FAQ And Walkthrough - Guide for Final Fantasy XIII-2

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   .   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\     Johnathan L. Sawyer and Bkstunt_31 present...    \
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_______________________________________________________________________________
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            Platform:   Sony PlayStation 3 (PS3), XBOX 360 (360)
             Version:   .55
        Last Updated:   03/06/2012
Best Viewing Program:   Mozilla Firefox (for better search functionality)
               Email:   [email protected]
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~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~

* IN-PROGRESS NOTE *   This FAQ/Walkthrough is currently in progress. It won't
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   have everything you need just yet; please keep an eye
                       out for updates.

                       See section [C-1-01] to the what's been updated from the
                       last version.

                       Feel free to contact us via email if you find errors in
                       the FAQ as you go along, or even if you have suggestions
                       on what has already been done. We are going to make sure
                       that this FAQ has everything anyone could ever need, so
                       all contributions will be welcome!

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Hey, guys and gals! Johnathan L. Sawyer and Bkstunt_31 here with another RPG
FAQ/Walkthrough! This time through, it will be for the sequel to the excellent
RPG, Final Fantasy XIII! We hope everyone enjoys this guide to Final Fantasy
XIII-2!

Our purpose for this guide is to make sure that you are able to get a perfect
game, meaning that you can find all items, explore all of the areas, and see
all there is to see. We will do our best to ensure that you do not encounter
any spoilers while reading this guide, and will warn you appropriately if one
must be included.

For this guide, we have decided to create an extensive FAQ/Walkthrough. The
walkthrough is the main focus; it walks you through the whole game step-by-
step, leading you to the locations of all of the items in the game and
strategies for fighting the bosses. It will also be an extensive FAQ (in the
coming updates), which will include lists of all of the items, equipment, shop
lists, a bestiary with all of the enemies in the game, and more!

If you think it can be improved upon or you have some ideas for the guide, or
even have corrections or suggestions, email us or message us on Facebook and
let us know! Our information is listed above.


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««««««««««««««««««««««««««««(     SECTION END     )»»»»»»»»»»»»»»»»»»»»»»»»»»»»
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             ««  Final Fantasy XIII-2  »»                            [I-1-00]
            ___________________________________________________________________
 __JLS_____||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/
|»»»»»»»»»»|| o o                                        Table of Contents   /
 ¯¯¯¯¯¯Bk¯¯||_______________________________________________________________/
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


 Introduction
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Table of Contents  . . . . . . . . . . . . . . . . . . . . . . . . . .[I-1-00]
Game Manual / Instructions . . . . . . . . . . . . . . . . . . . . . .[I-1-01]


 Walkthrough
¯¯¯¯¯¯¯¯¯¯¯¯¯
Walkthrough - Final Fantasy XIII-2 . . . . . . . . . . . . . . . . . .[W-1-00]
   Valhalla  . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[W-1-01]

   Episode 1 - A World Without Cocoon  . . . . . . . . . . . . . . . .[W-E-01]
      New Bodhum -003 AF-  . . . . . . . . . . . . . . . . . . . . . .[W-1-02]

   Episode 2 - An Unseen Intruder  . . . . . . . . . . . . . . . . . .[W-E-02]
      Bresha Ruins -005 AF-  . . . . . . . . . . . . . . . . . . . . .[W-1-03]
      Wrapping up Episode 2 (New Bodhum -003 AF-)  . . . . . . . . . .[W-1-04]

   Episode 3, Part 1 - Prophecy of Hope  . . . . . . . . . . . . . . .[W-E-A3]
      Yaschas Massif -010 AF-  . . . . . . . . . . . . . . . . . . . .[W-1-05]
      Oerba -200 AF- . . . . . . . . . . . . . . . . . . . . . . . . .[W-1-06]
      Yaschas Massif -01X AF-  . . . . . . . . . . . . . . . . . . . .[W-1-07]

   Episode 3, Part 2 - Oathbrand . . . . . . . . . . . . . . . . . . .[W-E-B3]
      Sunleth Waterscape -300 AF- (1)  . . . . . . . . . . . . . . . .[W-1-08]
      Coliseum -??? AF-  . . . . . . . . . . . . . . . . . . . . . . .[W-1-09]
      Revisiting & Resolving: Making use of Moogle Throw . . . . . . .[W-1-10]
      The Archylte Steppe -??? AF- (1) . . . . . . . . . . . . . . . .[W-1-11]
      Sunleth Waterscape -300 AF- (2)  . . . . . . . . . . . . . . . .[W-1-12]

   Episode 4 - Skyborne Paradise . . . . . . . . . . . . . . . . . . .[W-E-B3]
      Academia -400 AF-  . . . . . . . . . . . . . . . . . . . . . . .[W-1-13]
      Augusta Tower -300 AF- . . . . . . . . . . . . . . . . . . . . .[W-1-14]
      Augusta Tower -200 AF- . . . . . . . . . . . . . . . . . . . . .[W-1-15]
      Side Quests, Part 1  . . . . . . . . . . . . . . . . . . . . . .[W-S-01]
         - Yaschas Massif -100 AF- . . . . . . . . . . . . . . . . . .[W-1-16]
         - Sunleth Waterscape -400 AF- . . . . . . . . . . . . . . . .[W-1-17]
         - Bresha Ruins -300 AF- . . . . . . . . . . . . . . . . . . .[W-1-18]
         - Yaschas Massif -110 AF- . . . . . . . . . . . . . . . . . .[W-1-19]
         - The Archylte Steppe -??? AF- (2)  . . . . . . . . . . . . .[W-1-20]


 Appendices
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Appendices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-1-00]
   Paradox Endings . . . . . . . . . . . . . . . . . . . . . . . . . .[A-1-01]
   Missions  . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-1-02]


 Conclusion
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Version History  . . . . . . . . . . . . . . . . . . . . . . . . . . .[C-1-01]
Thanks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[C-1-02]
Copyright / Disclaimer / Credits . . . . . . . . . . . . . . . . . . .[C-1-03]


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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



             ««  Final Fantasy XIII-2  »»                            [I-1-01]
            ___________________________________________________________________
 __JLS_____||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/
|»»»»»»»»»»|| o o                               Game Manual / Instructions   /
 ¯¯¯¯¯¯Bk¯¯||_______________________________________________________________/
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*.*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 It is STRONGLY encouraged that you read either this or the manual itself.
There are several helpful tips listed here, as well as basic mechanics that may
keep you from getting frustrated at certain points in the game.
_______________________________________________________________________________
*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*´*`*

_______________________________________________________________________________
                             \ ***   STORY   *** /
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

She embraced her destiny and fought the false gods who would enslave humanity.

It was a battle that changed the world. A brave few defeated the fal'Cie and
saved mankind from destruction. Without the power of the gods to hold it aloft,
Cocoon fell from the sky, and the cradle of humanity became locked in a frozen
embrace with Gran Pulse, realm of monsters.

The tyranny of the gods was lifted, and a new age began.

But she did not see the new dawn. She disappeared, at the very moment of her
triumph.

They all believed she was gone forever, never to return. Everyone, that is,
except Serah Farron. She clung to a different truth.

Three years have passed.

One clear night, a meteorite strikes Gran Pulse and shatters the peace of the
new era. Spacetime becomes distorted and terrible monsters attack through rifts
in the fabric of time.

In the chaos that ensues, Serah is saved from death by a young stranger called
Noel. He says he is a hunter who has crossed time and space to find her.

Come with me, he says. We will travel the timeline and find your sister.

Lightning! Could she be alive? Could her beloved sister really be in that world
of chaos and death, fighting to save a dying goddess?

It does not take long for Serah to make the fateful decision.

She accepts the weapons that Lightning has gifted her, and resolves to follow
this stranger into the future...

_______________________________________________________________________________
                           \ ***   CHARACTERS   *** /
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 NOEL KREISS
¯¯¯¯¯¯¯¯¯¯¯¯¯
A young man who appears in Serah's village after the meteorite strike. He is
straightforward and direct, but unwilling to talk much about his mysterious
past. He carries two swords into battle, an elaborate great sword and a smaller
stabbing sword, and he likes to use them up close and personal.

 SERAH FARRON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The younger sister of Lightning, she has found herself at the center of many
tragic events. She still seems scarred by past experiences, but her quiet
exterior hides a gentle, but in the end resilient and dependable, core. She
still believes that her sister is alive, and so she follows Noel into the
future to find her.

 LIGHTNING
¯¯¯¯¯¯¯¯¯¯¯
She once took on a whole world to save Serah from a crystal prison. Now she is
a knight in Valhalla, pledged to stand guard over the temple of the goddess
Etro. Here in this realm of chaos, Lightning has been granted power beyond
reckoning; she is something beyond human, almost a goddess herself. She will
need all of that power in the terrible battle to come.

_______________________________________________________________________________
                          \ ***   STARTING UP   *** /
                           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

            _.——————._                                    _.——————._
           |    L2    |                                  |    R2    |
          /|—´¯¯¯¯¯¯`—|\                                /|—´¯¯¯¯¯¯`—|\
         //|    L1    |\\______________________________//|    R1    |\\
        ///'—´¯¯¯¯¯¯`—'—\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/—'—´¯¯¯¯¯¯`—'\\\
       //'               `.        S  O  N  Y        .´               '\\
      /'       .——.        '                        '        .——.       '\
     /         |UP|         \   ____        ____   /        ( /\ )        \
    (     .——.  \/  .——.     ) [ SL ]      [ ST > (    .——.  '——'  .——.    )
    |     |LT >    < RT|     |  ¯¯¯¯        ¯¯¯¯  |   ( [] )      ( () )   |
   .(     '——'  /\  '——'     )_       .——.       _(    '——'  .——.  '——'    ).
     \         |DN|            `.    ( PS )    .´           ( >< )        /
  ´   `.       '——'      .´¯¯`.  \    '——'    /  .´¯¯`.      '——'       .´   `
  |     `._             .  LA  .  )          (  .  RA  .             _.´     |
  |        ¯—._____.—.  '  L3  '  |__________|  '  R3  '  .—._____.—¯        |
  |                  /\  `.__.´  /¯¯¯¯¯¯¯¯¯¯¯¯\  `.__.´  /\                  |
  |                 /  `._    _,´              `._    _,´  \                 |
  |                /      ¯¯¯¯                    ¯¯¯¯      \                |
  '              .´                                          `.              '
   \           .´                                              `.           /
    `._     _.´                                                  `._     _.´
       ¯¯¯¯¯                                                        ¯¯¯¯¯
                                     PS3
               .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
               |   UP = UP            |   /\ = TRIANGLE       |
               |   DN = DOWN          |   [] = SQUARE         |
               |   LT = LEFT          |   () = CIRCLE         |
               |   RT = RIGHT         |   >< = CROSS          |
               |                      |                       |
               |   L1 = L1 TRIGGER    |   R1 = R1 TRIGGER     |
               |   L2 = L2 TRIGGER    |   R2 = R2 TRIGGER     |
               |                      |                       |
               |   LA = LEFT ANALOG   |   RA = RIGHT ANALOG   |
               |   L3 = L3 (PRESS)    |   R3 = R3 (PRESS)     |
               |                      |                       |
               |   SL = SELECT        |   ST = START          |
               |                      |                       |
               |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
               |            PS = PLAYSTATION BUTTON           |
               `.____________________________________________.´



                 ____                                      ____
               .´ LT `.                                  .´ RT `.
            .—´————————`—._                          _.—´————————`—.
          .´      LB     / `—.____________________.—´\      RB      `.
         ´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`—.___    Microsoft    ___.—´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`
        ´                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                       `
       ´                      __     .\¯¯/.     __            .—.       `
      ´     .´¯¯`.           (BK)   .  \/  .   (ST)          ( Y )       `
     ´     .  LA  .           ¯¯    '  /\  '    ¯¯       .—.  `—´  .—.    `
    ,      '  LP  '                  `/__\´             ( X )     ( B )    .
            `.__.´        .——.                           `—´  .—.  `—´
   ´                      |UP|                               ( A )          `
                      .——. \/ .——.              .´¯¯`.        `—´
  ´                   |LT >  < RT|             .  RA  .                      `
 .                    '——' /\ '——'             '  RP  '                      .
 |                        |DN|                  `.__.´                       |
 |                        '——'                                               |
 |                                                                           |
 |                      . ´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯` .                      |
 |                   .´                                 `.                   |
 .                 .´                                     `.                 .
                 .´                                         `.
  `            .´                                             `.            ´
   `.        .´                                                 `.        .´
     `._  _.´                                                     `._  _.´
        ¯¯                                                           ¯¯
                                     360
               .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
               |   UP = UP            |    Y = Y              |
               |   DN = DOWN          |    X = X              |
               |   LT = LEFT          |    B = B              |
               |   RT = RIGHT         |    A = A              |
               |                      |                       |
               |   LB = LEFT BUTTON   |   RB = RIGHT BUTTON   |
               |   LT = LEFT TRIGGER  |   RT = RIGHT TRIGGER  |
               |                      |                       |
               |   LA = LEFT ANALOG   |   RA = RIGHT ANALOG   |
               |   LP = LEFT ANALOG   |   RP = RIGHT ANALOG   |
               |        (PUSH DOWN)   |        (PUSH DOWN)    |
               |                      |                       |
               |   BK = BACK          |   ST = START          |
               |                      |                       |
               |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
               |            GIANT "X" = XBOX GUIDE            |
               `.____________________________________________.´

_______________________________________________________________________________
                            \ ***   CONTROLS   *** /
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Below are the controls for FINAL FANTASY XIII-2. Controls are split between
"Field Controls" and "Battle Controls", which are distinguished below.


 Field Controls
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Directional buttons: - Navigate menu items
 Left stick / [L3] button: - Move character (When the map is open, press the
                             left stick (the [L3] button) to center the map on
                             your location.)
Right stick / [R3] button: - Move camera (Press the right stick (the [R3]
                             button) to reset camera position.)
                           - Aim moogle (when [L1] / «LB» is held)
    [CROSS] /  «A» button: - Confirm/Operate devices, open doors, etc.
   [CIRCLE] /  «B» button: - Jump
   [SQUARE] /  «X» button: - Open map
 [TRIANGLE] /  «Y» button: - Open menu
           [START] button: - Pause menu
 [SELECT] / «BACK» button: - Toggle mini-map display
       [L1] / «LB» button: - Moogle throw (grab moogle)
       [R1] / «RB» button: - Moogle Hunt
                           - Throw moogle (when [L1] / «LB» is held)


 Battle Controls
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Directional buttons: - Select targets and commands
 Left stick / [L3] button: - Select targets and commands
Right stick / [R3] button: - Move camera
    [CROSS] /  «A» button: - Execute commands
                             Select target
                             Stock selected command
   [CIRCLE] /  «B» button: - Cancel
   [SQUARE] /  «X» button: - Unleash Feral Link
 [TRIANGLE] /  «Y» button: - Execute available commands
           [START] button: - Pause menu
 [SELECT] / «BACK» button: - Not used
       [L1] / «LB» button: - Paradigm shift
       [R1] / «RB» button: - View enemy monster information


 Saving your Game
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The game will automatically save your progress. During autosave, the save icon
will appear in the upper left corner of the screen, and the HDD access
indicator will flash. You can also save manually. When in the field, press the
[START] button to open the "Pause" menu and select "Save". Do not switch off
your PlayStation 3 / XBOX 360 console while the save icon is displayed.

_______________________________________________________________________________
                           \ ***   START MENU   *** /
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

When the game loads, you will be taken to the FINAL FANTASY XIII-2 title
screen.


 NEW GAME    Begin a new adventure. You will be asked if you want to play in
¯¯¯¯¯¯¯¯¯¯   NORMAL MODE or EASY MODE; you can change this later in the
             "Settings". After this, follow the on-screen instructions to
             create new save data. To save your game, you will need at least
             30.7 MB of free HDD space on your PlayStation 3 / XBOX 360 system.

 CONTINUE    Continue playing from a previously saved game.
¯¯¯¯¯¯¯¯¯¯
 DOWNLOADABLE CONTENT    Downloadable content will be available after the
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   game's release. (This option takes you to the
                         PlayStation Store / XBOX Marketplace.

 BEGINNER'S PRIMER    A summary of the events of Final Fantasy XIII. The story
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   picks up three years after the conclusion of
                      Final Fantasy XIII.

 EXTRAS    Unlock bonus themes by collecting trophies / achievements and other
¯¯¯¯¯¯¯¯   accomplishments.

 SETTINGS    Configure your controls and gameplay environment.
¯¯¯¯¯¯¯¯¯¯

_______________________________________________________________________________
                           \ ***   MAIN MENU   *** /
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Press the [TRIANGLE] / «Y» button during exploration to open the main menu
screen. Here you can check the status of your characters, equip weapons and
accessories, view maps of the local area, and more. Some of the submenus will
only become available when you progress further into the adventure. Use the
directional buttons to select a submenu and the [CROSS] / «A» button to
confirm. In some submenus, such as "Equipment" and "Crystarium", you can cycle
through party members using the [L1] / «LB» and [R1] / «RB» buttons.


Party Paradigms: Edit paradigms and your Paradigm Pack.
     Crystarium: Enhance character parameters and gain new abilities.
       Monsters: Adorn, name, infuse, and release members of your monster
                 menagerie.
      Equipment: Select weapons and accessories worn by your characters.
  Change Leader: Switch to a different controllable character.
         Status: View detailed character status information.
      Inventory: Review all the equipment and items you have collected.
        Datalog: View tutorials and useful information about the game world.
       Bestiary: View information about the monsters you have faced and
                 defeated.
      Fragments: View the shards of time that you have collected.
Fragment Skills: View your fragment skills and their descriptions.
            Map: Open a map of the local area.
       Settings: Configure controls and change game environment settings.

_______________________________________________________________________________
                             \ ***   SETTINGS   *** /
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Configure camera controls, toggle subtitles, change the difficulty level,
and more.


                Camera: Choose from four types of camera control.
    Camera Sensitivity: Change the number to adjust how much the camera moves
                        in response to controller input.
            Brightness: Select from nine levels of brightness.
          Magnify Font: Increase the size of the font in messages and
                        subtitles.
       Event Subtitles: Toggle subtitles in the events on or off.
         Speaker Names: Select whether or not to display the speaker's name
                        during conversations.
   Non-Event Subtitles: Toggle subtitles for dialog heard during exploration.
                        The subtitles display in the lower left of the screen.
         Help Messages: Toggle the display of help messages in battle.
     Battle Difficulty: Set the battle difficulty to either "Easy" or "Normal".
Default Battle Command: You can start a battle with auto-commands or manual
                        commands.
      Target Selection: You can select targets from a list or using an on-field
                        cursor.
     Mini-map Settings: The mini-map is on the top right of the screen. You can
                        have it "Fixed to North" or "Facing".
          Map Settings: Choose to have your map "Fixed to North" or "Facing".

_______________________________________________________________________________
                         \ ***   HISTORIA CRUX   *** /
                          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In FINAL FANTASY XIII-2, your characters will travel through time and space.
The Historia Crux is your portal to history, the place where you will
navigate the timeline. To visit a location and era, use the left stick or
directional buttons to highlight the location, and press the [CROSS] / «A»
button to confirm.

New areas will be added to the Historia Crux as you find and unlock more Time
Gates.


 Navigating the Historia Crux
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            [L1] / «LB» button: Toggle the Historia Crux display.
            [R1] / «RB» button: Open and close gates.
      [TRIANGLE] /  «Y» button: Open the main menu.
        [SQUARE] /  «X» button: Save your progress.
Left stick/directional buttons: Navigate to a location.


 .———————.
(  Gates  )___________________________________________________________________
 `———————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Each location may have one or more gates. As these gates are activated, you
gain access to more places along the timeline. The icons below the name of
the location show how many gates there are in that area, and the icons flash
gold when the corresponding gates are activated. Below and to the right of
these icons is a message indicating how many fragments are available, and how
many you have recovered.


 .———————————.
(  Artefacts  )_______________________________________________________________
 `———————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The gates that allow you to travel the timeline must be opened with special
"keys" known as artefacts. When a Time Gate is unlocked using an artefact, a
new location appears in the Historia Crux. Some artefacts are hidden from
sight. You may need to call upon the skills of your moogle sidekick to find
them.


 .———————————————————————————.
(  Opening and Closing Gates  )_______________________________________________
 `———————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

During your adventure, you will acquire items called Gate Seals. When you are
in the Historia Crux, you can use them to close gates that have already been
opened. This resets history in that location by rewinding time to how it was
before you first arrived in that place. You can enter the location again to
replay past events and perhaps even correct mistakes that you made. When you
close a gate, related artefacts disappear from the "Key Items" list in your
inventory. To recover the missing artefacts, you can either play through the
location again, or simply re-open the gate.

Remember, by replaying a location you might change part of history. To
restore the first timeline, just re-open the gate. You open and close gates
in the Historia Crux with the [R1] / «RB» button.



 MOVING FROM THE FIELD TO THE HISTORIA CRUX
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you wish to return to the Historia Crux from the field, press the [START]
button to open the Pause menu and select "Return to Historia Crux". You can
also return to the Historia Crux via any unlocked gates that are available
in the area. At times, this option may not be available. Whenever you return
to the Historia Crux, your progress is automatically saved.

Note: When you load a previously saved game, you will first arrive in the
      Historia Crux. To pick up the adventure from where you left off, enter
      the area you were last in and the story will continue from the last
      save point.

_______________________________________________________________________________
                          \ ***   IN THE FIELD   *** /
                           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Much of your adventuring will take place out in the field. Knowing how to
navigate the world is the first step to mastering the game.


 .——————————————————.
(  Main Game Screen  )________________________________________________________
 `——————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Leader
¯¯¯¯¯¯¯¯
This is the main character that you control. You can switch characters with
the "Change Leader" option in the main menu once the option becomes available.


 Mini-map
¯¯¯¯¯¯¯¯¯¯
The map on the top right of the screen shows the location of your main
character, your objectives, and other points of interest such as gates and
shops. Press the [SELECT] / «BACK» button to toggle the map on and off.


 Mini-map Icons
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Current Location: A blue arrow.
         Chocolina: A purple bag with a circle around it.
            Moogle: A purple Moogle, kupo!
         Objective: An orange exclamation point with a circle around it.
           Chocobo: A Chocobo feather.
          Waystone: A red Cactuar.
              Gate: A turquoise orb, looks like a crescent surrounding a line.
Recovered Treasure: Two grey semi-circles / a circle with a black line.
          Obstacle: A red circle with a dash in the middle.


 .————————————————————————.
(  Enemies and Encounters  )__________________________________________________
 `————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

When you encounter monsters out in the field, the Mog Clock will appear on
the screen. The Mog Clock detects how ready the monsters are for a fight and
changes color as the threat increases. Your character can attack any foes
that are inside the encounter circle. Try to find the enemy and attack them
by pressing the [CROSS] / «A» button before time runs out. Sometimes, you may
not be ready for a fight, in which case you can always try fleeing the area. If
you reach a safe distance the encounter circle will disappear and you will be
able to continue your explorations.


Mog Clock: Enemy is immobile and preemptive strike is possible. If you attack
(green)    successfully, you will begin the battle with bonuses.

Mog Clock: Enemy is moving and ready for battle. Coming into contact with the
(yellow)   enemy will begin a standard battle.

Mog Clock: Enemy is fully alert and attacks. When time runs out, the battle
(red)      begins automatically. You cannot select Retry for battles that begin
           in this manner.


 STRIKE FIRST AND WIN THE EARLY ADVANTAGE!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you manage to find the foe and strike while the Mog Clock is still green,
you will begin the battle with a preemptive strike. Your party will have the
early advantage, with bonuses such as Haste and improved chain bonuses. If
you simply run into the enemy without a weapon strike, the battle will begin
normally and you will have to fight harder to gain the upper hand.


 .———————————————————.
(  Talking to People  )_______________________________________________________
 `———————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The world you explore is populated with people from all walks of life, and
they may have something to say when you approach. Some characters will speak
spontaneously, without any action from you, and their subtitles will appear
on the lower left of the screen. Sometimes a speech bubble icon will appear
over a person's head, which means you can approach them and press the [CROSS] /
«A» button to engage in a conversation. If there are two or more such people
nearby, use the left and right directional buttons to choose which person you
would like to talk to.


 .———————————————.
(  Live Triggers  )___________________________________________________________
 `———————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Sometimes, in the middle of events or conversations, a Live Trigger will
occur. The Live Trigger presents you with a menu from which you can select an
action of choose a line of questioning. In some conversational Live Triggers,
you can explore all the branches; in others, some choices may not appear until
you fulfill certain conditions. As you make decisions and choose different
paths, changes accumulate, and you may find yourself receiving treasure boxes
and items from up and down the timeline. Choose each Live Trigger wisely, and
see if you can uncover hidden treasure.


 .—————————.
(  Jumping  )_________________________________________________________________
 `—————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Out in the field, you may jump over low obstacles by pressing the [CIRCLE] /
«B» button. In certain places where the height or distance is too great for a
normal jump, a blue ring will appear on the ground. Step close to the ring
and press the [CIRCLE] / «B» button to perform an extra-high jump that will
take you over the obstacle. Note that only Chocobos can use the yellow rings in
the field to traverse across areas that Serah and Noel are unable to reach.


 .——————————————————————.
(  Switches and Devices  )____________________________________________________
 `——————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In your explorations, you will come across all kinds of buttons, switches,
and devices. Often, you will be able to simply use the [CROSS] / «A» button to
operate them, but some will not work until you have found one or more specific
items needed to activate them. In those cases, you must explore the area
carefully to find the missing items. As always, Mog and his special hunting
skills will come in handy.


 .—————————————————.
(  Treasure Chests  )_________________________________________________________
 `—————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

There are two types of treasure chests in the field: sphere-shaped chests
and box-shaped chests. When you find a treasure chest, approach it and press
the [CROSS] / «A» button to get at what's inside. Some treasure chests will be
out of phase with the current timeline and hidden from view. Use Mog's treasure
hunting abilities to bring these chests back into current reality.


 .——————————————————.
(  Riding a Chocobo  )________________________________________________________
 `——————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Chocobos are large birds used as riding mounts. Find gysahl greens and feed
them to the bird by pressing the [CROSS] / «A» button, and it will let you hop
in the saddle and go for a ride. You will not encounter any monsters while
mounted, so chocobos are your best option when you wish to travel across the
map quickly and safely. There are some locations where these speedy avian
companions are not initially available, but keep exploring and they may
eventually appear.


 .—————————————————————.
(  Mog's Sensor Bobble  )_____________________________________________________
 `—————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Not only does Mog turn into Serah's weapon, he can sometimes find hidden items
out in the field. When you are searching for treasure chests or artefacts to
open gates, keep an eye on Mog's bobble. When it starts flashing, follow Mog's
trail and try pressing the [R1] / «RB» button.


 Mog Hunt
¯¯¯¯¯¯¯¯¯¯
When Mog approaches an item or artefact that is out of phase with the current
timeline, the bobble on his head will start flashing furiously and he will fly
to the point where the item is hidden. Press the [R1] / «RB» button to dispel
the nearby distortion and reveal the object. Some of these hidden items are
essential to progressing through the story, so keep an eye on Mog and watch how
he reacts to the environment. Note that Mog can't detect all hidden items;
sometimes you have to find them yourself!


 Moogle Throw
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As you progress further into the story, Serah's moogle will eventually--albeit
grudgingly--allow himself to be thrown to distant spots. If you see an item or
artefact that is out of your reach, hold [L1] / «LB» button to grab Mog, use
the right stick to aim, then press the [R1] / «RB» button to throw him. If your
aim is true, Mog will retrieve the treasure for you. Be warned though, if
Serah's moogle is far away when enemies appear, his warning will come too late
and the Mog Clock will tick around at a much faster rate. Be careful when
throwing Mog in monster-infested areas!


 .—————————.
(  The Map  )_________________________________________________________________
 `—————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The map provides lots of essential information, including your current
location, your objectives, and points of interest such as gates and waystones.
In addition, the left side of the map screen has a list of your current
objectives and goals, so it is a good idea to check the map whenever you enter
a new area. You will receive maps from other characters, or find them in
treasure chests. To display the map, you can either press the [SQUARE] / «X»
button when in the field or open the main menu with the [TRIANGLE] / «Y» button
and select the "Map" option.


 Map Icons
¯¯¯¯¯¯¯¯¯¯¯
  Current Location: A blue arrow.
              Ally: A blue dot.
         Objective: An orange exclamation point with a circle around it.
Recovered Treasure: Two grey semi-circles / a circle with a black line.
              Gate: A turquoise orb, looks like a crescent surrounding a line.
          Obstacle: A red circle with a dash in the middle.
         Chocolina: A purple bag with a circle around it.
            Moogle: A purple Moogle, kupo!
           Chocobo: A Chocobo feather.
          Waystone: A red Cactuar.


 Map Controls
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   Left Stick: Move map.
                  Right Stick: Zoom in and out.
                    L3 Button: Center map on current location.
(press down on the left stick)


 .——————————————————.
(  Chocolina's Shop  )________________________________________________________
 `——————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Chocolina is a mysterious traveling merchant who somehow manages to manifest
herself all along the timeline. She sells many useful items and, with the right
components and a crafter's fee, even creates special weapons and equipment.
When you are browsing the shop menu for items, make sure you have the required
components as well as sufficient gil!


            Items: Potions, Phoenix Down, and similar items will often prove
                   useful in a fight.
Monster Materials: Use materials to strengthen your monsters and help them
                   grow.
          Weapons: Better weapons will give your characters an extra edge in
                   combat. You will need gil to purchase weapons, and often
                   special components as well.
      Accessories: You can buy stat-boosting accessories for your party
                   members. You will need gil to purchase weapons, and often
                   special components as well.
       Components: Useful materials for crafting weapons and accessories.
    Special Items: In each area, Chocolina may have special and unique goods
                   for sale.


 Equipping Accessories
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can strengthen your characters by equipping accessories that grant special
abilities. It is possible to equip more than one accessory at a time, but be
mindful of each item's equipment cost. If the combined cost exceeds a
character's accessory capacity, you will have to rethink your accessory
choices. Capacity can be increased as you develop your character in the
"Crystarium".


 .————————————————————————————.
(  Fragments (Shards of Time)  )______________________________________________
 `————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

When you resolve anomalies along the timeline, you will obtain special objects
known as fragments. Fragments are memories of time, solidified into shards,
each containing a valuable piece of knowledge or slice of history. There are a
total of 160 fragments scattered throughout history.


 .——————————.
(  Missions  )________________________________________________________________
 `——————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

If you talk to people living in the various locations along the timeline, you
may be given the opportunity to undertake missions on their behalf. These might
include finding special items or defeating problematic monsters. When you
successfully complete a mission, you will be rewarded with fragments, crystogen
points, and more.


 .—————————————————.
(  Fragment Skills  )_________________________________________________________
 `—————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you have collected a large number of fragments, it's time to travel to
Serendipity and pay a visit to the mystic. Through the grace of the goddess,
she may be able to awaken new powers within you. These abilities are known as
fragment skills, and they are quite unlike your regular abilities. For example,
you can learn how to enhance Mog's skills, or change the music that plays when
you're riding a chocobo.


 .—————————————————————————————.
(  A Casino Called Serendipity  )_____________________________________________
 `—————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Somewhere at the very edge of time and space floats the mystical wonderland of
Serendipity, where you can while away the hours on games and amusements. To
join the fun, you will first need to purchase casino coins at one of the
exchange counters. As you accumulate more coins, you can trade them in for
unique items and prizes that are available nowhere else.


 «  Slot Machines  »
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stop the spinning reels so the winning icons line up either horizontally or
diagonally. Payouts depend on the type and sequence of icons you manage to line
up. At first, you can only insert five coins at a time, but if you get on a
winning streak you can add more coins to boost your winnings and go for the
ultimate jackpot.


 «  Chocobo Races  »
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Serendipity chocobo races give you the chance to pit your chocobo against
other feathered thoroughbreds in a dash for the finish line. You can face your
own chocobo to win coins and prizes, or bet on rival chocobos for bit payouts
(although there is a limit to how many coins you can bet on one race). Note
that any allied chocobos registered for the races will not be able to join you
in battles.


 Racing Chocobos
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Racing chocobos have the following attributes:

           Speed: Excels over short distances.
         Stamina: Excels over longer distances.
RP (Race Points): Race points represent a chocobo's racing life span, and are
                  consumed with every race entered. If a chocobo runs out of
                  RP, his racing days are over.
       Abilities: These are the chocobo's special traits. Press the
                  [TRIANGLE] / «Y» button to view ability details.


 Entering a Race
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Chocobo races are split into five classes. Your chocobo will begin his racing
career in Cocoon Class. As you meet certain requirements, higher classes will
be unlocked and new races will appear on the race list. To reach higher
classes, you need to win lower-rank races within the qualifying time.


 The Racing Form
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the Racing Form screen, you select your chocobo's strategy, use items, and
place bets on other chocobos. There are four racing strategies to choose from.
You can have your chocobo take an early lead and try to hold it, or linger at
the back of the pack to snatch victory in a sprint.


 Retiring a Chocobo
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When your chocobo runs out of race points, he can no longer enter races and
must be retired. The retired bird's records are saved and kept unaltered until
new records are set.


 Controlling the Race
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
During the race, there are a couple of things you can do to boost your
chocobo's odds of victory.

       Sprinting Start: Press the [CROSS] / «A» button just as the gate opens
                        to get a jump on the rest of the pack.
                 Boost: Press the [CROSS] / «A» button during the race to
                        deplete the Boost gauge at the bottom right of the
                        screen and give your chocobo an extra burst of speed.
Controlling the Camera: Press the [L1] / «LB» button to view your chocobo from
                        the front. Press the [R1] / «RB» button to follow him
                        from behind.


 .————————————————.
(  Temporal Rifts  )__________________________________________________________
 `————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The voids between the timelines harbor extra-dimensional spaces known as
Temporal Rifts. To escape a Temporal Rift, you must unravel the mystery set
forth by the crystals and resolve the presented anomaly. There are a number of
different puzzles to be solved, some more fiendish than others. You must master
them all if you are to complete your journey.

_______________________________________________________________________________
                            \ ***   BATTLES   *** /
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In this section, we will introduce the battle screen and describe how battles
unfold.


 .———————————————.
(  Battle Screen  )___________________________________________________________
 `———————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  ___________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|————— ? HELP 
————————————————————————————————————————————————————————————————|
|     *1*                                                                     |
|                               .—————*A*———Caius Ballad                      |
|                           *5*—|————*B*———/_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯/       |
|                               |          __________________________         |
|                               '———*C*———/###//////                /         |
|                                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          |
|                                         115% / 300%                         |
|               *2*                                                           |
|                |                                                            |
|                |                                    .—————*6*—————————.     |
|  [L1] - Relentless Assault                          |      |          |     |
|  «LB»    —Paradigm Shift—                          *A*    *B*        *C*    |
|    ______________________________________           |      |          |     |
|   (            |    *3*     |            )          |      |          |     |
|    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          Noel   COM     HP 3737   |
|  .´¯¯`.  Auto-Battle ¯¯¯¯|                             /_¯_¯_¯_¯_¯_¯_¯_¯_¯/ |
| |      | Abilities       | *4*                  Serah   RAV     HP 2727     |
| |      | Items           |¯¯¯¯¯                      /_¯_¯_¯_¯_¯_¯_¯_¯_¯/   |
|  `.__.´  Change Leader __|                     Boco   RAV     HP 1727       |
|                                                    /_¯_¯_¯_¯_¯_¯_¯_¯_¯/     |
|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


*1* Help Message: Quick explanation of the selected command, item, or ability.
¯¯¯               You can toggle these messages on and off in the "Settings"
                  section of the main menu.

*2* Paradigm: Shows the current paradigm.
¯¯¯
*3* ATB (Active Time Battle) Gauge: The ATB gauge and the stocked commands.
¯¯¯
*4* Battle Menu: Used to issue battle commands. Menu items change depending on
¯¯¯              the situation.

*5* Enemy Monster Status: Shows remaining HP and other info.
¯¯¯                       *A* - "Monster Name"
                          *B* - "HP Gauge"
                          *C* - "Chain Gauge" - Increases with every hit the
                                monster takes.


*6* Character Status: Provides status info for each of your allies.
¯¯¯                   *A* - "Character Name"
                      *B* - "Role" - The current role of the character or
                            allied monster.
                      *C* - "HP Gauge" - Remaining HP. When your party
                            leader's HP reaches zero, he or she will be
                            automatically replaced by the surviving partner.
                            When both of the main characters run out of HP, the
                            battle - and the adventure - is over.


 .———————————————.
(  Battle Basics  )___________________________________________________________
 `———————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Battles ensue when you encounter monsters in the field. Every fight unfolds in
real time; when your characters perform actions they consume part of their ATB
gauge. The gauge fills up again over time.


 1. Stock Commands
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The ATB gauge is divided into a series of slots. You can stock as many commands
as will fit into those slots. The numbers next to the commands in the command
menu show how many slots they require on the ATB gauge. To perform a series of
stocked commands, you must wait until the gauge has filled past every occupied
slot.


 2. Selecting Targets
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After you have stocked all the commands you want to perform, choose a target
and press the [CROSS] / «A» button to complete the issuing of orders. Use the
directional buttons to select a target from the list or use the cursor on the
battlefield.


 3. Auto Command
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can have the game automatically stock commands in the ATB gauge by
selecting the top option in the battle menu. Note that the label for this
option varies depending on the leader's role; "Auto-Battle" for Commandos,
"Auto-Support" for Synergists, and so on. The leader's role will also determine
the kind of commands and abilities that are stocked. For example, Commandos
will generally stock Attack commands and hit targeted foes with physical
attacks.


 * MASTERING COMMANDS *
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can press the [CIRCLE] / «B» button to remove a stocked command from the
ATB gauge. You can press the [TRIANGLE] / «Y» button to immediately perform
stocked commands before the ATB gauge fills up completely. The [TRIANGLE] / «Y»
button trick is useful when you only want to issue one command at a time. When
you input a string of commands manually, you can re-stock the same sequence by
returning to the menu and pressing the right directional button to show the
"Repeat" option. Select it with the [CROSS] / «A» button to restock the last
sequence of commands.


 .———————————.
(  Abilities  )_______________________________________________________________
 `———————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You can manually select commands with the "Abilities" option. Remember that
each ability has its own ATB cost. Some commands, for example, consume three
ATB slots, and you have to wait until all three slots are full before the
action can be performed.


 Auto Command: The name of this option will change depending on the leader's
               role. It automatically stocks a set of commands appropriate to
               that role.
    Abilities: Manually select abilities to stock in the ATB gauge.
        Items: Use an item. (This does not consume any ATB segments.)
Change Leader: Select this to switch party leaders on the fly.



 .——————————————————————.
(  More About Abilities  )____________________________________________________
 `——————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

As you characters grow and develop, they acquire more powerful and
sophisticated abilities, some of which require more slots in the ATB gauge to
perform. There are two kinds of abilities: those that have to be selected from
the battle menu during the course of battle, and passive abilities whose
effects occur automatically.


 Libra and the Bestiary
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
During a battle, you can press the [R1] / «RB» button to view the Bestiary page
for your current foe. This information accumulates steadily as you fight more
of the monsters, or you can use the Librascope item to get all the info
immediately. The more you know about your foes, the more efficiently you can
exploit their vulnerabilities. You can review all your enemy information in the
main menu, under the "Bestiary" option.


 .——————————————————————————————.
(  Chaining Attacks and Stagger  )____________________________________________
 `——————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

As you hit the enemy with attacks, the chain gauge on the upper right of the
screen will slowly fill up. The gauge will increase slightly with every blow
landed, but by concentrating your attacks you can increase the chain bonus
(damage percentage) to deal extra damage. Additionally, if you manage to fill
the gauge and then score a strike on the enemy, you will stagger him. A
staggered foe is much more vulnerable to damage, and some of your abilities
will become devastatingly effective. Staggering is the key to winning the most
difficult battles.


 .——————————————————.
(  Cinematic Action  )________________________________________________________
 `——————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Sometimes, you will find yourself in a cinematic action sequence, which
combines movie action with interactive battle inputs. When a cinematic action
sequence begins, watch the screen for button icons and messages, and follow the
instructions by pressing the buttons and left stick in the correct sequence.
Depending on how quickly and accurately you respond, you can avoid enemy
attacks, deliver killer blows, and change the outcome of the battle.


 Select an Attack
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Sometimes in a cinematic action sequence, you will be given a choice of
actions. The ensuing scene will differ according to the decisions you make.


 .————————————.
(  Pause Menu  )______________________________________________________________
 `————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Pressing the [START] button either during a battle or in the field will open
the Pause menu. This context-dependent menu provides a number of useful
options, including the ability to save your progress or quit the game and
return to the title screen.


 Retry (during battle)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you open the Pause menu during a battle (by pressing the [START] button),
you can select the "Retry" option to go back to the point just before the
battle began. When you restart a battle, the consumable items you used are
restored to you, and you recover all lost HP.


 Return to Historia Crux (when in the field)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the field, you can return to the Historia Crux via the Pause menu (press the
[START] button), although this option will not always be available. When you
return to the Historia Crux, your game is automatically saved. Your progress
within that particular area will be saved, so you can go and explore elsewhere
before returning to pick up where you left off.


 Save (when in the field)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Open the Pause menu in the field (press the [START] button) to save your
progress. Note that sometimes this option will not be available.

Note: When you load a previously saved game, you will first arrive in the
Historia Crux. To pick up the adventure from where you left off, enter the area
you were last in and the story will continue from the last save point.


 Skip (when viewing events)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Press the [START] button during an event to pause it. While an event is paused,
you can press the [SELECT] / «BACK» button to skip it entirely and fast-forward
to the end. You can skip all kinds of scenes in this way, be they conversations
in the field or story sequences, but note that the option might not be
available during certain scenes.


 .————————————————.
(  Monster Allies  )__________________________________________________________
 `————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Sometimes, monsters that are defeated in battle will leave behind strange items
known as monster crystals. By collecting these crystals, you can turn those
same monsters into allies who fight alongside you.


 «  Paradigm Packs  »
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can assemble three allied monsters into a group called a Paradigm Pack, and
this pack in turn can be added to your paradigms. Open the main menu with the
[TRIANGLE] / «Y» button and select "Party Paradigms". From the Party Paradigms
menu, select "Paradigm Pack" to create a monster group that can be included in
your paradigms. During a battle, when you switch between paradigms the monsters
of the Paradigm Pack will take turns joining the fray.


 «  Feral Link Abilities  »
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Your allied monsters have their own special abilities known as Feral Link
abilities. When a monster ally joins you in a battle, a Feral Link gauge
appears in the lower right of your screen. Once the gauge hits maximum, you can
press the [SQUARE] / «X» button to unleash the ability. Some Feral Link
abilities require you to hit a button combo as well, and the effects will be
more devastating the faster you complete the combo. Hit the buttons in order
when they appear on-screen for maximum Feral Link impact!


 «  Monster Customization  »
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Allied monsters can be customized with nicknames and colorful adornments. Press
the [TRIANGLE] / «Y» button to open the main menu and select the "Monsters"
option.


 Adornments
¯¯¯¯¯¯¯¯¯¯¯¯
Decorate your monsters and have them look their best. Adornments have
absolutely no effect on battle prowess, abilities, or stats. The advantages are
purely aesthetic.


 Changing Monster Names
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can give your monsters new names to better remember them by. Select a name
from a list of recommendations or have the game assign one randomly. You can
always select "Reset" to restore the original name.


 Infusing Abilities
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Make your favorite monster even stronger by infusing it with the abilities of
other monsters.


 Releasing a Monster
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can release monsters to remove them from your list of allies. When you
release a monster you also lose its corresponding monster crystal.


 .———————————.
(  Paradigms  )_______________________________________________________________
 `———————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Learning the proper way to deploy paradigms is the key to winning battles in
FINAL FANTASY XIII-2. Characters can be assigned one of six different roles
which all provide different abilities and behaviors. When you build a paradigm,
you are creating a combination of characters with different roles assigned to
them. To edit your paradigms, open the main menu with the [TRIANGLE] / «Y»
button and select "Party Paradigms". Explore the combinations and
possibilities, and build battle parties that focus on aggressive offense,
stalwart defense, healing, buffing and support, and more.


 .—————————————————.
(  Party Paradigms  )_________________________________________________________
 `—————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

To use paradigms in battle, you must first create them in the "Party Paradigms"
option of the main menu. If you want to include allied monsters in your battle
party, you will need to set up a Paradigm Pack.


Paradigm Pack: Create a group of three allied monsters for inclusion in your
               paradigms.
    Customize: Assign each character's role and create a paradigm.
     Generate: Have the game automatically generate paradigm for you.
       Delete: Delete paradigms from your list.


 Options of the Customize Screen
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[TRIANGLE] / «Y» button: Save and load paradigms.
[SQUARE]   / «X» button: Set the current paradigms as the default when battle
                         begins.


 .———————————.
(  Customize  )_______________________________________________________________
 `———————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Select the "Customize" option to edit a paradigm by assigning roles to your
characters and choosing an allied monster. You can create up to six different
paradigms. The order of the list on this screen will be the same as the
paradigm list in battle, so it's a good idea to sort your paradigms before the
battle for maximum efficiency.

 Paradigm Tuning
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
It is possible to fine-tune your paradigms for greater control over battle
tactics by telling your party members to focus on single or multiple targets.
In the main menu, select "Party Paradigms", then "Customize". To tune a
paradigm, highlight its name, then press the right directional button or push
the left stick to move the cursor to the Tune icon which appears to the right
of each paradigm name. Next, press the [CROSS] / «A» button to view the three
tuning options. Select one of them, and press the [CROSS] / «A» button again to
confirm your choice.


 Normal: Characters behave according to the nature of their roles.
  Cross: Characters focus their attacks and spells on one target.
   Wide: Characters broaden the focus of their attacks and use more area effect
         spells.


Once a paradigm is tuned, its tuning icon and name will change. For example, if
Cross is selected, the paradigm Cerberus will become Cerberus-X. If wide is
selected, the paradigm Cerberus will become Cerberus-W.


 .————————————————.
(  Paradigm Shift  )__________________________________________________________
 `————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The act of switching between paradigms in the middle of battle is known as a
"paradigm shift". To carry out a paradigm shift, press the [L1] / «LB» button
to open the paradigm menu, select a new paradigm with the up and down
directional buttons, and press the [CROSS] / «A» button to confirm. You can
perform paradigm shifts whenever you like and as often as you like without
penalty, so never hesitate to change formations and keep the advantage firmly
in your hand. When you switch paradigms, be aware of the bonuses that roles
confer upon your entire party. Different roles offer more than just a different
set of abilities.


 .———————.
(  Roles  )___________________________________________________________________
 `———————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

There are six character roles, such as damage-dealing Commandos and recovery
specialist Medics. During battles, your allied characters and monsters are
controlled by the game's AI, but by switching role assignments you can fine-
tune your party for maximum fighting effectiveness. To set up character roles,
open the main menu with the [TRIANGLE] / «Y» button and select
"Party Paradigms" and then "Customize".


 «  Types of Roles  »
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Commando
¯¯¯¯¯¯¯¯¯¯
A relentless attacker boasting the highest offensive power of all roles. Chain
gauges charged by a Commando's blows will recover at a slower rate, making it
easier to stagger foes.

Role Bonus: Augments the physical and magical attacks of all party members.


 Ravager
¯¯¯¯¯¯¯¯¯
A specialist in offensive elemental magic, the Ravager will unleash a wide
range of abilities against enemies, boosting chain potential and maximizing
damage. Exploit your enemy's elemental vulnerabilities to chain even more
efficiently!

Role Bonus: Improves chaining for all party members.


 Sentinel
¯¯¯¯¯¯¯¯¯¯
An unyielding defender that draws enemy attacks and protects his or her allies.
By reducing damage taken and unleashing counterattacking abilities, the
Sentinel helps shield your party from harm. Successful use of the Provoke
ability will extend chain bonuses against the enemy.

Role Bonus: Reduces physical and magical damage taken for all party members.


 Saboteur
¯¯¯¯¯¯¯¯¯¯
A cunning subversive who believes the best way to beat an enemy is to weaken
him first, the Saboteur casts spells that reduce the enemy's attacking and
defensive strength. Saboteurs can also inflict status ailments such as Poison,
and each spell extends the foe's chain gauge.

Role Bonus: Abilities are more likely to succeed on foes.


 Synergist
¯¯¯¯¯¯¯¯¯¯¯
True team players who forego personal glory in order to strengthen their
allies, Synergists wield abilities that enhance the offensive and defensive
capabilities of the party and add elemental powers to teammates' attacks.

Role Bonus: Increases duration of enhancements and defensive abilities for all
party members.


 Medic
¯¯¯¯¯¯¯
These recovery specialists direct their efforts toward restoring HP, curing
status ailments (starting with those most recently inflicted), and reviving
fallen comrades. With a Medic in your ranks, you may be battered, but you will
never be beaten.

Role Bonus: Increases potency of healing abilities and items for all party
members.


 Monster Roles
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Your monster allies also have roles, but unlike humans they are fixed for each
monster and cannot be changed. As monsters develop, their role-specific
abilities and powers will be enhanced. Check the "Party Paradigms" section of
the main menu to view your monsters and their roles.


 .——————————————————————.
(  Elementary Knowledge  )____________________________________________________
 `——————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Many of the foes you encounter are vulnerable to elements, and the right kind
of elemental attack will deliver an extra dose of heavy damage. There are four
elements: fire, ice, lightning, and wind. Use Libra by pressing the [R1] / «RB»
button during battle to see which monsters are vulnerable to which elements.
Remember that Ravagers are not the only roles that can deliver elemental
damage. Having a monster ally cast Enfire and similar spells on your own
allies will add elemental damage to subsequent attacks.


 .—————————————————————.
(  What's Your Status?  )_____________________________________________________
 `—————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Status changes come in many forms, and can quickly turn the tide of battle in
favor of one side or the other. A once-daunting foe may be cut down to size by
a Saboteur's arsenal, then felled by a Synergist-enhanced attack--but be
forewarned: your enemies have similar abilities at their disposal. Up to eight
status effects may influence a target at any given time; if you are not
careful, you may find your foe has been rendered virtually invincible, or an
ally utterly helpless. Learn about status effects so you can best enhance your
own party with status boosts while withstanding the ailments inflicted upon you
by your foes.


 Status Enhancements
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These status effects augment the target's offensive or defensive strength,
and can be bestowed with abilities or accessories.


  Bravery: Boosts the damage inflicted with physical attacks.
           (Icon of a sword with an up arrow.)

    Faith: Boosts the damage inflicted with magical attacks.
           (Icon of a staff with an up arrow.)

    Haste: Accelerates the ATB gauge recharge rate.
           (Icon of a clock with an up arrow.)

     Veil: Increases resistance against status ailments.
           (Icon of a sad face with an up arrow.)

  Protect: Reduces the damage inflicted by physical attacks.
           (Icon of a shield with an up arrow.)

    Shell: Reduces the damage inflicted by magical attacks.
           (Icon of a mage's hat with an up arrow.)

Vigilance: Decreases the likelihood of being interrupted by enemy actions.
           Wound damage is decreased.
           (Icon of a jagged circle with an up arrow.)


 Status Ailments
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These status effects impair the victim in battle. You can guard against
status ailments by equipping certain equipment or accessories, or using the
Veil spell. Status ailments may be cured with the Esuna spell or Remedy item.


--- These ailments may be cast on monster foes by Saboteurs in your party:


   Poison: Damage continues to be inflicted over time. Can be cured with the
           Antidote item.
           (Icon of poison bubbles.)

      Fog: Stops the victim from casting spells. Can be cured with the Mallet
           item.
           (Icon of a staff with a big red X over it.)

Deprotect: Reduces the victim's ability to withstand physical attacks.
           (Icon of a shield with a down arrow.)

  Imperil: Reduces the victim's resistance to elemental attacks such as fire,
           ice, lightning, and wind. Can be cured with Wax.
           (Icon of the elements with a down arrow.)

     Pain: Disables the victim's physical abilities. Can be cured with a
           Painkiller.
           (Icon of a sword with a big red X over it.)

  Deshell: Reduces the victim's ability to withstand magical attacks.
           (Icon of a mage's hat with a down arrow.)

    Curse: Renders the victim more likely to be interrupted. Wound damage is
           increased. Can be cured with Holy Water.
           (Icon of a jagged circle with a down arrow.)


--- These ailments can only be used by certain monster foes:


Debrave: Reduces the victim's physical attack strength.
         (Icon of a sword with a down arrow.)

Defaith: Reduces the victim's magical attack strength.
         (Icon of a staff with a down arrow.)

   Slow: Reduces the victim's ATB recharge rate.
         (Icon of a clock with a down arrow.)

   Daze: Renders the victim unable to act, and increases the damage received.
         (Icon of a clock with a big red X over it.)


 Special Status Effects
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   Doom: When Doom is cast on a victim, a countdown appears over their head.
         When it reaches zero, they are out for the count. Nothing stops Doom,
         not even Esuna or the Remedy item.
         (Icon of a skull.)

 Dispel: Removes enhancements, starting with those most recently bestowed.
         (Icon of a dashed circle with a big red X over it.)

Reraise: Target is revived from death. This status effect cannot be removed.
         (Icon of some wings and a halo.)

  Regen: HP will be healed over time. This status effect cannot be removed.
         (Icon of multiple hearts.)


 Status Counterpoise
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In addition to the methods described above, status ailments may also be cured
by negating them with the corresponding enhancement. Expand your tactical
repertoire by deploying a Synergist to cure allies in lieu of a Medic, or a
Saboteur to dispel your foes' enhancements.


 .———————————————.
(  Sweet Victory  )___________________________________________________________
 `———————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After every successful battle, you will be taken to the battle results screen.
Your battle score is based on the speed with which you dispatch the enemy, and
varies depending on how your time compares to the target time. The score
determines the battle rank, which is displayed using stars. If you finish the
battle within the target time, you will receive between three to five stars.
The rank in turn determines what items you receive at the end of the battle,
with a higher rank granting better spoils.


        Target Time: The time in which a skilled player could be expected to
                     dispatch the foes.
    Battle Duration: Your time. Beat the target time to maximize your score and
                     bonuses.
       Enemy Points: Points awarded based on foes fought.
   Preemptive Bonus: Bonus is increased when you start the battle with a
                     preemptive strike.
              Score: A final score based on your battle results, enemy points,
                     and time bonus.
               Rank: The score determines your battle rank, which is displayed
                     using stars. The highest rank is five stars.
   Crystogen Points: The number of crystogen points earned. These are used in
                     the Crystarium to develop your characters.
                Gil: The amount of gil you won. Gil is the basic currency of
                     the game world, and is used to buy weapons, accessories,
                     and more.
Recent Battle Total: This is your total score from the last twenty battles.


 .————————————.
(  Crystarium  )______________________________________________________________
 `————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Accessed via the main menu, the Crystarium is where you enhance your
character's parameters and learn new abilities. Throughout your adventure, you
will earn CP (crystogen points) for winning battles, finding fragments,
completing missions, and more. You use these points in the Crystarium to
proceed along the growth route and develop your character.


 «  Character Growth  »
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 1. Select the role you want to develop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You grow your characters by developing their roles. The parameters for
different roles increase at different rates. For example, Commandos will
quickly gain Strength, while Sentinels will see their maximum HP rapidly
increase. You can distribute crystogen points among a character's roles in any
ratio you like.


 2. Large crystals on the growth route grant growth bonuses
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Large crystals accelerate development of roles by granting growth bonuses, such
as Commando Bonuses and Ravager Bonuses. One of the keys to using the
Crystarium is deciding which roles receive these important large crystals.


 3. Leveling up and learning abilities
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Each crystal you pass through on the growth route increases the role level. As
you progress, your character will acquire role-specific abilities as well. The
abilities that can be learned are shown on the lower right of the screen.


 Leveling up in the Crystarium
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Crystarium consists of several tiers. As you pass through the crystal
levels and complete an entire route, you will pass on to the next development
tier. These transitions in the Crystarium unlock special bonuses from which you
can select, such as access to new roles, enhancing accessory capacity, or
leveling up the ATB gauge.


 «  Monster Growth  »
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 1. The Power of Crystogen
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Like your human allies, monsters can be grown and developed in the Crystarium.
Monster materials obtained from battles and other means contain power similar
to crystogen, and they are used to develop your monsters in the same way.
Materials have grades, and the required grade of material increases as you
level up your monsters in the Crystarium.


 2. Infusing Abilities
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can enhance monsters by infusing them with the abilities of other monsters.
In the main menu, select "Monsters", then the monster you wish to enhance. In
the following menu select "Infusion", and then the monster crystal from which
you wish to transfer abilities. You can infuse command abilities and
auto-abilities from monsters that have the same roles. Passive abilities can be
transferred amongst all monsters. Note that when you infuse a monster into
another, it will be consumed and disappear from your menagerie.

_______________________________________________________________________________
                        \ ***   HINTS AND TIPS   *** /
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Read these pages carefully, for they contain wisdom that no self-respecting
adventurer should be without.


 .—————————————————————————————.
(  Basic Controls in the Field  )_____________________________________________
 `—————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


 A Gate for Every Occasion
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Three types of gates exist in the world. The ones that shine like the sun have
been blessed by the goddess and require special artefacts. Crystal gates
require Wild Artefacts that can be obtained in many locations and times, but
the artefacts are consumed with each use. Scorched gates are ones that have
been most recently used to travel to that location. Approach them and press the
[CROSS] / «A» button to return to the Historia Crux.


 Embrace the Light and Avoid the Beast
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The behemoths of Yaschas Massif loathe the light. If one should appear, move
into a pool of light until the Mog Clock returns to a safe state. Once the Mog
Clock is holding at green, you can try to sprint for the next lighted spot. you
can also stay safe if you move within the roving beams of the searchlights.
Whatever you do, stay away from the dark!


 Captain Cryptic's Confounding Quiz
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Captain Cryptic appears in unexpected places only to frazzle folk with his
confounding quiz. Try it yourself and see if you can solve the confusing
conundrums. Who knows? You might win a special reward. Captain Cryptic is
always somewhere in a certain city, in a certain year...but finding him is half
the trouble. Eavesdrop on the citizens of the city for clues as to his
whereabouts.


 .—————————————.
(  Battle Tips  )_____________________________________________________________
 `—————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


 Wound Damage
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Certain powerful attacks are so damaging that they sap the life of the target
and reduce maximum HP. This is called wound damage. Characters afflicted with
this debilitating condition need to drink Wound Potions to recover. Wound
damage is automatically healed at the end of battle, when full HP is restored.
On Easy Mode, wound damage inflicted by enemies will be greatly reduced.


 Elemental, Physical, and Magical Resistance
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Physical and magic resistances take precedence over elemental resistance. For
example, a spell like Thunder will not harm a foe that nullifies magical
attacks, even if the creature is vulnerable to lightning. In this case, a
physical attack that deals lightning damage, such as Sparkstrike, is the way to
go. Some foes nullify both physical and magical attacks. When in doubt, use a
Librascope to find an efficient strategy against these most troublesome
creatures.


 Getting Monster Crystals
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Foes that are defeated by an allied monster's Feral Link ability are more
likely to leave crystals behind. The faster you complete the button combo, the
more effective the attack will be, and the greater the odds of recovering a
monster crystal from the enemy. If you want to collect as many crystals as
possible, hit them with Feral Link attacks!


 Bonus Abilities
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you select "Equipment" from the main menu and cycle through the list of
weapons and accessories, you can see the equipment's passive abilities on the
right side of the screen. Combinations of certain equipment can create a
synergy effect that adds bonus abilities. There are numerous bonus abilities to
discover. Try combining different weapons and accessories to find the abilities
that work best for you.


 Secret Skills of Monsters
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you infuse a monster the abilities of other monsters, it may eventually
discover an additional hidden ability. Study the characteristics of your
monsters to create an undefeatable party of powerful allies.


 .———————————————————.
(  Casino and Events  )_______________________________________________________
 `———————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


 Moody Slot Machines
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Would you believe that slot machines have moods, just like you and me? No?
Well, they do in Serendipity. The happier a machine grows, the better the odds
are that it will reward you with a big payout. Knowing when the reels will line
up in your favor is the key to winning big at the slots, so it's worth your
while to pay attention to the little clues. You might start by talking to the
nearby attendants. They know the machines better than anyone.


 Unretiring Chocobos
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Chocobos who retire from the racing scene because the run out of RP can always
re-register for another run at the race circuit. However, if the chocobo's
level is unchanged, he will have the same starting attributes and RP as on his
first go-around. To improve his chances for racing glory, try boosting your
chocobo's abilities in the Crystarium before re-registering for more races.


 Special Item with FINAL FANTASY XIII Save Data
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you begin a new game with Final Fantasy XIII save data on your PlayStation 3
/ XBOX 360 system, you will receive a special item.


 Paradox Endings
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Sometimes, because of the decisions Noel and Serah make elsewhere on the
timeline, history changes and the story ends in an unexpected way. These roads-
less-traveled are known as paradox endings. There are a number of them hidden
throughout the Historia Crux. Can you find them all?


 Downloadable Content
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Downloadable content will continue to be released for Final Fantasy XIII-2 even
after the game goes on sale, including cool stuff like costume changes for
characters and additional boss monsters. Be sure to get online and check it
out!


_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [I-1-01] END     )»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



             ««  Final Fantasy XIII-2  »»                            [W-1-00]
            ___________________________________________________________________
 __JLS_____||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/
|»»»»»»»»»»|| o o                                              Walkthrough   /
 ¯¯¯¯¯¯Bk¯¯||_______________________________________________________________/
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


       N         =                Up = North                 =         U
    NW | NE      =                                           =      UL | UR
      \|/        =                    /\                     =        \|/
   W ——x—— E     =     Left = West  < () >  Right = East     =     L ——x—— R
      /|\        =                    \/                     =        /|\
    SW | SE      =                                           =      LL | LR
       S         =               Down = South                =         D


 Directions    There is no true "compass" to the game; instead, you travel on
¯¯¯¯¯¯¯¯¯¯¯¯   pre-rendered backgrounds with areas for walking. Sometimes, we
               will substitute west for left, right for east, etc.

 NOTE    We highly recommend you check out the "Beginner's Primer" on the
¯¯¯¯¯¯   main menu. It's basically a highly informative summary of FFXIII's
         plotline.

 NOTE    We will be playing the game in Normal mode. Feel free to play in
¯¯¯¯¯¯   Easy mode is you wish. You can change the difficulty through the
         main menu at any time as well.

Start up a new game and enjoy the beginning cut scenes. They are all very
beautiful after all!


_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [W-1-00] END     )»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                                               Valhalla
       [W-1-01]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies |*[_] Chaos Bahamut (1)
             |*[_] Chaos Bahamut (2)
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 After Caius' transformation, Lightning will fall and land on Odin while the
game offers to give you a tutorial on battle basics.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Chaos Bahamut (1)                                         |
|________________|____________________________________________________________|
|                                                                             |
|  Go ahead and play through the tutorial; it's entertaining and will teach   |
|  you about the Active-Time Battle (ATB) gauge. You only have two attacks    |
|  here, "Snipe" and "Lightning Strike", as well as one defensive maneuver,   |
|  "Ullr's Shield". Use Lightning Strike whenever you can as it is by far     |
|  the most effective, but also use Ullr's Shield every third round or so to  |
|  heal and keep your defenses boosted. You are facing Caius' transformation  |
|  here, Chaos Bahamut, but don't worry as it's almost impossible for you to  |
|  lose... unless you just don't do ANYTHING... After taking off half of his  |
|  health you'll see a quick cut scene.                                       |
|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After "defeating" him, you'll go through some more cut scenes, but these ones
are INTERACTIVE, meaning the game will want you to input some on-screen
prompts! The tree of choices is below; for this battle, choose whichever you
prefer; just know that there will be a couple of cinematic interruptions as you
go before the next choice comes:

 ***  CINEMATIC ACTION  ***   (PS3 commands are listed first, then 360.)
============================
     [PS3]      / «360»

     [UP]
     [CROSS]    / «A»
 TAP [SQUARE]   / «X»
     [SQUARE]   / «X» Attack   OR   [CIRCLE]   / «B» Magic
     [SQUARE]   / «X» Melee    OR   [CIRCLE]   / «B» Gun
     [UP]                      OR   [RIGHT]
     [SQUARE]   / «X» Ruinga   OR   [CIRCLE]   / «B» Gravity
 TAP [CROSS]    / «A»          OR   [CROSS]    / «A»
     [RIGHT]
     [CIRCLE]   / «B»
     [CROSS]    / «A»

More cut scenes will ensue as Lightning rescues Noel from a gruesome death.
However, you didn't think Caius would go down THAT easily, did you?

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Chaos Bahamut (2)                  Target Time: 00:15:15  |
|________________|____________________________________________________________|
|                                                                             |
|  Chaos Bahamut is back for more. Your attack names have changed, by the     |
|  way. You now have "Focused Bolts" as your weak attack (2ATB), "Graviton    |
|  Mines" as a medium attack (3ATB) and "War's Benediction" as your heal-all  |
|  (6ATB).                                                                    |
|                                                                             |
|  Like the first battle against Chaos Bahamut, you can just use auto-battle  |
|  to come out on top of this fight. If not, just use "War's Benediction" to  |
|  Haste and Heal yourself, then take him out with several "Focused Bolts",   |
|  using "War's Benediction" as often as needed to stay healed. This one's    |
|  easy as pie.                                                               |
|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the battle watch the ensuing cut scenes, where Lightning will send Noel
off on his journey for Serah while she remains in Valhalla.


_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [W-1-01] END     )»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯
,———.     o              |          ´|                A World Without Cocoon
|——— ,———..,———.,———.,———|,———.      |               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|    |   ||`———.|   ||   ||———´      |                               [W-E-01]
`———´|———´``———´`———´`———´`———´     —'—
_.___|___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___._
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                                    New Bodhum -003 AF-
       [W-1-02]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Missions | [_] Heart Prism
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items |*[_] Eternal Crystal             [_] Lightning's Knife
             | [_] Map of New Bodhum           [_] Giant's Artefact
             | [_] Snow's Necklace             [_] Medical Kit
             |
             |* - You can only get this by loading a Final Fantasy XIII save.
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Items | [_] Potion x3                   [_] Phoenix Down
             | [_] Librascope                  [_] Phoenix Down
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Specialty | [_] Gysahl Greens x2
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Weapons | [_] Starseeker (default)        [_] Flame Fossil (default)
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Accessories | [_] Iron Bangle
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Adornments | [_] Golden Flower           OR  [_] Lebreau's Olive Tattoo
             | [_] Aqua Ribbon             OR  [_] Summery Parasol
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] Gogmagog Fragment Alpha     [_] Heart Prism
             | [_] Gogmagog Fragment Beta
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 500         [_] 50          [_] 1000           (1550 Total)
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         GIL | [_] 300
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies | [_] Nekton                                       180 HP  [_] RAV
             | [_] Meonekton                                    960 HP  [_] COM
  (* = BOSS) | [_] Gorgonopsid                                  950 HP  [_] COM
             | [_] Spiceacilian                                 130 HP  [_] RAV
             | [_] Sarracenia                                   750 HP  [_] COM
             | [_] Pulsework Soldier                            850 HP  [_] SEN
             |*[_] Gogmagog (1)                                4200 HP
             |*[_] Gogmagog (2)                                4200 HP
             |![_] Tabasco Toad                                1260 HP  [_] RAV
             |![_] Exoray                                      1500 HP  [_] MED
             |
             |     ! = Enemies that can only be fought after completing the
             |         story events for the first time.
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 NOTE    When fighting enemies, make sure to defeat each unique enemy several
¯¯¯¯¯¯   times to ensure that you are able to unlock all of their data in the
         Bestiary. A white check mark will appear next to their name once it is
         unlocked.

We'll now see Serah waking up from a... dream? Perhaps a memory? Either way,
a strange meteorite has landed outside and apparently changed her clothes for
her (which is REALLY weird.) The game will ask you if the camera scheme is ok
at this point as well (you can change it now if you wish.)

Once you have control, head out the nearby door to trigger a Live Trigger
event.

 NOTE    Live Trigger events will make you pick an answer. Depending on
¯¯¯¯¯¯   HOW you answer, you will see different dialog and maybe even get
         different rewards. Answers that have an (XD) beside them will denote
         a comical answer, which usually leads to receiving a comical Adornment
         after the series of triggers are done.

         We'll let you know when something IMPORTANT is at stake with an (*)
         when something is at stake. DO NOT SKIP THESE LIVE TRIGGERS; doing so
         may result in you getting an almost-worthless Potion instead of a cool
         Adornment. To be safe, DON'T SKIP ANY SCENE!

"Dreams of strange worlds; clothes appearing from nowhere. What's going on?"

       [1] Am I still dreaming?
       [2] Is someone coming here?
       [3] A message from Lightning?
       [4] Was that a vision of the future?

Answer however you wish and head towards the house exit. You'll learn about
jumping on the way (and thankfully Serah stops WALKING.) Head outside to see
a scene and reach another Live Trigger. "Where's the village? Everything out
here is completely different. What is this place?"

       [1] Have I died?
       [2] Is this the future?
       [3] Is this still a dream?
       [4] Is everything I remember a lie?

Walk forward as Serah struggles to deal with what is happening. Soon reality
will kick in as the village of New Bodhum on Pulse deals with a monster
attack. One that appears to be especially rough. Noel will soon find Serah
and protect her, giving her the bow that Lightning gave him and telling her
she needs to fight instead of lying down and waiting to die.

You'll now be in a battle against a Nekton and a Meonekton, two very basic
enemies. The paradigm you are using now is "Double Trouble" and works well
for this battle, so just use auto-battle to finish them off with ease.

 NOTE    Serah comes equipped with the [_STARSEEKER_] by default, and Noel
¯¯¯¯¯¯   comes equipped with the [_FLAME FOSSIL_] by default. Also, if you
         loaded Final Fantasy XIII save data, you will have the
         [_ETERNAL CRYSTAL_] in your inventory; it will help you out later on.

After the fight, you'll be back in the village with a new goal: defeat all
hostiles. You'll have Noel with you, so it's our job to protect the village.
Head slightly to your left to get into another fight where you'll learn about
how "Paradigm Shifts" work. Go through the tutorial to learn some very useful
and important information about HOW the game works. Trust me, knowing your
paradigms inside and out is key.

During the tutorial the game will have you use "Slash and Burn", a Ravager /
Commando paradigm that quickly STAGGERS targets and makes kills faster. When
you stagger a target, they take a big drop in defense, so use that paradigm
along with auto-battle to easily win.

You will now need to clean up the rest of the beach. "Double Trouble" is OKAY
to use on the Nekton enemies (the small enemies) as they die easily enough,
but be sure to use the "Slash and Burn" paradigm on the Meonekton enemies
(the bigger ones) for quicker kills.

After four battles you'll see even more scenes showing Gadot and company
leaving to check out the meteorite while Serah and Noel do some much-needed
introductions. You'll be given free reign now and you can talk to some NORA
members out on the beach if you wish, but after that head out the gate to the
north.

Talk to Noel out here for a Live Trigger. "This strange young man says he met
with Lightning in Valhalla. I need to find out more."

       [1] You're a hunter?
       [2] Where are you from?
       [3] Tell me about Valhalla?
       [4] Did you really see Lightning?

Ask whatever you will and head onwards (Noel's not so good at small talk,
after all). You'll run into the "Mog Clock" tutorial, which is important info
to know as it concerns enemy encounters (and pre-emptive strikes.) As if to
illustrate the point, you can run into a Pulsework Soldier nearby. Use "Slash
and Burn" on him to take him out (he hits HARD by the way).

 NOTE    We won't be pointing out every little fight from this point on. There
¯¯¯¯¯¯   are too many fights, after all. Just use smart paradigms and you'll
         be okay.

Head up the ramp and jump up to the rock at the end. To your right is a
treasure sphere with [_POTION x3_] in it. As Noel runs past you and talks
about Cocoon, you have a chance for a Live Trigger by talking to him as he
stares up at it. "Noel is staring at Cocoon like he's seeing it for the first
time. What to say?"

       [1] My sister is there.
       [2] You seem a bit shaken.
       [3] Not used to seeing Cocoon?
       [4] What do you mean, "in the legend"?

Ask him whatever you'd like, and then head down the path. You'll encounter
the beach foes, as well as Pulsework Soldiers and the lizard Spiceacilian,
who is weak enough to use "Double Trouble" on. Try to get some pre-emptive
strikes on the Pulsework Soldiers as they often drop Iron Bangles, which could
be your first accessory for +10% HP, or even the Gorgonopsids, who have a
chance of dropping Power Wristbands for +10% STR.

Head down the path to find another treasure sphere (Notice how Mog helps you
find these sometimes) with a [_MAP OF NEW BODHUM_] in it. You'll get a quick
primer on how to use the map now. Head up the ramp to see a scene with Gadot;
talk to him for a Live Trigger. "Gadot seems concerned for Serah's safety. How
should Noel respond to Gadot's distrust?"

       [1] Who's the boss?                               (XD) = Comical Choice
       [2] I'll keep Serah safe.
  (XD) [3] I thought you were the boss.
  (XD) [4] This boss sounds like a bully!

Turn around and head up the western southern path. Keep your eyes peeled for a
treasure sphere past the wall of junk for a [_LIBRASCOPE_]. Head forward past
some skinny walkways to see the world... zone out for a bit again. Noel and the
others sense it too this time at least, so maybe you're not crazy. Past some
more jumps you can find and talk to Yuj. You can get a Live Trigger event here.
"Yuj seems curious about my new attire. What should I tell him?"

       [1] They fell from the sky.                       (XD) = Comical Choice
  (XD) [2] You want to try them on?
       [3] You're one to talk, Yuj!
       [4] I don't remember putting them on.

After talking to Yuj, head down the path to find another treasure sphere, this
one with a [_PHOENIX DOWN_] in it. Head to the left now and talk to Maqui to
see another scene. You'll get another Live Trigger upon learning of the over-
lapping realities. "After the meteorite hit, different realities started
bleeding into ours. Let's ask Maqui what he thinks."

  (XD) [1] Where did the moogle come from?               (XD) = Comical Choice
       [2] Where are the monsters coming from?
       [3] Where did the meteorite come from?
       [4] Even you can't figure out what's going on?

Choose what you will and then head down the right path to see a scene, leading
into a boss fight against the freaky-looking...

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Gogmagog (1)            (4200 HP)  Target Time: 00:02:38  |
|________________|____________________________________________________________|
|                                                                             |
|  You'll learn about the Sentinel role before the battle, an effective way   |
|  to decrease the amount of damage you take. You'll want to use this to      |
|  your advantage during this fight. Gogmagog has a set pattern to his        |
|  attacks. He will spend two rounds casting ruin, during which you should    |
|  use "Slash and Burn", then he will use SWIPE, during which you should      |
|  switch to your twin sentinel role "Twin Shields".                          |
|                                                                             |
|  Keep that pattern up until you stagger him, and you should be able to      |
|  finish him off while he remains staggered. If you're scared that your HP   |
|  might drop too far, then use a Potion.                                     |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 300           |  SPOILS: [_] Phoenix Down                             |
|  GIL: 450           |                                                       |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the fight you'll receive the [_GOGMAGOG FRAGMENT ALPHA_] along with
[_500 CP_]. Sweet!

You'll now also learn about fragments, which you can receive by resolving the
anomalies along the timeline. Each fragment contains knowledge, and gives you
a reward as you find them. There are a total of 160 fragments all together,
making them collectable as we play through the game.

After the fight be sure to explore the left area to fill it out and then go
back and continue on. Be sure to look out for a treasure sphere on your left
for [_300 GIL_], then jump down. BEFORE MOVING, examine the treasure sphere on
that level, to your left, for [_GYSAHL GREENS x2_], then head down to the
meteorite.

Watch the scenes that occur as Noel explains where he is from and what is
going on. Quite a story! He's lucky Gadot didn't kill him! Once you regain
control again, you'll get a quick note saying that you can now access the
"Party Paradigms" and "Crystarium" through the main menu. Go ahead and check
both of those out. For a more in-depth look at the Crystarium, check out that
part of the guide.

[Crystarium Appendix coming soon!]

As for Paradigms, I recommend going with this setup:

                   (Ser/Noe)
   Double Trouble  (COM/COM)  (for attacking/taking advantage of Stagger)
   Slash & Burn    (RAV/COM)  (for doing decent damage while trying to Stagger)
  *Twin Shields    (SEN/SEN)  (for reducing damage)
   Dualcasting     (RAV/RAV)  (for quickly causing a Stagger)
  *Twin Shields    (SEN/SEN)  (for reducing damage)

   * - SEN/SEN is listed twice here so that you are always 1 button away from
       being able to quickly switch to SEN/SEN to prevent damage, regardless of
       which Paradigm you're currently in.

After playing around with the Crystarium and Paradigms, check out the treasure
box nearby. This treasure box is a reward for our Live Trigger options, and the
contents vary depending on the options you chose during the events. Make sure
to encounter every Live Trigger event to obtain the best possible rewards.

 - For choosing every comical answer possible, you receive a [_GOLDEN FLOWER_].
 - For choosing the others, you receive [_LEBREAU'S OLIVE TATTOO_].
 - Both of the items listed above are adornments; they will be explained when
   the time comes.
 - If you miss a Live Trigger or two, you'll most likely end up with a lowly
   Potion. This goes for every Live Trigger reward from here on out.

Head out to the living room where you can talk to the NORA gang. Be sure to
talk to Lebreau, who is up and about now, for a Live Trigger. "Lebreau was
injured saving me yesterday. She looks fine this morning, so how do I respond?"

       [1] Good morning!                                 (XD) = Comical Choice
  (XD) [2] Good morning, kupo!
       [3] Good morning to you!
       [4] Sorry about yesterday...

When you're ready, head outside. Noel will admit to not knowing much himself,
but wants you to look for an artefact with him nonetheless. You'll get a quick
note about your Moogle's Bobble as well. Before going anywhere, turn around and
talk to Noel for a Live Trigger. "Noel wants to search for an 'artefact' to
open a 'gate.' Maybe I should find out more..."

       [1] What's this 'gate'?
       [2] A world without Cocoon?
       [3] What's with the moogle?
       [4] How do you know Lightning?

After that, head toward the gate. Mog will scurry off towards the objective
marker, but before following him, talk to the lady sitting down on the beach
nearby to receive a new Mission:

 NOTE    Missions are listed in their own section, so look up the names of the
¯¯¯¯¯¯   Missions to find out how to do them. If possible though, they will be
         explained in the walkthrough as you go along; just note that many
         quests can only be done later.

______________________________
 "Heart Prism" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 NOTE    You can only have 2 Missions going on at the same time in the same
¯¯¯¯¯¯   area. Once you have two, you won't be able to trigger new ones until
         you complete the ones you have already taken on.

After getting that quest flagged, go back to Mog and inspect the objective.
You'll find [_LIGHTNING'S KNIFE_], which triggers a flashback for Serah. This
will also lead to a Live Trigger event. "Only I remember Lightning being there
on the plain. Why don't the others?"

       [1] Maybe it was a dream...
       [2] Because history changed?
       [3] I can see different futures?
       [4] It's a message from Lightning?

After that, you can talk to Noel for yet another Live Trigger event. "An
artefact is something that 'doesn't belong' in this time. What else can Noel
tell me?"

       [1] I don't get it.
       [2] Where should we look?
       [3] What does one look like?
       [4] Who told you about them?

Okay, with that done we need to continue investigating the town. Check out the
southern section of the town to find Mog go after a group of cats. Hmm, maybe
one of them has something. Chase down the cat Mog is following to see a scene,
then keep on its trail. It'll go behind the housing to the far southwest, so
follow him to catch him to see a scene about Serah's pet cat, Snow. You'll also
get another Live Trigger here. "Noel says that my friends have become like
family. How do I respond to that?"

       [1] If only Snow was here...                      (XD) = Comical Choice
  (XD) [2] The cat is my only family!
       [3] If only Lightning was here...
       [4] Why don't you settle down here, too?

You can also trigger another Live Trigger event by examining the vegetables
to the far left of NORA house (to the left if you are facing the house, they
are growing on a plank platform near another set of stairs, and near a group of
kids). This makes Noel comment on Pulse in the future. "In the future, Noel
said he was the last human left. What do I say to that...?"

       [1] I can't believe it.                           (XD) = Comical Choice
       [2] How did it come to that?
       [3] It was the end of the world?
  (XD) [4] So you're like an endangered animal?

At the southern part of the village, near the docks, Mog will find a group of
kids. It turns out that Serah is a school teacher! Go talk to them to see a
small scene and to trigger yet another Live Trigger event (man there are a lot
of these!) "In the future world, Noel's grandmother was also his teacher. What
should I ask him?"

       [1] What was she like?
       [2] Do you want to go back there?
       [3] Do you know what happens next?
       [4] Are you really from the future?

Ask whatever you want and then you'll see a scene with Maqui pointing out one
of the kids, who runs off to the monster infested area. Time to follow him!
He'll run past where you saw Gadot and towards the meteorite path, but I
should point out that a new path has opened up on the right-hand side: the
Tidal Shallows. While you can't fully explore the area (damn you, Gadot) you
can find a treasure sphere with an [_IRON BANGLE_] in it.

Keep following the kid until he runs himself into a dead-end. Now we got him,
which triggers a Live Trigger event. "This boy's hiding something. What
approach would work best...?"

  (XD) [1] I'll buy you lunch for a year!                (XD) = Comical Choice
       [2] All right now! Spill it, mister!
       [3] What have you been up to, young man?
       [4] Talk to Miss Farron. Promise I won't get mad.

You must choose 4 to continue, but make sure to choose 1 first if you're aiming
 for comical choices. Either way, he still doesn't talk, so you have to try one
more time. "Maybe if I give it one more shot. I think I can get him talking."

       [1] I don't want to yell at you.
       [2] Right! Out with it already!
       [3] Why did you run from Maqui?
       [4] You don't have to talk if you don't want to.

Choose 1 to continue. By going through these choices you'll end up with
[_SNOW'S NECKLACE_]. After talking about the meaning of the necklace and what
happened to Snow, you'll have to answer another Live Trigger. "Snow has been
gone a long time. Noel wonders why I didn't go after him. How should I reply?"

       [1] I have faith in Snow.
       [2] Snow told me to wait.
       [3] Because of the children.
       [4] Well, I wanted to follow him...

After that scene start to head back to town. You can talk to Noel along the
way for another Live Trigger event. "Noel's asking me about Snow. How should I
answer him?"

       [1] My hero.                                      (XD) = Comical Choice
       [2] My fiancé.
  (XD) [3] He's like this really cool guy!
       [4] The most important person in my life.

3 is actually a pretty funny choice. Oh, the clichés... In any case, head back
to NORA house. On the way you'll view a cut scene. After the cut scene, you'll
notice a TON of people gathering outside your window... Head inside NORA house
and go into your room to see a mirror that wasn't there EARLIER. VERY weird.
Watch the cut scenes and you'll receive a [_GIANT'S ARTEFACT_]. Amazing. After
the scene you'll also have a Live Trigger treasure box pop up nearby with your
reward.

 - For choosing all comical answers, you receive a [_SUMMERY PARASOL_].
 - For choosing the others, you receive an [_AQUA RIBBON_].

Our objective now is to head back towards the time gate. Head outside to see
a scene where Noel will finally explain his motivations (it's about time!).
Talk to the people around town if you wish and then head towards the
meteorite.

 NOTE    The Gorgonopsid enemies have Power Wristbands, which increase
¯¯¯¯¯¯   strength by 10%. Think about grabbing a couple of them. Also, if by
         chance you haven't leveled up in the Crystarium yet, NOW would be a
         GRAND time to do so. The extra HP and stats will be welcome for the
         upcoming boss battle.

Be sure to take the right path (the shore shortcut) as it is open now. You can
find a treasure sphere with some [_PHOENIX DOWN_] on the way, past an altar.

At this next fork, before continuing north to the meteorite, head west to come
to a grey box that wasn't there before; open it for the [_MEDICAL KIT_] that
you were asked to get, then make your way all the way back to the beach to talk
 to Nell to get your reward: the [_HEART PRISM_] fragment, as well as
[_50 CP_]!

_________________________________
 "Heart Prism" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

As you approach the meteorite again, you'll be confronted by Gogmagog once
again! Time to fight!

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Gogmagog (2)            (4200 HP)  Target Time: 00:02:50  |
|________________|____________________________________________________________|
|                                                                             |
|  Whoa, what the heck is this boss music?! I wish Masashi Hamauzu did the    |
|  entire soundtrack himself... but I guess it's okay to mix it up every      |
|  once in a while...... sometimes......                                      |
|                                                                             |
|  At the start of the fight, Gogmagog will use a new ability called          |
|  "Casualty Barrier", which greatly reduces the damage you can do to him.    |
|  Go into "Dualcasting" or "Slash and Burn" mode until you get him to        |
|  stagger. Either use your Twin Shields paradigm or Potions to keep your     |
|  health up for his slashes, but other than the fact that you NEED to        |
|  stagger him to hurt him, this fight is exactly the same as before. If      |
|  you've leveled up in the Crystarium, then you should be able to finish     |
|  him off within one stagger period. If you haven't yet, then continue       |
|  staggering him, doing as much damage as you can each time.                 |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 300           |  SPOILS: [_] Phoenix Down                             |
|  GIL: 450           |          [_] Iron Bangle                              |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After dealing with him once more you will gain [_GOGMAGOG FRAGMENT BETA_] as
well as [_1000 CP_]. Not bad! You'll also immediately see a primer on the
famous chocobo! You can even ride one now if you wish, as there is one chilling
right by the meteor; just choose to use one of your Gysahl Greens to climb
aboard! Ride as long as you want; the controls are the same as when you're
running around normally, except now you can press [L1]-(PS3) or [LB]-(360) to
dismount from the Chocobo.

 NOTE    Make sure that you have your Map at 100% before leaving. If you don't,
¯¯¯¯¯¯   feel free to hop on a Chocobo and re-explore. If you're close, but not
         getting 100%, thoroughly search NORA's house and the docks.

To advance the story, approach the time gate / meteor and interact with it.
You will be given a chance to either move on or stay. "If you go through the
gate with Noel, you might not be able to ever return. Are you ready to begin
your journey?"

       [1] I'm ready.
       [2] Maybe we should wait.

Choose 1 to go for it! You'll see a scene now between Serah and the top NORA
members, which is nice. More scenes follow until you reach the crossroad of
time: the Historia Crux! Here you can travel through time, and this place will
be vital to our story AND this guide.

NEW LOCATION UNLOCKED: Bresha Ruins -005 AF-
                       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Well, with our only option being to go to Bresha Ruins -005 AF-, let's go
there!


_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [W-1-02] END     )»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯
,———.     o              |         ,——.                   An Unseen Intruder
|——— ,———..,———.,———.,———|,———.    ,——´                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|    |   ||`———.|   ||   ||———´    |                                 [W-E-02]
`———´|———´``———´`———´`———´`———´    `——'
_.___|___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___._
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                                  Bresha Ruins -005 AF-
       [W-1-03]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Missions | [_] Unio Mystica                [_] Ars Symphonica
             | [_] Ghast Fragment              [_] Vita Lyrica
             | [_] Anima Miseria
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items | [_] Academy Communicator        [_] Capsule
             | [_] Map of the Bresha Ruins     [_] Eclipse Artefact
             | [_] 'Leaving' Gate Seal         [_] Reunion Artefact
             | [_] Wild Artefact               [_] Personal Notes
             | [_] Capsule
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Items | [_] Potion x2                   [_] Phoenix Down
             | [_] Librascope
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Specialty | [_] Gysahl Greens x2
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Accessories | [_] Black Belt                  [_] Star Pendant
             | [_] Rune Bracelet
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Monster Mat.| [_] Mana Droplet x8             [_] Power Droplets x8
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Adornments | [_] Orange Newsboy Cap
             | [_] Chocobo Figurine        OR  [_] Lucky Clover
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] Unio Mystica                [_] Atlas Fragment
             | [_] Ghast Fragment              [_] Graviton Core Beta
             | [_] Delicate Crystal            [_] Ars Symphonica
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 100         [_] 200         [_] 600             (2200 Total)
             | [_] 600         [_] 600         [_] 100
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         GIL | [_] 400         [_] 350                              (750 Total)
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies |*[_] Paradox Alpha                               4920 HP
             | [_] Nekton                                       180 HP  [_] RAV
  (* = BOSS) | [_] Meonekton                                    960 HP  [_] COM
             | [_] Uridimmu                                    1600 HP  [_] COM
             | [_] Gremlin                                      640 HP  [_] RAV
             | [_] Garchimacera                                 640 HP  [_] RAV
             | [_] Dendrobium                                  6930 HP  [_] SAB
             | [_] Cait Sith                                    680 HP  [_] MED
             | [_] Zwerg Scandroid                             2050 HP  [_] RAV
             | [_] Pulsework Knight                            1200 HP  [_] SEN
             | [_] Hoplite                                     1200 HP  [_] COM
             | [_] Ghast                                      15549 HP
             |*[_] Atlas                                     156000 HP
             |![_] Albino Lobo                                 3200 HP  [_] RAV
             |![_] Amanojaku                                   1280 HP  [_] SYN
             |![_] Notsugo                                     1280 HP  [_] RAV
             |![_] Svarog                                     10300 HP  [_] COM
             |
             |     ! = Enemies that can only be fought after completing the
             |         story events for the first time.
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You'll now be inside of Cocoon, and Noel, having never been here before,
stares in amazement. However the staring will need to be cut short as a
giant... hand attacks! Get ready!

 NOTE    If you're aiming to get the "Trigger Finger" Trophy/Achievement, make
¯¯¯¯¯¯   sure not to mess up this Cinematic Action. If you miss, reset and try
         again.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Paradox Alpha           (4920 HP)  Target Time: 00:02:50  |
|________________|____________________________________________________________|
|                                                                             |
|  Start the fight off as you wish (I like Slash and Burn) and soon the hand  |
|  will smack you around. The game takes this chance to teach you about       |
|  wounding attacks, and as they point out LONG BATTLES against monsters      |
|  that can wound you are bad news! Keep attacking and soon you'll find       |
|  yourself in a cinematic action scene:                                      |
|                                                                             |
|  ***  CINEMATIC ACTION  ***                                                 |
| ============================                                                |
|      [PS3]      / «360»                                                     |
|                                                                             |
|      [RIGHT]                                                                |
|                                                                             |
|  After that, keep on hitting him and you'll soon have to input some more    |
|  commands:                                                                  |
|                                                                             |
|      [RIGHT]                                                                |
|      [UP]                                                                   |
|      [CROSS]    / «A»                                                       |
|                                                                             |
|  After that last hit the boss will be in an automatic STAGGER condition.    |
|  About time, right? Keep laying on the pain and soon you'll have one last   |
|  cinematic scene with one last button input:                                |
|                                                                             |
|  TAP [TRIANGLE] / «Y»                                                       |
|                                                                             |
|  After the cavalry arrives to finish off the giant, you'll be finished      |
|  with this battle.                                                          |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 100           |  SPOILS: [_] Phoenix Down                             |
|  GIL: 150           |          [_] Magician's Mark                          |
|                     |         *[_] Silver Gear            *(CINEMATIC BONUS)|
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Unfortunately for us, the cavalry isn't friendly... in fact, we're getting
arrested! Follow the soldiers until you can talk to the captain and get thrown
in a cell. To be fair, for all they know WE could have started up that giant.
Anyway, in the cell talk to Noel for a Live Trigger event. "There's something
about this world that's different from mine. Let's see what Noel thinks."

       [1] What's the Academy?
       [2] What's up with the giant hand?
       [3] Why did we arrive in this place?
       [4] What do you make of this 'paradox' effect?

After that, talk to the guard for another Live Trigger. "We've been taken
prisoner by a group known as the Academy. Let's see what we can find out from
the guard."

  (XD) [1] I'm hungry!                                   (XD) = Comical Choice
       [2] What's going on?
       [3] What's the Academy?
       [4] Why are we prisoners?

Talk to the guard yet again, for a question about the Gran Elevator, which was
in the process of being built during Serah's time on Pulse. "The elevator
wasn't anywhere near completion, but he says it's been operational since last
year. How is that possible?"

       [1] Is this the future?                           (XD) = Comical Choice
       [2] What could it mean?
       [3] Is this another world?
  (XD) [4] Am I remembering things wrong?

Soon an academy intern named Alyssa will come and feed the soldier a line or
two about us being observers... Hey, at least it gets us out of here! Talk to
the guard again to see a few scenes and soon you'll be able to ask Alyssa a
Live Trigger question. "A girl named Alyssa lied to a soldier to set us free.
We need some answers."

       [1] What's your story?                            (XD) = Comical Choice
       [2] What are these ruins?
       [3] Won't you get in trouble?
  (XD) [4] You're a friend of Serah's?

Choose how you will and follow Alyssa as she runs off. Talk to her again, and
she'll decide give you an [_ACADEMY COMMUNICATOR_] as well as the helpful
[_MAP OF THE BRESHA RUINS_], which is nice of her. Noel will finally drag the
truth about why she's helping us. After that, you'll get a primer about how to
change leaders in the party, as well as one about the different types of time
gates in the world.

Our objective now is to track down Atlas. Before doing that though, head south
to the large stairs here, then go west at the fork to the southwest corner of
the map to find the [_'LEAVING' GATE SEAL_] in a treasure box. Also check out
the southeastern section (up some more stairs on the opposite side) for
[_400 GIL_]. Now go check out the unexplored eastern part of the map to find a
treasure sphere with [_350 GIL_]. It's a good thing we're finding all of this
money, as a shop is nearby! I never thought I'd say or type this, but talk to
the...... woman dressed like a chocobo nearby...

This is the Chocolina Shop. You'll get a primer on how she will be found
throughout timelines as well as how she can craft weapons for us. For now,
here is what she sells.

 .————————————————————————————————————————————.
(   Chocolina's Shop - Bresha Ruins -005 AF-   )______________________________
 `————————————————————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                               -$-   Items   -$-
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Meteorblaze                  960g           Howling Soul                 960g

                            -$-   Accessories   -$-
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Iron Bangle                  300g           Star Pendant                 650g
 Black Belt                   500g           Pearl Necklace               650g
 Rune Bracelet                500g           Warding Talisman             650g

                         -$-   Monster Materials   -$-
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
*Potent Droplet                80g          *Potent Bolt                   80g

   * = Available after meeting Chocolina in the "Echoes of the Past" area.

                              -$-   Special   -$-
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Gysahl Greens                300g

 NOTE    I would highly recommend that you upgrade to the Meteorblaze and the
¯¯¯¯¯¯   Howling Soul. If you spent a good amount of time battling in Episode
         1, you should easily have the money.

                                .————————————————————————————————————————————.
 ______________________________(   Chocolina's Shop - Bresha Ruins -005 AF-   )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————————————————————´

After shopping at the weird lady's shop (don't stare, kids), go west to the
nearby stairs. There's a treasure sphere ever so slightly to the right (west)
of the stairs on that upper level, and it's slightly hidden. Grab the
[_BLACK BELT_] out of it before continuing on. Once you do, it's time to head
north. The guard will let us pass with the ID cards Alyssa gave us. Head up
the stairs and open the treasure sphere for [_POTION x2_]. Head into the ruins
where you'll fight a pitched battle against a Cait Sith and a Zwerg Scandroid.
Not a very hard fight (Double Trouble easily handles it), but after the fight,
the monsters turn to crystal! You have unlocked Paradigm Pack!

What does this mean? Well, basically monsters can now be in your party. Read
the primers available for more information and take the tutorial. You'll also
get the "Feral Link" tutorial which you should check out. After the tutorial
battle, take a minute to set up your paradigms. Cait Sith is a Medic, so
naturally he deserves a spot in one of your schemes.

As for Paradigms, I recommend going with this setup; it's similar to before,
but now with a Medic or extra Ravager! Relentless Assault should be your
default, and having Diversity handy will be helpful.

                       (Ser/Noe/Mon)
   Aggression          (COM/COM/RAV)  (for attacking and Staggering)
   Relentless Assault  (RAV/COM/RAV)  (for quickly Staggering and attacking)
   Diversity           (RAV/COM/MED)  (for an overall balanced & healthy team)
   Thaumaturgy         (RAV/RAV/MED)  (for Staggering while healing)
   Tri-disaster        (RAV/RAV/RAV)  (for super-fast Staggering)
   Consolidation       (SEN/SEN/MED)  (for great protection and healing)

Okay, head up the stairs to the west and north to see a scene with Atlas. Gah,
I'm starting to not like that guy... Head left now and you'll see another gate.
Go inspect it for a Live Trigger event. "We need a key to open the gate. What's
something that doesn't belong in this time...?"

       [1] Us?                                           (XD) = Comical Choice
       [2] Atlas?
  (XD) [3] Alyssa?
       [4] The artefact we used last time?

After that, you'll notice Mog has seen something. Go over there and talk to
the soldier nearby. You'll now be given a primer about "The Moogle Hunt". Read
it and hit R1 to unveil the nearby treasure for [_WILD ARTEFACT_] #1.

Before I forget, head back down to where Alyssa is (at the bottom of the stairs
in the area you started in) and use the Moogle Hunt ability on the cubby hole
to her right (north). You'll find a [_LIBRASCOPE_] in the chest here.

After that, go back to the gate area and talk to ALL of the soldiers who are
loitering about. You should come up with the following two Missions just by
talking to the Captain and Chester:

_______________________________
 "Unio Mystica" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________________________
 "Ghast Fragment" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Also note that Chocolina is here as well. She's got TWO new items for sale,
both for the raising of monsters: the Potent Droplet, and the Potent Bolt. Buy
them if you wish to buff up any of your monsters (it's not a terrible idea to
level up your Cait Sith, for instance).

Anyway, head west now. You'll see two paths, one straight ahead and one to
the left. Check out the start of the left path and Mog will find a hidden
treasure. Use the Moogle Hunt ability on it for a [_CAPSULE_]. Now go back to
the other tunnel and head down it.

 NOTE    Do your best to capture a Pulsework Knight down here, as he can
¯¯¯¯¯¯   fulfill your Sentinel role for you. He'll be very handy throughout
         most of the game if you get him now; just be patient if he doesn't
         join immediately.

Take the first left when you can down some stairs to find a treasure orb
for a [_CAPSULE_]. If you've been following the guide, this is the last
capsule the Captain needs for the Mission "Unio Mystica". Head back to the
Captain and turn it in for the [_UNIO MYSTICA_] fragment and [_100 CP_]!

__________________________________
 "Unio Mystica" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Make your way back into the tunnel, then continue along instead of taking the
forked path to the left. Check the obvious cubby on the map to your east and
north for [_MANA DROPLETS x8_], then talk to Noel for a scene. There's a gate
down here as well! Inspect it to trigger a Live Trigger event. "These gates may
be appearing in other places in the timeline. What are they and why did they
appear?"

       [1] What does the Academy think?                  (XD) = Comical Choice
       [2] Are they constructed devices?
  (XD) [3] They're really useful portals!
       [4] They caused the paradox effect.

Head past the gate to see Mog pointing out another treasure. Use your hunting
ability for a [_RUNE BRACELET_]. Head north to be outside; go north (the right
path takes you back to the first gate), and eventually you'll see a scene with
Atlas, which in turn triggers a call from Alyssa. She's found a device that MAY
control Atlas, and now we have to decide whether to go for it of fight Atlas
head-on. But first, a Live Trigger. "We either fight Atlas head-on, or take our
chances with the device. Before I decide, how do I reply?"

       [1] I'm not sure...                               (XD) = Comical Choice
  (XD) [2] What does Mog think?
       [3] I live in the moment!
       [4] What does Alyssa think?

The smart thing to do (considering it's almost impossible to defeat him at the
moment when he is fully powered) is to go for the device. It lets us explore
more as well. Go east and grab the treasure sphere on the left near the stairs
for [_GYSHAL GREENS x2_], then head west up the ramp to the tunnels. Further
in, you can find Chocolina's shop, but she's got the same inventory as earlier.
If you have the funds, buffing up your best RAV, SEN, and MED monsters isn't a
bad idea.

 NOTE    Infusing your Pulsework Knight with a Hoplite's "Resist Physical +15%"
¯¯¯¯¯¯   ability is a great way to get a BUFF tank. Make sure to level the
         Hoplite up first if he doesn't have it yet. If you did get the
         Pulsework Knight, then make sure to have a RAV/COM/SEN setup with him
         in it somewhere for the more difficult battles.

Head down to the split. To the left (west), you can find the "Ghast Fragment"
Cie'th and fight him for the Mission you started earlier. Be sure to get in a
pre-emptive hit on him so you have an advantage. During the battle, he will use
a devastating Fira attack, so it is highly recommended to use a RAV/COM/MED
combo, or better yet a RAV/COM/SEN combo (the Pulsework Knight makes this fight
easy!). Defeat him to recover the [_GHAST FRAGMENT_] and [_600 CP_] as well!

____________________________________
 "Ghast Fragment" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once he's defeated, use the Moogle Hunt ability in this corner to uncover an
invisible treasure sphere with a [_STAR PENDANT_] inside. Head down south of
that treasure to talk to Noel and trigger a Live Trigger conversation. "In the
future, it's taught that Cocoon fell to Pulse during a war. What should I ask
Noel to clarify?

  (XD) [1] Stop joking around!                           (XD) = Comical Choice
       [2] When does that happen?
       [3] You mean five years ago?
       [4] What about the crystal pillar?

Head east now and explore the other north/south connecting tunnel. You'll find
an [_ORANGE NEWSBOY CAP_] along the way. Outside, DO NOT GO TOO FAR AHEAD;
Atlas is there, waiting to brutally murder you if you do.

 *** PARADOX ENDING #1 ***    To obtain Paradox Ending #1, defeat Atlas when he
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   is in his stronger state. You won't be able to do
                              this right now, but come back when you're
                              stronger (2500+ HP) and attempt it. See section
                              A-1-01 - Paradox Endings for the details.

Instead of taking him on, just grab the [_PHOENIX DOWN_] in a nearby treasure
sphere to the left (north) of Chocolina, then talk to her if you need supplies.
Head back into the tunnels and make your way north and east to the device to
see a cut scene.

You'll now be in a "Temporal Rift" and have to do a small puzzle to get out.
This puzzle is the classic "floor disappears as you walk over it" puzzle,
found in MANY a video game. You'll only be controlling Serah, by the way.
Below is a small diagram to show you the ideal way to get out.

     STAGE 1                       STAGE 2                       STAGE 3
    ¯¯¯¯¯¯¯¯¯                     ¯¯¯¯¯¯¯¯¯                     ¯¯¯¯¯¯¯¯¯
      [15]                          [20]                         [19]
      [14]                          [19]                         [18]
      [13]                          [18]                         [17]
      [12]                          [17]                         [16]
      [11][10]                  [15][16]                         [15][14][13]
  [07][08][09]                  [14]                                 [11][12]
  [06][05]                      [13]                         [08][09][10]
      [04]                      [12][09][08]                 [07][06][05]
      [03]                      [11][10][07]                         [04]
      [02]                          [05][06]                         [03]
      [01]                          [04]                             [02]
                                    [03]                             [01]
                                    [02]
                                    [01]

As for a reward, you'll get the [_DELICATE CRYSTAL_] fragment as well as
[_200 CP_]. Not bad, eh? Head over to the device now and a scene will occur.
Seems like we've "slowed Atlas down". Well, that's gotta be good, right? Time
to go confront him!

 NOTE    If you're aiming to get the "Trigger Finger" Trophy/Achievement, make
¯¯¯¯¯¯   sure not to mess up this Cinematic Action. If you miss, reset and try
         again.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Atlas                 (156000 HP)  Target Time: 00:03:14  |
|________________|____________________________________________________________|
|                                                                             |
|  As you can see, Atlas is greatly wounded. His HP bar is a fraction of      |
|  what it could be. He's also relatively slow, but don't let that fool you!  |
|  His attacks still pack a punch! Be sure to break out a Medic or use some   |
|  Potions once your HP gets low. Atlas can also Curse you, making your wound |
|  damage go up and abilities more likely to be interrupted.                  |
|                                                                             |
| Start out in a COM/RAV/RAV role until your health dips to about half, then  |
| either switch to a COM/RAV/MED role or use some Potions. Keep this up until |
| the beast staggers and you can "finish" him. Once you do, a scene will      |
| occur, leading to some Cinematic Action:                                    |
|                                                                             |
|  ***  CINEMATIC ACTION  ***                                                 |
| ============================                                                |
|      [PS3]      / «360»                                                     |
|                                                                             |
|      [RIGHT]                                                                |
|      [CIRCLE]   / «B»                                                       |
|      [RIGHT]                                                                |
|      [CROSS]    / «A»                                                       |
|                                                                             |
| With the threat of being crushed gone, you will have somehow ended up on    |
| Atlas' arm. The paradox, perhaps!? Don't think too hard about it as you've  |
| got more actions to do!                                                     |
|                                                                             |
|      [RIGHT]                                                                |
|      [CROSS]    / «A»                                                       |
|                                                                             |
| After that, our duo gets VERY lucky! Where Noel threw Serah is a BRIGHT     |
| crystal formation, which of course just screams "WEAK POINT". One more      |
| cinematic action to hit it for massive damage:                              |
|                                                                             |
|      [RIGHT]                                                                |
|      [CROSS]    / «A»                                                       |
|                                                                             |
| And with that, the beast is felled. Congrats!                               |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 500           |  SPOILS: [_] Fragment Crystal       *(CINEMATIC BONUS)|
|  GIL: 600           |          [_] Potent Bolt x10                          |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 NOTE    If you were able to obtain five stars against Atlas, then you will
¯¯¯¯¯¯   receive the Scarlet Medal Trophy / Achievement.

After the battle, the paradox will dissipate, turning a portion of the town
into its normal state. Serah and Noel will reflect on the phenomena, which
triggers a Live Trigger. "The paradox may have been caused by someone meddling
in history. Let's think about that."

       [1] Could it be a freak accident?
       [2] Who would do something like that?
       [3] Is that why Lightning disappeared?
       [4] Is that why Cocoon is gone in the future?

Choose how you will and then you'll receive the [_ATLAS FRAGMENT_] and
[_600 CP_]. Not bad for felling a giant! You'll likely notice the places we
can't get to right now, but don't worry about them yet; we need a new ability
to reach them. Head east and examine the object Alyssa was looking for. Scenes
will ensue with Alyssa. Afterwards, you'll be tasked with finding an artefact,
and two of them have shown up!

Head back near Alyssa and talk to the man here to accept a new side-quest:

________________________________
 "Anima Miseria" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 NOTE    This mission can't be completed until we unlock Bresha Ruins -300 AF-,
¯¯¯¯¯¯   so we will come back to it in due time.

After that, head over to the northeast corner where Mog is and use the Moogle
Hunt ability to uncover the [_ECLIPSE ARTEFACT_]. Also, check out just to the
northwest of where you found the artefact (against the northern wall) for a
Live Trigger reward box.

 - For choosing all comical answers, you receive a [_CHOCOBO FIGURINE_].
 - For choosing the others, you receive a [_LUCKY CLOVER_].

Speaking of Chocobos, you can now ride them on this map. Hold off on riding one
momentarily, then head all the way west now (directly from the last artefact)
to the other artefact marker. Use the Moogle Hunt ability by the cell here to
find the [_REUNION ARTEFACT_].

Our goal is to now find a gate, but take a little detour with me. First, go
back and climb aboard a Chocobo. Now... do you remember climbing up the stairs
of the ruins for the first time? To the lower-right of those stairs is a grassy
area; you can actually reach this now! Go south and all the way east from where
you found the last artefact. From the top of the stairs (with a Chocobo), climb
the slab that's on the right side of the stairs, then jump to the southeast and
HOLD [CIRCLE] / «B», fluttering over the wall and into the grassy area. Use the
Moogle Hunt ability at the top of this area to find the [_GRAVITON CORE BETA_]
fragment and a [_600 CP_] bonus. There's also [_POWER DROPLETS x8_] in a
treasure sphere in the southeast corner. Jump off to the south once you're
done here.

Note that you can also find the Mission "Ars Symphonica" by talking to a girl
by the very beginning area of this episode. She's in the southwest corner /
southern part of this area, and she's a little blonde wearing a skimpy shirt;
her name is Cordelia.

_________________________________
 "Ars Symphonica" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

This one is easy enough. After getting the Mission, go to the northwest of the
area you're in, by the "do not enter" area. Head to the tent where the
computer-looking terminals are and on the right-hand side, use the Moogle Hunt
ability to uncover a treasure box with Cordelia's [_PERSONAL NOTES_]. Take it
back to Cordelia, and she'll give you the [_ARS SYMPHONICA_] fragment and
[_100 CP_].

____________________________________
 "Ars Symphonica" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You can also find another Mission by talking to a soldier in the northwest part
of this area. He'll be by the tents with the computer-looking terminals, and
his name is Morris.

______________________________
 "Vita Lyrica" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 NOTE    This mission can't be completed until we get the Moogle Throw ability.
¯¯¯¯¯¯

Ok, enough with the Missions. Now, we have two artefacts and two gates to
choose from. What to do? Well, call me old-fashioned but let's go through the
first gate we uncovered: the one out in the wide open area in the center of the
map. Interact with it and, with the Eclipse Artefact, we can step into the flow
of time once more. This gate unlocks Yaschas Massif -010 AF-.
                                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In case you were wondering, the other gate--the one inside of the ruins--will
unlock Sunleth Waterscape -300 AF-.
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Sunleth Waterscape is slightly difficult at the moment, but you still may
want to go unlock the gate. Head all the way west from the main gate in the
center, then go south into the tunnels. Use the Reunion Artefact to unlock it
and head back to the Historia Crux.


_________________________.————————————————————————————.________________________
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_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                                  Wrapping up Episode 2
       [W-1-04]        |                                  (New Bodhum -003 AF-)
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] Graviton Core Alpha
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 500
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The last thing we need to do before moving on to Episode 3 is to stop back in
New Bodhum for the final Fragment there.

When you gain control, either hop on a Chocobo or head north back through the
beach area and to the Winding Way. Take the right path as you head north down
to the Tidal Shallows. When you can see giant steel blocks to your left and
right, check out the one on the left; use the Moogle Hunt ability on it to find
the final fragment in New Bodhum: the [_GRAVITON CORE ALPHA_] with [_500 CP_].
Also, if you haven't gotten 100% on the New Bodhum map, do it now.

That's it for extras; for this guide's purpose, we will be traveling to
Yaschas Massif -010 AF- first. Let's go!

 NOTE    If you want an early shot at the Moogle Throw ability that is obtained
¯¯¯¯¯¯   in the Sunleth Waterscape, feel free to travel there, but with
         caution. Go to [W-E-B3] if you want to tackle it first. Otherwise,
         continue reading. If you do go, prepare for a long boss fight.

         Also, if you want to find all of the treasures with Moogle Throw in
         the following sections, refer to W-1-10 - Revisiting & Resolving:
         Making use of Moogle Throw.


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_______________________________________________________________________________
¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯
,———.     o              |         ,——.    ______           Prophecy of Hope
|——— ,———..,———.,———.,———|,———.      —|     PART           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|    |   ||`———.|   ||   ||———´       |      01                      [W-E-A3]
`———´|———´``———´`———´`———´`———´    `——´    ¯¯¯¯¯¯
_.___|___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___._
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                                Yaschas Massif -010 AF-
       [W-1-05]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Missions | [_] Misery's Bead               [_] Amur's Sphere
             | [_] Innocence's Sacred Sphere
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items | [_] Map of the Yaschas Massif   [_] 'Scars' Gate Seal
             | [_] Behemoth Fang               [_] Hollow Artefact
             | [_] Tablet of Paddra
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Items | [_] Remedy x3
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Specialty | [_] Gysahl Greens               [_] Gysahl Greens
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Accessories | [_] Metal Armband               [_] Serenity Satchet
             | [_] Pearl Necklace              [_] Warding Talisman
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Monster Mat.| [_] Mana Sliver x8              [_] Mana Bolt x8
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Adornments | [_] Carbuncle Figurine
             | [_] White Chocobo Chick     OR  [_] Blue Butterfly
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] Aloeidai Fragment           [_] Misery's Bead
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 3500        [_] 300                             (3800 Total)
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         GIL | [_] 500         [_] 960         [_] 540             (2000 Total)
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies | [_] Uridimmu                                    1600 HP  [_] COM
             | [_] Gandayaks                                   6800 HP  [_] COM
  (* = BOSS) | [_] Gahongas                                    4500 HP  [_] SYN
             | [_] Mandrake                                    4560 HP  [_] COM
             | [_] Spiranthes                                  3250 HP  [_] MED
             | [_] Feral Behemoth                             32000 HP  [_] COM
             |*[_] Aloeidai                                   52990 HP
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 NOTE    I recommend trying to recruit a Spiranthes if at all possible. They
¯¯¯¯¯¯   do start out at monster level 2, but they can learn Raise quickly, and
         they also have the inherent Item Hunter ability, which helps you have
         a better chance of obtaining rare items after battle. Once your
         Cait Sith has learned Curasa, I recommend fusing him into the
         Spiranthas for a better healer.

After arriving, Noel will tell you the story of a giant fal'Cie who eclipsed
the sun in legends. Perhaps this is a paradox of that?

First things first, go grab the treasure to your east for [_500 GIL_]. Now go
and talk to the person to your north; thankfully he is the helpful sort and
will give us the [_MAP OF YASCHAS MASSIF_]. Talk to the man again to learn it
is Fenrir who is blocking the sun, and to trigger a Live Trigger. "The eclipse
is the result of Fenrir's premature appearance. What could be happening in the
ruins?"

       [1] A miscalculation?                             (XD) = Comical Choice
       [2] A fal'Cie invasion?                              * = Available after
       [3] The appearance of Time Gates?                        revisiting the
  (XD) [4] The fal'Cie wanted to meet you.                      area
  (XD)*[5] A moogle conspiracy!
      *[6] The future is overlapping the present sky?

After that, be sure to check the northwest part of this area for a hidden
chest; use the Moogle Hunt ability to find a [_METAL ARMBAND_] inside the
treasure sphere. You can only take the right path here, so go down it and
explore before continuing on to the north, where you'll see a primer about
staying out of the dark...

For your sake, I decided to find out what the big deal was: of you get into a
battle in the dark, you will face TOUGH enemies. Tough, but not IMPOSSIBLE to
kill (IF you have a Pulsework Knight and plenty of Potions/Phoenix Downs).
Still, it is advisable to STAY IN THE SPOTLIGHT as you go.

 NOTE    You can get a key item, [_BEHEMOTH FANG_], from defeating a Behemoth
¯¯¯¯¯¯   in the dark. It is also possible, of course, to get the beast's
         crystal after a fight, and to add a very powerful COM attacker to
         your party.

As you proceed through this area, be sure to take quick detours on your run
from light to light to pick up [_960 GIL_] from a treasure sphere on the west
side, followed by [_MANA SLIVER x8_] to the north of the gil, tucked away to
the west. On the right side of the area, you can find a [_TABLET OF PADDRA_] in
a square treasure box tucked away to the south, and [_MANA BOLT x8_] after
that against the eastern wall. Now make your way to the light to the north, the
one where Chocolina is waiting. She has a new inventory, so check it out!

 .——————————————————————————————————————————————.
(   Chocolina's Shop - Yaschas Massif -010 AF-   )____________________________
 `——————————————————————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                               -$-   Items   -$-
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Meteorblaze                  960g           Lunar Stinger               2000g
 Howling Soul                 960g           Volatile Spark              2000g

 Amazon Bow                   780g  (+ 2 Shattered Bones)
 Survivor's Edge              780g  (+ 2 Shattered Bones)
 Faerie's Bow                 780g  (+ 2 Moistened Scales)
 Rune Tooth                   780g  (+ 2 Moistened Scales)

                            -$-   Accessories   -$-
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Iron Bangle                  300g           Warding Talisman             650g
 Black Belt                   500g           Power Wristband             1000g
 Rune Bracelet                500g           Magician's Mark             1000g
 Star Pendant                 650g           Metal Armband                650g
 Pearl Necklace               650g           Serenity Sachet              650g

 Delicate Iron Bangle         450g  (+ 1 Iron Bangle, 2 Cie'th Tears)
 Durable Iron Bangle          150g  (+ 1 Iron Bangle, 2 Molted Tails)
 Delicate Rune Bracelet       750g  (+ 1 Rune Bracelet, 2 Cie'th Tears)
 Durable Rune Bracelet        250g  (+ 1 Rune Bracelet, 2 Moistened Scales)

                         -$-   Monster Materials   -$-
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Potent Droplet                80g           Potent Bolt                   80g
 Power Droplet                 80g           Power Bolt                    80g
 Mana Droplet                  80g           Mana Bolt                     80g
 Vitality Droplet              80g           Vitality Bolt                 80g

                              -$-   Special   -$-
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Silver Bangle                500g  (+ 1 Molted Tail)

 NOTE    I would recommend at least buying the Lunar Stinger and Volatile Spark
¯¯¯¯¯¯   from the shop. Many of the other weapons likely need components you
         don't have yet.

                              .——————————————————————————————————————————————.
 ____________________________(   Chocolina's Shop - Yaschas Massif -010 AF-   )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`——————————————————————————————————————————————´

Past Chocolina is a man you can talk to, and past him to the southeast is a
square treasure box with [_'SCARS GATE SEAL'_] in it. Very nice! Head down the
path to the next spotlight and grab the [_GYSHAL GREENS_], then to the next one
for a sphere with [_540 GIL_]. Lots of treasure!

 NOTE    We are out of the Feral Behemoth spawning area now, just so you know.
¯¯¯¯¯¯
Continue down the path to the fork here; southeast is blocked off, but before
taking the northern path, take a few steps west to see a stone platform to your
north. Use the Moogle Hunt ability here, and you'll find a hidden treasure
sphere that contains a [_PEARL NECKLACE_]. That's everything for now, so now
that we're out of the darkness area, we will have a chance to talk to Noel for
a Live Trigger. "Why is the eclipse only happening here? Let's see what Noel
thinks..."

  (XD) [1] Boredom?                                      (XD) = Comical Choice
       [2] Your memories are off?                           * = Available after
       [3] Something in the ruins?                              revisiting the
       [4] An otherworldly invasion?                            area
      *[5] Cocoon is under attack?

Choose what you will and carry on until you reach the objective mark on the
map. Chocolina is here again if you need her, but you want to talk to the
person beside her to start a cut scene, which leads into a battle with...

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Aloeidai               (52990 HP)  Target Time: 00:05:58  |
|________________|____________________________________________________________|
|                                                                             |
|  A color palette swap with a former boss ALREADY? Tsk tsk tsk...            |
|                                                                             |
|  Aloeidai is a good measuring stick for how you're doing, as he can be a    |
|  challenge. During this fight he will WOUND you and ever worse he will use  |
|  a variety of status effects against you (Deshellga, Deprotectra), which    |
|  lead to him hitting harder. Aside from that, he will also use Ruinga,      |
|  which can interrupt you, as well as Swipe. His worst attack is             |
|  Landshaker, an ability that will hurt everyone for 100+ damage multiple    |
|  times.                                                                     |
|                                                                             |
|  UNLESS you've been doing some power-leveling, you're going to want a       |
|  Medic out at almost all times, as a Sentinel won't do much good here.      |
|  Feel free to swap in a Ravager when you don't need to heal, but be ready   |
|  with a healing paradigm or even some Potions when the time calls for it.   |
|  When you   get the beast staggered, do your best to pour on the damage.    |
|                                                                             |
|  Over-leveled players can likely down the beast in a single stagger         |
|  session but everyone else will want that Medic handy. Keep at it and keep  |
|  healed to pull through with a victory.                                     |
|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the fight, you'll meet a familiar face: Hope! Hope is... much older now,
older than Serah even. It's good to see a familiar face, right? You'll also get
the [_ALOEIDAI FRAGMENT_] as well as [_3500 CP_]. Now there's quite a few new
levels for you!

Before following Hope, go explore the walkway to the west. You'll find two
treasures as you do so (one on the way up, one at the top) that give you
[_REMEDY x3_] and a [_CARBUNCLE FIGURINE_]. There is also an invisible box
treasure by the statue's face that you can uncover, but can't reach. Darn!

You will also find a hidden treasure sphere to the left of the ramp that Hope
went up, so be sure to use the Moogle Hunt ability for it to find a
[_SERENITY SACHET_]. Head up the ramp now and talk to Hope twice to trigger a
Live Trigger. "Hope wonders if I have any questions about this world, now seven
years in the future."

       [1] Has the Academy grown?                        (XD) = Comical Choice
  (XD) [2] Why are you so grown up?                         * = Available after
       [3] Why is Alyssa here with you?                         revisiting the
       [4] Any progress on paradox research?                    area
      *[5] Are you the academy leader?
  (XD) [6] You boss around girls your own age?

After that, talk to the gate guard and he'll let you and Hope through. Now
go investigate the northeast corner of the map and use the Moogle Hunt ability
to find a hidden treasure with a [_GYSHAL GREENS_] in it. South of that is a
[_WARDING TALISMAN_] in a treasure sphere, so grab that as well. Go talk to
Hope once more for another Live Trigger. "After meeting with me again, Hope
seems lost in memories. What should we talk about?"

       [1] Talk about Sazh.                                 * = Available after
       [2] Talk about Snow.                                     revisiting the
       [3] Talk about Lightning.                                area
       [4] Talk about the ruins.
      *[5] Talk about Hope's father.
      *[6] Talk about Team NORA.

Choose who you want to talk about. You can talk to him again over and over
until you go through all the choices, but you must choose 4 to continue the
story. After that, follow Hope up the stairs and talk to him again. This will
start a series of scenes, so sit back and enjoy them all. At the end, you will
obtain the [_HOLLOW ARTEFACT_] as a gift. After the scenes, talk to Hope again
for another Live Trigger. "Hope has been analyzing the Oracle Drive and the
images that appear to be Lightning. What should I ask him?"

       [1] Who was the seeress?                          (XD) = Comical Choice
       [2] Do you know of Valhalla?                         * = Available after
       [3] How does the Oracle Drive work?                      revisiting the
       [4] Tell us about the Paddra Ruins.                      area
  (XD)*[5] You've got an interesting weapon.

Okay, our goal now is to search for the gate, which will take us to the south
again. Before actually looking for the gate itself, we can embark upon a few
missions!

First, make your way back south to Chocolina. There is a woman named Brenda
walking around here, and she'll tell you about your next mission.

________________________________
 "Misery's Bead" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

All you have to do is defeat a Feral Behemoth in the dark areas of the Yaschas
Massif and you'll receive the [_BEHEMOTH FANG_]. You'll need a strong SEN in
your party--such as the Pulsework Knight--to take the damage from the
Behemoth's Heave attack. If you have it, then just stay in the RAV/COM/SEN
formation to take a few minutes of battle, slowly whittling its HP down. You'll
most likely need to use a few Potions and Phoenix Downs as well for when the
SEN doesn't distract the beast quickly enough.

Once you have the fang, go back and talk to Brenda, and she'll reward you with
the [_MISERY'S BEAD_] fragment and [_300 CP_].

___________________________________
 "Misery's Bead" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

We can start two more Missions before continuing on, but we won't be able to
finish them just yet. First, from Chocolina, head north back toward the ruins,
and on the ground between the two sets of stairs, you'll see a woman named
Shannon. Talk to her for the next mission.

____________________________________________
 "Innocence's Sacred Sphere" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 NOTE    This mission can't be completed until we unlock
¯¯¯¯¯¯   Yaschas Massif -110 AF-, so we will come back to it in due time. We
         will also need the Moogle Throw ability.

Once you have that, make your way back up toward where Hope is now. In the wide
open area, talk to the man named Cole, who should be hanging around near the
stairs going up to the next platform. He'll give you your next mission.

________________________________
 "Amur's Sphere" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 NOTE    This mission can't be completed until we unlock
¯¯¯¯¯¯   Yaschas Massif -01X AF-, so we will come back to it in due time.

After getting those quests, make your way to the gate, which is south of
Chocolina; take the southeastern fork to find it. Upon reaching it and trying
to interact with it you'll see a Live Trigger scene. "Noel seems troubled about
something. He says it's personal. How should I respond?"

       [1] I won't ask then.                             (XD) = Comical Choice
  (XD) [2] Bothered by the moogle?                          * = Available after
       [3] Is it about the seeress?                             revisiting the
       [4] Is it about the Oracle Drive?                        area
      *[5] Who did the seeress serve?
      *[6] Are you worried about the gate?

Afterward, you'll obtain your Live Trigger reward.

 - For choosing all comical answers, you receive a [_WHITE CHOCOBO CHICK_].
 - For choosing the others, you receive a [_BLUE BUTTERFLY_].

You'll now unlock a new time period: Oerba -200 AF-. Let's go there now:
                                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯


_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [W-1-05] END     )»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                                         Oerba -200 AF-
       [W-1-06]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items | [_] Map of Oerba                [_] Artefact of Origins
             | [_] 'Visions' Gate Seal
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Items | [_] Librascope
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Specialty | [_] Gysahl Greens x2
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Accessories | [_] Power Wristband             [_] Hypnocrown
             | [_] Magician's Mark
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Components | [_] Cie'th Tear x3
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Monster Mat.| [_] Power Bolts x10
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Adornments | [_] Yellow Propeller        OR  [_] Whimsical Headdress
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] Giant Egg                   [_] Time's Coral
             | [_] Time's Stardust             [_] Graviton Core Gamma
             | [_] Time's Shell
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 300         [_] 300         [_] 500             (1700 Total)
             | [_] 300         [_] 300
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         GIL | [_] 550         [_] 600                             (1150 Total)
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies |~[_] Clione                                      1980 HP  [_] SYN
             |~[_] Chelicerata                                 6820 HP  [_] SAB
  (* = BOSS) | [_] Zwerg Scandroid                             2050 HP  [_] RAV
             | [_] Frag Leech                                  3250 HP  [_] COM
  (! = RARE) |![_] Lucidon                                    20740 HP  [_] COM
             | [_] Ghast                                      15549 HP
             | [_] Chonchon                                    2249 HP
             | [_] Seeker                                      3549 HP
             |*[_] Caius Ballad                               34560 HP
             |
             |     ~ = Enemies that will disappear after completing the story
             |         events. Make sure to complete their entries beforehand.
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Before doing anything, turn around and in the southeastern corner to see a
hidden treasure. Use the Moogle Hunt ability to find the [_GIANT EGG_]
fragment and [_300 CP_]. Now continue forward to your objective, use the Moogle
Hunt ability, then interact with it.

You'll now have to do another puzzle. This one however is different than the
last one. This one is a "Temporal Rift - Crystal Bonds" puzzle. Your goal is
to make LINES with crystals of the same shape and size in order to create the
constellation that is shown to you in the beginning. To do so you go to a
crystal and hold [CROSS] / «A» on it, then move to a crystal of the same shape.

This would be extraordinarily easy if not for the fact that crystals change
what order they are in every three seconds or so. You are also timed. In order
to help you out, each constellation will be shown briefly to you upon starting,
and so it is your goal to match it.

     o               o        Constellation: Cait Sith
      `.           .´        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        `.       .´
          o     o            Basically, start at the lowest point and do either
          |      `.          path. Wait until the crystals match up and keep
          |        `.        going. BE SURE to hold [CROSS] / «A» to see all
          |     o----o       the crystals, as the crystals don't switch when
          |     |            [CROSS] / «A» is held down and you're dragging a
          |     |            line. Let them switch if you need to, otherwise be
          o     o            quick to connect the crystals.
          |   .´
          | .´
          o´

With that done the anomaly will be resolved. You will be dropped off on a
road and will have gained [_TIME'S STARDUST_] fragment along with [_300 CP_].
Head onward to the treasure sphere along the eastern side for
[_GYSHAL GREEN x2_]. Go down the street now and explore the western road,
ignoring the jump area on the eastern side for now. You should find a treasure
sphere at the end for a [_POWER WRISTBAND_]. NOW go back to the jump area by
the last treasure sphere.

Jump down and work your way down to the entrance of the building to the
southeast, following the path around until you can go inside of it to your
south. On the first floor, a [_MAP OF OERBA_] awaits in a semi-hidden treasure
sphere. Next, head up to the 2nd floor for a boxed treasure with the
[_'VISIONS' GATE SEAL_]. Very good!

Outside of the house, you can find Chocolina's shop to the west. She's got an
updated stock, so let's check it out!

 .—————————————————————————————————————.
(   Chocolina's Shop - Oerba -200 AF-   )_____________________________________
 `—————————————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                               -$-   Items   -$-
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Meteorblaze                  960g           Lunar Stinger               2000g
 Howling Soul                 960g           Volatile Spark              2000g

 Amazon Bow                   780g  (+ 2 Shattered Bones)
 Survivor's Edge              780g  (+ 2 Shattered Bones)
 Faerie's Bow                 780g  (+ 2 Moistened Scales)
 Rune Tooth                   780g  (+ 2 Moistened Scales)


                            -$-   Accessories   -$-
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Iron Bangle                  300g           Warding Talisman             650g
 Black Belt                   500g           Power Wristband             1000g
 Rune Bracelet                500g           Magician's Mark             1000g
 Star Pendant                 650g           Metal Armband                650g
 Pearl Necklace               650g           Serenity Sachet              650g

 Delicate Iron Bangle         450g  (+ 1 Iron Bangle, 2 Cie'th Tears)
 Durable Iron Bangle          150g  (+ 1 Iron Bangle, 2 Molted Tails)
 Delicate Rune Bracelet       750g  (+ 1 Rune Bracelet, 2 Cie'th Tears)
 Durable Rune Bracelet        250g  (+ 1 Rune Bracelet, 2 Moistened Scales)
 Delicate Power Wristband    1500g  (+ 1 Power Wristband, 2 Cie'th Tears)
 Durable Power Wristband      500g  (+ 1 Power Wristband, 2 Begrimed Claws)
 Delicate Magician's Mark    1500g  (+ 1 Magician's Mark, 2 Cieth Tears)
 Durable Magician's Mark      500g  (+ 1 Magician's Mark, 1 Tear of Woe)
 Delicate Metal Armband       325g  (+ 1 Metal Armband, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Serenity Sachet     325g  (+ 1 Serenity Sachet, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Star Pendant        325g  (+ 1 Star Pendant, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Warding Talisman    325g  (+ 1 Warding Talisman, 1 Tear of Remorse,
                                       2 Chocobo Plumes)

                         -$-   Monster Materials   -$-
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Potent Droplet                80g           Potent Bolt                   80g
 Power Droplet                 80g           Power Bolt                    80g
 Mana Droplet                  80g           Mana Bolt                     80g
 Vitality Droplet              80g           Vitality Bolt                 80g

                              -$-   Special   -$-
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Fairy Wings                  100g           Crimson Flower               300g
 Red Propeller                500g           Pink Flower                  300g
 Headdress of Courage         300g           Purple Flower                300g
 Youthful Parasol             300g           White Tree                   300g
 Sentimental Parasol          300g           Festive Tree                 300g
 Gold Padlock                 300g

Well, she's got a lot of special ornaments, that's for sure! Just remember that
you only have to buy one to have it usable for all monsters. I love the Red
Propeller! :P

                                       .—————————————————————————————————————.
 _____________________________________(   Chocolina's Shop - Oerba -200 AF-   )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`—————————————————————————————————————´

Once you're done go use the Moogle Hunt ability north of the house to find
another anomaly that needs solved. As you can guess, this is another
"Crystal Bonds" puzzle.

      o              o        Constellation: Nekton/Clione
      |            .´        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      |          .´
      |         o            This one is a little different than the other one,
      |        /             but it's still really easy. Start at the bottom
      o       /              and work your way up. Wait for the crystals if you
       `.    /               must, and hold [CROSS] / «A» whenever possible to
         `. /                drag a line and get a breather. "The usual" for
           o                 this puzzle.
           |`.
           |  `.
      o----o    o


             o          o     Constellation: Meonekton/Chelicerata
           .´         .´     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         .´         .´
        o         .´         A little bigger, but you got this. It's just a
        |       .´           few more crystals to string together than you are
        |     .´             used to, but keep using the same tactics and you
        o----o    o          will be just fine.
         `.     .´ \
           `. .´    \
        o----o       \
      .´              \
    .´                 \
   o                    o
   |
   |
   o

With the anomalies resolved, you'll gain the [_TIME'S SHELL_] fragment, as well
as [_300 CP_]. More importantly you will also have unlocked more of the city
to explore. See the staircase to your left and the street going up? Go BETWEEN
them to find a path leading to a chest with a [_MAGICIAN'S MARK_]. Head up the
street ramp now and explore the western side of the area. There's a treasure
sphere up here on the western side of the tree that has [_550 GIL_] inside.

Keep going west, and at the end, the path will go north; go ahead and use the
Moogle Hunt ability to find the next anomaly and investigate it. As you would
guess, this leads to another "Crystal Bonds" puzzle.

            o----o            Constellation: Pulsework Soldier
                / \          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               /   \
              /     \        Not hard, tackle the lower left part first and
             o       o       finish up the top, then work your way down.
           .´      .´
         .´      o´
       .´         `.
     .´             `.
   o´                 `o


     o   o-------o            Constellation: Bomb
     |`.          `.         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     |  `.          `o
     |    `.         ,       This puzzle has a definitive start and end, so
     |      `o      .        keep that in mind while you are working it.
     o
      \            ´
       \          .
        o--------o


                      o       Constellation: Gorgonopsid / Uridimmu
                    .´       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         o   o----o´
       .´ `. |     `.        They mix it up a little with this one by putting
     .´     `o       `o      that gap in the floor, which means a little walk
   o´        /               for you while connecting the head/shoulder and
    `.      /                paw/elbow crystals. Other than that this is pretty
      o    /                 simple and shouldn't pose a challenge.
          /
         o

After solving the puzzle, you'll receive [_TIME'S CORAL_] fragment as well as
[_300 CP_]. Nice! The rest of the city is now explorable as well. Head on down
to the sandy area where you'll see a treasure sphere with [_CIE'TH TEAR x3_] in
it to the east. Once you get to the stone ground, go up the stairs on your
right (south) to find a hidden sphere; use the Moogle Hunt ability to get the
[_HYPNOCROWN_] inside. There's a gate nearby too, in a corner.

Now it's time to head north and out into the open. Grab the [_LIBRASCOPE_] on
the west side and hang a left, since they don't let you explore in the water.
In the western corner, you can have Serah talk to Noel about Fang and Vanille.
Head into the deserted building (Deserted Schoolhouse) to find [_600 GIL_]
staring you in the face.

 NOTE    NOW is a GRAND time to go ahead and do some leveling up in the
¯¯¯¯¯¯   Crystarium. Also, make sure you have the paradigms you want at your
         fingertips. As you can guess, we're about to face a boss.

Head up to the rooftop now and investigate the objective once you're done. Time
to face the uber badass, Caius Ballad, for the first time!

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Caius Ballad           (34560 HP)  Target Time: 00:04:36  |
|________________|____________________________________________________________|
|                                                                             |
|  Well now, we're lucky this is the near the beginning of the game or we'd   |
|  REALLY be in trouble. Caius casts Heart of Chaos right off the bat, which  |
|  give's him Reraise, but don't worry; you just need to knock off ONE life   |
|  bar. Apart from that, he tends to slice up one party member at a time with |
|  some very damaging moves. He can also do a wave attack that can hit your   |
|  party if they're in a line. Caius is also fond of putting a variety of     |
|  positive status effects on himself (Regen, Shell, Protect).                |
|                                                                             |
|  I'd start out in COM/RAV/RAV until your main leader (or whomever he is     |
|  targeting) feels the pain, at which point the COM/RAV/MED paradigm will    |
|  help. COM/RAV/SEN will downright cripple Caius's offensive ability. When   |
|  he puts up his status effects, bring in a SAB paradigm to counteract them  |
|  efficiently (SYN/SAB/SEN is a good choice for buffing yourself up while    |
|  taking him down). Keep at it and you'll "defeat" him. Or at least trigger  |
|  the next cut scene...                                                      |
|__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the fight is over and the scenes play out, grab the artefact that was
left behind for the [_ARTEFACT OF ORIGINS_]. You'll also get a Live Trigger
event here. "The paradox is solved and an artefact has appeared. But questions
still remain..."

       [1] Who is Caius?                                 (XD) = Comical Choice
       [2] Why did Yeul appear here?
  (XD) [3] How much would the artefact sell for?
       [4] Will this fix the Oracle Drive in the past?

After answering, be sure to DROP THROUGH THE GLASS CEILING to find a treasure
sphere with [_POWER BOLTS x10_] to the north. We have to head to the gate now,
which is thankfully close by. There's also a Chocobo nearby that we can ride in
this map if we want. As a matter of fact, there's one for Fragment we can get
because of the Chocobo, so hop on one!

While on the Chocobo, make your way back to near the very beginning, where you
first stepped on the paved road. Make your way all the way north; you should
see a darkened area of the map to your east that you haven't visited yet. If
you're not sure what I'm talking about, stand between the two treasure spheres
on the map that you can see to your northwest and southeast, then face east.
You SHOULD see a somewhat hidden Fragment here on the roof, with a windmill
spinning above it; RUN AND HOLD [CIRCLE] / «B» to jump and flutter over to the
rooftop with this Fragment. Hop off the Chocobo and use the Moogle Hunt ability
to find the [_GRAVITON CORE GAMMA_] and [_500 CP_]!

Once you have the last fragment, make your way back to the gate and try to go
through it to trigger another Live Trigger. "Noel is upset about Yeul. He
wonders why I don't ask him about her. What should I say to him?"

       [1] I won't ask.                                  (XD) = Comical Choice
       [2] It's personal.
  (XD) [3] Sorry, I drifted off.
       [4] It would be hard for you to answer.

Upon going through the time gate and going back to the Historia Crux, you will
receive your Live Trigger reward.

 - For choosing all comical answers, you receive a [_YELLOW PROPELLER_].
 - For choosing the others, you receive a [_WHIMSICAL HEADRESS_].

 NOTE    You will also be given a primer on changing the past. To put it
¯¯¯¯¯¯   briefly, there are different TIMELINES in the game as well.

         For example:
         ¯¯¯¯¯¯¯¯¯¯¯
         Yaschas Massif -010 AF- is ten years after the fall of Cocoon.

         Yaschas Massif -01X AF- is ten years after the fall of Cocoon as well,
         but the people here will have different memories due to the alternate
         timeline they have lived through.

We have unlocked a new location: Yaschas Massif -01X AF-. Let's go!
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [W-1-06] END     )»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                                Yaschas Massif -01X AF-
       [W-1-07]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Missions | [_] Orb of Clotho               [_] Sword of Lachesis
             | [_] Mirror of Atropos           [_] Gorgyra Fragment
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items | [_] 'Encounters' Gate Seal      [_] Illusionary Artefact
             | [_] Mysterious Artefact
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Items | [_] Unicorn Horn
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Adornments | [_] Red Silk Hat            OR  [_] Academic's Hat
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] Orb of Clotho
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 300
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         GIL | [_] 600
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies | [_] Uridimmu                                    1600 HP  [_] COM
             | [_] Gandayaks                                   6800 HP  [_] COM
             | [_] Gahongas                                    4500 HP  [_] SYN
             | [_] Mandrake                                    4560 HP  [_] COM
             | [_] Necrosis                                    9120 HP  [_] SAB
             | [_] Spiranthes                                  3250 HP  [_] MED
             | [_] Narasimha                                  50000 HP  [_] COM
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you arrive, hop up a few times but look for a treasure box on the right
for an [_'ENCOUNTERS' GATE SEAL_]. You'll also notice the lack of an eclipse
here. Anyway, hop up and talk to Noel for a Live Trigger. "Yeul said that if
you change the future, you change the past. But what exactly does that mean?"

  (XD) [1] Isn't that how it works?                      (XD) = Comical Choice
       [2] Will it fix the Oracle Drive?
       [3] Is Caius behind the paradoxes?
       [4] How can the future affect the past?

 NOTE    You can encounter (and tame) a Narasimha out where the Behemoths used
¯¯¯¯¯¯   to be. These things are utter brutes, and would make an excellent COM
         teammate, especially if they're infused with abilities...

Head back to where Hope's camp is to see a scene. A rather shocking scene. Once
it's over, talk to Noel for a Live Trigger event. "I met another girl with the
same name and face as Yeul from the future. What could it mean?"

       [1] Is Caius here, too?                           (XD) = Comical Choice
  (XD) [2] Does Yeul have a twin?
       [3] How am I the same as Yeul?
       [4] Is Yeul the Farseers' seeress?

Answer how you will, then head toward the ruins to see another scene. Now make
your way up to where Hope is and talk to him. You'll see even more scenes, and
a much clearer Oracle Drive. After all of the scenes, talk to Hope once more
to (eventually) trigger a Live Trigger. "How should you interpret the images
shown by the Oracle Drive? You decide to ask Hope."

       [1] How do we save the future?
       [2] Will we meet Lightning again?
       [3] Can we use the gates to change the future?
       [4] Does the Oracle Drive show the real future?

After reflecting on their predicament, be sure to check out the left side of
Hope's table to find a square treasure box with your Live Trigger reward.

 - For choosing all comical answers, you receive a [_RED SILK HAT_].
 - For choosing the others, you receive a [_ACADEMIC'S HAT_].

You can now use Chocobos on the map. Our objective now is to find an artefact,
so head up into the previously barred area by Hope's tent and go east. Up at
the top, Mog will point out a hidden sphere; use the Moogle Hunt ability to
uncover [_600 GIL_], and to the right (west) of it is a [_MYSTERIOUS ARTEFACT_]
that is also hidden. Now, we just need to find a gate.

But first, to take care of some missions! Talk to Marlow in the far
northeastern corner of the Paddraean Archaeopolis. You'll start the next
mission by accepting.

________________________________
 "Orb of Clotho" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You should've picked up the [_TABLET OF PADDRA_] on your first trip to Yaschas
Massif -010 AF-, in the middle/eastern part of the large area with the
searchlights. Once you have it, give it to Marlow and you'll receive the
[_ORB OF CLOTHO_] and [_300 CP_]!

___________________________________
 "Orb of Clotho" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The next two missions that are available can't be completed until we have the
Moogle Throw, but that doesn't mean they can't be started! Talk to Lester in
the Paddraean Archaeopolis; he usually hangs around the bottom of the stairs
leading to Hope. He'll tell you about the next mission.

____________________________________
 "Mirror of Atropos" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

There's one last mission and one last treasure to grab here. Hop on a Chocobo,
then make your way back south into the Pass of Paddra area, continuing south,
then west until you can see a portion of the map you haven't completed yet: a
raised platform with a person and a treasure sphere. JUMP AND HOLD THE [CIRCLE]
/ «B» button to flutter from the highest point of the hill you're on to the
elevated area. Open the treasure sphere here for a [_UNICORN HORN_], then talk
to Bridget to start the third mission here.

____________________________________
 "Sword of Lachesis" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 NOTE    There is also a fourth mission that's available right now, but you can
¯¯¯¯¯¯   only have two active missions per time period at a time. HOWEVER,
         that's not a bad thing; the next mission (Gorgyra Fragment) is MUCH
         too hard right now. You have to fight a Cie'th that is MUCH stronger
         than you, so I don't recommend taking him on until you have between
         2000 and 3000 HP with each character, and the ability to recover from
         status effects quickly (or prevent them) WHILE doing decent damage. If
         you want to ATTEMPT the fight now, just talk to Duncan in the
         Paddraean Archaeopolis; he usually hangs around the bottom of the
         stairs leading to Hope, or somewhere in that large area. The Gorgyra
         hangs out in the far southwest corner of the map.

Our goal now is to go to the very southern section of this map, where the
gate on the map is. Make your way all the way to the south, then turn southeast
to find the gate. Interact with the time gate, and your Mysterious Artefact
will then change into an [_ILLUSIONARY ARTEFACT_] before a scene takes place.
Quite the scene in fact...

You'll be at the Historia Crux again, but something is wrong as the screen
is dark and the crux as you know it is nowhere to be seen. The only place you
can go to here is "The Void Beyond -Year Unknown-". With no other choice,
let's head there.




=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=
                                                       The Void Beyond -??? AF-
=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items | [_] Map of the Void Beyond
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Watch the scenes to hear Mog explain WHAT this place is. Hmph, stuck between
time, isn't that grand?

Grab the treasure sphere for a [_MAP OF THE VOID BEYOND_] but that's about all
we can do here. After all, climbing over that giant pillar in the way is WAY
OUT of the question. Don't dare argue video game physics! With no other choice,
re-enter the distortion. This will take us back to the Historia Crux in its
normal state, which is just what we needed.

We'll be told about the symbols under the location names now. The rotating
ones are GATES and will tell us how many gates are in an area and, if they
are colored in, how many we have opened. We can also keep track of how many
fragments are in any area.

Time to go to a new area: the Sunleth Waterscape -300AF-, which we unlocked
earlier but didn't visit. If it's not showing up in YOUR Historia Crux, that
means you need to go to the Bresha Ruins first. While you're there, go through
the gate INSIDE of the ruins: the gate southwest of the one you used before.
You'll have the key if you've been following this guide; if not, refer back to
section W-1-03 to find the Reunion Artefact.

On to Sunleth Waterscape -300AF-!


_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [W-1-07] END     )»»»»»»»»»»»»»»»»»»»»»»»
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_______________________________________________________________________________
¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯
,———.     o              |         ,——.    ______                  Oathbrand
|——— ,———..,———.,———.,———|,———.      —|     PART                  ¯¯¯¯¯¯¯¯¯¯¯
|    |   ||`———.|   ||   ||———´       |      02                      [W-E-A3]
`———´|———´``———´`———´`———´`———´    `——´    ¯¯¯¯¯¯
_.___|___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___._
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                        Sunleth Waterscape -300 AF- (1)
       [W-1-08]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items | [_] Map of Sunleth Waterscape   [_] Wild Artefact
             | [_] Thundering Artefact         [_] Combat Artefact
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Items | [_] Librascope                  [_] Unicorn Horn
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Accessories | [_] Silver Bangle               [_] Zephyr Ring
             | [_] Spark Ring                  [_] Ember Ring
             | [_] Frost Ring
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Monster | [_] Vitality Droplet x9         [_] Vitality Chip x7
   Materials | [_] Mana Chip x8
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Adornments | [_] Pumpkin Head            OR  [_] Blue Flower
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] Extraordinary Egg
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 300
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         GIL | [_] 625         [_] 960                             (1585 Total)
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies |*[_] Royal Ripeness                            102160 HP
             | [_] Ceratosaur                                  1860 HP  [_] SAB
  (* = BOSS) | [_] Fachan                                      2400 HP  [_] SYN
             | [_] Unsaganashi                                 2400 HP  [_] SAB
             | [_] Flanbanero                                  5694 HP  [_] RAV
             | [_] Flandit                                     5600 HP  [_] SEN
             | [_] Miniflan                                    4000 HP  [_] COM
             | [_] Oannes                                      8260 HP  [_] SYN
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 NOTE    This place is FANTASTIC for earning Slivers to level up your level 2
¯¯¯¯¯¯   monsters.

Watch the scenes as the transpire here, and soon you'll be in control of Noel.
Serah has run off, prompted by a vision, and we need to follow her. Head over
to the crossroads and take the northeastern path. Soon you'll reunite with
another lost friend... but this isn't quite time for any kind of reunion
though, as we have a boss to face:

 NOTE    If you're aiming to get the "Trigger Finger" Trophy/Achievement, make
¯¯¯¯¯¯   sure not to mess up this Cinematic Action. If you miss, reset and try
         again.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Royal Ripeness        (102160 HP)  Target Time: 00:05:58  |
|________________|____________________________________________________________|
|                                                                             |
|  Boy this guy is big! But, the bigger they are the harder they fall!        |
|  The boss has many things going for it, including a hit-all attack, the     |
|  ability to Poison everyone, and the fact that it regenerates throughout    |
|  the match and there is NOTHING you can do about it. However, if you held   |
|  off on coming here right away you will very likely be more than ready for  |
|  him as his attacks do little damage. Snow will additionally join you for   |
|  this fight, but you have no control over him.                              |
|                                                                             |
|  You should also have a paradigm featuring a MED ready at any time to get   |
|  rid of the annoying Poison effect, but other than that, stick with your    |
|  normal COM and RAV builds to build up the stagger chain.                   |
|                                                                             |
|  Once you've taken off 10-15% of the bosses HP, a short cinematic action    |
|  scene will take place:                                                     |
|                                                                             |
|  ***  CINEMATIC ACTION  ***                                                 |
| ============================                                                |
|      [PS3]      / «360»                                                     |
|                                                                             |
|      [SQUARE]   / «X»                                                       |
|                                                                             |
|  Keep up the attack afterwards to bring him to a stagger, then hit him      |
|  hard with an attack oriented paradigm. During the fight another round of   |
|  SAB / SYN applications will likely be needed (and perhaps a round with a   |
|  MED in the paradigm as well) but soon you'll wear the flan down. Near the  |
|  end of the fight you'll have one last chain of cinematic action sequences  |
|  to go through, so get ready:                                               |
|                                                                             |
|      [UP]                                                                   |
|      [SQUARE]   / «X»                                                       |
|  TAP [SQUARE]   / «X»                                                       |
|  TAP [CIRCLE]   / «B»                                                       |
|      [RIGHT]                                                                |
|                                                                             |
|  And with that, the beast is felled. Congrats!                              |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 300           |  SPOILS: [_] Crystal Heart          *(CINEMATIC BONUS)|
|  GIL: 0             |          [_] Potent Crystal x6                        |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Watch the scenes afterwards. Geez, there's just no winning! Well, I guess when
you are an amorphous blob that may be a given. Anyway, watch the scenes to see
that Snow is just like his old self. You'll also have a Live Trigger event to
answer. "Snow's here because of something Lightning said in his dream. What
else does he know?"

       [1] She's still alive!                            (XD) = Comical Choice
       [2] Was it really her?
  (XD) [3] Let's defeat the flan!
       [4] Are Vanille and Fang okay?

After the scenes, talk to Snow for the [_MAP OF SUNLETH WATERSCAPE_].

 *** PARADOX ENDING #3 ***    To obtain Paradox Ending #3, defeat
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Royal Ripeness after his initial cinematic
                              defeat. You won't be able to do this right now,
                              but come back when you're stronger (2500+ HP) and
                              attempt it. See section A-1-01 - Paradox Endings
                              for the details.

Let's go search for an artefact. You'll also notice a gate in the northwest
corner of your newly acquired map.

 NOTE    Snow will be accompanying us for awhile. He fights in every fight,
¯¯¯¯¯¯   and will help out in the damage department. Again, you are unable to
         control his moves.

Start to head south and grab the sphere for [_625 GIL_]. Head further south
where Mog will point out a vine that you can swing on. The next area presents
another chance to fight the Royal Ripeness, but decline. Instead, head further
south to the crossroads. Back the way we came from you can find Chocolina's
shop, which has some new stuff if you wish to blow some gil.

 .——————————————————————————————————————————————————.
(   Chocolina's Shop - Sunleth Waterscape -300 AF-   )________________________
 `——————————————————————————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                               -$-   Items   -$-
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Meteorblaze                  960g           Lunar Stinger               2000g
 Howling Soul                 960g           Volatile Spark              2000g

 Amazon Bow                   780g  (+ 2 Shattered Bones)
 Survivor's Edge              780g  (+ 2 Shattered Bones)
 Faerie's Bow                 780g  (+ 2 Moistened Scales)
 Rune Tooth                   780g  (+ 2 Moistened Scales)


                            -$-   Accessories   -$-
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Iron Bangle                  300g           Magician's Mark             1000g
 Black Belt                   500g           Metal Armband                650g
 Rune Bracelet                500g           Serenity Sachet              650g
 Star Pendant                 650g           Ember Ring                  1000g
 Pearl Necklace               650g           Frost Ring                  1000g
 Warding Talisman             650g           Spark Ring                  1000g
 Power Wristband             1000g           Zephyr Ring                 1000g

 Delicate Iron Bangle         450g  (+ 1 Iron Bangle, 2 Cie'th Tears)
 Durable Iron Bangle          150g  (+ 1 Iron Bangle, 2 Molted Tails)
 Delicate Rune Bracelet       750g  (+ 1 Rune Bracelet, 2 Cie'th Tears)
 Durable Rune Bracelet        250g  (+ 1 Rune Bracelet, 2 Moistened Scales)
 Delicate Power Wristband    1500g  (+ 1 Power Wristband, 2 Cie'th Tears)
 Durable Power Wristband      500g  (+ 1 Power Wristband, 2 Begrimed Claws)
 Delicate Magician's Mark    1500g  (+ 1 Magician's Mark, 2 Cieth Tears)
 Durable Magician's Mark      500g  (+ 1 Magician's Mark, 1 Tear of Woe)
 Delicate Metal Armband       325g  (+ 1 Metal Armband, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Serenity Sachet     325g  (+ 1 Serenity Sachet, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Star Pendant        325g  (+ 1 Star Pendant, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Warding Talisman    325g  (+ 1 Warding Talisman, 1 Tear of Remorse,
                                       2 Chocobo Plumes)

                          .——————————————————————————————————————————————————.
 ________________________(   Chocolina's Shop - Sunleth Waterscape -300 AF-   )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`——————————————————————————————————————————————————´

Head past Chocolina to the southeast and use the Moogle Hunt ability to the
southeast to uncover and scare off several flan enemies. Now take the southeast
path (along the branch) to find [_960 GIL_] in a sphere. Hop back up and take
the northeast path. Grab the [_VITALITY DROPLET x9_] and go past it to find
yourself in front of a vine; use it to go even further forward. Note that from
where you land you CAN turn around and head DOWNWARD to fill out the map, but
you're going to want to keep heading forward to the flan-infested area. They
are congregating at the artefact and we need to take them out!

A scene will occur after taking the flans out. Very sombering. A Live Trigger
event will present itself. "Snow's friends are still trapped in the pillar.
What should Noel ask him about?"

  (XD) [1] Feel like a song?                             (XD) = Comical Choice
       [2] Who are Fang and Vanille?
       [3] Is Lightning in there, too?
       [4] Growing up, I heard the stories.

Afterward, you will have the [_THUNDERING ARTEFACT_] (even though the game
didn't tell you!) and a nearby box will appear. Open it to obtain your Live
Trigger reward.

 - For choosing all comical answers, you receive a [_PUMPKIN HEAD_].
 - For choosing the others, you receive a [_BLUE FLOWER_].

You have also unlocked Chocobos for this map! Return to the crossroads, and
before making your way to the objective to the north, take the southwest path.
Head to the end to see an entertaining scene where the party charters a giant
beast to help them out! As the scene continues, you'll unlock the
"Moogle Throw" ability! This extremely handy skill will serve you well, so
read the primer and get to know your ability, and find out how it affects the
Mog Clock!

Be sure to take the tutorial. You'll be taught how to throw Mog, but you will
also be given the following treasure during the tutorial: a
[_SILVER BANGLE_], a [_LIBRASCOPE_], and [_MANA CHIP x8_]!

After that, the beast will keep stomping on, but KEEP YOUR EYES OPEN! On the
LEFT (EAST) is another item for you to get! Aim Mog carefully and throw him at
the crystal object for the [_WILD ARTEFACT_] #2.

 NOTE    You can also go BACK using the beast once again and get a
¯¯¯¯¯¯   [_SPARK RING_] from a treasure sphere on the right (EAST) once you're
         almost back to the starting point.

After the beast is done giving you a ride you will be in front of Chocolina.
Use Moogle Throw to get a treasure sphere behind her for [_VITALITY CHIP x7_]
Now hug the right (east) wall and off in the distance you'll see a vine, but it
is too far away. Use Moogle Hunt to uncover a close vine, which allows you to
get over to the far side. Do so, then grab the [_FROST RING_] from the sphere.
Past that treasure along the western wall is a hidden treasure with a
[_UNICORN HORN_] in it, so be sure to grab it.

Head back to the Chocolina platform now and keep heading south. Head to the
end of the branch and use the vine. Before moving, take a few steps west and
northwest to the edge and you should see another hidden vine (on the mini map,
stand in front of the vine path, then use [L1] / «LB» to grab Mog so he's close
to you.) Use Moogle Hunt to have Mog uncover a vine leading back to the hidden
area you just finished exploring. Don't use it though; it's only one way, and
you'll have to backtrack to get where you just were.

From the newly uncovered vine, head a bit south and grab a [_ZEPHYR RING_] from
the sphere. Note the gate to the southwest (and explore that area if you wish)
before heading to the southeast along the Bumpy Bough. Head to the end
but make sure to use Moogle Throw at the treasure at the very south tip of this
area for an [_EMBER RING_]. Now defeat the gathering of flan here to claim
another artefact, the [_COMBAT ARTEFACT_] (which once again, the game doesn't
pop up and tell you this.)

After the scene you'll notice that Chocobos are unlocked in this area. You can
explore this undergrove if you wish, but our objective is to return to a gate.

Before proceeding, let's make a quick trip to pick up another fragment, now
that we can throw Mog. Go back to the "Overgrown Forest" area, east and south
of where we began this area. Head down to the lowest part of the area (swing on
the vine and then head north, down the branches) and at the very end, you
should see a floating object on a branch. Throw Mog at it for the
[_EXTRAORDINARY EGG_] and [_300 CP_].

Since it's nearby, head to the one in the northwestern corner of the area. Just
retrace your steps and make your way back to the gate in the northwestern
corner of the map in one piece. Interact with it and you'll unlock another
destination! The Archylte Steppe -Year Unknown-.
             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HOWEVER, we're not finished in Sunleth yet! Go back into
Sunleth Waterscape -300 AF-. Upon returning, Snow will be right where we left
him. Good Snow! Our goal now is the other gate, in the southwest part of this
map. Make your way back to the gate and use your new artefact, interacting with
the time gate to see a scene. Poor Snow can't come with us?! Gah! Oh well, it
looks like he needs to stay FOCUSED anyway...

Back in the Historia Crux you will have unlocked a new destination:
Coliseum -Year Unknown-. Let's go!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [W-1-08] END     )»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                                      Coliseum -??? AF-
       [W-1-09]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items | [_] Map of the Coliseum
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Monster | [_] Potent Chip x10             [_] Power Chip x6
   Materials | [_] Power Droplet x9            [_] Power Bolt x8
             | [_] Power Sliver x7
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] White Hole Gem
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 300
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Even though there's an obvious hidden treasure to your right, you can't do
anything with it yet. Head down to the arena where an ominous voice will greet
you. Watch the scenes that play out and at the end you will have yourself the
[_WHITE HOLE GEM_] and [_300 CP_]. Very nice!

There are also FIVE more treasures we can obtain here using the Moogle Throw
ability. Starting from the center of the area, head west. Where the very last
part of the area that sticks out MAJORLY into your mini map is, go onto the
northern side of it and hug it, jumping up to the edge until you can see a
treasure sphere to the southwest. It's VERY difficult to see, but once you find
it, throw Mog at it to find [_POTENT CHIP x10_].

Next, go to the northernmost part of the area. From the west side of this short
indentation into the mini map, rotate your camera to see another treasure
sphere directly north. Throw Mog to it for [_POWER DROPLET X9_]. From where you
are standing, turn west to see another sphere in the distance to the northwest.
Go to the western side of the next indentation to the west, and Throw Mog to
the sphere for [_POWER SLIVER x7_]. As with the last one, look to your
northwest to see another; go west one indentation, throw Mog to your northwest,
and get the [_POWER CHIP X6_].

For the fifth and final treasure, return to the northernmost indentation and go
two east, hugging the western side of the third one to the east. You should see
another treasure out there to your northeast, so toss Mog to it one last time,
and you'll come up with [_POWER BOLT X8_].

Our goal now is to head back to the Historia Crux and make our way to the
Archylte Steppe. Head back to the gate, but on the way, use Moogle Hunt to grab
the [_MAP OF THE COLISEUM_] from the hidden sphere that you saw earlier. Time
to head back to the Historia Crux now!

Before moving on with the story, let's revisit all of the areas that had
treasures or missions relating to the Moogle Throw ability, and reap our
rewards.


_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [W-1-09] END     )»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |     Revisiting & Resolving: Making use of Moogle Throw
       [W-1-10]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Missions | [_] Vita Lyrica                 [_] Mirror of Atropos
             | [_] Sword of Lachesis           [_] Amur's Sphere
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items | [_] Holding Cell Key            [_] Onyx Crystal
             | [_] Army Comm Device            [_] Emerald Crystal
             | [_] Fruit of Fenrir             [_] Old Battery
             | [_] Ivory Crystal               [_] Wild Artefact
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Items | [_] Unicorn Horn
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Weapons | [_] Butterfly Bow
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Monster Mat.| [_] Vitality Chip x10            [_] Power Chip x10
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] Vita Lyrica                 [_] Mirror of Atropos
             | [_] Pathos Jewel                [_] Amur's Sphere
             | [_] Sword of Lachesis
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 200         [_] 300         [_] 300             (1400 Total)
             | [_] 300         [_] 300
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

We can now wrap up some of the older areas by revisiting them and getting
treasures / completing missions that we couldn't before. Let's start off in the
Bresha Ruins.

                             _____________________
                          .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
                         (   Bresha Ruins -005 AF-   )
                          `._______________________.´
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
From the southernmost area (the Excavation Site, where you first entered),
check out the large circle in the center of the area where Atlas once was.
From the northern side, throw Mog at the treasure sphere in the center that you
can see, and you'll get the [_HOLDING CELL KEY_].

Go northwest and past the guard here to find a locked door with a treasure
sphere on the other side. With the key, you can now pass through and get the
[_VITALITY CHIP x10_]. Continue west.

Once you've gone all the way west, look to your northwest to find a hidden
sphere. Use the Moogle Hunt ability to uncover the [_ARMY COMM DEVICE_] needed
for one of the missions here. To the south, you'll see another gate; before
opening it, check the end of the western tunnel for a [_UNICORN HORN_], and
check the end of the eastern tunnel to find a [_BUTTERFLY BOW_] for Serah.

Return to the gate; I DO recommend opening it now, since you should have a
Wild Artefact that you can use. It'll give you access to a new area in the
future: Bresha Ruins -300 AF-!
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 NOTE    DO NOT enter this area JUST to explore, but only to obtain a single
¯¯¯¯¯¯   item. The monsters here are EXTREMELY dangerous, and you're probably
         better off coming later. The only thing worth getting here is the
         Silver Petal for your Anima Miseria mission, but in all honesty, it
         can wait. I'll cover it later in the FAQ when we're better suited.

In Bresha Ruins -005 AF-, make your way back to the soldier that was blocking
your way (Morris) and talk to him. For finding his Army Comm Device, he'll give
you the [_VITA LYRICA_] fragment and [_200 CP_]!

That's it for Bresha (for now), so make your way back to the Historia Crux. Our
next stop will be the Yaschas Massif -010 AF-!

                            _______________________
                         .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
                        (   Yaschas Massif -010 AF-   )
                         `._________________________.´
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Make your way to the northwesternernmost part of the map, climbing all of the
stairs on the left side until you reach the giant face. Use the Moogle Hunt
ability to uncover a treasure box in front of the face, then use the Moogle
Throw ability to grab the [_PATHOS JEWEL_] and [_300 CP_]!

Next, hop on a Chocobo. Make your way back to the dark area to the southwest
into the Pass of Paddra area. Continue south, then west until you can see the
elevated area we visited in 01X. While on the Chocobo, JUMP AND HOLD THE
[CIRCLE] / «B» button to flutter from the highest point of the hill you're on
to the elevated area. You should see a treasure box to your south; open it for
the [_FRUIT OF FENRIR_].

Now, head all the way south, then east when you have to, then south once again
when you have to. You should be in an area where there's a collapsed building
to your east, and can go west to be back at the beginning. In this area, search
for a treasure sphere that's floating above one of the pieces of machinery /
rubble. Throw Mog at the sphere, and you'll receive [_POWER CHIP x10_].

That's it for -010 AF- (for now), so make your way back to the Historia Crux.
Our next stop will be the Yaschas Massif -01X AF-!

                            _______________________
                         .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
                        (   Yaschas Massif -01X AF-   )
                         `._________________________.´
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
First off, let's complete two missions now that we have the Fruit of Fenrir for
the Sword of Lachesis mission, and can get all three crystals for the Mirror of
Atropos mission.

Make your way north from the last gate you used (at the FAR SOUTH of the map),
and you should see a treasure box containing the [_IVORY CRYSTAL_]. Climb up,
then head northeast. As you go, before the path turns west, Mog should get
excited; use the Moogle Hunt ability on the earthy-looking stone to find a
hidden treasure box, which will have the [_ONYX CRYSTAL_] inside.

Head west when the path turns. You should eventually come to a large hole that
is triangle-shaped; throw Mog into the hole, and you'll obtain the third and
last crystal, the [_EMERALD CRYSTAL_]. Hop on the nearest Chocobo, then jump
back up to the elevated area in the center of the map, talking to Bridget to
tie up the mission, earning both the [_SWORD OF LACHESIS_] fragment and
[_300 CP_].

_______________________________________
 "Sword of Lachesis" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Make your way all the way to the Paddraean Archaeopolis to the northeast and
talk to Lester, who is still hanging out in the northeastern area. Since you
found all three crystals, he'll give you the [_MIRROR OF ATROPOS_] fragment,
as well as [_300 CP_]. Sweet!

_______________________________________
 "Mirror of Atropos" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Let's get one last item here that will allow us to complete a mission back in
010 AF. In the southwestern corner of the large, open area that you're
currently on, Mog will start going nuts again since he found something. Get as
close as you can to the edge of the ground here, then throw Mog over the boxes
/ ladder here to open the treasure box for the [_OLD BATTERY_] that Cole needs
for the Amur's Sphere mission.

___________________________________
 "Amur's Sphere" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 NOTE    Now that you have extra Wild Artefacts, you can use one on the gate
¯¯¯¯¯¯   along the western wall in the southwestern portion of the Yaschas
         Massif, if you wish. You can unlock it, but I don't recommend going
         yet. It's for the Augusta Tower -300 AF-.
                           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
That's it for 01X AF, so head back to Yaschas Massif -010 AF- to complete the
last mission there.

                            _______________________
                         .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
                        (   Yaschas Massif -010 AF-   )
                         `._________________________.´
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Return to the Paddraean Archaeopolis and talk to Cole, who will give you
[_AMUR'S SPHERE_] and [_300 CP_] for finding the Old Battery for him.

We now have one final stop before continuing with the Archylte Steppe. Make
your way back to the Historia Crux and go to Oerba -200 AF- for one last item.

                                 ______________
                              .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
                             (   Oerba -200 AF-   )
                              `.________________.´
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Make your way to the massive tree on the level you started at. Head west from
the tree, but keep looking to the northwest as you go; you should see an
artefact floating out of your reach, about where the other path turns south
on your minimap (the path north of you). Throw Mog at it to retrieve
[_WILD ARTEFACT_] #3! You should now have one in your inventory, and two gates
(in Yaschas Massif -01X AF- and Bresha Ruins -005 AF-) unlocked.

Now, with all of the extras taken care of, it's time to return to the Historia
Crux and visit The Archylte Steppe -Year Unknown-.
               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you didn't unlock it in Sunleth, then go back and use the gate in the
northwestern corner of the map to unlock it.

You know what I say by now... Let's go!


_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [W-1-10] END     )»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                       The Archylte Steppe -??? AF- (1)
       [W-1-11]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Missions | [_] Goblin Fragment             [_] Woolly Stone
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items | [_] Map of the Steppe           [_] Thick Wool
             | [_] Rough Wool                  [_] Fluffy Wool
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Items | [_] Remedy x2                   [_] Mana Droplet x8
             | [_] Potion x3
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Accessories | [_] Grimoire Hat
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Adornments | [_] Mog's Clock             OR  [_] Dragon Hide Backpack
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] Goblin Fragment             [_] Woolly Stone
             | [_] Crimson Crystal             [_] Black Hole Gem
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 300         [_] 300         [_] 3500            (4400 Total)
             | [_] 300
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         GIL | [_] 600
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies | [_] Miniflan                                    4000 HP  [_] COM
             | [_] Goblin                                      3850 HP  [_] COM
  (* = BOSS) | [_] Chocobo                                    10000 HP  [_] COM
             |*[_] Faeryl                                    108120 HP
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!
!!!   NOTE    The Archylte Steppe has WAY too much content to be covered at
!!!  ¯¯¯¯¯¯   this time, especially since you're most likely underleveled. We
!!!!!!!!!!!   will cover JUST what's needed to finish this episode. If you want
!!!!!!!!!!!   to see what else is available to do, see the Archylte Steppe (2)
!!!!!!!!!!!   section [W-1-20] for all the details.
!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Oh, the Archlyte Steppe. Final Fantasy XIII players will recognize this area as
the point at which the game got really BIG. It's still huge of course, and
there's a lot you could go explore, but since we need SOME order in this guide
(and that some of the enemies are really difficult at this point), let's follow
our objective of "Speak with the hunters" for now.

Head directly west from the gate. Near a large rock (an empty spot on your map)
you'll find a treasure sphere containing [_REMEDY x2_], then take a few steps
northwest from that one to find [_POTION x3_]. Keep on heading west, following
along the northern wall, and you should find the hunter's camp with ease. Be
sure to pick up the [_MANA DROPLET x8_] by the entrance.

You'll get a primer now about how harsh the Steppe is, and you'll be told to
help out the tribe in order to gain their trust. Head to the middle of the
area and up the metal stairs. Grab the [_GRIMOIRE HAT_] from the sphere on the
right (west); it enhances potions and lets you find out more about enemies
faster when you kill them, so this is something you should ALWAYS have
equipped!

Directly south of the last sphere is another; open it for [_600 GIL_]. Once you
have both of those, feel free to talk to Chocolina, who is just on the other
side of the wall to the west. She has an updated shop menu, mainly with more
specials this time around.

 .———————————————————————————————————————————————————.
(   Chocolina's Shop - The Archylte Steppe -??? AF-   )_______________________
 `———————————————————————————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                               -$-   Items   -$-
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Meteorblaze                  960g           Lunar Stinger               2000g
 Howling Soul                 960g           Volatile Spark              2000g

 Amazon Bow                   780g  (+ 2 Shattered Bones)
 Survivor's Edge              780g  (+ 2 Shattered Bones)
 Faerie's Bow                 780g  (+ 2 Moistened Scales)
 Rune Tooth                   780g  (+ 2 Moistened Scales)


                            -$-   Accessories   -$-
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Iron Bangle                  300g           Magician's Mark             1000g
 Black Belt                   500g           Metal Armband                650g
 Rune Bracelet                500g           Serenity Sachet              650g
 Star Pendant                 650g           Ember Ring                  1000g
 Pearl Necklace               650g           Frost Ring                  1000g
 Warding Talisman             650g           Spark Ring                  1000g
 Power Wristband             1000g           Zephyr Ring                 1000g

 Delicate Iron Bangle         450g  (+ 1 Iron Bangle, 2 Cie'th Tears)
 Durable Iron Bangle          150g  (+ 1 Iron Bangle, 2 Molted Tails)
 Delicate Rune Bracelet       750g  (+ 1 Rune Bracelet, 2 Cie'th Tears)
 Durable Rune Bracelet        250g  (+ 1 Rune Bracelet, 2 Moistened Scales)
 Delicate Power Wristband    1500g  (+ 1 Power Wristband, 2 Cie'th Tears)
 Durable Power Wristband      500g  (+ 1 Power Wristband, 2 Begrimed Claws)
 Delicate Magician's Mark    1500g  (+ 1 Magician's Mark, 2 Cieth Tears)
 Durable Magician's Mark      500g  (+ 1 Magician's Mark, 1 Tear of Woe)
 Delicate Metal Armband       325g  (+ 1 Metal Armband, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Serenity Sachet     325g  (+ 1 Serenity Sachet, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Star Pendant        325g  (+ 1 Star Pendant, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Warding Talisman    325g  (+ 1 Warding Talisman, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Ember Ring         1500g  (+ 1 Ember Ring, 2 Cie'th Tears)
 Durable Ember Ring           500g  (+ 1 Ember Ring, 2 Enigmatic Fluids)
 Delicate Frost Ring         1500g  (+ 1 Frost Ring, 2 Cie'th Tears)
 Durable Frost Ring           500g  (+ 1 Frost Ring, 2 Enigmatic Fluids)

                         -$-   Monster Materials   -$-
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Potent Droplet                80g           Potent Bolt                   80g
 Power Droplet                 80g           Power Bolt                    80g
 Mana Droplet                  80g           Mana Bolt                     80g
 Vitality Droplet              80g           Vitality Bolt                 80g

                              -$-   Special   -$-
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Gyshal Greens                300g
 Durable Star Pendant        1300g  (+ 1 Star Pendant, 1 Millerite)
 Durable Warding Talisman    1300g  (+ 1 Warding Talisman, 1 Millerite)
 Durable Hypnocrown         16000g  (+ 1 Hypnocrown, 2 Moonblossom Seeds)
 Durable Grimoire Hat       20000g  (+ 1 Grimoire Hat, 2 Enigmatic Fluid)
 Durable Metal Armband       1300g  (+ 1 Metal Armband, 1 Millerite)
 Durable Serenity Sachet     1300g  (+ 1 Serenity Sachet, 1 Millerite)

                         .———————————————————————————————————————————————————.
 _______________________(   Chocolina's Shop - The Archylte Steppe -??? AF-   )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`———————————————————————————————————————————————————´

Once you're done looking around and shopping, head up the central stairs and
talk to the lead hunter. He'll end up giving you a [_MAP OF THE STEPPE_] after
telling you he could use help. Talk to him yet again (I am unsure why we
couldn't just CONTINUE talking with him) and he will talk about the storm. He
distrusts us though, since he doesn't think we are hunters. Serah will exclaim
that Noel IS a hunter, leading the man to offer us a quest:

__________________________________
 "Goblin Fragment" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 NOTE    The Mission he offers us is needed to progress the main story, but is
¯¯¯¯¯¯   formatted like a Mission. It is listed under the Mission section of
         this guide as well.

The objective is just south of the hunter's camp, by the red cactaur. Head
down there and wander around in that general area for a bit and you'll meet
the Goblin mark. Get in the first hit and you'll find yourself in a battle
against three Goblins, a Miniflan, and a Chocobo.

The enemies are all grouped together, so have a RAV put in a Thundaga to get
things going. If you've reached ATB level five by now, you can win this battle
simply by using COM/RAV/RAV and not expect any trouble. If not (or you consider
yourself underleveled) use COM/RAV/SEN or COM/RAV/MED as the Chocobo attacks
fast and hard. Wipe out the enemies to claim the [_GOBLIN FRAGMENT_] and
[_300 CP_].

_____________________________________
 "Goblin Fragment" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After beating up on the Goblin, head back to the hunter's camp and talk to
the leader. He'll be glad that you got rid of that little trouble, and will
ask you to do him another favor and talk to the woman down the stairs and help
her out.

Go talk to the woman and she will give you another side-quest that you MUST
do, just like before.

_______________________________
 "Woolly Stone" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Well, our goal is to go collect wool from sheep, what can I say? The sheep
are outside of the hunter's camp and they are roaming the plains of the Steppe.

The sheep you want are the BIG ones, and tend to roam in packs with several
smaller ones. You'll know which ones you want based on their size and the fact
that there is a conversation bubble above their head. Be wary though, as they
will often run away as you try and approach! With that in mind, try to STEER
them into walls, corners, or any other obstacle that will allow you to get by
them and capture the sheep!

You will find TWO of the big sheep outside of the camp's west entrance, and one
outside the east entrance. Each time you grab a big sheep you will get a key
item, gaining the [_ROUGH WOOL_], [_THICK WOOL_] and [_FLUFFY WOOL_]. Once you
have all three head on back.

 NOTE    You can now go inspect the RED CACTUAR STATUE and examine it closely
¯¯¯¯¯¯   to be transported back to the hunter's camp. You'll also be given the
         [_CRIMSON CRYSTAL_] and [_300 CP_], so there's no reason NOT to do
         this!

Talk to the woman again who will thank you and give you the [_WOOLLY STONE_] as
well as [_300 CP_]. Nice!

__________________________________
 "Woolly Stone" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Talk to her again for her input on the storm. She will advise it only happens
when its sunny out, but there is a weather-control device nearby. (I bet you
wish YOU had that technology!) Go up the stairs and talk to the hunter there
for an explanation of the device.

To sum it up, by using this machine you can create FOUR different types of
weather: Sunny, windy, rainy, and stormy. But perhaps the most important
thing of all is this: the TYPE of monsters you run into DEPENDS on the current
weather!

Since the device only has two levers, there are only four possible combos
for this machine. And here they are:

          ___________________________________________________________
       .´¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
       |    Sunny   |   LEFT  lever  DOWN    /    RIGHT  lever  DOWN   |
       |    Windy   |   LEFT  lever    UP    /    RIGHT  lever    UP   |
       |    Rainy   |   LEFT  lever    UP    /    RIGHT  lever  DOWN   |
       |   Stormy   |   LEFT  lever  DOWN    /    RIGHT  lever    UP   |
       `.___________|_________________________________________________.´
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Our current objective is to bring on a heat wave, so go ahead and make sure
both levers are down. After that is done and you see the short scene, talk to
the head hunter again. He will tell you about the monster, leading to a Live
Trigger event. "A flan-devouring monster is behind the storm. What's going on?"

       [1] It's a paradox.                               (XD) = Comical Choice
  (XD) [2] What do you think, Mog?                          * = Available after
       [3] Let's kill it and find out.                          revisiting the
       [4] Is it connected to the flan at Sunleth?              area

Choose your answer and watch the scene. Ah, that makes sense. Our objective
now is to "Defeat the Faeryl" but before heading over there be sure to look
towards that direction from your perch. See that big thing in the way? Yeah,
you saw his leg at the end of the cutscene. It is a Long Gui, and we are
currently no match for it... considering it was one of the (if not THE) hardest
monsters in Final Fantasy XIII. It is completely blocking our path, so go back
to the weather machine and throw the right switch to make it go away.

NOW you can safely head over there. This huge guy is obviously going to be a
boss fight, so take some time now to level up in the Crystarium, check your
paradigms and inventory, and prepare as needed. Once you are ready, head over
to the objective to face:

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Faeryl                        HP)  Target Time: 00:05:58  |
|________________|____________________________________________________________|
|                                                                             |
|  Ooo, a Wyvern! Yes, that makes me happy! Faeryl may look intimidating,     |
|  but you've got this (especially with JLS snd Bk guiding you!). This beast  |
|  employs a LOT of hit-all attacks, many of which mix in WOUNDING at the     |
|  same time (Megaton Charge, Swipe, Great Roar, Dragon Breath - ALL hit-all  |
|  attacks!). A healthy stock of Wound Potions should also be in order.       |
|                                                                             |
|  Since his attacks pretty much cover everyone, bringing a SEN with you      |
|  just doesn't make much sense. A very effective setup would be something    |
|  along the lines of COM/RAV/MED for the healing that it provides, but also  |
|  sprinkle in some SAB/SYN/RAV to give yourselves some buffs and try to      |
|  stick Faeryl with some debuffs.                                            |
|                                                                             |
|  One more very important thing: use LIGHTNING or WATER attacks on Faeryl,   |
|  as he will be healed by Fire/Aero. In fact, controlling Serah as the RAV   |
|  and manually casting Thundara/Thundaga is extremely effective.             |
|                                                                             |
|  Keep it up until Faeryl staggers. At this point you want to (safely)       |
|  switch to COM/RAV/RAV and unload, as he takes a TON of damage once he is   |
|  staggered. Use Potions or quick MED/MED/MED setup to keep yourself healed  |
|  here and soon he will fall!                                                |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 0             |  SPOILS: [_] Potent Orb x3                            |
|  GIL: 0             |                                                       |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Watch the scene after the battle. At the end you will gain the
[_BLACK HOLE GEM_] along with [_3500 CP_]. How very nice! There will also be a
treasure box that appears behind you that hold's your Live Trigger reward.

 - For choosing all comical answers, you receive a [_MOG'S CLOCK_].
 - For choosing the others, you receive a [_DRAGON HIDE BACKPACK_].

Our goal now is to head back to the Sunleth Waterscape with the gem we
just collected. However, there is OBVIOUSLY a LOT you can do in the Archylte
Steppe, but for the sake of this guide (and the sake of ORDER!) we'll be
heading to the Waterscape. If you REALLY want to check out the rest of the
Steppe, check out W-1-20 - The Archylte Steppe -??? AF- (2).

Let's go back to Sunleth!


_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [W-1-11] END     )»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                        Sunleth Waterscape -300 AF- (2)
       [W-1-12]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items | [_] Mysterious Artefact         [_] Restoration Artefact
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] Mutantomato Fragment
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 3500
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies |*[_] Mutantomato                                49520 HP
             | [_] Ceratosaur                                  1860 HP  [_] SAB
  (* = BOSS) |![_] Ceratoraptor                                8660 HP  [_] RAV
             | [_] Fachan                                      2400 HP  [_] SYN
             | [_] Unsaganashi                                 2400 HP  [_] SAB
             |~[_] Flanbanero                                  5694 HP  [_] RAV
             | [_] Flandit                                     5600 HP  [_] SEN
             |~[_] Miniflan                                    4000 HP  [_] COM
             |![_] Calautidon                                 10500 HP  [_] SEN
             | [_] Oannes                                      8260 HP  [_] SYN
             |![_] Sahagin Prince                             16520 HP  [_] SYN
             |
             |     ~ = Enemies that will disappear after completing the story
             |         events. Make sure to complete their entries beforehand.
             |
             |     ! = Enemies that can only be fought after completing the
             |         story events for the first time.
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Upon arriving back in the Waterscape, Snow will be nowhere to be found! Our
goal is to defeat the giant flan (still...) so make your way over to it. As
you approach you'll notice it is MUCH smaller and green (sickly!?) and, as
expected, Snow is over here catching his breath... geez! Ok, ok, spend your
CP in the Crystarium and get closer to the flan to start another boss battle.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Mutantomato                   HP)  Target Time: 00:03:14  |
|________________|____________________________________________________________|
|                                                                             |
|  Well, what we did in the Steppe has paid off BIGTIME. Not only is his      |
|  highness no longer royalty, he is also severely weakened. Thanks to your   |
|  efforts, "Mutantomato" can no longer regen and has a lower attack and      |
|  much, much less HP.                                                        |
|                                                                             |
|  In every other regard, Mutantomato is much the same as the Royal Ripeness  |
|  boss; he can Poison you and put up beneficial status effects, as well as   |
|  use a hit-all attack. You can likely plow through this battle with just a  |
|  COM/RAV/RAV, but I would suggest having COM/RAV/MED and/or MED/MED/MED     |
|  for healing and SYN/SAB/RAV around for the status changes he can do.       |
|                                                                             |
|  No matter what you do though, once you get this beast STAGGERED the fight  |
|  will be OVER and you will have won!                                        |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 300           |  SPOILS: [_] Potent Orb x3                            |
|  GIL:   0           |          [_] Mutant Extract                           |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the fight you will obtain the [_MUTANTOMATO FRAGMENT_] and another
whopping [_3500 CP_]! Watch the scenes that unfold... ("Wow" is all I can
say......)

 NOTE    You should now be able to complete the Sunleth Waterscape's map 100%.
¯¯¯¯¯¯
After the scenes you'll be told to grab the artefact. Head south to where it
is; you'll have to throw Mog to get it, but once you do, you'll claim the
[_MYSTERIOUS ARTEFACT_]. Our next goal is a gate, so head south to the
crossroads and interact with the gate to the northwest. (Note that the artefact
will change into the [_RESTORATION ARTEFACT_]) and they will use it to get to
the next area of time.

You will be back in the messed-up Historia Crux. Head to The Void Beyond to
continue.




=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=
                                                       The Void Beyond -??? AF-
=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items | [_] 'Prediction' Gate Seal      [_] 'The Calm' Gate Seal
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Monster Mat.| [_] Potent Chip x6
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         GIL | [_] 800
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Watch the scenes that occur. The Void Beyond has changed since we've last been
here (not that we did much back then). Grab the sphere behind you for
[_POTENT CHIP x6_], then check out the crystal throne ahead of you and to your
west for a comment. Now, to the northwest AND northeast of the throne are TWO
floating boxes that you need to throw Mog at, so get them both for a
[_'PREDICTION' GATE SEAL_] and [_'THE CALM' GATE SEAL_].

Turn around and search to the northeast of the throne to find an invisible
sphere; use the Moogle Hunt ability to find [_800 GIL_] inside. After grabbing
those treasures, go interact with the space-time distortion (the gate you
originally arrived in) to continue.

You'll now have added two new locations to the Historia Crux:

DESTINATIONS UNLOCKED: Academia -400 AF-  &  Serendipity -Year Unknown-
                       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Academia will continue the main story while Serendipity is... pretty much a
side-trip. It's got a casino and a whole slew of extra content to sink your
teeth into.

For the purpose of this guide, we'll be heading to Academia -400 AF- next.

Let's go!


_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [W-1-12] END     )»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯
,———.     o              |         |  |                    Skyborne Paradise
|——— ,———..,———.,———.,———|,———.    `——|                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|    |   ||`———.|   ||   ||———´       |                              [W-E-04]
`———´|———´``———´`———´`———´`———´       '
_.___|___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___._
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                                      Academia -400 AF-
       [W-1-13]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items | [_] Map of Academia             [_] Tower Artefact
             | [_] 'Farewells' Gate Seal
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Items | [_] Phoenix Down                [_] Phoenix Blood
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Specialty | [_] Casino Ticket x3
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Accessories | [_] Guardian Amulet             [_] Auric Amulet
             | [_] Watchman's Amulet           [_] Kaiser Knuckles
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Monster Mat.| [_] Power Orb x8                [_] Power Engine x8
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Adornments | [_] Mark of the l'Cie
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] Graviton Core Delta         [_] Zenobia Fragment
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 500         [_] 6000                            (6500 Total)
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         GIL | [_] 2000        [_] 1050                            (3050 Total)
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies | [_] Ghoul                                       2480 HP
             | [_] Koboldroid Yin                              2350 HP  [_] RAV
  (* = BOSS) | [_] Fencer                                     15680 HP  [_] RAV
             | [_] Taxim                                      13500 HP
             | [_] Nelapsi                                     3349 HP
             | [_] Geiseric                                  236160 HP
             | [_] Cocytus                                    28640 HP
             |*[_] Zenobia                                   209920 HP
             |*[_] Vaballathus                                 9184 HP
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Watch the scenes as you arrive. Wow, it sure is a pretty city! No time to
admire the view though, as the "Proto fal'Cie" seems to take offense to Serah
and summons Cie'th to deal with her.

This map is different than other maps; Ghouls will appear ON the map instead
of appearing as you walk around. The Mog Clock works differently too; you will
most likely HAVE to fight, as it will often time out and make you fight if you
try to run away from or ignore the Ghouls. Also, the Ghouls are worth CRAP for
CP and Gil... but they do have items at least. Stocking up on those Components
and Orbs are always good!

 NOTE    Due to the sheer amount of Cie'th that decide to make your life
¯¯¯¯¯¯   miserable while you're in this time period, you may want to wait until
         Academia -4XX AF- before item hunting. You can get every item (EXCEPT
         for the 'Farewells' Gate Seal) in 4XX.

Head west when you can, killing Cie'th along the way, then turn north. You'll
notice the ramp here is an escalator and it is currently going down. Interact
with the nearby computer terminal and the ramp will go up. Head up it and to
the end of this short area to find [_CASINO TICKET x3_] in a sphere.

Head back to where you came from and go east this time. You'll find another
ramp that you'll need to make go upwards to continue. From there keep heading
north and soon you'll see a quick scene. Afterwards, interact with the
computer for the [_MAP OF ACADEMIA_]. Head forwards now and before interacting
with the barrier swing a right to see a bunch of people and Chocolina.

The first person here, Miss Horizon, will offer you a side-quest based around
filling out every map to 100%:

___________________________________________________
 "Academic Rank: Paradox Professor" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

As you can guess, that will take us awhile to FULLY complete. Past her, grab
the square box for a [_'FAREWELLS' GATE SEAL_]. Now go talk to Chocolina if
you want, as she has an updated inventory.

 .————————————————————————————————————————.
(   Chocolina's Shop - Academia -400 AF-   )__________________________________
 `————————————————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                               -$-   Items   -$-
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Meteorblaze                  960g           Volatile Spark              2000g
 Howling Soul                 960g           Raging Arc                  4500g
 Lunar Stinger               2000g           Blazing Spirit              4500g

 Amazon Bow                   780g  (+ 2 Shattered Bones)
 Survivor's Edge              780g  (+ 2 Shattered Bones)
 Faerie's Bow                 780g  (+ 2 Moistened Scales)
 Rune Tooth                   780g  (+ 2 Moistened Scales)
 Fellowship Arc              1520g  (+ 3 Begrimed Claws, 1 Abominable Wing)
 Avenger's Edge              1520g  (+ 3 Begrimed Claws, 1 Abominable Wing)
 Rune Feather                1520g  (+ 3 Tears of Woe, 1 Abominable Wing)
 Sargatanas                  1520g  (+ 3 Tears of Woe, 1 Abominable Wing)

                            -$-   Accessories   -$-
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Iron Bangle                  300g           Magician's Mark             1000g
 Black Belt                   500g           Metal Armband                650g
 Rune Bracelet                500g           Serenity Sachet              650g
 Star Pendant                 650g           Ember Ring                  1000g
 Pearl Necklace               650g           Frost Ring                  1000g
 Warding Talisman             650g           Spark Ring                  1000g
 Power Wristband             1000g           Zephyr Ring                 1000g

 Delicate Iron Bangle         450g  (+ 1 Iron Bangle, 2 Cie'th Tears)
 Durable Iron Bangle          150g  (+ 1 Iron Bangle, 2 Molted Tails)
 Delicate Rune Bracelet       750g  (+ 1 Rune Bracelet, 2 Cie'th Tears)
 Durable Rune Bracelet        250g  (+ 1 Rune Bracelet, 2 Moistened Scales)
 Delicate Power Wristband    1500g  (+ 1 Power Wristband, 2 Cie'th Tears)
 Durable Power Wristband      500g  (+ 1 Power Wristband, 2 Begrimed Claws)
 Delicate Magician's Mark    1500g  (+ 1 Magician's Mark, 2 Cieth Tears)
 Durable Magician's Mark      500g  (+ 1 Magician's Mark, 1 Tear of Woe)
 Delicate Metal Armband       325g  (+ 1 Metal Armband, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Serenity Sachet     325g  (+ 1 Serenity Sachet, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Star Pendant        325g  (+ 1 Star Pendant, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Warding Talisman    325g  (+ 1 Warding Talisman, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Ember Ring         1500g  (+ 1 Ember Ring, 2 Cie'th Tears)
 Durable Ember Ring           500g  (+ 1 Ember Ring, 2 Enigmatic Fluids)
 Delicate Frost Ring         1500g  (+ 1 Frost Ring, 2 Cie'th Tears)
 Durable Frost Ring           500g  (+ 1 Frost Ring, 2 Enigmatic Fluids)
 Delicate Silver Bangle       750g  (+ 1 Silver Bangle, 2 Cie'th Tears)
 Durable Silver Bangle        250g  (+ 1 Silver Bangle, 2 Monstrous Fang)

                         -$-   Monster Materials   -$-
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Potent Droplet                80g           Potent Bolt                   80g
 Power Droplet                 80g           Power Bolt                    80g
 Mana Droplet                  80g           Mana Bolt                     80g
 Vitality Droplet              80g           Vitality Bolt                 80g
 Power Silver                 400g           Power Chip                   400g
 Mana Silver                  400g           Mana Chip                    400g
 Vitality Silver              400g           Vitality Chip                400g

                              -$-   Special   -$-
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Guardian Amulet             2200g  (+ 1 Iron Shell, 1 Transparent Ooze)
 Auric Amulet                2200g  (+ 1 Iron Shell, 2 Transparent Ooze)
 Watchman's Amulet           2200g  (+ 1 Iron Shell, 2 Transparent Ooze)
 Hero's Amulet               2200g  (+ 1 Iron Shell, 2 Analog Circuits)
 Saint's Amulet              2200g  (+ 1 Iron Shell, 2 Analog Circuits)
 Zealot's Amulet             2200g  (+ 1 Iron Shell, 2 Analog Circuits)


 NOTE    Be sure to buy the Raging Arc and Blazing Spirit here, as they are a
¯¯¯¯¯¯   definite improvement over your current weapons.

                                    .————————————————————————————————————————.
 __________________________________(   Chocolina's Shop - Academia -400 AF-   )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————————————————´

After that, continue north and east past the Ghouls, heading northeast to see
some new enemies guarding a yellow barrier. You have to take them out to
continue; they are Koboldroid Yins and aren't much of a challenge. With them
gone, continue east to a fork. Take the stairs to the north first; follow the
path and go past another fork; the dead-end to the east will have
[_POWER ORB x8_]. Go back to the most recent fork and head south, defeating
the Koboldroids up here to unlock another path.

At the next fork, head west to find a [_GUARDIAN AMULET_]. You can go north
here to complete the tiny little part of the map (and be back where you just
were), but once you do, return to the fork and continue east.

In any case, cross the bridge to the east and continue along until you can take
out some Koboldroids. After this path clears, follow the path down the stairs
to a large area. Open the treasure sphere to the southeast for a
[_WATCHMAN'S AMULET_], then head north to find a big monster blocking a gate.
This is a Fencer, and isn't very tough with a leveled team. You can likely beat
it with your default attacking team, but if you need to, don't be afraid to
pull out the COM/RAV/MED or the COM/RAV/SEN paradigms.

After the battle, you'll find a sphere with the [_MARK OF THE L'CIE_]
adornment. Before going north, head west to the edge of the area, but NOT up
the stairs here; instead, turn south and follow this path to another fork. Go
south first, following the path until you come across another Fencer. Take it
out to unlock the gate here, then go back to the last fork. Go up the western
stairs now, taking out the Koboldroids we saw earlier and unlocking this gate
as well.

Return to the area north of the large area (where we fought the first Fencer)
and head north to trigger a cutscene, after which you will have to
fight a new enemy called a Taxim. He's not MUCH harder than a Ghoul, so you
should have little trouble. After the fight is another scene, which finally
explains WHY we are being hunted down like this here... Caius!

After the scene take the staircase down to the east. You can find Chocolina
to the north (on the skinny walkway) if you NEED her, otherwise head west.
Once you pass a stairway, Caius will appear to taunt you some more. After
that scene Noel will point out that we need to catch him for answers. Easier
said then done!

Also, in random battles you will be facing Taxims way more often as well as
the flying Nelapsi. Neither are too hard, but its important to point out that
unlike the Ghoul battles you will ACTUALLY be making decent CP and GIL again.
PLUS these fights aren't even that hard (a good grinding spot, perhaps!?).

You're objective is to "Follow Caius" now. As you went west, you should've went
under a bridge; the staircase leading up to it is on the northern side of where
you are now. Climb it and follow the path to the end to find an
[_AURIC AMULET_]. Go back down and head west until you can go down a ramp,
where you'll see a vehicle crash. Our pair of heroes then surmize that perhaps
if they travel to the past they can figure out why Caius is after them.

Head to the south and jump to the nearby platform for the [_KAISER KNUCLKES_]
(a good melee accessory that boosts attack by 40), then head north. Keep
heading north, then west over the broken structures until you are forced to
turn north. At the end of this platform, hit the computer terminal to change
the direction of the ramp nearby, and then ascend it.

After following the path for a short while, you'll be at a fork; DO NOT go
north, as a HUGE monster named Geiseric will wipe the floor with you.

 NOTE    I was personally strong enough to come back and BEAT this monster at
¯¯¯¯¯¯   the end of Episode Four (during the Graviton Core hunt), so chances
         are you are as well! After beating him you will get 1000 CP, 5000
         Gil, and access to a sphere with [_POWER ENGINE x8_] in it.

Head south and keep chasing Caius through the city. You'll pass a ramp you
can't go down, so keep going south, then west until you see Caius and a blocked
path. Go south and examine the terminal that will change the direction of the
previous ramp. Don't worry about it for now; we'll have a quicker way of
getting down there momentarily.

Go north, where, you'll be at another barrier guarded by a Lancer, meaning you
will need to kill him to lower it; take him out just like the other ones. After
defeating the Lancer, grab the sphere for a [_PHOENIX DOWN_]. Now, before going
up the escalator here, go down the one just to the right of it to explore the
area underneath.

First off, head north. When you see a red ramp to your east, use the Moogle
Hunt ability just to the north of the ramp in the small cubby; you should
uncover a vial of [_PHOENIX BLOOD_] in a sphere. While you're there, use the
switch to reverse the ramp we just came down. Make your way south to a fork;
ignore the path to the east (as it leads to the first ramp we ignored), then
take a few more steps south to another fork. Go all the way east, opening the
treasure sphere here for [_2000 GIL_].

Other than that, you will find a gate to unlock in the FAR south; we'll need it
unlocked for later, so go ahead and go down there, using a Wild Artefact to
open it. This will open the following location: Yaschas Massif -100 AF-. Unlock
it, then return to Academia -400 AF-.           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you're back in Academia, go back up the ramp to be where you found the
Phoenix Down, then head upward. DON'T go west just yet; turn east instead,
where you'll find Chocolina; she's got the same inventory as last time, but if
you've been fighting a ton of Cie'th, then it may be a good idea to sell off a
chunk of any Components you have too many of (like 99 of the Tear of Remorse).
Also go ahead and take this time to level up in the Crystarium before heading
west to the objective.

 NOTE    To the north of Chocolina is a escalator going UP. You can JUMP down
¯¯¯¯¯¯   it to reach the ground down below, where you can use the Mog Hunt
         ability to find the [_GRAVITON CORE DELTA_] and [_500 CP_]. I strongly
         recommend doing this now; just keep tapping [CIRCLE] / «B» as fast as
         you can to go against the flow.

Once you're ready, head west of Chocolina. You'll see some scenes at the
objective as well as fight against a new enemy called a Cocytus. These things
are lightning-based and are much tougher than the Nelapsi. You should be able
to get by while staying in an offense-oriented paradigm though. After that will
be another scene, followed by another fight, then to a boss.

 NOTE    If you're aiming to get the "Trigger Finger" Trophy/Achievement, make
¯¯¯¯¯¯   sure not to mess up this Cinematic Action. If you miss, reset and try
         again.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ |¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Zenobia             (209920 HP) |  Target Time: 00:05:58  |
|                |  Vaballathus           (9184 HP) |                         |
|________________|__________________________________|_________________________|
|                                                                             |
|  Zenobia will start the battle by using his tentacle, named Vaballathus,    |
|  to shelter himself. Be sure to target them first. There will be three of   |
|  them to fight through, and once you do you'll be able to start attacking   |
|  Zenobia himself.                                                           |
|                                                                             |
|  On your way to staggering Zenobia be sure to switch to a SAB role and      |
|  put Deshell on him (and Poison, if you wish). Next, be sure to heal up     |
|  right before staggering him. During the stagger, go all-out on him.        |
|                                                                             |
|  However, you WILL NOT get a chance to defeat him. Zenobia will end the     |
|  stagger early and put up his tentacle shield once more, with even more     |
|  tentacles! This time the tentacles mean business, as they will cast        |
|  spells like Ruinga and Cure. Take them out one at a time, healing when     |
|  necessary. Once they are gone, nothing will stand between you and          |
|  Zenobia, and you'll be able to finish him off easily.                      |
|                                                                             |
|  At the very end of the fight, you'll have to input some Cinematic Action   |
|  commands:                                                                  |
|                                                                             |
|  ***  CINEMATIC ACTION  ***                                                 |
| ============================                                                |
|      [PS3]      / «360»                                                     |
|                                                                             |
|      [UP]                                                                   |
|      [LEFT]                                                                 |
|      [CIRCLE]   / «B»                                                       |
|      [RIGHT]                                                                |
|      [CIRCLE]   / «B»                                                       |
|      [RIGHT]                                                                |
|  TAP [CROSS]    / «A»                                                       |
|                                                                             |
|  And with that, the beast is felled. Congrats!                              |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 0             |  SPOILS: [_] Crystal Petal          *(CINEMATIC BONUS)|
|  GIL: 0             |          [_] Tear of Woe x2                           |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once the fight is complete, Noel will run over to Yeul for a scene. Afterward
you will recieve the [_TOWER ARTEFACT_], the [_ZENOBIA FRAGMENT_], and a grand
[_6000 CP_]!

With no other place to go, head east and north to the gate. Grab [_1050 GIL_]
from the sphere, then use the Tower Artefact to activate the gate.

DESTINATION UNLOCKED: Augusta Tower -200 AF-.
                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Before going to the newly unlocked Augusta Tower -200 AF-, we need to grab an
item from Augusta Tower -300 AF- which will allow us to proceed in the past's
tower. You should've already unlocked this gate in Yaschas Massif -01X AF-, but
if not, then do the following:

Return to the Historia Crux and travel to Yaschas Massif -01X AF-. The gate
that you want to open is the one on the WEST side of the map (in the southern
portion). Open it up using a Wild Artefact (which you should already have) and
you'll be returned to the Historia Crux with a new destination unlocked!

DESTINATION UNLOCKED: Augusta Tower -300 AF-.
                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [W-1-13] END     )»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                                 Augusta Tower -300 AF-
       [W-1-14]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items | [_] Access Key 50
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Items | [_] Potion x2                   [_] Librascope
             | [_] Phoenix Down
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Monster | [_] Mana Sliver x9              [_] Vitality Sliver x6
   Materials | [_] Vitality Bolt x8
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] Entropy Board
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 500
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         GIL | [_] 800
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies | [_] Thexteron                                   8960 HP  [_] SYN
             | [_] Flanitor                                    6300 HP  [_] MED
             | [_] Flanborg                                   11500 HP  [_] COM
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 NOTE    The Flanitor here is a worthy MED upgrade, and I recommend trying to
¯¯¯¯¯¯   recruit him ASAP. He can learn Esunada, and has a fantastic Feral Link
         ability. However, he's very weak until he's leveled up; in the
         meantime, you may want to wait until you can get a Green Chocobo that
         you can recruit in Yaschas Massif -100 AF-. He's overall more
         powerful and easier to level, but he won't get Esunada or have that
         Feral Link. Your choice; get both and experiment if you want.

As you enter this area you'll be told that it is a maze, full of paradoxes and
contradictions for you to unravel. Hit the switch in the room you find yourself
in (nothing else you can do...) to rotate the room. Rotating rooms is a
re-occuring puzzle in this area. Also, as you progress through this area, a
voice will speak over the intercom every now and again. As you would expect,
these numbers will be important later, but since you have this guide, actually
remembering them is optional.

Head outside to the walkway and go south. Interact with the console here to
have another room rotate. Go southeast through it to the other side, then head
northeast and north from here to find [_MANA SLIVER x9_] in a sphere. Make your
way south and west, interacting with the next console you find TWICE in a row
to line up both doors in this room. Head through the room to see an elevator
come down. After seeing that, go northwest to find a sphere with [_800 GIL_]
inside, then go back and ride the elevator up to the 14th floor.

Up here, check out the north part of the map to see a suspended platform with
a treasure sphere. Throw Mog over there for [_POTION x2_]. Now, head west to
find Chocolina over here. She's got a slightly updated inventory.

 .—————————————————————————————————————————————.
(   Chocolina's Shop - Augusta Tower -300 AF-   )_____________________________
 `—————————————————————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                               -$-   Items   -$-
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Meteorblaze                  960g           Volatile Spark              2000g
 Howling Soul                 960g           Raging Arc                  4500g
 Lunar Stinger               2000g           Blazing Spirit              4500g

 Amazon Bow                   780g  (+ 2 Shattered Bones)
 Survivor's Edge              780g  (+ 2 Shattered Bones)
 Faerie's Bow                 780g  (+ 2 Moistened Scales)
 Rune Tooth                   780g  (+ 2 Moistened Scales)
 Fellowship Arc              1520g  (+ 3 Begrimed Claws, 1 Abominable Wing)
 Avenger's Edge              1520g  (+ 3 Begrimed Claws, 1 Abominable Wing)
 Rune Feather                1520g  (+ 3 Tears of Woe, 1 Abominable Wing)
 Sargatanas                  1520g  (+ 3 Tears of Woe, 1 Abominable Wing)

                            -$-   Accessories   -$-
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Iron Bangle                  300g           Magician's Mark             1000g
 Black Belt                   500g           Metal Armband                650g
 Rune Bracelet                500g           Serenity Sachet              650g
 Star Pendant                 650g           Ember Ring                  1000g
 Pearl Necklace               650g           Frost Ring                  1000g
 Warding Talisman             650g           Spark Ring                  1000g
 Power Wristband             1000g           Zephyr Ring                 1000g

 Delicate Iron Bangle         450g  (+ 1 Iron Bangle, 2 Cie'th Tears)
 Durable Iron Bangle          150g  (+ 1 Iron Bangle, 2 Molted Tails)
 Delicate Rune Bracelet       750g  (+ 1 Rune Bracelet, 2 Cie'th Tears)
 Durable Rune Bracelet        250g  (+ 1 Rune Bracelet, 2 Moistened Scales)
 Delicate Power Wristband    1500g  (+ 1 Power Wristband, 2 Cie'th Tears)
 Durable Power Wristband      500g  (+ 1 Power Wristband, 2 Begrimed Claws)
 Delicate Magician's Mark    1500g  (+ 1 Magician's Mark, 2 Cieth Tears)
 Durable Magician's Mark      500g  (+ 1 Magician's Mark, 1 Tear of Woe)
 Delicate Metal Armband       325g  (+ 1 Metal Armband, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Serenity Sachet     325g  (+ 1 Serenity Sachet, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Star Pendant        325g  (+ 1 Star Pendant, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Warding Talisman    325g  (+ 1 Warding Talisman, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Ember Ring         1500g  (+ 1 Ember Ring, 2 Cie'th Tears)
 Durable Ember Ring           500g  (+ 1 Ember Ring, 2 Enigmatic Fluids)
 Delicate Frost Ring         1500g  (+ 1 Frost Ring, 2 Cie'th Tears)
 Durable Frost Ring           500g  (+ 1 Frost Ring, 2 Enigmatic Fluids)
 Delicate Silver Bangle       750g  (+ 1 Silver Bangle, 2 Cie'th Tears)
 Durable Silver Bangle        250g  (+ 1 Silver Bangle, 2 Monstrous Fang)
 Delicate Spark Ring         1500g  (+ 1 Spark Ring, 2 Cie'th Tears)
 Durable Spark Ring           500g  (+ 1 Silver Bangle, 2 Enigmatic Fluids)
 Delicate Zephyr Ring        1500g  (+ 1 Zephyr Ring, 2 Cie'th Tears)
 Durable Zephyr Ring          500g  (+ 1 Silver Bangle, 2 Enigmatic Fluids)

                         -$-   Monster Materials   -$-
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Potent Droplet                80g           Potent Bolt                   80g
 Power Droplet                 80g           Power Bolt                    80g
 Mana Droplet                  80g           Mana Bolt                     80g
 Vitality Droplet              80g           Vitality Bolt                 80g
 Power Silver                 400g           Power Chip                   400g
 Mana Silver                  400g           Mana Chip                    400g
 Vitality Silver              400g           Vitality Chip                400g

                              -$-   Special   -$-
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Gysahl Greens                300g

                               .—————————————————————————————————————————————.
 _____________________________(   Chocolina's Shop - Augusta Tower -300 AF-   )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`—————————————————————————————————————————————´

Buy what you will, then check out the console to the south. Interact with
this one twice, then head inside the room for [_VITALITY BOLT x8_]. Head over
to the next room to the south and interact with the console inside it (once),
then head out onto the northern platform. To the east is a hidden treasure
sphere; use the Moogle Hunt ability to uncover the sphere and grab the
[_VITALITY SLIVER x6_] inside. Now, head back to the console and use it again
to reach the elevator. Take it up.

Up here you'll see a "suspicious room" that you'll need to investigate. BEFORE
getting off the elevator, look to the east to see a floating sphere quite a
ways away. Throw Mog over to it for a [_PHOENIX DOWN_]. Now, go into the next
room and through it to the other side. Head east, following the path as it
turns north until you reach the northernmost part of it; look out to the north
to find a sphere WAY out there. Throw Mog at this one for a [_LIBRASCOPE_].

Head all the way back to the room you came out of (the elevator on this level
needs "Access Key 13" to continue) and interact with the console beside it
THREE times to make a path forward. After that, go through it and head
northwest, interacting with the console you come across TWICE to gain access.
Head inside and examine the computer to be asked for a password.

The password here is "1237172", which are the numbers that the intercom has
been spouting out as we progressed. For accessing this computer, you will gain
the [_ENTROPY BOARD_] fragment, as well as [_500 CP_]. You will also receive
the item we came here for: the [_ACCESS KEY 50_]. We have no other reason to
stay here now, so return to the Historia Crux. From there, head to
Augusta Tower -200 AF- that we unlocked from Academia -400 AF-.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [W-1-14] END     )»»»»»»»»»»»»»»»»»»»»»»»
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¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                                 Augusta Tower -200 AF-
       [W-1-15]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
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    Missions | [_] Idea Circuit                [_] Difference Engine
             | [_] Enigma Codex
_____________|_________________________________________________________________
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   Key Items | [_] Map of Augusta Tower        [_] Access Key 52
             | [_] Wild Artefact               [_] Top Floor Access Key
             | [_] Paradox Agent Type A        [_] Access Key 13
             | [_] 'Silence' Gate Seal         [_] Artefact of Rebirth
_____________|_________________________________________________________________
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       Items | [_] Remedy x2                   [_] Phoenix Blood
             | [_] Librascope                  [_] Potion x3
             | [_] Phoenix Down
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   Specialty | [_] Platinum Casino Ticket      [_] Platinum Casino Ticket
       Items | [_] Gold Casino Ticket
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Accessories | [_] Twist Headband              [_] Bloodguard
             | [_] Sniper's Eye                [_] Magistral Crest
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     Monster | [_] Vitality Orb x8             [_] Vitality Engine x8
   Materials | [_] Mana Engine x8
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  Adornments | [_] Train Conductor Beret
             | [_] Light Bulb               OR [_] Sky Blue Newsboy Cap
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   Fragments | [_] Idea Circuit                [_] Difference Engine
             | [_] Enigma Codex                [_] Proto Fal'Cie Adam Fragment
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          CP | [_] 6000        [_] 400         [_] 400             (7200 Total)
             | [_]  400
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         GIL | [_] 1500        [_] 1450        [_] 2000            (4950 Total)
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     Enemies | [_] Greater Behemoth                           24448 HP  [_] RAV
             | [_] Orion                                      16600 HP  [_] COM
  (* = BOSS) | [_] Dragoon                                     4960 HP  [_] COM
             | [_] Luminous Puma                               3210 HP  [_] SYN
             | [_] Zwerg Metrodroid                            4530 HP  [_] RAV
             | [_] Vespid Soldier                              3650 HP  [_] COM
             | [_] Thermadon                                  15280 HP  [_] COM
             | [_] Flanitor                                    6300 HP  [_] MED
             |*[_] Proto fal'Cie Adam                         74250 HP
             |^[_] Right Manipulator                          11420 HP
             |^[_] Left Manipulator                           11420 HP
             |*[_] Proto fal'Cie Adam                        212160 HP
             |^[_] Right Manipulator                          16320 HP
             |^[_] Left Manipulator                           16320 HP
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Well, here we are looking for answers... what happened 200 years ago? Serah
will mention that we need to find out where we are, so use the terminal right
by the gate for a scene (jump over/walk around the counter). You'll learn
SOME information, but not much. The west door will unlock now, so head out
and move north with [_REMEDY x2_] in it. Also, notice how the people around
here aren't very... life-like. And make a mental note of the numbers they tell
you in a computerized voice...

Head south and you'll find another sphere with [_1500 GIL_] in it. Backtrack a
bit and go into the computer room nearby. Interact with the terminal closest to
the door (on the right; you'll need to jump). You will be asked for a password,
 so when prompted enter "9261" to continue (the numbers the people were saying
are part of the password; the "2" is said by a man in the computer room).

After the scene, you'll gain the [_MAP OF AUGUSTA TOWER_]. Head back to the
first computer room now and to the middle ring to the east. Head north (away
from Caius) to find [_WILD ARTEFACT_] #4. Follow Caius now and interact with
the console to the south to get a primer on the "Augusta Tower Access Key".

With the access key in hand from our earlier trip to -300 AF-, the path will
open now, and you'll see Alyssa up ahead. Go talk to her for a scene. After
that, head north and open the treasure sphere here for a
[_TRAIN CONDUCTOR BERET_]. Once you have it, enter the room to the east, where
you'll find Chocolina; she's got some new inventory here.

 .—————————————————————————————————————————————.
(   Chocolina's Shop - Augusta Tower -200 AF-   )_____________________________
 `—————————————————————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                               -$-   Items   -$-
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Potions                      160g           Holy Water                   100g
 Phoenix Down                1600g           Painkiller                   100g
 Remedy                       250g           Mallet                       100g
 Wound Potion                 300g           Wax                          100g
 Antidote                     100g

                              -$-   Weapons   -$-
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Meteorblaze                  960g           Volatile Spark              2000g
 Howling Soul                 960g           Raging Arc                  4500g
 Lunar Stinger               2000g           Blazing Spirit              4500g

 Amazon Bow                   780g  (+ 2 Shattered Bones)
 Survivor's Edge              780g  (+ 2 Shattered Bones)
 Faerie's Bow                 780g  (+ 2 Moistened Scales)
 Rune Tooth                   780g  (+ 2 Moistened Scales)
 Fellowship Arc              1520g  (+ 3 Begrimed Claws, 1 Abominable Wing)
 Avenger's Edge              1520g  (+ 3 Begrimed Claws, 1 Abominable Wing)
 Rune Feather                1520g  (+ 3 Tears of Woe, 1 Abominable Wing)
 Sargatanas                  1520g  (+ 3 Tears of Woe, 1 Abominable Wing)

                            -$-   Accessories   -$-
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Iron Bangle                  300g           Magician's Mark             1000g
 Black Belt                   500g           Metal Armband                650g
 Rune Bracelet                500g           Serenity Sachet              650g
 Star Pendant                 650g           Ember Ring                  1000g
 Pearl Necklace               650g           Frost Ring                  1000g
 Warding Talisman             650g           Spark Ring                  1000g
 Power Wristband             1000g           Zephyr Ring                 1000g

 Delicate Iron Bangle         450g  (+ 1 Iron Bangle, 2 Cie'th Tears)
 Durable Iron Bangle          150g  (+ 1 Iron Bangle, 2 Molted Tails)
 Delicate Rune Bracelet       750g  (+ 1 Rune Bracelet, 2 Cie'th Tears)
 Durable Rune Bracelet        250g  (+ 1 Rune Bracelet, 2 Moistened Scales)
 Delicate Power Wristband    1500g  (+ 1 Power Wristband, 2 Cie'th Tears)
 Durable Power Wristband      500g  (+ 1 Power Wristband, 2 Begrimed Claws)
 Delicate Magician's Mark    1500g  (+ 1 Magician's Mark, 2 Cieth Tears)
 Durable Magician's Mark      500g  (+ 1 Magician's Mark, 1 Tear of Woe)
 Delicate Metal Armband       325g  (+ 1 Metal Armband, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Serenity Sachet     325g  (+ 1 Serenity Sachet, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Star Pendant        325g  (+ 1 Star Pendant, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Warding Talisman    325g  (+ 1 Warding Talisman, 1 Tear of Remorse,
                                       2 Chocobo Plumes)
 Delicate Ember Ring         1500g  (+ 1 Ember Ring, 2 Cie'th Tears)
 Durable Ember Ring           500g  (+ 1 Ember Ring, 2 Enigmatic Fluids)
 Delicate Frost Ring         1500g  (+ 1 Frost Ring, 2 Cie'th Tears)
 Durable Frost Ring           500g  (+ 1 Frost Ring, 2 Enigmatic Fluids)
 Delicate Silver Bangle       750g  (+ 1 Silver Bangle, 2 Cie'th Tears)
 Durable Silver Bangle        250g  (+ 1 Silver Bangle, 2 Monstrous Fang)
 Delicate Spark Ring         1500g  (+ 1 Spark Ring, 2 Cie'th Tears)
 Durable Spark Ring           500g  (+ 1 Silver Bangle, 2 Enigmatic Fluids)
 Delicate Zephyr Ring        1500g  (+ 1 Zephyr Ring, 2 Cie'th Tears)
 Durable Zephyr Ring          500g  (+ 1 Silver Bangle, 2 Enigmatic Fluids)

                         -$-   Monster Materials   -$-
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Potent Droplet                80g           Potent Bolt                   80g
 Power Droplet                 80g           Power Bolt                    80g
 Mana Droplet                  80g           Mana Bolt                     80g
 Vitality Droplet              80g           Vitality Bolt                 80g
 Power Silver                 400g           Power Chip                   400g
 Mana Silver                  400g           Mana Chip                    400g
 Vitality Silver              400g           Vitality Chip                400g

                              -$-   Special   -$-
                              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Sniper's Eye                2200g  (+ 1 Transparent Ooze, 2 Analog Circuits)
 Twist Headband              2200g  (+ 1 Transparent Ooze, 3 Analog Circuits)
 Bloodguard                  2200g  (+ 1 Transparent Ooze, 3 Analog Circuits)
*Delicate Sniper's Eye       1100g  (+ 1 Sniper's Eye, 2 Tears of Remorse)
*Delicate Twist Headband     1100g  (+ 1 Twist Headband, 2 Tears of Remorse)
*Delicate Bloodguard         1100g  (+ 1 Bloodguard, 2 Tears of Remorse)

   * = Available after meeting Chocolina at the Top Floor.

 NOTE    Save your money on the specials as we're about to get them all for
¯¯¯¯¯¯   free shortly...

                               .—————————————————————————————————————————————.
 _____________________________(   Chocolina's Shop - Augusta Tower -200 AF-   )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`—————————————————————————————————————————————´

Shop if you like, then take a look UP at the ceiling in the northern corner;
you should see a treasure box up here. Throw Mog at it, and you'll receive the
[_PARADOX AGENT TYPE A_] item. Now, take the eastern exit in this room and open
the nearby treasure sphere for a [_TWIST HEADBAND_]. From there, you can circle
the outside ring counterclockwise to make your way to a second sphere for a
[_LIBRASCOPE_]. Interact with the console here to align the room next to you,
so you can get through it easily. Note that there is a computer console here
that asks you to do a Mission.

_______________________________
 "Idea Circuit" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Give the Paradox Agent Type A to the computer terminal, and you'll complete
the mission, receiving the [_IDEA CIRCUIT_] fragment, as well as [_400 CP_].

_______________________________
 "Idea Circuit" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Examine the terminal facing the opposite direction (behind you) and you'll be
able to start another mission.

_______________________________
 "Enigma Codex" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You can't complete this one right away, but it's a good idea to at least start
it. From the room where you received the missions, go southeast to the central
ring, then head south and east, examining the console just to the north of the
room where Chocolina is to open the way to Alyssa. Talk to her, and you'll get
a Live Trigger event here. "Caius and Yeul headed to the top of the tower.
Why?"

       [1] To protect time.                              (XD) = Comical Choice
  (XD) [2] There's treasure here!
       [3] She came to hide something.
       [4] They've come to tell us a secret.

After the scene, follow Alyssa onto the elevator and talk to her. Agh, we've
been led into some type of trap! Worry not my companions, we've got this. You
will face three new enemy types: Orion, Vespid Soldier (two of them), and a
Zwerg Metrodroid. Take out the Vespid and Zwerg enemies first as they'll fall
fast, then focus on Orion. He's the only thing that is threatening here...
Leveled-up parties can get through this with an offensive only paradigm, and
you should switch to something like COM/RAV/MED for a round or two if anyone
takes TOO much of a beating.

After that battle a short scene will take place, followed up by another battle
against an Orion and four Vespid Soldiers. Take care of them (I personally
find Thundaga or Ruinga on Orion, then "Repeat" does the trick) and you'll see
another scene. Noel and Serah (and you) will piece together what REALLY
happened in the tower. I feel like it's 1999 all over again!

Our goal now is to resolve the paradox whilst staying alive. Before messing
with the consoles, take the southeastern path off the elevator and get the
[_BLOODGUARD_] out of the sphere to the southwest. Take a few steps northeast,
and you should see a floating treasure box to your east. Throw Mog at it, and
you'll receive the [_'SILENCE' GATE SEAL_]. You can see another treasure sphere
to the north on the other side of the gap; while you CAN eventually get to it
through exploring, it's just easier to Throw Mog at it. (Poor Mog...) Once he
opens it, you'll receive a [_PLATINUM CASINO TICKET_].

Now, head back to the elevator. Time to play with the consoles here; there are
FOUR consoles here for you to mess with, and are labeled below:

  .——————————————————————————————.
  |    (5)                       |   (5) = Northwestern Console
  |                              |   (4) = Western Console
  |        \\ _.————._ //        |   (3) = Southwestern Console
  |         \\        //         |   (7) = Southeastern Console
  |        /            \        |
  | (4)   |              |       |   (E) = Elevator Console (appears after
  |       |              |       |         obtaining Access Key 52
  |        \        (E) /        |
  |         `.        .´         |
  |           ¯`—||—´¯           |
  |    (3)       ||              |
  |                   (7)        |
  '——————————————————————————————'

  1) Use console 7 once.

  2) Use console 3 once.

  3) Go down the southeastern path, going through the room and to the outermost
     ring. Go west, through this room here, then through another room to the
     northwest. You should now be on the very outer west ring. Use Mog Throw
     here to collect two out-of-reach treasure spheres; a [_PHOENIX DOWN_] to
     the west, and a [_SNIPER'S EYE_] to the southwest. Make your way all the
     way back to the elevator.

  4) Use console 4 _THREE_ times.

  5) Go down the southeastern path once again, following it all the way to room
     4 like before, except this time, it's positioned differently. Keep going
     north, following it as it goes northeast until you reach the northernmost
     room where the objective is. Access the terminal for the [_ACCESS KEY 52_]
     and hit the other terminal in here _THREE_ times to gain access to the
     unexplored platform to the south (for map completion, and grabbing the
     Platinum Casino Ticket if you didn't throw Mog earlier).

  6) Explore the platform, then hit the terminal inside one more time. Make
     your way back to the elevator and use the console within the elevator
     itself to continue up to the 52nd floor.

Once we're up on floor 52, Noel will stop for a Live Trigger. "Noel doesn't
think Caius is behind this mayhem. Then who is?"

       [1] What about the AI?                            (XD) = Comical Choice
       [2] It has to be Caius.
       [3] Why don't you think it's Caius?
  (XD) [4] This is just like a murder mystery!

Pick as you will, (I laughed at murder mystery) and we'll have another floor
to twist around and explore. Our goal this time is the northeast room. Take
the north bridge and go into the room to the northwest. Go out onto the
northeastern platform for [_1450 GIL_], then go back to the outer central ring
and explore the ring clockwise, grabbing the sphere on the way for
[_VITALITY ORB x8_].

From there, head south and west, going through the southwestern room so you can
explore the outer ring down there. In this larger southern ring, go as far
south as you can; you should see a treasure out of reach to your south. As
usual, throw Mog at it, and you'll be rewarded with another
[_PLATINUM CASINO TICKET_].

After that, head back to the room and interact with the console inside to move
it and open the east/west paths. Take the east path for a [_MAGISTRAL CREST_]
(a great accessory for Ravagers), then head west. Enter the room to your east
when you get to it and interact with the console in there TWICE. Go out on the
right platform now and grab the [_MANA ENGINE x8_] to the south, then use the
console to the north TWICE to spin the room to the north.

Head back to the room and interact with that console twice again to turn it
back to where it was, then you can finally make your way to the northern outer
ring. Grab the treasure sphere on the left for [_VITALITY ENGINE x8_], then
search to the north of that treasure to find another sphere just out of reach.
Throw Mog at it, and you'll find [_2000 GIL_] for the taking. Make your way ALL
the way east and southeast to the end here. You should see another sphere out
in the distance to your southeast. Throw mog one last time to obtain more
[_PHOENIX BLOOD_].

Go back to the room that you passed to your southwest and enter. Grab the
[_TOP FLOOR ACCESS KEY_] from the computer here, then make your way back to the
elevator. Interact with the console once you get there and you'll see a scene.
I guess someone had a Behemoth waiting for us! Ha! This is a Greater Behemoth,
and is just a normal battle, but its a good measuring stick for how prepared
you are. You should be able to take this guy out without a SEN now, so measure
yourself up against that statement and see how you do.

After the fight, you'll be on the top floor. Head north and grab the
[_POTION x3_] from the sphere, then return to the elevator. We can get some
more items by going down to the 49th floor, which he haven't visited yet, so
choose it as your next destination.

This area is pretty self explanatory. Explore the area as much as you can here,
then examine the console to the southwest once to rotate the room. Go through
it, then head northwest. You should see a treasure box in the distance to the
west; go ahead and throw Mog at it for [_PARADOX AGENT TYPE B_] for your
current mission, then head all the way east and north to the end here. Use the
Moogle Hunt ability here to uncover a [_GOLD CASINO TICKET_].

Now, step to the edge here and rotate your camera while looking down. You
should see a treasure box REALLY far down near the base of the pillar. To get
it, take a few steps back, then BARELY throw Mog off the edge of the platform
toward that pillar, and he should land right near the box. If you tossed him
successfully, you'll receive the [_PARADOX AGENT TYPE C_].

Backtrack just a bit to the south and use the console here to rotate the room
to the west. This will allow you to go through here and explore the rest of
this portion of the map.

 NOTE    There is a gate on the southern outer rim on the 49th floor, requiring
¯¯¯¯¯¯   a Wild Artefact. DO NOT DO NOT ACTIVATE THIS GATE YET! It leads to
Oerba -300 AF-, and if we use a Wild Artefact now, we will not have enough
Wild Artefacts to visit other destinations until much later. Do not worry; we
WILL visit it in time, just not until later.

Now, let's complete the rest of the missions here. Return to the elevator and
go to the 50th floor. Make your way back to the northwestern room to turn in
the Paradox Agent Type B to the computer terminal to earn the [_ENIGMA CODEX_]
fragment and [_400 CP_].

__________________________________
 "Enigma Codex" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Go ahead and talk to the computer terminal once again for the third and final
mission in this area.

____________________________________
 "Difference Engine" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Give the Paradox Agent Type C to the computer terminal to earn the
[_DIFFERENCE ENGINE_] fragment and [_400 CP_]. You'll also get
[_ACCESS KEY 13_], which will allow you to access the 13th floor of the tower
in -300 AF-!

_______________________________________
 "Difference Engine" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

That's it for missions! Time to finish up this tower!

When you're done, return to the elevator and go back to the top floor.
Chocolina is here, and she's got some new delicate versions of accessories
here, so if you MUST have them go for it. After that, be sure to level up in
the Crystarium, then head up the stairs. Move into the room to see a series of
scenes and understand that much more of the plot. At the end, you will face the
machine... Adam.

 NOTE    Just so you know, you obtained the [_ARTEFACT OF REBIRTH_] DURING the
¯¯¯¯¯¯   previous cut scene.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ |¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Proto fal'Cie Adam   (74250 HP) |  Target Time: 00:03:37  |
|                |  Right Manipulator    (11420 HP) |                         |
|                |  Left Manipulator     (11420 HP) |                         |
|________________|__________________________________|_________________________|
|                                                                             |
|  To be honest, this round is like a warm-up round. Adam will start off by   |
|  casting Faith on itself and its arms. Your goal should be to start out by  |
|  taking out his arms, which will drop relatively fast for an average        |
|  party.                                                                     |
|                                                                             |
|  After that work on staggering Adam. He will likely place a couple of       |
|  status effects on you (Curse, Imperil) while putting Protect on himself.   |
|  Putting in a SYN/SAB combo before staggering him is a grand idea, and be   |
|  sure to manually de-protect him otherwise the AI will try something dumb   |
|  like poison. Make sure you have decent health as well befoe you stagger,   |
|  something above 50%. Once you stagger him go all-out and he will drop      |
|  fast.                                                                      |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 0             |  SPOILS: [_] Phoenix Down x3                          |
|  GIL: 0             |                                                       |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the fight, the duo will reflect on the area they are in calling it a
crossroads of time. Listen to the game's explination of what's taking place,
which in turn will be cemented by ANOTHER Adam showing up:

 NOTE    If you're aiming to get the "Trigger Finger" Trophy/Achievement, make
¯¯¯¯¯¯   sure not to mess up this Cinematic Action. If you miss, reset and try
         again.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ |¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Proto fal'Cie Adam  (212160 HP) |  Target Time: 00:05:58  |
|                |  Right Manipulator    (16320 HP) |                         |
|                |  Left Manipulator     (16320 HP) |                         |
|________________|__________________________________|_________________________|
|                                                                             |
|  Ok, Adam is back and even beefier. Your general battle strategy is the     |
|  same however. He puts Bravery on everything this time, but once again you  |
|  should focus on taking out his arms, which shouldn't be much harder than   |
|  the first time.                                                            |
|                                                                             |
|  After that, work on staggering Adam. He will likely place a couple of      |
|  status effects on you (Curse, Imperil) while putting Protect on himself.   |
|  Putting in a SYN/SAB combo before staggering him is a grand idea, and be   |
|  sure to manually Deprotect him, otherwise the AI will try something dumb   |
|  like Poison. Make sure you have decent health as well befoe you stagger,   |
|  something above 50%. Once you stagger him, go all-out and he will drop     |
|  fast. Be SURE to keep your HP up this time as he has Bravery and a few     |
|  new moves near the end. Throw in a Potion or two mid-stagger if you have   |
|  to.                                                                        |
|                                                                             |
|  At the very end of the fight, you'll have to input some cinematic action   |
|  commands:                                                                  |
|                                                                             |
|  ***  CINEMATIC ACTION  ***                                                 |
| ============================                                                |
|      [PS3]      / «360»                                                     |
|                                                                             |
|      [RIGHT]                                                                |
|      [UP]                                                                   |
|      [RIGHT]                                                                |
|      [CIRCLE]   / «B»                                                       |
|  TAP [CROSS]    / «A»                                                       |
|      [RIGHT]                                                                |
|  TAP [CROSS]    / «A»                                                       |
|                                                                             |
|  And with that, the beast is felled. Congrats!                              |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 0             |  SPOILS: [_] Crystal Apple          *(CINEMATIC BONUS)|
|  GIL: 0             |          [_] Gold Nugget x2                           |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 NOTE    After this fight, you SHOULD receive the Trigger Finger Trophy /
¯¯¯¯¯¯   Achievement for hitting every trigger in all of the Cinematic Action
         sequences. If you don't, then you either missed a trigger in this
         battle, or one of the earlier ones. Feel free to revisit those bosses
         (if you can close the gate) and try then; it will still count.

         If you were able to obtain five stars against Adam's second form, you
         will receive the Cerulean Medal Trophy / Achievement.

After the fight yet another fal'Cie will start to materialize. We however will
be given a Live Trigger moment. "The Proto fal'Cie keeps regenerating. What's
the battle strategy?"

  (XD) [1] Throw Mog.                                    (XD) = Comical Choice
   (!) [2] Scream at Hope.                                (!) = Required Choice
       [3] Lure out the original.
       [4] Keep fighting until it disappears.

THIS Live Trigger is quite unique! First of all, there is only ONE right
option... AND if you pick ANYTHING else, you will have to fight Adam AGAIN!
(The first form, not the second.) However, if you want the comical choice, you
are going to have to fight again. No way around it, I'm afraid! Choose the
required choice once you're ready to continue.

The [_PROTO FAL'CIE ADAM FRAGMENT_] is yours after you de-materialize the
beast, as well as [_6000 CP_]. Be sure to claim the Live Trigger treasure box
on the left for your Trigger reward.

 - For choosing all comical answers, you receive a [_LIGHT BULB_].
 - For choosing the others, you receive a [_SKY BLUE NEWSBOY CAP_].

Afterward, interact with the computer, then use the Artefact of Rebirth on the
gate to once again step into the flow of time.

DESTINATION UNLOCKED: Academia -4XX AF-.
                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Before going, let's revisit Augusta Tower -300 AF- one last time to visit the
13th floor that we can now visit.




=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=
                                                         Augusta Tower -300 AF-
=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Adornments | [_] Blue PSICOM Spaulders       [_] Red Commando Badge
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies | [_] Orion                                      16600 HP  [_] COM
             | [_] Dragoon                                     4960 HP  [_] COM
             | [_] Thexteron                                   8960 HP  [_] SYN
             | [_] Flanitor                                    6300 HP  [_] MED
             | [_] Flanborg                                   11500 HP  [_] COM
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 NOTE    With Access Key 13, you can now complete the Augusta Tower map 100%.
¯¯¯¯¯¯
Step on the elevator and examine the console here to make your way to the 13th
floor, since you now have the key. From the looks of it, there's really nothing
much here. To the northwest is a hidden treasure that we can't open just yet,
but if you look to the far east, and to the far southwest in the distance, you
will see two treasure spheres that you can get by throwing Mog at them. Do so,
and you'll receive the [_BLUE PSICOM SPAULDERS_] adornment, as well as the
[_RED COMMANDO BADGE_] adornment.



=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=—=

Now.... Our next story stop SHOULD be Academia -4XX AF-, but we have quite a
few places that we can go for some extra Fragments, leveling, and item
opportunities, so let's take advantage of that!

First, we'll tackle Yaschas Massif -100 AF-. You should've unlocked this in
Academia -400 AF-. If you didn't, then do so now.

 NOTE    If you do not want to tackle any of the side quests, then navigate to
¯¯¯¯¯¯   the Academia -4XX AF- section to continue. (* COMING SOON *)


_________________________.————————————————————————————.________________________
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_______________________________________________________________________________
¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯
,———.o    |         ,———.               |                            Part One
`———..,———|,———.    |   |.   .,———.,———.|——— ,———.                  ¯¯¯¯¯¯¯¯¯¯
    |||   ||———'    |   ||   ||———'`———.|    `———.                   [W-S-01]
`———'``———'`———'    `———\`———'`———'`———'`———'`———'
_.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___._
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                                Yaschas Massif -100 AF-
       [W-1-16]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Missions | [_] Helmwige's Nightshade       [_] Schwertleite's Flower
             | [_] Siegrune's Spiritbloom      [_] Rossweisse Skyblossom
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items | [_] Bulb of Hope                [_] Comm Device
             | [_] Sealed Tablet               [_] Picture Frame
             | [_] 'Reminiscence' Gate Seal
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Weapons | [_] Blessed Blade
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] Helmwige's Nightshade       [_] Graviton Core Epsilon
             | [_] Siegrune's Spiritbloom      [_] Rossweisse Skyblossom
             | [_] Schwertleite's Flower       [_] Book of Shambala
             | [_] Book of Valhalla
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 500         [_] 500         [_] 500             (3300 Total)
             | [_] 500         [_] 500         [_] 500
             | [_] 300
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies | [_] Pitterpatter                                7610 HP  [_] SAB
             | [_] Ahriman                                     6954 HP  [_] SAB
             | [_] Clematis                                   10759 HP  [_] SAB
             | [_] Bunkerbeast                               189191 HP  [_] SEN
             | [_] Crawler                                     8266 HP  [_] COM
             |![_] Deathgaze                                 158096 HP  [_] SAB
             | [_] Green Chocobo                             146400 HP  [_] MED
             |
             |     ! = Enemies that can only be fought after completing the
             |         story events for the first time / RARE
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 NOTE    You can now get 100% on the Yaschas Massif's map, so make sure to do
¯¯¯¯¯¯   so while you're here.

         Also, if you're wanting to upgrade your MED and SEN monster, this is
         the place to do it! The Green Chocobo makes a pretty good MED for this
         part of the game, and the Bunkerbeast makes for one of the best SENs.

All right, where to start? There is some treasure here, and seven fragments...
so let's start with a Mission, and grab the treasures along the way! Make your
way down some stairs until you're in front of the tent where you met Hope in
the past. In the back left corner of the tent, use the Moogle Hunt ability to
uncover a hidden treasure box with a [_BULB OF HOPE_] inside!

Next, go down all the stairs until you reach the large area in the northeastern
part of the Paddraean Archaeopolis. Examine the Ruby of Grief here, and you'll
hear the thoughts of Karl, which will begin the next Mission!

________________________________________
 "Helmwige's Nightshade" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 NOTE    You'll see a red Chocobo with a purple tail here; avoid riding them
¯¯¯¯¯¯   unless necessary, as they will gobble up your Gysahl Greens the longer
         you ride it, instead of the normal one needed to just ride it.

Before continuing on with the mission, go to the start of the ramp/stairs on
the northwestern side of the ruins (the set leading to the large face), but
don't go up. Instead, approach the crates to the right side of the ramp. You
should be able to see a treasure box on the other side of them; throw Mog at it
to have him retrive the [_SEALED TABLET_] for you!

Make your way out of the Paddraean Archaeopolis to the southwest. Before going
up the last of the ramp to come across Chocolina, stop where the path turns
southwest for the last time and look to the northeast. You should see a
treasure box down below, just out of reach. Throw Mog at the box, and you'll
receive the [_'REMINISCENCE' GATE SEAL_].

Feel free to shop with Chocolina if you want, but know that she has nothing
new. Head south just a few steps, looking against the western wall until you
see a hidden treasure box on a large stone slab. Use the Moogle Hunt ability to
uncover it and grab the [_COMM DEVICE_] inside!

Okay, back to the Mission. Head south from Chocolina to the fork here, where
you should continue south and east. You'll eventually come to a dead-end with
a floating box caught in the paradox. Use the Moogle Hunt ability to uncover
it, then open the box for the [_PICTURE FRAME_] needed to complete your
mission.

Before heading back to deliver the frame, return to the fork and head west to
the next fork. Go south, then southwest; you'll find a [_BLESSED BLADE_] for
Noel in the treasure box here. It gives a nice 35% magic bonus, but it's not
too useful for a COM unless you're continuously using Ruin(ga). Also, finish
exploring this small area to complete the Map!

Go ahead and make your way back to the Paddraean Archaeopolis now and deliver
the Picture Frame to the red orb. You'll receive the [_HELMWIGE'S NIGHTSHADE_]
and [_500 CP_] for your troubles!

___________________________________________
 "Helmwige's Nightshade" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

With two Key Items in possession, we can now complete two other missions as
well. Go south of Chocolina to the fork with the Chocobo and red orb nearby;
examine the Ruby of Grief to start your next mission.

_________________________________________
 "Siegrune's Spiritbloom" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Deliver the Bulb of Hope to the red orb to receive the
[_SIEGRUNE'S SPIRITBLOOM_] fragment and [_500 CP_]!

____________________________________________
 "Siegrune's Spiritbloom" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

And for another treasure we found, we must venture to the southernmost part of
the Yaschas Massif to find (and complete) our next mission. From where you are
now (near the Chocobo), head west, then south at the fork here. At the next
fork, continue south following the path to the next red orb. Examine it for
your next mission.

________________________________________
 "Schwertleite's Flower" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Return the Comm Device to the red orb to receive your prize:
[_SCHWERTLEITE'S FLOWER_] fragment and [_300 CP_].

___________________________________________
 "Schwertleite's Flower" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The next fragment is easy to find, but a pain in the arse to earn. Go south
from where you are (just north of the southernmost gate) to find a Temporal
Rift! And within this rift lies the worst of the puzzles in this game: the
Hands of Time.

On your own, this puzzle is a confusing mess and sometimes really hard to
complete, especially since the puzzle is different every time. Luckily,
Rafal Adamczyk was kind enough to create a puzzle solver specifically for this!
Visit the link below, input your numbers (starting from the topmost number
[12:00]), then clockwise all the way back around), and follow the paths given!

                             _____________________
                          .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
                         (   http://clockpuzzle.pl   )
                          `._______________________.´
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Completing this puzzle will net you the [_BOOK OF VALHALLA_] and [_500 CP_]!

Make your way north to the previous fork, then take the western path until you
are led to the wide open area with several chasms. Travel north, and when you
come to the massive chasm in the center of the area, move along the western
side of it to have Mog go nuts, pointing out a fragment. Use the Moogle Hunt
ability to uncover and obtain the [_GRAVITON CORE EPSILON_] fragment and
[_500 CP_].

Just to the northeast of the Graviton Core is another red orb. Examine it, and
you'll be given another mission. Luckily, you already have the item for it!

________________________________________
 "Rossweisse Skyblossom" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Return the Sealed Tablet to the red orb to receive your prize: the
[_ROSSWEISSE SKYBLOSSOM_] fragment and [_500 CP_].

___________________________________________
 "Rossweisse Skyblossom" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

By completing this mission, a new spacetime distortion appears in the
Paddraean Archaeopolis. Make your way back there and check it out. Once you do,
you'll be at the mercy of the damned Hands of Time puzzle... Once again, I
refer you to Rafal Adamczyk's magic puzzle solver! Again, just visit the link
below, input your numbers (starting from the topmost number [12:00]), then
clockwise all the way back around), and follow the paths given!

                             _____________________
                          .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
                         (   http://clockpuzzle.pl   )
                          `._______________________.´
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Completing this puzzle will net you the [_BOOK OF SHAMBALA_] and [_500 CP_]!

Except for one last thing, that's all we can do here in the Yaschas Massif
-100 AF-. The last thing is to unlock and take the gate in the southeastern
corner of the map. Use a Wild Artefact on the gate, and you'll unlock our next
stop!

DESTINATION UNLOCKED: Sunleth Waterscape -400 AF-.
                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [W-1-16] END     )»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                            Sunleth Waterscape -400 AF-
       [W-1-18]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items | [_] 'Thunderstruck' Gate Seal
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] Lapis Lazuil                [_] Celestine
             | [_] Cosmo Aura                  [_] Miniflan Fragment
             | [_] Heliodor Ore                [_] Graviton Core Eta
             | [_] Carnelian
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 800         [_] 800         [_] 2500            (7000 Total)
             | [_] 800         [_] 800         [_]  500
             | [_] 800
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies | [_] Fachan                                      2400 HP  [_] SYN
             | [_] Unsaganashi                                 2400 HP  [_] SAB
             | [_] Illuyankas                                 48800 HP  [_] SAB
             | [_] Seeping Brie                               13420 HP  [_] COM
             | [_] Flandit                                     5600 HP  [_] SEN
             | [_] Miniflan                                    4000 HP  [_] COM
             | [_] Blue Miniflan                               4000 HP
             | [_] Yellow Miniflan                             4000 HP
             | [_] Black Miniflan                              4000 HP
             | [_] Pink Miniflan                               4000 HP
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Well the good news is that we don't have to go hunting for treasure. Or is that
bad news? In any case, the only thing to do here is collect Fragments, so let's
get started while we enjoy Final Fantasy XIII's Sunleth Waterscape music.

Move north to the group of Flan here, and you'll begin the Monster Finder
quest after getting the Primer on it. Go northeast just a bit to have Mog find
something; use the Moogle Hunt ability to uncover a Miniflan, which will reward
you with a [_LAPIS LAZULI_] fragment and [_800 CP_]!

At the fork here, go ahead and go southeast, jumping along the path until you
are down in the southernmost portion of the map. To the north is your next
hidden Miniflan; use the Moogle Hunt to uncover it and receive the
[_COSMO AURA_] fragment and [_800 CP_].

Make your way back to the first fork and take the northwestern vine to the next
area, where you can use the Moogle Hunt ability to uncover a third Miniflan.
The reward this time is a [_HELIODOR ORE_] fragment and another [_800 CP_].
Continue north and use the vine here to the next area, then climb aboard the
giant beast to the north to take you to the Forest Crossroads.

Head a bit northeast, and at this fork, look to the northwest for the next
hidden Miniflan. Uncovering this one will net you the [_CARNELIAN_] fragment
and [_800 CP_]. Take the southeastern path next, and when you come to
Chocolina, continue southeast and take the small path to the south to discover
the fifth Miniflan. Uncovering him will give you the [_CELESTINE_] fragment and
another [_800 CP_].

Finding all these Miniflan now means bad news for the pillar, go make your way
back northwest and north to the Assembly Area. Approach the Miniflans, then you
will have to take on a group of them. They're not hard; just wail away on them
with magic. After the scene, you'll receive the [_MINIFLAN FRAGMENT_] and
[_2500 CP_]. You'll also receive the [_'THUNDERSTRUCK' GATE SEAL_].

Make your way back to the Assembly Area and go to the northernmost part of the
area here. On the elevated ground here, use the Moogle Hunt ability, and you
will uncover the [_GRAVITON CORE ETA_] and [_500 CP_].

That's it for the Sunleth Waterscape -400 AF-, so go ahead and make your way
back to the Historia Crux when you're ready. Our next destination is the
Bresha Ruins -300 AF-! This should've been unlocked by a Wild Artefact in the
Bresha Ruins -005 AF-. If you didn't, do so now.


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 Final Fantasy XIII-2  |                                  Bresha Ruins -300 AF-
       [W-1-18]        |
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    Missions | [_] Platinum Ring               [_] Iridium Ring
             | [_] Mythril Ring
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   Key Items | [_] 'Labyrinth' Gate Seal       [_] Silver Petal
             | [_] Recording Device            [_] My Buddy's Message
             | [_] Commander's Report          [_] Wild Artefact
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       Items | [_] Unicorn Horn
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   Fragments | [_] Platinum Ring               [_] Iridium Ring
             | [_] Mythril Ring
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          CP | [_] 400         [_] 400         [_] 400            (1200 Total)
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     Enemies | [_] Munchkin                                    6200 HP  [_] COM
             | [_] Munchkin Maestro                           15600 HP  [_] RAV
  (! = RARE) |![_] Tonberry                                  393939 HP  [_] COM
             | [_] Purple Chocobo                             25000 HP  [_] SYN
             | [_] Circuitron                                  7170 HP  [_] RAV
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Brrr..... snow everywhere. The past to your east that leads to the lower part
of Bresha is blocked off, but no worries; there's still the rest of the map.
To the northeast of the gate is the small area that you couldn't reach before
until you had a Chocobo. DON'T bother to do that this time; instead, go to the
right of the southern part to where you can see a treasure box inside, then
throw Mog at it to receive the [_'LABYRINTH' GATE SEAL_].

Make your way up the northern stairs, talking to Jonah along the way, which
will allow you to start another mission!

________________________________
 "Platinum Ring" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head north, then west, following the path until you reach the fork with the
tunnel and other path. Go ahead and enter the tunnel, then follow it to the
next fork. Check to the east to find Thurston, who will give you another
mission!

_______________________________
 "Mythril Ring" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head west, then north to be out of the tunnels and back into the normal area.
Keep going north, then climb the staircase here to go back into the tunnels.
Again, continue north; at the fork here, feel free to shop with Chocolina just
to your east. Once you're done, go west to a dead-end, where Mog will go crazy
over a treasure box distortion; use the Moogle Hunt ability, and you'll uncover
the [_RECORDING DEVICE_] needed for the Platinum Ring Mission.

Start making your way back toward the start of the area near the gate. At the
top of the first set of large stairs (and to the east), you'll find the
Commander. Talk to him to obtain the [_COMMANDER'S REPORT_], then head south,
delivering the Recording Device to Jonah to receive the [_PLATINUM RING_]
fragment and [_400 CP_].

___________________________________
 "Platinum Ring" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Make your way back into the western tunnels and deliver the Commander's Report
and talk to Thurston once more. He'll give you the [_MYTHRIL RING_] fragment
and [_400 CP_].

__________________________________
 "Mythril Ring" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Now that those two missions are out of the way, make your way back to the
staircase leading to the northern tunnels. Instead of going back in, head east
to where you fought Atlas in the past. Make your way all the way east to the
graveyard, where you'll see Mog go nuts once again. First, check near the
eastern wall to find the [_SILVER PETAL_] needed to complete the Anima Miseria
mission from earlier in the game. After that, use the Moogle Hunt ability to
uncover a man who was caught in a distortion! Talk to Lex here to start your
next mission!

_______________________________
 "Iridium Ring" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Return back to the western tunnels, where you may or may not have talked to a
creepy-looking jokester guy, telling you the kiddie pool was in the OTHER
direction. This guy is Brant, and he's Lex's buddy. Talk to him, and he will
want you to play a game with you!

--------Beat the jokester to get Lex's message. Time to make him laugh!--------

Question Set #1 - Choose the funniest response (XD):

       [1] Let's have a serious talk.
       [2] The haughty magician had illusions of grandeur.
  (XD) [3] A job as a shoe salesman would be your best fit.
       [4] I was in a hurry so I scrambled to make eggs for breakfast.

------------------------You're doing great! What next?-------------------------

Question Set #2 - Choose the funniest response (XD):

       [1] I have to keep going?
  (XD) [2] Need an ark? I Noah guy.
       [3] What's the point of this?
       [4] Mine safety is riddled with legal pitfalls.

-You've almost got this. One last pun will get him to hand over Lex's message!-

Question Set #3 - Choose the funniest response (XD):

       [1] I quit.
       [2] This is getting tedious.
       [3] Where do you get all that energy?
  (XD) [4] Salt merchants are movers and shakers.

Choosing the three correct responses will net you [_MY BUDDY'S MESSAGE_].
Return to the graveyard in the northeastern corner and deliver the message,
and you'll receive the [_IRIDIUM RING_] fragment and [_400 CP_].

_______________________________
 "Iridium Ring" Mission began!
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Once he disappears, you'll also be able to grab [_WILD ARTEFACT_] #5 that
appears. Now, for the last part of this area!

Go slightly west, hugging the north wall. You'll come to an area that we have
not been to yet! Open the treasure sphere to the east for a [_UNICORN HORN_],
then examine the gate. Use a Wild Artefact, and you'll unlock a new location!

DESTINATION UNLOCKED: Yaschas Massif -110 AF-.
                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Before going there, let's complete our mission in Bresha Ruins -005 AF-!




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                                                          Bresha Ruins -005 AF-
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    Missions | [_] Anima Miseria
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   Fragments | [_] Anima Miseria
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          CP | [_] 200
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Just make your way to the graveyard here and deliver the Silver Petal to Jed.
He'll give you the [_ANIMA MISERIA_] fragment, as well as [_200 CP_].

Okay, that's it for here! Back to the Historia Crux, and on to
Yaschas Massif -110 AF-!


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 Final Fantasy XIII-2  |                                Yaschas Massif -110 AF-
       [W-1-19]        |
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    Missions | [_] Gerhilde's Blossom          [_] Ortlinde's Bloom
             | [_] Waltraute's Flower
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   Key Items | [_] Wedding Jewelry             [_] Terrorists' Mark
             | [_] Service Manual              [_] Outdoor Watch
             | [_] Technician's Note
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   Fragments | [_] Gerhilde's Blossom          [_] Book of Avalon
             | [_] Waltraute's Flower          [_] Ugallu Fragment
             | [_] Ortlinde's Bloom
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          CP | [_] 500         [_] 500         [_] 2000            (4000 Total)
             | [_] 500         [_] 500
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     Enemies |*[_] Ugallu                                    141200 HP
             | [_] Chunerpeton                                 7260 HP  [_] COM
  (* = BOSS) | [_] Imp                                         4329 HP  [_] SYN
             | [_] Mandrake                                    4560 HP  [_] COM
  (! = RARE) | [_] Spiranthes                                  3250 HP  [_] MED
             |![_] Kanna Kamuy                                80253 HP  [_] SAB
             | [_] Green Chocobo                             146400 HP  [_] MED
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 NOTE    If you fused a Spiranthes into a better MED earlier, feel free to try
¯¯¯¯¯¯   and grab another here, just for the sole purpose of item farming.

This will be much similar to the Yaschas Massif -100 AF-, mission-wise, so let
us begin. Examine the red orb here in the Paddraean Archaeopolis to start your
first mission.

_____________________________________
 "Gerhilde's Blossom" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From Chocolina, head south to the fork here, then west to the next fork. You
should see the girl wandering around to the south; use the Moogle Hunt ability
to 'uncover' her, then talk to her to receive the [_WEDDING JEWELRY_]. Return
to the Paddraean Archaeopolis and examine the orb once more to receive the
[_GERHILDE'S BLOSSOM_] fragment and [_500 CP_].

________________________________________
 "Gerhilde's Blossom" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

For the next mission, jump down to the west of this red orb and the gate, and
you'll see another red orb down here.

_____________________________________
 "Waltraute's Flower" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

First off, make your way up to the tent where you talked to Hope and Alyssa in
the past. At the entrance of the tent, Mog will go nuts, so use the Moogle Hunt
ability here to uncover a treasure box that contains the [_SERVICE MANUAL_].

Next, talk to Chocolina and (if you don't have them already) buy FIVE Gysahl
Greens, just to be safe. Once you have them, head south until you reach the
crazy Chocobo here. Use a Gysahl Green to board him, then QUICKLY run west,
west again past the fork here, and run and JUMP WHILE HOLDING THE [CIRCLE] /
«B» button to flutter up to the elevated area here. Once you're up here,
dismount the Chocobo and talk to the Technical Engineer for a Live Trigger
event. "Who should we say told us about the searchlight issues?"

       [1] Mog                                            (!) = Required Choice
       [2] Serah
   (!) [3] The manual
       [4] Someone who died here long ago

After letting him take a look at the manual, you'll receive the
[_TECHNICIAN'S NOTE_]. Before heading back, there are two treasures we can grab
rather quickly. Jump off the elevated platform to the southwest, then check out
the large chasm here. There's a hidden treasure box on the right side, and when
you get close, Mog will go nuts, so uncover it for a [_TERRORISTS' MARK_] key
item. Head north from here, and when you start to turn southeast past the
elevated area, look to the northeast in the distance; you should see a treasure
box in the chasm! Use the Moogle Throw ability to find the [_OUTDOOR WATCH_],
the item we need to complete the Innocence's Sacred Sphere mission from
earlier.

Return to the red orb in the Paddraean Archaeopolis and deliver the note, and
you'll receive the [_WALTRAUTE'S FLOWER_] fragment and [_500 CP_].

________________________________________
 "Waltraute's Flower" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Next, make your way back up to the tent where you found the Service Manual, but
keep going until you're all the way to the top of the ramps in this area.
Examine the orb here for yet another mission.

___________________________________
 "Ortlinde's Bloom" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Easy enough. Just hand over the Terrorists' Mark you just picked up, and you'll
receive the [_ORTLINDE'S BLOOM_] fragment and [_500 CP_].

______________________________________
 "Ortlinde's Bloom" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

By completing these missions, a spacetime distortion will appear in the
southwestern corner of the map, so make your way down there and enter the
distortion. Yay, more Hands of Time puzzles! Once again, I refer you to Rafal
Adamczyk's magic puzzle solver! Again, just visit the link below, input your
numbers (starting from the topmost number [12:00]), then clockwise all the way
back around), and follow the paths given!

                             _____________________
                          .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
                         (   http://clockpuzzle.pl   )
                          `._______________________.´
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Completing this puzzle will net you the [_BOOK OF AVALON_] and [_500 CP_]!

 NOTE    You should also receive the Fragmented Trophy / Achievement after
¯¯¯¯¯¯   receiving this fragment, as long as you completed all of the Ruby of
         Grief missions in both -100 AF- and -110 AF-.

For the last fragment of this area, head back toward the Paddraean Archaeopolis
to discover one last spacetime distortion beside Chocolina. Examine it and
listen to Yeul's story; afterward, you'll have your next mission.

__________________________________
 "Ugallu Fragment" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

To fight the Ugallu, make your way to the large chasm near the center of the
map, just to the west of the elevated area. It'll appear, and you'll be thrown
into a battle against the giant beast.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Ugallu                (141200 HP)  Target Time: 00:07:10  |
|________________|____________________________________________________________|
|                                                                             |
|  Its physical attacks will constantly interrupt you, so it's best to have   |
|  a SEN in each of your setups so you can deal some decent damage.           |
|                                                                             |
|  Don't bother trying to remove the buffs it gives itself; it'll keep using  |
|  its Roar ability to get them back, wasting your time. Also watch out for   |
|  Virulent Breath; it'll hit a range of members for quite a bit of damage.   |
|                                                                             |
|  Start off in COM/RAV/SEN to try and build up the Stagger gauge, switching  |
|  to MED/MED/SEN (or just using Potions with the Grimoire Hat equipped) to   |
|  keep your health up. Once you are able to Stagger it, switch to a          |
|  COM/RAV/RAV setup to unleash everything you have, starting with Ultima     |
|  Arrow with Serah, then Meteor Javelin with Noel.                           |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP:  450          |  SPOILS: [_] Vitality Orb x3                          |
|  GIL: 1013          |                                                       |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
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After the battle, you'll receive the [_UGALLU FRAGMENT_] and [_2000 CP_]. That
is it for the Yaschas Massif here, but we can now complete an open mission, so
make your way back to the Historia Crux, then go back to Yaschas Massif
-010 AF-.




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                                                        Yaschas Massif -010 AF-
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    Missions | [_] Innocence's Sacred Sphere
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   Fragments | [_] Innocence's Sacred Sphere
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          CP | [_] 300
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Make your way back to the northern part of the Paddraean Archaeopolis and talk
to Shannon to receive the [_INNOCENCE'S SACRED SPHERE_] fragment and
[_300 CP_]!

Finally, if you feel you're ready, let's go take out Gorgyra in -01X AF-, the
Cie'th mission that we skipped earlier. I believe you can take it out now, but
if you want to play it safe, then by all means, put it off a bit longer.




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                                                        Yaschas Massif -01X AF-
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    Missions | [_] Gorgyra Fragment
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   Fragments | [_] Gorgyra Fragment
_____________|_________________________________________________________________
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          CP | [_] 500
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     Enemies |*[_] Gorgyra                                  (848000 HP)
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Talk to Duncan in the Paddraean Archaeopolis; he usually hangs around the
bottom of the stairs leading to Hope, or somewhere in that large area. He'll
give you this mission.

___________________________________
 "Gorgyra Fragment" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Gorgyra is hanging around in the portion of the map to the far southwest. Once
you're prepared, head there to take her on.


 RECOMMENDED SETUP    Noe/Ser/Mon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   COM/RAV/COM (Damage dealer)
 Serah: 2500+ HP      COM/RAV/RAV (For staggering)
  Noel: 3000+ HP      COM/RAV/MED (For removing Status Effect while attacking)
                      MED/MED/MED (For quick healing/removing Status Effects)
  Leader: Noel        SEN/SEN/SEN (For minimizing damage when you are able to)
                      MED/MED/MED (For quick healing/removing Status Effects)

 RECOMMENDED SKILLS / ITEMS    Wound Potion x10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Esuna     (All)
                               Curaja    (Noel)

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Gorgyra               (848000 HP)  Target Time: 00:05:58  |
|________________|____________________________________________________________|
|                                                                             |
|  Set Noel as your leader; Serah won't do much good here since she doesn't   |
|  have Curaja.                                                               |
|                                                                             |
|  This fight is winnable without having anti-(insert status effect here)     |
|  accessories, though they can make it MUCH easier. Make sure to use the     |
|  MED/MED/MED setup once status effects start setting in to quickly resolve  |
|  them so you can keep fighting. Noel should always be casting Curaja when   |
|  he is healing, as each attack is nearly always a group attack.             |
|                                                                             |
|  As for attacks, always stick with COM/RAV/RAV to try and get that Stagger  |
|  as quickly as you can; you won't be able to do much damage without it.     |
|  Only take one round, possibly two if the gauge is dwindling slowly, to     |
|  heal and remove status effects, because Gorgyra will make you pay the      |
|  longer you're in battle with her, and watching the gauge go back to zero   |
|  after a lot of hard work is just damn depressing. Once she is Staggered,   |
|  keep on COM/RAV/RAV until it's a bit higher (500-600), then switch to      |
|  COM/COM/RAV and dish out as much possible damage as quickly as you can.    |
|                                                                             |
|  Make sure to also use Wound Potions as soon as you see a Wound hit Serah   |
|  or anyone else in your party. Sometimes she can use them in succession     |
|  quickly cripple a party member, so try to stay on top of that.             |
|                                                                             |
|  Once it's HP is near 1/3 to 1/4 left, it'll cast Doom. FOCUS ON            |
|  STAGGERING, as your entire party will die once 0 is reached, only heal if  |
|  ABSOLUTELY necessary. If you can't defeat him within the counter, then     |
|  you'll need to come back later to take him on.                             |
|                                                                             |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP:    0          |  SPOILS: [_] Tear of Woe x2                           |
|  GIL:    0          |                                                       |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the battle, you'll receive the [_GORGYRA FRAGMENT_] and [_500 CP_].

______________________________________
 "Gorgyra Fragment" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Our next stop will be The Archylte Steppe! There's a TON to do there! :P


_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [W-1-19] END     )»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                       The Archylte Steppe -??? AF- (2)
       [W-1-20]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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    Missions | [_] Ochu Fragment               [_] Yomi Fragment
             | [_] Fragment of Invincibility
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Key Items | [_] Wild Artefact
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Items | [_] Phoenix Down                [_] Unicorn Horn
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Specialty | [_] Gyshal Greens x3
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Weapons | [_] Guardian's Edge
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Components | [_] Fractured Horn x2
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Monster | [_] Power Sliver x8             [_] Mana Bolt x8
   Materials | [_] Vitality Droplet x6         [_] Mana Chip x8
             | [_] Vitality Sliver x9
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Adornments | [_] Woolly Sheep Figuring       [_] Single Horn
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] Forest Crystal              [_] Ochu Fragment
             | [_] Amber Crystal               [_] Fragment of Invincibility
             | [_] Azure Crystal               [_] Long Gui Fragment
             | [_] Violet Crystal              [_] Yomi Fragment
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 300         [_]   300       [_] 30000               _ Total)
             | [_] 300         [_] 30000       [_] 30000
             | [_] 300         [_] 30000
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         GIL | [_] 700
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The map below represents the six different areas of The Archylte Steppe. Match
the symbols to the left of the enemy names below to determine their locations
on the Steppe.

_____________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
   The Archylte Steppe -??? AF- Subdivisions   \
________________________________________________\______________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 & = Nomad Camp                                                  &&&&
 : = Plains of Eternity                                        &&&&&&&
 % = Sanctorium                                            &&&&&&&&&&&&&
 # = Stonestump Wastelands                               &&&&&&&&&&&&&&&&&
 \ = Grave Ridge                                        &&&&&&&&&&&&&&&&&&&
 ! = Clearwater Marshes                                 &&&&&&&&&&&&&&&&&&&&
                             !!!                      &&&&&&&&&&&&&&&&&&&&&&
                           !!!!!                      &&&&&&&&&&&&&&&&&&&&&&
                          !!!!!!!                     ::::&&&&&&:::::::::::::
         !!!!!!!        !!!!!!!!!!!                  ::::::::::::::::::::::::
      !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!             :::::::::::::::::::::::::::
 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!#########:::::::::::::::::::::::::::::
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!###########::::::::::::::::::::::::::
  !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!#############::::::::::::::%%%%%%%%
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!################::::::::::::%%%%%%%%
      !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!###################::::::::::%%%%%%%
      !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!########################:::::::%%%%%%%%
      !!!!!!!!!!!!!!!!!!!!!!!!!!!#################################    %%%%%%
         !!!!!!!!!!!!!!!!!!!!!!!##################################    %%%%%
         !!!!!!!!!!!!!!!!!!      ##################################
           !!!!!!!!!!!!!          #################################
                                         #######\\\\\\\\\\\\\\\\\\\
                                           \\\\\\\\\\\\\\\\\\\\\\\\\
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                                               \\\\\\\\\\\\\\\\\\\\
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                                                  \\\
                                                  \
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¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies | :     [_] Silver Lobo                          10847 HP  [_] SAB
     (Windy) |     ! [_] Hedge Frog                            6100 HP  [_] SAB
             |    \  [_] Vodianoi                             23616 HP  [_] COM
  (* = BOSS) |    \  [_] Samovira                             11808 HP  [_] SAB
             |   #\  [_] Barbed Specter                        9972 HP  [_] SAB
             |     ! [_] Navidon                             195200 HP  [_] SEN
             | :%    [_] Vouivre                              34560 HP  [_] COM
             | :%    [_] Goblin                                3850 HP  [_] COM
             | :%    [_] Goblin Chieftain                      8880 HP  [_] SEN
             |     ! [_] Moblin                               25132 HP  [_] COM
             |     ! [_] Major Moblin                         59189 HP  [_] SEN
             |   #\  [_] Buccaboo                              8528 HP  [_] RAV
             |   #\  [_] Buccaboo Ace                         26240 HP  [_] RAV
             |   # ! [_] Gancanagh                            12688 HP  [_] SAB
             |   # ! [_] Gancanagh Ace                        48800 HP  [_] SYN
             |   # ! [_] Microchu                             14884 HP  [_] SYN
             |   #   [_] Metal Gigantuar                       7777 HP  [_] SEN
             | :     [_] Chocobo                              10000 HP  [_] COM
             |     ! [_] Blue Chocobo                         90768 HP  [_] RAV
             |   #\  [_] Red Chocobo                          84699 HP  [_] COM
             |   #\  [_] Pulsework Gladiator                  26503 HP  [_] SEN
             |   #\  [_] Testudo                              32800 HP  [_] SYN
             |   #\  [_] Scutari                               9447 HP  [_] COM
             |   #\  [_] Cloudburst                            8922 HP  [_] RAV
             |    \  [_] Debris                               20074 HP  [_] RAV
             |    \ *[_] Immortal                            326400 HP
             |    \ ^[_] Centaurion Blade                     32640 HP
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies |                    ***   COMING SOON IN THE NEXT UPDATE!!!   ***
     (Sunny) |
             |
  (* = BOSS) | %    *[_] Long Gui                           4160000 HP
             | %    ^[_] Left Foreleg                        416000 HP
             | %    ^[_] Right Foreleg                       416000 HP
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies |                    ***   COMING SOON IN THE NEXT UPDATE!!!   ***
     (Rainy) |
             |
  (* = BOSS) |     !*[_] Ochu                                317200 HP
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies | :%    [_] Ghast                                15549 HP
    (Stormy) |   #\! [_] Vampire                              40595 HP
             |    \! [_] Fomoire                             882500 HP
  (* = BOSS) |   #\! [_] Wladislaus                           60010 HP
             |    \! [_] Malebranche                         317700 HP
             |   #\! [_] Varcolaci                            21180 HP
             | :%    [_] Chonchon                              2249 HP
             | :%    [_] Seeker                                3549 HP
             |   #\! [_] Ispusteke                           105900 HP
             |    \ *[_] Yomi                               1200000 HP
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Enemies |   # ! [_] Gigantuar                           100000 HP  [_] SYN
    (Special)|
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Ah, back in this monstrosity! Where to start? First, make your way to the Nomad
Camp to the weather controlling machine. Again, these are the conditions you
can create by adjusting the levers:

          ___________________________________________________________
       .´¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
       |    Sunny   |   LEFT  lever  DOWN    /    RIGHT  lever  DOWN   |
       |    Windy   |   LEFT  lever    UP    /    RIGHT  lever    UP   |
       |    Rainy   |   LEFT  lever    UP    /    RIGHT  lever  DOWN   |
       |   Stormy   |   LEFT  lever  DOWN    /    RIGHT  lever    UP   |
       `.___________|_________________________________________________.´
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

It's pretty obvious to tell what is what, but in case you were wondering, these
are the OST tracks that play during each condition, and which game it's from:

_______________________________________ _______________________________________
(XIII-2)   Plains of Eternity----Sunny | Rainy----The Gapra Whitewood    (XIII)
(XIII)         The Vile Peaks----Windy | Stormy---Will to Fight          (XIII)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Let's start off with Windy, since that's where we did the majority of exploring
when we were here last. We'll collect treasures before deciding to embark upon
any side quests.

                               ________________
                            .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
                           (   Treasure Hunting   )
                            `.__________________.´
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From the Nomad Camp, go east then south against the wall until you reach the
Sanctorium area. You should see a treasure sphere to the southeast up on an
unreachable ledge. Throw Mog up there to claim the [_POWER SLIVER x8_]. Return
to the entrance of the village and head west, following along the northern wall
until you come to another treasure sphere. Open this one for a
[_FRACTURED HORN x2_].

Go up the ramp to your southwest to be in the Stonestump Wastelands, then head
as far northwest as you can go while staying on elevated land. You should see
another treasure sphere up on a ledge to the north. Throw Mog at it to receive
a [_GUARDIAN'S EDGE_] weapon for Noel.

Head south along the western edge of the area then turn east when you come to
the southern wall. Keep going southeast, and you should be in a barren, lower
area. BEFORE going further east through this tunneled out area, look at the
wall to your west. See the big hole here? Throw Mog inside! He'll come back out
with a [_WOOLLY SHEEP FIGURINE_] adornment. Once you have that, continue east
along the tunneled path.

If you look on your map (or look UP), you'll see that you're under a bridge.
Use the Moogle Hunt ability here to uncover a nearby sphere, which has an
[_SINGLE HORN_] adornment. From here, go east a bit, then directly north up a
ramp to find a treasure sphere in the barren area here that contains
[_VITALITY DROPLET x6_].

From here, continue east until you hit the wall, then head south. There is a
hidden treasure sphere in the southeast corner here, so use the Moogle Hunt
ability to uncover it, then grab the [_VITALITY SLIVER x9_].

Continue west along the southern wall, then climb all the way to your south to
find a treasure sphere with [_MANA BOLT x8_]. Use the Moogle Hunt ability right
here, and it'll uncover another sphere to your south; this one has a
[_PHOENIX DOWN_]. If you look to your south, you should see a treasure sphere
floating REALLY HIGH on a platform that we can't reach yet. But with the Moogle
Throw ability, we can get it now! Just stand on the elevated area to the
southeast of the platform, then throw Mog at the sphere to get the
[_MANA CHIP x8_].

Keep heading west along the southern wall here, and Mog should start going nuts
once again. Go ahead and use the Moogle Hunt ability here to uncover a gold
Cactuar waystone. Choose to take a closer look, and you'll be teleported to the
western side of the map, gaining the [_FOREST CRYSTAL_] fragment and [_300 CP_]
for just traveling!

 NOTE   If the weather is not set to Windy, then you will not see this Cactuar
¯¯¯¯¯¯  Waystone to uncover it. Once it is "found" by Mog, then you will be
        able to use it during any type of weather.

From this point here in the Clearwater Marshes, head west to find a treasure
sphere containing [_700 GIL_]. From that sphere, head directly north to the
northernmost part of the Marshes, where you should find an invisible sphere at
the edge of the water. Use the Moogle Hunter ability to uncover it, then open
it for a [_UNICORN HORN_].

Head west along the northern wall. As the path starts turning southwest, keep
an eye out along the edge; you should see a ledge below, and there's a Wild
Artefact down there to collect. Take a few steps away from the ledge, then
barely throw Mog over the edge, and he should come back with [_WILD ARTEFACT_]
#6 in hand. Make your way south along the ridge here, and you should see an
invisible sphere to your east when you come across water again. Use the Moogle
Hunt ability, then open it for [_GYSHAL GREENS x3_].

That's it for treasures here in the Steppe.... so let the side quests begin! We
will start with the Cactuar Waystones.

                               _________________
                            .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
                           (   Cactuar Waystones   )
                            `.___________________.´
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

There are five Cactuar Waystones to find here in the Steppe, and our reward for
finding them all are five fragments, 1500 CP, and the ability to ride a
Chocobo!

 1) Plains of Eternity - Just south of the Nomad Camp's entrance. It returnes
    you to the Camp. You should've accessed this when you first visited The
    Archylte Steppe.

 2) Grave Ridge - Western part of the area, directly west of the southern gate.
    It takes you to the Clearwater Marshes portion of the map. You can only
    uncover this in Windy conditions (but can use it anytime after), and you
    should've already uncovered it with the Moogle Hunt ability, as well as
    activated it while hunting for treasure.

 3) Clearwater Marshes - North-central portion of the area, in the water. It
    returns you to the Nomad Camp. It is just to the east-northeast of the
    treasure sphere that had the Gysahl Greens inside. Mog will go nuts when
    you're near it; use the Moogle Hunt ability to uncover it, then use it to
    travel back to the Camp, earning you the [_AMBER CRYSTAL_] fragment and
    [_300 CP_].

 4) Grave Ridge - Northeastern part of the area, north-northeast of the
    southern gate. It returns you to the Nomad Camp. You should see Mog go nuts
    when you're really close to the giant Cactuar-looking landmark. Use the
    Moogle Hunt ability here to uncover this waystone, then use it to return
    to the Camp, earning you the [_AZURE CRYSTAL_] fragment and [_300 CP_].

To get the fifth and final waystone, change the weather to Stormy (LEFT lever
DOWN / RIGHT lever UP), then use the Waystone in the southwest part of the
Grave Ridge (which had to be uncovered first during Windy condition) to travel
back to the Clearwater Marshes.

 5) Clearwater Marshes - Southern portion of the area, just south-southeast of
    the treasure sphere where we found the Gysahl Greens. You can only uncover
    this in Stormy conditions (but can use it anytime after). Mog will go nuts
    when you're near it; use the Moogle Hunt ability to uncover it, then use it
    to travel back to the Camp, earning you the [_VIOLET CRYSTAL_] fragment and
    [_300 CP_].

Now that you've discovered all five Waystones and gotten all five fragments, go
talk to the lady hunter to the north beside the small Chocobo farm. For getting
all those fragments, you can now ride Chocobos on the map! Sweet, no more
walking and Waystonin'! Make sure to stock up on Gysahl Greens!

Next, we will take on the Gigantuar stones.

                               ________________
                            .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
                           (   Gigantuar Stones   )
                            `.__________________.´
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

There are three Gigantuar stones in The Archylte Steppe; upon examining each
one, you'll be forced into a battle with a Gigantuar. Defeating all three of
them will unlock the gate to the Vile Peaks -200 AF-, as well as let you take
on two more side quests.

For fighting the Gigantuar, you should not have any trouble as long as you have
a SEN in each of your party formations to absorb its 1000 Needles attack.

 1) Stonestump Wastelands - West-central area that's really hard to miss. It is
    almost in the dead center of the map.

 2) Clearwater Marshes - Far eastern side on the ledge dropping down to the
    Stonestump Wastelands. You must be in Sunny weather to even be able to see
    it to uncover it. Switch the weather to Sunny (LEFT lever DOWN / RIGHT
    lever DOWN), ride a Chocobo from the Stonestump Wastelands and hop over the
    ledge to the west to get there, then use the Moogle Hunt ability to uncover
    it.

 3) Clearwater Marshes - East-center part of the marsh, just west-southwest of
    the last Gigantuar stone. You must be in Rainy weather to even be able to
    see it to uncover it. Switch the weather to Rainy (LEFT lever UP / RIGHT
    lever DOWN), ride a Chocobo from the Stonestump Wastelands and hop over the
    ledge to the west to get there, then use the Moogle Hunt ability to uncover
    it.

Defeating the Gigantuar will net you its Monster Crystal. THIS IS THE ONLY ONE
YOU WILL GET IN THE GAME! Don't infuse it into another monster unless you know
for sure that's what you want to do.

Make your way to the Grave Ridge in the far southeast corner of the map and
examine the Gate here. Its seal is now broken, so go ahead and use a Wild
Artefact to open the gate!

DESTINATION UNLOCKED: Vile Peaks -200 AF-
                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
But of course, we're not going there just yet. Next up.... the bosses of The
Archylte Steppe!!!

                         _____________________________
                      .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.
                     (   Bosses of The Archylte Steppe   )
                      `._______________________________.´
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

There are four very strong bosses here in the Steppe, one of which some of you
have already seen and may even recognize: the Long Gui. We won't be taking him
on first, but third.

 NOTE    After initially defeating the bosses, you can actually fight them
¯¯¯¯¯¯   again! Just return to the Nomad Camp, change the weather to something
         other than what you are currently in, then go back to the Historia
         Crux. Return back to The Archylte Steppe -??? AF- (no gate-closing
         needed) and set the conditions back up to battle the boss you like,
         and you'll be ready to go!

First up: Ochu!




                               ***   Ochu   ***
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 RECOMMENDED SETUP    Noe/Ser/Mon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   COM/RAV/RAV (Damage dealer/staggering)
 Serah: 3000+ HP      SAB/SAB/RAV (For inflicting Status Effects)
  Noel: 3500+ HP      MED/MED/MED (For quick healing/reviving)

  Leader: Noel

 RECOMMENDED SKILLS / ITEMS    Esuna     (All)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Curaja    (Noel)
                               Deprotect (Multiple, if possible)
                               Deshell   (Multiple, if possible)
                               Imperil   (Multiple, if possible)

After defeating the three Gigantuars and unlocking the Vile Peaks -200 AF-,
go back to the Nomad Camp and change the weather to Rainy (LEFT lever UP /
RIGHT lever DOWN), then talk to the boss, Tipur, to have him offer you the
mission of hunting down the Ochu.

________________________________
 "Ochu Fragment" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You will see the point on the western side of the map where the Ochu will
appear, in the Clearwater Marshes. Hop on a Chocobo and make your way over
there to challenge the beast.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Ochu                  (317200 HP)  Target Time: 00:04:45  |
|________________|____________________________________________________________|
|                                                                             |
|  It will start off by using Seed Dispersal to summon some Microchus to      |
|  help it out. QUICKLY get rid of them using Ruinga/Firaga/Thundaga, then    |
|  focus back on the Ochu. If you don't finish the little guys quickly        |
|  enough, you'll be hit with Pollen. If that happens, quickly switch to      |
|  MED/MED/MED to remove the status effects and quickly get back to taking    |
|  out the Microchus.                                                         |
|                                                                             |
|  Don't bother buffing your party; the Ochu's Screech attack will remove     |
|  them, so focus on using the SAB/SAB/RAV paradigm to inflict Deprotect,     |
|  Deshell, and Imperil. Once those three status effects are up, switch to    |
|  COM/RAV/RAV and do as much damage as possible. You SHOULD be able to do    |
|  enough damage to kill it before it summons more Microchus. If it does,     |
|  then work on quickly getting rid of them, then work back on the big guy.   |
|                                                                             |
|  Every time some damage is done, do a quick switch to the MED/MED/MED       |
|  paradigm to heal, then switch back. This battle is actually fairly         |
|  easy... at least easy compared to the next three!                          |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 1600          |  SPOILS: [_] Grasitha                                 |
|  GIL: 2880          |          [_] Gandiva                                  |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the battle, you'll receive the [_OCHU FRAGMENT_] and a whopping
[_30000 CP_]!

___________________________________
 "Ochu Fragment" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




                             ***   Immortal   ***
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 RECOMMENDED SETUP    Noe/Ser/Mon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   COM/RAV/RAV (Damage dealer/staggering)
 Serah: 3000+ HP      COM/RAV/MED (Damage dealer while staying healed)
  Noel: 3500+ HP      SYN/SYN/MED (Protectga/Shellga)
                      SEN/SEN/SEN (For every time he attacks)
  Leader: Noel        SAB/SAB/RAV (For inflicting Status Effects)
                      MED/MED/MED (For quick healing/reviving)

 RECOMMENDED SKILLS / ITEMS    Esuna     (All)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Curaja    (Noel)
                               Protectga (Noel)
                               Shellga   (Noel)
                               Deprotect (Multiple, if possible)
                               Deshell   (Multiple, if possible)
                               Imperil   (Multiple, if possible)
                               Poison    (Multiple, if possible)

After defeating the three Gigantuars and unlocking the Vile Peaks -200 AF-,
go back to the Nomad Camp and change the weather to Windy (LEFT lever UP /
RIGHT lever UP), then talk to the Myta at the bottom of the stairs to have her
offer you the mission of hunting down the Immortal.

____________________________________________
 "Fragment of Invincibility" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You will see the point on the central part of the map where the Immortal will
appear, in the Stonestump Wastelands. Hop on a Chocobo and make your way over
there to take down the war weapon.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Immortal              (326400 HP)  Target Time: 00:04:45  |
|                |  Centaurion Blade       (32640 HP)                         |
|________________|____________________________________________________________|
|                                                                             |
|  QUICKLY start off the battle using Protectga and Shellga with Noel. It'll  |
|  start off the battle using Forge Blade, creating the Centaurion Blade to   |
|  battle alongside it. Shortly after it will also use Electrocute; QUICKLY   |
|  switch to SEN/SEN/SEN when you see this coming to minimize damage, then    |
|  switch to a quick round of healing in MED/MED/MED.                         |
|                                                                             |
|  Once those are out of the way, switch to COM/RAV/RAV to try and take it    |
|  out as quickly as possible. If you like, try SAB/SAB/RAV for a quick       |
|  round to inflict Deprotect and Deshell, then take it out in COM/RAV/RAV.   |
|  Once it's gone, switch back to SAB/SAB/RAV and have Noel focus on getting  |
|  Poison on Immortal while Serah worries about Deshell, Deprotect, and       |
|  Imperil, hopefully Staggering it in the process. Once all four of those    |
|  are on, proceed to COM/RAV/RAV and take him out, hopefully in the single   |
|  Stagger session. If not, just repeat and take him out the next time.       |
|                                                                             |
|  Just try not to get double teamed by him and his Blade at the same time;   |
|  otherwise, you'll need to spend more time healing.                         |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 1200          |  SPOILS: [_] Indrajit                                 |
|  GIL: 2880          |          [_] Romulus & Remus                          |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 NOTE    The weapons dropped by Immortal are stronger than what you have now,
¯¯¯¯¯¯   AND they can increase your ATB Rate by 50%! Try to get them if you
         have the patience!

After the battle, you'll receive the [_FRAGMENT OF INVINCIBILITY_] and a
whopping [_30000 CP_]!

_______________________________________________
 "Fragment of Invincibility" Mission complete!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



                             ***   Long Gui   ***
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 RECOMMENDED SETUP    Noe/Ser/Mon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   COM/RAV/RAV (Damage dealer/staggering)
 Serah: 3500+ HP      COM/RAV/MED (Damage dealer while staying healed)
  Noel: 4000+ HP      SEN/SEN/SEN (For every time he attacks)
                      SAB/SAB/RAV (For inflicting Status Effects)
  Leader: Noel        MED/MED/MED (For quick healing/reviving)


 RECOMMENDED SKILLS / ITEMS    Wound Potion x50
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Esuna     (All)
                               Curaja    (Noel)
                               Deprotect (Multiple, if possible)
                               Deshell   (Multiple, if possible)
                               Imperil   (Multiple, if possible)
                               Poison    (Multiple, if possible)

The Long Gui is the easiest of the bosses to find; just change the weather to
Sunny (LEFT lever DOWN / RIGHT lever DOWN) and watch his giant body appear to
the southeast. Mosey on over to him and poke him in the toe to take him on.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Long Gui             (4160000 HP)  Target Time: 00:16:40  |
|                |  Left Foreleg          (416000 HP)                         |
|                |  Right Foreleg         (416000 HP)                         |
|________________|____________________________________________________________|
|                                                                             |
|  First off, MAKE SURE TO GO INTO SEN/SEN/SEN _EVERY_ time he attacks!       |
|  He'll stomp with his feet, cast Ultima, and cast Roar. All do major        |
|  damage, and Roar can also literally STOP you. After the blow hits, switch  |
|  to MED/MED/MED and do a quick round of healing before resuming attacking.  |
|  (Do two rounds if you're that badly injured.) Noel should ONLY be using    |
|  Curaja.                                                                    |
|                                                                             |
|  If you do happen to suffer from Stop, quickly use a Remedy to get back in  |
|  the game, or have one of your Meds do a quick Esuna to get you back up     |
|  and running. Now, for the actual attacking...                              |
|                                                                             |
|  Start off by using SAB/SAB/RAV on one of the legs (take your pick), and    |
|  work on it until it has Deprotect/Deshell/Imperil/Poison, working to get   |
|  it's Stagger gauge up. Once you have all 4 effects, switch to COM/RAV/RAV  |
|  and work on getting it's HP down to where the leg will be (temporarily)    |
|  out of play.                                                               |
|                                                                             |
|  Once you take out one leg, do the same thing to the other until it's out   |
|  as well. At this point, the Long Gui will fall! After making sure you're   |
|  fully healed, switch to SAB/SAB/RAV and QUICKLY try to inflict             |
|  Deprotect/Deshell/Imperil/Poison on him. Poison is a MUST, as it'll be     |
|  doing the most damage, since his total HP amount is MASSIVE.               |
|                                                                             |
|  Once he has all 4 effects, switch to COM/RAV/RAV and do as much damage as  |
|  possible until he gets back up. If his Stagger gauge is still going, keep  |
|  attacking until you're forced to switch to SEN/SEN/SEN because of an       |
|  attack. Once he stands back up, he'll have both of his legs' HP back, and  |
|  you'll have to repeat the entire process again.                            |
|                                                                             |
|  If you have the opportunity to strike at a 999% Stagger gauge, be sure to  |
|  use both Meteor Javelin and Ultima Arrow for EXTRA damage.                 |
|                                                                             |
|  If you're leveled well enough, it SHOULD only take two full Staggers to    |
|  take down this beast. Stay protected, stay healed, and be patient.         |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 4200          |  SPOILS: [_] Adamantite                               |
|  GIL: 7200          |          [_] Platinum Ingot                           |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the battle, you'll receive the [_LONG GUI FRAGMENT_] and a whopping
[_30000 CP_]!




                               ***   Yomi   ***
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 RECOMMENDED SETUP    Noe/Ser/Mon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   COM/SAB/COM (Damage dealer, since he's hard to stagger)
 Serah: 3500+ HP      COM/SAB/MED (Damage dealer while staying healed)
  Noel: 4000+ HP      SYN/SYN/MED (Protectga/Shellga/Vigilga/Veilga)
                      SEN/SEN/SEN (For every time he uses Wicked Whirl)
  Leader: Noel        SAB/SAB/COM (For inflicting Status Effects)
                      MED/MED/MED (For quick healing/reviving)

 RECOMMENDED SKILLS / ITEMS    Wound Potion x10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Curaja    (Noel)
                               Protectga (Noel)
                               Shellga   (Noel)
                               Vigilga   (Noel)
                               Veilga    (Noel)
                               Poison    (Multiple, if possible)

After defeating the Ochu, go back to the Nomad Camp and change the weather to
Stormy (LEFT lever DOWN / RIGHT lever UP), then talk to the Tipur once again
to have him offer you the mission of hunting down Yomi.

________________________________
 "Yomi Fragment" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You will see the point on the central part of the map where Yomi will appear,
in the Stonestump Wastelands near where the Immortal appeared. Hop on a Chocobo
and make your way over there. You have to starting climbing to the south, then
climb up onto the elevated platform to the southeast of the mark. From there,
run northwest and jump/float to the other side with the Chocobo to land on the
platform. Once you do, you'll have to confront Yomi.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Yomi                 (1200000 HP)  Target Time: 00:15:15  |
|________________|____________________________________________________________|
|                                                                             |
|  If you were lucky enough to defeat the final mission's Vercingetorix in    |
|  Final Fantasy XIII, then you should know what to expect here in the Yomi   |
|  battle.                                                                    |
|                                                                             |
|  Yomi will use regular attacks that aren't too strong, but will use his     |
|  Wind Shear skill; keep an eye on your HP, making sure to switch to         |
|  MED/MED/MED after one or two Wind Shears to heep it up.                    |
|                                                                             |
|  Start off the battle in SYN/SYN/MED, casting Protectga, Shellga, Vigilga,  |
|  and Veilga with Noel, then switch to COM/SAB/COM or COM/SAB/MED.           |
|                                                                             |
|  There's not much to do in this battle except wait. It'll shift into its    |
|  Impenetrable Aura several times, and each time it does, you won't be able  |
|  to do any damage. Take this time to make sure you're healed to the max,    |
|  and make sure that you stay buffed with Noel.                              |
|                                                                             |
|  Once you're ready, make sure to be in your SAB/SAB/COM role, having        |
|  Poison ready. The SECOND Yomi breaks out of the Aura, have Noel lay down   |
|  Poison EVERY round until it sticks. Remember, each time he goes into his   |
|  Aura, all previous status effects will be removed, so don't even bother    |
|  trying to hit him with anything but Poison. Due to his massive amount of   |
|  HP (much like the Long Gui), Poison will help in reducing his HP quickly.  |
|                                                                             |
|  Once Poison is down, spend the rest of your time in COM/SAB/COM doing as   |
|  much damage as you can before he returns to his Impenetrable Aura state.   |
|  Don't worry if he starts using his Putrescence skill; yes, it will remove  |
|  some of your buffs, but you'll be better off keeping the flow of damage    |
|  going to him until he goes back into his aura.                             |
|                                                                             |
|  Much like Vercingetorix, once the battle starts nearing its end, Yomi      |
|  will use Wicked Whirl. The SECOND you see this coming, switch to           |
|  SEN/SEN/SEN, and once it hits, quickly go to MED/MED/MED and recover.      |
|  This battle will probably take what seems like forever, so be patient.     |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 20000         |  SPOILS: [_] Tear of Woe                              |
|  GIL: 48000         |          [_] Trapezohedron                            |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 NOTE    If you were to defeat all four of the bosses here on The Archylte
¯¯¯¯¯¯   Steppe, then you will receive the Big Game Hunter Trophy /
         Achievement after this battle.

After the battle, you'll receive the [_YOMI FRAGMENT_] and a whopping
[_30000 CP_]! With those kind of rewards, it'll be hard NOT to go fighting him
again just to grind and earn CP and GIL!

 NOTE    If you are aiming to get the ATB+1 weapons later on in the game, I
¯¯¯¯¯¯   recommend (if you are able) beating Yomi several times until you have
         at least FOUR (4) Trapezohedrons. You may even want more than that, as
         they sell for 88,000 GIL apiece!

         If you can handle him, this is easily the best place to max out your
         CP in the game, and get rich while doing it.

All right! Unless you have some more monster hunting to do here in The Archylte
Steppe, you're done here! Time to pack up and move on! Our next stop will be
the gate we unlocked in the southern portion of the Steppe...

The Vile Peaks -200 AF-.


_________________________.————————————————————————————.________________________
««««««««««««««««««««««««(     SECTION [W-1-19] END     )»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                                    Vile Peaks -200 AF-
       [W-1-21]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


***  MORE TO COME SOON!  ***










             ««  Final Fantasy XIII-2  »»                            [A-1-00]
            ___________________________________________________________________
 __JLS_____||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/
|»»»»»»»»»»|| o o                                               Appendices   /
 ¯¯¯¯¯¯Bk¯¯||_______________________________________________________________/
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   Paradox Endings . . . . . . . . . . . . . . . . . . . . . . . . . .[A-1-01]
   Missions  . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[A-1-02]


_________________________.-==========================-.________________________
«««««««««««««««««««««««««     SECTION [A-1-00] END     »»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-==========================-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                                        Paradox Endings
       [A-1-01]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                                             Paradox Ending #1: A Giant Mistake
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Fragments | [_] Transcript: A Giant Mistake
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          CP | [_] 10000
_____________|_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


To get this Paradox Ending, you must take on Atlas before he is weakened in the
Bresha Ruins -005 AF-.


 RECOMMENDED SETUP    Noe/Ser/Mon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   COM/RAV/RAV (Damage dealer)
 Serah: 2500+ HP      SYN/SAB/MED (For Protectga and Vigilga)
  Noel: 3000+ HP      SEN/SEN/SEN (For every time he attacks)
                      MED/MED/MED (For quick healing after taking damage
  Leader: Noel        SEN/SEN/SEN (For every time he attacks)


 RECOMMENDED SKILLS / ITEMS    Wound Potion x50
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Protectga (Noel)
                               Vigilga   (Noel)
                               Curaja    (Noel)

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Atlas                 (156000 HP)  Target Time: 00:09:42  |
|________________|____________________________________________________________|
|                                                                             |
|  Set Noel as your leader; Serah won't do much good here since her           |
|  abilities are a bit lax.                                                   |
|                                                                             |
|  Start off in Noel's SYN role, casting Protectga on everyone to boost       |
|  their defense. Afterward, switch to COM/RAV/RAV to do as much damage you   |
|  can. Whenever he's not attacking and you're not in need of healing or      |
|  Protectga, this is what you should be doing.                               |
|                                                                             |
|  Each time he attacks, QUICKLY switch to SEN/SEN/SEN to absorb as much      |
|  damage as you can.  - If he attacks with both hands, then switch to        |
|  MED/MED/MED and use Curaja to heal everyone quickly, then switch back to   |
|  your COM/RAV/RAV role.  - If he attacks with just his right (your left)    |
|  hand, then STAY in the SEN/SEN/SEN role, as an attack with his other hand  |
|  is coming. While he's attacking, QUICKLY choose to use a Wound Potion to   |
|  make up the damage he caused, then switch to a MED/MED/MED role once he's  |
|  done to quickly heal.                                                      |
|                                                                             |
|  Always make sure to have Protectga on, always make sure to keep healed,    |
|  and always make sure to use SEN/SEN/SEN just as he's ready to attack.      |
|  Keep at it with your COM/RAV/RAV setup and use Feral Links when possible;  |
|  it may take a while, but you'll eventually take him down.                  |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP:  500          |  SPOILS: [_] Potent Generator x10                     |
|  GIL: 1000          |                                                       |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the battle, you'll unlock The Archylte Steppe -??? AF-
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Travel to The Archylte Steppe -??? AF- and watch the events here. In the end,
end, you'll receive the [_TRANSCRIPT: A GIANT MISTAKE_] and [_10000 CP_].





~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                  Paradox Ending #2: Mischievous Mog's Marvelous Plan with Flan
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   Fragments | [_] Transcript: Mog's Marvelous Flan Plan
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          CP | [_] 10000
_____________|_________________________________________________________________
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To get this Paradox Ending, you must take on his Royal Ripeness after its
initial cinematic defeat at the beginning of Sunleth Waterscape -300 AF-.


 RECOMMENDED SETUP    Noe/Ser/Mon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   COM/RAV/RAV (Damage dealer)
 Serah: 2500+ HP      SYN/SAB/MED (For Protectga, Deprotect, and Deshell)
  Noel: 3000+ HP      SEN/SEN/SEN (For every time he attacks)
                      MED/MED/MED (For quick healing after taking damage
  Leader: Noel        SEN/SEN/SEN (For every time he attacks)


 RECOMMENDED SKILLS / ITEMS    Wound Potion x50
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Curaja    (Noel)
                               Deprotect (Serah)
                               Deshell   (Serah)

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Royal Ripeness        (750780 HP)  Target Time: 00:06:34  |
|________________|____________________________________________________________|
|                                                                             |
|  Set Noel as your leader. Having Snow helping here is a GREAT help,         |
|  especially since he'll pretty much keep the bonus % up; you won't be able  |
|  to stagger him, but at least you'll eventually be able to keep attacking   |
|  at 999%.                                                                   |
|                                                                             |
|  Start off in your COM/RAV/RAV to do start boosting the bonus gauge. You    |
|  won't be able to do hardly any damage at the start, since he is            |
|  constantly being healing, so before you can do any noteworthy damage, you  |
|  need to get the bonus gauge up.                                            |
|                                                                             |
|  Each time he attacks, QUICKLY switch to SEN/SEN/SEN to absorb as much      |
|  damage as you can.  - If he attacks with both hands, then switch to        |
|  MED/MED/MED and use Curaja to heal everyone quickly, then switch back to   |
|  your COM/RAV/RAV role.  - If he attacks with one hand at a time, then      |
|  STAY in the SEN/SEN/SEN role, as several more attacks with both hands are  |
|  coming. Once he's done attacking, QUICKLY switch to a MED/MED/MED role to  |
|  quickly heal and remove Poison. Curaja should be the ONLY thing Noel ever  |
|  uses as a MED.                                                             |
|                                                                             |
|  Using Protectga here helps, but sometimes it takes too much time. Take     |
|  advantage of doing this with Noel as Serah uses Deprotect and Deshell on   |
|  his Royal Ripeness so your attacks do much more damage.                    |
|                                                                             |
|  After his HP is halfway gone, he will boost himself and ALL of his         |
|  attacks will start doing Wounding damage as well. Use Wound Potions each   |
|  time after he uses two Wounding attacks to keep your Max HP to the max.    |
|  Once this starts happening, he'll attack more than he was before, but you  |
|  should actually spend a little less time healing and more time damaging    |
|  in your COM/RAV/RAV role. The longer this portion of the battle takes,     |
|  the better chances you have of dying.                                      |
|                                                                             |
|  Always make sure to keep healed, try to keep Deprotect and Deshell on him  |
|  while you're attacking, and always make sure to use SEN/SEN/SEN just as    |
|  he's ready to attack. Keep at it with your COM/RAV/RAV setup and use       |
|  Feral Links when possible; it may take a while, but you'll eventually      |
|  take him down.                                                             |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 300           |  SPOILS: [_] Vitality Crystal x3                      |
|  GIL:   0           |                                                       |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


After the battle, you'll unlock Sunleth Waterscape -??? AF-.
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Travel to Sunleth Waterscape -??? AF- and watch the comical events here. In the
end, you'll receive the [_TRANSCRIPT: MOG'S MARVELOUS FLAN PLAN_] and
[_10000 CP_].


***  MORE TO COME SOON!  ***


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«««««««««««««««««««««««««     SECTION [W-1-01] END     »»»»»»»»»»»»»»»»»»»»»»»»
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 Final Fantasy XIII-2  |                                               Missions
       [A-1-01]        |
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                  Heart Prism
                  ¯¯¯¯¯¯¯¯¯¯¯
        Location: New Bodhum -003 AF-
       Character: Nell
       Objective: Find the medical kit
Ability Required: None

New Bodhum, 3 AF. NORA member Nell is missing the medical kit someone used last
night during the monster invasion.

Search New Bodhum for the item and return it to her.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
To complete this Mission, go through the story until you find your first
Artefact; you'll know when that happens. The road back to the meteorite will
be re-opened now. The [_MEDICAL KIT_] is out on the road; you'll find it on the
left-hand path, on the curving section right before you head to the meteorite
site. It's in a grey box.

Bring it back to Nell for the [_HEART PRISM_] fragment and [_50 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
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                  Unio Mystica
                  ¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Bresha Ruins -005 AF-
       Character: The Captain
       Objective: Retrieve the two capsules
Ability Required: Moogle Hunt

The Bresha Ruins, 5 AF. The Captain has an emergency situation on his hands. An
experimental drug was lost and he needs to find it ASAP.

Retrieve the two capsules containing the experimental drug and put the
Captain's mind at ease.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
From the Captain, head west. You'll see two paths, one straight ahead and one
to the left. Check out the start of the left path and Mog will find a hidden
treasure. Use Moogle Hunt on it for a [_CAPSULE_]. Now go back to the other
tunnel and head down.

Take the first left when you can down some stairs to find a treasure orb
for a second [_CAPSULE_]. Bring them back to the Captain for the
[_UNIO MYSTICA_] fragment and [_100 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
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                  Ghast Fragment
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Bresha Ruins -005 AF-
       Character: Chester
       Objective: Defeat the Cie'th
Ability Required: None

The Bresha Ruins, 5 AF. According to the guard Chester, a ferocious Cie'th has
appeared, causing panic among the Academy staff investigating the ruins.

Defeat the monster who resides in the depths of the ruins.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
You can find the Ghast Fragment Cie'th down in the ruins, at the very
northwest portion of the map. Be sure to get in a pre-emptive hit on him.
During the battle, he will use a devestating Fira attack, so it is highly
recommended to use a COM/RAV/MED combo, or better yet a COM/RAV/SEN combo
(the Pulsework Knight makes this fight easy!). Defeat him to recover the
[_GHAST FRAGMENT_] and [_600 CP_] as well!
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
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                  Ars Symphonica
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Bresha Ruins -005 AF-
       Character: Cordelia
       Objective: Find Cordelia's personal notes
Ability Required: Moogle Hunt

The Bresha Ruins, 5 AF. Academy student Cordelia has a dilemma. Her desk drawer
is jammed shut and she can't get her hands on her personal notes.

Perhaps the treasure hunter Mog can find a way to retrieve her notes.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
This one is easy enough. After getting the Mission, go to the northwest of the
area you're in, by the "do not enter" area. Head to the tent where the
computer-looking terminals are and on the right-hand side, use the Moogle Hunt
ability to uncover a treasure box with Cordelia's [_PERSONAL NOTES_]. Take it
back to Cordelia, and she'll give you the [_ARS SYMPHONICA_] fragment and
[_100 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
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                  Vita Lyrica
                  ¯¯¯¯¯¯¯¯¯¯¯
        Location: Bresha Ruins -005 AF-
       Character: Morris
       Objective: Find the comm device
Ability Required: Moogle Throw

The Bresha Ruins, 5 AF. Morris has found himself in quite a predicament.
According to Academy security, someone else is out there using his
identification signature.

Find the culprit responsible and the duplicate comm device to solve this
mystery.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
From the southernmost area (the Excavation Site, where you first entered),
check out the large circle in the center of the area where Atlas once was.
From the northern side, throw Mog at the treasure sphere in the center that you
can see, and you'll get the [_HOLDING CELL KEY_].

Go northwest and past the guard here to find a locked door with a treasure
sphere on the other side. Head west, and once you've gone all the way west,
look to your northwest to find a hidden sphere. Use the Moogle Hunt ability to
uncover the [_ARMY COMM DEVICE_] needed for one of the missions here.

Make your way back to the soldier that was blocking your way (Morris) and talk
to him. For finding his Army Comm Device, he'll give you the [_VITA LYRICA_]
fragment and [_200 CP_]!
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
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                  Anima Miseria
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Bresha Ruins -005 AF-
       Character: Jed
       Objective: Find the Silver Petal
Ability Required: None

The Bresha Ruins, 5 AF. Jed wants to get his hands on the Silver Petal, the
flower that only blooms during winter.

Search in the vicinity of the paradox effect for clues on how to retrieve this
item.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you unlock the Bresha Ruins -300 AF-, all you have to do is go to the
graveyard in the northeastern corner and pick up the [_SILVER PETAL_] against
the eastern wall. Once you have it, just return to -005 AF- and deliver it to
Jed. He'll give you the [_ANIMA MISERIA_] fragment, as well as [_200 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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                  Misery's Bead
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Yaschas Massif -010 AF-
       Character: Brenda
       Objective: Obtain a Behemoth Fang
Ability Required: None

The Yaschas Massif, 10 AF. The research labs have asked Academy security
officer Brenda to bring them a behemoth fang, and she needs your help.

The problem is that the fang has to be in pristine condition, and it will
doubtless be damaged if anyone tries to use military weapons against the beast.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
All you have to do is defeat a Feral Behemoth in the dark areas of the Yaschas
Massif and you'll receive the [_BEHEMOTH FANG_]. You'll need a strong SEN in
your party--such as the Pulsework Knight--to take the damage from the
Behemoth's Heave attack. If you have it, then just stay in the RAV/COM/SEN
formation to take a few minutes of battle, slowly whittling its HP down. You'll
most likely need to use a few Potions and Phoenix Downs as well for when the
SEN doesn't distract the beast quickly enough.

Once you have the fang, go back and talk to Brenda, and she'll reward you with
the [_MISERY'S BEAD FRAGMENT_] and [_300 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
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                  Innocence's Sacred Sphere
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Yaschas Massif -010 AF-
       Character: Shannon
       Objective: Retrieve the lost watch
Ability Required: Moogle Throw

The Yaschas Massif, 10 AF. Shannon, a researcher on the investigation team, has
dropped her wristwatch off the edge of a cliff. She tried to look for it, but
the darkness of the eclipse forced her to abandon the search.

When the eclipse has cleared, find and return the researcher's sporty
wristwatch.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
In Yaschas Massif -110 AF-, check out the ridge to the north of the elevated
area in the center of the map, where the path goes northeast, then turns
southeast. When you start to turn southeast past the elevated area, look to the
northeast in the distance; you should see a treasure box in the chasm! Use the
Moogle Throw ability to find the [_OUTDOOR WATCH_].

Make your way back to the northern part of the Paddraean Archaeopolis in
-010 AF- and talk to Shannon to receive the [_INNOCENCE'S SACRED SPHERE_]
fragment and [_300 CP_]!
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
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                  Amur's Sphere
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Yaschas Massif -010 AF-
       Character: Cole
       Objective: Find the old-model battery
Ability Required: None

The Yaschas Massif, 10 AF. Excavation worker Cole enjoys collecting retro
electronic gadgets, and there's a particular battery model from ten years ago
that he'd love to get his hands on.

Although it no longer exists in this time, such an item might have been sucked
into a spacetime vortex--and if so, Mog would be just the moogle to find it.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
In Yaschas Massif in 01X AF, in the southwestern corner of the large, open area
to the northeast, Mog will start going nuts again since he found something. Get
as close as you can to the edge of the ground here, then throw Mog over the
boxes / ladder here to open the treasure box for the [_OLD BATTERY_] that Cole
needs.

Return to the Paddraean Archaeopolis and talk to Cole, who will give you
[_AMUR'S SPHERE_] and [_300 CP_] for finding the Old Battery for him.
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
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                  Orb of Clotho
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Yaschas Massif -01X AF-
       Character: Marlow
       Objective: Find an unbroken tablet
Ability Required: None

The Yaschas Massif, 1X AF. A clumsy researcher by the name of Marlow has
allowed monsters to smash a stone tablet that his team was in the process of
decoding.

This priceless historical find, which possibly held fascinating and valuable
secrets, is now nothing more than a heap of dusty rock.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Talk to Marlow in the far northeastern corner of the Paddraean Archaeopolis.
You should've picked up the [_TABLET OF PADDRA_] on your first trip to Yaschas
Massif -010 AF-, in the middle/eastern part of the large area with the
searchlights. Once you have it, give it to Marlow and you'll receive the
[_ORB OF CLOTHO_] and [_300 CP_]!
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
                  Mirror of Atropos
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Yaschas Massif -01X AF-
       Character: Lester
       Objective: Find the three fallen stars
Ability Required: Moogle Throw

The Yaschas Massif, 1X AF. Academy researcher Lester is very interested in the
reports of three fallen stars, and would love to find out where they fell to
ground.

If you help him, you might also find out more about the mysterious Farseers who
once dwelt here.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Make your way north from the gate you used at the FAR SOUTH of the map, and you
should see a treasure box containing the [_IVORY CRYSTAL_]. Climb up, then head
northeast. As you go, before the path turns west, Mog should get excited; use
the Moogle Hunt ability on the earthy-looking stone to find a hidden treasure
box, which will have the [_ONYX CRYSTAL_] inside.

Head west when the path turns. You should eventually come to a large hole that
is triangle-shaped; throw Mog into the hole, and you'll obtain the third and
last crystal, the [_EMERALD CRYSTAL_]. Make your way all the way to the
Paddraean Archaeopolis to the northeast and  talk to Lester, who is still
hanging out in the northeastern area. Since you found all three crystals, he'll
give you the [_MIRROR OF ATROPOS_] fragment, as well as [_300 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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                  Sword of Lachesis
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Yaschas Massif -01X AF-
       Character: Bridget
       Objective: Retrieve the Fruit of Fenrir
Ability Required: Moogle Throw

The Yaschas Massif, 1X AF. Academy botanist Bridget is interested in the
unusual Fenrir flower, which bears fruit only at the time of an eclipse.

She longs to examine a Fruit of Fenrir but knows that she will be long dead
before another eclipse occurs.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
In Yaschas Massif -010 AF-, hop on a Chocobo. Make your way back to the dark
area to the southwest into the Pass of Paddra area. Continue south, then west
until you can see the elevated area we visited in 01X (almost in the center of
the whole map.) While on the Chocobo, JUMP AND HOLD THE [CIRCLE] / «B» button
to flutter from the highest point of the hill you're on to the elevated area.
You should see a treasure box to your south; open it for the
[_FRUIT OF FENRIR_].

Once you have this, return to the Yaschas Massif -01X AF-, then return to the
same elevated area. Talk to Bridget to tie up the mission, earning both the
[_SWORD OF LACHESIS_] fragment and [_300 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
                  Gorgyra Fragment
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Yaschas Massif -01X AF-
       Character: Duncan
       Objective: Defeat the Cie'th
Ability Required: None

The Yaschas Massif, 1X AF. A local security officer called Duncan tells Noel
and Serah that, according to local legend, the girl who once betrayed the
seeress of the Farseers still suffers her punishment as a wandering Cie'th.

If the legend is to be believed, there is a chance you can find the Cie'th and
put the poor girl's soul to rest.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Gorgyra is hanging around in the portion of the map to the far southwest. Once
you're prepared, head there to take her on.


 RECOMMENDED SETUP    Noe/Ser/Mon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   COM/RAV/COM (Damage dealer)
 Serah: 2500+ HP      COM/RAV/RAV (For staggering)
  Noel: 3000+ HP      COM/RAV/MED (For removing Status Effect while attacking)
                      MED/MED/MED (For quick healing/removing Status Effects)
  Leader: Noel        SEN/SEN/SEN (For minimizing damage when you are able to)
                      MED/MED/MED (For quick healing/removing Status Effects)

 RECOMMENDED SKILLS / ITEMS    Wound Potion x10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Esuna     (All)
                               Curaja    (Noel)

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Gorgyra               (848000 HP)  Target Time: 00:05:58  |
|________________|____________________________________________________________|
|                                                                             |
|  Set Noel as your leader; Serah won't do much good here since she doesn't   |
|  have Curaja.                                                               |
|                                                                             |
|  This fight is winnable without having anti-(insert status effect here)     |
|  accessories, though they can make it MUCH easier. Make sure to use the     |
|  MED/MED/MED setup once status effects start setting in to quickly resolve  |
|  them so you can keep fighting. Noel should always be casting Curaja when   |
|  he is healing, as each attack is nearly always a group attack.             |
|                                                                             |
|  As for attacks, always stick with COM/RAV/RAV to try and get that Stagger  |
|  as quickly as you can; you won't be able to do much damage without it.     |
|  Only take one round, possibly two if the gauge is dwindling slowly, to     |
|  heal and remove status effects, because Gorgyra will make you pay the      |
|  longer you're in battle with her, and watching the gauge go back to zero   |
|  after a lot of hard work is just damn depressing. Once she is Staggered,   |
|  keep on COM/RAV/RAV until it's a bit higher (500-600), then switch to      |
|  COM/COM/RAV and dish out as much possible damage as quickly as you can.    |
|                                                                             |
|  Make sure to also use Wound Potions as soon as you see a Wound hit Serah   |
|  or anyone else in your party. Sometimes she can use them in succession     |
|  quickly cripple a party member, so try to stay on top of that.             |
|                                                                             |
|  Once it's HP is near 1/3 to 1/4 left, it'll cast Doom. FOCUS ON            |
|  STAGGERING, as your entire party will die once 0 is reached, only heal if  |
|  ABSOLUTELY necessary. If you can't defeat him within the counter, then     |
|  you'll need to come back later to take him on.                             |
|                                                                             |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP:    0          |  SPOILS: [_] Tear of Woe x2                           |
|  GIL:    0          |                                                       |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the battle, you'll receive the [_GORGYRA FRAGMENT_] and [_500 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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                  Goblin Fragment
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: The Archylte Steppe -??? AF-
       Character: Tipur
       Objective: Defeat the goblins
Ability Required: None

Time flows slowly here on the great plains. The hunter Tipur, one of the nomads
who eke out a precarious existence on the plains, has set Noel and Serah a
challenge.

They move prove their hunting prowess by driving off an infestation of goblins.

Help the villagers by defeating the troublesome goblins and prove your worth as
hunters.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
The objective is just south of the hunter's camp, by the red cacutaur. Head
down there and wander around in that general area for a bit and you'll meet
the Goblin mark. Get in the first hit and you'll find yourself in a battle
against three Goblins, a Miniflan, and a Chocobo.

The enemies are all grouped together, so have a RAV put in a Thundaga to get
things going. If you've reached ATB level five by now, you can win this battle
simply by using COM/RAV/RAV and not expect any trouble. If not (or you consider
yourself underleveled) use COM/RAV/SEN or COM/RAV/MED as the Chocobo attacks
fast and hard. Wipe out the enemies to claim the [_GOBLIN FRAGMENT_] and
[_300 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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                  Woolly Stone
                  ¯¯¯¯¯¯¯¯¯¯¯¯
        Location: The Archylte Steppe -??? AF-
       Character: Myta
       Objective: Gather three types of wool
Ability Required: None

Time flows slowly here on the great plains. The huntress Myta has come to
recognize Noel and Serah's prowess in fighting monsters, and approaches them
for help.

The hunters raise sheep that they put out to pasture on the plain. Myta wants
you to collect three kinds of wool from the very largest of these animals.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Well, our goal is to go collect wool from sheep, what can I say? The sheep
are outside of the hunter's camp and they are roaming the plains of the Steppe.

The sheep you want are the BIG ones, and tend to roam in packs with several
smaller ones. You'll know which ones you want based on their size and the fact
that there is a conversation bubble above their head. Be wary though, as they
will often run away as you try and approach! With that in mind, try to STEER
them into walls, corners, or any other obstacle that will allow you to get by
them and capture the sheep!

You will find TWO of the big sheep outside of the camp's west entrance, and one
outside the east entrance. Each time you grab a big sheep you will get a key
item, gaining the [_ROUGH WOOL_], [_THICK WOOL_] and [_FLUFFY WOOL_]. Once you
have all three head on back.

Talk to the woman again who will thank you and give you the [_WOOLY STONE_] as
well as [_300 CP_]. Nice!
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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                  Idea Circuit
                  ¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Augusta Tower -200 AF-
       Character: Computer Terminal
       Objective: Find Paradox Agent Type A
Ability Required: Moogle Throw

Augusta Tower, 200 AF. According to data retrieved from the terminal, a major
paradox has infested the computer system. Logic circuits have been overrun, the
tower's artificial intelligence has been rewritten, and the future itself is
now under threat.

The causative agent infecting this terminal is somewhere on one of the floors
of the tower. Find paradox agent type A, fix it, and resolve the anomaly.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
In the first room with Chocolina, take a look UP at the ceiling in the northern
corner; you should see a treasure box up here. Throw Mog at it, and you'll
receive the [_PARADOX AGENT TYPE A_] item. Give the Paradox Agent Type A to the
computer terminal, and you'll complete the mission, receiving the
[_IDEA CIRCUIT_] fragment, as well as [_400 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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                  Enigma Codex
                  ¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Augusta Tower -200 AF-
       Character: Computer Terminal
       Objective: Find Paradox Agent Type B
Ability Required: Moogle Throw

Augusta Tower, 200 AF. According to data retrieved from the terminal, a major
paradox has infested the computer system. Calculations have been corrupted by
data influx from an unknown dimension, and the entire tower's processing power
is collapsing under multiple errors.

The causative agent infecting this terminal is somewhere on one of the floors
of the tower. Find paradox agent type B, fix it, and resolve the anomaly.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Make your way to the 49th floor (after initially making it to the Top Floor.)
Examine the console to the southwest once to rotate the room. Go through it,
then head northwest. You should see a treasure box in the distance to the west;
go ahead and throw Mog at it for [_PARADOX AGENT TYPE B_].

Return to the elevator and go to the 50th floor. Make your way back to the
northwestern room to turn in the Paradox Agent Type B to the computer terminal
to earn the [_ENIGMA CODEX_] fragment and [_400 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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                  Difference Engine
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Augusta Tower -200 AF-
       Character: Computer Terminal
       Objective: Find Paradox Agent Type C
Ability Required: Moogle Throw

Augusta Tower, 200 AF. According to data retrieved from the terminal, a major
paradox has infested the computer system. The fate of the human race depends on
the correct functioning of the Augusta Tower, but now the system is about to
collapse--and take humanity's future with it.

The causative agent infecting this terminal is somewhere on one of the floors
of the tower. Find paradox agent C, fix it, and restore the anomaly.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Make your way to the 49th floor (after initially making it to the Top Floor.)
Examine the console to the southwest once to rotate the room. Go through it,
then head all the way east and north to the end here.

Now, step to the edge here and rotate your camera while looking down. You
should see a treasure box REALLY far down near the base of the pillar. To get
it, take a few steps back, then BARELY throw Mog off the edge of the platform
toward that pillar, and he should land right near the box. If you tossed him
successfully, you'll receive the [_PARADOX AGENT TYPE C_].

Return to the elevator and go to the 50th floor. Make your way back to the
northwestern room to turn in the Paradox Agent Type C to the computer terminal
to earn the [_DIFFERENCE ENGINE_] fragment and [_400 CP_]. You'll also get
[_ACCESS KEY 13_], which will allow you to access the 13th floor of the tower
in -300 AF-!
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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                  Helmwige's Nightshade
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Yaschas Massif -100 AF-
       Character: Karl
       Objective: Find the picture fram
Ability Required: Moogle Hunt

The Yaschas Massif, 100 AF. A man called Karl was swept away by a paradox, and
now all that remains are his memories and sorrows crystallized in a red orb.

He has accepted his fate, but he longs to see a photgraph of his beloved family
just one more time.

Can you help make his final wish come true? Find his treasured photo frame of
memories and bring it to him.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
From the entrance to the Paddraean Archaeopolis, head south. At the fork here,
continue south and east. You'll eventually come to a dead-end with a floating
box caught in the paradox. Use the Moogle Hunt ability to uncover it, then open
the box for the [_PICTURE FRAME_] needed to complete your mission.

Go ahead and make your way back to the Paddraean Archaeopolis now and deliver
the Picture Frame to the red orb. You'll receive the [_HELMWIGE'S NIGHTSHAD_]
and [_500 CP_] for your troubles!
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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                  Siegrune's Spiritbloom
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Yaschas Massif -100 AF-
       Character: Lambert
       Objective: Help Lambert
Ability Required: Moogle Hunt

The Yaschas Massif, 100 AF. A young boy called Lambert was ensnared in a
paradox, and now all that remains are his memories and regrets crystallized in
a red orb.

Of these regrets, his greatest is that he was whisked away from the world of
the living before he could reach his true potential.

Somewhere out there is proof of a life well lived. Can you find it for him?

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Make your way to the area in front of the tent where you met Hope in the past
in the Paddraean Archaeopolis. In the back left corner of the tent, use the
Moogle Hunt ability to uncover a hidden treasure box with a [_BULB OF HOPE_]
inside! Deliver the Bulb of Hope to the red orb to receive the
[_SIEGRUNE'S SPIRITBLOOM_] fragment and [_500 CP_]!
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
                  Schwertleite's Flower
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Yaschas Massif -100 AF-
       Character: Sarina
       Objective: Find the comm device
Ability Required: Moogle Hunt

The Yaschas Massif, 100 AF. A young woman named Sarina was swept up in a
paradox, and now all that remains are her memories and regrets crystallized in
a red orb.

She wrote an important message to her dear friend, but was engulfed in the
paradox before she could send it.

Find Sarina's comm device and deliver her final message.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Head south just a few steps from Chocolina, looking against the western wall
until you see a hidden treasure box on a large stone slab. Use the Moogle Hunt
ability to uncover it and grab the [_COMM DEVICE_] inside! Return the Comm
Device to the red orb to receive your prize: [_SCHWERTLEITE'S FLOWER_] fragment
and [_300 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
                  Rossweisse Skyblossom
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Yaschas Massif -100 AF-
       Character: Palmer
       Objective: Find the sealed tablet
Ability Required: Moogle Hunt

The Yaschas Massif, 100 AF. A researcher called Palmer was engulfed by a
paradox, and now all that remains are her memories and disappointments
crystallized in a red orb.

Before she died, she was studying a sealed tablet which, she believed,
contained the key to unlocking the secret of the ancient city of Paddra.

If you help find the tablet and unlock its secrets, you might be able to solve
the mystery behind the Yaschas paradox.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Go to the start of the ramp/stairs on the northwestern side of the ruins (the
set leading to the large face), but don't go up. Instead, approach the crates
to the right side of the ramp. You should be able to see a treasure box on the
other side of them; throw Mog at it to have him retrive the [_SEALED TABLET_]
for you! Return the Sealed Tablet to the red orb to receive your prize: the
[_ROSSWEISSE SKYBLOSSOM_] fragment and [_500 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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                  Platinum Ring
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Bresha Ruins -300 AF-
       Character: Jonah
       Objective: Retrieve the recording device
Ability Required: Moogle Hunt

The Bresha Ruins, 300 AF. Jonah has his hands full with the rapidly increasing
number of monsters in the area. He believes there is a recording device
somewhere that should contain all sorts of monster data.

Find the device that could help him resolve the paradox.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow the path to the northerwesternmost part of the map, entering the
dead-end room, where Mog will go crazy over a treasure box distortion; use the
Moogle Hunt ability, and you'll uncover the [_RECORDING DEVICE_]. Return to the
start of the area near the gate and deliver it to Jonah to receive the
[_PLATINUM RING_] fragment and [_400 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
                  Mythril Ring
                  ¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Bresha Ruins -300 AF-
       Character: Jonah
       Objective: Talk to the Commander
Ability Required: None

The Bresha Ruins, 300 AF. The bounty hunter Thurston has a brilliant idea for
getting rid of all the monsters in the area--blow up the entire ruins using
explosives. He's asked the Commander to look around the ruins to see if the
plan is safe to conduct.

Talk to the Commander and find out what he has discovered.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Return to the area just north of the start of the area near the gate to find
the Commander. Talk to him to get the [_COMMANDER'S REPORT_], then go back to
the tunnels and talk to Thurston once more. He'll give you the [_MYTHRIL RING_]
fragment and [_400 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
                  Iridium Ring
                  ¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Bresha Ruins -300 AF-
       Character: Lex
       Objective: Talk to Lex's buddy
Ability Required: Moogle Hunt

The Bresha Ruins, 300 AF. Lex is worried about his buddy who has been missing
for a while now.

Find out what happened to his buddy.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Return back to the western tunnels, where you may or may not have talked to a
creepy-looking jokester guy, telling you the kiddie pool was in the OTHER
direction. This guy is Brant, and he's Lex's buddy. Talk to him, and he will
want you to play a game with you!

--------Beat the jokester to get Lex's message. Time to make him laugh!--------

Question Set #1 - Choose the funniest response (XD):

       [1] Let's have a serious talk.
       [2] The haughty magician had illusions of grandeur.
  (XD) [3] A job as a shoe salesman would be your best fit.
       [4] I was in a hurry so I scrambled to make eggs for breakfast.

------------------------You're doing great! What next?-------------------------

Question Set #2 - Choose the funniest response (XD):

       [1] I have to keep going?
  (XD) [2] Need an ark? I Noah guy.
       [3] What's the point of this?
       [4] Mine safety is riddled with legal pitfalls.

-You've almost got this. One last pun will get him to hand over Lex's message!-

Question Set #3 - Choose the funniest response (XD):

       [1] I quit.
       [2] This is getting tedious.
       [3] Where do you get all that energy?
  (XD) [4] Salt merchants are movers and shakers.

Choosing the three correct responses will net you [_MY BUDDY'S MESSAGE_].
Return to the graveyard in the northeastern corner and deliver the message,
and you'll receive the [_IRIDIUM RING_] fragment and [_400 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
                  Gerhilde's Blossom
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Yaschas Massif -110 AF-
       Character: Marie
       Objective: Look for the missing sister
Ability Required: Moogle Hunt

The Yaschas Massif, 110 AF. A young woman named Marie was engulfed in a
paradox, and now all that remains are her memories and sorrows crystallized in
a red orb.

Is there any way to carry Marie's message of remorse to her distant sister?

If you leave her behind now, young Millie may once again be swept into a rift
in spacetime, never to be found again.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
From Chocolina, head south to the fork here, then west to the next fork. You
should see the girl wandering around to the south; use the Moogle Hunt ability
to 'uncover' her, then talk to her to receive the [_WEDDING JEWELRY_]. Return
to the Paddraean Archaeopolis and examine the orb once more to receive the
[_GERHILDE'S BLOSSOM_] fragment and [_500 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
                  Waltraute's Flower
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Yaschas Massif -110 AF-
       Character: Abraham
       Objective: Find the technician
Ability Required: Moogle Hunt

The Yaschas Massif, 110 AF. A man called Abraham was swept up into a paradox,
and now all that remains are his memories and regrets crystallized in a red
orb.

He was once a technician in charge of maintaining the searchlights, but he was
taken away before he could teach his successor everything he knew.

Help put his soul at rest, and make sure the current searchlight technician has
the right documentation.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
First off, make your way up to the tent where you talked to Hope and Alyssa in
the past. At the entrance of the tent, Mog will go nuts, so use the Moogle Hunt
ability here to uncover a treasure box that contains the [_SERVICE MANUAL_].

Next, talk to Chocolina and (if you don't have them already) buy FIVE Gysahl
Greens, just to be safe. Once you have them, head south until you reach the
crazy Chocobo here. Use a Gysahl Green to board him, then QUICKLY run west,
west again past the fork here, and run and JUMP WHILE HOLDING THE [CIRCLE] /
«B» button to flutter up to the elevated area here. Once you're up here,
dismount the Chocobo and talk to the Technical Engineer for a Live Trigger
event. "Who should we say told us about the searchlight issues?"

       [1] Mog                                            (!) = Required Choice
       [2] Serah
   (!) [3] The manual
       [4] Someone who died here long ago

After letting him take a look at the manual, you'll receive the
[_TECHNICIAN'S NOTE_]. Return to the red orb in the Paddraean Archaeopolis and
deliver the note, and you'll receive the [_WALTRAUTE'S FLOWER_] fragment and
[_500 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
                  Ortlinde's Bloom
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Yaschas Massif -110 AF-
       Character: Annaud
       Objective: Find proof of terrorist action
Ability Required: Moogle Hunt

The Yaschas Massif, 110 AF. Security officer Annaud became a victim of a
paradox, now all that remains are her memories and regrets crystallized in a
red orb.

She had been investigating the loss of an Academy excavation team, and was
killed just as she was about to unmask the terrorists behind the incident.

Find evidence of the terrorist organization, prove Annaud's theory correct, and
allow her to at last sleep in peace.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
From the elevated platform in the center of the map, check out the large chasm
to the southwest. There's a hidden treasure box on the right side, and when you
get close, Mog will go nuts, so uncover it for a [_TERRORISTS' MARK_]. Deliver
the Terrorists' Mark to the red orb, and you'll receive the
[_ORTLINDE'S BLOOM_] fragment and [_500 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
                  Ugallu Fragment
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: Yaschas Massif -110 AF-
       Character: Paddra Nsu-Yeul
       Objective: Defeat the ancient evil
Ability Required: None

The Yaschas Massif, 110 AF. The root cause of the tragedy that has gripped this
land is now clear. Paddra Nsu-Yeul, one of the ancient Yeuls who ruled the
Paddraean civilization, tried to save her city and people from a rampaging
beast by twisting time and sealing the beast within a termporal rift. By doing
so, she created the paradox that hangs over the Massif.

But Serah and Noel have resolved the paradox and thus released the menace from
its prison. It is time to defeat the ancient beast and lift the burden of guilt
from Yeul's shoulders once and for all.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
To fight the Ugallu, make your way to the large chasm near the center of the
map, just to the west of the elevated area. It'll appear, and you'll be thrown
into a battle against the giant beast.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Ugallu                (141200 HP)  Target Time: 00:07:10  |
|________________|____________________________________________________________|
|                                                                             |
|  Its physical attacks will constantly interrupt you, so it's best to have   |
|  a SEN in each of your setups so you can deal some decent damage.           |
|                                                                             |
|  Don't bother trying to remove the buffs it gives itself; it'll keep using  |
|  its Roar ability to get them back, wasting your time. Also watch out for   |
|  Virulent Breath; it'll hit a range of members for quite a bit of damage.   |
|                                                                             |
|  Start off in COM/RAV/SEN to try and build up the Stagger gauge, switching  |
|  to MED/MED/SEN (or just using Potions with the Grimoire Hat equipped) to   |
|  keep your health up. Once you are able to Stagger it, switch to a          |
|  COM/RAV/RAV setup to unleash everything you have, starting with Ultima     |
|  Arrow with Serah, then Meteor Javelin with Noel.                           |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP:  450          |  SPOILS: [_] Vitality Orb x3                          |
|  GIL: 1013          |                                                       |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the battle, you'll receive the [_UGALLU FRAGMENT_] and [_2000 CP_].
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



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¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
                  Ochu Fragment
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: The Archylte Steppe -??? AF-
       Character: Tipur
       Objective: Defeat the ochu
Ability Required: None

Time flows slowly here on the great plains. Tipur the hunter has accepted Noel
and Serah as friends and peers. Trusting their prowess, he has given them a new
task.

Can they drive off the ochu bests that appear on the plains whenever the rains
fall?

Free your hunter friends from the menace of the ochu.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
 RECOMMENDED SETUP    Noe/Ser/Mon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   COM/RAV/RAV (Damage dealer/staggering)
 Serah: 3000+ HP      SAB/SAB/RAV (For inflicting Status Effects)
  Noel: 3500+ HP      MED/MED/MED (For quick healing/reviving)

  Leader: Noel

 RECOMMENDED SKILLS / ITEMS    Esuna     (All)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Curaja    (Noel)
                               Deprotect (Multiple, if possible)
                               Deshell   (Multiple, if possible)
                               Imperil   (Multiple, if possible)

After defeating the three Gigantuars and unlocking the Vile Peaks -200 AF-,
go back to the Nomad Camp and change the weather to Rainy (LEFT lever UP /
RIGHT lever DOWN), then talk to the boss, Tipur, to have him offer you the
mission of hunting down the Ochu.

You will see the point on the western side of the map where the Ochu will
appear, in the Clearwater Marshes. Hop on a Chocobo and make your way over
there to challenge the beast.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Ochu                  (317200 HP)  Target Time: 00:04:45  |
|________________|____________________________________________________________|
|                                                                             |
|  It will start off by using Seed Dispersal to summon some Microchus to      |
|  help it out. QUICKLY get rid of them using Ruinga/Firaga/Thundaga, then    |
|  focus back on the Ochu. If you don't finish the little guys quickly        |
|  enough, you'll be hit with Pollen. If that happens, quickly switch to      |
|  MED/MED/MED to remove the status effects and quickly get back to taking    |
|  out the Microchus.                                                         |
|                                                                             |
|  Don't bother buffing your party; the Ochu's Screech attack will remove     |
|  them, so focus on using the SAB/SAB/RAV paradigm to inflict Deprotect,     |
|  Deshell, and Imperil. Once those three status effects are up, switch to    |
|  COM/RAV/RAV and do as much damage as possible. You SHOULD be able to do    |
|  enough damage to kill it before it summons more Microchus. If it does,     |
|  then work on quickly getting rid of them, then work back on the big guy.   |
|                                                                             |
|  Every time some damage is done, do a quick switch to the MED/MED/MED       |
|  paradigm to heal, then switch back. This battle is actually fairly         |
|  easy... at least easy compared to the next three!                          |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 1600          |  SPOILS: [_] Grasitha                                 |
|  GIL: 2880          |          [_] Gandiva                                  |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the battle, you'll receive the [_OCHU FRAGMENT_] and a whopping
[_30000 CP_]!

___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
                  Fragment of Invincibility
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: The Archylte Steppe -??? AF-
       Character: Myta
       Objective: Take down the war weapon
Ability Required: None

Time flows slowly here on the great plains. Though it seems peaceful now, great
war machines once stalked these prairie lands, instruments of the fal'Cie in
the conflict that erupted between Cocoon and Gran Pulse and which became known
as the War of Transgression.

What's worse, the people whisper, is that some of them still remain.

To avoid damage and decay, the legendary weapons only appear in certain weather
conditions. The hunter brave enough to face and defeat one of these monster
machines will become a hero in his own time.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
 RECOMMENDED SETUP    Noe/Ser/Mon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   COM/RAV/RAV (Damage dealer/staggering)
 Serah: 3000+ HP      SYN/SYN/MED (Protectga/Shellga)
  Noel: 3500+ HP      SEN/SEN/SEN (For every time he attacks)
                      SAB/SAB/RAV (For inflicting Status Effects)
  Leader: Noel        MED/MED/MED (For quick healing/reviving)

 RECOMMENDED SKILLS / ITEMS    Esuna     (All)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Curaja    (Noel)
                               Protectga (Noel)
                               Shellga   (Noel)
                               Deprotect (Multiple, if possible)
                               Deshell   (Multiple, if possible)
                               Imperil   (Multiple, if possible)
                               Poison    (Multiple, if possible)

After defeating the three Gigantuars and unlocking the Vile Peaks -200 AF-,
go back to the Nomad Camp and change the weather to Windy (LEFT lever UP /
RIGHT lever UP), then talk to the Myta at the bottom of the stairs to have her
offer you the mission of hunting down the Immortal.

You will see the point on the central part of the map where the Immortal will
appear, in the Stonestump Wastelands. Hop on a Chocobo and make your way over
there to take down the war weapon.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Immortal              (326400 HP)  Target Time: 00:04:45  |
|                |  Centaurion Blade       (32640 HP)                         |
|________________|____________________________________________________________|
|                                                                             |
|  QUICKLY start off the battle using Protectga and Shellga with Noel. It'll  |
|  start off the battle using Forge Blade, creating the Centaurion Blade to   |
|  battle alongside it. Shortly after it will also use Electrocute; QUICKLY   |
|  switch to SEN/SEN/SEN when you see this coming to minimize damage, then    |
|  switch to a quick round of healing in MED/MED/MED.                         |
|                                                                             |
|  Once those are out of the way, switch to COM/RAV/RAV to try and take it    |
|  out as quickly as possible. If you like, try SAB/SAB/RAV for a quick       |
|  round to inflict Deprotect and Deshell, then take it out in COM/RAV/RAV.   |
|  Once it's gone, switch back to SAB/SAB/RAV and have Noel focus on getting  |
|  Poison on Immortal while Serah worries about Deshell, Deprotect, and       |
|  Imperil, hopefully Staggering it in the process. Once all four of those    |
|  are on, proceed to COM/RAV/RAV and take him out, hopefully in the single   |
|  Stagger session. If not, just repeat and take him out the next time.       |
|                                                                             |
|  Just try not to get double teamed by him and his Blade at the same time;   |
|  otherwise, you'll need to spend more time healing.                         |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 1200          |  SPOILS: [_] Indrajit                                 |
|  GIL: 2880          |          [_] Romulus & Remus                          |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the battle, you'll receive the [_FRAGMENT OF INVINCIBILITY_] and a
whopping [_30000 CP_]!

___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
                  Yomi Fragment
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯
        Location: The Archylte Steppe -??? AF-
       Character: Tipur
       Objective: Hunt the grief-stricken Cie'th
Ability Required: None

Time flows slowly here on the great plains. In the ancient past, when fal'Cie
ruled this land, they would make humans their chosen 'champions' and turn them
into Cie'th should they fail to complete their missions.

For centuries, one of these forsaken Cie'th has wandered lost amongst the
grasslands. The fal'Cie are long dormant; the Cie'th wants nothing more than
to join them in blessed sleep.

The Cie'th appears only in certain weather. Find him, defeat him, and release
him from his suffering.

                                 How to Finish
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯
 RECOMMENDED SETUP    Noe/Ser/Mon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   COM/SAB/COM (Damage dealer, since he's hard to stagger)
 Serah: 3500+ HP      COM/SAB/MED (Damage dealer while staying healed)
  Noel: 4000+ HP      SYN/SYN/MED (Protectga/Shellga/Vigilga/Veilga)
                      SEN/SEN/SEN (For every time he uses Wicked Whirl)
  Leader: Noel        SAB/SAB/COM (For inflicting Status Effects)
                      MED/MED/MED (For quick healing/reviving)

 RECOMMENDED SKILLS / ITEMS    Wound Potion x10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Curaja    (Noel)
                               Protectga (Noel)
                               Shellga   (Noel)
                               Vigilga   (Noel)
                               Veilga    (Noel)
                               Poison    (Multiple, if possible)

After defeating the Ochu, go back to the Nomad Camp and change the weather to
Stormy (LEFT lever DOWN / RIGHT lever UP), then talk to the Tipur once again
to have him offer you the mission of hunting down Yomi.

________________________________
 "Yomi Fragment" Mission began!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You will see the point on the central part of the map where Yomi will appear,
in the Stonestump Wastelands near where the Immortal appeared. Hop on a Chocobo
and make your way over there. You have to starting climbing to the south, then
climb up onto the elevated platform to the southeast of the mark. From there,
run northwest and jump/float to the other side with the Chocobo to land on the
platform. Once you do, you'll have to confront Yomi.

 _____________________________________________________________________________
|¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯| ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯ ¯¯|
|  *** BOSS ***  |  Yomi                 (1200000 HP)  Target Time: 00:15:15  |
|________________|____________________________________________________________|
|                                                                             |
|  If you were lucky enough to defeat the final mission's Vercingetorix in    |
|  Final Fantasy XIII, then you should know what to expect here in the Yomi   |
|  battle.                                                                    |
|                                                                             |
|  Yomi will use regular attacks that aren't too strong, but will use his     |
|  Wind Shear skill; keep an eye on your HP, making sure to switch to         |
|  MED/MED/MED after one or two Wind Shears to heep it up.                    |
|                                                                             |
|  Start off the battle in SYN/SYN/MED, casting Protectga, Shellga, Vigilga,  |
|  and Veilga with Noel, then switch to COM/SAB/COM or COM/SAB/MED.           |
|                                                                             |
|  There's not much to do in this battle except wait. It'll shift into its    |
|  Impenetrable Aura several times, and each time it does, you won't be able  |
|  to do any damage. Take this time to make sure you're healed to the max,    |
|  and make sure that you stay buffed with Noel.                              |
|                                                                             |
|  Once you're ready, make sure to be in your SAB/SAB/COM role, having        |
|  Poison ready. The SECOND Yomi breaks out of the Aura, have Noel lay down   |
|  Poison EVERY round until it sticks. Remember, each time he goes into his   |
|  Aura, all previous status effects will be removed, so don't even bother    |
|  trying to hit him with anything but Poison. Due to his massive amount of   |
|  HP (much like the Long Gui), Poison will help in reducing his HP quickly.  |
|                                                                             |
|  Once Poison is down, spend the rest of your time in COM/SAB/COM doing as   |
|  much damage as you can before he returns to his Impenetrable Aura state.   |
|  Don't worry if he starts using his Putrescence skill; yes, it will remove  |
|  some of your buffs, but you'll be better off keeping the flow of damage    |
|  going to him until he goes back into his aura.                             |
|                                                                             |
|  Much like Vercingetorix, once the battle starts nearing its end, Yomi      |
|  will use Wicked Whirl. The SECOND you see this coming, switch to           |
|  SEN/SEN/SEN, and once it hits, quickly go to MED/MED/MED and recover.      |
|  This battle will probably take what seems like forever, so be patient.     |
|                                                                             |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   CP: 20000         |  SPOILS: [_] Tear of Woe                              |
|  GIL: 48000         |          [_] Trapezohedron                            |
|__ __ __ __ __ __ __ |_ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 NOTE    If you were to defeat all four of the bosses here on The Archylte
¯¯¯¯¯¯   Steppe, then you will receive the Big Game Hunter Trophy /
         Achievement after this battle.

After the battle, you'll receive the [_YOMI FRAGMENT_] and a whopping
[_30000 CP_]! With those kind of rewards, it'll be hard NOT to go fighting him
again just to grind and earn CP and GIL!

 NOTE    If you are aiming to get the ATB+1 weapons later on in the game, I
¯¯¯¯¯¯   recommend (if you are able) beating Yomi several times until you have
         at least FOUR (4) Trapezohedrons. You may even want more than that, as
         they sell for 88,000 GIL apiece!

         If you can handle him, this is easily the best place to max out your
         CP in the game, and get rich while doing it.

___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



***  MORE TO COME SOON!  ***


_________________________.-==========================-.________________________
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-==========================-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                                        Version History
       [C-1-01]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

0.10 (02/03/2012) - The walkthrough was finished up through the end of
                    Episode 1.

0.20 (02/06/2012) - The walkthrough was finished up through the end of
                    Episode 2.

0.21 (02/07/2012) - Some parts of Episode 2 after Atlas were tweaked.
                  - All post-story monsters were added in both Episodes 1 & 2.
                  - Monster Paradigm Roles were added to each monster.

0.30 (02/13/2012) - Walkthrough finished up to "Revisiting & Resolving: Making
                    "use of Moogle Throw" / The Archylte Steppe -??? AF- in
                    Episode 3, Part 2.
                  - The Paradox Endings section and Missions section began.

0.31 (02/14/2012) - "Misery's Bead" mission trigger fixed.
                  - Game Manual / Instructions section was finished.

0.40 (02/20/2012) - The walkthrough was finished up through the end of
                    Episode 3, Part 2.

0.50 (03/05/2012) - The walkthrough was finished up through most of Episode 4,
                    not including Academia -4XX AF-. Several of the optional
                    areas were completed, including...
                     - Yaschas Massif -100 AF-
                     - Sunleth Waterscape -400 AF-
                     - Bresha Ruins -300 AF-
                     - Yaschas Massif -110 AF-

0.55 (03/06/2012) - The walkthrough was finished up through W-1-20 - The
                    Archylte Steppe -??? AF-. The Sunny and Rainy bestiary
                    sections need done for that section, but that will be up in
                    the next couple of days.


_________________________.————————————————————————————.________________________
«««««««««««««««««««««««««     SECTION [C-1-01] END     »»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`————————————————————————————´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                                                 Thanks
       [C-1-02]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   Big thanks go out to...

 - Our families for supporting us in everything that we do!

 - Square Enix and Sony for making everything possible for us to play this
   fantastic game!

 - GameFAQs.com for hosting our guides!

 - Those on the message boards for helping us out!

 - Michael P. for helping out confirming and correcting parts of the FAQ during
   the process of it being written!

 - Burisu for pointing out the info terminal for the information needed for the
   Graviton Cores.

 - YOU, the reader of this guide, for playing along!


_________________________.-==========================-.________________________
«««««««««««««««««««««««««     SECTION [C-1-02] END     »»»»»»»»»»»»»»»»»»»»»»»»
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-==========================-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




_______________________________________________________________________________
¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯|¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯
 Final Fantasy XIII-2  |                       Copyright / Disclaimer / Credits
       [C-1-02]        |
___ ___ ___ ___ ___ ___|___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission from the author. Use of
this guide on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright. Unauthorized reproduction and
distribution of this document, or any portion of it, may result in severe civil
and criminal penalties, and will be prosecuted to the maximum extent possible
under the law.

In short... here's what you can and can't do:

 * You can print the guide, either in its entirety or just parts of it.
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 * You can use our format/layout if you wish to create your own guide.
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 * You CANNOT copy this and use it as your own work.
 * You CANNOT post this on ANY web site without advance permission from us.
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 * You CANNOT use this document in a commercial environment of any kind.
 * You CANNOT reproduce this in any way without our written consent.
 * You CANNOT rip this off in any way; if you do, you'll be hearing from us.

We've put endless hours of our lives, as well as our hearts and souls into this
guide, so respect it.

Please check JLS's web site to see who has permission to post this document. If
you find a site that has any variation of this document and they DO NOT have
permission, please contact him. JLS's site will always be the first to have new
versions posted since he can update them instantly himself. Both JLS's web site
and contact email are listed below:

Web Site:   http://jFAQ.us/
   Email:   [email protected]

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders, even those not explicitly stated
herein.

This document is also Copyrighted © by Johnathan L. Sawyer and
Gregory M. Wright under these aliases:

 * Aardwolf_Zy     * Bkstunt_31
 * Zylicyde        * Bkstunt
 * rhyxx           * Blitz Knight Stunt

Copyright © 2012 Johnathan L. Sawyer & Gregory M. Wright. All Rights Reserved.

This document is also protected by Copywights, meaning that stealing from us
will cause wights to haunt you. Specifically, the Copywights; they HATE people
who steal stuff, and they WILL make your life miserable.



_______________________________________________________________________________
¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯¯¯´¯¯¯`¯
   Johnathan L. Sawyer                        Guiding gamers to RPG PERFECTION!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                          (since 2000)
_.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___.___._
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                                 In the end...
                           No matter what is done...
                              You will wind up...
                            Where you had begun...

                                    ~ FIN ~


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