Dark Cloud 2 - Georamas, Fishing, Spheda - Guide for Dark Cloud 2
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********************************************* * * ** DARK CLOUD 2 - PLAYSTATION 2 ** * * ** FAQ - GEORAMAS, FISHING and SPHEDA ** * * ** by: KitKatt (Kay Allan) ** * * ** Version 1.0 Completed Dec 10, 2003 ** * * ********************************************* > THIS FAQ IS INTENDED TO BE: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A REFERENCE GUIDE NOT A WALKTHROUGH =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Use Ctrl+F to find what you need. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * * TABLE OF CONTENTS * * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* 1. Georamas. * The Georama Field. * Time Gates. * Georama Materials. * Shops Selling Georama Materials * The Carpenterion in the Georama Field. * The Carpenterion Screen. * Process for Completing a Georama. 2. Fishing. * Fish & Fishing Items. * More Information about Fishing. * Catching Fish. * Increasing the Stats of Your Rod. * The Aquarium. * The Fishing Tournament. * Finny Frenzy. 3. Spheda. * What Is Spheda?. * The Spheda Screen. * The Spheda Map. * Guages & Controls on the Spheda Screen. * The Spheda Rods. * How to Make the Shot. * Using Advanced Spheda Techniques. * Basic Procedure For Playing Spheda. * Speda Prizes. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ + + + GEORAMAS + + + +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ > Backgound Information. >> The basic idea behind Dark Cloud 2 is that Someone has been messing about with the future. + Certain important areas (georamas) 100 years in the future have been destroyed. - They are empty of life. - But the root of the destruction is in the present, - To solve the problem caused by the destruction, Monica has come to the present get Max's help. + Meanwhile, Max first discovers there are problems in the present when he goes to the Circus. - After talking with his boss, Cedric, the town Fix-It man, Max goes to the Circus tent (in City Hall Square). - A strange red-headed boy tries to steal his circus ticket, but it is only a test. - Max overhears a conversation between Flotsam, the owner of the Circus, and Need, the Mayor of Palm Brinks. - Flotsam wants the red stone around Max's neck and is willing to kill in order to get it. # He orders his Clowns to get the stone. # Max has to fight four of them and, following the fight, his ordinary wrench upgrades to a Battle Wrench. # When more Clowns turn up, Max has to run. - Clowns chase Max into town and then Flotsam turns up on a mechanical creature called 'Halloween'. # There seems to be no escape, but Max's friend Donny helps him go down a manhole and Flotsam loses sight of Max. - What Max had overheard was the fact that no-one knows what is outside of Palm Brinks. # He realizes that he must leave by the underground waterway in order to find out what's going on. # After a harrowing trip through the 'Underground Channel, Max makes it out to the Channel Exit. - Meanwhile, Cedric has talked Mayor Need into opening the Railway and allowing the Blackstone Ore train to leave town. # They plan to travel to Sindain, but Flotsam turns up on a circus car called the P3000. # Flotsam tries to destroy the train, but Monica turns up and helps to defeat him. >> When the train arrives at Sindain station, a rock fall prevents the train from continuing. + Max and Monica go into the town of Sindain to find that all that's left of it is the Firbits House and a 'Withered Jurak'. - Inside the house is Conda, the Firbit Leader. - He agrees to help the two if they will help find four missing Firbits. - The Firbits are lost somewhere in the Rainbow Butterfly Woods. + After some hair-raising adventures, the four Firbits are found. - Three of the four are under the influence of the Fish Monster, King Mardan. - King Mardan agrees to release the three Firbits, if Max will get him a Priscleen fish. + When the four Firbits return to Conda's house, Conda gives them the 'Carpenterion'. - This is a device they can use to restore Sindain and other damaged georams. - But for the Carpenterion to work, the pair must find 'Geostones' in the rest of the Rainbow Butterfly Woods. - blueprints for the Carpenterion to. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** The Georama Field ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > The area or 'Georama Field' for Sindain is the first georama. >> Max and Monica's first task is to restore the Withered Jurak, a Great Tree, to its full health. >> To do this, the town of Sindain must be brought back to life. > Several tasks must be completed before Max and Monica can begin to rebuild the Sindain Georama. + Max and Monica need to find many Georama Stones. - These stones are rumored to have fallen from the sky. - They contain blueprints the Carpenterion can use to make the various parts of the georama. - As parts of Sindain are restored, the future is also restored. > Some of the other tasks: >> Gordon, Max's gardener, must be moved to Sindain: - His gardening skills need to be used to bring the Great Tree Jurak back to health. - The Great Tree's living parts, notably Jurak's two eyes and nose, must be planted in Sindain Present. - Gordon won't move to Sindain until a suitable house has been built there for him. - More houses need to be built for other people from Palm Brinks in order to restore shops in the future. - Each person has special tasks that must be done before they will join the party (details are in the Walkthrough). + The extent of the Sindain Georama Field is limited so the georama parts must be placed carefully so they fit. - Georama materials must be found or bought (Conda sets up a shop, Conda's Goods,on the train) so Max can make the georama parts. - These materials are the same as those that Max must use to make his inventions. + As georama parts are placed, there are changes in the future. - Time Gates allow Max and Monica to travel to the future and back, to check on progress. - Eventually, the Sindain of both the present and the future are completely restored. - This opens up the railroad to the nest georama field. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Time Gates ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > To properly fix the future, Max and Monica must be able to move about in time. >> So they use 'Time Gates', a red one in the present and a blue one in the future. + A time gate looks like a colored sphere floating at the top of a large cone. + Time Gates come in two colors, red and blue, and are activated by: - The Red Atlamillia (Max's red stone on a thong around his neck). and - The Blue Atlamillia (on a band around Monica's wrist.. > The Time Gates are in the present and in the future (one to each of the different Georama Fields). >> The red time gate is in the present and Max's red stone takes the party to the future. >> The blue time gate is in the future and Monica's blue Atlamillia brings them back to the present. + NOTE: It makes no difference who is the active character when the party enters the time gate. + To go to the future: - Go stand in the red time gate. - Press [X]. - Max's Atlamillia begins to glow. - The party disappears from the present and appears in the matching blue time gate in the future. + To return to the present: - Go stand in the blue time gate. - Press [X]. - Monica's Atlamillia begins to glow. - The party disappears from the future and appears in the red time gate in the present. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Georama Materials ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > The georama materials are the same as the invention materials. > Most of the materials can be found in treasure chests, or may be dropped when a monster dies. > Because Max uses the materials/elements to make his inventions he CANNOT make the materials. >> However, there are several Shops where he can buy them if he doesn't have enough in his item bag. >> Probably the best one is Conda's at the back of the rear car of the train. >> Conda opens the shop after he gives Max and Monica the Carpenterion,. > More details of the shops in the Walkthrough. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Shops Selling Georama Materials ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > There are shops in Chapters 1, 2 and 3 where you can buy materials for the georama and inventions. >> Polly moves to Sindain after you have tried to deliver 20 loaves of 'Crusty Bread' to Morton for his party. + Her assistant runs the shop in Palm Brinks, while she runs one out of her house in Sindain. >> The Mushroom Burger stand is opened in the future when certain georama tasks have been completed. >> Rufio and Parn only join you when you have completed a task they ask you to do. + They both join during the buildup of the Sindain Georama. + But Parn's shop is built in balance Valley (Chapter 3) + More details on these tasks in the Walkthrough. Shop's Name Location ____________________________________________________________________ Morton's Sundries ....... In Palm Brinks. Polly's Bakery .......... In Palm Brinks. - Also, later in Polly's house in in Sindain. Borneo's Fine Ores ...... Outside the train. Erik's Gunpowder ........ At the Train Station. Conda's Goods ........... At the rear of the last car on the train after Rainbow Butterfly Wood Floor 5 (Chapter 2). Mushroom Burger ......... In the Sindain future on Jurak's Branch. Rufio's Elements ........ Last car on the train. - He joins you in Chapter 2 when: # You find him walking around The Pond. # Show him a picture of The Moon. Parn's Paints ............. In his purple roofed house (Chapter 3). - You give him the Gold Paint from the Future. - So he can bring Julia to life. > There are other shops in other locations both in the present and the future. + These are discussed in the appropriate chapter sections of the Walkthrough. + The items and their prices in each store are given when you have access to that store. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** The Carpenterion In the Georama Field ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > When the Carpenterion appears, so does the Sindain Time Gate. >> The Carpenterion is an invention of the Firbits. + It interprets the geostones you collect. + It manufactures Georama Objects: - Trees, Houses, and other georama items. + When you're walking on the georama field, an icon of the Capenterion appears in the lower left corner of the screen. + Pressing the Triangle Button allows you to enter the Carpenterion. >> When you enter the Carpenterion, a man-shaped icon apears in the lower left corner. + A blue 'whirlwind' appears in the middle of the Georama Field to indicate your position. - Using the left analog stick you can move the whirlwind to any location in the georama field. + If you have any new geostones, these are loaded. - When the Carpenterion has loaded the latest Geostone(s), you automatically go to the 'Carpenterion Screen'. - If you don't have new geostones, pressing the [Triangle] Button gets the Carpenterion Screen. + The [Circle] Button returns you to the field. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** The Carpenterion Screen ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > The name of the current Georama Area is shown in the upper left corner. >> On the same line to the right is a number followed by the statement: 'Polyn Remaining'. + 'Polyn' are the points the Carpenterion uses to make Georama Objects. - If you make too many things, you may end up with too few Polyn to complete the work. >> When you take a geostone into the Carpenterion, the geostone is 'decoded'. + There are six Options (along a line below the name of the current area). - The 'Place' option is the default option. + In order from left to right, these options are: Make ................. Lists the objects you can build at the present time. Place ................ Allows you to place made objects in the georama field. Paint ................ Allows you to add paint, when needed, to a house or other part. Clean Up ............. Allows you to remove and store objects already placed on the field. Culture .............. Indicates your culture points. - Increases as you build and place objects on the field. - Needed to accomplish certain georama tasks. Analysis ............. Lists your tasks as they are identified. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Choice 1: 'Make' =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Gives you a list of 'Buildable' items (from the decoded Geostones). >> Press [X] to get to the listed items. + Holding the R2 button rotates the picture of the item. and + Puts a name and description in the box below the picture. >> Use the Direction Keypad to find a particular buildable item. + Press [X] to select the item. > Looking at the Menu below the list: + Press the [X] Button to 'View Necessary Materials'. + Press [Triangle] Button to 'Clean Up' that is, to reorder the list of items. + Selecting an item and pressing [X]: - Displays the Materials List for making that part. # Message box with the question: 'Do you wish to make?' -- represents any part such as Fruit Tree". # Lists 'Required Items' and quantity needed for making a single part. -- Pointer is at 'YES', but you can move it to NO, or press the Circle Button (equivalent to 'NO'). # Allows you to make more than one of the part. -- When at 'YES' you can increase the number of objects to be made by pressing [Right] on the Direction Keypad. -- For example, you may need to make 10 trees. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Choice 2: 'Place' =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Allows you to place the made items in the georama field. >> Uses up the 'Polyn' points. >> The list is headed 'Placeable' >> Menu below the list: + Press the [X] Button to 'Place in Georama'. + Press [Triangle] Button to 'Clean Up' (reorder the list). + A picture appears beside the list of the item to be placed. - Below the picture is "Place" followed with the message 'Place Made Parts'. + As you try to place a part on the georama field, the part will flash blue, but *only* when there is room for it in the field. - Otherwise it is red. >> When you have placed a house such as the Straw House for Gordon. - Return to the georama field and go to the house. - Pressing [X] at the door gives you the options of: # Placing a person in the house. # Entering the house. # If there is already somone in the house, you can: -- Send them back to the train. +++ CAUTION +++ + Sending someone back to the train may undo one of the already fulfilled tasks and prevent 100% completion of the Georama. >> If you choose to place somone in the house, a list is displayed of the people who can be placed. + When a person has been placed in a house: - Go inside - they may have items for sale. - The person will decorate their house which may provide more ideas for Max's inventions. + If you try to place a person with a special request, you may have to fulfil the request before they will go inside. - For example, Parn (the artist) *MUST* have a house with a purple roof. + If you accidentally make too many of a particular part, you can 'break' it. - To Break a part: # Return it to the 'Placeable' list. # Put the pointer on it. # Press [X]. # Select 'Break'. # If there are several of the same item, you can break one or all of them. # Press [Right] on the Direction Keypad. NOTE: - Only some of the materials that were used to make the broken part are put back into the Item Bag. - However, Polyn points are restored. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Choice 3: 'Paint' =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Allows you to fill requests for color on the houses. >> Provides a list of available colors and how many you have of each one. >> The first such request is from Parn - he wants a purple roof. >> But if no request is made, you can paint any item you choose. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Choice 4: 'Clean Up' =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > This is a different kind of clean up than in the other choices. + This allows you to 'Clean Up' the georama field by removing objects and putting them back in the place list. + Anything attached to the object is also removed. - For example, if you have a chimney attached to a house, and remove the house, the chimney is removed too. - When you place the house again, if a chimney is required, the chimney must also be placed again. > Pressing [X] on this choice displays the georama field and there is an icon of a green 'suction device' on the georama field. >> Use the Direction Keypad to place the device on one of the placed items. + Pressing [X] takes the item off the field and puts it into the 'Placeable Items' list. + You won't have to make them again. >> If you place something incorrectly or change your mind about where you placed an item, you can use this option. >> You can remove anything and everything: + If you remove everything, you just have to start over. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Choice 5: 'Culture' =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > For accomplishing certain tasks, you receive 'Culture Points'. >> To make progress in the present and the future: + Part of certain tasks may require you to obtain 30 or 40 (or more) Culture points. + Culture points are given each time any task is completed. >> The Culture Screen shows: + A list called 'Items Being Placed'. + The list includes *only* the houses placed in the georama field. + Moving the pointer to indicate a particular house shows: - Who is living in it. - What georama parts have been attached to the house. + The 'Clean Up' options allows you to reorder the sequence the houses are listed. + Bottom right of the screen shows: - A vertical container. # As your georama receives Culture Points the container fills with green. # Below the container the total number of Culture Points (a percentage) presently received for your georama. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Choice 6: 'Analysis' =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Shows the list of tasks to be completed for this particular georama. >> Unidentified tasks are marked with three question marks. >> Major completed tasks are marked with a lighted lantern. >> Subordinate tasks, when completed, have yellow lightbulbs. + Sometimes a yellow lightbulb is beside three '???'. - This means that the task has been completed even though it hasn't yet been identified. - A task is only identified when the previously required task(s) have been completed. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Process for Completing a Georama ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Get the Carpenterion, from the Firbit Conda. >> You get it in the Rainbow Butterfly Wood, after completing Floor 4. + To complete this floor: - Finish Floors 1, 2, and 3. - Go to Floor 4 to rescue the four missing Firbits from King Mardan in the Fish Monster Swamps. >> Conda gives you the Carpenterion and explained how it works: + He then goes to the rear of the last car on the train. + He opens up the 'Conda's Goods' georama materials store. > Starting at Floor 5, collect Geostones (one on each floor). > Make and place the items needed to complete the georama. >> Make Georama Parts and place them in the georama field. >> Place the appropriate people in their own house. >> Fulfil any requests they may have. >> Complete the requirements to 100% to fix the future. > Each time you fulfill one of the tasks listed in the 'Analysis' section: >> Return to the georama field (the Carpenterion icon will be in the lower left corner of the screen). >> A message will display: ___________________________________________ |! There has been a change in the future. | |_________________________________________| >> Go to the future and find out what has changed: + A new shop may have been created. + Jurak may have begun to awake. + There may be new things, including Scoops and ideas for you to photograph. >> Most times when there has been a change in the future, search the future's georama field: + You'll find mini-chests with power-up items for Max and/or Monica. > Destroy the final Boss in that Chapter. > Go on to the next town's location to start work on the new georama. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ + + + FISHING + + + +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ > Max is the only person who can fish. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Fish & Fishing Items ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > When Max goes to Floor 4, Rainbow Butterfly Wood, he discovers that he must catch a fish for King Marden, the Fish Monster. >> He must talk to the Firbit who is fishing. >> The Firbit gives him a fishing rod so he can catch a 'Priscleen' for King marden. + The first rod is just a regular fishing rod. + Later he can make or win a 'Lure Rod' which uses lures instead of bait. >> He can fish on many floors of the various dungeons. + There is a fish length requirement for getting a medal on those floors. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fish =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are 18 different types of fishthat can be caught or bred in the aquarium. Baku Baku Baron Garyan Bobo Bon Den Gobbler Gummy Hama Hama Heela Kaji Mardan Garyan Negie Niler Nonky Piccoly Priscleen Tarton Umadakara =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bait =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are 8 different baits which can also be used to feed fish in the aquarium: Batten Carrot Evi Mimi Minon Petite Fish Potato Cake Prickly > Other items that can be used as bait: Bomb Nuts Gooey Peach Heart Throb Cherry Mellow Banana Poison Apple Prickly Stone Berry =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lures =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fork Frog Minnow Spinner *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** More Information about Fishing ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > For some fish, the time of day will make catching a fish either easier or more difficcult. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Time of Day =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are four times of day when a fish can be caught. + Note: Moon sets in the location where the sun rises. + Approximate times (based in part on when the street lights go on and off in Palm Brinks): Morning 5:00 a.m. to 8:45 a.m. 'Morning Sun' rises about 7:30 a.m. Day 8:45 a.m. to 4:30 p.m. 'The Sun' photo can be taken starting at about 8:45 a.m. Evening 4:30 p.m. to 8:00 p.m. 'Evening Sun' photo can be taken starting about 4:30 p.m. Night 8:00 p.m. to 5:00 a.m. 'The Moon' rises about 8:30 p.m. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Best Time to Catch Particular Fish =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fish | Best Time of Day _______________|____________________________________ | Baku Baku | Day or Night Baron Garyan | Morning (bad in the Evening) Bobo | Day, Evening or Night Bon | Any time Den | Day, Evening or Night Gobbler | Day or Night | Gummy | Any time Hama Hama | Morning/Evening (bad Day or Night) Heela | Morning, Evening or Night Kaji | Morning (bad Evening or Night) Mardan Garyan | Day (bad in the Morning) Negie | Morning, Day or Evening | Niler | Any time Nonky | Morning or Night Piccoly | Morning or Day Priscleen | Morning, Day or Night Tarton | Day or Night Umadakara | Night (bad in the Day) _______________|____________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Best Bait =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fish | Best Baits or Lures to Use _______________|_____________________________________________________ | Baku Baku | Frog, Minnow, Petite Fish, Spinner Baron Garyan | Fork Bobo | Mimi, Prickly Bon | Batten, Evy, Mimi, Minon, Petite Fish, Potato Cake, | Prickly Den | Batten, Minon, Petite Fish Gobbler | Minnow, Petite Fish, Spinner | Gummy | Batten, Mimi, Minon, Potato Cake, Prickly Hama Hama | Petite Fish Heela | Mimi Kaji | Evy, Minnow, Petite Fish Mardan Garyan | Poison Apple Negie | Minnow, Spinner | Niler | Batten, Evy, Mimi, Minon, Petite Fish, Prickly Nonky | Batten, Mimi, Minon, Prickly Piccoly | Mimi Priscleen | Mimi Tarton | Batten, Mimi, Minon Umadakara | Carrot _______________|____________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Likely Locations =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fish | Best Place For Catching _______________|______________________________________________ | Baku Baku | Firbits Fishing hole, King Mardan's Swamp, | The Pond, Lower Starlight Canyon . Baron Garyan | Murada Springs. Bobo | Veniccio, Ocean's Roar Cave. Bon | Veniccio, Ocean's Roar Cave. Den | Palm Brinks River, Murada Springs, Cave of | Ancient Murals. Gobbler | Palm Brinks River, Rainbow Butterfly Wood, | Starlight Canyon. | Gummy | Palm Brinks River, Rainbow Butterfly Wood, | Starlight Canyon, King mardan's Swamp, | Heim Rada Spring. Hama Hama | Veniccio, Ocean's Roar Cave. Heela | Palm Brinks River, Rainbow Butterfly Wood, | Cave of Ancient Murals. Kaji | Veniccio, Ocean's Roar Cave. Mardan Garyan | King Mardan's Swamp, Cave of Ancient | Murals, Heim ada Spring. Negie | Firbit's Fishing Hole, King mardan's Swamp, | Veniccio, Heim Rada Spring. | Niler | Pond by Withered Jurak, Rainbow Butterfly | Wood, Starlkight Canyon. Nonky | Firbit's Fishing Hole, The Pond, Starlight | Canyon, Balance Valley Station, Piccoly | The Pond, Pond by Withered Jurak, Rainbow | Butterfly Wood, Starlight Canyon. Priscleen | Firbit's Fishing Hole, Rainbow Butterfly | Wood, Murada Springs, Heim Rada Spring. Tarton | The Pond, Balance Valley, Veniccio, | Ocean's Roar Cave. Umadakara | Starlight Canyon (more likely when raining). _______________|______________________________________________ > If it is raining when you get to the dungeon floor, you may be able to catch different and sometimes larger fish. > Only Max can fish and only after all monsters have been destroyed. > Catching a fish of the right size on floors with a fishing goal earns you a medal. >> The length listed is the *minimum* length of the fish you must catch. >> You may have to go into the floor a number of times to meet the goal. + After about 25-30 visits, I still haven't caught a 70 cm. fish in Rainbow Butterfly Woods Floor 1. - I have caught 2 x 69 cm. - I have caught 1 x 68 cm. - It's frustrating! > Fishing holes are in the following dungeons: Rainbow Butterfly Wood Starlight Canyon Ocean's Roar Cave > There are a few other locations: The Pond in Palm Brinks (Chapter 2). The River in Palm Brinks (Chapter 2). Th pond by the Withered Jurak in Sindain. Balance Valley Station (Chapter 3). Yorda Valley (Chapter 3). Cave of Ancient Murals (Chapter 4). Heim Rada Spring (Chapter 5). *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Catching Fish ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Catching Fish. >> To catch a fish, equip Max with the fishing rod as if it were a weapon. + Be where you plan to fish. + Walking with the rod in your hand is slow. >> When you are located exactly where you can fish, a blue [X] shows in the bottom left corner of the screen. + Make sure there is bait on the rod. + Press [X]. + A white & yellow triangle (point down) above the float on the end of the rod appears. + Use the left analog stick to move the float (and bait) to the desired location in the fishing hole and press [X]. >> When the controller shudders: + WAIT until a red exclamation point shows above Max's head. - If you don't wait, you'll miss the fish. - Tap the left analog stick down (or left or right) and you will see a white 'Hit!' - Two meters appear. # The horizontal one, titled 'Length' shows how far you have to bring the fish to the shore. # The vertical one shows how much force you are pulling the fish in with. # Press and hold the [X] Button for a moment. # But watch the meter!!! - You need to keep the force at about half-way up the meter (between the bottom quarter and the three quarter point). # If it goes too high, you hear a ding-a-ling sort of sound: If you don't let [X] go, you'll lose the fish. - Bringing in the fish: # Keep tapping/pressing the [X] Button to reel in the fish, watching the meter. # If you hear the ding-a-ling sound, your meter is getting in the danger zone. -- Ease off for a few moments watching as the meter drops. # The faster the meter rises with each tap, generally the larger the fish. - If a large left or right arrow appears: # IGNORE IT. # If you try to follow it, you're more likely to lose the fish. >> You may have to wait for some time before a fish will bite. + If you get tired of waiting, press and hold the [Square] Button to reel in the line. + You can move to a different place around the fishing hole before casting the line again. + Some of Rainbow Butterfly Wood's floors have several holes. - If you decide to move to a different fishing hole: # Equip a regular weapon before moving to a different hole. # Walking while holding the fishing rod is much slower than regular walking. >> When you have caught the fish, you are told: + What kind of fish you have. + How much it weighs. + How many fishing points you've been awarded. - Fishing Points are used to increase the rods stats. >> Press [X]. + If your fish is long enough, you'll get a medal. + Only one Fishing Medal per floor. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Increasing the Stats of Your Rod ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Select the Item Menu. >> Move the indicator to your fishing rod. >> Press [X] and you'll get the following choices: Equip ................. Puts the rod in your right hand. Status ................ Allows you to review the attribute levels of your rod. Exchange FPs .......... Allows you to increase attribute stats. >> Catching fish gives you Fishing Points (FPs). >> Exchange FPs at a rate of 100 FPs for each increased attribute point. > From the choices, choose 'Status' and the following attributes are listed: Flight ............... Shows how far you can cast. - The bigger the number, the further. Strength ............. How strong your rod is. - The higher the number, the larger the fish you may be able to catch. Resilience ........... The higher the number, the less likely your line will break. Grip ................. How good the rod 'feels'. Luck ................. The higher the luck, the more chance you'll catch a rare fish. > Choose 'Exchange FPs' to change the stats. >> You may appear to have a lot of FPs, for example 3807. + At 100 FPs per stat point you can increase 38 attribute points. + 3800 are soon used up. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** The Aquarium ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > The Aquarium is an invention of Max. >> Ideas needed: + Fountain + Window + Wooden Box >> Materials needed: + 15 Water Element + 4 Glass Material + 5 Rolling Log =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Aquarium Tanks =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are three sections in the Aquarium. + The 'Rec Tank'. + The 'Battle Tank'. + The 'Breeding Tank'. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rec Tank Menu =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > You can keep up to six fish here. >> Press the [Triangle] Button to get the menu. Menu Choices | Purpose _______________________|_____________________________________ | View fish paramaters | View stats of each fish in the tank. Feed fish | Helps them to grow and mature. | - Each only eats one per feeding. | - Exit from the main menu and do | something then feed them again. Name fish | Name those with high stats to | identify for the breeding. Remove from tank | Puts them back in the Item Bag. Move to other tank | To the Breeding tank or the Battle | tank. Look into other tank | You check up on the other two tanks. _______________________|_____________________________________ >> Fish Parameters: + Strength, Stamina, Boost, Endurance, Tenacity. + Size (length in cm. + Weight (weight in g (grams). + Battle (put them in the Battle Tank to increase this parameter. - Allow them to battle. - Take one out before they get exhausted (it might die). >> Effects of feeding the fish: + In addition to growing in length and weight feeding the bait has the following effects: Evy OR Potato Cake ........ +1 Stamina Minon ..................... +1 Boost Carrot .................... +1 Boost & change sex. Mimi OR Petite Fish ....... +1 Endurance. Prickly OR Battan ......... +1 Tenacity. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Battle Tank Menu =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > YOu can keep up to two fish here. >> Press the [Triangle] Button to get the menu. Menu Choices | Purpose _______________________|_____________________________________ View fish paramaters | View stats of each fish in the tank. Remove from tank | Puts them back in the item list. Move to other tank | To the Breeding tank or the Rec | tank. Look into other tank | You can check up on other two tanks. _______________________|_____________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Breeding Tank Menu =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > YOu can put up to two fish in here. >> You can only put one male and one female in the breeding tank. >> The fish you put into this tank MUST be mature enough to breed. + The program won't let you put immature fish in the breeding tank. - You have to feed them several times. - You have to exit from the Item Bag and usually do some walking or other activity, before you cand feed them again. >> When in the breeding tank, hearts will show if the two fish are going to breed. + Give them a few moments then a sound and colors indicate a fruitful mix. + The two will become one and you will be told the result: - For example: ______________________________________________ | A Kaji was born from Gobbler and Baku Baku!| |____________________________________________| >> After breeding, press the [Triangle] Button to get the menu. + Same menu choices as for Battle tank. + Return the offspring to the Rec Tank. - It is immature and must be fed 3 to 5 times. > Getting more unusual fish. >> It is fairly easy to catch the following: Baku Baku, Gobbler, Piccoly, Gummy, Priscleen, and Niler. >> To get more unusual fish, put the following combinations in the Breeding Tank: Baku Baku + Gobbler .......... Kaji Kaji + Piccoly ............... Hama Hama Niler + Piccoly .............. Mardan Garyan Gummy + Mardan Garayan ....... Bon Bon + Kaji ................... Bobo Bobo + Kaji .................. Umadakara Umadakara + Mardon Garayan ... Baron Garayan Umadakara + Kaji ............. Den Umadakara + Baku Baku ........ Den *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** The Fishing Tournament ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Starting on Floor 15 of Starlight Canyon (Chapter 3) opens the Fishing Tournament. >> It occurs every 10 day and lasts for 72 hours. + The Tournament Tent is only available in front of City Hall while the Tournament is open. >> The main menu has a green announcement 'ticker tape' telling how much time is left in the tournament. >> When the ticker tape is on, you can enter the Fishing Contest: > Entering the Fishing Tournament. >> Catch and keep the largest fish you can catch. + You can take up to 10 fish to the tournament. >> Go into the large tent in the square in front of City Hall. + The fish entered *must* be caught in the 'wild' not bred. + The fish must be in your item menu. + At least 3 and up to 10 fish may be weighed. + The three heaviest determine your score. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fishing Tournament Prizes =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Champion Prize | 2nd Place Prize | 3rd Place Prize _____________________|_____________________|____________________ Lure Rod | Wind Crystal | Holy Crystal Flamingo {Spheda | Hunter crystal | Destruction Crystal Resurrection Powder | Escape Powder | Hunk of Copper Moon Stone | Improved Bomb | Destruction Crystal Emerald | Silver Ball | Garnet | | Diamond | Power Crystal | Peridot Dark Coin | Experience Coin | Sapphire Sun Stone | Sapphire | Diamond Poison Coin | Bull's-Eye Coin | - Missile Pod Arm | Moon Stonme | - _____________________|_____________________|__________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Photos At The Fishing Tournament =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are four ideas at the Tournament tent: >> Fishing Contest Sign ........ Outside and above the entry. >> Victory stand ............... Inside the tent >> Scale ....................... On the platform in the middle of the tent. >> Electric Bulletin ........... Inside, above the entry. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Finny Frenzy ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Contest =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Entering Floor 11 of Ocean's Roar Cave (Chapter 4) starts the Finny Frenzy Event. >> 'Finny Frenzy' will alternate with 'Fishing Tournament'. >> To enter this, you must raise fish in your aquarium then race it. >> Name your fish for this contest. + Improve its stats with feeding and battle. - Be careful, when battling fish become a reddish color, one (or both) fish are getting tired. - Remove them from the Battle tank and feed it before putting them back to fight again. >> Proccess for entering 'Finny Frenzy'. + Select a fish and put it in your Item Bag. + Choose a class: Beginner, Junior, Senior, or Master. - Start out with Beginner. + Place the fish in one of the preparation tanks. + Go through three races. - First race you must win. - Second race you must come at least second. - Third race (Championship) you must finish in the top three to win a prize (the weapons are for Monica): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Prizes =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Class | Champion Prize | 2nd Place Prize | 3rd Place Prize _________|___________________|_____________________|__________________ Beginner| Mardan Sword | Destruction Crystal | Protector Crystal | Gold Bar | Level Up Powder | Plum Rice Ball | Plum Rice Ball | Premium Chicken | Soap _________|___________________|_____________________|__________________ Junior | Garayan Sword | Mighty Healing | Lightning Crystal | Aquamarine | Evilcise | Chopper | Sea Dragon Crystal| Seal-Breaking Scroll| Chill Crystal _________|___________________|_____________________|__________________ Senior | Mardan Garyan | Drain Seeker | Kitchen Knife | Diamond | Wealth Coin | Time Coin | Power crystal | Bandit Coin | Bull's-Eye Coin _________|___________________|_____________________|__________________ Master | Sun Stone | Moon Stone | Diamond | Diamond | Wealth Coin | Time Coin | Final Bomb | Ridepod Fuel | Seal-Breaking | | | Scroll _________|___________________|_____________________|__________________ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ + + + SPHEDA + + + +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** What Is Spheda? ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > This is a golf-like game. >> It can be very frustrating. >> You soon get the hang of it, but even then it can be frustrating! > It begins when you get to Barga's Valley in Starlight Canyon, after Floor 10. >> Barga is the Giant Condor. >> A blue 'Time Distortion' is in her nest. + You use a Stick (basic spheda rod) found below the nest. + You must hit a red 'Spheda Sphere' into the distortion to fill the hole. >> This is the only time you *HAVE* to play Spheda. + Max and Monica need a White Windflower for Lao Chao to make his 'Miracle Dumpling' dish. + The Miracle Dumpling is the only thing that will heal Lin. + The White Windflower is in Barga's 'hat'. - She'll give it to you as soon as you repair the distortion. + You can't make further progress until Lin is healed. - She joins your party through the end of CVhapter 3. - She speeds up the upgrades of Monica's Armbands, a REALLY useful skill. NOTE: Save before you begin to play Spheda in Barga's Canyon. + If you don't get it right the first ffew times, Monica takes over. + You need the practice as this is the first time you play. + You will need to bounce the Spheda Sphere off the cliff. + If you do it right, the Sphere goes right into the nest. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** The Spheda Screen ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > When all the monsters on the floor are killed, you can play Spheda (you may also choose NOT to play). >> You can either be taken directly to the Sphere or you may search for it. >> Locate the Spheda Sphere and press [X] to show the Spheda Screen. > Below is a description of the Spheda Screen. +++ Refer to Manual Page 32. +++ >> The location shown in the screen is Starlight Canyon. + This is the lower area of the canyon where you can also fish. >> Top right shows a white 'Spheda Sphere' followed by how many shots you have and how far it is to the Distortion. >> Below that is the Spheda Map. + It is the same map you built up as you hunted the monsters. + In the illustration, the view is of the 'small' map (the first choice when using [Select] + The map is more useful if you have it at center screen, the 'large' map (the second choice when using [Select]. >> Max has a Spheda Rod in hand and is about to hit the Sphere. + The yellow dots heading straight toward the top of the screen show the direction and the angle of the shot as presently set. >> Directly below Max is: + The 'Power Guage' the long blue bar with a red and pink shorter bar near the right end. + The 'Power Shot' (a blue oblong with the distance of 145 m) to the right of the power guage. + The Advanced Techniques guage, a circle with a red dot in the center to the left. + These guages are described below. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** The Spheda Map ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The purpose of the Map =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > You need to have the Spheda Map available before you begin trying to play Spheda. >> Without the map, pllaying Spheda is pure guessswork. >> You are unlikely to succeed. > When you stand beside the Spheda Sphere, first put the full-sized dungeon map on center screen using [Select]. >> It will appear just to the right of Max with a green triangle showing Max's position and looking as if that triangle is a couple of 'feet' to the right of Max's head). + Press [Select] to switch through the three ways the map can be displayed. + When you press [X] the first time (to begin preparing for the shot): _ The Yellow dots appear on the Screen. - The red direction line appears on the map. - A red (or blue) dot on the map shows the location of the Distortion. - To see where the Distorion is, you may need to use the Direction Keypad to adjust the position of the map. + Reading the map. - The map shows how many 'corners' you have to get the Sphere around in order to reach the Distortion. - Max's position (the location of the Spheda Sphere') and the direction he is facing is shown by a red line. # The red line gives the *same* direction as the yellow dotted line on the Spheda Screen. # By using the Left Analog Stick (all directions), you can change the direction of the red line. # Adjust that direction to get the Spheda Sphere to go to the next 'corner'. > Here is an example, based in part, on the illustartion on page 32 which is set in Starlight Canyon. >> The 'map' below shows the canyon. + The wider paths are those between the cliff edge and the river (open water) along the bottom of the Canyon. + The narrower paths are the bridges across the river. + The 'red line' can't be shown here, but assume it is pointing directly down as in the illustration's map. # Pointing directly at the Distortion. # Assume in the illustration below that Max has three shots to reach the Distortion. - 'X' shows Max's position. - 'O' shows the position of the distortion. - '1' Shows the approximate location where the Sphere needs to land first. - If the Sphere at '1' is the *opposite* color from the Distortion, you should be able to hit directly toward 'O'. - '2' shows the possible location for the second shot if the Sphere at '1' is the *same* color as the distortion. _________________________________________ | X | | _______________ ___________________ | | | | | | | | | | | | | | | Open water | | | | | | | | | | | | _______| |________ _______| | | | | | | | | | | ______________| |_________| | | | | | | | | <-- Cliff here gets in the way. | | |1 | | | | |_________________ | |______| | | _______________ _________ | | | | | | | | | | | | | | | Open Water | | | | | | | | |__| | | | | | |_____________| |___________ | 2 O | |_____________________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Summary: Locating Spheda Sphere & Distortion =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are two ways to locate the Distortion and youself. >> On The Spheda Screen itself >> On the Spheda Map. > On the Spheda Screen: >> When you press [X} the first time, a yellow dotted line from the ball always points directly to where the Distortion is located. + The direction does *not* allow for things such as trees and cliffs that are in the way of your aim. > On the map: >> You need to have the map on the screen centered so you can see: + The current location of Max and the Spheda Sphere. - a red line on the map shows the equivalent of the yellow dotted line on the screen. - The location of the distortion is shown by a solid red or blue dot. >> You can use the direction buttons on the Direction Keypad to adjust the position of the map: + To better check the locations. + To move the map out of your direct view. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Guages & Controls on the Spheda Screen ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Types of Guages =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > There are several guages on the Spheda Screen. >> The Power Guage (blue) along the bottom of the screen. >> The Impact Zone (red and pink) to the right and directly under the Power Guage. + In the center of the pink part of the Impact Zone is a vertical bar that crosses into the Power Guage. + The vertical bar show the 'perfect aim' point. + The stronger the Spheda Rod (the Albatross is the strongest) the *shorter* the Impact zone. >> 'Power Shot' guage at the right end of the power guage + It shows the distance you can hit the ball in the direction of the yellow dotted line. + As you vertically adjust the aim (yellow dotted line) up and down with the analog stick, the power shot numbers change. >> Top right of the screen: + A small white circle representing the Spheda Sphere. + Beside the white circle is the number of 'hits remaining'. + Below that is the number of 'meters to goal'. + 'Meters to goal' are direct and do not take into account having to go around corners. >> Advanced Techniques Control (round blue circle to the left of the power guage). + There is a red dot at the center of the circle. + The circle is divided into four quarters. + At the top of the circle is the word 'Topspin'. + At the bottom of the circle is the word 'Backspin'. + At the left is the word 'Slice'. + At the right is the word 'Hook'. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Power Guage =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The blue Power Guage is along the bottom of the screen. >> When you press [X] to start the shot, a moving indicator begins at the right end of the Power Guage. + While the indicator moves toward the left, you press [X] to set the power of your shot. - A yellow bar shows how powerful your shot (the shorter it is the less powerful). - The moving indicator contiues to move to the left until it reaches the end of the power bar. - You can press [Circle] to cancel the shot while the indicator is moving left. + When the indicator reaches the end of the power guage, it turns and begins to move to the right. - Get ready to press [X] again to set the shot. - *Wait* until the indicator reaches the Impact Zone before pressing [X]. - To cancel the shot, press [Circle] *before* the moving indicator reaches the Impact zone. >> Below the guage at the right end is the red 'Impact zone'. + The center portion of the Impact Zone is pink (light red). + At the center of the light red part is a vertical bar which reaches up through the power guage. - Pressing [X] exactly on this gives the most accurate shot. + The Impact Zone shows where you need to put the moving indicator for the most accurate shot. - On the vertical line in the center of the pink zone, a large musical note indicates a perfect shot. # The shot is *much* more powerful when centered. # You still have to be facing the correct direction for the shot to work. - In any part of the pink zone, but NOT in the center, a smaller musical note shows you have made a very good shot - In any of the red part of the Zone, an exclamation point indicates you have made a good shot. - Outside the red zone a 'skull and crossbones' indicates you've messed up the shot. + It is too late to press [Circle] to cancel the shot. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Number of HIts =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Beside the Spheda Sphere *before* you press [X] for the first time is the number of hits you have to repair the distortion. >> This number can be anywhere between 1 and 7 or 8. >> If you don't repair the distortion before you've used up all the hits: + Both the sphere and the distortion disappear. + You have to start over on this floor. + Kill all the monsters and + Try repairing the distortion again. > When you have pressed [X] for the first time: >> In the upper right corner of the screen is: + The number of shots left in order to to reach and plug the distortion. + the number of meters left to reach the goal (direct flight). - But you may have to go round several corners. - The game calculates the number of 'perfect' shots to plug the distortion, accounting for the number of corners. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Power Shot =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > To the right of the Power Guage is a rectangular blue slot, called the 'Power Shot'. >> It contains the number of meters from where the Sphere is located to where the Distortion is (direct line). >> Look at the Spheda Map and you can see the direction of your shot. + You can adjust the direction to allow for corners. + The Left Analog stick (left or right) adjusts the direction of your shot. >> The yellow dotted line on the screen not only shows direction, it also shows the the vertical angle of the shot. + The Left analog stick (up or down) changes the angle of the shot so you can send the sphere closer to Max or further away. + The distance (changes with the angle) you can shoot the sphere is shown in the 'Power Shot' slot. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Advanced Techniques Control =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > The Control for advanced techniques is the blue circle to the left of the power guage. >> There is a red dot in the center of the circle. >> You can use ONE of the following techniques but you have to be QUICK when setting it up: + Topspin: Keeps the sphere in motion after it hits. - Moves it further. + Backspin: The sphere stops in place when it first lands. - The ball changes color as it hits. - Useful to move the sphere just past the Distortion when it is the wrong color. - It will get sucked into the distortion if it is close enough. + Slice: Slices the sphere in a curve to left then right. - For example: # If a tree is directly between you and the distortion with room to the left of the tree. # Hook the shot. # It swerves left and then right around the tree. + Hook: Hooks the sphere in a curve to right then left. - For example: # If a tree is directly between you and the distortion with room to the right of the tree. # Slice the shot. # It swerves right and then left around the tree. >> These techniques take a ***lot*** of practice and coordination to use them correctly. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** The Spheda Rods ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > After Barga's Valley, Max is the only person who can play Spheda. >> He needs to equip a Spheda Rod: + The rods can be used as weapons against monsters. + You can level up and build up the rods. +++ CAUTION +++ + The higher the Spheda Rod is built up: - The smaller the 'Impact Zone' on the Power Guage. - It's MUCH HARDER to get the center of the Impact Zone. > The upgrade possibilities of Spheda Rods (only required attributes are listed) are: Turkey \ --> Flamingo --> Falcon --> Albatross / Swan __________________ | | |Attack...25 [45]| |Beast.... - | |Durable..25 [44]| |Chill.... - | |Cyclone..10 [45]| |________________| Turkey --> \ Flamingo --> Falcon --> Albatross _________________________________________________________ | | | | |Attack... 29 [61]|Attack... 45 [108]|Attack... 70 [120]| |Beast.... 36 [60]|Beast.... 36 [108]|Beast.... 72 [125]| |Durable.. - |Durable.. - |Durable.. - | |Chill.... - |Chill.... - |Chill.... - | |Cyclone.. 18 [60]|Cyclone.. 50 [108]|Cyclone.. 72 [125]| |_________________|__________________|__________________| Flamingo --> Falcon --> Albatross / Swan --> __________________ | | |Attack...24 [44]| |Beast.... - | |Durable..26 [45]| |Chill....10 [45]| |Cyclone..10 [45]| |________________| *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** How to Make the Shot ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Pressing [X] the first time, readies Max for the shot. >> After you have adjusted Max's position, you are ready to shoot. > Pressing [X] a second time starts the power indicator marker moving from the right toward the left. >> You can use an Advanced Technique: + Before the marker gets to the right end of the power guage. + Before you press [X] the third time. - But this must also be done while the marker is moving to the left. + This is why it takes speed and co-ordination! > Pressing [X] the third time: >> Puts an orange band between the center point of the Impact Zone and the location on the guage when you pressed [X]. + The orange band indicates how hard you will hit the sphere. + The longer the band, the harder the hit. + You need to estimate how long to make the band. - Depends partly on how far you have to send the sphere. - Depends partly on how far to the next corner. - You can ricochet the sphere around corners if you aim right but it doesn't always work. + The indicator continues to the left end of the Power Guage. - If you press the [Circle] Button before it gets to the end, you cancel the shot. + The indicator then starts travelling back toward the right. > Pressing [X] the fourth time makes the shot. >> You need to let the indicator get into the red Impact Zone or the shot will totally miss. >> The closer you are to the vertical bar in the center of the Impact Zone, the more accurate your shot. >> The hardness of the hit is increased if you press [X] exactly in the center of the Impact Zone. + You need to estimate the effect of the combination of the length of the orange band and the closeness to the Impact Zone Center when you press [X]. + It takes time to learn to judge. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Using Advanced Spheda Techniques ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > Using these techniques are difficult. >> First you press [X] to get the guages. >> Choose which of the techniques you plan to use. >> As soon as you press [X] for the second time: + Press the left analog stick in the chosen direction. + *Before* the moving indicator reaches the *left* side, press [X] to set the power of your hit. >> As the moving indicator returns, try to press [X] as close to the center of the pink Impact Zone as possible. > The four techniques: >> Topspin: Press [X]: + *Quickly* press [Up] on the left analog stick. + Press [X] again *before* the moving marker reaches the left end of the power guage. >> Backspin: Press [X]: + *Quickly* press [Down] on the left analog stick. + Press [X] again (before the moving marker reaches the left end of the power guage). >> Hook: Press [X]: + *Quickly* press [Left] on the left analog stick. + Press [X] again (before the moving marker reaches the left end of the power guage). >> Slice: Press [X]: + *Quickly* press [Right] on the left analog stick. + Press [X] again (before the moving marker reaches the left end of the power guage). *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Basic Procedure For Playing Spheda ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > First you have to kill all monsters on the dungeon floor. >> The game asks you if 'Monica' (error - it should be Max) should be moved to the Spheda Sphere. + This is nice so you don't have to search the dungeon. - The sphere should show as a blinking blue or red dot on the dungeon map. # A glitch in the programming means the Spheda Sphere doesn't always show. # If you say NO, you may have to search for it. + The distortion shows as a solid red or blue dot. >> If you say 'YES' you are moved immediately to the location of the Spheda Sphere. >> If you say 'NO' you stay where you were when you killed the last monster. + You pick up the Synth Drops if you stay. + But you may have to explore the whole of the floor to find the Spheda Sphere. > When you are standing beside the Spheda Sphere: >> Make sure a Spheda Rod is equipped. >> Put the map of the dungeon in the center of the screen. + The placement of the map can be adjusted using the buttons on the Direction Keypad >> Press [X] to bring up the Power Guage >> Use the Left Analog stick to adjust Max's position relative to the sphere and the direction he needs to send it. + You may need several shots to get the sphere to the distortion. + You can: - Use the Underground Channel walls or the cave walls in Ocean's Roar Cave to bounce the sphere around corners. + But in the Underground Channel watch out for the water channels along the edges of the walls. - Use trees to ricochet the sphere in the Rainbow Butterfly Wood or you can shoot across the 'rough' between paths. - You can bounce the sphere against cliffs in Starlight Canyon or shoot across the canyon. >> Decide if you want to use an Advanced Technique (use the process described above if you do). >> Press [X] to hit the sphere. + If you have more than one shot, the game asks if you want to be moved to the Sphere. - Select 'YES' as it saves a lot of walking. + If the Spheda Sphere bounces off a wall or the floor, it changes color with each bounce. + If you have only one shot left: - And the color of Sphere and distortion are the same, - You MUST bounce the Sphere to change its color. - If the Sphere is the right color, and it gets close enough to the Distortion, the Sphere may get sucked in. + If you miss the shot or it goes 'Off Target', you stay in the location where you last hit the sphere. - If the sphere bounced it may change color even when you don't make the shot. >> Continue making shots until either: + You are successful. + Or the shots are all used up and sphere and distortion disappear. >> When you are (finally) successful, + The distortion will disappear. + A treasure chest with a prize appears at the location of the distortion. > By the time you have gotten every Spheda medal in the first three dungeons, you should be getting pretty expert. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * * ** Speda Prizes ** * * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* > The first time on any floor where you can play Spheda, you win a prize. >> The best prize is when you first sucessfully repair the distortion on a particular floor. >> You can go back to the same floor. + Each time there is another distortion. + You can repair the distortion again. + Although still worth while (usually), the prize will be lesser items. > Most of the prizes for plugging the Distortion hole are really worth while. >> The prizes are listed below with the Floor number and title. >> The dungeons are listed separately, in Chapter order and with the prize listed by the Dungeon Floor. + Some floors are not set up for playing Spheda. + The 'prize' listed for those floors is [None] >> Four dungeons (2, 3, 4 and 5) have star path exits. + You can't go to the star path until you have the Star Key which you get in Chapter 6. + For those four dungeons, the Star Path floor prizes are listed immediately after the first part, same dungeon: - Rainbow Butterfly Wood (Chapter 2) followed by Rainbow Butterfly Wood (Chapter 6). - Starlight Canyon (Chapter 3) followed by Starlight Canyon (Chapter 6). - Ocean's Roar Cave (Chapter 4) followed by Ocean's Roar Cave (Chapter 6). - Mount Gindor (Chapter 5) followed by Mount Gundor (Chapter 6). >> The rest of the chapters (1, 7 and 8) have only one section each. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Underground Channel (Chapter 1) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Floor | Prize ________________________________|____________________________ 1. To the Outside World | 2 x Treasure Chest Key 2. Battle with Rats | 1 x Diamond 3. Ghost in the Channel | 4 x Improved Bomb 4. Channel Pump Room | [None] 5. Steve's Battle | 2 x Level-Up Powder 6. Sweet, Scary Treasure Chest | 1 x Treasure Chest Key ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rainbow Butterfly Wood (Chapter 2) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Floor | Prize ________________________________|____________________________ 1. Frightening Forest | 3 x Treasure Chest Key 2. Strange Tree | 1 x Resurrection Powder 3. Rolling Shells | 3 x Stamina Drink 4. This is a Geostone ? | 2 x Level-Up Powder 5. Noise in the Forest | 2 x Stamina Drink 6. I'm a Pixie | 4 x Armband Repair Powder 7. Legendary Killer Snake | 4 x Gun Repair Powder 8. Grotesque Spider Lady | 3 x Gift Capsule 9. Rainbow Falls Entrance | 3 x Treasure Chest Key ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rainbow Butterfly Wood (Chapter 6) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Starting from Rainbow Butterfly Wood Floor 8: 'Legendary Killer' Snake and following the Star Path. Floor | Prize ________________________________|____________________________ 1. Looking for the Earth Gem | 3 x Gift Capsule 2. Something Rare Here | 1 x Ama No Murakamo 3. Scary Tree | 3 x Final Bomb ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Starlight Canyon (Chapter 3) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Floor | Prize ________________________________|____________________________ 1. Headlong Dash | 1 x Ruby 2. Fire and Ice Don't Mix | 2 x Level-Up Powder 3. Earth Shaking Demon | 1 x Amethyst 4. Powerful Yo-Yo Robot | 1 X Topaz 5. Elephant Army in Valley | 4 x Stamina Drink 6. Warrior in Starlight Canyon | 5 x Wind Stone 7. Smiling Fairy Village | 4 x Improved Bomb 8. Dangerous Treasure Chest | 1 x Indestructible Coin 9. Little Dragon Counter Attack| 2 x Level-Up Powder 10. Cursed Mask | 5 x Lightning Stone 11. We're the Roly Poly Brothers| 1 x Bull's-Eye Coin 12. Dragon Slayer | 1 x Poison Coin 13. Rama Priests like Cheese | 3 x Wind Crystal 14. Nature's Threat | 1 x Turquoise 15. Moon Baron | 1 x Level-Up Powder 16. Lighthouse Appears | 1 x Indestructible Coin ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Starlight Canyon (Chapter 6) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Starting from Starlight Canyon Floor 11: 'Cursed Mask' and following the Star Path. Floor | Prize ________________________________|____________________________ 1. Looking for the Wind Gem | 1 x Opal 2. Evil Spirit in the Valley | 1 x Level-Up Powder 3. Brave Warriors in the Valley| 1 x Resurrection Powder ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ocean's Roar Cave (Chapter 4) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Floor | Prize ________________________________|____________________________ 1. Pirates | [None] 2. Tons of Fish | [None] 3. Tank and Boss | [None] 4. Water Monster | [None] 5. Scary Auntie Medusa | [None] 6. Sand Molers | 5 x Stamina Drink 7. Bat Den | 1 x Pearl 8. Pirate Hideout | 5 x Chill Crystal 9. Wandering Zappy | 2 x Level-Up Powder 10. Banquet of the Dead | 1 x Absorption Coin 11. Improvements | 5 x Treasure Chest Key 12. Return of the Serpent | [None] 13. Cursed Sea | [None] 14. Sea of Atrocity | [None] ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ocean's Roar Cave (Chapter 6) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Starting from Ocean's Roar Cave Floor 10: 'Wandering Zappy' and following the Star Path. Floor | Prize ________________________________|____________________________ 1. Looking for the Water Gem | 1 x Resurrection Powder 2. Pirates Revenge | 5 x Treasure Chest Key 3. Death Ocean | 1 x Level-Up Powder ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mount Gundor (Chapter 5) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Floor | Prize _________________________________|___________________________ 1. Battle With Griffin's Army | 1 x Level-Up Powder 2. Mt. Gundor Wind | 5 x Treasure Chest Key 3. Little Dragon on the Mountain| 1 x Level-Up Powder 4. Steam Goyone | 1 x Resurrection Powder 5. Mountain Baddie Appears | 1 x Bandit Coin 6. Red Magmanoff | 1 x Ruby 7. Danger Zone | 2 x Mighty Healing 8. Secret of Fire Mountain | 1 x Amethyst 9. Deathtrap | 1 x Topaz 10. Desperation on the Mountain | 1 x Level-Up Powder 11. Pains in the Neck | 1 x Indestructible Coin 12. Walking the Path of Flames | 1 x Resurrection Powder 13. Burning Undead | 2 x Level-Up Powder 14. Fire Dragon | 1 x Indestructible Coin 15. Treasure Chest Danger Zone | 1 x Sapphire 16. Road to the River of Flames | 1 x Turquoise _________________________________|___________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mount Gundor (Chapter 6) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Starting from Mount Gundor Floor 4: 'Steam Goyone' and following the Star Path. Floor | Prize ________________________________|____________________________ 1. Looking for the Fire Gem | 1 x Level-Up Powder 2. Explosive Hot Spring | 2 x Mighty Healing 3. Crazy Mountain | 1 x Wealth Coin ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Moonflower Palace (Chapter 7) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Floor | Prize ________________________________|____________________________ 1. Ancient Wind | 1 x Level-Up Powder 2. Card Warriors Gather | 5 x Treasure Chest Key 3. Dangerous Treasure | 5 x Holy Stone 4. Zombie Zone | 1 x Resurrection Powder 5. Feeling Out of Place | 1 x Level-Up Powder 6. Living Statue | 2 x Gold Bar 7. Danger Zone | 1 x Emerald 8. Scary Woman | 1 x Diamond 9. Hell Elephant | 1 x Resurrection Powder 10. Crush the Undead | 1 x Bull's-Eye Coin 11. Missing Gem Dealer | 1 x Level-Up Powder 12. Max's Longest Day | 5 x Destruction Crystal 13. Hell's Corridor | 1 x Level-Up Powder 14. Monica All Alone | 1 x Level-Up Powder 15. Raging Spirits | 1 x Resurrection Powder 16. Lonely Machine | 5 x Lightning Stone 17. Nobility | 1 x Resurrection Powder 18. Palace Watchdog | 1 x Time Coin 19. Road to Memories | 4 x Double Pudding 20. Final Trump Card | 1 x Bandit Coin 21. Elemental Party | 1 x Resurrection Powder 22. Wandering Knight's Soul | 1 x Level-Up Powder 23. Beware Carelessness | 5 x Treasure Chest Key 24. Final Battle | 5 x Holy Stone ________________________________|____________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Zelmite Mine (Chapter 8) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Floor | Prize _________________________________|___________________________ 1. Get the Zelmite! | 1 x Healing Coin 2. Moon Mole | 1 x Bull's Eye Coin 3. Powerful Frog | 1 x Potato Pie 4. Evil Bat Invasion | 10 x Mighty Healing 5. Crossroads of Destiny | 1 x Garnet 6. Scary Face | 1 x Amethyst 7. Powerful Wild Boar | 1 x Aquamarine 8. Murderous Tank | 1 x Potato Pie 9. Which One? | 1 x Pearl 10. The Old Woman Saw It | 1 x Fruit of Eden 11. A Giant Snake | 1 x Peridot 12. Undaunted Soldiers | 1 x Sapphire 13. Hell Ward 1 | 1 x Witch Parfait 14. Road to Truth | 1 x Witch Parfait 15. Crossroads | 1 x Moon Stone 16. Lost Road | 1 x Level-Up Powder 17. Indecision | 8 x Treasure Chest Key 18. Little Dragon Army | 2 x Level-Up Powder 19. Captain returns | 1 x Fruit of Eden 20. Hell's Turning point | 2 x Level-Up Powder 21. Mummy Heaven | 1 x Stamina Drink 22. Ward 3 Entrance | 1 x Garnet 23. Flotsam's Broken Army | 1 x Amethyst 24. Hell Ward 3 - Wellside Gossip| 1 x Aquamarine 25. Devil Elemental | 1 x Diamond 26. Mariner | 1 x Level-Up Powder 27. Omen | 1 x Ruby 28. Ultimate Snake | 1 x Pearl 29. Anxiety | 1 x Peridot 30. Firm Belief | 1 x Sapphire 31. Seeping Light | 1 x Topaz _________________________________|___________________________ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~