A Complete Walkthrough & Strategy Guide (Hard Level) - Guide for Resident Evil Zero
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Resident Evil 0 - A Complete Walkthrough & Strategy Guide (Final Version) Writer : Michael Chan E-mail : [email protected] Date : December 12, 2002 Version : 0.5 {Correction of typing errors} *All Rights Reserved* Table of Contents A. Preface B. Things to remember C. Walkthrough/Strategy D. Rewards E. The Extra Game - Leech Hunter Hints F. Conclusion A. Preface This walkthrough is to help you beat the hard level of RE O and unlock the extra game. There's no use to be hurry. Just make things right. Till you finish the extra game, you can always come back to take your revenge in a much more easy manner. Take your time. You don't have to finish the game within a certain period of time. In general, the game consists of 4 parts - The Train; The Umbrella Research Center; The Church; The Factory. I want to make this as simple, short and easy to understand as possible. I'll skip the story history, character background and the controls, etc... I also want to remind you that this game needs more of your brain and memory rather than just to fight and to run during the whole play as some of the other action games do. B. Things to remember 1. Don't waste ammo 2. Make use of the Character Alteration and the solo/team to cope with your tactics and to save time 3. There is no backpack nor universal box for the character 4. Make necessary saves only, usually before a boss fight 5. Try to heal a character when his/her health condition turns orange 6. Use Billy to be the main actor/attacker most of the time since he is physically stronger and he has a stronger Handgun too 7. Skip the CG Movies if you wish to 8. Don't waste time to pick up files and maps 9. During a combat, go to the Status Screen to reload your gun from time to time 10. Check the items you are carrying frequently 11. Items you leave on the ground will glow 12. Also items you leave on the train can be found after the Crash 13. Press the rotate backward and the B (red) button of your controller for a fast back turn 14. If you like, try practising how to control your character in relation to the buttons 15. Get used to the frequent change of the camera angles and the distance between your character and the enemy 16. You'll know that all the enemies in the room are dead when you see Rebecca has her arms lowered down 17. Avoid and escape from your enemy if situation allows 18. There's no definition to use which one of the characters to complete certain task in most cases 19. The number of bullets, healing items left in me may vary from yours in different parts of the game 20. Always discard things on the ground where you can see easily 21. If you want to take a fastest action after getting out of a room or entering a room or after the CG, press the corresponding button(s) before the picture fades-in 22. It took me over 18 hours to write this walkthrough continuously while playing the game at the same time. I had to reset the game sometimes to get the exact terms for certain items. So please don't ask me why he or she is carrying this or that, especially during the time when Rebecca makes her trips to transport different items from one place to another in the Factory. And also I won't mention the items exchange between the characters most of the time. Thanks. C. Walkthrough/Strategy Part 1-The Train You're in car #3. Go left, head to the front part of the train. Enter the next car #2. Skip the CG. Kill the first zombie with 2-3 shots. Move 2 steps forward and kill the other 2 behind you. This won't cost you more than 15 bullets. Enter the next car #1. Go into the second room (261) on your right. Grab the green herb. Save the game. Get out and go to where the dead body is. Take the Train Key. Skip the CG. Stand still, press the Aim Weapon button. Kill the first dog in 4 hits. After that, go to take the bullets from Edward, the dead body in front of you. Then walk slowly till you hear the sound of a window being broken. Prepare to kill the second dog in no time. This is quite tricky. You'll get hurt most of the time. I prefer waiting till the second dog comes. Reload the game and try again if your health condition turns yellow. Head back to the rear part of the train. Kill the two zombies in car#2, and one in car#3 before you unlock the door with the Train Key. Get inside the room. Go up the stairs. Meet the first Boss - a man looks like Dr. Marcus (You'll know who he is later). Turn back quickly and run towards the stairs. Then you'll find yourself already with Billy and you haven't wasted a single bullet to get this monster eliminated. Discard Billy's knife. Let him lead the way to the back of the car. Climb up the ladder through a small window to the roof of the train. Walk ahead till you pass a hole. Reconnect the power cable. Billy will fall into the caterer's room. Get the ammo, the Train Key and a green herb. Send the Train Key down by using the Service Lift. Switch to Rebecca. Walk back to the ladder and climb down to the dinning room. Run down the stairs and go to the kitchen through the electric operate door. Turn right to the service lift and take the Train Key sent down by Billy. Head back to the front part of the train. Kill 1 zombie in car#3 and another 2 in car#2. Unlock the door of the Conductor's Room with the Train Key in car#1. Enter the room. Take the herbs. Mix the red one with one of the green ones you're carrying. Go out and leave the Herbal Mix on the floor in the passage. Get back inside and flip the switch next to the door. Climb the ladder up to the Bar of the Living Room. Run to the door at the end of the room. Go inside the hallway. Don't take the Ice Pick from the trolley yet. Pick the red herb on the ground and do another mixing. Go back to the living room and leave the Mixed Herbs there. Go back to the hallway and head to the end of it. Enter the room on your right. Take all the items inside except the Ink Ribbon. Run back to the trolley. Leave the FA Spray and grab the Ice Pick. Take the Hunting Gun out and exit the hallway to the Living Room (Remember you don't have any healing item with you at the moment.) Run towards the Bar. You'll meet the second Boss - a giant Scorpion. Skip the CG. Run Back to the door. Aim at your enemy. When it comes near you, have your Hunting Gun pointing downward and fire to its head. The creature will scream and retreat a few steps and will come back to you to take its revenge. Aim down and fire another shot to its head again. Go to the Status Screen to reload your gun. In doing so, you'll remain in the same position, know your ammo situation and your enemy won't move at the same time. Keep firing in this pattern till you empty all the shells in the barrel. Then draw your Handgun out and aim down to shoot at your enemy's head whenever it comes close to you. After firing 7-9 shots, you'll hear a high-pitch scream from the creature. Turn quickly back to the hallway since the left arm of your enemy might hurt you just before it dies. Discard the Hunting Gun, grab the FA Spray on the ground and head back to the kitchen. Take the Panel Opener in the Living Room and the Briefcase in the closet inside the Conductor's Room. Kill the zombie along your way to the kitchen if there's any. Send the Ice Pick up to Billy. Switch to Billy. Use the Ice Pick to unlock the door. Run down the stairs to the kitchen to meet Rebecca (Don't even look at the on fire zombie in the dinning room). Have her open the panel on the ground with the Panel Opener. Regroup the characters. Let Billy enter the Crawl Space first. After getting out, turn Billy a bit to his left. Aim and kill the two dogs inside. Have Billy take the Shotgun Ammo, the Gas Tank and Rebecca pick up the Gold Ring on the ground. Combine the Gold Ring with the Briefcase and go out to the back of the train. Separate them. Rebecca gets the Hookshot after Billy pulls the Release Lever. You'll notice that there's a hand operating machine that needs a Magnetic Card to activate it. Rebecca leads the way back to car#2. When passing through the Kitchen, have Rebecca run 2 steps forward and turn back to kill the zombie that's coming out form the refrigerator. Have Billy grab the Empty Bottle and combine it with the Gas Tank to make 3 M Cocktails. Before reaching car#2, shoot down the zombies in car#3. Keep on running, regardless if they're still alive or not. As soon as you're in car#2, you'll see a staircase on your right and a broken window on your left. Have Rebecca use the Hookshot to the window and up she goes to the roof of the train again. Walk to the Crack in front of her and jump down into the passenger cabin. Kill the zombie inside (Make sure you don't off aiming after two shots). Leave the FA Spray and pick up the Jewelry Box. Take the Silver Ring out and combine it with the Briefcase. Examine the Briefcase to get the Blue Keycard. Take the FA Spray back and exit the Cabin. Turn left and run (You'll recognize the place now, I'm sure) through the hallway, the Living Room until you reach the passage in front of the Conductor's Room. Switch to Billy. Go up the stairs. Run to the Living Room. Pick up the Herbal Mix left by Rebecca and go to join her. Rebecca might have been hurt by the small leeches in the hallway. Heal her with the green herb Billy is carrying. Billy then picks up the Mixed Herbs on the ground and Rebecca unlocks the door with the Blue Keycard. If nobody needs healing, have Rebecca take the Mixed Herb after she unlocks the door leading to the Driver's Control Room. Check both of their items before entering to the Control Room. Force either one of them to take the green herb since Billy must have a slot to hold the Magnetic Key inside the Control Room and further you'll have no time checking every item on the ground after the Crash since there'll be zombies coming at you. When you're in the Control Room, let Rebecca stay while Billy takes the Magnetic Card and head to the hand operate machine at the back of the train. In order to avoid direct confrontation with the zombies in car#2, take your route via the Conductor's Room, the Living Room and the hallway leading you back to the rear part of car#2. Throw all the M Cocktails to Edward, Rebecca's comrade but has become a zombie now in car#3. *It's no easy thing to kill a zombie or even much harder to kill a Leech Zombie with these M Cocktails. Rotate your analog stick to struggle and shake off Edward if you're caught by him then run*. Don't waste bullets killing him. Upon reaching the Machine, insert the Magnetic Card to the Control Panel. A number with 2 digits will appear on the screen. Then, you've to input 10 single digits to the machine. When adding them up, the total should be equal to the number shown on the screen. Luckily, there'll be only two numbers out of three will appear every time you apply a Magnetic Card to the Machine. They're 36, 67 and 81. The ten single digits to match 1. 36 are 5,5,5,5,4,4,2,2,2,2 2. 67 are 9,9,9,9,9,5,5,5,4,3 3. 81 are 9,9,9,9,9,9,9,9,5,4 Both of the characters must do the correct calculation once ro activate the hand operate braking system. After their excellent work, the train will crash and that ends the story of Part 1 . Part 11 - The Umbrella Research Center After gaining control of your characters, run forward to the door and exit to the sewer, ignoring the zomboies. Climb up the ladder and you're now in the Main Hall of the Umbrella Researcher Center. Walk down the stairs. Turn left. You'll find a typewriter, 3 Ink Ribbons and some Handgun Ammo on the table and there're 2 herbs sitting in the corner. Go to the Status Screen first and check the items on both characters. Have Rebecca discard the healing items (a Herbal mix, a FA Spray) and the Hookshot on the ground then mix the herbs in that corner. While Billy takes the Handgun Ammo on the table. Make a Save. *Since Billy will do the leading part in almost every fight. He should carry more ammo but less medicine while Rebecca is just in the opposite. So, exchange their Handgun Ammo when necessary.* Have Billy alone take the left stairs to the 2nd floor and go into the room on the west side of the Main Hall. Go left to a cabinet with a mirror on top of it. Take the Crank Handle inside and get out of the room as fast as he can to avoid the attack of the crows. Go down to the 1st floor. Stand in front of the door leading to the Dinning Room on the east side of the Main Hall. Call Rebecca and get into the room. Kill the two zombies inside. Head north, go out to a passage through the door. Turn right. Enter the room on your left. There'll be two zombies inside. Stay where you are. Kill the first one you see. Wait until the next one appears then shoot him down, otherwise you might run against him and get hurt. Billy goes to take the small Black Statue on the stand and Rebecca takes the Shotgun and the Gas Tank. Head back to the Dinning Room. Have Rebecca discard the Gas Tank, take the Shotgun Shells from Billy. Go to the large statue holding a scale on the 2nd floor of the Main Hall. Billy puts the Black Statue on the scale. Go into the room at the back of the large statue. This must be the Lecture Room. Go right along the wall to pick up some Shotgun Shells in the far corner of the room. Go back and enter the room on the left side of the Lecture Room. Kill the two zombies in the hallway. Go into the first room on your left. This might well be a Study Room. Separate them. Have Billy take the Microfilm A, the Ink Ribbon and run to other side of the room where the Winch Control is located. Fit the Crank Handle to it. Rebecca takes out her Shotgun and goes to the lift next to the Winch Control. Billy then cranks her up to the room above. As soon as you regain control of her, run forward, have the shotgun pointing down and kill the giant cockroach fell down from the roof with two shots. Run to the left and kill another one but with three shots (This is possibly due the angle of the camera that you can hardly judge the distance between you and the attacking object). Take the Handgun Ammo on the table (Don't load it to your gun since Billy needs it more) and you may notice that there's a big clock just in front of the lift. Reload the Shotgun and draw out the Handgun. Exit from the door behind. Kill the crow. Run past the fountain and enter the Observatory Hall through the door on the other side of the roof. Use the green herb near the fountain to heal yourself if you were hurt by the cockroaches (There's no red herb in this Hard Level). Run forward. You'll see there're three Winding Machines on your right and a ladder further on your left. Climb down the ladder. You'll see something glowing on the ground inside an iron cage. Climb back up. Go across the hall and run down a rather long staircase at the end of the rail. Unlock the door at the end of the short passage and go out. Switch to Billy. Have him exit from the Study Room, kill the zombie in the hallway and go back to the Main Hall (You may save your data at this point if you want to). Switch to Rebecca again. Have her call Billy and return to the passage. Go to the Status Screen. Billy takes her Shotgun and exchanges the Microfilm A with her Shotgun Shells. Split them up. Equip Billy with the Shotgun. Take him to the other room in this short passage. There're two giant cockroaches inside. Fire two shots at them then point the gun down to kill one and then the other. Only four shots will do the job. Grab the G Launcher on the sofa and the Shotgun Shells from the fireplace. Have Rebecca enter the room also to take the White Statue. Go back to the Main Hall, put the White Statue on the scale, go down to the typewriter and save your data. Equip Billy with the G Launcher, the Shotgun, the shotgun shells and the Handgun. Head back to the Observatory Hall. Rebecca climbs down the ladder and stands by the cage. Billy then starts operating the Chain Winding Machine in the middle. Rebecca takes the Facility Key on the ground under the cage. Skip the CG. Have Billy run forward to overtake the Big Centipede and launch three grenades to the creature (Don't get too close to it or you'll be hurt by its legs). Then run to the end of the rail near the opening to the staircase. Empty your grenades fast and take the Shotgun out. Keep firing. After 8 to 9 shots, a cut scene will start showing you that the creature has been killed. Have Rebecca take out her Handgun and head down to the Dinning Room. Kill the two zombies inside (There's one in the corner you don't see). Unlock the Kitchen door with the Facility Key. Billy takes the Lighter Fluid and combine it with the Lighter. *I forgot to take the Empty Bottle in the kitchen and combine it with the Gas Tank Rebecca left in the Dinning Room. That's why I didn't have enough Handgun Ammo near the end of the game*. Head back to the room at the end of the Study Room hallway via the Lecture Room on the 2nd floor. Unlock the door with the Facility Key. Push the table, switch the lights on, push the table under the specimen of the deer head and take the Iron Needle from its horn. Take the Handgun Ammo and leave the room. These can all be done by Rebecca alone. *I'd like to remind you once more that Billy should keep more handgun ammo than Rebecca*. Go back to the Study Room again. Have Billy light up the candle on the left hand side of the door next to the cabinet on which Billy took the Microfilm A from. Enter the room. Kill the two zombies inside. Rebecca takes the grenades from the bookshelf while Billy climbs up the platform, pushes the bookshelf and takes the Book of Good. Get the White Wing after examining it. Then exchange the G Launcher and the White Wing between them. Go back to the statue in the Main Hall. Billy takes the White Statue from the scale, combine it with the White Wing and puts the complete statue back to the scale. Have Rebecca alone go back to the Clock Room on the roof. Fit the Iron Needle to the clock and set the time to 8:15. After the chime, you'll notice that two white doors are being unlocked. Go back to the 2nd floor of the Main Hall and get into the room with a white door just above the Dinning Room with Billy (You won't have much Handgun Ammo left by now). There're 4 zombies in the room. After killing one, take out the G Launcher to kill the rest. Take the Microfilm B on top of the fireplace and get out. Have Billy alone go down to the 1st floor and enter the room under the Crank Handle Room. Run directly to the end of the hallway and go inside the Projector Room. With the G Launcher, kill the two zombies there. Grab the Handgun Ammo on the table. Insert both Microfilm A & B into the Projector. You'll see something on top of the picture (write it down yourself). These are the seat numbers in the Lecture Room. 0,1,2,3 are the row seats nearest to the altar. Take the Mo Disk from the projector and get out of the room. Avoid the Leech Zombie in the passage and head back to the Lecture Room to meet Rebecca . Insert the Mo Disk to the Security System device, a code with two numbers can be seen on the screen. Have the characters go separately to the seats corresponding to the code number shown on the screen and press the buttons. You'll see that the three doors, guarded by two knights holding swords, are being unlocked. The first one is inside the Lecture Room. The second one is, in fact, the main gate. The last one is in the Observatory Hall. Go into the first room. Kill the two zombies in the hallway. Enter the room in the middle of the hallway. Have either one of them push the white king three steps forward, one step to the left (of the character), then two steps backward towards the table. The chess board on the table will slide open. Take the Book of Evil from the opening and after examining it, you'll get the Black Wing. Leave the room and go back to the statue in the Main Hall. Take the Black Statue from the scale and combine it with the Black Wing then put the complete statue back to the scale. After that. The large portrait of Dr. Marcus in the Hall will lower, showing a passage behind it. Pick up a Herbal Mix you left previously and exchange your G Launcher with Rebecca's Shotgun. Save the data. (At this moment Rebecca doesn't have a single bullet while Billy got only 14 and 6 Shotgun Shells.) Again have Billy be the leader of the group, walk down the stairs and run to the end of this new passage, dodge the Spiders on your way. Enter the small room. Use the herbs if needed. Enter the next room. Go to the Vent. Push Rebecca up and get her into the Torture Chamber. Have Rebecca go to the Power Supply Control Panel to adjust the voltage by flipping the switches in an order of Up, Up, Down, Up, Up. Afterwards, you'll notice that 2 doors are being unlocked and the steam has ceased ejecting from the pipe next to the Boiler. Rebecca is now in danger. You have to help her. Get out of the room. Run across the small room as quickly as you can so that the monkey there won't have time to harm you. When you're out, run to the black door you see in front of you in the passage. Get inside the room and grab the three packs of Handgun Ammo on the table. Get out and make you way back to the Main Hall. *whether you might be poisoned by the Spiders in these 2 trips along this new passage is somewhat depends on your luck, sometimes.* Go to the narrow passage north of the Dinning Room. Turn left. Run all the way till you come to a door. Take out the Shotgun and enter the room with four monkeys inside. Aim (You'll turn yourself left automatically) and fire one shot. Since you can't see anything from your present position. Run across the room to the opposite wall. Turn around and fire at what comes near you. Six Shotgun Shells will not be sufficient to kill all the monkeys. Draw out the Handgun afterwards to complete the rest of the job. After that, don't take the handgun ammo next to you. Turn left and then right and go into the room to save the girl. Save your data. Get out of the room. Have Rebecca go to take the Handgun Ammo you haven't taken intentionally. Go back and run down the stairs through the door near the room in which you rescued the girl. When you reach the bottom, turn right. Keep running along the right lane to avoid bumping yourself against a Spider which is usually climbing on the left wall in this cave tunnel. Turn left. Enter the room and run up the stairs to the Weapon Room. Split them up. Have Rebecca take the Handgun Ammo and Billy the Shotgun Shells. Load the Shotgun and exchange Rebecca's empty G Launcher with it. Make sure you got one empty slot. Go down the stairs. Make three rights and you'll find yourself standing in front of a closed gate from where you can see some grenades on the ground on the other side of it. Have Rebecca walk to the Control Panel to operate the openings of the gates for Billy so that he can reach the Red Button. The sequence of operating the Control is L, Center, L (I don't want to explain this long. I'm sure you know how to do it or you might have a better way). After getting the Acid Grenades, load them to your G Launcher. Go to where the Red Button is and pose yourself in such a way that you face much more to the hole in front of you than to the Button. Now press the Button. During the cut scene, you'll realize that there'll be two Hunters coming to attack you soon. Press the Aim Weapon button before it ends and fire to the first Hunter just in your sight. After making two shots, I choose to wait until the other one appears. Kill it with another two. Grab the Facility Key in the hole in front of you and go back to the door outside where you call Rebecca and leave. Head back to the room you kill the monkeys (If you get poisoned on your way back. Go to the Boiler Room and heal yourself with the blue herb). Light up the small animal statues with your Lighter in an order of Deer, Wolf, Horse, Tiger, Snake, Eagle. The door facing the Tiger will open. Go inside the passage and enter the room on your right. Have Rebecca take the Tablet of Unity and leave (No use going into the other room at the end of this passage. You won't find anything useful in there). Head all the way back to the Main Hall. Leave the G Launcher and save your data. Go back to the room where Rebecca took the little White Statue. Unlock the door with the Facility Key. Have Billy go inside alone. You'll find yourself in a passage. Enter the room on your right. Turn left. You'll see there's a Leech Zombie inside. Run towards and then behind it. Take the Vise Handle near the chair and rush back to the passage. Have Rebecca join you. Lead her to the Piano Room, dodging a Leech Zombie in front of it. Go to play the piano to get the door opened at the end of the room. Rebecca goes into the Cellar, takes the Magnum Rounds near the entrance and the Battery at the end of it. The door of the Cellar closes. Billy plays the piano once more to reopen it and let the girl out. Exit the room together. Turn right and go into another passage through the door (If you move fast, nothing will harm you). Enter the room on your right. Kill the two zombies inside. Have Billy use the Vise Handle on the Vise and take the Tablet of Obedience. Exit the room together and work your way back to the Main Hall. Try your best to dodge the Leech Zombie in front of the Piano Room (In case either one of the characters is caught and bit by the creature, rotate your analog stick to struggle off and run. I think this works). *Have Rebecca take the lead this time since the passage is narrow. Rebecca is smaller. She can run past the Leech Zombie much more easily than Billy.* Heal who needs healing. When you're back to the Main Hall all your hard work in this Part is over. Go out the Mansion. You'll notice that there's something on top of the right pillar. Separate them. Rebecca goes to the left side of the building, puts the Battery into the Terminal Case to restore power to the lift which will come down from the roof with a crate inside it. Billy jumps over it and pushes it to the side of the said pillar and climbs on to it to get the Tablet of Discipline. Call the girl and go back into the Mansion. Your final destination is the Observatory proper - the Telescope Room. Check the items you're carrying and those left on the ground before. You'll know you've to make two trips to get all the things to the Telescope Room. Have Billy take two Tablets, load up the rest of the slots and go alone first. Avoid the cockroaches in the Observatory Hall. Leave the items on the ground, climb down the ladder and insert the two Tablets onto the Control Panel. Once back to the Main Hall, grab the rest of the items. Head back to the Room with Rebecca. Insert the last Tablet onto the Control Panel. After a cut scene, change to Disc 2. Climb up the ladder, pick up all the things on the ground and exit through the newly opened door. Run across the bridge to the front area of an old Church. Part III - The Church *Check the ammo situation first. Other than the guns, I found that I got 7 Rounds of Shotgun Shells; 48 Handgun Bullets; 2 Acid Grenades and 2 healing items.* Leave the Hookshot on the ground. Equip Billy with the Shotgun, Handgun, Handgun Ammo and the FA Spray. Split them up. Have Billy stand in front of the main door and Rebecca go to the small summerhouse on the right side of the building and step on the left front tile to unlock the door for Billy. When you're in the Church, go to the Rector's Room, save your data and pick up the Shotgun Shells. Exit the room and skip the cut scene. Point up your gun and start shooting at the large Bat (It'll scream when being hit). After a few shots, there'll be small bats flying over you. Try to aim at the large Bat and keep on firing to it. Don't let the small bats distract your aiming. Take out your Handgun when you're out of Shotgun Ammo. Keep aiming at the large Bat and after firing 11-13 shots, the fight will be over. You'll find that your health condition is still green even though you've been bitten by the small bats quite a few times. As soon as you go back to the front gate, you'll notice that there's a big hole up on the roof. Go out side, get the Hookshot, come back and use the Hookshot to it. When you're up on the roof, run to the ladder in front, climb down the ladder to the backyard. Lift the handle of the Circuit Breaker on the wall to restore power to the elevator. Unlock the door of the backyard on your right, go out to where the elevator is. Call Rebecca and get inside it. You'll find yourself in a narrow passage. Go into the Library or Reference Room on your left near the end of it. Look for the small elevator like the service lift in the train. Discard the Shotgun, the Magnum Rounds and the FA Spray. Exchange the Hookshot for a medicine with Rebecca and take the Handgun out. Separate the characters. Have Billy stand in front of the elevator. Discard the G Launcher and equip Rebecca with the Hookshot, the Handgun and one healing item. Move her to the other end of the room. Use the Hookshot to the hole up above. Now you're in the Laboratory. Pick up the Gas Tank and get out of the room quickly, ignoring the Leech Zombie there. You're then in a passage where you can see a Button on your right and the passage that you've just past through downstairs. Turn left and enter the second room in the passage. This is the Machine Room. Go forward, leave the Hookshot, pick up the Empty Bottle under the guard rail then save the game. Make 3 M Cocktails and go back to the Leech Zombie. Kill it with the M Cocktails (It's no easy thing to kill a Leech Zombie with the M Cocktail. The key is the distance, time and the angle when you throw the Bottles out. But this time it's easy). Take the Empty Bottle on the shelf and combine it with the Gas Tank you're still carrying to make another 3 M Cocktails. Grab the Leech Capsule in the Container and leave. Go to the room with a single green door at the end of the passage. Turn left. Look for the Red Chemical Tank near the Gas Chamber. Be careful! Don't tread on the dead body lying on the ground on your left. Put some red chemical in your Mixing Set and go to the next room with two green doors - the Operating Room. As soon as you get inside, stand by the door near the elevator. There're two zombies in the room and you got only 15 handgun bullets left. So wait for the first zombie to come. Kill it with seven bullets. For safety's sake, don't go any further yet. Wait until you see the second one. Kill it with another seven bullets. Go inside, take the FA Spray on the shelf and go to the Green Chemical Tank near the green door. Put some green chemical in your Mixing Set to mix it with the red one to form a mixture called the Stripping Agent. Then combine the mixture with the Leech Capsule to form a Blue Leech Charm. Go to the small elevator and send the Charm down to Billy. After Billy got the Charm, send him the M Cocktails as well. Go back to the end of the passage and press the Button. You'll see that the wall at the end of the narrow passage downstairs is merely a separation. It's now sliding up to reveal the continuation of the said passage. A Leech Zombie is walking and screaming inside it. Switch to Billy. Leave the Library and run quickly to the blue door at the end of the passage, ignore the Leech Zombie. Release the door lock with the Charm and go inside the room. Take the Handgun Ammo from the drawer, the Input Reg. Coil from the shelf and go into the next room. Aim immediately and fire 4 shots to knock down a walking zombie on your right. Go grab the Green Leech Charm from the statue and get out of the room while the zombie is still trying to get up (If you move fast, the one which is sitting won't move at all). Go back to the Library, dodging the Leech Zombie in the passage once more. Send the Charm and some Handgun Ammo (24 bullets) to Rebecca. Switch to Rebecca. After getting the Charm and the Ammo, move her to the green door back in the same room and unlock it with the Charm. Go inside and walk slowly on the left lane so that you won't step on the dead body lying on the ground on your right. Kill the crawling zombie and take the Sterilizing Agent on the ground. Go back to the room where you took the red chemical. Go to the Device next to the Red Chemical Tank and put the Sterilizing Agent to the Device for pumping gas into the Gas Chamber. *The following series of actions must be fast, if you don't want to get hurt.* After the door to the Gas Chamber has been unlocked, go in and get the Breeding Room Key. Make a quick back turn and start running out of the Chamber. Turn left and run between the zombie which is walking towards you and the one which still lying on the ground. Go to unlock the door of the last room - the Breeding Room in the passage. There're two Hunters inside the room. Go inside, run fast to the end of it, take the Dial on the ground behind the Hunters and get out of the room as quickly as you can (It's inevitable that you don't get hurt in this trip). Heal yourself with the FA Spray and go to the elevator. Send the Dial down to Billy and head back to the Machine Room. Switch to Billy. You'll notice that Billy has killed a zombie while you were so busy upstairs. Have him take the Dial then equip him with the M Cocktails and save your data. Go out of the Library and kill the Leech Zombie with the M Cocktails. *This time you'll find much much harder than the last one. To kill a Leech Zombie in the narrow passage is a nightmare. Due to the view angle, there's no way you can judge your distance from the monster. You might throw the M Cocktails to the wall instead of the creature. Try to go to either end of the passage to do the attack. This might be easier. You'll have to take several tries, I'm sure.* Heal yourself after the thrill. Fit the Dial to the device on the door and dial 4,8,6,3 to release the door lock. Go to your left and pull the Lever near the guard rail to power the high-rise platform towards the Machine Room. Switch to Rebecca. Take the Hookshot back and climb down the ladder. Turn left and go to the right corner of the room, use the Hookshot to the hole above and get yourself into the Control Room. Discard the Hookshot (for good this time). Grab the Shotgun Ammo behind the chair and unlock the Control Room door. Switch to Billy. Pick up the Output Reg. Coil on the ground under the guard rail near the door of the Cable Car. Climb up the ladder and go into the Control Room. Insert both Coils to the Machine to turn on the power for the Cable Car. Get out of the room, call Rebecca and climb down the ladder. Go back to the Library and take the G Launcher and the FA Spray. Have Rebecca take the Shotgun, load it with the Shotgun Shells she just took in the Control Room. Pick up the Magnum Rounds and go the passage to take the herbs. Mix them and give it to Billy so that he has two healing items with him. Go to the Cable Car and try to open the Car door. Skip the first 2 CGs and press the 'rotate right' and the B(red) button of your controller during the last one. As soon as you regain control, run to your right to avoid the Leech Zombie then run to the ladder and climb up. Go to the Control Room, pick up the Output Reg. Coil on the ground and put it back to the Machine again. Go back to the ladder. Climb down and run close to the wall on your left to avoid the attack of the Leech Zombie. Go inside the Cable Car, take the Magnum from the dead man sitting on the chair and start the Car. Part IV - The Factory Exit the Cable Car. You'll see two green herbs on your left. Forget about them right now. You'll come back to take them later anyway. Go all the way up the stairs till you come to a door. Enter the room. Run forward and discard the Handgun Ammo. Take out the Magnum. Run ahead further and take the small lift down to a passage. Go to the door and get inside. You'll find yourself in another passage. Run to the end of it and take the Factory Key on the ground (Is this place familiar to you?. Run back and stop after taking your first right. Aim and shoot the first Hunter within your sight. Then run to the dying and screaming Hunter, aim and shoot the other one that's out of your sight. Go back to take the small lift up. Enter the Panel Room on you left. Discard the Shotgun. Insert the Factory Key to the Control Panel. Grab the Handgun Ammo next to you and the FA Spray on the shelf near the door. Get out of the room and pick up the Handgun Ammo you left just then. Take the turntable (a large lift) down. Turn right and run to the end of the room. Take the Elevator Key on the ground. Head to the elevator at the other end of the room. Insert the Key to the key hole on the left side of the elevator to activate it. Then prepare to fight a dangerous fight with Tyrant. *Remember this is the Hard Level of your game. You can't kill Tyrant in just 2 to 3 hits with the Magnum. Don't even think of using consecutive shots. It's just a waste of ammo and you've got only 14 rounds at the moment.* Well, skip the cut scene. Run forward to the opposite side quickly. Fire one shot to the monster and run towards the elevator. Give him another shot. Then run past him to the far left corner (Don't run to a spot that you can't see him), aim and fire to him the third time. Wait and run, just before he starts coming to you, behind him and fire another shot. Continue to use this pattern till the monster moans and falls down. *Therefore, Run(while he's attacking you), Shoot(after he finishes an attack), and Prepare to run again) are the steps to wipe this monster out. Of course Run also means run to dodge his jumping attacks with the claws. Since the battle happens in a rather confined area, you can't avoid all the attacks. You'll probably get hit two to three times. So, go the Status Screen to check your health condition and to load your gun as well. The monster will go down after receiving eleven Magnum Rounds so try not to make any 'false' hits.* Heal yourself and go into the elevator. You're now in Level 3. Level 1 will take you back to the Train Crash. Level 2 will take you back to the Cable Car. So go to Level 4. After exiting from the elevator, you'll see Billy in a cut scene. Go through the door in front of you to a passage. You'll see a Gas Tank on your right. Leave it there at the moment. Go and make two rights and you'll be in the Control Room. Go in front of the Dam Area Power Supply Panel on the left wall. There're small red lights blinking, showing power supply to different areas of the Factory on the Panel. You've to change 3 points (red lights) on the Panel to restore the power supply to the premises. It's quite simple. Concentrate on the two Vertical Lines in the middle only. The first one is the Second point from the Bottom. The second one is the Second point from the Top, on the left Vertical Line. The third one is the Second point from the Bottom on the right Vertical Line. *After solving the power supply puzzle. You'll have to make two trips back to get two Herbal Mixes, one pack of Magnum Round, one pack of Handgun Ammo, a Gas Tank and the Shotgun. It's really a boring thing to do. Since this is the Hard Level, you've to take all the herbs or else one trip will be ok.* Now, drop everything on the ground except the Magnum. Go back and take the elevator down to Level 2. Exit from the elevator to a passage. Grab the Magnum Rounds on your left. Walk slowly forward to your right and take the Handgun Ammo on top of the barrel. From the sound you hear in the passage, you know there's Hunter not far away from you. Move slowly forward till it comes to your sight. kill it with the Magnum. Run ahead. Take the herbs and mix them. Unlock the door in front of you and exit. Go mix and take the green herbs near the Cable Car. You got only one slot left. Head back to the Control Room and take the Gas Tank on your way. Leave the Magnum, the Magnum Rounds, and the two healing items. Equip the girl with the Handgun, the Handgun Ammo, the Gas tank and go all the way back to the Panel Room to fetch the Shotgun. After you're back, go to take the small lift near the Control Room down. Kill the three zombies inside. Take the Empty Bottle under the control panel to make 3 M Cocktails. Leave the Gas Tank. Take the herbs and mix them. Go back to the Control Room and save your data. Come back down and enter the passage. Kill the Leech Zombie which's coming out from the far corner of the passage to attack you (This time you'll feel the fight a bit easier than the last one when Billy has to kill the Leech Zombie in that narrow passage down the Church. The view angle is better and the passage is more spacious. Rebecca is too fragile anyhow). Take the medicine after the fight. Go ahead and turn left. The passage becomes narrower. There's a door on your left that can't be opened. Leave it and enter the Billiard Room not far away in front. Kill the only zombie inside. Take the Empty Bottle near the zombie you've just killed. Go back to the room where you took the herbs. Take the Gas tank and make another 3 M Cocktails. Leave the M Cocktails on the ground in front of the Billiard Room. Go into the Billiard Room and walk down the stairs. You'll see a Forklift inside and there's something blinking up on the rocks further away. Go into the other room on your right. You'll see some Shotgun Shells inside the cabinet near the ground and a red Handle on the opposite side of the room which is separated by something like a Pool. Go into the next room on your left. You'll find that there's a staircase leading you to another room. Go inside. You'll find Billy who is lying on the ground. Go back to the Pool Room. Exchange the Shotgun with Billy's G Launcher and give all the handgun ammo to him. Separate them. Have Rebecca operate the control of the gate and Billy climb down the ladder to the Pool to work on the crates. The sequence is self explanatory. 1. Push the metal box against the wall on the right 2. Rotate the gate to the right 3. Push the first (left) crate all the way to the wall next to the crate that's already there 4. Push the second crate (middle) to the left and then all the way to lean against the first one 5. Push the metal box to the top right corner 6. Climb on the second crate and jump into the space on the right 7. Turn the gate to the left 8. Push the second crate against the wall on the right and climb on it 9. Turn the gate to the left 10. Push the second crate parallel to the other two 11. Fill the Pool with water Rebecca goes to the other side of the room to take the Handle and the Shotgun Shells. Exchange the Shotgun Shells with one of Billy's medicines. Equip the girl with the G Launcher and Billy the Handgun. Go back to the short passage in front of the Billiard Room. Empty her G Launcher by killing the zombies there. Unlock the door with the Handle. Don't go inside yet. Have Rebecca leave her G Launcher and go all the way back to the Control Room to get the Magnum, Magnum Rounds, and the two healing items there (So now you have the G Launcher and the M Cocktails still left in this short passage). Equip both characters with the Handguns then enter the room you've just unlocked with the Handle. Go to the right corner. Kill the 2 zombies as fast as you can after they got up from the ground. Reload Billy's gun from time to time and kill the other 3 zombies coming to you from your left. Have Billy alone walk slowly along the rail so that he won't step on the zombie lying secretly there, take the Handgun Ammo near the pipe then go to the left side of the room. Have Rebecca alone climb up the ladder, take the green herbs. Then, go to the other side of the room to the Red Chemical Tank and put some red chemical in her Mixing Set. Climb the ladder down the meet Billy, leaving the lonely zombie up there walking by himself. Have Billy exchange his Handgun Ammo with Rebecca's Magnum, enter the next room - a rather wide passage and kill the two Hunters inside. Regroup them and go into the Lodgings at the end of the passage. Have Rebecca discard her healing items and go back to the short passage in front of the Billiard Room to take the M Cocktails and the G Launcher and then go back to the Lodgings. Discard her M Cocktails, take the Napalm Grenades under the bed. Load them to the G Launcher. Grab the Handgun Ammo on the other bed. Don't touch the healing things in the room (Remember, you have 4 healing items altogether and 3 M Cocktails left in the Lodgings). Now, equip Billy with the Magnum, the Shotgun, 7 shotgun shells, the Handgun and a Herbal Mix while Rebecca with the G Launcher, loaded Handgun, 33 handgun bullets and a FA Spray. Save your data if you wish. Exit the Lodgings to the Sewage Room. Walk down the stairs, go through the door to a Corridor (Sometimes a big Frog would jump down from the pipe lines up above to attack you). Go into the room ahead of you, ignore the zombies in there for the time being. Head to the lift on your left and take it down to the room below. Run forward. You'll notice that there's a huge device in the middle of the room for Sewage Treatment. Then you'll see a green door which leads to the Dam on your right. Run around the device to the other side of the room. You'll be interrupted by a cut scene from which you'll realize that a Tyrant is on his way to greet you. Have Billy give him one Magnum Round then switch to Rebecca. Send him a grenade. Run immediately to the end the corner behind and send him another one. And then run to the end of the passage, turn back, aim and keep firing to the monster even though he's out of your sight from where you're standing. Not before long, everything will turn back to normal again. Heal yourself if needed. *Usually, it takes 6 Magnum rounds and 5 Napalm Grenades to put the monster to death. And you might get hit once or twice but this fight won't kill you.* Press the button beside you. A ladder will come down from above. Climb up the ladder to the upper floor. Go forward. Take the Motherboard on the ground and climb the ladder back to the room below. Take the small lift back to the upper room. Kill the zombies with the Handgun. Have Billy take the Shotgun Shells in the corner and Rebecca insert the Motherboard to the Control Panel to restore power for the Gondola. Equip Rebecca with the G Launcher and get her into it. After getting out from the Gondola, go forward and turn the Lever to operate the floodgate for the Dam. Take the Acid Grenades on the ground at the end of the room. Go to the other end of the room. Exit through the door to the next room. There'll be a giant cock- roach running towards you. Point your gun down and kill it with the last Napalm Grenade, so don't miss. Load your weapon with the Acid Grenades. Run to the Green Chemical Tank at the end of the room. Put some green chemical in your Mixing Set to mix it with the red one already there to form the Sulfuric Acid. Take the Industrial Water on the table and combine it with the Acid to form the Battery Fluid. Walk down the stairs to the room under. You'll see something up on the shelf which is to high for you to reach. Back to Billy. Take the small lift down to the room where you killed Tyrant. Exit to the passage through the green door. Go to the end of it. Take one green herb, climb down the ladder, run across the bridge and climb up the ladder at the other end. Forget about the big Frog. Get inside the room. Run forward, unlock the door on your right. Go inside the room to meet Rebecca. Draw the Shotgun out, give Rebecca a boost so that she's able to get the Empty Battery. After that, two giant cockroaches will come to attack you. Kill them with the Shotgun, call the girl and walk up the stairs to the room above. Go to the door next to the Green Chemical Tank, unlock it and exit. Go to the room where the Forklift is. Split them up. Have Rebecca combine the Battery Fluid with the Empty Battery to form a Hi-Power Battery. Put it to the terminal case in the Forklift. Go to the front of it and climb on the crate. Have Billy press the button to lift the crate up and Rebecca take the Keycard. Before walking up the ladder to the Billiard Room, call Rebecca. Head back to the Lodgings. Kill the two zombies with your Handgun in the Billiard Room (I suppose you've run out of all the handgun ammo now) and another two in the passage with the shotgun on your way back. Go inside the Lodgings. Take all the healing items in the room (There's still one left and the M Cocktails too, since both of you are already fully loaded) and save your data. Head back to the room where you took the Empty Battery via the Billiard Room. Go to the next room through the door which Billy unlocked previously to meet Rebecca. Have Rebecca discard the Keycard and take the Handgun Ammo on the machine. Load their Handguns and kill the two zombies on the other side of the room. Rebecca goes to get the Keycard back and Billy takes the Shotgun Shells on the ground. Insert the Keycard to the reading machine to unlock the door and go out side to a long passage. Run to the other end of the long passage. Have Rebecca take the Magnum Rounds on the ground and load them to the gun. Before you enter the room in front of you to fight the Bio Dr. Marcus, equip Rebecca with all the heavy power weapons and the 2 spare Magnum Rounds but without any healing item and Billy with 2 Handguns all the healing things and just a few Shotgun Shells. Rebecca takes the lead. Once inside the room, have Rebecca launcher all the Acid Grenades to the ugly old creature (The Acid Grenades can hold the movement of the Creature for a moment), then give him the Magnum Rounds as quickly as possible. Since Rebecca is smaller, lighter and weaker than Billy, the a time gap between each magnum shot is marginally longer while Billy is still using a much less powerful weapon, Billy might be caught and get hurt. Go to the Status Screen to observe his health condition frequently. Run if the animal-look creature comes close to you. Just before you use up all the Shotgun Shells the thrill will be over. *The other alternative is to divide the weapons between them. Have Billy equip the Magnum, the two spare Magnum Rounds, the Shotgun, the Shotgun Ammo and one healing item whereas Rebecca with the G Launcher, two Handguns with only eight bullets left in one of them and two healing items. Let Billy be the main actor this time and do the fight quite similar to the one I've just mentioned. I tried both ways and they all worked but I myself prefer the former one more.* After the excitement is over. Have Billy take the key just in front of him and Rebecca, the further one. Unlock the big door that needs two keys to activate the door lock in the room. Discard the Magnum and stay put. Have Billy head back to the Lodgings to get the M Cocktails and the remaining healing item. Take the old route back. There's only one zombie in the Corridor. Run past him on you way to and back from the Lodgings. After the trip, equip Billy with the Shotgun, 4 Shotgun Shells, the fully loaded Handgun, 3 bottles M Cocktail and one healing item. And equip Rebecca with the G Launcher loaded with 6 regular grenades, the fully loaded Handgun and 3 healing items. Save your data. *Since I didn't have Billy's Handgun modified to make it more powerful, it consumed more bullets all the way through up to now. You might feel that there wouldn't be enough ammo to the defeat the final boss - the Queen. Don't worry. It's still ok but you might have to reload the game a few more times.* Well now take the lift up. Skip the cut scenes. Start firing to the Queen as fast as you can. After making around 5 to 6 shots, run to your right. Aim and fire at him to attract his attention. Don't face to face with the beast. Try your best to run around the center of the room. Don't go to any dead corner. Try also to stay a bit further behind the beast to make your fire. Go to the Status Screen from time to time to do what you should do. After using up all the Shotgun Ammo, start throwing all the M Cocktails you got to the Queen and don't miss. Then take out the Handgun and make your move. Keep running, dodging as well as shooting. By the time you're almost run out of ammo, you'll see a cut scene. Take Rebecca's Handgun while she is turning the first of the four Mechanism Handles to open the Heliport Gate. As soon as you gain control of Billy, run past the left side of the beast to get behind it and start shooting to its tail and make it turn. You've to be very fast otherwise the beast will crush his head to Rebecca and kill her. This is very important. Since by this time, Rebecca might have one or none healing item left on her. You'll find that the movement of the beast is slow while turning. Run away from him to the open areas. Soon you'll find the first unlocking is finished. By then you might feel you've lost direction. Never mind. Go to find the beast. When you see the tail, fire to it to make him turn around then run away from it. Keep using this strategy (I remember I'd run out of all the Handgun Bullets just before the third unlocking). Keep on running here and there to distract its attention. Not before long a cut scene will start then you'll know you've beaten the Hard Level of the game. D. Rewards Frankly, I know when I finished the Hard Level of the game once, I was rewarded a Closet Key and had the Hard Level of the extra game unlocked also. Afterwards, I went to the extra game and took all (100) the Leeches. And when I came back to the Main game again, I had an infinite ammo Handgun and all the weapons I took were with infinite ammo as well. That's all I know. If you can't find what you want to know about the rewards in detail here, I'm really sorry!!! E. The Extra Game - Leech Hunter Hints 1. This extra game has no time limit so think carefully before you make your move. 2. At the beginning of the game, inspect the two plants in front of you. If the left one is in Blue color, you'll get the Magnum in the Vent Room next to the Torture Chamber. And there'll be a pack of Shotgun Ammo in the toilet on the first floor 3. If both plants are green, you'll get a Submachine Gun in the room next to the Torture Room. And the Ammo in the Toilet will be a clip of the Submachine Gun Ammo 4. After knowing what kind of powerful gun you're going to get, go to the room where the train crashed, pick up the Shotgun and Shotgun Shells in the ditch. Kill the five Hunters inside and go to the end of the room to see if the Facility Key is there. If it's not, it will be in the exact place where you get the Locker Key in the Main Game 5. When you go to get the other Shotgun and Shotgun Ammo in the Torture Room, there's no need to kill the Zombies inside the room you've to go past before entering it (Torture Room). And if you're good, you won't be hurt when you get in and out 6. If the Facility Key can be obtained in the room where the train crashed, go directly to get the Custom Handgun in the Bedroom 7. Don't go to kill the Hunters or other strong enemies with Rebecca 8. The Grenade Launcher will either be in the room where you get the Tablet of Unity or in the room where you get the Locker Key 9. In the extra game, you'll have enough Handgun Ammo. Don't worry but don't waste while healing items are scarce 10. As in the Main game, always have Billy to be the main attacker. So, give him the stronger weapon and more bullets too 11. As I said there's no time limit in this Extra game, therefore take your time to think where to go first 12. I suggest to reset the game if you don't see the Blue plant at the beginning or the Facility Key in the room where the train crashed. This is only my preference and this is all I can remember. F. Conclusion All I can say about the game is - it's excellent in every aspect. The hard level is just right and it's not as hard as some of the action games like the MGS 2, etc... Every part of the adventure has it's own uniqueness of interest and fun for every one to enjoy. Further, the design of character alteration and the solo/team saves you time going from one place to another and more importantly, can suitably cope with your strategies. It's innovative, remarkable, and with quality. The thing I don't really like is the view angle in some of the fights and sometimes the movement of the main actor in front is totally blocked by the co-actor behind - like walking down a long staircase. And the Status Screen doesn't show the existing items when you pick up a new one. Anyway, I love the game very much. I plan to play it every day till Christmas day. Thank you Mr. Capcom and myself, myself alone.