Complete Guide - Guide for Diablo III

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| COMPLETE GUIDE |  |  KRANTI1992   |  | VERSION 0.40 |  | (c) COPYRIGHT 2012 | 
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			    - Complete Guide -



_______________________________________________________________________________
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    /------------------------------------\
     Game: Diablo III
     Genre: RPG (Role Playing Game)
     Platforms: PC
     Players: 1              
     ESRB Rating: M (Mature)

     Developer: Blizzard Entertainment
     Publisher: Blizzard Entertainment               -----------------
     Release Date: May 15th, 2012                   |  VERSION: 0.40  |         
                                                     -----------------
     Guide Type: Complete Guide  
     Author: Kranti Nebhwani,
     BattleTag: DarKNesS #2860
     Date Created: 15/05/2012
     Date Finished: ??/??/2012

     Email: [email protected]
    \------------------------------------/


  
  ***************
  * GUIDE NOTES *
  ***************
  
* This guide strives to cover the entirety of Diablo 3. The quests, the 
classes, the basics, and more. Please note that although this is a complete 
guide, a lot of things in Diablo 3 are randomized and so this guide will be 
quite general and not very specific. 
    
* Generally the guide will be on giving tips and strategies for completing  
quests, playing with certain classes, and doing certain things, but will not 
give you direct guidance and hold your hand through every aspect of the game. 
Also do not follow the guide dead on, create your own builds, explore random 
dungeons at your own will. 

* This guide will also be covering the player-vs-player section of the game
once that is added in a patch. Futher content added will also be updated in
this guide, and more sections on the main games such as a dedicated items
chapter may be added as well. You may request for extra sections by emailing 
me. 
    
* I have a YouTube channel which has some Diablo 3 videos up. It includes 
gameplay, commentary, let's play, and strategy videos. A lot more will be 
added in the coming weeks as Diablo 3 just got released. Please support the
guide and Diablo 3 by subscribing to my channel and liking my videos. You may 
request which strategies/lets plays you would like to see as well, and I will 
get them done.  


  *********************
  * Legal Information *
  *********************

Copyright Kranti Nebhwani 2012. This guide should not be copied, either in 
part or whole, sold or shown for a profit, printed and claimed as own work,
placed in a web, or manipulated in any way without author's permission. Doing
so is strictly prohibited, and is in violation of copyright. 

If for any reason the above rules are broken, please contact the author via 
email and report the details of the violated laws. All company names, character
names, etc, are reserved for their respective owners.   


  ***********************
  * Contact Information *
  ***********************

The easiest way is to email me at: [email protected], and if you have
msn or live messenger, you can always add me so we chat about your problems 
real time. Bear in mind that I live way over in the UK, so there might be 
significant time difference. However, if you manage to appoint a time with me 
via email, I might be able to get on at the time suitable for you. Send all 
your comments, further problems, and anything related to the game or guide to 
me, and I'll reply as soon as I can. Thanks guys.


  ************
  * Websites *
  ************

The list below contains all the websites that can use my guide. Any other sites
that want to put my guide up can email me for permission, and I'll say yes if 
you ask politely. If however if someone finds my guide on a website that is not 
indicated below, please email me the address of the site.


  * 1. http://www.gamefaqs.com *

  * 2. http://www.gamespot.com *
 
  * 3. http://www.neoseeker.com *

  * 4. http://www.ign.com *

  * 5. http://www.giantbomb.com *

  * 6. http://www.supercheats.com *
  

If you don't find my guide in any of the above sites or there is a problem, 
feel free to tell me via email as well. If for whatever reason you guys want to
use my guide outside of the internet, such as to show it off or use it in 
display, simply email me and ask me. If it's not inappropriate, I will allow it 
to happen. 


  *******************
  * Version History *
  *******************

This is all updates and versions of the guide with full detail and all dates
included. Updates will come soon so don't stray far!

 0.10 - (May 15th, 2012) Completed the general guide layout. 
       * Updates coming soon, just started the game.
 
 0.20 - (May 16th, 2012) Completed the first chapter of the guide. 
       * Updates will come very soon, still attempting to finish the game on 
       Normal difficulty.
       
 0.30 - (May 18th, 2012) Finished chapter 2. 
       * Chapter 3 and walkthrough will be started in next version, which 
       should arrive in the next couple of days. Nearly beat Normal in the game
       now.
 
 0.35 - (May 20th, 2012) Completed 75% of chapter 3, added new chapter "World
        Features", and added information for "Future Updates" section in the 
        7th chapter. 
        * Chapter 3 will be completed in next update, and the walkthrough will
        have officially started.  

 0.40 - (May 21st, 2012) Updated "About the Guide" list, completed Chapter 3,
        and started first few quests of the Walkthrough.
        * Next update will see chapter 4 started if not completed, and more
        quests will be covered with the walkthrough. 
       
      
  ********************************
  * Direct Section Finder System *                                     
  ********************************

I have a system, like many other guides, that allows you to find the section
you want to read without the need of scrolling all the way down to find it. It
works simply by pressing (control + f), then typing in the code written next to
the title of a chapter you wish to read (the one in square brackets). E.g. if I 
wanted to read the introduction of the guide, I'd type in OPE1. The codes are 
created from the first three letters of the chapter title and the chapter 
number. If you wanted to search a part within a chapter, simply copy and paste
that part's title and its number into the search box and press "next". 


                      (c) Copyright Kranti Nebhwani 2012


*******************************************************************************
[TOC]
                              TABLE OF CONTENTS

*******************************************************************************


  x-----------------------x
 |  PART A : GUIDE INTRO   \
  x-------------------------------------------------------------------------->
  

  CHAPTER I - OPENING       [OPE1]

           (01) Introduction
           (02) About the Author
           (03) About the Guide
           (04) What is Diablo?
           (05) YouTube - DarkGaming Diablo 3 Videos


  CHAPTER II - GETTING STARTED       [GET2]

           (01) The Game Controls
           (02) Screen Interface
           (03) The Main Menu
           (04) Difficulty Levels
           (05) PC System Requirements
           (06) Battle.net & BattleTag


  x------------------------------x
 |  PART B: GENERAL INFORMATION   \
  x-------------------------------------------------------------------------->
       

  CHAPTER III - GAME BASICS       [GAM3]

           (01) Getting Around
           (02) Combat 
           (03) Abilities
           (04) Loot
           (05) Item Rarity
                [a] Common 
                [b] Magical
                [c] Set
                [d] Rare
                [e] Legendary 
           (06) Gear
           (07) Quests
           (08) Co-op Play
           	[a] Public
           	[b] Private 
           (09) Potions 
           (10) Randomization
           (11) PvP Arena
           (12) Auction House
           (13) Difficulty Modes
           (14) Inferno

  
  CHAPTER IV - WORLD FEATURES [WOR4]
           
	   (01) Sanctuary
           (02) Towns 
           (03) Vendors
           (04) Followers
           (05) Recipes
           (06) Artisans
                [a] Blacksmith
                [b] Jeweler
           (07) Your Stash
           (08) NPCs
           (09) Monsters 
                [a] Normal
            	[b] Champions
            	[c] Rares
            	[d] Bosses
	   (10) Monster Affixes
           (11) Dungeons 
           (12) Random Events & Dungeons 
           (13) Chests 

           
  CHAPTER V - CHARACTER INFORMATION       [CHA5]
		
           (01) Gender 
           (02) Classes
           	[a] Barbarian
           	[b] Demon Hunter
           	[c] Monk
           	[d] Wizard
           	[e] Witch Doctor 
           (03) Health 
           (04) Resource
           (05) Attributes
           (06) Abilities
           	[a] Active
           	[b] Passive
           (07) Runes
           (08) Other Stats
           (09) Builds
           (10) Itemization
           (11) Gold
           (12) Achievements
           (13) Banner
           (14) Group Compositions
            

  x-----------------------x
 |  PART C : QUESTS        \
  x-------------------------------------------------------------------------->
			

  CHAPTER VI - WALKTHROUGH       [WAK6]

           (01) Preparation
		           
           +++ NORMAL +++

           * ACT I *
                                 
           (02) The Fallen Star
           (03) The Legacy of Cain
           (04) A Shattered Crown
           (05) Reign of the Black King
           (06) Sword of the Stranger
           (07) The Broken Blade 
		   
	   * ACT II *
		   
	   * ACT III *
		   
	   * ACT IV *  
		   

  x------------------------x
 |  PART D : Closing        \
  x-------------------------------------------------------------------------->
  
  
  CHAPTER VII - EXTRA INFORMATION     [EXT7]

	   (01) Future Updates
	   (02) Game Review 
	   (03) Frequently Asked Questions
		   

  CHAPTER VIII - FINAL WORDS	 [FIN8]
  
           (01) Credits
           (02) Some last words... 
           


 /===XX====XX====XX====XX====XX=================XX====XX====XX====XX====XX====\
x===XX====XX====XX====XX====XX===================XX====XX====XX====XX====XX===x
|  PART A : GUIDE INTRO                                                       |
x===XX====XX====XX====XX====XX=================== XX====XX====XX====XX====XX==x
 \===XX====XX====XX====XX====XX==================XX====XX====XX====XX====XX===/

This part of the guide introduces all the features of the guide, myself, and 
the game. 

*******************************************************************************
[OPE1]
                             CHAPTER I - OPENING

*******************************************************************************

The main introduction to the entire guide, it's layout, the author, and the 
game itself. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (01) Introduction
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

It's been a very long wait- even for those that have only heard of the Diablo 
series since the announcement of Diablo 3. The first Diablo was released way 
back in 1996 as one of the best games of the time, and Diablo 2 in 2000 as one 
of the best and most replayable RPGs, still being played by fans today. After 
almost 12 years after it's prequel's release and more than 4 years after it's
announcement, Diablo 3 has finally come out. 

I, like plenty of Diablo fans and gamers out there, was extremely excited for 
this game. Having played Diablo 2 years after its original release and still 
enjoying it thoroughly, I couldn't wait for Diablo 3. So when I got my hands on 
it on release day, I've been playing it none stop. And I'm sure you've played 
it, perhaps even beat normally difficulty already. Well, it was quite good 
wasn't it? In fact, it's the best I've played, period. 

Diablo 3 delivers on all aspects - gameplay, atmostphere, sound design, story,
length, replayability, content, and more. More importantly, it delivers upon 
what Diablo is about, and that's great loot and randomized content, with some 
awesome, varied classes and enemies to slay. Since it not only followed it's 
series roots, but also has a better community and support (and techonology) for
that, I'm sure Diablo 3 will last for many years to come. The only problem of
servers 

We'll also be seeing Blizzard release patches to balance, fix, and perhaps add
a thing or two. It's not an MMO so we shouldn't expect loads of extra features
just from patches, but what we can expect is the PvP Arena mode that they are 
working on right now. I'm sure that will add yet another extremely exciting and
long-lasting aspect for the game.

So after getting my hands on this game, I knew that writing a guide would be 
necessary. There was no way I would stop myself from creating an awesome guide
for one of my favorite games of all time, especially when there's so much depth
to it. I'm sure there will be loads of guides uploaded for Diablo 3, but as of
this early from release, there isn't, and I'll be providing the first few- be 
it days, weeks, or months - of Diablo 3 guidance for those that need it. 

Now, in the words of Deckard Cain,

"Stay a while, and listen."

 - Kranti 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (02) About the Author
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

I'm Kranti and I'm a university student in the UK now, studying a Master's in
Software Engineering. I'm probably not planning to join the game industry once
I get my degree even though I could, but you never know, it might happen. I'm 
more interested in the likes of Google, Microsoft, or any web-design related 
companies. 

In my spare time I game, and sometimes I do quite a bit of it, more than I 
would like. Am I addicted to games? Certainly not, whenever I'm doing something 
else I won't feel like it pales in comparison with games, and I have to get 
back to my game sometime. I just enjoy the adventure and thrill of games, just 
like how I enjoy the thrill of a good book or movie. I do get carried away 
sometimes though, as aforementioned, as I do tend to stick with one form of 
entertainment for a while once I get started. 

I enjoy playing RPGs the most, but no so much MMORPGs (though I have played a
WoW character from 1-85 then stopped). I love great first person shooters too,
and a good strategy or action/adventure game will also grasp my attention from 
time to time. Favorite FPS? The Halo series, to be specific perhaps Halo 3 or 
Reach. Favorite RTS? Definitely Starcraft 2. 

Since I get questions in the mail about my favorite games of all time, I'll 
just clear that up here. Like I mentioned above, Halo 3, Halo Reach, and 
Starcraft 2 are one of my favorite games. Then there is GTA IV, Oblivion, 
Skyrim, The Witcher 2, Dragon Age, Mass Effect series, Call of Duty series, and 
Red Dead Redepmtion. I can't really narrow it down more there are so many games 
I have thoroughly enjoyed, but if you put a gun to my head and made me answer,
I'd say Skyrim was the best experience I've ever had. 

Recently I've been playing Diablo 3, as you can obviously tell from this newly
released guide, and I'm finding it amazing - one of the best I've ever played. 
With the PvP features coming in a near-future patch, I have hopes of this being
at least the top 5 of all time. Some of you may disagree, that even though it's 
a great game, it's not "the best game" material, but the thing is this is MY 
type of game. 

Great story, dark fantasy, interesting characters, nice combat, challenging
game play, and endless items and rewards. With randomized content that's done 
so well on top of it all, it really makes for a replayable, exciting, hardcore 
experience. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (03) About the Guide 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This guide will attempt to cover most aspects of the game in as much depth as 
possible, making sure both new and veteran players will find something of use. 
This section will explain what the guide covers in more detail, explain some 
systems this guide posesses, and give you a key to the terms used in this guide 
that you may not be familiar with. 

The entire guide is organized in a manner where it is easier for you to locate
what you wish to know. There are four parts in the guide that has a number of 
related chapters in them. In each chapter, detailed sections (which are 
numbered, e.g. the part you are reading now is part "(03) About the Guide") 
explain different aspects that the chapter is focusing on. 

The first part of the guide is focused on introducing me and the guide's layout 
and terms, as well as give a bit of an intro to the game and it's most basic 
elements (controls and such). The second part consists of the general info of 
the game, with all the basics you need to know, and all the character info you 
should be aware of. This section is great for beginners to get a good knowledge 
of the game and how everything works. 

The third part of the guide, part C, is the main part of the entire game. It's 
the quest walkthroughs - all the main quests are covered there in as much 
detail as I could manage. You'll find multiple solutions, extra information, 
and more in these walkthroughs. There may be a couple bits missing from certain
quests but those will be revised and fixed asap. 

The fourth and final part of the guide simply includes a closing chapter with 
some extra stuff, such as an F.A.Q. and a review of the game or such. A great 
section to take a look at in this section is the future updates - here you will 
see all the great plans and updates I will be making in the near future. You 
may also email me and suggest which extra things you would like me to cover for 
the game - be it an alchemy chapter or in-depth combat strategies chapter, if I 
get enough request, I will do it. 

The guide also incorporates a simple notes section. If you find an asterix sign 
next to any word or phrase, it means you will find a note at the bottom of that 
section which details what that word or phrase is, or where you could find more 
information on that topic. The note will be in this form: " *NOTE* - ".

Finally, there are quite a few terms that you will need to learn if you have 
not played any of the Diablo games before, as this is a fantasy game with a 
well created world AND fanbase. All the terms that are of interest and that are 
used in this guide and forums will be covered below - please feel free to email 
me or simply search online if some word or phrase is not covered below:

Gold - The main currency of the game. They use this currency in Sanctuary, a 
	   world which all the Diablo games are set in. 

PvP - "Player versus Player", modes and features for having players fight 
      against each other. 

PvM & PvE - "Player versus Monster" and "Player versus Environment",
            respectively. The first acronym was more popular during the Diablo
            times, and the second acronym came when WoW and other MMO's came 
            around. Both refer to player fighting AI monsters and quests, which
            means they are direct opposites of PvP (look above). 

DPS - Stands for "damage per second". This term means the efficient damage you
      can output with your weapons, as its a number that shows you how much 
      actual damage you can deal every second. Your DPS is shown in the charac-
      ter stats section, but please note that the DPS only indicates the DPS 
      you can perform with your weapons without ABILITIES. Abilities often do
      more damage than your weapons and can be chained up, buffed, etc. 
      
AoE - Stands for "area of effect" and can be written as "AOE" as well. These 
      are effects or abilities (either from you or enemies) that deal out over 
      an area. So abilities like the barbarian's earthquake or the wizard's 
      meteor or blizzard are all AoE moves. 

Drops - This refers to the loot and treasure that monsters "drop" upon death, 
	and the loot that crates, boxes, and chests may contain.
        
Mobs - Refers to a group of regular enemies, unless stated otherwise. E.g. if
       someone says "Rare Mobs" then obviously its a group of rares and not 
       just normal enemies.

Rares & Champions - These are the nicknames given to the stronger enemies in 
                    the game, that aren't actually bosses. Rares are the ones 
                    that have yellow names, and champions are the ones with 
                    blue names.   
        
Inferno - The hardest difficulty in the game made for the people who have made
          it to the level cap (level 60). This mode is supposed to be insanely
          hard, requiring plenty of days and weeks getting better gear to 
          progress through. 
          
Farming - A term commonly used in MMOs and RPGs, farming simply means killing 
	  enemies repeatedly at a certain point or around an area in attempt to
	  find quality loot. This is usually required to get better gear, 
          especially if players are not utilizing the auction house.
		  
AH - Stands for the "Auction House", a system for player to post any items to 
     sell for gold or purchase any items other players have put up. 
     
RMAH - Stands for "Real Money Auction House", which is a new system from 
       Blizzard that allows selling items and gold for REAL LIFE MONEY. 
	  
Barb, Wiz, DH - Nicknames for some of the classes: (from left to right) 
                Barbarian, Wizard, Demon Hunter. 
				
Nephalum Valor - In inferno diffiuclty you get this buff whenever you kill  
                 rares or champions, and it grants you extra magic find.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (04) What is Diablo?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Since Diablo 3's prequels were released ages ago, plenty of you gamers from the
past 5-10 years might not have a clue what Diablo is. Diablo is an action role
playing series, created by Blizzard - the guys behind the Starcraft and 
Warcraft universes. 

Diablo was very well recieved. It had solid gameplay and very exciting and 
distinct class choices, but what set it apart from other role playing games 
were the randomness of the loot and environments, brutal, fast gameplay, it's 
isometric camera, its co-op play, and it's dark, mature atmosphere. People 
could spend much more time after they beat the story just to explore dungeons 
that had a different layout everytime you entered, and farm for awesome loot 
endlessly. 

The randomization makes it so that loot had random stats bound to each weapon
or armor's base defense or attack damage, and also a different rarity depending
on what % chance the item would drop from a monster. Not just that the loot's
stats and names were random, but the locations at which they could drop are 
random as well, and they was exciting for everyone. Every dungeon had a layout
that would randomize each time you enter (after leaving the game), and this was 
literally the whole game for the first Diablo as it was set in a single, large
dungeon.

So what about gameplay? Diablo always had quick fights consisting of many 
enemies, most of which would be regular enemies. However there was always a 
chance of meeting stronger champion enemies, which had extra bonus powers and 
such, and also rares which are stronger, uniquely names versions of a regular 
enemy. Plus the fact that Diablo 1 and 2 had a great variety of enemies, it 
made it very interesting to deal with such an immense horde or different 
creatures and the rare or champion versions of them. And of course, there were 
awesome bosses.

There were also multiple game difficulties, namely Normal, Nightmare, and Hell.
They were only unlocked once you beat the game, so "beating" Diablo games on 
normal was never considered actually "beating" it. Players would go to the next
difficulty where they can use the same character that finished the previous 
difficulty, and continue leveling him through the harder difficulty. The game 
was always about beating all the difficulties, and getting the best loot you 
could find. 

In Diablo player movement was controlled by clicking anywhere, and attacking
someone also consists of clicking on them. You could bind certain abilities to
the left mouse button and all abilities to the right mouse button. Hotkeys 
could be set to swap what was bound on which button. So it was very simple to 
attack and move, it was all just clicking, but behind it all was a robust 
system of gathering gear and creating your character build. You could also play 
with up to 7 other friends in co-op, and they would bring their exact character 
into play with you, or you could play online with random players. 

Your character build was deteremined by how you distrubted your stats and your 
ability points, which you get 5 and 1 per level, respectively. You could build 
many different types of characters among the 5 classes of the first game and 
the 7 class of the second game, based off of your choices. Not many builds were 
viable for later difficulties however, and there were 2 of these - nightmare 
and hell, both of which were really challenging. 

The new Diablo 3 has kept most of what made the previous games iconic- nicely 
designed randomization; dark atomsphere; frentic, brutal combat; isometric 
camera; distinct, powerful classes; and solid co-op play. The skill system has 
been overhauled and much improved, it's much easier to get friends to play and 
to find a similar-leveled game with random players, there's even more loot and
tiers of gear. Like it's predecessors, it's easy to learn but impossible to 
master, so whether you're someone that likes role playing games or not, give 
Diablo 3 a try and you I'm sure you won't be disappointed. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (05) YouTube - DarkGaming Diablo 3 Videos
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

I have a YouTube channel called Dark Gaming where I do commentary, gameplay,
and strategy videos on Diablo 3 and other games. I tend to focus on the RPG 
genre, and mostly Skyrim and Diablo 3 (and as of now mostly only Diablo 3), so 
come check them out if you want strategy tips and guides in the video form. The
videos will get better as I play more of the game of course, and I'm 100% set
dedicated on making videos as I've bought all the equipment and editing softwa-
re needed to do so already.

So please like, comment, and subscribe, to support my guide and my videos - 
remember I'm doing all this for free and that's all it takes for you guys to 
thank me. And thank you to those that have put in kind words already and have 
liked and subscribed to my videos. Stay tuned, I have a lot of ideas in store!
 
NOTE: As of now there seems to be some issues with the channel so I've brought
it down and am re-designing the introduction to videos and the video's overall
quality. If there are any good video editors who would like to help please 
email me! Thanks, the channel should be up soon again. 


*******************************************************************************
[GET2]
                         CHAPTER II - GETTING STARTED

*******************************************************************************
           
This is the chapter for all you beginners. It explains all the fundamentals to 
Diablo 3's gameplay - it's controls and such. Save yourselves some deaths and 
fondling around with the manual by read this chapter. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (01) The Game Controls 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 LEFT MOUSE BUTTON - |Move| Clicking anywhere on traversable land will direct
                     your hero there. You can hold this button to keep them 
                     moving in the direction of your cursor if desired. 
 
                     |Primary Ability| Uses your "primary" ability, which can  
                     be bound to anything in the abilities screen. Ability is 
                     only used when your cursor is over an enemy or breakable
                     object. 
 					 
 RIGHT MOUSE BUTTON - |Secondary Ability| Uses your "secondary" ability, which
                      can be bound to anything in the abilities screen.  

 Shift - |Use Ability On Spot| (Hold) Holding shift will have you stay in place
         and fire off abilities instead of move when clicking the right and
         left mouse buttons. Better for ranged classes who want to avoid moving
         close to melee enemies.  

 J - |Open Journal| Opens up your journal which contains all your quest entries
     and all the lore/journal entries you acquire. 
     
 1-4 - |Ability Hotkeys| Aside from your two abilities mapped to your mouse 
       buttons you can map four more abilities on the 1-4 ability keys. These
       6 active abilities will create your "build" (along with 3 passive ones).
       You may the hotkey to any letter or number on the keyboard. 

 Q - |Use Potion| The potion button, allows you to consume a potion equipped on 
     the potion hotkey.
 
 S - |Abilities Menu| Opens up your character abilities menu, where you can
     customize which active and passive abilities to use, as well as which 
     runes to slot into your active abilities.  
 	
 I - |Open Inventory| Accesses the inventory menu where you can look at your 
     equipped items, gold, bag inventory, and character stats. 
	
 C - |Open Character Menu| This is the same menu as the inventory menu noted
     above. Your character stats are shown on the top left of this menu, and
     clicking on "Detailed Stats" will bring up a big list of extra stats for
     you to look at.
       
 H - |Open Follower Menu| Opens up the character stats page for your current 
     follower. You may give your follower new weapons, rings, and items and 
     also set their ability paths here. 

 Z - |Zoom-In Camera| Zooms the camera closer in on your hero. You can continue
     to play normally when zoomed in. 
     
 G - |Drop Banner| Drops down your personal banner at where your mouse cursor
     is pointing at. This allows you to show off your banner to your friends or
     random people you play with. 

 ESC - |Opens Achievement/Options| Opens said menu selection screen where 
       you can choose to leave the game session, tinker with the options, have 
       a loot at your achievements, or quit the the entire game to the desktop. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (02) Screen Interface 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

We have the well-known Diablo user interface return to us in Diablo 3, and this
time round it looks even better. There are a few on-screen features you should
take note of when you play the game, and these are explained below.

************
Health Globe
************

The red globe near the bottom left-center of the screen is your health globe,
and it is the sole indication of your character's remaining life. When you take
damage these will slowly deplete, and once it's gone you will be killed and 
will have to restart at the last checkpoint while losing durability to your 
items. 

**************
Resource Globe
**************

The globe next to your health globe is your resource, which is basically your 
class's power reserves for using abilities. Every one of the five classes have
difference resources*. 

**********
Hotkey Bar
**********

Between your health and resource globes you'll find a hotkey bar that allows 
you to map 6 active abilities and one potion. 4 abilities can be mapped to the
1-4 number keys (you can change these hotkeys in options), and 2 more can be 
mapped to the left and right mouse buttons. The potion hotkey can only hold one
type of potion.

********
Menu Bar
********

Next to your hotkey bar is your menu bar, where you'll find 4 options: quests &
lore, inventory & character, skills, and menu options. 

***********
Town Portal
***********

The old scroll of town portals are gone, now you have a handy spell that casts
you back to down via a portal almost whenever you want. The town portal button
is between the ability hot bar and the menu bar, shown as a blue icon. 

********
Party UI
********

Both followers and party members will be shown on the top left of the screen as
their portrait, name, and health bar. You can right click it to get more 
options to do with these players such as inspect them or trade items with them.

********
Chat Box
********

There is a chat box on the bottom left corner of the screen, and it allows you
to chat with your party, link items and gear on it, and also join any public 
channel chat from anywhere in the game (whether you're in menus or in-game).


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (03) The Main Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The main menu of Diablo 3 is layed out quite well, showing not only clear 
options on starting a game alone or with others, but also your character and 
banner screens. This section will briefly inform you what to expect from this 
main menu screen. 

The main menu serves pretty much as your lobby in Diablo 3, offering you a 
place to sit back and chat on the different channels, customize your banner, 
decide on a type of game to join, and more. 

From here you may:

***********
Start Quest
***********

This will either read "Start Quest" or "Resume Quest" depending on if you're 
continuing a previous game or if you've just selected a quest. This is 
essentially your private game - it will allow you to start a game alone, at 
whichever quest you left off at or have selected. You can open your game to 
public though, which means anyone can join your game
at anytime.

************
Change Quest
************

Brings up a list of quests that you have already completed, with the option to 
jump between any difficulty you've reached as well. You may select a quest from 
here and then press "Start Quest" to start the quest in a private game. 

************
Public Games
************

Allows you to browse the quests you are able to do with other people in a 
public game. It also shows the number of people in public games. You are only
allowed to join quests that are quite near your level range, usually + or - 7
levels or so. This means you won't be able to do quests that are much too easy 
for you, or it'll ruin the experience of others. 

Select a quest you wish to join and confirm, then you'll almost always 
instantly join a random group of 2-4 players. It's a slick and fast system that
gets you playing with people around your region.

*************
Auction House
*************

This option enables you to browse the real money auction house or gold auction
house, where people post gear, items, and more for sale. You may also post your 
own items for sale here.

*****************
Character Profile
*****************

At the center of the main menu is your currently selected character. You may
swap him out by clicking on the "switch character" button below him/her, then
choosing another hero. Clicking on your current hero will bring up your 
profile, where anyone including yourself may see how many hours you've played 
with each class, your progress through the difficulties, your individual 
characters and their 3D models, items, and stats. A very useful page for 
showing off your characters. You can view other player's profiles by right 
clicking their name and selecting "view profile".

****************
Customize Banner
****************

Right next to your character will be the display of your banner, and if you 
click on it you may customize it to your liking. Your banner is a great way of 
showing off the achievements you have and the things you've done.

********
Chat Box
********

There is a chat box on the bottom left corner of the screen, and it allows you
to chat with your party, link items and gear on it, and also join any public 
channel chat from anywhere in the game (whether you're in menus or in-game). 
You can view the profiles of any characters that appear, as well as add them to 
your friends list or invite them to your party. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (04) Difficulty Levels
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This is what it takes to "beat" Diablo 3 - not just normal mode, but all these
different difficulties. Normal mode is only the beginning, where you enjoy the
story and learn your main abilities. The game isn't over after that, as you can
bring the character you completed normal with into nightmare mode and beyond, 
leveling him all the way up to 60 by the time you reach end of Hell. 

******
NORMAL
******

This is the only option in the beginning of the game, and for the most part it
serves first as a tutorial in the very early stages of the game, and later as a
fun campaign where you battle through the compelling story in Diablo 3 while 
learning new Skills and figuring out your build. Enemies don't do too much 
damage and die pretty quick, though you will still occasionally find one or two
challenging demons. Rares and champions can only have up to 1 bonus affix in 
this difficulty. 

Unless you are completely new to this genre, you should find this first 
difficulty quite easy with a few challenges in between. If you are a dedicated 
player or have much experience in this genre however, you will find this mode 
very easy and blow through it quite fast. 

*********
NIGHTMARE
*********

For quite a lot of people this is where the game finally begins. You have your 
characters main active skills unlocked, and the game has jumped in difficulty 
so that you need to focus not only on your build and gear, but also some 
tactics. Enemies hit much harder, have more abilities, and rares and champions 
can have up to two bonus affixes. It should take you some time to beat this 
mode if you're ok with the game or even quite good at it. If you're hardcore 
you'll find it still quite easy if you gear up well and use some tactics.

****
HELL
****

This is where it really starts challenging all players. Even hardcore players 
will need to gear up very well and make thoughtful builds, as well as learn the
tactics of bosses and abilities of mobs - which have increased in number again 
since nightmare difficulty. For the average player this will take a long while 
to beat, requiring you to farm loot from previous difficulties or trade / AH 
them, and slowly making progress. Rares and champions can have up to 3 bonus 
affixes in this mode.

*******
INFERNO
*******

The ultimate difficulty of Diablo 3, the end-game, the main bit of content. 
There are three whole new tiers of gear in this mode (13 other tiers are spread
among the other three difficulties), extremely hard monsters that are ALWAYS 
above your level, and rares and champions have up to 4 bonus affixes. When you 
get in this mode you'll be at the level cap (60), and monsters will be at 61 
and above. 

To beat this difficulty will be near-impossible for average players - you'll 
need to become very dedicated and do some farming in Acts 3 & 4 of Hell and 
early Inferno, and either work out very good builds that works alone if you're 
playing solo, or builds that synergize with others perfectly when in a party. 
You'll also need to be extremely careful and playing with good knowledge of 
enemies and bosses, using good tactics at all times. For hardcore players this
mode will also be the ultimate challenge.

Once this mode is finally beaten, you won't actually have "finished" end game. 
I hate to make comparisons with WoW but it's like beating a raid boss once. You
will still go back to kill them, and try get gear. So at this point you can 
then enjoy this full mode as the end-game, where you can try obtain gear in any
of the four acts with any mobs, rares & campions, or bosses that you wish. 
Farming for the best gear is always what Diablo 3 is about, and since enemy 
levels will always be above you, this mode will always be challenging and fun 
to farm. 

**********
FINAL NOTE
**********

After all these explanations on the different difficulties, I'm sure some 
people will still not get it. Once you beat normal mode, you have not finished 
the game, so don't worry if you found it a bit short! First off the content was
randomized, so you will not have seen all the events, side quests, uniques and 
rares, and dungeons out there. Secondly, all the difficulties above is more 
content for you - that's how Diablo is designed, not a one-time normal 
difficulty game, but a game that requires you to bring the same character into
multiple difficulties and farm for gear and beat content. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (05) PC System Requirements
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

For some of you the system requirements of Diablo 3 may still be a concern. 
Look no further, as I have included the requirements for both windows and mac
here. If you meet the minimum requirements you can play the game fine on low 
settings, and if you meet the recommended requirements you can play smoothly on
medium and turn some high options on too.

***************************
Minimum System Requirements
***************************

Windows
¯¯¯¯¯¯¯
Windows® XP/Vista/7 (latest service packs) with DX 9.0c
Intel Pentium® D 2.8 GHz or AMD Athlon™ 64 X2 4400+
NVIDIA® GeForce® 7800 GT or ATI Radeon™ X1950 Pro or better
1 GB RAM (XP), 1.5 GB (Vista/7)
12 GB available HD space
DVD-ROM (required for retail disc versions only)
Broadband* Internet connection
1024x768 minimum resolution

Mac
¯¯¯¯
Mac® OS X 10.6.8, 10.7.x or newer
Intel® Core 2 Duo
NVIDIA® GeForce® 8600M GT or ATI Radeon™ HD 2600 or better
2 GB RAM
12 GB available HD space
DVD-ROM (required for retail disc versions only)
Broadband* Internet connection
1024x768 minimum resolution

*******************************
Recommended System Requirements
*******************************

Windows
¯¯¯¯¯¯¯
Windows® Vista/7 (latest service packs)
Intel® Core 2 Duo 2.4 GHz or AMD Athlon™ 64 X2 5600+ 2.8 GHz
2 GB RAM
NVIDIA® GeForce® 260 or ATI Radeon™ HD 4870 or better

Mac
¯¯¯¯
Mac® OS X 10.7.x or newer
Intel® Core 2 Duo
2 GB RAM
NVIDIA® GeForce® GT 330M or ATI Radeon™ HD 4670 or better

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (06) Battle.net & BattleTag
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There are a few online aspects to Blizzard games that you should learn about 
before diving into Diablo 3. 

**********
Battle.net
**********

Battle.net is the online system for the online side of Blizzard games, be it 
World of Warcraft, Starcraft 2, or now, Diablo 3. This is the service you're on
once you log onto Starcraft 2 online mode, onto World of Warcraft, or if you 
join a multiplayer game in the old Diablo 2. It allows you to add people as 
friends via their email (realID) and it will show them when they get online on
any current Blizzard game (SC2, WoW, and D3). It's one of the best online 
systems out there, with stable access, sleek and clear chat options, and some 
of the best match-making systems. 

*********
BattleTag
*********

A battletag is a nickname that you'll have to create for your account as a 
whole before you can play Diablo 3. You can make one even if you just have WoW 
or SC2, but as of now that doesn't do much for you.

Your battletag will be shown in all of the chat channels, to your friends, and
to everyone that plays with you or sees you on their "recently played" list (if
they have recently played in a party with you). Therefore make sure you choose 
wisely, as this will represent you as a whole. You also add people by their 
BattleTag as well, allowing you to chat with them regardless of which character
they are playing.

This is useful because let's say I added a friend I just met that was playing 
with his level 30 Monk named "HolyWarrior". If I add him with that name, and he
were to play on his other characters, I wouldn't be able to talk to him. But 
now if I added his battletag and he were to come online, I would be able to 
talk to him and tell him to come on his monk or just chat. 


 /===XX====XX====XX====XX====XX=================XX====XX====XX====XX====XX====\
x===XX====XX====XX====XX====XX===================XX====XX====XX====XX====XX===x
|  PART B : GENERAL INFORMATION                                               |
x===XX====XX====XX====XX====XX=================== XX====XX====XX====XX====XX==x
 \===XX====XX====XX====XX====XX==================XX====XX====XX====XX====XX===/

A huge portion of the guide is here, where I explain a lot of the core elements
of the game as well as the features of your characters. More sections may be 
added here in the future, such as an enemies chapter or followers chapter. 

This part is an extremely important one for less experienced players, as it 
will explain how everything works and guide you through all of the unfamiliar 
gameplay aspects of Diablo 3. 

*******************************************************************************
[GAM3]
                          CHAPTER III - GAME BASICS

*******************************************************************************

This chapter attempts to explain all the important aspects of the game. If 
you're still learning the ropes to this game, this is a great chapter to read 
up on. As Diablo 3 is an ARPG, it's not really familiar territory for the 
average gamer, so don't just assume you will "figure it out", I constantly see 
many players asking silly questions on forums. 

Be sure to check out the following two chapters if you find the features 
explained here too basic. They cover the "meatier", more in-depth stuff of the
game. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (01) Getting Around
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As with most ARPGs, in Diablo 3 you move around by clicking on the ground. If 
the land you click on is reachable, your hero character will move there regard-
less of what stands between him and the position you clicked. There is no 
running/sprinting or jumping - you'll move at the same speed and always with 
clicking. Certain items may give +% bonuses to movement speed, however.

While clicking to move you may find sometimes that you will accidently click on
an enemy when attempting to actually move to a spot. This is especially bad 
with ranged classes, as you'll want to stay away from enemies and not go near 
them. For ranged classes you can hold shift while clicking to fire off your
abilities on the spot. A solution that works for everyone however is to bind 
the "Move" option in the keybinding menu. Press this key will order your hero
to move to a spot even when your cursor is positioned over an enemy. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (02) Combat
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The combat in Diablo 3 is simple to learn but very hard to master. It's also 
very relaxing and can be exciting when fighting hard enemies or large groups.
To attack an enemy, you simply only need to click on them. This uses the 
ability you have assigned to your left mouse button. You can right click on 
them to use any abilities bound to your right mouse button as well. 

In the past Diablo games this was your only attack method, with left and right
mouse buttons. In Diablo 3 however you may assign four other active abilities 
to the 1-4 number keys (by default). The ability is then either cast when the 
key is pressed or when the key is pressed while your cursor is over an enemy 
(depends on ability). 

You'll be fighting mostly large packs of enemies with relatively low health, so
the action pace is quite fast. You'll notice that there are stronger enemies 
and different ranks of enemies* that will need to be dealth with in various 
ways. Boss fights are also quite frequent and always rewarding.

The one key note is to remember that the pacing of the combat is fast, so you
may die quite quickly and you'll be killing hordes of enemies quickly as well,
so to be good at the combat will require not only tactics but some quick 
decision making and fast reflexes. 

*NOTE* - For more on the ranks of enemies and what rares and champions are, 
         look for the "Monsters" section of this chapter. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (03) Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Diablo 3 has a ton of interesting abilities for each of the game's 5 classes,
with more variety than most action role playing games out there. There are 
around 25 active abilities and 12-15 passive abilities per character, plus 5 
runes per active ability. 

Your character may choose 6 active abilities and 3 passive abilities to use at 
a time, and this will effectively be your character's build*. This is why there
are only 6 key binds allowed on the screen (2 mouse buttons and 4 keyboard 
keys), as a character may only have 6 active skills at once. 

Abilities can be selected by opening up your skills menu ("S" by default), 
selecting a skill keybind, then selecting one of the available abilities to 
assign that keybind to that ability. Three passive abilities can be selected at
the bottom of the skills menu in the same fashion. 

The active abilities can then, of course, be used when the assigned keybinds 
are pressed. Some abilities require certain amount of a class resource** to 
use, while others will need a target selected by your mouse cursor. Holding 
shift while pressing an ability assigned button will allow you to cast it even
if it originally requires a cursor target. 

*NOTE* - For more on character builds head down to section "(11) Builds" of 
         chapter V "CHARACTER INFORMATION". 

**NOTE** - To learn more on class resources, read up on section "(4) Resource"
           of chapter V "CHARACTER INFORMATION". 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (04) Loot
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

One of the very core aspects of any Diablo game is the loot that is involved.
Everytime you kill any enemies there's a chance that it drops some loot, be it
gold, a health globe, or a piece of armor. The drops are randomized in this 
game, so you never know quite what to expect this makes for some very exciting 
gameplay. Everytime something magical or rare drops you will be getting a treat
to a new item, and this "loot lust" feel is what drives people to play the 
Diablo series again and again.

Diablo 3 has more loot than ever - 16 tiers of armor art styles that have 
randomized stats, hundreds of unique set pieces, and also a couple hundred 
completely distinct legendary items. The "16 tiers" of armor are only "looks" 
mind you - meaning there are 16 different looks of for each armor piece and 
for each you may get any stats allocated on them depending on what drops for 
you. These tiers progressively appear through the gave but the next tier is 
not guaranteed to be better items than the previous tier.

The set items and legendary items are one-of-kind, meaning they were designed
in look and in stats by blizzard, but even then one or two stats will still be
randomized so you may not get the perfect legendary you want if one drops for
you. There are different types of regular loot as well, colored depending on 
their rarity. This explained in the next section of this chapter. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (05) Item Rarity
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Whenever an item drops, we quickly identify it first with what color it's font.
Different colors indicate different rarities, and this is the first way to know
if the item is even worth picking up or not. Once you know that it's something
worth looking at, then you pick it up and check out it's stats. All rarities 
are explained below. 

ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
 [a] Common 
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Common items are items that have white font colors. These are for the most 
useless unless you are in the very first act of normal. Unlike Diablo 2, they 
never have any bonus effects on them and so they provide only raw armor and 
damage. Junk items have grey font color and are even worse than common items in
quality. Neither of these are really worth selling, as they don't sell for 
much, but sometimes when you just can't afford to sell magical items these are
the ones to sell.

ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
 [b] Magical 
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Magical items are rarer than common items, and they are blue. These will serve
as the focus of most of the game, as they drop quite often and have bonus magic
effects that may benefit your character. Magical items are also quite cheap to
craft. However, these are only ok in stats and can only have a couple bonus 
effects on each. Hate to make a comparison again but these are sort of between
the "greens" and "blues" in WoW. 
       
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
 [c] Set
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Set items do not have completely randomly generated stats, as they are uniquely
made items by Blizzard that fit together with other items of the same set. They
will have a couple randomize effects but that's it. They are colored green.
Most set items are very rare, harder to find than rare items but not as 
incredibly rare as legendaries. Finding a good set will be very hard, and most 
of the time will need to be traded or bought on the AH with either gold or real
money. Set items that are for specific classes can be quite powerful however, 
and may be well worth the farming time and gold/cash spent to acquire them.   

ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
 [d] Rare 
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

This is what most players will be craving for, as rare items can drop once or 
twice over a few hours of play if your character has good magic find gear. This
essentially means that they are not even near as difficult to find as set items
or legendary items, and though still rare are worth the time to acquire for 
their awesome stats. They are colored yellow and require identifying once found
by right clicking the item. Rare items have many stats, all of which are 
randomized, and most of them have much more interesting names than magical 
items. 

It is to be noted that the very first time you kill each main story boss in
normal mode you are guaranteed one rare, with chances of more dropping. From 
there you'll need to be lucky and rely on your magic find stat. 

ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
 [e] Legendary 
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

The rarest type of item is a legendary item, and these will appear sort of 
bronze in color. The drop rates for legendaries are incredibly low, requiring a
lot of playtime, plenty of magic find stacking, and a LOT of a luck. Of course
there will be people who have legendaries drop without a huge number of hours 
and not much magic find, but those people are like those that have won the 
lottery. It probably won't happen to you, so increase your chances by farming
areas with high magic find gear and one day you may get one. 

Legendaries contain a huge number of stats, are completely unique in design and
most often look awesome, and have a almost 100% fixed stats set by Blizzard. In
traditional Diablo fashion however, there are still a couple randomized stats
as well. You can sell a legendary for a crazy amount of gold or money on the 
Auction Houses now. 
             
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (06) Gear
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You'll find endless hordes of loot in Diablo 3, from gems and gold to helms and
awesome two-handed swords. However the most interesting part of loot is getting
gear for your character. Gear is important as without great equipment you will 
even find Nightmare difficulty incredibly hard to beat. 

You have loads of different choices of gear in Diablo 3. Your character may 
equip: two rings, an amulet, bracers, gloves, boots, pants, chest armor, 
shoulder armor, helms, a two-handed weapon, two one-handed weapons, or one 
weapon and a special off-hand item (shield, mojo, etc, depending on class). 
With random stats and rarities on each of these pieces and so many different
art styles you can probably guess so how much gear there is in Diablo 3. 

Gear is equipped by opening your character menu, then dragging a piece of gear
to the right gear slot above your inventory. You will see a nicely drawn image
of your class with slots for gear at the corresponding places, and each piece
of gear will also have their own art drawing. Again there are 16 tiers of armo-
r set art STYLES, and these are just looks - there will be loads of different 
equipment with the same look but with different names and stats.

You will find more and more of these tiers as you progress through the game, 
with the final three being solely in Inferno difficulty. The couple last tiers
are therefore really hard to acquire, and will make you distinct over most 
people if you manage to get some. You can also dye your gear for even further
distinct looks. Dyes can be bought from various vendors and found as drops. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (07) Quests
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Like with it's predecessors, Diablo 3 has quests to complete as you progress 
through the game. Thankfully it doesn't have a fixed number of quests per act
like Diablo 2 had (which in this day and age seems pretty lame). There are a 
good number of story quests that you play through from start to finish, and the
story they tell is a big improvement over the previous games. 

Quests are basically "missions" your recieve from NPCs or from story events 
that can be completed whenever you want. To progress through the game, the main
quests must be finished. The core of Diablo 3 will be about its epic main quest
however - remember Diablo 3 is not about questing storylines like it is in the
Elder Scrolls series, it's about the loot, awesome fights, and developing your
character while you beat harder and harder content. 

As you'll wish to go into certain areas to defeat bosses or farm around certain
acts or bits of the story, you are allowed to replay any of the quests in solo
or with your friends. If you wish to play with others in a public game, you can
still choose from the quests of which you fall into the level range. The level
range is usually around nine levels (e.g. first quest in the game can be joined
by played that are level 1-9). Once you reach inferno though, everyone is level
60 and so you can join any quest in public games. 

Quests are definitely more interesting in Diablo 3 than before, as not only is
the story more fleshed out, but the quests bring you across more locales with
more of a purpose than before.    

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (08) Co-op Play
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Co-op has always been the heart and soul of a Diablo game, and none has done it
better than the Diablo series. You may bring your own character, complete with
your skill choices, dyes, and items - basically your complete hero, into the
game with another bunch of players. You may do this with up to 3 other players 
in Diablo 3, whether it's a public game with random players or with friends you
know in a private party. 

Either way it makes the game even more interesting on quite a few levels. For 
example you'll need to work together to defeat enemies and bosses, as the 
difficulty scales as more players join your party, and you'll have a explosive
time fighting together with abilities and corpses flying everywhere. Going 
hunting for loot or demons together with a friend is much more interesting as 
well, and the classes are extremely balanced in co-op play.

There are some things to note. Loot is instanced for each player, meaning the 
loot that you see drop for you is only yours. This was done obviously to stop
the need of loot-stealing or dashing for loot everytime something drops. In a 
party you may also you the resurrection system to revive your allies or have 
them revive you, but it needs a short cast time to perform and this isn't 
always possible in the middle of a fight. 

Even though loot is instanced, you are still able to trade with players, by
right-clicking their portrait and selecting "trade", as well as drop the loot 
on the ground after picking it up so that everyone can see it and pick it up. 
You can also inspect players for that matter, to see what skills they are using
for their build and which items they have. You can do this by right cling their
portrait and selecting "Inspect". 

Below I have detailed the difference between a public and private game, as well
as how to join each.

ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
   [a] Public
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Battle.net's* great match-making system will group you up with players that 
are in your level range in a public game. You will be able to join a public 
game by first clicking on public games, then choosing one of the quests that 
you are able to do. If you join a quest that is already done before you can
still play through it again with others, but remember you'll be seeing differe-
nt dungeons, events, and loot drops as a lot of Diablo 3 is randomized. You are
not able to choose quests that you have not completed or got up to in solo or 
in a public game or private game with friends.  

*NOTE* - If you're unsure about Battle.net, you can read or on it in Chapter II
         part "(06) Battle.net & BattleTag". 

ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
   [b] Private 
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

If you do have good friends to play with at the time (or you've just made a 
friend in a public game or in chat), you can join them in a party and start 
your own private game. To do this simply open your social menu where your 
friends list is (press O by default), and then right click the player you want
to add to your party and select "Add to Party". You can add up to 3 other 
players to one party. 

From here simply choose a quest like you did in solo play and press "Start 
Quest". You can also join your partner at his point of the story whether its 
below your level or actually ABOVE your level. If you join a quest above your
level you will SKIP all the quests between what you've reached in solo to the
quest you joined with him. If it's more important you play with your friend 
then do the quests in order (and experience the story), then this is fine and
that's why Blizzard allows this. If not, then simply tell your higher-level 
friend to join your lower level quest and help you out.      	

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (09) Potions
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Potions give you instant health in Diablo 3, allowing you to stay alive during
some of the more difficult encounters. There are a huge array of different 
health potions, but no "mana" potions this time round, as each and every class
has a unique resource system*. You'll find better potions in shops or dropping
as loot as you progress through the game.

You can only bind one type of potion to your hotbar however, by dragging the 
potion from your inventory to the potion hotkey space. Whenever you press the
potion hotkey from there on out ("Q" by default) you will use that potion. If 
you wish you may still use any of the potions that are in your inventory at 
any time by right-clicking on them. 

A new and improved aspect of potions however is that once you drink one you'll
activate a potion cooldown that prevents you from consuming another potion for
30 seconds. You'll see the cooldown timer on your potion icons. This is a great
feature as it prevents people from spamming potions non-stop and relying on 
them to beat content, instead of using good builds, gear, and strategies. In 
Diablo 2 there was a lot of potion spamming which is why I think they changed 
it. 

*NOTE* - To learn more on class resources, read up on section "(4) Resource" of
         chapter V "CHARACTER INFORMATION". 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (10) Randomization
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As one of the Diablo series' core aspects, randomization has made its way back
into Diablo 3 - and it's done better than ever. Randomization* touches a lot of
features in the game, such as loot, dungeons, events, enemies, and more. This
has made the experience of Diablo games more refreshing and allows for a better
replay value. 

Items drops are completely randomized in the game, meaning you will find 
different items everytime loot drops from an enemy. It may be some rare boots
or just a magical wand, but even if you get two of the same rarity + types of
items they will have different armor, damage, or affix (stat bonus) values.
They will have different names as well, and there are loads of different 
looking weapons and armor in the game. 

Enemies are randomized in the sense that what appears in an area changes up 
sometimes, and the mix of enemies will be different as well. On top of this, 
there are stronger enemies that are champions (blue colored) and some rare 
enemies (yellow colored) with unique names with even stronger powers that will 
appear randomly. Stronger enemies have a higher chance of dropping better loot.

Areas have the same static borders and landmarks, but are randomized in what 
they contain. There are many points in every area that may have a mini side 
quest or event that will randomly occur, which you can complete and net more 
loot. Other times you may find dungeons that weren't there before occur, some 
are small, some medium, some massive. And most of these are not required for 
completing quests. Also where chests are and enemies stay will randomly alter 
as well.

Dungeons themselves are completely random in terms of layout and locational 
content. So if you go in a dungeon the first time and clear it one way, the 
next time you go in the paths and layout will be completely different. The 
inhabitants will be the same but their locations as well as chests and the like
will be again, randomized. This makes dungeon crawls much more replayable than
most games. These apply to story dungeons as well, though the entrance to 
these are static and always there, as they are required to progress through the
story. 

Even though many aspects are randomized, there are still many distinct regions
and atmospheres as you journey through the world of Sanctuary. The randomizati-
on mostly comes through the layout and content, not through the color design
and atmosphere of the places. These features will keep Diablo 3 fresh and will
keep you coming back for more through multiple playthroughs, and it's certain 
that you're not going to see everything with one character.

*NOTE* - To learn more on randomization in Diablo 3, read up on section "(12) 
         Random Events and Dunegons" of chapter IV "WORLD FEATURES".  

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (11) PvP Arena
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Although Diablo 3 has released without a PvP mode at launch they have been 
working on PvP for years now and will release it in a near-future patch. They
delayed it to get out the main game on time, as the main game was highly 
anticipated and was delayed a few times already. This sounds promising though,
as what we saw of the PvP system in Blizzcon was really good, and they are now
focusing on it after the release of the PvM side of the game and will be sure
to improve it further. 

The PvP* planned for Diablo 3 is an Arena mode that fits both hardcore PvPers 
and more casual gamers. The arena mode allows 4v4 battles of any class, with 
everyone bringer their own character with your own build and gear from your 
PvM game. This will be harder to balance of course, but Blizzard clearly stated
that they will focus soley on making PvP fun and exiting, and not perfectly 
balancing everything.

There will be a hidden match-making system that will match you with similar 
level and gear players, but there won't be a displayed rating to show off to 
others. The reasoning behind this is because they wanted to prevent Diablo 3 
being an E-Sport like Starcraft 2 is now, and so they want to keep the hardcore
competitive side down.

That being said there is still plenty of depth to the PvP game, as there will 
be loads of combos of classes with different builds with different arena maps 
to play on, and there are vanity awards for playing PvP, with a progression 
system that unlocks banner content and more. These rewards will show that you 
are a good/ok/bad PvP player. 

*NOTE* - PvP is "Player versus Player", where you fight against real-life 
         players with your own character. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (12) Auction House
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A completely new feature to the Diablo series, the Auction House allows players
to put up items to sell or buy items from other players. There are two types of
auction houses - a gold one and real money one. The gold one simply items sell
for gold and are bought for gold, where as the real money one actually allows 
players to sell/buy items with real-world money.

You can access the auction house from the main menu by clicking on the button 
labelled "Auction House" to the left of the screen. Both auction houses include
fully featured search options to find just what you need, and whenever you 
first open the auction house after loggin on/quitting a game you will find a 
page with recommended items for you. You can switch between real-money and gold
auction houses with the button on the top right.

To buy items select the buy tab in the auction house and from there you can 
enter any amount of search options you wish then click "search". It will bring
up pages upon pages of results - yes, Diablo 3 is filled with loot. You can
then purchase anything you wish, should you have the gold or cash. Selling 
items can be done by clicking on the "Sell" tab, then selecting an item from 
your stash (to the left of the sell screen) or from the inventory of one of 
your characters (from the right). Place the item you want in the square at the
center and set a buyout and bid price, then press enter.

It is to be noted that the sell limit for an item is $250 (real-money only),
and Blizzard will take a small cut in your earnings. Also if you want to keep 
the money and take it out, you must cash it out with paypal upon selling an 
item, otherwise you will have to put it in as blizzard credits which can be 
used to buy Blizzard store items and such. 

You may only have 10 items selling at once, and once you post an item you only
have 5 minutes to cancel the auction or else the auction will stay on for a 
couple days. This is to prevent the auction house overloading, as there are so
many players on each Diablo 3 server. 

A final note is to remind you that the real money auction house is a first in
gaming - but why did Blizzard take this bold move? Well a lot of people were 
selling and trading items on fansites and such, illegally and risking their 
money and account fraud. Sometimes it worked but this was a chance you were 
risking. So this time the developers thought to make an environment that suppo-
rts real-money selling and purcashing, with the security that they provide. 

If in anyway you feel it's cheap or unfair to use the real money auction house,
simply don't use it, and it will never affect you. It's there for those that
want to use it. But there's nothing cheap with selling a few items for cash,
right?  

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (13) Difficulty Modes
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As most of you, even the beginners, may have skipped the "noobish" "Getting 
Started" chapter you may not have read/noticed the difficulty modes I explained
in that chapter. The difficulty modes work differently in Diablo 3, they offer
much more and are one of the main aspects of the game. So here I've included 
the explanations on the four different difficulties again:

This is what it takes to "beat" Diablo 3 - not just normal mode, but all these
different difficulties. Normal mode is only the beginning, where you enjoy the
story and learn your main abilities. The game isn't over after that, as you can
bring the character you completed normal with into nightmare mode and beyond, 
leveling him all the way up to 60 by the time you reach end of Hell. 

******
NORMAL
******

This is the only option in the beginning of the game, and for the most part it
serves first as a tutorial in the very early stages of the game, and later as a
fun campaign where you battle through the compelling story in Diablo 3 while 
learning new Skills and figuring out your build. Enemies don't do too much 
damage and die pretty quick, though you will still occasionally find one or two
challenging demons. Rares and champions can only have up to 1 bonus affix in 
this difficulty. 

Unless you are completely new to this genre, you should find this first 
difficulty quite easy with a few challenges in between. If you are a dedicated 
player or have much experience in this genre however, you will find this mode 
very easy and blow through it quite fast. 

*********
NIGHTMARE
*********

For quite a lot of people this is where the game finally begins. You have your 
characters main active skills unlocked, and the game has jumped in difficulty 
so that you need to focus not only on your build and gear, but also some 
tactics. Enemies hit much harder, have more abilities, and rares and champions 
can have up to two bonus affixes. It should take you some time to beat this 
mode if you're ok with the game or even quite good at it. If you're hardcore 
you'll find it still quite easy if you gear up well and use some tactics.

****
HELL
****

This is where it really starts challenging all players. Even hardcore players 
will need to gear up very well and make thoughtful builds, as well as learn the
tactics of bosses and abilities of mobs - which have increased in number again 
since nightmare difficulty. For the average player this will take a long while 
to beat, requiring you to farm loot from previous difficulties or trade / AH 
them, and slowly making progress. Rares and champions can have up to 3 bonus 
affixes in this mode.

*******
INFERNO
*******

The ultimate difficulty of Diablo 3, the end-game, the main bit of content. 
There are three whole new tiers of gear in this mode (13 other tiers are spread
among the other three difficulties), extremely hard monsters that are ALWAYS 
above your level, and rares and champions have up to 4 bonus affixes. When you 
get in this mode you'll be at the level cap (60), and monsters will be at 61 
and above. 

To beat this difficulty will be near-impossible for average players - you'll 
need to become very dedicated and do some farming in Acts 3 & 4 of Hell and 
early Inferno, and either work out very good builds that works alone if you're 
playing solo, or builds that synergize with others perfectly when in a party. 
You'll also need to be extremely careful and playing with good knowledge of 
enemies and bosses, using good tactics at all times. For hardcore players this
mode will also be the ultimate challenge.

Once this mode is finally beaten, you won't actually have "finished" end game. 
I hate to make comparisons with WoW but it's like beating a raid boss once. You
will still go back to kill them, and try get gear. So at this point you can 
then enjoy this full mode as the end-game, where you can try obtain gear in any
of the four acts with any mobs, rares & campions, or bosses that you wish. 
Farming for the best gear is always what Diablo 3 is about, and since enemy 
levels will always be above you, this mode will always be challenging and fun 
to farm. 

**********
FINAL NOTE
**********

After all these explanations on the different difficulties, I'm sure some 
people will still not get it. Once you beat normal mode, you have not finished 
the game, so don't worry if you found it a bit short! First off the content was
randomized, so you will not have seen all the events, side quests, uniques and 
rares, and dungeons out there. Secondly, all the difficulties above is more 
content for you - that's how Diablo is designed, not a one-time normal 
difficulty game, but a game that requires you to bring the same character into
multiple difficulties and farm for gear and beat content.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (14) Inferno
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

"Inferno" is a newly introduced difficulty level in the Diablo series, with its
sole purpose being to create a better end-game for more hardcore/dedicated 
players of the community. In the past games you would beat the final difficulty
"Hell" and continue leveling passed the highest level enemies (85) till you 
were 14 levels above them. The content then became quite easy, and loot runs
were getting boring fast. 

Inferno is supposed to create the whole game for players who have reached level
cap and completed Hell (at level 60), and all content in Inferno is not only
new and exciting (in terms of items, gear, enemy abilities, and boss 
mechanics), but extremely hard. Every enemy is at least level 61, and they get
get higher in level as you progress through the acts, so the content will 
almost be always challenging until your gear is insanely good. 

Blizzard has stated clearly that you'll be required to farm and trade gear for
a while in Hell then in early stages of Inferno to slowly progress through it,
and for most people it will take ages to complete Inferno. This is true as of
now - aside from one extremely hardcore player playing non-stop and a dedicated
team of pros (and add on the fact that they used some cheesy tactics), no one
has beaten Inferno as of yet. And many have already poured over a hundred hours
into the game, enough time to beat most content on Skyrim on its hardest 
difficulty. 

In Infeno mode there is also a "Nephalum Valor" buff that can be recieved by
killing champion/rare packs, and this buff increases your chance of finding 
magic items. However the buff will drop if you change your build. This does 3
things for us that makes this system so awesome:

* Give us magic find: This is the obvious one, it buffs our magic find, giving
  us better chance to find good loot. 
* Makes us explore and not just boss-run: Makes us explore the areas and find 
  and kill rares/champions, not just run to a boss and attempt to kill just 
  bosses.
* Makes our build mean something: As the buff will drop if we change our build,
  it makes us focus on making a build that we want to use in Inferno and 
  encourage us to stick with it.

Inferno, since being all above level 61, is completely farmable from beginning
to end and contains 3 unique tiers of gear. These tier "looks" can't be found
elsewhere in the game. In the past Diablo used to have runs for a couple end
game bosses that were more viable, but not because of Inferno the entire game 
is farmable for great gear. Aside from early stages of Act 1 you can pretty 
much get awesome end-game gear throughout any of the acts, and with any bosses
and champion/rares. 

Let's just hope they don't nerf Inferno for the noobs. 


*******************************************************************************
[WOR4]
                         CHAPTER IV - WORLD FEATURES

******************************************************************************

This chapter goes into depth on how most of the game mechanics related to the
world in Diablo works. There are plenty of new features such as Artisans, as 
well as confusing features like world-randomization that players newer to this
genre may want to know. Well they are all explained here.


[COMING SOON!]


*******************************************************************************
[CHA5]
                       CHAPTER V - CHARACTER INFORMATION

*******************************************************************************

There are loads of depth to Diablo 3's classes, items, and builds, and here is
where I explain all that. You'll find in-depth details on classes and stats,
as well as some builds and how some class mechanics work. 


[COMING SOON!]


 /===XX====XX====XX====XX====XX=================XX====XX====XX====XX====XX====\
x===XX====XX====XX====XX====XX===================XX====XX====XX====XX====XX===x
|  PART C : QUESTS                                                            |
x===XX====XX====XX====XX====XX=================== XX====XX====XX====XX====XX==x
 \===XX====XX====XX====XX====XX==================XX====XX====XX====XX====XX===/

This is the main part of the guide, a huge walkthrough for all the quests and 
in the future all the events and "side-quests" in the game. Additional coverage
on the multiple difficulty levels will be added as well. 

*******************************************************************************
[WAK6]
                           CHAPTER VI - WALKTHROUGH

*******************************************************************************

The walkthroughs here cover all the main storyline quests of Diablo 3, from the
beginning of Act 1 all the way to the end of Act 4. The goal is to eventually
write strategies for all four difficulties, as there's a lot to that changes in
terms of tactics and enemy abilities, as well your class abilities and gear. 

So generally the normal difficulty walkthrough is more for getting through 
quests and directing you through the content while giving simple tips, where as
the other difficulty walkthroughs that will added in the future will be more on
tactics of dealing with bosses and enemies.  

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (01) Preparation
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Are you guys ready to slay the demonic legions of Hell? It's been a long wait, 
and I know we've all been extremely hyped up for this game. Worry not, as if 
you let go of of the fact that the game's online only and just accept it, you  
will love this game through and through. 

I suggest you read chapters 3-5 if you're new to these sorts of games, or if 
you've only played WoW and NOT the previous Diablo games - it will save you a 
lot of complaining on the official forums and getting the wrong ideas of what
Diablo 3 is about. If you're familiar with this sort of game, but not the 
Diablo series, consider reading chapters 4 and 5 to get you up to scratch. 

Regardless, this following walkthrough will bring you through normal difficulty
and also help you find your way through the other difficulties (but not on how
to defeat the tougher enemies). You'll find helpful hints and useful tactics 
here and there to assist you on your journey, as well as clear instructions on
where to go next. For strategies and tips on specific bosses and enemies on 
the higher difficulties, read the walkthrough for that perticular difficulty*.

I have tried keeping the spoilers to a minimum, meaning I've refrained on 
commenting on story elements of the game and simply included a walkthrough 
based on what you have to do. It's still recommended that you do not read far
ahead of where you've gotten to however, if you wish to keep away from quest 
and enemy based spoilers (boss names, enemy names, quest goals, etc). 

*NOTE* - As of now there is only a walkthrough for the Normal Difficulty. More
         difficulties will be covered as I update the guide. Check chapter 7
         section "(01) Future Updates" for any upcoming content. 

#&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&#

                          +++ NORMAL DIFFICULTY +++

#&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&#

This part of the chapter covers the entire walkthrough for the first difficulty
of the game - "Normal". This difficulty is quite easy and relaxing, with some 
good fights and a great way to enjoy the storyline. This walkthrough will guide
you through where things are more so than the other difficulty walkthroughs 
(once they've been written), as with those you'll be seeing more strategical 
guidance than a simply directional walkthrough. 
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 *  ACT I  *  
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The first act of the game starts with an explosive opening cinematic, and 
bring you just outside the town of New Tristram. Your hero is here to uncover
the secrets of the Fallen Star - a massive crater that has seem to landed in
a cathedral nearby. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (02) The Fallen Star
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[COMING SOON!]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (03) The Legacy of Cain
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[COMING SOON!]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (04) A Shattered Crown
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[COMING SOON!]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (05) Reign of the Black King
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[COMING SOON!]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (06) Sword of the Stranger
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[COMING SOON!]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (07) The Broken Blade
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[COMING SOON!]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (08) The Doom of Wortham
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[COMING SOON!]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (09) Trailing the Coven 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[COMING SOON!]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (10) 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[COMING SOON!]

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                 *  ACT II  *  
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

[COMING SOON!]


 /===XX====XX====XX====XX====XX=================XX====XX====XX====XX====XX====\
x===XX====XX====XX====XX====XX===================XX====XX====XX====XX====XX===x
|  PART D : Closing                                                           |
x===XX====XX====XX====XX====XX=================== XX====XX====XX====XX====XX==x
 \===XX====XX====XX====XX====XX==================XX====XX====XX====XX====XX===/

This final part is just a sum-up of the guide, informing you of any future 
updates, F.A.Q.s, and just some acknowledgements. 

*******************************************************************************
[EXT7]
                        CHAPTER VII - EXTRA INFORMATION 

*******************************************************************************

Some extra info that you guys may wish to know are all here. Please be sure to 
check out the Frequently Asked Questions section before you email me, as it may
answer some of your queries.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (01) Future Updates
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Guide content that will be added soon are provided below. Not everything will
be on time as I have a busy life and also try get in game time, but I'll always
try my best to get content out.

Last Update
¯¯¯¯¯¯¯¯¯¯¯
 * Completion of Chapter 3. 
 * Act 1 of Normal Mode walkthrough will be started.
 * Some errors and fixes.
 * "About the Guide" terms list was updated. 

 Update Aim: 21/05/12

Coming Soon
¯¯¯¯¯¯¯¯¯¯¯ 
 * Progress in Chapter 4.
 * Progress in Chapter 5. 
 * More quests will be covered for Act 1 Normal. 
 * Some errors and fixes.

 Update Aim: 25/05/12

Long-Term Goals
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 * Complete all chapters aside from walkthrough.

 Update Aim: 03/06/12

 * Complete Normal Difficulty walkthrough.
 
 Update Aim: 20/06/12

 * Complete Guide
 
 Update Aim: 01/07/12

 * Add higher difficulty walkthroughs.

 Update Aim: To be determined.  

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (02) Game Review 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[COMING SOON!]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (03) Frequently Asked Questions
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
		   
[COMING SOON!]		   
		   

*******************************************************************************
[FIN8]
                         CHAPTER VIII - FINAL WORDS	 
                        
*******************************************************************************

And to finish up...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (01) Credits
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There are a few people/groups that I would like to thank before you head off, 
and some people I need to give credit to. 

Friends & Family - For their undying support for my writing, and for my 
                   friend's interests in the same game to drive me into writing
                   this guide.
	               
Blizzard - For creating a spectacular game that I will not put down for a very
           long time. 

diablofans.com - For providing some reminders and content info that I would 
                 have otherwise completely forgotten. 

gamefaqs.com - For creating a perfect place for gamers to come and chat, share
               experiences, and write and read guides, as well as giving my 
               guide a chance.

And finally,

You Guys! - For reading my guide, having a look at it, and making my long,
            hard efforts not go to waste.
            
Thank you all.
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   (02) Some last words...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      
So, you've reached the end of the guide! There's not much to report as of now, 
but that updates will be coming very soon as the game has just released. Thanks
for reading the guide!


                      (c) Copyright Kranti Nebhwani 2012
					 
					 

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