Challenge Completion Guide - Guide for Brink

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Start.
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This is a Challenge Completion Guide for:
Brink - Xbox 360, Playstation 3, PC

This document was authored by:
GetJesse - http://getjesse.blip.tv/

Document Version 1.0 - May 16, 2011



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[TOC!] Table of Contents
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 _____________________________________________________________________________
|                                                                             |
| Table of Contents            |...................................|  [TOC!]  |
| Introduction                 |...................................|  [INT!]  |
|                              |                                   |          |
| Character Setup              |...................................|  [SET!]  |
| Challenge Missions           |...................................|  [CHA!]  |
| Be More Objective 1          |...................................|  [Obj1]  |
| Be More Objective 2          |...................................|  [Obj2]  |
| Be More Objective 3          |...................................|  [Obj3]  |
| Parkour This 1               |...................................|  [Par1]  |
| Parkour This 2               |...................................|  [Par2]  |
| Parkour This 3               |...................................|  [Par3]  |
| Escort Duty 1                |...................................|  [Esc1]  |
| Escort Duty 2                |...................................|  [Esc2]  |
| Escort Duty 3                |...................................|  [Esc3]  |
| Tower Defense 1              |...................................|  [Tow1]  |
| Tower Defense 2              |...................................|  [Tow2]  |
| Tower Defense 3              |...................................|  [Tow3]  |
|                              |                                   |          |
| Video Appendix               |...................................|  [VID!]  |
| Miscellaneous & Legal        |...................................|  [MIS!]  |
|_____________________________________________________________________________|



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[INT!] Introduction
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Brink is a different first-person shooter that introduces new concepts to the 
genre that focuses on fast action and team-based gameplay. If I were to compare
it to other first-person shooters, I would say that it is a unique combination 
of Unreal Championship, Team Fortress 2, Left 4 Dead, and Mirror's Edge. If you
are looking for a competitive first-person shooter that isn't just another Call
of Duty clone, then Brink should provide you with hours of fun.

This document is a guide to beating all of the challenge missions on all of the
three difficulty levels as a solo player; it is equally applicable to all the 
major release versions of the game, which include the Xbox 360, Playstation 3, 
and PC versions. In this guide I will provide you with the specific tactics and
instructions you need to beat each challenge mission. Playing the challenges 
alone can be hard, but the feeling of accomplishment after you complete 
everything is worth it.

Also included with this guide are links to video guides of each challenge (all 
video guides were made by me), which will help you to visually connect with the
information in this written guide. A good way to make the most out of this 
written guide and the video guides is to have one browser tab open for the 
written guide and another browser tab open for the selected video guide. Doing 
that will allow you to keep the written guide open and then copy and paste the 
link to the video guide in the second browser tab. If you happen to use two 
monitors with your computer, you can also have two browser windows open on each
monitor, which will allow you to view both the written guide and the video 
guide at the same time. Technology is great isn't it?

Thank you for checking this guide out and I hope that it helps you.



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[SET!] Character Setup
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For the challenge missions, you will want to create a brand new character. Why?
Because your computer-controlled enemies are the same rank as you in the 
challenges, and giving them more abilities to work with will make each of the 
challenges much harder to complete. In fact, for each of the challenge missions
I will recommend specific abilities to unlock that are useful; however, I will 
also recommend that every time you unlock a new ability point to spend above 
the recommeneed level, that you should sell all your abilities. This will cause
your character to go down a level and keep them at the previous level. For the 
short term, doing this isn't that big of a deal; in the long run though, you'll
want to do this if you frequently fail challenges and rack up a large amount of
extra experience. Completing challenges on one character will unlock new 
equipment on all of your characters, so you only have to complete each 
challenge one time.

For each of the challenges below, I used the Medium body type with an assault 
rifle primary weapon and an SMG as a secondary weapon. The assault rifle you 
decide to use doesn't really matter, just as long as you are comfortable at 
firing with it while aiming down the sight. However, the choice of SMG is 
fairly important in my opinion. Many of the challenges on the harder difficulty
levels will have a constant stream of enemies advancing towards you, and many 
times they will get right up in your face. I recommend that you use the Tampa 
SMG for the challenge missions, for one simple reason: it is the SMG with the 
fastest reload time. When you have several enemies in close proximity to you, 
you will not have enough bullets in one magazine to take them all down; 
therefore, reload speed is going to be the most important attribute to consider
when choosing an SMG.



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[CHA!] Challenge Missions
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[Obj1] Be More Objective 1
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Max Character Level: 3

Character Abilities:
Battle Hardened
Combat Intuition
Sense of Perspective

-=- Objective 1: Plant HE Charge
Right when the mission starts, immediately begin running up the left side of 
the map and plant the explosive charge. Once you do that, you will have to 
listen to the instructor talk for a few seconds; right when she finishes 
talking, back away from the planted charge and take cover by the stacked 
crates to your left. From behind these crates you can shoot the enemies running
in from the right, and you can also shoot any enemies trying to disarm the 
explosive charge. After it explodes, head over to the newly revealed Command 
Post and change to the Engineer class.

-=- Objective 2: Repair the Generator
After switching to the Engineer class, head down the right side of the map from
the Command Post. You can then turn left at the corner, which will be looking 
in the direction of the repair objective. It is inside a building; by the time 
you get over there, some enemies may have already taken positions inside and 
behind the building. A good way to clear the building out is to throw a grenade
through the front door, then go around to the right side of it and shoot 
through the barred-up door at those inside. After that, you can enter the 
building through the door that you threw the grenade in. If there are no 
enemies around, you can start to repair the generator. If enemies show up while
you are still repairing it, disengage from the generator and take care of the 
enemies; after that, you can finish up the repairs.

-=- Objective 3: Hack the Vault Controls
Head back over to the Command Post and switch to the Operative class. After 
that, head back towards your spawn area and ascend the stairs to the second 
level, then up to the third level. From the third level, you can jump over the 
top of the stairs and right on top of the objective. Begin hacking it and move 
around while you hack it; moving around will help you to watch for incoming 
enemies, and will also make you a moving target for anyone that shoots at you.
If any enemies approach you, switch out to your SMG and spray them down; you 
can then resume the hacking process.

-=- Objective 4: Deliver the Intel
After hacking the safe, the Intel appears inside the building that the Command 
Post is in. To get to it, you have to climb up on the top of the roof and drop 
down inside. The best way to do this without getting shot (too much) is to 
climb up the box that is right next to the Command Post, then climb onto the 
lower level roof; after that, climb onto the box at the front of the building, 
then climb up to the very top and drop down. After you grab the Intel inside, a
door will open, which lets you out. 

Now that you have the Intel briefcase, run over to the staircase and climb up 
to the second level. After that, climb up another staircase to the third level.
On the third level is where the objective drop-off point is. Make your way over
to it along the walkways; if you see an enemy close to the objective location, 
take him out with your assault rifle. When the area looks clear, go ahead and 
insert the Intel; this doesn't take very long.

-=- Your Computer Allies
The main purpose of your computer allies is to serve as a distraction. Don't 
worry about helping them in battles, they will constantly respawn and can take 
care of themselves. You are the only one that can complete objectives on your 
team, so you need to concentrate on that.

=== Be More Objective 1 Video Guide Link:
http://blip.tv/file/5146261



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[Obj2] Be More Objective 2
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Max Character Level: 3

Character Abilities:
Battle Hardened
Combat Intuition
Sense of Perspective

-=- Objective 1: Plant HE Charge
When the mission starts, immediately begin running up the left side of the map 
and plant the explosive charge. Right after you do that, back away from the 
planted charge and take cover by the stacked crates to your left. From behind 
these crates you can shoot the enemies running in from the right, and you can 
also shoot any enemies trying to disarm the explosive charge. After it 
explodes, head over to the newly revealed Command Post and change to the 
Engineer class.

-=- Objective 2: Repair the Generator
After switching to the Engineer class, head down the right side of the map from
the Command Post (towards your spawn area). Head up the staircase there to the 
second level, then head up the next staircase to the third level. In the middle
of the map on the third level is the next objective, which is the generator. 
Approach it from your side of the center railing, and start repairing it if 
there are no enemies around. If there are enemies on the third level, you will 
need to fend them off before you can start repairing. If your team members are 
up there with you, they can help and make clearing the enemy out much easier.
Start repairing as soon as you see the opportunity, but don't hesitate to stop 
if you think you are about to be shot at.

-=- Objective 3: Hack the Vault Controls
Head back over to the Command Post and switch to the Operative class. The 
hacking objective is located in front of the Command Post structure, which is 
convenient (or is it?). This is a very dangerous location that is easy for the 
enemy to shoot at and disarm. Before you attempt to do any hacking on the 
objective, you will need to secure the area of enemies; so start clearing them 
out with the help of your team members. Once it looks like there is a lull in 
the combat and that your computer allies can distract the enemy long enough, 
start hacking the objective. More than likely, you will not be able to complete
the hacking in one try, because enemies will show up to interrupt you. When 
they do show up, pull out your weapons again and repeat the process of fending 
off their attack. Start to hack the objective again when there is another lull 
in the combat.

-=- Objective 4: Deliver the Intel
After hacking the safe, the Intel appears inside the building that the Command 
Post is in. To get to it, you have to climb up on the top of the roof and drop 
down inside. The best way to do this without getting shot (too much) is to 
climb up the box that is right next to the Command Post, then climb onto the 
lower level roof; after that, climb onto the box at the front of the building, 
then climb up to the very top and drop down. After you grab the Intel inside, a
door will open, which lets you out. 

Now that you have the Intel briefcase, run over towards your spawn area and 
climb up the staircase to the second level. After that, go ahead and climb up 
to the third level as well. Once you reach the top of the staircase, the 
objective drop-off point will be to your right. If any enemies are up here with
you, kill them before you drop-off the Intel. 

-=- Your Computer Allies
The main purpose of your computer allies is to serve as a distraction. Don't 
worry about helping them in battles, they will constantly respawn and can take 
care of themselves. You are the only one that can complete objectives on your 
team, so you need to concentrate on that. Your team members' purpose of being a
distraction is further reinforced in the harder difficulty levels, because many
more enemies appear than in the first difficulty level.

=== Be More Objective 2 Video Guide Link:
http://blip.tv/file/5148052



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[Obj3] Be More Objective 3
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Max Character Level: 3

Character Abilities:
Battle Hardened
Combat Intuition
Sense of Perspective

-=- Objective 1: Plant HE Charge
When the mission starts, head out into the room and turn right, towards the 
objective in the middle of the map; you need to be quick when doing this, so 
sprint the whole way. As you get closer to the objective, throw a random 
grenade over the top; maybe it will hit an enemy, maybe it won't. Immediately 
start planting the explosive charge. After you plant it, back off and take 
cover behind the stacked crates. Start shooting at enemies with your assault 
rifle, with closer enemies being the higher priority. If an enemy tries to 
disarm the explosive charge, throw a Molotov cocktail at him then finish him 
off with bullets.

=== Be More Objective 3 (Part 1) Video Guide Link:
http://blip.tv/file/5148847

-=- Objective 2: Repair the Generator
After changing to the Engineer class, turn 90 degrees to your right and head up
the stairs in front of you to the second level. After that, head up the stairs 
again to the third level. Once at the top of the stairs, continue down the 
pathway through the middle of the level to the opposite side. When you reach 
the far side, head down the stairs. You will now be right next to the repair 
objective. 

There is something you should know about this spot that will make completing 
the objective much easier: when facing the objective, if you go to the left 
there is a small box. If you crouch behind this box, the computer-controlled 
enemies will not be able to see you unless they are to your right. Using this 
small box like this will allow you to get away from bad situations and remain 
close to the objective.

If there are enemies close to the objective, kill them first. When the area 
around the objective is reasonably secure, go ahead and start repairing. If 
the situation starts to become dangerous while you are repairing, then stop the
repair and jump back behind the small box. After you regain your health (if you
got hit), you can come back out and start to pick off enemies. Once the area is
clear again, finish the repair objective.

=== Be More Objective 3 (Part 2) Video Guide Link:
http://blip.tv/file/5148902

-=- Objective 3: Hack the Vault Controls
The hacking objective is on the third floor, so move up two sets of stairs to 
the top. The objective is in a corner near a set of stairs, which is on the 
enemy's side of the map. Sprint over to the objective and kill any nearby 
enemies. After the area is clear, head over to the objective, plant the 
hacking device, and start hacking. While you are hacking, move back and forth 
to make yourself a moving target; also keep an eye on the nearby stairs, 
because this is the most likely spot that enemies will attack you from. If you 
see an enemy ascending the stairs, quickly pull out your SMG and take him out.

=== Be More Objective 3 (Part 3) Video Guide Link:
http://blip.tv/file/5149062

-=- Objective 4: Deliver the Intel
Facing opposite of the hacking objective, head down the right pathway (past the
nearby stairs). At the second to last left turn will be a spot that you can 
drop into a building; this is where the Intel briefcase is. Grab the Intel, 
exit the room, and start sprinting towards the staircase to the second level on
your team's side of the map. Run up to the third level, take a right at the top
of the staircase, and drop off the Intel. If you do this fast enough, there 
should be no enemies up there to deal with.

=== Be More Objective 3 (Part 4) Video Guide Link:
http://blip.tv/file/5149159

-=- Your Computer Allies
The main purpose of your computer allies is to serve as a distraction. Don't 
worry about helping them in battles, they will constantly respawn and can take 
care of themselves. You are the only one that can complete objectives on your 
team, so you need to concentrate on that. Your team members' purpose of being a
distraction is further reinforced in the hardest difficulty level, because 
enemies outnumber your team greatly.



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[Par1] Parkour This 1
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Max Character Level: ~

Character Abilities:
Not Applicable

-=- Point 1
Climb up the raised area immediately in front of you, then jump to your right 
to the pillar for point 1.

-=- Point 2
Turn to your left, jump to the pillar in front of you, then jump over to the 
next area for point 2.

-=- Point 3
Climb up to the upper level from your current location, then jump across to the
next pillar. Drop down to your right for point 3.

-=- Point 4
Turn to the right and jump across to the upper level. Right below the area in 
front of you will be point 4, which is tucked in between two raised areas.

-=- Point 5
Climb up to the upper level in front you, then go left towards the chain-link 
fence. Turn right, then jump over to the next platform. Do a sprinting jump 
over to the next platform after that, which is where point 5 sits.

-=- Point 6
You are now in the corner of the map, so turn towards the opposite corner and 
start jumping across the various platforms. The next point (#6) is at ground 
level, behind a row of stacked boxes.

-=- Point 7
Further back behind point 6 is point 7, which is inside a caged area. You'll 
need to slide under the cage using a SMART move.

-=- Point 8
While still inside the cage and facing the back, turn to your left and climb up
the side of the cage; from the top of the cage, jump over to the platform. From
this platform, jump to the upper level platform right in front of you.

-=- The Finish
From your current position, you can jump across the middle pillars and over to 
the final point.

=== Parkour This 1 Video Guide Link:
http://blip.tv/file/5146352



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[Par2] Parkour This 2
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Max Character Level: ~

Character Abilities:
Not Applicable

-=- Point 1
Point 1 is in front of you to the right, behind the chain-link fence. If you 
climb up the platform in front of you along the right side, you can activate 
point 1 without having to actually step on it.

-=- Point 2
To the left is another platform with point 2; jump over to it.

-=- Point 3 & 4
Turn to your right and climb up to the upper level. From here, you can jump 
across the platforms and grab points 3 and 4.

-=- Point 5
Jump back to the center platform that you initially climbed, where point 5 is 
now active.

-=- Point 6
Facing the start position, to your left is point 6 at ground level.

-=- Point 7
Turn left and climb up the platform; then climb up the platform again to reach 
the upper level. In front of you will be point 7, which is on a platform that 
you can jump to.

-=- Point 8
Turn to your right and drop down. Turn right again, and jump over to the next 
platform. To the left is point 8 (below); you don't have to drop down to 
activate it, just make sure you touch the beam of light.

-=- Point 9
Jump up to the upper level, and go to the left towards the chain-link fence. 
Jump to the next platform, and then make a sprinting jump again to the next 
platform after that. Turn to your right, and then make another sprinting jump 
to the small platform, which has point 9 on it.

-=- The Finish
Jump down to the lower platform, then jump to your left over the top of the 
fence. Run to the final point.

=== Parkour This 2 Video Guide Link:
http://blip.tv/file/5148331



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[Par3] Parkour This 3
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Max Character Level: ~

Character Abilities:
Not Applicable

-=- Point 1
Climb up the first platform in front of you, then turn to the left and jump to 
the corner platform. Turn to the right and climb up the platform, which takes 
you to the upper level and the first point.

-=- Point 2
Jump across the platforms in front of you to the second to last platform on the
upper level, then jump down to the lower platform a little to the right, which 
has point 2 on it.

-=- Point 3
Turn right, jump onto the far side of the cage, and then immediately jump off 
of it, which will lead you to the ground level and the corner of the map, where
point 3 is.

-=- Point 4
Turn right after stepping on point three and slide under the caged area in 
front of you. Climb all the way to the upper level of the platform there, and 
step to the left towards the chain-link fence on the upper level. Look to the 
right and jump to the next platform, giving you point 4.

-=- Point 5
Turn to your right and jump to the lower platform immediately in front of you. 
After that, turn to the right 45 degrees and jump onto the small pillar, which 
gives you point 5.

-=- Point 6
Turn to your left and jump over the long platform to the ground level down 
below, where you will get point 6.

-=- Point 7
Turn right and slide under the chain-link fence. Climb over the two rows of 
stacked crates and turn to the right. Tucked away in a corner is point 7.

-=- Point 8
Turn completely around, where you will find point 8.

-=- The Finish
Climb over the two rows of boxes and slide under through the two chain-link 
fences, which takes you outside of the obstacle course where you can reach the 
final point.

-=- What about getting more points?
This is a guide to just completing the level in the easiest way possible and is
not necessarily the best route to take for a high score. Additionally, I did 
this with the Medium body type, so a Light body type might be able to do 
better. Completing it my way might give you some ideas for a better score, 
assuming you are the type that wants to be on the Leaderboards. :-)

=== Parkour This 3 Video Guide Link:
http://blip.tv/file/5149221



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[Esc1] Escort Duty 1
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Max Character Level: 1

Character Abilities:
Battle Hardened

-=- Starting the Challenge
To start the challenge, you need to repair the bot to full health. Before you 
do this though, you may want to lay down your mine somewhere in front of one of
the doors. Also, be sure that you activate your Engineer damage buff to make 
taking down the enemies easier.

-=- Enemy Spawns
Enemies will spawn from the doors with flashing lights above them, with three 
enemies spawning at a time. They will always spawn in front of the bot and will
never spawn behind the bot.

-=- Escorting the Bot
In order to make the bot move forward, you have to be close to it. The bot can 
take damage from the enemy, but it will not die; if it loses its full health 
bar, it will become disabled. In its disabled state it cannot move until you 
repair it, which will allow it to move again and give it a full health bar.

-=- Taking Cover
When escorting the bot, stay behind it for cover; never escort it from the 
front. Even though you are trying to protect the bot, it's okay if it takes 
damage since you can just repair it. The bot is your best cover on this map, 
because it will always be with you. 

-=- Fighting Back
When enemies spawn, watch their movement from behind the bot. If they are 
clustered together, you can toss a grenade at them. When an enemy stops moving,
move out from behind the bot and quickly pick him off with your assault rifle.
After you do that, dive back behind the bot. Repeat this tactic until all 
enemies are dead.

-=- The Command Post
About halfway through the challenge course, you'll see a Command Post; this is 
a deliberate design in the challenge, because it is around this time that you 
should be running low on ammo. In between enemy waves, go capture the Command 
Post. After a couple of additional enemy waves, run back and refill your ammo 
again before you get too far away from it; this should last you until the end 
of the challenge.

=== Escort Duty 1 Video Guide Link:
http://blip.tv/file/5147581



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[Esc2] Escort Duty 2
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Max Character Level: 1

Character Abilities:
Battle Hardened

-=- Difficulty Increase Differences
The main difference between the first difficulty level and the two higher 
difficulty levels are the number of times the enemy spawns and the frequency 
with which they spawn. In other words, the enemies will spawn a greater number 
of times and will spawn faster. However, each door will still only spawn three 
enemies at a time.

-=- The Opening Plant & Buff
Before repairing the bot to start the challenge, go plant a mine in front of 
one of the doors. Also, use your Engineer Damage Buff.

-=- The Cover Bot
Enemies will spawn with less time in between spawns, so using the bot as cover 
will be crucial to your survival. Always hide behind the bot when you need to 
reload and always hide behind the bot when cooking a grenade. When escorting 
the bot and waiting for the next door to open, stand behind the bot and not in 
front of it.

-=- Assault Rifle vs. SMG
Always start out using your assault rifle and pick off the enemies from a 
distance; you will want to keep the bullets in your SMG's magazine fully loaded
so that you can whip it out and start spraying down enemies if they get close.

-=- Repair & Cover
If you are waiting for your health to regenerate, go ahead and repair the bot a
little bit while you are waiting (if it is disabled). If the bot is disabled 
and there is only one enemy out, repair the bot; you can swing around as the 
single enemy moves around, keeping the bot in between you and him.

-=- The Command Post
You will reach the Command Post around the time that you need more bullets, so 
capture it in between enemy waves when you get near it (or when only one enemy 
remains). When you are getting farther away from the Command Post, make sure 
you reload a second time so that you have enough ammo for the end of the 
challenge.

=== Escort Duty 2 Video Guide Link:
http://blip.tv/file/5148568



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[Esc3] Escort Duty 3
-------------------------------------------------------------------------------

Max Character Level: 1

Character Abilities:
Battle Hardened

-=- Serious Business
Being that this is the hardest difficulty, you can expect to have quite the 
fight ahead of you. With that said though, the only difference between this 
difficulty level and earlier difficulty levels is the number of times the enemy
spawns and the frequency with which they spawn: they spawn in greater numbers 
and they spawn much faster. However, each door does still only spawn three 
enemies at a time.

-=- Don't Forget...
Before repairing the bot to start the challenge, go lay a mine down in front of
a door. Also activate your Engineer Damage Buff, so that the enemies fall 
quickly when you shoot them.

-=- Bot Equals Cover
The bot is your main source of cover throughout the challenge. When escorting 
the bot, you should be behind it at all times, because doors always open in 
front of the bot, not behind the bot. This will give you a natural advantage 
over your enemies, and considering the amount of enemies you will be fighting, 
you'll need every advantage you can get.

-=- When the lights start flashing...
When the light above a door starts flashing, you need to be ready behind the 
bot. If the door is farther off away from the bot, have your assault rifle out;
if the door is within SMG range, have the SMG out. Have a grenade ready to 
throw when a door's light is flashing and throw it when you see two or more 
enemies close together; this is convenient to do since you have the bot to take
cover behind.

=== Escort Duty 3 (Part 1) Video Guide Link:
http://blip.tv/file/5149382

-=- The Convenient Command Post
As mentioned before, you get near the Command Post right about when your ammo 
starts running low. The third difficulty level can make capturing it a little 
tricky (because the enemy spawns are so frequent), but if you kill the enemies 
quickly enough you can create a long enough lull in the fighting to capture 
the Command Post. Before or after you capture, try to place a mine in front of 
the Command Post if the opportunity presents itself. After you initially visit 
the Command Post and refill your ammo, you will need to visit it one or two 
more additional times before you get too far away from it; this will help to 
ensure that you have enough ammo to last until the end of the challenge.

-=- The Same Intensity
The intensity and frequency of the enemy spawns doesn't get much harder than 
you have seen thus far, so if you've been doing well up to this point then you 
should be able to keep on doing well. Just remember to stick to your cover 
behind the bot, use grenades when the enemy is clustered, and make smart use of
your assault rifle and SMG depending on the distances involved.

-=- Respawning
Don't worry if you die and need to respawn, it won't play a huge part in your 
ability to complete this challenge. Right when you respawn, use your Engineer 
Damage Buff ability, then start sprinting back towards the bot.

-=- The Tampa!
If you are having a tough time with this mission, I highly recommend that you 
switch to the Tampa SMG for your secondary (if you haven't already). It is 
valuable for the situation presented in this challenge for one simple reason: 
it has the fastest reload time out of all the SMGs in the game. Having a fast 
reload speed is an incredible asset when trying to beat this challenge on the 
hardest difficulty.

=== Escort Duty 3 (Part 2) Video Guide Link:
http://blip.tv/file/5149577



-------------------------------------------------------------------------------
[Tow1] Tower Defense 1
-------------------------------------------------------------------------------

Max Character Level: 2

Character Abilities:
Battle Hardened
Combat Intuition

-=- Starting the Challenge
Before you activate the challenge by capturing the Command Post, go plant a 
mine at the base of one of the two staircases. Also be sure that you activate 
your Engineer Damage Buff ability.

-=- Doors & Flashing Lights
Enemies spawn randomly from doors inside the room; you will be able to tell 
which door they are spawning from because a light will start flashing above the
door.

-=- The Level Monitor
In the room above is a giant screen that will tell you what spawn level you are
on. At first the enemies will spawn from one door at a time, then two doors at 
a time, then three doors at a time.

-=- An enemy captured the Command Post!
Don't worry if an enemy manages to capture the Command Post, because the game 
will give you 30 seconds to capture it back. Just kill the guy that captured it
and you can easily take it back into your possession.

-=- The First is the Easiest
On the first difficulty level, the enemies only come through the doors one at a
time. If you've played Brink for any amount of time thus far, this challenge 
should be no sweat for you.

=== Tower Defense 1 Video Guide Link:
http://blip.tv/file/5147703



-------------------------------------------------------------------------------
[Tow2] Tower Defense 2
-------------------------------------------------------------------------------

Max Character Level: 2

Character Abilities:
Battle Hardened
Combat Intuition

-=- The Opening
Before capturing the Command Post, plant a mine at the base of the stairs.

-=- Differences in Difficulty
The second Tower Defense challenge is more difficult for one reason: instead of
each door spawning one enemy, they now spawn two enemies at a time. This can 
make the later spawns much more difficult when two and three doors are opening 
at the same time.

-=- Spinning Around the Command Post
When searching for the next door(s) that will open, a good technique to use is 
to walk around the Command Post, eyeing the lights above each door as you go 
around. This is especially useful to do when two and three doors start opening 
at the same time, because you will need to quickly identify which doors are 
opening so you know the different directions the enemy will come from.

-=- Get Ammo Frequently
Make it a habit to always access the Command Post in between spawns rounds, 
because this will ensure that you never run out of ammo.

-=- No time to plant mines?
Sometimes there isn't enough time to run downstairs and plant mines, so you'll 
have to plant them upstairs. Try to plant it in a location that you know your 
back will be turned to.

-=- Grenade Throwing
On the rounds with two and three doors opening at a time, it will be a good 
idea to start throwing a grenade for each of the first doors that open. If you 
hit all the enemies as they walk out of the doorway, it will allow you to 
quickly finish them off and concentrate on the next door.

=== Tower Defense 2 Video Guide Link:
http://blip.tv/file/5148780



-------------------------------------------------------------------------------
[Tow3] Tower Defense 3
-------------------------------------------------------------------------------

Max Character Level: 2

Character Abilities:
Battle Hardened
Combat Intuition

-=- The Opening
Before capturing the Command Post to start the challenge, go lay down a mine at
the base of a staircase. Then activate your Engineer Damage Buff and proceed to
capture the Command Post.

-=- The Single Doors
The first rounds of enemy waves will spawn from single doors, with three 
enemies spawning per door. Compared to what you will be facing later in the 
challenge, this is easy stuff. When you identify the door that is about to 
open (the flashing light), pull your assault rifle out, aim down the sight in 
the general direction of the door (or even better, right down the inside of the
door), and get ready to mow down the enemies as they run through.

-=- Free Ammo Refills!
Between each of these rounds, get in the habit of visiting the Command Post for
an ammo refill. You do not really need to do this for the single door rounds, 
but you need to get your brain wired for this so you remember to do it during 
the double door and triple door rounds; especially so for the triple door 
rounds, where there is a real danger of running low on ammo if you haven't been
refilling it regularly.

-=- To Lay or Not to Lay?
On the hardest difficulty, I pretty much forgo any attempt at trying to lay 
mines because it takes too long. You can probably regularly lay mines against 
the single door rounds, but it isn't worth it to lay mines when the double door
and triple door rounds start. By then, you will be too busy visiting the 
Command Center in between each round, as well as trying to identify where all 
the doors are that are about to be opened.

=== Tower Defense 3 (Part 1) Video Guide Link:
http://blip.tv/file/5149701

-=- Identification of Flashing Lights
When the later rounds start, you will need to be able to quickly identify all 
of the doors that are about to open; doing so will allow you to predict which 
directions enemies will come from while your back is turned and you are focused
on the first or second doors. A good technique for quickly looking around the 
room is to circle around the Command Post; this will give you a quick 360 
degree view of all the doors in the room. You don't need to look for open 
doors, just look for the flashing lights.

-=- The Double Doors
Things start to get "interesting" when the double door rounds start. For the 
first door, you will want to toss a grenade out at the enemies right as they 
move into view. Throwing grenades at the first door is crucial, because it 
softens up the enemies' health bars and makes them easier to finish off with 
your assault rifle. Keep in mind that the second door spawn is probably already
on their way by the time you start shooting your assault rifle off, so look for
any small opportunity to check in that direction.

-=- The Triple Threat
This will be a challenge, but it is definitely doable. Just as with the double 
door spawns, you will want to toss a grenade at the first group of enemies 
inside the first door; as mentioned before, you need to do this so that their 
health bars are softened up so that you can quickly finish them off with 
bullets. After that's done, quickly focus your attention on the second door and
its spawned enemies, because they might already be very close to your position.
By the time you get in the middle of fighting the second group of enemies, the 
third group of enemies from the third door will have spawned and may already be
involved in the fight.

This is where it gets tricky. If the enemies manage to ascend both sets of 
stairs at the same time, you are going to be at serious risk of dying; you want
to prevent that from happening at all costs. To do that, you will need to keep 
enemies suppressed on both sets of stairs. This involves going to one side, 
shooting at any visible enemies until they retreat, then immediately moving to 
the other side and doing the same; you'll repeat this a few times until the 
state of the situation moves back under your control. Do not chase enemies down
the stairs to the ground level if you know there is another group moving 
towards the middle platform! Not only is this dangerous for you, but it also 
risks the enemy capturing the Command Post if you stay at ground level for too 
long.

If multiple enemies manage to rush up both sides of the stairs at the same 
time, you will need to do two things simultaneously. First, kill the enemy 
that is closest to you with your SMG; while you are doing that, move behind the
Command Post and use it as cover against the enemy on the opposite side. The 
idea behind doing these two tasks at the same time is that it will isolate the 
enemies and prevent them from ganging up on you. Situations are not always 
perfect, so you may not always be able to do this maneuver, but use your best 
judgment to do what you can. If things get really desperate on top, you may 
even want to consider jumping off the middle area and swinging around to flank 
the enemies from behind. Doing this does expose the Command Post and take you 
off of the high ground, but it may be your only option if the alternative is 
dying to a hail of bullets.

-=- Respawning
If you should die and be forced to respawn, the enemy will more than likely 
take the opportunity to capture the Command Post. When the enemy captures the 
Command Post, you have exactly 30 seconds to get it back into your hands. If 
the Command Post is captured, you need to quickly assess the situation and act 
fast: first take out all the enemies on top of the middle platform, then any 
enemies on the upper pathways. Take a glance down each of the stairs while 
doing this and shoot any enemies you see; if the enemies on the ground level 
seem more interested in hiding than fighting, then toss a grenade down at them 
and let them continue to hide. 

After all of that (which you should only take a few seconds to do), you can 
start to re-capture the Command Post. If you start getting fired upon, ignore 
it and continue the capture process; you need to capture the Command Post soon 
or you will lose the mission. Don't forget to activate the Engineer Damage Buff
right as you respawn, because the extra damage will help you to quickly clear 
out all of the enemies.

-=- The Tampa!
If you are having a tough time with this challenge, I highly recommend that you
switch to the Tampa SMG for your secondary (if you haven't already). It is 
valuable for the situation presented in this challenge for one simple reason: 
it has the fastest reload time out of all the SMGs in the game. Having a fast 
reload speed is an incredible asset when trying to beat this challenge on the 
hardest difficulty.

=== Tower Defense 3 (Part 2) Video Guide Link:
http://blip.tv/file/5149905



-------------------------------------------------------------------------------
[VID!] Video Appendix
-------------------------------------------------------------------------------

----====BE MORE OBJECTIVE====----

-=- Be More Objective 1 Video Guide Link:
http://blip.tv/file/5146261

-=- Be More Objective 2 Video Guide Link:
http://blip.tv/file/5148052

-=- Be More Objective 3 (Part 1) Video Guide Link:
http://blip.tv/file/5148847

  - Be More Objective 3 (Part 2) Video Guide Link:
http://blip.tv/file/5148902

  - Be More Objective 3 (Part 3) Video Guide Link:
http://blip.tv/file/5149062

  - Be More Objective 3 (Part 4) Video Guide Link:
http://blip.tv/file/5149159

----====PARKOUR THIS====----

-=- Parkour This 1 Video Guide Link:
http://blip.tv/file/5146352

-=- Parkour This 2 Video Guide Link:
http://blip.tv/file/5148331

-=- Parkour This 3 Video Guide Link:
http://blip.tv/file/5149221

----====ESCORT DUTY====----

-=- Escort Duty 1 Video Guide Link:
http://blip.tv/file/5147581

-=- Escort Duty 2 Video Guide Link:
http://blip.tv/file/5148568

-=- Escort Duty 3 (Part 1) Video Guide Link:
http://blip.tv/file/5149382

  - Escort Duty 3 (Part 2) Video Guide Link:
http://blip.tv/file/5149577

----====TOWER DEFENSE====----

-=- Tower Defense 1 Video Guide Link:
http://blip.tv/file/5147703

-=- Tower Defense 2 Video Guide Link:
http://blip.tv/file/5148780

-=- Tower Defense 3 (Part 1) Video Guide Link:
http://blip.tv/file/5149701

  - Tower Defense 3 (Part 2) Video Guide Link:
http://blip.tv/file/5149905



-------------------------------------------------------------------------------
[MIS!] Miscellaneous & Legal
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