Character Ability Guide - Guide for Borderlands
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Borderlands - Character Abilities Guide
Author - Dr. Kynes
Posted only at www.gamefaqs.com.
(FINAL) VERSION (FINAL)
-------------------------------------------------------------------------------
**LEGAL**
Contact: tbuckwalter[at]gmail[dot]com if you need to use any part of my FAQ
This Document is Copyrighted in 2009/2010.
Only GameFAQs is allowed to place this on their site.
~DO NOT ask to host this guide~
This document may be reproduced in physical form only if:
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2. It is distributed unedited or not abridged.
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CONTENTS:
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[1] Timeline..........................[1]
[2] Introduction......................[2]
[3] Character Abilities/Skill Tree....[3]
[4] Regards...........................[4]
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[]= 1 =[] TIMELINE []= 1 =[]
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' '
'(00%) November 1st, 2009 - 12:03 PM- Started this guide. '
'(03%) November 1st, 2009 - 12:15 PM- Created a guide layout '
'(28%) November 1st, 2009 - 2:58 PM- Finished Hunter '
'(60%) November 1st, 2009 - 5:40 PM- Finished Soldier, submitted for now '
'(100%) November 4th, 2009 - 5:25 PM- Finished the guide, added links '
'(100%) December 1st, 2010 - 8:42 AM- Someone emailed me an error, thanks! '
' '
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[]= 2 =[] INTRODUCTION []= 2 =[]
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Feel free to send me character builds and additional character data; my
email address is at the top of this FAQ, thanks! May I also recommend the
following websites below which allow you to build your character with 50
points and see how each level affects your skills.
*http://downloads.2kgames.com/borderlands/website/skilltree/roland/
*http://downloads.2kgames.com/borderlands/website/skilltree/mordecai/
*http://downloads.2kgames.com/borderlands/website/skilltree/brick/
*http://downloads.2kgames.com/borderlands/website/skilltree/lilith/
...............................................................................
[]= 3 =[] CHARACTERS []= 3 =[]
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There are four playable characters for you to choose from when you begin
Borderlands. Each character has one "action" skill or main ability specific
to that character class. This is the first skill that each character
receives at level 5. There are 4 tiers after that initial skill and to
advance to the next tier you must place 5 points in any combination into the
two skills of that tier.
----------
I. Soldier
----------
----------------------------
= Soldier "Action" Ability =
----------------------------
Scorpio Turret
Gain the ability to deploy a Scorpio Turret that automatically fires at
enemies. The Scorpio Turret also has shields that can be used as cover.
Cooldown: 100 seconds.
-----------------------
= Soldier Skill Tree=
-----------------------
- Infantry
- Support
- Medic
:::::Infantry Tree:::::
===Infantry Tier 1===
(Impact - Sentry)
Impact - Increases Bullet Damage with all weapon types.
Per Level:
+3% Bullet Damage
Sentry - Increases Scorpio Turret damage.
Per Level:
+7% Scorpio Turret damage.
===Infantry Tier 2===
(Scattershot - Metal Storm)
Scattershot - Increases shotgun damage and spread.
Per Level:
+3% Shotgun Damage
+5% Shotgun Spread
Metal Storm - Killing an enemy increases tour Fire Rate and reduces Recoil for
a few seconds.
Per Level:
+6% Weapon fire rate
+15% Recoil Reduction
===Infantry Tier 3===
(Refire - Assault)
Refire - Shooting an enemy reduces the cooldown of your Scorpio Turret. This
effect can only occur every 2 seconds.
Per Level:
+1 second cooldown reduction
Assault - Increases Magazine Size and reduces Recoil with Combat Rifles.
Per Level:
+9% Magazine Size
+9% Recoil Reduction
===Infantry Tier 4===
(Guided Missle)
Guided Missle - Your Scorpio Turret launches guided missles in addition to
using its regular gun.
Per Level:
+1 Missle every 8 seconds
*Each level of this skill reduces the second count or "cooldown" of the
missle by 1. (The 5th level fires 1 missle every 4 seconds)
:::::Support Tree:::::
===Support Tier 1===
(Defense - Stockpile)
Defense - Increases how quickly your shields recharge.
Per Level:
+4% Shield Recharge Speed
Stockpile - Players near the Scorpio Turret regenerate ammo for the weapon
currently in their hands.
Per Level:
+1 Ammo Regeneration Rate
===Support Tier 2===
(Quick Charge - Barrage)
Quick Charge - Killing an enemy causes your shields to quickly regenerate for
a few seconds.
Per Level:
+2% Shields per second
Barrage - Increases the number of shots your Scorpio Turret fires in each
burst.
Per Level:
+1 Shots fired per burst
===Support Tier 3===
(Grenadier - Deploy)
Grenadier - Killing an enemy increases your grenade damage and causes you to
regenerate grenades for a few seconds.
Per Level:
+2 Grenades per minute
+3% Grenade damage
Deploy - Reduces the cooldown for your Scorpio Turret.
Per Level:
+20% Cooldown reduction (does not stack)
Level 1: 100 - 20% = 80% (actual)
Level 2: 80 - 20% = 64%
Level 3: 64 - 20% = 51.2%
Level 4: 51.2 - 20% = 41.26%
Level 5: 41.26 - 20% = 33.008%
Thank you to Marc from Ubisoft for the correct information!
===Support Tier 4===
(Supply Drop)
Supply Drop - The Scorpio Turret periodically fires out supply pickups to
resupply players.
Per Level:
+1 Supply drop every 7 seconds
:::::Medic Tree:::::
===Medic Tier 1===
(Fitness - Aid Station)
Fitness - Increases your maximum health.
Per Level:
+5% maximum health
Aid Station - Allies near the Scorpio Turret regenerate health.
Per Level:
+1% health regeneration per second
===Medic Tier 2===
(Overload - Cauterize)
Overload - Increases magazine capacity with all weapon types.
Per Level:
+12% Magazine Size
Cauterize - Shooting team members heals them. This effect also works with
grenades and rockets.
Per Level:
+6% Damage converted to health
===Medic Tier 3===
(Revive - Grit)
Revive - The Scorpio Turret has a chance to instantly revive nearby crippled
friends when deployed.
Per Level:
+14% Revival Chance
Grit - Increases your resistance to Bullet Damage
Per Level:
+3% Bullet Resistance
===Medic Tier 4===
(Stat)
Stat - Killing an enemy increases health regeneration for you and nearby
friends for a few seconds.
Per Level:
+1% Health regeneration per second
----------
II. Hunter
----------
----------------------------
= Hunter "Action" Ability =
----------------------------
Bloodwing
Gain the ability to send your pet Bloodwing out to attack an enemy and then
return. Cooldown: 28 seconds
---------------------
= Hunter Skill Tree =
---------------------
- Sniper
- Rogue
- Gunslinger
:::::Sniper Tree:::::
===Sniper Tier 1===
(Focus - Caliber)
Focus - Increases accuracy with all weapon types.
Per Level:
+5% Accuracy
-10% Sniper Rifle sway
Caliber - Increases damage with Sniper Rifles.
Per Level:
+4% Sniper Rifle damage
===Sniper Tier 2===
(Smirk - Killer)
Smirk - All players on your team (including you) gain additional experience
when you kill an enemy with a critical hit.
Per Level:
+3% Experience Bonus
Killer - Killing an enemy increases your damage and reload speed with all guns
for a few seconds.
Per Level:
+8% Damage
+6% Reload Speed
===Sniper Tier 3===
(Loaded - Carrion Call)
Loaded - Increases Magazine Capacity with Sniper Rifles
Per Level:
+14% Magazine Capacity
Carrion Call - Shoot an enemy with a sniper rifle reduces the cooldown of your
Bloodwing.
Per Level:
-0.8 (in seconds) Cooldown reduction per hit
===Sniper Tier 4===
(Trespass)
Trespass - Your bullets have a chance to ignore shields. Also slightly
increased bullet damage.
Per Level:
+20% chance to penetrate shields
+1% bullet damage
:::::Rogue Tree:::::
===Rogue Tier 1===
(Swift Strike - Swipe)
Swift Strike - Increases Bloodwing damage and movement speed
Per Level:
+20% Bloodwing Damage
+8% Bloodwing Speed
Swipe - The Bloodwing causes enemies to drop additional money, ammo, and
healing items when it attacks.
Per Level:
+1 Maximum number of additional items dropped.
===Rogue Tier 2===
(Fast Hands - Out For Blood)
Fast Hands - Increases Reload Speed with all weapon types.
Per Level:
+8% Reload Speed
Out For Blood - When your Bloodwing strikes an enemy you gain health based on
the amount of damage done.
Per Level:
+7% Percentage of damage converted to health
===Rogue Tier 3===
(Aerial Impact - Ransack)
Aerial Impact - Attacks from your Bloodwing can Daze enemies reducing their
movement speed and accuracy.
Per Level:
+20% Chance to Daze (vs an equal level enemy)
Ransack - Killing an enemy increases the amount of loot you get from other
enemies killed for a few seconds.
Per Level:
+20% Chance to drop an additional item
===Rogue Tier 4===
(Bird of Prey)
Bird of Prey - Increases the number of targets the Bloodwing can attack before
returning.
Per Level:
+1 Targets the Bloodwing attacks
:::::Gunslinger Tree:::::
===Gunslinger Tier 1===
(Deadly - Gun Crazy)
Deadly - Increases Critical Hit damage
Per Level:
+6% Critical Hit damage
Gun Crazy - When using pistols you have a chance to fire 2 shots with each
trigger pull instead of just 1.
Per Level:
+8% Chance to fire 2 shots
===Gunslinger Tier 2===
(Lethal Strike - Riotous Remedy)
Lethal Strike - Increases melee damage. Also, every melee attack has a 35%
chance to be a Lethal Strike and deal extremely high damage.
Per Level:
+10% Melee Damage
+100% Lethal Strike damage dealt
Riotous Remedy - Killing an enemy gives you chaotic health regeneration for a
few seconds.
Per Level:
+3% maximum health regeneration over 7 seconds
===Gunslinger Tier 3===
(Predator - Hair Trigger)
Predator - Decreases the cooldown of your pet Bloodwing.
Per Level:
-3 second reduction in Bloodwing cooldown
Hair Trigger - Increases Fire Rate and Magazine Size with pistols.
Per Level:
+4% Fire Rate
+6% Magazine Size
===Gunslinger Tier 4===
(Relentless)
Relentless - Killing an enemy increases your Fire Rate and gives every bullet
fired a 25% chance to be a Killer Shot and deal additional damage.
This effect lasts a few seconds.
Per Level:
+8% Fire Rate
+20% Killer Shot damage
-------------
III. Beserker
-------------
------------------------------
= Beserker "Action" Ability =
------------------------------
Beserk
Gain the ability to go Beserk. While Beserk, Mouse-1 and Mouse-2 throw
punches. Also, you gain resistance to all damage and you regenerate health
while Berserking. Cooldown: 60 seconds.
The one attack is an uppercut and the other attack is a quick jab with the
right fist. The jab does less damage but it is easier to connect on fast
moving enemies and I find this to be the better attack.
-----------------------
= Beserker Skill Tree =
-----------------------
- Brawler
- Tank
- Blaster
:::::Brawler Tree:::::
===Brawler Tier 1===
(Iron Fist - Endless Rage)
Iron Fist - Increases the melee damage you deal.
Per Level:
+6% Melee Damage
Endless Rage - Increases the duration of Beserk.
Per Level:
+10% Beserk Duration
===Brawler Tier 2===
(Sting Like a Bee - Heavy Handed)
Sting Like a Bee - Punching while Beserk causes you to dash forward and slug
your enemies.
Per Level:
+4 feet dash distance
Heavy Handed - Killing an enemy greatly increases your melee damage for a few
seconds.
Per Level:
+12% Melee Damage
===Brawler Tier 3===
(Prize Fighter - Short Fuse)
Prize Fighter - While Beserk is active, your melee attacks have a chance to
spawn cash prizes.
Per Level:
+6% chance to spawn a cash prize
Short Fuse - Decreases the Cooldown of Berserk
Per Level:
-6 seconds of Berserk Cooldown
===Brawler Tier 4===
(Blood Sport)
Blood Sport - Killing an enemy while Bersek is active regenerates from of
your health
Per Level:
+2% Health Regenerated
:::::Tank Tree:::::
===Tank Tier 1===
(Hardened - Safeguard)
Hardened - Increases your maximum health.
Per Level:
+12% Maximum Health
Safeguard - Increases the strength of your shield.
Per Level:
+8% Shield Strength
===Tank Tier 2===
(Bash - Juggernaut)
Bash - Gives your melee attacks a chance to Daze enemies, slowing them and
reducing their accuracy.
Per Level:
+10% Chance to Daze
Juggernaut - Killing an enemy creates resistance to all damage for a few
seconds
Per Level:
+10% Damage Resistance
===Tank Tier 3===
(Pay Back - Diehard)
Pay Back - After your shields become depleted, you gain a damage bonus for
10 seconds.
Per Level:
+8% Damage Bonus
Diehard - Increases the amount of health you regain when revived by a friend
or by Second Wind. Also increases the amount of time you have before
you die when you are Crippled.
Per Level:
+30% Revived Health Bonus
+20% Time to be Revived
===Tank Tier 4===
(Unbreakable)
Unbreakable - When your shield is depleted, you gain 5 seconds of powerful
shield regeneration
Per Level:
+3% Shield Strength regenerated per second
:::::Blaster Tree:::::
===Blaster Tier 1===
(Endowed - Rapid Reload)
Endowed - Increases the Explosive Damage you deal
Per Level:
+3% Explosive Damage
Rapid Reload - Increases your Reload Speed and reduces Recoil with all weapons.
Per Level:
+4% Reload Speed
+6% Recoil Reduction
===Blaster Tier 2===
(Revenge - Wide Load)
Revenge - Killing an enemy increases your damage with all weapons for a few
seconds.
Per Level:
+10% Damage
Wide Load - Increases the number of Rockets your Rocket Launcher can hold in
its magazine.
Per Level:
+1 Launcher Magazine Size
===Blaster Tier 3===
(Liquidate - Cast Iron)
Liquidate - Dealing Explosive Damage to an enemy reduces the Cooldown time of
Berserk
Per Level:
+1 Cooldown Reduction per hit (in seconds)
Cast Iron - Increases your resistance to Explosive Damage
Per Level:
+8% Explosive Damage Resistance
===Blaster Tier 4===
(Master Blaster)
Master Blaster - Killing an enemy increases your Fire Rate with all weapons
and causes you to regenerate rockets for a few seconds.
Per Level:
+12% Fire Rate
+2 Rockets regenerated per minute
----------
IV. Siren
----------
---------------------------
= Siren "Action" Ability =
---------------------------
Phasewalk
Gain the ability to turn invisible and move incredibly fast. Upon entering
and leaving Phasewalk you create a Phase Blast that damages nearby enemies.
You can Melee attack to end Phasewalk early. Cooldown: 36 seconds.
--------------------
= Siren Skill Tree =
--------------------
-Controller
-Elemental
-Assassin
:::::Controller Tree:::::
===Controller Tier 1===
(Diva - Striking)
Diva - Increases capacity of your shield.
Per Level:
+5% Shield Capacity
Striking - Your melee attacks can Daze enemies, reducing their movement speed
and accuracy.
Per Level:
+20% Chance to Daze (vs an equal level enemy)
===Controller Tier 2===
(Inner Glow - Dramatic Entrance)
Inner Glow - You regenerate Health while Phasewalking.
Per Level:
+1% Health regeneration per second while Phasewalking
Dramatic Entrance - Your Phase Blast can Daze enemies, reducing their movement
speed and accuracy.
Per Level:
+20% Chance to Daze (vs an equal level enemy)
===Controller Tier 3===
(Hard to Get - Girl Power)
Hard to Get - Decreases the cooldown time of Phasewalk.
Per Level:
-3 second reduction on Phasewalk Cooldown
Girl Power - Killing an enemy causes your Shield to quickly regenerate for a
few seconds.
Per Level:
+2% Shield Regeneration per second
===Controller Tier 4===
(Mind Games)
Mind Games - Each bullet has a chance to daze enemies, reducing their movement
speed and accuracy.
Per Level:
+5% Chance to Daze (vs an equal level enemy)
:::::Elemental Tree:::::
===Elemental Tier 1===
(Quicksilver - Spark)
Quicksilver - Increases your Fire Rate with all weapons.
Per Level:
+5% Fire Rate
Spark - Causing elemental effects with Elemental Weapons.
Per Level:
+4% Elemental Chance
===Elemental Tier 2===
(Resistance - Radiance)
Resilience - Increases your resistance to Fire, Shock, Corrosive and Explosive
Damage.
Per Level:
+6% Elemental Resistance
Radiance - You deal Shock Damage to nearby enemies while Phasewalking. Damage
is based on your Level and the Skill's Level.
Per Level:
+1 Shock Damage
===Elemental Tier 3===
(Venom - Intuition)
Venom - Add corrosive Damage to your melee attacks. Also, your melee attacks
have a chance to Corrode enemies, causing additional damage over time.
Per Level:
+5% Melee Damage
Intuition - Killing an enemy increases your movement speed and the experience
you and your team earn for a few seconds.
Per Level:
+10% Movement Speed
+4% Team Experience
===Elemental Tier 4===
(Phoenix)
Phoenix - Killing an enemy causes you to deal Fire Damage to nearby enemies
and makes your shots not always cost ammo for a few seconds. Fire
Damage increases with your Level.
Per Level:
+5% Chance to save ammo
+1 Fire Damage
:::::Assassin Tree:::::
===Assassin Tier 1===
(Slayer - Silent Resolve)
Slayer - Increases your Critical Hit Damage.
Per Level:
+5% Critical Hit Damage
Silent Resolve - Increases your resistance to damage for a few seconds after
Phasewalking.
Per Level:
+14% Damage Reduction
===Assassin Tier 2===
(Enforcer - Hit & Run)
Enforcer - Killing an enemy increases your accuracy and Bullet Damage for a
few seconds.
Per Level:
+7% Accuracy
+2% Bullet Damage
Hit & Run - Gain increased melee damage and Phasewalk duration.
Per Level:
+7% Melee Damage
+0.8 Phasewalk duration (in seconds)
===Assassin Tier 3===
(High Velocity - Blackout)
High Velocity - Increases Bullet Damage and Velocity.
Per Level:
+20% Bullet Velocity
+4% Bullet Damage
Blackout - Killing an enemy reduces the cooldown time of Phasewalk.
Per Level:
+1.2 seconds of cooldown reduction per kill
===Assassin Tier 4===
(Phase Strike)
Phase Strike - Using a melee attack while Phasewalking deals additional
damage.
Per Level:
+160% Melee Damage
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[]= 4 =[] Regards []= 4 =[]
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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