LEGO Batman 2: DC Super Heroes

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FAQ And Walkthrough

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       = L E G O   B A T M A N   2:   D C   S U P E R   H E R O E S =
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LEGO Batman 2: DC Super Heroes (PS3 Version)
A FAQ/Walkthrough by CyricZ
Version 1.0
E-mail: cyricz42 at yahoo.com
******************************************************************************

1. Introduction
2. FAQ
3. Basics
   3A. Controls
   3B. Menus/Displays
   3C. Hints/Tips
4. The Batcave/Gotham City Hubs
5. Story Mission Walkthroughs
   5A. Theatrical Pursuits
   5B. Harbouring a Criminal
   5C. Arkham Asylum Antics
   5D. Asylum Assignment
   5E. Chemical Crisis
   5F. Chemical Signature
   5G. Unwelcome Guests
   5H. Destination Metropolis
   5I. Research and Development
   5J. Down To Earth
   5K. Underground Retreat
   5L. The Next President
   5M. Core Instability
   5N. Tower Defiance
   5O. Heroes Unite
6. Free Play Runthroughs (Minikits/Citizens in Peril)
   6A. Theatrical Pursuits
   6B. Harbouring a Criminal
   6C. Arkham Asylum Antics
   6D. Asylum Assignment
   6E. Chemical Crisis
   6F. Chemical Signature
   6G. Unwelcome Guests
   6H. Destination Metropolis
   6I. Research and Development
   6J. Down To Earth
   6K. Underground Retreat
   6L. The Next President
   6M. Core Instability
   6N. Tower Defiance
   6O. Heroes Unite
7. Gotham City Exploration
   7A. Remote Terminals
   7B. Villains
   7C. Gold Bricks - North Island
   7D. Gold Bricks - Central Island
   7E. Gold Bricks - South Island
   7F. Citizens in Peril
   7G. Red Bricks
   7H. Vehicles
   7I. Gold LEGO Doors
   7J. Bonus Level: LEGO Gotham City
8. Characters
   8A. Hero Characters
   8B. Villain Characters
   8C. Civilian and Goon Characters
   8D. Ground Vehicles
   8E. Water Vehicles
   8F. Air Vehicles
9. Secrets/Unlockables
   9A. How To Get 100%
   9B. Extras
   9C. Trophies/Achievements
   9D. Secret Codes
10. Standard Guide Stuff
   10A. Legal
   10B. E-mail Guidelines
   10C. Credits
   10D. Version Updates
   10E. The Final Word

******************************************************************************
1. INTRODUCTION
******************************************************************************

Welcome back, LEGO fans and Batman fans!  Welcome to my FAQ/Walkthrough for 
LEGO Batman 2: DC Super Heroes!  In this guide, like in all my guides for the 
LEGO Adaptation Games, we'll take a look at a complete exploration through 
the game, including walkthroughs on how to get through each story mission, 
ways to find all the hidden collectible goodies, and how to navigate the vast 
new open world of Gotham City, so suit up, heroes!  We're not wearing 
hockey pads!

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2. FAQ
******************************************************************************

Q: What is LEGO Batman 2: DC Super Heroes?

A: This is a LEGO-styled action game released in 2012 based largely around the 
 mythos of DC Comics' Batman, but includes other super heroes as well.

Q: What is the ESRB rating of this game?

A: This game is rated E10+, with the added descriptor of Cartoon Violence.

Q: Would this game be good for my kids?

A: All violence is done towards LEGO bricks, so there's no blood.  Any 
 references to the grim and gritty nature of the Batman mythos is toned down, 
 without being TOO campy.  As far as positive aspects of the game towards 
 kids, the gameplay is focused on exploration, discovery, and critical 
 thinking.  The co-operative gameplay style and forgiving difficulty is also a 
 plus.

Q: Are there really voice actors in this game?  Who plays who?

A: Yes there are.  Cutscenes are fully voiced, although you still get a little 
 bit of grumbling a few times for old time's sake.  Here's an abbreviated cast 
 listing:
 Troy Baker - Batman, Two-Face (same as Arkham City for Two-Face)
 Charlie Schlatter - Robin
 Steve Blum - Bane, others
 Clancy Brown - Lex Luthor (same as the DC Animated Universe)
 Travis Willingham - Superman
 Laura Bailey - Harley Quinn, Poison Ivy, Wonder Woman
 Rob Paulsen - The Riddler
 Christopher Corey Smith - The Joker

Q: How many people can play?  Is there online play?

A: Two, and no.

Q: What's new about this game compared to the recent LEGO games?

A: The greatest change, besides the voice acting, is the inclusion of a rather 
 large open-world sandbox that connects the missions.  Gotham City is a 
 gigantic hub with tons of places to explore as you travel by foot or by 
 vehicle.

Q: What part of the Batman mythos does this cover?

A: This game is its own continuity.  It doesn't operate under any specific 
 Batman stories in comics, movies, television, or animation.  Still, several 
 of the designs will seem familiar to the animation, and as for music, both 
 Danny Elfman's theme from the Batman movie and John Williams' Superman 
 theme are in full play.

Q: Can I save in the middle of a Story Mission?

A: Yes!  At several points throughout missions, there are things called 
 "Save Switches", which will save your progress within the mission, allowing 
 you to quit and return to that spot.  The important thing to remember is 
 that to return to that spot, you must resume the mission by going to its 
 starting location in Gotham City, NOT restarting by going to the Batcave 
 menu.

Q: I'm at the spot you say that a collectible is, but there's nothing there!

A: Depending on your system, it may take some time for the items in an area 
 to load.  Wait around for a moment in the area to see if the objects appear.  
 If not, pause the game and step away for a minute or two.  It should all be 
 loaded up by the time you get back.

Q: Why did you point out where the Gold Brick "starting points" are if the 
 map only refers to the ending points?

A: Because I felt I should pick one or the other, and I'd rather have you 
 start from the beginning than trace your way back from the ending.  That 
 said, if you're feeling adventurous, there's no problem with you taking a 
 flying character, starting from the brick you're looking for, then following 
 the stud trail back to the street-level starting point.

Q: I'm missing one vehicle.  The last one in the fourth row of the ground 
 vehicles.

A: It's Harley Quinn's Motorbike.  Go to LEGO Gotham City and beat it on 
 Free Play.

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3. BASICS
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Most of this information can be found in the instruction manual, like anyone 
reads those.

==============
3A. Controls =
==============

General Controls -

Left Analog Stick: Move your character.
Right Analog Stick: Move the camera.
X Button: Jump.
 - Most characters will dive-roll if you press X in midair.
 - Some characters have a double jump by hitting X again.
 - Some characters can fly by hitting X in midair.  While in air, hold X to 
  rise, release to drop slowly, and press Circle to drop to the ground.
Square Button: Attack.
 - Most characters have basic punches for an attack.
 - Hold down the attack button and you'll pull up a targeting reticle by which 
  you can use a projectile attack, like a Batarang.
Circle Button: Action.
 - Hold Circle down near LEGO piles to build them.
 - Also used for certain suits/characters special abilities.
Triangle Button: Shift Focus.
 - Also used to enter and exit vehicles.
L1 and R1 Buttons: Used during Free Play to change characters.
L2 and R2 Buttons: Center camera in Gotham City.
Start Button: Brings up Pause Menu.

Hub Driving/Flying Controls -

Left Analog Stick: Steer
Right Analog Stick: Move the camera.
X Button or R2 Button: Accelerate
Square Button: Fire Guns (if your vehicle has them)
Circle Button or L2 Button: Brake and Reverse
 - Circle also fires secondary weapons if you tap the button, such as rockets 
  on the Batmobile.
Triangle Button: Exit Vehicle

Note that these controls apply to flying characters as well.

====================
3B. Menus/Displays =
====================

Main Menu -

New Game: Start a new game.
Load Game: Load a previously saved game.
Coming Soon: Shows a preview trailer of LEGO Lord of the Rings.
Options: Opens a lighter version of the Options Menu below.  Go to the Pause 
 Menu for the full Options Menu.

---

Options Menu -

Audio Volume: Adjust the general volume of the audio, if you can't be 
 bothered to find your TV remote.
Music: Toggle music on/off.
Alfred Hints: If they're On, Alfred will give you a vocal note to pay 
 attention to the bottom of the screen.  If Silent, then you'll still see the 
 note, but won't have to listen to Alfred nag at you.
Subtitles: Turns the cutscene subtitles on/off.
Brightness: Adjust to see more in the dark areas.
Motion Blur: If on, your characters will blur as the camera moves around them, 
 making things more cinematic.

---

Pause Menu -

Resume: Get back to the game.
Options: Opens Options Menu.
View Map: Brings up a map of Gotham City once you unlock it.  Only available 
 in the hub areas.
Show Game Controls: Take a quick look at the controls in case you've 
 forgotten.
Extras: Opens Extras menu, where you can select any extras you've purchased, 
 as well as toggle the Adaptive Difficulty.
Quit: Return to the Main Menu, the Batcave, or exit missions depending on 
 where you are.

================
3C. Hints/Tips =
================

Smash freakin' everything.  Lay waste to any LEGO objects in the area and 
rack up that stud total.  Use Ground Pounds to demolish clusters of objects 
quickly.

Keep collecting studs.  Collecting a specified number will give you "Super 
Hero/Villain" status at the conclusion of the mission.  Once you hit the Super 
threshold, you cannot lose it, no matter how low your studs get afterwards.  
You only need to get Super once, either on Story or Free Play.

On the note of studs, if you're looking for a little boost, here's a tip: 
you may notice while punching out streams of bad guys that you'll see a 
little combo multiplier racking up as you take out successive dudes.  While 
it no longer transfers directly to your stud total as it did in the first 
game, you may notice a "Circle" prompt pop up in a melee of enemies as you 
rack up a combo.  If you match that Circle prompt, you'll perform a finishing 
move on that nearby character, and you'll get a big boost to your combo and a 
small amount of studs for it, and more if your combo is higher still.

Collect Minikit Canisters to assemble a vehicle.  These vehicles can be used 
in Gotham City later.  Most Minikits will require you to revisit the story 
mission in Free Play.  For completing a Minikit, you'll get 50,000 studs, 
except for the last one, which gives you 500,000.

Scattered around Gotham City are Red Bricks that are used to apply Extras to 
your game.  You need villains to get these bricks, specifically The Joker, 
The Riddler, Poison Ivy, and Lex Luthor, but I'll go into further detail in 
the "Gotham City Exploration" section.

DON'T FORGET YOUR BATARANGS.  They allow you to hit far off targets, so use 
them whenever you think you can't progress through a mission.

Explore everywhere.  Run into walls and behind them to look for any areas 
you might be missing.  Big value studs are hidden in places where you can't 
normally see them.

If you die, you'll drop a portion of your studs: usually 2,000.  You can die 
as many times as you want and you can still finish the mission.  However, 
losing too many studs means you'll have a harder time getting Super status, so 
be sure to recollect those lost studs when you croak.

Look out for visual cues to see how you can progress in a mission.  Many of 
the spots that hide Suit Panels are under brightly glowing objects.

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4. THE BATCAVE/GOTHAM CITY HUBS
******************************************************************************

This section of the guide will just be a quick overview into the cave and 
the concept of the city hub.  I'm not going to describe how to find all the 
collectibles here.  That's for Section 7.

So, the Batcave is the main hub where you can access a map of the city at the 
computer in order to replay Story Missions.  The map has numbers for each 
mission, and can tell you how much stuff you've found in each one.  Also at 
the bottom are counts on how many of the game's collectibles you've found, 
which can easily be seen by viewing the map anyway.

So, besides the computer, there are also three vehicle pads for accessing the 
different types of vehicles.  Note that the water and air vehicles will be 
intially locked.  You'll need Superman to burn through those locks.

Also, the custom character creator is on the left side of the cave.  You 
cannot access this, however, until you complete all the story missions, so 
don't worry about it until then.

As for Gotham itself, it's big.  It's really really big.  The idea is that 
ALL of the collectibles are hidden somewhere in Gotham, which as I've said, 
we're not getting into yet.  Also, the city hub is used to transition between 
the story missions.  To get to the next story mission, look for the Bat Signal 
on the map.

There's also a compass that you can use to direct you.  It will have a yellow 
and black Bat Signal in the direction of your next mission, but I honestly 
don't use it much.

So that's about it for Gotham.  Come back when you've beat the game, and we'll 
really dig into the heart of the city.

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5. STORY MISSION WALKTHROUGHS
******************************************************************************

As you begin a New Game, you'll be thrust immediately into the first story 
mission.  Don't worry, we'll get to explore Gotham soon.

=========================
5A. Theatrical Pursuits =
=========================

Super Hero at 126,000

Characters: Batman, Robin

---

Walkthrough - 

Theater - 
 All right.  Joker and the gang have taken the Harbourside Theater by storm, 
 and it's up to you and Robin to give them a proper beatdown.  First, we need 
 to take care of Harley.  Build the stairs down by the stage front by holding 
 Circle near them and walk up to fight her.  She'll bounce around the stage.  
 As soon as she stops, hold down Square to target her with a Batarang and 
 bean her with it.  Do so three times and she'll get knocked down the hole 
 in the stage.  Follow her down.

Basement - 
 Harley's down for the count, so let's move on.  First, let's use that Save 
 Switch nearby.  This will allow you to quit the game and resume from that 
 checkpoint.  Now, here in the orchestra pit, beat on that big inverted tuba.  
 Note the green legs sticking out of it.  Once you punch it a couple of times, 
 the Riddler will pop out and take off.  Follow him to the right.  After a bit, 
 you'll notice he's got a security camera set up.

 As you enter a big prop room, you'll be told about Grapple Handles.  Use your 
 Grapple Gun by targeting the orange handle above you, just like you did with 
 your Batarang.  Press X at the top to jump to the ledge above, then use the 
 next Grapple Handle to the right and while still hanging from the first one, 
 grapple to a second one further to the right.  Push the box off the ledge and 
 assemble the pieces to make your first Suit Pad.  This one gives you Batman's 
 Sensor Suit.

 Press Circle to turn on the suit's invisibility power, then enter the 
 security room and punch the guy as well as the green object powering the 
 camera.  Now, Robin can follow you to the right.  Use one of the Grapple 
 Handles and hang from it, then press Triangle to switch to Robin and have 
 him do the same.  With both of you hanging, the door in the back will open.

 Now head to the back of the room to find a green wall.  These are special 
 walls that you can use the Sensor Suit's X-Ray Vision on.  Press Circle while 
 standing in front of it.  Now, the idea in here is to use the Left Analog 
 Stick to find parts you can move, then press Square to move them.  For this 
 one, simply find The Riddler and press Square on the red thing above him to 
 bonk him.  Do this three times and he'll pop out.  Punch him three times and 
 you'll break his little toy.  Reassemble it into an elevator, then hop on.

Lobby -
 First, let's smash that red and yellow popcorn machine.  Assemble the pieces 
 to make Robin's first suit, the Acrobat Suit.  This gives Robin a lot more 
 mobility and a stick.  Hold Square to target that stick and focus it on the 
 blue and white socket on the wall behind the Suit Pad.  Double jump up to the 
 pole and press X to flip over the several poles to the upper level.  Two-Face 
 will pop up here, so smash the plants near the front of the balcony so you 
 can make a Grapple Handle for Batman to join you.

 Now, go invisible as Batman and head to the back of the room.  Smash the seats 
 here and assemble them into what's known as a Ball Socket.  Switch back to 
 Robin and press Circle to roll up into a ball.  Roll into the socket and push 
 the Analog Stick down to lower the chandelier.  Punch Two-Face four times.  
 Now, the screaming people are gone and you go up and back.

Projection Room -
 Time to face Mr. J.  He'll run up and shock your character, so quickly switch 
 to your partner and punch him.  Once he's down to one heart, he'll hop up onto 
 the projector.  You'll now be able to access the green wall on the right.  
 Look inside it with X-Ray Vision.  You'll want to tap the object in the upper- 
 left once, and the one in the lower-right two times.  This will knock Joker 
 down to the theater.  Assemble the nearby pieces and hop onto the zipline 
 you've created to zip down and finish this mission.

---

New Characters: Batman, Robin
New Suits: Sensor, Acrobat

---

Gotham City Interlude: Stop the Joker

You're now in the great Gotham hub, but there's actually rather little you can 
do at the moment with the way south blocked off.  Jump off the roof and 
head east towards that big Bat Signal on the ground.  Smash the box on the 
terminal and assemble the pieces for the Sensor Suit Pad.  Use it on the 
green-walled box in the back to find pieces for an Acrobat Suit Pad.  Roll to 
the ball socket and use it to raise a box from the water.  Put together the 
pieces and you'll activate the terminal.  Select "Robin's Helicopter".  Press 
Triangle next to it to hop inside.

===========================
5B. Harbouring a Criminal =
===========================

Super Hero at 90,000

Characters: Batman, Robin

---

Walkthrough - 

Outside Theater - 
 Well, looks like your chopper's all messed up.  You'll just have to fix it.  
 First, assemble the pieces right next to the chopper.  That's Part #1.  The 
 other parts somehow landed themselves further up the building.  Head to the 
 trailer back and to your left and use a Batarang on the red locks to open it.  
 Break the equipment inside and assemble the pieces into a Power Suit.  This 
 suit has rockets that you can fire either by targeting or just by tapping 
 Circle.  Launch a rocket at the silver spotlight in front of the right side 
 of the theater, then assemble the pieces inside to Robin's next suit, the 
 Magnet Suit.  Head to the shiny blue wall behind the spotlight, and hold down 
 Circle.  This will move the two blue parts away so you can start scaling the 
 wall with the Magnet Suit.

 Clomp up the blue wall, being careful about your direction so you don't fall.  
 Once you reach the top, look up for a Grapple Handle and use it.  You'll ride 
 the banner up.  Jump off to the left and climb up the railings.  Use your 
 magnet again to lower the blue panels, then walk up them to the other side.  
 Use your magnet one last time on the scaffolding and you'll drop it so Batman 
 can come up and join you.  This also releases the second part of your 
 helicopter, but don't bother assembling it yet.

 Batman's Power Suit not only has rockets, but extra strength.  Once you ride 
 up the scaffolding, press Circle in front of the orange handle to yank the 
 gate open, then have Robin pull the ladder down.  Have Batman climb the 
 ladder, then blast the silver object at the back wall, then have Robin 
 magnetize twice more to make a Grapple Handle so you can ride up another 
 level.  Blast the silver spotlight and assemble the zipline to ride over to 
 the left.  Now, grapple up the tower, head back to the right, then magnet 
 one more blue object and grapple up.  Pull on the orange handle and you'll 
 release the last piece for your helicopter.  Assemble all the pieces, then 
 hop on.

Batwing Chase - 
 Y'know, if Batman had this the whole time... Anyway, it's time to chase down 
 the Joker.  This part's quite simple.  Shoot the joker until the meter 
 empties, then shoot up any goons he summons to harrass you between those 
 times, either boats or helicopters.

Parking Lot - 
 Joker seems to have parked his boat in front of the amusement park, and 
 you'll need to get close to stop him.  Go to the digger on the left and blast 
 the silver part holding up the scoop.  Assemble the pieces into a cannon, 
 then aim it at the Joker, then pull on the orange handle to fire.

 For the next phase, Joker will throw electrified pies with an area effect.  
 Head up to the back of the area and put together the parts busted off Joker's 
 boat.  You'll make silver teeth, so blast them with a rocket, then assemble 
 the blue parts into a magnet wall.  Walk up it with Robin, then smash the 
 part at the top of the swinging sign and use your magnet twice to loosen it 
 onto the Joker.

 For the final part, a giant dodgem car will roll out to attack.  You'll have 
 to alternate between the silver and shiny blue parts with your powers until 
 it's scrap, then assemble the pieces for something that'll finish off the 
 Joker.  Pull on the orange handle.

---

New Suits: Power, Magnet

---

Gotham City Interlude: To the Batcave

Access the nearby Remote Terminal and call in any vehicle you want.  You'll 
be asked to test the weapons on it.  Drive forward using the X or R2 button, 
and reverse using Circle or L2.  Fire rockets at the silver statues with 
Circle and Square are your regular guns.  Once all the statues are dust, 
you'll be able to leave and return to the Batcave.  Follow the ghostly stud 
trail back to the signal marker and activate the panel to enter.  Once inside, 
hop into the elevator.

Uh oh.  Mass breakout at Arkham.  Head to the computer.  When you're prompted 
to tap on it a second time, move the map marker over to the exclamation mark 
and press Triangle to Scan it, then press X to select it.  You'll be back on 
the streets with a new destination.

Now, you can do a little exploring of Gotham if you wish, but it's really not 
worth it.  There's so little to do at this moment.  You're better off heading 
right for Arkham.  Use the panel outside the bridge to raise it, then head 
inside.

==========================
5C. Arkham Asylum Antics =
==========================

Super Hero at 40,000

Characters: Batman, Robin

---

Walkthrough - 

The Maze -
 There's only area to this mission, but three phases.  You need to stop the 
 vehicles of three villains, and first up is Catwoman.  Head to the right and 
 then to the fountain.  Use a Batarang on the two green tubes flowing the 
 water, then build the Pull Handle.  Pull it down using your Grapple, which 
 will reveal an Acrobat Suit.  Have Robin use it to go to the right across 
 the pit, throwing his staff.  Once you're across, turn north, then head down
 the nearby brown beam so you climb up to the wall.  Assemble the two Grapple 
 Handles so Batman can join you, then jump onto the top hat the statue is 
 wearing to drop pieces for a Power Suit.  Use the Power Suit on the silver 
 gate to the north, then climb up the wall and blast the statue.  Catwoman 
 will wipe out.

 Head further into the maze and Two-Face's Truck will show up.  Head up and 
 to the left until you see a silver wall.  Blast it and the angel statue to 
 the left.  Assemble the Ball Socket and have Robin move the suit pad over to 
 the right, going up and down as needed.  This will give you a new suit, the 
 Bat Suit.  This suit can both glide and use a sonic blaster.  Fire the sonic 
 blaster against the glass gate to the right, knocking over some statues and 
 derailing Two-Face.

 Lastly, you'll deal with Bane's Mole Machine.  Head down, past the rocks in 
 the torn up pile that are glowing and around to the left.  You'll reach a 
 white grate in the floor.  Use Batman's sonic on the glass part of the floor, 
 then pull down both Grapple Handles to the left.  You'll slide over a pad for 
 an Ice Suit.  Robin can use this suit to freeze water.  Try it out on the 
 nearby waterfall and you'll make a surface you can climb.  What you need to 
 do, though, is head back to the right and knock apart those glowing rocks I 
 had you skip.  They have pieces for another Power Suit pad, so take that 
 suit and blast the silver statue to the left, which will release a torrent 
 of water.  Have Robin freeze it, then you'll stop the Mole Machine.

---

New Suits: Bat, Ice

---

Gotham City Interlude: Courtyard Cleanup

You can explore the Arkham grounds if you want, but the objective is to go 
over and talk to Commissioner Gordon.

=======================
5D. Asylum Assignment =
=======================

Super Hero at 105,000

Characters: Batman, Robin

---

Walkthrough - 

Flooded Asylum -
 You're here to discover how the Joker escaped, but for the moment, you're 
 trapped in what appears to be a flooded portion of the prison.  First, smash 
 the glowing pieces and assemble them into Robin's final suit: the Hazard 
 Suit.  Use its water spray to put out the fires.  If you ever run low on water 
 in your tank, hop into any body of water to fill it up.  Past the fires, hop 
 down into the water as Robin (he'll sink with the Hazard Suit), then head 
 left and throw the switch.  This will raise up a suit pad with Batman's final 
 suit, the Electricity Suit (or as I'll call it, "Elec Suit", because 
 "Electricity" is too long to type a million times).

 Once you get Batman into the suit, head up and through the shocked portion 
 of the floor and around to the generator.  Press Circle next to it to absorb 
 the power, shutting it down, which will open the way for Robin below.  Switch 
 back to Robin and walk to the right, smashing the brown and gray objects.  
 This will raise a bridge for Batman to cross.  Have him absorb the power of 
 this second generator to stop the fans below.  Have Robin go around and past 
 the fans and throw the switch.  This will open up a generator for Batman to 
 charge.  This will call Killer Croc up from the water to eat, allowing Robin 
 to enter his lower tank.  Have Robin smash the glowing green parts to stop the 
 fan, allowing Batman to pass it.  Smash the nearby computer terminal and 
 assemble the pieces into a rotator switch.  Push it and Robin will move 
 through the rotating cage to the other side.  Robin will now finally be able 
 to float up and join Batman on the surface.

 Use Robin's water cannon on the blue circle.  This will lower the stairs.  
 Head on up throw the switch, which will turn on freezing jets that will 
 freeze the waterfall.  Climb up.  Now, head to the glowing pieces in the 
 back right, break them, and assemble them into an Ice Suit pad.  Use the 
 Ice Suit on three spots: first, smash the two blue and white valves in the 
 middle of the room to cause water fountains, then freeze the both of them.  
 Lastly, freeze the back waterfall and climb up.  You'll have to walk around 
 and jump across both fountains, then walk through the freeze jet as Robin and 
 turn the rotator switch so the both of you can move on.

 This next room is Mr. Freeze's cell.  Climb up the left wall as Batman to 
 avoid getting shocked, then pull power from the generator.  Now, Robin can 
 climb up and hop onto the ice wall in the back.  The freeze jets won't 
 hurt him and he can cross all the way to the right.  Avoid the electricity 
 and drop down the hole that opened in the floor.  Throw the switch in the 
 cell to raise a rotator.  Turn it and you'll shut off the freeze jets.  This 
 will melt the ice wall on the back, but you can freeze it right back up with 
 Robin.  Cross the wall now as Batman and use the generator on the right.  
 You'll open up an elevator.  Have both characters stand on the buttons 
 inside.

Lockup -
 Phew, finally a new area.  So, Scarecrow legged it down a hallway, which 
 has not only fire, but cameras.  Head to the right and use the electricity 
 you've had stored in Batman to power the computers.  Next, grab the Acrobat 
 Suit and have Robin use the ball socket to steer the package along the 
 conveyor belts.  Pull open the box when it arrives and grab the Sensor 
 Suit inside.  Head past the cameras and flip the switch to turn them off, 
 then have Robin grab the Ice Suit again and put out the fires.

 This next room has an X-Ray corridor.  Head on through and you'll reach a 
 large room.  Use the X-Ray vision on the green panel to extend the bridge, 
 then freeze the waterfall on the next platform and climb up to the next 
 switch.  You're now in the back of the room, and Scarecrow will make the 
 stairs a ramp.  Once you beat up the thugs, head to the left for another 
 green wall.  This is a bit more complicated than the others.  First, go to 
 the upper left and drop the glowing thing, then hit the blocks to move it 
 along, then hit the lift and the other two blocks.  Head up the stairs.

 At the end of the cell hall there's fear gas.  Grab the railing to the left 
 and pull on the switch to the right.  Now, it's time for the Scarecrow fight.  
 He'll toss out vials of his gas, and this stuff will affect you.  First, 
 beat up the thugs, then punch Scarecrow three times when he comes out, then 
 do it again.  On the third time, once you beat the thugs, you'll have to 
 assemble some pieces to make a valve.  Turn it to lower the nearby railing, 
 then grab on and have your partner turn the valve back to raise you up.  
 Flip the switch up here to start a vent.  Now, you have to do that whole 
 thing again on the other side of the room.  Once both switches are flipped, 
 the gas will be blown out of the room and you can finish Scarecrow off.

---

New Suits: Electricity, Hazard

---

Gotham City Interlude: Race to Ace

Your next destination is Ace Chemicals, and it's on the central island of 
Gotham, which you previously did not have access to.  First, let's hit that 
Remote Terminal nearby.  That will make the map visible for this area, as well 
as reveal a villain (in this case, Captain Boomerang).  At this point, since 
you have all four suits, you can explore around to pick up some Gold Bricks 
if you wish, but there's really not much to get.  Let's just follow the story 
for the moment.

Hop in your car and head for the bridge leading to the central island.  Note 
the generator near the sealed-off bridge.  Also note the Elec Suit nearby.  
Go grab and get a charge.  With the bridge open, follow the stud trail south-
west to reach Ace Chemicals.

=====================
5E. Chemical Crisis =
=====================

Super Hero at 313,000

Characters: Batman, Robin, later Superman

---

Walkthrough - 

Chemical Vats -
 All right, the reason you're here now is to find out what Joker stole from 
 Ace Chemicals.  Just to the right of the Hazard Suit is a few boxes that, 
 when broken, form a switch that will let Robin take the suit.  Head to the 
 right and up the stairs in the back, then drop down into the water and 
 flip the switch to raise the green tank.  Press Circle in front of the tank 
 to take a sample and stop the flow.  You'll need four more samples of 
 chemicals.  The doors to the right will fly open and you'll be attacked.

 Head further east until you reach a valve in front of a hatch in the floor.  
 Bust the four red things holding the hatch shut, then turn the valve.  This 
 will raise a suit pad covered in gunk.  Wash it off with the Hazard Suit, 
 then grab the Elec Suit.  Climb up the ladder in the back, then take the 
 charge from the generator and head left.  Grab the purple chemical.

 Now, head to the right.  Drop down into the water tank as Robin, head to the 
 right, and throw the switch to drain the water so Batman can follow, then 
 hop out to the right.  Head down the stairs to the foreground, wash the gunk 
 off the suit pad to the left, and put together the Magnet Suit pad.  Climb 
 up the back blue wall, then use the magnet on the blue cone to open a 
 generator that Batman can charge.  You'll pull up the red chemical.  Once 
 you use it, a bridge will extend to the back.

 Hop up and use the magnet at the end, then climb up to the purple vat.  
 Once the bridge blows up, reassemble it and cross.  Head to the right.  
 Note the moving barrels with the yellow caps.  You need to cross those, so 
 time your jumps carefully to land on them.  Once you pass them, you may 
 notice some blue barrels off to the back.  Pull them up with Robin and 
 you'll be able to bounce up to the orange chemical.

 A new set of moving barrels has appeared off to the right.  Hop across and 
 you'll reach three chemical vats sitting tantalizing near three similar-
 colored holes on the back wall.  Take the power from the generator and grab 
 the new Hazard Suit.  Here comes the other big function of the Hazard Suit.  
 Hop in any of these vats and your tank will fill up with that colored 
 chemical.  Spray the goop into the same-colored hole.  Do so for all three.  
 This will neutralize the big vat to your right (SCIENCE!), so switch to 
 Batman and cross to the shocked floor.  Take the power from the generator to 
 turn the shock off, then hop out as Robin and spray water on the gunk to 
 get rid of it so you can pull the switch.

 Watch out.  Forklift.  First, toss a Batarang at the glowing white thing on 
 the upper left corner.  This will drop a ladder that you can climb and throw 
 a switch, opening the vent to your right.  Next, climb up the pipes in the 
 back right as Batman and cross the railings to the back.  Flip the switch 
 there as well and the water will be cool enough for Robin to drop into.  
 Swim up to the top of the tank and flip the switch, then grab the blue 
 chemical.

Upper Catwalks -
 Now it's time to make our way out of this place.  In order for Batman to get 
 through this mess, you'll probably need a pool of water.  Go to the back left 
 of the messy area and assemble the water tank, which will fill the pool.  
 Spray off the majority of the gunk, and the fires in the back.  Put the pieces 
 there together for an Acrobat Suit.  Use it to cross the poles to the right, 
 then use the ball socket to extend the bridge.  Batman should still have a 
 charge, but if he doesn't, take it from the left generator.  Put the charge 
 in the middle generator to get parts for a Power Suit pad.  Take the 
 suit and head to the right.  Wrench open the gate with the orange handle.  
 Now, head to the back and blow the silver casing on the pole.  Have Robin 
 climb the pole and assemble the Grapple Handle so Batman can get up.  Pull 
 the orange handle to the right.  Now, have Robin jump back and forth between 
 the walls to the top.  Bash the white ladder holder to drop the ladder for 
 Batman.  Blast the silver cap at the top here to really cause a mess.

 Walk across the fallen tower and head to the right.  Blast the silver part of 
 the tower out of your way and head down to the computer.  Break all the 
 objects around the screen and assemble the ball socket.  You're basically 
 going to use this one as a trackball to move the cursor on the screen around.  
 Press Square on the two valve icons in the corners to shut off the steam 
 above.  Head up to that catwalk and to the right.  Rip off the orange handle 
 and climb up the walls to reach another ball socket.  This one moves that 
 little platform out there.  Put it low and in the middle so Batman can jump 
 across to the Elec Suit.  Once you get the suit, use the Grapple Handle and 
 take the power from the generator to open the gate.  Switch back to Robin 
 and have him swing across on his pole, then head to the right for some more 
 pole swinging across the vats.  Pull the switch to close the vats so Batman 
 can charge up the generator to the right.  Hop onto the crate.

Chemical Fires -
 Well, look who's turned up to help.  Superman has a lot of awesome powers 
 you're going to enjoy, so let's get right to it.  Fly up to the back and 
 pull open the orange handle to release water, then freeze it with your Freeze 
 Breath (hold Circle).  Clear the fires from your path and smash the lockers 
 to find parts for a Power Suit.  Now, your next effort, off to the right, is 
 to get those orange goopy fountains to not be orange.

 Use the Power Suit to blast open the Hazard Suit and switch to it.  Now, 
 use Superman's X-Ray vision on the green wall to open the valves below.  
 Like earlier, you need to fill with three different colors, but only one is 
 nearby.  Fill up the orange one first, then go up the stairs and head right.  
 You'll find the green chemical a short ways down the catwalk, and the purple 
 one a little further beyond that.  With all three full, the orange fountains 
 will be neutralized and Superman can freeze them.  Switch Batman back to 
 Elec Suit and hop up the ice, then use the generator behind the electric 
 field so everyone else can pass.

 Next, take Superman up to the tower on the right and use his heat vision 
 on the gold part of the wall (hold down Square).  You'll be required to trace 
 along the outline to cut the wall down, so do so.  This dumps water on the 
 fire below.  Continue to the right to find another tower.  Cut open the 
 gold wall on that, then freeze the resulting waterfall so the others can 
 climb.  Finally, use Batman's charge on the generator at the end, then you 
 can hop into the elevator.

Roof -
 Almost done.  Promise.  First, the ACE sign will collapse.  Fly across as 
 Superman and melt the two gold objects beneath the generator and assemble 
 the pieces into a ladder.  Have Batman cross the beam and climb up to the 
 generator to shut it down.  Now, cross back as Batman, get the Power Suit, 
 cross BACK one more time and blast the silver supports holding up the giant 
 water tower.  Crisis averted.

---

Gotham City Interlude: 

Okay, so the names of those chemicals?  Four of them are actual elements on 
the periodic table.  Three are metals, one's a gas.  The last one is a made up 
name.  So, yeah, you wouldn't really collect those in glowing liquid form.  
Learn this and know it, children.  Anyway...

Now you need to chase after that source of Kryptonite the computer's picking 
up.  It actually moves, meaning it's a vehicle.  Follow that vehicle to start 
the next mission.

========================
5F. Chemical Signature =
========================

Super Hero at 95,000

Characters: Batman, Robin

---

Walkthrough - 

Batmobile Chase -
 This part is similar to the Batwing chase of earlier.  Blast the Juggernaut, 
 then take down any mooks that show up to tangle with you.  The only thing 
 about this one is that the target on the Juggernaut keeps changing, usually 
 a different type of gun pops out and you have to target it, not just the 
 vehicle itself.

Inside the Juggernaut -
 Having worn down the Juggernaut's defenses, the dynamic duo infiltrate it.  
 Punch out the scientists and the machines churning out LexBots, then bash 
 the glowing boxes in the back right and assemble the Magnet Suit.  Use the 
 magnet on the tank to the right, and then on the ball that drops beneath it.  
 Guide the ball through the trough to the left, and when you pull it up, it 
 will unlock a blue wall on the back.  Walk up it, then head right and turn the 
 valve to drop down a ladder for Batman.  

 Head to the right and magnet down some pieces for a Sensor Suit, then use 
 it to bypass the camera and go up the ladder.  Smash the blue gear to kill 
 the camera.  Next, head to the right and use the magnet to close the vents.  
 Smash the blue brackets to bring up a green wall for the X-Ray vision.  Use 
 it to move the two right-hand gears in place, and turn the left one to close 
 the other vent.

 Two Mini-VTOLs will pop up from behind.  Batarang the both of them and 
 assemble the pieces into a Bat Suit.  Use Robin on the magnet to the right 
 to raise the ramp, then leap off and glide to the right.  Smash the blue 
 spinning gears, then sonic the glass to the right and magnet the dish that 
 pops up.  Assemble the pieces into an uplink which will call in the Batwing 
 for some assistance in tearing the thing up.

 Drop down to the burned out hole and enter.  Use the magnet to open the door 
 to the left.  In this large generator room, head to the left and flip the 
 switch on this level.  This brings out a green... thing.  Smash it and one 
 of the power conduits will go away.  Next, walk up the blue wall and magnet 
 another green thing out of the wall to smash.  Lastly, use Batman to grab 
 onto the Grapple Handle above and hop off to the right.  Sonic the glass away 
 and throw the switch to uncover the last green thing to smash.

---

Gotham City Interlude: Detective Work

Darn.  That was a nice car.  With the Batmobile deconstructed, you'll have 
to make do with the bikes.  For now, it's time to return to the Batcave to do 
some research on Joker's scheme.

======================
5G. Unwelcome Guests =
======================

Super Hero at 85,000

Characters: Batman, Robin, later Superman

---

Walkthrough - 

Batcave -
 Oh, what a brilliant plan they had.  Lex and the Joker are in the Batcave, 
 and boy are they making a mess.  You'll need to repel them.  First, hop on 
 the Batbike straight ahead of you and fire off some shots at them.  Once 
 you tag them, the Batbike will be broken, but you'll be able to assemble an 
 Elec Suit out of the pieces.  Head back down and to the left across the 
 shocking floor, then pull the charge from the generator to let Robin cross.  

 Head further left and Joker will bust the bridge to the Batwing, so drop 
 the charge you have in a nearby generator, which will reveal a Bat Suit.  Use 
 its sonic on the nearby glass to uncover an Acrobat Suit, which you can use 
 to head to the Batwing by building the socket, then tossing your staff into 
 it.  Hop into the Batwing and fire on the bad guys.

 Reassemble the Batwing pieces into a Power Suit, then build the railing to 
 this platform so Batman can reach it.  Now, head back to the computer, and to 
 the right this time, blasting anything silver that gets in your way.  Near 
 the end of the platform, hop on both buttons to raise the Batboat, then climb 
 in and fire.  

Upper Cave -
 All right, this is a new part of the cave AND we've got Superman on our 
 team again.  Burn down the gold wall at the back.  This will allow Batman 
 and Robin to grapple onto the handle and ride up, then climb up the wall to 
 the left.  At the top, have Superman blow out the fires on both boxes, smash 
 them, then assemble the railings so the boys can climb up, and then grapple 
 up.  At the next level, have Robin use the wall sockets to flip up.  At the 
 last one, he'll pull down a rock, letting water flow.  Have Superman freeze 
 it, then climb up to the top of this shaft.

 Head to the door in the back and blow it open with a rocket, then have 
 Superman use X-ray Vision on the green wall.  You're now in a large open area 
 that will soon become rather hazardous, and your objective is to get that 
 T-Rex in the back moving.  As soon as you enter, much of the floor will 
 collapse except from some blue beams.  Have Robin cross to the left and 
 take the Magnet Suit.  Have Superman put out the fires above so Robin can 
 grapple up and cross the blue wall to the back.  Hop down to the lower 
 area and head all the way to the right until you see a Pull Handle in front 
 of a yellow glass-encased room.  Pull it down, and have Superman burn the 
 gold thing in the middle of that room.  This will cause some pieces for a 
 zipline to appear off to the right of the middle of the room.  This is how 
 Batman gets across to the back, so switch back to Batman and move him across 
 the beams all the way to the right (oh yeah, it appears you can walk to the 
 back, but you can't; the beams fall).  At the right, grapple up, assemble 
 the zipline and ride on down.  Use rockets on the silver objects surrounding 
 the T-Rex, then assemble the ball socket.  Yep, you'll need to go back to 
 get the Acrobat Suit.

 Walk Robin up the magnet wall and back across, then grab the suit.  Now, he 
 has to use Batman's means of getting over.  Cross the beams to the right, 
 grapple up, zip down, then hop into the ball socket.  Turn the T-Rex and 
 you'll set its tail near the ground so you can grapple up it.  Head to the 
 back, and fire a rocket at the silver part of the ceiling.  Hop into the fan 
 to ride out.

---

New Character: Superman

---

Gotham City Interlude: Sky Chase

You'll be leaving Robin behind for a while, ostensibly to fix up the cave 
after the thrashing it just got.  So revel in the ability to take to the 
skies of Gotham as the Man of Steel, enjoying his awesome theme music.  I 
know I did.

Also note that several of your vehicles have been deconstructed.  You won't 
be able to use them until after the Story Missions are over.

Now would be a good time to go to all the Remote Terminals in the city.  
Just fly to wherever you see red light and activate the terminals there.  
This will clear up the map and populate it with villains.  You can also 
spend some time collecting Gold Bricks, or not.  Whatever you like!  I would 
recommend taking a short trip down to Section 7G in the guide and collect 
both the Studs x2 and the Studs x4 Red Bricks, which will make reaching Super 
Hero much easier, and give you a nice bankroll.

Anyway, your target is that rather obvious flying carrier off the west part 
of the central island.  Fly to it.

============================
5H. Destination Metropolis =
============================

Super Hero at 120,000

Characters: Batman, Superman

---

Walkthrough - 

Carrier Approach -
 As Batman and Superman fly to the rear of the carrier, you'll be attacked 
 by several VTOL craft.  Drop them out of the sky, then you'll approach the 
 port end of the craft.  Blast all the targets given to you and burn all the 
 gold panels.  You'll cruise around the carrier, blasting more guns, more 
 VTOLs, and more vital parts of the craft.  It's all rather obvious and your 
 targets are pointed out, so let's move on.

Inside the Carrier -
 The two of you will land on the gangway of the carrier.  Have Batman pull 
 down the Pull Handles to your left and right and have Superman burn the gold 
 not only behind those handles, but up above as well.  Once all four are down, 
 the force field will drop, allowing you to enter the hangar.

 As you enter, a large VTOL craft will attack.  Pull off the front of it 
 with the Grapple, then Batarang the pilot to crash the vehicle.  Look behind 
 the green wall he just uncovered and move all the parts to reveal the Elec 
 Suit.  Use it on the generator further back, then deposit that charge on the 
 right to work the platform in the middle of the room.  Ride up and grab both 
 handles flanking the door to open it.  Burn down the gold wall and proceed.

 That's your friendly neighborhood Kryptonite glowing in that next room, so 
 send Batman in and have him break all four locks, then assemble the pieces 
 to cover the green glow.  You'll still have to mind the small Kryptonite 
 deposits lying around, though.  Have Superman pull open the orange handle 
 at the back.

 In this next room, quickly Batarang the two guys on the Micro-VTOLs and hop 
 on either one of them.  You'll need to blast all the silver objects in the 
 room with the rockets in these platforms, so tap Circle a billion times to 
 blow everything up.  You can assemble the pieces in the back to stop the 
 flow of thugs coming in, but what you really need to put together are the 
 pieces in the center of the room.  You'll make two cranes with orange 
 handles.  Pull both of these handles and the cranes will grab a missile 
 from beneath the carrier.  Light its butt on fire to smash the door in back.

 Head up the stairs and into the room outside the cockpit.  Have Superman 
 fly up to the outside area and pull on the orange handle.  This will allow 
 the construction of a Bat Suit pad.  Take it and sonic either side of the 
 room, then enter the vents they cover to float Batman up to the outside 
 area.  Sonic the glass above the cockpit, then drop down.

---

Gotham City Interlude: Mr. Luthor Is Expecting You

Lex is cooking something up back at LexCorp, so it's time to head out to 
Metropolis.  Sadly, you'll not be exploring it.  You'll just jump right to 
the mission once you head off.

==============================
5I. Research and Development =
==============================

Super Hero at 100,000

Characters: Batman, Superman

---

Walkthrough - 

Lexcorp Lobby -
 Ack!  Evil Robot Receptionist!  The bot will hop up to that big L sign 
 above the floor.  Fly up as burn all the gold around it to knock her down, 
 then assemble the pieces into a Power Suit.  Avoid the bot's fire until it 
 spins down.  Its hearts will turn red and that's your cue to fire a rocket 
 at it.  The bot will hop up to the balcony and send out some basic LexBots, 
 so smash them, then do the same thing over again with waiting for it to 
 stop spinning, then fighting more bots, then hitting one last time.

 The exploding bot will break down the green wall so you can use it.  Align 
 all the red parts with the pipes and the escalators will start running on 
 the sides, allowing you to climb up to the mezzanine.  In the back, blast 
 all the silver objects flanking the door, then assemble the pieces of the 
 terminal on the left.  Pull the switch to open the elevator, then hop in.

Lexcorp Second Floor -
 Blast the silver and burn the gold.  Assemble the pieces into an Elec Suit 
 and cross to the right with Batman.  Those green bubbles are effect produced 
 by Kryptonite.  Take the charge from the generator in the middle to shut it 
 all down, then head right and burn the gold on the back wall so Batman can 
 put his charge in the generator beneath it.  This starts up conveyor belts 
 on the wall.  Head back and grab the Power Suit, then blast the silver 
 covering, then toss another rocket onto the belt itself.  It should blow 
 once it reaches the silver crossbar at the top, allowing you to head further 
 right to the elevator.  Burn down the gold wall, then pull on the Grapple 
 Handle to bring the elevator down.  Hop inside.

Lexcorp Third Floor -
 As soon as you enter, a wimpy scientist will throw a switch turning on a 
 camera.  Burn the gold on the left and assemble the Sensor Suit, then turn 
 invisible and turn the valve beneath the camera.  You'll roll in a black 
 bike.  Step on the button to deconstruct it.  Continue this for two more 
 items and you'll eventually tear open the back wall.  Head into the fan and 
 ride up.

Lexcorp Fourth Floor -
 Now this flowing green gas will hurt both guys equally.  Fly up above as 
 Superman and burn all the five gold brackets on the first vent, then pull 
 the orange handle on the second vent and smash the stuff behind it.  
 Assemble the switch below and flip it to produce a Grapple Handle up above.  
 Grapple up and run across to the other side of the third vent, then smash 
 the glowing boxes and assemble the Bat Suit Panel.  Grapple back up to the 
 top of the vent and sonic the glass.  Now, Superman can go to the right.  
 Burn up that Luthor "L" and have Superman stand on the button underneath 
 so Batman can glide through the green bubble to the right.  Head to the 
 back left and sonic away the door, then throw the switch back here to 
 get rid of the last bubble.  Have Superman fly to the right and laser the 
 gold wall, then head on through.

Lexcorp Robot Arena -
 Go to the green wall in the back and use X-Ray to open the door.  Smash 
 the objects in the center of the room, then assemble them into chairs.  
 Hop in using Triangle and you'll take control of a huge robot.  ROBOT FIGHT!  
 Move out of the way when it charges, then punch it once it's stunned.  Do this 
 until it breaks.

 Now, you can head to the switch in the back and stop the flow of LexBots if 
 you want, but the way forward is to the right.  Use sonic on the glass 
 flanking the door, then smash the blue objects beneath and burn through the 
 gold plate that falls.  Hop on the elevator to finish this mission.

---

Gotham City Interlude: Robot Takedown

Yeah, sorry, you don't get to wander around Metropolis, but hey, at least you 
put one over on the bad guys.  Back in town, your destination will be that 
big flying Joker Robot.

===================
5J. Down To Earth =
===================

Super Hero at 50,000

Characters: Batman, Superman

---

Walkthrough - 

Robot Chase -
 BLAST EVERYTHING.  That is to say, take down the aircraft, then use Batman's 
 guns on the heels of the feet, then burn the feet with laser vision.  After 
 you take both gold soles down, you'll land on the bot.

Robot Climb -
 Jump over to the left leg and another VTOL will show up.  Pull down the 
 front, then Batarang it.  You'll assemble the pieces into a Power Suit pad.  
 Use the rockets on the silver vent on the back of the robot, left side, then 
 burn away the gold behind that.  Now, fly up and pull on the orange handle 
 for the fuel line.  Do the same for the right side, avoiding the gunfire.  
 That's it for this mission.

---

New Vehicle: LexCorp Mini-VTOL

---

Gotham City Interlude: 

Good news is that you've grounded the Joker Robot so it can't fly.  Bad news 
is that, after that exposure to Kryptonite, Superman's feeling a little under 
the weather.  You won't be able to use him to fly for a good long while.

You'll be near the park.  Head south and go to the Terminal at the Park to 
grab a vehicle to fly over to the spot near the Cathedral to the south where 
the robot landed.

=========================
5K. Underground Retreat =
=========================

Super Hero at 110,000

Characters: Batman, Superman (low power)

---

Walkthrough - 

Metro Station -
 The robot smashed you into the subway, so you'll need to find a way out.  
 Head to the right onto the tracks.  Use the orange handle off to the right 
 to pull the electrified crane away from the tracks so you can assemble the 
 Elec Suit pad.  Use it to grab the nearby charge, then have Superman pull 
 on the orange handle in the back to clear the way.

 Clear the fires on the back rubble, then smash your way through.  In the 
 next room, assemble the Power Suit pad on the right and use it to blast the 
 silver thing on the left blocking the generator.  Grab the Elec Suit again 
 and use its charge on the generator.  This will get the robot leg out of 
 the way, allowing you to clear the silver trash in the back and head along 
 the wrecked subway car.  Burn the gold away at the end and pass through.

Train Tracks -
 Use rockets on the silver crates to the left and assemble the switch on the 
 generator.  Flip it to get the pieces for a Bat Suit pad.  Take it and 
 smash all the glass, particularly the tubes on the back wall.  This will 
 get some water flowing, so have Superman freeze it, then climb up and glide 
 to the right so you land on top of the ledge.  Throw the switch to stop 
 the trains on the tracks.  Burn the gold you just uncovered, assemble it, 
 and pull the orange handle on the train car.  You'll clear the way and can 
 head further back.

 There's a big mess in this switching area.  You'll need to head left, up, and 
 to the right to exit.  First, clear away the fires, then climb up the wall 
 and glide across to the right using Batman.  Glide across both gaps to reach 
 the glass.  Sonic it away so Superman can climb up and use X-Ray on the green 
 wall.  Once you clear away the electricity, hop down and pull on the orange 
 handle.  Head through and yikes!

Central Station -
 Tap Circle furiously to get out of the robot's fist, then head to the right.  
 Note the gold on the back of the robot's hand.  Burn away all three parts on 
 the hand, then enter the subway car in the back.

Runaway Train -
 Head to the right and use the Pull Handle with your Grapple.  Climb up the 
 ladder in the first car, then start hopping across the cars to the right.  
 Once the Deconstructor drops you into another car, have Superman blow out 
 the fires and proceed.  The glowing boxes contain pieces for an Elec Suit.  
 Use it to take power from the generator, then head right and pull on the 
 orange handle to open the engine.  Transfer your charge to the generator 
 inside.  This will stop the train and you'll make your escape.

---

Gotham City Interlude: City Hall Rally

Make your way to the City Hall now.  Best way is to head back to the park 
and fly there from the Remote Terminal.

========================
5L. The Next President =
========================

Super Hero at 55,000

Characters: Batman, Superman (low power)

---

Walkthrough - 

Rally Grounds - 
 Ah, the foolish masses.  So easily swayed.  Head to the left and knock down 
 the glowing lights so you can assemble the Power Suit.  Next, burn down the 
 gold wall to the right, then rocket the silver pipes behind it.  Freeze the 
 waterfall and climb up.

 Head to the right past the big TV and burn the gold part on the right side.  
 This will release some pieces for an Elec Suit, so take it and climb up the 
 electrified ladder.  Take power from the generator so Superman can follow, 
 then pull on the orange handle to make a ramp up to near the robot's arm.  
 Pull down the pull handle on the arm, then climb the ladder and have both 
 characters stand on the buttons.  Once the robot moves its arm, burn up the 
 gold flower on its chest.

City Hall Rooftop -
 Well, the Joker gas is gone, but you've still got a rather formidable robot 
 to deal with.  Assemble the helicopter on the right, saving the rotors for 
 last.  Once it takes off, grapple up to it then hop in.  Maneuver the 
 chopper so that its searchlight shines in the robot's eyes.

 For the next part, head to the left and burn down the gold wall.  Head 
 through as Batman and take the Bat Suit.  Glide to the right and assemble the 
 pieces into a spotlight and a generator, then use sonic on the glass to make 
 a ramp to get back up here.  Now, head back and take the Elec Suit, then 
 charge the generator and commandeer the spotlight.  Shine it on the robot 
 again.  Lastly, walk up to the flower on the robot as Superman and pull on 
 the orange handle.

---

Gotham City Interlude: A Desperate Plan

Hey, Robin's back!  And you've a nice cool new colorful Batmobile.

Okay, the Joker gas has been stopped and the robot's core is leaking, but it's 
still stomping about being a menace.  Fortunately, Batman always has a plan.  
Drive right to the robot.

======================
5M. Core Instability =
======================

Super Hero at 90,000

Characters: Batman, Robin

---

Walkthrough - 

The Chase -
 There's only one area to this, and it's entirely in vehicles.  Your 
 objective is to shoot up the Joker Robot while it chases you through the 
 streets.  First, keep an eye on the sides of the streets for silver.  There 
 are silver supports holding up statues.  Blast them and the statues will 
 topple onto the robot.  Now, you're able to hammer on the robot's chest.  
 You'll need to do this a total of three times.

 That's it!  That's all you have to do in this mission!  It's pretty quick.

---

New Vehicle: Multi-colored Batmobile

---

Gotham City Interlude: Wayne Tower Showdown

Oh, Batman.  You so crazy.  By leading the Joker Robot around, its leaking 
Kryptonite created a Joker face visible from space.  The Justice League has 
been called in, and Lex has decided on a last ditch effort to wreck Wayne 
Tower.  Drive on over there.

====================
5N. Tower Defiance =
====================

Super Hero at 50,000

Characters: Batman, Robin, Cyborg, Green Lantern

---

Walkthrough - 

Ruined Tower -
 All right, now we've got some more superheroes to throw at the bad guys.  
 Cyborg has a laser eye (heat vision), super strength, and the same kind 
 of magnet power that Magnet Suit Robin has.  Green Lantern can fly and can 
 assemble objects made out of green LEGO pieces.  It's not quite having 
 Superman back, but it'll do fine.

 So, head to the right and use Cyborg's magnet on the hanging blue object 
 in the back, then use Cyborg's laser eye on the gold gear on it to open 
 it.  It will spill out green pieces, so use GL to assemble them.  You'll 
 be able to cross the pit.  Use Cyborg to pull on the orange handle, then 
 assemble the green pieces.  Assemble the regular pieces in the shaft and take 
 the Ice Suit.  Freeze the waterfall and climb up.

 Burn down the gold wall to your left, then head into the room.  As soon as 
 you get far enough, the floor above you will collapse.  Now, note those 
 circles with snowflakes inside on the back wall.  Those are Ice Switches.  
 Aim at them with Robin and you'll fire ice shots at them.  This will open a 
 Pull Handle for your Grapple, then you'll be able to walk up the blue wall 
 with Cyborg.  At the top, burn the gold boxes and assemble the green pieces 
 inside to make a spider, for some reason.  Hop down and assemble the pieces 
 at the bottom for a Power Suit.  Walk up the slope to the left and blast 
 open the silver door.  Inside the shaft, use Robin to put out the fires and 
 hit the Ice Switch.  Pull open the handle behind it and you'll ride up a 
 fan to the next area.

Upper Floors -
 That Joker Bot seems intent on getting to the top.  There's an Elec Suit in 
 the closet on the wall.  Shoot an ice shot at the Ice Switch above to open 
 it up, then take the suit, cross the floor, and take the charge from the 
 generator.  Continue up the slopes, and charge the generator to drop some 
 green pieces for GL, which will slow down the fan and let you get inside.

Rooftop -
 All right, time to cause some damage to that robot.  Smash the boxes in 
 front of you and assemble the green pieces to throw a friggin' truck at the 
 Joker Robot.  It'll inch along the roof to the left.  Use Cyborg's laser on 
 the gold wall, then take the charge from the generator and have Robin take 
 the Hazard Suit inside.  Use it to clean up the gunk near the barrels, and 
 also break the barrels.  You'll be able to assemble an orange handle on the 
 helicopter that's stuck, so pull it out with Cyborg, which will drop the 
 rotor onto the gap so you can cross.

 Use Robin's water to put out the fires near the generator, then have Batman 
 charge it up.  This will move the Joker Robot to the back of the roof.  Smash 
 the two boxes near the robot to get pieces for a missle launcher.  Make sure 
 you fire the missiles at the chest of the robot: its core.  Do this three 
 times to knock a bunch of green out, then assemble that to literally drop a 
 train on him.

The Plummet -
 You'll catch up to the robot as you fall.  Avoid knocking against the debris 
 and missiles that fly up at you.  Once you get close enough to land, the 
 Joker will pop out and start throwing things and firing missiles at you.  
 When he comes out and says "Come and get me", oblige him by running up and 
 punching him in the face, or just Batarang him.  Do that three times.

---

New Characters: Cyborg, Green Lantern

---

Gotham City Interlude: The Final Battle

Not much else to do but run up to that collapsed Robot and we'll finish this 
fiesta.

==================
5O. Heroes Unite =
==================

Super Hero at 40,000

Characters: Batman, Robin, Cyborg, Green Lantern, The Flash, Wonder Woman

---

Walkthrough - 

Robot Wreckage -
 Two more heroes have joined your active party: Flash can run real fast and 
 assemble things really fast, and Wonder Woman has Superman's flight and 
 strength, as well as a lasso and a tiara she can throw.  With these six 
 heroes, that Joker Robot is as good as dust.

 Well, actually, it's already collapsed on the ground, so let's make it worse, 
 shall we?  Start by using Cyborg's laser on the gold box to the right.  
 Assemble the pieces into an Elec Suit, then watch the robot's left hand (your 
 right).  It will open and there's a target in there.  So hop in when it opens 
 and draw the power from it.  Pull off the pull handles on the arm (you can 
 use Batman, Robin, or Wonder Woman for this) and you'll disengage the joints.  
 Fly Wonder Woman up to its shoulder and tug on the orange handle.  One 
 arm down.

 Next is that gun arm.  Assemble the green pieces, then burn the gold wall 
 down inside.  Pull both Pull Handles, and then use Cyborg's magnet on the 
 blue parts that appear.  Assemble the Acrobat Suit panel that just appeared, 
 then hook Robin to that blue socket on the robot's shoulder.  Now, assemble 
 the green pieces.  Lastly, you'll have to fight Joker.  He fights almost the 
 same way as the theater: switch off when he shocks one of your crew, then 
 wallop him five times total.

Power Armor Lex -
 Looks like Lex wants a piece of the action now.  Your first mission is to 
 construct an Acrobat Ball Socket.  Stand behind the black items with blue 
 sparkles and let Luthor blast them with his Deconstructor.  This will make 
 the pieces you need.  Assemble the Ball Socket and the planetary laser from 
 the Watchtower will be ready to go.  Hop in as Robin and move the laser 
 reticle onto Luthor and blast him with the Square button.  Hold it down to 
 continuously do damage.  Once you drain the orange bar, he'll take one 
 heart worth of damage.  Continue this for four times, bashing up LexBots 
 in between.  Once he falls over, stand in front of him as Batman and tap 
 Circle to drag him out and end this fiasco.

---

New Characters: The Flash, Wonder Woman

---

Congratulations!  You've completed the story!  Now, you've unlocked "Gotham 
Free Play", which allows you to treat the Gotham City hub as a free play zone, 
meaning, you can hold Triangle at any time to bring up the list of characters 
and switch to any one you've unlocked.  Now get out there and get all the 
collectibiles! 

******************************************************************************
6. FREE PLAY RUNTHROUGHS
******************************************************************************

So, as usual, besides just going through each of the missions as normal on 
Story, you'll be allowed to play them again using any of the characters that 
you've unlocked so far.  Go to the Batcave's computer and access the map.  
You'll see numbers on the map representing each story mission.  Select the 
mission, then you'll be given a choice whether to replay the Story or do Free 
Play.

Once you select Free Play, you'll be asked to select a character.  Once you do 
so, the game will then select another six or seven characters.  This set of 
character you can switch to at any time by tapping the L1 or R1 buttons.  
Furthermore, unlike past games, you can switch to ANY character in your full 
list by holding down Triangle, which brings up the list.

Now, the idea of going through on Free Play is that you'll be able to switch 
to characters that can get through special obstacles preventing you from 
accessing the Minikit Canisters and the Citizen in Peril.

One very important thing to remember is that switching characters WILL REMOVE 
SPECIAL SUITS.  You cannot switch to a special suit except by the normal 
method: finding a Suit Pad.  Sometimes the game will be benevolent and toss 
extra Suit Pads around only for Free Play, but most often if you get to a 
situation that requires a suit and you don't have it, you'll have to backtrack 
through the mission to get it.

Now, there ARE substitutes in most cases for suit functions, but for a few 
situations there aren't.  Here are the situations where you *need* a special 
suit.

1. Acrobat Ball Switch - No other character besides Acrobat Suit Robin can 
 roll up into a ball to use those switches.
2. Long Range Silver Objects - If a silver object is off the floor or far 
 away, only Power Suit Batman's rockets can reach it.
3. Invisibility - Sensor Suit Batman is the only that become invisible.
4. Electric Floors - While there are others that can handle generators, for 
 floors or walls with electricity coursing through them, only Elec Suit Batman 
 can weather them.
5. Squirting Chemicals - The ability to fill a tank and squirt the colored 
 chemicals is unique only to Hazard Suit Robin.

And here's a list of what you CAN use to substitute suit functions:

Flight - Can subvert just about anything *else* that Acrobat Suit Robin can 
 do, also the Bat Suit gliding, Magnet Suit climbing, and can sometimes just 
 bypass puzzles that require other suits, even in those exceptions listed 
 above.  Just don't rely on it.
X-Ray Vision - Superman and any other Kryptonian can use X-Ray Vision as well 
 as Sensor Suit Batman.
Mr. Freeze - Can do anything that Ice Suit Robin can do.
Water Squirting - Aquaman can do this if it's all that's required for Hazard 
 Suit Robin.
Immune to Toxins - If you want to walk through the gunk, The Joker, Killer 
 Croc, and Poison Ivy can all do so, and possibly a couple of others.
Sonic - Both Man-Bat and Black Canary have sonic screams which function the 
 same way as Bat Suit Batman's.
Penguin Bomb - The Penguin has bombs that blow up silver objects like Batman's 
 Power Suit.  The only thing is that they just walk along the ground.  If you 
 need to hit something silver that's high up or far off, you're out of luck.
Joker's Buzzer - Joker has an electric buzzer that can both absorb charge from 
 and give charge to any generator, without the need to charge up like Elec 
 Suit Batman.
Magnet Power - Cyborg and Brainiac can both use blue objects that need magnets.

So, the rule of thumb is be careful when you switch characters.  If you have to 
lose one character's suit, try to make it be one with a pad nearby or one 
you're pretty sure you won't be using again.

Lastly, Free Play has a new function of "Save and Finish Level" on the Pause 
Menu.  Once you find all the minikit canister and the citizen, go ahead and 
select this to finish it all up without having to go through any end part.

=========================
6A. Theatrical Pursuits =
=========================

Citizen in Peril - On the far left table, harrassed by a thug.
#1 - (Free Play) Take the Power Suit and blow up three special tables with 
 silver bases.  One is just left of the Batwing.  One is in the southeast 
 corner, and the third is up near the stairs you build to get to the stage.
#2 - (Luthor) Use the Deconstructor on the Batwing to open its cockpit.
#3 - (Free Play) In the first area, grab the Acrobat Suit, then head to the 
 east and use the pole to ascend up.  
#4 - (Joker) In the basement, use heat vision on the gold lock leading back to 
 the wardrobe, then use Cyborg's magnet to bring down the blue bike.  Drop down 
 into the hole and head left.  Climb up to the piano room, then use the Bat 
 Suit's sonic on the organ, and use Joker's buzzer on the generator on the 
 left.  Step on the four keys in the order on the back wall: red, green, 
 yellow, blue, green, red, blue.
#5 - In the basement, near the dragon's big green tail, behind the windows.  
 Just jump through.
#6 - (Luthor) First, use the Deconstructor on the black castle, near the 
 dragon's tail, then take the pre-charged Elec Suit and use it on the generator 
 to lower a jousting course.  Hop on the horse.
#7 - (Superman) The ticket counter has glass in front of it.  Use the Bat 
 Suit's sonic to bust it open, then use Superman's heat vision on the gold 
 inside.
#8 - (Superman) Use Superman to fly up to the balcony on the right in the lobby 
 area.  Smash the fire extinguisher and use its parts to make a zip line.  Zip 
 across to the left.
#9 - At the chandelier where you fight Two-Face, use Robin's Acrobat Suit to 
 attach his pole to the socket to the right of the back exit, then flip across 
 the bars.
#10 - In the projection room, use Batarangs on the three green shades on the 
 back wall.  Two are on the left of the projector and one's on the right.
Vehicle: Harley Quinn's Monster Truck (Minkit)

===========================
6B. Harbouring a Criminal =
===========================

Citizen - To the far right of the theater doors, across the crosswalk.
#1 - Punch five placards.  One is in the lower left corner, one to the left of 
 the doors, one in the back left, one behind the Citizen in Peril on the 
 right.  The last is made from the pieces you pull down when you use Robin's 
 Magnet Suit.
#2 - Use the Power Suit to blast open the Man of the Year sign on the left-hand 
 column.
#3 - Use the Power Suit on the left to blast the spotlight, then assemble the 
 pieces to make an ice cream trolley.  Hop on and follow the stud trail.
#4 - (Superman) Use heat vision on the golden spotlight in the back right.
#5 - Once across the zipline, drop down a level on the column, then go back 
 around the left side of the column.
#6 - On the right-hand column, go around the back side of the very top.
#7 - As you fly past the roller coaster, blast the two carts on the tracks.
#8 - Smash four cars in the parking lot, one roughly in each corner.
#9 - Hop in the bumper car in the front left corner of the parking lot.
#10 - (Superman) In the parking lot, use Superman's heat vision on the gold 
 parts holding the digger in place, then drive it up onto the truck bed.
Vehicle: Joker's Speedboat (Minkit)

==========================
6C. Arkham Asylum Antics =
==========================

#1 - (Luthor) Use the Deconstructor on the black well just left of the 
 starting point, then use Heat Vision on the gold wall inside, then use 
 Green Lantern to put together the green blocks.
#2 - (Luthor, Poison Ivy, Joker) Use the Deconstructor on the black gate just 
 right of the starting point, then use Ivy to jump through the flower bed.  
 Use Joker on the electric generator, which will uncover the canister back to 
 the left.
#3 - In the silver statue next to the Power Suit Panel.
#4 - (Superman) Use Superman to create and destroy five ice bats from leaky 
 water.  Use Freeze Breath to make the bats, then punch them.
  1. Left part of the outer ring.
  2. Back right of the outer ring.
  3. Third ring in, on the south side.
  4. In the fourth ring, west side, southwest of a waterfall.
  5. In the very center of the maze.
#5 - (Superman, Water Walking) This one is in the back left of the maze.  Head 
 up the left side of the outer ring.  In the back left are some golden 
 flowers.  Heat Vision them away, then sink into the water as Croc or Aquaman 
 to get under the vines.  Get back out and use Heat Vision on the statues so 
 you can assemble buttons.  Use the buttons to turn the puzzle in the back so 
 the green ball rolls out the bottom, then smash the plant that results.
Citizen - (Superman) The Citizen is just north of Catwoman, only on the 
 other side of the wall, and you can't get to him without Superman to fly over 
 the pits with plants (or just over the wall).
#6 - (Superman) This one's in the very back left corner going along the top.  
 Fly to the switch and push it to open the gate beneath it.  Although it'd be 
 easiest to get under the water there with Killer Croc.  Dropping a character 
 in and pushing them towards it will do just as well.
#7 - (Superman) This one's in the second ring in the lower left corner.  
 You'll need someone to fly over the pits (or walls) and then pull both levers 
 near the grating.  Once that's done, drop down with a sonic user (like Bat 
 Suit Batman) and blast the glass container.
#8 - Use sonic on the glass door southwest of the Bat Suit Panel.
#9 - (Luthor) This one's on the south side of the second ring.  Fly to the 
 southwest corner to find a black statue for Luthor's Deconstructor, then 
 pull the switch you assemble and sonic the glass that's behind it.
#10 - Use strength on the gate where Bane's Mole Miner is driving around.
Vehicle: Two-Face's Truck (Minikit)

=======================
6D. Asylum Assignment =
=======================

#1 - When going behind the fans underwater as Robin, head left to find this.
#2 - (Superman) Fly into Croc's Lair to get this.
#3 - (Killer Croc or Aquaman) As either of these characters, once you reach 
 the end of the underwater portion, pull open the orange handle.
#4 - (Joker) After climbing the first set of stairs, drop down to the right 
 and use the Joker Box.  Assemble the pieces and grab the handle.
#5 - (Cyborg, Green Lantern) After climbing up the first frozen waterfall, 
 head to the right and have Cyborg use his magnet on the lock, which releases 
 green pieces for GL.
#6 - (Penguin) In Mr. Freeze's cell, send a Penguin Bomb through the igloo on 
 the right.  It will blow up part of the cell, allowing you to get in.
#7 - (Aquaman, Luthor or Penguin) Clean some Joker graffiti off the walls 
 starting in the second area.  You need to clean up five of them:
  1. Left of all the computer monitors.
  2. Just before the X-Ray corridor.
  3. In one of the cells behind a silver gate in the back right of the main 
   room. (See Citizen)
  4 and 5. Flanking the stairs up to Scarecrow.
#8 - Above the monitors are some flipping poles.  Use Acrobat Robin to flip 
 from the left to the right.
#9 - (Luthor) After the X-Ray corridor, drop down to the front of the big room 
 and use the Deconstructor on the black door.
#10 - (Poison Ivy) Just before heading up the stairs towards Scarecrow, take 
 Ivy to the left and jump forward towards her cell, which has a flower bed 
 you can travel through.
Citizen - (Luthor or Penguin) Locked behind the silver gates in the back 
 right of the big room.  Either use a Penguin Bomb or use Luthor to get #9 
 and switch to the Power Suit.
Vehicle: Scarecrow's Biplane (Minikit)

=====================
6E. Chemical Crisis =
=====================

#1 - (Superman) In the first room, fly up and use heat vision on the gold 
 cover.
#2 - (Penguin) Near the purple chemical sample, use a Penguin Bomb on the 
 silver pipes, then head inside the enclosure and ride up the vent.
#3 - (Luthor) In the area with the Magnet Suit, head to the left and use the 
 Deconstructor on the black stuff with the orange handle.  Assemble it and 
 then use someone with super strength to pull it.
#4 - (Free Play) On the first barrel conveyor, there will be a Power Suit 
 pad in Free Play.  Use it on the silver laser barrier in the back.
#5 - (Luthor, Joker) Find three presents in the upper catwalks area.
   1. Use the Deconstructor on the wall behind the first fires. (Monkey)
   2. Charge the right-hand generator in the three tube area. (Teeth)
   3. Next to the computer screen that was Joker-hacked, use Joker on the 
    generator to the right.  Now, click the icon on the screen that has a 
    conveyor belt.
#6 - (Green Lantern) After noting the Joker face fire, use heat vision on the 
 golden capped vat, then use GL's power on the green pieces inside.
#7 - Put out five fires using Superman's breath.  One is on the floor where you 
 start.  The second is on the catwalk to the right.  The third is near the 
 orange vat.  The fourth is up on a catwalk, to the right of the first 
 gold-cutout wall.  The last is to the right of the elevator at the end.
#8 - (Cyborg) In the third area with all the fire, use Cyborg's magnet on the 
 door in the ground.  Assemble the red valve onto the top, then step on it 
 first, then the blue valve, then the green, then the yellow.
Citizen - (Free Play) Partway through the third area you'll find a Bat Suit on 
 Free Play.  Climb up above to the area where the citizen is trapped in a 
 burning room.  Sonic away the glass to the right, then hit all three valves 
 with a batarang each.
#9 - (Poison Ivy) Just past the electrical grid in the third area, use Poison 
 Ivy on the plants to travel to the canister.
#10 - Use Superman's heat vision on five vents on the roof.  The first two are 
 on the left side.  Another is further up on the left side, so fly up there.  
 The fourth and fifth are on the right side, the fifth being a little further 
 out.
Vehicle: Joker's Helicopter (Minikit)

========================
6F. Chemical Signature =
========================

#1 - Blast three taxi cabs during the chase.  The first is on your left, the 
 second on your right, and the third on your left just before you go under 
 a LEGO man statue.
#2 - Just after the first turn is a Lex campaign poster above the street.  
 Blast it.
#3 - Blast a movie poster just before you go under a statue, to the right 
 of the third taxi cab.
#4 - After moving the magnetic ball, repeat the sequence with the magnet on 
 the right, this time for a canister.
#5 - (Superman) After moving the magnetic ball, use heat vision on the gold 
 L on the left wall.
#6 - (Poison Ivy) After making the Sensor Suit pad, take Ivy to the right and 
 have her pass through the flowers.  Smash the dancing LexBots and their 
 boom box.
Citizen - Once you reach the top of the juggernaut, drop back to the left to 
 find this guy being harrassed by two LexBots.
#7 - (Luthor) Use the Deconstructor on the back of the juggernaut, near the 
 Citizen.
#8 - Head to the front of the juggernaut, and drop down to the front to grab 
 this one.
#9 - (Superman) Burn through the gold window at the front of the juggernaut.
#10 - (Superman) Inside the last area, fly up in the center to get this one 
 encased in a bubble.
Vehicle: LexCorp Juggernaut (Minikit)

======================
6G. Unwelcome Guests =
======================

#1 - (Luthor) Use the Deconstructor on the Bat Computer in the center.
#2 - While targeting Lex and the Joker, watch for a floating box.  You need to 
 shoot it down on three separate occasions.  Once while on the bike, second 
 while on the Batwing, and third while on the Batboat.
#3 - (Superman) In the left side of the main cave, blow out some fires until 
 a canister appears.
#4 - (Superman) Fly above the Batwing to find this one.
#5 - (Superman) After shooting the bad guys with the Batwing, go to where the 
 Acrobat Suit panel was and use Heat Vision on the gold disc.
#6 - There are three large Joker cards to smash in the upper cave area.
  1. At the top of the shaft on the right.
  2. In the upper left part of the giant open cave, behind a silver wall.  Use 
   the Power Suit.
  3. In the glass-walled room in the back right of the giant open cave, on the 
   wall.
#7 - (Luthor) In the back left of the giant open cave, use the Deconstructor 
 on the door of the glass-walled room, then grab the Bat Suit and use the 
 sonic on the glass.
Citizen - In the very back of the Upper Cave, Alfred is trapped behind a fire, 
 just to the left of the T-Rex.  Use Freeze Breath to free him.
#8 - On the far right of the open Upper Cave, use Heat Vision on the golden 
 rock covering the wall.
#9 - Under the T-Rex, use Heat Vision on the egg.
#10 - (Riddler) Just before the exit, smash a nearby rock to find a Riddler 
 Box.
Vehicle: Batwing (Minikit)

============================
6H. Destination Metropolis =
============================

#1 - While chasing the carrier, when you go around the front, burn the two 
 gold-hatched panels.
#2 - (Luthor) In the first room in the carrier, use the Deconstructor on one 
 of the back black panels, then head to the back and use it on the two black 
 bins.  It'll be tough to get them gone, simply because of the aiming mechanic 
 and the fact that you're behind a wall, but once you get rid of both, you 
 uncover two buttons.  Have both characters stand on them.
#3 - In the first room in the carrier, go to the right and bash the two green 
 boxes piled on each other, then assemble and pull the switch.
#4 - (Joker, Luthor) Destroy three boxes of kryptonite.  
   1. To the left of the elevator in the first room.
   2. In the third room, use the Joker Box to open the way to the west.
   3. In the third room, use the Deconstructor to open the way to the east.
#5 - (Free Play) In the second room in the carrier, fly up to the Bat Suit 
 panel and use its sonic on the glass to the left.
#6 - (Joker) In the third room, use the Joker Box on the left side of the 
 room.  You'll enter a big fan room.  Take the Hazard Suit and use it to throw 
 the lever, then grab the Acrobat Suit and use it to play the little video 
 game.  Steer the Batwing so that its forward facing gun hits the green ships.
#7 - (Luthor) In the third room, use the Deconstructor on the black bin in 
 the front right of the room.  Use Green Lantern to assemble the pieces into a 
 hammer that releases this canister.
#8 - (Luthor) In the third room, use the Deconstructor on the door to the 
 right.  Go to the right side of the new room and smash the objects there to 
 find pieces for a purple sled.
#9 - (Luthor) In the same area as #8, hit the five red switches on the back 
 wall quickly.
#10 - (Luthor) In the last room before the cockpit, use the Deconstructor on 
 the little door to the left, then use super strength to pull open the door.
Citizen - (Cyborg) In the outside area, use a magnet to pull the antenna closer 
 so the person on it can get off.
Vehicle: LexCorp VTOL (Minikit)

==============================
6I. Research and Development =
==============================

#1 - Use Heat Vision on the gold bracket on the pipe just left of the 
 left-hand ramps.
#2 - (Luthor) Use the Deconstructor on the pipe just right of the right-hand 
 ramps, on the black brackets holding the green object in place, then assemble 
 the Mini VTOL.
Citizen - (Aquaman) Fly up to the left side of the balcony and spray water on 
 all the gunk.
#3 - (Penguin, Green Lantern) Fly up to the balcony and use a Penguin Bomb on 
 the silver wall piece, then assemble and pull the lever, opening the door to 
 the right.  Smash up the boxes to find green pieces for GL.
#4 - (Cyborg) On the second floor, just before the second kryptonite bubble, 
 use Cyborg's magnet on the blue stuff on the back wall.  It's a switch that 
 will change around the conveyor belts on the wall.  Shoot a rocket at the 
 belt and it will hit the canister.
#5 - Destroy five televisions showing Luthor.
  1. Second floor, to the left of the elevator.
  2. Third floor, just after you get out of the elevator.
  3. Fourth floor, after getting off the fan draft.
  4. Fourth floor, just left of the Bat Suit pad.
  5. Fourth floor, at the far right end.
#6 - (Sonic, Joker) On the third floor, use sonic on the glass case, throw 
 the switch, the use the Joker Box.
#7 - On the fourth floor, go to the second green-spewing vent, fly up to the 
 top, then walk around back of it.
#8 - (Aquaman, Cyborg) At the far right end of the fourth floor, use Aquaman's 
 water stream on the gunk, then use Cyborg's magnet.
#9 - (Aquaman, Joker, The Flash) In the robot arena, clean up the gunk and 
 assemble the switch, then charge it with The Joker.  After that, run over the 
 four red lights to bring up an object the Flash has to put together.
#10 - In the robot arena, fly up to the back to find this one.
Vehicle: Police Car (Minikit)

===================
6J. Down To Earth =
===================

Citizen - Right at the beginning, a helicopter will fly past with a VTOL in 
 close pursuit.  Vape the VTOL.
#1 - #5: During the robot chase, boxes will float away from the Joker Robot on 
 balloons.  Blast the balloons on all five of them for five easy canisters.
#6: Once you land on the robot, use Heat Vision on its right heel and assemble 
 the missile launcher.
#7: Smash three guns that appear on the back of the robot.
#8: (Luthor) Use the Deconstructor on the robot's... crotch.
#9: (Luthor) Use the Deconstructor on the back of the left leg.
#10: (Cyborg) After blowing one engine, use Cyborg's magnet on the back left 
 heel.  Take the gun and use it to blow up the targets.
Vehicle: Police Boat (Minikit)

=========================
6K. Underground Retreat =
=========================

#1 - Once you get the Power Suit, go back to the beginning and blast the silver 
 rock in front of the vending machine, then flip the switch.
#2 - (Luthor) After the robot stomps through the street above, use the 
 Deconstructor on the black panel to the left.  Fly through and run to the 
 end of the catwalk.
#3 - (Luthor, Riddler) after getting #2, hop down and use the Riddler Box.
#4 - (Aquaman, Poison Ivy) Starting in the second area, you'll need to clean up 
 some graffiti.  
  1. A question mark to the right of the moving train.
  2. A Two-Face marker after the Poison Ivy flower bed.
  3. In the track-switching area, a Joker face on the back wall.
  4. In the track-switching area, a Two-Face marker on a lower wall.
  5, 6, and 7. In the third area after the robot fist squishing.
#5 - (Poison Ivy) Just past the moving train is a flower bed.  Travel through 
 it, then grab the Sensor Suit and throw the switch near the camera.  Smash 
 up the stuff in the compactor and take the canister.
#6 - (Free Play) Just before the track-switching area, fly up and to the left 
 to find a canister on a ledge.
Citizen - (Luthor) In the track-switching area, use the Deconstructor on the 
 black wreckage in the back left.
#7 - (Luthor, Cyborg) Behind the Citizen, use Cyborg's magnet on the train 
 car door.
#8 - (Luthor) Once the robot reaches down with its hand, use the Deconstructor 
 off to the right on the two bins.  Assemble the non-black pieces into a push 
 pad, then push the sled forward.
#9 - (Cyborg) On the moving train, use Cyborg's magnet on the second car to 
 open it so you can drop down inside.
#10 - (Free Play) Fly to the top of the engine on the moving train.
Vehicle: Penguin Submarine (Minikit)

========================
6L. The Next President =
========================

#1 - Destroy five of Lex's campaign posters.  One's on the left near the 
 hanging lights.  One's to the right near the news truck.  Two more are up on 
 the ledges after you climb up one on either side (hit them with Batarangs).  
 The last is up the stairs near the door to City Hall, the big one.
#2 - (Free Play) To the left in Free Play is a Sensor Suit.  Use it to enter 
 the nearby enclosure.
#3 - (Free Play) In the back left in Free Play is a Bat Suit.  Use it to 
 shatter the two windows nearby, and another off on the right side of the 
 rally.
#4 - (Luthor, Green Lantern) The news van on the right needs the 
 Deconstructor.  Assemble the green bricks that pop out.
#5 - (Luthor) Use the Deconstructor on the black pillar above the entrance 
 to City Hall.
#6 - (Cyborg) Fly up to the clock and switch to Cyborg.  Use his magnet on 
 the clock.
#7 - Just up the ice waterfall is a guy holding a rally sign.  Run behind 
 him, then behind the statue to grab this one.
#8 - (Free Play) On the rooftop, switch to Robin and grab the Hazard Suit.  
 Clean up all the gunk in the area.
#9 - (Free Play) On the rooftop, switch to Robin and grab the Acrobat Suit 
 to the left.  Use the ball switch to turn the dish.
#10 - (Free Play) On the rooftop, grab the Power Suit and blast the nearby 
 silver canister.
Citizen - (Cyborg) Use Cyborg's magnet on the antenna on the upper left.
Vehicle: Mr. Freeze's Iceberg (Minikit)

======================
6M. Core Instability =
======================

#1 - Blast ten searchlight trucks.  
#2, #3 - In the first part, blow up the truck chasing you twice.  Note that 
 you must do this before knocking down the first silver support or else the 
 truck will disappear.
Citizen - Although he's tough to spot, there's a Citizen stuck in a tree on 
 the right side of the road.  Blast the tree.
#4 - A LEGO man statue just before the bridge has a key in its hand.  Blast it.
#5 - Blast a Lex campaign sign which will appear high on your left.
#6 - Blast the taxi cab when it appears on your left.  You MUST get this on 
 the first pass.
#7 - Blast a movie poster on the right side of the street.
#8 - Over the course of the mission, you have to knock over statues.  Make 
 sure you knock over all three *different* statues to get the canister.  It's 
 possible to knock the same statue down at a different time.  It would be most 
 helpful to have the Minikit Finder so you know which statues you've hit 
 already.
#9 - At the second part of the chase, blast five purple and green boxes.
#10 - At the third part of the chase, blast a police helicopter on the bridge.
Vehicle: Batmobile (Minikit)

====================
6N. Tower Defiance =
====================

#1 - Use Cyborg's laser eye to blast the gold box in the back of the first 
 room.
#2 - (Luthor, Flash) Use the Deconstructor on the black structure on the left 
 at the beginning, then have Flash reassemble it.
#3 - (Aquaman, Poison Ivy) There are five graffitis that need to washed away.
  1. On the first floor, at the right end.
  2. The second floor, near the window to the mini-Batwing.
  3. On the third floor, next to the magnet wall.
  4. On the fourth floor (second area) to the right of the electric floor.
  5. In the secret Poison Ivy area (see #7)
#4 - Hop in the little Batwing ride on the second floor.
#5 - (Luthor) There's a Batwing behind a window on the second floor.  Use the 
 Deconstructor on the door to the right, then on the craft itself.
#6 - In the second area, near the electric floor, go back behind the elevator.
#7 - (Poison Ivy) In the second area, next to the electric floor is a flower 
 bed.  Use it as Poison Ivy, then smash the four purple and silver spheres in 
 the next room.
#8 - At the rooftop, use Robin's Hazard Suit on the tank to your left (not 
 the one with the canister inside it).  Once it fills, the tank across the 
 gap in the roof will also fill, opening it up.
#9 - (Luthor) At the end of the rooftop, use the Deconstructor on the little 
 wall to the right of the robot.
Citizen - At the final Robot fight on the rooftop, fly up to the platforms on 
 the left and smack the mooks.
#10 - At the final Robot fight, fly up on the platform on the left and smash 
 the blue and black boxes.
Vehicle: Batboat (Minikit)

==================
6O. Heroes Unite =
==================

#1 - Wrench open the nearby orange-handled crate with super strength.
#2 - (Free Play) Use Freeze Breath on five fires.  They're pretty obviously 
 scattered around the area.  The one by the silver capsule on the left doesn't 
 count, but get that anyway.
#3 - (Joker) Walk behind the robot to the left to find a Joker Box.
#4 - (Aquaman, Riddler) To the right of the robot is a Riddler Box, but you 
 can't get to it without using Aquaman to clean up the gunk in front of it.
Citizen - (Sonic) Use a sonic weapon to open the car to the left.
#5 - (Free Play) On the left of the area is a capsule.  Blow out the fire in 
 front of it, then assemble the grapple point, and grapple its door down.
#6 - Use Cyborg's laser on the gold on the back of the robot's neck, then fly 
 to the canister.
#7 - (Free Play) Fly straight up as Superman and blast the door off the 
 hovering helicopter, then fly inside.
#8 - (Penguin) Use a Penguin Bomb to blow up the silver bin on the right, then 
 assemble the uplink and use Batman or Robin to call in a helicopter which 
 will drop a gun.  Get on the gun and shoot down ten little green robots that 
 come after you.
#9 - (Joker) BEFORE breaking the robot's left arm, use Joker to charge up the 
 generator to the right of its hand, near the "WAYNE" sign.
#10 - (Aquaman) After the robot's left arm breaks and goo starts coming out, 
 clean it up with Aquaman.
Vehicle: Wonder Woman's Invisible Jet (Minikit)

******************************************************************************
7. GOTHAM CITY EXPLORATION
******************************************************************************

The basics of Gotham were described in Section 4, so let's go into severe 
detail about all the stuff you can find in the city, and there's a LOT of 
stuff to find.  I've separated the sections largely based on the object 
types.

Don't forget that you can bring up the map any time after Mission 4, and scan 
the map by pressing Triangle on the cursor to momentarily make the items 
visible.

As some basic rules, I wouldn't even try most of this stuff until you at least 
get Superman and can easily travel around the city.  Even then, you're really 
better off holding off on the majority of the collecting until you complete 
the game and unlock Gotham Free Play, allowing you to quickly switch between 
any character, because there's little more discouraging than when you're 
raring to collect items and you can't switch to Robin or Superman when you 
need them.

The items are as follows:

---

Remote Terminals:

These show up as white dots on the map, and there are 23 in the city.  For 
many of them, all you have to do is walk up to them and throw the lever to 
activate them.  Each one will allow you to contact Alfred to get a view of the 
map that will allow you to fast travel to another terminal you've opened or 
call in a vehicle.  Each terminal allows you to call only one type of vehicle, 
except the Batcave, which has all three.

The terminal does one last thing: it allows you to see the immediate area on 
the map, and you'll be able to scan that area for other collectibles.  
Obviously, you can't scan for other terminals, but the terminals are rather 
easily found, as they have a bright red light shooting up into the sky which 
turns blue once you use them, so spotting them should be pretty easy once you 
get control of Superman, and I suggest taking care of all of those first on 
your trip to completing the game.

While many terminals are open and can be activated by anyone, several are 
locked using golden locks that require Superman's heat vision, because they 
give you access to water and air vehicles, and two are "deconstructed", 
requiring you to use Flash to reassemble them.  This is because of the 
villains they unlock.  Speaking of which...

---

Villains:

Every time you access a terminal (except for the Batcave), a villain will 
appear nearby.  Go up to the villain and you'll engage in a rather easy 
battle.  Once you drain their hearts, they'll raise their hands in surrender 
and you can purchase them.  Even if you can't afford them or don't want them 
yet, they will remain in surrender indefinitely.  Villains will be quite 
obvious on the map as their portraits.  You don't even need to scan for them.

---

Gold Bricks:

This is the meat of the exploration, which is why I've dedicated three sections 
to them.  There are 154 Gold Bricks to be found out in Gotham, not counting 
those you get automatically from Citizens in Peril, so yeah, a big list.  
Despite this vast number, many of the means to get Gold Bricks can be broken 
down into several types:

1. Suit Obstacle Course: Somewhere on the street (or rarely higher up) is a 
 suit pad for Batman or Robin.  Once you get that, you can follow a trail of 
 studs to the Gold Brick.  Many of these courses will require you to switch 
 to a different suit in the process, but they're all relatively straight-
 forward.  I'll point out any that may be a little weird.

2. Destroy Objects: Several objects are grouped in a circle or a line, and 
 smashing them all will cause a Gold Brick to appear.  The objects will 
 come back if you take too long smashing the rest, so chop-chop.

3. Under Gold: A whole bunch of bricks are quite simply encased in gold, 
 either in a literal cage, usually at the very top of a building, or under a 
 circular cap, which you'll very often find at the top of the giant LEGO man 
 statues, but can find in other capacities.  You'll almost always have to 
 fly to these, so bring out Superman and his mad heat vision.

4. Vehicle Race: Most of the water and air vehicles you buy have a race course 
 very close to the place you bought them.  For water vehicles, you should see 
 two blinking orange buoys in the water, and for air vehicles, you'll see an 
 x-shaped floating gate.  Take your vehicle through the first one and the rest 
 will pop up, and you'll have a limited time to get through each gate.  Your 
 time fully resets after each gate, so only worry about the next one.  Also, 
 you *must* be in a vehicle to do these, no fair flying on your own.

5. Carnival Games: I'll describe these in more detail in the pertinent 
 section, but suffice to say that the amusement park is chock full of games 
 to win and rides to ride, all that can give you a Gold Brick.

6. Other: There are a few Gold Bricks that are simply inside an object that 
 a villain can open, like a Riddler Box or a black object that needs to be 
 deconstructed, and there are two that are actually right out in the open, 
 only they're in water.  I'll explain those as we get to them.

---

Citizens in Peril:

Scattered throughout Gotham are 35 poor souls who just wanted to take a trip 
down to the deli but suddenly found themselves in quite the predicament.  
It will be up to you to save them.  They'll always be at street level, so 
don't think you need to go searching buildings for them.  There are four types 
of problems citizens could find themselves in:

1. Poison Ivy Plant - A large flytrap plant has chowed down on a citizen.  
 Using Batman or Robin, aim a Batarang at the three parts sticking out of it 
 to release the person.

2. Fire Hydrant Mishap - A citizen is caught in the gushing torrent of a fire 
 hydrant gone rogue.  You'll need some kind of ice power to freeze the water 
 so they can slide down.  Most often, this will be Superman's Freeze Breath.

3. Frozen Solid - Completely encased in ice is how you'll find this citizen.  
 Use heat vision (like Superman's or Cyborg's) to free them.

4. Penguin Holdup - One of Penguin's little minions has this innocent 
 cornered.  Simply smash the Penguin to free them.

The CIP show up as purple dots on your map.

---

Red Bricks:

The coveted extras of the game are scattered in the form of 20 Red Bricks 
throughout Gotham, and they show up as red dots on your map.  They're largely 
villain focused, and are quite simple puzzles, if they're puzzles at all apart 
from just finding them and using the villain's special ability.  There are 
four types:

1. Riddler Box - You'll need the Riddler to tap the right sequence on this 
 box to open it.

2. Joker Box - You'll need the Joker's fancy balloons to lift this one open.

3. Black Bin - These small black boxes have blue sparkles and require Lex 
 Luthor's Deconstructor to break.

4. Mini-vehicle Minigame - Lastly are these ones that don't require any 
 villain.  You'll have two little control setups and once you activate them 
 with circle, you'll take control of a little vehicle in the mini-arena in 
 front of you.  Press Square to attack your enemies and clean the arena out 
 to get the brick.  There are two types: one with cars that have hammers 
 attached, and one with battleships that fire missiles to their sides.

---

Vehicles:

Vehicles will show up on your map as small pictures of themselves.  There are 
XX vehicles parked all around Gotham.  Earning them is as simple as walking 
up to them, pressing Circle, and buying them.  Be aware that many are quite 
expensive.  As a general rule, ground vehicles are found in parking lots, 
water vehicles are found in the water, and air vehicles are found on rooftops.

---

Gold LEGO Doors:

Finally, we have these doors that have extra characters for you to buy.  They 
appear as grayish gate objects on your map.  For each character you'll have to 
earn a certain number of Gold Bricks so you can assemble the door.  Once you 
do, the character will hop out and you can buy them.  Be aware that many doors 
are above ground level, and the vast majority are found while you progress in 
one of the Suit Obstacle Courses.

---

Bonus Level:

In the center of Gotham City Park is something that looks like a character 
door in the middle of nowhere, and requires 175 Gold Bricks to open.  Once 
you assemble it, you can access the bonus level, which will get you a Gold 
Brick upon completion.

======================
7A. Remote Terminals =
======================

North Island:

Batcave -
Location: Center of the north island
Needed to Unlock: Nothing, automatically open at the beginning of the game
Function: All three types of vehicles, but you need Superman to unlock the 
 Water and Air Vehicles

Arkham Asylum -
Location: Western point of north island, just north of the asylum itself.
Needed to Unlock: Switch flip
Function: Ground Vehicles

Harbourside Theater -
Location: East of the theater in the northeast corner of the north island.
Needed to Unlock: Switch flip
Function: Ground Vehicles

Yacht Club -
Location: Southwest of the theater, on the south side of the small body of 
 water at the north end.
Needed to Unlock: The Flash
Function: Water Vehicles

Gotham Funland Entrance -
Location: In the big parking lot west of the amusement park.
Needed to Unlock: Switch flip
Function: Ground Vehicles

Amusement Mile -
Location: At the north end of the amusement park by the water.
Needed to Unlock: Superman
Function: Air Vehicles

Botanic Gardens -
Location: At the parking lot north of the gardens.  Take the road near the 
 Batcave that drive up to the mountain.
Needed to Unlock: Switch flip
Function: Ground Vehicles

Metro Station (North) -
Location: In the southeast part of the north island, travel down the main 
 road to find it.
Needed to Unlock: Switch flip
Function: Ground Vehicles

---

Central Island:

Water Works -
Location: Northeast corner of the central island
Needed to Unlock: Switch flip
Function: Ground Vehicles

Metro Station (Central) -
Location: Travel south across the north bridge to find this next to the 
 metro station.
Needed to Unlock: Switch flip
Function: Ground Vehicles

Power Station -
Location: East part of central island.
Needed to Unlock: Switch flip
Function: Ground Vehicles

Gotham Park -
Location: Center of central island, near the fountain.
Needed to Unlock: Superman
Function: Air Vehicles

Gotham Beach -
Location: Beach at the west side of the island.
Needed to Unlock: Superman
Function: Water Vehicles

Gotham Zoo -
Location: South of the park.
Needed to Unlock: Switch flip
Function: Ground Vehicles

Ace Chemicals -
Location: At the southwest part of the central island.
Needed to Unlock: The Flash
Function: Ground Vehicles

---

South Island: 

City Hall -
Location: West part of south island, in front of City Hall
Needed to Unlock: Switch flip
Function: Ground Vehicles

Gotham Hospital -
Location: Near the big cross-shaped building that glows red.
Needed to Unlock: Switch flip
Function: Ground Vehicles

Gotham Police Station -
Location: South part of the south island, southwest of the tower.
Needed to Unlock: Switch flip
Function: Ground Vehicles

Wayne Tower -
Location: On top of the giant tower on the south island.
Needed to Unlock: Superman
Function: Air Vehicles

Gotham Cathedral -
Location: Northeast of the giant tower.
Needed to Unlock: Switch flip
Function: Ground Vehicles

Gotham Bank -
Location: Northeast part of the south island
Needed to Unlock: Switch flip
Function: Ground Vehicles

Metro Station (South) -
Location: Southeast part of the south island
Needed to Unlock: Switch flip
Function: Ground Vehicles

Gotham Observatory -
Location: Little island southeast of south island
Needed to Unlock: Superman
Function: Water Vehicles

==============
7B. Villains =
==============

Remember that you need the Terminals to make the villains appear, so you won't 
be able to get Lex and the Joker until after beating the story.

North Island

Captain Boomerang -
District: Arkham Asylum
Location: In the main prison yard.
Battle: Hit him with Batarangs three times while dodging his boomerangs.
Price: 100,000

Harley Quinn -
District: Gotham Funland Entrance
Location: Just inside the amusement park to the east of the terminal.
Battle: Harley will flip around invincible.  Once she stops to throw a 
 hammer at you, hit her with a Batarang.
Price: 125,000

Poison Ivy -
District: Botanic Gardens
Location: Inside the gardens, go up the first set of stairs to find her in a 
 side room.
Battle: This is one of the more involved battles.  After you punch Ivy, she'll 
 warp to another location in the gardens.  You will likely have to climb a 
 set of stairs to reach the top.
Price: 125,000

Scarecrow -
District: Amusement Mile
Location: Inside the giant pumpkin near the terminal.
Battle: First smash the fear gas dispensers, then punch him three times.
Price: 125,000

Mad Hatter -
District: Harbourside Theater
Location: Right in front of the theater.
Battle: The Hatter will create clones of crazy people.  Only one is the 
 Hatter himself.  Punch him three times.
Price: 100,000

Lex Luthor -
District: Yacht Club
Location: On top of the clubhouse itself.
Battle: Punch him three times while avoiding his Deconstructor.
Price: 250,000

Ra's Al Ghul -
District: Metro Station (North)
Location: Fly to the top of the building just north of the terminal.
Battle: Punch him three times while avoiding his sword.
Price: 100,000

---

Central Island

Killer Croc -
District: Water Works
Location: Beneath the works.  You need to take the Hazard Suit by the entrance 
 to the building, then drop down and clean up all the gunk before Croc will 
 appear.
Battle: Punch Croc three times while avoiding his attacks.
Price: 125,000

Sinestro -
District: Metro Station (Central)
Location: Fly to the top of a building just east of the station itself.
Battle: Punch Sinestro three times.  Be sure you do this as Green Lantern so 
 you can get the trophy.
Price: 125,000

Killer Moth -
District: Power Station
Location: Fly to the top of the station near the giant lightbulb.
Battle: Throw the nearby switch so the lightbulb turns off and you can punch 
 KM.  
Price: 100,000

Brainiac -
District: Gotham Park
Location: Just southwest of the fountain in the park.
Battle: As Brainiac is invulnerable, you'll need someone equally invulnerable 
 to damage him, like Superman.
Price: 500,000

Bane -
District: Gotham Beach
Location: North of the beach terminal.
Battle: Punch him three times while avoiding his attacks.
Price: 125,000

The Penguin -
District: Gotham Zoo
Location: Inside the Arctic World globe, in the big arena halfway up.
Battle: You'll need to fend off his goons while you fight.  Punch him three 
 times.
Price: 500,000

The Joker -
District: Ace Chemicals
Location: On top of the main building, just above the terminal.
Battle: Joker will grab you with his electric buzzer just like in the story 
 battle.  Switch to the other character and punch him three times.
Price: 250,000

---

South Island

Two-Face -
District: City Hall
Location: On the roof of City Hall
Battle: You'll have to deal with his mooks as well as Harvey himself.
Price: 125,000

Hush -
District: Gotham Hospital
Location: On the roof at the center point.
Battle: Punch Hush three times while avoiding his attacks.
Price: 100,000

Catwoman -
District: Police Station
Location: On the rooftop of the station.
Battle: Punch Catwoman three times whilea avoiding her attacks.
Price: 125,000

The Riddler -
District: Wayne Tower
Location: On the very top of the tower.
Battle: You'll have to deal with his mooks as well as the Riddler himself.
Price: 125,000

Man-Bat -
District: Gotham Cathedral
Location: In the bell tower of the cathedral.  Blast away the gold bell with 
 Superman.
Battle: Punch Man-Bat three times while avoiding his sonic attacks.
Price: 500,000

Clayface -
District: Gotham Bank
Location: Behind the bank on its east side.
Battle: Punch Clayface three times while avoiding his attacks.
Price: 100,000

General Zod -
District: Metro Station (South)
Location: On top of a building north of the station.
Battle: As Zod is invulnerable, you'll need someone equally invulnerable to 
 damage him, like Superman.  Use Superman anyway for the trophy.
Price: 500,000

Mister Freeze -
District: Gotham Observatory
Location: On the roof of the observatory.
Battle: You'll have to deal with his mooks as well as Freeze himself.
Price: 500,000

================================
7C. Gold Bricks - North Island =
================================

Arkham Asylum/Botanic Gardens Area

#1
Location: Inside Arkham, the maze in the center.
Type: Suit Obstacle Course
Notes: Uses the Elec, Power, and Bat Suits.

#2
Location: The main tower of Arkham, starting point to the west of the 
 exit in the inner yard.
Type: Suit Obstacle Course
Notes: Uses Elec and Sensor suits.

#3
Location: Slightly north of Arkham, off the west end of the road.
Type: Destroy Objects
Notes: Five plants in a circle

#4
Location: Northwest corner, near a hilltop.
Type: Destroy Objects
Notes: Five trees in a row

#5
Location: From the guard shack outside Arkham, head east to find a cave in 
 the mountainside.
Type: Destroy Objects
Notes: Five rocky plants in a cluster.

#6
Location: Just east of the Botanic Gardens terminal.
Type: Destroy Objects
Notes: Two rock clusters next to each other

#7
Location: In a clearing northwest of the Botanic Gardens.
Type: Destroy Objects
Notes: Five plants in a circle.

---

Gotham Funland Entrance/Amusement Mile Area

#8
Location: The center of the funland parking lot.
Type: Destroy Objects
Notes: Nine orange cones in a circle

#9 #10 #11 #12 #13
Location: Amusement Park
Type: Carnival Game
Notes: There are five games called "Bat in a Bucket".  Hit all the buckets 
 with a Batarang.

#14 #15 #16
Location: Amusement Park
Type: Carnival Game 
Notes: There are three games called "Sock a Croc".  Step on the button to 
 drop the hammer on the crocodiles.

#17 #18 #19 
Location: Amusement Park
Type: Carnival Game
Notes: There are three games called "Clown Spray".  Take the nearby Hazard 
 Suit and fill up each of the clowns with water.

#20 #21 #22
Location: Amusement Park
Type: Carnival Game
Notes: There are three games called "Hook a Duck".  Push the button to drop 
 the fishing line and knock against each of the three ducks to win.

#23
Location: Amusement Park
Type: Carnival Game
Notes: In the southwest corner of the park is a twisty slide.  Enter at the 
 bottom and slide all the way down.

#24
Location: Amusement Park
Type: Carnival Game
Notes: Ride the teacups in the central area.

#25
Location: Amusement Park
Type: Carnival Game
Notes: Ride the rocket ship spinner in the central area.

#26
Location: Amusement Park
Type: Carnival Game
Notes: Ride the Ferris Wheel in the central area.

#27
Location: Amusement Park
Type: Carnival Game
Notes: Ride the Roller Coaster.  Entrance is in the northeast corner.

#28
Location: Amusement Park
Type: Carnival Game
Notes: Rider the Bumper Cars.  You have to successfully smash your opponent 
 to get the brick.

---

Theater/Yacht Club Area

#29
Location: Just west of the theater.
Type: Destroy Objects
Notes: Six fire hydrants in a circle.

#30 #31 #32 #33
Location: Surrounding the theater are LEGO statues blowing on bugles.
Type: Under Gold
Notes: The bugle openings are the gold

#34
Location: On top of the theater, close to the entrance.
Type: Under Gold
Notes: A golden cage

#35
Location: Just south of the theater on your left travelling away from it.
Type: Suit Obstacle Course
Notes: This course uses the Acrobat Suit.

#36
Location: Just south of the theater on your right travelling away from it.
Type: Suit Obstacle Course
Notes: This course uses the Sensor Suit.

#37
Location: Directly opposite the road to the Yacht Club.  Head southeast.
Type: Suit Obstacle Course
Notes: This course uses the Power Suit.

#38
Location: South/southeast of the Yacht Club, northwest of the metro station, 
 in a little park with a fountain.
Type: Destroy Objects
Notes: Four bushes in a circle.

#39
Location: The docks near the Yacht Club.
Type: Vehicle Race (Water)

---

Batcave/Metro Station (North) Area

#40
Location: Southwest of the Batcave in the water.  Exit from the Batcave in a 
 watercraft and sit in the water until it appears on your right.
Type: Vehicle Race (Water)
Notes: You may have to wait a while for the race start point to appear.

#41
Location: Southeast of the Batcave in the air.  Exit from the Batcave in an 
 aircraft and hold position until the gate appears in front of you.
Type: Vehicle Race (Air)
Notes: You may have to wait a while for the race start point to appear.

#42
Location: Go east from the north bridge and down the hill.
Type: Destroy Objects
Notes: Four trees in a circle.

#43
Location: This one starts west of the Metro Station (North) behind the 
 building.
Type: Suit Obstacle Course
Notes: This course uses the Acrobat Suit.

#44
Location: This starts east of the Metro Station behind a building.  It's 
 right near where the Bat Dodgem sits.
Type: Suit Obstacle Course
Notes: This course uses the Sensor Suit and is unique in the sense that there's 
 a point where you have to turn *off* your invisiblity so a camera can see you 
 and a platform will extend.

#45
Location: Go a couple of blocks east of the Metro Station terminal and you'll 
 see a Magnet Suit on your left.
Type: Suit Obstacle Course
Notes: Uses the Magnet and Acrobat Suits.

#46
Location: Head east from the Metro Station terminal, then turn south until you 
 see a Bat Suit at the end of the road.
Type: Suit Obstacle Course
Notes: Uses the Bat, Power, and another Bat Suit.

#47
Location: At the far east end from the Metro Station terminal is an Elec Suit.
Type: Suit Obstacle Course
Notes: Uses the Elec, Power, and another Elec Suit.

#48
Location: At the far east end from the Metro Station terminal is a fountain.
Type: Destroy Objects
Notes: Four bushes in a circle.

==================================
7D. Gold Bricks - Central Island =
==================================

Water Works/Metro Station (Central)/Power Station Area

NOTE: I consider this area everything to the east of the street that starts 
 from the northern bridge and goes straight down to the south island.

#49
Location: Just south of the Water Works lined up against the road.
Type: Destroy Objects
Notes: Five bushes in a line.

#50
Location: The block southwest of the Water Works on the west side (near a 
 Sensor Suit).
Type: Destroy Objects
Notes: Five flower boxes in a line.

#51
Location: The block southwest of the Water Works on the west side.
Type: Suit Obstacle Course
Notes: This course uses the Sensor Suit.

#52
Location: The block southwest of the Water Works, near where you purchase the 
 LexCorp Micro-VTOL.
Type: Vehicle Race
Notes: Race starts just north of the VTOL's position.

#53
Location: Head south from the northern bridge and you'll see an Acrobat Suit 
 on your left.
Type: Suit Obstacle Course
Notes: This course uses the Acrobat Suit.

#54
Location: Above the Metro Station (Central) there is a LEGO statue holding up 
 a long bar.
Type: Under Gold
Notes: The cap on its head.

#55
Location: From the Metro Station (Central) terminal, head south down the street 
 and you'll see a Magnet Suit on your left.
Type: Suit Obstacle Course
Notes: This course uses the Magnet Suit.  At the top, use the magnet to place 
 the enclosed ball in each of the four corners.

#56
Location: One block east of the Metro Station (Central) terminal has a double-
 towered building.  Fly to top of the north tower.
Type: Destroy Objects
Notes: Four blue water towers in a circle.

#57
Location: One block southeast of the Metro Station (Central) terminal is a 
 LEGO man statue clinging to the northwest side of the building.
Type: Under Gold
Notes: The cap on its head.

#58
Location: One block south of the Metro Station (Central) terminal is a 
 building with two big black gargoyles at the top.
Type: Under Gold
Notes: The gold cage at the top.

#59
Location: One block south of the Metro Station (Central) terminal on the tops 
 of the buildings, near the Police Helicopter.
Type: Vehicle Race (Air)

#60
Location: One block southwest of the Power Station terminal is a LEGO man 
 statue.
Type: Under Gold
Notes: The cap on its head.

#61
Location: Directly north from the Power Station terminal is a Hazard Suit.
Type: Suit Obstacle Course
Notes: This course uses the Hazard Suit.

#62
Location: Go two blocks west of the Power Station terminal, then go to the 
 southern block (an open square).  Take the Acrobat Suit and follow the 
 stud trail to the SOUTH.
Type: Suit Obstacle Course
Notes: This course uses the Acrobat Suit.

#63
Location: Go two blocks west of the Power Station terminal, then go to the 
 southern block (an open square).  Take the Acrobat Suit and follow the 
 stud trail to the NORTH.
Type: Suit Obstacle Course
Notes: Uses Acrobat and Magnet Suits.

#64
Location: The docks east of the Power Station, next to the Speedboat.
Type: Vehicle Race (Water)

#65
Location: From the southeast corner of the park, go to the next block to the 
 east, where there's a LEGO man statue climbing the building.
Type: Under Gold
Notes: The cap on its head.

#66
Location: From the southeast corner of the park, go to the next block to the 
 east, to the top of the tallest building.
Type: Under Gold
Notes: A gold cage at the top.

#67
Location: From the southeast corner of the park, go to the next block to the 
 east and there's a grapple point on the west side of the block.
Type: Suit Obstacle Course
Notes: Uses Power and Bat Suits.  It's interesting to note that the actual 
 brick for this is waaay across the park to the west, and you'll be gliding 
 that far.

#68
Location: From the north end of the southeastern bridge, travel west to find 
 a church, and a Bat Suit behind it.
Type: Suit Obstacle Course
Notes: This course uses the Bat Suit.

#69
Location: The docks southeast of the park, between the southern and 
 southeastern bridges, near the Sports Fishing Boat.
Type: Vehicle Race (Water)
Notes: This one starts pretty close to where the Speedboat-related one ends, 
 so you can do both in succession easily.

---

Park/Zoo Area

NOTE: I consider this area everything between the major street that goes 
 from the northern bridge south, and the west side of the park, in a line 
 going south.

#70
Location: Just southwest of the bridge is a LEGO man statue.
Type: Under Gold
Notes: The cap on its head.

#71
Location: Just southwest off the bridge south of the LEGO man statue is a 
 climbing wall.
Type: Suit Obstacle Course
Notes: Uses the Power and Elec Suits.

#72
Location: Fly one block northwest of the Metro Station (Central) terminal and 
 search the southern building on that block.
Type: Destroy Objects
Notes: Four purple chimney in a square.

#73
Location: Start at the Metro Station (Central) terminal and head west on the 
 street.
Type: Destroy Objects
Notes: Five red fire hydrants in a line. 

#74
Location: One block north of the park, in the southeast corner of the block 
 is an Acrobat Suit.
Type: Suit Obstacle Course
Notes: This course uses the Acrobat Suit, and you'll be climbing a LOT of poles 
 up to the very top of a skyscraper.

#75
Location: One block north of the park, go to the northeast corner.
Type: Destroy Objects
Notes: Four bike racks in a line.

#76
Location: One block north of the park, about halfway up the east side is a 
 grapple marker.
Type: Suit Obstacle Course
Notes: This course uses the Bat Suit.

#77
Location: One block north of the park, next to the skyscraper are two LEGO 
 man statues holding up the building.  You want the one with platforms on its 
 back.
Type: Under Gold
Notes: The cap on its head.

#78
Location: One block north of the park, further north towards the water is a 
 Power Suit.
Type: Suit Obstacle Course
Notes: This course uses the Power Suit.

#79
Location: One block north of the park, further north towards the water is a 
 LEGO man statue.
Type: Under Gold
Notes: The cap on its head.

#80
Location: At the thin block northeast of the park on the west side.
Type: Destroy Objects
Notes: Six lamposts in a line.

#81
Location: At the thin block northeast of the park at the south point.
Type: Destroy Objects
Notes: Seven trees in a circle.

#82
Location: At the thin block northeast of the park, near the News Helicopter.
Type: Vehicle Race (Air)

#83
Location: Pond in the park, eastern section.
Type: Other
Notes: Drop down into the water as Hazard Suit Robin or Killer Croc and grab 
 this one.

#84
Location: Pond in the park, western section.
Type: Other
Notes: Drop down into the water as Hazard Suit Robin or Killer Croc and grab 
 this one.

#85
Location: Pond in the park, southeast corner.
Type: Vehicle Race (Water)
Notes: Get in the swan boats and paddle them through the race course.

#86
Location: South of the pond in the park is a small building with a Magnet 
 Suit.
Type: Suit Obstacle Course
Notes: Actually not really much of an obstacle course, just run up the side.

#87
Location: Head south from the bridge on the pond in the park.
Type: Destroy Objects
Notes: Six trees in a circle.

#88
Location: In the midwest portion of the park is a maze.  Enter with Lex's 
 Deconstructor and go to the right.
Type: Other
Notes: The black bin in the corner.

#89
Location: In the midwest portion of the park is a maze.  Start from the Power 
 Suit and head towards the center.
Type: Suit Obstacle Course
Notes: This course uses the Power Suit.

#90
Location: Head east from the maze to the center of the park.
Type: Destroy Objects
Notes: Five rock clusters in a circle.

#91
Location: The fountain at the center of the park.
Type: Destroy Objects
Notes: Six lampposts around the fountain.

#92
Location: Southeast corner of the park, near the LEGO statue on the nearby 
 building.
Type: Under Gold
Notes: A gold cage 

#93
Location: Southeast corner of the park, underneath the LEGO statue.
Type: Other
Notes: Use Luthor's Deconstructor on the black bin.

#94
Location: The Gotham Zoo, in the Arctic World section.  Search the enclosures 
 for polar bears.
Type: Other
Notes: Ride the bear along the stud trail to the brick.

#95
Location: The Gotham Zoo in the eastern cage area.  Open the cages and take 
 a lion.
Type: Other
Notes: Ride the lion along the stud trail to the brick.

#96
Location: The Gotham Zoo in the eastern cage area.  Open the cages and take 
 a giraffe.
Type: Other
Notes: Ride the giraffe along the stud trail to the brick.

#97
Location: The Gotham Zoo in the eastern cage area.  Open the cages and take 
 a gorilla.
Type: Other
Notes: Ride the gorilla along the stud trail to the brick.

#98
Location: In the eastern part of the Zoo is a Power Suit.
Type: Suit Obstacle Course
Notes: This course uses the Power Suit.

---

Beach/Ace Chemicals Area

NOTE: I consider this area to be everything to the west of the park.

#99
Location: From the northwest corner of the park, head northwest.  At a 
 T-intersection, you should see a Magnet Suit.
Type: Suit Obstacle Course
Notes: Uses Magnet and Acrobat Suits.  It also utilizes a cool slide.

#100
Location: Fly from the slide mentioned in the above entry to the top of the 
 building it stops from.
Type: Under Gold
Notes: A gold cage.

#101
Location: The Gotham Beach terminal.  Call up any boat.
Type: Vehicle Race (Water)

#102
Location: Directly east from the Beach terminal is a LEGO man statue.
Type: Under Gold
Notes: The cap on its head.

#103
Location: Start from the north end of the park, then go west about a block 
 and a half until you see an Ice Suit on the south sidewalk.
Type: Suit Obstacle Course
Notes: This course uses the Ice Suit.

#104
Location: Start from the northwest corner of the park, then south along the 
 road, then west at the first turn.  On the north side of the street will be 
 a church.
Type: Under Gold
Notes: Gold cage at the top.

#105
Location: Just northeast of the Ace Chemicals terminal is a LEGO man statue.  
 It's making a grimacing face.
Type: Under Gold
Notes: The cap on its head.

#106
Location: From the Beach terminal, there's a large green chemical spill on the 
 nearby street.  Go east and you'll find a fenced in area.  At the north end 
 of that area is a Bat Suit.
Type: Suit Obstacle Course
Notes: This course uses the Bat Suit.

#107
Location: Go to the five-sided block west of the park and you'll find an Elec 
 Suit at the east end.
Type: Suit Obstacle Course
Notes: Uses Elec and Power Suits.

#108
Location: On top of a building at the north end of the five-sided block west 
 of the park, near the Joker's Helicopter.
Type: Vehicle Race (Air)

#109
Location: Go to the five-sided block west of the park.  There's a tall building 
 in the north corner of the block.
Type: Under Gold
Notes: The gold cage at the top.

#110
Location: Go to the triangle block just west of the park.  Search the east 
 side of the block.
Type: Destroy Objects
Notes: Five green bins in a line.

#111
Location: Go to the triangle block just west of the park.  There's an Acrobat 
 Suit at the north corner.
Type: Suit Obstacle Course
Notes: This course uses the Acrobat Suit.

#112
Location: Go to the five-sided block just east of the Ace Chemicals terminal.  
 Fly up to the LEGO man statue holding the green chemical vat.
Type: Under Gold
Notes: The cap on its head

#113
Location: Go to the five-sided block just east of the Ace Chemicals terminal.  
 At the west end of the block is a Hazard Suit.
Type: Suit Obstacle Course
Notes: This course uses the Hazard Suit.  You'll have to switch liquids at 
 times to fill canisters.

#114
Location: The paralellogram block northwest of the zoo, at the far west side, 
 you'll see a Hazard Suit.
Type: Suit Obstacle Course
Notes: This course uses the Hazard Suit, and liquids of many colors.

#115
Location: The paralellogram block northwest of the zoo on top of a building 
 in the southeast corner.  Near where you get Brainiac's UFO.
Type: Vehicle Race (Air)

#116
Location: Go east from the north end of the southwestern bridge to a LEGO 
 man statue.
Type: Under Gold
Notes: The cap on its head.

================================
7E. Gold Bricks - South Island =
================================

City Hall/Hospital Area:

#117
Location: Go northwest from the City Hall block to find a Magnet Suit.
Type: Suit Obstacle Course
Notes: Uses Magnet and Hazard Suits, and requires some switching between the 
 two as you go.

#118
Location: Go far northwest of the City Hall block near the bridge to find a 
 tall building.
Type: Under Gold
Notes: A gold cage at the top.

#119
Location: Go northeast of the City Hall block to find a Bat Suit.
Type: Suit Obstacle Course
Notes: Uses all four Batman suits.

#120
Location: Far west of the City Hall block, near the Clown Goon Boat in the 
 water.
Type: Vehicle Race (Water)

#121
Location: Go southwest of the City Hall block to find a Bat Suit.
Type: Suit Obstacle Course
Notes: Uses Bat and Power Suits.

#122
Location: In the southwest corner of the City Hall block is a Hazard Suit.
Type: Suit Obstacle Course
Notes: This is a quick Hazard Suit course as you only have to fill the three 
 canisters.

#123
Location: In the southeast corner of the City Hall block.
Type: Destroy Objects
Notes: Five light green bushes in a circle.

#124
Location: Behind City Hall, at its north side is a Magnet Suit.
Type: Suit Obstacle Course
Notes: Uses Magnet and Acrobat Suits.

#125
Location: In the center of the block east of City Hall is a Magnet Suit.
Type: Suit Obstacle Course
Notes: Uses Magnet and Acrobat Suits.

#126
Location: Next to the Hospital terminal is a Sensor Suit.
Type: Suit Obstacle Course
Notes: Uses Sensor and Elec Suits.

#127
Location: Go southwest from the Hospital to find an Elec Suit.
Type: Suit Obstacle Course
Notes: Uses all four Batman Suits.

#128
Location: Travel west from the hospital to find a Riddler Box.
Type: Other
Notes: Use the Riddler to open it.

---

Wayne Tower/Cathedral/Police Station Area

#129
Location: The top of Wayne Tower, from the terminal.
Type: Vehicle Race (Air)
Notes: Pick any aircraft and head west to the starting gate.

#130 #131
Location: On the west and eastern sides of the tower, halfway up.
Type: Under Gold
Notes: There are gold caps on either side of the building.

#132
Location: Beneath Wayne Tower, starting at the Power Suit.
Type: Suit Obstacle Course
Notes: Uses all four Batman Suits.

#133
Location: Northwest corner of the block beneath Wayne Tower.
Type: Under Gold/Suit Obstacle Course
Notes: This one's kind of unique as it starts as Superman opening a cage, but 
 switches to Batman, climbing up using the Power Suit.

#134
Location: Just east of Wayne Tower is a smaller skyscraper.  Fly to the top.
Type: Under Gold
Notes: A gold cage at the top.

#135
Location: Go one block northwest of Wayne Tower and find a Bat Suit on the 
 north side of it.
Type: Suit Obstacle Course
Notes: Uses Bat and Power Suits.

#136
Location: Go straight north from the middle of Wayne Tower to find a Bat 
 Suit on the left side of the street.
Type: Suit Obstacle Course
Notes: Uses Bat, Power, and Elec Suits.

#137
Location: Go south of the central southern bridge to find a Magnet Suit.
Type: Suit Obstacle Course
Notes: Uses Magnet, Hazard, and Acrobat Suits.

#138
Location: From the southeast bridge, go south and west around the first 
 building to find an Acrobat suit north of the Cathedral.
Type: Suit Obstacle Course
Notes: Uses Acrobat, Hazard, and Ice Suits.

#139
Location: Cathedral, northeast corner.
Type: Destroy Objects
Notes: Five bushes in a circle.

#140
Location: Cathedral, southwest corner.
Type: Destroy Objects
Notes: Five bushes in a circle.

#141
Location: Starting just east of the Police Station terminal is an Ice Suit.
Type: Suit Obstacle Course
Notes: Uses Ice and Hazard Suits.

#142
Location: In the northeast corner of the Police Station (next to the minigame) 
 is a box with an orange handle.
Type: Other
Notes: Use a character with Super Strength.

#143
Location: Southwest from the Police Station block is an Acrobat Suit.
Type: Suit Obstacle Course
Notes: Uses Acrobat, Magnet, and Hazard Suits.

#144
Location: East of the Police Station block (south of the Ice Suit)
Type: Destroy Objects
Notes: Five blue phone booths in a line.

#145
Location: Southeast of the Police Station at the docks, near the Penguin 
 Submarine.
Type: Vehicle Race (Water)

---

Bank/Metro Station (South) Area

#146
Location: Immediately southeast of the southeast bridge is an Acrobat Suit.
Type: Suit Obstacle Course
Notes: This course uses the Acrobat Suit.

#147
Location: In the eastern corner of the southern island (northeast of the 
 Bank terminal) is a Magnet Suit.
Type: Suit Obstacle Course
Notes: Uses Magnet, Acrobat, and Hazard Suits.

#148
Location: East of the Bank terminal behind the bank is a Hazard Suit.
Type: Suit Obstacle Course
Notes: Uses Hazard and Magnet Suits.

#149
Location: Just east of the cathedral is a Bat Suit.
Type: Suit Obstacle Course
Notes: Uses Bat, Elec, Power, and another Bat Suit.

#150
Location: From the metro station itself (not the terminal), go east along the 
 road until it curves north and you should find a Power Suit.
Type: Suit Obstacle Course
Notes: Uses Power, Bat, and another Power Suit.

#151
Location: East of the Metro Station (South) terminal is an Acrobat Suit.
Type: Suit Obstacle Course
Notes: Uses Acrobat, Magnet, and Ice Suits.

---

Gotham Observatory Area

#152
Location: At the bottom of the observatory building near the docks.
Type: Other
Notes: A black bin needing Luthor's Deconstructor.

#153
Location: At the Observatory terminal.
Type: Vehicle Race (Water)
Notes: Pull up any boat for this.

#154
Location: The LEGO man statue on the observatory.
Type: Under Gold
Notes: There's a gold cap on its telescope.

=======================
7F. Citizens In Peril =
=======================

As there are "merely" 35 Citizens, and they tend to stand out in the open, I've 
only given basic directions to find each of them, as a quick map scan should 
easily tell you which one I'm talking about.

---

North Island

#1
Location: West of the road to Arkham.
Type: Plant

#2
Location: Northwest corner of island.
Type: Plant

#3
Location: Northwest of the parking lot north of Botanic Gardens.
Type: Plant

#4
Location: South of Botanic Gardens.
Type: Plant

#5
Location: In the amusement park, in the southwest corner, but not on the 
 boardwalk.  Go southwest on the upper level past the "Clown Spray" game.
Type: Penguin Minion

#6
Location: Just east of the Harbourside Theater.
Type: Ice Block

#7
Location: West of the Metro Station (North) terminal.
Type: Fire Hydrant

---

Central Island

#8
Location: Southwest of the Water Works terminal.
Type: Ice Block

#9
Location: Go one block north of the park, then go to the northeast corner of 
 that block.
Type: Fire Hydrant

#10
Location: Go one block north of the park, then west.
Type: Fire Hydrant

#11
Location: Go one block southeast of Metro Station (Central).
Type: Fire Hydrant

#12
Location: The thin block northeast of the park, at its northwestern corner.
Type: Ice Block

#13
Location: The thin block northeast of the park, at the southern tip of it.
Type: Fire Hydrant

#14
Location: One block south of the Metro Station (Central) terminal, at the 
 block's south end.
Type: Penguin Minion

#15
Location: Northeast of the Gotham Beach terminal.
Type: Penugin Minion

#16
Location: Just east of Ace Chemicals.
Type: Plant

#17
Location: The five-sided block west of the park.
Type: Ice Block

#18
Location: The parallelogram block northwest of the Zoo terminal.
Type: Ice Block

#19
Location: West of the Zoo terminal, near the water.
Type: Plant

#20
Location: Northwest of the Power Station terminal.
Type: Fire Hydrant

#21
Location: Directly south of the Power Station terminal.
Type: FIre Hydrant

#22
Location: Directly west of the Power Station terminal.
Type: Penguin Minion

#23
Location: Just west of the north end of the southeastern bridge, near a 
 church.
Type: Plant

---

South Island

#24
Location: North of the City Hall block.
Type: Ice Block

#25
Location: Northwest of the City Hall block.
Type: Penguin Minion

#26
Location: Southwest of the City Hall block.
Type: Plant

#27
Location: East of the City Hall block.
Type: Penguin Minion

#28
Location: In the same block as the Hospital, at the northeast corner.
Type: Penguin Minion

#29
Location: West of the Police Station, near the water.
Type: Ice Block

#30
Location: Southeast of the Police Station.
Type: Plant

#31
Location: From the south end of the southeast bridge, go west.
Type: Ice Block

#32
Location: Northwest corner of the Cathedral block.
Type: Plant

#33
Location: Northeast of the Bank terminal.
Type: Penguin Minion

#34
Location: East of the Metro Station (South) terminal.
Type: Fire Hydrant

#35
Location: Directly south of the Cathedral.
Type: Ice Block

================
7G. Red Bricks =
================

North Island 

Attract Studs -
Location: In the Batcave, fly to the east from the main area.
Type: Black Bin for Deconstructor
Price: 50,000

Disguises -
Location: On top of Arkham Asylum.
Type: Joker Box
Price: 50,000

Regenerate Hearts -
Location: In the mountainside west of Botanic Gardens.
Type: Riddler Box
Price: 50,000

Beep Beep -
Location: In the amusement park, in the southwest corner, but not on the 
 boardwalk.  Go southwest on the upper level past the "Clown Spray" game.
Type: Joker Box
Price: 50,000

Fall Rescue -
Location: East of the Harbourside Theater.
Type: Joker Box
Price: 50,000

Studs x8 -
Location: South of the Metro Station (North) terminal.
Type: Black Bin for Deconstructor
Price: 400,000

---

Central Island

Character Studs -
Location: Metro Station (Central), right near the green arrows.
Type: Riddler Box
Price: 50,000

Gold Brick Finder -
Location: Northeast of the Beach terminal.
Type: Riddler Box
Price: 50,000

Vine Grapples -
Location: Southwest of the Ace Chemicals terminal, behind the building.
Type: Joker Box
Price: 50,000

Minikit Piece Finder -
Location: Northwest portion of the park, near the water.
Type: Minigame (Battleships)
Price: 50,000

Extra Toggle -
Location: Southwest end of the Zoo.
Type: Riddler Box
Price: 50,000

Studs x6 -
Location: Northwest of the Power Station terminal.
Type: Black Bin for Deconstructor
Price: 300,000

Studs x2 -
Location: East of the Power Station terminal.
Type: Minigame (Hammer Cars)
Price: 100,000

Super Build -
Location: Go two blocks west of the Power Station terminal, then south into the 
 open square.  Just southeast of the center monument.
Type: Riddler Box
Price: 50,000

---

South Island 

Studs x10 -
Location: Southeast of the Bank terminal.
Type: Black Bin for Deconstructor
Price: 500,000

Invincibility -
Location: Top of Wayne Tower.
Type: Riddler Box
Price: 200,000

Peril Finder -
Location: At the northeast corner of the Cathedral grounds.
Type: Riddler Box
Price: 50,000

Studs x4 -
Location: To the east of the Police Station.
Type: Minigame (Hammer Cars)
Price: 200,000

Red Brick Finder -
Location: Far west of City Hall, near the water.
Type: Minigame (Battleships)
Price: 50,000

Extra Hearts -
Location: On the steps in front of City Hall.
Type: Riddler Box
Price: 50,000

==============
7H. Vehicles =
==============

North Island

Giant Dodgem -
Location: Northeast corner of the amusement park parking lot.
Price: 500,000

Harley Quinn's Monster Truck -
Location: West side of the amusement park parking lot.
Price: 1,000,000

Bat Dodgem -
Location: East of the Metro Station (North) terminal.
Price: 75,000

Pumpkin Car -
Location: At the southeast corner of the north island.
Price: 50,000

LexCorp Limousine -
Location: Parked in front of the Yacht Club.
Price: 250,000

---

Central Island

LexCorp Micro-VTOL -
Location: Southwest of the Water Works on top of a building.
Price: 1,000,000

Killer Croc's Speedboat -
Location: Underneath the Water Works.
Price: 750,000

Bane's Mole Machine -
Location: North of the park at the water's edge.
Price: 1,000,000

Joker's Speedboat -
Location: Northeast of the Beach terminal.
Price: 750,000

Joker Digger -
Location: West of the Ace Chemicals terminal.
Price: 150,000

News Reporter Van -
Location: In the middle of the five-sided block west of the park.
Price: 55,000

Joker's Helicopter -
Location: On top of the building at the north end of the five-sided block west 
 of the park.
Price: 250,000

News Helicopter -
Location: Go to the thin block northeast of the park and find this on the 
 top of a building.
Price: 150,000

Brainiac's UFO -
Location: Go northwest of the Zoo terminal to find this on a building in the 
 southeast corner of the block.
Price: 750,000

Speedboat -
Location: In the water east of the Power Station terminal.
Price: 450,000

Sports Fishing Boat -
Location: In the water southeast of the park, between the southern and 
 southeastern bridges.
Price: 450,000

Police Helicopter -
Location: Go one block south of the Metro Station (Central) terminal and search 
 the tops of buildings.
Price: 200,000

Catwoman's Motorcycle -
Location: Go one block south of the Metro Station (Central) terminal and search 
 between buildings.
Price: 150,000

---

South Island

Clown Goon Boat -
Location: Far west of City Hall at the docks.
Price: 100,000

Two Face's Truck -
Location: Southeast corner of the City Hall block.
Price: 250,000

LexCorp Juggernaut -
Location: To the northeast of the Bank terminal.
Price: 1,000,000

Fire Engine -
Location: North of the Cathedral in a parking lot.
Price: 100,000

Police Riot Truck -
Location: South of the Cathedral in a parking lot.
Price: 100,000

Ambulance -
Location: Southwest corner of Hospital.
Price: 100,000

Police Car -
Location: To the east of the Metro Station (South) terminal.
Price: 100,000

Penguin's Submarine -
Location: Southeast of the Police Station.
Price: 150,000

=====================
7I. Gold LEGO Doors =
=====================

North Island

Alfred -
Location: The north front door of Wayne Manor.
Gold Bricks Required: 35
Price: 125,000

Policeman -
Location: The guard shack just outside Arkham.
Gold Bricks Required: 15
Price: 25,000

Dick Grayson -
Location: The top of the Harbourside Theater.
Gold Bricks Required: 40
Price: 125,000

Lois Lane -
Location: Southwest of the Harbourside Theater, on a roof near a Sensor Suit 
 Obstacle Course.
Gold Bricks Required: 25
Price: 125,000

Black Canary -
Location: Southwest of the Metro Station (North) terminal, on a roof near an 
 Acrobat Suit Obstacle Course.
Gold Bricks Required: 150
Price: 500,000

Huntress -
Location: East of the Metro Station (North) terminal, on a roof near a Magnet 
 Suit Obstacle Course.
Gold Bricks Required: 50
Price: 125,000

---

Central Island

Hawkman -
Location: On a roof just south of the northern bridge, near an Acrobat Suit 
 Obstacle Course.
Gold Bricks Required: 60
Price: 125,000

Martian Manhunter -
Location: On the big skyscraper north of the park, near the top.
Gold Bricks Required: 175
Price: 125,000

Aquaman -
Location: On a roof east of the Beach terminal.
Gold Bricks Required: 70
Price: 125,000

Hawkgirl -
Location: On a roof southeast of the Ace Chemicals terminal, near a Hazard Suit 
 Obstacle Course.
Gold Bricks Required: 55
Price: 125,000

Batgirl -
Location: On a roof west of the Power Station terminal, right next to a Gold 
 Brick from a Suit Obstacle Course.
Gold Bricks Required: 65
Price: 125,000

Supergirl -
Location: Southeast of Gotham Park, on top of a building next to a Bat Suit 
 that you need a Power Suit to get to.
Gold Bricks Required: 250
Price: 125,000

---

South Island

Clark Kent -
Location: North of the City Hall block, on a roof near a Bat Suit Obstacle 
 Course.
Gold Bricks Required: 100
Price: 125,000

Vicki Vale -
Location: On a roof east of the Bank terminal.
Gold Bricks Required: 20
Price: 125,000

Bruce Wayne -
Location: Top of the Wayne Tower.
Gold Bricks Required: 45
Price: 125,000

Commissioner Gordon -
Location: The front of the Police Station (west side).
Gold Bricks Required: 30
Price: 125,000

===================================
7J. Bonus Level: LEGO Gotham City =
===================================

This is the bonus level that shows up in all LEGO games, a completely LEGO-
crafted area wherein you have to collect a million studs.  As is the habit 
with these things, you're given very little explanation for how to get 
through it, and finding those last few studs can be quite a bear.

---

Characters: Batman, Robin, Clark Kent

Walkthrough -
 This LEGO Gotham City is split up into three areas, just like the not-quite-
 so-LEGO Gotham City you've been running around.  Heck, you'll even see 
 landmarks here that remind you of how Gotham is laid out.

 You'll start on the left, (the north area).  Note that while you have Clark, 
 he can't fly in his civilian getup.  So, bash EVERYTHING that isn't nailed 
 down.  Also, walk over the seeds in the grass to make flowers you can smash.  
 Also, ride the rollercoaster and check under the tracks for studs.  Now, 
 push that green switch near the glowing rocket ride.  You'll knock off the 
 rockets, leaving you able to smash up the ride and get a Hazard Suit for your
 troubles.

 Use the Hazard Suit to clean up all the gunk to the left, and the purple 
 to the north.  Also, spray water on all the plants, then smash them.  Now, 
 let's turn the valve by the bridge to lower it.  Also, check in-between the 
 holes on the bridge towers for some more studs.

 Okay, on the central island, smash everything, as you'd expect.  Also, take 
 the Bat Suit, then head back to the left and sonic all the glass.  Smash the 
 two penguins in front of the big globe on the center island and the Penguin 
 will join your little party.  Send a Penguin Bomb into one of the igloos and 
 you'll knock the globe over.  Bust up all the pieces left over and get the 
 studs inside.  Also, use the Penguin Bombs on the silver cages all around 
 the animals.  You can get on the lion and it will leave a stud trail to 
 follow.  Hold off on that "LEGO" sign in the back corner.  We'll get back to 
 it.  Now, using the Bat Suit, glide across the water to the right and assemble 
 the bridge for everyone else.

 So, on the right (south) island, I'd say the first order of business is going 
 to that telephone booth and turning Clark into Superman.  You can now get 
 every stud on top of things and fly around the whole area.  Clean up all the 
 loose stuff on this island, and you'll find an Elec Suit under the car at 
 the back end.  Let's take some other things item by item:

- There's a Batmobile at the far right, ride it to the left, and turn the 
 valve at the first bridge so it becomes a ramp you can fly off and grab all 
 the studs.

- At the end of the right side is a telescope which is in one of the bins with 
 a pull handle.  Once you assemble it, there's NOTHING else you can do with 
 it besides turn it with the nearby ball socket, and it won't get you any 
 studs.

- Electricity.  There are three generators.  One's on the very far left in 
 the amusement park area.  One's in the middle island in the lower left, and 
 the last is on the bridge tower connecting central and right: build the 
 zipline on the right hand tower and zip over.  You can use each of these 
 three charges in the mini Power Station on the back of the central island, 
 and you can destroy a few parts (but not all) of the station.  Moving the 
 switch inside merely gets you access to the studs back there.  Also, take 
 a charge of electricity over to the crane on the right island for a Power 
 Suit.

- Once you get that Power Suit, you can blast the hospital away.  The 
 wheelchair inside doesn't do anything, but make sure you smash it all.  There 
 are a few other inconsequential objects that are shiny silver, too.  The 
 Acrobat Suit inside the hospital can be used for the telescope, but that's 
 it.

- The bumper cars.  Once you take away the electricity from there, assemble 
 the dodgem and ride it through all the studs.

- The subway.  Smash the tree in the zoo area from the top down and put 
 together the Magnet Suit.  Climb up the left tower with the blue wall and 
 magnet the zipline together so Batman can reach the Sensor Suit.  Use it 
 to enter either camera-monitored metro station and you'll start riding 
 on the subway.  Throw the switch in there to open the doors, and smash 
 everything and collect all the passing studs.  

- The LEGO sign on the central island.  Use the right hand switch to fix the 
 "O", then second switch to fix the "E".  Charging up the Power Station will 
 give you that "L" from the broken Gotham sign, and step on the button at just 
 the right time for the "G".

- Ace Chemicals and Wayne Tower.  Use heat vision on the gold can at the 
 top, then stand on the red button (yes, that's a button).  Clean up the fires 
 and turn the valve to get a Joker Robot.  Run with it over to the east and 
 use its Deconstructor on the big bat at the far right.  You can also use its 
 Deconstructor on other areas.

That should be most of it.  Just smash, smash, and look behind things.  You 
can't destroy quite *everything*, but most of those things I mentioned give 
you the lion's share of the studs.

---

Free Play - The only significant thing to note about Free Play is that you'll 
have whatever characters you want, so you can open the Joker and Riddler 
Boxes to make life easier.  Also, you get a reward for this: Harley Quinn's 
Motorbike.

******************************************************************************
8. CHARACTERS
******************************************************************************

There are fifty characters in this game, not counting the ten available 
custom characters that appear on the left and right sides of the character 
grid.  Several of the heroes you get during the course of the game, but others, 
as well as the civilians, must be found in Gold LEGO Doors throughout the 
city (see Section 7I).  As for the goon characters, you'll be attacked by them 
on the streets.  Punch up several of them and the last one will surrender, and 
you can purchase him.

=====================
8A. Hero Characters =
=====================

* Batman * - Available at beginning

The Dark Knight, the Caped Crusader, the Protector of Gotham City.  Batman's 
fight against crime began in tragedy when he personally saw his parents 
murdered at the age of 8 by a simple mugger.  After years of extensive 
physical and mental training, Batman donned a black costume with a bat 
motif in order to strike fear into the hearts of his enemies.

Abilities:
 Batarang: Hold down Square and bring the crosshair over your foes to target 
  them with a Batarang.  You can select up to five targets at once.
 Grapple Gun: Hold down Square and target an orange grapple point to grapple 
  to it.  On certain grapple targets, you can also press Circle while 
  standing underneath.  There are both vertical grapple targets that you pull 
  yourself up to, and horizontal grapple targets that you use to pull things 
  down.

Sensor Suit - After Mission 1
This fancy black suit is designed around sight and stealth.
 Invisibility: Press Circle at any time and Batman will turn invisible.  
  Enemies won't target him and sweeping security cameras will not be able to 
  see him.  It can be deactivated by attacking.
 X-Ray Vision: Not only can this function allow you to see through people, but 
  there are green walls in certain areas that Batman can stand in front of and 
  press Circle to see through.  You can then manipulate certain objects inside 
  by looking around, like a pipe or wire.

Power Suit - After Mission 2
This buff-looking suit gives Batman both serious firepower and punching power.
 Ground Pound: In midair, press Square to slam the ground with an area 
  effect, destroying bricks and bad guys alike.
 Rockets: Tap Circle to fire a rocket.  You can also aim your rocket firing 
  using Square.  Hold down Circle to detonate any active rockets.  You can 
  use rockets to blow up silver LEGO objects.
 Super Strength: You can pull on orange handles.  Press Circle near the handle 
  and tap it repeatedly to employ your vast strength.
 NOTE: Batarangs are disabled for this suit.

Bat Suit - After Mission 3
This slick suit with purple highlights combines the best of the previous 
game's Glide and Sonic suits.
 Glide: Hold the X button in midair to glide, greatly extending your horizontal 
  distance.
 Sonic Gun: This suit's main weapon is used with both the Square and Circle 
  buttons.  Tap Square to fire it at the nearest target, or hold down Square 
  to manually target a shot.  Hold down Circle to emit a steady sonic beam, 
  or tap Circle to shoot the ground beneath you for an area effect.  Sonic 
  bursts can disrupt and break clear glass LEGO objects.
 NOTE: Batarangs are disabled for this suit.

Electricity Suit - After Mission 4
This suit has blue highlights and focuses are electricity, of course.
 Electric Immunity: Batman can walk, climb, or jump on any object that has 
  electricity running over it and not suffer any ill effects.  Note that 
  Batman in this suit is the ONLY CHARACTER that is immune to electricity.
 Electric Absorb/Transfer: Certain objects with electricity flying off them 
  will let Batman stand in front of them, press Circle, and absorb the 
  electricity.  This will remove the electric problem from the immediate 
  area.  Batman can then transfer that electricity to a similar point, 
  charging it up, thereby putting something in motion.
 Ground Pound: Only when Batman has electricity charging him can he press 
  Square in midair to deliver an area effect shocking attack.

---

* Robin * - Available at beginning

The Boy Wonder, Robin is Batman's partner/sidekick.  Throughout history 
there have been multiple Robins, but the Robin in this game is the first and 
foremost: Dick Grayson.

Abilities:
 Batarang: Hold down Square and bring the crosshair over your foes to target 
  them with a Batarang.  You can select up to five targets at once.
 Grapple Gun: Hold down Square and target an orange grapple point to grapple 
  to it.  On certain grapple targets, you can also press Circle while 
  standing underneath.  There are both vertical grapple targets that you pull 
  yourself up to, and horizontal grapple targets that you use to pull things 
  down.

Acrobat Suit - After Mission 1
This light blue suit is a throwback to Dick's earliest profession and expands 
on his already incredible acrobatic abilities.
 Double Jump: Press X in midair and Robin will jump a second time, higher than 
  any other suit.
 Staff Throw: Hold down Square to target Robin's staff.  You can use it to 
  attack enemies or attach to a blue and white wall socket.
 Staff Swing: Robin can swing from his staff or any other poles attached to 
  the wall to reach new heights.  Press X to repeatedly jump up to the next 
  pole.
 Pole Climb: There are vertical blue and white poles that Robin can latch 
  onto and climb only while in this suit.
 Wall Jump: There are specialized blue and white walls that Robin can use to 
  bounce back and forth to climb them.
 Acrobat Ball: Tap Circle and Robin will be encase himself in a hamster ball 
  thing.  Roll into a large square floor panel called a "ball socket" and 
  you'll be able to use it to open doors, adjust cranes, aim planetary 
  lasers, etc.
 Ground Pound: While holding his staff, Robin can pound the ground with an 
  area effect by pressing Square while in midair.
 NOTE: Batarangs are disabled for this suit.

Magnet Suit - After Mission 2
Returning from the last game, this suit with its stylish foot plates gives 
Robin a magnetic personality.
 Wall Walking: Metallic blue walls can be scaled by jumping onto them or by 
  pressing Circle nearby.
 Magnet Power: Hold Circle near a blue metallic object and Robin will pull 
  out a magnet and automatically perform a special action with it, usually 
  moving it.

Ice Suit - After Mission 3
Sporting a stylish parka, Robin is ready to give bad guys the cold shoulder.
 Freeze Ray: Robin's main weapon in this outfit is a freeze gun.  Press 
  Square to shoot it, and you can target its shots by holding down the 
  Square button.  These little ice shots can activate white freeze switches.  
  You can also hold down Circle for a constant ice stream, which can freeze 
  bad guys and waterfalls, which will allow you to climb them.  You can also 
  put out LEGO fires.
 Immunity to Cold: Although they're rare, if there are any freezing jets of 
  air, Robin can walk through them unhindered.
 NOTE: Batarangs are disabled for this suit.

Hazard Suit - After Mission 4
This yellow protective suit gives Robin mastery over water and toxins.
 Liquid Squirt: Robin's main weapon becomes this water gun, which you can 
  target using Square or spray about using Circle.  The special thing about 
  this is that it comes with a depletable tank.  If the tank empties, you 
  can't squirt and need to hop into a liquid to fill it up.  The cool thing 
  is that *any* liquid will fill up the tank, and sometimes you need special 
  liquids for special circumstances.  You can also use the liquid to put out 
  LEGO fires.
 Water Walking: In his fully sealed suit, Robin can sink to the bottom of 
  any body of water and manipulate anything down there as if he were walking 
  through air.  Use X to rise back out of the water.
 Immunity to Toxins: Robin can splash around in green and purple good with a 
  smile on his face and a song in his heart.
 NOTE: Batarangs are disabled for this suit.

---

* Superman * - After Mission 7

The Man of Steel, the Last Son of Krypton, the Man of Tomorrow, the original 
Flying Brick.  Kal-El was born on Krypton, son of Jor-El, at a time when the 
planet was about to be destroyed.  Jor-El sent his only son to Earth, where 
he learned of the incredible abilities granted to him by the Earth's yellow 
sun.  Under the guise of mild-mannered reporter Clark Kent, Superman protects 
the city of Metropolis, and indeed the entire Earth.

Abilities:
 Invulnerability: Will not take damage.
 Flight: Press X in midair to begin flying.  Hold X to rise and release all 
  buttons to slowly descend.  Press Circle to cancel flying and drop to the 
  ground.  In missions, steer using the Left Analog Stick in the direction 
  you wish.  In Gotham, hold X to fly forward and steer with the Left Analog 
  Stick.
 Ground Pound: Press X to jump, then Square to pound the ground with an area 
  effect.
 Heat Vision: Hold down Square to use, and aim with the Left Analog Stick.  
  Will destroy objects made out of gold LEGOs.
 Freeze Breath: Hold down Circle to use, which will freeze any LEGO water and 
  put out any LEGO fires.
 X-Ray Vision: Just like Batman's Sensor Suit, Superman can stand in front 
  of green walls and look through them to adjust objects inside.
 Super Build: Superman can construct buildable items much quicker than other 
  characters.

---

* Green Lantern * - After Mission 14

Hal Jordan is the Green Lantern of Sector 2814 of the galaxy, the sector that 
includes Earth.  He is a member of the Green Lantern Corps, a galactic peace-
keeping force.  Each Lantern has a Power Ring that allows them to shape their 
thoughts into glowing green matter.

Abilities:
 Flight
 Ground Pound
 Hard Light Constructs: Glowing green pieces can only be assembled by GL.  
  Hold down Circle to assemble them into some cool object.

---

* Cyborg * - After Mission 14

After a horrible accident at STAR Labs, Victor Stone had much of his body 
replaced with cybernetic ware that gave him incredible powers of strength, as 
well as a variety of weaponry and the ability to interface with electronics.  
He has been both a member of the Teen Titans and the Justice League.

Abilities:
 Super Strength
 Ground Pound
 Heat Vision
 Magnet Power: Cyborg is one of the few characters who can use magnets like 
  Magnet Suit Robin.

---

* The Flash * - After Mission 15

Barry Allen is the Fastest Man Alive.  A chemical accident combined with a 
lightning strike gave him the ability of super speed and agility.  He's a 
long-time member of the Justice League.

Abilities:
 Super Speed: Barry's running speed is a good twice the fast of any other 
  character in the game.
 Reconstruct: With his control over speed and molecules, Barry can put back 
  together items destroyed by Luthor's Deconstructor.

---

* Wonder Woman * - After Mission 15

Diana is the princess (or perhaps queen) of the Amazons on Themyscira.  
Combined with the strength and longevity of the Amazon warriors, she also 
possesses armor forged by the gods and a Lasso of Truth.

Abilities:
 Invulnerability
 Flight
 Super Strength
 Ground Pound
 Tiara: Acts the same as a Batarang, can hit multiple long-range targets.
 Lasso of Truth: Acts similar to Batman's grapple.  Can be used to pull down 
  horizontal grapple points.

---

* Martian Manhunter * - Found in Gotham City (North part of central island)

J'onn J'onnz is one of the last living Martians, and a founding member of the 
Justice League.  In this game, he maintains control of the League's space-
based Watchtower.

Abilities:
 Flight
 Super Strength
 Ground Pound
 Heat Vision

---

* Aquaman * - Found in Gotham City (Northeast part of central island)

Orin, also known as Arthur Curry, is the king of the seas.  He rules over 
Atlantis, is a founding member of the Justice League, and has many ocean-
related powers, including the ability to communicate telepathically with 
ocean life.

Abilities:
 Super Strength
 Ground Pound
 Water Walking
 Liquid Squirt: Aquaman is the only character who can do this besides Robin 
  in his Hazard Suit.

---

* Hawkman * - Found in Gotham City (North part of central island)

Carter Hall is Hawkman, a member of the Justice League.  He's also gone through 
several identities and changes over the years.  He has been an archaeologist, 
a reincarnated Egyptian prince, or a police officer from Thanagar.  His main 
points are his ability to fly with wings and a mace made out of Nth metal.

Abilities:
 Flight
 Super Strength

---

* Hawkgirl * - Found in Gotham City (West part of central island)

Like Hawkman, Hawkgirl has had several identities and histories, usually 
inexorably tied to Hawkman.  She has the same powers as he does.  For the 
sake of argument, we'll call her the current Hawkgirl, Shiera Sanders.

Abilities:
 Flight
 Super Strength

---

* Huntress * - Found in Gotham City (Metro Station (North) area)

Yet another character who has been through several identities over the years.  
She's been Helena Wayne and Helena Bertinelli, depending on the continuity.  
The current one is Bertinelli.  She's a vigilante and involved with the 
Batman family.  She's a talented martial artist and is armed with a crossbow.

Abilities:
 Crossbow: Can be targeted like a Batarang

---

* Batgirl * - Found in Gotham City (Power Station area)

As there have been multiple Robins, there have also been multiple Batgirls.  
Given the red hair, the one used in this game seems to be Barbara Gordon, 
daughter of Commissioner Gordon, who became Batgirl as a result of thwarting 
a kidnapping while wearing a costume.

Abilities:
 Batarang
 Grapple Gun

NOTE: Batgirl CANNOT use any suits.

---

* Supergirl * - Found in Gotham City (southeast corner of Gotham Park)

Kara Zor-El is Superman's cousin, and, while younger than him, has all of his 
powers.

Abilities:
 Same as Superman

---

* Black Canary * - Found in Gotham City (Metro Station (North) area)

Dinah Lance is a superhero and member of the Justice League.  In addition to 
her powers of a sonic scream, she is also by far one of the finest martial 
artists in the League, rivalling even Batman for ability.  She's often used 
to train heroes in combat.

Abilites:
 Sonic Scream: Canary's scream has the same function as Batman's Bat Suit.  
  It can shatter glass.

========================
8B. Villain Characters =
========================

Remember, with all villain characters, you need to hit the Remote Terminal in 
that district and the villain will appear.

--

* Lex Luthor * - Yacht Club (after completing game)

Alexander Luthor is a billionaire industrialist and business man.  He's also 
a genius inventor.  Unfortunately, this is coupled with a severe inferiority 
complex as he worked so hard through his life to get where he was, and yet a 
man in red and blue swoops in with incredible powers and gets all the 
adoration.

Abilities:
 Deconstructor: Lex is armed with a weapon of his own invention.  This beam 
  weapon can be trained on any black object with blue sparkles.  Hold the 
  beam on the object for a few moments and it will disassemble.  When you see 
  a bright blue light where the object was, you can stop firing.

---

* The Joker * - Ace Chemicals (after completing game)

The Clown Prince of Crime, the Comedy to Batman's Tragedy, the Joker is 
Batman's greatest and most unpredictable nemesis.  Driven insane after a 
chemical accident made him look like a clown, the Joker's crimes focus 
around a clown's antics, and his schemes always come with a punchline, 
either to his intended target, or Batman himself, whom he claims he couldn't 
exist without.

Abilities:
 Machine Gun: Can be targeted like a Batarang
 Immunity to Toxins
 Joker Buzzer: Can by used to charge or absorb charge from any generators.  
  Can be used in place of the Elec Suit power.
 Joker Box: Only Joker can open boxes with his face on them.

---

* Harley Quinn * - Gotham Funland Entrance

Dr. Harlene Quinzell was a criminal psychologist working in Arkham Asylum 
when she met the Joker.  Developing a rapport with the maniac, she assisted 
in his escape on more than one occasion.  Following these numerous attempts, 
what was a rapport became an obsession, and she fled her former life to 
follow the Joker as his on-again/off-again girlfriend, a talented acrobat 
wearing a harlequin costume.

Abilities:
 Double Jump: All female villains have an extra jump.
 Hammer Throw: Can be targeted like a Batarang
 Ground Pound

---

* The Riddler * - Wayne Tower

Edward Nigma is a genius crime mastermind.  Obsessed with riddles, puzzles, 
and word games, the Riddler often leaves clues to his next crime as a 
challenge to his foes.  These clues usually end up being his downfall when 
he pairs off against the brilliant mind of Batman.

Abilities:
 Riddler Box: Only the Riddler possesses the savvy to crack open these puzzle 
  boxes.

---

* Two-Face * - City Hall

Former District Attorney of Gotham City, Harvey Dent was once a fighter of 
justice and a good friend of Bruce Wayne's.  After an accident left half of 
his face scarred, a latent personality disorder and paranoia surfaced, 
creating a villain with a grudge, who often makes decisions at the toss of a 
coin, leaving chance to decide.

Abilities:
 Pistols: Can be targeted like a Batarang

---

* The Penguin * - Gotham Zoo

Oswald Cobblepot is a criminal obsessed with birds.  Billing himself as a 
high-society criminal, the Penguin tends to let others do his dirty work for 
him, content with simply being a mastermind.  In combat, though, he's known 
to employ one of several trick umbrellas which could be armed with a variety 
of weapons.

Abilities:
 Umbrella Gun: Can be targeted like a Batarang
 Penguin Bomb: Press Circle to drop, hold Circle to detonate
 Glide: Hold X while in midair to glide.

---

* Poison Ivy * - Botanic Gardens

A super-villainess obsessed with plants, Pamela Isley was formerly a 
botanist and a genius chemist.  Through her criminal actions, she soon 
discovers she has an immunity to most toxins, and the ability to produce 
toxins from her own bloodstream.  She can also ensnare men with her 
pheromones.  Her crimes tend to be related to protecting plant-life and the 
environment.

Abilities:
 Double Jump: All female villains have an extra jump
 Immune to Toxins
 Flower Bed Travel: Certain story missions have a small bed of flowers.  Press 
  Circle near them and Ivy will teleport to another one in the area.

---

* Catwoman * - Police Station

Selina Kyle is a cat burglar who is often portrayed more of an anti-heroine 
than an outright super-villainess.  Using a cat costume and mannerisms, 
she portrays a lithe and nimble adversary.  She adores jewelry, but is also 
obsessed with marks of a cat-like nature.  She has an infatuation with 
Batman, and the two have sometimes worked together.

Abilities:
 Double Jump: All female villains have an extra jump

---

* Bane * - Gotham Beach

Despite his appearance of being a muscle-bound strongman, with a dependency 
on the experimental drug: Venom, Bane is actually one of Batman's most 
intelligent foes, employing expert combat techniques and strategy against 
the Dark Knight, even defeating him on more than one occasion.

Abilities:
 Super Strength

---

* Killer Croc * - Water Works

Waylon Jones was born with the condition "epidermolytic hyperkeratosis" (say 
that three times fast) which caused his skin to adopt a hard scaly surface 
and for him to resemble a human reptile.  Adopting the name "Killer Croc", 
he used his abilities for crime in retaliation for the ridicule he suffered 
due to his condition.

Abilities:
 Super Strength
 Immune to Toxins
 Water Walking

---

* Mr. Freeze * - Gotham Observatory

Formerly known as Dr. Victor Fries, this scientist was attempting to 
cryogencially freeze his terminally ill wife when an accident corrupted his 
body, wherein he could not live unless under sub-zero temperatures at all 
times.  He bases his crimes around ice and cold, and carries a freeze ray 
as his main weapon.

Abilites: 
 Freeze Ray: Exactly the same as Robin's in his Ice Suit.
 Immunity to Cold

---

* The Scarecrow * - Amusement Mile

Dr. Jonathan Crane is a former psychiatrist who is obsessed with the concept 
of fear.  His crimes tend to be engineered around the concept of creating 
panic, hysteria, and paranoia.  He utilizes a potent toxin in his arsenal 
that will force its victims to visualize their worst fear.

---

* Captain Boomerang * - Arkham Asylum

George Harkness is an Australian criminal with great skill in the boomerang.  
He's a recurring enemy of the Flash and has also been on Amanda Waller's 
Suicide Squad.

Abilities:
 Boomerang: Works just like a Batarang

---

* Sinestro * - Metro Station (Central)

A former Green Lantern, currently the leader of the Sinestro Corps, which have 
the yellow element of fear as their weapon instead of the green element of 
willpower.  Sinestroy is a ruthless individual.

Abilities:
 Flight

---

* The Mad Hatter * - Harbourside Theater

Jervis Tetch is a delusional man obsessed with hats.  He uses a form of 
mind control through his hats in order to subdue people to his will and 
commit crimes.  He's also fascinated with the Lewis Carroll works on Alice 
and her adventures in Wonderland, and many of his crimes bear some 
resemblance to the concept.

---

* Killer Moth * - Power Station

Drury Walker, sometimes known as Cameron van Cleer, is a small-time criminal 
with the gimmick of dressing up as a moth and using moth-related equipment 
to commit crimes.

Abilities: 
 Flight
 Pistol: Can be targeted like a Batarang

---

* Man-Bat * - Gotham Cathedral

Dr. Kirk Langstrom was a scientist studying bats, hoping to use a bat's 
sonar on humans as a cure for deafness.  In the process of his research, he 
tested his science on himself, mutating into a creature with a bat-like 
appearance, with superhuman strength, and the ability to fly.

Abilites:
 Flight
 Sonic Scream: Man-Bat's scream has the same function as Batman's Bat Suit.  
  It can shatter glass.

---

* Clayface * - Gotham Bank

There have been multiple Clayfaces through Batman's history.  This Clayface 
is the original, washed-up actor Basil Karlo, who has the power to shape 
himself into any form using the clay-like substance that his body is made of, 
and is also incredibly resistant to damage.

Abilities:
 Super Strength

---

* Hush * - Gotham Hospital

Dr. Thomas Elliot is a surgeon who was once a childhood friend of Bruce 
Wayne.  A general despising of his own parents led to jealousy of Bruce 
Wayne's privileged early life.  This jealousy carried into his adulthood, 
where he swathed his head in bandages and took the name Hush as a criminal 
mastermind.

Abilites:
 Pistol: Can be targeted like a Batarang.

---

* Ra's al-Ghul * - Metro Station (North)

One of Batman's most dangerous enemies is the tyrannical Ra's al-Ghul, a 
highly intelligent mastermind who seeks to save the world by removing the 
majority of its human population.  He has lived for hundreds of years by 
utilizing a rejuvenating phenomenon known as the "Lazarus Pits".

---

* General Zod * - Metro Station (South)

One of the few Kryptonians who survived the destruction of Krypton, but this 
is only because Dru-Zod was exiled to the Phantom Zone.  A military general, 
Zod has the same powers as Superman on Earth and is an easy match for him.

Abilites:
 Same as Superman

---

* Brainiac * - Gotham Park

Vril Dox is a brilliant Coluan scientist and an enemy of Superman.  In some 
continuities, he's considered a collector of worlds and knowledge.  He has 
incredible powers.

Abilites:
 Invulnerability
 Flight
 Super Strength
 Ground Pound
 Magnet Power: Like Cyborg, Brainiac can employ magnets.

==================================
8C. Civilian and Goon Characters =
==================================

* Bruce Wayne * - Found in Gotham City (Wayne Tower Area)

It is often discussed who truly is the secret identity; if Batman is an 
identity Bruce Wayne takes on to fight crime, or if he's truly been Batman 
throughout his career, and "Bruce Wayne" is just a facade he puts on for the 
public.  Bruce Wayne characterizes himself as the playboy billionaire to 
deter suspicion that he's Batman.

---

* Dick Grayson * - Found in Gotham City (Harbourside Theater)

Dick's normal life is different depending on his stage in life.  He has been 
an acrobat, a college student, and a crimefighter as Nightwing, so one can't 
really be sure how to describe the civilian Dick Grayson.

---

* Clark Kent * - Found in Gotham City (City Hall area)

The alter-ego of Superman, Clark is a mild-mannered reporter for the Daily 
Planet.  He's quiet, bumbling, and sometimes a little too timid.

Abilites:
 Invulnerability
 Heat Vision
 X-Ray Vision
 Freeze Breath
 Super Strength
 Super Build

---

* Alfred * - Found in Gotham City (Wayne Manor)

Alfred Pennyworth is the long-time butler of Wayne Manor, also serving as 
Batman's assistant, confidant, and surrogate father figure.  Always quick 
with a wry comment, Alfred is nonetheless a capable member of Batman's 
team, constantly keeping Master Bruce in line.

Abilities:
 Tray Throw: Can be targeted like a Batarang.

---

* Commissioner Gordon * - (Police Station)

James Gordon is the acting commissioner of the Gotham Police Department, and 
Batman's connection to the workings of Gotham City.  The two will often 
discuss current criminal matters, sharing information found and providing 
support.  Gordon generally doesn't approve of Batman's vigilante methods, but 
feels he's necessary to combat Gotham's crime problem.

---

* Lois Lane * - Found in Gotham City (Harbourside Theater area)

Lois is an award-winning investigative journalist for the Daily Planet.  She 
often works with Clark Kent on assignments, and she has a big crush on 
Superman.

---

* Vicki Vale * - Found in Gotham City (Gotham Bank area)

Vicki is a reporter for Gotham News.  She and Bruce Wayne had a relationship 
at a certain point, but it didn't last particularly long.

---

* Policeman * - Found in Gotham City (Arkham Asylum)

Ah, poor Gotham's finest.  Always overshadowed by a couple of guys in tights.  
Still, without them, Batman would have a heck of greater challenge on his 
hands.

Abilities:
 Pistol: Can be targeted like a Batarang.

---

* Clown Goon * - 50,000
* Mime Goon * - 75,000
* Riddler Goon * - 30,000
* Two-Face Goon * - 25,000

For all goons, you'll be attacked by them on the streets.  Beat up several of 
them and the last one will surrender.

I hate to make generalizations, but all these bad guys are pretty much the 
same.  They're all hired hoodlums for Gotham's criminal masterminds, meant 
as nothing more but punching bags for the Caped Crusaders.  They all have 
exactly the same abilities.

---

* LexBot * - 50,000

Like the goons, a LexBot can be purchased by beating them up on the streets.  
This is a robotic soldier designed by LexCorp.

Abilities:
 Blaster: Can be targeted like a Batarang.

=====================
8D. Ground Vehicles =
=====================

* Batmobile * - Available at beginning
* Multi-Colored Batmobile * - From Mission 13

Batman's personal ride is a custom-made land cruiser designed for street 
travel at high speeds.  With enough weapons and gadgets to rival Batman's 
own utility belt, the Batmobile is his home away from home.

Weapons:
 Guns: Press Square to fire
 Rockets: Tap Circle to fire

---

* Bat Bike * - Available at beginning
* Robin's Motorbike * - Available at beginning
* Catwoman's Motorbike * - Found in Gotham City (east of Park)
* Harley Quinn's Motorbike * - Complete LEGO Gotham City bonus on Free Play

The Bat Bike is a small-scale vehicle, useful for alleyways and other kinds 
of compact chases.  The others are pretty much all the same, even for 
armaments.

Weapons:
 Guns: Press Square to fire
 Rockets: Tap Circle to fire

---

* Two-Face's Truck * - Found in Gotham City (City Hall)

Two-Face's big old truck is armed to the teeth with weapons.

Weapons:
 Guns: Press Square to fire
 Rockets: Tap Circle to fire

---

* Bane's Mole Machine * - Found in Gotham City (northwest on central island)

I don't know when or where Bane got this, but it certainly fits his 
 proportions.

Weapons:
 Spin Drill: Hold Square (seems pretty useless)
 Rockets: Tap Circle to fire

---

* LexCorp Juggernaut * - Found in Gotham City (near the Bank)

This is the big trundler that Lex tore up the streets with in Mission 6, only 
scaled down so you can drive it around.  It's completely unarmed, though.

---

* LexCorp Limousine * - Found in Gotham City (Yacht Club)

While it's unarmed, this is a very stylish limo.

---

* Giant Dodgem * - Found in Gotham City (amusement park parking lot)

Joker commandeered this while attacking from the amusement park.

Weapons:
 Guns: Press Square to fire
 Rockets: Tap Circle to fire

---

* Harley Quinn's Monster Truck * - Found in Gotham City (amusement park 
 parking lot)

Harley's truck is a fancy red number with a big hammer mounted on top.

Weapons:
 Hammer: Press Square to bonk
 Rockets: Tap Circle to fire

---

* Joker Digger * - Found in Gotham City (Ace Chemicals)

This digger was parked outside the amusement park in Mission 2.

Weapons:
 Lift Scoop: Press Square to lift it up

---

* News Reporter Van * - Found in Gotham City (west of the Park)
* Ambulance * - Found in Gotham City (Gotham Hospital)
* Police Riot Truck * - Found in Gotham City (south of the Cathedral)
* Police Car * - Found in Gotham City (Metro Station (South) area)

These are unarmed civilian vehicles that aren't good for much more than 
trundling around town in.

---

* Bat Dodgem * - Found in Gotham City (Metro Station (North) area)

I don't care how old I get.  I totally want to ride one of these in an 
amusement park.

---

* Pumpkin Car * - Found in Gotham City (Metro Station (North) area)

This is likely Scarecrow's ride.  It's got a real tight turning radius, but 
no armaments.

---

* Fire Engine * - Found in Gotham City (north of Cathedral)

This bright red number is on hand to put out any fires.

Weapons:
 Hose: Can be used to spray on gunk like the Hazard Suit.

---

* Harley Quinn's Monster Truck (Minikit) * - Mission 1 Minikit
* Two Face's Truck (Minikit) * - Mission 3 Minikit
* LexCorp Juggernaut (Minikit) * - Mission 6 Minikit
* Police Car (Minikit) * - Mission 9 Minikit
* Batmobile (Minikit) * - Mission 13 Minikit

These mini versions of vehicles are rewards for collecting the minikits in 
missions.  Remember you must ride them all for a particular trophy.  Both 
Harley's Truck and the Batmobile have guns.

====================
8E. Water Vehicles =
====================

* Batboat * - Available at beginning
* Robin's Watercraft * - Available at beginning
* Batman's Watercraft * - Available at beginning
* Robin's Submarine * - Available at beginning
* Joker's Speedboat * - Found in Gotham City (near the Beach)
* Penguin's Submarine * - Found in Gotham City (south on south island)
* Clown Goon Boat * - Found in Gotham City (west on south island)

The water vehicles are pretty standard in this game.  Not much separates their 
abilities.  These are the ones with the standard compliment of guns.

Weapons:
 Guns: Press Square to fire

---

* Killer Croc's Speedboat * - Found in Gotham City (near Water Works)

Croc's is one of the few really special boats in the game.  His green-clad 
waverunner has rockets installed.

Weapons:
 Guns: Press Square to fire
 Rockets: Press Circle to fire

---

* Speedboat * - Found in Gotham City (east on central island)
* Sports Fishing Boat * - Found in Gotham City (south on central island)

These are unarmed civilian boats.

---

* Joker's Speedboat (Minikit) * - Mission 2 Minikit
* Police Boat (Minikit) * - Mission 10 Minikit
* Penguin's Submarine (Minikit) * - Mission 11 Minikit
* Batboat (Minikit) * - Mission 14 Minikit
* Mister Freeze's Iceberg (Minikit) * - Mission 12 Minikit

The minikit boats are all armed with guns, except for the Iceberg, which just 
kind of floats around.

==================
8F. Air Vehicles =
==================

* Robin's Helicopter * - Available at beginning
* Bat-Copter * - Available at beginning

Your first aircraft will be Robin's.  The helicopters in this game operate 
on a simple flying mechanic.  X moves them forward.  Circle moves them 
backward.  Hold Up or Down on the Analog Stick for long enough, and they'll 
climb or descend if you're perfectly still.

Weapons:
 Guns: Press Square to fire
 Rockets: Tap Circle to fire

---

* Batwing * - Available at beginning

Unlike most every other air vehicle, the Batwing is uniquely controlled.  
It cannot hover like the helicopters, but always flies forward.  Of course, 
it's a lot faster and more manueverable, so there's that.

Weapons:
 Guns: Press Square to fire

---

* Whirly-Bat * - After Mission 7

This little atrocity is a throwback to the old comics where Batman and Robin 
had very odd one-man helicopters that were pretty much nothing but propeller 
you strap yourself into.  It's unarmed.

---

* LexCorp Mini-VTOL * - After Mission 10

Batman snags one of these on his trip to take out the Joker Robot.  In case 
you're wondering, the acronym is "Vertical Take-Off and Landing".

Weapons:
 Guns: Press Square to fire

---

* LexCorp Micro-VTOL * - Found in Gotham City (central island, near Water 
 Works)

This teeny version on the standard VTOL is little more than rockets strapped 
to your back.  Not only propulsion rockets but also the explosive kind.

Weapons:
 Rockets: Press Circle to fire

---

* Brainiac's UFO * - Found in Gotham City (west of Gotham Park)

Weapons:
 Guns: Press Square to fire

---

* Joker's Helicopter * - Found in Gotham City (near Ace Chemicals)
* Police Helicopter * - Found in Gotham City (east of Park)
* News Helicopter * - Found in Gotham City (east of Park)

These more generic helicopters are armed with just guns.  Yes, even the News 
Helicopter.  Evidently, sometimes these guys like *causing* the news as well.

Weapons:
 Guns: Press Square to fire

---

* Scarecrow's Biplane (Minikit) * - Mission 4 Minikit
* Joker's Helicopter (Minikit) * - Mission 5 Minikit
* Batwing (Minikit) * - Mission 7 Minikit
* LexCorp VTOL (Minikit) * - Mission 8 Minikit
* Wonder Woman's Invisible Jet (Minikit) * - Mission 15 Minikit

All of the minikit aircraft are armed with guns.  Also, the Biplane, Batwing, 
and Invisible Jet are planes like the real Batwing, while the other two are 
helicopter types.

******************************************************************************
9. SECRETS/UNLOCKABLES
******************************************************************************

Here's where I put all the stuff that's not a mission.  You'll find a quick 
list of basic unlocks, how all the Extras work, and a collection of codes 
you can enter to save yourself some studs.

=====================
9A. How to Get 100% =
=====================

For a mission:
Unlock Free Play by completing the mission.
Unlock the mission's Minikit by collecting all ten Canisters in it.

Earn 100% in the game by purchasing everything and finding every Gold Brick.

There are 250 Gold Bricks in the game.  This breaks down to:

In each of the 15 Story Missions:
1 Gold Brick for completing the mission
1 Gold Brick for Super Hero
1 Gold Brick for completing the Minikit.

45 Gold Bricks for the missions (not counting Citizens in Peril)

There are 50 Citizens in Peril total, each worth a brick.

LEGO Gotham City is also worth one Gold Brick.

Lastly, there are 154 Gold Bricks scattered around Gotham.

45 + 50 + 1 + 154 = 250

---

And now the fastest way to get 100%:

First thing to note: it's going to be tough doing collecting runs in Gotham 
before you beat the story and unlock Gotham Free Play.  You can get some 
bricks here and there, but the simple fact is that being able to switch 
characters on the fly will be a great convenience.

That said, there ARE some things you can do before the story missions are all 
said and done.  Once you get control of Superman in Gotham (after Mission 7), 
you can go ahead and unlock and purchase both Studs x2 and Studs x4.  This 
will make meeting Super Hero status a lot easier and will get you plenty more 
studs to operate with on the path to purchasing everything.

Once you have the first two multipliers, you can go ahead and finish off the 
story.  That will give you Gotham Free Play and allow you fight and purchase 
Lex Luthor over by the Yacht Club.  With his Deconstructor, go get the 
remaining stud multipliers and Attract Studs, and you should never want for 
cash again.  At that point it's a simple matter to buy all the other villains, 
particularly Joker and Riddler so you can open their Red Brick boxes.  Clean 
the city out of all the collectibles and get all the Minikits from the story 
missions.

============
9B. Extras =
============

Extras, like in past games, are features you get from Red Bricks.  Find the 
Red Brick in Gotham City (see Section 7G for locations) and purchase it, and 
at any time you can go to the Extras menu and turn them on or off.

Here's the list of Red Brick effects in order as they appear on the menu.

---

Friend Grab -
This is the only Extra that is already available from the beginning.  With 
this on, you'll be able to grab the other player character if you wish.

Disguises -
With this turned on, all characters will have funny Grouch Marx glasses.

Vine Grapples -
Turns any grapple rope into a vine.

Extra Toggle -
With this turned on in a story mission, flip through your characters with L1 
and R1 and you'll see new characters you normally can't control.  Most of them 
are boring civilians, though.

Beep Beep -
With this turn on, you can press L1 in any vehicle to honk the horn.

Character Studs -
This extra will cause any defeated character to drop studs.

Attract Studs -
With this on, your "collecting radius" for studs will be much greater.  You 
still have to get kind of close to blue and purple studs, though.

Studs x2 -
Studs x4 -
Studs x6 -
Studs x8 -
Studs x10 -
These are stud multipliers.  Applying them will cause all studs collected to 
be multiplied by that amount.  They stack, too, so you can get a crazy 
multiplier of x3840 at maximum.

Super Build -
This will cause everyone to build as fast as Superman does, which is pretty 
fast.

Fall Rescue -
Whenever you fall off a pit that "kills" you, you'll instead by tossed back 
to the nearest ledge.

Minikit Piece Finder -
Peril Finder -
Red Brick Finder -
Gold Brick Finder -
The finders are means to locate collectibles in the game.  In order, they are 
colored white, purple, red, and yellow.  Arrows will appear on the screen 
pointing you to roughly where the item is.  Note that you're only pointed to 
where they are, not exactly how to find them.  Also, for some you'll have to 
wait for them to load up in the world for the arrows to appear.  For Gotham, 
you're best off using the map, I feel.

Regenerate Hearts -
You'll regain lost hearts at the rate of one per second.

Extra Hearts -
You'll have a total of six hearts instead of the usual four.

Invinciblity -
Your hearts are gray and nothing can harm you, just like Superman.

===========================
9C. Trophies/Achievements =
===========================

Here's a list of all the trophies in the game, plus any notes I feel to add 
in case it's not clear how to do them.

Complete Hero (Platinum)
- Get all of the trophies

The next fifteen are all for the Story Missions in order:
Theatrical Pursuits
Harbouring a Criminal
Arkham Asylum Antics
Asylum Assignment
Chemical Crisis
Chemical Signature
Unwelcome Guests
Destination Metropolis
Research and Development
Down to Earth
Underground Retreat
The Next President
Core Instability
Tower Defiance
Heroes Unite

City Slicker
- Collect all of the Gold Bricks

Halfway Through
- Get 50%

The End
- Get 100%

Extra! Extra!
- Collect all of the Red Bricks

Test Hero
- Test a custom character
NOTE: You can only access the customs after completing the game.

Minikit Hero
- Use all the Minikit vehicles.
NOTE: Just go to the terminals and pull out each of the Minikit vehicles in 
 turn and hop on them.  You only need to ride the fifteen Minikit ones.

Team Building
- Unlock all characters

Super Hero
- Get Super Hero on all levels

My Hero
- Rescue all Citizens in Peril

Dynamic Duo
- Play a level in co-op
NOTE: You'll need a second controller for this.

Justice League
- Unlock all Justice League characters

Toy Gotham
- Complete the Bonus level
NOTE: LEGO Gotham City is in the park and requires 175 Gold Bricks to access.

Super-Villain
- Unlock all the Bosses

Subway Hero
- Use the Gotham City Metro
NOTE: Go to any metro station and follow the arrows inside.  You'll be taken 
 to one of the other stations.

Combo Hero
- Do a finishing move.
NOTE: As you punch bad guys, you may see a Circle pop up over another's head.  
 Press it to do a stylish finishing move.  Your combo number will double and 
 turn blue letting you know you've succeeded.

The House of Luthor
- Obtain more than 10,100,000,000 Studs
NOTE: Get the multipliers as soon as possible and go to high stud level like 
 Chemical Crisis.

Girl Power
- Unlock all female heroes and villains

Inferior Machines
- With Brainiac, defeat any LexBot

It's A Bird... It's A Plane...
- Fly with Superman

Green Lantern's Light
- Defeat Sinestro as Green Lantern

Kal-El Last Son of Krypton
- Defeat Zod as Superman

Gorilla Thriller
- Climb to the top of Wayne tower while riding a Gorilla and playing as a 
 female character.
NOTE: So, the Gotham Zoo has several animals, including gorillas.  Check the 
 animal enclosures to find one, then hop on and take off for Wayne Tower to 
 the south.  Head to the southwest corner of the tower to find a wall you can 
 use to climb up.  Climb all the way until you reach the top, then wait for 
 the "ding".

==================
9D. Secret Codes =
==================

You can enter these codes any time on the Extras Menu, right at the top.  Here 
are a set of codes I've found on GameFAQs.  People tend not to ask me to keep 
up to date on EVERY code, so if you see a code somewhere else, let me know and 
I'll update it.

Characters: 
9ZZZBP - Clown Goon
W49CSJ - LexBot
ZQA8MK - Mime Goon
V9SAGT - Policeman
Q285LK - Riddler Goon
95KPYJ - Two Face Goon

Ground Vehicles: 
C79LVH - Harley Quinn's Motorbike

Extras: 
MNZER6 - Attract Studs
ZHAXFH - Beep Beep
TPJ37T - Character Studs
BWQ2MS - Disguises
4LGJ7T - Extra Hearts
7TXH5K - Extra Toggle
TPGPG2 - Fall Rescue
MBXW7V - Gold Brick Finder
LRJAG8 - Minikit Piece Finder
RYD3SJ - Peril Finder
5KKQ6G - Red Brick Finder
ZXEX5D - Regenerate Hearts
74EZUT - Studs x2
JN2J6V - Super Build
JXN7FJ - Vine Grapples

******************************************************************************
10. STANDARD GUIDE STUFF
******************************************************************************
============
10A. Legal =
============

This FAQ was made 100% by me, and is Copyright © 2012 Scott "CyricZ" 
Zdankiewicz.  You may not take it in whole or in part and claim it as your 
own.  You may not alter it in any way, even if you ask me first, and that 
includes putting it in HTML format.  Please don’t post this on your site 
unless you have express consent by me.  I’ve put a lot of time into this.  
Give me some credit.

Currently, the following sites have permission to post my FAQ:

www.gamefaqs.com
www.gamewinners.com
www.ign.com
www.cheatcc.com
www.cheatplanet.com
www.neoseeker.com

I'm not going to allow people with small personal sites to post this FAQ.  
They may post the link on GameFAQs with all the LEGO Batman 2 guides, but, 
trying to keep updates, well, updated, I'll only allow large committed sites 
that I trust.

========================
10B. E-mail Guidelines =
========================

If you wish to e-mail me, be sure to follow these guidelines...

- Make ABSOLUTELY sure I haven't already answered your question in the guide.
- Make sure it has something to do with LEGO Batman.  I don't want spam, 
chain letters, offers for friendship.  Compliment me on the FAQ all you want, 
though.
- Make sure you say LEGO Batman at one point in your e-mail.  I have more than 
one LEGO FAQ, and asking a generic question such as "How do I beat the last 
level?" doesn't tell me much.
- Spell correctly and use proper grammar, please.  If I can't understand 
your e-mail, it'll go to the junk pile.

==============
10C. Credits =
==============

CJayC, SBAllen, and all respective webmasters for having this on their sites.

All the folks responsible for the Batman mythos.  Particular shoutouts go to 
Bob Kane, Frank Miller, Grant Morrison, Bruce Timm, Paul Dini, Kevin Conroy, 
Tim Burton, Christopher Nolan, and Mark Hamill.

======================
10D. Version Updates =
======================

Version 1.0 - 7/6/2012 - And there we are.  Hope you guys enjoy it.  I'll 
 update it again once the DLC goes on sale.  I didn't get any of the preorder 
 bonuses, so I can't add those, I'm afraid.

=====================
10E. The Final Word =
=====================

Another series sequel, another vast improvement.  The addition of the open-
world sandbox is quite welcome, even if it can be a bit staggering to collect 
everything there.  Still, few things give as much joy as the first time you 
fly across Gotham as Superman, with the theme blaring.

Thanks for reading, everyone.  I'll see you in my next guide for LEGO Lord of 
the Rings or LEGO City: Undercover, whichever comes first!

Show CheatCodes.com some Love!