Strategy Guide - Guide for King Of Fighters '99 Evolution

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THE KING OF FIGHTERS '99 FAQ "MILLENIUM BATTLE" FAQ v0.3
by K. Megura
for the Arcade and Neo*Geo versions

 Unpublished work Copyright 1999-2000 Kao Megura

 This FAQ and everything included within this file cannot be reproduced
 in any way, shape or form (physical, electronical, or otherwise) aside
 from being placed on a freely-accessible, non-commercial web page in
 it's original, unedited and unaltered format.  This FAQ cannot be used
 for profitable purposes (even if no money would be made from selling it)
 or promotional purposes.  It cannot be used in any sort of commercial
 transaction.  It cannot be given away as some sort of bonus, gift, etc.,
 with a purchase as this creates incentive to buy and is therefore
 prohibited.  Furthermore, this FAQ cannot be used by the publishers,
 editors, employees or associates, etc. of any company, group, business,
 or association, etc., nor can it be used by game sites and the like.
 It cannot be used in magazines, guides, books, etc. or in any other
 form of printed or electronic media (including mediums not specifically
 mentioned) in ANY way, shape, or form (including reprinting, reference
 or inclusion), without the express written permission of the author,
 myself.  This FAQ was created and is owned by me, Kao Megura.  All
 copyrights and trademarks are acknowledged and respected that are not
 specificially mentioned in this FAQ.

 To continue, this FAQ and everything included herein is protected by
 the Berne Copyright Convention of 1976, not to mention International
 Copyright Law.  Please remember that plagiarism is against the law.
 I will take appropriate action against transgressors, period (the same
 goes for people who put this up on web pages claiming it's their FAQ).
 As an added reminder, this FAQ is _not_ to be used by any freelance
 writer for, or staff member of, the Ziff-Davis Video Game Group, IDG
 Media, or Future Publishing, Ltd.  All of them publish magazines that
 have ripped from my FAQs in the past, so please don't buy any of their
 publications unless you like rooting for grown men and women who have
 no respect for the law, not to mention another person's hard work.

 The King of Fighters series is (c) SNK of Japan and SNK Corporation
 of America.


 The latest version of this FAQ can be found at:
 -----------------------------------------------------------------------
 The Back Lot of KM's Page         members.xoom.com/megura (or) i.am/kao
 Cheat Code Central                www.cheatcc.com

 Lots of other great KoF FAQs and other KoF-related information can be
 found at Gunsmith's page, located at .  I highly
 recommend that you check out Gunsmith's own KoF '99 FAQ, which has all
 kinds of info. in it, from infinite and 100% damage combos to winpose
 listings and quote translations.


 =================
 TABLE OF CONTENTS
 =================

 1.  HOW TO PLAY
       - FAQ Notation
       - Basic Commands
 2.  CHARACTER MOVELISTS
       - Hero Team '99          (K', Maxima, Benimaru, Shingo)
       - Fatal Fury Team        (Terry, Andy, Joe, Mai)
       - Art of Fighting Team   (Ryo, Robert, Yuri, Takuma)
       - Ikari Team             (Leona, Ralf, Clark, Whip)
       - Psycho Soldier Team    (Athena, Kensou, Chin, Bao)
       - Women's Team           (King, Blue Mary, Kasumi, Xiangfei)
       - Korea Team             (Kim, Chang, Choi, Jhun)
       - Single Characters      (Kyo-1 and Kyo-2)
       - Hidden Characters      (Kyo Kusanagi and Iori Yagami)
       - Krizalid               (Mid-Boss and Last Boss forms)
 3.  IN-DEPTH INFORMATION
       - The Life Gauge and Power Gauge
       - Types of Attacks and Moves
       - Combos and Canceling
       - Using Counter Mode and Armor Mode
       - The Striker System
       - Roulette
       - Continue Service
 4.  MISCELLANEOUS
       - Secrets and Tricks
       - Game Options
       - Dip Switch Information
       - List of Special Intros
 5.  AUTHOR'S NOTE
       - Special Thanks
       - Revision History
                                   

=========================================================================
 1.  HOW TO PLAY
=========================================================================

 This section explains how to read this FAQ and provides a basic intro
 to the game's controls and techinques.  For more detailed explanations
 of how to play, you should read the section entitled, "In-Depth
 Information".  Detailed character info can be found in the next section,
 "Character Movelists".
 
 ------------------------------------------------------------------------
 FAQ NOTATION
 ------------------------------------------------------------------------

 Here's a quick representation of the game's controls:

 [ Joystick Layout ]  ---------------------------------------------------

   ub   u   uf    Jump Backward         Jump Up      Jump Forward
     \  |  /        (up-back)             (up)         (up-forward)
   b -- n -- f    Retreat / Block       Neutral      Approach
     /  |  \        (back)                             (forward)
   db   d   df    Crouch Block          Crouch       Offensive Crouch
                    (down-back)           (down)       (down forward)

 [ Button Layout ]  -----------------------------------------------------
                        
      B  C  D                   Weak Kick    Strong Punch    Strong Kick
   A              Weak Punch
                                 
 [ Other Notation ]  ----------------------------------------------------
   
   dir.   :  Any of the eight directions can be used: u (up), d (down)
             b (back), f (forward), ub (up back), uf (up forward)
             db (down back) or df (down forward).
   qcf    :  Roll the joystick from d to f  (d,df,f)
   qcb    :  Roll the joystick from d to b  (d,db,b)
   hcf    :  Roll the joystick from b to d to f  (b,db,d,df,f)
   hcb    :  Roll the joystick from f to d to b  (f,df,d,db,b)
   +      :  Press in the last direction listed and press the button
             listed afterward at the same time (so qcf + P means to
             press d,df,f, and the moment you press f, press A or C).
   /      :  Either command can be used  (i.e., b / f + B means you can
             press back or forward while pressing B).
   P      :  Press A or C.
   K      :  Press B or D.
   PK     :  Press all buttons at once (for example, BC means to press
             B + C, ABCD means to press A + B + C + D).
   ?~?    :  Any range can be used (for example, charge db~df means that
             you can charge db or d or df.  b~d~f means that you can
             use b, db, d, df, or f).
   Charge :  Hold in the listed direction for 2 seconds, then push the
             joystick in the second direction.
   (air)  :  The move can be performed while on the ground or when
             jumping or otherwise airborne
   delay  :  Holding down a button delays the move being performed.
   empower:  Holding down a button makes the move do more damage.
   *      :  The move can be canceled into a DM while Counter Mode
             is active.  See that move's comments for more details.
                                                                            
 [ Misc. Terminology ]  -------------------------------------------------
 
 "Overhead Attacks" are moves that cannot be crouch-blocked; they must be
 blocked standing.  All normal jumping attacks are overheads, but some
 mid-air special moves and command attacks aren't and can be crouch-
 blocked.  The general trait of ground overhead attacks is that they can
 be performed while standing and are usually slow in coming out.

 "Knockdown Attacks" are those attacks that knock an opponent to the
 ground (or at least knock them away, in the case of mid-boss Krizalid's
 standing body blow attack).

 "Reversals" are moves that, when used normally, have no effect (they
 don't even hit).  However, if the person using the reversal is hit
 by an attack, they will take no damage, and attack their opponent
 back.  Note all attacks can be reversed, and some characters have
 more than one reversal that only work against one sort of attack (say,
 a jumping attack, or a crouching attack).  There are also some
 character's whose reversals do hit normally (like Kyo's Nue Tsumi or
 Xiangfei's Esaka: Atemi Kougeki). 

 "Counters" occur when you hit a person as they attack you.  At this
 point, if your attack wins, you get a counter hit.  If their attack
 beats yours anyway, they get a counter hit.  There are three benefits of
 counter hits--one is that you recover faster, so that you have a better
 chance of combing / juggling your enemy after a counter hit, and another
 is that any body blow attack that counter hits can be canceled into a
 command attack, special move, or (S)DM, and stands a chance of actually
 hitting (normally, they can cancel but never hit).  This even works in
 the air (In his mid-boss form, Krizalid can counterhit with a jumping
 body blow attack, then do his Demon Landing special for a two-hit
 combo).  The third advantage of getting a counter is that it increases
 the amount of damage a move does.  Usually the amount is quite small,
 but it tends to be a rather sizable increase for some DMs / SDMs, and
 certain moves do tons of added damage on a counterhit (like Ryo's
 Tenchi Haou Ken DM / SDM).

 "Guard Crushes" happen when you block too many attacks in succession, or
 in a short period of time.  When this happens, you'll momentarily stop
 blocking.  If your opponent Guard Crushed you with a multi-hit attack,
 all subsequent attacks will hit you for full damage.  It's even possible
 for some characters to Guard Crush you with a one-hit attack, then hit
 you with another attack if it comes out fast enough.  Guard Crushing is
 very useful in Counter Mode since you can cancel into (S)DMs--for
 example, Takuma can Guard Crush with a blocked Mouko Burai Gan, then
 cancel into the Ryuuko Ranbu and have it connect.
                                      
 [ Cancelable Attack Chart Notation ]  ----------------------------------

 The Cancelable Attack chart appears after each character's detailed
 move list.  As an example, here is K's chart:

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (C)   1 - - - -    =e - C S D     1 - C S D     1 - - S -     1 - - S -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - S -     1 - - S -
 (CD)  1 - - S D    GC - - - -                   1 - - S -

 This chart lists the effects of each different attack, depending on
 whether you press A, B, C, D, or C+D (the body blow attack), while
 standing far away, standing close to your enemy, crouching, jumping
 straight up, or jumping diagonally.  Remember that for most characters
 (and most of their attacks), when you do a small jump (even if you do
 it straight up), your character's attack comes out as if you had jumped
 diagonally back or forward.  The various criteria are as follows:

   1  -  the attack hits once
   2  -  the attack hits twice
  =1  -  the attack has the listed abilities only on the first hit.
  =2  -  the attack has the listed abilities only on the second hit.
  =e  -  the attack has the listed abilities on either hit (or in
         Krizalid's case, any hit, since his standing D hits 3 times).
   L  -  the attack can be linked into another attack (usually any
         attack that is marked with an "L" itself, but some characters
         can link a crouching A or B into moves that don't normally
         link, like a crouching or standing C or D attack).
   C  -  the attack can be canceled into a command attack.
   S  -  the attack can be canceled into a special move.
   D  -  the attack can be canceled into a (S)DM
   *  -  check out the following notes for this attack / set of attacks.

 So for example, K's standing close C reads "=e - C S D".  That means
 that on either hit, it can be canceled into a command attack, special
 move, or (S)DM.

 Note that there are only three listings for the CD (body blow) attack.
 This is because body blows can only be used while standing or jumping,
 and they have the same effects whether you are standing near or far,
 or whether you are jumping up or diagonally.  The listing in the
 middle is for a Guard Cancel Body Blow, which is why it reads 'GC'
 (although it seems like only Andy and Clark can cancel their Guard
 Cancel body blows).


 ------------------------------------------------------------------------
 BASIC COMMANDS                                       (for any character)
 ------------------------------------------------------------------------

 Standing Block         Hold b when attacked
 Crouching Block        Hold db when attacked
 Mid-Air Block          Hold b / db when attacked while in air
 Dash / Running         Tap f,f  (hold f to run)
 Backstep               Tap b,b
 Small Jump             Tap ub~uf
 Normal Jump            Press ub~uf
 Image Small Jump       Tap db~df, tap ub / uf
 Image Normal Jump      Tap db~df, press ub / uf
 Running Jump           Press u / uf while dashing or running
 Throw Escape           Press AB _or_ b / f + any button when thrown
 Down Evade             Press AB when knocked to the ground
 Forward Slide          Press AB / f + AB
 Dodge Attack           Press any button during Forward Slide
 Backward Slide         Press b + AB
 Body Blow Attack       Press CD while standing or jumping
 Guard Cancel Slide     Block, then press (b / f) + AB  [costs 1 stock]
 Guard Cancel Attack    Block, then press CD  [costs 1 stock]
 Striker Call           Press BC  (usable a limited number of times)
 Counter Mode Activate  Press ABC  (lasts for about 10 counts)
 Armor Mode Activate    Press BCD  (lasts for about 5 counts)
 Taunt                  Press Start

 - When you block an attack, you take no damage from normal attacks,
   and reduced damage (block damage) from special moves and DMs / SDMs.
   You can tell because a blue block spark means you took no damage,
   while each orange block spark indicates that you lost a sliver of
   life from your Life Gauge.
   
 - In most cases, any move that can be done in the air can be done not
   only during a jump, but at anytime your feet leave the ground (such
   as during most characters' backsteps), or if a command attack lifts
   you up into the air (like Athena's Renkan Tai).

 - During a straight up Small Jump, most characters will perform an
   attack as if they had jumped diagonally.  For example, Whip's jumping
   D, when done off a normal jump straight up, hits once.  But when done
   off of a straight up Small Jump, she'll do the 2-hit version that
   she usually does when you do any kind of diagonal jump + D.  This
   does not apply to all characters, though (for example, King uses the
   same animation for any kind of jumping attack, and while Maxima's
   straight up B will change during a small jump, the straight up C
   attack will not).

 - As for the types of jumps, the Small Jump is a short hop off the
   ground, while the Normal Jump goes higher and longer.  The Image
   versions are a bit different since the height of your hop or jump
   stays the same, but you travel further in the direction you jumped
   in.  Note that you cannot Image Hop or Jump straight up.  The
   running jumps are simply high, long jumps that can be done while
   dashing or running forward.

 - The Throw Escape only works against 'normal' throws (throws that
   are done by pressing back or forward + C or D when close).  Air
   throws cannot be escaped from.
                                
 - Using the Down Evade makes your character leap back just as he or
   she hits the ground, and land on their feet, instead of crashing to
   the floor.  This move can be used after body blow attacks, or other
   standard knockdown moves, like most characters' crouching D attack.

 - During the Forward Slide, you are semi-invincible but can still be
   thrown and hit by certain attacks.  You can use the Dodge Attack
   during this move, and during the Dodge Attack only throws can hit
   you.  When you use the Backward Slide, you'll slide back about half
   the distance of a Forward Slide, then move forward to your original
   position.  However, if you don't want to move forward, you can input
   a special move, DM, or SDM during the backward slide to cancel the
   hop and attack.

 - The jumping and standing Body Blow Attacks are cancelable and can be
   interrupted with special moves or (S)DMs.  However, the move you
   cancel them with won't connect unless the Body Blow Attack hit on a
   Counter (since they knock an opponent to the floor).  For example,
   you can hit with a standing or jumping Body Blow Attack using K' and
   cancel into the Minutes Spike, but unless the Body Blow Attack hit as
   a counter, the Minutes Spike won't hit and won't combo.
                                
 - While taunting, you cannot attack or move around, but you can press
   in any direction or press any button to cancel your taunt.  Taunting
   has no effect (unlike Striker taunts, most of which drain energy
   from your opponent's Power Gauge).


=========================================================================
 2.  CHARACTER MOVELISTS
=========================================================================

 Each character movelist is composed of several parts: at the top is
 listed the character's name and the team they're in, followed by a
 short bio sheet, then their winquote and a short list of moves.  After
 that comes a longer, more detailed list of moves.  Both lists are
 written in this order: normal throws, command attacks, special moves,
 (S)DMs, and their Striker Attack.  The number of hits for each move
 was determined using Chang as my opponent (since he's so big, you have
 a better chance of discovering what the total number of hits for each
 move actually is).  After the detailed moveslist is a chart of
 cancelable attacks, then, if applicable notes on that character and /
 or lists of special move chains.

 At the end of each character's section is a list of their quotes when
 they talk / yell during the battle.  If a quote is used more than once,
 it will just be listed along with move as (and...) after the quote
 itself.  Under the 'When attacking: / when damaged' listing, L: means
 light, H: means heavy, B: means body blow attack, and S: means any
 special move or (S)DM.
 

 ------------------------------------------------------------------------
 K'                                                       (Hero Team '99)
 ------------------------------------------------------------------------
 
 Fighting Style:        Violence
 Birthday:              Unknown
 Age:                   Probably between 16-18 years old
 Birthplace:            Unknown
 Blood Type:            Unknown
 Height:                183cm
 Weight:                65kg
 Hobby:                 None
 Favorite Food:         Beef jerky
 Best Sport:            None (isn't good at moving around quickly)
 Most Important:        Nothing
 Dislikes:              KOF (King of Fighters tournament)

                    "Now, the finish.  Get up, fool!"                    

 ------------------------- [ Short Moves List ] -------------------------

 Spot Pile                      When close, b / f + C
 Knee Strike                    When close, b / f + D
 One Inch *                     f + A
 Knee Assault                   f + B
 Eins Trigger                   qcf + P
 Second Shoot                   f + B from Eins Trigger
 Second Shell                   f + D from Eins Trigger
 Crow Bites *                   f,d,df + P
 Secondary Crow Bites           f + K during (C) Crow Bites
 Minutes Spike                  qcb + K  (air)
 Blackout                       qcf + K
 Chain Drive                    qcf,hcb + P
 Heat Drive                     qcf,qcf + P  (hold P to delay)

 Striker: "Narrow Spike"

 --------------------------- [ Normal Throws ] --------------------------

 Move Name:     Spot Pile
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Knee Strike
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.
                                             
 ------------------------- [ Command Attacks ] --------------------------

 Move Name:     One Inch
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      A knockdown attack, unless you cancel into it (in which
                case it becomes cancelable).  During Counter Mode, this
                move can be canceled into a DM.

 Move Name:     Knee Assault
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable into the Minutes Spike).

 -------------------------- [ Special Moves ] ---------------------------

 Move Name:     Eins Trigger
 Translation:   First Trigger (it's German for "one")
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Second Shoot or Second Shell.

 Move Name:     Second Shoot
 Move Command:  f + B during Eins Trigger
 # of Hits:     Light 1
 Comments:      A fireball attack.  Won't combo from the Eins Trigger if
                used up close.

 Move Name:     Second Shoot
 Move Command:  f + D during Eins Trigger
 # of Hits:     Heavy 1

 Move Name:     Crow Bites
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 3
 Comments:      Can follow the (C) version with Secondary Crow Bites.
                During Counter Mode, the (A) version can be canceled into
                a DM.

 Move Name:     Secondary Crow Bites
 Move Command:  f + K during (C) Crow Bites
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Minutes Spike
 Move Command:  qcb + K  (air)
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Blackout
 Move Command:  qcf + K
 # of Hits:     Light 0 / Heavy 0
 Comments:      A teleport move.  The button used determines the distance
                travelled.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Chain Drive
 Move Command:  qcf,hcb + P
 # of Hits:     Light 14 / Heavy 14  (DM)
                Light 26 / Heavy 26  (SDM)
 Comments:      If K' doesn't hit his opponent with his sunglasses, he
                won't proceed with the rest of the combo.  If the
                glasses are blocked, he still teleports forward for one
                hit, (and if that hits, the rest of the combo proceeds
                normally).
     
 Move Name:     Heat Drive
 Move Command:  qcf,qcb + P  (hold P to delay)
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 1 / Heavy 1  (SDM)
 Comments:      During the Heat Drive DM, only the C version becomes
                unblockable when delayed.  During the SDM, either version
                (A or C) becomes unblockable when delayed.

 -------------------------  [ Striker Attack ]  -------------------------

 Move Name:     Narrow Spike
 Move Command:  With K' as your striker, press BC  (costs 1 stock)
 # of Hits:     Jump 1 / Slide 1 / Crow Bites 1
                (the jump punch can combo into the slide for 2 hits)
 Comments:      K' jumps on screen with a punch attack.  If his opponent
                is on the ground, he performs a sliding attack (sort of
                like the Blackout), that must be crouch blocked.  If his
                enemy is in the air, he uses the Crow Bites instead.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (C)   1 - - - -    =e - C S D     1 - C S D     1 - - S -     1 - - S -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - S -     1 - - S -
 (CD)  1 - - S D    GC - - - -                   1 - - S -

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Ore hitori de jubun da."
 vs. Krizalid:          "Katazukete yaruze...."
 (A) button pose:       "Anta ja yaku fuseki daze."
 (B) button pose:       "Doitsumokoitsumo...!"
 When taunting:         "Namenjaneezo, temee."
 When attacking:        "Shi-! / Fun-! / Iya-!"
 When damaged:          "Chi-! / Ua-!  / Uu!"
 When defeated:         "Kuuoaaaaaa!"
 Knockdown recovery:    "Yarujaneeka."
 Guard cancel roll:     "Shi-!"  (and slides, sliding attack)
 Striker call:          "Chi-!"  (and Narrow Spike)

 Spot Pile              "Shi-!"  (and Knee Strike and Eins Trigger)
 One Inch               "Fun-!"  (and Knee Assault and Second Shoot)
 Second Shell           "Iya-!"  (and Crow Bites and Tsuika Geri)
 Minutes Spike          "Shara--!"
 Blackout               "Blackout."
 Chain Drive            "Chi-!" / "Iya-!" (final blow)
 Heat Drive             "Owari nisuruze...."


 ------------------------------------------------------------------------
 MAXIMA                                                   (Hero Team '99)
 ------------------------------------------------------------------------

 Fighting Style:        "Type M" Fighting Techniques
 Birthday:              3 / 2
 Age:                   29
 Birthplace:            Canada
 Blood Type:            A
 Height:                204cm
 Weight:                204kg
 Hobby:                 Motorcycle touring
 Favorite Food:         Anything that's sweet
 Best Sport:            Rugby
 Most Important:        Momiage (his sideburns)
 Dislikes:              Natto (fermented soybeans), people requesting
                        his opinion

                "I read your moves like the funny papers!"               

 ------------------------  [ Short Moves List ]  ------------------------

 Dynamite Drop                          When close, b / f + C
 Choking Vise                           When close, b / f + D
 Mongolian *                            f + A
 M9 Kata Maxima Missile (Shisaku)       df + C
 System 1: Maxima Scramble              qcf + A
 Double Bomber                          qcf + A from System 1
 Bulldog Press                          qcf + A from Double Bomber
 System 2: Maxima Scramble              qcf + C
 Skull Crush                            qcf + C from System 2
 Centoun Press                          f + K from Maxima Scramble
 M4 Kata Vapor Cannon *                 qcb + P
 M11 Kata Dangerous Arch                When close, hcf + K
 Bunker Buster                          qcf,hcb + P
 Maxima Revenger                        When close, hcb,hcb + K

 Striker: "Maxima Gallows"
                           
 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Dynamite Drop
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Choking Vise
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Mongolian
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).  During Counter Mode, this
                move can be canceled into a DM.

 Move Name:     M9 Kata Maxima Missile (Shisaku)
 Translation:   Type M9 Maxima Missile (Experimental)
 Move Command:  df + C
 # of Hits:     Heavy 1
 Comments:      If you cancel into this move, it becomes cancelable.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     System 1: Maxima Scramble
 Move Command:  qcf + A
 # of Hits:     Light 1
 Comments:      Can follow with Double Bomber.

 Move Name:     Double Bomber
 Move Command:  qcf + A during System 1
 # of Hits:     Light 2
 Comments:      Can follow with Bulldog Press.

 Move Name:     Bulldog Press
 Move Command:  qcf + A during Double Bomber
 # of Hits:     Light 1

 Move Name:     System 2: Maxima Scramble
 Move Command:  qcf + C
 # of Hits:     Heavy 1
 Comments:      Can follow with Skull Crush.

 Move Name:     Skull Crush
 Move Command:  qcf + C during System 2
 # of Hits:     Heavy 1
 Comments:      Can follow with Centoun Press.

 Move Name:     Centoun Press
 Move Command:  f + K during Skull Crush
 # of Hits:     Light 1 / Heavy 1
 Comments:      You have to time the Centoun Press, otherwise Maxima
                will fall to the ground before he's able to land on
                his opponent.

 Move Name:     M4 Kata Vapor Cannon
 Translation:   Type M4 Vapor Cannon
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move can negate projectiles.  It also has autoguard.
                During Counter Mode, this move can be canceled into a DM.

 Move Name:     M11 Kata Dangerous Arch
 Translation:   Type M11 Dangerous Arch
 Move Command:  When close, hcf + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Bunker Buster
 Move Command:  qcf,hcb + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM, done from afar)
                Light 2 / Heavy 2  (DM / SDM, done from up close)
 Comments:      During the DM version, the button used determines where
                Maxima drops down from.

 Move Name:     Maxima Revenger
 Move Command:  When close, hcb,hcb + K
 # of Hits:     Light 2 / Heavy 2  (DM)
                Light 3 / Heavy 3  (SDM)
 Comments:      An unblockable attack.

 -------------------------  [ Striker Attack ]  -------------------------
                                                
 Move Name:     Maxima Gallows
 Move Command:  With Maxima as your striker, press BC  (costs 1 stock)
 # of Hits:     Grab 1
 Comments:      Maxima jumps to your opponent's location and grabs them
                before strangling them.  This move can be blocked.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (C)   1 - - - -    =e - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -
                           
 ----------------------  [ Special Move Chains ]  -----------------------

 1. System 1  ->  2. Double Bomber  ->  3. Bulldog Press

 1. System 2  ->  2. Skull Crush ->  3. Centoun Press

 (both chains can be done entirely even if all the hits miss)

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Yooku mieruze...."
 Round entry (any):     "Ikuze, aibou...!"
 vs. Krizalid (Mid):    "Sasuga ni yomeneena...."
 (A) button pose:       "Fun-!"
 (B) button pose:       "Ha~...."
 When attacking:        L: "Ha-!"  H: "Nuo-!"  S: "Diie-!"
 When damaged:          L: "Nu-!"  H: "Eea!"   S: "Nuo-!"
 When defeated:         "Nuuoooooooo!!"
 Knockdown recovery:    "Choroize!"
 Guard cancel roll:     "Ha-!"  (and slides)
 Sliding attack:        "Ikuzo!"
 Striker call:          "Tanomuze!"

 Dynamite Drop          "Uurya!"
 Choking Vise           "Fun-!"  (and Maxima Scramble)
 Mongolian              "Uu-!  Mongolian!" 
 Maxima Missile         "Dieya-!"
 Vapor Cannon           "Vapor Cannonnnn!"
 Dangerous Arch         "Un-!  Aa-!"
 Double Bomber          "Fu-! Iea-!"
 Bulldog Press          "Ourya-!"
 Skull Crush            "Soura-!"
 Centoun Press          "Teyaa-!"
 Bunker Buster          "Bunker...Buster!!"
 Maxima Revenger DM     "Maxima Revenger! / Soura-!"
 Maxima Revenger SDM    "Maxima Revenger! / Soura-! Soura-! Soura-!"
 Maxima Gallows         "Oura-!"

 
 ------------------------------------------------------------------------
 BENIMARU NIKAIDO                                         (Hero Team '99)
 ------------------------------------------------------------------------

 Fighting Style:        Shooting
 Birthday:              6 / 6
 Age:                   21
 Birthplace:            Japan (but he's half-American)
 Blood Type:            O
 Height:                180cm
 Weight:                70kg
 Hobby:                 Cruising the sky in a jet
 Favorite Food:         Sashimi (sliced raw fish), pasta
 Best Sport:            Clay shageki (shooting), high jump
 Most Important:        Himself
 Dislikes:              Otaku (japanese animation fan), regret

                "Watch me now.  A flower's life's brief."                

 ------------------------  [ Short Moves List ]  ------------------------

 Catch and Shoot                When close, b / f + C
 Front Suplex                   When close, b / f + D
 Spinning Knee Drop             In air, b~d~f + C / D when close
 Jackknife Kick                 f + B
 Flying Drill                   In air, d + D
 Raijin Ken *                   qcf + A
 Taikuu Raijin Ken *            qcf + C
 Kuuchuu Raijin Ken             In air, qcf + P
 Iai Geri                       qcf + K
 Handou Sandan Geri *           d,u + K during Iai Geri
 Shinkuu Katategoma *           qcb + P
 Raikou Ken                     qcf,qcf + P  (qcf,qcf + A for DM ver.)
 Taikuu Raikou Ken              qcf,qcf + C  (DM only)
 Gen'ei Hurricane               qcf,qcf + K

 Striker: "Elec-Trigger"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Catch and Shoot
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Front Suplex
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Spinning Knee Drop
 Move Command:  In air, b / db / d / df / f + C / D when close
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  Your enemy has to be in air in
                order for you to grab them.  Just remember that if you
                try to do this move with db~df + D, you'll get the Flying
                Drill instead.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Jackknife Kick
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.

 Move Name:     Flying Drill
 Move Command:  In air, d + D
 # of Hits:     Heavy 4

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Raijin Ken
 Translation:   Quivering Lightning Fist
 Move Command:  qcf + A
 # of Hits:     Light 3
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Taikuu Raijin Ken
 Translation:   Anti-Air Quivering Lightning Fist
 Move Command:  qcf + C
 # of Hits:     Heavy 3
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Kuuchuu Raijin Ken
 Translation:   Mid-Air Quivering Lightning Fist
 Move Command:  In air, qcf + P
 # of Hits:     Light 1 / Heavy 3

 Move Name:     Iai Geri
 Translation:   Sword-Drawing Kick
 Move Command:  qcf + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Handou Sandan Geri.

 Move Name:     Handou Sandan Geri
 Translation:   Reactionary Three Part Kick
 Move Command:  d,u + K during Iai Geri
 # of Hits:     Light 2 / Heavy 2
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the first hit only.

 Move Name:     Shinkuu Katategoma
 Translation:   One-Handed Vacuum Top
 Move Command:  qcb + P
 # of Hits:     Light 3 / Heavy 6
 Comments:      During Counter Mode, this move can be canceled into a DM.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Raikou Ken
 Translation:   Lightning Gleam Fist
 Move Command:  qcf,qcf + A  (qcf,qcf + P for the SDM version)
 # of Hits:     Light 5  (DM)
                Light 10 / Heavy 10  (SDM)

 Move Name:     Taikuu Raikou Ken
 Translation:   Anti-Air Lightning Gleam Fist
 Move Command:  qcf,qcf + C
 # of Hits:     Heavy 5 (DM)

 Move Name:     Gen'ei Hurricane
 Translation:   Phantom Hurricane
 Move Command:  qcf,qcf + K
 # of Hits:     Light 6 / Heavy 6  (DM)
                Light 8 / Heavy 8  (SDM)
 Comments:      From a distance, this move may not fully combo.  If one
                of the hits misses, the move ends prematurely.

 -------------------------  [ Striker Attack ]  -------------------------

 Move Name:     Elec-Trigger
 Move Command:  With Benimaru as your striker, press BC  (costs 1 stock)
 # of Hits:     Grab 1
 Comments:      Benimaru jumps to your opponent's location and holds them
                while electrocuting them.  This move can be blocked.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L C S D     1 - C*S*-     1 - C*S*-
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - C - -     1 - C S*-
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - S -               

 * Only works if you do a Small Jump (tap ub / u / uf).

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Hajimeyouka?"
 Round entry (any):     "Kakugo wa dekitakana?"
 vs. Kyo Kusanagi:      "Jaa, yaruka!"
 (A) button pose:       "Thank you!"
 (B) button pose:       "Understand?"
 When taunting:         "Yare yare...."
 When attacking:        L: "Hei!"  H: "Heyaa-!"  B: "Taa-!"        
 When damaged:          L: "U-!"   H: "Uo-!"     S: "Iiya-!"
 When defeated:         "Uaaaaaaaaa!!"
 Knockdown recovery:    "Urya!"
 Guard cancel roll:     "Hyuu!"  (and slides, sliding attack)
 Striker call:          "Hei!"  (and Jackknife Kick and Flying Drill)

 Catch and Shoot        "Heya-!"  (and Front Suplex)
 Iai Geri               "Fun!"
 Handou Sandan Geri     "Handou Sandan Geri!"
 Shinkuu Katategoma     "Shinkuu Katategoma!"
 Raijin Ken (any kind)  "Raijin Ken!"
 Raikou Ken             "Raikou Ken!"
 Gen'ei Hurricane       "Gen'ei Hurricane / Kimattana!"
 Elec-Trigger           "Elec-Trigger!"


 ------------------------------------------------------------------------
 SHINGO YABUKI                                            (Hero Team '99)
 ------------------------------------------------------------------------

 Fighting Style:        Kusanagi-ryuu Kobujutsu (Kusanagi-style weapon
                        fighting) taught to him personally by Kyo
 Birthday:              4 / 8
 Age:                   17
 Birthplace:            Japan
 Blood Type:            O
 Height:                179cm
 Weight:                69kg
 Hobby:                 Exploration
 Favorite Food:         Refrigerated udon (noodles), sardines
 Best Sport:            Swimming, water polo
 Most Important:        Life, his girlfriend, his student notebook, and
                        the gloves given to him by Kyo Kusanagi
 Dislikes:              Milk

             "I just get tougher!  Kyo, I'm comin' for you!"             

 ------------------------  [ Short Moves List ]  ------------------------

 Hatsugane                              When close, b / f + C
 Issetsu Seoi Nage Fukanzen             When close, b / f + D
 Ge Shiki: Goufu Kakkodake              f + B
 114 Shiki: Aragami Mikansei *          qcf + A
 115 Shiki: Dokugami Mikansei *         qcf + C
 100 Shiki: Oniyaki Mikansei *          f,d,df + P
 101 Shiki: Oboro Guruma Mikansei       b,d,db + K
 212 Shiki: Kototsuki Mikansei          hcb + K
 Shingo Kick                            hcf + K
 Shingo Kinsei Ore Shiki: Nie Togi *    When close, f,d,df + K
 Ge Shiki: Kake Hourin                  qcf,qcf + P
 Burning Shingo                         qcb,hcf + P

 Striker: "Yacchatte Kudasai!"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hatsugane
 Translation:   Forged Iron
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Issetsu Seoi Nage Fukanzen
 Translation:   Unfinished Single Arm Shoulder Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 -------------------------  [ Command Attack ]  -------------------------

 Move Name:     Ge Shiki: Goufu Kakkodake
 Translation:   Foreign Style: Thunder Axe "Only In Looks"
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      _Not_ an overhead attack.  The second hit can be canceled
                into a special move.  The first hit can be canceled into
                a (S)DM if it was canceled into (say, from a close
                standing D).
                                             
 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hyaku Juu Yon Shiki: Aragami Mikansei
 Translation:   Incomplete Style No. 114: Wild Bite
 Move Command:  qcf + A
 # of Hits:     Light 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Hyaku Juu Go Shiki: Dokugami Mikansei
 Translation:   Incomplete Style No. 115: Poison Bite
 Move Command:  qcf + C
 # of Hits:     Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Hyaku Shiki: Oniyaki Mikansei
 Translation:   Incomplete Style No. 100: Demon Scorcher
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Hyaku Isshiki: Oboro Guruma Mikansei
 Translation:   Incomplete Style No. 101: Twilight Wheel
 Move Command:  b,d,db + K
 # of Hits:     Light 1 / Heavy 2  (Heavy 3 if you fall in the corner)
 Comments:      Shingo may randomly fall during the (D) Oboro Guruma.
                Normally this won't combo, but if your enemy is in the
                corner, it will combo (for 3 hits total).  Note that the
                fall is _not_ an overhead anymore.

 Move Name:     Ni Hyaku Juu Ni Shiki: Kototsuki Mikansei
 Translation:   Incomplete Style No. 212: Moon Harp
 Move Command:  hcb + K
 # of Hits:     Light 2 / Heavy 2
 Comments:      The second hit is an overhead attack.

 Move Name:     Shingo Kick
 Move Command:  hcf + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Shingo Kinsei Ore Shiki: Nie Togi
 Translation:   Shingo's Self Made Style: Studying the Pattern on the
                Sword Blade
 Move Command:  When close, f,d,df + K
 # of Hits:     Light 3 / Heavy 3
 Comments:      This move has no 'missed' animation.  During Counter
                Mode, this move can be canceled into a DM.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Ge Shiki: Kake Hourin
 Translation:   Foreign Style: Driving Phosphorous Phoenix
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      This move will Guard Break a blocking opponent, but you
                can't cancel it into special moves anymore.  A hit
                opponent is knocked into the air and can be juggled.

 Move Name:     Burning Shingo
 Move Command:  qcb,hcf + P
 # of Hits:     Light 4 / Heavy 4  (DM)
                Light 7 / Heavy 7  (SDM)

 -------------------------  [ Striker Attack ]  -------------------------
                                                
 Move Name:     Yacchatte Kudasai!
 Translation:   (I have no idea -km)
 Move Command:  With Shingo as your striker, press BC  (costs 1 stock)
 # of Hits:     Tackle 1, Leg Grab 1  (can combo for 2 hits)
 Comments:      Shingo jumps in, then runs across the screen and falls to
                the floor, grabbing his opponent's legs (otherwise he
                just leaps away after the run, instead of falling).  Can
                be blocked high.

 -----------------------  [ Cancelable Attacks ]  -----------------------
                                 
       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - C S D    GC - - - -                   1 - - - -                                        

 ------------------------------  [ Notes ]  -----------------------------

 Shingo's move no longer cause random Counter hits. ;_;

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Oicchini, sanshu-, Shingo ichiban maikimaasu."
 Round entry (any):     "Suu...haa.  Kotoshi wa edit janaize, Shingo!"
 vs. Kyo Kusanagi:      "Ku---..., Kusanagi saan!!"
 vs. Kasumi Todo:       "Fukushuu, fukushuu..., u-wa-, aryarya."
 (A) button pose:       "Eeto, memomemo, OK!"
 (B) button pose:       "Yooshi!  Yarimashitayo, Kusanagi-san."
 (C) button pose:       "Ore no kachida!"
 When taunting:         "U-waa~!  Na, Naguttaneanda!  O, oyanimo,
                         nagurareta kotonainoni!"
 When attacking:        L: "Teya-!"  H: "Kono-!"  B: "Konyo-!"
 When damaged:          L: "Chi-!"   H: "Kua!"    S: "Kuoaa!"
 When damaged:          Random: "Nyahaha-!"
 When defeated:         "Kusanagi saan!"
 Knockdown recovery:    "Otto!"
 Guard cancel roll:     "Sugoi abunai."  (and slide backward)
 Slide Forward:         "Teya-!" (and slide attack)
 Striker call:          "Waza...!!  Dokoittano!?"
 ABC / BCD Activate:    "Nankakitaa!"

 Hatsugane              "Teya-!" (and Issetsu Seoi Nage / Oborguruma)
 Goufu Kakkodake        "Kono-!"
 Shingo Kick            "Shingo Kiiiikku!"
 Oboroguruma (fall)     "Owaa! / Ite-!"
 Aragami Mikansei       "Body ga amaize!" 
 Dokugami Mikansei      "Kurae!"
 Oniyaki Mikansei       "Oryaaaa!!"
 Kototsuki Mikansei     "Chi-! / Kokodaa!"
 Ore Shiki: Nie Togi    "Bishi-! / Bashi-! / Dokaan!"
 Ge Shiki Kake Hourin   "Doryaa!"
 Burning Shingo DM      "Moeru Shingo!! / Doryaa!
 Burning Shingo SDM     "Kono-! Kono-! Kono-! / Doryaa!"
 Striker (running)      "Totsugekiiiiii!!"
 Striker (hit)          "Yacchatte kudasai!"
 Start of a (S)DM       "Bakiiiin!"


 ------------------------------------------------------------------------
 TERRY BOGARD                                           (Fatal Fury Team)
 ------------------------------------------------------------------------

 Fighting Style:        Martial arts and Jeff-style Kenka Sappou
                        (Deadly Brawling Arts)
 Birthday:              3 / 15
 Age:                   24
 Birthplace:            America
 Blood Type:            O
 Height:                182cm
 Weight:                82kg
 Hobby:                 Video games, trolling
 Favorite Food:         Fast food
 Best Sport:            Basketball
 Most Important:        Jeff's gloves
 Dislikes:              Slugs

                   "This's (sic) what makes a legend!"                   

 ------------------------  [ Short Moves List ]  ------------------------

 Grasping Upper                 When close, b / f + C
 Buster Throw                   When close, b / f + D
 Hammer Punch                   f + A
 Rising Upper                   df + C
 Power Wave *                   qcf + A
 Round Wave *                   qcf + C
 Burn Knuckle                   qcb + P
 Crack Shoot                    qcb + K
 Power Charge                   hcf + K
 Power Dunk                     f,d,df + K during Power Charge
 Power Shoot *                  f,d,df + K
 Power Drive *                  f,d,df + P
 Rising Tackle *                Charge d,u + P
 Power Geyser                   qcb,db,f + P
 High Angle Geyser              qcf,qcf + K

 Striker: "Dunk Geyser"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Grasping Upper
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Buster Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Hammer Punch
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Rising Upper
 Move Command:  df + C
 # of Hits:     Heavy 1
 Comments:      This move can be canceled into a special move.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Power Wave
 Move Command:  qcf + A
 # of Hits:     Light 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Round Wave
 Move Command:  qcf + C
 # of Hits:     Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Burn Knuckle
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Crack Shoot
 Move Command:  qcb + K
 # of Hits:     Light 2 / Heavy 3

 Move Name:     Power Charge
 Move Command:  hcf + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Power Dunk.

 Move Name:     Power Dunk
 Move Command:  f,d,df + K during Power Charge
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Power Shoot
 Move Command:  f,d,df + K
 # of Hits:     Light 2 / Heavy 2
 Comments:      The second hit is an overhead attack.  During Counter
                Mode, this move can be canceled into a DM on the first
                hit only.

 Move Name:     Power Drive
 Move Command:  f,d,df + P
 # of Hits:     Light 2 / Heavy 2
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Rising Tackle
 Move Command:  Charge d,u + P
 # of Hits:     Light 5 / Heavy 7
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the first hit only.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Power Geyser
 Move Command:  qcb,db,f + P
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 3 / Heavy 3  (SDM)

 Move Name:     High Angle Geyser
 Move Command:  qcf,qcf + K
 # of Hits:     Light 5 / Heavy 5  (DM)
                Light 10 / Heavy 10  (SDM)

 -------------------------  [ Striker Attack ]  -------------------------
                                                
 Move Name:     Dunk Geyser
 Move Command:  With Terry as your striker, press BC  (costs 1 stock)
 # of Hits:     High Angle Geyser 4 / Power Geyser 1
 Comments:      Terry appears and performs a Power Geyser if his enemy
                is far away or in the air.  If they're close by, he does
                a High Angle Geyser instead.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (C)   1 - - - -    =e - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - C S D    GC - - - -                   1 - - - -               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (any):     "Ha-!"
 vs. Andy / Joe:        "Get ready?"
 (A) button pose:       "Okayy!"
 (B) button pose:       "Good luck!"
 When taunting:         "Hey, c'mon, c'mon!"
 When attacking:        L: "Ha-!"  H: "Fu-!"  B: "Heiya-!"
 When damaged:          L: "U!"    H: "Ua!"   S: "Aa!"
 When defeated:         "Nuaaaaaaaa!!"
 Knockdown recovery:    "Ha-!"  (and back slide, hammer punch)
 Guard cancel roll:     "Fu-!"  (and forward slide, rising upper)
 Slide attack:          "Ha-!"
 Striker call:          (whistles)

 Grasping Upper         "Fu-!"  (and Power Drive / Power Shoot)
 Buster Throw           "Heiya!"
 Burn Knuckle           "Burn Knuckle!"
 Power Wave             "Power Wave!"
 Round Wave             "Round Wave!"
 Rising Tackle          "Rising Tackle!"
 Crack Shoot            "Crack Shoot!"
 Power Charge           "Power Charge!"
 Power Dunk             "Power Dunk!!"
 Power Geyser           "Power Geyser!"
 High Angle Geyser      "Overheat / Geyser!"
 Dunk Geyser            "Geyser!"


 ------------------------------------------------------------------------
 ANDY BOGARD                                            (Fatal Fury Team)
 ------------------------------------------------------------------------

 Fighting Style:        Koppou (basic mastery of Shiranui martial arts?)
 Birthday:              8 / 16
 Age:                   23
 Birthplace:            America
 Blood Type:            A
 Height:                172cm
 Weight:                67kg
 Hobby:                 Shugyou (training / discipline)
 Favorite Food:         Natto spaghetti
 Best Sport:            Short track
 Most Important:        Photograph of his days of training
 Dislikes:              Dogs

          "On the whole, you're tough.  But I transcend tough!"          

 ------------------------  [ Short Moves List ]  ------------------------

 Gourin Kai                     When close, b / f + C
 Kakaekomi Nage                 When close, b / f + D
 Age Men                        df + A
 Uwa Agito                      f + B
 Zan'ei Ken *                   db,f + P
 Shippuu Ouken *                qcf + P from Zan'ei Ken
 Hishou Ken *                   qcb + A
 Geki Hishou Ken *              qcb + C
 Shouryuu Dan *                 f,d,df + P
 Kuuha Dan *                    hcf + K
 Gekiheki Haisui Shou *         When close, hcf + P
 Gen'ei Shiranui                In air, qcf + K
 Gen'ei Shiranui: Shimo Agito * Press P upon landing from Gen'ei Shiranui
 Gen'ei Shiranui: Uwa Agito     Press K upon landing from Gen'ei Shiranui
 Zan'ei Ryuusei Ken             qcb,hcf + P
 Chou Reppa Dan                 qcb,db,f + K

 Striker: "Shippuu Zan'ei Ken"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Gourin Kai
 Translation:   Strong Fall Modified
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Kakaekomi Nage
 Translation:   Hugging Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Age Men
 Translation:   "Upward blow to the face" (?)
 Move Command:  df + A
 # of Hits:     Light 2
 Comments:      This move can be canceled into a special move on the
                first hit only.

 Move Name:     Uwa Agito
 Translation:   Upper Jaw
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Zan'ei Ken
 Translation:   Phantom Fist Slash
 Move Command:  db,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Shippuu Ouken.  During Counter Mode, the
                (A) version can be canceled into a DM.

 Move Name:     Shippuu Ouken
 Translation:   Horizontal Gale Fist
 Move Command:  qcf + P during Zan'ei Ken
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Hishou Ken
 Translation:   Flying Fist
 Move Command:  qcb + A
 # of Hits:     Light 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Geki Hishou Ken
 Translation:   Violent Flying Fist
 Move Command:  qcb + C
 # of Hits:     Heavy 5
 Comments:      During Counter Mode, this move can be canceled into a DM,
                but only once the "ball" part has begun.
                                   
 Move Name:     Shouryuu Dan
 Translation:   Rising Dragon Bullet
 Move Command:  f,d,df + P
 # of Hits:     Light 4 / Heavy 5
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the first hit only.

 Move Name:     Kuuha Dan
 Translation:   Sky Ripping Bullet
 Move Command:  hcf + K
 # of Hits:     Light 4 / Heavy 5
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the first hit only.

 Move Name:     Gekiheki Haisui Shou
 Translation:   Dam Breaking Palm
 Move Command:  When close, hcf + P
 # of Hits:     Light 4 / Heavy 4
 Comments:      This move has no 'missed' animation.  During Counter
                Mode, this move can be canceled into a DM during the
                first two hits.

 Move Name:     Gen'ei Shiranui
 Translation:   Phantom Shiranui
 Move Command:  In air, qcf + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Shimo Agito or Uwa Agito.

 Move Name:     Gen'ei Shiranui: Shimo Agito
 Translation:   Phantom Shiranui: Lower Jaw
 Move Command:  Press P upon landing from Gen'ei Shiranui
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Gen'ei Shiranui: Uwa Agito
 Translation:   Phantom Shiranui: Upper Jaw
 Move Command:  Press K upon landing from Gen'ei Shiranui
 # of Hits:     Light 1 / Heavy 1
 Comments:      An overhead attack.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Zan'ei Ryuusei Ken
 Translation:   Phantom Meteor Fist Slash
 Move Command:  qcb,hcf + P
 # of Hits:     Light 5 / Heavy 5  (DM)
                Light 8 / Heavy 8  (SDM)

 Move Name:     Chou Reppa Dan
 Translation:   Super Rending Bullet
 Move Command:  qcb,db,f + K
 # of Hits:     Light 7 / Heavy 7  (DM)
                Light 15 / Heavy 16  (SDM)

 -------------------------  [ Striker Attack ]  -------------------------

 Move Name:     Shippuu Zan'ei Ken
 Translation:   Gale Phantom Fist Slash
 Move Command:  With Andy as your striker, press BC  (costs 1 stock)
 # of Hits:     Jump 1 / Zan'ei Ken 1  (can combo for 2 hits)
 Comments:      Andy jumps in with an attack, lands, and performs a
                Zan'ei Ken.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 L C S D     1 L C S D     1 - - S -     1 - - S -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -    =e - C S D     1 - C S D     1 - - S -     1 - - S -
 (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - C S D    GC - C S D                   1 - - - -               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (any):     "Fu-...."  (and when taunting)
 vs. Mai Shiranui:      "A-!?
 (A) button pose:       "Yoshi-!"
 (B) button pose:       "Haaa...."
 When attacking:        L: "-o!"  H: "Sei!"  B: "Hea-!"
 When damaged:          L: "Na!"  H: "Nua!"  S: "Noua!"
 When defeated:         "Nuuaaaaaaa!"
 Knockdown recovery:    "-o!"  (and backward slide, knockdown recovery)
 Guard cancel roll:     "Fu-!"  (and forward slide, striker call)
 Slide attack:          "-o!"

 Gourin Kai             "Soyaa! / -o!"
 Kakaekomi Nage         "Soyaa!"
 Uwa Agito              "-o!"
 Age Men                "Sei!" (and Gen'ei Shiranui)
 Zan'ei Ken             "Zan'ei Ken!"
 Shippuu Ouken          "Hea-!" (and G.S. Uwa Agito / Shimo Agito)
 Hishou Ken             "Hishou Ken!"
 Geki Hishou Ken        "Geki!  Hishou Ken!"
 Shouryuu Dan           "Shouryuu Dan!"
 Kuuha Dan              "Kuuha Dan!"
 Gekiheki Haisui Shou   "Sei!  Hea-!"
 Chou Reppa Dan         "Chou Reppa Dan!"
 Zan'ei Ryuusei Ken     "Haa, zetsu!"
 Shippuu Zan'ei Ken     "Zan'ei Ken!"


 ------------------------------------------------------------------------
 JOE HIGASHI                                            (Fatal Fury Team)
 ------------------------------------------------------------------------

 Fighting Style:        Muay Thai
 Birthday:              3 / 29
 Age:                   23
 Birthplace:            Japan
 Blood Type:            AB
 Height:                180cm
 Weight:                71kg
 Hobby:                 Kenka (quarreling / drunken brawling)
 Favorite Food:         Fried wani (alligator)
 Best Sport:            Any kind of fighting techniques
 Most Important:        His headband
 Dislikes:              Getting dressed up

         "You bring a song to mind.  Heard of the 'loser blues?'"        

 ------------------------  [ Short Moves List ]  ------------------------

 Hiza Jigoku                         When close, b / f + C
 Leg Throw                           When close, b / f + D
 Low Kick                            f + K
 Sliding                             df + K
 Hurricane Upper *                   hcf + P
 Slash Kick                          hcf + K
 Ougon no Kakato                     qcb + K
 Tiger Kick *                        f,d,df + K
 Bakuretsu Ken                       Tap P rapidly
 Bakuretsu Finish *                  qcf + P during Bakuretsu Ken
 Screw Upper                         qcf,qcf + P
 Bakuretsu Hurricane Tiger Kakato    qcf,hcb + P
 Shijou Saikyou no Low Kick          qcf,qcf + K, hold P to delay

 Striker: "Ora Ora Bakuretsu Ken"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hiza Jigoku
 Translation:   Knee Hell
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Leg Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Low Kick
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.

 Move Name:     Sliding
 Move Command:  df + B
 # of Hits:     Light 1
 Comments:      This attack hits low and must be crouch blocked.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hurricane Upper
 Move Command:  hcf + P
 # of Hits:     Light 1 / Heavy 2
 Comments:      During Counter Mode, the (C) version can be canceled into
                a DM on the second hit only.

 Move Name:     Slash Kick
 Move Command:  hcf + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Ougon no Kakato
 Translation:   Golden Heel
 Move Command:  qcb + K
 # of Hits:     Light 3 / Heavy 3

 Move Name:     Tiger Kick
 Move Command:  f,d,df + K
 # of Hits:     Light 2 / Heavy 2
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the first hit only.

 Move Name:     Bakuretsu Ken
 Translation:   Exploding Fists
 Move Command:  Tap P rapidly
 # of Hits:     Light 8 / Heavy 10
 Comments:      Can follow with Bakuretsu Finish.

 Move Name:     Bakuretsu Finish
 Translation:   Exploding Finish
 Move Command:  qcf + P during Bakuretsu Ken
 # of Hits:     Light 1 / Heavy 1
 Comments:      The (A) version is an overhead attack.  During Counter
                Mode, the (A) version can be canceled into a DM.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Screw Upper
 Move Command:  qcf,qcf + P
 # of Hits:     Light 7 / Heavy 7  (DM)
                Light 16 / Heavy 9  (SDM)

 Move Name:     Bakuretsu Hurricane Tiger Kakato
 Translation:   Exploding Hurricane Tiger Heel
 Move Command:  qcf,hcb + P
 # of Hits:     Light 11 / Heavy 11  (DM)
                Light 19 / Heavy 19  (SDM)

 Move Name:     Shijou Saikyou no Low Kick
 Translation:   Low Kick of Historic Strength
 Move Command:  qcf,qcf + K  (hold K to delay)
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      This attack hits low and must be crouch blocked.

 -------------------------  [ Striker Attack ]  -------------------------
                
 Move Name:     Ora Ora Bakuretsu Ken
 Translation:   (greeting between fighters) Exploding Fists
 Move Command:  With Joe as your striker, press BC  (costs 1 stock)
 # of Hits:     Jump 1 / Bakuretsu Ken 7,2  (can combo for 10 hits)
 Comments:      Joe jumps in with a kick, lands, and performs his old '95
                style Bakuretsu Ken.  If it hits, he follows up with a 2-
                hit uppercut (the Screw Upper animation).  If the
                Bakuretsu Ken is blocked, he doesn't do the uppercut.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 - C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - C S D     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (any):     "Haa-!"
 (A) button pose:       "Ossha-!"
 (B) button pose:       "Mou ikkai yattemiruka?"
 (C) button pose:       "Ossha-! / Nah hah hah ha!"
 When taunting:         "Ora ora!"
 When attacking:        L: "Haa-!"  H: "Hei-!"  B: "Zueya!"
 When damaged:          L: "Uu!"    H: "Ua!"    S: "Uhaa!"
 When defeated:         "Nouaa!"
 Knockdown recovery:    "Yotto!"  (and GC roll, forward slide)
 Slide backward:        "Haa-!"  (and backward slide, slide attack) 
 Striker call:          "Kuraei!"  (and bakuretsu finish)

 Hiza Jigoku            "Zueya!"  (said up to nine times)
 Leg Throw              "oi-!"
 Low Kick               "Hei-!"  (and Sliding)
 Hurricane Upper        "Hurricane Upper!"
 Bakuretsu Finish       "Kuraei!"
 Tiger Kick             "Tiger Kick!"
 Slash Kick             "Slash Kick!"
 Ougon no Kakato        "Oraoraa!"  (and Shijou Saikyou no Low Kick)
 Screw Upper DM         "Screw Upper!"
 Screw Upper SDM        "Ototoi kita yagare!!"
 Bakuretsu H.T.K.       "Oraoraa! / Osshaa!"


 ------------------------------------------------------------------------
 MAI SHIRANUI                                           (Fatal Fury Team)
 ------------------------------------------------------------------------

 Fighting Style:        Shiranui-ryuu Ninpou (Shiranui-style Ninja Arts)
 Birthday:              1 / 1
 Age:                   21
 Birthplace:            Japan
 Blood Type:            B
 Height:                165cm
 Weight:                46kg
 Hobby:                 Making box lunches
 Favorite Food:         Ozouni (New Year's dish)
 Best Sport:            Badminton
 Most Important:        Grandmother's kanzashi (hair ornament)
 Dislikes:              Spiders

   "We're (sic) you too easy, you ask?  You're too weak to be 'easy!'"   

 ------------------------  [ Short Moves List ]  ------------------------

 Shiranui Gourin                When close, b / f + C
 Fuusha Kuzushi                 When close, b / f + D
 Yume Zakura                    In air, b~d~f + C / D when close
 Sankaku Tobi                   Jump b against a wall, then press uf
 Benitsuru no Mai               df + B
 Koku'en no Mai                 f + B
 Dairin Fuusha Otoshi           In air, d + A
 Ukihane                        In air, d + B

 Yusura Ume                     In air, d + D
 Kachou Sen *                   qcf + P
 Ryuu Enbu *                    qcb + P  (or during Sachiyo Dori)
 Sachiyo Dori                   qcb + K
 Hissatsu Shinobi Bachi         hcf + K
 Musasabi no Mai (Chijou)       Charge d,ub~uf + P  (hold P to attack)
 Musasabi no Mai (Kuuchuu)      In air, qcb + P  (or during Chijou)
 Toki Tsubute                   When close, qcb + K during Chijou
 Yusura Ume                     d + P during Chijou
 Ukihane                        d + K during Chijou
 Chou Hissatsu Shinobi Bachi    qcb,hcf + K
 Mizudori no Mai                qcf,qcf + P
 Hou'ou no Mai                  qcb,qcb + P

 Striker: "Sakura Fubuki"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Shiranui Gourin
 Translation:   Shiranui Strong Fall
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Fuusha Kuzushi
 Translation:   Windmill Demolisher
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Yume Zakura
 Translation:   Dream Cherry
 Move Command:  In air, b / db / d / df / f + C / D when close
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  Your enemy has to be in air in
                order for you to grab them.  Just remember that if you
                try to do this move with db~df + D, you'll get the
                Ukihane instead.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Sankaku Tobi
 Translation:   Triangle Jump
 Move Command:  Jump against a wall, then press in the opposite direction
                (i.e., if you jumped ub to a wall, you'd then press uf).
 # of Hits:     Light 0
 Comments:      You can still do mid-air moves after a triangle jump.

 Move Name:     Benitsuru no Mai
 Translation:   Dance of the Flamingo
 Move Command:  df + B
 # of Hits:     Light 2
 Comments:      This attack hits low and must be crouch blocked.

 Move Name:     Koku'en no Mai
 Translation:   Dance of the Black Swallow
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Dairin Fuusha Otoshi
 Translation:   Great Windmill Drop
 Move Command:  In air, d + A
 # of Hits:     Light 1
 Comments:      A knockdown attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Ukihane
 Translation:   Floating Feather
 Move Command:  In air, d + B  [d + K after Musasabi no Mai (Chijou)]
 # of Hits:     Light 1  [Light 1 / Heavy 1 from Chijou]
 Comments:      A knockdown attack.

 Move Name:     Yusura Ume
 Translation:   Wild Cherry
 Move Command:  In air, d + D  [d + P after Musasabi no Mai (Chijou)]
 # of Hits:     Light 1  [Light 1 / Heavy 1 from Chijou]
 Comments:      A knockdown attack.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Kachou Sen
 Translation:   Flower-Butterfly Fan
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Ryuu Enbu
 Translation:   Dragon Blaze Dance (Waltz)
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 2
 Comments:      Can be used during the Sachiyo Dori.  During Counter
                Mode, this move can be canceled into a DM, but not if
                it was used during the Sachiyo Dori.

 Move Name:     Sachiyo Dori
 Translation:   Evening Plover
 Move Command:  qcb + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can be canceled into the Ryuu Enbu.

 Move Name:     Hissatsu Shinobi Bachi
 Translation:   Deadly Ninja Bees
 Move Command:  hcf + K
 # of Hits:     Light 2 / Heavy 2

 Move Name:     Musasabi no Mai (Chijou)
 Translation:   Dance of the Giant Flying Squirrel (Ground)
 Move Command:  Charge d,ub~uf + P  (hold P to use M.n.M. [Kuuchuu])
 # of Hits:     Light 0 / Heavy 0  (Light 1 / Heavy 1 if you hold P)
 Comments:      Normally Mai always jumps up to the wall behind her, but
                you can charge d,uf to make her fly to the wall in front
                of her.  If you hold P, she goes directly into the
                Musasabi no Mai (Kuuchuu).  Otherwise, she'll bounce off
                the wall and you can do nothing or follow this move with
                the Ukihane, Yusura Ume (see above), or Musasabi no Mai
                (Kuuchuu) or Toki Tsubute (see below).

 Move Name:     Musasabi no Mai (Kuuchuu)
 Translation:   Dance of the Giant Flying Squirrel (Mid-Air)
 Move Command:  In air, qcb + P  [or qcb + P after Chijou]
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Toki Tsubute
 Translation:   Bird Cherry Smasher
 Move Command:  When close, qcb + K  [after Musasabi no Mai (Chijou)]
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move has no 'missed animation'.  It only hits
                opponents who are in mid-air.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Chou Hissatsu Shinobi Bachi
 Translation:   Ultra Deadly Ninja Bees
 Move Command:  qcb,hcf + K
 # of Hits:     Light 6 / Heavy 6  (DM)
                Light 12 / Heavy 12  (SDM)

 Move Name:     Mizudori no Mai
 Translation:   Dance of the Waterfowl
 Move Command:  qcf,qcf + P
 # of Hits:     Light 3 / Heavy 3  (DM)
                Light 3 / Heavy 3  (SDM)

 Move Name:     Hou'ou no Mai
 Translation:   Dance of the Phoenix
 Move Command:  qcb,qcb + P
 # of Hits:     Light 5 / Heavy 7  (DM)  [opponent on the ground]
                Light 7 / Heavy 9  (DM)  [opponent in the air]
                Light 20 / Heavy 20 (SDM)  [opponent on the ground]
                Light 32 / Heavy 32 (SDM)  [opponent in the air]

 -------------------------  [ Striker Attack ]  -------------------------
                                                
 Move Name:     Sakura Fubuki / Hana Arashi
 Translation:   Falling Cherry Blossoms / Flower Tempest
 Move Command:  With Mai as your striker, press BC  (costs 1 stock)
 # of Hits:     Dash 1 / Hana Arashi 7
 Comments:      Mai dashes in and, if her opponent is close enough, she
                does her Hana Arashi DM from KoF'98.  If her opponent is
                far away, she taunts instead, increasing your Power Gauge
                a little bit (no matter where you are onscreen).

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - C S D     1 L - S D     1 - - - -     1 - C S -
 (B)   1 - - - -     1 L C S D     1 L - S D     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - C S -
 (D)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - C S -
 (CD)  1 - - S D    GC - - - -                   1 - C S -               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Shiranui Mai, mairimasu!"
 Round entry (any):     "Kakatte rasshai!"
 vs. Andy Bogard:       "Oh hoh hoh ho!
 (A) button pose:       "Yo-, Nippon ichi!"  (and for 2nd / 3rd round)
 When taunting:         "Hora, ganbatte!"
 When attacking:        L: "Tou!"  H: "Yaa!"  B: "Ei!"
 When damaged:          L: "U-!"   H: "Aa!"   S: "Kyaa!"
 When defeated:         "Andyyyy!"
 Knockdown recovery:    "Tou-!"  (and backward slide, slide attack)
 Guard cancel roll:     "Haa-!"  (and forward slide)

 Shiranui Gourin        "Tou! / Ya!"
 Fuusha Kuzushi         "Fuusha Kuzushi!"
 Yume Zakura            "Yume Zakura!"
 Benitsuru no Mai       "Ei!"
 Kou'en no Mai          "Yaa!"  (and D.F. Otoshi, Ukihane, Yusura Ume)
 Hissatsu Shinobi B.    "Hissatsu Shinobi Bachi!"
 Musasabi no Mai        "Musasabi no Mai!"
 Toki Tsubute           "Tou!"
 Ryuu Enbu              "Ryuu Enbu!"
 Kachou Sen             "Kachou Sen!"
 Sachiyo Dori           "Haii-!"
 Chou Hissatsu S.B.     "Chou Hissatsu Shinobi Bachi!"
 Mizudori no Mai        "Ittatsu!  Futtatsu!  Mitsu!"
 Hou'ou no Mai          "Shiranui kyuukyoku ougi!!"
 Striker (attack)       "Too-!!"
 Striker (taunt)        "Hora, ganbatte!"


 ------------------------------------------------------------------------
 RYO SAKAZAKI                                      (Art of Fighting Team)
 ------------------------------------------------------------------------

 Fighting Style:        Kyokugen-ryuu Karate  (Extreme Style Karate)
 Birthday:              8 / 2
 Age:                   24 years old
 Birthplace:            Japan  (but he's half-American)
 Blood Type:            O
 Height:                179cm
 Weight:                75kg
 Hobby:                 Doing carpentry on weekends
 Favorite Food:         Mochi (rice cake), and natto (fermented soybeans)
 Best Sport:            Sumo Wrestling
 Most Important:        Restored motorcycle and his horse, 'Tatsumaki'
 Dislikes:              Multi-legged insects (centipedes, etc.)

     "Dis Kyokugen karate will you?!  Now savor the pain it brings."     

 ------------------------  [ Short Moves List ]  ------------------------

 Tani Otoshi                    When close, b / f + C
 Tomoe Nage                     When close, b / f + D
 Hyouchuu Wari                  f + A
 Joudan Uke                     f + B
 Gedan Uke *                    db + B
 Ko'ou Ken *                    qcf + P
 Mouko Raijin Setsu             qcf + K
 Kohou Shippuu Ken *            qcb + P
 Hien Shippuu Kyaku             hcb + K
 Kohou *                        f,d,df + P
 Zanretsu Ken                   f,b,f + P
 Ryuuko Ranbu                   qcf,hcb + P
 Tenchi Haou Ken                qcf,qcf + P
 Haou Shoukou Ken               f,hcf + P

 Striker: "Kuuchuu Ko'ou Ken"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Tani Otoshi     
 Translation:   Valley Drop
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Tomoe Nage
 Translation:   (a type of judo throw)
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Hyouchuu Wari
 Translation:   Ice Pillar Splitter
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it.

 Move Name:     Joudan Uke
 Translation:   Upper Undertaking
 Move Command:  f + B
 # of Hits:     Light 0
 Comments:      This move will block standing and jumping attacks while
                moving Ryo forward.  If you're not attacked, all it does
                is make Ryo pose while he steps forward.
                
 Move Name:     Gedan Uke
 Translation:   Lower Undertaking
 Move Command:  df + B
 # of Hits:     Light 0
 Comments:      This move will block crouching and other low attacks
                while moving Ryo forward.  If you're not attacked, all it
                does is make Ryo pose while he steps forward.  During
                Counter Mode, this move can be canceled into a DM.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Ko'ou Ken
 Translation:   Tiger Gleam Fist
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Mouko Raijin Setsu
 Translation:   Wild Tiger (Thunder God's Arm)
 Move Command:  qcf + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An overhead attack.
                
 Move Name:     Kohou Shippuu Ken
 Translation:   Tiger Cannon Gale Fist
 Move Command:  qcb + P
 # of Hits:     Light 2 / Heavy 2
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the first hit only.
                
 Move Name:     Hien Shippuu Kyaku
 Translation:   Flying Gale Kick
 Move Command:  hcb + K
 # of Hits:     Light 2 / Heavy 3
                
 Move Name:     Kohou
 Translation:   Tiger Cannon
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 2
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the first hit only.
                
 Move Name:     Zanretsu Ken
 Translation:   Momentary Violence Fist
 Move Command:  f,b,f + P
 # of Hits:     Light 13 / Heavy 13

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Ryuuko Ranbu
 Translation:   Dragon / Tiger Boisterous Dance
 Move Command:  qcf,hcb + P
 # of Hits:     Light 15 / Heavy 15  (DM)
                Light 27 / Heavy 27  (SDM)

 Move Name:     Tenchi Haou Ken
 Translation:   Heaven and Earth Supreme King Fist
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      This move will Guard Break a blocking opponent (SDM
                version only).  It does immense damage if it connects
                on a counterhit.

 Move Name:     Haou Shoukou Ken
 Translation:   Supreme King Flying Roaring Fist
 Move Command:  f,hcf + P
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 5 / Heavy 5  (SDM)
 Comments:      This attack can negate and pass through some projectiles.

 -------------------------  [ Striker Attack ]  -------------------------
                                                
 Move Name:     Kuuchuu Ko'ou Ken
 Translation:   Mid-Air Tiger Gleam Fist
 Move Command:  With Ryo as your striker, press BC  (costs 1 stock)
 # of Hits:     Kuuchuu Ko'ou Ken 1
 Comments:      Ryo appears in mid-air and throws a fireball diagonally
                down-forward.  This attack can hit someone lying on the
                ground.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (any):     "Ora ora!"  (and taunt)
 vs. Takuma             "Oosu!"  (and A-, B-button win pose)
 When attacking:        L: "Ho-!"  H: "Fuo!"   B: "Uriya-!"
 When damaged:          L: "Aa!"   H: "Gyua!"  S: "Ku-!"
 When defeated:         "Kusooooo!"
 Knockdown recovery:    "Ootto!"  (and GC roll, forward slide)
 Slide backward:        "Ho-!"  (and slide attack)
 Striker call:          "Fuo!"

 Tani Otoshi            "Orya!"  (and Tomoe Nage)
 Hyouchuu Wari          "Fuo!"  (and Joudan / Gedan Uke)
 Ko'ou Ken              "Ko'ou Ken!"  (and Kuuchuu Ko'ou Ken)
 Hien Shippuu Kyaku     "Hien Shippuu Kyaku!"
 Zanretsu Ken           "Zanretsu Ken!"
 Mouko Raijin Setsu     "Raijin Setsu!"
 Kohou                  "Ouryaa!"  (and Kohou Shippuu Ken)
 Ryuuko Ranbu           "Kyokugen-ryuu Ougi / Ora! (x5) / Morattaa!!"
 Haou Shoukou Ken       "Haou Shoukou Ken!"
 Tenchi Haou Ken        "Ichigeki Hissatsu! / Fuo!"


 ------------------------------------------------------------------------
 ROBERT GARCIA                                     (Art of Fighting Team)
 ------------------------------------------------------------------------

 Fighting Style:        Kyokugen-ryuu Karate  (Extreme Style Karate)
 Birthday:              12 / 25
 Age:                   24 years old
 Birthplace:            Italy
 Blood Type:            AB
 Height:                180cm
 Weight:                85kg
 Hobby:                 Collecting cars
 Favorite Food:         Yakisoba (fried noodles) and sushi (raw fish)
 Best Sport:            Motor Sports
 Most Important:        His car collection
 Dislikes:              Rakkyou (?)

        "If everyone loves a winner, I am freakin' irresistable!"        

 ------------------------  [ Short Moves List ]  ------------------------

 Ryuuchou Kyaku                 When close, b / f + C
 Kubikiri Nage                  When close, b / f + D
 Kouryuu Koukyaku Geri          b / f + A
 Ryuuhan Shuu                   b / f + B
 Nidan Sokutou Geri             df + B
 Hien Ryuujin Kyaku             In air, df + K
 Ryuugeki Ken                   Charge b,f + P
 Hien Senpuu Kyaku              Charge b,f + K
 Sen'en Renbu Kyaku *           Charge d,u + P
 Ryuu Zanshou                   Charge d,u + K
 Haou Shoukou Ken               f,hcf + P
 Ryuuko Ranbu                   qcf,hcb + P
 Muei Senpuu Juudan Kyaku       qcf,qcf + K

 Striker: "Ryuuren Moushuu"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Ryuuchou Kyaku
 Translation:   Hopping Dragon Kick
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Kubikiri Nage
 Translation:   Neck Cutting Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Kouryuu Koukyaku Geri
 Translation:   Slanting Dragon Falling Leg Kick
 Move Command:  b / f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Ryuuhan Shuu
 Translation:   Dragon Flip Kick
 Move Command:  b / f + B
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.

 Move Name:     Nidan Sokutou Geri
 Translation:   Two Part Sword Leg Kick
 Move Command:  df + B
 # of Hits:     Light 2
 Comments:      You can cancel the second hit into a special move if
                you canceled into this move to begin with.

 Move Name:     Hien Ryuujin Kyaku
 Translation:   Flying Dragon God Kick
 Move Command:  In air, df + K
 # of Hits:     Light 1 / Heavy 1

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Ryuugeki Ken
 Translation:   Dragon Attack Fist
 Move Command:  Charge b,f + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Hien Senpuu Kyaku
 Translation:   Flying Whirlwind Kick
 Move Command:  Charge b,f + K
 # of Hits:     Light 3 / Heavy 4

 Move Name:     Sen'en Renbu Kyaku
 Translation:   Spinning Circle Rapid Kick Dance
 Move Command:  Charge d,u + P
 # of Hits:     Light 4 / Heavy 4
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the first two hits only.

 Move Name:     Ryuu Zanshou
 Translation:   Flying Dragon Slash
 Move Command:  Charge d,u + K
 # of Hits:     Light 1 / Heavy 2

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Ryuuko Ranbu
 Translation:   Dragon / Tiger Boisterous Dance
 Move Command:  qcf,hcb + P
 # of Hits:     Light 15 / Heavy 15  (DM)
                Light 27 / Heavy 27  (SDM)

 Move Name:     Muei Senpuu Juudan Kyaku
 Translation:   Invisible Whirlwind Ten Step Kick
 Move Command:  qcb,hcf + K
 # of Hits:     Light 15 / Heavy 15  (DM)
                Light 28 / Heavy 28  (SDM)

 Move Name:     Haou Shoukou Ken
 Translation:   Supreme King Flying Roaring Fist
 Move Command:  f,hcf + P
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 5 / Heavy 5  (SDM)
 Comments:      This attack can negate and pass through some projectiles.

 -------------------------  [ Striker Attack ]  -------------------------
                                                
 Move Name:     Ryuuren Moushuu
 Translation:   Rapid Dragon Rave Attack
 Move Command:  With Robert as your striker, press BC  (costs 1 stock)
 # of Hits:     Ryuuren Moushuu 8
 Comments:      Robert jumps in and dashes forward.  If blocked, he hits
                once and leaps away, otherwise, he does a mini Ryuuko
                Ranbu.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - - - D     1 - C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C - D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - - - -     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (any):     "Hona ikimassee!"
 (A) button pose:       "Donaiya!"
 When taunting:         "Donaishitanya?"
 When attacking:        L: "Ha-!"  H: "Torya-!"  B: "Torya-!"
 When damaged:          L: "Ua-!"  H: "Cheya-!"  S: "Fua-!"
 When defeated:         "Kusottareeee!"
 Knockdown recovery:    "Ha-!"  (and GC roll and forward slide)
 Slide backward:        "Torya-!"  (and slide attack)

 Ryuuchou Kyaku         "Torya-!"  (and b / f + A / B and df + B)
 Kubikiri Nage          "Ha-!"
 Hien Ryuujin Kyaku     "Ryuujin Kyaku!"
 Hien Senpuu Kyaku      "Hien Senpuu Kyaku!"
 Ryuu Zanshou           "Soryaa-!"
 Ryuugeki Ken           "Ryuugeki Ken!"
 Sen'en Renbu Kyaku     "Torya torya torya, torya!"
 Ryuuko Ranbu           "Kyokugen-ryuu ougi! / Sorya, sorya, sorya,
                         sorya, soryaa!! / Donaiya!!"
 Haou Shoukou Ken       "Haou Shoukou Ken!!"
 Muei Senpuu Juudan K.  "Soryaa! / Donaiya!"
 Ryuuren Moushuu        "Sorya, sorya, sorya, soryaa!!"


 ------------------------------------------------------------------------
 YURI SAKAZAKI                                     (Art of Fighting Team)
 ------------------------------------------------------------------------

 Fighting Style:        Kyokugen-ryuu Karate  (Extreme Style Karate)
 Birthday:              12 / 7
 Age:                   20 years old
 Birthplace:            Japan  (but she's half-American)
 Blood Type:            A
 Height:                168cm
 Weight:                54kg
 Hobby:                 Karaoke
 Favorite Food:         Sweet curry with self-made umeboshi
                        (pickled plums)
 Best Sport:            Softball
 Most Important:        Her friends and her late mother's (Ronnet's)
                        pearl earrings
 Dislikes:              Octopus, people who like octopus, and
                        indecisive men

      "Skill over power, spirit over skill!  The secret to victory!"     

 ------------------------  [ Short Moves List ]  ------------------------

 Oni Harite                     When close, b / f + C
 Silent Nage                    When close, b / f + D
 Tsubame Otoshi                 In air, b~d~f + C / D when close
 En Yoku                        f + A
 Senkai Kyaku *                 f + B,B
 Ko'ou Ken                      qcf + P
 Haou Shoukou Ken               Hold P during Ko'ou Ken
 Raiou Ken                      qcf + K
 Yuri Chou Upper *              f,d,df + P
 Double Yuri Chou Upper         f,d,df + P from (C) Yuri Chou Upper
 Yuri Chou Knuckle              qcb + P  (hold P to increase damage)
 Yuri Chou Mawashi Geri         qcb + K
 Hyakuretsu Binta               hcb,f + K
 Hien Hou'ou Kyaku              qcf,hcb + K
 Shin! Chou Upper               qcf,qcf + P
 Hien Rekkou                    qcf,qcf + K
                                                      
 Striker: "Hien Rekkou"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Oni Harite
 Translation:   Demon Hand Slap
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Silent Nage
 Translation:   Silent Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Tsubame Otoshi
 Translation:   Swallow Drop
 Move Command:  In air, b / db / d / df / f + C / D when close
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  Your enemy has to be in air
                in order for you to grab them.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     En Yoku
 Translation:   Swallow Wing
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it.

 Move Name:     Senkai Kyaku
 Translation:   Spinning Kick
 Move Command:  f + B, if it hits, press B
 # of Hits:     Light 2,1
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the third hit only.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Ko'ou Ken
 Translation:   Tiger Gleam Fist
 Move Command:  qcf + P  (keep holding P for the Haou Shoukou Ken)
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Haou Shoukou Ken
 Translation:   Supreme King Flying Roaring Fist
 Move Command:  qcf + hold P
 # of Hits:     Light 1 / Heavy 1
 Comments:      This attack can negate and pass through some projectiles.

 Move Name:     Raiou Ken
 Translation:   Lightning Sparkle Fist
 Move Command:  qcf + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Yuri Chou Upper  (Kuuga)
 Translation:   Yuri Super Upper  (Air Fang)
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 2
 Comments:      Can follow the (C) version with Double Yuri Chou Upper.
                During Counter Mode, the (A) version can be canceled into
                a DM.

 Move Name:     Double Yuri Chou Upper  (Ura Kuuga)
 Translation:   Double Yuri Super Upper  (Reverse Air Fang)
 Move Command:  f,d,df + P after (C) Yuri Chou Upper
 # of Hits:     Light 1 / Heavy 1  (if Yuri Chou Upper hit)
                Light 2 / Heavy 2  (if Yuri Chou Upper missed)

 Move Name:     Yuri Chou Knuckle  (Hien Shippuu Ken)
 Translation:   Yuri Super Knuckle  (Flying Gale Fist)
 Move Command:  qcb + P  (hold P to empower)
 # of Hits:     Light 1 / Heavy 1
                Light 2 / Heavy 2  (if opponent is hit by wind-up)
                Light 4 / Heavy 5  (if wind-up hits in the corner)
 Comments:      An opponent can be hit by the 'wind-up' delay of this
                move as well as the actual knuckle attack.  The
                longer you delay this move, the more damage the
                actual attack does.  If you do this move with A from
                up close, and hold the button momentarily, you can
                get a 3-hit combo (2 from the wind-up, 1 from the
                knuckle).

 Move Name:     Yuri Chou Mawashi Geri  (Hien Shippuu Kyaku)
 Translation:   Yuri Super Spinning Kick  (Flying Gale Kick)
 Move Command:  qcb + K
 # of Hits:     Light 2 / Heavy 3

 Move Name:     Hyakuretsu Binta
 Translation:   Hundred Violent Slaps
 Move Command:  hcb,f + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.  This move can be canceled into,
                but it will miss as a result.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Hien Hou'ou Kyaku
 Translation:   Flying Phoenix Kick
 Move Command:  qcf,hcb + K
 # of Hits:     Light 12 / Heavy 12  (DM)
                Light 17 / Heavy 17  (SDM)

 Move Name:     Shin! Chou Upper  (Ura Mekki Zan Kuuga)
 Translation:   True! Super Upper  (Reverse Demon-Destroying A.F. Slash)
 Move Command:  qcf,qcf + P
 # of Hits:     Light 3 / Heavy 3  (DM)  [opponent on the ground]
                Light 1 / Heavy 1  (SDM)  [opponent in the air]
 Comments:      The kanji for "shin" actually means "center", but since
                this move is a parody of Ryu's Shin Shouryuu Ken, I'm
                using the parody meaning (which is "true").

 Move Name:     Hien Rekkou
 Translation:   Flying Violent Pierce
 Move Command:  qcf,qcf + K
 # of Hits:     Light 11 / Heavy 11  (DM)
                Light 21 / Heavy 21  (SDM)

 -------------------------  [ Striker Attack ]  -------------------------
                                                
 Move Name:     Hien Rekkou
 Translation:   Flying Aid Violent Pierce
 Move Command:  With Yuri as your striker, press BC  (costs 1 stock)
 # of Hits:     Hien Rekkou 6
 Comments:      Yuri runs in, and if her opponent is close enough, does
                her Hien Rekkou DM.  If they're far away, she taunts
                instead, increasing your Power Gauge a little bit (no
                matter where you are onscreen).
                
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (any):     "Babitto yattsukechauzo!"
 vs. Takuma or Ryo:     "Osu!"
 (A) button pose:       "Cho-! Yoyutchi!"
 (B) button pose:       "Ossu!"
 (C) button pose:       "Fu-! / Yarii!"
 When taunting:         "Kotchi, kotchi!"
 When attacking:        L: "Fu-!"  H: "Too!"  B: "Yaa!"
 When damaged:          L: "Un!"   H: "Un!"   S: "Aa!"
 When defeated:         "Otoosan, Gomeeen!!"
 Knockdown recovery:    "Ho-!"
 Guard cancel roll:     "Yo!"  (and sliding b / f, slide attack)

 Oni Harite             "Too!"  (and Senkai Kyaku)
 Silent Nage            "Eei!"  (and Tsubame Otoshi, En Yoku)
 Ko'ou Ken              "Ko'ou Ken!"
 Raiou Ken              "Raiou Ken!"
 Yuri Chou Knuckle      "Chou nakkoo!"
 Yuri Chou Mawashi G.   "Chou Mawashi Geri!"
 Kuuga                  "Chou Upper!"
 Ura Kuuga              "Daboo!"
 Hyakuretsu Binta       "Konnoo! Too!"
 Hien Rekkou            "Yuri!  Chou reppa chou reppa chou reppaa!!"
 Hien Hou'ou Kyaku      "Hien Hou'ou Kyaku!"
 Shin! Chou Upper       "Shin!  Chou Upper!!"
 Striker (Taunt)        "Ei ei, ou ou, jump!  V V!"
 Striker (Attack)       "Konnoo!"


 ------------------------------------------------------------------------
 TAKUMA SAKAZAKI                                   (Art of Fighting Team)
 ------------------------------------------------------------------------

 Fighting Style:        Kyokugen-ryuu Karate  (Extreme Style Karate)
 Birthday:              2 / 4
 Age:                   50 years old
 Birthplace:            Japan
 Blood Type:            O
 Height:                180cm
 Weight:                88kg
 Hobby:                 Making (lit. 'pounding') soba (wheat noodles)
 Favorite Food:         White rice and miso soup
 Best Sport:            Any kind of fighting
 Most Important:        His two children and his self-made fighting style
 Dislikes:              Snakes

               "Kyokugen karate is the true way of battle!"              

 ------------------------  [ Short Moves List ]  ------------------------

 Ippon Seoi                     When close, b / f + C
 Oosotogari                     When close, b / f + D
 Hisha Otoshi: Dan Tsubushi     b + A
 Oni Guruma                     f + A
 Kawara Wari                    f + B
 Keima Uchi: Oiuchi             df + B
 Ko'ou Ken *                    qcf + P
 Mouko Burai Gan *              qcb + P
 Zanretsu Ken                   f,b,f + P
 Sanchin no Kata                d,d + P, hold P to increase Power Gauge
 Shouran Kyaku                  hcb + K
 Hien Shippuu Kyaku             Charge db,f + K
 Ryuuko Ranbu                   qcf,hcb + P
 Shin Kishin Geki               When close, qcf,qcf + P
 Haou Shikou Ken                f,hcf + P

 Striker: "Chou Hissatsu Tengu Shikou Ken"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Ippon Seoi
 Translation:   Single Arm Shoulder (Throw)
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Oosotogari
 Translation:   Great Outer Reaping
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Hisha Otoshi: Dan Tsubushi
 Translation:   Flying Wheel Drop: Bullet Smasher
 Move Command:  b + A
 # of Hits:     Light 1
 Comments:      This move can negate projectiles, unless you canceled
                into it, in which case it becomes cancelable.
 
 Move Name:     Oni Guruma
 Translation:   Demon Wheel
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Kawara Wari
 Translation:   Tile Splitter
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      A knockdown attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Keima Uchi: Oiuchi
 Translation:   Stallion Strike: Pursuit Attack
 Move Command:  df + B
 # of Hits:     Light 1
 Comments:      This attack hits low and must be crouch blocked.  It
                can hit someone lying on the ground as well.  If you
                cancel into this move, it becomes cancelable.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Ko'ou Ken
 Translation:   Tiger Gleam Fist
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Mouko Burai Gan
 Translation:   Wild Tiger (Trustless Boulder)
 Move Command:  qcb + P
 # of Hits:     Light 2 / Heavy 2
 Comments:      This move can negate projectiles.  It also has autoguard
                (for the 1st hit only).  The second hit will Guard Break
                a blocking opponent.  During Counter Mode, this move can
                be canceled into a DM on the second hit only.

 Move Name:     Zanretsu Ken
 Translation:   Momentary Violence Fist
 Move Command:  f,b,f + P
 # of Hits:     Light 13 / Heavy 13
                                
 Move Name:     Sanchin no Kata
 Translation:   Style of Three Battles
 Move Command:  d,d + P  (hold P to increase power gauge recovery)
 # of Hits:     Light 0 / Heavy 0
 Comments:      When used, Takuma regains a small amount of power gauge
                energy.  If you hold down P, he'll regain even more
                energy.

 Move Name:     Shouran Kyaku
 Translation:   Soaring Riot Kick
 Move Command:  hcb + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.  This move can be canceled into,
                but it will miss as a result.
 
 Move Name:     Hien Shippuu Kyaku
 Translation:   Flying Gale Kick
 Move Command:  Charge db,f + K
 # of Hits:     Light 1 / Heavy 2
 Comments:      A hit opponent is knocked into the air and can be
                juggled.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Ryuuko Ranbu
 Translation:   Dragon / Tiger Boisterous Dance
 Move Command:  qcf,hcb + P
 # of Hits:     Light 10 / Heavy 10  (DM)
                Light 14 / Heavy 14  (SDM)

 Move Name:     Shin Kishin Geki
 Translation:   True Terrible God Attack
 Move Command:  When close, qcf,qcf + P
 # of Hits:     Light 3 / Heavy 3  (DM)
                Light 6 / Heavy 6  (SDM)
 Comments:      Normally this move is throw-like in that it must be done
                up close and is unblockable.  However, if your opponent
                evades the first hit, all remaining hits will Guard Break
                a blocking opponent.  If your foe's guard is broken, and
                there are still more hits to be performed, they'll get
                hit by the remaining blows.

 Move Name:     Haou Shikou Ken
 Translation:   Supreme King Final Limit Fist
 Move Command:  f,hcf + P  (hold P to empower)
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
                Light 4 / Heavy 4  (DM / SDM)  [if empowered]
 Comments:      This attack can negate and pass through some projectiles.
                The empowered version beats out any projectile except
                Krizalid's Tuhon Rage.
                
 -------------------------  [ Striker Attack ]  -------------------------
                                                
 Move Name:     Chou Hissatsu Tengu Shikou Ken
 Translation:   Super Deadly Demon Final Limit Fist
 Move Command:  With Takuma as your striker, press BC  (costs 1 stock)
 # of Hits:     Chou Hissatsu Tengu Shikou Ken 1
 Comments:      Takuma runs in (with his Mr. Karate tengu mask on) and
                throws an SDM Haou Shikou Ken.
 Comments:      This attack can negate and pass through some projectiles.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - - - -     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -               


 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (any):     "Osu! Osu!"
 (A) button pose:       "Iyaaa-!"
 (B) button pose:       "Madamada gen'eki deikeruwai!"
 When taunting:         "Kakatte konuka!"
 When attacking:        L: "Iya-!"  H: "Kaa!"  B: "Toa-!"
 When damaged:          L: "Uga!"   H: "Ua!"   S: "Nuaa!"
 When defeated:         "Uoooooooo!"
 Knockdown recovery:    "Iya-!"  (and GC roll, slide, slide attack)
 Striker call:          "Kaa!"
 
 Oosotogari             "Kaa!"  (and Hisha Otoshi, Kawara Wari)
 Ippon Seoi             "Iya-!"  (and Oni-guruma)
 Keima Uchi             "Chesutoo!"
 Ko'ou Ken              "Ko'ou Ken!"
 Mouko Burai Gan        "Mikittawa! / Sha-!"
 Zanretsu Ken           "Zanretsu Ken"
 Shouran Kyaku          "Shouran Kyaku!"
 Hien Shippuu Kyaku     "Hien Shippuu Kyaku!"
 Sanchin no Kata        "Kuo!"
 Haou Shikou Ken        "Haou Shikou Ken!"  (and Tengu Shikou Ken)
 Ryuuko Ranbu           "Kyokugen-ryuu Ougi! / Todome jaa!!"
 Shin Kishin Geki DM    "Kishin Geki!" 
 Shin Kishin Geki SDM   "Kishin Geki! / Douja!!"


 ------------------------------------------------------------------------
 LEONA                                                       (Ikari Team)
 ------------------------------------------------------------------------

 Fighting Style:        Martial Arts and Heidern's Assassination Methods
 Birthday:              1 / 10
 Age:                   18 years old
 Birthplace:            Unknown
 Blood Type:            B
 Height:                176cm
 Weight:                66kg
 Hobby:                 Inspecting factories
 Favorite Food:         Vegetables
 Best Sport:            None in particular
 Most Important:        Nothing in particular
 Dislikes:              Blood

              "Why did you do it?  You never had a chance."              

 ------------------------  [ Short Moves List ]  ------------------------

 Leona Crush                        When close, b / f + C
 Order Buckler                      When close, b / f + D
 Heidern Inferno                    In air, b~d~f + C / D when close
 Strike Arch                        b / f + B
 Moon Slasher *                     Charge d,u + P
 Baltic Launcher                    Charge b,f + P
 Ground Saber *                     Charge b,f + K
 Gliding Buster *                   f + D from (D) Ground Saber
 X Calibur *                        In air, qcb + P
 Earring Bakudan 1                  qcb + K  (changes after Heart Attack)
 Earring Bakudan 2: Heart Attack *  b,d,db + K  (repeat to trigger)
 V Slasher                          In air, qcf,hcb + P
 Rebel Spark                        qcb,hcf + K
 Grateful Dead                      qcf,qcf + P

 Striker: "Killer Touch"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Leona Crush
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Order Buckler
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Heidern Inferno
 Move Command:  In air, b / db / d / df / f + C / D when close
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  Your enemy has to be in air
                in order for you to grab them.

 -------------------------  [ Command Attack ]  -------------------------

 Move Name:     Strike Arch
 Move Command:  b / f + B
 # of Hits:     Light 1
 Comments:      An overhead and knockdown attack, unless you cancel
                into it (in which case it becomes cancelable into
                the X Calibur or V Slasher).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Moon Slasher
 Move Command:  Charge d,u + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Baltic Launcher
 Move Command:  Charge b,f + P
 # of Hits:     Light 6 / Heavy 12
 Comments:      You can move around and attack during this move--
                you can even use your Striker or a DM / SDM!

 Move Name:     Ground Saber
 Move Command:  Charge b,f + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.  Can follow the (D) version with
                Gliding Buster.  During Counter Mode, the (B) version can
                be canceled into a DM.

 Move Name:     Gliding Buster
 Move Command:  f + D during (D) Ground Saber
 # of Hits:     Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.
                         
 Move Name:     X Calibur
 Move Command:  In air, qcb + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Earring Bakudan 1
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      Normally Leona throws the earring at an arc, but after
                performing the (B) Heart Attack (whether it hits or
                misses), Leona will throw her earring in a different
                arc, in which it will bounce on the floor if her opponent
                is far enough away.  Performing a (D) Heart Attack will
                make her earring tosses return to their normal arcs
                (again, this works even if the Heart Attack misses, or
                if it hits).
                            
 Move Name:     Earring Bakudan 2: Heart Attack
 Move Command:  When close, b,d,db + K  (repeat to trigger)
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move functions like a throw, but does no damage.  If
                you connect, you'll see a sparkle on your opponent's
                body.  A few seconds later, the earring will explode (you
                can make it explode at anytime by inputting the command
                in again, but you won't be able to combo off of it since
                Leona will pose afterwards).  The earring will not
                explode if Leona blocks a hit or is damaged.  Weirdly
                enough, you can stick this move in a combo and keep going
                (i.e. crouching C, b,d,db + K, Moon Slasher, earring
                explodes).  During Counter Mode, this move can be
                canceled into a DM.

                If this move connects, you can't use Leona's Earring
                Bakudan 1 until the bomb explodes.  Note that if you use
                the (B) version, whether it hits or misses, Leona's
                Earring Bakudan 1 attack will change in the arc it is
                thrown for the remainder of the round, while using the
                (D) version will make it revert to it's normal arc (using
                the D version when the arc is already normal has no
                effect).

                                    
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     V Slasher
 Move Command:  In air, qcf,hcb + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)

 Move Name:     Rebel Spark
 Move Command:  qcb,hcf + K
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)

 Move Name:     Grateful Dead
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)

 -------------------------  [ Striker Attack ]  -------------------------
                                                
 Move Name:     Killer Touch
 Move Command:  With Leona as your striker, press BC  (costs 1 stock)
 # of Hits:     Bomb Set and Explode 2
 Comments:      Leona jumps in and runs forward a la the Ground Saber.
                If she's blocked, she just runs into her enemy for no
                damage and leaps away, but if she hits, she uses the
                Heart Attack to plant a bomb on them, which instantly
                explodes.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - S*D*    1 - - S*D*
 (B)   1 - - - -     1 L C S D     1 L - - -     1 - - S D     1 - - S D
 (C)   1 - C S D    =e - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -    =e - C S D     1 - - - -     1 - - S D     1 - - S D
 (CD)  1 - - S D    GC - - - -                   1 - - S D               

 * Only works if you do a Small Jump (tap ub / u / uf).

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Ninmu, suikou shimase."
 vs. Whip:              "Omatase...."
 (A) button pose:       "Chikara wa seigyo dekirukedo, sore ni tayoru
                         tsumori wanai."
 (B) button pose:       "Anata de wa kattenai...."
 (C) button pose:       "Ninmu, kanryou."
 When taunting:         "Nigeru no yo...."
 When attacking:        L: "Ha-!"  H: "Hai!"  B: "Too!"
 When damaged:          L: "N-!"   H: "N-!"   S: "Aa!"
 When defeated:         "Aaaaaaa!"

 Leona Crush            "Apple juice!"  (really, try it yourself!)
 Audel Buckler          "Hai!"  (and Heidern Inferno, Gliding Buster)
 Moon Slasher           "Kill!"
 Baltic Launcher        "Uoooo!"
 Heart Attack           "Heart Attack / Makete owari."
 Rebel Spark            "Sayonara...."
 Killer Touch           "Heart Attack / Makete owari."


 ------------------------------------------------------------------------
 RALF JONES                                                  (Ikari Team)
 ------------------------------------------------------------------------

 Fighting Style:        Martial Arts and Heidern's Assassination Methods
 Birthday:              8 / 25
 Age:                   39 years old
 Birthplace:            America (wasn't it Brazil last year!?)
 Blood Type:            A
 Height:                188cm
 Weight:                110kg
 Hobby:                 Collecting knives
 Favorite Food:         Gum
 Best Sport:            Baseball
 Most Important:        Medal awarded to him by the President
 Dislikes:              Snakes

                  "I can survive anything--even nukes!"                  

 ------------------------  [ Short Moves List ]  ------------------------

 Dynamite Headbutt                    When close, b / f + C
 Northern Light Bomb                  When close, b / f + D
 Vulcan Punch                         Tap P rapidly, move f
 Gatling Attack *                     Charge b,f + P
 Kyuukouka Bakudan Punch (Chijou)     Charge d,u + P
 Kyuukouka Bakudan Punch (Kuuchuu)    In air, qcf + P
 Super Argentine Backbreaker          When close, hcf + K
 Ralf Tackle *                        hcb + K
 Ralf Kick                            Hold K for a while, and release
 Galactica Phantom                    qcf,qcf + P
 Baribari Vulcan Punch                qcf,hcb + P
 Umanori Vulcan Punch                 qcb,hcf + K

 Striker: "Regal Body Blow"

 --------------------------  [ Normal Throws ]  -------------------------
                      
 Move Name:     Dynamite Headbutt
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Northern Light Bomb
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Vulcan Punch
 Move Command:  Tap P rapidly, move f
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Gatling Attack
 Move Command:  Charge b,f + P
 # of Hits:     Light 3 / Heavy 4
 Comments:      During Counter Mode, this move can be canceled into a DM
                (for the C version, only on the first 3 hits).

 Move Name:     Kyuukouka Bakudan Punch (Chijou)
 Translation:   Diving Bomb Punch (Ground)
 Move Command:  Charge d,u + P
 # of Hits:     Light 2 / Heavy 3  (Light 1 / Heavy 1 from afar)

 Move Name:     Kyuukouka Bakudan Punch (Kuuchuu)
 Translation:   Diving Bomb Punch (Mid-Air)
 Move Command:  In air, qcf + P
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Super Argentine Backbreaker
 Move Command:  When close, hcf + K
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Ralf Tackle
 Move Command:  hcb + K
 # of Hits:     Light 2 / Heavy 2
 Comments:      The (D) version does a ton of block damage.  During
                Counter Mode, this move can be canceled into a DM.

 Move Name:     Ralf Kick
 Move Command:  Hold K for a while, then release
 # of Hits:     Light 1 / Heavy 1
 Comments:      You have to hold a button for a few seconds before you
                can release it and do the kick.  The longer you hold it
                down, the more damage the kick does, but after holding
                it for about 8 seconds, the damage stops increasing.  You
                can still move around and attack using the unused buttons
                while charging this move.  However, you cannot dash or
                backstep, and if you're charging with B, you cannot use
                the AB slides (ditto with trying to use a CD attack while
                charging with D).  You cannot performs special moves or
                DM / SDMs, either.  Also, you can only charge one Ralf
                Kick at a time (if you hold B and D, then release one for
                a Ralf Kick, releasing the other one has no effect).

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Galactica Phantom
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      An unblockable attack.  This move does _not_ have
                autoguard anymore.

 Move Name:     Baribari Vulcan Punch
 Translation:   Exploding Vulcan Punch
 Move Command:  qcf,hcb + P
 # of Hits:     Light 15 / Heavy 15  (DM)
                Light 28 / Heavy 28  (SDM)

 Move Name:     Umanori Vulcan Punch
 Translation:   Horse Mounted Vulcan Punch
 Move Command:  qcb,hcf + K
 # of Hits:     Light 14 / Heavy 14  (DM)
                Light 24 / Heavy 24  (SDM)

 -------------------------  [ Striker Attack ]  -------------------------

 Move Name:     Regal Body Blow
 Move Command:  With Ralf as your striker, press BC  (costs 1 stock)
 # of Hits:     Bakudan Punch 1 / Galactica Phantom 1
 Comments:      Ralf dives in with a Kyuukouka Bakudan Punch.  Upon
                landing, he does the Galactica Phantom DM (which is
                blockable).

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - S D     1 - - - D     1 L - S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - - S D     1 - - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - - S D     1 - - S D     1 - - S -     1 - - - -
 (D)   1 - - - -     1 - - - -     1 - - S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - S -               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Uo-!"
 Round entry (any):     "Uo-! / Tottotoka katte koi!"
 vs. Clark Steel:       "Ssha-! / Kakatte kina, Clark!"
 (A) button pose:       "Ieei!"
 (B) button pose:       "Ketaga chigauze!"
 (C) button pose:       "Uo-!"
 When taunting:         "Ora ora!  Yooshi, todome ikuka!" 
 When attacking:        L: "Fuu-!"  H: "Fua-!"  B: "-A!"
 When damaged:          L: "U-!"    H: "Uu!"    S: "Ua!"
 When defeated:         "Uuooooooo!"
 Knockdown recovery:    "Oo!"  (and GC roll, slides, slide attack)
 Striker call:          "Totte okidaze!"

 Dynamite Headbutt      "Uryaa!"
 Northern Light Bomb    "Fuu-! / Uryaa!"
 Gatling Attack         "Teryaa!"
 Super Argentine B.B.   "Teryaa! / Uryaa!"
 Kyuukouka Bakudan P.   "Fua-!"
 Ralf Kick              "Ralf Kick!"
 Ralf Tackle            "Yarougaa!"
 Galactica Phantom DM   "Galactica Phantom! / Dokkaan!!"
 Galactica Phantom SDM  "Galactica Phantom! / Otoko no ippatsu da!!
                         / Kora!!!"
 Umanori Vulcan P. DM   "Totte okidaze! / Mou icchoo!"
 Umanori Vulcan P. SDM  "Totte okidaze! / Taiman hattaraa!  Dachijaa!!"
 Baribari Vulcan Punch  "Faiyaa! / Hakai ryokuu!"
 Striker Attack         "Galactica Phantom!"
 

 ------------------------------------------------------------------------
 CLARK STEEL                                                 (Ikari Team)
 ------------------------------------------------------------------------

 Fighting Style:        Martial Arts and Heidern's Assassination Methods
 Birthday:              5 / 7
 Age:                   34 years old
 Birthplace:            America
 Blood Type:            A
 Height:                187cm
 Weight:                105kg
 Hobby:                 Collecting guns
 Favorite Food:         Oatmeal
 Best Sport:            Wrestling
 Most Important:        Sunglasses
 Dislikes:              Slugs

              "I had fun.  For about 5 seconds.  A new low."             

 ------------------------  [ Short Moves List ]  ------------------------

 Nageppanashi German            When close, b / f + C
 Fisherman Buster               When close, b / f + D
 Death Lake Drive               In air, b~d~f + C / D when close
 Stomping *                     f + B
 Gatling Attack *               Charge b,f + P
 Napalm Stretch                 f,d,df + P
 Frankensteiner                 When close, f,d,df + K
 Mount Tackle                   hcf + P
 Clark Lift                     d,d + A from Mount Tackle
 Sleeper Lift (DDT)             d,d + C from Mount Tackle
 Rolling Cradle                 d,d + K from Mount Tackle
 Super Argentine Backbreaker    When close, hcf + K
 Flashing Elbow                 qcf + P after a special move throw
 Ultra Argentine Backbreaker    When close, hcb,hcb + P
 Running Three                  hcf,hcf + K
 
 Striker: "Flashing Launcher"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Nageppanashi German
 Translation:   German Throwing
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Fisherman Buster
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Death Lake Drive
 Move Command:  In air, b / db / d / df / f + C / D when close
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  Your enemy has to be in air
                in order for you to grab them.

 -------------------------  [ Command Attack ]  -------------------------

 Move Name:     Stomping
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Gatling Attack
 Move Command:  Charge b,f + P
 # of Hits:     Light 2 / Heavy 3
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Napalm Stretch
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.  Only hits opponents who are
                in mid-air.  Can follow with Flashing Elbow.

 Move Name:     Frankensteiner
 Move Command:  f,d,df + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.  Can follow with Flashing Elbow.

 Move Name:     Mount Tackle  
 Move Command:  hcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      Blockable.  Can follow with Clark Lift, Sleeper Lift, or
                Rolling Cradle.

 Move Name:     Clark Lift
 Move Command:  d,d + A during Mount Tackle
 # of Hits:     Light 1

 Move Name:     Sleeper Lift (DDT)
 Move Command:  d,d + C during Mount Tackle
 # of Hits:     Heavy 1
 Comments:      Can follow with Flashing Elbow.

 Move Name:     Rolling Cradle
 Move Command:  d,d + K during Mount Tackle
 # of Hits:     Light 1 / Heavy 1
                
 Move Name:     Super Argentine Backbreaker
 Move Command:  When close, hcf + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Flashing Elbow.

 Move Name:     Flashing Elbow
 Move Command:  qcf + P after Napalm Stretch, Frankensteiner, Sleeper
                Lift, or Super Argentine Backbreaker
 # of Hits:     Light 1 / Heavy 1

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Ultra Argentine Backbreaker
 Move Command:  When close, hcb,hcb + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)

 Move Name:     Running Three
 Move Command:  hcf,hcf + K
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)

 -------------------------  [ Striker Attack ]  -------------------------

 Move Name:     Flashing Launcher
 Move Command:  With Clark as your striker, press BC  (costs 1 stock)
 # of Hits:     Jump 1 / Grab 1  (can combo for 2 hits)
 Comments:      Clark leaps into the center of the screen with a jump
                kick, then grabs his opponent and throws them behind
                him.  This move can be blocked.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - - - -     1 - C S D     1 - - - -     1 - - - -
 (B)   1 L - - -     1 L C S D     1 - - - -     1 - - - -     1 - - - -
 (C)   1 - - - -    =1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - S D                   1 - - - -               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (any):     "Anta senaka ga susuke teruze...."
 vs. Ralf Jones:        "Okay, Ralf!"
 (A) button pose:       "Osshaa!  Hey!"
 (B) button pose:       "Otakushibuinee...."
 (C) button pose:       "Ninmu kanryou!"
 When taunting:         "Heyy, c'mon!"
 When attacking:        L: "Fun-!"  H: "Deyaa!"  B: "Soiya-!"
 When damaged:          L: "Uu!"    H: "Uu!"     S: "Gu-!"
 When defeated:         "Nuuaaaaaa!"
 Knockdown recovery:    "Fun-!"
 Guard cancel roll:     "Ha-!"  (and slides, slide attack)
 Striker call:          "Hey!"

 Nageppanashi German    "Deyaa!"  (and Death Lake Drive, Stomping)
 Fisherman Buster       "Oryaa!"
 Super Argentine B.B.   "Toryaa! / Oriyaa!"
 Mount Tackle           "Imada!"
 Rolling Cradle         "Iyaa! / Oaaaa!!"
 Clark Lift             "Ouraa!"
 Sleeper Lift           "Kimarida!"
 Frankensteiner         "Fun! / Hey!"
 Napalm Stretch         "Nalpalm Stretch!"
 Flashing Elbow         "Oriyaa!"
 Gatling Attack         "Haakuishibarina!"
 Ultra A.B.B. DM        "Torya! / Torya! / Torya! / Death Valley Bomb!!"
 Ultra A.B.B. SDM       "Torya! x4 / Clark Spark!!"
 Running Three DM       "Running Three-ya!!"
 Running Three SDM      "Running Three-ya!!" / Torya! / Torya! / Torya!"
 Flashing Launcher      "Hey!  Pass!!"


 ------------------------------------------------------------------------
 WHIP                                                        (Ikari Team)
 ------------------------------------------------------------------------

 Fighting Style:        Soubenjutsu (whip techniques?) and Heidern's
                        Assassination Methods
 Birthday:              10 / 12
 Age:                   16 years old
 Birthplace:            Unknown
 Blood Type:            O
 Height:                173cm
 Weight:                59kg
 Hobby:                 None
 Favorite Food:         Honey
 Best Sport:            None
 Most Important:        Her whip, 'Uddodu'
 Dislikes:              Angels, abuse of the Internet, corruption

                        "All show, no substance!"                        

 ------------------------  [ Short Moves List ]  ------------------------

 Alpha                          When close, b / f + C
 Zed                            When close, b / f + D
 Whip Shot                      f + A  (tap A up to five times)
 Desert Eagle                   b,d,db + P  (tap P up to eight times)
 Assassin Strike "Code: BB"     f,d,df + P / K  (button changes location)
 Boomerang Shot "Code: SC" *    hcf + P
 S.S. Type A "Code: Yuuetsu" *  hcb + A, hold A to delay
 S.S. Type B "Code: Chikara" *  hcb + B, hold B to delay
 S.S. Type C "Code: Shouri" *   hcb + C, hold C to delay
 S.S. Type D "Code: Ame"        Press D while delaying any S.S move
 Hook Shoot "Code: Kaze"        In air, qcb + P
 Sonic Slaughter "Code: KW"     qcb,hcf + P

 Striker: "Valkyrie Shot"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Alpha
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Zed
 Translation:   This is just the pronounciation of the letter "Z" outside
                of the US.  For example (for any of you who have seen the
                original Dragon Ball Z series), if you read the kana on
                the title logo, it reads "Dragon Ball Zed".
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.
 

 -------------------------  [ Command Attack ]  -------------------------

 Move Name:     Whip Shot
 Move Command:  f + A  (can perform 5 times)
 # of Hits:     Light 1 (x5)

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Desert Eagle
 Move Command:  b,d,db + P, tap P to fire 7 times, then reload.
 # of Hits:     Light 1 / Heavy 1
 Comments:      There are two ways to use this move; one is to simply
                perform it and press P, while the other is to perform
                it and tap P rapidly, to make Whip fire continuously.
                Either way, once the seventh shot has been fired,
                performing the move again, or pressing P again (if you
                are already firing) makes Whip stop to reload her gun
                instead of attacking.  This happens even if you don't
                fire all your shots in a row--if you fire three shots
                at one point in the round, then 4 shots later on, trying
                to shoot again will make her reload her gun.

                This move apparently does no damage, and has no special
                effects (aside from being able to hit someone lying on
                the ground).  However, I found that after either throw
                (Alpha or Zed), hitting your opponent with the Desert
                Eagle makes them bounce far away.  Doesn't seem to be
                that special, but at least it's something ^_^;

 Move Name:     Assassin Strike "Code: BB"
 Move Command:  f,d,df + P / K
 # of Hits:     Light 1 / Heavy 1
 Comments:      The button used determines where Whip drops down from;
                A is closest to your location, D is furthest _forward_
                (for example, if you have your opponent in the corner,
                all buttons will make you drop down in the same place).

 Move Name:     Boomerang Shot "Code: SC"
 Move Command:  hcf + P
 # of Hits:     Light 2 / Heavy 2
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the first hit only.

 Move Name:     Strings Shot Type A "Code: Yuuetsu"
 Translation:   Strings Shot Type A "Code: Bravery"
 Move Command:  hcb + A, hold A to delay
 # of Hits:     Light 2
 Comments:      The second hit of this move is an overhead attack.
                During Counter Mode, this move can be canceled into a DM
                on the first hit only.

 Move Name:     Strings Shot Type B "Code: Chikara"
 Translation:   Strings Shot Type B "Code: Power"
 Move Command:  hcb + B, hold B to delay
 # of Hits:     Light 2
 Comments:      When it hits, this move will leave an opponent close by
                Whip.  During Counter Mode, this move can be canceled
                into a DM on the first hit only.
                          
 Move Name:     Strings Shot Type C "Code: Shouri"
 Translation:   Strings Shot Type C "Code: Victory"
 Move Command:  hcb + C, hold C to delay
 # of Hits:     Heavy 2
 Comments:      The second hit of this attack hits low and must be
                crouch blocked.  During Counter Mode, this move can be
                canceled into a DM on the first hit only.

 Move Name:     Strings Shot Type D "Code: Ame"
 Translation:   Strings Shot Type C "Code: Candy"
 Move Command:  Press D while delaying Type A, B, or C
 # of Hits:     Heavy 0
 Comments:      If you're delaying a Strings Shot attack and you press
                D, the move will be canceled.

 Move Name:     Hook Shot "Code: Kaze"
 Translation:   Hook Shot "Code: Wind"
 Move Command:  In air, qcb + P
 # of Hits:     Light 1 / Heavy 1

 --------------------  [ (Super) Desperation Move ]  --------------------

 Move Name:     Sonic Slaughter "Code: KW"
 Move Command:  qcb,hcf + P
 # of Hits:     Light 18 / Heavy 18  (DM)
                Light 24 / Heavy 24  (SDM)
 Comments:      Sometimes this move hits more times (20 for the heavy DM,
                and 25 for the SDM).


 -------------------------  [ Striker Attack ]  -------------------------
                                 
 Move Name:     Valkyrie Shot
 Move Command:  With Whip as your striker, press BC  (costs 1 stock)
 # of Hits:     Jump 1 / Whip Attack 1  (can combo for 2 hits)
 Comments:      Whip jumps in with an attack, then lands and waves her
                whip around.  This in itself can combo for 2 hits, in
                which case the move ends, or else the whip hits twice
                and the move ends.  After this move ends (she'll keep
                whipping if it's blocked or misses), she'll leave using
                the Assassin Shot.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 L C S D     1 - - - -     1 - - - -     1 - - - -
 (B)   1 - C S D     1 L C S D     1 - C S D     1 - - S -     1 - - S -
 (C)   2 - - - -     1 - C S D    =e - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - - - -     1 - - S -    =e - - S -
 (CD)  1 - - S D    GC - - - -                   1 - - - -               

 ------------------------------  [ Notes ]  -----------------------------

 Whip's crouching A can hit an opponent who's on the ground, although
 you have to get your spacing correct so that the "arc" of the whip
 will smack your opponent.  Thanks to Clarence for this bit of info.

 Hey, anyone notice that Leon gets the same gun (Desert Eagle) in
 Resident Evil 2?  Too bad Whip can't run around popping off people's
 heads with her Desert Eagle attack.... ;)

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Kokoga anata no deadline...."
 Round entry (any):     "Kakugowaii? Watashi wa dekiteru."
 vs. Krizalid           "Hontou no koto wo mada shiranainone."
 (A) button pose:       "Gokigenne, Uddodu."
 (B) button pose:       "Haiagereba?  Ito wa tareteiruwa."
 When taunting:         "Okogasogaretawa...."
 When attacking:        L: "Fu-!"  H: "Teei!"  B: "Fu-!"
 When damaged:          L: "Un!"   H: "A!"     S: "U-!"
 When defeated:         "Uaaaaaaaa!!"
 Knockdown recovery:    "Wakenai!"
 Guard cancel roll:     "Fu-!"  (and slides, slide attack, striker call)

 Alpha                  "Attaack!"
 Zed                    "Fu-!"
 Whip Shot              "Ukete! / Minasai! / Tarenno! / Muchi o! / Hora!"
 Assassin Strike        "Aaaaaa!"
 Boomerang Shot         "Boomerang!"
 S.S. Type A            "Teei!"
 S.S. Type B            "Fu-!"
 S.S. Type C            "Ah hahahaha!  Ahahahaha!!"
 S.S. Type D            "Yame!"
 Sonic Slaughter DM     "Shararara...Shall we dance?"
 Sonic Slaughter SDM    "Wakenaiwa / Anata gotoki / Wakenai kotodawa!!"


 ------------------------------------------------------------------------
 ATHENA ASAMIYA                                     (Psycho Soldier Team)
 ------------------------------------------------------------------------

 Fighting Style:        Superpowers
 Birthday:              3 / 14
 Age:                   18 years old
 Birthplace:            Japan
 Blood Type:            B
 Height:                163cm
 Weight:                49kg
 Hobby:                 Astrology
 Favorite Food:         Strawberry shortcake and cherry shortcake
 Best Sport:            Lacrosse
 Most Important:        Peter Rabbit tea set and a letter sent to her
                        from a fan
 Dislikes:              Butter

             "Everyone got so strong!  I gotta train harder!"            

 ------------------------  [ Short Moves List ]  ------------------------

 Bit Throw                      When close, b / f + C
 Psychic Throw                  When close, b / f + D
 Psychic Shoot                  In air, b~d~f + C / D when close
 Sankaku Tobi                   Jump b against a wall, then press uf
 Phoenix Bomb                   In air, d + B
 Renkan Tai                     f + B
 Psycho Ball Attack *           qcb + P
 Psycho Shoot                   hcf + P
 Phoenix Arrow *                In air, qcb + K
 Psychic Teleport               qcf + K
 Psycho Reflector *             hcb + B
 Nu Psycho Reflector *          hcb + D
 Psycho Sword *                 f,d,df + P  (air)
 Shining Crystal Bit            hcb,hcb + P, ABCD to cancel  (air)
 Crystal Shoot                  qcb + P from S.C. Bit  (hold P to delay)
 Phoenix Fang Arrow             In air, qcf,qcf + K

 Striker: "Psycho Healing / Psycho Repair"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Bit Throw
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Psychic Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Psychic Shoot
 Move Command:  In air, b / db / d / df / f + C / D when close
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.  Your enemy has to be in air
                in order for you to grab them.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Sankaku Tobi
 Translation:   Triangle Jump
 Move Command:  Jump against a wall, then press in the opposite direction
                (i.e., if you jumped ub to a wall, you'd then press uf).
 # of Hits:     Light 0
 Comments:      You can still do mid-air moves after a triangle jump.

 Move Name:     Phoenix Bomb
 Move Command:  In air, d + B
 # of Hits:     Light 1
 Comments:      You can follow this attack with the Phoenix Arrow,
                mid-air Psycho Sword, or either of Athena's (S)DMs.

 Move Name:     Renkan Tai
 Translation:   Chain Thigh
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      You can cancel this attack with the Phoenix Arrow,
                mid-air Psycho Sword, or either of Athena's (S)DMs,
                but only on the second hit.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Psycho Ball Attack
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Psycho Shoot
 Move Command:  hcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      A hit opponent is knocked into the air and can be
                juggled.

 Move Name:     Phoenix Arrow
 Move Command:  In air, qcb + K
 # of Hits:     Light 4 / Heavy 5
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Psychic Teleport
 Move Command:  qcf + K
 # of Hits:     Light 0 / Heavy 0
 Comments:      A teleport move.  The button used determines the
                distance.

 Move Name:     Psycho Reflector
 Move Command:  hcb + B
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move can reflect long-range projectiles.  During
                Counter Mode, this move can be canceled into a DM.

 Move Name:     Nu Psycho Reflector
 Translation:   New Psycho Reflector
 Move Command:  hcb + D
 # of Hits:     Light 3 / Heavy 3
 Comments:      This move can reflect long-range projectiles.  During
                Counter Mode, this move can be canceled into a DM on
                the first two hits only.

 Move Name:     Psycho Sword
 Move Command:  f,d,df + P  (air)
 # of Hits:     Light 3 / Heavy 7
 Comments:      During Counter Mode, this move can be canceled into a DM.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Shining Crystal Bit
 Move Command:  hcb,hcb + P, press ABCD to cancel  (air)
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      Can follow with Crystal Shoot.  She'll randomly appear
                in a bikini outfit (from the old "Athena" game on the
                NES) when this move is performed.  I don't think it gives
                you any sort of bonus or benefit, though.

 Move Name:     Crystal Shoot
 Move Command:  qcb + P during Shining Crystal Bit, hold P to delay
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 3 / Heavy 3  (SDM)
 Comments:      When done on the ground, the (C) version flies
                diagonally up-forward.  This attack can negate and pass
                through some projectiles.

 Move Name:     Phoenix Fang Arrow
 Move Command:  In air, qcf,qcf + K
 # of Hits:     Light 14 / Heavy 14  (DM)
                Light 28 / Heavy 28  (SDM)

 -------------------------  [ Striker Attack ]  -------------------------

 Move Name:     Psycho Healing / Psycho Repair
 Move Command:  With Athena as your striker, press BC  (costs 1 stock)
 # of Hits:     Shining Crystal Bit 1
 Comments:      Athena jumps in and does the glowing part of her Shining
                Crystal Bit SDM.  She then taunts and leaps away.  While
                she's glowing, your character will regain a small amount
                of life, providing he / she is nearby (from far away,
                you don't get back any life).

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - C S D     1 - C S D
 (B)   1 - C S D     1 - C S D     1 L C S D     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - C S D     1 - C S D
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - C S D               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Asamiya Athena / Ikkimaasu!"
 Round entry (any):     "Athena, Ikkimaasu!"
 vs. Sie Kensou:        "Ganbarimaasu! / E? Nani?"
 vs. Bao                "Ganbattene."
 (A) button pose:       "Yattaa~!  Gu!~!
 (B) button pose:       "Nhuhu / Ganba ganba!"
 (C) button pose:       "Athena ni omakase!"
 When taunting:         "Kushun!  Gomen nasai!"
 When attacking:        L: "Iya-!"  H: "Ha-!"  B: "Taa-!"
 When damaged:          L: "Un!"    H: "An-!"  S: "Aa-!"
 When defeated:         "Kyaaaaaaa!"
 Knockdown recovery:    "Ya-!"  (and slide attack)
 Guard cancel roll:     "Eei!"  (and slides)
 Striker call:          "Ogai!"

 Bit Throw              "Iya-!"  (and Psychic Throw, Phoenix Bomb)
 Psychic Shoot          "Ha-!"  (and Renkan Tai)
 Psycho Ball Attack     "Psycho Ball!" 
 Phoenix Arrow          "Phoenix Arrow!"
 Psychic Teleport       "Teleport!"
 Psycho Reflector       "Eei!"
 Psycho Sword           "Psycho Sword!"
 Psycho Shoot           "Psycho Shoot!"
 Shining Crystal Bit    "Haaa-!"
 Crystal Shoot          "Ikkee!"
 Phoenix Fang Arrow     "Fa~ng / Arrow!"
 Striker (Activate)     "Todoke! Kokoro ni!"
 Striker (Hit)          "Ganbatte!"
 Striker (Miss)         "Gomen ne."


 ------------------------------------------------------------------------
 SIE KENSOU                                         (Psycho Soldier Team)
 ------------------------------------------------------------------------

 Fighting Style:        Chinese Kempo (art of self-defense)
 Birthday:              9 / 23
 Age:                   19 years old
 Birthplace:            China
 Blood Type:            B
 Height:                172cm
 Weight:                61kg
 Hobby:                 Reading manga (japanese comics) 
 Favorite Food:         Nikuman (meat bun)
 Best Sport:            Soccer
 Most Important:        Yu Hayami's debut album and a stuffed toy
                        given to him by a fan
 Dislikes:              Shugyou (training / discipline)

                   "I'm no psychic, but I am a psycho!"                  

 ------------------------  [ Short Moves List ]  ------------------------

 Sunda                          When close, b / f + C
 Tomoe Nage                     When close, b / f + D
 Kobokushu                      f + A
 Kousentai                      f + B
 Senkyuutai *                   qcf + K
 Sen Shippo *                   qcb + P
 Ryuu Sougeki                   In air, qcb + P
 Ryuu Renga: Chiryuu            hcf + A
 Ryuu Renga: Tenryuu            hcf + C
 Ryuu Renda                     f,d,df + P, tap P rapidly
 Ryuu Gakusai *                 b,d,db + K
 Shinryuu Seiou Rekkyaku        qcf,hcb + B
 Shinryuu Tenbu Kyaku           qcf,hcb + D
 Chouryuu Renken                qcf,qcf + P

 Striker: "Niku Man 4 U"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Sunda
 Translation:   Measured Strike
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Tomoe Nage
 Translation:   (a type of judo throw)
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Kobokushu
 Translation:   Tiger Hand Slap
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Kousentai
 Translation:   Backspin Thigh
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      You can cancel this attack with the Ryuu Sougeki.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Senkyuutai
 Translation:   Arcing Thigh Drill
 Move Command:  qcf + K
 # of Hits:     Light 2 / Heavy 2
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Sen Shippo
 Translation:   Quick Arrow Walk
 Move Command:  qcb + P
 # of Hits:     Light 2 / Heavy 2
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Ryuu Sougeki
 Translation:   Dragon Talon Attack
 Move Command:  In air, qcb + P
 # of Hits:     Light 4 / Heavy 5

 Move Name:     Ryuu Renga: Chiryuu
 Translation:   Rapid Dragon Fang: Earth Dragon
 Move Command:  hcf + A
 # of Hits:     Light 3

 Move Name:     Ryuu Renga: Tenryuu
 Translation:   Rapid Dragon Fang: Heaven Dragon
 Move Command:  hcf + C
 # of Hits:     Heavy 3

 Move Name:     Ryuu Renda
 Translation:   Dragon Barrage
 Move Command:  f,d,df + P, tap P rapidly
 # of Hits:     Light 4 / Heavy 4  (Light 7 / Heavy 7 if P is tapped)
 Comments:      You no longer have to use this move when close; it can
                be done at any time.

 Move Name:     Ryuu Gakusai
 Translation:   Dragon Jaw Smash
 Move Command:  b,d,db + K
 # of Hits:     Light 3 / Heavy 3
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the first two hits only.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Shinryuu Seiou Rekkyaku
 Translation:   Divine Dragon Horrible Gleaming Rending Kick
 Move Command:  qcf,hcb + B
 # of Hits:     Light 11 (DM) / Light 21  (SDM)

 Move Name:     Shinryuu Tenbu Kyaku
 Translation:   Divine Dragon Heavenly Kick Dance
 Move Command:  qcf,hcb + D
 # of Hits:     Heavy 11 (DM) / Heavy 21  (SDM)

 Move Name:     Chouryuu Renken
 Translation:   Super Dragon Continuous Fist
 Move Command:  qcf,qcf + P
 # of Hits:     Light 14 / Heavy 14  (DM)
                Light 23 / Heavy 23  (SDM)

 -------------------------  [ Striker Attack ]  -------------------------

 Move Name:     Niku Man 4 U
 Translation:   Meat Bun For You
 Move Command:  With Kensou as your striker, press BC  (costs 1 stock)
 # of Hits:     Ryuu Sougeki 1
 Comments:      Kensou jumps in doing a Ryuu Sougeki.  Upon landing, he
                eats a meat bun.  If your character is standing in front
                of him by about one character width, Kensou will do a
                SDM flash, and you'll get back a small amount of life,
                and have some energy added to your power gauge.  However,
                if you have full life already, or if you're far away from
                Kensou or are too close to him, then nothing happens (he
                just eats the meat bun and leaves, and you get no life or
                power added to your gauges).


 -----------------------  [ Cancelable Attacks ]  -----------------------
                                 
       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - S -     1 - - S -
 (B)   1 - - - -     1 L C S D     1 L - - -     1 - - - -     1 - - S -
 (C)  =2 - C S D     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - S -               

 ---------------------------  [ Quote List ]  ---------------------------
 
 Round entry (1st):     "Mugu!  Ngugu, kahaaa shinuka omota!
 Round entry (any):     "Ngu...."
 vs. Athena Asamiya:    "Wai wa Athena no / Knight yasakai!"
 vs. Bao                "Honmono Chuugoku Kempo / Ita-, oshetaruwa."
 (A) button pose:       "Madaya, madatodokahen...."
 (B) button pose:       "Ore no kachiyana!"
 (C) button pose:       "Yo-!  Yattade!"
 When taunting:         "Nandeyanen!"
 When attacking:        L: "Ya!"    H: "Uryaa!"  B: "Heya-!"
 When damaged:          L: "Tsuu!"  H: "Uu!"     S: "Ite-!"
 When defeated:         "Hona, sainaraaaa!"
 Knockdown recovery:    "Abunaa!"
 Guard cancel roll:     "Yo!"  (and slides, slide attack, striker)

 Sunda                  "Uriyaa!"  (and Tomoe Nage, Kobokushu)
 Kousentai              "Ya!"
 Ryuu Gakusai           "Ryuu Gakusai ya!"
 Ryuu Renda             "Younai, younai!"
 Ryuu Renga             "Yo!  Ha-!  Uriyaa!"
 Ryuu Sougeki           "Yo!  Uriyaa!"
 Sen Shippo             "Ho-!"
 Senkyuutai             "Ya!"
 Either Shinryuu DM     "Donaiya! / Uryaa!"  (heard x2 times as a SDM)
 Chouryuu Renken        "Korede / Kimariya!!"
 Niku Man 4 U           "Umaidee!"


 ------------------------------------------------------------------------
 CHIN GENTSAI                                       (Psycho Soldier Team)
 ------------------------------------------------------------------------

 Fighting Style:        All kinds of Chinese martial arts, but he mainly
                        uses Suikan (Drunken Fist)
 Birthday:              4 / 27
 Age:                   89 years old
 Birthplace:            China
 Blood Type:            A
 Height:                164cm
 Weight:                53kg
 Hobby:                 Playing mah-jongg
 Favorite Food:         Salmon with lemon, Chinese-style fried rice with
                        lettuce, banana roll, chicken boiled in cream,
                        gyuunabe (pan beef?), kama-age udon (pot-fried
                        udon?), Turkish rice, fried cartilage, Nagasaki
                        chanpon (?), octopus riceballs, octopus with
                        soba, plain noodles, kiima curry (?), sake
 Best Sport:            Taking a stroll, playing with a yo-yo
 Most Important:        Sake (rice wine)
 Dislikes:              Pandas

              "How about that, kid?  I still got the stuff!"              

 ------------------------  [ Short Moves List ]  ------------------------

 Gou Inshu                      When close, b / f + C
 Gyaku Ashi Nage                When close, b / f + D
 Suiho Hyoutan Shuu *           f + A
 Hyoutan Geki *                 qcb + P
 Suihai Kou                     qcf + P
 Fun'en Kou *                   qcf + P from Suihai Kou
 Gou'en Shourai: Kai *          f,d,df + P from Suihai Kou
 Ryuurin Hourai *               f,d,df + P
 Suikan Kanou                   d,d + P  (ABCD to cancel)
 Choushuu Rikugyo               f + P from Suikan Kanou
 Bougetsu Sui                   d,d + K, move b / f  (ABCD to cancel)
 Rouja Hanhou                   u + B from Bougetsu Sui
 Rigyo Hanhou *                 u + D from Bougetsu Sui
 Kaiten-teki Kuutotsu Ken *     hcf + K  (f + K during Kanou / Bougetsu)
 Gouran Enpou                   qcf,qcf + P
 Gou'en Shourai                 qcf,hcb + P

 Striker: "Hourai Raku'en"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Gou Inshu      
 Translation:   Drinking Strong Alcohol
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Gyaku Ashi Nage
 Translation:   Reverse Leg Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 -------------------------  [ Command Attack ]  -------------------------

 Move Name:     Suiho Hyoutan Shuu
 Translation:   Drunken Step Gourd Advance
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hyoutan Geki
 Translation:   Gourd Attack
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 2
 Comments:      This move can negate projectiles.  During Counter Mode,
                this move can be canceled into a DM.

 Move Name:     Suihai Kou
 Translation:   Drunken Wine Cup Lean
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      Once you perform this move, you can no longer use the
                Ryuurin Hourai or Suihai Kou.  However, you can use the
                Fun'en Kou or Gou'en Shourai: Kai.  After using either
                of those moves once, they cannot be performed again
                until you use the Suihai Kou a second time (but until
                then, you can use the Ryuurin Hourai).

 Move Name:     Fun'en Kou
 Translation:   Angry Blazing Mouth
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can be used anytime after the Suihai Kou, but only works
                once before you must drink again.  Due to it's angle, it
                will only hit large characters or character who are
                airborne.  During Counter Mode, this move can be canceled
                into a DM.

 Move Name:     Gou'en Shourai: Kai
 Translation:   Roaring Flame Invitation: Modified
 Move Command:  f,d,df + P
 # of Hits:     Light 6 / Heavy 11
 Comments:      Can be used anytime after the Suihai Kou, but only works
                once before you must drink again.  During Counter Mode,
                this move can be canceled into a DM (for the C version,
                you can only cancel on the first four hits).

 Move Name:     Ryuurin Hourai
 Translation:   Willow Phosphorous Sagebrush Pigweed
 Move Command:  f,d,df + P
 # of Hits:     Light 6 / Heavy 9
 Comments:      Cannot be used if you've performed the Suihai Kou and
                haven't yet performed the Fun'en Kou or Gou'en Shourai:
                Kai.  During Counter Mode, this move can be canceled into
                a DM (for the C version, you can only cancel on the
                first four hits).

 Move Name:     Suikan Kanou
 Translation:   Drunken Old Man's Coiled Pipe
 Move Command:  d,d + P  (press ABCD to cancel)
 # of Hits:     Light 0 / Heavy 0
 Comments:      You cannot move, but become partially invincible.  Can
                follow with Choushuu Rikugyo or Kaiten-teki Kuutotsu Ken.

 Move Name:     Choushuu Rikugyo
 Translation:   Butterfly Attack Land Fish
 Move Command:  f + P during Suikan Kanou
 # of Hits:     Light 2 / Heavy 2

 Move Name:     Bougetsu Sui
 Translation:   Full Moon Drunkard
 Move Command:  d,d + K, move b / f  (press ABCD to cancel)
 # of Hits:     Light 0 / Heavy 0
 Comments:      You can still be attacked while lying on the ground.
                Can follow with Rigyo Hanhou, Rouja Hanhou, or Kaiten-
                teki Kuutotsu Ken.

 Move Name:     Rouja Hanhou
 Translation:   Dragon Snake Anti-Strike
 Move Command:  u + B during Bougetsu Sui
 # of Hits:     Light 1

 Move Name:     Rigyo Hanhou
 Translation:   Carp Fish Anti-Strike
 Move Command:  u + D during Bougetsu Sui
 # of Hits:     Heavy 2
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Kaiten-teki Kuutotsu Ken
 Translation:   Rotary Target Air-Piercing Fist
 Move Command:  hcf + K  (or f + K during Suikan Kanou / Bougetsu Sui)
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can go under projectiles.  During Counter Mode, this
                move can be canceled into a DM.
                                             
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Gouran Enpou
 Translation:   Roaring Flame Inferno
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      During the DM version, using the (A) button makes
                Chin spew flames diagonally up-forward.

 Move Name:     Gou'en Shourai
 Translation:   Roaring Blazing Invitation
 Move Command:  qcf,hcb + P
 # of Hits:     Light 6 / Heavy 13  (DM)
                Light 22 / Heavy 22  (SDM)

 -------------------------  [ Striker Attack ]  -------------------------

 Move Name:     Hourai Raku'en
 Translation:   Sagebrush Pigweed ? Banquet (anyone know the translation
                for the 'raku' kanji?)
 Move Command:  With Chin as your striker, press BC  (costs 1 stock)
 # of Hits:     Ryuurin Hourai 5
 Comments:      Chin rolls in.  If his opponent is nearby, he'll do a
                Ryuurin Hourai.  If they're far away, he'll look around,
                then do a Ryuurin Hourai.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 L - - -     1 L - - -     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - C S D     1 - C S D     1 - - - -     1 - - - -     2 - - - -
 (D)   1 - - - -     2 - - - -     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -               

 ---------------------------  [ Quote List ]  ---------------------------
 
 Round entry (any):     "Bochibochi hajimeru kanou?"
 (A) button pose:       "Ngu-, ngu-, (hic)!
 (B) button pose:       "Nimaa!"
 When taunting:         "Hate, doko ittano kanou?"
 When attacking:        L: "Houre!"  H: "Hore!"  B: "Yo!"
 When damaged:          L: "U-!"     H: "O-!"    S: "Naa-!"
 When defeated:         "Damejakorya~!"
 Knockdown recovery:    "Korasa-!"
 Guard cancel roll:     "Hyo-!"  (and slides and slide attack)
 Striker call:          "Hore!"

 Ryuurin Hourai         "A, hoina!"
 Hyoutan Geki           "Hoi-!"
 Bougetsu Sui           "Honyabusho!"
 Rouja Hanhou           "Hoihoi"
 Rikugyo Hanhou         "Hyohou!"
 Choushuu Rikugyo       "Biyo~n!"
 Kaiten-teki K.T.K.     "Gorattona!"
 Suihai Kou             "Ngu."
 Gou'en Shourai Kai     "(hic!)"
 Gouran Enpou           "Douja!"
 Gou'en Shourai         "Achi, achichi!  kurokogeja!!"
 Hourai Raku'en         "Hore / Ahhoina!"
 Gou Inshu              "Maa nome nome!"
 Gyaku Ashi Nage        "Hyo-!!"


 ------------------------------------------------------------------------
 BAO  (pronounced "Pow")                            (Psycho Soldier Team)
 ------------------------------------------------------------------------

 Fighting Style:        Superpowers
 Birthday:              7 / 18
 Age:                   12 years old
 Birthplace:            None (born in China)
 Blood Type:            Unknown (hasn't been looked into)
 Height:                153cm
 Weight:                40kg
 Hobby:                 Playing home versions of video games
 Favorite Food:         Hot milk (without sugar)
 Best Sport:            River fishing
 Most Important:        B-type games (?), home versions of
                        video games that are hard to beat (?)
 Dislikes:              Epic role playing games

           "Oh yes!  I am victorious!  And happy as an oyster!"

 ------------------------  [ Short Moves List ]  ------------------------

 Gen'ei Tougi                   When close, b / f + C
 Critical Throw                 When close, b / f + D
 Sankaku Tobi                   Jump b against a wall, then press uf
 Soushou                        In air, d + A
 Hikida                         In air, d + B
 Kawasaki                       f + A
 Senheki Shuu                   f + B
 Senshou Shuu                   df + B
 Rikatsu Shuu                   df + D
 Psycho Ball Attack: Front *    qcb + A
 Psycho Ball Attack: Rise *     qcf + A
 Psycho Ball Attack: Bound *    qcf + B
 Psycho Ball Attack: Reflect    qcb + B
 Psycho Ball Attack: Air Front  In air, qcb + A
 Psycho Ball Attack: Air Bound  In air, qcf + B
 Psycho Ball Crush: Front *     qcb + C
 Psycho Ball Crush: Rise *      qcf + C
 Psycho Ball Crush: Bound       qcf + D
 Psycho Ball Crush: Reflect     qcb + D
 Psycho Ball Crush: Air Front   In air, qcb + C
 Psycho Ball Crush: Air Bound   In air, qcf + D
 Psycho Ball Attack: DX         f,hcf + K
 Psycho Ball Attack: MAX        qcb,qcb + P
 Psycho Ball Crush: SP          qcb,qcb + K

 Striker: "Psycho Ball Attack MAX ~Striker MIX~"
                        
 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Gen'ei Tougi
 Translation:   Phantom Head Technique
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Critical Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Sankaku Tobi
 Translation:   Triangle Jump
 Move Command:  Jump against a wall, then press in the opposite direction
                (i.e., if you jumped ub to a wall, you'd then press uf).
 # of Hits:     Light 0
 Comments:      You can still do mid-air moves after a triangle jump.

 Move Name:     Soushou
 Translation:   Paired Palms
 Move Command:  In air, d + A
 # of Hits:     Light 1
 Comments:      Unlike normal air attacks, this move can be crouch-
                blocked by your opponent.

 Move Name:     Hikida
 Translation:   Snake Saw
 Move Command:  In air, d + B
 # of Hits:     Light 1
 Comments:      Unlike normal air attacks, this move can be crouch-
                blocked by your opponent.  If Bao misses, he'll fall
                on his head.

 Move Name:     Kawasaki
 Translation:   Skin Splitter
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.

 Move Name:     Senheki Shuu
 Translation:   Spinning Wall Kick
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Senshou Shuu
 Translation:   Flying Flash Kick
 Move Command:  df + B
 # of Hits:     Light 1

 Move Name:     Rikatsu Shuu
 Translation:   Reverse Slide Attack
 Move Command:  df + D
 # of Hits:     Light 1
 Comments:      A knockdown attack.

 -------------------------  [ Special Moves ]  --------------------------
                         
 Move Name:     Psycho Ball Attack: Front (Dan Kougeki)
 Translation:   Psycho Ball Attack: Front (Bullet Attack)
 Move Command:  qcb + A
 # of Hits:     Light 1
 Comments:      During Counter Mode, this move can be canceled into a DM.
                      
 Move Name:     Psycho Ball Attack: Rise (Dan Kougeki)
 Translation:   Psycho Ball Attack: Rise (Bullet Attack)
 Move Command:  qcf + A
 # of Hits:     Light 1
 Comments:      During Counter Mode, this move can be canceled into a DM.
                      
 Move Name:     Psycho Ball Attack: Bound (Dan Kougeki)
 Translation:   Psycho Ball Attack: Bound (Bullet Attack)
 Move Command:  qcf + B
 # of Hits:     Light 1
 Comments:      During Counter Mode, this move can be canceled into a DM.
                      
 Move Name:     Psycho Ball Attack: Reflect (Dan Kougeki)
 Translation:   Psycho Ball Attack: Reflect (Bullet Attack)
 Move Command:  qcb + B
 # of Hits:     Light 7
 Comments:      This move can reflect long-range projectiles.                     

 Move Name:     Psycho Ball Attack: Air Front (Dan Kougeki)
 Translation:   Psycho Ball Attack: Air Front (Bullet Attack)
 Move Command:  In air, qcf + A
 # of Hits:     Light 1
                      
 Move Name:     Psycho Ball Attack: Air Bound (Dan Kougeki)
 Translation:   Psycho Ball Attack: Air Bound (Bullet Attack)
 Move Command:  qcb + A
 # of Hits:     Light 1

 Move Name:     Psycho Ball Crush: Front (Hontai Kougeki)
 Translation:   Psycho Ball Crush: Front (Body Attack)
 Move Command:  qcb + C
 # of Hits:     Light 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Psycho Ball Crush: Rise (Hontai Kougeki)
 Translation:   Psycho Ball Crush: Rise (Body Attack)
 Move Command:  qcf + C
 # of Hits:     Light 2
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the first hit only.

 Move Name:     Psycho Ball Crush: Bound (Hontai Kougeki)
 Translation:   Psycho Ball Crush: Bound (Body Attack)
 Move Command:  qcf + D
 # of Hits:     Light 1
 Comments:      This move _cannot_ be canceled during Counter Mode.

 Move Name:     Psycho Ball Crush: Reflect (Hontai Kougeki)
 Translation:   Psycho Ball Crush: Reflect (Body Attack)
 Move Command:  qcb + D
 # of Hits:     Light 1
 Comments:      I haven't tested it, but I assume this move can reflect
                long-range projectiles.  Of course, that'd make it
                pretty darn powerful :)
                                       
 Move Name:     Psycho Ball Crush: Air Front (Hontai Kougeki)
 Translation:   Psycho Ball Crush: Air Front (Body Attack)
 Move Command:  In air, qcf + C
 # of Hits:     Light 1

 Move Name:     Psycho Ball Crush: Air Bound (Hontai Kougeki)
 Translation:   Psycho Ball Crush: Air Bound (Body Attack)
 Move Command:  qcb + C
 # of Hits:     Light 1

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Psycho Ball Attack: DX
 Translation:   Psycho Ball Attack: Deluxe
 Move Command:  f,hcf + K
 # of Hits:     Light 6 / Heavy 6  (DM)
                Light 15 / Heavy 15  (SDM)
 Comments:      You can move around and attack during this DM, even
                using your Striker or another DM / SDM!  This attack can
                negate and pass through some projectiles.

 Move Name:     Psycho Ball Attack: MAX
 Translation:   Psycho Ball Attack: Maximum
 Move Command:  qcb,qcb + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      This attack can negate and pass through some projectiles.
                
 Move Name:     Psycho Ball Crush: SP
 Translation:   Psycho Ball Crush: Special
 Move Command:  qcb,qcb + K
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)

 -------------------------  [ Striker Attack ]  -------------------------
                
 Move Name:     Psycho Ball Attack MAX ~Striker MIX~
 Move Command:  With Bao as your striker, press BC  (costs 1 stock)
 # of Hits:     Dash 1 / Psycho Ball Attack: MAX 1
 Comments:      Bao runs on screen and does his Psycho Ball Attack: MAX,
                then rolls away afterward.  If your opponent is hit by
                this move, they get knocked up into the air.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
 
 (A)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     2 - - - -     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - - -    GC - - - -                   1 - - - -               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Oteyawarakani~"
 Round entry (any):     "Yoroshiku onegaishimasu."
 vs. certain women:     "Iroiro oshiete kudasai ne."
 vs. Psycho Soldiers:   "Ganbarimasu!"
 (A) button pose:       "Teleport shimaasu! / Hehe-, Yapparimurika...."
 (B) button pose:       "Are?  Kattano!?"
 (C) button pose:       (sings a little song)
 When taunting:         "Tsumannaii!"
 When attacking:        L: "Yaa!"  H: "Ha!"  B: "Aiyaa!"
 When damaged:          L: "Uue!"  H: "Uu!"  S: "Damee!"
 When defeated:         "Shinjauuuuu!!"
 Knockdown recovery:    "Abunaai!"
 Guard cancel roll:     "Touwawawawa!"  (and forward slide)
 Slide backward:        "Ya!"  (and slide attack)
 Striker call:          "Go-, go-!"

 Gen'ei Tougi           "Ya!"  (said each time he hits)
 Critical Throw         "Aiyayaya...."
 Kawasaki               "Ha!"  (and Rikatsu Shuu and Soushou)
 Senheki Shuu           "Yaa!"  (and Senshou Shuu)
 Hikida                 "Ita!  Mugyu!"
 P.B. Attack: Front     "Psycho Ball!"
 P.B. Crush: Front      "Tooo-! / Uwawawawa...."
 P.B.A.: Air Front      "Psycho Ball!"
 P.B. Attack: Rise      "Uuee!"
 P.B. Attack: Bound     "Psycho Ball!"
 P.B.A.: Bound (Hontai) "Pooon!"  (and P.B.C.: Air Bound)
 P.B.A.: Reflect        "Eei!"  (and P.B.C.: Air Bound [Hontai])
 P.B.C.: Reflect        "Tooo-! / Uwawawawa...."
 P.B.A.: MAX            "Uuu...waaaa!"
 P.B.A.: DX             "Ikuyoo! / Atattee!!"
 P.B.C.: SP             "Uuuu! / Fuuu...."
 P.B.A.: MAX: S-MIX     "Ikkee!"


 ------------------------------------------------------------------------
 KING                                                      (Women's Team)
 ------------------------------------------------------------------------

 Fighting Style:        Muay Thai
 Birthday:              4 / 8
 Age:                   24 years old
 Birthplace:            France
 Blood Type:            A
 Height:                175cm
 Weight:                58kg
 Hobby:                 Wine glass collecting
 Favorite Food:         Vegetables, wine
 Best Sport:            Billiards
 Most Important:        Her younger brother, Jan
 Dislikes:              Unclean people, like Jack Turner

           "I said, don't mess with me.  Now get lost, limpy!"           
                          
 ------------------------  [ Short Moves List ]  ------------------------

 Hold Rush                      When close, b / f + C
 Hook Buster                    When close, b / f + D
 Trap Kick                      f + B
 Sliding Kick                   df + D
 Venom Strike *                 qcf + B
 Double Strike *                qcf + D
 Surprise Rose                  f,d,df + P
 Trap Shot                      f,d,df + K
 Tornado Kick '95               hcb + B
 Tornado Kick                   hcb + D
 Mirage Kick *                  hcb + P
 Mirage Dance *                 When close, hcf + P
 Illusion Dance                 qcf,hcb + K
 Silent Flash                   qcb,qcb + K

 Striker: "Trap Rush"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hold Rush
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Hook Buster
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Trap Kick
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Sliding Kick
 Move Command:  df + D
 # of Hits:     Heavy 1
 Comments:      This attack hits low and must be crouch blocked.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Venom Strike
 Move Command:  qcf + B
 # of Hits:     Light 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Double Strike
 Move Command:  qcf + D
 # of Hits:     Heavy 2
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Surprise Rose
 Move Command:  f,d,df + P
 # of Hits:     Light 4 / Heavy 4  (from up close)
                Light 3 / Heavy 4  (if rising animation misses)
                
 Move Name:     Trap Shot
 Move Command:  f,d,df + K
 # of Hits:     Light 12 / Heavy 12
                
 Move Name:     Tornado Kick '95
 Move Command:  hcb + B
 # of Hits:     Light 2

 Move Name:     Tornado Kick
 Move Command:  hcb + D
 # of Hits:     Heavy 6

 Move Name:     Mirage Kick
 Move Command:  hcb + P
 # of Hits:     Light 4 / Heavy 4
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the first three hits only.

 Move Name:     Mirage Dance
 Move Command:  When close, hcf + P
 # of Hits:     Light 5 / Heavy 5
 Comments:      This move has no 'missed' animation.  During Counter
                Mode, this move can be canceled into a DM on the first
                two hits only.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Illusion Dance
 Move Command:  qcf,hcb + K
 # of Hits:     Light 14 / Heavy 14  (DM)
                Light 28 / Heavy 28  (SDM)

 Move Name:     Silent Flash
 Move Command:  qcb,qcb + K
 # of Hits:     Light 3 / Heavy 3  (DM)
                Light 11 / Heavy 11  (SDM)

 -------------------------  [ Striker Attack ]  -------------------------

 Move Name:     Trap Rush
 Move Command:  With King as your striker, press BC  (costs 1 stock)
 # of Hits:     Slide 1 / Silent Flash 6
 Comments:      King runs in, then slides.  If her slide is blocked, she
                poses, then leaps away.  If it hits, she does her Silent
                Flash DM.  This move can be blocked high.

 -----------------------  [ Cancelable Attacks ]  -----------------------
                                          
       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -    =e - C S D     1 - - - -     1 - - - -     1 - - - -                                                  
 (CD)  1 - - S D    GC - - - -                   1 - - - -               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (any):     "Aite ni naruwa."
 vs. Ryo Sakazaki:      "Hisashi burini, tanoshi mesoune."
 (A) button pose:       "Fun-!  Nasakenai!"
 (B) button pose:       "Tanoshi kattawa, mataoide!"
 (C) button pose:       "Fuu-!"
 When taunting:         "C'mon babyy!"  (and striker call)
 When attacking:        L: "Fu-!"  H: "Yaa-!:  B: "Too!"
 When damaged:          L: "Uu!"   H: "A-!"    S: "Aa-!"
 When defeated:         "Uaaaaaaaa!!"
 Knockdown recovery:    "Mada mada!"
 Guard cancel roll:     "Fu-!"  (and slides and slide attack)

 Hold Rush              "Fu-! / Yaa-!"
 Hook Buster            "Teya-!"
 Sliding Kick           "Fu-!"  (and Trap Kick, Trap Rush)  
 Venom Strike           "Venom Strike!"
 Double Strike          "Double Strike!"
 Trap Shot              "Trap Shot!"
 Tornado Kick           "Tornado Kick!"
 Surprise Rose          "Surprise Rose!"
 Mirage Kick            "Fu-! / Teya-!"
 Mirage Dance           "Mikirerukai?"
 Illusion Dance         "Ikuyo!"
 Silent Flash           "Korede owariyo!"


 ------------------------------------------------------------------------
 BLUE MARY                                                 (Women's Team)
 ------------------------------------------------------------------------

 Fighting Style:        Command Sambo
 Birthday:              2 / 4
 Age:                   23 years old
 Birthplace:            America
 Blood Type:            AB
 Height:                168cm
 Weight:                49kg
 Hobby:                 Bike touring
 Favorite Food:         Beef cup
 Best Sport:            Baseball
 Most Important:        Leather jacket
 Dislikes:              Cats

          "A first rate warrior wins without lifting a finger."          

 ------------------------  [ Short Moves List ]  ------------------------

 Victor Nage                    When close, b / f + C
 Head Throw                     When close, b / f + D
 Hammer Arch                    f + A
 Double Rolling                 f + B
 Climbing Arrow                 df + B
 Spin Fall                      qcf + P
 M. Spider                      qcf + P during Spin Fall
 Vertical Arrow *               f,d,df + K
 M. Snatcher                    f,d,df + K during Vertical Arrow
 Straight Slicer *              Charge b,f + K
 Crab Clutch                    qcf + K during Straight Slicer
 Real Counter                   hcb + P
 Backdrop Real                  hcf + P from Real Counter
 Head Crush                     hcf + K from Real Counter
 M. Reverse Facelock            qcb + B  (vs. jumping attacks)
 M. Head Buster                 qcb + D  (vs. stand / crouch attacks)
 M. Dynamite Swing              qcf,qcf + K
 M. Splash Rose                 qcf,hcb + P
 M. Typhoon                     When close, hcb,hcb + K

 Striker: "Rapid Spider"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Victor Nage
 Translation:   Victor Throw
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Head Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Hammer Arch
 Move Command:  b / f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Double Rolling
 Move Command:  b / f + B
 # of Hits:     Light 2
 Comments:      The second hit of this attack hits low and must be
                crouch blocked.

 Move Name:     Climbing Arrow
 Move Command:  df + B
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.
                                                
 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Spin Fall
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with M. Spider.

 Move Name:     M. Spider
 Move Command:  qcf + P when Spin Fall hits
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Vertical Arrow
 Move Command:  f,d,df + K
 # of Hits:     Light 2 / Heavy 2
 Comments:      Can follow with M. Snatcher.  During Counter Mode, the
                (B) version can be canceled into a DM on the first hit
                only.

 Move Name:     M. Snatcher
 Move Command:  f,d,df + K when Vertical Arrow hits
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Straight Slicer
 Move Command:  Charge b,f + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Crab Clutch.  During Counter Mode, the
                (B) version can be canceled into a DM.

 Move Name:     Crab Clutch
 Move Command:  qcf + K when Straight Slicer hits
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Real Counter
 Move Command:  qcb + P
 # of Hits:     Light 0 / Heavy 0
 Comments:      When used, you can only be injured by throws.
                Can follow with Backdrop Real or Head Crush.

 Move Name:     Backdrop Real
 Move Command:  hcf + P during Real Counter
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Head Crush
 Move Command:  hcf + K during Real Counter
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 Move Name:     M. Reverse Facelock
 Move Command:  qcb + B  
 # of Hits:     Light 1
 Comments:      This move reverses jumping attacks.

 Move Name:     M. Head Buster
 Move Command:  qcb + D
 # of Hits:     Heavy 1
 Comments:      This move reverses standing and crouching attacks.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     M. Dynamite Swing
 Move Command:  qcf,qcf + K
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)

 Move Name:     M. Splash Rose
 Move Command:  qcf,hcb + P
 # of Hits:     Light 9 / Heavy 9  (DM)
                Light 22 / Heavy 22  (SDM)

 Move Name:     M. Typhoon
 Move Command:  When close, hcb,hcb + K
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)

 -------------------------  [ Striker Attack ]  -------------------------

 Move Name:     Rapid Spider
 Move Command:  With Mary as your striker, press BC  (costs 1 stock)
 # of Hits:     Straight Slicer 1 / M. Spider 1
 Comments:      Mary slides in using the Straight Slicer.  She then
                jumps forward and performs the M. Spider, then throws
                her opponent into the air.  Both the Slicer and M.
                Spider can be blocked high.

 -----------------------  [ Cancelable Attacks ]  -----------------------
                                  
       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -    =e - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -    =2 - C S D     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Anton!"
 Round entry (any):     "Are you ready?"
 vs. Terry Bogard:      "Let's fight, Terry!"
 (A) button pose:       "Fuu.... / Ahaa!"
 (B) button pose:       "Bakyuun!"
 (C) button pose:       "I did!"
 When taunting:         "He~y!"
 When attacking:        L: "Fuu!"  H: "Hai!"   B: "Tou!"
 When damaged:          L: "Ha-!"  H: "Shit!"  S: "Aa-!"
 When defeated:         "I shall return!"
 Knockdown recovery:    "Fuu!"  (and GC roll, slide attack, slides)
 Striker call:          "Hey!"

 Victor Nage            "Fu! / Haai!" (and H. Arch, D. Rolling, C. Arrow)
 Head Throw             "Fu! / Haai!  (and Reverse Facelock, Head Buster)
 M. Real Counter        "Haai!"  (and Straight Slicer, Rapid Spider)
 Backdrop Real          "Good bye!"
 Head Crush             "Good night!"
 Spin Fall              "Spin Fall!"
 M. Spider              "Spider!"
 Crab Clutch            "Clutch!"
 Vertical Arrow         "Vertical Arrow!"
 M. Snatcher            "Snatch!"
 M. Typhoon             "Mary's Typhoon!"
 M. Splash Rose         "Haai!" (for each hit) / Finish!"
 M. Dynamite Swing      "Haai! / Mary's Dynamite Swing!!"


 ------------------------------------------------------------------------
 KASUMI TODO                                               (Women's Team)
 ------------------------------------------------------------------------

 Fighting Style:        Todo-ryuu Kobujutsu (Todo Style weapon fighting)
 Birthday:              3 / 29
 Age:                   16 years old
 Birthplace:            Japan
 Blood Type:            B
 Height:                154cm
 Weight:                45kg
 Hobby:                 Watching videos (especially horror movies)
 Favorite Food:         Croquette given to her by local butcher on the
                        way home from school
 Best Sport:            Aikido
 Most Important:        Charm given to her by Ryo Sakazaki
 Dislikes:              Her mother teaching her how to dance, how to
                        arrange flowers, and how to prepare tea properly
                        (all are skills that eligible brides should know)

       "The way of Todoh prevails!  The martial arts!  They kick!"       

 ------------------------  [ Short Moves List ]  ------------------------

 Maki Age                         When close, b / f + C
 Aiki Nage                        When close, b / f + D
 Hiji Ate                         f + A
 Kasane Ate *                     qcf + P  (air)
 Senkou Nagashi                   qcb + P  (perform 3 times)
 Hakusan Tou: Dageki Bougyou *    qcb + K
 Messhin Mutou: Joudan Atemi      hcf + B
 Sasshou Inshuu: Chuudan Atemi    hcf + D
 Tatsumaki Souda: Nage Dageki *   When close, hcb + P
 Chou Kasane Ate                  qcf,qcf + P  (hold P to delay)
 Shingan Kuzu Otoshi              qcf,hcb + P

 Striker: "Katsu"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Maki Age
 Translation:   Twisting Lift
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Aiki Nage
 Translation:   Aikido (a type of martial arts) Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 -------------------------  [ Command Attack ]  -------------------------

 Move Name:     Hiji Ate
 Translation:   Elbow Hitter
 Move Command:  f + A
 # of Hits:     Light 2
 Comments:      The second hit is an overhead attack, unless you cancel
                into it (in which case it becomes cancelable on either
                hit).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Kasane Ate
 Translation:   Piled Hitter
 Move Command:  qcf + P  (air)
 # of Hits:     Light 1 / Heavy 1
 Comments:      If done in air, the range is shortened considerably.
                During Counter Mode, this move can be canceled into a DM.

 Move Name:     Senkou Nagashi
 Translation:   Folding Fan (that is) Sinking into the Gutter
 Move Command:  qcb + P  (perform 3 times)
 # of Hits:     Light 2,1,1 / Heavy 2,1,1

 Move Name:     Hakusan Tou: Dageki Bougyou
 Translation:   Snowy Mountain Peach Tree: Strike Defense
 Move Command:  qcb + K
 # of Hits:     Light 2 / Heavy 2
 Comments:      This move has autoguard.  During Counter Mode, this
                move can be canceled into a DM.

 Move Name:     Messhin Mutou: Joudan Atemi
 Translation:   Body Destroyer (Without Throwing): Upper Self Hit
 Move Command:  hcf + B
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move reverses jumping attacks.

 Move Name:     Sasshou Inshuu: Chuudan Atemi
 Translation:   Deadly Palm Shadow Kick: Middle Self Hit
 Move Command:  hcf + D
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move reverses standing attacks.

 Move Name:     Tatsumaki Souda: Nage Dageki
 Translation:   Tornado Spear Strike: Throwing Strike
 Move Command:  When close, hcb + P
 # of Hits:     Light 4 / Heavy 4
 Comments:      This move has no 'missed' animation.  A hit opponent
                is knocked into the air and can be juggled.  During
                Counter Mode, this move can be canceled into a DM.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Chou Kasane Ate
 Translation:   Super Piled Hitter
 Move Command:  qcf,qcf + P
 # of Hits:     Light 5 / Heavy 5  (DM)
                Light 10 / Heavy 10  (SDM)
 Comments:      This attack can negate and pass through some projectiles.

 Move Name:     Shingan Kuzu Otoshi
 Translation:   Heart and Eye Arrowroot Drop
 Move Command:  qcf,hcb + P
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)
 Comments:      This move reverses jumping and standing attacks.

 -------------------------  [ Striker Attack ]  -------------------------

 Move Name:     Katsu
 Translation:   Scold
 Move Command:  With Kasumi as your striker, press BC  (costs 1 stock)
 # of Hits:     Jump 1 / Throw 1
 Comments:      Kasumi jumps on-screen with a kick, then lands and
                taunts her opponent, which will lower their Power Gauge
                somewhat.  If she is attacked while taunting, or if her
                opponent touches her as she is taunting, she will grab
                them and throw them to the ground.  The throw is
                blockable, but it can grab an opponent out of the air
                and will even grab someone who walks into her without
                attacking!

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 L - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - C S D     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - S -     1 - - S -
 (CD)  1 - - S D    GC - - - -                   1 - - S -               
                                  
 ------------------------------  [ Notes ]  -----------------------------

 Chap suggests that the charm given to Kasumi was a gift from Ryo
 Sakazaki, since he gives her one at the end of Art of Fighting 3.

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Ikimasu-!"
 Round entry (any):     "Tei-, onegaishimasu!"
 vs. AoF Team           "Kyokugen-ryuu, kakugo shitemaraimasu."
 vs. Shingo Yabuki      "Techou nanka mirunaa!"
 (A) button pose:       "Ei-, ei-, ei-, teya-, ei-!"
 (B) button pose:       "Fuu...."
 (C) button pose:       "Mata kachi mashita...."
 When taunting:         "Honki de kite kudasai!"
 When attacking:        L: "Ha-!"  H: "Sore-!"  B: "Sei-!"
 When damaged:          L: "Fu-!"  H: "Aa-!"    S: "Kya-!"
 When defeated:         "Aaaaaa!!"
 Knockdown recovery:    "Mada mada!"  (and GC roll, forward slide)
 Slide back / forward:  "Sore-!"  (and slide attack)
 Striker call:          "Onegaishimasu!"

 Maki Age               "Sei-!"  (and Aiki Nage, Hiji Ate, Hakusan Tou)
 Kasane Ate             "Iyaa-!"
 Senkou Nagashi         "Sei-!"
 Tatsumaki Souda        "Ha-! / Ya-! / Too-!"
 Chou Kasane Ate        "Chou Kasane Ate!"
 Shingan Kuzu Otoshi    "Kitai! / (if it reverses) "Yaa!"
 Katsu (activate)       "Ha-!"
 Katsu (failure)        "Honki de kite kudasai!"


 ------------------------------------------------------------------------
 LI XIANGFEI                                               (Women's Team)
 ------------------------------------------------------------------------

 Fighting Style:        All Chinese martial arts
 Birthday:              5 / 25
 Age:                   17 years old
 Birthplace:            America
 Blood Type:            B
 Height:                160cm
 Weight:                45kg
 Hobby:                 Taking midday naps at home
 Favorite Food:         Shrimp gyoza (fried dumplings)
 Best Sport:            Short-distance running
 Most Important:        Her friends
 Dislikes:              Etiquette

       "Since I win, you buy dinner.  First, some dim sum, then..."

 ------------------------  [ Short Moves List ]  ------------------------

 Kadoma                         When close, b / f + C
 Ryokuchi Kou'en                When close, b / f + D
 Sou Shouda                     f + A
 Kyuuho: Kousentai              f + B
 Fukuho: Kousentai              df + D
 Nanpa *                        qcf + P
 Senri Chuu'ou                  qcf + B
 Kankuu                         qcf + B from Senri Chuu'ou
 Senri Chuu'ou: Shinsaiha       qcf + D
 Banhaku Kou'en                 When close, hcb,f + P
 Ekisupo *                      qcb + P if Banpaku Kou'en hits
 Esaka: Atemi Kougeki           qcb + P
 Tenpou Zan *                   f,d,df + K
 Dai Tetsujin                   qcf,hcb + K
 Chou Pai-Long                  qcf,qcf + P
 Chouhatsu                      Tap K if Chou Pai-Long hits
 Majinga                        hcb,hcb + P  (changes if done when close)

 Striker: "Dai Kokuchou"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Kadoma
 Translation:   Noisy Shiny Flax
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Ryokuchi Kou'en
 Translation:   Thousand-Strength Backward Feast
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Sou Shouda
 Translation:   Paired Palm Strike
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Kyuuho: Kousentai
 Translation:   Arching Walk: Backspin Thigh
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      If you cancel into this move, it becomes cancelable.
                This attack hits low and must be crouch blocked.

 Move Name:     Fukuho: Kousentai
 Translation:   Crouching Walk: Backspin Thigh
 Move Command:  df + D
 # of Hits:     Heavy 1
 Comments:      This attack hits low and must be crouch blocked.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Nanpa
 Translation:   Dream Wave
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Senri Chuu'ou
 Translation:   Emperor's Arm Flash
 Move Command:  qcf + B
 # of Hits:     Light 1
 Comments:      Can follow with Kankuu.  An unblockable attack.

 Move Name:     Kankuu
 Translation:   Sky Pierce
 Move Command:  qcf + B during Senri Chuu'ou
 # of Hits:     Light 1

 Move Name:     Senri Chuu'ou: Shinsaiha
 Translation:   Emperor's Arm Flash: Heartbreaker Hold
 Move Command:  qcf + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Banhaku Kou'en
 Translation:   Ten Thousand Nights Backward Feast
 Move Command:  When close, hcb,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move does no damage, and makes your opponent
                switch sides with you.  Can follow with Ekisupo.

 Move Name:     Ekisupo
 Translation:   Mental Guard Burn
 Move Command:  qcf + P after Banpaku Kou'en hits
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Esaka: Atemi Kougeki
 Translation:   Drunken Singing: Self Hit Attack
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      If Xiangfei is hit during this move, she will perform
                a reversal attack.

 Move Name:     Tenpou Zan
 Translation:   Heavenly Mountain Destroyer
 Move Command:  f,d,df + K
 # of Hits:     Light 2 / Heavy 2
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the first hit only.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Dai Tetsujin
 Translation:   Great Iron Man (Robot)
 Move Command:  qcf,hcb + K
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)

 Move Name:     Chou Pai-Long
 Translation:   Super White Dragon
 Move Command:  qcf,qcf + P
 # of Hits:     Light 3 / Heavy 3  (DM)
                Light 4 / Heavy 4  (SDM)
 Comments:      Can follow with Chouhatsu.  Yes the kana for this move
                spells 'ron', but it's supposed to be 'long'.  Like
                Hon-Fu's 'Kuulong no Yomi' from the Real Bout series.

 Move Name:     Chouhatsu
 Translation:   Taunt
 Move Command:  Press or tap K after Chou Pai-Long hits
 # of Hits:     Light 0 / Heavy 0  (DM / SDM)

 Move Name:     Majinga
 Translation:   True Heart Fang
 Move Command:  hcb,hcb + P  (changes if performed when close)
 # of Hits:     Light 1 / Heavy 1  (DM / SDM)  [from afar]
                Light 100 / Heavy 100  (DM)   [from up close]
                Light 102 / Heavy 102  (SDM)  [from up close]
 Comments:      This move is unblockable when performed up close.

 -------------------------  [ Striker Attack ]  -------------------------
 
 Move Name:     Dai Kokuchou
 Translation:   Great Cruel Peach Tree
 Move Command:  With Xiangfei as your striker, press BC  (costs 1 stock)
 # of Hits:     Zero.
 Comments:      Xiangfei leaps in and taunts, lower her opponent's Power
                Gauge somewhat.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)  =e - C S D     1 - C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Uu-!  Chotto matte!!"
 Round entry (any):     "Hoi, hoi, hoi, Haa-!!"
 vs. Sie Kensou:        "Iinaa, onaka hettanaa...."
 vs. AoF Team:          "Makenaizoo!"
 (A) button pose:       "Ha-! Haaa! Haa-! Yarrihoo!"
 (B) button pose:       "Hoihooi!"
 (C) button pose:       "Maido ari."
 When taunting:         "Fun-!  Beroberobee-!"
 When attacking:        L: "Ha-!"   H: "Iyaa-!"  B: "Doryaa!"
 When damaged:          L: "Hogi!"  H: "Uuwa!"   S: "Fugi!"
 When defeated:         "Aariiiiii!!"
 Knockdown recovery:    "Ya!" (and GC roll, slide attack)
 Slide back / forward:  "Ha-!"
 Striker call:          "C'monn!"

 Kadoma                 "Ha-!"  (and Ryokuchi, Fukupo, Nanpa)
 Sou Shouda             "Amai!"
 Kyuupo: Kousentai      "Sukiari!"
 Tenpou Zan             "Haii-!" 
 Senri Chuu'ou          "Hora- / Nigennayoo!  (either one at random)
 Kankuu                 "Iya-!"
 Esaka                  "(hic!)"
 Banpaku Kou'en         "Touch!"
 Ekisupo                "And go!!"
 Dai Tetsujin           "Nuu-!" / Taa-!"
 Chou Pai-Long          "Fun-!"
 Majinga                "Haaa-! / Douda!"
 Dai Kokuchou           "Beroberobee!"


 ------------------------------------------------------------------------
 KIM KAPHWAN                                                 (Korea Team)
 ------------------------------------------------------------------------

 Fighting Style:        Taekwondo
 Birthday:              12 / 21
 Age:                   30 years old
 Birthplace:            Korea
 Blood Type:            A
 Height:                176cm
 Weight:                78kg
 Hobby:                 Karaoke
 Favorite Food:         Yakiniku (Korean barbeque)
 Best Sport:            Physical exercise (gymnastics)
 Most Important:        His wife and two sons
 Dislikes:              Evil

             "What a boring opponent!  Too overconfident..."             

 ------------------------  [ Short Moves List ]  ------------------------

 Kubikime Otoshi                When close, b / f + C
 Sakkyaku Nage                  When close, b / f + D
 Kuuren Geki                    f + A
 Neri Chagi                     f + B
 Hangetsu Zan *                 qcb + K
 Haki Kyaku                     d,d + K
 Ryuusei Raku *                 Charge b,f + K
 Hien Zan                       Charge d,u + K
 Tenshou Zan                    d + D from (D) Hien Zan
 Hishou Kyaku *                 In air, qcf + K
 Hou'ou Kyaku                   qcb,db,f + K  (air)
 Hou'ou Hiten Kyaku             qcf,qcf + K

 Striker: "Hishou Kyaku"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Kubikime Otoshi
 Translation:   Extreme Neck Drop
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Sakkyaku Nage
 Translation:   Deadly Leg Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.
                                                     
 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Kuuren Geki
 Translation:   Rapid Air Attack
 Move Command:  f + A
 # of Hits:     Light 2
 Comments:      You can cancel the first hit of this attack with the
                Hishou Kyaku or Hou'ou Kyaku.
                
 Move Name:     Neri Chagi
 Translation:   Descending Leg
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      The second hit is an overhead attack, unless you cancel
                into it (in which case it becomes cancelable on either
                hit).

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hangetsu Zan
 Translation:   Full Moon Slash
 Move Command:  qcb + K
 # of Hits:     Light 2 / Heavy 3
 Comments:      During Counter Mode, this move can be canceled into a DM
                (for the D version, it cannot be canceled on the last
                hit).

 Move Name:     Haki Kyaku
 Translation:   Ambition Kick
 Move Command:  d,d + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      You can interrupt this move with the Hou'ou Kyaku.  It
                hits low and must be crouch blocked.

 Move Name:     Ryuusei Raku
 Translation:   Meteor Drop
 Move Command:  Charge b,f + K
 # of Hits:     Light 2 / Heavy 2
 Comments:      This attack hits low (1st hit only) and must be crouch
                blocked.  During Counter Mode, this move can be canceled
                into a DM.

 Move Name:     Hien Zan
 Translation:   Flying Slash
 Move Command:  Charge d,u + K
 # of Hits:     Light 1 / Heavy 3
 Comments:      Can follow with Tenhsou Zan.

 Move Name:     Tenshou Zan
 Translation:   Rising Heaven Slash
 Move Command:  d + D after (D) Hien Zan
 # of Hits:     Heavy 1

 Move Name:     Hishou Kyaku
 Translation:   Flying Kick
 Move Command:  In air, qcf + K
 # of Hits:     Light 4 / Heavy 5
 Comments:      During Counter Mode, this move can be canceled into a DM.


 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Hou'ou Kyaku
 Translation:   Phoenix Kick
 Move Command:  qcb,db,f + K  (air)
 # of Hits:     Light 12 / Heavy 12  (DM)
                Light 21 / Heavy 21  (SDM)

 Move Name:     Hou'ou Hiten Kyaku
 Translation:   Flying Phoenix Heavenly Kick
 Move Command:  qcf,qcf + K
 # of Hits:     Light 2 / Heavy 2  (DM / SDM)

 -------------------------  [ Striker Attack ]  -------------------------
 
 Move Name:     Hishou Kyaku
 Translation:   Rising Flying Kick
 Move Command:  With Kim as your striker, press BC  (costs 1 stock)
 # of Hits:     Hishou Kyaku 1 / Kuu Sajin 1
 Comments:      Kim jumps in with a Hishou Kyaku.  If he hits, he does a
                kick using his old Kuu Sajin animation.  If the Hishou
                Kyaku is blocked, he simply leaps away.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (B)   1 - - - -    =e - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -    =1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -    =e - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - S -               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (any):     "Ikuzo-!"
 (A) button pose:       "Ha-!"
 (B) button pose:       "Naka naka no otemai!"
 When attacking:        L: "Fun!"  H: "Haa-!"
 When damaged:          L: "Uu!"   H: "Nua!"  S: "Fua!"
 When defeated:         "Uaaa!!"
 Knockdown recovery:    "Fun!"  (and GC roll, forward slide)
 Slide backward:        "Haa-!"  (and slide attack)
 Striker call:          "Ikuzo!"

 Kubikime Otoshi        "Sukiari!"  (and Sakkyaku Nage)
 Neri Chagi             "Neri Chagi!"
 Kuuren Geki            "Toaa!"
 Hangetsu Zan           "Hangetsu Zan!"
 Ryuusei Raku           "Haa-! / Ataa!"
 Hishou Kyaku           "Hishou Kyaku!"
 Hien Zan               "Hien Zan!"
 Haki Kyaku             "Haki Kyaku!"
 Hou'ou Kyaku           "Hou'ou Kyaku! / Atatata...Ataa!"
 Hou'ou Hiten Kyaku     "Mikitta! / Neri Chagi!"


 ------------------------------------------------------------------------
 CHANG KOEHAN                                                (Korea Team)
 ------------------------------------------------------------------------

 Fighting Style:        Taekwondo and power attacks
 Birthday:              10 / 21
 Age:                   39 years old
 Birthplace:            Korea
 Blood Type:            B
 Height:                227cm
 Weight:                303kg
 Hobby:                 He likes to destroy things
 Favorite Food:         Roasted cows (then eggs, afterwards)
 Best Sport:            Ping-pong
 Most Important:        His iron ball
 Dislikes:              Centipedes

           "You're potential energy.  I'm irresistable force."           

 ------------------------  [ Short Moves List ]  ------------------------

 Hagan Geki                     When close, b / f + C
 Kusari Jime                    When close, b / f + D
 Hiki Nige                      df + A
 Tekkyuu Funsai Geki *          Charge b,f + P
 Tekkyuu Dai Kaiten             Tap P rapidly, move b / f; ABCD to cancel
 Tekkyuu Taiko Uchi             hcf + K
 Dai Hakai Nage                 When close, hcb,f + P
 Tekkyuu Dai Bousou             qcf,hcb + P
 Tekkyuu Dai Assatsu            qcf,qcf + P
 Tekkyuu Dai Bokusatsu          qcf,qcf + K

 Striker: "Tekkyuu Dai Kourin"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hagan Geki
 Translation:   Face Breaking Attack
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Kusari Jime
 Translation:   Chain Strangle
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 -------------------------  [ Command Attack ]  -------------------------

 Move Name:     Hiki Nige
 Translation:   Sliding Evade
 Move Command:  df + A
 # of Hits:     Light 1
 Comments:      This attack hits low and must be crouch blocked.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Tekkyuu Funsai Geki
 Translation:   Smashing Iron Ball Attack
 Move Command:  Charge b,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move has autoguard.  During Counter Mode, this move
                can be canceled into a DM when Chang is striking forward
                (not while he's spinning the ball behind him).

 Move Name:     Tekkyuu Dai Kaiten
 Translation:   Great Revolving Iron Ball
 Move Command:  Tap P rapidly, move b / f  (press ABCD to cancel)
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move has autoguard.

 Move Name:     Tekkyuu Taiko Uchi
 Translation:   Iron Ball Drum Thrust
 Move Command:  hcf + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move reverses attacks.  Chang can perform two
                reversals; the one is a sneeze that does minor damage,
                while the second one is a backflop that does heavy
                damage.  Unfortunately, to get the belly drop to come
                out, you have to use the normal sneeze counter twice
                (it doesn't matter if it hits or misses, as long as
                the sneeze animation is trigged).  The third time you
                use this move, you'll get the backflop.

 Move Name:     Dai Hakai Nage
 Translation:   Great Destroying Throw
 Move Command:  When close, hcb,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      An unblockable attack.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Tekkyuu Dai Bousou
 Translation:   Great Iron Ball Reckless Run
 Move Command:  qcf,hcb + P
 # of Hits:     Light 11 / Heavy 11  (DM)
                Light 17 / Heavy 17  (SDM)
 Comments:      The SDM version of this move will Guard Break a blocking
                opponent.  Chang randomly performs a finishing blow at
                the end of this move; it may be a Hien Zan, delayed
                backflop, standing body blow, forward roll, upward roll,
                or his standing B kick.  Anyone seen any others?

 Move Name:     Tekkyuu Dai Assatsu
 Translation:   Great Iron Ball Deadly Pressure
 Move Command:  qcf,qcf + P
 # of Hits:     Light 1 / Heavy 2  (DM) 
                Light 1 / Heavy 1  (SDM)
 Comments:      In the DM version, Chang runs forward before doing his
                belly flop if you use the (C) button; this can get two
                hits if you're close enough.  In the SDM version, Chang
                can not only hit while falling, but also when he hits
                the ground, it shakes, and you take damage no matter
                where you're standing.  However you can crouch-block
                both his fall and the ground shake.  Any version of
                the Tekkyuu Dai Assatsu can hit on the way up as well as
                on the way down.

 Move Name:     Tekkyuu Dai Bokusatsu
 Translation:   Great Iron Ball Deadly Strike
 Move Command:  qcf,qcf + K
 # of Hits:     Light 6 / Heavy 6  (DM)
                Light 8 / Heavy 8  (SDM)

 -------------------------  [ Striker Attack ]  -------------------------
 
 Move Name:     Tekkyuu Dai Kourin
 Translation:   Great Iron Ball Falling
 Move Command:  With Chang as your striker, press BC  (costs 1 stock)
 # of Hits:     Drop 2 / Ground Flop 2
 Comments:      Chang leaps in doing his Tekkyuu Dai Assatsu bellyflop.
                This only hits once, however, if his initial flop
                misses, flops forward on the ground for two more hits.
                This attack can be crouch blocked.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (B)   1 - C S D     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (C)   1 - - - -     2 - - - -    *1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -               

  * Chang's crouching C will only ever hit once, but it has three
    possible 'hit points'.  On the first or second hit points (when he's
    holding the iron ball close to the ground), you can cancel this
    attack as listed.  On the third hit point (when the ball is above
    Chang's head), it is an uncancelable attack.

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Uooo-!"
 Round entry (any):     "Ha-, ha-, habuhyu-!!"
 vs. Kim Kaphwan:       "Danna, takagen shineezo!"
 vs. Choi Bounge:       "Haa~"
 (A) button pose:       "Iyan pokkin."
 (B) button pose:       "Funfufufuun!"
 (C) button pose:       "Super gacchiri kei!"
 When taunting:         "Okawari ikuka?"
 When attacking:        L: "Fun!"  H: "Dorya!"  B: "Uoa!"
 When damaged:          L: "Bu!"   H: "Bo!"     S: "Ufuu!"
 When defeated:         "Orororo~n!"
 Knockdown recovery:    "Fufuun!"  (and GC roll, slides, slide attack)
 Striker call:          "Oooi!"
 
 Kusari Jime            "Fun!"
 Hiki Nige              "Fufuun!"
 Tekkyuu Funsai Geki    "Funryaa!"
 Tekkyuu Dai Kaiten     "Fuuun!" 
 Dai Hakai Nage         "Funf funf funf fun-!"
 Tekkyuu Taiko Uchi     "Habbuhhyuhhyu!"
 Tekkyuu Dai Bousou     "Ikkudoo!"
 Bousou Finishers:      "Hien Zan! / Idee! / Fufuun! / Fun! / Dorya!"
 Tekkyuu Dai Assatsu    "Dosseei! / Idee!!"
 Tekkyuu Dai Bokusatsu  "Koehan ikkusu!"
 Tekkyuu Dai Kourin     "Zenra jump!"


 ------------------------------------------------------------------------
 CHOI BOUNGE                                                 (Korea Team)
 ------------------------------------------------------------------------

 Fighting Style:        Taekwondo and speedy attacks
 Birthday:              10 / 25
 Age:                   36 years old
 Birthplace:            Korea
 Blood Type:            B
 Height:                153cm
 Weight:                44kg
 Hobby:                 He likes to chop up things
 Favorite Food:         Crabs
 Best Sport:            New gymnastics
 Most Important:        The claws he made himself
 Dislikes:              Cognac

               "I'm a little monster, who kicks big butt!"               

 ------------------------  [ Short Moves List ]  ------------------------

 Zujou Sashi                            When close, b / f + C
 Geketsu Tsuki                          When close, b / f + D
 Sankaku Tobi                           Jump b against a wall, press f
 Mukuro Zuki                            b / f + A
 Toorima Geri                           b / f + B
 Tatsumaki Shippuu Zan *                Charge d,u + P
 Hishou Kuuretsu Zan                    Charge d,u + K
 Senpuu Hien Sashi                      Charge b,f + P
 Houkou Tenkan                          Any dir. + P from HKZ / SHS (x2)
 Kaiten Hien Zan                        qcb + P
 Kishuu Hien Zuki *                     Press P during Kaiten Hien Zan
 Hishou Kyaku *                         In air, qcf + K
 Shin! Chouzetsu Tatsumaki Shinkuu Zan  hcb,hcb + P, move b / f
 Shin! Chouzetsu Rinkaiten Toppa        In air, qcf,qcf + K
 Hou'ou Kyaku                           qcf,hcb + K

 Striker: "Chouhatsu Zanmai"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Zujou Sashi
 Translation:   Head Riding Stab
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Geketsu Tsuki
 Translation:   Bloody Bowel Thrust
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Sankaku Tobi
 Translation:   Triangle Jump
 Move Command:  Jump against a wall, then press in the opposite direction
                (i.e., if you jumped ub to a wall, you'd then press uf).
 # of Hits:     Light 0
 Comments:      You can still do mid-air moves after a triangle jump.

 Move Name:     Mukuro Zuki
 Translation:   Bone Thrust
 Move Command:  b / f + A
 # of Hits:     Light 1
 Comments:      This move will Guard Break a blocking opponent.  It can
                be canceled into a special move, and will actually
                combo into the (B) strength Hou'ou Kyaku DM.

 Move Name:     Toorima Geri
 Translation:   Phantom Killer Kick
 Move Command:  b / f + B
 # of Hits:     Light 1

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Tatsumaki Shippuu Zan
 Translation:   Tornado Gale Slash
 Move Command:  Charge d,u + P
 # of Hits:     Light 2 / Heavy 2  (from up close)
                Light 5 / Heavy 11  (from further away)
 Comments:      During Counter Mode, this move can be canceled into a DM
                during the first two hits (obviously, this doesn't matter
                if you want to cancel it into the Rinkaiten Toppa).

 Move Name:     Hishou Kuuretsu Zan
 Translation:   Flying Sky-Ripping Slash
 Move Command:  Charge d,u + K, hold K to attack
 # of Hits:     Light 1 / Heavy 1
 Comments:      The (B) version makes Choi attack diagonally downwards,
                while the (D) version makes him fly horizontally.  Can
                follow with Houkou Tenkan.

 Move Name:     Senpuu Hien Sashi
 Translation:   Whirlwind Flying Monkey Stabbing Pierce
 Move Command:  Charge b,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Houkou Tenkan.

 Move Name:     Houkou Tenkan
 Translation:   Direction Divert
 Move Command:  Any direction + P / K  (perform 2 times)
                [during Hishou Kuuretsu Zan or Senpuu Hien Sashi]
 # of Hits:     Light 1 / Heavy 1
 Comments:      You can use this move twice, as long as you remain
                in the air.

 Move Name:     Kaiten Hien Zan
 Translation:   Spinning Flying Monkey Slash
 Move Command:  qcb + P
 # of Hits:     Light 9 / Heavy 9
 Comments:      Can use Kishuu Hien Zuki before this move hits.

 Move Name:     Kishuu Hien Zuki
 Translation:   Surprise Attack Flying Monkey Stab
 Move Command:  Press P before Kaiten Hien Zan hits
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Hishou Kyaku
 Translation:   Flying Kick
 Move Command:  In air, qcf + K
 # of Hits:     Light 4 / Heavy 5
 Comments:      During Counter Mode, this move can be canceled into a DM.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Shin! Chouzetsu Tatsumaki Shinkuu Zan
 Translation:   True! Transcendant Tornado Vacuum Slash
 Move Command:  hcb,hcb + P, move b / f
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 3 / Heavy 3  (SDM)

 Move Name:     Shin! Chouzetsu Rinkaiten Toppa
 Translation:   True! Transcendant Spinning Ring Blade Pierce
 Move Command:  In air, qcf,qcf + P
 # of Hits:     Light 7 / Heavy 7  (DM)
                Light 15 / Heavy 15  (SDM)
 Comments:      The (A) button Rinkaiten Toppa DM goes straight down.
                Using (C) or either SDM version makes Choi fly diagonally
                down-forward.

 Move Name:     Hou'ou Kyaku
 Translation:   Phoenix Kick
 Move Command:  qcf,hcb + K
 # of Hits:     Light 14 / Heavy 14  (DM)
                Light 28 / Heavy 28  (SDM)

 -------------------------  [ Striker Attack ]  -------------------------
 
 Move Name:     Chouhatsu Zanmai
 Translation:   Three Foolish Taunts
 Move Command:  With Choi as your striker, press BC  (costs 1 stock)
 # of Hits:     Tatsumaki Shippuu Zan 2 (close) / 11 (further away)
 Comments:      Choi leaps in and performs one of three random taunts.
                They all have the same effect of lowering his enemy's
                Power Gauge somewhat.  If his opponent is close enough
                when he leaps in, he'll perform a Tatsumaki Shippuu Zan.
                You can get more hits if Choi isn't too close, but this
                is difficult to arrange since he'll simply taunt if
                your enemy is too far away.  However, it is possible to
                have him taunt, reducing his enemy's Power Gauge, then
                have the enemy get close, and he'll do the Tatsumaki
                Shippu Zan as well.  Pretty handy!
                
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - C S D     1 L C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -    =1 - - S D
 (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - S D               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Odoru ahouni watashi aha."
 Round entry (any):     "'Akua wa yurusan' de yansu!  Upupupu!"
 vs. Jhun Hoon:         "A, anta datsu wa / mou / iya de yansu!!"
 vs. Chang Koehan:      "Haa~."
 (A) button pose:       "Kaikan~!"
 (B) button pose:       "Kachi de yansu~!"
 (C) button pose:       "Moeta de yansu!"
 When taunting:         "Moko moko moko!"
 When attacking:        L: "Kyo-!"  H: "Ki-!"  B: "Biron!"
 When damaged:          L: "Kyo!"   H: "Ara!"  S: "Eguiwa!"
 When defeated:         "Binbou himanashi de yansu~!"
 Knockdown recovery:    "Ukyo!"  (and GC roll, slides, slide attack)
 Striker call:          "Biyoyon!"  (and Toorima Geri)

 Zujou Sashi            "Kyakyakyakyakya!!"
 Geketsu Tsuki          "Ukyo!" (and Mukuro Zuki, Hishou Kuuretsu Zan)
 Kaiten Hien Zan        "Iyakkyakyakyakya!"
 Kishuu Hien Zuki       "Tobii!"
 Tatsumaki Shippuu Z.   "Kiru de yansu!"
 Hishou Kyaku           "Ukyakyakyakya!"
 Senpuu Hien Sashi      "Sasu de yansu!"   
 Tatsumaki Shinkuu Zan  "Kirikirrimaimaai! / Uki!"
 Hou'ou Kyaku           "Shinu de yansu! / Ukyo!"
 Rinkaiten Toppa        "Shin! / Kyokyokyokyo!"
 Striker (Ebizori)      "Au-, au-!"
 Striker (Ketsumuki)    "Biron, biron!"
 Striker (UFO)          "Kikkiki, hou!"


 ------------------------------------------------------------------------
 JHUN HOON                                                   (Korea Team)
 ------------------------------------------------------------------------
                               
 Fighting Style:        Taekwondo
 Birthday:              7 / 26
 Age:                   32 years old
 Birthplace:            Korea
 Blood Type:            O
 Height:                177cm
 Weight:                77kg
 Hobby:                 Collecting perfume and admiring idols
 Favorite Food:         Eel, clams, and kaddou (boiled arrowroot?)
 Best Sport:            Billiards
 Most Important:        All of Yuso Mimori's debut CDs, a seagull-
                        shaped ornament kept in an alcove at home (?)
 Dislikes:              Squid, and his family name

               "You are really weak.  Throw in the towel!"               

 ------------------------  [ Short Moves List ]  ------------------------

 Handou Geki                        When close, b / f + C
 Kai Senpuu                         When close, b / f + D
 Ryuurou Shuu *                     In air, d + B
 Ryouko Geki ~ Ryouko Jin           f + B , hold B for Ryouko Jin
 Haiki Geki ~ Ryouko Jin            qcb + A, hold A for Soshuu Jin
 Haiki Geki *                       qcb + C
 Mangetsu Zan ~ Ryouko Jin          qcb + B, hold B for Ryouko Jin
 Mangetsu Zan *                     qcb + D
 Kuu Sajin ~ Ryouko Jin             Charge d,u + A, hold A for Soshuu Jin
 Kuu Sajin                          Charge d,u + C
 Soshuu Jin                         d,d + A, hold A, walk or dash b / f
   Shuusou Kyaku: Joudan *          u + C during Soshuu Jin
   Shuusou Kyaku: Gedan *           Press C during Soshuu Jin
   Taikyoku Ha *                    Press D during Soshuu Jin
   Kirikae Kougeki: Dousa Go (A->B) b / f + B, hold B for Ryouko Jin
   Kirikae Dousa: Omote - Ura       Press and hold B during Soshuu Jin
 Ryouko Jin                         d,d + B, hold B, walk or dash b / f
   Hiko Geki: Ue                    u + C during Ryouko Jin
   Mouko Geki: Naka *               Press C during Ryouko Jin
   Shuuko Geki: Shimo *             d + C during Ryouko Jin
   Taikyoku Hi *                    Press D during Ryouko Jin
   Kirikae Kougeki: Dousa Go (B->A) b / f + A, hold A for Soshuu Jin
   Kirikae Dousa: Ura - Omote       Press and hold A during Ryouko Jin
 Hou'ou Ressou Kyaku                qcf,qcf + K
 Hou'ou Tenbu Kyaku                 In air, qcf,qcf + K

 Striker: "Fukuko Shuugeki"
                           
 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Handou Geki
 Translation:   Reactionary Attack
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Kai Senpuu 
 Translation:   Spinning Whirlwind
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Ryuurou Shuu
 Translation:   Cascading Waterfall Kick
 Move Command:  In air, d + B  (can repeat)
 # of Hits:     Light 1
 Comments:      Unlike normal air attacks, this move can be crouch-
                blocked by your opponent.  Note that if you jump straight
                up, Jhun falls straight down, but jumping diagonally and
                hitting with this move makes Jhun bounce back in the
                opposite direction.  You can follow this move with the
                Hou'ou Tenbu Kyaku.  During Counter Mode, it can be
                canceled into the Hou'ou Tenbu Kyaku as well.  As long as
                it hits, you can repeat this move--for example, with
                Chang in the corner, jump straight up and hit him with
                the Ryuurou Shuu, then do it again for another hit, then
                as you're coming back down, hit him with it twice more
                and keep repeating until he gets dizzy.  Of course your
                opponent can hit you while you hop around, but it's still
                neat to try out :)

 Move Name:     Ryouko Geki ~ Ryouko Jin
 Translation:   Hunting Tiger Attack ~ Hunting Tiger Formation
 Move Command:  f + B  (hold B for Ryouko Jin)
 # of Hits:     Light 1
 Comments:      You can follow this move with the Hou'ou Tenbu Kyaku.
                You can hold B to go into the Ryouko Jin stance, or
                you can hold A to make Jhun use the Ura-Omote to go
                into the Soshuu Jin stance.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Haiki Geki
 Translation:   Exhaust Attack
 Move Command:  qcb + P  (A version: hold A for Soshuu Jin)
 # of Hits:     Light 1 / Heavy 1
 Comments:      Jhun recovers before this move ends, allowing you to
                combo from it.  This attack hits low and must be crouch
                blocked.  From the (A) version, you can hold A to go into
                the Soshuu Jin stance, or you can hold B to make Jhun use
                the Omote-Ura to go into the Ryouko Jin stance.  During
                Counter Mode, the (D) version can be canceled into a DM.

 Move Name:     Mangetsu Zan
 Translation:   Full Moon Slash
 Move Command:  qcb + K  (B version: hold B for Ryouko Jin)
 # of Hits:     Light 6 / Heavy 7
 Comments:      From the (B) version, you can hold B to go into the
                Ryouko Jin stance, or you can hold A to make Jhun use
                the Ura-Omote to go into the Soshuu Jin stance.  During
                Counter Mode, the (D) version can be canceled into
                the Hou'ou Tenbu Kyaku while Jhun is in the air, or
                into the Hou'ou Ressou Kyaku once he's on the ground.
                                                                
 Move Name:     Kuu Sajin
 Translation:   Air Grit
 Move Command:  Charge d,u + P  (A version: hold A for Soshuu Jin)
 # of Hits:     Light 3 / Heavy 3
 Comments:      Jhun recovers before this move ends, allowing you to
                combo from it.  From the (A) version, you can hold A to
                go into the Soshuu Jin stance, or you can hold B to
                make Jhun use the Omote-Ura to go into the Ryouko Jin
                stance.

 Move Name:     Soshuu Jin
 Translation:   Stalking Eagle Formation
 Move Command:  d,d + A, hold A
 # of Hits:     Light 0 / Heavy 0
 Comments:      While in this formation, you can walk back or forward,
                or even dash back and forward.  You can also use the
                following moves: Shuusou Kyaku, Taikyoku Ha, Kirikae
                Kougeki, and Kirikae Dousa.

 Move Name:     Shuusou Kyaku: Joudan
 Translation:   Eagle Talon Kick: Upper Level
 Move Command:  While holding A for Soshuu Jin, press u + C
 # of Hits:     Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.
                           
 Move Name:     Shuusou Kyaku: Gedan
 Translation:   Eagle Talon Kick: Lower Level
 Move Command:  While holding A for Soshuu Jin, press C
 # of Hits:     Heavy 1
 Comments:      Jhun recovers from this move fsater than his opponent
                does, which means you can follow with either the u + C
                or D attack, and the whole thing combos.  If this move
                counters, it becomes a knockdown attack.  During Counter
                Mode, this move can be canceled into a DM.

 Move Name:     Taikyoku Ha
 Translation:   Grand Ultimate Rip
 Move Command:  While holding A for Soshuu Jin, press D
 # of Hits:     Heavy 1
 Comments:      This move will Guard Break a blocking opponent.  During
                Counter Mode, this move can be canceled into a DM.

 Move Name:     Kirikae Kougeki: Dousa Go (A -> B)
 Translation:   Changing Attack: Type Revert (A -> B)
 Move Command:  While holding A for Soshuu Jin, press b / f + B
                (hold B for Ryouko Jin)
 # of Hits:     Light 1
 Comments:      This move can cancel out of either Shuusou Kyaku or
                the Taikyoku Ha, as if they were normal attacks.  In
                the case of the former two moves it will combo, but for
                the Taikyoku Ha, it will miss.
                                     
 Move Name:     Kirikae Dousa: Omote - Ura
 Translation:   Changing Action: Front - Back
 Move Command:  While holding A for Soshuu Jin, press and hold B for
                Ryouko Jin

 Move Name:     Ryouko Jin
 Translation:   Hunting Tiger Formation
 Move Command:  d,d + B, hold B
 # of Hits:     Light 0 / Heavy 0
 Comments:      While in this formation, you can walk back or forward,
                or even dash back and forward.  You can also use the
                following moves: the Geki attacks, Taikyoku Hi, Kirikae
                Kougeki, and Kirikae Dousa.

 Move Name:     Hiko Geki: Ue
 Translation:   Flying Tiger Attack: Above
 Move Command:  While holding B for Ryouko Jin, press u + C
 # of Hits:     Heavy 1
 Comments:      An overhead attack.

 Move Name:     Mouko Geki: Naka
 Translation:   Wild Tiger Attack: Middle
 Move Command:  While holding B for Ryouko Jin, press C
 # of Hits:     Heavy 1
 Comments:      This attack hits low and must be crouch blocked.  A hit
                opponent is knocked into the air and can be juggled.
                During Counter Mode, this move can be canceled into a DM.
                
 Move Name:     Shuuko Geki: Shimo
 Translation:   Advancing Tiger Attack: Lower
 Move Command:  While holding B for Ryouko Jin, press d + C
 # of Hits:     Heavy 1
 Comments:      This attack hits low and must be crouch blocked.  During
                Counter Mode, this move can be canceled into a DM.
                
 Move Name:     Taikyoku Hi
 Translation:   Grand Ultimate Escape
 Move Command:  While holding A for Soshuu Jin, press D
 # of Hits:     Heavy 0
 Comments:      When used, you can only be injured by throws.  During
                Counter Mode, this move can be canceled into a DM.

 Move Name:     Kirikae Kougeki: Dousa Go (B -> A)
 Translation:   Changing Attack: Type Revert (B -> A)
 Move Command:  While holding B for Ryouko Jin, press b / f + A
                (hold A for Soshuu Jin)
 # of Hits:     Light 1
 Comments:      An overhead attack.
                
 Move Name:     Kirikae Dousa: Ura - Omote
 Translation:   Changing Type: Back - Front
 Move Command:  While holding B for Ryouko Jin, press and hold A for
                Soshuu Jin.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Hou'ou Ressou Kyaku
 Translation:   Violent Talon Phoenix Kick
 Move Command:  qcf,qcf + K
 # of Hits:     Light 12 / Heavy 12  (DM)
                Light 15 / Heavy 15  (SDM)

 Move Name:     Hou'ou Tenbu Kyaku
 Translation:   Heavenly Phoenix Kick Dance
 Move Command:  In air, qcf,qcf + K
 # of Hits:     Light 12 / Heavy 12  (DM)
                Light 22 / Heavy 22  (SDM)

 -------------------------  [ Striker Attack ]  -------------------------
 
 Move Name:     Fukko Shuugeki
 Translation:   Lying Tiger Raid
 Move Command:  With Jhun as your striker, press BC  (costs 1 stock)
 # of Hits:     Kuu Sajin 3 / Hiko Geki 1
 Comments:      Jhun runs forward, and if his opponent is close, he does
                a Kuu Sajin.  If they're further away, he does the Hiko
                Geki (which is an overhead attack and must be blocked
                standing).
                       
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - - - -     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - - - -     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - - -    GC - - - -                   1 - - - -               

 ------------------------------  [ Notes ]  -----------------------------

 I'm a little unsure on the translation of "Ryouko Jin"--the kanji, when
 put together, spell "Rakko" or "sea otter".  When apart, they mean
 "Ryouko" or "hunting tiger", as several people pointed out to me.  Even
 the Gamest mook uses the "Ryouko" spelling, but I still think it's a
 matter of preference...especially considering that "ryou" doesn't mean
 "to hunt", but refers to a bag that you put caught game into (like a
 gunnysack).  Anyway, enough of that babble....

 One important thing to remember when trying to supercancel from Jhun's
 stance attacks (like the Mouko Geki: Naka, Shuusou Kyaku: Joudan, or
 Taikyoku Hi, etc.), is that you can't cancel unless you release your
 'stance' button (A for Soshuu Jin stance, B for Ryouko Jin stance),
 then quickly input the command for the DM before the attack you're
 performing ends.

 From Clarence comes this neat, if weird combo: go into the Soshuu Jin
 stance, and with your opponent in the corner, enter standing C, u + C,
 then press D (in other words, Shuusou Kyaku: Gedan, Shuusou Kyaku:
 Joudan, Taikyoku Ha) for a three-hit combo.  Does good damage, too,
 especially if you preceed the whole thing with an (A) Haiki Geki (hold
 the button to enter the Soshuu stance).

 I recently found a glitch for Jhun; start up Counter Mode, go into the
 Ryouko Jin stance, press D for the Taikyoku Hi, then quickly release
 B and supercancel the Taikyoku Hi into the Hou'ou Ressou Kyaku.  After
 the DM has finished, Jhun will be able to walk though his opponent for
 the rest of the round.  However, if you throw your opponent, use the
 Taikyoku Hi again, or do the forward or backward slide, the glitch will
 end.                      

 As of version 0.3, there have been some changed regarding Jhun's
 "Soshuu" moves.  Originally at SNK's page, he was listed as having
 three attacks:

        Shuusou Kyaku: Joudan   (press u + C)
        Shuusou Kyaku: Chuudan  (press C)
        Shuusou Kyaku: Gedan    (press d + C)

 Obviously, the d + C version didn't work.  Recently, SNK of Japan
 updated it's page, and now the d + C move is gone (since it never
 worked in the game, anyway), but the standing C attack (formerly the
 "Chuudan" version), is now called "Shuusou Kyaku: Gedan".  Hard to
 follow, isn't it?

 ----------------------  [ Special Move Chains ]  -----------------------

 1.  Weak Haiki Geki                ->  Soshuu stance
     Weak Kuu Sajin                 ->  Soshuu stance
     Ryouko Jin -> Kirikae Kougeki  ->  Soshuu stance
                -> Kirikae Dousa    ->  Soshuu stance
     Soshuu Jin                     ->  Soshuu stance
   
 While in the Soshuu stance you can do the following:

  - Walk b / f  (hold b / f)
  - Dash / backstep  (tap b,b / f,f)
  - Use a body blow attack  (press C+D)
  - Shuusou Kyaku: Joudan  (while holding A, u + C)
  - Shuusou Kyaku: Gedan  (while holding A, press C)
  - Taikyoku Ha  (while holding B, press D)
  - Kirikae Dousa  (while holding A, hold B and release A)
  - Kirikae Kougeki  (while holding A, b / f + B [hold B and release A])

 Using either of the Kirikae moves will put you in the Ryouko stance
 if you hold B.  With the Kirikae Dousa, not holding B just makes you
 flip for a second--it's pointless, unless you like making Jhun dance
 around :)  If you don't hold B during the Kirikae Kougeki, Jhun will
 make the attack but stay in the Soshuu stance once he recovers.
                                                   

 1.  Ryouko Geki                    ->  Ryouko stance
     Weak Mangetsu Zan              ->  Ryouko stance
     Soshuu Jin -> Kirikae Kougeki  ->  Ryouko stance
                -> Kirikae Dousa    ->  Ryouko stance
     Ryouko Jin                     ->  Ryouko stance
   
 While in the Ryouko stance you can do the following:

  - Walk b / f  (hold b / f)
  - Dash / backstep  (tap b,b / f,f)
  - Use a body blow attack  (press C+D)
  - Hiko Geki: Ue  (while holding B, u + C)
  - Shuuko Geki: Naka  (while holding B, press C)
  - Shuuko Geki: Shimo  (while holding B, press d + C...doesn't work?)
  - Taikyoku Hi  (while holding B, press D)
  - Kirikae Dousa  (while holding B, hold A and release B)
  - Kirikae Kougeki  (while holding B, b / f + A [hold A and release B])

 Using either of the Kirikae moves will put you in the Soshuu stance
 if you hold A.  With the Kirikae Dousa, not holding A just makes you
 flip for a second--it's pointless, unless you like making Jhun dance
 around :)  If you don't hold A during the Kirikae Kougeki, Jhun will
 make the attack but stay in the Ryouko stance once he recovers.
 
 If you're in Counter Mode, you can supercancel the Shuuko Geki or
 Taikyoku Hi into a DM (release B / D after the corresponding move hits,
 or else you can only use one button for either of Jhun's DMs.  For
 example, if I do the Taikyoku Hi, I can then enter qcf,qcf + D for
 Jhun's Hou'ou Ressou Kyaku, but I couldn't do the B version unless I
 quickly released B during the Taikyoku Hi and input the command, qcf,qcf
 + B).  Don't worry, you can release B during a special move and you
 won't immediately return to your normal stance).

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Saa, hajime mashouka?"
 Round entry (any):     "Soredewa hajime mashouka?"
 vs. Kim Kaphwan:       "Watashi ni katterukane? Kim-kun!"
 vs. Choi Bounge:       "Kimimo watashi ni tsuite kurukane? Choi-kun!"
 (A) button pose:       "Doryoku wa mitememasuyo."
 (B) button pose:       "Waza ga midare teiruyo."
 (C) button pose:       "Tatakau karani wa katta nakudehane."
 When taunting:         "Kimi no tokui waza de kinasai."
 When attacking:        L: "Ta-!"  H: "Eei!"    B: "Teyaa-!"
 When damaged:          L: "Ku!"   H: "Nuhaa!"  S: "Ouaa!"
 When defeated:         "Watashi toshita koto gaaaaa!!"
 Knockdown recovery:    "Mudadesuyo." (and GC roll, forward slide)
 Slide backward:        "Ta-!"  (and slide attack)
 Striker call:          "Deban desu."

 Handou Geki            "Ta-!"  (and Kai Senpuu)
 Ryouko Geki            "Eei!"  (and Ryuurou Shuu)
 Mangetsu Zan           "Mangetsu Zan!"
 Haiki Geki             "Haiki Geki"
 Kuu Sajin              "Kuu Sajin!"
 Shuusou Shuu (Ue)      "Haa-!"
 Shuusou Shuu (Shimo)   "Ha-!"
 Taikyoku Ha            "Fun!" 
 Hiko Geki              "Sokoda!"
 Mouko Geki             "Hai-!"  (and Ryouko Geki)
 Taikyoku Hi            "Mudadesuyo."
 K.K.D.: Backjump Kick  "Ta-!"  (this is the Dousa Go B -> A move)
 Hou'ou Ressou Kyaku    "Haihaihaihaihai! / Hou'ou Ressou Kyaku!!"
 Hou'ou Tenbu Kyaku     "Hou'ou Tenbu Kyaku!  Atatata...Achaa!!"
 Fukko Shuugeki         "Koko wa watashi ga."


 ------------------------------------------------------------------------
 KYO-1                                                   (Edit Character)
 ------------------------------------------------------------------------

 Fighting Style:        Kusanagi-ryuu Kobujutsu and Garyuu Kempo
                        (Kusanagi-style weapon fighting and Chinese art
                        of self-defense with own variations)
 Birthday:              7 / 5
 Age:                   20
 Birthplace:            Japan
 Blood Type:            B (RH-)
 Height:                181cm
 Weight:                75kg
 Hobby:                 Arranging techniques
 Favorite Food:         Mero (melon?)
 Best Sport:            None
 Most Important:        His genes
 Dislikes:              Original (Kyo, I presume?)

                 "Victory is mine...was there any doubt?"                

 ------------------------  [ Short Moves List ]  ------------------------

 Hatsugane                      When close, b / f + C
 Issetsu Seoi Nage              When close, b / f + D
 Kurogami                       f + A
 Honofuri                       f + B
 Migiri Ugachi                  df + C
 Yami Barai *                   qcf + P
 Aoki *                         qcb + P
 75 Shiki Kai                   qcf + K,K
 Oboro Guruma                   f,d,df + K
 Orochi Nagi                    qcb,hcf + P, hold P to delay

 Striker: "75 Shiki Kai"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hatsugane
 Translation:   Forged Iron
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Issetsu Seoi Nage
 Translation:   Single Arm Shoulder Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Kurogami
 Translation:   Black Bite
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.

 Move Name:     Honofuri
 Translation:   Cresting Wave
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Migiri Ugachi
 Translation:   Time Drill
 Move Command:  df + C
 # of Hits:     Light 1
 Comments:      This attack hits low and must be crouch blocked.  It
                can hit someone lying on the ground as well.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Yami Barai
 Translation:   Darkness Sweep
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      This attack can hit someone lying on the ground.
                During Counter Mode, this move can be canceled into a DM.

 Move Name:     Aoki
 Translation:   Blue Demon
 Move Command:  qcb + P
 # of Hits:     Light 3 / Heavy 3
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the first two hits only.

 Move Name:     Nana Juu Go Shiki Kai
 Translation:   Style No. 75 Modified
 Move Command:  qcf + K,K
 # of Hits:     Light 1,1 / Heavy 1,1
 Comments:      A hit opponent is knocked into the air and can be
                juggled.

 Move Name:     Oboro Guruma
 Translation:   Twilight Wheel
 Move Command:  f,d,df + K
 # of Hits:     Light 1 / Heavy 3

 --------------------  [ (Super) Desperation Move ]  --------------------

 Move Name:     Orochi Nagi
 Translation:   Great Serpent Mow Down
 Move Command:  qcb,hcf + P  (hold P to delay)
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 3 / Heavy 3  (SDM)  [body burns for 3 hits]
 Comments:      During a delayed SDM Orochi Nagi, Kyo's body is set on
                fire and can damage an enemy who's close by.  It's even
                possible to juggle your enemy in the corner for 3 hits,
                then release P for a six-hit combo.

 -------------------------  [ Striker Attack ]  -------------------------
 
 Move Name:     Nana Juu Go Shiki Kai
 Translation:   Style No. 75 Modified
 Move Command:  With Kyo-1 as your striker, press BC  (costs 1 stock)
 # of Hits:     R,E,D Kick 1 / 75 Shiki Kai 2
 Comments:      Kyo-1 jumps in with a R,E,D Kick.  If it hits, he taunts,
                then leaves.  If it's blocked or it misses, he performs
                the 75 Shiki Kai attack.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - C S D     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -               

 ---------------------------  [ Quote List ]  ---------------------------

 (A) button pose:       "Ore no...kachida!"
 (B) button pose:       "Anta ja, moeneenaa...."
 When taunting:         "Mou oyasumi kai?"
 When attacking:        L: "Fu-!"  H: "Toa-!"  B: "Toa-!"
 When damaged:          L: "Fun!"  H: "Ku!"    S: "Nua!"
 When defeated:         "Uwaaaaaaaa!!"
 Knockdown recovery:    "Otto!"
 Guard cancel roll:     "Fu-!"  (and slides, slide attack)
 Striker call:          "Chi-!"

 Hatsugane              "Araa!"  (and Issetsu Seoi Nage)
 Kurogami               "Fu-!"  (and Migiri Ugachi)
 Honofuri               "Toa-!"
 Yami Barai             "Kuraei!"
 Oboro Guruma           "Teya-!"
 75 Shiki Kai           "Iiya-!"


 ------------------------------------------------------------------------
 KYO-2                                                   (Edit Character)
 ------------------------------------------------------------------------

 Fighting Style:        Kusanagi-ryuu Kobujutsu and Garyuu Kempo
                        (Kusanagi-style weapon fighting and Chinese art
                        of self-defense with own variations)
 Birthday:              7 / 5
 Age:                   20
 Birthplace:            Japan
 Blood Type:            B (RH-)
 Height:                181cm
 Weight:                75kg
 Hobby:                 Copying techniques
 Favorite Food:         Hoki (?)
 Best Sport:            None
 Most Important:        His genes
 Dislikes:              Original (Kyo, I presume?)

                 "Victory is mine...was there any doubt?"                

 ------------------------  [ Short Moves List ]  ------------------------

 Hatsugane                      When close, b / f + C
 Issetsu Seoi Nage              When close, b / f + D
 Naraku Otoshi                  In air, d + C
 Goufu You                      f + B
 Aragami                        qcf + A
 Kono Kizu                      qcf + P from Aragami
 Yano Sabi                      hcb + P from Aragami
 Migiri Ugachi Kai *            Press P from Kono Kizu
 Nanase *                       Press K from Kono Kizu
 Migiri Ugachi *                Press P from Yano Sabi
 Nue Tsumi *                    Press K from Yano Sabi
 Dokugami                       qcf + C
 Tsumi Yomi                     hcb + P from Dokugami
 Batsu Yomi                     f + P from Tsumi Yomi
 Oniyaki *                      f,d,df + P
 R,E,D Kick                     b,d,db + K
 Kototsuki *                    hcb + K
 Mu Shiki                       qcf,qcf + P

 Striker: "75 Shiki Kai"
                           
 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hatsugane
 Translation:   Forged Iron
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Issetsu Seoi Nage
 Translation:   Single Arm Shoulder Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Naraku Otoshi
 Translation:   Hades Drop
 Move Command:  In air, d + C
 # of Hits:     Heavy 1

 Move Name:     Goufu You
 Translation:   Thunder Axe Positive
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      The first hit can be canceled into, but the second hit
                is only cancelable if you canceled into this attack.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Aragami
 Translation:   Wild Bite
 Move Command:  qcf + A
 # of Hits:     Light 1
 Comments:      Can follow with Kono Kizu or Yano Sabi.  This move has
                autoguard.

 Move Name:     Kono Kizu
 Translation:   Nine Wounds
 Move Command:  qcf + P during Aragami
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Migiri Ugachi Kai or Nanase.  This move
                has autoguard.  According to SNK's page and the Gamest
                Mook scans at Gunsmith's page, you can also follow this
                moe with the Yano Sabi, but I've tested it repeatedly
                and it doesn't work.  Anyone know if it's possible?

 Move Name:     Migiri Ugachi Kai
 Translation:   Time Drill: Modified
 Move Command:  Press P during Kono Kizu
 # of Hits:     Light 1 / Heavy 1
 Comments:      An overhead attack.  During Counter Mode, this move can
                be canceled into a DM.

 Move Name:     Nanase
 Translation:   Seven Torrents
 Move Command:  Press K during Kono Kizu
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Yano Sabi
 Translation:   Eight Rust
 Move Command:  hcb + P during Aragami
 # of Hits:     Light 1 / Heavy 1
 Comments:      An overhead attack.  Can follow with Migiri Ugachi or
                Nue Tsumi.  This move has autoguard.
 
 Move Name:     Migiri Ugachi
 Translation:   Time Drill
 Move Command:  Press P during Yano Sabi
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Nue Tsumi
 Translation:   Clipping Chimera
 Move Command:  Press K during Yano Sabi
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move will Guard Break a blocking opponent.  During
                Counter Mode, this move can be canceled into a DM.

 Move Name:     Dokugami
 Translation:   Poison Bite
 Move Command:  qcf + C
 # of Hits:     Heavy 1
 Comments:      Can follow with Tsumi Yomi.

 Move Name:     Tsumi Yomi
 Translation:   Sin Composition
 Move Command:  hcb + P during Dokugami
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Batsu Yomi.

 Move Name:     Batsu Yomi
 Translation:   Punishment Composition
 Move Command:  f + P during Tsumi Yomi
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Oniyaki
 Translation:   Demon Scorcher
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 2
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     R,E,D Kick
 Translation:   Rainbow Energy Dynamite Kick
 Move Command:  b,d,db + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move is _not_ an overhead attack.  Yes, there are
                supposed to be two commas in the name instead of
                periods, and furthermore, written in Japanese, this move
                is supposed to written in romaji as "kikku", instead of
                in English as "KicK".  The point of all this?  It's
                supposed to show that Kyo-2 is a clone and doesn't have
                the "real" moves of Kyo, according to James Kuroki.

 Move Name:     Kototsuki
 Translation:   Moon Harp
 Move Command:  hcb + K
 # of Hits:     Light 2 / Heavy 2
 Comments:      During Counter Mode, this move can be canceled into a DM.

 --------------------  [ (Super) Desperation Move ]  --------------------

 Move Name:     Mu Shiki
 Translation:   No Style
 Move Command:  qcf,qcf + P
 # of Hits:     Light 4 / Heavy 4  (DM)
                Light 12 / Heavy 12  (SDM)
 Comments:      Can follow with Chouhatsu.

 Move Name:     Chouhatsu
 Translation:   Taunt
 Move Command:  Press or tap P / K after Mu Shiki DM hits
 # of Hits:     Light 0 / Heavy 0  (DM)

 -------------------------  [ Striker Attack ]  -------------------------

 Move Name:     Nana Juu Go Shiki Kai
 Translation:   Style No. 75 Modified
 Move Command:  With Kyo-1 as your striker, press BC  (costs 1 stock)
 # of Hits:     R,E,D Kick 1 / 75 Shiki Kai 2
 Comments:      Kyo-1 jumps in with a R,E,D Kick.  If it hits, he taunts,
                then leaves.  If it's blocked or it misses, he performs
                the 75 Shiki Kai attack.

 -----------------------  [ Cancelable Attacks ]  -----------------------
                   
       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - - - -     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - C S D     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D    =1 - - S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -               

 ----------------------  [ Special Move Chains ]  -----------------------

                               ->  3a. Migiri Ugachi Kai
             -> 2a. Kono Kizu  ->  3b. Nanase
 1. Aragami
             -> 2b. Yano Sabi  ->  3c. Migiri Ugachi
                               ->  3d. Nue Tsumi

 1. Dokugami  ->  2. Tsumi Yomi  ->  3. Batsu Yomi

 (both chains can be done entirely even if all the hits miss)

 ---------------------------  [ Quote List ]  ---------------------------

 (A) button pose:       "Ore no...kachida!"
 (B) button pose:       "Anta ja, moeneenaa...."
 When taunting:         "Mou oyasumi kai?"
 When attacking:        L: "Fu-!"  H: "Toa-!"  B: "Toa-!"
 When damaged:          L: "Fun!"  H: "Ku!"    S: "Nua!"
 When defeated:         "Uwaaaaaaaa!!"
 Knockdown recovery:    "Otto!"
 Guard cancel roll:     "Fu-!"  (and slides, slide attack)
 Striker call:          "Chi-!"

 Hatsugane              "Araa!"  (and Issetsu Seoi Nage)
 Goufu You              "Fu-!"  (and Naraku Otoshi) 
 R,E,D Kick             "Iiya-!"  (and 75 Shiki Kai)
 Oniyaki                "Ourya!"
 Aragami                "Body ga / amaeze!"
 Kono Kizu              "Orusu daze!"
 Yano Sabi              "Gara kuu ki daze!"
 Doku Gami              "Kuraei!"
 Kototsuki              "Chi-!  Moero!!"
 Mu Shiki               "Miseteyaru, Kusanagi no Ken o!!"



 ------------------------------------------------------------------------
 KYO KUSANAGI                                          (Hidden Character)
 ------------------------------------------------------------------------

 Fighting Style:        Kusanagi-ryuu Kobujutsu and Garyuu Kempo
                        (Kusanagi-style weapon fighting and Chinese art
                        of self-defense with own variations)
 Birthday:              12 / 12
 Age:                   20
 Birthplace:            Japan
 Blood Type:            B (RH-)
 Height:                181cm
 Weight:                75kg
 Hobby:                 Writing poetry
 Favorite Food:         Yakizakana (grilled fish)
 Best Sport:            Ice hockey
 Most Important:        His motorcycle and his girlfriend (Yuki)
 Dislikes:              Exertion / hard work

               "Huh, don't tell me.  Think I was a clone?"               

 ------------------------  [ Short Moves List ]  ------------------------

 Hatsugane                      When close, b / f + C
 Issetsu Seoi Nage              When close, b / f + D
 Ge Shiki: Naraku Otoshi        In air, d + C
 Ge Shiki: Goufu You            f + B
 88 Shiki                       df + D
 114 Shiki: Aragami             qcf + A
 128 Shiki: Kono Kizu           qcf + P from Aragami
 127 Shiki: Yano Sabi           hcb + P from Aragami
 Ge Shiki: Migiri Ugachi        A / C from Kono Kizu / Yano Sabi
 125 Shiki: Nanase *            B / D from Kono Kizu / Yano Sabi
 115 Shiki: Dokugami            qcf + C
 401 Shiki: Tsumi Yomi          hcb + P from Dokugami
 402 Shiki: Batsu Yomi          f + P from Tsumi Yomi
 100 Shiki: Oniyaki *           f,d,df + P
 R.E.D KicK                     b,d,db + K
 75 Shiki Kai                   qcf + K,K
 427 Shiki: Hikigane *          hcb + K
 910 Shiki: Nue Tsumi *         qcb + P
 Ryuu Iri                       Use Nue Tsumi as a high reversal
 Tora Fuse                      Use Nue Tsumi as a low reversal
 Ura 108 Shiki: Orochi Nagi     qcb,hcf + P, hold P to delay
 182 Shiki                      qcf,qcf + P, hold P to delay
 
 Striker: "Ura 108 Shiki: Orochi Nagi"
                           
 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hatsugane
 Translation:   Forged Iron
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Issetsu Seoi Nage
 Translation:   Single Arm Shoulder Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Ge Shiki: Naraku Otoshi
 Translation:   Foreign Style: Hades Drop
 Move Command:  In air, d + C
 # of Hits:     Heavy 1

 Move Name:     Ge Shiki: Goufu You
 Translation:   Foreign Style: Thunder Axe Positive
 Move Command:  f + B
 # of Hits:     Light 1  (Light 2 if canceled into)
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable on either hit).

 Move Name:     Hachi Juu Hachi Shiki
 Translation:   Style No. 88
 Move Command:  In air, df + D
 # of Hits:     Heavy 2
                This attack hits low and must be crouch blocked.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hyaku Juu Yon Shiki: Aragami
 Translation:   Style No. 114: Wild Bite
 Move Command:  qcf + A
 # of Hits:     Light 1
 Comments:      Can follow with Kono Kizu or Yano Sabi.  This move has
                autoguard.

 Move Name:     Hyaku Ni Juu Hachi Shiki: Kono Kizu
 Translation:   Style No. 128: Nine Wounds
 Move Command:  qcf + P during Aragami
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Migiri Ugachi or Nanase.  This move has
                autoguard.

 Move Name:     Hyaku Ni Juu Nana Shiki: Yano Sabi
 Translation:   Style No. 127: Eight Rust
 Move Command:  hcb + P during Aragami
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Migiri Ugachi or Nanase.  This move has
                autoguard.

 Move Name:     Ge Shiki: Migiri Ugachi
 Translation:   Foreign Style: Time Drill
 Move Command:  Press P during Kono Kizu or Yano Sabi
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Hyaku Ni Juu Go Shiki: Nanase
 Translation:   Style No. 125: Seven Torrents
 Move Command:  Press K during Kono Kizu or Yano Sabi
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.
                   
 Move Name:     Hyaku Juu Go Shiki: Dokugami
 Translation:   Style No. 115: Poison Bite
 Move Command:  qcf + C
 # of Hits:     Heavy 1
 Comments:      Can follow with Tsumi Yomi.

 Move Name:     Yon Hyaku Itsu Shiki: Tsumi Yomi
 Translation:   Style No. 401: Sin Composition
 Move Command:  hcb + P during Dokugami
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Batsu Yomi.

 Move Name:     Yon Hyaku Ni Shiki: Batsu Yomi
 Translation:   Style No. 402: Punishment Composition
 Move Command:  f + P during Tsumi Yomi
 # of Hits:     Light 1 / Heavy 1
                
 Move Name:     Hyaku Hachi Shiki: Oniyaki
 Translation:   Style No. 100: Demon Scorcher
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 2
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     R.E.D KicK  (Nana Hyaku Juu Nana Shiki: Koma Hofuri)
 Translation:   Rainbow Energy Dynamite Kick  (Style No. 717: Spinning
                Slaughter)
 Move Command:  b,d,db + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move is _not_ an overhead attack.  The two uppercase
                Ks in "KicK" are intentional, that's how the move name is
                written, according to SNK.

 Move Name:     Yon Hyaku Ni Juu Nana Shiki: Hikigane
 Translation:   Style No. 427: Running Over Iron
 Move Command:  hcb + K
 # of Hits:     Light 2 / Heavy 2
 Comments:      This move has autoguard.  During Counter Mode, this move
                can be canceled into a DM.

 Move Name:     Nana Juu Go Shiki Kai
 Translation:   Style No. 75 Modified
 Move Command:  qcf + K,K
 # of Hits:     Light 1,1 / Heavy 1,1
 Comments:      A hit opponent is knocked into the air and can be
                juggled.

 Move Name:     Nue Tsumi
 Translation:   Clipping Chimera
 Move Command:  qcb + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      If you use this move to reverse a high attack, it
                becomes the Ryuu Iri.  If it's used to reverse a low
                attack, it becomes the Tora Fuse.  During Counter Mode,
                this move can be canceled into a DM.
                          
 Move Name:     Ryuu Iri
 Translation:   Shooting Dragon
 Move Command:  Use the Nue Tsumi to reverse a high attack
 # of Hits:     Light 1 / Heavy 1

 Move Name:     Tora Fuse
 Translation:   Lying Tiger
 Move Command:  Use the Nue Tsumi to reverse a high attack
 # of Hits:     Light 1 / Heavy 1

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Ura Hyaku Hachi Shiki: Orochi Nagi
 Translation:   Reverse Style No. 108: Great Serpent Mow Down
 Move Command:  qcb,hcf + P  (hold P to delay)
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 3 / Heavy 3  (SDM)  [body burns for 3 hits]
 Comments:      During a delayed SDM Orochi Nagi, Kyo's body is set on
                fire and can damage an enemy who's close by.  It's even
                possible to juggle your enemy in the corner for 3 hits,
                then release P for a six-hit combo.

 Move Name:     Hyaku Hachi Juu Ni Shiki
 Translation:   Style No. 182
 Move Command:  qcf,qcf + P  (hold P to empower)
 # of Hits:     Light 2 / Heavy 2  (DM / SDM)
 Comments:      If you empower this move, it becomes unblockable.

 -------------------------  [ Striker Attack ]  -------------------------

 Move Name:     Ura Hyaku Hachi Shiki: Orochi Nagi
 Translation:   Reverse Style No. 108: Great Serpent Mow Down
 Move Command:  With Kyo as your striker, press BC  (costs 1 stock)
 # of Hits:     Body 1 / Orochi Nagi 3
 Comments:      Kyo appears and does his Orochi Nagi SDM.  If his enemy
                touches his body, they are hit once and the rest of the
                move misses.  Otherwise, the Orochi Nagi itself will hit
                three times.

 -----------------------  [ Cancelable Attacks ]  -----------------------
                   
       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 L C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - - -               


 ----------------------  [ Special Move Chains ]  -----------------------

                               ->  3a. Migiri Ugachi
             -> 2a. Kono Kizu  ->  3b. Nanase
 1. Aragami
             -> 2b. Yano Sabi  ->  3c. Migiri Ugachi
                               ->  3d. Nanase
                               
 1. Dokugami  ->  2. Tsumi Yomi  ->  3. Batsu Yomi

 (both chains can be done entirely even if all the hits miss)

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (any):     "Ikuze!"
 vs. Iori Yagami:       "Temee no tsugou de ikichaineeyo!"
 (A) button pose:       "Hehe...moetaro....!"
 (B) button pose:       "Fu-, anta ja, moeneenaa...."
 (C) button pose:       "Ore no...kachi da!"
 When taunting:         "Akubigaderuze."
 When attacking:        L: "Fu-!"  H: "Tua-!"  B: "Teya-!"
 When damaged:          L: "Ku!"   H: "Uu!"    S: "Uwa!"
 When defeated:         "Uwaaaaaaaa!!"
 Knockdown recovery:    "Ha-!"  (and GC roll, slidees, slide attack)
 Striker call:          "Fu-!"

 Hatsugane              "Araa!"  (and Issetsu Seoi Nage)
 Goufu You              "Konnoo!"
 88 Shiki               "Fu-, Fu-!  (and 75 Shiki Kai) 
 Oniyaki                "Ouryaa!"
 Hikigane               "Chii-!" / Moeroo!  (only for the C version)
 R.E.D KicK             "Kocchidaze!"
 Aragami                "Body ga / Amai!"
 Kono Kizu              "Ameze!"
 Yanosabi               "Gara kuu kidaze!"
 Dokugami               "Kuraeei!"
 Nue Tsumi              "Namenna!"
 Orochi Nagi            "Tsuoo...kurai yagareee!"
 182 Shiki              "Ukero! Kono blow!!"
 Striker                "Kurai yagaree!"


 ------------------------------------------------------------------------
 IORI YAGAMI                                           (Hidden Character)
 ------------------------------------------------------------------------

 Fighting Style:        Yagami-ryuu Kobujutsu and Honnou
                        (Yagami-style weapon fighting and his instinct)
 Birthday:              3 / 25
 Age:                   20
 Birthplace:            Japan
 Blood Type:            O
 Height:                182cm
 Weight:                76kg
 Hobby:                 Band
 Favorite Food:         Meat
 Best Sport:            Any sport
 Most Important:        His new girlfriend
 Dislikes:              Violence

             "Do as you like.  It's not my job to kill you."             

 ------------------------  [ Short Moves List ]  ------------------------

 Sakahagi                          When close, b / f + C
 Saka Sakahagi                     When close, b / f + D
 Ge Shiki: Yumebiki                f + A,A
 Ge Shiki: Goufu In "Shinigame"    f + B
 Ge Shiki: Yuri Ori                In air, b + B
 108 Shiki: Yami Barai *           qcf + P
 127 Shiki: Aoi Hana               qcb + P  (perform 3 times)
 100 Shiki: Oniyaki *              f,d,df + P
 311 Shiki: Tsumagushi             f,d,df + K
 212 Shiki: Kototsuki In           hcb + K
 Kuzukaze                          When close, hcb,f + P
 Kin 1211 Shiki: Ya Otome          qcf,hcb + P
 Ura 311 Shiki: Saku Tsumagushi    qcf,qcf + K

 Striker: "Ura 108 Shiki: Ya Sakazuki"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Sakahagi
 Translation:   Reverse Flayer
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Saka Sakahagi
 Translation:   Reversed Reverse Flayer
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Ge Shiki: Yumebiki
 Translation:   Foreign Style: Dream Bullet
 Move Command:  f + A,A
 # of Hits:     Light 1,1
 Comments:      This move can be canceled into a special move (on
                either hit).

 Move Name:     Ge Shiki: Goufu In "Shinigame"
 Translation:   Foreign Style: Thunder Axe Negative "Death God"
 Move Command:  f + B
 # of Hits:     Light 2
 Comments:      The second hit is an overhead attack, unless you cancel
                into it.  The first hit can be canceled into normally,
                but the second hit is only cancelable if you canceled
                into this attack.
                
 Move Name:     Ge Shiki: Yuri Ori
 Translation:   Foreign Style: Lily Break
 Move Command:  In air, b + B
 # of Hits:     Light 1
 Comments:      Only hits if you cross-up your opponent by jumping over
                them.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Hyaku Hachi Shiki: Yami Barai
 Translation:   Style No. 108: Darkness Sweep
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Hyaku Ni Juu Nana Shiki: Aoi Hana
 Translation:   Style No. 127: Hollyhock Flower
 Move Command:  qcb + P  (perform 3 times)
 # of Hits:     Light 1,1,1 / Heavy 1,1,1
 Comments:      The third hit of this move is an overhead attack.  Can be
                used after the Tsumagushi.

 Move Name:     Hyaku Shiki: Oniyaki
 Translation:   Style No. 100: Demon Scorcher
 Move Command:  f,d,df + P
 # of Hits:     Light 1 / Heavy 3
 Comments:      During Counter Mode, this move can be canceled into a DM.
                For the C version, it can only be canceled into on the
                first two hits.

 Move Name:     San Hyaku Juu Itsu Shiki: Tsumagushi
 Translation:   Style No. 311: Claw Comb
 Move Command:  f,d,df + K
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can be canceled into the Aoi Hana.

 Move Name:     Ni Hyaku Juu Ni Shiki: Kototsuki In
 Translation:   Style No. 212: Moon Harp Negative
 Move Command:  hcb + K
 # of Hits:     Light 2 / Heavy 2

 Move Name:     Kuzukaze
 Translation:   Scum Gale
 Move Command:  When close, hcb,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move does no damage, and makes your opponent
                switch sides with you.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Kin Sen Ni Hyaku Juu Itsu Shiki: Ya Otome
 Translation:   Forbidden Style No. 1211: Eight Maidens
 Move Command:  qcf,hcb + P
 # of Hits:     Light 8 / Heavy 8  (DM / SDM)

 Move Name:     Ura San Hyaku Juu Itsu Shiki: Saku Tsumagushi
 Translation:   Reversed Style No. 311: Tearing Claw Comb
 Move Command:  qcf,qcf + K
 # of Hits:     Light 5 / Heavy 5  (DM)
                Light 5 / Heavy 5  (SDM)
                Light 8 / Heavy 8  (SDM; with enemy in the corner)
 Comments:      An overhead attack.

 -------------------------  [ Striker Attack ]  -------------------------
                 
 Move Name:     Ura Hyaku Hachi Shiki: Ya Sakazuki
 Translation:   Reverse Style No. 108: Eight Wine Cups
 Move Command:  With Iori as your striker, press BC  (costs 1 stock)
 # of Hits:     Up close 5 / from afar 4
 Comments:      Iori slides forward, and claws with his hand while
                throwing a fireball along the ground that goes across the
                screen.  The fireball hits four times, but if your foe
                is close to Iori, they'll be hit by the clawing animation
                and the fireball will combo for five hits total.  If your
                opponent is knocked away by the initial fireball hit,
                the 'puddle' animation remains on-screen, and just like
                in KoF '98, your opponent will be stuck in place if they
                touch it.

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 - - - -     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - C S D    GC - - - -                   1 - - - -               
                   
 ------------------------------  [ Notes ]  -----------------------------
               
 Yet again, SNK has either overlooked or left in Iori's long-range
 backstep.  Just tap b,b to backstep and press b + B to do his Yuri Ori.
 He'll sail back quite far as a result.

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (any):     "Sugu raku ni shiteyaru."     
 vs. Kyo Kusanagi:      "Kutabarizo konattaka...!"
 (A) button pose:       "Kukuku, hah hah ha-, Haaa hah hah hah ha-!"
 (B) button pose:       "Sonomama shine!"
 (C) button pose:       "Tsuki o miru tabi omoidese."
 When taunting:         "Ore ga kowai noka?"
 When attacking:        L: "Ha-!"  H: "Kaa-!"  B: "Kuu-!"
 When damaged:          L: "Gu-!"  H: "Gua-!"  S: "Guwaaha!"
 When defeated:         "Konomama dewa owaranzo~"
 Knockdown recovery:    "Ha-!"  (and sliding b / f)
 Guard cancel roll:     "Mudada!"  (and slide attack)
 Striker call:          "Chi-..."

 Sakahagi               "Jamada!"  (and Saka Sakahagi)
 Yumebiki               "Ha-!"  (and Yuri Ori)
 Goufu In "Shinigame"   "Kaa-!"
 Oniyaki                "Ooo!"
 Kototsuki In           "Goooaa! / Shine-!"
 Aoi Hana               "Ho- / Fu- / Ha-!"
 Tsumagushi             "Chi-!"
 Yami Barai             "Doushitaa!"
 Kuzukaze               "Oaa-!"
 Ya Otome (activate)    "Asobi wa, owari da!"
 Ya Otome (hits)        "Nake, sakebe, soshite, shine-!"
 Saku Tsumagushi        "Ikuzo! / Goooooaaaa!!"
 Ya Sakazuki            "Raku ni wa shinenzo!"


 ------------------------------------------------------------------------
 KRIZALID                                                 (Mid-Boss Form)
 ------------------------------------------------------------------------

 Fighting Style:        Collected combat data--his battle suit gives
                        his body feedback that he uses to fight with
 Birthday:              10 / 23
 Age:                   29
 Birthplace:            Ireland
 Blood Type:            AB
 Height:                188cm
 Weight:                83kg
 Hobby:                 Collecting clones of celebrities, working as
                        a lifeguard
 Favorite Food:         Butter and cracker sandwich
 Best Sport:            None
 Most Important:        His inferiors
 Dislikes:              Meetings with no significance (maybe he feels
                        that way at having to deal with his bosses at
                        the NEST Cartel?)

                               ".........."

 ------------------------  [ Short Moves List ]  ------------------------

 Dead Fall                      When close, b / f + C / D
 (low kicks)                    d + K
 (overhead axe kick)            Press D while standing from afar
 Negative Anguish               qcf + P
 Demon Landing                  In air, qcf + K

 Striker: Doesn't do anything

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Dead Fall
 Move Command:  When close, b / f + C / D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Low Kicks  (I dunno what the real name is)
 Move Command:  d + K
 # of Hits:     Light 2 / Heavy 1
 Comments:      This move only hits twice against certain characters
                (e.g. Chang).  The Heavy Kick can hit twice if it is
                blocked, otherwise, it knocks an opponent down.
                                           
 Move Name:     Overhead Axe Kick  (I dunno what the real name is)
 Move Command:  Press D while standing from afar
 # of Hits:     Heavy 3
 Comments:      The first hit will act as an overhead attack, and the
                third hit is a knockdown attack.  This only applies
                to the standing far version--it's just a normal kick
                from up close.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Negative Anguish
 Move Command:  qcf + P
 # of Hits:     Light 2 / Heavy 2
 Comments:      This attack can negate and pass through some projectiles.

 Move Name:     Demon Landing
 Move Command:  In air, qcf + K  (or during a backstep)
 # of Hits:     Light 1 / Heavy 1

 -------------------  [ (Super) Desperation Moves ]  --------------------

 None.  

 -------------------------  [ Striker Attack ]  -------------------------

 If you attempt to call Krizalid, he may not appear, or else you can
 just see half of his body on the far end of the screen, but he can't be
 hit, won't do anything, and won't leave (even if you do another Striker
 call).  Also, if you notice, they spell Krizalid as "Krizarid" when
 he's your Striker. :)

 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - S -     1 - - S -     1 - - S -     1 - - S -     1 - - S -
 (B)  =e - - S -    =e - - S -    =e - - S -     1 - - S -     1 - - S -
 (C)   1 - - S -     1 - - S -     1 - - S -     1 - - S -     1 - - S -
 (D)   3 - - - -    =e - - S -    *1 - - S -     1 - - S -     1 - - S -
 (CD)  1 - - S -    GC - - - -                   1 - - S -               

  * If blocked, this move hits twice and can cancel on either hit. 
  
 ------------------------------  [ Notes ]  -----------------------------

 Krizalid cannot crouch (hence the low kick attacks).  He still has all
 the other abilities of normal characters, though (taunting, calling a
 striker, sliding, using body blow attacks, using guard cancel moves,
 etc.)  Obviously, he has no DMs or SDMs, so he has nothing to cancel
 into from his special moves if Counter Mode is used.  Note that this
 version of Krizalid will do his standing B kick when you call in a
 Striker character (the Striker still appears, but it can be hard to
 combo if you accidently hit with the standing B).  However, you can
 combo off of the standing B as if it were a normal kick--making this
 version of Krizalid the only character who can cancel into a special
 move from his Striker call animation :)

 Man, SNK's page kind of ticks me off.  It was hard enough trying to
 make a sensible translation of Bao's bio, but then they put up
 Krizalid's, and under his favorite food section, it says "butter sand
 cracker lifeguard".  I assumed that "lifeguard" should have been under
 his hobby section, but "butter sand cracker" had me stumped until
 Gunsmith came along and gave me the proper translation.  Either that,
 or Krizalid is a cannibal with a penchant for eating lifeguards and
 sandwiches for lunch ^_^;

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (any):     "Fufu-!"
 When attacking:        L: "Ha-!"  H: "Teya-!"  B: "Ooa!"
 When damaged:          L: "Gu-!"  H: "Uoa-!"   S: "Uuha-!"
 When defeated:         "Konna hazuhaaaa!!"
 Knockdown recovery:    "Fu-!"  (and GC roll, slides, slide attack)

 Dead Fall              "Fu-!" 
 Negative Anguish       "Ha-!"  (and Demon Landing)


 ------------------------------------------------------------------------
 KRIZALID                                                (Last Boss Form)
 ------------------------------------------------------------------------
                        
 Fighting Style:        Collected combat data--his battle suit gives
                        his body feedback that he uses to fight with
 Birthday:              10 / 23
 Age:                   29
 Birthplace:            Ireland
 Blood Type:            AB
 Height:                188cm
 Weight:                83kg
 Hobby:                 Collecting clones of celebrities, working as
                        a lifeguard
 Favorite Food:         Butter and cracker sandwich
 Best Sport:            None
 Most Important:        His inferiors
 Dislikes:              Meetings with no significance (maybe he feels
                        that way at having to deal with his bosses at
                        the NEST Cartel?)

              "Useless.  It's so hard to find good help now."

 ------------------------  [ Short Moves List ]  ------------------------

 Dead Fall                      When close, b / f + C / D
 Cut Spin                       f + A
 (low kicks)                    d + A / K
 Tuhon Rage                     qcf + P
 Lethal Impact *                qcf + K
 Rising Darkmoon *              f,d,df + P
 Desperate Moment               hcb + P
 Moment Penetration             b / f + P after Desperate Moment
 Desperate Overdrive            qcf,hcb + P
 End of Heaven                  qcb,hcf + P  (DM only)
 End of Eden                    qcb,hcf + P  (SDM only)
 
 Striker: Doesn't do anything

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Dead Fall
 Move Command:  When close, b / f + C / D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Cut Spin
 Move Command:  f + A
 # of Hits:     Light 2
 Comments:      The second hit is an overhead attack, unless you cancel
                into it (in which case it becomes cancelable).

 Move Name:     Low Kicks  (I dunno what the real name is)
 Move Command:  d + A / K
 # of Hits:     Light 2 / Heavy 1
 Comments:      For some reason, the final version of Krizalid can do
                this move with down + A, for reasons unknown to me, since
                it functions just like the d + B version.  This move only
                hits twice against certain characters (e.g. Chang).  The
                (D) version can hit twice if it is blocked, otherwise, it
                knocks an opponent down.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Tuhon Rage
 Move Command:  qcf + P
 # of Hits:     Light 3 / Heavy 3
 Comments:      The (B) version of this move has a longer range than the
                (D) version.  Both can reflect fireballs of any kind!
                
 Move Name:     Lethal Impact
 Move Command:  qcf + K
 # of Hits:     Light 1,1 / Heavy 1,1  (first hit does no damage)
 Comments:      Either this move has really high priority, or the first
                hit goes through attacks...at least, CPU Krizalid always
                catches me with this attack, no matter what move I'm
                doing (even special moves).  If this move is blocked, the
                falling leg part of the recovery animation can hit as an
                overhead attack.  During Counter Mode, this move can be
                canceled into a DM on the first hit only.

 Move Name:     Rising Darkmoon
 Move Command:  f,d,df + P
 # of Hits:     Light 3 / Heavy 3
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the first hit only.

 Move Name:     Desperate Moment
 Move Command:  hcb + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move does no damage (unless blocked), and makes
                your opponent switch sides with you.  Can follow with
                Moment Penetration.

 Move Name:     Moment Penetration
 Move Command:  b / f + P after Desperate Moment connects
 # of Hits:     Light 1 / Heavy 1
 Comments:      This move requires a bit of timing, as it must be input
                as Krizalid switches places with your opponent.  The
                easiest way to do it is just hold b or f while tapping
                Punch repeatedly.
 
 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Desperate Overdrive
 Move Command:  qcf,hcb + P
 # of Hits:     Light 21 / Heavy 21  (DM)
                Light 33 / Heavy 33  (SDM)
 Comments:      Yamazaki, eat your heart out. ;)

 Move Name:     End of Heaven
 Move Command:  qcb,hcf + P
 # of Hits:     Light 3,2 / Heavy 3,2  (DM)
 Comments:      The pillar of fire hits three times, and the flaming
                "X" thrown afterwards hits twice for five hits total.

 Move Name:     End of Eden
 Move Command:  qcb,hcf + P
 # of Hits:     Light 3,15 / Heavy 3,13  (SDM)
 Comments:      The pillar of fire hits three times, but if you hit
                your opponent with it, the 13-hit rush will miss.
                Considering the mad damage that the rush does, I suggest
                doing the move from afar so that the rush hits them (from
                a full life bar, it leaves them pretty much dead).
               
 -------------------------  [ Striker Attack ]  -------------------------

 If you attempt to call Krizalid, he may not appear, or else you can
 just see half of his body on the far end of the screen, but he can't be
 hit, won't do anything, and won't leave (even if you do another Striker
 call).  Also, if you notice, they spell Krizalid as "Krizarid" when
 he's your Striker. :)

 -----------------------  [ Cancelable Attacks ]  -----------------------
                               
       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - C S D     1 - C S D    =e - C S D     1 - - - -     1 - - - -
 (B)   1 - C S D     1 - C S D    =e - C S D     1 - - - -     1 - - - -
 (C)  =e - C S D    =e - C S D    =e - C S D     2 - - - -     2 - - - -
 (D)  =e - C S D    =e - C S D     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - C S D    GC - - - -                   1 - C S D               
                               
 ------------------------------  [ Notes ]  -----------------------------

 Note that Krizalid's far standing D is _not_ an overhead or knockdown
 attack in his final form.  Only the coat-wearing Krizalid has a
 standing D that when done from afar, acts as an overhead and knockdown
 attack.  Also, he does a normal (non-cancelable) pose when you call in
 a Striker, unlike the coat-wearing version, which does a standing B
 kick.

 Krizalid cannot crouch (hence the low kick attacks).  He still has all
 the other abilities of normal characters, though (taunting, calling a
 striker, sliding, using body blow attacks, using guard cancel moves,
 etc.)  Since he has (S)DMs, he can also cancel special moves into
 DMs in Counter Mode, just like other characters.

 All the name spellings were taken from SNK of Japan's page.  Note that
 while "Tuhon Rage" is the actual move name, he says "Typhon Rage!"
 ('Typhon' is a Greek god).

 Oh yeah, and from Clarence comes another combo, and this time it's an
 infinite!  Do the Desperate Moment, then hit your opponent with an
 attack (standing C and D work nicely), then do the Desperate Moment,
 and repeat ad infinitum.  As it wasn't bad enough that Krizald has an
 infinite, doing this combo will earn you lots of Power Gauge energy,
 so you can finish it off with a DM, if you want.  Note that even though
 the rush counter doesn't keep going up, it's still unescapable.

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Meniyaki tsukete shinugaii...!"
 vs. K'                 "Yattemiro, clone fuzei ga!"
 vs. Whip               "Anata to tatakau koto ninarutohana
 (A) button pose:       "Konna mono de katterunoka?"
 (B) button pose:       "Han-!"
 When attacking:        L: "Ha-!"  H: "Teya-!"  B: "Ooa!"
 When damaged:          L: "Gu-!"  H: "Uoa-!"   S: "Uuha-!"
 When defeated:         "Konna hazuhaaaa!!"
 Knockdown recovery:    "Fu-!"  (and GC roll, slides, Dead Fall)
 Slide attack:          "Fufu-!"

 Cut Spin               "Zya-!"
 Tuhon Rage             "Typhon Rage!!"
 Lethal Impact          "Amai! / Shine-!!"
 Rising Darkmoon        "Mudaa-!"
 Desperate Moment       "Teyaaa!"
 Moment Penetration     "Ryaaaa-!!"
 Desperate Overdrive    "Buttsu bureroooo-!! / Uryaaaa-!"
 End of Heaven / Eden   "Mise teyaru, warega chikara o!!"


=========================================================================
 3.  IN-DEPTH INFORMATION
=========================================================================
        
 ------------------------------------------------------------------------
 THE LIFE GAUGE AND POWER GAUGE
 ------------------------------------------------------------------------

 The Life Gauge is located at the top of the screen.  It lowers when you
 are damaged, and when it is empty, your character has been defeated and
 you must use a new one.  If all three characters on your team are
 defeated, the game is over.  For each round you survive, your Life Gauge
 fills up a little bit, depending on how well you fought.  At the start
 of each new battle, or if you end up losing a round, your new character
 will start off with a full life gauge.  When your Life Gauge has been
 nearly emptied, it will flash red; this means that you will now perform
 SDMs instead of DMs if you have any stocks and input a DM command (see
 below).

 The Power Gauge is now located below your Life Gauge.  The Power Gauge
 fills up in several ways: by taking damage, performing special moves,
 and hitting your enemy.  Taking damage earns you the least energy,
 while performing a special which hits your enemy earns you the most.
 Command attacks, normal throws, (S)DMs, Striker attacks, and certain
 special moves will not add energy to your Power Gauge, though.  Once the
 gauge is full, you gain one stock, and the gauge empties.  You can hold
 three stocks total (1 - green, 2 - blue, 3 - red).  Stocks can be used
 to perform DMs (Desperation Moves).  There are also SDM attacks--these
 are performed just like DMs, but in addition, your Life Gauge must be
 extremely low (you can tell when it's low enough because it will flash
 red).  When your Life Gauge is flashing, you cannot perform DMs, only
 SDMs.  Just having a flashing gauge doesn't give you any special
 abilites, either--you must have at least one stock to make your flashing
 Life Gauge useful.  In the Team modes, Power Gauge energy and stocks
 aren't carried over if you lose, only if you win (so if Terry has 1
 stock and half a power gauge, and beats Joe, who has 2 stocks and 1/3rd
 of a power gauge, then Terry keeps his energy, but the next person up
 after Joe, Chin Gentsai, starts off with nothing).  In Single Mode,
 both characters keep any gauge energy / stocks they have earned
 throughout the rounds.


 ------------------------------------------------------------------------
 TYPES OF ATTACKS AND MOVES
 ------------------------------------------------------------------------

 [ Basic Attacks ]  -----------------------------------------------------

 Everyone has these moves--they're done by simply pressing P or K.  For
 most characters, pressing P or K while standing, crouching, or jumping
 will make the attack come out differently.  Attacks also change if
 you're standing close to your enemy and attack, or if you attack from
 far away.

 Basic attacks don't do a lot of damage, but they have some special
 features.  Some basic attacks can hit more than once, while others
 may knock an opponent down and leave them lying on the floor (this
 would be crouching D for most characters).  Also, each character has
 a few basic attacks that can be canceled into command attacks or
 special moves.
 
 [ Command Attacks ]  ---------------------------------------------------

 Every character has at least one command attack, except for Ralf (poor
 sucker).  Command attacks are performed by pressing in one direction + a
 button (like b + A, or df + B), and they always look the same no matter
 where you are when you perform them.  Also, they can only be done while
 standing (some characters can do their command attack from a crouch, if
 the move is done by inputting df + a button).

 Command attacks can be used on their own, but some can also be canceled
 into from a basic attack, and some can cancel themselves into a special
 move or a (S)DM.  This in itself is a useful enough feature, but some
 command attacks also have special properties, namely the ability to act
 as a knockdown or overhead attack.  However, there is a catch.  Command
 attacks with special properties cannot cancel into special moves or
 (S)DMs...however, if you cancel into a command attack, they lose their
 special property and can be canceled normally.  Let's look at this
 example with Takuma:

  - Takuma's Oni Guruma is an overhead attack.  Even if he hits an
    opponent with it, he cannot cancel out of it.
  - If he does a standing C, then combos that into the Oni Guruma,
    it no longer acts as an overhead (i.e., if his opponent crouch
    blocked the standing C, the Oni Guruma would be blocked as well,
    instead of hitting).
  - However, since he canceled into the Oni Guruma, he can now cancel
    it into a special move or (S)DM.  In our example, he could hit
    an opponent with a standing C, then do the Oni Guruma, and cancel
    that into, say, the Ko'ou Ken, or Ryuuko Ranbu.

 The same rule would apply to the rest of Takuma's moves, since they all
 have special abilities (his Kawara Wari is an overhead, his Hisha
 Otoshi can destroy bullets, and his Keima Uchi can hit an opponent on
 the ground).
                                        
 The general idea is that, if a command attack has a special feature
 (overheads or knockdowns), it must be comboed into if you want to cancel
 from it.  Otherwise, you should be able to cancel it into a special move
 just fine (but like I said earlier, not all command attacks can be
 canceled from--see each character's move list below for more
 information).  This holds true for most characters, but there are some
 exceptions (Maxima's Shisaku command attack has no special abilities,
 but it can't be canceled into a special move or (S)DM unless you cancel
 into it from a basic move).

 Also, keep in mind that not all command attacks can be canceled into or
 from, even those with or without special properties.  For example,
 Benimaru's Jackknife Kick has no special properties and can be canceled
 into a special move or (S)DM.  However, Clark's Stomping, which has no
 special properties, either, cannot cancel into anything else even though
 it was canceled into from a basic attack (say, his standing A or C).
 And Yuri's En Yoku, which is an overhead attack, can't be canceled
 into even if you canceled into it with a basic attack (and even though
 this no longer makes it an overhead)!
                                         
 [ Special Moves ]  -----------------------------------------------------

 Every character has their own set of special moves (some characters have
 similar specials, like Kyo and Iori's Oniyaki).  Special moves can be
 canceled into from basic attacks or command attacks, and in some cases,
 they can be interrupted into DMs or SDMs.  Usually this is only in
 Counter Mode, but, for example, Kim can cancel his Haki Kyaku into his
 Hou'ou Kyaku (S)DM normally.  Special moves generally do more damage
 than basic or command attacks and have all sorts of special properties,
 such as being overheads, or knockdown attacks, or being unblockable, etc.

 [ Desperation Moves and Super Desperation Moves]  ----------------------

 Desperation Moves (DMs) are attacks that can only be used when you have
 a free stock to expend (or you're in Counter Mode).  Super Desperation
 Moves (SDMs) can only be used when you have a flashing red Life Gauge
 and at least one unused stock to spend.  DMs do a lot of damage and
 can have special properties (for example, Iori's Saku Tsumagushi is an
 overhead), while SDMs do the most damage of all and are generally
 superior to DMs.
                           

 ------------------------------------------------------------------------
 COMBOS AND CANCELING
 ------------------------------------------------------------------------

 These two terms are quite different from each other.  A combo means a
 string of attacks that, after the first hit, cannot be escaped from.
 As an example, Kasumi's standing D, Hiji Ate, (C) Tatsumaki Souda, (B)
 Hakusan Tou is a 9-hit combo.  Once Kasumi connects with the standing
 D, her opponent is unable to avoid the rest of the hits.  Obviously this
 isn't true if you're in Armor Mode, since you never go into hitstun, but
 you get the idea.

 Canceling is what happens in combos (and in other cases).  It's when
 the animation of a certain move or attack is canceled and the
 animation of the next move takes place.  An example would be when Yuri
 does the standing C attack into the Yuri Chou Upper--the "recovery"
 frames for her standing C are omitted and she goes directly into the
 Yuri Chou Upper.  However, canceling isn't the same as comboing.  For
 example, as you know from reading the command attack section, you have
 to cancel into a command attack in order to make it become cancelable
 itself, in most cases.  While this could be done as a combo (recalling
 the Takuma example, standing C, Kawara Wari is a combo in which the
 standing C animation is canceled into the Kawara Wari), it could also
 be done as a cancel.  Takuma can hit with his standing A, then input
 the Hisha Otoshi, and the standing C's animation will be canceled.
 However, as you will notice, the two hits do not combo--the opponent
 can block or evade between the hits, and the rush combo meter (which
 shows up whenever you do a combo) will not appear.  Yet because it's
 a cancel, Takuma can now interrupt the Hisha Otoshi with a special
 move or (S)DM.


 ------------------------------------------------------------------------
 COUNTER MODE AND ARMOR MODE
 ------------------------------------------------------------------------

 The Advanced and Extra Modes of previous KoF games have been removed.
 Now everyone has the same basic set of moves--and they gain new
 abilities by using the new Counter Mode and Armor Mode, both of which
 are described in detail below.

 [ Counter Mode ]  ------------------------------------------------------
 
 Counter Mode is activated by pressing ABC.  It costs 3 stocks to use,
 and when activated, your character will pose momentarily and flash red
 for a short period of time (indicated by the timer at the top of the
 screen).  During this time you have no Power Gauge and cannot amass
 Power Gauge energy or stocks.  Even though your Power Gauge disappears,
 you can use the Guard Cancel Attack or Guard Cancel Slide (in either
 direction) as many times as you want.

 While in Counter Mode, all your attacks inflict more damage.  And even
 though you have no Power Gauge, you can perform DMs infinitely--no
 stocks are required.  Since you can't collect stocks, you can't use
 SDMs, though.  Furthermore, you can also cancel the Dodge Attack into
 command attacks, special moves, and DMs, just like a normal punch or
 kick.  A unique feature of Counter Mode is that you can interrupt a
 special move with a DM, the same way you might cancel a normal attack
 into a special move.  For example, you can do Joe's Tiger Knee into a
 Screw Upper.

 However, not all moves can cancel into DMs; for instance, Joe's C
 Hurricane Upper could be used instead, but not his A Hurricane Upper.
 The timing also tends to be very exact (You can only cancel from Kyo's
 Hikigane into either of his SDMs between the first and second hit).  If
 a character has a mid-air special move and a mid-air DM, they can
 perform DM cancels in air, too (Choi can cancel his Hishou Kyaku into
 the Rinkaiten Toppa DM, for example).  However, on the downside, doing
 normal combos is harder since there is a delay when you activate a DM.
 For example, Kasumi can normally combo her standing D kick into the
 A Chou Kasane Ate DM.  However, during Counter Mode, the delay added
 to the DM's startup time is so great that it won't combo (although she
 could always do C Tatsumaki Souda into A Chou Kasane Ate instead).

 I personally think that SNK could have put a little more thought into
 this feature--you have characters like Athena, who has multiple mid-air
 moves that can be canceled into either of her DMs (since they can both
 be done in air), compared to the poor saps like Robert and Chang (who
 have only one special that can be canceled into a DM, and in Chang's
 case, it won't combo since his move, the Tekkyuu Funsai Geki, knocks the
 opponent away).  It's not exactly balanced, here ;)
                               
 Once this mode ends, your Power Gauge will not reappear for a few
 seconds, and you will still be unable to collect energy / stocks until
 it reappears.

 [ Armor Mode ]  --------------------------------------------------------
                                                       
 Armor Mode is activated by pressing BCD.  It costs 3 stocks to use, and
 when activated, your character will pose momentarily and flash yellow
 for a short period of time (indicated by the timer at the top of the
 screen).  During this time you have no Power Gauge and cannot amass
 Power Gauge energy or stocks.  Even though your Power Gauge disappears,
 you can use the Guard Cancel Attack or Guard Cancel Slide (in either
 direction) as many times as you want.
 
 While in Armor Mode, all your attacks inflict more damage (I think a
 little less than in Counter Mode, though).  You also take less damage
 from attacks.  Furthermore, the Dodge Attack will knock down an
 opponent, just like the Body Blow Attack (of course, you can't cancel
 it into another attack, though).  Another feature of Armor Mode is that
 you take no damage from blocking special moves, DMs, or SDMs!  Although
 you cannot use DMs or SDMs, you cannot be hit out of an attack--an
 opponent's attack can still push you back, but you will continue your
 attack instead of going into your 'hit' animation.  This doesn't apply
 to attacks that knock you down to the ground or up into the air, though.
 The big downside to Armor Mode is that it lasts about 1/3rd as long
 as Counter Mode, and at the costs of all your stocks, that's not
 exactly a fair deal.

 In any case, once this mode ends, your Power Gauge will not reappear for
 a few seconds, and you will still be unable to collect energy / stocks
 until it reappears.
            

 ------------------------------------------------------------------------
 THE STRIKER SYSTEM
 ------------------------------------------------------------------------

 A new addition the KoF series is the 'Striker System'.  When you pick
 the characters for your team, you get to pick four characters--three
 to fight with and one who becomes your striker.  After selecting your
 characters, you get to choose the order they fight in; this is done
 by pressing the corresponding button for each character.  The last
 character you pick becomes the striker.  You can reassign who will be
 the striker for each new battle.  For example:

   1.  I pick Shingo, Takuma, Iori, and Xiangfei.
   2.  I get to pick the order of fighting:

       A - Shingo       If I press C,A,D,B at the order screen, then  
       B - Takuma       Iori goes first, then Shingo, then Xiangfei.
       C - Iori         For the entire match, Takuma will be my
       D - Xiangfei     striker.

   3.  If I win the battle (all 3 rounds), then I get to redo my order
       for the next battle--if I input B,D,A,C, then my order would be
       Takuma, Xiangfei, and Shingo.  Iori would be my striker for the
       whole match.

 So how are Strikers used?  You'll notice at the bottom of the screen,
 there is a picture of your striker and your Striker stocks--you start
 off with three.  At anytime during the battle, you can press BC, and
 your character will pose, while your Striker leaps onscreen, performs an
 action, taunts, then leaps away.  Each time you call in a striker, you
 lose one stock.  Once you're out of stocks, pressing BC has no effect.
 Each time you lose a character, you gain an extra stock--this means that
 you can have 4 stocks total if your first character loses, and 5 stocks
 total when you're on your third character.

 Strikers all have various powers and effects.  For example, when using
 Ralf as a striker, he'll dive down using his Kyuukouka Bakudan Punch,
 perform his Galactica Phantom, then leave.  The Galactica Phantom itself
 is blockable, and it does less damage than the actual DM attack.  In
 fact, all Striker attacks do a limited amount of damage.  The reason
 why they're so toned down is because you recover while your Striker is
 still attacking--for example, if you call in Robert to do his Ryuuren
 Moushuu, you'll recover fast enough to hit your opponent while Robert is
 socking them as well.  This allows you to attack or even combo your
 opponent off of your Striker attack.  So while the Striker damage is low
 and they often have faults (like being blockable, slow, etc.), the
 potential for combos and heavy damage is still there.

 However, not all Strikers attack.  Kensou will appear and eat a meat
 bun, giving you back a small amount of life.  Other characters only
 attack under certain situations--Choi normally appears and taunts,
 draining his opponent's Power Gauge, but if his opponent is close
 enough, Choi will do a Tatsumaki Shippuu Zan instead.  Furthermore,
 some Striker's attacks vary depending on the actions of your
 opponent.  Case in point; if your enemy is in mid-air when you call in
 Jhun as a Striker, he'll do a Kuu Sajin.  If they're on the ground,
 he'll do the Hiko Geki.  Distance can also be a factor;  in the above
 example with Kensou, you won't regain life unless you're standing
 close to him.  And if you call in Mai as a striker, she won't attack
 unles her opponent is close by when she shows up; otherwise she'll
 just taunt (although that does lower your opponent's Power Gauge).

 Probably the most important thing when using a Striker is remembering
 distance and effect.  Takuma's Striker Attack goes all the way across
 the screen, so you don't have to worry about how close your opponent
 is.  However, Clark's doesn't, so you need to make sure your opponent
 is no further than half a screen away from you or Clark's Striker
 attack will miss entirely.  For characters that must be close to
 attack, make sure that your opponent isn't able to hit them.  If your
 opposition does hit a Striker character, they won't attack and will
 just leap off screen (and it still wastes a stock).  The only exception
 is Kasumi, who taunts normally, but if hit, she will catch her opponent
 and injure them.

 All Striker attacks are explained in detail in the moveslist section,
 above.


 ------------------------------------------------------------------------
 ROULETTE
 ------------------------------------------------------------------------

 Just as in '98, you can randomly select your teammates using the large
 Roulette square in the middle of the player select screen.  If you want
 all team members to be randomly chosen, just choose the roulette box,
 or you can pick 1 to 3 characters, then use the roulette to make the
 remaining characters random (since each team is composed of four
 members now - three playable fighters and one striker).

 Not only does the CPU pick a random character for you to use, but this
 changes after each battle.  If I chose King, Chin, and used Roulette
 to get Maxima and Ralf, then in the next battle I would still have
 King and Chin but would have two different remaining characters.  Keep
 in mind that Roulette only determines which characters you'll get, not
 the order that they fight in (that's still up to you).  If Kyo and / or
 Iori have become playable, it's possible to get them through the
 Roulette as well.


 ------------------------------------------------------------------------
 CONTINUE SERVICE
 ------------------------------------------------------------------------

 If all three characters lose and you lose the battle, you always have
 the option of continuing.  If you do so, the CPU will give you an
 advantage to better your odds the second time around (for one battle
 only, though).  The options are as follows:

   Press A : All enemies only have 1/3rd of their Life Gauge
   Press B : You have unlimited Power Gauge stocks for the next battle.
   Press C : You have unlimited Striker stocks for the next battle.
   Press D : Nothing (play normally with no advantages).

 I don't believe there's any penalty for using the Continue Service,
 although it may lower your Battle Score.


=========================================================================
 4.  MISCELLANEOUS
=========================================================================
 
 ------------------------------------------------------------------------
 SECRETS AND TRICKS
 ------------------------------------------------------------------------

 [ Show Order Select  ]  ------------------------------------------------

 For whatever reason, after you've selected your characters and are
 picking the order in which they fight and who will be the Striker, you
 can press and hold Start to show your selections to your opponent
 (instead of displaying a number, it'll show the character's face).
 Kinda pointless considering that the game automatically displays your
 fighting order and designated striker after the order select anyway,
 but hey, it's a trick, and it's in the game, so it gets a mention here.


 [ Enable Krizalid in Either Form ]  ------------------------------------

 As of yet, there is no real code to play as Krizalid that has been
 found.  If you have the ROM set (don't ask me about it, please), then
 you can always use Lick Guy's trainer, which is found at .
 This cool program allows you to, among other things, play as either
 form of Krizalid.


 [ Enable Kyo / Iori  ]  ------------------------------------------------

 This code is not needed for the Neo*Geo home cart, which will already
 have Kyo and Iori available.  Anyway, to enable Kyo and / or Iori:

 - Start up a Team Battle game and highlight the ? box (the Roulette),
   and let it pick all your characters.  At some point, if you get at
   least three of the characters listed below in your team, win the
   battle with that team (you can beat the CPU, or the second player):

   For Kyo:   Benimaru, K', Kyo-1, Kyo-2, Maxima, Shingo, or Whip.
   For Iori:  Athena, Bao, Jhun, Kasumi, Kim, Leona, or Xiangfei.
   
 - Once you win the battle with the proper members in your team, the
   code to unlock either Kyo or Iori will appear once the battle is
   over; It shows up in the upper left corner of the screen while your
   character's win quote is being displayed, and looks like this:
   IORI (or KYO) START + [ ? ] +.  I had gotten the Iori code
   requirements fulfilled first, then the Kyo requirements, but instead
   of displying both names, it just said KYO START + [ ? ] +.  Anyway,
   at this point, you don't have to go on and beat the game--it's
   alright if you lose.

 - Once you return to the title screen, you'll notice that a  mark
   has appeared at the bttom center of the screen if you fulfilled Kyo's
   requirement (or an  mark for Iori, or a  mark if you fulfilled
   both requirements).

 - Anyways, once you have the appropriate mark, start a new game, and
   move to the Roulette.  Hold Start, then enter the following code:

   For Kyo:   Press left, right, up, left, down, right.
   For Iori:  Press right, left, up, right, down, left.

 - The corresponding character will become playable the moment you press
   in the last direction (the little sun or moon box will simply change
   to the portrait of Kyo or Iori with no fanfare or anything).

 This code has been fully tested by yours truly, so use it to your
 heart's content :)  Special thanks to IorI for helping me perform
 this code, and for giving me some corrections as well.


 [ Fight Kyo / Iori  ]  -------------------------------------------------

 Your Battle Score determines who you can fight.  If after beating
 Krizalid, it's at 200 or higher, you get to fight Iori (I haven't tried
 this myself).  If it's at 280 or higher, you get to fight Kyo (this
 I've managed to do).  The only problem with this code is that you have
 to have to use one of the 'original' teams (such as: Ryo, Robert, Yuri,
 Takuma, or Leona, Ralf, Clark, Whip).  You can't make the team up of
 varying members (so there's no chance of fighting Kyo or Iori while
 using Kyo or Iori, in other words).


 ------------------------------------------------------------------------
 GAME OPTIONS
 ------------------------------------------------------------------------

 There are several modes of gameplay you can choose from.  TEAM PLAY lets
 you make up a team and fight the CPU, while SINGLE PLAY does the same
 thing, but with just two characters.  TEAM VS. and SINGLE VS. work in
 the same manner, but for two players to fight each other.  Finally,
 SINGLE ALL lets you pick two characters and fight everybody else.

 As for the game's OPTIONS, they aren't too hard to figure out.  The
 notable ones are FLASH, which when turned off, eliminates the white
 flashes you see during some moves and SDMs, not to mention the red
 and white flickering that occurs when you beat the last member of the
 team you're fighting, and DISP. CUT, which removes the Life Gauge,
 Power Gauge, and Timer from the screen (your names, portraits, and
 other messages will still appear).


 ------------------------------------------------------------------------
 DIP SWITCH INFORMATION
 ------------------------------------------------------------------------

 All the information in this section was written and contributed by IorI.
 At his request, I have rewritten some of it for clarity.  Please don't
 ask me about the dip switches since I don't have a modified system
 myself and can't verify any of this information.  Anyway, here's what
 IorI has to say:

 "These dip switches are only accessible on a modified Neo-Geo system
 (arcade or home).  These systems have a special bios called debug bios,
 the same bios that SNK development teams use.  To access the DIP Main
 Menu at any time, press 2P COIN (or SELECT) + 2P C Button at the same
 time.  To move into the menu you'll have to use the directions to
 access (up) and exit (left) the options, and you'll have to use the
 buttons to move between selections (A, B,...).  The interesting option
 is the "Dip debug switches".  Dip debug switches are two consecutive
 bytes allocated in Neo-Geo RAM that cause special effects in game.  Each
 bit is a flag that activates a different option.  These are the options
 I have discovered:

 "Dip 1.1. : It puts a character sprite on the middle-low side of the
 screen, with a weird menu behind it.  I'm unable to use the menu (on
 KoF '96, holding START while using the controls worked...)

 "Dip 1.2.: Sprite areas and hit areas appear into green and white
 squares.  Very useful.

 "Dip 1.3.: This dip switch has several effects:

   1. Since activated, until START is pressed, the last compilation
      date of the game will appear on the middle-low side of the screen.
   2. Instead of pressing START, pressing button B will display a
      special, weird and interesting menu called "Throw offset edit".
      Using that menu you'll can watch all the characters and all of his
      movements, and, supposedly you can edit his/her throws (I wasn't
      able to get it to work).
   3. Instead of point 2, pressing C or D will display a sound/music test
      menu.
   4. On character select screen, If you hold your START button while
      selecting ALL 4 characters, the first character of your team will
      be Krizalid (first form).  He will appear on order select screen
      like a weird K'.
   5. If you hold your SELECT (or COIN) button while selecting ALL 4
      characters, the first character of your team will be Krizalid
      (second form).  He will appears on order select screen like a
      weird Maxima.

 "Dip 1.4.: A weird menu appears on the middle of the combat. I'm not
  sure how to use it or what it's for.

 "Dip 1.5.: Weird flag indicators (useless for people like us who
  aren't KoF '99 programmers).

 "Dip 1.6.: Infinite life bar, DMs turn into SDMs.

 "Dip 1.7.: No effect known, if any.

 "Dip 1.8.: It has several options.  On How to Play screen:

   - Press START + B to display a menu on which you can change the text
     nationality (japanese text even in american/european versions!) and
     to see all game demo sequences: sequence before, between and after
     Krizalid, endings, intro and so on).  To see the end that you want,
     you'll need to change the indicators:

        1ST Char: 00 00
        2ST Char: 00 00
        3ST Char: 00 00
        4ST Char: 00 00

     These are the four characters you "have", the first pair of zeros
     are the number of your character, and the second pair of zeros are
     the colour of your character (00 or 01).  To automatically select
     the predefined (and two more weird teams with no ending...) ending
     teams, press button D. After this, press button A to enter the
     sequence selection menu.  When selecting "ending", you'll can
     choose which character will "beat" Krizalid.

   - Press START + C to access a totally weird menu called Motion Seq
     Edit.  In this menu, you can choose a determinated character or
     object (you'll have to choose the palette index to display it
     correctly), load it one of the eight slots you'll have and edit a
     tricky predefined motion with it.  Then you'll can see the motion
     you created....-_- (yeah, I know).  But this menu has a programmer's
     joke.  If, on the main menu, you press SELECT, Choi will appear
     bouncing around the screen, and if you press A button a 0 will begin
     to fall since the top of the screen, while Choi runs around
     desperately trying to catch it (and he gets angry if doesn't)!  It's
     like a sophisticated screen saver.

 "Dip 2.1.: Game caracteristics edit menu.  I'm not sure what it does.

 "Dip 2.2.: CPU gets rid of 1P control.

 "Dip 2.3.: CPU can't block.

 "Dip 2.4.: Display the Ability Points on real time.  Very useful.

 "Dip 2.5.: More weird flags.

 "Dip 2.6.: A menu with two options: Play and code.  Maybe it changes the
  music and sound effect while playing...?

 "Dip 2.7.: Second player plays instead CPU (yes, another system to play
  with Krizalid)

 "Dip 2.8.: No effect known, if any."


 ------------------------------------------------------------------------
 LIST OF SPECIAL INTROS
 ------------------------------------------------------------------------

 Below is a list of all known special intros, based on the list of
 special intros found in Gunsmith's neato KoF '99 FAQ (plus a few of
 my own additions and corrections).  Hopefully I'll get around to
 describing these and putting in the quotes in another update.
              
 K' vs. KRIZALID (last boss form)
  - K' has his hand on his thigh, and he talks to Krizalid, who talks
    back.
         
 K' vs. KYO KUSANAGI
  - K' turns towards the screen and a flame appears in his hand, while
    Kyo turns away from the screen and a flame appears in his hand,
    too.

 ANDY BOGARD vs. MAI SHIRANUI
  - Mai holds up a baby that cries 'Papa!' while a horrified Andy looks
    on with disbelief.  However, it turns out that the baby is actually
    just a puppet Mai was wielding, and a rather shaken Andy coughs
    nervously in response.

 ANDY BOGARD vs. TERRY BOGARD
  - Andy squeezes his wrist, then drops it and shakes it, while Terry
    leans forward with his hands on his knees and says, "Get ready!"

 ANDY BOGARD vs. JOE HIGASHI
  - Andy squeezes his wrist, then drops it and shakes it.  Meanwhile,
    Joe is letting one arm hang down, and he lifts it up, touches it to
    his mouth, and then knocks his knuckles together.
                        
 TERRY BOGARD vs. JOE HIGASHI
  - Terry leans forward with his hands on his knees and adjusts his
    cap while saying "Get ready!"  Meanwhile, Joe is letting one arm
    hang down, and he lifts it up, touches it to his mouth, and then
    knocks his knuckles together.

 TERRY BOGARD vs. BLUE MARY
  - Terry steps back, takes off his cap, and gives a polite bow, while
    Mary shrugs, then shakes her finger in front of her face while
    saying "Let's fight, Terry!"
 
 RYO SAKAZAKI vs. KING
  - King begins the round turned away, wearing a bowler hat.  She
    lifts up the brow, smiles, then turns and tosses it away while
    facing Ryo.

 RYO SAKAZAKI vs. ROBERT GARCIA
  - Ryo and Robert both do their old 'power charge' animations, then
    Ryo does a Zanretsu Ken while Robert does his Gen'ei Kyaku.  They
    both taunt each other while pointing their knuckles at one another.

 RYO SAKAZAKI vs. YURI SAKAZAKI
  - Ryo holds his arms at his side, as does Yuri.

 RYO SAKAZAKI vs. TAKUMA SAKAZAKI
  - Ryo holds his arms at his side.  Takuma nods appreciatively, then
    does the same.

 ROBERT GARCIA vs. YURI SAKAZAKI
  - Robert holds his arms at his side, while Yuri holds up a fist,
    then puts her hands on her hips.

 ROBERT GARCIA vs. TAKUMA SAKAZAKI
  - Robert holds his arms at his side.  Takuma nods appreciatively, then
    does the same.

 YURI SAKAZAKI vs. TAKUMA SAKAZAKI
  - Yuri holds her arms at her side.  Takuma nods appreciatively, then
    does the same.

 RALF JONES vs. CLARK STEEL
  - Ralf does a sumo stomp and hunkers down, while gesturing for Clark
    to come at him.  Clark, meanwhile, has been holding his cap, and
    he flips it onto his head, pushes it into place, then gives Ralf
    a thumbs-up while saying, "Okay, Ralf!"

 RALF JONES vs. LEONA or WHIP
  - Ralf casually salutes either teammate.  Against Leona, she'll
    salute him back.

 CLARK STEEL vs. LEONA or WHIP
  - Clark doffs his cap to either teammate.  Against Leona, she'll
    salute him back.

 WHIP vs. LEONA
  - While Leona ties her shoelaces, Whip faces away and rocks back and
    forth on her heels.  Leona then stands up and points at Whip.

 WHIP vs. KRIZALID (last boss form)
  - Whip takes out her gun, checks it, and points it at Krizalid, while
    he talks back to her.
      
 SIE KENSOU vs. ATHENA ASAMIYA
  - Athena bows towards the screen, then sticks an arm up in the air
    while acting very cheerful.  In the meantime, Kensou has been
    striking a serious pose, but when Athena suddenly notices him
    and asks what's going on ("Nani?"), he slumps forward in regret.

 CHIN GENTSAI vs. ATHENA ASAMIYA, BAO, or SIE KENSOU
  - Chin nods knowingly.  Bao will bow at Chin if he's Chin's opponent.

 SIE KENSOU vs. BAO
  - Bao holds his hands together in respect and bows, while Kensou
    is cracking his neck; however, he ends up hurting himself.

 BAO vs. ATHENA ASAMIYA
  - Bao holds his hands together in respect and bows, while Athena
    leans forward and winks at him.

 BAO vs. MAI, LEONA, KASUMI, WHIP or BLUE MARY
  - Bao scratches his head nervously.

 KASUMI TODO vs. SHINGO YABUKI
  - While Shingo looks through his notebook, Kasumi taunts him.

 KASUMI TODO vs. RYO, ROBERT, YURI, or TAKUMA
  - Kasumi bows to her opponent.

 LI XIANGFEI vs. SIE KENSOU
  - Xiangfei sees Kensou eating and starts drooling.  Her stomach
    gurgles and she clutches it regretfully.

 LI XIANGFEI vs. TERRY, ANDY, JOE or MAI
  - Xiangfei waves one arm around and points at her opponent
    defiantly.

 KIM KAPHWAN vs. JHUN HOON
  - Kim is standing in a thoughtful pose while Jhun does a few kicks
    and points a foot at Kim.  Kim's eyes gleam and he gets into his
    stance.

 CHANG KOEHAN vs. KIM KAPHWAN
  - Chang stand up to his full height, waves his iron ball around, and
    points at Kim.  Kim, meanwhile, is standing there looking
    unimpressed.  He shakes his head and gets into his stance.

 CHOI BOUNGE vs. JHUN HOON
  - Jhun gets into his leg-shaking stance, then Choi taunts him and
    does the ending pose to his Tatsumaki Shinkuu Zan DM.

 CHOI BOUNGE vs. CHANG KOEHAN
  - Choi and Chang look at each other in surprise, then hang their heads
    in sorrow and sigh.

 KYO KUSANAGI vs. IORI YAGAMI
  - Kyo stands back and holds up a hand, flame rising up from his palm.
    Iori has a hand in his pocket, but from his other hand a purple
    flame rises up as well.

 KYO KUSANAGI vs. SHINGO YABUKI
  - Shingo hides his face behind his hands and then shouts "Kyo
    Kusanagi-san!" while looking overjoyed.

 KYO KUSANAGI vs. BENIMARU NIKAIDO
  - Benimaru yanks his hand across himself horizontally, leaving a
    trace of electricity.


=========================================================================
 5.  AUTHOR'S NOTE
=========================================================================
                                           
 ------------------------------------------------------------------------
 SPECIAL THANKS
 ------------------------------------------------------------------------

 I couldn't have written this FAQ without help from the following people:

 James Kuroki
  - Gotta give this guy a big hand for sending me a bunch of Japanese
    spelling corrections from Neo Geo Freak magazine.

 Luis Boix
  - For correcting my Ralf Striker mistake.

 IorI
  - For helping me with Krizalid's bio, and for some supercancel info.,
    cancelable mid-air attack info, and lots of other stuff.  Also wrote
    and contributed the entire section on the dip switches.  Thanks!
    (v0.3)  For additional information on enabling Kyo and Iori.

 Mao                                                        (i.am/sheila)
  - For helping me out with this FAQ, and for some Yuri information taken
    from her great Yuri guide.

 Kasumi Himura, Ken Masters (and about a thousand other people)
  - For telling me how the FLASH option works.

 Cyril Caniot
  - For some Krizalid info. and corrections for the numbering sequences
    for Shingo, Kyo, and Iori.

 LickGuy                                                     (fly.to/exp)
  - He made the excellent KoF '99 trainer that I used to check all my
    Krizalid info., etc (it can be found at his page).

 Gunsmith                                                 (w3.to/wu-tech)
  - Some information was checked using his amazing KoF '99 FAQ, and the
    list of intro poses was taken initially from his FAQ.  The method to
    fight Kyo and Iori, as well as enable them, also used info. from his
    FAQ as well.
    (v0.2)  For the Heart Attack -> Earring Bakudan arc change info,
    Chang's sneeze counter info., and info. on Clark's cancelable CD
    attack.  A lot of the new information in the v0.2 update was taken
    from the KoF '99 Gamest Mook scans he has up at his site, too.
    (v0.3)  For Bao's triangle jump.

 SNK of Japan                                          (www.neogeo.co.jp)
  - All move commands and move names taken from their page.
    (v0.3)  Correct method to enable Kyo and Iori taken from their page.

 Ura no Ura                                      (www2.airnet.ne.jp/~tac)
  - Various info on the strikers and striker attacks, not to mention some
    basic command information and cancelable DM information, was all
    taken from this great site.

 Charles Mac Donald                               (www.emucamp.com/cgfm2)
  - For letting me hog his computer while I worked on this FAQ.

 Clarence
  - For showing me the usual assortment of crazy combos (like the Jhun
    one mentioned above).
    (v0.2)  For a bunch of corrections and additions, like Krizalid's
    infinite combo and info. on Ryo's Tenchi Haou Ken counterhit.

 Jared Low and ChaRleS
  - I looked at their bio translations in their respective FAQs when
    I was translating the bios at SNK's page.

 If you'd like to contribute something, or you just want to give some
 feedback (positive or negative, it's all good), then you can reach me
 at .  Please don't ask me about where to
 get ROMs at, I don't know.  As for playing with Krizalid, there's no
 bonafide code yet.  Once a real code to use Krizalid pops up, I'll be
 sure to add it to the FAQ.  Right now the only option (if you have the
 ROMs) is to use a trainer.  The only one I know of is LickGuy's trainer,
 which you can find at his page, at .  If you have a modified
 Neo Geo with the special BIOS or whatever, you can always check out the
 method to pick Krizalid using the dip switches (described in the dip
 switch settings listed above).


 ------------------------------------------------------------------------
 REVISION HISTORY
 ------------------------------------------------------------------------

 Version 0.3  (December 27, 1999)
  - A couple of minor corrections and additions, stuck in Bao's triangle
    jump command (can't believe I overlooked it)!  The code to play as
    Kyo and / or Iori has also been confirmed and tested.  A couple of
    the move names have been changed because that's how they're spelled
    in Neo Geo Freak magazine, but a few I left unchanged since I
    personally think they're correct anyway.  Feel free to prove me
    wrong, though :)  I also added quote lists for all characters,
    courtesy of the info at SNK of Japan's page, which I double-checked
    as best I could by listening to the voice tracks off of the
    Soundtrack CD (found at Gunsmith's page).  If you want translations,
    though, you better look to Gunsmith's FAQ, as translating speech is
    really beyond me :)
    
 Version 0.2  (November 25, 1999)
  - Added / corrected a lot of the Counter Mode cancels, and updated the
    list of cancelable attacks for characters (most this info pulled from
    the Gamest scans at Gunsmith's page and meticulously tested by yours
    truly).  Some other additions and corrections have been made as well,
    as well as a reorganization of some of the FAQ sections for ease of
    use.  I added a glitch for Jhun, too (which makes me happy, since I
    tend to never find weird stuff like that in fighting games).

 Version 0.1  (October 20, 1999)
  - First release, a lot more stuff to add, but this will have to do for
    now.  I'm planning on adding in move descriptions in the future
    (although I'm sort of debating this since they'd make the FAQ a lot
    bigger...feedback, anyone)?

 That's all.

 Unpublished work Copyright 1999-2000 Kao Megura

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