AC Game Secrets and Rumor Lounge - Guide for Animal Crossing
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Animal Crossing Expert players lounge Deep secrets of the game :) (just discovered) :) EDIT 4/30/05: New code, edited end credits. I will announce when I'm done. _________________Table of contents 1) Fish 2) Bugs 3) Furniture 4) The 6 groups of personalities 5) Museum 6) Legend of "Lucky" and (NEW) Legend Brutis/Brutus and Rufus 7) Secret Tips 8) 3 Top ways to make money...(the easy way,the best of my knowledge, But if you have an easier way you can e-mail me at firstname.lastname@example.org) 9) The GBA (AKA game boy advance)connection 10) K.K. Slider 11) fossils 12) Detailed Improtant Year Events! 13) News! 14) Nookington's (there will be a note, please read it before reading "Nookington's") 15) Golden Stuff without work!(codes) 16) Secret Clothes (codes) 17) How to make an interesting town! 18) Game Marathon 2004! 19) End Credits PRIVATE POLICY (PLEASE SEE THIS BEFORE READING MY FAQ!!!!) ________________Fish Have you heard this or not, there is a hint that tells you what time, date, and season to catch the fish. (NOT TRUE). What I'm saying is that this is %50 wrong! Why? Every town is different.You SHOULD know that by now since you've played.I've been building and rebuilding new towns,5 times! The estimate is that many towns catch the sea bass more than the jelly fish.(this is an example) Here's a list of fish that are caught at the time written below in every town: small bass bass =Almost all year large bass Red snapper =almost all year Barbel knife jaw living fossil =when it's raining, you catch it in the ocean large char =In autumn, under the waterfall It's an estimate the the BIG fish are caught around july 4 Examples:Araipaima, giant catfish, string fish, ect. _____________________________________________________________________ Here's a list of all 40 fish you must get... or "fish out" crusian carp cat fish small bass barbel steed Dace blue gill Koi bitterling loach carp pale chub large bass bass salmon pond smelt Angel fish fresh water goby Guppy rainbow trout Eel popeyed goldfish goldfish brook trout Giant Catfish Giant Snakehead killifish large char frog cherry salmon Arowana String fish sweet fish Pirahna Arapaima craw fish __Caught in the Ocean sea bass jelly fish red snapper Barbel knife jaw living fossil _____________Bugs Here's a list of bugs you need to catch. Ant(you leave candy or rotten turnips and they'll come soon, a cockroach may appear instead, if so just scare it away and then come back) Bagworm (trees) Banded dragonfly Bee (trees) Bell Cricket Brown Cicada Cockroach (flowers) Common butterfly Common Dragonfly Cricket Darner Dragonfly Drone Beetle Dynastid beetle Evening Cicada Firefly Flat Stag beetle Giant Stag Beetle Grasshopper Jewel Beetle Ladybug (flowers) Longhorned beetle Long locust Mantis (flowers) Migratory Locust Mole Cricket (buried) Mosquito Mountain Beetle Pill Bug (hit rocks) Pine cricket Pondskater (water, it floats and "skates" around)) Purple butterfly Red Dragonfly Robust Cicada Saw Stag beetle Snail (flowers) Spider (trees) Spotted ladybug (flowers) Tiger butterfly Walker Cicada Yellow butterfly _____________Furniture Lucky Items: Angler Trophy Autumn Medal Big Festive Tree Festive Tree Dracanea (plant) Fishing trophy Gamecube Logo (AKA G logo) Hinaningyo (doll) house model Luigi trophy Mailbox Manor Model Mario trophy Piggy bank Post Model Samurai Suit Spring Medal Tanabata Palm (plant) Tissue Treasure Chest (you get this at animal island) Catalogue Stars If you complete any given section (ie: have all items entered for that section) of the catalogue at Tom Nook's, a star will appear next to the icon for that section. Aerobics Radio If you get your hands on the Aerobics Radio item -- don't sell it before you try it. It's not just a tiny radio, it's a special radio. Turn it on to hear the Aerobics tune that's usually played at Copper's Aerobics sessions. If you now play with the C-Stick, you can perform all the moves to the music indoors. Telephone Hotline You will need the Lovely Phone. Once you've got it, put it in your house and press A in front of it. By using the phone, you will get hints on specific events taking place that day. NES Passwords Want to get your hands on NES games without the hassle of winning them? Okay, you'll have to make a bit of an effort to cheat, but we'll help you out. 1.You'll need an empty, second Memory Card. 2.Create a new game on this Memory Card. Name your town: IGN Name your character: Trader Note: "IGN" has to be all uppercase, "Trader" with an uppercase "T" 3.Once you've worked yourself through Tom Nook's chores, talk to Tom and select the "Say Code" option. 4.Use the below codes to get your games in the mail. Don't forget to copy the codes EXACTLY like they're displayed below, including the key item and the line breaks. (it's not desplayed here, go to "3 top ways to make money" for details) Balloon fight: QnBKY%KEkXaNhS frStEzOa7y96JN CLU CLU Land: JnBKYkKf4NRihS frHt%zcl&oLOJN Golf: JnBKYkKE4XjNhS frHtEzcl&yIOJN Donkey Kong: JnBKYkKE4XjNhS frHtEzcl&yp6JN Excitebike: JnBKYkyt4NRihS frP6%z5l&oh6JN Tennis: QnBKY%yfkN&ihS frD6%zZa7oM6JN Pinball: QnBKY%yEkNaNhS frD6EzZl&yZOJN DK JR Math MnBKY%KfkX&ihS frSt%zOa7o6OJN (if tom nook says that something is wrong with the password, change the O's to zeros) Want some fruit? We got the goods for you. Use the same name/village combo (Trader, IGN): Pear: A%F2u#LhpgbK&R gsZUGyIxP9VTIO (the 7th character on the second line is a lowercased L) Coconut: qKeD#U6k9Anxl& ttBnYXZCMvNwUq (the next to last character on the first line is a lowercased L) Cherry: hdIVsFtQJeXPdk IQs68gB4stjG&u (the 3rd character on the first line and the first character on the second line are both uppercased i) Orange: fBRHvmIvpvCiCE eAQcGn87xMysKd Items Types & Furniture Unless you count fruit and shells, there are a total of nine different item types in Animal Crossing -- and who-knows-how-many different single items. Whether you buy them in a shop, find them in the woods, or get them from one of the animals, items come in many different forms and shapes. Whenever you get your hands on a new item, it is entered into a catalogue -- whether you keep it, or not. To see the whole "collection," you can check out the catalogue by talking to Tom Nook. Apart from letting you track what you have and haven't owned, you can order items that you have previously sold. So if you want a house full of green chairs, you can easily have your wish fulfilled. Rare items, such as fossils or special NES games, are listed in the catalogue, but you cannot order them. Item Carrying Tip: Your inventory is rather small, so be sure to always keep a bunch of letters with you (they can be premade letters you are going to send to the Museum, or letters you got in the mail). When you're about to run out of inventory slots, grab some of your items and temporarily attach them to the letters. This will give you the ability to carry much more stuff. Here's a breakdown of what types of things you can find and what you can use them for: Furniture This is the main category, as far as items go. The game includes a large variety of standard furniture you'd expect to find in every-day homes, such as chests, closets, tape recorders, gramophones, home stereo systems, TVs,tables, house plants, bookshelves, dressers, chairs, room dividers, paintings,couches, and clocks. But there are also more exotic items, like oversized chess pieces,stone lanterns, musical instruments, rocks, massage chairs, totem poles, and large-scale model rockets and even the space shuttle. And if you happen to be an old-school Nintendo fan, be sure to keep your eyes open for NES units as well as gaming paraphernalia such as the Master Sword from Legend of Zelda or a barrel from Donkey Kong. The fun thing about these items is that you can actually make limited use of most of them. You can store items in dressers and bookshelves, put things on top of tables and pedestals, listen to music on your stereo system, tell the time from your clocks, and sit or lie on your chairs, couches, or bed. Most of this interaction is merely there for fun. For example, if walk up to an instrument and press A, it will play the current village melody. Or if you sit down on a toilet and then get up, you will hear it flush. Sets: Furniture can be divided into Themes (such as Western, Classroom, Space, or Boxing) and Series or Sets (Exotic, Kiddie, Ranch, Green, Blue, or Classic). Each series has 10 items. Getting all 10 in one series will get you a great HRA ratings, as will completing a theme (the number of items in themes varies). Paintings: Sadly, paintings cannot be hung from your walls. Their only use lies in donating them to the museum or selling them to Tom Nook or animals in your town. NES Games: Playable NES games in Animal Crossing? Yep, you betcha! If you've bought the game (as opposed to renting it), you will have gotten your own personal Memory Card that includes two NES games for you to play around with. Simply put them in your house and hit A when standing in front of them. To get more games, be sure to check Tom Nook's lottery on the last day of every month, visit Crazy Redd's tent (you'll occasionally find Clu Clu Land, Balloon Fight, Golf, and Pinball here), make sure to be around for special celebrations, like Toy Day or your birthday, and get yourself a GBA to visit Animal Island and unearth Wario's Woods. Special Furniture: There are a number of pieces that cannot be bought but instead have to be earned in special events or by talking to special characters. Wallpapers When you first move into your house, the walls look old and decrepit. Luckily, you can get your hands on new wallpaper that helps change the look of your new home. You will find everything from brick walls, tapestry and wood panels to theme wallpapers with painted on backgrounds, such as a seascape. Custom Wallpapers: You can create your own custom wallpapers by designing and saving a pattern at the tailor's shop. To apply your pattern to a wallpaper, go into your house, press START and select the pencil icon to the left. Choose a pattern and pick "Use as Wallpaper". Special Wallpapers: There are a number of wallpapers that cannot be bought in stores. To get your hands on rare patterns, look for a walrus named Wendell. Bring this wanderer a fish to get rewarded with some rare wallpaper. Note: you cannot display wallpapers in the basement. Carpets Like wallpapers, floor designs are important in shaping the look and feel of your virtual home. You can buy new flooring at the shop, get it from the animals, or trade old ones with a carpet specialist who sporadically appears in town. Selections include tiles, hardwood floors, mosaics, linoleum, logs, carpets, and more. Custom Carpeting: You can create your own custom carpets by designing and saving a pattern at the tailor's shop. To apply your pattern to a carpet, go into your house, press START and select the pencil icon to the left. Choose a pattern and pick "Apply as Carpet". Special Carpets: Look for a camel with carpets on its back. This traveling trader who goes by the name of Sahara will trade old carpets for new ones (an additional fee is required, of course). Load up on carpets or buy some new ones at Tom Nook's as soon as you see the camel in town, then trade with Sahara. The first carpet costs 3,000, the second 6,000, and the third 12,000 Bell, and so on. Note: you cannot display carpets in the basement. Clothes The characters in Animal Crossing don't always wear the same outfits like their brethren in other videogames. Although your choice of clothes don't actually influence gameplay, there are enough different clothes designs in this game that you can change your outfit every day. Like you, the other animals also change clothes, and you can of course give them the latest couture as gifts. Clothes in the game include all sorts of colorful t-shirts, prison outfits, and even clothes inspired by games like Majora's Mask. Custom Clothing: You can create your own custom clothes by designing andsaving a pattern at the tailor's shop. Just remember that unlike with wallpapers and carpets, the pattern will wrap around your character's upper body and the top of his head, so design something that will look good when it's mapped to a round shape. To apply your pattern to your clothes, press START and select the pencil icon to the left. Choose a pattern and pick "Apply to Clothes". Note: You can also pass your own designs on to the other animals in your town. To do this, go to the tailor's shop and press A while standing in front of one of the clothes displays in the store. You can now display your design. After a while, some of the animals in town will start to wear them. Special Clothes: Look for Gracie, a car-driving Giraffe who arrives in your town on random days. Just ask Copper about today's events. If he mentions illegal parking, that's a sign that Gracie will come to town soon. Polish Gracie's car b y rapidly pushing the A button to get rare clothes that you won't find anywhere else. Umbrellas Although some of the animals will caution you about this, you don't really get sick from walking around in the rain without an umbrella? For the most part, umbrellas are just collectibles. But there is a hidden use for them: protection from the sun. If you run around in the sun a lot (for example, on the GBA) island, your character will actually get a tan. If you use a parasol, you won't. That's it. Press the A Button while carrying an umbrella to make it spin. Custom Umbrellas: You can create your own custom umbrellas by designing and saving a pattern at the tailor's shop. To apply your pattern to an umbrella, press START and select the pencil icon to the left. Choose a pattern and pick "Apply to Umbrella". Note: You can also pass your own designs on to the other animals in your town. To do this, go to the tailor's shop and press A while standing in front of one of the umbrella displays in the store. You can now display your design. After a while, some of the animals in town will start to carry umbrellas with your pattern on them. Stationary Animal Crossing isn't called a communication game for nothing, so you can imagine that writing and receiving letters is an integral part of the gaming experience. Naturally, nothing expresses a person's (or animal's) personality more than stationary. Animal Crossing features everything from cut girly letterheads to modern designs and intricate watermarks. Gyroids These figurines are based on Japanese Haniwa clay idols that were once used as burial gifts for the Japanese aristocracy. Since then, they have popped up in all sorts and shapes in Japanese culture, and Animal Crossing is no exception. In addition to your own personal Gyroid that guards your door, players can find and sometimes buy these clay figurines and place them in their homes. Each Gyroid produces a different sound. They're in the game just for fun, so play around with different combinations and see how they accompany the music. Sets: Gyroids can be grouped into sets. All Gyroids in a set produce the same type of sound, but at different intervals and pitches. Gyroid Music: You can switch Gyroids on or off by walking up to them and pressing A. When they're on, they will produce sounds that match whatever music you've got playing in your house. Fossils As you look for buried treasures under those telltale X marks, you will often unearth mysterious fossils. Unfortunately, as you have no clue what they are, these "raw" fossils are pretty worthless. Nobody will buy them and they have no display value whatsoever. However, there is a museum and research facility somewhere that you can mail your fossils to. They will examine and study the fossils, clean them up and send them back to you. Once the museum has contacted you by mail, you will be able to choose "museum" as a destination when writing a letter. The actual content of the letters doesn't matter. Just type something quick, attach the fossil, and off with it to the post office. You can donate identified fossils to the museum, sell them, or display them in your home. Fossils cannot be bought at Tom Nook's store, even after you have sold them. Sets: Dinosaur and mammoth skeletons are made up of multiple pieces. Once you donate a complete set for each species to the museum, Blathers will supply you with educational background information about the animal. For more information on fossils as well as a complete price list, check the Fossils section of this guide. SongsAnimal Crossing's singing dog Totakeke is hands-down one of the strangest things you'll ever see or hear in a videogame. Every Saturday evening after 8:00, you can hear the guitar-playing mutt perform at the train station. Totakeke has a large repertoire of songs, including ska, western, rock, pop, techno, folk music, and more. If you show up, Totakeke will sing a different song for you every week. Only one, though. As a thank-you for listening, he will give you his song in form of a musical note that you can take with you. You can use this note in any of your audio equipment (put it into a gramophone and you will hear a scratchy version of the song, put it into a big audio system and you will hear it with proper bass, and so on), or you can give it to a friend or one of the animals in your forest. The game includes a large variety of standard furniture you'd expect to find in every-day homes, such as chests, closets, tape recorders, gramophones, home stereo systems, TVs, tables, house plants, bookshelves, dressers, chairs, room dividers, paintings, couches, and clocks. But there are also more exotic items, like oversized chess pieces, stone lanterns, musical instruments, rocks, massage chairs, totem poles, and large-scale model rockets and even the space shuttle. The fun thing about these items is that you can actually make limited use of most of them. You can store items in dressers and bookshelves, put things on top of tables and pedestals, listen to music on your stereo system, tell the time from your clocks, and sit or lie on your chairs, couches, or bed. Most of this interaction is merely there for fun. For example, if walk up to an instrument and press A, it will play the current village melody. Or if you sit down on a toilet and then get up, you will hear it flush. Sets: Furniture can be divided into Themes (such as Western, Classroom, Space, or Boxing) and Series or Sets (Exotic, Kiddie, Ranch, Green, Blue, or Classic). While sets are collections of similar items of varying numbers, each series has 10 items. Getting all 10 in one series will get you a great HRA ratings, as will completing a theme -- but not all items are easy to find. Check the listings below for all items in a specific series or theme. Items that are marked with (Redd) can only be bought from the traveling salesman Redd, items marked "Lottery" can only be won in Tom Nook's monthly lottery. For more information on the HRA and on arrangement of furniture, be sure to read the Tips & Strategies section. Furniture Series and Themes: Blue Blue Bed (Redd) Blue Bench Blue Bookcase Blue Bureau Blue Cabinet Blue Chair Blue Clock Blue Dresser (Lottery) Blue Table (Redd) Blue Wardrobe Matches: Blue Wall and Blue Flooring ________________________________________ Exotic Exotic Bed (Redd) Exotic Bench Exotic Bureau Exotic Chair Exotic Chest Exotic End Table Exotic Lamp Exotic Screen Exotic Table (Redd) Exotic Wardrobe Matches: Exotic Wall and Exotic Rug ________________________________________ Ranch Ranch Armchair Ranch Bed Ranch Bookcase Ranch Chair (Redd) Ranch Couch Ranch Dresser (Redd) Ranch Hutch (Lottery) Ranch Wardrobe Ranch Table Ranch Tea Table Matches: Ranch Wall and Ranch Flooring ________________________________________ Kiddie Kiddie Bed (Redd) Kiddie Bookcase Kiddie Bureau Kiddie Chair Kiddie Clock (Redd) Kiddie Couch Kiddie Dresser Kiddie Stereo (Lottery) Kiddie Table Kiddie Wardrobe Matches: Kiddie Wall and Kiddie Carpet ________________________________________ Classic Classic Bed Classic Cabinet Classic Chair Classic Clock Classic Desk Classic Hutch (Lottery) Classic Sofa Classic Table Classic Vanity (Redd) Classic Wardrobe (Redd) Matches: Classic Wall and Classic Carpet ________________________________________ Green Green Bed Green Bench Green Chair Green Counter Green Desk Green Dresser Green Lamp Green Pantry Green Table Green Wardrobe Matches: Green Wall and Green Rug ________________________________________ Modern Modern Bed Modern Cabinet (Lottery) Modern Chair Modern Desk Modern Dresser Modern End Table (Redd) Modern Lamp Modern Sofa Modern Table Modern Wardrobe (Redd) Matches: Modern Wall and Modern Tile ________________________________________ Lovely Lovely Armchair Lovely Armoire Lovely Bed Lovely Chair Lovely Dresser Lovely End Table Lovely Kitchen Lovely Lamp Lovely Table Lovely Vanity Matches: Lovely Wall and Lovely Carpet Note: Lovely Phone (see Secrets section) and Lovely Stereo (Redd) are also available, but are not required to complete the series. ________________________________________ Cabana Cabana Armchair (Lottery) Cabana Bed (Redd) Cabana Bookcase Cabana Chair (Redd) Cabana Dresser Cabana Lamp Cabana Screen Cabana Table Cabana Vanity Cabana Wardrobe Matches: Cabana Wall and Cabana Flooring ________________________________________ Regal Series Regal Armoire Regal Bed (Redd) Regal Bookcase Regal Chair (Redd) Regal Cupboard (Lottery) Regal Dresser Regal Lamp Regal Sofa Regal Table Regal Vanity Matches: Regal Wall and Regal Carpet ________________________________________ Cabin Cabin Armchair Cabin Bed Cabin Bookcase (Lottery) Cabin Chair (Redd) Cabin Clock Cabin Couch Cabin Dresser (Redd) Cabin Low Table Cabin Table Cabin Wardrobe Matches: Cabin Wall and Cabin Rug ________________________________________ Jingle Jingle Bed Jingle Carpet Jingle Chair Jingle Clock Jingle Dresser Jingle Lamp Jingle Piano Jingle Shelves Jingle Shirt Jingle Sofa Jingle Table Jingle Wall Jingle Wardrobe Matches: Jingle Wall and Jingle Carpet Note: You can get all the items from Jingle. Check the events calendar to find out how. ________________________________________ Spooky Spooky Bed Spooky Bookcase Spooky Chair Spooky Clock Spooky Dresser Spooky Lamp Spooky Sofa Spooky Table Spooky Vanity Spooky Wardrobe Spooky Carpet Spooky Wall Matches: Spooky Wall and Spooky Carpet Note: You can get all the items from Jack. Check the events calendar to find out how. ________________________________________ Snowman Snowman Bed Snowman Chair Snowman Clock Snowman Dresser Snowman Fridge Snowman Lamp Snowman Sofa Snowman Table Snowman TV Snowman Wardrobe Matches: Snowman Wall and Snowman Carpet Note: You can get all the items from Snowman. Check the events calendar to find out how. ________________________________________ Harvest Harvest Bed Harvest Bureau Harvest Chair Harvest Clock Harvest Dresser Harvest Lamp Harvest Mirror Harvest Sofa Harvest Table Harvest TV Harvest Rug Harvest Wall Matches Harvest Wall and Harvest Carpet Note: You can get all the items from Jingle. Check the events calendar to find out how. ________________________________________ Lunar/Space Asteroid Flying Saucer Lunar Lander Lunar Rover Rocket Satellite Spaceman Sam Spacestation Space Shuttle Matches: Lunar Horizon and Lunar Surface ________________________________________ Rock Garden Dark Stone Garden Stone Leaning Stone Mossy Stone Standing Stone Stone Couple Matches: Garden Wall and Sand Garden ________________________________________ Classroom Chalkboard Cubby Hole Flip-Top Desk Folding Chair Hamster Cage (Lottery) Lefty Desk Letter Cubby (Redd) Mop Righty Desk School Desk Science Table Teacher's Chair Teacher's Desk Vaulting Horse Matches: Classroom Wall and Classroom Floor ________________________________________ Construction Cement Mixer Detour Arrow Detour Sign Green Drum Flagman Sign Handcart Haz-Mat Barrel Iron Frame Jackhammer Jersey Barrier Mean-at-Work Sign Oil Drun Manhole Cover Merge Sign Orange Cone Saw Horse Speed Sign Steamroller (Redd) Traffic Cone Wet Roadway Sign Matches: Blue Tarp and Closed Road ________________________________________ Western Covered Wagon (Lottery) Cow Skull Desert Cactus Saddle Fence (Redd) Storefront Tumbleweed Wagon Wheel Watering Trough Well (Redd) Western Fence Matches: Western Vista and Western Desert ________________________________________ Chess Black Bishop (Redd) Black King (Lottery) Black Knight (Redd) Black Pawn Black Rook (Redd) Black Queen (Lottery) White Bishop (Redd) White King (Lottery) White Knight (Redd) White Pawn White Rook (Redd) White Queen (Lottery) Matches: Backgammon Wall and Chessboard Rug ________________________________________ Mossy Garden Deer Scare (Redd) Garden Pond (Lottery) Low Lantern Pond Lantern Shrine Lantern Tall Lantern Matches: Mortar Wall and Mossy Carpet ________________________________________ Backyard Backyard Pool (Redd) Barbeque Bird Bath Bird Feeder Birdhouse Bug Zapper Garden Gnome (Lottery) Hammock Lawn Chair Lawn Mower (Redd) Mr. Flamingo Mrs. Flamingo Picnic Table Sprinkler Tiki Torch Matches: Backyard Fence Wall and Backyard Lawn ________________________________________ Boxing Blue Corner Boxing Barricade Boxing Mat Judge's Bell Neutral Corner Red Corner Ringside Table Sand Bag Speed Bag Weight Bench Matches: Ringside Seating and Boxing Ring Mat _____________The 6 groups of personalities When you talk to an animal, doesn't their speech seem very related to another animal in their vocabulary? It's their type of personality! Type Attitude Suitable lazy friendly boys & girls Cool Great! boys & girls shy nice girls jazzy good girls Girlie good/bad girls mean bad boys & girls #1 Best Mean lazy cool and shy...why? Mean=mean in humor, but give best errands and furniture Lazy=Best for friends,give best errands and furniture cool=Make great friends and Awsome at trading shy=Very polite,give the best errands and furniture Here's some animals that are the mean guys: Rasher (a pig) Octavian (an octopus) peewee (a gorilla) If they move in your town one day, you know what to do. Hint: If you'r not shure what kind of personality is one of your townsfolk by their vocabulary, you can check by what time they wake up. (They will be in their house) and what time they go to sleep. Wake up Go to sleep Lazy:8:00 AM some between 10:00/7:00 cool:6:00 AM 12:00 AM shy:5:00 AM 9:00 PM jazzy:7:00 AM some where between 8:00/11:00 girlie:9:00 AM some where between the AM hours mean:10:00 AM 4:00 AM ____________Museum Here's the total of things you have to collect in the Museum. section How many to collect reward Fossil 25 none Art 15 none fish 40 golden fishing pole and a weathervane trophy on top of your house. bugs 40 golden bug net and a butterfly sign on your house. When you collect everything in every section, you get a Museum model. ______________Legend of "Lucky" and the NEW rumors You know your towns folk...right?WRONG! Go to www.animal-crossing.com Take the popularity pole. When I took the pole,I did it consecutively until I ran into the rarest animal. The Mummy Dog! His name is Lucky. It's scary,He wears a 24 shirt,wraped up with bands, and a hole in his right eye... showing his scary... yellow... glowing...EYE! ....nuff said... If you want to see how he looks like... E-mail me. (email@example.com) Plus, Lucky is just the Begining. The Top #1 biggest rumor is Brutis. (Or may some people say, "He's real name is BRUTUS!") This purple animal (If I'm not mistakin' every person who has seen him and heard about him has ALWAYS heard/seen him purple), well anywaz, this purple animal has been said to be: Hippo Dog Bull Dog Maybe more, but everyone is sure that what he really is isn't clear! After this chat in ACCommunity, they've mention'd Rufus. Rufus sounds like a cousin of Brutis, if you look at their names carefully. Rufus is another "Not-so-Clear" rumors. Allthought, the difference is that there are MANY Eyewitnesses if Brutis AKA Brutus, and there are many saying of him. "Human Kind was not designed to know the truth about everything"....Unless you see the truth by yourselve. If you HAVE seen BRUTIS(BRUTUS) or RUFUS in the game, please e-mail me with a picture of him in the flesh! firstname.lastname@example.org I will also be making a Yahoo Group of these AC Rumors, I will anounce it here soon and it's site! ____________Secret tips Did you know... ***That the camera button isn't just for your house! You can also use it to do Arobics! Just talk to Officer Copper when he's leading the Arobics class, he'll instruct you how to do the moves. ***The hardest bug to catch is the banded dragon fly. ***June 25-August 30 is one hour Arobics. Instead of waking up at 6:00 AM! You could adjust the time when you play. Talk to the mayer every time you go to Arobics at the wishing well. He'll give you a stamp for every day you come. 14 stamps and you get an AROBICS RADIO!(I have one) Now you can do arobics in your house when you turn it on! (note:when you turn it on you cannot adjust the camera view in your house because you need the camera stick to do arobics, when you turn it off now you can ajust camera view again) Here are the moves. move the camera stick in a clock wise circle to stretch right move the camera stick left in a complete circle to stretch left tilt camera stick down then up quick to tuch toes and stand stretch move the camera stick 90 degrees clock wise to do out move the camera stick 90 degrees the other way to do in tilt camera stick up two times to do jumping jacks tilt camera stick left to swing arms left tilt camera stick right to swing arms right test the moves so you know what to do in arobics. You can ONLY DO AROBICS WHEN YOU TURN ON THE AROBICS RADIO OR WHEN OFFICER COPPER IS LEADING THE AROBICS CLASS AT THE WISHING WELL. ***You know your item screen, right? YES! (without it, it won't be "Animal Croosing"!) Well, you don't know one thing about it...BACKROUND! It sounds silly right? Once you learn this tip, you'll be buying clothes and having fun! (you'll see what I'm talking about) Get one of your Favorite clothes. (it cannot be a pattern that you made) Grab it and go to the last little space of your item screen to put the clothes. (to your right hand corner) Do not put it there though, move the cursor down when your at the little spot. Amazingly, it went down and out of bounds. Know release it there as if you were moving a piece of furniture in your item screen and them you put it in a little spot. Now laugh =D ( this is how you change your item screen's backround! A shirt will appear where you got the other shirt, it's called a "Big Dot" shirt, that was your item screen's backround before) *** Wanna see Pete,the mail man? (he's a pelican though)You can! When you fill the post office will letters you'll see the mailman LEAVING to mail the letters. You cannot speak to him here. But if you wait outside your house until 9:00 AM strikes, he'll fly to the bulleten board to make a stop, you have to talk to him quick before he leaves again. He also stops at 5:00 PM. ***Wanna get EVERY TYPE OF FURNITURE that is in Animal Crossing?! (I'm not lying!) Go to www.pojecthyrule.com! You'll need more than one memory card to get every furniture there is. In a new memory crad you need to name your town "Hyrule" and your character "Link"! ***Here's a secret code that was e-mailed to me, I asked if they wanted me to post it here and they replyed, so they thought of sharing it with you by letting me post it in my FAQ: tell tom nook: 4UF6T948GZ3ZW3 dw#%jtLEqj5ZBf You'll get the star man. Turn it onn and you'll be flashing with your clothes. ***Want to get 90,000 bells using one code 3 times? (Code from: email@example.com) tell tom nook: WB2&pARAcnOwnU jMCK%hTk8JHyrT Any Tips? e-mail me: firstname.lastname@example.org Here are other tips: Creativity Signs: Your pattern is replicated just the way you made it. Although there is a limit to how many signs you can set up in your village, you can set more signs by creating more (human player) characters that live in your town. This way, you can create innovative multi-sign designs (more about this below). Note that you cannot place signs in other players' villages, only in your own. Signs can be bought at Tom Nook's.. Animal Island Flag: You can customize the flag on Animal Island. If you trade an island with another player, you will receive that player's flag. Visiting players can also change the flag on your island. Note that the flag is not visible when playing the GBA version of Animal Island. Doors: You can put a pattern on your door, but the pattern will cut out in a circular fashion. Remember this when designing a window pattern, name sign, or something along those lines. Clothes: When applied to clothes, patterns wrap around a character's body and are duplicated on the arms, hat and back as well. Hence, large character-based designs can look odd when used as clothes. Patterned designs and designs that mimic jackets or sweaters (button row in the center, collars, pockets, emblems, etc) work best. Remember to not make logos too wide or they'll "touch themselves" due to the repetition of the patterns on the arms of the character. Umbrellas: Patterns are duplicated six times and wrapped around the umbrella. Character drawings, logos, and the like usually lose their shape and start to look like patterns. If you want letters or design elements to be visible and understandable, make them small. Wallpapers/Carpets: Patterns can be tiled two ways (straight or mirrored). Both patterns and picture designs work fine. Blanca: If you're asked to design Blanca a new face, remember to stay small. Trust us, if you make the mouth too wide or the eyes too large, the final face will look pixelated and horrific as the pattern is essentially stretched around a half sphere. Design the face elements in the middle of the pattern grid. Your Town Here's everything you need to know about the buildings and structures you can find in your town and on your island. Player Houses Opening Hours: 24 hours As you know, there are four identical player houses in each town. At the outset of the game, you decide which one of the four you buy from the Tanuki, the other three remain empty. When you pay off Tom Nook's loan, you have the option to expand your house. Apart from making your living room larger, you can even add on a second floor and a basement to the building. Tom will once again lend you the money for this. Beyond supplying you with bragging value, a bigger house lets you store more furniture and items and garner points from the Happy Room Academy. For more on upgrading and decorating your house, check the Your House section of this guide. The other three houses are for other members of your family or friends -- or, if you want, you can create another character yourself. Tom Nook's Store Opening Hours: 9:00 AM to 10:00 PM (upgraded stores: 7:00 AM to 11:00 PM) The town's Tanuki operates this lucrative little business in one of the northern portions of your village. You can buy furniture here, as well as flower seeds, seasonal items like candy for Halloween, new wallpaper, flooring, clothes, and different tools. You can also sell turnips (ie: stock) or create and enter codes for off-line item trading with friends. As you progress through the game, pay back loans and buy plenty of items from Tom, he will upgrade his small shop to a convenience store with extended opening hours, and eventually to a large two-story supermarket with a much larger selection. Nook's Cranny: The initial shop is rather small. Nook 'n Go: This small convenience store upgrade occurs once you have bought or sold items with a combined worth of 25,000 Bell or more. Nookway: Tom turns his store into a small supermarket once 65,000 Bell or more have changed hands. Nookingtons': Tom's biggest store, a two-story department store with additional employees Tommy and Timmy requires a total of 150,000 Bell in transactions. Whenever Tom upgrades his store, it will be closed for a day. In addition to special sales, Tom Nook will also hold a lottery on the last day of every month where you can win all sorts of cool stuff, including the occasional NES game. Police Station Opening Hours: 24 hours The Police Station, run by the two police dogs Copper and Booker, is your hub to get information about special events. Copper, who stands outside the station will let you know what visitors are expected to come to town in the next week, or what celebrations are planned for the month. If a visitor is in town, Copper will also let you know the exact location. That way, you can save yourself a lot of running around. Inside the station, a second officer operates a lost-and-found counter. Here, you can score old items that players or animals have lost in the past. Don't let Booker's indecisiveness deter you. Any item in here is up for grabs. Note that if you leave too many items on the ground throughout your town for too long, they will also eventually end up here. That includes fruit. There's also a map here you can consult -- and if you're visiting another player's town, Copper will gladly give you a visitor's map as well. Post Office Opening Hours: 24 hours The post office is open day or night -- and sending mail is free. There is a catch, however. With the exception of the museum society, the post office will only send letters to animals within your town. Whenever you have finished writing a letter to someone, you have to take it to the post office in order to have it sent. You can also pay back your loan at the same counter, scan an e-Reader card at the eTM to get special mail, or store letters you want to keep. There are two different post office clerks who work here. One of them is a bit cranky -- she has to work the night shift, after all. Museum Opening Hours: 24 hours The museum, located in the lower portions of your town, is pretty much a place to showcase your town's private collections. Headed up by the owl Blathers, the museum is open 24/7 for both display and donations. At the beginning of the game, the museum is completely empty. It is up to the human players to supply the items that are displayed in its four departments: Aquarium: Any fish, jellyfish and frogs can be displayed here. Insectarium: Butterflies, beetles, cicadas, crickets, and all sorts of other bugs go here. Art Museum: Donate paintings to complete this mixed art collection. Prehistory: Dinosaur skeletons and fossilized dino footsteps and eggs make up this impressive exhibit. The donator's name will be marked on a plaque for each exhibit. Wishing Well Opening Hours: 24 hours This wishing fountain replaces the Shinto Shrine in the Japanese version of this game. The well serves as an information center for you and as a gathering place for the animals. For example, in the summer months, the animals gather here at 6:00 AM to work out to music. You will also be able to receive up-to-date information about the natural balance of the village. You can find out if you need to plant more trees, cut some down, or get rid of weeds. It's up to you to help nature maintain its balance and create a pleasant place to live for everyone. Finally, you are also able to free yourself from delivery obligations here. If an animal asked you to deliver and item, but has moved away into a town you can no longer reach, drop the undeliverable item here and be "forgiven". Garbage Dump Opening Hours: 24 hours. Emptied on Monday and Thursday, 6:00 AM If you put an item on the ground, it stays there. If you dig a hole into the ground and bury an item, it stays there, too. If you chop down a tree and leave the stump, it will stay until you remove it. But there are of course limitations. If you get overzealous with your shovel and don't cover up the holes, they will disappear after a while. So how do you throw something away? Easy: the garbage dump. If you leave items here, they will be taken away every week and you don't have to worry about cluttering up your beautiful forest with stuff you don't want. Sure, you can also sell items, but Tom Nook doesn't seem interested in buying old lottery tickets or rusted cans you have fished out of the river. But the garbage dump isn't just for you. The animals that live in the forest use it to, so it's also a great place for you to find new items. One animal's garbage is another man's television. It's a good idea to check both the garbage dump and the police station's lost-and-found at least twice a week so that you don't miss anything. The dump is emptied every Monday and Thursday at 6:00 in the morning. Lighthouse Opening Hours: Winter Only Nope, it's not just for decoration. During the Winter months, the mayor Tortimer will go on a vacation. Look for him at the Wishing Well and he'll ask you to take care of the lighthouse while he's gone. If you manage to perfectly take care of it for one whole week during Tortimer's absence, you'll get a present. Able Sisters - Tailor Opening Hours: 9:00 AM to 2:00 AM Visit the Tailor to create your own custom patterns that you can apply to wallpapers, carpets, signs, your door, umbrellas, and of course, clothes. You have to pay Mabel for the use of the design tool if you want to use the GameCube to create patterns -- or you can save some cash by linking your GCN with the GBA and use the tool for free. Either way, you'll end up with custom patterns that will expand the already rich texture set of the game. But the custom patterns are not just for you! You can also pass your own designs on to the other animals in your town. To do this, go to the tailor's shop and press A while standing in front of one of the clothes or umbrella displays in the store. You can now display your design. After a while, some of the animals in town will start to wear them. Although you can only hold eight at a time, you can save up to 96 different designs here. Train Station Opening Hours: 24 hours This is where you first arrived in the forest, but it's also the place you go to depart. There are 15 different types of train stations in Animal Crossing, so don't be surprised if yours looks different from your friend's. Before you get your own map, you can also come here to look up addresses and figure out where to go. Finally, the station is where you will find the mysterious dog, Totakeke, who will sing a different song for you every Saturday evening. If you show up between 8:00 PM and 9:00 PM, that is... There are two ways to get out of your town, via a "travel" Memory Card or directly to a friend's Memory Card. 1. Indirect travel: Your character is saved on a secondary Memory Card that doesn't include AC town data. You can now take your character with you while any remaining players can still play Animal Crossing -- despite your character's absence. You can even use this feature to "lock" your character from other players' access. 2. Direct travel: Plug a second Memory Card with town data into Memory Card slot #2. When you depart from the train station, you will automatically arrive in the second town. However, another player cannot play with the Memory Card in slot #1. If any data is changed, you will be penalized upon your return. To travel back to your town, simply talk to the monkey again. In the train, two events can take place. Most of the time, you'll bump into your old friend, who proceeds to make useless small talk. But once in a while, you'll meet Blanca, the faceless cat. Take your time and design Blanca a new face. Your custom cat will at a later point in time wander about the village you just visited, so have fun designing something that either freaks your buddy out or makes them laugh. Temporary Buildings Katrina's Tent Katrina, the fortune teller will visit your town from time to time. Ask Copper and he will tell you her exact arrival date when applicable. Katrina arrives at 9:00 PM and will stay till the next day (she will leave at 9:00 PM). Visit her tent and you have the chance to pay her 50 Bells to have your fortune read. There are six possible outcomes: Nothing: She will tell you that something good may happen or something bad may happen. You can have her read your fortune again when you get this outcome. Bad Karma: The animals in the town will not like you for the whole day. When you talk to them, they will look for excuses and not give you chores or things to do. Good Karma: The animals will like you more than usual. Especially animals of the opposite sex will be quite taken with you. Exploit this to get gifts and find things to do. Lucky with Money: This is the one you want to get! Instead of 100 Bell bags, you'll find 1,000 on bags. When you get this fortune, shake all trees and dig everywhere (Golden Shovel) to get rich quick. Luck with Items: Instead of regular items, you'll have a great chance at acquiring rare ones. Run errands and talk to all of the animals. Clumsiness: This one's annoying. If you get this fortune, you'll fall on your nose all the time. Redd's Tent Redd is a sleazy traveling salesman who will have the odd rare item for sale. Watch out, though. Some of his stuff is just regular old furniture you'll be able to find for cheap at Tom Nook's. Redd will occasionally sell NES games as well, so if you want to play Balloon Fight, Pinball, Golf, or Clu Clu Land and you've got 12,000 Bell to spare, this is the place to go. Summer Campers If you see this tent and feel compelled to go inside, be sure to first drop any valuable items and large amounts of cash you're carrying outside the door. The tent is home to summer campers who like to tell stories, have you guess things, or challenge you to little games. Some of the stories' outcomes are random and you'll end up losing items, so your best strategy is to bring things you don't mind losing. You can win some pretty cool stuff here, so don't ignore the tent. Your House A lot of Animal Crossing's gameplay revolves around your own house. You can decorate it, you can expand it, and you can customize it and even listen to music. But don't think that it's all just for fun -- there are some secret forces at work here that directly influence your fortunes and rewards in the game. Your house is your own private area. Only you can drop off items, turn objects or move things around. However, other human players can check out your house and interact with your belongings. They can play NES games, turn on the TV or sit in your chairs -- but they cannot take anything or cause damage or problems. Note that if you don't visit your house for a long time, cockroaches will start to appear. To get rid of them, simply step on them. Push furniture around to expose all cockroaches and stop the infestation right away. Expansion: One of the most important things to do with your house is expansion. To get a bigger house and add more floors, pay back Tom Nook. This is how much money is required for each upgrade: Initial House Payment: 19,800 Bell Living Room Expansion: 148,000 Bell Basement: 49,800 Second Expansion: 398,000 Bell Second Floor: 798,000 Bell You can choose to expand your house a second time before adding the basement. The choice is yours. You will be able to do both, of course. Inside Your HouseIn the beginning, your house is so tiny you can't really do much with it. But once you expand, it's time to test your skills at interior decorating. The trick is to adhere to two different "ratings systems" -- Feng Shui (which influences your fortunes) and HRA (which assigns a point value to your furniture and layout skills). Feng-Shui Are you familiar with the ancient art of Fuusui (Feng-Shui)? Who would have guessed that it even applies to Nintendo's Animal Crossing? It's all about how you arrange your furniture in your house. For optimal Feng-Shui, place orange colored furniture in the North (top), yellow furniture in the West (left), red furniture in the East (right), and green furniture in the South (bottom). What does this do? Correct color placement in the North, West, and South gives you good luck in money and items. Perfect placement of red furniture in the East gives you good luck with finding items. Sounds simple, huh? Well, you try and find some orange, yellow, red, and green furniture. It's not easy -- and it certainly doesn't make your house look nicer. Speaking of which, let's get to the: Happy Room Academy - HRA The Happy Room Academy adds yet another competitive layer to the game. This mysterious institution judges your sense of interior decoration. Depending on how you choose to furnish your house, you receive a daily point rating in the mail that lets you know how you're doing. If you're messy and clutter your house with items, you will receive a poor rating with the note that your house looks more like a storage room than a place to live. Likewise, your sense of style is subject to discussion if you combine furniture with wallpapers and floor tiles that just don't match. If you pay your bills and get your house expanded, you will of course get much higher scores than if you stay in the same tiny shack since the beginning of the game. By the way, if you're particularly messy, you may find new, unwanted tenants in your house: cockroaches. Nasty! The only thing that helps here is to move around your furniture and find and squish them all. Tips on how to get a high HRA score: Expand your house. The more room you've got, the more stuff you can fit. Don't clutter up your house. Store things in the basement -- it isn't rated. Get the basics: Bed, table, chair, dresser, wardrobe are considered to be basic necessities. Get one of each. Don't let stuff lie around. Put things into closets, don't leave them on the floor. Face your furniture the correct way. Having your dresser or TV face towards the wall won't get you lots of points. Themes: Assemble furniture that belongs to the same theme to get a higher bonus. Match the carpet and wallpaper for best effect. Stick to one theme for your 1F living room. Second Floor: Collect a furniture set. For example, display furniture of the same type (like Citrus furniture) matched with the Citrus wallpaper and carpet to get a high rating. Stick to one set -- and remember, the more pieces of the same series, the better your bonus. Display rare items that aren't sold at Tom Nook's. Don't let cockroaches take over. If your house isn't visited for a long time cockroaches appear. Step on them. The ratings scale is as follows: 10,000: Slob Alert 20,000: A Bit Stylish 70,000: Hip and Hot! (Prize: House Model) 100,000: Masterful Design! (Prize: Manor Mode ____________ 3 top ways to make money...(the easy way,to the best of my knowledge. But if you have an easier way thats fine) Here's the top three ways to make money... 3) Fish in the ocean and only sell red snappers and barbel knife jaw.(estimated money: 30,000 bells-38,000 bells) 2) Use the turnip code to get 100 turnips, also mail the turnip code to your townsfolk. Sell all the turnips to tom Nook, so you don't have to work for money, but wait for the gold to come. 100 Turnips code: aPShDyYoeR685b afcAlkwcRCmqi3 Tell:Tom Nook 100 Turnips code: mRSMDqYokR685s &%OL&kwcRCmqi3 Tell:Villager When you'r mailing a code to one of your townsfolk, you have to put the "upside down key" that is in the right corner of your keyboard. Then you go to the line under it and right the first column of the code. Then in the second line you put the second column of the code. You MUST wright everything EXACTLY how it is shown! 1) Cheat: 30,000 bells! Tell tom nook WB2&pARAcnOwnU jMCK%hTk8JHyrT The Best Ways to Make Money (continued) 1.The GBA Island: If you've got a GBA and a link cable, grab as much fruit as you can carry and you can potentially make more than 100,000 Bell in one single visit. Do this whenever you have enough fruit to fill your complete inventory with. 2.Fishing: Depending on the season, you will be able to catch some very expensive fish. Look for large silhouettes and concentrate on the beach (unless you see a very large fish in the river or under the waterfall). 3.Fossils: Never ignore an "X" on the ground. Try to find all four fossils every day and send them off to the museum every time. Some fossils fetch upwards of 5,000 Bell. Trees: Money From Above Simply shake trees to find plenty of secret money bags. (You can also hit a tree with your axe to get the same effect). Most bags only contain 100 Bell, but even change will eventually add up. The only problem with shaking trees is that there may be another surprise waiting for you inside: pissed off bees. Should a beehive fall out and land on the ground, you better run. If the bees catch you and sting you, your face won't look so good for the rest of the day. The Treasure Rock Every day, one rock in your village will turn into a treasure rock. Walk up to a rock and hit it with your shovel. If it turns red, quickly hit it again -- up to seven times if you're fast enough. Each time, a money bag will come flying out. The first few bags will be 100 Bell bags, but soon you'll hear the Mario extra life chime -- which means these bags contain 1,000 Bell. After the rock changes color again, it goes back to being a regular rock. Fruit You can of course also shake trees and gather the fruit that have fallen on the ground. Each fruit tree in Animal Crossing bears three fruit. In the beginning, only one type of fruit tree grows in your village. These local fruit only sell for 100 Bell. But bring back a different type of fruit from another village (or receive it as a gift) and you can sell it for 500 Bell. Your best bet is to plant a fruit tree from initially rare fruit you get and spread non-indigenous fruit trees throughout your village. You can also bring back coconuts from your GBA island and plant them along the beach, but coconuts will only get you 200 Bell, so it won't turn into a major source of income. Growing a tree is easy. You dig a hole, but a piece of fruit inside and cover the hole again. Depending on the location, it will take about a week for a tree to mature. Trees carry fruit every couple of days (in the right season, of course). You can sell fruit to Tom Nook, give them to the animals or other players, or even eat them. The latter does absolutely nothing -- but it's a clean and quick way to get rid of "100 Bell garbage." Tip: Don't leave fruit on trees. Shake them whenever you see fruit, even if you're not planning on selling. That way, new fruit will start to grow immediately. Fossils Send raw fossils to the museum to have them identify which type of fossil it is. sell them to Tom Nook. Certain dinosaur bones sell for very high prices, so be sure to find all four buried fossils every day and mail them off to the museum. It is advisable to always keep at least four pre-made "museum letters" handy that you can attach newly found fossils to. This way, you'll always have plenty of space in your inventory. The following list contains the most expensive fossils: Fossil Selling Price T-Rex Skull 6,000 Apato Skull 5,000 Plesio Skull 5,000 Stego Skull 5,000 Tricera Skull 5,000 Tricera Torso 5,000 T-Rex Tail 5,000 T-Rex Torso 5,500 Plesio Neck 4,500 Plesio Torso 4,500 Ptera Left Wing 4,500 Ptera Right Wing 4,500 Stego Torso 4,500 Tricera Tail 4,500 The GBA Island If you own a Game Boy Advance and a Link Cable, you can travel to a secret island that has incredible money making potential. To maximize the amount of money you make on each trip, load up on letters first. You can write letters to the animals, to the museum, or simply keep old letters -- just make sure your letter inventory is full. Next, grab all the fruit you can find and drop all items except for your fishing rod, net, and shovel. Attach fruit to the letters to empty your inventory, then load up again until you've got no empty slots. Connect your GBA, switch it on and go to the southernmost pier on the ocean. Let Kapp'n take you to the island. Once you're there, you will meet your Islander. Every time you visit, be sure to talk to him or her to learn about specific items the animal is looking for. Write the names down for future reference. Delivering these items can be quite lucrative. Walk out into the open, switch to your inventory, select multiple fruit and drop them on the floor. Continue until you've emptied your inventory (don't forget the fruit attached to your letters), then -- unless you want to hunt for insects or fish for a little bit -- go back to Kapp'n. Tell Kapp'n that you want to take the island with you on your GBA. Before you check the GBA, make sure to send your character on the way on the GameCube (otherwise you'll have to wait for Kapp'n later on). Now play Animal Island on the GBA. Knock on the doors of the huts to make your Islander come out, then grab a fruit and drop it near the animal. The Islander will eat the fruit and hopefully like it. If not, it means that he/she doesn't like that particular fruit. Note that on your sheet and never again bring that type of fruit. After you've fed your Islander around three pieces of fruit he/she likes, he will reward your kindness with a bag of money. Leave it for now and continue to offer fruit until everything is gone. If there are trees with fruit on the island (or a balloon gets stuck in a tree), have your Islander shake that tree by clicking on it. Do not turn off your GBA. Back in the GameCube game, leave the screen with the pier once, then come back and talk to Kapp'n again. Reconnect your GBA if you disconnected it. The GBA island will now load and you will be able to reap the fruit of your labor: money bags galore. The size of the bags is random. If you're lucky, you'll return a rich man. Note: To save yourself a lot of running, be sure to plant more fruit trees on your island. Also, write down the type of fruit your islander hates in the notes portion of your instruction manual so that you don't forget. Collecting Shells Take a stroll at the beach and you will see a number of shells that have washed up on the shore every day. But not all shells are created equal -- only pick up the ones that make you money. Just stand on top of a shell to identify it. Name Selling Price White Scallop 450 Conch 350 Coral 250 Venus Comb 150 Sand Dollar 60 Lion's Paw 40 Porceletta 30 Wentletrap 20 Catching Insects Depending on what season it is as well as the time of day, players will encounter all sorts of different insects in the forest. For example, in early summer, large beetles and cicadas can be found sitting on trees. If you have a net, you can sneak up on them and catch them. Beetles are quiet, so you need to keep your ears open to find them. Cicadas and crickets are a bit easier to discover because you can hear their noise from far away. There are a total of 40 different insect species in the game, including crickets, praying mantises, dragonflies, as well as some less wanted visitors like cockroaches. Every time you catch an insect that you haven't encountered before, it is marked on your insect collection screen. To catch an insect sitting on a tree or plant, slowly approach while pressing and holding the A button. When you're close, let go to swing the net. Such caution is not necessary when trying to catch a dragonfly or butterfly. Simply run and swing your net at will. The following insects get you the most money: Giant Beetle: 10,000 Bell Banded Dragonfly: 4,500 Bell Purple Butterfly: 2,000 Bell Saw Stag Beetle: 2,000 Bell Mountain Beetle: 2,000 Bell Dynastid Beetle: 1,350 Bell Migratory Locust: 1,350 Bell Learn to recognize them. Catching Fish Once you have gotten your hands on a fishing rod, you can try and catch fish in your forest's river or along the ocean shore to the south. The actual fishing mechanics are very simple. Look for a fish, quietly approach the shore close to its silhouette, cast your lure so that it's right in front of the fish, then wait till it bites. Hit your button at the right moment (just when the "swimmer" submerges) and you've got it. If you press too early or too late, the fish will dive and disappear. Fish won't bite unless the lure is directly in front of their nose, so use the water's natural current to get the lure as close as possible. Don't run when you're near a fish or it will take off. Just like with insects, selling fish can earn you a lot of money. It just depends on the type of fish and its size. Every species you catch is of course recorded on a separate fish collection screen, so it's important to catch some of the smaller ones as well. The following ones are the most valuable fish: Coelacanth: 15,000 Bell Stringfish: 15,000 Bell Arapaima: 10,000 Bell Arowana: 10,000 Bell Large Char: 10,000 Giant Snakehead: 6,500 Bell Piranha: 6,500 Giant Catfish: 3,000 Bell Red Snapper: 3,000 Bell Turnips Did you know that one of Hiroshi Yamauchi's dreams back in Nintendo's early console years was to establish a world-wide network that would let players connect with each other, and not only play games online, but also the stock market? Perhaps it's coincidence -- perhaps it's an inside nod to Yamauchi's vision -- but Animal Crossing actually lets you play the stock market. Not the real one, of course, but \playing the stock market in Animal Crossing can be a lucrative little side business to your usual daily occupations. It's easy: you buy turnips for the current market price from an old turnip saleswoman, if you happen to play on a Sunday between 6:00 AM and noon. You can sell turnips for the current market price at Tom Nook's store. Turnip price rises and falls daily. Sunday is a holiday, so you won't be able to do any turnip selling then. Why turnips, you ask? Kabu, which is Japanese for "turnip," can also be read as "stock." Clever, clever... Note: Turnips rot after a week. Remember this when you're traveling to someone else's village or when you're messing with the clock settings. Watch the date! Errands One of your main occupations, should you choose to take part in the whole communication aspect of the game, is to talk to the animals and become their friend. When you talk to someone, you are usually given three choices. Unless the animal isn't responsive, the first one of the three has you offering your services. Most of the time, the animal will either tell you that you're not needed right now - - or ask you to get something. Some errands involve you returning an item that another animal in the forest has borrowed a long time ago. At other times, the animal may want a new fish for its aquarium, is looking for a certain beetle for their collection, asks you to plant flowers, wants to play ball, or needs your help to secure a specific item that you may or may not own. There is of course a catch with some of these errands. For example, even though one animal may have originally borrowed an item, it happens a lot that it in turn has given it to someone else or forgotten the item at a friend's house. So you often find yourself chasing down one or more items by following a "borrow chain" to the final, er, culprit. To make things worse, you might have to travel to other towns to return items from animals that moved away. Fetching a ball is even more complicated as the balls are too large to carry. So your only choice is to kick the ball around the forest, while carefully avoiding to kicking it into a river or off a cliff. As a reward for your help, you will either receive money, clothes or furniture. Sell whatever you don't want to keep. Presents by Mail Apart from running errands, you can also let the animals know that you care about them by sending them letters by mail. If you "connect" with someone, they may send you back presents. But no matter what you write, you will always get an answer, even if it's "I didn't understand your letter". Remember to make your letters very simple and easy to understand. Some characters will let you know when you talk to them that they like to send gifts. Buried Treasures In addition to random buried stuff that pops up every day, animals that live in the forest (as well as human players) can arrange for treasure hunts. For example, if you feel charitable, you could hide a piece of furniture somewhere and post hints about its location on the bulletin board for other players to see. The animals who live in your town will do this from time to time, so be sure to check the board every time you play. Spots where something's hidden in the ground are easily identified by a small crack in the ground. It gets problematic when you can't see the ground, like in spots that are obscured by a building or a tree. You need of course a shovel to unearth these hidden treasures and items. Shining Spots: Every day, you will find one sparkly, shining spot on the ground somewhere. Dig here to unearth a 1,000 Bell bag or a 30,000 Bell bag on lucky days (see Katrina note below). Golden Shovel: Once you get a Golden Shovel, you will be able to find buried 100 Bell bags in random spots. It's not much, but it adds up. Plant a Money Tree Yes, it's possible. After you find a money bag in a shining spot, select the "Bury" option to plant that bag in the ground. A sapling will grow that, if it's a good spot, will grow into a Money Tree that carries money bags instead of fruit. Sell to Humans You're not limited to selling stuff to the animals. You can also sell to your fellow human players. Since you never get to meet them in person, the way to do it is to use your Gyroid in front of your house. Yep, Nintendo thought of everything. You can store up to four items in the clay figure in front of your house. You can either offer these items for free, or attach a price to them. It's up to you what you want to charge for, say, a dinosaur bone that you know the other player really wants. Special Events In addition to all these daily and weekly money making opportunities, there are quite a few special events and characters that can net you big bucks. Keep an eye out for the following: New Year's Money Look for a letter from your parents on the first day of the year. It contains 10,000 Bell. Katrina This fortune teller will come to your town on random days (ask Copper) after 9:00 PM and stay for 24 hours. Have her read your fortune for 50 Bell and you may get lucky. One of five possible outcomes is that you will make more money than usual. Look in all the usual places to receive 1,000 Bell bags instead of the regular 100 Bell ones -- or even a 30,000 Bell bag in a shiny spot! _______________The GBA Connection If you own a Game Boy Advance and a GameCube link cable (not the standard GBA to GBA cable), you can unlock some special functions in Animal Crossing, some gimmicky, some really cool. NES Games Definitely the biggest, most exciting feature is Animal Crossing's ability to send earned NES games to the Game Boy Advance system. All you need for this is an NES game (check the Tips section for info on how to get them), which you place somewhere in your house. Press A when you walk up to it with the GBA attached to your GameCube and you'll be given the option to play the NES game on your GBA. The GBA will retain the game in memory until players power down the system...by hitting the L and R buttons together, you can pull up a menu and put the system in "sleep mode" to conserve battery life. Since the GBA screen doesn't have as high a resolution as the NES games can push, the emulator actually does an interlacing trick to get the game's full resolution on the LCD screen. The result is a slightly squished, flickery image, but it's totally acceptable for what you get...free NES games on the go. Texture Artist Game Boy Advance owners can also use their system to create textures that can be placed on clothing, walls, floors, signs and other locations on the GameCube game. You have to spend your hard-earned money to play around with the art program on the GameCube, but if you have a Game Boy Advance, you can transfer the program to the GBA system's internal memory and create textures for free. Another incentive to grab your GBA system. There are eight slots that you can create 16 color, 32x32 resolution textures. As long as you don't turn off your Game Boy Advance system, these textures and the art program will stay in memory and then it's a simple matter of reconnecting the GBA system to the GameCube to transfer the images you've created. Like the island and NES games, you can put the Game Boy Advance into "sleep" mode to conserve battery power. Remember that the colors will look slightly different on GBA, so don't be surprised if your GBA-designed stuff doesn't look exactly the same once you transfer it to GameCube. e-Reader Cards The game also supports the e-Reader peripheral for the Game Boy Advance. By connecting the e-Reader to a GBA, and the GBA to the GameCube, you can scan in specially-coded Animal Crossing cards and receive items, music, and other things. If you do not have an e-Reader but still want to collect the cards, look closely -- there are special codes on the cards that you can send to an animal in your village (don't forget to copy the code EXACTLY like it's written on the card. That includes the key icon in the first row!) or enter at Tom Nook's. If you're planning to directly scan your card codes into Animal Crossing via the e- Reader, connect the GBA with the e-Reader plugged in to your GameCube via that GameCube Link Cable. Switch on the GBA and go to the e-TM machine in the post office to download the necessary e-Reader software to get the GBA with e-Reader to talk to the game. Once this has been done, you can scan your Animal Crossing cards and upload new village tunes, clothing/wall/sign textures, furniture, and other good stuff. This feature is brand-new to the US version of the game, by the way -- the Japanese edition's e-Card support only offered secret codes that players had to input by hand, since the Japanese e-Reader does not offer link cable pass-through like the US version will. Animal Island If you own a Game Boy Advance and a Link Cable, you can travel to a secret island that has incredible money making potential -- and can get your some very rare items (including the NES puzzle game Wario's Woods)! By hooking up your Game Boy Advance to the GameCube and turning it on without a cartridge in place, a normally vacant boat dock in the south of your town will suddenly have a boat with a turtle-like Kappa sitting there, waiting for you to board. This is your only access to this island. No Game Boy Advance hooked up, no boat. No boat, no trip to the island. GameCube players can interact with this island as if it were a standard location in Animal Crossing. But it's in a tropical climate, so trees and flora will grow during the winter season, and bugs will be available to catch. This island also has a resident animal that players can converse with, trading items back and forth with this creature. When you leave the island on the boat, Kapp'n, the Kappa, will ask if you'd like to take the island with you before you head back to the mainland. Select yes, and data will transfer from the GameCube to the GBA. After about twenty seconds, your GBA system will now have a portable version of the same island. Just disconnect the cable when the transfer's complete, and away you go. Once you've got Animal Island on your GBA, you're now in limited control of the creature living on the island. He or she is your virtual "pet." You can move a finger cursor over the island, tap on the door of the main hut, and your "pet" will march out of the entrance. You can tap on the island to get this creature's attention, but he or she has a mind of his own and do whatever he feels like doing. Help your Islander Once in a while your islander will call for help. If this happens, pick him or her up with the hand tool and move your virtual pet to a different spot. You may get something as a reward if you're lucky. Also, be sure to talk to your virtual pet often to learn about specific items the animal is looking for. Write the names down for future reference. Delivering these items can be quite lucrative as your Islander will pay top Bells for this stuff. Feed Your Islander Always carry fruit when you go to Animal Island. To maximize the amount of money and treasures you nab on each trip, load up on letters first. You can write letters to the animals, to the museum, or simply keep old letters -- just make sure your letter inventory is full. Next, grab all the fruit you can find and drop all items you don't need. Connect your GBA, switch it on and go to the southernmost pier on the ocean. Let Kapp'n take you to the island. Walk out into the open, switch to your inventory, select multiple fruit and drop them on the ground. Continue until you've emptied your inventory (don't forget the fruit attached to your letters), then -- unless you want to hunt for insects or fish for a little bit -- go back to Kapp'n. Tell Kapp'n that you want to take the island with you on your GBA. Before you check the GBA, make sure to send your character on the way on the GameCube (otherwise you'll have to wait for Kapp'n later on). Now play Animal Island on the GBA. Knock on the doors of the huts to make your Islander come out, then grab a fruit and drop it near the animal. The Islander will eat the fruit and hopefully like it. If not, it means that he/she doesn't like that particular fruit. Note that on your sheet and never again bring that type of fruit. After you've fed your Islander around three pieces of fruit he/she likes, he will reward your kindness with a bag of money or a treasure (see use of tools below). Leave it for now and continue to offer fruit until everything is gone. If there are trees with fruit on the island (or a balloon gets stuck in a tree), have your Islander shake that tree by clicking on it. Do not turn off your GBA. Back in the GameCube game, leave the screen with the pier once, then come back and talk to Kapp'n again. Reconnect your GBA if you disconnected it. The GBA island will now load and you will be able to reap the fruit of your labor: money bags galore. The size of the bags is random (big ones are 30,000 Bells!). If you're lucky, you'll return a rich man. Use of Tools But it's not all about money. You can also get valuable treasures you can't find anywhere else. To get them, you should buy yourself duplicates of each tool, then head to the island to drop them off. The shovel, net and fishing pole will enable the following actions: Dig: Drop off a shovel while you're on the GameCube island. When playing the GBA version, your islander can use the shovel to dig for hidden treasures. You can of course also bury things for the animal to find, but you want something new, right? Fish: Drop off a fishing pole and your islander will be able to catch fish or even pull treasures out of the ocean. Catch Balloon Treasures: Drop off the net and your islander will finally have the ability to catch the balloons that occasionally float by. The controls for all three actions are the same. Simply guide your islander by using the hand cursor and tapping on things. Once your virtual friend has collected a number of items, it's time to drop off some fruit to motivate the islander to relinquish the treasures collected via the above actions. Just follow the instructions above. Rare items you can find on Animal Island are: Beach Chair Beach Table Diver Dan Life Ring Snowcone Machine Treasure Chest Ukulele Wario's Woods NES game Wave Breaker Remember: You can save yourself a lot of running, if you plant more fruit trees on your island. Also, write down the type of fruit your islander hates in the notes portion of your instruction manual so that you don't forget. ________________K.K. Slider Music plays a big role in this game. Most games feature anywhere from 5 to 20 songs, but Animal Crossing is jam-packed with tons of melodies (some of which are very catchy). The majority of these songs are made up of melodies you get from Animal Crossing's very own singing dog. Totakeke's "unique" singing style has been a matter of much amusement in the IGN offices. It's not uncommon for an editor to blast one of Totakeke's musical gems at the most inopportune time (like at around publish time when everyone is slaving away to get things done). To meet Totakeke "K. K. Slider", just go to the train station after 8:00 PM on a Saturday night. You can have Totakeke suggest a song, or you can make a request. Once Totakeke has finished singing you will be able to take the song in question home with you where you can play it back on your music device of choice (the quality of the sound depends on your stereo, btw). And just like you, the animals that live in the town have record players and tape decks and will play their favorite tunes in their homes -- which is how you figure out what songs you can request from Totakeke. Or you can just use the following list to help you collect all the songs: Aloha K.K. Cafe K.K. (with accent on the e) Comrade K.K. DJ K.K. I Love You * Imperial K.K K.K. Aria K.K. Ballad K.K. Blues K.K. Bossa K.K. Calypso K.K. Casbah K.K. Chorale K.K. Condor K.K. Country K.K. Cruisin' K.K. D & B (note the spaces) K.K. Dirge K.K. Etude K.K. Faire K.K. Folk K.K. Fusion K.K. Rider K.K. Gumbo K.K. Jazz K.K. Lament K.K. Love Song K.K. Lullaby K.K. Mambo K.K. March K.K. Parade K.K. Ragtime K.K. Reggae K.K. Rock K.K. Safari K.K. Salsa K.K. Samba K.K. Ska K.K. Song * K.K. Soul K.K. Steppe K.K. Swing K.K. Tango K.K. Technopop K.K. Waltz K.K. Western Lucky K.K. Mr. K.K. Only Me Rockin' K.K. Senor K.K. (with ~ on the n) Soulful K.K. Surfin' K.K. The K. Funk Two Days Ago * Note: The Songs with the "*" means that you need to request them or he won't play them for you. Fossils Animal Crossing is the place to be for archeologists. As you look for buried treasures under those tell-tale X marks, you will often unearth mysterious fossils. Unfortunately, as you have no clue what they are, these "raw" fossils are pretty worthless. Nobody will buy them and they have no display value whatsoever. However, there is a museum and research facility somewhere that you can mail your fossils to. They will examine and study the fossils, clean them up and send them back to you. Once the museum has contacted you by mail, you will be able to choose "museum" as a destination when writing a letter. The actual content of the letters doesn't matter. Just type something quick, attach the fossil, and off with it to the post office. Selling dinosaur bones, eggs, and footprints is a lucrative business. But you can of course also try and collect them or donate them. While some of the smaller fossils come in single glass cases, the larger skeletons are usually made from three pieces: head, body, and tail. The only problem with collecting fossils is the amount of space they take up in your home. No matter what treasures you possess, a three-part dinosaur pretty much becomes the centerpiece of your home -- with not much room for anything else. That's why you're better off donating the fossils to the museum (or selling them when you've already done that). Fossil Selling Price (and list Amber 1,200 Ammonite 1,100 Apato Skull 5,000 Apato Tail 4,000 Dinosaur Egg 1,400 Dinosaur Track 1,000 Mammoth Skull 3,000 Mammoth Torso 2,500 Plesio Neck 4,500 Plesio Skull 5,000 Plesio Torso 4,500 Ptera Left Wing 4,500 Ptera Right Wing 4,500 Ptera Skull 4,000 Stego Skull 5,000 Stego Tail 4,000 Stego Torso 4,500 Tricera Skull 5,000 Tricera Tail 4,500 Tricera Torso 5,000 Trilobyte 1,300 T-Rex Skull 6,000 T-Rex Tail 5,000 T-Rex Torso 5,500 ____________Detailed Important Year Events! October Events Calendar It's officially fall -- mushroom season begins halfway through the month and you'll find a new item at Tom Nook's that wasn't available before: candy. Catch as many insects as you can as winter is just around the corner. Explorer's Day Date and Time: Second Monday, anytime There aren't any specific festivities. The day (and the conversations you will have) revolves around exploration. Find the mayor to get yourself a special memento: a Bottled Ship you can display in your house. Mushroom Hunt Date and Time: October 15th through 25th, 8:00 am You have to wake up early to snag mushrooms that you can sell for a pretty penny at Tom Nook's store. Five mushrooms appear in your town every morning at 8:00 am. If you wait too long, other townsfolk will find them before you, so start right away and grab them all. Find the mayor to get yourself a special memento: a Bottled Ship you can display in your house. Halloween Candy On Sale Date and Time: October 16, anytime Once October 16 rolls around, you'll be able to buy Halloween Candy at Tom Nook's store. Be sure to stock up and get ready for the 31st! Halloween Date and Time: October 31, 6:00 pm to 1:00 am the next day Everyone in town will dress up as Jack Pumpkin starting 6:00 pm in the evening. Bring candy. When you explore your town after this hour, the dressed-up villagers will come running after you. If they catch you, they'll ask you for candy. There are two things you can do: give them candy and they'll let you pass (if you leave the screen and come back, they'll chase you again). If you don't give them candy, they'll turn one of the items in your inventory into a jack-in-the-box or jack-o- lantern -- or they'll turn your clothes into rags. If you want these items for your collection, bring things you don't mind getting transformed (as well as your worst clothes). There are two goals for you on Halloween: 1. First, find the mayor at the wishing well. He will give you Katrina's Tent as a miniature model for your town. 2. Find the real Jack. Jack is the only pumpkinheaded fellow that won't run after you. Make sure that you have candy in your inventory and talk to him once you've discovered him. He will give you one of the following pieces of furniture: Spooky Bed Spooky Bookcase Spooky Chair Spooky Clock Spooky Dresser Spooky Lamp Spooky Sofa Spooky Table Spooky Vanity Spooky Wardrobe Spooky Carpet Spooky Wall If you want to collect them all, leave the area with Jack and find him again (he'll be in a completely different spot) to receive the next piece of furniture. Get all furniture of the Spooky theme to get a great HRA rating. One of the best strategies to carry candy without risking having to give it up to villagers is to attach it to letters. So if you're low on candy, attach it to letters and tell the trick-or- treaters that you don't have anything. December Events Calendar It's winter. If you're looking to catch insects, you better visit your GBA island as there isn't much beyond ants and cockroaches this time of year. There are, however, some interesting fish to be caught. Look for Pond Smelts, and more importantly, the expensive Stringfish that can make you plenty of cash. Snow Day Date and Time: December 1st, anytime I designate this town the funnest day of the year! Okay, maybe not, but you can at least be sure that your town is covered with a thick blanket of snow by now. Meet up with Tortimer to receive a Snowman to display in your home. Toy Day Date and Time: December 23rd, anytime Now that's more like it! Toy Day is your chance to get into the holiday season. Find Tortimer at the wishing well to get a Miniature Car (if your character is male) or a Doll (if you're a girl). Jingle Date and Time: December 24th, 8:00 pm to 1:00 am the next day This Santa Claus-like reindeer will only appear in the evening hours on the 24th of December. Find Jingle somewhere in your town and talk to him repeatedly until he gives you a piece of furniture (from the Jingle series). Here's what you can get: Jingle Bed Jingle Carpet Jingle Chair Jingle Clock Jingle Dresser Jingle Lamp Jingle Piano Jingle Shelves Jingle Shirt Jingle Sofa Jingle Table Jingle Wall Jingle Wardrobe And guess what, there's also a trick to get more than one item out of Jingle? All those different types of clothing you've been keeping will finally come in handy! Leave the acre, wear something different and go through the same spiel again. Jingle will think you're a different person and give you another piece of furniture. Display them all for a great HRA rating. New Year's Eve Date and Time: December 31st, 11:00 pm to 1:00 am the next day It's the end of the year, as you know it! Head to the lake and celebrate with your animal friends. You can watch the fireworks and see a clock board count down the final hour. Talk to Tortimer to get your hands on the Noisemaker. Mayor's Day Date and Time: First Tuesday, anytime Tortimer is a constant "source" of wisdom , so the gift you'll receive on his very own day is fittingly chosen. Talk to Tortimer at the wishing well to receive the Well Model for your miniature town set. Officer's Day Date and Time: November 11th, anytime Time to commemorate two (mostly) silent servants of your town: Copper and Booker, the police dogs. Talk to Tortimer at the wishing well to receive the Police Model for your miniature town set. Harvest Festival Date and Time: Fourth Thursday, 3:00 pm to 9:00 pm The Thanksgiving-like Harvest Festival takes place on the fourth Thursday of the month from 3:00 pm onward. Head to the wishing well to see the villagers feast and celebrate this occasion. Talk to Tortimer to receive the commemorative Cornucopia item. But that's not all. The Harvest Festival's special guest, a turkey named Franklin is hiding somewhere in town. Find him (he may be hiding behind an object, so search everywhere) and talk to him to find out how you can help him. After your poultry encounter, head back to the wishing well and swipe the knife and fork from the banquet table. Head back to Franklin and he will reward you with a piece of Harvest- themed furniture. The full list: Harvest Bed Harvest Bureau Harvest Chair Harvest Clock Harvest Dresser Harvest Lamp Harvest Mirror Harvest Sofa Harvest Table Harvest TV Harvest Rug Harvest Wall You can repeat this process as many times as you want to collect all pieces of furniture. Display them all to get a great HRA rating. Sale Day Date and Time: Day after Harvest Day (fourth Friday), store opening hours Save up for this day! You can get some great items for low prices the day after Harvest Day. Tom Nook will sell special grab bags (the kind you got when you started your very first game -- if you used the included Memory Card). Each grab bag contains multiple items. Buy as many as you can, then open them one by one. Note that you cannot open grab bags while you're indoors -- and you need multiple open slots in your inventory. Crazy Redd is also having his own special brand of sale on the same day. Look for his Black Market tent and see if he's got something you want. Finally, find Tortimer by the wishing well to receive the Market Model for your miniature town. February Events Calendar Groundhog Day Date and Time: February 2, 9:00 am Gather at the wishing well to see if winter will continue or whether it's finally time for spring to rear its head. The congregation of animals will arrive at 7:00 am, but the event doesn't start until 9:00 am. Be sure to talk to Tortimer to receive a Flower Model for your model collection _________News! Next Year (2005) there's gonna be an Animal Crossing 2!! email@example.com _____________Nookington's NOTE: THIS CHAPTER WAS NOT AUTHORED BY ME! IF YOU HAVE ANY COMMENTS OR QUESTIONS ABOUT THIS FAQ THAT YOU WOULD LIKE TO ASK THE AUTHOR, PLEASE CONTACT ME SO I CAN CONTACT THE AUTHOR AND TELL HIM/HER THE QUESTION/COMMENT! (firstname.lastname@example.org) Now Enjoy the FAQ: | | | | Upgrade: Second | First Floor | | Surface: 10 X 10 (X2) | #########################/% UP %/######## | | Items: 36 | # | /\ /\ /\ /\ /\| | | #A | | | Salesdude: Tom Nook | #___|_\/__\/__\/__\/__\/| |___| #___| | | Timmy Nookling| # /\| #B | | | Tommy Nookling| # \/| #___| | | Key | # /\| #C | | | @@ | # \/| __ #___| | | # = Wall @@ = Register | # /\| |/\| #D | | | __ | # \/| |\/| ______ #___| | | /\ | | | # /\| |/\| |@@@@@@|#E | | | \/ = Item |__| = Table | # \/| |\/| |@@@@@@|#___| | | | # /\| |/\| |@@@@@@|#F | | |  = Door /%%/ = Stairs | # \/| |\/| |@@@@@@|#___| | | -_-_-_-_-_-_-_-_-_-_-_-_ | # /\| |/\| |@@@@@@|#G | | | | # \/| |\/| |@@@@@@|#___| | | Furniture: L3, L6, L8 | # /\| |/\| #H | | | N8, P8, O6 | # \/| |\/| ______ #___| | | Clothe: R3-R7 | # /\| /\ | |#I | | | Handheld: A2-A6 | #_\/| \/ | |#___| | | Wallpaper: N1, O1, P1 | # | |#J | | | Carpet: K1, L1, M1 | # |______|#___| | | Stationary: D5, E5, F5 | ########################[ ]######## | | G5, H5 | | | | | | | | | | | | | | Seeds/Flowers: B1, C1 | |___|___|___|___|___|___|___|___|___|___| | | D1, E1 | 1 2 3 4 5 6 7 8 9 10 | | F1, G1 |_______________________________________________| | H1, I1 | | | | Second Floor | | | ########################/% DOWN %/####### | | | # /\| #K | | | | # \/| #___| | | | # /\| /\ /\ /\ #L | | | | # \/| \/ \/ \/ #___| | | | # /\| #M | | | | # \/| #___| | | | # /\| /\ #N | | | | # \/| \/ #___| | | | # /\| /\ #O | | | | # \/| \/ #___| | | | # /\| /\ #P | | | | #_\/| \/ #___| | | | # #Q | | | | # __________________ #___| | | | # | /\ /\ /\ /\ /\ | #R | | | | # |__\/_\/_\/_\/_\/__| #___| | | | # #S | | | | # #___| | | | # #T | | | | # #___| | | | ######################################### | | | | | | | | | | | | | | | | | |___|___|___|___|___|___|___|___|___|___| | | | 1 2 3 4 5 6 7 8 9 10 | |__________________________|_______________________________________________| Pros: What is there to say about this?! You now have two whole floor to go through, looking for ways to lose your money... Also, Tom Nook will most certainly crack you up BIG time every day, once you go inside the store, and see him wearing his business-men outfit. Cons: Tommy and Timmy are way too annoying! It's like having two Nooks together! (get it? hahaha...) =================================================================== ===== _________________________ /\ \ Alright, if this was the reason you came here, \ \ 5) Getting Nookington's\ I'd say you'd want me to get right down to \ \________________________\ business, right?! \/________________________/ So let us do it! First, know that this is as easy as buying a new memory card: All you need is money! (get it? hehehe...) Okay, the first thing you might want to do, is make sure you have a second memory card (another memory card 59 will do it, even if it's not made by Nintendo). If you're like me, and don't know anyone in your town that plays Animal Crossing (so therefore you can't use their memory card for the second town), I highly recommend you buy a second card. A new one isn't $20.00, so why not get one? You'll most certainly buy a few more games before you die, and they will need a memory card, and if you already have one, guess what, you're ahead of the rest of the world!!! Now, another thing you HAVE to have before you can get the final upgrade, is the second upgrade -- Nookway. I know, this might be a pain in the butt if you're just barely starting, but since you can get it by yourself, just be patient... In short, all you need to do in order to get Nookway (and even Nookington's), is spend money. If you ask people, they will tell you that you need to SPEND a certain amount of money at Tom's shop, but that's not necessarily true! You can buy thousands of bells worth of stuff at Nook's, but since there is always so much stuff you can buy a day, BUYING the whole thing out at once can be rather frustrating (meaning you'll have to buy a couple hundred thousand sheets of stationary)... If you SELL stuff to Tom, and even PAY him for your house, it'll also count as the 'cost,' or the amount of money you need to 'use' (for lack of a better word) to get the following store upgrade. So if you can fish 100,000 bells worth of fish in one day, you can sell it all to Tom Nook, and unless you already got Nookway, you'll get the shop upgrade the following day (or a few days latter, if you're not too lucky). Alrighty, then, you already got Nookway, and a second memory card... What to do now, you calmly ask of me...? First, keep two things in mind (they might sound silly, but they're useful tips): One, the store (all forms of them) closes at 10:00 PM. Two, it takes a rather long time to get to the town you're going to. So if you're trying to get your final store upgrade, and it's 9:56 PM, and you're still in your first town, I wouldn't recommend you try to get to the second town right then, and risk having it close right when you get there... Another thing is that, you'll probably fell like me, and want to have your shop upgraded ASAP..., so taking multiple trips wouldn't be so fun... And so here's your quick step-by-step by of what to do: PS: In order to clarify my explanations a little bit, I'll be using the following scenario for this guide: You own memory card A, and want Nookington's there... You're using memory card B as your second card. Step 1: Insert 'memory card B' into the first slot on your Gamecube. Make sure you have 'memory card A' inserted into the second slot (remember, you'll be traveling from memory card B into memory card A). Load up your second town, memory card B, and go to Tom Nook's shop. Tell him to show you your catalog, and look for the most expensive item you can possibly buy... To save you some time, the Arwing is the one I use, and would work fairly well for you too, so make sure you have one of those. In case you DON'T have an Arwing in memory card B, but have one in memory card A, then load up memory card A, and send yourself (memory card B) the Arwing (or have your town in memory card B be called Hyrule, and your character Link, and go to www.projecthyrule.com, and use their code). Now make certain you have 150,000 bells on you, and go talk to Porter at the train station (also, if you'd like, fill the rest of your inventory with fruits. Write some letters and attach fossils to them). Take a trip to memory card A (which should be on the second memory card slot). Once you're there, go to Nookway, sell all of the stuff you're carrying (if anything), and buy everything out (If everything is already sold out, don't worry...)!!! Once you've sold him everything you had, and bought everything he had, talk to him, and ask to see your catalog. Order as many Arwings as you can. Each Arwing costs you 25,000 bells, so ordering five of them will cost you 125,000 bells... and buying everything there at once will cost you an average 13,000 bells. That means you're only 12,000 bells away from having the so-dreamed Nookington's on memory card A (or in other words, having Nookington's on your very own memory card)! As I mentioned above, you can pay your debt (for your house), and have it count for the store upgrade. Of course, if you pay the money to the post office on your local memory card, it won't help. So in our case, if you travel to memory card A (from memory card B), and pay your debt at memory card A's post office, it'd count. Now, if you happen to run out of money, or don't fell like doing any 'work' to get the remaining 12,000 bells you need to get Nookington's, don't cry! Just go back home (to memory card B), and get more money. Just don't forget that you'll have to go back to the train station, talk to Porter, wait a few 'never-ending' minutes, and save your data (for memory card B) at your local Gyroid (saving is optional, but recommended nonetheless). Also, if you're back at your town on memory card B because you're out of cash, or because you need to order five more Arwings at memory card A, and can't play the game any more at the moment, guess what? You don't need to worry! Just make sure you save the game (if you haven't already done so), and go about your life. Just remember how much money you still need to use at Nookway on memory card A, and go use it whenever you can. Once you're back (say a week latter), the money you've already used there will remain in the 'record.' There's no way to know how much money you've already used (unless you've been counting it), but it's all saved in your memory card A. Just finish buying/selling/ordering stuff, and that 150,000 bells mark will eventually vanish... If you order five Arwings at memory card A, from memory card B(you can only order five items at a time, in the game), go back to memory card B, then back to memory card A right away, you'll be able to order five more items again. So that's about it... Once you've used 150,000 bells at Tom's Nookway, go tell Porter that you want to go back to memory card B. That'll save your memory card A progress (Nookington's!), and send you back to memory card B. As soon as you get to memory card B, save your game with your Gyroid, quit the game, and insert memory card A into the first slot on your Gamecube. You can leave memory card B out if you want, though... Load your town up (memory card A), and if it's at least 9:00 AM on the very next day (you can change the clock just to check this), you should have a little sign on the door of the store, saying that they're remodeling. If that doesn't happen, wait another 24 hours (or change the clock one more time), and the store will be shut down for the day. In case the store never remodels (on memory card A, if you've followed the steps listed above), then that means you haven't used at least 150,000 bells with the character from memory card B, on your Nookway on memory card A. If that's the case, just repeat the steps again. Good job! Now you've achieved THE ultimate store upgrade! Go inside and laugh at Nook wearing a tie =P Then go upstairs (yes, there are two floors at Nookington's), and laugh at Tom's kids, Timmy and Tommy Nookling... If you want memory card B to have Nookington's also (in case it doesn't have it already), just go through the steps above, BUT switch A for B (and vise-versa) whenever I mention the memory cards. Good luck! =================================================================== ===== _____________Golden Stuff (without work) Golden Axe: 4B2&p%eGcgIO7N HZCS3hjkKJtlgH Golden Net: kB2&S%excgIC7S POudE2jkKJHygH Golden Rod: Y%9FUKhrekPQ6a3M#4&f3bdAZLJf Tell:Tom Nook I know the code of the golden shovel, but don't be lazy, just have 2 shovels and bury one shovel in a golden piece of earth. (look at "Hints" in Animal Crossing page for details)If one of these codes don't work, please e-mail me, but I should not recieve any e-mails because I have tested these and they've worked. (In end credits, when you see that someone e-mailed me saying that it didn't work, that was in the past when I got these codes from another website and I tested it and it didn't work, but then I found these and they do work because I tested it before putting it here) _____________Secret Clothes (codes) Bamboo Robe: 4UTG548uQKQZGf 1n#%j6LEqj5ZBf Tell:Tom Nook Somber Robe: GetinforfreebY 1dtinforfreebY Tell:Tom Nook Summer Robe: 1qWWO6lfB@&q7z 8XzSNrpfyo76ts Tell:Tom Nook Blue Vest: (from the fishing turney) 2uiDfAH%AfqmWi ZkyTnDUgQjJ&j% Tell:Tom Nook Red Sweatshirt: (for sports fair) HlljaLzthemmoY llljazzthemmyG Tell:Tom Nook Gracie's Top: 4UTG548uQKQZGf 1n#%jTLEqj5ZBf The "1" on the second line could be a lower case "L" or a uppercase "i" If one of these codes don't work and you double checked, also e-mail me. (email@example.com) _____________How to make an interesting town! You might find this helpful. You might find this technique in FAQs of having a perfect town in 2 weeks to get the golden axe, but since the code for the golden axe is in my FAQ, I'm still using it and it makes my town interesting, so I might like to share it with you. Just follow these instructions: (you must work hard though) 1. Use the code for the golden axe and get it. 2. Now use the golden axe to cut down every tree in your town BUT the trees that have fruits. Don't use the shovel yet and be aware of bees, I also found a train model that fell from a tree once. 3. Once you've checked that the trees that have no fruits have been cut, now use the shovel to take out the stumps. 4. Now let's get working! Cut down the trees that have fruits and are in the A and B acres. 5. Now take as much fruit in your pockets, go to your house and drop them right infront of your house. Repeat these steps until all the fruits from the fruit trees that you've cut down in the A and B acres are infront of your house. Now remove the stumps. 6. Now it's time to do this to the C and D acres. keep doing this until your whole town has no trees and you have every piece of fruit infront of your house. If you can't fit all the fruits in the acre you house is, start dropping them in the acre next to you. Now here's a map of which every acre is supose to look like. T T T T T R T Map Key: T:tree T T T T T T T R:rock T T T T T T T Start in the acre next to you. If there is a rock, pretend that the rock is the tree that you start at and then continue the pattern to the other acres by planting the fruits where you want them to be. Leave a space between a sapling and then an empty row. If a rock gets in the way from another acre, just continue the same pattern. When you reach a house or a mini bulleten board, do this: mini bulleten board: T T T T T T T T T Map Key: (the mini bulleten board means that it's T:tree a space for when a animal moves in, so T T T B T T T B: mini bulleten board that's why you must leave space or the sapling will die) T T T T T T T T T House: T T T T T T T T T Map Key: (if you plant a tree right next to the T:tree home with out a space in between them T T T H T T T H:house it will die the next day, and you must have you whole town in the same pattern) T T T T T T T T T When yout little pattern now goes to the water parts, don't waste your time planting them right next to the water, it won't work.(they will die)Also, don't plant trees right next to bushes and cement. In the next day when you go and check if any are dead, have your shovel, there will always be atleast 1-3 saplings dead. When this happens, obey the tree, use your shovel and take it out, and never plant one there again. Once you're done with your whole town, talk to thw wishing well and it will start saying that some (well...your whole town) acres are too infested with trees. Obey, because it is hard to get around and you cannot see much (bugs and the Xs on the ground just incase of the mini treasure hunts)so this may take long. _____________Game Marathon 2004! It has now been moved to www.gamemarathon.friendpages.com _____________End Credits nintendo =D http://mushroomfantasy.yoll.net/ www.animal-crossing.com www.ign.com www.projecthyrule.com www.cheatcodes.com www.blackbees.friendpages.com www.snailcare.friendpages.com www.hermiecare.friendpages.com www.gamemarathon.friendpages.com firstname.lastname@example.org (for letting me post "Nookington's") BadAssRAiDeRs13@ aol.com (for correcting me something in this FAQ in the past) Purplebears66@ aol.com (for letting me know that some of the golden stuff codes doen't work in his gamecube either) Tig8122@aol.com (for e-mailing me the code for Gracie's top) email@example.com (for e-mailing me the code for star man) firstname.lastname@example.org(for e-mailing me the code for 30,000 bells (90,000 if used 3 times)) _____________Thank email@example.com rights reserved. GameCube Games Publishing Inc. Online.Copyright © 1996-2003 CheatCodes.com LLC. All rights reserved.All brands, logos, and product names ect. If you want to copy something from this guide, PLEASE contact me via e-mail! If it's part of a guide from another author you want to copy, I will contact the author first! ( or you can just contact the author directly in End Credits)