Complete the Whole Game - Guide for The Legend of Zelda: Ocarina of Time
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides
Scroll down to read our guide named "Complete the Whole Game" for The Legend of Zelda: Ocarina of Time on GameCube (GameCube), or click the above links for more cheats.
________ ______ __ ____ _
|____ | | ____| | | | \ / \
/ / | |____ | | | _ | / _ \
/ / | ____| | | | | | | / /_\ \
/ / | | | | | |_| | / _____ \
/ /___ | |____ | |___ | | / / \ \
/______| |______| |______| |____/ /_/ \_\
The Wind Waker
------------------------------------------------------------------------------------
By: supermariodeoxys
Version 1.1.3
Last Edited: 1-10-05
If you have any questions please email me at [email protected]
Copyright by Lucien Pullen
Please get my permission before copying this guide. Email me and explain
why you would like it.
PLEASE DO NOT e-mail me just to ask about the content, because I am still
playing the game and have not finished it.
------------------------------------------------------------------------------------
Updates
1.1.0- I finished chapter two.
1.1.1- I added to the heading.
1.1.2- I added the smart find instructions.
1.1.3- I started chapter three.
------------------------------------------------------------------------------------
Table of Contents
Press Ctrl+F to go to the page( type [number].[number]) and press Find Next twice.
_________________
Chapter One: The Beggining
1.1 Starting Out
1.2 Getting the Telescope and freeing Tetra
1.3 Completing the rope challenge
Chapter Two: The Venture to Dragon Roost Island
2.1 Getting your sword back
2.2 Meet the King of Red Lions
2.3 Getting to Dragon Roost Island
Chapter Three: Valoo and the Pearl
3.1 Getting to Dragon Roost Cave( working on)
3.2 Gomha( coming soon)
Chapter One: The Beginning
1.1 Starting Out
When the game starts you will be in the lookout tower. Your sister Aryll
will wake you up and will ask you to find Grandma. Leave the lookout tower and go
right to a place where there is a makeshift rock bridge. Now is the time to become
familiar with jumping. Turn left and aim yourself, then jump. If you make it to the
other end of the rocks you will get some rupees. Once you get back to the land you
should go to the left to a house with a ladder outside of it. Go up the ladder and
into the house. A man will greet you then will ask you to go downstairs to talk to
his son. When you talk to the son he will ask you if you want to train in
swordplay. Say yes and at the end of the training session he will let you keep the
sword you used, hurray, you can now continue to grandma's house which is at the end
of the path.
1.2 Getting the Telescope and freeing Tetra
Once you get to Grandma's house she will give you some green clothes
similar to the hero's and will ask you to get Aryll. Go back to the tower and talk
to Aryll. She will then give you the Telescope and you will have to zoom in to your
mailbox. When you do a cut scene will interrupt your fun moment and a giant bird
carrying a girl will drop the girl into the grove. If you haven't already gotten
the sword then get it or else go into the grove. When inside the grove you will
meet a monster then two more monsters. Once you have beaten the two monsters you
will see Tetra fall from the tree she was in. After that you will go back to the
pirate ship and Tetra will tell you to finish any unfinished business. When you
say "I'm ready" you will board the ship and set sail.
1.3 Completing the rope challenge
When you can control Link again go into the ship and down the stairs to
find one of the pirates waiting for you. He will show you how to complete the
challenge then will let you give it a try. The fastest but hardest route is the one
he used, so instead of completely following him go to the left and take a less
harder route. When you get to the end he will let you take the Spoils Bag which can
let you hold up to eight different items that enemies drop. After that Tetra will
tell Link to follow and will go on deck. After that you will be shot in a barrel to
the inside of the Forbidden Fortress.
Chapter Two: The Venture to Dragon Roost Island
2.1 Getting your sword back
When you get into the Forbidden Fortress you will talk to Tetra with the
Pirate's Charm. Tetra will tell you that you must go to the room with all the
seagulls flying around it's window. Go up the stairs and you will see several
spotlights on the ground. Ok, this may sound crazy but run into one of the
spotlights. You will be thrown into a prison cell on the second floor, exactly
where you want to be. Then go up on the bookcase and throw the pot. Walla, instant
excape route. Crawl through the tunnel and when you get to the open room head down
the ramp. When you get to the place where ther is a swinging lamp, go to the right
to find a treasure chest. Then swing across to the other side and turn right, or
left, except the left path is harder, but shorter. At some point ther will be a
couple of places where you can go outside. Take the one where there is a safe path
to a searchlight up a long ladder and use your shield to make it drop it's weapon.
Grab it and fight the monster, and when you finish the searchlights will go up.
When you are done go to a room with two gaurds and a door that the camera zooms in
on. Pick up the barrel and walk towards te door. When a guard sees you stop, or
else you will go back to the cell. Go to the door and exit. You will see a ramp and
a barrel at the top. Go into the barrel and carefully avoid the gaurd at the top.
When you turn left there will be another ramp, once you go up it and turn the
corner you can drop the barrel. At the top there will be a place for you to sidle
across. The second place is gaurded by a searchlight so if you haven't already
pointed those lights up you will have to do that now. Once you get across there
will be another ramp and your sword. Fight the monster with your sword and enter
the door.
2.2 Meet the King of Red Lions
When you enter the door you will find Aryll in a cell. When you walk towards
her the giant bird will pick you up and bring you to Ganon. Ganon will order the
bird to throw you into the sea. When Link wakes up the King of Red Lions, your
boat, will talk to you and tell you to get a sail. In the town there is somebody
that will sell you "that", which is the sail. When you get the sail go back down to
the boat and when you are finished hoist the sail and set out to sea.
2.3 Getting to Dragon Roost Island
When you set sail head due east for a while and you will see Dragon Roost
Island. Just beware that is you see a whirlwind steer away! Its that easy. And
welcome to Dragon Roost Island.
Chapter Three: Valoo and the Pearl
3.1 Getting to Dragon Roost Cave
Welcome to Dragon Roost island. Go to the main part of the room and go talk
to Medli. She will ask you to see prince Komali and will then get you into Dragon
Roost Cave. Go talk to prince Komali and he will say some stuff then go out the
tunnel
on the first floor and you should see Medli. She will give you a bottle and will
ask you to throw her up. If you have gotten Wind's Requiem then this should be
easy, if not wait untill the wind blows in the correct direction then throw her.
Once she gets up take the bottle to the puddle and fill it. Then go up to the dry
bomb flowers and water one of them. Take the bomb flower and throw it at the
boulder on top of the spring when it is about to explode. The lake will fill with
water and you can now swim across. When you get to the other side there will be a
puzzle, which is where you must throw a bomb flower into the nearest vase, then
pick the other flower when the bridge has fallen and throw it into the other vase
while standing on top of the bridge. Watch out though, the second one is really
hard unless you have extremely good aim. Once you get to the cave it is time to
start your first dungion. Go straight ahead, and at the end of the hall you will
see a puzzle. Pull block one up and block two feft.



