Castlevania: Harmony of Despair
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FAQ And Guide
Castlevania: Harmony of Despair FAQ by The Tru Fenix (trufenix -at- wowway -dot- com) http://www.fenixware.net/fab Last Updated (8/23/10) ============ -More data, cleaned up some formatting, added more strat and some glitches. Still playing but lets go DLC Konami! -Much data added, revisions, the whole nine. More to come. -Reformatted to gamefaqs specifications, maybe I'll actually get approved this time! -Fleshed out all sections. Just a matter of collecting and documenting gear and skills now. Introduction: ============= This FAQ is meant to fill in the gaps of Konami's rather poorly documented Castlevania: Harmony of Despair (HoD). I am by no means the most prolific player, so I will be thankful for any additions or corrections that can be offered. You can e-mail me, or catch up with me online. My GT is trufenix and I love to play. About the game: =============== HoD is a dungeon crawling experience that allows up to 6 players to cooperatively (or competitively) adventure with some of Castlevania's most iconic characters. The game is broken up into multiple chapters, each one comprised of trials and torments borrowed from previous Castlevania games. The game lacks any sort of story, your singular goal is to traverse the dungeons and slay the bosses. Table of Contents (search for these) ================= You can use the find / search feature to navigate quickly. 1. Gameplay 1a. Controls 1b. Basics 1c. Treasure 2. Characters 2a. Alucard 2b. Charlotte 2c. Johnathon 2d. Shanoa 2e. Soma 3. DLC Characters 3a. Julius 3b. Maria 4. Chapters 4a. Chapter 1 4b. Chapter 2 4c. Chapter 3 4d. Chapter 4 4e. Chapter 5 4f. Chapter 6 5. DLC Chapters 5a. Chapter 7 6. Main Menu 6a. Stats 7. Inventory 7a. OFF Gear - Weapons 7a1. Alucard & Soma 7a2. Other Weapons 7b. OFF Gear - Hunter Skills 7b1. Scrolls (Alucard) 7b2. Spells (Charlotte) 7b3. Sub Weapons (Johnathon) 7b4. Martial Arts (Johnathon) 7b5. Magic Glyphs (Shanoa) 7b6. Red Souls (Soma) 7b7. Blue Souls (Soma) 7b8. Yellow Souls (Soma) 7c. DEF Gear - Head 7d. DEF Gear - Body 7e. DEF Gear - Legs 7f. DEF Gear - Back 7g. DEF Gear - Accessory 7h. DEF Gear - Item 8. Bestiary 9. Tips & Tricks 10. Secrets & Unlockables 10a. Achievements 10b. Camera Selection 10c. Gamerpics 10d. Hard Mode 10e. Japanese Voices 10f. Secret Items 10g. Soundtrack Selection 11. Credits 1. Gameplay: ============ All in all, HoD is pretty simplistic. In any given stage you must jump, whip, slash, kick and cast your way to the boss and then kill it. Each level has a 30 minute timer that stops under no conditions. 1a. Controls ------------ Attack 1 - X button. Attack with equipped weapon. Attack 2 - Y button. Secondary attack. Alucard, Shanoa, and Soma only. Hunter Skills - B button. Costs MP to use, but each character's are different. Jump - A button. Everyone can double jump and slide (down + Jump), everyone but Charlotte can dive kick (down + Jump in the air) Personal - RB button. Costs MP to use, but each character's are different. Back Step - LB button. A quick backward step to avoid danger. Item - LT / RT buttons. Hold LT to select, and press RT to use. Communication - Back button. Allows you to speak with other players in game. Pause - Start button. Does not affect the timer or enemies. Camera - RS Stick. Press to peek at around, push to change Zoom. Dual Crush - RT button. Requires two players with 100+ MP. 1b. Basics ---------- Hit Points (HP) - Lost when struck by enemies / hazards, replenished with items and certain abilities. If HP is depleted, your character dies. Poison will steadily drain your HP for a time. It can reduce you to 1 HP, but not kill you. Skeleton Players - In multiplayer, dead players can continue to fight as Skeletons. Skeletons have no special abilities, and cannot collect treasure. If a Skeleton player is killed, a time penalty is incurred. Living players can restore skeleton players with Water of Life. Magic Points (MP) - MP is used by Personal Actions and Hunter Skills. It regenerates naturally over time, or via hearts, items, and other abilities. Curse will reduce your MP to zero and keep it there for a time. The Book - Around the Chapter are shrine like locations where you can access The Book. From The Book you can customize your character on the fly. Using The Book does NOT stop the timer or enemies (you can be hit while you are looking at menu screens). 1c. Treasure ------------ The pursuit of skills, equipment (EQ) and money is the primary motivation for repeat visits through the 6 Chapters. It is predominately done via treasure chests, and collecting drops from slain monsters but depending on your selected character you may have additional means of treasure hunting. Lamps and Candles - Hit them to reveal money in (increasingly rare) increments of $1, $10, $50, $100, $500, and $1000. If your MP is less than full, they can also contain hearts. Breakable Walls - Some areas of the map can be destroyed to reveal money and items. Items found in breakable walls are instantly used and disappear after a moment, so it is a good idea to leave the walls intact unless you need the HP/MP. Monster Drops - Every time a monster is killed, there is a chance it will drop something. You can see the Monster Compendium for a list of things you have collected from monsters. In solo, monsters do not drop equipment the killing character cannot use. In multiplayer, they do drop equipment other players may be able to use, but it will be invisible and ungettable to anyone who can't. Treasure Chests - Treasure chests can be opened via RT. When opened, every living player gets an item, Skeleton players get nothing. The color of the chest (roughly) indicates what will be inside. There are a few common items that can (unfortunately) be given from any chest, even the Gold. Brown - Common gear or instant use items. Can become Mimics later and on Hard. Red - Usually money, $500 early on, $1000 later. Occasionally common gear. Green - Better gear than Brown, but rarely anything amazing. Blue - In solo, equivalent to Green. In multiplayer, always Water of Life. Water of Life does not stack, so opening a Blue Chest while you have on is essentially wasting it. Purple - Quality Gear. Often requires teamwork or puzzle solving to get. Gold - Best Gear. Awarded by the Boss, concludes the Chapter when opened. 2. Characters: ============== HoD allows you to select from and customize five available characters. Each character plays similarly, but has differences from one another. 2a. Alucard (from Symphony of the Night) ------------------------------------ Summary: Alucard is (IMO) the most basic of the characters. He can buy / equip plenty of good weapons from the store, and powers up with good old fashioned killing and collecting. Basic Abilities: Attack 1 - Swings an equipped weapon or defends himself with an equipped shield. Attack 2 - An additional weapon / shield or the same 2h weapon as Attack 1. Personal - Alucard transforms into a cloud of mist momentarily. While in mist form, he is protected from ALL damage. Hunter - Alucard can equip up to four magic scrolls. Scrolls come from drops or chests. Notes: -Alucard can swing most weapons downward at an angle while jumping or crouching if the controller is pressed in that direction. -While Alucard's shields list a defense boost, the boost is only active while the shield is in use (button held down). -Some of Alucard's weapons have special attacks if you perform a quarter circle forward (a.k.a. Hadoken motion) before pressing attack. These attacks generally cost 10 - 15 MP. -Each time Alucard collects a scroll he already has, it grows stronger. Each scroll can be leveled up to 9 times. -With timing, you can use Alucard's Mist form to tack a little extra height onto his jumps. -With Hellfire equipped, Alucard can use QCF + Magic to perform the Dark Inferno variation. -Alucard can use his Soul Steal to drain life from ANY target he can hit, including invulnerable enemies. -Alucard must touch the blood spray from enemies (or himself) to be healed during Dark Metamorphosis (unlike SOTN). -At equal levels, the combined spirits in Tetra Spirit do less damage than the single Summon Spirit. 2b. Charlotte (from Portrait of Ruin) ------------------------------------- Summary: Charlotte is difficult to get off the ground, but becomes exceptionally powerful with care. Solo players have a lot of work (and death) ahead of them in the pursuit of magical prominence. Basics: Attack 1 - Attacks with weapons that emerge from her book. Personal - A shield of energy. If an enemy projectile impacts on it, there is a chance she will learn a spell from it. Hunter - Charlotte can equip up to four spells at a time. Spells must be learned from enemies. Notes: -Charlotte cannot equip any offensive gear besides her book. The strength (and appearance) of her book attack increases as she learns and powers up spells. -Charlotte can defend herself from many attacks with her Personal action, but attacks that can be learned make a slightly different noise on impact. -If you learn a spell that you already have, its power will be increased. Each spell can be leveled up to 9 times. -Charlotte can only learn a spell one time from a given monster in a Chapter. If a monster casts multiple spells (Witch), you can learn any of them, but it will make the others unlearnable. While the shield can still defend the attack, the impact noise will change after a spell has been learned. -Charlotte cannot dive kick, screwing her out of many chests and shortcuts. -Unlike the others, Charlotte gains only money and EQ she can sell (DEF Gear) from drops / chests, good for farming gold. -Charlotte has the fastest natural MP regeneration. -Charlotte has extra idle animations if you hold Up for a while. -Once Heal reaches level 7 it can be casted for free with an Astral Ring equipped. (-40 HP to cast, 40+ HP gained) -It is more cost effective to press and hold her Personal Action, than to activate it repeatedly. -Charlotte is momentarily invulnerable to some traps (and item pickups) after using Heal. 2c. Johnathon (from Portrait of Ruin) ------------------------------------- Summary: Johnathon has the largest array of offensive options. You will unfortunately need to collect and use all of them (even the ones you don't like) to keep up but there's plenty of time for that. Basics: Attack 1 - Attacks with the Whip. Attack 2 - Martial Arts. Johnathon does not need to "equip" martial arts, he can use any he has collected at all times. Martial Arts come from drops and chests. Personal - "" Hunter - Johnathon can equip up to four Sub Weapons at a time. Sub Weapons come from drops and chests. Notes: -Johnathon has extra idle animations if you hold Up for a while. -Johnathon cannot equip any offensive gear besides his whip. The strength of his whip attack increases as he collects and masters Sub Weapons. -Every time Johnathon uses a Sub Weapon it gains experience. At certain thresholds, they level up and increase in potency. Each Sub Weapon can be leveled up 6 times. -Johnathon can swing his whip downward at an angle from in the air. -By holding the attack button, Johnathon can let his whip go limp and then move it about via directional presses. While limp, the whips damage is constant albeit greatly decreased. -While Martial Arts can be used the instant they are collected, you may still need to check their motions and button presses at The Book. -Using Sonic Strike near a platforms edge will shoot Johnathon over the side with increased momentum. Since this does not eliminate his ability to double jump, he can use it to jump some gaps he would not normally be able to. -The use of Johnathon's Guard Martial Art is free. -With the Sage Ring equipped, sustained use of the Wrecking Ball is free. 2d. Shanoa (from Order of Ecclesia) ----------------------------------- Summary: Shanoa does not have a lot of bells and whistles, but she's almost completely self-sufficient. She's got a little from both column A and B and has the added bonus of getting around most levels without any help. Basic: Attack 1 - Attack with a weapon glyph, they only come from drops. Attack 2 - "" Personal - Shanoa activates Magnes, which allows her to cling to and propel herself from Magnet studs. Hunter - Shanoa can equip up to 4 glyphs at a time. Glyphs must be absorbed from enemies by holding Up when they appear during attacks. Notes: -Shanoa's absorb is not guaranteed, nor does she gain any bonus from repeated absorbs. -After Shanoa absorbs a glyph (successful or not) the enemy cannot perform that ability again. You can use it to disarm an enemy even if you know it already. -The use of Magnes is free. -With usage all of Shanoa's glyphs gain experience. At certain thresholds, they level up and increase in potency. Each glyph can be leveled up 6 times. -Shanoa can use Magnes to navigate levels via magnet studs. 2e. Soma (from Dawn of Sorrows) ------------------------------- Summary: Even with the best EQ, Soma's success is governed by his collection of souls. He thrives in multiplayer, where he can support the team in many ways while their efforts add to his own. Attack 1 - Attack with an equipped weapon. Attack 2 - Additional equipped weapon or the same 2h weapon as Attack 1. Personal - Toggles an equipped Blue Soul. Every kill has a chance to collect a soul. Hunter - Soma can equip up to 4 red souls at a time. Every kill has a chance to collect a soul. Notes: -Some of Soma's weapons have special attacks if you perform a quarter circle forward (a.k.a. Hadoken motion) before pressing attack. These attacks generally cost 10 - 15 MP. -Soma can also collect and equip Yellow Souls for stat boosts and other special effects. -Soma gains souls from both his and his teammates kills. -Every soul gained increases its abilities power, each soul can be leveled up to 9 times. -By rapidly activating the Medusa Head Blue Soul, Soma can greatly extend his jump range, allowing him to make jumps he would not normally be able to. -If its going to appear, Dracula's soul replaces the item collected from the Gold chest after his death. If farming Soma equipment is the goal, it may be wiser to use Alucard instead. -The Succubus soul only drains life on basic weapon strikes, QCF attacks and soul related attacks drain nothing. Multihit weapons drain multiple times. 3. DLC Characters ================= Very little is currently known about the DLC characters, other than that they exist. Still, the "DOWNLOAD CONTENT" option from the games main menu cast a pretty strong vote that they will be available in some capacity soon. 3a. Julius (from Dawn of Sorrows) --------------------------------- Notes: -Julius can swing his whip upward from the ground, and in all 8 directions from mid air. -By holding the attack button, Julius can let his whip go limp and then move it about via directional presses. While limp, the whips damage is greatly decreased. -Julius can use his whip to swing from magnet studs. 3b. Maria (From Symphony of the Night) -------------------------------------- 4. Chapters: ============ There are 6 Chapters in HoD, each one with a different boss who must be slain within the 30 minute time limit. Enemy (and boss) strength / health is increased depending on the number of players. If players drop mid-Chapter, these values are NOT reset. When a chapter is completed, you can move on to the next chapter, or replay it for more loot. In Multiplayer, Chapter selection is based on the weakest link, meaning if there is a player who has not yet completed Chapter 1, the entire team is restricted to Chapter 1. This restriction is NOT reset if the low player is kicked or leaves, the team will need to be disbanded and restarted. Legend ------ Navigation - Tips on getting around the Chapter. Teamwork - Areas that require the use of multiple players to navigate. Treasure - Available chests in a level and the best (IMO) order to get them. Spoils - List of EQ known to spawn in treasure chests. Boss - Information on the boss battle. -Attacks: The things they do -Chapter: Ways they interact with the Chapter. -Strategy: Basic tips on how to beat them (IMO). Hard Mode - Changes and considerations for Hard Mode. Notes - Other Boss / Chapter details. 4a. Chapter 1 (Caught in the Cradle of Decay) ------------- All players start in the lower left corner of this Chapter. Teamwork: Blue Elevator - Near the boss there is an elevator that requires an additional player to lower. You can take the elevator down to wipe out all the enemies lurking below the boss. See-saw Elevators - Near the bottom right hand corner of the map there are a pair of elevators that only rise when the other is lowered. Though the one on the left can be used with clever double jumping, you will need one player to stand on the left to raise the right high enough to reach the upper platform. Treasure (15 Total, 3 Blue, 1 Multiplayer only): Brown - Center of the pendulum room, 3 rooms to the right of start. Green - Up & left of the see-saw elevators. Raise the left to reach it. Purple (*) - Up & right of the see-saw elevators. One player must raise another on the right to reach it. Red - 2 rooms left of the previous Green, through the Mirror. Blue - Above the previous Red in the same room. Red - From Chapter Start, head up and to the left. Against the far wall. Blue - Up & left of previous Red, just before the green bells. Green - Up from the green bells, in the upper left most corner of the map. Red - Up & left of the rotating spike room, by some boxes. Blue - From the preceding Red, head up & right then down by some spikes. Blue - Up and then left of the lowered bridge, in an area adjacent to the preceding Green. Red - In the single big pendulum room on the floor. Red - In the clock room at the top of the map, against the left wall. Blue - The top left room after Gergoth smashes the floor. The blue chest is on the first platform. Purple - In the same room as the preceding Blue, up and to the right. Red - From Gergoth's lower area, pass the fire to the right. Spoils: Buhj - Hard only. Soma only. Glass Shoes - Hard Only Spiked Mail - "" Staurolite - "" Tough Ring - "" Boss (Gergoth): Attacks - Gergoth primarily attacks by throwing his body around, but he can also fire his mouth beam and fire tendrils from his chest. Halfway through the encounter, he will smash the floor sending himself and the players into a chasm below, filled with additional enemies. Chapter - Prior to reaching his room, Gergoth will fire his beam at rooms on the left hand side of the map. Strategy - Just wail on him with weapons and magic and whatever else you have. You can use a dive kick to hop over him (or even defeat him, if your particularly patient), but its just a matter of time and diligence. With enough hits, you can shatter his anklets to deliver more damage to his feet. Hard Mode: -Some new Ghurka Masters in the Chapter. -The pendulums and rotating spikes all move much faster. -Until you get some good loot, it is a necessity to clear out the areas below Gergoth before facing him solo. -Gergoth develops a new horizontal beam attack that must be crouched. Notes: -If it weren't obvious, Gergoth is the best target for the Boned, Slick Kick, and Grim Synergy achievements. -Via their jump glitches, Soma and Johnathon can bypass the magnet stud Merman room and circumvent the see-saw elevator accessed Purple chest. -Though its easier done via two players and the blue elevator, solo players can double back from the switch in the rotating trap room to clear out the enemies below Gergoth. 4b. Chapter 2 (Lord of Unseen Strings) ------------- Players start in either the upper left or lower right corners of the map. Teamwork: Yellow Door Shortcut - Near the left side of the map are four yellow doors and two switches, you will need two players pulling the switches to pass through it. Fire Room Shortcut - Near the right side of the map is a room with various fire traps. Two players will need to alternate stepping on switches to pass through it. Treasure (21 Total, 3 Blue, 1 Multiplayer only): Blue - From Chapter start, proceed left past the Treants. Red - Up From Chapter start, in the #4 room on the map's right side. Green - In a "castle" room next to a #3 room, above the previous Blue. Green - Below the #5 room, past the Moldy Corpses. Red - Left of the shortcut room, cheat the shortcut if solo. Brown - Next room left of previous Red at the bottom. Purple - Bottom left corner of the map. Blue - Above the previous Purple. Red - Far left side of the map, up from the previous Blue. Brown - Right most room of the Persephone area. Blue - Next room right of the previous Brown, behind a railing. Red - Up & left of the outdoor Bone Pillars, use them to get up. Green - Up & right of the outdoor Bone Pillars, use them to get up. Purple - Upper right hand corner of the map. Green - Far right side of map, down from previous Purple. Green - Left of previous Green in Bone Pillar room. Use them to get up. Red - Same room as previous green. Brown - One room left of previous Red. Green - Right of the switch that opens the boss doors. Brown - In the big see-saw elevator room. Right side, first ledge. Purple (*) - To the right of Puppet Master. Step on the lower switch and allow a team mate to grab it. Spoils: Muramasa - Hard only Nun's Habit - "" Nun's Shoes - "" Red Scarf - "" Thief's Ring - "" Boss (Puppet Master): Attacks - The Puppet Master attacks with little puppets that can curse you, or by dropping straw puppets into Iron Maidens. This will teleport a randomly selected player inside for BIG damage. Destroying the straw puppet is the only way to spare yourself, or another player can jump in before the puppet to spare his teammates from random selection. Chapter - Once the battle has begun, Puppet Master will wander around the Chapter in search for Iron Maidens to drop puppets into. Prior to the boss battle, you can use crates to block some of these Iron Maidens. Strategy - His arms cannot hurt you, so attack his head relentlessly while he sits still. If he begins to summon a straw puppet (sparkles), focus all your efforts on destroying it as there is (generally) no escape from the damage it inflicts. When he opens his mouth to fire dolls, focus on them as being cursed can make it difficult to stop the straw puppets attack. If he starts to wander, zoom out and identify where he's headed, get there first, and wait for him there, it is not worth scoring a few extra hits if he beats you to an iron maiden. Hard Mode: -The Iron Maiden straw puppet attack is practically an instant kill now. Notes: -The Puppet Master's straw puppets die based on hits, not damage. Weapons that strike multiple times per swing or rapidly are good ideas. -With VERY precise timing, Alucard can use his Mist Form and Johnathon can use his Forward Roll to "dodge" the Puppet Master's straw puppet attack. -If you are Skeleton'd in multiplayer, the noble thing to do is jump into the maiden and "take the tackle" for the team. Better to suffer a time penalty than massive damage to a functional player. -You can access the yellow door shortcut single handedly by activating the switch from as far as possible away, then quickly backdashing before it closes you in. -Johnathon and Soma can use their "jump glitches" to bypass the see-saw elevators in the big Purple room. 4c. Chapter 3 (The End of Chaos) ------------- Players start in either the lower left or lower right corners of the map. Once players reach the area near the hammer, a near infinite supply of Little Demons will spawn in wherever players are. Eventually, the supply will run out. Treasure (13 Total, 2 Magnet access only): Purple - Head right from start. Red - Jump up and to the left Purple (*) - Two magnet studs up. Purple (*) - Next to previous Purple. Brown - Far right side Blue - Up from Brown Brown - Up from Blue Purple - Up and Left from Brown Green - Upper Right corner Red - Bone Hammer reset Blue - Bone Hammer head Green - Down & Left of blue, jump on jelly or another players head. Blue - Far left side, behind Bone Pillars. Red - After Menace wakes, he will smash open access to it. Boss (Menace): Attacks - Menace's primary attack is just being big and difficult to damage. He can also kick, punch, and jump to attack. He spawns an infinite supply of mouth enemies which die in one hit, but can be rather annoying to dodge. Chapter - Menace smashes most of the platforms in the middle of the stage right after he awakens. There is a gigantic bone hammer that can be activated via switch to attack him. The bone hammer always knocks him down (leaving him defenseless for a bit), but if aimed at his vulnerable spots deals considerable damage. After use, the Hammer must be "reset" by striking the gear at its base repeatedly. Strategy - Depending on your patience (and number of team mates) it may make more sense to just ignore Menace entirely, and focus on setting up and delivering the Bone Hammer. Otherwise, you can use the switch on the left side to extend a yellow platform that will hit his face / chest spots, or a lower position with a treasure chest to strike his knees. Spoils: Bathrobe - Hard only Burtgang - "" Chaos Ring - "" Crimson Greaves - "" Frilly Camisole - "" Mourning Veil - "" Nebula Whip - Hard only. Soma only. Sequined Dress - Hard only Skull Ring - "" Wedding Dress - "" Wrecking Ball - Johnathon only. Notes: -Shanoa is a good call on this level. She has easy access to two purple chests, a red chest, and the bone hammer reset. Everyone else will have to "use" Menace to smash platforms and worm around to access everything. -The two magnet accessed Purple chests can also be gotten to if Menace backs all the way up and smashes the left walls. -Holding Johnathon's limp whip is an excellent means of resetting the bone hammer. 4d. Chapter 4 (Esquisse of Violence) ------------- Players start at either the lower right or lower left corners of the map. The painting frame closest to the boss will send you all the way back to the start of the level. Navigation: Twin Frames (Lower Butcher Area) - Left frame takes you up and to the right, into a blue / purple room, next to Glasya Labolas. Right frame takes you up and to the right, into a red / blue room, next to a Fried Crab Claw pickup in between a Flame Demon and The Creature. Twin Frames (Mid Map, Right Side) - Right frame takes you to the Chapter's bottom left corner, into a blue / purple room, near Lerojai. The left frame takes you to the right side, into a blue / purple room, beneath the Boss. Twin Frames (Mid Map, Left Side) - Right frame takes you to the Chapter's bottom right corner, into a red / blue room, near Dullahan and Ectoplasm. The left frame takes you the upper right corner of the map, to a blue / purple room. Twin Frames (Left Side of Map) - Left frame takes you up and to the left, into a red / blue room. Right frame takes you up and to the right, into a red / blue room just below another red / blue room, next to spittle bone. Teamwork: Upper Right Corner - You will need one player to enter the right hand frame of the pair right next to each other, and then have another player flip the switch so he / she can enters the left frame of the pair on the left hand side. Treasure: Red - From starting hallway, up and to the left. Blue - Left of previous Red, behind Dullahan. Purple (Above a cave hallway) - Magnet users can get at this easy. Otherwise you will need to dive kick (sorry Charlotte) off a nearby Gurhka Master (solo) or another player (multiplayer) to reach it. Spoils: Aquarius - Hard only Astral Ring - "" Brilliant Mail - Hard only. Johnathon only. Brionac - Hard only. Soma only. Cocktail Dress - Hard only. Cuirass - "" Dalmatica - "" Durandal - "" Fire Mail - "" Fire Shield - Hard only. Alucard only. Fragarach - Hard only. Soma only. Geiborg - "" Gold Plate - Hard only. Golden Axe - Hard only. Soma only. Gunger - Hard only. Hauberk - "" Holy Mail - "" Holy Mantle - "" Ice Mail - "" Kaiser Knuckle - "" Kunai - Johnathon only. Kung Fu Suit - Hard only. Johnathon only. Lightning Mail - Hard only Moon Brooch - "" Osafune - Hard only. Alucard & Soma only. Platinum Chain - Hard only. Royal Sandals - "" Shogun Helmet - "" Skull Shield - Hard only. Alucard only. Truffle - "" Tuxedo Coat - "" Three 7s - "" Uppercut - Jonathon only. Viking Helmet - Hard only. Wyrm Robe - "" Boss (Brauner): Attacks - Brauner stands still, but players will need to watch (and hear) to predict his attacks in the small space. If he "paints" on the wall with blood, the same pattern will appear to damage the players. If he releases a small picture, one of three patterns of indestructible objects will appear and need to be avoided. Lastly, if he jumps into a picture frame he will fly about in somewhat random patterns attempting to mow the players down. Strategy - Beat on Brauner when you can, but run when he starts to attack. The blood is not so bad, but you will need to clear it with attacks before you continue the fight. His sculptures are big and cause heavy damage and status ailments. When he starts to call one, run to the other side of the room and prepare your dodge. Lastly, when he's in the painting, try and stay within his flight arcs so you can jump or slide as needed. Hard Mode: -Brauners "green star" sculpture attack is now so fast you will need to turn around and backdash repeatedly to get through without getting hurt. Notes: -The food on the tables in many of the "house" areas can be damaged for free hearts/money. 4e. Chapter 5 (Song of the Unslakable Blade) ------------- Players start at either the lower left, lower right or far right sections of the map. Treasure (1 Multiplayer only): Purple - Use the hands of the clock, or other players head to bounce up. Purple (M) - Have one player deactivate the fire and another collect the chest. Spoils: Ancient Armor - Hard only. Attica Helmet - "" Balmung - "" Berserker Mail - "" Caviar - "" Cross - Johnathon only. Death's Robe - Hard only. Death's Scythe - Hard only. Soma only. Dragon Helm - Hard only. Eversing - "" Midnight Tiara - "" Princess Coat - "" Tear of Blood - Hard only. Soma only. Yasutsuna - Hard only. Alucard & Soma only. Boss (Death) Attacks - Once you get him in his room. Death will fly about spraying sickles and being an obstacle. He will also teleport up and slash down, slide across the floor then slash up, summon 6 criss-crossing blades, or three rotating projectiles. Chapter - Death will spend the entire Chapter flying about and harassing the players with mini sickles. If he takes enough damage he will fly away for a bit, but he can be especially damaged by flying into the path of the two spotlights in the level. Strategy - Do not try to take out Death while navigating the level, there is too much damage everywhere. Get to his room and just stick and move until he succumbs. Anytime he performs his mini sickle spray, get behind / beneath him and go to town, but beware, he can corner you easy. His criss crossing blade is especially damaging, so if he starts it, slide your way into a corner and be prepared to jump. The timing on his rotating projectiles is tough, but the damage is minimal. Hard Mode: -The spike traps / pendulums move much faster. Notes: -Many of the outdoor area platform will crumble if stood on for too long. -Charlotte can use her "Heal Invulnerability" to walk through the fire protecting the Purple chest on the left. -Charlotte's Personal Action and Alucard's Soul Steal can make short work of Death's Sickle barrages. -If you escape Death's Room after the fight begins he will not follow, but an endless swarm of sickles will continuously spawn until you return. -Medusa Head's Soul can help Soma a great deal during the boss fight. -The Medusa Head rooms will eventually stop spawning if you kill enough of them. -Some character abilities can assist the Death fight without joining in by shooting through the opened door. 4f. Chapter 6 (Come, Sweet Hour of Death) ------------- Players start in the lower left corner of the map. Treasure: Green - Right of the start, past Dullahan. Blue - Right next to previous Green. Brown - Up & Right from the start. Brown - Up & Right, next to a Nova Skeleton. Purple - To the left of the previous Brown, behind a Final Guard. Purple (Hidden Room) - In the "building" before Dracula's staircase, climb above the Final Guard and break the ceiling. You will need to dive kick off the Nova Skeleton (or another player) to reach it. Spoils: Alucard Shield - Hard only. Alucard only. Bible - Johnathon only. Bloody Stud Blue Cape Claimh Solis - Hard only Dancer's Blouse Demon Mail - Hard only. Dracula's Tunic - "" Fleuret Fois Gras - Hard only. Fury Plate Garian Sword - Soma only. Glamorous Pumps Head Guard Holy Water - Johnathon only. Impenetrable Mail - Hard only. Meginiord - "" Minerva Mail - Hard only. Mystletain - Hard only. Soma only. Ninja Suit Paludamentum - Hard only. Pitch Black Suit Porkpie Hat Prima Shoes Ricochet Rock - Johnathon only. Sage Ring Satan's Ring - Hard only. Silver Stud Simon's Plate - Hard only. Johnathon only. Simon's Sandals - "" Skull Mask Skull Necklace Skull Ring Steel Greaves Sonic Strike - Johnathon only. Steamed Mussel Winged Boots - Hard only. Valmanway - "" Boss (Dracula) Attacks: Form 1 - Dracula teleports about, summoning flames and firing various objects from his cape. Form 2 - Dracula stands about, jumping and firing projectiles from his mouth. Form 3 - In this form, Dracula is more of an obstacle than an opponent. His hands can hurt you, as can the various spells he will cast on the entire area. Strategy: Form 1 - Jump over him and hit his head from behind. If he goes to a corner, either head to the opposite wall and be prepared to dodge whatever he fires, or you can try to dive kick him in the head. Form 2 - Wail on him without mercy while he stands still, but the second he prepares to fire or jump, get as far away as possible. Do not try to slide under him when he jumps. Form 3 - When he sits still, slide underneath his hands and carefully attack the exposed heads. Don't touch them or they do damage. If he begins glowing, or doing anything really, slide all the way to the furthest corner and wait. Jump, duck, or block whatever comes out, then head back and score some more hits. Hard Mode: -Dracula Form 3 has a new attack that fills the area ground with fire pillars and the sky with electricity. -Dracula Form 3 has a new attack that fills the outer walls with fire pillars right before bombing the middle area with his Dark Megiddo. Notes: -The Aliorumnas at the Chapter start will (usually) attempt all three of her spells the second Shanoa shows up. Its easy to start up the chapter, attempt all three absorbs then suicide and try again if one missed. -Medusa's soul makes it much easier for Soma to fight Dracula form 1 & 3. -Shanoa can strike Dracula form 3 with Fulgur without going in between his hands. -Charlotte's personal action can shield Dracula's Ghost Chaser, and Hellfire spells easy. -Unlike most spells she can learn, Charlotte's shield will not stop Dark Inferno from hitting her. -Dracula's "Heart Spray" attack can charm Charlotte & Shanoa. -Dracula can summon flaming pillars even out in the hallway adjacent his room, they can be avoided by standing right against his entry door. -Dracula form 2's Gergoth beam can strike players still navigating the chapter. -Some character abilities can assist the Dracula fight without joining in by shooting through the opened door. 5. DLC Chapters =============== Very little is currently known about the DLC characters, other than that they exist. Still, the "DOWNLOAD CONTENT" option from the games main menu cast a pretty strong vote that they will be available in some capacity soon. 5a. Chapter 7 ------------- Players start at either the lower left or lower right corners of the map. 6. Main Menu ============ 6a. Stats --------- LCK - Affects the frequency / quality of drops, the likelihood of learning spells (Charlotte), absorbing glyphs (Shanoa) and capturing souls (Soma). 7. Inventory ============ Your entire collected inventory is shared between all five of your characters. Even if an item is equipped, the others will be able to see and equip it on their own. You cannot sell any equipment that is currently equipped. 7a. OFF Gear - Weapons ------------------ Only Alucard, Soma, and to a lesser extent, Shanoa can equip different weapons. Shanoa uses glyphs while Alucard and Soma equip some of the same pool, much of it available from the Shop. Still, between the two of them many weapons perform differently. 7a1. Alucard & Soma Alucard Shield - Alucard only Alucart Sword - Alucard only Ascalon - Soma only, 2h, QCF: Dash attack Axe - Soma only, 2h, +3 HP, QCF: Vanish attack Axe Knight Shield - Alucard only Balmung - Soma only Baselard Bastard Sword Battle Axe - Soma only, 2h, +5 HP, QCF: Vanish attack Bekatowa - Alucard only Bhuj - Soma only, 2h, +6 HP, QCF: Vanish attack Brass Knuckles - Soma only Brionac - Soma only Broadsword - Alucard only Burtgang - +5 HP Chakram - Soma only, Projectile attack (no animation) Cinquedea - Soma only Claymore - 2h, QCF: Dashing attack (Alucard only) Combat Knife Cutall - Soma only Dainslef - 2h, QCF: Dark Metamorphosis attack (Alucard only) Dark Shield - Alucard Only Death's Scythe - Soma only. Increases chance to collect souls. Durandal - Soma only, 2h, +3 HP, QCF: Dash attack Estoc - Auto dash attack (Alucard only) Falchion - 2h, QCF: Vanish attack (Soma only) Final Sword - Soma only, 2h, QCF: Dash attack Fire Shield - Alucard Only Fist of Tulkus - Alucard Only, QCF: Projectile attack Flamberge - Alucard Only, 2h, QCF: Dash attack Fleuret - Soma only Fragarach - Soma only, +5 MP Garian Sword - Soma only Geiborg - Soma only, QCF: Dash attack Golden Axe - Soma only, 2h, +10 HP, QCF: Vanish attack Halberd - Soma only, QCF: Dash attack Handgun - Soma only, Projectile attack Harper - Alucard only Holy Rod - Alucard only, QCF: Increased size & damage Holy Sword - Alucard only, QCF: ? Hrunting - Inflicts poison Ice Brand - Soma only Iron Shield - Alucard Only Jewel Knuckles - Alucard Only Kaiser Knuckle - +3 HP, QCF: Rapid attack (Alucard only) Kaladbolg - Soma only, +8 MP Knife - Soma only Knuckle Dusters - Alucard Only Kotetsu - Soma only, QCF: Beam attack Lance - Soma only, QCF: Dash attack Leather Shield - Alucard Only Longinus - Soma only, +7 HP, +7 MP, QCF: Dash attack Mace Mach Punch - Soma only, +5 HP Main Gauche Moon Rod - Alucard Only, QCF: Crescent Moon attack Mormegil - Alucard Only Morning Star Muramasa Mystletain - Soma only Nunchaku - Soma only, 2h, Multiple hits (no animation) Obsidian Sword - Alucard Only Osafune - QCF: Rapid attack Partisan - Soma only, QCF: Dash attack Rahab's Frost - Alucard Only Rapier - QCF: Rapid attack (Alucard only) RPG - Projectile attack Saber Scimitar - Alucard Only Shaman Shield - Alucard Only Short Sword Skull Shield - Alucard only Small Sword - Soma only Spear - Soma only, QCF: Dash attack Star Flail - Alucard Only Sword of Hador - Alucard Only Takemitsu - Alucard Only Terror Bear - Soma only, Multiple hits, QCF: Increased speed Throwing Sickle - Soma only, Projectile attack (no animation) Tomahawk - Soma only, Projectile attack (no animation) Tyrfing - Alucard Only, inflicts curse Whip Knuckle - Soma only Yasutsuna - Rapid attack (No animation - Alucard only), QCF: Rapid attack Valmanway - Soma only. Rapid attack (No animation) 7a2. Other Weapons: Book of Binding - Charlotte Only. Increases in power with her spells. Confodore - Shanoa Only. Can alternate Attack 1 and 2 for short combos. Lapiste - Shanoa Only. Pneumo - Shanoa Only. Vampire Killer - Johnathon Only. Increases in power with his Sub Weapons. 7b. OFF Gear - Hunter Skills ---------------------------- Every character can equip up to 4 Hunter Skills at a time. Each Hunter Skill has its own strength level, though how you raise it is character dependant. All Hunter Skills increase in damage as they power up, additional effects are listed. 7b1. Scrolls (Alucard): Dark Metamorphosis - Temporarily gain the ability to heal by touching blood. Heal amount increases. Hellfire - Alucard summons fireballs from within his cape. Soul Steal - Drains life from nearby targets. Heal amount increases. Summon Spirit - Starter ability. A small spirit homes in on enemies. Tetra Spirit - Multiple spirits home in on enemies. 7b2. Spells (Charlotte): Acidic Bubbles - Bubbles that inflict poison. Poison duration increases. Dark Inferno - Demonic Fire Orbs Deathscythe - Spray of mini sickles. Demonseed - Spray of tiny seeds Energy Flow - Small homing projectile. Featherblades - 3-way bladed projectile. Fireball - Starter ability. A small horizontal fireball. Flame Shot - Large horizontal fire projectile. Ghost Chaser - Red homing projectile that can inflict curse. Heal - Healing rainbow pillar. Health amount increases. Hellfire - Multiple fireballs Ice Fang - A small projectile that blossoms into ice cicles. Ice Needle - Four ice cicles. Nightmare - Large demonic ball Piercing Beam - Lasting energy beam Poison Spores - Fog that can inflict poison. Raging Fire - A roaring flame right in front of her. Sickle Moon - Miniature crescent shot Splash Needle - Water stream Summon Gunman - Summons Skeleton Gunman. Summon Skeleton - A skeleton tosses a bone. Skeleton quantity increases. Thunderbolt - Short range multi hit lightning ball. Distance increases. 7b3. Sub Weapons (Johnathon): Axe - An Axe tossed in an upward arc. Bible - Spins around Johnathon damaging enemies in the area. Boomerang - A big arcing boomerang, it returns in Johnathon's direction. Cross - Straight forward / backward boomerang throw. Grenade - A small explosive that bounces a bit then explodes. Holy Water - Floor creeping fire damage. Knife - Starter ability. Basic forward knife. Becomes 2 knives. Kunai - 3 way thrown daggers. Becomes 4 way. Paper Airplane - Does a quick loop then advances. Gains riders. Ricochet Rock - Bounces off walls Shuriken - Shoot 3 - 5 shuriken down Wrecking Ball - A large ball on a chain, swung above the head. 7b4. Martial Arts (Johnathon): Johnathon does not need to "equip" Martial Arts, he can use them as long as he has them. Martial Arts do not "level up", they increase in damage as Johnathon's Sub Weapons do. Block - Starter ability. Defensive posture, reduces damage (and sometimes nullifies recoil) when hit. (RB) Danger Knee - A forward dashing knee. (B,D,F + Attack 2) Forward Roll - A quick roll forward. (F,D,B,F + Attack 2) Sonic Strike - An invisible dashing attack. (U,B,D,F + Attack 2) Uppercut - A rising flame uppercut. (D,U + Attack 2) 7b5. Magic Glyphs (Shanoa): Fulgur - A "homing" electric arc. Grando - An ice shard with heavy start up. Ignis - Starter ability. A short range 3 way fire shot. Magnes - Starter ability. Allows her to navigate magnet studs. Nitesco - Same as Piercing Beam spell. 7b6. Red Souls (Soma): Amalaric Sniper - Summons the sniper for a horizontal shot. Sniper quantity increases. Axe Knight - Same as Axe Sub Weapon. Size increases. Cave Troll - Tongue attack. Length increases. Disc Armor - Fires armor disc. Dracula - Same as Hellfire spell. Dullahan - Same as Ghost Chaser spell. Fire Demon - Same as Flame Shot spell. Fleaman - Summon a fleaman. Glasya Labolas - Same as Acidic Bubbles spell. Gurkha Master - Spinning blade that returns to Soma. Harpy Lerajie Malachi - Same as Nightmare spell. Merman - Shoot a stream of water from your finger tip. Moldy Corpse - Same as Poison Spores spell. Nova Skeleton - Same as Piercing Beam spell. Sea Demon Skeleton - Starter ability. He chucks a small bone. Size increases. Skeleton Gunman - Fire bullets from your finger tip. Specter - Toss lanterns. Spittle Bone - Spins a ring of fire around Soma Thunder Demon Witch - Same as Energy Flow spell. Yorick - Drops a skull that can be kicked about 7b7. Blue Souls (Soma): Bat - Summons the Bat familiar Brauner - Emits a blood trail that can damage enemies. Buer - Spinning flames around Soma Final Guard - Defense from all incoming attacks Ghost - Summons the Ghost Familiar Medusa Head - Pause in mid air Persephone - Creates a Soul Vacuum that drains life. Heal amount increases. White Dragon - Summons a White Dragon 7b8. Yellow Souls (Soma): Aliorumnas - Increases MND Bone Pillar - Increases CON Dead Warrior - Increases LCK Imp - Increases INT Mimic - Gain money every time you are damaged. Dollar amount increases. Minotaur - Increases STR Peeping Eye - Reveals breakable walls in the map. Succubus - Drain HP with every hit. Health gain increases. The Creature - Health regeneration Treant - Increases MP regeneration rate. Zombie - Resistance to poison. 7c. DEF Gear - Head ------------------- Arachne Hennin - +2 LCK, Girls only. Attica Helmet Ballroom Masque - +1 LCK Bandana Circlet Clover Tiara Diamond Tiara Dragon Helm Fedora Gambler Glasses - Displays enemy drop % Goggles Head Guard Iron Helmet Leather Hat Midnight Tiara Monocle Mourning Veil - Girls only Nun's Habit Open Veil - Girls only Porkpie Hat Shogun Helmet Silk Hat Silver Crown Skull Mask - -3 LCK Steel Helm Stone Mask - +1 LCK Traveler's Hat - Available from store after "Hard Mode" is unlocked. Velvet Hat Velvet Ribbon Viking Helmet Witch's Hat 7d. DEF Gear - Body ------------------- Ancient Armor Army Jacket Bathrobe - +2 LCK Berserker's Mail - Increases damage given and recieved. Biker's Jacket Breastplate Brilliant Mail - Johnathon only. Increases Sub Weapon damage. Casual Clothes Cloth Tunic Clown Shirt - +3 LCK Cocktail Dress Copper Plate Cotehardle Cotton Apron Cuirass Dancer's Blouse - +1 LCK, Girls only Death's Robe Demon Mail Dracula's Tunic Europa's Dress - +3 LCK, Girls only Fire Mail Frilly Camisole Fury Plate God's Garb - +2 LCK Gold Plate Gym Clothes Hauberk Heavy Armor - Decreases movement speed Hobo's Clothes Holy Mail Houppelande Ice Mail Impenetrable Mail Iron Plate Justaucorps Kirtle Kung Fu Suit Leather Plate Lightning Mail Miko Dress - Girls only Minerva Mail Mirror Cuirass - Available from store after "Hard Mode" is unlocked. Ninja Suit Pitch Black Suit Poncho Princess Coat - +4 LCK Ring Mail Sapphire Corset Scale Mail Sequined Dress Silk Robe - Shanoa Silver Plate Simon's Plate - Johnathon only Spiked Mail Steel Plate Surcoat Tailcoat - Soma's starting gear. Three 7s - +7 LCK Tuxedo Coat War Fatigues Wedding Dress Wyrm Robe 7e. DEF Gear - Legs ------------------- Artemis Shoes - Girls only. Available from store after "Hard Mode" is unlocked. Combat Boots Enamel Pinheels - Girls only. Engineer Boots Glamorous Pumps - Girls only. Glass Shoes Gold Leggings Hiking Boots Inuit Boots Iron Leggings Mercury Boots - Increases movement speed (less than Winged). Nun's Shoes Prima Shoes Royal Sandals Sabrina Shoes - Girls only. Samurai Leggings - +5 HP Sandals Silent Sandals Silver Leggings Simon's Sandals - Johnathon only. Slick Boots - Increases slide effectiveness (?) Spiked Boots - Increases slide / dive kick damage Steel Greaves Winged Boots - Increases movement speed (more than Mercury). Wingtips 7f. DEF Gear - Back ------------------- Assassin's Cape Black Cape Blood Cloak - Converts damage to MP Blue Cape Cape Cape of Invisibility - Renders wearer invisible to players (including themselves) but not enemies. Cloth Cape Crimson Cloak Elven Cape - Available from store after "Hard Mode" is unlocked. Hero's Cape Holy Mantle Paludamentum - +10 HP, +10 MP Traveler Cape 7g. DEF Gear - Accessory ------------------------ Each character can equip two accessories at a time. If you equip two of the same item, you gain double the bonus. Astral Brooch - Converts damage to MP Astral Ring - Uses HP instead of MP. Blessed Ankh - Increases strength of health items Bloody Stud Chaos Ring Crystal Necklace Forget-Me-Not Gold Stud Heart Brooch - Increases heart drops. Hoop Earring Laurel Brooch Lucky Charm - +1 LCK Master Ring - Increases rate of Sub Weapon / Glyph mastery. Available from store after "Hard Mode" is unlocked. Megingiord Moon Brooch Moonstone - Increases ALL stats dependant upon System Time (6pm to 6am) Neck Warmer Pearl Ring Pendant Platinum Chain Platinum Stud Red Scarf Sage Ring - Increases MP regeneration. Satan's Ring Scarf Silver Stud Skull Necklace - -1 LCK Skull Ring - Curses the wearer Soul Eater Ring - Increases probability of Soul drops. Available from the store after "Hard Mode" is unlocked. Sunstone - +3 LCK, Increases ALL stats dependant upon System Time (6am to 6pm) Tear of Blood - Soma only. Thief's Ring Tough Ring - Turquoise Stud White Corsage 7h. DEF Gear - Item ------------------- While Items can be found in chests, they are most commonly found lying around the Chapters or hidden in breakable walls. "Instant Use" items cannot be kept, they are automatically applied to your HP/MP. Amanita - Instant use, inflicts poison. Bagel Sandwich Beef Curry Berry Cruller Boneless Ham Caesar Salad California Roll Canele Caviar Chocolate Cruller Chocolate Donut Coffee Cream Puff Cream Soda Escargot - Instant use. Fois Gras Fried Chicken Fried Crab Claw - Instant use. Gazpacho - Instant use. Grapes Green Tea Cruller Hamburger High Mind Up High Potion - Can carry 3x. Hot Dog Kiwi - Instant use. Mana Prism Mango Mousse Cake Meat Strip Milk Olives Pizza - Instant use. Plain Cruller Plain Donut Popcorn - Can carry 5x. Potion - Available from the store. Can carry 5x. Pudding - Instant use. Quiche Ramen - Instant use. Red Licorice - Instant use. Roast Beef - Instant use. Rusty Food Tin - Instant use, inflicts poison. Shrimp Cocktail Steamed Mussel Strawberry Strawberry Donut Super Potion - Can carry 1x. Tasty Meat - Instant use. Tea Tiramisu - Instant use. Truffle - +12 LCK, Instant use Uncurse Potion - Instant use. Water of Life - Can only be found and used within a multiplayer stage to resurrect dead players. Always found in Blue Chests. 8. Bestiary =========== 1. Zombie --------- Soul - Yellow (****) Drops: *** - Hobo's Clothes (DEF Gear - Body) Location: Chapter 1 - At the start and in the tunnel underneath Gergoth 2. Bat ------ Soul - Blue (?) Location: Chapter 1 - All over 3. Skeleton ----------- Soul - Red (***) Notes: -Summon Skeleton spell can be learned from it. -These things are everywhere in every chapter. 4. Ghost -------- Soul - Blue (***) Location: Chapter 1 - In the lower "clockwork" rooms. Chapter 2 - Indefinite spawn within the "Number" Rooms 5. Axe Knight ------------- Soul - Red (***) Drops: *** - Axe (OFF Gear - Sub Weapon) **** - Axe Knight Shield (OFF Gear - Weapon) Notes: -These things are everywhere in most chapters on Hard mode. 6. Peeping Eye -------------- Soul - Yellow (****) Drops: *** - Monocle (DEF gear - Head) **** - Gambler's Glasses (DEF Gear - Head) Location: Chapter 1 - A few in vertical halls Chapter 3 - Trapped in a block in the center area Chapter 5 - A few in vertical halls on the left 7. Amalaric Sniper ------------------ Soul - Red (***) Drops: *** - Chakram (OFF Gear - Weapon) Location: Chapter 1 - ? Chapter 2 - ? Chapter 5 - ? 8. Fleaman ---------- Soul - Red (****) Drops: *** - Paper Airplane (OFF Gear - Sub Weapon) Notes: -These things show up in every chapter. 9. Merman --------- Soul - Red (***) Location: Chapter 1 - Watery area in the middle of the stage. Notes: -Splash Needle spell can be learned from it 10. Spittle Bone ---------------- Soul - Red (***) Notes: -There are a few of these in every chapter. -Raging Fire spell can be learned from it. 11. Bone Pillar --------------- Soul - Yellow (****) Notes: -Fireball spell can be learned from it. -These things are everywhere in every chapter. -You can walk into and stand on them without damage. 12. Minotaur ------------ Soul - Yellow (****) Drops: *** - Meat Strip (Food) **** - Battle Axe (OFF Gear) Location: Chapter 1 - ? Chapter 3 - Across the entire lower corridor area Notes: -Raging Fire spell can be learned from it. 13. Une ------- Soul - ? Location: Chapter 2 - Just a couple in the "darker" areas of the map. 14. Man-eating Plant -------------------- Soul - ? Notes: -Demonseed spell can be learned from it. Location: Chapter 2 - At the top and bottom areas of the map. 15. Moldy Corpse ---------------- Soul - Red (***) Drops: *** - Amanita (DEF Gear - Item) Location: Chapter 2 - All over the map Notes: -His commonly dropped item inflicts poison 16. Treant ---------- Soul - Yellow (***) Location: Chapter 2 - Near the top and bottom areas of the map. 17. Persephone -------------- Soul - Blue (***) Drops: *** - Forget-Me-Not *** - Heart Brooch (DEF Gear - Accessory) Location: Chapter 2 - In the "house" areas of the map, primarily in upper left corner. Chapter 4 - In the "house" areas on the left side of the map Notes: -Her vacuum attack can lift Charlotte's skirt and stun her momentarily. -Soma can use her soul to lift her skirt and stun her momentarily. 18. Frozen Shade ---------------- Soul - ? Drops: *** - Pudding (DEF Gear - Item) Location: Chapter 2 - The outside and cave areas at the top. Notes: -Ice Needle spell can be learned from it. 19. Ectoplasm ------------- Soul - ? Drops: *** - Uncurse Potion (DEF Gear - Item) *** - Summon Spirit (OFF Gear - Scroll) Location: Chapter 4 - Floating around a Dullahan Chapter 6 - ? Notes: -Inflicts curse whenever it touches you. 20. Imp ------- Soul - Yellow (****) Location: Chapter 2 - Up and to the right of the boss area. Chapter 3 - Indefinite re-spawn all over. Chapter 6 - Near the levels end, guarding a chest. Notes: -Can cling to you and force your character to move against your will. -Sickle Moon spell can be learned from it 21. White Dragon ---------------- Soul - Blue (***) Location: Chapter 2 - Chapter 3 - On select walls along the outer edge Chapter 5 - Notes: -Raging Fire spell can be learned from it. 22. Aliorumnas -------------- Soul - Yellow (***) Drops: *** - Kiwi (DEF Gear - Item) Location: Chapter 2 - ? Chapter 6 - Right at the start Notes: -Grando glyph can be absorbed from it. -Ignis glyph can be absorbed from it. -Fulgur glyph can be absorbed from it. 23. Yorick ---------- Soul - Red (***) Location: Chapter 2 - ? Chapter 5 - In the outdoor areas 24. Glasya Labolas ------------------ Soul - Red (***) Location: Chapter 2 - ? Chapter 3 - ? Chapter 4 - ? Notes: -Acidic Bubbles spell can be learned from it. 25. Cave Troll -------------- Soul - Red (***) Drops: *** - Dark Metamorphosis (OFF Gear - Scroll) Location: Chapter 3 - ? Chapter 4 - ? Chapter 5 - ? 26. Medusa Head --------------- Soul - Blue (?) Drops: ? Location: Chapter 5 - Any of the "gear" rooms. Chapter 6 - Vertical platforming rooms Notes: -Yellow ones inflict Petrify on contact 27. Witch --------- Soul - Red (***) Drops: *** - Cream Puff (DEF Gear - Item) *** - Witch's Hat (DEF Gear - Head) Location: Chapter 4 - Flying around the "house" areas. Notes: -Heal spell can be learned from it. -Energy Flow spell can be learned from it. 28. Succubus ------------ Soul - Yellow (****) Drops: *** - Tiramasu (DEF Gear - Item) ? Location: Chapter 2 - "Cafe" at the top Chapter 6 - Near most Brown chests. Notes: (?) -Can seduce male characters (?) 29. Fire Demon -------------- Soul - Red (***) Drops: ? Location: Chapter 3 - Floating around the middle area. Chapter 4 - ? Notes: -Flame Shot spell can be learned from it. 30. Buer -------- Soul - Blue (***) Location: Chapter 6 - Rolling around the lowest areas, near Malachi 31. Lerajie ----------- Soul - Red (***) Drops: *** - Berry Cruller (DEF Gear - Item) ? Location: Chapter 4 - In most of the vertical corridors between larger horizontal areas. Chapter 5 - ? Chapter 6 - ? Notes: -Surprisingly dangerous. 32. Gurkha Master ----------------- Soul - Red (***) Drops: *** - Boomerang (OFF Gear - Sub Weapon) Location: Chapter 1 - Hard mode only Chapter 4 - ? Chapter 5 - ? Chapter 6 - ? 33. The Creature ---------------- Soul - Yellow (****) Drops: *** - Rusty Food Tin (DEF Gear - Item) *** - Grenade (OFF Gear - Sub Weapon) Location: Chapter 4 - ? Notes: -His commonly dropped item deals damage and poisons you. 34. Dullahan ------------ Soul - Red (***) Drops: *** - Iron Plate (DEF Gear - Body) Location: Chapter 4 - ? Chapter 6 - ? Notes: -Only the head can be damaged, but many life draining abilities can be used on the body for free HP. -Ghost Chaser spell can be learned from it. 35. Harpy --------- Soul - Red (***) Location: Chapter 5 - Flying around in the outdoor areas Notes: -Featherblades spell can be learned from it. 36. Skeleton Gunman ------------------- Soul - Red (***) Location: Chapter 5 - In the vertical corridors Notes: -Summon Gunman spell can be learned from it. -Can learn / earn spells / souls from all three gunmen. 37. Disc Armor -------------- Soul - Red (***) Drops: *** - Steel Plate (DEF Gear - Body) Location: Chapter 1 - Hard mode only Chapter 6 - ? 38. Sea Demon ------------- Soul - Red (***) Drops: **** - Rahab's Frost Location: Chapter 2 - Hard Mode Only, replaces Frozen Shade. Chapter 5 - ? Chapter 6 - ? Notes: -Ice Fang spell can be learned from it. 39. Mimic --------- Soul - Yellow (***) Notes: -Appears to be an ordinary Brown treasure chest until you try to open it. -Can appear in any Chapter on Hard, only 5/6 on Normal. 40. Dead Warrior ---------------- Soul - Yellow (***) Drops: *** - Partisan (OFF Gear - Weapon) Location: Chapter 5 - Near the starting areas, and one in the middle. 41. Nova Skeleton ----------------- Soul - Red (***) Location: Chapter 6 - ? Notes: -Piercing Beam spell can be learned from it. -Nitesco Glyph can be absorbed from it. 42. Thunder Demon ----------------- Soul - Red (***) Drops: ? Location: Chapter 6 - The big treasure rooms. Notes: -Thunderbolt spell can be learned from it. 43. Specter ----------- Soul - Red (***) Location: Chapter 6 - ? 44. Malachi ----------- Soul - Red (***) Location: Chapter 5 - ? Chapter 6 - ? Notes: -Nightmare spell can be learned from it 45. Final Guard --------------- Soul - Blue (****) Drops: *** - Ring Mail (DEF Gear - Body) Location: Chapter 6 - Guarding certain key hallways. Notes: -His shield defends attacks, you must strike him from above, below or behind. Life draining abilities can be used on it though. -Takes 1 damage from ALL forms of attack, but only has 50 health. So 50 (100 on Hard) strikes of any type to kill him. -With proper spacing and timing, you can slide through its feet and attack from behind after taking a hit. 46. Gergoth ----------- Soul - ? Location: Chapter 1 - Boss 47. Puppet Master ----------------- Soul - ? Location: Chapter 2 - Boss 48. Menace ---------- Location: Chapter 3 - Boss 49. Brauner ----------- Soul - Blue (****) Location: Chapter 4 - Boss 50. Death --------- Soul - ? Location: Chapter 5 - Boss Notes: -Deathscythe spell can be learned from it. 51. Dracula ----------- Soul - Red (****) Location: Chapter 6 - Boss Notes: -Transforms twice during the course of battle. -His 3rd form can seduce female characters. -Hellfire spell can be learned from it. -Dark Inferno spell can be learned from it. -Ghost Chaser spell can be learned from it. 9. Secrets and Unlockables =========================== 9a. Achievements ----------------- Bone Cold Justice (10) - Whenever a Skeleton throws its bone, you can hit it back at him (or any other monster) by striking it in mid air. Boned (20) - Fairly self explanatory, you may accidentally wind up with this on any given Hard Chapter or deliberately set it up using Chapter 1 on Normal difficulty. Upon completion, all players in the session will receive the achievement, not just the living player. Grasshopper (20) - Bone Pillars are a good avenue for this. In multiplayer, you can get it by finding a safe place and bouncing on a teammates head 30 times. Grim Synergy (10) - Self explanatory, Gergoth on Normal difficulty is a good target. Hunter Legend (30) - Complete all 6 chapters (solo or multiplayer) on the hard difficulty. Unless you spend a lot of time farming and powering up your characters, you will probably need to do this multiplayer. Lifeguard (10) - In multiplayer, use a Water of Life to resurrect a team mate (RT). Pack Rat (20) - Just keep playing. Unlock "Hard Mode" as soon as possible since that is the only place to find most of the truly rare gear. There are way more than 300 unique items in the game, so you will probably get this achievement before you find "what you are looking for". You can use the Item Compendium to get an idea of what you've got. Poetic Justice (15) - In multiplayer, face Dracula with a Shanoa or Charlotte in the group. Let her get hit by his "Heart Spray" attack, and then finish them yourself. Slaughtervania (20) - Just keep playing. This will probably be the last achievement you get. Slick Kick (10) - Equip the Spiked Boots and reach Gergoth on Normal. Smash Gergoth's anklets with normal attacks, and after he crashes through the floor clear the room. Use nothing but slide kicks to finish him off. This achievement seems to only work if one player does the killing. Vampire Hunter (15) - Complete all 6 chapters (solo or multiplayer) on the normal difficulty. Wicked Deep Pockets (20) - This achievement is not cumulative, you will need to have 1,000,000 gold on hand at one time. Its generally a better idea to pursue Pack Rat before this, as you will need many store bought items to survive before you start getting quality drops and chests. 9b. Camera Selection --------------------- This is not so much a secret as it is just handy. From the Camera Options menu, you can enable / disable different zoom options for the in game camera. This includes a 2x zoom option which otherwise remains disabled. 9c. Gamerpics -------------- Soma - Unlocked on your first play. Alucard - Unlocked when Chapter 6 is completed solo. 9d. Hard Mode -------------- Hard Mode is unlocked after the six Chapters are completed on Normal. Hard Mode does not present any "new" Chapters, but it buffs the monsters, replaces certain monsters with stronger ones, and increases the speed of some of the area traps. The payoff is that drops and chests are (generally) better. The likelihood of absorbing Soma souls, learning Charlotte's spells, or Shanoa's glyphs however, are not affected. 9e. Japanese Voices -------------------- When selecting your character, you can hold RT to have them speak using Japanese voice acting during play. 9f. Secret Items ----------------- Each Chapter has a Secret Item in it that provides a tremendous boost to your item score at the Chapter's conclusion. You cannot store or use them in any other way. Chapter 1 - On the left hand side of the map, in the room with the flea men and giant green bells, slide underneath the lowest bell and jump to make it appear. Chapter 2 - Play "Bloody Tears" on the Piano, Chapter 3 - After Menace smashes the area to pieces, dive kick through the exact center of the stage (the background's nexus) to make it appear. Chapter 4 - Enter the dark area on the far right of the map to make it appear. Chapter 5 - Use the mirror at the top of the left tower, then stand in the dark room next to the chest and hold Up to make it appear. You will need to climb up to catch it. Chapter 6 - Climb the building to the right of the boss staircase. When you're at the top, hold Up to make it appear. You will need to jump to catch it. 10g. Soundtrack Selection ------------------------- This is not so much a secret as it is just handy. From the Sound Options menu, you can choose the music that plays in each Chapter and Boss fight, choosing from a pool of songs that includes a few songs that otherwise remain disabled. 11. Credits =========== Blue - For missing Sub Weapons Caleb Browning - For Hrunting corrections Daemoth - For Sub Weapons & spoils ErifderX - For the Charlotte spell thread Josh/JORAX - For treasure chest info Koji Igarashi - For the idea Konami Digital - For the game Me (The Tru Fenix) - For the FAQ sam - For boss strategy. ZurickSavesYou - For posts on Gamefaqs Bonnie,Llinrac,Sean,The Don of Miguels: -For letting me mooch off their knowledge and findings online.