Controls Walkthroughs Secrets Ect. - Guide for James Bond 007: Agent Under Fire

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             JAMES BOND 007: AGENT UNDER FIRE
					
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Table of Contents  TABLE_OF_CONTENTS

1. Controls				
2. Mission Select               
3. Weapons 				
4. Gadgets
5. Allied Characters
6. Enemy Characters
7. Basic Walkthrough
8. FAQ’s
9. Platinum Walkthrough
11. Bond Moves index
12. 007 Tokens index
13. Mission Scoring
14. Scenes from levels- Intro
15. Objectives
16. Rewards Index
17. Multiplayer
18. Helpful print pages
19. Editor’s(me) comments
20. Secrets
GOD BLESS AMERICA!

Special 9/11 issue

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Dan here, today is 2/11/02 and I have just finished this FAQ. The date I started is 
unclear at this point. I want to thank two of my friends, who have beaten this game 
before, for guiding me along as a have beaten it. I pretty much made this FAQ on my 
own so, here is the legal stuff I’ve got to say. THIS IS MY DOCUMENT, DO NOT COPY 
THIS IN ANY WAY, SHAPE, OR FORM AND/OR SELL AND/OR POST ON ANY OTHER WEBSITE, 
BESIDES GAMEFAQS.COM or NEOSEEKER.com, WITH OUT MY PERMISSION! FEEL FREE TO 
DOWNLOAD 
OR PRINT OFF THIS FAQ FOR YOUR PERSONAL USE. IF A FRIEND OF YOURS WANTS IT, TELL 
HIM/HER TO GO TO GAMEFAQS.COM or NEOSEEKER.com,cheatcodes.com,gamewinners.comT O 
GET 
IT THEM SELVES. THIS FAQ IS ONLY POSTED ON GAMEFAQS.COM,GAMEFAQS.COM or 
NEOSEEKER.com,cheatcodes.com,gamewinners.com AND LET’S KEEP IT THAT WAY. IF YOU ARE 
CAUGHT COPYING THIS, POSTING, SELLING, ETC. WITH OUT MY PERMISSION YOU WILL BE IN 
DEEP TROUBLE!!!!Thank you.  I may add hints at the end of the mission to help you 
out on later updates.  That is all I want to say, other than good luck on the game 
and I hope this FAQ helps.
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2/12/02- Update complete- v. 1.1 Added level hints/reminders section at the end of 
some levels, made some levels clearer to understand what to do, and finally added 
objectives section.
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2/14/02- Update complete- v. 1.2- Added total new section for Night of the Jackal, 
Streets of Bucharest, and Fire and Water to make it easier to understand. Also a 
general update. 
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3/9/02- Update complete- v. 1.3- General update, fixed Cold Reception walkthrough a 
bit. Added section 13- Rewards Index, MASSIVE UPDATE,
Added section 14, 007 word art., SUPER MASSIVE UPDATE
										
	
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8/21/02- Update complete- v.1.4- This FAQ has a totaly new interface, completely 
revised.
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Note: I noticed in Streets of Buchares walkthrough Level hints section I had said 
something about you don’t need the crane program but it comes in handy. This wasn’t 
for this section it is for Fire and Water. Sorry if this confused anyone.
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Note: If you noticed the Mediterranean Crisis section was a bit confusing I noticed 
that too. I got it fixed up and is better than ever. Sorry if this confused anyone.

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Note: I’m writting a FAQ for Gran Turismo 3 A-spec currently. I’ll be finishing it 
soon. 
Note: It should be out by 9/1/02.
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News:[Updated 8/21] This may concern 007 fans. There will be a new Bond movie 
released 11/22/02 All I know is that its called DIE ANOTHER DAY. Plus, Bond trades 
in his Z8 for an Aston Martin Vanquish. Halle Berry drives a Ford Thunderbird, and 
a 
badguy drives a Jaguar XKR. I will add news as it happens. 
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News:[Added 8/21] A new James Bond game will be released 11/22/02 also. It is 
titled 
NIGHTFIRE.
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You can use Ctrl+F on most internet browsers to quickly find something. So use 
these 
words listed below to quickly find what your looking for. Make sure to use the 
underscore for the spaces.

Table of Contents: TABLE_OF_CONTENTS
1. Controls: CONTROLS_
2. Mission Select: MISSION_SELECT
3. Weapons: WEAPONS
4. Gadgets: GADGETS
5. Allied Characters: ALLIES
6. Enemy Characters: ENEMY
Trouble in Paradise: TROUBLE_IN_PARADISE
Precious Cargo: PRECIOUS_CARGO
Dangerous Pursuit: DANGEROUS_PURSUIT
Bad Diplomacy: BAD_DIPLOMACY
Cold Reception: COLD_RECEPTION
Night of the Jackal: NIGHT_OF_THE_JACKAL
Streets of Bucharest: STREETS_OF_BUCHAREST
Fire and Water: FIRE_AND_WATER
Forbidden Depths: FORRBIDDEN_DEPTHS
Poseidon: POSEIDON_
Mediterrean Crisis: MEDITERRANEAN_CRISIS
Evil Summit: EVIL_SUMMIT
8. Bond Moves: BOND_MOVES
9. 007 Tokens: 007_TOKENS
10. Mission Scoring: MISSION_SCORING
11. Scenes from levels-Intro: INTRO
12. Objectives: OBJECTIVES_
13. Rewards Index: REWARDS_INDEX
14. 007 word art: WORD_ART
15. Multiplayer: MULTIPLAYER_
16. Helpful print pages: PRINT_
17. Editor’s comments: COMMENTS_
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1. Controls  CONTROLS

^^^^^^^^^^^^^^^^^
a. Normal Controls
^^^^^^^^^^^^^^^^^
X- Fire Weapon/Punch
O- Use gadget
Square- Action Button(open doors, talk, etc.)
										
Triangle- Jump
L1- Strafe Left
R1- Strafe Right
L2- Crouch
R2- Manual Aim
D-Pad up/down- Select Weapon
D-Pad left/right- Select Gadget
Left Analog Stick- Move Around
Right Analog Stick- Look Around
Start- Pause Menu
Select- Alt. Fire
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Driving Controls
^^^^^^^^^^^^^^^^^^^^^^^^^^^
X- Accelerate
O- Handbrake
Square- Brake
Triangle- Change View
L1- Fire Machine Gun(unlimited ammo)
R1- Fire Selected Weapon     
R2- Select Weapon
L2- Look Behind
                                                                 

^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Rail Mission Controls
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
D-Pad up/down- Change Weapon
X-Fire Selected Weapon
O- no use
Square- Action
Triangle- No Use
L2- Turn 180 Degrees
R2- Manual Aim
Left and Right Analog Stick- Look Around/Aim
===============================================================
2. Mission Select  MISSION_SELECT
 
1. Trouble in Paradise
2. Precious Cargo
3. Dangerous Pursuit
4. Bad Diplomacy
5. Cold Reception
6. Night of the Jackal
7. Streets of Bucharest
8. Fire and Water
9. Forbidden Depths
10. Poseidon
11. Mediterranean Crisis
12. Evil Summit
===============================================================
3. Weapons  WEAPONS

Wolfram P2K- 
 Starting Ammo- 24
 Clip size- 6
 This gun has a quick smooth rapid fire. This is your standard weapon.

Windsor Viper-  
 Starting Ammo- 6
 Clip Size- 6
 This packs a powerful blow. Not the fastest firing.

IAC Defender-
 Starting Ammo- 6
 Clip Size- 6
 This packs a powerful blow. Not the fastest firing.

 
Koffler & Stock KS7-
 Starting Ammo- 30
 Clip Size- 30
 This is your beginner’s weapon. Bad accurcy and rate of fire.

Ingalls Type 20- 
 Starting Ammo- 40
 Clip Size- 40
OK accuracy and rate of fire.
 
Calypso P-750-
 Starting Ammo- 40
 Clip Size- 80
Awesome clip size, good rate of fire and accuracy.


Munitions Belgique PS100-
 Starting Ammo- 60
 Clip Size- 60
Awesome clip size, super rate of fire, and accuracy.

Kazakovich KA-57
 Starting Ammo- 30
 Clip Size- 60
Beginner’s weapon.

Windsor FSU-4
 Starting Ammo- 40
 Clip Size- 40
Rate of fire- Good, Accuracy- good
 
Meyer- Westlicher UGW-
 Starting Ammo- 40
 Clip Size- 40
Rate of fire - Good Accuracy - good
 
Koffler & Stock D-17
 Starting Ammo- 50
 Clip Size- 50
Rate of fire- Awesome, accuracy- awesome

Frinesi Special 12 Shotgun-
 Starting Ammo- 8
 Clip Size- 8
Powerful at close range, about 0 accuracy at long range

SWZ SSR 4000 Sniper Rifle-
 Starting Ammo- 5
 Clip Size- 5
Powerful at any range, awesome accuracy at long range.

MRL-22 Rocket Launcher
 Starting Ammo- 3
 Clip Size- 1
 Well, you tell me.


===============================================================
4. Gadgets  GADGETS

Q-Claw- Used to reach high or far away places. Look out for a special patch that 
the 
Q-claw can clip onto.

Q-Decryptor- Used to open digital locks and to access computer files.

Q-Remote- Used to download and send programs. It may also open doors that require 
programs to open.

Q-Laser- This laser is used primarily to burn locks off of gates, vents, and doors.

Q-Jet- A rocket that gives a quick boost of upward thrust. It can be refueled by 
any 
compressed gas.

Q-Card- An access card that unlocks any locked door requiring a keycard to open.

Q-Camera - This compact tool of the spy trade should come in handy take pictures.

Q-Specs- These X-Ray glasses reveal hidden doors, hatches or panels.

Q-Card- Point and activate the Q-card at any electronic  lock.

^^^^^^^^^^^^^^
Driving Gadgets
^^^^^^^^^^^^^^
Q-Pulse- emits an electromagnetic shock wave that disables electronic devices 
within 
its radius. Make sure you hold down R1 until it is fully charged to get maximum 
benefit.

Q-Vision - Goggles that reveal all sources of heat. They are good for locating 
enemy 
in the dark.

Q-Smoke- Use this to throw up a smoke screen in front of pursuing enemies.

Q-Slick- Makes pursuing vehicle spin out of control.

Q-Boost- For a temporary burst of speed.

===============================================================
5.  Allied Characters  ALLIES

R- He provides gadgets for James. And analyzes data to help M16.

M- Head of M16. She provides briefings and mission help to James.
										
	
Zoe Nightshade- An American CIA agent who is captured by Bloch. James has been sent 
to help her escape.
===============================================================
6. Enemy Characters   ENEMY

Nigel Bloch- He is the owner of Identicon Corp., a leader in biotechnology. You 
must 
stop him at all costs.

Adrian Malprave. She is the owner of Malprave Ind., a large corporation based in 
the 
Swiss Alps.
===============================================================
7. Basic Walkthrough-

This is the basic stradgey. For more combinations check out the advanced 
Walkthrough. 


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level One- Trouble in Paradise  TROUBLE_IN_PARADISE

Gold score- 50,000
Gold reward- Golden Gun
Platinum reward- MP map- Rocket Manor

Objectives
1. Infiltrate Research Lab
2. Find courier case containing vials
3. Rescue CIA Agent Zoe Nightshade

Weapons-
P2K, KS7, MRL-22, Grenades, Frinesi, SSR4000, fist

You may either enter using the Q-Claw or the Q-Decyrptor on the lock. To get the 
1st 
007 token you must enter through the ventilation ducts(Q-Claw). Q-Claw up to the 
catwalk, walk down the catwalk, and the first 007 token is at the end of the 
catwalk. You must crouch down to get into the ventilation duct. You will see a 
guard 
typing at a computer. DO NOT shoot him. Jump down, walk up behind him, aim for his 
head and punch him. This will give you a key card to get into the armory. Pick up 
the keycard. Go straight ahead use the Q-Decryptor on the door. Walk to the 
opposite 
side of the lobby. Use key card on armory door. Pick up the grenades and the MRL-
22. 
Go back out across the lobby into the office(where you picked the keycard) Just 
walk 
over to the elevator after the first guard and press the Action button at the 
blinking green light. If you want to go in the other way , which is not recommended 
because a camera spots you and they know you’re in the facility. If you do go in 
that way just go to the right, open the next door and kill the guard there , you 
won’t get the key card though. Then head down the elevator. There is a guard here. 
Defeat him. If you wait for him to fire a round then hide behind some crates you 
can 
blow up the barrel and get it over with. There are is a 007 token on the crates. 
You’ll have to jump up the crates to get it. Walk up the steps to the locked door. 
Use the Q-Laser on the lock. Walk down the hallway. You will see 2-3 guards run 
across at the bottom of the second ramp. Pull out the MRL-22(or toss a grenade down 
there) shoot the red container (fireworks on a forklift)watch it blow up. Or better 
yet shoot it with your pistol then you’ll save the rocket launcher for later. Hang 
a 
right. You will see a crate hanging from the ceiling(use P2K)aim for the rope the 
crate will fall on the guard(Bond Move). Crouch behind the crates on the left side 
and wait for the four guards to pass, collect the armor walk down the hallway. Or 
simply blow them away with the MRL-22. Then walk down the hall to complete the 
first 
objective. There are several guards in this area. First crawl along the plants to 
the right. There is a guard with grenades. Kill him then concentrate on the other 
two guards in ahead. Another guard may come to where the other guards were. There 
are two or three on the other side. One guard in the glass room has a shotgun. Once 
you clear this first area. then slowly emerge the doorway because a guy lurks 
behind 
crates to the left. Note that there is armor behind these crates. Defeat all the 
guys here. Look for a 007 token on the middle left side. Walk into the red room. 
Grab the vials on the right side of the room. Go through the door. Head up the 
steps. Look for a 007 token on the left side at the top of the stairs. Walk down 
the 
walkway. There is a sniper here. Take a right. Shoot the sniper, he falls of 
catwalk. Or walk up to him and shoot him or punch him, he don’t know your there 
until you punch him. Walk down catwalk. The stairs are on the left back side of the 
area. Go down stairs. Walk over to the elevator. You can use the SSR at the bottom 
of the steps to get as many guards as possible. But this takes way too long and you 
only have five minutes so don’t do this if possible. But do shoot as many barrels 
up 
here as possible to kill off some of the guards. (Hint: Try using the rocket 
launcher. Use the barrels to take out guards but don’t stand to close. Head down 
the 
elevator. A guy dead ahead behind crates is waiting for you and there is a guy to 
the left. (Note that some of these guy may not be here if you blew them up from 
above.) There‘ll be a guard or two ahead. Hug the left wall to grab some armor. 
There is a guard ahead with grenades. There is another guy standing next to a 
barrel. A guard runs out and ducks behind crates. Shoot him. Two guys come out 
ahead. Make your way to the dock. Walk onto the sub and use the Q-Laser on the lock 
holding Zoe.

****MISSION COMPLETE****

Level Hint: To get the armory key card, at the beginning, Q-Claw to the top of the 
building. Walk to the end of the catwalk. Duck down to drop in to the ventilation 
duct. Drop down by the guard and punch him. The card will be to the right on the 
desk. The armory is to the left if you come in the door at the beginning.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

LEVEL 2- Precious Cargo  PRECIOUS_CARGO

Gold Score- 50,000
Gold Reward- Golden Ch-6(unlimited ammo)
Platinum Reward- MP golden gun mode

Objectives
1. Infiltrate Identicon facility
2. Locate missing vials


If you have the Golden CH-6 you might want to use this on the whole level. 
 
The helicopter that comes up behind you can be damaged with other weapons other 
than 
the CH-6. If you don’t blow him up he will leave you alone. Take care of this 
helicopter. There will be another helicopter ahead that shoots rockets and fires a 
machine gun. Take care of this helicopter. If you didn’t take care of him before 
you 
pass him up spin around and take care of him. Stay turned around and a bad guy car 
comes up on the left-hand shoulder. Take care of him. Turn forwards again. An 
armored van comes pulls in front of you shoot his tires out.(bond move) or blow him 
up with the CH-6. Reload. Turn around backwards. A bad guy comes out of a side 
street. Blow him up. One more bad guy comes out of a side street. Blow him up. 
Reload. Turn forwards. When Zoe says there’s a road block ahead start fire straight 
ahead and blow up both cars in the blockade(with the CH-6,007 token). You don’t 
need 
to blow these cars up but it will it will give you a 007 token. Reload. There is a 
three way blockade ahead. Shoot the guys in front of you. Wipe out the guys on the 
right. Ignore the guys on the left. Reload. Right before you turn left. A 
helicopter 
is flying ahead of you. This is easy if you hit the distant building to blow him up 
this will give a 007 token. A guy pulls up behind you, blow him up. Reload. Turn 
forwards. You take a left. Then right before you turn right there is a lone gunman 
on the corner. Blow him up. (there will be a guy behind you-ignore him)This will 
give you a 007 token. Instead of turning right you will go straight and pick up the 
token, armor, and ammo. Turn around. Take care of the guy behind you. Reload and 
turn forwards. Cut-scene shows you there is a blockade ahead. Blow up the tank in 
the back. Then take care of the chopper. Reload. There will be a guy shooting 
rockets at you from above the entrance to the building. Blow him up. This will give 
you a 007 token. When you stop in the building. Blow up the structure in the middle 
of the room. This will wipe out any bad guys in the area plus a 007 token. You move 
into the next area. If you are going for platinum, ignore all the bad guys. If you 
aren’t take care of the guys on the gantry.(bond move.)and move on. If you are 
ignore the bad guys and you will see three fans on the right side blow the farthest 
one up to kill the bad guy on the gantry. This will give you the final 007 token. 
On 
the last stop you will see a barrel to the right shoot it. This takes care of the 
three bad guys on the right. There is one bad guy behind you. Take him out. Shoot 
the red switch. The block moves over the generator. Shoot that red square and the 
block falls. The door in front of you opens.

****MISSION COMPLETE****

Level Hints: If you are going for platinum you may want to use the Golden CH-6 on 
the whole level. As you know it has unlimited ammo and you always have 100% 
accuracy 
and efficiency.
Level Hints: Once you get into the building, hit the structure with the CH-6 to 
kill 
all the guards in the area, saving ammo this way plus a 007 token.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 3- Dangerous Pursuit  DANGEROUS_PURSUIT
Gold Score-70,000
Gold Reward- Unlimited Missiles
Platinum Reward- Mp model- Stealth Bond

Objectives
1. Locate stolen vials
2. Disable aromed van


Not much to say here basically follow the road and when you get to the fork head 
left. And staying left.(there are tons of other ways but this is one of them, I 
can’t possibly list them all) When you reach the van it is pretty much straight 
forward. Accel up to him using the Q-Booster if needed. Get up behind the vans 
bumper and allow the Q-Pulse a second to charge up and let it rip. Try not to blow 
up the van or you will fail. Or civilian cars.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 4- Bad Diplomacy  BAD_DIPLOMACY
Gold Score- 70,000
Gold Reward- Golden Accuracy
Platinum Reward- Mp Power-up: Gravity boots

Objectives
1. Infiltrate private quarters on top floor
2. Gain access to secure room
3. Use Passcode Genorator on Griffin’s computer
4. Escape embassy undected


There is one guard here as you start. Subdue him. Walk through the doorway. Walk 
around the corner. Then take the right turn and find the elevator. Keep walking 
past 
it and shoot the guard walking down that hall. Walk into the room and get the darts 
in the room. There is some darts on the desk. A 007 token is located here. Get the 
darts then leave for the elevator and go upstairs. Once up stairs turn to the left 
and follow the hall to the rotunda. There a guard in the 
area. If you need a 007 token walk around the rotunda and find the 007 token on the 
opposite side. Turn around and head to the right of the elevator and go through the 
doors. Walk through towards the doors on the other side of the kitchen. No matter 
what you do  cut scene will play, showing you knocking some dishs or knives or 
whatever around, and a guard will head towards the room. Duck down until you have a 
good shot at him. Or simply run out and hit him. After defeating him leave the room 
and hit the guard by the end of the hallway. There are a few lasers on the floor. 
Jump over the first laser. Here is a guard with a machine gun standing on the 
balcony. Hit him. Now you can disarm the lasers. How? Use the Q-Specs to find a 
secret hatch. Press the Action button and then use the Q-Laser on the wires. Now 
past the balcony to the right. By the locked door there is a secret door. Use the Q-
Specs to find the secret door. Press the Action button. Or simply turn to the left 
and press the action button and the door. There is armor and darts, plus a 007 
token. Head back to the balcony. Jump onto the balcony and look up. Use the Q-Claw 
to get to the upper level. Walk into the first door on the right and get he 
Keycard. 
Then walk out past the statue to the door on the left. Enter and get the dark gun 
ammo. Then walk over to the locked door and the cut scene takes over. Get ready to 
fight Griffin. Just shoot him twice with the dart gun. If you botch this one- GOOD 
LUCK. Pick up the access code and head back towards the balcony. Go over to the 
computer and press the action button. Now you have to escape the embassy. You can 
go 
back the way you came if you want, but there are a few guards left. If you go back 
the way you came try backing down the balcony ladder otherwise you will suffer 
damage jumping off the balcony. Or you can go back to Griffin’s office there is 
another door. Use the keycard to unlock it. There is a guard patrolling the area 
around the glass display cases. Subdue him, then continue down the hallway. There 
is 
a laser that moves up and down. Jump over it when it is at it’s lowest point. 
Subdue 
the guard. Then if you want disarm the laser. This comes in handy if you are going 
for the 007 tokens, so if you head back you don’t have to worry about it. Walk past 
the elevator and subdue the guard and then turn around and head to the elevator. 
Enter it and press the action button. At the bottom turn left and walk down he 
hall. 
In the main area head for the door. Walk through the doors opposite the stairs. 
There is one guard in the door to the outside. Defeat him.

****MISSION COMPLETE****

Reminder: DON’T PRESS THE ALARMS! If you do or a guard does you fail the mission. 
On 
higher difficulty levels the guards run for the alarm faster than if it is set on 
easy.
Level Hint: You can disarm the lasers. How? Pull out the Q-Specs and scan the area 
for a secret hatch. Press the action button and use the Q-Laser on the wires. This 
also gives you a Bond move.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 5- Cold Reception  COLD_RECEPTION

Gold Score- 90,000
Gold Reward- Golden Clip (a 12 shot clip for GG)
Platinum Reward- Mp Character- Guard

Objectives
1. Photograph satellite imagery
2. Photograph the blueprints
3. Retrieve data from basement mainframes
4. Use tram cable to escape facility

										
	
This mission has a timer a the bottom of the screen. If you are not quick enough 
the 
security will notice you are gone.

There are three desks on the raised area in front of the stain glass window. Go to 
the one on the right if you are facing the windows. Be aware if you press any other 
button tons of guards will come out. Press the action button and the doors on the 
left will open. Walk through the doors and to the end of the hall. Use the Q-Laser 
to open the vent and crawl through it. Continue through the vent and use Q-Laser on 
the lock. Use the P2K to defeat the guard looking at the pictures. Or you can 
simply 
run in and shoot him. After subduing him, use the Q-Camera on the satellite images. 
Then enter through the double doors. There is two guards in this room. If you want 
to make a stealthy entrance continue through the ducts and shoot the guards without 
them knowing your there. You can continue through all the rooms via ducts. 
Otherwise, after defeating them go through the next door. There may be a guard 
here. 
There is always a guard in the entrance to the hallway. Then photograph the 
blueprints.  There is a set of doors on the right. Go through them and kill the 
guard and then pick up the keycard. The card will disable the mainframe alarms 
later 
in the level. After acquiring the card go into the elevator. If you are quick 
enough 
to get into the elevator you will be given more time on the clock. There is one 
guard in the elevator landing room. Shoot him and then get the body armor if you 
need it. There is a set of doors on the right from the elevator. There is several 
guards in this room. You will need to subdue all of them before beginning to 
download the data. If one of the guards sounds the alarm, turn it off as soon as 
possible to prevent access guards to come in. Once the guards have been handled 
with 
head over to the wall opposite the way you entered. There is a place where the 
keycard can be used. Press the action button and a message saying, Data Port Alarms 
Disabled should appear. Now it is safe to use the Q-Decryptor on the data ports. If 
you haven’t disabled the alarms every time you download an alarm is sounded. Now 
download the info from the data ports. There is three downloads to complete. Now on 
the same wall as the card scanner, there is a door at the end of the wall. Go 
through it. Before you go through by the window there is a raised area you can 
reach 
by going up the steps to the left. You can photograph the model for a Bond Move and 
pick up the grenades in the box. Then head back to the door. Walk through the hall 
all the way down until you see another door. Use the elevator on the right. After 
going down the elevator you will see another walkway. Walk down to the end and a 
cut 
scene will take over. You can use the Q-claw on  the grate to go through the 
ventilation shaft or simply walk through the blast doors. It is easier to walk 
through the blast door. There are several guards in here. You need to eliminate 
them 
as quickly as possible to prevent them from sounding the alarm. If the alarm is 
sounded the blast doors close and the base is sealed. There is some body armor 
scattered around if you need it. Here are the details on completing this area. 
First 
turn left and take out the guard patrolling in front of the doors. Keep moving 
forward and there is a guard ahead of you. A little farther ahead there is another 
guard. One guard is across the hole in  the floor. You can shoot the steam valve to 
kill the enemy. To the right there is a guard in the doorway. And one farther past 
										
	
the door. The entrance to the next room is on the other end of the cavern from 
where 
you entered. You can use this door if it is open but it is easier to use the 
following option. If you go through the door you’ll have to clear the area using 
the 
following srategy. Then find the security room with the door program. For a little 
easier plan follow this srategy: By the exit blast door there is a ladder, go up 
the 
ladder and go down the shaft way. Or there is many places where you can Q-Claw to 
the ducts. But at any rate you should use the ducts. I wouldn’t go through the 
blast 
doors if they are open. At the end shoot the guard from above or drop down and 
eliminate the guard. There is a computer that contains the security door program 
that you need to acquire to complete the level. There also is some ammo in this 
room. If you got through the blast doors you have to find this room. There are 
several guards in this area too. The best plan of action is to go across the 
walkway, take a right up the steps. Kill the sniper here. Hit some barrels to kill 
several guards. Then run down the steps. Stop before the last set of steps. Wait 
for 
several to run out then pull out the MRL-22 if you got it and blast them away. Then 
inch forward until more guards run out do the same thing. If you didn’t get the MRL 
the just take the guards one on one. I suggest our defeat them before you leave. 
You 
can shoot the chemical tanks placed around the area to defeat enemies easier and to 
save ammo. To the left of the base of the stairs there is armor and ammo. Now run 
in 
where the guards came out. There is some armor and ammo at the end of the path. 
Continue up the stairs and head to the right. At the end use the Q-Remote on the 
door. There are two Super Thugs in the hall. Pull out the Frinesi on the first guy. 
Use his ammo on the next guy. There are two guys in this room. Shoot the first 
guard. Run to the right into the next room. Go through the next door. Finish off 
the 
sniper quickly. Or better yet throw a grenade over by him or blast a rocket over 
there. Go back into the room and climb the ladder.(on the left if you came from the 
sniper)Walk to the tramline and press the action button.

****MISSION COMPLETE****

Level Hints: At the beginning press the button on the left side of your start. If 
you press another button a buzz like a wrong answer buzz, and a ton of guards rush 
you.
Level Hints: If you didn’t use the Access card on the mainframe alarms, every time 
you download something the alarm sounds. If it does quickly turn it off and face 
the 
guards that rush in.
Level Hints: In the mainframe room, by the window there is a raised area you can 
reach by going up the steps to the left. You can photograph the model for a bond 
move and pick up the grenades in the box.
Level Hints: In the last room where the sniper and super thugs were, it would be 
best to throw a grenade or blast a rocket toward him.  

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 6- Night of the Jackal  NIGHT_OF_THE_JACKAL

Gold Score- 90,000
Gold Reward- Golden Grenades
Platinum Reward- MP weapon- Viper

Objectives
1. Use Q-Claw to enter R’s safehouse
2. Infiltrate embassy
3. Rescue 5 civilian hostages
4. Find secret passage and rescue Dr. Natalya Damescu
5. Destroy helicopter gunship


Head forward and let the bus carsh into the fence spilling terrorist everywhere. 
Head to the left to the porch. Two terrorists come in. Once you kill them move over 
to the cars. There is a terrorist by one of the cars. He has grenades so quickly 
finish him off. Slide along this wall and you will see a sniper ahead. Slide to the 
corner of the building. Quickly finish him off. Then head straight into the alley, 
there is some armor. Now if you want you can take out the guards in front of the 
Embassy. Either throw some grenades over, be careful and not bounce them of the 
fence otherwise they come back at you. Use a weapon against the rest(preferably a 
KA-
57, P2K, Frinesi, Ingalls, or the Viper.)  Straight past the sniper is a dead end 
alley. In the shop window there is some armor. In another window the Frinesi is 
there. To get the 007 token from the window jump onto the car and jump from just 
the 
right postion and you land in the window. Back up and turn right along the fence. 
Then take a left. Two guards pop out here. Take them out. There is a second sniper 
here. Quickly finish him off. Now look up to the right, there is a place to Q-Claw 
to. Head up there. You jump to where the sniper was and collect the ammo. This is 
difficult. Then head to the window. Smash it and jump through.  Or simply walk 
along 
the ledge and enter through the conveniently open doors. Walk into the apartment 
then open the left door, the right door is locked. Then as R appears he will give 
you a keycard. Now you can Q-Claw across the road. Drop down on one side. Then walk 
to the door. Now you can enter the Embassy. Grab the armor under the stairs. Head 
up 
the steps and through the door. A lady screams and runs out of her office. Kill the 
guy in the office. Don’t shoot the hostages. Then another terrorist is guarding the 
lady. Kill him. Now by the overturned furniture is a window. Aim for the guard in 
the middle. The hostages duck down. Hit the other guard you see. Then look to the 
left. There is a guard to the left. Kill him. Jump through the window and collect 
the ammo. In the next hallway the wall gets blasted away. A guy appears on the 
balcony. Shoot him. Head down the hallway to the kitchen. There are about four 
guards here. Take out the two that rush in towards. Then duck down. Crawl to the 
other side of the counters. Then take out the other two. There is some SSR ammo on 
the counters. This will be handy later on. Then head out the opposite door. Head 
past the blown elevator. Two terrorists  jump out and fire on you. Take care of 
them. Then another one is in the entrance to the rotunda. Now head right and stop 
at 
the first flag, the British flag. Press the action button and it will open up. At 
the end of the hallway Dr. Damescu is here. Don’t shoot her! Grab the armor to the 
right of the elevator. Use the elevator. At the end a terrorist on a catwalk above 
shoots at you. Hit the barrels behind him to blow him up. Then blow up the barrels 
on your level, revealing armor and Viper ammo. Then head through the door. Carla 
the 
Jackal is here. Run to the stack of crates to the right and crouch down. There is a 
button here. Don’t press it yet. Hit the barrels in the corner to make Carla  move 
on. Now you can get a clear shot at here. Hit here until she moves. Repeat this 
until she is over what looks like a container and a crane. Now press the button. 
She 
is knocked into the ventilation fan. If you collected the SSR at the beginning and 
the 
ammo in the kitchen you can shoot Carla in the head a few times and she will move 
quicker. This saves ammo and armor. Now head to the other side and up the ladder. 
Collect her weapon. Get the armor. Down bellow there is some Defender and Ingalls 
ammo. Head through the door. Let the helicopter take off. Now head to one of the 
sentry guns and get ready. A helicopter gunship appears. Nail it until the gun runs 
out of ammo. Then run to another one. There are four total. There also is MRL-22 
rockets you can use against it. Once it starts spinning out of control head to a 
corner and it will crash into the building. Or better yet stand in the door way and 
pull out your SSR and snipe the pilot. A 007 token is located behind some crates 
opposite the door.

****MISSION COMPLETE****


Level Hints: Don’t hang around the bus that crashes into the fence because after a 
while it will explode.
Level Hints: After the second sniper it is somewhat difficult to jump to his 
balcony. 
Level Hints: To reach the 007 token in the street jump onto the car and jump 
standing just right and you will land in the window.
Level Hints: There is a 007 token on the helipad. Get it quickly before the gunship 
arrives.
Level Hints: An easy way to defeat Carla is to hit her in the head with the SSR 
until she is by the crane.
Level Hints: An easy way to defeat the gunship is to snipe the pilot from the door 
way. This saves ammo and health. Do quickly but take your time or you will be 
wasted 
quickly.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 7- Streets of Bucharest  STREETS_OF_BUCHAREST

Gold Score- 100,000
Gold Reward- Lotus Esprit
Platinum Reward- MP character- Alpine Guard

Objectives
1. Retrieve Q-Locator
2. Locate Data chip
3. Deliver Data Chip to R



The driving part of this walkthrough will be very basic, then the rail shooter will 
be more in-depth.

Basically your going to want to use the GPS map in the upper right corner of your 
screen to find the Q-Locator. From the train station head to the right and keep 
going right. A helicopter smashes out a bridge. Jump it. Find an entrance to a 
courtyard type area. Pick up the chip and head down the steps. You’ll head up a 
hill 
and jump a gap. Then you jump across the rooftops. Then find the road that leads 
away from the cicular area and pick up the Q-Booster. Head down the path and dodge 
the gunships rockets. Head past the water fountain. There is a ramp. Fire off the Q-
Booster right when you hit the ramp and you’ll fly across the river and crash 
through the building.

As the tank hit the guys who pull out in front of you. As soon as you make the 
corner swing around and a limo comes up from behind. Then 
										
	
turn around and a limo comes head on- this guy fires rockets. Then as you turn 
right 
under the arch there is a guard. Kill him. Then focus on the barrels straight 
ahead. 
Then kill the van to the right. You’ll pick up some armor. Then when you stop there 
will be to cars in front of you firing rockets at you. Quickly blow them up. Then 
there will be a helicopter ahead, pound him. Then a car ahead tries to block you 
off. Kill him and then you turn right and you pick up some armor. Another 
helicopter 
flies above the bridge. When he falls it knocks out the bridge and the cars below. 
Then as you turn back onto the main road two vans pull out in front. To easily kill 
these guys hit the tanker making the vans explode. Then as you approach the hotel 
two helicopters come in. Hit both of them. When you get out of the hotel you will 
pick up the Q-Vision. Kill the car that is in front of you. Once you blow him up 
then kill the guy up above. Then there will be two guys with rocket launchers to 
the 
right. Quickly demolish them.  Then a helicopter comes around the corner and fires 
at you. Quickly demolish him. Then there will be several guys on rooftops. Kill 
them. Then a van rushes past you. Kill him. There are two more guys on the right 
then some on the roofs. Then there will be a car and a couple guys. Hit the barrel 
next to them. Then another car pulls out. Blow him up just as your battery pack 
runs 
out. Then you pick up the final armor. Then take out the helicopter. You will pick 
up some shells, your going to need them. Then go to your cannon. There will be a 
train on a bridge and two tanks below. Hit a red tanker on the train to make the 
bridge collapse crushing the tanks.

****MISSION COMPLETE****
Note: I noticed in Streets of Buchares walkthrough Level hints section I had said 
something about you don’t need the crane program but it comes in handy. This wasn’t 
for this section it is for Fire and Water. Sorry if this confused anyone.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 8- Fire and Water  FIRE_AND_WATER

Gold Score- 100,000
Gold Reward- Rapid Fire
Platinum Reward- MP Weapon- Calypso

Objectives
										
	
1. Infiltrate control room
2. Chase Bloch into pump room
3. Escape pump room
4. Enter tower control room and confront Bloch


As you start out head across the pipes. Climb the ladder and kill the guard. Climb 
up to the next guard. Then head up the next ladder. There is two guards here. Kill 
the one that is not hiding behind crates. Then take out the other one. Head up the 
next ladder. When you get into the control room, take out the guard at the computer 
before the cut-scene. Then let the cut-scene play. Fire at Bloch until he runs away 
or just run up to him and he will run away. Now get the Q-Remote program. Now head 
out the door and there will be several guards waiting for you and a helicopter who 
will fire at you. Kill these guys, you can use the barrels to help. The best way 
would be to blow up the barrels in front of you and be sure to stand back. Then 
stand where they were. Aim for the guards you can see. The run for a stack of 
crates 
closest to the control room. Aim for the guard you can see. Run around the big 
stack 
of crates to find a guard lurking around. You can also drop the cranes, but this 
takes time and 
you might take massive damage. There is some armor in the middle of the area. Head 
down the stairs. At the fence fire at Bloch until he runs or Q-Laser the door and 
he 
will run away. Then best and the easiest way to complete this area is to do this. 
Turn right after the fence. Q-Laser the lock on the duct and head through. Follow 
it 
to the end and Q-Laser the other door. Take a right and go up the ladder. There 
will 
be a guard here unless you killed him from down below. Then a guard runs around the 
corner. Quickly run down the path. Then take out the sniper. Then run to the door 
and press the action button. This will complete a objective and will take you to 
the 
pump room. Completely ignore the other guys and the helicopter. Or the second best 
way, which takes longer is to head to the left. After going through the fence. Q-
Laser the lock and crawl through the vent. At the end hit the barrels in the small 
room killing the guard. Crawl out of the duct and look through the door. Lower the 
first crate with the Q-Remote- you need the program, if you don’t have it turn 
around and head back the other way. Walk don’t jump onto the crate or you will 
overshoot. Then shoot the guys within range. Then lower the next crate. Again walk, 
don’t jump onto the next crate. Look up and raise the crate you are on. Now jump to 
the next crate and the onto the main land. If you fall turn around and head up the 
ladder and try again. This may take several tries. Once over hide under the cover 
area and wait for the gunship that shoots at you while taking out guards. Then head 
up the ladder and get behind the  sentry gun. Clear the area of guards. There is 
some armor bellow the gun. Then head across the gap. To the helipad and let Bloch 
run away. Take out any remaining guards. Head across the lowered bridge and through 
the door to the pump room. There are other ways such as running ahead and use the 
small building for cover. Do whatever it takes to get to the pump room. Three 
guards 
will rush up the steps to greet you. Take them out. Then move halfway down the 
steps 
and pull out the SSR and snipe the two snipers ahead. There is another guard 
throwing grenades you can snipe. Now change back to the Calypso or similar weapon. 
Run down the steps and take on the guards that are here. There is some armor behind 
the large pipes. Then head up the ladder on the left side. Stand back from the door 
and wait for a Super Thug to come in. Hit the barrels and get back. This should 
kill 
him. Now another guard rushes in. Kill him. In the control room. Press the button 
to 
activate the oilpump. Walk out on the platform. More guards have rushed in. You can 
hit the Super Thug to the right until he falls or run to the pole and take out the 
guard here and grab the armor. Then drop down and take out the guards. There is a 
guard throwing grenades where you entered the pump room. Now refill the Q-Jet and 
go 
up the ladder to the right of the control room entrance. Walk up and face the pump 
as it goes up and down. Jump on it when it is low enough. When you reach the top 
fire off your Q-Jet. There will be a fork lift. Shoot it to take out three of the 
five guards. Then take out the others. Now head through the door. Shoot the sniper 
to the left. Q-Claw to where he was and aim for the sniper on the other side. There 
is armor on the other side of the first platform. Q-Claw to where the second sniper 
was and hop on the zip line. There is a bunch of guards here. Take all of them out. 
There is about three pieces of armor here. Then head up the elevator. As you are 
going up pull out the SSR and snipe the helicopter pilot. If you 
don’t have the SSR you must pound him with bullets. Or collect the MRL laying 
around.  There is armor here. Then head through the door and follow the edge around 
to the ladder. Climb up. Here’s where the crane program comes in very handy. Use it 
to drop the snipers into the water. If not shoot them. Then take out the guards 
running around. Watch out for a guy throwing grenades on a higher platform. Keep 
moving around to avoid the grenades. Then once all the guards are cleared. Q-Claw 
to 
where the grenadier is or was. Then climb the ladder and laser the lock.

****MISSION COMPLETE****

Level Hints: You don’t need to use the cranes, but it helps a bunch. It especially 
helps at the end where two snipers are.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 9- Forbidden Depths  FORBIDDEN_DEPTHS

Gold Score- 110,000
Gold Reward- Golden Armor
Platinum Reward- Mp Modifier- Full Arsenal

Objectives
1. Eliminate Nigel Bloch


On this level you basically want the auto-aim feature to do the aiming. It is a 
heck 
of a lot easier to do it this way.

Shooting the first guy as the corner bends will give you additional ammo.(Unless 
you 
always have 100% ammo efficiency on rail missions, your going to need to collect as 
much ammo as possible. Most things to do to get ammo are listed.) Look out for the 
gun turret up ahead. Use the auto-aim to take this one out.(Be careful on higher 
difficulty levels the auto-aim doesn’t work as well.) As head down the hill a tram 
is waiting for you ahead. If you can destroy it before it moves you’ll collect some 
ammo. There will be some guards above the tunnel. Shoot them to get some ammo, plus 
a 007 token. After this there is two gun turrets ahead. Destroy these before the 
start firing at you. When you enter the security checkpoint clear as many guards as 
possible. When a door opens up revealing a red switch. Shoot the red switch to open 
the door in front of you to continue and collect the armor. As you head out of this 
section there is a tram containing a guard with a rocket launcher. Blow this guy up 
as quickly as possible. If you destroyed him quickly then you’ll have time to 
destroy the turret as you round the corner and before another tram approaches from 
behind. Kill the that tram. When you reach a point when doors start opening you’ll 
have to keep hitting the guy in the tram to keep him from launching rockets at you. 
There is no need to blow this tram up because the guy forgets to open the door to 
the right and veers to the right and smashes into the closed blast door. Oh-uh its 
Bloch. Shoot him until he veers left to avoid taking much damage. As you head up 
the 
next hill watch out for the gun turret ahead. This is about the only time when you 
manually aim. When you pull into the warehouse shoot the barrel to your right to 
eliminate four guards by the barrel. Then turn you attention to the guy on an 
object 
with a rocket launcher. Kill him and there will be another guard below him. 
Eliminate him. The turn forward and take out the 
guard on the right. Then the one on the left. When the door ahead opens continually 
fire at the tram ahead(he has a rocket launcher, although it take a few rounds for 
him to zero in on you so be careful). Once he blows up you’ll head forward and 
collect the armor. Ahead are four turrets attached to the ceiling. And there’ll be 
a 
guard in between each one. Before the last one there is a rocket launcher guy. 
Again 
there are two guys above the path in a red room. Shoot both of them to collect some 
ammo plus a 007 token. And it’s Bloch again. Hit him until he pulls away and starts 
taunting you. Then you’ll want the auto-aim to lock onto the blinking red lights on 
the ground and shoot them. They are land mines and if you don’t blow them up you’ll 
run them over and you’ll suffer damage. Blow them all up and you’ll receive a 007 
token. As soon as you detonate the last mine the last turret will pound you. Blow 
it 
up and if you’ve destroyed all the other gun turrets you’ll receive the last 007 
token. As you head through the maintance way there is three fans you must destroy. 
Just shoot them and they fall apart. Then you’ll see steam rising ahead. You’ll 
suffer if you go through it. But luckily you can avoid it. Hit the red switches to 
turn it off. When you reach the main arena target the three guys along the path. 
The 
first one gives you ammo. The second heads some armor. Finally the last one drops 
some ammo. Now Bloch runs out onto a plank. Hit him until he runs back in to 
safety. 
Not for long! Now three more guys appear. Tag them to get some armor and two packs 
of RCH-1 ammo. Once you’ve tagged all three Bloch opens up the lava doors and shuts 
down the cooling fan. You better hurry because it is getting very hot. As time 
passes your health goes down and down and down. Use your RCH-1 missiles to hit the 
red targets above the stopped fan. When you fire a rocket it’ll switch to the view 
of the rocket. The target circle over the target and maneuver around the fan. Hit X 
to make the rocket explode before they hit the target. Once you hit all the targets 
the control room falls letting Bloch fall into the lava. You think this is it? 
NOPE! 
Just to let you know this Bloch you killed IS A CLONE!! So don’t think it is over!

****MISSION COMPLETE****

Level Hints: Use the auto-aim for this level. It is alot easier this way. You don’t 
take the time to aim and keep aiming over the target as you move.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 10- Poseidon  POSEIDON_

Gold Score- 120,000
Gold Reward- Golden Bullets 
Platinum Reward- MP character Cyclops Guard

Objectives
1. Infiltrate clone labs
2. Raise lab equipment temperature
3. Increase lab system pressure
4. Disrupt chemical balance in the lab equipment
5. Board submarine to escape



This level is very easy as long as you take your time and take your time.

Dropping into a maintance duct you’ll see two gratings you can go through. The 
large 
one has some armor. Take note of this so if you get hurt during the first part you 
can come back here, it also houses a 007 token. The other one leads to the next 
area. Head through it. At the end is another grate. You have two choices: 1. 
Silence 
the P2K and aim for the head. 2. Laser the lock and run in and tag him. I 
recommend the 1st one. Silence the P2K so if you miss you can try again. Use the Q-
Decryptor on the door. This is a storeroom. Watch out for the guard at the 
computer. 
Kill him. Now you can collect the ammo and grenades. Head to the other door and 
open 
it. There are to armed guards here. Once their ammo is collected. head down the 
elevator. Two Super Thugs come out of their little cases and start to fire at you. 
Either run to one of the doors behind you or you can take them on. One you reach 
the 
laboratory entrance take out the guy in the middle and then focus on the two haz-
mat 
guys. There is also armor and ammo. Then head through the door. This is the clone 
laboratory. There is about eight guards here. Kill the guard straight ahead. Head 
to 
the left and take out two guards here. Then head to the right side take the guard 
here. Three more guards are called in. Take out these guys. You’ll see some barrels 
behind a control panel. Hit the barrels to take out the guard hiding behind the 
panel. Now use the Q-Remote on the three vats to retrieve the programs. There is 
armor by the barrels and some on the opposite side. Now head down the elevator on 
the right side.(where reinforcements arrive) At the bottom you see a sentry gun 
shoot it until it explodes. Wait for a guard to the left to get out of view. Then 
run that way into the terminal. Shoot the guard by the button. DO NOT PRESS THE 
BUTTON!!! This activates the lasers. And if you trip it then the sentry guns are 
activated. Get the verification card on the bench. Fire on the three black suited 
guards then turn your attention to the haz-mat guys. Once you kill the guards 
activate the Q-Remote terminals. Now go to the door on the opposite side of the 
entrance to the lab and use the Q-Decryptor on it. Be ready there is a Super Thug 
on 
the other side. Head up the steps and you’ll be in the sub pen. Head to the left 
and 
take the guard out that runs in. Do not go into the room. First hit the sniper that 
is standing here. Quickly run in and grab the SSR. Then quickly back out and stand 
behind the crates. Or a better way is to run back where you entered. Either way 
pull 
out the SSR and snipe as many guards as possible. Take out the sniper first. Now to 
the right of the entrance there is a red room. Go in and pick up grenades and 
armor. 
Head to where the first sniper was and activate the button. This lowers the bridge, 
which is necessary. Now continue on and go down the stairs. You can use the SSR if 
you have ammo left for it to take out guards off in the distance. Now head forward 
or go behind the stairs for armor, but head forward and take out the oncoming 
guards. Use the crates as cover and barrels to help. Find the bridge and run across 
onto the submarine. You can also continue and finish off the rest of the guards.
 ****MISSION COMPLETE**** 

Note: Don’t turn on the lasers in the second lab this could be bad. For one the 
guards may get caught up in friendly fire, which could be good, but the guards will 
most likely skip ahead to the next are and make it very difficult with the extra 
guards there. The lasers are sometimes deactivated after awhile or they are trip, 
the guns are activated, then go off after a period of time.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 11- Mediterranean Crisis  MEDITERRANEAN_CRISIS 

										
	
Gold Score- 130,000
Gold Reward- Regenerative Armor
Platinum Reward- Mp Character- Poseidon Guard

Objectives
1. Go to briefing room for MI6 update
2. Disarm warhead
3. Rescue Zoe Nightshade
4. Destroy cloned leaders’ helicopter



There are two different ways to start this mission. If you received the 
Verification 
Card read start #2. If you didn’t get the verification card use start #1. 

Start #1- When you wake up you’ll be in a cell. Use your Q-Laser on the door. Run 
out and punch the guard to get your gun. You can also Q-Claw the keys on the table 
where the Frinesi is. On a table directly across from your cell is the Frinesi. 
From 
Zoe’s cell zap the grate behind her and get in the duct. Ignore the first door in 
the vent. Shoot the barrels through the grate to kill the guard. Continue down. 
You’ll see another guard creep towards the first room. Take him out. Then a Super 
Thug runs in. Take him out. Zap the grating at the end to enter the briefing room. 
There may be a Super Thug running in.

Start #2- Before you climb the ladder there is armor and a Frinesi around the 
ladder. Climb the ladder use the silenced P2K on the guard. Turn the wheel to the 
left of the barrels and go through the door. Use the stairs. Head left into the 
briefing room.

Under the steps there is armor and some grenades. Walk over to the control room and 
kill the haz-mat guy. Wait for another guard to rush up here. Take him down. Stay 
behind the control panel and wait for more guards to come in. Now you have two 
choices. Here is the first one. Head to the left and out into the main area. A 
landing pad will decend. Several guards will jump off it. One guy has grenades so 
watch out. There is a guard on the other side of the fence. Now head all the way 
back and to the right is a ladder in a red room. Head up. There is a haz-mat guy at 
the controls. Kill him. Retrieve the Q-Remote program. Aim it at the green light 
behind the jet. It will come to life. Then head back the way you came. Head down 
the 
hall the go right and into the second hangar. Choice two is to head to the right of 
the control room. Q-Laser the lock on the vent and head through the vent. There is 
a 
guard patrolling here. Shoot him and head out the vent. From here there is a way to 
get outside. On the right side there is an opening in the wall. Go outside and look 
up. There is a place to Q-Claw. Q-Claw up there. You are in the control room with 
the Q-Remote program. Kill the guy. Get the program and the landing pad decends. 
Aim 
at the green light by the jet. Find the ladder to go down. And down the hall and to 
the right. Up on the balcony the sniper is here take him out. Use his weapon on 
whatever guards as possible. You will not be able to get this until you find the 
exit from the hangar and the door to the balcony. Use the signs for the flight deck 
to guide you. Your best bet would be from the area where you Q-Clawed to the 
control 
room. Drop down below and take out the two guards here. Then go back outside and 
look up. Q-Claw to the platform. Walk through the hall and turn right into a 
control 
room. There is a haz-mat guy and a guard here. Then before walking onto the 
catwalk, 
kill the sniper from behind the panel. Then walk out onto the catwalk. Two guards 
will come up the steps. Then quickly 
										
	
kill the guards making a dash for the steps. You can also snipe them. 

Now walk to the end of the catwalk. Turn left. Then turn right. There’ll be a set 
of 
steps ahead. Climb up the steps. At the top turn right. Around the corner a Super 
Thug is waiting for you. Kill him quickly. Head through the door. Take the guard 
out 
in the control room. Break the window use the Q-Remote for the Harrier. When the 
engines roar to life they toast the guards. Turn around take the left exit up the 
steps. Make a double left. Kill the guard that is patrolling. Continue past what 
looks like a dead end. Look up to your left. Q-Claw to the conference room. Take 
out 
the guard here. Use the walls for a shield from fire inside. Run in and tackle the 
guards. Two in the main room, two in a left storage alcove along with some armor 
and 
SSR ammo. Open the door in front of you. AH! Zoe’s been kidnapped! This next area 
has a ton of guards. Three guards, two of which are throwing grenades, and a 
sniper. 
Well, maybe not a ton. Grab the armor from the far corner. Up the first flight of 
steps take out the grenadier.  Take out the Super Thug. Run up the rest of the 
steps. Take out another guard. Then finish off the sniper. Armor is located at the 
top of the steps. Take out as many guards before a helicopter gunship arrives. DO 
NOT RUN INTO THE CONTROL TOWER. Let the guards come to you. You can snipe the 
gunship pilot. But be careful more reinforcements come up the steps behind you and 
from the control tower. As soon as the gunship leaves move into the control room. 
Two more guards will come into the control room, unless you killed them as they 
came 
up the steps behind you. Climb up the ladder and Q-Laser the lock. On the roof move 
right and tag the running guard. Hit the barrels farther on to kill the guards. 
Note: I don’t know if this happens on my game or if it is a bug, but when you hit 
some of the barrels they explode silently. A little strange, don’t ya think. But 
anyway climb the red ladder and laser the lock. At the top take out the guard. Kill 
the guard by the crew member. Be ever so careful not to shoot the crew member. Free 
the crew member by Q-Lasering the lock above her arms. Then retrieve the missile 
program. Head out the door. You’ll see tons of explosives. DO NOT BLOW UP THE 
EXPLOSIVES TO TAKE OUT THE GUARDS HOLDING ZOE, OTHERWISE ZOE GOES KA-BOOM, WHICH IS 
BAD!!!! The best way is to move around to the left of the crates and find a hole. 
Drop through. Now find the hatch on the roof. Q-Laser the lock. Drop below and 
press 
the green button. An crane moves out and Zoe grabs on and it takes her to safety. 
Now blow up the barrels. While Zoe secures a jet to escape in head to the right 
side 
to find a door. USE the ladder at the hole otherwise you will fall a great 
distance. 
Go slowly down the ladder. If you go down as fast as you can, you get moving so 
fast 
you crash into the floor, taking damage. Pick up the armor and head out the door. 
Take out the guard quicky. Or crouch behind the stand where the missile activator 
is. Do it quickly because the guard comes around behind you. As soon as he is gone 
back up behind the Q-Remote station. A sniper comes out. Use the Q-Remote on the 
missile, launching the missile. Don’t worry it crashes into the ocean and takes out 
the sniper. HURRY! Run to the deck and use the sentry gun on the helicopter and 
blow 
it up. Nail it as many times as possible while it is on the runway. It will take 
off 
and hover sideways and allow you to hit it easily. Then it will take off towards 
you. Keep nailing it until it blows up. If you 
										
	
are good enough you can blow it up while it is hovering. Then a jet takes off. Then 
a second one pulls up. Walk down the steps to the left and stand in front of the 
jet.

****MISSION COMPLETE****

Level Hints: Can’t figure out how to get on the jet? Just walk down the steps to 
the 
left and step up to the flight deck.
Level Hints: Don’t go into the control tower while the gunship is hiting the tower. 
You can snipe the pilot, but guards come up from behind and in front of you, so do 
it quickly. If you run through to the upper level you will be wasted in about ten 
seconds.
---------------------------------------------------------------------
Note: If you noticed the Mediterranean Crisis section was a bit confusing I noticed 
that too. I got it fixed up and is better than ever. Sorry if this confused anyone.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 12- Evil Summit  EVIL_SUMMIT

Gold Score- 130,000
Gold Reward- Infinite Ammo for Golden Gun
Platinum Reward- Mp character- Carrier Guard

Objectives
1. Infiltrate Alpine Base
2. Rescue eight world leaders
3. Escape silo on elevator
4. Defeat Bloch

The best way to complete the starting area is to turn to the right through the 
double doors. Take out the guard. In the security room that you are in there is a 
locked chest. Q-Laser it and take the SSR 4000. You have two bullets so i would 
recommend you crouch behind the chair. Aim towards the tower on the right. There is 
two snipers here. One is facing towards you. Quickly kill him. Then look at the 
tower on the left. There are two snipers here also. Again kill the one looking 
toward you. Then if you have the golden gun with Golden Accuracy, use it to take 
out 
the other two. You can also storm the towers and kill them, but this is dangerous. 
DO NOT do anything stupid like jump out of a window. Back on the landing pad and 
find the elevator. Get on it. There is armor by the elevator. Take the two SSR’s. 
Also there is some more SSR ammo and some grenades. Head down the elevator. Run to 
tower 2. On  the helipad clear the last of the guards and activate the switch for 
the hatchway. Head down the stairs and tag the guard. If you killed him from above 
don’t worry about him. Now you must rescue eight world leaders.  Open the door and 
peer over the balcony. Use the D-17 to take out as many guards as possible before 
others now your presence. Then run down hit the last guards guarding four leaders. 
You may not want to snipe him from above because a stray bullet may hit one of the 
leaders. One way to get some guards is to go the left or right and zap the 
holoprojecter and let it fall clear guards underneath. Don’t fall into the pit it 
left. Any time you see a Q-Jet refill station, REFILL IT!  Pick up the silo door 
program for the Q-Remote in the red computer room. Open silo 1, and grab the armor 
and go left. The French leader is in here. Look to the right and Q-Claw to the 
raised platform. Then take out the two guards. Head back into the main area. Now 
get 
the program to open silo 2. Here is the German chancellor that needs rescueing. Use 
the sniper to take the guards in this silo. The leader is behind the 
missile. First hit the middle guard then one by the left. One to the right. The 
final one runs out of a small chamber to the right. Head back into the main area. 
Head for the silo 3 program computer. Get the program. Use it to open silo 3. The 
British prime minister is here. Use the Q-Specs to locate the enemy and armor. Then 
return to the open door way with the platform sticking out.  Step out.  Kill the 
guard nearest the platform, he may assassinate the leader. This is the easiest way. 
Use the steps to get to the lower ground floor. Locate the door to missile ladder. 
Open it up and climb the ladder. On the balcony you can get all the guards. You may 
want to fill the Q-Jet. Head back out into the main area. Now find the Silo 4 door 
program and use it on the door. Here is the US president. Hit the guard from the 
doorway. Then run left. When the president sees you he runs away. Hit the guards 
before they can harm the President. There is some armor to the right. Also is an 
elevator. Ride it to the main room. Here is Bloch!! Your best bet is to jet up to 
the second-floor. When a rocket comes your way step back. Eventually he comes up 
here with you. After being hit so many times Bloch goes to the third floor and down 
a shaft. He knocks down a pathway above the crater where the holoprojector was. Q-
Jet onto the walkway. Climb up to the top. Use the Q-Claw to reach the tunnel 
quickly because you may start sliding down. Your best bet would be two go to your 
fist before you go down the tunnel.  At the end you end up where you would start 
mission 5. Only difference is the floor is retreating into the platform ahead. Move 
forward and pick up his rocket launcher he dropped. This is why you should go to 
your fist because you won’t have to find the MRL in you inventory. You’ll have 10 
seconds before the base explodes. Hit Bloch once with a rocket and he is blasted 
through the window and lands on the rocks. Bond jumps out onto the Harrier just as 
the base explodes.

****MISSION COMPLETE****

Level Hints: When you are in the towers DON’T jump out or you will get injured.
Level Hints: Switch to your fist before going down the tunnel, this way you switch 
to the MRL right away. 


 Bond will return...
---------------------------------------------------------------------
8.FAQ

I need your questions , see contact below

------
9. Platinum Walkthrough
Level One- Trouble in Paradise  TROUBLE_IN_PARADISE

Gold score- 50,000
Gold reward- Golden Gun
Platinum reward- MP map- Rocket Manor

Objectives
1. Infiltrate Research Lab
2. Find courier case containing vials
3. Rescue CIA Agent Zoe Nightshade

Weapons-
P2K, KS7, MRL-22, Grenades, Frinesi, SSR4000, fist

You may either enter using the Q-Claw or the Q-Decyrptor on the lock. To get the 
1st 
007 token you must enter through the ventilation ducts(Q-Claw). Q-Claw up to the 
catwalk, walk down the catwalk, and the first 007 token is at the end of the 
catwalk. You must crouch down to get into the ventilation duct. You will see a 
guard 
typing at a computer. DO NOT shoot him. Jump down, walk up behind him, aim for his 
head and punch him. This will give you a key card to get into the armory. Pick up 
the keycard. Go straight ahead use the Q-Decryptor on the door. Walk to the 
opposite 
side of the lobby. Use key card on armory door. Pick up the grenades and the MRL-
22. 
Go back out across the lobby into the office(where you picked the keycard) Just 
walk 
over to the elevator after the first guard and press the Action button at the 
blinking green light. If you want to go in the other way , which is not recommended 
because a camera spots you and they know you’re in the facility. If you do go in 
that way just go to the right, open the next door and kill the guard there , you 
won’t get the key card though. Then head down the elevator. There is a guard here. 
Defeat him. If you wait for him to fire a round then hide behind some crates you 
can 
blow up the barrel and get it over with. There are is a 007 token on the crates. 
You’ll have to jump up the crates to get it. Walk up the steps to the locked door. 
Use the Q-Laser on the lock. Walk down the hallway. You will see 2-3 guards run 
across at the bottom of the second ramp. Pull out the MRL-22(or toss a grenade down 
there) shoot the red container (fireworks on a forklift)watch it blow up. Or better 
yet shoot it with your pistol then you’ll save the rocket launcher for later. Hang 
a 
right. You will see a crate hanging from the ceiling(use P2K)aim for the rope the 
crate will fall on the guard(Bond Move). Crouch behind the crates on the left side 
and wait for the four guards to pass, collect the armor walk down the hallway. Or 
simply blow them away with the MRL-22. Then walk down the hall to complete the 
first 
objective. There are several guards in this area. First crawl along the plants to 
the right. There is a guard with grenades. Kill him then concentrate on the other 
two guards in ahead. Another guard may come to where the other guards were. There 
are two or three on the other side. One guard in the glass room has a shotgun. Once 
you clear this first area. then slowly emerge the doorway because a guy lurks 
behind 
crates to the left. Note that there is armor behind these crates. Defeat all the 
guys here. Look for a 007 token on the middle left side. Walk into the red room. 
Grab the vials on the right side of the room. Go through the door. Head up the 
steps. Look for a 007 token on the left side at the top of the stairs. Walk down 
the 
walkway. There is a sniper here. Take a right. Shoot the sniper, he falls of 
catwalk. Or walk up to him and shoot him or punch him, he don’t know your there 
until you punch him. Walk down catwalk. The stairs are on the left back side of the 
area. Go down stairs. Walk over to the elevator. You can use the SSR at the bottom 
of the steps to get as many guards as possible. But this takes way too long and you 
only have five minutes so don’t do this if possible. But do shoot as many barrels 
up 
here as possible to kill off some of the guards. (Hint: Try using the rocket 
launcher. Use the barrels to take out guards but don’t stand to close. Head down 
the 
elevator. A guy dead ahead behind crates is waiting for you and there is a guy to 
the left. (Note that some of these guy may not be here if you blew them up from 
above.) There‘ll be a guard or two ahead. Hug the left wall to grab some armor. 
There is a guard ahead with grenades. There is another guy standing next to a 
barrel. A guard runs out and ducks behind crates. Shoot him. Two guys come out 
ahead. Make your way to the dock. Walk onto the sub and use the Q-Laser on the lock 
holding Zoe.

****MISSION COMPLETE****

Level Hint: To get the armory key card, at the beginning, Q-Claw to the top of the 
building. Walk to the end of the catwalk. Duck down to drop in to the ventilation 
duct. Drop down by the guard and punch him. The card will be to the right on the 
desk. The armory is to the left if you come in the door at the beginning.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

LEVEL 2- Precious Cargo  PRECIOUS_CARGO

Gold Score- 50,000
Gold Reward- Golden Ch-6(unlimited ammo)
Platinum Reward- MP golden gun mode

Objectives
1. Infiltrate Identicon facility
2. Locate missing vials


If you have the Golden CH-6 you might want to use this on the whole level. 
 
The helicopter that comes up behind you can be damaged with other weapons other 
than 
the CH-6. If you don’t blow him up he will leave you alone. Take care of this 
helicopter. There will be another helicopter ahead that shoots rockets and fires a 
machine gun. Take care of this helicopter. If you didn’t take care of him before 
you 
pass him up spin around and take care of him. Stay turned around and a bad guy car 
comes up on the left-hand shoulder. Take care of him. Turn forwards again. An 
armored van comes pulls in front of you shoot his tires out.(bond move) or blow him 
up with the CH-6. Reload. Turn around backwards. A bad guy comes out of a side 
street. Blow him up. One more bad guy comes out of a side street. Blow him up. 
Reload. Turn forwards. When Zoe says there’s a road block ahead start fire straight 
ahead and blow up both cars in the blockade(with the CH-6,007 token). You don’t 
need 
to blow these cars up but it will it will give you a 007 token. Reload. There is a 
three way blockade ahead. Shoot the guys in front of you. Wipe out the guys on the 
right. Ignore the guys on the left. Reload. Right before you turn left. A 
helicopter 
is flying ahead of you. This is easy if you hit the distant building to blow him up 
this will give a 007 token. A guy pulls up behind you, blow him up. Reload. Turn 
forwards. You take a left. Then right before you turn right there is a lone gunman 
on the corner. Blow him up. (there will be a guy behind you-ignore him)This will 
give you a 007 token. Instead of turning right you will go straight and pick up the 
token, armor, and ammo. Turn around. Take care of the guy behind you. Reload and 
turn forwards. Cut-scene shows you there is a blockade ahead. Blow up the tank in 
the back. Then take care of the chopper. Reload. There will be a guy shooting 
rockets at you from above the entrance to the building. Blow him up. This will give 
you a 007 token. When you stop in the building. Blow up the structure in the middle 
of the room. This will wipe out any bad guys in the area plus a 007 token. You move 
into the next area. If you are going for platinum, ignore all the bad guys. If you 
aren’t take care of the guys on the gantry.(bond move.)and move on. If you are 
ignore the bad guys and you will see three fans on the right side blow the farthest 
one up to kill the bad guy on the gantry. This will give you the final 007 token. 
On 
the last stop you will see a barrel to the right shoot it. This takes care of the 
three bad guys on the right. There is one bad guy behind you. Take him out. Shoot 
the red switch. The block moves over the generator. Shoot that red square and the 
block falls. The door in front of you opens.

****MISSION COMPLETE****

Level Hints: If you are going for platinum you may want to use the Golden CH-6 on 
the whole level. As you know it has unlimited ammo and you always have 100% 
accuracy 
and efficiency.
Level Hints: Once you get into the building, hit the structure with the CH-6 to 
kill 
all the guards in the area, saving ammo this way plus a 007 token.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 3- Dangerous Pursuit  DANGEROUS_PURSUIT
Gold Score-70,000
Gold Reward- Unlimited Missiles
Platinum Reward- Mp model- Stealth Bond

Objectives
1. Locate stolen vials
2. Disable aromed van


Not much to say here basically follow the road and when you get to the fork head 
left. And staying left.(there are tons of other ways but this is one of them, I 
can’t possibly list them all) When you reach the van it is pretty much straight 
forward. Accel up to him using the Q-Booster if needed. Get up behind the vans 
bumper and allow the Q-Pulse a second to charge up and let it rip. Try not to blow 
up the van or you will fail. Or civilian cars.
Tokens

Turn around right away. It is at the end of the road way.

Shoot crate in the middle of the road

In the blue building with the sky walk.

Behind the gas station.

Around the corner where the trees start


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 4- Bad Diplomacy  BAD_DIPLOMACY
Gold Score- 70,000
Gold Reward- Golden Accuracy
Platinum Reward- Mp Power-up: Gravity boots

Objectives
1. Infiltrate private quarters on top floor
2. Gain access to secure room
3. Use Passcode Genorator on Griffin’s computer
4. Escape embassy undected


There is one guard here as you start. Subdue him. Walk through the doorway. Walk 
around the corner. Then take the right turn and find the elevator. Keep walking 
past 
it and shoot the guard walking down that hall. Walk into the room and get the darts 
in the room. There is some darts on the desk. A 007 token is located here. Get the 
darts then leave for the elevator and go upstairs. Once up stairs turn to the left 
and follow the hall to the rotunda. There a guard in the 
area. If you need a 007 token walk around the rotunda and find the 007 token on the 
opposite side. Turn around and head to the right of the elevator and go through the 
doors. Walk through towards the doors on the other side of the kitchen. No matter 
what you do  cut scene will play, showing you knocking some dishs or knives or 
whatever around, and a guard will head towards the room. Duck down until you have a 
good shot at him. Or simply run out and hit him. After defeating him leave the room 
and hit the guard by the end of the hallway. There are a few lasers on the floor. 
Jump over the first laser. Here is a guard with a machine gun standing on the 
balcony. Hit him. Now you can disarm the lasers. How? Use the Q-Specs to find a 
secret hatch. Press the Action button and then use the Q-Laser on the wires. Now 
past the balcony to the right. By the locked door there is a secret door. Use the Q-
Specs to find the secret door. Press the Action button. Or simply turn to the left 
and press the action button and the door. There is armor and darts, plus a 007 
token. Head back to the balcony. Jump onto the balcony and look up. Use the Q-Claw 
to get to the upper level. Walk into the first door on the right and get he 
Keycard. 
Then walk out past the statue to the door on the left. Enter and get the dark gun 
ammo. Then walk over to the locked door and the cut scene takes over. Get ready to 
fight Griffin. Just shoot him twice with the dart gun. If you botch this one- GOOD 
LUCK. Pick up the access code and head back towards the balcony. Go over to the 
computer and press the action button. Now you have to escape the embassy. You can 
go 
back the way you came if you want, but there are a few guards left. If you go back 
the way you came try backing down the balcony ladder otherwise you will suffer 
damage jumping off the balcony. Or you can go back to Griffin’s office there is 
another door. Use the keycard to unlock it. There is a guard patrolling the area 
around the glass display cases. Subdue him, then continue down the hallway. There 
is 
a laser that moves up and down. Jump over it when it is at it’s lowest point. 
Subdue 
the guard. Then if you want disarm the laser. This comes in handy if you are going 
for the 007 tokens, so if you head back you don’t have to worry about it. Walk past 
the elevator and subdue the guard and then turn around and head to the elevator. 
Enter it and press the action button. At the bottom turn left and walk down he 
hall. 
In the main area head for the door. Walk through the doors opposite the stairs. 
There is one guard in the door to the outside. Defeat him.

****MISSION COMPLETE****

Reminder: DON’T PRESS THE ALARMS! If you do or a guard does you fail the mission. 
On 
higher difficulty levels the guards run for the alarm faster than if it is set on 
easy.
Level Hint: You can disarm the lasers. How? Pull out the Q-Specs and scan the area 
for a secret hatch. Press the action button and use the Q-Laser on the wires. This 
also gives you a Bond move.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 5- Cold Reception  COLD_RECEPTION

Gold Score- 90,000
Gold Reward- Golden Clip (a 12 shot clip for GG)
Platinum Reward- Mp Character- Guard

Objectives
1. Photograph satellite imagery
2. Photograph the blueprints
3. Retrieve data from basement mainframes
4. Use tram cable to escape facility

										
	
This mission has a timer a the bottom of the screen. If you are not quick enough 
the 
security will notice you are gone.

There are three desks on the raised area in front of the stain glass window. Go to 
the one on the right if you are facing the windows. Press left one to open the door 
containing the token. Be aware if you press any other button tons of guards will 
come out. Press the action button and the doors on the left will open. Walk through 
the doors and to the end of the hall. Use the Q-Laser to open the vent and crawl 
through it. Continue through the vent and use Q-Laser on the lock. Use the P2K to 
defeat the guard looking at the pictures. Or you can simply run in and shoot him. 
After subduing him, use the Q-Camera on the satellite images. In the second duct is 
a token.

Then enter through the double doors. There is two guards in this room. If you want 
to make a stealthy entrance continue through the ducts and shoot the guards without 
them knowing your there. You can continue through all the rooms via ducts. 
Otherwise, after defeating them go through the next door. There may be a guard 
here. 
There is always a guard in the entrance to the hallway. Then photograph the 
blueprints.  There is a set of doors on the right. Go through them and kill the 
guard and then pick up the keycard. The card will disable the mainframe alarms 
later 
in the level. After acquiring the card go into the elevator. If you are quick 
enough 
to get into the elevator you will be given more time on the clock. There is one 
guard in the elevator landing room. To the right of the steps that lead down to the 
mainframe room is a token.


Shoot him and then get the body armor if you need it. There is a set of doors on 
the 
right from the elevator. There is several guards in this room. You will need to 
subdue all of them before beginning to download the data. If one of the guards 
sounds the alarm, turn it off as soon as possible to prevent access guards to come 
in. Once the guards have been handled with head over to the wall opposite the way 
you entered. There is a place where the keycard can be used. Press the action 
button 
and a message saying, Data Port Alarms Disabled should appear. Now it is safe to 
use 
the Q-Decryptor on the data ports. If you haven’t disabled the alarms every time 
you 
download an alarm is sounded. Now download the info from the data ports. There is 
three downloads to complete. Now on the same wall as the card scanner, there is a 
door at the end of the wall. Go through it. Before you go through by the window 
there is a raised area you can reach by going up the steps to the left. You can 
photograph the model for a Bond Move and pick up the grenades in the box. Then head 
back to the door. Walk through the hall all the way down until you see another 
door. 
Use the elevator on the right. After going down the elevator you will see another 
walkway. Walk down to the end and a cut scene will take over. You can use the Q-
claw 
on  the grate to go through the ventilation shaft or simply walk through the blast 
doors.
Second duct in the caverns is the location of a token

It is easier to walk through the blast door. There are several guards in here. You 
need to eliminate them as quickly as possible to prevent them from sounding the 
alarm. If the alarm is sounded the blast doors close and the base is sealed. There 
is some body armor scattered around if you need it. Here are the details on 
completing this area. First turn left and take out the guard patrolling in front of 
the doors. Keep moving forward and there is a guard ahead of you. A little farther 
ahead there is another guard. One guard is across the hole in  the floor. You can 
shoot the steam valve to kill the enemy. To the right there is a guard in the 
doorway. And one farther past 
										
	
the door. The entrance to the next room is on the other end of the cavern from 
where 
you entered. You can use this door if it is open but it is easier to use the 
following option. 
Behind canister in second cavern is one plus

On top of a canister in the second cavern is one. If you go through the door you’ll 
have to clear the area using the following srategy. Then find the security room 
with 
the door program. For a little easier plan follow this srategy: By the exit blast 
door there is a ladder, go up the ladder and go down the shaft way. Or there is 
many 
places where you can Q-Claw to the ducts. But at any rate you should use the ducts. 
I wouldn’t go through the blast doors if they are open. At the end shoot the guard 
from above or drop down and eliminate the guard. There is a computer that contains 
the security door program that you need to acquire to complete the level. There 
also 
is some ammo in this room. If you got through the blast doors you have to find this 
room. There are several guards in this area too. The best plan of action is to go 
across the walkway, take a right up the steps. Kill the sniper here. Hit some 
barrels to kill several guards. Then run down the steps. Stop before the last set 
of 
steps. Wait for several to run out then pull out the MRL-22 if you got it and blast 
them away. Then inch forward until more guards run out do the same thing. If you 
didn’t get the MRL the just take the guards one on one. I suggest our defeat them 
before you leave. You can shoot the chemical tanks placed around the area to defeat 
enemies easier and to save ammo. To the left of the base of the stairs there is 
armor and ammo. Now run in where the guards came out. There is some armor and ammo 
at the end of the path. Continue up the stairs and head to the right. At the end 
use 
the Q-Remote on the door. There are two Super Thugs in the hall. Pull out the 
Frinesi on the first guy. Use his ammo on the next guy. There are two guys in this 
room. Shoot the first guard. Run to the right into the next room. Go through the 
next door. Finish off the sniper quickly. Or better yet throw a grenade over by him 
or blast a rocket over there. Go back into the room and climb the ladder.(on the 
left if you came from the sniper)Walk to the tramline and press the action button.

****MISSION COMPLETE****

Level Hints: At the beginning press the button on the left side of your start. If 
you press another button a buzz like a wrong answer buzz, and a ton of guards rush 
you.
Level Hints: If you didn’t use the Access card on the mainframe alarms, every time 
you download something the alarm sounds. If it does quickly turn it off and face 
the 
guards that rush in.
Level Hints: In the mainframe room, by the window there is a raised area you can 
reach by going up the steps to the left. You can photograph the model for a bond 
move and pick up the grenades in the box.
Level Hints: In the last room where the sniper and super thugs were, it would be 
best to throw a grenade or blast a rocket toward him.  

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 6- Night of the Jackal  NIGHT_OF_THE_JACKAL

Gold Score- 90,000
Gold Reward- Golden Grenades
Platinum Reward- MP weapon- Viper

Objectives
1. Use Q-Claw to enter R’s safehouse
2. Infiltrate embassy
3. Rescue 5 civilian hostages
4. Find secret passage and rescue Dr. Natalya Damescu
5. Destroy helicopter gunship

In display case beyond the first sniper

Behind second sniper

In the embassy in the second office to the right of the stairs

Behind crates on helipad



Head forward and let the bus carsh into the fence spilling terrorist everywhere. 
Head to the left to the porch. Two terrorists come in. Once you kill them move over 
to the cars. There is a terrorist by one of the cars. He has grenades so quickly 
finish him off. Slide along this wall and you will see a sniper ahead. Slide to the 
corner of the building. Quickly finish him off. Then head straight into the alley, 
there is some armor. Now if you want you can take out the guards in front of the 
Embassy. Either throw some grenades over, be careful and not bounce them of the 
fence otherwise they come back at you. Use a weapon against the rest(preferably a 
KA-
57, P2K, Frinesi, Ingalls, or the Viper.)  Straight past the sniper is a dead end 
alley. In the shop window there is some armor. In another window the Frinesi is 
there. To get the 007 token from the window jump onto the car and jump from just 
the 
right postion and you land in the window. Back up and turn right along the fence. 
Then take a left. Two guards pop out here. Take them out. There is a second sniper 
here. Quickly finish him off. Now look up to the right, there is a place to Q-Claw 
to. Head up there. You jump to where the sniper was and collect the ammo. This is 
difficult. Then head to the window. Smash it and jump through.  Or simply walk 
along 
the ledge and enter through the conveniently open doors. Walk into the apartment 
then open the left door, the right door is locked. Then as R appears he will give 
you a keycard. Now you can Q-Claw across the road. Drop down on one side. Then walk 
to the door. Now you can enter the Embassy. Grab the armor under the stairs. Head 
up 
the steps and through the door. A lady screams and runs out of her office. Kill the 
guy in the office. Don’t shoot the hostages. Then another terrorist is guarding the 
lady. Kill him. Now by the overturned furniture is a window. Aim for the guard in 
the middle. The hostages duck down. Hit the other guard you see. Then look to the 
left. There is a guard to the left. Kill him. Jump through the window and collect 
the ammo. In the next hallway the wall gets blasted away. A guy appears on the 
balcony. Shoot him. Head down the hallway to the kitchen. There are about four 
guards here. Take out the two that rush in towards. Then duck down. Crawl to the 
other side of the counters. Then take out the other two. There is some SSR ammo on 
the counters. This will be handy later on. Then head out the opposite door. Head 
past the blown elevator. Two terrorists  jump out and fire on you. Take care of 
them. Then another one is in the entrance to the rotunda. Now head right and stop 
at 
the first flag, the British flag. Press the action button and it will open up. At 
the end of the hallway Dr. Damescu is here. Don’t shoot her! Grab the armor to the 
right of the elevator. Use the elevator. At the end a terrorist on a catwalk above 
shoots at you. Hit the barrels behind him to blow him up. Then blow up the barrels 
on your level, revealing armor and Viper ammo. Then head through the door. Carla 
the 
Jackal is here. Run to the stack of crates to the right and crouch down. There is a 
button here. Don’t press it yet. Hit the barrels in the corner to make Carla  move 
on. Now you can get a clear shot at here. Hit here until she moves. Repeat this 
until she is over what looks like a container and a crane. Now press the button. 
She 
is knocked into the ventilation fan. If you collected the SSR at the beginning and 
the 
ammo in the kitchen you can shoot Carla in the head a few times and she will move 
quicker. This saves ammo and armor. Now head to the other side and up the ladder. 
Collect her weapon. Get the armor. Down bellow there is some Defender and Ingalls 
ammo. Head through the door. Let the helicopter take off. Now head to one of the 
sentry guns and get ready. A helicopter gunship appears. Nail it until the gun runs 
out of ammo. Then run to another one. There are four total. There also is MRL-22 
rockets you can use against it. Once it starts spinning out of control head to a 
corner and it will crash into the building. Or better yet stand in the door way and 
pull out your SSR and snipe the pilot. A 007 token is located behind some crates 
opposite the door.

****MISSION COMPLETE****


Level Hints: Don’t hang around the bus that crashes into the fence because after a 
while it will explode.
Level Hints: After the second sniper it is somewhat difficult to jump to his 
balcony. 
Level Hints: To reach the 007 token in the street jump onto the car and jump 
standing just right and you will land in the window.
Level Hints: There is a 007 token on the helipad. Get it quickly before the gunship 
arrives.
Level Hints: An easy way to defeat Carla is to hit her in the head with the SSR 
until she is by the crane.
Level Hints: An easy way to defeat the gunship is to snipe the pilot from the door 
way. This saves ammo and health. Do quickly but take your time or you will be 
wasted 
quickly.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 7- Streets of Bucharest  STREETS_OF_BUCHAREST

Gold Score- 100,000
Gold Reward- Lotus Esprit
Platinum Reward- MP character- Alpine Guard

Objectives
1. Retrieve Q-Locator
2. Locate Data chip
3. Deliver Data Chip to R

Streets of Bucharest-

Under the bridge(you must get this one before you get the Q-Locator) 

In the shortcut at the top of the hill

At the far end of the station

In the air after the second rooftop shortcut

Hit the tanker by the two or three vans which blows up the vans

Destroy both helicopters if front of the hotel
---------------------------------------------------------------------
 Fire and Water-

Behind barrels on the first rooftop by helicopter pad near Q-Laser door

In the small room beyond the first grating you laser (to the right)

Behind the first crane on the main deck near the suspended crates

Under the exit door on the main deck

On the platform on the far side of the pump room

On the upper deck outside above to the right as you go through the door

Between two large canisters outside above the pump room

Behind barrels in the middle tower where you face the helicopter
---------------------------------------------------------------------
 Forbidden Depths-

Destroy all turrets (nine of them[appears after the last turret, before the first 
fan])

Take out the two guards above the first tower(appears under them)

Take out the two guards above the second tower(appears under them)

Destroy all land mines(appears right before the last turret starts firing at you
---------------------------------------------------------------------
 Poseidon-

In a small duct in the first room

Behind barrels in the entrance to the first lab’s control room

Behind the entrance stairway of the second large lab

In the small storeroom in the sub bay control room

Around the corner behind the large crane near the base of the far stair to the 
ground floor 
---------------------------------------------------------------------
                                                          
 Mediterranean Crisis-

In Bond’s cell

At the far end of the first duct that leads out of the brig

On the balcony outside, where Bond starts if he succeeded in the 
previous mission

In the duct that exits the first control room in hangar 1

Near barrels beside the second Harrier in hangar 2

On the upper deck outside hangar 2

Under the stairs beyond the conference room

On the deck outside, overlooking the depth charge deck

Behind the depth charges
										
	
---------------------------------------------------------------------
 Evil Summit-

Behind the top of tower 1 & 2

On the catwalk above the large holoprojecter in the central command 
room

On the ground floor of silo 1

At the far end of the hallway leading to silo3

Opposite the door on the ground floor of silo 4




The driving part of this walkthrough will be very basic, then the rail shooter will 
be more in-depth.

Basically your going to want to use the GPS map in the upper right corner of your 
screen to find the Q-Locator. From the train station head to the right and keep 
going right. A helicopter smashes out a bridge. Jump it. Find an entrance to a 
courtyard type area. Pick up the chip and head down the steps. You’ll head up a 
hill 
and jump a gap. Then you jump across the rooftops. Then find the road that leads 
away from the cicular area and pick up the Q-Booster. Head down the path and dodge 
the gunships rockets. Head past the water fountain. There is a ramp. Fire off the Q-
Booster right when you hit the ramp and you’ll fly across the river and crash 
through the building.

As the tank hit the guys who pull out in front of you. As soon as you make the 
corner swing around and a limo comes up from behind. Then 
										
	
turn around and a limo comes head on- this guy fires rockets. Then as you turn 
right 
under the arch there is a guard. Kill him. Then focus on the barrels straight 
ahead. 
Then kill the van to the right. You’ll pick up some armor. Then when you stop there 
will be to cars in front of you firing rockets at you. Quickly blow them up. Then 
there will be a helicopter ahead, pound him. Then a car ahead tries to block you 
off. Kill him and then you turn right and you pick up some armor. Another 
helicopter 
flies above the bridge. When he falls it knocks out the bridge and the cars below. 
Then as you turn back onto the main road two vans pull out in front. To easily kill 
these guys hit the tanker making the vans explode. Then as you approach the hotel 
two helicopters come in. Hit both of them. When you get out of the hotel you will 
pick up the Q-Vision. Kill the car that is in front of you. Once you blow him up 
then kill the guy up above. Then there will be two guys with rocket launchers to 
the 
right. Quickly demolish them.  Then a helicopter comes around the corner and fires 
at you. Quickly demolish him. Then there will be several guys on rooftops. Kill 
them. Then a van rushes past you. Kill him. There are two more guys on the right 
then some on the roofs. Then there will be a car and a couple guys. Hit the barrel 
next to them. Then another car pulls out. Blow him up just as your battery pack 
runs 
out. Then you pick up the final armor. Then take out the helicopter. You will pick 
up some shells, your going to need them. Then go to your cannon. There will be a 
train on a bridge and two tanks below. Hit a red tanker on the train to make the 
bridge collapse crushing the tanks.

****MISSION COMPLETE****
Note: I noticed in Streets of Buchares walkthrough Level hints section I had said 
something about you don’t need the crane program but it comes in handy. This wasn’t 
for this section it is for Fire and Water. Sorry if this confused anyone.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 8- Fire and Water  FIRE_AND_WATER

Gold Score- 100,000
Gold Reward- Rapid Fire
Platinum Reward- MP Weapon- Calypso

Objectives
										
	
1. Infiltrate control room
2. Chase Bloch into pump room
3. Escape pump room
4. Enter tower control room and confront Bloch

Fire and Water-

Behind barrels on the first rooftop by helicopter pad near Q-Laser door

In the small room beyond the first grating you laser (to the right)

Behind the first crane on the main deck near the suspended crates

Under the exit door on the main deck

On the platform on the far side of the pump room

On the upper deck outside above to the right as you go through the door

Between two large canisters outside above the pump room

Behind barrels in the middle tower where you face the helicopter
---------------------------------------------------------------------
 


As you start out head across the pipes. Climb the ladder and kill the guard. Climb 
up to the next guard. Then head up the next ladder. There is two guards here. Kill 
the one that is not hiding behind crates. Then take out the other one. Head up the 
next ladder. When you get into the control room, take out the guard at the computer 
before the cut-scene. Then let the cut-scene play. Fire at Bloch until he runs away 
or just run up to him and he will run away. Now get the Q-Remote program. Now head 
out the door and there will be several guards waiting for you and a helicopter who 
will fire at you. Kill these guys, you can use the barrels to help. The best way 
would be to blow up the barrels in front of you and be sure to stand back. Then 
stand where they were. Aim for the guards you can see. The run for a stack of 
crates 
closest to the control room. Aim for the guard you can see. Run around the big 
stack 
of crates to find a guard lurking around. You can also drop the cranes, but this 
takes time and 
you might take massive damage. There is some armor in the middle of the area. Head 
down the stairs. At the fence fire at Bloch until he runs or Q-Laser the door and 
he 
will run away. Then best and the easiest way to complete this area is to do this. 
Turn right after the fence. Q-Laser the lock on the duct and head through. Follow 
it 
to the end and Q-Laser the other door. Take a right and go up the ladder. There 
will 
be a guard here unless you killed him from down below. Then a guard runs around the 
corner. Quickly run down the path. Then take out the sniper. Then run to the door 
and press the action button. This will complete a objective and will take you to 
the 
pump room. Completely ignore the other guys and the helicopter. Or the second best 
way, which takes longer is to head to the left. After going through the fence. Q-
Laser the lock and crawl through the vent. At the end hit the barrels in the small 
room killing the guard. Crawl out of the duct and look through the door. Lower the 
first crate with the Q-Remote- you need the program, if you don’t have it turn 
around and head back the other way. Walk don’t jump onto the crate or you will 
overshoot. Then shoot the guys within range. Then lower the next crate. Again walk, 
don’t jump onto the next crate. Look up and raise the crate you are on. Now jump to 
the next crate and the onto the main land. If you fall turn around and head up the 
ladder and try again. This may take several tries. Once over hide under the cover 
area and wait for the gunship that shoots at you while taking out guards. Then head 
up the ladder and get behind the  sentry gun. Clear the area of guards. There is 
some armor bellow the gun. Then head across the gap. To the helipad and let Bloch 
run away. Take out any remaining guards. Head across the lowered bridge and through 
the door to the pump room. There are other ways such as running ahead and use the 
small building for cover. Do whatever it takes to get to the pump room. Three 
guards 
will rush up the steps to greet you. Take them out. Then move halfway down the 
steps 
and pull out the SSR and snipe the two snipers ahead. There is another guard 
throwing grenades you can snipe. Now change back to the Calypso or similar weapon. 
Run down the steps and take on the guards that are here. There is some armor behind 
the large pipes. Then head up the ladder on the left side. Stand back from the door 
and wait for a Super Thug to come in. Hit the barrels and get back. This should 
kill 
him. Now another guard rushes in. Kill him. In the control room. Press the button 
to 
activate the oilpump. Walk out on the platform. More guards have rushed in. You can 
hit the Super Thug to the right until he falls or run to the pole and take out the 
guard here and grab the armor. Then drop down and take out the guards. There is a 
guard throwing grenades where you entered the pump room. Now refill the Q-Jet and 
go 
up the ladder to the right of the control room entrance. Walk up and face the pump 
as it goes up and down. Jump on it when it is low enough. When you reach the top 
fire off your Q-Jet. There will be a fork lift. Shoot it to take out three of the 
five guards. Then take out the others. Now head through the door. Shoot the sniper 
to the left. Q-Claw to where he was and aim for the sniper on the other side. There 
is armor on the other side of the first platform. Q-Claw to where the second sniper 
was and hop on the zip line. There is a bunch of guards here. Take all of them out. 
There is about three pieces of armor here. Then head up the elevator. As you are 
going up pull out the SSR and snipe the helicopter pilot. If you 
don’t have the SSR you must pound him with bullets. Or collect the MRL laying 
around.  There is armor here. Then head through the door and follow the edge around 
to the ladder. Climb up. Here’s where the crane program comes in very handy. Use it 
to drop the snipers into the water. If not shoot them. Then take out the guards 
running around. Watch out for a guy throwing grenades on a higher platform. Keep 
moving around to avoid the grenades. Then once all the guards are cleared. Q-Claw 
to 
where the grenadier is or was. Then climb the ladder and laser the lock.

****MISSION COMPLETE****

Level Hints: You don’t need to use the cranes, but it helps a bunch. It especially 
helps at the end where two snipers are.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 9- Forbidden Depths  FORBIDDEN_DEPTHS

Gold Score- 110,000
Gold Reward- Golden Armor
Platinum Reward- Mp Modifier- Full Arsenal

Objectives
1. Eliminate Nigel Bloch

Forbidden Depths-

Destroy all turrets (nine of them[appears after the last turret, before the first 
fan])

Take out the two guards above the first tower(appears under them)

Take out the two guards above the second tower(appears under them)

Destroy all land mines(appears right before the last turret starts firing at you
---------------------------------------------------------------------
 


On this level you basically want the auto-aim feature to do the aiming. It is a 
heck 
of a lot easier to do it this way.

Shooting the first guy as the corner bends will give you additional ammo.(Unless 
you 
always have 100% ammo efficiency on rail missions, your going to need to collect as 
much ammo as possible. Most things to do to get ammo are listed.) Look out for the 
gun turret up ahead. Use the auto-aim to take this one out.(Be careful on higher 
difficulty levels the auto-aim doesn’t work as well.) As head down the hill a tram 
is waiting for you ahead. If you can destroy it before it moves you’ll collect some 
ammo. There will be some guards above the tunnel. Shoot them to get some ammo, plus 
a 007 token. After this there is two gun turrets ahead. Destroy these before the 
start firing at you. When you enter the security checkpoint clear as many guards as 
possible. When a door opens up revealing a red switch. Shoot the red switch to open 
the door in front of you to continue and collect the armor. As you head out of this 
section there is a tram containing a guard with a rocket launcher. Blow this guy up 
as quickly as possible. If you destroyed him quickly then you’ll have time to 
destroy the turret as you round the corner and before another tram approaches from 
behind. Kill the that tram. When you reach a point when doors start opening you’ll 
have to keep hitting the guy in the tram to keep him from launching rockets at you. 
There is no need to blow this tram up because the guy forgets to open the door to 
the right and veers to the right and smashes into the closed blast door. Oh-uh its 
Bloch. Shoot him until he veers left to avoid taking much damage. As you head up 
the 
next hill watch out for the gun turret ahead. This is about the only time when you 
manually aim. When you pull into the warehouse shoot the barrel to your right to 
eliminate four guards by the barrel. Then turn you attention to the guy on an 
object 
with a rocket launcher. Kill him and there will be another guard below him. 
Eliminate him. The turn forward and take out the 
guard on the right. Then the one on the left. When the door ahead opens continually 
fire at the tram ahead(he has a rocket launcher, although it take a few rounds for 
him to zero in on you so be careful). Once he blows up you’ll head forward and 
collect the armor. Ahead are four turrets attached to the ceiling. And there’ll be 
a 
guard in between each one. Before the last one there is a rocket launcher guy. 
Again 
there are two guys above the path in a red room. Shoot both of them to collect some 
ammo plus a 007 token. And it’s Bloch again. Hit him until he pulls away and starts 
taunting you. Then you’ll want the auto-aim to lock onto the blinking red lights on 
the ground and shoot them. They are land mines and if you don’t blow them up you’ll 
run them over and you’ll suffer damage. Blow them all up and you’ll receive a 007 
token. As soon as you detonate the last mine the last turret will pound you. Blow 
it 
up and if you’ve destroyed all the other gun turrets you’ll receive the last 007 
token. As you head through the maintance way there is three fans you must destroy. 
Just shoot them and they fall apart. Then you’ll see steam rising ahead. You’ll 
suffer if you go through it. But luckily you can avoid it. Hit the red switches to 
turn it off. When you reach the main arena target the three guys along the path. 
The 
first one gives you ammo. The second heads some armor. Finally the last one drops 
some ammo. Now Bloch runs out onto a plank. Hit him until he runs back in to 
safety. 
Not for long! Now three more guys appear. Tag them to get some armor and two packs 
of RCH-1 ammo. Once you’ve tagged all three Bloch opens up the lava doors and shuts 
down the cooling fan. You better hurry because it is getting very hot. As time 
passes your health goes down and down and down. Use your RCH-1 missiles to hit the 
red targets above the stopped fan. When you fire a rocket it’ll switch to the view 
of the rocket. The target circle over the target and maneuver around the fan. Hit X 
to make the rocket explode before they hit the target. Once you hit all the targets 
the control room falls letting Bloch fall into the lava. You think this is it? 
NOPE! 
Just to let you know this Bloch you killed IS A CLONE!! So don’t think it is over!

****MISSION COMPLETE****

Level Hints: Use the auto-aim for this level. It is alot easier this way. You don’t 
take the time to aim and keep aiming over the target as you move.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 10- Poseidon  POSEIDON_

Gold Score- 120,000
Gold Reward- Golden Bullets 
Platinum Reward- MP character Cyclops Guard

Objectives
1. Infiltrate clone labs
2. Raise lab equipment temperature
3. Increase lab system pressure
4. Disrupt chemical balance in the lab equipment
5. Board submarine to escape

Poseidon-

In a small duct in the first room

Behind barrels in the entrance to the first lab’s control room

Behind the entrance stairway of the second large lab

In the small storeroom in the sub bay control room

Around the corner behind the large crane near the base of the far stair to the 
ground floor 
---------------------------------------------------------------------
                                                          
 



This level is very easy as long as you take your time and take your time.

Dropping into a maintance duct you’ll see two gratings you can go through. The 
large 
one has some armor. Take note of this so if you get hurt during the first part you 
can come back here, it also houses a 007 token. The other one leads to the next 
area. Head through it. At the end is another grate. You have two choices: 1. 
Silence 
the P2K and aim for the head. 2. Laser the lock and run in and tag him. I 
recommend the 1st one. Silence the P2K so if you miss you can try again. Use the Q-
Decryptor on the door. This is a storeroom. Watch out for the guard at the 
computer. 
Kill him. Now you can collect the ammo and grenades. Head to the other door and 
open 
it. There are to armed guards here. Once their ammo is collected. head down the 
elevator. Two Super Thugs come out of their little cases and start to fire at you. 
Either run to one of the doors behind you or you can take them on. One you reach 
the 
laboratory entrance take out the guy in the middle and then focus on the two haz-
mat 
guys. There is also armor and ammo. Then head through the door. This is the clone 
laboratory. There is about eight guards here. Kill the guard straight ahead. Head 
to 
the left and take out two guards here. Then head to the right side take the guard 
here. Three more guards are called in. Take out these guys. You’ll see some barrels 
behind a control panel. Hit the barrels to take out the guard hiding behind the 
panel. Now use the Q-Remote on the three vats to retrieve the programs. There is 
armor by the barrels and some on the opposite side. Now head down the elevator on 
the right side.(where reinforcements arrive) At the bottom you see a sentry gun 
shoot it until it explodes. Wait for a guard to the left to get out of view. Then 
run that way into the terminal. Shoot the guard by the button. DO NOT PRESS THE 
BUTTON!!! This activates the lasers. And if you trip it then the sentry guns are 
activated. Get the verification card on the bench. Fire on the three black suited 
guards then turn your attention to the haz-mat guys. Once you kill the guards 
activate the Q-Remote terminals. Now go to the door on the opposite side of the 
entrance to the lab and use the Q-Decryptor on it. Be ready there is a Super Thug 
on 
the other side. Head up the steps and you’ll be in the sub pen. Head to the left 
and 
take the guard out that runs in. Do not go into the room. First hit the sniper that 
is standing here. Quickly run in and grab the SSR. Then quickly back out and stand 
behind the crates. Or a better way is to run back where you entered. Either way 
pull 
out the SSR and snipe as many guards as possible. Take out the sniper first. Now to 
the right of the entrance there is a red room. Go in and pick up grenades and 
armor. 
Head to where the first sniper was and activate the button. This lowers the bridge, 
which is necessary. Now continue on and go down the stairs. You can use the SSR if 
you have ammo left for it to take out guards off in the distance. Now head forward 
or go behind the stairs for armor, but head forward and take out the oncoming 
guards. Use the crates as cover and barrels to help. Find the bridge and run across 
onto the submarine. You can also continue and finish off the rest of the guards.
 ****MISSION COMPLETE**** 

Note: Don’t turn on the lasers in the second lab this could be bad. For one the 
guards may get caught up in friendly fire, which could be good, but the guards will 
most likely skip ahead to the next are and make it very difficult with the extra 
guards there. The lasers are sometimes deactivated after awhile or they are trip, 
the guns are activated, then go off after a period of time.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 11- Mediterranean Crisis  MEDITERRANEAN_CRISIS 

										
	
Gold Score- 130,000
Gold Reward- Regenerative Armor
Platinum Reward- Mp Character- Poseidon Guard

Objectives
1. Go to briefing room for MI6 update
2. Disarm warhead
3. Rescue Zoe Nightshade
4. Destroy cloned leaders’ helicopter

Mediterranean Crisis-

In Bond’s cell

At the far end of the first duct that leads out of the brig

On the balcony outside, where Bond starts if he succeeded in the 
previous mission

In the duct that exits the first control room in hangar 1

Near barrels beside the second Harrier in hangar 2

On the upper deck outside hangar 2

Under the stairs beyond the conference room

On the deck outside, overlooking the depth charge deck

Behind the depth charges
										
	
---------------------------------------------------------------------
 



There are two different ways to start this mission. If you received the 
Verification 
Card read start #2. If you didn’t get the verification card use start #1. 

Start #1- When you wake up you’ll be in a cell. Use your Q-Laser on the door. Run 
out and punch the guard to get your gun. You can also Q-Claw the keys on the table 
where the Frinesi is. On a table directly across from your cell is the Frinesi. 
From 
Zoe’s cell zap the grate behind her and get in the duct. Ignore the first door in 
the vent. Shoot the barrels through the grate to kill the guard. Continue down. 
You’ll see another guard creep towards the first room. Take him out. Then a Super 
Thug runs in. Take him out. Zap the grating at the end to enter the briefing room. 
There may be a Super Thug running in.

Start #2- Before you climb the ladder there is armor and a Frinesi around the 
ladder. Climb the ladder use the silenced P2K on the guard. Turn the wheel to the 
left of the barrels and go through the door. Use the stairs. Head left into the 
briefing room.

Under the steps there is armor and some grenades. Walk over to the control room and 
kill the haz-mat guy. Wait for another guard to rush up here. Take him down. Stay 
behind the control panel and wait for more guards to come in. Now you have two 
choices. Here is the first one. Head to the left and out into the main area. A 
landing pad will decend. Several guards will jump off it. One guy has grenades so 
watch out. There is a guard on the other side of the fence. Now head all the way 
back and to the right is a ladder in a red room. Head up. There is a haz-mat guy at 
the controls. Kill him. Retrieve the Q-Remote program. Aim it at the green light 
behind the jet. It will come to life. Then head back the way you came. Head down 
the 
hall the go right and into the second hangar. Choice two is to head to the right of 
the control room. Q-Laser the lock on the vent and head through the vent. There is 
a 
guard patrolling here. Shoot him and head out the vent. From here there is a way to 
get outside. On the right side there is an opening in the wall. Go outside and look 
up. There is a place to Q-Claw. Q-Claw up there. You are in the control room with 
the Q-Remote program. Kill the guy. Get the program and the landing pad decends. 
Aim 
at the green light by the jet. Find the ladder to go down. And down the hall and to 
the right. Up on the balcony the sniper is here take him out. Use his weapon on 
whatever guards as possible. You will not be able to get this until you find the 
exit from the hangar and the door to the balcony. Use the signs for the flight deck 
to guide you. Your best bet would be from the area where you Q-Clawed to the 
control 
room. Drop down below and take out the two guards here. Then go back outside and 
look up. Q-Claw to the platform. Walk through the hall and turn right into a 
control 
room. There is a haz-mat guy and a guard here. Then before walking onto the 
catwalk, 
kill the sniper from behind the panel. Then walk out onto the catwalk. Two guards 
will come up the steps. Then quickly 
										
	
kill the guards making a dash for the steps. You can also snipe them. 

Now walk to the end of the catwalk. Turn left. Then turn right. There’ll be a set 
of 
steps ahead. Climb up the steps. At the top turn right. Around the corner a Super 
Thug is waiting for you. Kill him quickly. Head through the door. Take the guard 
out 
in the control room. Break the window use the Q-Remote for the Harrier. When the 
engines roar to life they toast the guards. Turn around take the left exit up the 
steps. Make a double left. Kill the guard that is patrolling. Continue past what 
looks like a dead end. Look up to your left. Q-Claw to the conference room. Take 
out 
the guard here. Use the walls for a shield from fire inside. Run in and tackle the 
guards. Two in the main room, two in a left storage alcove along with some armor 
and 
SSR ammo. Open the door in front of you. AH! Zoe’s been kidnapped! This next area 
has a ton of guards. Three guards, two of which are throwing grenades, and a 
sniper. 
Well, maybe not a ton. Grab the armor from the far corner. Up the first flight of 
steps take out the grenadier.  Take out the Super Thug. Run up the rest of the 
steps. Take out another guard. Then finish off the sniper. Armor is located at the 
top of the steps. Take out as many guards before a helicopter gunship arrives. DO 
NOT RUN INTO THE CONTROL TOWER. Let the guards come to you. You can snipe the 
gunship pilot. But be careful more reinforcements come up the steps behind you and 
from the control tower. As soon as the gunship leaves move into the control room. 
Two more guards will come into the control room, unless you killed them as they 
came 
up the steps behind you. Climb up the ladder and Q-Laser the lock. On the roof move 
right and tag the running guard. Hit the barrels farther on to kill the guards. 
Note: I don’t know if this happens on my game or if it is a bug, but when you hit 
some of the barrels they explode silently. A little strange, don’t ya think. But 
anyway climb the red ladder and laser the lock. At the top take out the guard. Kill 
the guard by the crew member. Be ever so careful not to shoot the crew member. Free 
the crew member by Q-Lasering the lock above her arms. Then retrieve the missile 
program. Head out the door. You’ll see tons of explosives. DO NOT BLOW UP THE 
EXPLOSIVES TO TAKE OUT THE GUARDS HOLDING ZOE, OTHERWISE ZOE GOES KA-BOOM, WHICH IS 
BAD!!!! The best way is to move around to the left of the crates and find a hole. 
Drop through. Now find the hatch on the roof. Q-Laser the lock. Drop below and 
press 
the green button. An crane moves out and Zoe grabs on and it takes her to safety. 
Now blow up the barrels. While Zoe secures a jet to escape in head to the right 
side 
to find a door. USE the ladder at the hole otherwise you will fall a great 
distance. 
Go slowly down the ladder. If you go down as fast as you can, you get moving so 
fast 
you crash into the floor, taking damage. Pick up the armor and head out the door. 
Take out the guard quicky. Or crouch behind the stand where the missile activator 
is. Do it quickly because the guard comes around behind you. As soon as he is gone 
back up behind the Q-Remote station. A sniper comes out. Use the Q-Remote on the 
missile, launching the missile. Don’t worry it crashes into the ocean and takes out 
the sniper. HURRY! Run to the deck and use the sentry gun on the helicopter and 
blow 
it up. Nail it as many times as possible while it is on the runway. It will take 
off 
and hover sideways and allow you to hit it easily. Then it will take off towards 
you. Keep nailing it until it blows up. If you 
										
	
are good enough you can blow it up while it is hovering. Then a jet takes off. Then 
a second one pulls up. Walk down the steps to the left and stand in front of the 
jet.

****MISSION COMPLETE****

Level Hints: Can’t figure out how to get on the jet? Just walk down the steps to 
the 
left and step up to the flight deck.
Level Hints: Don’t go into the control tower while the gunship is hiting the tower. 
You can snipe the pilot, but guards come up from behind and in front of you, so do 
it quickly. If you run through to the upper level you will be wasted in about ten 
seconds.
---------------------------------------------------------------------
Note: If you noticed the Mediterranean Crisis section was a bit confusing I noticed 
that too. I got it fixed up and is better than ever. Sorry if this confused anyone.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 12- Evil Summit  EVIL_SUMMIT

Gold Score- 130,000
Gold Reward- Infinite Ammo for Golden Gun
Platinum Reward- Mp character- Carrier Guard

Objectives
1. Infiltrate Alpine Base
2. Rescue eight world leaders
3. Escape silo on elevator
4. Defeat Bloch

Evil Summit-

Behind the top of tower 1 & 2

On the catwalk above the large holoprojecter in the central command 
room

On the ground floor of silo 1+2

At the far end of the hallway leading to silo3

Opposite the door on the ground floor of silo 4


The best way to complete the starting area is to turn to the right through the 
double doors. Take out the guard. In the security room that you are in there is a 
locked chest. Q-Laser it and take the SSR 4000. You have two bullets so i would 
recommend you crouch behind the chair. Aim towards the tower on the right. There is 
two snipers here. One is facing towards you. Quickly kill him. Then look at the 
tower on the left. There are two snipers here also. Again kill the one looking 
toward you. Then if you have the golden gun with Golden Accuracy, use it to take 
out 
the other two. You can also storm the towers and kill them, but this is dangerous. 
DO NOT do anything stupid like jump out of a window. Back on the landing pad and 
find the elevator. Get on it. There is armor by the elevator. Take the two SSR’s. 
Also there is some more SSR ammo and some grenades. Head down the elevator. Run to 
tower 2. On  the helipad clear the last of the guards and activate the switch for 
the hatchway. Head down the stairs and tag the guard. If you killed him from above 
don’t worry about him. Now you must rescue eight world leaders.  Open the door and 
peer over the balcony. Use the D-17 to take out as many guards as possible before 
others now your presence. Then run down hit the last guards guarding four leaders. 
You may not want to snipe him from above because a stray bullet may hit one of the 
leaders. One way to get some guards is to go the left or right and zap the 
holoprojecter and let it fall clear guards underneath. Don’t fall into the pit it 
left. Any time you see a Q-Jet refill station, REFILL IT!  Pick up the silo door 
program for the Q-Remote in the red computer room. Open silo 1, and grab the armor 
and go left. The French leader is in here. Look to the right and Q-Claw to the 
raised platform. Then take out the two guards. Head back into the main area. Now 
get 
the program to open silo 2. Here is the German chancellor that needs rescueing. Use 
the sniper to take the guards in this silo. The leader is behind the 
missile. First hit the middle guard then one by the left. One to the right. The 
final one runs out of a small chamber to the right. Head back into the main area. 
Head for the silo 3 program computer. Get the program. Use it to open silo 3. The 
British prime minister is here. Use the Q-Specs to locate the enemy and armor. Then 
return to the open door way with the platform sticking out.  Step out.  Kill the 
guard nearest the platform, he may assassinate the leader. This is the easiest way. 
Use the steps to get to the lower ground floor. Locate the door to missile ladder. 
Open it up and climb the ladder. On the balcony you can get all the guards. You may 
want to fill the Q-Jet. Head back out into the main area. Now find the Silo 4 door 
program and use it on the door. Here is the US president. Hit the guard from the 
doorway. Then run left. When the president sees you he runs away. Hit the guards 
before they can harm the President. There is some armor to the right. Also is an 
elevator. Ride it to the main room. Here is Bloch!! Your best bet is to jet up to 
the second-floor. When a rocket comes your way step back. Eventually he comes up 
here with you. After being hit so many times Bloch goes to the third floor and down 
a shaft. He knocks down a pathway above the crater where the holoprojector was. Q-
Jet onto the walkway. Climb up to the top. Use the Q-Claw to reach the tunnel 
quickly because you may start sliding down. Your best bet would be two go to your 
fist before you go down the tunnel.  At the end you end up where you would start 
mission 5. Only difference is the floor is retreating into the platform ahead. Move 
forward and pick up his rocket launcher he dropped. This is why you should go to 
your fist because you won’t have to find the MRL in you inventory. You’ll have 10 
seconds before the base explodes. Hit Bloch once with a rocket and he is blasted 
through the window and lands on the rocks. Bond jumps out onto the Harrier just as 
the base explodes.

****MISSION COMPLETE****

Level Hints: When you are in the towers DON’T jump out or you will get injured.
Level Hints: Switch to your fist before going down the tunnel, this way you switch 
to the MRL right away. 


 Bond will return...


11. Bond Moves  BOND_MOVES

If you can’t figure out where things are going just check out the walkthrough.
---------------------------------------------------------------------
Trouble in Paradise-

Q-claw to top of entrance from heli-pad

Use Q-Decryptor on door 1 and door 2

Open Armory door

Q-Laser door to walkway(after second guard)

Blow up fork lift
										
	
Drop crate on enemy
---------------------------------------------------------------------
Precious Cargo-

Blow up gas station

Use gas barrels to take out 2 different foot soldiers

Dropping gunner out of first chopper

Dropping gunner out of gas station chopper

Taking out tires of six bad guy cars

Take out guys with rocket launcher in central room one in front and one two the left
---------------------------------------------------------------------
Dangerous Pursuit-

Q-Smoke bad guy

Getting van with first Q-Pulse

Take out the roadblock by shooting barrels

Use barrel to take out guys in the tunnel

Take out guys by the gas station
---------------------------------------------------------------------
Bad Diplomacy-

Destroy three lasers

Access secret room

Q-claw to second floor

Retrieve key card

Retrieve Pass card
---------------------------------------------------------------------
Cold Reception-

Retrieve Computer card

Enter first duct way

Photo the oil rig

Use Card to silence alarms

Q-claw to duct ways in caves

Defeat an enemy by shooting steam valve
										
	
Opening Q-remote door
---------------------------------------------------------------------
 Night of the Jackal-

Retrieve Sniper from balcony

Q-claw to safe house

Q-claw to embassy

Free hostages

Open secret flag door

Rescue Damescu

Push Carla into fan

Snipe the helicopter
---------------------------------------------------------------------
 Streets of Bucharest-

Use Q-slick on bad guy

Two wheel it 

Jump blown bridge

Making first rooftop shortcut jump

Down both helicopters in station

Hit barrels in courtyard

Down the next chopper

Hit barrels next to limo during Q-vision
---------------------------------------------------------------------
 Fire and Water-

Retrieve crane program

Crane on first helipad, crane 1, 2, on tower deck

Laser door lock, duct 1, 2

Snipe two helicopters

Q-claw to catwalk in pump room, second large cistern, top tower cage
---------------------------------------------------------------------
 Forbidden Depths-

Shoot red switch at first stop

										
	
Shut of both steams valves

Destroy the fans 

Shoot the barrel in the second stop
---------------------------------------------------------------------
 Poseidon-

Laser first hatch

Retrieve 3 programs in the first lab

Turn on lasers

Set Q-Remote target 1,2, and 3

Lower bridge
---------------------------------------------------------------------
 Mediterranean Crisis-

Q-claw keys

Get in vent from Zoe’s cell

Laser fence gate

Q-Claw stealth route 1 and 2

Harrier program

Use Harrier program

Q-claw to conference room

Snipe chopper

Laser missile

Have missile program

Q-slide

Activate zoe’s crane

Q-remote missile
---------------------------------------------------------------------
 Evil Summit-

Laser weapon case

Retrieve Q-remote program in tower

Q-remote door

										
	
Slide from tower 2 to 1 then from 1 to control room

Shoot cable

Rescue hostages
---------------------------------------------------------------
12. 007 Tokens  007_TOKENS

If you can’t figure it out check out the walkthrough.
---------------------------------------------------------------------
 Trouble in Paradise-

Q-Claw to the top of the building follow the catwalk to the end.

At the bottom of the elevator. Jump up some crates to reach it.

Behind third row of plants on the left(cultivation area)

To the left of the metal walkway in the submarine pen(at the 
beginning)
---------------------------------------------------------------------
 Precious Cargo-

Blow up cars a first road block where you swerve left

Shoot helicopter after three way blockade(hit the building in the 
distance to make it easier)

Shoot the foot soldier at the corner to the right heading towards the gas station
(you’ll go straight ahead and pick it up plus some armor and ammo.

Kill guards at the entrance of the final building
Blow up structure in the middle to wipe out the bad guys

Hit the fan by the bad guy to the right
---------------------------------------------------------------------
 Dangerous Pursuit-

Turn around right away. It is at the end of the road way.

Shoot crate in the middle of the road

In the blue building with the sky walk.

Behind the gas station.

Around the corner where the trees start
---------------------------------------------------------------------
 Bad Diplomacy-

In the office at the end of the first floor hallway

In the secret room by the no entry door.

Far side of the rotunda second floor.
										

Behind the glass cases.
---------------------------------------------------------------------
 Cold Reception-

In the door to the left

In the second duct

To the right of the steps that lead down to the mainframe room

Second duct in the caverns

Behind canister in second cavern

On top of a canister in the second cavern
---------------------------------------------------------------------
 Night of the Jackal-

In display case beyond the first sniper

Behind second sniper

In the embassy in the second office to the right of the stairs

Behind crates on helipad
---------------------------------------------------------------------
 Streets of Bucharest-

Under the bridge(you must get this one before you get the Q-Locator) 

In the shortcut at the top of the hill

At the far end of the station

In the air after the second rooftop shortcut

Hit the tanker by the two or three vans which blows up the vans

Destroy both helicopters if front of the hotel
---------------------------------------------------------------------
 Fire and Water-

Behind barrels on the first rooftop by helicopter pad near Q-Laser door

In the small room beyond the first grating you laser (to the right)

Behind the first crane on the main deck near the suspended crates

Under the exit door on the main deck

On the platform on the far side of the pump room

On the upper deck outside above to the right as you go through the door

Between two large canisters outside above the pump room

Behind barrels in the middle tower where you face the helicopter
---------------------------------------------------------------------
 Forbidden Depths-

Destroy all turrets (nine of them[appears after the last turret, before the first 
fan])

Take out the two guards above the first tower(appears under them)

Take out the two guards above the second tower(appears under them)

Destroy all land mines(appears right before the last turret starts firing at you
---------------------------------------------------------------------
 Poseidon-

In a small duct in the first room

Behind barrels in the entrance to the first lab’s control room

Behind the entrance stairway of the second large lab

In the small storeroom in the sub bay control room

Around the corner behind the large crane near the base of the far stair to the 
ground floor 
---------------------------------------------------------------------
                                                          
 Mediterranean Crisis-

In Bond’s cell

At the far end of the first duct that leads out of the brig

On the balcony outside, where Bond starts if he succeeded in the 
previous mission

In the duct that exits the first control room in hangar 1

Near barrels beside the second Harrier in hangar 2

On the upper deck outside hangar 2

Under the stairs beyond the conference room

On the deck outside, overlooking the depth charge deck

Behind the depth charges
										
	
---------------------------------------------------------------------
 Evil Summit-

Behind the top of tower 1 & 2

On the catwalk above the large holoprojecter in the central command 
room

On the ground floor of silo 1+2

At the far end of the hallway leading to silo3

Opposite the door on the ground floor of silo 4

_______________________________________________________________
13. Mission Scoring  MISSION_SCORING
                                                                                    
 
                                             
Ex:
                          			Max points
Bond Moves              			20,000
Enemies Subdued 			           20,000
Ammo Efficiency       100%           	15,000
Weapon Accuracy      100%           	20,000
Damage Taken 	         0%		15,000
Mission Duration    Under time       	10,000
007 Bonus(only available after getting gold)50,000
 Total					     150,000 (170,000 if all enemies are 
killed by hand)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
14. Scenes from levels-Intro  INTRO

Clip 1- Fire and Water
Clip 2- Poseidon
Clip 3- Evil Summit
Clip 4- Night of the Jackal
Clip 5- Cold Reception
Clip 6- Evil Summit
Clip 7- Night of the Jackal
Clip 8- Bad Diplomacy
Clip 9 - Trouble In Paradise
Clip 10- Trouble In Paradise
Clip 11- Trouble In Paradise
Clip 12- Mediterranean Crisis
Clip 13- Streets of Bucharest
Clip 14- Poseidon
Clip 15- Poseidon
Clip 16- Trouble In Paradise
Clip 17- Trouble In Paradise
Clip 18- Streets of Bucharest
Clip 19- Trouble In Paradise
Clip 20- Dangerous Pursuit
Clip 21- Night of the Jackal
Clip 22- Forbidden Depths
Clip 23- Night of the Jackal
Clip 24- Streets of Bucharest
Clip 25- Mediterranean Crisis
Clip 26- Fire and Water
Clip 27- Trouble in Paradise
Clip 28- Trouble in Paradise
Clip 29- Trouble in Paradise
Clip 30- Fire and Water
Clip 31- Bad Diplomacy
Clip 32- Evil Summit
Clip 33- Poseidon
Clip 34- Evil Summit

---------------------------------------------------------------------
15. Objectives  OBJECTIVES

Trouble in Paradise-
1. Infiltrate Research Lab
2. Find courier case containing vials
3. Rescue CIA Agent Zoe Nightshade
---------------------------------------------------------------------
Precious Cargo-
1. Infiltrate Identicon facility
2. Locate missing vials
---------------------------------------------------------------------
Dangerous Pursuit-
1. Locate stolen vials
2. Disable aromed van
---------------------------------------------------------------------
Bad Diplomacy-
1. Infiltrate private quarters on top floor
2. Gain access to secure room
3. Use Passcode Genorator on Griffin’s computer
4. Escape embassy undected
---------------------------------------------------------------------
Cold Reception-
1. Photograph satellite imagery
2. Photograph the blueprints
3. Retrieve data from basement mainframes
4. Use tram cable to escape facility
---------------------------------------------------------------------
Night of the Jackal-
1. Use Q-Claw to enter R’s safehouse
2. Infiltrate embassy
3. Rescue 5 civilian hostages
4. Find secret passage and rescue Dr. Natalya Damescu
5. Destroy helicopter gunship
---------------------------------------------------------------------
Streets of Bucharest-
1. Retrieve Q-Locator
2. Locate Data chip
3. Deliver Data Chip to R
---------------------------------------------------------------------
Fire and Water-
										
	
1. Infiltrate control room
2. Chase Bloch into pump room
3. Escape pump room
4. Enter tower control room and confront Bloch
---------------------------------------------------------------------
Forbidden Depths-
1. Eliminate Nigel Bloch
---------------------------------------------------------------------
Poseidon-
1. Infiltrate clone labs
2. Raise lab equipment temperature
3. Increase lab system pressure
4. Disrupt chemical balance in the lab equipment
5. Board submarine to escape
---------------------------------------------------------------------
Mediterranean Crisis-
1. Go to briefing room for MI6 update
2. Disarm warhead
3. Rescue Zoe Nightshade
4. Destroy cloned leaders’ helicopter
---------------------------------------------------------------------
Evil Summit-
1. Infiltrate Alpine Base
2. Rescue eight world leaders
3. Escape silo on elevator
4. Defeat Bloch
---------------------------------------------------------------------
16. Rewards Index  REWARDS_INDEX

Gold Rewards-

Trouble in Paradise- Golden Gun

Precious Cargo- Golden CH-6

Dangerous Pursuit- Unlimited missiles

Bad Diplomacy- Golden Accuracy

Cold Reception- Gold Clip

Night of the Jackal- Golden grenades

Streets of Bucharest- Lotus Esprit

Fire and Water- Rapid Fire

Forbidden Depths- Golden Armor

Poseidon- Golden Bullets

Mediterranean Crisis- Regenerative Armor

Evil Summit- Unlimited Golden Gun ammo
---------------------------------------------------------------------		
									
Platinum Rewards-

Trouble in Paradise- Rocket manor- map

Precious Cargo- Golden Gun- mode and weapon

Dangerous Pursuit- Stealth Bond- character

Bad Diplomacy- Gravity Boots- Power-up

Cold Reception- Thug- character

Night of the Jackal- Viper- weapon

Streets of Bucharest- Alpine Guard- Character

Fire and Water- Calypso- weapon

Forbidden Depths- Full Arsenal- modifier

Poseidon- Cyclops Guard- character

Mediterranean Crisis- Poseidon Guard- character

Evil Summit- Carrier Guard- character
---------------------------------------------------------------------

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Umm.......






---------------------------------------------------------------------
17. Multiplayer   MULTIPLAYER_

These are some helpful hints and strategies for the different levels.


Wine Cellar- An easy way to trap someone is to find one of two little wheels that 
you can turn. Set up camp here. You may have noticed a little hole in the ground 
where some armor and ammo is located. Wait for someone to go in there. As the go 
down turn the wheel. The grape smasher thingy comes down and smushes them. Is 
smushes a word?? OK maybe I better use smashes instead. Oh well.

Escort- Here you must protect the VIP if he gets out on your side, 
										
	
and eliminate the VIP if he gets out on your side. A message tells you what you 
must 
do to get points flashes at the top of your screen. When you start or restart find 
all the weapons and head up the stairs inside or go up a ladder on either side. If 
you are facing the opposite side, head up the ladder on the left. Directly to the 
left, at the top is the only armor in this level. Pick it up. Walk to the middle of 
the roof. Here is a great spot to sniper people. With the SSR you can shoot through 
the walls. It doesn’t do as much damage as it normaly would. Your best choice of 
weapons is the SSR 4000, D17 or UGW, not both, maybe a pistol of some sort, and a 
submacine gun or two. Don’t use the Frinesi it has terrible accuarcy at long range. 
Here is a little trick you can play on an unsuspecting opponent. When a train lets 
off or picks up a VIP on the opposite side find the steps to the track. Wait behind 
the train. When it moves follow behind it. As soon as you reach the steps to the 
other side walk up. Only do this if your opponent is on the roof otherwise he will 
kill you as you approach. Creep up the steps. Aim for the opponents head and fire 
away. You will probably kill him even before he has a chance to turn around. If you 
are fast enough he will die before he knows whats happening. Watch for his restart 
place. Hide behind the stairs or something and jump out at him. Keep repeating 
until 
you die. Wait awhile before trying it again, because he will be watching for you. 
You probably won’t be able to kill the oppenent more than three times before you 
run 
out of health. Here’s a way to protect yourself against invaders that are useing 
the 
technique I just listed. If you see the enemy on the tracks have a G-Laucher handy, 
switch to scatter grenade, spread grenade or whatever you want to call it by 
pressing select. Aim for the tracks. The little grenades that spread out pretty 
much 
puts an explode on the whole track, or if head makes it past this line of defense 
and he heads for a ladder chuck a grenade off the side off the ladder, if this 
fails 
switch to different weapon, submachine gun, or assualt rifle works best, and 
prepare 
for an all out battle. If you don’t have the G-Laucher run quickly and locate the 
telephone both and stand behind. It is right where the enemy pops out. Attack him 
as 
he pops outs. He may not be exepecting it. This works great with four players or at 
least two on your side. The jobs would be, one guy protects from invaders, and 
kills 
opponents, the other player will kill and protect the VIP. When doing this handy 
sneak attack one will do the attacking and the other will eliminate the other guys 
that are hiding and waiting for the your guy to come over. Or both of you can storm 
over. If the two different sides are on the tracks at the same time with the same 
idea, just fight for your life. You will probably get run over by the train, but if 
you kill the opponent fast enough you can get off the tracks in time. And you will 
probably get killed trying to back up and get off the tracks or get killed trying 
to 
advance to the other side. This would be a bad idea because you would have to go 
past the oppenent to get there unless he backs up, way back. I would recomend not 
hanging around on the ground floor outside unless your under cover or the opponent
(s) are busy collect weapons, etc.. Since you are out in the open you are spotted 
and killed quickly. Here’s a handy tip, when your on the roof, press down on the 
right anolog stick and you will have centered your aim. Use the left stick and only 
go left and right and as long as you are alinged with the enemy verticaly, meaning 
if you aren’t lined up the bullets, rockets will miss them to the left your right, 
you will be lined up horizontally, meaning the bullet don’t miss by going over 
there 
heads or colliding with the little wall covering about half the body. The SSR4000 
can penatrate these walls but it won’t do much damage. Use the chimneys for cover, 
note the SSR4000 will not penatrate these. Here is the peffered list of weapons to 
use.

SLOT 1- P2K
SLOT 2- SSR4000
SLOT 3- D17 or UGW
SLOT 4- PS100
SLOT 5- Ingalls
SLOT 6- FSU-4

Here is the defualt list.

SLOT 1- SSR4000
SLOT 2- No weapon
SLOt 3- No weapon
SLOT 4- No weapon
SLOT 5- No weapon
SLOT 6- No weapon

Here is the second best list.

SLOT 1- P2K
SLOT 2- D17 or UGW
SLOT 3- PS100
SLOT 4- MRL-22
SLOT 5- FSU-4
SLOT 6- KA-57

Here is the list if you want to do major damage.

SLOT 1- P2K
SLOT 2- PS100
SLOT 3- UGW or D17
SLOT 4- MRL-22
SLOT 5- Grenade Launcher
SLOT 6- FSU-4 

Here is the best list if you have won all the weapons, Viper and Calypso.

SLOT 1- P2k
SLOT 2- Viper
SLOT 3- Calypso
SLOT 4- PS100
SLOT 5- KA-57
SLOT 6- No weapon


The different mines are pretty much useless on this level, although 
										
	
if you plan to sneak attack get some Detonator Mines. When you go to attack place 
some mines where the enemy will not see them. When you see an enemy by a mine 
detonate them. Best to place one at time so you don’t waste them because when you 
detonate them they all explode.
Don’t place more the six because the first one you placed explodes then the second 
one and so on.

---------------------------------------------------------------------
18. Hepful print pages PRINT_

Under “File” click on “print”. Then on the setup menu click the dot on “pages”. 
Then 
in  [ ] to [ ] put the pages that you want. 
 ex: 3 to 12. Note: These #s might change because of something being changed or 
whatever. So you should just refer to the page numbers on each page.

Beginning section- pages 1 to 5
Trouble in Pardise- pages 5 to 6(about three lines are left off)
Precious Cargo- pages 7 to 8
Dangerous Pursuit- 8
Bad Diplomacy- 8 to 9
Cold Reception- 9 to 11
Night of the Jackal- 11 to 13
Streets of Bucharest- 13 to 14
Fire and Water- 14 to 15
Forbidden Depths- 16 to 17 
Poseidon- 17 to 18
Mediterranean Crisis- 18 to 20
Evil Summit- 21 to 22
Rest of the FAQ- pages 22 to 





















---------------------------------------------------------------------
19. Editors Comments  COMMENTS_


Here are some of the comments that I have about the game. Most of the comments 
ramble on and on. I was just bored. There is no need to read this, although it will 
give you a perspective on things to come. If you don’t really care about what I 
have 
to say skip this section. See what I mean about rambling on. Alright I’ll stop 
talking and get to the juice.

Overall- Good

Graphics- Very good, people actually look like people, not little blobs and 
squares. 

Sound- OK, hard to tell where some sounds come from even on surround sound systems. 
I’ve heard better sounds from other games.

Game play- Very good ideas, since it is not based off of a James Bond movie. The 
guys at EA games did a very good job on creating the storyline.

Life of the game- This game doesn’t have enough levels to really have a long 
lifetime. Just beating the game is easy and doesn’t take very long. But to 
counterbalance this, this game has a very good scoring and rewards system so it 
will 
give you hours of play to get all the rewards. Good idea on the 007 tokens, unlike 
Tommorrow Never Dies and
The World Is Not Enough(TWINE) which doesn’t really have a good rewards system so 
as 
soon as you beat it you’re usually onto another game, but the levels are a little 
more challenging, unlike AUF.

Trouble in Paradise- This level is challenging for beginners and will build skill 
for later on. This level has a good plot, infiltrate the factory, retrieve the 
vials 
and then rescue Zoe. Although the spot right before you pick up the vials was a bit 
surprising to me the first time I played the game. Probably because the first area 
was so easy. Maybe a few less guards all bunched in one spot would be better, sorta 
like the last part of the level. The bit before the vials was the hardest for me. 
This level is good for building skills later on without a lot of pressure.

										
	
Precious Cargo- This level is challenging for beginners on this type of mission, it 
is best to build your skills here for Streets of Bucharest and Forbidden Depths, 
especially Forbidden Depths. Once you get used to this type of mission it is pretty 
easy to get the hang of it. This level took me a couple tries to get the hang of 
because this type wasn’t in TWINE or TND. So be patient when trying to do this 
level. The ideas where good on this level- plot whatever. Transport Zoe to saftey 
and find the missing vials. The ending part was a bit dramatic- Zip out of an 
exploding building then Zoe being killed and them taking off with the vials and 
all. 
All and all a good level to build skills for later on.

Dangerous Pursuit- A great level that involves good driving skills and the 
quickness 
of the finger, meaning you need to be alert and ready to attack enemies that pop 
out 
of side streets or follow up behind. A great level to build skills and get used to 
this type of mission for later levels(Streets of Bucharest). This type of mission 
requires a combination of driving and firing skills. As your fighting off enemies 
you must rememeber that you are in control of the vehicle and you can’t let your 
guard off. Here’s a hint keep one eye on the road and one eye on the map to 
navagate 
around, unless ofcourse you have memerized where you go, the just keep one eye on 
the road and one on enemies. Some of the weapons require a little skill to use. It 
is fairly easy once you know what to do- find the van and stop it to get the vials.

Bad Diplomacy- A fairly easy level to complete. As long as you have are a combo of 
stealthy and quick. If you meet this standard this will be an easy level. This 
level 
requires non-lethal actions so you are supplied with a dart gun, it has limited 
ammuntion so wise. This level doesn’t require to much worry about health, you can 
subdue any enemy in one shot rather than normally multiple shots. You must be very 
stealthy. If you subdue, not kill the guards without them knowing you’re there they 
don’t run for the alarm. The alarms sound you fail. This level builds skill on 
stealthiness for later levels. Is stealthiness a word. Oh well. This level’s ending 
may be a bit shocking. Well you don’t find out what I’m saying is a bit shocking 
until the next level. Fighting Griffin- EASY if you botch it you mightaswell give 
up.

Cold Reception- This level combines your quickness and stealthiness. You need to be 
quick to beat the clock. Stealthiness comes in handy so the guards don’t know 
you’re 
there and they turn on the alarm, bringing in more guards making it more difficult 
and takes up more time risking the chances of you succeding. This level will 
continue to increase your quickness and stealthiness skills. Great for just for 
fun/skillbuilding mission. All and all a great level- not much to say.

Night of the Jackal- This level combines a ton of stealth and quickness. See I 
didn’t use the word stealthiness! Anyways this level is very easy as long as you 
are 
the things I just listed. You don’t want the terrorists in the first part to scare 
you. Once you get inside it is very easy. But than again you have to fight Carla 
and 
										
	page 52
then destroy the gunship. But as long as you take your time it will be easy. 
Personally I would rate it at about a medium skill level, it would be rated easy 
but 
considering the first part and killing Carla and the gunship, ups it up a skill 
level.

Streets of Bucharest- Here’s where the skills learned in Precious Cargo and 
Dangerous Pursuit come in handy. Again it uses a combo of driving skills and 
quickness to complete this level. Also, as long as you can keep your cool under 
presure it will be a piece of cake. All and all a medium skill level mission.

Fire and Water- The hardest one yet. Because of the mass guards and the fact that 
you can’t be all the stealthy makes this level a difficult mission. Be prepared. 
Although the huge clip size on the Calypso makes this a bit easier considering that 
you don’t have to reload as often. But than again it takes literally and hour or 
two 
to reload. Your best bet would be to find a place to hide for a second while you 
reload so your not subject to damage.

Forbidden Depths- Your going to need all the skills you learned in Precious Cargo 
and Streets of Bucharest for this level. You’ll get to use some new weapons in this 
level- the RCH-1- an awesome fly-by-wire weapon- you get to control the mini 
rockets. Your first encounter and killing of Bloch is here. Don’t let his taunting 
hurt you. Suck up and continue onwards.

Poseidon- This level is one of the easier levels, considering that it is the tenth 
level. A new weapon is introduced here- the PS100. As long as you take one 
objective 
at a time you’ll complete the mission before you know it. Don’t try to rush 
otherwise it will be harder. One little tip- don’t worry about making it under time 
on any mission, you’ll end up getting a worse score if you rush. So take your time.

Mediterranean Crisis- This may look like a hard level, well it is- in some parts. 
But as long as you travel along the outside of the ship, being stealthy, in the 
first part of the mission, the rest will be fairly easy. There are plenty of spots 
to be stealthy after the first spots, so don’t worry.

Evil Summit- Your going to need all the skill you devolped here for this mission. 
The two major ones- stealth and quickness. When rescuing the leaders first you’ll 
need stealth, to kill the guards before they know your there, and then quickness to 
kill the guards once they know your there, so the don’t have time to do harm to the 
leaders. Then you’ll need all the skill for fighting Bloch. Quickness to avoid his 
rockets, believe me they HURT, and stealth to hit him and he won’t know where to 
fire his rockets because he don’t know where you are. Then quickness to quickly end 
the last part. Be prepared for a fight.

---------------------------------------------------------------------
19. The Story


This is basically the story of AUF.


				Agent Under Fire

Table of Contents
	  
Part I- The Vials
	
Part II- Griffin

Part III- Malprave Ind.

Part IV- The Data Chip

Part V- Poseidon

Part VI- Stopping World Chaos
































Part I- The Vials


	Bond was enjoying some evening entertainment at the local club, he got a 
phone call from HQ. It was M, head of MI6, a secret British agency, out to stop the 
world’s bad guys. Here’s what M had to say to Bond. 
	“007, the CIA has come to us for assistance. It appears one of their 
agents, 
a Ms. Zoe Nightshade recently sent out a distress signal. Since you are already on 
location in Hong Kong, we saw this as an opportunity to help out our American 
friends.
	Nightshade was leading an undercover investigation of a biogenetic research 
firm known as Identicon. This company is headed by Nigel Bloch, a suspected global 
criminal king pin. This CIA believes that Identicon is a front for a massive 
smuggling ring dealing in bio-terrorism weapons.
	In Nightshade’s last report, she mentioned that Identicon had taken 
considerable security measures to protect a metal case containing a number of 
vials. 
She intended to steal the case to get it’s contents analyzed, but her mission was 
compromised at the last minute. You need to find that case, and rescue Ms. 
Nightshade.”
	Then R chimed in.
	“I provided you with some new equipment. First the Q-Claw, a high tension 
grapple line that allows you to latch on to special surfaces and pull yourself up 
to 
ledges and platforms. You also carry the Q-Laser, which emits a powerful beam of 
coherent light, capable of slicing through certain metal allows, commonly used in 
locks.”
	After the briefing Bond headed over to the facility. Crouched under the 
helipad, he watched a helicopter come in and land. Then a man steps out holding a 
metal briefcase. He walks over to the door, guarded by an armed guard. As soon as 
the helicopter takes off and the guard and the man disappear inside the building, 
Bond pops up onto the helipad. Then M radios Bond and tells him this.
	“007, a CIA agent is being held in the research facility. She was caught 
retrieving a case containing suspitous research materials, please see to her 
safety.”
	R has something to say.
	“Bond, R here, there appears to be two ways into the building. Use your Q-
Claw to on the pipe vent to sneak in through the ventilation system, or your Q-
Decyptor could open that digital lock.”
	So Bond decides to use the Q-Claw, for a more stealthy infiltration. At the 
top he walks across the catwalk, and drops into the duct work. There is a guard 
working at a computer. Bond drops down and punches him in the head. He drops a 
keycard. I wonder where this will work, thought Bond.
	Bond uses the Q-Decryptor on the lock. He walks across the lobby and uses 
the keycard to enter the armory. Some grenades and a rocket launcher, these might 
come in handy.
	Bond head back across the lobby, past the guards post and gets in the 
elevator. Of course there’s a guard waiting for him at the bottom. The guard runs 
over by some barrels. Not a good choice, because Bond shoots the barrels.
	Only one thing in the way, a locked gate. Then R gives Bond some advice, 
your Q-Laser could cut through that. So Bond does just that. As he walks down the 
tunnel M chimes in.
	“Bond, they may know your inside, be careful.”
	Now he turns to the right. Several guards run in and crouch behind some 
crates. There are some fireworks ahead. So Bond shoots the fireworks taking out the 
guards. To the right Bond notices a guard behind a crate. Does he jump in and kill 
him, nope he shoots a cable holding a crate up above the guard, dropping the crate.
	Oh no there are some guard coming down the hall. So Bond jumps behind some 
crates, and the guards go past him. Bond heads down the hall. At the end is a 
greenhouse type area. Bond crawls in and takes out the guards, without the guards 
knowing where he is. 		
	Bond finds the vials on a table. So he reports to M. “M I’ve located the 
vials, but I still need to find Nightshade herself.”
	So Bond heads through the doors, and climbs the steps. He finds him self on 
a metal walkway. He follows it. There is a sniper to the right. But he sees 
Nightshade tied to a submarine mast. Is that Bloch talking to her. So Bond listens 
in to the conversation.
	“Don’t lie to me, I know your a spy. Now call off your compatriots,” says 
Bloch.
	
	Bloch nods his head. “You first, enjoy the ride.” He starts to walk 
away. “Prepare to launch the sub.”
	Zoe struggles. She looks up and sees Bond. Bond nods to her.
	So Bond heads over to the sniper and punches him in the head. Bond runs 
across the catwalk to the far side where the stairs are. He goes down. Now the 
guards now he is here. Bond shoots as many barrels as possible to eliminate the 
guards. The guards start shooting at him. Better get moving thought Bond. So he 
heads over to the elevator. M tells him he better hurry.
	There is a guard waiting for him at the bottom. Bond works his way to the 
sub bridge where to more guards come out of a side room. Bond heads across the 
bridge.
	“Hurry,” says Zoe. Bond runs over to her. “Thank God your here. Please cut 
this lock off.” So Bond cuts of the lock. “Thank you.”
	They start to run away, when two guards start shooting at them. Bond 
returns 
the fire. The stumble into a elevator.
	“I don’t know how to thank you.” 
	“I’m sure we’ll think of something.”
	They escape in a BMW 750i. Now M tells Bond this.
	“Good work on your successful infiltration of the research facility. As you 
know your liberation of Agent Nightshade did not go undeteced. Bloch’s men have 
been 
ordered to apprehend you at all costs.
	Your destination is Identicon’s factory near the dockyards. Agent 
Nightshade 
has indicated that the second shipment with the last set of vials can be found 
there. Penetrate their defenses and recover that case. 	
	Once you have recovered the vials, deliver them to R for analysis. He will 
be waiting for you within the dockyards and will escort Agent Nightshade to safety.”
	Bond sees a helicopter approaching them and says, “Looks like we got 
company 
Zoe, keep a firm grip on the wheel and I’ll hold them off.” So Bond pulls out his 
weapons and fires away, as they head down the streets of Hong Kong. 
	After Bond dispatches the first helicopter, a second one appears. Soon 
after 
that a car comes from behind. Oh no, there is an armored van ahead. Here comes a 
classic Bond move. He shoots out the tires and slows the van. A couple more cars 
come from behind. 
	Then Zoe says, “James, there’s a road block ahead.”
	Bond replies, “Turn left here, Zoe.”
	Looks like Malprave put together a road block. Bond thinks, Well aren’t 
they 
smart, park right next to explosive barrels. But I’ll use that to my advantage. 
	A little while later, the two run into to a huge blockade. A gunship, two 
cars, an armored van, and several foot soldiers. Time to put this rocket launcher 
to 
use, thought Bond. Of course the guys park in front of a gas station. So Bond blows 
up the gas station. Ahead is the factory.
	“Let’s drop in and say hello,” says Bond. So they drive into the factory. 
Bond hits the structure in the middle of the building opening the door ahead. Bond 
knocks the rocket launchers off their platform. There are guards surrounding this 
room. So he takes out these guys. There is a red switch, which will jeopardize the 
generator. And then Bond destroys the generator.
	“Bulls-eye”, says Zoe.
	Bond jumps out and grabs the last set of vials.
	“Hurry James, this whole place is about to go up.”
	Zoe races the car out of the building, smashes through the wall, just as 
the 
building explodes. They land on the road and drive away.
	“Head to the docks, Zoe, we’ll get my car,” says R.
	Zoe replies, “Thought you’d never ask.”
	They race off to the docks. When they get there, R appears, and then Bond 
and Nightshade get out of the wrecked car.
	“Nice of you to join me, 007,” says R.
	“Sorry, R, I was delayed,” says Bond.
	“Let’s get on with it, shall we? May I present to you our new BMW Z8. With 
modifications of course. Forward mounted rockets, retractable machine guns, dual 
side mounted missiles, titanium armor and a rocket booster concealed behind the 
rear 
license plate. And of course a refrigerated beverage holder.”
	“Hmm.”
	“Do take care of this machine, 007, you seem to have no appreciation for 
the 
painstaking effort that goes into this type of equipment.”
	At this time a car comes from behind and stops next to them. A woman pops 
out of the sunroof with a rocket launcher. Bond and Zoe, stand ready to move. She 
fires the rocket, launching the beat up car into flames, sending Zoe and Bond 
flying, knocking the vials out of Bond’s hands. The woman gets out and takes off 
with the vials. Bond gets up. Although Zoe does not move. R and Bond move over to 
Zoe.
	“She’s dead, 007,” says R.
	Then M chimes in, “Bond it’s too late for her, but the assain has taken the 
vials, get off to them.”
	Bond jumps in the Z8 and goes after the vials.
	While Bond looks for the vials, M briefs him.
	“007- it’s too late for Agent Nightshade, but she needn’t died in vain. 
It’s 
imperative that you reclaim those vials as quickly as possible.
	We intercepted their radio transmission- They intend to transfer the vials 
to an aromred van for more secure transportation. You must get to the rendezous 
before they escape.
	Should you be unable to prevent that transfer from occuring, you must stop 
that armored van at all costs. Use caution, however, we need those vials intact.”
	Then R has some advice.
	“I’ve airdropped some Q-Lab equipment into your area. It will appear as 
blips on your radar. The Q-Pulse is particulary effective at disabling vehicles 
without damaging their contents. You’ll need to get within a few meters of your 
target and allow adequate charge-up tiime to ensure success.”
	“The Q-Branch briefcase that contains the vials is equipped with a locating 
beacon, 007. The arrow on your radar will help you to track it.”
	So Bond races after the vials. After getting past a few enemies, Bond sees 
the armored van ahead. Bond pulls up behind the van. Time to use R’s Q-Pulse. The 
van is disables the van. He opens the back door of the van and takes the vials and 
races away, to give them to R.


	
Part II- Griffin



	While Bond is resting up, he is told he needs to go on a secret mission to 
the British Embassy in Romania. Bond doesn’t know why until he is on the plane to 
Romania.
	“The briefcase you retrieved contained nine vials of human blood samples, 
as 
well as photographs of the British Embassy in Romania. Eight of the vials were 
labled with the initials of the world’s leading industrial nations. The last vial 
was marked GRIFFIN.
	A computer database search has turned up a man named Reginald Griffin 
serving as a British diplomat in Romania. Griffin’s recent behavior has been the 
subject of an internal Foreign Ministry report. In particular, he seems obsessed 
with protecting a “secure room” in the Embassy, an area outside his jurisdiction.
	Infiltrate Griffin’s secure room, find out what he’s hiding, and access his 
computer records. Griffin is a personal of the Prime Minister, so this must remain 
a 
strictly covert investigation. Remember, too, that the guards are not suspected and 
may not be harmed.” 
	After M filled Bond in, R takes over.
	“On that note I have provided you with a special dartgun, which allows you 
to tranquilize but not harm the guards. Plus I have provided you with a pair of Q-
Specs, which can be used to see hidden doors, and hatches. British embassys, rely 
heavily on this security measure.”
	So Bond enters the Embassy through the roof on a rope. When Bond reaches 
the 
ground he pulls out his dartgun. There is a guard ahead the Bond shoots. Bond walks 
through the door to a elevator. To the right is a guard patrolling by a kitchen. 
After that guard, Bond is in  that kitchen. Bond knocks over a plate. A guard hears 
him and comes in to investigate. A guard ahead, plus some trip wires. Bond goes out 
onto the balcony. He looks up. He Q-Claws up to the upper floor.
	Bond goes into a room. There is a woman dressing here. Bond looks around 
and 
finds a keycard. The woman walks out.
	“These are private quarters,” says the woman.
	“Sorry Miss, I’m with the new security team sent by the home office. I seem 
to have taken a wrong turn,” replied Bond.
	“Really, shall I show you the way?”
	Bond walks back out. He finds a closet with soom darts. There is a door 
across from the closet. Bond uses the keycard. Inside there is a desk. With 
somebody 
slumped over in it. Bond walks up and turns the chair around. The he radios in to M.
	“M, I’ve found Griffin. He’s been tortured to death. It looks like an 
interrogation gone bad.”
	Then the real Griffin comes in. He points his gun at Bond. 
	“No sir, your eyes don’t deceive you, unfortunately I’m the last thing they 
will ever see.” 
	Griffin starts shooting at Bond. But Bond hits him with the dartgun. He 
drops a passcode. Bond picks it up and walks back to where he entered the upper 
floor. There is a computer at the table. Bond uses the passcode. He downloads this 
and sends it to HQ. Then escapes the embassy.
	Back at HQ M fills him in.
	

Part III- Malprave Ind.

	“Shocking news 007, we’ve conducted tests on the man who attack you in the 
Embassy. He was more than an imposter. He was an exact genic duplicate of Griffin- 
in short, a clone. It seems our friend Nigel Bloch is engaged in something far more 
sinister than smuggling.
	The message you retrieved from Griffin’s computer contained the name of a 
company- Malprave Industries, based in Switzerland. This firm is known as a leader 
in bioengineering research. It fits the evidence that Malprave Industries is 
somehow 
involved in the illegal advancement of human cloning.
	Your mission is to infiltrate Malprave Industries and collect any 
incriminating information. You’ll be posing as Mr. Somerset, a journalist who has 
arranged an interview with Adrian Malprave, the company’s owner and CEO. Once 
inside 
look for evidence that will give us an indicates of Malprave’s plan.”
	The R has some advice.
	“For this mission we’ve provided you with your Q-Decryptor which allows you 
to hack into any mainframe computer. You’ll also be equipped with a micro-camera 
for 
photographing objects. In addition, you’ll also be provided with a Q-Remote gadget. 
This clever device records electronic signals that can be used to remotely control 
a 
matching machine or computer.”
	When Bond arrives in Switerland, he is greeted by some very nice girls.
	“Mr. Somerset, right this way please,” says one girl.
	Then the other girl walks in. “I’m afraid your interview with Ms. Malprave 
has been delayed. In the meantime you can enjoy the view.”
	They walk away. Then Bond comments, “I already am.”
	Bond takes a look around. Then informs M.
	“M, I previously met Adrian Malprave, she was in the Embassy in Romania.”
	M replies, “Then you better get your info and get out. You only have a 
limited amount of time before they notice your gone. Find your evidnece and get out 
before they seal you in.”
	Bond finds a switch to open some doors. He walks in. He finds a guy 
guarding 
some sattelite imagary. Bond snaps a picture of this and heads into the next room 
through a ventilation duct. He quickly shoots two guards. Bond can access another 
vent and shoots another guard. As he ventures on he sees another guard, which he 
shoots. Bond goes back, snaps a picture of the blueprints and finds a pass card. 
Then he heads down a elevator and M tells him he bought himself some more time.
	One guard at the bottom waiting for him. In the mainframe room, he finds a 
couple of guards. Bond finds a place to use the card which disable the mainframe 
alarms. Bond uses the Q-Decryptor to hack the computers. Once this is over he heads 
out into the caverens.
	He makes his way through them and escapes on a tram line.

20 Last But Not Least Secrets
unlock golden psk= Beat 1st mision with highest rateing.



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