FAQ And Walkthrough - Guide for Dying Light

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				   Dying Light
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				    By: KOH13
			       Copyright 2015: KOH13
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Table of Contents							[TOC]
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Version History						[VH]
Approved/Not Approved Sites				[ANAS]
0. Introduction						[000]
1. Disclaimer						[001]
2. Controls						[002]
3. Main Mission 1: Awakening				[003]
4. Main Mission 2: First Assignment			[004]
5. Main Mission 3: Airdrop				[005]
6. Main Mission 4: Pact with Rais			[006]
7. Main Mission 5: Siblings				[007]
8. Main Mission 6: The Pit				[008]
9. Main Mission 7: The Saviours				[009]
10. Main Mission 8: Find the Embers			[010]
11. Main Mission 9: Higher Education			[011]
12. Main Mission 10: Public Faces			[012]
13. Main Mission 11: The Museum 			[013]
14. Main Mission 12: Broadcast				[014]
15. Main Mission 13: The Clinic 			[015]
16. Main Mission 14: Extraction				[016]
17. Side Missions					[017]
 Side Missions after Awakening				[SM01]
  Gunslinger
  Goodnight Mr.Bahir 
  Spare Glasses
 Side Missions after First Assignment			[SM02]
  Mothers Day
 Side Missions after Airdrop				[SM03]
  Voltage
  Searchlights
 Side Missions after/during Pact with Rais		[SM04]
  The Prodigal Son
  On the Hooks
  O Brother Where Art Thou
  The Gas Mask Man
  Where’s My Mother?
  A Survivors Guide to Zombieland 
  A Baby Is Born
  Gassed Up
  Fire Bug
  Steal From a Thief
  Algae
  Midnight Bride
  Poisonous Herbs 
  Binoculars 
 Side Missions after/during Siblings 			[SM05]
  Tunnel Vision
  Assault and Batteries
  Witch Potion
  Cease and Desist
  Big Bang Thesis
  Total Security
  Bandages and Meds
  Coffee
  Lighter Gas
  Electronic Parts
  Crayons for the Kids
 Side Missions after The Pit				[SM06]
  Hardware
 Side Missions after Find the Embers			[SM07]
  Office Tower
  Radio Tower
  Lost in Space
 Side Missions after/during Higher Education		[SM08]
  Rupert the Gunsmith
  Health Potion
  Blocks for the Boy
  Dungeon
  Troll
  Do You Believe?
  The Shadow of the King
 Side Missions after Public Faces			[SM09]
  Fan Zone 
  Legless Spider
 Side Missions after The Museum				[SM10]
  The Bunker
  Chasing Past
 Side Missions after Broadcast				[SM11]
  The Launch
 Quarantine Zones					[SM12] 
18. Tips on Surviving in Dying Light			[018]
19. Skill Trees						[019]
20. Weapons of Harran					[020]
21. Achievements/Trophies				[021]
22. My Review/Opinion					[022]
23. Special Thanks					[023]
24. Contact						[024]

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 Version History							[VH]
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February,17,2015	[VERSION 1.00]

- Guide is created and posted on Gamefaqs

February,19,2015	[VERSION 1.01]

- Added most Blueprint Locations to the WEAPONS OF HARRAN section

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Approved/Not Approved Sites						[ANAS]
===============================================================================

-APPROVED SITES-

GameFaqs.com
CheatCC.com
Neoseeker.com

-NOT APPROVED SITES-

CheatCodes.com

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0. Introduction								[000]
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Hello and welcome to my guide for Dying Light, here I will tell you how to 
beat each MAIN MISSION as well SIDE MISSIONS with ease so you don’t have to 
worry about thinking a lot on how you have to play each mission with a bunch 
of zombies chasing after you. These are the same guys that brought you DEAD 
ISLAND series so for players you have played that game you won’t be having 
such a hard time getting use to the game but for other people this can be whole
different experience if you haven’t played a game like this before.

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1. Disclaimer								[001]
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This guide is written by KOH13. This may be not be reproduced under any 
circumstances except for personal, private use. It may not be placed on any 
website or otherwise distributed publicly without advance written permission. 
Use of this guide on any other web site or as a part of any public display is 
strictly prohibited, and a violation of copyright.

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2. Controls								[002]
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Here are the controls for the PS4:

[]: Interaction Button
/\:  Repair Weapon [HOLD]
X: Interaction Button [ONLY WHEN PROMPTED]
O: Crouch
L1: Kick
L2: Use Throwable Items
L3: Sprint
R1: Jump
R2: Attack
R3: N/A
Touch Pad: Bring Up Game Map/Quests/Inventory/Blueprints
Options: Bring Up Game Options
D-PAD LEFT: Select Throwable Items [HOLD to pick which one]
D-PAD UP: Use Flashlight
D-PAD RIGHT:  Select Weapon [HOLD to pick which one]
D-PAD DOWN: Use Med-Kit

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3. Main Mission 1: Awakening						[003]
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Basically just watch the whole CUTSCENE till you fall to the ground and wait 
till you awaken again in a BED. After you have gotten out of bed, look left 
for a DOOR to use to get out where you will get approached by some KIDS then 
by a MAN, make your way to ROOM 190 and talk to RAHIM inside, after you are 
done talking and you leave, head over to the other side to the STAIRWELL to 
enter the next part, after you get out of the STAIRWEL you will get a SCENE 
right after, wait till it finished and grab the PIPE, head to the room with 
the noises and kill the ZOMBIE here and then open the DOOR that zombie was 
trying to get into and talk to person here, he will tell you to get some 
ALCOHOL and GAUZE to make a med-kit for him, the ALCOHOL is located to the 
room to the left when you leave this one and is inside the FRIDGE, the GAUZE 
is located where you saw the DEAD BODY at the very beginning of the scene, 
enter the room and look for [+ FIRST AID BOX] which should be in the BATHROOM, 
craft it and return back to him where the doctor comes in and tells you to head
back to RAHIM.

Go get changed in ROOM 194 and then head to the ROOFTOP, you need to climb up 
the building and get to that CRANE he moved, you have to climb up at the end 
of the crane so you can get across, once across go to talk to RAHIM and get a 
SCENE. 

Once it’s done drop down, then just follow his instructions while doing 
the course which is very simple to do, when you get to the part after the 
ELEVATOR SHAFT can be kind of confusing for some people, when you are holding 
onto the ledge, move your camera so you are facing the next ledge, you know 
when you can jump when your HAND if stretching out to get it, once you reach 
the top you will have to do all you have learned to pass the test which is so 
very easy, then you have to climb back the CRANE to reach RAHIM, when you are 
halfway across the CRANE you get some headaches and the screen will go yellow, 
don’t worry nothing bad is going to happen to you.

When you have made it across, talk to RAHIM, after you aredone talking you have
to head to DOCTOR to receive your shot of antizin but before you can you have 
to talk to the QUARTERMASTER before leaving, once you leave the tower, the 
DOCTOR is just left of your current position and not too far from you either, 
once you get there head to the BIG TRAILER and get your shot and your done.

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4. Main Mission 2: First Assignment					[004]
===============================================================================

After you have finished talking to DOCTOR ZERE, head over to QUARTERMASTER 
SPIKE to start this mission off, grab your FIRECRACKERS before heading off to 
your first WAYPOINT and simply arm the car, head to the next WAYPOINT where 
there are a lot of BITERS hanging around there, you can either use your 
FIRECRACKERS to move them away to get through or just run through to the gate, 
when you get over you will see 2 BITERS banging at the door, kill them and 
open the door where the guy inside is now a RUNNER, kill him and enter inside 
to turn on the POWER which is located on the wall, once you have the SAFE ZONE 
up and running you have to contact the GRE by getting to one of the ROOFS 
nearby and tell them what you done so far.

After you have called the GRE you have to arm 2 more cars with a lot of BITERS 
hanging around both them, this is where you use your FIRECRACKERS to move them 
away from the cars, once you have done that you have to head to next WAYPOINT.
 
Here you have to turn on a POWER BOX located in building with 1 side missing, 
to get up here climb up the building to the right of it, if you’re not sure 
where to look, find stairs leading up/down depending which way you came and 
the building is pretty much beside it, you will see PLANKS leading to the 
building with the POWER BOX, once you get there, a BITER is waiting for you, 
then turn on the POWER BOX, you have to turn on another POWER BOX not too 
far away from your current position, once you have done that you have to make 
your way to the TRAINYARD to turn on the last POWER BOX.

When you get there you will be like how the hell am I supposed to get up there,
well look behind you from where the POWER BOX is and there is POLE which you 
can climb up, you then have to jump from the POLE to the POWER BOX, once you 
have done this the lights don’t work and you must head to the SUBSTATION 
nearby, once you get there and open the GARAGE DOOR, a BIG GUY will come out 
and try and kill you, you have 2 options here, [1] You can kill it which will 
take up a lot of your weapons since you don’t have any strong ones with you 
currently, it is doable but will take a while, he is very easy to kill 
actually, every time you attack he will windup his attack either from over the 
top smash or 360 spin which are easy to avoid, you need to be careful as if 
you attack too many times he will just backhand you to back you off, [2] Lead 
him away so you can get inside easily, you don’t have to kill the BITER here 
as it is busy eating, left of the BITER is hole which you have to crouch to 
get in, turn on the POWER which is located in the middle, once you have exit 
through the RED DOOR.

Now this is very scary as it very dark and cannot see very good even with your 
flashlight on, once you leave continue moving straight till you reach the 
BRIDGE, go underneath till you see some PIPES you can climb on, run across 
them till you reach the STAIRS and a lot of BITERS, from here your SAFE ZONE 
is very close, use your MAP to plan your route, once you reach the SAFE ZONE 
go to sleep, after you have woken up go contact the GRE and then head over to 
talk to BRECKEN.

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5. Main Mission 3: Airdrop						[005]
===============================================================================

Before you can head out you have to contact the GRE, once you have head over 
to the first WAYPOINT, since you are going there you should unlock the SAFE 
ZONE that is nearby, NORTH of the safe zone is where you will see the AIRDROP, 
you have to go around and get the back to get to the roof where the AIRDROP 
is, once you get there it is empty but then another AIRDROP comes and you have 
to race to it before RAIS men gets it, it is located in your SAFE ZONE but 
don’t fight the people unless you really want to, head over to the next 
WAYPOINT, look for STAIRS leading down to the AIRDROP which is guarded by 3 
BITERS then another 2, once you open it you will get a SCENE.

Pretty much after the SCENE you are screwed as you have to run away from the 
VOLATILES which are extremely fast and its very dark for you to see anything, 
if you have any FLARES with you by chance, use them to scare off them or if 
you’re brave enough use your UV FLASHLIGHT to stun them, if you die you will 
end up at the nearest SAFE ZONE [happened to me which made it easier], get to 
the nearest SAFE ZONE and turn it to MORNING if you can otherwise you have a 
long travel to the TOWER, once you do head to the HQ here to 

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6. Main Mission 4: Pact with Rais					[006]
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Head to the WAYPOINT which shouldn’t be too hard to get there, the only way in 
going over that BLUE VAN parked out in front but before you can enter you 
will have to the GUARDS first, once you get inside you will get a SCENE to 
watch, after that head inside and talk to KAHRIM. Once you got the instructions
from him you have to contact the GRE before moving any further, when you get 
to the WAYPOINT there are about 11-18 BITERS, 1 BIG GUY to fight with maybe 4-6
RUNNERS depending on what happens here, once you have killed enough of them, 
head to the GARAGE DOOR and open but you will get attack by an ACID ZOMBIE, 
jump up top and kill him really quickly, don’t worry these guys are extremely 
weak, when you have dealt with him, head back to the GARAGE DOOR to open where 
there are 2 BITERS waiting for you, flip the switch but be careful of the BITER
up here and then you have to climb the ANTENNA.

Use the ZIP LINE going down towards the GARAGE for you to get to next place 
faster, when you reach the POWER STATION you cannot get in because it blocked 
by BARBED WIRE, you have to go around to the top till you can see 2 people s
tanding there, climb to the top of the ANTENNA which is simple to do, when you 
switch back on the ANTENNA, head back to RAIS then talk to KAHRIM.

You are then told to get money from people who owe RAIS, your first stop is 
JAFFAR WHEELSTATION,  just talk to the man to get your money, the next location
is a FISHING VILLAGE, when you get there make sure to close the GATE when you 
come in to stop any more zombies coming in, here you will fight about 9-11 
BITERS, head to the building with the 2nd FLOOR and talk to GURSEL to get your 
money, now to the last person which is located NORTH of here at the DOCKS, talk
to him to get your money. 

After you have collected all the money you will start heading back to RAIS’ 
COMPOUND but when you are about halfway there you will be contacted by KAHRIM 
to locate of their patrols, head to the location where you start getting shot 
at by a MADMAN, quickly run towards the building in front before he blows up 
the PROPANE TANKS or IGNITE TH GAS with his gun, the NOTE is located with the 
body in front of the building but be careful before picking itup since all the 
GUNFIRE could of attracted the RUNNERS to your position, make your way back to 
KAHRIM and deliver the NOTE, after you have done that head back to the TOWER 
and talk to BRECKEN.

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7. Main Mission 5: Siblings						[007]
===============================================================================

After you are able to move from watching the SCENE, head right and climb over 
the wall where you will encounter 3 BITERS, kill them and head to the BASEMENT 
where it is locked and must get onto the ROOF, go around till you see a POLICE 
VAN, look left of it for LIGHT you can climb up to and then get onto the sign 
and then onto the ROOF, when you get up here be careful of all the BITERS lying
on ground as well as the ones standing also be aware of 3-4 ACID ZOMBIES here 
with 2 BOMBERS near the DOOR you have to get into, when you reach the DOOR 
there is a BOMBER waiting inside so back out quickly to avoid getting hurt, 
then use get into the SCHOOL from here.

Nothing to be scared in here for the most part of the time in here, just open 
up everything you can in here so you can get some items to use, keep going 
till you meet your first GUY, when you open the DOOR the ALARM will start going
off calling both ZOMBIES and GUYS over to you, kill 3-4 GUYS here and then turn
off the ALARM that is by the DOOR to continue moving further, kill some more 
GUYS and will get blocked by someone tossing a Molotov forcing you to go left, 
move up and kill the GUYS here, keep going till you fight about 3-4 BITERS and 
then when you reach the spot where ANTIZIN is you have to fight about 4-6 GUYS,
head to the CONTAINER and open it and will not find anything, you then need to 
head to the BASEMNT but need the KEYS first which are located in the CLOSET 
behind the DESK, start backtracking to the BASEMENT and when you are about to 
get there you will fight 2-3 RUNNERS, when you get to the BASEMENT DOORS there 
are 4-6 BITERS on the stairs to the left and a BOMBER in the washroom to the 
right which it kicks down the door to get to you. 

Start moving down the stairs and when you reach the bottom will find 2 BITERS 
in the hallway, make your way to JADE and watch the SCENE, after that you will 
have to kill 3 GUYS before you can leave, when you leave you will see some 
weird looking zombie and contact DR. ZERE, it should be nighttime when you 
leave so you can either wait inside till it becomes MORNING or you can travel 
to the nearest SAFE ZONE, head back to the TOWER and talk to RAHIM and then 
head to DR. ZERE who then tells you to find the green zombie which is called a 
BOLTER but these thing can only be found during the NIGHT.

The best way to find the BOLTER is to be at a SAFE ZONE which is really close 
to one of the areas they are located, the best spot I found was the SAFE ZONE 
located south of DR. ZERE because you can climb up the building in front of you
and wait for the perfect opportunity to kill one, what I did was wait till 
morning near it so the VOLATILES leave and wont attack you but you have to be 
quick since when it hits morning they RUN LIKE HELL from the sun, so if you 
have a SPEED BOOSTER this will make it easy to catch or by shooting them with a
GUN will also do the trick, once you have the sample head back to DR. ZERE and 
give it to him.

Once you have given the sample you will be contacted by RAHIM who has ignored 
you and gone to plant the explosives at the HIVE, head to the OVERPASS where 
his last transmission was, kill all the BITERS near the BUS before looking for 
them, flip over the BODY closest to you find that it is OMAR, you will then 
have to head to the TRAIN YARD as that where you told him to hide, kill all the
BITERS outside the CAR he is in and then open the DOORS. 

After that you will have 4:00 MINUTES to plant 2 BOMBS before they explode on 
you, find the MANHOLE cover here to drop down and swim to the other side, when 
you get to the HIVE make sure you listen to RAHIMS directions as they very 
important in planting the explosives and getting out before they explode, you 
don’t want to kill anything here unless you want to as this will eat up a lot 
of time in doing so. The first place to go is simple but you have to avoid a 
lot of BITERS in the process, run up and climb up and climb the hole in the 
floor and turn left to reach the first location, when you have done that the 
VOLATILES will start coming so if you have any FLARES this will be very 
helpful, you then need to look for some STAIRS leading up to the next floors 
which should left of where you planted the 1ST BOMB, you will  come to spot 
where there just narrow path to walk on and that means you’re in the right 
place, plant the 2ND BOMB and move to the DEAD END to your left where a BIG GUY
will break through the wall, wait for him to attack so you can get through, you
want to be constantly looking for an exit that leads to the outside which 
should be not be blocked by any walls, once you get out you will see a big 
explosion, head back to RAHIM and watch the SCENE. 

Head back to BRECKEN and tell him what happened and when the SCENE is over you 
get attacked by RAIS men, make your way to DR.ZERE place where it is destroyed 
and crawling with RAIS people, be careful as there are people with GUNS now 
which are very damaging as well attracting ZOMBIES to your location, kill all 
the GUYS with GUNS first then 4-6 GUYS after that.

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8. Main Mission 6: The Pit						[008]
===============================================================================

You need to head over to RAIS COMPOUND to get DR.ZERE back, when you get there
you cannot go through the FRONT anymore and must find another way to get in, go
right of here and find a RED VAN that has crashed into the WALL, you then have 
to scale the scaffolding to reach the top [IF YOU HAVE THE GRAPPLING HOOK YOU 
CAN SKIP CLIMBING UP AND JUST GRAPPLE UP TO THE ROOF BUT ONLY AFTER YOU HAVE 
FOUND THE RED VAN AS YOU WILL NOT BE ABLE TO CONTINUE FORWARD WITH THE MISSION 
IF YOU HAVE NOT FOUND THE RED VAN], once you climb up, jump across to the right
and you start getting shot by 3-4 GUYS on the ground below so its best that you
kill them first before moving any further as they have pretty good aim, always 
be looking for ROPES as these indicate that this is way to go and for you to 
climb, when you reach the ROOF there are 4 GUYS up here, 2 on the left side and
2 on the right side, find the building with the HATCH which is located on the 
right side of the roof to get inside.

Go and use the ELEVATOR but doesn’t work so you have to PRY them open, go down 
the shaft and pry again to get out, when you are coming down the stairs there 
is a GUY to the left when you get there, keep moving forward and will see 1 
GUY in the hallway when you get to the bottom, another GUY will come out from 
the doors behind him with another 2-3 GUYS that come from the right, if would 
be good to explore all the rooms here to find items as there won’t be any 
surprises for you waiting inside, keeping moving down and will fight 2 GUYS 
when you reach the very bottom with maybe another 2-3 GUYS coming to aid them 
later.

When you reach the GARAGE you better have a GUN with you as the all people will
have them, if you don’t have any GUNS with you there should be a room just 
before you go down into the GARAGE with a lot of them inside, when you first 
enter the place there will be 2 GUNS to the right and this is where the fun 
begins, move up and always take cover when fighting these guys and use the 
PROPANE TANKS to your advantage when you can’t get a clear shot at them, about 
2-3 GUNS after the beginning part, next will be another 2-3 GUNS ahead of you 
when you reach the VAN in the middle, when you turn right here about 4-6 GUNS, 
when you reach the exit 1 GUN will come out to suddenly to kill you, reach the 
room with ZERE inside and watch the SCENE.

After you awaken you are in the arena in his compound and must fight to 
survive, you have lost all your weapons and items so you must some scattered 
across the arena, there are a lot of BITERS and RUNNERS here, pick up as many 
weapons as you can, you want to get onto the CONTAINERS and find the REBAR here
which is your strongest weapon, jump onto one of the CONTAINERS and let the 
RUNNERS come to you so you can take them out first, this should be your first 
priority to do, when you have dealt with all the RUNNERS kill all the BITERS, 
when you get down to about 2-3 BITERS here, go grab the PROPANE TANKS here and 
toss them into the middle of arena, you will need this for the next part.

When you have killed all the ZOMBIES here you will a better weapon to face a 
harder opponent which is the DEMOLISHER, this guy is extremely tough since he 
has body armor on him and must attack him to get the pieces to fall off, you 
need to be careful when attack as you can swing his arm all the way around to 
hit you when you are attacking him from behind, you also need to careful of 
CHARGE ATTACK, this is really easy to dodge but you need him to run into either
the container or the pillars for him to actually stop because if you don’t he 
do this another 2 times and then he stop because he is tired which then you 
take advantage and hack at him to weaken him, also if you are too far from him 
he will start throwing rocks at you till you come closer to fight him, if you 
take too long to kill him, you will start getting gassed as well as RUNNERS 
coming in to kill you so keep that in mind, remember what I said about grabbing
the PROPANE TANKS and tossing them into the middle, you want the DEMOLISHER to 
charge them to cause massive damage to him but you need to be careful as the 
BLAST RADIUS is huge and can kill you if you are not far enough from the 
explosion.

Once you have killed the DEMOLISHER you will get to watch the SCENE, after that
it’s time to just start running for your life, there is no point of trying to 
fight as they be constantly shooting at you and there are a lot of them, when 
you exit the place you will start losing STAMINA since the antizin is starting 
to wear off,  keep pushing forward avoiding any fighting with BITERS, you have 
to wait till you talk to BRECKEN and lose your stamina 2-3 times after this for
you to be unconscious, you will awaken with BRECKEN saving you and being on the
BARGE, grab your items and weapons and off to the saviours.

===============================================================================
9. Main Mission 7: The Saviours						[009]
===============================================================================

[DURING THIS PART AND EVERYTHING AFTERWARDS IN THE GAME, NO MORE AIRDROPS WILL 
BE COMING TO YOU]

You have to enter from roof to talk to the person at the DOOR, when you have 
finished talking to him, head to the TUNNELS and to the very end of it to meet 
your contact, follow him till you reach a group of SURVIVORS, wait here till 
one of them open the grate below, for you to swim under to the other side, when
you resurface climb up to the left, here you want to jump onto the YELLOW PIPE 
and then move across and jump then jump across again, make your way through the 
tunnel and when you reach the 4 WAY STOP, turn left and drop down to continue 
moving forward, when you reach an opening you will fight about 7-9 BITERS, when
you reach the FIRE you will fight about 3-5 RUNNERS and on the other side of 
FIRE is 3-5 BITERS and 1 BIG GUY, try and kill all the BITERS before taking on 
the BIG GUY since there is very little space to maneuver here or you can just 
use a GUN to kill them all, open the HATCH and when you get through there are 
about 4-5 BITERS and 2 RUNNERS as the end, move to the very end to the SUPPLY 
CACHE here and kill the BITERS in here, head back out and jump to the up and to
the right, you have to shimmy across and when you are about to reach the end 
you fall through and end up in water.
 
Stay in the WATER as people are shooting at you, make your way to the end and 
equip a GUN to kill 3 GUN on the left and 2 GUNS on the right, when those 
people are dead, 2 GUNS come in from the DOOR to the left, just follow the 
ARROWS till you reach the exit, when you reach ground level you see 3 GUYS in 
the middle, kill them and exit to OLD TOWN.

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10. Main Mission 8: Find the Embers					[010]
===============================================================================

When you exit from the SEWERS you will try and contact JADE but cannot get in 
contact with, you then try TROY who tells you meet her and the EMBERS at the 
place they call THE LOFT which is not far from here, be careful here as the 
zombies here are more aggressive and have a higher number of RUNNERS here, 
once you reach the LOFT, talk to her and learn more about where JADE went.

===============================================================================
11. Main Mission 9: Higher Education					[011]
===============================================================================

Head to the UNIVERSITY and talk to person here and ask about JADE who then 
tells you that she was here and that she left, lave the place and TROY will 
tell you to meet her back at the LOFT because it is important, once you do, 
you have to go to MICHAEL and help him out.

===============================================================================
12. Main Mission 10: Public Faces					[012]
===============================================================================

Before you can get into the SEWERS in that particular area, you can either 
fighter all 7-9 HAZMATS, 3 ACID ZOMBIES and maybe some RUNNERS if the TANKS 
blow up or just run into the spot, after you open the DOOR there will be 4 
BITERS, head to the GRATE and swim under and then resurface, drop down and 6-8 
BITERS with 1 BOMBER so be careful and back up when he blows up, climb up after
exiting the TUNNEL and open the door, you will get TIRED but nothing to worried 
about, head over to MICHAEL at the end.

Make sure to grab all the BOMBS first before going up the stairs otherwise you 
cannot advance any further, reach the 1ST FLOOR and head towards the ELEVATOR, 
get inside and start moving up and will stop around the 5TH FLOOR, you have to 
get out climb the rest of the way to the 9TH FLOOR, look for a HOLE in the 
floor from where you get out of to reach the 10TH FLOOR, when you get up here 
there is 1 BITER near you so care of it, left of the DOOR here are about 4-7 
BITERS, head to ROOM 105 where 2 BITERS are waiting inside for you, plant the 
bomb on the stove and head to ROOM 106 where there is ACID ZOMBIE in living 
room and 2 BITERS in the kitchen, plant the bomb.

After that is done you will be contacted by MICHAEL who is in trouble but you 
must continue planting the bombs, head up the stairs to the 12TH FLOOR which 
there are 3 RUNNERS and 4-6 BITERS here, from where the ELEVATOR is a HOLE in 
the floor which lead to the 13TH FLOOR, head to your first room where there 
are 2 BOMBERS inside so be careful, plant the bomb and head to room 134 where 
you hear a BABY, you get inside and it starts crying which makes you leave the 
room and go to the place with all the DEAD BODIES, if you have a GUN this would
be the time to be using it as there are about 16-20 BITERS you have to kill 
with 3-5 BITERS and ACID ZOMBIE behind the DOORS in this room, once you have 
killed all the ZOMBIES, head back to the room and kill that BABY, plant the 
bomb and head to ELEVATOR, you then need to grab the ropes and slide down the 
shaft back to the elevator.

When you get out of the ELEVATOR there are 7-9 BITERS and 1 BIG GUY waiting for
you, when you drop back down there are 2 BITERS and 1 BOMBER in the middle and 
careful of the other BOMBER in the room to the right, don’t forget the 
DETONATOR before you enter the SEWERS, when you reach the exit there is a BIG 
GUY blocking the way so kill him, climb out and watch the SCENE. 

After the scene, JADE will contact you to meet with you, head over to the 
WAYPOINT and when you open the DOOR there will be a SCENE.

===============================================================================
13. Main Mission 11: The Museum 					[013]
===============================================================================

Before you can get inside his impregnable fortress you need to talk to TARIQ 
about the museum and how to get inside, he tells you of an entrance which is 
submerged and the best way to get inside, head to the WAYPOINT and look for 
stairs going down, there you should see a TUNNEL that you swim to and reach 
your destination. [IF WOULD BE BEST TO DO THE CHASING PAST SIDE QUEST AS YOU 
WILL PASS BY THE PLACE TO FINISH THIS QUEST WHILE DOING THIS ONE]

You need to be quick while in the water since it does take you awhile to get 
to the air pocket which if don’t get there quickly will drown, when you start 
swimming look right for the GATE that is broken and the way to go, keep 
swimming straight till you hit the fence and turn right where you will DEAD 
END when you turn left, near the end there is BARREL floating in front the 
hole so just swim at it to push it aside and reach the stairs and catch a 
breather, this part is not as hard to navigate through and should have no 
problem in doing so, once you reach the WAYPOINT, swim up to keep moving 
forward, climb up to the top till you see a HOLE in the wall to keep moving 
forward, once you start moving you will get TIRED but nothing to worry about, 
very simple to make your way across as you just keep going straight.

When you see the outside there are 2 GUNS near the screen, head right to the 
GATE and watch the SCENE, after it is over you will face 3 GUNS on the ground 
with you, then 4 GUNS above you, when you have killed all the people up top and
head to the DOOR another GUN will come out so just blast him away, lift the 
GATE and then you get TIRED, wait till your stamina comes back before 
shooting, 2 GUNS around the corner from you and when you move up there are 2 
GUNS across from you to your left, when you get inside there 4 GUNS up top and 
now for the very fun part of the game. 

You have choice now, you can either kill about 50-60 BITERS here and collect a 
lot of XP as well as items they may drop or not fight them and just continue 
on, if you choose not to kill the BITERS, climb up from where you see all the 
BITERS and then jump across to the right, move up and then jump across to the 
left this time, when you are about halfway, 2 GUNS will start shooting at you 
so deal with them first before moving on, when you get all the way across you 
see about 9-11 BITERS below, you have to kill them all so you can get inside. 

Once you get inside you watch the SCENE then fight about 12-16 BITERS and 4-6 
RUNNERS, after you have killed them all, leave and watch another SCENE again, 
follow JADE into the next room and the DOORS in front you is where you want to 
go, all you have to do is just follow JADE which is very simple to do, when 
you reached her ZOMBIE VERSION you watch another SCENE to which after you have 
to fight TAHIR.

He basically like any other HUMAN you fight in game except he is just really 
jacked up, when you have done enough damage to him, he will call in back up 
with 4 GUYS, kill them first before TAHIR as this will make it easier for you 
to do, after you have killed him leave the place and a lot of BITERS have 
respawned, you can either kill them to make your way through or just run past 
them, head to the EXIT where there are  2 GUYS waiting there, kill them and 
equip all the items and weapons here since the STASH is here, head to TROY to 
talk about her plan.

===============================================================================
14. Main Mission 12: Broadcast						[014]
===============================================================================

Once you reach the SEWERS and after bit of running will come across a 
BARRICADE, climb over and head over and hear the BABY, kill it right away but 
will still be able to call in the RUNNERS, leave the room and let the WALL to 
right of you to break and a DEMOLISHER will come through, now if you stay in 
this area you fight an infinite amount of RUNNERS which is not bad since you 
will be getting a lot of XP because of the DARK AREA but your main problem will
be dealing with that DEMOLISHER, to make sure that no more RUNNERS show up go 
into the area where the DEMOLISHER came through and kill the rest so that no 
more come to attack you.

Go open the HATCH and move forward and you will see 5 ACID ZOMBIES, 3 below 
with you and 2 above, make your way to where the ones that where above 
attacking you to climb up, look for a BLUE PIPE to the left to walk across 
then climb the YELLOW PIPE to get to the other side, jump across then make your
way to the other end to leave this place.

When you get outside you have the choice of dropping into the WATER to the left
or down into the GARBAGE to the right, explore all the buildings in the area 
here then SAVVY will tell you that you have to restart the POWER STATION but 
also need a KEY CARD to get inside there, you need to go to 1 of the 2 
locations in the area to find it, when making your way down the road where 
there are about 3-5 RUNNERS, 4-6 BITERS and 1 BIG GUY, the first location does 
not have the KEY CARD but can give you some good XP, there are 2 ACID ZOMBIES, 
6-8 BITERS and 1 BIG GUY, you can explore here and get some items, make your 
way to the next location where there are 2 DEMOLISHERS and 5-8 BITERS, just 
climb onto the CONTAINERS and use your GUN to kill everything here, you want to
enter the CONTAINER closest to the FENCE to find the KEY CARD with a SHOTGUN 
there if don’t have one already.

Now that you have the KEY CARD, make your way up the road and kill any zombies 
in your way, when you reach the station and see stairs going up, there is BITER
here but cannot enter in here, you must go all the way around to the other side
to get inside, once on the other side there are 2 BOMBERS, 5-8 BITERS, 1 BIG 
GUY and 1 ACID ZOMBIE on the roof, once you have killed everyone do not go into
the POWER ROOM, move towards the antenna where there are 4-6 BITERS and 1 BIG 
GUY, this is the best thing to do before going in as you will find out later, 
make your way to the POWER ROOM and to the generators, pry open the left panel 
to turn on the power.

When you have left the power room, head over to the to the ANTENNA and to the 
doors to the ELEVATOR, back up as it fall down and will create quite a 
shockwave which will not you back if you are too close and then about 7-9 
RUNNERS will come out to attack you, enter from the middle, start climbing up 
and look to the left after coming up a bit for the ROPES to move to the next 
part, then it’s just climbing up reach is very simple to get up to the top, 
when you get about halfway you will fight 3 BITERS, keep climbing till you 
reach the JUNCTION BOX, after you connected it you will watch the SCENE.

When you are ZIP LINING back down you will be contacted by VOLKAN DAL [I 
believe you will only get this transmission from him if you have completed all 
3 Tolga and Fatin missions], if you do get this transmission do not go into the
TUNNEL back to OLD TOWN yet but the location where they are, all you have to do
is talk him to complete the mission and get the feasy XP, you can stay and 
watch to see what happens or just leave.

Head back through the TUNNEL and when you reach the top of the stairs you will 
fight about 4-7 RUNNERS and maybe some VOLATILES, when you reach this TUNNEL 
you will have to RUN LIKE HELL, there are a few ways to complete this part with
ease;

[1] By having both CAMOUFLAGE SKILLS and the TAKEDOWN skill will make this trip
down this place really easy, since you are basically invisible to them can pass
through ease and since you have the TAKEDOWN skill will allow to constantly 
keep killing them quietly and keep applying camouflage over and over again.

[2] If you have a bunch of FLARES about 15-20, keep tossing them over and over 
to ward off the VOLATILES from attacking you, this can be done but can get 
swarmed quite easily while doing this since there are lot of them

[3] If you have the GRAPPLING HOOK and if you look up to the ceiling you will 
see cages which you can get up to but be careful as there are holes in that 
cage above which will drop you down

When you reach the end is when you see the BUS there, climb on top of it to 
stop any ZOMBIES chasing you, then make your way back to OLD TOWN.

===============================================================================
15. Main Mission 13: The Clinic 					[015]
===============================================================================

Now to head over to the CLINC where you get meet DR.CADMEN, before you can 
enter inside there are 2 GUNS up top of the building with a lot of BITERS and 
RUNNERS outside the building too, once you get inside here are 2 GUYS before 
you can get to use the ELEVATOR, wait for it come up and then head down into 
the LAB.

Once you get out of the elevator there is a RUNNER waiting for you, head to the
room to the right and then get to the room with the BITER and VENT, climb up 
and make your way to the security room, once you drop out, kill the BITER lying
down, unlock the doors and then grab the KEY CARD here before exiting the room,
when you do a BITER is waiting for you to the left, keep moving till you reach 
the long hallway, there are 2 BITERS a little bit in front and 2 more at the 
very end with a DEMOLISHER behind the gate [NOT SURE IF HE CAN GET THROUGH TO 
ATTACK YOU], head to the DECONTAMINATION ROOM which is left of you at the end, 
here you won’t be able to get in since the power is out and you need to get the 
back up and running.

Head back out to the OFFICE ROOMS which are in the long hallway you came in 
from, you have to wait for CADMEN to open the DOORS to get in, there are 2 
BITERS at the door and 2 laying on the ground, when you open the DOOR be 
careful of the BOMBER to your right, when you enter this room be careful as 
there are about 5-6 BITERS lying on the ground, enter the VENT and make your 
way to the end of the shaft and turn right to get onto some pipes, keep moving 
along pipes till you see a DEAD BODY up here, turn left till you reach the next
VENT, when you enter here, stay on top and kill all the BITERS up here since 
the floor is ELECTRIFIED and about 4-5 BITERS to deal with, look right for a 
FORKLIFT, use the controls to lower the CRATES so you can climb onto them to 
reach the SHAFT, move across the pipes a bit and turn left into the next SHAFT, 
in this room are 2 HAZMATS and 1 BIG GUY, after you have dealt with them use 
the FORKLIFT to raise the CRATES so you can crouch under.

Head to the room across from you which is GENERATOR ROOM, turn on all the 
generators but only 2 work but that’s ok, exit the room and you will have to 
kill about 5-7 BITERS and the DEMOLISHER at the end here, use your KEY CARD to 
raise the gate and head back to the DECONTAMINATION ROOM and press the button 
to kill all the BITERS inside, head over to CADMEN and watch the SCENE, head 
back up and then go contact the GRE. 

===============================================================================
16. Main Mission 14: Extraction						[016]
===============================================================================

You have to head back to the SLUMS to face RAIS, you can either head back 
through the SEWERS in OLD TOWN which does take some time to do as the 
backtracking will be long or you can travel through the SEWERS during the 
mission BROADCAST which is way faster to do. 

If you plan on going through SEWERS near the LOFT is quite easy to do, start 
swimming back till you resurface, there are a lot BITERS last time you were 
here, after you have killed them all go left and up till you reach the TUNNEL 
and when you see a PATH leading outside to the right, here you will face 3 ACID
ZOMBIES, 12-16 BITERS and 1 BIG GUY, when you have killed them all, head to the 
very end and open the HATCH, 5-9 BITERS a little way up and then end is close.

[BEFORE WE BEGIN THIS, I WOULD LIKE TO POINT OUT THAT YOU SHOULD BE FULLY 
STOCKED ON ITEMS, AMMO AND YOUR BEST WEAPONS EQUIPPED AS THIS IS GOING TO BE 
REALLY HARD]

When you enter the area you will get TIRED, keep going up the stairs till you 
can’t go any further, open the DOOR and watch the SCENE, after that is done 
there is no point of fighting them as you cannot win, jump off the building and
land on the GARBAGE PILE, keep running till you reach a big area with pretty 
much nowhere to go, at very end in the of the area is a DRAIN which you can 
fall down into, once you do you will meet a BABY which will call in the 
VOLATILES, kill the BABY and then RUN LIKE HELL, have your FLARES equipped so 
that they don’t attack you as much, just keep running till reach the LADDER at 
the end.

Once you climb up the ladder you will be in the ARENA that you had to fight all
those BITERS, head to the GREEN CONTAINER in the middle and climb up, jump 
backwards and climb up and then backwards again till you reach the top, enter 
the ELEVATOR and wait till you reach the designated floor, you have to kill 
about 35-40 BITERS on the floor with you and head up the stairs and talk to 
KAHRIM.

Go jump across onto the CRANE and kill the 1 BITER up here then 1 RUNNER at the
end, do not jump across just yet and wait as there is BOMBER waiting for you, 
still don’t jump across yet and kill the 3 RUNNERS that come out after the 
bomber exploding, jump across and kill the 11-13 BITERS here, go upstairs and 
another 11-13 BITERS, head outside and look for WOODEN BEAMS to walk on an then
jump across, when you do a RUNNER will rush you and then 12-16 BITERS and 1 BIG
GUY to kill, now comes the really stupid part of mission, you have to jump 
across the PILLARS which can really annoying as you can easily over jump or 
fall off when you have landed, the best way I found was to slowly move at the 
edges so pretty much its connection between the PILLARS (L), move slowly at the
90degree part to pretty much walk on air and get across easily, once across and
when you climb up you will have a BOMBER come at you and HAZAT guy rush at you 
and will explode near you and have about 5-7 BITERS to kill.

Climb up the elevator shaft which is simple to do, then use the ladder to till 
you reach the top, climb on top of the crane and start going left, when you get
about halfway RAIS will shoot a RPG at you which will make the crane start 
falling, hurry up and jump to the end and grab onto the YELLOW SIGNS, climb up 
to the top and go left, careful walking here since there is little room for 
error, turn right when you reach the end and climb up the wall, careful walking
here again as it is narrow and you have crouch now, when you reach the end, 
climb up to the top and face RAIS.

This was quite a letdown for final boss fight since all QTE, all you have to do
is pay attention and press the right button when it comes up. Its starts off 
with [] when he tosses the knife at you, then press X, O, /\, [], after that []
you will punch him twice and he will come back quickly with a counter so press 
[] and watch the SCENE, wait till he grabs your hand and quickly press [] to 
kill him and then watch the ending of the game.

===============================================================================
17. Side Missions							[017]
===============================================================================

Well there is more than just doing the main missions in the game, by doing side
quests in the game will not only advance your rank up in the SURVIVOR TREE, it 
will also give you items, money and blueprints needed to survive here.

===============================================================================
Side Missions after Awakening						[SM01]
===============================================================================

-------------
Gunslinger
-------------

Quest Giver: Dawud
Reward: 3500 Survivor XP

After you talked to him he needs a gun, go to the location on your MAP and 
you find nothing here except just empty space, now look on the MAP and to the 
WEST of that location is a small [], head there and it’s a small HUT, enter 
inside and find the man there dead with the GUN on the floor, pick it up and go
back to DAWUD and give it to him.

Now he needs you to go to his PAWN SHOP and get a ACTION FIGURE for his son, 
when you get to the location head to the very bottom of streets which you have
to open a GARAGE DOOR, use the key on the door and collect whatever is in here, 
the ACTION FIGURE is in the very back on the bottom shelf, once you have the 
TOY, you will be contacted by BRECKEN who tells you about what happened in the 
tower, go back to DAWUDS ROOM and talk to his WIFE to finish the quest

------------------------
Goodnight Mr.Bahir
------------------------

Quest Giver: 19TH Floor, Man in the Store 
Reward: 3500 Survivor XP

Basically when you come out of the ELEVATOR, just left of the store are a bunch
of people by the DOOR, talk to them and then lockpick the door, go into the 
bedroom and talk to MR.BAHIR, he then tells you to talk to one of guards 
(YUSEF) on the roof, turn left of RAHIM when you get up to the roof and you 
will see him sitting there, talk to him and learn about where he bought the 
stuff.

Head over to the location which isn’t that far from the tower, when you reach 
there are lot of BITERS in front of that building, you can either kill them 
all or just simply climb the building to the right and jump over, once on the 
other side talk to the BOSS and after you are done talking he and his men will 
try to kill you, you have to kill about 4-5 GUYS and the BOSS, kill all the 
small fries first so you can fight the BOSS with less pain in your ass, make 
sure to be using your DODGE skills as well as tossing THROWING STARS, you want 
to grab one of PROPANE TANKS here and try and detonate it to cause some damage 
to them. Once you have killed them all you unlock this SAFE ZONE to use.

-----------------
Spare Glasses
-----------------

Quest Giver: Request Board
Reward: 3500 Survivor XP, $1,000

Talk to him after getting it off the board, head over to the location and you 
have to enter through the bottom DOOR, once inside go left into the living 
room and look left you get there at the BOOKCASE, just keep picking up books 
till you grab the right one, head upstairs and go right into the living room, 
look right of the DRESSER here and it’s in the middle which is a BAG that has 
the item, go back to the tower to receive your reward.

===============================================================================
Side Missions after First Assignment					[SM02]
===============================================================================

----------------
Mother’s Day
---------------

Quest Giver: Lena
Reward: 3500 Survivor XP, $697

After BRECKEN comes back and you have talked to him, you will leave and LENA is
waiting for you outside, she tells you that you need to get meds for him 
otherwise it will be a problem. Look on your MAP for the SIDEWAYS U that is 
located SW on the map and near a SAFE ZONE, head over to there and make your 
way up the path and jump over, I can’t remember if you can go climb the BUS but
if can’t just go left of here and jump over the fence, then make your way to 
the location, slowly make your way down the rocks so you don’t kill yourself, 
when you have reached the bottom, his HOUSE is located in the NW section of 
MAP.

When you talk to him he needs 2 things, a VIDEO TAPE and CHOCOLATE, so its 
firstto the video tape, head NE on the MAP and up the path and over the fence, 
keep running straight till you see the JUNKYARD, climb over and head over to 
the other side, avoid the road by staying to the right and on the HILL, when 
you get close to the location there are quite a few BITERS here, make your way 
around to the front of the STORE and once you get inside the ALARM will go off 
and attract all the BITERS as well as some RUNNERS at you, run out and kill the 
RUNNERS chasing you and then head back after the ALARM is done, kill any BITERS
in your way and get inside the store, go C SECTION and grab it on the shelf.

Now the next place isn’t far from you but does require you to kill a lot of 
BITERS [I tried using firecrackers to move them away but the one in front of 
GARAGE DOOR didn’t move so I had to kill everything here to enter, not sure if 
this has happened to anyone else but this is only way to get in], once you have
killed them all or enough, open the DOOR and a zombie is by the cash register, 
make sure to grab all the COFFEE here [FOR ANOTHER QUEST, SO DON’T SELL YET], 
head into the backroom where it is on the SHELF on the wall to the right.

Since you have both items for GAZI, go back the way you came which shouldn’t be
too hard, when you go to give it to him he will take it and not let you in, you
have to climb onto the roof to get inside, use the HOUSE right of his to get 
onto the roof, drop down and talk to GAZI, go into his room which is left of 
the TV and grab the PILLS on the desk, head back to LENA to claim your reward.

===============================================================================
Side Missions after Airdrop						[SM03]
===============================================================================

---------
Voltage
---------

Quest Giver: Alfie
Reward: 4500 Survivor XP, Electricutter Blueprint 

So you have to turn on 2 substations before you can get to the central station,
you don’t have to turn on the substations during the night but anytime you 
want, so head to both of them which you have lockpick both doors which aren’t 
that hard, now when you head to the central station you will encounter a lot of 
BITERS, about 60-80 in here with a few BIG GUYS, to get inside head left of the 
main gate to where there is a crack in the fence which you want get through, 
you then want to climb onto the GREEN GENERATORS and make your way across to 
the POWER STATION which isn’t very hard to do, once you get there open the 
door and turn on the POWER which then unlocks the SAFE ZONE here.

Now you’re wondering that I can only do this during the night, well this isn’t 
entirely true, I have found a way to kind of cheat the system so you don’t have
to go during the night, what you want to do is start heading over to the 
CENTRAL STATION by 20:00-20:30, this is probably the best time to start heading
here since you don’t have to deal with a lot of RUNNERS and will get ahead of 
the VOLATILES, jump onto the GREEN GENERATORS and head over to turn on the 
POWER, at 20:30 you will be able to turn it on and if you can’t then just wait 
till 21:00, flip the switch you complete the quest.

Now there is a glitch in the game at this part, when you try to leave from 
where you came from you will sometimes not able to pass through not allowing 
to leave this place even if you die or reboot the game, don’t worry I’ll tell 
you how to get out of here, from where you can climb the FENCE from the SAFE 
ZONE, you want to jump onto one of GREEN GENERATORS and head WEST to jump over 
the BARBED WIRED FENCE to leave, be sure to be fast as you will start taking 
damage since everything you are on is ELECTRIFIED. 

--------------
Searchlights
--------------

Quest Giver: Alfie after competing VOLTAGE
Reward: 5000 Survivor XP, $1000

You have to head over to INFAMY BRIDGE which is located very EAST on the MAP, 
you then have to head there during the night which is not entirely true, like 
VOLTAGE you can start heading there early, I would say be there at 20:00 and no
later than 20:30, at 20:30 the lights on the bridge will come on allowing to 
grab them but before that you need to climb up to get to them.

Once you get to the bridge you need to get halfway where you will see some 
FENCES, this is right place you want to be, right of the FENCE is a VAN which 
you can climb up, look up for cracks in the pillar so you can climb up and go 
around to reach the ZIP LINE, you can also you the SUSPENSION CABLES to the 
right to climb and get to the ZIP LINE, this is actually faster to do but much 
easier to fall down, if you are good at balancing, I would recommend taking 
this way to get up then.

When you reach the ZIP LINE and get across you get attacked immediately when 
the DOOR opens, about 3-5 BITERS here and then you’re pretty much home free, 
climb up the walls to reach the DOOR at the top, when you open the DOOR you 
need to be very careful as it is very easy to fall off here since the path is 
very narrow, you want to look for the lamps with GREEN LIGHTS which means that 
they have working UV LIGHTS, lamps that don’t have the GREEN LIGHT will damage 
you considerably, once you get all the lights here be on the opposite side of 
the DOOR and start climbing up the PILLAR till you reach the very top, when you
do, do the same thing and grab all the lamps with GREEN LIGHTS, when you have 
collected them all here, go unlock the SAFE ZONE, jump off the bridge when it 
is past 21:00 to earn a trophy but only if you land in the WATER.

===============================================================================
Side Missions after/during Pact with Rais				[SM04]
===============================================================================

---------------------
The Prodigal Son
---------------------

Quest Giver: Alexi, when you searching for missing patrol during PACT WITH RAIS
Reward: 5000 Survivor XP, Zombie Classic Mod Blueprint

After you have talked to ALEXI after getting the NOTE for KAHRIM, he will tell 
you that his son has went to the TOWER and has started working for them, head 
back to the TOWER and talk to everyone near the QUARTERMASTER, you want to talk
to the OLD MAN here to tell you about KRISTOV, go use the ELEVATOR and had to 
AYO in ROOM 194 who then tells you where he sent him.

When you start heading to the location and when you are just about to reach it 
or have reached it, KRISTOV will contact you and tell you that he needs help, 
head over to the INN which you see a BUS in the middle, jump onto it and kill 
the ACID ZOMBIE that is front of you on the 2ND FLOOR, this is most important 
thing to kill right away as it will cause lots of problems for you if you 
don’t, close the SIDE GATE to right of the BUS so you don’t get any RUNNERS or 
wandering BITERS coming in to flank you, what is left for you inside is 6-8 
BITERS and 1 BIG GUY, once you have killed everyone, go inside and turn on the 
POWER and head to BUS DOOR to talk to KRISTOV.

He will then tell you to go talk this father to convince him to stop working 
for RAIS, when you have talked to ALEXI and start to leave the room, a VAN will
back in through the FENCE and will have 6-8 GUYS come out for you to kill, 
these GUYS are basically like the ones you fight with for an AIRDROP but there 
are a lot of them so you need to be aware of how close they are to you as well 
as when they are throwing stuff at you, once you have killed everyone, talk to 
ALEXI to collect your reward.

----------------
On the Hooks
----------------

Quest Giver: Messenger after finishing PACT WITH RAIS
Reward: 1000 Survivor XP

He will tell to go meet these other guys and they will tell you what they need,
head over to the location which happens to be a SAFE ZONE, so if you haven’t 
already unlocked it then do so, they will tell you that they need CABLE HOOKS 
which are can only be found in the WAREHOUSE by the TRAINYARD, when you reach 
the location you need to go on the other side of the building as there is no 
way to reach the roof from this side, you will see a YELLOW PIPE which you can 
climb up on, then look left to jump to a LAMP and then get onto the ROOF.

Once you are the ROOF you want to break one of WINDOWS up here so you can get 
below, once inside you will see a CHEST up here with you, start walking towards
its and then you fall down, quickly recover and you will have to face about 7-9
BITERS that are extremely tough and some swing weapons, also need to be careful
of the BIG GUY walking around here, try and kill all the BITERS first before 
taking on the BIG GUY are you don’t have a lot of room to maneuver here, once 
you have killed everyone start breaking CRATES here to find the HOOKS, found 
mine on the left side of CHEST [NOT SURE IF THIS WILL BE FOR EVERYONE OR BE 
RANDOMLY PLACED SOMEWHERE ELSE], once you have the items, climb up from where 
you fell down but don’t forget to open that CHEST, go across to the other side 
and fall down to leave this place, head back TOLGA AND FATIN to get your 
reward.

---------------------------------
O Brother Where Art Thou
-------------------------------

Quest Giver: Osman
Reward: 5000 Survivor XP, $1000

You will find this guy located in the TUNNEL, he then tells you that his 
brother hasn’t come back and is worried about him, head over to the SUPERMARKET
and depending on which way you come from will probably have to help some 
survivors deal with some zombies, head to the BACK DOOR and enter the building.

When you are inside you want to go to the DOOR that you have to LOCKPICK, enter
the VENT from here, make your way to the other end till you reach a long path, 
im not sure if there is way to get down safely as I accidently hit the vent 
with my weapon and the BOMBER blew up and made fall down from the vent, I then 
had to face about 8-10 RUNNERS here which was hard because I was almost dead,
if you have a weapon with an ELECTRIC MOD will work wonders here since they are
in WATER, once you have dispatched them all go open the DOOR to and find this 
brother here, talk to him and then leave the place.

When you leave the building there is chance that you will be surrounded by a 
lot of BITERS, escape and head back to where OSMAN is, when you reach the BUS 
in the tunnel you will fight 4-7 GUYS outside, take them all out and go inside 
and make your way to left to get the 1 of 4-6 GUYS here, kill the rest and talk
to him to claim your reward. Collect all the stuff in his place and then you 
will have the option of going to all of his CACHE to collect some items.

------------------------
The Gas Mask Man
------------------------

Quest Giver: Musa after saving the village from the BITERS during PACT WITH RAIS
Reward: 5000 Survivor XP

You head over to the location which is not that far from you, head to the house
and open the GARAGE DOOR and talk to the man here, he then tells you to go find 
his BAG which was lost underwater, swim out to the location an swim to the very
bottom till you see an OVERTURNED BOAT, when you get down a little further 
there is an OAR, near the that OAR should be his BAG, return back to the man 
and give him his BAG for the information.

Head back to the FISHING VILLAGE and go to GURSELS HOUSE which is located above
the STORE, go inside and go to the WASHING MACHINE and look for a BASIN here 
for the GAS MASK inside, go talk to GURSEL to finish the quest.

-------------------------
Where’s My Mother?
------------------------

Quest Giver: Melha after finishing PACT WITH RAIS
Reward: 5000 Survivor XP, $1000

Head to the 2 WOMEN at the DOOR and then lockpick it, go look inside where you 
don’t find anyone inside, she then tells you need to find the man who kicked 
the family out, go talk to the FISHERMAN that is right outside the HOUSE, then 
go swim across to talk to the MAN, head back the VILLAGE and go talk to the 
GIRL to learn where her MOTHER and BROTHER are.

[ZOOM OUT AND MARK THE LOCATION ON YOUR MAP TO FIND THIS PLACE] It is best to 
be travelling on the ROOFS is easier to get and find that place, enter from the
roof when you find it and there are 2 BITERS up here with you, go down and 1 
BITER, go down 1 more floor and kill another BITER, go BLOCK all the entrance 
so you can start looking for JAMIL which is found in the BEDROOM and in the 
CLOSET, he will then tell you where to find his mother.

Head to where SALIM is and talk to him, he will then turn on the ALARM which 
will attract about 6-7 RUNNERS, climb up onto the ROOF here which gives you a 
lot of space to dodge and attack as well being able to toss them off, you have 
to another 6-7 RUNNERS when you have dealt with the 1st wave, after you have 
killed them all, SALIM will come out to kill you, once you have killed him, 
SEARCH him for the keys, go inside and move the BOOKCASE, drop down and open 
the door to free her, head back to FISHING VILLAGE and receive your reward.

------------------------------------
A Survivors Guide to Zombieland
-----------------------------------

Quest Giver: Fallon after getting protection money from MORAGN during PACT WITH
RAIS
Reward: 5000 Survivor XP, $2000

Head over to the CAFÉ and you have to lockpick the DOOR, once you do back out 
immediately as there is BOMBER waiting for you, once it has exploded it will 
attract some RUNNERS, you should kill them first before collecting the SATCHEL, 
it is located on the other side of desk beside the KEYBOARD.

You then have to go to INFAMY BRIDGE and get his pictures which are located in 
a BLACK CAR, if don’t already know that the BRIDGE is heavily infested with 
zombies, start making your way across the bridge and will come across a BUS, 
there is BLACK CAR just hanging a little over the edge, when you reach it the 
CAR ALARM will go off and attract the zombies toward it, jump back onto the bus
and wait for the CAR to go over, just jump into the WATER after it, swim to the
very bottom to find it, head over to the TRUNK of the car to get the PHOTOS, 
head back to FALLON to get your reward

------------- 
Gassed Up
-------------

Quest Giver: Alfie, after you have finished PACT WITH RAIS and start travelling
around, will be contacted by him
Reward: 5000 Survivor XP

Head to the location which is surrounded by a lot of BITERS, jump over the 
right side to get to him, talk to JEFF who you will then tell you that you need
to go to 3 locations.

When you are heading over to the TRAINYARD location, it will be blocked off by 
BARBED WIRED FENCE with a BIG GUY inside it, look up on the OVERPASS which has 
an ACID ZOMBIE up top there, once you are up you need to jump down into the 
GARBAGE PILE and then deal with the BIG GUY inside, once you have then turn the
VALVE.

For the next spot which is under an OVERPASS which has 2 BOMBERS guarding it, 
one outside to the right and one in the middle, this will attract a lot of 
RUNNERS, then when you head to the VALVE you will have to deal with 6-8 BITERS
and 1 ACID ZOMBIE.

For the last spot which is located in the TUNNEL, 7-9 BITERS are inside which 
are simple to deal with since there is only one way for them to get out, kill 
them all and turn on the VALVE, head back to JEFF who then tells you to go to 
the main place to turn on all the GAS.

When you head there and see the BIG GUY below but can’t get to him, there is a 
PIPE here which leads to the outside, follow that PIPE backwards which 
shouldn’t be too far to find, when you enter the PIPE and face the BIG GUY 
there isn’t much space to dodge, stay in the PIPE to avoid getting hurt as well
as to damage him, once you kill him turn on the last VALVE here and then 
escape the blast, return to the STATION where you need to turn on the SAFETY 
VALVES which are the BLUE PIPES, go right of only building here and follow the 
FIRE to each VALVE to turn off, once you have turned them all off, go back to 
JEFF where he then decides to kill himself, you have 10 seconds to escape 
before you die which isn’t too hard to do, get out of range and watch the 
fireworks.

------------
Fire Bug
-------------

Quest Giver: Zaid after finishing PACT WITH RAIS
Reward: 5000 Survivor XP, Zaid Flare Blueprints

You need to head over to the TRAIN WAREHOUSE, get up onto the ROOF where you 
will see a GUY up here, this means you’re in the right place, 1 more GUY might 
come up here to attack you, when you drop down there are 2 GUNS with 1 in front
of you and 1 to the right, 1 last GUY to the left who is throwing stuff at you, 
from all the gunfire will attract RUNNERS to your position, kill them all 
before getting either the TURPENTINE or ZINC.

I recommend getting the TURPENTINE first before getting the ZINC, to get the 
turpentine you have to head over to the NW end of the building and drop down, 
open the GATE and fight 2 BITERS and 1 BIG GUY, this can be difficult because 
there is very little room to evade the attacks, deal with the BITERS first 
before taking on the BIG GUY, after you have killed them all just reach the 
very last room to get the TURPENTINE, open one of the GATES to the left to exit
this area.

When you have exited from getting the TURPENTINE you will have to deal with 
about 12-16 BITERS and 2 BIG GUYS which shouldn’t be a problem since you lots 
of space to move around, when you have killed everything here go to the NW 
TRAIN CAR to get one of the ZINC BUCKET and to the SW TRAIN CAR for the other 
one, don’t forget to the 3 AIRDROP CRATES here, to exit this place you need to 
climb up one of the GREY POLES to reach the top, head back to ZAID to get your 
reward.

-------------------------
Steal From a Thief
----------------------

Quest Giver: Jaffar after finishing PACT WITH RAIS
Reward: 5000 Survivor XP, $1000

Head to the location which isn’t hard to find but to get inside you have to go 
around to the side and go through a crack in the fence, before you go in I 
should point out that you have at least 1 type GUN with you, there are about 
3-5 enemies with GUNS here and 4-6 GUYS with regular weapons, don’t worry about
the GUNFIRE as no enemies should be able to come in, make sure you take care of
all GUNS first before killing the rest, when you have killed everyone you need 
to find the items, go to the TRAILER near the OVERPASS for some KEYS, then the 
TRAILER to the right of this one to use the keys to unlock the door and collect 
your prize, head back to JAFFAR to get your reward.

-------
Algae
--------

Quest Giver: Fishing Village Request Board after completing PACT WITH RAIS
Reward: 2500 Survivor XP, $500, Sophia’s Blueprint 

This is very simple to do but kind of irritating to find, do not be confused 
with UNDERWATER ALGAE which looks like it is being electrocuted while ALGAE 
does not, the ALGAE is found in the NORTH part of the map, all you need to do 
is look at the very bottom at the lake and look for RED PLANTS, all you need is
5 and then return back to the FISHING VILLAGE and talk to SOPHIA to get your 
reward.

------------------
Midnight Bride
------------------

Quest Giver: Fishing Village Request Board after completing PACT WITH RAIS
Reward: 2500 Survivor XP, $1000

You can only find them during the night but in this case can start collecting 
them at 20:30, they are all located by the STATUE, head to the SAFE ZONE that 
is near you, turn it to morning and head the FISHING VILLAGE and talk to GURSEL
to get your reward.

----------------------
Poisonous Herbs 
--------------------

Quest Giver: Fishing Village Request Board after completing PACT WITH RAIS
Reward: 2500 Survivor XP, $1000

Head to the location where they are located, start at the very beginning to 
find them, they are the PURPLE FLOWERS lying around, you should get about 7 
before climbing the BARRICADE, then collect the rest here the water, head to 
the FISHING VILLAGE and talk to MUSA to get your reward.

--------------
Binoculars
------------

Quest Giver: Fishing Village Request Board after completing PACT WITH RAIS
Reward: 2500 Survivor XP, $1000

You have to find some BINOCULARS which can be found at any rooftop high enough 
with an ANTENNA, I found mine at the SAFE ZONE that is NW of the school, it is 
located above the store to find it, head back to the FISHING VILLAGE and talk 
to the person here to get your reward.

===============================================================================
Side Missions after/during Siblings 					[SM05]
===============================================================================

----------------
Tunnel Vision
----------------

Quest Giver: Starts off as a Request Board but talk to Blake
Reward: 5000 Survivor XP

After talking to RYAN you have head over to the BAZZAR which isn’t that far 
from you, talk to person here who tells that his only supply is in one of the 2
TUNNELS and in a WHITE CAR, I found mine in the SW corner tunnel near the 
SIDEWAYS U, when you reach the BUS there is an ACID ZOMBIE waiting for you and 
1 BIG GUY on the other side, the CAR is near the BUS when you jumped over, head 
back to the TOWER and talk to the person here and then head back to RYAN, when 
you do it will be surrounded by about 6-9 GUYS, kill them all and talk to RYAN 
to get your reward.

-------------------------
Assault and Batteries
-------------------------

Quest Giver: Tolga and Fatin when you are wandering around after you done ‘ON 
THE HOOKS’
Reward: 1000 Survivor XP

Head to the BUS DEPOT and get up onto the roof so you can take care of 3 ACID 
ZOMBIES here, once you do kill all 3 BIG GUYS on the bottom and whatever BITERS
are leftover, 1 BATTERY is in a locked door on the left side and 2 of them are 
in the middle, once you have them head back 

----------------
Witch Potion
----------------

Quest Giver: Dahila after finishing SIBLINGS
Reward: 1500 Survivor XP, Dahila Shroom Blueprint

Head to the CAVE at 21:00, this is one of the missions you can’t cheat by 
coming here at 20:30, I’d suggest that you get here at about 20:45-20:59 and 
just wait in the WATER till 21:00, grab the AIRDROP CRATE before heading 
inside, when you resurface there are about 3-4 BITERS, collect all the GREEN 
GLOWING MUSHROOMS which should be very easy to spot, about 2 more BITERS when 
you move up, you have to jump across then jump across to the right and then 
climb up for the last one, exit and head to the closest SAFE ZONE and turn it 
to morning to go back to her and get your reward.

--------------------
Cease and Desist
--------------------

Quest Giver: Edward after finishing SIBLINGS
Reward: 10000 Survivor XP

When you head to the entrance of the school you will be confronted by a man 
with a GUN but won’t harm you, go inside and talk to EROL, head out to the spot
where he tells you and when you get they are all dead with about 9-11 BITERS 
lingering around with 1 BIG GUY there, once you have killed all of them, flip 
over 1 of the dead bodies and get his RADIO, head over to the location and you 
want to go to the NW CORNER of section into the BASEMENT.

Once you have entered the building go up the stairs and fight 2 GUYS + 1 more, 
keep moving up and will encounter about 3-5 GUYS, move up to the big space in 
the middle so you can move around, when you have killed them all, go to the 
ELEVATOR and climb up, head to the far room to the right which you will meet 
KAHRIM, listen to him and then go back and talk to EROL.

He tells you that he needs some PAINT CANS, these are located NW of here by a 
SAFE ZONE, you need to find 3 of them, 

[1] Located on the scaffolding to the right of GARBAGE PILE by the JUNKYARD

[2] Get up onto the roof here and is by the LADDER that you climb up near a lot 
of BUCKETS

[3] This is opposite side of the LADDER where you found that 2nd one, drop down
to get it

Head back to the SCHOOL and get onto the roof and spray paint the letter 
H-E-L-P there and head back to EROL when you have done it, now head to the 
BASEMENT.

Go open the LOCKERS where you find out that there is no cash here and the way 
you came from is now blocked, make your way back through the school and fight 
about 10-15 BITERS, when you reach the DEAD END here look right for the LADDER 
to get to the roof, he has left already but has left you 3 AIRDROP CRATES and 1
CHEST, talk to KAHRIM to finish the mission.

--------------------
Big Bang Thesis
--------------------

Quest Giver: Jaffar after finishing SIBLINGS, need to do ‘STEAL FROM A THIEF’
Reward: 4500 Survivor XP, Kurts Bombs Blueprints

Go to the bridge and look for the BIG RED TRUCK here, the BATTERY is located on
the DRIVERS SIDE and is big black box, take it back to him and he needs some 
items before you can continue, 6 METAL PARTS, HOUSEHOLD CHEMICALS and POWER 
CABLES, you should have all the parts, you have to wait about 1-2 minutes 
before you can get the BOMB from him, he then wants you to test out his 
creation by blowing up BLOCKADE in the tunnel at night.

You should just wait near the TUNNEL when it gets dark but it has to be after 
21:00 because if you don’t then you have to deal with a lot of VOLATILES, go 
plant the bomb and then runaway but it doesn’t work, let him it explain it to 
you and do it again and this time it will work, start heading back to him to 
get your reward.

If you want to make this harder and don’t want to do this at night and during 
the daytime, have about 25-30 FLARES and start tossing them into the TUNNEL so 
you can ward off the VOLATILES and plant the bomb, do it again to blow it up.

-------------------
Total Security
---------------

Quest Giver: Jaffar after completing ‘BIG BANG THESIS’
Reward: 7500 Survivor XP, $1000

When you reach the building you cannot get up there because it electrified, you
then have to turn off 3 GENERATORS to get up there, the 1st one is to the left 
of the building which is surrounded by like 7-10 BITERS and 1 BIG GUY, after 
that is done go turn off the power, head to the 2nd one which has 5-8 BITERS 
and 1 ACID ZOMBIE above the generator, again once they are all dead turn off 
the power, the 3rd one has a lot of here about 6-8 BITERS that are feasting 
with another 5-8 coming in to help, collect the KEYS beside the guy that they 
were feasting on and then turn off the power, now make your way to the building 
and find out what happened, you have to look for a VOICE RECORDER, it can be in
3 places, 

[1] Inside the locked room 
[2] On the chairs near the locked room 
[3] On the mattress near the locked room 

Head back to JAFFAR after listening it to get your reward. 

-----------------------
Bandages and Meds
----------------------

Quest Giver: Tower Request Board after finishing SIBLINGS
Reward: 2500 Survivor XP, $1000

You need to have this mission ACTIVE otherwise you will NOT BE ABLE FIND THE 
SYRINGES AND PAINKILLERS, you need to go to the PHARMACY which is located EAST 
and WEST of where DR.ZERE place is, look for the cabinets with the CROSS [+] on
it and the fridges with SNAKE on it to give you these items, once you have 
found 3 SYRINGES, PAINKILLERS and GAUZE, head back to TOYGAR to get your reward

--------
Coffee
---------

Quest Giver: Tower Request Board after finishing SIBLINGS
Reward: 2500 Survivor XP, $1200

This is very simple to do if you haven’t sold all your COFFEE already to make 
money, if you did don’t worry I’ll tell you a great place to find 20 pieces of 
COFFEE, if you have done ‘MOTHERS DAY’ you know the place then but if don’t 
then look for JAFFARS SAFE ZONE and the place is just NORTH of it, there are 
about 6-8 pieces here, once you scavenged everything, go back to the SAFE ZONE 
and turn it back to morning to go get some more till you have collected enough 
to get your reward from TOYGAR.

-------------
Lighter Gas
-------------

Quest Giver: Tower Request Board after finishing SIBLINGS
Reward: 2500 Survivor XP, Grill’em and Kill’em Blueprint

You need to this mission ACTIVE otherwise you won’t be able to find the LIGHTER
GAS, just leave the TOWER and start heading EAST and go down the stairs and go 
left and explore are the buildings here to find them easily, they look like 
AERSOL CANS and can be only found in CABINETS or CLOSETS, head back to TOYGAR 
to claim your reward.

-----------------
Electronic Parts
-------------------

Quest Giver: Tower Request Board after finishing SIBLINGS
Reward: 2500 Survivor XP, Electrician Blueprint

All you need to do is hand him over 5 ELECTRONIC PARTS which can be easy if you
haven’t crafted any electrical mods, you can sometimes buy these from the STORE
but is extremely rare, the place I know for sure that always has one is the 
PHARMACY east of DR.ZERE place, you have to climb over a fence and climb 
through a window to get in, it on the desk, just keep turning it to the next 
day to keep collecting all the parts you need.

-----------------------
Crayons for the Kids
------------------------

Quest Giver: Tower Request Board after finishing SIBLINGS
Reward: 2500 Survivor XP, $1200

So simple to do, head back to the school where you got the mission for ‘CEASE 
AND DESIST’, enter the main part and find 3 easy ones on the table, the next 
one is on the floor by the HOP SCOTCH and the last one is on the CHAIR behind 
the HOP SCOTCH, head back to KATE to get your reward.

===============================================================================
Side Missions after The Pit						[SM06]
===============================================================================

------------
Hardware
-----------

Quest Giver: Tolga and Fatin
Reward: 2000 Survivor XP

You need to have 10 pieces of DUCT TAPE and POWER CABLES to start off the first
part, the next part you need to get the SONAR for them which is located on the 
other side of INFAMY BRIDGE, to get across you have to use the GRAPPLING HOOK 
but sometimes it does not work so you have to climb up the bridge to where you 
got the 2nd set of bulbs during the side mission ‘SEARCHLIGHTS’, you then have 
to use the SUPPORT CABLES from either side and walk down slowly to reach the 
other side, when you do, jump onto the TENT and make your way to the very end, 
drop down and the SONAR should be on right side of the table which is BLUE 
PHONE, head back to them to get your reward.

===============================================================================
Side Missions after Find the Embers					[SM07]
===============================================================================

---------------
Office Tower
---------------

Quest Giver: Savvy after FIND THE EMBERS
Reward: 10000 Survivor XP

Before you can enter the Office Building you will have to kill all the people 
guarding it from the outside which is about 3-4 of them, use the ELEVATOR to go
down but make sure you have GUN as they will all have GUNS here.

Stay in the ELEVATOR and kill as many as you see before you get out, you have 
to deal with about 10-12 GUNS on the top floor, and then 4-5 GUNS below, when 
you have killed them all 3 GUNS will come on the bottom and 2 GUNS up top, when
you have killed them all you have unlocked this as a SAFE ZONE.

---------------
Radio Tower
---------------

Quest Giver: Savvy after FIND THE EMBERS
Reward: 10000 Survivor XP

Before you can enter you must go from the very bottom, enter from SOUTH SIDE of
the waypoint, there you see a FENCE that you can break to move through, go all 
the way around to get inside.

Start making your way up then clear floor by floor which is not very hard to do
as they appear on the MINI-MAP when they come into range, not a hard thing to 
do, once you have killed everyone you have unlocked this a SAFE ZONE.

----------------
Lost in Space
----------------

Quest Giver: Dawud after finishing FIND THE EMBERS
Reward: 5000 Survivor XP


You will be contacted by him if you have completed the GUNSLINGER mission [NOT 
SURE THOUGH], head to the building and kill him by the DOOR, go left and left 
again to the BEDROOM and find him in the CLOSET to finish you mission.

===============================================================================
Side Missions after Higher Education					[SM08]
===============================================================================

------------------------
Rupert the Gunsmith
------------------------

Quest Giver: Fidan, when you reach the UNIVERSITY for the first time
Reward: 5000 Survivor XP

All you have to do is go to the location and enter, once inside go down 1 floor
and enter the left room talk to the man with the WIZARD HAT to finish.

----------------
Health Potion
----------------

Quest Giver: Rupert after completing ‘RUPERT THE GUNSMITH’
Reward: 10000 Survivor XP

You have to search 2 places to find the medicine for her, you have to go 2 both
places to continue the mission, the one to the SOUTH location which is with 
RAIS men with GUNS outside, once you killed them, lockpick the door so you 
don’t trip the alarm system, check the FRIDGE and CABINETS and then you can’t 
find anything, go to the NORTH location and enter from the SIDE DOOR to 
lockpick instead of opening the GARAGE DOOR which will trip the alarm, check 
all the same places and can’t find anything, you then contact TROY who then 
tells you to use the computer to find a list of residents with it, then you 
talk to RUPERT to find the exact location.

When you do reach the location you cannot enter from the SIDES or from the 
ROOF, drop down to the very bottom and go the middle of the WAYPOINT, here 
you will see an OPEN WINDOW to the top right, you can use your GRAPPLING HOOK 
to get up there fast or simply climb the stuff on the walls to get there, you 
want to find the KITCHEN in here and go to the FRIDGE to find a NOTE where her 
father went, now if you leave from the left room you will encounter a BABY 
which will start screaming causing damage and not allowing you attack till you 
suffocate it and this scream will also call in RUNNERS to your position, head 
to the PIZZA PLACE which isn’t that far from you, when you enter there are 2 
BITERS, 1 left and 1 right that are playing dead, go to the DEAD GUY near the 
CASH REGISTER to collect the medicine, go back to RUPERT to get your reward.

----------------------
Blocks for the Boy
----------------------

Quest Giver: Kadim after completing ‘HEALTH POTION’
Reward: 5000 Survivor XP

You have to find 9 BLOCKS for the boy here, very simple to do, go down 1 flight
of stairs and find 1 BLOCK laying in middle of where you go down/up the stairs,
when you reach the next floor there is a BIN with 3 in it, then go to the very 
bottom where you will find 5 of them, head back to the boy to get your reward.

------------
Dungeon
-----------

Quest Giver: Rupert after completing ‘BLOCKS FOR THE BOY’
Reward: 15000 Survivor XP

After completing the mission ‘BLOCKS FOR THE BOY’, you ask RUPERT about the 
sounds coming the basement who then tells you what they are and gives you the 
KEYS to the door, head down and unlock it, no point of going right as the floor
is electrified, so follow the cord to the left till you reach the POWER SWITCH,
turn it off then go back to the electrified area and all the way down to left, 
open 2 doors and then kill his WIFE, go back to RUPERT to collect your reward.

------
Troll
------

Quest Giver: Girl after completing ‘DUNGEON’
Reward: 10000 Survivor XP, Angel Sword 

Head to the location where you will see a BIG GUY here with some BITERS and 
RUNNERS coming in to help it out, when you have killed the BIG GUY, you will 
contact RUPERT who tells you that wasn’t the TROLL, after that a DEMOLISHER 
will break through the wall and attack you, just use a GUN to kill it.

Now you have killed it you have to head to RUPERT to collect your reward, when 
you get his SHOP and if you are the front [GARAGE DOORS], you cannot enter, you
must go around to the back entrance where you will fight RAIS men with GUNS, go
inside to talk to RUPERT to claim your reward as well get any GUNS you can find
in his store.

--------------------- 
Do You Believe?
---------------------

Quest Giver: Mudfid after coming to the UNIVERSITY for the first time
Reward: 10000 Survivor XP

Head over to the building with loud music which isn’t that far from the 
UNIVERSITY, enter from the top and talk to man inside, he then wants you to get 
NIGHTSHADE but can only get it at nighttime, this one you cannot come at 20:30 
to collect, so you need to come at 21:00, use the ZIP LINE to get down there 
but be careful as there are 2 ACID ZOMBIES patrolling here waiting, if you have
BOOSTERS this will help as the visibility here is quite bad here even with your
flashlight on, you want to find the ones that are PURPLE which should be easy 
to spot, head back to him after you have collected all the NIGHTSHADE for your 
reward.

-----------------------------
The Shadow of the King
-----------------------------

Quest Giver: ISAQI after completing ‘DO YOU BELIEVE?’
Reward: 7500 Survivor XP

Head to the HOTEL after you have finished talking to him, kill all the BITERS 
which is very simple to do reach you way to room 107 but there is no 109, so 
go to ELEVATOR to left which has 2 BITERS inside, kill them with throwing 
weapons before prying the doors open, go up and when you exit look left and 
down at ROOM 205 for a STAFF KEYCARD, then to room 206, go back to the LOBBY 
and unlock the door where there is a BITER at the reception desk, kill it and 
grab all the KEYCARDS here, you can go into each room for some items but not 
really worth it, go back to ROOM 206 and find 1 BITER inside, go lockpick the 
CHEST to get RAIS GUN to finish the mission.

===============================================================================
Side Missions after Public Faces					[SM09]
===============================================================================

-----------
Fan Zone
-----------

Quest Giver: Noah after you start ‘PUBLIC FACES’
Reward: 10000 Survivor XP, $1500

You head over to the location where you start hearing a recording of someone 
offering food, water and shelter, you have to go to the very bottom to enter 
which is front of a BIG BLUE SIGN, go enter the ELEVATOR to get up there.

Once you are up top, go to the VENDING MACHINE in the middle where there is a 
KEYCARD, go right to unlock the door, then head to the CONTROL ROOM and turn 
off the LAPTOP where you will hear another message, leave the area and go back 
to the ELEVATOR and try to leave but get stuck halfway, jump up into the SHAFT 
and into the VENT, keep going till you fall down where you end up back at the 
CONTROL ROOM, the madman will shoot at you when you open the DOOR to leave, you
need to be quick as you will take damage from GAS, find and kill him and then 
go switch back on the POWER to leave, head back to NOAH to get your reward.

----------------- 
Legless Spider
-----------------

Quest Giver: Spider after finishing ‘PUBLIC FACES’
Reward: 10000 Survivor XP, $1500 for 1st part 
15000 Survivor XP, $1500 for 2nd part

He needs you to get 3 artifacts for him since he cannot get them now;

[1] Left of SAFE ZONE is inside the house on the TABLE

[2] This one is closest to the SAFE ZONE, be careful of the BABY inside, on the
TABLE again, 

[3] This on the shelf on the WALL beside the doorway, head to DAVID where he is
surrounded by 6-7 GUYS, kill them all and untie him to start the next part.

He needs you to find 5 pieces of a METEOR that fell down, head over to the 
location and start up the GENERATOR, you will then wake up all the surrounding 
BITERS as well as calling in some RUNNERS, when you have dealt with all of them 
you need to find 5 pieces in this big area, you can use the GENERATOR to narrow 
down the locations but the noise will attract zombies as well as only lasting 
short time

[1] This is located in a small patch of water near the generator

[2] This is located EAST of [1], it is found near a cliff

[3] This is located NORTH of the GENERATOR by some BIG TREES, climb to the left
on rocks to get to it

[4] This is located in the WATER near the bottom, you want to go to the NE 
section of circle to find it

[5] This is located left of 2 CARS here, on the Cliffside

When you have everything, head back to DAVID to get your reward.

===============================================================================
Side Missions after The Museum						[SM10]
===============================================================================

--------------
The Bunker
-------------

Quest Giver: Ishan during ‘THE MUSEUM’
Reward: 10000 Survivor XP, $2000

You have to head to a man named THABIT to learn more about this place, he then 
tells you to go the HOTEL which you must enter from the ROOF, when you come 
down 1 BITER waiting, keep moving and 1 hiding behind the BARRICADE to the 
right, keep moving up and turn left, go push the SHELF to get through and go 
into the room and find the BATHROOM, there is HOLE you can enter so drop down, 
when you exit go left and will be greeted with a RUNNER, when you exit this 
room there are 4-5 RUNNERS to the left and 1 BITER, below is 2 VOLATILES, 1 
waiting outside and 1 waiting behind that one in the room, go to ROOM 109 after
using the computer here, once you enter that room you will get attacked by 
BITER to the right in the bathroom, go to the end of the BED and look on the 
CHEST for the PAPER, head back to THABIT to give it to him and go to TOWN HALL.

Town Hall is super infested meaning lots of XP to be gained, jump over the 
GATES to get inside, once you get inside you have to deal with 2 RUNNERS, when 
you go to the room to the left there are 2 BOMBERS in here and 3 BITERS, head 
to the stairwell where there is a BITER waiting with 2 at the very bottom, when
you open the door and turn left there is an ACID ZOMBIE waiting for you, when 
you reach the DOOR you can’t get through and contact THABIT, he tells you to 
go to the POLICE STATION and find the CAPTAIN HAMLIN for the KEYCARD, when you 
get there the captain is a DEMOLISHER with 7-9 BITERS, kill all of them and 
search the DEMOLISHER for the KEYCARD.

Head back to TOWN HALL and enter once again, when you reach the stairwell this 
time there is an ACID ZOMBIE waiting for you, go all the way down to the DOOR 
and that THABIT is waiting for you, kill him and unlock the door, don’t worry 
there is nothing bad in here, just collect all the stuff you find here and make
your way to the far right side of the bunker, when you see the door look left 
for the VENT, climb up and get to the other side, you will contact ISHAN about 
what has happened, unlock the door and head back to ISHAN for your reward.

----------------
Chasing Past
----------------

Quest Giver: Torqi after talking about THE MUSEUM
Reward: 10000 Survivor XP, $2000

You have to enter the building from bottom, go upstairs till you reach the room
that gets the search area, go right and find the BEDROOM, where will find a 
RECORDER and listen to it, go up to the top floor and to ROOM 3 and listen to 
more of RECORDING, you then want to go to the BASEMENT and head to ROOM 3 and 
listen to more of the RECORDING, go back up to the very top room 3, once you 
get inside look for the TABLE to the right for some KEYS, go back to the 
BASEMENT and to ROOM 3, enter and listen to the last of the RECORDINGS, go to 
the dog and grab the COLLAR, after you get it a man will jump out of the DOOR 
so kill him, head back to TORQI to claim your reward.

===============================================================================
Side Missions after Broadcast						[SM11]
===============================================================================

--------------
The Launch
--------------

Quest Giver: Volkan Dal
Reward: 10,000 Survivor XP

I’m not sure if you have to complete all of TOLGA and FATINS missions before 
you get this, you need to do ON THE HOOKS, ASSUALT AND BATTERIES and HARDWARE, 
I got this mission when zip lining back down after finishing the BROADCAST 
mission, he will tell you to go this location while you are still zip lining, 
do not go back to OLD TOWN yet but rather to his location, it’s not that far 
from where you drop off, when you reach the location, all you have to do is 
TALK to him, push the SUBMARINE into the water and then you get your XP, you 
can either watch what happens or simply leave it’s up to you.

=============================================================================== 
Quarantine Zone								[SM12] 
===============================================================================

There are a total of 8 Quarantine Zones in the game, 5 in the SLUMS and 3 in 
OLD TOWN, it is recommended that you have some pretty good weapons before 
attempting these as they are quite hard to do.

-----
SLUMS
-----

There are a total of 5 QURANTINE ZONES in the slums, here are their locations 
and what you have to do to clear them out

----------------------
BRIGHT MOUNTAIN TUNNEL
----------------------

LOCATION: Go south SAFE ZONE closest to the BAZZAR, this is located in the 
TUNNEL

This place has a lot of RUNNERS in here, no matter what type of weapon you use 
they will find you regardless, you need to find 5 RELIEF PACKAGES, go to each 
TRAINCAR which is very easy to find and get each one, 4 of them in 4 CARS, if 
you have both CAMOUFLAGE SKILLS then should it easier, when you reach the GAS 
CLOUD at the very end go right to the GATE and open it, move quickly to the 
very end to grab the last one here because you will start taking damage from 
the SMOKE.

----------------
CHEMICAL STORAGE 
-----------------

LOCATION: This is south of RAIS COMPOUND, in a BIG EMPTY SQUARE here, look for 
a warehouse with a side door as the entrance.

When you enter you will see that the fence is ELECTRIFIED, you can either kill 
them through the fence or jump to the right and get over to kill them about 
8-10 BITERS here, slide the door open to the right where an ACID ZOMBIE is 
waiting for you, go left and climb the ladder, when you above the POINT, drop 
down to the right to grab the 1st PACKAGE, climb back up and 2 ACID ZOMBIES 
now, go to the very end and drop down and BITER inside then grab the 2nd 
PACKAGE, climb back out and to the other end where you need to drop down again 
with another BITER inside with the 3rd PACKAGE, take care of the 2 ACID 
ZOMBIES when you get back up, when you jump across look right to jump over to 
get the 4th PACKAGE, to the 5th PACKAGE which is on the bottom with a BITER 
playing dead.

----------------
SUNNY APARTMENTS 
----------------

LOCATION: This is north of RAIS COMPOUND, which you should find the SAFE ZONE 
that is located on the ROOF, go north of here to the APARTMENTS which the 
entrance is around the back.

This one can be quite annoying if you don’t have a lot of HP, should have at 
least 125 or more, once you enter there is constant FIRE going and when you 
reach the next floor will be SMOKE that will damage you every 10-15 seconds so 
make sure you are stocked up on MEDKITS, visibility is poor because of the 
smoke, there are about 18-25 BITERS inside which are highlighted which make it 
easy to find them on the map, be quick about this so you don’t die from smoke 
inhalation.

--------------
STUFFED TURTLE 
--------------

LOCATION: This is SUPERMARKET that you had to do the mission ‘O WHERE BROTHER 
ART THOU’

Make your way up the window and then to the very middle end of the store to 
turn off the POWER, when you do grab the 1st PACKAGE here, then 2nd PACKAGE 
on the left side and the 3rd PACKAGE on the right side, you can shoot through 
the hole in the door to thin them out or just unlock it and fight about 10-12 
BITERS, be careful when you go inside because 2 BOMBERS come out, 1 from the 
left and 1 from the right, go to where the right BOMBER was for the 4th PACKAGE
then climb over the BARRICADE here to get 5th PACKAGE.

-------------------
UNDERGROUND PARKING
-------------------

LOCATION: This one is located north of the STUFFED TURTLE one, which is near 3 
SAFE ZONES, you need to go to the GARAGE to get inside.

This can be extremely hard if you don’t have both CAMOUFLAGE SKILLS + TAKEDOWN 
as there are VOLATILES patrolling the area which are not fun to fight, kill 
just a regular zombie to get the camouflage on then run around and kill all 5 
VOLATILES to make this easier, when you have done that go kill all the BITERS 
here so you can search in peace.

[1] This is right of the TENT where drop down from the beginning, look right 
for a WHITE VAN which has it in the back

[2] Move up to PARKING AREA C1 and SPACE 02 for the next one in a WHITE CAR

[3] After passing the ELECTRIC POOL you will reach the next PARKING AREA B2 and
SPACE 03 has it, when you unlock it, the ALARM will go off bringing everything 
to you

[4] Go left of B2 to the middle and left where there is 1 lone BITER here, get 
the package inside the crate

[5] This one is in the right corner of the sleeping area, go to the WHITE VAN 
to finish this off

--------
OLD TOWN
--------

There are a total of 3 QURANTINE ZONES in old town, here are their locations 
and what you have to do to clear them out

----------------------
NEW ANTALYA APARTMENTS
----------------------

LOCATION: This in south side of the map, this building is located left of SAFE 
ZONE here in the building that is BIG ORANGE TENT.

This has some really scary piano music making your time in here quite nerve 
racking. On the 1ST FLOOR you want to go to the far left room where you will 
find a CABINET blocking the doorway, must go from the left to push it down, 
when you unlock the door [HARD] there are 2 BITERS in the room in front of you 
and 1 BITER in the kitchen your left with the 1st PACKAGE.

Make your way up to the 2ND FLOOR, you want to go to the room left of where the
RUNNER bursts out of where there are some 2-3 BITERS and the 2nd PACKAGE on the
BED, next you want to find the LOCKED HARD DOOR on this floor, after you open 
it you will see DEAD BODIES here and the BABY crying, push over the CABINET and
shoot that BABY quickly, all the bodies in the room will get up and attack you,
when you have done that go to where the BABY is for the 3rd  PACKAGE.

Now onto the last floor, go find the room with all the BITERS in the hallway 
which is to the right, enter and some inside the room, then get the 4th PACKAGE
in here to finish off the mission.

-----------
PARKING LOT
-----------

LOCATION: This is found on the west side of the map, there SAFE ZONE in the NW 
corner, just a little bit of SW of it which is in a BIG ORANGE TENT, you must
enter from the NE side where this a CRACK to climb through to reach it

This is very easy to do, about 33-35 BITERS here and 1 BIG GUY, they will all 
show up on the MINI-MAP which makes this even easier to know where all of them
are, just kill them all to finish this mission.

--------------------
STRIPED DRAGON HOTEL
--------------------

LOCATION: Go up to the very north of the map and there should be a SAFE ZONE 
near the road, from there go south but just before WATER is the HOTEL.

You have to go to the top of STAIRWELL to start looking for the PACKAGES, when 
you open the door there are about 8-12 BITERS in the middle, from where you 
came in go right to the right section to get your 1st PACKAGE with some BITERS 
inside, head to the ELEVATOR and pry the doors open, get inside then it drops 
down suddenly, jump to the next ELEVATOR to get the 2nd PACKAGE, get up and out
to the next floor where in the middle the BITERS will start rising with about 
10-12 BITERS, like the floor above go right of STAIRWELL to the rooms to the 
right, be careful of the BOMBER inside with 2 BITERS, get the last 2 PACKAGES 
in here and leave through the STAIRWELL to exit the building.

===============================================================================
18.  Tips on Surviving in Dying Light					[018] 
===============================================================================

--------
SURVIVOR
--------

- You can only gain XP from doing main missions, side missions, giving airdrops
to the quartermaster or doing random encounters, you want to do every mission 
available before going on to next one you so you are prepared to face whatever 
comes next.

- There is glitch in the game where you can get an infinite amount  AIRDROP 
CRATES in the game, you have to complete CEASE AND DESIST mission before you 
can do this, the reward from this mission is that EROL leaves you 3 AIRDROP 
CRATES on the roof, when you have picked them all up go switch it to the next 
DAY meaning it has to be morning again, come back here to collect them again 
and again, for reach AIRDROP you give back to the QUARTERMASTER you get 10,500 
SURVIVOR XP which is quite a lot and if you keep doing this over and over again 
can level up really quickly.

- If you have a GUN and you reach an AIRDROP, you can just point it at one of 
the GUYS and slowly walk up to the CRATE and get its contents, this can be 
quite useful if you don’t want to fight but be warned if you stay too long they
will start attacking you

- Picking your skills for the SURVIVOR TREE can be quite challenging sometimes 
because you want this and this but can only get that, look in the section below
for help in picking your skills

- You may think that looking around for stuff is quite tedious but is necessary
in this game as you need a lot of items and parts in the very beginning of the 
game

- Always go to every store in the game and buy parts from them as you don’t 
have to search a lot of places for the items you are looking for, buy the 
special THROWING WEAPONS they have as you cannot get these from anywhere else 
expect sometimes from dead enemies

- Unlock all the SAFE ZONES before you start doing main missions, this is 
extremely helpful since if you too far away from the TOWER you can always get 
to a SAFE ZONE to make it morning again, I usually do this in every game I play
so I don’t have to worry about it later

- Always break down useless weapons for METAL PARTS if you can’t reach a shop 
to sell them

- I would carry a lot of lockpicks after you are able to buy them from the 
shop, if you have played any of ELDER SCROLLS or FALLOUT games you know how 
easy it is to pick the locks on chests, locked doors or locked trunks can 
contain some valuable items inside but always be aware of where the zombies are
as they can attack you while performing this action

- Always go to your QUARTERMASTER when a new day starts as they will have free 
items to give to you

--------------
RUNNING AROUND
--------------

- Make sure you always have an escape plan if the going gets tough, this will 
save you because you can get easily swarmed by hordes of zombies

- Always unlock the FREERUNNING SKILLS when you reach that level, this is the 
most important skill in that tree as this determines if you can escape from 
certain enemies or doing challenges easier.

-  Always be running and climbing buildings, this is only way to train your 
AGILITY SKILL, this hardest skill to level up in the game because it is the 
most useful one in the game

- Having the VAULT skill will make your life so much easier in the game as you 
can get over crowds of zombies but be careful as you need to time the jump to 
get over otherwise you will end up getting hurt a lot

- Be careful when running on top of roofs, WOOD is not your friend when 
dropping down as you will fall down, take damage and attract the attention of 
RUNNERS, also if you drop too high and survive by landing on METAL SHEET ROOFS 
can cause it to cave in if you are high enough.

------
COMBAT
------

- Always know your surroundings, this can be downfall of most players they 
sometimes back themselves into a corner with no escape causing them to die 
easily.

- Always upgrade your weapons even if your current ones are upgraded and moded,
it’s all about having the strongest weapon when roaming around the game

- Utilize the SIDESTEP move all the time when fighting HUMANS, BIG GUYS or 
DEMOLISHERS as running away to avoid their attacks is easy to do but hitting 
them afterward is another thing to do since you are too far away from them 
then.

- Always carry these 3 items with you at all times, FLARES, at least 1 GUN [I 
usually carry a PISTOL, ASSAULT RIFLE and SHOTGUN] and any kind of THROWING 
WEAPON [The higher the color grade the better], all these items will get you 
out of a jam one way or another

- Always upgrade the COMBAT skill when you reach the level to, this is 
extremely important so you can fight longer without getting tired

- Never use a slow weapon on a RUNNER or HUMAN as they can dodge your attacks 
easily causing you to get tired from doing so, use one-handed weapons to 
dispatch them, using POWER ATTACKS will allow to kill HUMANS much easier as 
they cannot block it but can sometimes

- Always takeout the most annoying enemy before fighting the rest of group like
ACID ZOMBIES, BABIES, and HUMANS WITH GUNS, as these enemies will make your 
fights harder and more annoying.

- If you have the KILL FRENZY skill go fight in the DARK to gain massive 
amounts of XP or just find a big swarm to kill, the best place to gain XP is 
in OLD TOWN as there are lots of zombies wandering around in big groups.

===============================================================================
19.  Skill Trees							[019]
===============================================================================

So there are 3 kinds of skills in the game, SURVIVOR, AGILITY and POWER each 
unique and essential to your survival in HARRAN, let me tell you what each on 
does, I will also give you advice to which skills to pick to help you out in 
the game because by picking the wrong ones can result in the game being much 
harder than it really is.

--------
SURVIVOR
--------

This skill tree is based on how well you can survive during your time in 
HARRAN, here you will be able to make items that can heal you, hurt enemies as 
well giving more damage to certain weapons, this tree is a really important 
to be levelling up.

========
1ST TIER
========

Survival Starter Kit [Level 2] - Get blueprints for essential items like fire 
crackers, lockpicks, molotov cocktails etc.
Reason to Get: You have no choice and must get this

Backpacker [Level 3] - 4 more slots for carrying weapons
Reason to Get: For starting out in the game, this is really useful if you want 
to be carrying weapons to use as well as selling them to the store to make 
some cash

Boosters [Level 3] - Gain the blueprints for crafting boosters (like potions) 
which increase attributes for a short duration.
Reason to Get: In my opinion you don’t really need this at all unless you are 
planning to travel during the night in the game

Master Backpacker [Level 6] - 6 more slots for carrying weapons.
Reason to Get: I get this right away when I hit this level because having 14 
slots is really useful when you go further in the game as well as starting out 
as well.

Booster XL [Level 6] - Booster effects last longer.
Reason to Get: In my opinion you don’t really need this at all unless you are 
planning to travel during the night in the game

========
2ND TIER
========

Barter [Level 4] - Gain a 10% discount at vendors.
Reason to Get: Useful when selling your weapons and valuables in the game as 
well as buying items from stores

Elemental Throwing Stars [Level 4] - A deadly alternative to the standard 
throwing stars e.g. fire.
Reason to Get: I wouldn’t recommend it unless you are planning for going for 
the TRAP BOMBS because at the beginning of the game you need all those items 
for the first half of the game since you need those to be crafting weapons or 
other items for you to be using

Haggle [Level 8] - Shop slower prices by an additional 10%.
Reason to Get: Useful when selling your weapons and valuables in the game as 
well as buying items from stores

DIY Grenades [Level 8] - Learn how to craft new grenades: shrapnel, bleeding, 
paralysing and toxic.
Reason to Get: I wouldn’t recommend it unless you are planning for going for 
the TRAP BOMBS, you need a lot of good parts to make them and can used for 
other things

Trap Bombs [Level 11] - Bombs that attract enemies then explode.
Reason to Get: Really useful for the second half of the game because you’re 
going to need them and by this time you should have enough parts to be able 
to craft a lot of bombs as well as having leftovers to craft for your weapons.

Hard Bargain [Level 11] - Sell items for a better price.
Reason to Get: Useful when selling your weapons and valuables in the game as 
well as buying items from stores

========
3RD TIER
========

Crafting Expertise [Level 5] - You can craft more things using the same amount 
of components.
Reason to Get: This really useful if you are crafting a lot of items to using 
on enemies in the game, you get more out of blueprints than you normally would 
for just using the same arts

Electric Fences [Level 7] - One of the usable traps in the game. Unlocking this
perk allows you to activate electric fences, creating a deadly barrier in the 
open world.
Reason to Get: Unless you really want to be using these in the game I wouldn’t 
recommend touching this till it’s your last skill to buy

Exploding Cars [Level 10] - Another usable trap. Unlocking this perk allows you
to explode cars, attracting and killing many zombies in one go.
Reason to Get: Unless you really want to be using these in the game I wouldn’t 
recommend touching this till it’s your last skill to buy

Lucky Repair [Level 7] - Be more efficient at repairing weapons.
Reason to Get: I would really recommend getting this right away because if you 
are planning on fighting a lot and you really like the weapon you are using, 
this skill gives you a higher chance of not using a REPAIR SLOT.

Nimble Hands [Level 10] - Collect resources faster from dead enemies with maybe
gaining additional loot
Reason to Get: This is skill is alright but don’t need it at all till you have 
no other choice

========
4TH TIER
========

Shield Mastery [Level 8] - Build a shield and use it offensively or 
defensively against zombies or humans
Reason to Get: I thought this would be amazing but it’s actually quite a 
letdown, I mean yeah you can block attacks but you have to perfectly time 
your opponents attack to stun them and when you’re fighting a lot of enemies 
that option does not really apply

Camouflage [Level 9] - Spread zombie remains on your body to blend in and avoid
attention from other zombies.
Reason to Get: This is such a underrated skill by most people, I would get this
skill if you don’t like fighting a lot, this will allow to travel to places 
virtually undetectable by zombies allowing to pass through easily with no 
troubles until the effect runs out.

Shield Crafting [Level 11] - Learn how to add elemental effects to shields e.g. 
electric, stun, impact.
Reason to Get: Not even worth as the shield is quite useless

Camouflage Attack [Level 12] - You don't attract attention when attacking/
killing zombies while camouflaged.
Reason to Get: This great because you can know attack zombies while you can the
skill on, this allows you to reset the skill by putting on more blood to blend 
in.

========
5TH TIER
========

Grappling Hook [Level 12] - Get a grappling hook to climb buildings quickly.
Reason to Get: This is a must when you hit this level, this is not only help 
you travel to places faster it will make escapes so much easier and travelling 
in the dark less scary as you can get away quite fast.

Specialist [Level 13] - Increased chance of critical hits (100%) with 
elemental mods 
Reason to Get: This is good to get if you are using either FIRE or ELECTRIC 
MODS, this will allow you to enemies faster

Craftsman [Level 14] - Crafted weapons with elemental properties deal more 
damage (25%) and the effects last longer.
Reason to Get: You should get this if you fight a lot with elemental mods as 
the damage will be helpful in taking down hoards of enemies or big ones that 
take a lot of damage.

========
6TH TIER
========

Ultimate Survivor [Level 25] - Additional health boost. Camouflage, grappling 
hook and shields are more efficient.
Reason to Get: You should get this when you reach 25 as all the skills will be 
increased a lot allowing to use them more often.

Level 2: Survival Starter Kit
Level 3: Backpacker
Level 4: Barter/Elemental Throwing Stars [If you go with Barter then get Haggle
[8] and Hard Bargain [11] and vice versa if you go with Elemental Throwing 
Stars, DIY Grenade [8] and Trap Bombs [11]
Level 5: Crafting Expertise
Level 6: Master Backpacker
Level 7: Lucky Repair
Level 8: Haggle/DIY Grenades
Level 9: Camouflage 
Level 10: Boosters
Level 11: Hard Bargain/Trap Bombs
Level 12: Grappling Hook
Level 13: Camouflage Attack
Level 14: Specialist
Level 15: Craftsman
Level 16: Barter/Elemental Throwing Stars [Depending on which one you picked, 
get all 3 of these for the next levels]
Level 17: Haggle/DIY Grenades
Level 18: Hard Bargain/Trap Bombs
Level 19: Booster XL
Level 20: Nimble Hands
Level 21: Shield Mastery
Level 22: Shield Crafting
Level 23: Electric Fences
Level 24: Exploding Cars
Level 25: Ultimate Survivor

-------
AGILITY
-------

This skill tree determines how fit you are during your travel in HARRAN, this 
is probably the most important one to be levelling up but is also the hardest 
as there aren’t a lot of things to do to level up it quickly.

=======
1ST TIER
=======

Dodge [Level 2] - Quickly shift to one side to dodge zombies.
Reason to Get: You have no choice and have to get it

Slide [Level 3] - Allows you to get under small spaces not having you stop 
to crouch under
Reason to Get: This is quite useful to use but there aren’t many spaces like 
that in the game

Grapple [Level 3] - Use the enemies movement against them e.g. throw enemies 
to the side when they charge you.
Reason to Get: You should get this instead of SLIDE, this great to use when 
near spike traps so you don’t have to use a weapon or toss them off roofs

Health Regen [Level 5] - Regenerate health to a higher level with an increase 
of 10 points
Reason to Get: This will allow you to heal a bit faster than usual making you 
survive some encounters with hoards

Leg Breaker [Level 6] - Break legs during the Slide allowing to combo up after 
to attack your enemy
Reason to Get: Not as useful as the DROPKICK since this does less than it and 
requires to time the attack

Brutal Grapple [Level 9] - Grappled enemies are left vulnerable.
Reason to Get: Great if you are fighting a small group of enemies as this 
allows you to free up some space since they are the ground for a little bit.

========
2ND TIER
========

Dropkick [Level 4] - Run and jump with a deadly kick that sends zombies flying.
Reason to Get: This attack if probably going to be the most fun for you to use,
run and jump and then kick in the air sending them flying and knocking 

Vault [Level 4] - Use an enemy as a pole vault to reach greater heights.
Reason to Get: This is best skill in this tree, this is your best escape tool 
till you can get the GRAPPLING HOOK, you should get this right away.

Drop Kick Bomb [Level 7] - Dropkicks deal triple damage.
Reason to Get: Get this if you chose to get DROPKICK, this will make killing 
enemies a lot easier

Vault Stun [Level 8] - Stuns enemies you vault over for 5 seconds.
Reason to Get: This will allow to stun enemies for a short time, great when 
fighting small amount of enemies as this will allow to deal with the other 
ones while this enemy is stunned.

========
3RD TIER
========

Freerunning Adapt [Level 5] - Run for longer and climb faster.
Reason to Get: Get this right away as this will allow you run longer and climb 
up things faster which are essential to your survival in this game

Escape [Level 6] - Escape from biters faster.
Reason to Get: This is quite useful you remember to kick your zombie just when 
you’re about to get bit

Light Drop [Level 6] - Reduces the damage you take from falling from great 
heights.
Reason to Get: Another skill that is quite useful when running around HARRAN 
but can be put off for another skill that is needed

Forward Roll [Level 10] - Perform a forward roll just when you’re about to fall
down.
Reason to Get: Useful when just running around the place as you will have to 
touch the ground eventually, this will allow you to get back up and running.

Instant Escape [Level 9] - Break free from Biters faster.
Reason to Get: This will allow you escape from biters really fast, good to have
if you’re good at dealing with hordes of zombies 

========
4TH TIER
========

Backlash [Level 7] - Use throwing weapons or the flashlight behind you while 
running away.
Reason to Get: Not useful unless you like travelling around at night

Tackle [Level 10] - Nudge enemies out of the way while running 
Reason to Get: A great way to past hordes of zombies in your way without having
to fight them

Ram [Level 11] - Tackles gets increased damage
Reason to Get: This great way to damage enemies while using TACKLE, allowing 
you finish them off more easy

Reversal [Level 14] - Escaping from Biters will stun them.
Reason to Get: This will stun a biter when you escape from them allowing you to
finish them off easily

========
5TH TIER
========

Freerunning Expert [Level 12] - Reduced tiredness from running and climbing.
Reason to Get: Get this right away as this will allow to run longer and climb 
up buildings faster

Tic Tac [Level 13] - Run up walls or other flat surfaces.
Reason to Get: This is great if you need to get to higher place a building or 
using the GRAPPLING HOOK allows you rach a better 

Health Regen 2 [Level 13] - Improves health regeneration considerably and by 10
points
Reason to Get: This will help you survive a little longer during your travels 
in the game

=======
6TH TIER
=======

Ultimate Runner [Level 24] - You don't get tired from running, climbing or
jumping.
Reason to Get:  Obviously you should get this when you max out as you are 
pretty much a robot as you don’t have to stop for anything.

Level 2: Dodge
Level 3: Grapple
Level 4: Vault
Level 5: Freerunning Adept 
Level 6: Dropkick
Level 7: Dropkick Bomb
Level 8: Health Regen
Level 9: Light Drop
Level 10: Tackle
Level 11: Ram
Level 12: Freerunning Expert
Level 13: Health Regen 2
Level 14:  Tic Tac
Level 15: Escape
Level 16: Instant Escape
Level 17: Slide
Level 18: Reversal
Level 19: Leg Breaker
Level 20: Forward Roll
Level 21: Vault Stun
Level 22: Brutal Grapple
Level 23: Backlash
Level 24: Ultimate Runner

-----
POWER 
-----

This skill tree determines how well you fight in HARRAN, the easiest skill to 
level up in the game since there are so many enemies here and if you do 
fighting at night you will level up extremely fast.

=======
1ST TIER
=======

Stun [Level 2] - Attack with greater precision including the possibility of 
stunning enemies when using a blunt weapon.
Reason to Get: You have no choice and must get this

Multi-Throw [Level 3] - Target up to 3 enemies with throwable weapons.
Reason to Get: Great to have if you have a lot of throwing weapons with but 
will also auto track if you if lock onto 1 enemy

Kick Stun [Level 3] - Stun zombies using a basic kick attack.
Reason to Get: Great to use instead of your weapon to stun your enemy, allows 
to save some hits for more killing

Blast [Level 9] - Cause double damage from your throwing weapons.
Reason to Get: This is great skill to have when you have like AXES or HATCHETS 
as everything else is quite weak and require a lot to kill an enemy even with 
this skill active

Stun Kill [Level 12] - Instantly kill enemies after they're stunned when 
prompted
Reason to Get: This will allow to finish an enemy instantly if they are stunned

========
2ND TIER
========

Sturdiness [Level 4] - Absorb more damage, gain 25 more HP
Reason to Get: This is great to have if you plan on fighting hordes of enemies

Melee Throw [Level 4] - Throw any melee weapon causing high damage, get your 
weapon after you have thrown it
Reason to Get: Allows to toss your current weapon at an enemy, this will cause 
massive damage but just make sure to pick it up

========
3RD TIER
========

Combat Adapt [Level 5] - Receive more stamina enabling you to attack more often.
Reason to Get: Get this right away for you to fight longer without getting 
tired as easily

Conserve Weapons [Level 6] - Weapons are more durable 
Reason to Get: This allows to swing your weapon around more to get some kills 
before it has to be repaired

Power Attack [Level 6] - Hold the attack button to unleash a more powerful 
charged attack.
Reason to Get: The best skill to have in the game in this skill tree, this will
allow to kill enemies faster with cost of reduced movement and eating up more 
stamina to use when attacking

Sturdiness 2 [Level 7] - Additional extra health, gain another 25 HP
Reason to Get: Great to have if you’re not good at staying alive while fighting

Windmill [Level 8] - Spin around using a two handed weapon to attack enemies 
Reason to Get: I wouldn’t really get this since I found that it takes too long
to actually start the swing which then leaves you wide open to get attacked 
easily

Focus [Level 8] - Successive hits against the same target deal bonus damage.
Reason to Get: This great when facing an enemy like a DEMOLISHER or BIG GUY, 
continue hitting them to increase the damage with each strike.

========
4TH TIER
========

Stomp [Level 9] - Crush a zombies head to finish them off, this only works 
while they are on the ground or climbing up buildings
Reason to Get: Great for those pesky zombies that pretend to be dead, just 
stomp on them to finish them off

Ground Pound [Level 10] - Jump and strike the ground with a powerful smash that
knocks enemies over with two-handed weapons only
Reason to Get: Useful when crowded with enemies below, be careful as you will 
take fall damage depending on high you are, this will clear that section below 
allowing you to kill them easily

Kill Frenzy [Level 11] - Power XP is increased for 10 seconds after a kill.
Reason to Get: Very useful if you plan on going training especially at night, 
this can get you levelled up quickly if done right

Whirlwind [Level 11] - Windmill attacks consume only half stamina.
Reason to Get: Wouldn’t really get this if you got WINDMILL and even if you 
did don’t get this

Slam [Level 14] - Improves the range of force of Ground Pound.
Reason to Get: Allows you clear out more enemies with range increase but be 
careful to know where how long the radius is as you can get screwed by those 
enemies who aren’t in range

Drop Attack [Level 7] - A powerful airborne execution attack for one-handed 
weapons.
Reason to Get: Great for those stealthy kills on humans or zombies

========
5TH TIER
========

Combat Expert [Level 12] - Allows you fight longer without getting tired as 
easily
Reason to Get: Get this right away so you can fight longer

Sturdiness 3 [Level 13] - Gives you an extra 25 HP
Reason to Get: If you can’t fight that well this will give you the means to 
stay in the fight a bit longer

Takedown [Level 13] - Allows you kill all enemies from behind except for BIG 
GUYS, ACID ZOMBIES and DEMOLISHERS
Reason to Get: This is perfect if you have both CAMOUFLAGE skills unlocked as
this will make your life so much easier if you don’t want to fight.

========
6TH TIER
========

Ultimate Combatant [Level 24] - You cannot get tired when attacking
Reason to Get: Your pretty much on steroids allowing you to attack like a mad 
man causing mayhem around town

Level 2: Stun
Level 3: Kick Stun
Level 4: Sturdiness
Level 5: Combat Adept
Level 6: Power Attack
Level 7: Conserve Weapons
Level 8: Focus
Level 9: Stomp
Level 10: Sturdiness 2
Level 11: Kill Frenzy
Level 12: Combat Expert
Level 13: Takedown
Level 14: Sturdiness 3
Level 15: Melee Throw
Level 16: Multi-Throw
Level 17: Blast
Level 18: Stun Kill
Level 19: Drop Attack
Level 20: Ground Pound
Level 21: Slam
Level 22: Windmill
Level 23: Whirlwind
Level 24: Ultimate Combatant 

===============================================================================
20.  Weapons of Harran							[020]
===============================================================================

So there are a lot of weapons at your disposal to use during your time in 
HARRAN, knowing what weapons to use in each situation is vital in killing 
enemies and staying alive. There are 7 kinds of weapons in the game, KNIVES, 
ONE HANDED, TWO HANDED, THROWING, GUNS, GRENADES and TRAP BOMBS.

KNIVES: These are really fast but also very weak weapons, though they can 
inflict massive damage since they are extremely fast the drawback is that they 
do not flinch any enemies, if you’re using on few enemies then this weapon is 
perfect but if you are dealing with a hoard then you’re pretty screwed.

ONE HANDED: The most common weapon found in the game not only from humans but 
also zombies that are holding them, these are what most people use in the game 
since they are just as fast as the knife, they will also flinch an enemy if hit
and has a lot of reach to them as well

TWO HANDED: These are mostly bought from stores in the game as they are rare to
find in the game, they are extremely slow to attack your enemy but do have a 
lot damage behind them, good for clearing out small groups of enemies but not 
good against enemies that are fast or can evade your attacks

THROWING: These range from throwing stars to knives to axes, they all do the 
same thing but stars do the least amount of damage and the axes do the most, 
the downside to the knives and axes are that they can’t be crafted and can only
either be bought in stores or found on dead enemies while throwing stars can be 
crafted which are good but are really weak. Throwing weapons is a good way to 
kill certain enemies if you don’t want a confrontation with them, you can stay 
back so you can thin out the crowd before charging in.

GUNS: These are the strongest weapons in the game but also the most dangerous 
to use, pretty much all enemies die if they are shot in the head with the 
exception of BIG GUYS, DEMOLISHERS and VOLATILES, when you fire a shot this 
will attract the attention of any zombie in the vicinity pretty much calling 
others to come to their aid, so be careful when using the gun, you also don’t 
get a lot of ammo in the game and costs a lot to buy 1 piece of ammo from the 
store.

GRENADES: These can only be crafted when you have bought the skill to make 
them, you can 4 different types of grenades all with different effects for all 
kinds of situations, these are extremely powerful but do make a loud noise when
they go off, like the gunshots, the explosion will attract any zombies to the 
noise to come to their aid.

TRAP BOMBS: Probably the best throwing weapon in the game but can only be 
crafted when you have bought the skill, unlike the GRENADES, these will attract
zombies toward before detonating allowing more to be blown up, the explosion 
will attract the attention of any zombie in the vicinity to come to their aid. 

There are also the stats of each weapon;

DAMAGE: This tells you how much your weapon does overall, the higher the damage
the easier it is to kill an enemy, for you to get better weapons is to upgrade 
your SURVIVOR RANK, this will unlock better weapons at stores and at the 
quartermaster

DURABILITY: This tells you how many times you can hit an enemy before it breaks
and you have to repair it, you can still you a weapon if has no durability but 
will do no damage to the enemy

HANDLING: This tells you how fast and easy it is to swing your weapon, usually 
ONE-HANDED and KNIVES vary from 81-90 while TWO-HANDED vary from 33-62, you 
want to use the faster weapons on enemies that are quick while the slower 
weapons are for the enemies that don’t move as fast.

REPAIR: This tells you how many times you can repair your weapon, from WHITE-
BLUE you can only repair your weapon 3 times, PURPLE can be repaired 4 times 
and ORANGE 5 times, this is extremely important to repair your weapons 
constantly so they can always be effective against any enemy.

UPGRADES: It doesn’t matter what COLOR weapon you have, you can only have 3 
upgrades for each weapon, these can increase 1 of 3 areas, DAMAGE/DURABILITY/
HANDLING, the better the upgrade the more the stats will increase as well 
giving bonuses to 1 of the 3 areas depending on the COLOR, these can be bought
sometimes in the stores or can be given by a quest or can be found when 
lockpicking CHESTS, the main way to get these are by doing the random 
encounters in the game which have the highest chance of giving you one

MODS: Here you can craft your weapons to have special effects like having a 
FIRE which sets an enemy aflame but will attract attention of nearby enemies, 
ELECTRIC which will stun an opponent, it is easier to get the effect to work 
if they are in water or soaked in it, POISON and BLEEDING pretty much do the 
same effect, they will constantly hurt the enemy when they are hit by hit, 
unlike FIRE, this does attract enemies as easy and IMPACT which sends enemies 
flying depending if the effect happens which is useful if you’re trying to get 
away and can’t run away from them.

-------------------
BLUEPRINT LOCATIONS
-------------------

Here I will try my best to give you all the blueprints and locations to find 
them;

-230V-

Effects: Adds Level 2 Electricity to Long Knife, Short Knife
Location [SLUMS]: This can found during ‘FIRST ASSIGNMENT’ when you have get 
your 1st SAFE ZONE, it located on beside the BED next to the CANDLE

-Airport Security- 

Effects: Adds Level 2 Electricity to Police Baton, Crowbar, Military Shovel
Location [SLUMS]:  

-All in One- 

Effects: Adds Level 2 Electricity and Level 2 Toxic to Sickle, Cleaver, 
Khopesh, Machete, Two-Handed Sword, Short Sword, and Blade
Location [OLD TOWN]:  Head to the most NORTHWESTERN part of the map, you will 
see a BOLTER HUNTING GROUND on there, from that point head NORTH and you will 
see a RUNDOWN TOWER where it is laying.

-All Purpose Toxic Striker- 

Effects: Adds Level 1 Toxic on melee weapons
Location [SLUMS/STORE]:  Buy it as an ITEM OF THE DAY

-Angel Sword- 

Effects: Adds Level 2 Electricity and Level 2 Fire to Khopesh, Machete, Blade, 
Short Sword, and Two-Handed Sword.
Location [OLD TOWN]:  This is a reward from the mission ‘TROLLS’ after you have
talked to RUPERT to finish the mission you will get it

-Bad Ass- 

Effects: Adds Level 2 Impact and Level 2 Fire to Cleaver, Khopesh, Sickle, 
Machete, Short Sword, Two-Handed Sword, and Blade
Location [OLD TOWN]:  This is found a little bit WEST of the ‘FAN ZONE’ which 
there a BIG SQUARE on the map, you want to go SOUTH inside the square to a 
BLUE STAGE, get to the very top to get it.

-Bad Hangover- 

Effects [SLUMS]: Adds Level 2 Bleeding and Level 2 Toxic to Wrench, Small 
Hammer, One-Handed Axe, and Pick.
Location:  

-Barbershop- 

Effects: Adds Level 2 Bleeding to Military Shovel, Cleaver, Blade, and Short/
Long Knife
Location [SLUMS]:  This one is kind of hard to explain, head WEST of the 230V 
blueprint, when you get about halfway to next SAFE ZONE you want to be under 
the HIGHWAY, look for a 3 FLOOR BUILDING with the 2nd FLOOR having a WOOD ROOF,
it’s in the room on the SHELF

-Ben Franklin’s Key- 

Effects: Adds Level 1 Electricity to melee weapons
Location [SLUMS/STORE]:  Buy it from the store as the ITEM OF THE DAY

-Cattle Stamp-

Effects: Adds Level 2 Bleeding to Small Hammer
Location [SLUMS]: This is found EAST of SAFE ZONE [FERRYMAN/BARGE] if you 
remember where the shop was, go left of it to next room and find it on the 
table.

-Cloud9- 

Effects: Adds Level 2 Toxic to Two-Handed Axe, Two-Handed Hammer, and Pickaxe
Location [OLD TOWN]: This is found in the HARRAN UNIVERSITY, go to the very 
back room which is WHITE DOOR, enter the supply room to get it on the right 
when you come in.

-Cut n Go- 

Effects: Adds Level 2 Impact to Cleaver, Two-Handed Sword, Sickle, Blade, 
Short Sword, and Khopesh
Location [OLD TOWN]: This is in a SAFE ZONE in the middle of the map with an 
AGILITY CHALLENGE in it, it’s on the ROOF on a MATRESS.

-Dentist- 

Effects: Adds Level 2 Toxic to Crowbar
Location [SLUMS]:  This is located by the ‘CHEMICAL STORAGE’ quarantine zone, 
look for the TENT near here to get it on the table opposite of the laptop.

-Electrician- 

Effects: Adds Level 2 Electricity to Wrench and Small Hammer
Location [SLUMS]:  Given as a reward for completing 'ELECTRONIC PARTS’

-Electicutter- 

Effects: Adds Level 2 Bleeding and level 2 Electricity to Long and Short Knife
Location [SLUMS]:  This is found during ‘VOLTAGE’ when you will find it in one 
of the 2 SUBSTATIONS you have to turn on, I believe it’s in a CHEST you have 
to open

-Electrocutioner- 

Effects: Adds Level 2 Electricity to Two-Handed Sword, Two-Handed Hammer, Two-
Handed Axe, One-Handed Axe, Pickaxe, and Khopesh
Location [OLD TOWN]: 

-Fastball Special- 

Effects: Adds Level 1 Impact to melee weapons
Location [SLUMS/STORE]: Reach SURVIVOR RANK 7 and buy it from one of the stores
as ITEM OF THE DAY  

-Filthy Blade- 

Effects: Adds Level 2 Bleeding and Level 2 Toxic to Long and Short Knife
Location [SLUMS]: This can be found a little bit SOUTH of RAIS COMPOUND, you 
are looking for a GAS STATION which you have to pick the lock to get inside, 
can be found on the TOP SHELF.

-Fire Launcher- 

Effects: Adds Level 2 Impact and Level 2 Fire to to Wrench, Crowbar, Baseball 
Bat, One-Handed Axe, Police Baton, and Small Hammer
Location [SLUMS]:  This is a reward from a PROTECT MISSION ‘ESCORT SALESMAN’ 
which is located east of the tower.

-Flame Blade- 

Effects: Adds Level 2 Fire to Short Sword, Machete, Khopesh, and Two-Handed 
Sword
Location [OLD TOWN]:  

-Flap Clap- 

Effects: Adds Level 2 Bleeding to Short Sword, Two-Handed Sword, Machete, 
Khopesh, and Sickle
Location [OLD TOWN]: You need to complete the mission ‘CHASING PAST’ to get the
KEY, when you are doing THE MUSEUM mission you have to swim underwater to get 
through, when you resurface there is LOCKED DOOR to the right which has bunch 
of goodies for in here including this blueprint.

-Get Medieval- 

Effects: Adds Level 2 Bleeding to Two-Handed Axe, One-Handed Axe, and Pickaxe
Location [OLD TOWN]: This is found on top of HOUSE with the GARDEN, up there 
are some plants and a chair with the blueprint on it.

-Glowing Stick-

Effects: Adds Level 2 Electricity and Level 2 Fire to Pipe, Police Baton, 
Crowbar, and Baseball Bat
Location [SLUMS]:  This is located on the ROAD that NORTH of SAFE ZONE you 
unlocked during ‘GOODNIGHT MR. BAHIR’, when you get there you want to find a 
BUS which you can drop in from the TOP and find it at the DRIVERS SEAT.

-God Hammer- 

Effects: Adds Level 2 Electricity and Level 2 Fire Electricity to Two-Handed 
Hammer, One-Handed Axe, Two-Handed Axe, Small Hammer, and Pickaxe
Location [OLD TOWN]: This found during ‘FAN ZONE’ after you have killed the 
crazy man inside, the blueprint should inside the room where you have to turn 
on the power.

-Grill’em and Kill’em- 

Effects: Adds Level 2 Electricity and Level 2 Fire to Wrench, Pick, Military 
Shovel, and Cleaver Sickle.
Location [SLUMS]: This is a reward for doing ‘LIGHTER GAS’

-GTFO- 

Effects: Adds Level 2 Impact to Long/Short Knife
Location: This is reward for doing the PROTECT MISSION ‘FISHING SPOT’ this guy 
is right outside the tower to the west.

-GTFO 2.0- 

Effects: Adds Level 2 Impact and Level 2 Fire to Long/Short Knife
Location [SLUMS]: This is found in the NORTHEASTERN part of the map, when you 
get there, a lot of zombies and maybe a AIRDROP CRATE, go around to the back 
and find a YELLOW VAN with the blueprint inside.

-Heavy Welder-

Effects: Adds Level 2 Fire to Two-Handed Hammer, Pickaxe, and Two-Handed Axe
Location [SLUMS]: This is found in the very NORTHERN part of the map which you 
have to swim to get there, this is found inside a CHEST beside the house.

-Holy Ghost-

Effects: Adds Level 2 Bleeding and Level 2 Electricity to Military Shovel, 
Wrench, Small Hammer, Pick, One-Handed Axe, Cleaver, Sickle, Short Sword, and 
Blade
Location [SLUMS]: This is a reward for doing the PROTECT MISSION ‘WEREWOLF 
ESCORT’

-Home-Run- 

Effects: Adds Level 2 Impact to Pipe, Police Baton, Crowbar, Military Shovel, 
Wrench, Small Hammer, Pick, One-Handed Axe, and Baseball Bat
Location [SLUMS]: This is found in room where you have to talk to ALEXI, you 
find it on one of the shelves.

-Industrial Grade Leech- 

Effects: Adds Level 1 Bleeding to melee weapons
Location [SLUMS/STORE]:  Buy it as an ITEM OF THE DAY

-Pocket Lighter- 

Effects: Adds Level 2 Fire to Long/Short Knife
Location [SLUMS]:  After you have killed all the people during ‘GOODNIGHT MR. 
BAHIR’ go inside and find it on the table near where you can sleep

-Poison Blast- 

Effects: Adds Level 2 Bleeding and Level 2 Toxic Toxicity to Two-Handed Hammer,
Pickaxe, and Two-Handed Axe
Location [OLD TOWN]: This can be found on the EASTERN part of the map and 
little bit SOUTH, near that area is a MUSHROOM icon on the map, when you get 
there a lot of zombies and tour buses, find the SEMI TRUCK here, look on its 
PASSENGERS SIDE to find it on the side of truck.

-Poison Pen- 

Effects: Adds Level 2 Toxic to Police Baton
Location [SLUMS]: This is found near ELEMENTARY SCHOOL perimeter, you are 
looking for a BEIGE TENT, near the board.

-Poison Strapon- 

Effects: Adds Level 2 Toxic to Short Sword, Two-Handed Sword, Machete, and 
Khopesh
Location [OLD TOWN]: This is located a little bit NORTH of the NEW ANTYLA 
APARTMENT QUARANTINE ZONE, which is that big area above it, to the SE corner 
is SOFA with a DEAD BODY on it.

-Puff Puff Pass- 

Effects: Adds Level 2 Toxic to Wrench, Small Hammer, and Pick
Location [SLUMS]: Reward for doing the PROTECT MISSION ‘STASH ESCORT’found near
the SAFE ZONE that is located at the SW corner of the map

-Puke n Nuke- 

Effects: Adds Level 2 Toxic and Level 2 Fire Burning to Wrench, Small Hammer, 
One-Handed Axe, Pick, Cleaver, Sickle, Short Sword, Blade, and Long Knife
Location [SLUMS]:  This is found during ‘INCENSE HERBS], head to the TOP LEFT 
corner of the map of where you can find the LAVENDER, here you find a CHEST to 
get it, there will be a lot of cliffs to go around to get to it.

-Rooster- 

Effects: Adds Level 2 Bleeding to Two-Handed Hammer
Location [OLD TOWN]:  

-Short Circuit- 

Effects: Adds Level 2 Electricity to Pick, Cleaver, Sickle, Short Sword, and 
Blade
Location [SLUMS]: This is found during ‘VOLTAGE’ when you get to the CENTRAL 
STATION and enter the SAFE ZONE here, it will be on the table for you to pickup

-Spiked Collar- 

Effects: Adds Level 2 Electricity to Baseball Bat and Pipe
Location [SLUMS]: Found in the FISHING VILLAGE, go to the building opposite of 
STORE which should have sign called ‘GOLDEN HAMMER’ look inside for it to be 
found on a TABLE near the window.

-Standard Issue Hellfire- 

Effects: Adds Level 1 Fire to melee weapons
Location [SLUMS/STORE]:  This can be bought in RAIS COMPOUND as an ITEM OF THE 
DAY, not sure if you can’t buy this again after ‘THE PIT’

-Stay Down- 

Effects: Adds Level 2 Impact to Two-Handed Hammer, Pickaxe, and Two-Handed Axe
Location [SLUMS]: This can be found in the NORTHEASTERN part of the map which 
there is a SAFE ZONE near there, inside the CONSTRUCTION AREA are a bunch of 
BLUE CONTAINERS, inside one of them

-Stinky Edge- 

Effects: Adds Level 2 Toxic to Long Knife, Short Knife, Sickle, Blade, Military
Shovel, Cleaver, and One-Handed Axe
Location [SLUMS]:  

-Strobe Knight- 

Effects: Adds Level 2 Bleeding and Level 2 Electricity to Machete, Two-Handed 
Sword, and Khopesh
Location [OLD TOWN]:  

-Surprise MFS- 

Effects: Adds Level 2 Electricity and Level 2 Toxic to Wrench, Small Hammer, 
Pick, One-Handed Axe, Crowbar, Baseball Bat, Police Baton, and Military Shovel
Location [SLUMS]: This can be found at the very top of INFAMY BRIDGE, the best 
way to get up here quickly is to die on the bridge, then climb to the very top 
from the SAFE ZONE.

-Tazer- 

Effects: Adds Level 2 Electricity to Long/Short Knife
Location [SLUMS]:  

-Thorn Crown- 

Effects: Adds Level 1 Bleeding to Pipe and Baseball Bat
Location [SLUMS]:  There is a SAFE ZONE that is EAST of the 230V, when you get 
about halfway you will see a BIG GARAGE, need to raise one of METAL DOORS to 
find it in YELLOW BOX on a WOOD TABLE.

-Toxic Reaper- 

Effects: Adds Level 2 Bleeding and Level 2 Toxic to Short Sword, Two-Handed 
Sword, Machete, Khopesh, Sickle, Blade, and Cleaver
Location [OLD TOWN]: Look for the STRIPED thing on the map, this is located 
WEST of the FAN ZONE, you have to go under the TUNNEL where there are 3 ACID 
ZOMBIES inside, you will it in a YELLOW VAN that is near a POLCE VAN.

-Tru-Action Electric Baseball- 

Effects: Adds Level 2 Electricity to Baseball Bat
Location [SLUMS]: This is found during ‘ON THE HOOKS’ when you are in the 
warehouse looking for the HOOKS, this can be found on one of SHELFS here, using
your SURVIVOR SENSE will help you locate this.

-Water Current-

Effects: Adds Level 2 Electricity to Pipe
Location [SLUMS]:  This is found during ‘FIRST ASSIGNMENT’, when you have 
reached the substation to turn on the power and encounter the BIG GUY, once 
inside it is located on the table of where you use the DOOR to leave.

-Welder- 

Effects: Adds Level 2 Fire to Wrench, Small Hammer, One-Handed Axe, Pick, and 
Cleaver
Location [SLUMS]: This is found during ‘PACT WITH RAIS’, after talking to 
JAFFAR, head to his GARAGE to find it on the TABLE.

-Zappo- 

Effects: Adds Level 2 Electricity and Level 2 Fire to Long/Short Knife.
Location [SLUMS]: This is a reward for doing the PROTECT MISSION ‘TO THE TOWER 
ESCORT’, this guy is found by the SUPERMARKET in one of the VANS. 

-Zazhigalka- 

Effects: Adds Level 2 Fire to Police Baton, Baseball Bat, and Crowbar
Location [SLUMS]:  This is found on top of DR. ZERE TRAILER inside a TOOLBOX.

-Zombie Classic Mod- 

Effects: Adds Level 2 Electricity to Machete 
Location [SLUMS]: This is a reward for doing ‘THE PRODIGAL SON’, get this after
you killed all of RAIS MEN. 

===============================================================================
21. Achievements/Trophies						[021]
===============================================================================

There are a total of 51 trophies in the game for PS4 and 990 GP for XBOX ONE;
38 Bronze, 20 Silver, 2 Gold and 1 Platinum

A Game of Catch [Bronze, 10 GP]: Kill 50 enemies with throwing weapons 
How to Get: Just use either Throwing Stars, Knives, Axes or Hatchets to kill 
them

A Long Way Down [Bronze, 25 GP]: Jump to the water from the Infamy Bridge 
(Slums) at night
How to Get: If you are not sure where this bridge is, you will have to come 
here during the side quests [SEARCHLIGHTS and SURVIVAL GUIDE TO ZOMBIELAND], 
or if you are just looking for it’s on the EASTERN PART of the map, jump off 
when its nighttime to get this then

Agile [Bronze, 25 GP]: Reach Agility Rank 10
How to Get: Just reach Agility Rank 10 to get this

BBQ [Bronze, 10 GP]: Stick a burning zombie on spikes
How to Get: You must have a zombie that is on fire to do this, find some SPIKES
TRAPS somewhere in the map and just grapple throw them into it

Bittersweet [Secret/Gold, 50 GP]: Complete the game
How to Get: Get this after killing RAIS in the last mission

Blinded by the Lights [Bronze, 10 GP]: Blind 25 Volatiles with flares or a 
flashlight
How to Get: It’s probably easier to do this part with flares instead of the 
flashlight, just run around during the nighttime or head into a DARK AREA 
which will always have them, just toss the flares to stun them

Bolter Hunting [Silver, 25 GP] Catch 5 Bolters
How to Get: You can only do this during the night so you have to be patient, 
when you head over to the FEEDING GROUNDS, they will always be the ones on 
the ground feeding and obviously of course being green, if you’re not sure t
hat you can’t catch them right away, have throwing weapons out as they will di 
in 1 hit when toss it at them

Can’t Touch This [Bronze, 25 GP]: Kill 20 enemies in a row without taking any 
damage 
How to Get: It’s probably best when you have weapon that is about 400+ DAMAGE 
so you 1 hit most of them, also by using grenades/trap bombs will make this 
really easy. If you want to get this really easy they have EXPLODING TRAP BOMBS
and head over to OLD TOWN, head to the TOWN which will be a lot of them just 
standing there, just toss a bunch of bombs into the crowd and kill them.

Disaster Recover [Bronze, 10 GP]: Get 15 Relief Packages 
How to Get: Get 15 relief packages from AIRDROP CRATES, if you can’t get to 
them before Rais men, do the CEASE AND DESIST side quest which will give you 
3 RELIEF PACKAGES, then go to sleep and make it the next day and come back here
to get them again, do this as many times as you want till you get the trophy as
well getting easy SURVIVOR XP to level up.

Electrified! [Bronze, 10 GP]: Catch 25 enemies in the Electric Fence trap
How to Get: It is probably best to lure them with FIRECRACKERS and then use it 
to kill them

Enlightened! [Bronze, 10 GP]: Blind 25 enemies in the Light trap
How to Get: Its best that you use this during the NIGHTTIME as its best to for 
the zombies to feel the effect, using on VOLATILES will be the easiest way to 
do this.

Everybody Dance Now [Bronze, 10 GP]: Simultaneously shock 5 monsters with 
electricity  
How to Get: I’m not sure if you can use traps to do this, it’s best to use 
CONDUCTING LIQUID on a group of zombies and have an electrified weapon to 
shock them.

Everybody Knows Kyle [Bronze, 10 GP]: Reach Survivor Rank 12
How to Get: Just reach Survivor Rank 12 to get this

Flight of the Crane [Secret/Bronze, 10 GP]: Jump from the Crane
How to Get: Get this after talking to RAHIM on the crane during AWAKENING 

Gabriel’s Sword [Bronze, 10 GP]: Add a fire elemental to a sword or a khopesh
How to Get: Just add a fire elemental to a sword or khopesh

Harran Athletics [Bronze, 25 GP]: Take part in 10 co-op competitions
How to Get: Take part in 10 co-op competitions

Harran Shooting Club [Bronze, 10 GP]: Kill 50 enemies with shooting weapons
How to Get: Kill 50 enemies with either a PISTOL, ASSAULT RIFLE or SHOTGUN

High Flyer [Bronze, 10 GP]: Kill 25 enemies using Ground Pound or Drop Attack
How to Get: You must 1 of these 2 skills unlocked before to can do this, GROUND
POUND is the best way to finish this fast but DROP ATTACK is best way to finish
it efficiently. 

Homo Homini Lupus Est [Bronze, 10 GP]: Save 15 survivors from Rais’s Men
How to Get: Save 15 survivors from Rais’s Men

Hush, Hush Now [Bronze, 25 GP]: Quiet a screamer
How to Get: You can do this during the HEALTH POTION side quest as you will see
one in the apartment if you look for it otherwise you will find one during 
PUBLIC FACE as you will have to kill it

I’m a Runner and a fighter [Silver, 25 GP]: Complete 15 Agility or Power 
Challenges
How to Get: Complete 15 Agility or Power Challenges

I’ve Got Your Back [Bronze, 10 GP]: Complete 1 quest in a co-op game
How to Get: Complete 1 quest in a co-op game

Is It Really Necessary? [Bronze, 5 GP]: Kill your first infected
How to Get: You get this during AWAKENING, after grabbing your first weapon and
entering the room, kill the zombie and get this

It’s All In the Writing [Silver, 25 GP]:  Find all the text collectibles
How to Get:

Italian Plumber [Bronze, 10 GP]: Kill an enemy with a wrench, using Vault 
followed by Drop Attack
How to Get: You have to have the VAULT and DROP ATTACK skill unlocked before 
you can do this, jump over an enemy then drop onto another and kill them with 
your WRENCH equipped

Judo Master [Bronze, 10 GP]: Throw 50 enemies using Grapple
How to Get: Throw 50 enemies using Grapple, you must have this skill unlocked 
to do this

Little Craftsman [Bronze, 10 GP]: Craft your first item
How to Get: You get this after you craft the MED-KIT for Mark

Lucky 7 [Bronze, 25 GP]: Win 7 co-op competitions
How to Get: Win 7 co-op competitions

Making Faces [Secret/Bronze, 25 GP]: Show the outside world that you’re alive
How to Get: You get this after planting all the bombs during PUBLIC FACE and 
then leaving the area, get this while watching the SCENE

Master Crafter [Bronze, 25 GP]: Use Blueprints at least 100 times
How to Get: Use Blueprints at least 100 times, you can craft items, weapon 
mods, throwing weapon to get this

Mount Everest [Silver, 25 GP]: Climb up at least 8848 meters on various objects
How to Get: You will get this eventually by playing the game, you won’t even 
notice it when you get it

Mouths Wide Open [Silver, 25 GP]: Kill a Volatile
How to Get: Kill a Volatile, its best to have some pretty good weapons before 
attempting to kill one, if you want to do this really cheap then go to a DARK 
AREA but make sure it is DAYTIME, let the VOLATILES find you and run into the 
light, they will stop at the edge since they cannot go out, attack them while 
they are confused and keep doing this kill you kill it.

My left or your Left? [Bronze, 15 GP]: Meet with Rais
How to Get: Get this during PACT WITH RAIS, after you meet him for the first 
time

Now Its Safe [Silver, 25 GP]: Capture all the Safe Zones
How to Get: Capture all the Safe Zones, these are all the ones that have RED 
HOUSES on the map

Now You Can Come In [Secret/Bronze, 25 GP]: Find Dr. Cadmen
How to Get: Get this by getting the DECONTAMINATION ROOM running and when you 
talk to CADMEN for the first time you will get this then

Open Sesame [Bronze, 10 GP]: Perform 10 successful Lockpicks
How to Get: Perform 10 successful Lockpicks

Pheidippides [Silver, 25 GP]: Run (move/sprint) at least 42.195m
How to Get: Like the climbing one, you will get this one without even noticing 
it while playing the game

Polyamory [Bronze, 15 GP]: Complete 5 quests in a single co-op game with the 
same 3 partners
How to Get: You should do this with a friend to get this one as by playing with
random people may not leave and you won’t be able to get this

Prom Night [Bronze, 25 GP]: Survive night pursuit of level two or higher
How to Get: You have to play during NIGHTTIME, its best to this while you are 
near a SAFE ZONE, attract the VOLATILES and when they get too close jump inside
to end the pursuit.

Sightseeing [Secret/Bronze, 25 GP]: Reach Old Town
How to Get: Reach Old Town

Snake in the Grass [Secret/Bronze, 15 GP]: Escape the arena
How to Get: Escape the arena during THE PIT, once you leave the construction 
site, you will get this

Strong [Bronze, 25 GP]: Reach Power Rank 10
How to Get: Just reach Power Rank 12 to get this

The Legend of Harran [Silver, 25 GP]: Reach Survivor Rank 18
How to Get: Just reach Survivor Rank 12 to get this

The Whole Story [Gold, 100 GP]: Finish all the side quests
How to Get: There are a total of 45-46 side quests to complete in the game, I’m
not sure about if the CHALLENGES count though

This is Harraaaaan! [Bronze, 25 GP]: Kill 100 enemies by kicking them off 
rooftops/cliffs
How to Get: This can be quite time consuming and annoying as you have to kill 
100 enemies like this, just take your time to complete this one

Tied Loose End [Secret/Bronze, 25 GP]: Deal with Tahir
How to Get: Get this after killing him during THE MUSEUM

Trade Company [Bronze, 10 GP]: Sell items worth 10,000 dollars
How to Get: Just sell items worth 10,000 dollars

Trespassing [Silver, 25 GP]: Complete all Quarantine Zones
How to Get: There are a total of 8 quarantine zones in the game, 5 in the SLUMS
and 3 in OLD TOWN, will have each one located in the guide so you can find them

Vertigo [Secret/Bronze, 25 GP]: Activate the Amplifier
How to Get: Get this at the end of BROADCAST.

We’re All In This Together [Bronze, 10 GP]: Save 15 survivors from zombies
How to Get: Save 15 survivors from zombies

We’ll talk about it next time I see you. [Platinum]: Obtain all trophies in 
Dying Light
How to Get: You will get this after you have gotten all 50 trophies before 
getting this

===============================================================================
22. My Review/Opinion							[022]
===============================================================================

Many people have compared this to DEAD ISLAND since it is made by the same 
people, I personally haven’t played any DEAD ISLAND games so I wouldn’t know 
but what I can say is that this is great game to be playing if you are tired 
of DESTINY or DRAGON AGE.

====
PROS
====

- This game looks so nice and quite polished for my taste

- It does give you that paranoia when playing it during the night at like 1 or 
2 in the morning, I personally was freaking scared after I turned off the game 
and tried to go to bed, that’s how I felt after playing this game 

- The zombies react to any sound you make in the game forcing to be stealthy as
possible so you don’t have to fight a lot

- The night is so scary to go out in to play even if it not a mission and you 
just want to roam around, there is no point of going out at night except for 
the more XP you get while doing so, the zombies are more intelligent and your 
flashlight is really bad making it hard to see at some points which make it 
very fun to play.

====
CONS
====

- This game punishes you at the very beginning at the game making it extremely
difficult to kill zombies, your weapons are very weak and little effect on them
making it hard to take on a hoard of them

- Had certain glitches where I couldn’t finish a quest even though I had all 
the items because the person either disappeared or the place was not 
accessible, I teleported through walls or went under the ground making it 
impossible for me to play.

- Grappling Hook had the most problems with, I would take damage or even die 
from a small drop to the ground resulting in me starting from somewhere far 
away than I should when doing a mission which was very annoying.

- The last fight of game with RAIS was such a letdown, it was like they just 
wanted to finish the story of game and work on other things, I mean come on, 
QTE to finish off the game.

===============================================================================
23. Special Thanks							[023]
===============================================================================

I would like to thank some people but can’t as I did this guide by myself. If 
you want to help me please do and you will be credited in my guide.

===============================================================================
24. Contact								[024]
===============================================================================

If you got any tips or information that is useful for the FAQ, please email me 
@ [email protected], you get credited for sharing this info with 
me but make sure you check the FAQ before emailing me, it might be covered in 
the FAQ.

===============================================================================
 

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