Castlevania: Harmony of Despair

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FAQ And Guide

Castlevania: Harmony of Despair FAQ
by The Tru Fenix (trufenix -at- wowway -dot- com)
http://www.fenixware.net/fab

Last Updated (8/23/10)
============
-More data, cleaned up some formatting, added more strat and some glitches.
Still playing but lets go DLC Konami!
-Much data added, revisions, the whole nine.  More to come.
-Reformatted to gamefaqs specifications, maybe I'll actually get approved this
time!
-Fleshed out all sections.  Just a matter of collecting and documenting gear and
skills now.

Introduction:
=============
This FAQ is meant to fill in the gaps of Konami's rather poorly documented
Castlevania: Harmony of Despair (HoD).  I am by no means the most prolific
player, so I will be thankful for any additions or corrections that can be
offered.  You can e-mail me, or catch up with me online.  My GT is trufenix and
I love to play.

About the game:
===============
HoD is a dungeon crawling experience that allows up to 6 players to
cooperatively (or competitively) adventure with some of Castlevania's most
iconic characters.  The game is broken up into multiple chapters, each one
comprised of trials and torments borrowed from previous Castlevania games.  The
game lacks any sort of story, your singular goal is to traverse the dungeons and
slay the bosses.

Table of Contents (search for these)
=================
You can use the find / search feature to navigate quickly.
1. Gameplay
 1a. Controls
 1b. Basics
 1c. Treasure
2. Characters
 2a. Alucard
 2b. Charlotte
 2c. Johnathon
 2d. Shanoa
 2e. Soma
3. DLC Characters
 3a. Julius
 3b. Maria
4. Chapters
 4a. Chapter 1
 4b. Chapter 2
 4c. Chapter 3
 4d. Chapter 4
 4e. Chapter 5
 4f. Chapter 6
5. DLC Chapters
 5a. Chapter 7
6. Main Menu
 6a. Stats
7. Inventory
 7a. OFF Gear - Weapons
  7a1. Alucard & Soma
  7a2. Other Weapons
 7b. OFF Gear - Hunter Skills
  7b1. Scrolls (Alucard)
  7b2. Spells (Charlotte)
  7b3. Sub Weapons (Johnathon)
  7b4. Martial Arts (Johnathon)
  7b5. Magic Glyphs (Shanoa)
  7b6. Red Souls (Soma)
  7b7. Blue Souls (Soma)
  7b8. Yellow Souls (Soma)
 7c. DEF Gear - Head
 7d. DEF Gear - Body
 7e. DEF Gear - Legs
 7f. DEF Gear - Back
 7g. DEF Gear - Accessory
 7h. DEF Gear - Item
8. Bestiary
9. Tips & Tricks
10. Secrets & Unlockables
 10a. Achievements
 10b. Camera Selection
 10c. Gamerpics
 10d. Hard Mode
 10e. Japanese Voices
 10f. Secret Items
 10g. Soundtrack Selection
11. Credits


1. Gameplay:
============
All in all, HoD is pretty simplistic.  In any given stage you must jump, whip,
slash, kick and cast your way to the boss and then kill it.  Each level has a 30
minute timer that stops under no conditions.

1a. Controls
------------
Attack 1      - X button. Attack with equipped weapon.
Attack 2      - Y button. Secondary attack.  Alucard, Shanoa, and Soma only.
Hunter Skills - B button. Costs MP to use, but each character's are different.
Jump          - A button. Everyone can double jump and slide (down + Jump),
everyone but Charlotte can dive kick (down + Jump in the air)
Personal      - RB button. Costs MP to use, but each character's are different.
Back Step     - LB button. A quick backward step to avoid danger.
Item          - LT / RT buttons.  Hold LT to select, and press RT to use.
Communication - Back button. Allows you to speak with other players in game.
Pause         - Start button. Does not affect the timer or enemies.
Camera        - RS Stick.  Press to peek at around, push to change Zoom.
Dual Crush    - RT button. Requires two players with 100+ MP.

1b. Basics
----------
Hit Points (HP)   - Lost when struck by enemies / hazards, replenished with
items and certain abilities. If HP is depleted, your character dies. Poison will
steadily drain your HP for a time. It can reduce you to 1 HP, but not kill you.
Skeleton Players  - In multiplayer, dead players can continue to fight as
Skeletons.  Skeletons have no special abilities, and cannot collect treasure.
If a Skeleton player is killed, a time penalty is incurred.  Living players can
restore skeleton players with Water of Life.
Magic Points (MP) - MP is used by Personal Actions and Hunter Skills. It
regenerates naturally over time, or via hearts, items, and other abilities.
Curse will reduce your MP to zero and keep it there for a time.
The Book          - Around the Chapter are shrine like locations where you can
access The Book.  From The Book you can customize your character on the fly.
Using The Book does NOT stop the timer or enemies (you can be hit while you are
looking at menu screens).

1c. Treasure
------------
The pursuit of skills, equipment (EQ) and money is the primary motivation for
repeat visits through the 6 Chapters.  It is predominately done via treasure
chests, and collecting drops from slain monsters but depending on your selected
character you may have additional means of treasure hunting.

Lamps and Candles - Hit them to reveal money in (increasingly rare) increments
of $1, $10, $50, $100, $500, and $1000.  If your MP is less than full, they can
also contain hearts.

Breakable Walls   - Some areas of the map can be destroyed to reveal money and
items.  Items found in breakable walls are instantly used and disappear
after a moment, so it is a good idea to leave the walls intact unless you need
the HP/MP.

Monster Drops     - Every time a monster is killed, there is a chance it will
drop something.  You can see the Monster Compendium for a list of things you
have collected from monsters.  In solo, monsters do not drop equipment the
killing character cannot use.  In multiplayer, they do drop equipment
other players may be able to use, but it will be invisible and ungettable to
anyone who can't.

Treasure Chests   - Treasure chests can be opened via RT.  When opened, every
living player gets an item, Skeleton players get nothing.  The color of the
chest (roughly) indicates what will be inside.  There are a few common items
that can (unfortunately) be given from any chest, even the Gold.
Brown  - Common gear or instant use items.  Can become Mimics later and on Hard.
Red    - Usually money, $500 early on, $1000 later.  Occasionally common gear.
Green  - Better gear than Brown, but rarely anything amazing.
Blue   - In solo, equivalent to Green.  In multiplayer, always Water of Life.
Water of Life does not stack, so opening a Blue Chest while you have on is
essentially wasting it.
Purple - Quality Gear. Often requires teamwork or puzzle solving to get.
Gold   - Best Gear. Awarded by the Boss, concludes the Chapter when opened.

2. Characters:
==============
HoD allows you to select from and customize five available characters.  Each
character plays similarly, but has differences from one another.

2a. Alucard (from Symphony of the Night)
------------------------------------
Summary:  Alucard is (IMO) the most basic of the characters.  He can buy / equip
plenty of good weapons from the store, and powers up with good old fashioned
killing and collecting.

Basic Abilities:
Attack 1 - Swings an equipped weapon or defends himself with an equipped shield.
Attack 2 - An additional weapon / shield or the same 2h weapon as Attack 1.
Personal - Alucard transforms into a cloud of mist momentarily.  While in mist
form, he is protected from ALL damage.
Hunter   - Alucard can equip up to four magic scrolls.  Scrolls come from drops
or chests.

Notes:
-Alucard can swing most weapons downward at an angle while jumping or crouching
if the controller is pressed in that direction.
-While Alucard's shields list a defense boost, the boost is only active while
the shield is in use (button held down).
-Some of Alucard's weapons have special attacks if you perform a quarter circle
forward (a.k.a. Hadoken motion) before pressing attack.  These attacks generally
cost 10 - 15 MP.
-Each time Alucard collects a scroll he already has, it grows stronger.  Each
scroll can be leveled up to 9 times.
-With timing, you can use Alucard's Mist form to tack a little extra height onto
his jumps.
-With Hellfire equipped, Alucard can use QCF + Magic to perform the Dark Inferno
variation.
-Alucard can use his Soul Steal to drain life from ANY target he can hit,
including invulnerable enemies.
-Alucard must touch the blood spray from enemies (or himself) to be healed
during Dark Metamorphosis (unlike SOTN).
-At equal levels, the combined spirits in Tetra Spirit do less damage than the
single Summon Spirit.

2b. Charlotte (from Portrait of Ruin)
-------------------------------------
Summary:  Charlotte is difficult to get off the ground, but becomes
exceptionally powerful with care.  Solo players have a lot of work (and death)
ahead of them in the pursuit of magical prominence.

Basics:
Attack 1 - Attacks with weapons that emerge from her book.
Personal - A shield of energy.  If an enemy projectile impacts on it, there is a
chance she will learn a spell from it.
Hunter   - Charlotte can equip up to four spells at a time.  Spells must be
learned from enemies.

Notes:
-Charlotte cannot equip any offensive gear besides her book.  The strength (and
appearance) of her book attack increases as she learns and powers up spells.
-Charlotte can defend herself from many attacks with her Personal action, but
attacks that can be learned make a slightly different noise on impact.
-If you learn a spell that you already have, its power will be increased.  Each
spell can be leveled up to 9 times.
-Charlotte can only learn a spell one time from a given monster in a Chapter.
If a monster casts multiple spells (Witch), you can learn any of them, but it
will make the others unlearnable.  While the shield can still defend the attack,
the impact noise will
change after a spell has been learned.
-Charlotte cannot dive kick, screwing her out of many chests and shortcuts.
-Unlike the others, Charlotte gains only money and EQ she can sell (DEF Gear)
from drops / chests, good for farming gold.
-Charlotte has the fastest natural MP regeneration.
-Charlotte has extra idle animations if you hold Up for a while.
-Once Heal reaches level 7 it can be casted for free with an Astral Ring
equipped.  (-40 HP to cast, 40+ HP gained)
-It is more cost effective to press and hold her Personal Action, than to
activate it repeatedly.
-Charlotte is momentarily invulnerable to some traps (and item pickups) after
using Heal.

2c. Johnathon (from Portrait of Ruin)
-------------------------------------
Summary:  Johnathon has the largest array of offensive options.  You will
unfortunately need to collect and use all of them (even the ones you don't like)
to keep up but there's plenty of time for that.

Basics:
Attack 1 - Attacks with the Whip.
Attack 2 - Martial Arts.  Johnathon does not need to "equip" martial arts, he
can use any he has collected at all times.  Martial Arts come from drops and
chests.
Personal - ""
Hunter   - Johnathon can equip up to four Sub Weapons at a time.  Sub Weapons
come from drops and chests.

Notes:
-Johnathon has extra idle animations if you hold Up for a while.
-Johnathon cannot equip any offensive gear besides his whip.  The strength of
his whip attack increases as he collects and masters Sub Weapons.
-Every time Johnathon uses a Sub Weapon it gains experience.  At certain
thresholds, they level up and increase in potency.  Each Sub Weapon can be
leveled up 6 times.
-Johnathon can swing his whip downward at an angle from in the air.
-By holding the attack button, Johnathon can let his whip go limp and then move
it about via directional presses.  While limp, the whips damage is constant
albeit greatly decreased.
-While Martial Arts can be used the instant they are collected, you may still
need to check their motions and button presses at The Book.
-Using Sonic Strike near a platforms edge will shoot Johnathon over the side
with increased momentum.  Since this does not eliminate his ability to double
jump, he can use it to jump some gaps he would not normally be able to.
-The use of Johnathon's Guard Martial Art is free.
-With the Sage Ring equipped, sustained use of the Wrecking Ball is free.


2d. Shanoa (from Order of Ecclesia)
-----------------------------------
Summary: Shanoa does not have a lot of bells and whistles, but she's almost
completely self-sufficient.  She's got a little from both column A and B and has
the added bonus of getting around most levels without any help.

Basic:
Attack 1 - Attack with a weapon glyph, they only come from drops.
Attack 2 - ""
Personal - Shanoa activates Magnes, which allows her to cling to and propel
herself from Magnet studs.
Hunter   - Shanoa can equip up to 4 glyphs at a time.  Glyphs must be absorbed
from enemies by holding Up when they appear during attacks.

Notes:
-Shanoa's absorb is not guaranteed, nor does she gain any bonus from repeated
absorbs.
-After Shanoa absorbs a glyph (successful or not) the enemy cannot perform that
ability again.  You can use it to disarm an enemy even if you know it already.
-The use of Magnes is free.
-With usage all of Shanoa's glyphs gain experience.  At certain thresholds, they
level up and increase in potency.  Each glyph can be leveled up 6 times.
-Shanoa can use Magnes to navigate levels via magnet studs.

2e. Soma (from Dawn of Sorrows)
-------------------------------
Summary: Even with the best EQ, Soma's success is governed by his collection of
souls.  He thrives in multiplayer, where he can support the team in many ways
while their efforts add to his own.

Attack 1 - Attack with an equipped weapon.
Attack 2 - Additional equipped weapon or the same 2h weapon as Attack 1.
Personal - Toggles an equipped Blue Soul.  Every kill has a chance to
collect a soul.
Hunter   - Soma can equip up to 4 red souls at a time.  Every kill has a chance
to collect a soul.

Notes:
-Some of Soma's weapons have special attacks if you perform a quarter circle
forward (a.k.a. Hadoken motion) before pressing attack.  These attacks generally
cost 10 - 15 MP.
-Soma can also collect and equip Yellow Souls for stat boosts and other special
effects.
-Soma gains souls from both his and his teammates kills.
-Every soul gained increases its abilities power, each soul can be leveled up to
9 times.
-By rapidly activating the Medusa Head Blue Soul, Soma can greatly extend his
jump range, allowing him to make jumps he would not normally be able to.
-If its going to appear, Dracula's soul replaces the item collected from the
Gold chest after his death.  If farming Soma equipment is the goal, it may be
wiser to use Alucard instead.
-The Succubus soul only drains life on basic weapon strikes, QCF attacks and
soul related attacks drain nothing.  Multihit weapons drain multiple times.


3. DLC Characters
=================
Very little is currently known about the DLC characters, other than that they
exist.  Still, the "DOWNLOAD CONTENT" option from the games main menu cast a
pretty strong vote that they will be available in some capacity soon.

3a. Julius (from Dawn of Sorrows)
---------------------------------
Notes:
-Julius can swing his whip upward from the ground, and in all 8 directions from
mid air.
-By holding the attack button, Julius can let his whip go limp and then move it
about via directional presses.  While limp, the whips damage is greatly
decreased.
-Julius can use his whip to swing from magnet studs.

3b. Maria (From Symphony of the Night)
--------------------------------------

4. Chapters:
============
There are 6 Chapters in HoD, each one with a different boss who must be slain
within the 30 minute time limit.  Enemy (and boss) strength / health is
increased depending on the number of players.  If players drop mid-Chapter,
these values are NOT reset. When a chapter is completed, you can move on to the
next chapter, or replay it for more loot.  In Multiplayer, Chapter
selection is based on the weakest link, meaning if there is a player who
has not yet completed Chapter 1, the entire team is restricted to Chapter 1.
This restriction is NOT reset if the low player is kicked or leaves, the team
will need to be disbanded and restarted.

Legend
------
Navigation - Tips on getting around the Chapter.
Teamwork   - Areas that require the use of multiple players to navigate.
Treasure   - Available chests in a level and the best (IMO) order to get them.
Spoils     - List of EQ known to spawn in treasure chests.
Boss       - Information on the boss battle.
-Attacks:  The things they do
-Chapter:  Ways they interact with the Chapter.
-Strategy: Basic tips on how to beat them (IMO).
Hard Mode  - Changes and considerations for Hard Mode.
Notes      - Other Boss / Chapter details.

4a. Chapter 1 (Caught in the Cradle of Decay)
-------------
All players start in the lower left corner of this Chapter.

Teamwork:
Blue Elevator     - Near the boss there is an elevator that requires an
additional player to lower.  You can take the elevator down to wipe out all the
enemies lurking below the boss.
See-saw Elevators - Near the bottom right hand corner of the map there are a
pair of elevators that only rise when the other is lowered.  Though the one on
the left can be used with clever double jumping, you will need one player to
stand on the left to raise the right high enough to reach the upper platform.

Treasure (15 Total, 3 Blue, 1 Multiplayer only):
Brown      - Center of the pendulum room, 3 rooms to the right of start.
Green      - Up & left of the see-saw elevators.  Raise the left to reach it.
Purple (*) - Up & right of the see-saw elevators.  One player must raise another
on the right to reach it.
Red        - 2 rooms left of the previous Green, through the Mirror.
Blue       - Above the previous Red in the same room.
Red        - From Chapter Start, head up and to the left. Against the far wall.
Blue       - Up & left of previous Red, just before the green bells.
Green      - Up from the green bells, in the upper left most corner of the map.
Red        - Up & left of the rotating spike room, by some boxes.
Blue       - From the preceding Red, head up & right then down by some spikes.
Blue       - Up and then left of the lowered bridge, in an area adjacent to the
preceding Green.
Red        - In the single big pendulum room on the floor.
Red        - In the clock room at the top of the map, against the left wall.
Blue       - The top left room after Gergoth smashes the floor.  The blue chest
is on the first platform.
Purple     - In the same room as the preceding Blue, up and to the right.
Red        - From Gergoth's lower area, pass the fire to the right.

Spoils:
Buhj        - Hard only. Soma only.
Glass Shoes - Hard Only
Spiked Mail - ""
Staurolite  - ""
Tough Ring  - ""

Boss (Gergoth):
Attacks  - Gergoth primarily attacks by throwing his body around, but
he can also fire his mouth beam and fire tendrils from his chest.  Halfway
through the encounter, he will smash the floor sending himself and the players
into a chasm below, filled with additional enemies.
Chapter  - Prior to reaching his room, Gergoth will fire his beam at rooms on
the left hand side of the map.
Strategy - Just wail on him with weapons and magic and whatever else you have.
You can use a dive kick to hop over him (or even defeat him, if your
particularly patient), but its just a matter of time and diligence.  With enough
hits, you can shatter
his anklets to deliver more damage to his feet.

Hard Mode:
-Some new Ghurka Masters in the Chapter.
-The pendulums and rotating spikes all move much faster.
-Until you get some good loot, it is a necessity to clear out the areas below
Gergoth before facing him solo.
-Gergoth develops a new horizontal beam attack that must be crouched.

Notes:
-If it weren't obvious, Gergoth is the best target for the Boned, Slick Kick,
and Grim Synergy achievements.
-Via their jump glitches, Soma and Johnathon can bypass the magnet stud Merman
room and circumvent the see-saw elevator accessed Purple chest.
-Though its easier done via two players and the blue elevator, solo players can
double back from the switch in the rotating trap room to clear out the enemies
below Gergoth.

4b. Chapter 2 (Lord of Unseen Strings)
-------------
Players start in either the upper left or lower right corners of the map.

Teamwork:
Yellow Door Shortcut - Near the left side of the map are four yellow doors and
two switches, you will need two players pulling the switches to pass through it.
Fire Room Shortcut - Near the right side of the map is a room with various fire
traps.  Two players will need to alternate stepping on switches to pass through
it.

Treasure (21 Total, 3 Blue, 1 Multiplayer only):
Blue       - From Chapter start, proceed left past the Treants.
Red        - Up From Chapter start, in the #4 room on the map's right side.
Green      - In a "castle" room next to a #3 room, above the previous Blue.
Green      - Below the #5 room, past the Moldy Corpses.
Red        - Left of the shortcut room, cheat the shortcut if solo.
Brown      - Next room left of previous Red at the bottom.
Purple     - Bottom left corner of the map.
Blue       - Above the previous Purple.
Red        - Far left side of the map, up from the previous Blue.
Brown      - Right most room of the Persephone area.
Blue       - Next room right of the previous Brown, behind a railing.
Red        - Up & left of the outdoor Bone Pillars, use them to get up.
Green      - Up & right of the outdoor Bone Pillars, use them to get up.
Purple     - Upper right hand corner of the map.
Green      - Far right side of map, down from previous Purple.
Green      - Left of previous Green in Bone Pillar room.  Use them to get up.
Red        - Same room as previous green.
Brown      - One room left of previous Red.
Green      - Right of the switch that opens the boss doors.
Brown      - In the big see-saw elevator room.  Right side, first ledge.
Purple (*) - To the right of Puppet Master.  Step on the lower switch and allow
a team mate to grab it.

Spoils:
Muramasa     - Hard only
Nun's Habit  - ""
Nun's Shoes  - ""
Red Scarf    - ""
Thief's Ring - ""

Boss (Puppet Master):
Attacks  - The Puppet Master attacks with little puppets that can curse
you, or by dropping straw puppets into Iron Maidens.  This will teleport
a randomly selected player inside for BIG damage.  Destroying the straw puppet
is the only way to spare yourself, or another player can jump in before the
puppet to spare his teammates from random selection.
Chapter  - Once the battle has begun, Puppet Master will wander around
the Chapter in search for Iron Maidens to drop puppets into.  Prior to the boss
battle, you can use crates to block some of these Iron Maidens.
Strategy - His arms cannot hurt you, so attack his head relentlessly
while he sits still.  If he begins to summon a straw puppet (sparkles), focus
all your efforts on destroying it as there is (generally) no escape from the
damage it inflicts.  When he opens his mouth to fire dolls, focus on them as
being cursed can make it difficult to stop the straw puppets attack.  If he
starts to wander, zoom out and identify where he's headed, get there first, and
wait for him there, it is not worth scoring a few extra hits if he beats you to
an iron maiden.

Hard Mode:
-The Iron Maiden straw puppet attack is practically an instant kill now.

Notes:
-The Puppet Master's straw puppets die based on hits, not damage.  Weapons that
strike multiple times per swing or rapidly are good ideas.
-With VERY precise timing, Alucard can use his Mist Form and Johnathon can use
his Forward Roll to "dodge" the Puppet Master's straw puppet attack.
-If you are Skeleton'd in multiplayer, the noble thing to do is jump into the
maiden and "take the tackle" for the team.  Better to suffer a time penalty than
massive damage to a functional player.
-You can access the yellow door shortcut single handedly by activating the
switch from as far as possible away, then quickly backdashing before it closes
you in.
-Johnathon and Soma can use their "jump glitches" to bypass the see-saw
elevators in the big Purple room.

4c. Chapter 3 (The End of Chaos)
-------------
Players start in either the lower left or lower right corners of the map.
Once players reach the area near the hammer, a near infinite supply of Little
Demons will spawn in wherever players are.  Eventually, the supply will run out.

Treasure (13 Total, 2 Magnet access only):
Purple     - Head right from start.
Red        - Jump up and to the left
Purple (*) - Two magnet studs up.
Purple (*) - Next to previous Purple.
Brown      - Far right side
Blue       - Up from Brown
Brown      - Up from Blue
Purple     - Up and Left from Brown
Green      - Upper Right corner
Red        - Bone Hammer reset
Blue       - Bone Hammer head
Green      - Down & Left of blue, jump on jelly or another players head.
Blue       - Far left side, behind Bone Pillars.
Red        - After Menace wakes, he will smash open access to it.

Boss (Menace):
Attacks  - Menace's primary attack is just being big and difficult to
damage.  He can also kick, punch, and jump to attack.  He spawns an infinite
supply of mouth enemies which die in one hit, but can be rather annoying to
dodge.
Chapter  - Menace smashes most of the platforms in the middle of the
stage right after he awakens.  There is a gigantic bone hammer that can be
activated via switch to attack him.  The bone
hammer always knocks him down (leaving him defenseless for a bit), but if aimed
at his vulnerable spots deals considerable damage.  After use, the Hammer must
be "reset" by striking the gear at its base repeatedly.
Strategy - Depending on your patience (and number of team mates) it may
make more sense to just ignore Menace entirely, and focus on setting up and
delivering the Bone Hammer.  Otherwise, you can use the switch on the left side
to extend a yellow platform that will hit his face / chest spots, or a lower
position with a treasure chest to strike his knees.

Spoils:
Bathrobe        - Hard only
Burtgang        - ""
Chaos Ring      - ""
Crimson Greaves - ""
Frilly Camisole - ""
Mourning Veil   - ""
Nebula Whip     - Hard only. Soma only.
Sequined Dress  - Hard only
Skull Ring      - ""
Wedding Dress   - ""
Wrecking Ball   - Johnathon only.

Notes:
-Shanoa is a good call on this level.  She has easy access to two purple chests,
a red chest, and the bone hammer reset.  Everyone else will have to "use" Menace
to smash platforms and worm around to access everything.
-The two magnet accessed Purple chests can also be gotten to if Menace backs all
the way up and smashes the left walls.
-Holding Johnathon's limp whip is an excellent means of resetting the bone
hammer.

4d. Chapter 4 (Esquisse of Violence)
-------------
Players start at either the lower right or lower left corners of the map.  The
painting frame closest to the boss will send you all the way back to the start
of the level.

Navigation:
Twin Frames (Lower Butcher Area) - Left frame takes you up and to the right,
into a blue / purple room, next to Glasya Labolas.  Right frame takes you up and
to the right, into a red / blue room, next to a Fried Crab Claw pickup in
between a Flame Demon and The Creature.

Twin Frames (Mid Map, Right Side) - Right frame takes you to the Chapter's
bottom left corner, into a blue / purple room, near Lerojai.  The left frame
takes you to the right side, into a blue / purple room, beneath the Boss.

Twin Frames (Mid Map, Left Side)  - Right frame takes you to the Chapter's
bottom right corner, into a red / blue room, near Dullahan and Ectoplasm.  The
left frame takes you the upper right corner of the map, to a blue / purple room.

Twin Frames (Left Side of Map)    - Left frame takes you up and to the left,
into a red / blue room. Right frame takes you up and to the right, into a red /
blue room just below another red / blue room, next to spittle bone.

Teamwork:
Upper Right Corner - You will need one player to enter the right hand frame of
the pair right next to each other, and then have another player flip the switch
so he / she can enters the left frame of the pair on the left hand side.

Treasure:
Red  - From starting hallway, up and to the left.
Blue - Left of previous Red, behind Dullahan.
Purple (Above a cave hallway) - Magnet users can get at this easy.  Otherwise
you will need to dive kick (sorry Charlotte) off a nearby Gurhka Master (solo)
or another player (multiplayer) to reach it.

Spoils:
Aquarius       - Hard only
Astral Ring    - ""
Brilliant Mail - Hard only. Johnathon only.
Brionac        - Hard only. Soma only.
Cocktail Dress - Hard only.
Cuirass        - ""
Dalmatica      - ""
Durandal       - ""
Fire Mail      - ""
Fire Shield    - Hard only. Alucard only.
Fragarach      - Hard only. Soma only.
Geiborg        - ""
Gold Plate     - Hard only.
Golden Axe     - Hard only. Soma only.
Gunger         - Hard only.
Hauberk        - ""
Holy Mail      - ""
Holy Mantle    - ""
Ice Mail       - ""
Kaiser Knuckle - ""
Kunai          - Johnathon only.
Kung Fu Suit   - Hard only. Johnathon only.
Lightning Mail - Hard only
Moon Brooch    - ""
Osafune        - Hard only. Alucard & Soma only.
Platinum Chain - Hard only.
Royal Sandals  - ""
Shogun Helmet  - ""
Skull Shield   - Hard only. Alucard only.
Truffle        - ""
Tuxedo Coat    - ""
Three 7s       - ""
Uppercut       - Jonathon only.
Viking Helmet  - Hard only.
Wyrm Robe      - ""

Boss (Brauner):
Attacks  - Brauner stands still, but players will need to watch (and
hear) to predict his attacks in the small space.  If he "paints" on the wall
with blood, the same pattern will appear to damage the players.  If he releases
a small picture, one of three patterns of indestructible objects will appear and
need to be avoided.  Lastly, if he jumps into a picture frame he will fly
about in somewhat random patterns attempting to mow the players down.
Strategy - Beat on Brauner when you can, but run when he starts to attack.  The
blood is not so bad, but you will need to clear it with attacks before you
continue the fight.  His sculptures are big and cause heavy damage and status
ailments.  When he starts to call one, run to the other side of the room and
prepare your dodge.  Lastly, when he's in the painting, try and stay within his
flight arcs so you can jump or slide as needed.

Hard Mode:
-Brauners "green star" sculpture attack is now so fast you will need to turn
around and backdash repeatedly to get through without getting hurt.

Notes:
-The food on the tables in many of the "house" areas can be damaged for free
hearts/money.

4e. Chapter 5 (Song of the Unslakable Blade)
-------------
Players start at either the lower left, lower right or far right sections of the
map.

Treasure (1 Multiplayer only):
Purple     - Use the hands of the clock, or other players head to bounce up.
Purple (M) - Have one player deactivate the fire and another collect the chest.

Spoils:
Ancient Armor  - Hard only.
Attica Helmet  - ""
Balmung        - ""
Berserker Mail - ""
Caviar         - ""
Cross          - Johnathon only.
Death's Robe   - Hard only.
Death's Scythe - Hard only. Soma only.
Dragon Helm    - Hard only.
Eversing       - ""
Midnight Tiara - ""
Princess Coat  - ""
Tear of Blood  - Hard only. Soma only.
Yasutsuna      - Hard only. Alucard & Soma only.

Boss (Death)
Attacks  - Once you get him in his room.  Death will fly about spraying sickles
and being an obstacle.  He will also teleport up and slash down, slide across
the floor then slash up, summon 6 criss-crossing blades, or three rotating
projectiles.
Chapter  - Death will spend the entire Chapter flying about and harassing the
players with mini sickles.  If he takes enough damage he will fly away for a
bit, but he can be especially damaged by flying into the path of the two
spotlights in the level.
Strategy - Do not try to take out Death while navigating the level,
there is too much damage everywhere.  Get to his room and just stick
and move until he succumbs.  Anytime he performs his mini sickle spray, get
behind / beneath him and go to town, but beware, he can corner you easy.  His
criss crossing blade is especially damaging, so if he starts it, slide your way
into a corner and be prepared to jump.  The timing on his rotating projectiles
is tough, but the damage is minimal.

Hard Mode:
-The spike traps / pendulums move much faster.

Notes:
-Many of the outdoor area platform will crumble if stood on for too long.
-Charlotte can use her "Heal Invulnerability" to walk through the fire
protecting the Purple chest on the left.
-Charlotte's Personal Action and Alucard's Soul Steal can make short work of
Death's Sickle barrages.
-If you escape Death's Room after the fight begins he will not follow, but an
endless swarm of sickles will continuously spawn until you return.
-Medusa Head's Soul can help Soma a great deal during the boss fight.
-The Medusa Head rooms will eventually stop spawning if you kill enough of them.
-Some character abilities can assist the Death fight without joining in by
shooting through the opened door.

4f. Chapter 6 (Come, Sweet Hour of Death)
-------------
Players start in the lower left corner of the map.

Treasure:
Green - Right of the start, past Dullahan.
Blue  - Right next to previous Green.
Brown - Up & Right from the start.
Brown - Up & Right, next to a Nova Skeleton.
Purple - To the left of the previous Brown, behind a Final Guard.
Purple (Hidden Room) - In the "building" before Dracula's staircase, climb above
the Final Guard and break the ceiling.  You will need to dive kick off the Nova
Skeleton (or another player) to reach it.

Spoils:
Alucard Shield    - Hard only.  Alucard only.
Bible             - Johnathon only.
Bloody Stud
Blue Cape
Claimh Solis      - Hard only
Dancer's Blouse
Demon Mail        - Hard only.
Dracula's Tunic   - ""
Fleuret
Fois Gras         - Hard only.
Fury Plate
Garian Sword      - Soma only.
Glamorous Pumps
Head Guard
Holy Water        - Johnathon only.
Impenetrable Mail - Hard only.
Meginiord         - ""
Minerva Mail      - Hard only.
Mystletain        - Hard only. Soma only.
Ninja Suit
Paludamentum      - Hard only.
Pitch Black Suit
Porkpie Hat
Prima Shoes
Ricochet Rock     - Johnathon only.
Sage Ring
Satan's Ring      - Hard only.
Silver Stud
Simon's Plate     - Hard only. Johnathon only.
Simon's Sandals   - ""
Skull Mask
Skull Necklace
Skull Ring
Steel Greaves
Sonic Strike      - Johnathon only.
Steamed Mussel
Winged Boots      - Hard only.
Valmanway         - ""

Boss (Dracula)
Attacks:
Form 1 - Dracula teleports about, summoning flames and firing various objects
from his cape.
Form 2 - Dracula stands about, jumping and firing projectiles from his mouth.
Form 3 - In this form, Dracula is more of an obstacle than an opponent.  His
hands can hurt you, as can the various spells he will cast on the
entire area.
Strategy:
Form 1 - Jump over him and hit his head from behind.  If he goes to a corner,
either head to the opposite wall and be prepared to dodge whatever he fires, or
you can try to dive kick him in the head.
Form 2 - Wail on him without mercy while he stands still, but the second he
prepares to fire or jump, get as far away as possible.  Do not try to slide
under him when he jumps.
Form 3 - When he sits still, slide underneath his hands and carefully attack the
exposed heads.  Don't touch them or they do damage.  If he begins glowing, or
doing anything really, slide all the way to the furthest corner and wait.  Jump,
duck, or block whatever comes out, then head back and score some more hits.

Hard Mode:
-Dracula Form 3 has a new attack that fills the area ground with fire pillars
and the sky with electricity.
-Dracula Form 3 has a new attack that fills the outer walls with fire pillars
right before bombing the middle area with his Dark Megiddo.

Notes:
-The Aliorumnas at the Chapter start will (usually) attempt all three of her
spells the second Shanoa shows up.  Its easy to start up the chapter, attempt
all three absorbs then suicide and try again if one missed.
-Medusa's soul makes it much easier for Soma to fight Dracula form 1 & 3.
-Shanoa can strike Dracula form 3 with Fulgur without going in between his
hands.
-Charlotte's personal action can shield Dracula's Ghost Chaser, and Hellfire
spells easy.
-Unlike most spells she can learn, Charlotte's shield will not stop Dark Inferno
from hitting her.
-Dracula's "Heart Spray" attack can charm Charlotte & Shanoa.
-Dracula can summon flaming pillars even out in the hallway adjacent his room,
they can be avoided by standing right against his entry door.
-Dracula form 2's Gergoth beam can strike players still navigating the chapter.
-Some character abilities can assist the Dracula fight without joining in by
shooting through the opened door.

5. DLC Chapters
===============
Very little is currently known about the DLC characters, other than that they
exist.  Still, the "DOWNLOAD CONTENT" option from the games main menu cast a
pretty strong vote that they will be available in some capacity soon.

5a. Chapter 7
-------------
Players start at either the lower left or lower right corners of the map.


6. Main Menu
============

6a. Stats
---------
LCK - Affects the frequency / quality of drops, the likelihood of learning
spells (Charlotte), absorbing glyphs (Shanoa) and capturing souls (Soma).

7. Inventory
============
Your entire collected inventory is shared between all five of your characters.
Even if an item is equipped, the others will be able to see and equip it on
their own.  You cannot sell any equipment that is currently equipped.

7a. OFF Gear - Weapons
------------------
Only Alucard, Soma, and to a lesser extent, Shanoa can equip different weapons.
 Shanoa uses glyphs while Alucard and Soma equip some of the same pool, much
 of it available from the Shop.  Still, between the two of them many weapons
 perform
 differently.

7a1. Alucard & Soma
Alucard Shield    - Alucard only
Alucart Sword     - Alucard only
Ascalon           - Soma only, 2h, QCF: Dash attack
Axe               - Soma only, 2h, +3 HP, QCF: Vanish attack
Axe Knight Shield - Alucard only
Balmung           - Soma only
Baselard
Bastard Sword
Battle Axe        - Soma only, 2h, +5 HP, QCF: Vanish attack
Bekatowa          - Alucard only
Bhuj              - Soma only, 2h, +6 HP, QCF: Vanish attack
Brass Knuckles    - Soma only
Brionac           - Soma only
Broadsword        - Alucard only
Burtgang          - +5 HP
Chakram           - Soma only, Projectile attack (no animation)
Cinquedea         - Soma only
Claymore          - 2h, QCF: Dashing attack (Alucard only)
Combat Knife
Cutall            - Soma only
Dainslef          - 2h, QCF: Dark Metamorphosis attack (Alucard only)
Dark Shield       - Alucard Only
Death's Scythe    - Soma only.  Increases chance to collect souls.
Durandal          - Soma only, 2h, +3 HP, QCF: Dash attack
Estoc             - Auto dash attack (Alucard only)
Falchion          - 2h, QCF: Vanish attack (Soma only)
Final Sword       - Soma only, 2h, QCF: Dash attack
Fire Shield       - Alucard Only
Fist of Tulkus    - Alucard Only, QCF: Projectile attack
Flamberge         - Alucard Only, 2h, QCF: Dash attack
Fleuret           - Soma only
Fragarach         - Soma only, +5 MP
Garian Sword      - Soma only
Geiborg           - Soma only, QCF: Dash attack
Golden Axe        - Soma only, 2h, +10 HP, QCF: Vanish attack
Halberd           - Soma only, QCF: Dash attack
Handgun           - Soma only, Projectile attack
Harper            - Alucard only
Holy Rod          - Alucard only, QCF: Increased size & damage
Holy Sword        - Alucard only, QCF: ?
Hrunting          - Inflicts poison
Ice Brand         - Soma only
Iron Shield       - Alucard Only
Jewel Knuckles    - Alucard Only
Kaiser Knuckle    - +3 HP, QCF: Rapid attack (Alucard only)
Kaladbolg         - Soma only, +8 MP
Knife             - Soma only
Knuckle Dusters   - Alucard Only
Kotetsu           - Soma only, QCF: Beam attack
Lance             - Soma only, QCF: Dash attack
Leather Shield    - Alucard Only
Longinus          - Soma only, +7 HP, +7 MP, QCF: Dash attack
Mace
Mach Punch        - Soma only, +5 HP
Main Gauche
Moon Rod          - Alucard Only, QCF: Crescent Moon attack
Mormegil          - Alucard Only
Morning Star
Muramasa
Mystletain        - Soma only
Nunchaku          - Soma only, 2h, Multiple hits (no animation)
Obsidian Sword    - Alucard Only
Osafune           - QCF: Rapid attack
Partisan          - Soma only, QCF: Dash attack
Rahab's Frost     - Alucard Only
Rapier            - QCF: Rapid attack (Alucard only)
RPG               - Projectile attack
Saber
Scimitar          - Alucard Only
Shaman Shield     - Alucard Only
Short Sword
Skull Shield      - Alucard only
Small Sword       - Soma only
Spear             - Soma only, QCF: Dash attack
Star Flail        - Alucard Only
Sword of Hador    - Alucard Only
Takemitsu         - Alucard Only
Terror Bear       - Soma only, Multiple hits, QCF: Increased speed
Throwing Sickle   - Soma only, Projectile attack (no animation)
Tomahawk          - Soma only, Projectile attack (no animation)
Tyrfing           - Alucard Only, inflicts curse
Whip Knuckle      - Soma only
Yasutsuna         - Rapid attack (No animation - Alucard only), QCF: Rapid
attack
Valmanway         - Soma only. Rapid attack (No animation)

7a2. Other Weapons:
Book of Binding - Charlotte Only.  Increases in power with her spells.
Confodore       - Shanoa Only.  Can alternate Attack 1 and 2 for short combos.
Lapiste         - Shanoa Only.
Pneumo          - Shanoa Only.
Vampire Killer  - Johnathon Only.  Increases in power with his Sub Weapons.

7b. OFF Gear - Hunter Skills
----------------------------
Every character can equip up to 4 Hunter Skills at a time.  Each Hunter
Skill has its own strength level, though how you raise it is character
dependant.  All Hunter Skills increase in damage as they power up, additional
effects are listed.

7b1. Scrolls (Alucard):
Dark Metamorphosis - Temporarily gain the ability to heal by touching blood.
Heal amount
increases.
Hellfire           - Alucard summons fireballs from within his cape.
Soul Steal         - Drains life from nearby targets.  Heal amount increases.
Summon Spirit      - Starter ability.  A small spirit homes in on enemies.
Tetra Spirit       - Multiple spirits home in on enemies.

7b2. Spells (Charlotte):
Acidic Bubbles  - Bubbles that inflict poison.  Poison duration increases.
Dark Inferno    - Demonic Fire Orbs
Deathscythe     - Spray of mini sickles.
Demonseed       - Spray of tiny seeds
Energy Flow     - Small homing projectile.
Featherblades   - 3-way bladed projectile.
Fireball        - Starter ability.  A small horizontal fireball.
Flame Shot      - Large horizontal fire projectile.
Ghost Chaser    - Red homing projectile that can inflict curse.
Heal            - Healing rainbow pillar.  Health amount increases.
Hellfire        - Multiple fireballs
Ice Fang        - A small projectile that blossoms into ice cicles.
Ice Needle      - Four ice cicles.
Nightmare       - Large demonic ball
Piercing Beam   - Lasting energy beam
Poison Spores   - Fog that can inflict poison.
Raging Fire     - A roaring flame right in front of her.
Sickle Moon     - Miniature crescent shot
Splash Needle   - Water stream
Summon Gunman   - Summons Skeleton Gunman.
Summon Skeleton - A skeleton tosses a bone.  Skeleton quantity increases.
Thunderbolt     - Short range multi hit lightning ball.  Distance increases.

7b3. Sub Weapons (Johnathon):
Axe            - An Axe tossed in an upward arc.
Bible          - Spins around Johnathon damaging enemies in the area.
Boomerang      - A big arcing boomerang, it returns in Johnathon's direction.
Cross          - Straight forward / backward boomerang throw.
Grenade        - A small explosive that bounces a bit then explodes.
Holy Water     - Floor creeping fire damage.
Knife          - Starter ability.  Basic forward knife. Becomes 2 knives.
Kunai          - 3 way thrown daggers.  Becomes 4 way.
Paper Airplane - Does a quick loop then advances. Gains riders.
Ricochet Rock  - Bounces off walls
Shuriken       - Shoot 3 - 5 shuriken down
Wrecking Ball  - A large ball on a chain, swung above the head.

7b4. Martial Arts (Johnathon):
Johnathon does not need to "equip" Martial Arts, he can use them as long as he
has them.  Martial Arts do not "level up", they increase in damage as
Johnathon's Sub Weapons do.
Block        - Starter ability. Defensive posture, reduces damage
(and sometimes nullifies recoil) when hit.  (RB)
Danger Knee  - A forward dashing knee. (B,D,F + Attack 2)
Forward Roll - A quick roll forward.  (F,D,B,F + Attack 2)
Sonic Strike - An invisible dashing attack. (U,B,D,F + Attack 2)
Uppercut     - A rising flame uppercut. (D,U + Attack 2)

7b5. Magic Glyphs (Shanoa):
Fulgur  - A "homing" electric arc.
Grando  - An ice shard with heavy start up.
Ignis   - Starter ability.  A short range 3 way fire shot.
Magnes  - Starter ability.  Allows her to navigate magnet studs.
Nitesco - Same as Piercing Beam spell.

7b6. Red Souls (Soma):
Amalaric Sniper - Summons the sniper for a horizontal shot.  Sniper quantity
increases.
Axe Knight      - Same as Axe Sub Weapon.  Size increases.
Cave Troll      - Tongue attack.  Length increases.
Disc Armor      - Fires armor disc.
Dracula         - Same as Hellfire spell.
Dullahan        - Same as Ghost Chaser spell.
Fire Demon      - Same as Flame Shot spell.
Fleaman         - Summon a fleaman.
Glasya Labolas  - Same as Acidic Bubbles spell.
Gurkha Master   - Spinning blade that returns to Soma.
Harpy
Lerajie
Malachi         - Same as Nightmare spell.
Merman          - Shoot a stream of water from your finger tip.
Moldy Corpse    - Same as Poison Spores spell.
Nova Skeleton   - Same as Piercing Beam spell.
Sea Demon
Skeleton        - Starter ability. He chucks a small bone. Size increases.
Skeleton Gunman - Fire bullets from your finger tip.
Specter         - Toss lanterns.
Spittle Bone    - Spins a ring of fire around Soma
Thunder Demon
Witch           - Same as Energy Flow spell.
Yorick          - Drops a skull that can be kicked about

7b7. Blue Souls (Soma):
Bat          - Summons the Bat familiar
Brauner      - Emits a blood trail that can damage enemies.
Buer         - Spinning flames around Soma
Final Guard  - Defense from all incoming attacks
Ghost        - Summons the Ghost Familiar
Medusa Head  - Pause in mid air
Persephone   - Creates a Soul Vacuum that drains life.  Heal amount increases.
White Dragon - Summons a White Dragon

7b8. Yellow Souls (Soma):
Aliorumnas   - Increases MND
Bone Pillar  - Increases CON
Dead Warrior - Increases LCK
Imp          - Increases INT
Mimic        - Gain money every time you are damaged.  Dollar amount increases.
Minotaur     - Increases STR
Peeping Eye  - Reveals breakable walls in the map.
Succubus     - Drain HP with every hit.  Health gain increases.
The Creature - Health regeneration
Treant       - Increases MP regeneration rate.
Zombie       - Resistance to poison.

7c. DEF Gear - Head
-------------------
Arachne Hennin  - +2 LCK, Girls only.
Attica Helmet
Ballroom Masque - +1 LCK
Bandana
Circlet
Clover Tiara
Diamond Tiara
Dragon Helm
Fedora
Gambler Glasses - Displays enemy drop %
Goggles
Head Guard
Iron Helmet
Leather Hat
Midnight Tiara
Monocle
Mourning Veil   - Girls only
Nun's Habit
Open Veil       - Girls only
Porkpie Hat
Shogun Helmet
Silk Hat
Silver Crown
Skull Mask      - -3 LCK
Steel Helm
Stone Mask      - +1 LCK
Traveler's Hat  - Available from store after "Hard Mode" is unlocked.
Velvet Hat
Velvet Ribbon
Viking Helmet
Witch's Hat

7d. DEF Gear - Body
-------------------
Ancient Armor
Army Jacket
Bathrobe          - +2 LCK
Berserker's Mail  - Increases damage given and recieved.
Biker's Jacket
Breastplate
Brilliant Mail    - Johnathon only.  Increases Sub Weapon damage.
Casual Clothes
Cloth Tunic
Clown Shirt       - +3 LCK
Cocktail Dress
Copper Plate
Cotehardle
Cotton Apron
Cuirass
Dancer's Blouse   - +1 LCK, Girls only
Death's Robe
Demon Mail
Dracula's Tunic
Europa's Dress    - +3 LCK, Girls only
Fire Mail
Frilly Camisole
Fury Plate
God's Garb        - +2 LCK
Gold Plate
Gym Clothes
Hauberk
Heavy Armor       - Decreases movement speed
Hobo's Clothes
Holy Mail
Houppelande
Ice Mail
Impenetrable Mail
Iron Plate
Justaucorps
Kirtle
Kung Fu Suit
Leather Plate
Lightning Mail
Miko Dress        - Girls only
Minerva Mail
Mirror Cuirass    - Available from store after "Hard Mode" is unlocked.
Ninja Suit
Pitch Black Suit
Poncho
Princess Coat     - +4 LCK
Ring Mail
Sapphire Corset
Scale Mail
Sequined Dress
Silk Robe         - Shanoa
Silver Plate
Simon's Plate     - Johnathon only
Spiked Mail
Steel Plate
Surcoat
Tailcoat          - Soma's starting gear.
Three 7s          - +7 LCK
Tuxedo Coat
War Fatigues
Wedding Dress
Wyrm Robe

7e. DEF Gear - Legs
-------------------
Artemis Shoes    - Girls only. Available from store after "Hard Mode" is
unlocked.
Combat Boots
Enamel Pinheels  - Girls only.
Engineer Boots
Glamorous Pumps  - Girls only.
Glass Shoes
Gold Leggings
Hiking Boots
Inuit Boots
Iron Leggings
Mercury Boots    - Increases movement speed (less than Winged).
Nun's Shoes
Prima Shoes
Royal Sandals
Sabrina Shoes    - Girls only.
Samurai Leggings - +5 HP
Sandals
Silent Sandals
Silver Leggings
Simon's Sandals  - Johnathon only.
Slick Boots      - Increases slide effectiveness (?)
Spiked Boots     - Increases slide / dive kick damage
Steel Greaves
Winged Boots     - Increases movement speed (more than Mercury).
Wingtips

7f. DEF Gear - Back
-------------------
Assassin's Cape
Black Cape
Blood Cloak          - Converts damage to MP
Blue Cape
Cape
Cape of Invisibility - Renders wearer invisible to players (including
themselves) but not enemies.
Cloth Cape
Crimson Cloak
Elven Cape           - Available from store after "Hard Mode" is unlocked.
Hero's Cape
Holy Mantle
Paludamentum         - +10 HP, +10 MP
Traveler Cape

7g. DEF Gear - Accessory
------------------------
Each character can equip two accessories at a time.  If you equip two of the
same item, you gain double the bonus.

Astral Brooch    - Converts damage to MP
Astral Ring      - Uses HP instead of MP.
Blessed Ankh     - Increases strength of health items
Bloody Stud
Chaos Ring
Crystal Necklace
Forget-Me-Not
Gold Stud
Heart Brooch     - Increases heart drops.
Hoop Earring
Laurel Brooch
Lucky Charm      - +1 LCK
Master Ring      - Increases rate of Sub Weapon / Glyph mastery.  Available from
store after "Hard Mode" is unlocked.
Megingiord
Moon Brooch
Moonstone        - Increases ALL stats dependant upon System Time (6pm to 6am)
Neck Warmer
Pearl Ring
Pendant
Platinum Chain
Platinum Stud
Red Scarf
Sage Ring        - Increases MP regeneration.
Satan's Ring
Scarf
Silver Stud
Skull Necklace   - -1 LCK
Skull Ring       - Curses the wearer
Soul Eater Ring  - Increases probability of Soul drops.  Available from the
store after "Hard Mode" is unlocked.
Sunstone         - +3 LCK, Increases ALL stats dependant upon System Time (6am
to 6pm)
Tear of Blood    - Soma only.
Thief's Ring
Tough Ring       -
Turquoise Stud
White Corsage

7h. DEF Gear - Item
-------------------
While Items can be found in chests, they are most commonly found lying around
the Chapters or hidden in breakable walls.  "Instant Use" items cannot be kept,
they are automatically applied to your HP/MP.

Amanita           - Instant use, inflicts poison.
Bagel Sandwich
Beef Curry
Berry Cruller
Boneless Ham
Caesar Salad
California Roll
Canele
Caviar
Chocolate Cruller
Chocolate Donut
Coffee
Cream Puff
Cream Soda
Escargot          - Instant use.
Fois Gras
Fried Chicken
Fried Crab Claw   - Instant use.
Gazpacho          - Instant use.
Grapes
Green Tea Cruller
Hamburger
High Mind Up
High Potion       - Can carry 3x.
Hot Dog
Kiwi              - Instant use.
Mana Prism
Mango Mousse Cake
Meat Strip
Milk
Olives
Pizza             - Instant use.
Plain Cruller
Plain Donut
Popcorn           - Can carry 5x.
Potion            - Available from the store.  Can carry 5x.
Pudding           - Instant use.
Quiche
Ramen             - Instant use.
Red Licorice      - Instant use.
Roast Beef        - Instant use.
Rusty Food Tin    - Instant use, inflicts poison.
Shrimp Cocktail
Steamed Mussel
Strawberry
Strawberry Donut
Super Potion      - Can carry 1x.
Tasty Meat        - Instant use.
Tea
Tiramisu          - Instant use.
Truffle           - +12 LCK, Instant use
Uncurse Potion    - Instant use.
Water of Life     - Can only be found and used within a multiplayer stage to
resurrect dead players.  Always found in Blue Chests.


8. Bestiary
===========
1. Zombie
---------
Soul - Yellow (****)
Drops:
*** - Hobo's Clothes (DEF Gear - Body)
Location:
Chapter 1 - At the start and in the tunnel underneath Gergoth

2. Bat
------
Soul - Blue (?)
Location:
Chapter 1 - All over

3. Skeleton
-----------
Soul - Red (***)
Notes:
-Summon Skeleton spell can be learned from it.
-These things are everywhere in every chapter.

4. Ghost
--------
Soul - Blue (***)
Location:
Chapter 1 - In the lower "clockwork" rooms.
Chapter 2 - Indefinite spawn within the "Number" Rooms

5. Axe Knight
-------------
Soul - Red (***)
Drops:
***  - Axe (OFF Gear - Sub Weapon)
**** - Axe Knight Shield (OFF Gear - Weapon)
Notes:
-These things are everywhere in most chapters on Hard mode.

6. Peeping Eye
--------------
Soul - Yellow (****)
Drops:
***  - Monocle (DEF gear - Head)
**** - Gambler's Glasses (DEF Gear - Head)
Location:
Chapter 1 - A few in vertical halls
Chapter 3 - Trapped in a block in the center area
Chapter 5 - A few in vertical halls on the left

7. Amalaric Sniper
------------------
Soul - Red (***)
Drops:
*** - Chakram (OFF Gear - Weapon)
Location:
Chapter 1 - ?
Chapter 2 - ?
Chapter 5 - ?

8. Fleaman
----------
Soul - Red (****)
Drops:
*** - Paper Airplane (OFF Gear - Sub Weapon)
Notes:
-These things show up in every chapter.

9. Merman
---------
Soul - Red (***)
Location:
Chapter 1 - Watery area in the middle of the stage.
Notes:
-Splash Needle spell can be learned from it

10. Spittle Bone
----------------
Soul - Red (***)
Notes:
-There are a few of these in every chapter.
-Raging Fire spell can be learned from it.

11. Bone Pillar
---------------
Soul - Yellow (****)
Notes:
-Fireball spell can be learned from it.
-These things are everywhere in every chapter.
-You can walk into and stand on them without damage.

12. Minotaur
------------
Soul - Yellow (****)
Drops:
*** - Meat Strip (Food)
**** - Battle Axe (OFF Gear)
Location:
Chapter 1 - ?
Chapter 3 - Across the entire lower corridor area
Notes:
-Raging Fire spell can be learned from it.

13. Une
-------
Soul - ?
Location:
Chapter 2 - Just a couple in the "darker" areas of the map.

14. Man-eating Plant
--------------------
Soul - ?
Notes:
-Demonseed spell can be learned from it.
Location:
Chapter 2 - At the top and bottom areas of the map.

15. Moldy Corpse
----------------
Soul - Red (***)
Drops:
*** - Amanita (DEF Gear - Item)
Location:
Chapter 2 - All over the map
Notes:
-His commonly dropped item inflicts poison

16. Treant
----------
Soul - Yellow (***)
Location:
Chapter 2 - Near the top and bottom areas of the map.

17. Persephone
--------------
Soul - Blue (***)
Drops:
*** - Forget-Me-Not
*** - Heart Brooch (DEF Gear - Accessory)
Location:
Chapter 2 - In the "house" areas of the map, primarily in upper left corner.
Chapter 4 - In the "house" areas on the left side of the map
Notes:
-Her vacuum attack can lift Charlotte's skirt and stun her momentarily.
-Soma can use her soul to lift her skirt and stun her momentarily.

18. Frozen Shade
----------------
Soul - ?
Drops:
*** - Pudding (DEF Gear - Item)
Location:
Chapter 2 - The outside and cave areas at the top.
Notes:
-Ice Needle spell can be learned from it.

19. Ectoplasm
-------------
Soul - ?
Drops:
*** - Uncurse Potion (DEF Gear - Item)
*** - Summon Spirit (OFF Gear - Scroll)
Location:
Chapter 4 - Floating around a Dullahan
Chapter 6 - ?
Notes:
-Inflicts curse whenever it touches you.

20. Imp
-------
Soul - Yellow (****)
Location:
Chapter 2 - Up and to the right of the boss area.
Chapter 3 - Indefinite re-spawn all over.
Chapter 6 - Near the levels end, guarding a chest.
Notes:
-Can cling to you and force your character to move against your will.
-Sickle Moon spell can be learned from it

21. White Dragon
----------------
Soul - Blue (***)
Location:
Chapter 2 -
Chapter 3 - On select walls along the outer edge
Chapter 5 -
Notes:
-Raging Fire spell can be learned from it.

22. Aliorumnas
--------------
Soul - Yellow (***)
Drops:
*** - Kiwi (DEF Gear - Item)
Location:
Chapter 2 - ?
Chapter 6 - Right at the start
Notes:
-Grando glyph can be absorbed from it.
-Ignis glyph can be absorbed from it.
-Fulgur glyph can be absorbed from it.

23. Yorick
----------
Soul - Red (***)
Location:
Chapter 2 - ?
Chapter 5 - In the outdoor areas

24. Glasya Labolas
------------------
Soul - Red (***)
Location:
Chapter 2 - ?
Chapter 3 - ?
Chapter 4 - ?
Notes:
-Acidic Bubbles spell can be learned from it.

25. Cave Troll
--------------
Soul - Red (***)
Drops:
*** - Dark Metamorphosis (OFF Gear - Scroll)
Location:
Chapter 3 - ?
Chapter 4 - ?
Chapter 5 - ?

26. Medusa Head
---------------
Soul - Blue (?)
Drops:
?
Location:
Chapter 5 - Any of the "gear" rooms.
Chapter 6 - Vertical platforming rooms
Notes:
-Yellow ones inflict Petrify on contact

27. Witch
---------
Soul - Red (***)
Drops:
*** - Cream Puff (DEF Gear - Item)
*** - Witch's Hat (DEF Gear - Head)
Location:
Chapter 4 - Flying around the "house" areas.
Notes:
-Heal spell can be learned from it.
-Energy Flow spell can be learned from it.

28. Succubus
------------
Soul - Yellow (****)
Drops:
*** - Tiramasu (DEF Gear - Item)
?
Location:
Chapter 2 - "Cafe" at the top
Chapter 6 - Near most Brown chests.
Notes:
(?) -Can seduce male characters (?)

29. Fire Demon
--------------
Soul - Red (***)
Drops:
?
Location:
Chapter 3 - Floating around the middle area.
Chapter 4 - ?
Notes:
-Flame Shot spell can be learned from it.

30. Buer
--------
Soul - Blue (***)
Location:
Chapter 6 - Rolling around the lowest areas, near Malachi

31. Lerajie
-----------
Soul - Red (***)
Drops:
*** - Berry Cruller (DEF Gear - Item)
?
Location:
Chapter 4 - In most of the vertical corridors between larger horizontal areas.
Chapter 5 - ?
Chapter 6 - ?
Notes:
-Surprisingly dangerous.

32. Gurkha Master
-----------------
Soul - Red (***)
Drops:
*** - Boomerang (OFF Gear - Sub Weapon)
Location:
Chapter 1 - Hard mode only
Chapter 4 - ?
Chapter 5 - ?
Chapter 6 - ?

33. The Creature
----------------
Soul - Yellow (****)
Drops:
*** - Rusty Food Tin (DEF Gear - Item)
*** - Grenade (OFF Gear - Sub Weapon)
Location:
Chapter 4 - ?
Notes:
-His commonly dropped item deals damage and poisons you.

34. Dullahan
------------
Soul - Red (***)
Drops:
*** - Iron Plate (DEF Gear - Body)
Location:
Chapter 4 - ?
Chapter 6 - ?
Notes:
-Only the head can be damaged, but many life draining abilities can be used on
the body for free HP.
-Ghost Chaser spell can be learned from it.

35. Harpy
---------
Soul - Red (***)
Location:
Chapter 5 - Flying around in the outdoor areas
Notes:
-Featherblades spell can be learned from it.

36. Skeleton Gunman
-------------------
Soul - Red (***)
Location:
Chapter 5 - In the vertical corridors
Notes:
-Summon Gunman spell can be learned from it.
-Can learn / earn spells / souls from all three gunmen.

37. Disc Armor
--------------
Soul - Red (***)
Drops:
*** - Steel Plate (DEF Gear - Body)
Location:
Chapter 1 - Hard mode only
Chapter 6 - ?

38. Sea Demon
-------------
Soul - Red (***)
Drops:
**** - Rahab's Frost
Location:
Chapter 2 - Hard Mode Only, replaces Frozen Shade.
Chapter 5 - ?
Chapter 6 - ?
Notes:
-Ice Fang spell can be learned from it.

39. Mimic
---------
Soul - Yellow (***)
Notes:
-Appears to be an ordinary Brown treasure chest until you try to open it.
-Can appear in any Chapter on Hard, only 5/6 on Normal.

40. Dead Warrior
----------------
Soul - Yellow (***)
Drops:
*** - Partisan (OFF Gear - Weapon)
Location:
Chapter 5 - Near the starting areas, and one in the middle.

41. Nova Skeleton
-----------------
Soul - Red (***)
Location:
Chapter 6 - ?
Notes:
-Piercing Beam spell can be learned from it.
-Nitesco Glyph can be absorbed from it.


42. Thunder Demon
-----------------
Soul - Red (***)
Drops:
?
Location:
Chapter 6 - The big treasure rooms.
Notes:
-Thunderbolt spell can be learned from it.

43. Specter
-----------
Soul - Red (***)
Location:
Chapter 6 - ?

44. Malachi
-----------
Soul - Red (***)
Location:
Chapter 5 - ?
Chapter 6 - ?
Notes:
-Nightmare spell can be learned from it

45. Final Guard
---------------
Soul - Blue (****)
Drops:
*** - Ring Mail (DEF Gear - Body)
Location:
Chapter 6 - Guarding certain key hallways.
Notes:
-His shield defends attacks, you must strike him from above, below or behind.
Life draining abilities can be used on it though.
-Takes 1 damage from ALL forms of attack, but only has 50 health.  So 50 (100 on
Hard) strikes of any type to kill him.
-With proper spacing and timing, you can slide through its feet and attack
from behind after taking a hit.

46. Gergoth
-----------
Soul - ?
Location:
Chapter 1 - Boss

47. Puppet Master
-----------------
Soul - ?
Location:
Chapter 2 - Boss

48. Menace
----------
Location:
Chapter 3 - Boss

49. Brauner
-----------
Soul - Blue (****)
Location:
Chapter 4 - Boss

50. Death
---------
Soul - ?
Location:
Chapter 5 - Boss
Notes:
-Deathscythe spell can be learned from it.

51. Dracula
-----------
Soul - Red (****)
Location:
Chapter 6 - Boss
Notes:
-Transforms twice during the course of battle.
-His 3rd form can seduce female characters.
-Hellfire spell can be learned from it.
-Dark Inferno spell can be learned from it.
-Ghost Chaser spell can be learned from it.

9. Secrets and Unlockables
===========================
9a. Achievements
-----------------
Bone Cold Justice   (10) - Whenever a Skeleton throws its bone, you can hit it
back at him (or any other monster) by striking it in mid air.
Boned               (20) - Fairly self explanatory, you may accidentally wind up
with this on any given Hard Chapter or deliberately set it up using Chapter 1 on
Normal difficulty.  Upon completion, all players in the session will receive the
achievement, not just the living player.
Grasshopper         (20) - Bone Pillars are a good avenue for this.  In
multiplayer, you can get it by finding a safe place and bouncing on a teammates
head 30 times.
Grim Synergy        (10) - Self explanatory, Gergoth on Normal difficulty is a
good target.
Hunter Legend       (30) - Complete all 6 chapters (solo or multiplayer) on the
hard difficulty.  Unless you spend a lot of time farming and powering up your
characters, you will probably need to do this multiplayer.
Lifeguard           (10) - In multiplayer, use a Water of Life to resurrect a
team mate (RT).
Pack Rat            (20) - Just keep playing.  Unlock "Hard Mode" as soon as
possible since that is the only place to find most of the truly rare gear.
There are way more than 300 unique items in the game, so you will probably get
this achievement before you find "what you are looking for".  You can use the
Item Compendium to get an idea of what you've
got.
Poetic Justice      (15) - In multiplayer, face Dracula with a Shanoa or
Charlotte in the group.  Let her get hit by his "Heart Spray" attack, and then
finish them yourself.
Slaughtervania      (20) - Just keep playing.  This will probably be the last
achievement you get.
Slick Kick          (10) - Equip the Spiked Boots and reach Gergoth on Normal.
 Smash Gergoth's anklets with normal attacks, and after he crashes through the
 floor clear the room.
 Use nothing but slide kicks to finish him off.  This achievement seems to only
 work if one player does the killing.
Vampire Hunter      (15) - Complete all 6 chapters (solo or multiplayer) on the
normal difficulty.
Wicked Deep Pockets (20) - This achievement is not cumulative, you will need to
have 1,000,000 gold on hand at one time.  Its generally a better idea to pursue
Pack Rat before this, as you will need many store bought items to survive before
you start getting quality drops and chests.

9b. Camera Selection
---------------------
This is not so much a secret as it is just handy.  From the Camera Options menu,
you can enable / disable different zoom options for the in game camera.  This
includes a 2x zoom option which otherwise remains disabled.

9c. Gamerpics
--------------
Soma    - Unlocked on your first play.
Alucard - Unlocked when Chapter 6 is completed solo.

9d. Hard Mode
--------------
Hard Mode is unlocked after the six Chapters are completed on Normal.  Hard Mode
does not present any "new" Chapters, but it buffs the monsters, replaces certain
monsters with stronger ones, and increases the speed of some of the area traps.
 The payoff is that drops and chests are (generally) better.  The likelihood of
absorbing Soma souls, learning Charlotte's spells, or Shanoa's glyphs however,
are not affected.

9e. Japanese Voices
--------------------
When selecting your character, you can hold RT to have them speak using Japanese
voice acting during play.

9f. Secret Items
-----------------
Each Chapter has a Secret Item in it that provides a tremendous boost to your
item score at the Chapter's conclusion.  You cannot store or use them in any
other way.
Chapter 1 - On the left hand side of the map, in the room with the flea men and
giant green bells, slide underneath the lowest bell and jump to make it appear.
Chapter 2 - Play "Bloody Tears" on the Piano,
Chapter 3 - After Menace smashes the area to pieces, dive kick through the exact
center of the stage (the background's nexus) to make it appear.
Chapter 4 - Enter the dark area on the far right of the map to make it appear.
Chapter 5 - Use the mirror at the top of the left tower, then stand in the dark
room next to the chest and hold Up to make it appear.  You will need to climb up
to catch it.
Chapter 6 - Climb the building to the right of the boss staircase.  When you're
at the top, hold Up to make it appear.  You will need to jump to catch it.

10g. Soundtrack Selection
-------------------------
This is not so much a secret as it is just handy.  From the Sound Options menu,
you can choose the music that plays in each Chapter and Boss fight, choosing
from a pool of songs that includes a few songs that otherwise remain disabled.

11. Credits
===========
Blue               - For missing Sub Weapons
Caleb Browning     - For Hrunting corrections
Daemoth            - For Sub Weapons & spoils
ErifderX           - For the Charlotte spell thread
Josh/JORAX         - For treasure chest info
Koji Igarashi      - For the idea
Konami Digital     - For the game
Me (The Tru Fenix) - For the FAQ
sam                - For boss strategy.
ZurickSavesYou     - For posts on Gamefaqs

Bonnie,Llinrac,Sean,The Don of Miguels:
-For letting me mooch off their knowledge and findings online.

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