100% Walkthrough - Guide for Grand Theft Auto: Vice City

Scroll down to read our guide named "100% Walkthrough" for Grand Theft Auto: Vice City on PlayStation 2 (PS2), or click the above links for more cheats.

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        °°         .oooooooo°°°°                              oo
                ..oo°°°°                                    °.o°
                                                             °o


               "100% Walkthrough" (v9.6) for PS2 and PC Versions
                               by HandsomeRockus

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      |   "HandsomeRockus game research on Grand Theft Auto: Vice City |
      | is awesome and he has produced what is without a doubt one of  |
      | the best FAQ/Walkthroughs available for this game"             |
      |                                              --Supercheats.com |
      0-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-0


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      |   "This document contains detailed instructions for completing |
      | the game along with other useful information"                  |
      |                                             --CheatHappens.com |
      0-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-0



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 /                                                                           \
 |                     ----=== TABLE OF CONTENTS ===----                     |
 \                                                                           /
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 /                                                                           \
 |    0.A) Copyright Notice                                                  |
 |    0.B) Disclaimer                                                        |
 |    0.C) Site Permission List                                              |
 |    0.D) Version History                                                   |
 |    1) Intro Stuff Only!                                                   |
 |       1A) Preface                                                         |
 |       1B) About This FAQ                                                  |
 |       1C) Controls                                                        |
 |          1C.1) PS2 Controls                                               |
 |          1C.2) PC Standard Controls                                       |
 |    2) Advice Section                                                      |
 |       2A) General Advice (Game related)  *IMPORTANT*                      |
 |       2B) General Advice (Map related)                                    |
 |    3) Getting Down to Business                                            |
 |       3A) In The Beginning...                                             |
 |       3B) Sub-missions Started                                            |
 |             3B.0.1) Sub-missions: An Overview                             |
 |             3B.0.2) Failing Sub-missions                                  |
 |          3B.1) Taxi Mission                                               |
 |          3B.2) Paramedic Mission                                          |
 |          3B.3) Pizza Boy Mission                                          |
 |       3C) Collecting Hidden Packages--Beginning                           |
 |          Part I - Hidden Packages In Vice City--east                      |
 |       3D) Story Missions Continued                                        |
 |          3D.1) KEN ROSENBERG                                              |
 |             i) The Party                                                  |
 |             ii) Back Alley Brawl                                          |
 |             iii) Jury Fury                                                |
 |             iv) Riot                                                      |
 |          3D.2) COLONEL CORTEZ                                             |
 |             i) Treacherous Swine                                          |
 |             ii) Mall Shootout                                             |
 |             iii) Guardian Angels                                          |
 |          3D.3) RICARDO DIAZ                                               |
 |             i) The Chase                                                  |
 |             ii) Phnom Penh '86                                            |
 |       3E) Collecting Hidden Packages Concluded                            |
 |          Part II - Hidden Packages In Vice City--west                     |
 |          3E.a) Buying Properties                                          |
 |       3F) Sub-missions Concluded                                          |
 |          3F.1) Vigilante Mission                                          |
 |            3F.1.1) Part I - Using Rhino                                   |
 |            3F.1.2) Part II - Using Hunter                                 |
 |          3F.2) Fire Truck Mission                                         |
 |       3G) Miscellaneous Missions                                          |
 |          3G.1) Rampages                                                   |
 |          3G.2) Unique Jumps                                               |
 |          3G.3) Knocking Off Stores                                        |
 |          3G.4) RC Missions                                                |
 |          3G.5) Bonus Missions                                             |
 |          3G.6) Dirt Track Missions                                        |
 |          3G.7) Stadium Missions                                           |
 |             3G.a) Weapons You Should Have in Your Inventory  *OPTIONAL*   |
 |             3G.b) Easy Money  *OPTIONAL*                                  |
 |       3H) Story Missions Continued                                        |
 |          3H.1) COLONEL CORTEZ (2)                                         |
 |             iv) Sir, Yes Sir!                                             |
 |          3H.2) RICARDO DIAZ (2)                                           |
 |             iii) The Fastest Boat                                         |
 |             iv) Supply & Demand                                           |
 |          3H.3) KENT PAUL                                                  |
 |             i) Death Row                                                  |
 |          3H.4) COLONEL CORTEZ (3)                                         |
 |             v) All Hands on Deck!                                         |
 |          3H.5) RICARDO DIAZ (3)                                           |
 |             v) Rub Out                                                    |
 |          3H.6) TOMMY VERCETTI                                             |
 |             i) Shakedown                                                  |
 |             ii) Bar Brawl                                                 |
 |             iii) Cop Land                                                 |
 |       3I) Asset Missions                                                  |
 |          3I.1) POLE POSITION CLUB                                         |
 |             i) Striptease                                                 |
 |          3I.2) BOATYARD                                                   |
 |             i) Checkpoint Charlie                                         |
 |          3I.3) ICE CREAM FACTORY                                          |
 |             i) Distribution                                               |
 |          3I.4) TAXI COMPANY                                               |
 |             i) V.I.P                                                      |
 |             ii) Friendly Rivalry                                          |
 |             iii) Cabmageddon                                              |
 |          3I.5) CAR SHOWROOM                                               |
 |             3I.5.1) Mission One  (Import/Export Garage)                   |
 |                i) List One                                                |
 |                ii) List Two                                               |
 |                iii) List Three                                            |
 |                iv) List Four                                              |
 |          3I.6) PRINT WORKS                                                |
 |             i) Spilling the Beans                                         |
 |             ii) Hit the Courier                                           |
 |          3I.7) THE MALIBU                                                 |
 |             i) No Escape?                                                 |
 |             ii) The Shootist                                              |
 |             iii) The Driver  (Two Strategies)                             |
 |             iv) The Job                                                   |
 |             3I.7.a) Rifle Range                                           |
 |             3I.7.b) Rampages Concluded                                    |
 |             3i.7.C) Car Showroom Mission Two  (Vice Street Racer)         |
 |          3I.8) FILM STUDIO                                                |
 |             3I.8.a) Unique Jumps Continued                                |
 |             i) Recruitment Drive                                          |
 |             ii) Dildo Dodo                                                |
 |             iii) Martha's Mug Shot                                        |
 |             iv) G-Spotlight                                               |
 |             3I.8.b) Unique Jumps Concluded                                |
 |             3I.8.c) Chopper Checkpoint Missions                           |
 |       3J) Extra Missions                                                  |
 |          3J.1) AVERY CARRINGTON                                           |
 |             i) Four Iron                                                  |
 |             ii) Demolition Man                                            |
 |             iii) Two Bit Hit                                              |
 |          3J.2) PHIL CASSIDY                                               |
 |             i) Gun Runner                                                 |
 |             ii) Boomshine Saigon                                          |
 |          3J.3) LOVE FIST                                                  |
 |             i) Love Juice                                                 |
 |          3J.4) "BIG" MITCH BAKER                                          |
 |             i) Alloy Wheels of Steel                                      |
 |             ii) Messing with the Man                                      |
 |             iii) Hog Tied                                                 |
 |          3J.5) LOVE FIST (2)                                              |
 |             ii) Psycho Killer                                             |
 |             iii) Publicity Tour                                           |
 |          3J.6) UMBERTO ROBINA                                             |
 |             i) Stunt Boat Challenge                                       |
 |             ii) Cannon Fodder                                             |
 |             iii) Naval Engagement                                         |
 |          3J.7) AUNTIE POULET                                              |
 |             i) Juju Scramble                                              |
 |             ii) Bombs Away!                                               |
 |             iii) Dirty Lickin's                                           |
 |          3J.8) UMBERTO ROBINA (2)                                         |
 |             iv) Trojan Voodoo                                             |
 |       3K) Assassination Contracts  (Phone Missions)                       |
 |          i) Road Kill                                                     |
 |          ii) Waste the Wife                                               |
 |          iii) Autocide                                                    |
 |          iv) Check Out at the Check In                                    |
 |          v) Loose Ends                                                    |
 |       3L) Checklist                                                       |
 |       3M) Storyline Final Missions                                        |
 |          i) Cap the Collector                                             |
 |          ii) Keep Your Friends Close...                                   |
 |    4) Possible Glitch                                                     |
 |    5) Some Frequently Asked Questions                                     |
 |    6) Technical Support                                                   |
 |    7) Some Final Comments and a Request for Help                          |
 |    8) Author's Special Words of Thanks                                    |
 |    9) Credits                                                             |
 \                                                                           /
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0.A) COPYRIGHT NOTICE
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  This document, FAQ, is copyright 2004-2010 by its author HandsomeRockus and
protected by the copyright laws of the United States of America and other
countries, the Berne Copyright Convention of '76, and any other International
Treaties.  All rights reserved.

  Grand Theft Auto: Vice City is copyright 2002-2003 by Rockstar Games, Inc.
Rockstar Games, the Rockstar Games logo, Rockstar North, and the Rockstar North
logo are trademarks of Take-Two Interactive Software, Inc.  Rockstar Games and
Rockstar North are subsidiaries of Take-Two Interactive Software.  All rights
reserved.  The "Hidden Packages Map" and "Rampages Map" referred to in this FAQ
are copyright 2005 by Alex Bates.  All rights reserved.  The "Items and Jumps
Map" referred to in this FAQ is copyright 2003 by Slacker Bob.  All rights
reserved.  All ASCII diagrams attached in this FAQ are copyright 2004-2010 by
Glen T. Winstein.  All rights reserved.  The ASCII Grand Theft Auto logo shown
in this FAQ is copyright 2003 by Kyle Sutton.  All rights reserved.  The ASCII
Vice City logo shown in this FAQ is copyright 2003 by Alex Carr.  All rights
reserved.  All other marks, trademarks, service marks, brand or product names,
and copyrights contained in this FAQ are only owned by their respective
holders.


0.B) DISCLAIMER
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  This fully independent document is NOT an official FAQ and it is not endorsed
by, affiliated with, licensed, authorized, or sponsored by the game developers
or publishers.  The author is in NO way affiliated with the game developers or
publishers, or any member of the Grand Theft Auto: Vice City development team.

  This FAQ is intended to help players complete the game GRAND THEFT AUTO: VICE
CITY--a virtual life game in which you play a character named Tommy Vercetti.
NO part of this FAQ should induce you to attempt any of his crimes or dangerous
stunts in real life.  Attempting any of them in REAL life may cause severe harm
to you or your property or that of another (jacking a car, doing the Unique
Jump, fighting in gun battles, etc).  Moreover, in this game, Tommy can even
die yet just come out of a hospital to start a new life; but in the real world,
can you?!  Hmmm...what can I say?  PLEASE DO NOT TRY THIS AT HOME!


0.C) SITE PERMISSION LIST
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            0-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --0
            |  NeoSeeker----------------http://www.neoseeker.com  |
            |  GameFAQs------------------http://www.gamefaqs.com  |
            |  SuperCheats--http://www.supercheats.com/index.htm  |
            |  IGN---------------------------http://faqs.ign.com  |
            |  SlackerBobGames----http://www.slackerbobgames.com  |
            |  CheatCodes--------------http://www.cheatcodes.com  |
            |  CheatHappens----------http://www.cheathappens.com  |
            |  GamerHelp----------------http://www.gamerhelp.com  |
            |  1UP--------------------------------http://1up.com  |
            |  HonestGamers----------http://www.honestgamers.com  |
            |  MyCheats------------------http://www.mycheats.com  |
            |  GameRevolution------http://www.gamerevolution.com  |
            |  CheatCodesUnlimited------------http://www.ccu.com  |
            |  TrainersCity----------http://www.trainerscity.com  |
            0-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --0


*  the abovementioned are the only Web sites that are legally authorized to
   exhibit this FAQ.  If any other Web site fails to link to the permitted
   sites given above and displays this FAQ or any part of it, it infringes on
   the author's copyrights.  In that case, the author has no defense but to
   pursue the webmaster in the court of law.  Don't make me do it, and don't--
   DON'T EVER--think I won't do it!

   I'm sorry if I've scared any of my innocent, kind readers--like you!  But
   some stupid people always have a habit of stealing content and removing the
   credits.  Remember, you can still do me a favor: if you notice any Web site
   displaying this FAQ, and it is not listed here, please do notify me at once!


0.D) VERSION HISTORY
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  The first version, v1.0, was originally published on Dec 16, 2004.  You're
now reading v9.6 last updated on July 26, 2010.

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|                     ----=== 1) INTRO STUFF ONLY! ===----                    |
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1A) PREFACE
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  Welcome to my FAQ!  Welcome to Vice City!  Welcome to the '80s!!

  Please note that this FAQ should be followed more closely than most other
strategy guides or walkthroughs.  I can assure that it'll show you the easiest
and most effective way to complete "GTA: Vice City" 100%.

  The FAQ starts with the Sub-missions (Paramedic, etc.) and collecting Hidden
Packages.  You'll make use of the rewards obtained from these missions when
you're doing the main story missions.  Well, you'll learn how to use them while
playing the game with the aid of this FAQ.

  I've used every easiest way to finish the game to 100% completion in a step-
by-step series--EVERY EASIEST WAY!  Now enough about me, so without further
more ado, let's get to the FAQ.  Happy gaming!

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1B) ABOUT THIS FAQ
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1.      The standard formatting rule for every text document--so that everyone
        with different screen resolutions (640X480 800X600 1280X1024 etc.) can
        view without scrolling to the side--is not to have any line over 79
        characters.  The formatting works and line alignments to this FAQ are
        done with the help of the EditPlus Text Editor tool--an advanced
        version of WordPad--following the standards, therefore, everyone can
        view it without re-editing.

        *       Thanks to Mark Wynn for the EditPlus Text Editor tool tip.


        For a better appearance (esp. for making any printout), open the FAQ
        file in the text format and change the Font to "Courier New," Font
        style to "Regular," and Size to ">=9."

        FAQ size: 357,722 bytes.

        Printout details: 252,743 characters (no spaces),
                          7,969 lines, and
                          approx. 113 to 140--A4(210X297 mm)-sized--pages.


2.      Although I haven't explained the Xbox controls, this FAQ should be
        applicable for the Xbox'ers also.

3.      OK, on to the business at hand!  Follow the systematic sequence of this
        FAQ--it explains clearly for you why it's to your advantage to do
        certain missions and when to do them.

4.      This FAQ also refers to 3 superb maps made by two different authors.
        They're helpful for various segments of the FAQ, so you should have
        them while using it.

        You can get them from:
        --go to PS2 or PC, G, Grand Theft Auto Vice
        City, FAQs, then In-Depth FAQs.

        i.      "Hidden Packages Map" by dark52.
        ii.     "Rampages Map" by dark52.
        iii.    "Items and Jumps Map" by Slacker Bob.


5.      There are NO cheats, spoilers, or any segments of unnecessary (boring)
        information introduced in this FAQ.  It only gives a clear-cut
        methodology to use to complete the missions.  Since I'm not against the
        use of cheats in a single player game, use them as you wish.

        (WARNING: DON'T save the game when certain cheats are switched on in
        the PS2 version--this will CORRUPT the save file and you'll NEVER be
        able to achieve 100% completion of the game.)


6.      Always use the LATEST updated version (v9.x) of the FAQ.  The most up-
        to-date version can be easily downloaded from NeoSeeker or GameFAQs.
        These are the ONLY Web sites where I personally update the latest file.

        Go to any of the following links:
       http://faqs.neoseeker.com/Games/PS2/grand_theft_auto_vice_city_q.txt
       http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_vice_city_q.txt

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1C) CONTROLS
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  The controls listed are the default ones for the PS2 and PC versions (unless
otherwise noted).  However, this FAQ--compatible to both PS2 and PC users--will
rarely name any keys to denote operations.  I've capitalized the important
operations--ACCELERATE, FIRE, HANDBRAKE, and so forth--to make things crystal
clear.  I hope it will help you a lot.

*       Thanks to Robert Allen Rusk for his help with some of the controls.


   1C.1) PS2 CONTROLS
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                                On Foot

        Fire--------------------------------------------------------CIRCLE
        Next weapon-----------------------------------------------------R2
        Previous weapon-------------------------------------------------L2
        Move around--------------------------------------------LEFT ANALOG
        Look around (1st person view)-------------------------RIGHT ANALOG
        Move around---------------------------------------------DIRECTIONS
        Zoom in-----------------------------------------------------SQUARE
        Zoom out---------------------------------------------------------X
        Enter/exit------------------------------------------------TRIANGLE
        Change camera-----------------------------------------------SELECT
        Jump--------------------------------------------------------SQUARE
        Sprint-----------------------------------------------------------X
        Target----------------------------------------------------------R1
        Crouch----------------------------------------------------------L3
        Look behind-----------------------------------------------------R3
        Action (Buy property, replace weapon, and answer cellphone)-----L1
        *Pause-------------------------------------------------------START


        * hitting this button will pause the game and let you see your
          Map, Stats, Brief, Options, or Resume the game.



                                In Car/On Bike

        Fire--------------------------------------------------------CIRCLE
        Forwards---------------------------------------------------------X
        Backwards---------------------------------------------------SQUARE
        Move around--------------------------------------------LEFT ANALOG
        Move around---------------------------------------------DIRECTIONS
        Enter/exit------------------------------------------------TRIANGLE
        Radio-----------------------------------------------------------L1
        ^Horn-----------------------------------------------------------L3
        Sub-mission-----------------------------------------------------R3
        Change camera-----------------------------------------------SELECT
        Handbrake-------------------------------------------------------R1
        Look behind--------------------------------------------------L2+R2
        Look left-------------------------------------------------------L2
        Look right------------------------------------------------------R2
        Pause--------------------------------------------------------START


        ^ you can also push it in gently to activate the siren and
          flashing lights for the Ambulance, Firetruck, or a law
          enforcement vehicle, or to activate the jingle and attract
          customers with the Mr. Whoopee truck.



                                In Chopper

        Fire machine gun------------------------------------------------R1
        Fire rockets------------------------------------------------CIRCLE
        Forwards--------------------------------------------LEFT ANALOG UP
        Backwards-----------------------------------------LEFT ANALOG DOWN
        Left----------------------------------------------LEFT ANALOG LEFT
        Right--------------------------------------------LEFT ANALOG RIGHT
        Ascend-----------------------------------------------------------X
        Descend-----------------------------------------------------SQUARE
        Turn clockwise--------------------------------------------------R2
        Turn anticlockwise----------------------------------------------L2
        €Hover----------------------------------------------------------L3
        Rotate------------------------------------------------RIGHT ANALOG
        Enter/exit------------------------------------------------TRIANGLE
        Radio-----------------------------------------------------------L1
        Look behind--------------------------------------------------L2+R2
        Pause--------------------------------------------------------START


        € a sort of air brake, which stops horizontal movement and comes
          in handy when positioning the chopper in the air.



                                In Skimmer

        Forwards--------------------------------------------LEFT ANALOG UP
        Backwards-----------------------------------------LEFT ANALOG DOWN
        Left----------------------------------------------LEFT ANALOG LEFT
        Right--------------------------------------------LEFT ANALOG RIGHT
        Accelerate-------------------------------------------------------X
        Decelerate--------------------------------------------------SQUARE
        Turn--------------------------------------------------RIGHT ANALOG
        Enter/exit------------------------------------------------TRIANGLE
        Radio-----------------------------------------------------------L1
        Look behind--------------------------------------------------L2+R2
        Pause--------------------------------------------------------START

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   1C.2) PC STANDARD CONTROLS
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                                On Foot

        Fire------------------------------------------------NUM0-LCTRL-LMB
        Next weapon---------------------------------------EN-MS WHEEL DOWN
        Previous weapon-----------------------------------NUM.-MS WHEEL UP
        Forwards------------------------------------------------------UP-W
        Backwards---------------------------------------------------DOWN-S
        Left-----------------------------------------------------MS-LEFT-A
        Right---------------------------------------------------MS-RIGHT-D
        Look around-----------------------------------------------------MS
        Zoom in----------------------------------------PG UP-Z-MS WHEEL UP
        Zoom out-----------------------------------PG DOWN-X-MS WHEEL DOWN
        Enter/exit---------------------------------------------------RET-F
        Change camera-----------------------------------------------HOME-V
        Jump---------------------------------------------------RCTRL-SPACE
        Sprint---------------------------------------LSHIFT-RSHIFT (remap)
        Target (1st person view)-----------------------------------DEL-RMB
        Crouch-----------------------------------------------------------C
        Look behind--------------------------------------NUM1-CAPSLOCK-MMB
        Action (Buy property, replace weapon, and answer cellphone)----TAB
        *Pause---------------------------------------------------------ESC


        * hitting this button will pause the game and let you see your
          Map, Stats, Brief, Options, or Resume the game.



                                In Car/On Bike

        Fire------------------------------------------------NUM0-LCTRL-LMB
        Forwards------------------------------------------------------UP-W
        Backwards---------------------------------------------------DOWN-S
        Left-----------------------------------------------LEFT-A-MS (car)
        Right---------------------------------------------RIGHT-D-MS (car)
        Enter/exit---------------------------------------------------RET-F
        Radio--------------------------------------------INS-R-MS WHEEL UP
        ^Horn------------------------------------------------LSHIFT-RSHIFT
        Sub-mission------------------------------------------NUM+-CAPSLOCK
        Change camera-----------------------------------------------HOME-V
        Handbrake------------------------------------------RCTRL-SPACE-RMB
        Look left+Turret left---------------------------------------NUM4-2
        Look right+Turret right-------------------------------------NUM5-3
        Lean up+Turret up-------------------------------------------NUM9-X
        Lean down+Turret down---------------------------------------NUM6-Z
        Look behind------------------------------------------------Q+E-MMB
        Look left---------------------------------------------------NUM1-Q
        Look right--------------------------------------------------NUM2-E
        Pause----------------------------------------------------------ESC


        ^ you can also tap it gently to activate the siren and flashing
          lights for the Ambulance, Firetruck, or a law enforcement
          vehicle, or to activate the jingle and attract customers with
          the Mr. Whoopee truck.



                                In Chopper

        Fire machine gun-----------------------------------RMB-LCTRL-SPACE
        Fire rockets----------------------------------------NUM0-LMB-RCTRL
        Forwards-------------------------------------------------------NP6
        Backwards------------------------------------------------------NP9
        Left--------------------------------------------------------LEFT-A
        Right------------------------------------------------------RIGHT-D
        Ascend--------------------------------------------------------UP-W
        Descend-----------------------------------------------------DOWN-S
        €Hover------------------------------------------------------LSHIFT
        Turn clockwise-----------------------------------------NUM2-NUM5-E
        Turn anticlockwise-------------------------------------NUM1-NUM4-Q
        Enter/exit---------------------------------------------------RET-F
        Radio--------------------------------------------INS-R-MS WHEEL UP
        Look behind------------------------------------------------Q+E-MMB
        Pause----------------------------------------------------------ESC


        € a sort of air brake, which stops horizontal movement and comes
          in handy when positioning the chopper in the air.



                                In Skimmer

        Forwards------------------------------------------------------UP-W
        Backwards---------------------------------------------------DOWN-S
        Dive----------------------------------------------------------NUM9
        #Rise---------------------------------------------------------NUM6
        Turn left---------------------------------------------------LEFT-A
        Turn right-------------------------------------------------RIGHT-D
        Enter/exit---------------------------------------------------RET-F
        Radio--------------------------------------------INS-R-MS WHEEL UP
        Look behind------------------------------------------------Q+E-MMB
        Pause----------------------------------------------------------ESC


        # for the take-off, hold this key along with the forwards key.

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|                      ----=== 2) ADVICE SECTION ===----                      |
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2A) GENERAL ADVICE  (Game related)  *IMPORTANT*
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1.      Follow the FAQ exactly and do the missions when it tells you to.  On
        your own, you may want to perform Rampages, Unique Jumps, buy houses--
        properties, etc., anytime you want.  Avoid it as much as possible; let
        the FAQ tell you when to do them.  If you do them in a disorderly way
        near the beginning, there's a chance you'll forget what you've done and
        everything will get messed up.

2.      One more IMPORTANT thing!  As the game goes by, you will be invited by
        many employers to work for them where your in-game Map and radar show
        an "L," "A," "phone," "Skull," etc.  Don't ever attempt to do missions
        for them early.  The FAQ will tell you when it's to your best advantage
        to do them.  You'll have to wait a little longer to enjoy them, so BE
        PATIENT!

3.      When you try cornering fast in a four wheeled vehicle, it may lean like
        it's about to roll over.  To avoid flipping when you feel it's about to
        roll over to the left, hit LEFT + BACKWARDS.  Likewise, when you feel
        it might roll over to the right, hit RIGHT + BACKWARDS.  This way, you
        can try to balance your vehicle and keep it upright.  Because, flipping
        over the four wheeled vehicle will cause it to catch fire--and later
        will get exploded.

4.      When you see your vehicle's (car/bike) caught fire while you're in/on
        it, you can still exit it to escape before it explodes.  It is
        applicable while you're in moving, too.

5.      When you're about to make a turn, let go of the accelerator, gently
        hold LEFT or RIGHT + brake, then ACCELERATE.  This way, your car will
        make a tighter turn around the corner and speed forward.

6.      When the fare or patient touches the door, ACCELERATE and they'll be
        carried along and get in.  Always hold HANDBRAKE and ACCELERATE
        together when waiting for him and let go of HANDBRAKE when he touches
        the door.

7.      Always slow down your vehicle while you're performing a drive-by or
        throwing pizzas.

8.      When you get wanted stars in a vehicle, a cop can just open your door
        and BUST you!  If you're stuck in the middle of the road, don't try to
        drive away--get out of the vehicle and keep away from the police.  That
        way, the cop may try to kill you but he's less likely to be able to
        bust you.

9.      What happens at each wanted level:

        1 star: A cop will chase (in a Police Car or on foot) you (Tommy) and
                try to knock you down with a Nightstick or pull you from your
                vehicle and bust you.

        2 stars: Two cops in a Police Car will chase you unceasingly and try to
                 bust you if you're in a vehicle.  If you're on foot, any cops
                 nearby will try to shoot you to death with Pistols.

        3 stars: A helicopter will join the enforcement and fire at you.  Along
                 with the ordinary cops, "Vice Squad" agents will chase you in
                 "Vice Squad" Cheetahs and try to kill you with Uzi 9mms (PS2)/
                 Uz-Is (PC).  Cops on the sidewalk roll out tire spike strips.

        4 stars: SWAT (Special Weapons And Tactics) agents abseil from the
                 helicopter, and chase you in Enforcers, and shoot Uzi 9mms
                 (PS2)/Uz-Is (PC).

        5 stars: You can get this wanted level after "Guardian Angels."  The
                 FBI (Federal Bureau of Investigation) agents will chase you in
                 FBI Ranchers and try to kill you with powerful MP5 (PS2)/MP
                 (PC) guns.

        6 stars: You can get this wanted level after "Rub Out."  The Military
                 joins the enforcement and chases you in Barracks OLs and
                 Rhinos.  The Rhino (tank) makes any vehicle it bumps explode.
                 The soldiers try to kill you with powerful M4s.


10.     What should you do about wanted rating(s):

          Surrender?!  If you'd rather do that than get killed, get into any
        vehicle and sit tight till a cop opens the door and busts you--easy as
        pie.

          You want to live and go free?!  Then for:

        1 star: There's practically nothing you need to do.  Run, drive, ride,
                or fly anywhere, and the star will disappear in 10 to 30
                seconds.  You could also use a Bribe icon or an Outfit icon or
                pay a visit to a nearby Pay 'n' Spray.

        2 stars: Use a Bribe icon and run, drive, ride, or fly anywhere.  You
                 could also use two Bribe icons, an Outfit icon, or pay a visit
                 to a Pay 'n' Spray.

        3, 4, 5, and 6 stars: Pay a visit to a Pay 'n' Spray or use Bribe
                              icons, Outfit icons, etc.

        (NOTE 1: in most cases, wanted stars that appear during a mission will
        vanish once you've completed the mission successfully.)

        (NOTE 2: save your game and reload the same save file to get rid of any
        stars quickly.)

        (NOTE 3: Glen T. Winstein informed me that the stars FLASH when you use
        a Pay 'n' Spray to give you a "probation period."  If you do anything
        that would give you a wanted rating while they flash, the stars are
        reinstated.  Then you have to use whatever method you'd normally use to
        get rid of them.)

        (NOTE 4: you'll start unlocking Outfit icons after "The Party.")


11.     For a quick repair, put your beat-up vehicle in any of your garages
        (you'll get the garages with some of the houses you buy later) and let
        the door close.

12.     SAVE the game after finishing every Sub-mission and any other hard
        mission.  It's not required, but it insures that you save your
        achievements.  Reload your last saved game and you can start from that
        point again.  After you reload the game from your last save point, you
        may get BUSTED, WASTED, or the game may CRASH.

        (NOTE: saving or even just using a Save icon then resuming (without
        saving) the game restores your Health to the maximum.)


13.     CHEAT CODES?!  PS2 users who've corrupted their save files with cheats
        can only get 99%.  Some PS2 cheats may cause a glitch that prevents you
        from getting 100%.  My advice is to practice honest gaming without
        risking your neck.  You can still use Cheat Codes while playing the
        game provided you don't save the game.

        (NOTE: the PS2 Health code, which can repair your vehicle, is an
        exception.  It won't corrupt your save game.)

        (IMPORTANT: PS2 users, please read the "Frequently Asked Questions"
        section before you do anything--esp. if you're aiming for the 100%
        mark.)

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2B) GENERAL ADVICE  (Map related)
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1.      Throughout the game, such as during the Sub-missions, the collection of
        Hidden Packages, and even certain story missions, you'll frequently use
        the in-game Map--at least 1000 times.  Hit START (PS2)/Esc (PC) and
        select Map--it can be a big help.

2.      Point Tommy north to make the radar easier to compare with the in-game
        Map.

3.      You should always take the MAIN roads whenever it's convenient while
        doing the missions.  (NOTE: when you are slowed down or confused by the
        minor roads and alleys, head to the MAIN roads a.s.a.p.)

4.      When necessary, FEEL FREE TO TRAVEL ON THE SEASHORE.  Though your
        vehicle is slower on sand, you can steer clear of traffic congestions,
        pedestrians,--esp. cops.

5.      Memorize the locations of the Pay 'n' Sprays.

6.      Memorize where the Bribe icons are located--you'll certainly need them
        when you have wanted stars, especially two or more.  (NOTE: use the
        "Items and Jumps Map" by Slacker Bob to see their exact locations.)

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|                 ----=== 3) GETTING DOWN TO BUSINESS ===----                 |
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  OK, now it's time to get into the game.

  (NOTE: under every story mission and Sub-mission, this FAQ gives you the save
  places, vehicles, locations, levels to be completed, rewards, difficulty--
  rated from 1 (easy) to 10 (difficult), and the STEPS you need to know for it.
  Carefully follow the STEPS any time you do a mission.)


3A) IN THE BEGINNING...
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STEP BY STEP:


Step 1: Start a new game.


0-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --0
|  BEGINNING LINES                                                            |
|  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                                            |
|  SONNY FORELLI: Tommy Vercetti...  Huh!  S**t.  Didn't think they'd ever    |
|  let him out.                                                               |
|                                                                             |
|  HENCHMAN: He kept his head down--helps people forget.                      |
|                                                                             |
|  SONNY FORELLI: People will remember soon enough.  When they see him        |
|  walking down the streets of their neighborhoods, it will be bad for        |
|  business.                                                                  |
0-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --0


Step 2: Take the car, an Admiral (Mercedes Benz E Klasse (W123) '76-'85), and
follow the pink blip on the radar to the hotel.  (NOTE: this hotel is going to
be your main hideout soon.)  Despite what the game tells says you can do, hit
START (PS2)/Esc (PC) and choose Map.

Step 3: You can find the pink icon on the first MAIN ROAD.  (NOTE: this MAIN
road, the MAIN road of the Vice Point, and the MAIN road of the west island
will be the main roads you travel on in the future.)

Step 4: On your way, you can hear an announcement over the radio that all the
bridges are closed due to the bad weather conditions.  Just pay no attention to
it.  Stop your car in the pink shaft of light.

Step 5: Now that you can get a good look at the Ocean View Hotel, enter it and
go into the pink shaft of light at the base of the staircase.

Step 6: After the cutscene is over, you will be told to follow the "L" on the
in-game Map to get to the Lawyer's office.  Just pay it no mind.

Step 7: Walk into the pink token with a cassette image (Save icon) to save your
game.  (NOTE: have at least three copies of your save files, and make updated
copies of your save file regularly, and take turns using them.)  Now it's time
to do the Sub-missions.  Follow the STEPS given in this FAQ very carefully.

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3B) SUB-MISSIONS STARTED
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  (IMPORTANT: the MAIN thing to avoid during Sub-missions is to alert the cops,
  for Gosh's sake.  Getting 1 star can be tolerable, but accidentally running
  over a cop will give you 2 stars.  They won't go away till you use a Bribe
  icon or a Pay 'n' Spray.)


   3B.0.1) SUB-MISSIONS: AN OVERVIEW
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1.      Over 85% of the time in "GTA: Vice City," you (Tommy Vercetti) are,
        without a doubt, a WANTED man who is dealing with narcotics, killing
        gangsters, fighting cops, porn films, a stripclub, whores, the black
        market, smuggling...all kinds of s**t.  However, for at least 5% of the
        game, you've been given the chance to reveal your humanity and
        kindness, so you'll swell with pride when playing Sub-missions.  DUH!

        (NOTE: even though you'll be playing as a GOOD GUY for them, the cops
        will still hate you.  So, avoid attracting their attention.)


2.      The Sub-missions can be activated by hitting the Sub-mission key when
        you're in the corresponding vehicle.

3.      The Sub-missions are time-based, so you have to be fast and faster for
        them.

4.      While driving on the seashore, drive very slowly to keep the vehicle
        balanced.  If you drive fast, you may flip the vehicle and destroy it,
        and fail the mission.

5.      There is a total of five Sub-missions in "GTA: Vice City."  All five
        Sub-missions should be successfully completed to certain levels to get
        the five great rewards they offer and get 100% completion of the game.
        So whether they're hard for you or not, finish those missions early on
        in the game.

6.      Follow the FAQ exactly.  It not only teaches you how to complete these
        missions EASILY but also helps you USE the rewards efficiently later.

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   3B.0.2) FAILING SUB-MISSIONS
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  You will fail the mission,

1.      when you are busted (got caught by a cop).

2.      when your vehicle catches on fire, explodes, and you are wasted.

3.      when you fall into the water and drown (feed the fishes).

4.      when you leave the vehicle during the mission (except in the Vigilante
        Mission and Pizza Boy Mission).

5.      when you accidentally or knowingly hit the Sub-mission key during the
        mission.

6.      when you run out of time.

7.      when the passenger or customer is killed (except for the criminals in
        the Vigilante Mission).


  The five Sub-missions:

1.      Taxi Mission
2.      Paramedic Mission
3.      Pizza Boy Mission
4.      Vigilante Mission
5.      Fire Truck Mission


  The first Sub-mission is the Taxi Mission.

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   3B.1) TAXI MISSION
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Overview:
  In this mission, you will be a taxi driver.  Some citizens will want you to
take them somewhere (usually a long distance away).  You'll be given a time
limit and the passenger will want you to get them there before the time runs
out.  This FAQ will help you do 100 CONSECUTIVE FARES.  Though it's not
necessary to do them consecutively, you'll make a hell of a lot of money that
way.  (For every five passengers that are dropped off consecutively, you get a
BONUS: the number of fare times $100.)  GO FOR 100 CONSECUTIVE FARES!


Difficulty rating: 3/10 in general (6/10 for 100 consecutive fares)
Reward rating: 1/10


Vehicles:
  There are four different types of Taxis that can be used.
- Taxi (Ford LTD '83-'85)
- Cabbie (Checker Taxicab '56-'82)
- Kaufman Cab (Checker Taxicab '56-'82)
- Zebra Cab (Checker Taxicab '56-'82)

*       The Zebra Cab will be unlocked after a later mission of the game.
        First, you have to buy the Taxi Company Kaufman Cabs (a yellow building
        south of Phil's Place).  Before buying Kaufman Cabs, you have to
        complete a chain of missions--you only get the Zebra Cab after passing
        the mission, "Cabmaggedon," of the Taxi Firm.  You cannot wait that
        l-o-n-g to finish this easy mission.  Therefore, forget about the Zebra
        Cab for now!

*       IMO, the Taxi is the best vehicle to perform the Taxi Mission with,
        anyway.  Cabbies and Kaufman Cabs, though they're tough and speedy,
        have the worst cornering.

*       You have a radio in all the Taxis, and that is NICE!


Locations:
  Walk out of the Ocean View Hotel (your main hideout) and look for any Taxis
passing by.


Levels:
  You have to drop off 100 passengers, not consecutively, in the time required
for each delivery to complete the Taxi Mission.


Rewards:

- The main reward is that all the Taxis in the game will get the hydraulic jump
  feature.  After dropping off 100 passengers, if you hit the HORN, your Taxi
  will jump; the faster you go, the higher you can jump.

- Have fun in jumping over the other vehicles esp. the police cars.  ;-)

- The other rewards are having a lot of money at an early stage of game,
  knowing the roads and short cuts of the map, and getting good at handling any
  vehicle.


STEP BY STEP:


Step 1: As I said earlier, disregard the "L" symbol on the in-game Map and look
outside for a Taxi.

Step 2: Get into the Taxi.  (NOTE: never pick a Cabbie--Cabbies have poor
cornering and topple very easily.  Kaufman Cabs aren't bad, but Taxis have the
best handling of the group.)

Step 3: Don't hit the Sub-mission key now as the game tells you to.  Look at
the Map and drive around for a little while.  This will let you get familiar
with the MAIN roads, other minor roads, Pay 'n' Sprays, Ammu-Nations, Tool
stores, etc.

Step 4: After getting familiar with the ROADS, it is time to travel fast on the
seashore.  Go north and south over the length of the seashore at least TWICE.

Step 5: After getting to know little about Vice City, you're ready to start
working on a REAL mission.

Step 6: Park your Taxi in front of your hideout facing the beach.  Hit the Sub-
mission key now.

Step 7: You'll see a yellow dot on your in-game Map, which represents a
passenger with a pink arrow pointing down to their head whom you have to give a
ride.  Just stop near them (don't run over them).  As I mentioned before, hold
the HANDBRAKE and ACCELERATE together; once the passenger touches the door,
release the HANDBRAKE and gun it.

Step 8: The game tells you the destination at the bottom of the screen and
shows you the drop off point with a pink dot on the radar.  It will give you a
certain amount of time to do it in.  (NOTE: if the time given is less than a
minute, cancel the mission by hitting the Sub-mission button.  We can't start
with the minimum time and having you feel too rushed on your first try.)

Step 9: Press START (PS2)/Esc (PC) and choose Map.  Now you can see your
destination and plan your route.

Step 10: Choose the MAIN road that takes you to the minor road(s) you need to
use.

Step 11: Watch out for the traffic, cops, pedestrians, vehicles, signal-posts,
trees, and any other obstructions--hitting them and getting back on track takes
up valuable time.  I recommend that you switch to the LEFT lane whenever you
don't see any vehicles coming toward you on it--whichever lane is clear at the
moment.

Step 12: The destination is shown by a glowing pink shaft of light.  Apply
HANDBRAKE and brake to stop in it and the fare will be counted.  The game will
continue to give you passengers till you fail the mission.

Step 13: Be glad that you sometimes get the BEACH as a destination.  It's easy
to travel on the seashore.  You save time on travel because you don't have to
worry about vehicle accidents.  Be careful not to hit the people on it, though
--especially the cops.  (NOTE: go at the fastest controllable speed.  Try to
avoid flipping by using the advice mentioned earlier.)

Step 14: When you've damaged your car and your passenger flees, it doesn't mean
you've failed the mission.  You're allowed to look for new fares but,
unfortunately, they're afraid to get into your beat-up Taxi.  Use a Pay 'n'
Spray to repair it.  There are two Pay 'n' Sprays on the first island: one in
Ocean Beach and one in Vice Point.  (I hope you memorized their locations
earlier so you don't have a hard time searching for them.)

Step 15: Patiently drop the passengers off safely.  Whenever you need to get
your Taxi patched up, don't hesitate to go to a Pay 'n' Spray.  Doing 100 FARES
CONSECUTIVELY is really boring!  Nevertheless, once you've done 100, you're
closer to 100% completion of the game, so GO FOR IT even if it tires you out.
Don't forget that getting 100 CONSECUTIVE FARES gives you MORE MONEY BONUSES,
so don't quit.  Get Tommy into another Taxi if you need to and keep going.

Step 16: After the 100th passenger is dropped off, the game will tell you about
the reward stuff.  Then go to your hideout and save the game.  (Walk into the
pink token with a cassette image (Save icon) to save your game.)

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   3B.2) PARAMEDIC MISSION
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Overview:
  In this mission, you're an ambulance driver.  It's different than the Taxi
Mission--in this one, you have to pass through levels.

  At the first level, one patient will be waiting for you.  You have to take
them to the nearest hospital (easy as a walk in the park?).  As the levels
increase, the number of patients increase likewise (level 5--5 patients, etc.).

  The unfortunate thing is that an Ambulance can only accommodate 3 patients at
a time (do you see the difficulty now?).  Yeah, from the fourth level on, you
have to make more than one trip to and from the hospital.

  It's timed, so it makes the mission a little tougher.  Don't panic--it's a
little hard on your patience because of the repetition of it, but not so hard
you can't finish it.  You can finish it with only a little difficulty after
reading the following plan.  LET'S RESCUE THE PEOPLE AND SAVE THEIR LIVES!


Difficulty rating: 8/10 (due to repetition)
Reward rating: 10/10 (trust me, the reward is SUPERB)


Vehicle:
Ambulance (Ford E350 Diesel Ambulance '86)


Locations:
- Ocean Beach
- Vice Point
- Little Havana and
- Downtown
- Just kill some pedestrians with a melee weapon, and in a little bit you'll
  hear the siren--yeah, the medics have arrived in an Ambulance.


Levels:
  You have to complete Level 12.  The number of patients is the same as the
number of the level.  At the first level, there will be about enough time to
pick up one patient; then about enough time to deliver them to the nearest
hospital.  At the second level there are two patients, etc., till at the last
level there are twelve patients.  Failing the mission will put you back at
Square One.  (NOTE: read the ways of failing any Sub-mission above.)


Rewards:

- The main reward is the Infinite Run--you can sprint infinitely without
  waiting to catch your breath.  It is the BEST and MOST USEFUL reward of all
  the Sub-mission rewards.  You'll appreciate how helpful this is when doing
  the story missions and Rampages later.  Completing this mission early in the
  game makes your life MUCH EASIER for the rest of the game, so even when the
  mission seems to be hard, DON'T GIVE UP!

- Otherwise, you're rewarded by having a lot of money early in the game,
  knowing the roads and short cuts of the map, and becoming a more experienced
  driver.


STEP BY STEP:


  Bravo!  You've begun the game with a huge success: getting 100 CONSECUTIVE
FARES is impressive.  I hope you now have a better idea of the layout of the
roads in Ocean Beach and Vice Point.

  Go to the Vice Point area--the next two missions will be done there.

  Now that you have a hell of a lot of money, ever thought of what you're going
to do with it?  Let's BUY a house.


Step 1: You're going to own an aesthetically-pleasing bungalow with a garage.
It's called El Swanko Casa (it costs 8 Gs, but the cost won't bother you now).

  The location: drive north on the MAIN road till you see the Vice Point
police station (you might be accustomed with the location of it from the Taxi
Mission).  Pass the police station slowly and look for the traffic signals.
Stop in the middle of the road and look to the left.  The big stucco building
is the property to buy.  Take the shortcut to your left, pass the first
building, and El Swanko Casa is just south of the T intersection.

  (If you still have no idea where the property is, hit Map and find the North
Bridge.  The eastern section of the North Bridge connects Prawn Island and the
east island.  From the east end of it, go east, follow the curve south, and
continue to the end of the road--a T intersection.  You'll see El Swanko Casa
across the street.)

  Walk into the pink icon with green house image (Property icon) and press the
button L1 (PS2)/Tab (PC) to buy the house.  After buying this property, the
pink icon with a cassette image (Save icon) will appear.  Save your game there.


Step 2: Walk out of your new house.  Cross the intersection and look on the
right side of the road to find the Shady Palms Hospital.  That's where you're
going to begin your next Sub-mission.  When you go to the entrance of the
hospital, you'll find an Ambulance near a rotating Health icon.  (NOTE: if you
don't see an Ambulance, leave and come back to let the game load on.)

Step 3: Get into it.  (NOTE: if the Ambulance is locked, leave and come back;
the locking is programmed to happen randomly.)

Step 4: Don't hit the Sub-mission key now though the game says you can.  We've
got to do a practice session to get used to this stupid vehicle.  Just check
the Map occasionally and take a little drive to Prawn Island and various
locations on the east island.  A little journey to the Ocean View Hotel will
be good enough.  Take your time to practice cornering and making sudden stops.

Step 5: After getting the idea of how the ROADS are laid out, drive over the
beach at a moderate speed.  Drive the length of it, north to south and back, at
least twice.  Drive with the utmost care--a little bump can cause the Ambulance
to flip over.

Step 6: Avoid accidents, esp. when you carry patients later.  (NOTE: each bump
and collision not only decreases the Health of your delicate vehicle, but also
of the patients inside it, which decreases the time for their survival.)

Step 7: OK, we have to get to the REAL job at hand.  Park your Ambulance in
front of the hospital facing west.  Hit the Sub-mission key.

Step 8: Each yellow dot on your radar represents a patient with a pink arrow
pointing down at their head that you have to pick up.  Hit the START button
(PS2)/Esc key (PC) and select Map to see the location(s) of the patient(s) and
plan your fastest route.

Step 9: Rely on the MAIN road of Vice Point as much as possible.  Keep in mind
the route(s) you planned for the yellow dot(s).  When you approach each
patient, just go close enough to trigger their response.  Be careful not to run
them over.  (NOTE: if you even touch the patient with the Ambulance, they may
die instantly, so always maintain a safe gap between your vehicle and the
patient.  Stop with the patient on the right side of the Ambulance whenever
possible so they don't run in front of the truck to get into it.)

Step 10: To save time, always park so you can pick up the patient with the back
door.  As mentioned earlier, hold the HANDBRAKE and ACCELERATE together while
you wait.  Once the patient touches the door, release the HANDBRAKE.

Step 11: Avoid hitting the traffic, cops, pedestrians, vehicles, signal-posts,
trees, and any other obstructions, especially when you are traveling fast.  I
recommend that you use whichever lane is clear at the time.  (NOTE: you can
also press horn several times to use the siren to cause the traffic to pull
over, but I don't recommend it; this is optional.  They may pull over into your
path.)

Step 12: The radar will show you the location of hospital you departed from.
Park in the pink light there to drop off your first patient.

Step 13: At level 2, you see two yellow dots on your radar.  As usual, hit
START/Esc, choose Map, locate the patients, and memorize your shortest route.
(NOTE: always pick up the patient who is farthest away from the hospital at
first.  While you're making your journey back to the hospital, you can pick up
a couple more along the way.)

Step 14: Be glad that you're often given patients on the BEACH!  It's easier to
travel on the beach.  You not only save time but also avoid police cars.
(NOTE: when driving the Ambulance, go at a controllable speed.  When you feel
it's going to flip, use the advice mentioned earlier.)

Step 15: After level 4, the real difficulty begins.  As I said earlier, the
Ambulance can only carry 3 patients on a trip, so you have to make at least two
trips per level from level 4 onward.  You go back and forth even more at higher
levels (for level 10, you have to pick up and drop off 3 times 3 patients, then
one more, for a total of four trips).  As mentioned earlier, it's time-
consuming.  But if you can keep control over the vehicle, the mission is easy.

Step 16: Complete each level patiently.  Once you finally finish the 12th
level, the game will announce that Tommy has the infinite run ability.

  Now go to El Swanko Casa and save the game.

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   3B.3) PIZZA BOY MISSION
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Overview:
  Now it is your turn to wrap up your driver jobs with a pizza delivery
mission.  It's very different from your last two missions.  In this one, you
have to use a two-wheeler--the red and yellow Pizza Boy moped.  After
activating the mission by getting on the bike, the owner of the restaurant will
tell you to deliver his orders to some people.  The people will be waiting on
the sidewalks for their pizzas.  WHAT ARE YOU WAITING FOR?  JUST SERVE 'EM UP!


Difficulty rating: 6/10 (repetitious)
Reward rating: 7/10


Vehicles:
Pizza Boy (customized Piaggio Vespa PX 200 '84-'86)


Locations:
- Vice Point
- Little Haiti and
- Downtown


Levels:
  The highest level is 10.  In this mission, you collect 6 pizzas from the
owner on each trip to the store and deliver them to the customers.  You're
given 5 minutes for each level to deliver the pizzas.  In this time, in level
1, you have to deliver a pizza to one customer, in level 2--two customers...and
in level 10--ten customers.

  The unfortunate thing is you can only carry 6 pizzas at a time in your moped,
so starting with level 5, you have to make a second trip during the level to
collect another 6 pizzas from the shop.  Failing the mission will you put you
back at Square One.  (NOTE: read the ways of failing any Sub-mission above.)

  It's easy, because you get used to the mission just from doing it.  As the
levels increase, you'll quickly learn how to manage your time good enough for
the deliveries.


Rewards:

- The main reward is that your maximum Health will increase from 100 to 150.
  Isn't it good to have an extra 50% Health to fight the drug dealers with?

- This reward is really USEFUL for later story missions and Rampages.

- The other rewards are having more money at an early stage of the game,
  getting used to the roads and map, and getting good at handling a bike.

*       Your moped has a radio, and that's COOL!


STEP BY STEP:


  Congratulate yourself on finishing the Paramedic Mission--it's the HARDEST
mission in the Game.  There is no doubt about it!  At least Rockstar Games made
it easier than in "GTA 3."  If you played "GTA 3," I know you'd notice the
difference.  If you can learn to handle this experience, you should be able to
learn to handle any type of vehicle in the game.  You also have enough money to
BUY another house.


Step 1: Now you're going to BUY another nice place with a garage.  The property
is called Links View Apartment, and it's in the Leaf Links area.  (It costs 6
Gs, but the cost won't be any trouble now.)

  To get there, just head to the Pay 'n' Spray in the Vice Point area.  Stand
in front of the Pay 'n' Spray and look to your left at a tall apartment
building.  Drive up the ramp, walk into the round pickup that's pink with a
green house on it, and press the button L1 (PS2)/Tab (PC) to buy the apartment.
After buying it, a pink cassette marker (Save icon) will appear there.  Save
your game there.

Step 2: Now it's time to train for drive-by shootings.  You will need an SMG--a
submachine gun--to perform drive-bys.  The SMGs you can get currently are:

  i.    Uzi 9mm (PS2)/Uz-I (PC) ~ (behind the Pay 'n' Spray in Washington Beach
                                  and on the front porch of the most northern
                                  house on Prawn Island.)

  ii.   Ingram MAC 10 (PS2)/Mac (PC) ~ (Buy it from the Ammu-Nation in Ocean
                                       Beach.)

  iii.  Tec-9 ~ (Go west over the little bridge west of the pizza shop in Vice
                Point, turn right, and go to the circular end of the dead end
                road.  Stay away from the pink icon with a skull symbol.  NE of
                this pink icon is a short pink house.  Follow the path on the
                right side of it to the end.)


Step 3: Now search for any motorcycle.  (I'd recommend a Faggio (Piaggio Vespa
PX 200 '84-'86); there's one on the sidewalk SE of the Washington Beach Police
Station (VCPD HQ).)

Step 4: You can perform a drive-by by pressing LOOK LEFT + FIRE or LOOK RIGHT +
FIRE.  Drive to the BEACH.  You can see a lot of people walking, standing, or
sunbathing on the shore.  Go by them slowly and do a drive-by.  Try to get the
targets while you're moving.  Take your time till you get used to doing a
drive-by.  (NOTE: now you're used to doing a drive-by, an ability that will
help you in later missions.)  When you're through practicing, go to the pizza
store.

Step 5: The pizza store is across the street to the west of the Bribe icon,
which is on the corner that's north of the Malibu Club in the Vice Point area.
Another way to get to the pizza store is to go east over the little bridge by
the dead end road we were on a little earlier.

Step 6: Go around the outside of the pizza shop and you'll find a moped parked
near the drive-through window.  (NOTE: if you don't find it there, go away and
come back to let the game load a new one.)

Step 7: Get onto it.  (NOTE: the mission will be activated when you get onto
the moped--there's no need to press the Sub-mission key.)

Step 8: You're given 5 minutes and 6 pizzas at the start of the mission.  As
always, when you leave the store to make deliveries, hit START (PS2)/Esc (PC),
choose Map, and memorize the shortest way over the MAIN road and others you
need to use to reach the customer(s).

Step 9: Approach the customer at a moderate speed and slow down or stop to
perform a drive-by.  (NOTE: this time you only need to throw one pizza to a
waiting customer.  You don't need to have 100% accuracy, but at least throw it
close enough for them to get it.)

Step 10: Watch them carefully: when you see them going for a pizza, it means
it's been delivered.  Take off!

Step 11: As with the Paramedic Mission, you have to keep returning to the base
of the job for more orders.  You've moved on to level 2.  There are two
customers, each in a different location.  As usual, press START (PS2)/Esc (PC),
choose Map, find the customers, and memorize the most direct way, relying on
the main road when convenient, to reach the customer who is the FARTHEST AWAY.

  (NOTE: always deliver to the customer who is the farthest away from the store
  first; you can take care of the other customer(s) on your way back to the
  shop.  Make your deliveries.)


Step 12: It starts to get harder during level 5, because you have to come back
to the shop for more pizzas during the level.  So always deliver pizzas to the
customers who are the farthest away from the shop first, and save the closest
customer for LAST.  Again, make the first delivery to the customer who's the
farthest away and take care of the rest on your way back to the pizza store.
When you take a second batch of pizzas during one level, go to the ones close
to you first.

Step 13: You'll learn anything else you need to know about it by just doing it.
That's all there is to completing the Pizza Boy Mission.

Step 14: After completing the mission, go to your main hideout (the Ocean View
Hotel) and save the game.

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3C) COLLECTING HIDDEN PACKAGES--BEGINNING
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Overview:
  The 100 rotating glowing green statues placed all over Vice City are called
Hidden Packages.  By collecting them, you make money.  And for every 10 Hidden
Packages you collect, you unlock another GREAT weapon in your main hideout.
Without help, you can't find them as easily as by taking a walk in the park
(hence the name "hidden"), but by using the map designed by dark52 you can find
them easily.

  It's a good time for you to get the weapons you're rewarded with for finding
the packages, and they'll always be available at your save place (and at a
couple of save places you'll get later on).  So, again: WHAT ARE YOU WAITING
FOR?!


Difficulty rating: 5/10 (because it's time-consuming)
Reward rating: 9/10 (EXCELLENT)


Levels:
  All you have to do is collect 100 Hidden Packages in various spots all around
Vice City.  (NOTE: since the bridges are closed now due to a hurricane warning,
you can't enter most of the other islands and collect most of the Hidden
Packages right now.  After completing the mission "Four Iron," Leaf Links will
be open, after "Guardian Angels," Starfish Island will be open, and after
"Phnom Penh '86," the radio will announce that all the bridges are reopened
because the hurricane didn't hit the city.)


Rewards:

- For every 10 Hidden Packages you collect, you'll unlock another weapon in
  your main hideout.

- You get money for every Hidden Package you collect.


STEP BY STEP:


  Wow!  Now you have the two of the best features you can have--the infinite
run and 150 Health.  It's a good time for you to explore one of the islands.


  (NOTE 1: you'll explore the west island later--the FAQ will tell you when.)

  (NOTE 2: on your journey, you may happen to see some strange pink icons with
  a skull in the center of each (Rampage icons).  Avoid even touching them--or
  you'll trigger Rampage missions.  The FAQ will tell you when the time comes
  to perform those.)



PART I - HIDDEN PACKAGES IN VICE CITY EAST
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Step 1: Leave the hotel and jack any vehicle you want.

Step 2: As I mentioned at first, keep dark52's Hidden Packages Map at hand.
(NOTE: you can get the map from --go to PS2 or PC, G, "Grand
Theft Auto Vice City," FAQs, and look under In-Depth FAQs.  This FAQ will give
you the order to collect the Hidden Packages in.  Follow the same order, repeat
the SAME ORDER!

Step 3: Now you own one main hideout (Ocean View Hotel) and 2 other properties
(El Swanko Casa and Links View Apartment), and now you'll be collecting all
the Hidden Packages from the area.



HP #4 - On the steps of the lighthouse.

HP #3 - Go to the southernmost area and find a gray building next to a
        helipad.  The package is rotating near the steps of the back entrance.

HP #5 - Go northwest on the sidewalk and turn left into the parking lot.
        You'll find an underground car park on your right side.  Go inside and
        collect.

HP #6 - Leave the underground car park, and drive right.  Actually, that
        curvy sidewalk is meant for walking, but you can drive over it.  When
        you reach the road, you'll see the Ocean View Medical Foundation on
        your left.  Drive up the steps, park by the ledge on the north side of
        the entrance, jump on your vehicle (use your vehicle as a step), and
        jump on the lawn (be careful not to touch the Rampage icon).  Walk
        around the building so you can grab the package.

HP #7 - Now you have to go to the closed South Bridge.  Take the narrow walk
        around the bridge abutment on the right (north) side and get the
        package that's under the bridge.

HP #11 - Go east across the street from the Lawyer's office to a house (which
         you'll buy later).  Walk on the porch around to the back porch to get
         the package.

HP #12 - From your last package, drive north until you see a small bridge.  As
         you did for HP #7, just walk on the right (east) side of it on the
         lawn and you'll see the package.

HP #16 - Go to the Bunch of Tools shop in Washington Beach area.  Look west to
         see 2 apartments.  Walk around the southern side of the short pink
         house to grab the package.

HP #17 - Go to the west end of the apartment and into the north end of a row of
         outdoor multi-colored showers to find the package.

HP #18 - Go to the next bridge to the north, the one that leads to Starfish
         Island, and take the path that goes under the bridge.  Grab it.


  (NOTE: BODY ARMOR is delivered to the hall by your main hideout now.)



HP #14 - Go east, passing the police station (VCPD HQ), and go to the steps
         of one of the small lifeguard huts that are due east of the police
         station.  Just seize the package.

HP #9 - Go to the big pink building that's east-northeast of Washington Mall.
        Walk up the gray steps on the south side of the building and find the
        package near the swimming pool in the back lot.



Step 4: you've collected 12 Hidden Packages out of 100.  Now that's good!  Go
back to your main hideout to save the game.  Afterwards, if you walk up the
stairs and down the hall, you can find your BODY ARMOR.  And that's great!

Step 5: Go to your Links View Apartment and save the game.



HP #20 - Enter the construction site through a gap in the fence on the west
         side, go up the wooden ramps, and walk out along a girder that's
         poking up and out to the west to collect the package.

HP #21 - Leave the construction site.  Opposite to it, you'll see a row of
         similar small houses.  Walk around the houses and you'll notice a
         wooden jetty on the waters edge.  Grab the package.

HP #23 - Go directly north of the Malibu club and you'll see a small walled-in
         lot; the package is rotating in the SE corner.

HP #25 - Come out and look east.  There, you can notice Vice Point Langer (WK
         Chariot Hotel on PC).  Climb up the right-hand side concrete ramp.  Go
         to the backyard of the hotel.  Reach the NW corner of the back
         courtyard (a large swimming pool area on PC) and get the package.

HP #26 - Go into the pizza shop and look in front of the counter.  Obtain it.

HP #27 - Go to the small apartment building across the street directly east of
         the pizza restaurant.  Look behind the steps to find the package.

HP #28 - The road you just crossed leads north.  Go north on it and shortly
         you'll notice a white jewelry shop to your left--the only shop you can
         enter on this road.  Walk inside and behind the counter to get the
         package.

HP #29 - To the south of Links View Apartment you'll see a modern-looking
         building with ramps and patios.  Go to the NW corner of the grounds
         and turn around to face south.  The package is in front of the door.
         Grab the package.


  (NOTE: the CHAINSAW is delivered to your main hideout.)



HP #30 - This is on the roof of the building that's across the street to the
         east of your last package.  Climb up the stairs, go to the roof, go
         left, turn right when the roof allows it, jump onto the lower roof,
         and turn left to acquire the package.

HP #31 - Find the Bribe icon east of Links View Apartments.  From the icon,
         travel north till the fences' limit, then turn right (east), and then
         into the fence opening.  Collect the package that's behind a palm
         tree.



Step 6: Now go to your El Swanko Casa and save the game there.  Check your
Stats: you should have 22 Hidden Packages.  There are more to collect on the
east island.



HP #32 - Go to the massive building (which is facing NW) on the hairpin bend
         that points W and that is SW of North Point Mall.  Go up the steps,
         and go right to the inside corner of the bend.  The package is
         camouflaged by being in front of the green bushes.  Snatch it.

HP #33 - Go to the diving board on the east side of the same building.  Climb
         up the steps to the top and collect the package.

HP #34 - Drive to the North Bridge in the northern Vice Point area.  The
         package is at foot of the southern side of the E end of the bridge.
         Just steal it.

HP #36 - Take a journey to the E side of North Point Mall and cross the street
         to a tall yellow and white striped building.  Go left from the top off
         the entrance steps and grab the Armor if you don't have your maximum
         for it.  Walk around to the back of the building to get the package.

HP #37 - Follow the road to the north side of the mall.  Right between the two
         big signs that say "North Point Mall" is a niche containing the
         package.  Grasp the package.

HP #38 - Go inside to the middle of the east side of the second floor to find
         the storefront with large red sale signs on it.  Acquire the package
         there.

HP #39 - In the middle of the south side of the second floor, go into the Gash
         clothes store and jump over the tables by the escalator to reach the
         package.

HP #40 - Go into the multi-story car park on the west side of the mall.  Turn
         right, look along the wall, and grab it.


  (NOTE: the PYTHON (PS2)/.357 (PC) is delivered to your main hideout.)



HP #35 - On the north side of the beach, by the dirt track, look behind a blue
         and white striped billboard that advertises "JOCK SPORT."  Steal the
         package.



Step 7: The time has arisen for you to OWN another house.  Finding the location
of the greenish house is simple: hit START (PS2)/Esc (PC) and choose Map; the
property is the most NE building in the whole city and across the street from
North Point Mall.  The name of it is 3321 Vice Point and it costs 2.5 Gs.

  Walk into the round pickup that's pink with green house image on it and press
L1 (PS2)/Tab (PC) to buy the house.  After buying this property, a pink marker
that looks like a cassette (Save icon) will appear there.  Save your game
there.

  Check your Stats: you should have collected 31 Hidden Packages.  There are
only three more to get on the east island now.



HP #41 - Go to Prawn Island with the help of the map.  Take the first left and
         look on the right side of the road, by a police bribe, for an alley.
         Go to the end of the alley and grab the package.

HP #44 - Go to the northernmost part of the most northern road on Prawn Island
         and look north.  You'll see two old fashioned buildings on either side
         of you (ignore the middle one ahead of you).  Each one contains a
         Hidden Package.  Go to the green building to the west, walk up the
         stairs, turn right, and go around the house on the porch to steal the
         package.

HP #45 - Now enter the yellow building to the east and look right and up to see
         the big hole in the wall.  The Hidden Package is rotating in the room
         behind that wall.  To jump into the hole, climb up the stairs and take
         the balcony to the hole--carefully drop down the hole.  Acquire the
         package and climb up the ramp and out of the hole.



Step 8: Go all the way back to your main hideout and save the game.

Step 9: Check your Stats: you should have completed 3 Sub-missions and
collected 34 Hidden Packages, and increased your game percentage considerably.
This FAQ will lead you to the rest of the Hidden Packages later in the game;
shortly, you'll be doing some story missions.

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3D) STORY MISSIONS CONTINUED
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Overview:
  The story missions are the REAL HEART of any "GTAs," so you'll be having a
lot of fun playing them.  These missions will seem real easy since you've had
experience in dealing with the toughest missions already.  HAVE FUN!!


Vehicles:
  Use any vehicle you want in most cases.  In some missions you'll be given a
suitable vehicle that you ought to use.


Levels:
  Since the bridges are closed due to bad weather, you're stuck on the east
island for now.  Consequently, you'll now be doing a few missions there.  After
finishing "Phnom Penh '86," the bridges will be reopened, and you can visit the
west island and play there.


Rewards:
  After completing each mission successfully, you'll be paid an amount of money
that's determined by the difficulty of the mission.


Locations:
  The location for triggering any story mission can be seen on your radar and
in-game Map (read the Map Legend).  When you go to one, you'll notice a pink
shaft of light--just go into it to activate the mission.


STEP BY STEP:


Step 1: Come out of your main hideout and jack any vehicle.  Now go to the "L"
on your in-game Map and walk into the pink marker to trigger the mission.

Step 2: Do the story missions in the following order.



   3D.1) KEN ROSENBERG ~ ("L" symbol)

      i) THE PARTY

1.      After triggering the mission you ought to go to the first destination--
        Rafael's clothes shop.

2.      After changing your outfit, you will notice that the game encourages
        you to steal a Freeway (Harley Davidson Shovelhead '76) motorcycle.
        Just be aware that the bike's driver will chase you after you jack it,
        and will pull you off if he catches up with you.

3.      Go to Colonel Cortez' party (Pier 2).  After triggering the mission,
        watch the cutscene.  You'll be introduced to some of the men who give
        you jobs later.

4.      Get into the Stretch (Cadillac DeVille Limo '86) and head to the final
        destination--Pole Position Club carrying Miss Cortez.


  (NOTE 1: the Street outfit ($50) is unlocked at your main hideout.)

  (NOTE 2: the Soiree outfit ($100) is unlocked at Rafael's clothes shop.)

  (NOTE 3: you may use any Outfit icon get rid of a wanted rating up to two
  stars.)

  (NOTE 4: grab some weapons before going for the next mission.)



      ii) BACK ALLEY BRAWL

1.      Walk into the pink shaft of light ("L" symbol on the radar) to trigger
        a cutscene.  After being briefed by the lawyer, jack any car and go to
        the destination.

2.      After you've been briefed by Kent Paul, go to another location.  Kill
        the chef/cocaine dealer and pick up his cellphone.

3.      A man tries to talk you into joining forces with him.  Now 3 chefs will
        chase you.  Just ignore them and sprint to the yellow dot (a parked
        car) on your radar.

4.      The same man is waiting in a silver Infernus (Lamborghini Countach QV
        '78-'86) sports car--leap into the car with him.  You must keep this
        car intact.  Go to the first destination, which is the Ammu-Nation.
        Don't enter it.  Go to the blip on your radar--the second location (the
        Ocean View Hotel) to complete the mission.


  (NOTE 1: you now have a cellphone.  Answer all the calls you get on it during
  the game.)

  (NOTE 2: stock up on ammo for an SMG.)



      iii) JURY FURY

1.      Walk into the pink shaft of light ("L" symbol on the radar) to trigger
        the mission.  Once you've been briefed by the lawyer, you will see a
        cutscene.  Ignore the hammers the game offers you on the street and get
        into any car around.

2.      Go to the southern destination.  Notice the jury member talking to a
        woman.  Ignore them and shoot at the car by them.  The jury member will
        get into his car and try to drive away.  Continue shooting at his car
        until a cutscene starts.  The mission is half completed now.

3.      Go to the northern destination--a car.  Shoot at that particular car
        continuously until a cutscene starts.  Mission accomplished.


  (NOTE 1: ignore the phone call and the phone symbol that appears afterward on
  your Map.  It's not necessary to deal with that now.)

  (NOTE 2: all the Phone Missions will be done at the end of the game.  If you
  do the Phone Missions whenever the phone symbol appears, you interrupt some
  of the story missions, which we don't want to do.  Therefore, we'll do all
  the Phone Missions at once at the end of the game.  BE PATIENT!)

  (NOTE 3: we shall once again work for lawyer Ken Rosenberg.  Before that,
  make sure you have any gun in your inventory.)



      iv) RIOT

1.      Activate the mission.  Your first destination will pop up--Rafael's
        clothes shop.  You don't have to change your outfit for this mission,
        therefore, ignore it.  Head to the another destination (pink square).

2.      You have to start a riot at first and then destroy three SpandEx trucks
        (Ford E-350 '83-'86 trucks) to pass the mission.  Start a riot by
        running over the workers.

3.      Get out of your car, ignore the guards, aim at the two red barrels by a
        pair of trucks, and fire.  This will destroy two of the three trucks.
        Shoot at the third one till it blows up.  Mission passed easily.


  (NOTE 1: the Coveralls outfit ($80) is unlocked at Tooled Up in North Point
  Mall.)

  (NOTE 2: the missions indicated by the phone symbol next to the mall and by
  the "A" are to be done later, so IGNORE them.)

  (NOTE 3: as you can no longer for lawyer Ken, head to the newly appeared "C"
  symbol on your in-game Map.)



   3D.2) COLONEL CORTEZ ~ ("C" symbol)

      i) TREACHEROUS SWINE

1.      Walk into the pink shaft of light ("C" symbol on the radar) by the
        Marina to trigger a cutscene.  After being briefed by the Colonel, go
        to the destination and stand in the pink shaft of light at the entrance
        to the building.

2.      After the cutscene is over, jump over the railing, chase the target,
        and kill him.

3.      After killing the target you'll acquire 2 wanted stars.  Pick up the
        Bribe icon on the corner to the north to clear 1 star.  Drive anywhere
        and your other star will disappear.  When you lose the wanted level,
        you complete the mission.


  (NOTE: the Casual outfit ($120) is unlocked at the Gash clothes store in
  North Point Mall.)



      ii) MALL SHOOTOUT

1.      After triggering the mission, get into the Cheetah and go to the
        destination.

2.      After a brief talk with the target, ignore the SWAT (Special Weapons
        and Tactics) agents and jump over the side of the escalators to the
        first floor.  Get into the fast car.  Chase the target and kill him any
        way you want.  Get the briefcase containing the guidance chips.

3.      Use the Pay 'n' Spray to remove your wanted rating and then go to the
        final destination.  Mission accomplished.



      iii) GUARDIAN ANGELS

1.      You will finish the mission on your 2nd try.

2.      After you're briefed by the Colonel, go to the second floor of the car
        park to grab a rifle.

3.      Just after getting the rifle, a silver Infernus (Lamborghini Countach
        QV '78-'86) car will arrive.  The one who drove it, Lance, will be your
        new buddy.  Use any vehicle to take him to the location.

4.      You will have a rendezvous with Diaz.

5.      The white Admiral brought by Diaz is the only bulletproof and
        damage-proof vehicle in the game and has good handling.  You ought to
        STEAL it.  But the car doors are locked--you can't jack it.  So kill
        Diaz and his gangsters, voluntarily fail the mission, and the doors
        become unlocked.

6.      Store the white "EP"--Everything Proof--Admiral in the garage of El
        Swanko Casa.

7.      Trigger the mission and use the same procedure as before up to Diaz'
        arrival.  Go up to the vantage point.  You'll see some Cuban gangsters
        having a rendezvous with Diaz.

8.      After they start shooting, crouch on the top of the stairs and shoot
        the Haitian gangsters (they're in white and blue) with the assault
        rifle.

9.      Three cars and a van will come in succession; kill all the gangsters.

10.     After a short cutscene, a biker will steal the briefcase with the money
        and flee.  You will be hinted to chase him with a Sanchez (Yamaha DT
        200 dirt bike '85-'86).  But don't use the dirt bike: there's a chance
        you'll trigger a Unique Jump, we've to deal with those Jumps later in
        the game.

11.     Take any car in that scene, chase him, knock him off the bike, and kill
        him.  Take the briefcase and...

12.     Before getting onto the pink shaft, make sure that you face the same
        direction Diaz' car is aimed at.  Get onto it.  Be ready to sprint as
        soon as the cutscene gets over.  Now sprint south and turn around the
        first corner to your left.  You'll find another "EP" Admiral.  Own it,
        too!


  (Author's note: you've got your second "EP" Admiral by this way.  I thank to
  Glen T. Winstein for showing me this easy method.  Like him, I'd also like to
  respray this car before stashing it in the Links View Apartment garage.
  Surprisingly enough, respraying--this time--is FREE!  Respray until you get
  your favorite color: again, like Glen, I'll get it a dark cranberry red color
  to conceal the somber gray marks and make it look newer.)

  (NOTE 1: Starfish Island is now open.)

  (NOTE 2: you can now get a five star wanted level.)

  (NOTE 3: now head to the newly appeared "D" symbol on your in-game Map.)



   3D.3) RICARDO DIAZ ~ ("D" symbol)

      i) THE CHASE

1.      Walk into the pink shaft of light ("D" symbol on the radar) in the
        Starfish Island to trigger a cutscene.  After being briefed by Diaz,
        make your way to the house mentioned.

2.      After you look through the window, the subject will run upstairs and
        try to get away over the rooftops.  Chase him.  Be careful while
        chasing him on the rooftops--you could fall down.

3.      He'll shoot at the red barrels--avoid the bonfire he makes.

4.      He'll jump from the rooftop and ride away with his companion who's
        driving a dune buggy.  They'll drive around the mall and head for Prawn
        Island.

5.      Take the nearby moped and start shadowing them.  He is a good shot, so
        weave side to side and always maintain a safe gap between him and
        yourself.

6.      Finally the dune buggy will stop in front of a dirty building.  Go very
        close to it to trigger a cutscene.  Mission accomplished.



      ii) PHNOM PENH '86

1.      Trigger the mission.  Lance will take you in a helicopter to the same
        building in Prawn Island the dune buggy went to.

2.      In this mission you have to keep the chopper intact, so you need to
        kill all the Streetwannabe gangsters who will be shooting at it.

3.      You're given a first person shooter mode and an M60 attached to the
        chopper on a pivot.  Constantly holding FIRE, aim at the red barrels or
        any vehicles at first, then aim ahead of the targets and let the
        helicopter sweep your aim in a horizontal direction across any targets.

4.      Once you are out of the chopper, get inside the house.  Ignore
        everyone--don't bother shooting at them.  Just sprint up the stairs to
        the rooftop to collect the briefcase.  Mission passed!


  (NOTE 1: the missions for the "A," "C," and phone symbol are to be done
  later, so IGNORE them.)

  (NOTE 2: after this mission is successfully completed, a radio announcer will
  give the message that the bridges to the west island have been reopened.)

  (NOTE 3: save your game at the Ocean View Hotel.)

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3E) COLLECTING HIDDEN PACKAGES CONCLUDED
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Overview:
  Since the bridges are open and the storm didn't hit the island, you have
access to all of Vice City.  Let's start collecting all the remaining Hidden
Packages.  You have to take the copy of dark52's Hidden Packages Map in hand
again.  Now it's time to collect all the FREE weapons, and they'll all be
available at your main save place (and two save places you'll get later).  SO,
AGAIN, WHAT ARE YOU WAITING FOR?!


STEP BY STEP:


PART II - HIDDEN PACKAGES IN VICE CITY WEST
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Step 1: Leave your main hideout to find the remaining packages now.  From now
on, you're going to travel by chopper to collect Hidden Packages.  There are
two helicopters on the west island available to you.

Step 2: The 1st helicopter is on top of the VCN building.  To get there: go
west on the North Bridge (the northernmost bridge, near North Point Mall),
cross Prawn Island, and continue west over the next section of the North Bridge
to the west island.  Go west from the bridge and look to the right for a pale
gray skyscraper with a big "Eight Ten VCN" sign on the front.  Enter the front
door and you're transported to the roof.  Just look up to find a helipad and a
small chopper.


  (NOTE 1: you cannot fly the helicopter and shoot an SMG gun at the same time
  like the T-1000 does in Terminator 2.  The T-1000 morphs a third arm in order
  to do both, and Tommy can't do that.)

  (NOTE 2: the VCN Maverick (Bell 206B-3 Jet Ranger '86) has stupid handling,
  so always go to the 2nd location.)

  (NOTE 3: in addition, you can find a Hidden Package there.)



HP #61 - Drop down from the helipad to a landing by the ramp you climbed to
         find the package.  Now make your way to the location of the 2nd
         copter.


Step 3: The 2nd helicopter is on top of the Downtown police station.  To get
there: go west on the road in front of the VCN building--go slowly until you
see the Ammu-Nation on the right side.  There, go left/south.  You can see a
police parking area on the left side of the road.  The tall building with the
flag on the corner is the police station.  Go left around the police station,
go left into a side lot, and climb the stairs to the roof.  Climb onto the
helipad to find the VCPD Maverick (Bell 206L-4 Long Ranger '74).


  (NOTE: an office in the skyscraper to the east of you has a hidden package.)



HP #62 - From the NE corner of that skyscraper, go up the stairs and around the
         landing to a door on the west side of the building.  Go into the
         office area and go right to grab the package that is rotating in front
         of the second computer.  Then go back to the police station, climb up
         the stairs, and get into the police copter.

HP #59 - Go to the stadium in the most northwestern part of Vice City, travel
         around the stadium's parking area, hugging the stadium wall, and look
         on the northwest side for the package.  Steal it.

HP #60 - Go to the grounds of Schuman Health Care Center (an Ambulance will be
         by it), across the street and west of the Downtown Ammu-Nation.  Go
         down a ramp into the front of it to a lower parking area.  The package
         is in the northwest corner.  Go down the ramp and turn right to grab
         it.

HP #58 - The Schuman Health Care Center is on a corner.  Go north from it, turn
         right into the alley with a police bribe, and veer right into a lot to
         find the package.

HP #57 - Go back into the alley, out the east end, and continue east on the
         road.  Use the map to find the location of the colossal white
         skyscraper with a big statue in a big clearing in the middle of it.
         Sprint and jump onto the base of the statue and acquire the package.


  (NOTE: the FLAME THROWER is delivered to your main hideout.)



HP #56 - Go back to the road and go east to the coast.  About halfway between
         there and the North Bridge to the south, the package is in an
         indentation along the back of a building by the coast--see the
         location on the map.  Land your chopper on the lawn, go along the back
         of the building, and take the package.


  (NOTE: if your chopper is damaged, switch to another one, because it's time
  to travel south to gather more packages.)



Step 3: By now you should have gotten 41 packages.  Go south in the new
chopper.  (NOTE: if you wish, park your copter on the road in front of the
Ocean View Hotel, go inside, save the game, and get back into the chopper.
Although the chopper might vanish, so you take a risk in saving the game, I
recommend that you SAVE it.  It will probably stay there if you save and keep
playing, so don't exit the game after you save it.)



HP #1 - Go to the southern sea.  Find the one of the three wooden huts that
        doesn't have a roof.  Land on the wooden platform--the package is on
        the NE corner.  DO NOT TOUCH THE RAMPAGE ICON--just snatch the package.

HP #2 - Park your copter in front of the "C" symbol, walk over the northern
        jetty, take a boat, go to the large pile of rocks protruding from the
        southern sea south of the "C" symbol, and grasp the package.


  (NOTE: you'll collect the following packages from rooftops.  When you're
  roaming around on rooftops, be careful not to fall off.  If you fall off, you
  have to make the long trip NW to get another helicopter.)



HP #8 - Go to the rooftop across the street to the east of the south side of
        Washington Mall (to the east of the phone symbol on your in-game Map).
        Hover and look south from the ramps.  Grab it.

HP #10 - Make your way up to the northwest corner of the second block north of
         your main hideout.  The package is sitting comfortably on the lower of
         the rooftops of two buildings.  Park on the rooftop and snatch the
         package.  Look north to see a white building with blue horizontal
         stripes, which are windows.  Travel there.

HP #13 - Grab the package that is rotating on top of the aforesaid building.

HP #15 - Go into the police station (VCPD HQ), which is the next building to
         the north.  Walk straight to the end of the hall, go up the stairs to
         your right, go across the room, and go into the westernmost office.
         Snatch the package.  (NOTE: now you have 2 stars, so lose them by
         using the Bribe icon nearby.  Go east across the street, take the
         first road you find that goes east, and turn south into the alley.)

HP #19 - Go to the lot of the Spand Express building, which is on the eastern
         side of the block of the unfinished building with red girders NW of
         the police station (VCPD HQ), and walk around to the narrow alley in
         back of the building.  Steal the package.

HP #22 - Go to the building that is located SE of the Malibu Club.  Land on the
         swimming pool.  Go to the SW corner of the terrace to find the
         package.

HP #24 - Go to the building that is located north of the Malibu Club.  Land on
         the rooftop.  Go to the SE corner of the roof.  Acquire the package.


  (NOTE: the PSG-1 (PS2)/.308 (PC) is delivered to your main hideout.)



Step 4: Go to any of your houses and save your game.  If your helicopter is
damaged, go Downtown to switch to a new one.

Step 5: Make your way to the Film Studio, which is located in Prawn Island.


  (NOTE: the gates are locked now at the Film Studio, so, if your helicopter is
destroyed in it, use the stairs in the southeast corner to jump out.)



Step 6: Land inside the middle of the Film Studio.


HP #42 - Look southeast to the roof of a blue building.  If you aim the scope
         of a sniper rifle at the ramps, you can see the package.  Get into the
         chopper, land on the rooftop, and collect the package.  Fly back to
         the middle of the grounds and park.

HP #43 - Look south, go into Studio C, and turn left as soon as you enter it.
         Collect the package.


  (NOTE: check your Stats--you should have collected 52 Hidden Packages.  There
  are only 48 more.)



Step 7: Fly to any of your safe houses and save your game.  Make your way to NW
Downtown to get a new copter unless you've managed to keep your old copter in
good shape.  Go to the SE corner of the west island--Viceport.


HP #81 - Go south from the South Bridge along the MAIN road and past the first
         road that turns west from it.  Continue south over the MAIN road to
         the fifth in a row of houses on your right.  Snatch the package.

HP #82 - Go SE.  Walk onto the big blue cargo ship using the northern ramp (it
         has a Health icon beneath it).  Go right, turn left, and go to the
         other side of it.  Sprint forward, pass the blue crate, run forward,
         and find the package behind the yellow crate.  Steal it.

HP #83 - Go to the parking lot of the Vice City Port Authority at the most
         southern T intersection.  Look in the corner of the signs for it and
         find the package.

HP #84 - Land on the western side of the western of the two big ships along the
         south coast.  Get a grip on the package.

HP #85 - Go into the building near the end of the dead end road that goes south
         through the middle of the south end of the island.  Use the northern
         door, turn left, and go into the office to steal the package.

HP #86 - Go east to a big open lot surrounded by garages except for the south
         end, which is along the south coast.  Go to the NW corner and collect
         the package.

HP #79 - Go due north and land in a lot with four big vertical jet fuel tanks.
         Go to the pipes between the tanks to grab the package.

HP #78 - Fly NE across the road to Sunshine Autos.  Go inside to the second
         floor and collect the package.


  (NOTE: the MINIGUN is delivered to your main hideout.)



Step 8: Save the game at any of your save houses.  Take any new helicopter to
the middle of the west island.


HP #63 - Go to the south end of the yard in back of the Moist Palms Hotel (a
         large swimming pool is in front of it), which is in the southern
         Downtown area along the main road.  Grab the package from the corner
         of the concrete ramp.

HP #64 - Fly due west, land on the cobblestone waterfront, and look on the NW
         corner of the lot.  Collect the package.

HP #65 - Go SE and land in the walled-in area of Phil's Place.  Go to the
         northern section and find the package hidden in the NE corner of the
         red shed.

HP #66 - Go to the supermarket across the street from Phil's Place, go into the
         alley, and look right.  Go down the steps that lead down to a closed
         door.  Grab the package.

HP #67 - Land on the rooftop just southeast of the airborne police bribe that's
         in the middle of the most northwest block of Little Haiti.  Walk down
         into the recessed area to collect the package.

HP #68 - Go west from the west end of Links Bridge.  The road curves up in a
         semi-circle.  Take the road that goes west from the west side of the
         curve, then turn right.  The dirty yellow old short building is the
         Taxi Company (Kaufman Cabs).  Go back to the east side of it to an old
         pale greenish building with large windows.  Go around it and up the
         staircase of it to take the package from the top of the staircase.

HP #69 - Go back to the road and go to the west end of it again, but this time
         turn south and go just past the pizza store.  Look on the same side of
         the road for Funeraria Romero--"The Dead Center Of Vice City."  Go
         into the small alley at the south side of it to an open grave and
         acquire the package.

HP #70 - Go south from the pizza store, take the second right, go left into an
         alley, then left into a little alley and look for the stairs on your
         right.  Go up the stairs to the roof and grab the package.

HP #71 - Use the map to find the "Little Haiti--Lifes a B**ch" billboard.  Look
         behind the fence at the base of it--the package is hidden by a shrub.
         Steal it before the Haitians witness this!

HP #72 - It's inside the laundromat.  To get there, go back to the pizza shop
         mentioned in the directions to get to HP #69.  From there, go south,
         take the second right, and follow it as it curves south and ends at a
         T intersection.  The laundromat is set back from the road in a lot to
         your right.  Go inside and get the package.


  (NOTE: the ROCKET LAUNCHER is available at your main hideout.)



HP #73 - Go east from the laundromat to the greenish house, climb up the ramp,
         and get the package.

HP #74 - Go west on the same road, follow it as it curves south, and ahead
         south off the road into an alley by a dirt lot with some big cardboard
         boxes.  Collect the package.

HP #75 - From the air, look southeast across the street at a rooftop with a
         Sniper Rifle.  Land by it, and jump over a low wall onto the narrow
         walkway in front of the Kaufman Cabs billboard.  Go to the other end
         of it to obtain the package.

HP #76 - Go north from the west end of the South Bridge and go to the store
         advertising "Coffee Bagels Donuts" on the corner of the first left.
         Go into the delicatessen and collect the package.

HP #77 - Go west over the road in your chopper to the rooftop on the left side
         of the end of the road.  As you fly over it, you'll see a Rampage icon
         near the package.  Grab the package.


  (NOTE: save your game at any of your safe houses.  Check your Stats to see
  that you have 75 Hidden Packages, which leaves 25 to get.)



Step 9: Take a helicopter and go SW.


HP #80 - Fly near the four big jet fuel containers and look west to see a
         parking lot.  Go to the southern end, locate the package between two
         trailers, and steal it.

HP #87 - Fly southwest to the big rooftop at the west side of the end of the
         dead end road.  Land on the roof and you'll see the package on the
         southern side.  Collect it.

HP #88 - Look west to a helipad--the package is the center of that helipad.
         Collect it.

HP #89 - Fly northeast and land on blue McAdam Airways hanger's roof.  Walk to
         the front edge and grab the package.

HP #90 - Land on the southern end of the eastern white loading bridge to grab
         the package.


  (NOTE: the SEA SPARROW (Bell 47G or H-13 helicopter with pontoons) is
  unlocked behind Diaz' Mansion.)



HP #96 - Land your copter on the roof of the terminal--IGNORE the Rampage icon
         that is directly above the entrance.  The package is in the western
         valley.  Collect the package.

HP #97 - Land your copter outside the terminal, walk in the terminal, and go
         upstairs.  The package is at the end of a passage (Gate 1-8, which is
         by a Health icon).  Steal the package.

HP #95 - Go downstairs and go to the NW corner.  Acquire the package.

HP #92 - The Package is under the back wheels of the jet at the southeast end
         of the western boarding bridge.  Just take possession of it.

HP #91 - The package is over the west end of the same jet.  So land your copter
         on the nearby loading bridge and jump on the jet.  (NOTE: if you fall
         in the gap, you will lose your helicopter.  If that happens, make use
         of the gift you got for collecting 80 HPs--the Sea Sparrow.)  Grab the
         package.

HP #93 - Fly to the ground below and land.  Go west to the hanger with a large
         jet sticking out of the end of it.  Walk up and grab the package.

HP #94 - Get into your copter, head north, and land by the Fire Station.  Get
         the package that's rotating on the western side of it.

HP #99 - Fly north past the terminal and past the big building (another
         terminal) north of that to a lot with more jets.  Land by a big jet
         and get the package from under the back wheels of it.

HP #98 - Fly east over the lot and across the street, then fly south to the
         inside corner of a bunch of billboards.  The package is between the
         two billboards they say, "Take a Vacation in Liberty City" and
         "Escobar Airport."  Just steal it.

HP #100 - Fly north over the road and follow it as it curves west.  Land on the
          south side of the street before you get to the entrance of "Vice City
          - Air Reserve Fort Baxter Air Base."  Get the package, which is
          behind the sign, quickly since the soldiers may fire at you.


  (NOTE: the RHINO TANK is delivered to the Army Barracks.  If you want to have
  a look at it, fly over Fort Baxter and look down at the massive invincible
  Rhino.)



Step 10: Go to any of your safe houses and save your game.  Check your Stats:
should have collected a grand total of 90 Hidden Packages.  There are only 10
more to steal.

Step 11: It's time for you to get all 100.  Go to Diaz' Mansion on the SE side
of Starfish Island.


HP #51 - Go to the Sea Sparrow behind the Mansion and look east on your radar
         --you'll see green then white adjoining a blue area; go to the middle
         of white part.  Actually, now you're standing between 2 swimming
         pools.  Go down the stairs in front of you and turn right to find the
         package tucked up next to them.  Grab it.

HP #52 - Go to the base of the large staircase at the front entrance of the
         Mansion.  Go west to the pink wall then turn left and go to the end of
         the passage to steal the package.

HP #53 - Fly north to the western of the two sections surrounded by road.  You
         can't miss seeing the swimming pool shaped like Rockstar symbol (R*).
         Land near it, grab the Flame Thrower if you wish, and climb up the
         stairs onto the balcony to collect the package.

HP #54 - Fly to the eastern section surrounded by road and land near the
         building with a brownish roof by a swimming pool.  Just land and grab
         the package from the Jacuzzi.

HP #55 - Fly to the NE part of the island to a house with a purple roof.
         Collect the package from the front doorstep.

HP #50 - Fly to the south island of the golf course and look for the arch-
         shaped yellow bridge that connects it to the rest of the golf course.
         The package is on the crown of the bridge.  Collect it.

HP #49 - Go due north to a water hazard--the package is in the middle of a
         small island with a palm tree there.  Walk through the shallow water
         and grab the package.

HP #46 - Get into the chopper and fly north-northeast to the golf course side
         of a bridge.  The package is underneath it.  Steal the package.

HP #48 - Fly west to two sand traps in the grass at the end of the curvy road.
         The package is over one of those sand traps.

HP #47 - Now fly to the northern island of the golf course.  The island is
         shaped a little like a "U."  Go to the north end of the eastern branch
         and look for a wooden structure.  (It's used by golfers to practice
         taking shots from but nobody is using it now.)  Go to the base of the
         western side of the northern end of it to get the package.  All done!


  (NOTE: the HUNTER CHOPPER (Hughes/McDonnell Douglas AH-64A Apache '84-'86)
is delivered to the Army Barracks.  If you want to have a look at it, just fly
over the Air Base and you can see the invincible ultimate Hunter.)



Step 12: Save your game at any of your safe houses.

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   3E.a) BUYING PROPERTIES
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  The time has come for you to buy all 4 remaining properties currently
available in Vice City.  These are the 3 properties you own:

1.      EL SWANKA CASA
2.      LINKS VIEW APARTMENT
3.      3321 VICE POINT

  The other properties to be bought are:


4.      1102 WASHINGTON STREET ~ across the street to the west of the Lawyer's
                                 office.  (You went to this building to steal
                                 HP #11)

5.      OCEAN HEIGHTS APARTMENT ~ near the Pole Position Club.  (To get there,
                                  go to the Ammu-Nation in Ocean Beach and face
                                  east; you can't miss seeing two tall trees
                                  behind a fence.  Go there to an alley and
                                  over the lawn to the next road to see a tall
                                  building with pink pillars and a big stairway
                                  in front of it.  That is the required
                                  property.)

6.      SKUMOLE SHACK ~ Downtown above Howlin' Petes Biker Emporium.  (To get
                        there, go north on the west island from the west end of
                        the Starfish Island Bridge through Little Haiti to the
                        Downtown section.  There, the road divides--take the
                        branch that goes east and follow it to where it curves
                        northeast.  Look on the west side of the street along
                        that curve for a staircase with an Uzi (PS2)/Uz-I (PC)
                        behind it.  Climb up the staircase and find the
                        Property icon at the front of the little shack on the
                        roof.  That is the required property.)

7.      HYMAN CONDO ~ Downtown.  (You couldn't have missed it when you got HP
                                 #58.)


  (NOTE: we'll buy the asset properties when they become available later in the
  game.  There's an icon with a blue house symbol by each of them currently.
  Ignore about them and follow the FAQ for now.)

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3F) SUB-MISSIONS CONCLUDED
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   3F.1) VIGILANTE MISSION
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Overview:
  In this job, you play the role of an unofficial cop.  The Vigilante Mission
is an easy one if you are in the right vehicle (the Hunter or Rhino).  If you
try the same mission in an ordinary police car or the Enforcer, it will be hard
to get it done.  (NOTE: although your mission is against criminals, it doesn't
mean the cops will support you.  You can still get wanted stars for any of the
usual reasons.)


Difficulty ratings: IMPOSSIBLE with an Enforcer, FBI Rancher, or a Barracks OL
                    9/10 with a "Vice Squad" Cheetah or a Police Car
                    8/10 with an FBI Washington
                    6/10 with a Rhino
                    5/10 with a Hunter
Reward rating: 7/10


Vehicles:
- Police Car (Ford LTD LX '83-'85)
- "Vice Squad" Cheetah (customized Ferrari Testarossa '86)
- Enforcer (Pierce Heavy Rescue truck '91)
- FBI Rancher (Chevrolet Suburban '86)
- FBI Washington (modified Lincoln Continental '82-'83)
- Barracks OL (M939 five ton U.S. military transport truck)
- Rhino (customized Bradley M3)
- Hunter (Hughes/McDonnell Douglas AH-64A Apache '84-'86)


Locations:
- Police Cars can be found at any of the police stations.
- "Vice Squad" Cheetah--behind the Little Havana police station.
- Enforcer--at the Vice Point police station.
- FBI Washington--behind the Downtown Rock City audio shop.
- FBI Rancher--after getting 5 stars.
- the Rhino is in Fort Baxter beyond the entrance.
- the Hunter is in Fort Baxter near the middle of the north wall.


Levels:
  Like the Paramedic Mission, it has 12 levels.  At level 1, you have to kill
one escaping criminal, at level 2, two criminals...at level 12, twelve
escaping criminals.  A maximum of four criminals can fit in one car, so from
level 5 on you chase two cars.  From level 9 on, you'll be chasing three cars.
Failing the mission puts you back at Square One.


Rewards:

- The main reward is that your maximum Armor will increase from 100 to 150.
  Isn't it nice to have an extra 50% Armor when you fight the drug-dealers and
  the cops?  It's harder for them to kill you when you have 150 Health and 150
  Armor.

- The other reward is tons of money.


STEP BY STEP:


  I know you've been waiting a very long time to do this mission.  Killing the
criminals from the air or crushing them in your Rhino (tank) are the best ways
to do it, and now you have your chance.  (After getting the Hunter (Apache
helicopter), your mission will be ridiculously easy.)

  Considering your efficiency in playing this game, this FAQ allows you take
one of two choices: you can perform the Vigilante Mission in the Rhino (tank)
or with the ultimate weapon around--the Hunter (Apache helicopter).


   3F.1.1) PART I - USING RHINO
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  (NOTE 1: the Rhino (tank) is slow, but it can be sped up by turning the
  turret backwards and firing.  The main features of the Rhino are that it's
  extremely Damageproof, Bulletproof, no one can pop the tires, it has a
  working cannon, and it makes the vehicles it bumps explode.)

  (NOTE 2: the Rhino is not Flameproof.)


Step 1: Steal the Rhino from the Military.  Once the soldiers notice you, they
use M4s and shred your Armor in a matter of seconds, so always go with full
Armor and Health.  Take a fast or heavy durable car like a Phoenix or a
Securicar, drive through the gate, stop close to the Rhino, and get out.  The
soldiers will begin firing, but the moment you're inside, you're protected from
their bullets.  But you can still be pulled out, so get out of there and onto
the road.  You now own the Rhino.  (Drive carefully to avoid bumping into and
blowing up vehicles--especially police vehicles, and to avoid running over
policemen, to avoid getting wanted stars.)

Step 2: Now take your newly-acquired Rhino all the way to your second hideout
(the Hyman Condo), store it in the biggest garage, and save the game.

  (WARNING: sometimes the Rhino or any other vehicle disappears in this garage.
  Don't try to save too many vehicles in it, and try to walk carefully into the
  Save icon from the east so you can use it when the big garage door is
  closed.)


Step 3: Make a quick journey to Vice Point, where you completed the Paramedic
and Pizza Delivery Missions, since you're used to the roads there.  To get to
Vice Point, go east from the Downtown Ammu-Nation, go over the North Bridge and
Prawn Island, and in a few seconds you'll be in Vice Point.

Step 4: Once you're in Vice Point, activate the mission.

Step 5: You'll see a moving car on your radar.  As always, look at where the
criminal is on your map, and figure out the shortest path to him that uses the
MAIN road.  When you get to the moving car, don't try to shoot him--just ram
his car and it will be blown to bits, WHAM!

Step 6: If the car just catches on fire, the criminal will get out and run to
get into another vehicle.  If that happens, wait till he's in the new car then
ram it.

Step 7: Since a car can only hold four criminals, two cars will be driving
around starting with level five.  Just ram them and make them explode.  As the
levels progress, there will be more criminals per level, so that after level 9
you'll have to smash three moving vehicles.

Step 8: The unfortunate thing is how many other vehicles you blow up in the
process (accidentally or knowingly), and that this gets the law enforcers after
you--the number of WANTED STARS can increase to 5 now.  For each star attained,
you'll be attacked by more force: cops, vice cops, the SWAT team, a police
helicopter, and the FBI (the Military will not get into the act until after you
do a certain mission that comes up later).  They'll all chase you and try to
kill or bust you.  It can be a big nuisance while you're trying to do the
mission.  The best tactic is to completely ignore them and focus on the
criminals.

  (NOTE: to get rid of all your stars, go to one of the two Pay 'n' Sprays on
  the east island.  In Ocean Beach, there's a big white building adjacent to
  the Pay 'n' Spray--park your Rhino on the ground level lot in the white
  building, get into the Banshee, and head to the Pay 'n' Spray.  After evading
  your stars, get back in the Rhino.  In the Vice Point area, there will always
  be some car parked on the lot of Links View Apartment.  Get into it, use the
  Pay 'n' Spray, and get back in the Rhino.)


Step 9: After level 12--if you want more money (?)--keep doing the same mission
up to 400.  Awwwr!...but you can also quit the mission simply by pressing the
Sub-mission key.  Then...

Step 10: The game will increase your maximum Armor to 150.  Use the above note
to evade all the stars and save your game at the Hyman Condo.

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   3F.1.2) PART II - USING HUNTER
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  Thanks to Glen T. Winstein for showing me that the PC Hunter has auto-aim for
the machine gun but not the rockets.

  Glen T. Winstein writes in his FAQ:  (For PC users)

      "...PC version with Standard Controls we're using has auto-aim for the
    machine gun but not the rockets, whereas the PS2 version has auto-aim for
    the rockets but not the machine gun.  We're mainly relying on the machine
    gun."


Step 1: First, steal the prize helicopter from Fort Baxter.

Step 2: The easiest way to get there is to take the Maverick, the helicopter
on the roof of your second main hideout (the Hyman Condo), and fly to the
middle of the north side of Fort Baxter from the north.  Slow down and hover
over the spot where the Hunter is parked.  If you come under fire, back off
immediately and go away until the soldiers have disappeared.  Come back again,
land beside the Hunter, switch the copters, and take off.

Step 3: You need to learn how to control the copter, so if you fail the
mission, "no worries"--just reload the game and start from Square A.

Step 4: When you're airborne, activate the Vigilante Mission (called "Brown
Thunder").

Step 5: You'll see a moving car on your radar.  Always look at the in-game Map,
see where the criminal is, and figure out the shortest route to take to reach
him.

Step 6: When you've located the fugitive, approach them from behind.  When you
are within range, unleash the powerful rockets (PS2)/machine gun (PC).  (Though
the PS2 cannon has auto-aim, it still takes time to destroy the car, and in
that time the criminal has a chance to get out of their car and run.  So it's
best to blow up their car before they get the chance.)

Step 7: If the criminal gets out of the vehicle before it blows up and
survives, the criminal will try to get into another vehicle.  If that happens,
wait till they're in the new car and blow it up.

Step 8: Since a car carries 4 criminals at the most, two cars appear for level
5.  Just blow them up.  As the levels progress, more criminals appear per
level.  After level 9, you'll have to destroy three moving vehicles.

Step 9: The cops on land won't bother you since you are staying high, so just
forget about them if you're given wanted stars.  If you get a few or more,
police helicopters will shoot at you.

Step 10: You've got a lot of time, so be slow and careful in handling the
Hunter.  You're only given one Hunter at a time--if you go back to Fort Baxter,
a reserve will probably not be there.  So it's very important that you don't do
much damage to the copter.  The Hunter is quite durable, but it can't help you
if you keep hitting the buildings and trees with it.  Therefore, make avoiding
collisions with the obstructions a top priority while shooting criminals.

Step 11: After level 12--if you want more money (?)--keep doing the same thing
up to 400.  But you can now quit the mission simply by pressing the Sub-mission
key.  Then...

Step 12: The game will increase your maximum Armor to 150.  Triumphantly, get
back to the terrace of the Hyman Condo, go downstairs, and save your game.

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   3F.2) FIRE TRUCK MISSION
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Overview:
  This is the last of the Sub-missions.  Now your job is to put out burning
people--yeah, you're a fire fighter now.  The mission is to extinguish the
fires of the cars and the people who emerge from them.  You will always be
inside the vehicle as in the previous missions.  All you have to do is spray
water on the fires, that's all!  WHAT ARE YOU WAITING FOR?


Difficulty rating: 7/10 (because of time-consuming repetition)
Reward rating: 2/10


Vehicle:
Firetruck (Peterbilt Thibault truck '87-'88)


Locations:
Only in the Downtown area.


Levels:
  Just like the Paramedic Mission, this has 12 levels.  At level 1, there's one
burning vehicle to extinguish.  At level 2, after you extinguish the fire of
the vehicle, the victims come out of the vehicle on fire.  Spray them, or the
smoke right over them, to put out the fire.  At level 4, you have to chase a
moving car that's on fire.  (NOTE: chasing a moving car ONLY happens on this
level.  However, some cars in the future might try to flee away after you
extinguish them!)  At level 5, there are five victims, so a second car begins
appearing at each level.  It goes up to level 12, where a total of 12 victims
fight for their lives.  Failing the mission will you put you back at Point A.


Rewards:

- You will become 100% Flameproof.  (NOTE: Vercetti is immune only to flames
  and not explosions, so becoming Flameproof is not so important as far the
  game is involved.  This reward can help you mainly for 2 Rampages unless you
  use Molotovs a lot.)

- The other reward is tons of dollars.


STEP BY STEP:


  Excellent!  Now you have finished 4 Sub-missions and collected 100 Hidden
Packages.  This is the last Sub-mission--after completing this mission, you
will undoubtedly rule Vice City!


Step 1: All you have to do now is find the Fire Station.  You probably saw it
while you searched for Hidden Packages.  If not, please follow the next step.

Step 2: Go south from the west end of the alley of your second main hideout--
the Hyman Condo.  Jack a vehicle and take the first left.  You'll see an
Ammu-Nation on the left side of the road.  (NOTE: you can see it on your map,
too.)  Turn right/south and continue until you see a chain link fence on the
right side of the road.  This surrounds the lot of the Fire Station, where
you'll find a Firetruck.  (NOTE: if not, leave and come back so the game loads
a Firetruck there.)

Step 3: Take the Firetruck to your newly-owned hideout and store it in the same
garage your Rhino is in.  Save the game.

Step 4: You don't have to practice much with the Firetruck, but it wouldn't
hurt you to practice spraying a few people.  Just take the Firetruck out of the
parking lot and drive south.  You'll see a lot people walking on the sidewalk.
Just spray water on them and try to knock them all down--don't let anyone get
up.  (NOTE: always move the turret LEFT, RIGHT, UP, and DOWN in order to adjust
the direction of the spray instead of using the LEFT and RIGHT movement of the
truck.)  If you see a cop doing his patrol, just knock him down, too.  Have fun
spraying water on a cop--he won't give you any wanted stars.

Step 5: Once you've practiced to your satisfaction, go to Vice Point (where you
completed the Paramedic Mission, Pizza Boy Mission and Vigilante Mission, and
got familiar with the roads, making it the best place to do this mission, too).
To get to Vice Point, just go east from the Downtown Ammu-Nation over the North
Bridge and through Prawn Island, and you'll soon be in Vice Point.

Step 6: Activate the mission.

Step 7: You'll see a yellow dot on your radar--in actuality, that's the burning
vehicle.  Hit START (PS2)/Esc (PC) and select the Map to see the location of
the burning vehicle.  As always, take advantage of the MAIN road of Vice Point
whenever it's convenient.  Plan and memorize a route towards the yellow dot.
When you've located the victim's vehicle, go close to it.  (No worries--staying
close to the burning vehicle will not cause your truck to explode).  Spray it,
or the smoke just over it, continuously till you see a lot of water vapor
coming from the vehicle with a hiss, which tells you that you're spraying the
right part to put out the fire.  Finish level 1.

Step 8: In level 2, after you extinguish the burning vehicle, the burning
victim comes out of the vehicle.  Spray them with water to put out the fire.
(TIP: if you spray the side they come out of, it will knock them down so you
don't have to chase them.)  In level 3, follow the same strategy but with 2
victims running for their lives in two different directions.  Just knock the
two of them down and extinguish them.

Step 9: Level 4 is a little different.  You chase a moving vehicle containing 3
victims.  This is the most frustrating level for most people--the one they will
be the most liable to fail.  My advice is to locate the moving vehicle a.s.a.p,
chase it, and spray it with water when you get close to it.  Once it's
extinguished, 3 victims will jump out and run around.  Knock them down and put
them out.

Step 10: From level 5 on, a second car is added (since the car can only fit 4
people).  In level 9, there will be three cars to tend to.  The strategy is to
extinguish the cars one at a time, use a quick spray to knock down all the
victims who emerge, then concentrate on the person who is furthest away.
Try to put him out before the others stand up again.  (TIP: spraying UP and
DOWN will help you reach victims who are farther away.)

Step 11: If you fail, understand: a fire fighter needs experience to learn
their skills, so just redo the game.

Step 12: Once you've finished level 12, the game will tell you that you're now
"immune" to the flames.  If you wish, you can continue the same mission and get
on the level up to 400.  Or...

Step 13: Retire from the fire fighting job by gently pressing the Sub-mission
key or just leave the Firetruck.

  (NOTE 1: immunity is only to the flames and not to the explosions.  This
  feature is helpful for completing two Rampages very easily: one in Ocean
  Beach and another Downtown.)

  (NOTE 2: save the game at the Hyman Condo.)

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3G) MISCELLANEOUS MISSIONS
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   3G.1) RAMPAGES
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Overview:
  A Rampage icon is pink with a skull image in the center of it.  With dark52's
Rampages Map in hand, we're going to deal with these strange icons (skulls).
Unlike hidden packages, they're easy to spot.  They're also easy to complete
compared to some of the ones in "GTA 3," and the locations of the Rampage icons
don't change when you fail them like they did in Liberty City.


Difficulty rating: 5/10


Levels:
  There are 35 Rampages to complete scattered around Vice City.  Each has a 2-
minute time limit and provides infinite ammo for a particular weapon.


General Advice:

1.      Save the game after completing difficult Rampages.

2.      Have full 150 Health and 150 Armor.

3.      Before starting a Rampage, switch your weapon to one of the same weapon
        class as the weapon of the Rampage to avoid losing weaponry.  For
        example, if the Rampage has Tommy use a pistol, change your weapon slot
        to any handgun.

4.      Don't stay in one spot.  Keep moving and looking around so the game
        keeps loading more gangsters for you.

5.      The gangsters are normally found on the sidewalks.  If the Rampage icon
        is far away from a road, go to it in a fast car, trigger the mission,
        and drive to the nearest road.

6.      Let the medics rejuvenate the gangsters--if you kill them again, it
        will add to your score.

7.      Don't bother getting rid of wanted ratings.  The wanted stars vanish
        when you complete the Rampage successfully.  (NOTE: if you fail the
        Rampage, the stars will remain till you take care of them.)

8.      If you fail a Rampage, the icon reappears in the same location, so grab
        it and try again.

9.      Only the kills of one group of gangsters (Diaz' gang, Bikers, etc.) are
        counted; the type may change with each effort at one icon.


STEP BY STEP:


Step 1: Grab the Rampages Map by dark52.  Start from the Hyman Condo.



RAMPAGE #21:

TYPE: You're given 2 minutes to kill 30 gang members with a Flame Thrower.

PREPARATION: Get a fast car.

LOCATION: Go west from the west end of the alley by the Hyman Condo.  Go across
the intersection and west on the road.  You can see a large billboard
advertising some vehicle competition.  If you go further, you'll see HYMAN
MEMORIAL STADIUM.  (NOTE: you'll be going to the stadium for some missions
later.)  Go north of it and find a helipad.  The Rampage icon is near the ramp
for it.

ACTION: After triggering the mission, get into your fast car and head to the
little road nearby.  A lot of gang members will be walking in clusters on the
sidewalks.  When you see a group of gangsters, park your car in the middle of
the road and shoot the group with the Flame Thrower.  Just hold FIRE and wave
the flame left and right.  Once they're all toasted, get into the car and head
for the next batch--on the next road, if need be.  Repeat the procedure to
complete the mission.


RAMPAGE #20:

TYPE: You're given 2 minutes to kill 25 gang members with a Python (PS2)/.357
(PC)

PREPARATION: N/A.

LOCATION: Head to the Downtown Ammu-Nation.  Across the intersection to the
south is a long staircase.  The Rampage icon is on top of the stairs.

ACTION: After triggering the mission, jump from the stairs and shoot any gang
member you see.  One shot is lethal, but it has to be accurate.  Sprint up and
down the road letting the game load more gangsters.


RAMPAGE #19:

TYPE: You're given 2 minutes to kill 40 gang members with Molotov Cocktails.

PREPARATION: Get a fast car.

LOCATION: Go east from the Downtown Ammu-Nation and look at your left for a
white staircase leading up to a tall building.  Climb up the steps and trigger
the mission.

ACTION: After triggering the mission, jump from the steps and sprint toward the
nearest group of gangsters.  If you're good at aiming and throwing, you can
throw a long distance, but it's not necessary to be a great thrower.  Since
you're fireproof, you can get real close to them and hit FIRE.  The gangsters
will burn but you won't.  Use your car if you need to get to clusters of
gangsters quickly.


RAMPAGE #18:

TYPE: You're given 2 minutes to kill 30 gang members with a Minigun.

PREPARATION: Get a fast car.

LOCATION: Drive east from the last Rampage location and look on the right side
of the road for the big statue in the big clearing in the middle of a building
--the place where you found HP #57.

ACTION: Trigger the mission and drive back to the middle of the nearby road and
stand.  Stand in the middle of the road.  You can't sprint carrying the heavy
weapon, so walk around, and stay in the same position.  Shred the gangsters you
see to bits.  After killing them, jump back into your car and go to the next
location.  The Minigun is the deadliest weapon in the game, and it has the very
long range of a Rocket Launcher or Sniper Rifle, so learn to use it well.


RAMPAGE #23:

TYPE: You're given 2 minutes to kill 30 gang members with an M60.

PREPARATION: Get a fast car.

LOCATION: Go west on the entrance road of the Moist Palms Hotel to the parking
lot.  After you pass through the building, look around the right side of it for
the icon in a corner.  Trigger the mission.

ACTION: Follow the same procedure as for the last Rampage.  The M60 is a heavy
automatic weapon with a long range, just a little weaker than a Minigun, and
one shot is lethal.  That makes the mission very easy and moreover, the gang
members (Bikers) usually spawn in this area are the dumbest in Vice City--hunt
them.


RAMPAGE #22:

TYPE: You're given 2 minutes to kill 30 gang members using an Uzi (PS2)/Uz-I
(PC)

PREPARATION: Get a pizza moped.

LOCATION: From the Moist Palms Hotel, go north to the first intersection and go
left.  At the western bend in the road is a pizza shop.  Get the Pizza Boy
moped on the north side of the building.  Look at your Map--just south of you
is a dark grey square block (the concrete floor at the base of the Rock City
audio shop).  Use the alley to go around the audio shop on your moped to find
the Rampage icon.

ACTION: Once you trigger the mission, drive along the sidewalks.  When you see
a crowd of gangsters within firing range, shoot forward at them.  Shred any who
come toward you.  If they get too close to kill them fast enough, go to the
middle of the road and do a sideways drive-by on them.  Enough victims are
generated in the area by going back and forth on the same road.


RAMPAGE #25:  (Save your game before you start this Rampage.)

TYPE: You're given 2 minutes to kill 30 gang members using a Tec-9.

PREPARATION: N/A

LOCATION: Go to Little Haiti using dark52's map.  Stop in the middle of the
road on the NW side of the big block in SW Little Haiti.  The Rampage icon is
behind the second house from the north, a short green house, on the west side
of the street.

ACTION: This Rampage is hard because this sub-machine gun is really crappy.
The accuracy and rate of fire is poor, and it takes a number of rounds to kill
a single person.  The Haitian gangsters can run faster than you, take a lot of
shots to kill, and they usually stay in their groups.  The best tactic is to
stand at least five meters away from a crowd and open fire--if they run towards
you, walk backwards while shooting; if they run away from you, chase them while
shooting--hunt them all!


RAMPAGE #24:

TYPE: You will be given 2 minutes to kill 35 gang members using a Spaz Shotgun
(PS2)/S.P.A.S. 12 (PC).

PREPARATION: Get a PCJ 600 (Honda CBX 750 '86).

LOCATION: Follow the map; on the NW curve of the same block in Little Haiti,
look for a big billboard that says "Welcome to Hell."  Ride west through the
alley nearby toward the waterfront and look for the Rampage icon on your left
at the west side of a little building.

ACTION: The Spaz Shotgun is powerful--one shot is lethal at a short range.
It's the BEST shotgun in the game, and if you hold FIRE, it will act like an
automatic.  Park your bike on the sidewalk, stand in the middle of the road,
and shred all the gang members.  Get onto the bike and go to the end of the
road, killing any gangsters you see along the way.  Repeat till you're done.


RAMPAGE #26:

TYPE: You're given 2 minutes to kill 25 gang members using a Shotgun.

PREPARATION: Get a PCJ 600 (Honda CBX 750 '86).

LOCATION: Go to the middle of Little Havana to reach a large area of pink
houses (it's green with white dots on the Map and radar).  Go into the block
to the middle court of three basketball courts to find the Rampage icon.

ACTION: The Shotgun has a short range, and it doesn't kill anyone in a single
shot.  You can't sprint carrying this big gun.  Therefore, time is precious.
Use the bike to get into the court, trigger the mission, and take the PCJ 600
to a nearby road.  As usual, stand in the middle of the road to shred gang
members, and use your bike to search for more gangsters.


RAMPAGE #27:  (Save your game before starting this mission.)

TYPE: You're given 2 minutes to kill 10 gang members by using a Katana.

PREPARATION: N/A.

LOCATION: In your travels on the west island, you may have noticed a Securicar
(Gruppe Sechs) parked in front of the tallest building in Little Havana: El
Banco Corrupto Grande.  Go up the steps of the bank, go left, go right around
the building, jump on the land, and you'll see the Rampage icon by some loading
bays.

ACTION: Activate the mission, run to the nearby road, and find a group of
gangsters.  You won't be pressed for time, but the way you kill the gangsters
must be done correctly: you need to behead them or drive the sword through
them.  The best tactic is to act as bait--cut a gang member with the Katana and
lure the whole crowd to the grounds where you activated the mission.  The crowd
will attack you one at a time, and all you have to do is kill them the right
way.  You can knock down one or more gang members while you do so you're not
attacked as much.  When two or more are killed, sprint to the roadside again
and bring a few more into the same area.


RAMPAGE #28:

TYPE: You're given 2 minutes to gun down 20 gang members with a Sniper Rifle.

PREPARATION: Bring your chopper.

LOCATION: Look west from the west end of the bridge from Starfish Island to the
west island.  You'll see a hospital with a Health icon in front of it and Ice
Cream Factory to the south of that.  Go to the roof of the cafeteria building
between them.  The Rampage is on the south side of the roof.

ACTION: You'll fly to a building next door after taking the icon, so read these
instructions carefully.  Park the chopper facing west near the Rampage icon,
grab the icon, and get back in your chopper before the rotor blades have slowed
down.  Fly up a bit and look west for a very short building with a black roof.
Park on the ugly roof and run to the edge of it.  Snipe any gangster you see.
It's slow at reloading but single shots should be lethal wherever you hit
them, even on the leg.  Since headshots are unnecessary, shoot them in the
chest.  Walk north and south on the roof to look for more victims.  If the
target runs, aim some distance in front of them and shoot when they come into
your line of fire.


RAMPAGE #29:

TYPE: You're given 2 minutes to kill 20 gang members by using a Ruger (PS2)/
Kruger (PC).

PREPARATION: Bring your chopper.

LOCATION: Where HP #77 was.  Go south over the main road from the west end of
the Starfish Island Bridge, go right, and it's the roof of the last building on
the left at the bend at the west end of the road.  The Rampage icon is on the
roof.  Use your chopper to get there.

ACTION: Stay on the roof to show the gangsters your sniping skills.  One shot
is lethal.  The assault rifle has a long range with an automatic feature and it
makes the mission easy.  Run north and south on the roof to let the game
generate more gangsters for you.  Once 15 gangsters are killed, jump to the
road and kill the gangsters who got so close to the building they were hidden
from your view.  Once you're done, go up the stairs to the roof, get back in
the chopper, and head to the next location.


RAMPAGE #32:

TYPE: You're given 2 minutes to kill 25 gang members with a Spaz Shotgun (PS2)/
S.P.A.S. 12 (PC).

PREPARATION: N/A.

LOCATION: Go into the terminal of Escobar International airport.  If you
remember where HP #95 was, the Rampage icon is on the first floor on the
opposite side of the room.  Just hug the big window and go south to the Rampage
icon.

ACTION: Trigger the mission and go to the middle of the ground floor.  This
Shotgun is very powerful at a short range--a whole group, if nearby, can be
slain in a few rounds.  It is the BEST shotgun in the game.  If you hold FIRE,
it will act like an automatic.  After killing all the gang members on the
ground floor, go up the escalator and kill any gangsters there, too.


RAMPAGE #34:

TYPE: You're given 2 minutes to destroy 15 vehicles with a Minigun.

PREPARATION: If you have a chopper, you can get to the location easily.

LOCATION: The Army Barracks is a few blocks northwest of the airport terminal.
(NOTE: if you're traveling by car, take the road west from the airport
terminal, follow it underground and back above ground, and when it curves east
you'll see Fort Baxter on your left.)  The Rampage icon is on the lawn east of
Fort Baxter behind a tree.  DON'T grab it yet.

ACTION: The mission is to destroy 15 vehicles.  But you can use the Rhino
instead of the Minigun.  So jack any vehicle, drive through the gate, stop
close to the Rhino (tank), and get out.  The soldiers will begin firing, but
the moment you're inside, you're protected from their bullets.  But you can
still be pulled out, so get out of there and onto the road.  You now own the
Rhino.  Head to the Rampage icon, get out of the Rhino, and grab the icon.  The
moment you touch it, leap quickly into the Rhino.  Travel in any direction
ramming into vehicles, and you'll soon realize the mission has been completed.


RAMPAGE #30:

TYPE: You're given 2 minutes to kill 35 gang members with Grenades.

PREPARATION: N/A

LOCATION: First of all, hit Map and go to the Pay 'n' Spray in Viceport.  From
it, turn right and follow the curved road north.  On your way, you'll see a
steep grass slope on your left side.  Drive up that slope and find the Rampage
in the middle of the bushes.

ACTION: Trigger the mission and jump onto the road.  You'll see a lot of
gangsters standing on the sidewalks.  If you're very good at aiming and
throwing, you can throw from a long distance.  But it's unnecessary to be a
great thrower--go near them, hit the FIRE button, and run away from them.  Do
it to all the crowds and the mission is easily completed.


RAMPAGE #2:  (Save your game at the Ocean View Hotel.)

TYPE: You're given 2 minutes to kill 30 gang members with Molotov Cocktails.

PREPARATION: N/A

LOCATION: Go south from the Ocean View Hotel on the MAIN road.  As you reach
the curve, look on the left side for the gravel driveway that leads to the
lighthouse (across the street from the BEACH PATROL HEADQUARTERS).  If you walk
on the path, you'll see the Rampage icon.

ACTION: Use the same tactic used for RAMPAGE #19.


RAMPAGE #3:

TYPE: You're given 2 minutes to run down 30 gang members with a vehicle.

PREPARATION: Get any fast, durable car.  (NOTE: if you still have the "EP"
Admiral you took from Diaz, it will do nicely.)

LOCATION: Go east from the hotel to the sea shore, and go south along it to the
Rampage icon.

ACTION: After triggering the mission, drive fast to the MAIN road.  Run over
any gangsters you see till you complete the mission.


RAMPAGE #4:

TYPE: You're given 2 minutes to kill 25 gang members with a PSG-1 (PS2)/.308
(PC).

PREPARATION: N/A

LOCATION: Walk south from the hotel to the traffic signal, go west to the end
of the road, and look for COLLARS & CUFFS.  North of this clothes shop is a
parking garage sign.  Follow that sign and the white arrows painted on the road
into the multi-story parking garage.  Go up to the first floor, go left, and
sprint to jump over a low wall onto the rooftop.  The Rampage icon is on the SW
corner of the rooftop.

ACTION: You'll probably pass this Rampage mission because the gun is a
semi-automatic sniper rifle.  You can shoot it continuously, so you can hit
FIRE rapidly.  It's the BEST Sniper Rifle in the game.  Aim at each gang
member's chest and use all your sniping skills to complete the mission.


RAMPAGE #5:

TYPE: You're given 2 minutes to kill 20 gang members with a Chainsaw.

PREPARATION: N/A

LOCATION: You came across RAFAEL'S clothing store earlier.  There's a tall pink
apartment building called OakDale with a "TO LET" sign opposite to the clothes
store.  Go through the open gate and look south.

ACTION: This is a cold-blooded murder type of mission.  One slash is lethal.
Stand in the middle of crowds of gangsters and press FIRE to kill all of them.


RAMPAGE #6:

TYPE: You're given 2 minutes to kill 10 gang members with a Katana.

PREPARATION: N/A

LOCATION: Go south from the Ocean View Hospital, take the second left, then
turn left into a section of houses.  Pass a house and turn right to find the
icon behind a tree.

ACTION: Trigger the mission and sprint to the sidewalk.  Time is generous here.
Since a Katana needs multiple slices to kill gangsters, aim at their heads and
attack continuously.  It's unlikely you'll fail this mission, but if you do,
just grab the Health icon and try again.


RAMPAGE #7:  (Save your game before starting this mission.)

TYPE: You're given 2 minutes to kill 25 gang members with an M4.

PREPARATION: N/A

LOCATION: You came to the Ocean View Medical Foundation to collect HP #6
earlier.

ACTION: The M4 is an automatic, but the recoil makes aiming difficult.  To
solve this, CROUCH and use the first person view before shooting.  Hold the
FIRE key continuously to take out whole crowds of gangsters.  (NOTE: don't
bother trying for headshots.)  The problem in this mission can be getting
enough targets, so if the medics come to revive them, allow them to do their
jobs, etc., and you'll complete this mission successfully.


RAMPAGE #8:

TYPE: You're given 2 minutes to kill 25 gang members with a Shotgun.

PREPARATION: N/A

LOCATION: The Rampage icon is on top of the parking garage with the corkscrew
ramp in the Washington Beach area.  To go there, go east from the phone symbol
on your radar in Washington Beach.  At the T intersection, go right and look
for it on the left side of the road by the mall.  Go up the ramp to the roof of
the mall and look on the western side by a slope.

ACTION: After activating the icon, go up the western ramp and jump down to the
road across the hospital.  Go to the middle of the road and stand 5 meters away
from a crowd.  After you fire, the gang members fall down, but it doesn't mean
they're dead, so keep shooting till they are.  If your Health is low, grab the
Health icon at the hospital to regain your Health.


RAMPAGE #9:

TYPE: You're given 2 minutes to kill 25 gang members with an MP5 (PS2)/MP (PC).

PREPARATION: N/A

LOCATION: You came here to collect HPs #16 and #17, if you remember.  Go to the
Bunch of Tools shop in Washington Beach and look west to see two apartments.
The Rampage icon is in front of the short pink house.

ACTION: It's the BEST submachine gun in the game; it's also used by FBI agents
to kill criminals.  The gun is very light so you can sprint with it, it has a
good range, and the accuracy hits the bull's eye.  After triggering the
mission, go to the middle of the road and kill the gangsters one by one.  Aim
at their chest or head and run towards them while shooting them.  Slay the cops
if they interfere with you.


RAMPAGE #10:

TYPE: You're given 2 minutes to kill 30 gang members with a Spaz Shotgun (PS2)/
S.P.A.S. 12 (PC).

PREPARATION: N/A

LOCATION: Go north from the Ocean View Hotel and after some time the road bends
west.  Stop there and look forward at a tall white building--the Rampage icon
is behind it.  When you approach the white building from the south, choose the
in-game Map, and you'll see a black tail-like path deviating toward the beach.
Follow the tail-like concrete path until it ends.  Go left and go to the back
of the white building--the Rampage icon is hidden behind the bushes.

ACTION: The Spaz Shotgun(PS2)/S.P.A.S. 12 (PC) is powerful, one shot is lethal.
If you get close to a crowd, you can kill them all few rounds.  It is the BEST
shotgun in the whole game, and if you hold FIRE, it will act like an automatic.
After you trigger the mission, go to the beach and slay the gangsters to finish
the mission.


RAMPAGE #11:

TYPE: You're given 2 minutes to kill 10 gang members with a PSG-1(PS2)/.308
(PC).

PREPARATION: N/A

LOCATION: Now walk north on the tile path behind the same building, and you'll
find another area through a small gap in the fence.  The moment you're in it,
look up to the NE direction, and you'll see a Rampage icon over the top diving
board.

ACTION: It's the simplest Rampage in the whole game.  Stay on the diving board
--it's a good vantage point--and snipe gangsters continuously.  Trust me,
you'll NEVER fail this mission; if you do, grab the icon to redo it.


RAMPAGE #12:

TYPE: You're given 2 minutes to drive-by 35 gang members using an Uzi (PS2)/
Uz-I (PC).

PREPARATION: The "EP" Admiral would be the best, or steal a police car from any
police station.

LOCATION: It's on the same position as shown on the "Rampages Map."  To get
there, go to the pizza shop in Vice Point, go west over the little bridge, turn
right, and go to the end of the dead end road.  The Rampage icon is near the
river.

ACTION: After triggering the mission, forget about the gangsters in the loop
area and go east to the MAIN road in Vice Point.  Move very slowly in the
middle of the road; when you see a crowd of gangsters, park your car on the
yellow line and do a drive-by shooting.  This mission is easy if you maintain
a distance between you and the gangsters.  Travel north and south to look for
more targets.  If you fail, grab the Bribe icon and redo the mission from
Square One.


RAMPAGE #13:

TYPE: You're given 2 minutes to kill 20 gang members with a Chainsaw.

PREPARATION: N/A

LOCATION: Go west toward the little bridge that leads from the east island to
Leaf Links.  Just before the bridge, go through the gap in the wall on your
right and down to the dock.  The Rampage icon is on west end of the dock.

ACTION: Use the same tactic used for RAMPAGE #5.


RAMPAGE #14:  (Save your game at 3321 Vice Point.)

TYPE: You're given 2 minutes to kill 25 gang members with a Python (PS2)/.357
(PC).

PREPARATION: N/A

LOCATION: Go south from 3321 Vice Point, and by the wall of your yard is a lawn
that leads to the beach.  Walk to the beach and look right.

ACTION: Get the icon, sprint back over the lawn to the roadside, and stand on
the lawn to shoot the gangsters one by one.  Aim at their chests.  One shot is
lethal, but it has to be accurate.  If a gangster runs toward you, take your
time to aim at them before firing.


RAMPAGE #15:

TYPE: You're given 2 minutes to kill 35 gang members with an M4.

PREPARATION: Get a fast car.

LOCATION: The Rampage is by the eastern entrance to North Point Mall.

ACTION: After triggering the mission, CROUCH and FIRE at the crowd of gangsters
nearby on PS2; on PC, fire as you would with a Minigun.  After clearing the
area, drive south.  If you see a pack of gangsters on the way, park in the
middle of the road and shoot them.  If you fail the mission, grab a Bribe icon
and redo it.


RAMPAGE #17:

TYPE: You're given 2 minutes to kill 30 gang members using an Uzi (PS2)/Uz-I
(PC).

PREPARATION: The "EP" Admiral would be the best; otherwise, get a police car.

LOCATION: The Rampage icon's location on the "Rampages Map" is slightly
altered.  Go to the NW corner of east island.  Press START (PS2)/Esc (PC) and
select Map, and you'll see two white buildings there.  The most north-easterly
building is a large yellow one with ramps on both sides.  Go up the east side
ramp in your vehicle to see the Rampage icon.

ACTION: Before activating the Rampage, align your car such that the moment you
do, you can drive away.  Drive south and north on the MAIN road to look for
more targets.


RAMPAGE #35:  (Save your game first.)

TYPE: You're given 2 minutes to kill 35 gang members by running over them.

PREPARATION: Get a fast car like a Phoenix (or the "EP" Admiral).

LOCATION: This is the only Rampage on Starfish Island.  Enter Starfish Island
from the bridge from the west island, take the first left, and the icon is in
the entrance to the first house on your left.  Park beside the wall FACING
south and use your vehicle as a step to climb over the wall.

ACTION: Now you are inside the area--DON'T TOUCH THE ICON YET--take the Admiral
that is usually parked in here and park it near the same wall you just jumped
over.  Activate the mission, sprint towards the Admiral, and use it as a stool
to climb jump onto the road.  Hop in the parked Phoenix and drive south toward
the bridge.  There may be a lot of gangsters standing on the sidewalks--simply
squash them.  Drive east and west to look for more targets.


  (NOTE: check your Stats: you should have passed 31 rampages right now.  The
  remaining 4 Rampages will be done after Tommy Vercetti gets a remarkable
  ability.  But before that...)

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   3G.2) UNIQUE JUMPS
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Overview:
  In Vice City, you can perform the Unique Jumps driving over ramps, girders,
rooftops, stairs, and concrete structures--all at top speed.  If you did it
right, the game shows a cinematic view of the jump with a slow motion effect
and a message confirms that the Jump was a success.


Difficulty rating: 5/10 (repetitious)


Levels:
There are 36 Unique Jumps to be performed with no time limits.


General Advice:


  (NOTE: it's NOT necessary to own the "BradyGames Official Strategy Guide" for
  Vice City for the following Unique Jumps.  For the people who already have
  the jumps guide, note that Brady Jump guide starts from the west island and
  this section starts from the east island.  The numbers used by the BradyGames
  guide for the Jumps are used here to assist you.)



1.      Get a PCJ 600 (Honda CBX 750 '86) for performing all the Unique Jumps.
        The four permanent locations of the PCJ 600 are:

          i)    MARINA.  (There are two piers at the Marina.  Pier 2 leads to
                Col. Cortez' yacht (the "C" symbol).  Pier 1 is the northern
                one that the motorcycle is parked by.)

          ii)   OCEAN BEACH.  (North of the Pay 'n' Spray is a white building
                over a lot with a staircase.  The PCJ 600 parked in the lot.)

          iii)  WASHINGTON BEACH.  (Follow the road that passes in front of the
                Ocean View Hotel north until it curves west and look right.
                The bike is on the grassy hill.  Getting onto this motorcycle
                will trigger the "PCJ PLAYGROUND" mission that will be dealt
                with later.  To take the bike without triggering the mission,
                have Tommy shove it a few feet away from the spot it spawns in
                before boarding it.)

          iv)   DOWNTOWN.  (Go north on the main road of the west island to
                where it divides in the southern Downtown area.  Take the right
                turn and look on the left side of the road for "HOWLIN' PETE'S
                BIKER EMPORIUM."  Break the glass and steal the motorcycle.)


2.      Check your Stats after every Jump to confirm it.  Sometimes the game
        announces that the Jump was counted for an "Insane Stunt" but actually
        it wasn't a Unique Jump.

3.      You can perform the Jumps in any order you want, but note which Unique
        Jumps you've performed to keep track of them.  To avoid messing up,
        FOLLOW the FAQ from the start to the end.

4.      It's very easy to forget which Jumps you've completed; to avoid that,
        either memorize or make a note of all the Jumps you have completed.

5.      While you're in midair, shift your weight back (or lean up) to raise
        the front wheel a bit.  It will help you land with the back wheel
        touching the ground before the front wheel does and also gains you some
        distance forwards.


STEP BY STEP:


  (NOTE 1: hit START (PS2)/Esc (PC), choose OPTIONS, and then DISPLAY SETUP:
  you have to change some settings for improving the graphics.

        *       DRAW DISTANCE--full
        *       FRAME LIMITER--on
        *       WIDE SCREEN--off)


  (NOTE 2: you have to go to the REFERRED LOCATION first, and the FAQ will tell
  you how to get to the EXACT LOCATION from there.)

  (NOTE 3: despite the fact that you can do all the Jumps with a PCJ 600, the
  first Jump can be done easier with a Cheetah.)



UNIQUE JUMP #1 and #2:  (Brady Jump #29 and #28).

REFERRED LOCATION: The parking garage with a corkscrew ramp by the Washington
Mall where you performed RAMPAGE #8.

EXACT LOCATION: Get a Cheetah, go to the roof of the parking garage, and stop.
If you check your radar, you'll see that you're facing west.  Make a brief left
and right turn, go down the ramp, and up the ramp on the far side.  Turn around
to face down that ramp and back the car nearly to the wall.

ACTION #1: Hold HANDBRAKE and accelerator down together, and when you release
the brake, the Cheetah should race toward the western ramp.  Now you'll fly
over the low wall, across the street, and onto the rooftop to the east across
the street and it's added to the number of Jumps in your Stats.  (NOTE: if it's
not added, redo it.)

ACTION #2: After successfully completing UNIQUE JUMP #1, drop down to the
alleyway and get a PCJ 600.  Go to the roof of the (same) parking garage.  Turn
around to face down that (same) ramp and back the bike nearly to the (same)
wall.  Hold HANDBRAKE and accelerator down together, and when you release the
brake, your motorcycle should race toward the (same) western ramp.  Now
you'll fly over the low wall, across the street, and onto the (same) rooftop to
the east (the same slow-motion effect like you just got before).  Slam on the
BRAKES so you won't fall.  Where you landed is a small slanted set metal steps.
Drive past them and you reach another rooftop.  Stop there and locate three
metal ramps (air conditioner vents).  The middle ramp, the one on the corner is
the required ramp.  Back up, charge at it in full speed, and you'll land on the
rooftop across the street.  Another Jump is added to the list.


UNIQUE JUMP #3 and #4:  (Brady Jump #32 and #33)  (NOTE: these two Jumps are
done in a row, but don't have to be succeeded with in a row, just like the
previous Jumps.)

REFERRED LOCATION: the Pay 'n' Spray in Ocean Beach.

EXACT LOCATION: To the north of the Pay 'n' Spray you can see a white building
over a parking lot and a staircase.  Go into it on the north side.  You can see
that if your PCJ 600 is trashed, you can replace it with a brand new PCJ 600
parked inside the building.  Moreover, if your Armor is low, you can climb up
the stairs and make it complete again.  OK, on to the business at hand!  Across
the street from the entrance is an alley.  (You can see it on your RADAR as a
dark grey upside-down "L.")  Go to the north end of the alley facing those
stairs (you just climbed for the Armor) to the south.

ACTION #3: Watch the traffic before you ACCELERATE.  Approach the stairs a bit
left of the middle, fly over the Pay 'n' Spray roof, and land on the pink
rooftop.

ACTION #4: While flying, watch for the pink ramp to be jumped next.  Charge the
ramp and land on (or collide with) the brown building to complete the Jumps.
(NOTE: these 2 can be done together, but you don't have to succeed at both at
the same time.  If you don't complete both Jumps in your first attempt, try
them again as you need to.)


UNIQUE JUMP #5 and #6:  (Brady Jump #34 and #35)  (NOTE 1: these Stunts are
done in a series just like the previous Stunts.  NOTE 2: SAVE your game.)

REFERRED LOCATION: the Marina.

EXACT LOCATION: There are two piers at the Marina.  Pier 2 will lead you to
Col. Cortez' yacht (the "C" symbol).  Pier 1 is to the north of it.  Switch
your old PCJ with the motorcycle nearby.  Drive it out onto Pier 1, and you can
see a long section near the end stretches to the south and ends with a ramp.
Park your bike facing south and back it carefully to the ledge.

ACTION #5: Unfortunately, this is also a difficult Stunt, and you could fail it
by drowning in the sea.  Now, back to business!  You have to be going south at
full speed when you reach the first ramp.  While you're in midair, shift your
weight back to raise the front wheel a bit.  If you land on the other side, it
means you've completed Jump 1.

ACTION #6: Keep going straight and accelerating to go over the next ramp.
Have brake/reverse ready to stop with.  If you landed safely, you've succeeded.
To get back to the road, you have to go east to a third ramp.


UNIQUE JUMP #7:  (Brady Jump #20)

REFERRED LOCATION: The construction site where you collected HP #20.

EXACT LOCATION: Go to the construction site from a gap in the fence on the west
side and go up all 3 wooden ramps to the top floor.  On the 4th floor, look for
a red girder (ramp) on the west side jutting out to north.

ACTION: Align your PCJ 600 perfectly with the middle of the girder.  Though it
takes patience, spend as much as time as you need to line it up properly.  Back
up, then keep accelerating.  Don't steer while riding on the girder--you'll
probably cause the bike to go off track if you do.  If you lined it up
properly, your PCJ 600 should go the distance.  If not, you'll fall down,
anyway.  No worries even if you fall in your first few attempts--it happens to
everyone.  Just align it properly, fly off the ramp with a little left turn as
you go off the end of it, and land beside the building ahead (or smack into it)
to complete the Stunt.


UNIQUE JUMP #8:  (Brady Jump #18)  (Save your game first.)

REFERRED LOCATION: the Malibu Club.

EXACT LOCATION: Stand in front of the club and look right (W).  There you can
see a concrete ramp nearby on the lawn.  The ramp is facing west toward the
neighborhood across the inlet.  Go east from it across the street and into the
lot to begin your runway.

ACTION: When there's a break in the traffic, gun it.  Aim for a spot near the
fat palm tree and give it a touch of wheelie as you land just in case you need
to skirt the fence on the other side of the water.  Land on the neighbor's lawn
to complete the Jump.


UNIQUE JUMP #9:  (Brady Jump #19)

REFERRED LOCATION: the Malibu Club.

EXACT LOCATION: Go south over the lawn from the ramp you just used and you'll
see a ramp that points south toward a little bridge and the street beyond it.

ACTION: It's the easiest Jump in the game.  Just go south at maximum speed over
the lawn and hit the concrete structure with a little left turn to aim for the
street.  You'll fly over the bridge and land on the street (straight ahead are
too many trees).  When you get good at it, you can keep on going down the
street.


UNIQUE JUMP #10:  (Brady Jump #21)

REFERRED LOCATION: The bridge you just jumped over.

EXACT LOCATION: Make your way towards further south from the same bridge to see
another small bridge, and a concrete ramp just south of that.

ACTION: Take a long run up from the east end of the road that passes south of
the police station (VCPD HQ).  Charge at the ramp and make a little right turn
going off it to aim for the clearing ahead.  You'll fly over the river, and one
more Jump is added to the count.


UNIQUE JUMP #11:  (Brady Jump #22)

REFERRED LOCATION: the Bunch of Tools store in the Washington Beach area.

EXACT LOCATION: After the last Jump, you probably landed by the Bunch of Tools
store.  If you go back east and veer right into the lot before you get to the
little bridge, you can see a pile of dirt by a break in the fence.

ACTION: Get a good runway from the big peach-colored arch at the Starfish
Island Bridge.  When you approach the Hardware Store, curve right (ease up on
acceleration for the moment it takes to make the turn if it helps you make it
safely), and hit the ramp aiming for the street beyond.  You'll now land in the
road and can keep going with another Jump done.


UNIQUE JUMP #12:  (Brady Jump #23)

REFERRED LOCATION: The ramp you used for UNIQUE JUMP #9.

EXACT LOCATION: You can see a wooden pallet leaned against the building on the
corner--south of the aforementioned concrete ramp.

ACTION: If you want switch your old PCJ 600 with the brand new motorcycle on
the hill nearby, deliberately fail PCJ PLAYGROUND.  Now take a good run from
somewhere around the west side of that hill, watch for traffic, and charge at
the wooden ramp and land on the roof to make another Jump.  (NOTE: you can try
one or two unofficial Jumps farther down the roof as an option.)


UNIQUE JUMP #13:  (Brady Jump #24)

REFERRED LOCATION: The ramp you used for your last Jump.

EXACT LOCATION: In this Jump, you'll be using a staircase.  From the east side
of the aforementioned wooden ramp, go south down the alley and look for the
staircase ahead.

ACTION: You need a long runway, so start from the end of the alley, or even the
grassy field, and race down the alley.  Ride slightly to the left and aim for
the middle of the staircase.  You'll probably land on the pink building.  Chalk
up more Jump.


UNIQUE JUMP #14:  (Brady Jump #26)

REFERRED LOCATION: The staircase you used for your last Jump.

EXACT LOCATION: For this Jump you'll use another staircase.  Go south from the
last staircase, past the Bribe icon, and to the staircase you'll use.

ACTION: You need a very long runway, so start from the road, race through the
alley, and charge at the staircase.  I hope you'll land on the roof to complete
the Jump.


UNIQUE JUMP #15:  (Brady Jump #27)

REFERRED LOCATION: The staircase you used for your last Jump.

EXACT LOCATION: For this Jump, you'll use a wooden pallet.  Go south from the
last staircase to reach the small ramp.

ACTION: Here the important thing is to land in the alley beyond and NOT hit the
building.  Take a good runway, hit the ramp with a little left turn, and land
in the alley comfortably to complete another Jump.


UNIQUE JUMP #16:  (Brady Jump #30)

REFERRED LOCATION: The wooden pallet you used for your last Jump.

EXACT LOCATION: For this Jump, you'll be using a small wooden pallet.  From the
last staircase, go further south to a small ramp.  But this brown wooden ramp
requires you to make a jump in the opposite direction from the direction you're
traveling in now.

ACTION: You have to approach the ramp from south.  Take a good long runway, hit
the ramp going north, aim for the clearing ahead, and land in the alley
comfortably with another Jump accomplished.


UNIQUE JUMP #17:  (Brady Jump #25)

REFERRED LOCATION: The staircase you used for UNIQUE JUMP #13.

EXACT LOCATION: From that aforesaid Jump, you may remember there were two
stairways--one on either side of the corner.  Use the east-west one this time.

ACTION: This one is a little tough because of the irritating traffic getting in
the way at the traffic signal there.  The signal post will obstruct your way,
too.  If you want, blow up the cars and let the wrecks hold back the traffic
before you go for the jump.  Now, on to business!  Go east from the stairway,
across the street, and onto the lawn to the low wall by the beach.  Adjust your
aim for the staircase, ACCELERATE, and charge.  In midair, shift your weight
back to gain some distance forwards.  You have to land on the lawn of the
police station (VCPD HQ) to complete the Jump Stunt.


UNIQUE JUMP #18:  (Brady Jump #31)

REFERRED LOCATION: the Ocean View Hotel.

EXACT LOCATION: Walk south from your hotel to the corner and go west.  At the
end of the road, you'll see the white COLLAR & CUFFS building.  Directly north
of the aforementioned clothes shop is a parking lot signpost.  Follow that
sign, the white arrows painted on the road, and go north into the multi-story
parking garage.  Go to the terrace of the multi-story car park.  On the south
side of the terrace is the ramp.

ACTION: Easy jump.  Just start at the north side of the terrace, charge at the
ramp, and you'll land on the building that is directly south of the multi-story
car park.


  (NOTE: all 18 Unique Jumps on the east island are finished now.  There are 13
  more on the west island and one on Starfish Island.  Taken together, they'll
  add up to 32 Unique Jumps in this section.  The remaining 4 Jumps will have
  to wait till after you acquire an asset property in the future.)



UNIQUE JUMP #19:  (Brady Jump #17 (?))

REFERRED LOCATION: Diaz' Mansion.

EXACT LOCATION: It's the only Jump done on Starfish Island.  Go north to the
end of the north-south road across from the Mansion.  Go across the street a
bit to the east and into the alley.  At the end of it, go right and through the
open gate.  Go clockwise around the garage, through the open gate, and across
the yard to a hedge.  If you look back east through the gate you can see the
back steps of a house.  The steps will be your latest Jump ramp.

ACTION: Take a good run to the steps in a straight line and fly over the yard
and the hedge to the next yard to add to your Jumps count.


UNIQUE JUMP #20:  (Brady Jump #2)

REFERRED LOCATION: the Downtown Ammu-Nation.

EXACT LOCATION: You climbed these stairs to start RAMPAGE #20.  This same
staircase, south of the gun shop, will be used for a jump ramp.

ACTION: If you wish, you can get a brand new motorcycle that's kept in a
showcase window across the street from "Big" Mitch Baker's biker bar, the
Greasy Chopper.  Break the glass and steal the motorcycle.  Back to business!
Take a long run and charge at the staircase.  I hope you'll land on the roof
of the gun shop to complete the Jump.


UNIQUE JUMP #21:  (Brady Jump #5)

REFERRED LOCATION: The staircase you used for your last Jump.

EXACT LOCATION: From the staircase (south of the Downtown Ammu-nation), drive
south.  Pass the Fire Station and the Moist Palms Hotel (it has a large
swimming pool in front of it).  Go right at the first right turn that's south
of the Downtown area--you're in Little Haiti now.  Go into the parking lot of a
pale yellow building on the right side of the road.  You'll begin a runway
there to the ramp in a clearing between buildings across the street.  (You
don't need to go through the bribe hovering over it--that's one of the airborne
bribes for helicopters.)

ACTION: Get a good run from the lot of the pale yellow building.  Charge at the
wooden ramp at a good speed and aim for the clearing a bit to the right of the
back of a billboard, finishing a Jump.


UNIQUE JUMP #22:  (Brady Jump #7)

REFERRED LOCATION: the Pay 'n' Spray in Little Haiti.

EXACT LOCATION: Go behind the Little Haiti Pay 'n' Spray and look west (or zoom
west with a sniper scope).  Look for a Bribe icon hovering over a wooden
pallet.  That's the Jump ramp.  Drive west through the gray drainage ditch--the
bike can go diagonally up the steep wall--and through the yards, across the
street, and to the west end of the east-west street across from the ramp.

ACTION: Take a good run up from the end of the road and charge at the ramp.
You need to hit or land on the Pay 'n' Spray to complete the Stunt.


UNIQUE JUMP #23:  (Brady Jump #6)

REFERRED LOCATION: The wooden ramp you used for your last Jump Stunt.

EXACT LOCATION: From the wooden ramp, go west to the nearby road, go north,
and take the first left and stop.  To your left (south) you'll see a battered
bus, and to your right you'll see a wooden ramp.  That's the Jump ramp.

ACTION: Go to the grassy area just north of the wooden ramp.  Go to the end and
make a run at the wooden ramp.  The ramp is a little to the left, so (you might
ease up on acceleration for a moment and) steer a little to the left just
before reaching the ramp.  You'll easily fly over the battered bus and some
houses, or crash land on them, to finish the Stunt.


UNIQUE JUMP #24:  (Brady Jump #8)

REFERRED LOCATION: Laundromat ~ Little Havana (where HP #72 was.)

EXACT LOCATION: Go east from the Laundromat to the end of the road, take the
first, and turn left into the alley.  Look right/south at a ramp.

ACTION: Take a nice run and hit the first ramp, then charge at the gray ramp,
then ACCELERATE hard and go straight (south), aiming for the clearing to the
right of the back of a billboard, and you'll quickly ramp off an air
conditioner.  You'll see the slow motion cinematic shot of the bike flying over
the roof of a building across the street.  One more Jump is added to your
count.


  (NOTE 1: save your game at the Hyman Condo.)

  (NOTE 2: there are only 8 more Unique Jumps to be completed now.  Thankfully,
  all the Jumps are in the ESCOBAR INTL. AIRPORT area.  It will make for a
  total of 32 Unique Jumps in this section.  The remaining 4 Jumps will have to
  wait a little longer--till after you buy a special asset property.)

  (NOTE 3: the disadvantage with the Jumps given below isn't with the Jumps but
  with the bike.  Surprisingly, a parked PCJ 600 is unavailable in the nearby
  area, so always take a PCJ 600 there for Jumps.)



UNIQUE JUMP #25:  (Brady Jump #12)

REFERRED LOCATION: The airport terminal.  (You came to Escobar Intl. Airport in
your copter earlier to collect hidden packages, so you know the area.  To get
there easily by road, go south from the west end of the South Bridge, go right,
go straight through the intersection, and follow the road as it makes a 90
degree curve north then a 90 degree curve west.  Look on the left side of the
road for the big terminal.)

EXACT LOCATION: Go east from the big passenger terminal and go into the parking
lot on the right.  Go due south past a big jet.  Look and right and you'll see
a set of steps on wheels (used to load luggage onto the jets).  That's the Jump
ramp.

ACTION: Line yourself up with it then back up straight until you're stopped by
a big structure.  Then charge east to west at the mobile stairs at full speed.
(You might give it a little right turn at the end to avoid the jet on the other
side.)  I hope you fly over the east boarding platform to complete the Jump
successfully.


UNIQUE JUMP #26:  (Brady Jump #13)

REFERRED LOCATION: The mobile steps you used for your last Jump.

EXACT LOCATION: From the last ramp, drive due west until you're in front of
another arm of the boarding platform (similar to the last one you flew over).
You'll see another jet and another mobile stairway nearby.  That's the Jump
ramp.

ACTION: Line yourself up with the ramp, then go straight backwards until the
ramp is out of your sight.  Charge east to west at the stairway at full speed.
I hope you fly over the west boarding platform to complete the Jump
successfully.


UNIQUE JUMP #27:  (Brady Jump #14)

REFERRED LOCATION: The stairway on wheels you used for your last Jump.

EXACT LOCATION: From the stairway you just used, cross beneath the white
boarding platform.  You'll see another jet and another stairway used to load
luggage onto jets.  That's the Jump ramp.  But this time you make your run in
the opposite direction--west to east.

ACTION: Line yourself up with it then reverse until you're inside a hangar.
Charge at the stairway at full speed.  I hope you fly over the boarding
platform to complete the Jump successfully.


UNIQUE JUMP #28:  (Brady Jump #15)

REFERRED LOCATION: The mobile stairway you used for your last Jump.

EXACT LOCATION: Go due south from the aforesaid stairway to a red radar
station.  Look on the ground at the NE side of it for a small yellow triangular
sign, and to the SW from it for a set of mobile steps.  The yellow sign is your
ramp for UNIQUE JUMP #28 and the stairway will be your ramp for UNIQUE JUMP
#29.

ACTION: The problem is to avoid the red revolving radar on top.  Take a long
runway and charge at the yellow direction sign--aim for a spot over the low
section of the building to the right of the radar.  You should fly over it to
pass the Jump.


UNIQUE JUMP #29:  (Brady Jump #16)

REFERRED LOCATION: The red radar station.

EXACT LOCATION: A mobile set of steps (SW of the station).

ACTION: Line yourself up with it, and then reverse until the ramp is out of
sight.  Charge at the stairway at full speed.  I hope you fly over the red
radar station to pass the Jump.


UNIQUE JUMP #30:  (Brady Jump #11)

REFERRED LOCATION: The mobile stairway you used for Unique Jump #25.

EXACT LOCATION: Go south from the stairway to a long runway that runs SW to NE.
You can see two ramps at the NE end.  The one on the left is the Jump ramp.

ACTION: Go SW on the runway--to the end of it, if you want.  Charge full-speed
at the left ramp.  You'll fly over the hedge and land on the road to finish the
Jump.  It's an easy jump and the longest, too--I made a score of nearly 280 m
distance for an "Insane Stunt."  Never mind!


UNIQUE JUMP #31:  (Brady Jump #9)

REFERRED LOCATION: The mobile stairway used for Unique Jump #25.

EXACT LOCATION: Go east from the ramp to the fence that surrounds the airport.
Go left (north) to another set of steps used to load luggage onto jets.  That's
the Jump ramp.

ACTION: Line yourself up and back up until the ramp is out of sight.  Charge at
the left ramp, fly over the hedge, and land on the roof of the VICE CITY
TRANSPORT POLICE building across the street to pass the Jump.


UNIQUE JUMP #32:  (Brady Jump #10)  (If your PCJ 600 is wrecked, don't search
for a new one--read below.)

REFERRED LOCATION: the airport terminal.

EXACT LOCATION: Go north from the terminal to a large blue 3D billboard: VICE
SURF.  The billboard has a small wooden ramp at the base of it, which leads to
an upward slope.  That slope is the Jump ramp.

ACTION: Though PCJ 600 is good for this Jump, it's not safe for the motorcycle
or Tommy if it's beat up and smoking from doing jumps.  If your PCJ 600 is in
brand-new condition, use it for the Jump.  Otherwise, get a Stinger or Cheetah
going by the terminal for the Jump.  Take your vehicle north from the billboard
into the parking lot and go to the fence at the back of the area.  Turn around
and aim for the ramp at the base of the billboard.  Charge at the ramp and go
up through the middle of the slope.  (If you used a bike, level your wheels for
a landing.)  You'll fly safely onto the roof of the terminal, completing all
the Jumps we'll do for now.


  (NOTE: use the Stats to verify that you've completed 32 Unique Jumps.  You'll
  have to wait a little while to do the remaining 4 Jumps.)

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   3G.3) KNOCKING OFF STORES
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Overview:
  There are 15 stores you can rob money from in Vice City, and you need to do
it to complete the game.  Use a weapon that puts an aiming reticule on the
screen (a handgun, etc.), and aim it at the clerk behind the counter.  Money
appears over or by the counter.  You can increase the amount of money near
the counter, by holding your aim at him, up to $1,000.  You'll get at least
two wanted stars and the cops will be after you, so change back to Fist/Brass
Knuckles if you don't want more wanted stars.  When you switch to Fist/Brass
Knuckles, the alarm will sound.  Get the money and beat it.  (This strategy
avoids the PC--PS2?--glitch that causes some stores not to be counted as having
been robbed.)


Difficulty rating: 4/10 (because of repetition)


Levels:
  You have to collect the money and get at least two wanted stars to complete
the mission.  If you're not sure how many stores you've knocked off, check your
Stats.


General Advice:
  If you let your wanted rating grow to 3 stars, you have two choices: get
busted (not recommended) or try your level best to use a Pay 'n' Spray (for any
number of stars), use bribes (one star each), or use an Outfit icon (for up to
two stars) to get rid of your wanted rating.  I recommend that you get rid of
your wanted rating.



STEP- BY-STEP:


Step 1: You can even save at any of your save houses during the mission.  Start
knocking off stores one by one.


SHOP #1 - BUNCH OF TOOLS ~ Washington Beach (a Hardware Store on your in-game
                           Map).

SHOP #2 - JEWELERS ~ Vice Point (where HP #28 was).

SHOP #3 - SNACKS SHOP ~ Vice Point  (Go across the street to the north from El
                        Swanka Casa, go a bit east, then go north to a big pink
                        store--the third store on your right--and rob it.)

SHOP #4 - DISPENSARY ~ Vice Point  (Go north from the Vice Point Pay 'n' Spray,
                       cross the street, go a bit west, and go north to a
                       pharmacy called DISPENSARY+ on your right side.)

SHOP #5 - TOOLED UP ~ Ground floor North Point Mall (a Hardware Store on your
                      in-game Map).

SHOP #6 - JEWELERS (2) ~ Ground floor of North Point Mall (NE side).

SHOP #7 - GASH ~ Ground floor of North Point Mall (1st floor of the two floor
                 store at the S end of the mall--HP #39 was on the 2nd floor).

SHOP #8 - VINYL COUNTDOWN ~ Second floor of North Point Mall (E side).

SHOP #9 - JEWELERS (3) ~ Downtown  (Go south from the west end of the Hyman
                         Condo alley.  Before you get to the Well Stacked Pizza
                         store at the south bend in the road, you'll see a
                         white JEWELERS store next to the green shop.)

SHOP #10 - DISPENSARY (2) ~ Downtown  (Go south from the aforementioned pizza
                            shop, follow the 90 degree curve east, and you'll
                            see the white pharmacy shop next to the Rock City
                            audio shop.)

SHOP #11 - RYTON AIDE ~ Little Haiti (north of the local Pay 'n' Spray on your
                        in-game Map).

SHOP #12 - COFFEE BAGELS DONUTS ~ Little Havana (where HP #76 was).

SHOP #13 - SCREW THIS ~ Little Havana (a Hardware Store on your in-game Map).

SHOP #14 - CAFE ROBINA ~ Little Havana  (Go west from the Hardware Store and
                         follow the road as it curves 90 degrees north then
                         stop when the road curves 90 degrees east: Robina's
                         Cafe Cubana is on the corner.)

SHOP #15 - LAUNDROMAT ~ Little Havana (where HP #72 was).


  (NOTE: after completing the above missions, save your game at 3321 Vice
  Point.)

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   3G.4) RC MISSIONS
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1.      RC CAR RACE
2.      RC PLANE RACE
3.      RC HELICOPTER PICKUP


Overview:
  There are three light gray vans (Dodge Ram van '86) with the Top Fun logo in
Vice City.  Getting into each one triggers a cutscene with instructions for a
mission in which you use a remote-controlled toy vehicle.  The first 2 missions
are races, and the third one is timed but without a time limit or other
contestants to beat.


Difficulty rating: 5/10 overall (repetitious)


Vehicles:
RC Bandit is a remote controlled car
RC Baron is a remote controlled plane
RC Raider is a remote controlled helicopter


Locations:

RC Bandit ~ By the south end of the dirt track on the north end of Washington
            Beach (where HP #35 was).

RC Baron ~ On the roof of the North Point Mall multi-story parking garage in
           Vice Point.  (You can enter the garage from the NE side of the
           second floor of North Point Mall or from the entrance to the
           street on the west side.)

RC Raider ~ In the middle of the south side of the west island is a curved dead
            end road.  (Go south on it and look on the right side for the
            entrance to the "Escobar International Airport Freight and Cargo
            Terminal" parking lot.  The Top Fun van is just inside the entrance
            on the left.)


General Advice:

1.      RC Missions are frustrating.  You need to take practice runs and learn
        from trial and error.

2.      For the two races, you need to beat the other vehicles.  For RC Raider
        Pickup, you can take your time picking up the tokens since you're not
        given any time limit (unless you want to try to improve your own time).

3.      Remember, the RC toys will be destroyed if they get out of the range of
        the Top Fun van Tommy is in.

4.      The RC Car race is very competitive, but don't panic!  Go faster on
        straightaways and ease up on the curves.  If you don't have the lead
        after the first lap, just destroy the car and re-enter the van to try
        again.

5.      The RC plane is controlled like a bike except the controls for 'leaning
        back and forward' are used for 'going up and down.'  For the take-off,
        hold the RISE key (lean back) and acceleration together.  Once it's
        flying, swoop DOWN at targets and swoop back UP from them or
        obstructions.  (The horizontal traffic light poles aren't solid, but
        the vertical ones are.)  This race is easy because the other planes in
        the race are horrible at flying.  The best tactic is to ignore the
        opposition completely.

  (Author's note: Robert Allen Rusk writes in his FAQ at GameFAQs that changing
  the "camera" view to cinematic in a vehicle before having Tommy enter the Top
  Fun van, it changes the "camera" view for the plane from 'above and behind' to
  'behind' it.  Thanks to Robert Allen Rusk.)


  Some of the important guidelines during the RC Baron mission:

*       You should take a lead in the race after collecting the 5th checkpoint
        --cut the corner and fly over the water towards the next checkpoint.

*       The 10th checkpoint above Well Stacked Pizza Store.  After collecting
        it, turn right over the bridge and towards the 11th checkpoint, and
        then turn left.

*       The 16th checkpoint is located on the bridge--grab it.

*       The 23rd checkpoint is located next to the Marina--go under the
        billboard avoiding the trees to grab it.


6.      Be careful!  The RC Helicopter isn't very durable--if you bump it too
        much, it will burn and blow up.  Take your own time and do this mission
        slowly to win.


  Some of the important guidelines during the RC Raider mission:

*       The 8th checkpoint is under a large passenger jet, inside the hangar.

*       The 14th checkpoint is above the passenger walkway but under the
        terminal canopy.

*       The 16th checkpoint is at the top of the ramp--large blue 3D billboard:
        VICE SURF.

*       The last (20th) checkpoint is in-between a red and blue cargo crate
        south of the awning (ground level).


STEP BY STEP:


1.      Unlike the "GTA 3" RC Missions, where they were arguably the easiest,
        in Vice City, these ones are tough.

2.      Do the 3 RC Missions one after another.

3.      You're likely to fail in your first few attempts.  If you fail the
        mission, hit FIRE to detonate the toy, and get out of the van to
        re-enter it and try again.


  (NOTE: after completing the above missions, save your game at the Ocean View
  Hotel.)

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   3G.5) BONUS MISSIONS
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1.      CONE CRAZY
2.      PCJ PLAYGROUND


Overview:
  These two are like the RC Raider Pickup except you'll be handling real
vehicles, each with a different time limit system.  In Cone Crazy, you have to
collect 5 blue tokens without hitting any of the traffic cones.  For each token
taken you'll be given an extra 12 seconds.  In PCJ Playground, you have 2
minutes to collect 24 tokens.


Difficulty rating: 4/10 overall


Vehicles:
- Cone Crazy will be done in a Stallion (a mix of Ford Mustangs and
Oldsmobiles).
- PCJ Playground has to be done on a PCJ 600 (Honda CBX 750 '86).


Locations:

Cone Crazy ~ You performed UNIQUE JUMP #18 on this terrace.  (Go south from the
             Ocean View Hotel, go west at the corner to the end of it.  Look
             for a white building with a sign for COLLAR & CUFFS.  Directly
             north of the aforementioned clothes shop is parking garage sign.
             Go where it, and the white arrows painted on the road, point you,
             and turn north into a multi-story car park.  Go up to the NE area
             of the terrace and take the Stallion (a mix of Ford Mustangs and
             Oldsmobiles).)

PCJ Playground ~ Go north from the Ocean View Hotel--when the road bends to the
                 west, look north for the bike on the grassy hill.


General Advice:

1.      Don't worry--these two missions are easy finished unless you're a
        little inexperienced in doing this kind of mission.

2.      Use Glen T. Winstein's "ASCII diagram," shown below, for Cone Crazy.

3.      In PCJ Playground, you activate the timer by collecting a token, which
        you take during your first ramp jump to a rooftop.  When you jump from
        a roof, go moderately and aim in the direction of the alley with just
        enough speed to be fairly level so you won't wreck and fall off the
        bike.  Always hold the brakes together firmly while jumping down from
        the rooftop.


  Some of the important guidelines during the PCJ Playground mission:

*       Go at a moderate speed to grab the 1st checkpoint--continue going
        forward to get the 2nd checkpoint.

*       After collecting the 2nd checkpoint, drop down on the alley to your
        left.  Go back up the same alley to get a good runway for the 3rd one.

*       When you go for the 12th checkpoint, you will be intercepted by a
        truck (a similar truck you just jumped over--when you collected the
        11th checkpoint), slam on the brakes and allow the truck to pass, wait
        until it's past you, and then head to collect the 13th one.

*       After collecting the 16th checkpoint, turn west in between the two
        buildings to collect the 17th.

*       After collecting the 22nd checkpoint, turn right (north), and you can
        see the alley way (you used it for a runway during your Unique Jumps #3
        and #4).  Go to the north end of the alley and turn 180 degrees facing
        the stairs.  Now with a long run up, charge at the stairs to catch the
        23rd checkpoint in midair.

*       Use the high speed to jump over the Pay 'n' Spray and land on the pink
        roof to get the last (24th) checkpoint.


STEP BY STEP:


1.      Do the missions--they're easier than the previous ones.

2.      If you want to retry the Cone Crazy mission, park the Stallion where
        you found it, exit and enter it (or drive around to let the game load
        another mission vehicle in the same place).


 0- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -0
/                                                                             \
|            ----=== Glen T. Winstein's "ASCII diagram" ===----               |
\                                                                             /
 0- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -0
/                                                                             \
|                           south                                             |
|       --------------------------------------------                          |
|                                            |  2                             |
|                                          * |__*    <--ramp that slopes up   |
|                                               | 3     from the E and N.     |
|                                               |___    The cone below 2      |
|                                                *      should be at the      |
|                                                       inside corner atop    |
|                                                       the ramp.             |
|                          ----------                                         |
|                  *  *                                                       |
|                     1      way out                                          |
|            *  *  *  *    ----------                                         |
|                                                                             |
|                                                                             |
|  east                       *                       west                    |
|                          *     *                                            |
|                         *   4   *    <-- 4 has a semi-circle of 16 cones    |
|                              *         around it, open at the NW, and       |
|                          *             another cone beside it on the NW     |
|                             *          side.                                |
|                                                                             |
|                                                                             |
|                                      *  *  *  *                             |
|                                                                             |
|                                                                             |
|                            Stallion        *                                |
|                                               5                             |
|                                            *                                |
|       --------------------------------------------                          |
|                           north                                             |
|                                                                             |
|                                                                             |
\                                                          --Thanks to Glen.  /
 0- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -0


  (NOTE: after completing these two missions, go to the SE corner of the
  Downtown dirt track.)

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   3G.6) DIRT TRACK MISSIONS
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1.      TEST TRACK
2.      TRIAL BY DIRT


Overview:
  Complete 2 laps of the track, collecting all the 38 Checkpoints.  There
aren't any time limits (unless you want to try again to beat your old time).


Difficulty rating: 2/10 overall


Vehicles:
- Landstalker (Ford Explorer '91-'94) for Test Track
- Sanchez (Yamaha DT dirt bike) for Trial By Dirt


Location:
  The same track is used for both missions.  The starting line is on the SE
corner of the dirt bike track in NE Downtown.


General Advice:

1.      Go very slowly in the Landstalker around corners.  The bumps make it
        flip over easily, so be careful!

2.      Use the HANDBRAKE to corner with skids on the Sanchez.


STEP BY STEP:


1.      For "Test Track," take corners very slowly in the Landstalker.  The
        bumps make it roll over easily.  If you want to unlock the surprises
        for "Trial By Dirt," take a LOT of time in your first attempt.  Stop
        just before the last checkpoint, wait for 6 minutes to go by on the
        clock, then drive through the last checkpoint.  For the next attempt,
        do the mission just 10 or 15 seconds faster.

2.      For "Trial By Dirt," try to take a LOT of time completing it at first,
        especially if you have the glitch that causes the game not to record
        any better a time for "Trial By Dirt" than you get for "Test Track."
        However long it takes you, it's enough for 100% completion of the game.
        Stop just before the last checkpoint, wait for something longer than
        your "Test Track" time to be up on the clock, then drive through the
        last checkpoint.  For the next effort, beat your "Test Track" time,
        then do "Trial By Dirt" just 10 or 15 seconds faster than you did it
        the last time but still slower than for "Test Track."

        One: each time you beat your previous record, your money is doubled.

        Two: winning successively in "Trial By Dirt" (beating your own record)
        will unlock some "surprises."

        (CAUTION: the following "Author's note" section contains very minor
        spoilers, which will reveal what are the "surprises" behind beating
        your own record.  Read the following section at your own wish.)


  (Author's note: Glen T. Winstein, in his last e-mail, brought me an attention
  about a possible glitch of the original PC (or PS2) version.  He says:

      "I just tried 'Test Track' and 'Trial By Dirt' again.  If you have the
    glitch of the original PC (or PS2) version, and you do 'Test Track' in
    3:50, then do 'Trial By Dirt' in 5:00 or whatever longer time, the Stats
    will give 3:50 for both!  To see the red barrels and rain and three Haitian
    gangsters on black Sanchezes of 'Trial By Dirt,' I'd get a little better a
    time for 'Test Track,' such as 3:45, then do 'Trial By Dirt' a little
    faster, like 4:50, and get 3:45 for both, etc.  This way, you eventually
    see the rain, etc., and can get a black Sanchez if you want to from 'Trial
    By Dirt.'  If you do that in a version with the glitch, the game may not
    recognize a shorter time taken for 'Trial By Dirt' than 'Test Track' at all
    --it will say you failed the 'Trial By Dirt' mission.  If you don't have
    the glitch, you can take a long time for either one at first, etc., but you
    don't need to worry about getting a shorter time for 'Trial By Dirt' than
    'Test Track.'  The glitch is fixed on newer editions to record your actual
    time for both, so you just need to beat your 'Trial By Dirt' time scores a
    few times to see the rain, etc. in 'Trial By Dirt.'"

    So if you use the original version of the game (and have that glitch), you
  must get a shorter time for "Trial By Dirt" than "Test Track"; otherwise you
  will fail the mission.)


  (NOTE: after completing the above missions, save your game at the Hyman
  Condo.)

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   3G.7) STADIUM MISSIONS
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1.      HOTRING
2.      DIRT RING
3.      BLOODRING

Overview:
  Each of these 3 missions is a different kind of event.  They're replayable,
just like the above 4 missions.


Difficulty rating: 6/10 to 7/10 overall (varies among individual players)
Rewards rating: 6/10 (money, trophies, and two Bloodring Bangers are
                     unlocked)


Location:
  It's the large (say "huge") stadium located on the NW end of Vice City.  The
mission changes daily.  To see what mission is playing today, check the two
large billboards on the road that goes west from the stadium.  Admittance is
offered through the front entrance between 8PM to midnight.  Since saving the
game advances the game clock six hours, save the game at the Hyman Condo until
you get a time that gives you plenty of time to enter the stadium.  (If you
fail the mission and reload the game to try again, you'll reappear at the same
time at the condo you started at before, which is convenient.)


Vehicles:
Hotring   ~ Hotring Racer
Dirt Ring ~ Dirt Bike
Bloodring ~ Bloodring Racer


General Advice:

1.      For the 12 lap Hotring race, you have to finish the game in FIRST,
        SECOND, or THIRD PLACE to pass the mission, but you need FIRST place
        for 100% completion of the game.  Concentrate on driving; most of the
        other cars are reckless and try to ram you aside and wreck your car.
        When you're stuck between cars, REVERSE to get free and keep going.  If
        the Health level of your car is very low, park in the pit stop.

2.      For Dirt Ring, you're not required to beat a time limit to complete the
        game, so take your time collecting the checkpoints.  But the quicker
        you finish the mission, the greater your reward will be:
        Under 5 minutes  ~ 50 Gs
        Under 10 minutes ~ 10 Gs
        Over 10 minutes  ~ 5 Gs

3.      For Bloodring race, you have to build up to 60 seconds on the clock to
        win.  The checkpoints appear one after another and are worth 10 seconds
        each.  Collecting each checkpoint before anyone else does will increase
        your time.  After the mission is started, wait for all the cars to
        collide with each other, then drive through a yellow token.  The others
        cars won't try to collect the tokens as much as try to destroy one
        another, so avoid being a victim.  Go for another token if any of your
        opponents grab one before you do.  Go forward, backward--whatever it
        takes.


STEP BY STEP:


1.      Try to complete each mission separately i.e., if you fail any of the
        three missions, quit, reload, and try to complete the same mission.


  (NOTE 1: after finishing these missions, you can find 2 prize Bloodring
  Bangers parked on the south side of the stadium.  Each one is a combination
  of half of a Chevy Bel Air '57 and half of a Dodge Dart '61--in otherwords,
  one is a customized Oceanic and the other is a customized Glendale.)

  (NOTE 2: two trophies will appear on the TV at the Mansion for completing
  Bloodring and Dirt Ring.)

  (NOTE 3: save the game at the Ocean View Hotel after all the missions are
  done.)

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   3G.a) WEAPONS YOU SHOULD HAVE IN YOUR INVENTORY  *OPTIONAL*
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  The BEST weapons you should have in your inventory:

1.      Brass Knuckles
2.      Katana
3.      Molotov Cocktails
4.      Python (PS2)/.357 (PC)
5.      Spaz Shotgun (PS2)/S.P.A.S. 12 (PC)
6.      MP5 (PS2)/MP (PC)  (buyable at Downtown Ammu-Nation after "Rub Out")
7.      M4
8.      PSG-1 (PS2)/.308 (PC)
9.      Rocket Launcher (for PS2 users)/Minigun (for PC users)


  (NOTE: use the "Items and Jumps Map" by Slacker Bob to know the precise
  locations.)

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   3G.b) EASY MONEY  *OPTIONAL*
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  This section is entirely OPTIONAL.  If you're getting tired of playing the
regular missions, or want to do some other stuff beyond the required parts of
the game, and earn money, use this section.  HAVE FUN!


1.      Enter and exit any cab or Taxi to steal $12.

2.      During the game you might see a cop chasing a gangster.  Punching the
        gangster yields $50--a Good Citizen Bonus for each punch.

3.      The Coach bus may stop at any bus stop.  Just get in the bus and wait
        for the fares.  For each traveler that boards the bus, you'll get $5.
        If you run out of fares, move to another bus stop.

4.      You can steal money from parking meters.  Get a durable car and go east
        from the Hyman Condo alley.  You should find a row of parking meters
        (red boxes on the top of silver posts) on your right.  If you knock
        those posts down, a lot of money will spill over the sidewalk.  When
        you've knocked them down to the eastern end of the row, they will have
        respawned on the western end.  This money is NOT ILLEGAL, so no wanted
        stars are created by doing it.

5.      Do wheelies with the Sanchez (Yamaha DT dirt bike) and try to beat your
        previous records.  For wheelies, shift your weight back and ACCELERATE
        to lift the front wheel until it stays in a lifted position, and tap
        ACCELERATE as you need to so you keep rolling forward.  The best place
        to perform them is on an Escobar International Airport runway.  But
        since you can turn while holding wheelies, try them anytime anywhere in
        Vice City.

6.      Do stoppies on mopeds and try to beat your previous records.  For
        stoppies, shift your weight forward and stand up, drive faster, then
        slam on the brakes till you lean forward with the rear wheel in the
        air.  Let go of the brakes and hold accelerator to move forward.  You
        can release accelerator to get a slow speed that still works, then hold
        accelerator and it will maintain that speed.  You can't turn while
        doing stoppies, so an airport runway is even more helpful for one than
        for a wheelie.  Adjust LEFT or RIGHT to keep the back end from spinning
        out.

7.      Go to Shop #5 - TOOLED UP or Shop #7 - GASH or Shop #15 LAUNDROMAT.
        Knock off a store until you're given 2 wanted stars, then use the
        Outfit icon to get rid of the stars.

8.      Go to the entrance of the Ocean View Hotel or the Hyman Condo, kill all
        the pedestrians, and steal their money until you're given 2 stars.
        Then use any nearby outfit to get rid of the stars.

9.      Try to beat your previous records in the RC Missions or Bonus Missions
        or Dirt Track Missions.

10.     Play the Stadium Missions--esp. the Bloodring race.

11.     Perform the Unique Jumps and look for other ways to do jumps all over
        town.  Doing them will count as "Insane Stunts" and you're rewarded for
        it.

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3H) STORY MISSIONS CONTINUED
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Overview:
  RETURN to the story missions to play the remaining ones!


Vehicles:
  In some missions, you're given a suitable vehicle that you ought to use.
But use any vehicle you want to in most cases.


Levels:
  Since the bridges are open because the storms didn't attack the island, you
can go anywhere in Vice City.


Rewards:
  After completing each mission (except "Death Row") successfully, you get a
financial reward--how big depends on the difficulty of the mission.  (The money
may seem less important right now because you're nearly a millionaire, but
accept the money kindly, anyway.)


Locations:
  The location for triggering any storyline mission can be seen on your in-game
radar and in-game Map (use the Map Legend).  Walk into the pink marker you find
there to activate the mission.


STEP BY STEP:


Step 1: Leave your main hideout, jack any vehicle, and go back to work for
Colonel Cortez.

Step 2: Complete the story missions in the following order.



   3H.1) COLONEL CORTEZ (2) ~ ("C" symbol)

      iv) SIR, YES SIR!

1.      Walk into the pink shaft of light ("C" symbol on the radar) by the
        Marina to trigger a cutscene.  After being briefed by the Colonel, take
        the Cheetah and go to the west island over the South Bridge.

2.      Once you see the Rhino (tank) to be stolen, go slowly across the road
        and park your car directly in front of the Rhino to stop it.

3.      Get out of your car.  Wait till a soldier gets into your car to clear
        the obstruction from the path of the Military procession.

4.      Get into the Rhino and move forward so you can't be jacked or busted,
        and pause the game to look for your destination on your in-game Map.

5.      Take the Rhino to the garage with nothing to worry about.


  (NOTE: now it's a good time to work again for Diaz; head to the "D" symbol.
  Before that, make sure you're heavily Armored.)



   3H.2) RICARDO DIAZ (2) ~ ("D" symbol)

      iii) THE FASTEST BOAT

1.      Walk into the pink shaft of light (the "D" symbol on the radar) at the
        Marina to trigger a cutscene.  Now you are going to steal the fastest
        boat in Vice City, the Squalo II (Wellcraft 38 Scarab KV "cigarette"
        speedboat).

2.      After meeting with Diaz, go to the back yard and jump into the Sea
        Sparrow.

3.      Head to the destination.  When you get close to the boat to be stolen,
        it will trigger a cutscene.  Land on the concrete pier behind the
        boathouse, jump out of the chopper, and, ignoring everyone shooting at
        you (your 150 Armor should take care of their bullets), sprint into the
        boathouse to turn the switch on.  Ignore everyone shooting at you and
        sprint towards the fastest boat.

4.      Get into the fastest boat and it's smooth sailing to the pier by Diaz'
        Mansion.



      iv) SUPPLY & DEMAND

1.      Trigger the mission.  After being briefed by Diaz, go to the backyard
        and get onto the boat--the same Squalo II (Wellcraft 38 Scarab KV
        "cigarette" speedboat) you just stole--to activate the race.  After
        Lance and Tommy are aboard, check the in-game Map to see your
        destination (the supplier's boat).

2.      The race course starts with your boat facing east.  Ignore the other
        competitors' routes and turn left (north), head under the Starfish
        Island Bridge then the Leaf Links Bridge, turn right (east) to go under
        a small bridge, and turn left (north) to the destination.

3.      After winning the race, the game will provide you with a boat with a
        mounted M4 and Lance at the wheel.  You have to keep your speedboat
        intact. Use the machine gun and keep waving the spray of bullets across
        the two boats that chase you to blow them up.  While you do, try to aim
        at the crew of two each one has.

4.      Ignore the gunmen on the jetties and aim your machine gun up at a
        pursuing chopper.  Keep shooting at the chopper till you blow it up.
        While you do, try to aim at the cockpit to kill the pilot.

5.      Kill the two gangsters in the boat up ahead that you pass by.  Mission
        passed!


  (NOTE 1: the Tracksuit outfit ($100) is unlocked at the Downtown Jocksport
  clothes shop.)

  (NOTE 2: get the Rhino (tank) and head to the "K" symbol on your in-game
  Map.)



   3H.3) KENT PAUL ~ ("K" symbol)

      i) DEATH ROW

1.      Park the Rhino on the MAIN road outside the club facing north, with the
        turret pointing south, before you walk into the pink shaft of light.

2.      After starting the mission, leap into the Rhino and go over the Leaf
        Links Bridge to the destination (City Scrap, where gangsters have Lance
        tied to a chair).  Shoot the cannon backwards regularly to keep up a
        good speed.

3.      As soon as you get to the long straight road that leads to City Scrap,
        you'll see that the gate is blocked by 2 cars.  Ram into them to blow
        them up and go north.  Go toward the yellow dot on your radar running
        over some of Diaz' henchmen along the way.  Ignore the ones shooting
        from the top of the crane or pile of scrap.

4.      As soon as you reach the big domed building the yellow dot/Lance is
        inside of, get out of the Rhino, equip the M4 (PS2)/Minigun (PC), and
        shoot some of the attackers that are in or near the building.  Go to
        Lance, who's tied to a chair, to trigger a cutscene.  After the
        cutscene, stay inside the building and kill everyone that runs toward
        you.  When the gunfire stops, all the gangsters are dead.  Sprint to
        the Rhino, lead Lance into it, and leave the junk yard.

  (NOTE: if you didn't park the Rhino close enough to the big domed building
  where Lance was, the Rhino might've disappeared.  In that case, go south to
  the Trashmaster truck (Ford F800 ten-wheeler Garbage Truck '92), lead Lance
  into it, and leave the junk yard.)


5.      As soon as you leave the junk yard, more men, in three wildly speeding
        Comets, will attack you.  The Rhino's cannon should take care of them
        if they don't blow up by bumping into you.  Now Lance and Tommy are
        free of any attackers (if you're in the Trashmaster, you'll see that
        your vehicle can withstand any attack but gunshots to the tires).
        Look at the in-game Map, find the hospital, and drive into the glowing
        pink marker there to complete the mission.


  (NOTE 1: before working (?) for Diaz, let's wrap up the last job given by the
  Colonel.  Head to the "C" symbol on your in-game Map.)

  [NOTE 2: stock up on ammo for Rocket Launcher (for PS2 users)/Minigun (for PC
  users), Spaz Shotgun (PS2)/S.P.A.S. 12 (PC), and M4.]



   3H.4) COLONEL CORTEZ (3) ~ ("C" symbol)

      v) ALL HANDS ON DECK!

1.      Walk into the pink shaft of light (the "C" symbol on the radar) by the
        Marina to trigger a cutscene.

2.      The French agents will pursue Cortez' yacht in 3 boats.  Equip the
        Rocket Launcher/Minigun and blow them all up before the agents can get
        close enough to climb aboard the yacht.

3.      After the cutscene, 4 boats and some Dinghies will block your way.
        Equip your Rocket Launcher (PS2)/Minigun (PC) and all 4 and a 5th that
        comes from behind.

4.      Now 2 choppers soar down from the east--knock them down into the water.

5.      A Hunter (Apache helicopter) attacks from the southwest--shoot at it
        till it's down, too.


  (NOTE 1: either the Speeder or the Marquis can be found at Pier 2 or on the
  waters from the start of the game.  The Speeder is the 2nd fastest speedboat
  in the game--we'll get to the fastest one later.)

  (NOTE 2: it's time to deal with Diaz, head to the "D" symbol.)



   3H.5) RICARDO DIAZ (3) ~ ("D" symbol)

      v) RUB OUT

1.      Now a pink marker is shining on the sidewalk in front of the Mansion.
        Walk into it to trigger a cutscene.

2.      After starting the mission, you have to kill the "angry midget," as
        Tommy calls him, the crime leader, and, at the same time, make sure
        your friend Lance survives the shoot-out.

3.      Equip the Python (PS2)/Minigun (PC Standard) and kill all the guards
        standing near the entrance (the front door is locked), then grab the
        Adrenalin Pill icon that's by the wall across the yard to the north.

4.      You'll have the "Bullet Time" effect.  Leave Lance and run back to the
        Mansion.  Kill everyone you encounter.

5.      Ignoring Lance, go in the back of the Mansion and make your way to the
        second floor office.  Soon Lance will join you.  Use the Python (PS2)/
        Minigun (PC Standard) and wipe out all of his henchmen.

6.      After the cutscene, the "angry midget" will come out of his office.
        Equip the M4 (PS2)/Minigun (PC Standard) and empty it into him to kill
        him.


  (NOTE 1: after completing this mission, the Mansion will become your third
  main hideout--the Vercetti Estate.)

  (NOTE 2: this property (the Vercetti Estate) and every asset property you buy
  later on will have the "Vercetti Gang" carrying Pistols around it to protect
  it from the rival gang members.)

  (NOTE 3: from now on, you can buy the most powerful SMG, the MP5 (PS2)/MP
  (PC), from the Downtown Ammu-Nation.)

  (NOTE 4: you can now get a six star wanted rating.)

  (NOTE 5: save your game and head to the "V" symbol on your in-game Map now.)



   3H.6) TOMMY VERCETTI ~ ("V" symbol)

      i) SHAKEDOWN

1.      After triggering the mission, sprint to the backyard of the Vercetti
        Estate to get your Sea Sparrow.  Check the in-game Map for the
        destination and fly to the south end of North Point Mall.

2.      After reaching the mall, you will need to make use of Glen T.
        Winstein's "ASCII diagram" shown below (and follow the strategy he
        explains).


 0- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -0
/                                                                             \
|            ----=== Glen T. Winstein's "ASCII diagram" ===----               |
\                                                                             /
 0- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -0
/                                                                             \
|    The radar shows the targets on your floor as red squares, and gives      |
|  higher or lower ones as triangles pointed either up or down.  Get them in  |
|  order of proximity on one floor then the other.  Tommy gets a five star    |
|  wanted level, which goes away when all the windows are destroyed.          |
|                                                                             |
|                                                                             |
|           1st Floor                                     2nd floor           |
|         _______________                              ________________       |
|         |             |                              |              |       |
|   Book Store       Jewelry Store                     |              |       |
|         |             |                              |              |       |
|         |             |                              |              |       |
|         |             |                   Vinyl Countdown           |       |
|         |             |                              |              |       |
|         |    GASH     |                              |     GASH     |       |
|         |__________Tarbrush Cafe                     |______________|       |
|                                                                             |
|                                                                             |
|    As you can see from this rough diagram of the layout, you can save time  |
|  on the 1st floor by having Tommy shooting from between the two southern    |
|  stores and between the two northern stores.  Tommy can get most of the     |
|  three sides of GASH from one spot, anyway.  Have Tommy shoot from a spot a |
|  bit towards the center of the mall rather than directly between stores.    |
|                                                                             |
|    The fastest way to do it would be to have Tommy enter the eastern of the |
|  two doors along the south end of the mall, get the 1st floor GASH and      |
|  Tarbrush Cafe, go up the escalator in GASH to get the 2nd floor GASH, get  |
|  Vinyl Countdown, then jump the banister to get the Book and Jewelry        |
|  stores.                                                                    |
|                                                                             |
|                                                                             |
|    You get $2,000.                                                          |
|                                                                             |
|                                                                             |
\                                                          --Thanks to Glen.  /
 0- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -0


  (NOTE 1: after completing this mission, the blue house pickups will turn into
  green house pickups, meaning all the asset properties are now FOR SALE!)

  (NOTE 2: ignore "Skull" symbol and "A" symbol right now--we'll deal with them
  later.  Head to "V" symbol on your in-game Map.)

  (NOTE 3: stock up on ammo for Rocket Launcher.  This time, the PC users
  should do it, too!)



      ii) BAR BRAWL

1.      The pink marker is on the west side of the main room of the Vercetti
        Estate.  After activating the mission, 2 (useless) bodyguards will
        follow you.  Take the Sentinel (BMW E28 M5 '84-'86) provided and go to
        the FRONT PAGE CAFE.

2.      Before killing the two security guards at the cafe, find a fast car.
        After getting any sports car, kill the 2 security guards, then stand in
        the pink shaft of light to speak to the owner.

3.      You're given 5 minutes to do the rest of the mission.

4.      Ignore your bodyguards and leap into your fast car.  The yellow marker
        representing the security guards you have to kill will be north around
        a left turn.  Don't get too close to them.  Park your car on the
        roadside, equip the Rocket Launcher, and shoot toward the security
        guards at the yellow markers.

5.      When they're all dead, 2 security guards on motorcycles will speed
        south toward the lighthouse on the road that goes by the Ocean View
        apartment, and you have to chase and kill them.

6.      Ignore the wanted stars and the Securicar (you can get a $1,000 bonus
        for destroying it) and concentrate on getting the two bikers.

7.      It's very easy to kill them because they always get off their bikes
        near the lighthouse and run around the immediate area.


  (NOTE: don't worry about the silly phone conversation with your buddy.  Store
  the Rhino in the garage at the Vercetti Estate.)



      iii) COP LAND

1.      There's a pink marker shining on the east side of the front porch of
        the Vercetti Estate.

2.      Start the mission, take the Sentinel (BMW E28 M5 '84-'86) provided, and
        go to the garage indicated on your radar.  You can find a police car
        parked at the side of the garage--shoot at it.  You'll get 1 wanted
        star and a cop will come toward you.  Kill him to get 2 stars and get
        into the garage.

3.      Lance will follow you automatically.  Sit tight until two cops enter
        the garage.  (Run out and back if you need to lure two of them in.)
        After the cutscene, you'll both be disguised as cops.

4.      Take Lance in the Sentinel to the Vercetti Estate.  Get the Rhino from
        the garage and take Lance to the mall.  Be careful not to ram any
        police car road blocks along the way.

5.      Park your Rhino in the middle of the lane along the south side of the
        mall.  Walk into the mall, activate the bomb, and run to the western of
        the two doors on the south side (to make sure Lance doesn't get killed
        while you hurry to get outside).  Once the bomb blows, you'll have 5
        wanted stars.

6.      Get outside and lead Lance right into the Rhino.  Rumble to the
        Vercetti Estate to finish the mission.


  (NOTE 1: now that you've completed the Protection Ring asset missions, a
  Money icon will appear in front of the Vercetti Estate that will earn you 5
  Gs every 24 hours--collect it.)

  (NOTE 2: after the mission is done, the Cop Uniform ($90) is unlocked inside
  the Washington Beach Police Station (VCPD HQ).  To get it, walk into the
  police station and go left into the locker room.)

  (NOTE 3: when you're disguised as a policeman, you can explore the police
  station or Army Barracks without automatically being shot at for going
  there.)


  "You can go out on a safari in Vice City and get a Rhino if you like."
                                       --Fernando Martinez, Emotion 98.3


  (NOTE 4: ignore all the phone calls.)



Step 3: Save your game at the Ocean Heights Apartment.

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3I) ASSET MISSIONS
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  Since completing the "Rub Out" mission, you can buy all the asset properties
--ones that make money for you.  For starts, we'll go to the Pole Position
Club.



   3I.1) POLE POSITION CLUB
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Overview:
  This is a mission to watch one or a few dancers perform a striptease.


Difficulty rating: ??/10 (it's pretty tough--can't rate it!--I leave it to you)
Reward rating: 1/10 (the Mr. Vercetti outfit is unlocked)


Location:
  Leave the safe house (the Ocean Heights Apartment).  The big building across
from you is the Pole Position Club.  To get to the entrance, go east from your
safe house to the intersection then go north to the corner across the street.


Level:
600 seconds.


Reward:
  You have the asset, which will earn you 4 Gs every 24 hours.  Collect it
regularly.


STEP BY STEP:


Step 1: Buy the asset, follow the red carpet to the door, and enter the main
room.  Go to the back hall and enter the first door on the left.

Step 2: The mission is to spend $300 watching a striptease for about 5 minutes
(600 seconds).  (You can leave and return every minute or so to see all three
dancers.)

Step 3: After spending about $300 or more, hit X (PS2)/LSHIFT (PC) to exit it.


  (NOTE 1: the Mr. Vercetti outfit ($30) is unlocked at COLLAR & CUFFS clothes
  shop.)

  (NOTE 2: the Pole Position Club makes 4 Gs a day.)

  (NOTE 3: the "Management Only" room is unlocked--it's the one at the back of
  the hall on the right.  You can enjoy another dancer, one who's a double of
  the Malibu Club bartender, for free.)


Step 4: Head to the west island.

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   3I.2) BOATYARD
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Overview:
  There's only one mission to accomplish here--a checkpoint race.  All you have
to do is collect the checkpoints in the allotted time.


Difficulty rating: 6/10
Reward rating: 6/10 (two of the three fastest boats, including the
                    fastest, are unlocked)

Vehicle:
The Squalo II (Wellcraft 38 Scarab KV "cigarette" speedboat).


Location:
Viceport (the Boatyard--it's surrounded by an old black wire fence).


Rewards:

- Two of the three fastest boats in the game.

- You have the Boatyard asset, which will earn you 2 Gs every 24 hours--collect
  it regularly.


STEP BY STEP:


Step 1: Go to the SE corner of the west island.  Go south past the big blue
ship and look for an old dirty building surrounded by an old black wire fence.
Go into it, buy it, and watch the cutscene.

Step 2: Save the game there.

Step 3: At the shore of your new asset property, you'll see 2 boats: the Squalo
II and the Cuban Jetmax.  Getting into one always activates the Checkpoint
Charlie mission.

Step 4: The Squalo II (to your left-hand side) is usually violet and white (the
colors may change randomly, though) and the Cuban Jetmax (to your right-hand
side) is yellow-brown and brown.  Always choose the Squalo II for this
mission because it's the FASTEST speedboat, with the best cornering, in the
game.  The Cuban Jetmax is the 3rd fastest speedboat (the 2nd is the Speeder).
Why go for the 3rd when you have the 1st?

Step 5: You're given a time limit and 26 checkpoints are on the water--just
grab them.  (NOTE: 3 checkpoints are hovering over jump ramps.  Slowly position
yourself before charging at the ramps--ease up to make sure you're aimed at
them because you don't want to miss the targets hovering above them.)

Step 6: When you miss any of the checkpoints, just quit the game and reload it.
This mission is very likely to become repetitive (especially if you try to beat
your old time a lot, but you only need to beat the clock once to complete the
mission).

Step 7: The mission is replayable, too.  The game creates different weather
conditions depending on how often you beat your old time--for one effort, the
game creates so much fog it's very hard to see the things round you.  Challenge
your "Checkpoint Charlie" score when you want to play with something about the
game you don't need to do to get 100% (passing once is enough for 100%,
though).

Step 8: After finishing the mission, go to the Vercetti Estate and save your
game.


  (NOTE 1: the Boatyard makes 2 Gs a day.)

  (NOTE 2: this property (the Boatyard) and every asset property you buy from
  now on will have the "Vercetti Gang" carrying Pistols around it to protect it
  from the rival gang members.)

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   3I.3) ICE CREAM FACTORY
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Overview:
  The only mission to be done here is to make drug deals.  You have to sell ice
cream (which is a cover for street drugs) to pedestrians.  By pressing the HORN
key a few times, you start the ice cream jingle, which, along with parking the
truck, attracts customers.  Remembering the locations of Bribe icons, with the
help of Slacker Bob's "Items and Jumps Map," is very useful for this.  In most
locations, you may get a wanted star for every 3-5 deals.


Difficulty rating: 2/10
Reward rating: 2/10 (the Mr. Whoopee is unlocked)


Vehicle:
Mr. Whoopee (GMC Grumman Step van '86)


Location:
  You can't miss the grayish building with large white ice cream scoops on the
roof on the west island when you get off the west end of the Starfish Island
Bridge.


Reward:
  The Ice Cream Factory (Cherry Poppers) asset, which earns you 3 Gs every 24
hours--collect it regularly.


STEP BY STEP:


Step 1: Buy the Ice Cream Factory (Cherry Poppers).  (WARNING: don't save your
game there--there's a chance of it corrupting your save file.)  After the
cutscene, get into the van, which activates the mission, and go to Vice Point.

Step 2: When you are in this familiar neighborhood, park and press HORN a few
times to start the jingle and attract customers.  (NOTE: if there aren't any
customers, the game will tell you to try somewhere else.)

Step 3: Stay close to Bribe icons to take care of wanted stars throughout the
mission.

Step 4: A good strategy is to sell ice cream till you get 1 star, then stop
selling it till the star vanishes.

Step 5: After serving 50 customers, you can get out of the truck to complete
the mission.  The Ice Cream Factory will earn you money.  (WARNING: again,
don't save your game here--there's a chance of it corrupting your save file.)


  (Author's note: the Stats' "'Ice Cream' Sold" refers to the total number of
  deals made from the Mr. Whoopie truck, whereas "Number of drug deals made"
  refers to the biggest number of deals made in one mission attempt with the
  Mr. Whoopie van.  Thanks to Glen for this info.)

  (NOTE 1: the Ice Cream Factory makes 3 Gs a day.)

  [NOTE 2: stock up on ammo for the MP5 (PS2)/MP (PC).]

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   3I.4) TAXI COMPANY
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Overview:
  You do a few missions after buying this asset property.  We are henceforth
going into ACTION!


Difficulty rating: 4/10 overall
Reward rating: 4/10 (the Zebra Cab is unlocked)


Vehicles:
- a Kaufman Cab (Checker Taxicab '56-'82) for the 1st and 3rd missions.
- a Kaufman Cab and a Sea Sparrow for the 2nd.


Location:
  Whenever you explored Little Haiti, you couldn't have missed a big yellow
building.  (To get there, go west from the west end of Links Bridge.  Where
the road curves up to a left turn that goes west, take that road to the end.
Kaufman Cabs is the dirty yellow building to your right on the corner.)
That's Kaufman Cabs, the asset property you need to buy.


Reward:
  You have the asset, which will earn 5 Gs every 24 hours--collect it
regularly.


STEP BY STEP:


Step 1: Buy the Taxi Company (Kaufman Cabs Taxi Firm) and watch the cutscene.

Step 2: After the cutscene, get into the Kaufman Cab parked in a pink marker to
activate each of the following missions.



      i) V.I.P

1.      Get into the specified Kaufman Cab to trigger the mission.

2.      Once you're told you have a time limit of 1 minute, rush to the pink
        shaft of light on the main road of Starfish Island.

3.      Before sounding the horn, make sure you're facing west.

4.      The V.I.P will get into the cab of a competing Taxi driver who cuts you
        off, and they'll head toward Escobar Intl. Airport.

5.      You need do a drive-by on the Taxi till the V.I.P gets out of the Taxi
        and into your Cab.

6.      Take him to the airport terminal to accomplish the mission easily.


  (NOTE: go save your game at the Vercetti Estate.  Get the Sea Sparrow and fly
  to your newly owned Kaufman Cabs Taxi Firm asset.)



      ii) FRIENDLY RIVALRY

1.      Park the Sea Sparrow by the Taxi Company (Kaufman Cabs).

2.      Trigger the mission, get out of your Taxi, and hop into the Sea
        Sparrow.  Fly to each rival car and blow them up with the Sea Sparrow
        machine gun, one by one.


  (NOTE 1: go get the Rhino and store it in the garage of the Vercetti Estate.)

  (NOTE 2: go jack any vehicle and head to the Taxi Company--you don't need the
  Rhino right now.)



      iii) CABMAGEDDON

1.      Trigger the mission and go south to the dead end road that runs down
        the middle of the south end of the west island.  Go south on it and
        turn right into the lot where you found HP #86.

2.      The game will tell you to use the horn, but DON'T do it.

3.      Get out of the Cab, ignore the message saying you need to be in a
        Kaufman Cab, jack any vehicle (except another Kaufman Cab), and go to
        the Vercetti Estate.

4.      Get the Rhino and park it close to your Cab (be careful not to bump the
        Cab).  Get out of the Rhino, get into the Cab, and use the horn.  Well,
        Miss Cortez won't be there, but 6 rival cab drivers in their Taxis will
        come towards you.

5.      After the cutscene is over, get into the Rhino immediately.  Watch all
        6 Taxis blow themselves up running into it.  Then the time for a little
        showing off: when the leader comes in a Zebra Cab to finish you off,
        just sit tight in the Rhino and watch the rest--WHAM!

6.      The Taxi Company (Kaufman Cabs) asset mission is completed.


  (NOTE 1: the Zebra Cab (Checker Taxicab '56-'82) appears from now on in the
  Taxi Company (Kaufman Cabs).)

  (NOTE 2: the Taxi Company makes 5 Gs a day.)

  (NOTE 3: if you jack a Kaufman Cab, the radio will have conversations between
  the Dispatcher (Deborah Harry) and other Cab drivers instead of a music or
  talk show station.)

  (NOTE 4: move your Rhino to the garage of the Vercetti Estate for the future
  use.)

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   3I.5) CAR SHOWROOM
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Overview:
  There are two missions.  One, you have to steal the cars posted on each of
four lists and store them in the garage nearby.  Two, you have to win all six
races in FIRST place (you'll do the latter mission later).


Difficulty rating: 8/10 overall (depends how lucky you are)
Rewards rating: 9/10 (some new vehicles are unlocked, including one of the
                     best cars in Vice City)


Location:
Where HP #78 was.


Rewards:

- You have the asset (Sunshine Autos).  After you complete the first list, it
  will earn you 1.5 Gs a day.  It will make more for each list completed till,
  after the fourth list, it makes 9 Gs a day.  Collect it regularly.

- Four BONUS vehicles.  One vehicle is unlocked after each list is completed.


STEP BY STEP:


Step 1: It's where you got HP #78.  Buy the Car Showroom (Sunshine Autos) and
save the game there.


   3I.5.1) MISSION ONE  (IMPORT/EXPORT GARAGE)
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  You have to jack the cars on the list that's on a wall of the garage area in
the back; the list is between the pink light and the nearest driveway.  Store
the vehicles in the garage beside the list.  Once you complete the 1st list,
you'll be rewarded with a BONUS car (which will always be available in the
showroom), then start collecting for the 2nd list, and so on.  You need not
have to get and deliver them in the same order as listed, just look for any of
them and put them in the garage.


  (NOTE 1: don't stand in the NE corner of the underground garage in the pink
  shaft of light.  It will trigger Car Showroom Mission TWO: Vice Street Racer,
  and that has to be dealt with later.)

  (NOTE 2: Tommy gets his own Pay 'n' Spray called a "spray 'n' go" and can
  access four garages--two cars each.)

  (NOTE 3: look out for the cars for the next lists, too--when you get them,
  store them in the garages of your Car Showroom (Sunshine Autos).)

  (NOTE 4: you may save the game at any point of time during this mission.)



LIST I:
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Landstalker (Ford Explorer '91-'94) ~ Dirt Track in north of the Downtown area

Idaho (Buick Riviera '74) ~ Usually around Little Haiti/Prawn Island

Esperanto (Cadillac Eldorado Coupe '77-'78) ~ Usually around Vice Point

Stallion (a mix of Ford Mustangs and Oldsmobiles) ~ On the terrace where you
                                                    performed the "Cone Crazy"

Rancher (Ford Bronco '78-'91) ~ Usually around Vice Point

Blista Compact (Honda CR-X '83-'87) ~ Usually around Washington Beach


  (NOTE 1: the Deluxo (De Lorean DMC-12 '81-'83) is unlocked in the Car
  Showroom.)

  (NOTE 2: the Car Showroom makes 1.5 Gs a day.)



LIST II:
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Sabre (Buick Gran Sport GSX '70-'72) ~ Commonly around the Downtown area

Virgo (Mercury Cougar XR7 '77-'79) ~ Usually around Washington Beach

Sentinel (BMW E28 M5 '84-'86) ~ Inside the Car Showroom

Admiral (Mercedes Benz E Klasse (W123) '76-'85) ~ The Vercetti Estate

Stretch (Cadillac DeVille Limo '86) ~ The Vercetti Estate

Washington (Lincoln Continental '82-'83) ~ Usually around Starfish Island


  (NOTE 1: the Sabre Turbo (customized Buick Gran Sport GSX '70-'72) is
  unlocked in the Car Showroom.)

  (NOTE 2: the Car Showroom makes 4 Gs a day.)



LIST III:
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Cheetah (Ferrari Testarossa '86) ~ The Marina

Infernus (Lamborghini Countach QV '78-'86) ~ The Vercetti Estate

Banshee (Chevrolet Corvette '83-'86) ~ The Rockstar House near HP #53

Phoenix (Pontiac Firebird Trans Am '79-'81) ~ Commonly around Starfish Island

Comet (Porsche 911 Targa) ~ The garage near HP #55

Stinger (Ferrari Daytona Spyder '71-'73) ~ Commonly around Starfish Island


  (NOTE 1: the Sandking (Jeep XJ Cherokee '84-'92) is unlocked in the first
  floor of the Car Showroom.)

  (NOTE 2: the Car Showroom makes 6.5 Gs a day.)



LIST IV:
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Voodoo (Chevrolet Bel Air '60 lowrider) ~ Commonly around Little Haiti

Cuban Hermes (Mercury 2-door '49-'51) ~ Commonly around Little Havana

Caddy (DS Electric Golf Car-Powerdrive System '48) ~ Hidden in the first shrub
                                                     on the left, when you take
                                                     the path leading west from
                                                     the Lighthouse

Baggage (an Equitech M40 '85 baggage tractor is close) ~ On the tarmac of
                                                         Escobar International
                                                         Airport

Mr. Whoopee (customized GMC Grumman Step van '86) ~ In the Ice Cream Factory

Pizza Boy (customized Piaggio Vespa PX 200 '84-'86) ~ At any pizza shop--Vice
                                                      Point, Little Haiti, and
                                                      Downtown


  (NOTE 1: Hotring Racer (Dale Earnardt's 1986 Chevrolet Monte Carlo NASCAR
  racer is close) is unlocked in the first floor of the Car Showroom.)

  (NOTE 2: the Car Showroom makes 9 Gs a day.)



Step 3: Your BONUS vehicles are on the first and second floor of the Car
Showroom.  The Hotring Racer is undoubtedly the most durable and fastest car
in Vice City (not counting the Rhino shooting the cannon backwards).  You may
need it for some missions later.


  (NOTE 1: you'll be doing Car Showroom Mission Two: Vice Street Racer later in
  the game.  This FAQ will remind you when to do those races.)

  (NOTE 2: store the Hotring Racer at the Links View Apartment garage for the
  future use.)

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   3I.6) PRINT WORKS
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Overview:
  The print works missions will be somewhat tougher than the previous special
properties' missions.  This FAQ will give you the easiest way to deal with
them.


Difficulty rating: 5/10 overall
Reward rating: 1/10 (the Storyline Final Missions are unlocked)


Location:
  From the Ice Cream Factory, head north, turn at the second left, and go
straight until you see a large low yellow building in front of you.  That's
asset property #6.

Reward:
  You have the asset that will earn you 8 Gs every 24 hours.  Collect it
regularly.


STEP BY STEP:


Step 1: Save your game at this asset property before activating the mission.
You must be fully armored and carrying the PSG-1 (PS2)/.308 (PC) and Python
(PS2)/.357 (PC).  Go activate the mission.


      i) SPILLING THE BEANS

1.      After triggering the mission, the game will tell you to use a Taxi.
        It only costs $9--use it to reach the destination quickly.  The Taxi
        will drop you off in front of the Malibu Club in seconds.

2.      Get into the pink marker.  After the cutscene, you'll be told to go to
        the Chartered Libertine Lines ship in the SE Viceport area.

3.      Steal any fast car and head over the South Bridge to the ship.  You
        need not worry about the exact location of the pink marker.

4.      Approach the blue ship from the north.  Park on the grass facing west
        near the black gate by the side of the ship.

5.      Now slowly walk a little NW to the road and look to the ship for a pink
        marker and a Security guard in front of it--snipe him.

6.      Go a little more NE to the lawn and look to the ship for a heavily
        armed guard--snipe him, too.

7.      Walk south on the road.  Climb on the steps of the white building (an
        Armor pickup is there) that's across the street from the ship.  You can
        see 2 guards--one standing in front of the flagstaff and another one
        patrolling.  Snipe both of them.

8.      Board the ship with the north ramp.  Make sure you're equipped with a
        Python (PS2)/.357 (PC).  Ignore the message and the gunfire.  Sprint to
        your left.

9.      As soon as you are about to take the first flight of stairs on the
        north end of the ship, you might be confronted by a security guard.
        Shoot him before he even aims at you.

10.     Climb all the steps to the pink marker and walk into it.  No worries--
        you've eliminated the most annoying security guards.  After the
        cutscene, you'll be given 2 wanted stars.  Jump west from the top level
        to the next level without taking the steps--if you're fast enough,
        you'll jump to the ground.

11.     Jump to the ground (if you're not there already) near the car and get
        in.  Go west to the Pay 'n' Spray to lose your wanted rating.  Drive
        back to the Print Works worry-free.


  (NOTE: go save the game at the Vercetti Estate.  Get the Rhino and head to
  the Print Works asset.)



      ii) HIT THE COURIER

1.      Park the Rhino a few car lengths from the pink shaft of light.

2.      After triggering the mission, this strategy has you go somewhere other
        than where the game indicates for you to go.  So read below before
        doing anything.

3.      Later in the mission, you need to intercept the counterfeit plates that
        a woman will try to deliver to a female gang, and you need to get them
        while she's on foot.  We'll approach this mission in an upside-down
        way.

4.      First, you need to know where the counterfeit plates will be delivered.
        If you recall the location of HP #66, there's a set of steps leading
        down to a closed door.  You went through an alley by a supermarket
        across from Phil's Place to get there.  First, find the place and
        memorize the location, and note the north-south alley that leads there.

5.      After triggering the mission, leap into your Rhino.  You have more than
        4 or 5 minutes to wait, which could be frustrating.  Nevertheless, it's
        the easiest way to finish the mission.

6.      Go to the alley you went through to get HP #66.  You can't take the
        Rhino all the way through the alley because of a post.  This little
        problem is a blessing in disguise by protecting you from being attacked
        by the female gang.

7.      Reverse your Rhino and park it in the alley facing due north.  You have
        time on your hands, so do it very carefully.  By this time, you'll get
        the message that the courier has started moving.  Just keep the turret
        pointed north and stay alert.  Ignore everyone shooting at you from
        behind since they can't hurt you.

8.      Check your in-game Map to see the yellow dot moving gradually towards
        you.  The yellow dot is actually a black Sentinel (BMW E28 M5 '84-'86)
        carrying the courier and her guard.  A few seconds before the yellow
        dot reaches you, two maroon cars will arrive.  Use the cannon to blow
        up them the moment you see them, or move out, ram them to blow up, and
        reverse back into the alley facing due north.

9.      In a few seconds, the black Sentinel will screech to a halt in the
        middle of the road.  (NOTE: don't blow up the black Sentinel because
        that could destroy the counterfeit plates.)  Wait for a split second
        till a lady (courier) comes into the alley toward you.

10.     The courier will come into the alley toward you.  Do NOT shoot her
        because it could destroy the plates.  Run over her and the plates will
        hover there.  Her guard will come to pick them up--run over her, too.
        Now it's time to snatch the counterfeit plates.

11.     Move a little forward ignoring the female gangsters who were shooting
        from behind you.  Get out, pick up the plates, and drive back to the
        Print Works to pass the mission.


  (NOTE 1: the Print Works makes 8 Gs a day.)

  (NOTE 2: despite the fact that you've completed the missions for this asset,
  another pink shaft of light will appear at the Print Works after Tommy
  receives a phone call that unlocks a Vercetti mission, one of the final
  storyline missions of the game.  We'll see to that later.  Be patient till
  the FAQ prompts you to deal with them.)

  (NOTE 3: store the Hotring Racer in the garage at the Links View Apartment on
  the east island if you haven't already.)

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   3I.7) THE MALIBU
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Overview:
  The following missions are similar to, but a little tougher than, the
previous missions.  Follow the FAQ for the easiest ways to deal with them.


Difficulty rating: 6/10-9/10 overall
Reward rating: 1/10 (the Bank Job outfit is unlocked)


Location:
  You visited this club--located in the center of the east island--earlier
during the story missions.


Reward:
  You own the asset, which will earn you 10 Gs every 24 hours--collect it
regularly.


STEP BY STEP:


Step 1: Save the game at The Malibu Club.  Make sure you're fully armored.



      i) NO ESCAPE?

1.      Save your game before activating the mission.  The pink light is by the
        bar.  After triggering the mission, you need to go to the cells on the
        bottom floor of the Washington Beach Police Station (VCPD HQ) and set
        Cam Jones free.

2.      Go inside the Washington Beach Police Station unarmed.  Go left into
        the locker room.  Get into the pink marker to change into a policeman's
        uniform.  The cops won't harm you unless you attack them.

3.      After changing clothes, you have to get a keycard.  Walk to the back of
        the front hallway, head to the top of the stairs, stand there, and look
        forward.  You can see the keycard inside the office across the room
        (the same room where you found HP #15)--collect it.

4.      Now go back downstairs to the hallway, into a room on the east side,
        then down the steps to the bottom floor.  Step into the pink marker.

5.      A moment later, you'll be given 4 wanted stars.  Pay no attention to
        Cam Jones (the person you just released).  Sprint outside.  Outside, to
        your left, you'll see a Sentinel waiting for you and Cam Jones (if not,
        Cam didn't follow you--go back inside and come out again).

6.      Ignore Cam Jones, hop into the car, and head north to the nearby Pay
        'n' Spray to get rid of your wanted stars.  Now you're safe.  Head back
        to the Washington Beach area to pick up Cam.  Drive him to Cam's Can
        Openers in Little Havana.



      ii) THE SHOOTIST

1.      You think you're a good shot?  Your shooting skills will be tested in
        this mission.  You'll be shooting in the first-person shooter mode.

2.      Trigger the mission.  After you've been briefed by Cam Jones, go to the
        Downtown Ammu-Nation.

3.      Walk into the pink marker to meet Phil Cassidy (who thinks he's the
        best shooter in Vice City).

4.      There are 3 rounds.  You need 60 points to pass the mission.

5.      In the 1st round, you'll be given a Pistol with 100 rounds and a 2
        minute of time.  The 1st round will be completed if you run out of ammo
        or time.  Each target contains 5 pieces in the basic shape of a human
        silhouette.  After hitting all 5 pieces of a target, the point(s) of
        that target will be given to you.

6.      The closest target is worth 1 point, the middle one is worth 2 points,
        and the farthest one is worth 3 points.  You have to have at least 60
        points as your total for all 3 rounds to pass the mission.

7.      Concentrate on the farthest target only.  Just forget about the near
        target.  After destroying the farthest target, try to hit the middle
        target.  At that time, if you see the far target coming, then forget
        the middle target and go for the farthest target.

8.      Carefully aim for the head piece.  After hitting it, shoot the next two
        down, then the next two down, consecutively.  Don't chase the target.
        Aim just ahead of it and let the target come into your line of fire.

9.      After finishing the 1st round, you have to walk further inside (north)
        to find the pink shaft of light.

10.     In the 2nd round, you will be given the same Pistol with 50 rounds and
        a 1-minute time limit.

11.     Each target is worth 1 point.  The targets will be moving from behind
        and across 6 windows.  Actually, 2 or more targets will pause for a
        second.  Shoot them consecutively while they're still.

12.     The 3rd round is the hardest round of all the three, but you should
        have scored more than 60 points already.  Move further forward and step
        onto the pink marker.  In the 3rd round, you'll be given the same
        Pistol with 30 rounds and a 1-minute time limit.  Aim just ahead of the
        path of the targets and wait for the targets to come into your
        crosshair before shooting.

13.     After the 3rd round is over, go talk with Phil to complete the mission.


  (NOTE 1: a "SHOOTER OF THE MONTH" trophy appears on the TV in the Ocean View
  apartment.)

  (NOTE 2: one more mission, "Rifle Range," has to be finished in the same Ammu
  -Nation.  We'll see to it later.)

  (NOTE 3: save your game at The Malibu.)

  (NOTE 4: for the following mission, I've included two different strategies.
  Try the first one--if you find it too difficult to finish, use the second
  strategy.)



      iii) THE DRIVER - STRATEGY I

1.      Ask anyone who's completed "GTA: Vice City" "Which mission is the
        hardest one in this game?" and their answer will probably be "The
        Driver."

2.      In reality, the point of this mission is a little crazy.  You want
        Hilary to be your driver for your next mission; but he says that he'll
        work for you IF and only IF you beat him in a street race.

3.      The race starts with Hilary sitting in a Sabre Turbo and you behind
        the wheels of a Sentinel (BMW E28 M5 '84-'86).  As it's an illegal car
        race, you'll quickly be given 2 wanted stars.  So, "How do I beat him?"
        you ask.

4.      After triggering the mission and 2 cutscenes are over, you'll be in
        the Sentinel facing south.  After the countdown is over, race ahead
        and collect the checkpoints.

5.      After collecting the 4th checkpoint, you'll be given 2 wanted stars.

6.      Don't worry about the 2 stars, they're just for a little show (try to
        avoid the police cars that try to ram your car).  Just keep collecting
        the checkpoints.

7.      If you can, try to ram the back of his car so that he'll spin off the
        road.

8.      You'll overtake Hilary shortly.  Just keep up your speed.

9.      The driving tactics include: don't try to drive-by Hilary.  It lessens
        your speed and expensive time.  (Besides, if you kill him, you fail
        the mission; he has to live to show up in "The Job").  The main secret
        is CORNERING.  When you're about to make a turn, let go of the
        accelerator, gently hold LEFT or RIGHT + brake, then ACCELERATE.  This
        way, your car will make a tighter turn around the corner and speed
        forward.

10.     The cops won't bother you till you pass the Ocean Beach Hospital.
        You'll face 2 police cars screeching together to form a blockade.  Just
        slam on the brakes, turn from them, and keep going.

11.     After reaching the pizza shop, go over the corner with a Bribe icon if
        Hilary is too close behind you.

12.     If you're overtaken by Hilary, thrown off the road, or stuck in the
        traffic, DO NOT quit the mission.  Just pass through all the
        checkpoints to memorize the exact places of the checkpoints.  (There's
        also a glitch, if your PC is faulty or the settings are set too high
        for your PC to play the game properly, which might freeze Hilary
        somewhere.  If so, you can win the race easily UNLESS that same glitch
        has him fall through the bridge and drown and you fail the mission.)


  (NOTE 1: if you find it too difficult to win the race, try the second
  strategy.)

  (NOTE 2: save the game at Links View Apartment.)

  (NOTE 3: get the Hotring Racer and go to The Malibu.)



      iii) THE DRIVER - STRATEGY II

1.      Before starting the mission for the race, you must park the Hotring
        Racer in a special location.

2.      To find the special location, start by going to the Washington Beach
        police station (VCPD HQ).  Across from it, you'll see a triangular
        concrete fence with 3 trees in it.  The "VICE CITY POLICE DEPT." sign
        is there.  Park the Hotring Racer at the side of the road facing
        slightly south.  (NOTE: check your in-game Map--there are three roads,
        and this road should lead you to the phone symbol.)

3.      Go on foot to the Malibu Club and trigger the mission.

4.      After triggering the mission and 2 cutscenes are over, you'll be in
        the Sentinel facing south.  When the countdown is over, race ahead
        and collect the checkpoints.

5.      After collecting the 4th checkpoint, you'll be given 2 stars.  Leap out
        of the Sentinel, into your fast car, and race south.

6.      Don't worry about the few seconds this takes to do--just go on
        collecting the checkpoints.

7.      The driving tactics include: don't try to drive-by Hilary and lessen
        your speed and expensive time (or kill Hilary and fail the mission).
        The main secret is CORNERING.  When you're about to make a turn, let go
        of the accelerator, hold LEFT or RIGHT + brake, then ACCELERATE.
        You'll tighten your turns and speed out of them faster.

8.      When you pass the Ocean Beach Hospital, 2 police cars will drive
        together to form a blockade at the intersection.  Brake and turn to
        avoid them and keep going.

9.      You might have passed Hilary by now.  Just keep up your speed.

10.     After passing the pizza shop, cut the corner to drive through the Bribe
        icon if Hilary is too close behind you.

11.     If you're behind Hilary, thrown off the road, or stuck in the traffic,
        DO NOT quit the mission.  Just pass through all the checkpoints to
        memorize the exact places of the checkpoints.  (There's also a glitch,
        if your PC is faulty or the settings are set too high for your PC to
        play the game properly, which might freeze Hilary somewhere.  If so,
        you can win the race easily UNLESS that same glitch has him fall
        through the bridge and drown and you fail the mission.)

*       Well done--you've completed the hardest mission in this game!



      iv) THE JOB

1.      Make sure you are fully armored and carrying lots of rounds for your
        Python (PS2)/.357 (PC), MP5 (PS2)/MP (PC), and M4.  Activate the
        mission.

2.      After triggering the mission, you will have to drive Hilary, Cam, and
        Phil to the bank in the Taxi provided.  Stop in the pink marker.
        Hilary will leave the three of you there and keep driving the Taxi
        around the block.

3.      Go to the pink shaft of light for your disguises.  After a short
        cutscene, there's a pink marker by the entrance of the bank.

4.      Go to the pink shaft of light to get into the bank.

5.      After the cutscene, go upstairs.  There's a stairway at the NW corner.
        After climbing upstairs, equip the Python (PS2)/.357 (PC) and shoot at
        the 2 guards.

6.      If you look in the rooms the 2 guards came out of, you'll see that the
        room with security monitors has an Armor pickup and the manager's room
        has a Health pickup.  Don't use the Armor icon yet.  Equip the M4 and
        go up onto the balcony.  Kill the 2 guards.

7.      Walk into the pink shaft of light in the elevator.

8.      Kill the guard that comes from the room the safe is in.

9.      Leave Cam there, get back in the elevator, and go down to the manager's
        room.  As you reach his desk, you'll see the manager beg not to be shot
        then follow you around.  Use the Armor pickup now.

10.     Lead him to the elevator then to the room where Cam is waiting by the
        safe.  After the cutscene, get into the elevator and go down to the
        main office to check on Phil.

11.     As you reach the balcony, you'll be given 3 stars.  Ignore the gunfire
        and step into the pink marker.  The SWAT agents will drop smoke grenades
        and rappel down to fire; the scene will be foggy.  Equip the M4 and
        shoot any of the agents you see.  Try to look for a pink marker by the
        door while you're shooting at them.  The moment you see it, walk into
        it.

12.     All 3 of you will wait outside for Hilary.  After the cutscene, shoot
        the SWAT agents.  Keep Phil alive.  (It isn't necessary to keep Cam
        alive because he isn't in later scenes like Phil is.)

13.     Kill the agents surrounding the Taxi.  Get into the Taxi.  Once Phil
        gets into it, ignore everyone and speed north, bashing through the two
        SWAT vehicles.

14.     Check your Map to find the nearest Pay 'n' Spray--it's north on the
        same road--and get your Taxi resprayed.  Head south to the last stop
        of the mission--Cam's place.  The bank heist asset missions are
        completed.


  (NOTE 1: the Bank Job outfit ($120) is unlocked on the 2nd floor of the
  Malibu Club.)

  (NOTE 2: the Malibu Club makes 10 Gs a day.)

  (NOTE 3: El Banco Corrupto Grande is open from now on.  The moment you enter
  the 2nd floor, you will be given 4 wanted stars.  To earn fast money, go to
  the manager's room and collect $1,000.  Now sprint outside, jack any car, and
  go a little north to repaint your car.  Every time you do it you'll make
  $900.)

  (NOTE 4: ignore the "P" symbol right now.  Go save your game at the Hyman
  Condo and head to the Downtown Ammu-Nation for your upcoming mission.)

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   3I.7.a) RIFLE RANGE
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Overview:
  This mission is exactly like "The Shootist," except you're only doing the 1st
round.  This is a little tougher than "The Shootist" because it's more a matter
of accuracy.  A few more attempts will train you to get better at it.


Difficulty rating: 4/10-8/10 (varies with individual players)
Reward rating: 6/10


Location:
The Downtown Ammu-Nation.


Level:
You must score 45 points.


Reward:
You get the fast reload feature for all guns.


STEP BY STEP:


1.      You think you're a great shot?  Your shooting skills will be tested in
        this mission.

2.      It's basically the same as the 1st round of "The Shootist."

3.      As the game tells you, you need to score 30 points to pass the mission,
        but you need to SCORE 45 POINTS to get the fast reload feature.

4.      Use the same tactics we went over for the 1st round of "The Shootist."

5.      Try for a high percentage of accuracy.  You will fail the mission only
        by running out of ammo.  So aim accurately before you shoot.

6.      The important thing is to forget the nearest target completely and
        concentrate on the farthest target.

7.      Complete the mission.  It's likely you'll fail in your first attempt,
        so get into the pink marker to try it again.


  (NOTE: after finishing this mission, save your game at the Vercetti Estate.
  You'll soon do the last 4 Rampages.)

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   3I.7.b) RAMPAGES CONCLUDED
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STEP BY STEP:


  (NOTE 1: now that you have the fast reload feature, you're given an advantage
  in completing the following 4 Rampages and some hazardous races.)

  (NOTE 2: make sure you've replaced the Minigun with the Rocket Launcher in
  your arsenal.)


RAMPAGE #1:  (Save your game at the Vercetti Estate.)

TYPE: You're given 2 minutes to destroy 10 vehicles with a Rocket Launcher.

PREPARATION: Get the Sea Sparrow from the Vercetti Estate.

LOCATION: You went to the same wooden platform at sea to grab HP #1.

ACTION: You'll be flying somewhere else after grabbing the Rampage icon, so
read the following carefully.

  After landing on the wooden platform, use the icon and get back into your
copter before the blades have slowed down.  Head to PIER 2 at the Marina.  When
you're near the entrance of the underground parking garage, bail from the
copter, even if it's a little above the ground.

  Go into the parking garage and blow up the 3 cars that are always parked
there.  Get out and blow up the Cheetah and PCJ 600 that are always parked in
the outdoor lot.  Go to the entrance gate of PIER 2, stand by the pillars, and
blow up the 3 boats that are always found on the jetties.  You have to destroy
2 more vehicles, so destroy your chopper and go to the road to destroy one more
vehicle.  (NOTE: if the game fails to load any of the vehicles in their usual
places, reload the game and start again.)


RAMPAGE #16:

TYPE: You're given 2 minutes to kill 30 gangsters with a Rocket Launcher.

PREPARATION: N/A

LOCATION: The Rampage icon is across the aisle from the Vinyl Countdown store.
Go to the middle of the east side of the second floor of North Point Mall.

ACTION: After triggering the mission, run to the escalators nearby and stand
next to them.  Kill all the gang members on the second floor.  Get down to the
first floor on the escalator and kill all the gang members on the first floor.
Then go back up to the second floor, etc.  Repeat the procedure till you're
done.


RAMPAGE #33:

TYPE: You're given 2 minutes to destroy 15 vehicles with a Rocket Launcher--an
RPG.

PREPARATION: Bring a helicopter or a PCJ 600 (by performing UNIQUE JUMP #32) to
get onto the roof of the airport terminal.

LOCATION: You came here to collect HP #96.  The Rampage icon is on the roof of
the terminal over the entrance.

ACTION: After triggering the mission, jump from the roof to the lawn in front
of the terminal.  Face north between the two trees.  You'll see a lot of cars
coming around the entrance lane.  Blow them up.  If you can't see any cars
coming, then blow up the gangsters (careful not to hit anyone too close) to get
wanted stars and attract police vehicles as targets.


RAMPAGE #31:

TYPE: You're given 2 minutes to destroy 15 vehicles with a Rocket Launcher--an
RPG.

PREPARATION: N/A

LOCATION: Go to SE Viceport and find the big blue cargo ship you went to for
HP #82.  Climb up the south ramp, the Rampage icon is behind the big white
flagstaff.

ACTION: Don't touch the icon at first.  Climb down the ramp and look for a
Linerunner (Peterbilt 379 '86) in the NW corner and a Pony (Dodge Ram van '86)
under the awning in the SW corner of the lot across the street.  Just remember
where they are.  Now DO all sort of things to increase your stars (3 stars are
fine) and touch the Rampage icon.  Blow up the aforementioned parked vehicles,
then all the police cars, police choppers, and civilian's cars that come along
to add to your count.  Sometimes the parked vehicles may regenerate during your
mission, so watch for that.  Complete the mission.


  (NOTE 1: check your Stats: you should have completed 35/35 Rampages.)

  (NOTE 2: make sure you have Rocket Launcher and lots of ammo.)

  (NOTE 3: save your game at the Car Showroom (Sunshine Autos).)

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   3I.7.c) CAR SHOWROOM MISSION TWO  (VICE STREET RACER)
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STEP BY STEP:


  At the eastern end of the area below ground level, you'll see a pink shaft of
light in front of a Vice City map.  Your races will be against 3 fast and
stupid cars and involve making one lap FIRST to complete the race.


RACE I   - TERMINAL VELOCITY
RACE II  - OCEAN DRIVE
RACE III - BORDER RUN
RACE IV  - CAPITAL CRUISE
RACE V   - TOUR!
RACE VI  - V.C. ENDURANCE


Step 1: After stepping into the pink marker and selecting any race, you've to
get to the starting point of the race.

Step 2: Make sure that you have the Rocket Launcher and lots of ammo.  This
idea is certainly NOT CHEATING--just get in front of the three competing cars,
blow them up, and take your time (even in a Caddy) to pass through all the
yellow checkpoints.  Win all the races in FIRST place.


                            "EARN CASH, NOT KUDOS"


  (NOTE: having completed all the STREET RACES, you're done with the missions
  for the CAR SHOWROOM asset.)

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   3I.8) FILM STUDIO
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Overview:
  The 2nd and 4th missions are repetitious.  The other missions are as easy as
a walk in the park.  You'll be doing 1 Unique Jump after buying the asset, and
the remaining 3 Unique Jumps during "G-Spotlight."


Difficulty rating: 5/10-7/10 overall (varies with individual players)
Reward rating: 5/10 (the Skimmer is unlocked)


Location:
On Prawn Island, where you got HP #42 and #43 with the helicopter.


Reward:
  You own the asset (Interglobal Films), which will earn you 7 Gs every 24
hours--collect it regularly.


STEP BY STEP:


Step 1: Save the game at the Film Studio (Interglobal Films).

Step 2: We'll continue doing the Unique Jumps section with 1 more Jump.

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   3I.8.a) UNIQUE JUMPS Continued
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UNIQUE JUMP #33:  (Brady Jump #36)

REFERRED LOCATION: The North Bridge.

EXACT LOCATION: Go west on the North Bridge from the east island to Prawn
Island.  Stop where the bridge ends and look left at the alley.  At the side
of a building is a concrete ramp that leads to a "garage parking" area.  That
is NOT the required ramp, but we'll use it to get to it.  Make a run up the
concrete ramp, jump on a rooftop with two ramps where you'll use the ramp on
the right to jump a bit right to land on the slanted part of a terrace.  Go up
the slanted part, then go west.  Look west across the roof at a ramp.  It's the
required ramp.

ACTION: You have to jump into your new special property to pass the Jump.  Get
a long runway and gun it.  Give it a little right turn as you go off to land on
a building in the film studio (which you can see from the ramp beforehand).
Pass the Jump.


  (NOTE 1: the remaining 3 Jumps will be done in a subsequent mission--"G-
  Spotlight.")

  (NOTE 2: there's a pink shaft of light by the door to the studio D--go
  there.)

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      i) RECRUITMENT DRIVE

1.      After triggering the mission, get any vehicle to go to the location and
        stand in the pink marker.

2.      After the cutscene, ignore the 3 henchmen, sprint towards the escaping
        car, jack a vehicle and resume the chase, switch to any motorcycle and
        resume the chase, and do a forward drive-by to destroy the pimp's car.
        Easy!

3.      After killing the pimp, get back on your bike to pick up Miss Suxxx.

4.      Go to the Downtown Well Stacked Pizza place, get inside the pizza
        store, and stand in the shaft of light by Miss Cortez.

5.      You need a 4-door car--a Sentinel (BMW E28 M5 '84-'86) is parked across
        from the pizza shop.

6.      Lead the women into the Sentinel and take them to the Film Studio to
        complete the mission.



      ii) DILDO DODO  (Save your game at the Film Studio.)

1.      After triggering the mission, go through the narrow gate on the west
        side of the studio to the Skimmer--a Dodo with pontoons.  Get into it.

2.      It handles just like an RC Baron.  Take off in it: hold the RISE key
        and acceleration together.  Just gently tap DIVE and RISE to balance
        the Skimmer in the air.

3.      There is a total of 12 checkpoints--6 blue (starting) and 6 red
        (ending) checkpoints.  To make your trip easier, go to the in-game Map
        and find the 3rd checkpoint down from the north.

4.      When you touch that checkpoint, a single red checkpoint will appear.
        Turn north very gradually and fly through it to finish the first part
        of the mission.  Collect all the other checkpoints the same way.

5.      Make a broad circle when you turn around.  If you accidentally hit a
        building and fall to the road, there is no way you can take off--just
        reload the mission.


  (NOTE: after completing the mission, the Skimmer (Cessna 150 Amphibian) will
  be unlocked at the pier where you began.)



      iii) MARTHA'S MUG SHOT

1.      After activating it, you will see two yellow dots in the in-game Map
        --one is Miss Suxx and the other is a Sparrow chopper.  Get into the
        chopper and start following Miss Suxx--she's in a golden Stretch limo.

2.      Follow the limo slowly--the limo goes to the building where you found
        HP #24 (north of The Malibu).

3.      After the cutscene, ignore the message.  It refers to the fact that, on
        the north side of the hotel--the Vice Point Langer (PS2)/WK Chariot
        Hotel (PC)--across the street, a door has been opened that leads to a
        good spot for taking the pictures.  Instead, fly across the street to
        the hotel and land on the roof of the front porch.

4.      Get out of the chopper.  The Camera you're given operates like a Sniper
        Rifle except you shoot photos instead of bullets.  It has a limit of 12
        pictures.  Zoom in and take at least three photos making sure that both
        Miss Suxxx and the Congressman are in the shots.  As you finish, you're
        given a five star wanted level.

5.      Leap into the chopper and fly to the film studio.  You won't be
        bothered by the cops--provided you don't attempt any Unique Jumps in
        your chopper.  Mission easily accomplished.

  (NOTE: check out the east wall in the office room of the Vercetti Estate to
  see a nude poster of Miss Suxxx, if you wish.)



      iv) G-SPOTLIGHT

1.      After triggering the mission, get the PCJ 600 that is parked by the
        main gate.  Check the in-game Map to find the location of the pink
        marker (Downtown). Stop in the pink marker then climb up the stairs.
        Park in the second marker, which is inside the office area (HP #62).

2.      After the cutscene you will be on a higher floor.  Drive to the pink
        shaft of light.  There is an office worker by a large window across the
        room.  You've got to smash through the window to reach another pink
        shaft of light.  (This Jump is very similar to a scene in Terminator 2
        where T-1000 breaks through the windows and hangs onto a police
        copter.)

3.      You start in the evening and have till seven in the morning to go
        through 19 pink shafts of light.  Forget the time limit--it's just for
        a little show.  Use the PCJ 600 to go through most of the shafts of
        light with a series of jumps, then get in the last shaft of light, by a
        spotlight, to complete the mission.

4.      You'll most likely complete the remaining 3 Unique Jumps during this
        mission.  (NOTE: if you want to know what the Jump ramps are, refer the
        next section--"UNIQUE JUMPS Concluded.")

5.      If you wreck or lose your motorcycle during the first batch of jumps,
        you have to start from the first step (get a new bike, if necessary,
        then get into the elevator and do all the same jumps consecutively).
        If you need to get to a roof to repeat the last batch of jumps, the
        game will show you a ladder you can use.

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   3I.8.b) UNIQUE JUMPS Concluded  (available AFTER completing "G-Spotlight")
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  Check your Stats: if the number of Unique Jumps completed is 36, GREAT, just
skip this section and move to the CHOPPER CHECKPOINT MISSIONS.  If you have
only 33-35, then you must have missed one or more Jumps during "G-Spotlight."
You MUST proceed to the following, even if it hurts.


UNIQUE JUMP #34:  (Brady Jump #4)

REFERRED LOCATION: The office where HP #62 was.

EXACT LOCATION: Get a PCJ 600, go to the office where you found HP #62, and get
into the elevator.  Once you're out of the elevator, go left to the end of the
aisle and look left (north).  There's an office worker standing by a large
window--believe it or not, you drive through that window to do the jump.  (This
Jump is very similar to a scene in Terminator 2 where T-1000 breaks through the
windows and hangs onto a police copter.)

ACTION: ACCELERATE hard and crash through the window to land on a passage
through the middle of a building to complete the Jump.  Continue through the
same passageway.


UNIQUE JUMP #35:  (Brady Jump #1)

REFERRED LOCATION: It's the place where you landed for the last Jump.

EXACT LOCATION: Drive forward and jump left off the building.  Brake the moment
you land then drive through the clearing where there's no low wall at a corner
of the rooftop.  On the next roof, take a medium (not big) run at the big ramp
and brake on the next rooftop.  Charge at the left ramp of the two ahead and
brake as you land on the roof of the hospital, then go to the west side of it.
At last--the ramp to the north is the required ramp.

ACTION:  (NOTE: be careful!  If you fail, you have to go all the way back to
the office to get into the elevator, etc.)  Take as long a runway as you can
and charge at the ramp.  Land on a roof to the north to pass the Jump.


UNIQUE JUMP #36:  (Brady Jump #3)

REFERRED LOCATION: the Dirt Track in the northeast area of Downtown.

EXACT LOCATION: At the SW corner of the dirt track is a building with a metal
staircase.  This staircase was unlocked by you while you were successfully
completing "G-Spotlight."  Climb up the metal stairway (you can find an Armor
pickup to the left side of the top).  Use the concrete steps to reach the
rooftop.  The moment you do, you'll find a ramp.  Frankly, you'll be making a
series of jumps, but you won't miss any slopes since the distances to jump are
so very small.  Just jump continuously till you reach a spacious rooftop with
a VERY LONG runway.  The ramp at the other side of it led you to reach the
"Spotlight" during "G-Spotlight," but you didn't perform it good enough to get
credit for the Unique Jump.  That ramp is now the required ramp.

ACTION: Use a long runway and charge at the ramp.  You've now completed all the
Jumps in Vice City.


  (NOTE 1: you've completed all your Unique Jumps and all the asset properties
  missions.)

  (NOTE 2: the Film Studio (Interglobal Films) makes 7 Gs a day.)

  (NOTE 3: all the Chopper Checkpoint Missions are unlocked.  We shall deal with
  them next.)


Step 3: Save your game at the Hyman Condo.

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   3I.8.c) CHOPPER CHECKPOINT MISSIONS
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1.      Downtown Chopper Checkpoint
2.      Little Haiti Chopper Checkpoint
3.      Vice Point Chopper Checkpoint
4.      Ocean Beach Chopper Checkpoint


Overview:
  A number of checkpoints are scattered in midair--you'll have a chopper to
collect them.  There's no time limit.  Take your time to complete the missions.


Difficulty rating: 2/10 or 3/10 overall


Vehicle:
  Sparrow.  It's exactly like the Sea Sparrow except it doesn't have a gun or
pontoons so it can't float on the water.


Locations:

Downtown Chopper ~ go to the same place (the office with an elevator) where you
                   grabbed HP #62--you'll see the Sparrow on the roof.  22
                   checkpoints.

Little Haiti Chopper ~ it's on the roof by the one where you found HP #67.
                       (NOTE: you will need a helicopter or bike to get to the
                       rooftop.)  22 checkpoints.

Vice Point chopper ~ it's in the middle of the courtyards east of the Vice
                     Point Pay 'n' Spray.  17 checkpoints.

Ocean Beach chopper ~ it's on top of the large building with a pink roof where
                      you landed for Unique Jump #3.  (NOTE: you will need a
                      helicopter or a bike to get to the rooftop.)
                      17 checkpoints.


General Advice:

1.      Avoid hitting the buildings, traffic posts, telephone poles, and
        lampposts.  The horizontal traffic posts aren't solid, though.

2.      You'll succeed your first time.  If not, get a new chopper at the same
        place.


  (NOTE 1: after completing all the Chopper Checkpoint Missions, go steal a
  brand new Rhino from the Military and move it to the garage of the Vercetti
  Estate--we'll need the Rhino later.  Save your game there.)

  (NOTE 2: stock up on ammo for PSG-1 (PS2)/.308 (PC).)

  (NOTE 2: get the Sea Sparrow and fly to the "A" symbol on your in-game Map.)

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3J) EXTRA MISSIONS
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Overview:
  You've been waiting a very long time to do these missions.  You now have to
go to the employers who've been waiting more than a week for you, esp. Avery
Carrington, who's been waiting since before the bridges were reopened.  We
shall deal with him first.  SO LET'S GET DOWN TO BUSINESS AGAIN!


Vehicles:
  Use any vehicle you wish in most cases.  In some missions you'll be given a
suitable vehicle and you ought to use it.


Rewards:
  After completing each mission successfully, you'll get a reward of money, the
amount of which is determined by the degree of difficulty of the mission.  (The
money may seem pretty meager right now because you're nearly a millionaire, but
accept the money kindly.)


Locations:
  The location for triggering these missions can be seen on your in-game Map
(read the Map Legend).  When you go there, you'll notice a pink shaft of light.
Walk into it to activate the mission.


STEP BY STEP:


Step 1: Head to "A" symbol in the Sea Sparrow.



   3J.1) AVERY CARRINGTON ~ ("A" symbol)

      i) FOUR IRON

1.      Before activating the mission, park the Sea Sparrow a few car lengths
        from the shaft of light.  After triggering the mission, fly north to
        the destination marked on your in-game Map with a blue T-shirt symbol.
        Step into the pink shaft of light to change your outfits.  Then fly to
        your next destination.

2.      Land beside the pink shaft of light and walk into it.  After the short
        cutscene, get into your chopper and land inside the golf course.  Get
        out of the chopper and find the target, who's practicing golf shots.

3.      Equip the PSG-1 (PS2)/.308 (PC) and, when he's in your range with a
        clear line of sight, snipe his head once.  Mission passed!


  (NOTE 1: the Country Club outfit ($40) is available at Leaf Links Golf Club.)

  (NOTE 2: Leaf Links Golf Course and Country Club is now open.)



      ii) DEMOLITION MAN

1.      Trigger the mission.  After talking with Avery, get into the Top Fun
        van at the yellow blip on the radar.

2.      After the cutscene is over, you can see 4 bombs to be placed, one by
        one, on 4 barrels.

3.      I suggest that you attempt to this mission the 2nd time you activate
        it.  Initially, just locate all the barrels.  After memorizing their
        locations, fail the mission and retry.  Make use of Glen T. Winstein's
        "ASCII diagram" shown below and the strategy he explains.

4.      Descend to the top of any bomb to pick it up and start the 7-minute
        time limit.  The time limit isn't too strict.

5.      Always make the fourth floor target your last one.  The idea is that
        you fly back from three of the four drop off places and the building
        blows up after you go to the fourth, so you should avoid would be the
        longest trip back.

6.      Make sure that you're above the pink marker before you drop the bomb.

7.      To destroy the men who hit or shoot at the RC copter, tilt the
        helicopter blades forward into them.  Do this to as many of them as you
        feel you need to so they won't destroy the RC Copter.  Try to avoid
        hitting things with the RC Copter, too, since it can be destroyed by
        damage.


 0- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -0
/                                                                             \
|            ----=== Glen T. Winstein's "ASCII diagram" ===----               |
\                                                                             /
 0- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -0
/                                                                             \
|    Here's a rough idea of the layout.  Each floor has a central stairway,   |
|  a different placement of wood divider walls, and each asterisk represents  |
|  a big can with a pink shaft of light over it.  Only the stairs that are    |
|  flown over from the floor below are shown.  In the case of the 4th floor,  |
|  it's the same set of stairs flown over to get to the 3rd floor.  North is  |
|  at the top.                                                                |
|                                                                             |
|                                                                             |
|         Ground level---------- Ground level           2nd floor             |
|      ___________________                          ____________________      |
|      |                 |         Four bombs       |                  |      |
|      |                 |                          |               |  |      |
|      |      _____      |                          |  ____________ |* |      |
|      |      | | |      |                          |      |_| |    |  |      |
|      |      | | |      |                          |      |_| |    |  |      |
|      |      | | |      |                          |      |_| |       |      |
|      |      | | |      |                          |      |_| |       |      |
|      |      |_|_|      |                          |      |_|_|       |      |
|      |   *             |                          |                  |      |
|      |_________________|                          |__________________|      |
|                                                                             |
|           3rd floor                                    4th floor            |
|      ___________________                          ___________________       |
|      |                 |                          |                 |       |
|      |                 |                          |                 |       |
|      |      _____      |                          |      ____ _____ |       |
|      |      | |_|      |                          |     || |_||     |       |
|      |*___  | |_|      |                          |     || |_||   | |       |
|      |      | |_|      |                          |     || |_||   | |       |
|      |      | |_|      |                          ||     | |_|   *| |       |
|      |      |_|_|      |                          || ___ |_|_|    | |       |
|      |                 |                          ||                |       |
|      |_________________|                          |_________________|       |
|                                                                             |
|                                                                             |
|    As you can see, when you go to drop the 4th floor bomb, just go          |
|  straight up from the south end of the 2nd floor stairs and don't bother    |
|  flying around any wood divider walls.                                      |
|                                                                             |
|    When the fourth bomb is dropped, the building blows up.                  |
|                                                                             |
|                                                                             |
|    You get $1,000.                                                          |
|                                                                             |
|                                                                             |
\                                                          --Thanks to Glen.  /
 0- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -0


  (NOTE: save your game at any of your safe houses; but make sure that the
  garage of the Vercetti Estate has a Rhino stored in it.  Now jack any car
  and head to the "A" symbol on your in-game Map.)



      iii) TWO BIT HIT

1.      Trigger the mission.  After you're briefed by Avery (his companion is
        Donald Love from "GTA 3"), your next destination is marked on your
        in-game Map as a blue T-shirt symbol on the west island.

2.      Before going there, get the Rhino from the garage of the Vercetti
        Estate.

3.      Head to the blue T-shirt symbol.  Step into the pink shaft of light to
        change your outfit.  Another destination pops up to the north (Romero's
        Funeral Parlor).

4.      On your way there, a pack of Haitian gangsters may shoot at you, but
        you'll be protected from their bullets in the Rhino.  When you get
        there, you'll see some cars and a lot of Haitian gangsters.  You'll be
        spotted and shot at by them, so shoot at them constantly.  Another
        yellow dot will pop up on the radar--the Haitian gang lord.  Shoot at
        him and kill him.  (If you miss him and he speeds away in a hearse,
        hunt him down--WHAM!  It's an easy extermination.)

5.      Afterwards, you have to leave Little Haiti to pass the mission.  Head
        to the Hyman Condo (Downtown), store the Rhino in the garage, and save
        your game.


  (NOTE 1: the Havana outfit ($70) is available in the doorway of Little Havana
  Streetwear.)

  (NOTE 2: you'll need the Rhino at the garage of the Hyman Condo for the next
  mission, but you don't have to take it with you when you go for that
  mission.)

  (NOTE 3: you receive a phone call from the Cuban gang leader, Umberto Robina,
  and a blue symbol appears on your Map.  Let's forget him for now.  Jack any
  vehicle and head to the "P" symbol.)


   3J.2) PHIL CASSIDY ~ ("P" symbol)

      i) GUN RUNNER

1.      After triggering the mission, you're provided with a Patriot (a Humvee)
        and some Remote Explosives.  Now go get the Rhino from the garage of
        the Hyman Condo.  The mission: destroy 4 pickup trucks, which appear in
        two pairs, and collect 4 different weapons.

2.      Collide with the 2 trucks to blast them to smithereens.  Collect the
        two guns (press L1 (PS2)/Tab (PC) if you have to) and get back in the
        Rhino.

3.      On your way to the next pair, you will be intercepted by some angry
        motorcyclists, but, since you're in the Rhino--WHAM! WHAM! WHAM! WHAM!

  (Author's note: do this however long you want to.  But new ones will appear
  interminably, so don't try to get them all.)


4.      Rush to blow up the remaining pair of trucks and get ahold of the guns
        to finish the mission.



      ii) BOOMSHINE SAIGON

1.      It's exactly like one delivery of a Taxi Mission or Paramedic Mission
        except the screen will be blurry and the camera will wobble constantly.
        After triggering the mission and the cutscene, you're given a time
        limit of about 90 seconds though a timer doesn't appear on the screen.
        Ignore the time limit and head to reach the MAIN road (the north-south
        MAIN road in Little Havana).

  (Author's note: change the "camera" view to first-person view to enjoy the
  "real" drive.)


2.      Once you're on the MAIN road, head south to the pink marker.

3.      When there, at the hospital, Phil tells Tommy to take him to an ex-army
        surgeon buddy.

4.      Use the in-game Map to find the last destination.  Continue south, take
        the first right, follow the road west and around a 90 degree curve
        north to get there.  You should make it before Phil's Health runs out.


  (NOTE 1: after completing this mission, pickups for four weapons will appear
  at Phil's Place, where the "P" symbol is, making it a sort of (expensive)
  Ammu-Nation that sells the Rocket Launcher, Minigun, Remote Explosives, and
  M60.)

  (NOTE 2: make sure that the Rhino is stored safely in the garage of the Hyman
  Condo.)

  (NOTE 3: stock up on ammo for the MP5 (PS2)/MP (PC).)

  (NOTE 4: take the Hotring Racer and head to the strange "Skull" symbol.)



   3J.3) LOVE FIST ~ ("Skull" symbol)

      i) LOVE JUICE

1.      Park the Hotring Racer a few car lengths from the pink shaft of light.
        Trigger the mission.

2.      After starting the mission, park in the pink marker facing west.  Sound
        the horn.  Now you have to chase and kill the thieving drug dealer.

3.      After killing him, pick up the briefcase.  Then you have to take Miss
        Cortez from her house to the VROCK building.

4.      Rush to the roof of the Hyman Condo and get into the copter.

5.      Fly to her apartment and land safely (repeat SAFELY) on the pink
        marker.  (NOTE: if you cannot land it there properly, land it on the
        roadside, jack any other vehicle to get Miss Cortez into, drive her to
        the copter, and when you get out and enter the copter she'll follow
        you.)  You're given a 1 1/2-minute time limit to take her to the VROCK
        building.

6.      Fly to the VROCK building with time to spare.


  (NOTE: you can't continue the Love Fist missions until you've finished all
  "Big" Mitch Baker's missions.  Save your game and head to the strange "Black
  Spade Card" symbol.)



   3J.4) "BIG" MITCH BAKER ~ ("Black Spade Card" symbol)

      i) ALLOY WHEELS OF STEEL

1.      Activate the mission.  The Biker's vehicles (Angel--Harley Davidson
        Shovelhead FLH '76) are unique.  They're fast, have good cornering
        ability, good road grip, and are the best racing vehicles in the game.

2.      Before the race starts, steal one of Angels being ridden by one of the
        competitors.  If you kill him, you fail the mission, so just jack it,
        which triggers the race.

3.      Win the race very easily--mission passed!

4.      You can store the Angel in one of your garages for future use, but the
        special qualities are lost once it's stored in a garage.


  (NOTE: go save your game at the Hyman Condo, get the Rhino, and head to work
  for "Big" Mitch Baker again.)



      ii) MESSING WITH THE MAN

1.      Park the Rhino in front of the "Big" Mitch Baker's Biker bar--The
        Greasy Chopper--and activate the mission.

2.      Once the mission has started, get into your Rhino and make your way
        anywhere (esp. towards the Hyman Condo) blowing up anything that is
        locomotive--WHAM!, WHAM!,...

3.      After completing the mission, go to the Hyman Condo, leap out of the
        Rhino, and save the game--quickly since your wanted stars must've
        attracted law enforcers.


  (NOTE: stock up on ammo for Rocket Launcher (PS2)/Minigun(PC).)



      iii) HOG TIED  (NOTE: do this mission at noon so you can see better.)

1.      After triggering the mission, ignore the pink dot on the in-game Map
        and fly the Maverick from the Hyman Condo to the roof of the Downtown
        Ammu-Nation.

2.      Park on the terrace (across the pink dot on the in-game Map), leap out
        and shoot at the two gangsters on the terrace.  (The yellow dot that
        appears on the in-game Map represents the Hog you need to take to "Big"
        Mitch Baker.)

3.      Go west to the top of the staircase that leads down to the grounds of
        the gangster's compound.

4.      After the alarm is tripped, a lot of gangsters will appear, over a
        period of time, to attack you.

5.      Stay on top of the staircase and shoot them till you kill them all, you
        run out of ammo, or you want to risk killing them while running through
        them.  (You may also use the Adrenalin Pill icon on the roof.)

6.      Sprint down the first set of steps and jump to the ground on your
        right.  Go due north ignoring everyone except to kill the heavily-armed
        gang member before he aims at you.

7.      Hop onto the Angel, turn right, and go to the SW corner.  After
        crossing the small lot (a grassy area), make a 160-degree turn to your
        right.  Now you'll be facing north.  Make a run at a moderate speed
        across the lot and go over the white stairway.

8.      You'll land by the Hyman Condo alley.  Store the bike in the garage, go
        upstairs, and get full Armor.  Blow up the 3 Burrito vans of gangsters
        then take the Angel to the Biker bar to complete the mission.


  (NOTE 1: since you've finished all the missions for "Big" Mitch Baker, Love
  Fist is assured of having security for their concert.  Now you can work for
  Love Fist again.  Save your game at the Hyman Condo and take a short walk to
  the "Skull" symbol on your in-game Map.)

  [NOTE 2: stock up on ammo for the MP5 (PS2)/MP (PC).]



   3J.5) LOVE FIST (2) ~ ("Skull" symbol)  (NOTE: save at the Hyman Condo.)

      ii) PSYCHO KILLER

1.      After triggering the mission, drive south to the Love Fist fans at the
        record store and stand in the pink marker.  After a short cutscene,
        you've to kill a driver--this fellow is a real "psycho."

2.      The problem is that your radar can't pick him up.  But no matter where
        he turns or goes, his final destination is to Vice Point and he'll take
        the North Bridge to get there.  Try to keep him in range because you
        can fail the mission if he gets out of range for a short time.

3.      Shadow him and, whenever you get a chance, do drive-byes to kill him.


      iii) PUBLICITY TOUR

1.      After getting into the limo, you'll learn that the limousine was rigged
        with a bomb (by the same psycho you just killed in the last mission,
        but how could he manage to escape?!) that will go off if the car slows
        down below a certain speed.  The slower you go, the more the bar on the
        screen fills up.  You have to keep the bar from filling up completely.

2.      You must rescue Love Fist and yourself by driving fast enough while
        they diffuse the bomb.

3.      After the bomb stuff is explained in a cutscene, turn the limo around
        160 degrees to your left and go over the eastern road (the one that led
        you to the North Bridge in the past).  Take the first right (go south
        from the Downtown Ammu-Nation) and go toward the Viceport area on the
        MAIN road.

4.      Travel at a moderately fast pace for about 2 minutes--by then, the bomb
        should be defused.  Take Love Fist to the venue to complete the "tour."


  (NOTE 1: the Love Fist Limousine (Cadillac Fleetwood Brougham Limo '86) is
  now available in front of the VROCK radio station.)

  (NOTE 2: save your game at the Print Works--don't stand in the pink marker.)

  (NOTE 3: now it's a good time to work for the Cuban gang leader--Umberto
  Robina.  Head to the strange "Blue" symbol on your in-game Map.)



   3J.6) UMBERTO ROBINA ~ ("Blue" symbol)

      i) STUNT BOAT CHALLENGE

1.      After triggering the mission, you will be sitting behind the wheel of
        a boat (a Cuban Jetmax).  This mission is similar to "Checkpoint
        Charlie" but it's a lot easier.

2.      The Cuban Jetmax is speedy--good at maintaining top speed--and easy to
        make turns with, and the 3-minute time limit is very generous.  Make
        use of the experience you gained from doing "Checkpoint Charlie."

3.      Before charging at the ramps, ease up to make sure you're aimed at them
        because you don't want to miss the targets hovering above them.  You
        can pass the mission easily.


  (NOTE 1: ignore the black silhouette of a voodoo doll on your in-game Map.
  Save your game at the Print Works--again, don't stand in the pink marker,
  however tempting it is to do it.)

  [NOTE 2: stock up on ammo for the Rocket Launcher (PS2)/Minigun(PC), and
  PSG-1 (PS2)/.308 (PC).]

  (NOTE 3: go to work for the Cuban gang leader Umberto Robina again.)



      ii) CANNON FODDER

1.      After triggering the mission you need a 4-door car.  The Taxi will do
        fine--jack it and stand in the pink shaft of light.  Head to the
        destination and park in the pink marker.

2.      From the end of the alley, blow up the Voodoo with your Rocket Launcher
        (PS2)/Minigun (PC).  The car's explosion will kill all or most of the
        Haitian gangsters; if you see one or two yellow dots on your in-game
        Map, equip the PSG-1 (PS2)/.308 (PC) and kill any remaining Haitian
        gangsters.

3.      After the cutscene, you are told to snipe the Haitian criminal on the
        rooftop.

4.      After killing him, move forward and kill the Haitian gangsters with
        your Python (PS2)/.357 (PC Classic)/Minigun (PC Standard).

5.      Watch the cutscene.  You must now get away in the van.  Kill all the
        Haitian gangsters you can before getting into the van with your M4
        (PS2)/Minigun (PC).  Move it forward and back to run over any nearby
        Haitian thugs.

6.      Ignore your companions head to the nearby road.  Hit START (PS2)/Esc
        (PC) and select the in-game Map.  Find the nearest Pay 'n' Spray,
        respray the van, and head to Umberto Robina's Cafe to wrap up the
        mission.


  (NOTE 1: save your game at the Print Works.)

  [NOTE 2: stock up on ammo for Python (PS2)/.357 (PC), PSG-1 (PS2)/.308 (PC)
  and the Rocket Launcher (PS2)/Minigun (PC).]


      iii) NAVAL ENGAGEMENT

1.      After triggering the mission, go to the Viceport docks, equip the
        Rocket Launcher (PS2)/Minigun (PC), and stand in the pink marker to
        speak with Rico.

2.      As Rico says, you have to be a good shot for this mission.  When the
        cutscene is over, Rico's boat approaches a couple of big boats of
        criminals.  Quickly blow up the criminals' boats (and shoot the
        gangsters between them to make your job on shore easier).

3.      Once ashore, equip the Python (PS2)/.357 (PC) or PSG-1 (PS2)/.308 (PC)
        and shoot whoever you see around the pink building.  There's a sniper
        on the roof and some men shooting at you from beside and in front of
        it.

4.      After the enemy gangsters are killed, sprint to collect the three
        briefcases (three pink dots on your in-game Map).  You get 4 wanted
        stars.

5.      Run to the front of the house, get the Landstalker (Ford Explorer
        '91-'94), and drive to the Vercetti Estate.  Sprint to the backyard of
        the Vercetti Estate to get the Sea Sparrow.   If you see any cops
        around the chopper, equip the Python (PS2)/Minigun (PC) and make sure
        all of them are dead before in order to get into the chopper safely and
        fly to Robina's Cafe Cubana to wrap up the mission.


  [NOTE 1: save your game at the Taxi Company (the Kaufman Cabs asset).]

  (NOTE 2: on your in-game Map there's a black silhouette of a voodoo doll,
  which represents the shack of Auntie Poulet--the leader of the Haitian
  gangsters.  You can't continue working for Umberto Robina until you've
  finished working for her.  Grab some Armor and go stand in the pink shaft of
  light in front of her shack.



   3J.7) AUNTIE POULET ~ (the black silhouette of a voodoo doll)

      i) JUJU SCRAMBLE

1.      After triggering the mission, get into the Voodoo (Chevrolet Bel Air
        '60 lowrider) parked across the street from the shack and head to the
        yellow dot on your radar.

2.      The yellow dot is actually a briefcase kept hidden on the roof of an
        old building.  The rooftop is accessible by going up a ramp on the
        north side of the building.

3.      After collecting the 1st of 3 briefcases and a short cutscene, you're
        given 2 stars and a 1-minute time limit.  Ignore the SWAT agent (who'll
        try to knock you down and bust you if you stay on the rooftop) and drop
        down to the road.

4.      Sprint, weaving side to side to confuse the police, to the next
        destination--you can make it there that way in time.  After getting the
        briefcase, you're given 4 stars and another 1-minute time limit.
        Sprint north up the road and through the police Bribe pickup in an
        alley.  Continue north on the road to the 3rd briefcase.  You can make
        it there in time if you sprint the whole way.

5.      Sprint back to Auntie Poulet's shack to complete the mission.


  [NOTE: save your game at the Taxi Company (the Kaufman Cabs asset).]



      ii) BOMBS AWAY!

1.      Trigger the mission.  After you've been briefed by Auntie Poulet, go to
        the specified Top Fun van (Dodge Ram van '86) and get into it.

2.      Your mission is to kill 9 Cuban gang members and destroy their 3 fast
        boats.  Hold RISE and acceleration together to have the RC Baron take
        off and fly to the destination that popped up on the in-game Map!  I
        hope you remember that the RC plane is controlled like a bike (except
        the controls for 'leaning back and forward' are used for 'going up and
        down.')  Well...

3.      Land it on the lawn near a Cuban gangster and his car.

4.      Drive the RC plane like a car into the gangster and knock him down.
        He'll be killed--confirmed by the same sounds you hear if you do such a
        thing otherwise in the game--if you make him fall 3 or 4 times.

5.      Have the plane go east and turn left through the gap to get to your
        next 3 victims and kill each of them the same way.

6.      Have the plane go down the steps, turn right, and kill the gangster in
        the eastern corner.  When having the plane kill the remaining four
        gangsters, save the one to the west of the crane for last.  (If you
        accidentally send the plane into the water while going for the last
        man, quickly make the plane self-destruct--at least that might kill
        him.)

7.      Now have the plane destroy the three boats!  Drive the plane into the
        middle boat and have the plane self-destruct to blow up all 3 boats.
        (If this big explosion didn't destroy the other 2 boats, you'll need
        to use another plane to drop bombs on each.)  Mission fin!


  (NOTE 1: buy a Sniper Rifle from the North Point Mall Ammu-Nation.)

  [NOTE 2: save your game at the Taxi Company (the Kaufman Cabs asset).]

  (NOTE 3: go work for Auntie Poulet again.)



      iii) DIRTY LICKIN'S

1.      After starting the mission, rush to the roof of an old building to the
        east.  Before climbing the stairs, use the Adrenalin Pill pickup, which
        is beneath them.

2.      You have the "Bullet Time" effect now.  Get on the roof and...hold your
        position!

3.      Snipe the Cuban gangsters--they have pink arrows pointing down at their
        heads.  Sniping any part of their bodies will kill them.  Be quick!

4.      When the first batch of Cuban gangster reinforcements--about 4 members
        --arrive in a van, turn your attention to shooting them.  Stay where
        you are and show your sniping skills.

5.      A bunch of Cuban gangsters will sprint in from the left to join them.
        Quickly equip a heavy machine gun and finish them once and for all!


  [NOTE 1: stock up on ammo for the M4 (PS2)/Minigun (PC).]

  (NOTE 2: now you can work for Umberto Robina again to wrap up his missions.
  Head to the blue symbol.)



   3J.8) UMBERTO ROBINA (2) ~ ("Blue" symbol)

      iv) TROJAN VOODOO

1.      At the start of this mission, you have to search for an Haitian gang
        car, a Voodoo (Chevrolet Bel Air '60 lowrider).  One is always parked
        across the street from Auntie Poulet's shack.

2.      Follow the other Voodoos all the way to the factory.

3.      You're going to blow up this factory.  Ignore your Cuban companions
        and get into the factory.  Kill any Haitian gangsters you see with your
        M4 (PS2)/Minigun (PC Standard).

4.      Once they're all slain, go upstairs and stand in the pink marker, which
        causes you to plant and activate a bomb.  You have 45 seconds to plant
        and activate 2 more bombs and escape from the factory.

5.      Go downstairs and plant the other two bombs.  Ignore anyone shooting at
        you.  You've activated all the time bombs--time to escape!

6.      Ignoring everyone run out to the main gate, turn right (south), sprint
        to the end of the wall, climb up the steps, get on the roof, and run
        towards the south end to get safely away from the explosions.  After
        the cutscene, the mission is completed.


  (NOTE 1: after completing this mission, the Haitian gang will run to shoot at
  you, jack you from your vehicle, and knock you down wherever they spot you.
  The Mafia (with their powerful Shotguns), Triads, and Diablos were a great
  danger in "GTA 3."  These gangsters aren't as big a threat!)

  (NOTE 2: on the second floor of the demolished building, the Minigun will be
  available.  If you want to come for it afterward, get ready for a little
  battle with the Haitian gang members.)

  (NOTE 3: get the Rhino and store it in the garage of the Vercetti Estate.)

  (NOTE 4: for the next mission, though, take the Hotring Racer to the phone
  icon on your in-game Map.)

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

3K) ASSASSINATION CONTRACTS  (PHONE MISSIONS)
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Overview:
  Do you remember stealing the cellphone from the chef/cocaine dealer?
Actually, that chef was an assassin named Mr. Teal who seems to have worked for
Mr. Black.  That strange gentleman paid the chef to murder some of the
inhabitants of Vice City.  Phone symbols will appear whenever you take a call
from him telling you to get to a pay phone.  Sometime after each of the first 4
of his missions, when you're on foot, you'll get another call from that same
gentleman telling you to get to a pay phone, and a pay phone icon will
appear on your in-game Map.  Assume the identity of Mr. Teal and take on his
missions!


Locations:
  The location for triggering a phone mission can be seen on your radar and in-
game Map (read the Map Legend).  When you get there, you'll see a pink marker
shining in front of a ringing phone booth.  Just walk into the light to trigger
the mission.


STEP BY STEP:


      i) ROAD KILL ~ (the phone symbol next to the Washington Mall)

1.      Park the Hotring Racer near the pink marker and walk into the pink light
        to trigger the 1st of 5 phone missions.

2.      After triggering the mission you need to kill a pizza delivery boy
        before he makes 50 deliveries (which takes about 2 or 3 minutes).  Take
        a good aim and drive at him.  Once he's knocked off the moped, run over
        him.


  (NOTE: save the game at the Vercetti Estate.  You'll get a phone call to get
  to the payphone near the Vice Point pizza shop.  Take the Rhino and go to the
  phone symbol on your in-game Map.)



      ii) WASTE THE WIFE ~ (the phone symbol near the Vice Point pizza shop)

1.      Park the Rhino nearby the pink marker and walk into the pink light to
        activate the 2nd Phone Mission.

2.      The mission is to kill Mrs. Dawson with a vehicle--you can't use a
        weapon.  Park in the pink shaft of light across from the jewelry shop
        to trigger a short cutscene.  Then follow Mrs. Dawson's car and you'll
        see it stop at a traffic light (if not, you have to chase her a
        little).  Don't use the cannon--ram her car to kill her.  Mission done.


  (NOTE 1: move the Rhino to the garage of the Vercetti Estate and save the
  game there.)

  (NOTE 2: you'll get the phone call to get to the payphone next to the mall.
  Please read the instructions below before you do anything.)

  (NOTE 3: now change into the cop outfit for the next mission, which makes
  part of it ridiculously easy.  Walk into the Washington Beach Police Station
  (VCPD HQ) and go left into the locker room.  Use the Outfit pickup and you'll
  be disguised as a cop.)

  (NOTE 4: there's no more preparation--read below.)



      iii) AUTOCIDE ~ (the phone symbol next to the Washington Mall)

1.      Trigger the mission.  You'll be shown that there's a PCJ 600 nearby.
        This PCJ 600 is the only silver one in the whole game.  If you want it,
        put it in one of your garages, wait till the time runs out to fail the
        mission, and save the game at the Vercetti Estate.

2.      On to business!  Get the Hunter (an Apache helicopter)--the soldiers
        won't shoot you since you have the cop outfit on.  Park the Hunter near
        the pink marker and walk into it to trigger the 3rd Phone Mission.

3.      After triggering the mission, ignore the blue blip on your radar and
        get into the Hunter.

4.      Fly NW from the phone booth.  The 1st target will be working on a
        billboard that's on posts a couple of stories high.  Shoot him down.

5.      Fly NE to a lot where there's a gangster in a Securicar.  Blow it up.
        If the target escapes, chase him and finish him off.

6.      Fly due north to the Jewelry store in Vice Point where there's a truck
        and a couple of gangsters to destroy.  Just keep shooting at the
        targets and your rockets (PS2)/machine gun bullets (PC) with auto-aim
        will destroy them.

7.      Fly south to the yellow dot and look for a gangster in a big white
        boat.  Keep shooting till you make it blow up--it's very easy.

8.      There's one more target, a motorcyclist, to be hunted down to complete
        the mission.  If your Hunter is in good shape, chase him down
        unleashing powerful rockets (PS2)/machine gun bullets (PC) on him.  If
        you wreck the Hunter, switch to any PCJ 600 and go after him.  You'll
        have 5 minutes to do this in, which is more than ample.  You can finish
        him off easily with a forward drive-by.


  (NOTE 1: buy a Sniper Rifle from the North Point Mall Ammu-Nation)

  (NOTE 2: save your game at the Vercetti Estate.  Now you get a call to go to
  the payphone inside the airport terminal.  Take your Rhino and go to the
  terminal area.)



      iv) CHECK OUT AT THE CHECK IN ~ (the phone symbol inside the terminal)

1.      Park the Rhino in the parking lot, surrounded by the fence, adjacent to
        the east side of the airport terminal.

2.      Go through the airport terminal entrance.  The security system will
        remove all your weapons, which will appear along the outside of the
        window.  Don't fret--we can recover them afterward.

3.      Activate the mission.  You won't be unarmed--get the Sniper Rifle with
        10 rounds waiting for you to your right.

4.      Watch the cutscene.  Go toward the man with a briefcase while checking
        the Spook Meter to make sure you don't get too close and get spotted.
        Stop when it's about 3/4ths full.  After a woman talks to the man,
        who's with his guard, then the woman walks away from him, take aim and
        kill both men.

5.      Grab the briefcase, go outside, and recover all your weapons.

6.      Sprint to your Rhino in the parking lot.  Get into it and escape north
        through the northeast airport lot, north through the west coast of
        Little Haiti, and to the Downtown Ammu-Nation.  That way you'll avoid
        the heavily-armed gangsters waiting for you on the eastern roads.


  (NOTE: save your game at the Hyman Condo.  You get a call from Mr. Black who
  tells you to get to the payphone behind the Cherry Poppers Ice Cream Factory.
  Take the Maverick from the roof of the Hyman Condo and go to the next phone
  symbol.)



      v) LOOSE ENDS ~ (the phone symbol west of the Ice Cream Factory)

1.      Park the chopper in front of the supermarket and get into the pink
        marker at the phone to activate the last of the Phone Missions.

2.      To your left is a small open gate to the back lot of Cherry Poppers.
        Equip the Rocket Launcher (PS2 or PC Classic)/Minigun (PC Standard) and
        move slowly to your left till you can see a vehicle in the back lot.
        Blow up the vehicle.  Use the Python (PS2)/Minigun (PC Standard) to
        kill the henchman hiding just behind the gate.

3.      Get into your chopper and fly north then turn right.  From the air, you
        can see a parked chopper and a pink arrow pointing down at a briefcase
        on the roof.

4.      Land on the lower roof of the hospital adjoining the Ice Cream Factory.
        You'll be heavily attacked.  (If your chopper is blown up, don't worry
        --just make sure you survive.)

5.      Shoot each of the 3 henchmen in black suits right in the head with your
        PSG-1 (PS2)/.308 (PC).  Change to your Rocket Launcher (PS2)/Minigun
        (PC) and let some rockets (PS2)/machine gun bullets (PC) loose on the
        cars parked below.

6.      Snipe/shoot whomever of the gangsters you see (though it's not really
        necessary to pass the mission).  Get into your chopper and head to the
        roof of the adjacent Ice Cream Factory.  (If you lost your chopper,
        take a run to the south and jump to the rooftop--you can make it.)

7.      Pick up the briefcase, get into the nearby chopper, and fly as high as
        you can over any remaining gangsters to get to the finishing point--a
        helipad at the airport--with ease.


  (NOTE 1: fly to the Vercetti Estate and save the game there.)

  (NOTE 2: check your Stats: you've now completed 98% of the game.  Two more
  missions (2%) are left to do to beat the game.)

  (NOTE 3: before you take the Sea Sparrow and fly to the Print Works to
  trigger the final storyline missions, please read the Checklist given
  below.)

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3L) CHECKLIST
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  (IMPORTANT: if you've followed this FAQ, don't worry about this list.  Just
  skip it and move on to the final missions.  But if you've missed any of these
  missions, or don't remember which missions you didn't finish yet, check this
  checklist and do whatever you left out.  I strongly recommend that you make
  your Stats the same as the ones shown on the Checklist below.)


1.      FINISHED 5 SUB-MISSIONS:
a.      Taxi Mission       - 100+ fares
b.      Paramedic Mission  - up to the 12th level
c.      Pizza Boy Mission  - up to the 10th level
d.      Vigilante Mission  - 12+ levels
e.      Fire Truck Mission - 12+ levels

2.      COLLECTED 100 HIDDEN PACKAGES

3.      PURCHASED 7 PROPERTIES:
a.      El Swanko Casa
b.      Links View Apartment
c.      3321 Vice Point
d.      1102 Washington Street
e.      Ocean Heights Apartment
f.      Skumole Shack
g.      Hyman Condo

4.      PASSED 35 RAMPAGES

5.      COMPLETED 36 UNIQUE JUMPS

6.      KNOCKED OFF 15 STORES

7.      COMPLETED 3 RC MISSIONS:
a.      RC Bandit (RC Car Race)
b.      RC Baron (RC Plane Race)
c.      RC Raider (RC helicopter Pickup)

8.      COMPLETED 2 BONUS MISSIONS:
a.      Cone Crazy
b.      PCJ Playground

9.      COMPLETED 2 DIRT TRACK MISSIONS:
a.      Test Track
b.      Trial By Dirt

10.     COMPLETED 3 STADIUM MISSIONS:
a.      Hotring
b.      Dirt Ring
c.      Bloodring

11.     FINISHED 18 STORY MISSIONS:
a.      Ken Rosenberg  - 4/4
b.      Colonel Cortez - 5/5
c.      Ricardo Diaz   - 4/4
d.      Kent Paul      - 1/1
e.      Tommy Vercetti - 4/4

12.     PURCHASED 8 ASSET PROPERTIES AND FINISHED ALL 25 MISSIONS:
a.      Pole Position Club - 1/1
b.      Boatyard           - 1/1
c.      Ice Cream Factory  - 1/1
d.      Taxi Company       - 3/3
e.      Car Showroom       - 4/4 Lists and
                           - 6/6 Races
f.      Print Works        - 2/2
g.      The Malibu         - 4/4
h.      Film Studio        - 3/3

13.     SCORED 45 POINTS FOR RIFLE RANGE

14.     COMPLETED 4 CHOPPER CHECKPOINT MISSIONS:
a.      Downtown Chopper Checkpoint
b.      Little Haiti Chopper Checkpoint
c.      Vice Point Chopper Checkpoint
d.      Ocean Beach Chopper Checkpoint

15.     FINISHED 18 EXTRA MISSIONS:
a.      Avery Carrington  - 3/3
b.      Phil Cassidy      - 2/2
c.      Love Fist         - 3/3
d.      "Big" Mitch Baker - 3/3
e.      Umberto Robina    - 4/4
f.      Auntie Poulet     - 3/3

16.     FINISHED 5 ASSASSINATION CONTRACTS (PHONE MISSIONS):
a.      Washington Mall (1st)
b.      Vice Point pizza shop
c.      Washington Mall (2nd)
d.      Terminal
e.      Ice Cream Factory

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3M) STORYLINE FINAL MISSIONS
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Overview:
  These are the only missions left in the whole game.  Once you complete these,
Vice City will be at your feet.


Difficulty rating: 4/10-6/10 overall (varies with individual players)
Reward rating: 10/10 (VICE CITY WILL BE YOURS)


Locations:
  The location for triggering these missions can be seen on your Map (read the
Map Legend).  When you get there, you'll notice a pink marker.  Step into it to
start the mission.


STEP BY STEP:


  (IMPORTANT: only two missions are left to complete to beat the game.  Check
  the Stats: if you're through with the things on the "Checklist" shown above,
  then proceed to the remaining missions.  If not, I strongly recommend that
  you complete those missions first then come back.)


Step 1: Go to the Print Works in the Sea Sparrow.


      i) CAP THE COLLECTOR

1.      Park the Sea Sparrow a few car lengths from the shaft of light.
        Trigger the mission and hop into the conveniently parked chopper.

2.      You have to stop your "old pal's" pairs of Mafia henchmen from
        collecting money from three of your asset properties.  (As Glen T.
        Winstein says, there is a sequence of three pairs of them with Shotguns
        and M4s on Sanchez dirt bikes.)  When one pair is stopped, another
        takes over where they left off.

3.      Their 1st stop is the Boatyard, the 2nd is the Car Showroom (Sunshine
        Autos), and the 3rd is the Malibu Club.  My idea is to rush to the
        Boatyard before they tax it.  If you can stop the 1st pair before they
        tax it, the 2nd pair will go there, too.  Stay low till they arrive and
        use the Sea Sparrow's machine gun to blast them to smithers.  Wait till
        the 3rd and last pair arrives and kill them, too.

4.      If you weren't able to stop the 1st or 2nd pair from taxing the
        Boatyard, then rush to the Car Showroom, wait till they arrive, and use
        the machine gun to blast them and any remaining pairs of henchmen to
        smithereens.  Mission accomplished.


  (NOTE 1: ignore the phone call and save your game at the Vercetti Estate.  Be
  careful not to get onto the pink shaft of light that's in front of the
  Vercetti Estate before you save.)

  (NOTE 2: stock up on ammo for Rocket Launcher (PS2)/Minigun (PC), PSG-1
  (PS2)/.308 (PC), and M4.)



      ii) KEEP YOUR FRIENDS CLOSE...

1.      After triggering the mission, stand in front of your office and start
        killing all of "old pal's" Mafia bodyguards who come into the main room
        on the first floor (and may try to run upstairs to your office safe).

2.      Once the "double crosser" appears, IGNORE everyone and hurry upstairs
        to the roof of your estate.  While running upstairs, the "double
        crosser" will appear ahead and shoot at you.  Ignore him--you can't
        kill him right now.  Just sprint to the roof.  (Leave behind the ones
        stealing money from your safe, too--that's not a big problem now.)

3.      After reaching the terrace, sprint to your left and grab the Adrenalin
        Pill icon.  Ignore everyone and sprint to the helipad.

4.      Use the Health icon before you get on the helipad.  Your Health is full
        now and you have the "Bullet Time" effect, too.  Hide behind the rails
        of the helipad and snipe the "double crosser" to kill him.  Once he's
        dead, drop down to the front grounds of the Vercetti Estate.

5.      Go grab your Armor from the wall to the east (where all your weapons
        generate).  Blow up the three limos with the Rocket Launcher (PS2)/
        Minigun (PC).  Go into the Vercetti Estate through the front entrance.

6.      Once the cutscene is over, your "old pal" will appear.  Ignoring his
        Mafia henchmen, snipe his head at least 5 times to kill him.  All done!


0-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --0
|  END LINES                                                                  |
|  ¯¯¯¯¯¯¯¯¯                                                                  |
|  KEN ROSENBERG: Oh, Tommy!                                                  |
|                                                                             |
|  TOMMY VERCETTI: You know, Ken, I think this could be the beginning of a    |
|  beautiful business relationship.  After all, you're a conniving,           |
|  backstabbing, two bit-thief and I'm a convicted psychotic killer and drug  |
|  dealer.                                                                    |
|                                                                             |
|  KEN ROSENBERG: I know.  Ain't it just beautiful?                           |
0-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --0


  CONGRATS!  YOU HAVE 100% COMPLETION.


  After the credits roll, you get the rewards for 100% completion.  With
"GTA 3," you didn't get any reward for 100% completion (except the Rhino was
unlocked at the army surplus store on Staunton Island), but the makers of Vice
City have decided to reward your hard work.


REWARD #1: 200 Health and 200 Armor.

REWARD #2: every vehicle you drive has twice the usual durability.

REWARD #3: Infinite Ammo.

REWARD #4: the Frankie outfit ($120) is unlocked at the Vercetti Estate and has
a message written on it:

                               "i completed
                                  vice city
                                and all i got
                                   was this
                                lousy t-shirt"


REWARD #5: Three Bodyguards are unlocked in the Vercetti Estate (the western
room on the first floor--the TV room).  They'll follow you and shoot any person
you lock onto (if you're using PC Classic Controls auto-aim) and fire at.  Step
into the pink marker beside each of them to hire them--spending $2,000 for each
one.

REWARD #6: The Hunter is unlocked on the helipad in Ocean Beach.  It's on the
southern end of the east island.

REWARD #7: An Armor pickup and the Python (PS2)/.357 (PC) are unlocked in the
TV room of the Vercetti Estate.

REWARD #8: the Vercetti Gang carries Uzi 9mms (PS2)/Uz-Is (PC) and becomes the
most powerful gang in Vice City.

REWARD #9: You get phone calls from Kent Paul, the Colonel, Ernest Kelly (Print
Works), and Steve Scott (Film Studio).

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0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
|                      ----=== 4) POSSIBLE GLITCH ===----                     |
0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0


  If you use a Remote Grenade or 8 Ball's Bomb Shop Detonator, you will lose
the use of all your weaponry and be stuck with the detonator till you detonate
the bomb.  You can correct it by:

*       Going through the metal detectors at the airport or Leaf Links golf
        course, which I recommend.
*       Getting busted or wasted, which we don't want.

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0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
|              ----=== 5) SOME FREQUENTLY ASKED QUESTIONS ===----             |
0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0


   1.   "Can I post your FAQ on my Web site?"

  Please consider the following guidelines for any webmaster who wants to post
this FAQ on his Web site (provided you've gotten permission from me already):

*       This FAQ should NOT be altered in ANY way.
*       This FAQ shown in a framed window with ads around it is NOT acceptable.
*       This FAQ should always be available in the most up-to-date form.


   2.   "How do I make a printout of the map referred to in your FAQ?"

  If you have Windows XP Home Edition (or any latest version) with the Paint
tool, do the following:

        i)   Open the map in the JPEG format (or .BMP files that use more MBs),
        ii)  Hit Ctrl + P, and
        iii) Hit Enter.


   3.   "What are payphone missions?  Why did you leave payphone missions for
   the end of the game?"

  You remember the chef (Mr. Teal) from whom you stole the cellphone?
Actually, that chef was an assassin who seems to work for Mr. Black.  That
strange gentleman paid the chef to kill some of the inhabitants of Vice City.
The phone symbols will stop appearing after you successfully complete all of
his missions.

  If you do a Phone Mission when it's first offered, after "Jury Fury," you'll
get another after doing another story mission, and later another, etc.  Five of
them are scattered throughout the game and interrupt my strategy.  Therefore, I
pushed all the Phone Missions toward the end of the game.


   4.   "I missed 2 Unique Jumps--how do I find out which ones?"

  Unfortunately, Rockstar Games didn't assign any numbers to the Jumps, e.g.
Jump #1 or Jump #36.  Therefore, I can't tell which 2 Jumps you're talking
about.  The only solution is to do all the Jumps in a row and keep track of
which ones you did as you go along so you know you got all of them.  I know it
can be a pain, but there's no other way to make sure of it.  (However, for the
PC'ers, Glen recommends Demarest's Uniquecall, which tells you which Jumps are
left to do.)
  http://hosted.filefront.com/ThunderPower/


   5.   "How can I install a bomb in a car?"

  If you want to install a bomb in a vehicle, take it to 8 Ball's Bomb Shop.
It works like a Pay 'n' Spray but rigs your vehicle with a bomb.  When you
leave the vehicle, you'll be equipped with a detonator.  Hit the FIRE key to
detonate the bomb.

  For those who don't know the location of 8 Ball's Bomb Shop: check the in-
game Map and find the southernmost Pay 'n' Spray on the west island.  If you go
north from it, and before you reach an intersection, look on the left side of
the road for a clearing between 2 large blue garages [a Benson (Ford F-series
truck '84-'86) may be located there; on PC, it's always there].  Make your way
through the clearing and the open gate.  Now you're in a vast area surrounded
on three sides by Viceport garages.  8 Ball's Bomb Shop is located on the SW
corner of the grounds.

  *    I didn't use 8 Ball's Bomb Shop in any of the missions in this FAQ since
it never particularly occurred to me.


   6.   "Will any of the Cheat Codes, or saving the game at the Ice cream
Factory (Cherry Poppers), corrupt my save file so I don't get 100%?"

  I don't know unfortunately!  I never used any Cheat Codes or did save at
Cherry Poppers during my 100% completion.  Well, I have taken few notes from
some famous FAQ writers' walkthroughs to answer you--hope it might well answer
your question.

   Glen T. Winstein writes in his walkthrough (for PC users):
   http://db.gamefaqs.com/computer/doswin/file/grand_theft_auto_vice_city_p.txt

          "I don't know of any of the codes to keep you from getting 100% for
        the PC version.  A few (the vehicle spawning codes and 'comeflywithme')
        can take 1,000 points of your CRiminal Rating, and I've read you
        shouldn't save the game after using the three violent pedestrian codes
        or you have to start a new game to get rid of them.  They say the PS2
        glitch of not getting 100% after saving the game at Cherry Poppers is a
        problem for the PC version, too, but I've never saved the game there
        because of that, so I don't know."

   Scott MacDowall writes in his FAQ (for PS2 users):
   http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_vice_city_100.txt

          "Using any kind of Cheat Code MAY mess-up the game and accidentally
        cause a glitch that stops you from getting 100%. If you're lucky, it
        won't affect the game, but it's a definite gamble.  Some players have
        used cheats and completed the game 100%; others got stuck on 98 or
        99% because of it.  I strongly advise you to practice safe gaming, and
        avoid cheating.  There is nothing more frustrating then getting stuck
        so close to the glory."

          "There is a possibility that saving game inside the Cherry Popper Ice
        cream Factory will cause a glitch and may make you unable to load that
        particular save game ever again - the save file is corrupted."


  7.    "I'm stuck at 99%!"

  Some of the most commonly overlooked things in the game are:

  *     Completing all the 6 races for the Car Showroom (Sunshine Autos) in 1st
        place.
  *     Winning the Hotring race (the Stadium Mission) in 1st place.
  *     Completing 2 different missions at the dirt bike track in NE Downtown.
  *     Scoring 45 or more points in the Rifle Range mission at the Downtown
        Ammu-Nation.
  *     Completing the Pole Position Club mission--spending $300 by watching a
        striptease for about 600 or more seconds.

  If you haven't missed any of these things, then you probably missed something
else.  See the "Checklist"--as there is NO glitch/bug to stop you from getting
100%.

  If you still haven't missed anything, DID YOU USE ANY CHEATS ON PS2 or SAVE
AT CHERRY POPPERS?  Then I'm sorry--I can't help you.  You'll have to start a
new game and try again.


   8.   "To get 100%, do I have to do that track mission with an SUV in the
        northeastern Downtown area?"

  Yes, you have to do the two vehicle missions, including the one using an SUV
(Sport Utility Vehicle)--Landstalker (Ford Explorer '91-'94)--on that track.
The Stats don't display the correct "Trial By Dirt" mission scores if they're
lower than your "Test Track" scores, though.

  As Glen T. Winstein says, if you have the original version of the game, and
have the "Trial By Dirt" glitch, the Stats won't record your "Trial By Dirt"
score unless you do it after "Test Track," and will give "Trial By Dirt" your
"Test Track" score whether you actually got a higher or lower score for "Trial
By Dirt."  If you do "Trial By Dirt" 1st, it won't appear in your Stats but is
remembered by the game as the time you need to beat for it, so write it down.
If you then do "Test Track" and do "Trial By Dirt" again, beating your old
"Trial By Dirt" score, the Stats will still just attribute your "Test Track"
score to "Trial By Dirt."


   9.   "What do you use the Adrenalin Pill icon for?"

  Taking an Adrenalin Pill icon gives Tommy a "Bullet Time" effect.  When it's
activated, game play slows, but Tommy can still aim weapons in real-time.  You
can use the Adrenalin Pill icon while sniping to help improve aim.


   10.  "Which is the fastest car on the Vice City roads?"

  The Hotring Racer--the bonus car you receive after completing the fourth Car
Showroom (Sunshine Autos) vehicle list--is the fastest car.  However, according
to Glen's walkthrough, the Rhino (tank)--after being sped by shooting the
cannon backwards--gains 20 to 25% of the maximum speed of a Hotring Racer.


   11.  "What.../Which.../Where.../When.../How...?!"

  If this "Frequently Asked Questions" section hasn't helped you yet--before
beginning to compose an e-mail to me--press Ctrl & F, then type in any section
you're looking for, then keep clicking "Find Next" till you're taken there.
(For example, if you want to know at what time the front entrance of the
stadium opens, Search "stadium" in this FAQ, till you're taken there.)  I
believe this whole FAQ should cover everything you need to do with Vice City.


   12.  "How do I enroll in the '100% Club' of this FAQ?"

  Simple, send your name to my Yahoo! Inbox.


   13.  "Are you going to write a '100% Walkthrough' for San Andreas?"

  No.  Please don't expect or wait for a FAQ/Walkthrough for "GTA: San Andreas"
from me.  I'm busy these days with my college work and other stuff--I do barely
get any time to play games.  Sorry about that--I can't help you!


   14.  "The game doesn't run: crashes!"

  Read the next section, "Technical Support."

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0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
|                     ----=== 6) TECHNICAL SUPPORT ===----                    |
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United States
=============

Web   : www.take2games.com
E-mail: [email protected]


United Kingdom
==============

Post   :   Take 2 Interactive Technical Support
           Unit A, Sovereign Park
           Brenda Road
           Hartlepool
           TS25 1NN
E-mail   : [email protected]
           [email protected]
Web site : www.take2games.co.uk

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0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
|        ----=== 7) SOME FINAL COMMENTS AND A REQUEST FOR HELP ===----        |
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  Well, that's it!  We've come to the end of the page!  I hope you've enjoyed
reading this FAQ as much as I enjoyed writing it.  I've truly worked hard to
make this FAQ the best yet.  I know it ain't perfect yet.  I do realize,
however, that only you, the reader of this FAQ, can tell me whether and to what
extent I've succeeded in helping you out.  So please do e-mail or IM your
better ideas, suggestions, and comments.  I always love to read all of your
e-mails and reply to them instantly--and I have so far.  OK, now it's time for
me to bid you farewell.  All I can say is I have to miss you now.  See you next
time, pal!

          0-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -0
          | E-Mail          : [email protected]               |
          | Yahoo! IM       : handsomerockus                         |
          | Facebook Profile: http://www.facebook.com/handsomerockus |
          0-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -0

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0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
|             ----=== 8) AUTHOR'S SPECIAL WORDS OF THANKS ===----             |
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  To Glen T. Winstein:

  "Glen, I sincerely thank you for revising and editing this FAQ, and teaching
me some grammar lessons.  This FAQ not only got polished by your editing work
but also garnered some feathers for its hat with your excellent ASCII diagrams.
I learned many things from your walkthrough, too; for example, the differences
between the PS2 and PC versions, the real names of all the vehicles, the prices
of all the outfits, and many other references.  I'm really proud to have picked
such a nice friend through this FAQ-writing-job.  Your help and contribution to
this FAQ are HUGE!  And, my thanks to you cannot be just written in a few words
alone."

  --Author.

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0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0
|                          ----=== 9) CREDITS ===----                         |
0-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-0


AUTHOR:
A.M.S. Siva Ganesh Maharaja (a.k.a. HandsomeRockus)


ASSISTANCE:
Glen T. Winstein--for revising this whole FAQ and for being such a great friend
Mark Wynn------------for inspiring me to write this FAQ and for being my friend
Dr. S. BK-----for play testing this whole FAQ and for being such a nice brother
Alex Bates--------------for designing the "Hidden Packages" and "Rampages Maps"
Slacker Bob-----------------------------for designing the "Items and Jumps Map"
Kyle Sutton-----------------------for designing the ASCII Grand Theft Auto logo
Alex Carr--------------------------------for designing the ASCII Vice City logo
Robert Allen Rusk---for providing me some info on the PS2 controls and RC Baron
Scott MacDowall---------------for providing me some info on the PS2 Cheat Codes
Ashok Kumar. C---for giving me the initiative to use the "Bombs Away!" strategy
Paul Brown------for reminding me to "quit" the Vigilante Mission after level 12
Nobodycares8291------for giving me the levels info about the Fire Truck Mission
And, everyone---who e-mailed me telling how helpful this FAQ is.  Thanks a lot!


MISCELLANEOUS:
Rockstar North---------------------------------------------for making this game
Rockstar Games & Take-Two Interactive Software---------for publishing this game
EditPlus Text Editor tool-------------------------in helping me format this FAQ
Leo Chan at NeoSeeker.com-----------for letting me add this FAQ to his Web page
Jeff "CJayC" Veasey at GameFAQs.com--------for hosting this FAQ on his Web site
Dennis at SuperCheats.com-for uploading this FAQ on his Web page through e-mail
Stephen Ng at IGN.com-----for uploading this FAQ on his Web page through e-mail
Slacker Bob at SlackerBobGames.com---------for hosting this FAQ on his Web site
Steve Jenkins at CheatCodes.com------------for hosting this FAQ on his Web site
Chris at CheatHappens.com------------------for hosting this FAQ on his Web site
Spenser Hall at GamerHelp.com--------------for hosting this FAQ on his Web site
Michael Nelson at 1UP.com------------------for hosting this FAQ on his Web site
Jason Venter at HonestGamers.com-----------for hosting this FAQ on his Web site
Brooks Huber at MyCheats-------------------for hosting this FAQ on his Web site
Tim Tackett at GameRevolution.com----------for hosting this FAQ on his Web site
Brandon Bittinger at CCU.com---------------for hosting this FAQ on his Web site
Jean-Philippe at TrainersCity.com----------for hosting this FAQ on his Web site


100% CLUB (the names/IDs of some of my readers who've completed the game 100%):

                 Congratulations, and Welcome to the 100% CLUB!
                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

0-- -- -- -- -- -- -- -- -- -- --0     0-- -- -- -- -- -- -- -- -- -- -- -- --0
|      PS2'ers                   |     |      PC'ers                          |
0-- -- -- -- -- -- -- -- -- -- --0     0-- -- -- -- -- -- -- -- -- -- -- -- --0
|  Kody Klock                    |     |  Douglas LaValley                    |
|  Thuglife4eva71                |     |  Renato Peneda [from Portugal]       |
|  John Dorsey                   |     |  Paul Brown                          |
|  Snussafuss                    |     |  William Gates                       |
|  Justin Pope                   |     |  John (a.k.a. MrComputerGuy)         |
|  Subhrojit Mallick             |     |  Ernesto Luz Leighton [from Brazil]  |
|  Charlotte [from Norway]       |     |  Timo Pietarinen [from Finland]      |
|  Tony Carlson [from the U.S.A] |     |  Ashok Kumar. C [from Tamil Nadu]    |
|  Daton                         |     |  Ammar Akram [from Pakistan]         |
|  Ryan Mcanly                   |     |  David                               |
|  Nobodycares8291               |     |  Carl Johnson                        |
|  Andres Ortega [from Spain]    |     |  Fredchachi1                         |
|  R.J. [from Sweden]            |     |  Fazal Afzal [from Kuwait]           |
|  Mr. and Mrs. Floyd            |     |  Stanley                             |
0-- -- -- -- -- -- -- -- -- -- --0     0-- -- -- -- -- -- -- -- -- -- -- -- --0

0-- -- -- -- -- -- -- -- -- -- --0
|      Xbox'ers                  |
0-- -- -- -- -- -- -- -- -- -- --0
|  Jon Matthews                  |
|  Bryce Manary                  |
|  Dave Buck                     |
|  Jacob Rhame                   |
0-- -- -- -- -- -- -- -- -- -- --0

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        ©  2004-2010  A.M.S. Siva Ganesh Maharaja.  All rights reserved.

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