. It is possible to have one Pokemon asleep and another frozen. 6. Mew can't attend. Description: Mew may be used only for the Gym Leader Castle, Prime Cup, and Free Battle. 7. Get a continue for a perfect match. Description: You earn a continue for every battle won without a fainted Pokemon. If you have a continue, you may try again after losing a battle. 8. No Selfdestruct move with last Pokemon. Description: If your last remaining Pokemon uses Selfdestruct or Explosion, you lose, even if the opponent's last Pokemon faints. ----------- Rental Team ----------- #026 - Raichu #062 - Poliwrath #059 - Arcanine #103 - Exeggutor #096 - Drowzee #147 - Dratini -------- Battle 1 -------- Trainer - Bug Boy Pokemon: #030 - Nidorina (Nidory) #023 - Ekans (Ekany) #048 - Venonat (Venomy) #012 - Butterfree (Buttery) #014 - Kakuna (Kakuny) #046 - Paras (Pary) Recommended Types to Use: Nidorina - Bug, Ground, & Psychic Ekans - Bug, Ground, & Psychic Venonat - Bug, Fire, Flying, Psychic, & Rock Butterfree - Electric, Fire, Flying, Ice, & Poison Kakuna - Bug, Fire, Flying, Psychic, & Rock Paras - Bug, Fire, Flying, Ice, & Poison -------- Battle 2 -------- Trainer - Lad Pokemon: #017 - Pidgeotto (Pidgeotty) #083 - Farfetch'd (Farfety) #069 - Bellsprout (Sprouty) #002 - Ivysaur (Ivysaury) #041 - Zubat (Zubaty) #074 - Geodude (Geody) Recommended Types to Use: Pidgeotto - Electric, Ice, & Rock Farfetch'd - Electric, Ice, & Rock Bellsprout - Bug, Fire, Flying, Ice, & Psychic Ivysaur - Bug, Fire, Flying, Ice, & Psychic Zubat - Bug, Electric, & Ice Geodude - Grass, Ground, Ice, & Water -------- Battle 3 -------- Trainer - Swimmer Pokemon: #061 - Poliwhirl (Polimer) #008 - Wartortle (Tortmer) #129 - Magikarp (Magimer) #079 - Slowpoke (Slowmer) #120 - Staryu (Staryumer) #033 - Nidorino (Nidorimer) Recommended Types to Use: Poliwhirl - Electric & Grass Wartortle - Electric & Grass Magikarp - Electric & Grass Slowpoke - Bug, Electric, & Grass Staryu - Electric & Grass Nidorino - Bug, Ground, & Psychic -------- Battle 4 -------- Trainer - Burglar Pokemon: #038 - Ninetales (Ninelar) #058 - Growlithe (Growlar) #027 - Sandshrew (Sandlar) #096 - Drowzee (Drowlar) #005 - Charmeleon (Charmelar) #037 - Vulpix (Vular) Recommended Types to Use: Ninetales - Ground, Rock, & Water Growlithe - Ground, Rock, & Water Sandshrew - Grass, Ice, & Water Drowzee - Bug Charmeleon - Ground, Rock, & Water Vulpix - Ground, Rock, & Water -------- Battle 5 -------- Trainer - Mr. Fix Pokemon: #100 - Voltorb (Voltician) #081 - Magnemite (Mitecian) #137 - Porygon (Porycian) #056 - Mankey (Mancian) #099 - Kingler (Glercian) #026 - Raichu (Raician) Recommended Types to Use: Voltorb - Ground Magnemite - Ground Porygon - Fighting Mankey - Flying & Psychic Kingler - Electric & Grass Raichu - Ground -------- Battle 6 -------- Trainer - Hiker Pokemon: #111 - Rhyhorn (Hihorn) #040 - Wigglytuff (Higglytuff) #064 - Kadabra (Hidabra) #066 - Machop (Hichop) #117 - Seadra (Hidra) #092 - Gastly (Higast) Recommended Types to Use: Rhyhorn - Grass, Ground, Ice, & Water Wigglytuff - Fighting Kadabra - Bug Machop - Flying & Psychic Seadra - Electric & Grass Gastly - Ground & Psychic --------- Semifinal --------- Trainer - Lass Pokemon: #130 - Gyarados (Gyaradette) #122 - Mr. Mime (Mimess) #059 - Arcanine (Arcaness) #073 - Tentacruel (Cruelette) #087 - Dewgong (Dewgette) #052 - Meowth (Meowette) Recommended Types to Use: Gyarados - Electric Mr. Mime - Bug Arcanine - Ground, Rock, & Water Tentacruel - Bug, Electric, Ground, & Psychic Dewgong - Electric, Fighting, Grass, & Rock Meowth - Fighting ----- Final ----- Trainer - Fisher Pokemon: #148 - Dragonair (Nairish) #080 - Slowbro (Broish) #036 - Clefable (Fablish) #072 - Tentacool (Coolish) #020 - Raticate (Ticatish) #055 - Golduck (Goldish) Recommended Types to Use: Dragonair - Ice Slowbro - Bug, Electric, & Grass- Fighting Tentacool - Bug, Electric, Ground, & Psychic Raticate - Fighting Golduck - Electric, Rock, & Grass ======================================================================= 4) PETIT CUP ======================================================================= This section provides information about the Petit Cup. --------- Cup Rules --------- 1. Blue Panels (Qualifying Pokemon): 45 Description: Press A when you highlight this rule, and it will bring up a list of Pokemon. Pokemon in blue boxes can be used but ones in red boxes cannot. 2. Enter with six Pokemon. Description: Choose six Pokemon before going to battle. You may not choose more than one of a certain kind of Pokemon. 3. Choose three out of six Pokemon. Description: Out of the six Pokemon chosen, choose the three that are to be used in battle. Try to choose the three battle Pokemon that have advantages over the likely opponents. 4. Levels 25 to 30. Description: Pokemon of levels 25 to 30 may be used. If you don't have six Pokemon, you may add Rental Pokemon. 5. Maximum three-Pokemon level total 80 Description: The combined levels of the three battle Pokemon may not exceed 80. 6. Max. HT 6' 8'' and max. WT 44 lbs. Description: The height of Pokemon may not exceed 6' 8''. Likewise, the maximum allowable weight is 44 lbs. 7. Un-evolved Pokemon only. Description: Only un-evolved Pokemon may be used. 8. No two Pokemon asleep or frozen. Description: If one Pokemon falls asleep, none of the others can be put to sleep by an opponent. The same goes for freezing. It is possible to have one Pokemon asleep and another frozen. 9. Mew can't attend. Description: Mew may be used only for the Gym Leader Castle, Prime Cup, and Free Battle. 10. Get a continue for a perfect match. Description: You earn a continue for every battle won without a fainted Pokemon. If you have a continue, you may try again after losing a battle. 11. No Selfdestruct move with last Pokemon. Description: If your last remaining Pokemon uses Selfdestruct or Explosion, you lose, even if the opponent's last Pokemon faints. ----------- Rental Team ----------- #025 - Pikachu #001 - Bulbasaur #116 - Horsea #027 - Sandshrew #092 - Gastly #147 - Dratini -------- Battle 1 -------- Trainer - Bug Boy Pokemon: #010 - Caterpie (Caterpy) #013 - Weedle (Weedly) #046 - Paras (Pary) #043 - Oddish (Oddy) #069 - Bellsprout (Bellsy) #102 - Exeggcute (Eggy) Recommended Types to Use: Caterpie - Fire, Flying, Poison, & Rock Weedle - Bug, Fire, Ground, & Psychic Paras - Bug, Fire, Flying, Ice, & Poison Oddish - Bug, Fire, Flying, Ice, & Psychic Bellsprout - Bug, Fire, Flying, Ice, & Psychic Exeggcute - Bug, Fire, & Flying -------- Battle 2 -------- Trainer - Lad Pokemon: #016 - Pidgey (Piddy) #019 - Rattata (Ratty) #132 - Ditto (Ditty) #001 - Bulbasaur (Bulby) #023 - Ekans (Ekansy) #041 - Zubat (Zubaty) Recommended Types to Use: Pidgey - Electric, Ice, & Rock Rattata - Fighting Ditto - Fighting Bulbasaur - Bug, Fire, Flying, Ice, & Psychic Ekans - Bug, Ground, & Psychic Zubat - Bug, Electric, & Ice -------- Battle 3 -------- Trainer - Nerd Pokemon: #074 - Geodude (Dudegeo) #092 - Gastly (Lygast) #100 - Voltorb (Orbvolt) #090 - Shellder (Dershell) #109 - Koffing (Fingkof) #102 - Exeggcute (Cutegg) Recommended Types to Use: Geodude - Grass, Ground, Ice, & Water Gastly - Ground & Psychic Voltorb - Ground Shellder - Electric & Grass Koffing - Bug, Ground, & Psychic Exeggcute - Bug, Fire, & Flying -------- Battle 4 -------- Trainer - Sailor Pokemon: #098 - Krabby (Krablor) #116 - Horsea (Sealor) #129 - Magikarp (Magilor) #066 - Machop (Choplor) #118 - Goldeen (Goldor) #021 - Spearow (Spealor) Recommended Types to Use: Krabby - Electric & Grass Horsea - Electric & Grass Magikarp - Electric & Grass Machop - Flying & Psychic Goldeen - Electric & Grass Spearow - Electric, Ice, & Rock -------- Battle 5 -------- Trainer - Jr. (Female) Pokemon: #104 - Cubone (Cucu) #058 - Growlithe (Growlgrowl) #052 - Meowth (Meowmeow) #063 - Abra (Abab) #060 - Poliwag (Polipoli) #039 - Jigglypuff (Jigjig) Recommended Types to Use: Cubone - Grass, Ice, & Water Growlithe - Ground, Rock, & Water Meowth - Fighting Abra - Bug Poliwag - Electric & Grass- Fighting -------- Battle 6 -------- Trainer - Jr. (Male) Pokemon: #050 - Diglett (Digster) #081 - Magnemite (Magster) #083 - Farfetch'd (Fetchant) #041 - Zubat (Zuster) #004 - Charmander (Charmant) #007 - Squirtle (Squirtant) Recommended Types to Use: Diglett - Grass, Ice, & Water Magnemite - Ground Farfetch'd - Electric, Ice, & Rock Zubat - Bug, Electric, & Ice Charmander - Ground, Rock, & Water Squirtle - Electric & Grass --------- Semifinal --------- Trainer - Lass Pokemon: #140 - Kabuto (Kabutess) #025 - Pikachu (Pikette) #037 - Vulpix (Vuless) #035 - Clefairy (Clefairess) #039 - Jigglypuff (Puffette) #133 - Eevee (Eevette) Recommended Types to Use: Kabuto - Fighting, Grass, & Ground Pikachu - Ground Vulpix - Ground, Rock, & Ice Clefairy - Fighting Jigglypuff - Fighting Eevee - Fighting ======================================================================= 5) POKE CUP ======================================================================= This section provides information about the Poke Cup. --------- Cup Rules --------- 1. Blue Panels (Qualifying Pokemon): 149 Description: Press A when you highlight this rule, and it will bring up a list of Pokemon. Pokemon in blue boxes can be used but ones in red boxes cannot. Only Mewtwo and Mew are in red. 2. Enter with six Pokemon. Description: Choose six Pokemon before going to battle. You may not choose more than one of a certain kind of Pokemon. 3. Choose three out of six Pokemon. Description: Out of the six Pokemon chosen, choose the three that are to be used in battle. Try to choose the three battle Pokemon that have advantages over the likely opponents. 4. Levels 50 to 55. Description: Pokemon of levels 50 to 55 may be used. If you don't have six Pokemon, you may add Rental Pokemon. 5. Maximum three-Pokemon level total 155 Description: The combined levels of the three battle Pokemon may not exceed 155. 6. No two Pokemon asleep or frozen. Description: If one Pokemon falls asleep, none of the others can be put to sleep by an opponent. The same goes for freezing. It is possible to have one Pokemon asleep and another frozen. 7. Mew can't attend. Description: Mew may be used only for the Gym Leader Castle, Prime Cup, and Free Battle. 8. Get a continue for a perfect match. Description: You earn a continue for every battle won without a fainted Pokemon. If you have a continue, you may try again after losing a battle. 9. No Selfdestruct move with last Pokemon. Description: If your last remaining Pokemon uses Selfdestruct or Explosion, you lose, even if the opponent's last Pokemon faints. --------- Poke Ball --------- Rental Team ----------- #050 - Diglett #063 - Abra #120 - Staryu #124 - Jynx #126 - Magmar #135 - Jolteon Battle 1 - Hiker ---------------- Pokemon: #029 - Nidoran - F (Ran-nido) #032 - Nidoran - M (Ran-nido) #023 - Ekans (Kans-e) #106 - Hitmonlee (Monlee-hit) #066 - Machop (Chop-ma) #056 - Mankey (Key-man) Recommended Types to Use: Nidoran (F) - Bug, Ground, & Psychic Nidoran (M) - Bug, Ground, & Psychic Ekans - Bug, Ground, & Psychic Hitmonlee - Flying & Psychic Machop - Flying & Psychic Mankey - Flying & Psychic Battle 2 - Rocker ----------------- Pokemon: #100 - Voltorb (Voltace) #081 - Magnemite (Magnemace) #025 - Pikachu (Pikace) #069 - Bellsprout (Sproutace) #001 - Bulbasaur (Bulbace) #043 - Oddish (Oddace) Recommended Types to Use: Voltorb - Ground Magnemite - Ground Pikachu - Ground Bellsprout - Bug, Fire, Flying, Ice, & Psychic Bulbasaur - Bug, Fire, Flying, Ice, & Psychic Oddish - Bug, Fire, Flying, Ice, & Psychic Battle 3 - Juggler ------------------ Pokemon: #096 - Drowzee (Drow-zee) #092 - Gastly (Gast-ly) #107 - Hitmonchan (Hitmo-chan) #067 - Machoke (Ma-choke) #074 - Geodude (Geo-dude) #035 - Clefairy (Cle-fairy) Recommended Types to Use: Drowzee - Bug Gastly - Ground & Psychic Hitmonchan - Flying & Psychic Machoke - Flying & Psychic Geodude - Grass, Ground, Ice, & Water Clefairy - Fighting Battle 4 - Beauty ----------------- Pokemon: #116 - Horsea (Horsedy) #120 - Staryu (Yudy) #090 - Shellder (Shelldy) #140 - Kabuto (Kabudy) #104 - Cubone (Cubody) #111 - Rhyhorn (Rhydy) Recommended Types to Use: Horsea - Electric & Grass Staryu - Electric & Grass Shellder - Electric & Grass Kabuto - Electric, Fighting, Grass, Ground, & Water Cubone - Grass, Ice, & Water Rhyhorn - Grass, Ground, Ice, & Water Battle 5 - Medium ----------------- Pokemon: #092 - Gastly (Gast-ly) #037 - Vulpix (Vul-pix) #041 - Zubat (Zu-bat) #118 - Goldeen (Gol-deen) #072 - Tentacool (Tenta-cool) #012 - Butterfree (Butter-free) Recommended Types to Use: Gastly - Ground & Psychic Vulpix - Ground, Rock, & Water Zubat - Bug, Electric, & Ice Goldeen - Electric & Grass Tentacool - Bug, Electric, Ground, & Psychic Butterfree - Electric, Fire, Flying, Ice, Poison, & Rock Battle 6 - Tamer ---------------- Pokemon: #019 - Rattata (Tatarat) #058 - Growlithe (Lithegrowl) #104 - Cubone (Bonecu) #027 - Sandshrew (Shrewsand) #004 - Charmander (Mander-cha) #007 - Squirtle (Lesquirt) Recommended Types to Use: Rattata - Fighting Growlithe - Ground, Rock, & Water Cubone - Grass, Ice, & Water Sandshrew - Grass, Ice, & Water Charmander - Ground, Rock, & Water Squirtle - Electric & Grass Semifinal - Psychic ------------------- Pokemon: #063 - Abra (Abrenza) #079 - Slowpoke (Slowpenza) #102 - Exeggcute (Eggcutenza) #084 - Doduo (Dodenza) #083 - Farfetch'd (Farfenza) #017 - Pidgeotto (Geottenza) Recommended Types to Use: Abra - Bug Slowpoke - Bug, Electric, & Grass Exeggcute - Bug, Fire, & Flying Doduo - Electric, Ice, & Rock Farfetch'd - Electric, Ice, & Rock Pidgeotto - Electric, Ice, & Rock Final - Old Man --------------- Pokemon: #147 - Dratini (Drani) #006 - Seel (Sel) #132 - Ditto (Dito) #081 - Magnemite (Magmite) #015 - Beedrill (Bedrill) #137 - Porygon (Pogon) Recommended Types to Use: Dratini - Ice Seel - Fighting & Rock Ditto - Fighting Magnemite - Ground Beedrill - Flying, Fire, Ground, & Psychic Porygon - Fighting ---------- Great Ball ---------- Rental Team ----------- #051 - Dugtrio #053 - Persian #063 - Abra #120 - Staryu #124 - Jynx #135 - Jolteon Battle 1 - Biker ---------------- Pokemon: #030 - Nidorina (Rina-nido) #033 - Nidorino (Rino-nido) #088 - Grimer (Er-grim) #109 - Koffing (Ing-koff) #067 - Machoke (Choke-ma) #107 - Hitmonchan (Monchan-hit) Recommended Types to Use: Nidorina - Bug, Ground, & Psychic Nidorino - Bug, Ground, & Psychic Grimer - Bug, Ground, & Psychic Koffing - Bug, Ground, & Psychic Machoke - Flying & Psychic Hitmonchan - Flying & Psychic Battle 2 - Rocker ------------------ Pokemon: #082 - Magneton (Magnetace) #125 - Electabuzz (Buzzace) #100 - Voltorb (Voltace) #070 - Weepinbell (Weepinace) #002 - Ivysaur (Ivysace) #044 - Gloom (Gloomace) Recommended Types to Use: Magneton - Ground Electabuzz - Ground Voltorb - Ground Weepinbell - Bug, Fire, Flying, Ice, & Psychic Ivysaur - Bug, Fire, Flying, Ice, & Psychic Gloom - Bug, Fire, Flying, Ice, & Psychic Battle 3 - Juggler ------------------ Pokemon: #096 - Drowzee (Drow-zee) #093 - Haunter (Haunt-er) #061 - Poliwhirl (Poli-whirl) #106 - Hitmonlee (Hitmon-lee) #036 - Clefable (Cle-fable) #075 - Graveler (Gravel-er) Recommended Types to Use: Drowzee - Bug Haunter - Psychic Poliwhirl - Electric & Grass Hitmonlee - Flying & Psychic Clefable - Fighting Graveler - Grass, Ground, Ice, & Water Battle 4 - Beauty ----------------- Pokemon: #098 - Krabby (Krabdy) #008 - Wartortle (Wartody) #138 - Omanyte (Omady) #117 - Seadra (Drady) #075 - Graveler (Gravedy)#095 - Onix (Onidy) Recommended Types to Use: Krabby - Electric & Grass Wartortle - Electric & Grass Omanyte - Electric, Fighting, Grass, Ground, & Water Seadra - Electric & Grass Graveler - Grass, Ground, Ice, & Water Onix - Grass, Ground, Ice, & Water Battle 5 - Medium ----------------- Pokemon: #093 - Haunter (Haunt-er) #092 - Gastly (Gast-ly) #119 - Seaking (Sea-king) #042 - Golbat (Gol-bat) #108 - Lickitung (Licki-tung) #081 - Magnemite (Magne-mite) Recommended Types to Use: Haunter - Psychic Gastly - Psychic Seaking - Electric & Grass Golbat - Bug, Electric, & Ice Lickitung - Fighting Magnemite - Ground Battle 6 - Tamer ---------------- Pokemon: #133 - Eevee (Vee) #077 - Ponyta (Tapony) #105 - Marowak (Wakmaro) #050 - Diglett (Lettdig) #108 - Lickitung (Tunglicki) #020 - Raticate (Caterati) Recommended Types to Use: Eevee - Fighting Ponyta - Ground, Rock, & Water Marowak - Grass, Ice, & Water Diglett - Grass, Ice, & Water Lickitung - Fighting Raticate - Fighting Semifinal - Psychic ------------------- Pokemon: #064 - Kadabra (Dabrenza) #063 - Abra (Abrenza) #122 - Mr. Mime (Mimenza) #124 - Jynx (Jynenza) #018 - Pidgeot (Pidgenza) #022 - Fearow (Fearenza) Recommended Types to Use: Kadabra - Bug Abra - Bug Mr. Mime - Bug Jynx - Bug, Fire, & Rock Pidgeot - Electric, Ice, & Rock Fearow - Electric, Ice, & Rock Final - Old Man --------------- Pokemon: #148 - Dragonair (Dragair) #049 - Venomoth (Venoth) #040 - Wigglytuff (Wigtuff) #047 - Parasect (Pasect) #061 - Poliwhirl (Whirl) #005 - Charmeleon (Charleon) Recommended Types to Use: Dragonair - Ice Venomoth - Flying, Fire, Ground, & Psychic Wigglytuff - Fighting Parasect - Fire, Flying, Poison, & Rock Poliwhirl - Electric & Grass Charmeleon - Ground, Rock, & Water ---------- Ultra Ball ---------- Rental Team ----------- #022 - Fearow #051 - Dugtrio #064 - Kadabra #087 - Dewgong #121 - Starmie #135 - Jolteon Battle 1 - Biker ---------------- Pokemon: #024 - Arbok (Bok-ar) #049 - Venomoth (Oth-venom) #089 - Muk (K-mu) #062 - Poliwrath (Rath-poliw) #067 - Machoke (Choke-ma) #057 - Primeape (Ape-prime) Recommended Types to Use: Arbok - Bug, Ground, & Psychic Venomoth - Flying, Fire, Ground, & Psychic Muk - Bug, Ground, & Psychic Poliwrath - Electric, Flying, Grass, & Psychic Machoke - Flying & Psychic Primeape - Flying & Psychic Battle 2 - Rocker ----------------- Pokemon: #125 - Electabuzz (Buzzace) #101 - Electrode (Electrace) #026 - Raichu (Raichace) #114 - Tangela (Tangelace) #045 - Vileplume (Vileplace) #071 - Victreebel (Victrace) Recommended Types to Use: Electabuzz - Ground Electrode - Ground Raichu - Ground Tangela - Bug, Fire, Flying, Ice, & Poison Vileplume - Bug, Fire, Flying, Ice, & Psychic Victreebel - Bug, Fire, Flying, Ice, & Psychic Battle 3 - Juggler ------------------ Pokemon: #097 - Hypno (Hyp-no) #094 - Gengar (Gen-gar) #057 - Primeape (Prime-ape) #122 - Mr. Mime (Mr.-Mime) #076 - Golem (Go-lem) #113 - Chansey (Chan-sey) Recommended Types to Use: Hypno - Bug Gengar - Psychic Primeape - Flying & Psychic Mr. Mime - Bug Golem - Fighting, Grass, Ground, & Water Chansey - Fighting Battle 4 - Beauty ----------------- Pokemon: #141 - Kabutops (Topdy) #087 - Dewgong (Dewgody) #009 - Blastoise (Blastody) #121 - Starmie (Miedy) #076 - Golem (Goledy) #051 - Dugtrio (Dugdy) Recommended Types to Use: Kabutops - Electric, Fighting, Grass, Ground, & Water Dewgong - Fighting & Rock Blastoise - Electric & Grass Starmie - Bug, Electric, & Grass Golem - Fighting, Grass, Ground, & Water Dugtrio - Grass, Ice, & Water Battle 5 - Medium ----------------- Pokemon: #094 - Gengar (Gen-gar) #082 - Magneton (Magne-ton) #073 - Tentacruel (Tenta-crue) #126 - Magmar (Mag-mar) #042 - Golbat (Gol-bat) #091 - Cloyster (Cloy-ster) Recommended Types to Use: Gengar - Psychic Magneton - Ground Tentacruel - Bug, Electric, Ground, & Psychic Magmar - Ground, Rock, & Water Golbat - Bug, Electric, & Ice Cloyster - Fighting & Rock Battle 6 - Tamer ---------------- Pokemon: #053 - Persian (Seianper) #028 - Sandslash (Slashsand) #003 - Venusaur (Saurvenu) #006 - Charizard (Zardchari) #057 - Primeape (Apeprime) #099 - Kingler (Lerking) Recommended Types to Use: Persian - Fighting Sandslash - Grass, Ice, & Water Venusaur - Bug, Fire, Flying, Ice, & Psychic Charizard - Electric, Ground, Ice, Rock, & Water Primeape - Flying & Psychic Kingler - Electric & Grass Semifinal - Psychic ------------------- Pokemon: #065 - Alakazam (Zamenza) #097 - Hypno (Hypnenza) #080 - Slowbro (Broenza) #142 - Aerodactyl (Aerodenza) #123 - Scyther (Scythenza) #085 - Dodrio (Dodrenza) Recommended Types to Use: Alakazam - Bug Hypno - Bug Slowbro - Bug, Electric, & Grass Aerodactyl - Electric, Ice, Rock, & Water Scyther - Electric, Fire, Flying, Ice, Poison, & Rock Dodrio - Electric, Ice, & Rock Final - Old Man --------------- Pokemon: #149 - Dragonite (Dragite) #127 - Pinsir (Pinir) #136 - Flareon (Flaron) #034 - Nidoking (Niking) #055 - Golduck (Goluck) #101 - Electrode (Elerode) Recommended Types to Use: Dragonite - Ice Pinsir - Fire, Flying, Poison, & Rock Flareon - Ground, Rock, & Water Nidoking - Bug, Ground, Ice, Psychic, & Water Golduck - Electric & Grass Electrode - Ground ----------- Master Ball ----------- Rental Team ----------- #028 - Sandslash #064 - Kadabra #094 - Gengar #121 - Starmie #101 - Electrode #144 - Articuno Battle 1 - Biker ---------------- Pokemon: #110 - Weezing (Ing-weez) #089 - Muk (K-mu) #031 - Nidoqueen (Queen-nido) #068 - Machamp (Champ-ma) #057 - Primeape (Ape-prime) #062 - Poliwrath (Rath-poliw) Recommended Types to Use: Weezing - Bug, Ground, & Psychic Muk - Bug, Ground, & Psychic Nidoqueen - Bug, Ground, Ice, Psychic, & Water Machamp - Flying & Psychic Primeape - Flying & Psychic Poliwrath - Electric, Flying, Grass, & Psychic Battle 2 - Rocker ----------------- Pokemon: #145 - Zapdos (Zapace) #135 - Jolteon (Joltace) #101 - Electrode (Electrace) #103 - Exeggutor (Exeggutace) #114 - Tangela (Tangelace) #003 - Venusaur (Venusace) Recommended Types to Use: Zapdos - Ice & Rock Jolteon - Ground Electrode - Ground Exeggutor - Bug, Fire, & Flying Tangela - Bug, Fire, Flying, Ice, & Poison Venusaur - Bug, Fire, Flying, Ice, & Psychic Battle 3 - Juggler ------------------ Pokemon: #097 - Hypno (Hyp-no) #094 - Gengar (Gen-gar) #126 - Magmar (Mag-mar) #068 - Machamp (Ma-champ) #124 - Jynx (Jyn-x) #143 - Snorlax (Snor-lax) Recommended Types to Use: Hypno - Bug Gengar - Ground & Psychic Magmar - Ground, Rock, & Water Machamp - Flying & Psychic Jynx - Bug, Fire, & Rock Snorlax - Fighting Battle 4 - Beauty ----------------- Pokemon: #130 - Gyarados (Gyarady) #073 - Tentacruel (Crueldy) #121 - Starmie (Miedy) #139 - Omastar (Omastady) #112 - Rhydon (Rhyddy) #028 - Sandslash (Slady) Recommended Types to Use: Gyarados - Electric Tentacruel - Bug, Electric, Ground, & Psychic Starmie - Bug, Electric, & Grass Omastar - Electric, Fighting, Grass, Ground, & Water Rhydon - Grass, Ground, Ice, & Water Sandslash - Grass, Ice, & Water Battle 5 - Medium ----------------- Pokemon: #094 - Gengar (Gen-gar) #093 - Haunter (Haunt-er) #091 - Cloyster (Cloy-ster) #038 - Ninetales (Nine-tales) #142 - Aerodactyl (Aero-dact) #131 - Lapras (La-pras) Recommended Types to Use: Gengar - Psychic Haunter - Psychic Cloyster - Fighting & Rock Ninetales - Ground, Rock & Water Aerodactyl - Electric, Ice, Rock, & Water Lapras - Fighting & Rock Battle 6 - Tamer ---------------- Pokemon: #128 - Tauros (Rostau) #143 - Snorlax (Laxsnor) #078 - Rapidash (Dashrapi) #115 - Kangaskhan (Khankangas) #059 - Arcanine (Ninearca) #134 - Vaporeon (Eonvapor) Recommended Types to Use: Tauros - Fighting Snorlax - Fighting Rapidash - Ground, Rock, & Water Kangaskhan - Fighting Arcanine - Ground, Rock & Water Vaporeon - Electric & Grass Semifinal - Psychic ------------------- Pokemon: #065 - Alakazam (Zamenza) #064 - Kadabra (Dabrenza) #103 - Exeggutor (Gutorenza) #121 - Starmie (Mienza) #006 - Charizard (Charienza) #145 - Zapdos (Zapenza) Recommended Types to Use: Alakazam - Bug Kadabra - Bug Exeggutor - Bug, Fire, & Flying Starmie - Bug, Electric, & Grass Charizard - Electric, Ground, Ice, Rock, & Water Zapdos - Ice & Rock Final - Old Man --------------- Pokemon: #149 - Dragonite (Dragite) #144 - Articuno (Artuno) #146 - Moltres (Mores) #135 - Jolteon (Jolon) #128 - Tauros (Tas) #131 - Lapras (Lapas) Recommended Types to Use: Dragonite - Ice & Rock Articuno - Fire & Rock Moltres - Electric, Rock, & Water Jolteon - Ground Tauros - Fighting Lapras - Fighting & Rock ======================================================================= 6) PRIME CUP ======================================================================= This section provides information about the Prime Cup. --------- Cup Rules --------- 1. Open to all Pokemon. Description: All 151 Pokemon may enter. 2. Enter with six Pokemon. Description: Choose six Pokemon before going to battle. You may not choose more than one of a certain kind of Pokemon. 3. Choose three out of six Pokemon. Description: Out of the six Pokemon chosen, choose the three that are to be used in battle. Try to choose the three battle Pokemon that have advantages over the likely opponents. 4. No level restrictions. Description: Any Pokemon up to level 100 may be used. The opposing trainers will all use level 100 Pokemon. 5. No two Pokemon asleep or frozen. Description: If one Pokemon falls asleep, none of the others can be put to sleep by an opponent. The same goes for freezing. It is possible to have one Pokemon asleep and another frozen. 6. Get a continue for a perfect match. Description: You earn a continue for every battle won without a fainted Pokemon. If you have a continue, you may try again after losing a battle. 7. No Selfdestruct move with last Pokemon. Description: If your last remaining Pokemon uses Selfdestruct or Explosion, you lose, even if the opponent's last Pokemon faints. --------- Poke Ball --------- Rental Team ----------- #025 - Pikachu #100 - Voltorb #050 - Diglett #063 - Abra #061 - Poliwhirl #070 - Weepinbell Battle 1 - Cueball ------------------ Pokemon: #046 - Paras (paras) #010 - Caterpie (caterpie) #013 - Weedle (weedle) #129 - Magikarp (magikarp) #058 - Growlithe (growlithe) #004 - Charmander (charmander) Recommended Types to Use: Paras - Fire, Flying, Ice, Poison, & Rock Caterpie - Fire, Flying, Poison, & Rock Weedle - Flying, Fire, Ground, & Psychic Magikarp - Electric & Grass Growlithe - Ground, Rock, & Water Charmander - Ground, Rock, & Water Battle 2 - Rocket ----------------- Pokemon: #023 - Ekans (Ekanact1) #096 - Drowzee (Drowzact2) #088 - Grimer (Grimact3) #060 - Poliwag (Poliact4) #138 - Omanyte (Omanact5) #029 - Nidoran - F (Nidoact6) Recommended Types to Use: Ekans - Bug, Ground, & Psychic Drowzee - Bug Grimer - Bug, Ground, & Psychic Poliwag - Electric & Grass Omanyte - Fighting & Ground Nidroan (F) - Bug, Ground, & Psychic Battle 3 - Judoboy ------------------ Pokemon: #056 - Mankey (Mank) #066 - Machop (Chop) #140 - Kabuto (Kab) #025 - Pikachu (Pikang) #019 - Rattata (Attata) #104 - Cubone (Cubon) Recommended Types to Use: Mankey - Flying & Psychic Machop - Flying & Psychic Kabuto - Fighting & Ground Pikachu - Ground Rattata - Fighting Cubone - Grass, Ice, & Water Battle 4 - Gambler ------------------ Pokemon: #074 - Geodude (Dugeo) #126 - Magmar (Marmag) #086 - Seel (Else) #118 - Goldeen (Deengol) #098 - Krabby (Bykrab) #032 - Nidoran - M (Rannido) Recommended Types to Use: Geodude - Grass, Ground, Ice, & Water Magmar - Ground, Rock, & Water Seel - Electric & Grass Goldeen - Electric & Grass Krabby - Electric & Grass Nidoran (M) - Bug, Ground, & Psychic Battle 5 - Cool (F) ------------------- Pokemon: #043 - Oddish (Oddance) #001 - Bulbasaur (Bulbance) #007 - Squirtle (Squirtance) #054 - Psyduck (Psydance) #116 - Horsea (Horsance) #133 - Eevee (Eevance) Recommended Types to Use: Oddish - Bug, Fire, Ice, & Psychic Bulbasaur - Bug, Fire, Ice, & Psychic Squirtle - Electric & Grass Psyduck - Electric & Grass Horsea - Electric & Grass Eevee - Fighting Battle 6 - Birdboy ------------------ Pokemon:#063 - Abra (Abrash) #041 - Zubat (Zubash) #016 - Pidgey (Pidgash) #021 - Spearow (Spearash) #084 - Doduo (Duodash) #092 - Gastly (Gastash) Recommended Types to Use: Abra - Bug Zubat - Bug, Electric, Ground, Ice, & Psychic Pidgey - Electric, Ice, & Rock Spearow - Electric, Ice, & Rock Doduo - Electric, Ice, & Rock Gastly - Psychic Semifinal - Lab Man ------------------- Pokemon: #090 - Shellder (Der-shell) #037 - Vulpix (Pix-vul) #114 - Tangela (Gela-tan) #072 - Tentacool (Cool-tenta) #069 - Bellsprout (Sprout-bel) #147 - Dratini (Tini-dra) Recommended Types to Use: Shellder - Electric & Grass Vulpix - Ground, Rock, & Water Tangela - Bug, Fire, Flying, Ice, & Poison Tentacool - Bug, Electric, Grass, Ground, & Psychic Bellsprout - Bug, Fire, Ice, & Psychic Dratini - Ice Final - Cool (M) ---------------- Pokemon: #136 - Flareon (Flarestor) #079 - Slowpoke (Slowstor) #050 - Diglett (Digstor) #108 - Lickitung (Lickistor) #052 - Meowth (Meowstor) #081 - Magnemite (Magnestor) Recommended Types to Use: Flareon - Ground, Rock, & Water Slowpoke - Bug, Electric, & Grass Diglett - Grass, Ice, & Water Lickitung - Fighting Meowth - Fighting Magnemite - Ground ---------- Great Ball ---------- Rental Team ----------- #125 - Electabuzz #025 - Pikachu #064 - Kadabra #126 - Magmar #087 - Dewgong #051 - Dugtrio Battle 1 - Cueball ------------------ Pokemon: #047 - Parasect (parasect) #011 - Metapod (metapod) #014 - Kakuna (kakuna) #005 - Charmeleon (charmeleon) #039 - Jigglypuff (jigglypuff) #048 - Venonat (venonat) Recommended Types to Use: Parasect - Fire, Flying, Ice, Poison, & Rock Metapod - Fire, Flying, Poison, & Rock Kakuna - Flying, Fire, Ground, & Psychic Charmeleon - Ground, Rock, & Water Jigglypuff - Fighting Venonat - Bug, Fire, Flying, Psychic, & Rock Battle 2 - Rocket ----------------- Pokemon: #097 - Hypno (Hypnoact1) #061 - Poliwhirl (Poliact2) #027 - Sandshrew (Sandact3) #109 - Koffing (Koffact4) #030 - Nidorina (Nidoact5) #089 - Muk (Mukact6) Recommended Types to Use: Hypno - Bug Poliwhirl - Electric & Grass Sandshrew - Grass, Ice, & Water Koffing - Bug, Ground, & Psychic Nidorina - Bug, Ground, & Psychic Muk - Bug, Ground, & Psychic Battle 3 - Judoboy ------------------ Pokemon: #100 - Voltorb (Volt) #057 - Primeape (Prime) #067 - Machoke (Choke) #026 - Raichu (Rai) #106 - Hitmonlee (Hitlee) #105 - Marowak (Wak) Recommended Types to Use: Voltorb - Ground Primeape - Flying & Psychic Machoke - Flying & Psychic Raichu - Ground Hitmonlee - Flying & Psychic Marowak - Grass, Ice, & Water Battle 4 - Gambler ------------------ Pokemon: #075 - Graveler (Lergrave) #035 - Clefairy (Fairyclef) #077 - Ponyta (Tapony) #119 - Seaking (Kingsea) #099 - Kingler (Glerkin) #033 - Nidorino (Rinonido) Recommended Types to Use: Graveler - Grass, Ground, Ice, & Water Clefairy - Fighting Ponyta - Ground, Rock, & Water Seaking - Electric & Grass Kingler - Electric & Grass Nidorino - Bug, Ground, & Psychic Battle 5 - Cool (F) ------------------- Pokemon: #044 - Gloom (Gloomance) #070 - Weepinbell (Weepance) #002 - Ivysaur (Ivance) #055 - Golduck (Goldance) #008 - Wartortle (Wartance) #117 - Seadra (Seadrance) Recommended Types to Use: Gloom - Bug, Fire, Ice, & Psychic Weepinbell - Bug, Fire, Ice, & Psychic Ivysaur - Bug, Fire, Ice, & Psychic Golduck - Electric & Grass Wartortle - Electric & Grass Seadra - Electric & Grass Battle 6 - Birdboy ------------------ Pokemon: #083 - Farfetch'd (Farfash) #130 - Gyarados (Gyaradash) #017 - Pidgeotto (Pidgeotash) #022 - Fearow (Fearash) #015 - Beedrill (Beedrash) #093 - Haunter (Hauntash) Recommended Types to Use: Farfetch'd - Electric, Ice, & Rock Gyarados - Electric Pidgeotto - Electric, Ice, & Rock Fearow - Electric, Ice, & Rock Beedrill - Flying, Fire, Ground, & Psychic Haunter - Psychic Semifinal - Lab Man ------------------- Pokemon: #120 - Staryu (Yu-star) #064 - Kadabra (Abra-kad) #137 - Porygon (Gon-pory) #113 - Chansey (Sey-chan) #003 - Venusaur (Saur-venus) #102 - Exeggcute (Cute-exegg) Recommended Types to Use: Staryu - Electric & Grass Kadabra - Bug Porygon - Fighting Chansey - Fighting Venusaur - Bug, Fire, Ice, & Psychic Exeggcute - Bug, Fire, Flying, Ice, & Poison Final - Cool (M) ---------------- Pokemon: #111 - Rhyhorn (Rhystor) #082 - Magneton (Tonstor) #146 - Moltres (Moltrestor) #091 - Cloyster (Cloystor) #148 - Dragonair (Nairstor) #115 - Kangaskhan (Kangastor) Recommended Types to Use: Rhyhorn - Grass, Ground, Ice, & Water Magneton - Ground Moltres - Electric, Ground, Ice, Rock, & Water Cloyster - Fighting & Rock Dragonair - Ice Kangaskhan - Fighting ---------- Ultra Ball ---------- Rental Team ----------- #006 - Charizard #051 - Dugtrio #064 - Kadabra #087 - Dewgong #101 - Electrode #094 - Gengar Battle 1 - Cueball ------------------ Pokemon: #122 - Mr. Mime (mr. mime) #012 - Butterfree (butterfree) #059 - Arcanine (arcanine) #132 - Ditto (ditto) #040 - Wigglytuff (wigglytuff) #049 - Venomoth (venomoth) Recommended Types to Use: Mr. Mime - Bug Butterfree - Electric, Fire, Flying, Poison, & Rock Arcanine - Ground, Rock, & Water Ditto - Fighting Wigglytuff - Fighting Venomoth - Bug, Fire, Flying, Psychic, & Rock Battle 2 - Rocket ----------------- Pokemon: #110 - Weezing (Weezact1) #031 - Nidoqueen (Nidoact2) #024 - Arbok (Arbact3) #095 - Onix (Onixact4) #028 - Sandslash (Slashact5) #139 - Omastar (Omasact6) Recommended Types to Use: Weezing - Bug, Ground, & Psychic Nidoqueen - Bug, Ground, Ice, Psychic, & Water Arbok - Bug, Ground, & Psychic Onix - Grass, Ground, Ice, & Water Sandslash - Grass, Ice, & Water Omastar - Fighting & Ground Battle 3 - Judoboy ------------------ Pokemon: #107 - Hitmonchan (Hitchan) #068 - Machamp (Champ) #123 - Scyther (Scy) #101 - Electrode (Rode) #020 - Raticate (Cate) #062 - Poliwrath (Wrath) Recommended Types to Use: Hitmonchan - Flying & Psychic Machamp - Flying & Psychic Scyther - Electric, Fire, Flying, Poison, & Rock Electrode - Ground Raticate - Fighting Poliwrath - Electric, Flying, Grass, & Psychic Battle 4 - Gambler ------------------ Pokemon: #076 - Golem (Lemgo) #036 - Clefable (Fablecle) #087 - Dewgong (Gongdew) #078 - Rapidash (Pidashra) #127 - Pinsir (Sirpin) #034 - Nidoking (Kingnido) Recommended Types to Use: Golem - Grass, Ground, Ice, & Water Clefable - Fighting Dewgong - Fighting & Rock Rapidash - Ground, Rock, & Water Pinsir - Fire, Flying, Poison, & Rock Nidoking - Bug, Ground, Ice, Psychic, & Water Battle 5 - Cool (F) ------------------- Pokemon: #045 - Vileplume (Vileplance) #071 - Victreebel (Victrance) #112 - Rhydon (Rhydance) #073 - Tentacruel (Tentcrance) #009 - Blastoise (Blastance) #131 - Lapras (Laprance) Recommended Types to Use: Vileplume - Bug, Fire, Ice, & Psychic Victreebel - Bug, Fire, Ice, & Psychic Rhydon - Grass, Ground, Ice, & Water Tentacruel - Bug, Electric, Grass, Ground, & Psychic Blastoise - Electric & Grass Lapras - Fighting & Rock Battle 6 - Birdboy ------------------ Pokemon: #085 - Dodrio (Duodash) #006 - Charizard (Charizash) #018 - Pidgeot (Pidgeotash) #042 - Golbat (Golbash) #145 - Zapdos (Zapdash) #094 - Gengar (Gengash) Recommended Types to Use: Dodrio - Electric, Ice, & Rock Charizard - Electric, Ground, Ice, Rock, & Water Pidgeot - Electric, Ice, & Rock Golbat - Bug, Electric, Ground, Ice, & Psychic Zapdos - Ice & Rock Gengar - Psychic Semifinal - Lab Man ------------------- Pokemon: #125 - Electabuzz (Buz-electa) #134 - Vaporeon (Poreon-va) #053 - Persian (An-persi) #051 - Dugtrio (Trio-dug) #141 - Kabutops (Tops-kabu) #103 - Exeggutor (Utor-exegg) Recommended Types to Use: Electabuzz - Ground Vaporeon - Electric & Grass Persian - Fighting Dugtrio - Grass, Ice, & Water Kabutops - Fighting & Ground Exeggutor - Bug, Fire, Flying, Ice, & Poison Final - Cool (M) ---------------- Pokemon: #135 - Jolteon (Joltestor) #038 - Ninetales (Talestor) #080 - Slowbro (Brostor) #149 - Dragonite (Nitestor) #142 - Aerodactyl (Dactylstor) #143 - Snorlax (Snorstor) Recommended Types to Use: Jolteon - Ground Ninetales - Ground, Rock, & Water Slowbro - Bug, Electric, & Grass Dragonite - Ice Aerodactyl - Electric, Ice, Rock, & Water Snorlax - Fighting ----------- Master Ball ----------- Rental Team ----------- #051 - Dugtrio #059 - Arcanine #064 - Kadabra #087 - Dewgong #101 - Electrode #103 - Exeggutor Battle 1 - Cueball ------------------ Pokemon: #127 - Pinsir (pinsir) #015 - Beedrill (beedrill) #136 - Flareon (flareon) #126 - Magmar (magmar) #020 - Raticate (raticate) #115 - Kangaskhan (kangaskhan) Recommended Types to Use: Pinsir - Fire, Flying, Poison, & Rock Beedrill - Flying, Fire, Ground, & Psychic Flareon - Ground, Rock, & Water Magmar - Ground, Rock, & Water Raticate - Fighting Kangaskhan - Fighting Battle 2 - Rocket ----------------- Pokemon: #124 - Jynx (Jynact1) #076 - Golem (Golemact2) #042 - Golbat (Golbact3) #142 - Aerodactyl (Aerodact4) #053 - Persian (Peract5) #071 - Victreebel (Victract6) Recommended Types to Use: Jynx - Bug, Fire, & Rock Golem - Grass, Ground, Ice, & Water Golbat - Bug, Electric, Ground, Ice, & Psychic Aerodactyl - Electric, Ice, Rock, & Water Persian - Fighting Victreebel - Bug, Fire, Ice, & Psychic Battle 3 - Judoboy ------------------ Pokemon: #068 - Machamp (Champ) #123 - Scyther (Scy) #106 - Hitmonlee (Hitlee) #057 - Primeape (Prime) #034 - Nidoking (Nido) #135 - Jolteon (Jolt) Recommended Types to Use: Machamp - Flying & Psychic Scyther - Electric, Fire, Flying, Poison, & Rock Hitmonlee - Flying & Psychic Primeape - Flying & Psychic Nidoking - Bug, Ground, Ice, Psychic, & Water Jolteon - Ground Battle 4 - Gambler ------------------ Pokemon: #128 - Tauros (Urosta) #080 - Slowbro (Broslow) #051 - Dugtrio (Triodug) #009 - Blastoise (Oiseblast) #024 - Arbok (Bokar) #149 - Dragonite (Nitedrago) Recommended Types to Use: Tauros - Fighting Slowbro - Bug, Electric, & Grass Dugtrio - Grass, Ice, & Water Blastoise - Electric & Grass Arbok - Bug, Ground, & Psychic Dragonite - Ice Battle 5 - Cool (F) ------------------- Pokemon: #121 - Starmie (Starmance) #087 - Dewgong (Dewgance) #139 - Omastar (Omastance) #062 - Poliwrath (Poliwrance) #003 - Venusaur (Venance) #103 - Exeggutor (Eggustance) Recommended Types to Use: Starmie - Bug, Electric, & Grass Dewgong - Fighting & Rock Omastar - Fighting & Ground Poliwrath - Electric, Flying, Grass, & Psychic Venusaur - Bug, Fire, Ice, & Psychic Exeggutor - Bug, Fire, Flying, Ice, & Poison Battle 6 - Birdboy ------------------ Pokemon: #144 - Articuno (Articash) #146 - Moltres (Moltrash) #145 - Zapdos (Zapdash) #006 - Charizard (Charizash) #018 - Pidgeot (Pidgeotash) #022 - Fearow (Fearash) Recommended Types to Use: Articuno - Electric, Fire, & Rock Moltres - Electric, Ground, Ice, Rock, & Water Zapdos - Ice & Rock Charizard - Electric, Ground, Ice, Rock, & Water Pidgeot - Electric, Ice, & Rock Fearow - Electric, Ice, & Rock Semifinal - Lab Man ------------------- Pokemon: #065 - Alakazam (Kazam-ala) #132 - Ditto (To-dit) #094 - Gengar (Gar-gen) #078 - Rapidash (Pidash-ra) #131 - Lapras (Pras-la) #026 - Raichu (Chu-rai) Recommended Types to Use: Alakazam - Bug Ditto - Fighting Gengar - Psychic Rapidash - Ground, Rock, & Water Lapras - Fighting & Rock Raichu - Ground Final - Cool (M) ---------------- Pokemon: #151 - Mew (Mewstor) #101 - Electrode (Rodestor) #143 - Snorlax (Snorestor) #091 - Cloyster (Cloystor) #112 - Rhydon (Donstor) #059 - Arcanine (Caninestor) Recommended Types to Use: Mew - Bug Electrode - Ground Snorlax - Fighting Cloyster - Fighting & Rock Rhydon - Grass, Ground, Ice, & Water Arcanine - Ground, Rock, & Water ======================================================================= 7) GYM LEADER CASTLE ======================================================================= This section provides information on Gym Leader Castle. ------------ Introduction ------------ In my opinion, this is the best mode in the game. If you have played the Game Boy version of Pokemon, you should remember the eight Gym Leaders. In this mode, you fight the Gym Leaders and their underlings in each of the Gyms. In each Gym, you have to defeat three Trainers before going up against the leader of that Gym. Once all the eight leaders are down, you can battle the Elite Four and your Rival (Gary). Complete Gym Leader Castle, and you randomly get one of the following Pokemon: #001 - Bulbasaur #004 - Charmander #007 - Squirtle #106 - Hitmonlee #107 - Hitmonchan #133 - Eevee #138 - Omanyte #140 - Kabuto ----- Rules ----- 1. Open to all Pokemon. Description: All 151 Pokemon may enter. 2. Enter with six Pokemon. Description: Choose six Pokemon before going to battle. You may not choose more than one of a certain kind of Pokemon. 3. Choose three out of six Pokemon. Description: Out of the six Pokemon chosen, choose the three that are to be used in battle. Try to choose the three battle Pokemon that have advantages over the likely opponents. 4. No level restrictions. Description: Any Pokemon up to level 100 may be used. 5. Opponents' Pokemon levels. Description: The Gym Leaders and their underlings will use level 50 Pokemon. However, if you use any Pokemon over level 50, their Pokemon will be of the same level as your highest level Pokemon. 6. No two Pokemon asleep or frozen. Description: If one Pokemon falls asleep, none of the others can be put to sleep by an opponent. The same goes for freezing. It is possible to have one Pokemon asleep and another frozen. 7. No Selfdestruct move with last Pokemon. Description: If your last remaining Pokemon uses Selfdestruct or Explosion, you lose, even if the opponent's last Pokemon faints. ---- Gyms ---- Here is information about the Gyms and what Pokemon you will fight there. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PEWTER GYM - BROCK ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trainer #1 - Bug Boy -------------------- Pokemon: #010 - Caterpie (Caterpy) #013 - Weedle (Weedly) #011 - Metapod (Metapy) #014 - Kakuna (Kakuny) #015 - Beedrill (Beedry) #012 - Butterfree (Buttery) Recommended Types to Use: Caterpie - Fire, Flying, Poison, & Rock Weedle - Flying, Fire, Ground, & Psychic Metapod - Fire, Flying, Poison, & Rock Kakuny - Flying, Fire, Ground, & Psychic Beedrill - Flying, Fire, Ground, & Psychic Butterfree - Electric, Fire, Flying, Poison, & Rock Trainer #2 - Lad ---------------- Pokemon: #001 - Bulbasaur (Bulby) #023 - Ekans (Ekansy) #041 - Zubat (Zubaty) #043 - Oddish (Oddy) #046 - Paras (Parasy) #044 - Gloom (Gloomy) Recommended Types to Use: Bulbasaur - Bug, Fire, Flying, & Psychic Ekans - Bug, Ground, & Psychic Zubat - Bug, Electric, Ground, Ice, Psychic, & Rock Oddish - Bug, Fire, Flying, & Psychic Paras - Fire, Flying, Poison, & Rock Gloom - Bug, Fire, Flying, & Psychic Trainer #3 - JR. (Male) ----------------------- Pokemon: #083 - Farfetch'd (Fetchant) #050 - Diglett (Digster) #016 - Pidgey (Pidgant) #051 - Dugtrio (Dugster) #027 - Sandshrew (Shrant) #074 - Geodude (Geoster) Recommended Types to Use: Farfetch'd - Electric, Ice, & Rock Diglett - Grass, Ice, & Water Pidgey - Electric, Ice, & Rock Dugtrio - Grass, Ice, & Water Sandshrew - Grass, Ice, & Water Geodude - Fighting, Grass, Ground, & Water Gym Leader - Brock ------------------ Pokemon: #095 - Onix #075 - Graveler #104 - Cubone #037 - Vulpix #138 - Omanyte #140 - Kabuto Recommended Types to Use: Onix - Fighting, Grass, Ground, & Water Graveler - Fighting, Grass, Ground, & Water Cubone - Grass, Ice, & Water Vulpix - Ground, Rock, & Water Omanyte - Electric, Fighting, Grass, Ground, & Water Kabuto - Electric, Fighting, Grass, Ground, & Water ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CERULEAN GYM - MISTY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trainer #1 - Fisher ------------------- Pokemon: #007 - Squirtle (Squirtish) #060 - Poliwag (Poliwish) #129 - Magikarp (Karpish) #008 - Wartortle (Wartortish) #119 - Seaking (Seakish) #072 - Tentacool (Coolish) Recommended Types to Use: Squirtle - Electric & Grass Poliwag - Electric & Grass Magikarp - Electric & Grass Wartortle - Electric & Grass Seaking - Electric & Grass Tentacool - Bug, Electric, Grass, Ground, & Psychic Trainer #2 - JR. (Female) ------------------------- Pokemon: #016 - Pidgey (PidPidPid) #116 - Horsea (SeaSea) #064 - Kadabra (KadaKada) #100 - Voltorb (VoltVolt) #050 - Diglett (DigDig) #039 - Jigglypuff (JigJig) Recommended Types to Use: Pidgey - Electric, Ice, & Rock Horsea - Electric & Grass Kadabra - Bug Voltorb - Ground Diglett - Grass, Ice, & Water Jigglypuff - Fighting Trainer #3 - Swimmer -------------------- Pokemon: #052 - Meowth (Meowmer) #118 - Goldeen (Goldmer) #056 - Mankey (Mankmer) #138 - Omanyte (Nytemer) #035 - Clefairy (Fairymer) #061 - Poliwhirl (Polimer) Recommended Types to Use: Meowth - Fighting Goldeen - Electric & Grass Mankey - Flying & Psychic Omanyte - Electric, Fighting, Grass, Ground, & Water Clefairy - Fighting Poliwhirl - Electric & Grass Gym Leader - Misty ------------------ Pokemon: #121 - Starmie #116 - Horsea #054 - Psyduck #009 - Blastoise #120 - Staryu #086 - Seel Recommended Types to Use: Starmie - Bug, Electric, & Grass Horsea - Electric & Grass Psyduck - Electric & Grass Blastoise - Electric & Grass Staryu - Electric & Grass Seel - Electric & Grass ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VERMILION GYM - SURGE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trainer #1 - Sailor ------------------- Pokemon: #066 - Machop (Choplor) #021 - Spearow (Spearlor) #098 - Krabby (Krablor) #079 - Slowpoke (Pokelor) #090 - Shellder (Shellor) #055 - Golduck (Ducklor) Recommended Types to Use: Machop - Flying & Psychic Spearow - Electric, Ice, & Rock Krabby - Electric & Grass Slowpoke - Bug, Electric, & Grass Shellder - Electric & Grass Golduck - Electric & Grass Trainer #2 - Rocker ------------------- Pokemon: #137 - Porygon (Poryace) #100 - Voltorb (Voltace) #101 - Electrode (Electrace) #025 - Pikachu (Pikace) #125 - Electabuzz (Buzzace) #081 - Magnemite (Magnemace) Recommended Types to Use: Porygon - Fighting- Ground Electrode - Ground Pikachu - Ground Electabuzz - Ground Magnemite - Ground Trainer #3 - Old Man -------------------- Pokemon: #058 - Growlithe (Grothe) #032 - Nidoran (M) (Niran) #029 - Nidoran (F) (Nidon) #077 - Ponyta (Pota) #005 - Charmeleon (Charleon) #004 - Charmander (Charder) Recommended Types to Use: Growlithe - Ground, Rock, & Water Nidoran (M) - Bug, Ground, & Psychic Nidoran (F) - Bug, Ground, & Psychic Ponyta - Ground, Rock, & Water Charmeleon - Ground, Rock, & Water Charmander - Ground, Rock, & Water Gym Leader - Surge ------------------ Pokemon: #026 - Raichu #100 - Voltorb #101 - Electrode #025 - Pikachu #081 - Magnemite #082 - Magneton Recommended Types to Use: Riachu - Ground Voltorb - Ground Electrode - Ground Pikachu - Ground Magnemite - Ground Magneton - Ground ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CELADON GYM - ERIKA ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trainer #1 - Lass ----------------- Pokemon: #039 - Jigglypuff (Puffete) #040 - Wigglytuff (Tuffete) #133 - Eevee (Eevette) #104 - Cubone (Cuboness) #046 - Paras (Parasess) #019 - Rattata (Rattatess) Recommended Types to Use: Jigglypuff - Fighting Wigglytuff - Fighting Eevee - Fighting Cubone - Grass, Ice, & Water Paras - Fire, Flying, Ice, Poison, & Rock Rattata - Fighting Trainer #2 - Beauty ------------------- Pokemon: #120 - Staryu (Yudy) #119 - Seaking (Seady) #084 - Doduo (Duody) #017 - Pidgeotto (Pidgeody) #111 - Rhyhorn (Rhydy) #147 - Dratini (Tinidy) Recommended Types to Use: Staryu - Electric & Grass Seaking - Electric & Grass Doduo - Electric, Ice, & Rock Pidgeotto - Electric, Ice, & Rock Rhyhorn - Fighting, Grass, Ground, & Water Dratini - Ice Trainer #3 - Cool (F) --------------------- Pokemon: #105 - Marowak (Marowance) #113 - Chansey (Chanseance) #047 - Parasect (Sectance) #030 - Nidorina (Rinarance) #033 - Nidorino (Rinorance) #108 - Lickitung (Lickitance) Recommended Types to Use: Marowak - Fighting, Grass, Ground, & Water Chansey - Fighting Parasect - Fire, Flying, Ice, Poison, & Rock Nidorina - Bug, Ground, & Psychic Nidorino - Bug, Ground, & Psychic Lickitung - Fighting Gym Leader - Erika ------------------ Pokemon: #044 - Gloom #071 - Victreebel #114 - Tangela #045 - Vileplume #070 - Weepinbell #102 - Exeggcute Recommended Types to Use: Gloom - Bug, Fire, Flying, & Psychic Victreebel - Bug, Fire, Flying, & Psychic Tangela - Bug, Fire, Flying, Ice, & Poison Vileplume - Bug, Fire, Flying, & Psychic Weepinbell - Bug, Fire, Flying, & Psychic Exeggcute - Bug, Fire, & Flying ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FUCHSIA GYM - KOGA ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trainer #1 - Biker ------------------ Pokemon: #109 - Koffing (Fing-Kof) #088 - Grimer (Er-Grim) #132 - Ditto (Tod-It) #110 - Weezing (Zing-Wee) #048 - Venonat (At-Venon) #072 - Tentacool (Acool-Tent) Recommended Types to Use: Koffing - Bug, Ground, & Psychic Grimer - Bug, Ground, & Psychic Ditto - Fighting Weezing - Bug, Ground, & Psychic Venonat - Bug, Fire, Flying, Psychic, & Rock Tentacool - Bug, Electric, Ground, & Psychic Trainer #2 - Tamer ------------------ Pokemon: #099 - Kingler (Lerking) #028 - Sandslash (Slashsand) #123 - Scyther (Therscy) #002 - Ivysaur (Saurivy) #070 - Weepinbell (Belweepin) #067 - Machoke (Chokema) Recommended Types to Use: Kingler - Electric & Grass Sandslash - Grass, Ice, & Water Scyther - Electric, Fire, Ice, Poison, & Rock Ivysaur - Bug, Fire, Ice, & Psychic Weepinbell - Bug, Fire, Ice, & Psychic Machoke - Flying & Psychic Trainer #3 - Juggler -------------------- Pokemon: #096 - Drowzee (Drow-zee) #064 - Kadabra (Kad-abra) #122 - Mr. Mime (Mr.-Mime) #097 - Hypno (Hyp-no) #063 - Abra (Ab-ra) #080 - Slowbro (Slow-bro) Recommended Types to Use: Drowzee - Bug Kadabra - Bug Mr. Mime - Bug Hypno - Bug Abra - Bug Slowbro - Bug, Electric, & Grass Gym Leader - Koga ----------------- Pokemon: #049 - Venomoth #089 - Muk #110 - Weezing #048 - Venonat #030 - Nidorina #033 - Nidorino Recommended Types to Use: Venomoth - Bug, Fire, Flying, Psychic, & Rock Muk - Psychic Weezing - Psychic Venonat - Bug, Fire, Flying, Psychic, & Rock Nidorina - Psychic Nidorino - Psychic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SAFFRON GYM - SABRINA ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trainer #1 - Cueball -------------------- Pokemon: #148 - Dragonair (dragonair) #057 - Primeape (primeape) #087 - Dewgong (dewgong) #056 - Mankey (mankey) #066 - Machop (machop) #111 - Rhyhorn (rhyhorn) Recommended Types to Use: Dragonair - Ice Primeape - Flying & Psychic Dewgong - Fighting & Rock Mankey - Flying & Psychic Machop - Flying & Psychic Rhyhorn - Fighting, Rock, & Water Trainer #2 - Burglar -------------------- Pokemon: #038 - Ninetales (Talar) #037 - Vulpix (Vular) #077 - Ponyta (Ponylar) #058 - Growlithe (Growlar) #005 - Charmeleon (Charmelar) #078 - Rapidash (Dashlar) Recommended Types to Use: Ninetales - Ground, Rock, & Water Vulpix - Ground, Rock, & Water Ponyta - Ground, Rock, & Water Growlithe - Ground, Rock, & Water Charmeleon - Ground, Rock, & Water Rapidash - Ground, Rock, & Water Trainer #3 - Medium ------------------- Pokemon: #092 - Gastly (Gast-ly) #093 - Haunter (Haunt-er) #094 - Gengar (Gen-gar) #042 - Golbat (Gol-bat) #108 - Lickitung (Licki-tung) #073 - Tentacruel (Tent-cruel) Recommended Types to Use: Gastly - Psychic Haunter - Psychic Gengar - Psychic Golbat - Bug, Electric, Ground, Ice, & Psychic Lickitung - Fighting Tentacruel - Bug, Electric, Grass, Ground, & Psychic Gym Leader - Sabrina -------------------- Pokemon: #065 - Alakazam #064 - Kadabra #122 - Mr. Mime #097 - Hypno #103 - Exeggutor #124 - Jynx Recommended Types to Use: Alakazam - Bug Kadabra - Bug Mr. Mime - Bug Hypno - Bug Exeggutor - Bug, Fire, Flying, Ice, & Poison Jynx - Bug, Fire, & Rock ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CINNABAR GYM - BLAINE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trainer #1 - Judoboy -------------------- Pokemon: #020 - Raticate (Ticate) #057 - Primeape (Prime) #067 - Machoke (Choke) #034 - Nidoking (Nido) #106 - Hitmonlee (Hitlee) #068 - Machamp (Champ) Recommended Types to Use: Raticate - Fighting Primeape - Flying & Psychic Machoke - Flying & Psychic Nidoking - Bug, Ground, Ice, Psychic, & Water Hitmonlee - Flying & Psychic Machamp - Flying & Psychic Trainer #2 - Psychic -------------------- Pokemon: #080 - Slowbro (Broenza) #065 - Alakazam (Zamenza) #062 - Poliwrath (Wrathenza) #121 - Starmie (Mienza) #124 - Jynx (Jynenza) #097 - Hypno (Hypnenza) Recommended Types to Use: Slowbro - Bug, Electric, & Grass Alakazam - Bug Poliwrath - Electric, Flying, Grass, & Psychic Starmie - Bug, Electric, & Grass Jynx - Bug, Fire, & Rock Hypno - Bug Trainer #3 - Nerd ----------------- Pokemon: #101 - Electrode (Trodelect) #143 - Snorlax (Laxsnor) #076 - Golem (Lemgo) #103 - Exeggutor (Utorexegg) #089 - Muk (Umk) #091 - Cloyster (Stercloy) Recommended Types to Use: Electrode - Ground Snorlax - Fighting Golem - Grass, Ground, Ice, & Water Exeggutor - Bug, Fire, Flying, Ice, & Poison Muk - Bug, Ground, & Psychic Cloyster - Fighting & Rock Gym Leader - Blaine ------------------- Pokemon: #006 - Charizard #059 - Arcanine #078 - Rapidash #126 - Magmar #036 - Clefable #115 - Kangaskhan Recommended Types to Use: Charizard - Electric, Ground, Ice, Rock, & Water Arcanine - Ground, Rock, & Water Rapidash - Ground, Rock, & Water Magmar - Ground, Rock, & Water Clefable - Fighting Kangaskhan - Fighting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VIRIDIAN GYM - GIOVANI ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trainer #1 - Rocket ------------------- Pokemon: #042 - Golbat (Golbact1) #020 - Raticate (Catact2) #053 - Persian (Peract3) #146 - Moltres (Moltract4) #085 - Dodrio (Drioact5) #047 - Parasect (Sectact6) Recommended Types to Use: Golbat - Bug, Electric, Ground, Ice, & Psychic Raticate - Fighting Persian - Fighting Moltres - Electric, Ground, Ice, Rock, & Water Dodrio - Electric, Fighting, Ice, & Rock Parasect - Fire, Flying, Ice, Poison, & Rock Trainer #2 - Lab Man -------------------- Pokemon: #141 - Kabutops (Tops-kabu) #082 - Magneton (Ton-magne) #022 - Fearow (Ow-fear) #107 - Hitmonchan (Chan-mon) #062 - Poliwrath (Wrath-poli) #108 - Lickitung (Tung-licki) Recommended Types to Use: Kabutops - Fighting & Ground Magneton - Ground Fearow - Electric, Fighting, Ice, & Rock Hitmonchan - Flying & Psychic Poliwrath - Electric, Flying, Grass, & Psychic Lickitung - Fighting Trainer #3 - Cool (M) --------------------- Pokemon: #139 - Omastar (Omstor) #085 - Dodrio (Driostor) #073 - Tentacruel (Cruelstor) #036 - Clefable (Fablestor) #145 - Zapdos (Zapstor) #127 - Pinsir (Pinstor) Recommended Types to Use: Omastar - Fighting & Ground Dodrio - Electric, Fighting, Ice, & Rock Tentacruel - Bug, Electric, Grass, Ground, & Psychic Clefable - Fighting Zapdos - Ice & Rock Pinsir - Fire, Flying, Poison, & Rock Gym Leader - Giovani -------------------- Pokemon: #053 - Persian #051 - Dugtrio #031 - Nidoqueen #034 - Nidoking #112 - Rhydon #128 - Tauros Recommended Types to Use: Persian - Fighting Dugtrio - Grass, Ice, & Water Nidoqueen - Bug, Ground, Ice, Psychic, & Water Nidoking - Bug, Ground, Ice, Psychic, & Water Rhydon - Grass, Ground, Ice, & Water Tauros - Fighting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ELITE FOUR / RIVAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lorelei------ Pokemon: #087 - Dewgong #091 - Cloyster #080 - Slowbro #124 - Jynx #131 - Lapras #144 - Articuno Recommended Types to Use: Dewgong - Fighting & Rock Cloyster - Fighting & Rock Slowbro - Bug, Electric, & Grass Jynx - Bug, Fire, & Rock Lapras - Fighting & Rock Articuno - Electric, Fire, & Rock Bruno ----- Pokemon: #095 - Onix #107 - Hitmonchan #106 - Hitmonlee #068 - Machamp #076 - Golem #112 - Rhydon Recommended Types to Use: Onix - Grass, Ground, Ice, & Water Hitmonchan - Flying & Psychic Hitmonlee - Flying & Psychic Machamp - Flying & Psychic Golem - Grass, Ground, Ice, & Water Rhydon - Grass, Ground, Ice, & Water Agatha ------ Pokemon: #093 - Haunter #042 - Golbat #024 - Arbok #089 - Muk #003 - Venusaur #094 - Gengar Recommended Types to Use: Haunter - Psychic Golbat - Bug, Electric, & Ice Arbok - Bug, Ground, & Psychic Muk - Bug, Ground, & Psychic Venusaur - Bug, Fire, Ice, & Psychic Gengar - Psychic Lance ----- Pokemon: #130 - Gyarados #148 - Dragonair #142 - Aerodactyl #131 - Lapras #006 - Charizard #115 - Kangaskhan Recommended Types to Use: Gyarados - Electric Dragonair - Ice Aerodactyl - Electric, Ice, Rock, & Water Lapras - Fighting & Rock Charizard - Electric, Ground, Ice, Rock, & Water Kangaskhan - Fighting Rival ----- What you have to battle against here depends on what version you are using. To find out what types work best, look in "Tips & Techniques" in your Stadium manual for a type chart. ======================================================================= 8) KIDS CLUB ======================================================================= This section provides information about the Kids Club. ---------- Game Modes ---------- There are two different modes you can play the mini-games on. Pick a Game: Choose one of the nine games you want to play. Who's the Best: Here you can set the number of wins to win the match. The first game is chosen randomly. After that, the player that has the fewest points can pick the game. ---------- Mini-Games ---------- This part tells about each of the mini-games and also gives some tips on some of the games. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAME #1 - MAGIKARP'S SPLASH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Controls: [A] - Jump Description: Four Magikarps are on the ground, and you are to make your Magikarp jump and hit the counter. Each time you hit the counter, a point is added. To make a quick splash, press A as soon as you touch the ground. The one with the most points wins. Tips: - Remember to hold down the A button so that Magikarp actually reaches the counter. Pressing it for a short time only makes a short jump. - Learn the timing of the quick splashes. You'll have a better chance of winning if you do. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAME #2 - CLEFAIRY SAYS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Controls: [Control Pad] - Direction to point fingers Description: The Clefairy teacher will write arrows on the chalkboard. Remember them. When the small circles appear above everyone, enter the arrow combination with the Control Pad. Once the timer runs out, the four Clefairies will do their movements. Each time you make an error, you lose some health. The last one standing wins. Tips: - The arrows you have to remember are just added to the first pattern. So, just remember when you did last time and add the new arrows. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAME #3 - RUN, RATTATA, RUN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Controls: [Control Pad - Up] - Jump [A] - Run Description: All four of Rattata have to run to the Goal line. Press A rapidly to make Rattata run faster. Along the way, there will be hurdles. Press Up on the Control Pad to make your Rattata jump over it. The first one to reach the Goal line wins. Tips: - Press Up almost as soon as the hurdle appears on your lane to avoid from running into it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAME #4 - SNORE WAR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Controls: [A] - Use Hypnosis Description: The four Drowzees are trying to put each other to sleep with their Hypnosis ability. When the swinging pendulum passes over the red arrow, press A. As the game continues, it will swing faster. The last one awake is the winner. Tips: (Submitted By: dturner857) - Watch the string that is holding up the pendulum and not the pendulum itself. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAME #5 - THUNDERING DYNAMO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Controls: [B] - Charge power [A] - Charge power Description: You play either as a Pikachu or a Voltorb (it doesn't matter which one you are). Press the B button rapidly when the lamp is green to charge up your electricity, and press A rapidly when it is blue. If you press the wrong button, you lose some power. The first one with a full meter wins. Tips: - If didn't know this already, the A and B buttons on the controller have the same colors as the lamp colors. So, press the green button when it's green and the blue one when it's blue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAME #6 - SUSHI-GO-ROUND ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Controls: [Analog Stick] - Move [A] - Eat Description: Move your Lickitung around and eat the food on the plates. Each food has its own money value. The one that eats the most expensive sushi wins. Tips: - Don't get the green tea (or whatever the thing is called)! They make your Lickitung run around out of control for a few seconds. - Eat the same food item repeatedly in a row to gain more points. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAME #7 - EKANS HOOP HURL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Controls: [Control Pad] - Aim [Analog Stick] - Toss Description: Your objective is to toss your Ekans onto one of the Digletts to gain points. The farther back you pull the joystick, the farther Ekans will be tossed. The one that gets the most points wins. Tips: - Try to aim for Digletts in the back row. Why? There is a "wall" in the back that prevents your snake from going off the screen. So, if you aim correctly and pull the whole way back, you will almost always get the Diglett. - Remember that Ekans can bounce. If you're lucky, you might bounce off one Diglett and land on another one. - Sometimes a Gold Diglett may appear during the game. If you can land on him, you will get two points instead of one. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAME #8 - ROCK HARDEN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Controls: [A] - Harden Description: In this game, boulders will come flying at you. Press the A button to use Harden to prevent from being squashed. Getting hit loses health but using Harden also does the same. The last one standing wins. Tips: - Harden only works if you're holding the A button. - The key to winning is to only press the A button for a short time and still avoid getting hit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAME #9 - DIG! DIG! DIG! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Controls: [L] - Dig [R] - Dig Description: Press the L and R buttons back and forth to make your Sandshrew dig underground. If you press the same button two times in a row, Sandshrew will stop digging until you get the pattern right. The first Sandshrew to reach water will win. Tips: (Submitted By: Weedle Master) - Instead of rapidly tapping the L and R buttons, keep a good, steady pace. Even if you may be going slowly, you will go faster downward than someone who just taps the buttons. ======================================================================= 9) GALLERY ======================================================================= This section tells you about the Gallery and how to use it. ------------ Introduction ------------ This mode does pretty much the same thing you could do in Pokemon Snap. Here, you can take pictures of your favorite Pokemon and choose a background for the picture. If you're at a Snap Station, you print out the photos you took as stickers. -------- Controls -------- Control Pad - Rotate the view. Control Stick - Zoom in or out. Start - Go to Film Screen. A Button - Snap a photo. B Button - Return to Select Pokemon Screen. C Buttons - Moves the position of the camera. Z Button - Change Pokemon information on the bottom. L Button - Change background. R Button - Telephoto lens. ----------- Snap Photo! ----------- Once you select this, you can choose the Pokemon you want to take pictures of. You can pick them from the Game Boy cartridge (if you have one in the Transfer Pak) or from the Rental Pokemon. You might as well use the Rentals because you can pick almost any Pokemon. Now that you have the Pokemon, you take pictures! When you first start out, you have the "Free Battle" background on. But if you want to change it, press L and pick another one. The farther you get into the game, the more backgrounds you can choose from! Once you have the background chosen, it's time to change the view. You can use the Control Pad, Control Stick, and the C buttons to change it around. Pokemon usually do a special animation after about 5 seconds. When you're ready to take a photo, press A. And when you're done, press Start. At the Film Screen, you can choose what photos to keep in your Album. To see a picture close-up, select it and press C-Down. Highlight a photo you want to keep with the Control Pad, and press A to put a mark on it. When you are done, select "Go To Gallery" in the lower-right corner. ---------- Move Photo ---------- This let's you move the photos around in your Album. Press A to select a picture. Then move it over the place you want to put it, and press A again. To enlarge a photo, you can press C-Down. Want to get rid of some pictures you don't want? Select a photo you don't want anymore with A. Meowth will pop out of the trashcan in lower-left corner of the screen. Place the photo over Meowth, and then press A to delete it. ---------- Pick Photo ---------- Here you choose what pictures you want to make stickers out of. Press A to select a photo. Then you can pick where the photo should go when you print out a sticker sheet. -------- Stickers -------- Does the same thing as the Move Photo thing. This let's you rearrange the photos for the sticker sheet. ---------- 4x4 or 16x1 ----------- There are two different versions of the sticker sheet. You can pick 4x4, which makes 16 stickers of 4 different Pokemon (4 for each Pokemon), or 16x1, which makes 16 stickers of 16 different Pokemon (1 for each Pokemon). ----- Print ----- Prints out the photo you selected for the sticker sheet. You can ONLY do this at a Snap Station! If you can't find a Snap Station, visit www.pokemon.com or call 1-800-859-4521 to find some locations. ======================================================================= 10) FREQUENTLY ASKED QUESTIONS ======================================================================= This section answers some common questions about Pokemon Stadium. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: Are the Rental Pokemon good to use? A: Not really. If you train your own Pokemon from the Game Boy, the stats of it should be higher than its rental version. That's why this game encourages you to upload your own creatures. Obviously, if you can't get GB Pokemon, then just stick with rentals. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: What's a good way to make your Pokemon better in battle? A: There are a couple of methods to improve Pokemon: 1. Try to capture Pokemon at lower levels and train them instead of getting a high-level Pokemon in the wild. 2. Use the Vitamins (Protein, Iron, Carbos, and Calcium), HP Up, and PP Up. Even they might not increase stats by much (Sometimes the increase is only about 5 after using 10 Vitamins!), but it's better than nothing, right? 3. "Upgrade" the Pokemon's attacks. Use TMs/HMs to replace weaker moves (Tackle, Vine Whip, Confusion, etc.) with stronger ones (Body Slam, Solar Beam, Psychic, etc.). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: I want to start a new game on my Game Boy, but I'll lose all of my Pokemon. What do I do? A: Remember you can store Pokemon in the boxes stored on the Stadium cartridge. Just put what you want on the cart, start your new game, and then send back the Pokemon to your Game Boy. You cannot save your items using this method. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: What happens if you attempt to upload MissingNo. to the game? A: According to some e-mail I've received, MissingNo. won't damage your game in any way. But you can't use it in battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: I'm having trouble against Pokemon with one-hit KO attacks. They hardly ever miss! What can I do? A: Obviously, those attacks cannot be blocked, so you can't really do a whole lot. Use attacks such as Thunder Wave and Flash to help decrease the chance of the attack ever hitting. Also try using Double Team and Minimize to boost your evasion of attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: This game is too hard! A: The Pokemon games were considered too easy, and many people complained about it. As you can see, they listened and improved the AI a bit. Look above for an answer on improving your Pokemon for battling. Also use strategy! Check out a type chart and plan out what types you should be using against the opponent. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: Do Pokemon from the Gold/Silver Versions work on Stadium? A: They won't work on this game. I've read that a new version of Stadium is going to be made to include those Pokemon from Gold/Silver. I haven't seen a release date for it though. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: How do you change Pokemon names? A: I don't know of a way you can do it on Stadium, but it's possible to do it on the Game Boy game. Go to Lavender Town, and in one of the buildings is a man who can change names of some Pokemon you have with you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: What's a good way to defeat Psychic-type Pokemon? A: Use Bug-type attacks. If you're going up against Mewtwo or Mew, there might be a problem. Both of them can learn Fire Blast which is super effective if your Pokemon is part Bug. The only Pokemon I know that can learn Bug-type moves and is not part Bug is Jolteon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q: Where is the 'Gallery'? A: When you reach the screen that let's you choose between Battle Now!, Pokemon Stadium, Event Battle, and Options, there's a box with a picture of a camera that says Gallery. There it is. If you're using a version of Pokemon Stadium that was not made in the US, then you probably won't have Gallery on your game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ======================================================================= 11) ABILITY LIST ======================================================================= This section contains information about the abilities in the game. Unlike my other lists, this one lists Power, Accuracy, and a description. Here's how each ability is listed: -------------------------------------------------------------------- Ability Name Type: What Type the ability is. PP: How many PP this ability starts with. Power: How effective the ability is. Accuracy: The chance of the ability working (listed in %). Description: Other information about the ability. -------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *A* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Absorb Type: Grass PP: 20 Power: 20 Accuracy: 100% Description: A Grass-type attack. It adds half the HP it drained from the target to the attacker's HP. Acid Type: Poison PP: 30 Power: 40 Accuracy: 100% Description: A Poison-type attack. Has a one-in-three chance of lowering the target's Defense. Acid Armor Type: Poison PP: 40 Power: - Accuracy: 100% Description: Melts the user's body for protection. A move that sharply raises Defense. Agility Type: Psychic PP: 30 Power: - Accuracy: 100% Description: A special technique that greatly boosts the user's Speed. Can normally be used up to three times. Amnesia Type: Psychic PP: 20 Power: - Accuracy: 100% Description: Sharply raises the user's Special stat. Also increases protection against special attacks. Aurora Beam Type: Ice PP: 20 Power: 65 Accuracy: 100% Description: An Ice-type attack. Has a one-in-three chance of reducing the target's Attack power. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *B* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Barrage Type: Normal PP: 20 Power: 15 Accuracy: 85% Description: Several spheres are thrown consecutively at the target to inflict damage. Barrier Type: Psychic PP: 30 Power: - Accuracy: 100% Description: Instantly forms a barrier between the user and the opponent. Defense is sharply increased. Bide Type: Normal PP: 10 Power: - Accuracy: 100% Description: Your Pokemon waits a couple turns. After your opponent attacks your Pokemon for a couple turns, your Pokemon unleashes the move which is twice the damage done by your opponent. Bind Type: Normal PP: 20 Power: 15 Accuracy: 75% Description: Traps and squeezes the target over several turns. The target cannot move while under attack. Bite Type: Normal PP: 25 Power: 60 Accuracy: 100% Description: A bite mad using sharp fangs. This may cause the opponent to flinch and it might not attack. Blizzard Type: Ice PP: 5 Power: 120 Accuracy: 90% Description: The strongest Ice-type attack. Has a one-in-ten chance of freezing the target solid. Body Slam Type: Normal PP: 15 Power: 85 Accuracy: 100% Description: A Normal-type attack. Has a one-in-three chance of paralyzing the target if it connects. Bone Club Type: Ground PP: 20 Power: 65 Accuracy: 85% Description: A physical attack using a bone as a club. If it connects, it may cause the target to flinch. Bonemerang Type: Ground PP: 10 Power: 50 Accuracy: 90% Description: A boomerang made of bone is thrown to inflict damage twice -- on the way out and on its return. Bubble Type: Water PP: 30 Power: 20 Accuracy: 100% Description: A Water-type attack. Has a one-in-three chance of reducing the target's Speed. Bubblebeam Type: Water PP: 20 Power: 65 Accuracy: 100% Description: A Water-type attack. Has a one-in-three chance of reducing the target's HP. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *C* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Clamp Type: Water PP: 10 Power: 30 Accuracy: 70% Description: A wrapping attack. It attacks the enemy for 2-5 turns. Comet Punch Type: Normal PP: 15 Power: 18 Accuracy: 85% Description: Although each punch is weak, this attack hits the target two to five times in succession. Confuse Ray Type: Ghost PP: 10 Power: - Accuracy: 100% Description: A sinister flash of light makes the target confused. A special Ghost-type technique. Confusion Type: Psychic PP: 25 Power: 50 Accuracy: 100% Description: A Psychic-type attack. Has a one-in-ten chance of leaving the target confused. Constrict Type: Normal PP: 25 Power: 10 Accuracy: 100% Description: A Normal-type attack. Has a one-in-three chance of reducing the target's Speed. Conversion Type: Normal PP: 30 Power: - Accuracy: 100% Description: A special move that switches the user's elemental type to that of the target. Counter Type: Fighting PP: 20 Power: Accuracy: Description: Counter hits opponent twice the damage that was received. It only works with "physical" attacks. Crabhammer Type: Water PP: 10 Power: Accuracy: Description: Crabhammer has a chance of hitting the opponent with a critical hit. Cut Type: Normal PP: 30 Power: 50 Accuracy: 95% Description: A Normal-type attack. Also used for cutting small bushes to open new paths. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *D* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Defense Curl Type: Normal PP: 40 Power: - Accuracy: 100% Description: Raises the user's Defense. Can normally be used up to six times in a row. Dig Type: Ground PP: 10 Power: 100 Accuracy: 100% Description: The attacker digs underground in the first turn, then pops up in the next turn to attack. Disable Type: Normal PP: 20 Power: - Accuracy: 55% Description: A technique that disables one of the target's moves. The disabled move can't be used until it wears off. Dizzy Punch Type: Normal PP: 10 Power: 70 Accuracy: 100% Description: A Normal-type attack. The punch is relatively strong and highly accurate. Double Kick Type: Fighting PP: 30 Power: 30 Accuracy: 100% Description: A Fighting-type attack. As the name implies, it is actually two quick kicks in succession. Double Team Type: Normal PP: 15 Power: - Accuracy: 100% Description: Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy, Double-Edge Type: Normal PP: 15 Power: Accuracy: Description: Whatever damage Double-Edge deals to the opponent, your Pokemon will receive 25% of that damage. Doubleslap Type: Normal PP: 10 Power: 15 Accuracy: 85% Description: Although each slap is weak, this attack hits the target two to five times in succession. Dragon Rage Type: Dragon PP: 10 Power: - Accuracy: 100% Description: A Dragon-type attack. It inflicts a set amount of damage regardless of the target's type. Dream Eater Type: Psychic PP: 15 Power: 100 Accuracy: 100% Description: Works only on sleeping Pokemon. This technique steals the target's HP and adds it to the user's HP. Drill Peck Type: Flying PP: 20 Power: 80 Accuracy: 100% Description: A standard Flying-type attack. It is strong and highly likely to hit the target. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *E* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Earthquake Type: Ground PP: 10 Power: 100 Accuracy: 100% Description: An attack that inflicts damage by shaking the ground. It is useless against Flying-type Pokemon. Egg Bomb Type: Normal PP: 10 Power: 100 Accuracy: 100% Description: A normal HP-damaging attack. Ember Type: Fire PP: 25 Power: 40 Accuracy: 100% Description: A Fire-type attack. Has a one-in-ten chance of leaving the target with a damaging burn. Explosion Type: Normal PP: 5 Power: 250 Accuracy: 100% Description: Your Pokemon sacrifices itself to defeat the opponent's Pokemon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*F* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fire Blast Type: Fire PP: 5 Power: 120 Accuracy: 85% Description: The strongest Fire-type attack. Has a one-in-three chance of inflicting a burn on the target. Fire Punch Type: Fire PP: 15 Power: Accuracy: Description: A Fire-type attack that has a chance of burning the opponent's Pokemon. Fire Spin Type: Fire PP: 15 Power: 15 Accuracy: 70% Description: A Fire-type punch that lasts two to five turns. The target cannot move while surrounded by flames. Fissure Type: Ground PP: 5 Power: - Accuracy: 30% Description: Causes a single-hit knockout if it hits. Useless against Flying- type Pokemon. Flamethrower Type: Fire PP: 15 Power: 95 Accuracy: 100% Description: A powerful Fire-type attack. Has a one-in-ten chance of the target with a damaging burn. Flash Type: Normal PP: 20 Power: - Accuracy: 70% Description: Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy. Fly Type: Flying PP: 15 Power: 70 Accuracy: 95% Description: The Pokemon flies high, then strikes the next turn. Used for flying to places already visited. Focus Energy Type: Normal PP: 30 Power: - Accuracy: 100% Description: Raises the likelihood of nailing the opponent's weak spot for a critical hit. Fury Attack Type: Normal PP: 20 Power: 15 Accuracy: 85% Description: A Normal-type attack. The Pokemon rapidly jabs at its opponent several times. Fury Swipes Type: Normal PP: 15 Power: 18 Accuracy: 80% Description: The target is scratched by sharp claws two to five times in succession. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *G* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Glare Type: Normal PP: 30 Power: - Accuracy: 75% Description: The target is transfixed with terrifying sharp eyes. The target is frightened into paralysis. Growl Type: Normal PP: 40 Power: - Accuracy: 100% Description: A technique that lowers the target's Attack power. Can normally be used up to six times. Growth Type: Normal PP: 40 Power: - Accuracy: 100% Description: Raises Special to make special attacks strong and enhance protection against special moves. Guillotine Type: Normal PP: 5 Power: - Accuracy: 30% Description: A single-hit knockout attack. Learned only by Pokemon that have large pincers. Gust Type: Normal PP: 35 Power: 40 Accuracy: 100% Description: A Normal-type attack used by bird Pokemon. A powerful wind is generated by flapping wings. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *H* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Harden Type: Normal PP: 30 Power: - Accuracy: 100% Description: Raises the user's Defense. Useful when battling physically strong Pokemon. Haze Type: Ice PP: 30 Power: - Accuracy: 100% Description: Eliminates all changes affecting status, such as Speed and accuracy, of both Pokemon in battle. Head Butt Type: Normal PP: 15 Power: 70 Accuracy: 100% Description: A Normal-type attack. Has a one-in-three chance of making the target flinch if it connects. Hi Jump Kick Type: Fighting PP: 20 Power: 85 Accuracy: 90% Description: Stronger than a Jump Kick. If it misses, the attacker sustains 1/8 the damage it would've caused. Horn Attack Type: Normal PP: 25 Power: 65 Accuracy: 100% Description: A Normal-type attack. A sharp horn is driven hard into the target to inflict damage. Horn Drill Type: Normal PP: 5 Power: - Accuracy: 30% Description: A single-hit knockout attack. Learned only by Pokemon with a horn or horns. Hydro Pump Type: Water PP: 5 Power: 120 Accuracy: 80% Description: The strongest Water-type attack. However, while it is powerful, it may miss the target. Hyper Beam Type: Normal PP: 5 Power: 150 Accuracy: 90% Description: An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. Hyper Fang Type: Normal PP: 15 Power: 80 Accuracy: 90% Description: A Normal-type attack. Has a one-in-ten chance of making the target flinch. Hypnosis Type: Psychic PP: 20 Power: - Accuracy: 60% Description: A special Psychic-type move. The target is hypnotized into a deep sleep. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *I* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Beam Type: Ice PP: 10 Power: 95 Accuracy: 100% Description: An Ice-type attack. Has a one-in-ten chance of freezing the target solid. Ice Punch Type: Ice PP: 15 Power: 75 Accuracy: 100% Description: A special Ice-type attack. Has a one-in-ten chance of freezing the target. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *J* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jump Kick Type: Fighting PP: 25 Power: Accuracy: Description: Your Pokemon will receive 1/8 the damage would have dealt to the opponent's Pokemon if Jump Kick misses. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *K* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Karate Chop Type: Normal PP: 25 Power: 50 Accuracy: 100% Description: A Normal-type attack. Often turns into a critical hit and inflicts double the damage. Kinesis Type: Psychic PP: 15 Power: - Accuracy: 80% Description: A special move of bending spoons to confound the enemy. Makes the user harder to hit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *L* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Leech Life Type: Bug PP: 15 Power: 20 Accuracy: 100% Description: An HP-draining attack. It adds half the HP drained from the target to the attacker's HP. Leech Seed Type: Grass PP: 10 Power: - Accuracy: 90% Description: Plants a seed on the target Pokemon. The seed slowly drains the target's HP for the attacker. Leer Type: Normal PP: 30 Power: - Accuracy: 100% Description: A technique that lowers the target's Defense. Useful against tough, armored Pokemon. Lick Type: Ghost PP: 30 Power: 20 Accuracy: 100% Description: A Ghost-type attack. Has a one-in-three chance of leaving the target with paralysis. Light Screen Type: Psychic PP: 30 Power: - Accuracy: 100% Description: Reduces damage from special attacks by about half. A special Psychic-type technique. Lovely Kiss Type: Normal PP: 10 Power: - Accuracy: 75% Description: A special move that puts the target to sleep with a big kiss. (Actually, the victim passes out.) Low Kick Type: Fighting PP: 20 Power: 50 Accuracy: 90% Description: A Fighting-type attack. Has a one-in-three chance of making the target flinch if it connects. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *M* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Meditate Type: Psychic PP: 40 Power: - Accuracy: 100% Description: A special technique that boosts the user's Attack power. Can normally be used up to six times. Mega Drain Type: Grass PP: 10 Power: 40 Accuracy: 100% Description: It adds half the HP it drained from the target to the attacker's HP. Mega Kick Type: Normal PP: 5 Power: 120 Accuracy: 75% Description: A Normal-type attack. Out of all the Pokemon kicking attacks, this is the strongest. Mega Punch Type: Normal PP: 20 Power: 80 Accuracy: 85% Description: A Normal-type attack move. It is highly accurate and relatively powerful. Metronome Type: Normal PP: 10 Power: - Accuracy: 100% Description: The user waggles a finger, triggering a move. There is no telling what will happen. Mimic Type: Normal PP: 10 Power: - Accuracy: 85% Description: Your Pokemon learns one of your opponent's attacks, which replaces Mimic for the remainder of the battle. Minimize Type: Normal PP: 20 Power: - Accuracy: 100% Description: Reduces the user's size and makes it harder to hit. Can normally be used up to six times. Mirror Move Type: Flying PP: 20 Power: - Accuracy: 100% Description: A move that strikes back with the opponent's last move. This move comes after the enemy's move. Mist Type: Ice PP: 30 Power: - Accuracy: 100% Description: Provides full protection against any enemy status attack, such as those that lower Defense. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *N* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Night Shade Type: Ghost PP: 15 Power: - Accuracy: 100% Description: A Ghost-type attack. Highly accurate, it inflicts damage regardless of the target's type. (My Note: The damage done is equal to your Pokemon's current level.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *P* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pay Day Type: Normal PP: 20 Power: 40 Accuracy: 100% Description: A move that also nets money at the end of battle. How much depends on the attack frequency and level. Peck Type: Flying PP: 35 Power: 35 Accuracy: 100% Description: A standard Flying-type attack. It is favored by Pokemon that have beaks and/or horns. Petal Dance Type: Grass PP: 20 Power: 70 Accuracy: 100% Description: A dance-like attack that lasts two to three turns. Afterwards, the attacker becomes confused. Pin Missile Type: Bug PP: 20 Power: 14 Accuracy: 85% Description: An attack that fires many needle-like projectiles from the body. Strikes several times. Poison Gas Type: Poison PP: 40 Power: - Accuracy: 55% Description: A poisonous cloud of gas is forcefully expelled to poison the target. Poison Sting Type: Poison PP: 35 Power: 15 Accuracy: 100% Description: A Poison-type attack. Has a one-in-five chance of leaving the target with the lingering effects of poison. Poison Powder Type: Poison PP: 35 Power: - Accuracy: 75% Description: A technique that poisons the target. If poisoned, the victim loses HP steadily. Pound Type: Normal PP: 35 Power: 40 Accuracy: 100% Description: A Normal-type attack. Slightly stronger than Tackle. Many Pokemon know this move. Psybeam Type: Psychic PP: 20 Power: 65 Accuracy: 100% Description: A Psychic-type attack. Has a one-in-ten chance of making the target confused. Psychic Type: Psychic PP: 10 Power: 90 Accuracy: 100% Description: A Psychic-type attack. Has a one-in-three chance of lowering the target's Special rating. Psywave Type: Psychic PP: 15 Power: - Accuracy: Description: Random damage attack that cannot exceed 1.5 times your Pokemon's level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *Q* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quick Attack Type: Normal PP: 30 Power: 40 Accuracy: 100% Description: An attack that always strikes first. If both Pokemon use this, the one with higher Speed attacks first. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *R* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rage Type: Normal PP: 20 Power: 20 Accuracy: 100% Description: A non-stop attack move. The user's Attack power increases every time it sustains damage. Razor Leaf Type: Grass PP: 25 Power: 55 Accuracy: 95% Description: A Grass-type attack that sends sharp-edged leaves at the target. Likely to get a critical hit. Razor Wind Type: Normal PP: 10 Power: Accuracy: Description: Your Pokemon will build up power for Razor Wind on the first, and then it will attack on your second turn. Recover Type: Normal PP: 20 Power: - Accuracy: 100% Description: Restores HP by 1/2 of the user's maximum HP. Few Pokemon learn this technique on their own. Reflect Type: Psychic PP: 20 Power: - Accuracy: 100%: Reduces damage from physical attacks by about half. A special Psychic-type technique. Rest Type: Psychic PP: 10 Power: - Accuracy: 100% Description: The user takes a nap to full restore its HP and recover from any status ailments. Roar Type: Normal PP: 20 Power: - Accuracy: 100% Description: A terrifying roar that drives wild Pokemon away. IT is useful only in the wild. Rock Slide Type: Rock PP: 10 Power: 75 Accuracy: 90% Description: A Rock-type attack that hits the target with an avalanche of rocks and boulders. Rock Throw Type: Rock PP: 15 Power: 50 Accuracy: 65% Description: A Rock-type attack. As the name implies, a huge boulder is dropped on the target. Rolling Kick Type: Fighting PP: 15 Power: Accuracy: Description: A Fighting-type attack that simply deals damage to the opponent's Pokemon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *S* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sand-Attack Type: Normal PP: 15 Power: - Accuracy: 100% Description: An attack in which sand is used to blind the target and reduce its attack accuracy. Scratch Type: Normal PP: 30 Power: 40 Accuracy: 100% Description: A Normal-type attack. Sharp claws are used to inflict damage on the target. Screech Type: Normal PP: 40 Power: - Accuracy: 85% Description: A move that makes a horrible noise. It sharply reduces the target's Defense. Seismic Toss Type: Fighting PP: 20 Power: - Accuracy: 100% Description: A Fighting-type attack. Throws the target with enough force to flip the world upside down. (My Note: The damage done is equal to your Pokemon's current level.) Self Destruct Type: Normal PP: 5 Power: 260 Accuracy: 100% Description: The user explodes, inflicting damage on the enemy, then faints. Useless against Ghost-type. Sharpen Type: Normal PP: 30 Power: - Accuracy: 100% Description: Raises the user's Attack power. The edges of the Pokemon are made harder for more impact. Sing Type: Normal PP: 15 Power: - Accuracy: 55% Description: A special Normal-type technique. A soothing melody lulls the target to sleep. Skull Bash Type: Normal PP: 15 Power: 100 Accuracy: 100% Description: Your Pokemon ducks its head for one turn and attacks on the second. Sky Attack Type: Flying PP: 5 Power: 140 Accuracy: 90% Description: The strongest Flying-type attack. Energy is stored in the first turn, then fired the next turn. Slam Type: Normal PP: 20 Power: 80 Accuracy: 75% Description: A Normal-type attack move. The attack uses an appendage (e.g. tail) to slam the target hard. Slash Type: Normal PP: 20 Power: 70 Accuracy: 100% Description: A Normal-type attack. It has a high probability of a critical hit for inflicting double the damage. Sleep Powder Type: Grass PP: 15 Power: - Accuracy: 75% Description: Induces sleep. A Pokemon will stay asleep for several turns if an item isn't used to wake it. Sludge Type: Poison PP: 20 Power: 65 Accuracy: 100% Description: A Poison-type attack. Has a fifty-fifty chance of poisoning the target. Smog Type: Poison PP: 20 Power: 20 Accuracy: 70% Description: Smog is spewed as a cloud. Has a fifty-fifty chance of poisoning the target. Smokescreen Type: Normal PP: 20 Power: - Accuracy: 100% Description: Creates an obscuring cloud of smoke that reduces the enemy's accuracy. Softboiled Type: Normal PP: 10 Power: - Accuracy: 100% Description: Recovers half of Pokemon's HP in battle. May be used out of battle to recover other Pokemon's HP. Solar Beam Type: Grass PP: 10 Power: 120 Accuracy: 100% Description: The strongest Grass-type attack. Energy is absorbed in the first turn, then fired the next turn. Sonicboom Type: Normal PP: 20 Power: - Accuracy: 90%: A Normal-type attack. It inflicts a set amount of damage regardless of the target's type. Spike Cannon Type: Normal PP: 15 Power: 20 Accuracy: 100% Description: A physical attack consisting of two to five consecutive hits. Highly accurate. Splash Type: Normal PP: 40 Power: - Accuracy: 100% Description: A move that involves only flopping and splashing around in front of the opponent. It has no effect. Spore Type: Grass PP: 15 Power: - Accuracy: 100% Description: Special spores are scattered from mushrooms. If the opponent inhales the spores, it will fall asleep. Stomp Type: Normal PP: 20 Power: 65 Accuracy: 100% Description: A Normal-type attack. Has a one-in-chance of making the target flinch if it connects. Strength Type: Normal PP: 15 Power: 80 Accuracy: 100% Description: A very powerful Normal-type attack. also used for moving obstacles like boulders. String Shot Type: Bug PP: 40 Power: - Accuracy: 95% Description: Strings are sprayed out and wrapped around the target to reduce its Speed. Struggle Type: Normal PP: 10 Power: - Accuracy: - Description: Struggle is only activated when a Pokemon runs out of PP for all of its abilities. Stun Spore Type: Grass PP: 30 Power: - Accuracy: 75% Description: A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. Submission Type: Fighting PP: 25 Power: 80 Accuracy: 80% Description: The strongest Fighting attack. One quarter of the damage it inflicts comes back to hurt the attacker. Substitute Type: Normal PP: 10 Power: Accuracy: Description: Your Pokemon creates a doll by sacrificing part of its HP. This doll will act as a shield for your Pokemon. Super Fang Type: Normal PP: 10 Power: - Accuracy: 90% Description: If it hits, this attack cuts the target's HP in half. Learned by Pokemon with developed fangs. Supersonic Type: Normal PP: 20 Power: - Accuracy: 55% Description: A special Normal-type technique. Supersonic sound waves are used to confuse the target. Surf Type: Water PP: 15 Power: 95 Accuracy: 100% Description: A Water-type attack. The power of this technique is strong and highly accurate. Swift Type: Normal PP: 20 Power: 60 Accuracy: 100% Description: A Normal-type attack. It is highly accurate, so it can be counted on to inflict damage. (My Note: As far as I know, this attack never misses, even if the target is using Fly or Dig!) Swords Dance Type: Normal PP: 30 Power: - Accuracy: 100% Description: A special move that greatly boosts the user's Attack power. Can normally be used up to three times. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *T* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tackle Type: Normal PP: 35 Power: 35 Accuracy: 95% Description: A Normal-type attack. Many Pokemon know this attack right from the start. Tail Whip Type: Normal PP: 30 Power: - Accuracy: 100% Description: A technique that lowers the target's Defense. Useful against tough, armor Pokemon, Take Down Type: Normal PP: 20 Power: 90 Accuracy: 85% Description: A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. Teleport Type: Psychic PP: 20 Power: - Accuracy: 100% Description: A special technique for instantly escaping from wild Pokemon. Useful in the wild only. Thrash Type: Normal PP: 20 Power: Accuracy: Description: Thrash will deal damage, but it will Confuse your Pokemon. Thunder Type: Electric PP: 10 Power: 120 Accuracy: 70% Description: The strongest of all Electric-type attacks. Has a one-in-ten chance of paralyzing the target. Thunder Wave Type: Electric PP: 20 Power: - Accuracy: 100% Description: A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. Thunderbolt Type: Electric PP: 15 Power: Accuracy: Description: This Electric-type attack is slightly less powerful than Thunderbolt, but it is more accurate. Has a chance of Paralyzing opponent. Thunderpunch Type: Electric PP: 15 Power: 75 Accuracy: 100% Description: A special Electric-type attack. Has a one-in-ten chance of paralyzing the target. Thundershock Type: Electric PP: 30 Power: 40 Accuracy: 100% Description: An Electric-type attack. Has a one-in-ten chance of paralyzing the target. Toxic Type: Poison PP: 10 Power: - Accuracy: 85% Description: A technique that badly poisons the target. The amount of damage from the poison increases every turn. Transform Type: Normal PP: 10 Power: - Accuracy: 100% Description: Transforms the user into a copy of the target, including the type. All moves have only five PP each. Tri Attack Type: Normal PP: 10 Power: 80 Accuracy: 100% Description: A Normal-type attack. A triangular field of energy is created and launched at the target. Twineedle Type: Bug PP: 20 Power: 25 Accuracy: 100% Description: An attack that strikes twice. The target may occasionally become poisoned. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *V* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vicegrip Type: Normal PP: 30 Power: 55 Accuracy: 100% Description: A Normal-type attack used only by Pokemon with pincers. The target is gripped and injured. Vine Whip Type: Grass PP: 10 Power: 35 Accuracy: 100% Description: A Grass-type attack. The Pokemon uses its cruel whips to strike the opponent. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *W* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Water Gun Type: Water PP: 25 Power: 40 Accuracy: 100% Description: A Water-type attack. Stronger than Bubble. Many Water-type Pokemon learn this move. Waterfall Type: Water PP: 15 Power: 80 Accuracy: 100% Description: A Water-type attack. The target is hit with a blow packing the power of fish traveling up waterfalls. Whirlwind Type: Normal PP: 20 Power: - Accuracy: 85% Description: Generates a powerful wind that blows away wild Pokemon. Useful in the wild only. Wing Attack Type: Flying PP: 35 Power: 35 Accuracy: 100% Description: A Flying-type attack. The attacking Pokemon spreads its wings and charges at the target. Withdraw Type: Water PP: 40 Power: - Accuracy: 100% Description: Used mainly by Pokemon with shells. By withdrawing into the shell, Defense is increased. Wrap Type: Normal PP: 20 Power: 15 Accuracy: 85% Description: Traps and squeezes the target over two to five turns. The target cannot move while under attack. ======================================================================= 12) POKEDEX ======================================================================= This section gives information about each Pokemon. NOTE: I don't plan to add locations or what abilities they learn here because that depends on what Game Boy version you're using. ------------------------------------------------------------------- # - Name Type: 1 or 2 of the 15 kinds. Evolution: What the Pokemon can evolve into. Height: Pokemon's height. Weight: Pokemon's weight. Pokedex: What the Pokedex says about the Pokemon. ------------------------------------------------------------------- #1 - Bulbasaur Seed Type: Grass/Poison Evolution: Ivysaur - L16 Height: 2' 4'' Weight: 15 lbs. Pokedex: The bulb-like pouch on its back grows larger as it ages. The pouch is filled with numerous seeds. #2 - Ivysaur Seed Type: Grass/Poison Evolution: Venusaur - L32 Height: 3' 3'' Weight: 29 lbs. Pokedex: The bud on its back apparently draws energy from its body. The bud is said to open into a large flower when fully grown. #3 - Venusaur Seed Type: Grass/Poison Evolution: - Height: 6' 7'' Weight: 221 lbs. Pokedex: Absorbs solar energy as nutrition. When it is catching the sun's rays, it often remains quiet and still. #4 - Charmander Lizard Type: Fire Evolution: Charmeleon - L16 Height: 2' 0'' Weight: 19 lbs. Pokedex: Even the newborns have flaming tails. Unfamiliar with fire, babies are said to accidently burn themselves. #5 - Charmeleon Flame Type: Fire Evolution: Charizard - L36 Height: 3' 7'' Weight: 42 lbs. Pokedex: It appears to be very vicious. It attacks with razor-sharp claws and won't stop until the enemy is defeated. #6 - Charizard Flame Type: Fire/Flying Evolution: - Height: 5' 7'' Weight: 200 lbs. Pokedex: Its fiery breath reaches incredible temperatures. It can quickly melt glaciers weighing 10,000 tons. #7 - Squirtle Tinyturtle Type: Water Evolution: Wartortle - L16 Height: 1' 8'' Weight: 20 lbs. Pokedex: It takes for the shell to form and harden after hatching. It sprays foam powerfully from its mouth. #8 - Wartortle Turtle Type: Water Evolution: Blastoise - L36 Height: 3' 3'' Weight: 50 lbs. Pokedex: The tail is covered with a rich fur. It stores air in the fur before taking extended dives underwater. #9 - Blastoise Shellfish Type: Water Evolution: - Height: 5' 3'' Weight: 189 lbs. Pokedex: It has spouts extending from its shell at the top. They spray water like cannons, hard enough to pierce concrete walls. #10 - Caterpie Worm Type: Bug Evolution: Metapod - L7 Height: 1' 0'' Weight: 6 lbs. Pokedex: It has large, eye-like patterns on its head as protection. They are used to frighten off enemies. #11 - Metapod Cocoon Type: Bug Evolution: Butterfree - L10 Height: 2' 4'' Weight: 22 lbs. Pokedex: When it hardens, only the external shell is transformed. The inside remains tender. #12 - Butterfree Butterfly Type: Bug/Flying Evolution: - Height: 3' 7'' Weight: 71 lbs. Pokedex: Its wings are covered with poisonous dust. If you see one flapping its wings, be careful not to inhale the dust. #13 - Weedle Hairy Bug Type: Bug/Poison Evolution: Kakuna - L7 Height: 1' 0'' Weight: 7 lbs. Pokedex: A common sight in forests and grassy areas. Has a poison stinger on its head that may be used if you step on it. #14 - Kakuna Cocoon Type: Bug/Poison Evolution: Beedrill - L10 Height: 2' 0'' Weight: 22 lbs. Pokedex: Because it is virtually motionless, it may appear dead. Inside, however, a new body is being made. #15 - Beedrill Poison Bee Type: Bug/Poison Evolution: - Height: 3' 3'' Weight: 65 lbs. Pokedex: Flies at high speeds and attacks with three stingers: one on its rear and one on each of its two forelegs. May appear in swarms. #16 - Pidgey Tiny Bird Type: Normal/Flying Evolution: Pidgeotto - L18 Height: 1' 0'' Weight: 4 lbs. Pokedex: If at all possible, it will try to avoid battles. Small or weak enemies are blown away by Whirlwind. #17 - Pidgeotto Bird Type: Normal/Flying Evolution: Pidgeot - L36 Height: 3' 7'' Weight: 66 lbs. Pokedex: It builds its nest in the center of its large territory. IT uses its powerfully, developed talons to swiftly snatch prey. #18 - Pidgeot Bird Type: Normal/Flying Evolution: - Height: 4' 11'' Weight: 87 lbs. Pokedex: Capable of flying incredibly quickly. In full flight, by the time its flapping is heard, it is long gone. #19 - Rattata Rat Type: Normal Evolution: Raticate - L20 Height: 1' 0'' Weight: 8 lbs. Pokedex: Scurries around quickly, searching for hard objects to gnaw. It appears to be jittery and unable to remain still. #20 - Raticate Rat Type: Normal Evolution: - Height: 2' 4'' Weight: 41 lbs. Pokedex: If attacked, it stands up on its hind legs, bares its fangs and shrieks in an intimidating manner at its enemy. #21 - Spearow Tiny Bird Type: Normal/Flying Evolution: Fearow - L20 Height: 1' 0'' Weight: 4 lbs. Pokedex: Its wings are short, so it can't fly a long distance. If it's not eating, it darts around in a hurry. #22 - Fearow Beak Type: Normal/Flying Evolution: - Height: 3' 11'' Weight: 84 lbs. Pokedex: A Pokemon that enjoys flying. It uses its broad wings to adroitly catch the wind to soar elegantly into the sky. #23 - Ekans Snake Type: Poison Evolution: Arbok - L22 Height: 6' 7'' Weight: 15 lbs. Pokedex: Slithers silently through grass, searching for its favorite food-- Pidgey and Spearow eggs. #24 - Arbok Cobra Type: Poison Evolution: - Height: 11' 6'' Weight: 143 lbs. Pokedex: If it encounters an enemy, it raises its head, intimidating the opponent with the frightening pattern on its body. #25 - Pikachu Mouse Type: Electric Evolution: Raichu - Thunder Stone Height: 1' 4'' Weight: 13 lbs. Pokedex: Lives in forests away from people. It stores electricity in its cheeks for zapping an enemy if it is attacked. #26 - Raichu Mouse Type: Electric Evolution: - Height: 2' 7'' Weight: 66 lbs. Pokedex: Its electrical attacks may reach 10,000 volts. It discharges electricity from its tail, so it is not harmed by its own power. #27 - Sandshrew Mouse Type: Ground Evolution: Sandslash - L22 Height: 2' 0'' Weight: 26 lbs. Pokedex: When hunting, it hides at the lip of its burrow. If prey comes close, it lunges out and drags in the prey instantly. #28 - Sandslash Mouse Type: Ground Evolution: - Height: 3' 3'' Weight: 65 lbs. Pokedex: Curls into a ball of sharp spikes and rolls into enemies. It is also adept at slashing with its sharp claws. #29 - Nidoran (Female) Poison Pin Type: Poison Evolution: Nidorina - L16 Height: 1' 4'' Weight: 15 lbs. Pokedex: Although small, it should be treated with caution because of its highly toxic thorns. The female has a small horn. #30 - Nidorina Poison Pin Type: Poison Evolution: Nidoqueen - Moon Stone Height: 2' 7'' Weight: 44 lbs. Pokedex: The female is usually docile. However, if it becomes enraged, it will attack wildly with bites and scratches. #31 - Nidoqueen Drill Type: Poison/Ground Evolution: - Height: 4' 3'' Weight: 132 lbs. Pokedex: Its super-hard, needle-like scales stand up when excited. It uses its hefty bulk for performing powerful moves. #32 - Nidoran (Male) Poison Pin Type: Poison Evolution: Nidorino - L16 Height: 1' 8'' Weight: 20 lbs. Pokedex: Its large ears sense danger. It extends its toxic spikes when angry. The size of its body thorns indicates its toxicity. #33 - Nidorino Poison Pin Type: Poison Evolution: Nidoking - Moon Stone Height: 2' 11'' Weight: 43 lbs. Pokedex: Its horn is harder than diamond. If it punctures an enemy, it pumps powerful venom into the wound. #34 - Nidoking Drill Type: Poison/Ground Evolution: - Height: 4' 7'' Weight: 137 lbs. Pokedex: Has a rock-hard hide that is worn like armor. The long horn on its head is sharp and highly venomous. #35 - Clefairy Fairy Type: Normal Evolution: Clefable - Moon Stone Height: 2' 0'' Weight: 17 lbs. Pokedex: Because of its adorable nature, it is in high demand as a pet. However, it is rare and found only in limited areas. #36 - Clefable Fairy Type: Normal Evolution: - Height: 4' 3'' Weight: 88 lbs. Pokedex: Its ears are very sensitive, so it does not like loud noises or busy places. Will not come out in front of people. #37 - Vulpix Fox Type: Fire Evolution: Ninetales - Fire Stone Height: 2' 0'' Weight: 22 lbs. Pokedex: A single, white-colored tail splits into six beautiful tails. As it grows older, it grows even more tails. #38 - Ninetales Fox Type: Fire Evolution: - Height: 3' 7'' Weight: 44 lbs. Pokedex: It is extremely vindictive. It is said to lay a 1,000-year long curse if its tail is pulled as a joke. #39 - Jigglypuff Balloon Type: Normal Evolution: Wigglytuff - Moon Stone Height: 1' 8'' Weight: 12 lbs. Pokedex: It mesmerizes with its large, round eyes and sings a soothing melody. Pokemon hearing this song fall asleep. #40 - Wigglytuff Balloon: Normal Evolution: - Height: 3' 3'' Weight: 26 lbs. Pokedex: Its soft and supple skin allows it to expand like a balloon. If it gets angry, it inhales and inflates itself steadily. #41 - Zubat Bat Type: Poison/Flying Evolution: Golbat - L22 Height: 2' 7'' Weight: 17 lbs. Pokedex: It has neither eyes nor a nose. It emits ultrasonic cries that bounce back to its large ears, enabling it to fly safely. #42 - Golbat Bat Type: Poison/Flying Evolution: - Height: 5' 3'': 121 lbs. Pokedex: Bites its prey and feeds on the victim's energy. Its own blood type changes to that of its victim. #43 - Oddish Weed Type: Grass/Poison Evolution: Gloom - L21 Height: 1' 8'' Weight: 12 lbs. Pokedex: Burrows underground in the day, exposing only its leaves. It is said to scream loudly if anyone tried to yank it out. #44 - Gloom Weed Type: Grass/Poison Evolution: Vileplume - Leaf Stone Height: 2' 7'' Weight: 19 lbs. Pokedex: The horrible-smelling pistil of this flower stinks over a mile away. Unwittingly inhaled, it can cause fainting. #45 - Vileplume Flower Type: Grass/Poison Evolution: - Height: 3' 11'' Weight: 41 lbs. Pokedex: Scatters allergy-causing pollen from its broad petals. The larger the petals, the more pollen is scattered. #46 - Paras Mushroom Type: Bug/Grass Evolution: Parasect - L24 Height: 1' 0'' Weight: 12 lbs. Pokedex: Grows by sucking nutrients from the roots of trees. The mushrooms on its back grow by drawing extracts from the bug host. #47 - Parasect Mushroom Type: Bug/Grass Evolution: - Height: 3' 3'' Weight: 65 lbs. Pokedex: The bug host is controlled by the mushrooms that scatter poisonous spores. The spores are sometimes used as medicine in China. #48 - Venonat Insect Type: Bug/Poison Evolution: Venomoth - L31 Height: 3' 3'' Weight: 66 lbs. Pokedex: Uses its large, radar-like eyes to move around in darkness. It is instinctively attracted to light. #49 - Venomoth Poisonmoth Type: Bug/Poison Evolution: - Height: 4' 11'' Weight: 28 lbs. Pokedex: The powder on its wings is poisonous. It scatters the powder with every flap, so you may be poisoned if you are downwind. #50 - Diglett Mole Type: Ground Evolution: Dugtrio - L26 Height: 0' 8'' Weight: 2 lbs. Pokedex: Its head pokes up approximately eight inches out of the ground. However, its real size remains a mystery to this day. #51 - Dugtrio Mole Type: Ground Evolution: - Height: 2' 4'' Weight: 72 lbs. Pokedex: Diglett triplets that always travel together. Known to burrow more than 60 miles underground and trigger quakes. #52 - Meowth Scratchcat Type: Normal Evolution: Persian - L28 Height: 1' 4'' Weight: 9 lbs. Pokedex: Sleeps in the daytime. At night, its eyes glow as it happily collects coins, its favorite things. #53 - Persian Classy Cat Type: Normal Evolution: - Height: 3' 3'' Weight: 71 lbs. Pokedex: It is highly regarded as a pet for its beautiful fur. However, it is extremely temperamental and difficult to keep. #54 - Psyduck Duck Type: Water Evolution: Golduck - L33 Height: 2' 7'' Weight: 43 lbs. Pokedex: Appears unaware and totally vacant. However, if its chronic headache worsens, it starts to exhibit peculiar powers. #55 - Golduck Duck Type: Water Evolution: - Height: 5' 7'' Weight: 169 lbs. Pokedex: Its webbed hands and feet make it a proficient swimmer. May be seen swimming elegantly at dusk in places like lakes. #56 - Mankey Pig Monkey Type: Fighting Evolution: Primeape - L28 Height: 1' 8'' Weight: 62 lbs. Pokedex: Quick to anger, it will begin brawling on the slightest provocation. It is unsafe to approach, as it is very nimble. #57 - Primeape Pig Monkey Type: Fighting Evolution: - Height: 3' 3'' Weight: 71 lbs. Pokedex: When enraged, it gives chase endlessly. Because it is impossible to tell what made it angry, there is no soothing it. #58 - Growlithe Puppy Type: Fire Evolution: Arcanine - Fire Stone Height: 2' 4'' Weight: 42 lbs. Pokedex: Friendly and loyal, but also jealously protective of its territory. Carelessly approaching it may result in a bite. #59 - Arcanine Legendary Type: Fire Evolution: - Height: 6' 3'' Weight: 342 lbs. Pokedex: A Pokemon whose beauty is legendary in China. It is said to run gracefully and lightly, as if it were flying. #60 - Poliwag Tadpole: Water Evolution: Poliwhirl - L25 Height: 2' 4'' Weight: 27 lbs. Pokedex: The spiral on its belly is its internal organs seen through its thin skin. It is better at swimming than walking. #61 - Poliwhirl Tadpole Type: Water Evolution: Poliwrath - Water Stone Height: 3' 3'' Weight: 44 lbs. Pokedex: Capable of living on land, but prefers to stay in water. If it's out of water, it sweats to keep its skin moist. #62 - Poliwrath Tadpole Type: Water/Fighting Evolution: - Height: 4' 3'' Weight: 119 lbs. Pokedex: A strong swimmer, it is faster than a human champ in an individual medley. It can go far and fast with minimal breathing. #63 - Abra Psi Type: Psychic Evolution: Kadabra - L16 Height: 2' 11'' Height: 43 lbs. Pokedex: Even while asleep, it can sense enemies approaching. It teleports itself to a distant spot if there is any danger. #64 - Kadabra Psi Type: Psychic Evolution: Alakazam - Trade To Another Cartridge Height: 4' 3'' Weight: 125 lbs. Pokedex: When it uses psychic power, all its brain cells work in unison to generate powerful alpha waves. #65 - Alakazam Psi Type: Psychic Evolution: - Height: 4' 11'' Weight: 106 lbs. Pokedex: A Pokemon that uses psychic power. It is highly intelligent and capable of instantly identifying its foe's weakness. #66 - Machop Superpower Type: Fighting Evolution: Machoke - L28 Height: 2' 7'' Weight: 43 lbs. Pokedex: Its whole body is covered with muscles, so it can raise bulges anywhere. It can throw a hundred adults. #67 - Machoke Superpower Type: Fighting Evolution: Machamp - Trade To Another Cartridge Height: 4' 11'' Weight: 155 lbs. Pokedex: Although it is incredibly strong, it is always modest. It restrains its strength with a power-save belt. #68 - Machamp Superpower Type: Fighting Evolution: - Height: 5' 3'' Weight: 287 lbs. Pokedex: Among its fighting moves is a simultaneous volley of an uppercut, hook, straight, and karate chop from its four arms. #69 - Bellsprout Flower Type: Grass/Poison Evolution: Weepinbell - L21 Height: 2' 4'' Weight: 9 lbs. Pokedex: A kind of bug-eating plant that hunts small insects. It uses its roots as feet for walking. #70 - Weepinbell Flycatcher Type: Grass/Poison Evolution: Victreebel - Leaf Stone Height: 3' 3'' Weight: 14 lbs. Pokedex: Armed with razor-sharp leaves, it uses toxic pollen to immobilize its enemy and melts the helpless foe with acid. #71 - Victreebel Flycatcher Type: Grass/Poison Evolution: - Height: 5' 7'' Weight: 34 lbs. Pokedex: Attracts prey with sweet-smelling honey. Its prey include bugs, naturally, and even large animals on occasion. #72 - Tentacool Jellyfish Type: Water/Poison Evolution: Tentacruel - L30 Height: 2' 11'' Weight: 100 lbs. Pokedex: Fires beams of light from its clear eyes. Floats around in shallow waters and may sting unwary anglers. #73 - Tentacruel Jellyfish Type: Water/Poison Evolution: - Height: 5' 3'' Weight: 121 lbs. Pokedex: It has 80 tentacles. Once they wrap around an enemy, the tentacles will not release, no matter what. #74 - Geodude Rock Type: Rock/Ground Evolution: Graveler - L25 Height: 1' 4'' Weight: 44 lbs. Pokedex: When traveling uphill, if it encounters a raised step, it cleverly hoists itself up and over using its two arms. #75 - Graveler Rock Type: Rock/Ground Evolution: Golem - Trade To Another Cartridge Height: 3' 3'' Weight: 232 lbs. Pokedex: Rolls on steep mountainous trails. Its plows through grass, trees and anything else that gets in its way. #76 - Golem Megaton Type: Rock/Ground Evolution: - Height: 4' 7'' Weight: 662 lbs. Pokedex: Its body, which weighs over 660 pounds, is as hard as stone. It grows bigger by shedding its skin once a year. #77 - Ponyta Fire Horse Type: Fire Evolution: Rapidash - L40 Height: 3' 3'' Weight: 66 lbs. Pokedex: Capable of jumping over the Eiffel Tower in a single giant leap. Its hooves are ten times harder than diamonds. #78 - Rapidash Fire Horse Type: Fire Evolution: - Height: 5' 7'' Weight: 209 lbs. Pokedex: Unable to restrain itself from running after fast trains or cars. Capable of reaching 150 mph at full speed. #79 - Slowpoke Dopey Type: Water/Psychic Evolution: Slowbro - L37 Height: 3' 11'' Weight: 79 lbs. Pokedex: A dopey Pokemon that remains in a daze except when fishing with its tail. Awake or asleep, there is little difference. #80 - Slowbro Hermitcrab Type: Water/Psychic Evolution: - Height: 5' 3'' Weight: 173 lbs. Pokedex: If its tail is bitten by a Shellder, Slowpoke evolves into Slowbro. The Shellder seems to like its crunchy tail. #81 - Magnemite Magnet Type: Electric Evolution: Magneton - L30 Height: 1' 0'' Weight: 13 lbs. Pokedex: Appears as if out of nowhere. If floats using anti-gravity and discharges electricity from two side-mounted units. #82 - Magneton Magnet Type: Electric Evolution: - Height: 3' 3'' Weight: 132 lbs. Pokedex: Formed by Magnemite that link together when the number of black spots on the sun increases. Fires high-voltage power, etc. #83 - Farfetch'd Wild Duck Type: Normal/Flying Evolution: - Height: 2' 7'' Weight: 33 lbs. Pokedex: Always carries the stalk of an unidentified plant. The stalk is said to be used for making a nest or as a weapon. #84 - Doduo Twin Bird Type: Normal/Flying Evolution: Dodrio - L31 Height: 4' 7'' Weight: 86 lbs. Pokedex: A Pokemon with two heads. More skilled at running than flying, it is capable of racing at speeds over 60 mph. #85 - Dodrio Triplebird Type: Normal/Flying Evolution: - Height: 5' 11'' Weight: 188 lbs. Pokedex: The three heads express joy, sorrow, and anger as they plan strategy together. When it sleeps, one head remains awake. #86 - Seel Sea Lion Type: Water Evolution: Dewgong - L34 Height: 3' 7'' Weight: 198 lbs. Pokedex: It boasts a thick hide covered with light blue fur. It plows through ice floes in water 40 degrees below 0. #87 - Dewgong Sea Lion Type: Water/Ice Evolution: - Height: 5' 7'' Weight: 265 lbs. Pokedex: It stores thermal energy inside its pure white, fur-covered body. It swims in frigid water at eight knots. #88 - Grimer Sludge Type: Poison Evolution: Muk - L38 Height: 2' 11'' Weight: 66 lbs. Pokedex: Sludge that was transformed when exposed to X-rays from the moon. Loves sludge, industrial waste, and other refuse. #89 - Muk Sludge Type: Poison Evolution: - Height: 3' 11'' Weight: 66 lbs. Pokedex: Becomes indistinguishable if it hides in dirt. Touching its sludge- covered body causes horrible poisonings. #90 - Shellder Bivalve Type: Water Evolution: Cloyster - Water Stone Height: 1' 0'' Weight: 9 lbs. Pokedex: Its shell is harder than diamond. It hides in sand on the sea floor and catches prey with its soft tongue. #91 - Cloyster Bivalve Type: Water/Ice Evolution: - Height: 4' 11'' Weight: 292 lbs. Pokedex: Its shell is so hard, it can even withstand a bomb. No one has ever seen what is inside its shell. #92 - Gastly Gas Type: Ghost/Poison Evolution: Haunter - L25 Height: 4' 3'' Weight: 0.2 lbs. Pokedex: Made of a thing, gas-like substance that induces fainting if you get enshrouded in it. Will not appear if it is very windy. #93 - Haunter Gas Type: Ghost/Poison Evolution: Gengar - Trade To Another Cartridge Height: 5' 3'' Weight: 0.2 lbs. Pokedex: If you trip and fall for no apparent reason or hear a sound when no one is around, it may be a Haunter. #94 - Gengar Shadow Type: Ghost/Poison Evolution: - Height: 4' 11'' Weight: 89 lbs. Pokedex: Appears to attack people who get lost in the mountains. Said to the culprit behind shadows that laugh in the moonlight. #95 - Onix Rock Snake Type: Rock/Ground Evolution: - Height: 28' 10'' Weight: 463 lbs. Pokedex: Its large body is over 26 feet long. Despite its size, it can squirm its way through the ground at 50 mph. #96 - Drowzee Hypnosis Type: Psychic Evolution: Hypno - L26 Height: 3' 3'' Weight: 71 lbs. Pokedex: It puts its enemy to sleep and eats the victim's dreams. Said to have descended from the legendary beast, Baku. #97 - Hypno Hypnosis Type: Psychic Evolution: - Height: 5' 3'' Weight: 167 lbs. Pokedex: If you lock eyes with it, it will try to hypnotize you. It is best to close your eyes quickly before you get hypnotized. #98 - Krabby River Crab Type: Water Evolution: Kingler - L28 Height: 1' 4'' Weight: 14 lbs. Pokedex: Lives on beaches and seashores. If a pincer falls off, a new, stronger pincer grows back in its place. #99 - Kingler Pincer Type: Water Evolution: - Height: 4' 3'' Weight: 132 lbs. Pokedex: Said to be capable of prying open Shellder and Cloyster shells using its 10,000-horsepower pincer. #100 - Voltorb Ball Type: Electric Evolution: Electrode - L30 Height: 1' 8'' Weight: 23 lbs. Pokedex: Usually found in power plants. In some instances, they have been seen drawing power from the trolleys of electric trains. #101 - Electrode Ball Type: Electric Evolution: - Height: 3' 11'' Weight: 147 lbs. Pokedex: Stores enormous amounts of electricity within its body and explodes with the slightest provocation. Extremely dangerous. #102 - Exeggcute Egg Type: Grass Evolution: Exeggutor - Leaf Stone Height: 1' 4'' Weight: 6 lbs. Pokedex: A Pokemon that is like the seeds of a plant. If you find one and chase it, other will join without you noticing. #103 - Exeggutor Coconut Type: Grass/Psychic Evolution: - Height: 6' 7'' Weight: 265 lbs. Pokedex: Each of the fruits is an independently-thinking head. It is said that if one drops off, it becomes an Exeggcute. #104 - Cubone Lonely Type: Ground Evolution: Marowak - L28 Height: 1' 4'' Weight: 14 lbs. Pokedex: Always wears the skull of its deceased mother on its head and never shows its face. It cries mournfully in the moonlight. #105 - Marowak Bonekeeper Type: Ground Evolution: - Height: 3' 3'' Weight: 99 lbs. Pokedex: Originally a small and weak Pokemon, it became rough and aggressive when it began using bones as weapons. #106 - Hitmonlee Kicking Type: Fighting Evolution: - Height: 4' 11'' Weight: 110 lbs. Pokedex: Repeatedly kicks its enemy with legs that freely stretch and contract. Some people refer to it as the "kicking master." #107 - Hitmonchan Punching Type: Fighting Evolution: - Height: 4' 7'' Weight: 111 lbs. Pokedex: Adept at punching invisibly quick at bullet-train speed. It takes a break every three minutes as it moves around. #108 - Lickitung Licking Type: Normal Evolution: - Height: 3' 11'' Weight: 144 lbs. Pokedex: Its tongue, twice its body's length, moves around freely to catch prey. Its licks cause a tingling sensation. #109 - Koffing Poison Gas Type: Poison Evolution: Weezing - L35 Height: 2' 0'' Weight: 2 lbs. Pokedex: A Pokemon that is like a thin-skinned balloon filled with a highly toxic gas. Known to occasionally explode. #110 - Weezing Poison Gas Type: Poison Evolution: - Height: 3' 11'' Weight: 21 lbs. Pokedex: A twinned Koffing that forms on rare occasions where poisonous gases pool. Its two toxic gases appear to be different. #111 - Rhyhorn Spikes Type: Ground/Rock Evolution: Rhydon - L42 Height: 3' 3'' Weight: 254 lbs. Pokedex: Its bones are 1,000 times harder than human bones. Using its durability and strength, it can destroy tall buildings. #112 - Rhydon Drill Type: Ground/Rock Evolution: - Height: 6' 3'' Weight: 265 lbs. Pokedex: Protected by an armor-like hide, it can survive in lava over 3,600 degrees. Its horn can bore holes through boulders. #113 - Chansey Egg Type: Normal Evolution: - Height: 3' 7'' Weight: 76 lbs. Pokedex: Lays very succulent eggs every day. If it is treated with love and care, its eggs appear to become even more delicious. #114 - Tangela Vine Type: Grass Evolution: - Height: 3' 3'' Weight: 77 lbs. Pokedex: Its identity is obscured by countless blue vines that are similar to seaweed. Will become entangled with anything. #115 - Kangaskhan Parent Type: Normal Evolution: - Height: 7' 3'' Weight: 176 lbs. Pokedex: The female raises its young in its belly pouch for around three years. The young is taken out once it learns to find food. #116 - Horsea Dragon Type: Water Evolution: Seadra - L32 Height: 1' 4'' Weight: 18 lbs. Pokedex: Uses its tail to keep its balance while spraying ink from its mouth. The ink appears to be for shooting down bugs. #117 - Seadra Dragon Type: Water Evolution: - Height: 3' 11'' Weight: 55 lbs. Pokedex: A clever Pokemon that can swim backwards while facing forward. Fainting may result from a jab of its sharp spikes. #118 - Goldeen Goldfish Type: Water Evolution: Seaking - L33 Height: 2' 0'' Weight: 33 lbs. Pokedex: Its beautiful tail fin billows and flutters like an elegant dress. Swims at a speed of five knots. #119 - Seaking Goldfish Type: Water Evolution: - Height: 4' 3'' Weight: 86 lbs. Pokedex: In the autumn, they travel up rivers to spawn. In other seasons, they make and live in their own nests. #120 - Staryu Starshape Type: Water Evolution: Starmie - Water Stone Height: 2' 7'' Weight: 76 lbs. Pokedex: It is capable of growing back any portion of its body that is cut off. At night, the center core glows with a red light. #121 - Starmie Mysterious Type: Water/Psychic Evolution: - Height: 3' 7'' Weight: 176 lbs. Pokedex: When away from human eyes, its core is said to glow mysteriously in seven colors. This Pokemon may have come from outer space. #122 - Mr. Mime Barrier Type: Psychic Evolution: - Height: 4' 3'' Weight: 120 lbs. Pokedex: It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands. #123 - Scyther Mantis Type: Bug/Flying Evolution: - Height: 4' 11'' Weight: 123 lbs. Pokedex: Moves incredibly quickly and shreds its enemy with its razor-sharp scythes. On rare occasions, it flies with its wings. #124 - Jynx Humanshape Type: Ice/Psychic Evolution: - Height: 4' 7'' Weight: 90 lbs. Pokedex: Talks in a strange, incomprehensible language. It is known for its weird wiggling that causes people to dance. #125 - Electabuzz Electric Type: Electric Evolution: - Height: 3' 7'' Weight: 66 lbs. Pokedex: Appears in power plants in search of electricity. They are said to cause major blackouts if they disappear. #126 - Magmar Spitfire Type: Fire Evolution: - Height: 4' 3'' Weight: 98 lbs. Pokedex: With a body temperature of close to 2,200 degrees, its body is always burning with orange flames. Lives near volcanoes. #127 - Pinsir Stagbeetle Type: Bug Evolution: - Height: 4' 11'' Weight: 121 lbs. Pokedex: Grips and tears at its enemy with the two pincers on its head. Enemies with hard bodies are gripped and tossed. #128 - Tauros Wild Bull Type: Normal Evolution: - Height: 4' 7'' Weight: 195 lbs. Pokedex: Charges while whipping its hefty body with its tails. Although powerful, it can charge only in a straight line. #129 - Magikarp Fish Type: Water Evolution: Gyarados - L20 Height: 2' 11'' Weight: 22 lbs. Pokedex: Whoever its opponent, and however horrible the attack it receives, all it does is splash around. #130 - Gyarados Atrocious Type: Water/Flying Evolution: - Height: 21' 4'' Weight: 518 lbs. Pokedex: Extremely vicious and horribly brutal. Has enough destructive power to totally annihilate even a major city. #131 - Lapras Transport Type: Water/Ice Evolution: - Height: 8' 2'' Weight: 485 lbs. Pokedex: Capable of understanding the languages of humans, it enjoys ferrying people on its back. It is on the verge of extinction. #132 - Ditto Transform Type: Normal Evolution: - Height: 1' 0'' Weight: 9 lbs. Pokedex: Capable of reorganizing its cells to transform into an exact duplicate of its enemy. It is usually shapeless blob. #133 - Eevee Evolution Type: Normal Evolution: Vaporeon, Jolteon, or Flareon (Use Evo. Stones) Height: 1' 0'' Weight: 14 lbs. Pokedex: Its genetic code is irregular. It evolves into three kinds of Pokemon when exposed to the radiation of elemental stones. #134 - Vaporeon Bubble Jet Type: Water Evolution: - Height: 3' 3'' Weight: 64 lbs. Pokedex: Found quietly resting by lake shores. Its cell structure is similar to water, so it can invisibly melt into water. #135 - Jolteon Lightning Type: Electric Evolution: - Height: 2' 7'' Weight: 54 lbs. Pokedex: Its weapons are its 10,000-volt electric attacks and its spiky fur. Its sharp hair can pierce enemies when it bristles. #136 - Flareon Flame Type: Fire Evolution: - Height: 2' 11'' Weight: 55 lbs. Pokedex: Its fiery breath reaches close to 3,000 degrees. Its body temperature exceeds 1,650 degrees when storing fire inside. #137 - Porygon Virtual Type: Normal Evolution: - Height: 2' 7'' Weight: 80 lbs. Pokedex: A man-made Pokemon that consists entirely of programming code. It is capable of moving freely in cyberspace. #138 - Omanyte Spiral Type: Rock/Water Evolution: Omastar - L40 Height: 1' 4'' Weight: 17 lbs. Pokedex: A prehistoric and long-extinct Pokemon that was resurrected from a fossil. Swims by twisting its 10 tentacles about. #139 - Omastar Spiral Type: Rock/Water Evolution: - Height: 3' 3'' Weight: 77 lbs. Pokedex: Attacks by ensnaring its enemy with its tentacles and biting with sharp fangs. Its overly-large shell makes it sluggish. #140 - Kabuto Shellfish Type: Rock/Water Evolution: Kabutops - L40 Height: 1' 8'' Weight: 25 lbs. Pokedex: A Pokemon that resurrected from a fossil found in an ancient seabed. Unable to right itself if it is flipped over. #141 - Kabutops Shellfish Type: Rock/Water Evolution: - Height: 4' 3'' Weight: 89 lbs. Pokedex: Swims very quickly. It tears at its foe with sickle-like forelegs and drains the foe's body fluids entirely. #142 - Aerodactyl Fossil Type: Rock/Flying Evolution: - Height: 5' 11'' Weight: 130 lbs. Pokedex: A Pokemon that was resurrected from the genes of an ancient dinosaur. With sharp fangs, it is very vicious. #143 - Snorlax Sleeping Type: Normal Evolution: - Height: 6' 11'' Weight: 1014 lbs. Pokedex: A lazy Pokemon that gets continually fatter by sticking to a cycle of eating and sleeping. Awake only when it eats. #144 - Articuno Freeze Type: Ice/Flying Evolution: - Height: 5' 7'' Weight: 122 lbs. Pokedex: A legendary bird Pokemon with long and distinctive tail feathers. Said to appear if you are freezing on a snowy mountain. #145 - Zapdos Electric Type: Electric/Flying Evolution: - Height: 5' 3'' Weight: 116 lbs. Pokedex: A legendary bird Pokemon that appears in a gigantic thunder storm. It flies with the buzz and crack of electricity. #146 - Moltres Flame Type: Fire/Flying Evolution: - Height: 6' 7'' Weight: 132 lbs. Pokedex: A legendary bird Pokemon known as the "fire bird." Every time it flaps, its wings flare and burn brightly. #147 - Dratini Dragon Type: Dragon Evolution: Dragonair Height: 5' 11'' Weight: 7 lbs. Pokedex: Even the young are known to exceed 6' 6''. It is rare and was long considered to exist only in myth. #148 - Dragonair Dragon Type: Dragon Evolution: Dragonite Height: 13' 1'' Weight: 36 lbs. Pokedex: Lives in large bodies of water like the sea and lakes. It is said to have the power to change the weather and fly. #149 - Dragonite Dragon Type: Dragon/Flying Evolution: - Height: 7' 3'' Weight: 463 lbs. Pokedex: Has intelligence on par with people. This "sea guardian" is said to be capable of flying around the globe in about 16 hours. #150 - Mewtwo Genetic Type: Psychic Evolution: - Height: 6' 7'': 269 lbs. Pokedex: A vicious psychic Pokemon created by genetic engineering. Its cold, glowing eyes strike fear into its enemy. #151 - Mew New Specie Type: Psychic Evolution: - Height: 1' 04'' Weight: 9 lbs. Pokedex: A mythical Pokemon of South America which had been though extinct. A growing number of people have seen it recently. ======================================================================= 13) GAMESHARK CODES ======================================================================= The following codes are used for the GameShark cheating device. NOTE: Requires Diddy Kong Racing Keycode to use with GameShark. (Following Codes Created By: GSCCC) ----------- Misc. Codes ----------- Enable Code (Must Be On) - DE000400 0000 Infinite Health P1 (All Pokemon) - 81285A18 007F Infinite Health P2 (All Pokemon) - 81286438 007F -------------- Player 1 Codes -------------- First Pokemon Modifier: Pokemon Modifier - 800AEDDC 00?? Max Health - 810AEDDE 03E7 + 810AEE02 03E7 Max Attack - 810AEE04 03E7 Max Defense - 810AEE06 03E7 Max Speed - 810AEE08 03E7 Max Special - 810AEE0A 03E7 Move Modifier #1 - 800AEDE5 00?? Move Modifier #2 - 800AEDE6 00?? Move Modifier #3 - 800AEDE7 00?? Move Modifier #4 - 800AEDE8 00?? Level 100 - 800AEE00 0064 Max PP: First Move - 800AEDFC 00FF Max PP: Second Move - 800AEDFD 00FF Max PP: Third Move - 800AEDFE 00FF Max PP: Fourth Move - 800AEDFF 00FF Type Modifier #1 - 800AEDE2 00?? Type Modifier #2 - 800AEDE3 00?? Second Pokemon Modifier: Pokemon Modifier - 800AEE30 00?? Max Health - 810AEE32 03E7 + 810AEE56 03E7 Max Attack - 810AEE58 03E7 Max Defense - 810AEE5A 03E7 Max Speed - 810AEE5C 03E7 Max Special - 810AEE5E 03E7 Move Modifier #1 - 800AEE39 00?? Move Modifier #2 - 800AEE3A 00?? Move Modifier #3 - 800AEE3B 00?? Move Modifier #4 - 800AEE3C 00?? Level 100 - 800AEE54 0064 Max PP: First Move - 800AEE50 00FF Max PP: Second Move - 800AEE51 00FF Max PP: Third Move - 800AEE52 00FF Max PP: Fourth Move - 800AEE53 00FF Type Modifier #1 - 800AEE36 00?? Type Modifier #2 - 800AEE37 00?? Third Pokemon Modifier: Pokemon Modifier - 800AEE84 00?? Max Health - 810AEE86 03E7 + 810AEEAA 03E7 Max Attack - 810AEEAC 03E7 Max Defense - 810AEEAE 03E7 Max Speed - 810AEEB0 03E7 Max Special - 810AEEB2 03E7 Move Modifier #1 - 800AEE8D 00?? Move Modifier #2 - 800AEE8E 00?? Move Modifier #3 - 800AEE8F 00?? Move Modifier #4 - 800AEE90 00?? Level 100 - 800AEEA8 0064 Max PP: First Move - 800AEEA4 00FF Max PP: Second Move - 800AEEA5 00FF Max PP: Third Move - 800AEEA6 00FF Max PP: Fourth Move - 800AEEA7 00FF Type Modifier #1 - 800AEE8A 00?? Type Modifier #2 - 800AEE8B 00?? Fourth Pokemon Modifier: Pokemon Modifier - 800AEED8 00?? Max Health - 810AEEDA 03E7 + 810AEEFE 03E7 Max Attack - 810AEF00 03E7 Max Defense - 810AEF02 03E7 Max Speed - 810AEF04 03E7 Max Special - 810AEF06 03E7 Move Modifier #1 - 800AEEE1 00?? Move Modifier #2 - 800AEEE2 00?? Move Modifier #3 - 800AEEE3 00?? Move Modifier #4 - 800AEEE4 00?? Level 100 - 800AEEFC 0064 Max PP: First Move - 800AEEF8 00FF Max PP: Second Move - 800AEEF9 00FF Max PP: Third Move - 800AEEFA 00FF Max PP: Fourth Move - 800AEEFB 00FF Type Modifier #1 800AEEDE 00?? Type Modifier #2 800AEEDF 00?? Fifth Pokemon Modifier: Pokemon Modifier - 800AEF2C 00?? Max Health - 810AEF2E 03E7 + 810AEF52 03E7 Max Attack - 810AEF54 03E7 Max Defense - 810AEF56 03E7 Max Speed - 810AEF58 03E7 Max Special - 810AEF5A 03E7 Move Modifier #1 - 800AEF35 00?? Move Modifier #2 - 800AEF36 00?? Move Modifier #3 - 800AEF37 00?? Move Modifier #4 - 800AEF38 00?? Level 100 - 800AEF50 0064 Max PP: First Move - 800AEF4C 00FF Max PP: Second Move - 800AEF4D 00FF Max PP: Third Move - 800AEF4E 00FF Max PP: Fourth Move - 800AEF4F 00FF Type Modifier #1 - 800AEF32 00?? Type Modifier #2 - 800AEF33 00?? Sixth Pokemon Modifier: Pokemon Modifier - 800AEF80 00?? Max Health - 810AEF82 03E7 + 810AEFA6 03E7 Max Attack - 810AEFA8 03E7 Max Defense - 810AEFAA 03E7 Max Speed - 810AEFAC 03E7 Max Special - 810AEFAE 03E7 Move Modifier #1 - 800AEF89 00?? Move Modifier #2 - 800AEF8A 00?? Move Modifier #3 - 800AEF8B 00?? Move Modifier #4 - 800AEF8C 00?? Level 100 - 800AEFA4 0064 Max PP: First Move - 800AEFA0 00FF Max PP: Second Move - 800AEFA1 00FF Max PP: Third Move - 800AEFA2 00FF Max PP: Fourth Move - 800AEFA3 00FF Type Modifier #1 - 800AEF86 00?? Type Modifier #2 - 800AEF87 00?? All Pokemon Are Level 100 (GS 3.0 Or Higher Needed!): 50000654 0000 + 800AEE00 0064 All Pokemon Have Max HP (GS 3.0 Or Higher Needed!): 50000654 0000 + 810AEDDE 03E7 + 50000654 0000 + 810AEE02 03E7 All Pokemon Have Max Attack (GS 3.0 Or Higher Needed!): 50000654 0000 + 810AEE04 03E7 All Pokemon Have Max Defense (GS 3.0 Or Higher Needed!): 50000654 0000 + 810AEE06 03E7 All Pokemon Have Max Speed (GS 3.0 Or Higher Needed!): 50000654 0000 + 810AEE08 03E7 All Pokemon Have Max Special (GS 3.0 Or Higher Needed!): 50000654 0000 + 810AEE0A 03E7 -------------- Player 2 Codes -------------- First Pokemon Modifier: Pokemon Modifier - 800AF024 00?? Max Health - 810AF026 03E7 + 810AF04A 03E7 Max Attack - 810AF04C 03E7 Max Defense - 810AF04E 03E7 Max Speed - 810AF050 03E7 Max Special - 810AF052 03E7 Move Modifier #1 - 800AF02D 00?? Move Modifier #2 - 800AF02E 00?? Move Modifier #3 - 800AF02F 00?? Move Modifier #4 - 800AF030 00?? Level 100 - 800AF048 0064 Max PP: First Move - 800AF044 00FF Max PP: Second Move - 800AF045 00FF Max PP: Third Move - 800AF046 00FF Max PP: Fourth Move - 800AF047 00FF Type Modifier #1 - 800AF02A 00?? Type Modifier #2 - 800AF02B 00?? Second Pokemon Modifier: Pokemon Modifier - 800AF078 00?? Max Health - 810AF07A 03E7 + 810AF09E 03E7 Max Attack - 810AF0A0 03E7 Max Defense - 810AF0A2 03E7 Max Speed - 810AF0A4 03E7 Max Special - 810AF0A6 03E7 Move Modifier #1 - 800AF081 00?? Move Modifier #2 - 800AF082 00?? Move Modifier #3 - 800AF083 00?? Move Modifier #4 - 800AF084 00?? Level 100 - 800AF09C 0064 Max PP: First Move - 800AF098 00FF Max PP: Second Move - 800AF099 00FF Max PP: Third Move - 800AF09A 00FF Max PP: Fourth Move - 800AF09B 00FF Type Modifier #1 - 800AF07E 00?? Type Modifier #2 - 800AF07F 00?? Third Pokemon Modifier: Pokemon Modifier - 800AF0CC 00?? Max Health - 810AF0CE 03E7 + 810AF0F2 03E7 Max Attack - 810AF0F4 03E7 Max Defense - 810AF0F6 03E7 Max Speed - 810AF0F8 03E7 Max Special - 810AF0FA 03E7 Move Modifier #1 - 800AF0D5 00?? Move Modifier #2 - 800AF0D6 00?? Move Modifier #3 - 800AF0D7 00?? Move Modifier #4 - 800AF0D8 00?? Level 100 - 800AF0F0 0064 Max PP: First Move - 800AF0EC 00FF Max PP: Second Move - 800AF0ED 00FF Max PP: Third Move - 800AF0EE 00FF Max PP: Fourth Move - 800AF0EF 00FF Type Modifier #1 - 800AF0D2 00?? Type Modifier #2 - 800AF0D3 00?? Fourth Pokemon Modifier: Pokemon Modifier - 800AF120 00?? Max Health - 810AF122 03E7 + 810AF146 03E7 Max Attack - 810AF148 03E7 Max Defense - 810AF14A 03E7 Max Speed - 810AF14C 03E7 Max Special - 810AF14E 03E7 Move Modifier #1 - 800AF129 00?? Move Modifier #2 - 800AF12A 00?? Move Modifier #3 - 800AF12B 00?? Move Modifier #4 - 800AF12C 00?? Level 100 - 800AF144 0064 Max PP: First Move - 800AF140 00FF Max PP: Second Move - 800AF141 00FF Max PP: Third Move - 800AF142 00FF Max PP: Fourth Move - 800AF143 00FF Type Modifier #1 - 800AF126 00?? Type Modifier #2 - 800AF127 00?? Fifth Pokemon Modifier: Pokemon Modifier - 800AF174 00?? Max Health - 810AF176 03E7 + 810AF19A 03E7 Max Attack - 810AF19C 03E7 Max Defense - 810AF19E 03E7 Max Speed - 810AF1A0 03E7 Max Special - 810AF1A2 03E7 Move Modifier #1 - 800AF17D 00?? Move Modifier #2 - 800AF17E 00?? Move Modifier #3 - 800AF17F 00?? Move Modifier #4 - 800AF180 00?? Level 100 - 800AF198 0064 Max PP: First Move - 800AF194 00FF Max PP: Second Move - 800AF195 00FF Max PP: Third Move - 800AF196 00FF Max PP: Fourth Move - 800AF197 00FF Type Modifier #1 800AF17A 00?? Type Modifier #2 800AF17B 00?? Sixth Pokemon Modifier: Pokemon Modifier - 800AF1C8 00?? Max Health - 810AF1CA 03E7 + 810AF1EE 03E7 Max Attack - 810AF1F0 03E7 Max Defense - 810AF1F2 03E7 Max Speed - 810AF1F4 03E7 Max Special - 810AF1F6 03E7 Move Modifier #1 - 800AF1D1 00?? Move Modifier #2 - 800AF1D2 00?? Move Modifier #3 - 800AF1D3 00?? Move Modifier #4 - 800AF1D4 00?? Level 100 - 800AF1EC 0064 Max PP: First Move - 800AF1E8 00FF Max PP: Second Move - 800AF1E9 00FF Max PP: Third Move - 800AF1EA 00FF Max PP: Fourth Move - 800AF1EB 00FF Type Modifier #1 - 800AF1CE 00?? Type Modifier #2 - 800AF1CE 00?? All Pokemon Are Level 100 (GS 3.0 Or Higher Needed!): 50000654 0000 + 800AF048 0064 All Pokemon Have Max HP (GS 3.0 Or Higher Needed!): 50000654 0000 + 810AF026 03E7 + 50000654 0000 + 810AF04A 03E7 All Pokemon Have Max Attack (GS 3.0 Or Higher Needed!): 50000654 0000 + 810AF04C 03E7 All Pokemon Have Max Defense (GS 3.0 Or Higher Needed!): 50000654 0000 + 810AF04E 03E7 All Pokemon Have Max Speed (GS 3.0 Or Higher Needed!): 50000654 0000 + 810AF050 03E7 All Pokemon Have Max Special (GS 3.0 Or Higher Needed!): 50000654 0000 + 810AF052 03E7 ------------------------------ Digits for Type Modifier Codes ------------------------------ 00 - Normal 01 - Fighting 02 - Flying 03 - Poison 04 - Ground 05 - Rock 06 - Flying 07 - Bug 08 - Ghost 09 - Fire 0A - Water 0B - Grass 0C - Electric 0D - Psychic 0E - Ice ------------------------------ Digits for Move Modifier Codes ------------------------------ 00 - Nothing 01 - Pound 02 - Karate Chop 03 - Double Slap 04 - Comet Punch 05 - Mega Punch 06 - Pay Day 07 - Fire Punch 08 - Ice Punch 09 - Thunder Punch 0A - Scratch 0B - Vice Grip 0C - Guillotine 0D - Razor Wind 0E - Swords Dance 0F - Cut 10 - Gust 11 - Wing Attack 12 - Whirl Wind 13 - Fly 14 - Bird 15 - Slam 16 - Vine Whip 17 - Stomp 18 - Double Kick 19 - Mega Kick 1A - Jump Kick 1B - Rolling Kick 1C - Sand Attack 1D - Head Butt 1E - Horn Attack 1F - Fury Attack 20 - Horn Drill 21 - Tackle 22 - Body Slam 23 - Wrap 24 - Take Down 25 - Thrash 26 - Double Edge 27 - Tail Whip 28 - Poison Sting 29 - Twineedle 2A - Pin Missile 2B - Leer 2C - Bite 2D - Growl 2E - Roar 2F - Sing 30 - Supersonic 31 - Sonicboom 32 - Disable 33 - Acid 34 - Ember 35 - Flamethrower 36 - Mist 37 - Water Gun 38 - Hydro Pump 39 - Surf 3A - Ice Beam 3B - Blizzard 3C - Psybeam 3D - Bubblebeam 3E - Aurora Beam 3F - Hyper Beam 40 - Peck 41 - Drill Peck 42 - Submission 43 - Low Kick 44 - Counter 45 - Seismic Toss 46 - Strength 47 - Absorb 48 - Mega Drain 49 - Leech Seed 4A - Growth 4B - Razor Leaf 4C - Solar Beam 4D - Poisonpowder 4E - Stun Spore 4F - Sleep Powder 50 - Petal Dance 51 - String Shot 52 - Dragon Rage 53 - Fire Spin 54 - Thundershock 55 - Thunderbolt 56 - Thunder Wave 57 - Thunder 58 - Rock Throw 59 - Earthquake 5A - Fissure 5B - Dig 5C - Toxic 5D - Confusion 5E - Psychic 5F - Hypnosis 60 - Meditate 61 - Agility 62 - Quick Attack 63 - Rage 64 - Teleport 65 - Night Shade 66 - Mimic 67 - Screech 68 - Double Team 69 - Recover 6A - Harden 6B - Minimize 6C - Smoke Screen 6D - Confuse Ray 6E - Withdraw 6F - Defense Curl 70 - Barrier 71 - Light Screen 72 - Haze 73 - Reflect 74 - Focus Energy 75 - Hide 76 - Metronome 77 - Mirror Move 78 - Selfdestruct 79 - Egg Bomb 7A - Lick 7B - Smog 7C - Sludge 7D - Bone Club 7E - Fire Blast 7F - Waterfall 80 - Clamp 81 - Swift 82 - Skull Bash 83 - Spike Cannon 84 - Constrict 85 - Amnesia 86 - Kinesis 87 - Softboiled 88 - Hi Jump Kick 89 - Glare 8A - Dream Eater 8B - Poison Gas 8C - Barrage 8D - Leech Life 8E - Lovely Kiss 8F - Sky Attack 90 - Transform 91 - Bubble 92 - Dizzy Punch 93 - Spore 94 - Flash 95 - Psywave 96 - Splash 97 - Acid Armor 98 - Crabhammer 99 - Explosion 9A - Fury Swipes 9B - Bonemerang 9C - Rest 9D - Rock Slide 9E - Hyper Fang 9F - Sharpen A0 - Conversion A1 - Tri Attack A2 - Super Fang A3 - Slash A4 - Substitute A5 - Struggle ======================================================================= 14) TIPS / TRICKS ======================================================================= Here are some tips and tricks for the game. New Title Screen By: GameSages Beat both the Gym Leader Castle and Stadium modes to change the title screen (in addition to the map mode). The new title shows depict Pikachu, Blastoise, Charizard, Venusaur and Mewtwo. R-2 Mode By: GameSages To get the secret R-2 Mode (as well as a brand-new title screen) defeat Mewtwo after you have beaten the Stadium Mode and Gym Leader Castle Mode. You will now see the final credits sequence, which will unlock the harder R-2 Mode and all new battles. You can toggle between R-2 and Regular Mode at the start-up screen by pressing C-Right. Hyper CPU (Kids Club) By: GameSages To unlock this hidden difficulty setting, select a single-player game against three CPU-controlled opponents. You need to win the "Who's the Best?" challenge five times in a row on HARD difficulty. This will open up the new HYPER difficulty setting for the CPU players. Alternate Pokemon Colors By: GameSages Did you ever notice how some of the Pokemon that appear in Pokemon Stadium have different colors? The secret to the color variations lie in the names you give your Pokemon as well as your trainer ID number (assigned to you in Pokemon Blue, Red or Yellow, whenever you start a new game). While there are a few secret names that change only certain Pokemon's colors, there are a few naming tricks that result in different color variations. For example: - Use only lower caps (i.e.: poliwhirl) - Reverse the syllables (i.e.: DRILLBEE) - Abridge the names (i.e.: Pika) Emulation Speed Upgrades By: GameSages NOTE: I've been told that it doesn't matter which cup you win first to get the Doduo Mode. There are two secret speed upgrades to the GB Tower Game Boy emulator that let you play Pokemon Red, Blue, and Yellow at much higher speeds: Doduo Mode: Beat the Poke Cup. Once you have won all the Poke Cup tournaments, the GB Tower changes into Doduo GB Tower and a Doduo sticker appears on the Game Boy. The Doduo upgrade doubles the speed of the game play when playing the Game Boy game on your N64. Dodrio Mode: Play the Game Boy games at hyper speed with this alternate speed settings. To get it, you need to beat the Prime Cup (after you have already beaten the Poke Cup). You can switch between the different GB Tower speed settings during gameplay by pressing C-Right. Rotate Pokemon in Pokedex When you view a Pokemon entry in the Pokedex, you can use the Control Pad to rotate the Pokemon. Once you stop using the Control Pad, the Pokemon will begin to rotate on its own again. Are Pokemon Really Asleep? First, have a Pokemon fall asleep with Hypnosis, Sleep Powder, etc. Now try to switch the Pokemon with another one. Before the sleeping Pokemon leaves, its eyes will be open! Toxic/Leech Seed Attack Most people already know this, but I'll mention again. Get a Pokemon that knows Toxic and Leech Seed. When in battle, use Leech Seed and Toxic on the enemy. Now, you will receive more and more HP after each turn! Train Lower Level Pokemon Instead of going after that high-level Pokemon, try to catch the same one but at a much lower level. Now train the creature to what level you want it to be. The stats of the trained one will be higher than the high-level wild Pokemon. Extra Stickers By: Filpika182 If you beat Mewtwo in Round 2, you'll unlock some rare stickers. Go into the Gallery, then hold down the L and R buttons and move to the cursor to "Print". It'll switch to "Bonus", allowing you to print out the screen backgrounds from the game at a Pokemon Snap Station. Different Pikachu Animation (Gallery) By: Shuriken-Zero If you try to take a picture of the Pikachu you received in the Yellow version, he'll smile and wave at you instead of doing the generic lightning shock animation. ======================================================================= 15) CREDITS ======================================================================= This section is to recognize sites, people, etc. who have contributed to this FAQ. Corrections: Robbie Goodman Nightwolf Pikachoo Tips/Tricks: GameSages (http://sages.ign.com) Filpika182 Weedle Master dturner857 Shuriken-Zero GameShark Codes: GSCCC (www.cmgsccc.com) Other Information: David Webb Filpika182 Xcom50 Zer0Lit Nintendo Player's Guide ======================================================================= 16) CONTACT / LEGAL INFORMATION ======================================================================= --------------------- Copyright Information --------------------- (c) Copyright 2000-2001 MetroidMoo This FAQ cannot be distributed in books, magazines, etc. or in any other form of printed or electronic media in any way. It may not be given away as some sort of prize or bonus with a purchase, and it may not be used for promotional or profitable purposes. Any characters, names, or other objects are copyright their respective companies. This document and its author are in no way affiliated with any company involved with this game. ------------------ E-mail Information ------------------ E-mail Address: [email protected] Before you e-mail me a question, make sure you've looked through the FAQ to see if your question is answered. If you send me a question that is answered in the FAQ, it WILL be ignored. -------------- Posting Notice -------------- If you wish to use this guide on your site, you may post it without my permission AS LONG AS this document is NOT changed in any way, shape, or form. The latest version of this guide can always be found at GameFAQs (www.gamefaqs.com) or Video Game Strategies (http://vgstrategies.about.com).