Ape Escape 2 - Guide for Ape Escape 2
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FAQ/Walkthrough for
APE ESCAPE 2
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GUIDE INFORMATION
Author: sean bird
E-mail: [email protected]
System: PlayStation 2
Updated: 6/22/06
Version: 1.1
CONTENTS
1. Introduction
2. Gadgets
3. Walkthrough
3.1. World One
3.2. World Two
3.3. World Three
3.4. World Four
3.5. World Five
3.6. World Six
3.7. World Seven
4. Monkey List
5. Copyright Information
VERSION HISTORY
1.1: 2nd Apr, 2006 (Format update)
1.0: 2nd Apr, 2003 (First version)
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1. Introduction
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Ape Escape 2 is the sequel to an fun 3D platform game on the PlayStation. In
this game, players control Hikaru as 300 monkeys are released into the twenty
vast levels. A variety of gadgets are used to catch the monkeys, varying from
remote controlled cars and catapults, to stun clubs and water cannons. The
gadgets are well thought out and useful, although it is disappointing that
there are only a few new ones. Unlike the original, a mass of extra bonuses can
be opened throughout the game, including concept art, stories, soundtracks and
enemy pictures. This combined with the amount of monkeys provides a good replay
value. Although the game suffers from being slightly too easy in places, Ape
Escape 2 is a great improvement on an already enjoyable game.
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2. Gadgets
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AQUA NET
The Aqua Net is used for catching monkeys that swim underwater. Press the right
analog stick to shoot a net.
BANANARANG
The Bananarang is a useful gadget that lures certain types of monkeys towards
the scent it creates. Monkeys with low Stomach Fullness statistics will rush
towards the Bananarang, while monkeys with high Stomach Fullness statistics
will not be as interested. Pull the right analog stick back to aim and let go
to shoot the Bananarang.
CATAPULT
The Catapult has three types of pellets which can be used. The normal pellets
are used for alerting monkeys, defeating basic enemies and activating switches.
The explosive pellets will stun monkeys and defeat tougher enemies. And finally
the guided pellets will head straight for the nearest monkey. Pull the right
analog stick back to aim, press down on the right analog stick to select the
type of pellet, and let go to shoot the pellet.
DASH HOOP
The Dash Hoop is used to travel across areas much quicker than normal. It can
also be used to climb steep slopes, defeat enemies and stun monkeys. Rotate the
right analog stick to activate the Dash Hoop, and then use left analog stick to
run in a direction.
ELECTRO MAGNET
The Electro Magnet is a gadget used for holding on to magnetic objects in the
levels. Push the right analog stick toward the object to hold on, and use the
left analog stick to move the object in a direction.
MONKEY NET
The Monkey Net is the most important gadget in the game, and is used for
catching all the monkeys in the levels. Tilt the right analog stick to swing
the net for the vertical strike, and press a direction immediately after the
first strike for a horizontal strike.
MONKEY RADAR
The Monkey Radar is an extremely useful gadget for locating monkeys in the
levels. Rotate the right analog stick to see a signal appear in front of the
radar. A blue signal indicates that there are no monkeys present, while a red
signal indicates that a monkey is nearby. The sound will become quicker the
closer the monkey is to the radar. Press L2 after locating a monkey to view
their statistics.
POWER PUNCH
The Power Punch is without a doubt the most powerful gadget in the game.
Awarded after defeating Specter for the first time, the Power Punch can be used
to stun monkeys, defeat all types of enemies in one hit (excluding bosses), and
reveal secret areas in the levels. It has a very long reach, so it's also
useful for activating switches from a distance. Press the right analog stick in
a direction to use the Power Punch.
R.C. CAR
The Remote Controlled Car is used to stun monkeys, and can also be used for
travelling under gaps to activate switches. Press the right analog stick to put
the R.C. Car on the floor, then tilt the right analog stick to control the car.
SKY FLYER
The Sky Flyer enables Hikaru to hover up to high places in the levels. Rotate
the right analog stick in either direction to hover up, and then tilt the left
analog stick to travel in a direction.
STUN CLUB
The Stun Club is the first weapon in the game, and can be used for a variety of
things. It will defeat most basic enemies seen early on in the game, and will
stun monkeys for a short while. Tilt the right analog stick to swing the Stun
Club in that direction, or rotate the right analog stick to spin the Stun Club.
WATER CANNON
The Water Cannon sprays a stream of water which can be used to put out fires,
stun monkeys and defeat some enemies. Rotate the right analog stick to spray
water, and use the left analog stick to move.
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3. Walkthrough
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This section is written so that it doesn't include walkthroughs to every step
of the levels, but rather just the locations of the monkeys and which gadgets
should be used to catch them. I don't discuss the controls of the gadgets in
the walkthrough, so make sure you use the trainer in the game whenever you
gain a new gadget as it gives lots of information on the gadgets.
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3.1. World One Walkthrough
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Level 1: Liberty Island
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CHILL
Chill can be found at the end of the path behind the statue.
GEORGE
George is located before the first ledge near the start of the level. Run down
the path and tap forward on the right analog stick to capture him with the net.
HARLEY Q. WIN
There are four lights surrounding the statue in the middle of the area. Select
the Power Punch gadget and hit the top-left light to find the secret monkey.
HENRY
Henry is working high up on the left hand of the statue in the middle of the
level. A catapult is required to shoot Henry down from the statue.
LIBBY
Jump over the two ledges after capturing George to find Libby standing further
down the path.
TOMKEY KRUISE
Tomkey Kruise will be walking about on the platform that the large statue in
the middle of the level is standing on.
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Level 2: Breezy Village
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BABOONDINI
From the start point of the level, cross over the bridge and run up the steps
at the right side of the first windmill. Jump onto the pole at the top of the
steps and climb over the river to the grass area on the other side. Jump up to
the top of the steps at the right side of the windmill to find Baboondini.
BALBOA
Run forward from the start of the level and run up the steps at the right side
of the first windmill. Jump onto the pole at the top of the steps and climb
over the river to the grass area on the other side. Select the Power Punch
gadget and hit the small windmill to find the secret monkey.
CRUSTY
Quarter turn right after crossing the bridge near the start of the level and
run up the steps at the end of the path. Turn left at the top of the steps and
run forward to find Crusty in a gap behind the house.
DOZY
In a crate at the left side of the house that Crusty hides behind. Use the stun
club to open the crate.
JON
Quarter turn left after crossing the bridge near the start of the level and hit
the second crate after the first windmill to find Jon.
WALTER
Run forward from the start point of the level to find Walter on the other side
of the bridge.
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Level 3: Port Calm
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BEDAY
Climb up the steps in the middle of the first area and run over to the other
side of the left bridge. Hit the switch to open the gates and swim through to
the next area to find Beday on top of the fountain. Double jump from the
highest part of the fountain and swing the monkey net to catch Beday.
CHILI
Jump into the water at the start of the level and swim through to the steps on
the other side. From the top of the steps, run under the right bridge to find
Chili.
DANNYBOY
Climb up the steps in the middle of the first area, and then run over the left
bridge to find Dannyboy.
FLORENCE
Quarter turn right at the start of the level to see Florence standing up on a
high platform. Use the Sky Flyer gadget to hover up to the platform.
LILO
Jump into the water at the start of the level and swim through to the steps on
the other side. From the top of the steps, run under the left bridge and drop
into the water. Swim through the tunnel on the right and jump out of the
swimming pool to find Lilo sitting on a chair.
MANUEL
In the same area as Lilo, select the Power Punch gadget and hit the crate to
find the secret monkey.
PUNTO
Found rowing a boat through the water near the start point of the level.
SEANYBOY
From the start point, Seanyboy is sitting on a chair near some tables at the
top-right corner of the level. Climb up the steps in the middle of the area,
and then cross the right bridge to find him.
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Level 4: Viva Apespania
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ANNIE
Found in the arena with Toro, Annie jumps into a mechanical bull. Run in
circles to avoid the bull as it charges, and hit the green button on the back
of the bull when it stops. Hit the button three times and Annie will fall out.
BILLY
Billy stands at the left side of the slope in the first area.
BIRGIT
Run down the steps at the start of the second area and continue forward along
the path to the curved steps at the other side. Run to the top of the steps,
and then half turn right. Select the Dash Hoop gadget, and use it to run across
the sloped roof to the second platform to find Birgit.
CHUTNEY
Run down the steps at the start of the second area and quarter turn right.
Follow the path as it curves around to the left, and hit the button on the
right to raise the platform. Ride the platform up to the top, and then jump off
the right side of the platform to land on a small ledge with a block. Push the
block onto the switch, and run across the bridge that is revealed. Run over the
next bridge and hit the crate on the other side to find Chutney.
LILY
Run down the steps at the start of the second area and quarter turn left. Take
the next path on the right, and hit the button on the right wall to raise the
platform nearby. Run onto the platform and ride up to the roof to find Lily.
LUIS
Run down the steps at the start of the second area and continue forward along
the path to the curved steps at the other side. Run to the top of the steps,
and then go through the arch on the right to enter the arena area. Select the
Dash Hoop gadget and run down to the path at the bottom of the slope. Select
the Power Punch gadget and hit the wall on the right to find Luis.
OLE
Run down the steps at the start of the second area and continue forward along
the path. Turn right after passing under the arch to find Ole walking near the
steps leading up to the sloped roof.
POGO
There are three crates at the left side of the slope in the first area. Select
the Stun Club gadget and hit the third crate to find Pogo.
SLOPE
Slope is found at the top of the slope in the first area. Use the Dash Hoop
gadget to run up the slope.
TORO
Run down the steps at the start of the second area and continue along the path
to the curved steps at the other side. Run to the top of the steps, and go
through the arch on the right to enter the arena area. Select the Dash Hoop
gadget and run across the slope on the left to the furthest platform. Hit the
button on the wall, and enter the arena to find Toro at the far side.
TRIP
Continue forward along the path after catching Ole to find Trip walking near
the button that raises the platform.
WIZ
At the bottom of the steps in front of the entrance to the second area.
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3.2. World Two Walkthrough
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Level 5: Castle Frightmare!
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ARTHUR
Quarter turn right from the start point of the level and select the Power Punch
gadget. Go up the slope and hit the third grave near the castle to find Arthur.
COUNT MONKULA
Run up the left steps after entering the castle and jump up to the path at the
other side of the room with the big statue. Run down the path and hit the
top-right banana coffin to find Count Monkula.
HYDE
Run up the left steps after entering the castle and drop down the hole on the
other side of the big statue to enter a new area. Hyde will be sitting at the
left side of the table.
JUMPY
Run up the left steps after entering the castle and double jump left before you
reach the button on the right wall to land on a high path. Follow the path
along to find Jumpy at the top of the steps.
MONK QUIXOTE
Run up the right steps after entering the castle and jump across the two sets
of two floating chairs. Run along the path after passing the chairs to find
Monk Quixote before the swinging bananas.
NANA
In the same area as Hyde, Nana is sitting at the right side of the table.
PIERCE
Run up the left steps after entering the castle and run to the right side of
the big statue to find Pierce.
SIMON
Run up the left steps after entering the castle and jump up to the path at the
other side of the room with the big statue. Run down the path to find Simon in
the room with the banana coffins.
STEIN
Run up the left steps after entering the castle and drop down the hole on the
other side of the big statue to enter a new area. Run through the tunnel behind
the right bookshelf to arrive in a huge area. Hit the button on the back of the
Frankenmonkey three times and Stein will fall out.
THE INVISIBLE MONKEY
Run up the right steps after entering the castle and jump across the two sets
of two floating chairs. Enter the room on the right and use the Water Cannon
gadget to put out the fire on the left. Run through the fireplace to the room
on the other side, and hit the statue at the top-right corner of the room with
the Power Punch gadget to find The Invisible Monkey.
VAN
Run up the right steps after entering the castle and jump across the two sets
of two floating chairs. Enter the room on the right and hit the monkey portrait
on the wall to find Van.
VIRGIL
Turn slightly left at the start of the level and hit the crate at the top of
the slope to find Virgil.
VIV
At the start of the castle, Viv is found at the top of the first set of steps.
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Level 6: Vita-Z Factory
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AL
Turn slightly right at the start of the level and run forward to find Al.
ARNIE
Quarter turn left at the start of the level and select the Power Punch gadget.
Hit the panel on the wall to find Arnie.
BOB
Run forward from the start of the level and hit the block with the Stun Club to
find Bob on the other side.
BOBBY
After finding Vic, jump up the two steps and go through the tunnel to arrive in
an area with two huge robots. Jump into the Pipotchi robot at the far side of
the room and hit the green robot three times to find Bobby.
CHOMP
Hit the block with the Stun Club at the right side of the first area to find
Chomp on the other side.
PHIL G.
After finding Vic, jump up the two steps and go through the tunnel to arrive in
an area with two huge robots. Run through the tunnel at the other side of this
area, and jump into the Pipotchi robot. Hit the top-left barrel in the room
after the third door to find Phil G.
SKIPPY
After finding Vic, jump up the two steps and go through the tunnel to arrive in
an area with two huge robots. Skippy is found at the start of this area.
SNAP
Climb up the pole at the top-right corner of the first area and hit the cog to
lower the bridge. Run through the tunnel on the right and jump across both
moving platforms. Run through the next tunnel and jump over the force fields on
the two moving platforms to find Snap on the other side.
VIC
Climb up the pole at the top-right corner of the first area and hit the cog to
lower the bridge. Run across the banana sack path and use the Sky Flyer to
hover left to the next path. Drop down to the room at the bottom-left corner of
the area to find Vic.
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Level 7: Casino City
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BUBBLES
Quarter turn left at the start of the first area and jump to the top of the
green platform. Double jump up to the left spinning platform, and then quarter
turn left. Jump on the pole and climb across to the other side, and use the
Catapult to shoot the button which activates the platform. Use the platform to
travel across to the other side, and then run past the four card blocks. Run
through the green entrance on the right to enter the circus. Bubbles is being
carried by a Pineapple Finch in the middle of this area.
CLINT APEWOOD
Run around the right side of the circular platform in the first area and run up
the steps to the bar. Clint Apewood is found behind the left side of the bar.
JACKSON
Quarter turn left at the start of the first area and jump to the top of the
green platform. Double jump up to the left spinning platform in front to find
Jackson dancing on the platform in the middle.
JESSICA
Run forward at the start of the first area and jump onto one of the small
platforms orbiting the large circular platform. Double jump to the top of the
large platform to find Jessica.
JESTER
In the same area as Bubbles, Jester can be found on the stands at the back of
the circus.
LEO
Run around the right side of the circular platform in the first area and run up
the steps to enter the bar. Select the Power Punch gadget and hit the jukebox
to find Leo.
OOZY
Go forward at the start of the first area to find Oozy after the slot machines.
PELVIS
On the steps at the right side of the first area.
PIERROT
In the same area as Bubbles, Vindy is walking on the high rope above the middle
of the circus.
RAYMOND
In the same area as Bubbles, Raymond is being carried by a Pineapple Finch at
the top of the circus.
SHAFT
In the same area as Jackson, Shaft is dancing on the right spinning platform.
SIMIAN SEAGAL
In the same area as Clint Apewood, Simian Seagal is found behind the right side
of the bar.
ULYSSES
Run around the right side of the circular platform in the first area and run up
the steps to enter the bar. Ulysses is sitting in the area at the right side of
the bar.
VINCENT
Run around the left side of the circular platform in the first area to find
Vincent standing near the entrance to the bar.
VINDY
In the same area as Bubbles, Vindy is standing in the middle of the circus.
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Level 8: Ninja Hideout
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BON-O
In the large hall of the second area, Bon-O is found up the steps at the right
side of the first barrel.
BOXER
Shortly after the gap near the end of the second area, there is a room with
tall green pillars and rocks. Select the Power Punch gadget and hit the right
rock to find Boxer.
CHAN
After passing the switch near the end of the first area, jump into the water
and swim to the top-right corner to find Chan.
CHUCK
Shortly after the gap near the end of the second area, there is a room with
tall green pillars and rocks. Select the Power Punch gadget and hit the left
rock to find Chuck.
DUNCAN
After passing the switch near the end of the first area, run to the left side
of the area and select the R.C. Car gadget. Move the car into the pipe to make
Duncan dive into the water, then jump into the water and use the Aqua Net to
catch Duncan.
HARRY KARRY
Found shortly after the switch near the end of the first area.
HARVEY
At the start of the third area, hit the gear to open the first door and run to
the other side to find Harvey.
HIDEYOSHI
In the large hall of the second area, run up the two sets of steps at the right
side of the first barrel. Hit the switch on the right at the top of the second
set of steps, and drop down to the room on the left to find Hideyoshi.
JIM
Run up the first set of steps near the start of the second area, and select the
R.C. Car gadget. Use it to travel under the gap at the left side of the fence,
and stop it on the switch to open the gate. Run through the gate to find Jim.
LEDSKI
In the third area, hit the gears and open all three doors to find Ledski
sitting at the back of the room.
RAPIDO
Rapido is found at the start of the second area. He's very fast, so the Dash
Hoop can be a useful gadget here.
SHIHO
At the other side of the large gap shortly after the temple in the second area.
Use the R.C. Car to travel through the pipe and stop on the switch to create a
bridge across the gap.
SNOOZ
Standing at the right side of the pipe that the R.C. Car travels through to
open the gate in the first area.
SOMNIA
Run forward from the start of the first area to find Myeh behind the first
fence on the right. Select the R.C. Car gadget and drive it under either gap,
which will cause Somnia to crawl out from under the fence.
TAKASHI
At the bottom of the steps near the temple in the second area.
TWIGGY
Near the start of the first area, Twiggy is disguised as a statue at the left
side of the path.
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3.3. World Three Walkthrough
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Level 9: Snowball Mountain
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BERNIE
At the top of the slope near the exit to the first area, half turn right and
run along the path on the left to find Bernie.
BIG BOPPER
One of six monkeys skiing down the slope in the middle of the third area.
CHILL
On the snow before the icy path that leads to the house in the second area.
DAVEE
One of six monkeys skiing down the slope in the middle of the third area.
EDDIE THE FALCON
One of six monkeys skiing down the slope in the middle of the third area.
ELODIE
One of six monkeys skiing down the slope in the middle of the third area.
JIBBER
At the top of the slope near the exit to the first area, half turn right and
run along the path on the left to find Jibber.
JIMMY
One of six monkeys skiing down the slope in the middle of the third area.
MONKEY CLAUS
Riding on a sleigh high above the christmas tree in the second area. Select the
catapult and shoot a normal pellet to knock Monkey Claus off his sleigh.
PARKA
Holding onto the decorations above the left side of the christmas tree in the
second area.
RAVER
Standing at the right side of the movable block before the christmas tree in
the second area.
THREEDEE
At the top of the slope near the exit to the first area, half turn right and
run along the path on the left to find a large crate. Select the Power Punch
gadget and hit the crate to find Threedee.
ZEBEDEE
Ride the snowmobile up the slope in the middle of the third area and use the
green arrows to launch over the first gap to the path on the other side. Run
forward and go down the first path on the left. Clear the gap at the end of the
path, jump off the snowmobile and go through the tunnel to arrive in an area
with Zebedee.
ZIPPY
One of six monkeys skiing down the slope in the middle of the third area.
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Level 10: Lookout Valley
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ALLY
After using the sky flyer to cross the first two gaps in the first area, Ally
can be seen walking on the island in the middle of the water.
CHRIS
In the same area as Simian Tell, Chris can be found on the curved path at the
back of the cave.
GILL
In the same area as Simian Tell, Gill is being carried by a Tomato Bird above
the water at the back of the cave. Use the Catapult to shoot the Tomato Bird,
and then use the Aqua Net in the water to catch Gill.
GUNN
Jump up the steps after crossing over the bridge in the second area to find
Gunn standing near a robot. Hit the green button on the back of the robot three
times and Gunn will fall out.
LILY
Swinging on the left vine of the large tree near the end of the second area.
LIVINGSTONE
Select the Power Punch gadget at the top-left corner of the first area and hit
the rock to find Livingstone.
LOUIS
Swinging on the right vine of the large tree near the end of the second area.
OLIVIA
Olivia can be found at the top-left corner of the first area.
SIMIAN TELL
After using the sky flyer to cross the first two gaps in the first area, swim
away from the right side of the island in the water to find a boat in a swamp.
Paddle the boat to the other side of the swamp and run through the entrance to
the cave. Select the Catapult and shoot a pellet to raise the platforms across
the water. Jump across the platforms to the path at the top, and select the
R.C. Car gadget. Drive it through the small gap in the fence on the left, and
move it onto the switch after the second falling stone to raise the platform in
the water. Use the Sky Flyer gadget to hover onto the platform, and double jump
up to the ledge on the right to find Simian Tell.
TY
Ty can be found at the top of the steps near the start of the first area.
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Level 11: The Blue Baboon
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BRAD
In the first area, Brad is standing next to Sandy.
BRADLEY
Sitting on the chair at the right side of the ocean house in the first area.
ERIN
Quarter turn right at the start of the first area and jump up to the top of the
steps. Select the Power Punch gadget and hit the statue to find Erin.
GLORIA
Run forward at the start of the first area to find Gloria in the sand.
MICHELLE
Run forward at the start of the first area to find Michelle hiding in a snail
shell at the other side of the beach.
MONTAGUE
Run forward at the start of the first area and go through the entrance at the
other side of the beach. Run to the left side of the beach and jump into the
submarine. Swim through the hole in the ship and follow the tunnel down to the
room with two grates. Shoot the grate in front, continue along the tunnel, and
shoot the next grate to arrive in an area with two spinning fans. Move through
the gaps in the two fans and swim up through the next tunnel to the surface of
the water. Exit the submarine and jump up to the platform to find Montague.
MULDER
Quarter turn left at the start of the first area, and swim through the water to
Water Island. Run to the right side of this area to find Mulder standing near
his ship. Hit the ship three times with the Stun Club and Mulder will fall out.
RIK
Quarter turn left at the start of the first area, and swim through the water to
enter Water Island. Run to the right side of this area and jump up to the top
of the steps to see a hut with a drawing of a banana on the front. Select the
Bananarang gadget and throw it toward the hut. Rotate the right analog stick
when the Bananarang is near the hut, and Rik will jump into the water. Drop
down to the water and use the Aqua Net to catch Rik.
SANDY
In the first area, Sandy is in the sand near the beachball net.
SHORTY
Run forward at the start of the first area and go through the entrance at the
other side of the beach. Run to the left side of the beach to see a hut with a
drawing of a banana on the front. Select the Bananarang gadget and throw it
toward the hut. Rotate the right analog stick when the Bananarang is near the
hut, and Shorty will jump into the water. Jump into the water and use the Aqua
Net to catch Shorty.
SOOZ
Enter the ocean house in the first area to find Sooz.
SPEEDO
Run forward at the start of the first area and go through the entrance at the
other side of the beach. Speedo will be walking at the left side of the beach
near the start of this area.
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3.4. World Four Walkthrough
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Level 12: Enter the Monkey
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BARRY
Barry is one of seven monkeys training in the middle of the first area.
BRUCE MONKEE
Run under the next set of falling balls after finding Miyazaki, and go to the
other side of the water to find a huge vase. Select the Power Punch gadget and
hit the vase to find Bruce Monkee.
CHAN
Chan is one of seven monkeys training in the middle of the first area.
CHAZ
Chaz is one of seven monkeys training in the middle of the first area.
DAIMION
Run behind the left side of the temple in the first area, and go through the
entrance on the right to find Daimion.
DANIEL C. OOKE
In the same area as Ryan, ride the second swing shortly before the spinning
platforms to find Daniel C. Ooke.
GOKU
Floating on a cloud above the temple where Ming sits. Select the Catapult and
shoot a normal pellet at the cloud to hit Goku off his cloud.
JAMES
In the same area as Ryan, James is standing on the first bridge near the start
of the area.
JEAN PAUL
Jean Paul is one of seven monkeys training in the middle of the first area.
JOHN OOK
In the same area as Ryan, John Ook is standing on one of the grass platforms
after the first bridge in the area.
JOHNNY
Run under the next set of falling balls after finding Miyazaki, and go to the
other side of the water to find a huge vase and three small vases. Hit the left
small vase to find Johnny.
JOOLS
In the same area as Ryan, Jools is dancing on the highest grass platform after
the first bridge in the area.
MARSHALL
Marshall is one of seven monkeys training in the middle of the first area.
MARTIN
In the same area as Ryan, Martin is on the path after the spinning platforms.
MING
In the same area as Ryan, select the R.C. Car gadget after passing the spinning
platforms and drive it through the gap in the fence. Drive the car over the
moving platforms and stop it on the switch on the other side to open the fence.
Jump to the top of the steps to find Ming sitting on the chair.
MIYAZAKI
Continue along the tunnel after finding Naseem and hit the gear at the end of
the tunnel to open the red door. Run to the other side of the first set of
falling balls to find Miyazaki.
NASEEM
Enter the temple in the first area and push both statues onto the red buttons
to reveal a secret entrance. Run down the steps to find Naseem.
RYAN
Run across the bridge at the right side of the first area, and go through the
entrance at the top of the steps. Jump onto the swing to cross the gap, and
jump over the two spiked poles on the way down the path. Ryan can be found on
the fourth pole at the bottom of the path.
SIMESKI
Simeski is one of seven monkeys training in the middle of the first area.
WESLEY
Wesley is one of seven monkeys training in the middle of the first area.
-------------------------------------------------------------------------------
Level 13: Simian Citadel
-------------------------------------------------------------------------------
ALEX
Turn slightly right at the start of the first area and jump to the top of the
pillar. Jump to the next pillar, and then double jump up to the path on the
left. Run to the end of the path to see a hut with a drawing of a banana on the
front. Select the Bananarang gadget and throw it toward the hut. Rotate the
right analog stick when the Bananarang is near the hut, and Alex will jump down
to the path.
BRUCIE
At the right side of the path near the end of the second area.
COLIN
Jump to the top of the blocks at the bottom-right corner of the huge hall in
the third area, and use the Sky Flyer to hover from the highest block up to the
gap at the left side of the window to find Colin.
DALEY
Found at the left side of the fountain in the middle of the fifth area.
DAVE
Standing in the middle of the large building in the fifth area.
DOLPH
Run to the top-right corner of the fifth area to find a crate. Select the Power
Punch gadget and hit the crate to find Dolph.
GONZALES
Gonzales can be found running at the start of the fifth area.
GRACE
Floating on top of the fountain in the middle of the fifth area.
JIM
In the large building after the moving spears in the second area, Jim jumps
into a mechanical bull when you enter the building. Run in circles to avoid the
bull as it charges, and hit the green button on the back of the bull when it
stops. Hit the button three times and Jim will fall out.
JONAH
Found at the bottom of the huge hall near the start of the third area.
MERMONKEY
Jump up the steps at the start of the third area to find a tank with a monkey
swimming inside. Select the Sky Flyer and hover up to the middle section of the
tank. Hover up to the right section of the tank and drop through the hole to
land in the water. Swim down and use the Aqua Net to catch Mermonkey.
NICKY
Swimming in the water near the end of the fourth area.
NORMAN
On the path after the moving stars near the end of the first area.
OLLIE
Standing near the top-left corner of the large building in the fifth area.
REX
Standing on the large slope near the end of the second area.
SLY
Standing at the top of the steps before the pool in the first area.
TOMMY
Sitting near the back of of the large building in the fifth area. Select the
Dash Hoop gadget and use it to stun him before he transports.
VAUGHAN
Found on the platform after the moving spikes in the submarine section of the
fourth area.
WOODY
At the left side of the path near the end of the second area.
-------------------------------------------------------------------------------
Level 14: Panic Pyramid
-------------------------------------------------------------------------------
ANTHONY
In the same room as Spud, select the Power Punch gadget and hit the wall at the
left side of the room to find Anthony.
BECKY
In the same building as Eric, select the R.C. Car gadget and drive it under the
gap in the fence to the button on the other side. Run under the fence and go
through the entrance at the top of the three steps to enter the third area of
the pyramid. Becky will be walking about at the start of this area.
CHIMPETTE
In the same area as Curley, Chimpette is standing on the step at the top of the
slope with the rolling boulders.
CLEO
In the same area as Curley, select the Power Punch gadget and hit the wall
after the red button to find Cleo.
CURLEY
Run over to the right side of the first area and push the cube onto either red
button. Run onto the red button, select the Dash Hoop, and run through the door
to the sphinx. Run down the path avoiding the two statues as they fall, and
jump across the four vertically moving platforms at the bottom of the path.
Jump from the fourth platform to land on the path, and select the R.C. Car
gadget. Drive the car through the pipe and onto the red button to open the
gate, and then run past the red button to find Curley.
DANE
In the same area as Curley, run half-way up the slope with the rolling boulders
and run down the path on the right. Jump up the two small steps and use the
Catapult to shoot the button, which will create a bridge over the gap. Run to
the other side of the bridge to find Dane.
ERIC
In the second area of the pyramid, Eric is standing in a building after the
moving fire platforms.
GORDON
In the same room as Becky, Gordon is found in the hall at the start of the
third area.
JIMBO
Follow the path at the start of the first area and run up the slope to enter
the pyramid. Jimbo will be standing at the top of the steps.
PIZ
Turn slightly right at the start point of the first area to see Piz dancing on
a platform.
ROBERTS
In the first area of the pyramid, Roberts will be standing by the two statues
near the pool.
SLIM
In the same area as Curley, run half-way up the slope with the rolling boulders
to find Slim standing on the first step on the left.
SPHINX
After exiting the first room in the third area of the pyramid, select the Dash
Hoop gadget and run across to the other side of the slope. Ride the moving
platform to the other side of the area, and run through the door at the top of
the steps to arrive in a room with five statues. Hit the third statue on the
right to find Sphinx.
SPUD
After exiting the first room in the third area of the pyramid, select the Dash
Hoop gadget and run across to the other side of the slope. Ride the moving
platform to the second path, and double jump up to the ledge on the left.
Select the Water Cannon gadget and rotate the right analog stick to put out the
fire, and then run to the room on the other side to find Spud.
STEVIE
In the first area of the pyramid, jump into the pool near the two statues and
swim to the other side to find Stevie.
STU
Run to the right side of the first area and push the left cube to the corner of
the grid nearest the pillar. Jump onto the cube and use the Sky Flyer gadget to
hover up to the top of the pillar. Hover up to the platform on the left, and
jump from the next platform over to the right statue to find Stu.
URI
In the same area as Eric, select the Water Cannon and rotate the right analog
stick to put out the fire on one of the platforms. Jump onto the platform and
ride it around to the ledge at the right side of the building to find Uri.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.5. World Five Walkthrough
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------
Level 15: Pirate Isle
-------------------------------------------------------------------------------
BOBBY
Use the boat at the start of the third area and paddle over to the first rock
on the left. Double jump up to the rock, and then double jump up to the
platform above the boat. Jump from the next rock up to the platform, and run up
the curved steps at the end of the platform to find a waterwheel. Select the
Water Cannon and spray the waterwheel to create a path. Run across the path,
and jump over the platforms in the lava to the path on the other side. Run up
the mine cart track and turn left at the top to enter the next area. Bobby can
be found in the holes at the bottom of the area.
BONZO
Walking on a rock near the start of the third area. Use the boat to paddle over
to the rock.
BRADLEY
Bradley is standing on the platform with the cannons near the start of the
second area. Use the Water Cannon to put out the fire on one of the platforms
and double jump up to the platform to find Bradley.
BURT
Quarter turn left at the start of the level to see Burt walking at the right
side of the ship.
CAPTAIN OOK
Use the boat to paddle across to the other side of the lava in the third area
and go through the entrance to the next area. Run through the first door to
find a robot. Hit the green button on the back of the robot three times and
Captain Ook will fall out.
DENIS
In the same area as Captain Ook, run through the door at the other side of the
first room and turn right. Run to the top of the steps and select the R.C. Car
gadget. Stand on either of the red buttons, and drive the R.C. Car onto the
other button to open the gate. Select the Dash Hoop and run quickly to the room
at the other side of the gate. Hit the small crate at the right side of the big
crate to find Denis.
DICK
Walking at the far side of the second room near the end of the second area.
Select the Water Cannon and spray the waterwheels to create a ledge. Run across
the ledge to get to the other side of the room.
FREDDIE
In the same area as Captain Ook, run through the door at the other side of the
first room and turn left. Run to the end of the tunnel to find Freddie on the
bed at the top-right corner of the room.
HAWKINS
Quarter turn right at the start of the level to see Hawkins standing at the
front of the ship.
INDY
In the same room as Bobby, run up the slope in the mine cart track under the
top entrance to the area. Turn left at the top of the slope and run to the end
of the tunnel to find Indy. Hit the lever on the track and Indy will fall out
of the mine cart.
JEFFREY
Use the boat to paddle across to the other side of the lava in the third area,
and use the Sky Flyer gadget to hover up to the ledge at the right side of the
entrance to the next area. Select the Water Cannon gadget and put out the fire
on the platform on the left. Jump on the platform and double jump up to the
ledge on the left. Use the Water Cannon on the next fire platform on the left,
and run through the entrance to the next area. Drop down to the next path,
quarter turn right and run to the end of the path to find Jeffrey.
KELLY
Quarter turn left at the start of the level and run to the back of the ship.
Face toward the front of the ship and use the Sky Flyer gadget to hover up to
the first mast. Jump away from the first mast and hover up to the second mast.
Jump up to the platform on the right, and then hover up to the third mast to
see Kelly standing on the high platform above the middle of the ship. Hover
over to the platform where Kelly stands, and she'll jump down. Jump into the
water and use the Aqua Net to catch Kelly.
LEE
In the same room as Denis, select the Power Punch gadget and hit the big crate
to find Lee.
MEL
Mel is standing on the platform with the cannons near the start of the second
area. Use the Water Cannon to put out the fire on one of the platforms and
double jump up to the platform to find Mel.
OLIVER
In the same area as Captain Ook, run through the door at the other side of the
first room and turn left. Run to the end of the tunnel to find Oliver sitting
at a table at the top-left corner of the room.
PUGWASH
Quarter turn right at the start of the level to see Pugwash standing at the
front of the ship.
SCRATCHY
In the same room as Bobby, run along the mine cart track at the right side of
the room, and turn right at the end of the track to find Scratchy.
STEPHENSON
Quarter turn left at the start of the level to see Stephenson walking at the
left side of the ship.
TOBASCO
Use the boat at the start of the third area and paddle over to the first rock
on the left. Double jump up to the rock, and then double jump up to the
platform above the boat to find Tobasco.
VIC
In the same room as Bobby, Vic can be found riding in a mine cart at the
top-right corner of the area. Hit the lever on the track and Vic will fall out
of the mine cart.
-------------------------------------------------------------------------------
Level 16: Land of the Apes
-------------------------------------------------------------------------------
BONES
Climb the moving platforms in the second area and run along the path at the top
to enter the spa. Bones is sitting on a rock near the waterfall in the middle
of the spa.
BRIAN
Found at the left side of the spa.
CRAIG
Found at the bottom-right corner of the spa.
DEAN
Dean is skating on the ice at the right side of the second area.
HEAR NO EVIL
In the same area as Bones, Hear No Evil is one of three monkeys standing near
the igloo at the top-left corner of the spa.
LARS
Climb the moving platforms in the second area and run along the path at the top
to find the spa. Quarter turn right before the spa and run past Seb to the end
of the path. Select the Sky Flyer gadget and hover up to the path high above.
Run along this path to find Lars.
LINZ
Linz is one of three monkeys skiing down the slope in the third area.
LYNN
In the same area as Bones, Lynn is found sitting near a rock in the middle of
the spa.
MONKSKI
Monkski is one of three monkeys skiing down the slope in the third area.
MR FROSTY
In the same area as Bones, run to the top-right corner of the spa and select
the Sky Flyer gadget. Hover to the roof of the building to find Mr Frosty.
MURRAY
In the third area, jump off the snowmobile before entering the tunnel near the
end of the track and run across the log to the island. Jump up the two steps
and select the Sky Flyer gadget. Hover off the left side of the island to the
next island, and hit the crystal with the Stun Club to find Murray.
PATRICK
At the top of the slope at the right side of the first area.
PHILLIPE
Working on the snowmobile at the start of the third area.
ROBINSON
Robinson is one of three monkeys skiing down the slope in the third area.
RUPERT
In the same area as Bones, select the Power Punch gadget and hit the igloo at
the top-left corner of the spa to find Rupert.
SEB
Climb the moving platforms in the second area and run along the path at the top
to find the spa. Quarter turn right before the spa and run along the path to
find Seb.
SMELL NO EVIL
In the same area as Bones, Smell No Evil is one of three monkeys standing near
the igloo at the top-left corner of the spa.
SPEAK NO EVIL
In the same area as Bones, Speak No Evil is one of three monkeys standing near
the igloo at the top-left corner of the spa.
STONE
There are four platforms near spinning bananas at the start of the second area.
Hit the crystal on the fourth platform with the Stun Club to find Stone.
TORVILL
Torvill is skating on the ice at the right side of the second area.
-------------------------------------------------------------------------------
Level 17: The Lost World
-------------------------------------------------------------------------------
BABE
Use the Sky Flyer gadget to hover up to the highest of the platforms after the
spinning logs near the end of the third area. Hover from the highest platform
over to the high ledge at the left side of the waterfall, and then drive the
R.C. Car through the pipe. Hit Babe on the other side of the pipe and he will
jump down to the path below.
BAZ
After climbing the first large tree in the second area, run across the bridge
to the first treehouse to find Baz on the chair.
CHRISTY
Christy is found at the left side of the treehouse after the waterwheels in the
second area.
DES
Des can be found walking at the left side of the large tree near the start of
the second area.
EMMA
Climb to the top of the right dinosaur at the left side of the first area, and
run through the entrance at the top of the slope that the boulders bounce down.
In this area, jump across the three platforms held by the Pterodactyls and jump
up to the top of the moving steps on the right to find a crate. Select the
Power Punch gadget and hit the crate to find Emma.
GRANT
Turn slightly right at the start of the first area and drop into the water.
Jump on the back of the dinosaur in the water and select the Stun Club gadget.
When the dinosaur gets near to the ledge before the waterfall, hit the dinosaur
and run up its neck to the head. Select the Sky Flyer gadget and hover over to
the ledge on the right to find Grant.
HOMER
Climb to the top of the left dinosaur at the left side of the first area, and
turn slightly right to see a hut with a drawing of a banana on the front.
Select the Bananarang gadget and throw it toward the hut. Rotate the right
analog stick when the Bananarang is near the hut, and Homer will jump down to
the grass below.
LEWIS
Lewis is one of three monkeys running from the T.Rex near the start of the
third area.
LUNCH
Ovett is one of three monkeys running from the T.Rex near the start of the
third area.
MERVIN
Mervin is sitting under the right dinosaur at the left side of the first area.
MONKO POLO
Climb to the top of the right dinosaur at the left side of the first area, and
run through the entrance at the top of the slope that the boulders bounce down.
In this area, jump across the three platforms held by the Pterodactyls and jump
up to the top of the moving steps on the right. Double jump up to the high
ledge on the left to find Monko Polo.
MURDOCH
Climb to the top of the right dinosaur at the left side of the first area, and
run through the entrance at the top of the slope that the boulders bounce down.
In this area, jump across the three platforms held by the Pterodactyls and hit
the lever on the left to create a bridge. Run over to the other side of the
bridge to find Murdoch.
OVETT
Ovett is one of three monkeys running from the T.Rex near the start of the
third area.
PRINCE
Prince can be found jumping on the platforms after the spinning logs near the
end of the third area.
SAM
Sam is standing on top of the left dinosaur at the left side of the first area.
STANLEY
Found being carried by a Wax Owl at the top-right corner of the second area.
STUMPY
Stumpy is found at the start of the treehouse after the waterwheels in the
second area.
TERRY
Climb to the top of the right dinosaur at the left side of the first area, and
run through the entrance at the top of the slope that the boulders bounce down.
In this area, jump across the three platforms held by the Pterodactyls and jump
to the top of the moving steps on the right. Double jump to the high ledge on
the left and select the Catapult. Shoot the nearest Pterodactyl to find Terry.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.6. World Six Walkthrough
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------
Level 18: Skyscraper City
-------------------------------------------------------------------------------
ALI
Ali will be swinging from a light at the right side of the sixth area.
BRENDAN
Run through the doors at the left side of the sixth area and climb to the top
of the pole. Jump across the next five poles and enter the bar on the right to
find Brendan on the desk.
CAMERON
Cameron will be walking on a platform in the middle of the sixth area.
COLE
Quarter turn right at the start of the second area and push the cube to the
left side of the track. Jump to the top of the cube and select the Sky Flyer
gadget. Hover up to the circular track in front to find Cole.
DIN
Din can be found standing on the statue of the elephant at the right side of
the first area.
DOUGLAS
Hit the traffic light at the left side of the sixth area to find Douglas.
DUM DUM
In the sand at the left side of the animal statues in the first area.
EUBANK
Turn left after riding the moving magnetic block in the third area to see a hut
with a drawing of a banana on the front. Select the Bananarang gadget and throw
it toward the hut. Rotate the right analog stick when the Bananarang is near
the hut, and Eubank will jump into the water. Drop down to the water and use
the Aqua Net to catch Eubank.
IVOR
At the start of the fifth area, follow the right road down to arrive in a room
with a tank. Jump in the tank and destroy all the crates in front to arrive at
the bottom of a slope with boulders bouncing down it. Run to the room at the
top of the slope, and continue following the road to find a robot. Hit the
robot three times and Ivor will fall out.
JIM
There is a green crate at the left side of the road near the end of the sixth
area. Select the Magic Punch gadget and hit the crate to find Jim.
JITTER
Jitter is standing on the path at the other side of the long pole near the end
of the first area.
KENGO
Jump into the boat in the third area and paddle to the first set of steps on
the right. Run to the top of the steps to find Kengo.
MILLER
Standing on top of the vent above the right side of the water after the R.C.
Car section of the third area.
RICARDO
Standing at the top of the falling steps shortly after the first R.C. Car
section in the sixth area.
ROBSON
Robson is sitting on the left chair behind the desk at the top of the moving
steps in the second area.
RORY
Jump into the boat in the third area and paddle to the first set of steps on
the right. Run to the top of the steps and select the Power Punch gadget. Hit
the wall at the top-right corner of the room to find Rory.
SLACKER
Run down the steps at the start of the third area and select the Electro Magnet
gadget. Pull the magnetic steps on the right, and then jump up the steps. Jump
onto the vent at the top of the steps and drop down to the room on the other
side to find Slacker.
SLIDER
Slider is found at the top of the steps at the right side of the first area.
SPACEY
At the start of the fifth area, follow the left road up to the top, and then
select the Dash Hoop gadget. Run to the other side of the slope and climb to
the top of the steps to find Spacey.
SPANK
Spank is found on the steps at the right side of the first area.
SPUD II
Spud II is sitting on the right chair behind the desk at the top of the moving
steps in the second area.
SUE
Sue appears from the holes in the middle of the first area.
TY
Ty is standing at the far side of the hall from the start of the fourth area.
-------------------------------------------------------------------------------
Level 19: Code C.H.I.M.P.
-------------------------------------------------------------------------------
ARNOLD
Run through the first entrance on the left in the fifth area to arrive in the
room with Arnold.
BOOTS
Run along the first path on the right in the fifth area to find Boots at the
bottom of the slopes leading up to the first area.
BUZZ
Select the Power Punch gadget at the start of the second area, and hit the roof
of the large UFO to find Buzz.
COLE
Cole is walking near the first cannon after the moving platforms near the start
of the first area.
CORPORAL
Run to the top of the first set of steps in the second area to find Corporal
hovering above the middle of the room.
EBIIKE
Hit the gear near the UFOs in the first area to lower the bridge on the left.
Run to the other side of the bridge to find Ebiike.
GAELLE
Gaelle is walking near the large cogs shortly after the conveyer belts in the
fourth area.
GENERAL
At the top of the first slope in the third area.
HESTON
Run to the top of the first set of steps in the second area to find Heston
walking at the top-right corner of the room.
KEEBLE
Run through the first entrance on the left in the fifth area and go through the
entrance at the top-left corner of the room. Keeble is in the room in the
middle of this area.
KIKI
Kiki is found near the UFOs in the first area.
LAURA
Laura is fighting with The Cleaner in the room with the two robots near the end
of the third area.
MAJOR
Turn slightly right from the start of the first area to see Major walking on
the path.
MATT
Matt is walking near the large cogs shortly after the conveyer belts in the
fourth area.
MIMI
Mimi is found near the UFOs in the first area.
SANDRA
Run through the first entrance on the left in the fifth area to arrive in the
room with Sandra.
SINCLAIR
Run through the first entrance on the left in the fifth area and go through the
entrance at the top-left corner of the room. Sinclair can be found in the room
at the left side of this area.
SLOTH
Sloth is Swinging on the rafter above the end of the first path before the
steps in the second area.
SYLVESTER
Run through the first entrance on the left in the fifth area to arrive in the
room with Sylvester.
TANJOBI
Turn slightly right at the start of the first area to see Tanjobi walking on
the path.
THE CLEANER
The Cleaner is fighting with Laura in the room with the two robots near the end
of the third area.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.7. World Seven Walkthrough
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------
Level 20: Moon Base
-------------------------------------------------------------------------------
BOBA
After entering the area with the yellow rolling platform near the end of the
level, select the Sky Flyer gadget and hover from the platform over to the
ledge on the right to find Boba.
BRUCE
In the after Luke Apewalker, ride the seventh magnetic block in the area and
ride the platform up to find Bruce.
CHELSEA
Chelsea is hovering above the path near the start of the first area. Shoot a
pellet from the Catapult to make him drop down to the path.
CHEWY
In the same area as SAL-01, Chewy is walking on the platform before the first
green path with the moving electric beams.
DARTH APESTER
After exiting the area where Kai and Yoshi are found, run along the path and go
through the second entrance on the left. Jump across both sets of the moving
platforms to find Darth Apester at the bottom of the slope.
G. OOKAS
Found in the room with the four UFOs.
HAN
In the area after Bruce, jump in the Pipotchi robot at the start of the area
and walk toward the robot. Hit the robot three times and Han will fall out.
KAI
Found in the big hall after the huge area with the moving magnetic blocks.
KUBRICK
In the same area as SAL-01, Chewy is floating above the platform before the
first green path with the moving electric beams.
LARDY
Run through the first entrance at the left side of the path in the first area.
Hit the cog to create a bridge over the gap, and then jump onto the platform at
the other side of the bridge. Jump to the top of the steps to find Lardy.
LISTER
In the same room as Boba, select the Power Punch gadget and hit the statue at
the right side of the room to find Lister.
LUKE APEWALKER
Luke Apewalker is found on the path after the second magnetic block, shortly
after Obi Ook Kenobi.
NEIL APESTRONG
In the area after Han, Neil is walking on the path at the start of the area.
NEO
In the same area as Tsubasa, Neo is walking at the top of the blue steps near
the start of the area.
OBI OOK KENOBI
Obi Ook Kenobi is walking in the room at the top of the slope, shortly after
Darth Apester.
SAL-01
After exiting the room with the four UFOs near the start of the level, jump on
the bar and ride to the other side of the gap to find SAL-01.
SCULLY
Sitting down at the bottom-right corner of the room with the four UFOs.
TOM
After exiting the area where Kai and Yoshi are found, run along the path and go
through the first entrance on the left. Hit the button and the huge statue in
the middle of this area will start moving. Run across the platforms and go
through the entrance at the right side of this area to find Tom.
TSUBASA
In the area after Neil Apestrong, Tsubasa is found on the green platform at the
other side of the entrance to the area.
YOSHI
Found in the big hall after the huge area with the moving magnetic blocks.
===============================================================================
4. Monkey List
===============================================================================
1. AL
Level: 6
Alert: 3
Aggression: 3
Speed: 3
Stomach Fullness: 3
Description: Wimpy
Defense: Laser Gun
2. ALI
Level: 18
Alert: 2
Aggression: 5
Speed: 2
Stomach Fullness: 2
Description: Intense
Defense: Punch
3. ALEX
Level: 13
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 0
Description: Dense
Defense: Bombs
4. ALLY
Level: 10
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 0
Description: Flaky
Defense: Punch
5. ANNIE
Level: 4
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 0
Description: In charge
Defense: Missiles
6. ANTHONY
Level: 14
Alert: 2
Aggression: 4
Speed: 3
Stomach Fullness: 3
Description: Rare type
Defense: Staff
7. ARNIE
Level: 6
Alert: 4
Aggression: 1
Speed: 2
Stomach Fullness: 3
Description: Wimpy
Defense: Scratch
8. ARNOLD
Level: 19
Alert: 4
Aggression: 5
Speed: 3
Stomach Fullness: 0
Description: Fearsome
Defense: Missiles
9. ARTHUR
Level: 5
Alert: 4
Aggression: 5
Speed: 3
Stomach Fullness: 0
Description: Rare type
Defense: Spear
10. BABE
Level: 17
Alert: 4
Aggression: 1
Speed: 2
Stomach Fullness: 4
Description: Flustered
Defense: Rocks
11. BABOONDINI
Level: 2
Alert: 1
Aggression: 1
Speed: 2
Stomach Fullness: 3
Description: Spineless
Defense: Scratch
12. BALBOA
Level: 2
Alert: 4
Aggression: 5
Speed: 3
Stomach Fullness: 2
Description: Secret monkey
Defense: Punch
13. BARRY
Level: 12
Alert: 4
Aggression: 2
Speed: 2
Stomach Fullness: 3
Description: Wimpy
Defense: Kick
14. BAZ
Level: 17
Alert: 1
Aggression: 2
Speed: 3
Stomach Fullness: 0
Description: Lazy
Defense: Rocks
15. BECKY
Level: 14
Alert: 5
Aggression: 4
Speed: 1
Stomach Fullness: 1
Description: Slow-witted
Defense: Missiles
16. BEDAY
Level: 3
Alert: 3
Aggression: 2
Speed: 3
Stomach Fullness: 0
Description: Clean
Defense: Scratch
17. BERNIE
Level: 9
Alert: 3
Aggression: 3
Speed: 3
Stomach Fullness: 1
Description: Clueless
Defense: Laser Gun
18. BIG BOPPER
Level: 9
Alert: 3
Aggression: 0
Speed: 4
Stomach Fullness: 5
Description: Easygoing
Defense: None
19. BILLY
Level: 4
Alert: 3
Aggression: 0
Speed: 4
Stomach Fullness: 3
Description: Lightning fast
Defense: None
20. BIRGIT
Level: 4
Alert: 3
Aggression: 2
Speed: 3
Stomach Fullness: 2
Description: Hungry
Defense: Rocks
21. BOB
Level: 6
Alert: 3
Aggression: 2
Speed: 3
Stomach Fullness: 3
Description: Delinquent
Defense: Scratch
22. BOBA
Level: 20
Alert: 4
Aggression: 4
Speed: 3
Stomach Fullness: 5
Description: Easygoing
Defense: Missiles
23. BOBBY
Level: 6
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 2
Description: Gadget fan
Defense: Bombs
24. BOBBY
Level: 15
Alert: 1
Aggression: 0
Speed: 3
Stomach Fullness: 5
Description: Sly
Defense: None
25. BON-O
Level: 8
Alert: 3
Aggression: 2
Speed: 3
Stomach Fullness: 3
Description: Happy
Defense: Scratch
26. BONES
Level: 16
Alert: 2
Aggression: 2
Speed: 2
Stomach Fullness: 3
Description: Lazy
Defense: Rocks
27. BONZO
Level: 15
Alert: 1
Aggression: 2
Speed: 3
Stomach Fullness: 1
Description: Sly
Defense: Rocks
28. BOOTS
Level: 19
Alert: 3
Aggression: 3
Speed: 5
Stomach Fullness: 2
Description: Sly
Defense: Bombs
29. BOXER
Level: 6
Alert: 3
Aggression: 3
Speed: 3
Stomach Fullness: 0
Description: Rare type
Defense: Bombs
30. BRAD
Level: 11
Alert: 2
Aggression: 1
Speed: 3
Stomach Fullness: 0
Description: Rapid
Defense: Banana Skin
31. BRADLEY
Level: 15
Alert: 3
Aggression: 0
Speed: 3
Stomach Fullness: 5
Description: Reckless
Defense: None
32. BRENDAN
Level: 18
Alert: 2
Aggression: 4
Speed: 3
Stomach Fullness: 2
Description: Loud
Defense: Laser Gun
33. BRIAN
Level: 16
Alert: 2
Aggression: 0
Speed: 1
Stomach Fullness: 0
Description: Dumb
Defense: None
34. BRUCE
Level: 20
Alert: 3
Aggression: 5
Speed: 2
Stomach Fullness: 5
Description: Flashy
Defense: Missiles
35. BRUCE MONKEE
Level: 12
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 3
Description: Rare
Defense: Punch
36. BRUCIE
Level: 13
Alert: 3
Aggression: 3
Speed: 2
Stomach Fullness: 2
Description: Punk
Defense: Machine Gun
37. BUBBLES
Level: 7
Alert: 3
Aggression: 2
Speed: 3
Stomach Fullness: 2
Description: Dependent
Defense: Scratch
38. BURT
Level: 15
Alert: 3
Aggression: 0
Speed: 3
Stomach Fullness: 5
Description: Reckless
Defense: None
39. BUZZ
Level: 19
Alert: 1
Aggression: 5
Speed: 3
Stomach Fullness: 5
Description: Rare type
Defense: Beam Pistol
40. CAMERON
Level: 18
Alert: 5
Aggression: 5
Speed: 1
Stomach Fullness: 1
Description: Serious
Defense: Missiles
41. CAPTAIN OOK
Level: 15
Alert: 2
Aggression: 4
Speed: 2
Stomach Fullness: 5
Description: Pirate captain
Defense: Bombs
42. CHAN
Level: 8
Alert: 2
Aggression: 0
Speed: 2
Stomach Fullness: 5
Description: Acrobat
Defense: None
43. CHAN
Level: 12
Alert: 3
Aggression: 4
Speed: 2
Stomach Fullness: 1
Description: Intense
Defense: Kick
44. CHAZ
Level: 12
Alert: 3
Aggression: 3
Speed: 3
Stomach Fullness: 3
Description: Manic
Defense: Kick
45. CHELSEA
Level: 20
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 5
Description: Reliable
Defense: Missiles
46. CHEWY
Level: 2
Alert: 1
Aggression: 5
Speed: 3
Stomach Fullness: 0
Description: Dumb
Defense: Missiles
47. CHILI
Level: 3
Alert: 3
Aggression: 0
Speed: 2
Stomach Fullness: 1
Description: Wimpy
Defense: None
48. CHILL
Level: 14
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 3
Description: Intense
Defense: Punch
49. CHILI
Level: 9
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 2
Description: Serious
Defense: Laser Gun
50. CHIMPETTE
Level: 14
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 3
Description: Intense
Defense: Punch
51. CHOMP
Level: 6
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 0
Description: Overeater
Defense: Bombs
52. CHRIS
Level: 10
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 2
Description: Tetchy
Defense: Punch
53. CHRISTY
Level: 17
Alert: 1
Aggression: 2
Speed: 2
Stomach Fullness: 3
Description: Easygoing
Defense: Scratch
54. CHUCK
Level: 8
Alert: 3
Aggression: 1
Speed: 2
Stomach Fullness: 1
Description: Spineless
Defense: Scratch
55. CHUTNEY
Level: 4
Alert: 4
Aggression: 2
Speed: 2
Stomach Fullness: 3
Description: Lonely
Defense: Rocks
56. CLEO
Level: 14
Alert: 2
Aggression: 4
Speed: 3
Stomach Fullness: 2
Description: Rare type
Defense: Staff
57. CLINT APEWOOD
Level: 7
Alert: 4
Aggression: 4
Speed: 2
Stomach Fullness: 4
Description: Pushy
Defense: Machine Gun
58. COLE
Level: 18
Alert: 1
Aggression: 4
Speed: 3
Stomach Fullness: 1
Description: Arrogant
Defense: Bombs
59. COLE
Level: 19
Alert: 3
Aggression: 0
Speed: 5
Stomach Fullness: 5
Description: Airborne
Defense: None
60. COLIN
Level: 13
Alert: 5
Aggression: 4
Speed: 1
Stomach Fullness: 0
Description: Serious
Defense: Missiles
61. CORPORAL
Level: 19
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 0
Description: Serious
Defense: Laser Gun
62. COUNT MONKULA
Level: 5
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 3
Description: Bloodthirsty
Defense: Bombs
63. CRAIG
Level: 16
Alert: 2
Aggression: 1
Speed: 2
Stomach Fullness: 2
Description: Chilled out
Defense: Scratch
64. CRUSTY
Level: 2
Alert: 3
Aggression: 1
Speed: 2
Stomach Fullness: 1
Description: Lonely
Defense: Rocks
65. CURLEY
Level: 14
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 5
Description: Delinquent
Defense: Spear
66. DAIMION
Level: 12
Alert: 1
Aggression: 0
Speed: 3
Stomach Fullness: 5
Description: Silent type
Defense: None
67. DALEY
Level: 13
Alert: 3
Aggression: 1
Speed: 5
Stomach Fullness: 3
Description: Lightning fast
Defense: Banana Skin
68. DANE
Level: 14
Alert: 1
Aggression: 3
Speed: 2
Stomach Fullness: 1
Description: Flashy
Defense: Machine Gun
69. DANIEL C. OOKE
Level: 12
Alert: 2
Aggression: 4
Speed: 3
Stomach Fullness: 1
Description: Intense
Defense: Kick
70. DANNYBOY
Level: 3
Alert: 4
Aggression: 2
Speed: 3
Stomach Fullness: 0
Description: Lucky
Defense: Scratch
71. DARTH APESTER
Level: 20
Alert: 3
Aggression: 5
Speed: 2
Stomach Fullness: 5
Description: Flashy
Defense: Missiles
72. DAVE
Level: 13
Alert: 5
Aggression: 4
Speed: 1
Stomach Fullness: 1
Description: Pushy
Defense: Missiles
73. DAVEE
Level: 9
Alert: 4
Aggression: 0
Speed: 3
Stomach Fullness: 5
Description: Spineless
Defense: None
74. DEAN
Level: 16
Alert: 2
Aggression: 0
Speed: 5
Stomach Fullness: 2
Description: Flustered
Defense: None
75. DENIS
Level: 15
Alert: 2
Aggression: 4
Speed: 2
Stomach Fullness: 5
Description: Dumb
Defense: Bombs
76. DES
Level: 17
Alert: 2
Aggression: 4
Speed: 2
Stomach Fullness: 4
Description: Punk
Defense: Staff
77. DICK
Level: 15
Alert: 3
Aggression: 4
Speed: 2
Stomach Fullness: 1
Description: Flashy
Defense: Bombs
78. DIN
Level: 18
Alert: 1
Aggression: 4
Speed: 3
Stomach Fullness: 1
Description: Ignorant
Defense: Bombs
79. DOLPH
Level: 13
Alert: 3
Aggression: 1
Speed: 1
Stomach Fullness: 2
Description: Rare type
Defense: Scratch
80. DOUGLAS
Level: 18
Alert: 4
Aggression: 4
Speed: 3
Stomach Fullness: 3
Description: Intense
Defense: Punch
81. DOZY
Level: 2
Alert: 3
Aggression: 0
Speed: 2
Stomach Fullness: 2
Description: Tired
Defense: None
82. DUM DUM
Level: 18
Alert: 5
Aggression: 0
Speed: 0
Stomach Fullness: 3
Description: Dumb
Defense: None
83. DUNCAN
Level: 8
Alert: 2
Aggression: 3
Speed: 2
Stomach Fullness: 0
Description: Champ
Defense: Throwing Stars
84. EBIIKE
Level: 19
Alert: 3
Aggression: 5
Speed: 2
Stomach Fullness: 1
Description: Flashy
Defense: Machine Gun
85. EDDIE THE FALCON
Level: 9
Alert: 3
Aggression: 0
Speed: 4
Stomach Fullness: 5
Description: Hard worker
Defense: None
86. ELODIE
Level: 9
Alert: 4
Aggression: 0
Speed: 3
Stomach Fullness: 5
Description: Sweet
Defense: None
87. EMMA
Level: 17
Alert: 4
Aggression: 3
Speed: 2
Stomach Fullness: 3
Description: Rare type
Defense: Rocks
88. ERIC
Level: 14
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 0
Description: Tetchy
Defense: Punch
89. ERIN
Level: 11
Alert: 3
Aggression: 2
Speed: 1
Stomach Fullness: 3
Description: Secret type
Defense: Rocks
90. EUBANK
Level: 18
Alert: 3
Aggression: 5
Speed: 3
Stomach Fullness: 0
Description: Intense
Defense: Punch
91. FLORENCE
Level: 3
Alert: 3
Aggression: 2
Speed: 3
Stomach Fullness: 2
Description: Naughty
Defense: Scratch
92. FREDDIE
Level: 15
Alert: 1
Aggression: 4
Speed: 3
Stomach Fullness: 2
Description: Dense
Defense: Bombs
93. G. OOKAS
Level: 20
Alert: 3
Aggression: 2
Speed: 5
Stomach Fullness: 5
Description: Lightning fast
Defense: Missiles
94. GAELLE
Level: 19
Alert: 5
Aggression: 5
Speed: 3
Stomach Fullness: 0
Description: Sweet
Defense: Missiles
95. GENERAL
Level: 19
Alert: 5
Aggression: 5
Speed: 3
Stomach Fullness: 3
Description: Serious
Defense: Missiles
96. GEORGE
Level: 1
Alert: 3
Aggression: 1
Speed: 2
Stomach Fullness: 0
Description: Simple
Defense: Scratch
97. GILL
Level: 10
Alert: 2
Aggression: 3
Speed: 3
Stomach Fullness: 2
Description: Easygoing
Defense: Laser Gun
98. GLORIA
Level: 11
Alert: 2
Aggression: 0
Speed: 0
Stomach Fullness: 5
Description: Relaxed
Defense: None
99. GOKU
Level: 12
Alert: 2
Aggression: 5
Speed: 4
Stomach Fullness: 4
Description: Very rare
Defense: Extendable Pole
100. GONZALES
Level: 13
Alert: 3
Aggression: 1
Speed: 5
Stomach Fullness: 0
Description: Fast
Defense: Banana Skin
101. GORDON
Level: 14
Alert: 3
Aggression: 1
Speed: 2
Stomach Fullness: 3
Description: Lonely
Defense: Rocks
102. GRACE
Level: 13
Alert: 3
Aggression: 1
Speed: 1
Stomach Fullness: 1
Description: Sexy
Defense: Scratch
103. GRANT
Level: 17
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 0
Description: Dense
Defense: Bombs
104. GUNN
Level: 10
Alert: 3
Aggression: 2
Speed: 3
Stomach Fullness: 2
Description: Serious
Defense: Rocks
105. HAN
Level: 20
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 5
Description: Sore loser
Defense: Missiles
106. HARLEY Q. WIN
Level: 1
Alert: 3
Aggression: 4
Speed: 4
Stomach Fullness: 3
Description: Secret monkey
Defense: Bombs
107. HARRY KARRY
Level: 8
Alert: 3
Aggression: 3
Speed: 3
Stomach Fullness: 3
Description: Dumb
Defense: Throwing Stars
108. HARVEY
Level: 8
Alert: 2
Aggression: 0
Speed: 2
Stomach Fullness: 5
Description: Wimpy
Defense: None
109. HAWKINS
Level: 15
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 0
Description: Dumb
Defense: Bombs
110. HEAR NO EVIL
Level: 16
Alert: 2
Aggression: 1
Speed: 5
Stomach Fullness: 3
Description: Chilled out
Defense: Scratch
111. HELMUT
Level: 11
Alert: 1
Aggression: 2
Speed: 2
Stomach Fullness: 1
Description: Relaxed
Defense: Rocks
112. HENRY
Level: 1
Alert: 2
Aggression: 3
Speed: 2
Stomach Fullness: 2
Description: Serious
Defense: Hammer
113. HESTON
Level: 19
Alert: 3
Aggression: 5
Speed: 3
Stomach Fullness: 2
Description: Serious
Defense: Beam Pistol
114. HIDEYOSHI
Level: 8
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 2
Description: Nervous
Defense: Bombs
115. HOMER
Level: 17
Alert: 3
Aggression: 2
Speed: 3
Stomach Fullness: 0
Description: Overeater
Defense: Rocks
116. HYDE
Level: 5
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 4
Description: Clever
Defense: Fork
117. INDY
Level: 15
Alert: 1
Aggression: 4
Speed: 3
Stomach Fullness: 5
Description: Reckless
Defense: Bombs
118. IVOR
Level: 18
Alert: 4
Aggression: 4
Speed: 2
Stomach Fullness: 4
Description: Punk
Defense: Machine Gun
119. JACKSON
Level: 7
Alert: 2
Aggression: 3
Speed: 2
Stomach Fullness: 3
Description: Plastic
Defense: Machine Gun
120. JAMES
Level: 12
Alert: 4
Aggression: 2
Speed: 5
Stomach Fullness: 1
Description: Flustered
Defense: Kick
121. JEAN PAUL
Level: 12
Alert: 3
Aggression: 2
Speed: 5
Stomach Fullness: 3
Description: Trendy
Defense: Kick
122. JEFFREY
Level: 15
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 0
Description: Sly
Defense: Bombs
123. JESSICA
Level: 7
Alert: 3
Aggression: 2
Speed: 4
Stomach Fullness: 2
Description: Happy
Defense: Scratch
124. JESTER
Level: 7
Alert: 3
Aggression: 2
Speed: 4
Stomach Fullness: 0
Description: Laid-back
Defense: Scratch
125. JIBBER
Level: 9
Alert: 2
Aggression: 3
Speed: 2
Stomach Fullness: 0
Description: Punk
Defense: Machine Gun
126. JIM
Level: 8
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 2
Description: Flashy
Defense: Bombs
127. JIM
Level: 13
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 3
Description: Keen
Defense: Bombs
128. JIM
Level: 18
Alert: 3
Aggression: 5
Speed: 4
Stomach Fullness: 1
Description: Rare type
Defense: Punch
129. JIMBO
Level: 14
Alert: 3
Aggression: 2
Speed: 3
Stomach Fullness: 3
Description: Easygoing
Defense: Rocks
130. JIMMY
Level: 9
Alert: 3
Aggression: 0
Speed: 4
Stomach Fullness: 5
Description: Hard worker
Defense: None
131. JITTER
Level: 18
Alert: 4
Aggression: 1
Speed: 5
Stomach Fullness: 1
Description: Lightning fast
Defense: Banana Skin
132. JOHN OOK
Level: 12
Alert: 1
Aggression: 5
Speed: 3
Stomach Fullness: 3
Description: Intense
Defense: Kick
133. JOHNNY
Level: 12
Alert: 4
Aggression: 2
Speed: 2
Stomach Fullness: 2
Description: Thrifty
Defense: Kick
134. JON
Level: 2
Alert: 3
Aggression: 0
Speed: 2
Stomach Fullness: 3
Description: Cheeky
Defense: None
135. JONAH
Level: 13
Alert: 5
Aggression: 4
Speed: 1
Stomach Fullness: 1
Description: Lazy
Defense: Missiles
136. JOOLS
Level: 12
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 0
Description: Naughty
Defense: Kick
137. JUMPY
Level: 5
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 3
Description: Nervous
Defense: Bombs
138. KAI
Level: 20
Alert: 4
Aggression: 5
Speed: 5
Stomach Fullness: 5
Description: Cyber Ape
Defense: Beam Rifle
139. KEEBLE
Level: 19
Alert: 1
Aggression: 5
Speed: 3
Stomach Fullness: 2
Description: Gadget fan
Defense: Beam Pistol
140. KELLY
Level: 15
Alert: 3
Aggression: 2
Speed: 3
Stomach Fullness: 1
Description: Easygoing
Defense: Scratch
141. KENGO
Level: 18
Alert: 3
Aggression: 4
Speed: 2
Stomach Fullness: 1
Description: Bossy
Defense: Machine Gun
142. KIKI
Level: 19
Alert: 4
Aggression: 5
Speed: 2
Stomach Fullness: 2
Description: Flashy
Defense: Machine Gun
143. KUBRICK
Level: 20
Alert: 1
Aggression: 4
Speed: 3
Stomach Fullness: 5
Description: Dense
Defense: Missiles
144. LARDY
Level: 20
Alert: 5
Aggression: 5
Speed: 2
Stomach Fullness: 0
Description: Overeater
Defense: Missiles
145. LARS
Level: 16
Alert: 3
Aggression: 4
Speed: 1
Stomach Fullness: 2
Description: Slow-witted
Defense: Missiles
146. LAURA
Level: 19
Alert: 3
Aggression: 3
Speed: 5
Stomach Fullness: 4
Description: Lightning fast
Defense: Bombs
147. LEDSKI
Level: 8
Alert: 5
Aggression: 5
Speed: 3
Stomach Fullness: 3
Description: Dubious
Defense: Bombs
148. LEE
Level: 15
Alert: 2
Aggression: 4
Speed: 2
Stomach Fullness: 3
Description: Rare type
Defense: Bombs
149. LEO
Level: 6
Alert: 3
Aggression: 2
Speed: 4
Stomach Fullness: 2
Description: Rare type
Defense: Scratch
150. LEWIS
Level: 17
Alert: 3
Aggression: 3
Speed: 3
Stomach Fullness: 5
Description: Intense
Defense: Punch
151. LIBBY
Level: 1
Alert: 2
Aggression: 1
Speed: 2
Stomach Fullness: 3
Description: Easygoing
Defense: Scratch
152. LILO
Level: 3
Alert: 3
Aggression: 1
Speed: 2
Stomach Fullness: 0
Description: Flustered
Defense: Scratch
153. LILY
Level: 4
Alert: 3
Aggression: 1
Speed: 2
Stomach Fullness: 1
Description: Wimpy
Defense: Scratch
154. LILY
Level: 10
Alert: 2
Aggression: 2
Speed: 3
Stomach Fullness: 2
Description: Easygoing
Defense: Rocks
155. LINZ
Level: 16
Alert: 2
Aggression: 0
Speed: 5
Stomach Fullness: 5
Description: Lightning fast
Defense: None
156. LISTER
Level: 20
Alert: 3
Aggression: 2
Speed: 2
Stomach Fullness: 3
Description: Rare type
Defense: Scratch
157. LIVINGSTONE
Level: 10
Alert: 4
Aggression: 2
Speed: 2
Stomach Fullness: 3
Description: Rare
Defense: Rocks
158. LOUIS
Level: 10
Alert: 2
Aggression: 4
Speed: 3
Stomach Fullness: 1
Description: Tetchy
Defense: Punch
159. LUIS
Level: 4
Alert: 5
Aggression: 0
Speed: 3
Stomach Fullness: 5
Description: Rare type
Defense: None
160. LUKE APEWALKER
Level: 20
Alert: 3
Aggression: 5
Speed: 3
Stomach Fullness: 5
Description: Intense
Defense: Missiles
161. LUNCH
Level: 17
Alert: 3
Aggression: 1
Speed: 3
Stomach Fullness: 5
Description: Foolish
Defense: Scratch
162. LYNN
Level: 16
Alert: 0
Aggression: 1
Speed: 3
Stomach Fullness: 3
Description: Chilled out
Defense: Scratch
163. MAJOR
Level: 19
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 0
Description: Foolish
Defense: Laser Gun
164. MANUEL
Level: 3
Alert: 3
Aggression: 2
Speed: 3
Stomach Fullness: 3
Description: Secret monkey
Defense: Rocks
165. MARSHALL
Level: 12
Alert: 3
Aggression: 4
Speed: 2
Stomach Fullness: 2
Description: Edgy
Defense: Kick
166. MARTIN
Level: 12
Alert: 4
Aggression: 4
Speed: 2
Stomach Fullness: 3
Description: Pushy
Defense: Laser Gun
167. MATT
Level: 19
Alert: 5
Aggression: 5
Speed: 3
Stomach Fullness: 0
Description: Serious
Defense: Beam Pistol
168. MEL
Level: 15
Alert: 3
Aggression: 0
Speed: 3
Stomach Fullness: 5
Description: Reckless
Defense: None
169. MERMONKEY
Level: 13
Alert: 3
Aggression: 0
Speed: 4
Stomach Fullness: 3
Description: Sexy
Defense: None
170. MERVIN
Level: 17
Alert: 4
Aggression: 1
Speed: 2
Stomach Fullness: 1
Description: Lonely
Defense: Rocks
171. MICHELLE
Level: 11
Alert: 5
Aggression: 1
Speed: 2
Stomach Fullness: 0
Description: Dreamy
Defense: Rocks
172. MILLER
Level: 18
Alert: 3
Aggression: 1
Speed: 2
Stomach Fullness: 1
Description: Wimpy
Defense: Scratch
173. MIMI
Level: 19
Alert: 4
Aggression: 4
Speed: 3
Stomach Fullness: 4
Description: Serious
Defense: Laser Gun
174. MING
Level: 12
Alert: 2
Aggression: 3
Speed: 3
Stomach Fullness: 0
Description: Easygoing
Defense: Kick
175. MIYAZAKI
Level: 12
Alert: 3
Aggression: 5
Speed: 3
Stomach Fullness: 3
Description: Deadly
Defense: Kick
176. MONA
Level: 16
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 1
Description: Dumb
Defense: Punch
177. MONK QUIXOTE
Level: 5
Alert: 3
Aggression: 3
Speed: 1
Stomach Fullness: 5
Description: Fearless
Defense: Spear
178. MONKEY CLAUS
Level: 9
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 5
Description: Generous
Defense: Bombs
179. MONKO POLO
Level: 17
Alert: 5
Aggression: 2
Speed: 2
Stomach Fullness: 0
Description: Serious
Defense: Rocks
180. MONKSKI
Level: 16
Alert: 3
Aggression: 0
Speed: 5
Stomach Fullness: 5
Description: Show-off
Defense: None
181. MONTAGUE
Level: 11
Alert: 4
Aggression: 0
Speed: 2
Stomach Fullness: 0
Description: Wimpy
Defense: None
182. MR FROSTY
Level: 16
Alert: 5
Aggression: 0
Speed: 2
Stomach Fullness: 4
Description: Sly
Defense: None
183. MULDER
Level: 11
Alert: 4
Aggression: 2
Speed: 3
Stomach Fullness: 2
Description: Serious
Defense: Rocks
184. MURDOCH
Level: 17
Alert: 3
Aggression: 5
Speed: 3
Stomach Fullness: 3
Description: Cautious
Defense: Missiles
185. MURRAY
Level: 16
Alert: 5
Aggression: 4
Speed: 1
Stomach Fullness: 3
Description: Dumb
Defense: Missiles
186. NANA
Level: 5
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 2
Description: Dense
Defense: Fork
187. NASEEM
Level: 12
Alert: 3
Aggression: 2
Speed: 5
Stomach Fullness: 2
Description: Cocky
Defense: Kick
188. NEIL APESTRONG
Level: 20
Alert: 3
Aggression: 2
Speed: 5
Stomach Fullness: 5
Description: Lightning fast
Defense: Missiles
189. NEO
Level: 20
Alert: 2
Aggression: 5
Speed: 2
Stomach Fullness: 5
Description: Punk
Defense: Missiles
190. NICKY
Level: 13
Alert: 3
Aggression: 0
Speed: 5
Stomach Fullness: 2
Description: Hard worker
Defense: None
191. NORMAN
Level: 13
Alert: 5
Aggression: 4
Speed: 1
Stomach Fullness: 1
Description: Cautious
Defense: Missiles
192. OBI OOK KENOBI
Level: 20
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 5
Description: Easygoing
Defense: Missiles
193. OLE
Level: 4
Alert: 5
Aggression: 0
Speed: 3
Stomach Fullness: 5
Description: Cocky
Defense: None
194. OLIVER
Level: 15
Alert: 2
Aggression: 3
Speed: 3
Stomach Fullness: 0
Description: Overeater
Defense: Fork
195. OLIVIA
Level: 10
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 2
Description: Slinky
Defense: Bombs
196. OLLIE
Level: 13
Alert: 5
Aggression: 4
Speed: 1
Stomach Fullness: 2
Description: Poor
Defense: Missiles
197. OOZY
Level: 7
Alert: 2
Aggression: 3
Speed: 2
Stomach Fullness: 1
Description: Gangster
Defense: Machine Gun
198. OVETT
Level: 17
Alert: 3
Aggression: 1
Speed: 5
Stomach Fullness: 5
Description: Lightning fast
Defense: Banana Skin
199. PARKA
Level: 9
Alert: 3
Aggression: 0
Speed: 2
Stomach Fullness: 2
Description: Wimpy
Defense: None
200. PATRICK
Level: 16
Alert: 5
Aggression: 4
Speed: 1
Stomach Fullness: 3
Description: Cautious
Defense: Missiles
201. PELVIS
Level: 7
Alert: 3
Aggression: 2
Speed: 3
Stomach Fullness: 3
Description: Unknown
Defense: Scratch
202. PHIL G.
Level: 6
Alert: 4
Aggression: 1
Speed: 2
Stomach Fullness: 3
Description: Testy
Defense: Scratch
203. PHILIPPE
Level: 16
Alert: 5
Aggression: 4
Speed: 1
Stomach Fullness: 3
Description: Slow-witted
Defense: Missiles
204. PIERCE
Level: 5
Alert: 3
Aggression: 3
Speed: 1
Stomach Fullness: 5
Description: Spineless
Defense: Spear
205. PIERROT
Level: 7
Alert: 2
Aggression: 2
Speed: 4
Stomach Fullness: 3
Description: Confident
Defense: Scratch
206. PIZ
Level: 14
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 0
Description: Dense
Defense: Bombs
207. POGO
Level: 4
Alert: 3
Aggression: 1
Speed: 2
Stomach Fullness: 0
Description: Clumsy
Defense: Rocks
208. PRINCE
Level: 17
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 3
Description: Sore loser
Defense: Punch
209. PUGWASH
Level: 15
Alert: 1
Aggression: 4
Speed: 3
Stomach Fullness: 3
Description: Pushy
Defense: Bombs
210. PUNTO
Level: 3
Alert: 3
Aggression: 2
Speed: 3
Stomach Fullness: 0
Description: Special
Defense: Scratch
211. RAPIDO
Level: 8
Alert: 3
Aggression 3:
Speed: 5
Stomach Fullness: 3
Description: Eager
Defense: Throwing Stars
212. RAVER
Level: 9
Alert: 1
Aggression: 3
Speed: 2
Stomach Fullness: 2
Description: Flashy
Defense: Machine Gun
213. RAYMOND
Level: 7
Alert: 3
Aggression: 2
Speed: 4
Stomach Fullness: 3
Description: Sad
Defense: Scratch
214. REX
Level: 13
Alert: 5
Aggression: 5
Speed: 1
Stomach Fullness: 4
Description: Serious
Defense: Missiles
215. RICARDO
Level: 18
Alert: 3
Aggression: 5
Speed: 2
Stomach Fullness: 2
Description: Flashy
Defense: Machine Gun
216. RIK
Level: 11
Alert: 2
Aggression: 3
Speed: 3
Stomach Fullness: 0
Description: Sweaty
Defense: Laser Gun
217. ROBINSON
Level: 16
Alert: 3
Aggression: 0
Speed: 5
Stomach Fullness: 5
Description: Narcissistic
Defense: None
218. ROBERTS
Level: 14
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 1
Description: Tired
Defense: Spear
219. ROBSON
Level: 18
Alert: 4
Aggression: 4
Speed: 3
Stomach Fullness: 2
Description: Efficient
Defense: Laser Gun
220. RORY
Level: 18
Alert: 3
Aggression: 4
Speed: 2
Stomach Fullness: 0
Description: Rare type
Defense: Machine Gun
221. RUPERT
Level: 16
Alert: 3
Aggression: 5
Speed: 3
Stomach Fullness: 0
Description: Rare type
Defense: Missiles
222. RYAN
Level: 12
Alert: 2
Aggression: 4
Speed: 3
Stomach Fullness: 5
Description: Cool
Defense: Kick
223. SAL-01
Level: 20
Alert: 4
Aggression: 5
Speed: 5
Stomach Fullness: 5
Description: Cyber Ape
Defense: Beam Rifle
224. SAM
Level: 17
Alert: 3
Aggression: 3
Speed: 2
Stomach Fullness: 2
Description: Dumb
Defense: Laser Gun
225. SANDRA
Level: 19
Alert: 5
Aggression: 5
Speed: 3
Stomach Fullness: 3
Description: Fearsome
Defense: Missiles
226. SANDY
Level: 11
Alert: 1
Aggression: 0
Speed: 0
Stomach Fullness: 5
Description: Relaxed
Defense: None
227. SCRATCHY
Level: 15
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 0
Description: Serious
Defense: Staff
228. SCULLY
Level: 20
Alert: 4
Aggression: 2
Speed: 3
Stomach Fullness: 5
Description: Wimpy
Defense: Missiles
229. SEANYBOY
Level: 3
Alert: 2
Aggression: 2
Speed: 2
Stomach Fullness: 3
Description: Easygoing
Defense: Scratch
230. SEB
Level: 16
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 1
Description: Intense
Defense: Punch
231. SHAFT
Level: 7
Alert: 3
Aggression: 2
Speed: 3
Stomach Fullness: 3
Description: Easygoing
Defense: Scratch
232. SHIHO
Level: 8
Alert: 2
Aggression: 3
Speed: 2
Stomach Fullness: 3
Description: Titanium
Defense: Throwing Stars
233. SHORTY
Level: 11
Alert: 2
Aggression: 3
Speed: 2
Stomach Fullness: 0
Description: Punk
Defense: Machine Gun
234. SIMESKI
Level: 12
Alert: 3
Aggression: 3
Speed: 3
Stomach Fullness: 0
Description: Hungry
Defense: Kick
235. SIMIAN SEAGAL
Level: 7
Alert: 4
Aggression: 4
Speed: 2
Stomach Fullness: 3
Description: Pushy
Defense: Machine Gun
236. SIMIAN TELL
Level: 10
Alert: 2
Aggression: 3
Speed: 3
Stomach Fullness: 1
Description: Reckless
Defense: Laser Guun
237. SIMON
Level: 5
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 4
Description: Tardy
Defense: Bombs
238. SINCLAIR
Level: 19
Alert: 1
Aggression: 4
Speed: 3
Stomach Fullness: 1
Description: Gadget fan
Defense: Bombs
239. SKIPPY
Level: 6
Alert: 3
Aggression: 2
Speed: 2
Stomach Fullness: 3
Description: Manic
Defense: Scratch
240. SLACKER
Level: 18
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 4
Description: Dozy
Defense: Bombs
241. SLIDER
Level: 18
Alert: 5
Aggression: 5
Speed: 1
Stomach Fullness: 2
Description: Serious
Defense: Missiles
242. SLIM
Level: 14
Alert: 1
Aggression: 4
Speed: 2
Stomach Fullness: 2
Description: Flashy
Defense: Staff
243. SLOPE
Level: 4
Alert: 3
Aggression: 2
Speed: 2
Stomach Fullness: 2
Description: Fearless
Defense: Rocks
244. SLOPE
Level: 19
Alert: 3
Aggression: 3
Speed: 3
Stomach Fullness: 2
Description: Easygoing
Defense: Bombs
245. SLY
Level: 13
Alert: 4
Aggression: 4
Speed: 1
Stomach Fullness: 3
Description: Slow
Defense: Missiles
246. SMELL NO EVIL
Level: 16
Alert: 2
Aggression: 1
Speed: 3
Stomach Fullness: 3
Description: Chilled out
Defense: Scratch
247. SNAP
Level: 6
Alert: 3
Aggression: 1
Speed: 4
Stomach Fullness: 3
Description: Cheesy
Defense: Banana Skin
248. SNOOZ
Level: 8
Alert: 2
Aggression: 3
Speed: 3
Stomach Fullness: 5
Description: Serious
Defense: Spear
249. SOMNIA
Level: 8
Alert: 1
Aggression: 2
Speed: 3
Stomach Fullness: 4
Description: Secure
Defense: Scratch
250. SOOZ
Level: 11
Alert: 2
Aggression: 0
Speed: 1
Stomach Fullness: 1
Description: Confused
Defense: None
251. SPACEY
Level: 18
Alert: 5
Aggression: 1
Speed: 5
Stomach Fullness: 3
Description: Lightning fast
Defense: Banana Skin
252. SPANK
Level: 18
Alert: 3
Aggression: 4
Speed: 2
Stomach Fullness: 0
Description: Flashy
Defense: Machine Gun
253. SPEAK NO EVIL
Level: 16
Alert: 2
Aggression: 2
Speed: 3
Stomach Fullness: 4
Description: Chilled out
Defense: Scratch
254. SPEEDO
Level: 11
Alert: 2
Aggression: 3
Speed: 2
Stomach Fullness: 1
Description: Odd
Defense: Bombs
255. SPHINX
Level: 14
Alert: 2
Aggression: 4
Speed: 3
Stomach Fullness: 2
Description: Rare type
Defense: Staff
256. SPUD
Level: 14
Alert: 3
Aggression: 1
Speed: 5
Stomach Fullness: 3
Description: Lightning fast
Defense: Rocks
257. SPUD II
Level: 18
Alert: 5
Aggression: 2
Speed: 1
Stomach Fullness: 3
Description: Lazy
Defense: Missiles
258. STANLEY
Level: 17
Alert: 5
Aggression: 3
Speed: 2
Stomach Fullness: 3
Description: Serious
Defense: Rocks
259. STEIN
Level: 5
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 2
Description: Gadget fan
Defense: Bombs
260. STEPHENSON
Level: 15
Alert: 1
Aggression: 0
Speed: 3
Stomach Fullness: 5
Description: Reckless
Defense: None
261. STEVIE
Level: 14
Alert: 3
Aggression: 1
Speed: 2
Stomach Fullness: 2
Description: Lonely
Defense: Rocks
262. STONE
Level: 16
Alert: 1
Aggression: 2
Speed: 3
Stomach Fullness: 2
Description: Dumb
Defense: Scratch
263. STU
Level: 14
Alert: 3
Aggression: 3
Speed: 3
Stomach Fullness: 4
Description: Easygoing
Defense: Laser Gun
264. STUMPY
Level: 17
Alert: 1
Aggression:
Speed: 3
Stomach Fullness: 0
Description: Overeater
Defense: Bombs
265. SUE
Level: 18
Alert: 2
Aggression: 0
Speed: 4
Stomach Fullness: 5
Description: Smelly
Defense: None
266. SYLVESTER
Level: 19
Alert: 3
Aggression: 5
Speed: 4
Stomach Fullness: 2
Description: Fearsome
Defense: Missiles
267. TAKASHI
Level: 8
Alert: 3
Aggression: 2
Speed: 3
Stomach Fullness: 1
Description: Easygoing
Defense: Throwing Stars
268. TANJOBI
Level: 19
Alert: 2
Aggression: 5
Speed: 2
Stomach Fullness: 2
Description: Flashy
Defense: Machine Gun
269. TERRY
Level: 17
Alert: 5
Aggression: 2
Speed: 2
Stomach Fullness: 2
Description: Dumb
Defense: Rocks
270. THE CLEANER
Level: 19
Alert: 4
Aggression: 3
Speed: 3
Stomach Fullness: 4
Description: Flashy
Defense: Bombs
271. THE INVISIBLE MONKEY
Level: 5
Alert: 1
Aggression: 2
Speed: 1
Stomach Fullness: 3
Description: Ultra secret
Defense: Scratch
272. THREEDEE
Level: 9
Alert: 5
Aggression: 3
Speed: 1
Stomach Fullness: 4
Description: Rare type
Defense: Staff
273. TOBASCO
Level: 15
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 2
Description: Dumb
Defense: Staff
274. TOM
Level: 20
Alert: 3
Aggression: 2
Speed: 2
Stomach Fullness: 3
Description: Vigilant
Defense: Rocks
275. TOMKEY KRUISE
Level: 1
Alert: 3
Aggression: 2
Speed: 2
Stomach Fullness: 3
Description: Vigilant
Defense: Rocks
276. TOMMY
Level: 13
Alert: 5
Aggression: 5
Speed: 5
Stomach Fullness: 3
Description: Very rare
Defense: Staff
277. TORO
Level: 4
Alert: 5
Aggression: 0
Speed: 3
Stomach Fullness: 5
Description: Confident
Defense: None
278. TORVILL
Level: 16
Alert: 2
Aggression: 0
Speed: 5
Stomach Fullness: 1
Description: Lightning fast
Defense: None
279. TRIP
Level: 4
Alert: 3
Aggression: 1
Speed: 4
Stomach Fullness: 3
Description: Flustered
Defense: Banana Skin
280. TSUBASA
Level: 20
Alert: 5
Aggression: 5
Speed: 2
Stomach Fullness: 0
Description: Cool
Defense: Missiles
281. TWIGGY
Level: 8
Alert: 1
Aggression: 2
Speed: 1
Stomach Fullness: 3
Description: Dumb
Defense: Scratch
282. TY
Level: 10
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 3
Description: Intense
Defense: Punch
283. TY
Level: 18
Alert: 3
Aggression: 5
Speed: 3
Stomach Fullness: 2
Description: Tetchy
Defense: Punch
284. ULYSSES
Level: 7
Alert: 4
Aggression: 3
Speed: 2
Stomach Fullness: 5
Description: Hardcore
Defense: Machine Gun
285. URI
Level: 14
Alert: 1
Aggression: 4
Speed: 3
Stomach Fullness: 1
Description: Dense
Defense: Staff
286. VAN
Level: 5
Alert: 3
Aggression: 2
Speed: 3
Stomach Fullness: 5
Description: Connoisseur
Defense: Scratch
287. VAUGHAN
Level: 13
Alert: 5
Aggression: 4
Speed: 1
Stomach Fullness: 2
Description: Slow
Defense: Missiles
288. VIC
Level: 6
Alert: 4
Aggression: 1
Speed: 2
Stomach Fullness: 3
Description: Wimpy
Defense: Scratch
289. VIC
Level: 15
Alert: 3
Aggression: 4
Speed: 3
Stomach Fullness: 5
Description: Easygoing
Defense: Bombs
290. VINCENT
Level: 7
Alert: 4
Aggression: 4
Speed: 2
Stomach Fullness: 3
Description: Pushy
Defense: Machine Gun
291. VINDY
Level: 7
Alert: 3
Aggression: 3
Speed: 4
Stomach Fullness: 2
Description: Foolish
Defense: Staff
292. VIRGIL
Level: 5
Alert: 2
Aggression: 1
Speed: 2
Stomach Fullness: 1
Description: Spineless
Defense: Scratch
293. VIV
Level: 5
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 3
Description: Dense
Defense: Bombs
294. WALTER
Level: 2
Alert: 4
Aggression: 1
Speed: 3
Stomach Fullness: 0
Description: Easygoing
Defense: Rocks
295. WESLEY
Level: 12
Alert: 4
Aggression: 2
Speed: 2
Stomach Fullness: 4
Description: Spineless
Defense: Kick
296. WIZ
Level: 4
Alert: 3
Aggression: 1
Speed: 4
Stomach Fullness: 2
Description: Lightning fast
Defense: Banana Skin
297. WOODY
Level: 13
Alert: 3
Aggression: 3
Speed: 2
Stomach Fullness: 1
Description: Pushy
Defense: Machine Gun
298. YOSHI
Level: 20
Alert: 5
Aggression: 5
Speed: 5
Stomach Fullness: 5
Description: Very rare
Defense: Beam Rifle
299. ZEBEDEE
Level: 9
Alert: 1
Aggression: 3
Speed: 3
Stomach Fullness: 3
Description: Jumpy
Defense: Bombs
300. ZIPPY
Level: 9
Alert: 2
Aggression: 0
Speed: 5
Stomach Fullness: 5
Description: Lightning fast
Defense: None
===============================================================================
5. Copyright Information
================================================================================
This document is Copyright 2006 sean bird. It is not to be distributed in
any form without the permission of the author. The author of this document is
not affiliated with the creators of this game in any way. The latest version of
this document can be found at www.cheatcodes.com.



