DarkStone Guide - Guide for Darkstone
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DarkStone
By
Decimor
Hey everyone! This is Decimor speaking and before I get Started with the guide I
would like to say that its a pleasure writing this guide and Im gonna try and make
it as fun as possible for both you and me.
Well now that thats taken care of, I guess I should start with a table of contents.
:Table Of Contents:
I. Version info and Other Vital information
II. Intro
III. Character description
IV. Spell list and description
V. General tips and ideas
VI. Walkthroughs
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I. Version info and Other Vital Information
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Version 1.0
Just started fresh. Ive got the vital info section started, and Im getting
working on the character descriptions. Gonna see if I cant hunt down some spell
costs and damage factors. Started my walkthrough section.
Version 1.1
Fixed the stats in the character description section. Gonna find out some spell
mana costs. Made my contributions page. Also did some minor editing. Gonna see if
I cant have another update posted in about a week.
If
you have anything that you feel the absolute and uncontrollable urge to comment
about something in this guide or offer something to be posted in this guide please
feel more than free to email me at [email protected]. Even criticism
(constructive please, as in the critique and the explanation behind it, for
example; Decimor I think that you could improve your guide by being more
descriptive in the steps you describe the way through a dungeon because Im getting
a brain-ache trying to figure out what you mean.) would be very helpful and maybe
JUST MAYBE I might post it so that others can view what you have to say. The
reality is, if you find something faulty in my guide or have found a better way of
doing it, others probably have to and for them its comforting and/or relieving to
know that youre/theyre the only one/ones feeling this way. If you have something
that you feel should be in this guide I will be more than happy to review it and
post it (if I can; please dont get heart-broken if youre idea/thought isnt
posted. There are two reasons that come to mind when this happens:
Someone else has already contributed that same or very near same thing and has
already been posted.
I have thought and thought and thought some more about it and have decided that my
guide would either be better off without it or it wasnt really necessary.).
Anything that has been contributed to this guide that did not originate from me will
get proper credit to the person it came from. Any comments or anything else along
those lines are more than welcome in my email box. I will be taking time out of my
very busy day just to read and respond to emails. NOTE: Depending on the number of
emails I receive I may or may not be able to respond to your email. In the instance
of too many emails to RESPOND to (NOTE!!!!: I WILL read your email) the ones I think
are appropriate to respond to will have the highest priority. Those that dont get
answered the day I read them will probably be responded to at another date. Please
note however that your email has a probability of not getting responded to. I have
no earthly and probably will never have an earthly idea of how many emails I will
get and/or how many I will respond to. If you would like for this guide to be
posted on your web page (gameFAQs has my utmost permission; thats who Im
submitting the guide to) please contact me before you do so. The only way that you
would be able to include this in your website is to link to the URL of this guide AT
GAMEFAQS!!!! This is very important as if you do not follow these instructions not
only is it very much illegal but it is also violating the trust of gameFAQs. If
you would like to have a part of this guide in your guide or would like some
assistance please feel free to email me (I ask for your email before you include any
part of this guide in your guide so that not only will it be ok with me but also
with gameFAQs). If there is anything else that you believe belongs in this section
of the guide please email me as soon as possible. You will be given due credit and
will be greatly appreciated. Thank You,
Decimor.
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Ia. Contributions
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In this section I would like to send all my thanks and give credit where credit is
due.
First off I would like to thank Take 2 and DSI for making this wonderful game. I
would also like to thank my mom for buying me this game and a playstation to play it
on. Now I would like to thank gameFAQs for allowing me to post and create this
guide. I would also like to thank Mtruit for reviewing this guide and giving me
some pointers. Last but probably not least (at least I hope not), I would like to
thank my aunt and uncle for allowing me to use this computer.
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II. Intro
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Thousands of years ago a titanic struggle between Life and Death took place and
mankind was on the brink of destruction. The Goddess Kaliba called upon the Druids
who lived in the great forests of Uma to help in this battle. She gave unto them
the gift of the Time Orb, which was fashioned from the tears that fell from her
cheeks. With the power of the Time Orb behind them the Druids were able to bring
this war to an end. After the war, the Druids that had survived the battle against
Death decided to break up the Time Orb to prevent it from being used for evil
purposes. And so it was divided into seven crystals and entrusted to anonymous
guardians throughout the land.
A thousand years later one of Kalibas monks, Draak, tempted by the power of Death,
left the monastery, and chose a path of darkness. Death soon found a powerful ally
in Draak and gave him access to the secrets of necromancy. Using his powers of
necromancy he was able to resurrect a dragon lord and take over his body. Now
wielding the power of a dragon, he plans on devastating the world, by capturing its
people to allow Death to feed on their souls. Kalibas monks tried to talk sense to
Draak, but were set asunder by the flames of his dragons breath.
To regain the balance of the land of Uma you must embark on a quest marked with
death and destruction. Upon this trek you will learn skills and spells that will
help you defeat Draak and his minions, thus bringing an end to his dark demented
dream of total annihilation.
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III. Character description
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This is where I will attempt to describe the characters as best I can while listing
their attributes and some helpful tips for each class.
Fighter:
Warrior: Male
This is the guy you dont want to get in a bar fight with. He has the best strength
stats of all the classes. His ability to strike quickly in close range combat
rivals that of the assassin and thief. When starting for the first time, this would
probably be the character that you would pick to get familiar with the many aspects
of DarkStone.
Strength: 20
Dexterity: 10
Vitality: 15
Magic: 5
Life: 35
Mana: 25
This is a great character to get started out with. With the best strength and great
vitality, this is a likely choice for beginners new to the DarkStone game. Although
his mana and dexterity arent very big, over time they increase as do your stats and
experience. Although the warrior can use any type of weapon (as long as he has the
stat requirements), the warrior class weapons and armor are best suited for him
because he not only can he attack faster with them, he can also hit better. This is
not to say he isnt still a mighty -opponent with any weapon. Other hand-to-hand
combat weapons from different classes would still aid this warrior if forced to use
them. One thing though, never, unless you have no other weapons, never EVER NEVER
EVER NEVER equip a warrior with a bow or throwing knife or other similar projectile
weapons.
Amazon: Female
This is one bad chick. Born, raised, and trained by other amazons, this is the
kinda woman that makes Bruce Lee cower in fear. The woman of the fighter class, the
Amazon has the stats equal to the warrior. Again, easy character that most people
would use starting out (although I would think the men would choose the warrior and
the women the amazon, there are a few crazies or really experienced die hards that
will pick the character of the opposite sex).
Strength: 20
Dexterity: 10
Vitality: 15
Magic: 5
Life: 35
Mana: 25
Not really much different here than the warrior. Again stick to close combat and
you should be fine. Although I would recommend getting your magic up very high as
soon as possible so that you can cast spells to get you out of a tight spot, ones
like magic door, teleportation, and fear (dont forget about healing!!!). Once
again can also use weapons outside of their normal class but I personally wouldnt
recommend any projectile weapons.
Thief:
Assassin:
These are the guys that you have to watch for. Being trained in the art of stealth
and killing, I wouldnt want to get on this guys bad side. A good choice for
intermediates that have either gone through the game with the warrior, or people
with very honed gaming and RPG skills.
Strength: 15
Dexterity: 20
Vitality: 10
Magic: 10
Life: 30
Mana: 30
Since hes not exactly as strong or as healthy as the warrior, I would recommend
staying out of close combat situations unless youve either got lots of potions or
youre really confident, or you just wanna die. This character more relies on speed
and long-range combat than anything else. Not doing bad in the magic department, it
wouldnt hurt to develop some spell-casting skills to improve upon ranged combat.
Thief:
Thieves are the kind of people who dont exactly make friends very easy. Lurking in
the shadows, they rely on their stealth and theft skills to make a living. Doing
pretty much the same as the assassin, the thief is another good choice.
Strength: 15
Dexterity: 20
Vitality: 10
Magic: 10
Life: 30
Mana: 30
Well not much to say here if youve read the tips on the assassin. If you havent
then well, go back and read it. The thief is a great character. Again, this
character relies on speed, stealth, and long-distance attacks. In my opinion you
shouldnt even equip a hand2hand weapon unless my bow or throwing knife broke and
even then I probably wouldnt equip anything shorter than a halberd or lance. I say
this because not only does this lower your rate of attack, it also lowers your
attack efficiency (what really poos is that even if you do have a halberd or lance
its required stats are too high. In that case run like heck).
Spell Casters:
Wizard:
This is the dude that can turn you into a toadstool if you make him mad so Id do my
best to please him if I were you (unless of course he never liked you in the first
place and in that case youre gonna have a really dull time as a mushroom). This
guy is for the more advanced people in DarkStone. I have yet to meet a person, who
had never played Darkstone, chosen a wizard, and then beat the game without starting
a quest with another character (does that give you a clue as to how difficult this
guy can be?).
Strength: 5
Dexterity: 15
Vitality: 5
Magic: 20
Life: 25
Mana: 40
In my opinion (this is just an opinion) you shouldnt start a quest with a wizard
until you have completed the game with another class or you have gotten to the
legendary level (required level 60) and are just so fed up with your character that
youve decided to choose another class. However, once you get the hang of the
wizard, the game becomes a breeze. Since Im a firm believer that at least half of
beating DarkStone relies in spells, this guy would be your best bet. I would be
particularly fond of those immensely powerful long-range attacks such as fireball
and magic bomb.
Sorceress:
Does the evil lady in Snow White give you a clue? Well turn her 180 degrees and put
her on the good side. Thats right. Equally as powerful and difficult as the
wizard.
Strength: 5
Dexterity: 15
Vitality: 5
Magic: 20
Life: 25
Mana: 40
I really dont know what to say about this character. If you havent gotten the
hint that its just best to look at the tips for the first character and apply it to
both characters of the same class then you havent been paying attention. Read the
stuff for the wizard.
Monastery people:
Monk:
Whats to say about this guy? Hes bald, lives in an old tower, and knows more
martial arts than Jackie Chan (but I think Jackie Chan only knows 1 form of martial
arts
). Like I said whats to say?
Strength: 10
Dexterity: 5
Vitality: 20
Magic: 15
Life: 40
Mana: 35
I really dont know much about these guys. I hope that in later updates I can fill
you in more on these guys (youll of course have to allow me time to beat the game
with these dudes). All I know is that their stats are more well rounded than that
of the thiefs.
Priestess:
This is the chick in church that stands up on the podium that leaves you drooling
(NOTE: This is very important. I am in no way relating what actually happens in
church. If this is an issue you would like to discuss please email me and I will
get back to you. If you find this offensive, please let me know. I would be happy
to rephrase). Though dont get fooled or theyll pull one of those super karate
woman things on ya.
Strength: 10
Dexterity: 5
Vitality: 20
Magic: 15
Life:
Mana:
Same thing as the monk. Youll just have to wait until I can get some good stuff
on em.
Well that just about rounds it up for the character description. If you need some
better explanation on my tips please let me know. This guide is out so that you can
benefit of it. And if youre not benefiting from it then well
email me and Ill
see if I cant take care of it.
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IV. Spell list and description
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Ok now bear with me now. I have just started this and so Im not sure that all of
this data will be exactly accurate. Also, please dont ask me about spell book
prices. These vary as quickly as level to level so any price data I give you would
be inaccurate and the fault of misleading you and leading you to a disappointment
would be mine (Yes thats happened to me. On several occasions I have looked for
something in a guide yet it wasnt there in the game or vice versa. I know how
that feels. I get a lot of mixed emotions. Not the least of which is confusion and
disappointment. I bet the guide was disappointed too when it was burning in my
fireplace). Well I guess I could start with a few spells common early on.
Spell
-----
Antidote
Mana cost: 7
Spell Description: Cures Poison. Not very interesting early on but its a
lifesaver when you hit the later levels.
Berserk
Mana cost: 10
Spell Description: Increases your characters armor class, attack rate, and chance
of a hit. You can also gain life points doing this.
Durability: 33
Healing
Mana cost: 15
Spell Description: Heals yourself. Usually it wont heal you all the way so, dont
expect it to. I dont know how many points it heals at one time.
Light
Mana cost: 5
Spell Description: Provides illumination for the surrounding area. Very useful at
first and later on. Collect more light books to increase the spells power. I
cant for sure say how long it lasts.
Durability: 40
Magic Missile
Mana cost: 2
Spell Description: A magical missile (pretty self-explanatory huh?). Very useful
for taking out skeletons when you cant hit em or attacking while running (another
useful tip that well get into later on).
Damage: 9-19
Food
Mana cost: 10
Spell Description: If you cant figure out what it means by yourself go get an
brain scan.
Magic Door
Mana cost: 20
Spell Description: The name says it all. Its a gateway from your current position
to town. Extremely useful. I cannot tell you how important it is to learn this
spell as soon as possible (or if you cant find the book or it costs too much stock
up on scrolls. You can always sell the ones you wont use after you find the book).
Reflections
Mana cost: 17
Spell Description: Not really useful until you get into the higher levels of the
game. It deflects enemy projectiles back at them. Gee, it would really poo to be
the guy that cast fireball at you while you had reflections on
Durability: 8
Ray of injury
Mana cost:18
Spell Description: Like magic door, this spell starts out very useful and gets even
more so as you progress through the game. Its extremely helpful to monks and
warriors.
Durability: 12
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V. General tips and ideas
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You know, its never a bad thing to have good tips and helpful hints in a guide like
this.
This is a game where tips and hints are more than welcome. I would know.
Tips
----
1. Its always a good idea to walk around the outer edge of the map. This way
not only do you get more than your normal experience; you see more things and
therefore can miss less things.
2. Dont forget to feed yourself. This is commonly overlooked and is often the
downfall of many a player (especially when your character falls on his knees in the
middle of a battle saying Im hungry).
3. Use the places visited icon in your start menu. This can save you a lot of
time and well of a hassle. The only downside of this is outside of town, you miss
some experience that you would otherwise get had you walked through and battled all
the monsters.
4. Whenever youre stuck, use some common sense. This can save you a great
deal of frustration, time, and patience.
5. DONT FORGET TO SAVE!!!!!! I cannot overstress the importance of saving.
6. Whenever you have the option of long-range combat, take it; otherwise you
could cost yourself a lot more hurt than necessary.
7. Try to profile your actions like your character. With a warrior, charge
into a fight with berserk on. With a thief be as quiet as can be. With a Spell
Caster invisible yourself until you get right on top of em then let loose your
biggest spell.
8. Its generally a pretty good idea to get your magic up very quickly. This
way you can learn and cast most of the spells quicker than otherwise.
9. Try not to spend too much on potions. It may seem like a good idea at the
time but when you start making trips through the magic door every other item it
becomes a hindrance (unless of course youre gonna fight Draak and in that case go
for it).
10. Last but not least. Dont try too hard. You get frustrated when you
concentrate too hard and something goes wrong. That only worsens your playing
skills. Relax a little when you play.
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VI. Walkthroughs
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This is going to be the more difficult part of writing this guide. With the levels
variating with each quest, you cant really have a steady walkthrough (unless of
course you wanted me to go and calculate how many different possibilities there are
for quests and then write them all down). What I have decided to do instead of a
regular walkthrough is have a walkthrough of all the dungeons. Now that is still a
major undertaking as the game has 32+ levels. But it would be far easier and far
more practical. Although I will not be able to tell you the exact locations of the
chests and certainly not the contents, I can tell you exactly where all the rooms
are. With that in mind, it should take me more than a few updates to finish the
walkthrough section, but check back frequently.
Getting started:
If this is your first time playing DarkStone, great. If you need a controls section
you know what to do. Anyway, back to the walkthrough. The best way that I have
found to start off is to go straight to Gunther the Blacksmith and buy some armor.
After that go visit master elmaric. I would be very surprised if he could sell you
a spell book after the money you just spent so just get about 7 potions of each
(except antidote of which get 3). If you dont have enough money dont fret. You
can earn some off dead monsters. Once youve gotten all your stuff from town your
set to start your adventure. Exit town and go to the land of Ardyl.
Ardyl: This is the very first land/map of the game. Its also the easiest. After
you arrive from town, start exploring the edge of the map. You should also run
across a few enemies along the way. The most common enemies are Giant Wasps and
Goblins. Both of them are relatively easy to defeat and shouldnt cause you any
trouble. After fighting gaining a few levels (I would recommend about 7 or 8.
Shouldnt take you too long), and have explored the map, youre now prepared to
enter level 1.
Unfortunately, because of the number of possible quest there is no way on earth that
I could give you a completely accurate description of level 1. Maybe in my later
updates I can give you a completely accurate description of level 1 but not this one.
After youve completed the first dungeon, you can now either go back to town, or you
can venture forth into the land of Terrnya.
Terrnya: The second land/map of the game, this one is also fairly simple. Explore
the edge of the map but dont go into the land of Marghor until youve completed
this lands dungeon. Things start to get a little tougher. A few new enemies as
well. Ive noted skeletons, rat men, and an occasional orc in this land. After
youve explored the land, go gain some levels. Once youre up to about level 11 or
12, feel free to enter level 5.
Again I cant give you a description without getting it wrong somehow.
After youve finished level 5, enter the land of Marghor.



