Ape Escape 2 - Guide for Ape Escape 2

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                              FAQ/Walkthrough for
                                 APE ESCAPE 2

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GUIDE INFORMATION

Author:   sean bird
E-mail:   [email protected]
System:   PlayStation 2
Updated:  6/22/06
Version:  1.1

CONTENTS

1. Introduction
2. Gadgets
3. Walkthrough
     3.1. World One
     3.2. World Two
     3.3. World Three
     3.4. World Four
     3.5. World Five
     3.6. World Six
     3.7. World Seven
4. Monkey List
5. Copyright Information


VERSION HISTORY

1.1:  2nd Apr, 2006  (Format update)
1.0:  2nd Apr, 2003  (First version)


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1.                               Introduction

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Ape Escape 2 is the sequel to an fun 3D platform game on the PlayStation. In
this game, players control Hikaru as 300 monkeys are released into the twenty
vast levels. A variety of gadgets are used to catch the monkeys, varying from
remote controlled cars and catapults, to stun clubs and water cannons. The
gadgets are well thought out and useful, although it is  disappointing that
there are only a few new ones. Unlike the original, a mass of extra bonuses can
be opened throughout the game, including concept art, stories, soundtracks and
enemy pictures. This combined with the amount of monkeys provides a good replay
value. Although the game suffers from being slightly too easy in places, Ape
Escape 2 is a great improvement on an already enjoyable game.


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2.                                  Gadgets

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AQUA NET

The Aqua Net is used for catching monkeys that swim underwater. Press the right
analog stick to shoot a net.


BANANARANG

The Bananarang is a useful gadget that lures certain types of monkeys towards
the scent it creates. Monkeys with low Stomach Fullness statistics will rush
towards the Bananarang, while monkeys with high Stomach Fullness statistics
will not be as interested. Pull the right analog stick back to aim and let go
to shoot the Bananarang.


CATAPULT

The Catapult has three types of pellets which can be used. The normal pellets
are used for alerting monkeys, defeating basic enemies and activating switches.
The explosive pellets will stun monkeys and defeat tougher enemies. And finally
the guided pellets will head straight for the nearest monkey. Pull the right
analog stick back to aim, press down on the right analog stick to select the
type of pellet, and let go to shoot the pellet.


DASH HOOP

The Dash Hoop is used to travel across areas much quicker than normal. It can
also be used to climb steep slopes, defeat enemies and stun monkeys. Rotate the
right analog stick to activate the Dash Hoop, and then use left analog stick to
run in a direction.


ELECTRO MAGNET

The Electro Magnet is a gadget used for holding on to magnetic objects in the
levels. Push the right analog stick toward the object to hold on, and use the
left analog stick to move the object in a direction.


MONKEY NET

The Monkey Net is the most important gadget in the game, and is used for
catching all the monkeys in the levels. Tilt the right analog stick to swing
the net for the vertical strike, and press a direction immediately after the
first strike for a horizontal strike.


MONKEY RADAR

The Monkey Radar is an extremely useful gadget for locating monkeys in the
levels. Rotate the right analog stick to see a signal appear in front of the
radar. A blue signal indicates that there are no monkeys present, while a red
signal indicates that a monkey is nearby. The sound will become quicker the
closer the monkey is to the radar. Press L2 after locating a monkey to view
their statistics.


POWER PUNCH

The Power Punch is without a doubt the most powerful gadget in the game.
Awarded after defeating Specter for the first time, the Power Punch can be used
to stun monkeys, defeat all types of enemies in one hit (excluding bosses), and
reveal secret areas in the levels. It has a very long reach, so it's also
useful for activating switches from a distance. Press the right analog stick in
a direction to use the Power Punch.


R.C. CAR

The Remote Controlled Car is used to stun monkeys, and can also be used for
travelling under gaps to activate switches. Press the right analog stick to put
the R.C. Car on the floor, then tilt the right analog stick to control the car.


SKY FLYER

The Sky Flyer enables Hikaru to hover up to high places in the levels. Rotate
the right analog stick in either direction to hover up, and then tilt the left
analog stick to travel in a direction.


STUN CLUB

The Stun Club is the first weapon in the game, and can be used for a variety of
things. It will defeat most basic enemies seen early on in the game, and will
stun monkeys for a short while. Tilt the right analog stick to swing the Stun
Club in that direction, or rotate the right analog stick to spin the Stun Club.


WATER CANNON

The Water Cannon sprays a stream of water which can be used to put out fires,
stun monkeys and defeat some enemies. Rotate the right analog stick to spray
water, and use the left analog stick to move.


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3.                                Walkthrough

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This section is written so that it doesn't include walkthroughs to every step
of the levels, but rather just the locations of the monkeys and which gadgets
should be used to catch them. I don't discuss the controls of the gadgets in
the walkthrough, so make sure you use the trainer in the game whenever you
gain a new gadget as it gives lots of information on the gadgets.


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3.1.                         World One Walkthrough
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                            Level 1: Liberty Island
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CHILL

Chill can be found at the end of the path behind the statue.


GEORGE

George is located before the first ledge near the start of the level. Run down
the path and tap forward on the right analog stick to capture him with the net.


HARLEY Q. WIN

There are four lights surrounding the statue in the middle of the area. Select
the Power Punch gadget and hit the top-left light to find the secret monkey.


HENRY

Henry is working high up on the left hand of the statue in the middle of the
level. A catapult is required to shoot Henry down from the statue.


LIBBY

Jump over the two ledges after capturing George to find Libby standing further
down the path.


TOMKEY KRUISE

Tomkey Kruise will be walking about on the platform that the large statue in
the middle of the level is standing on.


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                            Level 2: Breezy Village
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BABOONDINI

From the start point of the level, cross over the bridge and run up the steps
at the right side of the first windmill. Jump onto the pole at the top of the
steps and climb over the river to the grass area on the other side. Jump up to
the top of the steps at the right side of the windmill to find Baboondini.


BALBOA

Run forward from the start of the level and run up the steps at the right side
of the first windmill. Jump onto the pole at the top of the steps and climb
over the river to the grass area on the other side. Select the Power Punch
gadget and hit the small windmill to find the secret monkey.


CRUSTY

Quarter turn right after crossing the bridge near the start of the level and
run up the steps at the end of the path. Turn left at the top of the steps and
run forward to find Crusty in a gap behind the house.


DOZY

In a crate at the left side of the house that Crusty hides behind. Use the stun
club to open the crate.


JON

Quarter turn left after crossing the bridge near the start of the level and hit
the second crate after the first windmill to find Jon.


WALTER

Run forward from the start point of the level to find Walter on the other side
of the bridge.


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                              Level 3: Port Calm
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BEDAY

Climb up the steps in the middle of the first area and run over to the other
side of the left bridge. Hit the switch to open the gates and swim through to
the next area to find Beday on top of the fountain. Double jump from the
highest part of the fountain and swing the monkey net to catch Beday.


CHILI

Jump into the water at the start of the level and swim through to the steps on
the other side. From the top of the steps, run under the right bridge to find
Chili.


DANNYBOY

Climb up the steps in the middle of the first area, and then run over the left
bridge to find Dannyboy.


FLORENCE

Quarter turn right at the start of the level to see Florence standing up on a
high platform. Use the Sky Flyer gadget to hover up to the platform.


LILO

Jump into the water at the start of the level and swim through to the steps on
the other side. From the top of the steps, run under the left bridge and drop
into the water. Swim through the tunnel on the right and jump out of the
swimming pool to find Lilo sitting on a chair.


MANUEL

In the same area as Lilo, select the Power Punch gadget and hit the crate to
find the secret monkey.


PUNTO

Found rowing a boat through the water near the start point of the level.


SEANYBOY

From the start point, Seanyboy is sitting on a chair near some tables at the
top-right corner of the level. Climb up the steps in the middle of the area,
and then cross the right bridge to find him.


-------------------------------------------------------------------------------
                            Level 4: Viva Apespania
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ANNIE

Found in the arena with Toro, Annie jumps into a mechanical bull. Run in
circles to avoid the bull as it charges, and hit the green button on the back
of the bull when it stops. Hit the button three times and Annie will fall out.


BILLY

Billy stands at the left side of the slope in the first area.


BIRGIT

Run down the steps at the start of the second area and continue forward along
the path to the curved steps at the other side. Run to the top of the steps,
and then half turn right. Select the Dash Hoop gadget, and use it to run across
the sloped roof to the second platform to find Birgit.


CHUTNEY

Run down the steps at the start of the second area and quarter turn right.
Follow the path as it curves around to the left, and hit the button on the
right to raise the platform. Ride the platform up to the top, and then jump off
the right side of the platform to land on a small ledge with a block. Push the
block onto the switch, and run across the bridge that is revealed. Run over the
next bridge and hit the crate on the other side to find Chutney.


LILY

Run down the steps at the start of the second area and quarter turn left. Take
the next path on the right, and hit the button on the right wall to raise the
platform nearby. Run onto the platform and ride up to the roof to find Lily.


LUIS

Run down the steps at the start of the second area and continue forward along
the path to the curved steps at the other side. Run to the top of the steps,
and then go through the arch on the right to enter the arena area. Select the
Dash Hoop gadget and run down to the path at the bottom of the slope. Select
the Power Punch gadget and hit the wall on the right to find Luis.


OLE

Run down the steps at the start of the second area and continue forward along
the path. Turn right after passing under the arch to find Ole walking near the
steps leading up to the sloped roof.


POGO

There are three crates at the left side of the slope in the first area. Select
the Stun Club gadget and hit the third crate to find Pogo.


SLOPE

Slope is found at the top of the slope in the first area. Use the Dash Hoop
gadget to run up the slope.


TORO

Run down the steps at the start of the second area and continue along the path
to the curved steps at the other side. Run to the top of the steps, and go
through the arch on the right to enter the arena area. Select the Dash Hoop
gadget and run across the slope on the left to the furthest platform. Hit the
button on the wall, and enter the arena to find Toro at the far side.


TRIP

Continue forward along the path after catching Ole to find Trip walking near
the button that raises the platform.


WIZ

At the bottom of the steps in front of the entrance to the second area.


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3.2.                         World Two Walkthrough
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                          Level 5: Castle Frightmare!
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ARTHUR

Quarter turn right from the start point of the level and select the Power Punch
gadget. Go up the slope and hit the third grave near the castle to find Arthur.


COUNT MONKULA

Run up the left steps after entering the castle and jump up to the path at the
other side of the room with the big statue. Run down the path and hit the
top-right banana coffin to find Count Monkula.


HYDE

Run up the left steps after entering the castle and drop down the hole on the
other side of the big statue to enter a new area. Hyde will be sitting at the
left side of the table.


JUMPY

Run up the left steps after entering the castle and double jump left before you
reach the button on the right wall to land on a high path. Follow the path
along to find Jumpy at the top of the steps.


MONK QUIXOTE

Run up the right steps after entering the castle and jump across the two sets
of two floating chairs. Run along the path after passing the chairs to find
Monk Quixote before the swinging bananas.


NANA

In the same area as Hyde, Nana is sitting at the right side of the table.


PIERCE

Run up the left steps after entering the castle and run to the right side of
the big statue to find Pierce.


SIMON

Run up the left steps after entering the castle and jump up to the path at the
other side of the room with the big statue. Run down the path to find Simon in
the room with the banana coffins.


STEIN

Run up the left steps after entering the castle and drop down the hole on the
other side of the big statue to enter a new area. Run through the tunnel behind
the right bookshelf to arrive in a huge area. Hit the button on the back of the
Frankenmonkey three times and Stein will fall out.


THE INVISIBLE MONKEY

Run up the right steps after entering the castle and jump across the two sets
of two floating chairs. Enter the room on the right and use the Water Cannon
gadget to put out the fire on the left. Run through the fireplace to the room
on the other side, and hit the statue at the top-right corner of the room with
the Power Punch gadget to find The Invisible Monkey.


VAN

Run up the right steps after entering the castle and jump across the two sets
of two floating chairs. Enter the room on the right and hit the monkey portrait
on the wall to find Van.


VIRGIL

Turn slightly left at the start of the level and hit the crate at the top of
the slope to find Virgil.


VIV

At the start of the castle, Viv is found at the top of the first set of steps.


-------------------------------------------------------------------------------
                            Level 6: Vita-Z Factory
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AL

Turn slightly right at the start of the level and run forward to find Al.


ARNIE

Quarter turn left at the start of the level and select the Power Punch gadget.
Hit the panel on the wall to find Arnie.


BOB

Run forward from the start of the level and hit the block with the Stun Club to
find Bob on the other side.


BOBBY

After finding Vic, jump up the two steps and go through the tunnel to arrive in
an area with two huge robots. Jump into the Pipotchi robot at the far side of
the room and hit the green robot three times to find Bobby.


CHOMP

Hit the block with the Stun Club at the right side of the first area to find
Chomp on the other side.


PHIL G.

After finding Vic, jump up the two steps and go through the tunnel to arrive in
an area with two huge robots. Run through the tunnel at the other side of this
area, and jump into the Pipotchi robot. Hit the top-left barrel in the room
after the third door to find Phil G.


SKIPPY

After finding Vic, jump up the two steps and go through the tunnel to arrive in
an area with two huge robots. Skippy is found at the start of this area.


SNAP

Climb up the pole at the top-right corner of the first area and hit the cog to
lower the bridge. Run through the tunnel on the right and jump across both
moving platforms. Run through the next tunnel and jump over the force fields on
the two moving platforms to find Snap on the other side.


VIC

Climb up the pole at the top-right corner of the first area and hit the cog to
lower the bridge. Run across the banana sack path and use the Sky Flyer to
hover left to the next path. Drop down to the room at the bottom-left corner of
the area to find Vic.


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                             Level 7: Casino City
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BUBBLES

Quarter turn left at the start of the first area and jump to the top of the
green platform. Double jump up to the left spinning platform, and then quarter
turn left. Jump on the pole and climb across to the other side, and use the
Catapult to shoot the button which activates the platform. Use the platform to
travel across to the other side, and then run past the four card blocks. Run
through the green entrance on the right to enter the circus. Bubbles is being
carried by a Pineapple Finch in the middle of this area.


CLINT APEWOOD

Run around the right side of the circular platform in the first area and run up
the steps to the bar. Clint Apewood is found behind the left side of the bar.


JACKSON

Quarter turn left at the start of the first area and jump to the top of the
green platform. Double jump up to the left spinning platform in front to find
Jackson dancing on the platform in the middle.


JESSICA

Run forward at the start of the first area and jump onto one of the small
platforms orbiting the large circular platform. Double jump to the top of the
large platform to find Jessica.


JESTER

In the same area as Bubbles, Jester can be found on the stands at the back of
the circus.


LEO

Run around the right side of the circular platform in the first area and run up
the steps to enter the bar. Select the Power Punch gadget and hit the jukebox
to find Leo.


OOZY

Go forward at the start of the first area to find Oozy after the slot machines.


PELVIS

On the steps at the right side of the first area.


PIERROT

In the same area as Bubbles, Vindy is walking on the high rope above the middle
of the circus.


RAYMOND

In the same area as Bubbles, Raymond is being carried by a Pineapple Finch at
the top of the circus.


SHAFT

In the same area as Jackson, Shaft is dancing on the right spinning platform.


SIMIAN SEAGAL

In the same area as Clint Apewood, Simian Seagal is found behind the right side
of the bar.


ULYSSES

Run around the right side of the circular platform in the first area and run up
the steps to enter the bar. Ulysses is sitting in the area at the right side of
the bar.


VINCENT

Run around the left side of the circular platform in the first area to find
Vincent standing near the entrance to the bar.


VINDY

In the same area as Bubbles, Vindy is standing in the middle of the circus.


-------------------------------------------------------------------------------
                            Level 8: Ninja Hideout
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BON-O

In the large hall of the second area, Bon-O is found up the steps at the right
side of the first barrel.


BOXER

Shortly after the gap near the end of the second area, there is a room with
tall green pillars and rocks. Select the Power Punch gadget and hit the right
rock to find Boxer.


CHAN

After passing the switch near the end of the first area, jump into the water
and swim to the top-right corner to find Chan.


CHUCK

Shortly after the gap near the end of the second area, there is a room with
tall green pillars and rocks. Select the Power Punch gadget and hit the left
rock to find Chuck.


DUNCAN

After passing the switch near the end of the first area, run to the left side
of the area and select the R.C. Car gadget. Move the car into the pipe to make
Duncan dive into the water, then jump into the water and use the Aqua Net to
catch Duncan.


HARRY KARRY

Found shortly after the switch near the end of the first area.


HARVEY

At the start of the third area, hit the gear to open the first door and run to
the other side to find Harvey.


HIDEYOSHI

In the large hall of the second area, run up the two sets of steps at the right
side of the first barrel. Hit the switch on the right at the top of the second
set of steps, and drop down to the room on the left to find Hideyoshi.


JIM

Run up the first set of steps near the start of the second area, and select the
R.C. Car gadget. Use it to travel under the gap at the left side of the fence,
and stop it on the switch to open the gate. Run through the gate to find Jim.


LEDSKI

In the third area, hit the gears and open all three doors to find Ledski
sitting at the back of the room.


RAPIDO


Rapido is found at the start of the second area. He's very fast, so the Dash
Hoop can be a useful gadget here.


SHIHO

At the other side of the large gap shortly after the temple in the second area.
Use the R.C. Car to travel through the pipe and stop on the switch to create a
bridge across the gap.


SNOOZ

Standing at the right side of the pipe that the R.C. Car travels through to
open the gate in the first area.


SOMNIA

Run forward from the start of the first area to find Myeh behind the first
fence on the right. Select the R.C. Car gadget and drive it under either gap,
which will cause Somnia to crawl out from under the fence.


TAKASHI

At the bottom of the steps near the temple in the second area.


TWIGGY

Near the start of the first area, Twiggy is disguised as a statue at the left
side of the path.


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3.3.                        World Three Walkthrough
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-------------------------------------------------------------------------------
                           Level 9: Snowball Mountain
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BERNIE

At the top of the slope near the exit to the first area, half turn right and
run along the path on the left to find Bernie.


BIG BOPPER

One of six monkeys skiing down the slope in the middle of the third area.


CHILL

On the snow before the icy path that leads to the house in the second area.


DAVEE

One of six monkeys skiing down the slope in the middle of the third area.


EDDIE THE FALCON

One of six monkeys skiing down the slope in the middle of the third area.


ELODIE

One of six monkeys skiing down the slope in the middle of the third area.


JIBBER

At the top of the slope near the exit to the first area, half turn right and
run along the path on the left to find Jibber.


JIMMY

One of six monkeys skiing down the slope in the middle of the third area.


MONKEY CLAUS

Riding on a sleigh high above the christmas tree in the second area. Select the
catapult and shoot a normal pellet to knock Monkey Claus off his sleigh.


PARKA

Holding onto the decorations above the left side of the christmas tree in the
second area.


RAVER

Standing at the right side of the movable block before the christmas tree in
the second area.


THREEDEE

At the top of the slope near the exit to the first area, half turn right and
run along the path on the left to find a large crate. Select the Power Punch
gadget and hit the crate to find Threedee.


ZEBEDEE

Ride the snowmobile up the slope in the middle of the third area and use the
green arrows to launch over the first gap to the path on the other side. Run
forward and go down the first path on the left. Clear the gap at the end of the
path, jump off the snowmobile and go through the tunnel to arrive in an area
with Zebedee.


ZIPPY

One of six monkeys skiing down the slope in the middle of the third area.


-------------------------------------------------------------------------------
                            Level 10: Lookout Valley
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ALLY

After using the sky flyer to cross the first two gaps in the first area, Ally
can be seen walking on the island in the middle of the water.


CHRIS

In the same area as Simian Tell, Chris can be found on the curved path at the
back of the cave.


GILL

In the same area as Simian Tell, Gill is being carried by a Tomato Bird above
the water at the back of the cave. Use the Catapult to shoot the Tomato Bird,
and then use the Aqua Net in the water to catch Gill.


GUNN

Jump up the steps after crossing over the bridge in the second area to find
Gunn standing near a robot. Hit the green button on the back of the robot three
times and Gunn will fall out.


LILY

Swinging on the left vine of the large tree near the end of the second area.


LIVINGSTONE

Select the Power Punch gadget at the top-left corner of the first area and hit
the rock to find Livingstone.


LOUIS

Swinging on the right vine of the large tree near the end of the second area.


OLIVIA

Olivia can be found at the top-left corner of the first area.


SIMIAN TELL

After using the sky flyer to cross the first two gaps in the first area, swim
away from the right side of the island in the water to find a boat in a swamp.
Paddle the boat to the other side of the swamp and run through the entrance to
the cave. Select the Catapult and shoot a pellet to raise the platforms across
the water. Jump across the platforms to the path at the top, and select the
R.C. Car gadget. Drive it through the small gap in the fence on the left, and
move it onto the switch after the second falling stone to raise the platform in
the water. Use the Sky Flyer gadget to hover onto the platform, and double jump
up to the ledge on the right to find Simian Tell.


TY

Ty can be found at the top of the steps near the start of the first area.


-------------------------------------------------------------------------------
                           Level 11: The Blue Baboon
-------------------------------------------------------------------------------


BRAD

In the first area, Brad is standing next to Sandy.


BRADLEY

Sitting on the chair at the right side of the ocean house in the first area.


ERIN

Quarter turn right at the start of the first area and jump up to the top of the
steps. Select the Power Punch gadget and hit the statue to find Erin.


GLORIA

Run forward at the start of the first area to find Gloria in the sand.


MICHELLE

Run forward at the start of the first area to find Michelle hiding in a snail
shell at the other side of the beach.


MONTAGUE

Run forward at the start of the first area and go through the entrance at the
other side of the beach. Run to the left side of the beach and jump into the
submarine. Swim through the hole in the ship and follow the tunnel down to the
room with two grates. Shoot the grate in front, continue along the tunnel, and
shoot the next grate to arrive in an area with two spinning fans. Move through
the gaps in the two fans and swim up through the next tunnel to the surface of
the water. Exit the submarine and jump up to the platform to find Montague.


MULDER

Quarter turn left at the start of the first area, and swim through the water to
Water Island. Run to the right side of this area to find Mulder standing near
his ship. Hit the ship three times with the Stun Club and Mulder will fall out.


RIK

Quarter turn left at the start of the first area, and swim through the water to
enter Water Island. Run to the right side of this area and jump up to the top
of the steps to see a hut with a drawing of a banana on the front. Select the
Bananarang gadget and throw it toward the hut. Rotate the right analog stick
when the Bananarang is near the hut, and Rik will jump into the water. Drop
down to the water and use the Aqua Net to catch Rik.


SANDY

In the first area, Sandy is in the sand near the beachball net.


SHORTY

Run forward at the start of the first area and go through the entrance at the
other side of the beach. Run to the left side of the beach to see a hut with a
drawing of a banana on the front. Select the Bananarang gadget and throw it
toward the hut. Rotate the right analog stick when the Bananarang is near the
hut, and Shorty will jump into the water. Jump into the water and use the Aqua
Net to catch Shorty.


SOOZ

Enter the ocean house in the first area to find Sooz.


SPEEDO

Run forward at the start of the first area and go through the entrance at the
other side of the beach. Speedo will be walking at the left side of the beach
near the start of this area.


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3.4.                         World Four Walkthrough
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-------------------------------------------------------------------------------
                           Level 12: Enter the Monkey
-------------------------------------------------------------------------------


BARRY

Barry is one of seven monkeys training in the middle of the first area.


BRUCE MONKEE

Run under the next set of falling balls after finding Miyazaki, and go to the
other side of the water to find a huge vase. Select the Power Punch gadget and
hit the vase to find Bruce Monkee.


CHAN

Chan is one of seven monkeys training in the middle of the first area.


CHAZ

Chaz is one of seven monkeys training in the middle of the first area.


DAIMION

Run behind the left side of the temple in the first area, and go through the
entrance on the right to find Daimion.


DANIEL C. OOKE

In the same area as Ryan, ride the second swing shortly before the spinning
platforms to find Daniel C. Ooke.


GOKU

Floating on a cloud above the temple where Ming sits. Select the Catapult and
shoot a normal pellet at the cloud to hit Goku off his cloud.


JAMES

In the same area as Ryan, James is standing on the first bridge near the start
of the area.


JEAN PAUL

Jean Paul is one of seven monkeys training in the middle of the first area.


JOHN OOK

In the same area as Ryan, John Ook is standing on one of the grass platforms
after the first bridge in the area.


JOHNNY

Run under the next set of falling balls after finding Miyazaki, and go to the
other side of the water to find a huge vase and three small vases. Hit the left
small vase to find Johnny.


JOOLS

In the same area as Ryan, Jools is dancing on the highest grass platform after
the first bridge in the area.


MARSHALL

Marshall is one of seven monkeys training in the middle of the first area.


MARTIN

In the same area as Ryan, Martin is on the path after the spinning platforms.


MING

In the same area as Ryan, select the R.C. Car gadget after passing the spinning
platforms and drive it through the gap in the fence. Drive the car over the
moving platforms and stop it on the switch on the other side to open the fence.
Jump to the top of the steps to find Ming sitting on the chair.


MIYAZAKI

Continue along the tunnel after finding Naseem and hit the gear at the end of
the tunnel to open the red door. Run to the other side of the first set of
falling balls to find Miyazaki.


NASEEM

Enter the temple in the first area and push both statues onto the red buttons
to reveal a secret entrance. Run down the steps to find Naseem.


RYAN

Run across the bridge at the right side of the first area, and go through the
entrance at the top of the steps. Jump onto the swing to cross the gap, and
jump over the two spiked poles on the way down the path. Ryan can be found on
the fourth pole at the bottom of the path.


SIMESKI

Simeski is one of seven monkeys training in the middle of the first area.


WESLEY

Wesley is one of seven monkeys training in the middle of the first area.


-------------------------------------------------------------------------------
                            Level 13: Simian Citadel
-------------------------------------------------------------------------------


ALEX

Turn slightly right at the start of the first area and jump to the top of the
pillar. Jump to the next pillar, and then double jump up to the path on the
left. Run to the end of the path to see a hut with a drawing of a banana on the
front. Select the Bananarang gadget and throw it toward the hut. Rotate the
right analog stick when the Bananarang is near the hut, and Alex will jump down
to the path.


BRUCIE

At the right side of the path near the end of the second area.


COLIN

Jump to the top of the blocks at the bottom-right corner of the huge hall in
the third area, and use the Sky Flyer to hover from the highest block up to the
gap at the left side of the window to find Colin.


DALEY

Found at the left side of the fountain in the middle of the fifth area.


DAVE

Standing in the middle of the large building in the fifth area.


DOLPH

Run to the top-right corner of the fifth area to find a crate. Select the Power
Punch gadget and hit the crate to find Dolph.


GONZALES

Gonzales can be found running at the start of the fifth area.


GRACE

Floating on top of the fountain in the middle of the fifth area.


JIM

In the large building after the moving spears in the second area, Jim jumps
into a mechanical bull when you enter the building. Run in circles to avoid the
bull as it charges, and hit the green button on the back of the bull when it
stops. Hit the button three times and Jim will fall out.


JONAH

Found at the bottom of the huge hall near the start of the third area.


MERMONKEY

Jump up the steps at the start of the third area to find a tank with a monkey
swimming inside. Select the Sky Flyer and hover up to the middle section of the
tank. Hover up to the right section of the tank and drop through the hole to
land in the water. Swim down and use the Aqua Net to catch Mermonkey.


NICKY

Swimming in the water near the end of the fourth area.


NORMAN

On the path after the moving stars near the end of the first area.


OLLIE

Standing near the top-left corner of the large building in the fifth area.


REX

Standing on the large slope near the end of the second area.


SLY

Standing at the top of the steps before the pool in the first area.


TOMMY

Sitting near the back of of the large building in the fifth area. Select the
Dash Hoop gadget and use it to stun him before he transports.


VAUGHAN

Found on the platform after the moving spikes in the submarine section of the
fourth area.


WOODY

At the left side of the path near the end of the second area.


-------------------------------------------------------------------------------
                            Level 14: Panic Pyramid
-------------------------------------------------------------------------------


ANTHONY

In the same room as Spud, select the Power Punch gadget and hit the wall at the
left side of the room to find Anthony.


BECKY

In the same building as Eric, select the R.C. Car gadget and drive it under the
gap in the fence to the button on the other side. Run under the fence and go
through the entrance at the top of the three steps to enter the third area of
the pyramid. Becky will be walking about at the start of this area.


CHIMPETTE

In the same area as Curley, Chimpette is standing on the step at the top of the
slope with the rolling boulders.


CLEO

In the same area as Curley, select the Power Punch gadget and hit the wall
after the red button to find Cleo.


CURLEY

Run over to the right side of the first area and push the cube onto either red
button. Run onto the red button, select the Dash Hoop, and run through the door
to the sphinx. Run down the path avoiding the two statues as they fall, and
jump across the four vertically moving platforms at the bottom of the path.
Jump from the fourth platform to land on the path, and select the R.C. Car
gadget. Drive the car through the pipe and onto the red button to open the
gate, and then run past the red button to find Curley.


DANE

In the same area as Curley, run half-way up the slope with the rolling boulders
and run down the path on the right. Jump up the two small steps and use the
Catapult to shoot the button, which will create a bridge over the gap. Run to
the other side of the bridge to find Dane.


ERIC

In the second area of the pyramid, Eric is standing in a building after the
moving fire platforms.


GORDON

In the same room as Becky, Gordon is found in the hall at the start of the
third area.


JIMBO

Follow the path at the start of the first area and run up the slope to enter
the pyramid. Jimbo will be standing at the top of the steps.


PIZ

Turn slightly right at the start point of the first area to see Piz dancing on
a platform.


ROBERTS

In the first area of the pyramid, Roberts will be standing by the two statues
near the pool.


SLIM

In the same area as Curley, run half-way up the slope with the rolling boulders
to find Slim standing on the first step on the left.


SPHINX

After exiting the first room in the third area of the pyramid, select the Dash
Hoop gadget and run across to the other side of the slope. Ride the moving
platform to the other side of the area, and run through the door at the top of
the steps to arrive in a room with five statues. Hit the third statue on the
right to find Sphinx.


SPUD

After exiting the first room in the third area of the pyramid, select the Dash
Hoop gadget and run across to the other side of the slope. Ride the moving
platform to the second path, and double jump up to the ledge on the left.
Select the Water Cannon gadget and rotate the right analog stick to put out the
fire, and then run to the room on the other side to find Spud.


STEVIE

In the first area of the pyramid, jump into the pool near the two statues and
swim to the other side to find Stevie.


STU

Run to the right side of the first area and push the left cube to the corner of
the grid nearest the pillar. Jump onto the cube and use the Sky Flyer gadget to
hover up to the top of the pillar. Hover up to the platform on the left, and
jump from the next platform over to the right statue to find Stu.


URI

In the same area as Eric, select the Water Cannon and rotate the right analog
stick to put out the fire on one of the platforms. Jump onto the platform and
ride it around to the ledge at the right side of the building to find Uri.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.5.                        World Five Walkthrough
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


-------------------------------------------------------------------------------
                             Level 15: Pirate Isle
-------------------------------------------------------------------------------


BOBBY

Use the boat at the start of the third area and paddle over to the first rock
on the left. Double jump up to the rock, and then double jump up to the
platform above the boat. Jump from the next rock up to the platform, and run up
the curved steps at the end of the platform to find a waterwheel. Select the
Water Cannon and spray the waterwheel to create a path. Run across the path,
and jump over the platforms in the lava to the path on the other side. Run up
the mine cart track and turn left at the top to enter the next area. Bobby can
be found in the holes at the bottom of the area.


BONZO

Walking on a rock near the start of the third area. Use the boat to paddle over
to the rock.


BRADLEY

Bradley is standing on the platform with the cannons near the start of the
second area. Use the Water Cannon to put out the fire on one of the platforms
and double jump up to the platform to find Bradley.


BURT

Quarter turn left at the start of the level to see Burt walking at the right
side of the ship.


CAPTAIN OOK

Use the boat to paddle across to the other side of the lava in the third area
and go through the entrance to the next area. Run through the first door to
find a robot. Hit the green button on the back of the robot three times and
Captain Ook will fall out.


DENIS

In the same area as Captain Ook, run through the door at the other side of the
first room and turn right. Run to the top of the steps and select the R.C. Car
gadget. Stand on either of the red buttons, and drive the R.C. Car onto the
other button to open the gate. Select the Dash Hoop and run quickly to the room
at the other side of the gate. Hit the small crate at the right side of the big
crate to find Denis.


DICK

Walking at the far side of the second room near the end of the second area.
Select the Water Cannon and spray the waterwheels to create a ledge. Run across
the ledge to get to the other side of the room.


FREDDIE

In the same area as Captain Ook, run through the door at the other side of the
first room and turn left. Run to the end of the tunnel to find Freddie on the
bed at the top-right corner of the room.


HAWKINS

Quarter turn right at the start of the level to see Hawkins standing at the
front of the ship.


INDY

In the same room as Bobby, run up the slope in the mine cart track under the
top entrance to the area. Turn left at the top of the slope and run to the end
of the tunnel to find Indy. Hit the lever on the track and Indy will fall out
of the mine cart.


JEFFREY

Use the boat to paddle across to the other side of the lava in the third area,
and use the Sky Flyer gadget to hover up to the ledge at the right side of the
entrance to the next area. Select the Water Cannon gadget and put out the fire
on the platform on the left. Jump on the platform and double jump up to the
ledge on the left. Use the Water Cannon on the next fire platform on the left,
and run through the entrance to the next area. Drop down to the next path,
quarter turn right and run to the end of the path to find Jeffrey.


KELLY

Quarter turn left at the start of the level and run to the back of the ship.
Face toward the front of the ship and use the Sky Flyer gadget to hover up to
the first mast. Jump away from the first mast and hover up to the second mast.
Jump up to the platform on the right, and then hover up to the third mast to
see Kelly standing on the high platform above the middle of the ship. Hover
over to the platform where Kelly stands, and she'll jump down. Jump into the
water and use the Aqua Net to catch Kelly.


LEE

In the same room as Denis, select the Power Punch gadget and hit the big crate
to find Lee.


MEL

Mel is standing on the platform with the cannons near the start of the second
area. Use the Water Cannon to put out the fire on one of the platforms and
double jump up to the platform to find Mel.


OLIVER

In the same area as Captain Ook, run through the door at the other side of the
first room and turn left. Run to the end of the tunnel to find Oliver sitting
at a table at the top-left corner of the room.


PUGWASH

Quarter turn right at the start of the level to see Pugwash standing at the
front of the ship.


SCRATCHY

In the same room as Bobby, run along the mine cart track at the right side of
the room, and turn right at the end of the track to find Scratchy.


STEPHENSON

Quarter turn left at the start of the level to see Stephenson walking at the
left side of the ship.


TOBASCO

Use the boat at the start of the third area and paddle over to the first rock
on the left. Double jump up to the rock, and then double jump up to the
platform above the boat to find Tobasco.


VIC

In the same room as Bobby, Vic can be found riding in a mine cart at the
top-right corner of the area. Hit the lever on the track and Vic will fall out
of the mine cart.


-------------------------------------------------------------------------------
                           Level 16: Land of the Apes
-------------------------------------------------------------------------------


BONES

Climb the moving platforms in the second area and run along the path at the top
to enter the spa. Bones is sitting on a rock near the waterfall in the middle
of the spa.


BRIAN

Found at the left side of the spa.


CRAIG

Found at the bottom-right corner of the spa.


DEAN

Dean is skating on the ice at the right side of the second area.


HEAR NO EVIL

In the same area as Bones, Hear No Evil is one of three monkeys standing near
the igloo at the top-left corner of the spa.


LARS

Climb the moving platforms in the second area and run along the path at the top
to find the spa. Quarter turn right before the spa and run past Seb to the end
of the path. Select the Sky Flyer gadget and hover up to the path high above.
Run along this path to find Lars.


LINZ

Linz is one of three monkeys skiing down the slope in the third area.


LYNN

In the same area as Bones, Lynn is found sitting near a rock in the middle of
the spa.


MONKSKI

Monkski is one of three monkeys skiing down the slope in the third area.


MR FROSTY

In the same area as Bones, run to the top-right corner of the spa and select
the Sky Flyer gadget. Hover to the roof of the building to find Mr Frosty.


MURRAY

In the third area, jump off the snowmobile before entering the tunnel near the
end of the track and run across the log to the island. Jump up the two steps
and select the Sky Flyer gadget. Hover off the left side of the island to the
next island, and hit the crystal with the Stun Club to find Murray.


PATRICK

At the top of the slope at the right side of the first area.


PHILLIPE

Working on the snowmobile at the start of the third area.


ROBINSON

Robinson is one of three monkeys skiing down the slope in the third area.


RUPERT

In the same area as Bones, select the Power Punch gadget and hit the igloo at
the top-left corner of the spa to find Rupert.


SEB

Climb the moving platforms in the second area and run along the path at the top
to find the spa. Quarter turn right before the spa and run along the path to
find Seb.


SMELL NO EVIL

In the same area as Bones, Smell No Evil is one of three monkeys standing near
the igloo at the top-left corner of the spa.


SPEAK NO EVIL

In the same area as Bones, Speak No Evil is one of three monkeys standing near
the igloo at the top-left corner of the spa.


STONE

There are four platforms near spinning bananas at the start of the second area.
Hit the crystal on the fourth platform with the Stun Club to find Stone.


TORVILL

Torvill is skating on the ice at the right side of the second area.


-------------------------------------------------------------------------------
                            Level 17: The Lost World
-------------------------------------------------------------------------------


BABE

Use the Sky Flyer gadget to hover up to the highest of the platforms after the
spinning logs near the end of the third area. Hover from the highest platform
over to the high ledge at the left side of the waterfall, and then drive the
R.C. Car through the pipe. Hit Babe on the other side of the pipe and he will
jump down to the path below.


BAZ

After climbing the first large tree in the second area, run across the bridge
to the first treehouse to find Baz on the chair.


CHRISTY

Christy is found at the left side of the treehouse after the waterwheels in the
second area.


DES

Des can be found walking at the left side of the large tree near the start of
the second area.


EMMA

Climb to the top of the right dinosaur at the left side of the first area, and
run through the entrance at the top of the slope that the boulders bounce down.
In this area, jump across the three platforms held by the Pterodactyls and jump
up to the top of the moving steps on the right to find a crate. Select the
Power Punch gadget and hit the crate to find Emma.


GRANT

Turn slightly right at the start of the first area and drop into the water.
Jump on the back of the dinosaur in the water and select the Stun Club gadget.
When the dinosaur gets near to the ledge before the waterfall, hit the dinosaur
and run up its neck to the head. Select the Sky Flyer gadget and hover over to
the ledge on the right to find Grant.


HOMER

Climb to the top of the left dinosaur at the left side of the first area, and
turn slightly right to see a hut with a drawing of a banana on the front.
Select the Bananarang gadget and throw it toward the hut. Rotate the right
analog stick when the Bananarang is near the hut, and Homer will jump down to
the grass below.


LEWIS

Lewis is one of three monkeys running from the T.Rex near the start of the
third area.


LUNCH

Ovett is one of three monkeys running from the T.Rex near the start of the
third area.


MERVIN

Mervin is sitting under the right dinosaur at the left side of the first area.


MONKO POLO

Climb to the top of the right dinosaur at the left side of the first area, and
run through the entrance at the top of the slope that the boulders bounce down.
In this area, jump across the three platforms held by the Pterodactyls and jump
up to the top of the moving steps on the right. Double jump up to the high
ledge on the left to find Monko Polo.


MURDOCH

Climb to the top of the right dinosaur at the left side of the first area, and
run through the entrance at the top of the slope that the boulders bounce down.
In this area, jump across the three platforms held by the Pterodactyls and hit
the lever on the left to create a bridge. Run over to the other side of the
bridge to find Murdoch.


OVETT

Ovett is one of three monkeys running from the T.Rex near the start of the
third area.


PRINCE

Prince can be found jumping on the platforms after the spinning logs near the
end of the third area.


SAM

Sam is standing on top of the left dinosaur at the left side of the first area.


STANLEY

Found being carried by a Wax Owl at the top-right corner of the second area.


STUMPY

Stumpy is found at the start of the treehouse after the waterwheels in the
second area.


TERRY

Climb to the top of the right dinosaur at the left side of the first area, and
run through the entrance at the top of the slope that the boulders bounce down.
In this area, jump across the three platforms held by the Pterodactyls and jump
to the top of the moving steps on the right. Double jump to the high ledge on
the left and select the Catapult. Shoot the nearest Pterodactyl to find Terry.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.6.                         World Six Walkthrough
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


-------------------------------------------------------------------------------
                           Level 18: Skyscraper City
-------------------------------------------------------------------------------


ALI

Ali will be swinging from a light at the right side of the sixth area.


BRENDAN

Run through the doors at the left side of the sixth area and climb to the top
of the pole. Jump across the next five poles and enter the bar on the right to
find Brendan on the desk.


CAMERON

Cameron will be walking on a platform in the middle of the sixth area.


COLE

Quarter turn right at the start of the second area and push the cube to the
left side of the track. Jump to the top of the cube and select the Sky Flyer
gadget. Hover up to the circular track in front to find Cole.


DIN

Din can be found standing on the statue of the elephant at the right side of
the first area.


DOUGLAS

Hit the traffic light at the left side of the sixth area to find Douglas.


DUM DUM

In the sand at the left side of the animal statues in the first area.


EUBANK

Turn left after riding the moving magnetic block in the third area to see a hut
with a drawing of a banana on the front. Select the Bananarang gadget and throw
it toward the hut. Rotate the right analog stick when the Bananarang is near
the hut, and Eubank will jump into the water. Drop down to the water and use
the Aqua Net to catch Eubank.


IVOR

At the start of the fifth area, follow the right road down to arrive in a room
with a tank. Jump in the tank and destroy all the crates in front to arrive at
the bottom of a slope with boulders bouncing down it. Run to the room at the
top of the slope, and continue following the road to find a robot. Hit the
robot three times and Ivor will fall out.


JIM

There is a green crate at the left side of the road near the end of the sixth
area. Select the Magic Punch gadget and hit the crate to find Jim.


JITTER

Jitter is standing on the path at the other side of the long pole near the end
of the first area.


KENGO

Jump into the boat in the third area and paddle to the first set of steps on
the right. Run to the top of the steps to find Kengo.


MILLER

Standing on top of the vent above the right side of the water after the R.C.
Car section of the third area.


RICARDO

Standing at the top of the falling steps shortly after the first R.C. Car
section in the sixth area.


ROBSON

Robson is sitting on the left chair behind the desk at the top of the moving
steps in the second area.


RORY

Jump into the boat in the third area and paddle to the first set of steps on
the right. Run to the top of the steps and select the Power Punch gadget. Hit
the wall at the top-right corner of the room to find Rory.


SLACKER

Run down the steps at the start of the third area and select the Electro Magnet
gadget. Pull the magnetic steps on the right, and then jump up the steps. Jump
onto the vent at the top of the steps and drop down to the room on the other
side to find Slacker.


SLIDER

Slider is found at the top of the steps at the right side of the first area.


SPACEY

At the start of the fifth area, follow the left road up to the top, and then
select the Dash Hoop gadget. Run to the other side of the slope and climb to
the top of the steps to find Spacey.


SPANK

Spank is found on the steps at the right side of the first area.


SPUD II

Spud II is sitting on the right chair behind the desk at the top of the moving
steps in the second area.


SUE

Sue appears from the holes in the middle of the first area.


TY

Ty is standing at the far side of the hall from the start of the fourth area.


-------------------------------------------------------------------------------
                           Level 19: Code C.H.I.M.P.
-------------------------------------------------------------------------------


ARNOLD

Run through the first entrance on the left in the fifth area to arrive in the
room with Arnold.


BOOTS

Run along the first path on the right in the fifth area to find Boots at the
bottom of the slopes leading up to the first area.


BUZZ

Select the Power Punch gadget at the start of the second area, and hit the roof
of the large UFO to find Buzz.


COLE

Cole is walking near the first cannon after the moving platforms near the start
of the first area.


CORPORAL

Run to the top of the first set of steps in the second area to find Corporal
hovering above the middle of the room.


EBIIKE

Hit the gear near the UFOs in the first area to lower the bridge on the left.
Run to the other side of the bridge to find Ebiike.


GAELLE

Gaelle is walking near the large cogs shortly after the conveyer belts in the
fourth area.


GENERAL

At the top of the first slope in the third area.


HESTON

Run to the top of the first set of steps in the second area to find Heston
walking at the top-right corner of the room.


KEEBLE

Run through the first entrance on the left in the fifth area and go through the
entrance at the top-left corner of the room. Keeble is in the room in the
middle of this area.


KIKI

Kiki is found near the UFOs in the first area.


LAURA

Laura is fighting with The Cleaner in the room with the two robots near the end
of the third area.


MAJOR

Turn slightly right from the start of the first area to see Major walking on
the path.


MATT

Matt is walking near the large cogs shortly after the conveyer belts in the
fourth area.


MIMI

Mimi is found near the UFOs in the first area.


SANDRA

Run through the first entrance on the left in the fifth area to arrive in the
room with Sandra.


SINCLAIR

Run through the first entrance on the left in the fifth area and go through the
entrance at the top-left corner of the room. Sinclair can be found in the room
at the left side of this area.


SLOTH

Sloth is Swinging on the rafter above the end of the first path before the
steps in the second area.


SYLVESTER

Run through the first entrance on the left in the fifth area to arrive in the
room with Sylvester.


TANJOBI

Turn slightly right at the start of the first area to see Tanjobi walking on
the path.


THE CLEANER

The Cleaner is fighting with Laura in the room with the two robots near the end
of the third area.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.7.                        World Seven Walkthrough
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


-------------------------------------------------------------------------------
                              Level 20: Moon Base
-------------------------------------------------------------------------------


BOBA

After entering the area with the yellow rolling platform near the end of the
level, select the Sky Flyer gadget and hover from the platform over to the
ledge on the right to find Boba.


BRUCE

In the after Luke Apewalker, ride the seventh magnetic block in the area and
ride the platform up to find Bruce.


CHELSEA

Chelsea is hovering above the path near the start of the first area. Shoot a
pellet from the Catapult to make him drop down to the path.


CHEWY

In the same area as SAL-01, Chewy is walking on the platform before the first
green path with the moving electric beams.


DARTH APESTER

After exiting the area where Kai and Yoshi are found, run along the path and go
through the second entrance on the left. Jump across both sets of the moving
platforms to find Darth Apester at the bottom of the slope.


G. OOKAS

Found in the room with the four UFOs.


HAN

In the area after Bruce, jump in the Pipotchi robot at the start of the area
and walk toward the robot. Hit the robot three times and Han will fall out.


KAI

Found in the big hall after the huge area with the moving magnetic blocks.


KUBRICK

In the same area as SAL-01, Chewy is floating above the platform before the
first green path with the moving electric beams.


LARDY

Run through the first entrance at the left side of the path in the first area.
Hit the cog to create a bridge over the gap, and then jump onto the platform at
the other side of the bridge. Jump to the top of the steps to find Lardy.


LISTER

In the same room as Boba, select the Power Punch gadget and hit the statue at
the right side of the room to find Lister.


LUKE APEWALKER

Luke Apewalker is found on the path after the second magnetic block, shortly
after Obi Ook Kenobi.


NEIL APESTRONG

In the area after Han, Neil is walking on the path at the start of the area.


NEO

In the same area as Tsubasa, Neo is walking at the top of the blue steps near
the start of the area.


OBI OOK KENOBI


Obi Ook Kenobi is walking in the room at the top of the slope, shortly after
Darth Apester.


SAL-01

After exiting the room with the four UFOs near the start of the level, jump on
the bar and ride to the other side of the gap to find SAL-01.


SCULLY

Sitting down at the bottom-right corner of the room with the four UFOs.


TOM

After exiting the area where Kai and Yoshi are found, run along the path and go
through the first entrance on the left. Hit the button and the huge statue in
the middle of this area will start moving. Run across the platforms and go
through the entrance at the right side of this area to find Tom.


TSUBASA

In the area after Neil Apestrong, Tsubasa is found on the green platform at the
other side of the entrance to the area.


YOSHI

Found in the big hall after the huge area with the moving magnetic blocks.


===============================================================================

4.                                Monkey List

===============================================================================


1. AL
   Level: 6
   Alert: 3
   Aggression: 3
   Speed: 3
   Stomach Fullness: 3
   Description: Wimpy
   Defense: Laser Gun

2. ALI
   Level: 18
   Alert: 2
   Aggression: 5
   Speed: 2
   Stomach Fullness: 2
   Description: Intense
   Defense: Punch

3. ALEX
   Level: 13
   Alert: 1
   Aggression: 3
   Speed: 3
   Stomach Fullness: 0
   Description: Dense
   Defense: Bombs

4. ALLY
   Level: 10
   Alert: 3
   Aggression: 4
   Speed: 3
   Stomach Fullness: 0
   Description: Flaky
   Defense: Punch

5. ANNIE
   Level: 4
   Alert: 3
   Aggression: 4
   Speed: 3
   Stomach Fullness: 0
   Description: In charge
   Defense: Missiles

6. ANTHONY
   Level: 14
   Alert: 2
   Aggression: 4
   Speed: 3
   Stomach Fullness: 3
   Description: Rare type
   Defense: Staff

7. ARNIE
   Level: 6
   Alert: 4
   Aggression: 1
   Speed: 2
   Stomach Fullness: 3
   Description: Wimpy
   Defense: Scratch

8. ARNOLD
   Level: 19
   Alert: 4
   Aggression: 5
   Speed: 3
   Stomach Fullness: 0
   Description: Fearsome
   Defense: Missiles

9. ARTHUR
   Level: 5
   Alert: 4
   Aggression: 5
   Speed: 3
   Stomach Fullness: 0
   Description: Rare type
   Defense: Spear

10. BABE
    Level: 17
    Alert: 4
    Aggression: 1
    Speed: 2
    Stomach Fullness: 4
    Description: Flustered
    Defense: Rocks

11. BABOONDINI
    Level: 2
    Alert: 1
    Aggression: 1
    Speed: 2
    Stomach Fullness: 3
    Description: Spineless
    Defense: Scratch

12. BALBOA
    Level: 2
    Alert: 4
    Aggression: 5
    Speed: 3
    Stomach Fullness: 2
    Description: Secret monkey
    Defense: Punch

13. BARRY
    Level: 12
    Alert: 4
    Aggression: 2
    Speed: 2
    Stomach Fullness: 3
    Description: Wimpy
    Defense: Kick

14. BAZ
    Level: 17
    Alert: 1
    Aggression: 2
    Speed: 3
    Stomach Fullness: 0
    Description: Lazy
    Defense: Rocks

15. BECKY
    Level: 14
    Alert: 5
    Aggression: 4
    Speed: 1
    Stomach Fullness: 1
    Description: Slow-witted
    Defense: Missiles

16. BEDAY
    Level: 3
    Alert: 3
    Aggression: 2
    Speed: 3
    Stomach Fullness: 0
    Description: Clean
    Defense: Scratch

17. BERNIE
    Level: 9
    Alert: 3
    Aggression: 3
    Speed: 3
    Stomach Fullness: 1
    Description: Clueless
    Defense: Laser Gun

18. BIG BOPPER
    Level: 9
    Alert: 3
    Aggression: 0
    Speed: 4
    Stomach Fullness: 5
    Description: Easygoing
    Defense: None

19. BILLY
    Level: 4
    Alert: 3
    Aggression: 0
    Speed: 4
    Stomach Fullness: 3
    Description: Lightning fast
    Defense: None

20. BIRGIT
    Level: 4
    Alert: 3
    Aggression: 2
    Speed: 3
    Stomach Fullness: 2
    Description: Hungry
    Defense: Rocks

21. BOB
    Level: 6
    Alert: 3
    Aggression: 2
    Speed: 3
    Stomach Fullness: 3
    Description: Delinquent
    Defense: Scratch

22. BOBA
    Level: 20
    Alert: 4
    Aggression: 4
    Speed: 3
    Stomach Fullness: 5
    Description: Easygoing
    Defense: Missiles

23. BOBBY
    Level: 6
    Alert: 1
    Aggression: 3
    Speed: 3
    Stomach Fullness: 2
    Description: Gadget fan
    Defense: Bombs

24. BOBBY
    Level: 15
    Alert: 1
    Aggression: 0
    Speed: 3
    Stomach Fullness: 5
    Description: Sly
    Defense: None

25. BON-O
    Level: 8
    Alert: 3
    Aggression: 2
    Speed: 3
    Stomach Fullness: 3
    Description: Happy
    Defense: Scratch

26. BONES
    Level: 16
    Alert: 2
    Aggression: 2
    Speed: 2
    Stomach Fullness: 3
    Description: Lazy
    Defense: Rocks

27. BONZO
    Level: 15
    Alert: 1
    Aggression: 2
    Speed: 3
    Stomach Fullness: 1
    Description: Sly
    Defense: Rocks

28. BOOTS
    Level: 19
    Alert: 3
    Aggression: 3
    Speed: 5
    Stomach Fullness: 2
    Description: Sly
    Defense: Bombs

29. BOXER
    Level: 6
    Alert: 3
    Aggression: 3
    Speed: 3
    Stomach Fullness: 0
    Description: Rare type
    Defense: Bombs

30. BRAD
    Level: 11
    Alert: 2
    Aggression: 1
    Speed: 3
    Stomach Fullness: 0
    Description: Rapid
    Defense: Banana Skin

31. BRADLEY
    Level: 15
    Alert: 3
    Aggression: 0
    Speed: 3
    Stomach Fullness: 5
    Description: Reckless
    Defense: None

32. BRENDAN
    Level: 18
    Alert: 2
    Aggression: 4
    Speed: 3
    Stomach Fullness: 2
    Description: Loud
    Defense: Laser Gun

33. BRIAN
    Level: 16
    Alert: 2
    Aggression: 0
    Speed: 1
    Stomach Fullness: 0
    Description: Dumb
    Defense: None

34. BRUCE
    Level: 20
    Alert: 3
    Aggression: 5
    Speed: 2
    Stomach Fullness: 5
    Description: Flashy
    Defense: Missiles

35. BRUCE MONKEE
    Level: 12
    Alert: 3
    Aggression: 4
    Speed: 3
    Stomach Fullness: 3
    Description: Rare
    Defense: Punch

36. BRUCIE
    Level: 13
    Alert: 3
    Aggression: 3
    Speed: 2
    Stomach Fullness: 2
    Description: Punk
    Defense: Machine Gun

37. BUBBLES
    Level: 7
    Alert: 3
    Aggression: 2
    Speed: 3
    Stomach Fullness: 2
    Description: Dependent
    Defense: Scratch

38. BURT
    Level: 15
    Alert: 3
    Aggression: 0
    Speed: 3
    Stomach Fullness: 5
    Description: Reckless
    Defense: None

39. BUZZ
    Level: 19
    Alert: 1
    Aggression: 5
    Speed: 3
    Stomach Fullness: 5
    Description: Rare type
    Defense: Beam Pistol

40. CAMERON
    Level: 18
    Alert: 5
    Aggression: 5
    Speed: 1
    Stomach Fullness: 1
    Description: Serious
    Defense: Missiles

41. CAPTAIN OOK
    Level: 15
    Alert: 2
    Aggression: 4
    Speed: 2
    Stomach Fullness: 5
    Description: Pirate captain
    Defense: Bombs

42. CHAN
    Level: 8
    Alert: 2
    Aggression: 0
    Speed: 2
    Stomach Fullness: 5
    Description: Acrobat
    Defense: None

43. CHAN
    Level: 12
    Alert: 3
    Aggression: 4
    Speed: 2
    Stomach Fullness: 1
    Description: Intense
    Defense: Kick

44. CHAZ
    Level: 12
    Alert: 3
    Aggression: 3
    Speed: 3
    Stomach Fullness: 3
    Description: Manic
    Defense: Kick

45. CHELSEA
    Level: 20
    Alert: 3
    Aggression: 4
    Speed: 3
    Stomach Fullness: 5
    Description: Reliable
    Defense: Missiles

46. CHEWY
    Level: 2
    Alert: 1
    Aggression: 5
    Speed: 3
    Stomach Fullness: 0
    Description: Dumb
    Defense: Missiles

47. CHILI
    Level: 3
    Alert: 3
    Aggression: 0
    Speed: 2
    Stomach Fullness: 1
    Description: Wimpy
    Defense: None

48. CHILL
    Level: 14
    Alert: 3
    Aggression: 4
    Speed: 3
    Stomach Fullness: 3
    Description: Intense
    Defense: Punch

49. CHILI
    Level: 9
    Alert: 1
    Aggression: 3
    Speed: 3
    Stomach Fullness: 2
    Description: Serious
    Defense: Laser Gun

50. CHIMPETTE
    Level: 14
    Alert: 3
    Aggression: 4
    Speed: 3
    Stomach Fullness: 3
    Description: Intense
    Defense: Punch

51. CHOMP
    Level: 6
    Alert: 1
    Aggression: 3
    Speed: 3
    Stomach Fullness: 0
    Description: Overeater
    Defense: Bombs

52. CHRIS
    Level: 10
    Alert: 3
    Aggression: 4
    Speed: 3
    Stomach Fullness: 2
    Description: Tetchy
    Defense: Punch

53. CHRISTY
    Level: 17
    Alert: 1
    Aggression: 2
    Speed: 2
    Stomach Fullness: 3
    Description: Easygoing
    Defense: Scratch

54. CHUCK
    Level: 8
    Alert: 3
    Aggression: 1
    Speed: 2
    Stomach Fullness: 1
    Description: Spineless
    Defense: Scratch

55. CHUTNEY
    Level: 4
    Alert: 4
    Aggression: 2
    Speed: 2
    Stomach Fullness: 3
    Description: Lonely
    Defense: Rocks

56. CLEO
    Level: 14
    Alert: 2
    Aggression: 4
    Speed: 3
    Stomach Fullness: 2
    Description: Rare type
    Defense: Staff

57. CLINT APEWOOD
    Level: 7
    Alert: 4
    Aggression: 4
    Speed: 2
    Stomach Fullness: 4
    Description: Pushy
    Defense: Machine Gun

58. COLE
    Level: 18
    Alert: 1
    Aggression: 4
    Speed: 3
    Stomach Fullness: 1
    Description: Arrogant
    Defense: Bombs

59. COLE
    Level: 19
    Alert: 3
    Aggression: 0
    Speed: 5
    Stomach Fullness: 5
    Description: Airborne
    Defense: None

60. COLIN
    Level: 13
    Alert: 5
    Aggression: 4
    Speed: 1
    Stomach Fullness: 0
    Description: Serious
    Defense: Missiles

61. CORPORAL
    Level: 19
    Alert: 3
    Aggression: 4
    Speed: 3
    Stomach Fullness: 0
    Description: Serious
    Defense: Laser Gun

62. COUNT MONKULA
    Level: 5
    Alert: 1
    Aggression: 3
    Speed: 3
    Stomach Fullness: 3
    Description: Bloodthirsty
    Defense: Bombs

63. CRAIG
    Level: 16
    Alert: 2
    Aggression: 1
    Speed: 2
    Stomach Fullness: 2
    Description: Chilled out
    Defense: Scratch

64. CRUSTY
    Level: 2
    Alert: 3
    Aggression: 1
    Speed: 2
    Stomach Fullness: 1
    Description: Lonely
    Defense: Rocks

65. CURLEY
    Level: 14
    Alert: 1
    Aggression: 3
    Speed: 3
    Stomach Fullness: 5
    Description: Delinquent
    Defense: Spear

66. DAIMION
    Level: 12
    Alert: 1
    Aggression: 0
    Speed: 3
    Stomach Fullness: 5
    Description: Silent type
    Defense: None

67. DALEY
    Level: 13
    Alert: 3
    Aggression: 1
    Speed: 5
    Stomach Fullness: 3
    Description: Lightning fast
    Defense: Banana Skin

68. DANE
    Level: 14
    Alert: 1
    Aggression: 3
    Speed: 2
    Stomach Fullness: 1
    Description: Flashy
    Defense: Machine Gun

69. DANIEL C. OOKE
    Level: 12
    Alert: 2
    Aggression: 4
    Speed: 3
    Stomach Fullness: 1
    Description: Intense
    Defense: Kick

70. DANNYBOY
    Level: 3
    Alert: 4
    Aggression: 2
    Speed: 3
    Stomach Fullness: 0
    Description: Lucky
    Defense: Scratch

71. DARTH APESTER
    Level: 20
    Alert: 3
    Aggression: 5
    Speed: 2
    Stomach Fullness: 5
    Description: Flashy
    Defense: Missiles

72. DAVE
    Level: 13
    Alert: 5
    Aggression: 4
    Speed: 1
    Stomach Fullness: 1
    Description: Pushy
    Defense: Missiles

73. DAVEE
    Level: 9
    Alert: 4
    Aggression: 0
    Speed: 3
    Stomach Fullness: 5
    Description: Spineless
    Defense: None

74. DEAN
    Level: 16
    Alert: 2
    Aggression: 0
    Speed: 5
    Stomach Fullness: 2
    Description: Flustered
    Defense: None

75. DENIS
    Level: 15
    Alert: 2
    Aggression: 4
    Speed: 2
    Stomach Fullness: 5
    Description: Dumb
    Defense: Bombs

76. DES
    Level: 17
    Alert: 2
    Aggression: 4
    Speed: 2
    Stomach Fullness: 4
    Description: Punk
    Defense: Staff

77. DICK
    Level: 15
    Alert: 3
    Aggression: 4
    Speed: 2
    Stomach Fullness: 1
    Description: Flashy
    Defense: Bombs

78. DIN
    Level: 18
    Alert: 1
    Aggression: 4
    Speed: 3
    Stomach Fullness: 1
    Description: Ignorant
    Defense: Bombs

79. DOLPH
    Level: 13
    Alert: 3
    Aggression: 1
    Speed: 1
    Stomach Fullness: 2
    Description: Rare type
    Defense: Scratch

80. DOUGLAS
    Level: 18
    Alert: 4
    Aggression: 4
    Speed: 3
    Stomach Fullness: 3
    Description: Intense
    Defense: Punch

81. DOZY
    Level: 2
    Alert: 3
    Aggression: 0
    Speed: 2
    Stomach Fullness: 2
    Description: Tired
    Defense: None

82. DUM DUM
    Level: 18
    Alert: 5
    Aggression: 0
    Speed: 0
    Stomach Fullness: 3
    Description: Dumb
    Defense: None

83. DUNCAN
    Level: 8
    Alert: 2
    Aggression: 3
    Speed: 2
    Stomach Fullness: 0
    Description: Champ
    Defense: Throwing Stars

84. EBIIKE
    Level: 19
    Alert: 3
    Aggression: 5
    Speed: 2
    Stomach Fullness: 1
    Description: Flashy
    Defense: Machine Gun

85. EDDIE THE FALCON
    Level: 9
    Alert: 3
    Aggression: 0
    Speed: 4
    Stomach Fullness: 5
    Description: Hard worker
    Defense: None

86. ELODIE
    Level: 9
    Alert: 4
    Aggression: 0
    Speed: 3
    Stomach Fullness: 5
    Description: Sweet
    Defense: None

87. EMMA
    Level: 17
    Alert: 4
    Aggression: 3
    Speed: 2
    Stomach Fullness: 3
    Description: Rare type
    Defense: Rocks

88. ERIC
    Level: 14
    Alert: 3
    Aggression: 4
    Speed: 3
    Stomach Fullness: 0
    Description: Tetchy
    Defense: Punch

89. ERIN
    Level: 11
    Alert: 3
    Aggression: 2
    Speed: 1
    Stomach Fullness: 3
    Description: Secret type
    Defense: Rocks

90. EUBANK
    Level: 18
    Alert: 3
    Aggression: 5
    Speed: 3
    Stomach Fullness: 0
    Description: Intense
    Defense: Punch

91. FLORENCE
    Level: 3
    Alert: 3
    Aggression: 2
    Speed: 3
    Stomach Fullness: 2
    Description: Naughty
    Defense: Scratch

92. FREDDIE
    Level: 15
    Alert: 1
    Aggression: 4
    Speed: 3
    Stomach Fullness: 2
    Description: Dense
    Defense: Bombs

93. G. OOKAS
    Level: 20
    Alert: 3
    Aggression: 2
    Speed: 5
    Stomach Fullness: 5
    Description: Lightning fast
    Defense: Missiles

94. GAELLE
    Level: 19
    Alert: 5
    Aggression: 5
    Speed: 3
    Stomach Fullness: 0
    Description: Sweet
    Defense: Missiles

95. GENERAL
    Level: 19
    Alert: 5
    Aggression: 5
    Speed: 3
    Stomach Fullness: 3
    Description: Serious
    Defense: Missiles

96. GEORGE
    Level: 1
    Alert: 3
    Aggression: 1
    Speed: 2
    Stomach Fullness: 0
    Description: Simple
    Defense: Scratch

97. GILL
    Level: 10
    Alert: 2
    Aggression: 3
    Speed: 3
    Stomach Fullness: 2
    Description: Easygoing
    Defense: Laser Gun

98. GLORIA
    Level: 11
    Alert: 2
    Aggression: 0
    Speed: 0
    Stomach Fullness: 5
    Description: Relaxed
    Defense: None

99. GOKU
    Level: 12
    Alert: 2
    Aggression: 5
    Speed: 4
    Stomach Fullness: 4
    Description: Very rare
    Defense: Extendable Pole

100. GONZALES
     Level: 13
     Alert: 3
     Aggression: 1
     Speed: 5
     Stomach Fullness: 0
     Description: Fast
     Defense: Banana Skin

101. GORDON
     Level: 14
     Alert: 3
     Aggression: 1
     Speed: 2
     Stomach Fullness: 3
     Description: Lonely
     Defense: Rocks

102. GRACE
     Level: 13
     Alert: 3
     Aggression: 1
     Speed: 1
     Stomach Fullness: 1
     Description: Sexy
     Defense: Scratch

103. GRANT
     Level: 17
     Alert: 1
     Aggression: 3
     Speed: 3
     Stomach Fullness: 0
     Description: Dense
     Defense: Bombs

104. GUNN
     Level: 10
     Alert: 3
     Aggression: 2
     Speed: 3
     Stomach Fullness: 2
     Description: Serious
     Defense: Rocks

105. HAN
     Level: 20
     Alert: 3
     Aggression: 4
     Speed: 3
     Stomach Fullness: 5
     Description: Sore loser
     Defense: Missiles

106. HARLEY Q. WIN
     Level: 1
     Alert: 3
     Aggression: 4
     Speed: 4
     Stomach Fullness: 3
     Description: Secret monkey
     Defense: Bombs

107. HARRY KARRY
     Level: 8
     Alert: 3
     Aggression: 3
     Speed: 3
     Stomach Fullness: 3
     Description: Dumb
     Defense: Throwing Stars

108. HARVEY
     Level: 8
     Alert: 2
     Aggression: 0
     Speed: 2
     Stomach Fullness: 5
     Description: Wimpy
     Defense: None

109. HAWKINS
     Level: 15
     Alert: 3
     Aggression: 4
     Speed: 3
     Stomach Fullness: 0
     Description: Dumb
     Defense: Bombs

110. HEAR NO EVIL
     Level: 16
     Alert: 2
     Aggression: 1
     Speed: 5
     Stomach Fullness: 3
     Description: Chilled out
     Defense: Scratch

111. HELMUT
     Level: 11
     Alert: 1
     Aggression: 2
     Speed: 2
     Stomach Fullness: 1
     Description: Relaxed
     Defense: Rocks

112. HENRY
     Level: 1
     Alert: 2
     Aggression: 3
     Speed: 2
     Stomach Fullness: 2
     Description: Serious
     Defense: Hammer

113. HESTON
     Level: 19
     Alert: 3
     Aggression: 5
     Speed: 3
     Stomach Fullness: 2
     Description: Serious
     Defense: Beam Pistol

114. HIDEYOSHI
     Level: 8
     Alert: 1
     Aggression: 3
     Speed: 3
     Stomach Fullness: 2
     Description: Nervous
     Defense: Bombs

115. HOMER
     Level: 17
     Alert: 3
     Aggression: 2
     Speed: 3
     Stomach Fullness: 0
     Description: Overeater
     Defense: Rocks

116. HYDE
     Level: 5
     Alert: 1
     Aggression: 3
     Speed: 3
     Stomach Fullness: 4
     Description: Clever
     Defense: Fork

117. INDY
     Level: 15
     Alert: 1
     Aggression: 4
     Speed: 3
     Stomach Fullness: 5
     Description: Reckless
     Defense: Bombs

118. IVOR
     Level: 18
     Alert: 4
     Aggression: 4
     Speed: 2
     Stomach Fullness: 4
     Description: Punk
     Defense: Machine Gun

119. JACKSON
     Level: 7
     Alert: 2
     Aggression: 3
     Speed: 2
     Stomach Fullness: 3
     Description: Plastic
     Defense: Machine Gun

120. JAMES
     Level: 12
     Alert: 4
     Aggression: 2
     Speed: 5
     Stomach Fullness: 1
     Description: Flustered
     Defense: Kick

121. JEAN PAUL
     Level: 12
     Alert: 3
     Aggression: 2
     Speed: 5
     Stomach Fullness: 3
     Description: Trendy
     Defense: Kick

122. JEFFREY
     Level: 15
     Alert: 3
     Aggression: 4
     Speed: 3
     Stomach Fullness: 0
     Description: Sly
     Defense: Bombs

123. JESSICA
     Level: 7
     Alert: 3
     Aggression: 2
     Speed: 4
     Stomach Fullness: 2
     Description: Happy
     Defense: Scratch

124. JESTER
     Level: 7
     Alert: 3
     Aggression: 2
     Speed: 4
     Stomach Fullness: 0
     Description: Laid-back
     Defense: Scratch

125. JIBBER
     Level: 9
     Alert: 2
     Aggression: 3
     Speed: 2
     Stomach Fullness: 0
     Description: Punk
     Defense: Machine Gun

126. JIM
     Level: 8
     Alert: 1
     Aggression: 3
     Speed: 3
     Stomach Fullness: 2
     Description: Flashy
     Defense: Bombs

127. JIM
     Level: 13
     Alert: 1
     Aggression: 3
     Speed: 3
     Stomach Fullness: 3
     Description: Keen
     Defense: Bombs

128. JIM
     Level: 18
     Alert: 3
     Aggression: 5
     Speed: 4
     Stomach Fullness: 1
     Description: Rare type
     Defense: Punch

129. JIMBO
     Level: 14
     Alert: 3
     Aggression: 2
     Speed: 3
     Stomach Fullness: 3
     Description: Easygoing
     Defense: Rocks

130. JIMMY
     Level: 9
     Alert: 3
     Aggression: 0
     Speed: 4
     Stomach Fullness: 5
     Description: Hard worker
     Defense: None

131. JITTER
     Level: 18
     Alert: 4
     Aggression: 1
     Speed: 5
     Stomach Fullness: 1
     Description: Lightning fast
     Defense: Banana Skin

132. JOHN OOK
     Level: 12
     Alert: 1
     Aggression: 5
     Speed: 3
     Stomach Fullness: 3
     Description: Intense
     Defense: Kick

133. JOHNNY
     Level: 12
     Alert: 4
     Aggression: 2
     Speed: 2
     Stomach Fullness: 2
     Description: Thrifty
     Defense: Kick

134. JON
     Level: 2
     Alert: 3
     Aggression: 0
     Speed: 2
     Stomach Fullness: 3
     Description: Cheeky
     Defense: None

135. JONAH
     Level: 13
     Alert: 5
     Aggression: 4
     Speed: 1
     Stomach Fullness: 1
     Description: Lazy
     Defense: Missiles

136. JOOLS
     Level: 12
     Alert: 1
     Aggression: 3
     Speed: 3
     Stomach Fullness: 0
     Description: Naughty
     Defense: Kick

137. JUMPY
     Level: 5
     Alert: 1
     Aggression: 3
     Speed: 3
     Stomach Fullness: 3
     Description: Nervous
     Defense: Bombs

138. KAI
     Level: 20
     Alert: 4
     Aggression: 5
     Speed: 5
     Stomach Fullness: 5
     Description: Cyber Ape
     Defense: Beam Rifle

139. KEEBLE
     Level: 19
     Alert: 1
     Aggression: 5
     Speed: 3
     Stomach Fullness: 2
     Description: Gadget fan
     Defense: Beam Pistol

140. KELLY
     Level: 15
     Alert: 3
     Aggression: 2
     Speed: 3
     Stomach Fullness: 1
     Description: Easygoing
     Defense: Scratch

141. KENGO
     Level: 18
     Alert: 3
     Aggression: 4
     Speed: 2
     Stomach Fullness: 1
     Description: Bossy
     Defense: Machine Gun

142. KIKI
     Level: 19
     Alert: 4
     Aggression: 5
     Speed: 2
     Stomach Fullness: 2
     Description: Flashy
     Defense: Machine Gun

143. KUBRICK
     Level: 20
     Alert: 1
     Aggression: 4
     Speed: 3
     Stomach Fullness: 5
     Description: Dense
     Defense: Missiles

144. LARDY
     Level: 20
     Alert: 5
     Aggression: 5
     Speed: 2
     Stomach Fullness: 0
     Description: Overeater
     Defense: Missiles

145. LARS
     Level: 16
     Alert: 3
     Aggression: 4
     Speed: 1
     Stomach Fullness: 2
     Description: Slow-witted
     Defense: Missiles

146. LAURA
     Level: 19
     Alert: 3
     Aggression: 3
     Speed: 5
     Stomach Fullness: 4
     Description: Lightning fast
     Defense: Bombs

147. LEDSKI
     Level: 8
     Alert: 5
     Aggression: 5
     Speed: 3
     Stomach Fullness: 3
     Description: Dubious
     Defense: Bombs

148. LEE
     Level: 15
     Alert: 2
     Aggression: 4
     Speed: 2
     Stomach Fullness: 3
     Description: Rare type
     Defense: Bombs

149. LEO
     Level: 6
     Alert: 3
     Aggression: 2
     Speed: 4
     Stomach Fullness: 2
     Description: Rare type
     Defense: Scratch

150. LEWIS
     Level: 17
     Alert: 3
     Aggression: 3
     Speed: 3
     Stomach Fullness: 5
     Description: Intense
     Defense: Punch

151. LIBBY
     Level: 1
     Alert: 2
     Aggression: 1
     Speed: 2
     Stomach Fullness: 3
     Description: Easygoing
     Defense: Scratch

152. LILO
     Level: 3
     Alert: 3
     Aggression: 1
     Speed: 2
     Stomach Fullness: 0
     Description: Flustered
     Defense: Scratch

153. LILY
     Level: 4
     Alert: 3
     Aggression: 1
     Speed: 2
     Stomach Fullness: 1
     Description: Wimpy
     Defense: Scratch

154. LILY
     Level: 10
     Alert: 2
     Aggression: 2
     Speed: 3
     Stomach Fullness: 2
     Description: Easygoing
     Defense: Rocks

155. LINZ
     Level: 16
     Alert: 2
     Aggression: 0
     Speed: 5
     Stomach Fullness: 5
     Description: Lightning fast
     Defense: None

156. LISTER
     Level: 20
     Alert: 3
     Aggression: 2
     Speed: 2
     Stomach Fullness: 3
     Description: Rare type
     Defense: Scratch

157. LIVINGSTONE
     Level: 10
     Alert: 4
     Aggression: 2
     Speed: 2
     Stomach Fullness: 3
     Description: Rare
     Defense: Rocks

158. LOUIS
     Level: 10
     Alert: 2
     Aggression: 4
     Speed: 3
     Stomach Fullness: 1
     Description: Tetchy
     Defense: Punch

159. LUIS
     Level: 4
     Alert: 5
     Aggression: 0
     Speed: 3
     Stomach Fullness: 5
     Description: Rare type
     Defense: None

160. LUKE APEWALKER
     Level: 20
     Alert: 3
     Aggression: 5
     Speed: 3
     Stomach Fullness: 5
     Description: Intense
     Defense: Missiles

161. LUNCH
     Level: 17
     Alert: 3
     Aggression: 1
     Speed: 3
     Stomach Fullness: 5
     Description: Foolish
     Defense: Scratch

162. LYNN
     Level: 16
     Alert: 0
     Aggression: 1
     Speed: 3
     Stomach Fullness: 3
     Description: Chilled out
     Defense: Scratch

163. MAJOR
     Level: 19
     Alert: 3
     Aggression: 4
     Speed: 3
     Stomach Fullness: 0
     Description: Foolish
     Defense: Laser Gun

164. MANUEL
     Level: 3
     Alert: 3
     Aggression: 2
     Speed: 3
     Stomach Fullness: 3
     Description: Secret monkey
     Defense: Rocks

165. MARSHALL
     Level: 12
     Alert: 3
     Aggression: 4
     Speed: 2
     Stomach Fullness: 2
     Description: Edgy
     Defense: Kick

166. MARTIN
     Level: 12
     Alert: 4
     Aggression: 4
     Speed: 2
     Stomach Fullness: 3
     Description: Pushy
     Defense: Laser Gun

167. MATT
     Level: 19
     Alert: 5
     Aggression: 5
     Speed: 3
     Stomach Fullness: 0
     Description: Serious
     Defense: Beam Pistol

168. MEL
     Level: 15
     Alert: 3
     Aggression: 0
     Speed: 3
     Stomach Fullness: 5
     Description: Reckless
     Defense: None

169. MERMONKEY
     Level: 13
     Alert: 3
     Aggression: 0
     Speed: 4
     Stomach Fullness: 3
     Description: Sexy
     Defense: None

170. MERVIN
     Level: 17
     Alert: 4
     Aggression: 1
     Speed: 2
     Stomach Fullness: 1
     Description: Lonely
     Defense: Rocks

171. MICHELLE
     Level: 11
     Alert: 5
     Aggression: 1
     Speed: 2
     Stomach Fullness: 0
     Description: Dreamy
     Defense: Rocks

172. MILLER
     Level: 18
     Alert: 3
     Aggression: 1
     Speed: 2
     Stomach Fullness: 1
     Description: Wimpy
     Defense: Scratch

173. MIMI
     Level: 19
     Alert: 4
     Aggression: 4
     Speed: 3
     Stomach Fullness: 4
     Description: Serious
     Defense: Laser Gun

174. MING
     Level: 12
     Alert: 2
     Aggression: 3
     Speed: 3
     Stomach Fullness: 0
     Description: Easygoing
     Defense: Kick

175. MIYAZAKI
     Level: 12
     Alert: 3
     Aggression: 5
     Speed: 3
     Stomach Fullness: 3
     Description: Deadly
     Defense: Kick

176. MONA
     Level: 16
     Alert: 3
     Aggression: 4
     Speed: 3
     Stomach Fullness: 1
     Description: Dumb
     Defense: Punch

177. MONK QUIXOTE
     Level: 5
     Alert: 3
     Aggression: 3
     Speed: 1
     Stomach Fullness: 5
     Description: Fearless
     Defense: Spear

178. MONKEY CLAUS
     Level: 9
     Alert: 3
     Aggression: 4
     Speed: 3
     Stomach Fullness: 5
     Description: Generous
     Defense: Bombs

179. MONKO POLO
     Level: 17
     Alert: 5
     Aggression: 2
     Speed: 2
     Stomach Fullness: 0
     Description: Serious
     Defense: Rocks

180. MONKSKI
     Level: 16
     Alert: 3
     Aggression: 0
     Speed: 5
     Stomach Fullness: 5
     Description: Show-off
     Defense: None

181. MONTAGUE
     Level: 11
     Alert: 4
     Aggression: 0
     Speed: 2
     Stomach Fullness: 0
     Description: Wimpy
     Defense: None

182. MR FROSTY
     Level: 16
     Alert: 5
     Aggression: 0
     Speed: 2
     Stomach Fullness: 4
     Description: Sly
     Defense: None

183. MULDER
     Level: 11
     Alert: 4
     Aggression: 2
     Speed: 3
     Stomach Fullness: 2
     Description: Serious
     Defense: Rocks

184. MURDOCH
     Level: 17
     Alert: 3
     Aggression: 5
     Speed: 3
     Stomach Fullness: 3
     Description: Cautious
     Defense: Missiles

185. MURRAY
     Level: 16
     Alert: 5
     Aggression: 4
     Speed: 1
     Stomach Fullness: 3
     Description: Dumb
     Defense: Missiles

186. NANA
     Level: 5
     Alert: 1
     Aggression: 3
     Speed: 3
     Stomach Fullness: 2
     Description: Dense
     Defense: Fork

187. NASEEM
     Level: 12
     Alert: 3
     Aggression: 2
     Speed: 5
     Stomach Fullness: 2
     Description: Cocky
     Defense: Kick

188. NEIL APESTRONG
     Level: 20
     Alert: 3
     Aggression: 2
     Speed: 5
     Stomach Fullness: 5
     Description: Lightning fast
     Defense: Missiles

189. NEO
     Level: 20
     Alert: 2
     Aggression: 5
     Speed: 2
     Stomach Fullness: 5
     Description: Punk
     Defense: Missiles

190. NICKY
     Level: 13
     Alert: 3
     Aggression: 0
     Speed: 5
     Stomach Fullness: 2
     Description: Hard worker
     Defense: None

191. NORMAN
     Level: 13
     Alert: 5
     Aggression: 4
     Speed: 1
     Stomach Fullness: 1
     Description: Cautious
     Defense: Missiles

192. OBI OOK KENOBI
     Level: 20
     Alert: 3
     Aggression: 4
     Speed: 3
     Stomach Fullness: 5
     Description: Easygoing
     Defense: Missiles

193. OLE
     Level: 4
     Alert: 5
     Aggression: 0
     Speed: 3
     Stomach Fullness: 5
     Description: Cocky
     Defense: None

194. OLIVER
     Level: 15
     Alert: 2
     Aggression: 3
     Speed: 3
     Stomach Fullness: 0
     Description: Overeater
     Defense: Fork

195. OLIVIA
     Level: 10
     Alert: 1
     Aggression: 3
     Speed: 3
     Stomach Fullness: 2
     Description: Slinky
     Defense: Bombs

196. OLLIE
     Level: 13
     Alert: 5
     Aggression: 4
     Speed: 1
     Stomach Fullness: 2
     Description: Poor
     Defense: Missiles

197. OOZY
     Level: 7
     Alert: 2
     Aggression: 3
     Speed: 2
     Stomach Fullness: 1
     Description: Gangster
     Defense: Machine Gun

198. OVETT
     Level: 17
     Alert: 3
     Aggression: 1
     Speed: 5
     Stomach Fullness: 5
     Description: Lightning fast
     Defense: Banana Skin

199. PARKA
     Level: 9
     Alert: 3
     Aggression: 0
     Speed: 2
     Stomach Fullness: 2
     Description: Wimpy
     Defense: None

200. PATRICK
     Level: 16
     Alert: 5
     Aggression: 4
     Speed: 1
     Stomach Fullness: 3
     Description: Cautious
     Defense: Missiles

201. PELVIS
     Level: 7
     Alert: 3
     Aggression: 2
     Speed: 3
     Stomach Fullness: 3
     Description: Unknown
     Defense: Scratch

202. PHIL G.
     Level: 6
     Alert: 4
     Aggression: 1
     Speed: 2
     Stomach Fullness: 3
     Description: Testy
     Defense: Scratch

203. PHILIPPE
     Level: 16
     Alert: 5
     Aggression: 4
     Speed: 1
     Stomach Fullness: 3
     Description: Slow-witted
     Defense: Missiles

204. PIERCE
     Level: 5
     Alert: 3
     Aggression: 3
     Speed: 1
     Stomach Fullness: 5
     Description: Spineless
     Defense: Spear

205. PIERROT
     Level: 7
     Alert: 2
     Aggression: 2
     Speed: 4
     Stomach Fullness: 3
     Description: Confident
     Defense: Scratch

206. PIZ
     Level: 14
     Alert: 1
     Aggression: 3
     Speed: 3
     Stomach Fullness: 0
     Description: Dense
     Defense: Bombs

207. POGO
     Level: 4
     Alert: 3
     Aggression: 1
     Speed: 2
     Stomach Fullness: 0
     Description: Clumsy
     Defense: Rocks

208. PRINCE
     Level: 17
     Alert: 3
     Aggression: 4
     Speed: 3
     Stomach Fullness: 3
     Description: Sore loser
     Defense: Punch

209. PUGWASH
     Level: 15
     Alert: 1
     Aggression: 4
     Speed: 3
     Stomach Fullness: 3
     Description: Pushy
     Defense: Bombs

210. PUNTO
     Level: 3
     Alert: 3
     Aggression: 2
     Speed: 3
     Stomach Fullness: 0
     Description: Special
     Defense: Scratch

211. RAPIDO
     Level: 8
     Alert: 3
     Aggression 3:
     Speed: 5
     Stomach Fullness: 3
     Description: Eager
     Defense: Throwing Stars

212. RAVER
     Level: 9
     Alert: 1
     Aggression: 3
     Speed: 2
     Stomach Fullness: 2
     Description: Flashy
     Defense: Machine Gun

213. RAYMOND
     Level: 7
     Alert: 3
     Aggression: 2
     Speed: 4
     Stomach Fullness: 3
     Description: Sad
     Defense: Scratch

214. REX
     Level: 13
     Alert: 5
     Aggression: 5
     Speed: 1
     Stomach Fullness: 4
     Description: Serious
     Defense: Missiles

215. RICARDO
     Level: 18
     Alert: 3
     Aggression: 5
     Speed: 2
     Stomach Fullness: 2
     Description: Flashy
     Defense: Machine Gun

216. RIK
     Level: 11
     Alert: 2
     Aggression: 3
     Speed: 3
     Stomach Fullness: 0
     Description: Sweaty
     Defense: Laser Gun

217. ROBINSON
     Level: 16
     Alert: 3
     Aggression: 0
     Speed: 5
     Stomach Fullness: 5
     Description: Narcissistic
     Defense: None

218. ROBERTS
     Level: 14
     Alert: 1
     Aggression: 3
     Speed: 3
     Stomach Fullness: 1
     Description: Tired
     Defense: Spear

219. ROBSON
     Level: 18
     Alert: 4
     Aggression: 4
     Speed: 3
     Stomach Fullness: 2
     Description: Efficient
     Defense: Laser Gun

220. RORY
     Level: 18
     Alert: 3
     Aggression: 4
     Speed: 2
     Stomach Fullness: 0
     Description: Rare type
     Defense: Machine Gun

221. RUPERT
     Level: 16
     Alert: 3
     Aggression: 5
     Speed: 3
     Stomach Fullness: 0
     Description: Rare type
     Defense: Missiles

222. RYAN
     Level: 12
     Alert: 2
     Aggression: 4
     Speed: 3
     Stomach Fullness: 5
     Description: Cool
     Defense: Kick

223. SAL-01
     Level: 20
     Alert: 4
     Aggression: 5
     Speed: 5
     Stomach Fullness: 5
     Description: Cyber Ape
     Defense: Beam Rifle

224. SAM
     Level: 17
     Alert: 3
     Aggression: 3
     Speed: 2
     Stomach Fullness: 2
     Description: Dumb
     Defense: Laser Gun

225. SANDRA
     Level: 19
     Alert: 5
     Aggression: 5
     Speed: 3
     Stomach Fullness: 3
     Description: Fearsome
     Defense: Missiles

226. SANDY
     Level: 11
     Alert: 1
     Aggression: 0
     Speed: 0
     Stomach Fullness: 5
     Description: Relaxed
     Defense: None

227. SCRATCHY
     Level: 15
     Alert: 3
     Aggression: 4
     Speed: 3
     Stomach Fullness: 0
     Description: Serious
     Defense: Staff

228. SCULLY
     Level: 20
     Alert: 4
     Aggression: 2
     Speed: 3
     Stomach Fullness: 5
     Description: Wimpy
     Defense: Missiles

229. SEANYBOY
     Level: 3
     Alert: 2
     Aggression: 2
     Speed: 2
     Stomach Fullness: 3
     Description: Easygoing
     Defense: Scratch

230. SEB
     Level: 16
     Alert: 3
     Aggression: 4
     Speed: 3
     Stomach Fullness: 1
     Description: Intense
     Defense: Punch

231. SHAFT
     Level: 7
     Alert: 3
     Aggression: 2
     Speed: 3
     Stomach Fullness: 3
     Description: Easygoing
     Defense: Scratch

232. SHIHO
     Level: 8
     Alert: 2
     Aggression: 3
     Speed: 2
     Stomach Fullness: 3
     Description: Titanium
     Defense: Throwing Stars

233. SHORTY
     Level: 11
     Alert: 2
     Aggression: 3
     Speed: 2
     Stomach Fullness: 0
     Description: Punk
     Defense: Machine Gun

234. SIMESKI
     Level: 12
     Alert: 3
     Aggression: 3
     Speed: 3
     Stomach Fullness: 0
     Description: Hungry
     Defense: Kick

235. SIMIAN SEAGAL
     Level: 7
     Alert: 4
     Aggression: 4
     Speed: 2
     Stomach Fullness: 3
     Description: Pushy
     Defense: Machine Gun

236. SIMIAN TELL
     Level: 10
     Alert: 2
     Aggression: 3
     Speed: 3
     Stomach Fullness: 1
     Description: Reckless
     Defense: Laser Guun

237. SIMON
     Level: 5
     Alert: 1
     Aggression: 3
     Speed: 3
     Stomach Fullness: 4
     Description: Tardy
     Defense: Bombs

238. SINCLAIR
     Level: 19
     Alert: 1
     Aggression: 4
     Speed: 3
     Stomach Fullness: 1
     Description: Gadget fan
     Defense: Bombs

239. SKIPPY
     Level: 6
     Alert: 3
     Aggression: 2
     Speed: 2
     Stomach Fullness: 3
     Description: Manic
     Defense: Scratch

240. SLACKER
     Level: 18
     Alert: 3
     Aggression: 4
     Speed: 3
     Stomach Fullness: 4
     Description: Dozy
     Defense: Bombs

241. SLIDER
     Level: 18
     Alert: 5
     Aggression: 5
     Speed: 1
     Stomach Fullness: 2
     Description: Serious
     Defense: Missiles

242. SLIM
     Level: 14
     Alert: 1
     Aggression: 4
     Speed: 2
     Stomach Fullness: 2
     Description: Flashy
     Defense: Staff

243. SLOPE
     Level: 4
     Alert: 3
     Aggression: 2
     Speed: 2
     Stomach Fullness: 2
     Description: Fearless
     Defense: Rocks

244. SLOPE
     Level: 19
     Alert: 3
     Aggression: 3
     Speed: 3
     Stomach Fullness: 2
     Description: Easygoing
     Defense: Bombs

245. SLY
     Level: 13
     Alert: 4
     Aggression: 4
     Speed: 1
     Stomach Fullness: 3
     Description: Slow
     Defense: Missiles

246. SMELL NO EVIL
     Level: 16
     Alert: 2
     Aggression: 1
     Speed: 3
     Stomach Fullness: 3
     Description: Chilled out
     Defense: Scratch

247. SNAP
     Level: 6
     Alert: 3
     Aggression: 1
     Speed: 4
     Stomach Fullness: 3
     Description: Cheesy
     Defense: Banana Skin

248. SNOOZ
     Level: 8
     Alert: 2
     Aggression: 3
     Speed: 3
     Stomach Fullness: 5
     Description: Serious
     Defense: Spear

249. SOMNIA
     Level: 8
     Alert: 1
     Aggression: 2
     Speed: 3
     Stomach Fullness: 4
     Description: Secure
     Defense: Scratch

250. SOOZ
     Level: 11
     Alert: 2
     Aggression: 0
     Speed: 1
     Stomach Fullness: 1
     Description: Confused
     Defense: None

251. SPACEY
     Level: 18
     Alert: 5
     Aggression: 1
     Speed: 5
     Stomach Fullness: 3
     Description: Lightning fast
     Defense: Banana Skin

252. SPANK
     Level: 18
     Alert: 3
     Aggression: 4
     Speed: 2
     Stomach Fullness: 0
     Description: Flashy
     Defense: Machine Gun

253. SPEAK NO EVIL
     Level: 16
     Alert: 2
     Aggression: 2
     Speed: 3
     Stomach Fullness: 4
     Description: Chilled out
     Defense: Scratch

254. SPEEDO
     Level: 11
     Alert: 2
     Aggression: 3
     Speed: 2
     Stomach Fullness: 1
     Description: Odd
     Defense: Bombs

255. SPHINX
     Level: 14
     Alert: 2
     Aggression: 4
     Speed: 3
     Stomach Fullness: 2
     Description: Rare type
     Defense: Staff

256. SPUD
     Level: 14
     Alert: 3
     Aggression: 1
     Speed: 5
     Stomach Fullness: 3
     Description: Lightning fast
     Defense: Rocks

257. SPUD II
     Level: 18
     Alert: 5
     Aggression: 2
     Speed: 1
     Stomach Fullness: 3
     Description: Lazy
     Defense: Missiles

258. STANLEY
     Level: 17
     Alert: 5
     Aggression: 3
     Speed: 2
     Stomach Fullness: 3
     Description: Serious
     Defense: Rocks

259. STEIN
     Level: 5
     Alert: 1
     Aggression: 3
     Speed: 3
     Stomach Fullness: 2
     Description: Gadget fan
     Defense: Bombs

260. STEPHENSON
     Level: 15
     Alert: 1
     Aggression: 0
     Speed: 3
     Stomach Fullness: 5
     Description: Reckless
     Defense: None

261. STEVIE
     Level: 14
     Alert: 3
     Aggression: 1
     Speed: 2
     Stomach Fullness: 2
     Description: Lonely
     Defense: Rocks

262. STONE
     Level: 16
     Alert: 1
     Aggression: 2
     Speed: 3
     Stomach Fullness: 2
     Description: Dumb
     Defense: Scratch

263. STU
     Level: 14
     Alert: 3
     Aggression: 3
     Speed: 3
     Stomach Fullness: 4
     Description: Easygoing
     Defense: Laser Gun

264. STUMPY
     Level: 17
     Alert: 1
     Aggression:
     Speed: 3
     Stomach Fullness: 0
     Description: Overeater
     Defense: Bombs

265. SUE
     Level: 18
     Alert: 2
     Aggression: 0
     Speed: 4
     Stomach Fullness: 5
     Description: Smelly
     Defense: None

266. SYLVESTER
     Level: 19
     Alert: 3
     Aggression: 5
     Speed: 4
     Stomach Fullness: 2
     Description: Fearsome
     Defense: Missiles

267. TAKASHI
     Level: 8
     Alert: 3
     Aggression: 2
     Speed: 3
     Stomach Fullness: 1
     Description: Easygoing
     Defense: Throwing Stars

268. TANJOBI
     Level: 19
     Alert: 2
     Aggression: 5
     Speed: 2
     Stomach Fullness: 2
     Description: Flashy
     Defense: Machine Gun

269. TERRY
     Level: 17
     Alert: 5
     Aggression: 2
     Speed: 2
     Stomach Fullness: 2
     Description: Dumb
     Defense: Rocks

270. THE CLEANER
     Level: 19
     Alert: 4
     Aggression: 3
     Speed: 3
     Stomach Fullness: 4
     Description: Flashy
     Defense: Bombs

271. THE INVISIBLE MONKEY
     Level: 5
     Alert: 1
     Aggression: 2
     Speed: 1
     Stomach Fullness: 3
     Description: Ultra secret
     Defense: Scratch

272. THREEDEE
     Level: 9
     Alert: 5
     Aggression: 3
     Speed: 1
     Stomach Fullness: 4
     Description: Rare type
     Defense: Staff

273. TOBASCO
     Level: 15
     Alert: 3
     Aggression: 4
     Speed: 3
     Stomach Fullness: 2
     Description: Dumb
     Defense: Staff

274. TOM
     Level: 20
     Alert: 3
     Aggression: 2
     Speed: 2
     Stomach Fullness: 3
     Description: Vigilant
     Defense: Rocks

275. TOMKEY KRUISE
     Level: 1
     Alert: 3
     Aggression: 2
     Speed: 2
     Stomach Fullness: 3
     Description: Vigilant
     Defense: Rocks

276. TOMMY
     Level: 13
     Alert: 5
     Aggression: 5
     Speed: 5
     Stomach Fullness: 3
     Description: Very rare
     Defense: Staff

277. TORO
     Level: 4
     Alert: 5
     Aggression: 0
     Speed: 3
     Stomach Fullness: 5
     Description: Confident
     Defense: None

278. TORVILL
     Level: 16
     Alert: 2
     Aggression: 0
     Speed: 5
     Stomach Fullness: 1
     Description: Lightning fast
     Defense: None

279. TRIP
     Level: 4
     Alert: 3
     Aggression: 1
     Speed: 4
     Stomach Fullness: 3
     Description: Flustered
     Defense: Banana Skin

280. TSUBASA
     Level: 20
     Alert: 5
     Aggression: 5
     Speed: 2
     Stomach Fullness: 0
     Description: Cool
     Defense: Missiles

281. TWIGGY
     Level: 8
     Alert: 1
     Aggression: 2
     Speed: 1
     Stomach Fullness: 3
     Description: Dumb
     Defense: Scratch

282. TY
     Level: 10
     Alert: 3
     Aggression: 4
     Speed: 3
     Stomach Fullness: 3
     Description: Intense
     Defense: Punch

283. TY
     Level: 18
     Alert: 3
     Aggression: 5
     Speed: 3
     Stomach Fullness: 2
     Description: Tetchy
     Defense: Punch

284. ULYSSES
     Level: 7
     Alert: 4
     Aggression: 3
     Speed: 2
     Stomach Fullness: 5
     Description: Hardcore
     Defense: Machine Gun

285. URI
     Level: 14
     Alert: 1
     Aggression: 4
     Speed: 3
     Stomach Fullness: 1
     Description: Dense
     Defense: Staff

286. VAN
     Level: 5
     Alert: 3
     Aggression: 2
     Speed: 3
     Stomach Fullness: 5
     Description: Connoisseur
     Defense: Scratch

287. VAUGHAN
     Level: 13
     Alert: 5
     Aggression: 4
     Speed: 1
     Stomach Fullness: 2
     Description: Slow
     Defense: Missiles

288. VIC
     Level: 6
     Alert: 4
     Aggression: 1
     Speed: 2
     Stomach Fullness: 3
     Description: Wimpy
     Defense: Scratch

289. VIC
     Level: 15
     Alert: 3
     Aggression: 4
     Speed: 3
     Stomach Fullness: 5

     Description: Easygoing
     Defense: Bombs

290. VINCENT
     Level: 7
     Alert: 4
     Aggression: 4
     Speed: 2
     Stomach Fullness: 3
     Description: Pushy
     Defense: Machine Gun

291. VINDY
     Level: 7
     Alert: 3
     Aggression: 3
     Speed: 4
     Stomach Fullness: 2
     Description: Foolish
     Defense: Staff

292. VIRGIL
     Level: 5
     Alert: 2
     Aggression: 1
     Speed: 2
     Stomach Fullness: 1
     Description: Spineless
     Defense: Scratch

293. VIV
     Level: 5
     Alert: 1
     Aggression: 3
     Speed: 3
     Stomach Fullness: 3
     Description: Dense
     Defense: Bombs

294. WALTER
     Level: 2
     Alert: 4
     Aggression: 1
     Speed: 3
     Stomach Fullness: 0
     Description: Easygoing
     Defense: Rocks

295. WESLEY
     Level: 12
     Alert: 4
     Aggression: 2
     Speed: 2
     Stomach Fullness: 4
     Description: Spineless
     Defense: Kick

296. WIZ
     Level: 4
     Alert: 3
     Aggression: 1
     Speed: 4
     Stomach Fullness: 2
     Description: Lightning fast
     Defense: Banana Skin

297. WOODY
     Level: 13
     Alert: 3
     Aggression: 3
     Speed: 2
     Stomach Fullness: 1
     Description: Pushy
     Defense: Machine Gun

298. YOSHI
     Level: 20
     Alert: 5
     Aggression: 5
     Speed: 5
     Stomach Fullness: 5
     Description: Very rare
     Defense: Beam Rifle

299. ZEBEDEE
     Level: 9
     Alert: 1
     Aggression: 3
     Speed: 3
     Stomach Fullness: 3
     Description: Jumpy
     Defense: Bombs

300. ZIPPY
     Level: 9
     Alert: 2
     Aggression: 0
     Speed: 5
     Stomach Fullness: 5
     Description: Lightning fast
     Defense: None


===============================================================================

5.                          Copyright Information

================================================================================
This document is Copyright 2006 sean bird. It is not to be distributed in
any form without the permission of the author. The author of this document is
not affiliated with the creators of this game in any way. The latest version of
this document can be found at www.cheatcodes.com.

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