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+-----------------------------------------------------------------------------+ | World of Warcraft | | Alchemy/Herbalism FAQ v2.03b | | Written by Mars Jenkar | | Last updated 2/13/2008 | +-----------------------------------------------------------------------------+ World of Warcraft is one of the better games playable over the internet, and quite possibly the best MMORPG available (though since I've not played any others, even in brief, that last comment should be taken with a grain of salt). And now, with the Burning Crusade, the world of Warcraft has now expanded...to TWO worlds! In the shattered remnants of Draenor, now known as Outland, there are new recipes to learn, and new herbs to pick as well. My primary character, a human mage named Maradis on server Zul'jin, makes extensive use of the alchemy and herbalism professions. This guide will share some of the basics for these two professions, and a long list of what you can make when these two professions are combined. At the very least, read the Frequently Asked Questions section before emailing me anything. And try to read the rest of the guide as well. You'll save both you and me a lot of trouble. Thanks in advance to Thartos (Zul'jin server), Wyrmrider (Stormreaver server), and many other contributors for their input! I will reference your names throughout this guide. --Maradis 70 Human Mage Rebirth Zul'jin (server) ********************* * TABLE OF CONTENTS * ********************* I. Version History .............................................. [VERSION] II. Frequently Asked Questions ................................... [FAQS] III. Alchemy/Herbalism Basics ..................................... [BASICS] A. Profession Basics ............................. [BAS_PROF] B. Herbalism: A Primer ........................... [PRI_HERB] 1. Training Herbalism ............ [HERB_TRN] 2. Finding Herbs ................. [HERB_FND] 3. Getting Herbs ................. [HERB_GET] C. Alchemy: A Primer ............................. [PRI_ALCH] 1. Starting Out .................. [ALCH_ST] 2. Supporting Professions ........ [ALCH_SUP] 3. Specializations ............... [ALCH_BIG] IV. Lists ........................................................ [LISTS] A. Herbs ......................................... [HERBS] 1. Apprentice Level Herbs ........ [HERB_NOV] 2. Journeyman Level Herbs ........ [HERB_INT] 3. Expert Level Herbs ............ [HERB_EXP] 4. Artisan Level Herbs ........... [HERB_ART] 5. Master Level Herbs ............ [HERB_MAS] B. Alchemy Recipes ............................... [ALCHEMY] 1. Apprentice Level Recipes ...... [ALCH_NOV] 2. Journeyman Level Recipes ...... [ALCH_INT] 3. Expert Level Recipes .......... [ALCH_EXP] 4. Artisan Level Recipes ......... [ALCH_ART] 5. Master Level Recipes .......... [ALCH_MAS] 6. Obsolete Recipes .............. [ALCH_OBS] C. Trainers ...................................... [TRAINERS] D. Herbs by Zone ................................. [LOC_HERB] E. Quickest Picks ................................ [LEV_HERB] F. Herb Bags ..................................... [BAG_HERB] V. The End of the Guide ......................................... [ENDGUIDE] A. Special Thanks ................................ [THANKS] B. Contact Info .................................. [CONTACT] C. Legal Info .................................... [LEGAL] ******************************** * I. VERSION HISTORY [VERSION] * ******************************** Version 0.10 (1/18/2006): Began work on this guide. Outlined the sections, and started on the Alchemy/Herbalism Basics section. Version 0.20 (1/19/2006): More or less finished the Basics section. I have the feeling, though, that I'm missing something there. Began the Herbs list. Version 0.30 (1/26/2006): Herbs list is proceeding. Finished the list of Trainers, and Herbs By Zone as well. Version 0.35 (1/30/2006): Herbs list completed. Started header in Alchemy section. Minor adjustments throughout. Version 0.40 (1/31/2006): Started on Alchemy list. This'll take a while, I think. Version 0.50 (2/2/2006): Alchemy list is proceeding. Have reached Expert Level recipes. Added a FAQs section. Version 0.60 (2/3/2006): Alchemy list continuing. Minor adjustments throughout the guide. Version 0.70 (2/6/2006): Yes, progress is slow, but I have now reached the Artisan alchemy section. Version 0.80 (2/8/2006): Alchemy list mostly done, up to skill level 285. Some adjustments throughout the guide. Version 0.90 (2/9/2006): Alchemy list finished. Minor corrections and adjustments. Guide is mostly done; will send to GameFAQs after its content is checked for errors. Version 0.91 (2/10/2006): Added Bloodvine to Herbalism section. Expanded my Legal section to allow my guild to host the file. More corrections and adjustments. Version 0.92 (2/13/2006): Added zone levels to the Herbs By Zone section. Created a new section, "Quickest Picks", which outlines the lowest-level zones an herb can be found. Version 1.00 (2/22/2006): Finally got around to finishing this update. Added some contributions by Thartos. Updated the Legal section again. Made a few adjustments and revisions to the guide. Submitted guide to GameFAQs (at last). Version 1.01 (3/13/2006): A few minor changes. Not submitted to GameFAQs. Version 1.10 (4/29/2006): A recent flood of information has prompted me to add quite a bit to this guide. Thanks to Wyrmrider of Stormreaver, and Dremoon of Kargath for their contributions. Other changes made, bringing the guide up-to-date with Blizzard's v1.10 of this great game. Version 1.10a (6/18/2006): Added Gurubashi Mojo Madness to Alchemy section. Various revisions and adjustments to the guide of course. (I've decided to keep my guide's version in sync with the version of the game.) Version 1.12 (10/23/2006): A few corrections and revisions. Patch 1.11 has caused some changes to be made to the function of the Troll's Blood potions, confirmed by my own testing. My apologies for the delay, since it's now patch 1.12. Also added Herb Bags section. Version 2.00a (4/19/2007): Burning Crusade has been out for a few months now, and we have a whole host of new herbs and alchemy recipes. Updated with some of the information I currently have; more to come later. Version 2.00b (4/20/2007): Renamed "Special Thanks/Legal Info" to "The End of the Guide", and split it into the subsections "Special Thanks" and "Legal Info". Added more herbs. Version 2.00c (4/26/2007): Finished the herbs section and revisions to some of the later sections of the guide. Added recipe types to the alchemy recipes section; that section is now the one in progress. Version 2.00d (4/26/2007): Added the Contacts section, as well as information on alchemical Specializations. More recipes added as well. Version 2.00e (5/7/2007): Received contributions from a couple of WoW players. Also, finished the recipes section. Unfortunately, patch 2.1 is gonna change this guide dramatically pretty darned soon.... Version 2.01 (6/4/2007): Guide updated with the changes introduced by patch 2.1. Quite a few of the elixirs have been affected significantly, and so have all the Flasks. Version 2.02 (9/4/2007): Patch 2.2 is out, and a few things have changed. Also, by request, more information has been added to the guide. Version 2.03 (2/3/2007): It's been too long since I last updated. Patch 2.3.3 is out, and there have been quite a few changes in the interim. Version 2.03b (2/13/2007): Found and corrected a few errors. ***************************************** * II. FREQUENTLY ASKED QUESTIONS [FAQS] * ***************************************** OK, here I'm going to start off with some questions I *think* I'll be asked early and often. If you have a question, look here first. If it's not answered here or in the remainder of the guide, THEN email me. If I think you have a valid question, I will reply with my best answer (it may be "I don't know", but I'll give you an answer if I have one), and I may post your question to the guide with your username. Q: What if I want to ask you a question? A: Before you ask, please read through this FAQ to make sure that the question you have is not yet answered. If it isn't, read the "dos and don'ts" section in the "Contact" section of my guide. As you might have guessed, the aforementioned "Contact" section is where you can find my contact info. Q: Hey, you missed this bit of info...[description of information] A: Thank you. I will include that in my guide, citing you as a source. Q: Well, I checked, and it turns out this bit of info was incorrect; here's what it should be...[description of mistake and correction] A: Yes, I expect to make mistakes in this guide. I'll try my best to avoid them, but in a guide the size of this one, mistakes will be inevitable. My first duty is to be as correct in my information as possible, and if anyone finds a mistake in this guide, I'll do my best to correct it, citing any external sources. Thank you. Q: D00d, j00r FAQ suxx0rz! A: That's not a question. Nor is it a meaningful contribution. And please use proper English. (Also, a little civility never hurt anyone.) Thank you. Q: How do I make [alchemy product]? A: Look for the item in the Lists section. If it's not there, it's probably not an herbalism or alchemy item. (If it *is*, and it isn't in this guide, I will try to verify that it is a true recipe, and if it is, I will add it.) Q: Where do I find [name of herb]? A: Lists section again. The entry for the herb should include a list of the zones where you find the herb, as well a general placement for each herb (in open fields, near trees, etc.). Some herbs can also be found in instances (which I now list) or special circumstances (which I may or may not list). Q: Where's the best place to find [name of herb]? A: In many cases I won't have an answer for you. All I can do is to ask you to check the "look for it" areas in the listed zones, and the Quickest Picks section later in the guide. Sometimes I can give you a pointer (I generally go to Wetlands if I want to find a lot of both Kingsblood and Liferoot at once for Greater Healing Potion), but I can only do so much. Also, Quickest Picks may give the *earliest* zone for getting an herb, but not the best-- stranglekelp can be found in Darkshore and Westfall, but the best place to gather it is generally held to be the Wetlands. (I agree with that assessment.) Q: CONGRATULATIONS! YOU MAY BE OUR NEXT WINNER! A: What the...?!? Dammit, I hate spammers. *checkmarks the message, clicks Spam button* There we go. Q: How do I train in alchemy beyond skill level 150? A: Each faction has an Artisan Alchemist in a major city. For Alliance, in Darnassus. For Horde, the Undercity. See Trainers for their specific locations. Q: What about skill level 225? A: Again, each faction has a Master Alchemist, usually in a smaller outpost in a mid-to-high level zone. See the Trainers section again. Q: And skill level 300? A: Grand Master Alchemists can be found in Outland only, so you need the Burning Crusade expansion pack. There is one for each faction in Hellfire Peninsula, and a neutral trainer in Shattrath. See the Trainers section, as before. Q: You said that [vendor] sells [recipe], and (s)he doesn't! You liar! A: Two possibilities here. One is that the recipe is limited supply, and that someone recently bought it. (If that is the case, the recipe won't show up at all, even as "sold out", and it may take a while for the recipe to show up again--typically 30 minutes, but sometimes much longer.) The other is that I have some faulty information. If you can verify that I *have* faulty information (i.e. it turns out someone else sells a certain recipe), please let me know. More likely, though, it's a case of a limited supply recipe being sold out. Q: Come on! That vendor never has the recipe when I visit him/her! A: See the previous question. If you're having trouble getting a particular limited-supply recipe, you might try to get it during a quiet time--early in the morning any day, or during normal work hours on weekdays, server time. Of course, someone else might try the same thing and get to the recipe before you; I can't control when that happens. As I said before, if it turns out I have faulty data in this guide, please make sure that you send me a correction. Q: JOIN OUR GUILD! / Sin my gild chartr plz! A: I'm IN a guild, and quite happy with it, thank you. *marks as spam* Q: Where is Bernard the Mixer? I looked for him all over Westfall, and he isn't there! I really need something he has! A: I take it you saw his name in Thottbot somewhere. Sorry to disappoint you, but Bernard the Mixer does not exist in the actual game. I have heard that he was a "deus ex bartender" of potions and recipes in the beta, but it's also possible he was manually contributed to Thottbot by a user of the same name. You won't ever find him in the actual game, because he doesn't exist. Q: No, really, where is he? A: HE. DOES. NOT. EXIST. So stop asking. Q: But I really need something he has! How am I gonna get it? A: Look at the other possibilities. Everything he "has" can be acquired by some other means, such as another vendor, or a quest reward, or as a random drop from an enemy. Unfortunately, some of the items drop only rarely. You may be better off looking in an auction house. Q: Dammit, tell me RIGHT NOW where to find Bern-- A: *marks as spam* I said to stop. Obviously you didn't listen. Q: Which is the best specialization for alchemists? A: I can't really answer that question. Suffice to say, each specialization has its own advantages and disadvantages, outlined later in the guide. If you decide your current specialization isn't working for you, you can get it switched for 100g by talking to the right person. Q: What's this about Battle and Guardian elixirs? A: Elixirs are, for the most part, split between two categories. Some that are used for offensive purposes will generally be considered Battle elixirs, while those that give some passive bonus oriented toward survival or longevity will be considered Guardian elixirs. A person cannot have more than one Battle elixir active at a time, nor more than one Guardian elixir active at a time. A few elixirs with certain minor effects are considered "typeless" elixirs and will not interfere with the functions of either Battle or Guardian elixirs. Nor will they interfere with other "typeless" elixirs. Q: What about Flasks? A: Flasks take up both the Guardian and Battle elixir slots when used, so it's an either/or proposition with Flasks. The advantage of Flasks is that they persist through death, so they're good if you expect to die a lot. Q: What happens if I switch away from a profession and then switch back? Do I go from where I left off, or do I have to start over from 1? (thanks Mathias) A: You start over from 1, and lose all recipes that you learned. Q: Please! Let me host your guide! A: If I haven't already granted permission, I'm sorry to say that you probably won't get it. And if you host the guide without my *explicit* and *stated* consent, you are in violation of US copyright law. (Posting a copy of my guide with the "consent" added to it is not only a copyright violation, it is forgery.) As of now, the ONLY sites that may carry this guide are GameFAQs and my guild's website. And GameFAQs will *always* carry the latest version. Q: Awwww, why can't I? A: Several reasons which I will not state here. Suffice to say, it is not a policy I make exceptions for. But, while I restrict those who can *host* this guide, it is permissible to link to the World of Warcraft page on GameFAQs, with instructions to click on my guide. (GameFAQs forbids hotlinking the documents themselves, last I checked.) The World of Warcraft FAQs and Guides page is at: http://www.gamefaqs.com/computer/doswin/game/534914.html Q: Aren't you basically talking to yourself? A: Maybe. But too much sanity can be a bad thing, I say. Q: GOOBLE GABBLE GORK! A: Then again...get back in the crate, Sels. ****************************************** * III. ALCHEMY/HERBALISM BASICS [BASICS] * ****************************************** Herbalism and Alchemy go together so naturally, it'd be rather foolish to have either of them by themselves. There can be some justification for Herbalism to not be accompanied by Alchemy (you go for a couple of "moneymaker" professions such as Herbalism and Skinning, where you collect the items and sell them later), but Alchemy without the supporting Herbalism skill is unnecessarily difficult (and almost always very expensive). =============================== A. Profession Basics [BAS_PROF] =============================== From the get-go, you'll be able to perform some of the more basic skills. For example, a just-starting herbalist can harvest from silverleaf and peacebloom plants. Similarly, a novice alchemist can mix some of the weaker (and more basic) potions, such as Minor Healing. As you make use of these skills, they will increase. As a character increases his/her skill in his profession, some tasks become more and more routine. Giving an example for alchemists: Minor healing potions will add to one's skill every time one makes them if the alchemist is inexperienced, but a somewhat more experienced alchemist will only have a chance to increase his/her skill from making potions, and by the time the alchemist has hit Expert level, making the minor healing potion will no longer add to his/her skill at all. Also, at certain points, the character will need to be instructed by various trainers in order to advance further in the skill. All herbalism trainers can always train your character to Artisan level (as long as your herbalist has the proper skill and enough money), and you need only the proper skill in Herbalism to pick an herb from the ground. Alchemy trainers are not so simple. You'll receive your initial instruction from a Journeyman Alchemist, who'll give you Apprentice level skill and sell you various recipes that you can use to make new potions. Beyond a certain point, you'll need to visit an Expert Alchemist to increase your skill (and potion library) beyond the lower levels. After that, you visit an Artisan Alchemist, a Master Alchemist, and finally a Grand Master Alchemist (expansion only). There is exactly one Artisan Alchemist for each faction, and each is located in a major city. There is also one Master Alchemist for each faction, and each is located in an outpost in a higher-level area. The locations and names of each are listed later in this guide. You can advance to the next level of skill as long as you are within 25 skill points of maxing out your current skill. (Skill ceilings are multiples of 75.) For example, if your current skill in alchemy is 50, and you're an Apprentice level alchemist (caps at 75), you can learn Journeyman level alchemy from an Expert Alchemist. (If 50 doesn't work, try 51.) A quick table below--Max means the maximum skill level you can achieve at the current rank, and Train Next Rank shows the window of skill levels where you can begin training for the next rank. The level requirements, which are the minimum level required to train the *current* rank, may or may not apply to herbalism. Current Rank: Max: Level Req. Train Next Rank: -------------------------------------------------------- Apprentice 75 5 50 - 75 Journeyman 150 10 125 - 150 Expert 225 20 200 - 225 Artisan 300 35 275 - 300 * Master 375 50 Cannot train * I don't know what the requirement is to train Master rank. It may be that it cannot be trained until skill level 300. You can unlearn a profession you learn, but if you change your mind later, you will restart the profession at the lowest level, and you will lose any and all recipes you learned while you knew the profession. Choose with care! ================================= B. Herbalism: A Primer [PRI_HERB] ================================= One would think that it'd be easy to just rip those weeds out of the ground and put the contents in your 12-slot Herb Pouch (did someone get the idea for that one WoW fancomic from my preceding statement?), but it's really not that simple. Herbalists know what parts of the plant are useful and what parts are not, and how to tell the difference. For example, the small blossoms on a silverleaf plant may be pretty, but they aren't at all useful to an alchemist. The leaves, however, are. Meanwhile, on a peacebloom plant, the blossoms *are* useful. Being able to tell the difference allows for greater care in harvesting the herbs, and also allows the herbalist to store only the useful parts of the plant in their inventory. It also decreases the chance that the herbalist will damage the plant in the process of culling the herbs, making the herbs themselves useless. 1. Training Herbalism [HERB_TRN] -------------------------------- Herbalism trainers can be found all over the world. Most notably, there are herbalists in the major cities (Darnassus, Ironforge, Orgrimmar, Stormwind, Thunder Bluff, and the Undercity, in alphabetical order), though some can be found in some of the smaller towns as well. All herbalism trainers can teach up to Artisan level, so you should have an easy time of reaching 300. For Master level, youâll need to go to Outland (and youâll need the expansion to do that, obviously). Tauren gain a bonus of 15 to Herbalism. That means if they take up the profession, they start with a skill level of 16 instead of 1, and all the level caps for Herbalism (but not the skill required to train the next rank) are increased by 15. So for a Tauren's herbalism skills, use the following table (the Level Requirement may or may not apply here): Current Rank: Max: Level Req. Train Next Rank: -------------------------------------------------------- Apprentice 90 5 50 - 90 Journeyman 165 10 125 - 165 Expert 240 20 200 - 240 Artisan 315 35 275 - 315 ** Master 390* 50 Cannot train * Tauren can get up to level 390 in Herbalism, but no herbs require higher than level 375 to pick. This increased skill, however, may decrease the chance of a "failed" picking of an herb. (Not entirely sure about it, so don't hold me to it.) Since herbs in Burning Crusade require more than 300 to pick, this racial gives Tauren a head start in that regard. ** Again, it may be that a skill level of 300 is required to train Master rank. 2. Finding Herbs [HERB_FND] --------------------------- Using your herbalism skill is quite easy. First of all, you'll have a new ability: "Find Herbs". Turning this on will allow you to spot the locations of nearby herbs on the mini-map. (You can't have this and another "tracking" ability on at the same time, such as the Dwarves' "Find Treasure" skill.) One advantage of "Find Herbs" is that you can use it during certain quests to detect where certain plants (quest items) can be picked. (The daily cooking quest for Mana Berries is one such example.) 3. Getting Herbs [HERB_GET] --------------------------- Once you locate an herb, walk up to it and right-click on it. Your character will attempt to pick it. If your skill is too low, the game will let you know. There is also a chance you will fail to pick it when you try (especially if your skill level is fairly close to the required level for that plant), but the plant will remain for you to try again. Once you successfully pick an herb and grab the "looted" herbs, the plant will disappear. A new feature of Herbalism, introduced in the Burning Crusade, allows an herbalist to "skin" certain creatures, most notably the bog giants of Zangarmarsh (though there are other creatures that can also be skinned in this manner). This allows an herbalist to harvest resources in ways that he/she couldnât before. =============================== C. Alchemy: A Primer [PRI_ALCH] =============================== Even though the difficulties of culling useful herbs weren't apparent at first, the skill needed to create potions of great power is somewhat more obvious. Even if one knows the ingredients needed to create a potion (and even the proper amounts needed), actually preparing the potion is more difficult--the order of mixing is very important, and so is the preparation of those herbs for mixing. After all, two earthroot sprigs and one peacebloom blossom can create either a weak troll's blood potion or an elixir of minor fortitude, depending on how it's prepared! 1. Starting Out [ALCH_ST] ------------------------- When you learn Apprentice level alchemy from a Journeyman Alchemist, you'll start with 1 in the skill, as well as a couple weak alchemy recipes (Minor Healing Potion, Elixir of Minor Defense). You'll be able to buy many new recipes from the trainer as you become more proficient. There are several items you'll need in order to mix your potions. Fortunately, they're not often hard to find, and early on they're not too expensive. - Herbs. If you have Herbalism (and you SHOULD have it; I cannot stress this enough), you can pluck these from various plants you'll find around Azeroth. If not...either your wallet will drain fast, or someone will be spending a lot of time on your behalf. Dremoon points out that it's also possible to get herbs via the Morrowgrain quests, but this is also rather expensive, and worth it only if one is also trying to get reputation with Darnassus or Thunder Bluff, or needs the Morrowgrain for something else (such as an herb bag). - Vials. For potions, these are vital. There are four kinds of vials: Empty, Leaded, Crystal, and Imbued. You MUST have the proper vial with you in order to mix a potion (you can't use a Leaded vial in place of an Empty vial, and vice versa). - Oils. You can extract some vital oils from certain fish (none of them are edible normally). These oils can, in turn, be used to create other potions. - Other reagents. Sometimes you'll require other reagents, such as metal ore or bars, or fangs or claws dropped by certain animals. Later on, you'll be able to Transmute metals and certain elemental essences from one thing to another--the original definition of an alchemist, if you must know. To do this, you'll need: - The item(s) being transmuted. Naturally, you couldn't transmute an item that wasn't there, now could you? This item will be consumed by the process. - Philosophers' Stone. This catalyst will require a long cooldown after you use it, but generally the items it makes are worth it. Especially transmuting Thorium to Arcanite. You can only have one Philosophers' Stone, and even if you did, the cooldown would apply to all of your Philosophers' Stones. Fortunately, the Stone is not consumed by the transmuting process and can be used again after the cooldown ends. 2. Supporting Professions [ALCH_SUP] ------------------------------------ There are several professions that can support an Alchemist in his trade, but only two that I really recommend. Mining and Enchanting help in a few cases, but Herbalism trumps them both--virtually none of the recipes (except for the Transmute recipes) fail to use herbs. There is a secondary profession/skill that gives a minor boost to an Alchemist, however, and I will cover it. Herbalism --------- An Alchemist without Herbalism is like a plane without an engine. You can put a lot of effort into pulling it up to the top of a plateau, have someone push it off the side, and glide for some distance under the force of gravity and the lift from the wings, but eventually you're going to hit the ground, and probably hit it fairly hard. And even if you manage a proper landing, you have to push the plane back to the top of the cliff in order to get it to "fly" again. Seriously, herbs are so instrumental to virtually all of your alchemy recipes, to not have herbalism is to limit yourself severely. You won't get a recipe involving a Mining product until you hit skill level 225, and you won't get one for Enchanting until you hit skill level 290! And the recipes requiring herbs outnumber the ones needing a product of Mining or Enchanting by such a ridiculous amount, to pick anything but Herbalism as your second primary trade would be nothing short of foolishness. I would not recommend a primary trade for an alchemist other than Herbalism. Even having an alternate character "feeding" herbs to a non-Herbalism alchemist is rather inefficient. Dremoon points out that it's possible to get many herbs via the repeatable Morrowgrain quests, but this still costs quite a bit of money over time, and there's no guarantee that you'll get the herbs you need with any given use of the seeds. Herbalism is such a vital part of alchemy that if you pair the two professions, you'll find that only rarely will you need to ask someone else to help you to craft a reagent you need for a recipe you need to create. This is because many of the alchemy recipes in the game require only herbs and vials, and most of the rest require creature drops that are fairly easy to get. Very few recipes really require outside help to obtain (such as the Philosophers' Stone). An herbalist/alchemist is fairly independent and rarely needs help to craft things...but many other classes will need herbs, potions/elixirs, or transmuted materials in order to craft their materials. Fishing ------- Personally, I recommend that you grab all three secondary professions. Why? Because you can, and because they're all somewhat useful to all characters. (Exception: First Aid isn't that useful to a Tailor, because both use the same kinds of cloth.) Fishing is actually fairly useful to an alchemist, because it's by fishing that you can acquire some reagents that may be useful to you or other professions. Oily Blackmouth, Firefin Snapper, and Stonescale Eel all can have their precious oils extracted from them by an alchemist. In turn, you can use those oils either as reagents in your potions, or as reagents that are used by other professions. (Fire Oil, for example, is used in a few Tailoring patterns.) The fish that you use for alchemy can sometimes be found swimming in schools, giving you a far greater chance of landing the fish that you're looking for. They can also be found in level 10+ fishing areas randomly (L20+ for Firefin Snapper, L40+ for Stonescale Eel). 3. Specializations [ALCH_BIG] ----------------------------- OK, so you want to be more productive as an alchemist? Well, you can take one of three Specializations to increase your production in one of three categories: - Potions - Elixirs (and Flasks) - Transmutes To learn a Specialization, a character must be level 68 and have an alchemy skill of 325. You must also complete the quest for that Specialization. As of Patch 2.1, it is possible to switch specializations for a sum of 100 gold, but only if you have already learned one specialization. These Specializations allow you a chance to produce more than one of a certain class of alchemy recipe when you use it. The chance of it proccing seems to be around 20%, or one in five, and when it does proc, it can produce from 1 to 4 extra of whatever you're trying to make or transmute. For example, let's say that an alchemist has Potion Specialization. When that alchemist produces, say, Super Healing Potions, and has the materials for five. Since the proc is random, there's a chance that the alchemist could produce exactly five, but there's also a chance (albeit very, VERY unlikely) that the alchemist could produce as many as 25 potions from the materials! Likely the alchemist will produce about six potions from the materials he has, which can really add up over the long haul. Since Specializations don't *reduce* your ability to create recipes, it's highly recommended that you do a specialization quest. If you feel you want to switch later, it'll cost you about 100g, but you won't have to do another quest. Master of Potions ----------------- Since virtually everyone uses some kind of healing or mana potions, this is a fairly safe specialization to choose. It can also be used to create various other potions, including the protection potions and free/living action potions. (Mageblood and Troll's Blood potions are actually elixirs, so they don't fall under this category.) In order to become a Master of Potions, you need to get the Master of Potions quest from Lauranna Thar'well in Cenarion Refuge (Zangarmarsh). The quest requires you to obtain the Botanist's Field Guide from High Botanist Freywinn in Tempest Keep (the Botanica). You also need to make 5 Super Healing Potions, 5 Super Mana Potions, and 5 Major Dreamless Sleep Potions. Master of Elixirs ----------------- Not everyone is going to be using a great deal of elixirs, but some people are willing to buy them. And if you're in a guild, some people will be wanting to use the expensive Flasks (which are also affected by this Specialization!) to boost their abilities relatively risk-free. The chance to proc while making Flasks may be reason enough to take this Specialization. Starting with Patch 2.1, elixirs are placed into different categories, making them less useful since only one per category will be allowed. (And Flasks use up both of the available categories.) In order to become a Master of Elixirs, you need to get the Master of Elixirs quest from Lorokeem in Shattrath City. (He's also the master alchemist trainer in that city.) The quest requires you to get 10 Essence of Infinity from the rift-keepers in the Black Morass. You also need to bring 5 Elixirs of Major Defense, 5 Elixirs of Mastery, and 5 Elixirs of Major Agility. Master of Transmutation ----------------------- If you make a good deal of money through transmuting items, then you may be tempted to take this Specialization. After all, there's a cooldown restriction, and anything that speeds up the process/increases productivity has to be good, right? Well, it depends. Some people aren't so quick to laud this Specialization, simply *because* the cooldown restriction limits how often it will be used. Ultimately, it's up to the alchemist to decide. In order to become a Master of Transmutation, you have to bring 4 Primal Might to Zarevhi in the Stormspire (Netherstorm), then accept and complete the quest he has to offer. That's it. However, it'll take some time (and/or money) to get this quest done, since Primal Might requires five primal esssences each, and there are four transmutations to be done. ********************* * IV. LISTS [LISTS] * ********************* Ah, here we come to the main potion (sorry, portion) of the guide--by far the longest of the sections, and the most important to alchemists (and herbalists) who have some experience with the game. ================ A. Herbs [HERBS] ================ The following format will be used to list the herbs: Herb Name --------- Skill Level: The skill level required to pick the herb. Zones Found: The general zones where the herb is known to grow. Instances Found: Dungeon instances where the herb tends to grow. (Thanks to Wyrmrider for convincing me to add this.) Look For It: The specific locations within a zone where the herb tends to grow. Used In: A complete list of alchemy recipes that make use of the herb, including how much of the herb is used (leftmost number), and what skill level is required to make the potion (rightmost number in parentheses): 1 - Herbalism Description Potion .......... (999) 1 - Alchemy Description Potion ............ (999) Other Notes: Some extra information that didn't fit anywhere else. This section will not show up for some herbs. Overview: A quick review of what the herb is useful for, and how useful the herb is overall. 1. Apprentice Level Herbs [HERB_NOV] ------------------------------------ And now, the list itself! The list goes by the skill level required to pick the herb. This section of the list will list the herbs that can be picked at the Apprentice level. Peacebloom ---------- Skill Level: 1 Zones Found: Azuremyst Isle, The Barrens, Bloodmyst Isle, Darkshore, Durotar, Dun Morogh, Elwynn Forest, Eversong Woods, Ghostlands, Loch Modan, Mulgore, Silverpine Forest, Teldrassil, Tirisfal Glades, Westfall Instances Found: (none) Look For It: In open fields. Used In: 1 - Minor Healing Potion .................... (1) 1 - Weak Troll's Blood Potion .............. (15) 1 - Minor Rejuvenation Potion .............. (40) 1 - Discolored Healing Potion .............. (50) 1 - Elixir of Minor Fortitude .............. (50) Other Notes: Used indirectly to make Lesser Healing Potion (combine a Minor Healing Potion with Briarthorn to make it). Overview: Early on, a necessary ingredient for several potions, all related in some way to a character's health. Later on in the game, however, you won't be making much use of it at all, except a few cases where you need them for quests. You might occasionally use them to complete "stacks" of lesser potions you happen to have (so they sell better at auction), but past level 30, you might as well bank, sell, or give (to an aspiring alchemist) what you have of this. Silverleaf ---------- Skill Level: 1 Zones Found: Azuremyst Isle, The Barrens, Bloodmyst Isle, Darkshore, Durotar, Dun Morogh, Elwynn Forest, Eversong Woods, Ghostlands, Loch Modan, Mulgore, Silverpine Forest, Teldrassil, Tirisfal Glades, Westfall Instances Found: (none) Look For It: Near trees. Used In: 1 - Minor Healing Potion .................... (1) 2 - Elixir of Minor Defense ................. (1) 1 - Elixir of Lion's Strength ............... (1) 2 - Minor Mana Potion ...................... (25) 1 - Elixir of Minor Agility ................ (50) Other Notes: Used indirectly to make Lesser Healing Potion (combine a Minor Healing Potion with Briarthorn to make it). Overview: Early on, a necessary ingredient for several potions. Later on in the game, however, you won't be making much use of it at all, except a few cases where you need them for quests. You might occasionally use them to complete "stacks" of lesser potions you happen to have (so they sell better at auction), but past level 30, you might as well bank, sell, or give (to an aspiring alchemist) what you have of this. Earthroot --------- Skill Level: 15 Zones Found: Azuremyst Isle, The Barrens, Bloodmyst Isle, Darkshore, Durotar, Dun Morogh, Elwynn Forest, Eversong Woods, Ghostlands, Loch Modan, Mulgore, Redridge Mountains, Silverpine Forest, Teldrassil, Tirisfal Glades, Westfall Instances Found: Wailing Caverns Look For It: On the slopes of hills. Used In: 1 - Elixir of Lion's Strength ............... (1) 2 - Weak Troll's Blood Potion .............. (15) 2 - Elixir of Minor Fortitude .............. (50) 1 - Elixir of Giant Growth ................. (90) 1 - Elixir of Ogre's Strength ............. (150) Overview: Used to make several elixirs. Early in the game, this will be useful for regenerative potions, or potions increasing health, or just plain brute strength. But by mid-game, you're not going to be using much of this, as they'll be replaced by better potions using newer ingredients. Tauren, take note: You can harvest this herb the moment you learn Herbalism! Mageroyal --------- Skill Level: 50 Zones Found: Ashenvale, The Barrens, Bloodmyst Isle, Darkshore, Durotar, Duskwood, Ghostlands, Hillsbrad Foothills, Loch Modan, Redridge Mountains, Silverpine Forest, Stonetalon Mountains, Teldrassil, Westfall, Wetlands Instances Found: Wailing Caverns Look For It: In open fields. Used In: 1 - Minor Mana Potion ...................... (25) 2 - Minor Rejuvenation Potion .............. (40) 1 - Elixir of Wisdom ....................... (90) 3 - Minor Magic Resistance Potion ......... (110) 1 - Lesser Mana Potion .................... (120) Overview: There's a reason it's called MAGEroyal; the potions it makes tend to be more useful to spellcasters. The minor magic resistance potion is one that continues to be useful for a good amount of time after it becomes available (assuming, of course, you can find the recipe). The Elixir of Wisdom is useful to all spellcasters because of its Intellect boost (and now stacks with Arcane Intellect). Swiftthistle ------------ Skill Level: N/A Zones Found: Ashenvale, The Barrens, Bloodmyst Isle, Darkshore, Durotar, Duskwood, Ghostlands, Hillsbrad Foothills, Loch Modan, Redridge Mountains, Silverpine Forest, Stonetalon Mountains, Teldrassil, Westfall, Wetlands Instances Found: Razorfen Kraul, Wailing Caverns Look For It: In mageroyal or briarthorn patches. Used In: 1 - Elixir of Minor Agility ................ (50) 1 - Swiftness Potion ....................... (60) 1 - Holy Protection Potion ................ (100) 1 - Swim Speed Potion ..................... (100) 1 - Elixir of Lesser Agility .............. (140) Other Notes: When you pick Mageroyal or Briarthorn, you have a chance to find this as well. Rogues with Cooking skill can use Swiftthistle to make Thistle Tea, which instantly restores 100 energy when consumed. Overview: Speed is the name of the game with Swiftthistle. All the potions you can make with it, save one, directly involve speed or quickness. The agility potions aren't bad when you involve a Rogue or Hunter. The speed potions only work for a short time, but are useful in a pinch when you need to quickly escape an enemy. Holy Protection Potions are only useful in limited circumstances. Some use, especially for escape, but not as generally useful as some other herbs. Briarthorn ---------- Skill Level: 70 Zones Found: Ashenvale, The Barrens, Bloodmyst Isle, Darkshore, Duskwood, Ghostlands, Hillsbrad Foothills, Loch Modan, Redridge Mountains, Silverpine Forest, Stonetalon Mountains, Westfall, Wetlands Instances Found: Razorfen Kraul Look For It: Near trees. Used In: 1 - Lesser Healing Potion .................. (55) 1 - Rage Potion ............................ (60) 1 - Swiftness Potion ....................... (60) 2 - Elixir of Wisdom ....................... (90) 1 - Healing Potion ........................ (110) 2 - Strong Troll's Blood Potion ........... (125) Overview: A component of several different types of potions, there's no real "theme" to them. (Half are health-related, but two include Bruiseweed, and the other includes a Minor Healing Potion.) The potions you can make with Briarthorn are generally fairly useful. Healing Potions are almost always useful, especially the more powerful ones. And the Strong Troll's Blood Potion is a fairly good elixir to have. Rage Potions are exclusive to warriors. Swiftness Potion and Elixir of Wisdom have been discussed previously. 2. Journeyman Level Herbs [HERB_INT] ------------------------------------ Continuing the list, with herbs that require Journeyman level skill. Stranglekelp ------------ Skill Level: 85 (Apprentice level for Tauren) Zones Found: Alterac Mountains, Arathi Highlands, Ashenvale, Azshara, The Barrens, Bloodmyst Isle, Darkshore, Desolace, Dustwallow Marsh, Feralas, Ghostlands, Hillsbrad Foothills, The Hinterlands, Silverpine Forest, Stranglethorn Vale, Swamp of Sorrows, Tanaris, Westfall, Wetlands Instances Found: Blackfathom Deeps Look For It: In bodies of water, generally deep ones. (Why isn't there any kelp in Loch Modan, when it can be found in equally low-level Darkshore and Westfall, and the *landlocked* Alterac Mountains?) Used In: 1 - Elixir of Water Breathing .............. (90) 1 - Lesser Mana Potion .................... (120) 1 - Elixir of Defense ..................... (130) 1 - Free Action Potion .................... (150) 1 - Mana Potion ........................... (160) 1 - Elixir of Agility ..................... (185) 1 - Nature Protection Potion .............. (190) Other Notes: Can sometimes be fished from the ocean in mid-to-high level areas. Overview: Actually not a bad ingredient. While sometimes a bit troublesome to gather (it's found underwater after all), it's available in more zones than any other herb--generally, where there's deep or semi-deep water (especially oceans), there's stranglekelp. It's a key ingredient in several potions, including two mana potions. The Free Action Potion is a good one for escaping from enemies without fear of being slowed, or for a melee attacker to make sure (s)he can attack without being held in place for any period of time. Some quests force your player to spend a length of time underwater, and for those times, the Elixir of Water Breathing is a very useful potion to have. (Also makes searching for more stranglekelp a tad easier, hehehe.) Bruiseweed ---------- Skill Level: 100 Zones Found: Alterac Mountains, Arathi Highlands, Ashenvale, The Barrens, Bloodmyst Isle, Darkshore, Desolace, Duskwood, Ghostlands, Hillsbrad Foothills, Loch Modan, Redridge Mountains, Silverpine Forest, Stonetalon Mountains, Thousand Needles, Westfall, Wetlands Instances Found: Blackfathom Deeps, Wailing Caverns Look For It: On the sides of hills, and near buildings. Used In: 1 - Holy Protection Potion ................ (100) 1 - Healing Potion ........................ (110) 1 - Potion of Curing ...................... (120) 2 - Strong Troll's Blood Potion ........... (125) 1 - Mighty Troll's Blood Potion ........... (180) Overview: This herb is all about health. From a spell that protects you from holy damage to TWO elixirs that allow you to regenerate health faster, it's hard to go wrong with a potion that uses bruiseweed, no matter which class you use. Of course, there are better potions at higher skill levels, but this herb retains some use for a long while. (And healing potions are always useful.) Wild Steelbloom --------------- Skill Level: 115 Zones Found: Alterac Mountains, Arathi Highlands, Ashenvale, Badlands, The Barrens, Desolace, Duskwood, Hillsbrad Foothills, Stonetalon Mountains, Stranglethorn Vale, Thousand Needles, Wetlands Instances Found: (none) Look For It: On hilltops. Used In: 1 - Minor Magic Resistance Potion ......... (110) 1 - Elixir of Defense ..................... (130) 1 - Elixir of Lesser Agility .............. (140) 1 - Lesser Invisibility Potion ............ (165) 1 - Elixir of Fortitude ................... (175) 1 - Elixir of Greater Defense ............. (195) Overview: Blizzard did a good job naming their herbs, didn't they? Wild Steelbloom is an herb that generally grants some form of protection to its user when blended into potions. All of the potions grant some sort of buff to the one who uses it, and except for one or two, it's generally defensive in nature. One protects against magic, two boost Armor, and one boosts a person's health. And there's a fifth "defensive" potion that also has some offensive use, one of Lesser Invisibility. An Agility potion can increase the chance one has to evade, but also increases chance to hit and chance to crit, making it primarily an offensive potion. All in all, not a bad herb, but not always useful to everyone (except for the Elixir of Fortitude and the Elixir of Greater Defense). Grave Moss ---------- Skill Level: 120 Zones Found: Alterac Mountains, Arathi Highlands, The Barrens, Desolace, Duskwood, Wetlands Instances Found: Razorfen Downs, Scarlet Monastery Look For It: In graveyards, specifically near remains or gravestones. Used In: 1 - Shadow Protection Potion .............. (135) 4 - Shadow Oil ............................ (165) Other Notes: Used indirectly to make Greater Shadow Protection Potion (combine Shadow Oil with Dreamfoil to make it). Overview: Only two potions? Well, three, actually, but we'll look at the first couple first. One of them absorbs shadow energy, which is useful in certain dungeons, while the other grants a chance of extra damage to a melee weapon. Plus, Shadow Oil is used to make Greater Shadow Protection Potion, which is basically a better version of the first potion. And Shadow Oil is used in some other trades, including Leatherworking, Tailoring, and Blacksmithing. So, not entirely useless, but somewhat limited nonetheless. Kingsblood ---------- Skill Level: 125 Zones Found: Alterac Mountains, Arathi Highlands, Ashenvale, Badlands, The Barrens, Desolace, Duskwood, Dustwallow Marsh, Hillsbrad Foothills, Stonetalon Mountains, Stranglethorn Vale, Swamp of Sorrows, Thousand Needles, Wetlands Instances Found: Scarlet Monastery, Wailing Caverns Look For It: In open fields. Used In: 1 - Shadow Protection Potion .............. (135) 1 - Elixir of Firepower ................... (140) 1 - Elixir of Ogre's Strength ............. (150) 1 - Greater Healing Potion ................ (155) 1 - Mana Potion ........................... (160) 1 - Great Rage Potion ..................... (175) Other Info: To gain reputation with the Thorium Brotherhood, one must perform a repeatable quest called "Restoring Fiery Flux via [insert trade good here]". One of the trade goods that can be used is Kingsblood. The other two are materials created/harvested by different professions. Thanks to Dremoon for pointing this out, with Wyrmrider pointing out the same not long afterward. Overview: An herb used in a variety of potions. Elixir of Firepower is useful to those who make use of fire damage. Great Rage Potion is useful only to Warriors, but its usefulness in that capacity cannot be denied. And two "restoration" potions as well; one restores a good deal of health, while the other restores quite a bit of mana. Liferoot -------- Skill Level: 150 Zones Found: Alterac Mountains, Arathi Highlands, Ashenvale, Desolace, Dustwallow Marsh, Feralas, Hillsbrad Foothills, The Hinterlands, Stranglethorn Vale, Swamp of Sorrows, Wetlands Instances Found: Scarlet Monastery, Wailing Caverns Look For It: At the edge of water, usually streams or swamp water. Sometimes found near lakes; rarely found near coastlines. Used In: 1 - Greater Healing Potion ................ (155) 1 - Mighty Troll's Blood Potion ........... (180) 1 - Nature Protection Potion .............. (190) Overview: Wow, only three potions that use Liferoot. Still, at least two of them are generally useful (especially the healing potion, natch), and the third does have some limited uses in certain situations. All of these potions have been covered under previous herb listings. 3. Expert Level Herbs [HERB_EXP] -------------------------------- Now we're getting into some of the more dangerous places to go hunting for herbs. You'll almost always find the following herbs in areas with enemies at level 30 and above, though a blessed few can be found in more accessible areas. (Example: Purple Lotus, which requires skill level 210, can be found in Ashenvale, an area created mostly for L20-30 characters.) Fadeleaf -------- Skill Level: 160 (Journeyman level for Tauren) Zones Found: Alterac Mountains, Arathi Highlands, Badlands, Dustwallow Marsh, The Hinterlands, Stranglethorn Vale, Swamp of Sorrows Instances Found: Razorfen Kraul, Scarlet Monastery Look For It: Near/in bushes. Used In: 1 - Lesser Invisibility Potion ............ (165) 4 - Shadow Oil ............................ (165) 1 - Elixir of Detect Lesser Invisibility .. (195) 1 - Catseye Elixir ........................ (200) Other Notes: Used indirectly to make Greater Shadow Protection Potion (combine Shadow Oil with Dreamfoil to make it). Rogues need Fadeleaf to make Blinding Powder, which is used for the Blind ability (thanks, Wyrmrider). Overview: Invisibility and the shadows are the obvious theme of this herb. Lesser Invisibility only lasts 15 seconds, so the use is somewhat limited. Detecting lesser invisibility isn't that useful, since it doesn't detect "stealthed" enemies such as rogues. (Catseye Elixir is better in that regard.) On the whole, Fadeleaf's usefulness is somewhat limited as far as making potions is concerned. Goldthorn --------- Skill Level: 170 Zones Found: Alterac Mountains, Arathi Highlands, Azshara, Badlands, Dustwallow Marsh, Feralas, The Hinterlands, Stranglethorn Vale, Swamp of Sorrows Instances Found: Razorfen Downs, Scarlet Monastery Look For It: On hilltops. Used In: 1 - Restorative Potion ...................... (1) 1 - Elixir of Fortitude ................... (175) 1 - Elixir of Agility ..................... (185) 1 - Frost Protection Potion ............... (190) 1 - Elixir of Greater Defense ............. (195) 1 - Catseye Elixir ........................ (200) 1 - Greater Mana Potion ................... (205) 1 - Oil of Immolation ..................... (205) 1 - Lesser Stoneshield Potion ............. (215) 1 - Arcane Elixir ......................... (235) 1 - Elixir of Greater Agility ............. (240) Overview: Wow, this ingredient gets used in eleven different potions? (Before now, the ingredient that was used in the most potions was Stranglekelp, with seven.) Now, quite a few of these have specialized use--agility buffs, stealth detection, frost protection, etc. A few are semi- specialized, useful for spellcasters (Greater Mana Potion) and those who deal most of their damage with spells (Arcane Elixir, for Mages, priests, Balance druids, shammies, etc.). Defense potions are good for boosting any character's armor. A Restorative Potion can remove debuffs from your character, of several kinds. And of course, the Elixir of Fortitude is pretty much useful to everyone, though some more than others. Most of the potions are rather specific in their uses, but you'll almost certainly find at least one use for Goldthorn that benefits you. Khadgar's Whisker ----------------- Skill Level: 185 Zones Found: Alterac Mountains, Arathi Highlands, Azshara, Badlands, Dustwallow Marsh, Feralas, Hillsbrad Foothills, The Hinterlands, Stranglethorn Vale, Swamp of Sorrows Instances Found: (none) Look For It: Near trees. Used In: 1 - Elixir of Frost Power ................. (190) 1 - Elixir of Detect Lesser Invisibility .. (195) 4 - Frost Oil ............................. (200) 1 - Greater Mana Potion ................... (205) 1 - Magic Resistance Potion ............... (210) 1 - Superior Healing Potion ............... (215) 1 - Elixir of Greater Intellect ........... (235) Overview: This ingredient has quite a few potions as well, and some are very useful. Elixir of Frost Power is limited to Frost build mages, pretty much. Frost Oil is good for melee attackers, though it's used by other professions as well. Mana potions are always good for casters. The new magic resistance potion is very useful when you enter areas with casters, especially if they use more than one school. Healing potions are good for everyone. And naturally, Greater Intellect can be useful to casters. Wintersbite ----------- Skill Level: 195 Zones Found: Alterac Mountains Instances Found: (none) Look For It: In open fields. Used In: 1 - Elixir of Frost Power ................. (190) 1 - Frost Protection Potion ............... (190) 2 - Frost Oil ............................. (200) Overview: If you don't see the pattern here, I pity you. All of these have been covered under previous herbs. Frost Oil, of course, remains useful to other professions. Firebloom --------- Skill Level: 205 Zones Found: Badlands, Blasted Lands, Searing Gorge, Tanaris Instances Found: (none) Look For It: In open fields. Used In: 1 - Oil of Immolation ..................... (205) 1 - Goblin Rocket Fuel .................... (210) 4 - Philosophers' Stone ................... (225) 3 - Elixir of Greater Firepower ........... (250) Other Info: Firebloom is used by enchanters to make Wizard Oil and Brilliant Wizard Oil. Overview: Limited use. Oil of Immolation isn't *that* useful unless you're a tank trying to get the attention of more than one mob (usually not an advisable tactic), though it is considered very useful in the Benediction epic quest for priests. Goblin Rocket Fuel is good for Engineers of the Goblin variety, so it might make some money that way. Fire mages will love the Elixir of Greater Firepower, naturally. But the most useful thing you'll likely use Firebloom for is the Philosophers' Stone. Create one of these, and you'll be able to transmute metals and essences. But a Philosophers' Stone is unique, so it won't be useful to create more a second one unless you throw away the first one by accident. Purple Lotus ------------ Skill Level: 210 Zones Found: Ashenvale, Azshara, Badlands, Feralas, The Hinterlands, Stranglethorn Vale, Tanaris Instances Found: Dire Maul, Zul'Gurub Look For It: Near ruins. Used In: 1 - Magic Resistance Potion ............... (210) 2 - Elixir of Greater Water Breathing ..... (215) 4 - Philosophers' Stone ................... (225) 1 - Wildvine Potion ....................... (225) 1 - Dreamless Sleep Potion ................ (230) 1 - Elixir of Dream Vision ................ (240) Other Info: Purple Lotus is used by enchanters to make Lesser Mana Oil and Brilliant Mana Oil--thanks, Wyrmrider! Overview: This is a very nice herb, part of a variety of useful products. Magic resistance is very nice against enemy casters, should you face them. The Dreamless Sleep potion allows for quicker healing than with food (even than with Sagefish Delight), and can actually be used during battle, though this assumes the enemies aren't attacking *you*, but someone else. The Elixir of Dream Vision is a very rare find, and a fairly useful one--it temporarily puts your character to sleep, but allows your point of view to move around like a normal character, allowing you to explore dangerous places with little to no risk to yourself (though be careful where you park your body!) The Elixir of Greater Water Breathing is useful, but probably little more than the regular Elixir of Water Breathing, as you probably won't be spending a full hour underwater. Wildvine potion is too unreliable for general use, though you can use it to get rid of excess wildvine (though Wildvine is used in other professions besides Alchemy), and build your alchemy skill. (Then, sell the potions to a vendor.) And finally, this plant is used in the creation of a Philosophers' Stone. All in all, a nice plant. Wildvine -------- Skill Level: N/A Zones Found: Ashenvale, Azshara, Badlands, Feralas, The Hinterlands, Stranglethorn Vale, Tanaris Instances Found: Dire Maul, Zul'Gurub Look For It: With purple lotus. Used In: 1 - Wildvine Potion ....................... (225) Other Notes: When you pick Purple Lotus, you have a chance to find this as well. Used in other professions, including Leatherworking, Enchanting, and Blacksmithing, usually to give a product an random enchant. Some trolls in Stranglethorn Vale and the Hinterlands also drop this. Overview: Pretty much useless to an alchemist, other than for "training" in the skill. You may be better off selling wildvine to someone who needs it. Arthas' Tears ------------- Skill Level: 220 Zones Found: Eastern Plaguelands, Felwood, Western Plaguelands Instances Found: Razorfen Downs Look For It: ??? Used In: 1 - Elixir of Detect Undead ............... (230) 1 - Gift of Arthas ........................ (240) Overview: Only two potions here. The Elixir of Detect Undead has limited use, even in places that contain undead. Gift of Arthas, however, is quite useful for melee fighters (especially tanks) and solo players. Even players who don't expect to get attacked might look at it. You really can't make use of this until you can safely enter Felwood, though--which is about level 50. 4. Artisan Level Herbs [HERB_ART] --------------------------------- These herbs are the most difficult to find, but many of them are the most useful herbs in the game for general use. You can find some of these in mid- level (30-40 or even 20-30) zones, but most of them, you'll need to look in zones that are L40+. Good luck! Bloodvine --------- Skill Level: N/A Zones Found: (none) Instances Found: Zul'Gurub Look For It: Where other herbs grow in Zul'Gurub. Used In: Various crafted items from the Blacksmithing, Engineering, Leatherworking, and Tailoring professions. Alchemy recipes do not use this herb. Overview: Zul'Gurub is a level 60 raid instance. Sometimes Bloodvine drops from enemies, but herbalists can also harvest Bloodvine from Zul'Gurub herbs if they have the Blood Scythe. Sungrass -------- Skill Level: 230 (Expert level for Tauren) Zones Found: Azshara, Blasted Lands, Burning Steppes, Eastern Plaguelands, Felwood, Feralas, The Hinterlands, Silithus, Un'Goro Crater, Western Plaguelands Instances Found: Zul'Gurub Look For It: In open fields. Used In: 1 - Superior Healing Potion ............... (215) 1 - Invisibility Potion ................... (235) 1 - Elixir of Greater Agility ............. (240) 1 - Elixir of Giants ...................... (245) 1 - Superior Mana Potion .................. (260) 1 - Elixir of Superior Defense ............ (265) Overview: Any herb that makes a good healing potion gets a high score in my book. ;-) Seriously, though, healing potions tend to sell well at the Auction House, and the more powerful, the better. (And of course they're useful to everyone, so why the hell not?) The mana potion is good for higher-level spellcasters, and the elixirs have some limited use (the defense one especially). Blindweed --------- Skill Level: 235 (Expert level for Tauren) Zones Found: Swamp of Sorrows, Un'Goro Crater, Zangarmarsh Instances Found: Maraudon Look For It: Near fens, swamps, and tar pits. Used In: 1 - Arcane Elixir ......................... (235) 1 - Elixir of Greater Intellect ........... (235) 1 - Gift of Arthas ........................ (240) 2 - Limited Invulnerability Potion ........ (250) 1 - Superior Mana Potion .................. (260) Overview: This herb has a few uses. Arcane Elixir is good for those who deal most of their damage with spells. Elixir of Greater Intellect works for priests and warlocks, as well as others who use a fair amount of magic. (Mages not so much, because if they have the highest level of Arcane Intellect, or Arcane Brilliance, this won't be worth it.) Gift of Arthas was covered under Arthas' Tears, and the Superior Mana Potion under Sungrass. The Limited Invulnerability potion is just that--limited. It's good as a desperation measure if you're being attacked, though there may also be some strategic uses for it as well. Overall, Not a bad herb. Ghost Mushroom -------------- Skill Level: 245 Zones Found: The Hinterlands, Zangarmarsh Instances Found: Dire Maul, Maraudon Look For It: In dark caves. Used In: 1 - Invisibility Potion ................... (235) 2 - Ghost Dye ............................. (245) 1 - Elixir of Demonslaying ................ (250) 3 - Elixir of Shadow Power ................ (250) 1 - Limited Invulnerability Potion ........ (250) Other notes: Thanks to Chumpacabra, server unknown, for reminding me that this grows in Zangarmarsh. Overview: The pattern here tends toward "ghosts", obviously, though this doesn't quite seem to hold true for everything listed here. Invisibility Potion and Limited Invulnerability Potion were covered earlier. Ghost Dye is a product used by tailors, and seldom used at that. Elixir of Demonslaying is good for melee/ranged attackers going after demons, obviously. And the Elixir of Shadow Power is for Priests and Warlocks who deal most of their damage via shadow. Not that bad an herb, but limited. Gromsblood ---------- Skill Level: 250 Zones Found: Ashenvale, Blasted Lands, Desolace, Felwood Instances Found: Dire Maul Look For It: Generally, where demons can be found. Used In: 1 - Elixir of Giants ...................... (245) 1 - Elixir of Demonslaying ................ (250) 2 - Elixir of Detect Demon ................ (250) 3 - Mighty Rage Potion .................... (255) 2 - Elixir of Brute Force ................. (275) 1 - Major Troll's Blood Potion ............ (290) 7 - Flask of the Titans ................... (300) Overview: Our first herb to be used in a L300 potion! The theme of this herb seems to be towards might and such mighty creatures as demons. Now, Elixir of Giants and Elixir of Demonslaying are already covered under previous ingredients. Elixir of Detect Demon, as can be expected, is rather limited in use. Mighty Rage Potion is warriors-only. Elixir of Brute Force is more generally useful than the Elixir of Giants, because it increases strength AND stamina by 18, but it might be useless to a non-melee fighter with a priest around, since PW: Fortitude wipes the Stamina buff if the PW is stronger. Major Troll's Blood Potion is the best of the Troll's Blood potions (and since it now works in battle, the potion series itself isn't too bad now). Flask of the Titans is a great potion in itself (1200 additional health for 2 hours! Woo!), but it requires a LOT of herbs to make, and can't be used in conjunction with any of the other Flask potions. Not useful to everyone, but Gromsblood is by no means a bad ingredient. Golden Sansam ------------- Skill Level: 260 Zones Found: Azshara, Burning Steppes, Eastern Plaguelands, Felwood, Feralas, Hellfire Peninsula, The Hinterlands, Silithus, Un'Goro Crater, Western Plaguelands, Zangarmarsh Instances Found: Zul'Gurub Look For It: Widespread. Used In: 1 - Greater Dreamless Sleep Potion ........ (275) 2 - Major Healing Potion .................. (275) 4 - Major Rejuvenation Potion ............. (300) 1 - Volatile Healing Potion ............... (300) 1 - Elixir of Healing Power ............... (310) Overview: Holy healing potions, Batman! Seriously, though, this herb is part of quite possibly the three most powerful healing potions in the game up until Burning Crusade. The first, the Greater Dreamless Sleep Potion, is useful in battle (as long as you're not struck or cleansed by an overzealous healer) to regenerate 2100 health and mana in 12 seconds! The Major Healing Potion is more generally useful, since it instantly restores health. But the king of these is most likely the Major Rejuvenation Potion, which restores 1440+ health and mana instantly! (Of course, it's by far the hardest to make, and the recipe requires running Molten Core, but still could be worth it.) Volatile Healing Potion is simply a copy of the Major Healing Potion in terms of functionality, but the two don't stack with each other. And the Elixir of Healing Power finally gives an elixir to healers. All in all, a good herb. Dreamfoil --------- Skill Level: 270 Zones Found: Azshara, Burning Steppes, Eastern Plaguelands, Felwood, Hellfire Peninsula, Silithus, Un'Goro Crater, Western Plaguelands, Zangarmarsh Instances Found: Dire Maul, Zul'Gurub Look For It: Widespread. Used In: 1 - Elixir of the Sages ................... (270) 2 - Greater Dreamless Sleep Potion ........ (275) 1 - Mageblood Potion ...................... (275) 3 - Greater Arcane Elixir ................. (285) 1 - Greater Arcane Protection Potion ...... (290) 1 - Greater Fire Protection Potion ........ (290) 1 - Greater Frost Protection Potion ....... (290) 1 - Greater Nature Protection Potion ...... (290) 1 - Greater Shadow Protection Potion ...... (290) 3 - Major Mana Potion ..................... (295) 7 - Flask of Distilled Wisdom ............. (300) 7 - Flask of Supreme Power ................ (300) 4 - Major Rejuvenation Potion ............. (300) 1 - Adept's Elixir ........................ (300) Overview: O_O FOURTEEN different potions?!? And I thought Goldthorn had a lot to its name. Better yet, some of these potions are quite good for general consumption. The Elixir of Sages is good for spellcasters because it ups intellect and spirit, but the Intellect part *does* get wiped by Arcane Intellect. Mageblood potion is like Mighty Troll's Blood potion, only for mana. However, the potion itself is hard to get. Greater Arcane Elixir is always good for spellcasters that do damage with their spells (natch). The greater protection potions are somewhat hard to make since they require nonstandard ingredients, and suffer from limited usefulness. Major Mana Potion is again useful to spellcasters. Dreamfoil is also used (in enormous quantities) by two diffferent Flasks. One increases maximum mana by a ridiculous 2000 for 2 hours. The other increases damage dealt by magical spells and effects by 150(!), again for 2 hours. If you can't make the powerful Flasks, perhaps the Adept's Elixir is more to your liking--it increases your spell damage, your spell healing, AND your crit rating. Overall, this herb is nice in general--don't forget the Greater Dreamless Sleep and Major Rejuvenation Potions--and even nicer for casters. Mountain Silversage ------------------- Skill Level: 280 Zones Found: Azshara, Burning Steppes, Eastern Plaguelands, Felwood, Hellfire Peninsula, Silithus, Un'Goro Crater, Western Plaguelands, Winterspring Instances Found: Dire Maul, Zul'Gurub Look For It: On hillsides and hilltops. Used In: 1 - Major Healing Potion .................. (275) 2 - Elixir of the Mongoose ................ (280) 1 - Greater Arcane Elixir ................. (285) 1 - Living Action Potion .................. (285) 3 - Flask of Chromatic Resistance ......... (300) 3 - Flask of Petrification ................ (300) 3 - Flask of Supreme Power ................ (300) 1 - Onslaught Elixir ...................... (300) 1 - Elixir of Major Strength .............. (305) Overview: The usual bonus points for being part of a powerful healing potion, but let's look at everything else as well. Elixir of the Mongoose is basically a melee potion, and essentially replaces the Elixir of Greater Agility. Greater Arcane Elixir is for spellcasters who cast damaging spells. Living Action Potion can *cure* the conditions that it's designed to prevent, but is better used as a reactive potion compared to the Free Action Potion. The Onslaught Elixir is a good one for hunters, and the Elixir of Major Strength covers other melee. Three Flasks as well, but we've already covered one (the Flask of Supreme Power). The Flask of Chromatic Resistance provides long-lasting resistance to all schools of magic. And the Flask of Petrification can be used to protect you temporarily from attacks and such for a minute, but also prevents you from taking any action in your petrified state. It lasts for only 1 minute, unlike the other Flasks which last 2 hours. A loss for that last potion (except for some strategic uses), but a win for the herb overall. Plaguebloom ----------- Skill Level: 285 Zones Found: Eastern Plaguelands, Felwood, Western Plaguelands Instances Found: (none) Look For It: ??? 2 - Elixir of the Sages ................... (270) 2 - Elixir of Brute Force ................. (275) 2 - Mageblood Potion ...................... (275) 2 - Elixir of the Mongoose ................ (280) 2 - Purification Potion ................... (285) 1 - Major Troll's Blood Potion ............ (290) Overview: Wow, the third highest level herb, and no L300 potions? What's more, several of the potions it *can* make require alchemy skill lower than its required herbalism skill. The Elixir of the Sages, Elixir of Brute Force, and Elixir of the Mongoose are all stat-boosters covered under previous herbs. The Mageblood potion has also been covered, as has the Major Troll's Blood Potion. The Purification Potion, however, has not; what it does is attempt to remove one Poison, Curse, and Disease--useful if you can't remove them yourself. You'll probably find a use for Plaguebloom, no matter your class. Icecap ------ Skill Level: 290 Zones Found: Winterspring Instances Found: (none) Look For It: In the open, generally. 2 - Living Action Potion .................. (285) 2 - Purification Potion ................... (285) 2 - Major Mana Potion ..................... (295) 7 - Flask of Chromatic Resistance ......... (300) 3 - Flask of Distilled Wisdom ............. (300) Overview: No potions we haven't covered elsewhere. Overall fairly useful, especially if you're going for the Flasks shown here. Black Lotus ----------- Skill Level: 300 Zones Found: Burning Steppes, Eastern Plaguelands, Silithus, Winterspring Instances Found: Dire Maul Look For It: ??? 1 - Gurubashi Mojo Madness ................ (???) 1 - Flask of Chromatic Resistance ......... (300) 1 - Flask of Distilled Wisdom ............. (300) 1 - Flask of Petrification ................ (300) 1 - Flask of Supreme Power ................ (300) 1 - Flask of the Titans ................... (300) Other Notes: Can also be found in the arena outside Dire Maul, when the boss Skarr spawns. A lot of high-level herbs spawn during that time. (Thanks, Thartos.) Rarely, it can be "skinned" from bog giants in various places, especially Zangarmarsh. Overview: We've covered nearly all these potions, but it's clear here that the Black Lotus is the lynchpin of many powerful but costly Flask potions. It's also used to make Gurubashi Mojo Madness, which is used in Zul'Gurub to summon certain bosses. 5. Master Level Herbs [HERB_MAS] -------------------------------- These herbs are the ones that can be found only in Outland. Even though Felweed (and by extension, Fel Lotus) can be harvested by a maxed-out Artisan herbalist, getting Master level once in Outland is easy enough that the biggest obstacle for these herbs is much the same--to harvest them, you have to be able to access Outland yourself. Felweed ------- Skill Level: 300 (Artisan level, technically) Zones Found: Blade's Edge Mountains, Hellfire Peninsula, Nagrand, Netherstorm, Shadowmoon Valley, Terokkar Forest, Zangarmarsh Instances Found: Coilfang Reservoir (The Slave Pens, The Underbog) Look For It: Widespread. 1 - Adept's Elixir ........................ (300) 1 - Onslaught Elixir ...................... (300) 1 - Volatile Healing Potion ............... (300) 1 - Elixir of Camouflage .................. (305) 1 - Elixir of Major Strength .............. (305) 1 - Elixir of Major Fortitude ............. (310) 1 - Unstable Mana Potion .................. (310) 1 - Elixir of Mastery ..................... (315) 1 - Sneaking Potion ....................... (315) 1 - Elixir of Draenic Wisdom .............. (320) 1 - Super Healing Potion .................. (325) 2 - Elixir of Major Agility ............... (330) 1 - Super Mana Potion ..................... (340) 2 - Fel Regeneration Potion ............... (345) Other Notes: This herb may also be "skinned" from bog giants in various places, especially Zangarmarsh. Overview: Felweed is probably the most ubiquitous of the Outland-only herbs, both in terms of where it's found, and also where it's used--no less than fourteen potions (tied for the overall record with Dreamfoil, not counting the Cauldrons that Mana Thistle can currently make). The Adept's Elixir, Onslaught Elixir, Volatile Healing Potion, and Elixir of Major Strength we've already covered. The Volatile Healing Potion and Unstable Mana Potion are different versions of currently-existing potions, while the Super Healing Potion and Super Mana Potion are their more powerful cousins. The Elixir of Camouflage helps in some PvP situations, as does the Sneaking Potion (though the latter may help in some PvE situations as well). The Elixir of Mastery is good for jack-of-all-trades classes, while the Elixir of Major Agility is another good melee elixir. The Elixir of Major Fortitude is good for tanks who need a health boost, while the Elixir of Draenic Wisdom is good for casters who need a mana boost. Finally, the Fel Regeneration Potion is useful for some situations where HoT healing is needed and the "price" (all stats decrease by 15 for as many minutes) is not too high. Fel Blossom ----------- Skill Level: 300 (Artisan level, technically) Zones Found: Blade's Edge Mountains, Hellfire Peninsula, Nagrand, Netherstorm, Shadowmoon Valley, Terokkar Forest, Zangarmarsh Instances Found: Coilfang Reservoir (The Slave Pens, The Underbog) Look For It: With felweed. Ability: Bind on pickup. Shields you for 750 to 1250 damage. Lasts 15 seconds. 2 minute cooldown. Overview: Poor man's healthstone. A shield may be better in some cases than a healthstone, since one doesn't always have a warlock available, but unless you're using this preemptively, you'll probably want the healthstone more. Mages will want to be cautious, since the cooldown is shared with their mana gems as well. Some will like this as a backup to a healthstone, however. Too bad this can't be traded, and has no sell price to vendors. Fel Lotus --------- Skill Level: 300 (Artisan level, technically) Zones Found: Blade's Edge Mountains, Hellfire Peninsula, Nagrand, Netherstorm, Shadowmoon Valley, Terokkar Forest, Zangarmarsh Instances Found: Coilfang Reservoir (The Slave Pens, The Underbog) Look For It: With other herbs in Outland. 2 - Alchemist's Stone ..................... (350) 1 - Flask of Blinding Light ............... (???) 1 - Flask of Chromatic Wonder ............. (???) 1 - Flask of Fortification ................ (???) 1 - Flask of Mighty Restoration ........... (???) 1 - Flask of Pure Death ................... (???) 1 - Flask of Relentless Assault ........... (???) Overview: This herb, which rarely appears with other herbs (and, to my knowledge, never by itself), is used in a bunch of high-level recipes. The Alchemist's Stone is a BoP epic trinket which boosts stats, increases your healing and mana regen from potions, and replaces your Philosophers' Stone. The various new Flasks can be learned only through discovery, but some of the old Flasks are still preferred in some situations. Blinding Light and Pure Death increase spell damage for selected schools by 80 for 2 hours. The Flask of Chromatic Wonder is far superior to the Flask of Chromatic Resistance, with 10 more resistance to all schools and +10 to all stats. The Flask of Fortification adds 500 health and 10 defense rating for 2 hours, making it a superior flask to the Flask of the Titans. The Flask of Relentless Assault simply adds 120 attack power for 2 hours, making it ideal for physical DPS (both melee and ranged). Finally, the Flask of Mighty Restoration is good for mana longevity, restoring 25 mana per 5 seconds. Healers will love it. Side note: Magical DPS gets very little in terms of Flasks this time around, so if they're going to use a flask they'll likely stick to the good ol' Flask of Supreme Power unless the issue is longevity, not damage. Dreaming Glory -------------- Skill Level: 315 (Artisan level for Tauren) Zones Found: Blade's Edge Mountains, Hellfire Peninsula, Nagrand, Netherstorm, Shadowmoon Valley, Terokkar Forest, Zangarmarsh Instances Found: ? Look For It: On hillsides. 1 - Elixir of Healing Power ............... (310) 1 - Earthen Elixir ........................ (320) 2 - Super Mana Potion ..................... (340) 1 - Major Dreamless Sleep Potion .......... (350) 7 - Flask of Chromatic Wonder ............. (???) 7 - Flask of Mighty Restoration ........... (???) 1 - Super Rejuvenation Potion ............. (???) Other Notes: This herb may also be "skinned" from bog giants in various places, especially Zangarmarsh. If you pick the herb itself (not skin it), you will get a 15-minute buff where you regenerate 30 HP every 5 seconds. (Thanks to Merwin for the reminder.) Previously used for the Super HEALING Potion, not the Super Mana potion as now. Overview: Another stereotypical healing herb--or at least, it was. Now it's associated with both healing and mana. Since it's used in the Super Mana Potion--it gets bonus points for that alone. Besides that, it's used in an Elixir of Healing Power (mentioned in a previous herb's overview), a Major Dreamless Sleep Potion (strongest of that type at the moment), and a Super Rejuvenation Potion (again, the strongest of that type at the moment). The Earthen Elixir prevents damage rather than healing it, and the Flask of Mighty Restoration regenerates mana--healers will like that one very much. The Flask of Chromatic Wonder is good for resistance, and will boost other stats as well. Ragveil ------- Skill Level: 325 Zones Found: Zangarmarsh Instances Found: Coilfang Reservoir (The Slave Pens, The Steamvault, The Underbog) Look For It: Near fens or bogs. 1 - Elixir of Camouflage .................. (305) 2 - Unstable Mana Potion .................. (310) 2 - Elixir of Major Fortitude ............. (310) 2 - Mad Alchemist's Potion ................ (315) 2 - Sneaking Potion ....................... (315) 2 - Earthen Elixir ........................ (320) 2 - Elixir of the Searching Eye ........... (325) 1 - Elixir of Ironskin .................... (330) 3 - Shrouding Potion ...................... (335) Notes: This herb may also be "skinned" from bog giants in various places, especially Zangarmarsh. Overview: Previously one of the less useful Outland herbs (probably the least useful), patch 2.1 has given this herb life, and 2.3 has boosted it even more. Many of the "legacy" potions have to do with concealment or the breaking thereof. Elixir of Camouflage prevents a player from being tracked, making it an exclusively PvP buff. Sneaking Potion increases a player's stealth by 6 levels for a full minute, which is useful for both PvE and PvP. The Elixir of the Searching Eye is the answer to that, being a boosted Catseye Elixir. The Shrouding Potion is PvE only, reducing a player's threat. Potions that run against the theme are quite plentiful, however. Elixir of Major Fortitude is good for a health buff, Earthen Elixir and Elixir of Ironskin are good for damage reduction, and Unstable Mana Potion will recharge a player's mana. And then there's the Mad Alchemist's Potion, which acts as a Major Rejuvenation Potion for alchemists, while granting a random elixir buff! Terocone -------- Skill Level: 325 Zones Found: Shadowmoon Valley, Terokkar Forest Instances Found: ? Look For It: Near trees. 3 - Elixir of Mastery ..................... (315) 1 - Elixir of Draenic Wisdom .............. (320) 3 - Insane Strength Potion ................ (320) 1 - Elixir of the Searching Eye ........... (325) 1 - Elixir of Major Agility ............... (330) 2 - Fel Strength Elixir ................... (335) 1 - Elixir of Major Defense ............... (345) 2 - Haste Potion .......................... (350) 2 - Heroic Potion ......................... (350) 7 - Flask of Relentless Assault ........... (???) Notes: This herb may also be "skinned" from bog giants in various places, especially Zangarmarsh. Overview: A component in many stat-boosting elixirs and potions, especially for melee classes. The Elixir of Mastery sort of breaks the pattern, but it is for hybrid classes that may melee (such as druids, paladins, or shamans). Elixir of the Searching Eye breaks the pattern more, since any class would benefit from being able to see stealthed enemies. Some recipes are better for tanks (Major Defense, Insane Strength Potion, Heroic Potion) are meant for tanks; others (Major Agility, Fel Strength Elixir, Haste Potion) are meant for melee DPS (and in the case of the Fel Strength Elixir, ranged physical DPS as well). Finally, the Flask of Relentless Assault is a major attack power boost for melee and ranged physical classes. Overall, quite useful. Flame Cap --------- Skill Level: 335 Zones Found: Zangarmarsh Instances Found: Coilfang Reservoir (The Slave Pens, Steam Vaults, The Underbog) Look For It: ? Ability: Chance to strike a ranged or melee target for 40 fire damage. Also increases fire spell damage by up to 80. Lasts 1 minute. 3 minute cooldown; shares cooldown with mana gems/healthstones and similar items. Overview: This herb currently has no recipes associated with it and can be used only for its listed ability. Physical DPS will likely appreciate the extra DPS this gives, and so will fire mages and some warlocks, but it has a 3-minute cooldown and also shares it with some restorative items. Ancient Lichen -------------- Skill Level: 340 Zones Found: (none) Instances Found: Auchindoun (Auchenai Crypts, Mana-Tombs, Sethekk Halls, Shadow Labyrinth); Coilfang Reservoir (The Slave Pens, The Steamvault, The Underbog) Look For It: On the floors of dungeons. 1 - Elixir of Major Frost Power ........... (320) 1 - Elixir of Ironskin .................... (330) 1 - Elixir of Major Firepower ............. (345) 3 - Elixir of Major Defense ............... (345) 1 - Elixir of Major Shadow Power .......... (350) 1 - Heroic Potion ......................... (350) 1 - Elixir of Major Mageblood ............. (355) 1 - Ironshield Potion ..................... (365) 7 - Flask of Fortification ................ (???) Notes: This herb may also be "skinned" from bog giants in various places, especially Zangarmarsh. It's possible to accumulate a good deal of Ancient Lichen outside of dungeons this way, though it's generally slower. Overview: This herb is used for a variety of powerful buffs. It can increase spell power (Major Frost Power, Major Firepower, Major Shadow Power). It can bolster defense (Ironskin, Major Defense, Heroic Potion, Ironshield Potion). It can also help regenerate mana (Major Mageblood) or even health (Flask of Fortification). Likely you'll find some use for this herb. Netherbloom ----------- Skill Level: 350 Zones Found: Netherstorm Instances Found: Tempest Keep (The Botanica) Look For It: ? 2 - Super Healing Potion .................. (325) 1 - Shrouding Potion ...................... (335) 1 - Destruction Potion .................... (350) 1 - Haste Potion .......................... (350) 1 - Elixir of Major Mageblood ............. (355) 1 - Elixir of Empowerment ................. (365) 7 - Flask of Blinding Light ............... (???) 1 - Super Rejuvenation Potion ............. (???) Other Notes: When you pick this herb, you may get a random 15-minute buff (or debuff) that raises (or reduces) a random stat by 50. (Thanks to Merwin for the reminder.) Overview: While Terocone was focused more toward the physical fighters, this herb seems focused more towards casters. The Shrouding Potion, Super Healing Potion, Haste Potion, Elixir of Major Mageblood, Super Rejuvenation Potion, and Flask of Blinding Light have already been covered. The Destruction Potion is a poppable magic DPS trinket in a bottle, but it's not all that useful except for a last-ditch effort to increase DPS near the end of a fight (Princess Huhuran-esque fights, for example). And the Elixir of Empowerment increases your spell penetration, making it good against enemies that have resistance (not immunity) to your offensive spells, and not enough warlocks to cover your casts. Nightmare Vine -------------- Skill Level: 365 Zones Found: Shadowmoon Valley Instances Found: ? Look For It: ? 2 - Fel Strength Elixir ................... (335) 3 - Fel Regeneration Potion ............... (345) 2 - Destruction Potion .................... (350) 1 - Elixir of Major Shadow Power .......... (350) 2 - Fel Mana Potion ....................... (360) 7 - Flask of Pure Death ................... (???) Other Notes: Prior to patch 2.1, when you picked this herb successfully, you would receive a 10-second debuff that drains 100 health per second. (Thanks to Merwin for the reminder.) The debuff rarely pops up anymore, though it *may* occasionally do so. Overview: Fel magic. Those two words tend to describe what the Nightmare Vine is about. Weâve talked about all the recipes here except for the Fel Mana Potion. This is a potion for casters that might be considered if magical DPS and HPS isnât too critical in a fight. Hunters may find it useful to recharge mana, since most of their DPS isnât magically related. Nightmare Seed -------------- Skill Level: 365 Zones Found: Shadowmoon Valley Instances Found: ? Look For It: With nightmare vine. Ability: Increases your health by 2000 for 30 seconds. When the effect ends, the extra health will be lost. Other Notes: Thanks to Merwin for reminding me to include this. Overview: This consumable version of Last Stand is far more powerful than the Heroic Potion, though this version doesn't include the extra Strength that Heroic Potion does. While the cooldown on this is 3 minutes instead of the usual 2, this may be more desirable than a healthstone in some cases, and in particularly long fights it may be beneficial to carry these as well as a warlock healthstone(s). Paladin tanks and some warriors will love this, as it's a very powerful item even lategame. Even Protection warriors may want this as a backup in case they've blown their Last Stand and Shield Wall, used up their healthstone(s), and still need help to finish a fight. Make sure that your healer(s) know that you're using this, though. Mana Thistle ------------ Skill Level: 375 Zones Found: Blade's Edge Mountains, Nagrand, Netherstorm, Shadowmoon Valley, Terokkar Forest Instances Found: ? Look For It: In areas accessible only by flight. 1 - Fel Mana Potion ....................... (360) 3 - Major Arcane Protection Potion ........ (360) 3 - Major Fire Protection Potion .......... (360) 3 - Major Frost Protection Potion ......... (360) 3 - Major Holy Protection Potion .......... (360) 3 - Major Nature Protection Potion ........ (360) 3 - Major Shadow Protection Potion ........ (360) 1 - Elixir of Empowerment ................. (365) 3 - Flask of Blinding Light ............... (???) 3 - Flask of Chromatic Wonder ............. (???) 3 - Flask of Fortification ................ (???) 3 - Flask of Mighty Restoration ........... (???) 3 - Flask of Relentless Assault ........... (???) 3 - Flask of Pure Death ................... (???) 2 â Super Rejuvenation Potion ............. (???) 7 - Cauldron of Major Arcane Protection ... (???) 7 - Cauldron of Major Fire Protection ..... (???) 7 - Cauldron of Major Frost Protection .... (???) 7 - Cauldron of Major Nature Protection ... (???) 7 - Cauldron of Major Shadow Protection ... (???) Other Notes: When you pick this herb successfully, you will regenerate a small to moderate amount of mana (somewhere from 500 to 3000). (Thanks to Merwin for the reminder.) You'll need a flying mount (or flight form) in order to access most, if not all, of the places these grow. Overview: This powerful and valuable herb is used for a variety of potions, elixirs, and flasks. It can be found in (nearly) all the zones in Outland, but only in areas accessible with a flying mount or flight form. The Fel Mana Potion, Elixir of Empowerment, Super Rejuvenation Potion, and the Flasks have all been discussed already. This herb is also an ingredient in the six Protection Potions, when combined with certain Primal elements. A top-level herb, for top-level recipes. ============================ B. Alchemy Recipes [ALCHEMY] ============================ For an alchemist to be able to create potions, he/she needs the recipes for them first. It's not enough to know what ingredients you need; you also need to know how to mix them properly in order to make the potions. Once you do, and you have the skill, potion-making will succeed every time. A note before I begin. On Thottbot there is an NPC listed as "Bernard the Mixer", and is apparently located in Westfall. He apparently sold a bunch of recipes that appear as random drops, or are sold by other vendors. The existence of Bernard the Mixer has been proven false, however, by several methods. So if you compare my guide to Thottbot, you will see that I mention Bernard in several of the same entries, but always to the effect that Bernard does NOT exist. Because he *doesn't* exist. To repeat: BERNARD THE MIXER DOES NOT EXIST. Got it? The following format will be used to list each alchemy recipe: Alchemy Description Potion -------------------------- Type: The category this recipe falls under. Most will be Potions, Elixirs, Flasks, or Transmutes, though some are of other types. Skill Level: The skill level required to make the potion or other product. Use Level: The character level required to use the potion or other product, if applicable. (Thanks to Enchantra, Windrunner server, for suggesting this.) Found From: Lists whether the recipe is included with the initial training, bought from a trainer, bought as a recipe from a vendor, received from a quest (as a recipe), or dropped as a recipe by an enemy. Look For It: Gives the specific places you can get the recipe. Ingredients: What you need to make the product (plus where non-herbs can be found). 1 - Herb Name 1 - Heart of Description (dropped from Guide Makers in the FAQLands) 1 - Imbued Vial Catalysts: Any additional items or other objects you need to make the potion. These are not consumed by the process, but may begin a cooldown period. This section will not show up for most recipes. Description: What the potion does. Usually taken from in-game, or paraphrased from the in-game description. Other Notes: Some extra information that didn't fit anywhere else. This section will not show up for some recipes. Overview: A quick review of what the product is useful for, and how useful the product is overall. A quick note on Potions, Elixirs, and Flasks. - Potions often have an instant or short-lived effect. Protection potions used to be an exception, but they no longer provide the hour-long buff that they used to. All potions have a shared 2-minute cooldown. - Elixirs have a 3-second cooldown and provide a long-lasting buff. As of patch 2.1, most elixirs have a "type": Guardian elixirs for defense, and Battle elixirs for offense. You can't have more than one of each type of buff. Some elixirs, however, are "typeless"; they have some kind of effect that is either shorter-lived than usual, or else has some specific effect that is either relatively minor, or else is limited in its own way. These "typeless" elixirs should not "overwrite" Battle or Guardian elixirs. - Flasks also have a 3-second cooldown. Often they provide a very powerful buff for 2 hours (only one, the Flask of Petrification, does not), and the effect persists through death. Unfortunately, Flasks are weaker than they used to be, and they also take up both the Guardian and Battle elixir slots. 1. Apprentice Level Recipes [ALCH_NOV] -------------------------------------- All great alchemists have to start somewhere. Fortunately, you won't be spending too much time in the dregs of apprenticeship. Minor Healing Potion -------------------- Type: Potion Skill Level: 1 Use Level: 1 Found From: You start with this recipe. Look For It: You start with this recipe. Ingredients: 1 - Peacebloom 1 - Silverleaf 1 - Empty Vial Description: Restores 70 to 90 health. Other Notes: Used to make the Lesser Healing Potion. Overview: Your basic healing potion. Semi-useful early on, and when you get the next level of healing potion, you can convert this to more useful potions. Elixir of Minor Defense ----------------------- Type: Guardian Elixir Skill Level: 1 Use Level: 1 Found From: You start with this recipe. Look For It: You start with this recipe. Ingredients: 2 - Silverleaf 1 - Empty Vial Description: Increases armor by 50 for 1 hour. Overview: Pretty much every player will find some use for this. Turns obsolete eventually. Elixir of Lion's Strength ------------------------- Type: Battle Elixir Skill Level: 1 Use Level: 1 Found From: You start with this recipe. Look For It: You start with this recipe. Ingredients: 1 - Earthroot 1 - Silverleaf 1 - Empty Vial Description: Increases strength by 4 for 1 hour. Overview: Good for all low-level melee attackers, especially tanks. Weak Troll's Blood Potion ------------------------- Type: Guardian Elixir Skill Level: 15 Use Level: 1 Found From: Trainers. Look For It: Any Journeyman Alchemist. Ingredients: 1 - Peacebloom 2 - Earthroot 1 - Empty Vial Description: Regenerate 2 health every 5 seconds (0.8 per tick) for 1 hour. Overview: It's more useful than it was before. Previously, HP5 effects (health regenerated per 5 seconds) didn't work in combat. Since they do now, it'll help extend your life a bit. A good early elixir. Minor Mana Potion ----------------- Type: Potion Skill Level: 25 Use Level: 5 Found From: Trainers. Look For It: Any Journeyman Alchemist. Ingredients: 1 - Mageroyal 2 - Silverleaf 1 - Empty Vial Description: Restores 140 to 180 mana. Overview: If you're a spellcaster, you'll want some of these. However, unless you're in Durotar or Teldrassil, you won't get any Mageroyal until you leave your starting zone. Minor Rejuvenation Potion ------------------------- Type: Potion Skill Level: 40 Use Level: 5 Found From: Trainers. Look For It: Any Journeyman Alchemist. Ingredients: 2 - Mageroyal 1 - Peacebloom 1 - Empty Vial Description: Restores 90 to 150 health and mana. Overview: Eh, useful for a little while, if you're a spellcaster. It'll also be better than your Minor Healing Potion until you reach skill level 50/55. Discolored Healing Potion ------------------------- Type: Potion Skill Level: 50 Use Level: 3 Found From: Quest Reward. Look For It: Finish "Wild Hearts" given by Rane Yorick, reward from Apothecary Renferrel. Horde quest only. (Alliance players: best bet is Gadgetzan Auction House. If you're looking for Bernard the Mixer, I pity you. Stop looking now--he doesn't exist.) Ingredients: 2 - Mageroyal 1 - Peacebloom 1 - Empty Vial Description: Restores 140 to 180 health. Overview: Horde players might use this for a little bit, until they get to skill level 55 (for Lesser Healing Potion). Alliance players likely won't be making this potion at all. Elixir of Minor Agility ----------------------- Type: Battle Elixir Skill Level: 50 Use Level: 2 Found From: Drop. Look For It: Various enemies ranging from L6 to L15, though this has been found on L19+ Defias mobs in the Deadmines. More likely this item will be found inside chests in starting zones and L10-20 zones. It's a rarer drop than is warranted for its skill level, though. Ingredients: 1 - Swiftthistle 1 - Silverleaf 1 - Empty Vial Description: Increases agility by 4 for 1 hour. Overview: Useful to melee classes, especially DPS melee classes like Rogues, as well as ranged physical DPS (i.e. Hunters). Also used in one Leatherworking recipe. Elixir of Minor Fortitude ------------------------- Type: Guardian Elixir Skill Level: 50 Use Level: 2 Found From: Trainer. Look For It: Any Journeyman Alchemist. Ingredients: 2 - Earthroot 1 - Peacebloom 1 - Empty Vial Description: Increases maximum health by 27 for 1 hour. Overview: Well, it's not a great potion, but it'll work parallel to any Stamina buffs your character gets. And +27 to max health could make a difference, especially at the lower levels. Lesser Healing Potion --------------------- Type: Potion Skill Level: 55 Use Level: 3 Found From: Trainer. Look For It: Any Journeyman Alchemist. Ingredients: 1 - Minor Healing Potion 1 - Briarthorn Description: Restores 140 to 180 health. Other Notes: See above for Minor Healing Potion. Overview: Just as good as Discolored Healing Potion, only easier to make. Also keeps those Minor Healing Potions useful for just a little longer. Rage Potion ----------- Type: Potion Skill Level: 60 Use Level: 4 Found From: Vendor. Look For It: In the second floor of the abandoned inn in Moonbrook, you'll find a Defias Profiteer who sells a limited supply of this recipe. Other locations: Xandar Goodbeard in Loch Modan, Ranik and Jazzik in the Barrens, and Hagrus in Orgrimmar. (And there is still no Bernard the Mixer. The Defias Profiteer does not count.) Ingredients: 1 - Sharp Claw (drops off various L15-30 beasts, usually predators) 1 - Briarthorn 1 - Empty Vial Description: Adds 20 to 40 Rage. Overview: For warriors only (druids in bear form can't use it). The biggest problem with this potion is that it operates on the same cooldown as healing potions, but there are a few times when this can be useful (as opposed to said healing potion). Swiftness Potion ---------------- Type: Potion Skill Level: 60 Use Level: 5 Found From: Drop. Look For It: Dammit, there IS no Bernard the Mixer! You're better off (by far) looking for it in L10-20 zones, either in chests or dropped by L6-20 enemies. It doesn't drop too often, though. Ingredients: 1 - Swiftthistle 1 - Briarthorn 1 - Empty Vial Description: Increases run speed by 50% for 15 seconds. Overview: It's good for a quick escape, and other tactical purposes, but I personally think this potion is a bit overrated. Obviously, though, there are people that think very highly of this potion; probably they know/see something about this that I don't. This is a good moneymaker, as long as Swiftthistle isn't overpriced in the AH. 2. Journeyman Level Recipes [ALCH_INT] -------------------------------------- Disappointed by there being only 12 potions for Apprentice level? Well, Journeyman gives you a full 18 more, and quite a few of them are good. Blackmouth Oil -------------- Type: Reagent Skill Level: 80 Found From: Trainer. Look For It: Any Expert Alchemist. Ingredients: 2 - Oily Blackmouth (get by fishing at level 10+ zones, especially Oily Blackmouth Schools) 1 - Empty Vial Description: Reagent for some alchemy recipes. Overview: Used in a couple potions for swimming, and one for slipping away from enemies as well. Certainly no disadvantage to knowing how to make this. Elixir of Giant Growth ---------------------- Type: Battle Elixir Skill Level: 90 Use Level: 8 Found From: Drop. Look For It: Various mobs in the Barrens. Rare drop. Ingredients: 1 - Deviate Fish (get by fishing in the Barrens or the Wailing Caverns) 1 - Earthroot 1 - Empty Vial Description: Increases strength by 8, and makes you far larger than normal. Lasts 2 minutes. Overview: More of a novelty than anything (because of the short duration), this is still somewhat useful to tanks. Elixir of Water Breathing ------------------------- Type: Elixir (typeless) Skill Level: 90 Use Level: 8 Found From: Trainer. Look For It: Any Expert Alchemist. Ingredients: 1 - Stranglekelp 2 - Blackmouth Oil 1 - Empty Vial Description: Allows you to breathe underwater. Lasts 30 minutes. Overview: Warlocks won't find this too useful (they have their own underwater breathing buff), and druids will find limited use (because of their aquatic form). And of course Undead have a longer "breath" bar. Still, this is a good potion for those who have to stay underwater for a long period of time, especially for certain quests. Even if the person doesn't *have* to be *under* the waves, it can still be useful to allow more freedom to move underwater, and opens up a few tactical options. Elixir of Wisdom ---------------- Type: Guardian Elixir Skill Level: 90 Use Level: 10 Found From: Trainer. Look For It: Any Expert Alchemist. Ingredients: 1 - Mageroyal 2 - Briarthorn 1 - Empty Vial Description: Increases intellect by 6 for 1 hour. Overview: Useful to low-level priests, warlocks, and mages. (Remember, elixirs now stack with other buffs.) Holy Protection Potion ---------------------- Type: Potion Skill Level: 100 Use Level: 10 Found From: Vendor. Look For It: Recipe sold by Apothecary Helbrim (Barrens), Hula'mahi (Barrens), Kzixx (Duskwood), and Xandar Goodbeard (Loch Modan). There is STILL no Bernard the Mixer, so don't bother with Westfall. :-P (After this point, I won't even bother mentioning Bernard.) Ingredients: 1 - Bruiseweed 1 - Swiftthistle 1 - Empty Vial Description: Absorbs 300 to 500 holy damage. Lasts up to 2 minutes. 2 minute cooldown. Overview: You're not going to find too many units that use a lot of holy damage. Priests and paladins perhaps, but paladins use a lot more of melee, and priests use a lot of Shadow. VERY limited use. Swim Speed Potion ----------------- Type: Potion Skill Level: 100 Use Level: 10 Found From: Trainer. Look For It: Any Expert Alchemist. Ingredients: 1 - Swiftthistle 1 - Blackmouth Oil 1 - Empty Vial Description: Doubles swim speed for 20 seconds. Overview: Meh. It's like the Swiftness Potion, only focused toward water. Sure, it lasts longer and gives more speed, but it's so focused, there really isn't that much point to this potion. Healing Potion -------------- Type: Potion Skill Level: 110 Use Level: 12 Found From: Trainer. Look For It: Any Expert Alchemist. Ingredients: 1 - Bruiseweed 1 - Briarthorn 1 - Leaded Vial Description: Restores 280 to 360 health. Overview: No matter what class you are, these may literally be a lifesaver. Minor Magic Resistance Potion ----------------------------- Type: Potion Skill Level: 110 Use Level: 12 Found From: Drop. Look For It: Level 16-26 mobs and chests in L20+ zones, Deadmines, Blackfathom Deeps, and Gnomeregan. Ingredients: 3 - Mageroyal 1 - Wild Steelbloom 1 - Empty Vial Description: Increases resistance to all schools of magic by 25 for 3 minutes. Overview: Well, 25 isn't that much resistance, but across all schools? Not too bad. At the least it'll give you a greater chance to resist an enemy spellcast. Too bad it only lasts three minutes. It's a rare drop, so not too many alchemists can make it. Potion of Curing ---------------- Type: Potion Skill Level: 120 Use Level: 14 Found From: Drop. Look For It: Level 16-28 mobs and chests in L20+ zones, Deadmines, Blackfathom Deeps, and Gnomeregan. Ingredients: 1 - Bruiseweed 1 - Briarthorn 1 - Leaded Vial Description: Imbiber is cleansed of four poisons up to level 60. 2 minute cooldown. Overview: The victim of two nerfs, this "new" potion isn't nearly as useful as it once was. Lesser Mana Potion ------------------ Type: Potion Skill Level: 120 Use Level: 14 Found From: Trainer. Look For It: Any Expert Alchemist. Ingredients: 1 - Mageroyal 1 - Stranglekelp 1 - Leaded Vial Description: Restores 280 to 360 mana. Overview: If you're a magic user, get some of these. They do turn out handy in a pinch. Of course, if you can make better mana potions, then do so. Strong Troll's Blood Potion --------------------------- Type: Guardian Elixir Skill Level: 125 Use Level: 15 Found From: Trainer. Look For It: Any Expert Alchemist. Ingredients: 2 - Bruiseweed 2 - Briarthorn 1 - Leaded Vial Description: Regenerate 6 health every 5 seconds (2.4 per tick) for 1 hour. Overview: Better than the Weak variety. As I said before, since this buff now works in combat, it's quite valuable. Elixir of Defense ----------------- Type: Guardian Elixir Skill Level: 130 Use Level: 16 Found From: Trainer. Look For It: Any Expert Alchemist. Ingredients: 1 - Wild Steelbloom 1 - Stranglekelp 1 - Leaded Vial Description: Increases armor by 150 for 1 hour. Overview: An improvement over the original Elixir of Defense. Still helpful to all characters (especially tanks), but you may still need to drink this before engaging your own armor buff. Fire Oil -------- Type: Reagent Skill Level: 130 Found From: Trainer. Look For It: Any Expert Alchemist. Ingredients: 2 - Firefin Snapper 1 - Empty Vial Description: Reagent for some alchemy recipes. Overview: Used in the Elixir of Firepower, Elixir of Greater Firepower, and Fire Protection potions--not that good in itself unless you're a fire mage. Possibly you can get a tailor or enchanter to buy some, but I wouldn't count on it. Shadow Protection Potion ------------------------ Type: Potion Skill Level: 135 Use Level: 17 Found From: Vendor. Look For It: Christoph Jeffcoat in Hillsbrad Foothills (Horde), Harklan Moongrove in Ashenvale (Alliance). Ingredients: 1 - Grave Moss 1 - Kingsblood 1 - Leaded Vial Description: Absorbs 675 to 1125 shadow damage. Lasts up to 2 minutes. 2 minute cooldown. Overview: OK, this is a little more like it. There'll be a few places where you may encounter a good amount of shadow magic--both priests and warlocks make extensive use of shadow magic. Still, this won't hold out very long in many of the L30+ dungeons, so beware. Enchanters and Tailors also have a couple recipes using this. Elixir of Firepower ------------------- Type: Battle Elixir Skill Level: 140 Use Level: 18 Found From: Trainer. Look For It: Any Expert Alchemist. Ingredients: 2 - Fire Oil 1 - Kingsblood 1 - Leaded Vial Description: Increases spell fire damage by up to 10. Lasts 30 minutes. Overview: Well, if you are a caster that uses a lot of fire spells (usu. mage, possibly warlock), you can use this, but otherwise it's pretty much useless. Elixir of Lesser Agility ------------------------ Type: Battle Elixir Skill Level: 140 Use Level: 18 Found From: Drop. Look For It: Chests or L21-35 mobs, in Duskwood, Thousand Needles, Wetlands, Ashenvale, Hillsbrad Foothills, Arathi Highlands, Gnomeregan, Scarlet Monastery, Blackfathom Deeps, Razorfen Kraul. Rare drop. Ingredients: 1 - Wild Steelbloom 1 - Swiftthistle 1 - Leaded Vial Description: Increases agility by 8 for 1 hour. Overview: Another rare drop for a more powerful version of the original Elixir of Minor Agility. Still useful for melee classes (esp. rogues) and Hunters, and also used in a leatherworking recipe. Elixir of Ogre's Strength ------------------------- Type: Battle Elixir Skill Level: 150 Use Level: 20 Found From: Drop. Look For It: Can be found off several mobs L24-35, but the best place to look is against the Splinter Fist ogres in Duskwood (especially the Fire Mongers and Fire Weavers). The Mudsnouts in Hillsbrad (esp. Shamans) also work. Ingredients: 1 - Wild Steelbloom 1 - Swiftthistle 1 - Leaded Vial Description: Increases strength by 8 for 1 hour. Overview: Melee classes will love this, especially tanks. I've heard this potion actually sells fairly well on some servers, so have a look at your AH to see if it is. It might be worth it to start selling this potion. Free Action Potion ------------------ Type: Potion Skill Level: 150 Use Level: 20 Found From: Vendor. Look For It: Alchemy suppliers in Ironforge, Darnassus, and Orgrimmar. Ingredients: 2 - Blackmouth Oil 1 - Stranglekelp 1 - Leaded Vial Description: Prevents Stun and Movement Impairing effects for the next 30 seconds, but does not cure effects already on imbiber. Overview: You have to be a bit proactive for this to really be effective. If you're stunned before you use this, it won't really do anything except prevent you from being Stunned again. Some classes will find it more useful than others. 3. Expert Level Recipes [ALCH_EXP] ---------------------------------- Now it starts to get interesting. To learn this level, you have to find the Artisan alchemist for your faction. The Alliance one is in Darnassus; the Horde one is in the Undercity. Those trainers also teach you some recipes for that range of levels. (At the end of this tier, you'll find the Transmute recipes, which come into their own at Artisan level.) Greater Healing Potion ---------------------- Type: Potion Skill Level: 155 Use Level: 21 Found From: Trainer. Look For It: Ainethil (Alliance, in Darnassus); Doctor Herbert Halsey (Horde, in the Undercity) Ingredients: 1 - Liferoot 1 - Kingsblood 1 - Leaded Vial Description: Restores 455 to 585 health. Overview: Sells for a good amount of cash at the auction house (~1g per stack of 5 last I checked), but you'll definitely want to make some for yourself as well, no matter your class. Mana Potion ----------- Type: Potion Skill Level: 160 Use Level: 22 Found From: Trainer. Look For It: Ainethil (Alliance, in Darnassus); Doctor Herbert Halsey (Horde, in the Undercity) Ingredients: 1 - Stranglekelp 1 - Kingsblood 1 - Leaded Vial Description: Restores 455 to 585 mana. Overview: If you're a magic user, get some of these. They really are handy in a pinch. Especially if you play a mage the way I do, using up mana like there's no tomorrow--you may run out in the middle of battle, and end up in a situation where if you don't recharge it quick, you and/or someone else will die. Fire Protection Potion ---------------------- Type: Potion Skill Level: 165 Use Level: 23 Found From: Vendor. Look For It: Nandar Branson, Southshore, Hillsbrad Foothills (Alliance). Jeeda, Sun Rock Retreat, Stonetalon Mountains (Horde). Limited supply. Ingredients: 1 - Small Flame Sac (get off dragonkin, levels 25+) 1 - Fire Oil 1 - Leaded Vial Description: Absorbs 975 to 1625 fire damage. Lasts up to 2 minutes. 2 minute cooldown. Overview: Mages have Fire Ward, but even that isn't always as effective as this potion can be. Lots of NPC casters (and some non-casters!) use fire attacks, so this could turn out useful to you. The ingredients aren't exactly standard issue, but the flame sacs drop fairly frequently off dragonkin, especially in the Badlands and Feralas. Lesser Invisibility Potion -------------------------- Type: Potion Skill Level: 165 Use Level: 23 Found From: Trainer. Look For It: Ainethil (Alliance, in Darnassus); Doctor Herbert Halsey (Horde, in the Undercity) Ingredients: 1 - Fadeleaf 1 - Wild Steelbloom 1 - Leaded Vial Description: Gives imbiber lesser invisibility for 15 seconds. 10 minute cooldown. Overview: This is a fun little potion to use. Use it to slip past enemies (or hostile players) undetected. The biggest drawback is that the potion doesn't work in combat, so you can't use it to "slip" a target lock, and you're revealed if you're attacked or begin attacking. The second drawback, of course, is the 10 minute cooldown. The third drawback is that the potion can't be used to slip past elites, so don't try. Ultimately, a semi-useful potion at best, a curiosity at worst. Shadow Oil ---------- Type: Oil Skill Level: 165 Use Level: 24 Found From: Vendor. Look For It: Bliztik in Raven Hill, Duskwood (Alliance), Montarr in Thousand Needles (Horde) Ingredients: 4 - Fadeleaf 4 - Grave Moss 1 - Leaded Vial Description: Gives a melee weapon 15% chance on hit to cast Shadowbolt III. Lasts 30 minutes. Overview: This potion is used to craft a higher level shadow protection potion, so it retains some use in the later game. It's also used by other professions to craft some items. And of course, tanks can use this as an additional method to hold the enemy's attention. Elixir of Fortitude ------------------- Type: Guardian Elixir Skill Level: 175 Use Level: 25 Found From: Trainer, Drop Look For It: Ainethil (Alliance, in Darnassus); Doctor Herbert Halsey (Horde, in the Undercity). Occasionally can be found as a drop. If you see it in the Auction House, MAKE SURE it's lower than the trainer's price before buying it. Ingredients: 1 - Wild Steelbloom 1 - Goldthorn 1 - Leaded Vial Description: Increases maximum health by 120 for 1 hour. Overview: Good news, it stacks with Stamina buffs. Bad news, 120 isn't *that* much health...but like its "minor" version, it can make a difference. Great Rage Potion ----------------- Type: Potion Skill Level: 175 Use Level: 25 Found From: Vendor. Look For It: Ulthir in Darnassus, Hagrus in Orgrimmar. Limited supply. Ingredients: 1 - Large Fang (drops off various L26-43 beasts, usually predators) 1 - Kingsblood 1 - Leaded Vial Description: Adds 30 to 60 Rage. Overview: Verbatim from Rage Potion: For warriors only (druids in bear form can't use it). The biggest problem with this potion is that it operates on the same cooldown as healing potions, but there are a few times when this can be useful (as opposed to said healing potion). Mighty Troll's Blood Potion --------------------------- Type: Guardian Elixir Skill Level: 180 Use Level: 26 Found From: Drop. Look For It: From chests and L35+ enemies in equivalent zones and instances. Fairly rare drop. Ingredients: 1 - Liferoot 1 - Bruiseweed 1 - Leaded Vial Description: Regenerate 12 health every 5 seconds (4.8 per tick) for 1 hour. Overview: Good news is that the potion is easy to make. Bad news is it's a rare drop. More good news is this potion works in combat now, and even at higher levels it could be a lifesaver. Elixir of Agility ----------------- Type: Battle Elixir Skill Level: 185 Use Level: 27 Found From: Trainer. Look For It: Ainethil (Alliance, in Darnassus); Doctor Herbert Halsey (Horde, in the Undercity). Ingredients: 1 - Stranglekelp 1 - Goldthorn 1 - Leaded Vial Description: Increases agility by 15 for 1 hour. Overview: Ah, here we go. Finally an agility elixir that doesn't require a rare drop. Rogues at L27 or above will love this. And yes, there's still a leatherworking recipe that uses this. Elixir of Frost Power --------------------- Type: Battle Elixir Skill Level: 190 Use Level: 28 Found From: Quest Reward. Look For It: Metzen the Reindeer quest. Given only during Feast of Winter's Veil. Also looted from "presents" during that time. Ingredients: 2 - Wintersbite 1 - Khadgar's Whisker 1 - Leaded Vial Description: Increases spell frost damage by 15. Lasts 30 minutes. Overview: Well, if you are a caster that uses a lot of frost spells (read: frost mage), you can use this, but otherwise it's pretty much useless. At least if you *are* a frost mage, this will stack with wizard oils. Frost Protection Potion ----------------------- Type: Potion Skill Level: 190 Use Level: 28 Found From: Vendor. Look For It: Drovnar Strongbrew, Refuge Pointe, Arathi Highlands (Alliance). Glyx Brewright, Booty Bay, Stranglethorn Vale (Neutral). Limited supply. Ingredients: 1 - Wintersbite 1 - Goldthorn 1 - Leaded Vial Description: Absorbs 1350 to 2250 frost damage. Lasts up to 2 minutes. 2 minute cooldown. Overview: Ugh. Basically only a few enemies (usually mages) will use frost damage. Against those few this is useful, but I don't think this blocks the slowing effects of frost damage--and that's the real killer, not the damage itself. (If it *does* block the slowing effects, then this is more useful than I thought.) Nature Protection Potion ------------------------ Type: Potion Skill Level: 190 Use Level: 28 Found From: Vendor. Look For It: Bronk, Camp Mojache, Feralas (Horde). Alchemist Pestlezugg, Gadgetzan, Tanaris (Neutral). Limited supply. Ingredients: 1 - Liferoot 1 - Stranglekelp 1 - Leaded Vial Description: Absorbs 1350 to 2250 nature damage. Lasts up to 2 minutes. 2 minute cooldown. Overview: Some enemies (mostly shamans and druids, plus some treants and similar creatures as well) will use nature damage. Some poison effects (such as from spiders, scorpions, and rogues) also deal Nature damage. Elixir of Detect Lesser Invisibility ------------------------------------ Type: Elixir (typeless) Skill Level: 195 Use Level: 29 Found From: Drop. Look For It: From chests and L35+ enemies in equivalent zones and instances. Rare drop. Ingredients: 1 - Khadgar's Whisker 1 - Fadeleaf 1 - Leaded Vial Description: Grants "detect lesser invisibility" buff for 10 minutes. Overview: Not very useful at all. Well, OK, if you're in PvP against a group of people that like to vanish from sight, this is useful...IF they're using the cheaper variety of invisibility potion, and IF they're not "stealthing" (like rogues). Elixir of Greater Defense ------------------------- Type: Guardian Elixir Skill Level: 195 Use Level: 29 Found From: Trainer. Look For It: Ainethil (Alliance, in Darnassus); Doctor Herbert Halsey (Horde, in the Undercity). Ingredients: 1 - Wild Steelbloom 1 - Goldthorn 1 - Leaded Vial Description: Increases defense by 250 for 1 hour. Overview: What can I say that hasn't been said before? Still useful to all players. Catseye Elixir -------------- Type: Elixir (typeless) Skill Level: 200 Use Level: 30 Found From: Trainer. Look For It: Ainethil (Alliance, in Darnassus); Doctor Herbert Halsey (Horde, in the Undercity). Ingredients: 1 - Goldthorn 1 - Fadeleaf 1 - Leaded Vial Description: Improves chances of detecting stealth for 10 minutes. Overview: Better than the invisibility detection potion, because a lot more characters and mobs use stealth than invisibility. You may be better off using other potions or abilities, but this is certainly better than nothing, especially if you *know* enemies will be using stealth. If a bunch of players are using this at once, chances are that stealthed enemies aren't going to be able to avoid their collective gaze. Frost Oil --------- Type: Oil Skill Level: 200 Use Level: 30 Found From: Vendor. Look For It: Bro'kin in Alterac Mountains (Neutral). Limited supply. Ingredients: 4 - Khadgar's Whisker 2 - Wintersbite 1 - Leaded Vial Description: Gives a melee weapon 10% chance on hit to cast Frostbolt. Lasts 30 minutes. Overview: Mostly it's used by other professions to craft some items. Still, tanks can use this as an additional method to hold the enemy's attention, and maybe slow its attacks and movement down a bit. Greater Mana Potion ------------------- Type: Potion Skill Level: 205 Use Level: 31 Found From: Trainer. Look For It: Ainethil (Alliance, in Darnassus); Doctor Herbert Halsey (Horde, in the Undercity) Ingredients: 1 - Khadgar's Whisker 1 - Goldthorn 1 - Leaded Vial Description: Restores 700 to 900 mana. Overview: And here we have another big mana potion. Can I really say anything here that I haven't said before? Oil of Immolation ----------------- Type: Battle Elixir Skill Level: 205 Use Level: 31 Found From: Trainer. Look For It: Ainethil (Alliance, in Darnassus); Doctor Herbert Halsey (Horde, in the Undercity) Ingredients: 1 - Firebloom 1 - Goldthorn 1 - Crystal Vial Description: Does 50 fire damage to any enemies within a 5 yard radius of the caster every 3 seconds for 15 seconds. Other Notes: Very useful for the priests' Benediction quest--thanks, Wyrmrider! Overview: Eh. Not the most useful potion, though if you're a tank you can use it to hold the attention of the enemies. Might draw more attention than you want in that case, though. Priests need it for their Benediction quest (thanks, Wyrmrider), though, so there's that. Goblin Rocket Fuel ------------------ Type: Reagent Skill Level: 210 Found From: Other Players. Look For It: From Goblin Engineers, or the Auction House. Ingredients: 1 - Firebloom 1 - Volatile Rum (dropped by Bloodsail Buccaneers in Stranglethorn Vale, and Southsea Pirates in Tanaris. Also sold by Stomper Kreeg (The Drunk) in Dire Maul (Feralas), limited supply, after a Dire Maul tribute run.) 1 - Leaded Vial Description: Used as a reagent for several Engineering recipes. Also an ingredient in a Cooking recipe. Other Notes: The recipe for this can be created by Goblin Engineers, using Blank Parchment plus Engineer's Ink. Wyrmrider says it's used to help upgrade a Dungeon Set 1 (Tier 0) to a Dungeon Set 2 (Tier 0.5). Overview: Unless you're making Dirge's Kickin' Chimaerok Chops, you won't be using this yourself. No, the primary reason you make this is to sell to Goblin Engineers (and a few Gnomish engineers) who need it for their constructs. On some servers it's possible to make some money by making this. Magic Resistance Potion ----------------------- Type: Potion Skill Level: 210 Use Level: 32 Found From: Drop. Look For It: Chests or L35-50 mobs, usually in equivalent zones or instances. Rare drop. Ingredients: 1 - Khadgar's Whisker 1 - Purple Lotus 1 - Crystal Vial Description: Increases resistance to all schools of magic by 50 for 3 minutes. Other Notes: I forgot to include a proper description previously--the Description and Overview were for Goblin Rocket Fuel and not this potion. It's corrected now! Thanks, Wyrmrider! Overview: This potion's recipe is rare, but it's worth it! Some bosses are going to throw some nasty elemental attacks at you and your fellow characters. But with this potion, the effectiveness of those attacks will be blunted quite a bit. Be careful, though, as this protection lasts only three minutes, and you can't use other potions for the first two! Elixir of Greater Water Breathing --------------------------------- Type: Elixir (typeless) Skill Level: 215 Use Level: 35 Found From: Trainer. Look For It: Any Expert Alchemist. Ingredients: 1 - Ichor of Undeath (most of it can be found off of L50+ undead zombies, but the Zanzils in Stranglethorn Vale sometimes drop it) 2 - Purple Lotus 1 - Crystal Vial Description: Allows you to breathe underwater. Lasts 1 hour. Overview: Most of the arguments that apply to the original Elixir of Water Breathing, apply to this potion. Seriously, this isn't that much more useful than the regular version, because generally one won't be spending more than 30 minutes underwater (on a continual basis). Plus, usually you'll have better uses for your Purple Lotus. Lesser Stoneshield Potion ------------------------- Type: Potion Skill Level: 215 Use Level: 33 Found From: Quest. Look For It: Lucien Tosselwrench in the Badlands. He can be found in the northwest part of the Dust Bowl. Bring him a Healing Potion and a Lesser Invisibility Potion, and he'll give you the recipe (as well as two "samples"). To get his quest you have to complete some quests for the other person in the camp, Lotwil. Alternatively, you can visit the Auction House, as the recipe is not Bind on Pickup, and can apparently be acquired by anyone who does the quest. Ingredients: 1 - Mithril Ore (usually mined, but sometimes can be found as a drop). 1 - Goldthorn 1 - Leaded Vial Description: Gives you 1000 armor. Lasts 90 seconds. Overview: Strategic/desperation use only. Because of its short duration, you really can't use this as a general buff. If you're a tank this can be somewhat useful strategically; otherwise, you're better off using this for escape purposes against attackers that are using physical melee or physical ranged attacks. Superior Healing Potion ----------------------- Type: Potion Skill Level: 215 Use Level: 35 Found From: Trainer. Look For It: Ainethil (Alliance, in Darnassus); Doctor Herbert Halsey (Horde, in the Undercity) Ingredients: 1 - Sungrass 1 - Khadgar's Whisker 1 - Crystal Vial Description: Restores 700 to 900 health. Overview: The second-most powerful potion in the regular Healing line prior to the Burning Crusade, and by the time you reach this point, even if you're a wimpy mage, this will be *very* useful. Too bad Sungrass is so hard to get until you've gotten to about L45. Philosophers' Stone ------------------- Type: Catalyst Skill Level: 225 Found From: Vendor. Look For It: Alchemist Pestlezugg in Gadgetzan. Ingredients: 4 - Iron Bar (get from a mid-level Miner) 1 - Black Vitriol (see Iron Bar) 4 - Purple Lotus 4 - Firebloom Description: Catalyst. Required for alchemical transmutation. Overview: During the course of your Alchemy self-training, you'll definitely want to get this recipe. Even if you don't make the Stone right away, you will want this recipe in the back of your mind (i.e. learned) by the time you develop your skill to the point that you can begin to transmute Arcanite. Depending on your server, you may not be transmuting the Arcanite for yourself, but for other professions, at an easy 5 gold per transmutation (which works to 2.5 gold per day). Wyrmrider points out that on some servers it may be possible to buy Arcane Crystal at a relatively low price, transmute the Arcanite from the materials, and sell it at the AH at a profit. On other servers, however, it may be unprofitable to do the transmute this way, making the "service fee" the more lucrative option. Keep a good eye on the AH to find out which option is more profitable to you! You might also use this to transmute certain elemental essences, and some of those essences (read: Primal Fire) are quite popular. With the Burning Crusade now out, this is used to transmute certain gems for Jewelcrafting, and primal materials for various kinds of crafting. It can be upgraded to an Alchemistsâ Stone (a trinket), but only after youâre revered with the Shaâtar. Transmute: Iron to Gold ----------------------- Type: Transmute Skill Level: 225 Found From: Vendor. Look For It: Alchemist Pestlezugg in Gadgetzan. Ingredients: 1 - Iron Bar (get from a mid-level Miner) Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Changes an Iron Bar into a Gold Bar. Overview: Meh. If you need Gold for something and you have Iron, you can use this, but in general it's more worth it to just get the goddamned gold. Transmute: Mithril to Truesilver -------------------------------- Type: Transmute Skill Level: 225 Found From: Vendor. Look For It: Alchemist Pestlezugg in Gadgetzan. Limited supply. Ingredients: 1 - Mithril Bar (get from a mid-to-high level Miner) Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Changes a Mithril Bar into a Truesilver Bar. Overview: Also meh. Even with the cooldown cut in half as of patch 2.3, it's still nearly as useless as the iron-to-gold transmutation. Wildvine Potion --------------- Type: Potion Skill Level: 225 Use Level: 35 Found From: Drop. Look For It: Drops off various trolls in Stranglethorn Vale and the Hinterlands. Uncommon drop, but not rare. Ingredients: 1 - Purple Lotus 1 - Wildvine 1 - Crystal Vial Description: Restores 1 to 1500 health and mana. Overview: And once again, meh. If the minimum healing/mana restoration weren't so low (say, if the minimum were 500 instead of 1), this might actually be useful. But as it is, the chance of getting screwed over by this potion is just too high to take a chance with. 4. Artisan Level Recipes [ALCH_ART] ----------------------------------- These recipes are the best pre-Burning Crusade, but usually very hard to find as well. Many of them are sold by vendors in limited supply; others you'll have to find as you kill enemies. But the benefits are worth it; in the end you'll be able to create various powerful Flasks, transmute the already valuable Thorium metal into rare Arcanite (which cannot be found in nature), and even change elemental essences from one to another. Restorative Potion ------------------ Type: Potion Skill Level: ??? Use Level: 32 Found From: Quest. Look For It: Go to Ghak Healtouch (Alliance, Thelsamar, Loch Modan) or Jarkal Mossmeld (Horde, Kargath, Badlands), then do the Reagent Run quests you're given. After the third such quest, you'll learn the recipe. Ingredients: 1 - Elemental Earth (drops off earth elementals) 1 - Goldthorn 1 - Crystal Vial Description: Removes 1 magic, curse, poison or disease effect on you every 5 seconds for 30 seconds. 2 minute cooldown. Other Info: Why is this recipe here when the skill level requirement is lower? Because to do the quests for this, you need to be at least level 40, and probably higher because the final quest is elite. Once you complete the third quest in the chain, you'll automatically learn the recipe. By the time you learn this, you'll probably have reached Artisan level. Overview: A good potion to have. You need to be at least level 40 to learn this recipe--there's no way around it; you won't be allowed to do the third quest until you reach that level. Basically this potion has 6 chances to remove various debuffs. Not sure, but it may be possible that the potion doesn't always remove an offending debuff. Still, it's not a bad one to have, because it takes care of Magic debuffs, which otherwise have few counters. Gurubashi Mojo Madness ---------------------- Type: Quest Skill Level: ??? Found From: "Drop". Look For It: There's a tablet in the Edge of Madness in Zul'Gurub. You learn the recipe from that tablet. Ingredients: 1 - Blood of Heroes (can be found in several high-level areas--beware of the elite ghost that appears when you take it!) 1 - Massive Mojo (drops off several bosses in Zul'Gurub) 6 - Powerful Mojo (drops off L55+ trolls) 1 - Black Lotus Description: Extinguishes the Brazier of Madness. 2 second cast. Other Info: This recipe creates three potions with the ingredients listed. This recipe is here, despite the skill level requirement, because Zul'Gurub is typically a L60 raid instance, plus it requires the rare Black Lotus. Overview: Well, if you're raiding Zul'Gurub and want to do the Edge of Madness, someone probably is gonna either bring this potion, or make it there. If you're called upon, likely someone's gonna be very happy indeed. :-) Dreamless Sleep Potion ---------------------- Type: Potion Skill Level: 230 Use Level: 35 Found From: Trainer. Look For It: Kylanna Windwhisper (Alliance, Feathermoon Stronghold, Feralas); Rogvar (Horde; Stonard, Swamp of Sorrows) Ingredients: 3 - Purple Lotus 1 - Crystal Vial Description: Puts you into sleep for 12 seconds; restores 1200 health and mana. Overview: Actually useful in some situations, generally involving a group setting. If you're in combat but not being attacked, you can use this to heal up instead of a healing or mana potion, and you'll come out in better shape than with the normal potion. Can also be useful in conjunction with Polymorph, if you're a mage. It's really kinda wasted if you aren't in combat; food can do much the same thing in only a little more time, especially Sagefish Delight. Just make sure people know you're using it, so they don't try to "cleanse" the debuff off you. Elixir of Detect Undead ----------------------- Type: Elixir (typeless) Skill Level: 230 Use Level: 36 Found From: Trainer. Look For It: Kylanna Windwhisper (Alliance, Feathermoon Stronghold, Feralas); Rogvar (Horde; Stonard, Swamp of Sorrows) Ingredients: 1 - Arthas' Tears 1 - Crystal Vial Description: Shows nearby undead on minimap for 1 hour. Overview: Eh. Might be useful in a few limited situations, but if this potion interferes with other "tracking" effects (and I suspect it does), this won't be useful for general use. Arcane Elixir ------------- Type: Battle Elixir Skill Level: 235 Use Level: 37 Found From: Trainer. Look For It: Kylanna Windwhisper (Alliance, Feathermoon Stronghold, Feralas); Rogvar (Horde; Stonard, Swamp of Sorrows) Ingredients: 1 - Blindweed 1 - Goldthorn 1 - Crystal Vial Description: Increases spell damage by 20 for 30 minutes. Overview: Well, if you're a class that relies heavily on spells to do damage (say, a mage, priest, or warlock), this potion certainly can't hurt! Spells that do damage over time will get the benefit spread out over the length of the spell, including Arcane Missiles. Spells with a shorter cast time (less than 3.5 seconds) will get a reduced benefit. Healing spells get no benefit. Still, if you're a caster, especially if you rely on spell damage, don't pass this potion up! Elixir of Greater Intellect --------------------------- Type: Guardian Elixir Skill Level: 235 Use Level: 37 Found From: Trainer. Look For It: Kylanna Windwhisper (Alliance, Feathermoon Stronghold, Feralas); Rogvar (Horde; Stonard, Swamp of Sorrows) Ingredients: 1 - Blindweed 1 - Khadgar's Whisker 1 - Crystal Vial Description: Increases intellect by 25 for 1 hour. Overview: If you use mana, you'll probably want to keep a few of these around. Invisibility Potion ------------------- Type: Potion Skill Level: 235 Use Level: 37 Found From: Drop. Look For It: Drops off L41-55 mobs in equivalent zones. Rare drop. Ingredients: 1 - Ghost Mushroom 1 - Sungrass 1 - Crystal Vial Description: Gives imbiber invisibility for 18 seconds. 10 minute cooldown. Overview: See above. This potion isn't that much better than its predecessor; invisibility lasts 3 seconds longer, and can't be removed by the use of a detect lesser invisibility potion or ability, but beyond that nothing has changed. Elixir of Dream Vision ---------------------- Type: Elixir (typeless) Skill Level: 240 Use Level: 38 Found From: Drop. Look For It: Drops off L41-55 mobs in equivalent zones. Rare drop. Ingredients: 3 - Purple Lotus 1 - Crystal Vial Description: Use: Gives you a dream vision that lets you explore areas that are too dangerous to explore in person. Lasts 2 minutes, according to player reports. Overview: Here's how the elixir seems to work. Basically it puts your character to "sleep" for two minutes (character model shown as "asleep", but you can move your point of view like your normal character, allowing you to explore the immediate area with little risk to yourself). After two minutes, your point of view returns to the spot where you first drank the potion. Useful for scouting, as you might guess. Elixir of Greater Agility ------------------------- Type: Battle Elixir Skill Level: 240 Use Level: 38 Found From: Trainer. Look For It: Kylanna Windwhisper (Alliance, Feathermoon Stronghold, Feralas); Rogvar (Horde; Stonard, Swamp of Sorrows) Ingredients: 1 - Sungrass 1 - Goldthorn 1 - Crystal Vial Description: Increases agility by 25 for 1 hour. Overview: Melee attackers and physical ranged attackers will love this potion, as it will increase their chance to hit and chance to crit. Rogues and Hunters especially will like it. But! There are better potions you can make. We'll get to them later. Gift of Arthas -------------- Type: Guardian Elixir Skill Level: 240 Use Level: 38 Found From: Drop. Look For It: Uncommon drop from Skeletal Flayers and Slavering Ghouls in the Western Plaguelands. Ingredients: 1 - Arthas' Tears 1 - Blindweed 1 - Crystal Vial Description: Increases imbiber's Shadow resistance by 10. Also, if an enemy strikes the imbiber, has a 30% chance to give that enemy a disease debuff that increases their damage taken by up to 8 for 3 minutes. Potion lasts 30 minutes. Overview: If you're soloing, you might consider this potion for your own use, especially if you're a melee attacker (though casters won't really benefit). But this potion is even better for groups. Give your tank(s) this potion, and when they get struck by the enemy, the enemies will get the debuff--allowing ALL the party members to increase the physical damage they deal to that enemy! On bosses (which tend to have longer battles than most elites), this is especially good, since the debuff lasts 3 full minutes, allowing the extra damage to really add up. Elixir of Giants ---------------- Type: Battle Elixir Skill Level: 245 Use Level: 38 Found From: Drop. Look For It: Chests and L40-55 mobs in equivalent zones and instances. Ingredients: 1 - Sungrass 1 - Gromsblood 1 - Crystal Vial Description: Increases strength by 25 for 1 hour. Overview: Melee attackers will like this, especially tanks. Need I say more? Ghost Dye --------- Type: Reagent Skill Level: 245 Found From: Vendor. Look For It: Logannas in Feathermoon Stronghold, Feralas (Alliance); Bronk in Camp Mojache, Feralas (Horde). Limited supply. Ingredients: 2 - Ghost Mushroom 1 - Purple Dye 1 - Crystal Vial Description: Reagent used by Tailors. Overview: Don't expect to make money from this. Most of the stuff that can be made from runecloth and mooncloth is better. Only make this if someone specifically *asks* for it. It "costs" at LEAST 48s to make one vial of Ghost Dye (cost to buy Purple Dye and Crystal Vial, plus the money you could make by selling the two Ghost Mushrooms to a vendor); you'll be lucky to get someone to buy it from you even at that price. Elixir of Demonslaying ---------------------- Type: Battle Elixir Skill Level: 250 Use Level: 40 Found From: Vendor. Look For It: Nina Lightbrew in Nethergarde Keep, Blasted Lands (Alliance); Rartar in Stonard, Swamp of Sorrows (Horde). Limited supply. Ingredients: 1 - Gromsblood 1 - Ghost Mushroom 1 - Crystal Vial Description: Increases your attack power against demons by 265. Lasts 5 minutes. Overview: A very specific potion, for non-casters only. Demons are semi-rare, but they do tend to pop up more in specific locations and zones--Azshara, for example. It only lasts 5 minutes, but it'll be five very good minutes. (Especially against bosses like Magtheridon and such.) Elixir of Detect Demon ---------------------- Type: Elixir (typeless) Skill Level: 250 Use Level: 40 Found From: Trainer. Look For It: Kylanna Windwhisper (Alliance, Feathermoon Stronghold, Feralas); Rogvar (Horde, Stonard, Swamp of Sorrows) Ingredients: 2 - Gromsblood 1 - Crystal Vial Description: Shows nearby demons on minimap for 1 hour. Overview: Like the Elixir of Detect Undead, this potion may be useful in a few limited situations. If this potion interferes with other "tracking" effects (as I suspect it does), this won't be good for general use. Elixir of Greater Firepower --------------------------- Type: Battle Elixir Skill Level: 250 Use Level: 40 Found From: Drop. Look For It: Dark Iron Taskmasters and Slavers in Searing Gorge. Can also be found in the Auction House. Ingredients: 3 - Fire Oil 3 - Firebloom 1 - Crystal Vial Description: Increases spell fire damage by up to 40. Lasts 30 minutes. Overview: Well, if you are a caster that uses a lot of fire spells (usu. mage, possibly warlock), you can use this, but otherwise it's pretty much useless. If you're a fire mage, though, this could be better than a Greater Arcane Elixir. Elixir of Shadow Power ---------------------- Type: Battle Elixir Skill Level: 250 Use Level: 40 Found From: Vendor. Look For It: Maria Lumere (Alliance, Stormwind); Algernon (Horde, Undercity). Limited supply. Ingredients: 3 - Ghost Mushroom 1 - Crystal Vial Description: Increases spell shadow damage by 40 for 30 minutes. Other Notes: 10 of these are required for the warlock's epic Felsteed quest. Overview: Warlocks and shadow priests should consider this potion. Basically worthless to everyone else. Limited Invulnerability Potion ------------------------------ Type: Potion Skill Level: 250 Use Level: 45 Found From: Drop. Look For It: Dropped by L45-55 mobs in similar zones. Rare drop. Ingredients: 2 - Blindweed 1 - Ghost Mushroom 1 - Crystal Vial Description: Reduces physical damage done to you by 120 for 8 seconds. 2 minute cooldown. Overview: Nerfed, heavily. It used to make a player immune to physical attacks for 6 seconds. Now it barely does anything, since even in the old instances mobs hit a lot harder than 120 damage per hit. And in the new ones? Forget it. There are very few situations where this would be better than a healing potion. Stonescale Oil -------------- Type: Reagent Skill Level: 250 Found From: Trainer. Look For It: Kylanna Windwhisper (Alliance, Feathermoon Stronghold, Feralas); Rogvar (Horde, Stonard, Swamp of Sorrows). This, along with the Elixir of Detect Demon, is the highest-level potion that can be bought from a trainer prior to the Burning Crusade. Ingredients: 1 - Stonescale Eel 1 - Leaded Vial Description: Reagent for some alchemy recipes. Other Notes: Wyrmrider says it's used to help upgrade a Dungeon Set 1 (Tier 0) to a Dungeon Set 2 (Tier 0.5). Overview: By far the most potent fishy Oil, this is used in the Elixir of Superior Defense, the Greater Stoneshield Potion, and in two Flasks (in staggering amounts to boot): the Flask of Petrification (needs 30!) and the Flask of the Titans (needs 10). Mighty Rage Potion ------------------ Type: Potion Skill Level: 255 Use Level: 46 Found From: Drop. Look For It: Uncommon drop from Blackrock Slayer in Burning Steppes. Ingredients: 3 - Gromsblood 1 - Leaded Vial Description: Adds 45 to 75 Rage. Adds 60 strength for 20 seconds. Overview: Like the other Rage potions, useful only to Warriors. Like before, it ups the Warrior's Rage, but this time it grants a brief yet powerful strength buff. You still get the cooldown linked with healing and mana potions, but this one is more useful than the previous ones. Wyrmrider suggests that warriors using this can add aggro with multiple Sunder Armors pulled off very quickly, and the strength boost will make the aggro mount even faster--a great starting potion for tanks against bosses. Superior Mana Potion -------------------- Type: Potion Skill Level: 260 Use Level: 41 Found From: Vendor. Look For It: Ulthir (Alliance, Darnassus); Algernon (Horde, Undercity). Limited supply. Ingredients: 2 - Sungrass 2 - Blindweed 1 - Leaded Vial Description: Restores 900 to 1500 mana. Overview: Second most powerful mana potion prior to Burning Crusade. Can I really say anything that I haven't said before? Finding the recipe generally requires patience, however. Elixir of Superior Defense -------------------------- Type: Guardian Elixir Skill Level: 265 Use Level: 43 Found From: Vendor. Look For It: Soolie Berryfizz (Alliance, in Ironforge); Kor'geld (Horde, in Orgrimmar). Limited supply. Ingredients: 2 - Stonescale Oil 1 - Sungrass 1 - Crystal Vial Description: Increases defense by 450 for 1 hour. Overview: Most powerful defense elixir aside from Burning Crusade materials, but this one lasts much longer than the Stoneshield Potions ever do. As always, useful to all players. According to Wyrmrider, this is especially good for DPS warriors forced into a tanking role in dungeons, especially around boss fights. Just remember, warriors--when tanking, equip a shield! Elixir of the Sages ------------------- Type: Guardian Elixir Skill Level: 270 Use Level: 44 Found From: Drop. Look For It: Various "Scarlet" mobs in the Eastern Plaguelands. Semi-rare drop. Ingredients: 1 - Dreamfoil 2 - Plaguebloom 1 - Crystal Vial Description: Increases intellect and spirit by 18 for 1 hour. Overview: Pretty useful. And because of the new elixir rules, it won't get "erased" by Arcane Intellect and/or Divine Spirit. There's a better recipe you can get in Outland, however. Elixir of Brute Force --------------------- Type: Battle Elixir Skill Level: 275 Use Level: 45 Found From: Drop, Trainer. Look For It: Feed sprouts to the kodo Dadanga in Un'Goro Crater (near Linken), and it'll give gift boxes. The recipe can occasionally be found in such a box. Also taught by the Grand Master trainers in Outland. Ingredients: 1 - Dreamfoil 2 - Plaguebloom 1 - Crystal Vial Description: Increases strength and stamina by 18 for 1 hour. Overview: If you're a tank, go for this. It includes a stamina (HP) buff, which is rare in a battle elixir. Greater Dreamless Sleep Potion ------------------------------ Type: Potion Skill Level: 275 Use Level: 55 Found From: Vendor. Look For It: Rin'wosho the Trader (Neutral; Yojamba Island, Stranglethorn Vale). Ingredients: 2 - Dreamfoil 1 - Golden Sansam 1 - Crystal Vial Description: Puts you into sleep for 12 seconds; restores 2100 health and mana. Other Notes: You need to be Friendly with the Zandalar Tribe before you can buy this potion recipe. Overview: Much the same as the regular Dreamless Sleep potion, only it works a lot faster. A great potion if you're not a tank, and people know to *not* cleanse the Dreamless Sleep debuff off you. Mageblood Potion ---------------- Type: Guardian Elixir Skill Level: 275 Use Level: 40 Found From: Vendor. Look For It: Rin'wosho the Trader (Neutral; Yojamba Island, Stranglethorn Vale). Ingredients: 1 - Dreamfoil 2 - Plaguebloom 1 - Crystal Vial Description: Regenerate 12 mana every 5 seconds. Lasts 1 hour. Other Notes: You need to be Revered with the Zandalar Tribe before you can buy this potion recipe. Overview: This is a similar potion to the Troll's Blood series, only it works on mana instead of health. It's a pain to get, though, and you won't find it in an Auction House (the recipe is Bind on Pickup). Casual players generally won't get this recipe. Good for long, protracted fights where keeping some mana is critical. Priests will love this potion. Major Healing Potion -------------------- Type: Potion Skill Level: 275 Use Level: 45 Found From: Vendor. Look For It: Evie Winterbrew (Neutral; Everlook, Winterspring). Ingredients: 2 - Golden Sansam 2 - Mountain Silversage 1 - Crystal Vial Description: Restores 1050 to 1750 health. Overview: The top potion of the Healing series before the Burning Crusade. What more do I need to say? Transmute: Air to Fire ---------------------- Type: Transmute Skill Level: 275 Found From: Vendor. Look For It: One of the Argent Quartermasters. Hasana can be found in Tirisfal Glades near the entrance to the Western Plaguelands, Lightspark in the Western Plaguelands near or in Chillwind Camp, and Miranda Breechlock in the Eastern Plaguelands near the Light's Hope Chapel. Ingredients: 1 - Essence of Air Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Changes an Essence of Air into an Essence of Fire. Other Notes: You need to be Honored with the Argent Dawn before you can buy this recipe. Overview: Essences are no longer difficult to farm, and generally can be found inexpensively at the Auction House. This recipe, as a result, has become somewhat obsolete. Transmute: Arcanite ------------------- Type: Transmute Skill Level: 275 Found From: Vendor. Look For It: Alchemist Pestlezugg (Neutral; Gadgetzan, Tanaris). Ingredients: 1 - Thorium Bar 1 - Arcane Crystal Catalyst: Philosophers' Stone (cooldown: 47 hours) Description: Changes a Thorium Bar and Arcane Crystal into an Arcanite Bar. Other Notes: The questlines for the Paladin and Warlock epic mounts require some Arcanite Bars. Overview: This is the only way to get Arcanite in the game, so despite the long cooldown, this recipe will be somewhat useful--and never totally obsolete. Not so much for you as for other players, though, in terms of profession. The price of Arcane Crystals in the AH is usually too high to use this recipe for pure production; you may be better off in a "service" role, where you transmute others' Thorium and Arcane Crystal to make the Arcanite, and charge them for that service. Wyrmrider, however, says that (on some servers, anyway) it's possible that Arcanite sells for much more than the sum of its materials if you're a smart buyer (and seller), so don't dismiss that option completely! Transmute: Earth to Life ------------------------ Type: Transmute Skill Level: 275 Found From: Drop. Look For It: Chests and L45-55 mobs in equivalent (L45-55) zones. Rare drop. Ingredients: 1 - Essence of Earth Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Changes an Essence of Earth into a Living Essence. Overview: This recipe is a rare drop. Essences are no longer difficult to farm, and generally can be found inexpensively at the Auction House. This recipe, as a result, has become somewhat obsolete. Transmute: Earth to Water ------------------------- Type: Transmute Skill Level: 275 Found From: Vendor. Look For It: Meilosh in Timbermaw Hold, Felwood (Neutral). Ingredients: 1 - Essence of Earth Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Changes an Essence of Earth into an Essence of Water. Other Notes: You need to be Friendly with Timbermaw Hold before you can buy this recipe. Overview: Essences are no longer difficult to farm, and generally can be found inexpensively at the Auction House. This recipe, as a result, has become somewhat obsolete. Transmute: Fire to Earth ------------------------ Type: Transmute Skill Level: 275 Found From: Vendor. Look For It: Plugger Spazzring, Blackrock Depths, Blackrock Mountain (Neutral). Ingredients: 1 - Essence of Fire Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Changes an Essence of Fire into an Essence of Earth. Overview: Essences are no longer difficult to farm, and generally can be found inexpensively at the Auction House. This recipe, as a result, has become somewhat obsolete. Transmute: Life to Earth ------------------------ Type: Transmute Skill Level: 275 Found From: Drop. Look For It: Chests and L45-55 mobs in equivalent (L45-55) zones. Rare drop. Ingredients: 1 - Living Essence Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Changes a Living Essence into an Essence of Earth. Overview: Essences are no longer difficult to farm, and generally can be found inexpensively at the Auction House. This recipe, as a result, has become somewhat obsolete. Transmute: Undeath to Water --------------------------- Type: Transmute Skill Level: 275 Found From: Drop. Look For It: Chests and L45-55 mobs in equivalent (L45-55) zones. Rare drop. Ingredients: 1 - Essence of Undeath Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Changes an Essence of Undeath into an Essence of Water. Overview: Essences are no longer difficult to farm, and generally can be found inexpensively at the Auction House. This recipe, as a result, has become somewhat obsolete. Transmute: Water to Air ----------------------- Type: Transmute Skill Level: 275 Found From: Vendor. Look For It: Magnus Frostwake, Caer Darrow, Western Plaguelands (Neutral). Binds on pickup. Ingredients: 1 - Essence of Water Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Changes an Essence of Water into an Essence of Air. Other Notes: To see and interact with Magnus Frostwake requires that you finish three separate quests inside Scholomance. Each quest is part of a chain and requires exiting Scholomance each time to complete the quest. A previous method for Horde involving a Hallucination buff and hearthing to Tarren Mill no longer works. Overview: Prior to the Burning Crusade, this recipe was a veritable gold mine, especially before Silithus was properly implemented. However, Essences are no longer difficult to farm, and generally can be found inexpensively at the Auction House. This recipe, as a result, has become somewhat obsolete. Transmute: Water to Undeath --------------------------- Type: Transmute Skill Level: 275 Found From: Drop. Look For It: Chests and L45-55 mobs in equivalent (L45-55) zones. Rare drop. Ingredients: 1 - Essence of Water Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Changes an Essence of Undeath into an Essence of Water. Overview: Essences are no longer difficult to farm, and generally can be found inexpensively at the Auction House. This recipe, as a result, has become somewhat obsolete. (Yes, I was fairly lazy with the Essence transmute overviews.) Elixir of the Mongoose ---------------------- Type: Battle Elixir Skill Level: 280 Use Level: 46 Found From: Drop. Look For It: Drops off Legashi Rogues in Azshara, and Jadefire Rogues in Felwood. Uncommon drop. Ingredients: 2 - Mountain Silversage 2 - Plaguebloom 1 - Crystal Vial Description: Increases agility by 25 and crit rating by 28 for 1 hour. Overview: Melee and normal ranged attackers will like this potion; rogues and hunters will absolutely love it. However, this becomes more or less obsolete when the Elixir of Major Agility recipe is learned. Greater Stoneshield Potion -------------------------- Type: Potion Skill Level: 280 Use Level: 46 Found From: Drop. Look For It: Various chests and L50+ mobs in equivalent (L50+) zones and instances. Very rare drop. Ingredients: 3 - Stonescale Oil 1 - Thorium Ore (usually mined, but sometimes can be found as a drop). 1 - Crystal Vial Description: Gives you 2000 armor. Lasts 2 minutes. Overview: Better than the original Stoneshield Potion, but the duration is still too short for general use. (At least now the duration is the same length as the cooldown.) Still, tanks can use this to protect themselves even as they draw aggro--thanks, Wyrmrider! Greater Arcane Elixir --------------------- Type: Battle Elixir Skill Level: 285 Use Level: 47 Found From: Drop. Look For It: Various chests and L50+ mobs in equivalent (L50+) zones and instances. Very rare drop. Ingredients: 3 - Dreamfoil 1 - Mountain Silversage 1 - Crystal Vial Description: Increases your spell damage by 35 for 1 hour. Overview: This potion is very rare, but if you get the recipe and are a caster, you'll absolutely rock. At least until you get Master Alchemist in Outland, in which case you'll likely switch to the Adept's Elixir. Living Action Potion -------------------- Type: Potion Skill Level: 285 Use Level: 47 Found From: Vendor. Look For It: Rin'wosho the Trader (Neutral; Yojamba Island, Stranglethorn Vale). Ingredients: 2 - Icecap 2 - Mountain Silversage 2 - Heart of the Wild (found off various "wild" entities in Felwood, Tanaris, Un'Goro, Swamp of Sorrows, Feralas, Western Plaguelands, Maraudon, Dire Maul, and Temple of Atal'Hakkar) 1 - Crystal Vial Description: Prevents Stun and Movement Impairing effects for the next 5 seconds, curing effects already on imbiber. Other Notes: You need to be Exalted with the Zandalar Tribe before you can buy this recipe. Overview: Because this potion doesn't last as long as the Free Action Potion, this potion has a far more reactive nature than that one. It's best to not to use this potion except to *cure* those types of effects. Purification Potion ------------------- Type: Potion Skill Level: 285 Use Level: 47 Found From: Drop. Look For It: Various chests and L50+ mobs in equivalent (L50+) zones and instances, especially instances. Very rare drop. Ingredients: 2 - Icecap 2 - Plaguebloom 1 - Crystal Vial Description: Attempts to remove one Curse, one Disease, and one Poison from imbiber. Overview: Not as good as the Resorative Potion, but it does make the attempt instantaneously, rather than once every five seconds. Seems to have a lower chance of failure as well. Greater Arcane Protection Potion -------------------------------- Type: Potion Skill Level: 290 Use Level: 48 Found From: Drop. Look For It: Cobalt Mageweavers in Winterspring. Uncommon drop. Ingredients: 1 - Dream Dust (get from a high-level Enchanter) 1 - Dreamfoil 1 - Crystal Vial Description: Absorbs 1950 to 3250 Arcane damage. Lasts up to 2 minutes. 2 minute cooldown. Overview: Arcane damage is not a common source of damage from pre-BC mobs. You might encounter it from enemy mages and some druids, but generally there'll be other types of damage to worry about. Use this only in certain situations (it may be critical in those situations, but not for general use). Greater Fire Protection Potion ------------------------------ Type: Potion Skill Level: 290 Use Level: 48 Found From: Drop. Look For It: Firebrand Invokers and Pyromancers in Blackrock Spire. Uncommon drop. Ingredients: 1 - Elemental Fire (drops off fire elementals) 1 - Dreamfoil 1 - Crystal Vial Description: Absorbs 1950 to 3250 Fire damage. Lasts up to 2 minutes. 2 minute cooldown. Overview: This is more like it. Fire damage can come from many sources-- explosive devices, hostile dragonkin and dragons, mages, warlocks, others. If you know you'll be facing fire damage, carry this with you. Greater Frost Protection Potion ------------------------------- Type: Potion Skill Level: 290 Use Level: 48 Found From: Drop. Look For It: Frostmaul Giants in Winterspring. Uncommon drop. Ingredients: 1 - Elemental Water (drops off water elementals) 1 - Dreamfoil 1 - Crystal Vial Description: Absorbs 1950 to 3250 Frost damage. Lasts up to 2 minutes. 2 minute cooldown. Overview: The usefulness of this potion pretty much hinges on whether or not it blocks the other effects of frost. If it blocks only the damage, then this potion doesn't do very much good (though it can save you from being killed by the spells themselves at least). If it blocks the slowing/freezing effects, though, it's a lot better. Even in the second case, though, it's only really useful in limited situations. Greater Nature Protection Potion -------------------------------- Type: Potion Skill Level: 290 Use Level: 48 Found From: Drop. Look For It: Rotting Behemoth and Decaying Horror in Western Plaguelands. Uncommon drop. Ingredients: 1 - Elemental Earth (drops off earth elementals) 1 - Dreamfoil 1 - Crystal Vial Description: Absorbs 1950 to 3250 Nature damage. Lasts up to 2 minutes. 2 minute cooldown. Overview: Shamans and druids are the two main sources of Nature damage, though various poisons also deal Nature damage. If you're heading into an area with a lot of undead, you might consider this potion. This potion is highly desirable in certain instances and raids, and in certain boss encounters. Greater Shadow Protection Potion -------------------------------- Type: Potion Skill Level: 290 Use Level: 48 Found From: Drop. Look For It: Shadowmage and Dark Adept in Eastern Plaguelands. Uncommon drop. Ingredients: 1 - Shadow Oil 1 - Dreamfoil 1 - Crystal Vial Description: Absorbs 1950 to 3250 Shadow damage. Lasts up to 2 minutes. 2 minute cooldown. Overview: Warlocks and priests are pretty much the only sources of Shadow damage you'll find. If you're dealing with a lot of them, you might want this potion. Also good for certain boss encounters. Major Troll's Blood Potion -------------------------- Type: Guardian Elixir Skill Level: 290 Use Level: 53 Found From: Vendor. Look For It: Rin'wosho the Trader (Neutral; Yojamba Island, Stranglethorn Vale). Ingredients: 1 - Gromsblood 2 - Plaguebloom 1 - Crystal Vial Description: Regenerates 20 health every 5 seconds (8 per tick). Lasts 1 hour. Other Notes: You need to be Honored with the Zandalar Tribe before you can buy this recipe. Overview: Most powerful of the Troll's Blood Potion series. And as you might have guessed, I'm quite happy that this potion now works in combat. However, there is a Burning Crusade recipe that tanks might prefer to use instead. Major Mana Potion ----------------- Type: Potion Skill Level: 295 Use Level: 49 Found From: Vendor, Drop. Look For It: Magnus Frostwake, Caer Darrow, Western Plaguelands (Neutral). Sometimes dropped by Darkmaster Gandling in Scholomance. Binds on pickup. Ingredients: 3 - Dreamfoil 2 - Icecap 1 - Crystal Vial Description: Restores 1350 to 2250 mana. Other Notes: To see and interact with Magnus Frostwake requires that you finish three separate quests inside Scholomance. I believe that each quest is part of a chain and requires to be completed in a separate run. A previous method involving a Hallucination buff and hearthing to Tarren Mill no longer works. Thartos pointed out that it also drops from Darkmaster Gandling--thanks, but I'd already mentioned it in the Look For It section above. Overview: The most powerful of the mana potions before the Burning Crusade. Very valuable to casters. The recipe is Bind on Pickup, so you can't get it from the AH. Flask of Chromatic Resistance ----------------------------- Type: Flask Skill Level: 300 Use Level: 50 Found From: Vendor, Drop. Look For It: Gyth (Rend Blackhand's mount), Blackrock Spire. Uncommon drop. Also can be purchased from Lower City quartermaster if you're Exalted with them. Ingredients: 7 - Icecap 3 - Mountain Silversage 1 - Black Lotus 1 - Crystal Vial Catalyst: Alchemy Lab, located in Scholomance or Blackwing Lair, Firemaw's room (thanks, Thartos). Also in Shattrath City; in the north part of the Lower City, near Lorokeem. Description: Increases your resistance to all schools of magic by 25 for 2 hours. Counts as both a Battle and Guardian elixir. Flasks persist through death. Overview: Thanks to Wyrmrider for setting me straight on this Flask. Depending on circumstances, your main tank(s) may want this potion, and this provides a fair substitute for Chromatic Wonder, until enough people get *that* recipe. As of Patch 2.1, this Flask has NOT changed. Flask of Distilled Wisdom ------------------------- Type: Flask Skill Level: 300 Use Level: 50 Found From: Vendor, Drop. Look For It: Balnazzar, Stratholme (Scarlet side). Uncommon drop. Also can be purchased from Cenarion Expedition quartermaster in Cenarion Refuge, if you're Exalted with them. Ingredients: 7 - Dreamfoil 3 - Icecap 1 - Black Lotus 1 - Crystal Vial Catalyst: Alchemy Lab, located in Scholomance or Blackwing Lair, Firemaw's room (thanks, Thartos). Also in Shattrath City; in the north part of the Lower City, near Lorokeem. Description: Increases your Intellect by 65 for 2 hours. Counts as both a Battle and Guardian elixir. Flasks persist through death. Pre-2.1: Increases your maximum mana by 2000 for 2 hours. You can only have the effect of one flask at a time. Flasks persist through death. Overview: It seems where flasks are concerned, with few exceptions, it's "Nerf or Nothing". 65 Intellect will increase a player's mana by 975 and chance to crit with spells by about 0.8%. In some cases this might be more desirable than the increase from Supreme Power even if it is a bit more erratic. However, in general it's to be considered something of a compromise between the Flask of Mighty Restoration and the Flask of Supreme Power. Flask of Petrification ---------------------- Type: Flask Skill Level: 300 Use Level: 50 Found From: Drop. Look For It: Various chests and L55+ mobs in equivalent (L55+) zones and instances, especially instances. Very rare drop. Ingredients: 7 - Stonescale Oil 3 - Mountain Silversage 1 - Black Lotus 1 - Crystal Vial Catalyst: Philosophers' Stone; Alchemy Lab, located in Scholomance or Blackwing Lair, Firemaw's room (thanks, Thartos). Also in Shattrath City; in the north part of the Lower City, near Lorokeem. Description: You turn to stone, protecting you from all physical attacks and spells for 1 minute, but during that time you cannot attack, move or cast spells. Counts as both a Battle and Guardian elixir. Flasks persist through death. Overview: What?!? A Flask that lasts for only 1 minute, essentially makes you nonexistent (though not totally removing aggro), and keeps you from doing anything for the length of time that the Flask is in effect? What's more, it's now impossible to click the danged thing off! There are maybe a couple limited uses for this, but if any enemies are nearby, it won't help you much. Strategic use only (for example, some guilds used this when fighting Huhuran in the Temple of Ahn'Qiraj); it's not even good as a desperation measure unless you've got a group to back you up (and they're still alive). The price isn't as steep as it once was, but it's still usually not worth it. At least it can be used for Argent Dawn rep in one of their quests. Flask of Supreme Power ---------------------- Type: Flask Skill Level: 300 Use Level: 50 Found From: Vendor, Drop. Look For It: Ras Frostwhisper, Scholomance. Uncommon drop. Also can be purchased from the Keepers of Time quartermaster in the Caverns of Time if you're Exalted with them. Ingredients: 7 - Dreamfoil 3 - Icecap 1 - Black Lotus 1 - Crystal Vial Catalyst: Alchemy Lab, located in Scholomance or Blackwing Lair, Firemaw's room (thanks, Thartos). Also in Shattrath City; in the north part of the Lower City, near Lorokeem. Description: Increases your spell damage by up to 70 for 2 hours. Counts as both a Battle and Guardian elixir. Flasks persist through death. Pre-2.1: Increases your spell damage by up to 150 for 2 hours. You can only have the effect of one flask at a time. Flasks persist through death. Overview: This Flask got nerfed too. Fire mages and Shadowbolting warlocks may prefer to pair an Elixir of Major Firepower/Shadow Power with a Mageblood/ Draenic Wisdom elixir over this Flask, or to use Flask of Blinding Light or Pure Death. However, this Flask does have a benefit for casters with more diversified "portfolios" of damage, so this remains perhaps the most useful of the "old" Flasks. Flask of the Titans ------------------- Type: Flask Skill Level: 300 Use Level: 50 Found From: Vendor, Drop. Look For It: General Drakkisath, Blackrock Spire (Upper). Uncommon drop. Also can be purchased from the Sha'tar quartermaster in Shattrath if you're Exalted with them. Ingredients: 7 - Gromsblood 3 - Stonescale Oil 1 - Black Lotus 1 - Crystal Vial Catalyst: Alchemy Lab, located in Scholomance or Blackwing Lair, Firemaw's room (thanks, Thartos). Also in Shattrath City; in the north part of the Lower City, near Lorokeem. Description: Increases your maximum health by 400 for 2 hours. Counts as both a Battle and Guardian elixir. Flasks persist through death. Pre-2.1: Increases your maximum health by 1200 for 2 hours. You can only have the effect of one flask at a time. Flasks persist through death. Overview: How hath the mighty fallen, indeed! First this flask is made obsolete by Flask of Fortification, and now it's been seriously nerfed! By the endgame in Burning Crusade, 400 health is practically nothing. The only conceivable reason to pick this over an Elixir of Major Fortitude plus an Elixir of Brute Force is for the two-hour duration and the persistence through death! Major Rejuvenation Potion ------------------------- Type: Potion Skill Level: 300 Use Level: 50 Found From: Drop. Look For It: Various bosses in Molten Core. Semi-rare to rare drop. Ingredients: 1 - Heart of the Wild (found off various "wild" entities in Felwood, Tanaris, Un'Goro, Swamp of Sorrows, Feralas, Western Plaguelands, Maraudon, Dire Maul, and Temple of Atal'Hakkar) 4 - Golden Sansam 4 - Dreamfoil 1 - Imbued Vial Description: Restores 1440 to 1760 health and mana. Overview: Even if you don't use mana, it's better than a regular healing potion, as it has a higher minimum *and* maximum health restored. (More expensive to make this, though.) If you *are* a caster, this potion is great in a pinch, though stick with Major Mana if your mana is low but your health is not. It's tough to get though, because MC is the "second" full- length raid in terms of difficulty (the "first" being Zul'Gurub), plus there are as many as 39 other people who also want the recipe for themselves (possible but unlikely). Plus it doesn't drop in every raid, so you may need to try several times to get it. (Also, who runs Molten Core anymore?) Transmute: Elemental Fire ------------------------- Type: Transmute Skill Level: 300 Found From: Vendor. Look For It: Lokhtos Darkbargainer, Blackrock Depths. Ingredients: 1 - Heart of Fire Catalyst: Philosophers' Stone (10 minute cooldown). Description: Changes a Heart of Fire into 3 Elemental Fire. Other Notes: You need to be Friendly with the Thorium Brotherhood before you can buy this recipe. Overview: Elemental Fire shouldn't be *that* hard to find. At least the cooldown is relatively quick, so it's not totally useless. It's up to you to decide whether or not this recipe is worth it. (You *might* use it to create Elemental Fire for some Greater Fire Protection Potions, in a pinch.) 5. Master Level Recipes [ALCH_MAS] ---------------------------------- Welcome to the Burning Crusade! These recipes won't be accessible to you until you get the expansion pack (because you won't be able to train past Artisan). Also, some of the 300 level recipes can only be learned from grand master trainers in Outland, so they're listed here even though you could theoretically learn them before getting Master training. Adept's Elixir -------------- Type: Battle Elixir Skill Level: 300 (Artisan level, technically) Use Level: 50 Found From: Trainer. Look For It: Alchemist Gribble in Honor Hold (Alliance), Apothecary Antonivich in Thrallmar (Horde), Lorokeem in Shattrath (Neutral). Ingredients: 1 - Dreamfoil 1 - Felweed 1 - Imbued Vial Description: Increases damage and healing of spells by 24, and spell crit rating by 24, for 1 hour. Overview: One of your first new recipes, and it's a very good one for casters. It's a lot cheaper than a Flask of Supreme Power, and also somewhat easier to make than a Greater Arcane Elixir. There aren't really any other elixirs in the game that increase damage *and* healing, so this is particularly good for shadow priests (but not *only* them). Onslaught Elixir ---------------- Type: Battle Elixir Skill Level: 300 (Artisan level, technically) Use Level: 50 Found From: Trainer. Look For It: Alchemist Gribble in Honor Hold (Alliance), Apothecary Antonivich in Thrallmar (Horde), Lorokeem in Shattrath (Neutral). Ingredients: 1 - Mountain Silversage 1 - Felweed 1 - Imbued Vial Description: Increases attack power by 60 for 1 hour. Overview: Again this elixir has a good early target audience, and a slightly more enduring one later on. This elixir is good for physical melee and ranged classes. Hunters will especially like this because it increases attack power directly, and by a fairly high amount. Volatile Healing Potion ----------------------- Type: Potion Skill Level: 300 (Artisan level, technically) Use Level: 55 Found From: Trainer. Look For It: Alchemist Gribble in Honor Hold (Alliance), Apothecary Antonivich in Thrallmar (Horde), Lorokeem in Shattrath (Neutral). Ingredients: 1 - Golden Sansam 1 - Felweed 1 - Imbued Vial Description: Restores 1050 to 1750 health. Overview: This potion is the same as a Major Healing Potion, except that it can't stack with them. Since enemies will occasionally drop normal Healing and Mana potions, this isn't as desirable as the others. Still, this will do the job. Elixir of Camouflage -------------------- Type: Elixir (typeless) Skill Level: 305 Use Level: 50 Found From: Vendor. Look For It: Vendors in Hellfire Peninsula. Ingredients: 1 - Ragveil 1 - Felweed 1 - Imbued Vial Description: Prevents you from being tracked for 1 hour. Overview: This is obviously most useful in PvP situations. If you're trying to avoid getting ganked in a contested zone, this might give you an edge against a hunter or cat form druid. Conversely, it may allow you to ambush one who might be trying to track you in this manner. Still, this only works on the minimap--if they spot you another way, the jig is up! Elixir of Major Strength ------------------------ Type: Battle Elixir Skill Level: 305 Use Level: 50 Found From: Trainer. Look For It: Alchemist Gribble in Honor Hold (Alliance), Apothecary Antonivich in Thrallmar (Horde), Lorokeem in Shattrath (Neutral). Ingredients: 1 - Mountain Silversage 1 - Felweed 1 - Imbued Vial Description: Increases your strength by 35 for 1 hour. Overview: For melee, this will replace the Onslaught Elixir in terms of usefulness. However, Hunters will still prefer the Onslaught Elixir. Elixir of Healing Power ----------------------- Type: Battle Elixir Skill Level: 310 Use Level: 50 Found From: Trainer. Look For It: Alchemist Gribble in Honor Hold (Alliance), Apothecary Antonivich in Thrallmar (Horde), Lorokeem in Shattrath (Neutral). Ingredients: 1 - Golden Sansam 1 - Dreaming Glory 1 - Imbued Vial Description: Increases healing spell power by 50 for 1 hour. Overview: At last, the priests (and other healers) get an elixir that increases their ability to, well, heal. In fights where healers have to keep players topped off, this could give healers the edge they need to perform their duty properly. Elixir of Major Fortitude ------------------------- Type: Guardian Elixir Skill Level: 310 Use Level: 50 Found From: Trainer. Look For It: Alchemist Gribble in Honor Hold (Alliance), Apothecary Antonivich in Thrallmar (Horde), Lorokeem in Shattrath (Neutral). Ingredients: 2 - Ragveil 1 - Felweed 1 - Imbued Vial Description: Increases maximum health by 250, and regenerates 10 health every 5 seconds (4 per tick). Lasts 1 hour. Overview: The old Fortitude elixir is back, and better than ever. Not only does it increase the imbiber's health, it also has a minor "troll's blood" effect. If a tank isn't using a flask, this might well be a choice for said tank. Unstable Mana Potion -------------------- Type: Potion Skill Level: 310 Use Level: 55 Found From: Trainer. Look For It: Alchemist Gribble in Honor Hold (Alliance), Apothecary Antonivich in Thrallmar (Horde), Lorokeem in Shattrath (Neutral). Ingredients: 2 - Ragveil 1 - Felweed 1 - Imbued Vial Description: Restores 1350 to 2250 mana. Overview: More or less the same as the Volatile Healing Potion (with same caveats), except this one replicates the Major Mana Potion. Still, it gets the job done. Elixir of Mastery ----------------- Type: Battle Elixir Skill Level: 315 Use Level: 50 Found From: Trainer. Look For It: Alchemist Gribble in Honor Hold (Alliance), Apothecary Antonivich in Thrallmar (Horde), Lorokeem in Shattrath (Neutral). Ingredients: 3 - Terocone 1 - Felweed 1 - Imbued Vial Description: Adds 15 to all your stats for 1 hour. Overview: You may be better off with a more specialized elixir in most cases, but hybrid classes will like this one in cases where they're an "any class" in a group and behaving as such (switching roles between battles). Paladins and shamans in melee roles may also like this one, since they need physical power *and* mana in order to fight effectively. Mad Alchemist's Potion ---------------------- Type: Potion Skill Level: 315 Use Level: 60 Found From: Trainer. Look For It: Alchemist Gribble in Honor Hold (Alliance), Apothecary Antonivich in Thrallmar (Horde), Lorokeem in Shattrath (Neutral). Ingredients: 2 - Ragveil 1 - Crystal Vial (yes, CRYSTAL vial) Description: Requires 315 Alchemy to use. Restores 1650 to 2750 mana and health, and attempts to grant a random elixir buff. 2 minute cooldown. Other Notes: There are some unconfirmed reports of the potion removing buffs from people as a "side effect"; however, I have never seen this happen myself. The elixir buffs given WILL NOT overwrite existing elixir or flask buffs. Overview: A *very* cheap potion that restores a LOT of mana and health (and grants an elixir buff on top of all that), this will be the favorite health-restoring potion of any Master Alchemist (even warriors and rogues) because of the low expense, and the fact that it heals more damage than a Super Healing Potion. Non-alchemists will still be stuck with the more conventional, more expensive potions. Sneaking Potion --------------- Type: Potion Skill Level: 315 Use Level: 50 Found From: Vendor. Look For It: Vendors in Terokkar Forest. Ingredients: 2 - Ragveil 1 - Felweed 1 - Imbued Vial Description: Greatly increases your stealth for 1 minute. Overview: A fairly specialized potion, and one that you'll likely use in only a few situations if you're the right class. This potion won't break stealth if you drink it, and it'll add 6 levels to your stealth capabilities. Could be useful in a PvP server where you're a bit lower level than your opponents, and you want to go through a "hot spot" without being detected. Just remember that this buff only lasts a minute, and uses your potion cooldown timer...so choose wisely. Earthen Elixir -------------- Type: Guardian Elixir Skill Level: 320 Use Level: 50 Found From: Vendor. Look For It: Cenarion Expedition quartermaster, at the Cenarion Refuge in Zangarmarsh. Requires Honored with the Cenarion Expedition. Ingredients: 1 - Dreaming Glory 2 - Ragveil Description: Prevents up to 20 damage done by physical and magical damage for 1 hour. Overview: As spell penetration is the antithesis to spell resistance, so this is (probably) the antithesis to extra attack power and bonus spell damage. Reducing damage by 5.7 DPS per attacker may not sound all that great at first, but it does add up with multiple attackers. If a tank already has "pushed" crit off the table with dodge, parry, block, and resilience from other sources, this might be good to reduce the per-second damage, especially against multiple attackers. Elixir of Draenic Wisdom ------------------------ Type: Guardian Elixir Skill Level: 320 Use Level: 50 Found From: Trainer. Look For It: Alchemist Gribble in Honor Hold (Alliance), Apothecary Antonivich in Thrallmar (Horde), Lorokeem in Shattrath (Neutral). Ingredients: 1 - Terocone 1 - Felweed 1 - Imbued Vial Description: Increases your intellect and spirit by 30 for 1 hour. Other Notes: Mana mana. (Doo dooooo do do do.) Overview: Increases spell crit rate, mana regen, and maximum mana. It's not as effective as straight MP5 boosts most of the time, but it'll do the job in a good deal of situations. Direct improvement over Elixir of the Sages. Elixir of Major Frost Power --------------------------- Type: Battle Elixir Skill Level: 320 Use Level: 50 Found From: Vendor. Look For It: Vendors in Zangarmarsh. Ingredients: 2 - Mote of Water (gotten off some water creatures and all water elementals in Outland) 1 - Ancient Lichen 1 - Imbued Vial Description: Increases frost spell damage by 55 for 1 hour. Overview: Fairly specialized. Frost mages are the only ones who might find that the potion is worth the ingredients put into it. Insane Strength Potion ---------------------- Type: Potion Skill Level: 320 Use Level: 50 Found From: Drop. Look For It: Chests and L65-70 mobs in equivalent (L65-70) zones. Rare drop. Ingredients: 3 - Terocone 1 - Imbued Vial Description: Adds 120 Strength and 75 defense rating for 15 seconds. Overview: "Shield Wall! Nefarian try your best to kill the mountain king!" OK, so it's not REALLY as good as a Shield Wall, but this poor-man's bottled substitute might work if yours is on cooldown (or you're a tanking paladin), and you're willing to blow your potion cooldown to use it. Not THAT great overall. (The quote above is a shout to the 'man', the warrior, the mountain king--Keelroy, of Rebirth.) Elixir of the Searching Eye --------------------------- Type: Elixir (typeless) Skill Level: 325 Use Level: 55 Found From: Drop. Look For It: Chests and L65-70 mobs in equivalent (L65-70) zones. Rare drop. Ingredients: 2 - Ragveil 1 - Terocone 1 - Imbued Vial Description: Greatly increases your stealth detection for 10 minutes. Overview: A more powerful version of the Catseye Elixir, this is used for much the same purpose. It's more effective, and makes use of ingredients found in Outland, which makes this more desirable in some ways. Unfortunately the recipe's a lot harder to find, so don't rely on it. Mercurial Stone --------------- Type: Catalyst Skill Level: 325 Found From: Trainer. Look For It: Alchemist Gribble in Honor Hold (Alliance), Apothecary Antonivich in Thrallmar (Horde), Lorokeem in Shattrath (Neutral). Ingredients: 1 - Primal Earth 1 - Primal Life 1 - Primal Mana Description: Crafts a stone used by jewelcrafters. Overview: This won't be that useful to you personally, but alchemists *can* use it as a substitute for a Philosopher's Stone. (The Philosopher's Stone is better however, since it's cheaper, and can be used to make the Alchemist's Stone trinket, which can also be used as a Philosopher's Stone.) This stone is best used by jewelcrafters to craft Mercurial Adamantite. It may be profitable, but then again it may not be. Depending on market forces, you may be better off crafting one using the buyer's materials and charging a service fee. Super Healing Potion -------------------- Type: Potion Skill Level: 325 Use Level: 55 Found From: Trainer. Look For It: Alchemist Gribble in Honor Hold (Alliance), Apothecary Antonivich in Thrallmar (Horde), Lorokeem in Shattrath (Neutral). Ingredients: 2 â Netherbloom 1 - Felweed 1 - Imbued Vial Description: Restores 1500 to 2500 health. Overview: Except for the rather situational Fel potions, this is the most powerful pure-healing potion as of the Burning Crusade. It's also the last trainer-taught potion as of the Burning Crusade. Elixir of Ironskin ------------------ Type: Guardian Elixir Skill Level: 330 Use Level: 55 Found From: Vendor. Look For It: Quartermaster Davian Vaclav (Alliance) or Quartermaster Jaffrey Noreliqe (Horde) at Halaa. Requires 2 Halaa Research tokens and your faction's control of the site. Ingredients: 1 - Ancient Lichen 1 - Ragveil 1 - Imbued Vial Description: Increases your resilience rating by 30 for 1 hour. Overview: While the Earthen Elixir is good against multiple attackers, this is better for single heavy-hitters, especially ones that have high crit rates. At L70, 30 resilience rating will decrease opposing players' chance to crit (with anything) by about 0.75%, and will reduce damage done by crits by about 1.5%. In groups and raids, the tank will likely use this to "push" as much crit chance as possible "off the table", and will reduce the damage done by the crits that *do* land. (Doesn't do anything for crushing blows, though.) Elixir of Major Agility ----------------------- Type: Battle Elixir Skill Level: 330 Use Level: 55 Found From: Vendor. Look For It: Quartermasters in Honor Hold or Thrallmar. Requires Honored with the respective factions. Ingredients: 2 - Felweed 1 - Terocone 1 - Imbued Vial Description: Adds 35 agility and 20 crit rating for 1 hour. Overview: Melee classes (except warrior or paladin tanks) may prefer this over the Elixir of Major Strength, but hunters may still go for the Onslaught Elixir over both. Or, the hunters may wait a little bit for the... Fel Strength Elixir ------------------- Type: Battle Elixir Skill Level: 335 Use Level: 60 Found From: Drop. Look For It: Various mobs in Legion Hold, Shadowmoon Valley. Ingredients: 2 - Nightmare Vine 2 - Terocone 1 - Imbued Vial Description: Adds 90 attack power, but subtracts 20 stamina for 1 hour. Overview: Tanks will avoid this, and melee classes may be rather cautious regarding this elixir. Because of the direct AP bonus, hunters may want to consider this one a bit more closely than other options. (This elixir was nerfed in Patch 2.1, from 120 attack power.) Shrouding Potion ---------------- Type: Potion Skill Level: 335 Use Level: 60 Found From: Vendor. Look For It: Mycah in Sporeggar. Requires Exalted with Sporeggar. Ingredients: 3 - Ragveil 1 - Netherbloom 1 - Imbued Vial Description: Reduces your aggro by 800 to all foes within 30 yards. Overview: You'd think that Fade in a bottle would be a good thing for non- priests, but because it blows your potion cooldown, you're better off not using it in most situations. Still, it will come in handy at times, especially for resto druids. Since Limited Invulnerability Potion got nerfed, this option has become more attractive. Useless in PvP, as one might expect. Super Mana Potion ----------------- Type: Potion Skill Level: 340 Use Level: 55 Found From: Vendor. Look For It: Vendors in Zangarmarsh (Alliance) and Bladeâs Edge Mountains (Horde). Ingredients: 2 - Dreaming Glory 1 â Felweed 1 â Imbued Vial Description: Recharges 1800 to 3000 mana. Overview: Itâs a mana potion, and boy is it powerful. Itâs the most powerful âconventionalâ mana potion around as of the Burning Crusade, so itâs naturally a staple for anyone who uses magic. Elixir of Major Firepower ------------------------- Type: Battle Elixir Skill Level: 345 Use Level: 58 Found From: Vendor. Look For It: Scryer quartermaster in Shattrath. Requires Revered with the Scryers. Ingredients: 1 â Ancient Lichen 3 â Mote of Fire 1 â Imbued Vial Description: Adds 65 damage to fire spells for 1 hour. Overview: The ingredients for this particular recipe are rather expensive, especially the Mote of Fire. Still, if youâre reliant on fire damage (read: youâre a mage thatâs fire-specced), the cost may be worth it. This is the only recipe offered by the Scryers; the Aldor do not offer any alchemy recipes. Elixir of Major Defense ----------------------- Type: Guardian Elixir Skill Level: 345 Use Level: 55 Found From: Vendor. Look For It: Vendors in Zangarmarsh (Alliance) and Bladeâs Edge Mountains (Horde). Ingredients: 3 â Ancient Lichen 1 â Terocone 1 â Imbued Vial Description: Adds 550 armor for 1 hour. Overview: Not that much more powerful than the Elixir of Superior Defense (above), but 100 more armor can make a difference in battle. Basically, this elixir is for tanking warriors who aren't protection-specced, though in the higher-level raids this won't be a very good option. Fel Regeneration Potion ----------------------- Type: Potion Skill Level: 345 Use Level: 60 Found From: Drop. Look For It: Deathforge mobs in Shadowmoon Valley. Ingredients: 2 - Felweed 3 - Nightmare Vine 1 - Imbued Vial Description: Restores 3200 mana over 24 seconds, but at a cost; also decreases all stats by 15 for 15 minutes. Overview: A 15-to-all stat reduction puts a serious crimp in this potion's usefulness. Still, at level 70 stats are pretty high, and it's possible that someone might use it as a HoT when stun effects are part of a boss battle. That and the potion restores quite a bit of health. The debuff stacks though, so be careful with this. Alchemist's Stone ----------------- Type: Trinket Skill Level: 350 Found From: Vendor. Look For It: Sha'tar quartermaster in Shattrath. Requires Revered with the Sha'tar. Ingredients: 1 - Philosophers' Stone 2 - Fel Lotus 1 - Earthstorm Diamond 1 - Skyfire Diamond 5 - Primal Might Description: Creates a BoP trinket which replaces your Philosophers' Stone. Also when equipped, increases stats by 15 and heal/mana potion effects by 40%. Requires 350 alchemy to equip. Overview: An expensive trinket, but useful, especially to hybrid classes. It "replaces" your Philosophers' Stone, and can be used like a Philosophers' Stone for transmutations. You also get a far greater effect from healing and mana potions, which healers will likely appreciate for healing- intensive fights. Destruction Potion ------------------ Type: Potion Skill Level: 350 Use Level: 60 Found From: Drop. Look For It: Chests and L65-70 mobs in equivalent (L65-70) zones. Rare drop. Ingredients: 1 - Netherbloom 2 - Nightmare Vine 1 - Imbued Vial Description: Increases spell critical chance by 2% and spell damage by 120 for 15 seconds. Overview: Another of those pesky world drops. This is basically for a situation where you're a spellcaster trying to down (or help to down) an enemy quickly and don't mind blowing the 2-minute potion cooldown in order to do so. Not universally useful, but good in some situations. Elixir of Major Shadow Power ---------------------------- Type: Battle Elixir Skill Level: 350 Use Level: 60 Found From: Vendor. Look For It: Lower City quartermaster in Shattrath. Requires Revered with Lower City to get. Ingredients: 1 - Ancient Lichen 1 - Nightmare Vine 1 - Imbued Vial Description: Adds 65 damage to shadow spells for 1 hour. Overview: Best for warlocks and shadow priests. Rather expensive, but may be worth it in some cases. Haste Potion ------------ Type: Potion Skill Level: 350 Use Level: 60 Found From: Drop. Look For It: Chests and L65-70 mobs in equivalent (L65-70) zones. Rare drop. Ingredients: 2 - Terocone 1 - Netherbloom 1 - Imbued Vial Description: Increases haste rating by 400 for 15 seconds. Overview: Don't you just looooove these world drops? Anyhow, this increases the speed of melee and ranged weapons (as far as I know, it doesn't help spellcasting any). 400 haste rating translates into a LOT of extra attack speed, coming close to doubling the attack speed of a weapon. Only does this for a short time, though, so it's a DPS-burst potion, like the Destruction Potion above, and is just as situational. Heroic Potion ------------- Type: Potion Skill Level: 350 Use Level: 60 Found From: Drop. Look For It: Chests and L65-70 mobs in equivalent (L65-70) zones. Rare drop. Ingredients: 2 - Terocone 1 - Ancient Lichen 1 - Imbued Vial Description: Increases Strength by 70 and health by 700 for 15 seconds. Overview: Wow, a lot of potions are emulating certain special abilities lately, albeit in a weaker form. First Fade, then Shield Wall, and now this--the bottled equivalent of Last Stand. However, 700 health ain't all that great compared to the 30% of maximum health you get from Last Stand, but it is something. Might be better than a healing potion for a tank in some cases. Also, it does grant 70 Strength (which Last Stand does not), which increases the amount of damage Blocked, and also increases the damage dealt, which allows the tank to actually build a little extra aggro with this ability. Not the best option for all occasions, but it is something to consider--and Paladin tanks might really like this because they don't have their own Last Stand ability, and Divine Shield messes with aggro. Major Dreamless Sleep Potion ---------------------------- Type: Potion Skill Level: 350 Use Level: 60 Found From: Vendor Look For It: Vendors in Terokkar Forest and Blade's Edge Mountains. Ingredients: 1 - Nightmare Vine 1 - Dreaming Glory 1 - Imbued Vial Description: Puts imbiber to sleep for 12 seconds; restores 3600 mana and health. Overview: Like the other Dreamless Sleep potions, if you have 12 seconds to spare in the midst of a battle, this might be a good way to restore your health and mana rather than use a normal potion. Advantage is you gain more health; disadvantage is that the rejuvenationating properties of this potion can be interrupted, and even if they're not, you're out of it for 12 seconds. Transmute: Primal Air to Fire ----------------------------- Type: Transmute Skill Level: 350 Found From: Vendor Look For It: Sha'tar quartermaster in Shattrath. Requires Revered with the Sha'tar. Ingredients: 1 - Primal Air Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Changes a Primal Air into a Primal Fire. Overview: Well, it's kind of a wash in terms of value, since Primal Air and Primal Fire are fairly close in value. Still, on some servers, one or the other may be preferred. Transmute: Primal Earth to Water -------------------------------- Type: Transmute Skill Level: 350 Found From: Vendor Look For It: Mycah in Sporeggar, Zangarmarsh. Requires Revered with Sporeggar. Ingredients: 1 - Primal Earth Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Changes a Primal Earth into a Primal Water. Overview: Earth elementals are plentiful in Outland, and Primal Earth can also be obtained through mining. On some servers, transmuting Earth to Water will yield a substantial profit since Water is somewhat harder to farm. Transmute: Primal Fire to Earth ------------------------------- Type: Transmute Skill Level: 350 Found From: Vendor Look For It: Quartermasters for the Kurenai (Alliance) or Magh'har (Horde). Requires Revered with the respective factions. Ingredients: 1 - Primal Fire Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Changes a Primal Fire into a Primal Earth. Overview: Useless. Primal Earth is among the easiest of the primals to get, and Primal Fire is among the hardest. Get it for completion's sake, but don't expect to get any use out of it. Transmute: Primal Water to Air ------------------------------ Type: Transmute Skill Level: 350 Found From: Vendor Look For It: Cenarion Expedition quartermaster, at the Cenarion Refuge in Zangarmarsh. Requires Revered with the Cenarion Expedition. Ingredients: 1 - Primal Water Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Changes a Primal Water into a Primal Air. Overview: Can be useful in some cases. Primal Air is one of the rarer primals, and while Primal Water is also rather rare, it tends to be less rare than Primal Air. Not as lucrative as Earth -> Water though. Transmute: Primal Might ----------------------- Type: Transmute Skill Level: 350 Found From: Vendor Look For It: Skreah in Shattrath's Lower City (near Lorokeem), Melaris and Botanist Nathera in Silvermoon City, and Altaa in the Exodar. Limited supply. Ingredients: 1 - Primal Fire 1 - Primal Water 1 - Primal Air 1 - Primal Earth 1 - Primal Mana Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Merges various primal essences into a Primal Might. Overview: Primal Might, like Arcanite, is a material that can be created only with the skills of an alchemist. An alchemist will want Primal Might to gain the Transmutation specialization, as well as to create an Alchemist's Stone. But more often, it's other classes who will want Primal Might. The one problem is that on some servers, Primal Might sells for less than the sum of its parts, so it may be more advisable to provide it as a service only (the person who wants Primal Might should bring their own primal essences, and the alchemist performs the transmute for a small fee). Check the prices at your Auction House to determine whether selling the transmute or selling the transmuted primal essence itself is more advisable. Transmute: Earthstorm Diamond ----------------------------- Type: Transmute Skill Level: 350 Found From: Vendor Look For It: Cenarion Expedition quartermaster, at the Cenarion Refuge in Zangarmarsh. Requires Honored with the Cenarion Expedition. Ingredients: 3 - Deep Peridot 3 - Shadow Draenite 3 - Golden Draenite 2 - Primal Earth 2 - Primal Water Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Merges various uncut gems and primal essences into an Earthstorm Diamond. Overview: This is the only way to produce an Earthstorm Diamond. Jewelcrafters will want this gem in order to craft various meta gems. It's also used to make an Alchemist's Stone. Depending on the server, it may be more advisable to sell the diamond straight up, or to sell the transmute. Transmute: Skyfire Diamond -------------------------- Type: Transmute Skill Level: 350 Found From: Vendor Look For It: Quartermasters in Honor Hold or Thrallmar. Requires Honored with the respective factions. Ingredients: 3 - Blood Garnet 3 - Flame Spessarite 3 - Azure Moonstone 2 - Primal Fire 2 - Primal Air Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Merges various uncut gems and primal essences into a Skyfire Diamond. Overview: As with the last two recipes, this is the only way to obtain a Skyfire Diamond. This is another gem cut into various meta gems. It's also used to make an Alchemist's Stone. Depending on the server, it may be more advisable to sell the diamond straight up, or to sell the transmute. Elixir of Major Mageblood ------------------------- Type: Guardian Elixir Skill Level: 355 Use Level: 60 Found From: Drop. Look For It: Chests and L65-70 mobs in equivalent (L65-70) zones. Rare drop. Ingredients: 1 - Ancient Lichen 1 - Netherbloom 1 - Imbued Vial Description: Regenerate 16 mana every 5 seconds (6.4 per tick). Lasts 1 hour. Overview: Why, oh why, Blizzard. Why did you make this a world drop when its predecessor could be gained through a rep bonus? In any case, this isn't a *huge* improvement over the Mageblood Potion, but it is an improvement. An extra 4 mana per 5 seconds can make a big difference in a long fight. Overall, a winner, especially for healers. Fel Mana Potion --------------- Type: Potion Skill Level: 355 Use Level: 60 Found From: Drop. Look For It: Eclipsion mobs in Shadowmoon Valley. Uncommon drop. Ingredients: 1 - Mana Thistle 1 - Nightmare Vine 1 - Imbued Vial Description: Restores 3200 mana over 24 seconds, but at a cost; also reduces damage from spells by 25 and healing from spells by 50 for 15 minutes. Overview: This won't be useful in a battle that requires high DPS and/or healing. But in a fight of longevity, where being able to last a long time takes precedence over DPS or HPS, this potion has a place. Even in those situations, it's generally not advised to overuse this potion, as the DPS/HPS reduction does stack, and it's best to hold off on using this potion until it's actually needed. Hunters may actually like this potion better than other classes, since much of their damage is physical and not magical, rendering the debuff relatively harmless (except for Arcane Shot and the like). Mats are a bit expensive, but it's still not bad for all that. Major Arcane Protection Potion ------------------------------ Type: Potion Skill Level: 360 Use Level: 60 Found From: Drop. Look For It: Vir'aani Arcanists in Nagrand. Fairly rare drop. Ingredients: 3 - Mana Thistle 1 - Primal Mana 5 - Imbued Vial Description: Absorbs 2800 to 4000 Arcane damage. Lasts up to 2 minutes. 2 minute cooldown. Overview: A rather situational potion like its predecessor, but in those situations it may be vital. Can be taken preemptively or reactively, depending on the situation. Major Fire Protection Potion ---------------------------- Type: Potion Skill Level: 360 Use Level: 60 Found From: Drop. Look For It: Sunseeker Astromages in the Mechanar. Fairly rare drop. Ingredients: 3 - Mana Thistle 1 - Primal Fire 5 - Imbued Vial Description: Absorbs 2800 to 4000 Fire damage. Lasts up to 2 minutes. 2 minute cooldown. Overview: Not as situational as its Arcane counterpart, but in Outland, fire damage isn't as common as it was before, so it's become more situational than before. Again, can be taken preemptively or reactively. Major Frost Protection Potion ----------------------------- Type: Potion Skill Level: 360 Use Level: 60 Found From: Drop. Look For It: Nexus-Prince Shaffar, Mana-Tombs. Uncommon drop. Ingredients: 3 - Mana Thistle 1 - Primal Water 5 - Imbued Vial Description: Absorbs 2800 to 4000 Frost damage. Lasts up to 2 minutes. 2 minute cooldown. Overview: Doesn't seem to block the chilling effects of cold damage, which makes this less useful than it seems. Still, better than nothing against that kind of damage. Major Holy Protection Potion ---------------------------- Type: Potion Skill Level: 360 Use Level: 60 Found From: Drop. Look For It: Abyssal Flamebringers, Blade's Edge Mountains. Fairly rare drop. Ingredients: 3 - Mana Thistle 1 - Primal Life 5 - Imbued Vial Description: Absorbs 2800 to 4000 Holy damage. Lasts up to 2 minutes. 2 minute cooldown. Overview: Counters damage against paladins and holy priests, pretty much. In PvE, they aren't very common at all, especially in Outland. More often they'll be encountered in PvP. Major Nature Protection Potion ------------------------------ Type: Potion Skill Level: 360 Use Level: 60 Found From: Vendor. Look For It: Cenarion Expedition quartermaster, at the Cenarion Refuge in Zangarmarsh. Requires Exalted with the Cenarion Expedition. Ingredients: 3 - Mana Thistle 1 - Primal Life 5 - Imbued Vial Description: Absorbs 2800 to 4000 Nature damage. Lasts up to 2 minutes. 2 minute cooldown. Overview: Against druids, shamen, and some poisons, this is effective. In PvP this will help a good deal, but there is also some use in PvE. Major Shadow Protection Potion ------------------------------ Type: Potion Skill Level: 360 Use Level: 60 Found From: Drop. Look For It: Shadow Council Warlock in Shadowmoon Valley. Fairly rare drop. Ingredients: 3 - Mana Thistle 1 - Primal Shadow 5 - Imbued Vial Description: Absorbs 2800 to 4000 Shadow damage. Lasts up to 2 minutes. 2 minute cooldown. Other Notes: This recipe makes five protection potions. Overview: Shadow priests and warlocks deal a lot of shadow damage. In fact, this potion will probably find a good amount of use against many of the bosses in the current endgame. Elixir of Empowerment --------------------- Type: Guardian Elixir Skill Level: 365 Use Level: 60 Found From: Drop. Look For It: Chests and L65-70 mobs in equivalent (L65-70) zones. Rare drop. Ingredients: 1 - Netherbloom 1 - Mana Thistle 1 - Imbued Vial Description: Increases spell penetration by 30. Lasts 1 hour. Overview: For spellcaster DPS only, and only for use against enemies with high spell resistances (NOT immunities), especially to the spells that caster favors. Specialized, but useful in some situations where a caster is, literally, out of his/her element. Ironshield Potion ----------------- Type: Potion Skill Level: 365 Use Level: 60 Found From: Drop. Look For It: Captain Skarloc in Old Hillsbrad Foothills instance (Caverns of Time). Ingredients: 1 - Ancient Lichen 1 - Primal Earth 1 - Imbued Vial Description: Increases armor by 2500 for 2 minutes. 2 minute cooldown. Overview: The Stoneshield Potion is back and better than ever. It's still a fairly specialized potion, but it's not bad for when it's needed. Cauldron of Major Arcane Protection ----------------------------------- Type: Cauldron Skill Level: ??? (base 345) Use Level: 60 Found From: Discovery. Look For It: Make Major Arcane Protection Potions. You'll eventually "discover" how to make this Cauldron. Ingredients: 2 - Primal Mana 7 - Mana Thistle 1 - Fel Iron Casing (get from an Engineer) Description: Creates a Cauldron that holds 25 "conjured" Major Arcane Protection Potions. Like other conjured items, they disappear if the user is logged out for more than 15 minutes. Overview: A great (and inexpensive) way to give party members a lot of Major Arcane Protection Potions for when they're needed. However, since they're conjured, they probably are best used for specific party or raid situations. Cauldron of Major Fire Protection --------------------------------- Type: Cauldron Skill Level: ??? (base 345) Use Level: 60 Found From: Discovery. Look For It: Make Major Fire Protection Potions. You'll eventually "discover" how to make this Cauldron. Ingredients: 2 - Primal Fire 7 - Mana Thistle 1 - Fel Iron Casing (get from an Engineer) Description: Creates a Cauldron that holds 25 "conjured" Major Fire Protection Potions. Like other conjured items, they disappear if the user is logged out for more than 15 minutes. Overview: A great (and inexpensive) way to give party members a lot of Major Fire Protection Potions for when they're needed. However, since they're conjured, they probably are best used for specific party or raid situations. Cauldron of Major Frost Protection ---------------------------------- Type: Cauldron Skill Level: ??? (base 345) Use Level: 60 Found From: Discovery. Look For It: Make Major Frost Protection Potions. You'll eventually "discover" how to make this Cauldron. Ingredients: 2 - Primal Water 7 - Mana Thistle 1 - Fel Iron Casing (get from an Engineer) Description: Creates a Cauldron that holds 25 "conjured" Major Frost Protection Potions. Like other conjured items, they disappear if the user is logged out for more than 15 minutes. Overview: A great (and inexpensive) way to give party members a lot of Major Arcane Protection Potions for when they're needed. However, since they're conjured, they probably are best used for specific raid situations. Cauldron of Major Nature Protection ----------------------------------- Type: Cauldron Skill Level: ??? (base 345) Use Level: 60 Found From: Discovery. Look For It: Make Major Nature Protection Potions. You'll eventually "discover" how to make this Cauldron. Ingredients: 2 - Primal Life 7 - Mana Thistle 1 - Fel Iron Casing (get from an Engineer) Description: Creates a Cauldron that holds 25 "conjured" Major Nature Protection Potions. Like other conjured items, they disappear if the user is logged out for more than 15 minutes. Overview: A great (and inexpensive) way to give party members a lot of Major Arcane Protection Potions for when they're needed. However, since they're conjured, they probably are best used for specific raid situations. Cauldron of Major Shadow Protection ----------------------------------- Type: Cauldron Skill Level: ??? (base 345) Use Level: 60 Found From: Discovery. Look For It: Make Major Shadow Protection Potions. You'll eventually "discover" how to make this Cauldron. Ingredients: 2 - Primal Shadow 7 - Mana Thistle 1 - Fel Iron Casing (get from an Engineer) Description: Creates a Cauldron that holds 25 "conjured" Major Shadow Protection Potions. Like other conjured items, they disappear if the user is logged out for more than 15 minutes. Other Notes: Yes, I'm rather lazy at times. Overview: A great (and inexpensive) way to give party members a lot of Major Arcane Protection Potions for when they're needed. However, since they're conjured, they probably are best used for specific raid situations. (Lazy lazy lazy.) Transmute: Primal Earth to Life ------------------------------- Type: Transmute Skill Level: ??? (base 370) Found From: Discovery. Look For It: Make other alchemy products and hope you get lucky. Ingredients: 1 - Primal Earth Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Transmutes a Primal Earth to a Primal Life. Overview: Primal Life, despite being easy for an herbalist to farm, is in high demand for quite a few things. Still, it's not really worth the effort to transmute it yourself (Earth to Water is generally more profitable); do the transmute only if someone else asks and is willing to pay for it. Transmute: Primal Fire to Mana ------------------------------ Type: Transmute Skill Level: ??? (base 370) Found From: Discovery. Look For It: Make other alchemy products and hope you get lucky. Ingredients: 1 - Primal Fire Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Transmutes a Primal Fire to a Primal Mana. Overview: Eh. Primal Fire and Mana are both rather hard to farm, so it's kind of a wash. Transmute: Primal Life to Earth ------------------------------- Type: Transmute Skill Level: ??? (base 370) Found From: Discovery. Look For It: Make other alchemy products and hope you get lucky. Ingredients: 1 - Primal Life Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Transmutes a Primal Life to a Primal Earth. Overview: Not really worth it. Primal Earth is a step backward from Primal Life in terms of value (on most servers anyway); you're probably better off auctioning off your Primal Life and buying the Primal Earth, and saving the transmute for something else. Transmute: Primal Mana to Fire ------------------------------ Type: Transmute Skill Level: ??? (base 370) Found From: Discovery. Look For It: Make other alchemy products and hope you get lucky. Ingredients: 1 - Primal Mana Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Transmutes a Primal Fire to a Primal Mana. Overview: (Verbatim from Transmute: Primal Fire to Mana) Eh. Primal Fire and Mana are both rather hard to farm, so it's kind of a wash. Transmute: Primal Shadow to Water --------------------------------- Type: Transmute Skill Level: ??? (base 370) Found From: Discovery. Look For It: Make other alchemy products and hope you get lucky. Ingredients: 1 - Primal Shadow Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Transmutes a Primal Shadow to a Primal Water. Overview: Now we're cooking. Primal Shadow is perhaps the easiest primal essence to farm (well, it used to be anyway), and is generally the least valuable of the primal essences after Earth. Transmuting this essence will up the value significantly. If you discover this transmute recipe, consider yourself fortunate indeed. Transmute: Primal Water to Shadow --------------------------------- Type: Transmute Skill Level: ??? (base 370) Found From: Discovery. Look For It: Make other alchemy products and hope you get lucky. Ingredients: 1 - Primal Water Catalyst: Philosophers' Stone (cooldown: 23 hours) Description: Transmutes a Primal Water to a Primal Shadow. Overview: Bleh. It's worth more to transmute things the other way. You're better off *selling* a Primal Water and buying *several* Primal Shadows with the proceeds than to waste your transmute on this. Flask of Blinding Light ----------------------- Type: Flask Skill Level: ??? (base 375) Use Level: 65 Found From: Discovery. Look For It: Make other alchemy products and hope you get lucky. Ingredients: 7 - Netherbloom 3 - Mana Thistle 1 - Fel Lotus 1 - Imbued Vial Catalyst: Alchemy Lab, located in Scholomance or Blackwing Lair, Firemaw's room (thanks, Thartos). Also in Shattrath City; in the north part of the Lower City, near Lorokeem. Description: Increases damage dealt by arcane, holy, and nature spells by up to 80 for 2 hours. Counts as both a Battle and Guardian elixir. Flasks persist through death. Overview: The "official" replacement for the Flask of Arcane Fortification works well for certain spellcasters. Balance druids especially will like this, as will some arcane mages. Still, mages may prefer Supreme Power, especially if they alternate between arcane and another element. Flask of Chromatic Wonder ------------------------- Type: Flask Skill Level: ??? (base 375) Use Level: 65 Found From: Vendor. Look For It: (Vendor unknown. Requires Honored with Violet Eye.) Ingredients: 7 - Dreaming Glory 3 - Mana Thistle 1 - Fel Lotus 1 - Imbued Vial Catalyst: Alchemy Lab, located in Scholomance or Blackwing Lair, Firemaw's room (thanks, Thartos). Also in Shattrath City; in the north part of the Lower City, near Lorokeem. Description: Adds 35 to all resistances and 10 to all stats for two hours. Counts as both a Battle and Guardian elixir. Flasks persist through death. Overview: The spiritual successor to the Flasks of Arcane and Shadow Fortification, this is superior in every way to the Flask of Chromatic Resistance. Not only does this flask grant 10 more resistance, but it also grants a stat boost. Excellent for tanks going up against bosses requiring a good deal of resistance. Flask of Fortification ---------------------- Type: Flask Skill Level: ??? (base 375) Use Level: 65 Found From: Discovery. Look For It: Make other alchemy products and hope you get lucky. Ingredients: 7 - Ancient Lichen 3 - Mana Thistle 1 - Fel Lotus 1 - Imbued Vial Catalyst: Alchemy Lab, located in Scholomance or Blackwing Lair, Firemaw's room (thanks, Thartos). Also in Shattrath City; in the north part of the Lower City, near Lorokeem. Description: Adds 500 health and 10 defense rating for 2 hours. Counts as both a Battle and Guardian elixir. Flasks persist through death. Pre-2.1: Adds 1500 health and 30 defense rating for 2 hours. You can only have the effect of one flask at a time. Flasks persist through death. Overview: Flask of the Titans Plus. This is superior in every way to the Flask of the Titans. Unfortunately it's still not *that* much better than the Elixir of Major Fortitude, except that it does persist through death and give the defense rating boost. Flask of Mighty Restoration --------------------------- Type: Flask Skill Level: ??? (base 375) Use Level: 65 Found From: Discovery. Look For It: Make other alchemy products and hope you get lucky. Ingredients: 7 - Dreaming Glory 3 - Mana Thistle 1 - Fel Lotus 1 - Imbued Vial Catalyst: Alchemy Lab, located in Scholomance or Blackwing Lair, Firemaw's room (thanks, Thartos). Also in Shattrath City; in the north part of the Lower City, near Lorokeem. Description: Adds 25 mana per 5 seconds for 2 hours. Counts as both a Battle and Guardian elixir. Flasks persist through death. Pre-2.1: Adds 70 mana per 5 seconds for 2 hours. You can only have the effect of one flask at a time. Flasks persist through death. Overview: For healers, this will likely replace the Flask of Distilled Wisdom, since 25 MP5 will be better than 975 mana after 3 minutes 15 seconds without a break. Flask of Pure Death ------------------- Type: Flask Skill Level: ??? (base 375) Use Level: 65 Found From: Discovery. Look For It: Make other alchemy products and hope you get lucky. Ingredients: 7 - Nightmare Vine 3 - Mana Thistle 1 - Fel Lotus 1 - Imbued Vial Catalyst: Alchemy Lab, located in Scholomance or Blackwing Lair, Firemaw's room (thanks, Thartos). Also in Shattrath City; in the north part of the Lower City, near Lorokeem. Description: Increases damage dealt by shadow, frost, and fire spells by up to 80 for 2 hours. Counts as both a Battle and Guardian elixir. Flasks persist through death. Overview: The "official" replacement for the Flask of Shadow Fortification works well for certain spellcasters. Warlocks and elementalist mages will probably like this the most, as will priests in Shadowform. Still, some classes may prefer to use Supreme Power. Flask of Relentless Assault --------------------------- Type: Flask Skill Level: ??? (base 375) Use Level: 65 Found From: Discovery. Look For It: Make other alchemy products and hope you get lucky. Ingredients: 7 - Dreaming Glory 3 - Mana Thistle 1 - Fel Lotus 1 - Imbued Vial Catalyst: Alchemy Lab, located in Scholomance or Blackwing Lair, Firemaw's room (thanks, Thartos). Also in Shattrath City; in the north part of the Lower City, near Lorokeem. Description: Adds 120 attack power for 2 hours. Counts as both a Battle and Guardian elixir. Flasks persist through death. Pre-2.1: Adds 360 attack power for 2 hours. You can only have the effect of one flask at a time. Flasks persist through death. Overview: Finally a Flask for melee DPS. This will be great for rogues, and Hunters will love that it directly boosts AP. If you're willing to give up your Guardian Elixir for more AP, go right ahead. Super Rejuvenation Potion ------------------------- Type: Potion Skill Level: ??? (base 375) Use Level: 65 Found From: Discovery. Look For It: Make other alchemy products and hope you get lucky. Ingredients: 2 - Mana Thistle 1 - Dreaming Glory 1 - Netherbloom 1 - Imbued Vial Description: Restores 1650 to 2750 mana and health. 2 minute cooldown. Overview: Best instant-use potion in the game for casters, unless said caster can use Mad Alchemist's Potion. If a caster is low on health (and could also stand to regain some mana), this will likely be the potion of choice. Too bad it's such a pain to learn the recipe. 6. Obsolete Recipes [ALCH_OBS] ------------------------------ These are recipes that once existed in the game (not in beta or test), but have since been removed for one reason or another. In later editions I may include recipes that were radically changed (but not renamed) and some of the better- known removals from beta or test. Elixir of Poison Resistance --------------------------- Type: Elixir Skill Level: 120 Use Level: 14 Found From: Drop. Look For It: Level 16-28 mobs and chests in L20+ zones, Deadmines, Blackfathom Deeps, and Gnomeregan. Ingredients: 1 - Large Venom Sac 1 - Bruiseweed 1 - Leaded Vial Description: Cures four poisons up to level 60. Pre-1.7: Cures all poisons and prevents new poisons from being applied for 1 minute. Fate: Changed to Potion of Curing, a potion, and given a 2 minute cooldown, as of Patch 2.2. Flask of Arcane Fortification ----------------------------- Type: Flask Skill Level: ??? (base 375) Use Level: 65 Found From: Discovery. Look For It: Make other alchemy products and hope you get lucky. Ingredients: 7 - Netherbloom 3 - Mana Thistle 1 - Fel Lotus 1 - Imbued Vial Catalyst: Alchemy Lab, located in Scholomance or Blackwing Lair, Firemaw's room (thanks, Thartos). Also in Shattrath City; in the north part of the Lower City, near Lorokeem. Description: Adds arcane resist +35 and 20 health per 5 seconds for 2 hours. Counts as both a Battle and Guardian elixir. Flasks persist through death. Pre-2.1: Adds arcane resist +75 and 40 health per 5 seconds for 2 hours. You can only have the effect of one flask at a time. Flasks persist through death. Fate: Replaced in patch 2.2 by Flask of Blinding Light in terms of recipes. Flask of Chromatic Wonder has replaced its function. Flask of Shadow Fortification ----------------------------- Type: Flask Skill Level: ??? (base 375) Use Level: 65 Found From: Discovery. Look For It: Make other alchemy products and hope you get lucky. Ingredients: 7 - Nightmare Vine 3 - Mana Thistle 1 - Fel Lotus 1 - Imbued Vial Catalyst: Alchemy Lab, located in Scholomance or Blackwing Lair, Firemaw's room (thanks, Thartos). Also in Shattrath City; in the north part of the Lower City, near Lorokeem. Description: Adds shadow resist +35 and 20 health per 5 seconds for 2 hours. Counts as both a Battle and Guardian elixir. Flasks persist through death. Pre-2.1: Adds shadow resist +75 and 40 health per 5 seconds for 2 hours. You can only have the effect of one flask at a time. Flasks persist through death. Fate: Replaced in patch 2.2 by Flask of Pure Death in terms of recipes. Flask of Chromatic Wonder has replaced its function. ========================== C. Alchemy Recipes by Type ========================== This is a simplified list of the various recipes you can make using alchemy. It includes the skill level required to make the recipe, and the level at which the product can be used by a player (if any). Example: Alchemy Description Potion ............................ (999) ... [99] The first number is the skill level needed to make the potion. The second number is the character level needed to use the potion. POTIONS (2 minute shared cooldown) ---------------------------------- Healing ------- Minor Healing Potion .................................... (1) .... [1] Discolored Healing Potion .............................. (50) .... [5] Lesser Healing Potion .................................. (55) .... [3] Healing Potion ........................................ (110) ... [12] Greater Healing Potion ................................ (155) ... [21] Superior Healing Potion ............................... (215) ... [35] Major Healing Potion .................................. (275) ... [45] Volatile Healing Potion ............................... (300) ... [55] Super Healing Potion .................................. (325) ... [55] Mana ---- Minor Mana Potion ...................................... (25) .... [5] Lesser Mana Potion .................................... (120) ... [14] Mana Potion ........................................... (160) ... [22] Greater Mana Potion ................................... (205) ... [31] Superior Mana Potion .................................. (260) ... [41] Major Mana Potion ..................................... (295) ... [49] Unstable Mana Potion .................................. (310) ... [55] Super Mana Potion ..................................... (340) ... [55] Rejuvenation ------------ Minor Rejuvenation Potion .............................. (40) .... [5] Wildvine Potion ....................................... (225) ... [35] Major Rejuvenation Potion ............................. (300) ... [50] Mad Alchemist's Potion ................................ (315) ... [60] Super Rejuvenation Potion ............................. (???) ... [65] Fel --- Fel Regeneration Potion ............................... (345) ... [60] Fel Mana Potion ....................................... (360) ... [60] Dreamless Sleep --------------- Dreamless Sleep Potion ................................ (230) ... [35] Greater Dreamless Sleep Potion ........................ (275) ... [55] Major Dreamless Sleep Potion .......................... (350) ... [60] Rage ---- Rage Potion ............................................ (60) .... [4] Great Rage Potion ..................................... (175) ... [25] Mighty Rage Potion .................................... (255) ... [46] Stoneshield ----------- Lesser Stoneshield Potion ............................. (215) ... [33] Greater Stoneshield Potion ............................ (280) ... [46] Ironshield Potion ..................................... (365) ... [60] Elemental Protection -------------------- Holy Protection Potion ................................. (90) ... [10] Shadow Protection Potion .............................. (135) ... [17] Fire Protection Potion ................................ (165) ... [23] Frost Protection Potion ............................... (190) ... [28] Nature Protection Potion .............................. (190) ... [28] Greater Arcane Protection Potion ...................... (290) ... [48] Greater Fire Protection Potion ........................ (290) ... [48] Greater Frost Protection Potion ....................... (290) ... [48] Greater Nature Protection Potion ...................... (290) ... [48] Greater Shadow Protection Potion ...................... (290) ... [48] Major Arcane Protection Potion ........................ (360) ... [60] Major Fire Protection Potion .......................... (360) ... [60] Major Frost Protection Potion ......................... (360) ... [60] Major Holy Protection Potion .......................... (360) ... [60] Major Nature Protection Potion ........................ (360) ... [60] Major Shadow Protection Potion ........................ (360) ... [60] Speed ----- Swiftness Potion ....................................... (60) .... [5] Swim Speed Potion ..................................... (100) ... [10] Magic Resistance ---------------- Minor Magic Resistance Potion ......................... (110) ... [12] Magic Resistance Potion ............................... (210) ... [32] Freedom ------- Free Action Potion .................................... (150) ... [20] Living Action Potion .................................. (285) ... [47] Invisibility/Stealth -------------------- Lesser Invisibility Potion ............................ (165) ... [23] Invisibility Potion ................................... (235) ... [37] Sneaking Potion ....................................... (315) ... [50] Shrouding Potion ...................................... (335) ... [55] Curing ------ Potion of Curing ...................................... (120) ... [14] Restorative Potion .................................... (???) ... [32] Purification Potion ................................... (285) ... [47] Limited ------- Limited Invulnerability Potion ........................ (250) ... [45] Insane Strength Potion ................................ (320) ... [50] Destruction Potion .................................... (350) ... [60] Haste Potion .......................................... (350) ... [60] Heroic Potion ......................................... (350) ... [60] CAULDRONS (conjure potions) --------------------------- Cauldron of Major Arcane Protection ................... (???) ... [60] Cauldron of Major Fire Protection ..................... (???) ... [60] Cauldron of Major Frost Protection .................... (???) ... [60] Cauldron of Major Nature Protection ................... (???) ... [60] Cauldron of Major Shadow Protection ................... (???) ... [60] BATTLE ELIXIRS (3 second shared cooldown) ----------------------------------------- Strength Buff ------------- Elixir of Lion's Strength ............................... (1) .... [1] Elixir of Giant Growth ................................. (90) .... [8] Elixir of Ogre's Strength ............................. (150) ... [20] Elixir of Giants ...................................... (245) ... [38] Elixir of Brute Force ................................. (275) ... [45] Elixir of Major Strength .............................. (305) ... [50] Agility Buff ------------ Elixir of Minor Agility ................................ (50) .... [2] Elixir of Lesser Agility .............................. (140) ... [18] Elixir of Agility ..................................... (185) ... [27] Elixir of Greater Agility ............................. (240) ... [38] Elixir of the Mongoose ................................ (280) ... [46] Elixir of Major Agility ............................... (330) ... [55] Spell Power Buff ---------------- Elixir of Firepower ................................... (140) ... [18] Elixir of Frost Power ................................. (190) ... [28] Arcane Elixir ......................................... (235) ... [37] Elixir of Shadow Power ................................ (250) ... [40] Elixir of Greater Firepower ........................... (250) ... [40] Greater Arcane Elixir ................................. (285) ... [47] Adeptâs Elixir ........................................ (300) ... [50] Elixir of Healing Power ............................... (310) ... [50] Elixir of Major Frost Power ........................... (320) ... [50] Elixir of Major Firepower ............................. (345) ... [58] Elixir of Major Shadow Power .......................... (350) ... [60] Other Stat Buff --------------- Onslaught Elixir ...................................... (300) ... [50] Elixir of Mastery ..................................... (315) ... [50] Fel Strength Elixir ................................... (335) ... [60] Other ----- Elixir of Demonslaying ................................ (250) ... [40] GUARDIAN ELIXIRS (3 second shared cooldown) ------------------------------------------- Intellect Buff -------------- Elixir of Wisdom ....................................... (90) ... [10] Elixir of Greater Intellect ........................... (235) ... [37] Elixir of the Sages ................................... (270) ... [44] Elixir of Draenic Wisdom .............................. (320) ... [50] Armor Buff ---------- Elixir of Minor Defense ................................. (1) .... [1] Elixir of Defense ..................................... (130) ... [16] Elixir of Greater Defense ............................. (195) ... [29] Elixir of Superior Defense ............................ (265) ... [43] Elixir of Major Defense ............................... (325) ... [55] HP Buff ------- Elixir of Minor Fortitude .............................. (50) .... [2] Elixir of Fortitude ................................... (175) ... [25] Elixir of Major Fortitude ............................. (310) ... [50] HP Regen Buff ------------- Weak Troll's Blood Potion .............................. (15) .... [1] Strong Troll's Blood Potion ........................... (125) ... [15] Mighty Troll's Blood Potion ........................... (180) ... [26] Major Troll's Blood Potion ............................ (290) ... [53] MP Regen Buff ------------- Mageblood Potion ...................................... (275) ... [40] Elixir of Major Mageblood ............................. (355) ... [60] Other ----- Gift of Arthas ........................................ (240) ... [38] Earthen Elixir ........................................ (320) ... [50] Elixir of Ironskin .................................... (330) ... [55] Elixir of Empowerment ................................. (365) ... [60] TYPELESS ELIXIRS (3 second shared cooldown) ------------------------------------------- Water Breathing --------------- Elixir of Water Breathing .............................. (90) .... [8] Elixir of Greater Water Breathing ..................... (215) ... [35] Tracking/Vision --------------- Elixir of Detect Lesser Invisibility .................. (195) ... [29] Catseye Elixir ........................................ (200) ... [30] Elixir of Detect Undead ............................... (230) ... [36] Elixir of Dream Vision ................................ (240) ... [38] Elixir of Detect Demon ................................ (250) ... [40] Elixir of Camouflage .................................. (305) ... [50] Elixir of the Searching Eye ........................... (325) ... [55] Other ----- Oil of Immolation ..................................... (205) ... [31] FLASKS (count as both Battle and Guardian elixirs) -------------------------------------------------- Flask of Chromatic Resistance ......................... (300) ... [50] Flask of Distilled Wisdom ............................. (300) ... [50] Flask of Petrification ................................ (300) ... [50] Flask of Supreme Power ................................ (300) ... [50] Flask of the Titans ................................... (300) ... [50] Flask of Chromatic Wonder ............................. (375) ... [65] Flask of Blinding Light ............................... (???) ... [65] Flask of Fortification ................................ (???) ... [65] Flask of Mighty Restoration ........................... (???) ... [65] Flask of Pure Death ................................... (???) ... [65] Flask of Relentless Assault ........................... (???) ... [65] OILS (applied to weapons) ------------------------- Shadow Oil ............................................ (165) ... [24] Frost Oil ............................................. (200) ... [30] Beyond this point, the items don't have "character levels". CATALYSTS --------- Philosopher's Stone ................................... (225) Mercurial Stone ....................................... (325) TRINKETS -------- Alchemist's Stone ..................................... (350) REAGENTS -------- Blackmouth Oil ......................................... (60) Fire Oil .............................................. (130) Goblin Rocket Fuel .................................... (210) Ghost Dye ............................................. (245) Stonescale Oil ........................................ (250) TRANSMUTES ---------- Transmute: Metal ---------------- Transmute: Iron to Gold ............................... (225) Transmute: Mithril to Truesilver ...................... (225) Transmute: Arcanite ................................... (275) Transmute: Elemental Essence ---------------------------- Transmute: Air to Fire ................................ (275) Transmute: Earth to Life .............................. (275) Transmute: Earth to Water ............................. (275) Transmute: Fire to Earth .............................. (275) Transmute: Life to Earth .............................. (275) Transmute: Undeath to Water ........................... (275) Transmute: Water to Air ............................... (275) Transmute: Water to Undeath ........................... (275) Transmute: Jewel ---------------- Transmute: Earthstorm Diamond ......................... (350) Transmute: Skyfire Diamond ............................ (350) Transmute: Primal ----------------- Transmute: Primal Air to Fire ......................... (350) Transmute: Primal Earth to Water ...................... (350) Transmute: Primal Fire to Earth ....................... (350) Transmute: Primal Water to Air ........................ (350) Transmute: Primal Might ............................... (350) Transmute: Primal Earth to Life ....................... (???) Transmute: Primal Fire to Mana ........................ (???) Transmute: Primal Life to Earth ....................... (???) Transmute: Primal Mana to Fire ........................ (???) Transmute: Primal Shadow to Water ..................... (???) Transmute: Primal Water to Shadow ..................... (???) Transmute: Other ---------------- Transmute: Elemental Fire ............................. (300) QUEST ----- Gurubashi Mojo Madness (x3) ........................... (???) ====================== D. Trainers [TRAINERS] ====================== Herbalism trainers are pervasive and can be found in many major towns throughout the world of Azeroth. You're always sure to find the trainers in the major cities for the Alliance and Horde. The same goes for Journeyman and Expert alchemists as it does for herbalists-- they're found in many places around the world of Azeroth, especially in the major cities, so you shouldn't have trouble finding any of them. However, there is only one Artisan Alchemist for each faction, and only one Master Alchemist as well. The Artisan Alchemist is located in a major city, while the Master Alchemist is located in a smaller city in a higher-level zone. The new tracking function in the game may make it easier to locate trainers. Artisan Alchemist - Alliance ---------------------------- Name: Ainethil Location: Darnassus, Teldrassil She's in the Craftsmen's Terrace in Darnassus, which is northeast of the large lake. If you have trouble finding her, speak to one of the sentinels in the city--they'll point you to her. Artisan Alchemist - Horde ------------------------- Name: Doctor Herbert Halsey Location: Undercity, Tirisfal Glades Ask one of the city's guards where the alchemy profession trainer is, and you'll be pointed in the right direction. (Sorry, I don't play Horde enough to be more specific than that.) I do know he's in the Apothecarium, though, so there's that much at least. Master Alchemist - Alliance --------------------------- Name: Kylanna Windwhisper Location: Feathermoon Outpost, Feralas She's in a tower, somewhere left from the dock as you come off the boat and into the town. You'll find her inside, at the base. Master Alchemist - Horde ------------------------ Name: Rogvar Location: Stonard, Swamp of Sorrows I really don't know any more than that. Sorry. Grand Master Alchemist - Alliance --------------------------------- Name: Alchemist Gribble Location: Honor Hold, Hellfire Peninsula Within the walls of Honor Hold is a mage tower. Alchemist Gribble is easily visible at the bottom of the tower. Grand Master Alchemist - Horde ------------------------------ Name: Apothecary Antonivich Location: Thrallmar, Hellfire Peninsula As with all other Horde alchemists, I can't really tell you more than this. Grand Master Alchemist - Neutral -------------------------------- Name: Lorokeem Location: Shattrath, Terokkar Forest This wise bird is located in the north of the Lower City. It can be a chore to find your way to this alchemist, but once you get used to navigating the rope bridges.... =========================== E. Herbs by Zone [LOC_HERB] =========================== Here are all the zones in the game. Most of the Zones contain one form of herb or another, though there are a few zones that don't contain any at all. If you want to see what herbs you can find in a zone, this is the place to find out. If you want the reverse--to see which zones you can find a certain herb--you're better off looking at the herbs list above. (Sorry, instances are not included in this list.) The level numbers given with each zone are approximate, and are often +/- a couple levels each way. The level range does not include instances. Abbreviation Legend: N = Apprentice (N is for "novice") J = Journeyman E = Expert A = Artisan M = Master EASTERN KINGDOMS ---------------- Alterac Mountains (30-40) ------------------------- J: Stranglekelp, Bruiseweed, Wild Steelbloom, Grave Moss, Kingsblood, Liferoot E: Fadeleaf, Goldthorn, Khadgar's Whisker, Wintersbite Arathi Highlands (30-40) ------------------------ J: Stranglekelp, Bruiseweed, Wild Steelbloom, Grave Moss, Kingsblood, Liferoot E: Fadeleaf, Goldthorn, Khadgar's Whisker Badlands (35-45) ---------------- J: Wild Steelbloom, Kingsblood E: Fadeleaf, Goldthorn, Khadgar's Whisker, Firebloom, Purple Lotus, Wildvine Blasted Lands (45-55) --------------------- E: Firebloom A: Sungrass, Gromsblood Burning Steppes (50-58) ----------------------- A: Sungrass, Golden Sansam, Dreamfoil, Mountain Silversage, Black Lotus Deadwind Pass (55-60) --------------------- [I know of no herbs to be found here. Not *that* surprising.] Duskwood (18-30) ---------------- N: Mageroyal, Swiftthistle, Briarthorn J: Bruiseweed, Wild Steelbloom, Grave Moss, Kingsblood Dun Morogh (1-10) ----------------- N: Silverleaf, Peacebloom, Earthroot Eastern Plaguelands (53-60) --------------------------- E: Arthas' Tears A: Sungrass, Golden Sansam, Dreamfoil, Mountain Silversage, Plaguebloom, Black Lotus Elwynn Forest (1-10) -------------------- N: Silverleaf, Peacebloom, Earthroot Eversong Woods (1-10) ---------------------- N: Silverleaf, Peacebloom, Earthroot Ghostlands (10-20) ------------------ N: Silverleaf, Peacebloom, Earthroot, Mageroyal, Swiftthistle, Briarthorn J: Stranglekelp, Bruiseweed Hillsbrad Foothills (20-32) --------------------------- N: Mageroyal, Swiftthistle, Briarthorn J: Stranglekelp, Bruiseweed, Wild Steelbloom, Kingsblood, Liferoot E: Khadgar's Whisker The Hinterlands (45-50) ----------------------- J: Stranglekelp, Liferoot E: Fadeleaf, Goldthorn, Khadgar's Whisker, Purple Lotus, Wildvine A: Sungrass, Ghost Mushroom, Golden Sansam Loch Modan (10-20) ------------------ N: Silverleaf, Peacebloom, Earthroot, Mageroyal, Swiftthistle, Briarthorn J: Bruiseweed Redridge Mountains (15-25) -------------------------- N: Mageroyal, Swiftthistle, Briarthorn J: Bruiseweed Searing Gorge (43-50) --------------------- E: Firebloom Silverpine Forest (10-20) ------------------------- N: Silverleaf, Peacebloom, Earthroot, Mageroyal, Swiftthistle, Briarthorn J: Stranglekelp, Bruiseweed Stranglethorn Vale (30-45) -------------------------- J: Stranglekelp, Wild Steelbloom, Kingsblood, Liferoot E: Fadeleaf, Goldthorn, Khadgar's Whisker, Purple Lotus, Wildvine Swamp of Sorrows (35-45) ------------------------ J: Stranglekelp, Kingsblood, Liferoot E: Fadeleaf, Goldthorn, Khadgar's Whisker A: Blindweed Tirisfal Glades (1-10) ---------------------- N: Silverleaf, Peacebloom, Earthroot Western Plaguelands (51-58) --------------------------- A: Sungrass, Blindweed, Golden Sansam, Dreamfoil, Mountain Silversage, Plaguebloom Westfall (10-20) ---------------- N: Silverleaf, Peacebloom, Earthroot, Mageroyal, Swiftthistle, Briarthorn J: Stranglekelp, Bruiseweed Wetlands (20-30) ---------------- N: Mageroyal, Swiftthistle, Briarthorn J: Stranglekelp, Bruiseweed, Wild Steelbloom, Grave Moss, Kingsblood, Liferoot KALIMDOR -------- Ashenvale (18-30) ----------------- N: Mageroyal, Swiftthistle, Briarthorn J: Stranglekelp, Bruiseweed, Wild Steelbloom, Kingsblood, Liferoot E: Purple Lotus, Wildvine A: Gromsblood Azshara (45-55) --------------- J: Stranglekelp E: Goldthorn, Khadgar's Whisker, Purple Lotus, Wildvine A: Sungrass, Golden Sansam, Dreamfoil, Mountain Silversage Azuremyst Isle (1-10) --------------------- N: Silverleaf, Peacebloom, Earthroot The Barrens (10-25) ------------------- N: Silverleaf, Peacebloom, Earthroot, Mageroyal, Swiftthistle, Briarthorn J: Stranglekelp, Bruiseweed, Wild Steelbloom, Grave Moss, Kingsblood Bloodmyst Isle (1-10) --------------------- N: Silverleaf, Peacebloom, Earthroot, Mageroyal, Swiftthistle, Briarthorn J: Stranglekelp, Bruiseweed Darkshore (10-20) ----------------- N: Silverleaf, Peacebloom, Earthroot, Mageroyal, Swiftthistle, Briarthorn J: Stranglekelp, Bruiseweed Desolace (30-40) ---------------- J: Stranglekelp, Bruiseweed, Wild Steelbloom, Grave Moss, Kingsblood, Liferoot A: Gromsblood Durotar (1-10) -------------- N: Silverleaf, Peacebloom, Earthroot, Mageroyal, Swiftthistle Dustwallow Marsh (35-45) ------------------------ J: Stranglekelp, Kingsblood, Liferoot E: Fadeleaf, Goldthorn, Khadgar's Whisker Felwood (48-55) --------------- E: Arthas' Tears A: Sungrass, Gromsblood, Golden Sansam, Dreamfoil, Mountain Silversage, Plaguebloom Feralas (40-50) --------------- J: Stranglekelp, Liferoot E: Goldthorn, Khadgar's Whisker, Purple Lotus, Wildvine A: Sungrass, Golden Sansam Moonglade (50-60)* ------------------ [I know of no herbs to be found here. Odd for a zone with that much greenery.] Mulgore (1-10) -------------- N: Silverleaf, Peacebloom, Earthroot Silithus (55-60) ---------------- A: Sungrass, Golden Sansam, Dreamfoil, Mountain Silversage, Black Lotus Stonetalon Mountains (15-27) ---------------------------- N: Mageroyal, Swiftthistle, Briarthorn J: Bruiseweed, Wild Steelbloom, Kingsblood Tanaris (40-50) --------------- J: Stranglekelp E: Firebloom, Purple Lotus, Wildvine Teldrassil (1-10) ----------------- N: Silverleaf, Peacebloom, Earthroot, Mageroyal, Swiftthistle Thousand Needles (25-35) ------------------------ J: Bruiseweed, Wild Steelbloom, Kingsblood Un'Goro Crater (48-55) ---------------------- E: Arthas' Tears A: Sungrass, Blindweed, Golden Sansam, Dreamfoil, Mountain Silversage Winterspring (55-60) -------------------- A: Mountain Silversage, Icecap, Black Lotus OUTLAND ------- Blade's Edge Mountains (65-68) ------------------------------ M: Felweed, Dreaming Glory, Mana Thistle Hellfire Peninsula (58-63) -------------------------- A: Golden Sansam, Dreamfoil, Mountain Silversage M: Felweed, Dreaming Glory, Mana Thistle Nagrand (64-67) --------------- M: Felweed, Dreaming Glory, Mana Thistle Netherstorm (67-70) ------------------- M: Felweed, Dreaming Glory, Netherbloom, Mana Thistle Shadowmoon Valley (67-70) ------------------------- M: Felweed, Dreaming Glory, Terocone, Nightmare Vine, Mana Thistle Terokkar Forest (62-65) ----------------------- M: Felweed, Dreaming Glory, Terocone, Mana Thistle Zangarmarsh (60-64) ------------------- A: Blindweed, Ghost Mushroom, Golden Sansam, Dreamfoil M: Felweed, Dreaming Glory, Ragveil, Mana Thistle * Much of Moonglade is mob-free, making it safe for lower-level characters, especially druids, to traverse it safely. The level numbers are for the caverns that lead to Moonglade; this zone is generally accessed from Felwood. However, druids can freely teleport to Moonglade, and the Lunar Festival allows for easy access here as well. Once there, characters can find a flight point that will allow them to travel to Moonglade and back after they have found a connecting flight point. ============================ F. Quickest Picks [LEV_HERB] ============================ Trying to low-level your way up the alchemy and herbalism trees (say, 300 at L35)? Well, here is a section for you. This won't contain the *best* spots for herbs, just the ones that you can get to quickest in the game. This lists the most easily accessible zones to get a plant from. If an herb exists in Stonetalon Mountains, it generally won't get mentioned because the same herb will almost always be available to the Horde through the Barrens (a lower level zone accessible to all Horde at level 10), and Alliance would have to pass through the higher-level Ashenvale to get there. As I said before, these will not contain the *best* herb spots, just the most accessible to lower-level players. Silverleaf ---------- Earliest zone(s): (1-10) EASTERN KINGDOMS: Dun Morogh, Elwynn Forest, Eversong Woods, Tirisfal Glades (1-10) KALIMDOR: Azuremyst Isle, Durotar, Mulgore, Teldrassil Nothing you didn't already know. Peacebloom ---------- Earliest zone(s): (1-10) EASTERN KINGDOMS: Dun Morogh, Elwynn Forest, Eversong Woods, Tirisfal Glades (1-10) KALIMDOR: Azuremyst Isle, Durotar, Mulgore, Teldrassil Nothing you didn't already know. Earthroot --------- Earliest zone(s): (1-10) EASTERN KINGDOMS: Dun Morogh, Elwynn Forest, Eversong Woods, Tirisfal Glades (1-10) KALIMDOR: Azuremyst Isle, Durotar, Mulgore, Teldrassil Nothing you didn't already know. Mageroyal --------- Earliest zone(s): (1-10) KALIMDOR: Durotar, Teldrassil (10-20) EASTERN KINGDOMS: Ghostlands, Loch Modan, Westfall (10-20) KALIMDOR: Bloodmyst Isle (10-25) KALIMDOR: The Barrens Multiple listings because generally the herbs are unavailable to Humans, Gnomes, Dwarves, Draenei, Blood Elves, and Tauren until after L10+. Undead can take an airship to Durotar to get this before Silverpine Forest. Swiftthistle ------------ Earliest zone(s): (1-10) KALIMDOR: Durotar, Teldrassil (10-20) EASTERN KINGDOMS: Ghostlands, Loch Modan, Westfall (10-20) KALIMDOR: Bloodmyst Isle (10-25) KALIMDOR: The Barrens Multiple listings because generally the herbs are unavailable to Humans, Gnomes, Dwarves, Draenei, Blood Elves, and Tauren until after L10+. Undead can take an airship to Durotar. Remember, this can be found wherever mageroyal or briarthorn grows. Briarthorn ---------- Earliest zone(s): (10-20) EASTERN KINGDOMS: Ghostlands, Loch Modan, Silverpine Forest, Westfall (10-20) KALIMDOR: Bloodmyst Isle, Darkshore (10-25) KALIMDOR: The Barrens L10+ zones only, so nothing really unexpected. Stranglekelp ------------ Earliest zone(s): (10-20) EASTERN KINGDOMS: Ghostlands, Silverpine Forest, Westfall (10-20) KALIMDOR: Bloodmyst Isle, Darkshore (10-25) KALIMDOR: The Barrens Mostly as would be expected, but why oh why can't you find this in Loch Modan? BEST location is still in Wetlands, esp. near Menethil Harbor. Bruiseweed ---------- Earliest zone(s): (10-20) EASTERN KINGDOMS: Ghostlands, Loch Modan, Silverpine Forest, Westfall (10-20) KALIMDOR: Bloodmyst Isle, Darkshore (10-25) KALIMDOR: The Barrens L10+ zones only, so nothing really unexpected. Wild Steelbloom --------------- Earliest zone(s): (10-25) KALIMDOR: The Barrens (Horde) (18-30) EASTERN KINGDOMS: Duskwood (Alliance) (18-30) KALIMDOR: Ashenvale Horde gets an edge with this plant. Lucky. Grave Moss ---------- Earliest zone(s): (10-25) KALIMDOR: The Barrens (Horde) (18-30) EASTERN KINGDOMS: Duskwood (Alliance) Again, advantage Horde. Kingsblood ---------- Earliest zone(s): (10-25) KALIMDOR: The Barrens (Horde) (18-30) EASTERN KINGDOMS: Duskwood (Alliance) (18-30) KALIMDOR: Ashenvale Wow, the Horde has a big advantage with these three herbs. Liferoot -------- Earliest zone(s): (18-30) KALIMDOR: Ashenvale Best places I've found for this herb are Wetlands and Stranglethorn Vale. Fadeleaf -------- Earliest zone(s): (30-40) EASTERN KINGDOMS: Alterac Mountains, Arathi Highlands (30-45) EASTERN KINGDOMS: Stranglethorn Vale Horde has a slight edge because of their slightly easier access to Stranglethorn Vale. Goldthorn --------- Earliest zone(s): (30-40) EASTERN KINGDOMS: Alterac Mountains, Arathi Highlands (30-45) EASTERN KINGDOMS: Stranglethorn Vale Horde has a slight edge because of their slightly easier access to Stranglethorn Vale. Khadgar's Whisker ----------------- Earliest zone(s): (20-32) EASTERN KINGDOMS: Hillsbrad Foothills (Horde) (30-40) EASTERN KINGDOMS: Alterac Mountains, Arathi Highlands (30-45) EASTERN KINGDOMS: Stranglethorn Vale Advantage Horde, because they have first access to Hillsbrad (though on PvP servers it might be risky because of the higher-level Alliance presence), because they have a free blimp ride into Stranglethorn, and because they can easily take a boat ride into Booty Bay from Ratchet. Wintersbite ----------- Earliest zone(s): (30-40) EASTERN KINGDOMS: Alterac Mountains What did you think was going to happen? This herb is exclusive to Alterac. Firebloom --------- Earliest zone(s): (35-45) EASTERN KINGDOMS: Badlands On PvP servers, the Alliance has the advantage, since the Horde have to pass through Loch Modan (Alliance zone) to get to the Badlands, and the "back way" through Burning Steppes and Searing Gorge is also dangerous. Next best area is Tanaris (40-50). Purple Lotus ------------ Earliest zone(s): (18-30) KALIMDOR: Ashenvale This is an unexpectedly low-level place to find this useful higher-level herb. Wildvine -------- Earliest zone(s): (18-30) KALIMDOR: Ashenvale Found with Purple Lotus, so what else did you expect? Arthas' Tears ------------- Earliest zone(s): (48-55) KALIMDOR: Felwood, Un'Goro Crater Meep. This herb isn't too hard to pluck; the problem is getting to it. Sungrass -------- Earliest zone(s): (40-50) KALIMDOR: Feralas Hey, beats the difficulty of the Hinterlands or Azshara. Still, I believe the Hinterlands and Azshara have more sungrass to find. Blindweed --------- Earliest zone(s): (35-45) EASTERN KINGDOMS: Swamp of Sorrows It's either here or the Un'Goro Crater (48-55). Not that hard now, is it? Ghost Mushroom -------------- Earliest zone(s): (45-50) EASTERN KINGDOMS: The Hinterlands What did you think was going to happen? This herb is exclusive to the Hinterlands. Gromsblood ---------- Earliest zone(s): (18-30) KALIMDOR: Ashenvale Yes, there actually is some in this zone--in Felfire Hill and Demon Fall Canyon, near the Warsong Labor Camp. (Advantage, Horde again...:-P) Next best zone is Desolace, and you need to be close to L35(!) or higher to realistically get any of that herb from there. Golden Sansam ------------- Earliest zone(s): (40-50) KALIMDOR: Feralas Hey, beats the difficulty of the Hinterlands or Azshara. Again, though, the Hinterlands and Azshara still boast the better bounty...bleh, alliteration. Dreamfoil --------- Earliest zone(s): (45-55) KALIMDOR: Azshara Well, there are worse zones to look. Mountain Silversage ------------------- Earliest zone(s): (45-55) KALIMDOR: Azshara See Dreamfoil. Plaguebloom ----------- Earliest zone(s): (48-55) KALIMDOR: Felwood And now we see the herbs are getting tougher to find. Icecap ------ Earliest zone(s): (55-60) KALIMDOR: Winterspring What did you think was going to happen? This herb is exclusive to Winterspring. Black Lotus ----------- Earliest zone(s): (50-58) EASTERN KINGDOMS: Burning Steppes Well, at least it's not Winterspring. Possibly a better place to look would be the arena outside Dire Maul, when the boss Skarr spawns (thanks Thartos). Felweed ------- Earliest zone(s): (58-63) OUTLAND: Hellfire Peninsula At last, we get to the Outland-exclusive herbs. Fel Lotus --------- Earliest zone(s): (58-63) OUTLAND: Hellfire Peninsula This can be sometimes found with other Outland-exclusive herbs, such as Felweed. Dreaming Glory -------------- Earliest zone(s): (58-63) OUTLAND: Hellfire Peninsula Second most ubiquitous herb in the Outland, only to Felweed. Gives a nice buff as well. Ragveil ------- Earliest zone(s): (60-64) OUTLAND: Zangarmarsh Exclusive to the marshes. A good way to level up your herbalism once you've gotten to skill level 325. Terocone -------- Earliest zone(s): (62-65) OUTLAND: Terokkar Forest Basically, grows only in Terokkar and parts of Shadowmoon Valley. Flame Cap --------- Earliest zone(s): (60-64) OUTLAND: Zangarmarsh This odd herb is exclusive to the marshes. Ancient Lichen -------------- Earliest zone(s): (60-64) OUTLAND: (instances) It only actually grows in a few choice instances (in Coilfang Reservoir and Auchindoun), but you can also get it occasionally by "skinning" the bog giants in Zangarmarsh. If you want to stockpile a good deal of this, though, prepare to go through the Coilfang or Auchindoun instances a few times. Netherbloom ----------- Earliest zone(s): (67-70) OUTLAND: Netherstorm It's exclusive to Netherstorm, so.... Nightmare Vine -------------- Earliest zone(s): (67-70) OUTLAND: Shadowmoon Valley Another exclusive herb. Mana Thistle ------------ Earliest zone(s): (68-70) OUTLAND: [all zones] You're going to need to be L70 or higher to get to the places this stuff grows. Consider yourself lucky if you're a druid, because you can get to those places at L68. (It grows in places that require a flying mount, or a flight form.) ======================= F. Herb Bags [BAG_HERB] ======================= Well, now that you've plucked the herbs, you gotta have someplace to store 'em, right? Early on in the game you'll probably be best off to just stick it in a Small Brown Pouch or the equivalent, but space might be a bit tight about the time you want to leave your starting zone. Never fear, for there are bags and pouches that can hold a lot more herbs than your typical bag can! Basically, if you pick an herb and you have an empty slot in your herb bag, the herb will automatically be placed in the herb bag. This makes organization of your containers a bit easier. Thanks to Deadtooth of Gul'dan server for reminding me to add the materials and recipes for the herb bags that require them. Herb Pouch ---------- Slots: 12 (herbs) Found From: Vendor. Look For It: Herbalism suppliers in major cities. You may have seen these on the auction houses. However, the ones on the AH are usually overpriced; you can find these, in unlimited supply, from various herbalism suppliers in the big cities! What's more, these cost only 10 silver minus faction discounts! These will be good until about midgame, when normal 12-slot bags start to drop. (A normal 12-slot bag is almost always superior to a 12-slot specialty bag like this.) Cenarion Herb Bag ----------------- Slots: 20 (herbs) Found From: Crafted. Look For It: Made by tailors. Requires 275 tailoring and Friendly with the Cenarion Circle. Materials: 5 - Bolt of Runecloth (25 Runecloth) 10 - Purple Lotus 8 - Morrowgrain 2 - Rune Thread Unlike Herb Pouches, these can only be crafted by tailors. Either you will want to assemble the ingredients yourself, or you will prefer to buy the finished product from the auction house. Do the math to find out which is cheaper. Since this is a 20-slot bag, and 20-slot normal bags are very rare at the moment, this bag probably won't be made obsolete except by the Satchel of Cenarius (below). Satchel of Cenarius ------------------- Slots: 24 (herbs) Found From: Crafted. Look For It: Made by tailors. Requires 300 tailoring and Revered with the Cenarion Circle. Materials: 6 - Bolt of Runecloth (30 Runecloth) 2 - Mooncloth 1 - Black Lotus 4 - Ironweb Spider Silk Much the same as the above, only this holds even more herbs. This is by far the best herb bag you can get, but it's also by far the most expensive. ************************************** * V. THE END OF THE GUIDE [ENDGUIDE] * ************************************** The useful section of the guide is over. Now I need to thank some people for the help they've given (and for other things), then post the obligatory legal information. But you already knew that, right? ========================== A. Special Thanks [THANKS] ========================== First I'd like to thank these people and sources for helping with my guide: - Wowhead.com. Cleared up a few questions I had that Thottbot didn't answer. It's now also my first choice of database over Thottbot. - Wowwiki.com. Great repository of WoW information, from the strategic to the silly. - Thottbot.com. Allowed me to find a complete list of the alchemy recipes and their effects. Also, the forums were used to clear up a few questions I had about the potions. (It's also the place that started the unfortunate rumors surrounding the supposed "Bernard the Mixer", an alchemist vendor supposedly located in Westfall. He doesn't exist. Really.) Until I "discovered" Wowhead, this was the database I searched the most. - Worldofwar.net. Had a crosshatch table of herb locations, game maps, and other relevant information. - Giddygamer.com. Contained level information on the new herbs for Burning Crusade, including levels and locations. - Thartos (Zul'jin server). He runs the Rebirth guild forums. He also hosted the guild version of this guide, and pointed out a few missing facts. - Dremoon (Kargath server). Pointed out the information on Kingsblood (used for Thorium Brotherhood rep), and on the Morrowgrain repeatable quests being an alternate source of low-to-mid level herbs. - Wyrmrider (Stormreaver server). Gave me a plethora of missing facts, corrections, and other bits of information too numerous to list. - Ectar (Malfurion server). Reminded me about druids in non-caster form not being able to use consumables (an error that I'd mostly corrected, but had missed in one spot), and how Elixir of Shadow Power and Arcanite are quest- related for the epic mount quests for warlocks and paladins. - Merwin (Dun Morogh [EU] server). Reminded me to include the various buffs, debuffs, and other effects gained from herbs. Also reminded me to include Nightmare Seeds. - Deadtooth (Gul'dan server). Convinced me to add the various recipes for the two herbalism bags. - Mathias (server unknown). Asked a question about professions that I added to the FAQ. - Chumpacabra (server unknown). Reminded me that Ghost Mushroom grows in Zangarmarsh. - Enchantra (Windrunner server). Convinced me to add the minimum levels that a player can actually *use* an alchemy product. - Last but not least, CJayC. He's made a great website, and is now taking a well-deserved retirement. Thank you for your work! Also, a shout out to some other people: - Rebirth guild on Zul'jin server. Thanks for putting up with me and my sense of bad humor. - Artemis (Zul'jin server). Got me into WoW, and unleashed that sense of bad humor on the server, much to the eternal displeasure of some of the Rebirth guild members (likely including himself). - My family and friends, who may actually see this guide, hopefully on GameFAQs where it belongs. ========================= B. Contact Info [CONTACT] ========================= First off, some "dos and don'ts" about contacting me. PLEASE DO: - Be civil. This is the first rule of any email message to me. Even if you feel I deserve them, I'm not going to respond well to a string of insults, and I will likely end up ignoring you completely even if you have a good point in your message. (A "just kidding", even in the same message, will probably not work to soften the blow, so keep that in mind.) - Write clearly. I'm not that well versed in "1337 5p33k", and would prefer that any messages sent to me were written in a way that the meaning is clear. I don't consider laziness an acceptable excuse for unreadable emails. Some "net" abbreviations (LOL, FWIW, IMO, etc.) are acceptable, but don't overdo it. And please don't leave off the ends of contractions (e.g. "can" in place of "can't" or "cannot"). It really confuses the heck out of me, and makes the emailer look ignorant. - Give me the correct facts. I know that there's a good chance that I've missed some critical information, or gotten something wrong, or have left outdated information in the guide (except to reference what something used to be). If my guide is wrong in some way, I'd like to know about it. - Constructively criticize my opinions. I've given my opinions on certain recipes in this guide quite a bit, but they may be based on a flawed perspective. I've revised the "Overview" sections for some of the recipes at least once already, based on contributor emails. - Make it clear, in the subject header, that it's about a guide of mine. I'm more likely to open an email saying "Your Alchemy/Herbalism guide" than "Here's some info"--the latter is something I would likely misinterpret as spam. - Let me know what you'd prefer to be called in my document. If I use info relayed to me in an email, I always cite the contributor. If you'd prefer to remain anonymous, I'll still say that I got it from an anonymous contributor. (I do not, as a policy, claim such contributions as my own, even if I were asked to by the contributor.) PLEASE DON'T: - Flame or troll. Even if my guide DOES suck, you don't have to be insulting about it. As I said before, be civil...and let me know how I can improve. - Send me spam, viruses, Trojans, spyware, etc. I don't need more spam. I don't think anyone needs more Spam unless they're Hawaiian or in a Monty Python skit. And *no one* needs more spam in their email, *including* the ones I just mentioned. As for viruses, spyware, Trojans...no one needs those, either. - Ask to host my guide. Sorry, I appreciate the offer, but my personal policy is to contribute exclusively to GameFAQs. The ONLY exception I make, AT ALL, is to allow this guide to also be hosted on my guild's website. And even in that case, the latest version will generally be on GameFAQs anyway. - Be too picky. Don't write up emails that exclusively point out grammar or spelling errors unless the errors *really* screw up the guide. Pointing out typos in *addition* to providing relevant information may be acceptable. OK, here's my email address: pizman2000 -at- yahoo -dot- com Yes, I "obscured" it a bit to prevent spam. It should be easy enough to work out what it would actually be. ===================== C. Legal Info [LEGAL] ===================== This strategy guide is copyright ©2006-2008 Mars Jenkar. Any and all content in this guide may not be published, reproduced, distributed, sold, or reposted without the express permission of the writer. Any downloads of this guide must be for personal use only. No website may carry or display this guide except for GameFAQs.com and the Rebirth guild website for the US server Zul'jin (www.rebirth-guild.com). Any other site that carries this guide or any portion, in anyone's name, is in direct violation of U.S. copyright law. World of Warcraft is copyright ©2004-2008 Blizzard Entertainment. World of Warcraft: The Burning Crusade is copyright ©2007-2008 Blizzard Entertainment. All rights reserved. All content within, including characters, game elements, and related marks, are the property of Blizzard Entertainment. All other trademarks and copyrights in this guide belong to their respective trademark and copyright owners. This guide has NOT been authorized by Blizzard Entertainment and should NOT be considered "official".