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Advance Wars Walkthrough
____ __ ____ _____ /__\ |\ \ / /__\ |\ / / | / \ | \ \ / / \ | \ / \ |--- / \ |/ \/ / \ | \/ \___ |____ / \ \ /\ / /---\ |\ ||| \ / \ / /_____\ |/ \\ \/ \/ / \ |\ ||| \ / ADVANCE WARS WALKTHROUGH Table Of Contents 1)Revision History 2)Units 3)Field Training 4)NEW Stuff 5)Campaign 6)Advance Campaign WARNING:This Faq contains spoiler. spoiler spoils the game for you. this faq can spoil your game. ----------------| REVISION HISTORY| ----------------| VERSION 0.1: Just completed up to Mech units movement. VERSION 0.2: Completed up to Md tank ------| UNITS | ------| GROUND UNITS: INFANTRY:The most basic unit.Cost low to deploy and have the lowest firepower.1000 g to deploy Vision:2 (increases when unit climbs a mountain) Movement:3 , move by foot, allowed on most terrain Gas:/99, Infantry units carry rations,if they run out they can't move. Weapon 1:NONE Weapon 2:Machine Gun(M Gun),damages other infantry units,weak against tanks and copters. MECHANIZED INFANTRY(MECH):An infantry upgrade,Mech units can capture bases and have really good firepower.3000 g to deploy. Vision:2 (increases when this unit climbs a mountain) Movement:2, move by foot, allowed on most terrain Gas:/70, Mech units carry rations, if they run out they can't move Weapon 1:/3 Bazooka, effective against non-infantry, = to tank rounds Weapon 2:M Gun, fire on Mech and Infantry, when bazooka runs out, hits tanks and copters lightly. TANK:High movement range, inexpensive, easy to deploy. Vision:3 wide for a ground unit Movement:6 rides on treads, can't climb mountains Gas:/70 at 0 unit cannot move Weapon 1:/9, cannon Can fire on non-infantry units,ships but don't give much damage and can't fire on submerged subs Weapon 2:M gun, good against infantry, bad against tanks with cannons and copters MEDIUM TANK(md tank):