Boss Guide - Guide for Final Fantasy 8

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Final Fantasy 8 :: Boss Walkthrough

By: BigTimePie
Email: bigtimepie@hotmail.com
--Please contact me before useing this on your webpage, Thanks!



::::Version History::::
1.0: This should be close to the final version, considering i have been working on it for a little while.  Email me any corrections or better stratgies.
:::::::::::::::::::::::


::TABLE OF CONTENTS::
---Disk 1 Bosses---
---Disk 2 Bosses---
---Disk 3 Bosses---
---Disk 4 Bosses---
:::::::::::::::::::::



|:::::::::::::::::::::::::::::|
|~:._.:~ Disk 1 Bosses ~:._.:~|
|:::::::::::::::::::::::::::::|



*****GUARDIAN FORCE ALERT!!!!!*****
Boss Fight #1
Name: Ifrit
HP: 1068
Location: Fire Cavern (Disc 1)
Elemental Weakness: Ice, Water
Elemental Strength: Fire
Elemental Immunity: None
AP Bonus: 20 AP
Items for Winning: G-Returner x1; Ifrit Card x1
Draw LV 1-19: Fire, Cure, Scan
Draw LV 20-29: N/A
Draw LV 30-100: N/A
Difficulty: 1

Ifrit, the Fire God, isn't tough at all; the only thing that makes it 
nerveracking is the time limit (of which even 10 minutes is more than enough). 
I always Junction Shiva to Squall, but whoever you have Shiva junctioned to, 
summon her every turn and do as much Boosting as possible. With your other 
character (Quistis), cast constant Blizzard or Blizzara Spells on Ifrit to 
really lower his HP, and cast Cure or Cura when someone's HP gets low. You 
should have no trouble with this battle. When you win, you will get Ifrit for a 
new GF.

Boss Fight #2
Name: Biggs and Wedge
HP: 467-705; 416-640
Location: Dollet Communication Tower (Disc 1)
Elemental Weakness: Thunder; None
Elemental Strength: None; None
Elemental Immunity: None; Poison
AP Bonus: 4 AP; 4 AP
Items for Winning: None
Draw LV 1-19: Fire, Blizzard, Thunder, Scan; Fire, Blizzard, Thunder, Cure
Draw LV 20-29: N/A
Draw LV 30-100: N/A
Difficulty: 1

Biggs begins this fight alone, without Wedge. Start this battle off by casting 
Thunder or Thundara repeatedly on Biggs. Biggs can't do too much damage, but it 
can rack up, so cast Cure or Cura when you start feeling the damage. Very soon, 
Wedge will apeear and now you'll have to contend with them both; but still, just 
keep pounding away with Thunder on Biggs, and eventually they will both be 
sucked up by the real Boss, Elovret.

*****GUARDIAN FORCE ALERT!!!!!*****
Boss Fight #3
Name: Elvoret
HP: 1563-3523
Location: Dollet Communication Tower (Disc 1)
Elemental Weakness: None
Elemental Strength: None
Elemental Immunity: Poison
AP Bonus: 10 AP
Items for Winning: Elixir x2; Cottage x2; G-Returner x3; Weapons Monthly March 
x1
Draw LV 1-19: Thunder, Cure, Double, Siren (GF)
Draw LV 20-29: N/A
Draw LV 30-100: N/A
Difficulty: 2

Elvoret is the hardest enemy you've faced thus far, but he's not too bad. The 
Thunder spell is particularly effective here, and so are physical attacks. 
First off, make sure to Draw Siren, a new GF, from him, and also, stock up on 
the Double Spell, because it's effective. If you want, you can Draw and Cast 
Double on everyone, and then pummel him with Fire, Blizzard, and Thunder. 
Elvoret also has Cure that you can Draw and Cast when your HP gets low (and it 
probably will). Mainly, you want to focus on using your GFs; Shiva, 
Quetzacoatl, and Ifrit are all effective against Elvoret. Keep the heat up and 
he will fall sooner or later. Just make sure to keep your HP in check.

Boss Fight #4
Name: Granaldo, 3 Raldos
HP: 1314-9700; 111-6700 (Disc 1)
Location: Balamb Garden Training Center
Elemental Weakness: Wind; None
Elemental Strength: None; None
Elemental Immunity: None; None
AP Bonus: 5 AP; 3 AP
Items for Winning: Wizard Stone (Random)
Draw LV 1-19: Sleep, Blind, Shell; Fire, Thunder, Protect
Draw LV 20-29: Sleep, Blind, Shell; Fira, Thundara, Protect
Draw LV 30-100: Sleep, Confuse, Shell, Pain; Firaga, Thundaga, Protect
Difficulty: 1

This is an extremely easy battle. First off, stock up on Protect and Shell, 
which these enemies have. Then, summon Shiva, Quetzacoatl, and Ifrit. The 
first or second summon will bring down Granaldo (and maybe the Raldos), and the 
third one will finish the battle. If not, just summon again and you're through. 
Unfortunately, you get nothing for winning this battle.

*****GUARDIAN FORCE ALERT!!!!!*****
Boss Fight #5 (Optional)
Name: Diablos
HP: 1600-80000
Location: Magical Lamp (Any Disc)
Elemental Weakness: Wind
Elemental Strength: None
Elemental Immunity: None
AP Bonus: 20 AP
Items for Winning: Diablos Card x1
Draw LV 1-19: Cure, Demi
Draw LV 20-29: Cura, Demi
Draw LV 30-100: Curaga, Demi, Holy
Difficulty: 4

Once Headmaster Cid orders you to go to Timber, talk to him one more time and 
you'll recieve the Magical Lamp. On the World Map, SAVE YOUR GAME, and then use 
it. You will be taken to an alternate dimension where you will fight Diablos. 
No matter what Level you fight Diablos at, he's tough - but he's easier at the 
lower Levels. First, start the battle by drawing Demi from him with each of 
your characters. Then, Draw and Cast Demi on Diablos to cut his HP by 1/4; but 
this will also cause him to use Curaga on whoever cast it on him, for some weird 
reason. So, virtually, as long as you keep casting Demi on Diablos, you will 
stay healed. Obviously, Demi can't KILL Diablos, so you'll need to keep using 
Scan to keep an eye on his HP, and then finish him off with your GFs or physical 
attacks. Diablos has a few dangerous attacks he will use; Demi, obviously, 
which will cut a character's HP by 1/4; a very strong physical attack; and 
Gravija, a devastating attack that will cut all your members' HP by 3/4. 
Whenever Diablos uses it, heal your characters immediately, or he will most 
likely kill them off with his fast physical attacks. If you win, you will 
receive one of the best GFs in the game, Diablos, and his great Card!

Boss Fight #6
Name: Fake President, Gerogero
HP: 52-778; 350-3650
Location: Timber (Disc 1)
Elemental Weakness: None; Holy, Fire, Earth
Elemental Strength: None; None
Elemental Immunity: None; Poison
AP Bonus: None; 20 AP
Items for Winning: Zombie Powder (Random)
Draw LV 1-19: Cure; Esuna, Double, Berserk, Zombie
Draw LV 20-29: N/A; N/A
Draw LV 30-100: N/A; N/A
Difficulty: 2

This battle, is, for the most part, a joke. The Fake President only casts some 
low-level Spells on you; just hammer him with physical attacks and he'll go down 
quickly. But once he morphs into Gergero, the real, but still easy, fight 
begins. First, try to stock up on 100 Esunas with each character; it Junctions 
extremely well. Then, stock some Doubles, and then, Draw and Cast Double on 
everyone. Gerogero will most likely cause negative Status Ailments on your 
characters while you Draw from him; to counter this, immediately Draw and Cast 
Esuna on the afflicted character. After you've cast Double on everyone, blast 
him with Doubled Fires and Doubled Firas, and use Ifrit. Fire causes high 
damage to Gerogero, and he will go down EXTREMELY quickly. You will sometimes 
recieve Zombie Powder for winning.

For an instant and easy win, use an X-Potion or Phoenix Down on the undead 
Gergero.

Boss Fight #7 (Optional)
Name: Sacred
HP: 855-36375
Location: Tomb of the Unknown King (Any Disc)
Elemental Weakness: Wind, Poison
Elemental Strength: None
Elemental Immunity: Earth
AP Bonus: 20 AP
Items for Winning: G-Hi-Potion (Random)
Draw LV 1-19: Shell, Protect, Berserk, Life
Draw LV 20-29: Shell, Protect, Berserk, Life
Draw LV 30-100: Shell, Protect, Berserk, Life
Difficulty: 1

Sacred isn't too tough - just make sure you have some Float Spells. His 
powerful physical attacks will rack up the damage quickly, though, so the first 
thing to do is to Draw and Cast Protect on your whole party. Next, take this 
opportunity to stock up on Life, as it Junctions very well. Next, you will want 
to cast Float on Sacred. Since he is Earth-Elemental, the Earth allows him to 
recover HP on a regular basis. Lifting him up off the ground will prevent this. 
Then, you can either hammer him with physical attacks or use Aero or use all 
your GFs on him. He'll go down quickly either way.

*****GUARDIAN FORCE ALERT!!!!!*****
Boss Fight #8 (Optional)
Name: Sacred, Minotaur
HP: 855-36375; 578-27218
Location: Tomb of the Unknown King (Any Disc)
Elemental Weakness: Wind, Poison; Wind, Poison
Elemental Strength: None; Earth
Elemental Immunity: Earth; None
AP Bonus: 20 AP; 20 AP
Items for Winning: Sacred Card x1; Minotaur Card x1
Draw LV 1-19: Shell, Protect, Berserk, Life; Shell, Protect, Berserk, Double
Draw LV 20-29: Shell, Protect, Berserk, Life; Shell, Protect, Berserk, Double
Draw LV 30-100: Shell, Protect, Berserk, Life; Shell, Protect, Berserk, Double
Difficulty: 2

This battle is only a little harder than the last one with Sacred alone. First 
off, cast Float on ALL of your characters; this will nullify their strong Earth 
attack, Mad Cow Special. Next, Draw and Cast Protect on all your characters. 
Next, cast Float on Sacred and Minotaur, and they can't regenerate HP. And 
then, pummel away with Shiva, Quetzacoatl, Ifrit, and Siren. They'll go down 
very quickly. When you win, you get the Brothers GF, and both the Sacred Card 
and Minotaur Card, and 40 AP!

*****GUARDIAN FORCE ALERT!!!!!*****
Boss Fight #9
Name: 2 Iguions
HP: 127-1747
Location: Edea's Parade (Disc 1)
Elemental Weakness: Earth, Holy
Elemental Strength: None
Elemental Immunity: Fire, Poison
AP Bonus: 10 AP
Items for Winning: None
Draw LV 1-19: Cure, Esuna, Break, Carbuncle
Draw LV 20-29: N/A; N/A
Draw LV 30-100: N/A; N/A
Difficulty: 2

This battle is only slightly hard because you only get to use Squall and Irvine 
(who's not very strong anyway). Start this battle off by Drawing the GF 
Carbuncle from either one of the Iguions. It'll come in handy VERY soon, plus 
it has great Abilities. Then, start damaging the monsters by summoning the 
Brothers; their Earth attack will work wonders on both of them. Meanwhile, you 
can use physical attacks to wail on one at a time. Just be careful; the Iguions 
can Petrify you, and if they Petrify both Squall and Irvine, it's game over. 
But as long as you finish them quickly, you'll have no problem.

Boss Fight #10
Name: Seifer
HP: 176-1150
Location: Edea's Parade (Disc 1)
Elemental Weakness: Poison
Elemental Strength: None
Elemental Immunity: None
AP Bonus: None
Items for Winning: None
Draw LV 1-19: Fire, Cure, Life
Draw LV 20-29: Fira, Cura, Life
Draw LV 30-100: N/A
Difficulty: 1

Squall fights his rival, Seifer, alone in this climatic battle at Edea's Parade. 
Unfortunately, this won't be any close or heart-pounding match; Seifer's a 
pushover, especially if you have Fire, Fira, or Firaga Junctioned to Squall's 
Elemental Defense. Seifer's strongest means of attack is a Fira Spell, which 
will do almost nothing if Squall is protected against Fire. If he isn't, it 
still doesn't do much of anything. Seifer, for the most part, rushes Squall and 
attacks physically, for low damage. He rarely uses his Gunblade properly; when 
he does, you can expect the damage to be a little higher. Don't bother with GFs 
here; just hack away at Seifer with physical attacks and he'll go down VERY 
quickly.

Boss Fight #11
Name: Sorceress Edea
HP: 1300-7000
Location: Edea's Parade (Disc 1)
Elemental Weakness: None
Elemental Strength: None
Elemental Immunity: None
AP Bonus: 20 AP
Items for Winning: None
Draw LV 1-19: Cura, Dispel, Life, Double
Draw LV 20-29: Cura, Dispel, Life, Double
Draw LV 30-100: N/A
Difficulty: 2

This priceless battle with Galbadia's evil ruler, Sorceress Edea, is only a 
little harder than the one against Seifer. Rinoa and Irvine join Squall for 
this battle, so things will be much easier. Start this fight off by summoning 
the GF Carbuncle, who casts Reflect on all your characters. Edea uses very 
strong Magic; Firaga, Blizzaga, Thundaga, and more, but Carbuncle can and will 
Reflect those Spells. To counter this, Edea will always cast Dispel on your 
characters to rid them of their reflecting properties; however, she can only 
Dispel one character at a time, so as long as you keep summoning Carbuncle, 
she'll keep Dispelling you, and will never attack you. So just wail on her with 
Shiva, Quetzacoatl, Ifrit, Siren, Brothers, and physical attacks and she should 
go down pretty quickly. Oh, and enjoy the beautiful music that plays during 
this battle; it's some of the best in the game.

Note that you can lose this battle against Edea and still progress through the 
game, but you will miss out on 20 AP.


|:::::::::::::::::::::::::::::|
|~:._.:~ Disk 2 Bosses ~:._.:~|
|:::::::::::::::::::::::::::::|


Boss Fight #12
Name: Biggs and Wedge
HP: 1467-2235; 1416-2139
Location: D-District Prison (Disc 2)
Elemental Weakness: None; None
Elemental Strength: None; None
Elemental Immunity: None; Poison
AP Bonus: 10 AP; None
Items for Winning: Elixir (Random); Remedy (Random)
Draw LV 1-19: Cure, Haste, Slow, Regen; Fire, Shell, Protect, Reflect
Draw LV 20-29: Cura, Haste, Slow, Regen; Fira, Shell, Protect, Reflect
Draw LV 30-100: N/A; N/A
Difficulty: 1

The two Galbadian flunkies are back, and as easy as ever. Start the battle by 
Drawing and Casting Protect (from Wedge) on all of your characters. Next, take 
out Wedge (and ONLY Wedge; he's the one in blue). Once Wedge is out of the 
picture, start Drawing Regen from Biggs like mad. Once you have 100 Regen 
Stocked with each character, finish off Biggs. Regen is simply the best Spell, 
besides Ultima, to Junction to HP.

Boss Fight #13
Name: Elite Soldier, 2 GIM52As
HP: 148-4940; 1431-19400
Location: D-District Prison (Disc 2)
Elemental Weakness: Poison; Thunder, Earth, Water
Elemental Strength: None; None
Elemental Immunity: None; Poison
AP Bonus: 2 AP; 3 AP
Items for Winning: None
Draw LV 1-19: Fire, Blizzard, Thunder, Scan; Haste, Slow
Draw LV 20-29: Fira, Blizzara, Thundara, Scan; Haste, Slow, Dispel
Draw LV 30-100: Firaga, Blizzaga, Thundaga, Dispel; Haste, Slow, Dispel, Esuna
Difficulty: 2

This is a potentially dangerous battle. Your first priority is to take out the 
Elite Soldier, so do that first with physical attacks. It should take only a 
turn or two. Then, blast the GIM52As hard with Quetzalcoatl and Thunder, 
Thundara, or Thundaga. Brothers also works well. Either way, it shouldn't take 
TOO long - just be ready to heal your party should they use one of their strong 
attacks.

Boss Fight #14
Name: BGH251F2
HP: 4200-8400
Location: Galbadia Missile Base (Disc 2)
Elemental Weakness: Thunder, Earth, Water
Elemental Strength: None
Elemental Immunity: Poison
AP Bonus: 20 AP 
Items for Winning: None
Draw LV 1-19: Shell, Protect, Stop
Draw LV 20-29: Shell, Protect, Stop
Draw LV 30-100: N/A
Difficulty: 3

This is probably the hardest battle you've fought so far, and that's largely due 
to the time limit. First, Draw and Cast Protect on all of your characters, and 
do it quickly. Then, blast away with Quetzalcoatl, Thunder, Thundara, Thundaga, 
and physical attacks. BGH251F2 is also weak against Brothers, but their 
animation is too long. Its HP is relatively low, so it shouldn't take long for 
the huge machine to blow up, and reveal... three Galbadian Soldiers! No problem 
- just take 'em out with physical attacks. Do note, though, that BGH251F2 has 
pretty powerful attacks, and you may need to heal once or twice.

Boss Fight #15
Name: 2 Oilboyles
HP: 2136-15630
Location: Balamb Garden MD Level (Disc 2)
Elemental Weakness: Fire
Elemental Strength: None
Elemental Immunity: None
AP Bonus: 10 AP
Items for Winning: None
Draw LV 1-19: Cure, Blind, Confuse, Esuna
Draw LV 20-29: Cura, Blind, Confuse, Esuna
Draw LV 30-100: Curaga, Confuse, Dispel, Esuna
Difficulty: 2

The only thing difficult about this fight is the high damage caused by the 
Oilboyles' attacks. You may have to heal once or twice during the fight. Also, 
the Oilboyles can cause Status Ailments on your characters; immediately Draw and 
Cast Esuna when this happens to counter this. Otherwise, hammer away with 
Ifrit, Fire, Fira, and Firaga, because the Oilboyles are extremely weak to Fire-
Elemental attacks (well, they ARE made of oil). Once you do this enough, 
they'll go down. Not too tough. Just remember to heal when you need to; don't 
underestimate them.

*****GUARDIAN FORCE ALERT!!!!!*****
Boss Fight #16
Name: NORG
HP: 4400-12200
Location: Balamb Garden MD Level (Disc 2)
Elemental Weakness: Wind
Elemental Strength: None
Elemental Immunity: Poison
AP Bonus: 20 AP
Items for Winning: Wizard Stone (Random)
Draw LV 1-19: Shell, Protect, Esuna, Leviathan
Draw LV 20-29: Shell, Protect, Esuna, Leviathan
Draw LV 30-100: N/A
Difficulty: 2

You'll start this battle fighting NORG protected by his Norg Pod. But since 
it's not that special, all you need to do is take one character and pound away 
at it with physical attacks while you have the other two characters hit the Left 
and Right Orbs with physical attacks. Yes, the Orbs - the two Orbs cast strong 
Spells on the party when they turn red, but hitting them forces them to remain 
blue, so that they can do nothing. As long as you dedicate two characters to 
the Orbs, you can have the remaining character (most likely Squall) wail on the 
Norg Pod, and, later, NORG. Once Norg loses his Pod, IMMEDIATELY Draw the GF 
Leviathan from him. Then, Draw and Cast Protect on everyone; finally, resume 
your normal pattern of wailing on NORG with physical attacks and GFs. He'll go 
down soon, no problem. If you find yourself hurting after a few physical 
attacks from NORG, heal. Just remember to keep those Orbs blue!

Boss Fight #17
Name: BGH251F2
HP: 5100-7800
Location: Fisherman's Horizon (Disc 2)
Elemental Weakness: Thunder, Earth, Water
Elemental Strength: None
Elemental Immunity: Poison
AP Bonus: 20 AP
Items for Winning: Running Fire (Random); Missile (Random)
Draw LV 1-19: Shell, Protect, Stop
Draw LV 20-29: Shell, Protect, Stop
Draw LV 30-100: N/A
Difficulty: 2

Well, the terror from the Galbadian Missile Base returns for Round 2, this time 
in the peaceful Fisherman's Horizon. Make this round be its last. Start off by 
Drawing and Casting Protect on each party member to guard against BGH251F2's 
surprisingly strong physical attacks, and then wail on it with Quetzalcoatl, 
Brothers, and Leviathan - he will blow up in no time flat. Simple!

Boss Fight #18
Name: Raijin
HP: 400-11600
Location: Balamb (Disc 2)
Elemental Weakness: Poison
Elemental Strength: Thunder
Elemental Immunity: None
AP Bonus: 10 AP
Items for Winning: Str Up (Random)
Draw LV 1-19: Thunder, Thundara, Shell, Protect
Draw LV 20-29: Thunder, Thundara, Shell, Protect
Draw LV 30-100: N/A
Difficulty: 2

Hey, Raijin's pretty strong, so you'd better be careful, ya know? It may be 3 
on 1, but Raijin's fast and powerful. Start off as usual by Drawing and Casting 
Protect on everyone to guard against Raijin's very strong physical attacks. 
Raijin can also cast some Thunder and Thundara Spells, but they're no big deal, 
and you can even nullify or absorb them with Thunder, Thundara, or Thundaga 
Junctioned to your Elemental Defense. Make EXTREMELY sure not to use any 
Thunder Spells or Quetzalcoatl; doing so will heal Raijin, and you don't want 
that. Take him out quickly, as you need all the remaining strength you can 
muster for the immediately next battle.

*****GUARDIAN FORCE ALERT!!!!!*****
Boss Fight #19
Name: Fujin and Raijin
HP: 300-8700; 400-11600
Location: Balamb (Disc 2)
Elemental Weakness: Poison; Poison
Elemental Strength: Wind; Thunder
Elemental Immunity: None; None
AP Bonus: 10 AP; 10 AP
Items for Winning: Megalixir (Random); Str Up (Random)
Draw LV 1-19: Aero, Cura, Life, Pandemona; Thunder, Thundara, Shell, Protect
Draw LV 20-29: Aero, Cura, Life, Pandemona; Thunder, Thundara, Shell, Protect
Draw LV 30-100: N/A
Difficulty: 4

This is most definitely the hardest battle you've fought so far, and if you're 
not prepared, can give you a run for your money. You need as much HP remaining 
from the Raijin fight as possible, because now Raijin is back (and stronger), 
plus he has Fujin with him who can cast Aero and Tornado, both of which can do 
moderate to high Wind-Elemental damage to your characters. The best course of 
action is this - first, Draw the Wind GF, Pandemonium, from Fujin. This not 
only nets you your next GF, but it prevents her from casting Aero and Tornado. 
Then, Draw and Cast Protect (from Raijin) on all of your characters. And then, 
pound away with Shiva, Ifrit, Brothers, and any of your other good GFs. Do NOT 
use Quetzalcoatl, as Raijin will be healed. Raijin, as usual, has strong 
physical attacks, and now a new attack, called the Raijin Special, which can do 
close to 1000 damage to one character. Having Protect halves this damage. 
Fujin, after she has her Wind Spells stripped from her, can use Zan, which does 
very little damage to one character, and Sai (very rarely), which knocks a 
character down to 1 HP. If she does this attack, heal immediately. Otherwise, 
as long as you Draw Pandemonium and get Protect on your characters quickly, you 
shouldn't have too much trouble.

*****GUARDIAN FORCE ALERT!!!!!*****
Boss Fight #20 (Optional)
Name: Cerberus
HP: 7100-10000
Location: Galbadia Garden (Disc 2)
Elemental Weakness: None
Elemental Strength: Thunder
Elemental Immunity: Wind
AP Bonus: 30 AP
Items for Winning: G-Returner (Random)
Draw LV 1-19: Quake, Double
Draw LV 20-29: Quake, Double, Triple
Draw LV 30-100: Quake, Double, Triple
Difficulty: 3

You will find Cerberus in the main lobby of Galbadia Garden in Disc 2. He's 
just sitting there, waiting for you. You don't have to fight him, but you 
should, since he's one of the most helpful GFs in the game. If you do choose to 
fight him, be warned - he's pretty tough. I was pretty cocky because my 
characters (Squall, Zell, Rinoa) were kicking ass, but then I just about had my 
head handed to me by Cerberus. First off, try to have Earth Juntioned to your 
Elemental Defense because Cerberus likes to cast Quake on your party two or 
three times in a row, which can easily lay you flat. Also, this isn't a good 
time to use either Quetzalcoatl or Pandemonium, because Cerberus absorbs the 
former and blocks the latter. First, Draw and Cast Double or Triple (if he's 
high-leveled enough) on all your characters so you can heal your characters all 
at once. Then, pound away with Shiva, Ifrit, Brothers, Leviathan, and strong 
physical attacks. Cerberus doesn't have that much HP, but he hits hard whether 
he has 1 HP or 1000 HP, so deplete him quickly. Overall, if you make fast work 
of him, you should be all right.

Boss Fight #21
Name: Seifer
HP: 1300-10300
Location: Galbadia Garden (Disc 2)
Elemental Weakness: Poison
Elemental Strength: None
Elemental Immunity: None
AP Bonus: 20 AP
Items for Winning: Mega Phoenix (Random)
Draw LV 1-19: Fire, Thunder, Dispel, Haste
Draw LV 20-29: Fira, Thundara, Dispel, Haste
Draw LV 30-100: Firaga, Thundaga, Dispel, Haste
Difficulty: 2

Seifer's been training since the last time you faced him. He's more of a match 
for you now, althought it's still 3 versus 1, so you can take him out quickly. 
First, it can't hurt to Draw and Cast Haste on all of your characters, so do 
that. Next, summon Cerberus. Then, pummel Seifer with strong physical attacks; 
GFs aren't really needed here unless your characters are extremely weak 
physically (which they definitely should not be). Seifer has a new special 
attack called Demon Slice which can do up to 1500 damage, so use Cure, Cura, or 
Curaga if you need to. Overall, Seifer will fall quickly to your superior 
power.

Boss Fight #22
Name: Seifer
HP: 1200-7400
Location: Galbadia Garden (Disc 2)
Elemental Weakness: Poison
Elemental Strength: None
Elemental Immunity: None
AP Bonus: None
Items for Winning: Hero (Random); Holy War (Random)
Draw LV 1-19: Fire, Thunder, Dispel, Haste
Draw LV 20-29: Fira, Thundara, Dispel, Haste
Draw LV 30-100: Firaga, Thundaga, Dispel, Haste
Difficulty: 2

This guy refuses to go down. Determined to live up to his name as the 
Sorceress' Knight, he gets back up and takes you on again. His HP is lower from 
his defeat, but his Attack Power is higher. Take him out quickly, because 
you'll need all the HP you can muster for the next battle. Just wail on him 
with physical attacks - that should be all you need. Cast your Doubled or 
Tripled Cura or Curaga if you start feeling the pain. But the most important 
thing here is to take him out quickly so he doesn't end up wearing you out.

*****GUARDIAN FORCE ALERT!!!!!*****
Boss Fight #23
Name: Sorceress Edea
HP: 500-16000
Location: Galbadia Garden (Disc 2)
Elemental Weakness: None
Elemental Strength: None
Elemental Immunity: None
AP Bonus: 50 AP
Items for Winning: Force Armlet (Random)
Draw LV 1-19: Bliizard, Demi, Esuna, Alexander
Draw LV 20-29: Blizzara, Demi, Esuna, Alexander
Draw LV 30-100: Blizzaga, Demi, Esuna, Alexnader
Difficulty: 4

I hope Seifer didn't wear you out, because you now have to face Sorceress Edea, 
and this time around, she's tough. Your Carbuncle trick won't work this time; 
she uses very few Spells that can be reflected, so she won't bother to cast 
Dispel. The main Spell she uses is a new one called Maelstrom, which, according 
to your characters' Level and HP, blasts each of your characters for about 2/3 
or a little more of their Max HP, and she likes to use it often, so two of these 
in a row and you're done. You should dedicate your weakest character to healing 
everyone after Maelstrom. First, re-cast Cerberus if you need to. Then, Draw 
the Holy GF, Alexander, from Edea. Then, start with Shiva, Quetzalcoatl, Ifrit, 
Leviathan, Brothers, and mainly physical attacks. The GFs should be used 
primiarily for absorbing damage - your physical attacks should be more than 
making up for the GF damage by this point. But, like I said before, it's very 
important that you have one character standing by for a Tripled Cura or Curaga 
for when Sorceress Edea uses Maelstrom. Edea also has a lofty number of HP this 
time around, so you'll have to keep at it for awhile. As long as you're alert 
and heal when you should, you will probably make it out of this fight the 
winner. Oh yes - and try to keep everyone alive, as there's a whopping 50 AP 
bonus for defeating Edea. BTW, the awesome Sorceress battle music is back. :)



|:::::::::::::::::::::::::::::|
|~:._.:~ Disk 3 Bosses ~:._.:~|
|:::::::::::::::::::::::::::::|


Boss Fight #24
Name: Abadon
HP: 510-17010
Location: Great Salt Lake (Disc 3)
Elemental Weakness: Fire, Holy
Elemental Strength: None
Elemental Immunity: None
AP Bonus: 40 AP
Items for Winning: Flare Stone (Random)
Draw LV 1-19: Cure, Esuna, Dispel
Draw LV 20-29: Cura, Esuna, Dispel
Draw LV 30-100: Curaga, Esuna, Dispel, Flare
Difficulty: 2

Abadon is a strange undead monster that jumps your party in the Great Salt Lake. 
If, by any chance, you have Alexander's Revive Ability, equip it and use it - 
since Abadon is undead, that means 100% instant death for him. If you don't, 
use Leviathan's Recover Ability (which you should definitely have) - it'll do 
9999 damage to him per use. Not quite as good as Revive, but good nonetheless. 
^_^ If you're neglecting your GF Abilities and don't have either of them, then 
Abadon's still easy, though he can cause several Status Ailments - if this 
happens, Draw and Cast Esuna on the affected character immediately. Drawing and 
Casting Flare if he's high-leveled enough helps, as does the Alexander summon. 
Physical attacks also work well. Also, Phoenix Downs work as instant deaths 
though they're not very accurate. Overall, heal if you need to, but this fight 
should be no problem.

Boss Fight #25
Name: Fujin and Raijin
HP: 5300-18200; 5400-22600
Location: Lunatic Pandora (Disc 3)
Elemental Weakness: Poison; Poison
Elemental Strength: Wind; Thunder
Elemental Immunity: None; None
AP Bonus: 8 AP; 12 AP
Items for Winning: Megalixir (Random); Str Up (Random)
Draw LV 1-19: Aero, Cure, Life; Thunder, Thundara, Shell, Protect
Draw LV 20-29: Aero, Cura, Life; Thunder, Thundara, Shell, Protect
Draw LV 30-100: Aero, Curaga, Full-Life, Tornado; N/A
Difficulty: 2

They're back! ... and this time, they're much easier, because you don't have a 
battle before them. Your main worry this time is Raijin - Fujin can cast Aero 
sometimes, but she doesn't ususally - all she does mainly is use Zan, that weak 
attack from before and Sai, which reduces a character's HP to 1, but can easily 
be countered by Recover. Raijin, on the other hand, is stronger, has a lot of 
HP, and still uses Raijin Special. Counter this by first Drawing and Casting 
Protect on everyone, and then use your strongest GFs - Shiva, Bahamut, Cactuar, 
and Eden. Don't use Quetzalcoatl or Pandemonium, as Fujin and Raijin absorb 
Wind and Thunder. Anyway, if you heal when you need too, this battle should be 
no problem.

Boss Fight #26
Name: Mobile Type 8
HP: 5100-9100
Location: Lunatic Pandora (Disc 3)
Elemental Weakness: Thunder
Elemental Strength: None
Elemental Immunity: None
AP Bonus: 20 AP
Items for Winning: Laser Cannon (Random)
Draw LV 1-19: Fire, Thunder, Blizzard, Flare
Draw LV 20-29: Fira, Thundara, Blizzara, Flare
Draw LV 30-100: Firaga, Thundaga, Blizzaga, Flare
Difficulty: 3

This boss could make short work of you if you don't know what it can do. First, 
you'll want to summon Cerberus. Mobile Type 8 has two different forms - the 
first form counterattacks you with an attack called Twin Homing Laser that 
causes around 600 damage when you attack the main body. No problem. The second 
form, however, uses an attack called Corona, which reduces all your characters 
to 1 HP. At this time, cease ALL attacks and use Recover and Curaga to heal 
your characters, as it follows up with an attack called Medigo Flame that causes 
around 2000 damage to everyone. As long as you heal immediately after Corona is 
used, you should have no problem taking Mobile Type 8 out, as it has very low HP 
(for this stage in the game, anyway).

Boss Fight #27
Name: Seifer
HP: 3700-34500
Location: Lunatic Pandora (Disc 3)
Elemental Weakness: Poison
Elemental Strength: None
Elemental Immunity: None
AP Bonus: 40 AP
Items for Winning: Hero (Random); Holy War (Random)
Draw LV 1-19: Fire, Thunder, Blizzard
Draw LV 20-29: Fira, Thundara, Blizzara
Draw LV 30-100: Firaga, Thundaga, Blizzage, Aura
Difficulty: 2

He's BACK. But don't worry - this is Seifer's last fight against you. First 
off, you'll want to have Leviathan's Recover Ability equipped on someone. Why? 
Because Seifer has the ultimate Spell in his drawable inventory, Aura, that you 
should definitely stock 100 of with everyone. Not only does it Junction very 
well, but it enables Limit Breaks no matter what the user's HP! So, just let 
Seifer taunt and attack you while you strip him of his Aura - don't worry, your 
time will come. When it finally does, let loose on him with physical attacks. 
With your three strong characters, he'll fall quickly. By the way, if you have 
the semi-GF Odin, he will be killed by Seifer during this battle. But don't 
fret - Odin will return as Gilgamesh later in the battle and blow Seifer to hell 
and back. Automatic win. ^_^

Boss Fight #28
Name: Sorceress Adel
HP: 6000-51000
Location: Lunatic Pandora (Disc 3)
Elemental Weakness: None
Elemental Strength: None
Elemental Immunity: None
AP Bonus: None
Items for Winning: None
Draw LV 1-19: Fire, Thunder, Blizzard
Draw LV 20-29: Fira, Thundara, Blizzara
Draw LV 30-100: Firaga, Thundaga, Blizzaga
Difficulty: 3

I know many people will disagree with me on this, but Adel really isn't all that 
tough. She's generally tougher than most other Bosses, but nothing special. 
The only part that really makes it dangerous to your party is that Adel has 
Junctioned Rinoa to herself and absorbs HP from her periodically - and if Rinoa 
is depleted of all her HP, it's game over. Rinoa has between 6021-9036 HP. 
Start this battle by Drawing Regen from Rinoa and casting it on her, so the 
damage done to Rinoa is limited. Also, make sure you have the Recover Ability 
equipped on someone. Then, use ONLY physical attacks or SINGLE TARGET Spells on 
Adel. Using all-hitter Spells, Summons, or Limit Breaks will most likely kill 
off Rinoa. When Adel absorbs HP from Rinoa, cast Recover on Rinoa so you don't 
forget later. Adel can use the Spell Ultima on you, but don't worry about it - 
it doesn't really hurt that much, and you can just use Curaga or Recover after 
it. Anyway, as long as you keep Rinoa alive, you should have no problem 
sustaining Adel's attacks and doing double damage to her in return. Just 
remember, if Rinoa dies, it's over!



|:::::::::::::::::::::::::::::|
|~:._.:~ Disk 4 Bosses ~:._.:~|
|:::::::::::::::::::::::::::::|



NOTE: The next Boss fights until the Final Boss fights are all optional - you 
can challenge Sorceress Ultimecia at any time. However, it is HIGHLY 
recommended that you unlock at LEAST the Magic, Item, GF, Limit Break, and Save 
Abilities before you do so - but really, you should unlock all of them. But, 
it's your choice. Also, it is HIGHLY HIGHLY recommened that you have the 
Bahamut Card in your inventory....

NOTE: If you missed any GFs throughout the game, you can Draw them from the 
various Bosses in Ultimecia's Castle if you want to.

Boss Fight #29 (Optional)
Name: Sphinxaur/Sphinxara
HP: 10000
Location: Ultimecia's Castle, Front Foyer (Disc 4)
Elemental Weakness: Holy
Elemental Strength: None
Elemental Immunity: None
AP Bonus: 30 AP
Items for Winning: Megalixir (Random)
Draw LV 1-19: Fire, Thunder, Cure
Draw LV 2-29: Fira, Thundara, Cura
Draw LV 30-100: Firaga, Thundaga, Curaga
Difficulty: 1

This first Boss in Ultimecia's Castle should most definitely be your first 
target. He's incredibly easy, and with a low 10000 HP, he can EASILY be 
defeated with weak physical attacks. Sphinxaur's attacks are very weak (your 
whole party should have near a 9999 max HP, or even have it by now), whereas 
yours are very strong and will dispose of him quickly. Sphinxaur likes to use 
Ice-Elemental Magic, so if you think you need it, Junctions Blizzaga to your 
Elemental Defense. Otherwise, kill him and get it over with. I recommend you 
unlock the GF Ability.

Boss Fight #30 (Optional)
Name: Tri-Point
HP: 2400-22400
Location: Ultimecia's Castle, Wine Cellar (Disc 4)
Elemental Weakness: Fire, Ice
Elemental Strength: None
Elemental Immuinity: None
AP Bonus: 30 AP
Items for Winning: Rocket Engine (Random)
Draw LV 1-19: Haste, Tornado, Blind
Draw LV 20-29: Haste, Tornado, Blind
Draw LV 30-100: Haste, Tornado, Blind
Difficulty: 1

Tri-Point can be impossible or it can be easier than Sphinxaur. To make it the 
latter, Junction 100 Thundagas to everyone's Elemental Defense. Every time you 
attack Tri-Point, it will counterattack with a Spell called Mega Spark, that 
does high Lightning-Elemental damage to all your characters - but if you're set 
to absorb Lightning damage, he can't do much of anything to you! So just beat 
Tri-Point down with physical attacks and let him heal you. You'll come out with 
no HP lost and an Ability gained (I highly recommend you choose Magic).

Boss Fight #31 (Optional)
Name: Krysta
HP: 5200-16000
Location: Ultimecia's Castle, Balcony (Disc 4)
Elemental Weakness: None
Elemental Strength: None
Elemental Immunity: Ice
AP Bonus: 30 AP
Items for Winning: Elem Guard (Random)
Draw LV 1-19: Holy
Draw LV 20-29: Holy
Draw LV 30-100: Holy
Difficulty: 1

Yet another easy Boss. Aren't you lucky? ^_^ But the only way this fight will 
be easy if you followed my advice and unlocked either the Magic or GF Ability, 
preferably GF, by this point. Krysta has EXTREMELY high defense against 
physical attacks, and every time you attack it, it will counterattack for around 
3000 damage. Yuck. But Krysta can't counterattack GFs, so just let loose with 
any GF but Shiva - Diablos and Cactuar work especially well. Doing this, the 
fight will be over in a matter of rounds - Krysta will do nothing to you. 
However, as its going away present, it will cast Ultima on you, so know that. 
Unlock the Command Abilities.

Boss Fight #32 (Optional)
Name: Trauma
HP: 5555-34114
Location: Ultimecia's Castle, Art Gallery (Disc 4)
Elemental Weakness: Wind
Elemental Strength: None
Elemental Immunity: None
AP Bonus: 30 AP
Items for Winning: Elem Atk (Random)
Draw LV 1-19: Meltdown
Draw LV 20-29: Meltdown
Draw LV 30-100: Meltdown
Difficulty: 2

Sorry, but there's no easy trick for this Boss. ^_~ Fortunately, Trauma isn't 
so hard anyway. There are two mini-Traumas, called Dromas, fighting with 
Trauma. To take care of them, summon the GF Doomtrain - that will most likely 
eliminate the Dromas and weaken Trauma's defenses. Then, really hurt Trauma by 
summoning Cactuar and Pandemonium - this will bring him closer to the brink. 
Trauma has one notable attack, the Mega Pulse Cannon, that will hit your 
characters for around 2000-3000 damage each - just heal after it and it should 
be no problem. Finish Trauma off with physical attacks. Unlock the Item 
Ability. (Trust me - UNLOCK IT.)

Boss Fight #33 (Optional)
Name: Red Giant
HP: 30000
Location: Ultimecia's Castle, Prison Cell (Disc 4)
Elemental Weakness: None
Elemental Strength: None
Elemental Immunity: None
AP Bonus: 30 AP
Items for Winning: Diamond Armor (Random)
Draw LV 1-19: Demi
Draw LV 20-29: Demi
Draw LV 30-100: Demi
Difficulty: 2

Again, there is no easy trick for defeating Red Giant, but he's pretty easy 
anyway. First off, summon Doomtrain - this will blind Red Giant and weaken his 
defenses. Normally, Red Giant is nearly invulnerable against physical attacks, 
but with his defenses broken, physical attacks will prove to be the best thing 
against him. Red Giant has frighteningly strong physical attacks, but with him 
blinded, he'll have a really tough time hitting your party. To make him bleed, 
pound on him with physical attacks, and, if you'd like, strong GFs like Cactuar, 
Shiva, and Bahamut. Red Giant has realtively low HP, so he should go down 
quickly. Unlock the Limit Breaks.

Boss Fight #34 (Optional)
Name: Gargantua
HP: 10100-15400
Location: Ultimecia's Castle, Armory (Disc 4)
Elemental Weakness: None
Elemental Strength: None
Elemental Immunity: None
AP Bonus: 42 AP
Items for Winning: Magic Armlet (Random)
Draw LV 1-19: Bio, Quake, Reflect
Draw LV 20-29: Bio, Quake, Reflect
Draw LV 30-100: Bio, Quake, Reflect
Difficulty: 2

All right, good news - there is an easy trick to defeating Gargantua, but it 
isn't fool-proof. All right - first, make sure you have the Magic or GF 
Abilities unlocked, preferably GF. You'll start this fight battling an ordinary 
Vysage monster; just whack all three parts with physical attacks until they die. 
Then, Gargantua appears. Here is where you want to start pounding away with 
strong GFs like Shiva, Cactuar, and Bahamut - if you use physical attacks, 
Gargantua will counterattack with its Counter Twist, which causes around 2000 
damage. But, like Krysta, it can't counter GFs. However, Gargantua is smarter 
than Krysta, in that it can still use Quake on you (heal after it) and cast 
Berserk on individual members, which will MAKE them attack him physically, 
leaving him no other choice but to use Counter Twist. Gargantua would actually 
be quite hard, except that he has relatively low HP, so he'll die quickly. Just 
blast away with those GFs and cast Esuna on anyone Berserked immediately! 
Unlock the Draw Ability.

Boss Fight #35 (Optional)
Name: Catoblepas
HP: 10500-60000
Location: Ultimecia's Castle, Treasure Vault (Disc 4)
Elemental Weakness: Earth, Water
Elemental Strength: Thunder
Elemental Immunity: None
AP Bonus: 30 AP
Items for Winning: Status Atk (Random)
Draw LV 1-19: Meteor
Draw LV 20-29: Meteor
Draw LV 30-100: Meteor
Difficulty: 2

Catoblepas isn't difficult, but if you're not prepared, he could be the end of 
you. First, Junction 100 Thundagas to everyone's Elemental Defense to protect 
from his constant Thundaga Spells. To really cause some damage, you could also 
Junction 100 Quakes or 100 Waters to your Elemental Attack, but it's not 
necessary. Anyway, start off this fight by summoning Doomtrain to blind and 
slow Catoblepas, as well as shatter his defenses. The rest of the fight should 
be easy - all you need to do is physically attack him relentlessly and summon 
Brothers, Leviathan, Cactuar, and Bahamut if you want to. Catoblepas does have 
a lot of HP, so don't expect him to fall quickly. Be warned - this Boss loves 
to cast Meteor frequently and that can really hurt your part if you let it. 
Just heal after every couple Meteors and you should be fine. Oh, and Catoblepas 
casts Meteor one more time as a going-away present. When you win, unlock the 
Resurrection Ability.

Boss Fight #36 (Optional)
Name: Tiamat
HP: 21200-89600
Location: Ultimecia's Castle, Clock Tower (Disc 4)
Elemental Weakness: None
Elemental Strength: Fire, Thunder
Elemental Immunity: Wind
AP Bonus: 30 AP
Items for Winning: Status Guard (Random)
Draw LV 1-19: Flare
Draw LV 20-29: Flare
Draw LV 30-100: Flare
Difficulty: 2

Speed is THE most important factor in this battle. Tiamat is a GF turned evil, 
due to Ultimecia's influences. It looks and acts a lot like Bahamut, but our 
friend Bahamut is much stronger. Anyway, THE first thing to do here is summon 
Doomtrain to slow Tiamat (very important here) and weaken its defenses. 
Tiamat's ultimate attack, Dark Flare (which can and probably will bring all 
party members to their knees) takes a hell of a long time to charge, and slowing 
Tiamat will make it take even longer. You need to destroy Tiamat before he can 
use Dark Flare. So, to do this, summon Cactuar, Bahamut, and ESPECIALLY Eden - 
he can be a life-saver here. But the most important offense here are quick, 
strong physical attacks. If you can produce physial attacks of up to 3000 
damage or more (I was doing around 6000-7000 by Disc 3), Tiamat will fall before 
he can use Dark Flare. But be warned - he does have the most HP of any Boss in 
Ultimecia's Castle (sans the final boss). So just hit fast and hard and you 
should have no trouble - Tiamat's physical attacks are incredibly weak. Unlock 
the final Ability, Save, and Save right outside of the door to Ultimecia. The 
final battle awaits!

NOTE: Finally. It's time to confront Ultimecia, face to face. You can do this 
the hard way or the easy way. I recommend the easy way. All you need to do to 
really prepare for this battle is refine 100 Megalixirs from the Bahamut Card. 
Then, MAKE SURE you have the following Abilities on EACH party member - Attack, 
Magic, Item, and Draw if you'd like. Make sure your characters' Strength 
(especially Squall) is at max (255), or at least very near it. Make sure your 
characters' max HP is 9999 or at least near it. Put the 100 Megalixirs at the 
front of your inventory for easy access. Have at least 4-5 Meltdown Spells with 
each character for easy casting. Have at least 10-20 Aura Spells with each 
character. And, it really helps to have Squall's ultimate weapon, the Lion 
Heart, so that you can possibly do the Lion Heart Limit Break. It also helps to 
have 100 Holy Spells Junctioned to everyone's Elemental Defense. You will not 
need GFs in these battles.

I used Squall, Zell, and Rinoa for the Final Boss, but you should use your three 
strongest characters, whoever they are.

Final Boss Fight #1
Name: Sorceress Ultimecia
HP: 43000
Location: Ultimecia's Castle, Throne Room (Disc 4)
Elemental Weakness: Poison
Elemental Strength: Holy
Elemental Immunity: None
AP Bonus: None
Items for Winning: None
Draw LV 1-19: Haste, Slow, Reflect, Demi
Draw LV 20-29: Haste, Slow, Reflect, Demi
Draw LV 30-100: Haste, Slow, Reflect, Demi
Difficulty: 6 (without Megalixirs), 2 (with Megalixirs)

Here she is - Sorceress Ultimecia. The Edea battle music is back for now, so 
enjoy it. Take a deep breath. Relax. And... WHAT?! Why do I have these 3 
characters?! Yes - Ultimecia chooses 3 characters out of Squall, Rinoa, Zell, 
Quistis, Selphie, and Irvine to battle randomly. You obviously have 3 ultimate 
characters and 3 weakling characters, so to remedy this, kill off any weak 
characters that enter battle immediately - they will soon be replaced by another 
character. Do this until you have your 3 ultimate characters, then begin battle 
with Ultimecia. Ultimecia just loves to use Maelstrom, which will do about 6000 
damage to everyone - use a Megalixir after each one. She also likes to cast Bio 
and Holy, but they're no big deal. Start off by casting Meltdown on Ultimecia - 
then, cast Aura on Squall... and, that's it. Watch Squall tear up Ultimecia 
with Renzokuken each turn (and if you're lucky, Lion Heart), which should, by 
this point in the game, should be doing about 6000-8000 damage with each hit of 
Renzokuken, especially with Meltdown. Also, cast Aura on your next strongest 
character (probably Zell) - he does wonders with his Duel Limit Break, and can, 
with a good round of moves, do more damage than Renzokuken. Always keep your 
physically weakest character as your healer - to use a Megalixir after every 
strong attack. Also, do NOT hesitate to use a Megalixir with the two Aura-ed 
characters - if you need it, you need it. Do not procrastinate in these 
battles. Just use a Megalixir after each Maelstrom and tear Ultimecia up with 
Limit Breaks, and you will move on to the next battle...

Final Boss Fight #2
Name: Griever
HP: 120000+
Location: Ultimecia's Castle (Disc 4)
Elemental Weakness: None
Elemental Strength: Earth, Poison
Elemental Immunity: None
AP Bonus: None
Items for Winning: None
Draw LV 1-19: Bio, Quake, Tornado
Draw LV 20-29: Bio, Quake, Tornado
Draw LV 30-100: Bio, Quake, Tornado
Difficulty: 6 (without Megalixirs), 2 (with Megalixirs)

What is this? Griever? Yes. Labeled by Ultimecia as the Ultimate GF, you have 
to fight Griever, the spirit inside Squall's ring. He may look ominous, but 
with your supply of 100 Megalixirs, he's easy. First, use another Megalixir to 
fully heal if you need to. Then, re-cast Meltdown on Griever and use Aura on 
your two strongest characters. Then, like with Ultimecia, tear into Griever 
with Renzokuken and whatever your other Limit Break is. Griever has mucho 
grande HP... but it's nothing compared to the next battle. Scared yet? :) 
Anyway, Griever's regular, physical attacks are fairly weak, and he likes to 
cast Holy, like Ultimecia. They're nothing to worry about. However, Griever 
has one ultimate Spell - Shockwave Pulsar, which does 6000-7000 damage to each 
character. Use a Megalixir IMMEDIATELY after he uses it! Griever also likes to 
cast Gravija and Doom - again, a Megalixir after these will remedy them. 
Overall, Griever isn't TOO tough - just use those Megalixirs. By the way, 
Griever has the uncanny ability to blow away a set of 100 Spells that any one 
character has; if this set of Spells is one that is Junctioned, there's nothing 
you can do about it - just try to cope. Hopefully, he doesn't blow away the 
Spell Junctioned to HP or Strength...

Final Boss Fight #3
Name: Ultimecia-Griever
HP: 180000+
Location: Ultimecia's Castle (Disc 4)
Elemental Weakness: None
Elemental Strength: None
Elemental Immunity: None
AP Bonus: None
Items for Winning: None
Draw LV 1-19: Firaga, Thundaga, Blizzaga
Draw LV 20-29: Firaga, Thundaga, Blizzaga
Draw LV 30-100: Firaga, Thundaga, Blizzaga
Difficulty: 6 (without Megalixirs), 2 (with Megalixirs)

And you thought Ultimecia was ugly before. ^_^ Now, Ultimecia has Juntioned 
herself with Griever to create an immensely nasty-looking combination - however, 
all this is, really, is Griever with refilled and more HP. Ultimecia-Griever 
has stronger physical attacks (and still casts Holy), but they're still nothing 
to worry about. She does, however, like to cast Tornado and Meteor too this 
time, so be wary. The one main Spell to worry about is Ultimecia-Griever's 
ultimate Spell, Great Attractor. This hilariously ridiculous (but cool-looking) 
Spell looks a lot like Sephiroth's Super Nova Spell from FFVII, but much more 
powerful - it does 7000-8000 damage to each character. Use a Megalixir 
immediately after it. As always, recast Meltdown and Aura and then slice and 
dice Ultimecia-Griever up with Limit Breaks. And yes, Ultimecia-Griever can and 
will blow away Spells. It will take awhile and a few Great Attractors, but this 
Sorceress-GF will go down. And the world is saved... or is it...?

Final Boss Fight #4
Name: Final Ultimecia (Upper and Lower Body)
HP: 250000+ (Upper); 16000+ (Lower)
Location: Ultimecia's Castle (Disc 4)
Elemental Weakness: None; None
Elemental Strength: None; None
Elemental Immunity: None; None
AP Bonus: None; None
Items for Winning: None; None
Draw LV 1-19: Holy, Flare; Apocalypse
Draw LV 20-29: Holy, Flare; Apocalypse
Draw LV 30-100: Holy, Flare; Apocalypse
Difficulty: 6 (without Megalixirs), 3 (with Megalixirs)

This is it. The final battle. You now face the truly hideous form of 
Ultimecia, and it is one tough beast to contend with. The upper part of 
Ultimecia is the main part, with 250000+ HP to spare. The lower part, which 
appears later in the battle, has less HP, but the most ultimate Spell in the 
game: Apocalypse. As always, you want to recast Meltdown (it works even on 
Final Ultimecia!), and Aura on your characters, and then start beating her down 
with Renzokuken, and, if you're lucky, Lion Heart. But in this battle, you have 
to be especially alert and ready with the Megalixirs, because her main Spell - 
Hell's Judgement - brings every character down to 1 HP, and she uses it every 3 
or 4 turns. :) If you don't cease all attacks IMMEDIATELY and use a Megalixir, 
she might follow up with Ultima, and that will be the end. So, use those 
Megalixirs. ^_^ Otherwise, Final Ultimecia likes to cast Holy and Flare, which 
shouldn't be too threatening - unfortunately, she can still blow away your 
Spells, so be careful! Once you've made a good dent in Final Ultimecia's HP 
(it'll take awhile), her lower half will appear and become a target. The upper, 
main part will then start to Draw and Cast the Ultimate Spell, Apocalypse, from 
the lower half, on you, which will result in around 7000-8500 HP of hurt coming 
your way. Use a Megalixir after each one. You can use one Renzokuken to take 
out the lower half and eliminate Apocalypse, but I never found it necessary 
since I had my Megalixirs. Do note that YOUR characters can Draw Apocalypse 
from the lower half of the beast and cast it on the upper half for big damage - 
however, it's really nothing compared to Renzokuken, so I never bothered. 
Anyway, just keep up the pattern of Limit, Megalixir, etc. and you should be all 
right. Do know that you'll probably have to recast Aura a few times in this 
battle after it wears off. Finally, once Ultimecia starts speaking, she is on 
her last leg. You can start using strong physical attacks at this point - each 
hit will result in another line of conversation. She will start off with 
"Reflect on your... childhood..." and end with "Time will not wait... no matter 
how hard you hold on... And..." But remember - just because she's almost done 
doesn't mean she'll give up - she tends to cast Hell's Judgement relentlessly 
during her final moments in a desparate attempt to finish you off. Keep up with 
the Megalixirs. Finally, when she says "And..." deliver the final blow. Watch 
Final Ultimecia be destroyed in glorious rays of light and huge explosions. You 
have finally defeated her. The world is safe - until Final Fantasy IX...


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