Chapter 8: The Forgotten Adventure - Guide for Dark Cloud 2
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* DARK CLOUD 2 - PS 2 8th WALKTHROUGH *
* *
* *
* Chapter 8: THE FORGOTTEN ADVENTURE *
* *
* *
* Copyright: *
* Kay Allan (KitKatt) December 15, 2004 *
* *
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** Ctrl+F = FIND **
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++++ CONTENTS ++++
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MAX'S NEW TASK.
* Opening Video.
CHAPTER 8: THE FORGOTTEN ADVENTURE [Bonus Stage].
* Latest World Map Choices.
* Ixion Has Gone.
* Shop Inventories.
THE ZELMITE MINE
* This Walkthrough.
* Weapons.
* Complete Dungeon Map.
* Floor 1. Get the Zelmite!
* Floor 2. Moon Mole.
* Floor 3. Powerful Frog.
* Floor 4. Evil bat Invasion.
* Miner's Breakroom
* Floor 5. Crossroads of Destiny
/ \
[Moon Path --> Floor 6] \
[Sun Path --> Floor 9]
* Floor 6. Scary Face.
* Floor 7. Powerful Wild Boar.
* Floor 8. Murderous Tank. [WHITE SEAL]
* Dead End 1.
BOSS 1: Keeper of the Loot~~Burst One & Two.
* Return to Floor 5: Crossroads of Destiny.
* Floor 9. Which One? -----
/ \
[Moon Path --> Floor 10] \
[Sun Path --> Floor 14]
* Floor 10. The Old Woman Saw It.
* Floor 11. A Giant Snake.
* Floor 12. Undaunted Soldiers.
* Floor 13. Hell Ward 1.
* Dead End 2.
BOSS 2: Exploding Skeletal Dude.
* Return to Floor 9: Which One?
* Floor 14. Road to Truth
* Floor 15. Crossroads. ----
/ \
[Moon Path --> Floor 16] \
[Sun Path --> Floor 18]
* Floor 16. Lost Road.
* Floor 17. Indecision.
* Dead End 3.
BOSS 3: Flappin' Brothers.
* Return to Floor 15: Crossroads.
* Floor 18. Little Dragon Army.
/ \
[Moon Path ---> Floor 19] \
[Sun Path ---> A Suspicious Opening]
* Floor 19. Captain returns.
* Floor 20. Hell's Turning point
* Floor 21. Mummy Heaven.
* Dead End 4.
BOSS 4: Battle Plant Squad - The Mandrakerz.
* Return to Floor 18: Little Dragon Army.
* A Suspicious Opening.
BOSS 5: Immortal Clown - Metal Flotsam.
* Floor 22. Ward 3 Entrance.
/ \
[Moon Path --> Floor 23] \
[Sun Path --> Floor 28]
* Floor 23. Flotsam's Broken Army.
* Floor 24. Hell Ward 3~~Wellside Gossip.
* Floor 25. Devil Elemental.
* Floor 26. Mariner.
* Floor 27. Ultimate Snake.
* Return to Floor 22: Ward 3 Entrance.
* Floor 28. Omen. [WHITE seal]
* Floor 29. Anxiety.
* Floor 30. Firm Belief.
* Floor 31. Seeping Light
* Zelmite Mine Depths.
FINAL BOSS: Dark Genie.
THE END!
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++++ MAX'S NEW TASK ++++
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> The scene shows Fountain Square and a person standing on the area in front of
Palm Brinks Station.
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** OPENING VIDEO **
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> Max runs up to the person, who turns out to be Mayor Need.
+ Mayor: Hey Max. I've made a decision.
+ Max: About what?
+ Mayor: I've decided I'm going to revitalize the whole area.
- And the first step is to expand the Blackstone Railroad to cover all
of it!
- What do you reckon, Max? Will you help?
+ Max: ... yeah. Of course.
> The scene changes to show the interior of a mine.
+ Mayor: Okay then. I've got a favor to ask.
+ - I want you to go to the mine and search out some Zelmite, which we
need for fuel.
+ Max: (puzzled) Some Zelmite?
+ Mayor: Even if we lay the tracks, we don't have enough Zelmite for the train
to run.
- I feel like somewhere in Palm Mine there's a huge deposit waiting
to be discovered.
- And I want YOU to look for it.
+ Max: Okay! I got it.
+ Mayor: You know the way into the mine, don't you? (view of mine entrance) It's
in the park.
- I'll have it opened for you, so go and have a look. I'm counting on
you, Max.
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++++ CHAPTER 8: THE FORGOTTEN ADVENTURE ++++
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> Chapter 8's title is displayed.
+ Then Max is shown standing in front of the Station.
+ SAVE!!! at the Save Point in front of Cedric's shop.
> WEAPON BUILD-UPS:
+ Check the FAQ Walkthrough 7: Palace of Flowers which gives the last two major
weapons on each development path.
- Find (use [Ctrl F]) the section titled: FINAL WEAPONS.
> THIS CHAPTER IS FAIRLY EASY TO START WITH, BUT GETS WORSE AND WORSE AS YOU GO
THROUGH.
+ My weapons were at max when I started.
- BUT they were not good enough against monsters in Floor 24: Hell Ward 3.
+ And I was never able to equip the Ridepod's best distance weapon, the Nova
Cannon IV.
# I was able to make it, but it wouldn't allow the exchange.
> You take this Chapter at your own risk.
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** LATEST WORLD MAP CHOICES **
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> You can no longer access the future.
+ No more Time Gates.
+ Nor can you access Kazarov Stonehenge or the Moon Flower Palace.
> Go to the Palm Zelmite Mine in the park.
+ The barrier is gone and a Save Point is beside the tracks into the mine.
+ In the middle of the Tracks you find the red Exclamation Point to give you
entry into the mine.
> If you press [X] you are shown the map of the Mine.
+ Move the cursor to the first 'room' marked ENTER and Press [X] to return to
the mine entry.
+ You can use this as a shortcut whenever you want to save at the mine entrance.
- This applies no matter where you are in the World map.
> Now Palm Brink's choices show:
? Palm Brinks
S Station
D Underground Channel
D Zelmite Mine
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** IXION HAS GONE **
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> Everything from the future has returned there, including the brightly colored
train, Ixion.
+ The train, Blackstone One, is back in use.
> People still on the train:
+ Car behind the engine:
Pau, Mina, Dr. Dell .... Note: Pau displays the dungeon floor map.
+ Middle Car:
Mayor Need
+ Last Car:
Julia, Rufio, Fabio, Granny Rosa, Corinne, Conda.
> Cedric:
+ He can be found in his house in Heim Rada.
+ More conveniently, he can be found in his former place by the train (next to
the middle car's door).
- Best place is Sindain Station.
- He is NOT on the platform of the Station in Palm Brinks.
- He is NOT in his Palm Brinks shop.
+ You can still enter either:
The Fishing Contest.
Finny Frenzy
> You have access to 'Extras' in the loading menus:
_______________
| New Game |
|_____________|
| Continue | ________________________
|_____________| | Spheda Practice Area |
| Extras | --> |______________________|
|_____________| | Free Race |
| Options | |______________________|
|_____________|
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** SHOP INVENTORIES **
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> Changes:
+ The cost of the following items has gone up:
- Repair Powder ........... 200 G
- Gun Repair Powder ....... 300 G
- Armband Repair Powder ... 300 G
+ Sindain:
- Adel now sells 'Tasty Water'.
- Although not new, Gordon sells 'Plum Rice Balls'.
# The description says that eating these makes Max thirsty.
# NOT TRUE: It clears any Status changes as well as completely healing.
+ Cedric:
- He's in his house in Heim Rada.
- He also stands in his old spot beside the Train's middle car door.
- New Items:
# Steve's Hammer Arm ... 800 EXP
# The Buggy ............ 800 EXP [Don't use against Bosses]
+ Rufio:
- He now sells all 10 types of Crystal.
# Power Crystal ........ 200 G.
# All other crystals ... 150 G.
+ The biggest changes are in Morton's Sundries.
NOTE: There are no commas in shop prices; to make it easier to read, I have
added them: 10,000 G instead of 10000 G.
| Attributes added if synthesized:
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|Garnet | 10,000 G | Chill +10; Exorcism +10; Scale +10.
|Amethyst | 10,000 G | Attack +10; Lightning +10; Smash +5.
|Aquamarine | 10,000 G | Durable +5; Chill +10; Cyclone +10; Scale +5.
|Diamond | 30,000 G | Smash +10; every other attribute +5.
|Emerald | 10,000 G | Flame +10; Exorcism +10; Beast +10.
|Pearl | 10,000 G | Durable +10; Lightning +10; Exorcism +10.
|Ruby | 10,000 G | Flame +15; Smash +15.
|Peridot | 10,000 G | Attack +5; Flame +8; Exorcism +8; Beast +8.
|Sapphire | 10,000 G | Durable +5; Flame +5; Cyclone +15; Exorcism +5.
|Opal | 10,000 G | Lightning +10; Smash +10.
|Topaz | 10,000 G | Chill +10; Cyclone +10; Scale +10.
|Turquoise | 10,000 G | Attack +5; Lightning +5; Beast +10; Scale +10.
| | |
|Wealth Coin | 4,500 G | Increases amount of Gilda dropped by monsters.
|Poison Coin | 4,000 G | Sometimes poisons monster.
|Time Coin | 6,500 G | Sometimes puts a STOP on monsters action.
|Bandit Coin | 7,000 G | Sometimes steal item from monster.
|Absorption Coin | 10,000 G | Uses damage to monster to heal during fight.
|Healing Coin | 10,000 G | Heals as Max walks through the dungeon.
|Bull's Eye Coin | 6,500 G | Increases accuracy and chance of Critical Hit.
|Experience Coin | 12,000 G | Increase ABS build-up.
| | |
|Reminder: | |
| Improved Bomb | 1,000 G | Flame +2.
| Final Bomb | 3,600 G | Flame +3.
| Ridepod Fuel | 2,000 G | Only place you can buy (may be in rocks on Floors)
| Seal-Breaking | |
| Scroll | 1,500 G | One or two might come in handy!
| Gold Paint | 1,000 G |
|_________________|__________|
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++++ THE ZELMITE MINE ++++
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> Max enters and exits each floor of the Zelmite Mine on a mining car or 'trolley'.
+ To exit go to the LEFT side of the Trolley.
+ The scene shows the title:
Zelmite Mine ......... Large letters
We Meet Again ........ Very small letters.
+ The interior of the mine shows the tracks laid in the mine previously.
Dungeon Key .......... A can of 'Trolley Oil'.
Locked Area Key ...... A rusty key.
> There is no georama, so you don't get geostones.
+ You can, however, play Spheda.
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** THIS WALKTHROUGH **
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> Dungeon Floor Descriptions:
+ Since you have successfully reached this point:
- I am assuming you'll be needing a lot less information.
- So it is limited to what is helpful to successfully get through each floor.
> Information given for each floor:
+ Box Charts are used to:
- Give the goals for each floor, including:
# Time Goal.
# The Spheda Prize.
# The Wipe-Out Goal.
# Total number of monsters on a single walk-through of the floor.
- List the monsters on the floor and how many you can expect.
# The first time a particular monster is listed, information on items
dropped by the monster is included in the same line.
* On some items, the word 'Crystal' has been shortened to 'Crys'.
* On other items, the word 'Powder' has been shortened to 'Pdr'.
# If necessary:
* 'Scrap of Metal' has been shortened to 'Scrap Metal'.
* 'Hunk of Copper' has been shortened to 'Hunk Copper'.
- Where a monster is particularly difficult, additional information is given.
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PUT GERALD IN YOUR PARTY IF YOU STILL NEED TO UPGRADE GUNS...
OTHERWISE, TAKE PAU SO YOU START WITH A MAP OF EACH FLOOR...
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** WEAPONS **
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> For the final and best weapons, see Chapter 7.
+ Find (Ctrl + F) and look for Final Weapons.
+ I found that by spectrumizing the lesser weapons and synthesizing them to the
following weapons, I quickly got these up to full power:
# LEGEND ............. Hammer.
# Supernova .......... Gun.
# Island King ........ Sword.
# Dark Cloud ......... Sword.
# Five-Star Armlet ... Armband.
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** COMPLETE DUNGEON MAP **
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> As you can see, there are a lot of choices to be made.
+ There are five bosses (four of them at dead ends) plus the Final Boss.
- This Walkthrough takes the paths in the order that will reach the Bosses as
numbered on the map.
- The numbers in square brackets, such as [5] are the numbers given to the
Floors in this Walkthrough.
+ One Dead End (#3) MUST be completed in order to get the Dynamite needed to
open the final floor.
+ Each choice is between a Sun Path and a Moon Path.
* = Sun Path
( = Moon Path
[24]---->[25]---->[26] [FINAL BOSS]
/ / /
/ / /
[23] [27] [37]
/ / /
( / /
/ / /
[22] * --> [28]--->[35]----->[36]
/
/
[BOSS 5]
/
*
/
[18] ( -->[19]-->[20]-->[21]-->[DEAD END 4]
/
[DEAD END 3]<--[17] /
/ / [13]----[DEAD END 2]
/ * /
/ / /
[16]<-- ( [15]<---[14] * <--[9] ( -->[10]-->[11]-->[12]
/
/
*
/
[3]--->[4]--->[Miner's]--->[5] ( -->[6]--->[7]--->[8]--->[DEAD END 1]
/ [Break ]
[2] [Room ]
/
[1]
/
[PALM BRINKS]
(entrance)
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** FLOOR 1: GET THE ZELMITE! **
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|O Time limit to defeat all Monsters: 09:20 |
|O Spheda [PRIZE: 1x Healing Coin] |
|O Attack and defeat all enemies using |
| only MAX'S GUN: Not Cleared |
| Total Monsters Defeated 0 (22) |
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|Dark Flower |Flora | 6 |KEY| Forest Dew; Soap.
|Whitebeard |Undead | 4 | - | Sticky Clay; Protector Crystal; Carrot.
|Ore Robber |Undead | 6 | - | Holy Crystal; Petite Fish.
|Fairy Helper |Beast | 6 | - | Wind Crystal; Bread.
|__________________|________|___|___|
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FINAL ADVICE ~~ FLOOR 1
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> Use the gun and you shouldn't have any trouble.
+ Spheda is a LITTLE more difficult than the Moon Flower Palace.
- The only hazard are the ridges along the mine walls.
# if the Spheda Sphere lodges on one of those, you'll have to use a 'hit'
to bring it back into play.
ONWARD...
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** FLOOR 2: MOON MOLE **
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|O Time limit to defeat all Monsters: 09:00 |
|O Spheda [PRIZE: 1x Bull's Eye Coin] |
|O Clear all without healing: Not Cleared |
| Total Monsters Defeated 0 (22) |
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|Mallone |Flora | 6 |KEY| Antidote Drink.
|Mine Moler |Beast | 6 | - | Sticky Clay; Protector Crystal; Carrot.
|Ore Robber |Undead | 6 | - |
|Whitebeard |Undead | 6 | - |
|__________________|________|___|___|
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FINAL ADVICE ~~ FLOOR 2
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> The Mine Molers are difficult (but not impossible) to hit with Max's gun.
+ Use his Hammer.
- But aim carefully as they leap and damage Max.
- They may hit you with a curse and you won't be able to equip the Spheda Club.
> Because of the hat it wears, the 'Mallone' is named after 'Bugsy Mallone', a
Chicago gangster from the 1920's.
+ It's a pumpkinhead with a steel barrel body.
PREPARE FOR THE NEXT FLOOR BY GETTING LOTS OF DIFFERENT BOMBS...
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** FLOOR 3: POWERFUL FROG **
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|O Time limit to defeat all Monsters: 08:50 |
|O Spheda [PRIZE: 1x Potato Pie] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (24) |
|_______________________________________________________|
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|Gamal |Aquatic | 6 |KEY| Poison; Sea Dragon Crystal.
|Dark Flower |Flora | 6 | - |
|Thunder Drake |Reptile | 6 | - | Thunder Element; Lightning Crystal.
|Wind Drake |Reptile | 6 | - | Wind Element; Wind Crystal; Wind Stone.
|__________________|________|___|___|
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FINAL ADVICE ~~ FLOOR 3
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> This is a DIFFICULT Floor.
+ WATCH MAX'S HP!!!
- IT REALLY DOESN'T TAKE MANY HITS TO WIPE OUT HIS HP!!!
- HE'S ON HIS OWN, SO IF INCAPACITATED, GAME IS OVER.
+ It takes, for example, 7 improved Bombs to defeat the Gamal.
- Buy 20x each of Regular, Improved, and Final Bombs from Morton's.
+ There are so many flying critters, you need to use the Final Bombs.
- That means you'll have to make more on the Floor.
Bomb:
Ideas = Candle + Pot + Weapon Shop Sign
Materials = 1x Flame Crystal + 5x Gunpowder + 1x Wind Crystal
Improved Bomb:
Ideas = Candle + Coal + Egg
Materials = 1x Bomb + 3x Flame Crystal + 3x Wind Crystal
Final Bomb:
Ideas = Candle + Cinders + Oven
Materials = 10x Bomb + 7x Flame Crystal + 1x Power Crystal
> OTHER ITEMS:
+ These work fairly well and add to your arsenal of weapons:
- Lightning Stone.
- Wind Stone.
- Chill Stone
- Flame Stone.
> Weaknesses:
Gamal ........... Chill, Lightning.
Dark Flower ..... Flame.
Thunder Drake ... Wind.
Wind Drake ...... Lightning.
MAKE STEVE'S LASER ARM IV (SEE BELOW FOR THE IDEAS & MATERIALS)...
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** FLOOR 4: EVIL BAT INVASION **
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|O Time limit to defeat all Monsters: 09:45 |
|O Spheda [PRIZE: 10x Almighty Healing] |
|O Attack and defeat all enemies using |
| only the RIDEPOD: Not Cleared |
| Total Monsters Defeated 0 (22) |
|_______________________________________________________|
______________________________________
|Holy Drake |Reptile | 4 |KEY| Holy Element; Holy Crystal; Holy Stone.
|Darker |Undead | 5 | - | Silver Ball; Holy Crystal; Mighty Healing.
|Evil Bat |Beast | 11 | - | Bundle of Hay; Wind Crystal; Holy Water.
|Mimic (Chp8) |Magical | 2 | - | Nothing.
|__________________|________|____|___|
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FINAL ADVICE ~~ FLOOR 4
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> Spheda Goal.
+ Make sure you have no more than 10 Mighty Healing.
> Wipe-Out Goal.
+ Problem is that the Nova Cannon III takes too long to defeat the Holy Drake.
- The Drake is firing back all the time which uses up LOTS of HP/Fuel.
+ Best Weapon is the Laser Arm IV, BUT you'll need a diamond (costs 30,000 G at
Morton's Sundries).
- Steve's LASER ARM IV (100 WHP):
Ideas = Legend of the Moon (Scoop) + Energy Pipe + Blue Lantern
Materials = 1x Diamond + 4x Holy Stone + 4x Gold Bar
- Even with the arm:
# Because the Bat moves, you may miss.
# Holy Drake takes two or three shots.
* Keep moving sideways as you shoot to avoid its breath attack.
# Mimic takes 5 or 6 (stay away, if it leaps, it takes out about half of
Steve's HP).
- LOCK-ON to each monster AND be prepared to back away.
> Comparing Stats:
+ Nova Cannon III:
Attack ...... 435
Chill ....... 50
Lightning ... 50
+ Laser Arm IV
Attack ...... 800
Exorcism .... 100
> 'Pennies from Heaven'.
+ The second time I went onto this floor, the first critter I defeated was an
Evil Bat.
# Several gilda coins, a bag of gild, and a 'Bundle of Hay' dropped off the
ceiling around the spot I was standing.
- Just circle around to pick them up.
# Every time I defeated a bat while on this floor, more gilda dropped and a
couple of times, I also got 'Holy Water'.
+ I was trying to get 'Holy Stone' (from the Holy Drake) for a Resurrection
Powder needed for Floor 18: Little Dragon Army (nasty floor):
- So I went into this floor several times.
- Whenever I defeated an Evil Bat, the Gilda kept falling!!
- When I defeated two quickly, the Gilda more than doubled!
- But when I went into another floor, then came back to this one, the 'Pennies
from Heaven' stopped falling.
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> Refueling Steve:
Steve's RIDEPOD FUEL (You can make a max of four (20x Stamina Drink), while on
the floor):
Ideas = Luna Stone Shards + Mud + Stardust Pond
Materials = 20 Poison + 5 Improved Bomb + 5 Stamina Drink
> To make Stamina Drink:
+ You can make 4 at a time with a max of 20.
- BUT you'll need to keep refilling your Mighty Healing and Tasty Water.
- You'll also need 600 'Super Hot Pepper' to make 20x Stamina Drink.
Ideas = Bottle + Chinese Lantern + King Mardan
Materials = 5x Mighty Healing + 2x Tasty Water + 30x Super Hot Pepper
NO MONSTERS ON THE NEXT FLOOR...
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** MINER'S BREAK ROOM **
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> WELL! WELL! WELL!
+ Look who turns up!!!
> VIDEO:
+ Max is walking along some tracks into a large open area.
- Suddenly a blue spark flashes and expands into a large blue globe.
- When it clears, Monica is there.
+ Max: (totally surprised) How did you get here?
+ Monica: I asked Crest and she let me have a Starglass.
- I used it, and well, it brought me to THIS time period!
- After what happened with Griffon, time travel was forbidden in my
time...
- But, hey! No sense in sticking so closely to the rules, huh?
- Where ARE we, anyway?
+ Max: This is the Palm Brinks mine. I'm just about to start looking for
some Zelmite.
- They need it to expand the Blackstone Railroad.
+ Monica: (bouncing) Sounds like fun! Let me help!
+ Max: OK!
MAKE SURE YOU USE THE EXIT SO YOU CAN MOVE TO THE NEXT FLOOR...
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** FLOOR 5 CROSSROADS OF DESTINY **
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> Two Paths:
*
[Miner's] /
[Break ]-->[5] ( -->[6]--->[7]--->[8]--->[DEAD END 1]
[Room ]
+ Moon Path (optional) to Floor 6: Scary Face.
- Gets you to BOSS 1.
+ Sun Path to Floor 9: Which One?
- Path to deeper in the mine.
+ The Symbol (sun or moon) is on the wall above the exit trolley.
_________________________________________________________
|O Time limit to defeat all Monsters: 09:46 |
|O Spheda [PRIZE: 1x Garnet] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (20) |
|_______________________________________________________|
_____________________________________
|Fire Ghost |Spirit | 4 |KEY| Fire Element; Flame Crystal; Flame Stone.
|Danger Bomb |Windup | 4 | - | Gunpowder; Flame Crystal; Improved Bomb.
|Evil Bat |Beast | 4 | - |
|Snow Ghost |Spirit | 4 | - | Chill Element; Chill Crystal; Chill Stone.
|Stone Guard |Darkling| 4 | - | Sturdy Cloth; Protector Crys; Repair Powder.
|__________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 5
=-=-=-=-=-=-=-=-=-=-=-=-=
> Unless you REALLY want the medal, don't bother to get the Wipe-Out Goal.
+ It's expensive replacing and/or making the bombs.
- It takes too many bombs to defeat the monsters.
- It's hazardous to your character's health.
+ I decided it wasn't worth the bother.
- BUT if you do, lock-on before you throw and toss the next one before the
critter recovers from the first.
# You'll need SEVERAL Final Bombs for each critter
- If there are three or four monsters fairly close together, a Final Bomb will
affect all.
# You'll still need several.
+ The 'Stone Guard' is like the Masked Tribesman, only silvery Grey.
- Wait till the turn their backs.
> Max's Supernova can defeat 'Stone Guard' even if it has its mask toward him.
CHOOSE THE MOON PATH...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 6: SCARY FACE **
*=*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 08:40 |
|O Spheda [PRIZE: 1x Amethyst]|
|O Clear all without healing: Not Cleared |
| Total Monsters Defeated 0 (21) |
|_______________________________________________________|
_____________________________________
|Stormflower |Flora | 5 |KEY| Forest Dew; Wind Crystal; Prickly.
|Cabuble |Beast | 5 | - | Sturdy Rock; Power Crystal; Premium Chicken.
|Darker |Undead | 5 | - |
|Face of Yaksa |Magical | 5 | - | Poison; Destruction Crystal; Holy Water.
|King Mimic (Chp8) |Magical | 1 | - | Nothing
|__________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 6
=-=-=-=-=-=-=-=-=-=-=-=-=
> Use Max at first.
+ If his health gets low, change to Monica.
- If her health gets low too, use the Ridepod.
NEXT FLOOR: ANOTHER WIPE-OUT WITH ITEMS GOAL...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 7: POWERFUL WILD BOAR **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 09:20 |
|O Spheda [PRIZE: 1x Aquamarine] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (22) |
|_______________________________________________________|
_____________________________________
|Spider Lady (Chp8)|Darkling| 2 |KEY| Thunder Element; Protector Crys; Gooey Peach.
|Evil Bat |Beast | 6 | - |
|Fire Ghost |Spirit | 2 | - | Flame Element; Flame Crystal; Flame Stone.
|Ghoul |Undead | 6 | - | Holy Crystal; Stone
|Ram Z |Beast | 6 | - | Sturdy Cloth; Hunter Crystal; Mimi
|__________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 7
=-=-=-=-=-=-=-=-=-=-=-=-=
> Hazards:
+ Ghouls poison you.
+ Spider Lady (Chp8) fires a purple spitball that makes you thirsty.
HAVE CEDRIC REPAIR THE RIDEPOD FOR THE NEXT FLOOR'S WIPE-OUT GOAL...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 8: MURDEROUS TANK **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
> There's a WHITE SEAL (cannot use healing items or cure status problems).
+ THIS INCLUDES REFUELING THE RIDEPOD.
+ You may want to use a Seal-Breaking scroll.
_________________________________________________________
|O Time limit to defeat all Monsters: 09:50 |
|O Spheda [PRIZE: 1x Potato Pie] |
|O Attack and defeat all enemies using |
| only the RIDEPOD: Not Cleared |
| Total Monsters Defeated 0 (24) |
|_______________________________________________________|
_____________________________________
|Ummagumma |Darkling| 4 |KEY| Prickly
|Angry Cannon |Windup | 6 | - | Scrap Metal; Destruction Crys; Gun Repair P.
|Evil Bat |Beast | 6 | - |
|King Mimic (Chp8) |Magical | 2 | - |
|Mimic (Chp8) |Magical | 2 | - |
|Rock Face |Magical | 4 | - | Sturdy Rock; Destruction Crystal; Stone.
|__________________|________|___|___|
WHEN DONE, HAVE CEDRIC REPAIR STEVE...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*
** DEAD END 1 **
*=*=*=*=*=*=*=*=*=*
> You are shown the two bosses.
+ The name is 'Nail Burst'.
+ After seeing the bosses, you are at a passage-way to the Boss chamber.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** **
** BOSS 1: KEEPERS OF THE LOOT ~~ BURST ONE & TWO **
** **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
> These are BOSS-Level Vanguards.
+ And there are two of them!
> Strategy:
+ Use the Ridepod and try to lure them out one at a time.
- Go as far as possible to one side.
- As you pass one, it will go into the 'whirling dervish' style attack.
- Just keep going.
+ Lock-On and fire from the furthest distance while still being Locked-On.
- It takes a few more shots at this distance.
- But they won't shoot back (sitting ducks)!
> REWARDS:
+ There are two treasure chests in the room.
- One contains a 'Sun Stone'.
# Keep this for Steve's Samurai Arm IV (you can make it after defeating
Flotsam).
- The other contains a 'Healing Coin'.
EXIT THE SAME WAY YOU CAME IN AND SAVE!!!...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** RETURN TO FLOOR 5: CROSSROADS OF DESTINY **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
> From 5, take the Sun Path to Floor 9.
[9]
/
/
*
/
[Miner's]-->[5]--> ( [DONE
[Break ]
[Break ]
> Reminder of monsters on this floor.
_____________________________________
|Fire Ghost |Spirit | 4 |KEY|
|Danger Bomb |Windup | 4 | - |
|Evil Bat |Beast | 4 | - |
|Snow Ghost |Spirit | 4 | - |
|Stone Guard |Darkling| 4 | - |
|__________________|________|___|___|
CHOOSE THE SUN PATH THIS TIME......
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 9: WHICH ONE? **
*=*=*=*=*=*=*=*=*=*=*=*=*=*
> The title: 'Which One?' refers to which path will you take?
[13]-->[DEAD END 2]
/
/
/
* <--[9] ( -->[10]-->[11]-->[12]
/
*
/
[5]
+ Moon Path (optional) to Floor 10: The Old Woman Saw It
- Leads to BOSS 2.
+ Sun Path to Floor 14: Road to Truth
- Leads deeper into the mine.
_________________________________________________________
|O Time limit to defeat all Monsters: 08:50 |
|O Spheda [PRIZE: 1x Pearl] |
|O Attack and defeat all enemies using |
| only MONICA'S SWORD: Not Cleared |
| Total Monsters Defeated 0 (21) |
|_______________________________________________________|
_____________________________________
|Faery |Spirit | 6 |KEY| Light Element Heart-throb Cherry
|Mimic (Chp8) |Magical | 6 | - |
|Iron Spear |Windup | 3 | - | Escape Powder
|Ram Z |Beast | 6 | - |
|__________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 9
=-=-=-=-=-=-=-=-=-=-=-=-=
> The Faery (like a Sylph) doesn't come down lower, just keeps firing at you.
+ WATCH MONICA'S HP!!!
+ She'll have to use her power attack and even then she could be incapacitated.
CHOOSE THE MOON PATH...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 10: THE OLD WOMAN SAW IT **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 09:00 |
|O Spheda [PRIZE: 1x Fruit of Eden] |
|O Clear all without healing: Not Cleared |
| Total Monsters Defeated 0 (12) |
|_______________________________________________________|
_____________________________________
|Spider Lady (Chp8)|Darkling| 6 |KEY|
|Ummagumma |Darkling| 6 | - |
|__________________|________|___|___|
THIS FLOOR WAS EASY...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 11: A GIANT SNAKE **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 09:25 |
|O Spheda [PRIZE: 1x Peridot] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (17) |
|_______________________________________________________|
_____________________________________
|Ghoul |Undead | 6 |KEY|
|King Mimic (Chp8) |Magical | 2 | - |
|Sand Dragon |Reptile | 1 | - | Life Element; Sea Dragon Crystal.
|Iron Spear |Windup | 2 | - |
|Rock Face |Magical | 6 | - |
|__________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 11
=-=-=-=-=-=-=-=-=-=-=-=-=-=
> 'Sand Dragon' is actually a snake.
+ MOVE if it dives into the ground.
THIS IS ANOTHER EASY FLOOR...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 12: UNDAUNTED SOLDIERS **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 09:40 |
|O Spheda [PRIZE: 1x Sapphire] |
|O Attack and defeat all enemies using |
| only the RIDEPOD: Not Cleared |
| Total Monsters Defeated 0 (20) |
|_______________________________________________________|
_____________________________________
|R. Club |Card | 4 |KEY| Nothing
|R. Diamond |Card | 4 | - | Nothing
|R. Heart |Card | 4 | - | Nothing
|R. Joker |Card | 4 | - | Gun Repair Powder; Stone.
|R. Spade |Card | 4 | - | Nothing
|__________________|________|___|___|
MAX'S SUPERNOVA WORKS WELL ON THIS FLOOR...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 13: HELL WARD 1 **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 09:50 |
|O Spheda [PRIZE: 1x Witch Parfait] |
|O Attack and defeat all enemies using |
| only MAX'S GUN: Not Cleared |
| Total Monsters Defeated 0 (14) |
|_______________________________________________________|
______________________________________
|Wind Drake |Reptile | 2 |KEY|
|Iron Spear |Reptile | 5 | - |
|King Mimic (Chp 8) |Reptile | 3 | - |
|R. Joker |Flora | 4 | - |
|___________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 12
=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Fire continuously at the Wind Drake.
+ If you fire first it usually doesn't get a chance to fire back.
+ The Iron Spear is like an Arthur.
- Fire first and fast.
IS STEVE READY FOR THE NEXT BOSS?...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*
** DEAD END 2 **
*=*=*=*=*=*=*=*=*=*
> You are shown the FIVE bosses.
+ The name is 'Rare Jacket'.
+ After seeing the bosses, you are at a passage-way to the Boss chamber.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** **
** BOSS 2: EXPLODING SKELETAL DUDE **
** **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
> BOSS form of the Master Jacket.
+ BEWARE: TWO HITS AND YOU'RE INCAPACITATED.
- They run toward you and you may not have time to fire.
+ Try to take them on one at a time.
- Throwing Holy Stone (if you have some) causes a lot of damage.
+ Otherwise:
- Use the Ridepod (RECOMMENDED!!!!!).
- Steve has greater reach and can stand further away.
# It takes SIX to NINE hits to defeat one Rare Jacket (they all seem to
need a different amount!).
# You'll need to repair his gun.
* It takes 2x Repair Powder to refill once.
* I had to fill up twice after the first emptying of the gun.
> REWARDS:
+ One Absorption Coin (when synthesized to a weapon, you heal as you fight).
+ One Moon Stone.
- Chill .................. 15
- Flame .................. 0 (zero)
- All other attributes ... 8
EXIT THE SAME WAY YOU CAME IN AND SAVE!!!...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** RETURN TO FLOOR 9: WHICH ONE **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
[15]<---[14] * <--[9]--> ( [DONE
/
*
/
[5]
> Reminder of monsters on Floor 9.
____________________________________
|Faery |Spirit | 6 |KEY|
|Mimic (Chp8) |Magical | 6 | - |
|Iron Spear |Windup | 3 | - |
|Ram Z |Beast | 6 | - |
|__________________|________|___|___|
CHOOSE THE SUN PATH...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 14: ROAD TO TRUTH **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 10:30 |
|O Spheda [PRIZE: 1x Witch Parfait] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (19) |
|_______________________________________________________|
_____________________________________
|Death Mouse |Beast | 5 |KEY| Hunter Crystal.
|Duke Balloon |Magical | 5 | - | Wind Crystal; Bomb Nut.
|Plutos |Aquatic | 5 | - | Poison; Lightning Crystal.
|Scarecrow |Flora | 4 | - | Antidote Drink
|__________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 10
=-=-=-=-=-=-=-=-=-=-=-=-=-=
> All critters move faster then previous monsters of the same kind.
+ Watch out for the Scarecrow (like the Pumpkinhead).
- It throws a nasty firebomb!
NEXT YOU'RE AT ANOTHER CROSSROAD OF DECISION...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 15: CROSSROADS **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
> More choices...
+ However, BOSS 3 MUST be defeated.
[DEAD END 3]<--[17]
/
/ *
/ /
[16]<--- ( [15]<---[14]
+ Moon Path to Floor 16: LOST ROAD
- REQUIRED~~you need the dynamite.
+ Sun Path to Floor 18: LITTLE DRAGON ARMY
_________________________________________________________
|O Time limit to defeat all Monsters: 10:50 |
|O Spheda [PRIZE: 1x Moon Stone] |
|O Attack and defeat all enemies using |
| only MAX'S RIGHT-HAND WEAPON: Not Cleared |
| Total Monsters Defeated 0 (18) |
|_______________________________________________________|
_____________________________________
|Great Tree |Flora | 2 |KEY| Rolling Log; Flame Crystal; Poison Apple.
| Small Tree |Flora | ? | - | Nothing [Thrown out by Great Tree].
|Hell Fairy |Beast | 6 | - | Wind Crystal; Bread.
|Mimic (Chp8-2) |Magical | 4 | - | + Takes more shots to defeat.
|Mystery Plant |Flora | 6 | - | Forest Dew; Soap.
|__________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 150
=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Wipe-Out Goal is VERY difficult.
+ Getting up close, means major damage to Max.
- WATCH HP!!!
+ Power attack is essential, but Max will kick a downed critter.
- May prevent success with the Wipe-Out goal.
CHOOSE THE MOON PATH (REQUIRED)...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 16: LOST ROAD **
*=*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 11:20 |
|O Spheda [PRIZE: 1x Level-Up Powder] |
|O Attack and defeat all enemies using |
| only the RIDEPOD: Not Cleared |
| Total Monsters Defeated 0 (24) |
|_______________________________________________________|
_____________________________________
|Ebony Tortoise |Aquatic | 4 |KEY| Water Element; Sea Drag Crys; Mellow Banana.
|Bolter |Aquatic | 8 | - | Water Element; Protector Crystal; Stone.
|Elite Corsair |Undead | 6 | - | ???
|Platinum Gear |Undead | 6 | - | Unknown Bone; Flame Crystal; Poison Apple.
|__________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 16
=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Cautions:
+ The Bolter is a turtle that rolls.
- It has spikes on its shell that cause great damage.
+ The Platinum Gear throws a dart which poisons you.
- Put an Anti-Poison Amulet in an Active Item Slot.
+ Ebony Tortoise has a long neck.
- Shots often have no effect.
- Move left or right after each shot and try again.
YOU'RE HEADED FOR THE NEXT DEAD END (MINES ARE FULL OF THEM)...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 17: INDECISION **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 11:35 |
|O Spheda [PRIZE: 1x Level-Up Powder] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (22) |
|_______________________________________________________|
_____________________________________
|Behemoth |Beast | 2 |KEY| Water Element; Power Crystal.
|Bandou |Undead | 4 | - | Sturdy Cloth; Hunter Crystal; Mimi.
|Demon Puppet |Magical | 6 | - | Scrap Metal; Destruction Crys; Holy Water.
|Mystery Plant |Flora | 6 | - |
|Shadow |Undead | 4 | - | Silver Ball; Chill Crystal; Mighty Healing.
|__________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 17
=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Cautions:
+ Bandou is a ram-type monster.
- Runs fast.
+ Demon Puppet fires magic along the ground.
- It's a demon head, a huge hand and a double-bladed weapon.
> Ridepod:
+ Check his EXP points.
- If they are at 80,000 or more, convert to Gilda by:
# Using EXP to get 10x Super Alloy Body from Cedric (at Sindain Station).
# Sell these to Conda (at 550 G each) and buy Gold Bar.
- Repeat UNTIL exp IS BELOW 70,000.
MAKE SURE THE RIDEPOD IS READY FOR THE BOSS BATTLE...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*
** DEAD END 3 **
*=*=*=*=*=*=*=*=*=*
> You are shown the two bosses.
+ The name is 'Sphinx'.
+ After seeing the bosses, you are at a passage-way to the Boss chamber.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** **
** BOSS 3: FLAPPIN' BROTHERS **
** **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
> These are Griffons with Sphinx heads.
+ They run toward you very fast, then leap and fire darts.
+ ONLY USE THE RIDEPOD!!!
- You'll have a LOT of dodging to do.
# Will probably need to fill the Fuel/HP gauge at least once (2x Fuel).
# Will have to fill the Gun's gauge at least once (2x Fuel).
> REWARDS:
+ Three chests.
- One with Dynamite (needed when really deep in the mine).
- One with Poison Coin.
- And one with Experience Coin (increases ABS build up).
EXIT AND SAVE!!! AND GET THE RIDEPOD REPAIRED...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** RETURN TO FLOOR 15: CROSSROADS **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
> Reminder of the monsters on this floor.
_____________________________________
|Great Tree |Flora | 2 |KEY|
| Small Tree |Flora | ? | - |
|Hell Fairy |Beast | 6 | - |
|Mimic (Chp8-2) |Magical | 4 | - |
|Mystery Plant |Flora | 6 | - |
|__________________|________|___|___|
TAKE THE SUN PATH THIS TIME...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 18: LITTLE DRAGON ARMY **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
> Two Paths:
/
*
/
[18] ( -->[19]-->[20]-->[21]-->[DEAD END 4]
/
*
/
DONE] ( <--[15]
Moon Path (optional) to Floor 19: LOST ROAD.
Sun Path to BOSS Floor: IMMORTAL CLOWN~~METAL FLOTSAM
_________________________________________________________
|O Time limit to defeat all Monsters: 11:40 |
|O Spheda [PRIZE: 2x Level-Up Powder] |
|O Clear all without healing: Not Cleared |
| Total Monsters Defeated 0 (15) |
|_______________________________________________________|
_____________________________________
|Fire Wyrm |Reptile | 3 |KEY| Fire Element; Flame Crystal; Flame Stone.
|Holy Wyrm |Reptile | 3 | - | Holy Element; Holy Crystal; Holy Stone.
|Ice Wyrm |Reptile | 3 | - | Chill Element; Chill Crystal; Chill Stone.
|Thunder Wyrm |Reptile | 3 | - | Thunder Element; Lightng Crys; Lightng Stone
|Wind Wyrm |Reptile | 3 | - | Wind Element; Wind Crystal; Wind Stone.
|__________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 18
=-=-=-=-=-=-=-=-=-=-=-=-=-=
> THIS IS A NASTY FLOOR.
+ YOU HAVE TO CHOOSE YOUR METHOD.
+ Good opportunity to use the Gemron Badge Transformation, if it still needs
upgrading.
- The wyrms (sounds like Worms) don't fight back!
- However they do take a LOT of Breath Attacks (about 15 shots each) to defeat.
- The safest method is the Gemron Badge but it takes TIME.
+ Max's Supernova is better than Monica's Five-Star Armlet.
- Because it defeats each monster more quickly.
- But the monsters tend to cluster in threes or fours.
# you will likely become incapacitated.
- Max's Hammer can hit the Breath Balls back and damage the monster as long as
he is positioned correctly.
+ Ridepod works but huge damage is done unless he keeps dodging.
- The problem is the clusters gang up on him.
> You are unlikely to fill the Time Goal OR the Without-Healing Goal.
+ It CAN be done IF.
- Max creeps closer to each monster JUST until the yellow diamond appears.
# Then fire FAST.
# Be prepared to dodge their Breath Balls.
# And if Max is hit while you're pressing [X], Max will do his power attack!
TAKE THE MOON PATH...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 19: CAPTAIN RETURNS **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 12:00 |
|O Spheda [PRIZE: 1x Fruit of Eden] |
|O Attack and defeat all enemies using |
| only MONICA'S MAGIC: Not Cleared |
| Total Monsters Defeated 0 (14) |
|_______________________________________________________|
_____________________________________
|Great Tree |Flora | 2 |KEY|
| Small Tree |Flora | ? | - |
|Elite Corsair |Undead | 8 | - |
|Oyakata |Undead | 4 | - | Chill Crystal; Petite Fish.
|__________________|________|___|___|
> For the first shot when firing the Armband, hold [X] for a count of six before
releasing it, then keep firing as rapidly as you can.
> Caution:
+ Both Elite Corsair (pirate-type monster) and the Oyakata (Captain-like monster)
will run at you REALLY FAST.
- Move backwards and fire rapidly.
- The Corsair is defeated faster than the Oyakata.
# AND the Oyakata hits take more of Monica's HP.
+ WATCH MONICA'S HP!!!
FOR THE NEXT FLOOR, MAKE SURE THE RIDEPOD IS REPAIRED...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 20: HELL'S TURNING POINT **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 11:55 |
|O Spheda [PRIZE: 2x Level-Up Powder] |
|O Attack and defeat all enemies using |
| only the RIDEPOD: Not Cleared |
| Total Monsters Defeated 0 (20) |
|_______________________________________________________|
_____________________________________
|Ladha |Magical | 2 |KEY| Thick Hide; Stamina Drink; Repair Powder.
|Bandou |Undead | 6 | - |
|Moonlight Hulk |Magical | 6 | - | Life Element; Power Crystal; Escape Powder.
|Titan |Magical | 6 | - | Sturdy Rock; Destruction Crys; Stamina Drink.
|__________________|________|___|___|
> Watch out for the Moonlight Hulk.
+ It fires a green spitball at you.
- I don't know what the effect was as I was only hit once (without effect).
BEWARE THE REVENANT AND ITS POISONOUS SPITBALL...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 21: MUMMY HEAVEN **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 09:25 |
|O Spheda [PRIZE: 2x Stamina Drink] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (22) |
|_______________________________________________________|
______________________________________
|Revenant |Undead | 16 | - | Holy Crystal; Stone.
|Dark Keeper |Magical | 2 | - | Sturdy Rock; Destruction Crystal; Stone.
|Fire Wyrm |Reptile | 2 | - |
|Holy Wyrm |Reptile | 2 | - |
|__________________|________|____|___|
> Well, at least you can heal on this floor.
+ The Revenant fires a poison spitball.
GET READY FOR THE NEXT BOSSES...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*
** DEAD END 4 **
*=*=*=*=*=*=*=*=*=*
> This is the last of the Dead Ends.
> You are shown the six bosses.
+ The name is 'Mandora'.
- They are the Boss form of Himarras.
+ After seeing these bosses, you are at a passage-way to the Boss chamber.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** **
** BOSS: BATTLE PLANT SQUAD~~THE MANDRAKERZ **
** **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
> They look like squashed down Himarras with blue flower hats.
+ Their attacks are the spin attack and spitballs.
+ They move fast, so watch your HP!
> While Max can defeat each one pretty quickly, they eat his HP FAST.
+ He can do it, if:
- you press and hold [X] and watch his HP.
- And if they come one at a time...
+ You may prefer the Ridepod.
- But he will have to keep dodging.
> REWARDS:
+ 2x diamond (one in each chest).
SAVE!!! AND THEN RETURN TO FLOOR 18...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** RETURN TO FLOOR 18: LITTLE DRAGON ARMY **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
(
/
[22] *
/
/
[BOSS 5]
/
*
/
[18]--> ( [DONE
> Reminder of the monsters on this floor.
_____________________________________
|Fire Wyrm |Reptile | 3 |KEY|
|Holy Wyrm |Reptile | 3 | - |
|Ice Wyrm |Reptile | 3 | - |
|Thunder Wyrm |Reptile | 3 | - |
|Wind Wyrm |Reptile | 3 | - |
|__________________|________|___|___|
TAKE THE SUN PATH THIS TIME AND YOU FIND FLOTSAM IS BACK!!!...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** A SUSPICIOUS OPENING **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
> VIDEO:
+ Max and Monica walk across the floor of a huge mine open area.
- They hear familiar laughter.
+ Max: That voice?!
+ Monica: It can't be!
+ They look up into the distant ceiling to see a figure drop down.
+ Flotsam: Okay, folks, this time you're definitely gonna be toast.
- You think I can let you off lightly after what you've done to me?!
+ Max: Hang on, so Flotsam wasn't being controlled by Griffon?
+ Monica: Guess he's just rotten on his own.
+ Flotsam: Ha! Who cares about Griffon, anyway?
- I've got a new bossman now.
- Griffon was a girl scout compared to this guy!
+ Flotsam continues to laugh.
+ Max: A new boss?
+ Flotsam's title shows.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** **
** BOSS 5: IMMORTAL CLOWN~~METAL FLOTSAM **
** **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
=-=-=-=-=-=-=-=-=-=-=-=-=
SCOOP: FLOTSAM REVIVED
=-=-=-=-=-=-=-=-=-=-=-=-=
> The first thing that Flotsam does, is charge toward you.
+ Take the photo before he gets to you.
- Then dodge out of the way!!!
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
=-=-=-=-=-=-=-=-=
NEW INVENTIONS
=-=-=-=-=-=-=-=-=
> Steve's final weapons can be invented now.
+ Steve's Samurai Arm IV (the ideas are all Scoops):
Ideas = Flotsam Revived! + A Surviving Soldier + Legend of the Moon
Materials = 2x Diamond + 25x Rolling Log + 25x Scrap Metal
+ Steve's Nova Cannon IV:
Ideas = Flotsam Revived! + Pot Torch + The Sun
Materials = 5x Holy Stone + 15x Sticky Clay + 1x Sun Stone
> Stats:
+ Samurai Arm IV (one slash and most are defeated!!! But Lock-On to the bats!!):
Attack ....... 1800
Lightning .... 50
Beast ........ 50
Scale ........ 50
+ Nova Cannon IV:
Attack ....... 1600
Lightning .... 50
Chill ........ 50
+ The Samurai Arm is stronger, but you have to be close up.
NOTE: I didn't have the Holy Stone to make the Nova Cannon IV, but I was able to
make the Samurai Arm IV.
+ I equipped the Arm, using 'Exchange'.
+ When I made the Nova Cannon IV, I could NOT equip it.
- I checked and could 'exchange' ANY other weapon, but not this Nova
Cannon (the word 'Exchange' was dark).
- I even tried to equip Nova Cannon III and then exchange with IV, but I
could not.
+ Perhaps equip Nova Cannon IV BEFORE first time you equip Samurai Arm IV??
- I can't go back to find out as I only have the one game saved.
> You should still have the Sun Stone.
+ You can get the diamonds from Morton's Sundries.
- The Holy Stone is going to be a problem.
+ You can get Holy Stone on the following floors:
- Generally only one each time through the floor (and some of the time, none!).
Floor 4: Evil Bat Invasion .... Holy Drake
Floor 18: Little Dragon Army ... Holy Wyrm
Floor 21: Mummy Heaven ......... Holy Wyrm
NOTE: Second time through Floor 21, one of the treasure chests gave me 7x Holy
Stone.
+ It may not happen another time through, but its worth while to go to this
floor more than once.
IS STEVE READY FOR BATTLE?...
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
> BATTLE STRATEGY AGAINST FLOTSAM:
+ It is essential to use the Ridepod, because Flotsam is FAST!!!
- Make sure Cedric repairs Steve.
- Carry a full load of Ridepod Fuel.
> He flies around and throws Bombs that take lots of HP OR Fuel.
+ It isn't easy to hit him when he's flying around.
- But he drops down several time during the fight.
+ Just keep firing AND dodging.
- I was able to do it with only one refueling.
- And filled up the weapon gauge once only.
+ (But I was surprised that the fight finished so quickly.)
> VIDEO (When he's defeated):
+ Flotsam: Ack...!! Me, lose? (furious) Of all ridiculous---
+ Monica: What are you talking about?
- You've lost LOTS of time already!
+ Max: Yeah!
+ Flotsam: Well... I expect he'll be taking care of you shortly...
- Hee hee hee...
+ Flotsam explodes.
+ Monica: Who could 'he' be?
+ Max: Who knows?
> Video ends with Max facing the exit.
WALK TO THE EXIT, REPAIR STEVE, AND SAVE...
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*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 22: WARD 3 ENTRANCE **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
> Choices again...
+ You can take the short-cut on the Moon Path
# 22 --> 28 --> 29.
OR
+ The long way around
# 22 --> 23 --> 24--> 25 --> 26 --> 27 --> 29.
OR
+ You can do both
# 22 --> 23 --> 24--> 25 --> 26 --> 27 --> 28 --> 29.
- This Walkthrough does both.
[24]---->[25]---->[26]
/ /
/ /
[23] [27]
/ /
( /
/ /
[22] * --> [28]-->[29]----->[30]
/
_________________________________________________________
|O Time limit to defeat all Monsters: 12:30 |
|O Spheda [PRIZE: 1x Garnet] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (23) |
|_______________________________________________________|
______________________________________
|Smiling Wolf |Beast | 6 | - | Gunpowder; Hunter Crystal.
|Dark Alchemist |Darkling| 6 | - | Hunk Copper; Protector Crys; Double Pudding.
|King Mimic (Chp8-2)|Magical | 1 | - |
|Last Guardian |Darkling| 6 | - | Scrap Metal; Protector Crys; Repair Powder.
|Revenant |Undead | 4 | - |
|___________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 22
=-=-=-=-=-=-=-=-=-=-=-=-=-=
> The Last Guardian is another of those critters that hide behind a mask.
+ It seems to be slower than previous ones.
+ If it gets poisoned from your weapon, it loses 340 HP every few moments.
- Don't rely on it, because the critter has about 8500 HP.
+ The Ridepod's Samurai Swords IV cut through the mask.
> A single shot from the Smiling Wolf does an awful lot of damage.
+ And it takes SEVERAL shots to defeat it.
- This gives it more time to fire back.
- So watch HP.
> It also takes more shots to defeat this King Mimic.
THIS IS THE LONG WAY AROUND (THE MOON PATH)...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 23: FLOTSAM'S BROKEN ARMY **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 12:00 |
|O Spheda [PRIZE: 1x Amethyst] |
|O Clear all without healing: Not Cleared |
| Total Monsters Defeated 0 (24) |
|_______________________________________________________|
_____________________________________
|Imp |Spirit | 6 |KEY| Light Element; Heart-Throb Cherry.
|Cerberus |Magical | 4 | - | Destruction Crystal; Heart-Throb Cherry.
|Incuder |Darkling| 6 | - | Prickly.
|Krau Mauness |Windup | 4 | - | Hunk Copper; Lightning Crys; Repair Powder.
|Mimic (Chp8-2) |Magical | 4 | - |
|__________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 23
=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Krau Mauness is a Vanguard-type monster.
+ Try to stay out of reach of its spinning attack.
- If close enough, it also uses the purple rings attack.
> Other monsters:
+ The Cerberus is a Stone Dog type of monster.
- It moves pretty fast.
+ The Incuder hides inside a skull-shaped mask.
- Don't get too close.
+ The Imp is a Sylph-like critter.
- It flies into your face and keeps firing.
> WATCH HP!!!
+ It is difficult to fill the Wipe-Out goal of 'No healing' because of that Imp.
SAVE BEFORE YOU TACKLE THE NEXT FLOOR...
AND
CARRY PLUM RICE BALLS (FROM GORDON AND THEY *DON'T* CAUSE THIRST)...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 24: HELL WARD 3~~WELLSIDE GOSSIP **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 13:00 |
|O Spheda [PRIZE: 1x Aquamarine] |
|O Attack and defeat all enemies using |
| only the RIDEPOD: Not Cleared |
| Total Monsters Defeated 0 (20) |
|_______________________________________________________|
_____________________________________
|Bambamchoo |Darkling| 6 | - | Thunder Element; Protector Crys; Gooey Peach
|Busy Moler |Beast | 6 | - | Sticky Clay; Power Crystal; Carrot.
|Dead Rope |Reptile | 2 | - | Life Element; Sea Dragon Crystal.
|Mrs. Gourgon |Darkling| 6 | - | Sturdy Cloth; Lightning Crystal; Potato Cake.
|__________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 24
=-=-=-=-=-=-=-=-=-=-=-=-=-=
> THIS IS A BAD, BAD, BAD, FLOOR.
+ NO MATTER WHAT YOU DO, YOU'RE NOT LIKELY TO MAKE IT THROUGH THE FIRST TIME.
- I HAD TO START OVER ABOUT SIX TIME BEFORE I MADE IT THROUGH.
+ PUT THE FOLLOWING IN MAX'S AND MONICA'S ACTIVE ITEM SLOTS:
- AN ANTI-CURSE AMULET
- AN ANTI-PETRIFY AMULET
+ DON'T EVEN BOTHER TO TRY FOR THE RIDEPOD WIPE-OUT GOAL...
> The real problem is that 'Busy Moler'.
+ If it gets within reach, HP (and Fuel/HP) is gone within moments.
- You'll need a lot of healing.
+ Watch out for when the Dead Rope (Snake) dives into the floor.
- Move before it can come up from under you.
- If you get fairly close, it probably won't dive.
BUT POSSIBLE STRATEGIES...
> RIDEPOD:
+ The Laser Arm IV:
- Works but needs too many hits to defeat each monster.
- You have to keep dodging.
+ The Samurai Arm IV defeats the monster with fewer hits.
- But you have to get in close.
- That Busy Moler eats Steve's Fuel/HP.
+ The Ridepod's body takes up so much of your view, it is difficult to keep
track of the monster you are working on.
- You HAVE to Lock-On if you're using the Laser Arm.
# The 'automatic' transfer of the Lock will switch your attack to another
monster usually at the worst moment.
* This can be VERY confusing.
> MAX or MONICA:
+ Max's Gun won't hit the Busy Moler unless Max is close.
- Which puts him in danger of being incapacitated.
- His hammer is too difficult to control so it doesn't always take out the
Moler when it is close.
+ Monica's Armband hits the Moler but it takes too many shots to defeat it.
- Her sword WILL take it out if it's close.
- Be prepared to run and dodge.
> USE MAX FOR EVERYTHING BUT THE MOLER...
USE MONICA FOR THE MOLER...
WATCH YOUR HP, A SINGLE HIT IS ENOUGH TO WIPE MOST OF IT OUT...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 25: DEVIL ELEMENTAL **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 13:10 |
|O Spheda [PRIZE: 1x Diamond] |
|O Attack and defeat all enemies using |
| only MAX'S GUN: Not Cleared |
| Total Monsters Defeated 0 (20) |
|_______________________________________________________|
_____________________________________
|Magma Servant |Spirit | 4 |KEY| Fire Element; Flame Crystal; Flame Stone.
|Snow Servant |Spirit | 4 | - | Chill Element; Chill Crystal; Chill Stone.
|Tempest Servant |Spirit | 4 | - | Water Element; Protector Crystal; Soap.
|Thunder Servant |Spirit | 4 | - | Thunder Element; Lightng Crys; Lightng Stone.
|Wind Servant |Spirit | 4 | - | Wind Element; Wind Crystal; Wind Stone.
|__________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 25
=-=-=-=-=-=-=-=-=-=-=-=-=-=
> In comparison with the previous floor, this one's a piece of cake.
+ BUT DON'T LET *ANY* SERVANT GET WITHIN STRIKING DISTANCE.
- Those hands hit pretty hard...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 26: MARINER **
*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 13:20 |
|O Spheda [PRIZE: 1x Level-Up Powder] |
|O Attack and defeat all enemies using |
| only MONICA'S SWORD: Not Cleared |
| Total Monsters Defeated 0 (24) |
|_______________________________________________________|
_____________________________________
|Mariner |Aquatic | 6 |KEY| Glass material; Sea Dragon Crystal; Evy.
|Garuda |Beast | 6 | - | Protector Crystal; Cheese.
|Iwanosuke |Magical | 6 | - | Rough Rock Destruction Crystal Stone
|Sweet Dynamite |Windup | 6 | - | Gunpowder; Flame Crystal; Final Bomb.
|__________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 26
=-=-=-=-=-=-=-=-=-=-=-=-=-=
> NOT, NOT, NOT A GOOD FLOOR FOR A SWORD!
> The Iwanosuke is a rolling boulder.
+ Hit it before it starts to roll.
> Don't let the Mariner (a fish wearing a Chinese Coolie hat) get within reach of
you.
- Two hits from its spear takes almost all your HP.
> The Garuder heals itself, so keep firing.
SOME MORE OF THOSE DIVING SNAKES...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 27: ULTIMATE SNAKE **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 12:30 |
|O Spheda [PRIZE: 1x Pearl] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (24) |
|_______________________________________________________|
NOTE: When I finished this floor, the game gave a total of 24 monsters on the
floor, but I only counted 22 as shown by totals in the Monster notes.
+ These totals are shown below:
______________________________________
|Wraith |Undead | 6 |KEY| Glass material; Flame Crystal; Holy Water.
|Dead Rope |Reptile | 2 | - |
|Iron Ghost |Windup | 6 | - | Scrap Metal; Power Crys; Gun Repair Powder.
|King Mimic (Chp8-2)|Magical | 2 | - |
|Mrs. Gourgon |Darkling| 6 | - |
|___________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 27
=-=-=-=-=-=-=-=-=-=-=-=-=-=
> The Iron Ghost is one of those pirate cannons.
+ Its head is a skull with glowing, flashing, purple eyes.
- One hit from its bomb and you're dead.
> The wraith is a Night Stalker type of monster.
+ Watch out for its flaming fireball.
- Try to fire at it first and press and hold [X].
> If you wish, you can go straight to Floor 29 from this floor.
+ Or you can do Floor 28.
IF YOU WANT TO COMPLETE ALL FLOORS, GO TO FLOOR 22 AND TAKE THE MOON PATH...
OTHERWISE GO TO FLOOR 29...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
** RETURN TO FLOOR 22: WARD 3 ENTRANCE **
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
> Reminder of monsters on this floor
______________________________________
|Smiling Wolf |Beast | 6 | - |
|Dark Alchemist |Darkling| 6 | - |
|King Mimic (Chp8-2)|Magical | 1 | - |
|Last Guardian |Darkling| 6 | - |
|Revenant |Undead | 4 | - |
|___________________|________|___|___|
> Now you're on the final stretch:
[FINAL BOSS]
/
/
[31]
[DONE] /
/ /
/ /
[22] * --> [28]--->[29]----->[30]
TAKE THE SUN PATH AND USE A SEAL-BREAKING SCROLL ON THE NEXT FLOOR...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 28: OMEN **
*=*=*=*=*=*=*=*=*=*=*=*
> THERE IS A WHITE SEAL ON THIS FLOOR.
+ No healing of fixing Status Problems.
- Use a Seal-Breaking Scroll (Morton's Sundries has them for 1,500 G.
> THIS IS ANOTHER REALLY BAD FLOOR.
+ YOU MAY WANT TO AVOID IT!!!
_________________________________________________________
|O Time limit to defeat all Monsters: 12:30 |
|O Spheda [PRIZE: 1x Ruby] |
|O Attack and defeat all enemies using |
| only MAX'S RIGHT-HAND WEAPON: Not Cleared |
| Total Monsters Defeated 0 (18) |
|_______________________________________________________|
______________________________________
|Minotaurus |Beast | 4 |KEY| Sturdy Rock; Power Crystal; Double Pudding.
|Bone King |Undead | 4 | - | Unknown Bone; Escape Powder.
|King Mimic (Chp8-2)|Magical | 2 | - |
|Spinning Saucer |Windup | 4 | - | Scrap of Metal; Lightng Crys; Repair Powder.
|Tiamat |Reptile | 4 | - | Super Hot Ppr; Sea Drag Crys; Escape Powder.
|___________________|________|___|___|
> Spinning Saucer is a Vanguard-type Monster.
+ DON'T let it get close.
- Back up if you have to.
> Minotaurus is a Gyumo-type monster.
+ Two hits and its all over for Max.
> Bone King is bad news.
+ One hit from its along-the-ground attack and 95% of Max's HP is GONE!!!
- HEAL AS SOON AS YOU'RE HIT.
+ It can fire even when it is being hit constantly!
- And it can fire through the mine walls!!!
> If you get a bunch of monsters together, try to lure them one at a time.
WELL, YOU MADE IT, NOW FOR THE LAST PARTS OF THE MINE...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*=*=*=*=*=*=*=*=*=*=*=*=*
** FLOOR 29: ANXIETY **
*=*=*=*=*=*=*=*=*=*=*=*=*
_________________________________________________________
|O Time limit to defeat all Monsters: 12:30 |
|O Spheda [PRIZE: 1x Peridot] |
|O Attack and defeat all enemies using |
| only MONICA'S MAGIC: Not Cleared |
| Total Monsters Defeated 0 (18) |
|_______________________________________________________|
_____________________________________
|RSF Club |Card | 4 |KEY| Nothing
|RSF Diamond |Card | 4 | - | Nothing
|RSF Heart |Card | 4 | - | Nothing
|RSF Joker |Card | 2 | - | Gun Repair Powder; Stone.
|RSF Spade |Card | 4 | - | Nothing
|__________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 29
=-=-=-=-=-=-=-=-=-=-=-=-=-=
> These are harder to take out than the R. Clubs.
+ But, if you can keep them away from you, you'll do okay.
- They DO run toward you.
- The closer they get, the more HP your hits take out.
SAD TO SAY, IT IS NOT GETTING ANY EASIER...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
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** FLOOR 30: FIRM BELIEF **
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_________________________________________________________
|O Time limit to defeat all Monsters: 12:30 |
|O Spheda [PRIZE: 1x Sapphire] |
|O Attack and defeat all enemies using |
| only ITEMS: Not Cleared |
| Total Monsters Defeated 0 (24) |
|_______________________________________________________|
_____________________________________
|Flying Steel |Windup | 2 | - | Escape Powder.
|Iron Ghost |Windup | 4 | - |
|Minotaurus |Beast | 6 | - |
|Sweet Dynamite |Windup | 6 | - |
|Tiamat |Reptile | 6 | - |
|__________________|________|___|___|
=-=-=-=-=-=-=-=-=-=-=-=-=-=
FINAL ADVICE ~~ FLOOR 30
=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Flying Steel is an Arthur-type monster.
+ Don't be afraid to run when it comes at you or when it fires those grenades
into the air.
OH NO! NOT MORE OF THOSE BONE KINGS...
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** FLOOR 31: SEEPING LIGHT **
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_________________________________________________________
|O Time limit to defeat all Monsters: 12:30 |
|O Spheda [PRIZE: 1x Topaz] |
|O Clear all without healing: Not Cleared |
| Total Monsters Defeated 0 (24) |
|_______________________________________________________|
______________________________________
|Tiamat |Reptile | 6 | - |
|Bone King |Undead | 6 | - |
|Flying Steel |Windup | 5 | - |
|King Mimic (Chp8-2)|Magical | 3 | - |
|Spinning Saucer |Windup | 4 | - |
|___________________|________|___|___|
BUT MAMA, DO I *HAVE* TO...
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** ZELMITE MINE DEPTHS **
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> GET PREPARED.
+ Make sure Steve has been prepared and you have 5 Ridepod Fuel.
+ Make sure you have plenty of healing items.
> When you get to the Mine Depths, you find a barrier of rock.
+ Use the Dynamite you found in Dead End 3.
- If you don't have it, here's the Map.
- Go back to Floor 15: 'Crossroads' and complete the Moon Path.
[DEAD END 3]<--[17]
/ [13]----[DEAD END 2]
/ * /
/ / /
[16]<-- ( [15]<---[14] * <--[9] ( -->[10]-->[11]-->[12]
/
*
/
[3]--->[4]--->[Miner's]--->[5] ( -->[6]--->[7]--->[8]--->[DEAD END 1]
/ [Break ]
[2] [Room ]
/
[1]
/
[PALM BRINKS]
(entrance)
> VIDEO:
+ Max sets the dynamite, then runs.
- He and Monica walk across the cavern floor.
- They see two colored Stalactites.
+ Max: (pointing) Got it! Right there! Zelmite Ore.
- This can be turned into fuel for the Blackstone rail trains.
+ Monica: Wow! It's pretty.
+ Voice: Ah-hah-hah-hah-haaa!
- So you think you can take my jewels, eh? I'll not allow it!
> The floor shakes as a huge monster drops down in front of them.
His title shows: Dark Genie.
+ Monica: (scared) Uh, what is it?!
+ Max: I guess this is the new boss that Flotsam was talking about.
+ Monica: Huh? This thing?
+ Genie: Eh? Friends of Flotsam are we?
- He came to me asking me to make him strong, which I did. But how
soon he has betrayed me.
- I guess he just didn't have what it takes.
> The Genie looks down at them.
+ Genie: Oh, actually, you two don't look so bad.
- (pleasantly) I'm quite hungry just now... I don't suppose you would
mind if I ate you?
+ Monica: (indignant) Eat us? What are you, crazy? No way!
+ Genie: Sorry. I think I'll just eat you anyway.
> And he puts his hand down toward them.
> Video ends with Max (or Monica) facing him.
I CAN ONLY GIVE A LITTLE ADVICE...
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** **
** FINAL BOSS: DARK GENIE **
** **
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> YEAH!! IT'S THAT BOSS FROM THE FIRST DARK CLOUD GAME!!
+ Its gonna be a long, long battle.
> This is one bad dude...
+ He flies around dropping mini-versions of himself.
- They keep coming...
- Never-Ending Battles????
> STRATEGY IF YOU WANT A HACK AND SLASH FIGHT:
+ Alternate between Max and Monica.
- He needs his strongest gun against the Dark Genie.
- She needs her strongest sword against each Mini Genie.
# If it is at its highest power, just keep hitting (they'll gang up on her).
+ Defeat the little ones, but keep firing at Dark Genie TOO!
- He flashes blue with each hit.
+ Repeat.
> STRATEGY IF YOU WANT A QUICK END:
+ Equip the Ridepod with the Laser Arm IV.
- Lock on to the Genie.
# The Ridepod can dodge the mini-genies.
- Except for dodging the little genies, ignore them.
- Keep firing at Dark Genie.
+ Won't take long.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
> When defeated, the minis disappear, the Dark Genie drops to the floor and has a
temper tantrum!
+ He screams and begins to shrinks until he has shrunk away.
> VIDEO:
+ Max: He's gone.
+ Monica: What was it anyway?
+ Max: I don't know.
- But let's go and let the Mayor know about this Zelmite deposit!
- With this, the Blackstone Railroad should be able to expand!
+ Monica: OK. Let's go back to town!
> We see the Station.
+ The Mayor starts a speech.
> Ending VIDEO cannot be paused (but you might want to turn the console off).
+ You get scenes from the game as the acknowledgments are displayed and the
song is sung.
THE END...
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
WELL THAT'S IT GUYS!!!...
IF YOU'VE GOT THIS FAR, YOU'RE SHARP DUDES!!!...
GAME OVER!!!...
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