Decisions, Decisions Walkthrough - Guide for Resident Evil: Outbreak

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    |  ____ | |  ____  |  ____  \__   __/|  __  \ |  ____  | \   | |\__   __/
    | |    || | |      | |         | |   | |  \  || |      |  \  | |   | |
    | |____|| | |__    | |_____    | |   | |   | || |__    |   \ | |   | |
    |     __| |  __|   |_____  |   | |   | |   | ||  __|   | |\ \| |   | |
    | |\  \   | |            | |   | |   | |   | || |      | | \   |   | |
    | | \  \  | |____   _____| |___| |___| |__/  || |____  | |  \  |   | |
    | |  \  \ |_______  _______|\_______/|______/ |_______ | |   \_|   |_|


                       ______           _________ _
                      |  ____  |\    /| \__   __/| |
                      | |      | |  | |    | |   | |
                      | |__    | |  | |    | |   | |
                      |  __|   | |  | |    | |   | |
                      | |      \ \__/ /    | |   | |
                      | |____   \    /  ___| |___| |_____
                      |_______   \__/   \_______/|_______|



+-------------------------------+
|      Table of Contents        |
+---+---------------------------+
|1. |Information                |
+---+---------------------------|
|2. |Characters                 |
+---+---------------------------|
|3. |Herb Chart                 |
+---+---------------------------|
|4. |Walkthrough                |
+---+---------------------------|
|5. |Passcodes                  |
+---+---------------------------|
|6. |Event Completion Checklists|
+---+---------------------------|
|7. |Hints & Tips               |
+---+---------------------------+


==================
- 1. Information -
==================

  **PLEASE DO NOT COPY THIS GUIDE TO ANOTHER SITE AND TAKE CREDIT FOR MY WORK**
**E~mail me asking permission if you would like to copy any part of this guide.**

If you have any questions, suggestions, or good comments I would enjoy hearing from 
you. E-mail me anytime at [email protected] or messaged me on AIM at 
ZombieKiller122. I check my e-mail about once every other day, so if I take some 
time to reply don't think I am ignoring you.

Around the time I finished writing this walkthrough back in January of this year I 
also finished writing a Resident Evil 4 walkthrough, it is posted here on cheatcodes 
so go check it out under Game Cube!

Right now I am currently playing Resident Evil Outbreak File #2 online, and I am 
very close to beggining my first walkthrough for it. If you would like to play 
online with me my online name is zombiekiller12 (I rarely play File 1 anymore, so if 
you want to play tell me ahead of time).

 

===================================================================================

~*~ Edit Dates ~*~

1-15-05 = Started FAQ
1-16-05 = Made charts to better display Table of Contents, and the passcode section.
1-18-05 = Fixed spelling errors
1-19-05 = Fixed more spelling errors
1-19-05 = Finshed FAQ
5-21-05 = Changed Information, added Hints & Tips
===================================================================================

=============
2. CHARACTERS
=============

==================
- A. Kevin Ryman -
================== 
- OCCUPATION: Police Officer

- STARTING ITEM: .45 Automatic Handgun

- SPECIAL ACTION: Kick (Press O while holding R1)
 
- INFORMATION: Kevin Ryman is a good all around character and is great 
for beginners. He has strength, speed and his own gun. Being a police 
officer he shoots everything very accurately and can deal with monsters 
quite well. He has no major disadvantages.
  
- RECOMMENDATION FOR SCENARIO: 4/5

===================
- B. Mark Wilkins -
===================
- OCCUPATION: Security Guard

- STARTING ITEM: Standard Handgun

- SPECIAL ACTION: Block (Press O while holding R1)

- INFORMATION: Mark is a big guy so he is a bit slow, but his size 
gives him an advantage because he is very strong with melee weapons. He also fires 
with good accuracy. His major disadvantage is running slow as mentioned above, so 
it's not wise to use him in a scenario where you have to keep moving at a fast pace, 
especially in Decisions, Decisions. He's alright for the first scenario.

- RECOMMENDATION FOR SCENARIO: 1/4

======================
- C. Alyssa Ashcroft -
======================
- OCCUPATION: Journalist

- STARTING ITEM: Lockpick

- SPECIAL ACTION: Backstep (Press O while holding R1)

- INFORMATION: Alyssa is the best female you can have in the game. Her 
lockpick helps eliminate the need for some keys, she also runs fast and 
fires somewhat accurately.

- RECOMMENDATON FOR SCENARIO: 4/5

=================
- D. David King -
=================
- OCCUPATION: Plumber

- STARTING ITEM: Tool Box

- SPECIAL ACTION: Wrench Throw (Press O while holding R1)

- INFORMATION: David can repair broken items with his toolbox function. 
This is helpful in situations where a gun might break and he can create new weapons 
by combining things in his tool box with other items. He can run at a fast pace and 
he shoots accurately. He's not nearly as combative as Kevin or Mark, but his special 
abilities help.

- RECOMMENDATION FOR SCENARIO: 4/5

===================
- E. Cindy Lennox -
===================
- OCCUPATION: Waitress

- STARTING ITEM: Herb Case

- SPECIAL ACTION: Duck (Press O while holding R1)

- INFORMATION: She's actually tougher than she looks. She's not 
particularly good at shooting, but she can heal her partners among other 
things. Her Duck ability helps her elude attacks from certain enemies. She's pretty 
average overall. 

- RECOMMENDATION FOR SCENARIO: 3/5

==================
- F. Jim Chapman -
==================
- OCCUPATION: Train Company Employee

- STARTING ITEM: Coin 

- SPECIAL ACTION: Playing dead (Press O while holding R1)

- INFORMATION: He's annoying, he constantly whines but he's a good 
character because he can play dead which helps to conserve ammo. Also this 
special action can help not get attacked, the zombies wont even acknowledge him. He 
runs fast, shoots well and is pretty good overall but if you use his special 
abillity to much the virus meter will go up very quickly.

- RECOMMENDATION FOR SCENARIO: 4/5

==================
- G. Yoko Suzuki -
==================
- OCCUPATION: University Student

- STARTING ITEM: Backpack

- SPECIAL ACTION: Escape (Press O while holding R1)

- INFORMATION: She's slow, has a hard time aiming a gun, and is rather 
weak in terms of strength. But her most redeeming factor is that she 
has a backpack which helps her carry twice the amount of items. This alone helps her 
avoid constant trading and backtracking. 

~ Highly recommended as a partner character whenever possible. ~
 
- RECOMMENDATION FOR SCENARIO: 4/5

======================
- H. George Hamilton -
======================
- OCCUPATION: Doctor

- STARTING ITEM: Medical Kit

- SPECIAL ACTION: (Press O while holding or pressing R1)

- INFORMATION: George is a semi-frightened doctor, and being a doctor he 
takes aim with his medical knowledge to mix up herbs and medicines and 
such. He's a bit slow, and his shooting's not as good as it should be, 
but he's recommended for health freaks out there.

- RECOMMENDATION FOR SCENARIO: 3/5


=================
- 3. Herb Chart -
=================

+------------------------------------------------+--------------------------------+
|               Herb/Herbs                       |              Affect            |
+------------------------------------------------|--------------------------------|
|Green Herb                                      |25% Heal                        |
|------------------------------------------------|--------------------------------|
|Blue Herb                                       |Poison Heal                     |
|------------------------------------------------|--------------------------------|
|Green Herb + Red Herb                           |100% Heal                       |
|------------------------------------------------|--------------------------------|
|Red Herb + Blue Herb                            |Poison Heal                     |
|------------------------------------------------|--------------------------------|
|Green Herb + Green Herb                         |50% Heal                        |
|------------------------------------------------|--------------------------------|
|Green Herb + Blue Herb                          |25% + Poison Heal               |
|------------------------------------------------|--------------------------------|
|Green Herb + Red Herb + Blue Herb               |100% + Poison Heal              |
|------------------------------------------------|--------------------------------|
|Red Herb + George's Medical Kit                 |Hemostat (Stops Bleeding)       |
|------------------------------------------------|--------------------------------|
|Green Herb + Green Herb + Blue Herb             |50% + Poison Heal               |
|------------------------------------------------|--------------------------------|
|Green Herb + George's Medical Kit               |Antidote (Poison Heal)          |
|------------------------------------------------|--------------------------------|
|Blue Herb + George's Medical Kit                |Recovery Medicene (25% Heal)    |
|------------------------------------------------|--------------------------------|
|Red Herb + Blue Herb + George's Medical Kit     |Recovery Medicene L (100% Heal) |
+------------------------------------------------+--------------------------------+


==================
- 4. Walkthrough -
==================

Enter the door in the southwest corner of the 
room, taking you to the 1F passage elevator.

=======================
- 1F passage elevator -
=======================

Here, you can find a LIGHTER on the desk on the east wall for David to combine 
with a PESTICIDE SPRAY, a RED HERB on the divider halfway through the 
passage, and a UNIVERSITY MAP (Alyssa can unlock the the locker with a simple lock).

The elevator doesn't work quite yet, and it won't let you type 
in a code yet, so let's startlooking for it!

Exit the room.

=================
- Entrance hall -
=================

If you check behind the stairs you will find a moose head with diamond shaped holes 
in 
the eye sockets. If you have beaten a few other RE games you will remember this 
better
as a tiger.

For a HANDGUN or FOLDING KNIFE and a FIRST AID SPRAY, check the desk
halfway up the stairs.

Open the door in the middle of the east wall.

==========================
- Student affairs office -
==========================

You'll find PETER'S DIARY in front of you, and a zombie between you and that desk! 
Dispose of her properly, then get the sparkling item on the north wall for GENEOLOGY 
FACTS.

You can also find a HANDGUN in the drawer located on the eastern half of the 
south wall. HANDGUN ROUNDS are on the floor toward the southwest corner of the 
room and an ANTI VIRUS is on the desk directly in front of the door you 
used to enter.

==========================
- General manager's room -
==========================

But first, take the BLUE HERB after entering the room if you want it.

And now, the puzzle. Take the NUMBER MEMO off the desk. The clock must have 
something to
do with the puzzle.

Here's the solution table. Each difficulty has a different time solution:

+------------+----------+
| Difficulty | Solution |
+------------+----------+
| Easy       |   3:25   |
|------------|----------|
| Normal     |   10:25  |
|------------|----------|
| Hard       |   7:40   |
|------------|----------|
| Very Hard  |   2:50   |
+------------+----------+

Take the RED JEWEL from the clock, then leave.

==========================
- Student affairs office -
==========================

Exit to the Entrance hall.

=================
- Entrance hall -
=================

Go behind the stairs and make use of the RED JEWEL, then open the door
in the southeast corner of the room.

================
- Waiting room -
================

There's a GREEN HERB and a zombie in here.

NOTE: If you're playing in Normal mode you will find the BRASS SPECTACLES 
      on the bronze statue here. Make sure you take them and exit via the other
      door in this room.

================
- 1F passage A -
================

Run forward and you should see a small cabinet against the left wall. Push it 
forward. If you can't pick up a FIRST AID SPRAY, get on the opposite side and push
it the other way.

Continue around the bend. Hard players will find the BRASS SPECTACLES on this 
statue. Avoid the zombie and you will find another cabinet with the same 
strategy as last time, but this one has an ANTI VIRUS for Normal mode 
and HANDGUN ROUNDS for Easy.

Open the door at the end.

================
- 1F passage B -
================

NOTE: I wouldn't mess with the sparking wires and the switch, but if you must, 
      make sure no partners are under it. Later you will need this switch for an
      unfriendly guest.

Continue down the hall and take the GREEN HERB and 
BLUE HERB if you want them. Open the door.

=================
- Entrance hall -
=================

Now go up the stairs. Open the door in the southeast corner on this floor.

=======================
- 2F passage -
=======================

There's another movable shelf here, this one packing an IRON PIPE. Continue 
down the hall to find a couple of zombies. If you already have the 
BRASS SPECTACLES, you can put them on the statue at the end of the hall. Don't 
go through yet, though, we don't need this passage yet...

There are some HANDGUN ROUNDS in the northeast corner of this passage in Easy 
mode.

NOTE: There's a BLUE HERB here, but unless you're playing as George and can 
      convert this to RECOVERY MEDICINE, you don't really need anymore blue herbs.

Open the door that is on the right side of your screen.

NOTE: If you are playing as Cindy, you don't have to go through this
      part. If you're playing on Easy you should get the BRASS SPECTACLES from
      in this room but if not, just skip down to the Art gallery.

================
- Drawing room -
================

If you're playing on Easy mode, take the BRASS SPECTACLES from the bronze 
statue in this room.

There is also a GREEN HERB beside the statue, an ANTI VIRUS pill on the table 
in the back of the room, and a HANDGUN on the coffee table between the couches.

Open the other door in this room.

====================
- Presidents' room -
====================

There is a HANDGUN MAGAZINE under the table.

Check the fireplace. Pull either one of the cords. Both will have the desired 
effect, but one will release a zombie (releasing the zomibe will be an even checlist
completion). The cord that releases him is randomly chosen.

After pulling it,if the zombie is released just run from him. leave through the door 
you
entered.

================
- Drawing room -
================

Exit back to the 2F passage.

==============
- 2F passage -
==============

Now open the door in front of you.

===============
- Art gallery -
===============

NOTE: With Cindy check the piano to play a familiar tune...Sorry but Cindy is
      the only one that can play the piano.

The statue lowers his hand to allow access to the BLUE JEWEL, the moose's second
eye. HANDGUN ROUNDS are located on the ground to the north against one of the
display cases.

Leave via the door you came in.

==============
- 2F passage -
==============

Run back to the door leading to the Entrance hall and open it.

=================
- Entrance hall -
=================

There is a GREEN HERB and a RED HERB in the southeast corner of the second floor.

Descend the stairs. Put the BLUE JEWEL in the moose and a secret doorway 
appears.

Enter.

==============
- Study room -
==============

Go down the stairs and to the end.

_Cutscene_

Check the sparkles on the desk for many items, the REAGENT GENERATION MEMO, the 
BLOOD-STAINED MEMO, and the TORN MEMO. Check the east side of the room for a RECOVERY
MEDICINE (L) and an ANTI VIRUS (L), and the west side for another ANTIVIRUS (L). You 
can put pills of the same type in one item slot.

 - NOTE: You need to see the cutscene in this room before you can input the elevator 
codes on 1F, and you don't have to pick up either peices of the TORN MEMO because I 
have the codes listed for you in a few different places :-) and the memo is a waste 
of time!

The REAGENT GENERATION MEMO tells about how to make a reagent, which could 
potentially cure the T-virus. Sounds like we should get the ingredients! They 
are the P-BASE, V-POISON, and T-BLOOD.

Ascend the stairs and exit.

=======================
- Entrance hall -
=======================

Open the door in the southwest corner.

=======================
- 1F passage elevator -
=======================

Check the computer and type in your passcode.


+----------------+
| Possible Codes |
+----------------+
|      4032      |
|----------------|
|      4161      |
|----------------|
|      4927      |
|----------------|
|      4284      |
+----------------+


NOTE: At this point, you must choose a path, B2F (Water treatment facility) or 
      B4F (Subway tracks and Emission control tower). Although B4F contains enemies 
      that can poison you, I recommend it for your first time. I think it's a lot 
      more fun than the B2F because the Water treatment facility requires a lot of 
      back and forth movements.

I'm going to put the B2F walkthrough first, then B4F. To skip to the B4F section,
press Ctrl+F on your keyboard and type "zombies suck". It will take you to the B4F
walkthrough.

Yet another NOTE: When you pick between B2F and B4F, your partner will go to the 
floor you do not choose. For example, if you go to B2F for the SEALED REGEANT CASE 
one of your partners will go to B4F for the V-POISON. Therfor you will not have to 
go to both floors and get both things unless your partner dies (usually they do die 
on Hard/Very Hard but not always). Although when they get the item they will be 
waiting on that floor for you to come get them. If you go to B2F, when you are done 
get in the elevator and go to B4F. Head through the door and down the stairs, passed 
the spiders and into the subway tunnel and your partner will be waiting there. If 
you go to B4F first then your partner will be in B2F Passage Elevator waiting for 
you.
                  
------------------------------------ Via B2F ----------------------------------

If you aren't there yet, take the elevator to B2F.

========================
- B2F Passage elevator -
========================

There's a PESTICIDE SPRAY in the northeast corner of the room and a 
FIRST AID SPRAY on top of the shelf in the middle of the room (climb onto the 
boxes, first).

If George is not you or one of your partners, he will be here, dying. He 
mutters something about how foolish he is for thinking the reagent ingredients 
were here, then drops a RECOVERY MEDICINE (L) and an ANTI VIRUS (L).

Climb down the ladder...

=======================
- West waterway -
=======================

Climb down. The only items here are a FOLDING KNIFE in the water against the 
gate beside you, and an IRON PIPE in the water against the gate to the west.

=================
- East waterway -
=================

There's a CURVED IRON PIPE in the water against the far gate.

Climb the ladder and knock down the zombie there, then take the RED HERB and 
GREEN HERB he was guarding. Open the door at the end.

=============
- Passage A -
=============

There's a RED HERB here, but there's a zombie guarding it off-screen to the left. Be 
careful.

I recommend you kill this zombie, as you will be traversing this passage quite 
a few more times.

Open the first door you come to.

========
- Shed -
========

Here, you can find the WATER PURIFYING FACILITY MAP, a FIRST AID SPRAY on the shelf,
and a GRENADE LAUNCHER loaded with BURST ROUNDS just beside the door used to come in.

Leave.

=============
- Passage A -
=============

Continue to the end, where you'll find a zombie that looks like the first one 
from the original RE. Kill him, then stomp his head in for old times sake.

Open the door here.

=================================
- Water works management office -
=================================

There's a HANDGUN on the floor by the door you came through, a GREEN HERB in the 
southwest corner on top of the cabinet, the CABLE REPAIR REQUEST file on the 
northeast corner of the desk, and a REAGENT CASE on the desk as well. Leave the 
REGEANT CASE alone it's a waste of time!!!!!!!!!!! We need the SEALED REGEANT CASE 
(keyword, SEALED) 

The machine here contains the P-BASE, but we need a sealed case to secure it.

=============
- Passage A -
=============

Now run all the way through the door with no loading sequence to the other end of 
the hall to the other end and open the door.

=============
- Passage B -
=============

Pick up the HANDGUN ROUNDS on the shelf in the middle of the room. Open the other 
door.

======================
- Underground tunnel -
======================

Enter the other door.

============================
- Water purifying facility -
============================

In here you can find a GREEN HERB by a door, and further down the walkway, 
some HANDGUN ROUNDS on a box. Open the door with the GREEN HERB near it.

============
- Restroom -
============

Hmm. Why would you need a GRENADE LAUNCHER in the Restroom? Who cares! Pick it up.
There's also a BLUE HERB and FIRST AID SPRAY.

 - NOTE: If you still have the first GERNADE LAUNCHER I recommend you give this 
weapon to your partner.

Leave.

============================
- Water purifying facility -
============================

Run north and take the .45 AUTO ROUNDS if you're Kevin, then continue up and 
over the bridge and pick up that shiney item on the other...UH OH!

_Cutscene_

That's a Hunter Gamma (GASP). Ah, don't worry when they areout of the water, they
aren't much of a threat, but in the water they can swallow you in one gulp! So stay
on dry land.

Pick up that shiney item, it's the KEY WITH RED TAG.

Lock and load your GRENADE LAUNCHER, then run back to the door you used to get 
in here initially, blasting any Hunter that gets in your way.

======================
- Underground tunnel -
======================

Ignore the Hunter that might jump out of the water and exit back to Passage B.

=============
- Passage B -
=============

Go to Passage A.

=============
- Passage A -
=============

Open the next door, then continue to the door at the end.

=================================
- Water works management office -
=================================

Unlock the door here with the KEY WITH RED TAG, then go through.

==============
- Water tank -
==============

Hop down, then run to the other side. Watch out for the Hunters. After you 
jump onto the second platform and are out of their reach you're safe, maybe. 
Sometimes
they will jump out of the water and jump up here so watch your back.

Check the computer to release the lock on the Water tank. There are some 
BURST ROUNDS to your right and as you've noticed a BLUE HERB near the 
entrance.

Go back into the office.

 - NOTE ABOUT HUNTER GAMMAS: If you're playing on a harder difficulty, or just 
don't have a GRENADE LAUNCHER, you can easily take out a Hunter
with one or two handgun shots and a bunch of foot stomps. Simply
run a good distance from it, then face it. Just after it jumps or
just before it lands, land a shot on it. He should fall down,
allowing you to stomp the crap out of him. If he gets up, repeat
the shooting phase.

=================================
- Water works management office -
=================================

Exit back to Passage A.

=============
- Passage A -
=============

Keep going to Passage B.

=============
- Passage B -
=============

To the Underground tunnel.

======================
- Underground tunnel -
======================

Once again, ignore this Hunter and open the other door.

============================
- Water purifying facility -
============================

At this point it is IMPERATIVE (that means you hafta do it) that you you kill 
every Hunter in this room. The Hunter is dead when it lies down, then wiggles 
and goes, and I quote, "AAAAHHAHIIIGIIIIGIGH!". 

After you've finished,go to the break in the fence by the stairs and jump 
up onto the pole. Shimmy across, if you see a Hunter in the water,
just keep going but try to hurry. Each and every Hunter in the water will 
immediately find you, smack you off the pole, and then attempt to swallow you in one 
gulp. If you fall in the water, keep mashing down O and X when a Hunter picks you up 
and attempts to swallow you. Swim to the steps and kill the Hunters and shimmy 
acrossed again. If you make it without being knocked off, kill them if any are 
moving. If not there are BURST ROUNDS in between the two pipes and another pole to 
shimmy arcossed on the other side of this platform.

Continue across the pole, then hop down onto the crates and go away from that ladder.
Climb onto the ledge and open the door.


==================================
- Quality assurance testing room -
==================================

There's an ANTI VIRUS (L) on the desk here, and some BURST ROUNDS on the cart 
by the other door. Open that door.

======================
- Underground tunnel -
======================

There's another Hunter here, as well as a RED HERB and GREEN HERB. Continue...

==============
- Water tank -
==============

Run around the bend and climb up the broken ladder. In 
Easy mode, there's a FIRST AID SPRAY here in plain view. Open the door, then 
take the SEALED REAGENT CASE.

After exiting the mini-room, you can go to the left side of the screen and jump off 
into the water below. Watch out for the hunters, if you already killed them 
sometimes they will be "MAGICALLY REVIVED". This would bring you right back to the 
office.

So jump down, then pull yourself out of the water and enter the Water works 
management office.

=================================
- Water works management office -
=================================

Use the SEALED REAGENT CASE on the machine. In return, you will receive the 
P-BASE (SEALED). We have accomplished our objective.

Exit using the other door.

=============
- Passage A -
=============

Back to Passage B.

=============
- Passage B -
=============

...zzzz...zzz...Underground tunnel...

======================
- Underground tunnel -
======================

The same boring place. Continue...

============================
- Water purifying facility -
============================

Slide across the pipes again and this time, climb the ladder.

===============
- Back square -
===============

_Cutscene_

Looks like you got your work cut out for you. In case you didn't catch it, the 
sniper hit that thing with a device that was made to inject something (likely a
sedative) and retrieve some blood. However, he got away with the blood-filled device.

He has our T-BLOOD!, and without it we cannot make the cure for the virus and 
thus, will die.

Alrighty. Head to the southeast corner of the square (rectange??) to find the 
MAP OF THE ENTIRE UNIVERSITY.

Check the sparkle on the UBCS guy's uniform for the ORDERS file.

NOTE: UBCS stands for Umbrella Biohazard Countermeasure Service. They don't 
really work for Umbrella, they're just hired hands. However, other than Carlos 
from RE3, they serve mostly as pincushions for several famous Resident Evil 
bosses, including Birkin and Nemesis, and now, Thanatos R.

There are 2 GREEN HERBs along the north wall, a GREEN HERB and a BLUE HERB 
against the west wall, also some BURST ROUNDS on the hood of the truck.

Here is where my guide differs from most others. Most guides will have you find
your other partner before obtaining the T-BLOOD. However partners are a little... 
mentally challenged. They will waste ammo, health items, and might even die.

NOTE: You no longer need this key.

NOTE: If you would rather take the Pier route, you can get these items, 
      assuming you don't get swallowed whole by sharks: RED HERB, GREEN HERB, 
      HANDGUN ROUNDS, an IRON PIPE, a FIRST AID SPRAY, and a HANDGUN MAGAZINE. On 
      Easy, you'll find 2 GREEN HERBs where there is only 1 in Normal.

================
- 1F passage B -
================

Hold your breath and open the door leading back to the Entrance hall.

=================
- Entrance hall -
=================

GASP! *Drum Roll Please* Dun dun dunnnnnnn....

Boss: Thanatos R
Weapon of Choice: NONE! FREAKIN' RUN!

He's invincible, so don't waste ammo.

Now we need to get BACK to 1F passage B. The only way we can get the
T-BLOOD is to knock him down. Firepower won't work, so we'll have to try some 
shock therapy...

Open the southeasternmost door.

================
- Waiting room -
================

Run to the other door, and try to ignore him when he busts through the Student 
affairs office wall...

================
- 1F passage A - 
================

Run as fast as you can to the other door in the hall. Don't waste time calling 
your partner, as he/she will be less likely to get hurt if you're not in there.

================
- 1F passage B -
================

Quickly! Before he catches up with you, run to the blinking switch. 
Highlight the "Yes" command and call your partner to come with you. Thanatos, 
in his obnoxiousness, should come running around the corner. You will know when
he enters the room by the music that starts playing, measure him up with the big
black mark (the shadow of the cords hanging) on the floor and when he is on the mark
shot the $#!% out of him

The T-BLOOD will fall out onto the floor. Grab it, then high-tail it through the door
here to the Entrance hall.

=================
- Entrance hall -
=================

Hurry! Run to the 1F Passage elevator in the southwest corner.

=======================
- 1F Passage elevator -
=======================

Now, we will find our partner, who will have the V-POISON in his/her 
possession if they are still alive. Take the elevator to B4F.

================
- B4F corridor -
================

There are some items here, but you don't really need any of them so don't worry 
about them. The SUBWAY MAP is here, but we aren't going far so you shouldn't need 
it. Open the door.

===================
- Access waterway -
===================

Just ignore the spiders, you'll only have to see them twice. Run down the stairs, 
hop down, run across the sewer way, hop up, then run down the stairs and into the 
darkness.

=====================
- Old subway tracks -
=====================

Here, you will find your friend, who will be holding the V-POISON. If the 
partner isn't here, you will need to get it yourself by following the "Via B4F"
version of the walkthrough. Sorry.

You don't need to keep all three of these items, you can spread them among your
friends. They have item slots for a reason.

NOTE: If you're interested in an ASSAULT RIFLE (<~~ pretty much that says if you're
      normal) run up the stairs and then left onto the train and check toward the 
back of it.

Leave the way you came in.

===================
- Access waterway -
===================

Make your way back to the B4F corridor.

================
- B4F corridor -
================

Remember those items I told you not to worry about? Among them are an ANTIDOTE 
and a BLUE HERB or two. So if you're poisoned or your partners are, hand 'em 
out.

Take the elevator to 3F.

=======================
- 3F Passage elevator -
=======================

Open the door.

===============================
- Experiment preparation room -
===============================

Continue through.

==============
- Laboratory -
==============

Go to the reagent generator and put in the three ingredients. Soon, we will be 
free of the T-virus.

_Cutscene_

And now, you need to skip to the "Eascaping Thanatos" part of the 
walkthrough. Your keyword this time is "pizza". Push Ctrl+F, type it in,
and press Find next.

---------------------------------- Via B4F -----------------------------------

B4F walkthrough navigation = "zombies suck"

If you haven't already, take the elevator to B4F.

================
- B4F corridor -
================

Here, you can find 2 BLUE HERBs, a PESTICIDE SPRAY, and an ANTIDOTE. There's 
the SUBWAY MAP on the wall near the BLUE HERBs.

Open the only open-able door here.

===================
- Access waterway -
===================

Nothing here but big spiders, and a few items. Run down the stairs. 
At the bottom is an IRON PIPE. Hop down into the waterway, then run to the 
other end. On the ground at the end is a FOLDING KNIFE, and after you climb up,
a box of .45 AUTO ROUNDS. Continue to the end.

NOTE: Jim puts it best in his Ad-lib, "Shoulda rolled up a newspaper..."

=====================
- Old subway tracks -
=====================

Several hundred items here. In the southwest corner, you can find 1 GREEN HERB 
on Normal and 2 on Easy. There's an easily visible BLUE HERB by the stairs, a 
RED HERB behind the steel beam between the two main rails, some invisible 
HANDGUN ROUNDS at the right side of the "Various items placed" under the green 
blanket, and a LIGHTER/CURVED IRON PIPE (Easy/Normal) located at the left side 
of the green blanketed items, against the wall.

But most importantly of all is the ASSAULT RIFLE on the subway train. To board 
it, climb the stairs by the entrance and go on from there. It's in the back.

After you're done, run north on the left track.

=====================
- Old subway tunnel -
=====================

This is optional, to avoid the poisonous Bees that guard the area. Run 
across the boards crossing the gap. Ignore the IRON PIPE unless you're 
desperate and climb into the South car of the subway. 

NOTE: There are a few good very nice items on the train, but a lot of zombies. It's 
not hard to run passed the bees without getting poisoned but you can't run in a 
straight line, run in an S shaped pattern and they will miss when they try to sting 
you. So go on the train for the items and kill zombies or run passed the bees and 
enter the door, your choice.

=============
- South car -
=============

Don't walk toward the camera. Instead, aim your weapon using R1 to find that a 
zombie is just out of view. Fire until you hear the Thud-thud sound of his 
lifeless body hitting the floor, then raid this car for a FIRST AID SPRAY and 
second ASSAULT RIFLE. Open the door to the North car.

=============
- North car -
=============

Another zombie or two here. These aren't as good hiders though.

After you're finished with that, HANDGUN ROUNDS, an ASSAULT RIFLE MAGAZINE, and
a RED HERB are at your disposal.

Exit out the front end.

=====================
- Old subway tunnel -
=====================

Before the Bees see you, run directly across from your current location to the 
door there. Open it.

NOTE: There's a GREEN HERB at the north end of this tunnel, but it's hardly 
      worth it.

====================
- T-shaped passage -
====================

You can find a FIRST AID SPRAY in the cart in front of you.

Open the first door on the left.

=================================
- Underground management office -
=================================

On the table are an ANTI VIRUS (L) and HANDGUN ROUNDS. There's also the 
EMISSION TOWER INTERIOR MAP.

NOTE: There is an elevator that leads to the V-POISON (what we're here for) and
      the exit, but it won't work because there's no power.

That's all there is. Leave.

====================
- T-shaped passage -
====================

Run away from the camera to east end of the passage. Watch out for the zombies!

At the end of the hall, you'll find a crawlspace and a locked door. You can pick it 
if you are playing as Alyssa, or force it down as anyone, but aside from picking, 
it's easiest to go through the crawlspace. Get crawlin'.

==============================
- Emission tower inside wall -
==============================

Bringin' back memories of Hellfire? Maybe?

There's a GREEN HERB on Normal and 2 on Easy here.

If you're playing on anything other than Easy, you need to take care of the 
Bees, first. Like before, if you are hit while shimmying, you are then hanging.
If you're hit then, you fall for an instant death.

Easy players have no bees.

At the other end, Normal players have a BLUE HERB, Easy players have that and a
RED HERB.

After you finish shimmying, crawl through the space into the next room.

=============
- Storeroom -
=============

Here, you can find an IRON PIPE by the first door and a BLUE HERB in a locker.

Another locked door. Push those lockers to the right to find yet another 
crawlspace. Go through.

===========================
- Spare power supply room -
===========================

There's a LIGHTER on the shelves by the door, if you need it.

NOTE: These LIGHTERs and PESTICIDE SPRAYs are nearly everywhere so that David 
      can make FLAME SPRAYs for everyone. They are quite effective against Bees.

I have to explain another light puzzle. This one is the same 
as the one from Hellfire, except instead of changing the buttons touching the 
button you touch, it changes the buttons diagonal to the button you touch. Ugh.

The idea is to turn all lights on, and you do have somewhat of a time limit, 
although nothing happens if you screw up, except you have to try again.

=============
- Storeroom -
=============

Unlock the other door here and leave.

====================
- T-shaped passage -
====================

Run back down the hall, but this time, turn and open that first door you see.

================
- Control room -
================

Inside this room is an ASSAULT RIFLE MAGAZINE, GREEN HERB, and HANDGUN ROUNDS.
The SECTION OF A DIARY (Peter's Diary) is on the table.

Those HANDGUN ROUNDS are inside a drawer located to the right of the terminal.

A simply-locked locker is here.

That's all there is here. Leave.

====================
- T-shaped passage -
====================

Now continue down this part to the ladder at the end. Climb it.

=================================
- Emission tower access passage -
=================================

There's a can of PESTICIDE SPRAY at the end of the passage closest to you, and 
some HANDGUN ROUNDS at the other end. Open the door at the other end.

=============================
- Emission tower lower part -
=============================

This is the fun part. HANDGUN ROUNDS lie on a box to your character's right and
an ASSAULT RIFLE MAGAZINE is at the north point of the circle in Easy mode.

Ignore the bees and open that big garage-size door. Get inside, call your 
partner, then press the switch.

===========================
- Emission tower elevator -
===========================

At this point, playing as Mark or Jim (with an ANTI VIRUS for Jim) helps out. When 
playing as Mark, simply hold R1 and Circle in a corner to protect yourself 
almost completely from the Bees. When playing as Jim, use an ANTI VIRUS, then 
hold R1 and Circle to play dead until the end of the ride.

If you're playing as someone else, either kill the Bees or just keep running 
around in circles 'til it ends. Not much else you can do.

=====================
- Emission tower B1 -
=====================

In Easy mode there are no Bees. But for everyone else there is.

You need to run out of the elevator, then turn left at the fork. Keep going 
until you come to the V-POISON in one of the indentions in the wall. Pick up 
the only reason we came here. In Easy mode, there's a FIRST AID SPRAY by the 
V-POISON.

Run up the stairs and open the door at the top.

==========================
- Emission tower station -
==========================

There are three itmes here. These are a FIRST AID SPRAY, ANTIDOTE, and an 
ANTI VIRUS (L). In Easy mode, you can also find an ASSAULT RIFLE MAGAZINE.

NOTE: In the last room, there was a BLUE HERB on the 1F level, but because 
      there is an ANTIDOTE here and a BLUE HERB in the next area, you shouldn't need 
      it for you or your partner.

Exit via the other door.

===============
- Back square -
===============

_Cutscene_

Looks like you got your work cut out for you. In case you didn't catch it, the 
sniper hit that thing with a device that was made to inject something (likely a
sedative) and retrieve some blood. However, he got away with the blood-filled device.

He has our T-BLOOD!, and without it we cannot make the cure for the virus and 
thus, will die.

Alrighty. Head to the southeast corner of the square (rectange??) to find the 
MAP OF THE ENTIRE UNIVERSITY.

Check the sparkle on the UBCS guy's uniform for the ORDERS file.

NOTE: UBCS stands for Umbrella Biohazard Countermeasure Service. They don't 
      really work for Umbrella, they're just hired hands. However, other than Carlos 
      from RE3, they serve mostly as pincushions for several famous Resident Evil 
      bosses, including Birkin and Nemesis, and now, Thanatos R.

There are 2 GREEN HERBs along the north wall, a GREEN HERB and a BLUE HERB 
against the west wall, also some BURST ROUNDS on the hood of the truck.

Here is where my guide differs from most others. Most guides will have you find
your other partner before obtaining the T-BLOOD. However partners are a little... 
mentally challenged. They will waste ammo, health items, and might even die.

NOTE: You no longer need this key.

NOTE: If you would rather take the Pier route, you can get these items, 
      assuming you don't get swallowed whole by sharks: RED HERB, GREEN HERB, 
      HANDGUN ROUNDS, an IRON PIPE, a FIRST AID SPRAY, and a HANDGUN MAGAZINE. On 
      Easy, you'll find 2 GREEN HERBs where there is only 1 in Normal.

The UBCS guy laying up against the truck has a key card, I don't like it's of much 
use with him so why don't we use it? Pick it up and head over to the big brown 
double doors, you can't miss them and use the card reader to the left of them.

Enter these doors.

================
- 1F passage B -
================

Hold your breath and open the first door you come to, leading back to the Entrance 
hall.

=================
- Entrance hall -
=================

GASP! *Drum Roll Please* Dun dun dunnnnnnn....

Boss: Thanatos R
Weapon of Choice: NONE! FREAKIN' RUN!

He's invincible, so don't waste ammo.

Now we need to get BACK to 1F passage B. The only way we can get the
T-BLOOD is to knock him down. Firepower won't work, so we'll have to try some 
shock therapy...

Open the southeastern-most door.

================
- Waiting room -
================

Run to the other door, and try to ignore him when he busts through the Student 
affairs office wall...

================
- 1F passage A - 
================

Run as fast as you can to the other door in the hall. Don't waste time calling 
your partner, as he/she will be less likely to get hurt if you're not in there.

================
- 1F passage B -
================

Quickly! Before he catches up with you, run to the blinking switch. 
Highlight the "Yes" command and call your partner to come with you. Thanatos, 
in his obnoxiousness, should come running around the corner. You will know when
he enters the room by the music that starts playing, measure him up with the big
black mark (the shadow of the cords hanging) on the floor and when he is on the mark
shock the $#!% out of him.

The T-BLOOD will fall out onto the floor. Grab it, then high-tail it through the door
here leading to the Entrance hall.

=================
- Entrance hall -
=================

Hurry! Run to the 1F Passage elevator in the southwest corner.

=======================
- 1F Passage elevator -
=======================

Now, we will find our partner, who will have the P-BASE (SEALED) in his/her 
possession. Take the elevator to B2F.

========================
- B2F Passage elevator -
========================

Here, you should find your lost compadre, who is holding the P-BASE (SEALED). 
If he/she is not there, you'll need to follow the instructions in the other 
part of the walkthrough to get the P-BASE (SEALED).

Now that that's taken care of, take the elevator to 3F.

=======================
- 3F Passage elevator -
=======================

Open the door.

===============================
- Experiment preparation room -
===============================

Continue through.

==============
- Laboratory -
==============

Go to the reagent generator and put in the three ingredients. Soon, we will be 
free of the T-virus...

_Cutscene_

------------------------------- Escaping Thanatos -------------------------

Eascaping Thanatos walkthrough navigation = "pizza"


What? It stopped? You couldn't tell by the video, but the other door here 
unlocked. Go through.

========================
- Machine storage room -
========================

This is more like a weapon storage room.

In here, you can find the last big stash of weapons and ammo in the level. In here 
are .45 AUTO ROUNDS, an ASSAULT RIFLE, ASSAULT RIFLE MAGAZINE, a GRENADE LAUNCHER w/ 
BURST ROUNDS, 2 FIRST AID SPRAYs and an IRON PIPE.

After stocking up almost as if you were about to fight the boss of the game 
(WINK), continue through the next curtain.

===============
- Second hall -
===============

_Cutscene_

If Yoko is alive in your group or you are Yoko, you'll see another

_Cutscene_

_Yet Another Cutscene_

So much for Greg. The university is going to blow up? Hmm, this could be an ugly 
situation.
should we run? I think we should run, so lets RUN!

Calm down for a minute and go behind the desk. Check the computer on the left to 
restart the reagent incubator and the computer on the left to release all locks. 
Then run back through the curtain again.

NOTE: There's a HANDGUN on the floor by the projector, but I doubt you want/need it.

NOTE: You have plenty of time before the bomb detonates, you will usually be finished
      doing everything with about 2 or 3 minutes left and have to wait on the bomb
      so don't worry.

========================
- Machine storage room -
========================

Return to the Laboratory.

==============
- Laboratory -
==============

Alright. The reagent incubator spits 'em out in 30 second increments. For your 
first playthrough, use the first one on yourself, then take two more. Trust me.
Don't give any to your partners unless one is in bad viral shape (their circle 
on the status screen is red). The viral condition of your partners will make 
no difference, if they are living then they will be fi... they SHOULD be fine.

So use the first one, then take two more. Keep an ASSAULT RIFLE or 
GRENADE LAUNCHER, then return to the Machine storage room, the elevator on this
floor is disabled.

========================
- Machine storage room -
========================

Back to the Second hall.

===============
- Second hall -
===============

There's a door on the north wall here. Open it.

=====================
- Testing passage B -
=====================

Take the GREEN HERB if your partners haven't taken it yet, then run to the 
other end and climb down the ladder. Run back across at the bottom, unlock the 
door at the end and proceed into the Presidents' room.

====================
- Presidents' room -
====================

Thanatos might be here, should we be polite and say hi? NAH ignore him and leave via 
the other door.

================
- Drawing room -
================

Quick! The other door.

==============
- 2F passage -
==============

Hurry up! Go to your character's left to find that door that you unlocked with 
the BRASS SPECTACLES. No time to explain, just open it!

NOTE: If you didn't mess with the BRASS SPECTACLES, you need to run back to the
      Entrance Hall, down the stairs, into the Waiting room, through 1F passage A, 
      then through 1F passage B to the back doors. Aren't you glad you have such a 
      wonderful tour director?

=====================
- Testing passage A -
=====================

Like the other testing passage, run across, climb down, run back across, unlock
and go through.

================
- 1F passage B -
================

Exit via the back doors.

===============
- Back square -
===============

Now you have to wait for your time to expire.

Check your map. After the cutscene, you're going through the door in the 
southeast corner.

Load your weapons ladies and gentlemen. As Eddie Murphy says, it's showtime.

_Cutscene_

Bees! Forget them! Just run to that door in the southeast corner and sprint 
through.

=====================
- Unloading passage -
=====================

First, AI partners are idiots. You're going to have to take care of this guy 
yourself, in all likeliness.

I'll try to explain where all the items are here, but I can't make any 
guarantees.

Behind the long trailer, you can find a FIRST AID SPRAY. On the ground toward the 
front of the trailer (left side), BURST ROUNDS. On the trailer, in the middle, .45 
AUTO ROUNDS. Climb the ladder to the left of the trailer, run to the end to find an 
IRON PIPE and a FIRST AID SPRAY. After climbing the ladder and running to the end, 
climb down onto the boxes to find more BURST ROUNDS, except 2 1/2 times as many as 
you usually get. After climbing the ladder, running to the end, and climbing down 
onto the boxes, climb down the front end of the boxes and check the front end for an 
ASSAULT RIFLE MAGAZINE. HANDGUN ROUNDS can be found in a few places on the ground, 
and there is a HANDGUN located near the blocked door. A FIRST AID SPRAY is in the 
hole dug beside the trailer trucks.

That's a lot of items. Hopefully, you won't need most of them. But there's one 
that I left out...

If you haven't already, trigger the 

_Cutscene_

by running to the north end of the area or hopping off the front trailer truck.


Boss: Thanatos R II
Weapon of Choice: ROCKET LAUNCHER


Equip the GRENADE LAUNCHER or ASSAULT RIFLE, but don't waste ammo on him, yet.
Run quickly to the east wall, just after the scaffoldings. There's a rusty old 
cabinet here, which just happens to contain a ROCKET LAUNCHER. Somebody up 
there still loves us...

Aim with R2 and fire at the rusty piece of junk until it breaks, then take the 
ROCKET LAUNCHER, being sure NOT to drop any of your DAYLIGHTs. This is the 
tricky part. One shot. Only one. No more rockets. Just one.

The prime time to shoot is just after any attack. An arm swipe, a jump-n-smash,
whatever! If you miss, re-equip whatever you have and fire away!

Thanatos R has mainly 3 attacks. These are in order of pain:

Running Slash - This is when he dashes at you and painfully slashes at you, 
sending you flying.

Jump-N-Smash - Obviously, when he jumps off-screen, then his shadow appears, 
and seconds later comes crashing down.

Arm Swipe - This is his slow, more leisurely swing of the arm that he uses 
when you are close to him.

Just keep firing! When he jumps, start moving, and don't get too close to him. 
Before you know it, one of you will die...and let's hope it's him. If you get 
low on health, try to find one of those FIRST AID SPRAYs I mentioned above.

Congratulations!

=========
- Canal -
=========

_Ending Cutscene_

Muahahahahaha that's what you think....

================
- Front square -
================


Boss: Thanatos R III
Weapon of Choice: AMPOULE SHOOTER


Holy crap! He's still alive?! 

If you need items, they're everywhere. Just on Normal mode, you can find an 
ASSAULT RIFLE MAGAZINE, a HANDGUN, BURST ROUNDS, 2 GREEN HERBs, HANDGUN ROUNDS,
an IRON PIPE (good luck), a RED HERB, more HANDGUN ROUNDS, and a 
FIRST AID SPRAY.

But the item of the hour lies on the tank in the northeast corner (No, not the 
tank itself). It's called the AMPOULE SHOOTER, and a DAYLIGHT capsule happens 
to fit into it quite nicely...

Fire that bad boy directly into this ugly freak. If you miss, you have that extra 
one, but it will make your ending worse.

If you're out of luck with the AMPOULE SHOOTER, use regular weaponry. He's just
as strong as last time.


===================================================================================

==============
- 5. Passcodes
==============


========================
- Below Freezing Point -
========================


+=======================+
| Chemical Storage Room |
+=======================+
|         0634          |
|=======================|
|         4509          |
|=======================|
|         9741          |
+=======================+


+========================+
| Security Room Computer |
+========================+
|          A375          |
|========================|
|          J126          |
|========================|
|          C582          |
|========================|
|          B482          |
|========================|
|          D580          |
|========================|
|          A194          |
+========================+


============
- The Hive -
============


+=======================+
|  B2F Elevator Codes   |
+=======================+
|         3555          |
|=======================|
|         5315          |
|=======================|
|         8211          |
+=======================+


+=======================+
|Rooftop Elevator Codes |
+=======================+
|         0930          |
+=======================+


============
- Hellfire -
============


+========================+
| Security Room Keypad   |
+========================+
|         0721           |
|========================|
|         2287           |
|========================|
|         6354           |
|========================|
|         5128           |
+========================+


+================+
| Room 101 Safe  |
+================+
|      JIA       |
|================|
|      BAE       |
|================|
|      DCH       |
|================|
|      GGF       |
+================+


========================
- Decisions, Decisions -
========================


+================================+
|  1F Elevator Activation Codes  |
+================================+
|             4032               |
|================================|
|             4161               |
|================================|
|             4927               |
|================================|
|             4284               |
+================================+


+=================================+================================+
|         1F Clock Codes          |          Difficulty            |
+=================================|================================|
|             3:25                |             Easy               |
|=================================|================================|
|             10:05               |             Normal             |
|=================================|================================|
|             7:40                |             Hard               |
|=================================|================================|
|             2:50                |             Very Hard          |
+=================================+================================+



==================================
- 6. Event Completion Checklists -
==================================

+=============================================================================+
|                         Outbreak - Event Checklist                          |
+=============================================================================+
| Event                                                                       |
+=============================================================================+
| [] Built barricade out of barrels.                                          |
| [] Used the staff room key.                                                 |
| [] Used the key with blue tag.                                              |
| [] Solved painting puzzle.                                                  |
| [] Unlocked cabinet (Alyssa).                                               |
| [] Moved cargo with the forklift.                                           |
| [] Destroyed liquor room shutter.                                           |
| [] Destroyed wire fence on rooftop.                                         |
| [] Read all graffiti with lighter.                                          |
| [] Built patrol car barricade.                                              |
| [] Opened gasoline tanker valve.                                            |
| [] Used lighter to ignite gas.                                              |
| [] Activated detonator.                                                     |
| [] Killed zombies and survived.                                             |
| [] Escaped zombies and survived.                                            |
| [] Collected every map.                                                     |
| [] Died in gas tanker explosion.                                            |
| [] Obtained "newspaper."                                                    |
| [] Obtained "Jack's memo."                                                  |
| [] Obtained "staffer's diary."                                              |
| [] Obtained "Raccoon Today."                                                |
| [] Screams in the owner's room.                                             |
| [] Saw a crow fly into the Drawing room.                                    |
| [] A bottle fell in the wine room.                                          |
| [] A bottle fell in the liquor room.                                        |
| [] Screams in front of J's Bar.                                             |
| [] Watched "Will Becomes a Zombie."                                         |
| [] Watched "Bob Gets Worse."                                                |
| [] Watched "Bob's Suicide."                                                 |
| [] Watched "Bob Becomes a Zombie."                                          |
| [] Watched "Block Staff Door."                                              |
+=============================================================================+



+=============================================================================+
|                   Below Freezing Point - Event Checklist                    |
+=============================================================================+
| Event                                                                       |
+=============================================================================+
| [] Unlocked locker with lockpick.                                           |
| [] Thawed frozen wrench.                                                    |
| [] Used wrench to open panel.                                               |
| [] Used valve handle to open door.                                          |
| [] Watched "Used V-JOLT in B7F."                                            |
| [] Watched "Used V-JOLT in B6F."                                            |
| [] Watched "Monica Runs Off."                                               |
| [] Watched "Giant Moth Attacks."                                            |
| [] Watched "Comp. Room Desertion."                                          |
| [] Unlocked comp. room w/ card key.                                         |
| [] Unlocked shutter with card key.                                          |
| [] Watched "Used Blowtorch."                                                |
| [] Used key to activate turn table.                                         |
| [] Watched "Missed Turntable."                                              |
| [] Watched "Turn Table Goes Up."                                            |
| [] Moved locomotive.                                                        |
| [] Watched "Defeated Mutated G."                                            |
| [] Received item from researcher 1.                                         |
| [] Got item from staffer 2 (Yoko).                                          |
| [] Obtained map.                                                            |
| [] Obtained "Top-Secret Memo."                                              |
| [] Obtained "Researcher's Will."                                            |
| [] Obtained "Staff Memo."                                                   |
| [] Obtained "Interoffice Memo."                                             |
| [] Obtained "Laboratory Memo."                                              |
| [] Obtained "Monthly Passcode."                                             |
| [] Obtained "Custodian's Diary."                                            |
+=============================================================================+



+=============================================================================+
|                         The Hive - Event Checklist                          |
+=============================================================================+
| Event                                                                       |
+=============================================================================+
| [] Used blood pack.                                                         |
| [] Used nurse call button.                                                  |
| [] Turned on power to shutter.                                              |
| [] Opened 1F shutter.                                                       |
| [] Opened waiting room shutter.                                             |
| [] Had the elevator go to B2F.                                              |
| [] Elevator reached the roof.                                               |
| [] Bled at the nurse station.                                               |
| [] Unlocked door with B1F card key.                                         |
| [] Unlocked door with B2F card key.                                         |
| [] Defeated Leech Man.                                                      |
| [] Got item from policeman on roof.                                         |
| [] Used chain key.                                                          |
| [] Obtained map.                                                            |
| [] Obtained "Male Nurse's Diary."                                           |
| [] Obtained "Repair Work Memo."                                             |
| [] Obtained "Setting Manual."                                               |
| [] Obtained "Piece of Memo."                                                |
| [] Got "Chemical Code Message."                                             |
| [] Obtained "Researcher's Diary."                                           |
| [] Got "Investigation Request."                                             |
| [] Obtained "Card Memo."                                                    |
| [] Obtained "Security Guard Guide."                                         |
+=============================================================================+



+=============================================================================+
|                         Hellfire - Event Checklist                          |
+=============================================================================+
| Event                                                                       |
+=============================================================================+
| [] Unlocked safe in Room 101.                                               |
| [] Provided emergency power.                                                |
| [] Solved Europe map puzzle.                                                |
| [] Dropped crate in owner's room.                                           |
| [] Destroyed 304/305 wall.                                                  |
| [] Cleared with Len's tag.                                                  |
| [] Cleared with Charlie's tag.                                              |
| [] Cleared w/ Len and Charlie tags.                                         |
| [] Obtained Apple Inn map.                                                  |
| [] Obtained "Guest Memo 1."                                                 |
| [] Obtained "Guest Memo 2."                                                 |
| [] Obtained "Guest Memo 3."                                                 |
| [] Got "Janitor's Repair Memo."                                             |
| [] Got "Janitor's Daily Report."                                            |
| [] Obtained "Guard's Notebook."                                             |
| [] Obtained "Emergency Manual."                                             |
| [] Obtained "Guest List Copy."                                              |
| [] Got "Hotel Charge Breakdown."                                            |
| [] Defeated Regis Licker.                                                   |
| [] Opened secret security rm. door.                                         |
| [] Used motorized ladder.                                                   |
| [] Used card key to unlock door.                                            |
| [] Used passcode to unlock door.                                            |
| [] Used gold relief key.                                                    |
| [] Used silver relief key.                                                  |
| [] Rang front lobby bell.                                                   |
| [] Opened locker with lockpick.                                             |
| [] Watched "Call over Radio."                                               |
| [] Watched "Regis Licker Appears."                                          |
+=============================================================================+



+=============================================================================+
|                   Decisions, Decisions - Event Checklist                    |
+=============================================================================+
| Event                                                                       |
+=============================================================================+
| [] Set red jewel in stuffed moose.                                          |
| [] Set blue jewel in stuffed moose.                                         |
| [] Solved Cuckoo Clock puzzle.                                              |
| [] Played piano on 2F (Cindy).                                              |
| [] Pulled string, moved statue arm.                                         |
| [] Pulled string, zombies came out.                                         |
| [] Used V-Poison in incubator.                                              |
| [] Used P-Base in incubator.                                                |
| [] Used T-Blood in incubator.                                               |
| [] Used Daylight on yourself.                                               |
| [] Killed Thanatos R with Daylight.                                         |
| [] Defeated Thanatos R.                                                     |
| [] Routed power to emission tower.                                          |
| [] Unlocked door with red tag key.                                          |
| [] Unlocked water tank area door.                                           |
| [] Electocuted Thanatos.                                                    |
| [] Thanatos came in through window.                                         |
| [] Collected every map.                                                     |
| [] Used glasses on 2nd statue.                                              |
| [] Used card key.                                                           |
| [] Input elevator code.                                                     |
| [] Unlocked university doors.                                               |
| [] Restarted Incubator.                                                     |
| [] Obtained "Geneology Facts."                                              |
| [] Obtained "Blood-Stained Memo."                                           |
| [] Got "Reagent Generation Memo."                                           |
| [] Obtained "Section of a Diary."                                           |
| [] Obtained "Cable Repair Request."                                         |
| [] Obtained "Torn Memo."                                                    |
| [] Obtained "Part of Torn Memo."                                            |
| [] Obtained "Orders."                                                       |
| [] Obtained "Peter's Diary."                                                |
| [] Obtained "Number Memo."                                                  |
| [] Watched "Peter Discovered."                                              |
| [] Watched "Hunter (Gamma) Appears."                                        |
| [] Watched "UBCS vs Thanatos."                                              |
| [] Watched "Greg and Yoko."                                                 |
| [] Watched "ED: Chopper Zombie."                                            |
| [] Watched "ED: George and Cindy."                                          |
| [] Watched "ED: Mark and David."                                            |
| [] Watched "ED: Kevin and Jim."                                             |
| [] Watched "ED: Alyssa and Yoko."                                           |
| [] Watched "ED: Regretful Ending."                                          |
| [] Watched "ED: Remain Hopeful."                                            |
+=============================================================================+



============
- 7. Tips  -
============

A. You should always keep your partners around, they can help you carry more items 
and kill more enemies. It's hard to keep them around sometimes because you cannot 
controll them but when they are around they will be a big help. When playing online, 
before the game starts it's usually best to talk about pairing up in groups of twos, 
unless you are good enough to survive by yourself.

==================================================================================

B. Watch your virus gauge, using healing items will stop your virus gauge for a 
short time. There are no ways to get the percentage to go back down so once it 
starts going 
up hurry to the end of the scenario before it reaches 100% or you will die and 
become a 
zombie. Your virus gauge usually isn't too important because it rarely reaches 100%, 
unless you are continuously getting attacked and not using any items to stop it. The 
virus 
gauge never really has enough TIME to reach 100% except in Decisions, Decisions and 
once 
you use the Daylight Serum you're good to go.

=================================================================================

C. Conserve of ammo, like most Resident Evil games zombies will fall on the ground 
but not die just yet(in this game it's much easier to take them down than in past RE 
games)so just run passed them before they get back up. Also remember, these zombies 
are idiots. If you are standing still sometimes they won't notice you, and if they 
have their back to you walk on one side of the hall towards them and then go to 
their other side and they will turn the wrong way, allowing you an easy pass to just 
run by them. 90% of the time you can just run from an enemy and save the ammo (Hard 
or Very Hard hellfire you definitally need to conserve of ammo because it is very
scarce and the Regis Licker requires quite a few bullets).

=================================================================================

D. Distribute items evenly, even your CPU partners need a weapon and healing item if 
you want them to help you. Make sure you use the item menu quickly though because 
unlike the past games going to the item menu will not pause game play and you will 
get attacked by ememies.

=================================================================================

E. Watch your partners even though you might think they can't be very much help 
they can very easily help you out, you have to study their actions. If your partner
is looking to his side instead of forward, there is probably an enemy off-screen 
in that direction.If you search a room and don't find anything but the CPU keeps
entering that room and exiting again, there is probably an item in that room that
just isn't in plain sight (they will pick up anything in plain sight if they want it
but they won't search for hidden items).

=================================================================================

F. If you are having a hard time finding a key or perhapse you are in a hurry and 
don't want to search for it, just use your physical attacks and break the door open 
(like with Kevin when you hold R2 and press O he will do a kick, that kick works 
wonders for kicking doors open).

=================================================================================

G. This is along the line of conservation of ammo and using your physical attacks to 
open doors, if there is a zombie coming towards you in an open area, why waste ammo 
on it? If you use a physical attack and knock them backwards for a second you can 
run right passed them and be gone before they even realize what happened. 
George's "charged" tackle and Kevin's kick work for longer distances then the 
regular tackles, and David's monkey wrenches are better than anything else but you 
have a limited supply.

=================================================================================

H. If you have one first aid spray left and you are in yellow caution, what do you 
do? DON'T USE IT! You should always wait until you are in danger before using a full 
healing item, only use healing items when you need them. Sometimes on Easy mode 
healing items are plentiful and if you are worried about getting hurt too bad then 
sure, go ahead and waste some health if you have more but on Hard/Very Hard you have 
to be very careful with health, and definitally ammo.

==================================================================================

I. I very highly recomend you pick one character and stick to using them every 
single game you play. I understand to beat the game and do certain things you will 
have to use other characters, and when you play online sometimes people take that 
character before you do. My online stats for Outbreak File 2 as of today were 94% 
Kevin, I use Kevin: B and I've been doing so since File 1 (or in File 2 I have been 
using Kevin: C a lot). Most begginers or "noobs" use Kevin but because of the fact I 
have been using him for so long I am 10 times better than most people are. So pretty 
much I'm saying stick to one character, get to know the way they are, the things 
they are capable of, and you will be better than you were switching between 5 
different favorite characters.

==================================================================================

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