Legend Of Zelda: Ocarina Of Time
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A Good And Yet Another Legend Of Zelda: Ocarina Of Time Guide
FAQ Title: A Good And Yet Another Legend Of Zelda: Ocarina Of Time Guide Author: Saria ************************************************************************************* Table Of Contents Part 1: Story Part 2: Controls Part 3: Chacters Part 4: Enemys A> Foes B> SubBosses C> Bosses Part 5: Places Part 6: Equipment a) Link's Equipment b) Upgrades Part 7: Walkthrough A) Kid A> Kokiri Emerald B> Goron's Ruby C> Zora's Saphire Adult) Light Medallion D> Forest Medallion E> Fire Medallion F> Water Medallion G> Shadow Medallion H> Spirit Medallion I> Gerudo Training Grounds (Ice Arrows Guide) J> Ganon's Castle And Ending Part 8: Secerts A> Secret Areas B> Cheats/Tricks C> Oddities D> Rupees E> Game Shark Part 9: Heart Piece Locations Part 10: Gold Skulltula List Part 11: Side Quests A> Great Fairy Fountains B> Four Bottles C> Getting Epona D> Fishing Guide E> Soil Locations F> Happy Mask Shop G> Getting the Biggoron's Sword H> Getting the Lens of Truth I> Fairy Fountain Locations J> Gossip Stones Part 12: Frequently Asked Questions Part 13: Mini Games Part 14: Rumor Killers Part 15: The Ocarina And The Melodies ************************************************************************************* Part 1: Story Here's the actual story from the Zelda instruction booklet (contains tiny little spoilers about bits and pieces of the game): A LONG TIME AGO... Before life began, before the world had form, three golden goddesses descended upon the chaotic land of Hyrule, they were Din, the goddess of power, Nayru, the goddess of wisdom and Farore, the goddess of courage. Din, with her strong flaming arms, cultivated the land to create the earth. Nayru poured her wisdom onto the earth to give the spirit of law to the world. Farore's rich soul created all life forms who would uphold the law. These three great goddesses returned to the Heavens, leaving behind the Golden Sacred Triforce. Since then, the Triforce has become the basis for Hyrule's providence, where the Triforce stood became sacred land. In the vast, deep forest of Hyrule, the Great Deku Tree served as the guardian spirit. The children of the forest, the Kokiri, lived with the Great Deku Tree. Each Kokiri had his or her own guardian fairy, except one. His name was Link. Early one morning, Link was having a nightmare. It was the same nightmare he had every night. During a storm, Link would find himself standing in front of a mysterious castle. A rider on horseback, carrying a girl, would race by. The girl would look at Link as if to say something. Then, another rider would appear. This big man clad in black would look down menacingly at Link. Link would then awaken. "Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!" As Link opened his eyes, he saw a fairy floating in front of him. This fairy's name was Navi. Navi was sent to summon Link to the Great Deku Tree. "Oh Navi, thou hast returned!" said the Deku Tree. "Thank you, Link, for coming. Thy slumber these past moons must have been restless, and full of nightmares. A vile climate pervades this world. Verily, ye have felt it. The time has come to test thine courage. I have been cursed. I need you to dispel the curse with your wisdom and courage. Art thou prepared?" Link entered the Great Deku Tree and broke the curse. "Well done, Link! I knew that ye were worthy of carrying out my wishes. A wicked man of the desert cast this dreadful curse on me. Employing his vile, sorcerous energies, the evil one is searching for the Sacred Realm connected to Hyrule. For it is there that one will find the divine relic. The Triforce, that contains the essence of the gods. Whoever holds the Triforce can make their wishes come true. Thou must never allow the desert man to lay his hands on the Sacred Triforce. Thou must never suffer that man to enter the Sacred Realm of Legend. Link, go now to Hyrule Castle. There, ye will surely meet the Princess of Destiny. Present this stone to the Princess. I have foreseen that she will understand everything." The Great Deku Tree gave Link the Spiritual Stone of the Forest. Before dying, the Deku Tree's last words were, "The future depends on thee, Link. Thou art courageous." Here is a story that kind of summarizes the entire game, typed up by myself. It includes spoilers and I don't recommend it if you haven't beaten the game: In the land of Kokiri Forest lives a young boy named Link, where all other Kokiri children live with their faries to guide them. For some mysterious reason, Link does not have a fairy, and feels different from all the other Kokiri. One day, a fairy without a kid, is asked by the Great Deku Tree, ruler of Kokiri Forest to get Link and bring him to him. So, Navi the Fairy wakes him up, and tells him to come and talk to the Deku Tree. However, while on your way, the little Kokiri boss, Mido, won't let you through. It is your responsibility to equip yourself with a proper sword and shield. After doing so, the Deku Tree asks you to enter his body, and save it from the enemies inside. After you do so, he will tell you a story about the most prestigous treasure in the land of Hyrule, the Triforce. It is your job to collect all three spiritual stones, and get to the Sacred Realm. The Deku Tree will then tell you that he was cursed by an evil man from the west, where if he gets his hands on the triforce first, Hyrule will go through a period of evilness. The Deku Tree will reward you with the first spiritual stone, and tell you to move on with your journey. You will now meet people and go places in order to save the land of Hyrule. You will even meet the princess herself, Zelda. She asks you to get the other two stones, and she will protect the ocarina of time from the evil Ganondorf, King of the Gerudos. Along your way to the gorons ruby and zoras sapphire, you will meet some important people that tell you, if you save them and their people, you will be rewarded the stones. This includes saving the Gorons from King Dodongo and becoming a sworn brother of Darunia, king of the gorons. Next, you will have to enter a whales mouth and save Princess Ruto, princess of the zoras, for King Zora himself. After achieving this, you will complete your mission of collecting all three spiritual stones. As you head to the castle to once again meet the Princess and obtain the Triforce, you spot Zelda being taken away into safety from Ganondorf who chases her out. He intimidates you as a little kid, and confronts you. Then he leaves. You noticed that when you saw Zelda escaping, she threw an object into the moat for you to retrieve. It is indeed, the ocarina of time! You are told to play the Song of Time she teaches you in the Temple Of Time to open the doors that lead to the Triforce. When you do, the door ears have passed as you grabbed the Master Sword, and as the Great Deku Tree told you, Hyrule has gone into a time of evil due to Ganondorf owning the Triforce. Rauru tells you that as the chosen one, it is still your job to obtain the triforce from Ganondorf. He says that in order to open the doors to Ganon's Castle, where you fight him for the Triforce, you must awaken six sages from their temples and collect their medallion. Being the Light Sage, Rauru starts you off by giving you the Light Medallion. Now it is you job to continue your journey and awaken the six sages from their hidden temple: One in a deep forest, one on a high mountain, one in a vast lake, one in the home of the dead, and one far in the west. As you are on your journey to awake the six sages, you will meet new people, and learn your destiny and what happened in your past. After collecting all medallions, you are now skilled enough to enter Ganon's Castle, destroy the barriers feeding the room where he lurks, defeat Ganon himself who made you look like nothing seven years ago, save the Princess and everyone in the land of Hyrule, and finally, obtain the third and final object of your quest, the Triforce itself. Part 2: Controls Believe me when I tell you that Zelda 64's controls are extremely unique. This section will help you because sometimes adjusting to these controller settings can be difficult. One thing you should know before I start this section is that there is no button that allows you to jump! If you walk up to a ledge, or a pit, or some gap of any sort, you will automatically jump! A Button - On the top of your screen at all times, you will notice a Blue Button that looks a lot like the A Button. This, in the game, is referred to as the 'Action Icon.' Basically, whatever this blue button says during the game is what the A Button will do. For instance, if you walk up to a small passageway that you can't walk in, the Action Icon will say "Crawl." So if you press the A Button, you will make Link crawl. Other things that the A Button does is open treasure chests (that will become a frequent thing in this game), roll (although it will read 'Attack' in the Action Icon), push or pull boxes or other objects that may stand in your way, and make Navi go away or come out. B Button - The B Button is used for your sword only. Pressing B pulls it out if you were storing it on your back, and the B Button puts the sword away if you are not moving. The B Button swings your sword for you, which is probably the easiest control in the game. Also, holding down the B Button when your sword is out makes you go down to one knee, and do a spin attack with the sword if it is out (and you get a fire attack if you have already recieved the spin attack spell). Z Button - The Z Button is the basic attack guide button in this game called 'Z-Targetting.' When you press Z near an enemy, a small yellow box appears around him, allowing you to get your hits in on him whether it be with your sword or another button. Also, the Z Button can change your view, and when Z-Targetting an enemy, you can press C-Up and Navi will give you a description and the name of the enemy you are facing. Analog Stick - Naturally, the Analog Stick in this game allows you to move. It may sound hard to do with the 3D character, but it's actually very easy. Play Super Mario 64 for great practice using the Analog Stick in a 3D game. R Button - The R Button makes you put up your shield and defend yourself. Depending on where the enemy is and where he's coming from, Link may crouch down. Left C, Right C, Down C - These are your buttons to use your other weapons and items. For instance, if you set your deku nuts to C-Left, you will press C-Left to throw them. You'll understand it better once you start playing the game. Up C - Lets you talk to your fairy, Navi, when she wishes to speak to you, and allows you to look around with an inside the character view. Start - Pauses the game, and lets you set your items to C, save, and look at some of the items you have collected. Z + A - Lunges at your opponent during a battle. Part 3: Chacters Your (*Friends* and (Nice People)*) ** = Friend () = Nice People or Important people (**) = Friends and important people *Navi the Fairy* Is the first friend you'll have in the game. She'll be the first one to meet you and wake you up. Then throughout the rest of the game, she'll guide you through the levels, and give you tips and strategies on what to do. (*Saria*) Saria is like your lifelong friend, and she also holds the fairy ocarina and is the Forest Sage. She plays an important role in the game as your friend, and she will help you with advice whenever you need it. (The Great Deku Tree) Allowed you to stay in Kokiri Forest as a Kokiri, because he feels you are the destined one. He is the holder of the Kokiri Emerald and is the owner of the Forest. *Owl* Though annoying at times, the owl is your friend. You'll spot him in different places and he'll give you advice, and offer things to you. He is also the guy that gives you the map of Hyrule Field. (*Malon*) Malon, who you meet as a kid and keep a friendship with as an adult, is a surprise in the game, as she doesn't hold any medallions or stones. She is the daughter of the owner of Lon Lon Ranch and she teaches you Epona's Song with later allows you to keep Epona. (*Talon*) Talon is Malon's Father, and the owner of Lon Lon Ranch. You don't really get to know him that well but he's a nice guy. (*Princess Zelda*) The Princess is the one who tells you your destiny, and has you go out and save Hyrule. She plays an important role in the game, as her strong powers help you defeat Ganon (see part 7 Section J). (*Impa*) Impa is Zelda's guardian when you are a kid, and the Shadow Sage as an adult. She is pretty much Zelda's caretaker as she makes sure Zelda is well protected. Impa is also one of the Sheikah who many people thought died out. (Cuccco Lady) Alright, not really your friend, but she's nice enough to reward you with a bottle and other goodies if you help her out. (Guard On Death Mountain) He's not so generous until you show him Zelda's Letter. But after that he's a nice guy. If you show him Zelda's Letter then go buy the Hylian Shield from the Bizarre in the market, you really get a 30 rupee discount! (*Gorons*) The gorons are friendly individuals who always offer kindness to you.... But what do you expect after saving them twice? (Dodongo's Cavern, Fire Temple). (*Darunia*) Darunia has quite a role in this game. Not only is he the ruler of the goron's, he is also the Fire Sage and the keeper of the Goron's Ruby. He also becomes your sword brother. What a guy. LOL. (Great Fairies) The Great Fairies give you the power to move on by rewarding you with items and refilling your life energy. Navi must be real jealous. (*Medi Goron*) Medi Goron is the fat Goron in Goron City that sells you the Giant's Knife. Not so great, but at least he doesn't try to kill you. (*Big Goron*) Big Goron really becomes your pal in this game. He is the talented sword maker that lives on top of Death Mountain. He makes the Biggoron's Sword for you, and he is as big as the mountain. (*Zoras*) Zoras are like the gorons only in the water habitat and not the fire. They are nice people that except you. (*King Zora*) Rewards You With A Bottle If You Offer To Go Rescue Princess Ruto. He Is Also The Guy Who Rewards You With A Zora Tunic If You Save Him As An Adult. (*Princess Ruto*) The Princess Of The Zoras, And The Daughter Of King Zora A.K.A Water Sage. She Also Plays A Huge Role In The Game. She Is The Keeper Of The Water Medallion, The Zora's Sapphire, And, She's Your Fiance. (Raruru) The Head Of The Sages A.K.A Light Sage. He Rewards You With The Light Medallion. (Dampe Spirt) The Gravekeeper Of Kakariko Village. Even Though He's Grouchy During The Day, He's Cool In The Graveyard At Night, And He Is The One That Gives You The Hookshot(See Part 6). (*Sheik*) Teaches You The Melodies(See Part 15) For Your Ocarina That Warp You To The Temples, The Temple Of Time, And He Will Clues You In On What To Do A.K.A. (See Part 7 Section J). (*Naborou*) Head Of Gerudos A.K.A Spirt Sage. Part 4: Enemies