Basic Strategy/ Hints - Guide for Dungeon Keeper

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----------PC/ DUNGEON KEEPER-DEEPER DUNGEON

---------BASIC STRATEGY/ HINTS

---------Written by CHU Vegetta



This guide was written to show some tactics about how to build your dungeon and some hints about the creatures and sacrifices
In PART A we shall see tactics to build the dungeon, PART B some hints about creatures and PART C some sacrifices
Let's start.



PART A (BASIC STRATEGY)

Well, there are some basic tactics to build a creative and useful dungeon and also save money and time.

1) Build the TreasureRoom near to mines so Imps don't need to travel a long distance to gather/deposit gold. That means that you get gold 
quickly and you can pay creatures in time.

2) Build the Hatchery near to the Library, Training Room, Lair and Workshop. Imagine a circle, in the center it is the Hatchery and around it the 
rooms i have mentioned. It worths to do that because, when creatures become hungry they don't waste time to go from a room to the hatchery and 
feed on chickens. And a tip: Occasionally drop chickens in Training Room and in Library. Creatures become more efficient in their tasks. 

3) Build a big Library, Lair, Training room, Hatchery, Workshop and Treasure Room to attract creatures such as Warlock, Bile Demon, Dragon,  
Orc and Troll

4) It is very important to build walls. When Imps performing the tunnelling work they leave only dust and earth. When they finish, grab and drop them 
in the tunnel to start building walls to avoid undesirable visitors like Heroes (your enemies) or other Dungeons.

5) Build Guard Post around Treasure Rooom to protect your gold and Imps and also build traps (lightning/poison etc) and Guard Post around
Dungeon Heart to protect it. Excellent guardians are Warlock,  Dark Mistress, Vampire and Skeleton because they are great rangers. 

6) Maybe you don't know that Bridge is an excellent trap. When stages have lava areas, start building bridges on lava, so enemy creatures can 
come against you. When they walk on bridge start selling it so enemies fall in lava and die. You can do and something else. When you see that
enemies walk on bridge sell the first and the last part of it. Now enemies are trapped, they can't go anywhere(they can't walk on lava) and you can 
do anything you want such as casting spells on them.

7) Build a Prison and enable the Imprison icon (Creature Tendencies---> Imprison) so you can take prisoners. Then drop prisoners in Torture
Chamber. While they are tortured they reveal information about your enemies, areas of the map etc. (see below Hints/ 6)



PART B (HINTS)

We are going to see some hints and tips in this section.

1) Imps are the "heart" of your dungeon. If you lose them you get into trouble and probably you lose the game. What you have to do? Train them
to gain some levels and skills such as "Speed Creature" (level 4-6 is ideal), slap them to become more efficient and last but not least when a 
battle holds, try to protect them (Imps are the worst fighters). Make a small area, build a door, lock it and drop them there, away from the battle
field. When the battle ends you can release them.

2) Dragons and Warlocks are very useful in library research. They end the tasks very quickly.

3) Bile Demons, Trolls and Orcs are efficient in workshop.

4) Horned Reaper is very sensitive (i am just kidding). Unfortunately he doesn't want anyone, so build a lair only for him away from other 
creatures. Also he dislikes to do nothing and becomes angry. If that happens you get into trouble. Train him to reach level 10, let him fight
(he really likes that) and when no battles hold, build a Guard Post only for him and place him there. Occasionally give him some money to 
have his favour.

5) Train you creatures in groups. What do i mean? e.g. If you have 10 Dragons drop some of them in Training Room and the rest in Library. When
Dragons gain some levels in Training room interchange them with the Dragons of the Library. 

6) As i said above (PART A) take prisoners and torture them. They reveal useful information about your enemies and areas of the map. Also 
some of them converted into your side if they can't stand the torments. Other they die by torments and turn into Ghosts. If you don't like Ghosts
let them die in Prison and become Skeletons. In addition you can slap them to death and then Imps take the corpse and transfer it to the Graveyard
therefore Vampires raise. It is your choice what to do.
BEWARE: If you slap a creature to death in prison then its corpse is transfered to Graveyard so a Vampire raises. If you let it die in prison 
normally (no slaps)  it becomes Skeleton.

7) Enemy traps is a big problem. What can you do to avoid them? Use the spell "Possess Creature" to control  a Fly and fly over the traps to 
see what's going on. Bile Demon has immunity to poison so use him to destroy Poison Gas Traps. Dragon and Demon Spawn have immunity 
to lava so use them to destroy Lava Traps.

8) Did you know that: 
a) Demon Spawn after some stages of the game changes into Dragon once its training past level 10?
b) Thief (Hero Unit)  after some stages turns into Lord when its training past level 10? 
c) Dark Mistress becomes happy when you torture her?

9) Take control of Avatar. Avatar is a Hero Unit and it is the most powerful creature of the game (not even Horned Reaper can beat him), so
it worths to take control of him. As you know, you find him in stage 20. Beat him and imprison him (PART A/ 7). Unfortunately Avatar is 
really tough so you have to be patient and do some tricks. 
i)  Treat him nicely. Heal him and then drop him in the Torture Room. 
ii)  While torture him, give occasianally money and feed him chickens.
iii)  Do that until convert him into your side. (you need about 15 minutes to convert him)
Last, it is worthy to report that Avatar has immunity to any type of traps (poison/ lightining/ word of power, even boulder trap) and spells.

10) Do not ever slap Horned Reaper or Vampire. If you do that you are looking for troubles. Horned Reaper becomes angry and kills anyone. 
Vampire is getting annoyed and leaves the dungeon.

11) As you know there is a spell called "Disease". It is pleasant when you cast this spell to enemy creatures. On the other hand it is awful when
they do it to your creatures. Disease is a spell that speads. If a creatures get "Disease" all creatures that come into contact with it they are infected. 
What can you do if enemies cast "Disease" on your creatures? Get all diseased creatures and place them next to Temple.  
(not into Temple, just next to pray). You will see that they are cured. 
P.S. Creatures that are suspectible to "Disease": Beetle, Bile Demon, Dragon, Troll, Fly. Now you know what to do if enemy dungeon has any 
of the previous creatures... 

12) Payday. The more creatures you own the more you pay. Sometimes there are moments that you don't have enough money to pay your
creatures and they rebel. What can you do to avoid a rebillion? Well...there is a little trick. When it is payday and you see that you don't have 
enough money to pay them, grab some gold and give to them  before they go to Treasure Room to get their payment. Fortunately they forget 
their payment and you save money. (you give 100-200 gold for each creature when their payment is about 700 gold per creature)
P.S. Unfortunately you can't do this all the time. Creatures are not silly. If you often do this trick you will see that they get the money you give to them
and also they get their payment. Be careful about that.

13) Be careful of the unusual/ weird areas of the map. Firstly, use the spell "Sight of Evil" to see what's going on and then dig.

14) The spell "Must Obey" make creatures work harder and more quickly.

15) When a battle holds, cast spells "Speed Creature" and "Protect Creature" on your creatures to make them fast and strong. Also a good
idea is to cast spell "Speed Creature" when your creatures perform tasks in Training Room, Library, or WorkShop. They do it faster.

16) As you know there is a room called Scavenger Room. There you can place your creatures to take control of enemy creatures. Unfortunately if 
your enemy is also a Dungeon they can build this room as well. How can you prevent enemy from taking control of your creatures? Let's see 
some tips:
a) High level creatures take control of  low level creatures easily and in addition it is hard to be scavenged.  
b) Imprisoned creatures and those that have recently prayed in Temple can't be scavenged.
c) Try to locate the enemy Scavenger room using the spell "Sight of Evil". While that spell is enable, cast the spell "Cave-In" or "Lighting Strike" 
on enemies and force them to leave the room.

17) There are some creatures that can't stand each other. They are deadly enemies. Let's see them
a) Spider and Fly
b) Bile Demon and Skeleton
c) Warlock and Vampire
d) Horned Reaper and anyone else
You better build seperate lairs for those creatures otherwise they might fight each other.

18) If your Dungeon Heart is being attacked use the spell "Hold Audience"  to gather your creatures there.



PART C (SACRIFICES)

Sacrifice:

1)  FLY+SPIDER= WARLOCK                                       
2)  BEETLE+SPIDER= DARK MISTRESS
3)  3 SPIDERS= DEMON SPAWN 
4)  DARK MISTRESS+BILE DEMON+TROLL= HORNED REAPER
5)  2 FLIES= complete the current library research
6)  2 BEETLES= complete the current workshop project 

You better not to try the following sacrifices:

1)  GHOST= all chickens die
2)  VAMPIRE= disease your creatures
3)  2 BILE DEMONS= all of your creatures turn into chickens
4)  HORNED REAPER= Gods and creatures become angry


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If you face problems , e-mail [email protected]

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