FAQ And Walkthrough - Guide for Monster Tale
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Monster Tale Platform: Nintendo DS Current Version: 0.15 Started: March 20, 2011 Last Updated: April 17, 2011 Author: Jack_Vambrace Email: jackvambrace_at_gmail.com Table of Contents ------------------------------------------------------------------------------- 1 - Introduction (INTRO) 2 - Gameplay Basics (BASIC) 2.1 - Characters (BASIC1) 2.2 - Controls (BASIC2) 2.3 - Screen Layout (BASIC3) 3 - Walkthrough (WKTHR) 3.1 - Ancient Ruins (WKTHR1) 3.2 - Meadeland (WKTHR2) 3.2.1 - The Caverns (WKTHR2.1) 3.2.2 - The Dungeon (WKTHR2.2) 3.2.3 - The Scratch Pit (WKTHR2.3) 3.2.4 - To Deanuford (WKTHR2.4) 3.3 - Deanuford (WKTHR3) 3.3.1 - The Beach (WKTHR3.1) 3.3.2 - The Aqueduct (WKTHR3.2) 3.3.3 - The Tubeworqs (WKTHR3.3) 4 - Band Upgrades (BANDS) 5 - Evolution (EVLTN) 5.1 Forms (EVLTN1) 5.2 Skills (EVLTN2) 5.3 Traits (EVLTN3) 6 - Shop Guide (SHOPS) 6.1 Ellie (SHOPS1) 6.2 Chomp (SHOPS2) 7 - Enemies (ENEMY) 8 - Credits/Legal (CREDITS) ------------------------------------------------------------------------------- The guide is separated into sections, and each section has a quick search code shown in parenthesis and all caps. Use the search or find function and search for the code for which section you want, and you should be taken right to it. Any questions, comments, additions, corrections, fan mail, hate mail, and whatever else you find appropriate or pressing enough to contact me about should be sent to the email address listed above. Please add the words Monster Tale or GameFAQs to the subject line to ensure that the message doesn't get deleted by accident. =============================================================================== 1. Introduction (INTRO) =============================================================================== Monster Tale is a Nintendo DS game developed by DreamRift, and released by Majesco Games. It was released March 16, 2011 in the U.S. Despite not receiving a large amount of press (many people didn't even hear about it until it was already out), Monster Tale appears to be a very well received game. It plays similar to the Metroidvania style games, meaning that you have several 2D platforming style stages, and you explore them while gaining new abilities that allow you to access different areas. It also has bits and pieces from other games such as Pokemon and Megaman, resulting in a game that is unique, yet familiar. Contradictory, I know, but it's the best way I can think to explain it. Anyway, you're probably here looking for help instead of the musings of a rabid fanboy, so lets dive right in now. =============================================================================== 2. Gameplay Basics (BASIC) =============================================================================== --------------------------- - 2.1 Characters (BASIC1) - --------------------------- Ellie ----- Ellie is the blue haired heroine of Monster Tale. She is woken up late one night by a loud noise, and decides to go see what it was. After venturing into the forest, she finds a bracelet in a clearing. The bracelet begins glowing, and the next thing she knows she is regaining consciousness in a strange place, very different from where she was. Chomp ----- Chomp is floating animal with red and white markings. After she comes to, Ellie finds his egg in the Ancient Ruins. He hatches and begins following Ellie around, helping her navigate through the ruins. Jinx ---- Purple haired, horned salesmen of The Caverns. Jinx tells Ellie more about the band and the legends associated with it, then offers to sell items to her. Priscilla --------- Pink wearing queen of the Monster World. Rules all of Monster Land, and isn't fond of Ellie. Meade ----- Brown haired headphone wearing king of Meadeland. Sent along with his monster, Krubble, to stop Ellie in the Scratch Pit. Krubble ------- Gigantic orange cyclops monster that serves Meade. Smashes things up and breathes fire. Deanu ----- Surfer King of Deanuford. Allegedly knows of a way to get back to the human world. ------------------------- - 2.2 Controls (BASIC2) - ------------------------- D-Pad - Used to move Ellie around and navigate menus. Simple enough. A - Fires the Band Blaster. Selects things in menus. B - Press to jump. Moves you backwards in menus X - Switches Chomp between the top and bottom screens. Y - Swing Ellie's bag for melee attacks. L - Activate Chomp's ability. R - Activate Chomp's ability. Start - Pauses the game, and displays the map screen on the bottom screen. Select - Displays the Character Information Screen. ------------------------------ - 2.3 Screen Layout (BASIC3) - ------------------------------ This section will detail the different screen layouts you will encounter in Monster Tale. --------------------------------------------------------- Normal Screen --------------------------------------------------------- This is the screen you'll see when actually playing the game. Top Screen --------------------------------------------------------- |[{}] <3<3<3<3 (1) (2) $00000| | | | | | | | | | | | | | o (3) | | |-| | | ___/ \__ | | | | | |===================| |============================| --------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --------------------------------------------------------- |(4)[==================================================]| |[S][===========|==========|===========|=========][O](5)| | | | | | | | | | | | (6) __ __ | | | | (7) | | ----- | | // | | | --------------------------------------------------------- Bottom Screen 1 - Life Meter This is Ellie's Life Meter, represented by blue hearts. You start with four hearts, and enemy attacks can take away half a heart. If you run out of hearts, it's game over, and you are put back where your last save was, so be careful if low on life. 2 - Money This counter tells you how much money you've collected. Enemies will drop coins when killed, and you use money to buy upgrades. 3 - Ellie She's the heroine! 4 - Pet Meter This meter represents Chomp's health. It drains slowly while he is on the top screen, and refills much faster when he is on the bottom screen. The meter also drains if Chomp is attacked, or if you use skills with him. It won't drain completely if you just keep Chomp on the top screen, but it will get empty enough that you can't use any skills. If any enemy attack empties the meter, Chomp will be dazed. While dazed, Chomp is forced into the Pet Sanctuary, and cannot be brought out until the Pet Meter refills. 5 - Super Meter After getting the Super Band Blaster ability, You will see the Super Meter. The Super Band Blaster has increased range over the regular blaster, but has limited energy stores. Each shot drains a bit from the Super Meter. Once it is empty, it will recharge enough for a single shot, but not enough for rapid fire. Refilled by picking up energy items, and using melee attacks. 6 - Pet Sanctuary The bottom screen is called the Pet Sanctuary. Item's you collect will be placed here until Chomp uses them. In addition, You'll find the Pet Meter and Shot Meter at the top of the screen. Tap the screen if there are multiple items or objects on the bottom screen to cycle through them. 7 - Chomp He's the sidekick! Chomp can switch between the top screen and the bottom screen by pressing X. While on the top screen, you can use any skills you have set to L and R. He will also interact with certain objects such as gears, and will attack nearby enemies. --------------------------------------------------------- Character Information Screen --------------------------------------------------------- The Character Information Screen is accessed by pressing the Select button while in Normal or Map Screen. This screen show you various statistics related to the game, and allows you to review Ellie and Chomp's abilities. Top Screen --------------------------------------------------------- | | | --------------------------------------------- | | | Time (1) (2) Money | | | | 00:00 00000 | | | | | | | | Chomp Level (3) (4) Game Clear | | | | Lv 01 0.4% | | | | | | | --------------------------------------------- | | | | | | (5) | | | --------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --------------------------------------------------------- | | | | | | | Chomp (6) (7) Ellie | | | | | | | | Evo (8) | | | | | |--| (9) (10) |--| |--| |--| --------------------------------------------------------- Bottom Screen 1 - Time Indicates how long you've been playing in minutes and hours. 2 - Money Shows how much money you've collected 3 - Chomp Level Indicates what level Chomp is at. 4 - Game Clear Indicates how much of the game you've cleared as a percentage. 5 - Explanatory Menu Gives details about your menu selection on the bottom screen. 6 - Chomp Menu Allows you to change which skills and traits Chomp has equipped. 7 - Ellie Menu Allows you to view all the abilities that Ellie has collected 8 - Evo Menu Allows you to transform Chomp into different forms. 9 - Back Button Takes you back to the Normal Screen. 10 - Map Button Takes you to the Map Screen. --------------------------------------------------------- Chomp Screen --------------------------------------------------------- This is the screen you'll see when you select Chomp from the Character Information Screen. Top Screen --------------------------------------------------------- | | | __ __ STA 502 | | | | (1) ATK (4) 80 | | ----- DEF 250 | | // SPD 150 | | Foundling (2) INT 300 | | Fire | | + L - W (3) (5) | | EXP 13/100 | | [== ] | | LV01 | | (6) | --------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --------------------------------------------------------- |<-L Chomp (7) ->R| | Skills (8) | | Command | | (9) L ____________________________ | | (10) R ____________________________ | | | | | | | | (11) | | Traits | | --| [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] |-- | | --| (12) (13) |-- | --------------------------------------------------------- Bottom Screen 1 - Chomp Graphical representation of Chomp's current form. 2 - Form Name The name of Chomp's current form. 3 - Elemental Affinity Indicates Chomp's elemental affinity, and how it relates to other elements. 4 - Statistics Shows each of Chomp's various stats. I'll add in some more information on them after a bit more research, but I assume they work more or less as they do in other games. 5 - Experience Bar Shows how much experience Chomp has both in bar form and in numerical form. Chomp gains experience by using items and beating enemies. when he gains enough experience he levels up, and starts the process anew. 6 - Explanatory Menu Gives details about your selection on the bottom screen. 7 - Menu Indicator Tells you which menu you are in. In this case, you are in the Chomp menu. 8 - Skills Area Shows you which skills you have equipped to the L and R button. 9 - L Skill Shows which skill you have equipped to the L button. You can switch skills by pressing the A button, selecting a new skill from the list, and pressing A again. 10 - R Skill Same as above, only for the R button. 11 - Traits Shows what traits you have equipped to Chomp. Traits provide passive bonuses. That is, they don't have to activated, because they are always active. This includes things like stat boosts. 12 - Back Button Takes you back to the Character Information Screen. 13 - Map Button Takes you to the Map Screen. --------------------------------------------------------- Ellie Screen --------------------------------------------------------- This is the screen you'll see when you select Ellie from the Character Information Screen. Top Screen --------------------------------------------------------- | (2) (3) | | __ __ 01:02 00000 | | | | (1) | | |-----| Kid Crowns (4) | | | /| | | Command (5) | |-------------------------------------------------------| | A | |-------------------------------------------------------| | | | | | (6) | --------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --------------------------------------------------------- |<-L Ellie (7) ->R| | | | Ellie's Abilities (8) | | Band Blaster | | | | | | | | | | | | | | --| |-- | | --| (9) (10) |-- | --------------------------------------------------------- Bottom Screen 1 - Ellie Graphical representation of Ellie. 2 - Time Shows how long you've been playing in hours and minutes. 3 - Money Shows how much money you have. 4 - Kid Crowns Show's which Kid Crowns you have. You receive one from each Kid King you defeat. 5 - Command Area Shows the command for the selected ability. You do what it says here to make the ability work. 6 - Explanatory Menu Gives a description of the selected ability. 7 - Menu Indicator Tells you what menu you are in. In this case, it'll say Ellie. 8 - Abilities Menu Shows a listing of Ellie's abilities. You can select one to see the command to use it, and a description. 9 - Back Button Returns you to the Character Information Screen. 10 - Map Button Takes you to the Map Screen. --------------------------------------------------------- Evo Screen --------------------------------------------------------- This screen shows you the various forms that Chomp can take. Top Screen --------------------------------------------------------- | | | __ __ STA 502 | | | | (1) ATK (4) 80 | | ----- DEF 250 | | // SPD 150 | | Foundling (2) INT 300 | | Fire | | + L - W (3) (5) | | EXP 13/100 | | [== ] | | LV01 | | (6) | --------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --------------------------------------------------------- |<-L Evo (7) ->R| | < Foundling > (8) | | ^ | | [X]--[ ] | | | (9) | | [ ] | | | | | | | | | | --| |-- | | --| (10) (11) |-- | --------------------------------------------------------- Bottom Screen 1 - Chomp Graphical representation of Chomp's current form. 2 - Form Name The name of Chomp's current form. 3 - Elemental Affinity Indicates Chomp's elemental affinity, and how it relates to other elements. 4 - Statistics Shows each of Chomp's various stats. 5 - Experience Bar Shows how much experience Chomp has. 6 - Explanatory Menu Gives details about your selection on the bottom screen. 7 - Menu Indicator Tells you what menu you are in. In this case, it says Evo. 8 - Form Name Name of the form you have highlighted. Will say LOCKED for forms you can't access yet. 9 - Form Grid A series of linked nodes forming a grid. Contains all the various forms that Chomp can use. 10 - Back Button Returns you to the Character Information Screen. 11 - Map Button Takes you to the Map Screen. --------------------------------------------------------- Map Screen --------------------------------------------------------- This is the screen that is displayed when you press start. Also doubles as the pause screen. Top Screen --------------------------------------------------------- | (1) | | -----Pause----- | | | Resume | | | | Quit Game | | | --------------- | | | | | | o (2) | | |-| | | ___/ \__ | | | | | |===================| |============================| --------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --------------------------------------------------------- | (3) Ancient Ruins | | | | | | | | | | | | (4) | | | | | | | | | | | --------------------------------------------------------- Bottom Screen 1 - Pause Menu Gives you the option of Resuming or Quitting the game. Resume allows you to continue playing, while quitting takes you back to the title screen. _BE AWARE_ that quitting does _NOT_ save your game. If you quit, you are sent back to the title to reload your last save file. 2 - Ellie You can still see the playing field while looking at the map. 3 - Area Name Tells you which area you are in. 4 - Map Shows you a map of the current area. Looks similar to the maps found in the old 2D metroid games, and the more recent 2D Castlevania games. Alright then, that raps up the menus, and hopefully tells you enough to start playing. Now on the the walkthrough proper. =============================================================================== 3. Walkthrough (WKTHR) =============================================================================== ------------------------------ - 3.1 Ancient Ruins (WKTHR1) - ------------------------------ Watch the opening cutscene, or press start to skip if you prefer. In short, the monster world has a legend that says a hero will appear from another world and save their own. You play as Ellie who as described in the character section found a bracelet in the woods and is now transported to a new world. Ellie wakes up under an arch, unsure of where she is. After a little dialogue, you take control of her. Feel free to try out walking around and jumping, and when you feel comfortable, head left. At the end of the path way, you'll find an elaborate glowing device. Looks kinda like a bowing angel, maybe? These are Rune Statues, and you receive upgrades from them. Anyway, Ellie will say that the statue is reacting to her new bracelet, and step on it. Ability Acquired: Band Blaster! Sweet, now you can use the Mega Buster, I mean Band Blaster. Press A to fire shots from your band. Ellie remarks on feeling different now, and you regain control. Head right. At the right end of the pathway you find a locked door and a flashing switch that you can't reach. Shoot it with Band Blaster and continue through the door. In the next room, head right. Not far into the room you will encounter your first enemy. We'll call these guys star monsters, cause as near as I can tell there aren't any official names listed anywhere. Anyway, just peg the star monster with you blaster and continue to the next room to the right. Here, you need to head up. You'll find a shaft with several platforms to the right, just jump on them to continue. It's explained a few rooms after, but if you need to get back down, press down to duck, and press the B while still ducking to drop through platforms like these. A few platforms in, you will come across a gear with a swirly pattern on it and a ledge that is too high for you to jump to. Ignore it for now, you will come back to that in just a moment. Continue up and you will find a path leading to the left. Take it. You should now be on a screen with several spike pits. Head left, jumping over the spike pits as you go. Don't worry about messing up here too much, as each fall will only take half a heart away. By far, the most merciful spikes I've ever encountered in a game. You will come to a section that has a green ceiling and several tiny platforms. You need to jump across these platforms to continue. At least they aren't phasing in and out this time. After jumping the platforms, you will find a sign that explains how to drop through platforms. Once again, hold down to crouch, then press B to drop down. Head left. In this room you find an egg. Look around, and then exit to the right when you are done. As you go to leave, the egg begins shaking! The egg hatches revealing a red and white creature with blue eyes that can fly. Neat. After introductions are out of the way, Ellie tells the creature to stay put and wait for it's mother. Head right again. In the next room, Samus notices that the baby metroid is following her. I mean Ellie notices that the baby creature is following her. She decides to bring it along, thinking it might be dangerous to leave him behind. Ellie calls him Chomp, because he appears hungry. Head right onto the next screen, and begin heading back down. Companion Acquired: Chomp! When you get back to the funny looking gear, you receive a tutorial about Chomp. Basically there are objects that Chomp can interact with, such as the gear on this screen. He can also attack enemies while on screen. The Pet Meter which shows up now serves as sort of a combination health/energy meter for Chomp. When he is attacked, it goes down. It also goes down very slowly while he is on the top screen, and when you use skills with L and R. To counter this, you have the Pet Sanctuary. If you noticed, when you picked up Chomp the bottom screen changed. This is the Pet Sanctuary. When Chomp's health begins running down, press X to send him to the sanctuary. While in the sanctuary, Chomp regains health and can use items that Ellie has picked up. Items have various effects depending on what they are. Some simply boost stats, others will function as weapons. Tutorial Complete: Action Commence! Anyway, since Chomp smacked the gear you now have a foothold to climb onto. Do so and head right. In this room, you'll find more star monsters, including some that can jump out from statues. They still fall easily enough, so blast 'em or let Chomp have at them for some experience. Continue heading right and you will enter a tutorial on items. Same information as above, they go to the sanctuary and are used when Chomp is in there. Some items take longer than others to use. Walk over the cookie and let Chomp eat it. He'll gain some experience and stamina, and that will conclude the tutorial. Head right. Tutorial Complete: Hunger Conquered! Here, you encounter a new enemy which we will dub the wall crawler. These yellow-eyed, purple-leafed plants move up and down the wall, firing shots at regular intervals. Like the star monster, the wall crawlers are fragile. Anything you hit them with should kill them. Head down, fighting of or avoiding the wall crawlers and star monsters until you reach the bottom. The path splits left and right here. If you go left, you will find wall with a small hole in it and a star monster on the other side. Nothing you can do here yet, so head go right instead. Here you find the first save point of the game. Walk up to the giant green book and press up to save and recover your health. Continue right. Here you get a tutorial on the map screen. Press start to pause the game and view the map. this will show you a map of the local area with Ellie's location marked with an icon of her head, your objective marked as a flashing red ring, save points marked in bright blue, areas you haven't been to marked in grey, and areas you have been to marked in different colors depending on which area you are in. Ancient Ruins rooms you have been to appear lavender. Head right. Tutorial Complete: Navigation Noted! Continue right, blasting or dodging monsters as you go, until you reach a wall similar to the one back at the fork in the road. You need to kill the nearby star monster to make it open, so blast him and continue right. Kill the star monsters in the next room and head right. When you get to this room, the door closes behind you and you are instructed to find and use three pet items in the room. Head to the right and fight off the star monsters and wall crawlers until you find an alcove with a soccer ball in it. Take it and let Chomp use it by putting him in the sanctuary. Chomp gains some experience and speed, and tosses the ball to the upper screen. The soccer ball bounces back and forth on the screen for several seconds, damaging enemies while it does so. Continue up from the alcove, and you will find a book to the right. Chomp gains some experience and intelligence. Books will increase Chomp's Intelligence, allowing him to gain more experience from fighting and using items, but don't provide any offensive or defensive capabilities beyond the improved stats. Head left and you should find a catapult. Chomp will gain a large amount of experience from this, and should level up. When Chomp levels up, his stats increase, his experience bar empties, and the experience to reach the next level rises a bit. Head down, and go back through the door to the left. Tutorial Complete: Points Gained! Back in the open room, head left and prepare for your first boss fight. Boss Fight 001 - Twin Headed Dragon ----------------------------------- Ah, what fun. The first boss and it's already a room filler. Not to worry, it's not so tough. So far as attacks go, all it will do is try and bite Ellie with one of its heads. The dragon's eyes will glow yellow before it lunges, so you have plenty of warning. The bite tracks where you are until it actually lunges, so just step out of the way or jump before it hits you. The Head won't damage you after the initial lunge, so don't fret about landing on it and taking damage. Now onto actually hurting this thing. One of the heads will open it's mouth, exposing a green core. Bring Chomp out of the sanctuary, and let him smack the exposed core a few times. He works on his own, so all you need to do is have him out and focus on keeping Ellie out of harm's way. After a few hits, the dragon will drop one head to the lower screen and expose its core. Drop Chomp back into the sanctuary, and he will smack down the core, gaining health back in the process. The dragon will expose the core on whichever screen Chomp isn't on. Just follow the core with Chomp, and the dragon will go down with very little effort. Boss Defeated: Dragon Squished! After the boss fight, Chomp will level up again. This time he also learns a skill: Torpedo. The ensuing tutorial explains skills. They cost energy from the pet meter, and allow Chomp to aid Ellie on the top screen. The torpedo skill sends Chomp rocketing straight forward, allowing you to hit enemies from further away on command now. Skills are assigned to the L and R buttons, allowing you to prepare two different skill at one time. Tutorial Complete: Battleship Sunk! Head left. You will need to use torpedo to hit the enemy on the other side of the wall this time, since you are on the right side. Torpedo him and be on your way back to the fork with the first low wall we found. If you've lost your way, head left to the save room, save if you wish, leave the save room heading left, leave the next room heading left, and now we are back to the wall we couldn't pass. Torpedo the star monster, and head left. You meet another new enemy, the Smiling Flyer. Kinda like star monsters, except they fly. Shoot them with you blaster or Chomp, and continue left to the next room. Go down, blasting enemies and collecting coins as you go, and head right once you reach the bottom. In this room, shoot the smiling flyer and star monster, the jump over the platforms. Go down the next set of platforms, then head left once you get to the bottom. Jump the spikes and go to the next room. You will be in a room with several star monster statues. When you get to the center of them, they will come to life and attack you. Nothing to worry about, just blast them away. When they are gone, you are given a green scroll, and can move on. Take the scroll, and Chomp will level up again. This time he will gain a new trait. As the tutorial explains, traits can enhance Chomp's stats when equipped. Do as the tutorial says, and equip Chomp's new trait to give him a small boost in speed. Once you are done, exit the room to the left. Tutorial Complete: Silent Wind of Doom *WHOOOOOSH*! In this room, jump up on the platforms, and keep going left. You will see three star monsters very close together, and two in an unreachable area above you just after them. Blast the three, then drop down and grab the green scroll. Chomp will level up again and learn Vertical Spike. This transforms Chomp into a giant spike that extends up and down the length of the screen just in front of Ellie. Use Vertical Spike to get the remaining star monsters, and head left. Here you will find another Rune Statue like the one that gave you Band Blaster. This one will give you Melee Strike. Melee Strike allows you to swing Ellie's bag at the enemies, giving you even more options during battle. If you duck and attack, Ellie will roll forward and do a more powerful strike that knocks enemies back. You can also use it to break through some stone walls that you encounter, like the ones to your right now. Ability Acquired: Backhand! Head back to the right and use melee strike to break the brown blocks on the way, and enter the room to the right. Ellie will say something about the band calling her to a new place, and you will see the objective marker on your map move. Keep heading right, using vertical spike to clear the three star monsters an go into the next room. This should be the room with the four star monster statues. Try out melee strike on them, then head right. Now you are back in the room with the spike pits. Go right past the pits, and take the exit to the right. you should be in a room that goes up and has a giant purple door with a golden lock on it. Ignore the door and head up. Exit to the right, past the spike pit. In the next room, Continue heading right. You will see blue arrows at the right exit. Take that exit and congratulate yourself for finishing the first level of Monster Tale! Sit back and watch the cutscene, then prepare for stage 2: The Caverns Level Complete: Yay Survival! -------------------------- - 3.2 Meadeland (WKTHR2) - -------------------------- -------------------------------- - 3.2.1 The Caverns (WKTHR2.1) - -------------------------------- Several rooms here will have doors blocked by stacked brown blocks. Remember that they can be broken by melee attacks, so no need to worry about them. Head right through the first room, shooting star monsters all the way through. Next room has smiling flyers and a gear that Chomp will need to hit. continue right. You'll come to a save point, which you should use. Break the blocks on the door and continue right. Now you will be at fork. You can't do anything with the rooms to the top right, middle left, or bottom right at the moment, so hop down a couple of platforms, and take the middle right path. You will now be in a room that is blocked by a grey block extending against the ceiling in the center. There is a gear block on the bottom screen, so send Chomp there to hit it and continue right. This room marks the first appearance of a new enemy in the Caverns: the Yellow Gator. They are stronger than the other enemies you've seen in the game thus far, the first non-boss that can take more than one hit. Shoot him or torpedo him, and exit to the right. This room has another Rune Statue, so step up and claim your prize: the Super Band Blaster! This upgrade extends the range of your band blaster to cover most of the screen, enabling you to hit enemies and switches from farther away. Unfortunately, this upgrade also introduces a new limitation: the super meter. The super meter appears as a segmented blue bar underneath the pet meter on the bottom screen. Each time you fire the super band blaster, you lose a small amount of energy from the bar. You have enough energy for 48 shots before you run out, at which point the bar will regenerate enough for you to fire single shots a second or so apart. You can regain energy by striking enemies with melee attacks, or collecting energy items which appear as glowing blue balls laying about or dropped by enemies. When you find the shop, you can upgrade the efficiency of the blaster, giving you more shots with the same amount of energy. When you are ready, exit left. Tutorial Complete: Kill range extended! Head back left until you get to the room with several exits again. It's the one that exits to the save point at the top left. Once you get there, take the top right path that we passed up on before. Head right through the room until you come to a door with a switch above it. This switch needs to be shot with the blaster, but if you try to get it before you get the super blaster, you won't be able to reach it. Since we have the super blaster now, shoot it and continue through the newly opened door. Notice as you go in that the door has the same unlocking mechanism on each side. You will need to jump back up and shoot the switch when you come back through later. Head right, and you will encounter another new enemy: the Lizard Turret. These yellow and purple reptiles will stand back and fire shots at you from afar. They fall easily to the blaster, but you need to duck or jump to dodge their shots. Fire away and continue right. Chomp may level up some more as you progress through the level. He will master Torpedo when he reaches level 7, and a tutorial will play explaining the difference between learning a skill and mastering it. Learning a skill means that you can use it in the form that learned it. Mastering it means you can use it in other forms that don't have it. Mastered skills are marked with star emblems in the skill list. Tutorial Complete: A Master Is You! Anyway, back to the game. You will be in a vertical room with wall crawlers and star monsters. Head down to the bottom to find a lizard turret and a fork that heads left and right. The left exit takes you to a save point, so rest up while you have the chance, then head back and take the right exit. In this room, head left past the enemies until you reach a wall with a small gap in the bottom. Take the path above it and exit to the right. The next room will have a Rune Statue, this time containing the Roll ability. Roll allows Ellie to move through small gaps, such as the ones on either side of the room. Hold down and press B just like you do to drop through platforms and she will roll across the floor. If you press and hold the direction you are facing at the end of a roll and jump, you can do a long jump that gives you a little bit more horizontal reach. Try it out by rolling through the gap on the right. Tutorial Complete: Capcom is gonna sue somebody! Take a few steps into the room, and you will meet Jinx, the local shopkeep. Listen for a bit of plot exposition about kid kings and invaders from other worlds, and Jinx will tell you to go see the king. He then offers to sell you some things, so walk up to him and press up to shop. In the shop screen, you can choose to buy things for either Ellie or Chomp. You can buy items for Chomp to use, just like the ones you find after beating enemies. You can buy several upgrades for Ellie such as health bonuses and damage upgrades. Unless you have been grinding for money, you most likely don't have more than 200 to spend. I suggest getting the Blaster Efficiency 1 upgrade, upping the number of shots you get from a full super meter from 48 to 64. Also note that the shop will appear as an orange/yellow room on the map screen. Shop Discovered: Yay Capitalism! If you go right, you will encounter a large pillar with arrow on it. There isn't anything we can do with it right now, so let's head back to the left. When you get back to the Rune Statue, roll under the wall to the left and continue left until you reach the save point. Save if you need to exit the save room. In the room outside of the save point, head up and exit left. Continue left and shoot the switch to open the door, then exit left. Continue left through the next room and you will be back at the large branching room. Save again if you want, then take the lower left path. Head to the left end of the room and you will find a wall that you can roll under. Roll under it and enter the next stage: The Dungeon. -------------------------------- - 3.2.2 The Dungeon (WKTHR2.2) - -------------------------------- Welcome to the Dungeon. Surprisingly happy or maybe disturbing depending on how much you think about it, you find a heart container laying in front of you when you first enter. Take it and enjoy that extra little bit of health. When you are ready, head down. This room has four total exits, three to the right and one to the left. The top right is where you just came in from, the middle right is a save point, the bottom right takes you to the Scratch Pit, and the left takes you towards the next upgrade. You can't do anything in the Scratch Pit yet, so save and head towards the upgrade. Also take note of yet another new enemy, the Bull Bug. They shoot vertical shots at you if you are above or below them, and will bull rush you (complete with horns) if you are on the same level as them or if they can't hit you where they stand. A little more resilient, but not too bad unless they corner you. Use the blaster or Vertical Spike and head on. Head left, roll under the wall, jump through the platform, and exit left. This will bring you to another Rune Statue, this one containing the Melee String ability. This allows you to do a five hit melee attack combo. Very nice, and useful to boot. Just press the button again after each hit to perform another swing. The last hit can knock enemies back, and will also push back the giant grey blocks with arrows on them, such as the on in the previous room. Try it out, then exit right. Ability Acquired: CHAINSAW HANDS!!!! *BZZZZZRRRRMMMM* *cough* Anyway... This room will have a large block with arrows on it that will block your way out. Try out melee string on it and be on your way right. You should be in the vertical room that had a heart container earlier. Save if you need to, then take the top right exit back to the Dungeon. Head right towards the branching area, and you will see a cutscene. After the cutscene, you will be in the large vertical room that branches off. If you look at the map, you will see the objective marker just to the right of the shop (remember that the shops are shown as yellow rooms on the map) so take the top right exit and head there. Once back at the shop, head right into a room with another large block with arrows. Nothing special here, just use Melee String and exit through the newly opened path. The goal marker moves to the room next to the last exit in the branching room that we haven't taken yet. The room you are currently in has several Star Monsters and Yellow Gators. The exit at the upper right is difficult to reach, but possible. Make your way to the large white block in the middle of the room. get as close as you can to the platform on the left of it without being on top of it and roll. Just before you fall off, push left and jump, and you should do a longer jump that will barely get you to the other side. Inside, you find a pink gem worth 100 coins. Pretty nice. When you are done, go back to the room with the block, and exit to the lower left. This will lead us back into the Dungeon. This time you are on the right side of the Dungeon. The room you start in has Star Monsters and Yellow Gators, so blast them and head left. The next room has two exits on each side. You just came through the top right, the bottom right leads to a save point, the top left leads to a shop, and the bottom left heads further into the Dungeon. Rest, shop, and exit to the bottom left when ready. This room has two gears on the bottom screen linked to gears on the top screen. Just have chomp whack both of them and exit left. The next room contains several platforms, Yellow Gators, and Bull Bugs. Use the blaster and Chomp to take out each enemy one at a time, and they won't pose any danger. When you are done, take the platforms to the left and exit. Like the earlier room, this room has four exits. You came in the bottom right, you can't reach the top right, the bottom left is a dead end for now, and the top left takes you to a Rune Statue. Stand on it and claim Launcher Attack. Hold up and press Y to have Ellie swing upwards. Hold up after the attack and she will jump also, allowing you to follow enemies into the air or take their recently vacated platform. Launcher Attack also allows you to break the blocks with switches on the bottom and arrows pointing up, like the ones in this room. Smash through the blocks to the left, and exit. Ability Acquired: Seriously guys, Capcom is gonna sue. ------------------------- - 3.2.3 The Scratch Pit - ------------------------- Now you should be at the exit in the large branching room in the Caverns that you couldn't get through before. Break the blocks, and take the lower left exit. Watch the cutscene, blast some enemies, and exit left to the Dungeon. Once in the Dungeon, drop down and take the bottom right exit. In the next room, drop down and take the bottom right exit through the big mouth. Now you are in the Scratch Pit. Head right past some Gators and Bull Bugs to the next room. In this room, you should see some blocks you can break with the Launcher Attack. The rest of the room is filled with bugs and gators. Just be patient and you should be okay. Vertical spike works well on the gators, and the blaster works well on the bugs. There is a shop through the upper right exit, and the path through the Scratch Pit continues through the lower right exit. I recommend buying either a Health Extension or a Blaster Damage Boost if you can afford them. When you are done, take the lower right exit. Take care of the enemies in this room, jump up a few platforms, and roll right to the next room. In the next room, there are several enemies, and exits to the upper right and lower right. You can't get into the upper right room because of the blocks in front of the switch, so take the lower right exit. In this room, there are two giant spikes blocking your way, and two gears on the bottom screen. You will have to tell Chomp to hit one, then the other, because they don't lock into place like the other ones you have encountered. Touch the screen and Chomp will switch targets between the two. Don't worry if you accidentally hit Ellie, the spikes hurt but aren't fatal. Continue right. There are two Bug Bulls in this room that will charge you as soon as you enter. I used Torpedo and the blaster to kill them, but you should be able to jump them if need be. Continue right. This room has several Star Monsters lining the platforms. Use the Launcher Attack or Vertical Spike to clear them out. At the section with an exit to the left and right, there is a save point to the right. Use it, because a boss fight is coming up soon. You need Bounce Hop to take the left exit, which you learn from Chomp's Acrobat form at level 3. If you have it, take the left exit. If not, you can come back later on to go there. Once inside the room, you find a 100 coin crystal, and a Giant Red Crab. You can't actually harm it yet, so just take the crystal and leave. Once back in the vertical room, go up and take the top right exit. The next room has several monsters. Lay heavy on the blaster or Torpedo and continue. You will find some stairs with hearts and blaster energy. Take the items and go right. Boss Fight 002 - Meade and Krubble ---------------------------------- Meade is the King of Meadeland. He likes to rock. Krubble is that giant orange thing with horns behind him. Together they serve as the boss of the Scratch Pit, and Meadeland as a whole. Watch the cutscene, and prepare for a decent fight. Meade rides on top of Krubble, so you need to focus on Krubble to make any headway. Krubble will walk back and forth across the room, attacking periodically. I'll step through the attacks, and give strategies for each. 1. Meade will blast his stereo, and green waves will come out. Krubble will lay three eggs, and bat them towards Ellie. They roll along the ground with the first stopping in front of Krubble, and the other two about two body spaces to the left of the previous egg. If you are quick, you may be able to blast them away before they get stopped if you start shooting from the far left side of the screen. Once he is done swatting the eggs, Krubble will jump. The shockwave sends the eggs up into the air, out of Ellie's reach. Use Vertical Spike to smash them once they are in the air. If you don't smash the eggs, they will hatch into baby Krubbles. The babies will hover in midair and shoot energy rings at you. Use Vertical Spike to finish them off. If you can destroy the eggs quickly, Krubble will stay still for a bit. Lay into him hard then. 2. Meade will blast his stereo, and blue waves will come out. Krubble gut checks the ceiling, dislodging several stage lights. The lights will appear at the top of the screen before falling, giving you a small heads up as to where to move to. The lights send fire pillars on each side when they fall, which you can't jump over. If you have Bounce Hip, use it to jump the fire and avoid damage. Expect to take a few hits from this. Luckily, they only take half a heart, so you have between 8 and 12 hits you can take here, and the invincibility frames after each hit are very forgiving. 3. Meade will blast his stereo, and purple waves will come out. Krubble flies off screen and comes back down slowly on one side. While falling, he will breath green flames at you. Just stay out of the way and you will be okay for this part. Once he lands, Krubble will walk forward while still breathing fire. Hole up on the opposite side of the screen, duck and shoot/torpedo him while he walks. If he gets close enough, use the melee attack while ducking to cause some decent damage, and build up the super meter in the process. If you are as far to one side as you can get and you are ducking, he shouldn't be able to hit you. If he is hitting you, try rolling against the side of the screen and turning around while still ducking. Meade will randomly use one of these attacks every so often, but as pointed out above, the color of the sound waves will tell you which attack he is using. Now on to causing damage. Whenever Krubble is laying eggs, you can destroy them. If you destroy the eggs quickly enough Krubble will stand still for a few seconds after jumping. Use the opportunity to recharge your blaster with Melee String and lay into him with either Vertical Spike of Torpedo. When Krubble smashes the ceiling to release the lights, attack as your position will allow. If you end up close, Melee String. If you end up far away, blast him. I recommend sending Chomp to the sanctuary for this attack, as he gets burned pretty bad during the chaos of this one. When Krubble is breathing fire, stand back and unload on him. Use the blaster and don't stop until you run out of ammo. If you feel confident, use Torpedo until Krubble is close enough to hit Chomp with his fire breath, then send Chomp to the sanctuary. When Krubble gets close to you, switch to melee attacks, as the ducking strikes do a lot more damage than the blaster or combo attacks. Any other time, blast and Torpedo him into oblivion. Keep up the heat, and eventually he will fall. Boss Defeated: NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Watch the cutscene, and take Meade's Key. Ellie will exit to the left and the room will seal up. Chomp will acquire the Ballista form, unlocking the teenager evo tree for you to work on. He will also gain two more trait slots, allowing you to equip four traits instead of two. Try it out if you wish, and go save. --------------------------------- - 3.2.4 To Deanuford (WKTHR2.4) - --------------------------------- Begin making your way back through the Scratch Pit, heading back the way you came. From the savepoint, drop down and take the bottom left exit, and go left through the two small rooms with the bull bugs and spikes. Take the top left exit that you need to roll through in the larger room, then take the bottom left exit in the next room. This puts back in the big room that connects to a shop in the top right. Take the left exit past the Launcher Attack blocks, then exit left through the big mouth door in the next room. This should put you back in The Dungeon. Once in the Dungeon, go up and take the left exit. In the next room, go straight up and take the top right exit. This should put you back in the Caverns. Once in The Caverns, head right to the large branching room. Go up and take the top left exit to the save point. Save if you want, then head left. Continue heading left until you reach the Ancient Ruins. Your map will come up and the marker will move to a new spot, revealing a new set of arrows on the map. Exit the room left, and drop down to the bottom of the next room. You should be in front of the giant purple door. Ellie will use Meade's key on it, unlocking another portion of the Ruins. Head right. Here you will be told about elemental attributes. Some enemies have an element associated with them that will affect how Chomp's attacks work against them, and how well he can defend against their attacks. Enemies can be either fire, earth, or water, and Chomp's various forms will also have one of these elements. Fire monsters are typically red, water monsters are typically blue, and earth monsters are typically green. When Chomp attacks an enemy or is hit by an enemy attack, both their elements will be shown on the upper left corner of the top screen, indicating how the attack worked. Fire beats earth, but is weak to water. Water beats fire, but is weak to earth. Earth beats water, but is weak to fire. You will see several monsters that now have different colors and elemental affinities from this point on, so be careful bringing Chomp out if you don't have the appropriate form prepared. The room has four exits, two to the left, and two to the right. The top left takes you to the previous room, the middle left takes you to a savepoint, the top right is unreachable now, and the bottom right heads further in. Save, then take the bottom right exit. This room has an exit on the right blocked by blue blocks you can't break yet, so head down. The path right takes you to a shop, the path left heads further in. Stock up, then go left. There are several spikes controlled by gears in this room, so have Chomp whack them and continue left. The next room will contain a large wooden door with a green keyhole on it. Ignore the keyhole and go left. The next room takes you into the Beach, which kicks off your trek into Deanuford. -------------------------- - 3.3 Deanuford (WKTHR3) - -------------------------- ------------------------------ - 3.3.1 The Beach (WKTHR3.1) - ------------------------------ Welcome to the Beach. Enjoy the scenery and head left. You will encounter a new enemy, the Beach Crab. They are resistant to head on attacks, so you need to use Launcher Attack or Vertical Spike to hit them. Practice on them, then exit left. This room will introduce you to the Blue Gator. They're just the same as the yellow ones, except they have the water element and a little more health. Smash them just the same. Fight past the crabs and gators, and take the top left exit. You will be in a room with a platform and spikes across the left wall. There is a gear on the bottom screen that will control the platform. When Chomp hits it, the platform shoots up, allowing you to jump across. You need to be quick this time however, because the platform falls back down. Jump when the platform is at it's peak, and exit left. There is a crab in this room, so smash it and exit left. The next room has two exit to the left. The bottom goes to the Aqueduct, the top goes to the map marker. Take the top exit. Here you will encounter two Golems. They are large stone monsters that will walk towards Ellie, blocking your path and causing massive damage if they hit you. Luckily they move slowly, so you can just blast or whack them until they die. They also give a decent amount of money and experience, so they aren't too bad for grinding. Smash them and exit left. This room has several platforms and blue gators. Blast the gators, and jump across the platforms to the left side of the room. You will find a crystal there worth 100 coins, and a switch on the ground below it. Take the crystal and hit the switch. You will see a cutscene of a door opening, and the map marker will move. Head back to the golem room. Exit the golem room to the right, then exit the tall room which links to the Aqueduct right. This puts you in the small room with a crab. Exit right, into the room with the gear platform and spikes. Head right from there back to the first branching pathway in the Beach. Take the lower left exit this time. You will be in a room with another golem. Smash it, then exit left. Now you should be in a room with four exits, two on each side. Top right takes you back to the golem room, bottom right contains a save point, top left leads to am impassable room for now, and bottom left leads towards the map marker. Save, then exit to the bottom left. This room is the one you saw in the cutscene earlier, the door that was unlocked being at the far left. Go through it. You will be in a tall room with a crab at the bottom. Exit left. Another vertical room with two exits to the left, plus the one you just came through. The top exit takes you through a room with a golem and then to a shop. They have some new items for sale for Chomp, so have a look. The bottom exit continues towards the marker. When done with the shop, take the bottom exit. The room you are in now makes a large backwards z shape and exits at the bottom left. Take the exit, and you will be brought to another rune statue, this one containing Wall Grab. Wall Grab allows you to kick off of walls to climb them. If you've played Megaman X, ZX, or Zero, you already know how it works. Hold against the wall, and Ellie will slide down it. While sliding, press B to kick off the wall, sending Ellie upwards. Continue doing this, and you can climb up any surface that Ellie can cling to. Try it out on the wall to the left, and you can step in to the Tubeworqs to grab an item for Chomp. When done, exit the statue room to the right. Ability Acquired: Gravity Weeps; Capcom Rages! Make your way back to the save point, and save. When done, Exit the save room and take the upper left exit in the next room. This will put you in a room with a Star Monster and a Blue Gator. Blast them, then use Wall Grab to reach the platforms above the rest of the room. Take the left exit out of the room. This will put you in a room with a trait slot upgrade. Grab it, and Chomp will have an extra trait slot to use. When you are ready, head back towards the Ancient Ruins. When you get to the entrance of the Beach, you will see a cutscene. Exit right into the Ancient Ruins. You should now be in the transition room between the ruins and the Beach. Exit right, to the room with the big door. Exit right from there to the room with the giant spikes. Exit right to the tall room with the unbreakable blue blocks. Take the top left exit there. Go up as far as you can, and you will find an exit at the top right that you have to Wall Grab to get to. Take it. This will lead you to another rune statue. This one contains the Burst Cancel Ability. Press Y then A to execute a high powered blaster shot immediately after a melee attack. Each shot drains a large amount of energy from the super meter, so use it sparingly. You will get a chance to try it out on the door you just came through. Hit the block and it will split and fly backwards. Press Y quickly to activate Blast Cancel, and the switch will be tripped. Head back to the Beach. Ability Acquired: Charge Shot! --------------------------------- - 3.3.2 The Aqueduct (WKTHR3.2) - --------------------------------- Now that you have Burst Cancel, you can access the Aqueduct. From the entrance of the Beach, exit left. Take the top left exit of the next room, and you will be in the room with the spikes on the left wall and the platform that shoots up. Exit left. Exit left through the room with the crab, then take the lower left exit through the vertical room that comes after. You should now be in the Aqueduct. The first room of the Aqueduct has a Yellow Gator and a Burst Cancel Switch. Hit the switch and exit left. The next room will introduce you to the Crystal Eyes. They appear as a silver floating ball. Use a melee attack and they fly backwards and break up, revealing an eye. Hit the exposed eye to cause damage. Use Burst Cancel for an easy fight, then exit left. You will be in a room with two blocks attached to gears, this time with one on the top screen and one on the bottom screen. Have Chomp hit both of them, then exit left. You will encounter a new enemy here: the Sanctuary Octopus. They will jump down into the Pet Sanctuary and attack Ellie from afar if you don't finish them quickly. If they do, send Chomp down to get them, and dodge their attacks with Ellie. Not too bad. Go up the platforms on the right side of the room to find a crystal. The bottom left exit goes to the Tubeworqs, but you need to trip some switches before going there. Take the upper left exit. The next room is vertical, with five total exits. There is a savepoint on the bottom left, just across from where you enter the room at, so use it if you need to and continue. The top left exit heads further into the Aqueduct, but ignore if for now. The bottom right exit heads back the way you came, the top right exit takes you to a locked red door, and the middle door takes you down a long pathway lined with Crabs and Golems that ends with a room containing a switch. The switch unlocks a door in the Tubeworqs, so flip it and return to the vertical room. Take the top left exit that you passed up earlier. You will be in another vertical room with an octopus to the left. Shoot it to send it down, then let Chomp get it. Note the brown platforms here. They crumble when Ellie stands on them. There are exits at the top and bottom left of the room. The top one takes you through a room with lizards, crabs, and low walls that you need to roll under, ending with a shop. Stock up if you need to, then take the lower exit. This puts you in a room with several breakable platforms, two exits on the left, and enemies down below. Cross the platforms and take the top left exit. This will lead to a vertical room with a crab, a lizard, and breakable platforms. Head up and exit left to a room with another switch. Flip it, then head back to the room with two exits on the left and take the bottom left exit. The next room has crystal eyes, lizards, and an octopus. Blast them and exit left to a room with another switch. Flip the switch, then return to the room with two exits again. Take the top right exit, heading back towards the save point. If you can't clear the breaking platforms, just Wall Grab the right wall past the golem. Save once you get to the save point. The switches you've been hitting have opened up a path in the Tubeworqs, so you need to head there now. Starting at the room outside the save point, exit right past the lizard, drop down, then exit left past the crab. ---------------------------------- - 3.3.3 The Tubeworqs (WKTHR3.3) - ---------------------------------- You have now reached the Tubeworqs, and are almost through Deanuford. Exit the room left, past the crystal eye. This will place you in a room with some blocks blocking off the lower half of the room, and an earth elemental lizard. Handle it just like you do the other lizards, then exit left. This puts you in a small room with three gates in it. Since you got all the switches in the Aqeuduct, the gates will be open. Exit left. You should now be in a vertical room that exits left and right at the bottom. The right room contains a lizard, a crab, and a crystal worth 100 coins. Grab the crystal, then return and take the left exit. Dodge or shoot the flyers in the next room, and exit left. You will be in a vertical room with break away platforms and an earth lizard at the bottom. Drop down and exit right. This room has platforms leading up and down the left and right of it. There is a crystal eye ahead of you when you first step into it. If you wait for the eye to get close to you, you can knock it back and pin it against the wall close enough to use melee attacks on it. The room has exits at the top right and bottom right. The top right takes you to a shop, the bottom right takes you further in. Stock up, drop down, and exit right. You will find a spear trap mounted to a lower screen gear in this room. This one will slowly reset after being hit, so you need to be quick about passing through it. Exit right. You will find another rune statue, this one containing Super Wave. Press A while holding up on the D-Pad to use it. When you use Super Wave, Ellie fires 9 high powered waves in roughly 1.5 seconds. It drains the super meter like nothing else, but hits like a tank. You also need it to get past the doors with switches blocked by regenerating blocks, such as the one at the other end of the room. Try out super wave on the door, and exit right. Ability Acquired - Ripple! Unfortunately, you still need one more ability to finish the Tubeworqs, and it is way back in Meadeland. On the bright side, you can now open a shortcut back through the rest of Deanuford, so you don't have to go the long way back through the Aqueduct to get back there. Once you leave the room you got Super Wave in, you should be in a large room with four exits. You enter from the top left, and across from you at the top right is a save point. Save, then return to the big room. The bottom left exit takes you to a locked door, and the bottom right exit takes you back closer to the Beach. Take the bottom right exit. You will be in a room with a golem. Blast the golem, then head right. You will come across another Super Wave switch. Blast it, then exit right. Now you are back in the small room where you found the boxing gloves while exploring the Beach. Exit right. You should now be back in the room where you found Wall Grab in the Beach. Make your way back to the Ancient Ruins. In addition to following the map marker to your next destination, you can grab some new items that you couldn't get before now. I'll detail what items you can get, starting in the Ancient Ruins and progressing through Meadeland. Head back to the room you started the game in. This would be the leftmost room in the Ancient Ruins map, with a rune statue at the end of it. From there, the room to the right has a crystal hidden on some platforms above the rest of the room that can be accessed with Wall Grab. Exit right. Head up, then left until you reach the room you found Chomp in. Wall Grab up the left side of the room, and you will find a secret exit. This room contains a trait slot, which will allow Chomp to equip an extra trait. Clear any other grey spots on your map, then head for The Caverns. Once in The Caverns, head right one room. The room you are in now has an area overhead on the left. Go to the right exit, but don't go through it. Wall Grab up the wall above the exit, and you will reach a platform. Walk left, and you will find a crystal worth 150. Head right, to the save point. When you get to the save point, you will see a cutscene. Save, then exit right. Drop down and take the lower right exit, past the blocks you have to use Launcher Attack to get past. You are now in the Dungeon room where you found Launcher Attack. Exit right, drop down, then exit left. This should bring you to a room with a big wall in the center. Wall Grab over it. Head left, and you will encounter a crystal eye. Use Burst Cancel and be on your way left. Fight off the bug and take your hamburger, then exit left. This brings you back to the left side of the Dungeon, linking the two halves together. Drop down to the bottom and enter the Scratch Pit. From the first room of the Scratch Pit, exit right. You will be in the large room that exits to a shop in the top right corner. Take the lower right exit from there. You will be in a tall room with lizards and star monsters. Wall climb to the top of it, and you will find a crystal worth 100 coins. Exit right. In this room, take the platforms to the upper right corner of the room, and you will find a switch behind several blocks that you need to use Super Wave to hit. Blast the switch, then take the newly opened path. You will be in a vertical room with an earth bull bug. Blast him, then head up and exit right, past the blue gator. This will put you in a room with a rune statue. Activate it and you will learn Down Smash. Press Down and Y while in the air and Ellie will do a powerful attack straight down. This can be used to knock enemies away, but more importantly, it breaks the grey blocks like the ones on the left side of the room. Try it out, and you will come across the giant red crab across from the save point at the end of the Scratch Pit. Use Launcher Attack and Down Smash to defeat it, then go save. Ability Acquired: Braver! Now that you have Down Smash, you can make your way through the rest of the Tubeworqs. Head back to Deanuford. When you get to the room in the Ancient Ruins that exits to a shop on the bottom right, you can use Down Smash to get into the next world and look around. You can't do anything yet, but it's still kinda neat to get a preview of what's ahead. Continue on to the Beach when you get are ready. You need to get back to the Tubeworqs, so head through the Beach towards the Aqueduct. When you get to the Aqueduct, just keep going left and you'll come into the Tubeworqs. Once you get back to the Tubeworqs, head left one screen. You should now be in a room with a crab, a green lizard, and some blocks you can break with Down Smash. Blast the enemies, then use Down Smash to break the blocks. Drop through the newly accessibly platforms, and exit right. The next room contains two giant crabs and a crystal. Remember that the crabs can be harmed by Down Smash and Burst Cancel, but you must flip them with Launcher Attack before using Down Smash. Grab the crystal, then exit right. You will be in a vertical room with two earth bull bugs, and a crab. The top right exit leads to a savepoint, and the bottom right exit leads to Deanu. Beat the enemies, save, then head on. You will find a room with blaster energy and a heart before you fight Deanu. Grab them, and exit right Boss Fight 003 - Deanu and Aquid -------------------------------- Like Meade and Krubble in Meadeland, Deanu and Aquid are the big bosses of Deanuford. Fitting in with Deanu's surfer boy mindset, Aquid is a giant water monster that Deanu swims inside of during battle. I'll go over the attacks and how to handle them, then strategies to cause damage of your own. 1. Deanu yells out "Surf's Up!" and the water in the room begins rising. The water will hurt you while it is above the floor, causing a full heart of damage. Luckily, it isn't difficult to dodge. Just use Wall Grab and stay off the ground until the water level falls. Deanu will repeat this attack until you deal between 1/4 to 1/3 of his life bar in damage to him. 2. Aquid Transforms into a ball and begins bouncing slowly around the screen. Deanu will fire slow moving shots at you while he is moving. The shots can be destroyed by attacking, so keeping them under control shouldn't be too bad. If you are having trouble, try one of Chomp's abilities that attacks up and down to give you some more range against them. As you attack Aquid and Deanu, Aquid will begin to shrink, ultimately disappearing and leaving Deanu stunned. If you are quick, you can attack Deanu for fairly high damage while he is outside of Aquid. Use whatever you want here for big damage. He will jump back into the water and rejoin with Aquid once you attack him or enough time passes. 3. Deanu yells out "Undertow!" and moves to the bottom screen. He begins throwing out orange balls that transform into shells and fire water upwards. You can judge where the shots will fire based on the position of the shells on the bottom screen. You also get a short visual warning on the top screen as to where the shots will be just before they fire. There is just enough room for you to stand between each shot and not get hit, so once you get the spacing right, it shouldn't be to hard to outlast. Send Chomp after him, otherwise he won't stop attacking. So far as causing damage, just lay into Deanu and Aquid whenever you get a chance. They will pause for a bit after using Surf's Up, allowing you to attack them. Use the blaster or melee attacks coupled with Chomp. I've found that Torpedo and Resistance of Midnight work quite well during this part. If you use Resistance, get close so that all three shots can hit, and you will do pretty severe damage to them. When they start bouncing around the screen, it gets a little bit harder to hit them. Jump and attack whenever they come in range of Ellie. Counterintuitive as it is, I got wonderful play out of Vertical Shot for this part. Aquid doesn't appear to have any distinct elemental strength or weakness, despite clearly being made of water. Just lay into them and Aquid will eventually disappear. While Aquid is gone, Deanu is left defenseless and literally starts flopping around like a fish out of water. Get close and use Resistance of Midnight for heavy damage. When Deanu jumps down to the bottom screen, send Chomp after him. Not much to that really. If you're quick, he will only get off one or two shots before returning to the top screen. Remember that Chomp can equip traits to power up his abilities. I used Scourge with 2-3 attack ups and fire attack ups, while using Resistance of Midnight and Vertical Shot. Keep up the heat, and Deanu should go down without much trouble. Boss Defeated: No! My Formal Shorts! Watch the cutscene and claim Deanu's key. As you exit the room, Chomp will receive his first adult form, Sentinel, and four more trait slots. Adult forms are very powerful, but are slow and take longer to level up. Go save once you are done going over the new form. Deanu's key will allow you to enter Zoetopia, so start heading for the Ancient Ruins. To Be Continued As it stands, I've worked through what I estimate to be 2/5ths of the game so far. I'll try and update sooner next time, but I can't make any promises. Next update will cover Zoetopia, and hopefully will include more information for the other sections as well. =============================================================================== 4. Band Upgrades (BANDS) =============================================================================== This section will detail all of the Band Upgrades you can get, what they do, and where they can be found. 001 - Band Blaster ------------------ Location: Ancient Ruins, Directly to the left of where you start the game. What It Does: This upgrade allows you to fire shots from your arm cannon, er band. Press A and Ellie will fire a single shot. Repeatedly press A for rapid fire shots. Each shot clears between one third and half the screen and does acceptable damage. You can also use the blaster to hit switches mounted on walls. 002 - Melee Strike ------------------ Location: Ancient Ruins, Lower Left. Requires Torpedo and Vertical Spike to get. What It Does: This upgrade give Ellie a short range melee attack with her bag. This allows you to attack enemies up close, and break brown stone walls that block your way. Press Y to swing. If you attack while ducking, Ellie will roll forward slightly and execute a much more powerful strike. It's slower to come out, but still useful on occasion. 003 - Super Band Blaster ------------------------ Location: The Caverns, just past the lower screen gear block. What It Does: It's basically the long beam from the first Metroid game. Upgrades the Band Blaster so that the shots will now clear the entire screen. Unfortunately, you now have an ammo bar, represented by the blue Super Meter on the lower screen. When you first get the upgrade, you have enough energy for 48 shots. When the meter is empty, it will slowly recharge enough for one shot, allowing you to still hit switches and things, but not enough for rapid fire. Upgrades can be purchased that will improve the efficiency of the blaster, giving you more shots from the same amount of energy. 004 - Roll ---------- Location: The Caverns, past the door that requires the Super Band Blaster to open. What It Does: Allows Ellie to roll across the ground by holding down and pressing B. Use this to get through small opening on the floor. If you hold the D-pad in the direction you are facing and jump at the end of a roll, you can do a long jump that gives you a little more range horizontally. 005 - Melee String ------------------ Location: The Dungeon, after getting Roll. Enter from the entrance in the Caverns that requires roll, go down, then left. What It Does: Allows Ellie to perform a 5 hit combo melee attack. Simply press y repeatedly and she will continue swinging. The last swing will knock enemies back, and will push the large sliding blocks with arrows out of the way. Also of note, you can string together attacks potentially increase the payout of defeated enemies. When an enemy is killed, they get knocked off screen. If you are quick, you can continue to hit the falling enemy, and if you hit them enough, they will drop extra money. You can combo with some of Chomp's attacks also, but this is easier once they have actually started to fall off screen. 006 - Launcher Attack --------------------- Location: The Dungeon, during the second visit after claiming Melee String Head back towards the bottom right exit of the large room in the Caverns. What It Does: Hold up and press Y to make Ellie attack upwards. This hit enemies above and in front of you, and can break the blocks with switches on the bottom and arrows pointing up. If you hold the up button after the attack, Ellie will jump upwards to follow the enemy into the air. Great fun for combos, this one. 007 - Wall Grab --------------- Location: The Beach, towards the bottom center of the map, just before The Tubeworqs. What It Does: Jump and hold the D-Pad against a wall to make Ellie slide down it slowly. Press B to kick off of the wall, and make Ellie go higher. By continually kicking off the wall and moving back against it, you can climb up any surface that Ellie can cling to. Works just like the wall climbing in Megaman X, Megaman Zero, and Megaman ZX. 008 - Burst Cancel ------------------ Location: Ancient Ruins, top right exit of the room to the right of the door you open with Meade's Key. You need Wall Grab to reach it. What It Does: Press Y to do a melee attack, then press A before the animation is over to fire a high powered projectile from the band. Does a good bit of damage in one shot, but drains a lot of energy also. Can be used to chain combos like a melee attack. Used to hit switches behind the blue walls that fly back and split open when you hit them. 009 - Super Wave ---------------- Location: The Tubeworqs, down and to the right of the shop. What It Does: Press A while holding up on the D-Pad to fire a volley of high powered shots. Very powerful, but terribly inefficient. You will get more from the energy with regular blaster shots, but you can't beat the sheer speed of output on this. Also used to hit the switches behind the series of small rock walls that regenerate after being shot. 010 - Down Smash ---------------- Location: The Scratch Pit, Through a door that you need Super Wave to open. What It Does: Press Down and Y while in the air and Ellie will do a powerful attack straight down. This can be used to smash the cracked grey blocks that block some paths, and can knock enemies back. =============================================================================== 5. Evolution (EVLTN) =============================================================================== This section gives information about Chomp's different forms. Chomp has several different forms he can take, each with different properties and attributes. You only have access to the foundling form when you first meet him, but you will unlock several different forms based on what items you give him. The Evo screen is set up on a grid, with each new form linking to a previous form. For example, you start with the Foundling form, and you can unlock two forms from it: Acrobat and Repeller. The Acrobat and Repeller each have forms that can be unlocked from them. Each form that can be unlocked will be shown as a lock symbol on the grid, and when selected will tell you what element the new form will be, what type of behavior to expect (blocks stuff, shoots stuff) and what things it likes. You can only unlock a form by using the form that is connected to it on the grid. You increase the unlock gauge by using items on Chomp in the Sanctuary. If you use items that the form you are trying to unlock like, the unlock gauge will fill faster. Be careful, each form maxes out at level 30, and it appears that if you reach level 30 without unlocking a form, that form cannot be unlocked. Chomp has five base statistics that differ based upon which form he is using. Stamina: Abbreviated STA. Reduces energy consumption. Attack: Abbreviated ATK. Affects the power of Chomp's physical attacks. Defense: Abbreviated DEF. Reduces the damage that Chomp takes from attacks. Speed: Abbreviated SPD. Represents Chomp's movement speed on screen. Intelligence: Abbreviated INT. Affects how much experience Chomp receives from an item and from defeating an enemy. Also affects how long it takes to use an item in the sanctuary. Each form will learn skills and traits as they level up. Skills represent attacks and abilities that you can activate at will, and are mapped to the L and R buttons. You can map one skill to each, giving you two different skills to use during battle. Chomp will also learn different traits while leveling up. These allow you to boost Chomp's stats up, making him more powerful. They are divided into two categories, Stat traits and Elemental traits. Stat traits upgrade your base stats like attack and defense, while elemental traits affect your performance with elemental attacks. Each skill and trait can only be used by the form it is learned in, until you master it. Skills are mastered by leveling up Chomp's forms. Once a skill or trait is mastered, it can be equipped by every form that you can use. Skills still retain the element of the form that learned them however, so be wary of that when choosing your attack skills. ---------------------- - 5.1 Forms (EVLTN1) - ---------------------- Each form will be listed here. The sections will be separated into adolescent, teenager, and adult forms, as they each have their own evo tree. Each entry will give a number (which may change in future versions), what it evolves from, what element the form is, what the form prefers to fill the unlock gauge on =========== Child Forms =========== 01 - Foundling -------------- Evolves From: Nothing, you start with this Element: Fire Preferred Item: N/A Description: Red and White with blue eyes Base Stats: STA - 500 ATK - 80 DEF - 250 SPD - 150 INT - 300 Skills and Traits: LVL 03 - Torpedo Learned LVL 04 - Speed up 1 Learned LVL 05 - Vertical Spike Learned LVL 07 - Torpedo Mastered LVL 10 - Speed up 1 Mastered LVL 11 - Vertical Spike Mastered LVL 16 - Stamina Up 2 Learned LVL 21 - Speed Up 2 Learned LVL 26 - Stamina Up 2 Mastered LVL 30 - Speed Up 2 Mastered 02 - Acrobat ------------ Evolves From: 01 - Foundling Element: Fire Preferred Item: Sweets Description: Foundling form with crab claw hands Base Stats: STA - 260 ATK - 120 DEF - 200 SPD - 450 INT - 250 Skills and Traits: LVL 02 - Stamina Up 1 Learned LVL 03 - Bounce Hop Learned LVL 06 - Stamina Up 1 Mastered LVL 09 - Bounce Hop Mastered LVL 15 - Fire Attack Affinity 1 Learned LVL 23 - Defense Up 2 Learned LVL 28 - Fire Attack Affinity 1 Mastered LVL 30 - Defense Up 2 Mastered 03 - Scourge ------------ Evolves From: 02 - Acrobat Element: Fire Preferred Item: Fruits and Vegetables Description: Beefier looking Acrobat with what looks to me like dreadlocks Base Stats: STA - 350 ATK - 456 DEF - 200 SPD - 120 INT - 154 Skills and Traits: LVL 03 - Side Spike Learned LVL 05 - Attack Up 1 Learned LVL 10 - Side Spike Mastered LVL 15 - Attack Up 1 Mastered LVL 18 - Intellect Up 2 Learned LVL 23 - Attack Up 2 Learned LVL 28 - Intellect Up 2 Mastered LVL 30 - Attack Up 2 Mastered 04 - Repeller ------------- Evolves From: 01 - Foundling Element: Fire Preferred Item: Toys Description: Foundling with bat wings Base Stats: STA - 400 ATK - 10 DEF - 506 SPD - 175 INT - 189 Skills and Traits: LVL 03 - Shield Learned LVL 04 - Defense Up 1 Learned LVL 07 - Defense Up 1 Mastered LVL 10 - Shield Mastered LVL 14 - Fire Defense Affinity 1 Learned LVL 19 - Defense Up 2 Learned LVL 25 - Fire Defense Affinity 1 Mastered LVL 30 - Defense Up 2 Mastered 05 - Stalwart ------------- Evolves From: 04 - Repeller Element: Water Preferred Item: Reading Description: Blue foundling with antenna and a tail Base Stats: STA - 250 ATK - 80 DEF - 200 SPD - 200 INT - 550 Skills and Traits: LVL 03 - Vertical Shot Learned LVL 04 - Intellect Up 1 Learned LVL 07 - Intellect Up 1 Mastered LVL 10 - Vertical Shot Mastered LVL 14 - Water Attack Affinity 1 Learned LVL 19 - Intellect Up 2 Learned LVL 25 - Water Attack Affinity 1 Mastered LVL 30 - Intellect Up 2 Mastered 06 - Ravenous ------------- Evolves From: 04 - Repeller Element: Earth Preferred Item: Exercise Description: Green Foundling with rounded ears. Kinda looks like a monkey Base Stats: STA - 516 ATK - 80 DEF - 250 SPD - 250 INT - 200 Skills and Traits: LVL 03 - Tongue Throw Learned LVL 05 - Stamina Up 1 Learned LVL 10 - Tongue Throw Mastered LVL 15 - Stamina Up 1 Mastered LVL 18 - Earth Attack Affinity 2 Learned 07 - Pixie ---------- Evolves From: 06 - Ravenous Element: Water Preferred Item: Reading Description: Blue Ravenous with smaller hands Base Stats: STA - 289 ATK - 1 DEF - 288 SPD - 709 INT - 288 08 - Winged Avenger ------------------- Evolves From: 06 - Ravenous Element Fire Preferred Item: Grains Description: Red Stalwart with Repeller wings Base Stats: STA - 709 ATK - 170 DEF - 325 SPD - 370 INT - 1 09 - Hurler ----------- Evolves From: 06 - Ravenous Element: Earth Preferred Item: Meat Description: Green Foundling with head fins Base Stats: STA - 510 ATK - 240 DEF - 125 SPD - 460 INT - 240 Skills and Traits: LVL ?? - Tongue Launch Learned LVL 05 - Earth Defense Affinity 2 Learned 10 - Zippy ---------- Evolves From: 09 - Hurler Element: Light Preferred Item: Pet Care and Rocks Description: White Hurler with fins Base Stats: STA - 450 ATK - 40 DEF - 125 SPD - 250 INT - 709 ============== Teenager Forms ============== 11 - Ballista ------------- Evolves From: Acquired during story progression Element: Fire Preferred Item: N/A Description: Much more serious and fierce looking version of the foundling form Base Stats: STA - 436 ATK - 223 DEF - 376 SPD - 75 INT - 320 Skills and Traits: LVL 03 - Resistance of Midnight Learned LVL 05 - Fire Attack Affinity 2 Learned LVL 10 - Resistance of Midnight Mastered LVL 15 - Fire Attack Affinity 2 Mastered LVL 18 - Defense Up 2 Learned LVL 23 - Attack Up 2 Learned LVL 28 - Defense Up 2 Mastered LVL 30 - Attack Up 2 Mastered 12 - Paladin ------------ Evolves From: 11 - Ballista Element: Fire Preferred Item: Reading Description: Ballista with a tail Base Stats: STA - 388 ATK - 176 DEF - 511 SPD - 75 INT - 280 Skills and Traits: 13 - Spitter ------------ Evolves From: 11 - Ballista Element: Water Preferred Item: Ice Cream Description: Blue Ballista with heftier arms Base Stats: STA - 395 ATK - 177 DEF - 325 SPD - 51 INT - 486 Skills and Traits: LVL 03 - Ghoul's Cascade Learned LVL 05 - Water Attack Affinity 2 Learned LVL 10 - Ghoul's Cascade Mastered LVL 15 - Water Attack Affinity 2 Mastered LVL 18 - Intellect Up 1 Learned LVL 23 - Intellect Up 2 Learned LVL 28 - Intellect Up 1 Mastered LVL 30 - Intellect Up 2 Mastered 14 - Wrecker ------------ Evolves From: 13 - Spitter Element: Fire Preferred Item: Meat and Exercise Description: Ballista with Spitter arms, bigger legs, and horns Base Stats: STA - 183 ATK - 486 DEF - 536 SPD - 45 INT - 180 Skills and Traits: =========== Adult Forms =========== 15 - Sentinel ------------- Evolves From: Acquired during story progression Element: Fire Preferred Item: N/A Description: Hulking, muscular, giant compared to the other forms Base Stats: STA - 595 ATK - 430 DEF - 480 SPD - 75 INT - 150 ----------------------- - 5.2 Skills (EVLTN2) - ----------------------- 001 - Torpedo ------------- Learned: Foundling LVL 3 Mastered: Foundling LVL 7 Element: Fire Description: Chomp rockets forward from Ellie's position, clearing about half the screen. Does decent damage, and is mastered early on. 002 - Vertical Spike -------------------- Learned: Foundling LVL 5 Mastered: Foundling LVL 11 Element: Fire Description: Chomp turns into a giant spike that extends upwards and downwards. Great for reaching enemies above or below, and does more damage than Torpedo. Has very little horizontal range. 003 - Bounce Hop ---------------- Learned: Acrobat LVL 3 Mastered: Acrobat LVL 9 Element: Fire Description: Chomp uses his tongue as a platform, allowing Ellie to double jump. Might well have been one of the most useful skills in the game if it weren't for Wall Grab. Can be used to get to a couple of things early, but not necessary after Wall Grab. 004 - Side Spike ---------------- Learned: Scourge LVL 3 Mastered: Scourge LVL 10 Element: Fire Description: Just like vertical spike, except sideways instead of vertical. Unfortunately, It's a lot weaker than vertical spike. I recommend using it on the crabs in Deanuford, but switch to something else for the tougher enemies. 005 - Shield ------------ Learned: Repeller LVL 3 Mastered: Repeller LVL 10 Element: Fire Description: Chomp generates a shield in front of Ellie to protect her. Enemies will be pushed back by it, and shots will be reflected back at the enemy. 006 - Vertical Shot ------------------- Learned: Stalwart LVL 3 Mastered: Stalwart LVL 10 Element: Water Description: Chomp fires a water shot straight up and down from just above Ellie's head. Takes less energy to use per shot than the melee attacks do. Useful for hitting things that are resistant to vertical spike. 007 - Tongue Throw ------------------ Learned: Ravenous LVL 3 Mastered: Ravenous LVL 10 Element: Earth Description: Chomp extends his tongue out, grabbing an enemy with it. If an enemy is caught, Chomp holds them for several seconds. Enemies are defenseless while Chomp is holding them like this. You can have Ellie attack them, wait for Chomp to bite them, or press the button that tongue throw is equipped to to make Chomp throw the enemy. Not bad, and about all you'll get in the way of earth attacks early on. Doesn't work on some enemies. 008 - Resistance of Midnight ---------------------------- Learned: Ballista LVL 3 Mastered: Ballista LVL 10 Element: Fire Description: Chomp fires three projectiles in the direction that Ellie is facing. The center shot goes straight, while the top and bottom shots move at about a 60 degree angle. Very useful as each shot is fairly powerful, and is almost broken if you can get close enough to hit one enemy with all three shots. 009 - Ghoul's Cascade --------------------- Learned: Mastered: Element: Water Description: Chomp spits a ball of water in the direction that Ellie is facing. Chomp fires from the same position as he does with Resistance of Midnight. The ball travels forward and upwards, then falls to the ground. When it hits the ground, it explodes into a geyser of water that travels forward roughly five body spaces. If you aim properly, you can hit an enemy multiple times with the geysers. Functions very much like the holy water in Castlevania. ----------------------- - 5.3 Traits (EVLTN3) - ----------------------- 001 - Stamina Up 1 ------------------ Learned: Acrobat LVL 02, Ravenous LVL 05 Mastered: Acrobat LVL 06, Ravenous LVL 15 Description: Increases Stamina by 30 002 - Stamina Up 2 ------------------ Learned: Foundling LVL 16 Mastered: Foundling LVL 26 Description: Increases Stamina by 50 003 - Attack Up 1 ----------------- Learned: Scourge LVL 05 Mastered: Scourge LVL 15 Description: Increases Attack by 30. 004 - Attack Up 2 ----------------- Learned: Scourge LVL 23 Mastered: Scourge LVL 30 Description: Increases Attack by 50. 005 - Defense Up 1 ------------------ Learned: Repeller LVL 04 Mastered: Repeller LVL 07 Description: Increases Attack by 30. 006 - Defense Up 2 ------------------ Learned: Acrobat LVL 23, Repeller LVL 19 Mastered: Acrobat LVL 30, Repeller LVL 30 Description: Increases Attack by 50. 007 - Speed Up 1 ---------------- Learned: Foundling LVL 04 Mastered: Foundling LVL 10 Description: Increases Speed by 30. 008 - Speed Up 2 ---------------- Learned: Foundling LVL 21 Mastered: Foundling LVL 30 Description: Increases Speed by 50. 009 - Intellect Up 1 -------------------- Learned: Stalwart LVL 04 Mastered: Stalwart LVL 07 Description: Increases Intelligence by 30. 010 - Intellect Up 2 -------------------- Learned: Scourge LVL 18, Stalwart LVL 19 Mastered: Scourge LVL 28, Stalwart LVL 30 Description: Increases Intelligence by 50. 011 - Fire Attack Affinity 1 ---------------------------- Learned: Acrobat LVL 15 Mastered: Acrobat LVL 28 Description: Increases damage done when using fire type attacks slightly. 012 - Fire Affinity 2 --------------------- Learned: Ballista LVL 05 Mastered: Ballista LVL 15 Description: Increases damage done when using fire type attacks moderately. 013 - Water Attack Affinity 1 ----------------------------- Learned: Stalwart LVL 14 Mastered: Stalwart LVL 25 Description: Increases damage done when using water type attacks slightly. 014 - Earth Attack Affinity 2 ----------------------------- Learned: Ravenous LVL 18 Mastered: Ravenous LVL Description: Increases damage done when using earth type attacks slightly. 015 - Fire Defense Affinity 1 ----------------------------- Learned: Repeller LVL 14 Mastered: Repeller LVL 25 Description: Reduces damage taken from fire type attacks slightly. =============================================================================== 6. Shopping (SHOPS) =============================================================================== This section lists the various items you can buy and gives details associated with them. ---------------------- - 6.1 Ellie (SHOPS1) - --------------------- Health Extension 1 ------------------ Cost: 420 Effect: Increases your maximum health, giving you an extra heart. Health Extension 2 ------------------ Cost: 2200 Effect: Increases your maximum health, giving you an extra heart. Melee Damage 1 -------------- Cost: 340 Effect: Increases the damage dealt by melee attacks. Melee Damage 2 -------------- Cost: 1440 Effect: Increases the damage dealt by melee attacks further. Special Damage 1 ---------------- Cost: 500 Effect: Increases the damage dealt by special attacks. Blaster Damage 1 ---------------- Cost: 375 Effect: Increases the damage dealt by blaster attacks. Blaster Damage 2 ---------------- Cost: 1440 Effect: Increases the damage dealt by blaster attacks further. Blaster Efficiency 1 -------------------- Cost: 100 Effect: Decreases the cost of each shot by the blaster. With no upgrades you can fire 48 shots from a full meter. After this upgrade, you can fire 64 shots from a full meter. Blaster Efficiency 2 -------------------- Cost: 1600 Effect: Decreases the cost of each shot by the blaster. After this upgrade, you can fire 96 shots from a full meter. Blaster Efficiency 3 -------------------- Cost: 6750 Effect: Decreases the cost of each shot by the blaster. Energy Gain 1 ------------- Cost: 450 Effect: Increases the amount of energy gained from melee attacks. Energy Gain 2 ------------- Cost: 1600 Effect: Increases the amount of energy gained from melee attacks further. Treasure Hunting 1 ------------------ Cost: 250 Effect: Increases the drop rate of items from defeated enemies. Treasure Hunting 2 ------------------ Cost: 960 Effect: Increases the drop rate of items from defeated enemies further. Treasure Hunting 3 ------------------ Cost: 3600 Effect: Increases the drop rate of items from defeated enemies to maximum. ---------------------- - 6.2 Chomp (SHOPS2) - ---------------------- Cookie ------ Cost: 11 Category: Sweets Cherry ------ Cost: 32 Category: Fruits and Vegetable Turkey ------ Cost: 34 Category: Meat Book ---- Cost: 16 Category: Reading Scroll ------ Cost: 22 Category: Reading Dumbbell -------- Cost: 38 Category: Exercise Soccer Ball ----------- Cost: 33 Category: Exercise Toy Car ------- Cost: 90 Category: Toys Catapult -------- Cost: 42 Category: Toys Soap ---- Cost: 45 Category: Pet Care ------------------------------ Becomes available in Deanuford ------------------------------ Ice Cream --------- Cost: 49 Category: Sweets Pepperoni Pizza --------------- Cost: 54 Category: Meat Bicycle ------- Cost: 59 Category: Exercise Frisbee ------- Cost: 141 Category: Exercise Camera ------ Cost: 147 Category: Art =============================================================================== 7. Enemies (ENEMY) =============================================================================== This Section will list and detail each enemy encountered in the game. Please note, enemies only give experience if Chomp attacks the enemy, and that the values may be off by a few points from the values listed here. It looks like the values are based off of Chomp's INT score, so that's what I am going by. 001 - Star Monster Location: Ancient Ruins, The Caverns, The Scratch Pit Description: The first enemy you encounter in the game. Small, yellow, and vaguely star shaped, they serve mostly as target practice. The closest they get to dangerous is that some can disguise themselves as statues and surprise you. Still not very bad. Not really anything special to these, just hit 'em with something and they drop like flies. Worth 1 coin and 3 experience at 477 INT. Drops Cookies. 002 - Wall Crawlers Location: Ancient Ruins, The Caverns, The Dungeon Description: Purple flowers with yellow eyes. They crawl up and down walls, shooting at you when they get the chance. Very weak, but more dangerous than the star monsters. Hit them with whatever you please and they should go down. Worth 2 coins and 6 experience at 477 INT. Drops Cookies. Drops Books. Drops Catapults. 003 - Twin Headed Dragon (Boss) Location: Ancient Ruins Description: A giant two headed dragon that attacks you in the ruins. 004 - Smiling Flyer Location: Ancient Ruins, The Caverns. Description: Small winged enemies that smile at the screen as they go by. Not really difficult, just hit them and be on your way. Worth 1 coin and 6 experience at 477 INT. Drops Books. Drops Cookie. 005 - Yellow Gator Location: The Caverns, The Scratch Pit, The Aqueduct Description: Yellow Alligator/Crocodile (not sure what the difference is) monster wearing green, and swinging a mace. These are a little more powerful than the other enemies you have encountered thus far, but still not much of a threat. Shoot them if you have the energy, melee them once you get the combo upgrade, or use Torpedo. They take about four shots to do in with the blaster, 5 shots to kill with melee attacks, and may dodge backwards to evade your strikes. Worth 6 coins and 12 experience at 477 INT. Drops Turkey. Drops Catapult. 006 - Lizard Turret Location: The Caverns, The Dungeon, The Scratch Pit, The Aqueduct, The Tubeworqs Description: Yellow and purple colored lizards that stand in place and fire shots at you. They can be annoying if you have no energy for the blaster, but other than that they aren't too bad. Looks like they take extra damage from the blaster, so fire away when they show up. If you are on level ground with it, you can duck the shots from the standing ones and jump the shots of the squatting ones. Worth 6 coins and 10 experience at 486 INT. Drops Cherry. Drops Scroll. 007 - Bull Bug Location: The Dungeon, The Scratch Pit Description: Purple Insects with pointy antenna. They will fire shots straight up or down at you if you are above or below them, or they will charge at you if you are on the same level as them. They take about six blaster shots to kill, and several melee hits to kill. Use the blaster until you have the melee combo attack, then switch them up as need be or use Chomp to kill them Worth 9 coins and 18 experience @ 477. Drops Soap. 008 - Meade and Krubble (boss) Location: The Scratch Pit Description: Meade is the king of Meadeland, and one of the five Kid Kings wrecking up Monster Land. Krubble is the Giant orange monster that serves him. Defeat them, and you can go to Deanuford. 009 - Smiling Flyer (fire) Location: Ancient Ruins, The Tubeworqs Description: Same as the other flyers you have seen so far, except they have fire elemental attacks. Not really any worse, just be careful using a water form around them. Worth 2 coins and 9 experience at 486 INT. Drops Soccer Ball. 010 - Star Monster (fire) Location: Ancient Ruins Description: Star monster with fire properties. Nothing more than cannon fodder at this point really. Worth 2 coins and 6 experience at 486 INT. Drops Turkey. 011 - Wall Crawler (earth) Location: Ancient Ruins Description: Wall crawler, except green. Same as before, just worth a few more points. Worth 6 coins and 10 experience at 486 INT. Drops Toy Car. 012 - Beach Crab Location: The Beach, The Aqueduct, The Tubeworqs Description: Yellow Crab with a spiky grey shell. Immune to head on attacks, use Ellie's Launcher Attack or Chomp's Vertical Spike. Worth 2 coins and 17 experience at 504 INT. Drops Camera. Drops Soccer Ball. Drops Ice Cream. 013 - Blue Gator (water) Location: The Beach, The Aqueduct Description: Much like the yellow gators, they attack with a spiked mace. Not to bad, just be careful if you are using a water form. Worth 8 coins and 18 experience at 504 INT. 014 - Golem Location: The Beach, The Aqueduct Description: Giant stone monster. Doesn't move until you come near it, at which point it stands up and begins slowly walking towards you. It's only attack is to walk into you, but it's so big that you can't really get past without killing it. Not really bad, just takes a lot of hits to kill. Also, they take away a full heart when they hit, so be careful if you are injured. All in all, a decent way to grind for money once you get the attack upgrades. Worth 14 coins and 24 experience at 504 INT. Drops Frisby. Drops Pepperoni Pizza. Drops Treasure Chest. 015 - Eye Crystal Location: The Dungeon, The Aqueduct, The Tubeworqs Description: An eyeball contained in a shiny silvery sphere. Impervious to blaster shots normally. When you strike them, they fly backwards and the sphere comes apart for a short period of time. Use Blast Cancel for a short fight. Worth 8 coins and 17 experience at 558 INT. Drops Dumbbell. 016 - Giant Red Crab Location: The Scratch Pit, The Tubeworqs Description: Like the crabs at the Beach, except giant and red. Really hard to damage also, you need to hit them with Burst Cancel to do any damage. Worth 8 coins and 24 experience at 558 INT. Drops Pepperoni Pizza. Drops Catapult. Drops Soap. 017 - Sanctuary Octopus Location: The Aqueduct Description: Pink octopus with blue hair/tentacles. Will jump down into the pet sanctuary once attacked. Once they are in the pet sanctuary, just have chomp lay into them, and dodge their attacks. They attack by extending their blue hair/tentacles back into the top screen and grabbing Ellie or Chomp with them. When either of them is caught, the other can break them free by attacking the tentacles wrapped around the target. This will also leave the octopus weakened and unable to attack for a few seconds Worth 25 experience at 582 INT. Can't kill them before they jump down yet, so no info on how much money or what items they drop, if any. 018 - Lizard Turret (earth) Location: The Tubeworqs Description: Green Turret Lizard. Handle them just as you do the regular ones. On the plus side, Chomp's first few forms are fire, so you should have something good to use on them by the time you get to them. Worth 8 coins and 16 experience at 582 INT 019 - Bull Bug (earth) Location: The Scratch Pit, The Tubeworqs Description: Green Bull Bug. Fights just like the purple ones, but is more powerful. Use the blaster and jump over their rush attacks. Worth 14 coins and 27 experience at 582 INT. Drops Camera Drops Bike Drops Present =============================================================================== 8 Credits/Legal Section (CREDITS) =============================================================================== Thanks to DreamRift for developing this game and injecting all that awesome into it. Thanks to Majesco for publishing the game. Thanks to the developers of Notepad++ for giving me a sweet writing environment that offers just enough above plain notepad to be useful. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be published wherever you please, so long as it is unchanged. This guide may not be republished for commercial purposes. This guide can be found on gamefaqs.com, gamershell.com, and cheatcc.com. copyright 2011 jackvambrace