AC: WW Special Characters - Guide for Animal Crossing: Wild World
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---The Able Sisters
The Able Sisters, Sable and Mabel, are the two hedgehogs that run the tailor's
shop. Sable, the brown hedgehog at the sewing machine, is ten years older than her
sister, Mabel. Sable is difficult to get to know, but if you talk to her regularly,
she will warm up to you and tell you about her past. Sable is the more responsible
of the two hedgehogs, and Mabel is the more carefree.
Talking to Sable can open up an in-game easter egg about the sisters' lives, but
generally, Mabel is the more useful of the two. Mabel coordinates pattern designs
and sales. By talking to her, you can save, swap, design, or take a pattern. These
patterns are very useful, and can be applied as clothing, hats, umbrellas,
wallpapers, carpets, ground tiles, or paintings. The Able sisters also offer a
variety of clothing and accessories that rotate on a daily basis. Unlike in Animal
Crossing for Gamecube, you can sell clothing, accessories, and flowers to Mabel.
---Blanca
Blanca is a mysterious white cat who wanders from town to town. It's not clear what
she's hiding from, but she's very desperate to keep her true identity hidden.
Consequently, she must keep changing her face. To receive Blanca in your town, you
must have the "mysterious cat" option turned on (accessible via the phone in your
save room) and you must be able to access the wi-fi network. When Blanca arrives,
she will ask you to draw her a new face. Agreeing to do so will prompt the Able
Sisters' pattern grid to pop up. The texture you draw there will be applied to the
blank surface on her head. Blanca usually will go away the next time you wi-fi
after changing her face, but if you ignore her or do not have access to wi-fi
immediately, she will eventually leave.
---Blathers
Blathers is the brown owl located on the first floor of the the Museum. As the
museum curator, Blathers handles all museum donations; fish, insects, paintings,
and fossils. If you find an unidentified fossil, you can bring it to Blathers who
will identify it for you. Once your fossil is identified, you can donate it to the
museum or sell it to Nook's. Blathers is a bit squeamish about bugs and thus is a
bit unnerved whenever you have an insect to donate. Additionally, he loves to tell
you all about the items you give him. Because Blathers is an owl, he will often
times fall asleep on the job during the day. Don't worry--you can still donate your
items if Blathers has fallen asleep. Just wake him up! Blathers also has a little
sister named Celeste who works upstairs at the Museum too.
---Booker and Copper
Booker and Copper are the two dogs that guard your town gate. Booker is the shorter
dog, located on the left hand side of the gate, and Copper is the taller dog,
located on the right hand side of the gate. Both dogs allow you to do different
things; Booker handles domestic issues, Copper handles town-to-town relations. If
you speak to Booker, he can tell you whether or not any special characters have
entered your town recently. He also keeps track of the town's Lost and Found. Here,
you can take any item that has been reported to Booker by your villagers. Booker
will also let you change your town flag. Have a pattern ready and ask him to
display it.
Copper can be asked to communicate with another DS. He will let you either open
your gate, or go outside and visit another town. If you open your gate, Copper will
ask if you want to communicate locally (DS to DS) or if you want to communicate
over the Nintendo WFC. If you communicate over the WFC, people on your friend list
(who have mutually added you) are able to visit your town from all over the world.
Alternatively, if you want to go out, you will also be asked if you want to
communicate locally or over the WFC. If you choose to communicate over the WFC,
Copper will show you a list of towns that you can go to. If you are visiting
another town, you must speak to Copper to go home.
---Brewster
Brewster is a blue pigeon that runs The Roost, the cafe in the Museum. You can buy
coffee from him once a day at 200 bells a cup. At first, Brewster will have very
little to say to you. As you buy more coffee from him, he will open up, offering
you more exciting blends of coffee; specifically, the famous pidgeon blend! Be sure
to drink your coffee when it's nice and piping hot. Brewster will be offended if
you wait to let his coffee cool.
---Celeste
Celeste is the pink owl located on the top floor of the Museum. She is Blathers's
younger sister, and she is in charge of the Observatory. Unfortunately, Blathers
purchased Celeste a discount star-chart that lacked constellations so Celeste now
asks visitors to the Observatory draw them in. By speaking to Celeste, you can
view, alter, or draw new constellations in the sky of your town. She will also
permit you to check the peak viewing times for each constellation. Celeste, like
her brother, has a tendency to fall asleep during the day. She also becomes
flustered if you point out that she's cute, but she is!
---Dr. Shrunk
Dr. Shrunk is a frightening looking fellow. He's not a monster, however, but a type
of salamander called an Axolotl. Aptly named, Dr. Shrunk is a psychiatrist that
wanders around the Animal Crossing: Wild World universe trying to get players in
touch with their emotions. When Dr. Shrunk visits your town, you can talk to him to
get an emote to add your touch keyboard. These emotes allow you to show emotions
the way many of the villagers do. For instance, the "Shyness" emote (which every
player is forced to take first) allows your character to blush in game when
selected. After you receieve Shyness, you can choose emotions from a variety that
Shrunk has to offer. You can only keep so many emotes at once, but you can continue
to talk to Dr. Shrunk and change them around thoroughout the game. There are 29
emotions documented for the Japanese version of the game, Oideyo Doubutsu no Mori,
but it is currently unknown how many exist in the North American game.
---Gracie
Gracie is a giraffe with a passion for fashion who drives around from town to town.
On days she arrives in your town, she will be located in front of the Town Hall
with her car parked nearby. Talk to her to receive your fashionista badge. She will
ask you a series of questions in order to determine a type of normal shirt to give
you. Make sure you have one letter slot open; Gracie will give you an envelope with
your certificate (and an item if she disapproves of your current taste). Bug Gracie
a bit more and she'll ask you to donate money to her for a makeover. Most donations
of 5,000 bells and up will net you a Gracie exclusive fashion. Makeovers usually
include a new shirt and accessory. If you snub Gracie, however, she'll give you a
Moldy Shirt. Gracie exclusive shirts are listed below:
Gracie Shirts:
Barber Shirt
Giraffe Shirt
Orange Pinstripe
Butterfly Shirt
Grape Shirt
Sandwich Shirt
Caterpillar Tee
Grass Shirt
Snow Shirt
Citrus Shirt
Gracie's Top
Splendid Shirt
Cool Shirt
Groovy Shirt
Strawberry Shirt
Coral Shirt
Hot Dog Shirt
Tiger Shirt
Cow Shirt
Kiwi Shirt
Tin Shirt
Crossing Shirt
Ladybug Shirt
Watermelon Shirt
Fiendish Shirt
Melon Shirt
Zebra Shirt
Flan Shirt
Moldy Shirt*
*The Moldy Shirt is given out by Gracie when she disapproves of your clothing.
---Gulliver
In Animal Crossing for the Nintendo Gamecube, Gulliver (after Swift's Gulliver's
Travels) would wash up once a week on the shore of your village. If you spoke to
him, he would reward you with a knick-knack he had acquired in his travels. As in
the prior game, Gulliver gives away exclusive items. This time, however, he's
graduated from a small time sailor to an astronaut. Speak to Booker to find out
what days Gulliver's been sighted. If Booker says that Gulliver has been sighted
recently, during the day you will sometimes see a UFO fly through the top screen of
your Nintendo DS (On minutes ending in :x4). Gulliver is in this UFO, and if you
shoot him down fast enough with a slingshot (we recommend that you be close to the
top of the village to do so successfully) he will send you out on a quest to
retrieve parts for his spaceship. If you help Gulliver out, he will reward you with
a number of artifacts.
Nintendo Power listed an inventory of the items Gulliver gave out in their Official
Guide to Animal Crossing: Wild World, but notably left out one item internet users
found very quickly. Gulliver can give out an unlisted Metroid (from the Metroid
games) which is part of a four-piece Nintendo set. For a full listing of Gulliver
items, consult the chart below:
Gulliver Items:
Arc de Triomphe
Matryoshka
Moai Statue
Tower of Pisa
Chocolates
Merlion
Mouth of Truth
Tribal Mask
Compass Mermaid
Statue Pagoda
Manekin Pis
Metroid
Plate Armor
---Harriet
Harriet is the poodle who runs the hair salon on the first floor of Nookington's.
Her salon is called the Shampoodle. Harriet will change your hair and color once a
day for 3,000 bells a pop. Soon I will be making a guild to the hairstyles she
does. Initially, Harriet will offer 8 hairstyles in a variety of colors for each
gender. As you get to know Harriet better (and try out a number of different
hairstyles on a regular basis) she will ask you if you want a "pixie" haircut.
Agreeing to get a pixie cut will allow you to access the 8 hairstyles of the
opposite gender.
---Joan
Joan is a middle-aged boar who shows up in your town every Sunday to sell her
turnips. In Animal Crossing: Wild World, Joan has two types of turnips for sale:
red and white. You are only allowed to buy one red turnip per visit, which cost
1,000 bells each. The price of red turnips increases as you water them, but if you
miss a day of care they dry up. The price of white turnips varies, however. Invest
in turnips on Sunday and watch turnip prices throughout the week. If you buy low
and sell high at Nook's, you can make a killing on the stalk market. Make sure you
sell your turnips before the end of the week, though. They will rot before Joan
returns again. Joan is also the starting point for the red turnip trade mini-game,
which I will be adding info on soon.
---K. K. Slider
K. K. Slider (otherwise known as Totakeke) is a white dog that shows up at The
Roost to play a song every Saturday Night.Between 7:30pm and 8:00pm K. K. Slider
conducts a sound check, but after that you can drop by The Roost and request a
song, else ask him to surprise you with a tune. While K. K. Slider sings, the game
credits will scroll. At the end of the performance, he will give you a bootleg of
the show, which you can play on any of the items that play music back at your
house. However, if you request a song that K. K. Slider doesn't know, he will
automatically play "My Place." Be careful only to request legitimate songs; you
will not get a bootleg if you request something weird. You can, however, ask K. K.
Slider to play a different tune if you've requested a song he doesn't know. A full
listing of all the songs K. K. Slider will play is located below:
K. K. Slider Song Requests:
Agent K.K.
Aloha K.K.
Café K.K.
Comrade K.K.
DJ K.K.
Forest Life
Go K.K. Rider!
I Love You
Imperial K.K.
K.K. Aria
K.K. Ballad
K.K. Blues
K.K. Bossa
K.K. Calypso
K.K. Casbah
K.K. Chorale
K.K. Condor
K.K. Country
K.K. Cruisin'
K.K. D & B
K.K. Dirge
K.K. Dixie
K.K. Etude
K.K. Faire
K.K. Folk
K.K. Fusion
K.K. Gumbo
K.K. Jazz
K.K. Lament
K.K. Love Song
K.K. Lullaby
K.K. Mambo
K.K. Marathon
K.K. March
K.K. Metal
K.K. Parade
K.K. Ragtime
K.K. Rally
K.K. Reggae
K.K. Rock
K.K. Rockabilly
K.K. Safari
K.K. Salsa
K.K. Samba
K.K. Ska
K.K. Song
K.K. Soul
K.K. Steppe
K.K. Swing
K.K. Tango
K.K. Technopop
K.K. Waltz
K.K. Western
King K.K.
Lucky K.K.
Marine Song 2001
Mountain Song
Mr K.K.
My Place
Neapolitan
Only Me
Pondering
Rockin' K.K.
Señor K.K.
Soulful K.K.
Steep Hill
Surfin' K.K.
The K. Funk
To the Edge
Two Days Ago
---Kapp'n
You meet Kapp'n when you first start up the game; he is the taxi-driving snapping
turtle (Kappa) that drives you to your new home. Kapp'n asks you seemingly random
questions when you first start out. Some of these questions determine your facial
features and your initial hairstyle and color. Soon I will be adding a guide to
this.
Kapp'n doesn't completely disappear after your first encounter. If you wander into
the cafe at certain times you will find him drinking coffee there. Watch out girls--
he'll hit on you!
---Katie and Kaitlin
After communicating over the WFC with a friend, you may find a yellow cat wandering
around your town. This yellow cat may be Kaitlin, a mother cat looking for her
child, or a kitten named Katie, looking for her mother. Speak to either cat to ask
them where they last saw their relative. If you have the mother in your town,
notify the owner of the town she mentions that the kitten is lost there. The mother
cat cannot be moved and the player with the mother must allow the player with the
kitten into his or her town. The player with the kitten must lead Katie to her
mother over the WFC. If you speak with Katie, she will follow you--but walk slowly!
Katie is much smaller than you, and if you walk too fast she will trip and begin to
cry. You will have to talk to her again to get her to follow you once more.
Once the cats are reunited a cutscene will play. It is advised that the host save
the game immediately after this cut scene as it can be long and tedious (as well as
a strain on the wi-fi connection). The player who led the kitten to the mother will
later receive a gift in the mail from Katie as thanks for bringing her home. These
gifts have special HRA bonuses and can only be obtained through Katie. A list of
these items can be found in the table below:
Katie Rewards
Apple TV
Music Box
K & K's Pic
Papa Bear
Lily-Pad Table
Papa Panda
Lovely Phone
Portrait
---Katrina
Katrina the cat is a traveling fortune-teller who appears to have been schooled in
fortune-telling from those wacky mystics from the SNES classic The Legend of Zelda:
A Link to the Past. When Katrina shows up in your town, she'll set up her tent in
front of the Town Hall. You can receive two types of fortunes every time she
arrives. A general one that costs 100 bells, and a compatibility fortune for the
same price. Katrina's general fortune determines whether or not you will have good
or bad luck that day. Good luck may bring increased balloons, money rewards, and
rarity of items received. Bad luck causes you to trip a lot. If your luck is very
bad, you may wish to ask Katrina to cleanse your spirit. This costs a whopping
10,000 bells, but will undo any bad luck. Think twice before you ask Katrina to do
this--bad luck will wear off by the next day!
---Lyle
Lyle the weasel is a sketchy insurance salesman. He shows up every Saturday at your
house. In the beginning, he will try to sell you insurance policies. After you've
bought the policy, Lyle only visits to refund money for forged paintings. The first
insurance policy covers in-game accidents. Lyle will reward you with 100 bells when
you're stung by a bee or trip. These 100 bell compensations will arrive in the
mail. The second insurance policy, which costs 6,000 bells, covers forged paintings
from Redd. If you hang onto fake paintings you can trade them to Lyle on Saturday's
for 100 bells. Not exactly great coverage, but it's pretty obvious that Lyle and
Redd have a scam going. Every time you speak to Lyle on Saturday he will ask you
when you'd like to have Redd drop by. Redd will continue to come by your town on
that day until you speak with Lyle to change it.
---Pascal
Pascal is a red otter that randomly appears on the shores of your town. He's a bit
of a hippie, so talking to him can be an interesting experience. However deep (or
confusing) his thoughts may seem, it's well worth listening to Pascal. When he's
done philosophizing he'll give you a piece of Pirate Furniture before diving back
into the ocean (until the next time he returns). Pascal also gives out the golden
axe and a picture of himself in exchange for a scallop shell. I will be adding the
guide on how to get the scallop soon.
---Pelly
Pelly is the kind, white female pelican that works at the Town Hall. She is sister
to Phyllis, the grumpy purple pelican. Pelly works at the Town Hall during the
daytime and is able to assist you with various tasks while keeping a smile on her
face the entire time. When Pelly is working at the left hand window, she can help
you with town related things, such as reports on the enviornment and instructions
on how to change the town's official tune. When Pelly is working at the right hand
window, she can assist you with personal matters, such as sending mail, paying off
your debt, or managing your bank account. When you are connected over wi-fi, Pelly
will always be at the right hand window. If you keep your town perfect for 2 weeks,
Pelly may give you the golden watering can.
---Pete
Pete is the male pelican who delivers the mail. Every now and then you will see
Pete in the top screen of your DS on his way to make deliveries. If you are feeling
particularly mischevious, equip your slingshot and shoot Pete down. Although he'll
be somewhat startled, you can talk to Pete and get to know him a bit better.
---Phyllis
Unlike her sister, Pelly, Phyllis the purple pelican is one of the grumpiest
characters in the game (rivaled, perhaps, only by Resetti himself). Phyllis works
at the Town Hall during the nighttime and can assist you with various tasks while
insulting you under her breath. When Phyllis is working at the left hand window,
she can help you with town related things, such as reports on the enviornment and
instructions on how to change the town's official tune. When Phyllis is working at
the right hand window, she can assist you with personal matters, such as sending
mail, paying off your debt, or managing your bank account. When you are connected
over wi-fi, Phyllis will always be at the left hand window. If you keep your town
perfect for 2 weeks, Phyllis may give you the golden watering can.
---Redd
Redd is an untrustworthy fox that drifts into your town once a week to set up a
tent in front of the town hall. Here, Redd sells all sorts of junk to the
uninformed visitor at inflated prices. Certain items sold in the tent are
considered "special" Redd items. These items, if bought at Redd's tent, also have
an HRA bonus. Redd will also sell you items that appear very commonly in Tom
Nook's store--these have no special HRA value, so they're probably worth skipping
unless you want to pay a pretty penny for them.
Redd is in cahoots with Lyle the Insurance Salesman. If you have yet to meet Lyle,
Redd will show up on a random day during the week. When you buy insurance from
Lyle, however, he will allow you to ask when Redd will come into town. Redd will
continue to come on this day as long as you do not change it with Lyle. Every time
Lyle appears you can change the day of the week Redd shows up.
The first week Redd shows up may be tricky because he will not send you a password
in advance. Before you can shop in his tent you need the weekly password, which
changes regularly. To get the password, talk to your villagers. One of them will
eventually cough up the information you need. However, even after you get in the
tent you need to pay a one-time fee of 3,000 bells before Redd allows you to buy
anything. After you've paid Redd off and joined his "family" he will send you his
new password every week in the mail. Be sure to hang on to this letter.
---Resetti
Mr. Resetti is perhaps the most unpleasant character in all of Animal Crossing:
Wild World. Aside from brief cameos at the cafe and in wi-fi error messages, the
only time you see Resetti is if you've reset the game without saving first.
Resetti, who is a mole, pops out of the ground the next time you start up the game
and step out of your house. The first few times you see Resetti, he'll just make
you sit through a long lecture about not resetting your game. If you reset more
than a few times without saving, Resetti will make you answer questions and repeat
apologies until he's satisifed. Messing around with him will only prolong his
presence. Trust us, you don't want to make this guy mad.
---Rover
In Animal Crossing for the Nintendo Gamecube, Rover the cat was responsible for
introducing you to the game and asking you the set-up questions. Later, he would
appear on the train when you traveled to different towns. In Animal Crossing: Wild
World, Rover only makes a cameo appearance at the cafe during the week and during
Tag Mode. During Tag Mode, Rover watches for DS to DS communications. At the cafe,
you can talk to Rover and listen to babbling about trains that only veterans of the
original game would ever understand.
---Sahara
Saharah the camel travels all over the world selling wallpaper and carpet to
support her village back home. Unfortunately, she has a bad habit of forgetting to
carry maps with her. When Saharah comes to your town, she will need your help to
deliver her goods to the villagers in her town. Good deeds don't go unrewarded,
however. If you help out Saharah she'll give you one of her exclusive wallpapers or
carpets, though you won't be able to choose which in advance.
---Snowman
The snowman isn't a snowman until you make him. Starting December 25th, snowballs
will appear in different parts of your town. These snowballs can become bigger or
smaller when you roll them around in the snow and dirt, respectively. The trick,
basically, is to unite these two snowballs. At first, the balls are difficult to
move around, but as they pick up more snow they are very easy to control. To make
the snowman appear, simply push the two snowballs together. However, snowmen that
are created with ideal proportions will later send you a piece of very rare Snowman
Furniture. The head of a perfect snowman should be roughly 3/4 the size of its
base. If you are having difficulty making a snowman, try making a larger base; Most
users find it easier to judge proportions when using larger snowballs. You can
create a snowman every day while the snowballs last, but the snowmen you make will
eventually melt, little by little.
---Timmy and Tommy
Timmy and Tommy Nook are Tom Nook's young nephews. The Japanese version of the game
refers to them as Tanukis, but they have been Americanized to be raccoons for
Animal Crossing: Wild World. When their uncle Tom expands his store to Nookington's
(see Tom Nook for more details) he employs Timmy and Tommy to help out. Timmy and
Tommy Nook can be found on the second floor of Nookington's in the furniture
department. They are well-dressed and have a habit of following you around wherever
you go. Like their uncle, they can sell items, order items, tell you turnip prices,
and appraise your items for purchase.
---Tom Nook
When you first move into your town, you are greeted at your house by Tom Nook, the
local Tanuki/Raccoon owner of the local store. This enterprising fellow owns the
property you've decided to move into. Thus, you must work for him for a time in
order to start paying off your loan. After completing these initial tasks, Nook can
build you a bigger house (as well as float you a bigger loan) which you can pay off
gradually at the Town Hall.
Nook can also expand his own store, increasing the variety and quantity of items he
has for sale. Regardless of the size of the store, Nook will always be able to buy
and appraise your items, sell you items, order you items from your personal
catalog, and give you the current turnip prices. Nook's uniform, however, does
become classier as he upgrades his shop. When Nook upgrades his store he will shut
down for the day. A breakdown of the different stores and the requirements to get
them are listed below:
Nook's Upgrades:
Nook's Cranny: Nothing (Starter store)
Nook 'n Go: Spend 25,000 bells
Nookway: Spend 90,000 bells
Nookington's: Spend 240,000 bells and have a wireless visitor
purchase an item from Nookway's.
In Animal Crossing: Wild World, Nook's store also has a Point-Trading Machine
(PTM). The PTM keeps track of the points earned when you shop. For every 100 bells
that you spend at Nook's you will earn one point. On certain special days (which
are announced on the bulletin board) you can earn up to five points per 100 bells
you spend. There are different membership tiers you can earn with points.
The last store upgrade, Nookington's, is a gigantic shop with two floors. Timmy and
Tommy show up to work on the second floor, and Harriet opens up a hair salon (the
Shampoodle) on the first floor.
---Tortimer
Though Tortimer is always visible in the Town Hall while it is open, you cannot
actually speak with him except during the tutorial at the beginning of the game and
during town events. Tortimer is a tortoise and the mayor of your town. When you see
Tortimer outside, be sure to speak to him as he gives out special items that can
only obtained from him. Tortimer dons the "Cornimer" disguise during the Acorn
Festival and is available to speak with all day during this time. During the Acorn
Festival, you can also obtain the extremely rare Mush Furniture Series from
Tortimer.
---Wendell
Wendell the Walrus loves to paint, but alas, he is one of those starving artist
types. If you run into Wendell in your town, he will likely ask you for something
to eat. Appeasing him is easy enough; Wendell will eat any fruit or fish you bring
him. In return, he will reward you for your kindness with a pattern, most of which
are designed to be placed outside on the ground. However, the type of pattern you
receive depends on the type of food that you give Wendell. Thus, because of the
availability of certain food items, a variety of patterns can only be obtained
during certain seasons.
Guide by animalxingluver474
Be ready for another guide soon!



