FAQ And Walkthrough - Guide for Legend of Kay Anniversary

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Written by ManicLaugh (Callum D Simpson)

Writing began:                 22/06/2012
Version 1.00 completed:        17/07/2012
Most recent version completed: 31/07/2015

|                               BEFORE WE START:                        [CNT] |
|                                   CONTENTS                                  |

* Search function: Using Ctrl + F, you can search the guide for the character
strings in the square brackets below. (Include the square brackets in your
search.) Each character string appears only in the contents list and at the
heading of the relevant section of the guide.

Before We Start

[CNT]   | Contents
[LGL]   | Legal/Copyright
[INT]   | Introduction to the Guide
[VER]   | Version History

Game Basics

[BSC01] | Introduction to the Game
[BSC02] | Characters
[BSC03] | Controls
[BSC04] | Items
[BSC05] | Gameplay Elements


[WLK01] | Cat Village
[WLK02] | Mystic Forest
[WLK03] | Meridional Forest
[WLK04] | Dragoncave
[WLK05] | Wild Boar Boarax
[WLK06] | Nebula Islands
[WLK07] | Marshland
[WLK08] | Frog City
[WLK09] | Turtle Fort
[WLK10] | Crocodile Temple
[WLK11] | Lone Swamp
[WLK12] | Forsaken City I
[WLK13] | King's Palace
[WLK14] | Ancient Dungeons
[WLK15] | Forsaken city II
[WLK16] | Beach of Waa-Lo
[WLK17] | Harbour
[WLK18] | Volcano
[WLK19] | Showdown with Shun

Additional Information

[DMN]   | Demon Portal Locations
[LOC]   | Rare Item Locations
[TRO]   | Trophy/ Achievement List               *NEW*
[FAQ]   | Frequently Asked Questions

For Advanced Players

[OVR]   | Overkill                               *NEW*
[SCR]   | Maximising Score Gain
[EXT]   | Extras and Unlockables

[THX]   | Contact Information and Thanks

|                               BEFORE WE START:                        [LGL] |
|                               LEGAL/COPYRIGHT                               |

This FAQ/walkthrough is copyright 2012-2015 Callum D Simpson

This guide is for private, personal use only. This guide cannot be reproduced,
hosted on a website or otherwise distributed without explicit written consent
from the author. Using this guide without permission except for private,
personal use is a violation of copyright law.

All trademarks and copyrighted materials mentioned or appearing in this guide
are owned by their respective trademark and copyright holders.

If you want to host this guide on your website, be sure to e-mail me first (see
contact section).

This walkthrough/FAQ is currently available on the following sites:
     - gamefaqs.com
     - ign.com
     - neoseeker.com

|                               BEFORE WE START:                        [INT] |
|                          INTRODUCTION TO THE GUIDE                          |

Welcome to my FAQ/walkthrough for the 2005 action-adventure game Legend of Kay!

The purpose of this guide is essentially to show you how to beat the whole
game, beginning to end, and finish up with a really high score (25 million or
so for a skilled player on normal difficulty). I will be as thorough in
describing the early areas of the game as I will be with the last boss, but
please do not think me patronising- the guide is written for someone who is
completely new to the game. That said, there will undoubtedly be some SPOILERS
along the way, which will creep in without warning. The plot is quite
predictable, so I make no apologies for this- you won't be missing out on many

To make the best use of the walkthrough, set the minimap to absolute rather
than relative in "game settings" within the options menu. This holds north in a
fixed position, and will allow me to give directions based on this.
Unfortunately, this option does not save with your game, so you will have to
re-select absolute every time you play.

The walkthrough deals with the game at "normal" difficulty, which is ideal for
most new players. Following the same combat instructions will allow you to
complete "easy" without any problems, but for the more challenging
difficulties, you will need to develop your own combat strategies for some

Finally, I hope you find this guide useful and enjoy playing Legend of Kay as
much as I have these past years. Best of luck :)

|                               BEFORE WE START:                        [VER] |
|                               VERSION HISTORY                               |

Version 1.2: Completed 31.07.2015
     - Added section on overkill
     - Added section on trophies and achievements following anniversary release

Version 1.1: Completed 10.08.2014
     - More corrections and minor additions made, and formatting improved
     - Included Alex R's information about Nong Bao's optional quest
     - Added section on rare item locations
     - Added section on gaining high scores
     - Added section on extras, and secret unlockable weapons

Version 1.01: Completed 11.07.2013
     - Guide generally polished up, corrections made and readability of some
       sections improved
     - Included J Meleu's information about the +5 chest on the volcano
     - Added locations of a few extra lives and chests

Version 1.00: Completed 17.07.2012
     - Full walkthrough completed, including optional quests
     - Added sections on game basics including characters, controls and items
     - Added section on demon portals
     - Added FAQs

|                                GAME BASICS:                         [BSC01] |
|                          INTRODUCTION TO THE GAME                           |

Legend of Kay was released in 2005, and remains the most underrated game I have
ever played. While receiving mostly positive reviews from critics, Kay never
really found his audience, and I have met very few people who have heard of,
let alone played, the game.

The game stars Kay, a cat from the island of Yenching, who embarks on a quest
to save the island from the dictatorial "Din" regime of the rats and gorillas.
The rats, led by King Tak the Alchemist, and the Gorillas, led by Minister
Shun, seek to harness the magical powers of songstone to create a weapon that
would grant them invincibility and power over all of Yenching.

With the help of his friend Su Ling and the Master, his martial arts sensei,
Kay must travel through Yenching to Shun's stronghold on the volcanic island of
Waa-Lo, helping the innocent frogs, pandas and hares on the way, as they have
also fallen under Shun's totalitarian rule.

Our adventure begins in Kay's hometown, the cat village, where the mayor
requires a top secret message to be delivered to the local rat outpost...

|                                GAME BASICS:                         [BSC02] |
|                                 CHARACTERS                                  |

Kay: An excitable young orphan who lives in the cat village with his Uncle
Shen. When the rats and gorillas close his Master's fighting school, Kay
springs into action to put an end to their torment of Yenching. He is athletic,
confident and not afraid to charge into battle against the odds. Kay is the
only playable character in the game.

The Master: Kay's teacher at the fighting school. It has been said that he was
once the greatest warrior in Yenching, and he teaches Kay everything he knows.
The master does not fight any more- he would much rather sit outside in the sun
and drink nettlemead. Throughout Kay's quest, the master is always with him...
in spirit, or something like that.

Su Ling: Kay's best friend and love interest, the game would not be complete
without some cheesy cat romance and the presence of a strong female character.
She is driven and wise, and her allegiance with the pandas allows her to plan a
counter-strike against Shun's armies on Waa-Lo.

The Merchant: Mysteriously, this enigmatic entrepreneur sets up shop in each of
the areas Kay plans to travel through. He seems to lack political association
with the rats or cats, and is prepared to help whoever has the coin to pay him.
The merchant sells items, armour and weapons at increasingly exorbitant prices.
Be sure to pay him a visit before venturing into a dungeon!

Tak the Alchemist: The devious and scheming king of rats, Tak uses the power of
Shun's armies to further his own malicious plans. He intends to betray Shun
once the songstone weapon is complete to become the most powerful being on

Minister Shun: The power-crazed lord of the gorillas, Shun makes up for in
brute strength what he lacks in intellect. He relies on Tak's expertise for the
creation of the ultimate weapon, which he will use to gain unimaginable power.
Shun is the primary antagonist against peace on Yenching, and is considered a
highly dangerous adversary.

Shun's Bodyguard: A powerful, high-ranking gorilla that is well-trained in
deadly combat techniques. He will protect Shun, even if it means risking his
own life.


Uncle Shen: Kay's adoptive guardian. It is never revealed whether Uncle Shen is
Kay's real uncle, or if this is just the name Kay uses to show respect for him.
He lives in the cat village and clearly has the patience of a saint to put up
with Kay's loud and energetic nature.

Mayor Ou Bai: Mayor of the cat village, Ou Bai has met the demands of the
gorillas and rats to protect the cat population from a fight that would mean
their slaughter at the hands of their oppressors. However, this makes him seem
cowardly, and some cats would rather he stood his ground.

Boarax: A dangerous boar that terrorises the cat and hare populations.
Attacking him head-on is widely considered to be a bad idea, and the accepted
response to his presence is running for one's life.

Mayor Tu Lao: A timid but charismatic hare, and leader of the Haretree. His
aversion to fighting means that he must look to the dragon Tor Chi for help in
driving the rats from the forest.

Tor Chi: This dragon remains hidden in his cave of treasures near the hare
city. Few have ever seen him and lived to tell the tale. It is said that he has
a particular hatred for rats. Explorers beware; he will kill first and ask
questions later.

Mayor Gu: The leader of the frog population, he resides in Frog City. Rather
than fighting against the oppression that the rats and gorillas have brought
upon his people, his concern is the preservation of the frog eggs that will
ensure the continuation of his species.

Pan: This crafty panda of the Forsaken City is part of Avalanche- the band of
rebels led by Su Ling. His sharp wit and knowledge of the city and its history
have been invaluable in generating Avalanche's plans to escape the city and
attack Waa-Lo.

|                                GAME BASICS:                         [BSC03] |
|                                  CONTROLS                                   |

*Please note that these controls apply to PlayStation controllers only


Directional buttons - Navigate menu
X button            - Accept
Triangle            - Cancel/Back


X button        - toggle subtitles on/off
Triangle (hold) - Skip cinematic


Left analog stick               - Move Kay
Right analogue stick left/right - Move camera
Right analog stick up/down      - Change camera zoom
R3                              - Centre camera behind Kay
R3 (hold)                       - First person view (press R3 to exit)
Directional buttons up/down     - Change minimap zoom
Directional buttons left/right  - Show/Hide minimap

X button      - Jump
Square        - Attack
Triangle      - Block/Combo jump
O button      - Crouch (while stationary), roll (while running)
START button  - Pause
SELECT button - Open quest menu
L1 button     - Use item
L2 button     - Change item
R1 button     - Throw enemy
R2 button     - Change weapon

X + X - Double Jump
Pressing X at the peak of your first jump will give you maximum height.
Pressing X after the peak of the first jump will give you greater distance.

O + X - Somersault
Jump quickly, gaining a lot of height but very little horizontal distance. Good
for evading enemy attacks. Can be performed while running or stationary.

X - Reflection Jump
The technique can only be used on reflection walls, and you can count on one
hand the number of times it is actually useful in the game. With a bit of
practice you can get the timing right and scoot happily up these walls to
whatever interesting thing is at the top.


Square + square + square - Triple strike
A hard-hitting combination of three strikes that will knock over an enemy.
Requires a brief recovery time. Enemies can block this attack.

Jump + Square OR Double Jump + Square - Jump attack
An attack that is especially effective against enemies on the ground. Requires
a short recovery time. Enemies can block this attack.

Somersault + square - Somersault attack
A very powerful attack. Works best against enemies on the ground. Requires a
long recovery time. Enemies can block this attack.

Hold square- magic attack
A powerful attack that hits all enemies close to Kay. Will knock enemies to the
ground. Takes a short time to charge up. Enemies cannot block this attack.
Requires 5 magic points to use.

Crouch + square - uppercut
Will knock an enemy to the ground, and can inflict high damage to standing
enemies. Cannot be blocked by most enemies, and requires very little recovery
time. Useful when there are a few enemies in range to attack Kay.

Roll + square - Roll attack
Will knock an enemy to the ground, and can inflict high damage to standing
enemies. Cannot be blocked and requires almost no recovery time. Useful when
there are many enemies, especially when they are spaced out or capable of
dodging attacks. The quick recovery time, range and speed of this attack make
it a personal favourite of mine.

Fully rotate left analog stick + square - spin attack
Like a regular attack, but hits all enemies within a small radius. Requires
very little recovery time, but having to spin around before the attack leaves
Kay vulnerable. Useful in some situations, but not an attack to rely on.

Move left analog stick in direction of enemy + triangle + square - Combo attack
You need a combo of at least +1 to perform this attack. This is more powerful
than a regular attack, and requires almost no recovery time. This is also the
attack with the highest range. It is quick and will knock enemies to the
ground. It is a very useful attack to use against groups of enemies that are
spread out or enemies that can fly.

R1 - Throw
For this attack to work, you must be behind the enemy. This is a very powerful
attack that requires a moderate recovery time. It will knock the enemy to the
ground. The throw attack takes a long time, but if it hits successfully, Kay
will be IMMUNE TO ALL DAMAGE for the duration of the throw attack, and can only
be hit again from the start of the recovery time. This is very useful to bear
in mind late in the game and while playing on harder difficulties. Throwing
with the hammer also knocks over other enemies within a small radius. Not all
enemies can be thrown.

Roll + triangle + move left analog stick slightly left/right - roll around
This technique is difficult to master but is very useful. Roll towards an enemy
and press triangle, while also moving the analog stick to one side. You don't
have to move the analog stick much- if the enemy is right in front of you (12
o'clock position), move the analog stick to the 11 or 1 o'clock position. This
move does not require any recovery time, and allows you to attack the enemy
from behind, preventing blocking, or throw the enemy with R1. This technique is
especially useful for hitting demons in the back, as they use shields and
cannot be thrown.


Left analog stick - steer
X button          - jump
O button          - jump off animal
L1                - skid left
R1                - skid right


Left analog stick forward  - accelerate forwards
Left analog stick backward - accelerate backwards
Left analog stick L/R - steer boat (note: you can't turn while stationary)
X button                   - jump from the boat


Left analog stick - steer
X button          - speed boost
Square            - shoot fireball
L1                - turn sharply left
R1                - turn sharply right

|                                GAME BASICS:                         [BSC04] |
|                                   ITEMS                                     |


Health potion: Restores all of your health points. A very costly item, but you
should always have one in reserve for a big fight.

Magic potion: Restores all of your magic points. Moderately costly, but if you
like to use magic this is a handy one to have.

Berserk Potion: Doubles the damage of all your attacks for a while (the manual
says 10 seconds, but in reality it is more like 30). Also gives all of your
attacks the ability to break an opponent's guard. This is especially suited to
the triple strike, as the first strike breaks through the enemy's defence,
allowing the other two strikes to deal massive damage. They are a high-price

Demon potion: This trippy concoction lets you see and travel through the demon
gates for a very brief 10 seconds. See the demon portal locations section of
the guide so you don't waste any of these. They are cheap, and are not
essential unless you want a big boost to your score. Players aiming to score
several million points should always have one of these to hand.

Bottle of hornets: This cheap flask is very effective in some situations. The
hornets attack enemies for about 20 seconds, dealing some damage and breaking
enemies' blocks, making large fights easier to handle. Unfortunately, there are
far more important items to carry around with you, so only equip yourself with
bottles of hornets if you are heading through the Swamps of Death.

Bomb: Very cheap, and deal big damage. Useful near the beginning of the game to
break enemies' armour before you have the hammer, and can also be used to break
down crumbling walls in the hare forest and the beach of Waa-Lo. Enemies will
regularly run from bombs unless they are backed into a corner or knocked onto
their backs.

Flash bomb: A cheap item that is not available at the start of the game for no
apparent reason. It causes a blinding flash that prevents nearby enemies from
blocking your attacks or moving for a brief period. You can use this as an
opportunity to throw an enemy or run from a sticky situation.

Keys: Cannot be bought in the shop, they must be found in boxes or given by
friendly characters. It is not hugely surprising that these handy little
doodads open locked doors.


Crystals: Crystals exist only to give you points. Collecting five of the same
colour in a short space of time increases your score multiplier, allowing all
of your score-earning actions to give you even more points. The multiplier
increases more on harder difficulties, allowing you to earn even MORE points.
Collecting a different colour of crystal, or earning no points for a brief
period resets your multiplier to x1.

Big crystals: Big crystals cannot be collected directly, and must be broken by
a magic attack. By hitting the crystal with a melee attack, its colour will
change, allowing you to select the crystal colour that it will fragment into.
They provide a great boost to your score multiplier.

Coins: Coins can be spent in the shop, and also add to your score. Each type of
coin has a monetary value and a score value, where score value is ten times
monetary value.

Copper coin        1               10
Silver coin        5               50
Gold coin         10              100
Yuan Bao          50              500
Jade coin        100             1000

Heart: Restore one lost health point. If you have not lost any health points,
it acts as a silver coin. Enemies occasionally drop these.

Magic point: Restore one lost magic point. If you have not lost any magic
points, it acts as a silver coin. Enemies will drop these unless they are
killed with a magic attack.

Heart container: Gives you an extra health point, and restores all of your
health. Go the extra mile to pick these up, and put them near the top of your
shopping list when visiting the merchant.

Magic container: Gives you an extra magic point, and restores all of your magic
points. Pick these up when you can; make them your third priority at the shop,
behind heart containers and new weapons.

Light potions: Let's be honest, they look nothing like potions. Still, they're
moderately handy to keep you on track through the darker areas of the game, and
don't take up an item slot.

Extra life: Grants you an extra life, to keep GAME OVER at bay that little bit

Tip of the Day: The merchant reveals information about combat, enemies, or the
location of a nearby demon portal.

Acorn: Allows you to keep the boar under control.

Meat: Allows you to keep the wolf under control.

Chili pepper: Increases the speed of your animal for a brief period.

Armour: Will save your ass in the later stages of the game. As well as
extending your health by several points, it will limit any damage done to you
to one point. That's right, getting hit by a giant hammer, skewered by Boarax
or having bombs detonated under your feet will only cost you one armour point
instead of 2-3 health points. Armour is pricey, rare, and absolutely worth
getting at every opportunity.

Green                    5
Red                     10
Black                   15
It is worth noting that armour points are not restored by collecting hearts.

Weapon Upgrades: Obtain at all costs- these are indispensable. They are all
fairly easy to find, and any optional weapon upgrades that are not collected
are available from the merchant in the next level of the game.

Wooden Sword       No         Given by the Master, Cat Village
Ancestral Sword    No         Obtained after Cat Village
Dragon Sword       Yes        Find all cat statues in the Dragon cave
Shadowsword        Yes        Swamps of Death

Basic Claws        No         Turtle Fort, Nebula Islands
Razor Claws        Yes        Bought from Merchant, Forsaken City
Jade Claws         Yes        Southeast room, King's Palace

Basic Hammer       No         Given by Pan, Forsaken City
Ancient Hammer     No         Obtain 3 keys from pandas in the Ancient Dungeons
Bullhammer         Yes        Bought from Merchant, Harbour

|                                GAME BASICS:                         [BSC05] |
|                              GAMEPLAY ELEMENTS                              |


Zhongs are large floating deelies that have silly faces on them. Aside from
looking really strange they allow you to enter combo mode. Breaking a Zhong,
destroying enemy armour or defeating an enemy increases combo by 1. This is
when things get really cool. With combo mode active you can zip around between
Zhongs or enemies to your heart's content with the triangle button by pushing
the left analog stick in the direction of the object you want to combo towards.
When combo mode is active, "COMBO +X" will be displayed on the screen. X can be
any number between 1 and 20.
After a brief period of not breaking Zhongs, armour or enemies' faces, your
combo will decrease in a similar manner to score multiplier. It is important to
try and maintain combo of at least 1, as this will allow you to use combo
attacks. Additionally, the higher your combo is, the more damage your attacks
will do. Attacking with COMBO +20 is a sure fire way to end a fight, and

Wooden Zhong    Brown colour           Takes one hit to destroy.
Stone Zhong     Grey colour            Can take up to three hits to destroy.
Metal Zhong     Shiny/metallic         Can take up to five hits to destroy.
Sword Zhong     Has sword symbol       Destroyed in one hit by the sword only.
Claws Zhong     Has scratches on it    Destroyed in one hit by the claws only.
Hammer Zhong    Has hammer symbol      Destroyed in one hit by the hammer only.
Energy Zhong    Dark with pink sparks  Cannot destroy. Cause damage if touched.


Cat statues are found in almost every area of the game. They are usually linked
to compulsory quests, but some optional cat statues lead to great rewards. Take
the time to find all of these if you can.


The demon portals are difficult to find, and the demon realm is a dangerous
place to be. But fear not! The locations of the known portals can be found
later in the guide, and the Tip of the Day sold by the merchant can often be
helpful in leading you to them. Novice players need not worry too much about
these, but for experienced players they are a valuable source of massive score


Various challenges within the game are timed. No timers are displayed on
screen, so the time remaining to you is given as an audio beat, which increases
in tempo as the time runs out.


Magical berries are conjured by rats to prevent Kay from progressing. Simply
killing the rat is not enough to cause the barrier to dissipate- all enemies in
the area must be disposed of. The barriers cause one point of damage if you
touch them.


It is perhaps useful to bear in mind that red chests contain consumable or
collectable items like potions, lives, keys, armour or hearts. Green chests
contain only coins. Use this information to determine whether or not it is
worth jumping over bottomless pits and avoiding enemies for a green chest if
your bank balance is healthy enough already.


Save points restore all of your lost health, as well restoring up to five magic
points. Don't bother using expensive potions if there is a save point on the
horizon that can do the job for free. On hard and nightmare difficulty you lose
this luxury- prepare for a tough fight!


Stamina is used in three situations: it determines how long you can hang onto
the back of an animal, it determines how long you can swim for, and it
determines how long you can breathe in a smoke-filled room. The stamina display
is a coloured circle that appears above the map when Kay is in one of the
situations detailed above. If stamina runs out when on an animal, Kay will be
thrown from the animal's back. If stamina runs out while in water, Kay will
drown and lose one health point. If stamina runs out while in a smoke-filled
room, Kay will asphyxiate and lose one health point. You can slow the loss of
stamina while swimming by not jumping in the water.

|                                WALKTHROUGH:                         [WLK01] |
|                                CAT VILLAGE                                  |

After the opening cutscene, you will find yourself in Uncle Shen's house. Talk
to Shen and leave the house to get your first quest (how exciting!).

NEW QUEST- Take the message to the rat camp (obligatory)
Reward: None

After talking to Ou Bai, head north to the rat camp. Through the wooden arch
just beyond the save point, there is a fork in the road. Head right; the other
path is not yet accessible. Continue to follow the path until you find yourself
in the clearing with the waterfall. The rat camp is on the right.

QUEST COMPLETE- Take the message to the rat camp

NEW QUEST- Return to Ou Bai with another message (obligatory)
Reward: None

Another dead easy quest- just head south; back to Ou Bai. He is standing where
he was before. If you get lost, Uncle Shen's house is marked with a yellow i on
the minimap, and the mayor is not far from there.

QUEST COMPLETE- Return to Ou Bai with another message

NEW QUEST- Take your first fighting lesson with the Master (obligatory)
Reward: Wooden sword, heart container.

Now it's time to explore a bit more of the cat village. To the far south, near
Uncle Shen's house is a river. Tai Bang will teach you how to cross is using
the ropes if you walk near to him. Staying in the water too long will cause you
to drown, but there isn't really much danger here. Proceed through the creek
and past the house to reach Saint Wellspring. The master is on the porch of the
house on the right.

NEW WEAPON- Wooden sword

In this lesson, you will learn three new combat techniques- the triple strike,
uppercut and jump attack.

QUEST COMPLETE- Take your first fighting lesson with the Master.

Time for a cutscene- King Tak reveals his plans to utilise the songstone for
some evil purpose. When you regain control of Kay, collect the crystals in the
water and leave Saint Wellspring. You now have access to all of the areas of
the cat village, and it's time to do some exploring.

Head back through the main body of the cat village, and through the wooden arch
near the save point, towards the fork in the road you passed earlier. On your
immediate left as you go through the arch is a house. Go in and talk to Tang
Mu, whose children have run off somewhere.

NEW QUEST- Find Tang Mu's children (optional)
Reward: Heart container

Now that the quest has started, visit ALL of the houses in the main village.
You will find a health potion, a magic potion, and one of Tang Mu's unruly
kids. Another kitten can be found behind Ou Bai's house. Crystals and treasure
can be accessed by jumping on the boxes there too. Note that one of the houses
is locked- we'll deal with that later.

Make your way back to the fork in the road at Tang Mu's house, and this time
head west. You will be taught how to somersault, and if you can traverse up the
cliff fast enough you'll receive some cash at the bottom. Following this path
takes you to the farm area, where you can learn to ride a boar. Completing the
boar race unlocks another path from the main village, and can net you come coin
if you're really quick. Don't expect to do better than 17.00 seconds on normal

In the clearing where the boar race starts, talk to the cat wearing purple to
start the honeycomb game. Jump on the grassy platform to access the rope
overhead, and collect all of the honeycombs in 20 seconds to win some coin. You
don't have to jump from the rope- all of the honeycombs can be collected by

Run back to the fork in the road, and go back northeast towards the rat camp.
On the right, outside Ai Tan's house there is a metallic-looking stump thing on
the ground. Stand on this and then somersault into the air to get up to the
rope, then jump off to the left at the end and activate the cat statue.

NEW QUEST- activate the 2 cat statues (optional)
Reward: 50 coin

Go back to the main village and head west to the only path we haven't taken
yet. You'll be taught about the reflection jump, where timing is key. Following
this path lets you find the last kitten and cat statue, giving you access to
the snazzy Yuan Bao on the pillar.

QUEST COMPLETE- activate the 2 cat statues

South of the pillar is the second boar challenge. This involves jumping through
7 rings before time runs out, and is much easier than the first boar race. You
may have to skid left to line yourself up for ring 4. When you are finished,
collect your reward (a magic container), and return to Tang Mu's house at the
wooden arch. Now that her children have returned, it's time to collect your
reward- a valuable heart container.

QUEST COMPLETE- Find Tang Mu's children

Let's take a break from optional quests for a moment, and get on with the
story. Return to Shen and he will send you to see Ai Tan, who is on the path to
the rat camp, under the first cat statue.

NEW QUEST- Retrieve Ai Tan's pumpkins (obligatory)
Reward: Key

First, you need the bananas. These can be found in Ai Tan's house. Now head
past the rat camp and talk to the gorilla. He'll open the front gate for you,
and the three pumpkins are on the grass outside. Simple, until you try and head
back into the village...

BOSS: Boarax
Difficulty: Tricky

For your first enemy, Boarax is a punishing test of whether or not you are
getting to grips with the controls. He will deal two points of damage with his
charge attack, so if you haven't picked up the heart container from Tang Mu,
you're dead in two hits.

To win, run in a wide circle around the area, staying close to the trees at the
edge. When Boarax charges at you, keep running- he will crash into the trees
and become dazed. Now run right up to face him, and press square when prompted
to perform an impressive attack that deals loads of damage. Repeat until he
loses half of his health to win. You can also attack him normally when he
raises his head to roar, but this only deals 1 point of damage and may not be
worth the risk.

The rest of the game is the same regardless of the result of this battle, you
don't lose a life and you still get the reward if you lose, so don't worry too
much about the outcome. It's certainly not worth wasting a health potion over.

QUEST COMPLETE- Retrieve Ai Tan's pumpkins

NEW QUEST- Take your second fighting lesson with the master (obligatory)
Reward: Magic container, extra life, berserk potion

With your new key, open the locked house in the cat village to find loads of
money. Returning to the farm (west at the fork in the road) and speaking to
Nong Bao triggers a new optional quest.

NEW QUEST- Free Nong Bao's hens (optional)
Reward: Coins, extra life

Big thanks go to Alex R for telling me about this quest, which I had completely
missed over a dozen or more playthroughs! To free the hens, go to the rat camp
and sneak through the side entrance, which is unguarded. If any rats spot you,
you will be thrown out of the camp. Avoid the rats patrolling around the tents
and open the cage and chest here for some money. Speaking to Nong Bao about
your success after the quest has been completed earns you the additional reward
of an extra life.

QUEST COMPLETE- Free Nong Bao's hens

With all the optional quests in Cat Village now dealt with, return to Saint
Wellspring to take another fighting lesson with the Master. This lesson teaches
you how to block, use the somersault attack and introduces you to combo mode
and Zhongs. After practicing your magic attack, it is time to head for the
cliff. Swing on the poles to the left of the Zhongs you just smashed, pressing
X at the right time to achieve maximum distance, then combo to the next
platform. The cliff is on the other side of the cave. There is a chest on the
south side of the cliff- you will have to jump down to get it. The Master will
challenge you when you get to the green X on the map.

He isn't tough to fight. The best strategy is to block his attacks, then use
uppercut or roll attack to knock him over and two jump attacks when he is on
his back. Indeed, this is a good strategy against most rats in the early stages
of the game. If he beats you, you will lose a life and have to try again.

QUEST COMPLETE- Take your second fighting lesson with the master

Another cutscene- the fighting school is shut down, and to Kay's disappointment
the Master seems to have given up. Kay hatches his plan to go after Tak, and
leaves cat village.

|                                WALKTHROUGH:                         [WLK02] |
|                                MYSTIC FOREST                                |

NEW WEAPON- Ancestral Sword

NEW QUEST- Head for the Haretree (obligatory)
Reward: None

You start this level next to a shop. Buy a demon potion and heart container. A
magic potion may also be useful if you have the money. Proceed along the forest
path to discover the location of the first demon portal. Use the demon potion
at the big tree stump and jump into the portal. There are two big crystals
here, four chests of money and a chest with a magic potion. Choose red for both
big crystals. You will need to use a magic potion if you want to collect both
of them. When you leave the portal, rush off south to keep your score
multiplier going, and take out the rats that appear. They're not too tough,
provided you don't get surrounded. Free the hare in the cage by attacking the
cage. You'll have to do this many times throughout the game, and the freed
animal gives you some money as a reward. The gates at the next save point are
locked, so head through the tunnel to the southwest.

Talking to the hares here reveals that their friend has catapulted himself to
Godknowswhere and he has the key to the rat camp. The only thing to do is jump
on the boar in the west and find the hare. Completing the race in any time will
take you to the hare you seek. Chop the bamboo in the southeast to obtain a
bomb, and drop it against the crumbly-looking wall in the arch to the south.
Note how the wall looks before you destroy it- you'll come across a few like it
in the coming levels, so it's always wise to have a bomb or two handy.

Go through the space where the wall used to be and talk to the hares to receive
the key. You can repeat the boar race for money now, but you won't beat 56.00
seconds on normal difficulty.

Go north, back to the save point. Open the gate and run on along paths,
somersaulting or double jumping over the logs that roll towards you. You can
stand right behind the ramps that are set up to avoid logs too. Choose yellow
for the big crystal, bypass the next save point to restore MP and head into the
rat camp. Choose yellow for the big crystal again here to really get a
multiplier going. You'll only have to fight two rats to begin with here, but
more will join the party as time goes on. After six of them have bitten the
dust you can open the cage and proceed to the west.

The plants here don't give you coins, but it may be faster to combo between
them than run past, and if you can make it to the swing poles with a yellow
multiplier going (TOUGH), your score will go sky high. Follow the crystals and
drop onto another path with more plants that leads to a wide clearing with a

There is a berserk potion behind the hare and a save point to your left. Get it
and jump down to deal with the rats. Usual strategy here- keep your distance
and pick them off one by one. Then press the switch they were guarding to
activate the zipline to the south of this area. Before you use that however,
press the white switch beside it to start a timer and make some Zhongs appear.
Combo up to the chest before time runs out to earn a key. Now use the zipline
and choose any colour for the big crystal. Open the locked gate on this ledge
with your key for loads of cash, and then use the second zipline to find a
dangerous enemy waiting.

This is the first bear you have faced and the first armoured enemy. He has
loads of health and can block many of your attacks. I would recommend using a
berserk potion, which will allow you to break through his defences, and just
hammering him with the best attacks at your disposal. Consider also using a
bomb on him when he is knocked over and cannot move away from it, but keep at
least one bomb in reserve for the next level. When you are not berserk, use
uppercuts and roll attacks to knock him over, then jump or somersault attacks
when he is down. Note that you can block all of his attacks. The battle will
probably be the longest so far, but you shouldn't lose too much health unless
you fight recklessly. Proceed through the opened gate to finish the level.


The Master meets you once again to give you a lesson in more advanced fighting
techniques: the combo attack, roll around and throw, as well as teaching you
about combo seals. Nothing else happens here; leave when you are finished

|                                WALKTHROUGH:                         [WLK03] |
|                              MERIDIONAL FOREST                              |

This level is the first which has a significant sidequest, as I will describe
later. Kay runs headlong into a fight here, but fear not! If your health is
low, don't use a potion- simply jump up to the save point at the northeast to
restore all your health and 5 magic points. Beat the rats here to unlock the
tree portal to the Haretree. Prior to accessing the Haretree through the big
tree in the northeast, activate the cat statue behind the bamboo to get a new

NEW QUEST- Activate 6 cat statues (optional)
Reward: Green armour, 360 coin

Heading through the tree portal will take you to the bug nest. You should kill
a bug here to get combo of at least 1, then combo up to a Zhong at the upper
left side to access a chest with an extra life. If you kill all the bugs and
let combo run out, you will not be able to access this chest. Follow the blue
arrow to find a cat statue behind bamboo. Stand right in front of the cat
statue after you activate it and somersault to reach a set of swing poles that
lead to another extra life. Now backtrack, and follow the red arrow to the

In the water to the east there are islands with a heart plate and a Zhong.
Break the Zhong to start a tricky Zhong challenge- you must destroy all the
wooden Zhongs before time runs out and without falling into the water. The last
Zhong setup is the toughest- a ring of energy Zhongs move into the centre of
the island, followed by a group of wooden Zhongs. The trick here is to double
jump in the centre when the energy Zhongs get close, and then use a spin attack
on the wooden Zhongs when they draw in. You should still have enough time
remaining to pick off any Zhongs which remain. I wouldn't recommend using combo
attack at any point. If you are successful, you will be awarded a magic
container. Now go through the only open door in the Haretree to meet Mayor Tu

QUEST COMPLETE- head for the Haretree

NEW QUEST- Activate the 3 dragon statues (obligatory)
Reward: none

NEW QUEST- Find Tor Chi (obligatory)
Reward: none

Your new task is to find three dragon eye rubies, which are used to activate
dragon statues. This will repair the bridge leading to the dragon's cave,
allowing you to visit and enlist the help of the dragon Tor Chi. Pick up the
first dragon eye from behind Tu Lao and leave the Haretree, returning to the
seven pillars clearing.

Tak will find you in the clearing and set his henchmen on you. There are 5 rats
this time, but only one is armoured. Now that all of the tree portals are open,
it would be useful to you to know where all of the paths from the clearing
lead. Clockwise from north:

NE- Haretree
E- rat camp
SE- the way you came in (blocked)
S- fish river
W- merchant, dragon cave
NW- rockfall chasm

Let's head to the fish river first (south). There are fish, bugs and plants
here, but nothing major to worry about. Bear in mind that you can't kill the
fish, so you'll have to time your jumps well to avoid them. When you get to the
jump with the rope swing, intentionally fall- there's a chest down there. You
will then come across five rats guarding a dragon statue. They all rush towards
you at the start of the fight, so a magic attack will work well here, although
the fight is not particularly difficult in the first place.

When the rats go down you can access the dragon statue. After it is activated,
return to the clearing where you fought the rats and find the two crumbling
walls that you can destroy with bombs. Bombs can be found in pots next to the
dragon statue if you don't have any. One of the crumbling walls leads to a new
path- go through it and take out the bug. Then head east and combo around the
Zhongs in a circular path. Your combo should now be high enough to activate the
switch, causing wood platforms to appear above the river. Use the platforms to
head back to the seven pillars clearing, but be aware that the darker, narrower
platforms will fall shortly after you step on them. Making it across all the
platforms and through the Zhongs will allow you to reach a cage and a cat

Upon returning to the clearing, more rats will come from the rat camp. It would
be best to clear the rat camp after killing these rats as they will respawn
every time you return to the clearing otherwise. Go through the gate to the rat
camp, where you will meet two rats at a fork in the road. Go left at the fork
to get into the heart of the camp. You will have to fight a group of three
rats, then four rats, then two rats and a gorilla. The gorilla is armoured, and
with a long axe he has a larger attack range than the rats. However, he is slow
and so if you keep your distance from him you can take out the rats first
without being in too much danger. Then use the standard roll attack/ jump
attack technique to kill him, or you may wish to practice the roll around/
throw combination.

One of the pots around the camp contains a health potion, and another contains
a bug. When you are done here, enter the cave to the east. In here you will
find some plants, a cage, a big crystal (choose blue if you still have
multiplier, yellow if you don't) and most importantly, the two remaining
dragon's eyes. Leave the cave through the other side and jump over the
dangerous plant to find bamboo on your left. Break it and destroy the crumbling
wall with a bomb to access cat statue number three. If you don't have a bomb,
go visit the merchant. Now head for the rockfall chasm (NW at seven pillars).

In the clearing with the yellow crystals there is a crumbling wall to the east
with a cat statue behind it. Go north, jumping the rocks which roll towards
you. At the next corner there is a big crystal below you. Choose yellow if you
still have multiplier, otherwise choose red. There is an extra life in a red
chest protected by falling rocks to the left, which isn't too tough to get. As
you walk through the tunnel to the end of this area, make sure you have either
a berserk potion or enough magic points for a magic attack, preferably with a
magic potion in reserve. Use a health potion if you need it too, you're about
to face a tough fight.

Hidden glade is the toughest fight you've met so far, but there are things you
can do to make it easier. You are going to face four bears (yes, four, but
fortunately they are unarmoured), as well as an armoured rat. Bugs will also
join the scene after a few seconds. Your best bet is to take out the bugs
first, comboing from one to the other to finish as many of them as you can
before touching the ground. This should increase your damage potential with a
big combo. Now cast magic near a few bears, or preferably bash in with a
berserk potion. While all of the bears are still alive, don't worry about using
two jump attacks on a fallen one. They charge at you and it's too risky. Keep
moving, pick your moments and make the most of being berserk. Use up all your
bombs as well- there are no more broken walls to smash through. Good luck.

When everything is dead (hopefully not including Kay), you can activate the
dragon statue and get the heart container from the chest behind (which will
thankfully restore your health). Now it's time to head for the dragon bridge,
despite the fact that we still have two quests to finish here. At the bridge,
leap across to the last dragon statue and activate it.

QUEST COMPLETE- activate the 3 dragon statues

Now cast your eyes to the east. Beyond the rope that is hanging down is a
little alcove with that elusive final cat statue.

QUEST COMPLETE- activate 6 cat statues

Make your way back around the balance posts, up the cliff and to the seven
pillars clearing, where you can claim your reward for the cat statue quest-
green armour! Now it's really time to leave the forest and enter the dragon
cave, we've been here more than long enough and it's time to chase Tak down.

|                                WALKTHROUGH:                         [WLK04] |
|                                 DRAGONCAVE                                  |

Pick up the demon potion in the first room and choose red. In the next room,
Tor Chi will attack you, and you will have to dodge his fireballs as you make
your way to the other side of the room. When you get to Tor Chi's side, he will
fly away and you can continue to explore. Be careful that you do not get hit
with a fireball and consequently fall down the bottomless pit.

When you reach Dragon's Gut (there is fire coming up through a grill in the
floor), read the red notice on the left side, you'll get a new quest.

NEW QUEST- Find 2 cat statues (optional)
Reward: Dragon sword

Don't leave this room by the main exit; instead jump down the hole in the
southwest corner. Down here is a magic container, a health potion and a cat
statue. You will have to crawl under low hanging rocks with the O button to
find the latter two; follow the red crystals or look at the minimap to see what
I mean. Once you have all the items climb up the ladder and head north to once
again be confronted by the dragon.

Allow Tor Chi to hit the boxes left and right of the entrance with fireballs-
they contain Yuan Baos. This isn't much different to the first encounter, but
the trick here is to wait next to the green chest while the moving platform
comes towards you so you are not left vulnerable when you are on it.

Collect the treasure in the next room and then jump into the water. Do NOT jump
around in the water in this next area as your stamina simply won't last long
enough. Be sure to stop at all of the platforms on the way too to allow stamina
to fully recharge. When you approach the T junction, go left to get back on
solid ground, then immediately turn around and head the other way (east). This
is the best way to get your stamina to last long enough for you to access the
second cat statue at the end of the water.

QUEST COMPLETE- find 2 cat statues

Great, your sword is waiting for you in the last room of this area, but you
still have much to do before you get there. In the next main room (back along
the west branch of the T, use the save point and get ready for trouble. There
is a demon portal at the bottom of the stairs in this room. Use everyone's
favourite hallucinogen (the demon potion you hopefully picked up at the start
of the level) and jump in to the trippy demon realm.

If this is your first time in the demon realm you won't like it one bit. If you
stopped by at the beginning of the mystic forest, you're in for a mahoosive
shock, because you're about to be introduced to the demon warriors, and boy do
they pack a punch. Choose blue at the crystal and pick up the berserk potion
from the chest- you'll need it. When you drop down you'll be greeted by two fat
demons and a fire demon. Both are capable of casting up a shield that can block
ALL of your attacks, and rolling into the shield causes you to get stuck under
it, crawling near a very scary demon. Therefore, rolling attacks are strongly
discouraged. Fire demons breathe fire, which cannot be blocked, and to make
matters worse, the fat demons can teleport right in front of you and hit for
two points of damage. Your greatest ally here will be the roll around
technique. This allows you to avoid attacks and get around shields to hit them
in the back with normal attacks (you can't throw them). Use a magic potion,
choose blue at the central big crystal to keep multiplier going, and a berserk
potion to keep the fight quick. Don't be afraid to heal if you have to. There's
an extra life in one of the pots, and in the final room another crystal (choose
blue) and a whole chest full of Yuan Baos. Worth fighting for, I think. Handled
well, the portal will give you in excess of 1.5 million points, which will
probably triple your score thus far.

Back in the real world, use the save point (you'll need to), head up the stairs
and meet the dragon again. Choose blue if you still have a massive multiplier
from before, and red if you don't. Focus here on getting to the other side
quickly, and collect the crystals after Tor Chi leaves. It's best to save the
big crystal for then too. If you zigzag between left and right platforms, this
room isn't too tough. Normal jumping gives you an ideal jump length here-
doubling jumping actually makes things harder.

Now we just have loose ends to tie up- head to the final room to chat to Tor


NEW QUEST- Follow Tak to the swamp (obligatory)
Reward: none

NEW WEAPON- Dragon sword

Your new sword is waiting for you in the west room. It increases your melee
damage and the power of your magic attack, as well as making you more shiny and
stylish. Anyway, head out to the north, we have some unfinished business to
deal with...

|                                WALKTHROUGH:                         [WLK05] |
|                              WILD BOAR BOARAX                               |

The sign at the start of this area tells you to "Make the Zhongs point the
way". With this in mind, you can advance and find an arrow formed by energy
Zhongs, with wooden Zhongs around it. You must clear out all of the wooden
Zhongs, leaving only the arrow, which points the way to the next set of Zhongs
that appear. It may be useful to you to note the arrangement of the Zhongs in
the arrow before you clear the wooden Zhongs, as the next set of Zhongs
contains only wooden Zhongs, and you must make an arrow the same shape as the
first one. You should first make the arrow point east, as this will allow you
to visit the shop. All of the Zhongs will then reset and you can make the arrow
point west to move on. The diagrams below show the setups of the Zhongs, where
0 indicates a Zhong that you should destroy, and # indicates a Zhong that you
should leave.

To visit the shop:       To move on:

000#00                   00#000
0000#0                   0#0000
######                   ######
0000#0                   0#0000
000#00                   00#000

If you hit the wrong Zhongs, a warning tone will sound and the Zhongs will all
reappear. The shop here sells green armour, and as we have already found out
(the hard way), Boarax can deal two damage with every hit. Fortunately, armour
reduces any damage dealt to one point, so it will be worth your while picking
some up.

Press the switch after following the arrow west to activate the zipline in the
north of this area, but don't forget to go through the cave and complete the
Holey Hoop Hop to earn a heart container! It's not particularly tough as the
route is well defined, but you will have to skid quite sharply to the right to
get hoop number nine.

Following the zipline in the first area, you will be confronted by rats. The
rat in the centre is more heavily armoured than most you will have faced so
far, but don't let that put you off. Midway through the fight you will be
joined by three rats dressed in blue. They attack with odd fork-looking things,
and become a real hassle later in the game, but for now, just use standard roll
attack/ jump attack tactics.

In the next area, you will have to complete another boar race. The switch in
this area can also be used to reverse the zipline, presumably in case you wish
to revisit the merchant. The boar race is tougher than those previously- you
will have to watch out for rolling logs, and there are a lot more chili peppers
than usual. This is the first race that is a real coin-earning opportunity,
even in normal difficulty, so if you want the money, commit to getting a time
of 48.00 seconds or under. If you know the locations of all of the chillies, it
isn't an unreasonable target to aim for. Finishing in a time of just over a
minute (or better) will award you the key to the next area, where you will face
an old adversary.

BOSS: Boarax
Difficulty: Straightforward

He hasn't changed since last time, but you have significantly more health,
armour, damage-dealing potential and many more hours of gameplay experience.
The odds are now well stacked in your favour. That said, Boarax isn't going
down without a fight, and you'll still get your ass handed to you if you're not
on the ball. Firstly, the vines around the perimeter of this area are
dangerous, dealing one damage point if they are touched.

The best strategy here is the same as before- run around the perimeter while he
charges at you, as he will miss if you keep moving. After crashing, he will
become dazed and you will be prompted to grab him by pressing the square
button, dealing high damage. After Boarax is hit, he will thrash around a bit,
then raise his head and roar. Use this opportunity to hit the amulet
controlling him. If you picked up the dragon sword, you can deal three points
of damage with a regular attack, and five with an uppercut.

When Boarax falls to below 50% health, he will cause boulders to roll outwards
when he crashes into the wall. You should be quick here to get Boarax between
you and the point of contact with the wall, as his massive bulk will block the
boulders for you. Then just grab him as normal to attack. It is also possible
to jump over the boulders if you are finding it difficult to position yourself
behind Boarax correctly.

When you have finally defeated Boarax, congratulations! You have finished the
set of objectives of the hare forest- now it's time to move on to the swamp.
Save and continue through the only exit available to you. If you fought well
your armour may still be intact.


There are quite a few tricky jumps here to get your agility up to standard for
taking on the challenges that the swamp presents to you. Failing any of these
acrobatic manoeuvres will result in losing a health point to the bottomless

The path itself is quite linear, despite the area being very open. Jump along
the first two spinning platforms and use the hamster wheel to gain access to
the upper level. Zipline down and use the second set of spinning platforms and
second hamster wheel (there is a chest with a health potion near it) to make it
up to ropes that you can climb across. The next platform only rotates in an arc
before changing direction, so bear that in mind when timing your jump. From the
next spinning platform, jump to the swing poles in the southeast. Next you will
find another zipline that allows you to leave this area and view the
introductory cutscene for the frog kingdom.

|                                WALKTHROUGH:                         [WLK06] |
|                               NEBULA ISLANDS                                |

It's time for a massive increase in difficulty. From this point on, armour and
health potions are going to become invaluable, enemies are going to wear more
armour, move faster, hit harder and get all up in yo' face like only they know
how. It's gonna be kill or be killed, and you're going to be more severely
outnumbered that at any point so far. The toughest fights you faced in the hare
forest will be standard here. Think hidden glade for every fight. Be ready.

On arriving in this area you will be greeted by a frog who tells you that Tak
is in the swamp and that you should go to the frog city to talk to the mayor.

QUEST COMPLETE- Follow Tak to the swamp

NEW QUEST- Go to the frog city (obligatory)
Reward: none

This area is vast and sprawling, and without a clear path through. To make it
out, you will have to find a way to cut down bamboo while swimming, so let's
get on with that first. Be careful about the mud here- if you stand in it and
do not move, you will sink within a few seconds. You should try to jump out of
the mud, but if you are not back on solid ground by the time you land your
third jump, Kay will sink. Expect to lose a few points of health this way.

Cross the bridge from the first island, and follow the yellow crystals at the
fork in the path. 5-10 paces before the next bridge, drop off the right hand
side of the island- there are platforms below that you can land on, and some
Zhongs to combo around. Following the Zhongs will land you next to a chest
containing an extra life.

Now head back to where you dropped from the island, and cross the bridge. The
path will take you past a save point to another Zhong. Destroy it and combo
across two more. Dropping straight down at the third Zhong will let you land
safely on a platform. There are other platforms to jump across that will allow
you to access an island in the far southeast. On this island is a cat statue,
and some treasure down a hole in the ground. It's risky, but if you jump on the
mushrooms in the direction the cat statue is facing, you can find an extra life
and some coin in chests behind the big tree.

NEW QUEST- Find four cat statues (optional)
Reward: Berserk potion, heart container, red armour

Now you can use the Zhongs to the north of this island to get closer to the
main path. Dropping at the fourth Zhong lands you next to a chest with a combo
seal containing an extra life. You should now be able to see logs and boards in
the mud to the north. Make your way across these to continue. There are also
bugs here that will fly down to attack you, but don't be tempted to combo from
one bug to another- you'll end up in the middle of the mud. Wait for the bugs
to come to you. The green toxic gas that is intermittently released from the
swamp causes your left analog stick controls to reverse (forwards becomes
backwards, left becomes right). The best thing to do if you get caught in the
gas is to stand somewhere safe until its effects wear off. Heading northwest
over the mud instead of north will let you find a chest with another extra
life, but be aware that the barrels close to the chest will explode if you get
too close.

On arriving at the island to the north (it is the most north-eastern of the
nebula islands) you should see two rat tents and a ring of red crystals. Be
ready for a fight. After dispatching the four rats (one is heavily armoured but
the fight is still straightforward) two turtles will arrive on a boat. They
have heavy armour and block frequently. Use a similar strategy to the rats on
them. During the fight with the turtles, bugs and dark bugs will arrive on the
scene (dark bugs are like bugs but with more health). You may wish to use these
enemies to build your combo before turning your attention to the turtles.

After the fight, you can activate the cat statue, collect green armour and open
a cage on the small island just off the one you fought on. Jump into the water
in the east to find a barrel that you can jump on to access swing poles. Swing
straight upwards from the highest pole to catch some treasure, and combo across
the Zhongs back to the main island to open a combo sealed chest with yet
another life.

Time to move on- head to the west side of this island to find a boat and press
square to use it. Zoom all the way out on the minimap; you are trying to steer
the boat west towards the next green X. Use speed to minimise the risk from the
exploding barrels. If you do find yourself in a sticky situation here, jump out
of the boat and into the mud, and jump back into the boat after the explosion-
you won't lose any health!

After leaving the boat, follow the red crystals to the turtle stage. Choose red
at the big crystal to keep your multiplier going, and take on the rat, three
turtles and the crocodile. Crocs are going to be a real bugbear to you over the
next few levels. They can use throwing weapons like boomerangs to damage you
from a distance, they are very fast and their spin attack renders them
invincible while they use it. When facing a few crocodiles, especially armoured
ones, you may wish to consider the roll around technique, coupled with regular
attacks or the throw. Otherwise, the usual strategy will suffice. Unarmoured
crocs shouldn't give you major problems if you target them first. This is a
tough fight- make sure you don't get boxed in, and use the magic attack to
break the big crystal when lots of enemies are close. Enter the small turtle
fort when you win.

There are no enemies in the turtle fort- so explore at your leisure. Things to
find include a cage down some stairs, a cat statue, plenty of coins, and of
course, the claws.

NEW WEAPON- Basic claws
These weapons can be used while swimming and are more effective than the sword
against unarmoured opponents. They have a fast attack speed and so are
effective against flying enemies, but cannot deal any damage to enemies with

When you leave the turtle fort, you will find the merchant has set up shop. Now
you have the claws, you may wish to return to the island where you first met
the turtles- there is some bamboo in the water than you can cut down to access
a chest with a demon potion. You'll need one of them shortly.

From the water near the small turtle fort, head southeast, breaking through the
bamboo to find the final cat statue.

QUEST COMPLETE- Find four cat statues

Next, cut through the bamboo in the west to find a long path leading south.
This is made tricky by the bombs falling from above. Just keep moving as
quickly as you can to pass through unscathed. Some of the boards will also
crumble beneath you. At the corner of the boardwalk, you will see stone Zhongs
that lead to a chest with an extra life, and from there you can jump to swing
poles and reach a Yuan Bao. The pillars that you lowered with the cat statues
can be found a little to the northwest of this area. Cross them to get to Snail
Island, and claim your reward for the cat statues. Descending down the centre
of Snail Island using the ropes, you can land on a lily pad that carries you
across the mud, collecting coins and reaching Zhongs that combo together to let
you open a combo sealed chest with red armour back on the boardwalks.

Just south of Snail Island you will see a trail of red crystals. Follow them,
and use a demon potion to enter the portal at the very end of the trail. As
usual, this demon portal is full of treasure including two big crystal (choose
yellow both times), a magic container, and loads of coins. It also contains two
fat demons, an energy demon and a fire demon, but considering they are
unarmoured, you should be able to make short work of them with the roll around
technique and some regular attacks with your claws. Energy demons are capable
of hitting you any time you go close to them, so get in, try for a hit, and get
away to a safe distance. Stay moving and you'll be fine.

When you are back in the swamp, you should cross the lily pads to make your way
south. The normal lily pads will sink after a few seconds, and the ones with
thorns are capable of dealing damage, but it isn't tough to get across. There
is a health potion in a chest near the lilies too. At the south island there
are lots of red crystals, as well as a turtle and two rats. You will have to
keep moving in this fight- rats in lookout towers are throwing bombs at you.
Use the roll attack style of fighting- throwing takes too long to recover from.
Fortunately, the rats can damage their own troops with bombs. When the first
three are down, another armoured rat and two turtles put in an appearance. This
time, dark bugs will be flying around overhead. Use these to build up a combo,
and then take out the turtles to finish this level. The fight can be simplified
by dropping bombs near the lookout towers, which will destroy the towers and
stop the rain of explosives from ruining your combo. To this end, bombs can be
found in the jars and chests around the battlefield. Don't forget to collect
any treasure on this island before moving on.

|                                WALKTHROUGH:                         [WLK07] |
|                                 MARSHLAND                                   |

Talking to the frog as you enter the marshes triggers a new quest.

NEW QUEST- Open the Froghead (obligatory)
Reward: none

This is a massive quest that will take ages to complete, and is actually made
up of many smaller objectives. It is therefore very easy to get lost and not
know what to do next, wandering the marshes and not doing anything productive.
To avoid this, I have summarised all of the important points in dealing with
this quest, including the optional ones.

(1.) Get the final sword upgrade from the swamps of death
     This is optional, but very much recommended.
(2.) Visit the ferryman and earn the secret key for the crocodile temple
     Also optional, and not really important.
 3.  Enter the frog city and earn the key to the crocodile temple
 4.  Clear out the turtle fort to earn one part of the Froghead amulet
     This can be done at any time, but I tend to clear the turtle fort before
     the croc temple, as the fort is easier.
 5.  Clear out the crocodile temple to earn one part of the Froghead amulet
 6.  Exit the swamps through the Froghead

Steps 2 and 3 can be done in any order, but must be done before step 5.

Now, let us increase Kay's badass-ness by +5 and get him a really cool sword.
Proceed over the platforms towards the icon for the merchant on the map. For
the swamps of death you are going to need at least one bottle of hornets,
preferably two. You may need to throw away some items or use them unnecessarily
to clear some space in your inventory. There is also a demon gate coming up
soon, so have a demon potion to hand if you want to boost your score. Talking
to the frog next to the shop (don't you just love their accents bruddah?) will
trigger a new quest, equivalent to step 2 in our quest breakdown.

NEW QUEST- Find the crocodile tear (obligatory)
Reward: none

Running past the shop and the frog on your left, then facing south on the sand
which slopes down into to the mud, you will see a boardwalk. It is difficult to
describe because it is tucked well out of sight, but this is the boardwalk you
must follow to find the frog city. If you do not see four pots in a row at the
end of the boardwalk, you have gone the wrong way; go back and try to follow my
ropey instructions again. Following the correct path will take you to Mayor Gu.

QUEST COMPLETE- Go to the frog city

Gu invites you to enter frog city, but doing so will trigger a new quest and
lots of fighting, and you'll want a new sword for that. Head north across the
balance beams and you'll find the Froghead, currently locked. Head northwest at
the Froghead to enter the swamps of death, where many hornets are waiting for
you. While you have a flask of hornets active, you are immune to attack from
other hornets, but speed is still of the essence here- you will want to avoid
using your own hornets until the last possible moment, and will want to cover
as much ground as you can before they disperse. Luckily, the route through the
swamps is linear and straightforward.

If you are quick and don't bother to collect the crystals you can make it to
the first island of the swamp without using hornets. From this island you will
be able to spot a Zhong challenge, where Zhongs are circling a bent over tree.
Head over there, it is an introduction to weapon specific Zhongs. The idea here
is to destroy all of the white Zhongs quickly by changing weapon with the R2
button. Use the sword against the sword Zhongs (duh) and the claws against the
Zhongs with scratch marks. It's an easy challenge, and you'll receive a heart
container for your trouble. You'll probably have to use your bottle of hornets
soon after leaving the first island, so don't stop at the second island;
instead continue on at top speed, to make the most of your immunity. There is
another bottle of hornets to be found in a pot along the way, and a cage off to
the right. If you're really good, you will make it to the last island without
using another bottle of hornets, but don't feel bad if you have to. On the last
island is red armour, the final sword and two more bottles of hornets- more
than enough to get you back to frog city safely.

NEW WEAPON- Shadowsword
This is the most powerful sword in the game. If you are going to use a magic
attack, switch to the sword first, as the more upgraded a weapon, the more
magic damage you can do. The claws have not been upgraded and so won't be as
effective in casting magic.

On the way back, things are just as difficult. You should stop when you get to
the second swamp island- this is between the cage and the island with the Zhong
challenge and it has a ring of mushrooms on it- if you see the chest that
contained the heart container, you've gone too far. Near to this island is a
big dead tree with a Yuan Bao atop it. If you execute some very long jumps you
can make it to the base of the tree from the island, but it probably isn't
worth the hassle for 50 coins, especially since there is a demon gate on this

Use your demon potion- the portal appears in the centre of the ring of
mushrooms. Once in cyberspace (yeah, it's probably cyberspace), you'll notice
that the main room is this time looking quite bare. Strange, but usual tactics
apply, the claws are probably your best friend here, and you'll have to use the
roll around to guarantee a hit. There are three fat demons, an energy demon and
a fire demon here (remember that fat demons are nigh impossible to hit when
they are spinning unless you are berserk), and your reward for surviving is an
extra life and a butt-load of money. If you picked up the armour with the
sword, you shouldn't have to use a berserk or a health potion here.

Head out of the swamps of death and return to the Froghead. This time, take the
route to the northeast, and follow the short path to the ferryman. He is super
cool, a really top guy, but he's worried about the lake being dangerous. After
the first conversation, follow him into his store and continue to chat, and
he'll propose a challenge to your boating skills. The boat is out front- it's
time to race.

Control the boat as usual, but bear in mind that it doesn't turn well at all
when moving slowly. You must pass through all of the checkpoints in the river
and finish in 1:20.00 or less to win the crocodile amulet. Finishing in less
than 1:08.00 is tough but possible, but don't go mad trying for a fast time-
remember that those barrels do real explosive damage, and the few coins you get
for going fast just aren't worth it.

Now we should head inside frog city, where there is a lot of fighting, so it
might be wise to visit the merchant first and stock up on some supplies- a
berserk potion or two won't go amiss here. Upon entering the frog city, Kay
takes a nap, but when he wakes up, it's time for action!

|                                WALKTHROUGH:                         [WLK08] |
|                                 FROG CITY                                   |

NEW QUEST- Find 8 frog eggs (obligatory)
Reward: Crocodile tear

Alright guys, this is tough. And not only that, but the map for frog city is
fragmented up, and there's not a lot of flow to the quest. I've tried to get
things moving in as linear a fashion as possible here, but if anyone out there
has a better route, feel free to e-mail me.

First, make your way along the barrels, timing your jumps to avoid the toxic
gas. Bear left at the fork in the river to get into the first big fight, and
it's a really, really tough one. Three gorillas and a rat face you here, and
that's just for starters. To make matters worse, the rat and one of the
gorillas are wearing heavy armour. Stay agile, and try to take out the rat
first, since he is fastest. A berserk potion is recommended, but you could also
use a flask of hornets if you have some left over from the swamps of death,
since they will interrupt the enemies' attacks. After the rat, equip claws and
go after the unarmoured gorillas. Leave the armoured one for now. Midway
through the fight you will be joined by two armoured crocs and two unarmoured
crocs. At this point you risk being completely overrun, and since the
crocodiles can attack from a great distance away, it will be very difficult to
find a safe spot on the pontoon. Continue to ignore the armoured gorilla, and
take the unarmoured crocs out of the equation with claws. You should now turn
your attention to the armoured gorilla. Unarmoured crocs continually join the
fight until all the gorillas are dead, so be sure to take him out quickly with
your strongest attacks. If they do respawn, consider switching back to claws
and using them to build combo. Kill the armoured crocs when the final gorilla
is dead, and no more will spawn. You will be free to collect two frog eggs from
the buildings when the fight is over. Expect to lose at least 5 points of
health/ armour there, and if you did better than that, bloody good job, it's
one of the toughest fights there is.

Now follow the river south until you see a sword Zhong. Beneath it is a very
quickly filling bubble of toxic gas which keeps the platform that you need to
access the Zhong in a constant envelope of poison. It does seem that you would
have to complete the Zhong challenge while under the influence of this most
putrid of effervescences. But, an alternative strategy makes this near-
impossible Zhong challenge really quite straightforward! Simply jump onto the
platform and become contaminated with the filth spewing from the water below.
Now jump and strike the Zhong with your sword- the Zhong challenge will start,
and remember that to jump towards the Zhong you have to push the analog stick
away from it. Then fall into the water, while still holding the analog stick in
the same direction. Swim a few feet and stop, waiting on the poison to wear
off. Since you now have COMBO +1, jump from the water, combo towards the Zhong
and strike it with the sword. The Zhong challenge will start and you will be
clear headed! The challenge itself is easy enough; you have to combo towards
the white Zhong of the two Zhongs that appear, as the other will be an energy
Zhong. All the Zhongs are breakable by the sword only, and you will be rewarded
with a heart container. I'm really proud of this strategy, can you tell?

Now for another fight. Head south on the barrels and you will see the three
turtles, two unarmoured crocs and one armoured croc in the distance, but you
should bypass them for now if you want a big score. Jump into the water and
head off to the right, where there is a save point and a big crystal. Choose
red at the crystal, then run headlong into the fight with the turtles and
crocs, and choose red once again. If you manage to hit all three of the turtles
with the magic attack from your sword, it will knock their shells off, allowing
you to take out five of your six opponents here with your claws alone. As
always, deal with unarmoured enemies first, then switch to the sword. On the
upper tier of frog city is a massive ring of red crystals, so if you finish
this fight with both red multiplier and combo, you should zip up to the higher
level using the Zhongs above your head, then run a quick lap for massive
points. If your multiplier ran out, don't worry, head back to the save point
near the other big crystal you just destroyed.

From the save point on the lower level, climb up the netting to the northwest
to find a chest with combo seal of 7. There is a corresponding chest on the
opposite side, and a long chain of Zhongs that link them. Head across the
Zhongs to get green armour from a red chest, and then head back to get loads of
money from the green chest. Walk counter-clockwise around the walkway a little
to find a big gap. You'll need to jump between the houses to get across it. We
are aiming to reach the house in the far south west of frog city. When you
enter it, "House of Professor Ping" should display on screen. In this house,
you must time your jumps carefully to avoid debris falling regularly from the
roof. The house consists of a single room, and has one frog egg inside.

We will make our way around the circle, moving clockwise, so our next house to
visit is next to the green chest: the "House of the Wu Clan". The first room is
very similar to the previous house- timed jumps are all that is required. The
second room is like something from a Saw film: weird flaming bags and pulleys
and arms and swinging and platforms coming out the walls... jeez. As well as
dodging the bags, you should be careful of the poles that they are attached to.
Following the red crystals will take you to a good old box o' cash and, a
little higher, an extra life. Backtrack to the earliest platform at which the
higher of the two bags can hit you, then move clockwise around the room until
you can drop in front of the target door. In the third room there are ropes to
swing towards the frog egg with. There are also enemy hornets in one of the
pots that you will have to run away from. And fortunately, it is easier to
leave the third room than it is to get there.

Back outside, ignore the next building. It is the rice storehouse, and we will
come back here last. Use the ropes to go past the save point and run into the
next house- the house of the Chen clan. The first room has ropes and a pot of
enemy hornets, but this will not be a problem. The second room is a different
kettle of fish, as it is filling with smoke. If Kay runs out of stamina here,
you will have to start this puzzle again. Various buttons here can influence
the fire, and you must clear the flames from the frog egg by pushing the boxes
onto the correct buttons. Here is a diagram of the buttons:

         Entrance          The first box starts in the position marked A
      1           2        The second box starts in the position marked B
         B                 Switch 2 is engulfed in flame
Frog     3  4  5
Egg                 Exit
      A  6     7

      8           9

Push Box A onto switch 7. This removes the flames from the frog egg.
Collect the frog egg.
Push box A into the flames on switch 2. This removes the flames from the exit.
Leave the house.

It's that easy- two moves and you're done. You don't even have to move one of
the boxes. Since you've gone out the back door of this house you have access to
platforms leading out into the darkness. Collect an extra life from a chest you
will see and follow these platforms to broken bridges which you can cross to
get to the next house. This house belongs to Doctor Man Chu Fu, and I've heard
he's crazy. There's a pot of hornets in his house, and some ropes that are easy
to swing around. Another frog egg in the bag here- no problem.

When you have the egg, head round to the back of the house to find Zhongs that
take you down to the lower level. A high combo will be handy here, since you're
landing in a fight with three heavily armoured gorillas and a heavily armoured
rat. Get a berserk potion on the go right away, and you may also wish to throw
hornets if you have some saved up. Since there are no unarmoured enemies at the
start this time, I would recommend using only the sword when you go berserk and
taking out the rat and gorillas before you turn your attention to the crocs
that appear. When the gorillas are dead, take out the unarmoured crocs with
claws, then the armoured ones with the sword. It's going to be a really tough
fight again, and definitely one you should use a berserk potion in; if you
didn't use one during the last big fight, you'll really notice the difference
in difficulty this time- it's a massive help.

When you're done, if you still have combo you can head back up to the last
house via the Zhongs, and if not there is a rope ladder below the house to help
you up. Go back to the main circle of frog city via the broken bridges,
platforms and then through the house of the Chen clan.

You may now proceed directly to the rice storehouse in the northwest to
retrieve the final frog egg, or go to the house of the Pong clan in the
southeast for another room of swinging flaming sacks. The Pong house is
entirely optional, but collecting all of the crystals inside and opening the
green chest at the top nets you about a million points. There is also a health
potion in this house, which you will need if you have been taking a beating in
the last few fights.

With one frog egg left to find it is time to return to the rice storehouse that
we passed earlier; it's the first door on the right after the rope swings. The
first room of the storehouse is another block and switch puzzle:

   B                 The first box starts in the position marked A
           1  Exit   The second box starts in the position marked B
       A             Switch 1 and box B are engulfed in flame
   2   3   4

Push box A onto switch 4. This removes the flames around box B.
Push box B onto switch 3. This removes the flames around switch 1.
Push box A into switch 1. This removes the flames around the exit.

Climb up the ropes in the next room to exit into the fresh air of frog city.
Use the zipline here to land on a little platform next to another zipline. Take
it down to the final building- the holy shrine. This makes a mockery of all the
hardcore fighting you've been doing up to now: three turtles and a rat are
hardly going to be much of a challenge. One magic attack with the sword is all
that is needed to remove all of their armour, then finish them with claws,
provided you can hit them all at once with magic. Collect the final frog egg.

QUEST COMPLETE- Find 8 frog eggs

Now return to Mayor Gu (the green X on the map). The zipline outside the shrine
will take you most of the way. Now that you have achieved such a "sweet
conclusion", it's time to head back out to the marshes, Boss.


Have an interesting chat with Gu and obtain the crocodile tear from the chest.
In theory, you could now go to the crocodile temple, but it is really tough so
we will just put it off for as long as possible. Turtle fort time!

QUEST COMPLETE- Find the crocodile tear

NEW QUEST- Find Su Ling in the Forsaken City (obligatory)
Reward: none

Head back to where the merchant is and replenish your items if you need to.
Don't buy any armour, you will find some shortly. Head southwest from the shop,
and take the path to the right, jumping over the rolling logs towards the
whirlpools. To avoid the gas at the first whirlpool, go around it clockwise,
jumping from lily pad to lily pad. You will see a trail of red crystals which
lead to the croc temple, but as we do not want to visit there just yet, follow
them until you collect the green armour in the red chest, and then turn back
around. The turtle fort is in the north. If you fall into the water, keep
jumping to avoid being sucked into the whirlpool.

You will face four turtles and an armoured rat outside the fort. As usual, open
with a sword magic attack to deshell all of the turtles. They run towards you
at the start of the fight so it isn't too difficult to hit them all. When the
crocs appear, take down the unarmoured ones first, and leave the armoured ones
till last. The fight is no more difficult than you are used to. Consider using
hornets against the crocs if you have some spare. After the battle, collect the
health potion from the chest to the north; it is on a tree stump rising from
the water. There is also a cage to be opened before you enter the fort.

|                                WALKTHROUGH:                         [WLK09] |
|                                TURTLE FORT                                  |

NEW QUEST- Find the turtle amulet (obligatory)
Reward: Froghead amulet piece, extra life, green armour, approx. 750 coin

You'll be greeted by two teenage mutant ninja turtles at the bottom of the
stairs. Use roll attacks and jump attacks; this fight isn't worth wasting magic
on. Follow the red crystals (north), and continue on to face a single turtle.
Go right at the light potion and then follow the stairs down to get to the
sports arena. Fight three turtles and an armoured rat here (use magic) and
choose yellow for the big crystal. Another two turtles will appear after you
have taken out their comrades- use roll attacks on these guys. Collect all the
treasure in here, including an extra life, and activate the cat statue to

When you get to the top of the stairs outside the sports arena, head sharply
left, almost doubling back on yourself to find a way that was not open before.
This leads down to a dark room with four turtles and a big crystal. Choose
yellow and try to get as many of the turtles as you can with the magic attack
you use on the crystal. Two red chests will appear after this fight, one with a
berserk potion and the other with an extra life. These turtle fights are
becoming old hat now, aren't they? Hopefully you will still have a score
multiplier active- as you leave the dark room, turn right to find the armour
chamber and some more gold.

Return to the original room and go east- the passage opposite the door where
you originally came in. That cat statue you activated has raised the elevator,
allowing you to access the weapon chamber, after fighting two turtles of
course! The weapon chamber contains plenty of treasure, as well as the turtle

QUEST COMPLETE- Find the turtle amulet

Before leaving this area you have to get a part of the Froghead amulet, and
there is also some treasure for you to pick up. Head back to the first room
again, and this time follow the blue crystals down a huge spiral staircase.
This takes you to the prison, where there are three cages and a part of the
Froghead amulet.

Next, return to the original room and north through the corridor that led to
the sports arena. This time, go right before you get to the light potion to
find the kitchen. There is a magic container in here; be sure to pick that up.
Continuing through the kitchen and down the stairs will allow you to get under
the elevator, where there is a door that you can now unlock. In here is loads
of treasure, green armour and an extra life. We've cleared the turtle fort, so
go back to the first room and head west to find the exit.


Head back over the lily pads and the whirlpools to return to the red chest that
you found green armour in earlier (to the southwest of the whirlpools). If you
need items, you can always pay the merchant a visit as well, then return to the
red chest. Continue over metal walkways, past a save point to face a group of
crocs- FOUR unarmoured and one armoured. I bet you can guess what our strategy
is going to be here: claws and combo against the unarmoured ones, and then roll
attack or throw against the last man standing. It's still not going to be easy-
you may not even have any armour left by the time you finish.

Next is a really tricky set of platforms- they are safe to jump on when they
are in the raised position, but jumping on one in the lowered position will
cause arrows to be fired at you. The best way to tackle this is to hang on the
edge of every platform, and haul yourself up onto it only when it is safe to do
so. At the T junction there is an armoured croc on each side- don't worry, they
won't attack at the same time. Choose red at the crystal and take out at least
one of the crocs to get the extra life from the chest. Get all of the treasure
here, then press the big switch in front of the red crystal arrow to make
platforms appear that will allow you to reach the temple. Before you enter,
explore behind the crocodile head to find some green chests.

|                                WALKTHROUGH:                         [WLK10] |
|                              CROCODILE TEMPLE                               |

Right from the off, you will see why this is a tougher dungeon and best kept
until last. Face the four armoured crocs and the rat here to progress to the
main area of the temple. A berserk potion is highly recommended. Take out the
rat first to build combo, before roll attacking and jump attacking the crocs.
They should attack in pairs, which makes the battle just a little easier. LEAVE
the big crystal for the moment. If you do not have a berserk potion, there is
one above the entrance. You will have to somersault onto the torch bracket that
has not been lit to be able to reach it. There is a red chest of hearts up
there too, if you are running low on health.

NEW QUEST- Find three cat statues (obligatory)
Reward: Froghead amulet piece

Use the key from the red chest to open the door and descend into the pump room.
In this room there are two flowing bodies of water, a big machine, and a big
crystal, which you should leave for just now. Jump into the water closest to
the door where you came in- it will take you through the southern water cycle.
During your time in the temple, you should jump onto platforms to restore your
stamina as often as possible, as you will need lots of stamina to get into the
rooms and around the water cycles of the temple. Both of the water cycles are
arranged like squares, and the only room accessible from the southern cycle
just now is on the third side of the square. This room is called mud vapour
bath, and contains a cage, an extra life and some treasure. To get around you
just have to jump from platform to platform, and so this is one of the easiest
rooms in the temple. When you are finished here, return to the pump room and
then head into the northern water cycle.

In the northern water cycle there is a room accessible on the second side of
the square, but you need a key for it, which you will not have just yet.
Opposite the entrance to this room is another door leading to the secret room
in the centre of the northern water cycle. If you paid the ferryman a visit in
the marshes earlier you will be able to enter this room, which contains lots of
points, treasure, a health potion and red armour.

On the third side of the square is another room. You have to push the blocks so
that you can jump on them from the north-eastern corner of the room to the
centre of the western side without touching the ground. A setup like this is

                             0 = no box
         000000000000        # = box
Target   00#000000000   Entrance

Once the boxes are set up climb the ladder in the northeast and press the
button to raise the water. If the boxes get stuck together there is a button to
reset them in the southeast. When the water is raised cross the boxes to earn a
key. There is also an extra life in the key room, but you will have to
somersault from the base of a pillar to reach it. Now return the way you came,
drop the water level and leave. You will have to do another lap of the northern
water cycle to open the door opposite the secret room with the key you just
earned. This leads to the water lily pond, another easy room. Remember to avoid
the lily pads with the thorns. Activate the cat statue, then press all of the
buttons in this room before time runs out, comboing across the Zhongs that
appear. You will reach a chest of bombs, which you probably don't need.

Return to the pump room and press the button near the save point. This reverses
the water flow and allows you to access the other rooms of the temple. Jump
into the water flow closest to you now to be taken back to the southern water
cycle. A door on the second wall of the square will take you to the
interrogation room. Two armoured crocs will confront you: use roll attacks and
jump attacks to take them out. The Zhongs that will subsequently appear will
allow you to reach the key in the southwest. A second door can be found in the
southern water cycle. It is on the third wall of the square and requires your
key to enter it.

Don't worry too much about getting the crystals in the wildwater room; just get
over the whirlpools and pass the save point at the other side. In the next area
you will have to carefully time jumps across lily pads and then ascend up a
room full of platforms and explosive barrels. The best strategy here is to jump
onto the platform, then immediately backwards onto the one before it, to allow
any explosions to go off before you proceed. At the top of this room, before
you start following the blue crystals, you will find a demon potion in one of
the pots. Don't miss it- you'll be needing one shortly. The next area involves
fighting three crocs while dodging arrows that are being shot down the
corridor. You can either run down the stairs at the end of the room to fight
the crocs down there, or you can fight the crocs in the path of the arrows,
since they will be damaged by the arrows too. However you do it, passing this
area will grant you access to a cat statue, and bring you out at the pump room.

Visit the save point to heal if you have to (I usually still have my red
armour), then head through the northern water cycle. There is a cage on the
left as you go in. The only door here is on the third wall of the square- it
leads to the training room, and a very tough fight. Four armoured crocs on the
go all at the same time is going to be tough to handle, and since we plan to
visit the demon realm next, you should really conserve your magic points. Use
hornets or a berserk potion, and roll and jump attack as usual. Don't bother
switching to claws at all- these guys move so fast that when you think you are
chasing an unarmoured one, an armoured guy will run in front of you, and you
don't want to miss any opportunities to deal some damage here. Once you've
started laying down some punishment, use combo attacks to gain the upper hand
speed-wise. When you are done, activate the button above the cat statue to
unlock the statue itself.

QUEST COMPLETE- Find three cat statues

Return to the pump room and save. Before we collect the amulet, we have a demon
potion to use. The portal is located in the southwest corner of the pump room.
If you haven't already collected them, and provided you have a magic potion,
choose blue for the big crystal in the pump room, then quickly go the entrance
room and do the same. Return to the pump room, enter the demon realm, use a
magic potion and rush on to choose blue at the next big crystal (it starts on
yellow, but it's not easy to see, so hit it once before you cast). You will
earn a massive multiplier this way, ideal for taking on the two energy demons,
three fat demons and one fire demon that now stand in your way. I hope you
still have a berserk potion, hornets or health potion! You can obtain a demon
potion, berserk potion, extra life and flask of hornets from the pots in the
main demon room. In the last room of this area there is a big crystal (why
wouldn't you choose blue?), loads of health and enough money to buy a small
west African republic. When you have everything, leave the portal, pick up the
amulet piece in the pool and leave the temple. Well handled, this portal is
worth 2.25 million points.


I've had about enough of this place, haven't you? It's time to leave via the
Froghead, now that we can open it. In case you can't remember where it is,
follow the linear path from the croc temple to the whirlpools, head east to the
rolling logs, northeast past the shop (buy items if you need them), southeast
to the frog city and northeast to the portal icon on the map.

QUEST COMPLETE- Open the Froghead

|                                WALKTHROUGH:                         [WLK11] |
|                                 LONE SWAMP                                  |

It's been a while since we had a decent boss fight, don't you think?

BOSS: Jia-Gu the Giant Turtle
Difficulty: Average

He is undoubtedly meaner looking than the turtles you have faced thus far, and
he's probably been on the protein shakes or something, cos he is laaaaarge. He
will lunge out with his long neck and try to bite you, so keep running around
the ring of boardwalk and be ready to double jump out of the way. When he
lunges forward, you have your chance to jump onto his tail and attack the
amulet on his shell. Use triple strike with your sword to drain almost half of
his health in a single fell swoop. Repeat this a second time, but after a
single hit Jia-Gu will throw you from his back, and get really, really pissed
off. He gains another attack here- he can spew out noxious gases, which do not
disorientate like the gas in the swamp, just deal regular damage. You can't hit
him when he uses this attack, but it is easy enough to jump over and dodge. His
regular lunge attack now has the ability to destroy boards, which is a massive
nuisance, so you want to finish the battle as quickly as possible, before the
battlefield is reduced to only mud. Wait for him to lunge, then triple strike
him in the back again, leaving him with just a little health. Repeat this once
more to win.

It is important to finish him off quickly, as the battle becomes really
difficult when the boards get smashed up. If he has smashed all the boards and
you don't want to lose a life, but can't see how you can beat him, deliberately
drown yourself in the mud. You will lose one point of health, and respawn next
to the save point, which you can use to restore all of your health. You'll have
to start the fight again, but using this sneaky tactic will mean you never lose
a life against him. There are also two health potions on the lily pads outside
the circle of boardwalks, which you can use if the battle drags on. Be careful
not to sink in the mud after you kill Jia-Gu; you will respawn at the save
point and have to fight him all over again.

Exit this area for a cutscene, where Shun shows that he's not as daft as he


You will then have to make your way through the dragon swamp, where dragonflies
try to attack you. They don't drop treasure, so just run through this short
area and don't worry about killing them. If you absolutely have to fight, use

In the next area you will have to fly on the dragon Tor Chang, who happens to
be Tor Chi's nephew. Use fire against the mines with the square button, and be
tapping X constantly to get enough speed to make it through the rings on time.
Regular turning will suffice for most of the way through the canyon, but after
rings 5, 16, 17 and 20 you may have to skid depending on how you are lined up.
Breathing fire is really inaccurate, and those mines are a real pain, but this
is the only dragon flight in the game, so you'll just have to put up with it
and hope you get the hang of the controls in time!

|                                WALKTHROUGH:                         [WLK12] |
|                               FORSAKEN CITY I                               |

Welcome to the Forsaken City! It's another big area, but it's far more varied
and enjoyable than the swamp. Difficulty goes up another notch here, but we
have access to a new weapon in the not too distant future- the game is about to
get really interesting. Also, I'm sure you'll be glad to hear that there are no
crocs in this area! :D However, there are lots of gorillas, and maybe by the
time you reach Waa-Lo you'll wish those crocs had stayed...

At the top of the first set of stairs, Kay will meet two rats. What you don't
see to begin with is that they have backup in the shape of a gorilla with a
hammer just round the corner. Choose red at the crystal around the corner and
use roll and jump attacks on the rats first- with your upgraded sword they
should go down easily. The gorilla is a different matter altogether- when he
strikes the ground with his hammer a shockwave is generated that knocks Kay off
balance, rendering him immobile and unable to defend himself. To make matters
worse, the gorilla is capable of dealing many points of damage with a single
hit. You may have to knock him over three times to kill him. Value the practice
you are getting here- the gorilla is a standard enemy in this level.

Just before you go through the big gates after Kay meets the panda, look right.
There is a fence here that you can get over to earn red armour, and this will
be invaluable in the next fight, just through the gates. You will face two
heavily armoured hammer gorillas here, and four heavily armoured rats. A magic
attack will be handy if you have enough MP remaining. A berserk potion may also
be required. Get rid of all of your hornets over the course of the next few big
fights if you have any left; they are starting to outlive their usefulness.
Finish the rats off first then take on the gorillas. When the battle is nearly
over, barrels will be rolled down from the corners of the courtyard- these can
damage your enemies as well as you, and so should make the battle go a little
faster. Four axe gorillas will follow a few waves of barrels. These are the
guys you have been used to fighting, and cannot generate shockwaves like the
hammer gorillas. Still, there are quite a few of them and so you should stay
agile and cautious when fighting them.

Following the linear path for a little longer you will encounter three more
armoured rats. When you fight them, bombs will start dropping from up above
you. Fortunately, these interrupt the attacks of the rats and deal them damage,
so as long as you can avoid them easily they can be moderately useful. As the
battle progresses, another three rats appear, equipped with forks. You may
remember seeing these enemies before, prior to the fight with Boarax. This
time, they are armoured and have the ability to throw bombs. Against these
enemies, keeping your distance is not advised. Use roll attacks frequently to
keep them all on their backs, and only use jump attacks when all of them are
knocked over. Incidentally, this tactic is useful against large groups of rats
for most of the rest of the game, as bomb-throwers become more common. The rats
are more likely to use bombs if Kay is farther from them, as they will not
damage themselves.

The next area is the main courtyard of the Forsaken City. Our panda friend is
in a spot of trouble, so Kay, being the top bloke that he is, will help him
out. The first stage of this fight involves two axe gorillas and two armoured
rats, but armoured rats will continue to join the fray until the gorillas are
dead. Choose red at the big crystal and hope to catch some enemies with the
magic attack. Then finish the gorillas, and finally the rats. The door to the
prison will then open- head inside.

Choose red at the big crystal to wipe out the armour of the four rats that you
will encounter, and finish with claws. Next two axe gorillas and two rats will
be sent to take you down. Kill the rats first to build combo, then the gorillas
with combo attacks and jump attacks. Finally two hammer gorillas and two axe
gorillas will give you some hassle. If your combo and health are high you will
be able to take them down without getting too much of a beating, but this may
be the time for a magic attack/ berserk potion. When everything is dead, run up
to the panda to talk. It turns out that by breaking into a prison and killing
all of the guards, you are on the "side of justice". Despite this panda's
clearly odd moral standing, he has connections with a group of rebels called
the Avalanche, and shows you into their hideout. Head upstairs to see a
familiar face...

QUEST COMPLETE- Find Su Ling in the Forsaken City

Have a chat with Su Ling to discover that the Avalanche have a boat to take
resistance fighters to Waa-Lo, but they cannot launch the ship because the
Drydock channel is, well, dry. You'll need to activate three cat statues to
fill it back up.

NEW QUEST- Flood the Drydock (obligatory)
Reward: none

Talk to Pan downstairs for a key, and then return to the main courtyard of the
city. The rats here will respawn regularly. Kill them until they stop giving
you money, after which time you should simply run past them. Be aware also that
rats will now regularly use attacks that deal two points of damage, instead of
the one damage attacks you have been used to so far.

To the left of the prison door there is a gate. This leads through to a shop
and the Drydock which you are trying to flood. There are chests in the Drydock
which you should open now, lest they be lost to the rising waters you are about
to release. A claw upgrade is available quite cheaply from the shop.

NEW WEAPON- Razor claws

Now head back through the gate that brought you into the main courtyard
originally, and backtrack to where a locked gate is marked with a X on the map.
Open it, choose whatever colour you like, and break the bamboo to find a chest
and a hole in the wall. Through this hole you can find and activate the first
cat statue. Head back to Avalanche HQ and relentlessly flirt with Su Ling.
Next, talk to Pan to receive a free one-way ticket to Damageville.

NEW WEAPON- Basic Hammer
The hammer is slow, very slow, but oh-em-gee will it rip the rats a new cheese-
hole. You hit with a hammer, but the enemies appear to get hit by a bus. It is
not ideal to use the hammer against aerial enemies, but it can do very heavy
damage to enemies with armour, and at this point in the game, that's just about
all of them. I would say that the hammer's speed makes some attacks unusable
against large groups of enemies; you are simply too exposed while recovering,
but the hammer throw hits all enemies within a small radius, and so is ideal
for big fights. Wherever possible, stick to throws and roll attacks, and avoid
triple strikes and somersaults.

Go directly across the courtyard from the avalanche hideout and through the
door to "old pottery". Down the stairs here is a crumbling floor that you can
break through with the hammer's jump attack. Emerging a little further on at
the northern side of town, you will have to dodge barrels being thrown at you
by gorillas. When you get up the stairs at the end of the barrel passage, you
can go up and fight the gorillas that were throwing them. This is entirely
optional, but is a good way to break in your new hammer, and you'll be rewarded
with red armour.

Behind the save point is a locked gate that we will come back to later.
Southeast of the save point you will encounter three rats (use the hammer only)
and a ground plate for you to destroy. Descending into the area with the cat
statue, it seems quiet... too quiet. Prepare for a fight when you activate it.
You're going to be faced with three bomb rats and five spear rats, and of
course they are all armoured. Take the battle to them by running ahead and
meeting them before they have a chance to spread out, dropping a magic attack
with the SWORD (not hammer!) right away. This will kill just about everything,
provided you hit them all. If there are quite a few still left, use a throw or
two with the hammer (rolling around the enemies will be tricky as there isn't a
lot of space, but well worth the risk) to thin the crowds, followed by roll
attacks to decimate the remaining foes. It's not going to be easy- if some of
the bomb rats get lucky with their tosses you'll spend a lot of time on your

Return to Su Ling to learn that you are on the wrong side of the river to
activate the last cat statue. Damn, but not to worry, there is plenty more for
you to be doing, like finding a nautical chart that will allow Avalanche to
navigate safely to Waa-Lo.

NEW QUEST- Obtain the nautical chart
Reward: none

Pan will give you a key downstairs. You will have to return to the northern
town through old pottery. Before you do this, please visit the merchant. Aim to
proceed to the next area with red armour, a health potion, a magic potion, and
two berserk potions. If you're tight on cash, at least carry one berserk

Next to the save point in the northern town, near where the gorillas were
throwing barrels at you before is a locked gate, behind which lies a tough
fight. Be ready. To begin with you will face two axe gorillas, a hammer gorilla
and two bomb rats. There are another two axe gorillas waiting at the top of the
staircase, so run up there first and have them chase you down to the other
enemies- with the hammer throw, as with magical attacks, the more enemies that
join the party, the better. Choose red at both big crystals and start hammer
throwing the gorillas, as they have most health. The rats will tend to fall as
a result of the hammer throws against the gorillas, but you may wish to use the
odd roll attack against them to keep from getting too boxed in, or to minimise
the number of bombs being thrown. Near the end of the fight reinforcements will
arrive in the form of a hammer gorilla and three axe gorillas. As usual, you
should avoid the shockwave attack at all costs, while using the hammer throw,
or roll attacks when there are fewer enemies. The high damage potential of the
gorillas means that armour will be very useful here, and without it you may
have to use a health potion. A berserk potion in the early stages of this fight
will make things go a lot more smoothly. After the fight, a key will appear at
the top of the stairs that will allow you to proceed.

|                                WALKTHROUGH:                         [WLK13] |
|                                KING'S PALACE                                |

This place is brutal, gruelling, and the hardest single area in the game. Your
best friend here is undoubtedly going to be the hammer. Use roll attacks and
keep moving to minimise damage, and be prepared to spend a small fortune in the
shop. Oh, and by the way, the crocodiles are back.

NEW QUEST- Find four cat statues (obligatory)
Reward: none

The entrance to the palace is also the entrance to the demon realm, but I'll go
on the assumption that you don't presently have a demon potion, so we'll come
back here later. In the water channel, on the east side is a claw Zhong.
Destroying it triggers a Zhong challenge that requires you to change weapon in
the air while comboing and destroying Zhongs. Time is tight on this one, so
there isn't much margin for error. The sequence of Zhongs is claws (the one you
break to start the challenge), then claws, claws, sword, hammer, claws, sword.
You will be rewarded with red armour from the combo sealed chest for completing
the challenge.

There are two pairs of rats in the first area, one on each side of the main
central room. Choose blue for the two crystals here, and if you can catch both
rats in the magic radius with the sword, it will kill them outright. Proceed
into the main central room in the north when you think you are ready. You won't
be ready, but you'll think you are.

This is probably the toughest single fight in the game. I hope you picked up
the armour from the Zhong challenge, and have a berserk potion to hand. Use it
right away. There are four unarmoured crocs, two armoured crocs, two armoured
rats and two hammer gorillas here. Of course, the unarmoured crocs should be
your first targets with the claws, use combo attacks and roll around with
regular attacks for speed. Then take out the rats with the hammer- use roll
attacks and jump attacks here. When your combo is high, move on to the armoured
crocs with the hammer, using roll attacks and jump attacks, then take down the
gorillas either with roll around throws or roll attacks and jump attacks. But
wait, there's more! Two hammer gorillas and two bomb rats are here to really
get the party started. Roll attack the rats with the hammer, then throw or
roll/ jump attack the gorillas. On harder difficulties, or if the hammer is
just proving too slow to hit the crocodiles, consider building combo and using
the sword. The second phase of this fight is easier than the first. If you
finish this with your armour still intact, you've done well.

Collect the two keys you earned from here and back out to the starting area. On
the west side, where you fought two rats earlier is a locked door. We'll head
in here first. Walk a few steps in this area, then immediately return to the
main room where you had that big fight. A shop will have been set up, and you
should replenish any items you have used. Return to the area in the west and
explore the main room here. The chain of stone Zhongs leads to a locked door,
which you should unlock to find the first cat statue and a health potion.

In the northeast of this area is a door which does not require a key. Head
inside to be confronted by a single unarmoured hammer gorilla. This seems far
too easy with the claws on your side, and indeed when DOZENS of all kinds of
rats start pouring in the difficulty is raised by a notch or two. I haven't
been able to work out exactly what makes them stop spawning, as eventually they
will stop giving you money, but one thing is for sure- you will have to kill a
whole load of them. Don't be afraid to use a magic attack every now and then to
speed things up a little, and otherwise rely on roll attacks only with the
hammer, rolling from rat to rat to keep them all on their asses till they die.
When your combo reaches +20, it won't take too long. After loads have died,
three more hammer gorillas appear, two armoured this time, and another hoard of
rats. Continue to roll attack everything that gets close enough, damaging the
gorillas while keeping the rats at bay. It's a long and tedious fight, but not
any more difficult than you are used to. You will be rewarded with a key for
winning. Return to the main central area for healing and items if you need to.

Now head off to the south of the main western area, through another door where
you will face a single bomb rat with... no reinforcements. Dead easy, get the
key from the chest (you should now have two), pick up an extra life and then
open the door and activate the cat statue. If you try to leave however, you
will meet the rather frightening masked hammer gorilla. He has a quite
ridiculous HP total, and is an absolutely formidable adversary. He has four
unarmoured regular hammer gorillas and rats with him. Use roll attacks with the
hammer to keep everything knocked down, and take out the rats he has brought
for support. Switch to claws when all the rats are dead if any regular gorillas
remain. When it is one-on-one with the gorilla, use hammer throws. Opening this
fight with a sword magic attack would be a really good plan too- if it hits
every enemy, all of the rats will die and the regular gorillas will be

Return to the shop in the central area if you have to. There is also a save
point to the north if this area if you need to heal. Proceed through the locked
door to the east set of rooms. The main east area has plenty of treasure and
some exploding barrels to dodge, and the first room you should visit here is to
the south. In this room there is a single unarmoured rat (use claws), as well
as a few skull bugs (the highest class of bug with the most health) and
carnivore plants. Use claws and combo attacks here to win with ease- this is
the easiest room of the palace. You will be rewarded with a key, and after
testing your claw abilities you can look forward to a new set of claws and a
cat statue in the locked area of this room.

NEW WEAPON- Jade claws
They are very powerful, but share the limitations of the rest of the claws-
only useful when a reasonable proportion of the enemies you will face are
unarmoured of flying. Your claw magic attack is now as powerful as your sword
magic attack.

Next we must clear the room to the northwest of this area. There are two masked
hammer gorillas here and two rat bombers. Standard tactics apply here- use
rolling attacks until the rats go down, then introduce jump attacks as well as
your roll attacks to finish the gorillas. If you are unarmoured it would be
advisable to use a magic attack against the rats to minimise the time you will
be exposed to high damage. The key you earn here can be used to access the
final cat statue in the northeast of the eastern area.

QUEST COMPLETE- Find four cat statues

Return to the shop or save point if you have to, and make sure you have a demon
potion- before we progress there is a portal to explore through. The pandas at
the front of the palace are facing the portal: indeed, it is pretty much on the
spot that Kay starts. Proceed through and choose blue at the crystal. Avoid if
you can the yellow crystals in the centre of the main room to keep your
multiplier going as you fight the three fire demons and three fat demons here.
As usual, roll around coupled with regular attacks from the claws and combo
attacks once you get some kills under your belt are the keys to success here.
In the final room you will find the usual lottery win in a chest, as well as a
bottle of hornets and a berserk potion, amongst other goodies.

Back to reality and it is time to head to the far north, where it is boss time!

BOSS: Shun's Bodyguard
Difficulty: Reasonable

In the opening chat (in which we get the absolute coolest quotation ever from
Kay: "You see one, but I am many". Almost makes the hairs on your next stand
up- powerful stuff) you will find that Shun's bodyguard has brought two rats
and two hammer gorillas along with his plus four invitation to this private
party. Additionally, you might spot many pots in this room. I'll let you into a
secret- they're all full of skull bugs. But that's ok, since they'll let you
build combo really quickly. Begin by running around a bit, claws equipped,
until some bugs break free from the pots, then dispatch them for massive combo.
When all the bugs are dead and all the pots broken, go after the rats and
gorilla henchmen with the hammer. You will now be mano-a-mano with the
bodyguard. He's tricky, and fast, but you should still equip the hammer. Use a
roll attack and a single jump attack, then get out of the way before he attacks
as he gets back on his feet. He doesn't have a health bar, but it shouldn't
take too long to beat him. If your health is taking a bit of a hit, a berserk
potion will make the battle go even more quickly. This certainly isn't as
difficult as some of the other fights you've faced in this level.

Choose red at the crystal and head down the stairs to encounter a handful of
rats guarding the entrance to the ancient dungeons. Use a magic attack with
sword or claws to put them out of their misery quickly, picking off any
stragglers with the hammer. Head into the dungeon and if you are arachnophobic,
put all of the lights on in your house. You're not going to like this one bit.


To reach the dungeons you have to ride a wolf (controls are the same as the
boar). Being hit by a spider along the way will impair your vision a little and
make the controls a little less responsive. Overall, beating the time of
1:10.00 is barely a challenge at all. As usual, you can always replay for
money. After the second barrier that you crash through you can go to the left
and get chillies while jumping explosive barrels. This is the faster of the two
routes but will you will usually take one damage point going this way. With a
bit of skill, you can beat 48.00 or even 47.00 if you're really good. The prize
for beating 45.00 is 1000 coins- you can decide whether or not it is worth the

|                                WALKTHROUGH:                         [WLK14] |
|                              ANCIENT DUNGEONS                               |

Talk to the panda in front of you as you start. There is also a save point next
to you if you need to heal.

NEW QUEST- Find three jade lions to trade with the pandas (obligatory)
Reward: Key x3.

NEW QUEST: Get three keys to obtain the new hammer (obligatory)
Reward: Ancient hammer

There are loads of pandas in this dungeon and by helping some of them you will
earn jade lions. These artefacts can be traded with other pandas for keys. And
those keys will unlock the gates to the new hammer. You should, therefore, talk
to every panda here, to find out if he needs help, or wants to trade. The panda
next to the burial chamber for example, is one that wants to trade.

There's not much in the way of combat in the dungeons really, which provides a
welcome break from the combat-intensive palace level. There are however, some
nasties that you should be prepared for. The most significant of these nasties
are the spiders that have hidden themselves in pots and are waiting to ambush
you. This will really freak you out the first time it happens. You can
intercept a spider attack by opening all pots with the claws, and you may also
want to hit each pot multiple times to be extra careful, just in case a spider
is lurking inside. Spider poison screws with your left analog stick in the same
way as the toxic gas in the swamp, so avoid being bitten at all costs!

Alright, let's get on with our exploring. Take the west exit from the entrance
hall to find the tower of the thousand spikes. The panda at the bottom here is
a trader. There are some spiders in the pots, and a green chest around the back
of the tower. Make your way up the tower carefully, and note that any one group
of spikes will raise every three clicks. Jump towards spikes that have just
gone down to stay safe. Go to the very top of the tower, and follow the yellow
crystals, not the red ones- we'll come back for them later.

You will make your way through a dark corridor where there are bats. Be
cautious about jumping up to kill the bats as it is easy to fall into the abyss
below. Don't even think about comboing the bats. This leads to the ring of
champions, where there is a known game-losing glitch.

********** RING OF CHAMPIONS **********

To progress from the ring of champions you must kill all of the rats. There is
a save point in the centre of the ring that you can use to heal. However, YOU
ARE STILL ALIVE IN THE RING OF CHAMPIONS! If you do turn off your console, any
rats that you have killed may not respawn the next time you load your saved
game, and even if you kill the remaining rats, the door to the next areas will
not open. You cannot backtrack, you cannot proceed, and you are doomed to
remain in the ring of champions forever. Your saved game is useless, and you
will have to start again. I have lost a save file to this bug before, and I
implore you- do not make the same mistake as me!

********** END OF WARNING **********

Anyway, there are six rats in the ring of champions. Kill them all with the
hammer and open the chest near the entrance when you have combo. Choose yellow
at both crystals for a score boost. Once the rats are dead and the doors have
been reopened, you are free to save without risk of losing a save file. In the
southwest of the ring you can find a very tough-to-spot crumbling floor tile.
Break it with the hammer to get to Heaven's stairs, a difficult and really
frustrating set of risky jumps that vaguely reminds me of a Led Zeppelin song.
If you get to the top, you'll be rewarded with a heart container, and there is
also green armour a short way up, but since missed heart containers are later
available from the shop, you don't absolutely have to get this one right now.
Proceed south from ring of champions when you are finished here.

The next few corridors are smoke filled, so you should jump around to move
since Kay walks too slowly. Pay attention to the fire jets and time your jumps
to get past them. Use combo attacks on bats in front of you to gain a bit of
time. At the T, go left until you see a panda to talk to- he's a trader- and
head across the bottomless pit using the platforms on the north wall. When you
clear the pit, there is a switch in front of you that opens a gate near the
panda you just spoke to. Watch out for spiders here- they can jump at you from
quite a distance away, but fortunately you can block against this and use claws
when they get close. Combo attacks will also be useful against them. After you
hit the switch head north and follow the corridor for more spiders, a big
crystal (choose red) and a cat statue that acts as a quarter of the lock on the
burial chamber door.

NEW QUEST- Find four cat statues (obligatory)
Reward: none

Return past the switch and go south for another spider and what appears to be a
dead end. Then go back across the bottomless pit via the platforms on the south
wall. Head around the south side of the passage back towards the ring of
champions and cut into the room on the left that was opened by the switch a
moment ago. In here is a crumbling floor tile that you can break with the
hammer, leading down to narrow passages with a spider and a cage. Freeing the
panda in the cage awards you with a jade lion. Climbing the ladder here and
crawling through a narrow gap returns you to the area near the switch- you will
have to cross the bottomless pit again before talking to the panda next to the
save point to receive a key. There is nothing more to find along this path, so
you should backtrack through the smoke-filled corridors and ring of champions
to the tower of the thousand spikes.

Descend down the tower a little and find the red crystals that we passed
earlier. Follow them past some spiders to find the spiderpits. Oh dear. There
are three rats down here, and perhaps half a dozen spiders. Take out the
spiders first with combo attacks with the claws, then the rats with magic, the
sword or the hammer. There is a combo sealed chest with health in it in the
centre of the room- when you have built enough combo you can open it. The gate
to the next area will open when all of the enemies area dead. Following the
linear path you will be diverted through the entry chamber to a room with a
cobweb blocking the door. I think I am right in saying that with the exception
of weapon Zhongs and bamboo, this is the only thing in the game that is immune
to the hammer. Pointless trivia aside, enter the next room where there are a
few spiders and a cat statue. Don't jump into the middle of this room as you'll
be bitten in the back (ouch, stingy). Instead, work from one side of the room
to another, so that no spiders blindside you. Killing all of the spiders nets
you another jade lion, and of course you should activate the cat statue before
you leave.

Return to the entrance hall and take the previously unexplored east passage to
the abyss of the blades. There are crumbling pillars here which you should be
quick to jump from, but across the blades and spikes you should take it easy-
it is safer to take a moment and work out the rhythm of the blades and spikes
than run through and hope you don't get cut down. When you see the blue
crystals off to the right you should continue past them, where a tricky little
blind jump will reward you with green armour. From the platform closest to the
blue crystals you will also be able to jump to the big central platform for a
green chest.

Following the blue crystals will take you through a smoke filled corridor
(timing is key there) to the Void, where there are trapdoors in the floor that
you should avoid. Enemies will never make the mistake of stepping on them
unfortunately. Here you will face four bomb rats (use a magic attack then the
hammer) and of course Kay will make an Elvis reference because he is just super
cool. Collect the cash in the chest and move on, following the blue crystals at
the T junction to pass a save point on your way to the riddle of the ancient

This riddle is a sliding box puzzle, but is very different to the ones in frog
city. There are two main aims here: to escape from the far side of the maze by
not blocking yourself in with boxes and to have at some point stood on the
switch within the maze to unlock a gate in this area. You can always use the
switch north of the entrance to the maze to reset the boxes if you make a
mistake. This is the solution to the riddle of the ancient kings:

1. Push the first box two spaces forwards into the recess.
2. Push the box on the left two spaces to the left and into the recess.
3. Go straight up and push the box above one space forwards. There should now
be three boxes in a row in front of you.
4. Push the leftmost box and the rightmost box one space forwards each, and
then push the box that was in the centre one space left. There should still be
three boxes in a row in front of you.
5. push the middle box of the three two spaces forwards.
6. step on the green switch to open the gate.

7. Backtrack to the very bottom left corner of the maze without moving any
boxes to get there.
8. Go up a little and follow the first passage on the right. Push the box here
one space up.
9. Moving this box allows you to push a box on the right one space to the right
and into a recess.
10. Stand next to the box you just pushed right into the recess, then head
straight up to find two more boxes next to one another.

11. Push the box on the right one space up and the box on the left one space
left. This should allow you access to another box slightly further up.
12. Push this box two spaces up so that it touches another box.
13. Run around the pillar and push the uppermost box one space left.
14. Push the lower box one space down. This enables you to get at the lower
side of the upper box.
15. Push the upper box one space up.
16. Leave the maze to the left.

There is a cat statue at the top of the stairs, and treasure around the outside
of the maze. Be careful not to fall down or you'll have to go all the way back
around for this next bit. Walk down the narrow strip on the north side of the
maze (the left side if you were standing in the maze). This strip extends from
the cat statue to almost the entrance of the maze, just on the other side of
the wall from the reset switch. There is a ladder here that will take you up to
the gate you opened. Inside, you can free a panda and get some treasure. If you
don't go back the way you came you can pick up even more treasure. Talk to the
pandas on your way out for the last jade lion.

QUEST COMPLETE- Find three jade lions to trade with the pandas

Return back the way you came and follow the red crystals that we left earlier.
There is a T junction separating two paths with flames spurting from the floor
and walls- take the path on the left (north). In the last alcove on the right
in this corridor there is a switch that you should press. This opens a door on
the opposite side of the flaming paths- going through this door allows you to
free a panda that gives you money rather than a jade lion or a key. Continuing
on to the east past the flames you will meet a few bats in a corridor, and then
come across a room called the killing floor. This is an area like abyss of the
blades, but without a bottomless pit, so it is a little easier. If you are very
lucky, you can combo up to the bats flying high overhead and drop onto one of
the final platforms, skipping most of the room (happened to me once). Bear in
mind that if you hang on the side of a platform, the blades can't hit you, and
you can flip up when it is safe. Take it very slowly along the balance beams.

When you reach the crypt of the guards choose red at the big crystal. Going too
close to the cat statue awakens the terracotta warriors. These guys have laser
eyes (well of course they do, that's totally normal), can only be damaged by
the hammer and cannot be knocked over. The slow speed of the hammer and the
fact that they cannot be interrupted makes them actually tough adversaries. On
top of that, their regular attack deals two points of damage. You'll have to
just try and stay agile and expect to be hit a couple of times. The roll around
technique, coupled with single swings of the hammer is the best way to avoid
being hit. Activate the cat statue in the end room when the gate opens.

QUEST COMPLETE- Find four cat statues

You may remember passing stationary terracotta warriors on the way into this
final room. They are now all alive and ready to take you down. On top of that,
loads of spiders have now spawned in just about every room from here to the
entrance hall- be ready to switch between hammer and claws at a moment's
notice. As you head back to the entrance hall via the killing floor, the void
and the abyss of the blades, you will also be confronted by two rats. Kill them
in whichever way you like- be creative!

When you get back to the entrance hall, save and trade with the panda at the
burial chamber, then head west and trade with the panda at the foot of the
tower of the thousand spikes. This gives you the three keys you need to unlock
the gates to the north of the entrance hall. Collect the new hammer.

QUEST COMPLETE- Get three keys to obtain the new hammer

NEW WEAPON- Ancient hammer
Not much to say about this one- it's like the regular hammer, but who can say
no to increased melee and magic damage?

Break the floor tiles of the burial chamber, and descend into the darkness...


BOSS: Qian Bei the Ancestor
Difficulty: Easy

How could you developers? How could you? Qian Bei really looks the part; they
could have made him a brutal damage junkie with seemingly endless HP, but they
didn't. They gave him a massive number 1 on his back and had him summon minions
so you could combo him. How utterly disappointing.

As for his attacks, the Ancestor will hit the ground causing a shockwave, just
like the gorillas. Rocks will also fall onto your position simultaneously, so
it the shockwave hits, you'll suffer two points of damage. He can also summon
four terracotta warriors, but you need only hit one to then launch a
counterattack with the hammer. Aim for the combo marker on his back and just
bash away- three aerial strikes with the hammer will reduce his health by half
on your first shot. Incidentally, the terracotta warriors can now be disposed
of with a single rolling attack, due to the power of your new hammer.

During the second phase of the battle, when he has 50% or less of his health,
he will attack more frequently with the shockwave, he will summon more
terracotta warriors at once, and while the terracotta warriors are attacking he
will hurl fireballs at you. Overall, if you keep moving and jumping over the
shockwaves, you cannot be hit by any of his attacks. Again, roll attack one
warrior and combo to his back. Game over, kitty.

Fetch the nautical chart from the next room and exit the area.


Read the sign teaching you how to ride the wolf. I know you know how to do it,
I just think it's funny that the pieces of meat you collect are called
"bacons". ^_^

Anyway, you have to finish the race in 1:15.00 or less to proceed. There is a
shortcut in this race: after you go up a narrow flight of stairs that turns to
the right and has rats on it, and down a narrow flight of stairs that turns to
the right, you go through a small and large barrier at pretty much the same
time (your timer will read about 32.00-35.00 on a good run), swerve sharply
left. You will see a flight of stairs that you should go up, and then swerve
sharply left again to break through some bamboo. Following this route cuts off
a big corner and gives you access to some chillies. Using this shortcut will
let you get times below 50.00 seconds. I don't see how below 47.00 seconds is
possible on this difficulty.

|                                WALKTHROUGH:                         [WLK15] |
|                              FORSAKEN CITY II                               |

We're back in the Forsaken City. Visit the hideout of Avalanche just south of
where you start in this area, and talk to Su Ling. She's pleased to see you,
and I'm not sure it's just because you have the nautical chart *_^

QUEST COMPLETE- Obtain the nautical chart

NEW QUEST- Awaken the ancestors (obligatory)
Reward: none

A really easy quest- head west outside the Avalanche's hideout, then south,
then west again to reach the X on the map. Hit the golden statue with any magic
attack to activate it, and we're halfway done already. Our next target is old
pottery. If you can't remember where that is, head back to the courtyard
outside Avalanche's hideout- it is the building to the north. Go down the hole
in the basement and climb the ladder to emerge in the northern town. The
ancestor statue is in a building in the northeast corner. Use a magic attack
once again to activate it, then return to the courtyard outside Avalanche's

At the northeast of the courtyard, head through the gate and the ancestors will
join you. It may be useful to pick up some armour from the shop before you
cross the drawbridge.

QUEST COMPLETE- Awaken the ancestors

Cross the drawbridge to get into a fight with two bomb rats and two hammer
gorillas. Use rolling attacks and jump attacks with the hammer to get rid of
the rats, and eventually two more will join the fray. Where this used to be a
recipe for a tough fight, you should make short work of your adversaries now.
You can rack up a high score if you choose red at the big crystal during the
fight. Winning will grant you the key you need to proceed.

Go through the house and into the yard behind. Leave the cat statue for the
moment and instead turn your attention to the switch next to the pots and the
cage. Standing on it triggers a Zhong challenge. You will have to hit five
Zhongs and make your way to the chest behind the cat statue, but you don't have
much time. The first Zhong is a sword Zhong, and the next three are hammer
Zhongs. The hammer Zhongs move together, so by timing your swing right, you can
take out all three at once. There is a claw Zhong on the stairs, and by hitting
them all you can open the chest to get a heart container. It probably won't
take you more than a few tries to get it. Activate the cat statue before you

QUEST COMPLETE- Flood the Drydock

Now that we have finished the missions here, it is time to head back over the
drawbridge to Avalanche HQ and talk to Su Ling. As she puts it, it's time to
sail to Waa-Lo and kick some ass!


Head up the stairs behind Su Ling, and up the ladder to find Pan at the wheel.
Talk to him to proceed with the story, when you get bored of the pandas singing
to you. Upon talking to Pan and returning to the deck, the ship will be

BOSS: The Dreaded Chei Ni
Difficulty: Fair

This guy is one of those bosses you can't just take down in two hits. It's
going to take a little more time and agility to do the job here- probably THREE
hits! Firstly though, you should remember to use your hammer throughout the
battle, as it has by far the highest damage-dealing potential now.

In terms of the battle dynamics, you will be fighting up to three rats
throughout the battle. These rats cannot be harmed by Chei Ni's attacks, and
when three are killed three more will take their place. I would recommend
killing two rats and leaving one, as they will respawn very slowly as long as
one is alive. Kill the one remaining rat when you need combo to hit the boss.

When Chei Ni lifts its head right up, it is vulnerable to damage. Get combo
from the rats, combo to the Zhongs above the boat and then combo to and hit the
boss with the hammer. Chei Ni's attacks include a lunging bite attack that will
not hit if you keep moving, and a laser attack which you can easily jump over.
His laser attack lasts much longer when his health is low, and will probably be
Chei Ni's main source of damage.

Ultimately, the rats will probably do more damage than the boss here. If you
had full health on the way into this battle, you shouldn't have to use a health

|                                WALKTHROUGH:                         [WLK16] |
|                               BEACH OF WAA-LO                               |

NEW QUEST- Get to the harbour (obligatory)
Reward: none

Behind your starting point you will find a small island with a save point and
an unlimited supply of bombs- this will be useful in the areas ahead. On the
beach you will be attacked by seagulls (use claws) and a crab will rise from
the sand to challenge you in each of the rings of crystals. You can get
"jammed" under the crabs with the rolling attack like you can with demons, so
use roll around and regular attacks with the hammer to kill them and get round
their block which they use frequently. Alternatively, you may wish to use the
uppercut attack.

When you have killed the three crabs in this area, a Zhong will appear next to
a high rock. Jumping on the rock causes more Zhongs to appear, and you must
destroy all 17 without touching the ground. With a few attempts you will be
able to plan your route in such a way that you do not end up with an isolated
Zhong that spoils your attempt. Succeeding earns you a heart container.

Now head to the far west of the beach, up against the cliff, and follow it
north, past a save point and loads of bombs to the second beach area. This is
similar to the first in that there are three crabs and some seagulls to kill.
Upon killing all of the crabs, a new Zhong challenge will become available, and
can be accessed from the island in the east. This challenge is similar to the
one in frog city, but in fact is even easier. You must combo to the only wooden
Zhong out of the ones that appear. Completing the challenge earns you a magic

In the cliff in the north there are two crumbling walls that can be broken with
bombs. One leads to a cage and the other to a shop- you should buy a demon
potion here. Keep a few bombs in your inventory for the rest of the level,
returning to the island east of the first beach area to resupply if you have
to. While back in the first beach area, open the cage through the rusty iron
bars to the south for some extra cash: you will need a bomb to get in.

Next, work your way from south to north up the west side of the cliff,
destroying crumbling walls as you go. The first tunnel is just next to a sign,
and leads to a big crystal (choose yellow) and a crab. Through the iron bars at
the end of this room will take you to a larger cavern, in which you will be
attacked by four axe gorillas, one masked axe gorilla, three lightly armoured
rats and two heavily armoured rats. I would recommend using a berserk potion
here, and as usual you should take out the rats first to build combo. After a
while a whole swarm of bats will appear which you can use to build your combo
with the claws. When the fight is over, press the switch to the west, and
prepared to be ambushed by four crabs as you leave. Consider using a magic
attack to soften these enemies up and save yourself some time and effort. On
the way out of this area as you follow the path around there is more treasure,
bombs and a single crab. This tunnel will take you out at the save point
between the two beach areas.

The stone passage in the northwest has been opened by the switch we just
pressed, so head there now. There is a cage to open here, two crabs to kill and
a big crystal (choose red). On your way through the next tunnel to the
clandestine beach, there is a crumbling wall that hides a small alcove with a
crab. Killing this crab awards you some money and bombs. A crab is waiting for
you near the save point at the clandestine beach, as is a Zhong challenge. This
challenge is similar to the one in the King's Palace in the forsaken city, as
you have to switch weapon very quickly to destroy the Zhongs. The sequence of
Zhongs is: sword, hammer, sword, claws, hammer, sword, sword. To translate this
into how many times you have to switch weapon between the Zhongs: once, twice,
twice, twice, twice, not at all. You will be rewarded with red armour for
completing the challenge. This is a tough one- don't expect to get it on your
first shot.

Use your demon potion before you move on. The portal is right next to the
northwest tunnel away from the beach. This demon portal will be tougher since
you have space in your inventory wasted by bombs. Consider throwing away bombs
for a health and magic potion in the first room, provided you don't have one of
each already. You should collect the blue crystals above the moving platform
before breaking the pots in the first room to increase your score multiplier.
In the main room there are four fat demons, three energy demons and a fire
demon (oh my), so you're in for a tough fight. As usual, stay agile- go for the
fat demons first. In the final room there is an extra life, a flash bomb
(seriously?!) and a not as much cash as you are used to in the demon realm
(0.75 million points). When you return to the beach, take the exit to the
northwest to find yourself in the grotto.

The grotto is just a jump challenge, and is not terribly difficult when you
have the timing worked out, since the red crystals lead the way. Don't worry
about collecting all of the crystals. After the first set of platforms there is
a set of Zhongs leading to the switch that turns on the second set. The next
room uses the same idea as its predecessor, but with only one set of platforms
this time. Pressing the switch in the second room opens the gate to a rainy
harbour, and one stop closer to a confrontation with Tak.

QUEST COMPLETE- Get to the harbour

|                                WALKTHROUGH:                         [WLK17] |
|                                  HARBOUR                                    |

NEW QUEST- Defeat Tak (obligatory)
Reward: none

There is a shop on the walkways at the start of this area- and it stocks
something very, very exciting...

NEW WEAPON- The Bullhammer
Available for a very reasonable price, each strike with this hammer has the
power of several metric tonnes of TNT. Prepare to destroy everything as the
sword becomes all but obsolete. Only now use the claws against flying enemies
and spiders- no other weapon can possibly compare to this. Masked gorillas
beware, for now you have only five seconds to live. That is not an
understatement; combat just isn't fair any more. The bullhammer causes more
carnage than can be seen in Glasgow on a Friday night.

Choose red at the big crystal and proceed on across the jetty to find three
rats. Vaporise them with the hammer, and bask in its awesome greatness. That's
right, you can destroy ALL of a FULLY ARMOURED rat's defensive plating with A
SINGLE NORMAL SWING. There is an extra life under the jetty just before the
rats. In the shorter of the two tunnels leading out of this area, there is a
big crystal and some small blue crystals. Of course you should choose blue.

In this room there are two hammer gorillas (one is masked), two axe gorillas,
and four bomb rats, one of which is wearing heavy armour. Usual tactics apply
here- take out the rats with roll attacks while avoiding shockwaves, then turn
your attention to the gorillas, roll/ jump attacking if they are spread out and
throwing if they are close together. Stroll into the eastern elevator when you
are finished, leaving a crumpled mass of endangered species behind you.

When you leave the elevator, run north, opening a cage as you go and follow the
corridor around to the east, where you will have to avoid the flames spewing
from pipes. Visit the small room off to the left for some cash, then follow a
very linear path to the rat barracks.

The rat barracks consists of a series of fights:
1 Three bomb rats- choose any colour at the big crystal and finish with hammer
roll attacks.
2 Three bomb rats, one of which is heavily armoured- use hammer roll attacks.
3 Three heavily armoured bomb rats- use hammer roll attacks.
You will then be rewarded with the key to the throne room (the next room to the

BOSS: Alchemist Tak, King of the Rats
Difficulty: Gruelling

The toughest boss so far. His attack pattern is as follows: he will perform a
series of lunging attacks, then a jump attack. These attacks may be repeated.
Tak will then charge his bomb attack and will glow pink. You should be ready to
evade bombs at this point, as he will throw a large number of them out randomly
into the room. The number of bombs he throws is dependent on his health- less
health, more bombs. At later stages in the battle, Tak can also use magic like
the energy demons' that cannot be blocked or countered. You will be hit by this
attack; it can't be helped unless you are a significant distance from him.
Ensure you go into this battle with either 7 or so points of armour, or a
health potion. Tak will also receive constant support from armoured spear and
bomb rats.

The strategy for avoiding Tak's attacks is primarily to keep moving. The fact
that his henchmen can use bombs too makes standing still very risky. His spear
attacks can be blocked and since he moves very quickly, blocking is the best
way to avoid damage from them, but it does mean staying still for a few
seconds. His bomb attack can best be avoided by keeping a good distance away
from him when he uses it, and as has already been explained, you cannot dodge
his magic attack at close to mid-range.

Tak can be hit during the recovery phase after his jump attack, and also
shortly after his bomb attack. However, what makes him difficult to fight is
his ability to automatically block all strikes that do not land within the very
narrow recovery window when he is vulnerable. Since it is unwise to be close to
him during the bomb attack, the best time to damage him is after blocking his
jump attack. Use an uppercut if you have time for higher damage, or a regular
hit with the hammer if you need to get moving again quickly. Single hits will
prevent you being vulnerable for too long. It is a fast paced battle, and there
is a lot to remember, notice, and act upon, but hopefully you should pull
through without too much difficulty.

Like most bosses, there is a way to defeat Tak in only two turns. The trick
here is to use a hammer uppercut immediately after blocking his jump strike
(roll attack will not work!), which throws him onto his back. Follow this with
two jump strikes of your own to decimate Tak's health. It is difficult, but
arguably no more dangerous than fighting him normally. Good luck!


NEW QUEST- Find Shun (obligatory)

Press the switch next to the throne to lower the elevator, and head back to the
Smithy. Travel to the upper level in the elevator and collect the health potion
from the chest before going through the arch to the loading ramp.

The loading ramp is a short room in which you must head up the slopes to kill
the gorilla at the top, while avoiding the barrels he throws down towards you.
It isn't really that tough provided you don't get preoccupied by collecting all
the crystals. The door leading to the volcano is behind the gorilla.

|                                WALKTHROUGH:                         [WLK18] |
|                                  VOLCANO                                    |

To the left of the start of this area is a sliding box. Behind the box (push it
out of the way) is a hole leading to a room filled with explosives. Detonating
said explosives nets you loads of coin to spend in the shop. Proceed up the
slope, avoiding the fire and falling rocks to get into a fight with some
gorillas in hot air balloons that drop bombs. Skull bugs will arrive on the
scene after a few seconds, so equip the claws and take them out. The balloons
can be brought down by a hit or two with the claws, so treat them the same as
skull bugs. You may be able to finish this fight without touching the ground.

Continuing on up the hill will take you through a cavern full of bats. Use them
to build enough combo to open the chest in this area and earn an extra life.
There is also a cage and a rat in this area, but nothing too difficult.

Upon leaving this cavern you will be forced into a more challenging fight
against four armoured axe gorillas, a rat, two masked axe gorillas and two
gorillas in balloons. Use the Zhongs in this area to combo up to the gorillas
in balloons, and take them down with the claws. The gorillas and rat should
then be dealt with using the hammer. Bear in mind that even with the bullhammer
you are not invincible- without armour you may only survive four attacks
without having to heal. Remember to keep the enemies on their asses with roll
attacks, and consider using magic to knock over all enemies in range.

Just before the next save point is a hole you can crawl through to reach a
shop- buy a demon potion, and perhaps a berserk potion and some armour. The
next area along the path is called "volcanic eruption" and while you are
traversing the narrow path over the lava you are vulnerable to damage from
falling rocks- scoot through this area as quickly as you can to minimise the
risk. Heading left and across the ropes after the narrow lava path will take
you to four switches arranged like this:

   A    (BOX)





You should press the switches here in the order B, E, C, D, and then push the
box onto switch A to open the door to the next area. Just before leaving
through the now-open door in the northeast, head south for a cage and some
health. Meet Pan (he's the man) just beyond the door. He tells you about a rock
you have to move.

NEW QUEST- Find three cat statues (obligatory)
Reward: none

Pass the save point and follow the red crystals as they lead away to the left.
The path here is narrow, and there is a gorilla in a balloon overhead that you
cannot reach to kill. Fortunately, very few of the bombs that he throws will
land on the narrow path as you run along, so you should reach the cat statue
and make it back the way you came without any real problem. Back in the main
chasm, follow the yellow crystals to the northwest.

Along the narrow path here there are falling rocks, but they cannot hit you if
you stay on the path. On the platform at the end you will face a rat, two
masked hammer gorillas and four armoured bears. I tend to open this battle with
a magic attack against as many of the bears and rats as I can, before resorting
to hammer throws against the masked gorillas (you can't throw bears!) and roll
attacks on the stragglers. Collect the extra life from the chest and activate
the cat statue before returning to the main chasm.

Following the path highlighted by the blue crystals takes you through a series
of platforms with bombs dropping from above, before reaching a cat statue
guarded by absolutely nothing at all. Head back to Pan to save and heal, then
proceed to the northeast.

QUEST COMPLETE- find three cat statues

Beyond the top of the rocks you moved you will find that parts of the path
crumble away into the lava when you step on or near them; they can be easily
spotted and jumped over due to their different colour compared to the rest of
the path. A little further along you will reach the bottom of a flight of
stairs. Boulders and bombs are being thrown from the top, so move quickly and
be ready to jump at a moment's notice to get out of danger. You can run up the
stone on either side of the stairs themselves to avoid most hazards in this

At the base of the staircase there is a combo +5 chest. HUGE thanks and a big
shout out to Jack Meleu for explaining to me how to open this. He tells us to
head back to the second last part of the path that falls and drop onto the
platform created by it. A Zhong challenge will then appear, consisting of three
hammer Zhongs, a claws Zhong and a sword Zhong. Completing the challenge allows
you to open the combo +5 chest. Thanks for the information Jack, I'd never have
found this myself. Fortunately, this Zhong challenge has no time limit. The
sword Zhong floats back and forth across a distance of lava. If you destroy it
right away, you will not be close enough to the chest to combo to it, and
you'll fall to your death. Instead, you should keep the claws equipped and
slash away at the sword Zhong until it is close to the chest. This will keep
the Zhong intact until you are in a safe position, and you will not fall into
the lava. This is the only time in the game that you have to "ride" a Zhong in
this way. If the sword Zhong is at the chest when you are at the claw Zhong,
"ride" the claw Zhong by hitting it with the hammer. The chest contains black

Use your demon potion at the top of the stairs to find the last demon portal in
the game. Collect the crystals in the first room and move into the main room,
where you will be greeted by four fat demons, three energy demons and three
fire demons. Holy crap, these guys will hand your ass to you if you're not
careful. Choose blue at the crystal in the room and use claws and roll around
attacks, taking on the fat demons first, then the energy demons. Leave the fire
demons last as they seem to dodge even roll around attacks with a reasonable
degree of regularity. In the last room you will find thousands of coin,
literally (7 million points!!!!!), as well as hearts, black armour and an extra
life. Return to the top of the stone stairs. If you beat all of the demon gates
in the game, well done you! ^_^

Continue northeast at the top of the stairs, jumping over and around the jets
of fire and steam to reach the next save point. Just beyond here you will
receive red armour, which, if you visited the demon realm is totally
unnecessary. A really big fight is coming up.

On the next big platform you will encounter four bomb rats (one has heavy
armour) and a few terracotta warriors that can now be killed with a single
rolling attack. Three rats can be killed by choosing any colour at the big
crystal in the centre of the platform. With the rats out of the way, four
armoured hammer gorillas will join the party. Use throws if they are close
together and roll attacks if they are far apart to keep shockwaves to a
minimum. During the fight another ten terracotta warriors will start to
converge on your position. For your convenience and speed, a magic attack can
take them all out if you wait until they are close enough. Phase three of the
fight begins once the gorillas and warriors are dead. Enter stage left two
armoured hammer gorillas, and enter stage right an armoured hammer gorilla and
a masked hammer gorilla. This time reinforcements come in the form of crows,
which you can tear apart easily with the claws to build combo. Use throws when
the gorillas are on their own, and rolling attacks when reinforcements are
there, as the battle will tend to open up more then. Sixteen or so terracotta
warriors appear after the crows, and are best left until they close in before
being zapped with magic. When you win, you will be rewarded with a key.
Hopefully you manage to hold onto your armour during this fight- without it you
may find that your health drops quickly. The key you just earned opens the door
in the northwest and allows you to exit this area.


You will meet Su Ling as you enter the next area, who will tell you about the
gorillas' last line of defence that you are now approaching.

NEW QUEST- Break through the last line of defence (obligatory)
Reward: none

Black armour is available from the immediate right as you start this area, but
you'll have to be quick as your stamina doesn't last long over there. Head to
the northwest and follow the path past lots of things that are exploding, then
go up the ladder. What action game through a volcano would be complete without
running from an ever-advancing river of magma? A very original idea here from
the developers. This isn't really that tough, provided you are already pushing
the analog stick forwards when you regain control of Kay after seeing the lava.
A split second delay can make all the difference here, so remember not to
follow the crystal trail exactly. Be ready for areas of rock in front of you to
collapse for you to jump over. If you make it onto the crates under the next
ladder then you are safe.

Next comes a fight with some bomb rats in a smoke filled room. Assuming you use
a magic attack on the big crystal (choose red) and use the hammer to fight, you
will finish the fight before even a quarter of your stamina is lost. Collect
the extra life in this room before taking the key from the chest and moving on.
The next room in the ammunition depot, where there is another big fight. For
starters, you will face a masked axe gorilla, an armoured hammer gorilla and
two armoured axe gorillas. Use whichever combat method you prefer- roll attacks
or throws, and remember to watch out for the explosive barrels on both sides of
the room. After the gorillas are out of the game, four heavily armoured spear
rats and three heavily armoured bomb rats square up to you. Use either rolling
attacks or preferably a magic attack to thin the crowds, and finish with the
hammer as usual. This fight isn't any more difficult than the others you have
faced, so finish up, grab the key and move on.

In the next smoke filled room there are a series of platforms moving left to
right. Use these to make your way to the far left where there is a key in a
chest. You can use this key in the door to the east. After this very easy room,
you will find yourself at the last line of the gorillas' defence.

Alright, here we go. This is a hell of a fight, and you can make it even worse
for yourself if you choose to flank enemies instead of keeping the fighting
close to the centre. Explosive barrels around the sides of the room will
release bugs and spiders if you go too close, so keep fighting to the centre of
the room at all costs. You risk being surrounded very quickly here, so try to
make sure you always have room for a roll around/ throw combination. You have
to face a heavily armoured rat, six bomb rats and four masked gorillas- two
with axes, two with hammers- to continue. Use a berserk potion and try to roll
attack a few of the rats to get them out of the equation early, then cast magic
or hammer throw in the centre of the room to decimate the masses. Getting rid
of bomb rats early will be very helpful. Finish with roll attacks and clear the
outsides of the room with claws only when everything else is dead. Proceed when
you are ready- it's time to end this, once and for all.

QUEST COMPLETE- Break through the last line of defence

|                                WALKTHROUGH:                         [WLK19] |
|                             SHOWDOWN WITH SHUN                              |

This is it. Before visiting the shop, note that there are health and magic
potions at the ends of the beams extending out to the machine in the centre, so
don't waste your money on them in the shop. Having said that, this is the final
shop in the game, so feel free to go on a spending spree. Magic potions and
indeed magic attacks are pretty useless now, so I would recommend taking five
health potions into your inventory, as well as buying new armour, no matter how
beat up your current suit is. When you are suitably prepared, go through the
door to the east. Shun is waiting.

Use the save point to your immediate right as you go through the second set of
doors as it will soon be swallowed up by the rising lava. Meet your enemy at
the top of the stairs; it's show time.

BOSS: Minister Shun, Lord of the Gorillas
Difficulty: Tough

As per usual, gorilla henchmen are here to blindly support the Din regime, go
to their deaths for their master and swing very hefty-looking weaponry in your
direction. Prepare for four gorillas, either heavily armoured or masked and
equipped with axes to be constantly on your back during this fight, and for
that reason on the whole it is best to keep moving.

Like Tak, Shun has attacks similar to Kay's triple strike and jump attack which
can be easily blocked and countered, provided there is enough distance between
you and the henchmen for it to be safe to stand still. Shun opens with his
physical attacks and then teleports, vanishing from the battle for a few
seconds. Use this time to avoid the regular henchmen- there is no need to
attack them as more will just respawn. Shun will then reappear a good distance
away from you and shoot fireballs with his lance. These are not too difficult
to dodge with a jump or roll. Finally, Shun will dart towards you at lightning
speed to deliver another physical attack, so be ready to move. He repeats this
pattern over and over, so learn it and use it against him.

The trick to damaging Shun is to defend during his physical attacks and then
quickly counter with a triple strike before he teleports away. The window of
opportunity here is very, very small, and as a result the hammer is too slow to
connect with more than one hit before Shun vanishes. I would therefore
recommend using the sword or claws against Shun, as you can land at least three
attacks before he disappears, as long as you are quick enough with the attack.
(Sword is probably preferable as the claws can do nothing to hold back Shun's
henchmen.) After a short while the floor will open to expose a pit of lava,
which restricts your movement by quite a bit. Keep your wits about you- it goes
without saying that you should not fall in!

With a sound battle strategy here, the fight with Shun is more predictable and
ultimately (I think) a little easier than the fight with Tak. It still won't be
totally straightforward, but the big ape is certainly a manageable adversary.

Oddly, loading your quest menu will show that you have not yet "found minister
Shun". Anyway, jump on the throne to ascend to the top of the Songstone machine
(or descend to the Batcave, one or the other). Use the save point, heal up on
the heart plate if you have to, and ascend the ladder.

It is final boss time. Hours of work have led to this moment. Kay is ready. You
are ready.

Now... now the sun rises on a warrior!
Let's do this thing.

BOSS: Monster Shun
Difficulty: Tough

Firstly, let us observe the battlefield. There is a ring of eight Zhongs around
it, and falling off will cost you one health point and cause you to respawn at
the save point you have just touched. The green smoke rising in the centre is
not dangerous, so feel free to use all of the space you have. Going clockwise,
the sequence of the Zhongs is: sword, hammer, claws, sword, hammer, claws,
sword, hammer... Since the number of Zhongs is not divisible by three, you will
have to change weapon twice at one of the Zhongs to make a complete circuit.
This is confusing and easy to get wrong, and so I would advise against making
complete circuits of the arena using the Zhongs.

You should use the hammer for this battle, as it is not possible to hit more
than once at a time, and the hammer does the most damage. Shun's attack pattern
starts with a series of physical attacks which cannot be blocked. He then
shoots fireballs from his lance and disappears for a second. Four "Shuns" then
appear, with only one being able to take damage. This is the time at which he
is vulnerable. After a few seconds, or after he is hit, the fake Shuns
disappear and the real Shun starts the attack pattern again.

So what can we do about these attacks? Firstly, you should always have combo of
at least +1 during this fight, to allow you to combo out of trouble when you
need to. Pick a hammer Zhong and break it, combo to the next Zhong and let
yourself drop here without breaking it. Wait a second until Shun catches you
up, then combo to the next Zhong and do not break it. Repeating this strategy
means he cannot hit you with any of his attacks. Only destroy another hammer
Zhong when your combo is about to run out.

As for damaging Shun, the only opportunity you have is when he summons his
three doppelgangers. Of the four Shuns, the true Shun has red sparks coming
from the amulet on his chest. If you know what you are looking for, it isn't
too tricky to spot. Combo towards the real Shun and give him a quick smash with
the bullhammer. Repeat these strategies until Shun goes down, taking Din and
his evil plans with him.

Undoubtedly, you will be hit a few times- he has a massive lunge to his attacks
and the fireballs are spread out across a wide arc, but keeping agile and
keeping a combo of +1 will let you dodge most of his attacks, and if he can't
hit you, you can't lose.

That's all our loose ends cleared up, right? We win, don't we?

BOSS: ?????
Difficulty: Brutal

Whatever the hell *that* is, you're going to have to fight it.

Like Shun, it starts with a physical attack. However, it then causes a
shockwave which it follows up with a fast lunge attack, so be prepared to combo
off the ground or double jump to dodge. Comboing around the Zhongs without
destroying them is another useful strategy for staying out of trouble here too.

After its physical attacks, the beast jumps into the centre of the arena, where
it releases fireballs from its lance. Two sets of fireballs are released one
after the other, and they do a pretty good job of covering most of the arena.
Dodging the fireballs is really, really tough, and does require a degree of
luck, or very quick reactions. Your best bet is to keep moving. Unfortunately,
if you are hit by a fireball you are unlikely to be able to damage the beast on
this turn. After the fireballs have been released, combo up to the monster and
hit it with the hammer to deal some damage.

The combat pattern may be easier to learn than Shun's or Tak's, but the attacks
that your opponent uses here are much more difficult to dodge. If you are doing
well, consider using health potions to keep yourself alive long enough to win-
this is the last fight in the game and beyond this potions have no use.

Best of luck, and enjoy the closing cutscene when you are successful.

CONGRATULATIONS! You have beaten Legend of Kay! ^_^
If you want to get even more out of the game, why not play on a harder
difficulty, or try a speedrun?

|                           ADDITIONAL INFORMATION:                     [DMN] |
|                           DEMON PORTAL LOCATIONS                            |

Here are the known locations of demon portals. If you know of a portal that is
not listed here, feel free to e-mail me. I have also included an indication of
the points available in each portal, measured on normal difficulty when the
portal is handled well and a good score multiplier is maintained. As you can
see, there is wide variation in the reward one earns for discovering these

   Level             Location                                           Points
1. Mystic Forest     Tree stump at the beginning of the level           100,000
2. Dragoncave        Between the obelisks in the blue mushroom room   1,500,000
3. Nebula Islands    Jetty near Shell Island                          1,000,000
4. Marshland         On the second island in the Swamps of Death        750,000
5. Crocodile Temple  Southwest corner of the pump room                2,250,000
6. King's Palace     Entrance, in front of the pandas                 2,500,000
7. Beach of Waa-Lo   To the right of the exit from Clandestine Beach    750,000
8. Volcano           At the top of the stone steps                    7,000,000

|                           ADDITIONAL INFORMATION:                     [LOC] |
|                             RARE ITEM LOCATIONS                             |

1. HEART CONTAINERS (12 available)
 1 Cat Village         Given by the Master during the first fighting lesson
 2 Cat Village         Find Tang Mu's children
 3 Mystic Forest       Bought from the Merchant
 4 Meridional Forest   Behind the dragon statue in the hidden glade
 5 Wild Boar Boarax    Bought from the Merchant
 6 Wild Boar Boarax    Prize for winning the Holey Hoop Hop
 7 Nebula Islands      Found on Snail Island after activating the cat statues
 8 Marshland           Complete the Zhong challenge in the Swamps of Death
 9 Frog City           Complete the Zhong challenge
10 Ancient Dungeons    Ascend Heaven's Stair (Ring of Champions)
11 Forsaken City II    Complete the Zhong Challenge in the suburbs
12 Beach of Waa-Lo     Complete the Zhong Challenge on the south beach

2. MAGIC CONTAINERS (11 available)
 1 Cat Village         Prize for winning the Holey Hoop Hop
 2 Cat Village         Given by the Master during the second fighting lesson
 3 Meridional Forest   Complete the Zhong Challenge at the Haretree
 4 Dragoncave          In the tunnels below Dragon's Gut
 5 Nebula Islands      Bought from the Merchant
 6 Nebula Islands      Found in the demon portal near Snail Island
 7 Turtle Fort         Found in the kitchen
 8 King's Palace       Bought from the Merchant
 9 Beach of Waa-Lo     Complete the Zhong challenge on the north beach
10 Harbour             Bought from the Merchant
11 Volcano             Bought from the Merchant

|                           ADDITIONAL INFORMATION:                     [TRO] |
|                           TROPHY/ACHIEVEMENT LIST                           |

In July 2015, Legend of Kay Anniversary was released for modern platforms to
celebrate 10 years since its original PS2 release, and so you can now earn
achievements for playing through the game. The trophy type (PS3) or gamerscore
value (XBOX) is also listed.

Platinum (PS3)

Collect all the other trophies to unlock

Story Achievements

Weak as a kitten
Bronze, 10
Complete the first sword training

Let the cat out of the bag
Bronze, 15
Complete the second fight training lesson

Not enough room to swing a cat
Bronze, 10
Win the first fight against Boarax

Turtle Twister
Silver, 25
Win the fight against Jia-Gu

Gorilla Killa
Silver, 25
Win the fight against Shun's Bodyguard

Hard as a rock
Silver, 25
Win the fight against Qian Bei the ancestor

Cat versus Snake
Silver, 25
Win the fight against The Dreaded Chei Ni

Silver, 25
Win the fight against Alchemist Tak

Is it over yet?
Gold, 150
Win the fight against Minister Shun

Like the cat that got the cream
Silver, 50
Finish the game on Hard difficulty

Gold, 100
Finish the game on Nightmare difficulty	(GOOD LUCK!)

Combo Achievements

Look what the cat dragged in
Bronze, 5
Get a 5x combo

Put the cat among the pigeons
Bronze, 10
Get a 10x combo

Make the fur fly
Bronze, 15
Get a 15x combo

Fight like Kilkenny cats
Silver, 20
Get a 20x combo

Weapons Achievements

Dancing with the blade
Gold, 75
Collect all swords in the game

Cats in gloves catches no mice
Silver, 50
Collect all claws in the game

Silver, 50
Collect all hammers in the game

Gameplay Achievements

Fat cat
Silver, 50
Upgrade your health points to the maximum

Cat Chi
Silver, 50
Upgrade your chi (magic) points to the maximum

Enough to make a cat laugh
Gold, 30
Upgrade your extra lives to 9

Steel Fur
Silver, 50
Collect all the three different armour types

All cats are grey in the dark
Gold, 75
Find and activate all demon portals

Race Achievements

Like a cat riding a boar
Bronze, 10
Finish the first boar race

Curiosity killed the cat
Silver, 50
Win an extra race without collecting a chilli

|                           ADDITIONAL INFORMATION:                     [FAQ] |
|                          FREQUENTLY ASKED QUESTIONS                         |

Q: I don't want to play on normal difficulty. How do I change difficulty in
A: Difficulty cannot be changed in-game. To play on a difficulty other than
normal you have to change the difficulty in the "Game options" menu on the
title screen, before selecting New Game.

Q: I lost the first fight against Boarax in Cat Village; how will the game be
different for me?
A: A difference between games in which Boarax is beaten in Cat Village and
games in which he is not has never been found. The fact that you don't lose a
life when you lose all of your health against Boarax is testament to the fact
that nothing happens, win or lose. In fact, even if you lose against Boarax,
Tor Chi will still identify you as the guy that "took out" the boar. You still
get the key to the clay jug store if you lose too.

Q: I can't beat the minimum time in a race.
A: Try playing on a harder difficulty. In nightmare for example, the
checkpoints (barriers) that you have to knock down are smaller, but there are
far more chillies. This means that the races are harder, but there is the
potential for a really fast time. Not all minimum times can be beaten on normal

Q: What items should I carry with me?
A: There are a few safe bets that will always be useful and should be a staple
part of your inventory; namely health potions, magic potions, and berserk
potions. The remaining space can be allocated to items which suit your
particular play style, or which would be useful in the current situation. For
1   Health                  Health                   Health
2   Magic                   Magic                    Health
3   Berserk                 Berserk                  Magic
4   Health/Magic/Berserk    Magic/Berserk            Magic/Berserk/Hornets
5   Demon/Hornets/Bomb      Magic/Berserk/Hornets    Magic/Berserk/Hornets

Q: Are bottles of hornets any good?
A: I have warmed to bottles of hornets over my time spent playing the game.
They are very cheap, and can break through an enemy's guard, allowing you to
hit hard. Berserk potions are much better in combat, but are more expensive, so
it is really a personal preference as to what item you carry around with you.
Of course hornets are most useful in the swamps of death.

Q: How can I earn a lot of coins?
A: Choose armour over health potions in the shop to save money, as armour is
more efficient with its damage reducing ability. Also, consider investing in a
demon potion, as the demon realm is full of treasure. Break every pot, complete
every optional quest and kill every enemy, and money will never be an issue.

Q: I am really struggling with the last boss. Is there an alternative strategy?
A: Not really- the strategy I have provided works about the best and is a
standard strategy for victory. If you are running out of lives and items
however, you can reset the battle by jumping off the tower when you have 2 or
more health remaining. This respawns you next to a heart plate which you can
use to fully heal, but you will have to start the battle again. This method
will prevent you losing any lives on the final boss.

Q: The game is quite easy. How can I make it more exciting?
A: Play on nightmare difficulty, try a speedrun or consider setting yourself a
challenge. For example, only use the ancestral sword (sword you get after cat
village) throughout the whole game. Do not collect any upgrades for the sword
and only use other weapons when you absolutely have to (e.g. hammer against
Qian Bei).

Q: I have a better battle strategy than you/ I know where another demon portal
is etc. Will you put this in your guide?
A: Yes! E-mail me the information that you have. If the advice you have given
is sound, it will be included in the next update. Valid demon portal locations
will of course always be added. All contributors to the guide will be credited
within the guide and in the thanks section.

|                            FOR ADVANCED PLAYERS:                      [OVR] |
|                                  OVERKILL                                   |

Overkill is a useful concept that I stumbled across by accident after too many
years playing the game. Looking through various online sources and other
walkthrough/FAQs, I have not seen it ever mentioned by anyone else; indeed, it
is not ever mentioned in the game or manual. It makes combat against multiple
foes much more straightforward, allows you to kill faster to preserve score
multiplier, and makes playing on nightmare difficulty almost possible. Really
exploiting overkill is one key aspect of playing Legend of Kay like a pro, so I
felt it deserved to be discussed in its own section.

What is overkill?
Overkill is based on the principle that hitting enemies multiple times after
they have been killed increases you combo by +1 for every hit that you land.
When Kay lands a death blow against an enemy, coins scatter everywhere, and the
enemy can no longer attack- he has been killed. However, most enemies fall to
the ground slowly, or collapse backwards, and so are still moving for a second
or two before they lay on the ground, still. During this short window of
opportunity while the enemy is moving, overkill is active. Every time the enemy
is hit during this period, Kay gains +1 combo. Continuing to attack enemies as
they fall to the ground allows you to boost your combo by +3 or +4 for every
enemy that is killed, instead of the usual +1.

How can I best use overkill?
Overkill can be used on any enemy that falls to the ground when it dies i.e.
all rats, gorillas, turtles, spiders, crabs and crocodiles. It cannot be used
on demons, bugs or terracotta warriors as these enemies disappear when they are
killed. When an opponent is sweating, consider hitting them with a triple
strike so that if they are killed by the first blow, a few extra hits can be
landed before they fall to the ground. The claws make this much easier as they
have a short recovery time between attacks. Somersaults, uppercuts and the
hammer all make overkilling more challenging. You should continue attacking
until the enemy is completely still on the ground. When surrounded by enemies,
or when bomb rats are nearby, it may not always be advisable to continue to hit
an opponent for longer than is necessary, but IN THE VAST MAJORITY OF CASES,
achieve +3 combo on most enemies when using the sword.

What enemies have long overkill periods?
Fortunately, some of the toughest opponents in the game provide you with the
longest windows of opportunity for boosting combo with overkill. Most notably,
the crocodiles have an overkill period of several seconds, as do some gorillas.
This is incredibly useful on tougher difficulties when fighting multiple
enemies at once later in the game. The fight between the marshlands and the
crocodile temple springs to mind here- when facing half a dozen crocs at once
in a relatively small area, being able to easily quadruple your combo could
mean the difference between losing a life, and finishing the fight with your
armour still intact.

Seriously, the effectiveness of overkill cannot be overstated- use it, and use
it often!

|                            FOR ADVANCED PLAYERS:                      [SCR] |
|                            MAXIMISING SCORE GAIN                            |

If you have played Legend of Kay for a while, you may have already realised
that there are many aspects of your gameplay which come together to determine
whether or not you will achieve a really high score in a given area. These are:
     1. Game difficulty setting
     2. Utilising big crystals
     3. Maintaining score multiplier
     4. Finding demon portals
Let us consider each of these factors in turn.

Game difficulty setting

Selection of difficulty before starting a new game determines how much of a
score boost you will get for collecting 5 crystals of the same colour in quick
succession. The harder the game difficulty, the higher and faster the score
multiplier increases. However, this must be balanced against your ability to
maintain a high score multiplier through long and difficult battles. On
nightmare difficulty, enemies will take so long to defeat that it may be almost
impossible to keep a multiplier up. It should be noted that all of the bonus
weapons can be unlocked by a very good run on hard difficulty. The score
multipliers for the various difficulties are as follows:

Easy        1 - 2 -  3 -  4 -  5 -  7 - 10 -  15 -  20 -  25 -  35
Normal      1 - 2 -  5 -  7 - 10 - 15 - 20 -  25 -  50 -  75 - 150 - 200
Hard        1 - 2 -  5 - 10 - 20 - 30 - 40 -  50 - 100 - 150 - 200 - 250
Nightmare   1 - 5 - 10 - 15 - 25 - 50 - 75 - 125 - 175 - 250 - 500

As you can see, from around the fifth column of the above diagram, the score
differences are huge, and playing on a higher difficulty could easily double
your score during areas of the game through which you have a reasonable score
multiplier. For a high scoring playthrough, I recommend using hard difficulty,
but if you can maintain a multiplier when playing on nightmare, even higher
scores will be possible...

Utilising big crystals

In the main body of the walkthrough, I have described what I think are the best
colours to choose for each of the big crystals in the game. Using the colours
mentioned you can achieve very high scores, in the region of 25 million points
on normal difficulty. Knocking out the crystals should be the first thing you
do before a fight, and before opening green chests, as they will provide the
score multiplier necessary to increase the value of coins you earn.

In areas where there is some degree of "backtracking" through the level, the
best time to break big crystals may be on your way back towards the entrance.
In particular, I leave the demon portals in the King's Palace and the Crocodile
Temple until the end of these areas, and so it may be wise to leave the big
crystals in the courtyard or the pump room until this time, to give a better
score boost in the demon realm.

Maintaining score multiplier

Building score multiplier through a combination of difficulty selection and big
crystals is vital, but the multiplier must be maintained for the duration of
Kay's point scoring actions. The most difficult part of achieving a really high
score is the fighting strategy that must be mastered to allow for a steady cash
flow that prevents score multiplier from dropping. The strategy can be
summarised as follows:
     1. Get a weak enemy on low health
     2. Target and kill other enemies until your multiplier is about to drop
     3. Refresh multiplier with coins or crystals lying on the ground, or by
        killing the weak enemy
     4. Repeat until all enemies are defeated

This method is best demonstrated through examples:

Example 1: Meridional forest, rat camp battle, third phase (2 rats, one axe

Let's assume we have a good multiplier active and there are no more coins or
crystals on the ground after dealing with the preceding two phases of the
battle. The third phase of the fight involves two rats and an axe gorilla. It
would be straightforward (and indeed sensible) to deal with the rats first,
build combo, and then turn our attention to the gorilla, but this method risks
us losing multiplier before we have time to kill the gorilla. The normal
strategy must be changed to better suit a high score gain.

The first action to take is to reduce the rats' health to as close to 0 as
possible, without killing them. Killing the rats early in the battle is a waste
since out multiplier is not about to drop. When the rats are sweating, we
should turn our attention to the gorilla, hacking away as quickly as we can.

It is unlikely that we will be able to kill the gorilla before the multiplier
falls back to x1. When we have only a few seconds to spare, we should kill a
rat and collect one coin to restore a healthy multiplier. The other rat should
be left for the moment, and the remaining coins should only be picked up when
they are about to disappear (lost coins are lost points) or when the multiplier
is about to drop. We can now turn our attention back to the gorilla again, and
we have the benefit of a lot more time and one less rat to worry about. The
other rat should be left until the gorilla is dead or until we are about to
lose multiplier with no coins left on the ground.

The first priority in many larger fights is to reduce the health of a few
enemies so that they can be easily killed when we need a quick injection of
points. Other enemies which will take longer to kill should then be targeted,
until the multiplier is about to run out.

The decision over how many enemies should be left on low health is a difficult
one. Leaving many enemies alive makes maintaining multiplier easy, but also
makes you more likely to lose a lot of health. It could also be argued that
leaving many enemies alive makes you more likely to get boxed in or knocked
onto your back, which would make collecting coins at the last moment very
difficult. Experienced players can probably get away with only leaving one
enemy on low health, which optimises score gain without making the battle too

Example 2: Harbour, cave (masked hammer gorilla, armoured hammer gorilla, 2
armoured axe gorillas, 4 bomb rats)

Firstly, I would recommend never bomb rats alive with only a little health,
unless you have no alternative, particularly if you are planning to use the
hammer to fight. They can interrupt all of your actions with explosions, and it
is easy to lose multiplier in the final seconds because you have been knocked
onto your back.

There is a ring of crystals on the floor, and you should already have a strong
multiplier active from breaking an earlier big crystal. It is always sensible
to collect only as many crystals as will actually increase you multiplier. So,
if you are starting a fight with no crystals collected, and there are 17
crystals on the floor, you should only pick up 15 of them. The remaining two
will not increase the value of coins, and so can be left, and picked up to
restore score multiplier when it is about to run out. In difficult battles
(such as in the frog city, or towards the end of the game), leaving 2-3
crystals can be the difference between keeping multiplier and losing it.

After boosting your multiplier with crystals, take out the rats. This will
allow you to build combo and scatter some coins around the battlefield which
you can use later. Remember to collect coins if they are about to disappear,
even if you don't need them for your multiplier- you're only losing points by
leaving them.

Once all the rats are down, turn your attention to an armoured gorilla and
bring him down to low health- avoid killing him. Then attack the masked gorilla
until your multiplier is almost lost. With a few seconds to spare, finish off
the weaker gorilla and use his coins to restore multiplier (leave a few coins
for later of course). Continue to alternate between the most armoured gorillas
and the ones with lowest health until the battle is over. The hammer roll
attack is useful for reducing the health of multiple enemies at once.

I hope these examples have given a good sense of the methods for maintaining
score multiplier through long battles. Essentially, having one enemy on low
health at all times is the best way of ensuring coins will be available when
you need them!

Finding demon portals

As much as half of your total score may come from visiting the demon realm and
so it is absolutely essential to find the 8 demon portals in the game if you
are aiming for a high score. The demon portal section of the guide shows the
locations of the portals, and the walkthrough gives details on the enemies and
treasure that can be found in each of them.

To give the best chance of maintaining score multiplier, claws should be your
weapon of choice, as the demons are capable of dodging attacks. The roll around
technique should be utilised frequently to get around shields, but bear in mind
that the demons cannot be thrown, and that normal rolling attacks will cause
the shields to jam you in a crouched position. If you are attempting a near-
maximum-score playthrough, then a berserk potion should be used for every
portal (except the first), to ensure that score multiplier is maintained. If a
high multiplier is lost in the demon realm, this may cost you between 500,000
and 5,000,000 points. You may wish to reload your most recent saved game and
attempt to clear the portal again.

|                            FOR ADVANCED PLAYERS:                      [EXT] |
|                            EXTRAS AND UNLOCKABLES                           |

Many players wonder about how to unlock the extras, and it is a common topic of
discussion online. As far as I can tell, there are two main requirements for
unlocking extras: score gain and game progress.

Some extras are unlocked by getting to a certain point in the game. For
example, I believe the races are unlocked by beating the appropriate race
during the main storyline. I don't think there is a requirement to play on any
particular difficulty in order to unlock progress-linked extras.

Most extras are unlocked through score gain. Playing through hard mode and
earning 38-40 million points unlocks almost all of these, including the much-
sought-after special weapon modifier, but some models and pictures require even
higher scores than this!

Here is a complete list of the unlockable extras:

PICTURES- Score based
Artwork from the game's developers
     - Kay
     - Enemies Vol. I
     - Cats
     - Weapons and Armor
     - Enemies Vol. II
     - Friends
     - Enemies Vol. III
     - Rendering
     - Bosses
     - Special

VIDEOS- Score based
Relive the predictable main storyline through the in-game cutscenes
     - Prologue
     - Inspecting the fountain
     - Kay embarks
     - The slavery trail
     - Shun inspects
     - On board the Mi-Noh
     - The Din-Chi is disturbed
     - Launching dragonmouth
     - The happy ending

MODELS- Score based
3-D models of the characters that show how you've been misnaming enemies all
this time
     - Uncle Shen
     - Master
     - Su Ling
     - Dai
     - Nong Bao
     - Guo Mei
     - Tang Mu
     - Sha Ma
     - Ai Tan
     - Ou Bai
     - Chicken
     - Carnivore plant
     - Lu Wu
     - Tu Lao
     - Spear rat
     - Bear
     - Scratch Bug
     - Tor Chi
     - Boarax
     - Boar
     - Kay without weapon
     - Tiao
     - Gu
     - Ferryman
     - Turtle soldier
     - Toad
     - Crocodile
     - Dragonfly
     - Fire demon
     - Jia-Gu
     - Kay with sword
     - Axe gorilla
     - Mace gorilla (hammer gorilla in the walkthrough)
     - Hookknife rat (light blue tunics, bomb rats in the walkthrough)
     - Lightning demon (energy demon in the walkthrough)
     - Han Tou
     - Wolf
     - Spider
     - Clay warrior
     - Kay with claws
     - Quian Bei
     - Bodyguard
     - Seagull
     - Crab
     - Fat demon
     - Tak
     - Bat
     - Kay with hammer
     - Shun
     - Shun Mutation 1
     - Shun Mutation 2

MUSIC- Score based
Listen to the games music (I think this is one of the game's real strengths, so
enjoy!) ^_^
     - Main theme
     - Cat village melody
     - Home town blues
     - Masters school
     - Let's go shopping
     - Riding the boar
     - Visiting the forest
     - Seven pillars clearance
     - Running rivers
     - There the hare
     - Inside the dragon
     - Dragoonia
     - Fighter's melody
     - Canyon Cadence
     - Boom Boom Boarax
     - Demons' realm
     - Swampland melody
     - Marshland
     - Fate of the Frogs vol. I
     - Fate of the Frogs vol. II
     - Crocodile style
     - Cha cha Jia-Gu
     - Hymn of death
     - Handle your weapons
     - Turtle march
     - Windy tunes
     - Sound of Forsaken City vol. I
     - Sound of Forsaken City vol. II
     - Call of the ancients
     - Tame the wolf
     - Dark deep dungeons vol. I
     - Dark deep dungeons vol. II
     - Qian Bei's song
     - Hit'em hard
     - Do Re Mi-Noh
     - Master your weapons
     - At the beach
     - Music from the harbor
     - Tak's overture
     - Gorillas' percussion
     - Shun's overture
     - Shun's mutation
     - Shun's crescendo

WEAPONS- Score based
The super-cool special weapons. Collect them all!
     - Sword
     - Claws
     - Hammer

RACES- Progress based
The races are at a high level of difficulty, and so there are a lot of chillies
to cut down your time. Try and beat my best times from 5 attempts.
     - Forest race (0:48:51)
     - Ramp race   (0:45:85)
     - Palace race (0:43:02)
     - City race   (0:47:92)


The special weapons are pretty cool. Probably included by the developers just
for a laugh, they are certainly a bit of light entertainment for a committed
player. A really high score is needed for these- normal difficulty simply isn't
enough to unlock the hammer. Activating the specials in the extras menu changes
the appearance of the swords, hammers and claws in the game to something
amusing or comical- enjoy playing with these :D


Swords (around 12 million points needed)
     - The wooden training sword does not change
     - The ancestral sword becomes a banjo
     - The dragon sword becomes a viola
     - The shadowsword becomes an electric guitar

Claws (around 21 million points needed)
     - The basic claws become cutlery
     - The razor claws become gardening tools
     - The jade claws becomes a spray bottle and sponge

Hammer (around 38 million points needed)
     - The basic hammer becomes a fly swatter
     - The ancient hammer becomes a tennis racket
     - The bullhammer becomes a giant hand


|                       CONTACT INFORMATION AND THANKS                  [THX] |

I am happy to receive e-mails regarding Legend of Kay for as long as this
paragraph appears here. If at any time I decide not to respond to e-mails
regarding this game, this paragraph will be updated accordingly. E-mails should
be sent to:


A few things to note when e-mailing me:
     - Make sure the phrase "Legend of Kay" appears in the subject line of the
        e-mail, or I will probably just delete it.
     - You can e-mail me to ask to host the guide on your website, offer
        corrections or point out mistakes, contribute original additional
        information, provide new ideas or tell me that you enjoyed the guide.
     - You can write to me to ask for additional help with the game, but try to
        make sure that your question hasn't been answered in the guide already.
     - Write properly in English or German. I will probably reply to all
        correspondence in English.

I would like to say a huge thank you to:
     - The developers for making such a great game
     - Jack Meleu for contributing information on a chest on the volcano and a
        Zhong challenge that I hadn't found
     - Alex R for contributing information on Nong Bao's mission in the Cat

Thanks also to all of you for reading.

All the best,

"Tomorrow... tomorrow the sun will rise on a warrior."


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