Tom Clancy's Splinter Cell Double Agent
Scroll down to read our guide named 2nd mission: ellsworth prison for Tom Clancy's Splinter Cell Double Agent on GameCube (GameCube), or click the above links for more cheats.
2nd mission: ellsworth prison
SPLINTER CELL: DOUBLE AGENT mission 2: ellsworth prison part one first you start out in your cell at ellsworth prison. then head to your bed and select in the action bar enter crawl space,then exit front. then you climb a small space above your head to your 10 a'clock then you talk to jamie washington about the plan for the bust out of ellsworth prison. after that, go to the huge pipes behind you and select boost over. move out of the way then come back to jamie and select action complete boost over. then when you hop over go to the latter, go all the way up the latter and select open trap. when sam opens the trap, climb up it then go to were you see a pipe, climb up it then go accross it then when you reach a broken gate swing your legs up and go accross. get off the pipe then go to the big pipes to your right. walk to the pipes and then sam should automatically back to the wall then go through the pipes then you should end up were you see a trape door. go to it then pick the lock on it. once you've done that, climb down the trap. WARNING: watch out for the gaurd at the gaurd booth. then once you climbed down the trap sneek around the gaurd and take the walkie-talkie. then hurry it up and get back up the trap before the gaurd comes back! then you hear someone over the intercom say theres gonna be a head count. then you say to jamie with the walkie talkie:"jamie, i got the goods." then jamie says," good, but you better fly back to your cell there about to do a head count!" then you come back the way you came. COUTION: watch out for the new gaurd on the walk way above you when you come back to the pipe you climb, he will not see you but he can hear you. so keep it silent! when you come back to the crawl space, enter and exit to the front. then a gaurd comes up and says to you that you got a visitor. go uot the cell and it will skip to were you and lambert are talking about getting out of ellsworth and leaving barhnam alive, then about a secondary objective oubout some disk at the mourge containing info about jamie (you dont have to unless you want to restore trust for the NSA) after that jamie says he is in the court yard with barhnam and also says he'll law low until you get there. when you get there you open the door and a scene will start where barhnam threatens jamie and trys to choke him. then you cut in and grab barhnam, then you have the chance to kill him or knock him out. its recommended to kill him so jamie will later give you a gun in part two. then after you make your choice the gaurd in the gaurd tower throw a couple of smoke grenades then it will go to part two. to be continued...