FAQ And Walkthrough - Guide for Dying Light
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=============================================================================== Dying Light =============================================================================== By: KOH13 Copyright 2015: KOH13 =============================================================================== Table of Contents [TOC] =============================================================================== Version History [VH] Approved/Not Approved Sites [ANAS] 0. Introduction  1. Disclaimer  2. Controls  3. Main Mission 1: Awakening  4. Main Mission 2: First Assignment  5. Main Mission 3: Airdrop  6. Main Mission 4: Pact with Rais  7. Main Mission 5: Siblings  8. Main Mission 6: The Pit  9. Main Mission 7: The Saviours  10. Main Mission 8: Find the Embers  11. Main Mission 9: Higher Education  12. Main Mission 10: Public Faces  13. Main Mission 11: The Museum  14. Main Mission 12: Broadcast  15. Main Mission 13: The Clinic  16. Main Mission 14: Extraction  17. Side Missions  Side Missions after Awakening [SM01] Gunslinger Goodnight Mr.Bahir Spare Glasses Side Missions after First Assignment [SM02] Mothers Day Side Missions after Airdrop [SM03] Voltage Searchlights Side Missions after/during Pact with Rais [SM04] The Prodigal Son On the Hooks O Brother Where Art Thou The Gas Mask Man Whereâs My Mother? A Survivors Guide to Zombieland A Baby Is Born Gassed Up Fire Bug Steal From a Thief Algae Midnight Bride Poisonous Herbs Binoculars Side Missions after/during Siblings [SM05] Tunnel Vision Assault and Batteries Witch Potion Cease and Desist Big Bang Thesis Total Security Bandages and Meds Coffee Lighter Gas Electronic Parts Crayons for the Kids Side Missions after The Pit [SM06] Hardware Side Missions after Find the Embers [SM07] Office Tower Radio Tower Lost in Space Side Missions after/during Higher Education [SM08] Rupert the Gunsmith Health Potion Blocks for the Boy Dungeon Troll Do You Believe? The Shadow of the King Side Missions after Public Faces [SM09] Fan Zone Legless Spider Side Missions after The Museum [SM10] The Bunker Chasing Past Side Missions after Broadcast [SM11] The Launch Quarantine Zones [SM12] 18. Tips on Surviving in Dying Light  19. Skill Trees  20. Weapons of Harran  21. Achievements/Trophies  22. My Review/Opinion  23. Special Thanks  24. Contact  =============================================================================== Version History [VH] =============================================================================== February,17,2015 [VERSION 1.00] - Guide is created and posted on Gamefaqs February,19,2015 [VERSION 1.01] - Added most Blueprint Locations to the WEAPONS OF HARRAN section =============================================================================== Approved/Not Approved Sites [ANAS] =============================================================================== -APPROVED SITES- GameFaqs.com CheatCC.com Neoseeker.com -NOT APPROVED SITES- CheatCodes.com =============================================================================== 0. Introduction  =============================================================================== Hello and welcome to my guide for Dying Light, here I will tell you how to beat each MAIN MISSION as well SIDE MISSIONS with ease so you donât have to worry about thinking a lot on how you have to play each mission with a bunch of zombies chasing after you. These are the same guys that brought you DEAD ISLAND series so for players you have played that game you wonât be having such a hard time getting use to the game but for other people this can be whole different experience if you havenât played a game like this before. =============================================================================== 1. Disclaimer  =============================================================================== This guide is written by KOH13. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. =============================================================================== 2. Controls  =============================================================================== Here are the controls for the PS4: : Interaction Button /\: Repair Weapon [HOLD] X: Interaction Button [ONLY WHEN PROMPTED] O: Crouch L1: Kick L2: Use Throwable Items L3: Sprint R1: Jump R2: Attack R3: N/A Touch Pad: Bring Up Game Map/Quests/Inventory/Blueprints Options: Bring Up Game Options D-PAD LEFT: Select Throwable Items [HOLD to pick which one] D-PAD UP: Use Flashlight D-PAD RIGHT: Select Weapon [HOLD to pick which one] D-PAD DOWN: Use Med-Kit =============================================================================== 3. Main Mission 1: Awakening  =============================================================================== Basically just watch the whole CUTSCENE till you fall to the ground and wait till you awaken again in a BED. After you have gotten out of bed, look left for a DOOR to use to get out where you will get approached by some KIDS then by a MAN, make your way to ROOM 190 and talk to RAHIM inside, after you are done talking and you leave, head over to the other side to the STAIRWELL to enter the next part, after you get out of the STAIRWEL you will get a SCENE right after, wait till it finished and grab the PIPE, head to the room with the noises and kill the ZOMBIE here and then open the DOOR that zombie was trying to get into and talk to person here, he will tell you to get some ALCOHOL and GAUZE to make a med-kit for him, the ALCOHOL is located to the room to the left when you leave this one and is inside the FRIDGE, the GAUZE is located where you saw the DEAD BODY at the very beginning of the scene, enter the room and look for [+ FIRST AID BOX] which should be in the BATHROOM, craft it and return back to him where the doctor comes in and tells you to head back to RAHIM. Go get changed in ROOM 194 and then head to the ROOFTOP, you need to climb up the building and get to that CRANE he moved, you have to climb up at the end of the crane so you can get across, once across go to talk to RAHIM and get a SCENE. Once itâs done drop down, then just follow his instructions while doing the course which is very simple to do, when you get to the part after the ELEVATOR SHAFT can be kind of confusing for some people, when you are holding onto the ledge, move your camera so you are facing the next ledge, you know when you can jump when your HAND if stretching out to get it, once you reach the top you will have to do all you have learned to pass the test which is so very easy, then you have to climb back the CRANE to reach RAHIM, when you are halfway across the CRANE you get some headaches and the screen will go yellow, donât worry nothing bad is going to happen to you. When you have made it across, talk to RAHIM, after you aredone talking you have to head to DOCTOR to receive your shot of antizin but before you can you have to talk to the QUARTERMASTER before leaving, once you leave the tower, the DOCTOR is just left of your current position and not too far from you either, once you get there head to the BIG TRAILER and get your shot and your done. =============================================================================== 4. Main Mission 2: First Assignment  =============================================================================== After you have finished talking to DOCTOR ZERE, head over to QUARTERMASTER SPIKE to start this mission off, grab your FIRECRACKERS before heading off to your first WAYPOINT and simply arm the car, head to the next WAYPOINT where there are a lot of BITERS hanging around there, you can either use your FIRECRACKERS to move them away to get through or just run through to the gate, when you get over you will see 2 BITERS banging at the door, kill them and open the door where the guy inside is now a RUNNER, kill him and enter inside to turn on the POWER which is located on the wall, once you have the SAFE ZONE up and running you have to contact the GRE by getting to one of the ROOFS nearby and tell them what you done so far. After you have called the GRE you have to arm 2 more cars with a lot of BITERS hanging around both them, this is where you use your FIRECRACKERS to move them away from the cars, once you have done that you have to head to next WAYPOINT. Here you have to turn on a POWER BOX located in building with 1 side missing, to get up here climb up the building to the right of it, if youâre not sure where to look, find stairs leading up/down depending which way you came and the building is pretty much beside it, you will see PLANKS leading to the building with the POWER BOX, once you get there, a BITER is waiting for you, then turn on the POWER BOX, you have to turn on another POWER BOX not too far away from your current position, once you have done that you have to make your way to the TRAINYARD to turn on the last POWER BOX. When you get there you will be like how the hell am I supposed to get up there, well look behind you from where the POWER BOX is and there is POLE which you can climb up, you then have to jump from the POLE to the POWER BOX, once you have done this the lights donât work and you must head to the SUBSTATION nearby, once you get there and open the GARAGE DOOR, a BIG GUY will come out and try and kill you, you have 2 options here,  You can kill it which will take up a lot of your weapons since you donât have any strong ones with you currently, it is doable but will take a while, he is very easy to kill actually, every time you attack he will windup his attack either from over the top smash or 360 spin which are easy to avoid, you need to be careful as if you attack too many times he will just backhand you to back you off,  Lead him away so you can get inside easily, you donât have to kill the BITER here as it is busy eating, left of the BITER is hole which you have to crouch to get in, turn on the POWER which is located in the middle, once you have exit through the RED DOOR. Now this is very scary as it very dark and cannot see very good even with your flashlight on, once you leave continue moving straight till you reach the BRIDGE, go underneath till you see some PIPES you can climb on, run across them till you reach the STAIRS and a lot of BITERS, from here your SAFE ZONE is very close, use your MAP to plan your route, once you reach the SAFE ZONE go to sleep, after you have woken up go contact the GRE and then head over to talk to BRECKEN. =============================================================================== 5. Main Mission 3: Airdrop  =============================================================================== Before you can head out you have to contact the GRE, once you have head over to the first WAYPOINT, since you are going there you should unlock the SAFE ZONE that is nearby, NORTH of the safe zone is where you will see the AIRDROP, you have to go around and get the back to get to the roof where the AIRDROP is, once you get there it is empty but then another AIRDROP comes and you have to race to it before RAIS men gets it, it is located in your SAFE ZONE but donât fight the people unless you really want to, head over to the next WAYPOINT, look for STAIRS leading down to the AIRDROP which is guarded by 3 BITERS then another 2, once you open it you will get a SCENE. Pretty much after the SCENE you are screwed as you have to run away from the VOLATILES which are extremely fast and its very dark for you to see anything, if you have any FLARES with you by chance, use them to scare off them or if youâre brave enough use your UV FLASHLIGHT to stun them, if you die you will end up at the nearest SAFE ZONE [happened to me which made it easier], get to the nearest SAFE ZONE and turn it to MORNING if you can otherwise you have a long travel to the TOWER, once you do head to the HQ here to =============================================================================== 6. Main Mission 4: Pact with Rais  =============================================================================== Head to the WAYPOINT which shouldnât be too hard to get there, the only way in going over that BLUE VAN parked out in front but before you can enter you will have to the GUARDS first, once you get inside you will get a SCENE to watch, after that head inside and talk to KAHRIM. Once you got the instructions from him you have to contact the GRE before moving any further, when you get to the WAYPOINT there are about 11-18 BITERS, 1 BIG GUY to fight with maybe 4-6 RUNNERS depending on what happens here, once you have killed enough of them, head to the GARAGE DOOR and open but you will get attack by an ACID ZOMBIE, jump up top and kill him really quickly, donât worry these guys are extremely weak, when you have dealt with him, head back to the GARAGE DOOR to open where there are 2 BITERS waiting for you, flip the switch but be careful of the BITER up here and then you have to climb the ANTENNA. Use the ZIP LINE going down towards the GARAGE for you to get to next place faster, when you reach the POWER STATION you cannot get in because it blocked by BARBED WIRE, you have to go around to the top till you can see 2 people s tanding there, climb to the top of the ANTENNA which is simple to do, when you switch back on the ANTENNA, head back to RAIS then talk to KAHRIM. You are then told to get money from people who owe RAIS, your first stop is JAFFAR WHEELSTATION, just talk to the man to get your money, the next location is a FISHING VILLAGE, when you get there make sure to close the GATE when you come in to stop any more zombies coming in, here you will fight about 9-11 BITERS, head to the building with the 2nd FLOOR and talk to GURSEL to get your money, now to the last person which is located NORTH of here at the DOCKS, talk to him to get your money. After you have collected all the money you will start heading back to RAISâ COMPOUND but when you are about halfway there you will be contacted by KAHRIM to locate of their patrols, head to the location where you start getting shot at by a MADMAN, quickly run towards the building in front before he blows up the PROPANE TANKS or IGNITE TH GAS with his gun, the NOTE is located with the body in front of the building but be careful before picking itup since all the GUNFIRE could of attracted the RUNNERS to your position, make your way back to KAHRIM and deliver the NOTE, after you have done that head back to the TOWER and talk to BRECKEN. =============================================================================== 7. Main Mission 5: Siblings  =============================================================================== After you are able to move from watching the SCENE, head right and climb over the wall where you will encounter 3 BITERS, kill them and head to the BASEMENT where it is locked and must get onto the ROOF, go around till you see a POLICE VAN, look left of it for LIGHT you can climb up to and then get onto the sign and then onto the ROOF, when you get up here be careful of all the BITERS lying on ground as well as the ones standing also be aware of 3-4 ACID ZOMBIES here with 2 BOMBERS near the DOOR you have to get into, when you reach the DOOR there is a BOMBER waiting inside so back out quickly to avoid getting hurt, then use get into the SCHOOL from here. Nothing to be scared in here for the most part of the time in here, just open up everything you can in here so you can get some items to use, keep going till you meet your first GUY, when you open the DOOR the ALARM will start going off calling both ZOMBIES and GUYS over to you, kill 3-4 GUYS here and then turn off the ALARM that is by the DOOR to continue moving further, kill some more GUYS and will get blocked by someone tossing a Molotov forcing you to go left, move up and kill the GUYS here, keep going till you fight about 3-4 BITERS and then when you reach the spot where ANTIZIN is you have to fight about 4-6 GUYS, head to the CONTAINER and open it and will not find anything, you then need to head to the BASEMNT but need the KEYS first which are located in the CLOSET behind the DESK, start backtracking to the BASEMENT and when you are about to get there you will fight 2-3 RUNNERS, when you get to the BASEMENT DOORS there are 4-6 BITERS on the stairs to the left and a BOMBER in the washroom to the right which it kicks down the door to get to you. Start moving down the stairs and when you reach the bottom will find 2 BITERS in the hallway, make your way to JADE and watch the SCENE, after that you will have to kill 3 GUYS before you can leave, when you leave you will see some weird looking zombie and contact DR. ZERE, it should be nighttime when you leave so you can either wait inside till it becomes MORNING or you can travel to the nearest SAFE ZONE, head back to the TOWER and talk to RAHIM and then head to DR. ZERE who then tells you to find the green zombie which is called a BOLTER but these thing can only be found during the NIGHT. The best way to find the BOLTER is to be at a SAFE ZONE which is really close to one of the areas they are located, the best spot I found was the SAFE ZONE located south of DR. ZERE because you can climb up the building in front of you and wait for the perfect opportunity to kill one, what I did was wait till morning near it so the VOLATILES leave and wont attack you but you have to be quick since when it hits morning they RUN LIKE HELL from the sun, so if you have a SPEED BOOSTER this will make it easy to catch or by shooting them with a GUN will also do the trick, once you have the sample head back to DR. ZERE and give it to him. Once you have given the sample you will be contacted by RAHIM who has ignored you and gone to plant the explosives at the HIVE, head to the OVERPASS where his last transmission was, kill all the BITERS near the BUS before looking for them, flip over the BODY closest to you find that it is OMAR, you will then have to head to the TRAIN YARD as that where you told him to hide, kill all the BITERS outside the CAR he is in and then open the DOORS. After that you will have 4:00 MINUTES to plant 2 BOMBS before they explode on you, find the MANHOLE cover here to drop down and swim to the other side, when you get to the HIVE make sure you listen to RAHIMS directions as they very important in planting the explosives and getting out before they explode, you donât want to kill anything here unless you want to as this will eat up a lot of time in doing so. The first place to go is simple but you have to avoid a lot of BITERS in the process, run up and climb up and climb the hole in the floor and turn left to reach the first location, when you have done that the VOLATILES will start coming so if you have any FLARES this will be very helpful, you then need to look for some STAIRS leading up to the next floors which should left of where you planted the 1ST BOMB, you will come to spot where there just narrow path to walk on and that means youâre in the right place, plant the 2ND BOMB and move to the DEAD END to your left where a BIG GUY will break through the wall, wait for him to attack so you can get through, you want to be constantly looking for an exit that leads to the outside which should be not be blocked by any walls, once you get out you will see a big explosion, head back to RAHIM and watch the SCENE. Head back to BRECKEN and tell him what happened and when the SCENE is over you get attacked by RAIS men, make your way to DR.ZERE place where it is destroyed and crawling with RAIS people, be careful as there are people with GUNS now which are very damaging as well attracting ZOMBIES to your location, kill all the GUYS with GUNS first then 4-6 GUYS after that. =============================================================================== 8. Main Mission 6: The Pit  =============================================================================== You need to head over to RAIS COMPOUND to get DR.ZERE back, when you get there you cannot go through the FRONT anymore and must find another way to get in, go right of here and find a RED VAN that has crashed into the WALL, you then have to scale the scaffolding to reach the top [IF YOU HAVE THE GRAPPLING HOOK YOU CAN SKIP CLIMBING UP AND JUST GRAPPLE UP TO THE ROOF BUT ONLY AFTER YOU HAVE FOUND THE RED VAN AS YOU WILL NOT BE ABLE TO CONTINUE FORWARD WITH THE MISSION IF YOU HAVE NOT FOUND THE RED VAN], once you climb up, jump across to the right and you start getting shot by 3-4 GUYS on the ground below so its best that you kill them first before moving any further as they have pretty good aim, always be looking for ROPES as these indicate that this is way to go and for you to climb, when you reach the ROOF there are 4 GUYS up here, 2 on the left side and 2 on the right side, find the building with the HATCH which is located on the right side of the roof to get inside. Go and use the ELEVATOR but doesnât work so you have to PRY them open, go down the shaft and pry again to get out, when you are coming down the stairs there is a GUY to the left when you get there, keep moving forward and will see 1 GUY in the hallway when you get to the bottom, another GUY will come out from the doors behind him with another 2-3 GUYS that come from the right, if would be good to explore all the rooms here to find items as there wonât be any surprises for you waiting inside, keeping moving down and will fight 2 GUYS when you reach the very bottom with maybe another 2-3 GUYS coming to aid them later. When you reach the GARAGE you better have a GUN with you as the all people will have them, if you donât have any GUNS with you there should be a room just before you go down into the GARAGE with a lot of them inside, when you first enter the place there will be 2 GUNS to the right and this is where the fun begins, move up and always take cover when fighting these guys and use the PROPANE TANKS to your advantage when you canât get a clear shot at them, about 2-3 GUNS after the beginning part, next will be another 2-3 GUNS ahead of you when you reach the VAN in the middle, when you turn right here about 4-6 GUNS, when you reach the exit 1 GUN will come out to suddenly to kill you, reach the room with ZERE inside and watch the SCENE. After you awaken you are in the arena in his compound and must fight to survive, you have lost all your weapons and items so you must some scattered across the arena, there are a lot of BITERS and RUNNERS here, pick up as many weapons as you can, you want to get onto the CONTAINERS and find the REBAR here which is your strongest weapon, jump onto one of the CONTAINERS and let the RUNNERS come to you so you can take them out first, this should be your first priority to do, when you have dealt with all the RUNNERS kill all the BITERS, when you get down to about 2-3 BITERS here, go grab the PROPANE TANKS here and toss them into the middle of arena, you will need this for the next part. When you have killed all the ZOMBIES here you will a better weapon to face a harder opponent which is the DEMOLISHER, this guy is extremely tough since he has body armor on him and must attack him to get the pieces to fall off, you need to be careful when attack as you can swing his arm all the way around to hit you when you are attacking him from behind, you also need to careful of CHARGE ATTACK, this is really easy to dodge but you need him to run into either the container or the pillars for him to actually stop because if you donât he do this another 2 times and then he stop because he is tired which then you take advantage and hack at him to weaken him, also if you are too far from him he will start throwing rocks at you till you come closer to fight him, if you take too long to kill him, you will start getting gassed as well as RUNNERS coming in to kill you so keep that in mind, remember what I said about grabbing the PROPANE TANKS and tossing them into the middle, you want the DEMOLISHER to charge them to cause massive damage to him but you need to be careful as the BLAST RADIUS is huge and can kill you if you are not far enough from the explosion. Once you have killed the DEMOLISHER you will get to watch the SCENE, after that itâs time to just start running for your life, there is no point of trying to fight as they be constantly shooting at you and there are a lot of them, when you exit the place you will start losing STAMINA since the antizin is starting to wear off, keep pushing forward avoiding any fighting with BITERS, you have to wait till you talk to BRECKEN and lose your stamina 2-3 times after this for you to be unconscious, you will awaken with BRECKEN saving you and being on the BARGE, grab your items and weapons and off to the saviours. =============================================================================== 9. Main Mission 7: The Saviours  =============================================================================== [DURING THIS PART AND EVERYTHING AFTERWARDS IN THE GAME, NO MORE AIRDROPS WILL BE COMING TO YOU] You have to enter from roof to talk to the person at the DOOR, when you have finished talking to him, head to the TUNNELS and to the very end of it to meet your contact, follow him till you reach a group of SURVIVORS, wait here till one of them open the grate below, for you to swim under to the other side, when you resurface climb up to the left, here you want to jump onto the YELLOW PIPE and then move across and jump then jump across again, make your way through the tunnel and when you reach the 4 WAY STOP, turn left and drop down to continue moving forward, when you reach an opening you will fight about 7-9 BITERS, when you reach the FIRE you will fight about 3-5 RUNNERS and on the other side of FIRE is 3-5 BITERS and 1 BIG GUY, try and kill all the BITERS before taking on the BIG GUY since there is very little space to maneuver here or you can just use a GUN to kill them all, open the HATCH and when you get through there are about 4-5 BITERS and 2 RUNNERS as the end, move to the very end to the SUPPLY CACHE here and kill the BITERS in here, head back out and jump to the up and to the right, you have to shimmy across and when you are about to reach the end you fall through and end up in water. Stay in the WATER as people are shooting at you, make your way to the end and equip a GUN to kill 3 GUN on the left and 2 GUNS on the right, when those people are dead, 2 GUNS come in from the DOOR to the left, just follow the ARROWS till you reach the exit, when you reach ground level you see 3 GUYS in the middle, kill them and exit to OLD TOWN. =============================================================================== 10. Main Mission 8: Find the Embers  =============================================================================== When you exit from the SEWERS you will try and contact JADE but cannot get in contact with, you then try TROY who tells you meet her and the EMBERS at the place they call THE LOFT which is not far from here, be careful here as the zombies here are more aggressive and have a higher number of RUNNERS here, once you reach the LOFT, talk to her and learn more about where JADE went. =============================================================================== 11. Main Mission 9: Higher Education  =============================================================================== Head to the UNIVERSITY and talk to person here and ask about JADE who then tells you that she was here and that she left, lave the place and TROY will tell you to meet her back at the LOFT because it is important, once you do, you have to go to MICHAEL and help him out. =============================================================================== 12. Main Mission 10: Public Faces  =============================================================================== Before you can get into the SEWERS in that particular area, you can either fighter all 7-9 HAZMATS, 3 ACID ZOMBIES and maybe some RUNNERS if the TANKS blow up or just run into the spot, after you open the DOOR there will be 4 BITERS, head to the GRATE and swim under and then resurface, drop down and 6-8 BITERS with 1 BOMBER so be careful and back up when he blows up, climb up after exiting the TUNNEL and open the door, you will get TIRED but nothing to worried about, head over to MICHAEL at the end. Make sure to grab all the BOMBS first before going up the stairs otherwise you cannot advance any further, reach the 1ST FLOOR and head towards the ELEVATOR, get inside and start moving up and will stop around the 5TH FLOOR, you have to get out climb the rest of the way to the 9TH FLOOR, look for a HOLE in the floor from where you get out of to reach the 10TH FLOOR, when you get up here there is 1 BITER near you so care of it, left of the DOOR here are about 4-7 BITERS, head to ROOM 105 where 2 BITERS are waiting inside for you, plant the bomb on the stove and head to ROOM 106 where there is ACID ZOMBIE in living room and 2 BITERS in the kitchen, plant the bomb. After that is done you will be contacted by MICHAEL who is in trouble but you must continue planting the bombs, head up the stairs to the 12TH FLOOR which there are 3 RUNNERS and 4-6 BITERS here, from where the ELEVATOR is a HOLE in the floor which lead to the 13TH FLOOR, head to your first room where there are 2 BOMBERS inside so be careful, plant the bomb and head to room 134 where you hear a BABY, you get inside and it starts crying which makes you leave the room and go to the place with all the DEAD BODIES, if you have a GUN this would be the time to be using it as there are about 16-20 BITERS you have to kill with 3-5 BITERS and ACID ZOMBIE behind the DOORS in this room, once you have killed all the ZOMBIES, head back to the room and kill that BABY, plant the bomb and head to ELEVATOR, you then need to grab the ropes and slide down the shaft back to the elevator. When you get out of the ELEVATOR there are 7-9 BITERS and 1 BIG GUY waiting for you, when you drop back down there are 2 BITERS and 1 BOMBER in the middle and careful of the other BOMBER in the room to the right, donât forget the DETONATOR before you enter the SEWERS, when you reach the exit there is a BIG GUY blocking the way so kill him, climb out and watch the SCENE. After the scene, JADE will contact you to meet with you, head over to the WAYPOINT and when you open the DOOR there will be a SCENE. =============================================================================== 13. Main Mission 11: The Museum  =============================================================================== Before you can get inside his impregnable fortress you need to talk to TARIQ about the museum and how to get inside, he tells you of an entrance which is submerged and the best way to get inside, head to the WAYPOINT and look for stairs going down, there you should see a TUNNEL that you swim to and reach your destination. [IF WOULD BE BEST TO DO THE CHASING PAST SIDE QUEST AS YOU WILL PASS BY THE PLACE TO FINISH THIS QUEST WHILE DOING THIS ONE] You need to be quick while in the water since it does take you awhile to get to the air pocket which if donât get there quickly will drown, when you start swimming look right for the GATE that is broken and the way to go, keep swimming straight till you hit the fence and turn right where you will DEAD END when you turn left, near the end there is BARREL floating in front the hole so just swim at it to push it aside and reach the stairs and catch a breather, this part is not as hard to navigate through and should have no problem in doing so, once you reach the WAYPOINT, swim up to keep moving forward, climb up to the top till you see a HOLE in the wall to keep moving forward, once you start moving you will get TIRED but nothing to worry about, very simple to make your way across as you just keep going straight. When you see the outside there are 2 GUNS near the screen, head right to the GATE and watch the SCENE, after it is over you will face 3 GUNS on the ground with you, then 4 GUNS above you, when you have killed all the people up top and head to the DOOR another GUN will come out so just blast him away, lift the GATE and then you get TIRED, wait till your stamina comes back before shooting, 2 GUNS around the corner from you and when you move up there are 2 GUNS across from you to your left, when you get inside there 4 GUNS up top and now for the very fun part of the game. You have choice now, you can either kill about 50-60 BITERS here and collect a lot of XP as well as items they may drop or not fight them and just continue on, if you choose not to kill the BITERS, climb up from where you see all the BITERS and then jump across to the right, move up and then jump across to the left this time, when you are about halfway, 2 GUNS will start shooting at you so deal with them first before moving on, when you get all the way across you see about 9-11 BITERS below, you have to kill them all so you can get inside. Once you get inside you watch the SCENE then fight about 12-16 BITERS and 4-6 RUNNERS, after you have killed them all, leave and watch another SCENE again, follow JADE into the next room and the DOORS in front you is where you want to go, all you have to do is just follow JADE which is very simple to do, when you reached her ZOMBIE VERSION you watch another SCENE to which after you have to fight TAHIR. He basically like any other HUMAN you fight in game except he is just really jacked up, when you have done enough damage to him, he will call in back up with 4 GUYS, kill them first before TAHIR as this will make it easier for you to do, after you have killed him leave the place and a lot of BITERS have respawned, you can either kill them to make your way through or just run past them, head to the EXIT where there are 2 GUYS waiting there, kill them and equip all the items and weapons here since the STASH is here, head to TROY to talk about her plan. =============================================================================== 14. Main Mission 12: Broadcast  =============================================================================== Once you reach the SEWERS and after bit of running will come across a BARRICADE, climb over and head over and hear the BABY, kill it right away but will still be able to call in the RUNNERS, leave the room and let the WALL to right of you to break and a DEMOLISHER will come through, now if you stay in this area you fight an infinite amount of RUNNERS which is not bad since you will be getting a lot of XP because of the DARK AREA but your main problem will be dealing with that DEMOLISHER, to make sure that no more RUNNERS show up go into the area where the DEMOLISHER came through and kill the rest so that no more come to attack you. Go open the HATCH and move forward and you will see 5 ACID ZOMBIES, 3 below with you and 2 above, make your way to where the ones that where above attacking you to climb up, look for a BLUE PIPE to the left to walk across then climb the YELLOW PIPE to get to the other side, jump across then make your way to the other end to leave this place. When you get outside you have the choice of dropping into the WATER to the left or down into the GARBAGE to the right, explore all the buildings in the area here then SAVVY will tell you that you have to restart the POWER STATION but also need a KEY CARD to get inside there, you need to go to 1 of the 2 locations in the area to find it, when making your way down the road where there are about 3-5 RUNNERS, 4-6 BITERS and 1 BIG GUY, the first location does not have the KEY CARD but can give you some good XP, there are 2 ACID ZOMBIES, 6-8 BITERS and 1 BIG GUY, you can explore here and get some items, make your way to the next location where there are 2 DEMOLISHERS and 5-8 BITERS, just climb onto the CONTAINERS and use your GUN to kill everything here, you want to enter the CONTAINER closest to the FENCE to find the KEY CARD with a SHOTGUN there if donât have one already. Now that you have the KEY CARD, make your way up the road and kill any zombies in your way, when you reach the station and see stairs going up, there is BITER here but cannot enter in here, you must go all the way around to the other side to get inside, once on the other side there are 2 BOMBERS, 5-8 BITERS, 1 BIG GUY and 1 ACID ZOMBIE on the roof, once you have killed everyone do not go into the POWER ROOM, move towards the antenna where there are 4-6 BITERS and 1 BIG GUY, this is the best thing to do before going in as you will find out later, make your way to the POWER ROOM and to the generators, pry open the left panel to turn on the power. When you have left the power room, head over to the to the ANTENNA and to the doors to the ELEVATOR, back up as it fall down and will create quite a shockwave which will not you back if you are too close and then about 7-9 RUNNERS will come out to attack you, enter from the middle, start climbing up and look to the left after coming up a bit for the ROPES to move to the next part, then itâs just climbing up reach is very simple to get up to the top, when you get about halfway you will fight 3 BITERS, keep climbing till you reach the JUNCTION BOX, after you connected it you will watch the SCENE. When you are ZIP LINING back down you will be contacted by VOLKAN DAL [I believe you will only get this transmission from him if you have completed all 3 Tolga and Fatin missions], if you do get this transmission do not go into the TUNNEL back to OLD TOWN yet but the location where they are, all you have to do is talk him to complete the mission and get the feasy XP, you can stay and watch to see what happens or just leave. Head back through the TUNNEL and when you reach the top of the stairs you will fight about 4-7 RUNNERS and maybe some VOLATILES, when you reach this TUNNEL you will have to RUN LIKE HELL, there are a few ways to complete this part with ease;  By having both CAMOUFLAGE SKILLS and the TAKEDOWN skill will make this trip down this place really easy, since you are basically invisible to them can pass through ease and since you have the TAKEDOWN skill will allow to constantly keep killing them quietly and keep applying camouflage over and over again.  If you have a bunch of FLARES about 15-20, keep tossing them over and over to ward off the VOLATILES from attacking you, this can be done but can get swarmed quite easily while doing this since there are lot of them  If you have the GRAPPLING HOOK and if you look up to the ceiling you will see cages which you can get up to but be careful as there are holes in that cage above which will drop you down When you reach the end is when you see the BUS there, climb on top of it to stop any ZOMBIES chasing you, then make your way back to OLD TOWN. =============================================================================== 15. Main Mission 13: The Clinic  =============================================================================== Now to head over to the CLINC where you get meet DR.CADMEN, before you can enter inside there are 2 GUNS up top of the building with a lot of BITERS and RUNNERS outside the building too, once you get inside here are 2 GUYS before you can get to use the ELEVATOR, wait for it come up and then head down into the LAB. Once you get out of the elevator there is a RUNNER waiting for you, head to the room to the right and then get to the room with the BITER and VENT, climb up and make your way to the security room, once you drop out, kill the BITER lying down, unlock the doors and then grab the KEY CARD here before exiting the room, when you do a BITER is waiting for you to the left, keep moving till you reach the long hallway, there are 2 BITERS a little bit in front and 2 more at the very end with a DEMOLISHER behind the gate [NOT SURE IF HE CAN GET THROUGH TO ATTACK YOU], head to the DECONTAMINATION ROOM which is left of you at the end, here you wonât be able to get in since the power is out and you need to get the back up and running. Head back out to the OFFICE ROOMS which are in the long hallway you came in from, you have to wait for CADMEN to open the DOORS to get in, there are 2 BITERS at the door and 2 laying on the ground, when you open the DOOR be careful of the BOMBER to your right, when you enter this room be careful as there are about 5-6 BITERS lying on the ground, enter the VENT and make your way to the end of the shaft and turn right to get onto some pipes, keep moving along pipes till you see a DEAD BODY up here, turn left till you reach the next VENT, when you enter here, stay on top and kill all the BITERS up here since the floor is ELECTRIFIED and about 4-5 BITERS to deal with, look right for a FORKLIFT, use the controls to lower the CRATES so you can climb onto them to reach the SHAFT, move across the pipes a bit and turn left into the next SHAFT, in this room are 2 HAZMATS and 1 BIG GUY, after you have dealt with them use the FORKLIFT to raise the CRATES so you can crouch under. Head to the room across from you which is GENERATOR ROOM, turn on all the generators but only 2 work but thatâs ok, exit the room and you will have to kill about 5-7 BITERS and the DEMOLISHER at the end here, use your KEY CARD to raise the gate and head back to the DECONTAMINATION ROOM and press the button to kill all the BITERS inside, head over to CADMEN and watch the SCENE, head back up and then go contact the GRE. =============================================================================== 16. Main Mission 14: Extraction  =============================================================================== You have to head back to the SLUMS to face RAIS, you can either head back through the SEWERS in OLD TOWN which does take some time to do as the backtracking will be long or you can travel through the SEWERS during the mission BROADCAST which is way faster to do. If you plan on going through SEWERS near the LOFT is quite easy to do, start swimming back till you resurface, there are a lot BITERS last time you were here, after you have killed them all go left and up till you reach the TUNNEL and when you see a PATH leading outside to the right, here you will face 3 ACID ZOMBIES, 12-16 BITERS and 1 BIG GUY, when you have killed them all, head to the very end and open the HATCH, 5-9 BITERS a little way up and then end is close. [BEFORE WE BEGIN THIS, I WOULD LIKE TO POINT OUT THAT YOU SHOULD BE FULLY STOCKED ON ITEMS, AMMO AND YOUR BEST WEAPONS EQUIPPED AS THIS IS GOING TO BE REALLY HARD] When you enter the area you will get TIRED, keep going up the stairs till you canât go any further, open the DOOR and watch the SCENE, after that is done there is no point of fighting them as you cannot win, jump off the building and land on the GARBAGE PILE, keep running till you reach a big area with pretty much nowhere to go, at very end in the of the area is a DRAIN which you can fall down into, once you do you will meet a BABY which will call in the VOLATILES, kill the BABY and then RUN LIKE HELL, have your FLARES equipped so that they donât attack you as much, just keep running till reach the LADDER at the end. Once you climb up the ladder you will be in the ARENA that you had to fight all those BITERS, head to the GREEN CONTAINER in the middle and climb up, jump backwards and climb up and then backwards again till you reach the top, enter the ELEVATOR and wait till you reach the designated floor, you have to kill about 35-40 BITERS on the floor with you and head up the stairs and talk to KAHRIM. Go jump across onto the CRANE and kill the 1 BITER up here then 1 RUNNER at the end, do not jump across just yet and wait as there is BOMBER waiting for you, still donât jump across yet and kill the 3 RUNNERS that come out after the bomber exploding, jump across and kill the 11-13 BITERS here, go upstairs and another 11-13 BITERS, head outside and look for WOODEN BEAMS to walk on an then jump across, when you do a RUNNER will rush you and then 12-16 BITERS and 1 BIG GUY to kill, now comes the really stupid part of mission, you have to jump across the PILLARS which can really annoying as you can easily over jump or fall off when you have landed, the best way I found was to slowly move at the edges so pretty much its connection between the PILLARS (L), move slowly at the 90degree part to pretty much walk on air and get across easily, once across and when you climb up you will have a BOMBER come at you and HAZAT guy rush at you and will explode near you and have about 5-7 BITERS to kill. Climb up the elevator shaft which is simple to do, then use the ladder to till you reach the top, climb on top of the crane and start going left, when you get about halfway RAIS will shoot a RPG at you which will make the crane start falling, hurry up and jump to the end and grab onto the YELLOW SIGNS, climb up to the top and go left, careful walking here since there is little room for error, turn right when you reach the end and climb up the wall, careful walking here again as it is narrow and you have crouch now, when you reach the end, climb up to the top and face RAIS. This was quite a letdown for final boss fight since all QTE, all you have to do is pay attention and press the right button when it comes up. Its starts off with  when he tosses the knife at you, then press X, O, /\, , after that  you will punch him twice and he will come back quickly with a counter so press  and watch the SCENE, wait till he grabs your hand and quickly press  to kill him and then watch the ending of the game. =============================================================================== 17. Side Missions  =============================================================================== Well there is more than just doing the main missions in the game, by doing side quests in the game will not only advance your rank up in the SURVIVOR TREE, it will also give you items, money and blueprints needed to survive here. =============================================================================== Side Missions after Awakening [SM01] =============================================================================== ------------- Gunslinger ------------- Quest Giver: Dawud Reward: 3500 Survivor XP After you talked to him he needs a gun, go to the location on your MAP and you find nothing here except just empty space, now look on the MAP and to the WEST of that location is a small , head there and itâs a small HUT, enter inside and find the man there dead with the GUN on the floor, pick it up and go back to DAWUD and give it to him. Now he needs you to go to his PAWN SHOP and get a ACTION FIGURE for his son, when you get to the location head to the very bottom of streets which you have to open a GARAGE DOOR, use the key on the door and collect whatever is in here, the ACTION FIGURE is in the very back on the bottom shelf, once you have the TOY, you will be contacted by BRECKEN who tells you about what happened in the tower, go back to DAWUDS ROOM and talk to his WIFE to finish the quest ------------------------ Goodnight Mr.Bahir ------------------------ Quest Giver: 19TH Floor, Man in the Store Reward: 3500 Survivor XP Basically when you come out of the ELEVATOR, just left of the store are a bunch of people by the DOOR, talk to them and then lockpick the door, go into the bedroom and talk to MR.BAHIR, he then tells you to talk to one of guards (YUSEF) on the roof, turn left of RAHIM when you get up to the roof and you will see him sitting there, talk to him and learn about where he bought the stuff. Head over to the location which isnât that far from the tower, when you reach there are lot of BITERS in front of that building, you can either kill them all or just simply climb the building to the right and jump over, once on the other side talk to the BOSS and after you are done talking he and his men will try to kill you, you have to kill about 4-5 GUYS and the BOSS, kill all the small fries first so you can fight the BOSS with less pain in your ass, make sure to be using your DODGE skills as well as tossing THROWING STARS, you want to grab one of PROPANE TANKS here and try and detonate it to cause some damage to them. Once you have killed them all you unlock this SAFE ZONE to use. ----------------- Spare Glasses ----------------- Quest Giver: Request Board Reward: 3500 Survivor XP, $1,000 Talk to him after getting it off the board, head over to the location and you have to enter through the bottom DOOR, once inside go left into the living room and look left you get there at the BOOKCASE, just keep picking up books till you grab the right one, head upstairs and go right into the living room, look right of the DRESSER here and itâs in the middle which is a BAG that has the item, go back to the tower to receive your reward. =============================================================================== Side Missions after First Assignment [SM02] =============================================================================== ---------------- Motherâs Day --------------- Quest Giver: Lena Reward: 3500 Survivor XP, $697 After BRECKEN comes back and you have talked to him, you will leave and LENA is waiting for you outside, she tells you that you need to get meds for him otherwise it will be a problem. Look on your MAP for the SIDEWAYS U that is located SW on the map and near a SAFE ZONE, head over to there and make your way up the path and jump over, I canât remember if you can go climb the BUS but if canât just go left of here and jump over the fence, then make your way to the location, slowly make your way down the rocks so you donât kill yourself, when you have reached the bottom, his HOUSE is located in the NW section of MAP. When you talk to him he needs 2 things, a VIDEO TAPE and CHOCOLATE, so its firstto the video tape, head NE on the MAP and up the path and over the fence, keep running straight till you see the JUNKYARD, climb over and head over to the other side, avoid the road by staying to the right and on the HILL, when you get close to the location there are quite a few BITERS here, make your way around to the front of the STORE and once you get inside the ALARM will go off and attract all the BITERS as well as some RUNNERS at you, run out and kill the RUNNERS chasing you and then head back after the ALARM is done, kill any BITERS in your way and get inside the store, go C SECTION and grab it on the shelf. Now the next place isnât far from you but does require you to kill a lot of BITERS [I tried using firecrackers to move them away but the one in front of GARAGE DOOR didnât move so I had to kill everything here to enter, not sure if this has happened to anyone else but this is only way to get in], once you have killed them all or enough, open the DOOR and a zombie is by the cash register, make sure to grab all the COFFEE here [FOR ANOTHER QUEST, SO DONâT SELL YET], head into the backroom where it is on the SHELF on the wall to the right. Since you have both items for GAZI, go back the way you came which shouldnât be too hard, when you go to give it to him he will take it and not let you in, you have to climb onto the roof to get inside, use the HOUSE right of his to get onto the roof, drop down and talk to GAZI, go into his room which is left of the TV and grab the PILLS on the desk, head back to LENA to claim your reward. =============================================================================== Side Missions after Airdrop [SM03] =============================================================================== --------- Voltage --------- Quest Giver: Alfie Reward: 4500 Survivor XP, Electricutter Blueprint So you have to turn on 2 substations before you can get to the central station, you donât have to turn on the substations during the night but anytime you want, so head to both of them which you have lockpick both doors which arenât that hard, now when you head to the central station you will encounter a lot of BITERS, about 60-80 in here with a few BIG GUYS, to get inside head left of the main gate to where there is a crack in the fence which you want get through, you then want to climb onto the GREEN GENERATORS and make your way across to the POWER STATION which isnât very hard to do, once you get there open the door and turn on the POWER which then unlocks the SAFE ZONE here. Now youâre wondering that I can only do this during the night, well this isnât entirely true, I have found a way to kind of cheat the system so you donât have to go during the night, what you want to do is start heading over to the CENTRAL STATION by 20:00-20:30, this is probably the best time to start heading here since you donât have to deal with a lot of RUNNERS and will get ahead of the VOLATILES, jump onto the GREEN GENERATORS and head over to turn on the POWER, at 20:30 you will be able to turn it on and if you canât then just wait till 21:00, flip the switch you complete the quest. Now there is a glitch in the game at this part, when you try to leave from where you came from you will sometimes not able to pass through not allowing to leave this place even if you die or reboot the game, donât worry Iâll tell you how to get out of here, from where you can climb the FENCE from the SAFE ZONE, you want to jump onto one of GREEN GENERATORS and head WEST to jump over the BARBED WIRED FENCE to leave, be sure to be fast as you will start taking damage since everything you are on is ELECTRIFIED. -------------- Searchlights -------------- Quest Giver: Alfie after competing VOLTAGE Reward: 5000 Survivor XP, $1000 You have to head over to INFAMY BRIDGE which is located very EAST on the MAP, you then have to head there during the night which is not entirely true, like VOLTAGE you can start heading there early, I would say be there at 20:00 and no later than 20:30, at 20:30 the lights on the bridge will come on allowing to grab them but before that you need to climb up to get to them. Once you get to the bridge you need to get halfway where you will see some FENCES, this is right place you want to be, right of the FENCE is a VAN which you can climb up, look up for cracks in the pillar so you can climb up and go around to reach the ZIP LINE, you can also you the SUSPENSION CABLES to the right to climb and get to the ZIP LINE, this is actually faster to do but much easier to fall down, if you are good at balancing, I would recommend taking this way to get up then. When you reach the ZIP LINE and get across you get attacked immediately when the DOOR opens, about 3-5 BITERS here and then youâre pretty much home free, climb up the walls to reach the DOOR at the top, when you open the DOOR you need to be very careful as it is very easy to fall off here since the path is very narrow, you want to look for the lamps with GREEN LIGHTS which means that they have working UV LIGHTS, lamps that donât have the GREEN LIGHT will damage you considerably, once you get all the lights here be on the opposite side of the DOOR and start climbing up the PILLAR till you reach the very top, when you do, do the same thing and grab all the lamps with GREEN LIGHTS, when you have collected them all here, go unlock the SAFE ZONE, jump off the bridge when it is past 21:00 to earn a trophy but only if you land in the WATER. =============================================================================== Side Missions after/during Pact with Rais [SM04] =============================================================================== --------------------- The Prodigal Son --------------------- Quest Giver: Alexi, when you searching for missing patrol during PACT WITH RAIS Reward: 5000 Survivor XP, Zombie Classic Mod Blueprint After you have talked to ALEXI after getting the NOTE for KAHRIM, he will tell you that his son has went to the TOWER and has started working for them, head back to the TOWER and talk to everyone near the QUARTERMASTER, you want to talk to the OLD MAN here to tell you about KRISTOV, go use the ELEVATOR and had to AYO in ROOM 194 who then tells you where he sent him. When you start heading to the location and when you are just about to reach it or have reached it, KRISTOV will contact you and tell you that he needs help, head over to the INN which you see a BUS in the middle, jump onto it and kill the ACID ZOMBIE that is front of you on the 2ND FLOOR, this is most important thing to kill right away as it will cause lots of problems for you if you donât, close the SIDE GATE to right of the BUS so you donât get any RUNNERS or wandering BITERS coming in to flank you, what is left for you inside is 6-8 BITERS and 1 BIG GUY, once you have killed everyone, go inside and turn on the POWER and head to BUS DOOR to talk to KRISTOV. He will then tell you to go talk this father to convince him to stop working for RAIS, when you have talked to ALEXI and start to leave the room, a VAN will back in through the FENCE and will have 6-8 GUYS come out for you to kill, these GUYS are basically like the ones you fight with for an AIRDROP but there are a lot of them so you need to be aware of how close they are to you as well as when they are throwing stuff at you, once you have killed everyone, talk to ALEXI to collect your reward. ---------------- On the Hooks ---------------- Quest Giver: Messenger after finishing PACT WITH RAIS Reward: 1000 Survivor XP He will tell to go meet these other guys and they will tell you what they need, head over to the location which happens to be a SAFE ZONE, so if you havenât already unlocked it then do so, they will tell you that they need CABLE HOOKS which are can only be found in the WAREHOUSE by the TRAINYARD, when you reach the location you need to go on the other side of the building as there is no way to reach the roof from this side, you will see a YELLOW PIPE which you can climb up on, then look left to jump to a LAMP and then get onto the ROOF. Once you are the ROOF you want to break one of WINDOWS up here so you can get below, once inside you will see a CHEST up here with you, start walking towards its and then you fall down, quickly recover and you will have to face about 7-9 BITERS that are extremely tough and some swing weapons, also need to be careful of the BIG GUY walking around here, try and kill all the BITERS first before taking on the BIG GUY are you donât have a lot of room to maneuver here, once you have killed everyone start breaking CRATES here to find the HOOKS, found mine on the left side of CHEST [NOT SURE IF THIS WILL BE FOR EVERYONE OR BE RANDOMLY PLACED SOMEWHERE ELSE], once you have the items, climb up from where you fell down but donât forget to open that CHEST, go across to the other side and fall down to leave this place, head back TOLGA AND FATIN to get your reward. --------------------------------- O Brother Where Art Thou ------------------------------- Quest Giver: Osman Reward: 5000 Survivor XP, $1000 You will find this guy located in the TUNNEL, he then tells you that his brother hasnât come back and is worried about him, head over to the SUPERMARKET and depending on which way you come from will probably have to help some survivors deal with some zombies, head to the BACK DOOR and enter the building. When you are inside you want to go to the DOOR that you have to LOCKPICK, enter the VENT from here, make your way to the other end till you reach a long path, im not sure if there is way to get down safely as I accidently hit the vent with my weapon and the BOMBER blew up and made fall down from the vent, I then had to face about 8-10 RUNNERS here which was hard because I was almost dead, if you have a weapon with an ELECTRIC MOD will work wonders here since they are in WATER, once you have dispatched them all go open the DOOR to and find this brother here, talk to him and then leave the place. When you leave the building there is chance that you will be surrounded by a lot of BITERS, escape and head back to where OSMAN is, when you reach the BUS in the tunnel you will fight 4-7 GUYS outside, take them all out and go inside and make your way to left to get the 1 of 4-6 GUYS here, kill the rest and talk to him to claim your reward. Collect all the stuff in his place and then you will have the option of going to all of his CACHE to collect some items. ------------------------ The Gas Mask Man ------------------------ Quest Giver: Musa after saving the village from the BITERS during PACT WITH RAIS Reward: 5000 Survivor XP You head over to the location which is not that far from you, head to the house and open the GARAGE DOOR and talk to the man here, he then tells you to go find his BAG which was lost underwater, swim out to the location an swim to the very bottom till you see an OVERTURNED BOAT, when you get down a little further there is an OAR, near the that OAR should be his BAG, return back to the man and give him his BAG for the information. Head back to the FISHING VILLAGE and go to GURSELS HOUSE which is located above the STORE, go inside and go to the WASHING MACHINE and look for a BASIN here for the GAS MASK inside, go talk to GURSEL to finish the quest. ------------------------- Whereâs My Mother? ------------------------ Quest Giver: Melha after finishing PACT WITH RAIS Reward: 5000 Survivor XP, $1000 Head to the 2 WOMEN at the DOOR and then lockpick it, go look inside where you donât find anyone inside, she then tells you need to find the man who kicked the family out, go talk to the FISHERMAN that is right outside the HOUSE, then go swim across to talk to the MAN, head back the VILLAGE and go talk to the GIRL to learn where her MOTHER and BROTHER are. [ZOOM OUT AND MARK THE LOCATION ON YOUR MAP TO FIND THIS PLACE] It is best to be travelling on the ROOFS is easier to get and find that place, enter from the roof when you find it and there are 2 BITERS up here with you, go down and 1 BITER, go down 1 more floor and kill another BITER, go BLOCK all the entrance so you can start looking for JAMIL which is found in the BEDROOM and in the CLOSET, he will then tell you where to find his mother. Head to where SALIM is and talk to him, he will then turn on the ALARM which will attract about 6-7 RUNNERS, climb up onto the ROOF here which gives you a lot of space to dodge and attack as well being able to toss them off, you have to another 6-7 RUNNERS when you have dealt with the 1st wave, after you have killed them all, SALIM will come out to kill you, once you have killed him, SEARCH him for the keys, go inside and move the BOOKCASE, drop down and open the door to free her, head back to FISHING VILLAGE and receive your reward. ------------------------------------ A Survivors Guide to Zombieland ----------------------------------- Quest Giver: Fallon after getting protection money from MORAGN during PACT WITH RAIS Reward: 5000 Survivor XP, $2000 Head over to the CAFÃ and you have to lockpick the DOOR, once you do back out immediately as there is BOMBER waiting for you, once it has exploded it will attract some RUNNERS, you should kill them first before collecting the SATCHEL, it is located on the other side of desk beside the KEYBOARD. You then have to go to INFAMY BRIDGE and get his pictures which are located in a BLACK CAR, if donât already know that the BRIDGE is heavily infested with zombies, start making your way across the bridge and will come across a BUS, there is BLACK CAR just hanging a little over the edge, when you reach it the CAR ALARM will go off and attract the zombies toward it, jump back onto the bus and wait for the CAR to go over, just jump into the WATER after it, swim to the very bottom to find it, head over to the TRUNK of the car to get the PHOTOS, head back to FALLON to get your reward ------------- Gassed Up ------------- Quest Giver: Alfie, after you have finished PACT WITH RAIS and start travelling around, will be contacted by him Reward: 5000 Survivor XP Head to the location which is surrounded by a lot of BITERS, jump over the right side to get to him, talk to JEFF who you will then tell you that you need to go to 3 locations. When you are heading over to the TRAINYARD location, it will be blocked off by BARBED WIRED FENCE with a BIG GUY inside it, look up on the OVERPASS which has an ACID ZOMBIE up top there, once you are up you need to jump down into the GARBAGE PILE and then deal with the BIG GUY inside, once you have then turn the VALVE. For the next spot which is under an OVERPASS which has 2 BOMBERS guarding it, one outside to the right and one in the middle, this will attract a lot of RUNNERS, then when you head to the VALVE you will have to deal with 6-8 BITERS and 1 ACID ZOMBIE. For the last spot which is located in the TUNNEL, 7-9 BITERS are inside which are simple to deal with since there is only one way for them to get out, kill them all and turn on the VALVE, head back to JEFF who then tells you to go to the main place to turn on all the GAS. When you head there and see the BIG GUY below but canât get to him, there is a PIPE here which leads to the outside, follow that PIPE backwards which shouldnât be too far to find, when you enter the PIPE and face the BIG GUY there isnât much space to dodge, stay in the PIPE to avoid getting hurt as well as to damage him, once you kill him turn on the last VALVE here and then escape the blast, return to the STATION where you need to turn on the SAFETY VALVES which are the BLUE PIPES, go right of only building here and follow the FIRE to each VALVE to turn off, once you have turned them all off, go back to JEFF where he then decides to kill himself, you have 10 seconds to escape before you die which isnât too hard to do, get out of range and watch the fireworks. ------------ Fire Bug ------------- Quest Giver: Zaid after finishing PACT WITH RAIS Reward: 5000 Survivor XP, Zaid Flare Blueprints You need to head over to the TRAIN WAREHOUSE, get up onto the ROOF where you will see a GUY up here, this means youâre in the right place, 1 more GUY might come up here to attack you, when you drop down there are 2 GUNS with 1 in front of you and 1 to the right, 1 last GUY to the left who is throwing stuff at you, from all the gunfire will attract RUNNERS to your position, kill them all before getting either the TURPENTINE or ZINC. I recommend getting the TURPENTINE first before getting the ZINC, to get the turpentine you have to head over to the NW end of the building and drop down, open the GATE and fight 2 BITERS and 1 BIG GUY, this can be difficult because there is very little room to evade the attacks, deal with the BITERS first before taking on the BIG GUY, after you have killed them all just reach the very last room to get the TURPENTINE, open one of the GATES to the left to exit this area. When you have exited from getting the TURPENTINE you will have to deal with about 12-16 BITERS and 2 BIG GUYS which shouldnât be a problem since you lots of space to move around, when you have killed everything here go to the NW TRAIN CAR to get one of the ZINC BUCKET and to the SW TRAIN CAR for the other one, donât forget to the 3 AIRDROP CRATES here, to exit this place you need to climb up one of the GREY POLES to reach the top, head back to ZAID to get your reward. ------------------------- Steal From a Thief ---------------------- Quest Giver: Jaffar after finishing PACT WITH RAIS Reward: 5000 Survivor XP, $1000 Head to the location which isnât hard to find but to get inside you have to go around to the side and go through a crack in the fence, before you go in I should point out that you have at least 1 type GUN with you, there are about 3-5 enemies with GUNS here and 4-6 GUYS with regular weapons, donât worry about the GUNFIRE as no enemies should be able to come in, make sure you take care of all GUNS first before killing the rest, when you have killed everyone you need to find the items, go to the TRAILER near the OVERPASS for some KEYS, then the TRAILER to the right of this one to use the keys to unlock the door and collect your prize, head back to JAFFAR to get your reward. ------- Algae -------- Quest Giver: Fishing Village Request Board after completing PACT WITH RAIS Reward: 2500 Survivor XP, $500, Sophiaâs Blueprint This is very simple to do but kind of irritating to find, do not be confused with UNDERWATER ALGAE which looks like it is being electrocuted while ALGAE does not, the ALGAE is found in the NORTH part of the map, all you need to do is look at the very bottom at the lake and look for RED PLANTS, all you need is 5 and then return back to the FISHING VILLAGE and talk to SOPHIA to get your reward. ------------------ Midnight Bride ------------------ Quest Giver: Fishing Village Request Board after completing PACT WITH RAIS Reward: 2500 Survivor XP, $1000 You can only find them during the night but in this case can start collecting them at 20:30, they are all located by the STATUE, head to the SAFE ZONE that is near you, turn it to morning and head the FISHING VILLAGE and talk to GURSEL to get your reward. ---------------------- Poisonous Herbs -------------------- Quest Giver: Fishing Village Request Board after completing PACT WITH RAIS Reward: 2500 Survivor XP, $1000 Head to the location where they are located, start at the very beginning to find them, they are the PURPLE FLOWERS lying around, you should get about 7 before climbing the BARRICADE, then collect the rest here the water, head to the FISHING VILLAGE and talk to MUSA to get your reward. -------------- Binoculars ------------ Quest Giver: Fishing Village Request Board after completing PACT WITH RAIS Reward: 2500 Survivor XP, $1000 You have to find some BINOCULARS which can be found at any rooftop high enough with an ANTENNA, I found mine at the SAFE ZONE that is NW of the school, it is located above the store to find it, head back to the FISHING VILLAGE and talk to the person here to get your reward. =============================================================================== Side Missions after/during Siblings [SM05] =============================================================================== ---------------- Tunnel Vision ---------------- Quest Giver: Starts off as a Request Board but talk to Blake Reward: 5000 Survivor XP After talking to RYAN you have head over to the BAZZAR which isnât that far from you, talk to person here who tells that his only supply is in one of the 2 TUNNELS and in a WHITE CAR, I found mine in the SW corner tunnel near the SIDEWAYS U, when you reach the BUS there is an ACID ZOMBIE waiting for you and 1 BIG GUY on the other side, the CAR is near the BUS when you jumped over, head back to the TOWER and talk to the person here and then head back to RYAN, when you do it will be surrounded by about 6-9 GUYS, kill them all and talk to RYAN to get your reward. ------------------------- Assault and Batteries ------------------------- Quest Giver: Tolga and Fatin when you are wandering around after you done âON THE HOOKSâ Reward: 1000 Survivor XP Head to the BUS DEPOT and get up onto the roof so you can take care of 3 ACID ZOMBIES here, once you do kill all 3 BIG GUYS on the bottom and whatever BITERS are leftover, 1 BATTERY is in a locked door on the left side and 2 of them are in the middle, once you have them head back ---------------- Witch Potion ---------------- Quest Giver: Dahila after finishing SIBLINGS Reward: 1500 Survivor XP, Dahila Shroom Blueprint Head to the CAVE at 21:00, this is one of the missions you canât cheat by coming here at 20:30, Iâd suggest that you get here at about 20:45-20:59 and just wait in the WATER till 21:00, grab the AIRDROP CRATE before heading inside, when you resurface there are about 3-4 BITERS, collect all the GREEN GLOWING MUSHROOMS which should be very easy to spot, about 2 more BITERS when you move up, you have to jump across then jump across to the right and then climb up for the last one, exit and head to the closest SAFE ZONE and turn it to morning to go back to her and get your reward. -------------------- Cease and Desist -------------------- Quest Giver: Edward after finishing SIBLINGS Reward: 10000 Survivor XP When you head to the entrance of the school you will be confronted by a man with a GUN but wonât harm you, go inside and talk to EROL, head out to the spot where he tells you and when you get they are all dead with about 9-11 BITERS lingering around with 1 BIG GUY there, once you have killed all of them, flip over 1 of the dead bodies and get his RADIO, head over to the location and you want to go to the NW CORNER of section into the BASEMENT. Once you have entered the building go up the stairs and fight 2 GUYS + 1 more, keep moving up and will encounter about 3-5 GUYS, move up to the big space in the middle so you can move around, when you have killed them all, go to the ELEVATOR and climb up, head to the far room to the right which you will meet KAHRIM, listen to him and then go back and talk to EROL. He tells you that he needs some PAINT CANS, these are located NW of here by a SAFE ZONE, you need to find 3 of them,  Located on the scaffolding to the right of GARBAGE PILE by the JUNKYARD  Get up onto the roof here and is by the LADDER that you climb up near a lot of BUCKETS  This is opposite side of the LADDER where you found that 2nd one, drop down to get it Head back to the SCHOOL and get onto the roof and spray paint the letter H-E-L-P there and head back to EROL when you have done it, now head to the BASEMENT. Go open the LOCKERS where you find out that there is no cash here and the way you came from is now blocked, make your way back through the school and fight about 10-15 BITERS, when you reach the DEAD END here look right for the LADDER to get to the roof, he has left already but has left you 3 AIRDROP CRATES and 1 CHEST, talk to KAHRIM to finish the mission. -------------------- Big Bang Thesis -------------------- Quest Giver: Jaffar after finishing SIBLINGS, need to do âSTEAL FROM A THIEFâ Reward: 4500 Survivor XP, Kurts Bombs Blueprints Go to the bridge and look for the BIG RED TRUCK here, the BATTERY is located on the DRIVERS SIDE and is big black box, take it back to him and he needs some items before you can continue, 6 METAL PARTS, HOUSEHOLD CHEMICALS and POWER CABLES, you should have all the parts, you have to wait about 1-2 minutes before you can get the BOMB from him, he then wants you to test out his creation by blowing up BLOCKADE in the tunnel at night. You should just wait near the TUNNEL when it gets dark but it has to be after 21:00 because if you donât then you have to deal with a lot of VOLATILES, go plant the bomb and then runaway but it doesnât work, let him it explain it to you and do it again and this time it will work, start heading back to him to get your reward. If you want to make this harder and donât want to do this at night and during the daytime, have about 25-30 FLARES and start tossing them into the TUNNEL so you can ward off the VOLATILES and plant the bomb, do it again to blow it up. ------------------- Total Security --------------- Quest Giver: Jaffar after completing âBIG BANG THESISâ Reward: 7500 Survivor XP, $1000 When you reach the building you cannot get up there because it electrified, you then have to turn off 3 GENERATORS to get up there, the 1st one is to the left of the building which is surrounded by like 7-10 BITERS and 1 BIG GUY, after that is done go turn off the power, head to the 2nd one which has 5-8 BITERS and 1 ACID ZOMBIE above the generator, again once they are all dead turn off the power, the 3rd one has a lot of here about 6-8 BITERS that are feasting with another 5-8 coming in to help, collect the KEYS beside the guy that they were feasting on and then turn off the power, now make your way to the building and find out what happened, you have to look for a VOICE RECORDER, it can be in 3 places,  Inside the locked room  On the chairs near the locked room  On the mattress near the locked room Head back to JAFFAR after listening it to get your reward. ----------------------- Bandages and Meds ---------------------- Quest Giver: Tower Request Board after finishing SIBLINGS Reward: 2500 Survivor XP, $1000 You need to have this mission ACTIVE otherwise you will NOT BE ABLE FIND THE SYRINGES AND PAINKILLERS, you need to go to the PHARMACY which is located EAST and WEST of where DR.ZERE place is, look for the cabinets with the CROSS [+] on it and the fridges with SNAKE on it to give you these items, once you have found 3 SYRINGES, PAINKILLERS and GAUZE, head back to TOYGAR to get your reward -------- Coffee --------- Quest Giver: Tower Request Board after finishing SIBLINGS Reward: 2500 Survivor XP, $1200 This is very simple to do if you havenât sold all your COFFEE already to make money, if you did donât worry Iâll tell you a great place to find 20 pieces of COFFEE, if you have done âMOTHERS DAYâ you know the place then but if donât then look for JAFFARS SAFE ZONE and the place is just NORTH of it, there are about 6-8 pieces here, once you scavenged everything, go back to the SAFE ZONE and turn it back to morning to go get some more till you have collected enough to get your reward from TOYGAR. ------------- Lighter Gas ------------- Quest Giver: Tower Request Board after finishing SIBLINGS Reward: 2500 Survivor XP, Grillâem and Killâem Blueprint You need to this mission ACTIVE otherwise you wonât be able to find the LIGHTER GAS, just leave the TOWER and start heading EAST and go down the stairs and go left and explore are the buildings here to find them easily, they look like AERSOL CANS and can be only found in CABINETS or CLOSETS, head back to TOYGAR to claim your reward. ----------------- Electronic Parts ------------------- Quest Giver: Tower Request Board after finishing SIBLINGS Reward: 2500 Survivor XP, Electrician Blueprint All you need to do is hand him over 5 ELECTRONIC PARTS which can be easy if you havenât crafted any electrical mods, you can sometimes buy these from the STORE but is extremely rare, the place I know for sure that always has one is the PHARMACY east of DR.ZERE place, you have to climb over a fence and climb through a window to get in, it on the desk, just keep turning it to the next day to keep collecting all the parts you need. ----------------------- Crayons for the Kids ------------------------ Quest Giver: Tower Request Board after finishing SIBLINGS Reward: 2500 Survivor XP, $1200 So simple to do, head back to the school where you got the mission for âCEASE AND DESISTâ, enter the main part and find 3 easy ones on the table, the next one is on the floor by the HOP SCOTCH and the last one is on the CHAIR behind the HOP SCOTCH, head back to KATE to get your reward. =============================================================================== Side Missions after The Pit [SM06] =============================================================================== ------------ Hardware ----------- Quest Giver: Tolga and Fatin Reward: 2000 Survivor XP You need to have 10 pieces of DUCT TAPE and POWER CABLES to start off the first part, the next part you need to get the SONAR for them which is located on the other side of INFAMY BRIDGE, to get across you have to use the GRAPPLING HOOK but sometimes it does not work so you have to climb up the bridge to where you got the 2nd set of bulbs during the side mission âSEARCHLIGHTSâ, you then have to use the SUPPORT CABLES from either side and walk down slowly to reach the other side, when you do, jump onto the TENT and make your way to the very end, drop down and the SONAR should be on right side of the table which is BLUE PHONE, head back to them to get your reward. =============================================================================== Side Missions after Find the Embers [SM07] =============================================================================== --------------- Office Tower --------------- Quest Giver: Savvy after FIND THE EMBERS Reward: 10000 Survivor XP Before you can enter the Office Building you will have to kill all the people guarding it from the outside which is about 3-4 of them, use the ELEVATOR to go down but make sure you have GUN as they will all have GUNS here. Stay in the ELEVATOR and kill as many as you see before you get out, you have to deal with about 10-12 GUNS on the top floor, and then 4-5 GUNS below, when you have killed them all 3 GUNS will come on the bottom and 2 GUNS up top, when you have killed them all you have unlocked this as a SAFE ZONE. --------------- Radio Tower --------------- Quest Giver: Savvy after FIND THE EMBERS Reward: 10000 Survivor XP Before you can enter you must go from the very bottom, enter from SOUTH SIDE of the waypoint, there you see a FENCE that you can break to move through, go all the way around to get inside. Start making your way up then clear floor by floor which is not very hard to do as they appear on the MINI-MAP when they come into range, not a hard thing to do, once you have killed everyone you have unlocked this a SAFE ZONE. ---------------- Lost in Space ---------------- Quest Giver: Dawud after finishing FIND THE EMBERS Reward: 5000 Survivor XP You will be contacted by him if you have completed the GUNSLINGER mission [NOT SURE THOUGH], head to the building and kill him by the DOOR, go left and left again to the BEDROOM and find him in the CLOSET to finish you mission. =============================================================================== Side Missions after Higher Education [SM08] =============================================================================== ------------------------ Rupert the Gunsmith ------------------------ Quest Giver: Fidan, when you reach the UNIVERSITY for the first time Reward: 5000 Survivor XP All you have to do is go to the location and enter, once inside go down 1 floor and enter the left room talk to the man with the WIZARD HAT to finish. ---------------- Health Potion ---------------- Quest Giver: Rupert after completing âRUPERT THE GUNSMITHâ Reward: 10000 Survivor XP You have to search 2 places to find the medicine for her, you have to go 2 both places to continue the mission, the one to the SOUTH location which is with RAIS men with GUNS outside, once you killed them, lockpick the door so you donât trip the alarm system, check the FRIDGE and CABINETS and then you canât find anything, go to the NORTH location and enter from the SIDE DOOR to lockpick instead of opening the GARAGE DOOR which will trip the alarm, check all the same places and canât find anything, you then contact TROY who then tells you to use the computer to find a list of residents with it, then you talk to RUPERT to find the exact location. When you do reach the location you cannot enter from the SIDES or from the ROOF, drop down to the very bottom and go the middle of the WAYPOINT, here you will see an OPEN WINDOW to the top right, you can use your GRAPPLING HOOK to get up there fast or simply climb the stuff on the walls to get there, you want to find the KITCHEN in here and go to the FRIDGE to find a NOTE where her father went, now if you leave from the left room you will encounter a BABY which will start screaming causing damage and not allowing you attack till you suffocate it and this scream will also call in RUNNERS to your position, head to the PIZZA PLACE which isnât that far from you, when you enter there are 2 BITERS, 1 left and 1 right that are playing dead, go to the DEAD GUY near the CASH REGISTER to collect the medicine, go back to RUPERT to get your reward. ---------------------- Blocks for the Boy ---------------------- Quest Giver: Kadim after completing âHEALTH POTIONâ Reward: 5000 Survivor XP You have to find 9 BLOCKS for the boy here, very simple to do, go down 1 flight of stairs and find 1 BLOCK laying in middle of where you go down/up the stairs, when you reach the next floor there is a BIN with 3 in it, then go to the very bottom where you will find 5 of them, head back to the boy to get your reward. ------------ Dungeon ----------- Quest Giver: Rupert after completing âBLOCKS FOR THE BOYâ Reward: 15000 Survivor XP After completing the mission âBLOCKS FOR THE BOYâ, you ask RUPERT about the sounds coming the basement who then tells you what they are and gives you the KEYS to the door, head down and unlock it, no point of going right as the floor is electrified, so follow the cord to the left till you reach the POWER SWITCH, turn it off then go back to the electrified area and all the way down to left, open 2 doors and then kill his WIFE, go back to RUPERT to collect your reward. ------ Troll ------ Quest Giver: Girl after completing âDUNGEONâ Reward: 10000 Survivor XP, Angel Sword Head to the location where you will see a BIG GUY here with some BITERS and RUNNERS coming in to help it out, when you have killed the BIG GUY, you will contact RUPERT who tells you that wasnât the TROLL, after that a DEMOLISHER will break through the wall and attack you, just use a GUN to kill it. Now you have killed it you have to head to RUPERT to collect your reward, when you get his SHOP and if you are the front [GARAGE DOORS], you cannot enter, you must go around to the back entrance where you will fight RAIS men with GUNS, go inside to talk to RUPERT to claim your reward as well get any GUNS you can find in his store. --------------------- Do You Believe? --------------------- Quest Giver: Mudfid after coming to the UNIVERSITY for the first time Reward: 10000 Survivor XP Head over to the building with loud music which isnât that far from the UNIVERSITY, enter from the top and talk to man inside, he then wants you to get NIGHTSHADE but can only get it at nighttime, this one you cannot come at 20:30 to collect, so you need to come at 21:00, use the ZIP LINE to get down there but be careful as there are 2 ACID ZOMBIES patrolling here waiting, if you have BOOSTERS this will help as the visibility here is quite bad here even with your flashlight on, you want to find the ones that are PURPLE which should be easy to spot, head back to him after you have collected all the NIGHTSHADE for your reward. ----------------------------- The Shadow of the King ----------------------------- Quest Giver: ISAQI after completing âDO YOU BELIEVE?â Reward: 7500 Survivor XP Head to the HOTEL after you have finished talking to him, kill all the BITERS which is very simple to do reach you way to room 107 but there is no 109, so go to ELEVATOR to left which has 2 BITERS inside, kill them with throwing weapons before prying the doors open, go up and when you exit look left and down at ROOM 205 for a STAFF KEYCARD, then to room 206, go back to the LOBBY and unlock the door where there is a BITER at the reception desk, kill it and grab all the KEYCARDS here, you can go into each room for some items but not really worth it, go back to ROOM 206 and find 1 BITER inside, go lockpick the CHEST to get RAIS GUN to finish the mission. =============================================================================== Side Missions after Public Faces [SM09] =============================================================================== ----------- Fan Zone ----------- Quest Giver: Noah after you start âPUBLIC FACESâ Reward: 10000 Survivor XP, $1500 You head over to the location where you start hearing a recording of someone offering food, water and shelter, you have to go to the very bottom to enter which is front of a BIG BLUE SIGN, go enter the ELEVATOR to get up there. Once you are up top, go to the VENDING MACHINE in the middle where there is a KEYCARD, go right to unlock the door, then head to the CONTROL ROOM and turn off the LAPTOP where you will hear another message, leave the area and go back to the ELEVATOR and try to leave but get stuck halfway, jump up into the SHAFT and into the VENT, keep going till you fall down where you end up back at the CONTROL ROOM, the madman will shoot at you when you open the DOOR to leave, you need to be quick as you will take damage from GAS, find and kill him and then go switch back on the POWER to leave, head back to NOAH to get your reward. ----------------- Legless Spider ----------------- Quest Giver: Spider after finishing âPUBLIC FACESâ Reward: 10000 Survivor XP, $1500 for 1st part 15000 Survivor XP, $1500 for 2nd part He needs you to get 3 artifacts for him since he cannot get them now;  Left of SAFE ZONE is inside the house on the TABLE  This one is closest to the SAFE ZONE, be careful of the BABY inside, on the TABLE again,  This on the shelf on the WALL beside the doorway, head to DAVID where he is surrounded by 6-7 GUYS, kill them all and untie him to start the next part. He needs you to find 5 pieces of a METEOR that fell down, head over to the location and start up the GENERATOR, you will then wake up all the surrounding BITERS as well as calling in some RUNNERS, when you have dealt with all of them you need to find 5 pieces in this big area, you can use the GENERATOR to narrow down the locations but the noise will attract zombies as well as only lasting short time  This is located in a small patch of water near the generator  This is located EAST of , it is found near a cliff  This is located NORTH of the GENERATOR by some BIG TREES, climb to the left on rocks to get to it  This is located in the WATER near the bottom, you want to go to the NE section of circle to find it  This is located left of 2 CARS here, on the Cliffside When you have everything, head back to DAVID to get your reward. =============================================================================== Side Missions after The Museum [SM10] =============================================================================== -------------- The Bunker ------------- Quest Giver: Ishan during âTHE MUSEUMâ Reward: 10000 Survivor XP, $2000 You have to head to a man named THABIT to learn more about this place, he then tells you to go the HOTEL which you must enter from the ROOF, when you come down 1 BITER waiting, keep moving and 1 hiding behind the BARRICADE to the right, keep moving up and turn left, go push the SHELF to get through and go into the room and find the BATHROOM, there is HOLE you can enter so drop down, when you exit go left and will be greeted with a RUNNER, when you exit this room there are 4-5 RUNNERS to the left and 1 BITER, below is 2 VOLATILES, 1 waiting outside and 1 waiting behind that one in the room, go to ROOM 109 after using the computer here, once you enter that room you will get attacked by BITER to the right in the bathroom, go to the end of the BED and look on the CHEST for the PAPER, head back to THABIT to give it to him and go to TOWN HALL. Town Hall is super infested meaning lots of XP to be gained, jump over the GATES to get inside, once you get inside you have to deal with 2 RUNNERS, when you go to the room to the left there are 2 BOMBERS in here and 3 BITERS, head to the stairwell where there is a BITER waiting with 2 at the very bottom, when you open the door and turn left there is an ACID ZOMBIE waiting for you, when you reach the DOOR you canât get through and contact THABIT, he tells you to go to the POLICE STATION and find the CAPTAIN HAMLIN for the KEYCARD, when you get there the captain is a DEMOLISHER with 7-9 BITERS, kill all of them and search the DEMOLISHER for the KEYCARD. Head back to TOWN HALL and enter once again, when you reach the stairwell this time there is an ACID ZOMBIE waiting for you, go all the way down to the DOOR and that THABIT is waiting for you, kill him and unlock the door, donât worry there is nothing bad in here, just collect all the stuff you find here and make your way to the far right side of the bunker, when you see the door look left for the VENT, climb up and get to the other side, you will contact ISHAN about what has happened, unlock the door and head back to ISHAN for your reward. ---------------- Chasing Past ---------------- Quest Giver: Torqi after talking about THE MUSEUM Reward: 10000 Survivor XP, $2000 You have to enter the building from bottom, go upstairs till you reach the room that gets the search area, go right and find the BEDROOM, where will find a RECORDER and listen to it, go up to the top floor and to ROOM 3 and listen to more of RECORDING, you then want to go to the BASEMENT and head to ROOM 3 and listen to more of the RECORDING, go back up to the very top room 3, once you get inside look for the TABLE to the right for some KEYS, go back to the BASEMENT and to ROOM 3, enter and listen to the last of the RECORDINGS, go to the dog and grab the COLLAR, after you get it a man will jump out of the DOOR so kill him, head back to TORQI to claim your reward. =============================================================================== Side Missions after Broadcast [SM11] =============================================================================== -------------- The Launch -------------- Quest Giver: Volkan Dal Reward: 10,000 Survivor XP Iâm not sure if you have to complete all of TOLGA and FATINS missions before you get this, you need to do ON THE HOOKS, ASSUALT AND BATTERIES and HARDWARE, I got this mission when zip lining back down after finishing the BROADCAST mission, he will tell you to go this location while you are still zip lining, do not go back to OLD TOWN yet but rather to his location, itâs not that far from where you drop off, when you reach the location, all you have to do is TALK to him, push the SUBMARINE into the water and then you get your XP, you can either watch what happens or simply leave itâs up to you. =============================================================================== Quarantine Zone [SM12] =============================================================================== There are a total of 8 Quarantine Zones in the game, 5 in the SLUMS and 3 in OLD TOWN, it is recommended that you have some pretty good weapons before attempting these as they are quite hard to do. ----- SLUMS ----- There are a total of 5 QURANTINE ZONES in the slums, here are their locations and what you have to do to clear them out ---------------------- BRIGHT MOUNTAIN TUNNEL ---------------------- LOCATION: Go south SAFE ZONE closest to the BAZZAR, this is located in the TUNNEL This place has a lot of RUNNERS in here, no matter what type of weapon you use they will find you regardless, you need to find 5 RELIEF PACKAGES, go to each TRAINCAR which is very easy to find and get each one, 4 of them in 4 CARS, if you have both CAMOUFLAGE SKILLS then should it easier, when you reach the GAS CLOUD at the very end go right to the GATE and open it, move quickly to the very end to grab the last one here because you will start taking damage from the SMOKE. ---------------- CHEMICAL STORAGE ----------------- LOCATION: This is south of RAIS COMPOUND, in a BIG EMPTY SQUARE here, look for a warehouse with a side door as the entrance. When you enter you will see that the fence is ELECTRIFIED, you can either kill them through the fence or jump to the right and get over to kill them about 8-10 BITERS here, slide the door open to the right where an ACID ZOMBIE is waiting for you, go left and climb the ladder, when you above the POINT, drop down to the right to grab the 1st PACKAGE, climb back up and 2 ACID ZOMBIES now, go to the very end and drop down and BITER inside then grab the 2nd PACKAGE, climb back out and to the other end where you need to drop down again with another BITER inside with the 3rd PACKAGE, take care of the 2 ACID ZOMBIES when you get back up, when you jump across look right to jump over to get the 4th PACKAGE, to the 5th PACKAGE which is on the bottom with a BITER playing dead. ---------------- SUNNY APARTMENTS ---------------- LOCATION: This is north of RAIS COMPOUND, which you should find the SAFE ZONE that is located on the ROOF, go north of here to the APARTMENTS which the entrance is around the back. This one can be quite annoying if you donât have a lot of HP, should have at least 125 or more, once you enter there is constant FIRE going and when you reach the next floor will be SMOKE that will damage you every 10-15 seconds so make sure you are stocked up on MEDKITS, visibility is poor because of the smoke, there are about 18-25 BITERS inside which are highlighted which make it easy to find them on the map, be quick about this so you donât die from smoke inhalation. -------------- STUFFED TURTLE -------------- LOCATION: This is SUPERMARKET that you had to do the mission âO WHERE BROTHER ART THOUâ Make your way up the window and then to the very middle end of the store to turn off the POWER, when you do grab the 1st PACKAGE here, then 2nd PACKAGE on the left side and the 3rd PACKAGE on the right side, you can shoot through the hole in the door to thin them out or just unlock it and fight about 10-12 BITERS, be careful when you go inside because 2 BOMBERS come out, 1 from the left and 1 from the right, go to where the right BOMBER was for the 4th PACKAGE then climb over the BARRICADE here to get 5th PACKAGE. ------------------- UNDERGROUND PARKING ------------------- LOCATION: This one is located north of the STUFFED TURTLE one, which is near 3 SAFE ZONES, you need to go to the GARAGE to get inside. This can be extremely hard if you donât have both CAMOUFLAGE SKILLS + TAKEDOWN as there are VOLATILES patrolling the area which are not fun to fight, kill just a regular zombie to get the camouflage on then run around and kill all 5 VOLATILES to make this easier, when you have done that go kill all the BITERS here so you can search in peace.  This is right of the TENT where drop down from the beginning, look right for a WHITE VAN which has it in the back  Move up to PARKING AREA C1 and SPACE 02 for the next one in a WHITE CAR  After passing the ELECTRIC POOL you will reach the next PARKING AREA B2 and SPACE 03 has it, when you unlock it, the ALARM will go off bringing everything to you  Go left of B2 to the middle and left where there is 1 lone BITER here, get the package inside the crate  This one is in the right corner of the sleeping area, go to the WHITE VAN to finish this off -------- OLD TOWN -------- There are a total of 3 QURANTINE ZONES in old town, here are their locations and what you have to do to clear them out ---------------------- NEW ANTALYA APARTMENTS ---------------------- LOCATION: This in south side of the map, this building is located left of SAFE ZONE here in the building that is BIG ORANGE TENT. This has some really scary piano music making your time in here quite nerve racking. On the 1ST FLOOR you want to go to the far left room where you will find a CABINET blocking the doorway, must go from the left to push it down, when you unlock the door [HARD] there are 2 BITERS in the room in front of you and 1 BITER in the kitchen your left with the 1st PACKAGE. Make your way up to the 2ND FLOOR, you want to go to the room left of where the RUNNER bursts out of where there are some 2-3 BITERS and the 2nd PACKAGE on the BED, next you want to find the LOCKED HARD DOOR on this floor, after you open it you will see DEAD BODIES here and the BABY crying, push over the CABINET and shoot that BABY quickly, all the bodies in the room will get up and attack you, when you have done that go to where the BABY is for the 3rd PACKAGE. Now onto the last floor, go find the room with all the BITERS in the hallway which is to the right, enter and some inside the room, then get the 4th PACKAGE in here to finish off the mission. ----------- PARKING LOT ----------- LOCATION: This is found on the west side of the map, there SAFE ZONE in the NW corner, just a little bit of SW of it which is in a BIG ORANGE TENT, you must enter from the NE side where this a CRACK to climb through to reach it This is very easy to do, about 33-35 BITERS here and 1 BIG GUY, they will all show up on the MINI-MAP which makes this even easier to know where all of them are, just kill them all to finish this mission. -------------------- STRIPED DRAGON HOTEL -------------------- LOCATION: Go up to the very north of the map and there should be a SAFE ZONE near the road, from there go south but just before WATER is the HOTEL. You have to go to the top of STAIRWELL to start looking for the PACKAGES, when you open the door there are about 8-12 BITERS in the middle, from where you came in go right to the right section to get your 1st PACKAGE with some BITERS inside, head to the ELEVATOR and pry the doors open, get inside then it drops down suddenly, jump to the next ELEVATOR to get the 2nd PACKAGE, get up and out to the next floor where in the middle the BITERS will start rising with about 10-12 BITERS, like the floor above go right of STAIRWELL to the rooms to the right, be careful of the BOMBER inside with 2 BITERS, get the last 2 PACKAGES in here and leave through the STAIRWELL to exit the building. =============================================================================== 18. Tips on Surviving in Dying Light  =============================================================================== -------- SURVIVOR -------- - You can only gain XP from doing main missions, side missions, giving airdrops to the quartermaster or doing random encounters, you want to do every mission available before going on to next one you so you are prepared to face whatever comes next. - There is glitch in the game where you can get an infinite amount AIRDROP CRATES in the game, you have to complete CEASE AND DESIST mission before you can do this, the reward from this mission is that EROL leaves you 3 AIRDROP CRATES on the roof, when you have picked them all up go switch it to the next DAY meaning it has to be morning again, come back here to collect them again and again, for reach AIRDROP you give back to the QUARTERMASTER you get 10,500 SURVIVOR XP which is quite a lot and if you keep doing this over and over again can level up really quickly. - If you have a GUN and you reach an AIRDROP, you can just point it at one of the GUYS and slowly walk up to the CRATE and get its contents, this can be quite useful if you donât want to fight but be warned if you stay too long they will start attacking you - Picking your skills for the SURVIVOR TREE can be quite challenging sometimes because you want this and this but can only get that, look in the section below for help in picking your skills - You may think that looking around for stuff is quite tedious but is necessary in this game as you need a lot of items and parts in the very beginning of the game - Always go to every store in the game and buy parts from them as you donât have to search a lot of places for the items you are looking for, buy the special THROWING WEAPONS they have as you cannot get these from anywhere else expect sometimes from dead enemies - Unlock all the SAFE ZONES before you start doing main missions, this is extremely helpful since if you too far away from the TOWER you can always get to a SAFE ZONE to make it morning again, I usually do this in every game I play so I donât have to worry about it later - Always break down useless weapons for METAL PARTS if you canât reach a shop to sell them - I would carry a lot of lockpicks after you are able to buy them from the shop, if you have played any of ELDER SCROLLS or FALLOUT games you know how easy it is to pick the locks on chests, locked doors or locked trunks can contain some valuable items inside but always be aware of where the zombies are as they can attack you while performing this action - Always go to your QUARTERMASTER when a new day starts as they will have free items to give to you -------------- RUNNING AROUND -------------- - Make sure you always have an escape plan if the going gets tough, this will save you because you can get easily swarmed by hordes of zombies - Always unlock the FREERUNNING SKILLS when you reach that level, this is the most important skill in that tree as this determines if you can escape from certain enemies or doing challenges easier. - Always be running and climbing buildings, this is only way to train your AGILITY SKILL, this hardest skill to level up in the game because it is the most useful one in the game - Having the VAULT skill will make your life so much easier in the game as you can get over crowds of zombies but be careful as you need to time the jump to get over otherwise you will end up getting hurt a lot - Be careful when running on top of roofs, WOOD is not your friend when dropping down as you will fall down, take damage and attract the attention of RUNNERS, also if you drop too high and survive by landing on METAL SHEET ROOFS can cause it to cave in if you are high enough. ------ COMBAT ------ - Always know your surroundings, this can be downfall of most players they sometimes back themselves into a corner with no escape causing them to die easily. - Always upgrade your weapons even if your current ones are upgraded and moded, itâs all about having the strongest weapon when roaming around the game - Utilize the SIDESTEP move all the time when fighting HUMANS, BIG GUYS or DEMOLISHERS as running away to avoid their attacks is easy to do but hitting them afterward is another thing to do since you are too far away from them then. - Always carry these 3 items with you at all times, FLARES, at least 1 GUN [I usually carry a PISTOL, ASSAULT RIFLE and SHOTGUN] and any kind of THROWING WEAPON [The higher the color grade the better], all these items will get you out of a jam one way or another - Always upgrade the COMBAT skill when you reach the level to, this is extremely important so you can fight longer without getting tired - Never use a slow weapon on a RUNNER or HUMAN as they can dodge your attacks easily causing you to get tired from doing so, use one-handed weapons to dispatch them, using POWER ATTACKS will allow to kill HUMANS much easier as they cannot block it but can sometimes - Always takeout the most annoying enemy before fighting the rest of group like ACID ZOMBIES, BABIES, and HUMANS WITH GUNS, as these enemies will make your fights harder and more annoying. - If you have the KILL FRENZY skill go fight in the DARK to gain massive amounts of XP or just find a big swarm to kill, the best place to gain XP is in OLD TOWN as there are lots of zombies wandering around in big groups. =============================================================================== 19. Skill Trees  =============================================================================== So there are 3 kinds of skills in the game, SURVIVOR, AGILITY and POWER each unique and essential to your survival in HARRAN, let me tell you what each on does, I will also give you advice to which skills to pick to help you out in the game because by picking the wrong ones can result in the game being much harder than it really is. -------- SURVIVOR -------- This skill tree is based on how well you can survive during your time in HARRAN, here you will be able to make items that can heal you, hurt enemies as well giving more damage to certain weapons, this tree is a really important to be levelling up. ======== 1ST TIER ======== Survival Starter Kit [Level 2] - Get blueprints for essential items like fire crackers, lockpicks, molotov cocktails etc. Reason to Get: You have no choice and must get this Backpacker [Level 3] - 4 more slots for carrying weapons Reason to Get: For starting out in the game, this is really useful if you want to be carrying weapons to use as well as selling them to the store to make some cash Boosters [Level 3] - Gain the blueprints for crafting boosters (like potions) which increase attributes for a short duration. Reason to Get: In my opinion you donât really need this at all unless you are planning to travel during the night in the game Master Backpacker [Level 6] - 6 more slots for carrying weapons. Reason to Get: I get this right away when I hit this level because having 14 slots is really useful when you go further in the game as well as starting out as well. Booster XL [Level 6] - Booster effects last longer. Reason to Get: In my opinion you donât really need this at all unless you are planning to travel during the night in the game ======== 2ND TIER ======== Barter [Level 4] - Gain a 10% discount at vendors. Reason to Get: Useful when selling your weapons and valuables in the game as well as buying items from stores Elemental Throwing Stars [Level 4] - A deadly alternative to the standard throwing stars e.g. fire. Reason to Get: I wouldnât recommend it unless you are planning for going for the TRAP BOMBS because at the beginning of the game you need all those items for the first half of the game since you need those to be crafting weapons or other items for you to be using Haggle [Level 8] - Shop slower prices by an additional 10%. Reason to Get: Useful when selling your weapons and valuables in the game as well as buying items from stores DIY Grenades [Level 8] - Learn how to craft new grenades: shrapnel, bleeding, paralysing and toxic. Reason to Get: I wouldnât recommend it unless you are planning for going for the TRAP BOMBS, you need a lot of good parts to make them and can used for other things Trap Bombs [Level 11] - Bombs that attract enemies then explode. Reason to Get: Really useful for the second half of the game because youâre going to need them and by this time you should have enough parts to be able to craft a lot of bombs as well as having leftovers to craft for your weapons. Hard Bargain [Level 11] - Sell items for a better price. Reason to Get: Useful when selling your weapons and valuables in the game as well as buying items from stores ======== 3RD TIER ======== Crafting Expertise [Level 5] - You can craft more things using the same amount of components. Reason to Get: This really useful if you are crafting a lot of items to using on enemies in the game, you get more out of blueprints than you normally would for just using the same arts Electric Fences [Level 7] - One of the usable traps in the game. Unlocking this perk allows you to activate electric fences, creating a deadly barrier in the open world. Reason to Get: Unless you really want to be using these in the game I wouldnât recommend touching this till itâs your last skill to buy Exploding Cars [Level 10] - Another usable trap. Unlocking this perk allows you to explode cars, attracting and killing many zombies in one go. Reason to Get: Unless you really want to be using these in the game I wouldnât recommend touching this till itâs your last skill to buy Lucky Repair [Level 7] - Be more efficient at repairing weapons. Reason to Get: I would really recommend getting this right away because if you are planning on fighting a lot and you really like the weapon you are using, this skill gives you a higher chance of not using a REPAIR SLOT. Nimble Hands [Level 10] - Collect resources faster from dead enemies with maybe gaining additional loot Reason to Get: This is skill is alright but donât need it at all till you have no other choice ======== 4TH TIER ======== Shield Mastery [Level 8] - Build a shield and use it offensively or defensively against zombies or humans Reason to Get: I thought this would be amazing but itâs actually quite a letdown, I mean yeah you can block attacks but you have to perfectly time your opponents attack to stun them and when youâre fighting a lot of enemies that option does not really apply Camouflage [Level 9] - Spread zombie remains on your body to blend in and avoid attention from other zombies. Reason to Get: This is such a underrated skill by most people, I would get this skill if you donât like fighting a lot, this will allow to travel to places virtually undetectable by zombies allowing to pass through easily with no troubles until the effect runs out. Shield Crafting [Level 11] - Learn how to add elemental effects to shields e.g. electric, stun, impact. Reason to Get: Not even worth as the shield is quite useless Camouflage Attack [Level 12] - You don't attract attention when attacking/ killing zombies while camouflaged. Reason to Get: This great because you can know attack zombies while you can the skill on, this allows you to reset the skill by putting on more blood to blend in. ======== 5TH TIER ======== Grappling Hook [Level 12] - Get a grappling hook to climb buildings quickly. Reason to Get: This is a must when you hit this level, this is not only help you travel to places faster it will make escapes so much easier and travelling in the dark less scary as you can get away quite fast. Specialist [Level 13] - Increased chance of critical hits (100%) with elemental mods Reason to Get: This is good to get if you are using either FIRE or ELECTRIC MODS, this will allow you to enemies faster Craftsman [Level 14] - Crafted weapons with elemental properties deal more damage (25%) and the effects last longer. Reason to Get: You should get this if you fight a lot with elemental mods as the damage will be helpful in taking down hoards of enemies or big ones that take a lot of damage. ======== 6TH TIER ======== Ultimate Survivor [Level 25] - Additional health boost. Camouflage, grappling hook and shields are more efficient. Reason to Get: You should get this when you reach 25 as all the skills will be increased a lot allowing to use them more often. Level 2: Survival Starter Kit Level 3: Backpacker Level 4: Barter/Elemental Throwing Stars [If you go with Barter then get Haggle  and Hard Bargain  and vice versa if you go with Elemental Throwing Stars, DIY Grenade  and Trap Bombs  Level 5: Crafting Expertise Level 6: Master Backpacker Level 7: Lucky Repair Level 8: Haggle/DIY Grenades Level 9: Camouflage Level 10: Boosters Level 11: Hard Bargain/Trap Bombs Level 12: Grappling Hook Level 13: Camouflage Attack Level 14: Specialist Level 15: Craftsman Level 16: Barter/Elemental Throwing Stars [Depending on which one you picked, get all 3 of these for the next levels] Level 17: Haggle/DIY Grenades Level 18: Hard Bargain/Trap Bombs Level 19: Booster XL Level 20: Nimble Hands Level 21: Shield Mastery Level 22: Shield Crafting Level 23: Electric Fences Level 24: Exploding Cars Level 25: Ultimate Survivor ------- AGILITY ------- This skill tree determines how fit you are during your travel in HARRAN, this is probably the most important one to be levelling up but is also the hardest as there arenât a lot of things to do to level up it quickly. ======= 1ST TIER ======= Dodge [Level 2] - Quickly shift to one side to dodge zombies. Reason to Get: You have no choice and have to get it Slide [Level 3] - Allows you to get under small spaces not having you stop to crouch under Reason to Get: This is quite useful to use but there arenât many spaces like that in the game Grapple [Level 3] - Use the enemies movement against them e.g. throw enemies to the side when they charge you. Reason to Get: You should get this instead of SLIDE, this great to use when near spike traps so you donât have to use a weapon or toss them off roofs Health Regen [Level 5] - Regenerate health to a higher level with an increase of 10 points Reason to Get: This will allow you to heal a bit faster than usual making you survive some encounters with hoards Leg Breaker [Level 6] - Break legs during the Slide allowing to combo up after to attack your enemy Reason to Get: Not as useful as the DROPKICK since this does less than it and requires to time the attack Brutal Grapple [Level 9] - Grappled enemies are left vulnerable. Reason to Get: Great if you are fighting a small group of enemies as this allows you to free up some space since they are the ground for a little bit. ======== 2ND TIER ======== Dropkick [Level 4] - Run and jump with a deadly kick that sends zombies flying. Reason to Get: This attack if probably going to be the most fun for you to use, run and jump and then kick in the air sending them flying and knocking Vault [Level 4] - Use an enemy as a pole vault to reach greater heights. Reason to Get: This is best skill in this tree, this is your best escape tool till you can get the GRAPPLING HOOK, you should get this right away. Drop Kick Bomb [Level 7] - Dropkicks deal triple damage. Reason to Get: Get this if you chose to get DROPKICK, this will make killing enemies a lot easier Vault Stun [Level 8] - Stuns enemies you vault over for 5 seconds. Reason to Get: This will allow to stun enemies for a short time, great when fighting small amount of enemies as this will allow to deal with the other ones while this enemy is stunned. ======== 3RD TIER ======== Freerunning Adapt [Level 5] - Run for longer and climb faster. Reason to Get: Get this right away as this will allow you run longer and climb up things faster which are essential to your survival in this game Escape [Level 6] - Escape from biters faster. Reason to Get: This is quite useful you remember to kick your zombie just when youâre about to get bit Light Drop [Level 6] - Reduces the damage you take from falling from great heights. Reason to Get: Another skill that is quite useful when running around HARRAN but can be put off for another skill that is needed Forward Roll [Level 10] - Perform a forward roll just when youâre about to fall down. Reason to Get: Useful when just running around the place as you will have to touch the ground eventually, this will allow you to get back up and running. Instant Escape [Level 9] - Break free from Biters faster. Reason to Get: This will allow you escape from biters really fast, good to have if youâre good at dealing with hordes of zombies ======== 4TH TIER ======== Backlash [Level 7] - Use throwing weapons or the flashlight behind you while running away. Reason to Get: Not useful unless you like travelling around at night Tackle [Level 10] - Nudge enemies out of the way while running Reason to Get: A great way to past hordes of zombies in your way without having to fight them Ram [Level 11] - Tackles gets increased damage Reason to Get: This great way to damage enemies while using TACKLE, allowing you finish them off more easy Reversal [Level 14] - Escaping from Biters will stun them. Reason to Get: This will stun a biter when you escape from them allowing you to finish them off easily ======== 5TH TIER ======== Freerunning Expert [Level 12] - Reduced tiredness from running and climbing. Reason to Get: Get this right away as this will allow to run longer and climb up buildings faster Tic Tac [Level 13] - Run up walls or other flat surfaces. Reason to Get: This is great if you need to get to higher place a building or using the GRAPPLING HOOK allows you rach a better Health Regen 2 [Level 13] - Improves health regeneration considerably and by 10 points Reason to Get: This will help you survive a little longer during your travels in the game ======= 6TH TIER ======= Ultimate Runner [Level 24] - You don't get tired from running, climbing or jumping. Reason to Get: Obviously you should get this when you max out as you are pretty much a robot as you donât have to stop for anything. Level 2: Dodge Level 3: Grapple Level 4: Vault Level 5: Freerunning Adept Level 6: Dropkick Level 7: Dropkick Bomb Level 8: Health Regen Level 9: Light Drop Level 10: Tackle Level 11: Ram Level 12: Freerunning Expert Level 13: Health Regen 2 Level 14: Tic Tac Level 15: Escape Level 16: Instant Escape Level 17: Slide Level 18: Reversal Level 19: Leg Breaker Level 20: Forward Roll Level 21: Vault Stun Level 22: Brutal Grapple Level 23: Backlash Level 24: Ultimate Runner ----- POWER ----- This skill tree determines how well you fight in HARRAN, the easiest skill to level up in the game since there are so many enemies here and if you do fighting at night you will level up extremely fast. ======= 1ST TIER ======= Stun [Level 2] - Attack with greater precision including the possibility of stunning enemies when using a blunt weapon. Reason to Get: You have no choice and must get this Multi-Throw [Level 3] - Target up to 3 enemies with throwable weapons. Reason to Get: Great to have if you have a lot of throwing weapons with but will also auto track if you if lock onto 1 enemy Kick Stun [Level 3] - Stun zombies using a basic kick attack. Reason to Get: Great to use instead of your weapon to stun your enemy, allows to save some hits for more killing Blast [Level 9] - Cause double damage from your throwing weapons. Reason to Get: This is great skill to have when you have like AXES or HATCHETS as everything else is quite weak and require a lot to kill an enemy even with this skill active Stun Kill [Level 12] - Instantly kill enemies after they're stunned when prompted Reason to Get: This will allow to finish an enemy instantly if they are stunned ======== 2ND TIER ======== Sturdiness [Level 4] - Absorb more damage, gain 25 more HP Reason to Get: This is great to have if you plan on fighting hordes of enemies Melee Throw [Level 4] - Throw any melee weapon causing high damage, get your weapon after you have thrown it Reason to Get: Allows to toss your current weapon at an enemy, this will cause massive damage but just make sure to pick it up ======== 3RD TIER ======== Combat Adapt [Level 5] - Receive more stamina enabling you to attack more often. Reason to Get: Get this right away for you to fight longer without getting tired as easily Conserve Weapons [Level 6] - Weapons are more durable Reason to Get: This allows to swing your weapon around more to get some kills before it has to be repaired Power Attack [Level 6] - Hold the attack button to unleash a more powerful charged attack. Reason to Get: The best skill to have in the game in this skill tree, this will allow to kill enemies faster with cost of reduced movement and eating up more stamina to use when attacking Sturdiness 2 [Level 7] - Additional extra health, gain another 25 HP Reason to Get: Great to have if youâre not good at staying alive while fighting Windmill [Level 8] - Spin around using a two handed weapon to attack enemies Reason to Get: I wouldnât really get this since I found that it takes too long to actually start the swing which then leaves you wide open to get attacked easily Focus [Level 8] - Successive hits against the same target deal bonus damage. Reason to Get: This great when facing an enemy like a DEMOLISHER or BIG GUY, continue hitting them to increase the damage with each strike. ======== 4TH TIER ======== Stomp [Level 9] - Crush a zombies head to finish them off, this only works while they are on the ground or climbing up buildings Reason to Get: Great for those pesky zombies that pretend to be dead, just stomp on them to finish them off Ground Pound [Level 10] - Jump and strike the ground with a powerful smash that knocks enemies over with two-handed weapons only Reason to Get: Useful when crowded with enemies below, be careful as you will take fall damage depending on high you are, this will clear that section below allowing you to kill them easily Kill Frenzy [Level 11] - Power XP is increased for 10 seconds after a kill. Reason to Get: Very useful if you plan on going training especially at night, this can get you levelled up quickly if done right Whirlwind [Level 11] - Windmill attacks consume only half stamina. Reason to Get: Wouldnât really get this if you got WINDMILL and even if you did donât get this Slam [Level 14] - Improves the range of force of Ground Pound. Reason to Get: Allows you clear out more enemies with range increase but be careful to know where how long the radius is as you can get screwed by those enemies who arenât in range Drop Attack [Level 7] - A powerful airborne execution attack for one-handed weapons. Reason to Get: Great for those stealthy kills on humans or zombies ======== 5TH TIER ======== Combat Expert [Level 12] - Allows you fight longer without getting tired as easily Reason to Get: Get this right away so you can fight longer Sturdiness 3 [Level 13] - Gives you an extra 25 HP Reason to Get: If you canât fight that well this will give you the means to stay in the fight a bit longer Takedown [Level 13] - Allows you kill all enemies from behind except for BIG GUYS, ACID ZOMBIES and DEMOLISHERS Reason to Get: This is perfect if you have both CAMOUFLAGE skills unlocked as this will make your life so much easier if you donât want to fight. ======== 6TH TIER ======== Ultimate Combatant [Level 24] - You cannot get tired when attacking Reason to Get: Your pretty much on steroids allowing you to attack like a mad man causing mayhem around town Level 2: Stun Level 3: Kick Stun Level 4: Sturdiness Level 5: Combat Adept Level 6: Power Attack Level 7: Conserve Weapons Level 8: Focus Level 9: Stomp Level 10: Sturdiness 2 Level 11: Kill Frenzy Level 12: Combat Expert Level 13: Takedown Level 14: Sturdiness 3 Level 15: Melee Throw Level 16: Multi-Throw Level 17: Blast Level 18: Stun Kill Level 19: Drop Attack Level 20: Ground Pound Level 21: Slam Level 22: Windmill Level 23: Whirlwind Level 24: Ultimate Combatant =============================================================================== 20. Weapons of Harran  =============================================================================== So there are a lot of weapons at your disposal to use during your time in HARRAN, knowing what weapons to use in each situation is vital in killing enemies and staying alive. There are 7 kinds of weapons in the game, KNIVES, ONE HANDED, TWO HANDED, THROWING, GUNS, GRENADES and TRAP BOMBS. KNIVES: These are really fast but also very weak weapons, though they can inflict massive damage since they are extremely fast the drawback is that they do not flinch any enemies, if youâre using on few enemies then this weapon is perfect but if you are dealing with a hoard then youâre pretty screwed. ONE HANDED: The most common weapon found in the game not only from humans but also zombies that are holding them, these are what most people use in the game since they are just as fast as the knife, they will also flinch an enemy if hit and has a lot of reach to them as well TWO HANDED: These are mostly bought from stores in the game as they are rare to find in the game, they are extremely slow to attack your enemy but do have a lot damage behind them, good for clearing out small groups of enemies but not good against enemies that are fast or can evade your attacks THROWING: These range from throwing stars to knives to axes, they all do the same thing but stars do the least amount of damage and the axes do the most, the downside to the knives and axes are that they canât be crafted and can only either be bought in stores or found on dead enemies while throwing stars can be crafted which are good but are really weak. Throwing weapons is a good way to kill certain enemies if you donât want a confrontation with them, you can stay back so you can thin out the crowd before charging in. GUNS: These are the strongest weapons in the game but also the most dangerous to use, pretty much all enemies die if they are shot in the head with the exception of BIG GUYS, DEMOLISHERS and VOLATILES, when you fire a shot this will attract the attention of any zombie in the vicinity pretty much calling others to come to their aid, so be careful when using the gun, you also donât get a lot of ammo in the game and costs a lot to buy 1 piece of ammo from the store. GRENADES: These can only be crafted when you have bought the skill to make them, you can 4 different types of grenades all with different effects for all kinds of situations, these are extremely powerful but do make a loud noise when they go off, like the gunshots, the explosion will attract any zombies to the noise to come to their aid. TRAP BOMBS: Probably the best throwing weapon in the game but can only be crafted when you have bought the skill, unlike the GRENADES, these will attract zombies toward before detonating allowing more to be blown up, the explosion will attract the attention of any zombie in the vicinity to come to their aid. There are also the stats of each weapon; DAMAGE: This tells you how much your weapon does overall, the higher the damage the easier it is to kill an enemy, for you to get better weapons is to upgrade your SURVIVOR RANK, this will unlock better weapons at stores and at the quartermaster DURABILITY: This tells you how many times you can hit an enemy before it breaks and you have to repair it, you can still you a weapon if has no durability but will do no damage to the enemy HANDLING: This tells you how fast and easy it is to swing your weapon, usually ONE-HANDED and KNIVES vary from 81-90 while TWO-HANDED vary from 33-62, you want to use the faster weapons on enemies that are quick while the slower weapons are for the enemies that donât move as fast. REPAIR: This tells you how many times you can repair your weapon, from WHITE- BLUE you can only repair your weapon 3 times, PURPLE can be repaired 4 times and ORANGE 5 times, this is extremely important to repair your weapons constantly so they can always be effective against any enemy. UPGRADES: It doesnât matter what COLOR weapon you have, you can only have 3 upgrades for each weapon, these can increase 1 of 3 areas, DAMAGE/DURABILITY/ HANDLING, the better the upgrade the more the stats will increase as well giving bonuses to 1 of the 3 areas depending on the COLOR, these can be bought sometimes in the stores or can be given by a quest or can be found when lockpicking CHESTS, the main way to get these are by doing the random encounters in the game which have the highest chance of giving you one MODS: Here you can craft your weapons to have special effects like having a FIRE which sets an enemy aflame but will attract attention of nearby enemies, ELECTRIC which will stun an opponent, it is easier to get the effect to work if they are in water or soaked in it, POISON and BLEEDING pretty much do the same effect, they will constantly hurt the enemy when they are hit by hit, unlike FIRE, this does attract enemies as easy and IMPACT which sends enemies flying depending if the effect happens which is useful if youâre trying to get away and canât run away from them. ------------------- BLUEPRINT LOCATIONS ------------------- Here I will try my best to give you all the blueprints and locations to find them; -230V- Effects: Adds Level 2 Electricity to Long Knife, Short Knife Location [SLUMS]: This can found during âFIRST ASSIGNMENTâ when you have get your 1st SAFE ZONE, it located on beside the BED next to the CANDLE -Airport Security- Effects: Adds Level 2 Electricity to Police Baton, Crowbar, Military Shovel Location [SLUMS]: -All in One- Effects: Adds Level 2 Electricity and Level 2 Toxic to Sickle, Cleaver, Khopesh, Machete, Two-Handed Sword, Short Sword, and Blade Location [OLD TOWN]: Head to the most NORTHWESTERN part of the map, you will see a BOLTER HUNTING GROUND on there, from that point head NORTH and you will see a RUNDOWN TOWER where it is laying. -All Purpose Toxic Striker- Effects: Adds Level 1 Toxic on melee weapons Location [SLUMS/STORE]: Buy it as an ITEM OF THE DAY -Angel Sword- Effects: Adds Level 2 Electricity and Level 2 Fire to Khopesh, Machete, Blade, Short Sword, and Two-Handed Sword. Location [OLD TOWN]: This is a reward from the mission âTROLLSâ after you have talked to RUPERT to finish the mission you will get it -Bad Ass- Effects: Adds Level 2 Impact and Level 2 Fire to Cleaver, Khopesh, Sickle, Machete, Short Sword, Two-Handed Sword, and Blade Location [OLD TOWN]: This is found a little bit WEST of the âFAN ZONEâ which there a BIG SQUARE on the map, you want to go SOUTH inside the square to a BLUE STAGE, get to the very top to get it. -Bad Hangover- Effects [SLUMS]: Adds Level 2 Bleeding and Level 2 Toxic to Wrench, Small Hammer, One-Handed Axe, and Pick. Location: -Barbershop- Effects: Adds Level 2 Bleeding to Military Shovel, Cleaver, Blade, and Short/ Long Knife Location [SLUMS]: This one is kind of hard to explain, head WEST of the 230V blueprint, when you get about halfway to next SAFE ZONE you want to be under the HIGHWAY, look for a 3 FLOOR BUILDING with the 2nd FLOOR having a WOOD ROOF, itâs in the room on the SHELF -Ben Franklinâs Key- Effects: Adds Level 1 Electricity to melee weapons Location [SLUMS/STORE]: Buy it from the store as the ITEM OF THE DAY -Cattle Stamp- Effects: Adds Level 2 Bleeding to Small Hammer Location [SLUMS]: This is found EAST of SAFE ZONE [FERRYMAN/BARGE] if you remember where the shop was, go left of it to next room and find it on the table. -Cloud9- Effects: Adds Level 2 Toxic to Two-Handed Axe, Two-Handed Hammer, and Pickaxe Location [OLD TOWN]: This is found in the HARRAN UNIVERSITY, go to the very back room which is WHITE DOOR, enter the supply room to get it on the right when you come in. -Cut n Go- Effects: Adds Level 2 Impact to Cleaver, Two-Handed Sword, Sickle, Blade, Short Sword, and Khopesh Location [OLD TOWN]: This is in a SAFE ZONE in the middle of the map with an AGILITY CHALLENGE in it, itâs on the ROOF on a MATRESS. -Dentist- Effects: Adds Level 2 Toxic to Crowbar Location [SLUMS]: This is located by the âCHEMICAL STORAGEâ quarantine zone, look for the TENT near here to get it on the table opposite of the laptop. -Electrician- Effects: Adds Level 2 Electricity to Wrench and Small Hammer Location [SLUMS]: Given as a reward for completing 'ELECTRONIC PARTSâ -Electicutter- Effects: Adds Level 2 Bleeding and level 2 Electricity to Long and Short Knife Location [SLUMS]: This is found during âVOLTAGEâ when you will find it in one of the 2 SUBSTATIONS you have to turn on, I believe itâs in a CHEST you have to open -Electrocutioner- Effects: Adds Level 2 Electricity to Two-Handed Sword, Two-Handed Hammer, Two- Handed Axe, One-Handed Axe, Pickaxe, and Khopesh Location [OLD TOWN]: -Fastball Special- Effects: Adds Level 1 Impact to melee weapons Location [SLUMS/STORE]: Reach SURVIVOR RANK 7 and buy it from one of the stores as ITEM OF THE DAY -Filthy Blade- Effects: Adds Level 2 Bleeding and Level 2 Toxic to Long and Short Knife Location [SLUMS]: This can be found a little bit SOUTH of RAIS COMPOUND, you are looking for a GAS STATION which you have to pick the lock to get inside, can be found on the TOP SHELF. -Fire Launcher- Effects: Adds Level 2 Impact and Level 2 Fire to to Wrench, Crowbar, Baseball Bat, One-Handed Axe, Police Baton, and Small Hammer Location [SLUMS]: This is a reward from a PROTECT MISSION âESCORT SALESMANâ which is located east of the tower. -Flame Blade- Effects: Adds Level 2 Fire to Short Sword, Machete, Khopesh, and Two-Handed Sword Location [OLD TOWN]: -Flap Clap- Effects: Adds Level 2 Bleeding to Short Sword, Two-Handed Sword, Machete, Khopesh, and Sickle Location [OLD TOWN]: You need to complete the mission âCHASING PASTâ to get the KEY, when you are doing THE MUSEUM mission you have to swim underwater to get through, when you resurface there is LOCKED DOOR to the right which has bunch of goodies for in here including this blueprint. -Get Medieval- Effects: Adds Level 2 Bleeding to Two-Handed Axe, One-Handed Axe, and Pickaxe Location [OLD TOWN]: This is found on top of HOUSE with the GARDEN, up there are some plants and a chair with the blueprint on it. -Glowing Stick- Effects: Adds Level 2 Electricity and Level 2 Fire to Pipe, Police Baton, Crowbar, and Baseball Bat Location [SLUMS]: This is located on the ROAD that NORTH of SAFE ZONE you unlocked during âGOODNIGHT MR. BAHIRâ, when you get there you want to find a BUS which you can drop in from the TOP and find it at the DRIVERS SEAT. -God Hammer- Effects: Adds Level 2 Electricity and Level 2 Fire Electricity to Two-Handed Hammer, One-Handed Axe, Two-Handed Axe, Small Hammer, and Pickaxe Location [OLD TOWN]: This found during âFAN ZONEâ after you have killed the crazy man inside, the blueprint should inside the room where you have to turn on the power. -Grillâem and Killâem- Effects: Adds Level 2 Electricity and Level 2 Fire to Wrench, Pick, Military Shovel, and Cleaver Sickle. Location [SLUMS]: This is a reward for doing âLIGHTER GASâ -GTFO- Effects: Adds Level 2 Impact to Long/Short Knife Location: This is reward for doing the PROTECT MISSION âFISHING SPOTâ this guy is right outside the tower to the west. -GTFO 2.0- Effects: Adds Level 2 Impact and Level 2 Fire to Long/Short Knife Location [SLUMS]: This is found in the NORTHEASTERN part of the map, when you get there, a lot of zombies and maybe a AIRDROP CRATE, go around to the back and find a YELLOW VAN with the blueprint inside. -Heavy Welder- Effects: Adds Level 2 Fire to Two-Handed Hammer, Pickaxe, and Two-Handed Axe Location [SLUMS]: This is found in the very NORTHERN part of the map which you have to swim to get there, this is found inside a CHEST beside the house. -Holy Ghost- Effects: Adds Level 2 Bleeding and Level 2 Electricity to Military Shovel, Wrench, Small Hammer, Pick, One-Handed Axe, Cleaver, Sickle, Short Sword, and Blade Location [SLUMS]: This is a reward for doing the PROTECT MISSION âWEREWOLF ESCORTâ -Home-Run- Effects: Adds Level 2 Impact to Pipe, Police Baton, Crowbar, Military Shovel, Wrench, Small Hammer, Pick, One-Handed Axe, and Baseball Bat Location [SLUMS]: This is found in room where you have to talk to ALEXI, you find it on one of the shelves. -Industrial Grade Leech- Effects: Adds Level 1 Bleeding to melee weapons Location [SLUMS/STORE]: Buy it as an ITEM OF THE DAY -Pocket Lighter- Effects: Adds Level 2 Fire to Long/Short Knife Location [SLUMS]: After you have killed all the people during âGOODNIGHT MR. BAHIRâ go inside and find it on the table near where you can sleep -Poison Blast- Effects: Adds Level 2 Bleeding and Level 2 Toxic Toxicity to Two-Handed Hammer, Pickaxe, and Two-Handed Axe Location [OLD TOWN]: This can be found on the EASTERN part of the map and little bit SOUTH, near that area is a MUSHROOM icon on the map, when you get there a lot of zombies and tour buses, find the SEMI TRUCK here, look on its PASSENGERS SIDE to find it on the side of truck. -Poison Pen- Effects: Adds Level 2 Toxic to Police Baton Location [SLUMS]: This is found near ELEMENTARY SCHOOL perimeter, you are looking for a BEIGE TENT, near the board. -Poison Strapon- Effects: Adds Level 2 Toxic to Short Sword, Two-Handed Sword, Machete, and Khopesh Location [OLD TOWN]: This is located a little bit NORTH of the NEW ANTYLA APARTMENT QUARANTINE ZONE, which is that big area above it, to the SE corner is SOFA with a DEAD BODY on it. -Puff Puff Pass- Effects: Adds Level 2 Toxic to Wrench, Small Hammer, and Pick Location [SLUMS]: Reward for doing the PROTECT MISSION âSTASH ESCORTâfound near the SAFE ZONE that is located at the SW corner of the map -Puke n Nuke- Effects: Adds Level 2 Toxic and Level 2 Fire Burning to Wrench, Small Hammer, One-Handed Axe, Pick, Cleaver, Sickle, Short Sword, Blade, and Long Knife Location [SLUMS]: This is found during âINCENSE HERBS], head to the TOP LEFT corner of the map of where you can find the LAVENDER, here you find a CHEST to get it, there will be a lot of cliffs to go around to get to it. -Rooster- Effects: Adds Level 2 Bleeding to Two-Handed Hammer Location [OLD TOWN]: -Short Circuit- Effects: Adds Level 2 Electricity to Pick, Cleaver, Sickle, Short Sword, and Blade Location [SLUMS]: This is found during âVOLTAGEâ when you get to the CENTRAL STATION and enter the SAFE ZONE here, it will be on the table for you to pickup -Spiked Collar- Effects: Adds Level 2 Electricity to Baseball Bat and Pipe Location [SLUMS]: Found in the FISHING VILLAGE, go to the building opposite of STORE which should have sign called âGOLDEN HAMMERâ look inside for it to be found on a TABLE near the window. -Standard Issue Hellfire- Effects: Adds Level 1 Fire to melee weapons Location [SLUMS/STORE]: This can be bought in RAIS COMPOUND as an ITEM OF THE DAY, not sure if you canât buy this again after âTHE PITâ -Stay Down- Effects: Adds Level 2 Impact to Two-Handed Hammer, Pickaxe, and Two-Handed Axe Location [SLUMS]: This can be found in the NORTHEASTERN part of the map which there is a SAFE ZONE near there, inside the CONSTRUCTION AREA are a bunch of BLUE CONTAINERS, inside one of them -Stinky Edge- Effects: Adds Level 2 Toxic to Long Knife, Short Knife, Sickle, Blade, Military Shovel, Cleaver, and One-Handed Axe Location [SLUMS]: -Strobe Knight- Effects: Adds Level 2 Bleeding and Level 2 Electricity to Machete, Two-Handed Sword, and Khopesh Location [OLD TOWN]: -Surprise MFS- Effects: Adds Level 2 Electricity and Level 2 Toxic to Wrench, Small Hammer, Pick, One-Handed Axe, Crowbar, Baseball Bat, Police Baton, and Military Shovel Location [SLUMS]: This can be found at the very top of INFAMY BRIDGE, the best way to get up here quickly is to die on the bridge, then climb to the very top from the SAFE ZONE. -Tazer- Effects: Adds Level 2 Electricity to Long/Short Knife Location [SLUMS]: -Thorn Crown- Effects: Adds Level 1 Bleeding to Pipe and Baseball Bat Location [SLUMS]: There is a SAFE ZONE that is EAST of the 230V, when you get about halfway you will see a BIG GARAGE, need to raise one of METAL DOORS to find it in YELLOW BOX on a WOOD TABLE. -Toxic Reaper- Effects: Adds Level 2 Bleeding and Level 2 Toxic to Short Sword, Two-Handed Sword, Machete, Khopesh, Sickle, Blade, and Cleaver Location [OLD TOWN]: Look for the STRIPED thing on the map, this is located WEST of the FAN ZONE, you have to go under the TUNNEL where there are 3 ACID ZOMBIES inside, you will it in a YELLOW VAN that is near a POLCE VAN. -Tru-Action Electric Baseball- Effects: Adds Level 2 Electricity to Baseball Bat Location [SLUMS]: This is found during âON THE HOOKSâ when you are in the warehouse looking for the HOOKS, this can be found on one of SHELFS here, using your SURVIVOR SENSE will help you locate this. -Water Current- Effects: Adds Level 2 Electricity to Pipe Location [SLUMS]: This is found during âFIRST ASSIGNMENTâ, when you have reached the substation to turn on the power and encounter the BIG GUY, once inside it is located on the table of where you use the DOOR to leave. -Welder- Effects: Adds Level 2 Fire to Wrench, Small Hammer, One-Handed Axe, Pick, and Cleaver Location [SLUMS]: This is found during âPACT WITH RAISâ, after talking to JAFFAR, head to his GARAGE to find it on the TABLE. -Zappo- Effects: Adds Level 2 Electricity and Level 2 Fire to Long/Short Knife. Location [SLUMS]: This is a reward for doing the PROTECT MISSION âTO THE TOWER ESCORTâ, this guy is found by the SUPERMARKET in one of the VANS. -Zazhigalka- Effects: Adds Level 2 Fire to Police Baton, Baseball Bat, and Crowbar Location [SLUMS]: This is found on top of DR. ZERE TRAILER inside a TOOLBOX. -Zombie Classic Mod- Effects: Adds Level 2 Electricity to Machete Location [SLUMS]: This is a reward for doing âTHE PRODIGAL SONâ, get this after you killed all of RAIS MEN. =============================================================================== 21. Achievements/Trophies  =============================================================================== There are a total of 51 trophies in the game for PS4 and 990 GP for XBOX ONE; 38 Bronze, 20 Silver, 2 Gold and 1 Platinum A Game of Catch [Bronze, 10 GP]: Kill 50 enemies with throwing weapons How to Get: Just use either Throwing Stars, Knives, Axes or Hatchets to kill them A Long Way Down [Bronze, 25 GP]: Jump to the water from the Infamy Bridge (Slums) at night How to Get: If you are not sure where this bridge is, you will have to come here during the side quests [SEARCHLIGHTS and SURVIVAL GUIDE TO ZOMBIELAND], or if you are just looking for itâs on the EASTERN PART of the map, jump off when its nighttime to get this then Agile [Bronze, 25 GP]: Reach Agility Rank 10 How to Get: Just reach Agility Rank 10 to get this BBQ [Bronze, 10 GP]: Stick a burning zombie on spikes How to Get: You must have a zombie that is on fire to do this, find some SPIKES TRAPS somewhere in the map and just grapple throw them into it Bittersweet [Secret/Gold, 50 GP]: Complete the game How to Get: Get this after killing RAIS in the last mission Blinded by the Lights [Bronze, 10 GP]: Blind 25 Volatiles with flares or a flashlight How to Get: Itâs probably easier to do this part with flares instead of the flashlight, just run around during the nighttime or head into a DARK AREA which will always have them, just toss the flares to stun them Bolter Hunting [Silver, 25 GP] Catch 5 Bolters How to Get: You can only do this during the night so you have to be patient, when you head over to the FEEDING GROUNDS, they will always be the ones on the ground feeding and obviously of course being green, if youâre not sure t hat you canât catch them right away, have throwing weapons out as they will di in 1 hit when toss it at them Canât Touch This [Bronze, 25 GP]: Kill 20 enemies in a row without taking any damage How to Get: Itâs probably best when you have weapon that is about 400+ DAMAGE so you 1 hit most of them, also by using grenades/trap bombs will make this really easy. If you want to get this really easy they have EXPLODING TRAP BOMBS and head over to OLD TOWN, head to the TOWN which will be a lot of them just standing there, just toss a bunch of bombs into the crowd and kill them. Disaster Recover [Bronze, 10 GP]: Get 15 Relief Packages How to Get: Get 15 relief packages from AIRDROP CRATES, if you canât get to them before Rais men, do the CEASE AND DESIST side quest which will give you 3 RELIEF PACKAGES, then go to sleep and make it the next day and come back here to get them again, do this as many times as you want till you get the trophy as well getting easy SURVIVOR XP to level up. Electrified! [Bronze, 10 GP]: Catch 25 enemies in the Electric Fence trap How to Get: It is probably best to lure them with FIRECRACKERS and then use it to kill them Enlightened! [Bronze, 10 GP]: Blind 25 enemies in the Light trap How to Get: Its best that you use this during the NIGHTTIME as its best to for the zombies to feel the effect, using on VOLATILES will be the easiest way to do this. Everybody Dance Now [Bronze, 10 GP]: Simultaneously shock 5 monsters with electricity How to Get: Iâm not sure if you can use traps to do this, itâs best to use CONDUCTING LIQUID on a group of zombies and have an electrified weapon to shock them. Everybody Knows Kyle [Bronze, 10 GP]: Reach Survivor Rank 12 How to Get: Just reach Survivor Rank 12 to get this Flight of the Crane [Secret/Bronze, 10 GP]: Jump from the Crane How to Get: Get this after talking to RAHIM on the crane during AWAKENING Gabrielâs Sword [Bronze, 10 GP]: Add a fire elemental to a sword or a khopesh How to Get: Just add a fire elemental to a sword or khopesh Harran Athletics [Bronze, 25 GP]: Take part in 10 co-op competitions How to Get: Take part in 10 co-op competitions Harran Shooting Club [Bronze, 10 GP]: Kill 50 enemies with shooting weapons How to Get: Kill 50 enemies with either a PISTOL, ASSAULT RIFLE or SHOTGUN High Flyer [Bronze, 10 GP]: Kill 25 enemies using Ground Pound or Drop Attack How to Get: You must 1 of these 2 skills unlocked before to can do this, GROUND POUND is the best way to finish this fast but DROP ATTACK is best way to finish it efficiently. Homo Homini Lupus Est [Bronze, 10 GP]: Save 15 survivors from Raisâs Men How to Get: Save 15 survivors from Raisâs Men Hush, Hush Now [Bronze, 25 GP]: Quiet a screamer How to Get: You can do this during the HEALTH POTION side quest as you will see one in the apartment if you look for it otherwise you will find one during PUBLIC FACE as you will have to kill it Iâm a Runner and a fighter [Silver, 25 GP]: Complete 15 Agility or Power Challenges How to Get: Complete 15 Agility or Power Challenges Iâve Got Your Back [Bronze, 10 GP]: Complete 1 quest in a co-op game How to Get: Complete 1 quest in a co-op game Is It Really Necessary? [Bronze, 5 GP]: Kill your first infected How to Get: You get this during AWAKENING, after grabbing your first weapon and entering the room, kill the zombie and get this Itâs All In the Writing [Silver, 25 GP]: Find all the text collectibles How to Get: Italian Plumber [Bronze, 10 GP]: Kill an enemy with a wrench, using Vault followed by Drop Attack How to Get: You have to have the VAULT and DROP ATTACK skill unlocked before you can do this, jump over an enemy then drop onto another and kill them with your WRENCH equipped Judo Master [Bronze, 10 GP]: Throw 50 enemies using Grapple How to Get: Throw 50 enemies using Grapple, you must have this skill unlocked to do this Little Craftsman [Bronze, 10 GP]: Craft your first item How to Get: You get this after you craft the MED-KIT for Mark Lucky 7 [Bronze, 25 GP]: Win 7 co-op competitions How to Get: Win 7 co-op competitions Making Faces [Secret/Bronze, 25 GP]: Show the outside world that youâre alive How to Get: You get this after planting all the bombs during PUBLIC FACE and then leaving the area, get this while watching the SCENE Master Crafter [Bronze, 25 GP]: Use Blueprints at least 100 times How to Get: Use Blueprints at least 100 times, you can craft items, weapon mods, throwing weapon to get this Mount Everest [Silver, 25 GP]: Climb up at least 8848 meters on various objects How to Get: You will get this eventually by playing the game, you wonât even notice it when you get it Mouths Wide Open [Silver, 25 GP]: Kill a Volatile How to Get: Kill a Volatile, its best to have some pretty good weapons before attempting to kill one, if you want to do this really cheap then go to a DARK AREA but make sure it is DAYTIME, let the VOLATILES find you and run into the light, they will stop at the edge since they cannot go out, attack them while they are confused and keep doing this kill you kill it. My left or your Left? [Bronze, 15 GP]: Meet with Rais How to Get: Get this during PACT WITH RAIS, after you meet him for the first time Now Its Safe [Silver, 25 GP]: Capture all the Safe Zones How to Get: Capture all the Safe Zones, these are all the ones that have RED HOUSES on the map Now You Can Come In [Secret/Bronze, 25 GP]: Find Dr. Cadmen How to Get: Get this by getting the DECONTAMINATION ROOM running and when you talk to CADMEN for the first time you will get this then Open Sesame [Bronze, 10 GP]: Perform 10 successful Lockpicks How to Get: Perform 10 successful Lockpicks Pheidippides [Silver, 25 GP]: Run (move/sprint) at least 42.195m How to Get: Like the climbing one, you will get this one without even noticing it while playing the game Polyamory [Bronze, 15 GP]: Complete 5 quests in a single co-op game with the same 3 partners How to Get: You should do this with a friend to get this one as by playing with random people may not leave and you wonât be able to get this Prom Night [Bronze, 25 GP]: Survive night pursuit of level two or higher How to Get: You have to play during NIGHTTIME, its best to this while you are near a SAFE ZONE, attract the VOLATILES and when they get too close jump inside to end the pursuit. Sightseeing [Secret/Bronze, 25 GP]: Reach Old Town How to Get: Reach Old Town Snake in the Grass [Secret/Bronze, 15 GP]: Escape the arena How to Get: Escape the arena during THE PIT, once you leave the construction site, you will get this Strong [Bronze, 25 GP]: Reach Power Rank 10 How to Get: Just reach Power Rank 12 to get this The Legend of Harran [Silver, 25 GP]: Reach Survivor Rank 18 How to Get: Just reach Survivor Rank 12 to get this The Whole Story [Gold, 100 GP]: Finish all the side quests How to Get: There are a total of 45-46 side quests to complete in the game, Iâm not sure about if the CHALLENGES count though This is Harraaaaan! [Bronze, 25 GP]: Kill 100 enemies by kicking them off rooftops/cliffs How to Get: This can be quite time consuming and annoying as you have to kill 100 enemies like this, just take your time to complete this one Tied Loose End [Secret/Bronze, 25 GP]: Deal with Tahir How to Get: Get this after killing him during THE MUSEUM Trade Company [Bronze, 10 GP]: Sell items worth 10,000 dollars How to Get: Just sell items worth 10,000 dollars Trespassing [Silver, 25 GP]: Complete all Quarantine Zones How to Get: There are a total of 8 quarantine zones in the game, 5 in the SLUMS and 3 in OLD TOWN, will have each one located in the guide so you can find them Vertigo [Secret/Bronze, 25 GP]: Activate the Amplifier How to Get: Get this at the end of BROADCAST. Weâre All In This Together [Bronze, 10 GP]: Save 15 survivors from zombies How to Get: Save 15 survivors from zombies Weâll talk about it next time I see you. [Platinum]: Obtain all trophies in Dying Light How to Get: You will get this after you have gotten all 50 trophies before getting this =============================================================================== 22. My Review/Opinion  =============================================================================== Many people have compared this to DEAD ISLAND since it is made by the same people, I personally havenât played any DEAD ISLAND games so I wouldnât know but what I can say is that this is great game to be playing if you are tired of DESTINY or DRAGON AGE. ==== PROS ==== - This game looks so nice and quite polished for my taste - It does give you that paranoia when playing it during the night at like 1 or 2 in the morning, I personally was freaking scared after I turned off the game and tried to go to bed, thatâs how I felt after playing this game - The zombies react to any sound you make in the game forcing to be stealthy as possible so you donât have to fight a lot - The night is so scary to go out in to play even if it not a mission and you just want to roam around, there is no point of going out at night except for the more XP you get while doing so, the zombies are more intelligent and your flashlight is really bad making it hard to see at some points which make it very fun to play. ==== CONS ==== - This game punishes you at the very beginning at the game making it extremely difficult to kill zombies, your weapons are very weak and little effect on them making it hard to take on a hoard of them - Had certain glitches where I couldnât finish a quest even though I had all the items because the person either disappeared or the place was not accessible, I teleported through walls or went under the ground making it impossible for me to play. - Grappling Hook had the most problems with, I would take damage or even die from a small drop to the ground resulting in me starting from somewhere far away than I should when doing a mission which was very annoying. - The last fight of game with RAIS was such a letdown, it was like they just wanted to finish the story of game and work on other things, I mean come on, QTE to finish off the game. =============================================================================== 23. Special Thanks  =============================================================================== I would like to thank some people but canât as I did this guide by myself. If you want to help me please do and you will be credited in my guide. =============================================================================== 24. Contact  =============================================================================== If you got any tips or information that is useful for the FAQ, please email me @ [email protected], you get credited for sharing this info with me but make sure you check the FAQ before emailing me, it might be covered in the FAQ. ===============================================================================