Alone in the Dark: The New Nightmare - Guide for Alone in the Dark 2
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Game Title: Alone in the Dark: The New Nightmare Released: 5/18/01 (EU) 6/28/01 (US) System: Sony Playstation (Can also be played on a PS2) Number of Discs: 1 ESRB Rated M (Animated Violence and Animated Blood & Gore) Genre: Survival Horror Number of Players: 1 Memory Card: 1 Block Last Update: July 29th, 2001 Version 1.0 Sections 1. Controls 2. FAQ/Walkthrough (Demo) 3. FAQ/Walkthrough (Full Version) 4. GameShark/Xplorer Codes 5. Credits COMING SOON: GameShark Codes, Full Version Walkthrough and Secrets. SUGGESTION: It is suggested that you have your Playstation system hooked up with an RF Adapter. If it is hooked up through A/V Cables, the picture will appear extremely dark. ===================================Section 1=================================== Controls Walk: Any direction on the D-Pad Run: Hold 'Square' while pressing any direction on the D-Pad Action/Check: 'X' Shoot: Hold 'R1' and press 'X' NOTE: You automatically lock on to the target. Aim: Hold 'R1 + L1' to aim. Flashlight: You start the game with it off. 'Circle' turns it on and off. In-Game Menu: Press 'Triangle.' This brings up a menu allowing you to change weapons, reload ect... Pause Menu: Start Free Look: Hold 'L1' to look around freely. Map: Press 'L2' Move Arms: 'L3 + L1' (Dual Shock Controller Only) Walk: 'L3' (Dual Shock Controller Only) ===================================Section 2=================================== FAQ/Walkthrough (Demo) You begin the game as Edward Carnby. Walk straight until you see the front gate to the mansion. Walk up the stairs to the gate and press 'X' (the action button). You'll then see a 'mini-cutscene' with Carnby trying to open the gate, but can't because it's locked. Of course Carnby must have forgotten he has a gun and can SHOOT the lock on the gate. Oh well. All games have little problems...lol. Walk back down the stairs, and your partner, Alean (spelled correctly?), will contact you via radio prompting another 'mini-cutscene.' You'll hear gunshots and the usual. Continue walking down the path and the camera view will change to a view from in the mansion looking out the window. A rather eerie view that adds a cool effect. Ignore the cam change, nothing 'special' happends.....yet. Again, continue down the path and another 'mini-cutscene' will play of a 'monster' having dinner which consists of tasy 'Dog.' When the cutscene ends, walk towards the Dog carcass with your gun up (Hold R1). The 'monster' won't appear until you try and walk past the dog and attempt to go down the stairs. Go to the lower left corner of the screen, and with gun still drawn, slowly walk towards the carcass. When you get a certain distance from it, the 'monster' will appear and, 90% of the time, grab you and take a chunk out of you. Fire your gun off (R1 + X) while backing up, this keeps the 'monster' from being able to get close to you and 'grab' you. Four to five shots will put this guy to rest. Walk down the stairs and go through the gate (Press X). You can walk down towards the sewers, but the water is to high. Go back up the stairs (if you even went and looked at the sewer, if not, just hang a right when you first enter the 'area').and go right. You'll see a 'valve,' next to the valve is a box of Magnum Bullets. Grab them and turn the valve (Press X). Press 'Triangle' to bring up the menu and reload your gun. Walk back towards the sewer. Near the gate another 'monster' will appear. Use the same strategy as with the first; back away while capping him. See the reason I had you reload? For some reason, the number of bullets on the screen when you raise your gun (lower left hand corner) is NOT the amount in the guns chamber. The gun is a six-shot (6 currently in the chamber, with one 6-shot speed-loader reload which you carry; the rest are in the box), so after six shots, Carnby will stop to reload which takes FOREVER. After you take care of the 'monster,' head down to the sewer. Wade through the waist high water. You don't have to worry about any 'monsters' yet. When you reach the end of the first 'sewer hall,' go left. You'll enter a large room. Again, press 'Triangle' to access the RE-like menu and reload your gun. In OPM it states that this is a large monster, but all it takes is a pop in the mouth. What it doesn't tell you is that it takes more than one 'pop.' When you first enter the large room, the camera will be looking at you. You don't have anything to worry about yet. When the camera changes so that it's behind you is when you should put your gun up. Wade to about the middle of the room and stand still. The rather large monster will pop up behind you. Do a '180' and cap 'em. Stand in the exact spot you're at. He'll pop up behind you again. Again, do a quick '180' and cap 'em in the head. Repeat the process until he doesn't come up behind you. Again, reload your gun, you may have needed to reload it before this moment. BUT he's not finished yet. Move two to three steps towards the 'hallway' in the upper right hand corner and stop. He'll come up behind you just in time for you to finish him with another shot to the head. He's actually dead now. Go through the 'hallway' noted above and climb the ladder. When you get all the way up, you'll see a door in front of you. Don't pay it any attention, it's locked. Climb the small 'ledge' to your left and go through the door. Be patient, you're almost to the end of the demo and get to see the climax at the end (wouldn't it actually be the beginning?). When you've entered the door, turn on your flash light (Press Circle) and look to your left. On a table is the wonderful, spectacular Rocket Pistol, too bad you don't get a chance to use it on anything. BTW, you're in a rather large room with many doors. You can check all the doors if you want, but they're all locked. The only thing any of them are useful for, is the one in the 'north-east' corner. The only thing you can do with it is look through the 'Spy Hole.' You see nothing (I was hoping something would jump at me *sighs*). If you walk past the door with the 'Spy Hole,' you'll find a 'sub-room.' There's nothing special about this 'sub-room' accept for the fact it has a locked trap door. After you've checked the doors, walk towards the casket in the 'south-east' corner. When you get to it, press X to open it. It might take a few presses of 'X' before it opens up because you have to be standing in the exact spot. I could tell you what you see, but why spoil the fun? You'll 'spoil' the fun for yourself if you read OPM's walkthrough of the demo, so I'd suggest skipping it until you complete the demo ^_^ A cutscene plays showing what's in the casket and then something odd happends to what's in the casket. The cutscene concludes marking the end of the Demo. ===================================Section 3=================================== FAQ/Walkthrough (Full Version) COMING SOON ===================================Section 4=================================== GameShark/Xplorer Codes GameShark/Xplorer codes for the DEMO ==================================== 1. Infinite Ammo Revolver: 80138A84 000C 8013DB94 000C 2. Infinite Ammo Rocket Pistol: 80138A84 000C 8013DBB4 000C 3. Rocket Pistol Equipped: 8013A5D4 0001 8013DBB0 0001 80166A30 0001 80166A34 0001 80166A38 0001 80167E2E 0001 80167FD8 0001 8016805C 0001 8016808C 0001 80168098 0001 80168124 0001 801F0E4C 0001 801F0E50 0001 801F0E5C 0001 801F108C 0001 801F1090 0001 801F109C 0001 801F10FC 0001 801F1464 0001 801F1A60 0001 NOTE: Access your 'Inventory' then exit it to have the Rocket Pistol Equipped. 4. Revolver Equipped: 8013A5A8 0001 8013DB90 0001 80166B0E 0001 80167852 0001 80168014 0001 801680FC 0001 80169AE8 0001 801F0BFC 0001 801F0C0C 0001 801F0C54 0001 801F0C6C 0001 801F0C80 0001 8010AA44 0001 8010AA9C 0001 8010ACAC 0001 8010C070 0001 NOTE: Access your 'Inventory' then exit it to have the Revolver equipped. 5. Flashlight Always 'On': 8013D99C 0001 801EF3FC 0001 801EF434 0001 801FFB7C 0001 801FFB84 0001 6. Flashlight Always 'Off': 8013D99C 0000 801EF3FC 0000 801EF434 0000 801FFB7C 0000 801FFB84 0000 7. (M) Music: OFF / [Game Select Screen]: 801DE600 0000 801DE602 0000 801DE604 0000 C1000000 0000 8. Time Played: 00h00mn: 8013D9D6 0000 8013D9E3 0000 9. Enemies Killed: 8013D9D0 0000 8013D9DC 0000 10. Medikits Used 0: 8013D9D2 0000 8013D9DE 0000 11. Ammos Used: 8013D9D8 0000 8013D9E4 0000 12. Enable: "Hidden" Game Statistics Menu / [press: L3](NOTE): D00B78BE FFFD 800CF9FC 0003 13. Enable: "Hidden" Cheat Menu / [press R3](NOTE): D00B78BE FFFB 800CF9FC 0004 14. Debug-Menu (press: L3+R3)(NOTE): D00B78BE FFF9 800A1194 0009 NOTE: To access these (un-linked) "Hidden" menu(s), you must first --PAUSE-- the game by pressing START then press (either, "L3" (or) "R3" remember the Analog MUST be: ON) then press "X" to enter and use "TRIANGLE" to return... 15. God Mode / Invincibility (NOTE): 300A02FC 0014 16. Unlimited Ammo (NOTE): 300A02FC 0018 17. God Mode AND Unlimited Ammo (NOTE): 300A02FC 001C NOTE: Must be used individually!!! 18. Start Demo in Room with Casket (NOTE): 800CAD04 9F2C 800CAD08 9EE4 800CAED6 0000 Note: Due to the fact that the game has pre-rendered backgrounds, your character will be in the final room, but the camera thinks you're at the beginning of the game. So, just think of it as walking around blind folded. This 'error' cannot be corrected until a 'Camera Position Modifier' is found. 19. Infinite Health: 8013D9A4 0064 20. Refill Health (press: L3 + R3): D00B78BE FFF9 8013D9A4 0064 21. Infinite First Aid Kits: 3013DA94 0072 8013DA96 0001 22. Have All Weapons (w/ Infinite Ammo) (Customized Revolver, Magnesium Flare, Triple-Barreled Gun, Rocket Launcher, Grenade Launcher, Lightning Gun, Stun Pistol, Plasma Cannon): 8013DABC 000F 8013DA98 006F 3013DAA0 005E 8013DB94 000C 3013DAA4 0065 8013DBAC 000A 3013DAA8 0066 8013DB9C 0003 3013DAAC 0069 8013DBB4 0003 3013DAB0 006A 8013DBCC 0003 3013DAB4 006B 8013DBD4 000A 3013DAB8 006C 8013DBBC 0009 3013DABC 006D 8013DBC4 000A 23. Hyper-Mode: E10B78BE 00FF 3009F10C 0000 24. Vibration (L3: Strong / R3: Weak)(NOTE): D00B78BE FFFD 800B78BA F000 D00B78BE FFFD 800B78BA 0001 NOTE: Remember the Analog MUST be: ON. Codes 1-6 & 18 by 'TheNSR' ([email protected]), Codes 7-17 & 19-24 by NBCraftsman. ===================================Section 5=================================== Credits I'd like to thank all of the following people for inspiring and/or helping me complete this FAQ/Walkthrough: NBCraftsman for coaxing me into picking this title up. Infogrames for making this awesome title. THE PSX AIN'T DEAD YET!!!!!!!! And last but not least, The visitors of the site for constantly coming back for more Gundam....... ===================================Copyright=================================== Edward Carnby, the Alone in the Dark series, Sony Playstation, Infogrames, and ESRB are all copyrighted trademarks to their respective owners (Infogrames, Sony, Electronics Software Ratings Board). This FAQ was written by Ben Malin and is meant for personal use only. Any reproduction and/or public use is prohibited without the written consent of Ben Malin. This FAQ may only appear on the following sites: Game FAQs (http://www.gamefaqs.com) CheatCC (http://www.cheatcc.com) GWTUS (http://wgundam.virtualave.net) The NSR (http://saiyansrage.virtualave.net) GSHN (http://www.gshackers.net) CheatCodes.com (http://www.cheatcodes.com) Author: Ben Malin ([email protected]) [email protected]==============