Boss FAQ - Guide for The House of the Dead 4

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            THE HOUSE OF THE DEAD 4 FAQ Version 2.1
              Boss Walkthrough and Strategy Guide
                         Arcade Versions
            Written by : Shadi Sobremisana
            E-Mail     : shadift [at] yahoo [dot] com
            Location   : Manila, Philippines

This FAQ is copyright © 2008 Shadi Sobremisana
THE HOUSE OF THE DEAD 4 © 2005 SEGA

Hi again! I'm Shadi, and I'm this FAQ's author to offer you help through SEGA's
current shoot-down-the-undead-with-lead craze: THE HOUSE OF THE DEAD 4. This is
my second FAQ, as a supplementary appendix to the Complete Strategy Guide for
THOTD4 I previously wrote and completed. Please don't hesitate to give me your
comments and feedback to my email:

         shadift [at] yahoo [dot] com

This FAQ's only location should be only at these sites:

         www.gamefaqs.com
         www.1UP.com
         www.GamerHelp.com -> deleted inactive account

Please notify me when you see this FAQ somewhere else.

This FAQ will solely contain much more tips and in-depth strategies for each
Boss Battle. For anything else not seen in this FAQ, please refer to my THOTD4
Complete Walkthrough and Strategy Guide FAQ posted at GameFAQs. Thank you!

MUST WE SIT AND WAIT FOR IT ALL TO END? Of course not! Bosses are the real
challenge for each HOUSE OF THE DEAD installment. So this FAQ will offer you
tips to minimize Life loss as much as possible. With a bit of practice and
familiarization on the Boss' moves, you can do it with fervent ease later.
Let's get started!

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   T A B L E     O F     C O N T E N T S
   
*******************************************************************************

I          Revision History
II         Boss Strategies
              Chapter 1 / JUSTICE    T-0053
              Chapter 2 / LOVERS     T-6805
              Chapter 3 / EMPRESS    T-1201
              Chapter 4 / TEMPERANCE T-0483
              Chapter 5 / STAR       T-0001
              Chapter 6 / WORLD      T-Beta
III        Boss Encyclopedia
IV         Credits
V          Disclaimer 


*******************************************************************************

 I       R E V I S I O N   H I S T O R Y
 
*******************************************************************************

Version 1.0 (04/06/2006)
     - Original release
	 
Version 2.0 (08/29/2007)
     - Remodified and redesigned release
     - Included Boss Encyclopedia

Version 2.1 (02/10/2008)
     - Few minor error revisions and changes imported from the main FAQ.

	
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 II      B O S S   S T R A T E G I E S
 
*******************************************************************************

The THOTD4 Bosses are similar to the previous bosses of the series (aside from
being named after the Major Arcana deck of Tarot cards), but they shared most
similar features of bosses in THOTD3. Each of the bosses has a long red gauge
labeled BOSS LIFE. While fighting there's a section in the bar flashing pink,
which is the amount of damage the boss will take for the round of battle. There
is also a gold CANCEL gauge that depletes as you hit the boss continuously. It
drains the fastest when you pound the boss' weak point and ticks when hit in
other body parts. The boss flails around and if you fail to deplete its CANCEL
gauge to zero for the given "invisible time-limit", the boss will successfully
attack and you'll take damage. James' AMS-made PDA will prove useful throughout
boss battles, for it will display the BOSS NAME, the MAIN WEAK POINT, as well
as the NO DAMAGE SPOTS (minimum damage).

To summarize, the BOSS has three status gauges listed below:
* BOSS LIFE (RED) 
  The boss' main Life Bar, sectioned into pink bars. If the BOSS LIFE depletes
  to zero, you have successfully killed it.
* BOSS LIFE (PINK)
  This is the current amount of life you can take away from the boss for that
  current round. If you successfully deplete the CANCEL bar, the pink bar will
  dissipate, and the total BOSS LIFE diminishes by one block.
* CANCEL (GOLDEN)
  This is how much a boss endures hits before being stunned. When you totally
  deplete this bar, the boss stops attacking and reduces the total BOSS LIFE.
  If not, you take damage and continue the round until the bar is destroyed.
  The cycle repeats until you kill it.
  
BOSS NOTES:
* Bosses inflict damage on BOTH players if the CANCEL Gauge was not depleted
  to zero within the given "time limit".
* The quotes at the end is given by the character who gave the killing blow to
  the boss. If P1 killed the boss, James will speak and if P2 killed the boss,
  Kate will speak (another cheesy one-liner).

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++    C H A P T E R     I    ++++++++++++++++++++++++++
++++++++++++++++++++++++++         E S C A P E       ++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

SPARE THREE GRENADES PRIOR TO THIS BATTLE. They're crucial tools for matters
between life and death. Fight and flight!

The boss is reminiscent of almost all resilient bosses in THOTD:
Chariot (1), Judgment and Strength (2), Fool and Death (3).

INTRODUCTION
As you reach the elevator, a huge hand seizes you from the wall. Shake your gun
to avoid taking damage. Once you break free (or not), you'll fall into the AMS
sewage system, and the boss reveals its form... a 4-armed, bloodied ogre with a
leather pelt; his bloody tongue swaying from his ugly mouth...

              ++++++++++++++++++++++++++++++++++++++++++++++++++
              +             [ JUSTICE  Type 0053 ]             +
              +       WEAK POINT:      The tongue              +
              +       NO DAMAGE:       The hands and knees     +
              ++++++++++++++++++++++++++++++++++++++++++++++++++

ROUND 1
Justice pursues you, his face very vulnerable to bullets. Pound his mouth with
lead and he'll be stunned. Don't worry if he reaches you. He'll just grip you 
with its huge hand. Break free by gun-shaking or suffer the nightmare of being 
placed onto its disgusting tongue and be LICKED (very repulsive up close...)
Bullets inflict minute damage until you break free and stand up once again.

ROUND 2
Justice hides behind the walls on your side (like Death in THOTD3). Be ready to
shake your gun. Once Justice grips you from the wall, shake the gun vigorously 
to avoid being squeezed. Prepare your grenades, you'll need them...

ROUND 3
This is the most annoying part: Justice defends his face with both hands to
avoid extensive damage as he approaches you. Since his hands are immune to
damage, the CANCEL Gauge depletes very slowly. If he comes near enough, he'll
jump, thrash you will his feet, and give you the honor and shame of its muddy
footprints on your face.
* WITH GRENADES (EASY): Pay attention to the camera motion. Once the screen 
  focuses on Justice again, CHUCK A GRENADE once a crosshair appears on his
  mouth. A correctly-timed 'nade staggers him and destroys his entire gauge for
  this round. Timing and practice is crucial. Know when Justice will defend his
  face or not, and use a 'nade if he shields his face the moment the screen is
  on Justice. The farthest distance blast will heavily damage Justice.
* WITHOUT GRENADES (HARD): With no grenades, you're in real trouble. Be sure to
  have about 3 lives. Keep feeding his mouth with lead, and hope you stop this
  brute from kicking you. Move your fire left and right as he strides forward.
  With accuracy and luck, you can stop him in time. Counting his steps will be
  useful: It takes Justice SIX steps before thrashing your face.

ROUND 4 can either be 4.1 or 4.2...
  
ROUND 4.1
Justice pursues you, his face very vulnerable to bullets. Pound his mouth with
lead and he'll be stunned. Don't worry if he reaches you. He'll just grip you 
with its huge hand. Break free by gun-shaking or suffer the nightmare of being 
placed onto its disgusting tongue and be LICKED (very repulsive up close...)
Bullets inflict minute damage until you break free and stand up once again.
He has a slightly stronger grip this time if ever he reaches you.

ROUND 4.2
This is the most annoying part: Justice defends his face with both hands to
avoid extensive damage as he approaches you. Since his hands are immune to
damage, the CANCEL Gauge depletes very slowly. If he comes near enough, he'll
jump, thrash you will his feet, and give you the honor and shame of its muddy
footprints on your face. He steps forward slightly quicker, so be fast also.

ROUND 5
Justice pursues you, his face very vulnerable to bullets. Pound his mouth with
lead and he'll be stunned. Don't worry if he reaches you. He'll just grip you 
with its huge hand. Break free by gun-shaking or suffer the nightmare of being 
placed onto its disgusting tongue and be bitten (very repulsive up close...)
Bullets inflict minute damage until you break free and stand up once again.
He has a stronger grip this time if ever he reaches you.

ROUND 6
Justice repeats Round 3, slightly faster. When your character turns, shoot his
mouth and toss your last grenade to finally destroy him before you risk your
face stomped. Don't worry, this is the demise of Chapter 1's nightmare. 

JAMES: It all happened exactly 3 years ago. The battle has started again.
KATE : You'll be paying for my dry cleaning once we get out of here.

AUTHOR'S NOTES:
* BOSS' MAIN POINT OF VULNERABILITY / HOW TO "OWN" JUSTICE:
  Justice's tongue is exposed most of the time. You can shoot it if he simply
  runs towards you. When he defends his face, shoot at his tongue and once a
  gap appears between his fingers, a crosshair appears, which gives you a
  chance to chuck in a grenade RIGHT INTO HIS MOUTH. If done correctly, he
  will sit back and witness himself eat a huge explosion, blowing off THE
  ENTIRE CANCEL GAUGE for that round. NEVER use a grenade if Justice simply
  runs to grab you.
* BOSS' HIGH ACCURACY TRICK:
  When Justice runs to grab you, shoot his LEFT THIGH all the time. Though you
  will inflict little damage, you can knock off 20 to 25% of his CANCEL bar
  for the round. When he grabs you, just shake your SMG to quickly break free.
  However, note that every time Justice grabs you, the bar will fill more
  slowly when you shake your gun. Doing this cat-and-mouse game for four times
  is enough. If Justice catches you for the 5th or 6th time, the SUCCESS bar is
  almost impossible to fill up no matter how hard you shake your gun. If you do
  this trick each time Justice runs to catch you, your accuracy can be boosted
  up by about 5 to 10%.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++    C H A P T E R   I I    ++++++++++++++++++++++++++
++++++++++++++++++++++++++          L O S T          ++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

SPARE TWO GRENADES PRIOR TO THIS BATTLE. They are crucial tools for matters
between life and death.

The boss is reminiscent of THOTD1's Hermit.

INTRODUCTION
While using an underground lift, it stops and Kate guesses an earthquake. When
you turn around, two spiky legs latches on the lift. Shake the gun to open the
door if you wish not to be hacked. James and Kate flees and holds for dear life
on another lift. As they look down, the boss shows itself. A huge spider... BUT
WAIT, they're TWO! The female is the huge spider with huge legs, and the male
is latched behind the female with two spiked legs and thick ugly lips. Uniting
BLADE and CHALICE (sounds familiar?) into one, the monsters are aptly named...
the Star of David? Nah, it's not in the Arcana deck! The duo is called:

              ++++++++++++++++++++++++++++++++++++++++++++++++++
              +            [ THE LOVERS Type 6805 ]            +
              +       WEAK POINT:     The male head            +
              +       NO DAMAGE:      The female body and legs +
              ++++++++++++++++++++++++++++++++++++++++++++++++++

ROUND 1
The female spider climbs from below the elevator, using the shafts for support.
Your aim's simple: Prevent them from climbing by shooting the male head. If
they reach you, the male hacks both players. Once stunned, they'll fall down. 

ROUND 2
The Lovers will climb up through the other side of the lift. The female spider
climbs from below the elevator, using the shafts for support. Your aim's quite
simple: Prevent them from climbing by shooting the male head. If they do reach
you, the male hacks both players. Once stunned, they'll fall down. 

ROUND 3
The Lovers won't suffer damage this time around. The female large spider shoots
minute offspring into the hole beneath the elevator plate. This is like a worms
swarm. Kill all the spiders before they had the chance to sting. You have about
2 seconds before a spider bites you after latching on your face.

ROUND 4
The Lovers will quickly climb up to the top of the elevator. Shoot its ass to 
inflict little but good amount of damage before it reaches the top. It then
targets you from above (shoot the male for initial damage) and vomits a stream
of webbing. Break free once again to avoid being squeezed. Then shoot the 
head once again before he slashes you. When stunned, the Lovers fall down but
holds onto the platform shafts in front of you. The hard part has begun.

ROUNDS 5
The male sways its legs right and left, deflecting any direct gunfire intended
for his head. Be sure you pounded him with about 60% damage. The moment he will
rise his legs to slash you, toss a grenade to deplete more of the CANCEL Gauge
and fire all the way to stun him in time before he attacks, for they are most
vulnerable at this point.

ROUNDS 6
The male sways its legs right and left, deflecting any direct gunfire intended
for his head. Be sure you pounded him with about 60% damage. The moment he will
rise his legs to slash you, toss a grenade to deplete more of the CANCEL Gauge
and fire all the way to stun him in time before he attacks, for they are most
vulnerable at this point.

Once you successfully stop it the second time around, The Lovers will fall from
the platform, plummeting to death (Picture how the Fool died in THOTD3).

JAMES: I kinda like being an action hero.
KATE : Sorry, I've got no time for you right now.

AUTHOR'S NOTES:
* BOSS' MAIN POINT OF VULNERABILITY / HOW TO "OWN" THE LOVERS:
  For the first 3 rounds (1,2,4 except 3 where the Lovers release offspring)
  the male head is very open to players' gunfire. So there must be no problems
  on stunning this Boss unless you have poor accuracy. For the last 2 rounds,
  shoot the male head to damage the Boss as much as you can for about 50% of
  the CANCEL Gauge, then as the male raises his leg, chuck in a grenade and
  continually shoot the small head. With this barrage of attacks, you are
  guaranteed to survive both "Slash Dance" rounds, given you have 2 Grenades.
* BOSS' HIGH ACCURACY TRICK:
  Shoot the Lovers as they release their offspring below the elevator plate.
  While fighting the small spiders, shoot the Lovers' legs visible from the
  sides of the elevator shafts. As the Lovers climbs way up above you (before
  vomiting web fluid), shoot the huge rear for good initial damage. If you
  do these tricks against the Lovers your accuracy can boost by about 5 to 10%.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++   C H A P T E R   I I I   ++++++++++++++++++++++++++
++++++++++++++++++++++++++     E M P T I N E S S     ++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

SPARE TWO GRENADES PRIOR TO THIS BATTLE. They are crucial tools for matters
between life and death.

The boss is reminiscent of THOTD2's Strength (female counterpart, literally).
A proof that Goldman is a great icon of Texas Chainsaw Massacre movie fandom.
Goldman has his male and female version of the movie's titular abomination!

INTRODUCTION
As James and Kate reaches the train in the subway on time, they board it after
destroying its undead passengers. As they enter the transport, a buzzing sound
is heard from the train's rear. With her heavy double-bladed chainsaw, she cuts
the rear door and hurls it, trapping the duo at the end of the car. Shake your
gun to break free from the door before you get some razor teeth on your neck.
Meet the red-eyed being armed with twin chainsaws...

              ++++++++++++++++++++++++++++++++++++++++++++++++++
              +           [ THE EMPRESS  Type 1210 ]           +
              +       WEAK POINT:      The head                +
              +       NO DAMAGE:       The chainsaws and body  +
              ++++++++++++++++++++++++++++++++++++++++++++++++++

ROUND 1 (Car No. 5)
After fleeing from Car No. 6, kill the undead passengers from the next car.

ROUND 2 (Car No. 5)
Afterwards, the Empress begins the pursuit. She will charge and swing the
chainsaw on you. Quickly shoot her head to stun her, and move to the next car.

ROUND 3 (Car No. 4)
You'll find a group of zombies in the station outside. Shoot them down.

ROUND 4 (Car No. 4)
James yells, "This is not an authorized transfer point!" The Empress cuts down
two fire extinguishers from the left, and a door from the right, hurling them
all to you. Destroy these as quickly as possible, as the Empress chases you.
Shoot again her head to stun her before the chainsaws stun YOU.

ROUND 5 (Car No. 3)
The half-mortally wounded Empress jumps above the train. When Kate says, "That
thing is getting closer!" the Empress starts to saw down the train from above
the roof, its blade mowing its way to behead you. Use the crevice above to
shoot her head and stun her as fast as possible to avoid taking damage.

ROUND 6 (Car No. 3)
The Empress mutilates the train along the left-side windows. Shoot her head
whenever it becomes visible. This is hard due to the wall. Fire as quickly as
possible before her chainsaw dices you. Reload the moment the head is not
visible and shoot her head once again. NEVER waste a Grenade against her here.
It's possible (and easy to do so) to stun her without using a grenade.

ROUND 7 (Car No. 3)
The Empress mutilates the train along the right-side windows. Shoot the head
whenever it becomes visible. This is hard due to the wall. Fire as quickly as
possible before her chainsaw dices you. Reload the moment the head is not
visible and shoot her head once again. NEVER waste a Grenade against her here.
It's possible (and easy to do so) to stun her without using a grenade.

ROUND 8 (Car No. 2)
The Empress cuts her way back inside the train and pursues you to its end.
As she runs forward to mow both your heads off, shoot continuously at her
head to stun her in time. Quickly run to the last car...

ROUND 9 (Car No. 1)
HOLD a grenade. The Empress goes insane now. She steps forward and alternately
flails a chainsaw from each hand. Since she starts fairly faw away, the grenade
can either stun her immediately or just blast off a healthy chunk of the CANCEL
Gauge, leaving you free shots to stun the Empress. Simple rapid fire is enough
to stun the Empress if you wish not to chuck a grenade.

ROUND 10 (Car No. 1)
Now that you're in a dead end, the Empress has approached even closer to you.
Quickly aim a grenade AT THE BASE OF THE SCREEN. Of course you won't blow
yourself up, but the blast can blow off a large chunk of CANCEL Gauge from
the Empress. Before being slashed by her rampaging chainsaws, shoot her head
like hell. Gee, that grenade sure was useful, wasn't it?

ROUND 11 (Car No. 1)
Nearing her impending doom, the Empress desperately steps toward you as last
resort to kill you head-on. She now uses her sturdy chainsaws to shield her
face from total damage. Shoot her head continuously to finally kill her. Like
Justice, a grenade bang can also kill her immediately. She'll soon fall down
from the train, dead.

JAMES: Looks like you've missed your stop!
KATE : Don't forget to write!

KATE : James! Up ahead!
JAMES: Kate! We're going to jump!
JAMES: Kate, are you alright?
KATE : That was close.
JAMES: We're getting nowhere, really fast.

AUTHOR'S NOTES:
* BOSS' MAIN POINT OF VULNERABILITY / HOW TO "OWN" THE EMPRESS:
  ALL rounds of the battle has the Empress' main weak point openly exposed.
  SPEED and ACCURACY are key to simply stun her every round. Unless both of
  you have 5 grenades EACH, use 1 for each time you face the Empress to make
  life against her a damn hell easier till the end of the battle.
* BOSS' HIGH ACCURACY TRICK:
  All over the train, shoot the windows on the side as well as the seats along
  the walls. After escaping from the door during the introduction, you can
  shoot the Empress as she approaches you before escaping to the next car. When
  the Empress throws you the fire extinguishers and the door stuff, shoot her
  before those crap land point blank on your face.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++    C H A P T E R   I V    +++++++++++++++++++++++++++
+++++++++++++++++++++++++       D E S P A I R       +++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

SPARE TWO GRENADES PRIOR TO THIS BATTLE. They are crucial tools for matters
between life and death.

The boss is reminiscent of THOTD1's Chariot. No matter how hard you hit it's
weak point, your one and only aim is to stop him from hurting you. Shots placed
anywhere else in his body is absorbed (Much like the X-Villain Blob). Shoot any
background object visible. Lots of item points are hidden within these objects.

INTRODUCTION
After you reach the outside of the underground shops from the subway station,
you will face three waves of zombies. Suddenly, the ground shakes, and the boss
shows itself. Another repulsive appearance... A giant with a featureless face
with red slits as his eyes; a bulky body imbued with bloody tattoos; and a
stomach like a breast implanted with silicon. Worse, its skin is impervious to
munitions. It has the annoying froggy like voice, "Ribbit, ribbit..." However,
it does not live up to its name due to its thirst for gorefest...

              ++++++++++++++++++++++++++++++++++++++++++++++++++
              +            [ TEMPERANCE Type 0483 ]            +
              +       WEAK POINT:      The face                +
              +       NO DAMAGE:       Anywhere else           +
              ++++++++++++++++++++++++++++++++++++++++++++++++++

ROUND 1
Temperance simply steps toward you. Shoot the face to stun him before he jumps
into the air and lands his fat silly ass on your face. Shoot his head madly
before he jumps sky-high like a Final Fantasy "Dragoon" (?!) and squashes you
flat as a pancake.

ROUND 2
Temperance steps towards you again. Shoot the face to stun him before he jumps
into the air and lands his fat silly ass on your face. Since he's much closer
to you now, be precise and accurate when shooting his head. You won't like to
be a pancake the second time would you?

ROUND 3
Temperance ducks and ROLLS towards you, his front facing you. Simply shoot the
head whenever it's exposed during the roll. To make things easier, hurl a bomb
PRIOR he starts rolling for heavy damage. After that, stunning him a clipful of
lead will be a tad easier. If you can't stop this spherical rolling pin, call
yourself a living flat pizza with blood sauce and internal organ toppings...

(TEMPERANCE turns around)

ROUND 4
Temperance lies down and rolls towards you, but BACKWARDS. This is much harder
than Round 2, since his face is much obscured during the roll. This may screw
you a few times, mind you. Again, chuck a grenade before he starts rolling for
massive damage, and a few headshots must stop him down for now.

(Inside the tower)

ROUND 5 (Clock Tower 1F)
A wave of zombies greets you the moment the tower door opens. Kill 'em all.

ROUND 6 (Clock Tower 1F)
Another zombie wave of zombies appears behind the flight of stairs. Dispose of
'em quickly.

ROUND 7 (Clock Tower 2F)
Temperance peeps through the windows. Like the Empress, fire at his face every
moment you see the head. If you didn't stop him, a behemoth of a fist smashes 
through the wall to crush you for damage. Reload whenever his face was obscured
and continue firing whenever you see a bloody face appearing from the windows.

ROUND 8 (Clock Tower 2F)
Temperance peeps through the windows. Like the Empress, fire at his face every
moment you see the head. If you didn't stop him, a behemoth of a fist smashes 
through the wall to crush you for damage. Reload whenever his face was obscured
and continue firing whenever you see a bloody face appearing from the windows.
 
ROUND 9 (Clock Tower 3F)
A huge horde of zombies, followed by a few Vampire zombies afterwards. You may
shoot the OIL DRUM to your right to decimate a few of them and take care of the
rest. The barrel may contain a coin.

ROUND 10 (Clock Tower 3F)
Shoot the Temperance as he makes his "last appearance" to this world. Then, as
the SUCCESS bar appears, shake your SMG like mad until you fill the bar. If you
fail to do so, Temperance chomps your ass, and you'll return to that pull-that-
lever task to permanently destroy Temperance.

JAMES: Temper this, buddy!
KATE : How do you like my low-fat, all-lead diet?

JAMES: We should be able to see the city up ahead.
KATE : This is it...
JAMES: My God...
KATE : No, this can't...

AUTHOR'S NOTES:
* BOSS' MAIN POINT OF VULNERABILITY / HOW TO "OWN" TEMPERANCE:
  ALL rounds of the battle has the Temperance' main weak point openly exposed.
  SPEED and ACCURACY are key to simply stun him every round. Keep your aiming
  pins focused on the face and keep firing. You have ample time to stun him
  every round. Save the grenades which will prove useful against Temperance's
  2 rolling attacks which can prove quite annoying.
* BOSS' HIGH ACCURACY TRICK:
  Each time you stun him, Temperance shakes off his belly. Shoot either his
  head or tummy to see "bullet negations" on the skin. Do this throughout prior
  you enter the clock tower. Before the clock lever sequence, shoot the face of
  Temperance for extra hits (just for fun) before releasing the clock.
* There are a lot of goodies throughout the battle. Here they are:
  - Shoot two barrels during the chase for a HAT.
  - Shoot the barrel beside a stash during the chase for a COIN.
  - At the tower's second floor, shoot either the stash on the left side or
    the barrels on the right side for a BELL.
  - If you did not get the coin in the second point of interest, shoot the OIL
    DRUM to your right for a COIN, just before the lever sequence.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++   C H A P T E R     V     ++++++++++++++++++++++++++
++++++++++++++++++++++++++       R E U N I O N       ++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

DON'T BOTHER IN SAVING GRENADES FOR THIS BOSS. THEY ARE USELESS FOR NOW.

The boss is reminiscent of THOTD1 and THOTD2's Magician. Though the battle has
rounds, The Star throws up to three attacks randomly, so I find it much much
better to list the attacks of the boss and how to counteract them.

INTRODUCTION
Yay... the familiar facade of the Goldman Building. What?! No boss busting down
from the windows? Oh well, once our pair enters the building and faces a breed
of mutants familiar to James (Yes, they ARE the mutants in THOTD2), Kate states
Gary's immortal THOTD2 line, "It's almost like we're being invited in..." In an
instant, a humanoid in a blood-red cloak over his stark torso with two curved
knives leaps down in front of them and speaks in a merciless voice.

"Come, you must prove yourself in a test of strength.
 This was Goldman's parting wish."

JAMES: Get out of our way!

The Magician reincarnated? Yes, Magician Type 0 is INDEED its prototype...

              ++++++++++++++++++++++++++++++++++++++++++++++++++
              +             [ THE STAR Type 0001 ]             +
              +       WEAK POINT:      The chest and head      +
              +       NO DAMAGE:       The limbs and knives    +
              ++++++++++++++++++++++++++++++++++++++++++++++++++

Your aim is straightforward. Shoot the chest at all times possible. The Star
flies around the screen at all times, making him a great pain-in-the-ass-to-hit
like the Magician. For that, I give the Star the coveted "SHADI-STIC (TM) Award
for the Boss with the Greatest Sadism Ever" with ol' daddy Magician.

FIRST ATTACK
Remember Magician's fireball shower? The Star can also do that too. He amasses
bright mauve aura and hurls continuous bolts of light to you, from six to about
eighteen (!!!) For two players, both must try to eliminate ALL beams before you
take on the Star. He's harder than the Wheel of Fate or Magician, trust me...

SECOND ATTACK
The Star flies swiftly and charges you with a hack of knives on both players.
He'll give you time to pound his chest with lead before he attacks. Be quick,
since this time is usually is not enough (talk about sadism...) He also likes
to fly to the edge of the screen before he slashes you. You CAN'T shoot him
much while he's off-screen! He's so sadistic that losing no lives against the
Star is almost unevitable.

THIRD ATTACK
Same as Attack 2, but the Star flies full-speed atop the tower and dives down
with a brutal knife slash on both players. Likewise, you have an ample chance
to shoot his chest beforehand. Fire bullets at him like there's no tomorrow.

FINAL ATTACK
The Star spins around in a dusty-brown tornado (Barbaricia of Final Fantasy 4,
anyone?) and zips across the screen. Shoot the bald albino to stop him before 
the tornado devastates you. He'll do this about twice or thrice only.

The Star will simply alternate the first 3 attacks during the battle. After it
lost 60% of its total BOSS LIFE, the hood will be removed and the head will be
exposed (and be a targetable weak point). From then on, The Star will alternate
Attacks 1 and 4 until the end of the battle. Time's running out...

KATE : Looks like you're the one who failed the test!

(The Star explodes into rays of mauve gas. James is hit point blank by a ray.
He falls to his knees in pain. **This scene's BG music gothically rocks!**)

KATE : James, are you all right?
JAMES: Don't worry about me... It's an old wound... Ugh...

AUTHOR'S NOTES:
* BOSS' MAIN POINT OF VULNERABILITY / HOW TO "OWN" THE STAR:
  ALL rounds of the battle has the Star's main weak point openly exposed. Very
  seldom do his knives deflect gunfire on his chest. SPEED and ACCURACY are key
  to simply stun him every round. Keep your aim focused on the chest and keep
  firing. The Star moves sadistically, and sometimes he doesn't give ample time
  to stun him prior he even starts an attack. Grenades prove to be slow against
  his speed. Constant fire against his chest will deem the best way to prevent
  his attacks and survive. I can't say I totally own this boss, since I always
  lose lives (least is 1, most is 3) every time I play (at least I don't use up
  a continue anymore just to beat him) Against his multitude beams of light,
  try to rotate your fire around the screen to hit every single beam. Those at
  the sides are the priority since they are the ones nearer to you. Two players
  must play cooperatively to stop the multitude-beam attack and to take the
  least life losses possible.
* BOSS' HIGH ACCURACY TRICK:
  Shoot the Star whenever he's not attacking (you'll see dust-like blood leak
  through the slit from his chest. Hits deflected by his knives also count in
  accuracy, so don't worry about that. WORRY ABOUT SURVIVING...
* Literally and figuratively, YOU CAN'T OWN THE STAR. It's almost inevitable
  to defeat him without losing a single life. But wait, we have one more boss
  to own, yet... Actually, it's THE FINAL BOSS...

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++    C H A P T E R   V I    ++++++++++++++++++++++++++
++++++++++++++++++++++++++         H O P E           ++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

KEEP AS MANY GRENADES AS YOU CAN FOR THIS BOSS. AT LEAST TWO WILL DO, PROVIDED
YOU HAVE THE THINGS YOU CALL "TIMING" AND "LUCK".

This boss assimilated all the final THOTD bosses: Magician (1), Emperor (2),
and Wheel of Fate (3). However, the appearance of its weakpoint makes it very
similar to THOTD2's Hierophant or Emperor. This boss fight is continuous.

INTRODUCTION
After they reached Goldman's office in the 50th floor and stopped the launch
of nuclear missiles, Goldman appears in a pre-recorded message in his laptop.
The last content of the Pandora's Box will be released after the destruction
of the premature Emperor 3 years ago.

"First off, I just wanted to congratulate you. Do not worry, it was not my wish
to destroy the world with nuclear missiles. I do not wish to kill all humans.
I merely wish to revert them to their natural state. However, Pandora's Box has
been opened. There's nothing I can do to stop it. If you had come this far,
there is yet still hope."

KATE:  James, that's...?!
JAMES: Kate, let's go.
    
The ground shakes and from the 50th floor, James and Kate sees the floor on the
courtyard open up to releases the final creature, similar to the Emperor. The
creature in the form of a crystal insect but a demi-human form. It spoke in a
voice as cold as ice.
    
"I am the ultimate being... There is no hope... 
 My hammer of death shall rain down upon you!"

JAMES: Kate, this is it. Give it all you've got!

              ++++++++++++++++++++++++++++++++++++++++++++++++++
              +             [ THE WORLD  Type Beta ]           +
              +       WEAK POINT:      UNKNOWN                 +
              +       NO DAMAGE:       UNKNOWN                 +
              ++++++++++++++++++++++++++++++++++++++++++++++++++

* Unknown to the PDA (of course, its scanned target was previously well-hidden,
  remember?) the weak spot is the HEART, exposed from the slit at the center of
  its chest (Like the Hierophant's beating heart enclosed by metallic skin).
  Shoot the heart throughout the battle as the "MASKED RIDER ICE (TM)" throws
  his own arsenal of attacks.

FIRST ATTACK
The World creates a huge ice hatchet on its hands. Shoot the axe continuously
to destroy it before it materializes completely in its hands. Once the axe is
formed, the World raises it and hacks you for bone-shattering damage.

SECOND ATTACK
The World charges a glowing fist and hurls an ice shockwave toward you. You can
shoot the ice pillars as quickly as you can. If the pillar reaches you, shake
your gun to break free from the ice prison or you'll take damage. As long as
you destroy his pillars or quickly break free as soon as possible, you have
nothing to worry about this attack.

THIRD ATTACK
The World charges both glowing fists and hurls two ice shockwaves toward you.
Shoot down the ice pillars as quickly as you can. If the pillars reaches you,
shake your gun to break free from the ice prison or you'll take damage. Again,
as long as you destroy his pillars or quickly break free as soon as possible,
you have nothing to worry about this attack.

FINAL ATTACK
Imitating the Magician again, the World sends 4 ice flowers to the sky, which
unite into a single more durable blossom that dives down to you. Each flower 
takes a clipful of shots to destroy (30 rounds). Destroy each as quickly as
possible. The huge flower is more durable and takes more shots to destroy.

For this battle, the World won't pose much of a threat. When you've played the
game a few times, you can hardly lose a life for this battle alone. Throughout 
the battle, the World will use the first three attacks alternately. Once it has
lost about 60% BOSS LIFE, he'll start Attack 4. Shoot the heart whenever it's
possible (while creating the ice flowers from below) and destroy these flowers.
Repeat this process until he dies. Note that every time you destroy the World's
icy creations, you damage it as well, so try to stop each of his attacks to
damage him as fast as possible. Wait, don't leave the gun on the machine yet!
The game has not ended yet... Make a deep breath, and face...

              ++++++++++++++++++++++++++++++++++++++++++++++++++
              +             [ THE WORLD Type Gamma ]           +
              +       WEAK POINT:      The heart               +
              +       NO DAMAGE:       Anywhere else           +
              ++++++++++++++++++++++++++++++++++++++++++++++++++

* Yes, PART 2! The creature has assumed a more human form, its wings had formed
  tendrils on his back. He's now glowing a faint bloody red by re-amassing all
  his lost energy from the heart (those blood-like rays) which immortalizes him
  for a second time. Still, shoot his heart. "MASKED RIDER RED (TM)" is harder
  to deal with this time. Good luck!

FIRST ATTACK
The World charges a glowing fist and sends a spiralling ice dragon towards you.
Shoot the Frost Dragon's head to destroy it before it bites your arse off. Real
dangerous. While shooting, execute a outward spinning motion with the gun, like
you're drawing a spiral on-screen whilst firing the SMG on the head like mad.
With luck, you can do it.

SECOND ATTACK
The World charges two glowing fists and sends two spiralling ice dragons BEHIND
you. Shoot the Frost Dragons' heads to destroy them before they take off a life
from you. This is a little bit easier than one Dragon alone, since the heads
move in a predictable pattern before spinning their way to you. You can easily
destroy them before they even approach. (The building's columns prove annoying
for they'll block the shots intended for the Dragon behind it!)

THIRD ATTACK
The World charges a glowing fist and alternately hurls a spiralling ice dragon
from each fist. The dragons dive in from a left-right-left-right OR right-left
right-left alternating pattern. About three to five bullets can already smash a
dragon, but you have to contend from six to eight of them. These dragons move
very fast to compensate their fragile structure.
HINT: Two lightning streaks will flash when the World begins this attack.

FINAL ATTACK
Again, like the Magician, the World creates a huge Frost Dragon that rockets 
upward the sky in a spiralling manner, and spins its way down to bite you. 
Still, the Dragon's head is the weak point. The best moment to damage and 
destroy the Dragon is on its way down, about time its head is very open to 
gunfire. Yeah, once you destroy it, you'll have a nice shower of ice shards
as the World summons another Dragon to the sky for you to destroy, again...

As expected, the World is much harder this time around, but a few times of
fighting him will give you an advantage to learn his attacks. Throughout the
battle, the World will use the first three attacks alternately. Once it has
lost about 60% BOSS LIFE, he'll start Attack 4. Shoot the heart whenever it's
possible (while he creates the dragons from below) and destroy all the dragons
he sends. Rinse and repeat until he dies. Note that every time you destroy the
World's icy creations, you damage him as well, so try to stop each attack to
damage him as fast as possible.
    
AUTHOR'S NOTES:
* BOSS' MAIN POINT OF VULNERABILITY / HOW TO "OWN" THE WORLD TYPE BETA:
  ALL rounds of the battle has the World's main weak point openly exposed. Hits
  on his ice body do no damage but a plus in accuracy. Since you also damage
  the World each time you destroy his CANCEL gauge, I'll simply enlist here
  strategies against each attack to damage the World in any way possible:
  ICE HATCHET: A horizontal stick appears. Rapidly shoot it until you see an ice
               axehead appears. It turns red before it shatters. In case it is
               formed, you have a split second to destroy it before the World
               uses it to hack both of you.
  ICE WAVE x1: Nah... Shoot the ice shockwaves till you destroy it. If you
               get caught, DON'T TOSS A GRENADE! (You have no reason to do so,
               ye sucker!) Shake your gun quickly to bust out FREE!
  ICE WAVE x2: Shoot one side first, then the other. Don't fret if you do get
               caught. Shake your gun to break free and resume on shooting
               the World's weak point.
  OWNING THE WORLD:
  At 40% BOSS LIFE left, the World begins the CRYSTAL ROSE TEMPEST (TM). When
  he slams the ground, quickly aim and toss a grenade RIGHT at his WEAK POINT.
  You can shoot his weak point to slow down his movement. If the grenade's
  "explosion dome" strikes the heart, BOOM! INSTANT KILL you can show-off!
* BOSS' HIGH ACCURACY TRICK:
  During the stage-revolving and running or just simply anywhere else, shoot
  the World anywhere in his icy body. As long as you keep many hits on his
  body throughout the battle, you are guaranteed an A or S for this chapter!
  Shoot his ice body especially when he summons the flowers!
  
* BOSS' MAIN POINT OF VULNERABILITY / HOW TO "OWN" THE WORLD TYPE GAMMA:
  ALL rounds of the battle has the World's main weak point openly exposed. Hits
  on his ice body do no damage but a plus in accuracy. Since you also damage
  the World each time you destroy his CANCEL gauge, I'll simply enlist here
  strategies against each attack to damage the World in any way possible:
  ICE DRAGON x1: Precise aiming is key here. Use your gun like a pen and draw
                 your shots on the screen like a spiral outward: all shots are
                 focused on the Dragon's head of course. You have to destroy it
                 before its icy teeth penetrate your spines.
  ICE DRAGON x2: Precise aiming is key here. Concentrate on destroying one head
                 before aiming for the other. You have lots of time to destroy
                 both. Do as much damage as the Dragons fly on their way to
                 your behind. This is not too much of a problem.
  ICE DRAGON x8: DO NOT PANIC. Accurate shots can destroy each dragon. Since
                 they come from left-right pattern, a few shots to each Dragon
                 head destroys them before destroying the successive ones.
  ICE SKYDRAGON: Shoot the head on the way down. THERE IS A TIME TO SHOOT THE
                 HEAD on its route downward. You can destroy it even before it
                 reaches to bite you. If you do destroy it, shoot the huge ice
                 hunks for fun and a small ice rain on the screen. Whee!
  OWNING THE WORLD:
  At 40% BOSS LIFE left, the World begins the DIAMOND SKYDRAGON DIVE (TM). When
  he slams the ground, quickly aim and toss a grenade RIGHT at his WEAK POINT.
  You can shoot his weak point to slow down his movement. If the grenade's
  "explosion dome" strikes the heart, BOOM! INSTANT KILL you can show-off!
* BOSS' HIGH ACCURACY TRICK:
  During the stage-revolving and running or just simply anywhere else, shoot
  the World anywhere in his icy body. As long as you keep many hits on his
  body throughout the battle, you are guaranteed an A or S for this chapter!
  Shoot his ice body especially when he summons the skyward dragons!
* Remember, I said that you can't own the Star. Technically, YES. But I have a
  question with all these strategies I have mentioned in mind...
  WHY WOULD YOU OWN A SINGLE 'STAR' IF YOU COULD OWN THE 'WORLD' INSTEAD?!

* TRIVIA: The end bosses of HOD4 has some of the most interesting aspects of
          nature and life.
  THOTD 1: MAGICIAN T-0000, a pyrokinetic (fire)
  THOTD 2: WORLD T-Alpha, a metamorphic (form-assuming)
  THOTD 3: WHEEL OF FATE T-0000, an electrokinetic (lightning/electricity)
  THOTD 4: WORLD T-Beta, a cryokinetic (ice)


*******************************************************************************

 III     B O S S   E N C Y C L O P E D I A
 
*******************************************************************************

The names of all the bosses in the House of the Dead series are based from the
Tarot Cards. Among the 22 total cards from the Major Arcana deck of the Tarot
Cards, 19 had been part of the most fearsome bosses of the House of the Dead.

I'll enlist them alphabetically, numbers symbolize the episode where the boss
was present, as well as a description.

* CHARIOT (1)
The armored fiend wielding an enormous halberd. He fatally wounded Sophie prior
to the battle with Rogan and G. After the bloody crevice in his armor has been
struck a lot of lead, Chariot sheds his armor, exposing his vulnerable flesh
around his skeleton and making him easier to kill.

* DEATH (3)
The gigantic security guard with a skull-studded club. The monster pursued Lisa
and G throughout the entrance (or parking lot) of the EFI Complex and was very 
presistent to chase the, along the Information Systems corridors. The behemoth
likes to flail around its huge club while chasing its enemies. His head is the
most vulnerable to damage.

* EMPEROR (2)
The Goldman masterpiece that will hate and destroy mankind. Using his awesome
power of METAMORPHOSIS, he can assimilate the techniques used by his lesser
cohorts: Judgment, Hierophant, Tower, and Strength. Even in the Alpha stage, it
was a formidable opponent. Its weak point is the red orb the the chest of his
gelatinous body. Crystal orbs revolve around the Emperor as shield from damage
as well as supporters. The Emperor can also turn his arm into a lance at will.

* EMPRESS (4)
The female counterpart of Goldman's Emperor and Strength, this sleek humanoid
held twin chainsaws which can be used as one double-ended chainsaw or held as
separate weapons on both hands. The Empress wore leather plates but her face
remained as her vital point for gunfire. She pursued James and Kate inside the
train and mutilated it car by car as they made their way to the pilot car.

* FOOL (3)
The huge sloth encaged in the tower-like prison of the Genome Ward. He's a fast
wall-climber and expertly uses its claws to attack enemies with a long-reaching
slash. If angered, it shakes its prison violently as corpses fall from above as
a desperation assault to its enemies. These corpses also serve as his fodder.
Its clawed paws are the most susceptible to damage.

* HANGED MAN (1)
The batlike humanoid that hostaged and murdered a few of the researchers from
the Curien Mansion. This being's whole body is of a fragile composition. He can
also command as much as two dozens of small bats at will to assault his foes.
Swift flight and long talons make him one formidable foe.

* HERMIT (1)
The huge spider that fought Rogan and G in the tunnel to the lair of Curien.
It has metal appendages to block its fragile face from gunfire or use them to
hack enemies. It can also producing web balls to slowly constrict enemies.

* HIEROPHANT (2) a.k.a. POPE / HIGH PRIEST
Goldman's version of the Chariot, this amphibious behemoth carries a massive
trident. The heart is its weak point, hidden beneath a barrier of two steel-
plated skin on the chest. The weak point is exposed as the beating heart bulges
out of the steel barrier. It also has the command of the piranhas beneath the
Sunset Bridge. He can adeptly swim in any body of water as well as jump high
from the depths with a vicious horizontal hack with his trident on his victims.

* JUDGMENT (2)
Made of Zeal (the imp) and Kuarl, the headless knight with an enormous halberd.
These are Goldman's defective variations of Hanged Man and Chariot, compelling
them to fight as a duo. Zeal telepathically controlled Kuarl and after taking
enough damage, Zeal loses control of Kuarl who collapses down. Zeal was next to
go into oblivion after attempting to headbutt you at full-speed flights.

* JUSTICE (4)
The ape-like humanoid who breached AMS through the sewers. Having four arms,
Justice uses two arms to pull himself through the narrow sewage paths, another
two to constrict the life out of his victims with a strong grip. He usually
exposes his greatest weak point: his long tongue. Justice is also smart, for
he can use the surrounding walls as well as his tough-skinned hands to protect
himself and his tongue from damage.

* LOVERS (4)
Goldman combined the structure of Curien's Hermit with the philosophy of male
and female. The result was the Lovers. A huge female arachnid with enormous
appendages studded with spikes and a small male spider infused above it, which
controlled two huge front legs to slash their enemies. The male spider has a
huge lip-like mouth which imprisons targets in sticky web vomit. The female
can also produce a batallion of fist-sized spiders from its behind. The Lovers
pursued James and Kate in the underground lift from their flight from the AMS.

* MAGICIAN (1 and 2)
Dr. Curien's masterpiece that turned on him and murdered Curien himself. After
it was destroyed by Rogan and G, the Magician was recreated by Goldman as the
right-hand man of the Emperor for James and Gary to contend. This dire clown
has sturdily-built armor and devastating PYROKINETIC magicks. Still, every evil
has his own Achilles heel. He had several vital points wherein the live wires
were left unarmored by bulletproof plates.

* STAR (4)
Goldman sucessfully produced his own variation of the Magician after Curien's
and his own versions of the Magician failed. The successor, the Star, is armed
with twin knives and can fly at high velocities to muddle the targets before
slashing them. The Star, like the Magician, can hurl bolts of purple light at
the multitudes to the targets. The visible slit across its chest is the main
weak point. After suffering enough damage, the hood of his blood-red trenchcoat
goes down and Star can do his desperate attack: a swift tornado charge. This
humanoid challenged James and Kate in the DBR Hall as Goldman's parting wish.

* STRENGTH (2)
A huge fat dummy with a humongous chainsaw, "BLAME" etched on the blade and
throwing axes. It'll play cat-and-mouse with James and Gary in around the huge
labyrinthine walls of the Colosseum as Goldman's gift for the AMS agents. The
masked head is the fiend's most fragile and weakest point to aim for.

* SUN (3)
A huge mutated tree with vicious vines with fanged petals that can crawl along
the ground. The tree's trunk itself is studded with human skulls. Within each
flower pod that formed a ring around the trunk hid a serpent that can extend
their necks to devour their targets, as well as spit caltrop-sized spores into
the air or spit them directly onto the target's face. This blood-thirsty tree
was planted in the Biological Laboratory in the EFI Institute.

* TEMPERANCE (4)
Outside the streets from the underground shopping district, an obese of a giant
pursued James and Kate: A green-skinned fiend with fingerless gloves, pants,
and shoes. His fat belly hangs tight on his belt; the whole body is marked with
blood-red tattoos. His main weak point is his featureless face with a mouth of
knife-like teeth. Temperance's skin is totally impervious to ammunition. He
can be deadly with his jumping or rolling attacks, as well as a powerful spike-
studded fist he uses to crush his enemy... you.

* TOWER (2)
Four orange serpents share a single lifeline with a self-sustaining blue dragon,
so the heads can only attack one at a time with a fierce lunging bite. Once the
four minor heads are down, you'll have a final showdown with the blue-headed
serpent, which can crawl very fast be it in water or sand. Their metallic skins
are totally impervious to damage. Aim for the throats!

* WHEEL OF FATE (3) a.k.a. FORTUNE
This is Curien's final legacy after 2 decades when his corpse was thrown out of
the DBR Institute. Curien had secretly research and devised a way to preserve
himself to a godlike state: an ultimate return that will awaken 19 years after
the Pandora's Box was first opened. Hidden in the chamber of the DBR Institute,
Curien releases his full ELECTROKINETIC powers with the use of a powerful wheel
that create electric bolts and toss them to targets. The wheel uses centrifugal
force to rapidly negate gunfire especially from shotguns. Only one man who saw
this horror grow for 19 years knows its greatest weakness...

* WORLD (4)
The World is the successor of the Emperor hidden in the Pandora's Box. Due to
its premature Alpha state, the Emperor was destroyed by Gary and James 3 years
ago. Thus, the also premature World (also in its Alpha state) was safely kept
hidden in the Pandora's Box: under the DBR courtyard. It was concealed for 3
years before being released to the world, almost mature. Though it has a half
human-insect nature, it focused on CRYOKINETIC abilities. The beating heart at
the center of the chest is the main weak point. Goldman created it so that the
World has the uncanny ability to resustain himself stronger for each time he
was defeated, making any battle against him last for almost an eternity. Due to
his affiliation with ice, the World also suffers damage as his creations are
destroyed. Against James and Kate, it had shown only 3 known types, which did
not last to Type Omega:
 BETA:  Beta was built at the base the floor, with a prominent insect head with
        dragonfly wings. He can create ice axes, ice shockwaves to encase its
        enemies in a cage of ice, or create four ice flowers that unite to form
        a larger flower to distract his enemies. After his defeat...
 GAMMA: Gamma glows red, energy flowing to its heart and his wings formed
        tendrils on his back. He can now create multitudes of ice dragons to
        torture his opponent with different techniques. Afterwards...
 DELTA: The back of the Gamma splits open, as a golden fully-fledged humanoid
        Delta rises. However, James sent his PDA to self-destruct and finally
        reseal the Pandora's Box once and for all, at the cost of his own life.
        Nothing more was detected from the final evil of the Pandora's Box.

The remaining cards to be looked for the (final?) THOTD 5 sequel are:
* DEVIL
* MOON
* HIGH PRIESTESS

  
*******************************************************************************

 IV      C R E D I T S
 
*******************************************************************************

I wish to thank SEGA for making another kick-ass sequel to the famous House of 
the Dead Series. For anyone who kindly read this FAQ and wish to give me their 
corrections, suggestions, locations of Medkits and Grenades, et cetera, they'll
have their names in this section in future revisions of the FAQ.

THANKS AND KUDOS TO THESE SITES AND PEOPLE: A multitude of thanks to all of ya!

* http://gamefaqs.com/  Of course, GameFAQs site for hosting this FAQ!
                        Additional thanks to the GameFAQs THOTD4 Message Board!
* http://1UP.com/       1UP Gamesite for hosting this FAQ!
* http://GamerHelp.com/ GamerHelp Gamesite for hosting this FAQ!
* http://hod4.sega.jp/  SEGA's Japanese THE HOUSE OF THE DEAD 4 Official Site.
* http://wikipedia.org/ for the THOTD4 entries excerpted for the CHARACTERS and
  ENDINGS section. This site sure is very helpful for both academics as well as
  gaming! Check it out!
* http://gallery.mymoviestar.com/michaelcms/michaelcms/
  THE HOUSE OF THE DEAD 4 ACTUAL GAMING VIDEOS! Extremely helpful and perfect
  to check out! With the video map, I have completed the walkthrough!

* Mr. CMS from http://forum.zeroregion.com for the THOTD4 video coverages taken
  straight from the arcade! Very helpful videos how to beat each boss!
* The High Scorers' initials found in GameFAQs Message Board.
* SHN_XDDD for the Perfect Rank requirements in the Criticals Section!
* mash_zeroforce of GameFAQs for the helpful tip on the High Score Code!
* IMELSON BALINO aka ASH ([email protected], [email protected]) 
  Hands down. The Filipino god of THOTD4. No one stands a chance with him. He
  can play straight and beat the game with NO continues (at 1 player) and
  playing with him was well worth it. He's mastered almost every single hidden
  location in the game, as well as the handy HIGH-ACCURACY TRICK covered in the
  CODES and TRICKS section and how to kill with World with a grenade. Yay, this
  dude populated TEN slots in the THOTD4 cabinet in my local amusement center!
* LORENZ PEDRO aka RNZ ([email protected]) 
  His High Score record as well as a suggestion to upgrade this Boss FAQ into
  a full-depth FAQ! But hey, he's one of the first evaluators of my FAQ! He
  also contributed to me the Japanese HOTD4 site of the secret locations! How
  cool is that!
* Me, SHADI SOBREMISANA aka COCOY or COY or SHD ([email protected])
  Proud to be the first Filipino player of THOTD4 to post a FAQ for this game
  at GameFAQs. With time, I'll try to upgrade it into a fully-fledged Walkthru
  FAQ. So far, with ASH's help, I managed to get into Rank 3, EXPERT AGENT!!!
  
To those who emailed me... Major thanks to all you chaps. I'm very sorry if
your mail was left unanswered.
* GREEN TEA BERNARD 
* JASPER TOH        
* JING HUI ABADDON  
* ANDREW TUNG       
* STEVE H.          
* ALI MEFTAH        
* UFO UFO           
* GEORGE GODFREY    
* "DI"              

AND YOU, DEAR READER FOR TAKING TIME TO READ THIS FAQ.


*******************************************************************************

 V       D I S C L A I M E R
 
*******************************************************************************

This FAQ is neither affiliated nor endorsed by SEGA. It can be distributed for
FREE as long it's the latest unmodified version (found in sites listed on top).
It is made for PRIVATE USE and MUST NOT be reproduced for any other purpose at
any means. Do not attempt to sell this since no monetary profit was gained from
this FAQ, nor be used by anyone else for their personal credits by submitting
it to other game magazines, web sites, or part of any collection, compilation,
or anything similar without prior permission from me. 

Email any corrections, errors, suggestions, etc. to me at this email: 

shadift [at] yahoo [dot] com

Note that you are reading the latest version prior to sending me the email.

The other games mentioned herein are the properties of Capcom (Resident Evil,
Chaos Legion), SNK (Metal Slug, Ira Ira Bou), Taito (Operation Wolf), Square
(Final Fantasy), Marvel Comics (X-Men), Sega (GHOST Squad), Orion (RoboCop)
and Atari (Area 51) and are trademarks of their respective owners.

ATTENTION:
Copyright infringement is heavily punished in the US and other countries, but
not as heavily here in the Philippines. Pirated optical media are given more
attention to, leaving other pirated media, published or not, unattended.
Please notify me whenever you see this FAQ sold or published for monetary
profit in your locales.

I should say that I once bought a Chaos Legion FAQ magazine once in my store,
and to my dismay, it contained all the contents straight from the FAQ I used
in GameFAQs. Only the walkthrough was included, but everything else like
author's notes etc. are wholly omitted. The magazine is a text file cut-copied
identically from the FAQ itself. Worse, the publisher of the magazine did not
include their name in that mag. Just photos of Chaos Legion all around. So,
please, if you see a certain walkthrough magazine with THOTD4 with the contents
of my FAQ, tell me. Though I won't mind pursuing them with lawsuits maybe named
or unnamed vermin they are, their souls are burning somewhere in time.

SHADI SOBREMISANA
Manila, Philippines

PS: DEDICATED TO EMMA WATSON AND DEVON AOKI.
    DEDICATED TO ROX GUINOO & MEL RICKS of Star Circle Quest fame.
    
HOPE... IT IS A BEAUTIFUL WORD...
MUST WE SIT DOWN AND WAIT FOR IT ALL TO END?

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