Need for Speed: The Run
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FAQ And Walkthrough
Need For Speed... __ |||||| || || || || ||___|| ||__ || || || || || || || ||__ |||||\\\\\\\\\\ ||||| ||||| |||||\ ||||| ||||| \\\\\ ||||| ||||| |||||\\ ||||| ||||| \\\\\ ||||| ||||| |||||\\\ ||||| ||||| \\\\\ ||||| ||||| |||||\\\\ ||||| ||||| \\\\\ ||||| ||||| |||||\\\\\ ||||| ||||| \\\\\ ||||| ||||| ||||| \\\\\ ||||| ||||| \\\\\ ||||| ||||| ||||| \\\\\ ||||| |||||\\\\\\\ ||||| ||||| ||||| \\\\\ ||||| |||||\\\\\ ||||| ||||| ||||| \\\\\ ||||| ||||| \\\\\ ||||| ||||| ||||| \\\\\ ||||| ||||| \\\\\ ||||| ||||| ||||| \\\\\ ||||| ||||| \\\\\ ||||| ||||| ||||| \\\\\||||| ||||| \\\\\ \\\\\ ///// ||||| \\\\\|||| ||||| \\\\\ \\\\\ ///// ||||| \\\\\||| ||||| \\\\\ \\\\\ ///// ||||| \\\\\|| ||||| \\\\\ \\\\\\////// ||||| \\\\\| Need For Speed... I'm tryin' to take the lead... FAQ / WALKTHROUGH a1ka1in email@example.com Version 0.5 pictures only available on www.cheatmasters.com - _______________________________________________________________________________ Brought to you by - Wise Buy Now, LLC Website - www.cheatmasters.com in association with - 00000 0000 0000 0000 0000 0000 0000 0000 0000 00000000000000000000000000 0000000000000000000000000 0000 00000 0000 0000 0000 0000 0000 0000 000 0000 0000 1ka1in - The fastest provider of guides on the net - Lightningly yours... =============================================================================== ________ ________\ || \\\\ || COPYRIGHT ----> CPY0 ||________ //// ________/ Copyright Wise Buy Now, LLC This guide has been created solely with the intention of guiding players through the game of Need FOr Speed: The Run. Please contact me if you would like to use the whole or some part of the guide in your website. Posting any content from here without the permission is theft of intellectual property and the individual or organisation in question is liable to legal prosecution. The websites permitted to host this guide are - GameFaqs www.gamefaqs.com Cheat Masters www.cheatmasters.com Any other person or website wishing to publish this guide in part or as a whole can e-mail me at firstname.lastname@example.org =============================================================================== /////////////////////////////////////////////////////////////////////////////// =============================================================================== TABLE OF CONTENTS To easily navigate through the guide or to jump to a particular topic listed below, copy the code to the right of the topic and find it (ctrl + f) Some websites allow easier navigation by linking the code to the topics. Just click on the code to the right to jump to the topic. 1.COPYRIGHT............................................................... CPY0 2.VERSION HISTORY......................................................... VHIS 3.THINGS TO KNOW.......................................................... TTK0 4.WALKTHROUGH............................................................. WLK0 THE RUN STAGE 1 - THE WEST COAST.............................................. WLK1 The Embarcadero Race to Nod Hill Get to Las Vegas Alamont Pass Rd Interstate 580 STAGE 2 - THE NATIONAL PARK........................................... WLK2 140 Hwy El Portal Rd El Capitan Tioga Pass Rd Ellery River Rd STAGE 3 - LAS VEGAS................................................... WLK3 Panamint Valley Juntion Road Old Spanish Trail Rival Race Las Vegas Blvd. Northshore Rd CHALLENGE SERIES........................................................ WLKS COASTAL RUSH.......................................................... WLKA What a Rush Urban Muscle The Pretenders Time Hunter Midnight Rush NATIONAL PARK......................................................... WLKB Mountain Men Offroad Mayhem Ford Challenge Tioga Run King of the Road =============================================================================== ________ ________\ || \\\\ || VERSION HISTORY ----> VHIS ||________ //// ________/ The updated version of this guide will always be available on www.cheatmasters.com, www.gamefaqs.com Additional content such as images and videos for collectables and other parts of the walkthrough such as important fights, will be available on cheatmasters in the main walkthrough itself. Also, cheatmasters may have more in-depth additional content even as a part of the walkthrough. Version 0.3 - 17/11/2011 Started writing the guide... =============================================================================== ________ ________\ || \\\\ || THINGS TO KNOW ----> TTK0 ||______ //// ________/ BACK TO BASICS - After about 3 years of sim racing in the Shift series, we get back to the original arcade style racing. Which means that reality is significantly decreased and if you are feeling rusty after all the Shift experience, just start off with the multiplayer. CHECKPOINT CHARLIE - A new game and a new system - checkpoints and tokens. In the middle of the races, you will cross checkpoints and if you crash in the near future then you start back at this check point. But, this takes one of your reset token and they are limited. If you are out of tokens then you have to start the race all over again. I was a bit critical when I first heard of this because we never had anything like this in the NFS series so far. But, there have been changes to the gameplay and the modes of races which make this a good addition. MONEY AIN'T GONNA BUY IT !!! - Another thing that has changes is that you cannot buy new cars, instead - cars are unlocked as you complete the challenge series races and multiplayer. You can also win new cars in the story but those are few and far between. So, do not forget to gain new cars by playing the other modes too along with the run. Do you need it? I would say no till atleast half the game, by then you will get bored with what you have and will want a change. DAMN! HIT THE RESET BUTTON... - The reset feature reminds me of the old sandbox which I used to have with cartridges when I was a little kid. We used to hit the reset button on the box the moment we screwed up and NFS is making us do the same again. The game will reset automatically if you do not qualify for the next check point, but if you want ot do it maunally then I suggest you run off the road or better yet, move in reverse and go back for a few seconds and the race resets automatically. Sure, we used to reset cars in the previous titles, but they did not need any tokens, so watchout for your token number. You have 10 tokens per race in the lowest difficulty and they keep getting less as the difficulty increases. FILL ER' UP - There is no garage for you to change cars. But, you will be prompted when you get near a gas station. Just move to the right of the road and get ready to go in, you do not need to stop or slow down, just drive in. The race gets paused when you are in the gas station so do not worry. You can select a car and it's color by doing this and this is the only way to do it. CALLING ALL CARS - So obviously, cops are bound to pick up some 500 odd cars racing from one side of the country to the other - no surprise there. There are no heat levels here. The density and intensity of the cops veries based on the track. As the game progresses the cops get better and bigger. LEVEL UP - BUNNY! - Levelling up is the oldest carrot for the horse trick that developers employ to keep you going. But, this game goes up a notch. We had all kinds of unlocks we could buy in the previous games. But here, a better tank of N2 is just a level up away. I mean, you cannot draft or slingshot properly till you get that level up. Each level has unlocks and I will leave it for you to find them out - it's a nice surprise what you will be getting next and I don't want to spoil it. =============================================================================== WALKTHROUGH WLK0 For the first time in the franchise, we get to play a protagonist with a face and a voice - Jack. Jack leading a carefree life has been nose deep in debt for a long time now. His pursuers finaly corner him in a car dump yard and... You need to do a sequence of quick time hits to escape the car... Hit "Enter" to come to your senses... continous space taps to free your right arm continous space taps to free your left arm "Enter" thrice again to open the top left and right intermittently to escape the car Space continuously to climb out And finally we have a car, now let's show em' Track length - 3.5 KM Checkpoint - 2.2 KM Tricky Turns - 1.9 KM, 1.2 KM The mob starts shooting after you come to the point with 1.9 KM remaining. You need to avoid getting shot. You will get wasted if fired upon continuously and the game comes back to the last checkpoint, so avoid getting shot. The goal here is to survive, not out race them but out manouver them. If you are getting shot and cannot go infront of them, then brake to let them move in front and go to one end of the road either the left or the right so that both cars are on one side and this keeps the gunfire at a minimum. A third car joins in at 1.2 KM, just speed away and keep going and don't stop for the train. =============================================================================== STAGE 1 - THE WEST COAST - WLK1 THE EMBARCADERO - San Fran (4 hrs later) After getting into the race of the century, it's time to get a car... I you purchased the limited edition of the game you will have two extra cars to choose from - Chevrolet ZL1 and a Carrera 911 S. I choose the BMW (yeah it's back from Most Wanted) just for old times sake. The Run Begins... 200 drivers and 3000 Miles - WOOO YEAH! Race to Nob Hill Track length - 2.8 Mil Time - 1:45 Checkpoints - 2.4, 1.6, 0.9 Tricky Turns - 2.1 Mil Cops - minimal Based on the difficulty you chose, there is a timer on top, so keep in check. You can get it very easily. The Cops show up but don't bother you in this part. ------------------------------------------------------------------------------- Get to Las Vegas Track Length - 5.6 Mil Target - Top 150 racers Time - 4 mins Check Points - 4.7 Mil, 3.5 Mil, 2.4 Mil, 1.9 Mil, 0.6 Mil Cops - min Tricky Turns - 2.5 Mil Pretty standard race.The cops start coming in soon... and only one caop is after you. The cops have a health meter on top of them so you can get them easy. In the end is a roadblock and you can beat it by going from the left side of the road - get to the left side of the road at the last check point at 0.6 Mil. Beware of the traffic after the 1.9 mark. ------------------------------------------------------------------------------- Altamont Pass Rd Track Length - 6.1 Target - 195 Check Points - 5.7, 5.0, 3.8, 3.1, 1.5 Cops - No Time - No Tricky Turns - None After the 5.0 check point, you an take a shortcut to the right of the road. When you get to 2.1, all other racers show up in a line in front of you. Hit the N2 here to take a lead and watchout for the traffic in the end parts. ------------------------------------------------------------------------------- Interstate 580 Track Length - 7.4 Target - 5 checkpoints Check Points - 6.0, 4.7, 2.8, 1.4 Cops - no Time - varies Tricky Turns - no The checkpoint race is where you need to get to one check point to the next within a certain timelimit. The time from one check point to the next changes as you cross a checkpoint. Use the N2 in the beginning itself to gain the extra speed but be careful not to lose too much speed around the traffic. Use the nitrous judiciously. This completes the West Coast. =============================================================================== STAGE 2 - THE NATIONAL PARK - WLK2 140 Hwy Track Length - 5 Mil Target - 8 positions (187) Check Points - 4.3, 3.4, 0.6 Cops - no Time - no Tricky Turns - no The first half of the track is very curvy and there is sand on either side of the road, don't get on the sand coz' you will lose control. There's a shortcut at 2.0 to the left of the road. ------------------------------------------------------------------------------- El Portal Rd Track Length - 4.8 Mil Target - 5 checkpoints Check Points - 3.9, 2.9, 1.8, 0.8 Cops - no Time - varies Tricky Turns - from 3.7 The first part is very basic and then from the 3.7 mark, the road curves up like freaking noodle. Do not stray away from the asphalt, the sand can kill you so be careful not to move into the sand. In the final part also, you go thru a sand road and lateral movement can be difficult on high speeds so release the acclerator when making even a slight turn - don't shy away from breaking if needed. ------------------------------------------------------------------------------- El Capitan Track Length - 3.8 Miles Target - 6 positions Check Points - 3.3, 1.9, 1.2 Cops - none Time - NA Tricky Turns - 0.6 The little traffic here can cause problems as opponents are very assertive. Just don't smash into anything and you will do fine. Also, try to build up a lead before getting to the turn at 0.6 as you may lose some time here. In the middle of the race you will get a gas station message. The station is to the right. If you don't know what it is then look in the things to know section of this guide. ------------------------------------------------------------------------------- Tioga Pass Rd Track Length - 3.8 Miles Target - 6 positions Check Points - 3.1, 2.3, 1.3 Cops - none Time - NA Tricky Turns - none Basically, this is the same track as the last race and without any changes. ------------------------------------------------------------------------------- Ellery River Rd Track Length - 5.2 Miles Target - 3 positions Check Points - 3.9, 2.1, Cops - none Time - varies Tricky Turns - everywhere A new kind of race - battle race, you have to overtake and keep the lead over the next opponent within the given time. So, overtake the next car and don't let it pass. You will have to do this for each opponent and there are only 3. It sure sounds easy except for the road which is extremely curvy every few hundred meters. You will lose a lot of time if you cannot make the turns properly. You may need some practice. It is also critical that you take the shortcut to the left at the 1.2 mark. =============================================================================== STAGE 3 - LAS VEGAS - WLK3 Panamint Valley Track Length - 6.2 Miles Target - 10 positions Check Points - 5.2, 4.0, 2.9, 1.6 Cops - none Time - none Tricky Turns - 5.9 This race mostly happens on dirt tracks with intervals of asphalt road. Pretty basic race, get the shortcut at 3.2 and while you are in the shortcut be sure to hit the N2 as the rivals are on asphalt and you are on the dirt which means that they are going to travell faster but your road is shorter so you will get atleast some advantage. Junction Road Track Length - 5.5 Miles Target - 3 positions Check Points - 4.1, 1.9 Cops - none Time - varies Tricky Turns - none A very straight track. The sand storm is not going to bother you much. The Gas station is at 4.2. There is a shortcut at 2.3. The track is pretty wide here so there won't be any danger of running off road and also, the traffic is pretty thin - ideal racing conditions. Old Spanish Trail Track Length - 6.7 Miles Target - 8 positions Check Points - 5.0, 3.7, 2.4, 1.1 Cops - moderate Time - NA Tricky Turns - none Another very easy race. You can pretty much beat all the others within the first 2 miles and the cops are not a threat at all. There's a big shortcut at 3.3 which should remove your cop threat - if you had any at all. If you miss this shortcut then there is another one at 2.8 which you can take only if you missed the larger shortcut. There is a road block at around 1.3 which has a glaring gap to the center right and also, you can go to the extreme left or right to avoid the cars. Rival Race Track Length - 5.1 Miles Target - 2 positions Check Points - 3.9, 3.0, 1.8 Cops - none Time - NA Tricky Turns - none Your first rival race. Nikki and Mila, both are good (sic) drivers. So if you are playing on the higher difficulties then you may have a problem or two. There's a large shortcut at 3.5 LAS VEGAS Blvd. Track Length - 3.0 Miles Target - 10 positions Check Points - 2.0 Cops - flies on shit Time - NA Tricky Turns - none A little more cops but nothing too bad. Take the shortcut at 2.5 to get them off your back but as soon as you come out of the shortcut there is a roadblock so steer to the rightmost corner of the road to avoid it. From now, the cops will try to road block you every half a mile, but there is only one car that is blocking. It comes on the side of the road which you are currently on, so after you see a cop car move in at you in the map, move to the left or the right to avoid it, but be sure that car stopped to block you before moving. There's also a gas station at 2.0. Also, when you get to 1.5, you will see a shortcut. Take it and stay on the straight path. After you come out of the shortcut, there is a roadblock so stay to the right. Now, there are going to be roadblocks every few hundred meters and even if you hit one, you may lose the race. Thy to stay in the center of the road to avoid them. Northshore Rd. Track Length - 1.3 Miles Target - Get outta Las vegas Check Points - Cops - Insane Time - NA Tricky Turns - 0.9, 0.5 Stay to the left of the road to take the first turn. Do not go near the cop cars as they are blocking the other side of the road. Look carefully for gaps in the road block. Keep moving from the left to the right and vice - versa to confuse them. You will be caught no matter what you do in the end. You need to escape the cops now thru quick time events. It's mostly spaces and enters the first half. I will leave the QTE's for you since it is fun. But be quick. You are left to choose among three new cars - all great. The Porsche is the best (obviously) but I took the Gallardo just coz'. The Aston Martin V12 vantage is nothing less than the others, but if you are a new player chosse Porsche and veterans know what they want anyway... updates come faster at - http://www.cheatmasters.com/blog/2011/11/17/nfs-the-run-walkthrough-faq-guide so get it above... =============================================================================== /////////////////////////////////////////////////////////////////////////////// =============================================================================== CHALLENGE SERIES - WLKS COASTAL RUSH - WLKA What a Rush Medals: Platinum - 1:55 Gold - 2:00 Silver - 2:10 Bronze - 2:40 Track Length - 3.8 Miles Check Points - 2.8, 2.1, 1.1 Cops - None Tricky Turns - 2.8 You ought to play the challenge series along with the story to unlock new cars to use in the story. The first few times, the cars are crap comparesd to what you have in the run but still, mix this and the story for a change because you get back to driving crap cars here. Just do not accelerate while trying to turn and when you get past the 1.2 mark, it's all downhill. Builf N2 till here and hit the whole tank on your way down to overtake all competition. Urban Muscle Medals: Platinum - 2:05 Gold - 2:10 Silver - 2:20 Bronze - 2:40 Track Length - 4.1 Miles Check Points - 3.3, 2.3, 0.8 Cops - None Tricky Turns - None Be careful what cars you choose, for the expert driver, just test it out with the cars that have bad handling (shown in the car stats in the car selection screen). Again, all turns are going to be bad if you do not leave the accelerator alone. It's all traffic after the 1.5 mark so watchout. The Pretenders Medals: Platinum - 2:08 Gold - 2:12 Silver - 2:20 Bronze - 2:45 Track Length - 3.9 Miles Check Points - 2.5, 1.2 Cops - None Tricky Turns - None The start should be good, but it is all uphill after the 2.5 mark so just save up N2 so that you can use it uphill. Also, start saving N2 as you stop going uphill because it is going to be downhill soon and you will want to go down full speed. Time Hunter Medals: Platinum - 2:09 Gold - 2:13 Silver - 2:20 Bronze - 2:30 Track Length - 7.2 Miles Check Points - 6.0, 4.7, 3.0, 1.5 Cops - None Tricky Turns - None The real challenge is going to start after the 4.7 mark checkpoint. Lot's of traffic and dodging traffic is the real challenge here, not the time. I found it easy to move to either the left or right end of the road and continue. Left side is better because the right side of the road has sand and your car won't speed up properly. Midnight Rush Medals: Platinum - 2:48 Gold - 2:55 Silver - 3:10 Bronze - 3:25 Track Length - 7.8 Miles Check Points - 7.2, 6.5, 6.3, 5.4, 4.6, 2.9, 2.0 Cops - None Tricky Turns - This is easy, just try not to take the shortcut at the 6.3 mark. After that it's just a nice and easy sprint race to the end, nothing much going on. =============================================================================== NATIONAL PARK - WLKB Mountain Men Medals: Platinum - 2:20 Gold - 2:25 Silver - 2:40 Bronze - 3:00 Track Length - 4.9 Miles Check Points - 3.4, 2.0, 0.4 Cops - None Tricky Turns - none if you take the short cut. Again, bad handling cars here so be careful when turning. There's sand on either side of the road which - as you know - slows you down, so stay on the asphalt at all times except ofcourse when you are taking a shortcut. The shortcut is at 1.9 miles and it saves you a ton of time, but it is a sand track so be careful not to swerve out of control. Offroad Mayhem Medals: Platinum - 2:20 Gold - 2:25 Silver - 2:40 Bronze - 3:00 Track Length - 4.8 Miles Check Points - 3.9, 2.9, 1.6 Cops - None Tricky Turns - none This is a bit of a technical track which requires technique to drive around. It is a fully sand track till the second half of the race and even then the road is only for a short while during which you will need to get into the lead. in the mud, try not to move around much, just go in as straight a line as possible, this is very important as you keep losing speed whenever you are hitting the turn buttons. You get onto the road at the 2.9 mark so save N2 from 2.5 itself and have a full tank of N2 ready. As soon as you get onto the road you have to and I mean, you just have to get to first position. You get back onto the sandy road at 1.6 and it is very important you have atleast a quarter of the N2 tank. In this part, the guy behind you always keeps coming near you and will over take you if you do not hit the N2 and get ahead of him. He will keep trying this, so use the N2 judiciously. Ford Challenge Medals: Platinum - 2:03 Gold - 2:08 Silver - 2:15 Bronze - 2:30 Track Length - 3.7 Miles Check Points - 2.9, 1.9, 1.0 Cops - None Tricky Turns - 2.9 It's all fords in this race. Slow down immediately after the check point at 2.9 because you will slide off the road if you are too ahead. There is nothing to note in this race. There is a small shortcut at 0.7 but taking it makes not difference at all. Tioga Run Medals: Platinum - 2:52 Gold - 3:00 Silver - 3:15 Bronze - 3:30 Track Length - 4.8 Miles Check Points - 4.1, 3.2, 2.4, 1.2 Cops - None Tricky Turns - everywhere The turns are back again! but if you take the shortcuts here, then this is bound to be the easiest race in the game. You can get platinum the first time you play. Slow down at the 4.1 mark checkpoint and go slow down the next turn, a shortcut is to the right just after the turn and it will put you in the forefront of the race very soon. The road gets straight after the checkpoint at 2.4 so get ready to shoot past everyone. Conserve N2 till you get there. There's another huge shortcut at 0.9 take it and it is easy pickings from here. If you are a new player in the NFS world then you shoul know that when taking the turns like in this race, break when entering a turn, stay slow till you get to the apex of the turn (center) and start accelerating out of the turn. King of the Road Medals: Platinum - 2:42 Gold - 2:55 Silver - 3:05 Bronze - 3:20 Track Length - 4.5 Miles Check Points - 3.5, 2.4, 1.4, 0.6 Cops - None Tricky Turns - 3.5, 3.4, 2.3, 2.1, 1.7, 1.6, 1.0 and after that... Take the first shortcut at 4.3 itself and you will be in the safezone for the entire race. You are in a McLaren and yeah it's fast and coming from the remaining races, you will feel a drastic change in the speen and control of the car so watchout. updates come faster at - http://www.cheatmasters.com/blog/2011/11/17/nfs-the-run-walkthrough-faq-guide so get it above...