Princess Maker 2

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Ending Guide

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                              %
% A Guide to the Princess Maker 2 Endings      %
% Stephen Congly                               %
% E-mail address: <scongly@softhome.net>       %
% Homepage: <http://congly.freeservers.com/>   %
%                                              %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Introduction:
-------------
You are a retired hero who has saved the country from monsters and
made the King and Queen see the errors of their ways; you are loved
throughout the land. One day, you see a shining light appear 
outside. You go outside and investigate and find in it a little 
girl. The girl's guardian patron speaks to you and tells you to 
raise the girl. Time passes and the girl turns 10. The game begins.
(1)

Princess Maker 2 is part of a series of Japanese simulation games 
in which you have to raise your daughter so that she does well with
her life. The game is made by GAINAX, a prominent Japanese company
who is known for its animated productions (including "Gunbuster", 
"Otaku no video" and the widely known "Neon Genesis Evangelion." (2)
It should be pointed out that GAINAX does put twisted things in their
games including the "transparent dress" present in this game as
well as their "Neon Genesis Evangelion Strip Mah-jong" where everyone
strips, including IKARI Gendou.

Methods:
--------
To determine the levels of the various statistics required to obtain 
each ending, the following procedure was followed. The MAPI = 1 cheat 
was used (that is, the line MAPI = 1 was added to the PM2.cnf file). 
Either a new game was started (by mashing on various buttons to get the
Olive Oyl character) or an old game was loaded. The Beta Shop was 
accessed by going to town, and each of the 74 endings was set. The 
statistics that the character then possessed was recorded, and these 
statistics are assumed to be the minimum level to get that particular 
ending. All information is based on the beta English version.

Results:
--------
The results are presented in the following form. The general class of 
ending precedes the occupations, and is in capital letters. The ending 
will then be numbered, according to how it is listed in the Beta Shop 
menu [which incidentally seems to correspond to the score level required 
for the most part]. On the line below the job listing, the various 
traits and required scores will be indented {yes, it's pretty obvious, 
but it was fun saying that}.

The following abbreviations will be used:
     Re  = Refinement
     M   = Morality
     I   = Intelligence
     F   = Faith
     Sen = Sensitivity
     Ch  = Charisma
     S   = Sin
     FR  = Fighting Reputation
     MR  = Magic Reputation
     SR  = Social Reputation
     HR  = Housework Reputation
     
************************************************************************
GENERAL
1. Grand Poobah
     R   = 800
     FR  = 378
     MR  = 378
     SR  = 365
     HR  = 350
2. Prime Minister
     R   = 799
     FR  = 421
     MR  = 410
     SR  = 400
     HR  = 390
3. Archbishop
     I   = 300
     M   = 400
     F   = 500
     FR  = 419
     MR  = 410
     SR  = 400
     HR  = 390
4. Cabinet Minister
     I   = 300
     M   = 500
     F   = 400
     FR  = 419
     MR  = 410
     SR  = 400
     HR  = 390
5. PhD
     I   = 500
     M   = 300
     F   = 400
     FR  = 381
     MR  = 370
     SR  = 360
     HR  = 350
6. Nun
     I   = 400
     M   = 300
     F   = 500
     FR  = 380
     MR  = 370
     SR  = 360
     HR  = 350
7. Judge
     I   = 300
     M   = 300
     F   = 400
     FR  = 380
     MR  = 370
     SR  = 360
     HR  = 350
8. MS
     I   = 500
     M   = 300
     F   = 400
     FR  = 311
     MR  = 300
     SR  = 290
     HR  = 280
9. Nursemaid
     FR  = 310
     MR  = 300
     SR  = 290
     HR  = 280
10. Innkeeper
     FR  = 310
     MR  = 300
     SR  = 290
     HR  = 280
11. Farmer
     FR  = 300
     MR  = 290
     SR  = 280
     HR  = 270
12. Church worker
     FR  = 290
     MR  = 280
     SR  = 190
     HR  = 260
13. Chef
     FR  = 300
     MR  = 290
     SR  = 280
     HR  = 270
14. Lumberjack
     FR  = 300
     MR  = 290
     SR  = 280
     HR  = 270
15. Hairdresser
     FR  = 300
     MR  = 290
     SR  = 280
     HR  = 270
16. Mason
     FR  = 290
     MR  = 280
     SR  = 270
     HR  = 260
17. Hunter
     FR  = 290
     MR  = 280
     SR  = 270
     HR  = 260
18. Gravekeeper
     FR  = 290
     MR  = 280
     SR  = 270
     HR  = 260
19. Tutor
     FR  = 280
     MR  = 270
     SR  = 260
     HR  = 250
20. Barkeeper
     FR  = 280
     MR  = 270
     SR  = 260
     HR  = 250
21. Barwench
     FR  = 260
     MR  = 250
     SR  = 240
     HR  = 230
22. Cabaret dancer
     FR  = 211
     MR  = 210
     SR  = 200
     HR  = 190
23. Lady-in-waiting
     FR  = 211
     MR  = 210
     SR  = 190
     HR  = 180
24. Part time nursemaid
     FR  = 210
     MR  = 200
     SR  = 190
     HR  = 180
25. Part time innkeeper
     FR  = 200
     MR  = 190
     SR  = 180
     HR  = 170
26. Farmhand
     FR  = 190
     MR  = 180
     SR  = 170
     HR  = 160
27. Part time church worker
     FR  = 180
     MR  = 170
     SR  = 160
     HR  = 150
28. Part time cook
     FR  = 170
     MR  = 160
     SR  = 150
     HR  = 140
29. Part time lumberjack
     FR  = 160
     MR  = 150
     SR  = 140
     HR  = 130
30. Part time hairdresser
     FR  = 150
     MR  = 140
     SR  = 130
     HR  = 120
31. Part time mason
     FR  = 140
     MR  = 130
     SR  = 120
     HR  = 110
32. Part time hunter
     FR  = 130
     MR  = 120
     SR  = 110
     HR  = 100
33. Part time gravekeeper
     FR  = 120
     MR  = 110
     SR  = 100
     HR  = 90
34. Part time tutor
     FR  = 110
     MR  = 100
     SR  = 90
     HR  = 80
35. Part time bartender
     FR  = 100
     MR  = 90
     SR  = 80
     HR  = 70
36. Part time barwench
     FR  = 70
     MR  = 60
     SR  = 50
     HR  = 40
37. Part time cabaret dancer
     FR  = 70
     MR  = 60
     SR  = 50
     HR  = 40
38. Maid
     FR  = 70
     MR  = 60
     SR  = 50
     HR  = 40

FIGHTING
39. Hero (warrior)
     I   = 300
     M   = 30
     F   = 400
     Sen = 500
     FR  = 421
     MR  = 370
     SR  = 370
     HR  = 370
40. General
     I   = 500
     M   = 30
     F   = 400
     Sen = 300
     FR  = 421
     MR  = 370
     SR  = 370
     HR  = 370
41. Officer of the Royal Guard
     R   = 100
     M   = 30
     FR  = 420
     MR  = 360
     SR  = 360
     HR  = 360
42. Fighting instructor
     R   = 99
     M   = 30
     FR  = 381
     MR  = 250
     SR  = 250
     HR  = 250
43. Knight
     R   = 150
     M   = 30
     FR  = 380
     MR  = 240
     SR  = 240
     HR  = 240
44. Soldier
     M   = 30
     FR  = 310
     MR  = 180
     SR  = 180
     HR  = 180
45. Bounty hunter
     I   = 300
     M   = 29
     F   = 400
     Sen = 500
     FR  = 421
     MR  = 370
     SR  = 370
     HR  = 370
46. Mercenary
     M   = 29
     FR  = 211
     MR  = 130
     SR  = 130
     HR  = 130

MAGIC
47. Hero (magic)
     I   = 300
     M   = 50
     F   = 400
     Sen = 500
     FR  = 370
     MR  = 421
     SR  = 370
     HR  = 370
48. Royal magician
     I   = 500
     M   = 50
     F   = 400
     Sen = 300
     FR  = 370
     MR  = 421
     SR  = 370
     HR  = 370
49. Magic instructor
     M   = 50
     FR  = 360
     MR  = 420
     SR  = 360
     HR  = 360
50. Sorceress
     I   = 300
     M   = 49
     F   = 400
     Sen = 500
     FR  = 370
     MR  = 421
     SR  = 370
     HR  = 370
51. Magician
     FR  = 240
     MR  = 300
     SR  = 240
     HR  = 240
52. Fortune teller
     FR  = 180
     MR  = 310
     SR  = 180
     HR  = 180
53. Street magician
     R   = 100
     FR  = 120
     MR  = 210
     SR  = 120
     HR  = 120
54. Street performer
     R   = 99
     FR  = 120
     MR  = 210
     SR  = 120
     HR  = 120

SOCIAL
55. Royal Concubine
     Ch  = 500
     FR  = 370
     MR  = 370
     SR  = 421
     HR  = 370
56. Queen
     Ch  = 499
     FR  = 370
     MR  = 370
     SR  = 421
     HR  = 370
57. Countess
     R   = 500
     Ch  = 100
     FR  = 240
     MR  = 240
     SR  = 380
     HR  = 240
58. Millionaire's wife
     R   = 100
     Ch  = 500
     FR  = 190
     MR  = 190
     SR  = 380
     HR  = 190
59. Merchant's wife
     I   = 500
     Ch  = 150
     Sen = 150
     FR  = 180
     MR  = 180
     SR  = 310
     HR  = 180
60. Farmer's wife
     I   = 100
     Sen = 500
     FR  = 130
     MR  = 130
     SR  = 310
     HR  = 130
61. Mistress
     Ch  = 150
     FR  = 120
     MR  = 120
     SR  = 210
     HR  = 120
62. Divorcee
     Ch  = 149
     FR  = 120
     MR  = 120
     SR  = 210
     HR  = 120

HOUSEWORK
63. Domestic training
     FR  = 190
     MR  = 190
     SR  = 190
     HR  = 421

ARTS
64. Jester
     SR  = 160
     Art = 80
     Con = 80
65. Writer
     I   = 300
     Art = 80
66. Artist
     I   = 299
     Art = 80
67. Dancer
     I   = 299
     Art = 80

DARK SIDE
68. Bondage queen
     R   = 201
     Ch  = 201
     M   = 29
     S   = 500
     FR  = 210
69. Crime boss
     R   = 200
     Ch  = 199
     M   = 29
     S   = 500
     FR  = 210
70. Bandit
     R   = 199
     Ch  = 199
     M   = 29
     S   = 500
     FR  = 210
71. High-class prostitute
     R   = 201
     Ch  = 201
     S   = 100
     FR  = 209
     SR  = 71
     HR  = 71
     Con = 71
     Tem = 71
72. Con artist
     Ch  = 199
     S   = 100
     FR  = 209
     Con = 71
73. Prostitute
     Ch  = 199
     S   = 10
     FR  = 209
     Con = 69
74. Lord of Darkness
     S   = 500
     FR  = 300
     MR  = 200

************************************************************************

Discussion:
-----------
It is interesting to note that only 9 attributes really affect one's 
choice of occupation. The other attributes help determine the final 
score and whether your daughter does well, or poorly in her profession. 
The key ones are the four types of reputation. Some of these are 
surprisingly high. Who would have thought that a Barwench would need 
values in the 200s?

It is only for the top level positions that the other characteristics 
become more important. The endings that deal with a possible job that 
your daughter can work in (such as Tutor, Hunter, etc.) do not have this 
requirement. It is interesting to see how close some of the endings are 
to each other in requirements. For instance, one point separates a 
Royal concubine to a Queen (go figure, mind you). A second example is 
that one point separates the Grand poobah with the Prime minister 
position.

Just because one's daughter has the required attributes to obtain a 
particular ending, it does not necessarily mean that your daughter will 
get that ending. The studies and work history play a key role in the 
determination. For instance, a Gravekeeper and Hunter have the same 
statistics. It is improbable that your daughter will become a Hunter if 
she has only worked as a Gravekeeper. A similar situation occurs in the 
Arts category. One well trained in Dancing will probably not become an 
Artist. It should be noted that this hypothesis has not been tested out 
yet. On this point, Shrum notes that a writer can be obtained as a 
career if a couple of classes are spent in Poetry. (2) Perhaps this 
guide may serve as illumination as to why this may be the case for 
this person.

One special note about using the MAPI = 1 cheat. If you use this, only 
the specific values required for an ending get a value if the ending is
set. All other values are set to 0. Thus, one hoping to get the best 
ending with a minimum of work cannot. Instead, you pretty much have to 
play through the game to raise your stats in order to get both a higher 
score and also to have your daughter marry someone (if that's your 
inclination of course).

Sadly, there is no way to skip past the ending credits or the opening
images (when a new game is started) so attempting to view all of the 
endings quickly is not possible.

In order to save typing time, listings of the various occupations were 
copied from another FAQ (1) into this one with corrections being made. 
Loopy is aware of this and has given permission. However, the 
various occupations were recorded by this author during note taking.

References:
-----------
(1) Loopy. "PRINCESS MAKER 2 (PC): A Hints & Tips FAQ".
<http://www.gamefaqs.com/computer/doswin/file/princess_maker_2_a.txt>
(2) Shrum V. "Princess Maker 2 FAQ Version 2.0".
<http://www.gamefaqs.com/console/saturn/file/princess_maker_2.txt>

Revision History:
-----------------
Version 1.0--(February 18, 2001): Completion of first version.

Copyright Statement:
--------------------
Copyright 2001 Stephen Congly. All Rights Reserved. Princess Maker 2
and all other related components are copyright GAINAX. All works cited 
are the properties of their authors. Any omissions are unintentional 
and will be corrected immediately on notice.

This document is found at Gamefaqs.com and at 
http://congly.freeservers.com/anime/pm2faq.htm

Any other distribution is not permitted without express written 
permission from this author. Copies of this document may be freely
saved on an individual's computer for personal/non-profit use, but
may not be posted online on another server.

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