FAQ And Walkthrough - Guide for Alpha Protocol

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==============================
1...Introduction...(1TI)
==============================
Use control+F to navigate.

1. Introduction..........................(1TI)
2. Controls..............................(2CT)
3. Gameplay..............................(3GP)
4. Campaign Guide........................(4GD)
   Graybox...............................(GBX)
   Operation Desert Spear................(DRR)
   Operation Blood Feud..................(OBF)
   Operation Deus Vult...................(ODV)
   Operation True Heirs..................(OHZ)
   Operation Full Circle.................(OFC)
5. Secrets...............................(5ST)
   Dossiers..............................(DZS)
   Achievements/Trophies.................(ATZ)
6. Closing...............................(6CL)

====================
Introduction
====================
Hello, and welcome to my guide for Alpha Protocol. The purpose of this guide 
is toprovide a guide for how to play the game along with some tips to get 
throughthe game's main campaign. The guide is organized in to six sections: 
you're in the introduction, the controls section lists the game’s controls, 
The Gameplay section provides tips for general combat and how stuff works, 
the main guide is the way through the game, and the secrets section covers how 
to get trophies/achievements and character profiles. The introduction and the 
closing section have contact information as well as some other information 
about the guide. If you have any questions, you can contact me at 
wcrobars@hotmail.com

====================
2. Controls...(2CT)
====================

Standard controls- can be customized and changed.

L.Stick..........Move
R.Stick..........Aim
LS Click.........Crouch
RS Click.........Center Camera/Zoom
R.Trigger........Fire Weapon
L.Trigger........Aim
L Bumper.........Skill
R Bumper.........Gadget
Y/Triangle.......Change weapon
X/Square.........Reload
A/X..............Cover
B/Circle.........Melee
Start............Pause
Back/Select......Intel
D-pad............Equipment

==============================
3. Gameplay...(3GP)
==============================
This section covers the basic gameplay mechanics of Alpha Protocol, detailing 
some of the finer points of combat.
A. Classes
The first thing you'll need to pick in Alpha Protocol is your class. Class
determines what abilities you'll start with and what opportunities you'll have
for leveling up during the game. There are six classes total:

Soldiers start with ranks in gun combat related abilities, field agents start
with stealth based skills, Tech Specialists focus on gadgets and shotguns, and
freelancers let you pick your background. Recruit is a special option: it opens
up special options in training mode, but you start with no experience or ranks.
Beating the game with the Recruit background will open up the Veteran
background, which starts with 3 ranks in each category for a total of 130 AP.

B. Skills
Every time you level up you will granted 10 AP, along with come extra points
for any special tasks you might have completed since leveling (known as perks.)
These are used to level up one of the game's nine different stats: Stealth,
Pistols, Sub-Machine Guns, Shotguns, Assault Rifles, Sabotage, Technical
Aptitude, Toughness, and Martial Arts. Each stat offers different skills on
level up responding to the appropriate stat.

C. Guns
There are four different guns to choose from in Alpha Protocol, each one with
it's own strengths and weaknesses. 

Pistols-
Easily the best gun type in the game. Pistols are accurate, but lack and real
amount of stopping power. To make up for this, they're the only weapon that you
can place a silencer on. That makes pistols almost silent, which allows you to
use them without being found. The skill for the pistol allows you to freeze
time and place a set number of shots before time starts again. This mostly
makes up for the low power level, since you can simply pause time and shoot
five bullets into a single enemy: while weak individually weak, they're
powerful as a group. 

When buying a pistol, look for accuracy above all else. Pistols should be used
for headshots, so power really doesn't matter all that much.

Sub-Machine Guns-
Generally speaking, the worst gun in the game. They have large clips with a lot
of ammo, but are weak and fairly inaccurate. Not to mention that they're nearly
impossible to use stealthily. I'd mostly recommend avoiding them, but they can
be useful for group battles. The skill for Machine guns is a brief period of
infinite ammo.

Look for power and large clip size when buying one.

Shotguns-
Shotguns are powerful close range weapons with small clips and lengthy reload
time. They can easily kill enemies in a single hit if you're close enough, and
the shot can be charged for increased damage and range. Even if a shotgun
doesn't kill an enemy, it will often knock them down where you can finish them
off. Very powerful, but not stealthy or useful at long range. The skill for
shotguns will briefly fully charge each shot, which knocks down all enemies hit.

When buying a shotgun, go for power over other stats. 

Assault Rifles-
Assault rifles are long range weapons, useful for sniping enemies at a distance
or taking down approaching enemies. They are point for point the most powerful
weapons in the game, but the require a few second charge to be even remotely
accurate. Shots can be silenced with subsonic rounds, but they are extremely
rare so this is usually not a valid alternative. They can be useful for
fighting multiple enemies, but all enemies will hear the loud burst fire when
it's used. The skill for assualt rifles provides a brief lock-on, guiding all
bullets into the locked on target.

When buying an assault rifle look for a combination of power and recoil.

D. Clearinghouse
Clearinghouse is where you purchase guns and modifications for them. Accessed
by computer, clearinghouse can also provide you with intel on future missions.
New intel and items can be added to the store by forming positive relationships
with the various factions and people in the game. 

E. Conversation
Sneaking and shooting are not the only options in Alpha Protocol. You'll often
have to talk with various people in the world and make choices according
between professions, aggressive, and suave responses. Other options will often
be available, but they're situational. People will respond to you based on what
you say, and you will eventually build up a reputation for your mannerisms over
time, and different people will respond better to different types on 
conversation.

F. Intelligence
Intel is information about the various groups and people in alpha Protocol.
Some of it is useless, and some of it will get you extra information and open
up new options in dialogue. You get intel from a variety of different sources:
you can buy if from the clearinghouse before a mission, find it in missions, be
given it by people, or find it through conversation. It is recommended that you
buy all dossier information in the store, since it can open up new avenues in
conversation. 

==============================
4. Guide... (4GD)
==============================
This section covers the guide for how to get through the main game. A few tips
before starting:

At the onset of the game, pick a gun that isn't the pistol you want to use for
the whole game. You don't have to use the pistol, but it's the best gun in the
game so it's highly recommended. I'd recommend the assault rifle/pistol or the
shotgun/pistol depending on your preferences. Pistols are very powerful in this
game.

For skills, there are a few lines that are better than others. 

Similarly, if you want to get all of the achievements possible you need to play
the game at least twice, once as a recruit. I'd recommend playing the game as a
recruit the first time around: the extra experience you get isn't really a
whole lot more for other classes, and the Veteran is an amazing class for a
hardcore playhtrough of the game. If you want everything, you need one
playthrough where you should try and make everyone love you and one where you
need to make everyone hate you, so decide at the start what you want to go for.
(See the secrets section for more info.)

Around a quarter of the way through the game it will shift to being non-linear,
and you will be able to choose what missions to do in what order. I recommend
visiting each safehouse at this time and picking the conversation missions.
This gets you a lot more items in the store with very little effort. 

As far as money is concerned, always investigate every single area of the
mission. Some of the random drops can sell for a ton of money, and there are a
surprising amount of duffel bags with cash in them out there. For that to spend
your money on, good guns are the first thing you should try and go for. 

With that in mind: PRICE DOES NOT EQUAL QUALITY. You don't need $150,000 guns.
It's actually just as fine to get cheaper versions with a focus on certain
stats instead of the super expensive guns. Buying intel and saving for good
armor is much more important in the long run, since guns are decided much more
by your aim with them than their stats. Even then, high level guns only have a
few points more than regular ones. It isn't worth the extra $100,000. 

More detailed dossier information is available on characters in the secrets
section, but there will be spoilers. 

===============
A. Graybox...(GBX)
===============
You wake up in the middle of a strange facility, having no idea what happened
to you. Welcome to Alpha Protocol. Graybox is a tutorial mission: the first
portion is mostly just getting used to how the conversation system works along
with the stealth, shooting, and minigames for hacking and the like. Follow the
instructions Mina gives you over the radio: escape the room and make your way
through the rest of the facility, learning to play it as you go. 

You'll eventually learn that all of this was a manufactured challenge, and that
you were never really in any true danger. From here you can technically
complete the mission whenever you want, but it's a good idea to take the
training missions offered by the three handlers in the facility. 

Stealth training is nearby, in the door to the right. The handler inside,
Parker, likes people who respect him and get to the point quickly. Complete the
course fast enough and he'll offer you a second job: sneak back to the medical
room and collect some data off the clock. This mission is simple and
straightforward, but it's a god idea to avoid the guards if possible since your
stealth rating won't be high enough yet to go unnoticed. Do well and he'll
reward you and like you even more.

Mine Tang is in the middle room, the woman who helped you “escape”. She's
pretty easy to please: don't be too sexist (though suave options are often
okay, avoid using them exclusively) and compliment her, along with being
professional, and you'll max her relationship in about an hour of play time.
Complete her firing range course with a high enough score (accuracy is the most
important stat here, so aim carefully) to get a mission where you need to shoot
Darcy in the nuts.

The third and final handler is Sean Darcy. He's a joker and sees himself as
competition to you, and will appreciate it if you return the favor. His
training is tech based, and when you complete it he offers you a special deal.
This is the hardest of the special missions: you have no weapons, and you need
to deactivate three alarms. The best way to do this is to use shock traps to
take out the first wave of guards, then sneak into the larger room and hide
behind a pillar.  Deactivate one of the alarms, which will summon more guards.
Toss out some shock traps to disable the guards, then manually deactivate the
second alarm. The use a second radio mimic to end the area.

With all three done, talk to Westridge in the interrogation room. He likes to
cut the bull and hates smart asses, so respond professionally (though suave and
aggressive responses can sometimes work too.) He'll give you your mission
briefing and send you on your merry way to Saudi Arabia.  

===============
B. Operation Desert Spear...(DRR)
===============
Once at the safehouse you'll be briefed by Westridge. He'll let you know what's
going on and you can earn some points if you respond
professionally/intelligently. After that, it's time to check out your email and
clearinghouse for any guns or intel you think you'll need. Then pick a mission
and head out, the order doesn't matter here. 

Special Note: After two missions, the final mission will open up. You can take
it at this point, but you should complete the third mission opened first to get
some gear/cash.

-----
I. Bug Al-Samad Air Field
-----
Type: Stealth
---
Take out the guy in front of you, then sneak around the camera. Climb up the
building to the left, then drop down on the other side. Head to the nearby
building and pick the lock to get in. Grab the stuff inside then move to the
top floor, where you can jump across the fence to the next area. Open the door
on this building and take the ladder to the bottom when it's clear. There are
two soldiers in here you should kill, which will lessen security on other
missions in the region.

From here head across the way to other warehouse and take out the guards. Grab
the items, then head to the roof and take the zipline down to the next area.
Moving carefully through here, take out the first guard at close range and then
the one in the tower with some careful aiming. The final one should be easy.
Take the lower door into the next warehouse, which has two guards. Remove them,
then head across the ground outside, avoiding the guard in the turret and the
one on foot. Take out the guards in this warehouse, then climb to the top and
use the zipline to get to the final area. 

Head inside the closest warehouse to find a weapons stockpile. Plant a bomb to
destroy it, then grab the items all around the warehouse. Move outside,
avoiding the turret, then head along the left side of the building and take out
the guard. Head inside and wait for the guard to come downstairs, then take him
out. Remove the guards from the middle floor, then head downstairs for some
extra intel. Finally, return to the stairs by the entrance and head up to the
top to plant the bug and complete the mission.

-----
II. Meet Nasri the Arms Dealer
-----
Type: Stealth
---
Your first task is to get through the gate. Use the aggressive stance: it gets
you through unnoticed. Head through the door on the other side, which takes you
into an alleyway. There are three guards here: you can either take them down
fast, or sneak around through the door to the right of the alley. Either way
you should investigate the buildings for supplies. Continue forward and you'll
soon come to a wide open area patrolled by guards. Head to the left and pick
the lock, then go down the stairs and take out the guard. Hop over the gap and
move into the alley with the boxes. 

Once the guard patrolling the center of the area moves on, head outside and
left into the nearby door. In here there are some items to pick up and a safe
to crack. Wait for the guard to come around again, then quickly move along the
building to the left to escape. Head all the way to the end of the alley,then
up the staircase to the top of the tower. Look at how the guards are positioned
in the area below, then drop down. 

From here, wait until the guard to your left gets close enough to your ledge to
take out with a pistol. This should eventually alert the guard on the structure
near the other side of the area. When he comes to investigate, kill him. Move
along the left side of the courtyard when the area is clear and up the ramps
into the building. Drop down to the lower level, then enter the room behind you
for some goodies.

Head back out and through the double doors. Take out the guards in this area,
then advance to the larger weapons storage room beyond. Here you can either
sneak around the left edge, moving up and down the platforms and avoiding most
of the guards, or attempt to kill everything by using a nearby missile. This
alerts the guards in the area, but does a lot of splash damage to the
surrounding area. And kills a few of them instantly. Your goal is the room in
the back right corner.

Once there, head through the hall and open the double doors. The room is
guarded by elite soldiers. Take them out with a full on rush: if you give them
too much time they can overwhelm you, so use explosives or some firebombs to
hit them before they can attack you too much. Head into the room at the top of
the nearby stairs for some data, then the final room to find Nasri. You can
either choose to let Nasri go or kill him. Letting him go seems to be the
better option: you blackmail him and he pays you, and you can find your way to
Shaheed with his information. 

-----
III. Investigate Weapons Stockpile
-----
Type: Stealth/Combat
---
You'll start a ways away from the camp you need to get to. Take out the first
guard, then climb the stairs for some cash. Take out the other two guards, then
drop down the stairs and head around. Move through the canyon, making sure to
dodge the singular guard, and you'll eventually come to a wide open camp of
soldiers. When the guard just below you turns around, slide down the ladders to
the ground and then climb the ladder that leads to his ledge. (You might need
to pause for a minute on the ladder so he moves away.) Take him out, then head
down the stairs at the end of the area near him. 

Move across the open area when the guard is facing away. Take cover near the
ladder, then climb up it into the next area when the above guard moves. Head
around to the left towards the guard tower and take down those guards before
moving up top to the radar dish. Take out the guard inside, then disable the
dish. Take the conveniently placed zip-line directly onto the head of a guard
far below, then head into the catacombs.

Once inside, head down the tunnel. The underground area has a few guards,  but
there's a lot of obstacles for you to hide behind. Take out the first few
guards, then move on to the next are towards the cells. There are a few guards
in this area, but's it's very easy to approach them from behind. Take them out
and then break into the cell for some information. Once out, head into the next
area. Take out the guards here, then activate the computer in the back. This
will get you what you need, but will alert some guard to your presence. Take
cover near by and kill them as they advance down the hall. They came through a
close off tunnel, which you can use to pop out right at the entrance of the 
tunnel.

Above ground your evac has arrived, but it's under fire from rockets. There are
a few rocket troops on the upper levels of the area. Kill the one across from
you, then head up above your current position to find another. There is another
one in the ladder leading down to this area and a final one in the guard tower.
Kill them all, along with any soldiers, and the chopper will land. You need to
climb the fence near the twin guard towers on the right side of the area, where
you can jump across to where the chopper lands. 

-----
IV. Intercept Shaheed/Missiles
-----
Type: Stealth/Combat
---
This mission starts out where in the hanger where the weapons were located in
the airbase mission. There are two guards immediately outside the door, one of
them on a turret. Take out the first when he moves to the left side behind the
truck, then move around the truck and take down the second guard from here.
From here you should be able to take out the guard in the tower with some well
place shots. From there enter the door behind the turret into the control 
center.

There are some guards in here, but they are easily taken care of due to being
spread out. The based is stocked with goodies again, so visit the basement and
the the closed off room on the right side to collect everything before moving
towards the control tower. There is a guard on the stairs that can be taken
down from far away, and two at the top that can carefully be taken out with
stealth kills. Activate the computer and then head back down the stairs where a
door to the next area has been opened by a guard. 

Head down the hill outside near the crashed plane. If you can, snipe the couple
of visible guards from where you are right now. Once down sneak around the left
side and either pick the lock or use an EMP to get through when the camera
swings away. There are two more guards near the gate, but they can easily be
taken out. Move past the gate and up the path to find a base. You can gain
access by going left and hacking the door or going right and tricking the
guards into opening the gate. Left is better, but there are some items on the
right path if you want them.

Hack the door and head through, where there are a couple of guards patrolling
the halls. Take them out and gather the items, then collect the items on the
bottom floor. Head up the stairs and take out the two guards near the top. Use
the nearby sniper rifle to take out the guards in the area below you, then grab
the items up top and slide down the zipline to the center roof. Take the side
door near the camera, which leads up a few floors and back outside. From here
go inside the next door near a camera, where there is a switch to turn off the
cameras. From the catwalk of this room, take out the soldiers below you and
head down to the door in the back, which takes you to the final area.

Once the scene is over, kill the guard in the tower near you. Take cover and
then aim for the other guards in the starting area, with the one closest first.
Once they're dead, move to the far side of the area where you can jump a gate
to the next point. The next area divides into a low and high point, and it's
near impossible to get through without being detected. Kill the enemies as
quickly as you can, then head up the hill on the other side. Now it's time to
be stealthy again: you need to kill the guy in the bridge, and you get some
special items if you can do it unseen. Take out the first guard from behind
cover, then move up when the coast is clear from the bridge. Kill the other two
guards below the bridge and then run around the debris quickly to avoid being
seen from the bridge. Sneak up on the guy and stealth kill him. Or, if he's
seen you, shoot him in the head a few times. He fights like a slightly beefed
up normal enemy, so the same tactics apply.

After he's dead, Shaheed's convoy shows up. Grab the ammunition near the
starting point, then take cover and kill the soldiers below you. Once they're
dead slide down the zipline. You need to take out the truck with some missiles.
There are plenty of missiles along both sides of the area: wait for a break in
the gunfire and dash to a new missile. Aim and then repeat. Just don't take
cover behind trucks, since they explode. 

After the final vehicle is dead, you can meet Shaheed face to face. You have
three options for dealing with him: kill him, arrest him, or release him. It's
your call, but listen to what he has to say about where the missiles came from
and then make up your mind.
---
Consequences:
Killing Shaheed will break up his terrorist organization, making them much less
of a threat throughout the rest of the world.

Arresting him nets you some secret information, but he will ultimately die
under US control. (Or get killed in a random missile strike...)

Letting him go nets you a powerful ally and supplier, along with some secret
information and a powerful friend. It also lets a terrorist go free, so take
that for what it's worth.

===============
C. Operation Blood Feud...(OBF)
===============
Covers the missions taking place in Moscow.

-----
I. Contact Grigori
-----
Type: Conversation
-----
This mission is entirely conversational. Grigori appreciates people that aren't
serious, and will respond well to suave responses that treat him nicely and
joke with him. (He hates people that seem artificial or too stuck up.)

-----
II. Assault the Yacht
-----
Type: Stealth/Combat
-----
This is a pretty straightforward mission, but bring a couple of fire bombs
along. Take cover against the back of the boat and move up into the central
covered part once the coast is clear. Take out the guard in the middle of the
room, then head below decks. Take out the guy in the john to the right, then
carefully move through the living room area and take out the girl (be gentle.)
There are two more guards here: take them out, then continue. Sadly, your
target will decide to attack you more often then not. Thankfully it's all in
close quarters and he goes down fast. Get the info from the computer

This will spawn a wave of guards. Move back to the upper deck and kill anything
you meet along the way. Get into the computer on the top deck to trigger a
scene, which leads into a boss fight. Sis uses revolvers, which take a long
time to reload. If you did what I said and brought some firebombs on the trip,
then taking her out is a piece of cake. Toss one of them near her cover and it
will take down her shield and take off about 1/3 of her health. Once that one
wears off throw the second, which should take her down to almost nothing. At
this point rush her if she isn't dead already and a few punches/kicks should
finish the job. You'll talk to her and have the option to kill/spare her. 

-----
III. Meet With Albatross
-----
Type: conversation
Albatross with vary greatly on how you dealt with Sis (this mission may not
appear at all of you killed her, I'm not sure.) He will eventually offer you an
alliance, which grants you access to new weapons in the shop and his assistance
in subsequent missions.

-----
IV. Train Station Infiltration
-----
Type: combat
---
Stealth really isn't an option during most of this mission. It takes place
outside, and there's a lot of guards and very little cover. At the start of the
mission you'll be greeted by Sie, a possible ally depending on how you handle
the conversation. She likes to be treated a little aggressively: too nice and
she thinks your a pansy. She'll offer to ally with you in exchange for not
shooting her guards. She likes you to be a little flirtatious and suave, but
still professional.

The rest of the mission is mostly just battling through the train yard to the
end. Kill the enemies that spawn, then move inside of the next building. Kill
enemies until they stop spawning in here, then pick the lock on the gate to
continue. In the next area you should kill the enemies in the building, then
blow up the water tower by shooting the tank at the bottom of it. This kills
most enemies in the area, and gives you enough of a distraction to take down
the survivors.

In the area after that you need to get to the crane at the far left. Sneak or
fight your way up to it, where you need to activate it. It will take you down
to the other end of the train yard, where you can jump off and head through the
gate nearby. The final train yard is very large, but there's a lot of cover if
you want to move through it stealthily. The weapons crate is in a train car
near the center: you need to reach and then decide to blow up/send it to
someone. You can choose to send it to yourself or Grigori: there's a mid-range
weapon of each kind a few cheap mods for them if you get it, and Grigori will
give you $30,000. You'll decide at a computer in the final room of the mission,
but hacking it will open a door leading to a boss fight. He's not too tough,
and the area is small enough to use grenades effectively. Consider him a beefy
regular enemy like the last guy in Saudi Arabia. After he's done you'll meet
Sie again. You could attack her, or just leave her to her own devices and have
a potential ally later on.

-----
V. Intercept Surkov at US Embassy
-----
Type: Combat
Intel: Purchasing the Sniper Rifle drop is highly recommended.
---
Head across the field and talk to the guard. You can bluff your way through the
gates with joking or demanding, and how you treated Surkov will have an effect
on whether or not this works. (If he blabs you can get in, if he doesn't you
can get in easier.) Once you enter the building, it will be attacked by the
group you didn't ally with for the mission (VCI or G22 respectively.) Move
across the main floor and then into the halls to the right, killing the enemies
as you move. Take the elevator to the second floor and jump over the gap. Kill
the enemies that spawn here and move through the offices. After a few more
enemies there will be a turret on the other side of the door: destroy it, then
move into that room to talk to Surkov. 

After the conversation, move around the floor until you come to a room with a
ladder and go up, grabbing anything you see along the way. At the top, there
will be a camera. Move around it, then hack the nearby computer (this is
important for later.) Take out the enemies at the end of the hall, then move
through the gap they were near to find some computers you need to activate.
After doing so, you'll need to navigate towards the elevators and head
downstairs. You have to jump down the stairs themselves to get there. Jump to
the bottom, unless you bought the rifle. If you got the rifle stop on the
second floor and head through it. There's a door on the left side of the area
that leads out to a ledge with it overlooking a courtyard.

You'll need to defend the courtyard and Surkov from being killed. This is easy
if you have the rifle, but pretty difficult if you don't. Stick close to Surkov
and attack enemies when they come near him (they like to charge him for some
reason) Take cover behind the fountain and don't let the soldiers surround you.
After killing them all, the mission is complete.

-----
VI. Meet With Surkov
-----
Type: conversation
---
Not a whole lot happens here. Don;t be a jerk, and the mission will end quick
enough with Surkov giving you the data about who wants him dead. Time to head 
out.

-----
VII. Assault Brayko's Mansion
-----
Type: Stealth/Combat
Intel: The boss for this mission is one of the hardest ones in the game. It is
highly recommended to have met Steven Heck in Taipei before this fight, which
will allow you the option of buying Spike Cocaine. This will make the boss
fight much easier. It's also highly recommended that you buy the dossier on 
Brayko.
---
Depending on who your handler was this mission will either start with you
crashing through the gates on a turret or sneaking in with a sniper rifle.
Either way, kill all the guards outside and make your way inside the house.
There are three guards to the left, two of which can be taken down from here.
You'll need to stealth kill one. After they're dead open the door and take out
the next three guards. Take the items from this room, then crack the door near
the first three guards and open the safe inside. 

Head back out to the main hall and enter the arcade. It will get locked down,
forcing you to fight the guards inside. Take cover near the entrance and let
them come to you: there's quite a few of them. After they're dead you can open
the door on the other side of the room, which leads to a room full of guards.
Move far enough down the hall and your allies will come in through the windows,
and will most likely kill everyone else in the room. Head around the room and
into the bedroom, where you can crack a computer to get the info you need and
find some items. This opens a secret door which has a safe, as well as a
stairwell to the upper floor. Don't bother with stealth up here, as it seems
impossible, and just kill all of the guards. Move into the casino like area and
get all the items, then head downstairs and back outside. 

You'll now have to make a choice: Brayko has been torturing the leader of the
faction you're working with, either Sie or Albatross. You need to choose
between saving them or going after the Halbech data. (Unless you're on Veteran,
where you can do both.) If this is your first time playing, I recommend going
after your handler. There is a piece of dossier information inside that you
need in order to get the best ending for this mission. 

If you choose the data, you have to go back inside the front door and hack a
panel near the door straight ahead of you. (Why you couldn't do this earlier is
a bit of mystery...) This lets you travel down to where Brayko's safe is
located. Take out the turret, then hack the computers to open the door. Take
all of the items in the next room and hack the safe to get the data. This will
cause a wave of guards to come down the stairs. Take them out, then move to the
house where Brayko is located.

If you choose to save your handler, you can find them in the guest house. Hack
the door, and you'll find a house full of a few different enemies. Kill any of
the ones you see at the start from outside, then move in and clear them out one
by one. There's ample cover, so this shouldn't be hard. Once you find your
handler you can choose to leave them, kill them, or free them. After that,
gather the items in the house (including the dossier) and head outside to where
Brayko is located.

You'll have to fight through a cramped hallway before the fight with Brayko,
but that just means grenades work better. Gather the final dossier piece on
Brayko at the end of the hall, then move inside to meet the crime boss. Brayko
fights with SMGs from a distance, and they can tear you up. Don't stand out in
the open when fighting him. Brayko will intermittently take cocaine during the
fight and pull out his knife: this should be your cue to run the hell away. He
can halve your health, and he's almost as fast as your running speed. 

Your best bet for avoiding his charge is to circle around the center area, then
run up to and jump off the stage. Don't bother trying to hit him here, since
his cocaine makes him almost bulletproof for some reason. After his rush he
summons a couple of goons and takes to the upper balcony. Kill the goons first,
then focus on him. There are really only a couple viable methods to taking out
Brayko: if you bought the spiked cocaine, he'll take damage whenever he snorts
some of it. This turns the fight into a war of attrition, as he will eventually
kill himself if you wait around long enough. If you don't have the coke, the
aimed shots ability with the pistol always works wonders. Take down his
shields, activate the ability, then fire a few shots into his head. Another
option is to use fire: fire seems to hurt him when he's all hopped up, it's
just a matter of setting him ablaze with phosphorous shotgun rounds or
incendiary grenades. The final option, if you have none of those, is to wait
for him to tire out and unload as much power as you can into him. He will stop
summoning guards and moving to the balcony once hurt enough, which opens him up
to more punishment from conventional weaponry.

Once Brayko is down you'll have the chance to speak with him. What you want to
pick here is the dossier option, only available if you've completed his (buy
one piece, one piece in his guest house, one piece in the hall before the
fight). It turns out he wasn't the one smuggling the weapons: it was Surkov all
along. You can choose to kill him, spare him, or have him buy his life from you
for a whopping $75,000. The money actually seems the best option, as characters
will react as if he's dead and you'll get a ton of cash. 

-----
VIII. Prevent Surkov's Escape
-----
Type: Stealth
Special Note: This mission is only available if you got the information out of
Brayko using his dossier. 
---
Thankfully,this mission is much shorter than the last one. Cracke the computer
and the door at the start, enter the door, and move down the hall. Take out the
singular guard, then move into the break room. Take down the one guard from
here, then move into the next room and get the other one. Hack the email, then
get the items from the small closet. 

The next room has a lot of guards at odd angles, so it can be hard to take them
all out and sneak through the room. If you've got a decent level in shadow
operative, the room is small enough so that you can simply sneak along the left
wall and not get caught. Even if you don't, sneaking along the left wall is the
best way through the room. Taking out guards is bound to be noticed since
they're tightly packed together, so don't try unless someone gets in your way.

At the top of the stairs you'll meet Surkov. He'll either be nice or pissed,
and to be honest I have no idea why he reacts either way. It could be the
difference in killing/sparing Surkov, if you got here undetected, or whatever.
I've played the game a couple times in almost the exact same way and it almost
seems random. He'll offer you a deal to work with him. Accept the deal and
he'll help you fight against Halbech, refuse and you'll have to fight your way
through the rest of his guards and Championchik. Once you confront him again,
you'll have the option to spare or kill him. If you choose to kill him and
Brayko is still alive, you'll have one of the most badass scenes in the game.

===============
D. Deus Vult...(ODV)
===============
Taking place in Italy, Operation Deus Vult has you investigating what Halbech
has going on there.

----------
I. Intercept NSA Intelligence 
----------
Type: Conversation
---
You'll need to convince the swarthy looking owner of the gelato shop that
you're there to upgrade the computers. You have the option to kill him from the
start, but that leads to negative consequences later on. Tell him the
passphrase and then say you're there to do upgrades for the best result in the
mission. Also for Gelato.

----------
II. Bug CIA Listening Post
----------
Type: Stealth
---
Bonus Objectives: Acquire Equipment.
On the third floor there's a locked door, which has a lot of nice stuff behind
it. One of these is a free silencer MK3, the best silencer in the game.
---
Special Note: 
During this mission you will face CIA operatives. Killing/not killing them has
an effect on the ending, so use non-lethal takedowns or tranquilizer rounds.

Hit the power near you right at the start. This will draw a guard downstairs.
Knock him out and then move up to the lobby. This mission is easy after this
point: just move up the stairs to the second floor and take out the two guards,
then raid the second floor and hack the computers. After the second floor is
clear move to the third, where there's only one guard. Raid the whole floor for
some nice stuff, then check out the door to your final objective. It's locked,
so you need to sabotage the air conditioning to draw the two guards out. Set
the charge then hide in a safe corner. Take out the two agents, then hack the
email in the CIA office. From here head back down to the first floor and be
careful of the newly spawned guard. Take him down, then head outside to
complete the mission.

----------
III. Assassinate Jibril Al-Bara
----------
Type: Stealth
---
Special Note: How you resolve this mission determines what the missions will
become available to you later on. The key difference ultimately ends up being
whether or not a certain character likes you. 

This mission is different from the rest, taking place entirely through a sniper
scope. You need to identify the people by holding your scope over them long
enough to upload the data to Mina. There are three people in the first area:
one to the left and right, and one behind the gate. After identifying them
you'll move to the second, which has three guards on the ground and two guests
in the windows. The third and final area has four guards, which patrol along
the two sets of stairs and the roads respectively. Al-Bara is here too, walking
on the balcony in the upper left corner. Identify him once all the others have
been found for a perk, and then choose what to do. I recommend not killing him.

----------
IV. Contact Jibril Al-Bara
----------
Type: Conversation
---
Special Note: This Mission is only available if you did not shoot Jibril.

Despite the above, you aren't meeting with Al-Bara. You're meeting with
Marburg, the man who killed Al-Bara. He will basically just tell you to leave
and not interfere, but we can't have that now can we? You should decide during
this mission how you want to handle Marburg foe the rest of the game. Both ways
offer some interesting plot points, but this is only true if he totally hates
you or thinks you're amazing: anywhere in between will get you nothing. Be
nice, straightforward, and professional to make him happy. Joke and be
aggressive to make him angry. He will also get angry if you're friends with
certain people.

----------
IV-2.Contact Halbech Representative
----------
Type: Conversation 
---
Special note: This mission is only available if you killed Al-bara.
Functionally speaking, it is identical to the “contact Jibril Al-Bara” mission
svae for some minor changes in conversation.

----------
V. Contact Madison Saint-James
----------
Type: Conversation
---
Have a short chat with Madison about information she knows. Be suave and
professional to get her to like you more, and then offer to protect her. You
won't regret it...

----------
VI. Investigate Marburg's Villa
----------
Type: Stealth
---
Optional objective: There is a secret room in the garden which can only be
found if you buy the map if the mansion. This allows you to get special intel.

After the cutscene you'll need to choose a handler. Pick Madison for now. Punch
out the two guards, and then get ready to take out a third one that charges
into the room. Grab a suitcase of cash next to the bed, then move out into the
hall. Ignore the guard at the end and roll to the other side of the hall. Pick
the lock and enter the room, where you can grab some ammo and listen to a phone
conversation. Head out to the balcony and walk over to the lone guard. Take him
out then head inside. Pick up the items in this room and open the safe, then
head into the hallway. Turn left, and when the coast is clear enter the small
room to find our gear. 

Take out the two guards outside the room, then duck under the camera and go
through the door. Move down the stairs and take out the guard, then take out
the guards on the bottom with some well aimed shots to avoid getting detected.
Move down and outside again, where there are a few more guards. There's a
turret on the left side of the area which you need to disable with an EMP or
avoid completely. Enter into the door near it to find the arcade. The door you
want is kiddy-corner to where you are now, so move around the room and take out
anyone you feel you need to. In this hallway you will then find a security room
with some more intel and computers that shut down the turrets. From here you
can then advance into the garden, and from there to the exit. 

----------
VII. Investigate the Ruins
----------
Type: Combat. It can be played stealthy, but there is a required combat section
and the actual stealth part is pretty easy to just plow through.
---
Special Note: Enemies in this mission change based off of whether or not
Shaheed is alive. If he's alive and you purchase the intel warning him, then
his troops will be replaced by Marburg's forces.

This mission is really just a long line to the end of the level. It's doable to
sneak the a lot of the mission, but there are some tricky corners and
annoyingly placed enemies and check points. This can make stealth become very
hard if you get a bad checkpoint, so I'd just recommend going in with full war
mode going and killing everyone you meet. The level is a straight line through
the ruins, so you shouldn't need any help navigating.

The second part of the level requires you to defend a computer from approaching
soldiers. Before you do this open the safes nearby and plant some explosives if
you have them (though this isn't completely necessary.) Hide behind the
computer and wait for people to get close, then kill them. As long as you kill
people when they get close they should never overwhelm you, but make sure to
watch the sides to avoid being flanked. After you've saved the computer, the
mission is over. 

----------
VIII. Intercept Marburg at the Museum
----------
Type: Mixed
---
This is the final mission of the Deus Vult operation. Take out the guard in
front of you in the hall, then head left pass the camera to find a room where
you can disable the cameras for the level. The first part of this mission will
continue as a stealth based mission: the enemies are spaced out and easy enough
to take down by themselves. After going into an underground tunnel and coming
up the other side, you'll join a fight with some security guards and soldiers.
Kill the soldiers, then collect the items in the cafe before heading up the 
stairs.

Here you'll have to make a tough choice: save Madison or disable the bomb. You
cannot complete both of these tasks at once. Go left for Madison and right for
the bombs. Either way you'll fight roughly the same sets of enemies: a few
soldiers, some proximity mines, and a couple of turrets. Take out all of the
enemies and save Madison/disarm the bombs for a scene. 

After that, it's time to fight Marburg. He uses a pistol and will stay back for
a minute to let his troops do the fighting. (Coward) After you kill a few of
his soldiers, he'll charge you with pistol attacks and then attempt to melee
you. Stay in the back corner of the area and don't let him get close: use
weapons fire to keep him away. The best strategy is to save up all of your
special shots at once, especially your pistol. It does crazy damage to him.

You'll stop and have another conversation about 2/3 through the fight. If
you've consistently mocked or otherwise pissed off Marburg, you can
successfully goad him into attacking and killing you here to end it once and
for all. Otherwise, the coward runs away.

===============
E. Operation True Heirs...(OHZ)
===============
This operation takes place in Taipei, where you're trying to find out the link
between Halbech and an attempted assasination. Tech resistance from locks,
keypads, and doors is much higher during these missions than others, so it's a
good idea to carry more EMP charges than usual. 

----------
I. Meet Steven Heck
----------
Type: Conversation
---
Steven is a bit out there. It's unknown whether or not he's an actual agent
that lost it somewhere along the line or just a man so crazy he THINKS he an
agent. In any case, follow along with his craziness and admire his work to gain
his trust quickly, which will net you a future ally and some new weapons in the
clearinghouse.

----------
II. Meet Hong Shi
----------
Type: Conversation
---
Hong Shi wants to propose a trade between you and himself: you scratch his back
and he'll do the same for you. He appreciates professionalism and being
truthful, as well as being shown a little respect by a younger man. He'll give
you the next few missions after the meeting and open up trade channels if he
likes you.

----------
III. Investigate Warehouse Data Trail
----------
Type: Stealth
---

Take out the first guard that you see, then move past the camera. Soon you will
come to a large, open area: take out the guard across from you, then move down
to the bottom floor and take out the guards down there. You need to activate
three servers down here: one towards each of the walls. First you should move
into the small room an grab the collectibles. Bug the servers, then hide from
the new guard that appears at the top of the stairs. Take him out, then move
into the room he was guarding to find another guard. Deal with him, then hit
these three servers. After that, head up the stairs at the end of the hall to
the roof.

On the roof you need to deactivate a transmitter. To do so, move along the
right side of the area, though you're going to need to take out almost all of
the guards in the area. The ones patrolling the roof are easy, but the ones up
above you take careful aim. The above and behind you once you first come out is
no necessary to kill. Once the transmitter is taken care of, move downstairs
through the newly opened door.

Move out onto the catwalk and take the guard out, then to the right and around
the platform where you can target the other two guards. Head down the ladder
and into the office to the left of the room for a computer that turns off the
turrets, then move through the room to the office on the other side, where you
can open the doors to the outside area. You'll need to carefully move through
and take out the soldiers here to avoid being detected, and if you are then you
should retreat back into the large room. Your goal is the gate at the far end
of the area, which needs to be hacked to allow you to escape.

After exiting you'll be contacted by Albatross, who wants to know what the hell
you're doing. If you remove the bugs you'll get some rep with him, but you can
bluff if you've placed all six and he'll give the money and the dossier
information that are usually mutually exclusive.

----------
IV. Investigate Triad Defectors
----------
Type: Stealth
---
Optional Objective: Find out the reason the members defected. Covered below.
---
Pick the lock next to you and move into the building at the start. Head into
the first room and take out the guard, then hack the computer to get the
optional objective going. Continue to the second floor of the building, which
has two guards milling around. Take them out and pick the lock to the room,
which holds the first boss you need to take out. You can stealth kill him
easily. Hack the nearby computer to disable the cameras.

Head back downstairs, where there are three easily removed guards. Move to the
left side, up the stairs, to come down across the street. You'll enter a
building, the target is on a ledge across from you in the other building. Make
your way to the top of this building and take him, along with the other guards,
out. Move over to his building and grab all of the goodies. Take the zipline to
the next area.

Head up the stairs in the nearby building, then check the bottom floor for
items. Head back up and drop down to the next area. Kill the guard, then go
around the corner and take out the other two guards from a distance. Pick the
locks, then head won the stairs. Take out the two guards, then turn the corner
and take out the guys here too. The next room will have a switch that allows
you to turn the turrets to your side, and one that opens the sluice gates. This
is the best way to enter the next room, where the final triad boss awaits.

After that you'll need to hold out against a few waves of Triad members. Pick a
corner and hunker down: there's quite a few, but if you turned the turrets that
will do most of the work for you. Exit after that's done and you'll meet Hong
Shi. You have the option of blackmailing him if you found out the truth behind
the defectors, which royally pisses him off and removes any help the triads
might get for you. 

----------
V. Intercept NSB data
----------
Type: Stealth/Combat
---
Special Note: To avoid negative reactions from your teammates, DO NOT use
lethal rounds during this mission. Knock the guards out with melee or
tranquilizer rounds.
---
After giving the crew a pep talk, head out into the hall then down the
elevator. Move to the right hall while Heck distracts the guard and take out
the one closest to you, then move into the middle room and take out the other.
Hack the computer to turn off the cameras, then head into the room across the
hall for another hackable computer that gets you some data. From here move down
the hall into another room with a computer, which you also need to hack. Open
the nearby lock and then head out up the stairs.

Enter the bathroom a few levels up to meet Scarlet. She'll give you your info
and then leave. In the next area there are two guards on the bottom floor and
two on the top. Take out the ones on the bottom, then move to the top corner to
take out the ones on the top. Move down the left hall if you want the optional
objective of framing the man Scarlet caught, but be warned that the computer is
very hard to crack. Move down the right hall to enter the penthouse, where you
will find the data card you need and an elevator down to the conference room.

On the conference level you need to wait for a guard to come out of the room,
then ambush the three inside before they can draw their weapons. (Pistol time
slow). Hack the computer for the data you need, then decide if you want to help
Heck. If you do the security forces are alerted, resulting in a massive
shootout in the lobby. If not, Heck loses some points with you and might turn
against you later on. Either way, head into the lobby. You should be able to
get out easily If you didn't trip the alarm, but if you did you need to cross
the lobby and activate the security console on the left side of the room and up
some stairs. From this ledge you should then take out the enemies below until
they're gone, at which point you can escape.

-----
VI. Intercept Assassination Plans
-----
Type: Stealth/Combat
Intel: I'd recommend the Steven Heck Intel. It isn't extremely useful, but it
is hilarious.
---
You'll get captured right after this mission starts. Thankfully, it's the least
secure cell ever and you can sneak out through a big hole in the floor. There
is a single guard on the other side that can easily be taken out. Beyond him
there's a door, which leads to a shaft. Hide behind one of the pipes in the
shaft, and wait until you can take out the guard on your level. There are two
on the floor above you, and one on the floor above them. Take them out with
carefully placed shots or some careful sneaking. 

Head out at the top and across the top of the train tracks. Drop down on the
other side and head through the hall. Ignore the guards when you come into the
large room and drop down onto a pipe from the left side. This takes you down to
a lower area where there is a single guard. Drop down when his back is turned
take him out, then climb the ladder and go through the door. Head across the
tracks and into the train station. Do not kill the guards here or Mina will
have problems with you. Despite the heavy security, you can move almost
undetected along the right side of the platform. Crack the door at the end,
then the safe inside, then move upstairs to the gate controls. Head back down
to where you entered the first area and go through the gates.

You'll see the assassination data being traded. Take cover behind the nearby
wall and start taking out the guards- unless you hired Heck, who comes along
with a subway mounted machine gun and takes them out for you. Head through the
door at the opposite end of the platform and head through. This takes you to a
long tunnel, with the assassin running away from you. Take cover on the side of
the tunnel in one of the alcoves or behind some debris. Take out the guards
from long range, then head down the platform towards the assassin. Get close
enough and you'll realized he fooled you: a train is coming and you're
stranded. Run back and open a locked door or move towards him and hit the
switch to change the tracks. Either way, the mission is over afterwords.

-----
VII. Meet With Sung
-----
Type: conversation
---
Sung is willing to meet with you, but he's pretty stubborn about it. He will
only follow one of the things you asked of him: whatever evidence you saved
from the last mission, so the choices are between his life and hundreds of
people dying in a riot. 

-----
VIII. Stop Omen Deng at Memorial Rally.
-----
Type: Combat. Stealth is possible, but ill-advised after the first section.
---
The sniper rifle will be here at the start if you bought it. There are three
guards you should take out from the starting point: the one directly in front
of you, the one on the hill to the right, and the one in the gazebo to the
left. Take the zipline near the right one to get to the other side of the
river,where two guards patrol outside the building. Take them out and head up
the path. If you have a good relationship with G22, they'll show up at this
point to give you some back up. They're not as tough as you, but they're still
beefy. Attack the courtyard and kill the guards, which opens the building on
the right. Kill these guards, then move through the building to a turret. Use
it to kill the guards below you. 

At this point Triad guards will have showed up if you're in good standing with
Hong Shi. Head through the doors at the end of this area and advance through a
couple of small rooms, killing the guards as you come to the them. You will
eventually leave your escort behind and advance to an area with some security
cameras that is set above the water on a pond. You can use stealth here again:
make your ay around the left side of the area, removing guards and cleaning out
the buildings of valuables as you go. Your goal is the building on the right.
Enter it and move to the upper floor. Take out the guard, then move to the
balcony. Move help will arrive to assist in taking out the enemies here, and
you should easily be able to kill everything. 

Head through the next door and you'll run into Omen Deng. He will take cover
and summon some guards to fight you. Take them out from a distance, using some
help from your friends, and slowly advance up the stairs. Head inside the
building on the right side and you'll come to a large open room. You'll have to
chase Deng around the construction here, fighting his soldiers as he summons
them. Whenever new soldiers appear take cover and fire on them, this is a very
bad place to get ganged up on. You'll move to the top of the first piece of
scaffolding, then across to the second and up to its top, and then back across
to the first where you can drop down to the bottom. 

Head trough one of the doors and you'll come to a balcony where Deng is hiding.
Now  you have to fight him. Deng uses a shotgun and a pistol, so he's deadly at
mid-range. His shields heal extremely quickly, so you need to do damage to him
all at once. Bait him into attacking you and unload on him while he runs
towards you with your special abilities. It will take a few minutes, but he
will go down easy. 
After the fight you have the option to kill or spare him if you have enough
dossier information on him.

===============
F. Operation Full Circle...(OFC)
===============
Once you've completed the three assignments after Saudi Arabia, you'll find
yourself in a hotel room back in the US. Mina will be there, and if you have a
good enough relationship then you can get a little more intimate during the
conversation. After she leaves, it's time to contact your allies. You'll have
three different missions here, depending on who likes and who hates you:

Contact Albatross-
Albatross can be a possible handler for the final mission, depending on how
much he likes you. He can also help you even if he hates you, but I'm unsure
about the parameters for how to trigger this.

Contact Scarlet-
You need to contact Scarlet to hand off the data you've gotten throughout the
game. If you have a high enough relationship score with her you can also stay
for the night.

Contact Shaheed- 
This mission is only available if he's alive. Shaheed ask if you will betray
your country, and you can choose to accept or decline his offer. You can also
choose to assassinate him hear, or let him go so that he will broadcast the
data he has about Halbech. 

----------
Graybox: Full Circle
----------
Type: Combat
Note: There are a lot of variations in this mission, and I'm going to try and
cover them all here. That being said, I'm probably going to miss something. 
---
Before Starting the mission, you need to cover a few things:

Your first choice is on who your handler is going to be. This will change who
allies with you during the mission: SIE, Sis (if you pick Albatross), or Steven
Heck. You can also find a person to replace them during the mission depending
on your relationship with them. Sie will romance you in the final mission if
she likes you enough, so if you're going for the Ladie's Man Achievement then
you have to pick her. (Or you can start the mission, sleep with her for the
achievement a few minutes in 

Secondly, stock up. This is the longest mission in the game, so going for an
ammo puch might be a good idea. In addition, Alpha Protocol actually has a ton
of intel to gather from safes and computers, all of which tend to have high
encryption levels so you might want to bring some EMP devices.

Finally, you need to decide what ending you're going to go for so you can make
the right choices.There are three possible ways to end the game, each differing
based off of who you decide to go after in the end game:

Take down Halbech:
Refuse Shaheed's offer if he's still alive. Refuse Leland's offer during the
final mission.

Take down Alpha Protocol:
Accept Leland's offer at the start of the final mission. He must like you a
certain amount to make the offer. It does not matter whether or not you
accepted Shaheed's offer, as this overrides it. 

Take down both Alpha Protocol and Halbech:
Accept Shaheed's offer during the mission contact Shaikh Ali Shaheed,which
becomes available after you complete the tree main operations in the game.
Shaheed must be alive for this to be a possibility.  

Now to start the actual mission...
---
After you find yourself in the interrogation room once again, you'll have a
little chat with Leland. If he likes you enough he'll offer you a job with
Halbech: it shouldn't have been that hard to make friends with him during the
game as long as you don't actively insult him or act stupidly in missions.
Accept/punch him depending on what ending you want. After meeting him you'll
meet Marburg in the hall: if he likes you enough and you pick the dossier
option, (only possible if you have enough info on him) then you can get him to
change sides. He won;t help you, but he will ignore you and let things play out.

In the medical bay once more, you will be released by your handler one way or
another. Grab your equipment and take cover outside, then kill the two guards.
Head into the elevator and down one floor. Take out the guard outside the room,
then open the door and remove the one inside. Gather all of the items and intel
in the room, then use the computer in the back. You have two options: contact
Parker or Contact Omen Deng. Contacting Parker will allow you to try and
convince him to help you. This can be done in two ways: if you learned that
Madison was his daughter in Rome, or if if likes you enough and you convince
him by telling him how his analysis was flawed. (I think he needs an overall
like of 5 for this, but you can gain three points during this conversation.)
Omen Deng will inform you of the true identity of the assassin from Taipei,
Scarlet Lake, and will ask you to kill her. 

After that meeting, two guards will burst in through the door regardless of who
you talked to. Kill them and head across the next hall. Take out the guard, and
then the turret on the ceiling. Head back into the previous room if you get
overwhelmed. Scarlet is through the door on the right wall, sitting in the
interrogation room. She will tell you that she was the assassin from Taipei,
unless you spoke to Omen Deng in which case you will tell her. You have three
options: you can kill her if you talked to Omen, let her go, or work with her.
Working with her makes her your handler for the rest of the mission instead of
whoever you had beforehand.

Head back out and through the next door. Take cover behind the  Shipping
container and then fire on one the guards you can see. This will draw them
closer to you, where you can shoot them easier. Move out until you can see the
floor and shoot the various trucks, guards, and turrets before moving down and
head across the other side. Move up the stairs and through the door there, and
you'll come to a small room. You can choose to move forward and head into the
left door to go after the kidnapped Mina Tang. 

Mina is in the shooting range. The first room has two guards and a turret which
can all be taken out from behind cover. The shooting range is equally safe:
there's a ton of cover that makes it difficult for enemies to hit you easily.
Move thorugh to the opposite side, taking out all the guards. Mina is past the
door being guarded by two turrets. If you have a low enougb relationship with
her than you can choose to kill her,but you'll normally save her, and you can
get some information out of her either way. Once she's free head back through
the course and through the room you entered the place from. 

Open the door at the end of the corridor to find a room full of enemies and
your handler fighting them from a ledge. Take out the turret and the soldiers
from the relative safety of the doorway. Once they're dead move through the
room and head up the stairs on the opposite side, killing the guards stationed
there. Stop at the top and take out the two guards in the lower area, then
slide down the zipling. Gather the intel and items in the room, then head
through the door on the left side. Grab the stuff in this room, then go through
the door to see a cutscene, which varies on what mission you're playing:

If you didn't contact Parker, he'll be trying to erase the Alpha Protocol data.
He'll call down some turrets and fire on you and summon some guards to fight
you. (I'm pretty sure they're endless.) You need to get to his room and take
him out (thankfully he's a total weakling). Move through the room as fast as
possible using stealth moves, or take out as much as you can from the balcony
and the rush the room to finish him off.

If you told Parker that Marburg killed Madison, he will die in an effort to
kill Marburg. You will now have to fight Marburg and his goons instead of
Parker. He's a tougher fighter than Parker, but the gunshot weakens him. Use
the same tactics as you usually do with powerful enemies to take him out:
attacks from a distance and focused power in short bursts to take down his
shield and damage him. 

If you convinced Parker to work with you, you'll need to defend him while he
gathers the data. This is the easiest of the methods to go with: run through
the enemies as fast as possible and take cover near Parker. This allows you to
kill anything that comes close to the data room. 

Once you're in the room, grab the data from the computer and then head through
the open door. Move through the next room and into the elevator to exit to the
top of the island. After your salvation gets shot down by another one of those
goddamn Halbech missiles, remove the the nearby guards and then jump down into
the next area where Darcy is waiting for you. 

Darcy is a wimpy little coward for this fight. He sits inside of a tower at the
far end of the area and snipes at you, along with throwing grenades every so
often. That's it. There are two ways to go about defeating him. The first is a
lot harder, but doesn't require any additional items/skills. Hide behind the
box right after the cutscene and shoot the truck/fuel tank. Take cover behind
the boxes a short distance ahead, and then check on Darcy. Peek around the
corner and line up your shot, then fire on him with an assault rifle or a
pistol when he pops his head out. It'll take a while, but he doesn't have a lot
of health. The other option is a but harder to get to, but takes him out a lot
quicker. The other tower in the area has a sniper rifle, but it's up a ladder
and behind a locked door. Use an EMP on the door and then get up the stairs,
and you can take Darcy down in just a few seconds. When he's dead, kill the
rest of the guards and scour the area for supplies. 

Head down the path past the tower to find some guards patrolling the rest of
the live fire area, along with a big ass helicopter flying around shooting
missiles at you. You can't hide from the helicopter, so you need to avoid it
for now. It will intermittently launch missiles, which thankfully make a very
loud noise before hitting. Take out the first guard, jump down to the shipping
container, then kill the nearby guard on the ground. Grab the missile, jump
down, then circle back up the slope and hide behind the concrete slab. Fire on
the helicopter when you have the chance. 

Run down the slope again and move towards the opposite side, firing on any
guards on the area. Take cover in the back corner: this is one of the only
completely safe place in the area. Slowly remove any soldiers from the upper
area until the field is clear. There is a missile launcher back here, and there
are launchers in each of the small buildings around the area. The helicopter
should go down with 5-6 shots from the missiles. Move quickly between the
towers, and don't stay in one place for long. The soldiers are more of a
problem that the helicopter, and as long as you take them out early this fight
shouldn't be too bad as long as you play it safe. 

Once the copter is down, head into the next area. A single guard patrols the
steps. Beyond him is the crash site of your helicopter. There are three turrets
here, along with a couple of guards. Head along the right path for an overhead
view, where you can fire on the turrets and the guards below. Sounding the
alarm will summon more guards, but they can taken from here as well. Head
inside for the final encounter of the game. 

After a short conversation, you'll be fighting either Leland or Westridge
depending on how you played the mission. Both use different weapons, but the
strategy remains the same. The best option is move top the upper floor as fast
as you can. Toss a few bombs down on the guards and blow up the fuel tanks. You
can safely move along the top as long as you have good enough reflexes to dodge
the missiles/gunfire. Leland/Westridge doesn't have a lot of health, and few
weapon abilities can take him down pretty quick once you get up here. A single
volley of aimed pistol shots or blind fire rifle with aiming on will down him
pretty fast.

The rest of the mission varies on how you played it, but mostly just who is
there and what gets said.

Take Down Halbech:
You'll beat the crap out of Leland, and can choose to kill him or leave him for
the cops. If you spare him and Scarlet is still allied with him (you never met
her this mission) she shows up and shoots you. You can choose to signal your
handler to kill her or simply get her to kill Leland. Or you could just shoot
Leland. You'll ride off into the sunset with Mina if you saved, Scarlet if you
allied with her and didn't save Mina, or Sie/Heck is you saved neither. You'll
be alone if you used Albatross and saved none of them. 

Take Down Alpha Protocol:
You'll have the option of framing Westridge or killing him. You will walk out
of the dock with Leland, and you can choose to betray or go along with him. If
you betray him you get possibly the coolest kill in the game, but you can also
choose to leave him for the authorities. You'll ride off into the sunset with
Mina if you saved, Scarlet if you allied with her and didn't save Mina, or
Sie/Heck is you saved neither. You'll be alone if you used Albatross and saved
none of them.

Take down Alpha Protocol and Halbech
You'll have the option of killing or framing Darcy. After that, the events as
seen in the Halbech line play out and you have the option of killing or sparing
Leland, in which case the same events happen as above. You'll ride off into the
sunset with Mina if you saved, Scarlet if you allied with her and didn't save
Mina, or Sie/Heck is you saved neither. You'll be alone if you used Albatross
and saved none of them. 

===============
5. Secrets...(5ST)
===============
This section is divided into two parts. The first lists expanded rosters for
the characters, with information on how to best interact or manipulate them.the
second section details how best to get the game's mire difficult achievements.
THIS SECTION CONTAINS SPOILERS.

----------
A. Dossiers...(DZS)
----------
Characters listed in alphabetical order. Only characters that can be interacted
with are in here, not random bosses or soldiers. SPOILERS BELOW, READ AT YOUR
OWN RISK.

I. Alan Parker
First Met: Graybox 
Parker is a serious man, and acts as a “janitor” for Alpha Protocol. Parker
doesn't like to mess around, and gets straight to the point. In your first
couple conversations use a professional stance for bonus points with him. You
will also gain points with him if you complete his special mission inside of
Graybox. Parker has close ties with Halbech, and will react differently
depending on how the last mission is handled. You have the option to call him
and convince him that his analysis has been flawed: point out matter of
factually why this is so to get points. You can also convince him to help you
if you discover that Madison St. James is his daughter, and that his ally
Marburg tried/did kill her. He ends up dead either way.

II. Albatross
First Met: Taipei (Investigate warehouse district), Moscow (Lazo's Yacht)
A member of G22 and your only contact inside of the organization. He maintains
a close relationship with his body guard Sis, and dislikes it when you probe
into her past when around him. He'll be impressed when you complete missions
with few casualties or alarms and when you act professionally during
conversation. If you want to be good friends with him, the best way is to use
him as a handler as much as possible. Albatross can end up dead at the end of
Moscow if he was your handler for the Embassy mission: Brayko captures him and
tortures him. He dies if you don't save him, or you can kill him. You could
also leave him there (effect unknown), or you can let him go.

III. Ali Shaheed
First met: Saudi (Final Mission)
The leader of Al-Samad. He seems to respect professionalism, but as long as you
don't kill him on your first meeting he seems to respect you no matter what.
You can eventually choose to ally with him at the end of the game and betray
America, but only if you let him live earlier in the game. Shaheed can be
killed when you meet him for the first time or by being taken into custody (he
dies anyway, accidentally), or he can continue to lead Al-Samad if you let him
go while offering you help.

IV. Conrad Marburg
First Met: Rome (Meet Jabril Al-bara/Halbech Representative)
An enforcer, head of security, and general total douche lackey of Henry Leland.
Marburg is essentially the same as you, only a little more sociopathic. He is
impressed if you know a lot about what's going and if you keep a low profile:
he's a professional spy and expects you to be the same. He absolutely hates it
if you get along well with Sie or you joke with him. Marburg is fought as a
boss at the end of the Museum mission, and can be killed there if he hates you
enough. Be as suave as possible when dealing with him, and he'll get annoyed
enough to try and kill you. Alternately, if he likes you enough, you can get
him on your side by the final mission in the game and convince him to betray
Halbech and Leland.

V. Grigori Pazinhov
First Met: Moscow (Meet Grigori)
An information broker and gun-runner in Moscow. He's a bit jaded with the
community, and doesn't like it if you're too uptight or mean to him. Joke and
play along with him and he'll give you some discounts and offer stuff to you
for free. If you piss him off he'll sell you out and let everyone in Moscow
know you're there, which is bad for you in the end.

VI. Henry Leland
First Met: Interrogations (The entire game)
The current President of Halbech and big bad guy of Alpha Protocol. Leland
likes it when you show off your tactical/ruthless side, clearly explaining why
you've done what you've done will get you some serious points with him. If he
likes you enough he'll offer to let you work for him, which changes how the
final mission plays out. He is one of the possible final bosses. Upon defeating
him you can choose to Spare or Kill him.

VII. Hong Shi
First Met: Taipei (Meet Hong Shi)
The current leader of the White Oak Mountain Triad, a premier criminal
organization in Tapei. He appreciates it if you're respectful and nice to him,
along with being professional. If you complete the mission to assassinate his
lieutenants, you'll find out that they rebelled because he started dealing with
Al-Samad. You can choose to blackmail Hong and destroy his empire with thbis
information, or have him as a friend by keeping quiet. 

VIII. Konstantin Brayko
First Met: Moscow (Assault Brayko's Mansion)
A higher up in the criminal underworld of Moscow. He used to work for Sukov,
but after Surkov betrayed him the two had a falling out. You will fight him as
a boss in the same mission he appears. This is your only meeting with him: he
likes it if you're blunt, but not rude. He also appreciates it if you don't
shoot him in the head.

IX. Madison Saint-James
First Met: Rome (Meet Madison)
The secretary of Carl Marburg, she discovers that he has taken a hit out on you
and wishes to inform you of this. You should offer to protect her so that she
does not get tracked down by the people who want you dead. She appreciates a
professional stance at first until she warms up to you, but you should feel
free to play up the suave spy as much as you can afterwords. If you're nice
enough, Madison will eventually offer to treat your wounds. Accept. The next
mission she should be sleeping. Check up on her when prompted, and with enough
suave responses you can get a little quality time. Despite this, she will get
captured. You're forced to choose to either save her or disarm the bomb. If
Madison dies, you can use her death to convince Parker to defect to your side.
To complete her dossier you need access to the secret room in Marburg's garden,
which can only be reached by purchasing the intel from the store. 

X. Mina Tang
First Met: Graybox
Your cheery voice on the radio, and your only true ally during Alpha Protocol.
Mina is easy to please, and there's really no way she won't love you unless you
actively try to make her hate you. She'll show up near the end of the game, and
with a high enough relationship you can romance her. It will eventually be
revealed that Mina is actually the one that suggested you as a sacrifical lamb
in Saudi, and has assisted you out of guilt for doing so and a desire to track
down Halbech. At the end of the game you can kill her, choose to leave her in
the crumbling facility, or rescue her and ride off into the sunset. 

XI. Omar Nasri
First Met: Saudi (Investigate Nasri Weapon's Stockpile.
A weapons dealer in Saudi Arabia who supplies weapons to whoever pays him. You
can choose to shoot him, extort him, or arrest him. Extortion nets you the data
you need and some money, while killing him really doesn't get you anything of
value. 

XII. Omen Deng
First Met: Taipei (Intercept Assassination plans)
Omen Deng is an officer for the Chinese Secret Police, working in Taipei. Or so
he says: he's actually a double agent working for President Sung, whom he
treats like a surrogate father. He likes it when you're professional, and if
you let him live at the end of the Taipei missions (shocker huh?). He can be
killed or spared at the end of Taipei, and send you some information if you
decide to spare him.

XIII. Ronald Sung
First Met: Taipei (Meet Ronald Sung)
The president of Taiwan, who is pushing for succession from the Chinese
government. You only meet him once and don't really have much of a chance to
impress him. He will die at the rally if you don't provide him with the
assassination data and instead chose the riot data.

XIV. Sie
First Met: Moscow (Trainyard)
A German Mercenary who has had a long career working with all sorts of military
operations. She currently works with the VCI, despite hating their leader
Marburg. Sie is one of the only characters that likes aggressive responses, and
enjoys have a sort of playful rivalry with you. She dislikes it when you're too
nice or cooperative. If you have a high enough relationship with her by the
final mission and choose her to be your handler, she'll sleep with you. Sie can
be killed- either by you or by Brayko- if you use her as a handler during the
embassy mission. Brayko will capture her and torture her, and you have to
choose between saving her or getting the data.

XV. Scarlet Lake
First Met: After Saudi, on the plane.
A world renowned journalist, currently on assignment in Taipei. She is
intelligent, and dislikes being used or appreciated because of her looks.
She'll warm up later, but when you first meet her you should keep it more
professional. She also likes being joked with and getting complimented when you
have the option. You will be able to sleep with her if your relationship is
high enough at the end of the game. Scarlet is actually an assassin, sent to
kill Ronald Sung. She can be killed or spared at the end of the game when she
reveals this to you. 

XVI. Sean Darcy
First Met: Graybox
A debonair agent from Alpha Protocol and the tech instructor. Darcy is your
typical “James Bond” secret agent, and likes it when you respond in kind. Darcy
is also a sexist, and a bit of douche from time to time. You'll eventually have
to kill him during the final mission of the game, when he refuses to let you
get past him. Oh well.

XVII. Sergei Surkov
First Met: Moscow (Intercept Surkov at Embassy)
A former KGB agent, and former master criminal who has since gone legitimate.
He currently runs business in Moscow, and has ties to Halbech and the former
criminal underworld. He appreciates approaching things from a professional
approach, and will supply you with weapons. Sergei wants Brayko taken care of:
get rid of him and you'll get on his good side. Alternately you can choose to
be pissed that Surkov used you and kill him at the end of the Moscow Missions.

XVIII. Sis
First Met: Moscow (Infiltrate Lazo's Yacht)
Sis is Albatross' body guard, and appears to be little else. She likes it when
you take an interest in her activities, even if albatross doesn't. She can be
killed at the end of her boss fight in the same mission you meet her. Doing so
will distance Albatross and G22 from you.

IXX. Steven Heck
First Met: Taipei (Meet Steven Heck)
Steven is...a little eccentric. Possibly a secret agent, more likely a
half-crazed man who thinks he's a secret agent. Heck is a fan of extreme
violence and conspiracy theories: most of the time he's full of it, but if you
go along with him and humor his unique view of the world then you will find a
powerful ally. Heck will help you on a lot of the missions in Taipei, both in
person and through intel. He will also give you spiked cocaine for Brayko if
you meet him before the mission, dramatically reducing the difficulty of the
game's hardest boss. Heck is one of the few people that can't be killed no
matter what.

XX. Yancy Westridge
First Met: Graybox
Yancy is an old spy, and the current leader (at least officially, he answers to
Henry Leland) boss of Alpha Protocol. He appreciates an upfront approach free
of BS: he'll like you if you get to the point, even if he disagrees with what
you have to say. He is one of the possible final bosses of the game, but only
if you decide to betray your country alongside Shaheed.

----------
B. Achievements/Trophies...(ATZ)
----------
How to get the Achievements of Alpha Protocol:

I. Story Related Achivements
These are tied into story events, mostly picking certain options in certain
situations. Most of them are self explanatory.

Basic Training- Complete the training mission
-
Desert Spear- Kill Shaheed
-
Stay of Execution- Spare Shaheed
-
Alpha Protocol- Complete the missions in Saudi Arabia
-
Price on Mercy- Let Brayko Live
-
One less Gangster- Kill Brayko
-
Price for lying- Kill Surkov at the end of Moscow
-
Russian alliance- Partner with Surkov
-
Operation Blood Feud- Complete the missions in Moscow
-
Friends Before Strangers- Save Madison Saint James
-
Hard Choices- Disarm the Bomb in the Museum
-
Operation Deus Vult- Complete the missions in Rome
-
Keeping the Peace- Prevent the Riots at Sung's Rally
-
Secret Service- Prevent Ronald Sung's assassination
-
Operation True Heirs- Complete the missions in Taipei
-
Full Circle- Complete the game

II. Endings-
There is an achievement for each ending in the game:

No compromise, no mercy-
Let Shaheed live. He will offer to help you take down Alpha Protocol. Take his
offer, then take down Alpha Protocol and Leland.

Crime Buster-
The basic ending. Don't ally with Shaheed and complete the final mission,
taking down Halbech.

Rising Star-
Accept Leland's offer to join Halbech at the start of the final mission and
complete the mission. It doesn't matter if you betray or work with him.

III. Story Related
Rewards related to the story that aren;t related to the main plot of the game.

Hardcore- complete the game on Hardcore difficulty
-
Evolution of an Action Hero- complete the game as a recruit
-
Ask Questions first, Shoot Later- Spare anyone in the game
-
Ladie's Man- Romance all the women in the game
-
No time for Love- Do not romance anyone in the game
-
Rome-Ance- Romance Madison. Be nice to her and she will offer to bandage your
wounds after a mission. Accept. After the next mission she will be sleeping.
Check on her, and then pick the obvious answers.
-
Office romance- Romance Mina Tang. It's nearly impossible to not get this
unless you try. She shows up at the last safehouse, where you can kiss her to
initiate this.
-
Exclusive Interview- Romance Scarlet. Don't flirt with Scarlet: treat her like
an equal and compliment her without making dirty comments. She will ask you to
stay during your last mission with her during the final safehouse missions.
-
Savage Love- Romance Sie. Be aggressive when talking with Sie in Moscow. It is
not required to use her as a handler for any other mission, or to even see her
again after the train yard. If your relationship is at least a 6 with her, and
you choose her for a handler for the final mission, she will give in to lust
before she frees you. This leads to one of the game's funniest comments in the
final briefing. (Agent Thorton has downloaded and encrypted the files from the
medical pay. He has viewed these files a total of 143 times, so they are of
extreme interest to intelligence agencies everywhere.)
-
Social butterfly- Get three people to like you. Not hard.
-
Anti Social- Get three people to hate you.
-
Never trust a Sociopath- Get Steven Heck to hate you. Respond to him seriously
and mock his plans and he'll hate you.
-
A plot Uncovered- discover the identity of Sung's assassin. Either contact Omen
Deng during the final mission or find and talk to Scarlet during the final 
mission.

IV. Gameplay-
Rewards relating to how you play the game.

Pistol Mastery- 100 critical hits with a pistol
-
SMG Havoc- Ge the Maximum SMG multiplier 7 times
-
Shotgun Crowd Control- 100 critical hits with the Shotgun
-
Assault Rifle Marksmanship- 100 headshots with the Rifle.
-
Black Belt- Defeat 50 enemies with CQC (I'm assuming this means hand to hand
and does not include stealth kills.)
-
Lurker- Evade/Takedown 75 enemies with non-lethal Kos.
-
Technophile- Use six different gadgets during a mission. Do this five times.
(This is wording rather confusingly.)
-
Building a Deadlier Mousetrap- Detonate 100 placed devices.
-
Breaking and Entering- Pick 10 locks
-
Circuit Breaker- Bypass 20 electronic device
-
Data theft- Hack 10 computers

V. Difficult Rewards
These require special tricks or planning in order to pull them off, and there
is a guide for each of them below.

Judge,Jury,Executioner- Kill EVERYONE in the game. 
This is surprisingly hard. You need to be as violent as humanly possible, which
includes killing random innocents as well as plot important characters. The
only people left alive at the end of this game are You, Sie, and Steven Heck.
Do the missions in this particular order:

Graybox:
Respond negatively to Mina whenever possible. You need to make her hate you for
this to work, so be as mean as possible to her for the whole game. Everyone
else named here can be killed as part of the plot, so no worries there. 

Saudi Arabia:
Pull your gun on the guards at the start of the mission with Nasri. Kill Nasri
at the end of the mission. Complete the other missions and kill Shaheed at the
end of the mission.

Rome: 
Do this first. Kill the gelato man and the CIA agents. DO NOT BUY OR PICK UP
ANY DATA ON MARBURG IN ROME. If you do, reset the game from the last save. Kill
Al-bara. Taunt the Halbech representative. During the conversation with
Marburg, use only Suave stance. Keep a neutral stance with Madison and do not
romance her. Use suave stance in the mansion, then use Mina as a handler.
During the museum, choose to go for the bombs so Mina dies. Use a mix of suave
and contempt responses on Marburg during the fight. This should cause him to
attack you there instead of fleeing, allowing you to kill him.

Taipei:
Blackmail Hong shi after killing his defectors. Bluff albatross at the
warehouse, leaving the single bug there. In the hotel flirt with Scarlet and
Mina, then delete heck's data and go on a killing spree in the lobby. After you
have the data, choose to save the riot info. Give it to Sung. During the rally
mission kill Omen Deng. 

Moscow:
Kill sis on the boat. Reconcile with Albatross and use him for the Embassy
mission. Kill him in Brayko's Mansion. Get the information about Surkov from
Brayko to open the secret mission with him at the end, then kill Brayko. Then
Kill Surkov and Brayko in the final mission here. 

Full circle:
Skip all of the end game missions and go straight for AP. Punch Leland in the
face. Call parker and be aggressive with him. SKIP SCARLET. When you have a
chance to save Mina, you can instead kill her if she hates you enough. Kill
Parker in the server room. Kill Darcy in the boss fight. Kill the helicopter in
the boss fight. Spare Leland at first until Scarlet shoots you. Signal for your
handler to kill her. Then kill Leland

Though I have not tested it, this should logically work as well:
Join Leland. Contact Omen Deng. Kill Scarlet. Kill Mina as Leland requests.
Kill Parker in the server room. Kill Darcy. Kill the helicopter. Kill Westridge
in the final fight. Betray Leland and kill him at the end of the game.

Thorton Inc: Get everyone to love you. 
This is the opposite of the above: you need as many people alive and as many
people to love you as possible. For Starters, don't kill anyone. You can kill
random guards, but don't kill any named characters or American agents. It
doesn't matter if you extort them or not, jut that they're alive at the end of
the game. 

Graybox-
Darcy is unavoidable, so be as big a dick as you want. Make Parker like you as
much as possible for later on and make friends with Mina and Westride.

Saudi Arabia-
Let Shaheed and Nasri go. Make friends with Scarlet on the plane.

Rome-
Don't kill anyone during the first few missions. Spare Jabril. Buy and gather
all intel possible on Marburg. Use professional stance only when dealing with
Marburg. Romance Madison. Contact Shaheed for the Ruins mission. Go for the
bombs in the museum. 

Moscow-
Don't kill sis. Be aggressive with Sie. Meet with Albatross and play nice, then
use them as handlers for the embassy. Rescue albatross, then spare/extort
Brayko after he gives you the information on Surkov. Make a deal with Surkov
and don't harm him.

Taipei
Play along with Heck. Don't blackmail Hong. Be nice to Scarlet. Delete Heck's
file and don't kill any guards on the way out. Save the assassination data. In
the rally spare Omen Deng.

Final Missions
Meet each faction and be nice. Refuse Shaheed's offer, sleep with Scarlet.
Choose Sie as a handler for the final mission. Accept/Refuse Leland's offer (I
honestly don;t think it matters). Pick the dossier option when talking to
Marburg to change his side if you have all his info. Romance Sie. Call Parker
and-this is important-convince him to work for you logically, not with the
Madison option (that kills Marburg and Parker). Meet With Scarlet and tell her
to leave the island. Save Mina. Kill Darcy. Kill the helicopter. Leave
Westridge/Leland for the authorities.

Hard to Read- Use professional/agressive/suave equally in 90 conversations.
You need to have a dedicated playhtrough for this, since this basically means
so true “choices” for plot advancement. This merely mean each of the three
buttons to- even if Square/X does not say “Suave”, it still counts as suave.
The easiest way to go this is to simply rotate your response each time
regardless of the choice: pick suave, then aggressive, then professional, then
suave, etc. 
 
Youth Trumps Experience- Goad Marburg into fighting you and then kill him.
If Marburg hates you enough, he will stay to fight you during the museum
mission. To get him to do this, go to Rome first. You could get noticed during
the first couple missions, but you don't need to kill anyone. Don't collect any
of his dossier info. Once you meet him, use all suave responses when dealing
with him he will start to hate you. During the museum mission you'll need to
goad him further when he pauses during the fight. If he hates you enough he
tries to kill you.

Respected Enemies- Get Marburg to like you. (Max relationship value?)
The opposite of YTE. Go to Rome before Moscow. Don't kill or be seen by anyone
in the first few missions and collect/buy his dossier info. Use professional
stance when talking to him, and go after missiles. He should be about maxed out
in terms of respect by now, and will leave. Netting you the reward.

One With Shadows: Don't get caught in 3 Missions. 
Probably the hardest of the achievements/trophies. Not because sneaking is
inherently difficult, but because a lot of the missions in the game cannot be
beaten with stealth alone: getting noticed by any guards, even if scripted,
counts against this mission. This means getting no red arrows on at least three
missions- and possibly no yellow ones either, though I have not confirmed that.
Best to restart if you get either of them. The following missions can be done
completely stealthy:

Saudi Arabia- Airfield
Saudi Arabia- Find Nasri (You have to pick the aggressive option.)
CIA Outpost-Rome
Moscow- Prevent Surkov's Escape (As long as you make a deal with Surkov.)
Taipei- Investigate Data Trail
Taipei- Hotel (As long as you don't delete Heck's file.)

==============================
5. Closing...(6CL)
==============================
This guide is my property, and you are only being allowed to use it. As such,
I must insist that you not use this guide for any personal gain or profit off
of it in any way. You are free to use this guide as you see fit as long as it
comes within those confines: you may print it, make a hat out of the pages, or
create some pleasant origami. I don't care as long as I maintain ownership of
this guide. Do not distribute it without my permission, but if you would like
it on your website feel free to contact me at wcrobars@hotmail.com and I will
more than likely allow it. I hope this guide has been useful, and I thank you
for reading it.

This guide, like all of my guides, is dedicated to cats.

Copyright Woody Crobar, August 23 2010.



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