World War FAQ - Guide for Advanced Daisenryaku: Europe No Arashi

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Advanced World War FAQ v0.58 (4/2/01) by Gene
----------------------------------------------

Advanced Daisenryaku - Sturm uber Europa - Der deutsche Blitzkrieg
Advanced ‘åí—ª - ƒˆ[ƒƒbƒp‚Ì—’@ƒhƒCƒc“dŒ‚ìí
1-8 Players 
1 Disc
Genre: Strategy (War Simulation)
Memory: up to 190 Blocks
VGA Box Support, Visual Memory Unit and Modem Support

1)  Introduction
2)  Frequently Asked Questions
3)  How to play
     3.1)  Controls
     3.2)  At the Main Menu
4)  Game Rules
     4.1)  Time
     4.2)  Hexes and Facing
     4.3)  Zones of Control (ZOC)
     4.4)  Fog of War
     4.5)  Altitude Effects
     4.6)  Weather
     4.7)  Time of Day
     4.8)  Experience and Upgrading
     4.9)  Units
     4.10) Terrain and Buildings
5)  Campaign Mode Strategy
6)  Scenario Mode Strategy
7)  Screens and Menus
     7.1)  Battle Screen Layout
     7.2)  Command Menu
     7.3)  In-game Options
8)  Secrets
9)  Miscellaneous / Et Cetera


1)  Introduction
----------------
This game was released in Japan on July 22, 2000 for sale at 6,800 yen.  
Included in the game is a catalog of the units of the game and their history.

This is the newest version of Sega's war simulation series Advanced World War,
actually one of Sega's longest running series.  An early version existed on the 
Mega Drive, and was never released.  Two Sega Saturn versions were released: 
Advanced World War in Japan and Iron Storm in America and Europe.  This is the 
latest version for the Dreamcast.  It is also the most detailed.  However, Sega
is working on a new version:  Advanced World War 2001, due out in Japan in 
April 2001.

This is a turn-based strategy game taking place during World War 2.  You can 
control armies from many nations, but only the German army in the campaign 
mode.  There are over a thousand different units in the game and it is 
incredibly detailed.  The game accounts for terrain, time of day and even 
weather.


2)  Frequently Asked Questions
------------------------------
Q) Is the game import-friendly?
A) Absolutely not!  There is a ton of Kanji and it is not expected to be 
playable for any audience outside of Japan.  I don't believe that there are 
any plans to translate it either.

Q) Can I play it without much knowledge of Japanese?
A) Well, it IS possible.  I am trying to make this FAQ for the average user 
that can't read a lot of Kanji.  I hope that you can match the symbols that I 
write here to those in the game.  But, after you get used to it, not much 
changes in the game, so you just have to get your feet wet.  If you are a fan 
of turn-based strategy games, you really should give it a try, it is quite 
detailed and interesting.


3)  How to play
---------------
This is a strategy game.  Your basic objective is to destroy the enemies on 
screen.  However, you gain funds through the occupation of towns and cities, 
so that is also part of your goal in securing victory.  You can control
ground, naval and aerial units in your battles.

3.1)  Controls:
---------------
Joystick moves
L trigger selects your base
R trigger cycles through your troops
Y ???
B cancel / go back
X option screen / map (press twice)
A selects unit / brings up command menu / info
Start ends player's turn
When selecting your base, left menu builds new units right menu deploys old
units (campaign mode)

3.2)  At the main menu:
-----------------------
Campaign (1 player only)
 - This is the start of campaign mode where you control your forces in a number 
of connected battles in a long-term campaign.  Your troops gain experience from 
battles here and can be upgraded to better units once you've earned enough 
experience.  You can only control the German forces here.  Everyone else is 
your enemy.  The Campaign mode starts out with a historical account of the 
circumstances leading up to the start of the war.  Once you have completed a
battle, you may save it and play it as a scenario.  This costs 27 blocks of 
memory.

Continue (1 player only)
 - This is to continue your campaign from campaign mode.

Scenario (1-8 players)
 - This mode is simply a one-shot battle on a single map.  There are 58 
Scenarios to choose from and you can download more from the internet under 
Internet mode.  Before starting the map, you can change the settings or options 
for the battle.  You can also choose the number of player controlled countries 
in the game. 

Internet
 - Under this menu, you can access the internet (provided that you can connect 
to the internet with the Dreamcast Passport).  From here you can do a variety 
of things like go to the Advanced World War Home page, download new scenarios, 
etc.

Load Game
 - Load a game

Library
 - Here you can look at all of the information that you've accumulated on your 
forces.


4)  Game Rules
--------------
4.1)  Time
 - Each Turn phase is two hours long.  Therefore, it takes twelve turns to 
complete an entire day.  Each player has a phase in every turn.  Once all of 
the player's phases are completed, the turn is over.

4.2)  Hexes and Facing
 - The map is divided into hexes, six-sided squares.  Only one unit may occupy 
a hex at any time.  Movement occurs from hex to hex.  When you move your units, 
you can choose the unit's facing.  A unit has more armor in the way that it 
faces.  It is weaker when attacked from behind.  You can also rotate a unit to 
change the way that it faces without moving it outside of the hex that it is 
already in.  Most units cannot attack back when attacked from behind???

4.3)  Zones of Control (ZOC)
 - Every unit that you control has a Zone of Control (ZOC) that encompasses 
the area in the hexes around it.  When you move your unit is moving, it does 
not have a ZOC.  The ZOC only appears when you unit is stationary.  

4.4)  Fog of War
 - Fog of War makes it so that you cannot see enemies outside of your ZOC.  
It makes the game more difficult.  This effect can be set on or off under the 
in-game options menu.

4.5)  Altitude Effects
 - If you are less than, shadow give?
 - Altitude has an effect on indirect attacks.  The following formula is used:
   (Enemy unit's altitude - 5) x 2 = Hit percentage
 - If your altitude is higher, then ZOC effect can't effect.
 - submarines can go to -1 altitude when diving

4.6)  Weather
 - Weather has a drastic influence on the battle.  It affects the game in 
different ways.  Here are the results:

Clear  
  - Accumulated Rainfall -1
  - Air temperature rises.

Fog
  - Aerial, Ground and Naval units cannot attack.  ZOC disappears.
  - Aerial unit's enemy detection zone is 1 hex.
  - Aerial unit's attack strength is halved.

Rain
  - Accumulated Rainfall +1
  - Aerial, Ground  and Naval units cannot attack.  ZOC disappears.
  - Aerial unit's enemy detection zone is 1 hex.
  - Aerial units cannot bomb.
  - When Glider units are loaded on a carrier, they cannot leave.

Cloudy
  - Ground units movement is halved.
  - Aerial, Ground and Naval units cannot attack.  ZOC disappears.
  - Aerial unit's enemy detection zone is 1 hex.
  - Aerial unit's attack strength is halved.
  - Aerial units cannot land on carriers.
  - When Glider units are loaded on a carrier, they cannot leave.
  - Over the sea, Naval unit's and submarine's movement is halved.

Stormy
  - Accumulated Rainfall +2
  - Ground units' enemy detection zone is halved.
  - Aerial, Ground and Naval units cannot attack.  ZOC disappears.
  - Indirect Ground attacks at -20%
  - Aerial and Naval unit's enemy detection zone is 1 hex.
  - When Glider units are loaded on a carrier, they cannot leave.
  - Aerial units cannot bomb.
  - Naval units cannot use sonar or torpedoes.
  - Aerial units cannot land on carriers.
  - Over the sea, Naval unit's movement is halved.
  - Units cannot snorkel.
  - Transport ships and units loading cannot defend.
  - Naval units cannot be upgraded or repaired.

Sandstorm
  - Accumulated Rain and Snowfall is set to 0.
  - Aerial, Ground and Naval units cannot attack.  ZOC disappears.
  - All units' enemy detection zone is 1 hex.
  - Ground units movement is halved.
  - Cannot use radar.
  - Aerial units bomb at half strength.
  - Indirect attacks at -20% strength.
  - When Glider units are loaded on a carrier, they cannot leave.
  - Naval units cannot be upgraded.

Snow
  - Accumulated Snowfall +1
  - Aerial, Ground and Naval units cannot attack.  ZOC disappears.
  - Aerial unit's enemy detection zone is 1 hex.
  - When Glider units are loaded on a carrier, they cannot leave.
  - Aerial units cannot bomb.

Blizzard
  - Accumulated Snowfall +2
  - Aerial, Ground and Naval units cannot attack.  ZOC disappears.
  - Ground unit's enemy detection zone is halved.
  - Aerial and Naval unit's enemy detection zone is 1 hex.
  - When Glider units are loaded on a carrier, they cannot leave.
  - Aerial units cannot bomb.
  - Naval units cannot use sonar or torpedoes.
  - Indirect Naval attacks are at -20% strength.
  - Naval units movement is halved.
  - Units cannot snorkel.
  - Naval units cannot be repaired or upgraded.
  - Below sea level, cannot alight or supply.


4.7)  Time of Day
 - The time of the day affects your visibility (for enemy detection), your ZOC, 
attacking effects, etc.  The phases of the moon can also vary the results.  
For example, a half-moon can function the same as dusk or dawn, etc.

Enemy Detection
---------------
At dusk and Dawn, enemy detection is reduced to half for all units (except 
night-vision units).  At nightfall, enemy detection is reduced to 1 hex for 
all units (except night-vision units).  Night-vision units have their enemy 
detection reduced to half at night.
Special rules for planes???????


Hit Percentage / Attack Strength
--------------------------------
Hit percentage for indirect attacks and Attack strength for direct attacks are 
affected by the time of day as follows:

                    Air / Naval Units               Ground Units
                 Dusk/Dawn        Night        Dusk/Dawn        Night
Direct              2/3           can't         normal           1/3
Indirect            1/2           can't         normal           1/2
Bombing            normal          1/4           ----            ----

For Night-Vision Units: 
                    Air / Naval Units               Ground Units
                 Dusk/Dawn        Night        Dusk/Dawn        Night
Direct              2/3            1/3          normal          normal
Indirect            1/2            1/4          normal          normal
Bombing            normal          1/2           ----            ----


Movement for Ground units
-----------------------------
Movement at nightfall is halved for all ground units, except Night-vision 
units.


Occupation
------------
At night, occupation strength is halved.


4.8)  Experience and Upgrading@(Campaign mode only)@
 - Units receive experience from battle.  Between battles in the Campaign 
mode, you may upgrade units to make them more effective in battle.
 - Healing lowers xp.
 - New units start with zero.
 - maximum 250?
 Supply Unit - heal unit 3xp
 Transport Unit - move one hex 1xp
 Building Vehicles Unit - when building, new unit's endurance / 5 = xp
 Bomber Unit - bombing damage / shrewdness number = xp
 Infantry Unit - gain xp when occupying cities

4.9)  Units
 - divided into 10 seperate forces (people or vehicles).
 - once all ten destroyed, entire unit is destroyed.

Ground Units
- terrain

Aerial Units
- fuel

Naval Units
- ?


4.10)  Terrain and Buildings

Žñ“s  Capital
  - when the capital of a country is occupied, the army is destroyed.
  - receipts = endurance / 50

“sŽs  Cities and Towns
 - receipts = endurance / 50
 - If 5 hexes away from Capital, production and revenue collection can be done.

•â‹‹  Supply Depot
 - supply and replenishment units can be made.
 - If 5 hexes away from Capital, production and revenue collection can be done.
  - can repair and recall units.

‹ó`  Airport
 - receipts = endurance / 50
 - If 5 hexes away from Capital, production and revenue collection can be done.
 - supply and replenishment units can be made.
 - can repair and recall units.
durability less than 100 Helicopters and Biplanes can't take off.
100 ????? can take off.
150 Two and Three motored planes can take off.
200 Four motored planes can take off.
250 Jets can take off and Rockets can be launched.

`  Harbor
 - receipts = endurance / 50
 - If 5 hexes away from Capital, production and revenue collection can be done.
 - supply and replenishment units can be made.
 - can repair and recall units.
durability less than 100 Submarines and Landings ships can't be launched.
100 Transport ships, Destroyers, and Supply ships can be launched.
150 Cruisers can be launched.
200 Aircraft Carriers can be launched.
250 Battleships can be launched.


5)  Campaign Mode Strategy
-------------------------
Awaiting your email.
First save in a scenario is free.  Next costs 100$

first battle in Germany vs Russians - occupy one of the cities.
2nd battle in Germany vs British - destroy all forces
3rd battle in Germany vs British - push out British
4th battle in Spain vs Spanish - Help the Francos attack the British (Spanish Civil War


6)  Scenario Mode Strategy
-------------------------
Awaiting your email.


7)  Screens and Menus
---------------------
7.1)  Battle Screen Layout:

Top Left: Compass
Bottom Left:
The Flag denotes the country that you control
War funds
Terrain and Terrain name
Endurance and Map co-ordinates (x,y)
Bottom Middle to Right:
Current Altitude, Weather
Accumulated Snow or Rain
Temperature in degrees
Time and Date

When selecting a unit:
Top Left: Compass
Bottom Left:
Flag and Unit's Name
Unit's Movement, Fuel, Weight, (time number?), Experience
Terrain name
Terrain function?  Endurance, Ammo remaining?, 
Bottom Middle to Right:
Current Altitude
Weapons and Attack Strength and Ammo remaining?

Information about a unit:
‘¬“x Movement Rate
‚“x Current Altitude
ƒTƒCƒY Size
”R—¿ Fuel
d—Ê Weight
“d’r Electric Battery

7.2)  Command Menu
Command Menu (clockwise from top right)
Attack
Info
Combine
??
X
End
Load into base?
???
Unload?
Reload
Occupy
Rotate


7.3)  In-Game Options
---------------------

ƒ}ƒbƒv@Map Options
------------------
ƒ}ƒbƒv  Map - Real or Map Mode
  (3D mode or top view)
ƒwƒbƒNƒXƒ‰ƒCƒ“  Hexlines - On or Off 
  (Hexlines are lines around the hexes)
è—Ì  Occupation Mark - select your color
  (Sets the color of your occupation mark in cities, etc)
ƒ†ƒjƒbƒgƒ}[ƒN  Unit Mark - On or Off
  (Sets the unit mark indication) 
ƒ†ƒjƒbƒg•\Ž¦  Unit Indication - On or Off
  (Sets the unit's indication)
i“ü•s‰Â’nŒ`  enter wrong@topography

“¹˜HŽg—p‰Â•\Ž¦  road use map indicator

õ“G”ÍˆÍ  searching for enemy range


•\Ž¦@Indicator Options
-----------------------
í“¬‰æ–Ê•\Ž¦  war picture 

‚b‚n‚lŽè”Ô•\Ž¦  Computer Turn

ƒRƒ“ƒpƒX•\Ž¦  Compass Indicator

q‹ó‹@‚̐«”\•\Ž¦  Airplane Performance indicator

Ž‹“_ƒpƒ^[ƒ“  Viewpoint Pattern


‘‘€ì@Country Select 
----------------------
Choose the players of the countries in this battle


‚a‚f‚l‘€ì BGM Select 
---------------------
Choose the background music for each player


‚»‚Ì‘¼ Other Options
--------------------

”½Œ‚•Ší‘I‘ð  attack? army select

‘΋ó–hŒäŽËŒ‚  anti arcraft defense archery attack

Žè”ÔŽž‚Ì‘SŽ©“®  Turn time

•â[‚ɂ‚¢‚Ä  supplement or draft

“‹Úƒ†ƒjƒbƒg  load unit

ƒƒbƒZ[ƒW•\Ž¦  message indicator on or off

ƒTƒEƒ“ƒhÝ’è  Sound Mono / Stereo

•”‘à•\•\Ž¦  unit indicator


í—ª@Tactics Options
HQ@HQ View
ŽQ–d@Advice
~•š@Surrender

ƒVƒXƒeƒ€@Save Load Default

•\—Þ

•”‘à•\  unit indicator

ŠJ”­•\  development indicator

ó‹µ•\  circumstances indicator

•ºŠí•\  arms indicator

‘SŽ©“®	??

ƒTƒEƒ“ƒh

ƒ‹[ƒ‹

õ“G  Fog of war

“VŒó  Weather

’‹–é  Time of Day effects


8) Secrets
----------
Put the game CD in to a PC and you can view an Omake.BMP.


9) Miscellaneous / Et Cetera
----------------------------
What's next?!?
--  As you can see, this FAQ is still incomplete.  But, I thought that I 
would send it out to get any advice on what anybody needs to be done for this 
game.  I will probably start with some basics on rules and how to play the 
game.  First, I've had to learn it myself and start translating the Kanji and 
the screens and menus.  More later...

Thanks to Sega and Systemsoft for putting a lot of work into this game!
This FAQ is not associated with Sega, or any of its products either software 
or hardware.  Sega retains all copyrights of its products mentioned in this 
FAQ.

This FAQ is best viewed in Japanese Notepad or a Japanese text-based editor.
I've had to use Kanji in this FAQ.  I hope that you can read them.  If 
anyone has any suggestions on formatting for Japanese, please let me know.

Feel free to email any advice or suggestions!  Due to time constraints, do 
not expect a reply on email.

Other FAQs written by me:
- Tetris with Cardcaptor Sakura: Eternal Heart (PSX)
- The Typing of the Dead (DC)
- The Great Khan Game (Card game)
- Hundred Swords (DC)

--  4/2/01 Gene([email protected])



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