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Copyright 2009 by PopCap
-------------------------------------------------------------------------------
Zombie FAQ for Windows
By A. Kleibrink (Corbon440)
===============================================================================
===============================================================================
1. Updates
2. Introduction
3. Zombie List
4. Descriptions and Notes
5. Credits
6. Legal Disclaimer
===============================================================================
1. UPDATES
===============================================================================
-Original Version 1.0, 18.05.09
===============================================================================
2. INTRODUCTION
===============================================================================
An in-depth guide about the enemies you will encounter throughout the game,
with descriptions and additional notes. Naturally, if you haven't played the
game, you won't find it strikingly useful. Why don't you go and give it a try?
This FAQ was written and can be best viewed in Windows Editor (NotePad).
===============================================================================
3. ZOMBIE LIST
===============================================================================
[Suburban Almanac - Zombies]
First Row
----------------------
Zombie
Flag Zombie
Conehead Zombie
Pole Vaulting Zombie
Buckethead Zombie
Second Row
----------------------
Newspaper Zombie
Screen Door Zombie
Football Zombie
Dancing Zombie
Backup Dancer
Third Row
----------------------
Ducky Tube Zombie
Snorkel Zombie
Zomboni
Zombie Bobsled Team
Dolphin Rider Zombie
Fourth Row
----------------------
Jack-in-the-Box Zombie
Balloon Zombie
Digger Zombie
Pogo Zombie
Zombie Yeti
Fifth Row
----------------------
Bungee Zombie
Ladder Zombie
Catapult Zombie
Gargantuar
Imp
Sixth Row
----------------------
Dr. Zomboss
===============================================================================
4. DESCRIPTIONS AND NOTES
===============================================================================
>>>ZOMBIE<<<
Regular Garden-variety Zombie.
Toughness: low
This zombie loves brains. Can't get enough. Brains, brains, brains, day in and
night out. Old and stinky brains? Rotten brains? Brains clearly past their
prime? Doesn't matter. Regular Zombie wants 'em.
Notes: Always the first zombie to appear in a standard level. Use a Garden Rake
($200) to take him out instantly, since he will choose the line where
the Rake is located.
-------------------------------------------------------------------------------
>>>FLAG ZOMBIE<<<
Flag Zombie marks the arrival of a huge pile or "wave" of zombies.
Toughness: low
Make no mistake, Flag Zombie loves brains. But somewhere down the line he also
picked up a fascination with flags. Maybe it's because the flags always have
brains on them. Hard to say.
Notes: Regular Zombie carrying a flag, no more, no less.
-------------------------------------------------------------------------------
>>>CONEHEAD ZOMBIE<<<
His traffic cone headpiece makes him twice as tough as normal zombies.
Toughness: medium
Conehead Zombie shuffled mindlessly forward like every other zombie. But some-
thing made him stop. Made him pick up a traffic cone and stick it on his head.
Oh yeah. He likes to party.
Notes: A single Conehead Zombie can be taken out by a single Pea Shooter (16
shots from the far left) before reaching the plant.
-------------------------------------------------------------------------------
>>>POLE VAULTING ZOMBIE<<<
Pole Vaulting Zombie vaults with a pole.
Toughness: medium
Speed: fast, then normal (after jump)
Special: jumps the first plant he runs into
Some zombies take it further, aspire more, push themselves beyond the normal
into greatness. That's Pole Vaulting Zombie right there. That is so him.
Notes: Can't jump over Tall-Nuts and cannot avoid instants like Squashers and
Jalapenos.
-------------------------------------------------------------------------------
>>>BUCKETHEAD ZOMBIE<<<
His bucket hat makes him extremely resistant to damage.
Toughness: high
Weakness: magnet-shroom
Buckethead Zombie always wore a bucket. Part of it was to assert his uniqueness
in an uncaring world. Mostly he just forgot it was there in the first place.
Notes: When using Magnet-Shrooms on daytime levels, make sure not to forget the
Coffee Bean to wake them up.
-------------------------------------------------------------------------------
>>>NEWSPAPER ZOMBIE<<<
His newspaper provides limited defense.
Toughness: low
Newspaper Toughness: low
Speed: normal, then fast (after losing newspaper)
Newspaper Zombie was *this* close to finishing his Sudoku puzzle. No wonder he's
freaking out.
Notes: I would be freaked out too.
-------------------------------------------------------------------------------
>>>SCREEN DOOR ZOMBIE<<<
His screen door is an effective shield.
Toughness: low
Screen Door Toughness: high
Weakness: fume-shroom and magnet-shroom
He got his screen door from the last inexpertly defended home he visited, after
he ATE THE HOMEOWNER'S BRAINS.
Notes: The screen shield only protects him from frontal attacks.
-------------------------------------------------------------------------------
>>>FOOTBALL ZOMBIE<<<
Football Zombie makes the big plays.
Toughness: very high
Speed: fast
Weakness: magnet-shroom
Football Zombie gives 110 percent whenever he's on the field. He's a team
player who delivers both offensively and defensively. He has no idea what a
football is.
Notes: Basically an even tougher and much faster version of Buckethead Zombie.
Snow Peas and Winter Melons are extremely effective against him.
-------------------------------------------------------------------------------
>>>DANCING ZOMBIE<<<
Any resemblance between Dancing Zombie and persons living or dead is purely
coincidental.
Toughness: medium
Special: summons back-up dancers
Dancing Zombie's latest album, "GrarrBRAINsarblarbl", is already rocketing up
the undead charts.
Notes: Jacko forever! Using a Hypno Shroom on him also affects all the dancers
summoned by him.
-------------------------------------------------------------------------------
>>>BACKUP DANCER<<<
These zombies appear in sets of four whenever Dancing Zombie rocks out.
Toughness: low
Backup Dancer Zombie spent six years perfecting his art at the Chewliard
Performing Arts School in Zombie New York City.
Notes: See Dancing Zombie for a cheap trick. Somewhat irregular movement.
-------------------------------------------------------------------------------
>>>DUCKY TUBE ZOMBIE<<<
The ducky tube allows this zombie to float on water.
Toughness: low
Only appears in the pool
It takes a certain kind of zombie to be a Ducky Tuber. Not every zombie can
handle it. Some crack. They can't take it. They walk away and give up on
brains forever.
Notes: Comes in three varieties: Regular, Conehead and Buckethead. Tangle
Kelps are particularly effective against Water Bucketheads.
-------------------------------------------------------------------------------
>>>SNORKEL ZOMBIE<<<
Snorkel Zombie can swim underwater.
Toughness: low
Special: submerges to avoid attacks
Only appears in the pool
Zombies don't breathe. They don't need air. So why does Snorkel Zombie need a
snorkel to swim underwater? Answer: peer pressure.
Notes: Any obstacle, even a simple Lily Pad, makes him emerge from the pool to
take a bite and makes him vulnerable to straight line shots.
-------------------------------------------------------------------------------
>>>ZOMBONI<<<
The Zomboni applies ice, steam and pressure to your plants.
Toughness: high
Special: crushes plants, leaves an ice trail
Often mistaken for a zombie driving an ice machine, the Zomboni is a totally
different life-form more closely related to a space ogre than a zombie.
Notes: Crushes all plants in his path, even Pumpkin Tall-Nuts. If your fire-
power is lacking, use a Spikeweed to take him out ASAP. Other instants
like Squashers and Jalapenos work too. Also, since you can't plant
anything on an ice trail, Jalapenos should be used to melt the trails.
-------------------------------------------------------------------------------
>>>ZOMBIE BOBSLED TEAM<<<
These zombies appear in teams of four.
Toughness: low
Bobsled Toughness: low
Special: only appears on ice
Zombie Bobsled Team worked hard to get where they are. They live together, eat
brains together and train together to become a cohesive zombie unit.
Notes: The Bobsled itself is very fast, that's why it's so important to take
out the Zombonis ASAP. One again, use Japalenos to get rid of the
Bobsled as well as the ice trail.
-------------------------------------------------------------------------------
>>>DOLPHIN RIDER ZOMBIE<<<
Dolphin Rider Zombies use dolphins to exploit weaknesses in your pool defense.
Toughness: medium
Speed: fast, then slow (after jump)
Special: jumps over the first plant he runs into
Only appears in the pool
The dolphin is also a zombie.
Notes: Basically a fast-moving Water Pole Vault Zombie. Unable to jump over
Tall-Nuts.
-------------------------------------------------------------------------------
>>>JACK-IN-THE-BOX-ZOMBIE<<<
This zombie carries an explosive surprise.
Toughness: medium
Speed: fast
Special: jack-in-the-box explodes
Weakness: magnet-shroom
This zombie shivers, not because he's cold but because he's crazy.
Notes: He LOVES to screw up your Vasebreaker strategy!
-------------------------------------------------------------------------------
>>>BALLOON ZOMBIE<<<
Balloon Zombie floats above the fray, immune to most attacks.
Toughness: low
Special: flying
Weakness: cactus and blower
Balloon Zombie really lucked out. The balloon thing really works and none of
the other zombies have picked up on it.
Notes: Instead of Peashooters, invest in Cactuses right away, until all lines
are covered. Once you have access to Cattails (pool levels only), use
them instead. Blowers should only be used in an emergency. And no, they
can't fly over your lawnmovers. Once he's been shot down, he acts like
a regular zombie.
-------------------------------------------------------------------------------
>>>DIGGER ZOMBIE<<<
This zombie digs to bypass your defenses.
Toughness: medium
Speed: fast, then slow
Special: tunnels underground and appears on the left side of the lawn
Weakness: split pea and magnet-shroom
Digger Zombie spends three days a week getting his excavation permits in
order.
Notes: These suckers are the reason why Split Peas exist. Magnet-Shrooms are
not that effective since they also react to other zombies (Buckethead,
Football, etc.) and their recharge time is slow. Equip all of your
lines with Split Peas. On pool levels, Cattails will also hit them.
Whenever Diggers appear, it is absolutely essential to protect your
back row plants with Pumpkins.
-------------------------------------------------------------------------------
>>>POGO ZOMBIE<<<
Pogo Zombie hops to bypass your defenses.
Toughness: medium
Special: hops over plants
Weakness: magnet-shrooms
Sproing! Sproing! Sproing! That's the sound of a powerful and effective
zombie doing what he does best.
Notes: Use Magnet-Shrooms until all of your lines are protected by Tall-Nuts.
-------------------------------------------------------------------------------
>>>ZOMBIE YETI<<<
A rare and curious creature.
Toughness: high
Special: runs away after a short while
Little is known about the Zombie Yeti other than his name, birth date, social
security number, educational history, past work experience and sandwich
preference (roast beef and Swiss).
Notes: He appears for the first time on Level 4-10 on your SECOND Story Mode
walkthrough. Once "unlocked", he may appear on Survival:Night levels
as well. He yields 4 Diamonds ($4000) after being killed, so make sure
not to miss him.
-------------------------------------------------------------------------------
>>>BUNGEE ZOMBIE<<<
Bungee Zombie attacks from above.
Toughness: medium
Special: descends from the sky and steals a plant
Bungee Zombie loves to take risks. After all, what's the point of being dead
if you don't live a little?
Notes: Always appears in a small group and randomly(?) places a target on the
plant he's about to steal. Jalapenos are a good defense, but Umbrella
Leaf placement is the real key to survival. See Catapult Zombie for
more details.
-------------------------------------------------------------------------------
>>>LADDER ZOMBIE<<<
Ladder Zombie climbs over obstacles.
Toughness: medium
Ladder Toughness: medium
Speed: fast, then slow (after placing ladder)
Weakness: fume-shroom and magnet-shroom
He picked the ladder up for $8.99.
Notes: Even climbs over Tall-Nuts. Magnet-Shrooms are a good defense. In
order to get rid of the placed ladder, dig out the Nut and replace it
with a new one. Blowing the ladder up with a Jalapeno or Cherry Bomb
also works but is only recommended in an emergency.
-------------------------------------------------------------------------------
>>>CATAPULT ZOMBIE<<<
Catapult Zombie operates heavy machinery.
Toughness: medium
Special: lobs basketballs at your plants
Of all the things Catapult Zombie could launch with his catapult, basketballs
seemed like the best and most obvious choice.
Notes: His catapult attacks are always aimed at the farthest plant in "his"
row. Pumpkins DO NOT protect your plants from the catapult. However,
two well-placed Umbrella Leaves will render them useless. Here's a
small diagram (the X indicates the Umbrella Leaves).
[ ][ ][ ]
[ ][X][ ]
[ ][ ][ ]
[ ][ ][ ]
[ ][X][ ]
[ ][ ][ ]
This setup will protect your entire back row from the catapults. In
addition, every plant located one spot away from the Umbrella Leaf is
protected from Bungee Zombies, 18 spots altogether. On a side note,
Catapult Zombie may actually run out of ammo, in that case he will just
act like a Zomboni (minus the ice trail, obviously).
-------------------------------------------------------------------------------
>>>GARGANTUAR<<<
Gargantuar is a gigantic zombie.
Toughness: extremely high
When Gargantuar walks, the earth trembles When he moans, other zombies fall
silent. He is the zombie other zombies dream they could be. But he still
can't find a girlfriend.
Notes: It takes two instants to destroy him. He's able to crush every plant
with a single blow of his telephone pole, only Spikerocks will last
longer (4 hits). Once he's at 50% health, he hurls his Imp a good
distance towards your lawnmovers. He comes in two varieties, white
eye and red eye. There doesn't seem to be a difference between them
though.
-------------------------------------------------------------------------------
>>>IMP<<<
Imps are tiny zombies hurled by Gargantuar deep into your defenses.
Toughness: low
Imp may be small, but he's wiry. He's proficient in zombie judo, zombie
karate and zombie bare-knuckle brawling. He also plays the melodica.
Notes: Always comes together with the Gargantuar. Once the Gargantuar is at
50% health, he hurls the Imp deep into your defense line. As long as the
Gargantuar is still at the far right, the Imp almost always lands in
your second or third row. It's important to protect the plants located
there with Pumpkins.
-------------------------------------------------------------------------------
>>>DR. ZOMBOSS<<<
Dr. Zomboss rules them all.
Toughness (in Zombot shell): extreme
Edgar George Zomboss achieved his Doctorate in Thanatology in only two
years. Quickly mastering thanatological technology, he built his fearsome
Zombot and set about establishing absolute dominance of his local sub-
division.
Notes: In his first phase, Dr. Zomboss starts out by sending all kinds of
zombies towards your flower pots. Try setting up equally strong lines
and make sure to keep at least one Jalapeno and Ice-Shroom ready at all
times. In his second phase, he will lower his robot. During this phase
he becomes vulnerable to attacks from your plants but he will also spit
out a large fireball or snowball. These balls slowly but steadily roll
through your defenses, crushing anything in their path. In order to
destroy a fireball, place an Ice-Shroom anywhere on the screen in a free
pot. In order to destroy a snowball, a Jalapeno must be placed in the
SAME line. If there's no free flower pot, quickly dig out a plant and
place the Jalapeno in there. Once the fireball or snowball is destroyed,
you can concentrate on damaging Dr. Zomboss himself. He is vulnerable to
both Jalapenos and Ice-Shrooms. After a short while, he will raise the
robot's head, beginning with phase 1 again. His other attacks consist of
crushing up to 6 plants in your back row with an ambulance van and
occasionally crushing pots on the right side of the roof with his foot.
Both attacks cannot be avoided. Keep replacing your plants and make sure
to have at least one Jalapeno and Ice-Shroom ready for phase 2 and you
will win the fight and beat Story Mode.
===============================================================================
5. CREDITS
===============================================================================
Thanks to...
-CJayC, the founder of GameFAQs
-Sailor Bacon aka SBAllen for maintaining the best internet site concerning
video and computer games FAQs.
-Mark aka PG and the other folks at TSL for playing the game and coming up
with tips and strategies.
-All the folks at the Plants vs. Zombies GameFAQs message board for providing
various and useful information about pretty much everything.
===============================================================================
6. LEGAL DISCLAIMER
===============================================================================
This document is copyright 2009 by A. Kleibrink. You may freely distribute
this FAQ for any non-profitable and non-commercial purposes, provided that
it remains unaltered. This FAQ can only be found at www.gamefaqs.com.
-EOF-
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