Enemy Guide - Guide for Halo 2
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COVENANT GRUNT COVENANT NAME: UNGGOY PREFERRED WEAPONS: PLASMA PISTOL, NEEDLER, PLASMA GRENADE TYPES: MINOR GRUNTS(YELLOW) MAJOR GRUNTS(RED) GUNNER(GREEN) SPECOPS(BLACK) Tips: Grunts are weak and will die from a shot to the head. You can also melee them which should kill in one hit depending on the difficulty. Grunts are dangerous in groups, and the best way to kill a group is to throw in a grenade. Grunts are almost always led by an elite, and will flee if their leader is killed, however all grunts will regain courage after time, and if an elite is nearby they will stand and fight. Grunt gun emplacements are very dangerous and should be taken out as soon as possible, a shot to the head will suffice, however, if you dont want other grunts to take their fallen place in a turret, then you should blow it up with a grenade. If Grunts are asleep, then a melee attack will kill all types in one hit. JACKAL COVENANT NAME: KIG-YAR PREFERRED WEAPONS: PLASMA PISTOL, BEAM RIFLE TYPES: MINOR(GREEN SHIELD) MAJOR(ORANGE SHILED) SNIPER(NO SHIELD) Tips: Plasma grenades won't work on jackals because they bounce off the shield, you should try to throw behind them , or use a frag. Human weapons are pointless against the jackal's shields , however a charged plasma shot will take it out in one hit. Melee attacks are very useful against a jackal. Without a shield the jackal is weak and will most likely flee, a few body shots or one to the head will kill a shield-less jackal. The jackal snipers are very dangerous at far range, their shot will kill you in one hit on legendary, however, one shot to the head will kill them. Since the snipers dont have a shield it is harder to see them, so just follow the beam that they shoot. Jackal snipers are terrible in close combat, so if you get close to one it will drop its beam rifle, pull out a plasma pistol and flee. ELITE COVENANT NAME: SANGHEILI PREFERRED WEAPONS: PLASMA RIFLE, PLASMA GRENADE, ENERGY SWORD, CARBINE, DUAL-WIELD PLASMA RIFLE PLASMA PISTOL OR NEEDLER TYPES: MINOR(BLUE) MAJOR(RED) STEALTH(GREY) SPECOPS(BLACK) RANGER(JETPACK) ZEALOT(GOLD) HONOR GUARD(RED+GOLD) Tips: The color of an elites armor indicates it's rank and strength. An elites shield is best depleted with a charged plasma pistol, and then a quick burst to the head from a battle rifle will kill any type, this is why it is always good to have the plasma pistol + battle rifle combo, its the best combo against all elites. Plasma grenades are quite effective against elites if they stick to them. Fragmentation grenades are not as effective but still do damage. Going into close combat with elites is not wise because they are good melee fighters, on legendary, not even one lunge from the sword will kill an elite, and if you do lunge one, then if it hits you back you will die in one hit. Sniper rifles are good against elites if you shoot them in the head. Elites can drive vehicles, and will hijack your vehicle and use it against you. So if you are the gunner in a warthog, and your driver dies, and there is an elite nearby the you should hop out, because he will throw you out of the turret and get in himself and then he will shoot you with it. DRONE COVENANT NAME: YANME'E PREFERRED WEAPONS: PLASMA PISTOL, NEEDLER TYPES: -- Tips: Drones dont have shields and are easily damaged , however, they can fly and are dangerous in groups. After flight, a drone has to land on some surface (they can walk on walls and the ceiling) and this is when you should shoot them. Grenades dont work very well because drones are always high up on walls. Drones always come in groups and do a lot of damage on legendary. The best weapon against a drone is a sniper or beam rifle, both of these kill a drone anywhere in one shot. If you dont have a sniper, or are inside then you should use a battle rifle. HUNTER COVENANT NAME: LEKGOLO PREFERRED WEAPON: FUEL ROD CANNON TYPES: -- Tips: Hunters always attack in pairs and will become enraged when its mate is slain. If enraged then the hunter will charge at you and try to crush you with its shield. The best way to deal with an enraged hunter is to either back away and throw plasma grenades at the same time, and then sidestep when he tries to swing his shield at you and shoot him in the back (works best with a shotgun or a battle rifle), or you could run away and find cover waiting for the hunter to calm down, and then shoot him with a rocket, or a sniper to the back. The best way to kill a hunter in co-operative is to get one person to run in and get the hunter to charge at him, and then the other person should shoot him in his back while he chases the other player. BRUTE COVENANT NAME: JIRALHANAE PREFERRED WEAPONS: BRUTE PLASMA RIFLE, BRUTE SHOT TYPES: MINOR(NO HELMET) MAJOR(HELMET) CAPTAIN(RED FLAG) HONOR GUARD(RED+GOLD) Tips: Brutes are usually led by a captain, and a brute will go berserk if he is the last one left in his squad. A berserk brute will drop his weapon and charge you on all fours, he runs faster than you, and unless you kill him or get on high ground then he will tackle you dealing great amounts of damage. Sticking a berserk brute won't work because he will run into you and then the explosion will hurt you. The best way to kill a berserk brute is with a rocket or sniper rifle. Brute plasma rifles do enormous damage(especially on legendary) and your shield will be out in no time. Brute shots are also very dangerous because they can bounce of walls before they explode. You should never go into close combat with a brute not even with a sword or shotgun. The best way to kill a brute is from far away with a sniper to the head, a brutes helmet will protect it from one sniper shot to the head, so you have to hit twice. Shooting a brute in the head with a carbine is also very effective. One of the best combos against a brute is dual-wielding needlers. Sticking a brute with a grenade is also effective. PROPHET COVENANT NAME: PROPHETS PREFERRED WEAPONS: UNKNOWN TYPES: UNKNOWN Tips: The prophet's gravity throne energy beams will kill you instantly on legendary, so it is wise to stay out of their way. It is pointless to shoot at the prophet because it is just a waste of ammo. The prophets have an energy shield around them which can't be depleted or destroyed. The way to kill a prophet is to board his gravity throne and punch him. To do this you have to run at him and hold 'X' to board, however, if you get too pushy then he will teleport to a different location. Prophets are always protected by Honor Guards who have energy swords and plasma rifles. THE FLOOD INFECTION FORM: The infection form is the first flood stage. Individually weak, these small creatures attack in large groups. Tips: The infection form does little damage and can be taken out extremely easily, one shot from everything will kill them. Try to save your ammo and hit them or let them pop on your shield, unless you are in combat in which case you should shoot them(SMG works the best). You should never waste grenades on infection forms, especially not plasma grenades because the flood will ruthlessly run at you and blow you up with them. Infection forms make your motion tracker impossible to use because they appear everywhere and you can't tell if its just infection forms or combat forms. COMBAT FORM: The combat form is the second stage of the flood. The combat form are mutated marines and elites. They are the floods main attack force. Tips: Combat forms are fast tough and agile. They can leap huge distances, and some stronger ones get energy shields(mutated elites only). The combat forms tentacle allows them to deal great damage from melee attacks. You should never hit a combat form with a melee attack because it will do little damage. Sniper rifles are useless because the shots will go right through them. The sentinel beam is one of the best weapons to use against the flood. Even after you have knocked down a combat from, it might get back up, this is why you should melee the fallen bodies with a brute shot or an energy sword. All of the human weapons (except for the rocket launcher and shotgun) are useless against all flood. The best weapons against the flood are Shotgun, Energy sword, Brute shot, and Sentinel beam. CARRIER FORM: Damaged or dead combat forms are turned into a carrier form, its upper body swells as the combat forms grow inside. Tips: The carrier forms are highly explosive if shot, which means that if you shoot them while they are around other flood, then everything will explode. Carrier forms will try to run at you and throw themselves at the ground by your feet exploding a few seconds later, when they do this back away and shoot the infection form which will come out of the carrier form after it exploded. Carrier forms move very slowly, and therefore you have a lot of time to shoot them before they wander out of a group of fellow flood. SENTINELS SENTINEL: These flying machines were created by the forerunners to contain the flood. Tips: Sentinels almost always travel in groups. They create a small explosion when killed. Sometimes when a sentinel is badly damaged but not dead, it will fall to the ground giving you a perfect opportunity to attack it, but if you don't it will get back up and start shooting you again. A very effective weapon against the sentinels is the plasma pistol, because an overcharged shot will instantly kill one. The tougher sentinels are the ones that fire blue beams and have shields, these tougher ones are easily destroyed by the sentinel beam and the plasma pistol. The sentinels were created to contain the flood, and thats what they do. So unless you interfere sentinels and flood will fight to the death. SENTINEL MAJOR: A sentinel major is a large flying machine that has two attacks, an automatic red needler type of thing, and a mortar which should be avoided at all costs. If on foot the try to take out a sentinel majors shield and then throw plasma grenades at it or shoot it with a rocket. Being the arbiter helps a lot because then you can activate your camouflage, walk behind the sentinel major and throw plasma grenades at the back without having to worry about shields. If you are in a vehicle and you encounter a sentinel major than you can just shoot at it, all vehicles are good against it, but make sure to keep moving because otherwise it will hit you with its mortar. If you are in a warthog then it is useful to have somebody with a rocket launcher in the side-seat because rockets can lock onto sentinel majors. Thats it. Have fun.