Guide And FAQ - Guide for Theatrhythm Final Fantasy
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=============================================================================== THEATRHYTHM: FINAL FANTASY Full Walkthrough/Guide Author: zoharemulator (Antitype) (email: osafune[dot]edge[at]gmail[dot]com) Version 1.1 (2012/7/9) =============================================================================== AUTHORIZED SITES =============================================================================== If you see the guide on another site, please let me know! =============================================================================== VERSION HISTORY =============================================================================== v1.1 - updated general gameplay/FAQ, minor corrections, added CP costs v1.0 - first draft =============================================================================== CONTENTS =============================================================================== GENERAL GAMEPLAY AND SCORING [xgeneral] FREQUENTLY ASKED QUESTIONS [xfaq] STREET PASS + MULTIPLAYER [xmulti] SERIES MODE [xseries] CHALLENGE MODE [xchall] CHAOS SHRINE [xchaos] ABILITIES [xabil] CHARACTERS [xchar] - WARRIOR OF LIGHT [xFF1a] - PRINCESS SARAH [xFF1b] - FIRION [xFF2a] - MINWU [xFF2b] - ONION KNIGHT [xFF3a] - CID [xFF3b] - CECIL [xFF4a] - RYDIA [xFF4b] - KAIN [xFF4c] - BARTZ [xFF5a] - FARIS [xFF4b] - TERRA [xFF6a] - LOCKE [xFF6b] - CLOUD [xFF7a] - AERITH [xFF7b] - Sephiroth [xFF7c] - SQUALL [xFF8a] - SEIFER [xFF8b] - ZIDANE [xFF9a] - VIVI [xFF9b] - TIDUS [xFF10a] - YUNA [xFF10b] - SHANTOTTO [xFF11a] - PRISHE [xFF11b] - VAAN [xFF12a] - ASHE [xFF12b] - LIGHTNING [xFF13a] - SNOW [xFF13b] TROPHIES [xtrophy] UNLOCKING SONGS [xunlock1] UNLOCKING CHARACTERS [xunlock2] DLC [xdlc] CREDITS =============================================================================== GENERAL GAMEPLAY AND SCORING [xgeneral] =============================================================================== Theatrhythm: Final Fantasy is a rhythm game that requires you to touch, slide, and hold on the 3DS touch screen while viewing cues from the top screen. There is an "RPG twist" to the game where you can level up characters, equip skills and items to help you out during the game. All this is detailed later in this guide. There are mainly 3 types of stages: - Battle Music Stage (BMS): upbeat battle songs with 4 lanes of notes to watch - Field Music Stage (FMS): overworld or "running" music with a single lane - Event Music Stage (EMS): cinematic stage with a single, varied lane similar to Elite Beat Agents (except on the top screen) Your HP meter is in the top-right of the top screen. It is the combined HP of all your party members. Once it empties out, it's game over for that stage. There are several grades you can receive, from F (the worst), to SSS (the best) ---------------------- Grade Score ---------------------- F 0 to E 2,000,000 to D 3,000,000 to C 4,000,000 to B 5,000,000 to A 6,000,000 to S 7,000,000 to SS 9,000,000 to SSS 9,999,999 ------------------------------------------------------------------------------- STOIC BONUS ------------------------------------------------------------------------------- - In order to achieve SS and SSS grades, you will need the "stoic bonus", which is the bonus received from playing a song with NO equipment and NO items. At the end of the song, you will receive a 2,000,000 point bonus. - Without the Stoic bonus, you can only achieve a max score of 7,999,999. In addition to the above 3 types, there is also an additional "opening/ending" stage mode which is not scored and is very simple. ------------------------------------------------------------------------------- FEATURE DRIVE / EXTENDED CUT ------------------------------------------------------------------------------- - As long as you have *any* abilities or item equipped, you will have a chance for the Feature Drive section of a song. By doing well during the silver note section of a song, you will unlock the gold note section of the song, which is the Feature Drive section. - For BMS, you will summon an esper (Ifrit, Shiva, Ramuh, Odin, or Bahamut). - For FMS, it involves calling a chocobo (Red, Black, Yellow, White). - For EMS, this involves seeing the Extended Cut of the song. - If you have nothing equipped (stoic mode), you will not be eligible for the Feature Drive section and you will not see any silver/gold notes. ------------------------------------------------------------------------------- GAINING EXPERIENCE ------------------------------------------------------------------------------- - At the end of a song you will gain experience, and it is divided among your four active party members. Characters max out their level at 99. - Generally speaking, experience is based on how well you perform and the difficulty of the song. But for BMS stages, the number and types of enemies you defeat determine your experience. ------------------------------------------------------------------------------- GAINING RHYTHMIA ------------------------------------------------------------------------------- - You gain Rhythmia after playing any song in any mode. For every 500 Rhythmia you will unlock something new -- it could be a new song, a new crystal shard, new songs/movies in music player, or new StreetPass customizations. All unlocks are preset and not random. - Rhythmia caps at 99,999. ------------------------------------------------------------------------------- GAINING ITEMS ------------------------------------------------------------------------------- - Items can be found by clearing songs. - In FMS, sometimes moogles will appear and give you an item, in addition to the item you get for finishing the song. - In BMS, the number of items you find is determined by the number of monsters you defeat. ------------------------------------------------------------------------------- COLLECTACARDS ------------------------------------------------------------------------------- - These are simply for collection purposes for viewing in the gallery. - Gaining multiple copies of the same card will upgrade it to holo, etc. - Can be found via item drops or via password entry. ------------------------------------------------------------------------------- "BEATING" THE GAME ------------------------------------------------------------------------------- - When you reach 10,000 Rhythmia, you will encounter Chaos as a BMS. Beating this BMS will "end" the game with the credits, but of course it's not over! This game has tons of replayability and things to unlock. =============================================================================== FREQUENTLY ASKED QUESTIONS [xfaq] =============================================================================== Q: Is there a story? A: There is a very thin story, but no, not really. Q: What is this game like? A: This game is similar to Elite Beat Agents (or Osu! Tatakae! Ouendan! for the rhythm game enthusiast), but with an RPG twist. One could also say it's similar to Rock Band, DDR, etc., but then that's like saying all Rhythm games are alike (and they are, to a certain extent). Q: How to I get a score above S? A: See directly above. You must de-equip everything and get the stoic bonus. Q: This sucks, I'm forced to ignore the RPG elements for score! A: It is best to concentrate on score for Challenge Mode because all scores there are recorded. Then, utilize the RPG elements for Chaos Shrine because NO scores are recorded there (besides # of times played). Q: How to I unlock [some song] or [some character]? A: See the unlock sections at the bottom of this guide. Q: How to I unlock [some song from Chaos Shrine] in Challenge Mode? A: For most songs, by simply gaining Rhythmia. See the unlock section. However there are 4 songs that you can never unlock in Challenge Mode, and are only available in Chaos Shrine: - Zanarkand (FFX) (FMS) - Vana'diel March (FFXI) (FMS) - Ending Movie (FFXII) (BMS) - Defiers of Fate (FFXIII) (BMS) Q: What is the fastest way to level up? A: Typically playing BMS stages is the best, because experience is based on the # of enemies you defeat. Defeating a large number of enemies can get 5,000+ EXP easily. And of course, you can always use EXP Scrolls to teach your party leader the +EXP skills. Q: How do I get EXP Hound? (the ability that gives all EXP to one character) A: I'm told Jenova Synthesis drops it, so play One-Winged Angel or JENOVA. I've heard other reports of it dropping from the DLC stages. Q: How do I get a limit break for [some character]? A: Only the default cast of characters get limit breaks. They all get them at level 40. All unlocked characters have no limit break. Q: Who is the best character / what is the best party? A: Depends on what you're trying to do. For score, it absolutely does not matter since you should go for the stoic bonus. For FMS, characters with high AGI and LCK. For BMS, characters with high STR and MAG, and with limit breaks, preferably. Generally, characters with a lot of support skills are not as good, unless you are really struggling with a song. Q: When is more DLC coming out? A: No official word yet. But check out the DLC section of this guide to see what Japan has gotten already. Feel free to ask more guys! :) =============================================================================== STREET PASS + MULTIPLAYER [xmulti] =============================================================================== ------------------------------------------------------------------------------- STREET PASS ------------------------------------------------------------------------------- - The Street Pass functionality in this game is that you can customize a player card and trade them with passerbys. Additional bylines, characters, etc. are unlocked as you play the game. - The most notable function of Street Pass is being able to trade Dark Notes, which are playable in the Chaos Shrine (covered later in this guide). If you get a really good dark note (rare drops), attach it and pass it along! :) ------------------------------------------------------------------------------- MULTIPLAYER ------------------------------------------------------------------------------- - There is no online multiplayer functionality in this game. - There is local multiplayer in the Chaos Shrine, where you can team up with up to 4 other people to play a Dark Note. =============================================================================== SERIES MODE [xseries] =============================================================================== You have to play through each series mode set once to unlock the songs in Challenge Mode. However, the OP/ED songs are only playable via Series Mode in the "tapping the crystal" minigame as opposed to an actual FMS/BMS/EMS. ------------------------------------------------------------------------------- UNLOCKING EXPERT/ULTIMATE COURSES ------------------------------------------------------------------------------- - To unlock "Expert" and "Ultimate" courses for Series Mode, you must complete each song from that game in Challenge Mode on the corresponding difficulty. ------------------------------------------------------------------------------- Final Fantasy I Final Fantasy VIII ------------------------------------------------------------------------------- Prelude OP Overture OP Main Theme FMS Blue Fields FMS Battle Theme 2 BMS Waltz for the Moon EMS Opening Theme EMS The Man with the Machine Gun BMS End Theme ED Ending Theme ED ------------------------------------------------------------------------------- Final Fantasy II Final Fantasy IX ------------------------------------------------------------------------------- Prelude OP A Place to Call Home OP The Rebel Army EMS Over the Hill FMS Main Theme FMS Battle 1 BMS Battle Theme 2 BMS Behind the Door EMS Finale ED Melodies of Life ED ------------------------------------------------------------------------------- Final Fantasy III Final Fantasy X ------------------------------------------------------------------------------- Prelude OP Zanarkand OP Eternal Wind FMS Mi'ihen Highroad FMS Battle 2 BMS SUTEKI DA NE EMS Elia, the Maiden of Water EMS Fight With Seymour BMS The Everlasting World ED SUTEKI DA NE Orchestra Ver. ED ------------------------------------------------------------------------------- Final Fantasy IV Final Fantasy XI ------------------------------------------------------------------------------- Prelude OP Vana'diel March OP Main Theme of FFIV FMS FFXI Opening Theme EMS Theme of Love EMS Ronfaure FMS Battle With The Four Fiends BMS Awakening BMS Epilogue ED Vana'diel March #2 ED ------------------------------------------------------------------------------- Final Fantasy V Final Fantasy XII ------------------------------------------------------------------------------- Main Theme of FFV OP FINAL FANTASY "FFXII Version" OP Four Hearts FMS Giza Plains FMS Home, Sweet Home EMS Clash of Swords BMS Battle at the Big Bridge BMS Theme of the Empire EMS Ending Theme ED Ending Movie ED ------------------------------------------------------------------------------- Final Fantasy VI Final Fantasy XIII ------------------------------------------------------------------------------- Omen OP The Promise OP Terra's Theme FMS Defiers of Fate EMS The Decisive Battle BMS The Sunleth Waterscape FMS Celes's Theme EMS Saber's Edge BMS Balance Is Restored ED Ending Credits ED ------------------------------------------------------------------------------- Final Fantasy VII ------------------------------------------------------------------------------- The Prelude OP Main Theme of FFVII FMS Aerith's Theme EMS One-Winged Angel BMS Ending Credits ED =============================================================================== CHALLENGE MODE [xchall] =============================================================================== Challenge Mode is essentially the "freeplay" mode for Theatrhythm. You can play any song in Basic or Expert mode, and once you beat a song with A or better in Expert Mode, you will unlock the Ultimate mode version of that song. ------------------------------------------------------------------------------- UNLOCKING MORE SONGS ------------------------------------------------------------------------------- - To unlock songs in Challenge Mode, you must play Series Mode first. To unlock additional songs not found in Series Mode, you must gain Rhythmia. See the unlocking section for details on the required Rhythmia and list of songs. All unlocked songs, including DLC, will appear in Challenge Mode. However, it is NOT possible to unlock the following songs. These songs are only available via Chaos Shrine. - Zanarkand (FMS) - Vana'diel March (FMS) - Ending Movie (BMS) - Defiers of Fate (BMS) =============================================================================== CHAOS SHRINE [xchaos] =============================================================================== After receiving your first Dark Note through playing other modes, you unlock Chaos Shrine. Here, you will play an FMS and BMS course, and the catch is that the note sections are randomized. ------------------------------------------------------------------------------- HOW TO UNLOCK MORE NOTES ------------------------------------------------------------------------------- - When you beat a new Dark Note, you will receive another new Dark Note. - Difficulty of the next Dark Note is determined by the average level of your current party. - Playing the same Dark Note over and over will not unlock new Dark Notes. - You can use Street Pass to get new Dark Notes from others. ------------------------------------------------------------------------------- HOW GAMEPLAY WORKS ------------------------------------------------------------------------------- - Always 2 stages: FMS + BMS. - Triggers are RANDOMIZED (so if you have 2 notes with the same song, they will most likely have different triggers). - There are 3 bosses for every Dark Note. Your character stats and performance will determine which boss you meet. The 3rd boss always drops crystals. - During FMS, you should have a high agility character to get far enough to see the "2nd or 3rd boss" sign. This unlocks the possibility of fighting the 2nd and 3rd boss in BMS. If you don't see this sign, you will always fight the 1st boss. - During BMS, if you got the sign from FMS, you must do well on the first 2 enemies to unlock the 3rd boss. When you see the "3rd boss" text appear on the upper right of the top screen, you will know you will be facing it next. If you do not do well, you will fight the 2nd boss. ------------------------------------------------------------------------------- NUMBERING SYSTEM ------------------------------------------------------------------------------- - The "No." on the Dark Note represents the difficulty. This is generated as the average of your current party at the time of unlocking the Dark Note. - The "Mv." on the Dark Note represents the songs. See below for the key. First Number (FMS): 0: Mt. Gulg (FFI) 1: Eternal Wind (FFIII) 2: Within the Giant (FFIV) 3: Mambo de Chocobo (FFV) 4: Terra's Theme (FFVI) 5: Judgement Day (FFVII) 6: Blue Fields (FFVIII) 7: Zanarkand (FFX) 8: Vana'diel March (FFXI) 9: The Sunleth Waterscape (FFXIII) Second Number (BMS): 0: Battle Theme 2 (FFII) 1: Battle 1 (FFIV) 2: Battle At The Big Bridge (FFV) 3: Battle To The Death (FFVI) 4: JENOVA (FFVII) 5: The Man With The Machine Gun (FFVIII) 6: Something to Protect (FFIX) 7: Fight With Seymour (FFX) 8: Ending Movie (FFXII) 9: Defiers of Fate (FFXIII) =============================================================================== ABILITIES [xABIL] =============================================================================== ------------------------------------------------------------------------------- PHYSICAL ABILITIES ------------------------------------------------------------------------------- Focus (Lv 1) 4 CP - Effect: BMS, every 13 Hold of >=GOOD, low strength attack Focus (Lv 2) 9 CP - Effect: BMS, every 14 Hold of >=GOOD, medium strength attack Focus (Lv 3) 13 CP - Effect: BMS, every 15 Hold of >=GOOD, high strength attack Counter (Lv 1) 5 CP - Effect: 5x per BMS, for every 3 MISS, low strength attack Counter (Lv 2) 10 CP - Effect: 5x per BMS, for every 3 MISS, medium strength attack Counter (Lv 3) 16 CP - Effect: 5x per BMS, for every 3 MISS, high strength attack ------------------------------------------------------------------------------- MAGIC ABILITIES ------------------------------------------------------------------------------- Cure 8 CP - Effect: Once per stage, if HP<75%, recover 10% HP Cura 16 CP - Effect: Once per stage, if HP<65%, recover 20% HP Curaga 25 CP - Effect: Once per stage, if HP<50%, recover 40% HP Fire 7 CP - Effect: BMS, every 30 Touch of >=GOOD, low magic attack Fira 14 CP - Effect: BMS, every 34 Touch of >=GOOD, medium magic attack Firaga 26 CP - Effect: BMS, every 38 Touch of >=GOOD, high magic attack Blizzard 7 CP - Effect: BMS, every 12 Hold of >=GOOD, low magic attack Blizzara 14 CP - Effect: BMS, every 16 Hold of >=GOOD, medium magic attack Blizzaga 26 CP - Effect: BMS, every 20 Hold of >=GOOD, high magic attack Thunder 7 CP - Effect: BMS, every 20 Slides of >=GOOD, low magic attack Thundara 14 CP - Effect: BMS, every 24 Slides of >=GOOD, low magic attack Thundaga 26 CP - Effect: BMS, every 28 Slides of >=GOOD, low magic attack Protect (Lv 1) 7 CP - Effect: If HP<80%, damage reduced for 15% until end of stage Protect (Lv 2) 14 CP - Effect: If HP<65%, damage reduced for 25% until end of stage Protect (Lv 3) 21 CP - Effect: If HP<50%, damage reduced for 40% until end of stage Regen (Lv 1) 20 CP - Effect: Every trigger of >=GOOD, restores low amount of HP Regen (Lv 2) 25 CP - Effect: Every trigger of >=GOOD, restores medium amount of HP Regen (Lv 3) 30 CP - Effect: Every trigger of >=GOOD, restores high amount of HP Sight (Lv 1) 16 CP - Effect: FMS, chance of encountering a moogle increased by 7% Sight (Lv 2) 24 CP - Effect: FMS, chance of encountering a moogle increased by 15% Sight (Lv 3) 34 CP - Effect: FMS, chance of encountering a moogle increased by 25% Libra (Lv 1) 20 CP - Effect: In the Chaos Shrine, when a new Dark Note is received, 1 item will be revealed from the boss item list. Libra (Lv 2) 15 CP - Effect: In the Chaos Shrine, when a new Dark Note is received, 2 items will be revealed from the boss item list. Libra (Lv 3) 10 CP - Effect: In the Chaos Shrine, when a new Dark Note is received, 3 items will be revealed from the boss item list. ------------------------------------------------------------------------------- SONG ABILITIES ------------------------------------------------------------------------------- Paeon (Lv 1) 16 CP - Effect: For entire stage, restores low amount of HP over time Paeon (Lv 2) 25 CP - Effect: For entire stage, restores med amount of HP over time Paeon (Lv 3) 35 CP - Effect: For entire stage, restores high amount of HP over time Elegy (Lv 1) 8 CP - Effect: For entire stage, all damage reduced by 10% Elegy (Lv 2) 15 CP - Effect: For entire stage, all damage reduced by 15% Elegy (Lv 3) 20 CP - Effect: For entire stage, all damage reduced by 20% Sinewy Etude (Lv 1) 7 CP - Effect: For entire stage, all members receive +15 STR Sinewy Etude (Lv 2) 10 CP - Effect: For entire stage, all members receive +20 STR Sinewy Etude (Lv 3) 15 CP - Effect: For entire stage, all members receive +25 STR Mana's Paean (Lv 1) 7 CP - Effect: For entire stage, all members receive +20 MAG Mana's Paean (Lv 2) 10 CP - Effect: For entire stage, all members receive +25 MAG Mana's Paean (Lv 3) 15 CP - Effect: For entire stage, all members receive +30 MAG Hastemarch (Lv 1) 7 CP - Effect: For entire stage, all members receive +10 AGI Hastemarch (Lv 2) 10 CP - Effect: For entire stage, all members receive +15 AGI Hastemarch (Lv 3) 15 CP - Effect: For entire stage, all members receive +20 AGI Fortune's Refrain (Lv 1) 7 CP - Effect: For entire stage, all members receive +10 LCK Fortune's Refrain (Lv 2) 10 CP - Effect: For entire stage, all members receive +20 LCK Fortune's Refrain (Lv 3) 15 CP - Effect: For entire stage, all members receive +30 LCK Hero's Rime (Lv 1) 18 CP - Effect: For entire stage, all members receive +12 to all stats Hero's Rime (Lv 2) 26 CP - Effect: For entire stage, all members receive +18 to all stats Hero's Rime (Lv 3) 35 CP - Effect: For entire stage, all members receive +24 to all stats ------------------------------------------------------------------------------- AUGMENT ABILITIES ------------------------------------------------------------------------------- HP Up (Lv 1) 4 CP - Effect: HP+800 HP Up (Lv 2) 8 CP - Effect: HP+1600 HP Up (Lv 3) 14 CP - Effect: HP+2400 Strength Up (Lv 1) 5 CP - Effect: STR+25. During BMS, strength attack power x 1.1 Strength Up (Lv 2) 10 CP - Effect: STR+40, AGI-60. During BMS, strength attack power x 1.3 Strength Up (Lv 3) 16 CP - Effect: STR+65, AGI-120. During BMS, strength attack power x 1.5 Magic Up (Lv 1) 4 CP - Effect: MAG+20 Magic Up (Lv 2) 8 CP - Effect: MAG+40, STR-20 Magic Up (Lv 3) 14 CP - Effect: MAG+60, STR-30 Agility Up (Lv 1) 4 CP - Effect: AGI+40 Agility Up (Lv 2) 8 CP - Effect: AGI+70, STR-30 Agility Up (Lv 3) 14 CP - Effect: AGI+100, STR-40 Luck Up (Lv 1) 5 CP - Effect: LCK+50, HP-500 Luck Up (Lv 2) 10 CP - Effect: LCK+80, HP-1000 Luck Up (Lv 3) 15 CP - Effect: LCK+110, HP-1500 Earth Blues (Lv 1) 5 CP - Effect: AGI+20. During BMS, LCK+40 Earth Blues (Lv 2) 10 CP - Effect: AGI+30. During BMS, LCK+45 Earth Blues (Lv 3) 15 CP - Effect: AGI+40. During BMS, LCK+60 Forest Nocturne (Lv 1) 5 CP - Effect: AGI+20. During EMS, LCK+40 Forest Nocturne (Lv 2) 10 CP - Effect: AGI+30. During EMS, LCK+45 Forest Nocturne (Lv 3) 15 CP - Effect: AGI+40. During EMS, LCK+60 Sacrifice (Lv 1) 5 CP - Effect: STR+30, HP-500 Sacrifice (Lv 2) 10 CP - Effect: STR+50, HP-750 Sacrifice (Lv 3) 16 CP - Effect: STR+95, HP-1200 Wind Rhapsody (Lv 1) 5 CP - Effect: AGI+20. During FMS, adds an additional AGI+40 Wind Rhapsody (Lv 2) 10 CP - Effect: AGI+30. During FMS, adds an additional AGI+45 Wind Rhapsody (Lv 3) 15 CP - Effect: AGI+40. During FMS, adds an additional AGI+60 ------------------------------------------------------------------------------- PROBABILITY ABILITIES ------------------------------------------------------------------------------- Brace (Lv 1) - Effect: Once per stage, if HP = 0, 75% chance of having HP remain at 1% Brace (Lv 2) - Effect: Once per stage, if HP = 0, 85% chance of having HP remain at 1% Brace (Lv 3) - Effect: Once per stage, if HP = 0, 95% chance of having HP remain at 1% Escape (Lv 1) - Effect: 3x per FMS, if <=BAD, 25% chance of avoiding damage+slowdown Escape (Lv 2) - Effect: 3x per FMS, if <=BAD, 55% chance of avoiding damage+slowdown Escape (Lv 3) - Effect: 3x per FMS, if <=BAD, 85% chance of avoiding damage+slowdown Mirage (Lv 1) 3 CP - Learned By: Onion Knight(1), Vaan(5), Minwu(15), Faris(1), Seifer(1) - Effect: 3x per stage, if <=BAD, 25% chance of avoiding damage Mirage (Lv 2) - Effect: 3x per stage, if <=BAD, 50% chance of avoiding damage Mirage (Lv 3) - Effect: 3x per stage, if <=BAD, 80% chance of avoiding damage Pray (Lv 1) - Effect: At stage's halfway point, 50% chance of recovering 30% HP Pray (Lv 2) - Effect: At stage's halfway point, 60% chance of recovering 50% HP Pray (Lv 3) - Effect: At stage's halfway point, 70% chance of recovering 70% HP Sic (Lv 1) - Effect: FMS, first <=BAD, 30% chance of chocobo to run at max speed Sic (Lv 2) - Effect: FMS, first <=BAD, 60% chance of chocobo to run at max speed Sic (Lv 3) - Effect: FMS, first <=BAD, 90% chance of chocobo to run at max speed Steal (Lv 1) - Effect: 1x per BMS, 10% chance of stealing an item from downed enemy Steal (Lv 2) - Effect: 1x per BMS, 20% chance of stealing an item from downed enemy Steal (Lv 3) - Effect: 1x per BMS, 30% chance of stealing an item from downed enemy ------------------------------------------------------------------------------- SPECIAL ABILITIES ------------------------------------------------------------------------------- Lance (Lv 1) 8 CP - Effect: BMS, each >=GOOD in char's lane will restore low HP Lance (Lv 2) 14 CP - Effect: BMS, each >=GOOD in char's lane will restore med HP Lance (Lv 3) 20 CP - Effect: BMS, each >=GOOD in char's lane will restore high HP Dark (Lv 1) 5 CP - Effect: STR+25, increases all damage taken by party by 10% Dark (Lv 2) 10 CP - Effect: STR+45, increases all damage taken by party by 20% Dark (Lv 3) 16 CP - Effect: STR+75, increases all damage taken by party by 30% Dash (Lv 1) 8 CP - Effect: FMS, after 50 >GOOD, character will run faster (low) Dash (Lv 2) 12 CP - Effect: FMS, after 50 >GOOD, character will run faster (med) Dash (Lv 3) 16 CP - Effect: FMS, after 50 >GOOD, character will run faster (high) Cheer (Lv 1) 8 CP - Effect: If HP<25%, all party members get STR+50 Cheer (Lv 2) 10 CP - Effect: If HP<20%, all party members get STR+70 Cheer (Lv 3) 12 CP - Effect: If HP<15%, all party members get STR+90 Boost (Lv 1) 8 CP - Effect: BMS, summoned creatures get low increase in power Boost (Lv 2) 14 CP - Effect: BMS, summoned creatures get med increase in power Boost (Lv 3) 20 CP - Effect: BMS, summoned creatures get high increase in power Weapon Break (Lv 1) 3 CP - Effect: BMS, on 2nd monster, decrease their attack power (low) Weapon Break (Lv 2) 6 CP - Effect: BMS, on 2nd monster, decrease their attack power (med) Weapon Break (Lv 3) 10 CP - Effect: BMS, on 2nd monster, decrease their attack power (high) Treasure Hunter (Lv 1) 12 CP - Effect: Low increase in chance of rare item Treasure Hunter (Lv 2) 16 CP - Effect: Medium increase in chance of rare item Treasure Hunter (Lv 3) 20 CP - Effect: High increase in chance of rare item Item Lore 14 CP - Effect: Doubles effects of HP-restoring items Recall 8 CP - Effect: At stage's halfway point, casts random magic ability Dualcast 22 CP - Effect: All magic abilities' power x 2 Calm 6 CP - Effect: FMS, on first <=BAD, chocobo will not slow down Mimic 8 CP - Effect: After 125 >=GOOD triggers, last ability will be mimicked Soul Voice 25 CP - Effect: All song abilities' effects x 2 Bluff 15 CP - Effect: All magic abilities' power x 1.5 Spare Change 10 CP - Effect: BMS, on 2nd enemy, damage in proportion to current score Reduces your score after use. Thoroughbred 7 CP - Effect: FMS, higher chance of a superior chocobo Vigilance 4 CP - Effect: 1x per FMS, if char falls, does not replace char Level 5 Flare 32 CP - Effect: 1x per BMS, after first 55 chain, halves monster's life No characters learn this naturally, must teach with Flare Scroll V. EXP Up (Lv 1) 15 CP - Effect: Party member gains EXP x 1.2 EXP Up (Lv 2) 20 CP - Effect: Party member gains EXP x 1.4 EXP Up (Lv 3) 25 CP - Effect: Party member gains EXP x 1.6 EXP Hound 15 CP - Effect: Party member gains all experience from a stage, and the rest of the party gains nothing. If more than one party member has this ability equipped, EXP is split amongst those who have the ability. ------------------------------------------------------------------------------- SPECIAL ABILITIES (LIMIT BREAKS) ------------------------------------------------------------------------------- Class Change - Learned By: Warrior of Light(40) - Effect: BMS, after first 70 chain, reduce damage by 50% Blood Weapon - Learned By: Firion(40) - Effect: BMS, after first 50 chain, each >=GOOD will restore HP Ninjutsu - Learned By: Onion Knight(40) - Effect: BMS, every boss, damage in proportion to STR and AGI Soul Shift - Learned By: Cecil(40) - Effect: BMS, every boss, damage in proportion to STR and MAG Master Mime - Learned By: Bartz(40) - Effect: BMS, every boss, damage in proportion to STR, MAG, LCK Trance - Learned By: Terra(40) - Effect: BMS, after first 30 chain, magic power x 3 Omnislash - Learned By: Cloud(40) - Effect: BMS, every boss, damage in proportion to STR Lion Heart - Learned By: Squall(40) - Effect: BMS, every boss, damage in proportion to STR, AGI, LCK Grand Lethal - Learned By: Zidane(40) - Effect: BMS, every boss, damage in proportion to STR and LV Blitz Ace - Learned By: Tidus(40) - Effect: BMS, every boss, damage in proportion to STR and AGI Ancient Magic - Learned By: Shantotto(40) - Effect: BMS, every boss, damage in proportion to MAG and LV Pyroclasm - Learned By: Vaan(40) - Effect: BMS, every boss, damage in proportion to STR, MAG, LV Omega Weapon - Learned By: Lightning(40) - Effect: STR+75, MAG+75 =============================================================================== CHARACTERS [xchar] =============================================================================== Below is a chart of all characters' stats when they reach level 99 (max). Regardless of how much CP characters start with, everyone will have a maximum CP capacity of 50 when they reach level 99. ------------------------------------------------------------------------------- Game Character HP STR MAG AGI LCK ------------------------------------------------------------------------------- FF1 Warrior of Light 8666 229 (*) 147 (A) 158 (A) 157 (A) Princess Sarah 3703 80 (C) 125 (B) 85 (C) 204 (S) FF2 Firion 5755 241 (*) 131 (A) 219 (*) 189 (S) Minwu 9154 72 (C) 211 (*) 141 (A) 183 (S) FF3 Onion Knight 4920 109 (B) 204 (S) 243 (*) 168 (S) Cid 7716 119 (B) 90 (C) 86 (C) 180 (S) FF4 Cecil 9855 147 (A) 174 (S) 138 (A) 152 (A) Rydia 5250 127 (B) 234 (*) 172 (S) 179 (S) Kain 6302 255 (*) 146 (A) 210 (*) 136 (A) FF5 Bartz 6502 136 (A) 180 (S) 235 (*) 184 (S) Faris 5660 179 (S) 202 (S) 230 (*) 144 (A) FF6 Terra 3792 102 (B) 224 (*) 185 (S) 187 (S) Locke 5497 161 (A) 157 (A) 225 (*) 175 (S) FF7 Cloud 8638 240 (*) 177 (S) 182 (S) 111 (B) Aerith 4814 142 (A) 204 (S) 195 (S) 146 (A) Sephiroth 5252 255 (*) 247 (*) 138 (A) 158 (A) FF8 Squall 6623 199 (S) 201 (S) 157 (A) 172 (S) Seifer 6399 198 (S) 192 (S) 169 (S) 185 (S) FF9 Zidane 5384 184 (S) 144 (A) 248 (*) 177 (S) Vivi 3850 91 (C) 255 (*) 174 (S) 186 (S) FF10 Tidus 6844 183 (S) 128 (A) 225 (*) 176 (S) Yuna 6187 82 (C) 251 (*) 161 (A) 160 (A) FF11 Shantotto 3729 72 (C) 255 (*) 216 (*) 186 (S) Prishe 9383 233 (*) 115 (B) 128 (A) 182 (S) FF12 Vaan 6043 170 (S) 151 (A) 169 (S) 255 (*) Ashe 6733 143 (A) 209 (*) 187 (S) 179 (S) FF13 Lightning 8632 213 (*) 209 (*) 174 (S) 151 (A) Snow 9999 141 (A) 141 (A) 163 (A) 175 (S) Dissidia Cosmos 7154 92 (C) 236 (*) 144 (A) 251 (*) ------------------------------------------------------------------------------- WARRIOR OF LIGHT [xFF1a] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 8666 229 (*) 147 (A) 158 (A) 157 (A) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Protect (Lv 1) 25 HP Up (Lv 1) 5 Protect (Lv 2) 70 Strength Up (Lv 1) 20 Protect (Lv 3) 85 Strength Up (Lv 2) 45 Brace (Lv 1) Initial Strength Up (Lv 3) 60 Brace (Lv 2) 65 Wind Rhapsody (Lv 1) 10 Brace (Lv 3) 80 Wind Rhapsody (Lv 2) 30 Focus (Lv 1) Initial Wind Rhapsody (Lv 3) 55 Focus (Lv 3) 75 Sacrifice (Lv 1) 15 Class Change 40 Sacrifice (Lv 2) 35 Sacrifice (Lv 3) 50 ------------------------------------------------------------------------------- PRINCESS SARAH [xFF1b] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 3703 80 (C) 125 (B) 85 (C) 204 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Pray (Lv 1) Initial Paeon (Lv 1) 25 Pray (Lv 2) 45 Paeon (Lv 2) 55 Pray (Lv 3) 70 Paeon (Lv 3) 80 Cheer (Lv 1) 30 Elegy (Lv 1) Initial Cheer (Lv 2) 65 Elegy (Lv 2) 40 Cheer (Lv 3) 90 Elegy (Lv 3) 85 Soul Voice 35 Sinewy Etude (Lv 2) 5 Sinewy Etude (Lv 3) 50 Mana's Paean (Lv 2) 20 Mana's Paean (Lv 3) 75 Hastemarch (Lv 2) 10 Hastemarch (Lv 3) 60 Fortune's Refrain (Lv 2) 15 Fortune's Refrain (Lv 3) 95 ------------------------------------------------------------------------------- FIRION [xFF2a] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 5755 241 (*) 131 (A) 219 (*) 189 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Brace (Lv 1) Initial Strength Up (Lv 1) Initial Brace (Lv 2) 30 Strength Up (Lv 2) 25 Brace (Lv 3) 65 Strength Up (Lv 3) 55 Focus (Lv 1) 5 Forest Nocturne (Lv 1) 15 Focus (Lv 2) 35 Forest Nocturne (Lv 2) 50 Focus (Lv 3) 70 Forest Nocturne (Lv 3) 80 Counter (Lv 1) 20 Lance (Lv 1) 10 Counter (Lv 2) 60 Lance (Lv 2) 45 Counter (Lv 3) 85 Lance (Lv 3) 75 Blood Weapon 40 ------------------------------------------------------------------------------- MINWU [xFF2b] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 9154 72 (C) 211 (*) 141 (A) 183 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Cure Initial Regen (Lv 1) 25 Cura 35 Regen (Lv 2) 55 Curaga 75 Regen (Lv 3) 85 Protect (Lv 1) 5 HP Up (Lv 1) Initial Protect (Lv 2) 30 HP Up (Lv 2) 45 Protect (Lv 3) 95 HP Up (Lv 3) 65 Mirage (Lv 1) 15 Magic Up (Lv 1) 10 Mirage (Lv 2) 70 Magic Up (Lv 2) 40 Mirage (Lv 3) 90 Magic Up (Lv 3) 60 Sight (Lv 1) 20 Sight (Lv 2) 50 Sight (Lv 3) 80 ------------------------------------------------------------------------------- ONION KNIGHT [xFF3a] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 4920 109 (B) 204 (S) 243 (*) 168 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Mirage (Lv 1) Initial Regen (Lv 1) 25 Mirage (Lv 2) 10 Regen (Lv 2) 75 Mirage (Lv 3) 80 Agility Up (Lv 1) 15 Fire 20 Agility Up (Lv 2) 30 Blizzard 50 Agility Up (Lv 3) 45 Thunder 55 Luck Up (Lv 1) 35 Vigilance 65 Wind Rhapsody (Lv 1) Initial Ninjutsu 40 Hastemarch (Lv 1) 5 Hastemarch (Lv 2) 70 Sacrifice (Lv 1) 60 Sacrifice (Lv 2) 85 ------------------------------------------------------------------------------- CID [xFF3b] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 7716 119 (B) 90 (C) 86 (C) 180 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Pray (Lv 1) 25 Item Lore 20 Pray (Lv 2) 55 Luck Up (Lv 1) 5 Brace (Lv 1) Initial Luck Up (Lv 2) 40 Brace (Lv 2) 50 Luck Up (Lv 3) 60 Brace (Lv 3) 80 Recall 35 Cheer (Lv 1) 10 Cheer (Lv 2) 65 Cheer (Lv 3) 85 Boost (Lv 1) 30 Boost (Lv 2) 70 Boost (Lv 3) 90 Escape (Lv 1) Initial Escape (Lv 2) 45 Escape (Lv 3) 75 Libra (Lv 3) 15 ------------------------------------------------------------------------------- CECIL [xFF4a] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 9855 147 (A) 174 (S) 138 (A) 152 (A) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Cure Initial HP Up (Lv 1) Initial Cura 35 HP Up (Lv 2) 30 Curaga 65 HP Up (Lv 3) 55 Protect (Lv 1) 15 Dark (Lv 1) 25 Protect (Lv 2) 45 Dark (Lv 2) 50 Protect (Lv 3) 70 Dark (Lv 3) 80 Fire 5 Fira 60 Blizzard 10 Blizzara 75 Thunder 20 Thundara 85 Soul Shift 40 ------------------------------------------------------------------------------- RYDIA [xFF4b] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 5250 127 (B) 234 (*) 172 (S) 179 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Recall 25 Regen (Lv 1) 30 Fira 10 Regen (Lv 2) 50 Blizzard 20 Regen (Lv 3) 60 Blizzara 55 Agility Up (Lv 3) 85 Thunder 5 Forest Nocturne (Lv 1) Initial Thundara 75 Forest Nocturne (Lv 2) 35 Boost (Lv 1) 15 Forest Nocturne (Lv 3) 70 Boost (Lv 2) 40 Mana's Paean (Lv 1) Initial Boost (Lv 3) 65 Mana's Paean (Lv 2) 45 Mana's Paean (Lv 3) 80 ------------------------------------------------------------------------------- KAIN [xFF4c] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 6302 255 (*) 146 (A) 210 (*) 136 (A) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Brace (Lv 1) 15 Strength Up (Lv 1) Initial Brace (Lv 2) 60 Strength Up (Lv 2) 35 Brace (Lv 3) 75 Strength Up (Lv 3) 55 Focus (Lv 1) 10 Wind Rhapsody (Lv 1) 5 Focus (Lv 2) 70 Wind Rhapsody (Lv 2) 40 Focus (Lv 3) 80 Lance (Lv 1) 20 Counter (Lv 3) 85 Lance (Lv 2) 45 Calm 25 Lance (Lv 3) 65 Sacrifice (Lv 1) Initial Sacrifice (Lv 2) 30 Sacrifice (Lv 3) 50 ------------------------------------------------------------------------------- BARTZ [xFF5a] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 6502 136 (A) 180 (S) 235 (*) 184 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Mimic 75 Agility Up (Lv 1) 10 Escape (Lv 1) Initial Agility Up (Lv 2) 35 Escape (Lv 2) 45 Agility Up (Lv 3) 50 Escape (Lv 3) 85 Earth Blues (Lv 1) 5 Calm 25 Earth Blues (Lv 2) 55 Sic (Lv 1) 15 Earth Blues (Lv 3) 70 Sic (Lv 2) 80 Sight (Lv 1) 30 Vigilance 20 Sight (Lv 2) 65 Dash (Lv 1) Initial Sight (Lv 3) 95 Dash (Lv 2) 60 Dash (Lv 3) 90 Master Mime 40 ------------------------------------------------------------------------------- FARIS [xFF4b] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 5660 179 (S) 202 (S) 230 (*) 144 (A) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Mirage (Lv 1) Initial Wind Rhapsody (Lv 3) 35 Mirage (Lv 2) 55 Mirage (Lv 3) 80 Cheer (Lv 1) 10 Cheer (Lv 2) 65 Cheer (Lv 3) 85 Fira 25 Blizzara 40 Thundara 70 Steal (Lv 1) 20 Steal (Lv 2) 45 Steal (Lv 3) 75 Escape (Lv 1) 5 Escape (Lv 2) 30 Escape (Lv 3) 90 Vigilance Initial Dash (Lv 1) 15 Dash (Lv 2) 50 Dash (Lv 3) 95 Libra (Lv 1) 60 ------------------------------------------------------------------------------- TERRA [xFF6a] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 3792 102 (B) 224 (*) 185 (S) 187 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Cure 15 Bluff 30 Cura 55 Magic Up (Lv 2) 45 Pray (Lv 1) 5 Magic Up (Lv 3) 60 Pray (Lv 2) 35 Agility Up (Lv 1) 20 Pray (Lv 3) 70 Mana's Paean (Lv 1) Initial Fira Initial Mana's Paean (Lv 2) 65 Firaga 50 Mana's Paean (Lv 3) 80 Blizzara 25 Blizzaga 85 Thundara 10 Thundaga 75 Trance 40 ------------------------------------------------------------------------------- LOCKE [xFF6b] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 5497 161 (A) 157 (A) 225 (*) 175 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Counter (Lv 1) Initial Hastemarch (Lv 1) Initial Counter (Lv 2) 50 Hastemarch (Lv 2) 45 Counter (Lv 3) 80 Hastemarch (Lv 3) 70 Spare Change 35 Treasure Hunter Lv1 25 Steal (Lv 1) 15 Treasure Hunter Lv2 65 Steal (Lv 2) 40 Treasure Hunter Lv3 95 Steal (Lv 3) 75 Sight (Lv 1) 20 Vigilance 5 Sight (Lv 2) 60 Dash (Lv 1) 10 Sight (Lv 3) 85 Dash (Lv 2) 55 Dash (Lv 3) 90 Libra (Lv 2) 30 ------------------------------------------------------------------------------- CLOUD [xFF7a] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 8638 240 (*) 177 (S) 182 (S) B (111) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Weapon Break (Lv 1) Initial HP Up (Lv 1) 15 Weapon Break (Lv 2) 20 HP Up (Lv 2) 35 Weapon Break (Lv 3) 65 HP Up (Lv 3) 60 Focus (Lv 1) 5 Strength Up (Lv 1) Initial Focus (Lv 2) 45 Strength Up (Lv 2) 30 Focus (Lv 3) 75 Strength Up (Lv 3) 55 Omnislash 40 Wind Rhapsody (Lv 1) 10 Wind Rhapsody (Lv 2) 50 Wind Rhapsody (Lv 3) 80 Lance (Lv 1) 25 Lance (Lv 2) 70 Lance (Lv 3) 85 ------------------------------------------------------------------------------- AERITH [xFF7b] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 4814 142 (A) 204 (S) 195 (S) 146 (A) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Pray (Lv 1) Initial Paeon (Lv 1) 30 Pray (Lv 2) 40 Paeon (Lv 2) 65 Pray (Lv 3) 85 Paeon (Lv 3) 95 Thoroughbred 15 Elegy (Lv 1) Initial Libra (Lv 1) 20 Elegy (Lv 2) 70 Elegy (Lv 3) 90 HP Up (Lv 1) 5 HP Up (Lv 2) 60 HP Up (Lv 3) 80 Wind Rhapsody (Lv 3) 35 Forest Nocturne (Lv 3) 25 Earth Blues (Lv 3) 45 Hastemarch (Lv 1) 10 Hastemarch (Lv 2) 55 Hastemarch (Lv 3) 75 Fortune's Refrain (Lv 1) 50 ------------------------------------------------------------------------------- SEPHIROTH [xFF7c] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 5252 255 (*) 247 (*) 138 (A) 158 (A) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Fire 5 Bluff 50 Blizzara 20 HP Up (Lv 1) 30 Thundaga 40 HP Up (Lv 2) 80 Focus (Lv 1) 70 Strength Up (Lv 1) 35 Counter (Lv 1) 15 Magic Up (Lv 1) Initial Counter (Lv 2) 45 Magic Up (Lv 2) 65 Counter (Lv 3) 75 Sinewy Etude (Lv 1) 10 Sinewy Etude (Lv 2) 60 Sinewy Etude (Lv 3) 85 Dark (Lv 1) Initial Dark (Lv 2) 25 Dark (Lv 3) 55 ------------------------------------------------------------------------------- SQUALL [xFF8a] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 6623 199 (S) 201 (S) 157 (A) 172 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Brace (Lv 1) Initial Strength Up (Lv 1) 10 Brace (Lv 2) 30 Strength Up (Lv 2) 60 Brace (Lv 3) 80 Sacrifice (Lv 1) Initial Weapon Break (Lv 1) 15 Sacrifice (Lv 2) 25 Weapon Break (Lv 2) 35 Sacrifice (Lv 3) 55 Weapon Break (Lv 3) 65 Focus (Lv 1) Initial Focus (Lv 2) 45 Focus (Lv 3) 70 Counter (Lv 1) 20 Counter (Lv 2) 50 Counter (Lv 3) 75 Lion Heart 40 ------------------------------------------------------------------------------- SEIFER [xFF8b] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 6399 198 (S) 192 (S) 169 (S) 185 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Mirage (Lv 1) Initial HP Up (Lv 1) 10 Mirage (Lv 2) 20 HP Up (Lv 2) 50 Mirage (Lv 3) 75 HP Up (Lv 3) 65 Weapon Break (Lv 1) 5 Strength Up (Lv 1) 25 Weapon Break (Lv 2) 40 Strength Up (Lv 2) 45 Weapon Break (Lv 3) 70 Wind Rhapsody (Lv 1) 15 Counter (Lv 1) Initial Wind Rhapsody (Lv 2) 35 Counter (Lv 2) 60 Wind Rhapsody (Lv 3) 80 Lance (Lv 1) 30 Lance (Lv 2) 55 Lance (Lv 3) 85 ------------------------------------------------------------------------------- ZIDANE [xFF9a] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 5384 184 (S) 144 (A) 248 (*) 177 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Steal (Lv 1) 25 Luck Up (Lv 1) 20 Steal (Lv 2) 70 Earth Blues (Lv 1) Initial Steal (Lv 3) 90 Earth Blues (Lv 2) 10 Escape (Lv 1) Initial Earth Blues (Lv 3) 65 Escape (Lv 2) 35 Sinewy Etude (Lv 1) 5 Escape (Lv 3) 60 Sinewy Etude (Lv 2) 50 Grand Lethal 40 Sinewy Etude (Lv 3) 80 Hero's Rime (Lv 1) 30 Hero's Rime (Lv 2) 55 Hero's Rime (Lv 3) 85 Treasure Hunter Lv1 15 Treasure Hunter Lv2 45 Treasure Hunter Lv3 75 ------------------------------------------------------------------------------- VIVI [xFF9b] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 3850 91 (C) 255 (*) 174 (S) 186 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Protect (Lv 1) 20 Bluff 15 Protect (Lv 2) 65 Dualcast 45 Protect (Lv 3) 90 Magic Up (Lv 1) 10 Fire Initial Magic Up (Lv 2) 35 Fira 30 Magic Up (Lv 3) 55 Firaga 70 Forest Nocturne (Lv 1) 25 Blizzard Initial Forest Nocturne (Lv 2) 50 Blizzara 40 Forest Nocturne (Lv 3) 80 Blizzaga 75 Thunder 5 Thundara 60 Thundaga 85 ------------------------------------------------------------------------------- TIDUS [xFF10a] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 6844 183 (S) 128 (A) 225 (*) 176 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Cheer (Lv 1) Initial Agility Up (Lv 1) Initial Cheer (Lv 2) 25 Agility Up (Lv 2) 30 Cheer (Lv 3) 70 Agility Up (Lv 3) 55 Sic (Lv 1) 10 Wind Rhapsody (Lv 1) 15 Sic (Lv 2) 50 Wind Rhapsody (Lv 2) 45 Sic (Lv 3) 80 Wind Rhapsody (Lv 3) 65 Dash (Lv 1) 5 Sight (Lv 1) 20 Dash (Lv 2) 60 Sight (Lv 2) 35 Dash (Lv 3) 85 Sight (Lv 3) 75 Blitz Ace 40 ------------------------------------------------------------------------------- YUNA [xFF10b] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 6187 82 (C) 251 (*) 161 (A) 160 (A) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Cure Initial Paeon (Lv 1) 15 Cura 30 Paeon (Lv 2) 45 Curaga 70 Paeon (Lv 3) 80 Pray (Lv 1) 5 Luck Up (Lv 1) 10 Pray (Lv 2) 60 Mana's Paean (Lv 1) Initial Pray (Lv 3) 90 Mana's Paean (Lv 2) 35 Boost (Lv 1) 20 Mana's Paean (Lv 3) 65 Boost (Lv 2) 50 Boost (Lv 3) 85 Escape (Lv 1) 25 Escape (Lv 2) 55 Escape (Lv 3) 75 Calm 40 ------------------------------------------------------------------------------- SHANTOTTO [xFF11a] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 3729 72 (C) 255 (*) 216 (*) 186 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Cure 5 Regen (Lv 1) 75 Cura 60 Bluff 15 Recall 35 Dualcast 55 Fire Initial Item Lore 70 Fira 10 Magic Up (Lv 1) Initial Firaga 65 Magic Up (Lv 2) 20 Blizzara 30 Magic Up (Lv 3) 45 Blizzaga 90 Agility Up (Lv 1) 25 Thundara 50 Luck Up (Lv 1) 85 Thundaga 80 Ancient Magic 40 ------------------------------------------------------------------------------- PRISHE [xFF11b] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 9383 233 (*) 115 (B) 128 (A) 182 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Cure Initial Regen (Lv 1) 25 Cura 35 Regen (Lv 2) 75 Focus (Lv 1) 20 Elegy (Lv 1) 10 Focus (Lv 2) 70 Elegy (Lv 2) 45 Focus (Lv 3) 95 Elegy (Lv 3) 85 Counter (Lv 1) Initial HP Up (Lv 1) 15 Counter (Lv 2) 50 HP Up (Lv 2) 40 Counter (Lv 3) 90 HP Up (Lv 3) 60 Libra (Lv 1) 55 Strength Up (Lv 1) 5 Strength Up (Lv 2) 65 Agility Up (Lv 2) 30 Luck Up (Lv 1) 80 ------------------------------------------------------------------------------- VAAN [xFF12a] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 6043 170 (S) 151 (A) 169 (S) 255 (*) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Mirage (Lv 1) 5 Agility Up (Lv 2) 30 Mirage (Lv 2) 50 Agility Up (Lv 3) 55 Mirage (Lv 3) 75 Luck Up (Lv 1) 15 Mimic 65 Luck Up (Lv 2) 25 Spare Change 10 Luck Up (Lv 3) 45 Steal (Lv 1) 20 Earth Blues (Lv 1) Initial Steal (Lv 2) 70 Fortune's Refrain (Lv 1) Initial Steal (Lv 3) 85 Treasure Hunter Lv1 35 Pyroclasm 40 Treasure Hunter Lv2 60 Treasure Hunter Lv3 80 ------------------------------------------------------------------------------- ASHE [xFF12b] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 6733 143 (A) 209 (*) 187 (S) 179 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Cure 5 Regen (Lv 1) 30 Cura 50 Regen (Lv 2) 60 Protect (Lv 2) 40 Regen (Lv 3) 95 Protect (Lv 3) 85 Elegy (Lv 1) 15 Fire 20 Elegy (Lv 2) 70 Fira 75 Elegy (Lv 3) 90 Blizzard Initial Bluff 25 Blizzara 55 Agility Up (Lv 2) 35 Thunder 10 Forest Nocturne (Lv 1) Initial Thundara 65 Forest Nocturne (Lv 2) 45 Forest Nocturne (Lv 3) 80 ------------------------------------------------------------------------------- LIGHTNING [xFF13a] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 8632 213 (*) 209 (*) 174 (S) 151 (A) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Cure 30 Bluff 25 Fire Initial Agility Up (Lv 1) 10 Fira 60 Agility Up (Lv 2) 55 Blizzard 45 Sinewy Etude (Lv 1) Initial Blizzara 80 Sinewy Etude (Lv 2) 65 Thunder 15 Sinewy Etude (Lv 3) 90 Thundara 75 Hero's Rime (Lv 1) 35 Counter (Lv 1) 5 Hero's Rime (Lv 2) 70 Counter (Lv 2) 50 Hero's Rime (Lv 3) 95 Counter (Lv 3) 85 Omega Weapon 40 Libra (Lv 1) 20 ------------------------------------------------------------------------------- SNOW [xFF13b] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 9999 141 (A) 141 (A) 163 (A) 175 (S) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Protect (Lv 1) 10 Elegy (Lv 1) 20 Protect (Lv 2) 50 Elegy (Lv 2) 60 Protect (Lv 3) 80 Elegy (Lv 3) 75 Brace (Lv 1) 25 HP Up (Lv 1) Initial Brace (Lv 2) 40 HP Up (Lv 2) 30 Brace (Lv 3) 70 HP Up (Lv 3) 55 Weapon Break (Lv 1) Initial Earth Blues (Lv 1) 15 Weapon Break (Lv 2) 65 Earth Blues (Lv 2) 35 Weapon Break (Lv 3) 90 Earth Blues (Lv 3) 85 Counter (Lv 1) 5 Counter (Lv 2) 45 Counter (Lv 3) 95 ------------------------------------------------------------------------------- COSMOS [xDISFFa] ------------------------------------------------------------------------------- HP Strength Magic Agility Luck 7154 92 (C) 236 (*) 144 (A) 251 (*) ------------------------------------------------------------------------------- Reactive Abilities Level Proactive Abilities Level ------------------------------------------------------------------------------- Pray (Lv 1) Initial Paeon (Lv 1) 15 Pray (Lv 2) 30 Paeon (Lv 2) 50 Pray (Lv 3) 65 Paeon (Lv 3) 80 Mimic 5 Elegy (Lv 1) Initial Cheer (Lv 1) 25 Elegy (Lv 2) 35 Cheer (Lv 2) 45 Elegy (Lv 3) 75 Cheer (Lv 3) 70 Soul Voice 60 Boost (Lv 1) 10 Hero's Rime (Lv 1) 20 Boost (Lv 2) 40 Hero's Rime (Lv 2) 55 Boost (Lv 3) 85 Hero's Rime (Lv 3) 90 =============================================================================== TROPHIES [xTROPHY] =============================================================================== Trophy descriptions are straight from the game. Most are self-explanatory. However, there are a few that are trickier: - For the chocobo one (page 1), you need to use Sylkis Greens to ride the White Chocobo. Equip the item prior to starting the FMS stage. - Also for the chocobo one (page 1), you need to ride the Red Chocobo, which is the slowest one, but ironically very rare. No items can summon it. - For the summon one (page 1), you need to use Bahamut's Magicite in order to summon Bahamut. The rest of them will appear normally. - For defeating Chaos in a Dark Note (page 6), he appears in No. >90 Dark Notes ------------------------------------------------------------------------------- PAGE 1 ------------------------------------------------------------------------------- - Cleared all Final Fantasy titles! - Summoned all five summons! - Rode all varieties of chocobo! - Watched all extended versions! - Completed your first crystal! - Exchanged ProfiCard with another player! - Achieved first Perfect Chain! - Achieved first All Critical! ------------------------------------------------------------------------------- PAGE 2 ------------------------------------------------------------------------------- - Played Challenge mode 100 times! - Played Challenge mode 300 times! - Played Challenge mode 500 times! - Cleared 15 different Dark Notes! - Cleared 50 different Dark Notes! - Cleared 99 different Dark Notes! - Played Practice mode 50 times! - Played Demo mode 50 times! ------------------------------------------------------------------------------- PAGE 3 ------------------------------------------------------------------------------- - First character reached Lv99! - Four characters reached Lv99! - Ten characters reached Lv99! - Obtained 15 ProfiCards! - Obtained 50 ProfiCards! - Obtained 99 ProfiCards! - Shared bylines 50 times! - Defeated all types of enemies! ------------------------------------------------------------------------------- PAGE 4 ------------------------------------------------------------------------------- - Faced 100 enemies in battle! - Faced 500 enemies in battle! - Faced 1000 enemies in battle! - Completed 100 summonings! - Rode chocobos 100 times! - Encountered 100 moogles! - Watched extended versions 100 times! - Received one billion points! ------------------------------------------------------------------------------- PAGE 5 ------------------------------------------------------------------------------- - Received three billion points! - Received 50 billion points! - Filled the Critical Chart 10 times! - Filled the Critical Chart 30 times! - Activated abilities 500 times! - Activated abilities 1000 times! - Used items 50 times! - Used items 100 times! ------------------------------------------------------------------------------- PAGE 6 ------------------------------------------------------------------------------- - Beat 7+ enemies in one BMS! - Activated 10+ abilities in 1 song! - Cosmos joined your party! - Defeat Chaos in a Dark Note! - Beat Ultimate Score as a Stoic! - Perfect Chained a Dark Note! - Cleared a Dark Note on Multi Play! - Played for 100 hours! ------------------------------------------------------------------------------- PAGE 7 ------------------------------------------------------------------------------- - Cleared all Ultimate Scores! - Got S on all Basic Scores! - Got S on all Expert Scores! - Got S on all Ultimate Scores! - Perfect Chained all Basic Scores! - Perfect Chained all Expert Scores! - Perfect Chained all Ultimate Scores! - Got S on all Basic Courses! ------------------------------------------------------------------------------- PAGE 8 ------------------------------------------------------------------------------- - Got S on all Expert Courses! - Got S on all Ultimate Courses! - Collected all movies! - Collected all songs! - Collected all CollectaCards! - Collected all characters! - Filled the Critical Chart on all songs! - All characters reached Lv99! =============================================================================== UNLOCKING SONGS [xunlock1] =============================================================================== All additional songs (besides DLC) are unlocked via Rhythmia. "Normal" (non-Chaos Shrine) songs will appear under "Final Fantasy Encore" in Challenge Mode, with Basic/Expert/Ultimate difficulties. "Chaos" songs will appear under "Final Fantasy Chaos" in Challenge Mode, with only a single difficulty. It is not possible to get all the Chaos Shrine variations of the songs in Challenge Mode. ------------------------------------------------------------------------------- Song Stage Type Required Rhythmia ------------------------------------------------------------------------------- Dancing Mad (FFVI) BMS 10000 Blinded by Light (FFXIII) BMS 15000 Searching for Friends (FFVI) FMS 20000 Let the Battles Begin! (FFVII) BMS 25000 Mt. Gulg (FFI) FMS (Chaos) 27500 Battle 1 (FFIV) BMS (Chaos) 30000 Within the Giant (FFIV) FMS (Chaos) 32500 Battle to the Death (FFVI) BMS (Chaos) 40000 Mambo de Chocobo (FFV) FMS (Chaos) 37500 JENOVA (FFVII) BMS (Chaos) 40000 Judgment Day (FFVII) FMS (Chaos) 42500 Something to Protect (FFIX) FMS (Chaos) 45000 =============================================================================== UNLOCKING CHARACTERS [xunlock2] =============================================================================== You unlock characters by gaining colored crystals, either by gaining Rhythmia, or by playing Chaos Shrine. You must collect 8 crystals shards of the same color to complete a full crystal and complete the unlock. When playing Chaos Shrine, crystal drops are typically from the 3rd boss in the list. The No. on the note will determine what possible drops the 3rd boss could have. Defeating the boss multiple times within the same BMS will provide more item drops, if you can pull that off. ------------------------------------------------------------------------------- Unlocked Dark Note Game Character Color No. Range Required Rhythmia ------------------------------------------------------------------------------- FF1 Princess Sarah Golden 26-99 86500, 99000 FF2 Minwu Silver 01-75 12500, 37000, 49000, 78500 FF3 Cid Yellow 01-75 1500, 5000, 8000, 21000, 36000 FF4 Rydia Green 01-25 27000, 43500, 55500 Kain Navy 51-99 None FF5 Farris Crimson 01-75 16000, 41000, 70500, 91000 FF6 Locke Indigo 01-25 22500, 42000, 68000 FF7 Aerith Red 01-75 53000, 59000, 67000 Sephiroth Black 51-99 None FF8 Seifer Grey 26-99 61000, 83500 FF9 Vivi Orange 01-25 3500, 6500, 9500, 25500, 29500 FF10 Yuna Turquoise 01-75 14000, 47000, 63000, 74500 FF11 Prishe Purple 26-99 80500, 92500 FF12 Ashe Scarlet 01-25 2500, 5500, 8500, 18000, 33000 FF13 Snow White 26-99 72000, 81500 Dissidia Cosmos Rainbow 26-99 39000, 89000 =============================================================================== DLC [xdlc] =============================================================================== No official US schedule has been released yet. I've listed the Japanese release dates as a reference, to get an idea of what we may get. ------------------------------------------------------------------------------- Song Stage Type Release (US) Release (JP) ------------------------------------------------------------------------------- Battle Theme 1 (FFII) BMS 2012/7/3 2012/2/16 The Final Battle (FFIV) BMS 2012/7/3 2012/2/16 Fighters of the Crystal (FFXI) BMS 2012/7/3 2012/2/16 Fighting Fate (FFXIII) BMS 2012/7/3 2012/2/16 In Search of Light (FFV) FMS 2012/7/3 2012/2/16 Cosmo Canyon (FFVII) FMS 2012/7/3 2012/2/16 Ride On (FFVIII) FMS 2012/7/3 2012/2/16 A Fleeting Dream (FFX) FMS 2012/7/3 2012/2/16 Matoya no Doukutsu (FFI) FMS N/A 2012/3/8 Battle 1 (FFIII) BMS N/A 2012/3/8 Archylte Steppe (FFXIII) FMS N/A 2012/3/8 Warera Kitareri (FF Type-0) BMS N/A 2012/3/8 Dungeon (FFII) FMS N/A 2012/3/21 Final Battle (FFVI) BMS N/A 2012/3/21 East Dalmasca Dessert (FFXII) FMS N/A 2012/3/21 Knights of the Goddess (FFXIII-2) BMS N/A 2012/3/21 Magicianâs Tower (FFII) FMS N/A 2012/4/4 Combat (FFVI) BMS N/A 2012/4/4 The Darkness of Eternity (FFIX) BMS N/A 2012/4/4 Somnus (FF Versus XIII) FMS N/A 2012/4/4 Forgotten Temple of Deep (FFI) FMS N/A 2012/4/18 Battle 1 (FFV) BMS N/A 2012/4/18 Movement in Green (FFX) FMS N/A 2012/4/18 Mortal Combat (FFXII BMS N/A 2012/4/18 Those Who Fight Further (FFVII) BMS N/A 2012/4/22 Battle Theme (FFX) BMS N/A 2012/4/22 Battle Theme (FFXI) BMS N/A 2012/4/22 March of the Dreadnoughts (FFXIII) FMS N/A 2012/4/22 The Crystal Cavern (FFIII) FMS N/A 2012/5/2 Battle 2 (FFIV) BMS N/A 2012/5/2 Royal City of Rabanastre (FFXII) FMS N/A 2012/5/2 Esper Battle (FFXII) BMS N/A 2012/5/2 Crystal Tower (FFXIII) FMS N/A 2012/5/16 The Castle (FFVIII) FMS N/A 2012/5/16 Challenge (FFX) BMS N/A 2012/5/16 Ragnarok (FFXI) BMS N/A 2012/5/16 Final Struggle to the Death (FFIII) BMS N/A 2012/5/30 Battle 2 (FFIX) BMS N/A 2012/5/30 Otherworld (FFX) BMS N/A 2012/5/30 The Sanctuary of ZiâTah (FFXI) FMS N/A 2012/5/30 Decisive Battle (FFV) BMS N/A 2012/6/13 Force Your Way (FFVIII) BMS N/A 2012/6/13 The City That Never Sleeps (FFIX) FMS N/A 2012/6/13 A Contest of Aeons (FFX) BMS N/A 2012/6/13 Battle for Freedom (FFXII) BMS N/A 2012/6/27 Gustaberg (FFXI) FMS N/A 2012/6/27 The Final Battle (FFIX) BMS N/A 2012/6/27 The Extreme (FFVIII) BMS N/A 2012/6/27 Final Battle (FFX) BMS N/A 2012/7/11 Sarutabaruta (FFXI) FMS N/A 2012/7/11 Boss Battle (FFXII) BMS N/A 2012/7/11 Desperate Struggle (FFXIII) BMS N/A 2012/7/11 =============================================================================== CREDITS + THANKS =============================================================================== Thanks to Alex B. for the Hero's Rime correction. Thanks to palinw for Lightning's HP correction. Thanks to Kazerei for publishing the trophy list on the GameFAQs wiki Thanks to everyone on the message boards. Thanks to SBAllen who seems to be lurking about. And of course thanks to CJayC for starting GameFAQs! =============================================================================== Copyright (c) 2012 by zoharemulator (Antitype) ===============================================================================