Strategy Guide - Guide for Star Wars: Episode 1 - Jedi Power Battles

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Jedi Power Battles
Sega Dreamcast
Copyright by Brian T. Borst

Ver. 1.1 Updated character description, Life Up found on Level 1, Force Powers 
for Qui Gon Jin, gaining extra points on Level 2 and 3 Bosses and suggestions 
on beating Darth Maul with Plo Koon.

0.    Introduction
1.	Selectable Characters/ Profile:
2.	Controls
3.	Modes of Play
4.	How to read the screen
5.	Item Pick Up's
6.	Protecting your butt
7.	Know your Enemy
8.	Level Description
9.	Character Attack/ Combo System
10.	Level Rewards
11.	Level Bosses
12.	Secrets/ How to's
13.	GameShark Codes
14.	Credits

First off, please excuse the crudeness of this FAQ. This is my first attempt 
at one and since there is not one written for this game (either PSX or DC 
version), I thought I'd take on the task. This FAQ is written for anyone who 
is having a hard time with this game as I first was. Everything written in 
this FAQ is tested and tried by yours truly. I am in no way affiliated or 
associated with LucasArts (though I wish I were). This FAQ is free for public 
use but is to be only posted on-line for and 
Any kind of way to make money or profits from this FAQ is not allowed. Do not 
copy or edit this FAQ in any way, shape or form. No part of this FAQ is to 
reproduced at all without my consent and permission. If you use a sentence, 
phrase, or concept found within this FAQ into yours, you must always give 
proper credit where it is due. If you wish to show this FAQ, have any 
questions or notice some mistakes, please contact me at [email protected]

0. Introduction

This game was first developed for the Sony Playstation (PSX) about 9 months 
ago, and although it was still fun to play, as was the concept, it was really 
frustrating. Many glitches and patches where you will get stuck, game freezes, 
jumps that looked a lot closer than they were, graphics were poor and 
pixilated and bosses that were a little too strong. 7 months later the game is 
touched up and released on the Sega Dreamcast (DC). The graphics in the game 
are so much more beautiful and better depth can be better felt this time 
around. The characters aren't as blocky as the PSX version and the DC version 
comes with a Training and Versus Mode. No longer do you have to lock onto an 
enemy to destroy them, which was my main complaint with the PSX version. 

Jedi Power Battles is a Single Player or 2 Player Co-operational Play. 
Although bosses are easier to defeat with two Jedi's running around, actually 
cooperating with your partner can be a difficult task. This means waiting for 
them to catch up, jump at the right time and not leave you to be surrounded by 
a dozen Battle Droids while he takes a breather. You start off with 5 lives 
and gain more through point build up and extra lives found throughout the 
stages but in 2 Player mode, you share those 5 lives. Experience is a must! 
Each character has a number of different combos and attacks and more combos 
are given once you pass a level. In typical games like this, certain 
characters are stronger and weaker than others are and some are slower or 
faster, so choosing the best fighter is up to you.

1.Selectable Characters

Qui Gon Jinn ~ Experienced teacher of the Jedi Arts and Master to Padawan Obi 
Wan Kenobi. Qui Gon uses a Green bladed lightsaber and has formidable Force 
powers. Not the fastest character to use while walking but when running can 
match fellow Jedi, Mace Windu. Excellent fighter with lightsaber and great 
speed for combos.

Obi Wan Kenobi ~ Young Padawan student to Qui Gon Jinn with a powerful hold on 
the Force. Obi Wan uses a Blue bladed lightsaber with excellent Force powers. 
Quick walk and decent speed while running, great fighter with lightsaber and 
has some of the best and flashiest combos in the game.

Mace Windu ~ A highly respected member of the Jedi Council who's experience 
and authority is as vast as Master Yoda's. Mace weilds a Blue bladed 
lightsaber and has the best Force powers to use. Mace walks with a quick 
stride and even faster run. Mace is the combo monster of the Jedi.

Adi Gallia ~ Adi was born to a high ranking Corellian diplomat on Coruscant, 
Adi serves on the high Council as a political representative for the Jedi. Adi 
uses a Red bladed lightsaber and has formidable Force powers but weak 
strength. Adi is the fastest character in the game, walking or running. She 
has excellent combos also.

Plo Koon ~ Plo is a Kel Dor from the planet Dorin, he descends from a long 
line of Jedi. Plo weilds a Yellow bladed lightsaber and has poor Force powers. 
Although Plo is the strongest member, he is the slowest member of the Jedi 
whether it is walking, running or fighting. I've yet to beat Darth Maul with 
him. He's too damn slow and can't combo worth a crap against Maul. 

Queen Amidala ~ Royal Queen to the Naboo, she fights along with the Jedi to 
reclaim her freedom from the Trade Federation. Amidala uses a blaster 
throughout the game and is very quick with her speed and shooting. I've never 
tried fighting hand to hand with the enemy mainly because her blaster can kill 
most Battle Droid's with two shots plus she cannot deflect blaster fire so 
getting up close is out of the question. Amidala has no Force Powers and uses 
Thermal Detonators as her secondary weapon. Being a secret character in the 
game, Amidala does not benefit from Health and Force Increase after a level is 

Captain Panaka ~ 1st  Captain and Escort to the Queen, Panaka plays exactly 
like Queen Amidala and Battle Droid. Because Panaka is another secret 
character that uses a blaster, he has the same disadvantage of having no 
Health or Force Increase after finishing a level.

Battle Droid ~ Standard Trade Federation White Battle Droid carries a Blaster 
Rifle and Thermal Detonators. Same as Queen Amidala and Captain Panaka. Battle 
Droid is another secret character; he has the same disadvantage of having no 
Health or Force Increase after finishing a level. For some reason, there is a 
glitch in the game and his head will disappear?

Darth Maul ~ Evil Dark Lord of the Sith and apprentice to Senator Palatine. 
Darth Maul carries a dual-bladed Red lightsaber (unlike the PSX version) and 
has the best Force powers in the game. Maul is extremely fast and has some of 
the most complex and efficient combos also. Unfortunately, Darth Maul too, is 
a secret character and cannot gain any Health or Force Increase after 
finishing a level. This also is the reason why I haven't been able to beat his 
namesake on Level 10.

Ki Adi-Mundi ~ Ki hails from the planet Cerea and is the only Jedi Knight to 
serve on the Jedi Council. Taught by Yoda himself, Ki possess enormous 
telepathic powers and brandishes a Purple bladed lightsaber, he's not the 
quickest character to use and he certainly isn't the strongest but his Force 
powers make him fun to play.

All characters have access to Thermal Detonators with exception to Adi Gallia 
and Plo Koon. All characters have the ability to double jump and fall off of a 
ledge, grab on and pull themselves back up. 

As far as I know, Yoda is not a playable character in this game. I've heard a 
few rumors about him in this game but nobody can confirm it.

2. Controls

Standard Dreamcast controls are simpler to use than the Sony PSX version. You 
basically work with 5 buttons with one that serves zero purpose.

Analog: Moves character allows you to run or walk
D-Pad: Walking only
L Trigger: Block/Force
R Trigger: Enemy Lock On. (No purpose really)
A button: Vertical attack
B button: Jump
X button: Horizontal attack
Y button: Heavy attack
Start: Pause

Force Use
L + B: Defensive attack
L + A: Long Range attack
L + X: Use Item
L + Y: Short Range attack
Vibration: On or Off
Walk Limit: Detects the sensitivity of pressure on the Analog or D-Pad if you 
are walking.
Run Limit: Same as above but with running.

There are 5 different controller settings; I always go with this set up #1 but 
change to your liking. During options, A button selects and B will cancel your 
selection. The enemy lock-on does have some use but only if you want to have 
fun with your next kill. Lock-On will let you attack one certain character at 
a time, letting you perform different moves like dodging and side stepping 
your opponents' attacks. Like I said, this really doesn't have much use 
because your saber will block almost everything. The other downside to using 
the Lock-On is if you are approached by more than one opponent, you will lock 
onto only one of them and cannot defend yourself as well against other Droids.

3. Modes of Play

Single Play: Great if you only plan on using Jedi's. Don't even think it if 
you play as Amidala, Battle Droid or Panaka. Why? The first level boss is a 
moving target and you'll never hit him unless you have the Tracking Missiles 
or a GameShark.

Dual Play: Co-Operational play with you and a friend. This is really the only 
way to play and it's a lot of fun. Drawbacks are actually getting two people 
two work together especially during timed jumps.

Options: Configure the Audio, Controls or view the Credits.

Training: This is very cool if you're not all that great at jumps or 
deflecting blasts. 8 missions that test your every skill and most are timed.

Versus: Yeah! It's Streetfighter Vs. Star Wars! I wish, but no, you can choose 
different Jedi's and battle it out. This really just comes down to how well 
you know your combos and blocking skills.

4. How to read the screen

Top Left Corner of screen contains your Health (Middle Green bar) , Force 
(Bottom Blue bar) and Block (Top Red bar) Health  and Force up's are scattered 
throughout the stages are fairly plenty. Not too many times will you have to 
struggle to get past a certain set of enemies and worry about dying. Just keep 
a eye out on the Swamp levels because some blend in well with the background. 
The Block status isn't much to worry about unless you are facing Darth Maul or 
numerous enemies at once. With exception to Maul, just practice deflecting 
laser blasts and you'll almost never even notice this bar.

Upper middle of screen displays your number of lives you have to play. Nothing 
hard in understanding that. Once it's down to zero, its game over.

Bottom left corner of screen shows the number of secondary weapons left. 
Certain characters will use something related to the Force and will not 
deplete your Force meter and all characters can use Thermal Detonators. Once 
it is down to zero, you cannot use these unit more are gained.

Bottom middle of screen will display number of characters rescued on only the 
stages it is needed like level 3 and 9. Usually once you meet the criteria for 
rescues needed you can advance further into the level. Only on level 9 are you 
timed and must rescue all 6 Naboo pilots or you will lose a life and have 
start all over again.

There 3 different ways to display your screen. Hold the Start button and press 
L and your Health, Force and Block Meter will disappear and show just below 
your characters feet but very small. Press those buttons again and everything 
will disappear from the screen including your score and number of lives.

5. Item Pick Up's

There are 10 different items scattered throughout the game that can benefit 
your character and every once in a while get you killed in the process.

A.	Health Up: Small green orb that will replenish your Health meter about 25% 
and 50 points.
B.	Force Up: Smaller green orb but encircled in a ring. This will replenish 
your Force about 50% and give you 50 points
C.	Point Boost: These come in different colors, White, Yellow and Silver and 
look like the number 7. These are found randomly in all stages and are 
moderate to find. White PB's will give you 100  bonus points, Yellow PB's 
will give you 500 points and Silvers will give you 1,000 BP's. Brian's 
Sarcastic Secret: Grab all Silver Point Boosts!
D.	Challenge Icon: this icon resembles a red skull and are suggested to stay 
away from these. Once an icon is taken, you'll notice your Health Bar has 
dropped dramatically but you'll gain 500 to 1500 points. The object is to 
defeat the following enemies and take as little damage as possible. If this 
is accomplished, you will get a major point boost and your health will stay 
the same. Yay.
E.	Life Up: Resembles a lightning bolt encircled by two blue rings. You can't 
miss these when you see them, they really stand out. These appear usually 
once per level and finding them can be a little of a challenge. My best 
suggestion, when you find a Life Up do not pick up the next Save Icon, so 
if you die you can grab that Life Up and still have the same amount of 
lives once that stage is passed. 500 points.
F.	Save Icon: Hey? What's that thingie that looks like a clock? Duh! Grab it, 
you moron! It will save your progress in that stage up to that point. If 
you die, you will automatically restart the stage at that point. 100 
G.	Lightsaber Extension: This icon is hard to explain how it looks but once 
you get it, your lightsaber will extend  to an odd length and can hit 
enemies that are further away. If you are using a Blaster, this will change 
your ammo to a seeking projectile and kills many enemies with one or two 
shots. 100 points.
H.	Ultimate Lightsaber (Amp): Icon  looks like a shield and will enable you to 
kill all enemies with one hit (except when they are blocking or Bosses). If 
you are using a character that is using a Blaster, this will power it up 
and turn your ammo into Seeking Missiles. I only suggest grabbing this if 
you are in 1 Player Mode or if your 2nd player doesn't go ahead of you. 
These will kill most enemies with a single shot and severely hurt your 
fellow Jedi. 100 points.
I.	Ultimate Force: Completely replenishes your Force Bar. 100 points.
J.	Ultimate Health: Looks like a shield, gives you full Health and 100 points 
and will max out your Item Bar.

6. Protecting your butt

This section only really applies to the carriers of Lightsabers, otherwise 
just press the block button and you'll be safe until you can reposition 
yourself to take out the enemy. Now, while using your lightsaber you can press 
the block button at any time and should be safe from most enemy fire. Most, I 
said. This includes lasers and physical attacks of all kinds (like a Battle 
Droid punching your saber and not taking damage. Am I the only one who thinks 
this is wrong?) Anyways, the best and coolest way of protecting yourself is to 
wait until they have already fired at you. Once that laser is coming your way, 
press the block button and it will be redirected back at them. This gives the 
meaning "keepaway" a whole new definition. Some enemies will require more than 
one shot redirected back at them (average is 2).

What your lightsaber will not protect you from: Thermal Detonators, Plasma 
Droids, Flame Droids, Concussion Droids, Baby Caterpillars, Man-eating 
Vegetation and long falls (duh!)

7. Know your Enemy

You'll encounter numerous (sometimes seemingly endless) numbers of Droids, 
Tusken Raiders, Jawa's and Bounty Hunters along the way. Here's what you can 
expect from them.

Blue Battle Droids: These guys are hand to hand fighters and will rush you 
punching and kicking. Usually takes one hit to kill.

White Battle Droids: These guys always have Blasters and will either shoot 
from a distance or run to you. 2 to 3 hits to kill or one reflected laser 

Red Battle Droids: Just a tougher version on the Red but takes 3 to 4 hits 
from your lightsaber or 2 reflected laser blasts. Every once in a while a 
reflected blast will shut them down for a few seconds but once you walk up to 
them they'll reactivate and blast you. Tricky bastards so just wait for them 
to reactivate.

Yellow Battle Droids: These guys are a pain in the ass! They block almost 
every swing you make and take about 6 to 7 hits to kill. Luckily you don't 
encounter them that often. Best method is to let them attack first and combo 
them as their attack ends. Or just use a Thermal Detonator if you have them.

Super Battle Droids: Tall version of Blue BD's but don't carry blasters, they 
prefer to crush your skull instead. They are tough and take about 3 to 5 hits 
from your lightsaber to bring them down.

Droidika's: You won't encounter them too often and they can be a pain if 
you're not careful. They usually appear in pairs and fire multiple times. They 
take about 5 hits from your lightsaber to kill and they will swing back to 
defend themselves so I suggest you wait it out and deflect their shots, which 
kills with 3 to 4 shots.

TC-14's: Totally defenseless and will not harm you in any way but it's fun to 
cut them down and watch them crumple.

Plasma Droids: These menacing droids tower all the others and are the hardest 
to kill. They emit a green Plasma from both arms and track you. You need to 
stay a good distance away from them and use Detonator's if you have them. If 
you get lucky, 3 or 4 swings will take them down. Your lightsaber will not 
protect you from these guys.

Flame Droids: These guys carry flame-throwers and can hurt you if you're not 
careful. Your saber won't protect you from them either but I suggest you go in 
swinging since 3 slices kills them. Just don't get double-teamed or you'll see 
your health disappear quickly.

Spider Droids: I'm not sure what to call them, they walk on 4 legs and are 
miniature versions of the Level 3 boss. They're easier to beat then average 

Concussion Droids: These guys look just like the White BD's but carry large 
Concussion Rifle's with them. You cannot deflect or defend yourself against 
their shots but they fire slowly and take one slice to kill.

STAP's: Battle Droids on Hover Bikes, armed with 2 laser cannons and great 
aim. These guys float nearby and will take shots at you while moving. The 
STAP's do have a Health Meter below them so there is possibly a way to destroy 
them but I've yet to do it. Best thing to do is stand still and block all 
their shots and wait for them to pass by.

Tusken Raiders: About as difficult as the Yellow BD's but don't shoot at you. 
Takes about 3 hits or one good stab to kill. These guys will occasionally jump 
at you and roll out. The jumps don't do much damage but it does push you back.

Sniper Tusken Raiders: These guys will shoot from a distance and have great 
aim. Unfortunately, you cannot deflect their shots back at them so it's best 
to take them out as quickly as possible. 2 swings to kill.

Small Sith Seeker: Maul's Probot's move quickly and fire single shots. The 
only way to kill them is to deflect their shots.

Big Sith Seeker: Slightly larger version of the previous but has a mounted 
rifle and fires in bursts of three's. Take 2 deflected shots to destroy them.

Jawa's: What's their deal? I'm trying to help you guys! Their laser blasts can 
be deflected and 1 hit kills the little munchkins. Also no threat.

Rodian Bounty Hunters: Looks like Greedo carrying a rifle. He's the weakest of 
them all and takes 1 swing  or one deflected shot to kill him.

Blue Bounty Hunters: This guy attacks two different ways. Either with a pistol 
which takes 2 deflected shots to kill him or he'll go ala Kung Lao and Bicycle 
Kick you. Still can't understand why he can kick my lightsaber and not get a 

Red Bounty Hunters: These guys are the brute force of them all and are a pain. 
He will always attack with punches, most of which are okay but if he uppercuts 
you, make sure you're either blocking or not standing too close to the edge of 
a building. He takes about 4 or 5 swings from the saber or 3 reflected blasts 
to kill. My best suggestion is to take a running stab to take him down.

Midget Bounty Hunter: This little guy packs a punch but he dies easily. 1 to 2  
swings fries him.

Gungan Warrior: I hate these guys. All you really need to do is get past them, 
they won't follow you but they carry the long taser spikes and if you get hit, 
they push you back quite a way and they do hurt. 2 hits or 1 good Thermal 
Detonator's will show those Fish sticks whose boss.

Man-Eating Vegetation: Tall plants on Naboo that have 4 yellow shaped leaves 
and lots of teeth. If you get to close to them, they snap at you. 
Unfortunately, you cannot kill them.

8. Level Description

Level 1: Trade Federation Battleship. You'll begin your adventure on the Trade 
Federation Battleship as you exit the briefing room with TC-14 and surrounded 
by Battle Droids. If you are using any of the Jedi, these droids should be 
slagged without much of a problem. You will face several Battle Droids of 
various difficulties. Most of the first round will approach you for a boxing 
match and can be easily killed with a swipe or two of your saber. Later on, 
you'll meet up with droids that carry blaster and will try to take you out 
from a distance. Make sure you time your blaster fire reflecting skills and 
these droids will take themselves out with their own blasts, usually with a 
single shot. Some require more but you'll face those in later levels. 

If you are using a Blaster yourself, you can easily kill 99% of your enemies 
before they even get on the screen. Proceed slowly (really no need to run 
since you are not timed in most stages) and you will notice a small blue bar. 
That is the life bar of your enemy. Most Battle Droids will not attack until 
they are shown on the screen with you. Place yourself correctly and you will 
beat them before they have a chance to retaliate.  All three characters can 
auto aim so don't worry too much about being pointed in the right direction. 
If things get hairy you can use a Thermal Detonator and blow them off their 
feet, unfortunately it's usually not enough to kill other droids and enemies. 
Doesn't sound to "Thermal" to me…

As you make your way through the level you will come to the main operating 
deck of the ship, jump in and start whacking away. Keep an eye out for Health, 
Force and Bonus Points in this room. Proceed further until you come to the 
Assembly Belt. Beat the few Droids present and if you even feel inclined too, 
you can get a huge 10 point bonus for killing the Protocol Droid in the upper 
tower. Thank god the Dreamcast version got rid of the jumps in between, now 
you can just stand still and not worry about a thing until you come to the end 
of your ride. You can jump to the platforms in the background and kill the 
Battle Droids shooting at you and collect what few items there are but I 
suggest just staying where you are, getting a feel for the jump distance is a 
pin and can carelessly end a life. Remember, a Jedi is a terrible thing to 

Now you take on the Sub-Boss of this level. I think he's supposed to be a 
Loader Droid of some kind to be but he can be a pain in the butt to kill 
sometimes. His primary weapons are his arms as they sweep in circles, just 
stay as far away as possible when this is happening. He will swing his arms 
three times. Wait until it's done turning and it will lower it head and hover 
around the stage trying to hit you. Once it has come to a stop and its head 
has raised upwards again, approach it quickly and you should be able to get 
off 1 or 2 hits. Once you destroy both arms, wait until it's done hovering 
around and attack again. Anyone should be able You'll know when you've beaten 
it when it explodes and flies off and crashes into a shield door showing you 
your newest destination. If you selected a character that uses a blaster, this 
is a bit tougher because you have to be positioned just right or your shots 
will have no effect and takes much longer.

You now enter a small room that burns with electrical flares; you will find 
one Health Up and one Check Point icon. Walk or run around the flares and you 
will come to a small generator room. Jump up either the left or right side and 
jump on top of each shaft until you make your way to the other end. Step onto 
the elevator and you will now enter a new sub-level. Destroy all the droids 
and make your way up to the elevator shaft that you just came down on and jump 
to the upper level, take out the two droids and proceed to the first 
compression chamber (the circular tubes that move up and down quickly). 
Because of the double jump that all characters have, these should not present 
any challenge. In between the last two jumps you will find a Point Bonus, Item 
Pick up and an Amp. 

Next you come to another long hallway with more DB's in your way. Kill them 
until you come to another elevator. This one will bring you to the Power Cell 
room. Take out all the droids and look carefully for a hidden Full and Small 
Health Up on one of the bottom cylinders and a Life up located to the left. 
Jump back up and enter to your right until you to another long hallway. At the 
end of the hallway, you'll face your first 2 Droideka's. These guys fire 
relentlessly and will take a few shots to kill but you should be able to get 
past them. After them, you'll come to an Observation Tower. After you've 
eliminated all the DB's in this room, jump up to a higher upper platform on 
the left and kill the 3 BD's in your way. If you walk up to the upper section 
of this room and jump up and look to the left, you'll see a Life Up in the 
corner. Carefully make your way down the bridge until you come to the Docking 
Bay and you'll face the Level Boss.

This boss is a Federation Fighter Droid that flies in strafing along the way. 
Most of his shots won't reach you but there's encouragement to grab all the 
items on that platform. After he's strafed by, he'll hover and fire a few 
shots at you. Deflect these shots until he's hit 3 time. He'll transform into 
his droid mode and fire on you in this form also. The new challenge is to 
return his fire back at him while being attacked by Red, White and Blue BD's. 
After the Fighter Droid has been shot 3 more times, he'll explode and you 
should be left with 2 White droids too usually take care of. The end scene 
takes you off to your Award Stage. If you selected a character that uses a 
blaster, you'll need to just ahead of the fighters flight path. He isn't too 
hard to kill with a blaster.

Your points will be totaled and you will be rewarded with either Health 
Increase or Force Increase. I usually choose the Health Increase because I 
don't use my Force that often or until later levels. You'll also get a choice 
of 2 to 5 new Combos' you can pick from depending on how well you did. 

Number of Items on this Level

Small Health: 10
Small Force: 7
Check Points: 7
Item: 6
Amp: 2
Extension: 3
Ultimate Force: 2
Ultimate Health: 2
Bonus Points: 1
Challenge Icon: 2
Life Up: 2

Number of Enemies on this Level

Blue Battle Droids: 46
White Battle Droids: 44
Red Battle Droids: 13 
Yellow Battle Droids: 0
Droideka's: 2

Level 2: Swamps of Naboo

This level places you in Naboo just outside of the Royal Starship. As you walk 
through the jungle you'll find yourself confronted by numerous Battle Droids. 
A Health and Force Power Up are close by.  Shortly after you've destroyed 
about a dozen or so BD's you come to a new challenge: Outrun the Federation 
Tanks and not get trampled by the animals. This isn't a very hard task itself, 
All the Jedi's can outrun the tanks easily and avoid the animals without any 
problem, just don't go too far ahead or you will get trampled. You'll find two 
Bonus points along the way and just after you've outrun the tanks, you fall 
into a small valley and face more BD's. 

Travel farther on and you'll come into another deep valley. Here you'll find a 
bunch of frogs and large mushrooms. *Hint* if you want to maintain the maximum 
amount of points, don't kill the frogs. They deduct 10 points each off your 
score. Jump on the mushroom and up the tree, carefully make your way long the 
branch and jump off onto the cliff sides. Here you have to be a bit more 
careful while you're jumping from cliff to cliff. More BD's and more items to 
pick up but you'll mostly be facing White and red Battle Droids this time and 
they will gang up on you. You will also come across a small command center 
with some unactivated BD's. Get too close and they will rise up. Don't worry 
though, more health and force is close by. 

A little farther downwards, you'll come to another small valley but this one 
is covered in mushrooms and frogs. About a dozen BD's will fire upon you, 
usually two at a time. In here you will find a CheckPoint, full health and an 
extra life. You should be able to see it in the upper right corner about half 
way through. Cross the small bridge and you will now come to a cavern. You're 
about done with the BD's and must watch your step for cavern cliffs. Here you 
will find the first of three Gungan Artifacts. This one you can see, small 
yellow symbol floating in a cavern crevice. Jump in and you will land on an 
invisible landing, jump out and a few steps away are a Point Bonus also, do 
the same here. 
Now you get to fight the level boss, a big fat Caterpillar (kind of). She's 
not tough to beat and you should have plenty of health now (3 are located in 
this cavern). This boss has three attacks. Tail Swipe, A powder she emits from 
his mouth and baby Caterpillars that attack you. The tail is the only one you 
really need to watch out for and the babies can be remotely annoying but one 
swipe usually takes care of most of them. The weak point of this boss is her 
belly. Wait until she raises and strike, you should be able to get two good 
hits on it. You can gain extra points by striking the body of the boss when 
she is lying down. It does nothing to her Health Meter but it helps towards 
your score.

After the 3rd hit or so,  she should retreat farther back and you must chase 
her. The powder he shoots out tracks you but doesn't do much damage. But if 
one hits you all ten will also, it's hard avoid. She'll hatch more babies, 
kill them and after the third attack, she will die and you get to watch that 
annoying Jar Jar escort you out. If you selected a character that uses a 
blaster, just shoot her from a distance and it shouldn't take long. Collect 
your Health or Force Increase and choose another combo. Onto Level 3.

Number of Items on this Level

Small Health: 8
Small Force: 3
Check Points: 4
Item: 4
Amp: 1
Extension: 1
Ultimate Force: 0
Ultimate Health: 1
Bonus Points: 3
Challenge Icon: 2
Gungan Artifact: 1

Number of Enemies on this Level

Blue Battle Droids: 16
White Battle Droids: 70
Red Battle Droids: 30
Yellow Battle Droids: 0
Droideka's: 2

Level 3. City of Theed:

In this level you will find yourself exploring the city of Theed, with tall 
buildings and deep alleyways there is a lot to be found here. It isn't as 
tough as the level before thanks to the AAT you'll be borrowing. The beginning 
of the game, immediately go to your left and in the corner you'll find an Item 
pick up. Traveling on you'll encounter lots, and I mean lots of Battle Droids. 
Just upstairs is a Health and Force Up. The main objective of this level is to 
save at least 7 of the Queen's Handmaidens. Why do these chicks need saving? I 
thought they were supposed to something like a Royal Guard or something? I'd 
seek new bodyguards if I were her… These Handmaidens are dressed red and 
orange and stand out pretty well. If you can't see them, you can always listen 
for the person constantly screaming "Help!" You'll cross a building with 
several pillars in the front of the doorway. Behind the farthest pillar on the 
left side, you'll find an Extension Item to help you get past the Concussion 
Droid. By the time you have found the 4th Handmaiden you will come to a large 
street and a Federation AAT Tank will come around the corner and crash, 
ejecting all 3 Blue BD's. Damn DMV is giving licenses to everybody these days!

Either kill the 3 BD's or jump in the tank and run them down. Everytime you 
hit the Jump button (Y), you'll exit and re-enter the tank and as hairy as the 
next fights are, you'll want to stay in the tank. The A button fires basic 
laser, hold down for rapid fire. B button fires the seeker projectiles, which 
help a lot on the BD's that are higher up, and X button fires the Tank's main 
cannon. *Note: In 2 Player mode, both players can enter the tank. P1 fires and 
aims the weaponry and P2 drives.* If you don't feel like shooting everyone on 
screen you can run them over. Remember, only your Tank can take a lot of 
punishment so you shouldn't be dying in this stage too often.

You can't get lost on these streets so don't worry about going the wrong way. 
During your driving test, you'll come across 2 more Handmaidens, just jump out 
and save them after you've killed all the Concussion DB's. You will also face 
several Federation AAT Tanks. Don't worry much about these, they take about 3 
shots from your main cannon and explode. At one part of the stage, you'll 
encounter 3 Tanks, several Droideka's and Concussion DB's, just take it slowly 
and you should be fine. In here, you'll also find a Life Up too. Want extra 
points? Try destroying your AAT Tank after you've gone as far as you can. Your 
score will fly and it doesn't explode. I've received over 10,000 points just 
by standing in one spot and striking that tank with everything I could but it 
just won't die!

After you've driven as far as you can, exit the Tank and you'll have to take 
on 4 White and 1 Red BD. Some of these guys will run up and approach you so 
just block and with all the laser fire going around, you should be able to 
down a few just by blocking. Go up the stairs and kill off everyone in your 
way and head down to the lower parts of the street. You'll find yourself in 
front of some buildings; you can go high ground or lower ground. By going up, 
you will find numerous Items, Health, Force, Bonus Points and other items plus 
2 more Handmaidens along the way but you'll face a barrage of Concussion 
Droids from the other side that you can't do anything about so you have to 
keep on the move. If you choose to go low, you'll face 2 Droideka's. I always 
go up because the Concussion Droids have bad aim and to get the maximum amount 
of points with all the items up there.

After you've crossed most of the stage, you will come to a large opening 
marked with a Check Point and an Item pick up. But just before this, backtrack 
and you'll see a small grassy brush, jump into it (towards the screen) and 
you'll find the 7th Handmaiden. Now go back after and grab the CheckPoint Item, 
the scene will cut to a large, 4-legged Droid with a round Dome head. Two 
Flame Droids will approach and step off of screen. Here you'll face 4 Flame 
droids, two at a time. These guys aren't tough to beat but the flames they use 
do hurt if you don't destroy them quick enough. If things get too rough or you 
find yourself facing all 4, use a Detonator or 2 and that should do it. After 
you beat them, you'll find another CheckPoint and some Health up's. 

Now you face the level boss. This boss attacks in 4 different ways. First, 
he'll constantly lay down a surpressing fire; just block and you'll be okay. 
After he's done with that, his legs will fold up and he'll launch several 
Thermal detonators of his own. Once he's back on all 4, you should be able to 
get in at least 2 to 3 hits on him. He will repeat this process again and you 
should be able to destroy one of his arms. You can gain a lot of extra points 
if you strike the boss when his shields are up. I'm not sure why but watch 
your score and it'll raise dramatically. After one arm has been destroyed, he 
will wobble and emit a solid laser from his head. Stay very close during this 
and tag him whenever possible because that laser will suck away your life and 
it's very hard to get close to him after he's hit you. There are 3 Health Up's 
and one Extension Item on this part of the level so you should be able to pass 
it without losing more than 1 life. If you selected a character that uses a 
blaster, stay close and fire when he's open. After you have beaten him, you 
will get your Reward screen and advance to stage 4.

Small Health: 12
Small Force: 5
Check Points: 4
Item: 3
Amp: 0
Extension: 3
Ultimate Force: 0
Ultimate Health: 1
Bonus Points: 1
Challenge Icon: 3
Handmaidens: 7

Number of Enemies on this Level

Blue Battle Droids: 12
White Battle Droids: 50
Red Battle Droids: 30
Yellow Battle Droids: 1
Droideka's: 14
Flame Droids: 4
Concussion Droids: 9
Federation AAT Tanks: 8

Level 4. Theed Palace:

Objective of this level is to locate the Queen and keep here alive at all 
costs. She dies, you die. You'll start off this level in the middle of the 
palace's main hall chamber. You can go either to the left or to the right side 
and begin but you'll face the same number of opponents. Just for safety sake, 
I suggest you grab the Health Up located on the upper central section the 
stairs, then proceed to destroy the rest of the BD's for maximum score and 
Item pick up's. There are two Health Items so you should be safe. You will 
encounter your first Super Battle Droid, he will usually run up to you and try 
to punch you so just block and take him out at leisure. He should take about 4 
to 5 hits or one good combo to eliminate him. Once you're finished, go back to 
the point where you picked up the health and the door in front of you will 
open and reveal a CheckPoint. Proceed into this hallway and you will be met by 
6 Red BD's that fire on you constantly until they are destroyed. This can get 
a little tricky but you should be able to reflect blasts without much trouble 
by now. You will then step outside and fins a small stairway that leads you 
down. Just on the opposite side of the wall on the right hand side, there is a 
Life Up hidden behind a small bush. Defeat the BD's in this area and you will 
come to a small outhanging balcony. Jumping onto this balcony is harder than 
it looks so practice this a few times. Once you're onto the balcony, jump over 
to the upper left balcony, once more then to the upper right balcony, again 
then once upper left then upper right.

You will find yourself on a large balcony with 5 BD's and a Health Up. Stop as 
you get to the edge of that balcony on the right side and wait for that Red BD 
to fire on you before you jump or you'll get blasted every time you make that 
jump. Cross over when it's safe and you'll see another lower balcony on the 
right side with 2 BD's. Reflect their blast and collect the Maximum Health and 
jump back to where you were. Now jump to the lower left balcony, down left 
again and you will be on solid ground again. Grab the CheckPoint icon and 
proceed upstairs. Enter on the right side and you will come to a long glass 
hall that you can only observe from the outside. In here you will encounter 4 
red BD's, 2 Droideka's, 2 Mega Droids a Health Up, Item pick up and an 
Ultimate icon.

Once you exit the hallway, go up the stairs and defeat the 3 Spider Droids and 
single Mega Droid. You will come across 9 total White BD's and a large casket 
looking item in the middle of the room. Once all the Droids have been beaten, 
one of the Queens Handmaidens will reveal a secret entrance under the giant 
casket Inside you will find a Force Up, Health Up, and Item pick up. You will 
come to a large door and a quick scene of the Queen being escorted by 5 BD's. 
They will notice you and attack. You will have to defeat about 10 of them 
before you can rescue her. Just make sure you take the fight away from the 
Queen because your lightsaber does hurt her if she gets hit and so do stray 
laser blasts. Once done, a short cut scene will show you talking to the Queen 
and she will show you the way out. The next room you enter will be covered in 
Red and White DB's. Some are perched on top of short balcony's firing on you. 
I suggest you ignore these guys because of the are they are stationed, they 
sometimes wind up shooting the railing. Make sure you eliminate all the BD's 
in front of you and don't worry about the Queens. Once you come to the last 
balcony, jump up and collect your Bonus Point reward and Life Up on the far 
right balcony.

Now go back and get the Queen. Once she starts to walk you should be able to 
run through to the next room and destroy the single Droideka before the she 
arrives and pick up your Health Up and Check Point icon. Make sure the Droieka 
doesn't get any shots off at her or she gets to close to your saber or you 
have to start over if she dies. Proceed up the Spiral staircase and destroy 
all the BD's. You'll encounter about 8 Droids here and a few items to help you 
out. Reach the top of the stairs and you begin the next part of this level. 
You now will enter a large chamber guarded by 3 Spider Droids. Once they are 
beaten,  proceed a bit farther and you will encounter the level bosses, 2 
Plasma Droids. 

Once you enter this room, I suggest you throw a few Thermal Detonators to keep 
your distance from them. Around the corner you will find a Force and Health 
Up. If you are all out of Detonators, try using the most appropriate Force 
Power to keep them away. If you selected a character that uses a blaster, this 
is the handiest time to use them. With a blaster you can avoid them the whole 
time and take them out fast since they cannot block. Once both are destroyed, 
you will end this level and get your bonus rewards.

Small Health: 10
Small Force: 8
Check Points: 8
Item: 8
Amp: 2
Extension: 1
Ultimate Force: 1
Ultimate Health: 1
Bonus Points: 2
Challenge Icon: 1
Life Up: 1

Number of Enemies on this Level

Blue Battle Droids: 0
White Battle Droids: 70
Red Battle Droids: 56
Yellow Battle Droids: 1
Droideka's: 6
Spider Droids: 3
Mega Battle Droids: 5

Level 5. Tatooine

There are 2 objectives to this level. First, protect Anakin Skywalker from the 
attacking Tusken Raiders. This is a slight challenge in itself because Anakin 
will stay right next to you step for step. If a raider isn't attacking him, 
he's in the way of your lightsaber and every blow he takes does hurt him. It's 
best to quickly run to the side and take out a Raider or two and then kill 
whoever is on Anakin, just keep him away from your lightsaber. It will do more 
damage to him than their Gaffi Sticks will. Be wary of Sniper Raiders also. 
They reload very quickly and have great aim. Make notice that you cannot 
deflect and redirect their bullets they fire like the Battle Droid's lasers. 
So approach these guys slowly, once you're close enough, they only take 1 or 2 
hits to beat. 

You'll start the fight against 10 or so Tusken Raiders. A bit further on 
you'll see your first CheckPoint icon, grab it and you'll face a bunch of 
Jawa's. A little farther on, a Jawa will lob a Detonator in your path and 
distract you as another steals your Hyperdrive unit. Your second objective is 
to retain it while defending yourself against hoards of Tusken Raiders and 
other enemies. Their laser travel very slow and have a short range. All Jawa's 
die with one slice of your saber and they cannot block so this part of the 
level should present little trouble. In a cave just at the top of the screen 
you'll find an Item Pick up and an Extension. Further up you'll find a Maximum 
Force, small Health Up and another CheckPoint. There's a small jump downwards 
and you have the option of grabbing a Challenge icon, also located is a small 
Force Up. The reason for the Challenge icon is you're about to face several 
small Sith Probe's. There are 19 of them you have to destroy and they all 
surround you at once. The trick here is to reflect the first shot made and 
take them out one at a time. Every once in a while you'll get lucky and 
destroy 2 or more with 1 shot. After this is accomplished, there is another 
CheckPoint and an Item Pick up.

4 Snipers await your arrival, make your jump across to the next plateau and 
take them out. See the small Health Up on the top of that rock formation? Grab 
it and you'll come to a cut scene of a Raider dislodging some boulders rolling 
down a hill you just happen to be at the bottom of. By staying towards the top 
of the screen you should be able to avoid most of the boulders. Stop and wait 
in the small cove and let a few pass by, run to the next cove and do the same 
until you are at the top. Kill the Raider and pass over to grab the small 
Health Up and yet another Check point icon. I guess they were expecting this 
to be a hard level?

Once you come down the hillside, you'll find a bunch of small plateaus you 
have to jump onto to pass over the Sarlacc that is waiting at the bottom. 
You'll notice that even the Sarlacc has two Life Meters, I've thrown 4 Thermal 
detonators and haven't killed it so I don't know what it takes. There are a 
few Snipers and small Sith Probes that will try to shoot you off of the 
plateaus so jump carefully. The second Gungan Artifact is nearby. Jump onto 
the largest plateau at the bottom center of the screen then step off and 
you'll find yourself on a hidden cave entrance with a Jawa hut inside. On top 
of the hut is the second artifact and inside is a Health Up. Go back onto your 
path and you'll be confronted by 4 Large Sith probes. These really aren't any 
larger than the small SP's but they do carry larger laser cannons on the side 
of them and they take 2 reflected shots to destroy them. Once they are 
destroyed, go back to the bottom of the screen and jump onto the small 
crevice, up top is a Life Up. There is a long stretch of valley to run 
through. Go up the cliff side and grab the CheckPoint icon because you're 
about to face the level Sub-Boss.

This thing resembles a huge Armadillo. Basically just attack its face and 
you'll take him down. After about the third strike, he will swing his tail to 
throw you off. It's a bit hard to avoid. You'll find 2 small Health UP's also 
in here so stay in his face and you'll do fine. If you have to step away, he 
will curl up and roll around the stage and almost always hit you. He also 
smashes his tail against the ground and drops a bunch of exploding boulders 
but as long as you stay in his face, they won't hit you. If you're using a 
blaster though, stay away from him but stay facing him. Once you've defeated 
the Mutant Armadillo, he'll roll up and crash through the wall on the right 
side of the screen and you can proceed.

A CheckPoint icon awaits you just outside and so do a bunch of pissed off 
Tusken Raiders. There's a lot of them in here so try not to take on too many 
at a time. There is a hut down towards the bottom of the screen; inside are a 
Maximum Force and a Health Up. Proceed a bit further to the right and you'll 
come to a mountainside. Run up the slopes where they lead you, you'll face a 
few small Sith Probes and Raiders along the way. There are a few icons to pick 
up here also. About a third of the way up, you have to pass a Sniper just 
before a small jump you have to make. Kill him and proceed as far to the left 
as you can. On this plateau is a Ultimate icon and an Item Pick up. Go further 
on towards the right and up as far as you can go. You'll find the Hyperdrive 
Generator on the top far left side. After you grab it, you'll run into Anakin 
again and also Darth Maul.

In this part of the stage are 2 Health UP's. Don't grab them immediately; wait 
until your low on health first.  The best attacks to use are quick vertical 
strikes and it should keep him busy. Don't block too much because if he breaks 
your Block Meter he can really hurt you. If you have to, you can run around 
and collect your Health UP's, he'll be right on your tail though. Detonators 
sometimes come in handy so use them if you have them and whatever Force power 
you may have left. It will take about 30 to 40 strikes to bring him down; 
you'll know when you've won when the Queen's starship flies overhead. With a 
blaster, you can't stand and shoot him because he'll come after you. Maul 
blocks every other shot so it may take a bit before he goes down. You'll need 
to run around the stage and take shots to keep him from cornering you.

*Hint* if you are playing as Adi Gallia, do not use the Force ability that 
projects a shield around her. Maul will block every hit and just waste 
precious Force power. 

Small Health: 14
Small Force: 3
Check Points: 7
Item: 8
Amp: 2
Extension: 1
Ultimate Force: 1
Ultimate Health: 1
Bonus Points: 1
Challenge Icon: 2
Life up: 1

Number of Enemies on this Level

Tusken Raiders: 60
Sniper Raiders: 25
Jawas: 13
Small Sith Probe: 39
Big Sith Probe: 4

Level 6. Coruscant

What can I say besides this is the longest level in the whole game. Just when 
you think it's about over, there's more coming your way. The objective here is 
to eliminate all the mercenaries and Bounty Hunters on Coruscant that have 
been sent by the Sith to kill you.
Immediately start towards the bottom of the screen and grab an Item Pick up 
and proceed forwards. There will be 3 small Sith Probes waiting for you. Along 
the hallway are another Item, a small Health Up, an Amp and your first of many 
Check Point icons. The Red Bounty Hunters will present the biggest challenge 
for you to pass. So if you should see one from a distance, my best suggestion 
is to take a running stab at them and it should kill them immediately. 
Otherwise, it will take 5 or 6 hits to kill them and they are tough. Let the 
Yellow ship to the top of the screen and cross over for your second Check 
Point icon. Jump over to the top of the building you see in the middle of the 
screen and you'll find and Maximum Force Up and 3 more Sith Probes. Go down 
the long hallway and at the end is another Item Pick up at the bottom left 

Jump to the ship you see waiting and over to the next building. Here you'll 
find a Challenge Icon and must face several Bounty Hunters. After they're 
defeated, go upstairs to find a small Force Up and just behind the stairs on 
the left side is a Maximum Health Up. You'll find 2 Item Pick UP's and a small 
Health Up. You'll have to run down a slanted building side to another building 
top. 3 small Sith Probes are waiting here. Here is the part you have to be 
careful about. Looking to the left of the building you are on, you'll see 
something that looks like ventilation. If you step onto these, they will blow 
you to the other side but do not touch your controller or you'll miss the 
opposite building you are being sent to. Land onto the other building and 
you'll do this again 2 more times.

Grab the Check Point icon awaiting you at the landing platform and kill the 
single Rodian. Once you jump onto the ship on the right, you'll come to a cut 
scene of the head Mercenary Boss but you don't get to face him yet. The large 
black ship he is on will crash into yours so you need to quickly jump onto his 
and let that ship take you to the next platform. There are 4 building top 
you'll have to jump to and grab your Extension Icon. Take out the several 
Bounty Hunters waiting here and then jump onto the 2 sloped building sides. 
Follow the path to a small Health Up, and another Check Point icon. Another 
part of the stage to be very careful about. You'll come to 2 more ventilation 
vents that will blow you off the screen so watch your step. At the end are 
several Bounty Hunters, 2 of them should be blown of by themselves. Cross the 
first ventilation walkway and do the same at the next point. After you're 
clear, behind the pole at the top right is a small Health Up.

Jump onto the ship and to the tower on the top left side. Jump down and clear 
the stage of everyone until safe. Go upstairs now and on this platform, defeat 
the 3 Blue and 2 Red BH's for a Maximum Health icon. There are about 5 
buildings you need to jump to, to get to your destination but there are a 
bunch of Large and small Sith Probes trying to blast you. Try advancing 
forward until they appear on stage to destroy them until jumping over or 
they'll shoot you out of your jump. At the end of those jumps you'll come to 
an elevator. Hey, you're halfway through this stage!

The elevator will take you to the second part of your game. Grab the Amp at 
the bottom left corner and destroy the Sith Probe waiting there. Make your 
jumps between the buildings, take out all the BH's here. Make your way to the 
upper tower on the top of the screen and grab the hidden Amp. There is a 
Yellow ship that you need to jump to but be careful of the 2 red and Blue BH's 
here and grab the Item Pick up and small Force Up. Once you're on the Yellow 
ship, it will stop in the middle of the screen and park next to another ship. 
See that Black ship at the top of the stage? Don't try jumping to it because 
it will come to you. That ship will crash into the ship in front of you so 
stay where you are. 

Now go to the platform and grab yet another Check Point icon and take out the 
Blue BH here. This next step is just timing. Walk to the bottom of the small 
platform and watch the few ships flying by underneath. Point yourself in their 
path and run off once you see the front of a ship pass under you and you 
should land on top of it. Take that ship to the platform on the opposite side 
and go up the walkway. Here is the second Challenge Icon. You can take the 
stairs to the upper left and grab a small Health Up and an Item Pick up. Go 
back onto your path and grab the next Check Point icon. Right near that icon, 
you can jump to the upper tower on the left side of the screen. Up top are 2 
Rodians, 2 Blue BH's,  a small Force Up and a small Health Up. Again go back 
onto your path and take the small walkways to the right. Before you jump 
upwards, there will be to BH's waiting for you. Take them both out before 
making your jump. Repeat this at every platform after the small walkways. At 
the bottom of the screen on the second large platform, is another Life Up. 
Take the small path to the top of the screen and finish off the 2 red BH's 
being careful not to let them knock you off. Grab the small health Up and 
Check Point, now you get to face the level boss.

This boss has three different attacks. At first he will teleport around the 
stage and lob Thermal Detonators. Once he throws them, go around and strike 
him down until he retreats. He will run off to the middle part of the screen, 
go after him. Now he will teleport again but will shoot at you. Deflect all 
his shots making sure to hit him when he appears next to you. After a few 
shots he'll retreat again to the top of the screen. There is a small Health Up 
waiting also. He will appear and either shoot at you, throw bombs or 
punch/kick you. Take as many strikes as you can until he teleports away to the 
opposite side of the building in the far background.

Once he does this, a Red and Rodian BH will run up and attack. Once they are 
defeated, he will appear again. It is possible (with the right combos) to keep 
him from disappearing. Once he collapses, your all done with this stage. Now I 
suggest you take whatever breaks you want, go see a movie or eat. You deserve 
it after that stage.

Small Health: 15
Small Force: 8
Check Points: 11
Item: 8
Amp: 3
Extension: 3
Ultimate Force: 2
Ultimate Health: 2
Bonus Points: 2
Challenge Icon: 2
Life up: 2

Number of Enemies on this Level

Rodian Bounty Hunter: 67
Blue Bounty Hunter: 54
Red Bounty Hunter: 50
Midget Bounty Hunter: 2
Small Sith Probe: 27
Large Sith Probe: 11

Level 7. Gungan Ruins

This can be a fairly tough level with all the Battle Droids you're about to 
face. There is plenty of small Health Up's along the way so you should make 
it. In this stage you'll face man-eating vegetation. They're tall plants that 
will snap at you if you get to close and unfortunately, you can't kill them so 
just stay as far away from these as possible. Start off going down the hill 
and fending off all the BD's, at the bottom of the hill is a small gorge 
protected by a lot more BD's and 2 Concussion Droids. I suggest you take them 
out quickly. Down here you'll also find a Check point icon, Amp and small 
Health Up. Once you're out of the gorge, you'll come to a large open valley; 
you'll find another Check point and an Item Pick up. Stationed are a 
Federation Command Center and a lot of BD's. To the upper left corner are 3 
Red BD's and a small Health Up but for some reason you can't get to it.

Clear out this valley of everyone and watch out for some BD's behind the drop 
off that you can't see. Take out the Plasma Droid here and proceed until you 
come to a bridge. It is guarded by 2 more Plasma Droids and 2 Red BD's. If you 
have a Detonator, it is possible to blow all three of them off that bridge. In 
the middle of the bridge is another small Health Up. Cross the bridge and 
you'll have one more Plasma Droid, a few other BD's and 2 Droideka's to take 
care of. Ahead of you are some deserted buildings, protected by Baby 
Caterpillars and the plants I told you about. Stay up top and you should be 
fairly clear. There are a few small Health, Force and Item pick up's in here 
and a few more BD's. You'll come to a single concussion Droid sitting up top 
ready to take you out. Just under him will be either a Maximum Health Up or a 
Challenge point. 

Take out the Droid and you'll have to make several jumps onto small platforms 
to cross over. Be very careful because under you is a lake and for some reason 
Jedi can't swim in this game, so if you fall in, you're dead. After the jump, 
you'll come to a hollowed out cove. You can go down low or high. Go high and 
if you double jump straight up, you'll find a Life Up and a small Force up. Go 
into either cove and kill the other baby caterpillars. Jump across to the 
other cove and down the hill. In this part of the level, is a trap and waiting 
for you are about 10 BD's. Kill all of them and go a little further but stop 
when you see the plants again. Look behind the last tree at the top of the 
screen and you'll find the last Gungan Artifact. Now run down, making sure not 
to get to close to the plants and you'll do fine. You'll also find 2 more 
small Health Up's, too.

Now you'll come to another part of the lake. Remember not to jump in it. On 
your first jump, you'll come to a tiny landing with a Checkpoint. Jump again 
and you'll have 2 plants and some baby caterpillars to get past. This part is 
a bit tough because those plants will knock you into the lake. Go up the 
valley and you'll run into some Gungan warriors, normally 4 in a row. Their 
tasers will try to keep you away so use Force or Detonators to make them run 
off. After you have crossed all the warriors, you're ready to face the boss.

This boss is a Gungan Commander and he's much bigger than the Warriors you 
faced. Most characters can outright attack him until he retreats to the top of 
his temple. 2 Gungan Warriors will attack you, defeat them and the commander 
will come down from his temple to fight. Half way through the fight, he will 
retreat to the top of the temple and throw Plasma bombs at you that cover the 
entire stage. This will also cause wild Kaadu's to run through the stage that 
can inflict damage. Repeat your attack every time he comes down from his 
temple until he is beaten. With a blaster, just shoot repeatedly until 
defeated and avoid his taser lance. Hint* Obi Wan's Shield Force does wonders 
on this boss.

Small Health: 10
Small Force: 4
Check Points: 4
Item: 4
Amp: 1
Extension: 1
Ultimate Force: 0
Ultimate Health: 1
Bonus Points: 0
Challenge Icon: 2
Life up: 1
Gungan Artifact: 1

Number of Enemies on this Level

Blue Battle Droids: 0
White Battle Droids: 46
Red Battle Droids: 30
Yellow Battle Droids: 0
Concussion Droids: 8
Plasma Droids: 4
Baby Caterpillars: 32
Gungan Warriors: 12

Level 8. Streets of Theed

This level acts like a freebie to players and is a bit more difficult if 
you're playing with another person. The object of this level is to destroy as 
much as possible on a hijacked STAP and collect as many items as possible. The 
STAPs have auto aiming so hitting your target is an easy task, just watch out 
for buildings, towers and AAT tanks along the way. You're A button fires your 
blasters and B button excellerates you, Y button slows you down. Once you hit 
the B button to maximum excelleration there's really no need to slow down 
unless you really want to collect everything. 

There are two stages to this and are probably the easiest parts of the whole 
game. There's so much to kill on this stage, it's hard to get an actual count 
of what's been destroyed and picked up. Every enemy on the screen dies with on 
shot, with exception to the AAT Tanks so counting how many Red, Blue and White 
Battle Droids is worthless. Towards the end you'll see 6 to 8 Droideka's. Slow 
down and fly off to the far left side and you'll collect the last Life Up. 
Afterwards, collect your Rewards and proceed to the next level.

Small Health: 17
Bonus Points: 29
Life Up: 3

Number of Enemies on this Level (best count)

Battle Droids: 92
Droideka's: 14
Concussion Droids: 32
AAT Tanks: 2

Level 9. Cliffs of Naboo

Objective of this level is to save 6 Naboo Pilots from captivity. You are 
timed on this challenge (300 seconds or 5 minutes) so you must be fast. I'd 
only suggest exploring if you have plenty of lives remaining. You will start 
off on a high mountainside. Before you venture out, immediately turn left, 
behind the cliff side is a Bonus Point. Now you must jump from cliff to cliff 
trying to avoid being blasted by the numerous Concussion Droids and STAP's 
flying nearby. Wait for them to pass before you make your jump or they'll 
blast you. Also watch out for Concussion Droids on the plateau's, a blast too 
close and it'll take you right off the cliff.

Go straight down the cliffs and you'll find an Item Pick up just underneath 
the first Concussion Droid. Proceed further down and you'll find a small 
Health and Force Up. Continue to the right until you reach a balcony, there 
will be a few Red and White Battle Droids here but you'll also find an Amp. Go 
to towards the screen and you'll see a path that will lead you to a small 
Health Up and another Bonus Point icon. Go up the stairs and back to the 
cliffs. You'll see a small path just underneath the first Concussion Droid you 
run into, go down that path and there's another Bonus Point icon. Proceed 
further up now until you reach the palace. You're not far from it.

Once you've made it to the Palace, run to the far bottom right side and enter 
the first door you see. If you feel brave, there is a Challenge icon just 
right to the door but remember there are no Check Point icons on this stage so 
if you die, you have to start at the very beginning again. Inside you'll face 
4 Red Battle Droids. These guys seem to be the deluxe version because they 
block almost everything you have, so if you have any Thermal Detonators or 
Force left, use it here. Inside also are an Amp and your first Naboo Pilot. Go 
to the next room on the bottom middle. Inside is 3 Mega Battle Droids. These 
guys aren't too hard to beat but they will all gang up on you. Inside this 
room is a small Health Up and your second Pilot and an Amp. Run off to the 
room on the bottom left, grab the Extension on the way and you'll face 3 Flame 
Droids. Kill them and you'll get your fourth Pilot. 

Now go up and enter the room to the left. Inside are 3 Droideka' but they do 
not shoot at you. Grab your Pilot and another small Health Up. It's not that 
bad, just deflect their shots and you shouldn't have much trouble. Before you 
destroy the final Droideka, grab the Health Up in the upper right corner and 
your pilot. Jump across to the next door to the middle top level and you'll 
face 3 more Droideka's but they will shoot at you. One will approach you 
immediately, let the one in the background kill the one near you by blocking 
his blasts. Grab your pilot and head onto the last room with 3 Concussion 
Droids. Kill them and your done.

The most remaining time I've had on this level is 105 seconds with Captain 
Panaka. You can really fly through this level because of his blaster.

Small Health: 4
Small Force: 2
Check Points: 0
Item: 2
Amp: 2
Extension: 1
Ultimate Force: 0
Ultimate Health: 0
Bonus Points: 2
Challenge Icon: 1
Life up: 1

Number of Enemies on this Level

Blue Battle Droids: 0
White Battle Droids: 4
Red Battle Droids: 10
Yellow Battle Droids: 0
Concussion Droids: 10
STAP's: 3
Droideka's: 6
Mega Battle Droids: 3
Plasma Droids: 0

Level 10. Final Battle.

This level isn't that tough as long as you watch your step and you have plenty 
of health to sacrifice. You start off immediately facing Darth Maul. First run 
down the corridor you are in before you face Maul and you will find a Bonus 
Points. Run back in and fight Darth Maul, remember he always attacks in the 
same 3 patterns. Forward, Jumping and Sweeping. If you have a character with a 
quick Vertical attack or a good combo use it until he retreats. Each time you 
beat him he will run off but if you are fast enough you can still beat on him 
with your lightsaber to get extra points. If you selected a character that 
uses a blaster, you can take plenty of shots at him before you step into the 
room to face him. Just don't take to many or he'll be forced off the screen 
and causes a glitch where he cannot retreat and you cannot advance through the 
stage any further. So it will be necessary to face him as he retreats the 
first time. He will deflect 50% of your fire (and luckily not back at you) but 
it's not a long process to beat him this way so save any Detonators when 

Maul will show up again at the bottom of the stairway, beat him again until he 
retreats. After he leaves, you will find a Health Up and a Force Up just 
behind the computer terminal at the end of the walkway. Cross the catwalks 
carefully collecting all Items along the way EXCEPT Challenge Icons. If you're 
feeling cocky then do it, but he's harder to beat each time. Across form the 
catwalks are three circular platforms, the middle carries a Challenge icon and 
an Amp Icon. Now follow the path in front of you, grab the CheckPoint Icon and 
you'll come to an electronic bridge with an angry Darth Maul waiting for your 
third battle. He's not too much tougher here but now he won't give you the 
opportunity to gain extra points after he's retreated, he uses his Defense 
Force and pushes you away. If you're positioned to close to the edge of the 
bridge, he'll knock you off and you'll have to start the fight over again. 
Once he runs off, you can go on.

More catwalks to cross again watch your step. You will come to three more 
circular platforms, with them are a Health Up, Force up and an Item Pick up. 
To safely make it down the three platforms, use your double jump. I suggest 
jumping on the outside so you can see yourself and can estimate where you'll 
land/grab onto. There's another long catwalk with another CheckPoint that 
leads you directly towards the screen and into your 4th battle with Darth Maul. 
This time you are stuck on this small catwalk with no where to go, so make 
sure you have plenty of health and stay your ground. Once you beat him, don't 
go after him because he will definitely use his Defense force to push you off 
the catwalk. Sometimes, he will run off to the left side of the screen and 
disappear for a few seconds; he's antagonizing you to come after him. If you 
do, he'll do what I just mentioned and you'll have to start over again. Wait 
for him to go by and go after him but don't get too close. By using a blaster, 
collect the Check Point icon and don't go any farther. This is the point where 
you can take all the shots at him you want and he can't get you.

After he's retreated you'll come around the corner and find 3 red Battle 
Droids waiting for you. Beat them and proceed onto the elevator with the Item 
icon. The elevator takes you to the next part of this level. Up top is a more 
difficult challenge. Battle Droids of all kinds stand in your way. The walkway 
isn't that wide and you have some difficult jumping challenges ahead of you 
also. Grab the Health Up and take out the 4 BD's and the Concussion Droid 
ahead of you, afterwards you will come to a gap in the walkway to jump over. I 
know this doesn't sound to hard but BD's are either shooting at you or jumping 
at you and either one will knock you into the chasm below. After the third 
jump you've made and beaten all the BD's, tall electronic gates swing across 
the opening you need to jump over. Wait for the proper opening and jump 
through trying to take as little damage as possible. You need to pass over 4 
of these and the last three you need to jump immediately once you land or the 
gates will knock you off. 

After you're safely on solid ground again you will hear a loud humming noise. 
That's the Cooling Generators giant fans. Be very careful where you step. One 
misstep will blow you right off the platform. Grab the CheckPoint icon and 
proceed. The only way to stop the fans is by destroying all 4 of the control 
panels on each tower fan. Once this is done and all the fans have stopped, 
cross the thin walkway. 5 Red BD's will approach you. You can throw a 
Detonator and knock them all off easily and go for the Life Up towards the 
screen. As long as you grabbed the CheckPoint icon, you'll be okay if you die 
because that Life Up will always be there for you to grab. Destroy all the 
control panels, this will shut off the fan below you and jump down to the 
doorway below. Double jump carefully and cross over to the next panel. Destroy 
that and proceed until all the fans have stopped. You'll need to jump down 
about three more levels until you reach ground.

Once you're on solid ground, you can walk over to the far right side of the 
screen where you'll face about 4 Battle Droids. Take them on if you wish or 
just grab the Item pick up on top of the water pipes and run. After you've 
crossed the tower you came down from, grab the CheckPoint icon and you will 
enter a small maze of laser walls. The trick to this maze is to get the walls 
to go to a Violet color and your exit should be revealed. In the PSX version, 
all you had to do was destroy all the control panels on each tower, 4 on each 
and you can get through but this is harder. Now you must run a certain path, 
sometimes backtracking to open the walls. Inside you'll find 3 BD's, a Health 
Up, Force Up and an Item icon. Once everything is picked up, go back to the 
entrance. All the walls should be a Blue color. Here is the path to exit the 

Looking from above: Up 1, Left 2, Down 2, Right 2, Left 2, Down 2, Left 1, Up 
1, Left 1
Down 1, Left 2, Right 4, Up 1, Right 1, Left 2, Down 2, Left 2. The doors 
should all be the violet color and your exit is at the bottom.

Now that you're through, make sure you grab the CheckPoint icon! You're about 
to face Darth Maul again but first you have some more jumping to do. These 
small electrical fences are like the first ones you cross but they are more. 
The first three you cross are safe. Grab the Health Up and time your jumps 
over the next three bridges making sure not to take too much damage. Once you 
cross those you'll find another CheckPoint icon. Grab it but walk slowly, Maul 
is in the screen and like to use his new Offense Force which is something like 
the Emperors Lightning attack in RotJ but is red. It travels a far distance 
and covers a broad area so be careful not to stay within his sweep area. Take 
the fight to him and use what you have but try to save your Force Powers for 
the last fight. After he retreats again, he'll run up to the next section and 
wait for you. Depending on the health you have left, grab the Health Up on the 
far left side, if you have plenty of health remaining, leave it because the 
next fight is difficult. Maul will almost always start with his Offense Force 
so stay back and use whatever remaining Detonators you may have left. 
Sometimes he blocks the blast, still don't know how he manages that one but he 
can. Run to him as quickly as possible and whack him! It's going to take a few 
hits to make him retreat one final time but you should be able to do it. After 
he retreats, this is the final battle. Too bad Qui Gon's body isn't slumped 
over, dead in the corner…

You now enter the same room that the movie fight ends in with the large 
circular chasm near by. Yes, you can fall in it and you will die, sometimes. 
I've fallen in before and just stood there in complete blackness doing nothing 
or dying. If you fall in, there's no way out and you will have to quit the 
match, which means starting all over from the beginning of the level. You will 
see 2 Force Up's in the corners but DO NOT GO AFTER THEM! It sucks, I know, 
but if you do, for some reason Darth Maul likes to jump in the chasm. The 
problem is, he does not die and again, you have to quit the match and start 
over. It's a small glitch that unfortunately happens at the very end of the 
game. You should have enough health to squeeze by. Maul takes a lot of 
punishment here, If you selected a character that uses a blaster, this is your 
lucky moment. DO NOT step onto the screen completely. Inch up slowly until you 
see him getting closer to the pit but don't keep shooting him, you'll need to 
lure him away or he'll fall in. Let him come to you and keep shooting him 
until he dies. When using Plo Koon, my best suggestion is to try an interrupt 
one of Maul's combos with a combo of your own. I've come close to beating him 
in the first 2 rounds but I've yet to beat this stage with Plo Koon. If 
someone discovers a way of beating Maul with Koon (sounds strange), please e-
mail me and let me know.

Once he is beaten, he yells and jumps into the chasm to die. What? He should 
have been split in half like in the movie!!! But that's how it ends and you 
move onto your Reward stage and are offered whatever Health or Force could be 
remaining. Weird thing is, you'll be offered a new Combo but yet your game is 
over? Hmmm…or is it?

Small Health: 7
Small Force: 4
Check Points: 7
Item: 3
Amp: 1
Extension: 1
Ultimate Force: 1
Ultimate Health: 1
Bonus Points: 2
Challenge Icon: 1
Life Up: 1

Number of Enemies on this Level

Blue Battle Droids: 0
White Battle Droids: 4
Red Battle Droids: 16
Droideka's: 0
Mega Battle Droids: 0
Concussion Droids: 1

9. Character Attack/ Combo System

Each character you choose has a different set of combo's they can perform. 
These combos can consist of anywhere from 2 buttons to 6 buttons plus Force to 
use. I won't bother saying which character does what combo but here is a 
listing of each character and the combos I have for each:

Obi Wan Kenobi		Qui Gon Jin		Mace Windu		Plo Koon
AA				YX			AX			YX
XX				AY			XX			AY
AAY				AA			AXX			AA
AAX				XX			XXF			XX

Adi Gallia			Darth Maul		Queen Amidala	Cptn. Panaka
YY				AA			XA			AA
AA				XX			XX			XX
YYY				AAA						XXX
YYA				XXY						

Ki-Adi Mundi			Battle Droid
Not Available Yet		None Available

Force Abilities: Each Jedi is capable of using the Force in different ways, 
some similar to others. Here is a list for each Jedi and what they can do:

Obi Wan Kenobi
L + Y: Force Dash. 	Obi Wan flies forwards quickly and slashes at the 
L + B: Force Field. 	Obi Wan crouches down and emits a green energy field 
that does damage to all characters. The longer you hold down 
the B button the bigger the field gets.
L + X: Force Spark	Obi Wan shoots out a spark of the Force that tracks 
your nearest enemy. It has moderate range so don't plan on 
taking out enemies from too far away.

Qui Gon Jin
L + A: Force Expand	Qui Gon uses the Force to push away all opponents and 
does damage.
L + B: Force Heal	Qui Gon stands upright with his hands together and heals 10% 
of his Health Meter. This takes about 15 – 20% of your Force 
L + X: Force Spark	Same as Obi Wan's. Great distance and damage.

Mace Windu
L + Y: Saber Force	Mace ducks down and uses the Force to control his 
lightsaber and does damage to anyone near him.
L + B: Force Shield	Does damage like Obi Wan's but also deflects any 

Adi Gallia
L + Y: Mind Control	Adi waves her hand and takes command of all minds 
within a small proximity. Lasts about 10 seconds.
L + X + Item: Force Field	Adi emits a small red field around her entire 
body, any opponent who comes within contact is 

Plo Koon
L + Y: Force Spin	Plo spins in circles with his saber outright and destroys 
any opponent near.
L + B + Item: Force Field 	Plo emits a small field around his body that 
instantly destroys all opponents.

Darth Maul
L + Y: Force Push	Same as Qui Gon's but red
L + B: Force Field	Same as Obi Wan's but red
L + A: Force Lightning	Strikes out at any opponent in front of him with red 

L + Y: Ghost Force	Ki transforms into a purple haze swinging his 
lightsaber. This is one of the best Force uses to have 
because most enemies cannot detect you.

L + A: Mind Control	Same as Adi Gallia's.
L + B: Force Lightning	Same as Darth Maul's but an orange color instead. Hmm? 
Ki Adi with Sith Powers?…

Queen Amidala, Captain Panaka and Battle Droid have no Force Abilities to use 
10. Level Rewards:

After each stage is completed, you will be rewarded with a Point Bonus and 
either a Health Increase or Force Increase. You can only choose one. Don't 
worry about what health you had remaining at the end of that level, all health 
and force will be completely replenished. Depending on the successful amount 
of combos used, you will be able to choose from 5 new combos available. If you 
have done well enough, you will also be rewarded with a Force Combo also. 
There are a total of 5 Health Increase and 5 Force Increase and at least 8 new 
combos for every Jedi character. By the time your character reaches Level 10, 
your Health and Force meters should be maxed out. 

Level Rewards do not apply to secret characters like Queen Amidala, Captain 
Panaka, Battle Droid or Darth Maul.

11. Level Bosses:

Just a short description of the Level Bosses, their types of attacks and how 
to beat them.

Level 1. Trade Federation Battleship. Sub-Boss: Loader Droid. Attacks with 
swinging arms and tries to run you over. Wait until the loader the has gone 
through 3 complete swings and it will lower its head to run you over. Once it 
has stopped and the head raises again and strike. Repeat until both arms have 
been destroyed and go for main body. Level Boss: Federation Droid Fighter. 
Attacks with laser cannons. FD Fighter will swoop by three times laying down 
cover fire. It will then rise from the bottom and fire again. Deflect all it's 
blasts back at the fighter until destroyed. With a Blaster, try to shoot just 
ahead of his path so he flies into your shots and he dies quite easily.

Level 2. Swamps of Naboo. Level Boss: Mutant Catapillar. Attacks with tail 
sweep, baby caterpillars and toxic powder. Wait until beast raises up and 
strike, should be beaten after sixth attack. With a blaster, wait until it 
raises and shoot it's belly. You can gain extra points just striking the body 
although it does nothing to its health.

Level 3. City of Theed. Level Boss: Mega Spider Droid. Attacks with several 
different lasers, Thermal Detonators and Head Laser. Wait until boss has 
returned to form after it has launched it's Thermal Detonator attack then 
strike. After 2 strikes you should have one arm destroyed, then go for the 
second one. After both arms are destroyed, stay close to the Droid making sure 
to avoid its Head Laser and strike until beaten. With a blaster, stay close 
and fire when it's shields are down. You gain a lot of extra points by 
striking the boss when his shields are up.

Level 4. Theed Palace. Level Boss: 2 Plasma Droids. Attacks with tracking 
Plasma field. Keep these droids at a distance using Thermal Detonators and 
Force Powers. If you have neither, run around them in circles until you find 
an opening and a make your attack. Quickly retreat and repeat process. With a 
blaster, take them out from a distance and you'll have no problem.

Level 5. Tatooine. Sub-Boss: Mutant Armadillo. Attacks with tail sweep, 
falling boulders and rolls around stage to run you over. Same process really 
as the Mutant Caterpillar, just wait until the beast stops and then strike. Do 
the same with a blaster. Keep a safe distance away from it's tail also. Level 
Boss: Darth Maul. Attacks with Lightsaber. Force powers, a fast vertical 
attack or a complex combo is the best ways to beat him. If you block too many 
of his attacks, he will crush your Block Meter and you will take severe damage 
from him. If your character has a fast vertical attack like Obi Wan's you 
should be able to out swing him and beat him. Otherwise, use Force Powers to 
beat him and a mixture of combos. With a blaster, avoid him at all costs and 
take him out from a distance. Use Detonators when possible.

Level 6. Coruscant. Level Boss: Mercenary. Attack with Blaster, Thermal 
Detonators and Physical attacks. At first the mercenary will teleport all 
around the screen lobbing Detonators your way. Avoid his attacks and strike. 
He will soon retreat to the second part of the stage, again teleporting. When 
he reappears he will take 3 quick shots at you from his blaster. Reflect these 
shots back at him until he retreats again to the last section of the stage. 
When he appears again, he will try to punch you. Block his attack and strike 
back. He will teleport to the building in the background and call out two 
Bounty Hunters, defeat them and he will reappear again. Wait until he appears 
and repeat attack until defeated. With a blaster, block his shots and return 

Level 7. Naboo Ruins. Level Boss: Gungan Commander. Attacks with Taser lance 
and Plasma Bombs. Most characters can outright attack him until he retreats to 
the top of his temple. 2 Gungan Warriors will attack you, defeat them and he 
will come down from his temple to fight. Half way through the fight, he will 
retreat to the top of the temple and throw Plasma bombs at you that cover the 
entire stage. This will also cause wild Kaadu's to run through the stage that 
can inflict damage. Repeat your attack every time he comes down from his 
temple until he is beaten. With a blaster, just shoot repeatedly until 
defeated and avoid his taser lance.

Level 8. Streets of Theed. No boss on this level.

Level 9. Palace Cliffs. No boss on this level, save 6 Naboo Pilots.

Level 10. Final Battle. Level Boss: Darth Maul. Same attack pattern as Level 
5. You must face Maul 7 times on this stage, each time he takes more 
punishment to make him retreat. If you are using Plo Koon or Darth Maul 
himself, I suggest you use a GameShark code or have some really quick fingers 
because I've yet to beat him with either one. With a blaster, do not step onto 
the screen. Inch up until you can see his Health Meter and shoot from a 
distance. He should not approach you but will block most of the shots.

12. Secrets/ How to's

There are 3 extra levels to unlock and I've yet to do so. Maybe I just haven't 
enough experience points but according to multiple cheat sites, they all have 
the same suggestions on how to obtain these levels.

Level 11 (Droidika's!)- Beat the game as Plo Koon 
Level 12 (Kaadu Race)- Beat the game as Adi Gallia 
Level 13 (Gungan Roundup)- Find all the Gunan Artifacts (3 total)  

Artifact #1. The caves in "The Swamps of Naboo"(on a ledge that you jump over) 

Artifact #2.  On Tatooine in Level 5, it is towards the middle of the level 
after you see Anakin run over head chasing the Jawa. There is a checkpoint 
afterwards and a near bottomless pit area with lots of jumps. In this area you 
are forced to jump from plateau to plateau. In the middle of this series of 
jumps is a larger plateau with a green energy power up on the right side, 
directly below this is a ramp. It does not look like you can make it but jump 
anyway. Go down the ramp to find a hut with a Jawa standing outside, the 
artifact is inside.  

Artifact #3. In the Naboo ruins on Level 7, it is towards the end of the level 
right after the trap in the ground; it is before the boss behind some bushes.

This stage's objective is to get Jar Jar into your cell. You play as a Gungan 
Warrior competing against another as you shock Jar Jar back and forth until 
you can get him into your cell. The first to get 3 captures wins.

Level 12: Coming soon

Level 13: Coming soon

To play as Darth Maul, beat the game with Obi Wan Kenobi.

To play as Captain Panaka, beat the game with Qui Gon Jin.

To play as Queen Amidala, beat the game with Mace Windu.

Unlocking some stages also require you to pass all the previous stages with a 
certain amount of points. To gain the maximum Experience points, here is a 
listing of points needed on each stage.

Level	Points Req.
1	24,000 pts
2	21,000 pts
3	31,500 pts
4	35,000 pts
5	34,000 pts
6	50,000 pts
7	30,000 pts
8	7,650 pts
9	14,000 pts
10	12,000 pts

You may notice a similar score requirement listed on other sites, but some of 
those scores are actually wrong. On Level 4, 6 and 9, I've obtained the 
Experience points needed off of my listed scores. Besides, 60,000 points on 
Level 6 is impossible!

13. GameShark Codes:

The following codes are for the DC version, all PSX codes can be found at 

Infinite Credits			     DFD88E5E00000000 
Infinite Health P1 			     63CB66C0000000C8 
Infinite P1 Jedi Powers		     F1599B07000000C8 
Infinite Health P2 			     F6A99B07000000C8 
Infinite Jedi Powers P2 		     98080776000000C8 
Infinite Items P1 			     639366C000000063 
Infinite Items P2			     269F6EC400000063 
Max Score P1 				     1724DB100098967F 
Max Score P2 				     C7EB2A790098967F 
All Hand Maidens / Pilots Rescued 	     9268077500000000A
All Levels Unlocked: Obi-Wan Kenobi  76E5DE8300000001 
All Levels Unlocked: Mace Windu 	     9218077600000001 
All Levels Unlocked: Qui-Gon Jinn 	     AF8B5C1000000001 
All Levels Unlocked: Adi Gallia 	     AC9B5C1000000001 
All Levels Unlocked: Plo Koon 	     8613808100000001 


There's not really anyone to thank but myself and my wife for letting me have 
the time to test this game completely for hours on end. I have to thank for use of their codes and Phillip M; I wasn't sure what to 
include for agreement terms, so I used his Magneto FAQ from 12/21 to get a 
good idea.

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