Everything - Guide for Star Wars: X-Wing Alliance
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides |
- Achievements
Scroll down to read our guide named "Everything" for Star Wars: X-Wing Alliance on PC (PC), or click the above links for more cheats.
Table of contents
Intro by me
weapons
ships
missions*
legal junk
*in Everything Part 2
Intro-------------------------------------------------------------------------------
Hi! I know that it may seem kinda pointless to write about a 7-year-old game that
isn't very well known, but that's what I'm doing, just in case there is someone who
still owns Alliance. Although it has been forgotten years ago, X-Wing Alliance is
probably the most realistic Star Wars flying experience you'll ever get, which is
why I am writing about it. You may not care, but I hope You enjoy this FAQ
nonetheless. May the force-feedback joystick be with
you!
Enjoy!
Bobwashere
controls----------------------------------------------------------------------------
I'll update this later
Weapons-----------------------------------------------------------------------------
Cannons:
Lasers-found on all playable ships. Basically your guns
Ion Cannons-Sometimes you are required to disable a target without destroying it.
That's what these are for.
warheads:
Concussion Missiles*-Although not incredibly strong, they are fast, so missiles are
the warhead of choice for dogfighters.
Proton Torpedoes*-Slower but more powerful than missiles. More suitable for
attacking slow ships or stations
Heavy Rockets-More domaging but slower than torpedoes.
Space Bombs-The most powerful warhead. Only good at destroying large targets.
They are Harder to shoot down than rockets
Magnetic Pulse Warheads-Knocks out a craft's weapons for 30 seconds
Ion Pulse Warheads-Disables a craft like ion cannons.
*advanced versions available that are faster and swifter.
Beam Weapons:
I need to update this later, sorry.
Craft:
Fighters:
Authority IRD (IRD)
Used by: Various
Notes: Used by the Corporate Sector Authority. Also liked by mercenaries to make
sure nobody escapes.
RAZ-A1 A-Wing (A-W)
Used by: Rebel Alliance
Notes: This is one of (if not) the fastest ships in the game. Shields are nothing
to brag about, but it makes a good interceptor.
B-Wing (B-W)
Used by: Rebel Alliance
Notes: A great bomber! Capable of holding twice the proton torpedoes of an X-Wing,
which holds 6. Very sturdy too. Better than the Y-Wing in almost every way.
Cloakshape fighter (CLK/f)
Used by: Various
Notes: Although old, the cloakshape is used for many things. It is used by
pirates, security forces, and mercenaries. A good "all-around" fighter.
Firespray Attack Ship (FRS)
Used by: Various
Notes: A rare ship. It is good for security purposes. A good "heavy-hitter".
Gunboat (GUN)
Used by: Empire
Notes: While TIEs are the mainstay fighter of the Empire, they could only take on
Rebel fighters in large groups and needed a larger ship like a Star Destroyer to
transport them. The Empire built the gunboat as the answer to the X-Wing. While
still not up to sth standards of an X-Wing, it is more of a threat to it.
Missile boat (MIS)
Used by: Empire
Notes: Man, does this thing pack a punch! It comes with an exclusive payload of
20 concussion missiles, and has room for a lot more warheads. It is fortunate for
the Rebels that these ships are rarely deployed!
I'll try to add more ASAP!



