Castlevania: Harmony of Despair
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Castlevania: Harmony of Despair Bestiary Written by: Zeromitaki Created: 4/23/12 Greetings and welcome to the Castlevania: Harmony of Despair Bestiary FAQ guide. Here, I shall list the MANY monsters and bosses you see throughout the entire arcade game we have come to know and love. I plan to also list where they can be found, how to fight them, all that fun and useful stuff. So if you're curious about who you will bump into or just wanna know who drops what, this is the place to look. So come with me children. The night is still young..... Before we begin though, I would like to apologize. Unlike some of you, I am pretty poor and live in the country so alas, I have no Downloadable Content (DLC). That being said, I havenât gone against any enemies found only on the downloadable levels. Without this, I canât tell you anything about them. I have a list in front of me, but itâs fuzzy when it comes to who are bosses or enemies since some are mixed in with others. If you have any information on who are bosses and who are enemies, PLEASE inform me. Battle strategies would be nice too seeing that I never fought them yet. All information will be credited to the one who helps in this secion or any other part of this FAQ. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Updates: Version 1.0 - Original FAQ (Chapters 1-6 monsters and bosses) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Table of Contents: Template [TEMP] Core Bestiary [BST1] Core Bosses [BSS1] Credits [CRED] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ TEMPLATE Okay, first thing is first. Below will be my "skeleton" of how I'm going to set this up. This just helps you read my entries a little better. Makes it easier for you people to know what I speak of. So if you're having trouble understanding the bestiary, look into this. I promise that if you do, you're head will indeed stop hurting. * = Only in some entries due to specific characters Name: (What the monster is called) Where: (What chapters this monster can be found.) Description: (The texts used in HD to describe the monster) Image: (A description of what the monster generally looks like) Stats: (Weaknesses and resistances) Strategy: (Tips to keep you alive against said monster) Drop: (The rare item(s) that the monster drops and how rare it is) Soul: (The colored soul it gives out when defeated by Soma) *Black Magic: (A scroll dropped to add to Alucardâs arsenal of spells) *Spell: (The spell that Charlotte can learn via blocking attacks) *Hunter Skill (Sub Weapon): (Item dropped that whip wielders can use) *Glyphs: (Spells that can be stolen by Shanoa) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ CORE BESTIARY [BST1] Below is the list of monsters found in the original, or Core, levels in HD. A good place to start if you are having trouble running through the levels as a n00b. Now now, there is no shame in it. Not everyone can just pick up a game and run through it like a boss. So read carefully and let my knowledge help you throughout your journey into Draculaâs dark and evil castle. Name: Zombie Where: Chapter 1, 9 Description: An animated Corpse Image: A walking, yellow guy with greenish-blue pants. Has blood on his feet. Stats: Weak - Strike, Slash, Pierce, Petrify Strategy: Fairly simple creatures. They simply walk towards you slowly. Hit them once or twice or just jump over them. They aren't very big threats. Drop: Hobo Clothes (4.3%) Soul: Yellow (2.3%) - Gain resistance to poison Name: Bat Where: Chapter 1, 4, 8, 9 Description: A bloodsucking bat that lurks in the castle Image: Kind of self explanatory. Black bats with red wings. Stats: Weak - Slash, Pierce, Petrify, Holy, Poison, Curse Strategy: These suckers (Ha, see what I did there?) swoop down from above soon after coming in close. Just swipe at them since they have low health or move out of the way. They will fly away if they miss and since they don't lock on, which happens quite a lot. Flies faster on hard mode Drop: None Soul: Blue (2.8) - Summons a Bat as a familiar Name: Skeleton Where: Chapter 1, 2, 3, 7, 9 Description: A skeletal corpse controlled by magic Image: Your basic walking skeleton Stats: Strong - Pierce, Ice, Darkness/ Weak - Strike, Fire, Holy Strategy: A classic enemy from the very beginning. Skeletons just throw bones at you from an arching angle. Dodging is easy so move and strike. However, it's best to hit the bone soon after it is thrown. This launches their projectile backwards and hits other enemies. Helps with the achievement Bone Cold Justice. Drop: None Soul: Red (2.8%) - Throw bones Spell: Summon Skeleton - Summon a Skeleton to use in battle Name: Ghost Where: Chapter 1, 2, 4 Description: A small spirit doomed to wander the castle grounds for all eternity Image: A small, floating spirit that kinda looks like half of a small dinosaur on fire. Fades in and out of vision a little Stats: None Strategy: The Ghosts try to just run into you. Fairly slow so just brush them aside with an attack or two. They respawn a few times so don't stay for too long after defeating one unless you are farming for souls. They will continue to follow you throughout the castle if you try to run so just kill 'em. Drop: None Soul: Blue (2.8%) - Summon a Ghost as a familiar Name: Axe Knight Where: Chapter 1, 2, 3, 4, 5, 7 Description: A zombie warrior in heavy armor equipped with a devastating axe Image: A blue knight that has an axe in it's hand with a shield in front of it Stats: Strong - Pierce, Ice/ Weak - Strike, Lightning, Petrify, Poison Strategy: These knight attack in four ways. They either throwing an axe normally or low that have boomerang effects. Normally you can just duck and lower attacks can be easily hopped over. That or just block with a shield or weapon. Another axe throwing move would be when they toss it in the air.... just move. Their last attack is them rushing you after flailing around a bit so back off. Take out their shield with a melee attack then whomp on them. Drop: Axe Knight Shield (2.3%) Hunter Skill: Axe (8.3%) - Throw an axe upwards Soul: Red (2.8%) - Throw an axe upwards Name: Peeping Eye Where: Chapter 1, 3, 5 Description: A creature that keeps watch in the castle Image: A green, floating eyeball with a pointy tail Stats: Weak - Slash, Pierce Strategy: They follow you..... That is all. The tail does do damage so just whomp on them if they get too close and stay to the side of them. Drop: Monocle (5.3%), Gambler Glasses (0.8%) Soul: Yellow (0.8%) - Identify breakable walls Name: Amalaric Sniper Where: Chapter 1, 3 Description: A fallen angel who is now a fearsome archer Image: A large, white angel that flies around with a bow in his hand from above. Stats: Strong - Holy/ Weak - Slash, Pierce, Petrify, Darkness, Poison, Curse Strategy: These holy jerks try to shoot at you from an angle. Keeping right underneath them is the safest way. They do have another attack though by surrounding themselves with arrows and launching them outwards in all directions. This takes a second to shoot so find where they are being shot and stand in between them to dodge. Drop: Chakram (2.3%) Soul: Red (2.8%) - Summon an archer to support you Name: Fleaman Where: Chapter 1, 3, 4 Description: A sinister little man who leaps about as if he were a flea Image: A small man dressed in green Stats: Weak - Slash, Pierce Petrify, Poison, Curse Strategy: These guys are veeeeeery annooooooying! They hop about and try to bump into you. You have to have either a wide attack, a homing spell or a quick weapon to dispose of them quickly. Get rid of them fast so you don't have to deal with them hopping about. Drop: None Hunter Skill: Paper Airplane - Throw a paper airplane outwards Soul: Red (2.3%) - Summon a Fleaman Name: Merman Where: Chapter 1, 9 Description: Half fish, half man and all monster. It hunts prey near the water Image: A red fish man...... Pretty easy to spot Stats: Strong - Ice/ Weak - Slash, Pierce, Lightning, Petrify, Poison, Curse Strategy: Mermen are usually found in water and hop upwards if you get close so don't be above them while they swim. They float in one place while they are in water though. Once out of water, they move about. They attack using a water gun from their mouth. Easy to spot since they stop and stare at the screen for a moment before hand. Just make sure you're not in front of them when they do this or block. Drop: None Spell: Splash Needle - Shoot a stream of water Soul: Red (2.8%) - Shoot a stream of water Name: Spittle Bone Where: Chapter 1, 2, 4, 5 Description: A four-legged skeleton that crawls on walls Image: Pretty self explanatory. A wall crawler that has a skull head. Stats: Strong - Pierce, Darkness/ Weak - Strike, Fire, Holy Strategy: As they crawl about the walls and such, these little guys use a flame thrower above them to try and scorch you. Either attack from the side or wait for them too attack since it has a long delay between attacks. Drop: None Spell: Raging Fire - Fire a burst of flames Soul: Red (2.8%) - Spew fire while spinning around Name: Bone Pillar Where: Chapter 1, 2, 3, 7, 9 Description: Stacked dinosaur skulls animated by a demonic force Image: The description pretty much covers it. T-rex heads that stack on one another. Stats: Strong - Darkness/ Weak - Strike, Fire, Holy Strategy: The heads turn towards you before launching fire balls. Jump when you see them light up to dodge but be careful. Some like to fire a bunch at once so distance may be more wise. You can also jump on them as platforms to using them to get to higher places and dodge their barrage of fire balls is a good strategy as well. Drop: None Spell: Fireball - Launch fireballs Soul: Yellow (1.3%) - Increase CON Name: Minotaur Where: Chapter 1, 3, 4 Description: A creature with the head of a bull and the body of a man Image: A large, brown bull-looking guy with a big axe Stats: Strong - Strike/ Weak - Slash, Pierce, Petrify, Curse, Poison Strategy: These dudes have quite a few attacks. With his axe, he either jumps into the air and tries to slash you when coming down or shoots forward a little to shank you with his long-ass axe. He also shoots fire breath and can guard using his axe. It's best to attack from afar or wait for an opening after his attacks. Drop: Meat Strip (5.3%), Battle Axe (2.3%) Spell: Raging Fire - Fire a burst of flames Soul: Yellow (2.3%) - Increase STR Name: Une Where: Chapter 2 Description: An eerie plant that feeds on blood Image: Starts out as a small, green dot on the floor so keep an eye out. Blossoms into small tentacle when approached Stats: Strong - Lightning, Holy/ Weak - Fire, Darkness Strategy: Only a real threat if you don't see them in their pod state. Simple smack them when they pop out to kill them since they have very little HP Drop: None Soul: Red (4.3%) - Plant Une in the ground Name: Man-eating Plant Where: Chapter 2, 9 Description: A carnivorous plant that grew and developed a taste for human flesh Image: A pretty tall plant with a green stem and roots. Has a grey rose for a head that blooms into a red flower for a certain attack Stats: Strong - Lightning, Holy/ Weak - Slash, Pierce, Fire, Darkness Strategy: These over-sized roses shoot tiny, grey skulls at you that bounce once or twice on the ground towards you. It also transforms into a "beautiful" flower that shoots pollen spores that float at you. It's easy to just stay airborne and slash away. Drop: None Spell: Demon Seed - Summons forth malignant pollen Soul: Red (3.3%) - Send pollen flying Name: Moldy Corpse Where: Chapter 2, 7 Description: A human consumed by evil after eating a cursed mushroom Image: A purple, depressing-lookin' man with a green shirt and blue hair. Gets on all fours and summons âshrooms on his back when approached Stats: Weak - Slash, Petrify, Curse Strategy: Keeping distant is key for these monsters. Using knives or knuckles are bad seeing that they attack by spreading poison on the ground near them. Either attack from a distance or with a long melee attack to quickly dispose of them without a problem. Tends to drop Amanitas as well so avoid the red item they drop after death. Drop: Aminita (5.3) Spell: Poison Spores - Scatter poisonous spores Soul: Red (2.8%) - Flings poisonous spores Name: Treant Where: Chapter 2, 9 Description: An ancient tree animated by purely malevolent will Image: Pretty obvious really. A large, walking tree. Stats: Strong - Lightning, Holy/ Weak - Slash, Pierce, Fire, Darkness Strategy: All he ever tries to do is get close and kick you.... Hard. All you have to do is pwn him with attacks until he draws back to kick, then just move back a bit. Short, sweet, simple, to the point. Drop: None Soul: Yellow (3.3%) - Increase MP recovery speed Name: Persephone Where: Chapter 2, 4 Description: The count's demonic maid. She seems to have bought a new vacuum cleaner Image: A girl in a blue dress and has green hair. Sometimes has a vacuum cleaner with her Stats: Weak - Slash, Pierce, Petrify, Curse, Poison Strategy: If she has a vacuum with her, she will try to hit you with the nozzle. This only makes you stand still. This move "sucks" XD Simply wait for her to let go. Her only offensive move is a round house kick forward. Just beat her down quickly and you won't have a problem. Drop: Forget-me-nots (5.3%), Heart Brooch (2.3%) Soul: Blue (2.8%) - Enable "Magic Vacuum" to consume enemy HP Name: Frozen Shade Where: Chapter 2, 8 Description: A wraith that can freeze the air Image: A blue, female ice spirit that hovers Stats: Strong - Ice/ Weak - Strike, Fire, Petrify, Curse, Poison Strategy: This floating enemy doesn't like to get all up in your grill like the others do. She attacks with two ice spells. One is signified by a chime noise. This one is a small blizzard that doesnât reach very far. He other summons four icicles that will spin in front of her. Simply duck to dodge all projectiles when shot. Drop: Pudding (5.3%) Spell: Ice Needle - Launch cutting shards of ice Soul: Red (2.8%) - Shoot pillars of ice Name: Ectoplasm Where: Chapter 2, 4, 6 Description: A substance created by souls who cannot rest Image: Practically a ball of pink souls. Pretty hard to miss. Stats: Weak - Holy Strategy: Sits still until you strike him. Kinda looks like jello when you do but don't get too cozy with that. If you don't keep on him, he will swoop at you and try to give you the curse status effect. In other words, just keep whompng on them. Drop: Uncurse Potion (5.3) Black Magic: Summon Spirit (4.3%) Soul: Yellow (2.3%) - Increase resistance to curses Name: Imp Where: Chapter 2, 3, 4, 5, 6 Description: A tiny demon who loves mischief Image: A small, black demon with a blue after image. Wields a small spear. Stats: Strong - Darkness/ Weak - Pierce, Petrify, Holy, Poison Strategy: These guys are a pain to hit. They keep at a distance so the easiest way is spells. They either try top bump into you, shoot small sickle spells or grab your head and make you attack for no damn reason. Not a big problem, but they tend to follow you so be rid of them once you see one. Drop: None Spell: Sickle Moon - Launch a vacuum blade at foes Soul: Yellow (2.3%) - Increase INT Name: White Dragon Where: Chapter 2, 3, 5 Description: The bones of a long necked dinosaur, animated by a demonic force Image: A long necked skeletal dragon that stays to a wall Stats: Strong - Pierce, Darkness/ Weak - Strike, Fire, Holy Strategy: This sucker doesn't know when to stop moving and seeing that the only place to hurt his is his head, it gets really annoying, really quickly. Stops to attack though but watch out. If he draws back, he is gonna lunge forward so stay back. He also shoots out a stream of flame when he stops and opens his mouth. Just try to hit him as he moves up and down. Drop: None Spell: Raging Fire - Fire a burst of flames Soul: Blue (2.3%) - Summon a White Dragon Name: Aliorumnas Where: Chapter 2, 4, 5, 6 Description: Witches banished by the gothic king Filimer Image: A white witch the floats about with a bright light behind her Stats: Strong - Fire, Ice, Lightning, Holy, Darkness/ Weak - Slash, Pierce, Petrify, Curse, Poison Strategy: This witch has large arsenal of spells. They can launch an ice shard, three fire balls that spread or shoot a lightning bolt straight. All are easy to dodge seeing that she summons a black hole thing to use them above their head so stay below that and a distance away. She can also move her arm a bit and shoot s strange meteor-like spell made of symbols at you in a straight path. Move away from the front of her to dodge. There is a catch though: All witches can only have one of the three elements in their arsenal. Bad for farming, but good for those who don't wanna deal with their attacks. Drop: Kiwi (5.3%) Glyphs: Ignis, Grando, Fulgur Soul: Yellow (2.3%) - Increase MND Name: Yorick Where: Chapter 2 Description: A skeleton that ceaselessly chases it's own skull Image: A headless skeleton that runs about like it's head was cut off...... Duh Stats: Strong - Pierce/ Weak - Strike Strategy: When you get near these guys, watch out when they reach their rolling head. They will kick them at you at decently high speed. Best to keep jumping with him. If you get rid of the skull by attacking it, his body will jump up and down in rage and rush at you until it or you die. In short, jump over his head and jump about as you attack his body. Drop: None Soul: Red (2.8%) - Kick a skull like a ball Name: Glasya Labolas Where: Chapter 2, 3, 4 Description: A demonic dog with large, powerful wings Image: A big, green dog with black bat wings. Stats: Strong - Strike/ Weak - Slash, Ice, Petrify, Curse, Poison Strategy: Best to hit and run on this one. He either lunges forward to bite you or sends green bubbles out of his mouth. Definitely keep back from these since they poison you. Drop: None Spell: Acidic Bubbles - Create poisonous bubbles Soul: Red (2.8%) - Generates poisonous bubbles Name: Cave Troll Where: Chapter 3, 4, 5 Description: A blood-sucking beast that extracts the entrails of cows with it's tongue Image: An orange and green creature with red eyes. About human size. Stats: Strong - Strike/ Weak - Slash, Pierce, Ice, Petrify, Curse, Poison Strategy: Trolls can very annoying with their long tongue attacks. If up close, they launch it forward so duck if they hop up close. If they jump into the air, back off because they plan on using that blasted tongue yet again to hit you from afar. Lastly, they can put out their chest a bit and start glowing. When they do, just stay a bit away because a small aura with burst around them. Least threatening attack since it doesn't reach very far at all. Drop: None Black Magic: Dark Metamorphosis ( 3.3%) Soul: Red (2.8%) - Attack with a tongue lashing Name: Medusa Head Where: Chapter 5, 6 Description: A monster created in great numbers form the head of Medusa Image: The infamous floating heads. Comes in blue and yellow colors. Stats: Weak - Slash Strategy: Anyone who has played ANY Castlevania game are aware of these annoying creatures. They head in one direction as they go up and down, trying to do contacts damage. Comes in great numbers and infinite spawning so watch yourself. Yellow ones turn you into stone as well so it's best to avoid contact with them. Low health though so just swing away when you reach a room full of them. Drop: Medusa Shield (0.8%) Soul: Blue (0.8) - Gain the ability to hover in one location Name: Witch Where: Chapter 4 Description: A spell caster who rides an enchanted broomstick Image: A blond girl with a large witch hat and black clothing. Rides on a broom with her cat. Stats: Strong - Fire, Ice, Lightning/ Weak - Slash, Pierce Strategy: The witch has two spells, one of which is useful to YOU! Yes, you. After she yells, she will either launch a homing orb, which you can just out run, or she will glow green and use a rainbow beam of light to heal. Now check this out: when she heals, you can walk into her pillar of prettiness to heal for 30 HP as well. Cool right? Only does this when she gets hurt so attack her once or twice, then wait if you need some health. Lather, rinse, repeat. Drop: Cream Puff (5.3%), Witch's Hat (2.3%) Spell: Heal - Recovery magic that restores HP, Energy Flow - Manipulate magical energy and launch it at enemies Soul: Red (2.8%) - Manipulate magical energy and launch it at enemies Name: Succubus Where: Chapter 2, 6 Description: A demon that assumes the form of a beautiful maiden to drain vitality Image: Starts out looking like a blond female in a red dress sometimes (Yoko). Her real form has blue hair and pink wings. Has little clothing which is also pink in color. Stats: Strong - Fire, Ice, Lightning/ Weak - Slash, pierce, Petrify, Holy, Curse, Poison Strategy: Getting close to this seductive demon is a bad idea. The only thing she does is lunge forward and try to suck out your health. As tempting as she may be. Keep your distance or rush her and retreat after a hit or two so she can dash forward. Either jump over this or back off. Drop: Tiramisu (5.3%), Succubus Boots (1.8%) Soul: Yellow (0.8%) - Absorb HP when attacking Name: Fire Demon Where: Chapter 3, 4 Description: This demon is the master of all-consuming flame Image: A huge red demon with hints of blue, purple and yellow. Stats: Strong - Fire, Darkness/ Weak - Slash, Pierce, Ice, Holy Strategy: Has two basic ways off attack as he flies about. One would be when he flies above you and tries to swoop down at you. Try sliding to avoid being hit or running off. Another would be if you get right up in front of him for a moment He will almost instantly shoot a large fireball out that can only be dodged by being too far or jumping. The easy way out is to keep moving and attack from below until he tries to dash at you. Drop: Agni's Flame (2.3%) Spell: Flame Shot - Attack with the fire of Hell Soul: Red (2.8%) - Shoot devastating fireballs Name: Buer Where: Chapter 5, 6 Description: A beast with many legs Image: A ball of flame that rolls about on the ground Stats: Weak - Strike, Ice, Petrify, Curse, Poison Strategy: He rolls around..... that is all. If you get close, he picks up speed if he is heading towards you. Jump over him, then start barraging him with attacks. That or use ice spells. Either way, easy to kill and easy to avoid as long as you have a good head on your shoulders. If you have problems with this thing, you may wanna recheck how "awesome" you are. Drop: None Soul: Blue (2.8%) - Wear a cloak of tumble fire Name: Lerajie Where: Chapter 4, 5, 6 Description: An evil hunter who uses ricocheting bullets to kill from afar Image: A green man in purple clothing. Hardly looks human and holds a long rifle in his hands Stats: Weak - Slash, Pierce, Ice, Petrify, Curse, Poison Strategy: This guy is simple to dodge, but you have to have a good eye. Before he attacks, he will say "I see you!" and aim. When he does, a red sight will show up and show you where he will fire. You have a few seconds to get out of his line of fire so find a spot where he isn't aiming and sit tight. Does this back to back so soon after he shoots, get all up in his business. May jump back to get away and can even cling to walls if needed. Drop: None Hunter Skill: Ricochet Rock (6.3%) - Throw a ricocheting stone Soul: Red (2.8%) - Fire magical bullets that ricochet Name: Gurkha Master Where: Chapter 1 (Hard), 5, 6 Description: An armored warrior with a knife of the same name Image: A large, green knight that wields a curve blade Stats: Strong - Ice/ Weakness - Strike, Lightning Strategy: Though it may walk weird, it's attacks are more than capable of kicking some butt. If close, he will lazily swing his blade in front of him so if he draws back, back dash. He will also toss his weapon in a boomerang fashion if you are far. Best to duck and slide under it as it goes over because it may sometimes still hit you. Drop: None Hunter Skill: Boomerang (6.3%) - Throw an enchanted boomerang at foes Soul: Red (2.8%) - Throw Gurkha knives Name: The Creature Where: Chapter 4 Description: An artificial being created by a mad scientist Image: Ever see what the Frankenstein monster looks like? Yeah, imagine him with a purple shirt and tan pants Stats: Strong - Strike, Lightning/ Weak - Slash, Pierce, Ice, Petrify, Curse, Poison Strategy: This new Frankenstein has four forms of attack. The first is simple: jumping. If he jumps, slide under him. Easy. His second would be when he opens his arm and you see a red thing sticking out of it. That would be a rocket that he aims at you. Takes a few seconds to fire so time it right to jump over it or destroy it. Beware the explosion. Another is only used when you get in too close, trying to reach down and grab you. If he does, he chokes you and causes an explosion to knock you back. Just move it when you see him draw back. Last is the electric current he uses. If he stops and stretches out his arms, simply back way off to dodge the electric attack. By the way, if he drops a tan object do NOT pick it up. Does a whopping 100 damage and poisons you. You have been warned. Drop: Rusty Food Tin (5.3%) Soul: Yellow (0.8%) - Restore HP gradually Name: Dullahan Where: Chapter 4, 5, 6, 9 Description: A beheaded knight who carried his own head Image: A large, silver knight wielding a lance. The floating head with be bright blue and has yellow hair Stats: Weak - Slash, Pierce, Holy Strategy: This guy is very annoying, hands down. As soon as you see him, his head will be in his hand. Use this opportunity to attack the head before it starts floating about. Once tossed into the air, it tends to hide behind the armor while the armor attacks by thrusting its lance about. Seeing that the armor isn't effected by attacks, this BLOWS. He attacks by his lance, which you can duck under and likes to hop forward and jamming his lance into the ground. When he doesnât that, a wave of blades crawl forward quickly, so jump A.S.A.P. Last would be his curse attack. He seems to laugh as the head comes up front. Hit the head a few times but watch out after a short time. He will shoot a red spirit into the air that will try to rush at you. Slide as it does unless you wanna get cursed. Drop: Iron Plate (5.3%) Spell: Ghost Chaser - Unleash a vengeful spirit Soul: Red (2.8%) - Unleash a vengeful spirit Name: Harpy Where: Chapter 5, 7 Description: A vicious bird-like creature with the head and torso of a woman Image: An large, orange bird lady with green hair. Always seen with a dagger in her talons when you encounter one Stats: Weak - Slash, Pierce, Ice, Petrify, Curse, Poison Strategy: Aside from her flying in annoying, random patterns, these birds is fairly simply to take out with a few melee attacks. If you let her fly about though, she has four attacks. One is her swooping down at you after stopping in the air for a moment (of course). Another is tossing her knife. However, she can only do it at a 45 degree angle downwards to just stay underneath her when she does. Her last couple attacks seem to be her launching her feathers in a three way split (again, staying underneath her help) and the same attack that seems to fail? Not sure about that but it looks like that or a close range force wave from her wings. Either way, if she stops, go underneath her before attacking again. Drop: None Spell: Featherblades - Shoot razor-sharp feathers Soul: Red (2.8%) - Shoot razor-sharp feathers Name: Skeleton Gunman Where: Chapter 5 Description: A skeleton warrior armed with an old musket Image: A brown skeleton with purple robes. Seen in groups of three Stats: Strong - Pierce, Ice, Darkness/ Weak - Strike, Fire, Holy Strategy: Simple group to take out really. They line up so piercing attacks help greatly. Once the first in the line twitches a bit, jump to dodge the bullet. they take a while to change places so the next can fire while the others load. Just go up and take some names. Drop: None Spell: Summon Gunman - Summon a Skeleton Gunman to use in battle Soul: Red (2.8%) - Fire bullets from your finger Name: Disc Armor Where: Chapter 5, 6 Description: An armored-clad soldier that is an expert in throwing giant circular blade Image: Silver and red armor holding a large, circular blade in one hand Stats: Strong - Ice/ Weak - Strike, Lightning, Petrify, Curse, Poison Strategy: This guy is a douche. No doubt. But there is an easy way to kill him if you got the skills. His only attack is sending the circular saw at you. He has a chain on it so he can retract it after a few moments of it dancing on one spot. If you are on an even level with one, rush at it and quickly slide when you're getting close. The saw will miss and you will have the freedom to kick his butt hardcore. Duck while you do so when he brings the saw back, it won't hit you. While in his face, continue to duck and hit. If you kill him when his saw is out, the large blade will bounce around. Stay away form it because it CAN hurt you. Drop: Steel Plate (5.3%) Soul: Red (2.8%) - Hurl a sharp-edged circular blade Name: Sea Demon Where: Chapter 2 (Hard), 5, 6 Description: An evil demon of the sea, skilled in ice magic Image: A large, blue demon with peach wings and red claws. Has a dolphin tail as well. Stats: Strong - Ice/ Weak - Slash, Pierce, Fire, Holy Strategy: Much like it's fire and lightning cousins, it only attacks in two ways. It dives down at you from above or launches an icicle in front of him to attack you. As the others, just keep him from stopping in front of you and beat down on him. Drop: Rahab's frost (2.3%) Spell: Ice Fang - Summon a sharp, fang-like pillar of ice Soul: Red (2.8%) - Produce columns of ice Name: Mimic Where: Chapter 5, 6 (1-6 on Hard) Description: A creature that disguises itself as treasure, then awaits it's prey Image: Starts out as a brown chest. Then grows teeth and has blue ooze coming from it's mouth Stats: Weak - Fire, Petrify, Holy, Curse, Poison Strategy: These only appear if you choose a brown chest. Back off once you choose one. If it starts oozing out, prepare yourself. Their attack is simple though, only rushing back and forth. Either jump over them and attack a few times or go to stairs. They can't go over steps so you can sit there and laugh as you keep hitting it in the..... face? I don't know, just find some type of slant and kill it. Drop: None Soul: Yellow (2.8%) - Gain money while taking damage Name: Dead Warrior Where: Chapter 5 Description: A dead Knight whose spirit still lusts for battle Image: A silver and blue knight riding on half of an undead horse. Holds a partisan (spear) to his side. Stats: Weak - Slash, Pierce, Petrify, Holy, Curse, Poison Strategy: These guys don't do ANYTHING aside from going back and forth in hallways. If you see one, find where it stops to turn around and stand away enough to attack him every time he goes to back track. Very easy to kill unless you decide to rush at it and get caught in a pinball game, you being the ball. Drop: Partisan (5.3%) Soul: Yellow (2.3%) - Raise LCK Name: Nova Skeleton Where: Chapter 5, 6 Description: Holes were drilled into his head to implant psionic powers Image: Simply a green skeleton with red eyes Stats: Strong - Pierce, Ice, Darkness/ Weak - Strike, Fire, Holy Strategy: Before he attacks, this skeleton will draw it's hands back and open a portal. Duck when you see this unless you wanna get hit with a powerful beam. Limit in range, but better safe then sorry. Takes a while for him to recharge so attack after his attack or as you're ducking. Drop: None Glyph: Nitesco Soul: Red (2.8%) - Fire a beam at enemies Name: Thunder Demon Where: Chapter 6 Description: This demon manifests its fury in thunderous peals Image: A large, orange demon with blue wings and a long horn Stats: Strong - Lightning/ Weak - Slash, Pierce, Holy Strategy: Like the other demons, only worry about two attacks. He will either try to swoop down at you or launch a sphere of electricity forward if he stops in front of you. Best to stay under him or jump like crazy so he can't lock on for his elemental attack. Drop: Indra's Light (2.3%) Spell: Thunderbolt - Generate orbs of lightning Soul: Red (2.8%) - Generate orbs of lightning Name: Specter Where: Chapter 6, 8 Description: An eternally wandering spirit, consumed by hatred Image: A wraith holding a lantern. Tends to fade in and out of sight Stats: Strong - Strike, Slash, Pierce/ Weak - Fire, Ice, Lightning, Petrify, Holy, Poison Strategy: Fairly simple aspect. They just try to run into you. Simply hit them before they hit you. Drop: None Soul: Red (2.8%) - Throw lanterns Name: MalachI Where: Chapter 5, 6, 7 Description: A pagan being from ancient times who strikes fear in anyone he meets Image: A very strange looking creature. A green, beat-like body with a squid head. Has small brown wings. Stats: Strong - Darkness/ Weak - Slash, Pierce, Holy, Poison Strategy: This guy only has two attacks, one of which is much more scary. If you're too close, he simply tries to hit you.. Just dash back or jump when you see him wind up fro the punch. His other attack is MUCH tougher. He summons forth a strange and large ball of dark energy via a skull pentagram. Either double jump or if he's a little higher, duck. He moves forward with his itty-bitty wings sometimes but it's no biggy. Drop: None Spell: Nightmare - A concentrates mass of fear and agony born from the darkness Soul: Red (2.3%) - Summon a dark sphere that spews magical energy Name: Final Guard Where: Chapter 6 Description: An elite warrior chosen to guard key areas in the castle Image: An enormous, grey knight wielding a spike shield and a large sword Stats: Strong - Strike, Slash, Pierce, Fire, Ice, Lightning, Holy, Darkness Strategy: This guys is a DICK! His defense is massive, his attacks take names and you can't skip him. His attacks keep you running instead of attacking. But, that doesn't make him impossible to beat. Patience is key seeing that every attack, no matter what, will only deal one damage. Thatâs right, ONE! Now then, his attacks use the sword and shield. The only defensive thing he has is when he puts the shield in front of him to guard from all attacks. Let's start with the large sword, shall we? The sword attacks in three ways. He either draws it back in front of him to stab, slams it down by swinging it over his head or stabbing the ground. The last one is trouble, sending a large fire wave in both directions. You just have to back off for the first two attacks, but the wave you have to double jump over. As for the shield, It has two attacks, both of which is just shooting it forward on a chain. He will either take a knees and shoot it or take one step back. It's best to just retreat from both attacks, but you can duck under it when he just steps back. Avoid these attacks and just get in close for damage. Drop: Ring Mail (5.3%) Soul: Blue (1.3%) - Gain Iron-clad defense ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CORE BOSSES [BSS1] These bad dudes are found at the end of the Core Chapters and are your targets. You beat them, you beat the level. They are even sweet enough to leave you a special, golden chest that have rare items in them at times. However, they are tough so gaining such gifts wonât be a walk in the park. There will be a couple differences in these posts. For one, the strategies will be MUCH more longer due to the numerous attacks. These are all based on what I have experienced in the boss fights and isnât what I call a âfluent boss guide.â Though I think I did a fine job, [please note that if this doesnât help, there is another on the In-Depth section on Gamefaqs. Another change is the Drop lists. Bosses drop golden chests that sometimes hold rare items. I am only listing said rare items since they are also known to drop normal items instead. I also include what difficulty they drop on and if they can only be obtained by certain characters. Name: Gergoth Where: Chapter 1 Description: A once-gentle beast, warped by magic and driven mad by imprisonment Image: A large dinosaur-like creature. Has grey skinâ¦.. Whatâs left of it, and itâs rib cage shows. Half of a tail and wears golden anklets Stats: Weak - Slash, Pierce, Ice Strategy: You know how those beams of light try and hit you throughout the stage? Well, itâs time to put an end to them. But donât think that because he is the first boss that he will be easy. This large beast will mess you up if you underestimate his attacks. Though slow, his attacks are wide ranged and strong. Best to use your speed to take out this brute. There are a few attacks he has at first, more when he reaches âstage 2â. First off, he likes to just walk forward a lot to try and squish you. Just hug the wall and duck to avoid any unneeded contact damage. He may also try to jump on top of you. Try your best to run or slide under him so you avoid this attack because his body gets too close to the ground afterwards for you to just back up. Then there is his strange âorganâ attack. He slumps over for a few seconds before sending out his insides like spears. Simply go to the wall again and duck to dodge. Lastly (for now) is when he tries to suck up the air and bite you. This draws you in so if you time it right, you can slide before he bites and he will miss you completely. So aim for his body and head for damage. Hitting his feet does half damage, but will be useful once he falls after dealing so much damage. Once you hurt him enough, he will jump onto the floor and shatter it, making you both fall a few floors. His head will be stuck for a few seconds so use this time to get some hits on him if you can. Now that he fell and is back on his feet, his attacks vary a bit more. Note that if you took a certain path, you may have to face quite a few monsters during battle. Best to make sure you get rid of them before the battle commences. You will see what I mean if you messed up. Anyways, Gergoth starts to get peeved. His beam attack will show up here and tries to blow you away. Just duck to dodge once you see him charge up. The only other new attack aside from that will be when he starts at the opposite side of the screen and try to slide his body towards you. Double jump over him quickly. If you have the double jump kick thingy (You know what I speak of right? You double jump, then hold down and press jump again to bounce off monsters. Yeah, that thing), use it. While on the second level, aim for his anklets if you can. I know what youâre thinking, âBut Zero, that only does Â½ damage! Why in the world would I wanna do that?â Well, if you attack them enough, they break off. Then, when you attack, it does DOUBLE damage! Personally, that rocks my socks and it helps greatly if you wanna be rid of him quickly. Drop: Normal - Hercules Ring, Spiked Boots, Blue Knuckles (Alucard), Daybreak (Alucard)/ Hard - Tough Ring, Combo Boots, Mjollnjr (Soma), Spiked Armor (Whip Wielders) Soul: Red (0.3%) - Fire devastating laser beams Name: Puppet Master Where: Chapter 2 Description: The cursed king of dolls and master of manipulating dimensions Image: A large, deformed, male doll head with yellow eyes. Mostly brown in color with sharp teeth and four arms Stats: Weak - Strike, Fire, Holy Strategy: Though this guys only has a few attacks, he is a VERY tough boss. As you go through Chapter two, you will notice Iron Maidens, which are bloodied-up coffins with spikes in them. Stepping into them is a TERRIBLE idea since they trap you and deal a butt-load of damage. As you go by them, you may notice moveable crates next to them. It is VERY IMPORTANT to block these off by pushing the crates in front of them. I will explain later why this must be done. Also, if you bump into a room full of dolls with a stack of four Bone Pillars, do NOT slay them. Another important element in battling the puppet Master. Once you enter his room, you will notice two Iron Maidens there, one on each side of him. Of course, donât go in them. Donât worry about his arms because they donât to contact damage. First thing to do is jump over the Iron Maiden and start hitting him. Now for the attacks. I will start with the least threatening attack, his dolls. If he screams and opens his mouth, quite a few dolls pop out. Donât let them touch you because they can curse you. Aim for them when they summon out, hit them once to kill them, then go back to attacking him. Next is the WORST attack. He will start rambling on about needing only a puppet. When he does, pay attention to his lower arms. He seems to summon a green puppet into his hand. As soon as it forms, HIT IT! It takes three hits (five on hard) to destroy them. Do it quickly though because if you donât, he put it in the Iron Maiden and replaces it with YOU! On Hard, this BLOWS and even on normal, it takes out A LOT of HP. So definitely be sure to kill it before turning your attention back to the Puppet Master. Lastly, he will start moving about the level veeeeery slowly. Why? Because he knows that if he stands in one place the entire time, he will get owned. While he does, he summons out one of his curse dolls every time he moves (two on hard mode). This is when the crate trick comes in handy. He is actually aiming for another Iron Maiden on the level to pull that dumb puppet swap move. If you block off all of the maidens with crates near them, he will only have access to three of them: one above his room, one to the left and one under it. Get ahead of him once you see which way he is going. If you donât, it will be nearly impossible to reach the doll to attack it in time. If he goes for the lower one, go left into the large doll room and head down and to the right to beat him there. To get back up, use the Bone Pillars I told you not to touch. Having many players helps here by simply giving them certain maidens to guard. As long as you set it up right, you can win this nonsense. Drop: Normal - Holbein Dagger (Alucard), Muramasa (Alucard, Soma)/ Hard - Thief Ring, Healing Mail (Jonathan, Shanoa, Julius, Richter, Getsu Fuma) Soul: Red (0.3%) - Throw a puppet and switch places with it Name: Menace Where: Chapter 3 Description: A humongous amalgamation of powerful demons Image: Starts out in a folded up ball thing made of bone. Becomes ENORMOUS after it stands. Has three red faces and skeletal armor Stats: Weak - Holy Strategy: Though best to have a few people for this chapter, this big guy isnât possible alone. However, you have to set things up for him. After circling the entire map, be sure to use the switch on the left side to move the golden bridge/gate to the right. You will need this to reach his face. B sure NOT to touch the switch on the top pf the level until he is standing in the middle of the map. Lastly, be sure to be rid of any enemies above him so they donât interfere. Once that is all set up, wake him up by hitting him. Depending on your character, you MAY get stepped on a bit as he knocks out everything in the middle of the level. Just hang in there until you can back off. You will soon notice that if you attack his legs, arms or body, it only does one damage. This is because his red faces on his chest, knee and head are his sweet spots. Ignore the chest seeing that itâs a pain to hit. For the knee, attack it while he stands still. This is hard though without homing attacks. That is what the switch is for on the top of the level. Use it to send a huge hammer swinging and knock him on his large butt. The knee will be much easier to hit then but try to take it out as he is laying there. You can set the hammer back up, but you have to hit the gear that itâs attached to and that takes FOREVER. Once you take out the knees, head for the bridge you moved to the right and get on top of it to attack his face. His attacks are simple to dodge if you pay attention. He either tries to step on you or kick you when you are below. Simply retreat if he draws back to kick or go in between his legs to dodge his steps. Doing this actually helps with hitting his knees since it is a bit lower and closer. If you attack his face, he will try to punch you. If you are Shanoa, this isnât a problem (I actually suggest her for this boss). Use your Magnus magic to shoot up and dodge his arm before kicking his face in some more. Other than that, prepare for a beating >_< Lastly, he summons annoying flesh-eating things that try to ram you. Low health so get rid of them when they get too close for comfort. Drop: Normal - Heaven Sword (Alucard), Slick Boots, Lapiste (Shanoa), Pneuma (Shanoa)/ Hard - Lapiste (Shanoa), Pneuma (Shanoa), Chaos Ring, Nebula Soul: None Name: Brauner Where: Chapter 4 Description: An artist who became a vampire and renounced humanity Image: A grey vampire with a purple/blue outfit and blood-red eyes Stats: Strong - Darkness/ Weak - Slash, Pierce, Holy Strategy: This chatter box of a vampire has quite the arsenal where dodging is key. His Blood Art attacks will have you running about like a maniac, giving you little time to attack. But donât worry, there are ways to dodge his attacks. Letâs start with the blood lines, shall we? He will say âBlood Art Techniqueâ and start drawing a pattern behind him. Pay attention to this because this pattern will appear on the screen on a much larger scale. However, this attack only goes where you were standing when he spoke. If you simply move away a bit, you will dodge it. The drawing will stay there for a while unless you attack it. The blood will vanish and give you more room to work with. Then comes the raining blood. No worries though. Soon after he draws, he will raise his hand and say âThis is art!â Just stay back when he does this since it only showers around him. Right after this though, he summons a painting, saying âYou shall become my masterpiece!â. This painting will become one of three things, each with their own status effect (lame right?). First is a bunch of black heads with one eye. They can easily be destroyed but move quite a bit as they come towards you. They will turn you to stone if one hits you. Another would be two large, grey demons that rush at you. Simply double jump over the first one and you will dodge the one that rushes above you. On hard, best to use the jump kick to reach the ground faster so the one above doesnât hit you. These cause curse on contact. Last are two, large green things that move like cogs. Back off a bit and wait for the time to run in between the strange creature that comes your way while the other goes off the other way. Try sliding on hard because they spin faster. These ugly things will poison you if hit. Now that you have dodged his annoying âworks of artâ, he will do one of two things. Either start up with his Blood Art crap again or go inside a large painting. If he goes into the painting, he will begin encircling the room in a horizontal figure-eight pattern. He does tend to stop for a moment and try to swoop at you. Best to slide or jump but itâs hard to tell how he is going attack so just run away and try you best to catch if he will swoop high or low before he hits you. After a couple times around the room, he will settle at the opposite side of the room from where he started and begin doing his Blood Art. Sounds like a royal pain, right? It is, trust me. Itâs best to stay away until he tries to draw his pattern. He will miss if you rush at him and you can hit him a few times. Retreat to dodge his âartâ and take out the blood lines as you do for more room. If he goes into his painting, he is vulnerable to attacks. Hit him when he summons the large painting and wait for him to start settling to get a lot of hits in. This guy will take practice, but you can do it! Drop: Normal - Gold Ring, Olroxâs Suit (Alucard, Soma), Lapiste (Shanoa), Pneuma (Shanoa)/ Hard - Alucard Sword (Alucard), Gungner (Soma), Soul: Blue (0.3%) - Draw swaths in the air with cursed paint Name: Death Where: Chapter 5 Description: Draculaâs confidant Image: We all have a good feeling on what this bad boy looks like. Half of a floating skeleton that wields a large scythe and has a green and red cloak. Stats: Strong - Darkness/ Weak - Holy Strategy: The first time you see Death wonât be in his room. He becomes transparent and floats about the center of the castle as he tries to send a barrage of scythes at you which are indeed destroyable. You can go right through him while in this state and is only annoying. If you move the beams of light found near the beginning of the stage and at the bottom of the clock tower he guards to touch each other, it will create a glowing sphere. Let him bump into it on his own and it will make him leave. The REAL fight begins once you reach his chambers. As you fight, small sickles will appear and slow come towards you. Definitely not the biggest threat. He too can summon sickles like that from his hand in a barrage. Much like in the clock tower but quite a few more. Swipe at them or use a shield to dodge. Another thing he can summon are six larger sickles, three on each side of you. Slide underneath the lowest one and get a bit of distance. Duck under the first two that move and jump over the last. Be warned though because Death likes to be a troll and float above you when you jump over the last one sometimes. These other two are more difficult to dodge. The first is simple, but effective. He will quickly float high into the air and try to swipe down at you with a fast drop. As soon as you see him go up, either keep moving or slide to dodge. The other hard attack to dodge will be when he summons forth three, red spirits that encircle him and slowly increase their radius. Itâs very easy to dodge if you just run away but this is also the only time to get in and do damage since he doesnât move. Try to slide into the circle as a spirit goes by so you can have some one-on-one time to get some damage in. Other than that, watch your jumps and try to hit him as he floats about the room. Drop: Either difficulty - Masamune (Alucard, Soma), Milicanâs Sword Spell: Deathscythe - Summon the Grim Reaperâs scythe Soul: Blue (0.3%) - Summon the Grim Reaperâs Scythe to attack enemies Name: Dracula Where: Chapter 6 Description: The true master of the castle Image: All of his forms are from Symphony of the Night (SOTN). For those who donât know what they are, his first form is him with a black and red cape. His second is a large, green demon with horns. His third is him sitting on a large, demonic throne with enormous, red wings and large, black hands. Seems to be made up of many demons. Stats: Strong - Darkness/ Weak - Holy Strategy: Dun dun duuuuuuuuuun. Dracula isnât happy of your presence and is prepared to PWN YOU! You are insane if you think this is gonna be an easy fight. His three forms give him a massive amount of health and his attacks are more than strong enough to wipe out an army. You better hope you have a Super Potion and some awesome equipment because otherwise, youâll be kissing the floor within minutes. Letâs start with his first, original form. He likes to teleport A LOT in this form. He has three basic moves when he does come into vision. One of them is when lifts the back of his cape and launches some fire balls. These vary in number and go forward like a wall. Either double jump or block them. Next are his meteors that he shoots out when opens the front of his cape. They have a pattern of top, bottom, top, bottom. Duck under the higher ones and jump over the lower ones. Lastly are his pillars of flame that he summons underneath your feet. Better move when you see them forming under you. Once you do enough damage to him by attack his upper body (only way to hurt him), he will combine the meteor attack with his pillar attack. Better keep a level head. Go in between two of the flame pillars and dodge the meteors like you normally would. Best way to defeat this form: wait for him to appear, then jump behind him so his attacks donât hit. You can get plenty of hits in this way. Once he takes enough damage, he will spread his arms and yell âGive me power!!!â He will then transform into a large, green demon. New form means new attacks. I suggest keeping close to a wall due to this. One of his moves is that he shoots a fire ball onto the ground and causes a large, fire wave. Double jump over it to dodge. Next is his jumping attack. He will fold his arms a bit before jumping into the air so he can travel to the other side of the room. Run away and stay to a wall when you see this because going underneath him is a bad idea. He shoots down green balls of energy as he does that will poison you. His third attack is the curse attack that Dullahan uses, except he summons five spirits instead of one. If he is far away and un-seeable or barely seeable, you can hug a wall to get out of range. If not, then keep on moving and sliding to try and doge these homing attacks. Last is his most powerful attack which he steals from Gergoth, the first boss. He will charge up a beam in his mouth once he stands in the center of the room. Once it becomes a whole ball in his mouth, double jump HIGH to dodge his angled attack. Hug the wall you are at when this happens so you land on floor rather than a beam of death. The third and final form is VERY tough due to itâs figure. The hands can do contact damage and you need to get by them to attack Dracula, who is sitting in the center. In order to reach him, either slide under his hands to get in close, use spells from afar that can loop around his hands or wait for his hands to enclose so you can reach him from the side. He has A LOT of attacks in this form so be careful. Again, choose a wall and hug it like itâs you buddy. First off, if you are far away, he tends to swing one of his hands to make him move towards you. Duck to dodge or just back off. He tends to start glowing blue when he starts getting hit too much. When he is like this, he guards against EVERYTHING. That being said, just stay away and dodge attacks until he is normal again. Those are the simple things though. But donât get too cozy. Itâs his spells that you have to fear in this battle. The first thing I should tell you about is his ârainbow trianglesâ. The three heads surrounding his throne shoot out and form a large triangle. Soon after that, they will start shooting triangles at you, them slowly shrinking. If he is very far away, no biggy. They vanish. This is rare though so hug a wall when you see it form. Wait for three of them shoot out at you, then quickly double jump as high as you can. Others will shoot at you while in the air but you will fall to dodge them. Dodge the last one or two by jumping over them like before. Remember this, for this attack does a lot of damage, especially if it starts juggling you about. Then comes the pentagrams he forms. He has three colors: blue, red and white. If it becomes blue, slide directly under him. He will create streams of blue energy all over the place that burst soon after forming. The attack doesnât go under him though. Then comes the red pentagrams. When you see this, one of two things will happen. He will either shoot a fireball down onto the ground, creating a wave of flames. As before, double jump. If he does the spell and nothing happens for a moment, hug a wall and prepare to slide across the entire floor. He summons the flame pillars from before, but they lock on everywhere you go. Just slide when you see one forming underneath you to get out of their way. Last, but certainly not least, is the white pentagram which uses his infamous attack, Demonic Megiddo. This attack takes name, kicks ass and just rapes all who decide to get in itâs way. If you see the white pentagram, RUN FOR THE WALL!!! This causes too much damage for you to hesitate. He creates a large explosion of darkness around him. Oh laaaaadies, you get a LOVELY attack just for you. Sweet, isnât he? Sometimes when he starts to use a spell, hearts will pop out instead. Laugh now, but these suckers shoot in ALL directions and are hard to dodge. If a female character is hit by this seductive move, they will aid Dracula by trying to attack the other players! Guys, if this is a problem, you have two options: be nice and run while dodging Draculaâs wrath or killing them and bringing them back with a Water of Life. If you run though, itâs best to duck at a corner and hope that Draculaâs next attack doesnât involve too much moving. If you are alone and have a female character, pray you donât get hit (which will happen regardless of which God you pray to) because you will just stand there while Dracula continues on with his onslaught. On hard mode, his first form isnât much more different. His second form changes a bit though since itâs curse attack goes faster and is a bit more difficult to maneuver around. His final form definitely changes some though. He adds one more fire attack by summoning several pillars and shooting lighting horizontally above you. Simply get between the flames and DONâT JUMP to do it. Then comes Demonic Megiddo. As he is readying this attack, three pillars of flames will block each wall off. See the problem? No where to run right? Well if you simply duck next to the flames and wait for them to vanish, you can slide and just BARELY dodge the god-like attack. If you are awesome enough, the screen will shake and zoom out after dealing the final blow. Dracula will turn into bats and fly off as always, signifying his defeat. Once you get the awesome item he leaves behind, the credits roll. Congrats! You beat the game!â¦â¦ Story-wise at least. Drop: Normal - Satanâs Ring, Vorpal Blade (Alucard), Mercury Boots/ Hard - Valmanway (Alucard, Soma), Claimh Solais (Soma), Winged Boots, Impervious Mail, Ancient Armor, Minerva Mail (Shanoa), Draculaâs Tunic (Alucard, Soma), Simonâs Plate (Whip wielders) Spell: Ghost Chaser - Unleash a vengeful spirit, Hellfire - Shoot three flames at once, Dark Inferno - Launch a torrent of magical power Soul: Red (0.3%) - Launch a torrent of magical power ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ CREDITS [CRED] I would like to list a number of people that made all of this possible. Without them, I wouldnât have the passion nor drive to make the bestiary for all to use. Anyone who helps with spell checks, info help, etc. will also be mentioned as a special thanks from me. - Konami for their amazing imagination and ideas. May this gaming company continue to make more amazing Castlevania games for future generations, and myself, to enjoy for years to come. - The Castlevania Wiki helped greatly when it came to making this bestiary. I would like to thank all who took part in helping to make such a large number to statistics. This would have taken MUCH longer without their help. - My friends James (Spooner) and Steve (Chewy) helped me quite a bit when it came down to the strategies and idea on how to make this FAQ easier for people to read.