Walkthrough/FAQ - Guide for Mat Hoffman's Pro BMX

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 __  __       _     _    _        __  __                       _
|  \/  |     | |   | |  | |      / _|/ _|                     ( )
| \  / | __ _| |_  | |__| | ___ | |_| |_ _ __ ___   __ _ _ __ |/ ___
| |\/| |/ _` | __| |  __  |/ _ \|  _|  _| '_ ` _ \ / _` | '_ \  / __|
| |  | | (_| | |_  | |  | | (_) | | | | | | | | | | (_| | | | | \__ \
|_|  |_|\__,_|\__| |_|  |_|\___/|_| |_| |_| |_| |_|\__,_|_| |_| |___/
 _____               ____
|  __ \             |  _ \
| |__) |_ __  ___   | |_) | _ __ ___  __  __
|  ___/| '__|/ _ \  |  _ < | '_ ` _ \ \ \/ /
| |    | |  | (_) | | |_) || | | | | | >  <
|_|    |_|   \___/  |____/ |_| |_| |_|/_/\_\

=======================================================================
Mat Hoffman's Pro BMX: Walkthrough / FAQ ver 1.9
=======================================================================

Contents:
1. About this FAQ
2. Version History
3. Controls
4. Characters
5. Career Mode
6. Hoffman Bike Factory
7. Construction Yard
8. London Underground
9. Bluetorch Competition
10. New York Park
11. Treatment Plant
12. La Harba, California
13. CFB Competition
14. General Hints & Tips
15. Park Editor
16. High Scores
17. Extras
18. Frequently Asked Questions
19. Notes & Thanks

-----------------------------------------------------------------------
About this FAQ
-----------------------------------------------------------------------

This FAQ is a copyrighted work of Mike Truitt. If you would like to use
it on your site e-mail me at [email protected] and I will be more than
happy to allow you to use it, but I would prefer you ask. As of right
now it _IS NOT 100% COMPLETED_ I just have the main information to help
people out, when I start to get some more information and time I will
complete it.

-----------------------------------------------------------------------
Version History
-----------------------------------------------------------------------

1.0 - Just started. Have all of the players move done and main courses
      done. Some information in other areas.
1.1 - Added Information in the Park Editor Section
1.2 - Fixed a couple of mistakes, no real change
1.3 - Added some more information in the Characters Section
1.4 - Added some little changes here and there, nothing major.
1.5 - Added the High Scores Section, still working on Gap Checklist,
      (Why didn't they include one in the game to make it easier?)
1.6 - Added some more lines in the High Score section and added a
      couple more tips.
1.7 - Added Controls Section: added some more information in the High
      Score Section:
1.8 - Added some in Frequently Asked Questions: Fixed some mistakes.
1.9 - Changed setup some, gixed a few mistakes

Last Updated - Friday June 15, 2001

-----------------------------------------------------------------------
Controls
-----------------------------------------------------------------------

In Mat Hoffmans Pro BMX the controls are pretty much the same as the
ones in Tony Hawks Pro Skater 2, but there are a couple of differences
in this game.

                  On Ground

D-Pad             Angles biker in a certain direction
Triangle          Grinds a rail that you might be near
Square            Nothing
X Button          Bunnyhops (The longer you hold it the higher you
                  jump)
Circle            Nothing
R1                Nothing
R2                Nothing
L1                Nothing
L2                Nothing
Start             Pauses Game
Select            Changes the view

                  In Air
D-Pad             Spins biker or sends them out of quarter or half pipe
Triangle          Grinds or stalls a rail near you
Square            Combined with D-Pad you will do a quick trick
X Button          Nothing
Circle            Combined with D-Pad you will do a longer trick
R1                Spins biker slightly
R2                Spins biker 180 degrees
L1                Spins biker slightly
L2                Spins biker 180 degrees
Start             Pauses game
Select            Changes the view

-----------------------------------------------------------------------
Characters
-----------------------------------------------------------------------

-----------------------------------
Mat Hoffman
-----------------------------------

Name: Mat Hoffman
Hometown: Oklahoma City, OK
Years Pro: 14
Rides: Hoffman Bikes
Description:
Bionic test pilot and founder of Hoffman Bikes. Mat "The Condor" Hoffman
has been riding most of his life and has the battling wounds and 10
World Vert Championships to prove it.

Bunnyhop: XXX
     Air: XXXXXXX
    Spin: XXXXXX
 Balance: XXXX
  Manual: XXX
   Speed: XXXXXX
   Accel: XXXXXX
   Fakie: XX

Moves:

Move Combo                  Name                    Point Value

Up + Circle               - Rocket Queen          - 420
Up + Right + Circle       - Pendulum              - 500
Right + Circle            - Front Peg Grab        - 500
Down + Right + Circle     - Backflip (Flair)      - 1000 (Flair = 2000)
Down + Circle             - Indian Air            - 400
Down + Left + Circle      - Tail Whip             - 700
Left + Circle             - No Footed Can Can     - 250
Up + Left + Circle        - Superman              - 500

Up + Square               - No Hander             - 300
Up + Right + Square       - Look Down             - 225
Right + Square            - Toad Stool            - 500
Down + Right + Square     - X-Up                  - 200
Down + Square             - No Footer Switch Hand - 400
Down + Left + Square      - One Handed X-Up       - 225
Left + Square             - Barspin               - 150
Up + Left + Square        - Seat Grab             - 500

Specials

Up, Down + Circle         - Backflip Tailwhip     - 5000
Down, Right + Circle      - Triple Tailwhip       - 5000
Left, Right + Square      - Peacock               - 3000
Down, Down + Circle       - Superman One Hander   - 2500
Right, Right + Square     - Bar Hop               - 2500

Up, Down                  - Manual                - 100
Down, Up                  - Nose Manual           - 100

-----------------------------------
Mike Escamilla
-----------------------------------

Name: Mike Escamilla
Hometown: Whittier, CA
Years Pro: 6
Rides: N/A
Description:
Mike Iscamilla AKA "Rooftop" a frequent Props Road Crew member is known
worldwide for his street credibility.

Bunnyhop: XXXXXX
     Air: XXX
    Spin: XXXX
 Balance: XXXXXX
  Manual: XXXX
   Speed: XXX
   Accel: XXX
   Fakie: XXXXXXX

Moves:

Move Combo                  Name                    Point Value

Up + Circle               - Rocket No Hander           - 450
Up + Right + Circle       - One Handed One Footer X-Up - 700
Right + Circle            - Front Peg Grab             - 500
Down + Right + Circle     - Backflip (Flair)      - 1000 (Flair = 2000)
Down + Circle             - Indian Air Superman        - 700
Down + Left + Circle      - Tail Whip                  - 700
Left + Circle             - Can Can                    - 250
Up + Left + Circle        - Superman                   - 500

Up + Square               - No Hander                  - 300
Up + Right + Square       - Look Down                  - 225
Right + Square            - Toad Stool                 - 500
Down + Right + Square     - X-Up                       - 200
Down + Square             - One Footer                 - 250
Down + Left + Square      - One Handed X-Up            - 225
Left + Square             - Barspin                    - 150
Up + Left + Square        - Nothing                    - 800

Specials
Down, Up + Circle         - Frontflip                  - 5000
Left, Right + Square      - Body Varial                - 5000
Up, Down + Circle         - Backflip One Footer        - 3500
Down, Down + Circle       - Superman Seatgrab Bar Spin - 2500

Up, Down                  - Manual                - 100
Down, Up                  - Nose Manual           - 100

-------------------------------------
Cory Naztazio
-------------------------------------

Name: Cory Naztazio
Hometown: Huntington Beach, CA
Years Pro: 8
Rides: Huffy
Description:
Throw in 1 part dare devil, 1 part lab rat, and a dash of funk. Shake
vigorously at 140 beats per minute, serve fresh dirt and you have the
recipe for the hip hop soldier known as "Nasty"

Bunnyhop: XXXX
     Air: XXXXXX
    Spin: XXXXX
 Balance: XXX
  Manual: XXX
   Speed: XXXXXX
   Accel: XXXXXXX
   Fakie: XX

Moves:

Move Combo                  Name                    Point Value

Up + Circle               - Rocket No Hander      - 450
Up + Right + Circle       - One Handed One Footer - 500
Right + Circle            - Front Peg Grab        - 500
Down + Right + Circle     - Backflip (Flair)      - 1000 (Flair = 2000)
Down + Circle             - Indian Air Superman   - 500
Down + Left + Circle      - Tail Whip             - 700
Left + Circle             - No Footed Can Can     - 250
Up + Left + Circle        - Superman              - 500

Up + Square               - No Hander             - 300
Up + Right + Square       - Look Down             - 225
Right + Square            - One Hander            - 250
Down + Right + Square     - X-Up                  - 200
Down + Square             - No Footer             - 250
Down + Left + Square      - Nothing               - 800
Left + Square             - Barspin               - 150
Up + Left + Square        - Seat Grab             - 500

Specials

Down, Up + Circle         - Frontflip             - 5000
Up, Down + Circle         - Backflip Tabletop     - 4000
Down, Right + Circle      - Double Tailwhip       - 3500
Down, Down + Circle       - Superman Seat Grab    - 2500

Up, Down                  - Manual                - 100
Down, Up                  - Nose Manual           - 100

-------------------------------------
Joe Butcher Kilowalski
-------------------------------------

Name: Joe "Butcher" Kilowalski
Hometown: Bethelheim, PA
Years Pro: 11
Rides: Hoffman Bikes
Description:
The carcass ripping carnivore known as Butcher has torn up the streets
on his brakeless Hoffman Butcher for years now.

Bunnyhop: XXXXXX
     Air: XX
    Spin: XXXX
 Balance: XXXXXXX
  Manual: XXXXX
   Speed: XXX
   Accel: XXX
   Fakie: XXXXXX

Moves:

Move Combo                  Name                    Point Value

Up + Circle               - Rocket One Footer Candy bar - 600
Up + Right + Circle       - One Handed One Footer X-Up  - 700
Right + Circle            - Front Peg Grab              - 500
Down + Right + Circle     - Backflip (Flair)      - 1000 (Flair = 2000)
Down + Circle             - Indian Air Seat Grab        - 400
Down + Left + Circle      - Tail Whip                   - 700
Left + Circle             - Can Can                     - 250
Up + Left + Circle        - Superman                    - 500

Up + Square               - Neilarm Strong              - 300
Up + Right + Square       - Look Down                   - 225
Right + Square            - Toad Stool                  - 500
Down + Right + Square     - X-Up                        - 200
Down + Square             - No Footer                   - 400
Down + Left + Square      - One Handed X-Up             - 225
Left + Square             - Barspin                     - 150
Up + Left + Square        - Nothing Seat Grab           - 500

Specials

Up, Down + Circle         - Backflip Tabletop              - 4000
Down, Right + Square      - Half Barspin Tailwhip          - 4000
Up, Up + Circle           - No-Footed Candy Bar One Hander - 3000
Down, Down + Circle       - Superman Backpeg Barspin       - 2500

-------------------------------------
Rick Thorne
-------------------------------------

Name: Rick Thorne
Hometown: Orange, CA
Years Pro: 9
Rides: Hoffman Bikes
Description:
X-Games veteran and purveyor of all things black. Rick does it all. From
hosting both ESPN and MTV Sports to being a featured rider on the Vans
Warped Tour.

Bunnyhop: XXXX
     Air: XXXXX
    Spin: XXXX
 Balance: XXXXXX
  Manual: XXXXX
   Speed: XXXX
   Accel: XXXX
   Fakie: XXXX

Moves:

Move Combo                  Name                    Point Value

Up + Circle               - Rocket No Hander      - 450
Up + Right + Circle       - One Hander One Footer - 500
Right + Circle            - Front Peg Grab        - 500
Down + Right + Circle     - Backflip (Flair)      - 1000 (Flair = 2000)
Down + Circle             - Indian Air Seat Grab  - 400
Down + Left + Circle      - Tail Whip             - 700
Left + Circle             - Can Can               - 250
Up + Left + Circle        - Superman              - 500

Up + Square               - No Hander             - 300
Up + Right + Square       - Look Down             - 225
Right + Square            - Toad Stool            - 500
Down + Right + Square     - X-Up                  - 200
Down + Square             - No Footer Switch Hand - 400
Down + Left + Square      - One Handed X-Up       - 225
Left + Square             - Barspin               - 150
Up + Left + Square        - Nothing Seat Grab     - 500

Specials

Down, Right + Circle      - Front Body Flip           - 5000
Up, Down + Circle         - Backflip No Footer        - 4000
Left, Right + Circle      - Decade Air                - 4000
Down, Down + Circle       - Double Seat Grab Superman - 2500

Up, Down                  - Manual                - 100
Down, Up                  - Nose Manual           - 100

-------------------------------------
Dennis McCoy
-------------------------------------

Name: Dennis McCoy
Hometown: Kansas City, MO
Years Pro: 16
Rides: K2 DMC Pro
Description:
Dennis is the only rider to hold a title in all categories: vert,
street, dirt, and flatland. Ask him to list career highlights and he
will mention sessoning empty pools as the suns comes up and winning 20
bucks for zagnutting Thornes  bike into the Atlantic Ocean.

Bunnyhop: XXXX
     Air: XXXXX
    Spin: XXXXX
 Balance: XXXXXX
  Manual: XXXX
   Speed: XXXX
   Accel: XXXX
   Fakie: XXXX

Moves:

Move Combo                  Name                    Point Value

Up + Circle               - Rocket One Footed Candy Bar - 450
Up + Right + Circle       - One Handed One Footer       - 500
Right + Circle            - Front Peg Grab              - 500
Down + Right + Circle     - Backflip (Flair)      - 1000 (Flair = 2000)
Down + Circle             - Indian Air                  - 400
Down + Left + Circle      - Tail Whip                   - 700
Left + Circle             - One Handed Can Can          - 400
Up + Left + Circle        - Superman                    - 500

Up + Square               - No Handed One Footer        - 300
Up + Right + Square       - Look Down                   - 225
Right + Square            - One Hander                  - 500
Down + Right + Square     - X-Up                        - 200
Down + Square             - No Footer                   - 400
Down + Left + Square      - One Handed X-Up             - 225
Left + Square             - Barspin                     - 150
Up + Left + Square        - Nothing Seat Grab           - 500

Specials

Left, Right + Square      - Decade Air                  - 4000
Up, Down + Circle         - Backflip One Footer         - 3500
Down, Right + Circle      - Double Tailwhip             - 3500
Down, Down + Circle       - Superman Tailwhip           - 3000

Up, Down                  - Manual                - 100
Down, Up                  - Nose Manual           - 100

-------------------------------------
Kevin Robinson
-------------------------------------

Name: Kevin Robinson
Hometown: East Providence, RI
Years Pro: 10
Rides: Hoffman Bikes
Description:
Take one country singing, kick boxing Rhode Islander, put him on a
spiffy white Hoffman Condor in a vert ramp and you have got Kevin
Robinson, New England's backflipping heartthrob.

Bunnyhop: XXXX
     Air: XXXXXX
    Spin: XXXXX
 Balance: XXX
  Manual: XXXX
   Speed: XXXXXX
   Accel: XXXXX
   Fakie: XXX

Moves:

Move Combo                  Name                    Point Value

Up + Circle               - Rocket One Footer Candy Bar - 600
Up + Right + Circle       - One Handed X-Up             - 700
Right + Circle            - Front Peg Grab              - 500
Down + Right + Circle     - Backflip (Flair)      - 1000 (Flair = 2000)
Down + Circle             - Indian Air                  - 400
Down + Left + Circle      - Tail Whip                   - 700
Left + Circle             - One Handed Can Can          - 400
Up + Left + Circle        - Superman                    - 500

Up + Square               - No Handed One Footer        - 500
Up + Right + Square       - Look Down                   - 225
Right + Square            - One Footer                  - 200
Down + Right + Square     - X-Up                        - 200
Down + Square             - No Footer                   - 400
Down + Left + Square      - One Handed X-Up             - 225
Left + Square             - Barspin                     - 150
Up + Left + Square        - Nothing Seat Grab           - 500

Specials

Up, Down + Circle         - No Handed Backflip          - 4000
Right, Right + Square     - Bar Hop                     - 2500
Down, Down + Circle       - Superman Tube Grab          - 2500
Right, Down + Square      - One Handed Swing Grab       - 2500

-------------------------------------
Simon Tabron
-------------------------------------

Name: Simon Tabron
Hometown: Liverpool, U.K.
Years Pro: 6
Rides: Mongoose
Description:
Maybe it's the accent, maybe it's the soaring 900's that leave the
crowds slack-jawed. Whatever it is you can't miss this Brit. who gets
more air than the R.A.F.

Bunnyhop: XXX
     Air: XXXXXX
    Spin: XXXXXXX
 Balance: XXX
  Manual: XXX
   Speed: XXXXXX
   Accel: XXXXXX
   Fakie: XX

Moves:

Move Combo                  Name                    Point Value

Up + Circle               - Rocket No Hander            - 450
Up + Right + Circle       - One Handed One Footer       - 500
Right + Circle            - Front Peg Grab              - 500
Down + Right + Circle     - Backflip (Flair)      - 1000 (Flair = 2000)
Down + Circle             - Indian Air Superman         - 500
Down + Left + Circle      - Tail Whip                   - 700
Left + Circle             - One Handed Can Can          - 400
Up + Left + Circle        - Superman                    - 500

Up + Square               - No Hander                   - 300
Up + Right + Square       - Look Down                   - 225
Right + Square            - One Hander                  - 500
Down + Right + Square     - X-Up                        - 200
Down + Square             - No Footer                   - 400
Down + Left + Square      - One Handed X-Up             - 225
Left + Square             - Barspin                     - 150
Up + Left + Square        - Nothing Seat Grab           - 500

Specials

Up, Down + Circle         - Backflip One Footer            - 3500
Left, Right + Square      - No Footed Candy Bar One Hander - 3500
Up, Up + Circle           - Superman Seat Grab             - 2500
Down, Down + Circle       - Double Seat Grab Superman      - 2500
Right, Right + Square     - One Handed Swing Leg           - 2500

Up, Down                  - Manual                - 100
Down, Up                  - Nose Manual           - 100

-------------------------------------
Granny
-------------------------------------

Name: Granny
Hometown: Clearwater, FL
Years Pro: 90
Rides: To church and back
Description:
Granny is one slick lady. She lives to ride and rides to live. Catch he
at the Xtra Old Games this summer ripping up the vert ramps.

Bunnyhop: XXXXX
     Air: XXXX
    Spin: XXXX
 Balance: XXXX
  Manual: XXXX
   Speed: XXXX
   Accel: XXXX
   Fakie: XXXXX

Moves:

Move                        Name                      Points

Up + Circle               - Rocket No Hander        - 450
Up + Right + Circle       - Pendulum                - 500
Right + Circle            - Front Peg Grab          - 500
Right + Down + Circle     - Backflip (Flair)        - 1000 (Flair 2000)
Down + Circle             - Indian Air              - 400
Down + Left + Circle      - Tail Whip               - 700
Left + Circle             - No Footed Can Can       - 500
Left + Up + Circle        - Superman                - 500

Up + Square               - No Hander               - 300
Up + Right + Square       - Look Down               - 225
Right + Square            - Toad Stool              - 500
Right + Down + Square     - X-Up                    - 200
Down + Square             - No Footer               - 250
Down + Left + Square      - Barspin To Barspin Back - 700
Left + Square             - Barspin                 - 150
Left + Up + Square        - Double Seat Grab        - 500

Specials
Down, Up + Circle         - Front Body Flip         - 5000
Up, Up + Square           - Gum Grab                - 3000
Up, Up + Circle           - Superman Seatgrab       - 2500

Up, Down                  - Manual                  - 100
Down, Up                  - Nose Manual             - 100

-------------------------------------
Tony Hawk
-------------------------------------

Name: Tony Hawk
Hometown: Carlbad, CA
Years Pro: 0
Rides: Board with wheels
Description:
Tony is stepping up to the big-leagues and trying to ride on two wheels
instead of his usual four. His groovy bike and 80's groove give him the
style points to make up for the lack of skills. Take him all the way to
look for some serious change.

Bunnyhop: XXXX
     Air: XXXXX
    Spin: XXXXXX
 Balance: XXXX
  Manual: XXXX
   Speed: XXXX
   Accel: XXXX
   Fakie: XXX

Moves:

Move Combo                  Name                    Point Value

Up + Circle               - Rocket No Hander            - 450
Up + Right + Circle       - One Handed X-Up             - 700
Right + Circle            - Front Peg Grab              - 500
Down + Right + Circle     - Backflip (Flair)      - 1000 (Flair = 2000)
Down + Circle             - Indian Air                  - 400
Down + Left + Circle      - Tail Whip                   - 700
Left + Circle             - One Footed Can Can          - 250
Up + Left + Circle        - Superman                    - 500

Up + Square               - No Hander                   - 300
Up + Right + Square       - Look Down                   - 225
Right + Square            - Toad Stool                  - 500
Down + Right + Square     - X-Up                        - 200
Down + Square             - No Footer                   - 400
Down + Left + Square      - One Handed X-Up             - 225
Left + Square             - Barspin                     - 150
Up + Left + Square        - Nothing Seat Grab           - 500

Specials

Down, Up + Circle         - Front Body Flip             - 5000
Left, Right + Square      - Body Varial                 - 5000
Left, Right + Circle      - Decade Air                  - 4000
Down, Down + Circle       - Superman Tailwhip           - 3000

Up, Down                  - Manual                - 100
Down, Up                  - Nose Manual           - 100

-----------------------------------------------------------------------
Career Mode
-----------------------------------------------------------------------

In Career Mode you will go through eight rounds of stiff competition.
You will need to find hidden items and get high scores. Here I hope
that I can help you out by telling you how to get them.

=====================================
Hoffman Bike Factory
=====================================

-------------------
High Score 15 000
-------------------

This is not real hard to do. All you really need to do in get into the
half pipe and do a couple of series of jumps and spins. (If you have
some trouble getting high scores, check out the Frequently Asked
Questions section)

-------------------
Pro Score 30 000
-------------------

This is just the same as it is with the other one. You might want to
start incorporating some special moves in your combos to get this
cover.

-------------------
Find TRICK
-------------------

At the start of the level go down the roll-in. Then when you get to the
top of the quarter pipe grind the rail to the right, when you get out
of the half pipe and to the quarter pipe you will get the letter T.
From there continue to grind the quarter pipe on the outside of the
level, and when you get to about the middle of the long end you will
get the letter R. From there jump off to your right. You should see a
fun box type thing, above the box is a letter, just jump off of the
ramp and you will get the letter I. Then when you land make your way to
the large door. To your right as you are looking at the door is a large
quarter pipe with a small one next to it. Grind the small quarter pipe
and you will get the letter C. Then go back to that long quarter pipe
where you got the first two letters. High above the right side of the
quarter pipe is the letter K, jump off of the quarter pipe to get this
letter.

-------------------
Find the Lights
-------------------

At the start of the level go down the roll-in, right in front of you on
the other side is a light, jump off of the ramp and get some decent air
and you will get the first light. Then when you land, do back up the
roll-in, on the other side is a pipe on the wall, grind the pipe. When
you get to the end of the pipe there will be another pipe in front of
you and a light to your left. Jump off of the rail to the left to get
the second light. The next three lights should be really easy to get.
Go back into the large half pipe. Then grind the pipe like you did when
you got the letter T. A little past the letter is a light, if you grind
you will get the light. Continue to grind the rail and you will come to
another light that is a little off of the rail, you will need to jump
up to get this light. The last light is in front of you, but it will be
too high to get if you are grinding, so you will need to jump off of
the long quarter pipe to get this last letter.

-------------------
Secret Cover
-------------------

There are a couple of ways to get this.

If you are good at jumping-

Get some air in the large half pipe that is in front of you when you
start. At the end of the quarter pipe and high above it is a pipe that
goes across the level. Jump off of the side of the pipe by the wall,
and land in a grind along the pipe. When you land in a grind, turn
around and you will see the cover in front of you. Just keep grinding
the pipe and you will get the cover.

If you are not-

When you start the level off, turn right and land in the bowl. In one
corner of the bowl is a lever. Jump into the lever and it will open the
large door. Then quickly ride outside of the pipe and through the door.
Then when you get outside go to the far side wall and get your special
up, then jump off of the front dirt ramp and over the second. When you
land there will be another one in front of you. Jump off of that and
land on the platform. Once there you will need to quickly jump up and
grind the pipe. From there just continue to grind and you will get this
cover.


=====================================
Construction Yard
=====================================

------------------
High Score 35 000
------------------

Like the other high scores it will not be too hard if you know what
your specials are and how you should use them. All around this is not
that hard of a cover to get.

-------------------
Pro Score 50 000
-------------------

This one will be a bit more difficult for you to get, if you do not
know how to manual you might want to start using them in your combos.
If you have figured out how to do Mega Spins with your special then you
will have no problem at all.

-------------------
Find TRICK
-------------------

In front of you when you start the level is a ramp that leads you to a
roof. Jump off of that ramp and land on the roof, in front of you is a
rail that spans the gap between two roofs. Grind the rail and you will
get the letter T. Then just follow the dirt paths until you get to an
opening. There will be a pool on top of a building. Jump off of a
quarter pipe that is near the building and into the pool. In one corner
of the pool is the letter R, jump off of that side to get it. In
another quarter of the pool is a rail that leads to the top of a hill.
Grind the rail, at about the halfway point is the letter I. Just grind
the whole rail to get this letter. Jump off at the end of the rail and
land in a grind on the rail that is leaning on the hill below you. When
you get on that rail, jump off and you will land on a bridge. At the
end of a bridge is a kicker ramp. Jump off of the kicker ramp and go
across the gap between the bridges and you should get the letter C.
When you land jump off of the bridge to the left and get into the
halfpipe. On one side of the pipe is the letter K, just get some air
off of that side and you will get the last letter.

-------------------
Find the Toilets
-------------------

At the start of the level go strait ahead. If you do not see where it
is then you will run into it. From that point go forward and continue
down the dirt path. At the end of the path is an opening, there will be
a building in front of you with a toilet just to the right of it. Run
into the toilet and you will get your second one. Then turn around and
you will see a silver quarter pipe. To the side of the pipe is another
toilet. Then go down the path a little bit and you will see a rail that
leans on the hill, grind that rail until the end of it. Then jump off
of it and land on the bridge. In front of you is a kicker ramp. Jump
off of the ramp and over the gap. In front of you will be the fourth
toilet. Run into it and then jump off of the bridge. Then when you land
just look around because the last one should be near you.

-------------------
Secret Cover
-------------------

At the start of the level turn to the left. The will be a metal quarter
pipe. Jump out of the pipe and onto the hill. In front of you when you
land will be a kicker ramp. Jump off of the kicker ramp and land in a
grind on the rail that is going _PARALLEL_ to the kicker ramp. Near the
end of the rail jump off to the left and land in a grind on that rail.
At the end of the rail jump off and you should get the secret cover.


======================================
London Underground
======================================

-------------------
High Score 35 000
-------------------

In front of you when you start the level is a rail. Grind the rail a
few times, at the end jump off and land in a manual, then jump off of
the fun box in front of you. If you do this right you can get a little
over 20 000 points. The rest of the points should be simple.

-------------------
Pro Score 60 000
-------------------

This is the first one that might give you a little bit of trouble. Once
again if you know how to get the Mega Spins it should not be hard to
get.

-------------------
Find TRICK
-------------------

Ride down the steps, and when you get out turn to the left, you will
see two quarter pipes that are separated by a gap, jump off of one and
towards the other and you should get the letter T. When you land there
should be a rail in front of you, grind the rail and you should get the
letter R. Go down the escalator and turn to the left when you get out.
There should be a rail in front of you, grind that rail, and when it
gets to the top you should get the letter I. Then continue through the
hallway. When you get out jump over the quarter pipe and into the room.
Jump off of the center of the quarter pipe in the room and you should
get the letter C. When you land go back across the half pipe and there
should be another quarter pipe. Jump off of that quarter pipe and you
should get the letter K.

---------------------
Find Vending Machines
---------------------

At the start of the level go down the stairs on the left side. At the
base should be the first vending machine. Then continue through the
level to where the escalator is. Go down the escalator and there should
be another one right in front of you. When you go through the opening
turn to your right. Directly in front of you is the fourth vending
machine. Once you have gotten that one turn around and go down the hall
way. When you get out of it turn to the left. There should be two
platforms with a vending machine in the middle of it.

--------------------
Secret Cover
--------------------

At the start of the level go down the stars and through the opening,
then turn to your right a bit and go past the funboxes. Grind the rail
where you got the letter R, when you land is a kicker ramp, jump off of
that ramp and get some decent air. While you are in the air, land in a
grind on the rail. At the end of the rail jump off and land on the
platform. At the end of the platform jump off and there should be some
wires. Grind the wires and you should end up getting the secret cover.


=======================================
Bluetorch Competition
=======================================

There really is not too much to explain here. All you need to do is get
high scores. A run score of 40 000 should win you the competition. This
is the best two of your three runs though so make sure you do good at
least two times. If you get judges scores that are around 92, then you
should have no problem winning the gold for this competition.

=======================================
New York Park
=======================================

-------------------
High Score 45 000
-------------------

These scores are progressively getting harder and harder. If you have
not gotten your second bike, go and get it. If you were able to do good
in the competition you should have no real problem here.

-------------------
Pro Score 70 000
-------------------

If you can not get this the first couple of times do not worry. Just
find the large dirt half pipe and do Mega Spins with your specials.
Once or twice with this should get you what you need.

-------------------
Find TRICK
-------------------

At the start of the level go to the side of the road. Continue to ride
your bike until you get to the second high black rail. Grind that rail,
at the end of the rail jump off and you should get the letter T. When
you land there should be a kicker ramp that is in front of you. Jump off
of that and land in the area with the fountain. On the other side
should be a path, ride in the center of that path and at the end jump
off and land in a grind on the swing set. This should get you the
letter R. When you land turn to your left and go across the street.
Turn to the left and you should see a dirt trail that acts as a ramp,
jump off of it and get the letter I. Then turn around and go back to
the swingset. If you face the path that you came from you should see a
tree. Jump off of the dirt hill and land in a grind on the branch. At
the end of the branch, jump off and you should get the letter C. Then
make your way over to the area where you started, go the opposite way
you went when you started and you should see a large wooden platform.
At the end of the platform is the letter K.

--------------------
Get Shwarma Stands
--------------------

At the start of the level turn left and you should get the first one.
Then turn around and follow the road until you get to a bridge, on the
bridge should be the second stand. Then after the bridge turn to your
left and you should see another stand that is near the swingset area.
On the other side of the swingsets is another stand. To get the last
one you will need to go back to the end of the bridge where you turned
left, but go strait across (like if you had turned right) and there
should be the last stand in front of you.

--------------------
Secret Cover
--------------------

At the start of the level turn to the left a bit and get onto the rocky
area. At the end of the area is a tree with a long branch, jump off of
the rocky area and land in a grind on the tree branch, then when you
get to the end of the branch jump off and you should get the secret
cover.

=====================================
Treatment Plant
=====================================

-------------------
High Score 55 000
-------------------

This is a little bit hard to obtain if you are lacking high score
skills. If you are having problems with it check out the Frequently
Asked Questions section. All around this should not be hard to get.

-------------------
Pro Score 80 000
-------------------

If you did not have a problem getting the last high score than you
should not have a problem with this one. Once again I recomend my Mega
Spin trick (if you haven't figured it out check the Frequently Asked
Questions section)

-------------------
Find TRICK
-------------------

At the start of the level go down the ramp and there should be a rail
to your left, grind that rail and you should get the letter T. Once you
have landed that trick, turn around and backtrack until you get to a
ramp. Jump off of the ramp and you should get the letter R. Then just
follow the path until the building ends, then turn to your left and
jump up a little bit. You should get the letter I easily. Then you will
need to go across the giant pool to where the two buildings are. Go up
the ramp that leads up to the roof and there should be three rails.
Grind the middle one. At the end jump off and you should get the letter
C. Then when you land jump off and go to the left where there are dirt
ramps. Jump off of the first ramp and you should get the letter K.

-------------------
Find Waste Barrels
-------------------

At the start of the level go down the ramp and jump off of the dirt
ramp. When you land you should see a large quarter pipe. To the left of
that is the first waste barrel. Then turn to your right, in front of
you are some large dirt ramps. Jump off of the ramps and at the end of
the ramps you should see the second barrel. Then you should turn to
your right. There should be a building to your left, follow the
building and there should be on that is right by the building. Then
ride as far as you can then turn to the right, follow the rail line and
right at the end of the first rail is the fourth set of barrels. Once
you have gotten that keep on riding forward and you should come to a
metal quarter pipe. Right in the middle is the last set of barrels.

--------------------
Secret Cover
--------------------

At the start of the level go down the ramp and jump off of the dirt
ramps that are right in front of you. When you land turn to the right
and go up the ramp that leads to the building. Jump off of the ramp and
land on the second roof. In the corner of that roof is a rail that
leads to another roof. Grind that rail all the way until you get to the
next roof. In the other corner of that roof is a rail that leads to no
where. Grind that rail, and at the end of it jump off and you should
get the secret cover.

========================================
La Harba, California
========================================

-------------------
High Score 60 000
-------------------

This should not be that hard to get. Just turn around an get into the
area with the halfpipe and just pull off some specials and you should
get this in no time.

-------------------
Pro Score 100 000
-------------------

This is probably the hardest challenge in the game. I usually do my
Mega Spins and specials. If you get good at this you will only need to
do this 4 or 5 times.

-------------------
Find TRICK
-------------------

Note: I am going out of order because I try to make the simplest route
to get the letters and this time it is easier to get them out of order.

At the start of the level turn to the left, you will see a fence. Grind
the top of the fence and you should get the letter R. When you land go
across the street and go to the right. There should be a awning, go
under the awning and go in the corner of the building, you should then
get the letter K. Once you are there turn around and jump down to the
platform below where you are. When you land turn to the right and jump
off of the quarter pipe and you should get the letter C. Once you have
gotten that, make your way around the building. There should be a
broken down car. Grind the top of that car towards the building and you
should get the letter I. Once you have landed there should be a kicker
ramp in front of you. Jump off of the kicker ramp and onto the top of
the building. When you land you should be in a pool. On the opposite
side of the pool is a kicker ramp that leads to two rails. Jump off of
the kicker ramp and grind one of the rails and you should get the
letter T.

--------------------
Find Satellite Dishes
--------------------

At the start of the level turn around and go into the area with the
half pipe. Jump off of the center of the quarter pipe on the left and
you should get a satellite dish. Once you have landed, make your way
over to the other side of that area where there is a quarter pipe and a
building. Jump off of the quarter pipe and onto the building. In one
corner of the building is long rail that leads to another building. As
soon as you start to grind that rail you will get one satellite dish.
At the other end of the rail is another dish. When you land on the
roof, go off the left and go to where there is a broken down car.
Grind the car towards the building and when you land jump off of the
kicker ramp that is in front of you. This should put you on top of the
building. When you are there, go to the front right corner of the
building and there should be a satellite dish. When you land, get back
onto the same roof. This time make your way over to the kicker ramp
that leads to two rails. Jump off of the ramp and land in a grind on
the rails. When you get on the rails jump onto the next building. On
one of the corners is the last satellite dish.

---------------------
Secret Cover
---------------------

At the start of the level skate forward and go into the street, once
you are there turn left and you should see a kicker ramp on the side of
the road. Get some speed then jump off of the ramp and land on the
roof. As soon as you land jump off and try to land on the chimney. If
you have done this then you will have gotten the secret cover.


=====================================
CFI Competition
=====================================

This just like the other competition should not be too hard for you to
win. All around you can just screw around and still get a high score.
Good Luck!

Congratulations! You just beat the game with one character. Now just do
it nine more times.


-----------------------------------------------------------------------
General Hints & Tips
-----------------------------------------------------------------------

1. Do not get frustrated it will make the game alot less fun.
2. Learn how to manual well. If you have played THIS 2 you know how
   important they are.
3. Learn your characters specials.
4. Always look for new rails that you might have not seen before.

More To Come

-----------------------------------------------------------------------
Park Editor
-----------------------------------------------------------------------

-------------------------------------
Main Options Screen
-------------------------------------

While in the Park Editor Mode, press the start button to get into this
option. There are many different options here....

Freeride Test - After you have made parts or all of your park and you
                would like to play it to see if it is good, but don't
                want to save it yet, you can go to this option. Here
                you will be able to play for as long as you want. To
                get back into the Park Editor just pause the game and
                go to quit, then back to editor.

New Park - When you first enter Park Editor you will be set with a
           park, but if you would like a park of a different size you
           should go to this option. There are five different sizes.
           16 X 16               24 X 24                 30 X 30
                      30 X 18                60 X 6

Set Theme - Here you can choose what type of setting your park will
            have. There is no real impact that this option has to your
            park, just a neat addition. There are four different
            options for what the setting will be...
            Technolopis                  Village
            Boondocks                    Slums

Save - Once you have made your park and would like to save it onto your
       memory card, go here. There is not anything else that you can do
       with this option.

Load - If you have a saved park and you would like to alter it in some
       way, then go into this option. You can also alter one of the
       following Pre-Made Parks...
       Pit Of Death                   Obstacle Course
       Hall Of Pipes                  Hard Ten
       Chum's Pimpage

Exit Editor - This is self explanatory. If you do not want to stay in
              editor then go here. You will be asked if you would like
              to save your park when you go to this option.

---------------------------------------
Different Pieces
---------------------------------------

Set 1                           Starts                 Total Pieces = 3

1. Player One Start Point
2. Player Two Start Point
3. Horse Start Point

Set 2                           Gap                    Total Pieces = 1

1. Gap Creation Piece

Set 3                           Risers                 Total Pieces = 9

1. Low Quad
2. Low Double
3. Low Single
4. Medium Quad
5. Medium Double
6. Medium Single
7. High Quad
8. High Double
9. High Single

Set 4                           Quarter Pipes         Total Pieces = 17

1. Low Quad
2. Low Single
3. Low Corner
4. Low Outside Corner
5. Low Single Low Side Rail
6. Low Single High Side Rail
7. Low Single Low Rail
8. Low Single High Rail
9. Low Rollin
10. High Quad
11. High Single
12. High Corner
13. High Outside Corner
14. Low to High
15. High to Low
16. Low Spine
17. Low Hump

Set 5                            Quarter Pipes 2      Total Pieces = 17

1. Low Quad
2. Low Single
3. Low Corner
4. Low Outside Corner
5. Low Single Low Side Rail
6. Low Single High Side Rail
7. Low Single Low Rail
8. Low Single High Rail
9. Low Rollin Wood
10. High Quad
11. High Single
12. High Corner
13. High Outside Corner
14. Low to High
15. High to Low
16. Low Spine
17. Low Hump

Set 6                             Rails               Total Pieces = 18

1. Low Quad
2. Low Single
3. Low Angle
4. Low Corner
5. Low Juntion
6. Low Double Slope
7. High Double Slope
8. Low Single Slope
9. High Single Slope
10. High Quad
11. High Single
12. High Angle
13. High Corner
14. High Junction
15. Low Double Slope
16. High Double Slope
17. Low Single Slope
18. High Single Slope

Set 7                             Offset Rails         Total Pieces = 8

1. Low Quad
2. Low Single
3. Low Angle
4. Low Corner
5. High Quad
6. High Single
7. High Angle
8. High Corner

Set 8                             Low Walls            Total Pieces = 4

1. Low Double
2. Low Single
3. Medium Double
4. Medium Single

Set 9                             Slopes              Total Pieces = 16

1. Low Single
2. Low Single Low Rail
3. Low Single High Rail
4. Low Single Corner
5. Low Double
6. Low Double Low Rail
7. Low Double High Rail
8. Low Double Corner
9. High Single
10. High Single Low Rail
11. High Single High Rail

12. High Single Corner
13. High Double
14. High Double Low Rail
15. High Double High Rail
16. High Double Corner

Set 10                            Stairs              Total Pieces = 10

1. Double Set
2. Double Set Low Rail
3. Double Set High Rail
4. Double Set Corner
5. Double Set Inside Corner
6. Quad Set
7. Quad Set Low Rail
8. Quad Set High Rail
9. Quad Set Corner
10. Quad Set Inside Corner

Set 11                            Pools                Total Pieces = 8

1. Bowl
2. Pool
3. Clover Pool
4. Side
5. Corner
6. Outside Corner
7. Floor
8. Pungee Pit

Set 12                            Funboxes             Total Pieces = 8

1. Small
2. Large
3. Octagonal
4. Long Octagonal
5. Spine Box
6. Wall Box
7. Taxi
8. Pyramid Hip

Set 13                            Kickers              Total Pieces = 2

1. Small
2. Large

Set 14                            Benches              Total Pieces = 7

1. Park Bench
2. Angle Park Bench
3. Bench
4. Angle Bench
5. Lunch Table
6. Angle Lunch Table
7. Slope Lunch Table

Set 15                            Signs                Total Pieces = 6

1. Medium Sign 1
2. Medium Sign 2
3. Medium Sign 3
4. Large Sign 1
5. Large Sign 2
6. Large Sign 3

Set 16                            Floor                Total Pieces = 4

1. Alternate Floor 1
2. Alternate Floor 2
3. Alternate Floor 3
4. Alternate Floor 4

Set 17                            Foliage              Total Pieces = 3

1. Planter
2. Small Planter
3. Tree

Set 18                            Misc                 Total Pieces = 2

1. Wall Piece
2. Pillar

-------------------------------------
Tips & Tricks
-------------------------------------

There are a couple of things that you should not do if you want to make
a good spot.

1. Do Not make the park all vert or all street.
2. When making rails, do not make too many rails real close together.
3. Try not to make too many Pungee Pits

There are also a couple of things that you should do to make a real good
park.

1. Make sure that you leave some open space
2. Make a couple of gaps to add some challenge
3. Try to make at least one good high scoring line.

-----------------------------------------------------------------------
High Scores
-----------------------------------------------------------------------

In this section I will hope to explain how to get high scores for all
around and for each level in the game. If you would like to send me any
submissions, feel free to because I need to most help finding lines
besides just the obvious ones, and I will give you full credit.

-------------------------------------
Hints & Tips
-------------------------------------

1. Learn how to grind well, if you do not you will often times fall
   down, when you really should not have fallen down.
2. Likewise you should also have to learn how to manual well, if you
   are used to Tony Hawks Pro Skater 2's manualing then you will have a
   problem with this manualing at first, but then it will get easier
   and easier.
3. When you are trying to get high scores, make sure you know what each
   one of your characters moves are. You should know how long each move
   takes, how much each move is worth, weather or not you can do it in
   between manuals, and weather or not you can use them in between
   grinds. Knowing this much will get you on a decent start to getting
   high scores.
4. Learn how to make your character jump out of a half pipe or quarter
   pipe and do a big spin, but still be able to land in a grind on the
   top of that pipe that you jumped out of. If you are able to do this
   well, you can pull off a couple hundred thousand point combo without
   having any good line planned out, and with out using too much skill.
5. When working on a new line try to get parts of it done at a time,
   you should split it up into at least three parts, then when you have
   each part done really well, then you can link them together making
   the combo much easier than what it was before.
6. When you are jumping from grind to grind or manual to manual, try to
   add a spin in with the jump, this will add one to your multiplier
   and it can get up high much quicker than it normally would be able
   to.

-------------------------------------
All Around High Scoring
-------------------------------------

The scoring system for Mat Hoffman's Pro BMX is based exactly on the
scoring system of Tony Hawks Pro Skater 1. I will try to explain how to
get high scores as simply as possible....

There are a few ways to get high scores. There are two parts of your
score, a base score and a multiplier. The base score is the score before
the multiplication sign and the multiplier is the number after the
multiplication sign. If this is confusing here is a diagram .......
                                8564 is the base score and 12 is the
Base Score                      multiplier. To figure out the score of
      8564 * 12                 your combo the game figures out 8564*12
             Multiplier         If this was the score of your combo
                                then you would get a score of 102,768.
Some people have a hard time getting the base score while others have a
hard time getting the multiplier up. If you have trouble with one then
you can still get decent combos, but if you have problems with both then
you will not get anything over 100,000 with the average high combo. To
get a high base score is hard to do at first until you figure out the
secrets of it (You don't think that it is just the line that you take
did you?). The first thing that you will need is a long rail or quarter
pipe to grind. Then you will need to find a quarter pipe to end the
combo on. Since there are no special grinds in this then it will be much
harder to get a high combo than in THIS, but it is still possible. The
first thing that you will need to do is get a huge spin
                                 into the grind, because the higher
Degree of Spin  Higher Your MP   degree of the spin the more your
180             1                multiplyer (MP) will go up. This chart
360             2                I hope will explain how spinning adds
540             3                to your multiplyer. If you do a larger
720             4                spin the more your multiplier will get
900             5                up, and in this game you will need to
1080            6                get a huge multiply, since your base
1260            7                score will be extremely low compared
                                 to THIS. In fact, if you use perfect
balance you will be able to get your multiplyer up to over 1000. Once
you have found a good rail to grind on then you will need to find a good
way to get onto that rail. Instead of just spinning, why don't you add a
special grab trick going onto the rail and get your base score up. You
could alternately do a special flip, but you will not be able to get a
higher multiplyer. Once you have got that down, now what should you do?
Well, it is quite simple. At the end of the grind jump off and go
towards a ramp, once there do a special trick off of the ramp. There are
two things you could do... You could do a special flip and 180 or 360 or
you could do a special grab with 900 or 1080. You should do the flip if
you have a high multiplyer and a low base score. You should do the grab
trick if you already have a high base score and need your multiplyer up
a little bit. Now you have that part down. When you are done with that,
there is a couple of things to do... You could land in a manual and get
some more tricks in, or you could just end right there. The only time
when you would want to end like that is if you had a long combo already,
or are just starting and can not manual very well yet. If you chose to
go on there is only one thing to do, and that is find a quarter pipe and
go over to that. When you get there, jump off and do a mega spin with a
special grab (if you have your special bar still up) or with just a
regular grab (if you do not have a special any more). Then all you have
to do is land the combo. You might also want to have your character
equipped with a Front Body Flip special because it is the quickest
special and is worth the most.

-------------------------------------
Bike Factory
-------------------------------------

Line #1
Score ~ 200 000
Score (High) ~ 300 000
What you need to do-
At the start of the level, go down the rolling and jump off of the
quarter pipe in front of you and make sure you get your special meter
full, then when you land go up the Rolling and do a special flip and
land in a grind on the back of the rollin, when you land in a stall so
you should quickly jump up and do a trick and land in a grind, then when
you get to the end, jump up and do a special flip trick (Front Body
Flip) and land in a manual, then go over to the other side of the pipe
that you landed in and jump out of it, you should get some decent air,
so do a mega spin with a special grab. Then land in a manual and go over
to the long quarter pipe on the side wall and just finish it up. (With a
special if you can)

Line #2
Score ~ 200 000
Score (High) ~ 250 000
What you need to do-
At the start of the level go down the rollin and turn to your right,
then go out of the half pipe and jump off of the quarter pipe on the
wall by the half pipe and get your special bar full, then jump off of
the finger ramp coming off of the long quarter pipe and do a special
flip, then land in a manual, then go over to the next finger ramp and do
another special flip. Then land in a manual on go to the long quarter
pipe and do a Mega Spin with a Special Grab

-------------------------------------
Construction Yard
-------------------------------------

Line # 1
Score ~ 350 000
Score (High) 400 000
What you need to do-
At the start of the level get your special up and go over to the dirt
ramp next to the quarter pipe (where you go to get the secret tape) and
do a special flip and land in a manual, then go over to the large kicker
ramp. Once you get there jump up and do a special flip to the rail that
you need to get the special tape and land in a grind on the rail, then
transfer over to the next rail, once you do jump off and do a Mega Spin
and do a special grab, then when you land, manual. Then go into the half
pipe and jump off of one side and do a Mega Spin with a different
special grab and land the trick.

Line #2
Score ~ 350 000
Score (High) ~ 450 000
What you need to do-
At the start of the level ride you bike forward until you get to a path
with a couple of dirt hills. Ride down that path until you get to an
area where there is a building with a quarter pipe on either side. Jump
off of one of the quarter pipes and into a bowl that is on top of that
building. Once you are there you will see a rail going out of the bowl
and towards a hill. Grind that rail, then at the top jump off and do a
quick special (Front Body Flip) and grind the rail that is right by that
one. Continue to grind that rail until you get to the end of it, then
jump off and do a quick special (Front Body Flip) and land in a grind on
the rail that is in front of you. Continue to grind that rail until you
get to the end of it, when you do jump off and do a special. Land in a
manual on the bridge, and jump off of the kicker ramp and do a quick
special over the gap in the bridge and land in a manual. Right in front
of you is a quarter pipe, jump off of that pipe and do a Mega Spin with
a special if you have it and a regular grab if you do not.

-------------------------------------
London Underground
-------------------------------------

Line #1
Score ~ 300 000
Score (High) ~ 450 000
What you need to do-
At the start of the level go down the steps and turn to your right. Make
your way down to the rail where you get the letter R. Grind that rail,
and when you get off jump off of the kicker ramp and do a special flip
and land in a grind on the high rail, then jump off into the secret
area, manual over to the back of it and jump off of the kicker ramp and
do a Mega Spin while doing a special grab, when you land manual over to
the funbox and grind the end. Once there jump off and land in a manual
and make your way over to the quarter pipe in the quarter of the room,
when you are there jump off and do a Mega Spin with a special grab or
regular grab.

-------------------------------------
All Other Courses
-------------------------------------

I have not got any lines for these yet, hopefully I can get a few of
them each day for a while and hopefully a couple of reader submissions
to fill this part out for a while.

-----------------------------------------------------------------------
Extras
-----------------------------------------------------------------------
Gap Checklist - Coming Soon
Point Bonuses - Coming Soon

-----------------------------------------------------------------------
Frequently Asked Questions
-----------------------------------------------------------------------

1. What is this Mega Spin?

It is really quite simple. When you are in the air hold R1 and
repeatedly press R2, your player will spin out of control and will get
close to a 2000 degree spin.

2. How high does your multiplyer go?

Believe it or not it will go over 1000. That means your score can be
5000 * 1000

3. Are there any secret characters?

There are two that I have found. Granny who you get by going into single
session and just keep going to retry. After 10-20 times you will get
her. Tony Hawk who you get by beating the game 100% with any character.

4. Are there any secret tracks?

Yes, two. The Warehouse from THIS 1 (you get by doing a 200 000 point
combo) and Burnside from THIS 1 (beat the game 100% with every
character. I have also heard about getting the School from THIS 1, but
have not gotten it yet.

5. How do you get high scores?

It really is not that hard to do once you have figured it out. You will
need to incorporate your character specials, and get good at manuals,
all I can really say is just practice.

6. What are some glitches in this game.

There are many glitches, the strangest one that I have heard of was sent
to me by Jeff Taladay, he said that he went to THPS Warehouse and when
he got into the half pipe it was full of water, I have nor had this
happen to me yet, but I willwork on finding a way to get it to happen.
Besides that one, so far I have only found the obvious floating biker in
many of the levels.
-----------------------------------------------------------------------
Notes & Thanks
-----------------------------------------------------------------------

This is a copyrighted work for  Mike Truitt ,  any usage of this faq not
noted by its author is banned, if you want to have it on you site, just
e-mail me at [email protected] and I'll be more than happy to allow you to
have it on your site,  but you MUST ask.  This FAQ must have my name,
Mike Truitt on it, if you see it on any site that does not give me
credit, then please notify me. Thanks for Tinister for a correction,
Jeff Taladay for one of the Glitches.
©2001 Mike Truitt

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