Freedom Cry FAQ/Walkthrough - Guide for Assassin's Creed IV: Black Flag
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GB@B@Bi JPM0OSB0 B@B@BB, ,. ri ,k@B@Br :LZM@@@ML .B@B@0: :7. r1Y. vO@B@, .YvL1v, OB@Mv ivr 7Zu, 7B@B1: .YB@BL 707 vNN; :UGXui: ,iuFNUi iEGv :qBOv. .:::. : .,. 7OBX: :X@@B5i :EBBi :j8@BOr .vG@B@B@B@B@B@B@B@@@B@B@B@B@BU. ,vUEM@B@B@B@B@B@BM27: ._____________________. | | | FAQ/WALKTHROUGH | |_____________________| By Sokkus =============================================================================== =============================================================================== Guide stats: ============ Time taken to write : 20+ hours Word Count to date : 15,000+ Last Updated : 20/01/2014 ------------------------------------------------------------------------------- =============================================================================== =============================================================================== ____ __ __ __ _ / _/___ / /__________ ____/ /_ _______/ /_(_)___ ____ / // __ \/ __/ ___/ __ \/ __ / / / / ___/ __/ / __ \/ __ \ _/ // / / / /_/ / / /_/ / /_/ / /_/ / /__/ /_/ / /_/ / / / / /___/_/ /_/\__/_/ \____/\__,_/\__,_/\___/\__/_/\____/_/ /_/ ------------------------------------------------------------------------------- =============================================================================== Welcome to my guide for Ubisoft's first piece of single player campaign-based DLC for Assassin's Creed IV: Black Flag - Freedom Cry! If you see any errors, have a question, a tip or an alternate strategy for a section of the guide please head to the contact section and flick me an email to let me know! If you like what you see here, be sure to check out more of my guides, reviews and podcasts at www.consoledomination.com and consider donating to my Paypal if you are feeling a little generous! Note: In its current state, the guide currently contains: > Full walkthrough of all story missions from start to finish accomplishing all optional objective requirements for full synchronisation on each. > Completed Liberation side-tasks guide. > Completed Liberation rewards guide. > Completed Achievement/trophy guide. _________________________ Join me on Facebook \ _________________________/ I have started a facebook group for readers to keep track of the latest updates to my guides, you can find it here: https://www.facebook.com/pages/Sokkus/356910437737253 _________________________ Donate to my Noble Cause!\ _________________________/ After a few generous emails and suggestions from readers and because donations seems to be a growing trend among other contemporary guide writers, I have decided to put in the option to allow you to donate some money to me for helping you out if you wish to do so. Although I make these guides for free in my spare time, I probably donât need to point out to gamers that purchasing games is an extremely expensive hobby (games in Australia cost on average $90 - $120) and writing guides for them can be a very long, incredibly difficult and thankless task at the best of times, but one that is very challenging and occasionally rewarding. Considering you could be paying upwards of $20+ for guides in a game shop,these free and easily available guides make a cost-effective substitute. Whilst most are happy to use and move on without a word I would move that a simple donation is a great, easy way to say thanks if you feel that my guide has saved you some time, money and frustration in some small way. By no means feel obligated to donate just for viewing my guide, but if you are feeling a little generous I certainly wonât object! Any amount is appreciated whether it be 10 cents or $10. Thankyou for all that read this far, if you are interested in donating, my Paypal address is listed below, if not, skip down to the table of contents below and get stuck into the pirate's life on the high seas with Assassin's Creed IV and plunder that world crazy! Paypal ID: sokkus[at]hotmail[dot]com _________________________ Read my Review! \ _________________________/ Want to know what I thought of Assassin's creed IV: Black Flag? Check out my review here: http://consoledomination.com/?s=assassin%27s+Creed+IV =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- ______ __ __ ____ /_ __/___ _/ /_ / /__ ____ / __/ / / / __ `/ __ \/ / _ \ / __ \/ /_ / / / /_/ / /_/ / / __/ / /_/ / __/ /_/ \__,_/_.___/_/\___/ \____/_/ ______ __ __ / ____/___ ____ / /____ ____ / /______ / / / __ \/ __ \/ __/ _ \/ __ \/ __/ ___/ / /___/ /_/ / / / / /_/ __/ / / / /_(__ ) \____/\____/_/ /_/\__/\___/_/ /_/\__/____/ ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- >> Note: To fast travel to a section of the guide, copy the text code next to the section of interest. Press CTRL +F and paste the code in there to jump down to where you want to go in a flash! ------------------------------------------------------------------------------- __________________________________________________ / Assassin's Creed IV: Freedom Cry Walkthrough \_________________. \__________________________________________________/ | | | | 1. Campaign Mission Walkthroughs ..................... [FCWLKT] |__________________________________________________________________| | 1.01 The Calm Before the Storm................... [ACFC01] | 1.02 A Common Enemy ............................. [ACFC02] | 1.03 Laying the First Brick ..................... [ACFC03] | | | 1.03A Interlude - Liberation 01 .................. [ACFC3A] | | | 1.04 A Ship of his Own .......................... [ACFC04] | | | 1.04A Interlude - Liberation 02 .................. [ACFC4A] | | | 1.05 Lifting the Veil ........................... [ACFC05] | 1.06 A Scientific Inquiry ....................... [ACFC06] | | | 1.06A Interlude - Liberation 03 .................. [ACFC6A] | | | 1.07 Planting the Seeds ......................... [ACFC07] | 1.08 Down with the Ship ......................... [ACFC08] | 1.09 de Fayet's Last Stand ...................... [ACFC09] | | | | | 2. Liberation Missions ............................... [ACFCSD] |__________________________________________________________________| | 2.01 Auctions .................................... [ACFCS1] | 2.02 Escapes ..................................... [ACFCS2] | 2.03 Injuries .................................... [ACFCS3] | 2.04 Jail ........................................ [ACFCS4] | 2.05 Plantations ................................. [ACFCS5] | 2.06 Punishment .................................. [ACFCS6] | 2.07 Slave Convoys ............................... [ACFCS7] | 2.08 Slave Ships ................................. [ACFCS8] | | | | | 3. Upgrades and Rewards .............................. [ACFCUR] |__________________________________________________________________| | 3.01 Liberation Rewards .......................... [ACFCLR] | 3.02 Resistance Rewards .......................... [ACFCRR] | | | | | 4. Collectible Locations Guide ...................... [ACFCCL] |__________________________________________________________________| | 4.01. Port-Au-Prince ............................. [CFC00A] | 4.02 Cumberland Bay .............................. [CFC00B] | 4.03 Isla Faro ................................... [CFC00C] | 4.04 Isla Paramo ................................. [CFC00D] | 4.05 Isle-du-Fey ................................. [CFC00E] | 4.06 Fort Lully .................................. [CFC00F] | 4.07 Fort Matias ................................. [CFC00G] | 4.08 Maroon Hideout .............................. [CFC00H] | 4.09 Martok Island ............................... [CFC00I] | 4.10 Montez ...................................... [CFC00J] | 4.11 Scafell Island .............................. [CFC00K] | 4.12 Shipwreck ................................... [CFC00L] | 4.13 Tortuga ..................................... [CFC00M] | 4.14 Wellington .................................. [CFC00N] | | | 5. AC4: Freedom Cry Achievement/Trophy Guide ......... [ACFCT1] | | | | [__________________________________________________________________] _______________________________________________ / Miscellaneous \____________________. \_______________________________________________/ | | | | 6. Contact............................................ [CONTCT] | | | 7. About Me........................................... [INTRDT] | | | 7.01 Me | | 7.02 Donations | | 7.03 Console Domination | | | | 8. Special Thanks..................................... [STHNKS] | | | 9. Version History.................................... [VERHIS] | | | 10. Legal ............................................. [LEGL01] | | | | [__________________________________________________________________] ------------------------------------------------------------------------------- >> Note: To fast travel to a section of the guide, copy the text code next to the section of interest. Press CTRL +F and paste the code in there to jump down to where you want to go in a flash! ------------------------------------------------------------------------------- =============================================================================== =============================================================================== =============================================================================== -----------------------------------------------------------------------[FCWLKT] F R E E D O M C R Y _______________________________________________ |\ /| ____ __ __ __ | | / /___ _/ / /__/ /_/ /_ _________ __ ______ _/ /_ | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \ | |/ |/ / /_/ / / ,< / /_/ / / / / / /_/ / /_/ / /_/ / / / / |__/|__/\__,_/_/_/|_|\__/_/ /_/_/ \____/\__,_/\__, /_/ /_/ /____/ ------------------------------------------------------------------------------- =============================================================================== Welcome to my walkthrough for Ubisoft's latest add on to the epic action adventure title Assassin's Creed IV: Black Flag - Freedom Cry. This guide will help you play through this DLC from start to finish, completing all of the missions whilst fulfilling all of those pesky mission parameters and optional objectives required for 100% synchronisation. Note that whilst collectibles will appear during missions, I will not be including them in the walkthrough unless for location descriptions. There is a complete collectible locations guide below the main walkthrough. To fast travel to a chapter, go to the table of contents and copy the code next to the section of interest. Press CTRL +F and paste the code in there to jump down to where you want to go in a flash. A complete list of each type of liberation mission, every type of collectible and their locations as well as a complete achievement/trophy guide can also be located in the relevant spots below the walkthrough in the guide below. Enjoy! =============================================================================== ---------------------------------FIRST MISSION--------------------------------- ____________________________________________________________________________ / \ ] Memory 01 - The Calm Before the Storm [ACFC01][ \____________________________________________________________________________/ \ Optional Objectives: | \-------------------------------------------------------------------------| \ 01. Locate the target ship using the spyglass. | \ | \ 02. Use a mortar to surprise the Templar fleet. | \_____________________________________________________________________| ===================== Part 1: Naval Battle ===================== As we begin, weâll be sailing towards a group of ships in the distance. We need to sink these. From a distance, pull out your spyglass and use it to look at the largest of the four ships ahead. This is the Admiralâs ship and identifying it with the spyglass will complete the first objective. As you approach, use a mortar to initiate combat. This will fulfil the second of the two optional objectives. Focus on the large ship as you move in and continue to unleash mortars as you approach. As you arrive, veer off to one of the sides and use your heavy shot/broadside attacks on the admiralâs ship until it is disabled. Afterwards, take down the three escort vessels. Fortuitously, they are quite weak so they wonât take much to destroy. Once all of the opposition ships have been destroyed, a scene will play and a dive spot will appear nearby. Sail over to this and dock to initiate a dive sequence. ===================== Part 2: Dive ===================== From the diving bell swim directly to the northeast to find a chest beneath the second air barrel that you come across. Loot this and use the air barrel to refill your lungs. Swim back towards the diving bell and take a left when you are able towards the sunken ship. Use the seaweed on the ocean bed to avoid detection by the sharks swimming about. As you arrive at the ship, just in front youâll find a chest to loot. Do so and then use a nearby air barrel if you require it. Now we need to swim upwards towards the deck of the shipwreck. Before you arrive however, enter the hole allowing you inside the hull. Swim to the southernmost room to find the chest with the objective inside. Once you have looted it, turn to the right and youâll notice a hole in the wall and a green objective marker indicating the diving bell in the distance. Swim over there, using the seaweed to avoid sharks where necessary and when you arrive, interact with it to return to the surface. ===================== Part 3: Escape ===================== Following the story sequence, an objective marker will appear in the distance. Sail towards this. As you do a large number of ships will appear and converge on your position. Continue to sail towards the marker, but try to take down the vessel that comes at you from the right as it will ram you if you let it get close. Once you reach the storm, youâll need to keep an eye on the mini-map for both water spouts and rogue waves. Just to jog your memory, you want to avoid the water spouts by navigating around them and we can nullify the damaging rogue waves by piloting the ship directly into them front on. We simply need to make it through these obstacles until we reach the marker in the distance. I counted two of each before I arrived, so it shouldnât be too difficult! ----------------------------------NEXT MISSION--------------------------------- ____________________________________________________________________________ / \ ] Memory 02 - A Common Enemy [ACFC02][ \____________________________________________________________________________/ \ Optional Objectives: | \-------------------------------------------------------------------------| \ 01. N/A: There are no optional objectives for this mission. | \ | \______________________________________________________________________| ===================== Part 1: Chase ===================== Following the introductory scene, weâll be on foot and have a nice big machete as a weapon. As we begin, youâll see a man marked with a red target marker running away from you along a dirt trail. Chase after him and kill him when you catch up with him for a scene. At this point you will unlock the achievement/trophy âLiberation Dayâ. ===================== Part 2: Tailing ===================== For the moment at least we have a little bit of free-roam action to enjoy. Our ultimate goal is to reach the green objective marker, but feel free to have a look around and synchronise a waypoint or two. As we approach the objective marker, it will expand into a green search area. The guy we need to locate is in the north-western most part of the green zone, just next to the slave auction. Youâll need to use Eagle Vision to tag him. Follow the target along the street to the east using the crowds, building corners and occasional piece of foliage as cover. Heâll only stop once as you go, so as long as you keep your distance and donât cause too much of a disturbance, you can follow him without too much trouble. After he crosses the river, he will enter a nearby building. Follow him inside. ===================== Part 3: Eavesdrop ===================== As you enter, the targets will be on the staircase to your left. We need to listen to their conversation. Move over and stand with the group of patrons at the foot of the stairs to begin the sequence. Once started, the pair will cut a lap of the brothel bar area, making 3 stops along the way. Follow them around the room, whilst staying within the green circle. Use the standing patrons as cover for the first two stops and then the table with the girl and two men along the right hand wall at the final stop. Once the eavesdrop has been completed, approach the glowing woman. Interact with her for a scene to end the memory. ----------------------------------NEXT MISSION--------------------------------- ____________________________________________________________________________ / \ ] Memory 03 - Laying the First Brick [ACFC03][ \____________________________________________________________________________/ \ Optional Objectives: | \-------------------------------------------------------------------------| \ 01. Push an overseer into the water. | \ | \ 02. Perform an air assassination from a height of at least 10m. | \_____________________________________________________________________| Following the previous missionâs completion, we will again have the option for a bit of free-roaming action on our hands if we choose to do so. Ultimately, we need to make our way over to the green search area within the restricted area at the plantation to the east. ===================== Part 1: Infiltration ===================== Once we enter the gate to the plantation, continue along the road for a short distance until you spot a building on your left. Make your way behind this and follow the narrow passage until you reach a shrub at the top of a wall at the end. Activate eagle vision here and look into the cane field below to spot our target. When it is safe to do so, hop the wall, stay in the cover of the field and speak to her. Having spoken to the contact, a new objective marker will appear on the map. When the nearby guard is looking away, hop the fence near the target and continue along the left hand side of the area using the bushes and buildings as cover to avoid being spotted by the various guards. After passing behind the second building, you will be close to a small, less populated dirt path leading linking this with another plantation area to the south. Wait for the guards to look away and run along the path to the new area. Hide in the first cane field. Again, when no-one is looking leave the field and follow the dirt path to the northeast until you reach the green beam indicating the objective in a small clearing. Approach this for a scene. ===================== Part 2: Attack ===================== We will find ourselves in a new location now and are given the objective of killing all the overseers in the area. There are 14 hostiles and weâll need to clear them out to progress. Note that this section is the point at which the two optional objectives are able to be achieved. Weâll be sneaky to start with so that we can earn the assassination from above objective. Run across the rope bridge here and enter the bush at the end. Assassinate the guy nearby. Look off to the left and youâll see a raised platform with one guard on top and another patrolling from there, down to your level and then back up again. Whistle the patroller over when you get a chance and eliminate him. Head up the stairs now and kill the guard at the top. From here, look back to the area below. There are another two guards standing before a bush ahead talking. Approach them from behind and double assassinate them. From this bush, if you look opposite of the stairs we just came from, you should see the top of a small wooden crane. Climb up on top of this and from here air assassinate the guard on the dock below. This will complete the first objective. Now that the sneakiness is no longer necessary, we need to get some guards alerted to our presence to get the second objective done. Get spotted by one of the remaining guards on the docks and stand near the edge of some water. Wait for combat to begin and when you get a chance, grab a guard and throw him into the water nearby for the objective. Once both objectives have been met, simply kill the remaining enemies. After killing the final overseer, approach the glowing man and interact with him for a scene. ===================== Part 3: Chase ===================== Following the scene, weâll need to chase the fellows in the boat. Immediately run over and use the rope lift nearby, race across the platform and hop over to the beam sticking out of the cliff face. Climb the wall on the next platform and then run along the fairly straightforward platforming path until you arrive outside. Quickly hop across the wooden poles to reach the island and run to the top of the hill here for a scene to end the mission proper. ----------------------------------NEXT MISSION--------------------------------- ____________________________________________________________________________ / \ ] Memory 3A - Interlude: Liberation 01 [ACFC3A][ \____________________________________________________________________________/ \ Optional Objectives: | \-------------------------------------------------------------------------| \ 01. N/A: There are no optional objectives for this mission. | \ | \______________________________________________________________________| Once the scene ending the previous mission is complete, youâll still be in the Maroon hideout. You will have a quick tutorial flash up in regards to liberation tasks and how they can help you. Following this, head over to the nearby objective marker and buy some blunderbuss ammunition. Once you have completed this task, you will be able to return to Port-au-Prince via the green objective marker at the exit. Youâll now also receive a quick crash course in the blunderbuss (think bad-ass shotgun). Following the pop-ups use the blunderbuss to aim at and eliminate the four guards ahead. Weâre now free to do as we please again. Note that the next mission will not unlock until we have recruited 20 maroons by completing liberation side-missions. You should have a couple of recruits in your back pocket already, but if not, no matter we are still going to have to do some liberating at this point. To liberate maroons we can do a number of things including: ⢠Attack a plantation and kill all of its guards, ⢠Save a fleeing slave from pursuers, ⢠Free slaves from cages by looting the key from a guard, ⢠Free slaves from a slave auction by either buying them for 500 Reales or by killing all of the guards, ⢠Free slaves being escorted through the streets, ⢠Free slaves from punishment, ⢠Carry injured slaves to a safe location. Note: for more information regarding liberation missions, some locations to find each, and how to complete them, please look at the side-quest guide below. Link here: [ACFCLM]. Note that liberating citizens will not always yield the same number of Maroons, so you will likely need to accomplish a number of these tasks to continue. As we are already at the plantation, you may as well deal with the side-mission. Now depending on whether it is daytime or night time, you will have a different objective. If it is day time, you will need to eliminate the target number of guards here (20 in this case) to liberate the slaves. Keep in mind that you want to stay undetected during this process. If you are spotted, the guards will start killing slaves and reducing the total number that you can rescue. Doing so undetected will earn you 30 slaves and 10 maroons. Alternatively, if it is currently night time when you enter the plantation zone you will need to find and loot a key from a target guard (usually located near the manor house) inside the green investigation zone. Once we have his key, we then need to make our way over to three marked doors and unlock them to complete the side-mission. Either way you go about it, once you are finished, head back to town and complete any other tasks you feel like until you reach your quota â I would recommend freeing at least 50 slaves in total (not maroons) to make the next liberation sequence a little shorter. Either way, once you have recruited the desired number of Marrons, the next sequence will be unlocked. ----------------------------------NEXT MISSION--------------------------------- ____________________________________________________________________________ / \ ] Memory 04 - A Ship of his Own [ACFC04][ \____________________________________________________________________________/ \ Optional Objectives: | \-------------------------------------------------------------------------| \ 01. Distract 4 guards with firecrackers. | \ | \ 02. Use dancing girls to distract the guards. | \_____________________________________________________________________| Once you have freed 20 Maroons, this quest marker will become active and is located on a rooftop in the main city area of Port-au-Prince. ===================== Part 1: Infiltrate ===================== From the beginning, the game will pop-up a few screens explaining your newest acquisition â firecrackers. When you are able, drop some firecrackers into the alley below and note pair of guards who come to investigate (note that there will be only one guard if you reload the checkpoint). When you are able to move again, turn around and jump across to the roof of the building behind you. Make your way over to the right (western side of the roof) and jump onto the branch. Follow the treetop path until you are above a set of stairs with some guards at the top. Look towards the base of the stairs and drop some fireworks here) this is a great place to earn the optional objective for drawing four guards with firecrackers) and whilst the guards are distracted, follow the branch you are on all the way west and hop into the hay stack near the end. Now we can either stay at ground level and work our way slowly over towards the objective markers using the shrubs and other hiding places, or we can eliminate the gunner on the roof further to the west and then use the rooftops to approach the target marker. The latter option is much easier as you can use the rope lift directly below the gunner to gain easy access to the roof to assassinate him, or pull him to you by sitting in his line of sight for a few seconds, then hiding. The objective marker is highlighting a guard tower. As you approach, youâll want to pull out your sleep darts and hit the gunner on top of it with one of those. At the base of the building facing the tower to the south you will find a group of dancing girls (there is another group to the north east of the tower as well if you mess up the optional objective the first time!). Hire the first group and walk with them to the west. There is a sheltered storage area with a red marker indicating a powder keg. As you approach the shelter, have the dancing girls distract the guards here to complete the second optional objective. Now quickly grab the flashing keg, run over and drop it beneath the guard tower and shoot it to blow it up (donât worry about being detected once the second optional objective has been completed as nothing will happen). ===================== Part 2: Infiltrate ===================== Once the guard tower is alight, we want to quickly run to the end of the dock nearby and dive into the water. Swim to the far side of the ship (away from the shore) and use the stealth swim for as long as possible to stay out of sight and to shake off alerted guards. Climb up the rigging near the front of the ship and climb up to the first platform on the mast. You will probably be spotted by a gunner in the mast to your left, but keep climbing until you reach the platform. Assassinate the guard here and use your blow pipe to sleep the gunner on the other mast. Now simply climb to the green hologram at the very top of the mast you are climbing for a scene. This will complete the mission. ----------------------------------NEXT MISSION--------------------------------- ____________________________________________________________________________ / \ ] Memory 4A - Interlude: Liberation 02 [ACFC4A][ \____________________________________________________________________________/ \ Optional Objectives: | \-------------------------------------------------------------------------| \ 01. N/A: There are no optional objectives for this mission. | \ | \______________________________________________________________________| Once the scene ending the previous mission is complete, youâll now be in control of your very own ship. Note that the next mission will not unlock until we have attacked a slave ship and liberated its inhabitants and freed a total of 150 slaves by completing liberation side-missions. You should have at least 40 (or 50 if you did as I suggested earlier) freed slaves by now, so itâs just a matter of grinding out the rest! Fortunately, slave ships contain up to 100 slaves that we can free! Unfortunately they are usually being escorted by groups of 2-3 frigates and brigs. As we need to liberate one of these bad boys to continue, follow the ship icon on the mini-map until you find it. As you approach, let loose with your mortars on the escorts and then finish them off with some broadside/heavy shots. Destroying these will allow you to board the slave ship. As per usual, kill the set number of crew to free the slaves on board. Afterwards, set sail to explore, or head back to town and complete any other liberation tasks you feel like until you reach the requisite number. Once you have recruited the desired number of Maroons, the next sequence will be unlocked. ----------------------------------NEXT MISSION--------------------------------- ____________________________________________________________________________ / \ ] Memory 05 - Lifting the Veil [ACFC05][ \____________________________________________________________________________/ \ Optional Objectives: | \-------------------------------------------------------------------------| \ 01. Kill the overseer who led the slaves. | \ | \ 02. Free the slaves from the barracks. | \_____________________________________________________________________| Once you have freed 150 total slaves (and liberated a slave ship), this quest marker will become active and is located back at the brothel we visited earlier in the southeast part of the main city area of Port-au-Prince. ===================== Part 1: Follow ===================== From the start of the mission, follow your friend who is marked with the blue objective marker. Sheâll give you a rolling breakdown of what youâll need to do for the rest of the mission. After a short walk a scene will play. Once this is done, follow the group of slaves in front of you in through the open gate and into the restricted area containing our target. Place the crate near the green objective marker and then follow the other NPC marked with the blue indicator until you reach a stable area. Move over to the green hologram a scene will play. ===================== Part 2: Infiltrate ===================== When we regain control, it will be night time and there will be guards patrolling about. At this point, we need to sneak into the mansion in the centre of the grounds. We are also able to complete the first optional objective at this point â killing the overseer who marched you in here previously. From the start, look around the corner and wait for the guard here to patrol off. Enter the bushes when he is away and then whistle him over and assassinate him when he returns. Now turn on Eagle Vision and look along the wall until you see the gate. The golden target here is our assassination target for the optional objective. Now we want to work our way along the wall using the foliage provided and wait in the bush beneath the tree closest to the gate. Wait for the pair of guards here to separate and then quickly sprint across the dirt road and perform a running assassination on the golden target. Continue into the bush in the corner of the wall ahead. Follow the perimeter wall to the south and climb the smaller wall adjacent to the shack here and hang from the ledge. Wait for the guard in front to face towards the mansion and climb over and hide in the bushes behind him to take him down. Continue to the north, using the bushes as cover until you reach another wall. This one will have guard leaning up against it. Look at the mini-map and wait until the other guards are far enough away and then whistle the leaning guard over and dispatch him. Run across the dirt road and climb the wall of the mansion up to the balcony. Look in the window to spot our target. ===================== Part 3: Eavesdrop ===================== Once we see the target, the eavesdrop sequence will begin. Quickly hop over the railing to the left and follow the targets through the house, being sure to stay between the windows to avoid detection whilst also staying inside the green circle. Once the targets move to the centre of the house out of range, our objectives will update. Climb up to the top of the roof and make your way to the south side of the mansion. Dive into the hay stack marked with the green objective marker. Assassinate the guard standing nearby if necessary. When you are clear, run over to the base of the mansion and enter the stalking zone beneath the deck with the targets on it. The eavesdropping sequence will start up once again. As they move, hug the wall at the base of the deck and follow them around the corner using the shrubs provided. Keep going with them until you reach the steps blocking your path in front. At this point, the eavesdrop sequence will be complete. ===================== Part 4: Escape ===================== Now that the conversation is over, the game prompts us to return to the brothel. Before we do that however, we can earn the second optional objective â freeing the slaves from the barracks. To do this, we need to sneak back over to where we started the last part of the mission (working your way back up the perimeter wall works well!) and kill the three guards now hanging out there. Be sure to kill them quickly however as once they are aware of your presence they will start killing the slaves. Once you have done that, climb up on top of the slave barracks building on the perimeter fence and climb through the hole in the iron spikes atop it to escape the restricted area. Now make your way back to the brothel to complete the mission. ----------------------------------NEXT MISSION--------------------------------- ____________________________________________________________________________ / \ ] Memory 06 - A Scientific Inquiry [ACFC06][ \____________________________________________________________________________/ \ Optional Objectives: | \-------------------------------------------------------------------------| \ 01. Complete all 5 of the investigations. | \ | \ 02. Complete all of your investigations without killing anyone. | \_____________________________________________________________________| The mission start marker will once again appear over our contact at the brothel. So when you are ready to continue, head back inside and speak with her to start the mission. ===================== Part 1: Eavesdrop ===================== Head over to the warehouse near the docks. The targets are inside. The best way to get at them stealthily though is climbing up through the gap in the wall on the south side of the building which you can do by approaching just to the left of the southern doorway and using the crate next to it as cover from the guards at the entrance to climb the wall. Eliminate the guy patrolling on the second floor of the warehouse. Take cover behind the wooden wall directly above the targets and listen to their conversation. Once it is over, the screen will go black and our objectives will update. ===================== Part 2: Investigate ===================== Following the conversation, five magnifying glass markers will appear on the map, these are investigations we need to complete to finish the mission. We need to complete at least three of them to progress, it should be noted however that we need to complete all five to earn the first optional objective and we cannot kill anyone during the investigations to earn the second optional objective. Note that the not killing anybody objective appears to extend to knocking people out whilst unarmed and doing so will void the objective for you. So try not to! Below are listed the five investigations and how to complete each. To find out which is which, go to the map and hover your cursor over the marker to see the labels for each. 1. Courier â The courier is located on the deck of the ship at the end of the dock west of the warehouse. As you approach his location, he will run or swim off. Follow him, tackle him and loot him when he is on the ground to complete the investigation. 2. Carrier â The carrier is located around 100 metres to the east of the warehouse where the eavesdropping took place. As we arrive in the green investigation circle, the game will prompt you to turn on Eagle Vision to spot the target. Heâll be the guard arm wrestling. Heâll get up and walk away. Simply follow after him and pick pocket him when you get the chance to finish the investigation. 3. Scientist â This investigation starts at a green hologram objective marker located just to the west of the slave auction in the central city area of Port-au-Prince. This requires you to eavesdrop a pair of scientists. Use the fences here to begin with and then climb the building when you cannot use the fences any further. Utilise the treetop path here to continue following them onto the next set of rooves. Drop down to the ground when you can no longer use the rooftops and use the citizens hanging around and shrubs to continue following them until their conversation ends. 4. Fisherman â The fisherman is located along the beach to the south of the warehouse where we eavesdropped on the conversation earlier. He asks you to steal the key to a slave pen. Once you have talked to him, an orange objective icon will appear on the map to the northeast. Find the target and pickpocket him when you are able. Unlock the nearby slave pen (if you approach from behind, you can drop down and open the door without the guards spotting you). Return to the fisherman to complete the investigation. 5. Messenger â Located leaning up against a building just to the east to the restricted area in the southern part of the Port-au-Prince city area. As you get close, the game asks you to target him with Eagle Vision, so do so. As you approach he will run off, so chase him down and tackle him to complete the investigation. Once you have completed the target number of investigations, return to the brothel and speak with your contact inside to end the mission. ----------------------------------NEXT MISSION--------------------------------- ____________________________________________________________________________ / \ ] Memory 6A - Interlude: Liberation 03 [ACFC6A][ \____________________________________________________________________________/ \ Optional Objectives: | \-------------------------------------------------------------------------| \ 01. N/A: There are no optional objectives for this mission. | \ | \______________________________________________________________________| Note that the next mission will not unlock until we have attacked and liberated the wellington plantation which is located out in the Caribbean. As such, fast travel to the Maroonâs Hideout and exit the cave here to reach your ship outside. Get behind the wheel and get sailing! Note that this is a good time to enter the captainâs cabin and upgrade the ship a little. I would recommend upgrading to at least the following: ⢠Level 2 hull ⢠Level 2 cannons ⢠Level 2 round shot ⢠Level 2 heavy shot Check out your map and set a course for the Wellington plantation which should be a brief journey to the southwest of your current location (at co-ordinates 205,148). As you approach, you will notice a level 60 man-o-war ship sitting just outside of it. Yep, you are going to have to attack that and destroy it. As you approach, let it cop a few of your mortars and then continue to drop shells on it as it heads in your direction. Once it is in range of your other weapons, finish it off with some broadside/heavy shots. Destroying these will allow you to dock with the Wellington Plantation zone via the highlighted section of water nearby. Now that we are at the plantation, go and liberate it. If you have freed a plantation before, you just need to repeat the normal procedure of sneaking around the grounds and taking out 20 of the guards, if this is your first attempt at a plantation, keep in mind that as you take out guards you want to stay undetected. If you are spotted, the guards will start killing slaves and reducing the total number that you can rescue. Eliminating the set number of guards undetected will earn you 30 slaves and 10 maroons. Once you have cleared out the plantation, climb the windmill and synchronise the vantage point to unlock a fast-travel option (if you want). Afterwards, set sail to explore, or head back to town and complete any other liberation tasks you feel like until you are good to go. Then make your way back to Port-au-and when you are ready to continue, head back to the brothel, go on inside and speak with our friend (she is behind a door on the second floor this time) to start the next mission. ----------------------------------NEXT MISSION--------------------------------- ____________________________________________________________________________ / \ ] Memory 07 - Planting the Seeds [ACFC07][ \____________________________________________________________________________/ \ Optional Objectives: | \-------------------------------------------------------------------------| \ 01. Sink all six schooners before sinking the brig. | \ | \ 02. Destroy the priate flotilla in less than six minutes. | \_____________________________________________________________________| Once you have liberated the Wellington plantation in the Caribbean, this quest marker will become active and is located back at the brothel we visited earlier in the southeast part of the main city area of Port-au-Prince. Head inside and climb the stairs to the second floor to find her. ===================== Part 1: Tailing ===================== Following the introductory story sequence, youâll notice a green search area on the map. The guy we need to locate is located just southwest and across the dirt street from the slave auction, close to the small outdoor storage shelter. Stick on your Eagle Vision to locate him. Once you have located the target, he will start walking off. Quickly highlight him with your Eagle Vision once more and continue after him. As per usual, youâll want to keep your distance and use the various pieces of cover (people, bushes and buildings) to stay out of sight when he stops and looks around. You will also need to steer clear of the wardens about and the restricted areas if possible. When he walks past the slave auction stage, youâll notice that there are a few guards about and he wanders through some restricted areas at this point. To avoid the restricted areas, you can climb up onto the grassy ledge above the auction stage and continue along the top of the wall here straight ahead until you exit back onto the streets (there should be a large staircase to the left). Our target will meet with a friend at the base of the stairs, so stay in cover until they begin moving again. Target both of them and follow them into the restricted area to watch them go into the small undercover area just south of the large warehouse by the docks. After a few moments your objectives will be updated. ===================== Part 2: Infiltrate ===================== Weâll now see a green objective marker beneath the open storage area that our targets walked into. We need to get inside undetected and interact with the glowing sheet of paper. The easiest way to do this that I found was to climb onto the roof of the building across the street to the east of the shelter and perform a running jump from the roofs corner to land in the bushes at the northwest corner of the target area. From here, you can stealth assassinate the guard nearby with his back to the shrub and whistle over any single patrollers that wander past your posiion. Keep your eye on the mini-map and when no guards are looking, enter the undercover area (if you get spotted here, quickly use some crates as cover before they see you long enough to warrant an investigation), approach the manifest and swap it. Now just escape the area for a scene to complete this section of the mission. ===================== Part 3: Naval Battle ===================== After the scene, weâll now need to protect a ship (marked with the blue objective marker) whilst it is attacked by a number of enemy vessels. Note that this is the section of the mission in which we can earn the two optional objectives. As you are doing this however, a storm will pick up, so keep on the lookout for the occasional rogue wave during the next few minutes! There are 7 enemy ships in total. As we approach, the ship will losing health and be taking fire from a six schooners and a brig. Our first optional objective asks us to destroy all six schooners before sinking the brig. As such use your mortars from a distance as you work your way towards them to take out as many as possible before sailing in quick and using a combination of broadside and chase cannons to take them out hastily. Once you have taken down all of the schooners, turn your attention to the brig. If you have upgraded a little, this should not be too much of a challenge for you, as long as you can prevent the escort from taking too much damage. After the brig has been dealt with the mission will be complete. ----------------------------------NEXT MISSION--------------------------------- ____________________________________________________________________________ / \ ] Memory 08 - Down with the Ship [ACFC08][ \____________________________________________________________________________/ \ Optional Objectives: | \-------------------------------------------------------------------------| \ 01. Take less than 50% damage during the naval battle. | \ | \ 02. Liberate at least 15 slaves. | \_____________________________________________________________________| Before we start this mission, it is a good idea to restock your shipâs ammo supplies (especially mortars, if you use them as much as I do!). To begin this mission, weâll once again head inside the brothel in Port-au-Prince. This time, we want to step into the green mission start hologram at the base of the stairs. After the introductory cinematic youâll be behind the wheel of the Experto Creed. If you look at the map, you will see that there is a green circle indicating a slave ship named âBourbonâ. It is located at co-ordinates (171,349) just south of the marker for Cumberland Bay on the world map. ===================== Part 1: Naval Battle ===================== As you approach the location, you will note that it is being escorted by 3 frigates. Use your spyglass to mark the slave ship (so you know what not to attack!) and then pepper the escorting frigates with mortars from a distance until they come to greet you. At this point, cut big laps and hit them with your heavy/round shot attacks until you have sunk two of them. When two of the three have been defeated a short scene will play and it will show the third starting to attack the slave ship. Quickly make your way over to its location, hitting it with mortars as you approach (to save time) and then finish it off with a broadside or two. The game will prompt you to go over and board the slave ship. So go and do it! ===================== Part 2: Rescue ===================== Once you have boarded the ship, youâll need to head over and interact with the hatch beneath the green hologram near the rear of the vesselâs deck. Youâll be in a cabin that is flooded and burning at the same time. Huzzah! You will see numerous slaves tied to beds throughout. We need to run up to the glowing pillars by each group of slaves and interact with it. At this point you will have to follow the on-screen button prompts to release them. Unfortunately we only have a limited amount of time here, so we need to free as many as possible within the timeframe. I counted seven groups of slaves in total, but you will only need to rescue five of the seven groups to complete the second optional objective. After the time is up, a scene will play. ===================== Part 3: Escape ===================== Following the scene, you will find yourself underwater. Time to escape! Swim through the open doorway in front of you and interact with the glowing hatch on the floor. Descend through the hatch and turn to trace the green objective marker, swim to the right of the support in the centre, and swim along whilst hugging the right hand wall to avoid the moving cargo. When you reach the end, follow the passage around to the left and swim up the open hatch that is marked for you. After a brief scene, Ade will surface for us. Climb up the wall to the left and when you are able, back eject to the wall opposite. Continue to climb all the way to the top using the handholds and fairly obvious platforming pathway that is laid out for you. As you arrive at the objective marker another scene will play to end the mission. ----------------------------------NEXT MISSION--------------------------------- ____________________________________________________________________________ / \ ] Memory 09 - de Fayet's Last Stand [ACFC09][ \____________________________________________________________________________/ \ Optional Objectives: | \-------------------------------------------------------------------------| \ 01. Kill 5 guards with the blunderbuss. | \ | \ 02. kill the assassination target with the branding iron. | \_____________________________________________________________________| To begin the ninth and final mission for the DLC, you will need to make your way to the Maroon Hideout either by going through the secret hatch on the ground next to the stairs in the brothel, or by fast traveling to the icon on the world map. Once inside, run over and talk to our buddy who is marked with the exclamation mark to begin. ===================== Part 1: Assassinate ===================== Make your way over to the Governorâs mansion which is conveniently indicated by the green objective marker. As you approach it will become a wide, green investigation area. Stand outside of the open gate with the guards blocking the path at the south of the mansion. Stand in front of them and use Eagle vision to look into the grounds of the courtyard beyond. This should trigger a scene and identify the target for you. Now pull out your blunderbuss and shoot the four guards at the gate. This will alert the target to your presence and he will run out the gate, past you and down towards the waterfront. Youâre your blunderbuss out and shoot a guard or two that follow him to earn the first optional objective (but be sure not to hit the target!). Now turn and follow him, doing your best to avoid the guards that attempt to tackle you from behind and block your path. As with any chase sequence, try to stay within 50 metres of him at all times or you are likely to desynchronise! Now comes the tricky part. The target will run to a small guard training area along the south of the city area and it is unfortunately full of guards. Add to that the fact that you just came running through the streets with half of the guards in the city after you and you have a difficult fight ahead! Now, you also need to keep in mind that to earn the second optional objective, we need to kill the target with the branding iron â this means we will need to counter and disarm the target before killing him. As such, make sure you are unarmed before you take him on. Fortunately there are a few things we can do to make it easier. If you pull out the blunderbuss, you can circle around until you gather the enemies into a nice group and then let loose (just make sure the target does not get hit). IF you do this 2-3 times, this will thin them out nicely, allowing you to easily counter and kill the remaining guards. Ensure at this point that you disarm and kill the target with the branding iron and as he dies, a scene will play to complete the mission and the DLC. ------------------------------------------------------------------------------- Note: For completing this mission whilst killing the target with the iron you will earn the achievement/trophy âHis Own Medicineâ. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Note: For completing this mission, you will earn the achievement/trophy âHis Word Was âPerhapsââ. ------------------------------------------------------------------------------- Congratulations, you have just completed Assassin's Creed IV: Black Flag's DLC Freedom Cry! If you have enjoyed using the guide and are on GameFAQs, why not scroll to the very top of the page, hit the recommend button and give me a brief bit of feedback? It is much appreciated! Alternatively, consider making a donation to my Paypal account (Sokkus[at]hotmail[dot]com), sending me a brief email or visiting the site that I write for (www.consoledomination.com) to check out some of my other reviews and previews! Again, I hope you enjoyed the guide and I look forward to see you again in my next FAQ! =============================================================================== S I D E - A C T I V I T I E S _____________________________________________ __ _ __ __ _ / / (_) /_ ___ _________ _/ /_(_)___ ____ / / / / __ \/ _ \/ ___/ __ `/ __/ / __ \/ __ \ / /___/ / /_/ / __/ / / /_/ / /_/ / /_/ / / / / /_____/_/_.___/\___/_/ \__,_/\__/_/\____/_/ /_/ -----------------------------------------------------------------------[ACFCSD] =============================================================================== Just like the vanilla Assassin's Creed IV experience, in addition to the main campaign missions, there are several types of additional side-missions to keep you occupied whilst taking a break from the main plot or during exploration once the credits have rolled. In the case of Freedom Cry, these are all pooled under the banner of liberation side-missions in which you find and assist random slaves in and around port-au-prince and the Caribbean. for quicker navigation, please use the shortcuts here: > Auctions ................................... [ACFCS1] > Escapes .................................... [ACFCS2] > Injuries ................................... [ACFCS3] > Jail ....................................... [ACFCS4] > Plantations ................................ [ACFCS5] > Punishment ................................. [ACFCS6] > Slave Convoys .............................. [ACFCS7] > Slave Ships ................................ [ACFCS8] ____________________________________________________________________________ / \ ] Auctions [ACFCS1][ \____________________________________________________________________________/ \ Rewards: Maroons x 3, Slaves x 2 | \_________________________________________________________________________| In several locations throughout Port-au-Prince you will find slave auctions. There are two ways to complete these side-tasks. 1. Approach the auctioneer and purchase them for 500 Reales. 2. Kill the auctioneer and all the nearby guards, then interacting with the slaves to free them. Here are some of the mission locations: 1. In the northeast corner of the city area of Port-au-Prince, just west of the Governer's mansion. 2. Just north of and directly across the road from the building with the viewpoint in the city area of Port-au-prince. ____________________________________________________________________________ / \ ] Escapes [ACFCS2][ \____________________________________________________________________________/ \ Rewards: Maroons x 1, Slaves x 0 | \_________________________________________________________________________| As you walk around the main city area of Port-au-Prince, you will every so often get a prompt to fto save a freeing slave from a pursuer. Do do this, we need to simply find the slave on the mini-map and then identify and kill his the guard that is chasing after him. As long as you kill the guard before he catches up with the slave, you will complete the task. Here are some of the mission locations: 1. Just northwest of the brothel where you recieve the majority of your missions. This is marked by a Maroon Store icon on the map, close to the Est-bourbon plantation. 2. Close to the southern boundry of the map, almost directly south of the viewpoint in the city section of Port-au-prince. 3. In the very northeast corner of the city area, close to the path leading to the Brousse du Nord-Est plantation area of Port-au-Prince, just northwest of the Governer's mansion. ____________________________________________________________________________ / \ ] Injuries [ACFCS3][ \____________________________________________________________________________/ \ Rewards: Maroons x 0, Slaves x 1 | \_________________________________________________________________________| In Port-au-Prince there are a number of locations where you will find injured slaves sitting on the ground. To complete the liberation task associated with these guys, we need to pick them up and carry them to an objective marker that appears once you are holding them, avoiding guards and jailers along the way. As you arrive, you will complete the task. Here are some of the mission locations: 1. At the very southern end of the city portion of Port-au-Prince, almost directly south of the viewpoint in this area. 2. Just to the west of the Maroon Store icon on the map closest to the Brousse du Nord-Est plantation, north east of the Port-au-Prince city area. 3. In the very northeast corner of the city area, close to the path leading to the Brousse du Nord-Est plantation area of Port-au-Prince, just northwest of the Governer's mansion. ____________________________________________________________________________ / \ ] Jail [ACFCS4][ \____________________________________________________________________________/ \ Rewards: Maroons x 2, Slaves x 2 | \_________________________________________________________________________| There are a number of cages scattered around Port-au-Prince which are often containing slaves. We can free them by finding a nearby guard in possession of a key. Usually when you arrive at one such cage, an orange objective marker will appear on the map to identify the location of the target guard. Obtain the key from him and use it on the cage to complete the task. Note that most of these cages have a restricted area around them, so you will either have to be sneaky, or kill all the enemies in the zone and return to anonymous to interact with the cage. Here are some of the mission locations: 1. Just north of the viewpoint in the city area of Port-au-prince. 2. In the northeast corner of the city area of Port-au-Prince, just west of the auction close to the entrance to the Governer's mansion. ____________________________________________________________________________ / \ ] Plantations [ACFCS5][ \____________________________________________________________________________/ \ Rewards: Maroons x 10, Slaves x 30 | \_________________________________________________________________________| Plantations are one of the biggest additions to the game in Freedom Cry and they act as ad-lib infiltration missions that you can attempt at any time, providing the target plantation is not abandoned. Now depending on whether it is daytime or night time, you will have a different objective. If it is day time, you will need to eliminate the target number of guards here (20 in this case) to liberate the slaves. Keep in mind that you want to stay undetected during this process. If you are spotted, the guards will start killing slaves and reducing the total number that you can rescue. Doing so undetected will earn you 30 slaves and 10 maroons. Alternatively, if it is currently night time when you enter the plantation zone you will need to find and loot a key from a target guard (usually located near the manor house) inside the green investigation zone. Once we have his key, we then need to make our way over to three marked doors and unlock them to complete the side-mission. Here are some of the mission locations: There are six plantations in the DLC. Three are located in the Port-au-Prince area and there are a further 3 around the caribbean that you will need to sail to. 1. (418,246) Brousse du Nord-Est (North Eastern Port-au-Prince) 2. (418,246) Est-Bourbon (South-East Port-au-Prince) 3. (418,246) Lagon Nord (Northern Port-au-Prince) 4. (231,376) Montez 5. (377,371) Tortuga 6. (205,148) Wellington ____________________________________________________________________________ / \ ] Punishment [ACFCS6][ \____________________________________________________________________________/ \ Rewards: Maroons x 2, Slaves x 0 | \_________________________________________________________________________| This particular side-quest can be found in Port-au-Prince. When you see the event, there will be a pair of slaves tied to a wall with a guard beating on them. Two other guards are usually standing guard nearby. To complete the task, kill all three guards and interact with the slaves. Easy! Here are some of the mission locations: 1. On the path linking the main Port-au-prince city area with the Lagon-Nord plantation to the north. 2. In the yard of the building just to the east of the warehouse to the north of the dock area. 3. At the base of the building with the viewpoint in the city section of Port-au-Prince. ____________________________________________________________________________ / \ ] Slave Convoys [ACFCS7][ \____________________________________________________________________________/ \ Rewards: Maroons x 2, Slaves x 1 | \_________________________________________________________________________| In the city portion of Port-au-Prince, you will occasionally see slaves being escorted through the streets by a number of guards. A yellow circle appears around them on the mini-map, so if you step inside it you will be detected and the guards will start killing the slaves. We need to assassinate all of the escort guards before they kill any slaves to complete the task. Here are some of the mission locations: 1. Walking along the main street from north to south just to the east of the dock area. 2. Walking along the main street from north to south just to the west of the dock area. ____________________________________________________________________________ / \ ] Slave Ships [ACFCS8][ \____________________________________________________________________________/ \ Rewards: Maroons x 10, Slaves x 90 | \_________________________________________________________________________| Slave ships contain up to 100 slaves that we can free! Unfortunately though they are usually being escorted by groups of 2-3 frigates and brigs. As we need to liberate one of these bad boys to continue, follow the ship icon on the mini-map until you find it. As you approach, let loose with your mortars on the escorts and then finish them off with some broadside/heavy shots. Destroying these will allow you to board the slave ship. As per usual, kill the set number of crew to free the slaves on board. Here are some of the mission locations: Unfortunately there are no set locations for the slave ships, however when you identify them on the world map, an icon will appear to give you their location. Then its a simple matter of sailing over and taking its convoy down. =============================================================================== =============================================================================== =============================================================================== -----------------------------------------------------------------------[ACFCUR] __ __ __ / / / /___ ____ __________ _____/ /__ _____ __ / / / / __ \/ __ `/ ___/ __ `/ __ / _ \/ ___/ __/ /_ / /_/ / /_/ / /_/ / / / /_/ / /_/ / __(__ ) /_ __/ \____/ .___/\__, /_/ \__,_/\__,_/\___/____/ /_/ /_/ /____/ ____ __ / __ \___ _ ______ __________/ /____ / /_/ / _ \ | /| / / __ `/ ___/ __ / ___/ / _, _/ __/ |/ |/ / /_/ / / / /_/ (__ ) /_/ |_|\___/|__/|__/\__,_/_/ \__,_/____/ _________________________________________ | Upgrades, Rewards and Bonus Effects | |_________________________________________| ------------------------------------------------------------------------------- =============================================================================== There are a number of rewards that can be unlocked by completing various numbers of liberation tasks, corresponding to the accumulated number of slaves that you free or maroons you recruit. There are 10 rewards to unlock for each. Liberation rewards refer to those unlocked by freeing slaves, resistance rewards are earned by recruiting maroons. For a more in-depth look at the tasks and some hints and tips on how to accomplish each please check out the side mission guide above [ACFCSD]. Once you have unlocked some rewards, you can either purchase them via a shop in the case of weapons or item/ammo pouch upgrades or they will passively come into effect in the case of additional resistance fighters and crew members. Here is a list of the rewards in the game, and how many slaves/maroons are required to be completed before they are unlocked. Please use the shortcut to reach the table that you desire: > Liberation Rewards ......................... [ACFCLR] > Resistance Rewards ......................... [ACFCRR] ------------------------------------------------------------------------------- Liberation Rewards [ACFCLR]: ------------------------------------------------------------------------------- ____________________________________________________________________________ / | | \ ] Liberation Reward | Slaves Required | Reward Effect/unlock [ \__________________________|_________________|_______________________________/ |--------------------------+-----------------|-------------------------------| |Rope Dart Pouch I | > 25 Slaves | > Carry +5 Rope Darts. | | | | | |--------------------------+-----------------|-------------------------------| |Smoke Bomb Pouch I | > 50 Slaves | > Carry +5 Smoke bombs. | | | | | |--------------------------+-----------------+-------------------------------| |Dart Pouch I | > 75 Slaves | > Carry +5 Sleep/Berserk Darts| | | | | |--------------------------+-----------------+-------------------------------| |Experto Crede Appearance | > 100 Slaves | > New Sails, Wheel and figure | | | | head unlocked. | | | | | |--------------------------+-----------------+-------------------------------| |Ironclad Ram | > 125 Slaves | > Ram upgrade available from | | | | Harbourmaster/Captains Cabin| | | | | |--------------------------+-----------------+-------------------------------| |Blunderbuss Ammo Pouch I | > 150 Slaves | > Carry +4 small lead shot. | | | | | |--------------------------+-----------------+-------------------------------| |Firecracker Bag I | > 200 Slaves | > Carry +4 Firecrackers. | | | | | |--------------------------+-----------------+-------------------------------| |Steel-forged Machete | > 300 Slaves | > Upgraded melee weapon. | | | | | |--------------------------+-----------------+-------------------------------| |Portable Cannon | > 400 Slaves | > Upgraded blunderbuss-type | | | | weapon. | | | | | |--------------------------+-----------------+-------------------------------| |Special Reward | > 500 Slaves | > Abstergo Credits for MP mode| | | | | |__________________________|_________________|_______________________________| ------------------------------------------------------------------------------- Resistance Rewards [ACFCRR]: ------------------------------------------------------------------------------- ____________________________________________________________________________ / | | \ ] Liberation Reward | Slaves Required | Reward Effect/unlock [ \__________________________|_________________|_______________________________/ |--------------------------+-----------------|-------------------------------| |Core Crew Members | > 20 Maroons | > Recruited maroons become the| | | | crew for the Experto Crede. | | | | | |--------------------------+-----------------|-------------------------------| |Resistance Fighters I | > 25 Maroons | > Groups of maroons will now | | | | appear at plantations to | | | | help in combat. | | | | | |--------------------------+-----------------+-------------------------------| |Plantation Raid Bonus I | > 30 Maroons | > You will earn some Reales | | | | upon successfully raiding a | | | | plantation. | | | | | |--------------------------+-----------------+-------------------------------| |Ammunition Rebate | > 35 Maroons | > Ammo costs 50% less if | | | | purchased from the Maroon | | | | stores. | | | | | |--------------------------+-----------------+-------------------------------| |Resistance Fighters II | > 40 Maroons | > Groups of maroons will now | | | | appear at plantations to | | | | help in combat. | | | | | |--------------------------+-----------------+-------------------------------| |Additional Crew Members | > 45 Maroons | > Additional maroons join the | | | | crew of the Experto Crede. | | | | | |--------------------------+-----------------+-------------------------------| |Plantation Raid Bonus II | > 50 Maroons | > You will earn more Reales | | | | upon successfully raiding a | | | | plantation. | | | | | |--------------------------+-----------------+-------------------------------| |Full Crew Members | > 55 Maroons | > More maroons join the crew | | | | of the Experto Crede to have| | | | it reach maximum capcity. | | | | | |--------------------------+-----------------+-------------------------------| |Resistance Fighters III | > 60 Maroons | > Groups of maroons will now | | | | appear at plantations to | | | | help in combat. | | | | | |--------------------------+-----------------+-------------------------------| |Free Ammunition | > 70 Maroons | > Ammunition is now free when | | | | purchased from Maroon stores| | | | | |__________________________|_________________|_______________________________| =============================================================================== =============================================================================== =============================================================================== -----------------------------------------------------------------------[ACFCCL] ______ ____ __ _ __ __ / ____/___ / / /__ _____/ /_(_) /_ / /__ _____ / / / __ \/ / / _ \/ ___/ __/ / __ \/ / _ \/ ___/ / /___/ /_/ / / / __/ /__/ /_/ / /_/ / / __(__ ) \____/\____/_/_/\___/\___/\__/_/_.___/_/\___/____/ ____________________________________ | Freedom Cry Collectible Locations | |___________________________________| ------------------------------------------------------------------------------- =============================================================================== There is a plethora of Collectibles littered throughout the DLC's game world in Port-au-Prince itself as well as secondary locations such as shipwrecks, plantations and on one or two of the little islands scattered about the Caribbean zone. The collectibles come in a couple of flavours. This collectible locations guide will give you a brief description of each type of collectible, a brief intro on how and what they are used for and then a complete list of all of the different collectibles in the game sorted by the locations available. I have included a brief description for the location of each collectible to assist you in finding them. Note that climbing and synchronising viewpoints will reveal all of the various collectibles on the mini-map, so you should definitely consider doing so prior to starting your hunt! The different collectibles include: > 63 Treasure Chests _____________________ There are an abundance of treasure chests scattered across the Caribbean. They appear as your stock, standard chest and can be opened by approaching them and using the interact button when the prompt appears to do so. These often contain various sums of Reales and reagents. They are not only found all over Port-au-Prince but also in the abandoned ruins, shipwreck dive sites and on uncharted islands in the middle of the ocean as well. Fortunately, collecting all of these is not required to complete the DLC at 100% synchronisation. > 5 Secrets _____________________ There are a good number of secrets hidden around the caribbean island locations that you can visit in the free-roaming naval area. Unlike the secrets in the main game, these secrets are incredibly useful and provide players with new weapons and upgrades to make Adewale even more of a force to be reckoned with. Fortunately, collecting all of these is not required to complete the DLC at 100% synchronisation. =============================================================================== C O L L E C T I B L E S _____________________________________________ __ __ _ / / ____ _________ _/ /_(_)___ ____ _____ / / / __ \/ ___/ __ `/ __/ / __ \/ __ \/ ___/ / /___/ /_/ / /__/ /_/ / /_/ / /_/ / / / (__ ) /_____/\____/\___/\__,_/\__/_/\____/_/ /_/____/ -----------------------------------------------------------------------[CML000] =============================================================================== Freedom Cry's locations consist of each of the major population centre of Port-au-Prince as well as three plantations in the caribbean - Montez, Tortuga and Wellington and several other locations marked with a location marker on the naval world map. Here you'll find a section for each location along with a location description for each collectible hidden in that location. Note that climbing and synchronising viewpoints in the larger zones will reveal all of the various collectibles on the mini-map and also add a fast travel point, so you should definitely consider doing so prior to starting your hunt! The following are the main locations as found on the world map. Please use the associated shortcut to jump down to the location of interest. > A. Port-Au-Prince .......................... [CFC00A] > B. Cumberland Bay .......................... [CFC00B] > C. Isla Faro ............................... [CFC00C] > D. Isla Paramo ............................. [CFC00D] > E. Isle-du-Fey ............................. [CFC00E] > F. Fort Lully .............................. [CFC00F] > G. Fort Matias ............................. [CFC00G] > H. Maroon Hideout .......................... [CFC00H] > I. Martok Island ........................... [CFC00I] > J. Montez .................................. [CFC00J] > K. Scafell Island .......................... [CFC00K] > L. Shipwreck ............................... [CFC00L] > M. Tortuga ................................. [CFC00M] > N. Wellington .............................. [CFC00N] --------------------------------FIRST LOCATION--------------------------------- ____________________________________________________________________________ / \ ] Port-Au-Prince [CFC00A][ \____________________________________________________________________________/ \ Co-ordinates \ Collectibles: \ Secrets: | \-------------------\----------------------------\------------------------| \ (418,246) \ 30 x Treasure Chest \ N/A No secrets | \___________________\____________________________\______________________| ===================== Treasure Chests (30) ===================== 01. On a small beach area, close to a campfire and an overturned rowboat in the very south west corner of the map. 02. In a small open shed along the southern section of the map. It is located almost directly south of the view point in the main city portion of Port-Au-Prince. 03. On a raised ledge accessible via a wooden stump. This can be found along a small dirt path at the southern end of the map and to the west of the brothel where we receive all of our missions from. 04. Located at the base of the building with the viewpoint in the city portion of Port-au-Prince. 05. On the roof of the second building to the west of the viewpoint in the city portion of Port-au-Prince. 06. At the northern end of the restricted area along the beach to the south of the docking area. Note this is fairly heavily guarded, so go in blunderbuss ready to make things easier. 07. Behind a building directly north east of the viewpoint in the city part of Port-au-Prince. 08. At the Governorâs mansion, enter via the front gate, climb the stairs to the mansion itself and turn to the right at the top to find the chest. 09. In the garden area behind the mansion, near the gazebo in the easternmost corner of the square restricted area around the Governorâs house. 10. On the roof of the building directly east of the rowboat icon (the one for fast travel back to the ship). 11. In the narrow passageway between the building described in location 10 and the next building to the east. 12. On a rooftop around halfway between the northernmost point of the restricted area surrounding the Governorâs mansion and the dock. 13. Inside the warehouse just to the northeast of the dock. 14. On a raised grassy platform at the northernmost part of the city area in Port-au-Prince. You can access it via a fallen tree, and then a quick dash through the treetop pathway. The fallen tree is located just to the east of the warehouse described in location 13. 15. Behind the manor house in the southwest corner of the Est-Bourbon plantation area (South-East Port-au-Prince). 16. Between some stalking zone shrubs in the centre section along the southernmost wall of the Est-Bourbon plantation area (South-East Port-au-Prince). 17. Behind the small building directly south east of the Est-Bourbon plantation viewpoint. Also directly north east of the small cow pen. 18. On a small grassy knoll directly east of the Est- Bourbon plantation viewpoint. 19. On the ground beneath the guard tower north of the Est- Bourbon plantation viewpoint. 20. On a rocky ledge o the left of the path on the way between Port-au-Princeâs city area and the Brousse du Nord-Est plantation area (north-east Port-au-Prince). You can use the stone steps to reach it. 21. Beneath a tree in the northwest corner of the Brousse du Nord-Est plantation area. 22. On a small grassy ledge along the northern wall of the Brousse du Nord-Est plantation area. It is directly north of the viewpoint in this area. 23. Sitting against the back wall of the manor house in the eastern part of the Brousse du Nord-Est plantation area. 24. Against the building opposite the guard tower to the northwest of the viewpoint in the Brousse du Nord-Est plantation area. This is almost directly below the plantation liberation mission map marker. 25. Beneath the roof of an open storage area along the southern wall of the Brousse du Nord-Est plantation area. It is directly south of the viewpoint in this area. 26. Beneath the roof of an open storage building in the south east corner of the Lagon Nord plantation area (north Port-au-Prince). It is directly south-east of the viewpoint in this area. 27. Against the wall of the first building directly south of the viewpoint in the Lagon Nord plantation area. 28. Against the wall of the first building directly north of the viewpoint in the Lagon Nord plantation area. 29. In the garden area to the south of the manor house located on the western side of the Lagon Nord plantation area. 30. On a grassy ledge in the northwest region of the Against the Lagon Nord plantation area. ---------------------------------NEXT LOCATION--------------------------------- ____________________________________________________________________________ / \ ] Cumberland Bay [CFC00B][ \____________________________________________________________________________/ \ Co-ordinates \ Collectibles: \ Secrets: | \-------------------\----------------------------\------------------------| \ (176,374) \ 3 x Treasure Chest \ 1 x Blunderbuss | \___________________\____________________________\______________________| =============================== Secrets (1) â Precision Shooter =============================== 01. On a beach area on the north shore of the water running into the centre of the island in the centre of a small camp guarded by three soldiers. This appears as a flashing blunderbuss sitting atop a pile of wooden planks. This is also right next to a treasure chest. ===================== Treasure Chests (3) ===================== 01. On a beach area on the north shore of the water running into the centre of the island in the centre of a small camp guarded by three soldiers. 02. Just to the south and across the water from location 1. In a small cave-like area, accessible by climbing a set of rocks and hidden by some trees and vines. 03. On the beach in the north-western corner of the map by an overturned row boat. There are two guards standing nearby. ---------------------------------NEXT LOCATION--------------------------------- ____________________________________________________________________________ / \ ] Isla Faro [CFC00C][ \____________________________________________________________________________/ \ Co-ordinates \ Collectibles: \ Secrets: | \-------------------\----------------------------\------------------------| \ (331,388) \ 1 x Treasure Chest \ N/A No secrets | \___________________\____________________________\______________________| ===================== Treasure Chests (1) ===================== 01. in the centre of the beach, close to the overturned rowboat. ---------------------------------NEXT LOCATION--------------------------------- ____________________________________________________________________________ / \ ] Isla Paramo [CFC00D][ \____________________________________________________________________________/ \ Co-ordinates \ Collectibles: \ Secrets: | \-------------------\----------------------------\------------------------| \ (392,176) \ 1 x Treasure Chest \ N/A No secrets | \___________________\____________________________\______________________| ===================== Treasure Chests (1) ===================== 01. Beneath the rotting ship hull that is found washed up on the beach at the specified co-ordinates. ---------------------------------NEXT LOCATION--------------------------------- ____________________________________________________________________________ / \ ] Isle-du-Fey [CFC00E][ \____________________________________________________________________________/ \ Co-ordinates \ Collectibles: \ Secrets: | \-------------------\----------------------------\------------------------| \ (315,309) \ 1 x Treasure Chest \ N/A No secrets | \___________________\____________________________\______________________| ===================== Treasure Chests (1) ===================== 01. in the centre of the beach, close to the overturned rowboat. ---------------------------------NEXT LOCATION--------------------------------- ____________________________________________________________________________ / \ ] Fort Lully [CFC00F][ \____________________________________________________________________________/ \ Co-ordinates \ Collectibles: \ Secrets: | \-------------------\----------------------------\------------------------| \ (230,219) \ 3 x Treasure Chest \ N/A No secrets | \___________________\____________________________\______________________| ===================== Treasure Chests (3) ===================== 01. If you fast travel to this location, you will find yourself to the west of the destroyed fort on the Experto Creed on the western side of the area adjacent to a dock area. If you swim over and follow the dock until you reach the shore, you will see the chest on the beach. 02. From chest location 1, look around the left of the main structure directly in front of you at the end of the dock. The chest will be on the ground up against the wall here. 03. On a beach on the eastern side of the Fort Tully area. You will have to sail around there and swim over to it. This one will not appear on the mini map until you are quite close to it. ---------------------------------NEXT LOCATION--------------------------------- ____________________________________________________________________________ / \ ] Fort Matias [CFC00G][ \____________________________________________________________________________/ \ Co-ordinates \ Collectibles: \ Secrets: | \-------------------\----------------------------\------------------------| \ (276,402) \ 3 x Treasure Chest \ 1 x Machete | \___________________\____________________________\______________________| ============================ Secrets (1) â Golden Machete ============================ 01. On a small beach at the south-eastern corner of the map. This is further to the east of the Experto creedâs docking area. It appears as a shining machete sticking out of the sand. ===================== Treasure Chests (3) ===================== 01. Dock at the pier at the southern end of the fort and get out. There are two chests just over the short wall directly behind the dock here. 02. See location 1. 03. On a small beach near an overturned rowboat, just to the east of the docking area for the Experto Creed. ---------------------------------NEXT LOCATION--------------------------------- ____________________________________________________________________________ / \ ] Maroon Hideout [CFC00H][ \____________________________________________________________________________/ \ Co-ordinates \ Collectibles: \ Secrets: | \-------------------\----------------------------\------------------------| \ (306,188) \ 1 x Treasure Chest \ 1 x Machete | \___________________\____________________________\______________________| ============================== Secret (1) â Iron Clad Machete ============================== 01. In the outdoor section of the map on the eastern end of the largest island. ===================== Treasure Chests (1) ===================== 01. In the outdoor section of the map up the hill on the beach just to the south of the large cave entrance to the maroon Hideout area. ---------------------------------NEXT LOCATION--------------------------------- ____________________________________________________________________________ / \ ] Martok Island [CFC00I][ \____________________________________________________________________________/ \ Co-ordinates \ Collectibles: \ Secrets: | \-------------------\----------------------------\------------------------| \ (143,323) \ 1 x Treasure Chest \ N/A No secrets | \___________________\____________________________\______________________| ===================== Treasure Chests (1) ===================== 01. Between some shrubs on the northern end of the small beach located at these co-ordinates. ---------------------------------NEXT LOCATION--------------------------------- ____________________________________________________________________________ / \ ] Montez [CFC00J][ \____________________________________________________________________________/ \ Co-ordinates \ Collectibles: \ Secrets: | \-------------------\----------------------------\------------------------| \ (231,376) \ 5 x Treasure Chest \ N/A No secrets | \___________________\____________________________\______________________| ===================== Treasure Chests (5) ===================== 01. On the small beach area at the base of the cliff to the east of the docking area. This is close to the rowboat you can use to fast travel back to the ship. 02. Tucked up against a pillar on the southern wall of the manor house located in the eastern portion of the map. This is on top of the cliff described in location 1. 03. Along the road to the west of the viewpoint. 04. On a small, raised grassy area off the dirt track in the very northwest area of the map. 05. On a raised rocky outcrop to the northwest of the docking area and along the dirt path to the south of location 4. ---------------------------------NEXT LOCATION--------------------------------- ____________________________________________________________________________ / \ ] Scafell Island [CFC00K][ \____________________________________________________________________________/ \ Co-ordinates \ Collectibles: \ Secrets: | \-------------------\----------------------------\------------------------| \ (270,128) \ N/A No collectibles \ 1 x Ammo Pouch | \___________________\____________________________\______________________| ================================ Secrets (1) â Ammo Pouch Upgrade ================================ 01. This location is on the beach in the southeast corner of the island. Interact with the body next to the beached whale to grab it. ---------------------------------NEXT LOCATION--------------------------------- ____________________________________________________________________________ / \ ] Shipwreck [CFC00L][ \____________________________________________________________________________/ \ Co-ordinates \ Collectibles: \ Secrets: | \-------------------\----------------------------\------------------------| \ (237,277) \ 4 x Treasure Chest \ 1 x Figurehead | \___________________\____________________________\______________________| ================================ Secrets (1) â Jackdaw Figurehead ================================ 01. From the starting spot, take the underwater tunnel to the north and follow it all the way to the end. When you exit the far side you will see a sunken ship. Swim over to the front of the ship and look on the seabed below it to find the figurehead. ===================== Treasure Chests (4) ===================== 01. Directly below the diving bell when you enter the area. 02. Beneath the fallen mast just to the south of the diving bell location. 03. Directly north of the diving bell you will find a small cave. Follow this to the far end (and use an air barrel â youâll need it!). The chest is just behind the air barrels at the exit to the cave. 04. When you exit the far side of the cave you will see a sunken ship. Swim over to the front of the ship and look on the seabed below it to find the final chest. ---------------------------------NEXT LOCATION--------------------------------- ____________________________________________________________________________ / \ ] Tortuga [CFC00M][ \____________________________________________________________________________/ \ Co-ordinates \ Collectibles: \ Secrets: | \-------------------\----------------------------\------------------------| \ (377,371) \ 5 x Treasure Chest \ N/A No secrets | \___________________\____________________________\______________________| ===================== Treasure Chests (5) ===================== 01. Behind a short wall along the eastern coast of the area, juts to the north of the docking area. 02. Behind a small building directly west of the docking area. This is almost directly below the Plantation icon on the map. 03. Inside the small shack directly west of the windmill acting as the single viewpoint for the map. 04. In the garden to the north of the manor house at the northern tip of the main map area. 05. On the small island off the north of the main map area. ---------------------------------NEXT LOCATION--------------------------------- ____________________________________________________________________________ / \ ] Wellington [CFC00N][ \____________________________________________________________________________/ \ Co-ordinates \ Collectibles: \ Secrets: | \-------------------\----------------------------\------------------------| \ (205,148) \ 5 x Treasure Chest \ N/A No secrets | \___________________\____________________________\______________________| ===================== Treasure Chests (5) ===================== 01. Before some shrubs at the top of a small hill overlooking the ocean, just along the coast to the southeast of the docking area. 02. On the ground, up against the wall of the windmill (the only vantage point in the area). 03. At the end of a small dock in the centre of the southernmost coast of the map. 04. Between some bundled piles of cut sugarcane in the southwest corner of the map. 05. On the second floor balcony area of the manor house located in the northwest corner of the area map. =============================================================================== =============================================================================== =============================================================================== -----------------------------------------------------------------------[ACFCT1] ___ __ _ __ / | _____/ /_ (_)__ _ _____ ____ ___ ___ ____ / /______ / /| |/ ___/ __ \/ / _ \ | / / _ \/ __ `__ \/ _ \/ __ \/ __/ ___/ / ___ / /__/ / / / / __/ |/ / __/ / / / / / __/ / / / /_(__ ) /_/ |_\___/_/ /_/_/\___/|___/\___/_/ /_/ /_/\___/_/ /_/\__/____/ __ ______ __ _ ____ _____ ____/ / /_ __/________ ____ / /_ (_)__ _____ / __ `/ __ \/ __ / / / / ___/ __ \/ __ \/ __ \/ / _ \/ ___/ / /_/ / / / / /_/ / / / / / / /_/ / /_/ / / / / / __(__ ) \__,_/_/ /_/\__,_/ /_/ /_/ \____/ .___/_/ /_/_/\___/____/ /_/ ____________________________________ | Freedom Cry DLC | | Achievements/Trophies Unlock Guide | |____________________________________| ------------------------------------------------------------------------------- =============================================================================== AC4's Freedom Cry DLC has a total of 6 achievements and 6 trophies. These are awarded for experiencing the single player campaign, checking out some of the game's many liberation side-missions and playing around with some of the new gadgets. Below you'll find a list of the achievements/trophies in the game and how you can unlock each one. ____________________________________________________________________________ / \ ] Freedom Cry Achievements/Trophies [ACFCT1][ \____________________________________________________________________________/ There are 6 achievements/trophies tied into the games combat system and performing various tasks whilst in combat. Here's a list of said achievements/ trophies and how to accomplish each: ___________________________ ______________________________________________ / \/ \ ] Achievement/Trophy Name [] Description & Unlock Guide [ \___________________________/\______________________________________________/ | His Word Was âPerhapsâ | Description: | | | ============ | | | Freedom Cry - Completed all missions. | | | | | |----------------------------------------------| | | How to unlock: | | | ============== | | | Complete all nine DLC memory sequences and | | | you will unlock this achievement/trophy. | | | | |----------------------------+----------------------------------------------| |----------------------------+----------------------------------------------| | His Own Medicine | Description: | | | ============ | | | Complete the second optional mission | | | objective in the final memory. | | | | | |----------------------------------------------| | | How to unlock: | | | ============== | | | To do this, we need to simply kill the target| | | with the branding iron that he is holding | | | during most of the mission. To do so, get him| | | into a combat situation whilst being unarmed,| | | counter and disarm him to acquire the brand | | | and then just attack him until you can finish| | | him off. Doing so will unlock this one. | | | | |----------------------------+----------------------------------------------| |----------------------------+----------------------------------------------| | His Full Attention | Description: | | | ============ | | | Freedom Cry - Achieve 100% synchronization. | | | | | |----------------------------------------------| | | How to unlock: | | | ============== | | | Fortunately achieving 100% sync in Freedom | | | Cry is much easier than the full game as all | | | you need to do is complete all of the | | | optional mission objectives on each mission | | | to earn it. To do so, simply follow the | | | walkthroughs above! | | | | |----------------------------+----------------------------------------------| |----------------------------+----------------------------------------------| | Liberation Day | Description: | | | ============ | | | Free your first slave. | | | | | |----------------------------------------------| | | How to unlock: | | | ============== | | | Liberating slaves will take up a fair bit of | | | time, to begin with though, you will have to | | | save a fleeing slave at the start of the | | | second memory from a pursuer. Doing so will | | | unlock the achievement/trophy. | | | | |----------------------------+----------------------------------------------| |----------------------------+----------------------------------------------| | Seeds of Independence | Description: | | | ============ | | | Liberate 500 slaves. | | | | | |----------------------------------------------| | | How to unlock: | | | ============== | | | To liberate slaves we can do a number of side| | | missions around Port-Au-Prince and the other,| | | smaller caribbean locations. These include: | | | | | | > Attacking a plantation and killing all of | | | its guards. | | | > Save a fleeing slave from pursuers. | | | > Free slaves from cages by looting the key | | | from a guard. | | | > Free slaves from a slave auction by either| | | buying them for 500 Reales or by killing | | | all of the guards. | | | > Free slaves being escorted through the | | | streets. | | | > Free slaves from punishment. | | | > Carry injured slaves to a safe location. | | | > Board a slave ship. | | | | | | Once you have undertaken enough of these to | | | accumulate 500 slaves in total, you will | | | unlock this achievement/trophy. | | | | |----------------------------+----------------------------------------------| |----------------------------+----------------------------------------------| | Firepower | Description: | | | ============ | | | Kill 5 guards at once with a blunderbuss. | | | | | |----------------------------------------------| | | How to unlock: | | | ============== | | | To do as the description says, you will need | | | to rope in a good number of guards by | | | triggering an alert. Then pull out the | | | blunderbus and circle around them to get them| | | to stack up and group together, then fire | | | away! A great place to do this is during the | | | fight in the assassination mission in the | | | final memory as you will have 10-15 guards | | | wanting to take you at once. There is a good | | | spread ont he weapon so as long as you can | | | see more thn 5 guards when you unleash, it | | | should have the desired effect! | | | | |____________________________|______________________________________________| =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- __ ____ ____ / |/ (_)____________ / / /___ _____ ___ ____ __ _______ / /|_/ / / ___/ ___/ _ \/ / / __ `/ __ \/ _ \/ __ \/ / / / ___/ / / / / (__ ) /__/ __/ / / /_/ / / / / __/ /_/ / /_/ (__ ) /_/ /_/_/____/\___/\___/_/_/\__,_/_/ /_/\___/\____/\__,_/____/ ------------------------------------------------------------------------------- =============================================================================== =============================================================================== Contact Me [CONTCT] =============================================================================== If you feel the need to contact me, there are a couple of ways you can go about doing this. You can reach me at: Email ______________ sokkus[at]hotmail[dot]com. Please include "AC4:FC" in the subject line. Facebook ______________ Alternatively, you can check out my facebook page and ask a question and I'll try to get back to you as soon as I can: https://www.facebook.com/pages/Sokkus/356910437737253 =============================================================================== About Me [INTRDT] =============================================================================== Im 28, Australian and live with my lovely wife. I have been thrice named as the world sexiest hugging machine. I work full time and study at University full time as well. I write game guides as a hobby in what little spare time I have and have thouroughly enjoyed writing each and every one. Please head over to the website I write for - www.consoledomination.com to check out some of my guides, previews and reviews. 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Please feel free to send me an email with any suggestions or corrections and check out some of my other guides: Complete FAQ/Walkthroughs: __________________________ > Assassin's Creed III FAQ/Walkthrough > Assassin's Creed IV: Black Flag FAQ/Walkthrough > Bioshock Infinite FAQ/Walkthrough > Call of Duty: Black Ops 2 FAQ/Walkthrough > Call of Duty: Modern Warfare 2 FAQ/Walkthrough > Call of Duty: World at War FAQ/Walkthrough > Dante's Inferno FAQ/Walkthrough > Darksiders FAQ/Walkthrough > Darksiders 2 FAQ/Walkthrough > Dead Space 2 FAQ/Walkthrough > Dead Space 3 FAQ/Walkthrough > Deadlight FAQ/Walkthrough > Dishonored FAQ/Walkthrough > Farcry 3 FAQ/Walkthrough > Farcry 3: Blood Dragon FAQ/Walkthrough > Fable 2 FAQ/Walkthrough > Gears of War 2 FAQ/Walkthrough > Gears of War: Judgment FAQ/Walkthrough > Grand Theft Auto V FAQ/Walkthrough > Halo 3: ODST FAQ/Walkthrough > Halo 4 FAQ/Walkthrough > Homefront FAQ/Walkthrough > LIMBO FAQ/Walkthrough > Mass Effect 2 FAQ/Walkthrough > Medal of Honor: Warfighter FAQ/Walkthrough > Metro: Last Light FAQ/Walkthrough > Resident Evil 5 FAQ/Walkthrough > Star Wars: The Force Unleashed FAQ/Walkthrough DLC content and other guides: _____________________________ > AC3: Tyranny of King Washington - The Infamy (DLC) FAQ/Walkthrough > AC3: Tyranny of King Washington - The Betrayal (DLC) FAQ/Walkthrough > AC3: Tyranny of King Washington - The Redemption (DLC) FAQ/Walkthrough > AC4: Freedom Cry (DLC) FAQ/Walkthrough > Bioshock Infinite Achievements/Trophies Guide > Bioshock Infinite Collectibles Guide > Darksiders 2: The Abyssal Forge (DLC) FAQ/Walkthrough > Darksiders 2: Argul's Tomb (DLC) FAQ/Walkthrough > Darksiders 2: The Demon Lord Belial (DLC) FAQ/Walkthrough > Dead Space 2: Severed (DLC) FAQ/Walkthrough > Dead Space 3: Awakened (DLC) FAQ/Walkthrough > Dishonored: The Knife of Dunwall (DLC) FAQ/Walkthrough > Halo: Combat Evolved Anniversary Edition Skull Guide > Halo 2 Skull Guide > Halo 3 Skull Guide or as mentioned before, check out more of my guides and reviews at: www.consoledomination.com Thanks for reading! 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Contributors: _____________ - Hypnofunk for general spelling and other stuff. =============================================================================== =============================================================================== Version History [VERHIS] =============================================================================== Date Submitted: 20/01/2014 Version 1.00 ___________ Guide currently contains: > Walkthrough for the entire DLC from start to finish (with all optional side-quest accomplished for 100% synchronisation). > Achievement/trophy guide. > Liberation side-missions guide > Liberation/Resistance unlocks guide > Added collectible locations guide =============================================================================== =============================================================================== =============================================================================== -----------------------------------------------------------------------[LEGL01] __ __ _____ __ ________ / / ___ ____ _____ _/ / / ___// /___ __/ __/ __/ / / / _ \/ __ `/ __ `/ / \__ \/ __/ / / / /_/ /_ / /___/ __/ /_/ / /_/ / / ___/ / /_/ /_/ / __/ __/ /_____/\___/\__, /\__,_/_/ /____/\__/\__,_/_/ /_/ /____/ ------------------------------------------------------------------------------- =============================================================================== =============================================================================== This guide has been written by Paul Williams aka Sokkus. 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