FAQ And Walkthrough - Guide for Skylanders Trap Team
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_ ____ ____ ____ _ _ _ _ | | / _ || \ | _ \ ____ _____ ____ | | | || | | || || | | || _ || | | || __|| _ \ ____ / \ | | | || | | || || |_| || | | || | | || |__ | | | | / \ | || |/ / | | | || || _ || | | || | | || __|| |_| /| | | || || < | |_| || || | | || | | || | | || |__ | _ \| || | | ||__|| |\ \ |___ || ||_| |_||_| |_|| | | ||____|| | | || ||__| | |__ | | | | ___| || |_______/\____ | |_| | _____| | | || |__ | \ |_| |_||_____||________/ \___||____/ |_______| |_|| \ \__ | ___ ___ ____ ___ | | ___ ___ ____ _____ \__ | __ | || || \ | __ || _ | \ / | || _|| __ || | __ | | | || | | | | | / | || _| | | | | | | | || | | || || | | || | | | | \ | || || | | | | | | |_ | || || | | || || | | | |_| |_|\_\|_||_||_| \/ |_| |___||_||_||_|_|_|| | \____/ \____/ ,---------------, | WALKTHROUGH | ,-------------------------------------------------------, |~-~-~-~-~-~-~-~-~-~-TABLE OF CONTENTS-~-~-~-~-~-~-~-~-~-~| |---------------------------------------------------------| | 1 - Introduction.............................[010000] | | 2 - Walkthrough..............................[020000] | | i - Soda Springs.........................[020100] | | ii - Know-It-All Island...................[020200] | | iii - Chompy Mountain......................[020300] | | iv - Phoenix Psanctuary...................[020400] | | v - Chef Zeppelin........................[020500] | | vi - Rainfish Riviera.....................[020600] | | vii - Monster Marsh........................[020700] | | viii - Telescope Towers.....................[020800] | | ix - Mystic Mill..........................[020900] | | x - Secret Sewers of Supreme Stink.......[021000] | | xi - Wilikin Workshop.....................[021100] | | xii - Time Town............................[021200] | | xiii - The Future of Skylands...............[021300] | | xiv - Operation: Troll Rocket Steal........[021400] | | xv - Skyhighlands.........................[021500] | | xvi - The Golden Desert....................[021600] | | xvii - Lair of the Golden Queen.............[021700] | | xviii - The Ultimate Weapon..................[021800] | | xix - Midnight Museum......................[021900] | | xx - Sunscraper Spire.....................[022000] | | xxi - Nightmare Express....................[022100] | | xxii - Mirror of Mystery....................[022200] | | 3 - Hats.....................................[030000] | | 4 - Trinkets.................................[040000] | | 5 - Legendary Treasures......................[050000] | | 6 - Achievements & Trophies..................[060000] | | 7 - Upgrades.................................[070000] | | 8 - Contact..................................[080000] | | 9 - Copyright................................[090000] | |_________________________________________________________| | | | Author: dark52 | | Version: 1.0 | | Updated: 16/04/16 | | Website: http://www.darkspyro.net/ | | Email: dark52(at)darkspyro(dot)net | |____________________________________| ,-----------------------------------------------------------------------------, |~-[010000]~-~-~-~-~-~-~-~-~-~-~-INTRODUCTION~-~-~-~-~-~-~-~-~-~-~-~[010000]-~| '-----------------------------------------------------------------------------' Welcome to my complete Walkthrough to the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii, Wii U, and iOS versions of Skylanders: Trap Team. This walkthrough was written using the PlayStation 4 edition of the game so there may be some slight variations if you are playing on another platform. The walkthrough leads you through the entire game's story from start to end collecting every item as we go. ,--------, ,----------, ,--------, | [010100] |~-~-~-~-~-~-~-~-~-~-| Controls |~-~-~-~-~-~-~-~-~-~-~| [010100] | '--------' '----------' '--------' The controls in Trap Team are pretty much identical to those in Swap Force, the only major addition being the Tag button to switch between Skylander and trapped Villain. o-------------------------------------------------------------------o | ACTION | PS | XBOX | WIIMOTE | WII U | |-----------|---------------|-------------|-----------|-------------| | Jump | X | A | A | B | |-----------|---------------|-------------|-----------|-------------| | Attack 1 | Square | X | B | Y | |-----------|---------------|-------------|-----------|-------------| | Attack 2 | Circle/R1 | B/RB | Z | A/R | |-----------|---------------|-------------|-----------|-------------| | Attack 3 | Triangle/L1 | Y/LB | C | X/L | |-----------|---------------|-------------|-----------|-------------| | Interact | R2 | RT | 1/2 | ZR | |-----------|---------------|-------------|-----------|-------------| | Move | Left Analog | Left Analog | Analog | Left Analog | |-----------|---------------|-------------|-----------|-------------| | Pause | Start/Options | Start/Menu | + | + | |-----------|---------------|-------------|-----------|-------------| | Skylander | Select/Touch | Back/View | - | - | |-----------|---------------|-------------|-----------|-------------| | Tag | L2 | LT | Dpad Left | ZL | o-------------------------------------------------------------------o ,--------, ,------------, ,--------, | [010200] |~-~-~-~-~-~-~-~-~-~| Experience |~-~-~-~-~-~-~-~-~-~-| [010200] | '--------' '------------' '--------' Each time you defeat an enemy they will drop a few small glowing dots, pick them up by walking near to them to gain experience. You can see the current experience of your Skylander on the blue bar beneath their health, you can earn a maximum of 20 levels of experience with each level increasing your Skylander's health. Each level requires increasing amounts of experience to fill. The only thing that gaining levels helps with is your total health, it does not make your attacks stronger or give you better defense. ,--------, ,----------, ,--------, | [010300] |~-~-~-~-~-~-~-~-~-~-| Upgrades |~-~-~-~-~-~-~-~-~-~-~| [010300] | '--------' '----------' '--------' Each character has their own personal set of upgrades that they can purchase with the coins that they personally pick up. To purchase an upgrade you go to Persephone, she is found in the hub world and in a specific location in most levels (usually about halfway through). At a certain point you must choose between two different paths of upgrades, you can only choose one and it is permanent so make sure to check out what the upgrades are before you commit to it. However characters designated Series 2, 3, or 4 are actually able to switch paths by talking to Persephone. The Soul Gem ability at the end of the line is unlocked by finding the character's Soul Gem somewhere in a level, the location is set and you only need to find it once no matter how many of the same character you have. You also do not need to find Soul Gems for characters that appeared in previous games, those are automatically unlocked in this game. Once you have found the Soul Gem you will be able to purchase the ability for coins. ,--------, ,-------, ,--------, | [010400] |~-~-~-~-~-~-~-~-~-~-~-| Stats |~-~-~-~-~-~-~-~-~-~-~-| [010400] | '--------' '-------' '--------' Each character has a set of stats that can be improved in a few ways. ,--------------------------------------, | [010401] Max Health [010401] | '--------------------------------------' The amount of hit points that a character has, this is improved by increasing your Skylander's level. ,---------------------------------, | [010402] Armor [010402] | '---------------------------------' This increases the chance to completely block an attack. This works in the same way as the first two games, Swap Force's damage reduction model has been scrapped. ,---------------------------------, | [010403] Speed [010403] | '---------------------------------' How fast your Skylander moves. Improved with the use of Hats. ,----------------------------------------, | [010404] Critical Hit [010404] | '----------------------------------------' Increases the chance that you will perform an attack that does 50% extra damage. Note that this is not a straight percentage chance to perform a crit, a character with 100 critical hit would not get critical hits every single hit. You can see that you've performed a critical hit by an exclamation mark next to the damage number. ,-------------------------------------------, | [010405] Elemental Power [010405] | '-------------------------------------------' Increases the bonus amount of damage your Skylander performs in areas that match its element. Improved by the number of Skylanders in your collection and by wearing a Hat. ,--------, ,--------, ,--------, | [010500] |~-~-~-~-~-~-~-~-~-~-~| Outfit |~-~-~-~-~-~-~-~-~-~-~-| [010500] | '--------' '--------' '--------' A new category for Trap Team that encompasses the traditional Hats and a new wearable the Trinkets. ,--------------------------------, | [010501] Hats [010501] | '--------------------------------' There are several hats to find throughout each level hidden behind the Elemental Traptanium Gates or from completing the villain Quests. A few can be bought from Auric and you can import your old collection of Legacy Hats from the previous games through the extremely arduous method of putting a hat on a Skylander in the old game and then putting the character wearing that hat on the portal in Trap Team. I'd really recommend only doing that for your favourite hats. ,------------------------------------, | [010502] Trinkets [010502] | '------------------------------------' The new wearable, these little items are found by gaining Portal Master ranks, buying them from Auric, or finding them in the Academy after certain points in the story. They do not provide any stats so you can choose which one to wear purely on their appearance. ,--------, ,----------------------------, ,--------, | [010600] |~-~-~-~-~-~| Elemental Traptanium Gates |~-~-~-~-~-~-| [010600] | '--------' '----------------------------' '--------' In each level you can find what look to be traditional elemental gates, the catch being that you need a Trap Master of the matching element to open it rather than just any Skylander of the matching element. If you see a gate marked with a question mark that is one of the two new elements to the series, to be able to see which element it is you must first use a Skylander, Trap or Adventure Pack of the new elements. After you have used one you'll be able to see the new Dark and Light elemental gates. ,--------, ,---------------------, ,--------, | [010700] |~-~-~-~-~-~-~-~| Traptanium Crystals |~-~-~-~-~-~-~-~| [010700] | '--------' '---------------------' '--------' Large translucent blue crystals that only Trap Masters can break, smashing them will reveal a new path or area for you to go down where you can usually find an item. It doesn't matter which element your Trap Master is, any will do. ,--------, ,----------, ,--------, | [010800] |~-~-~-~-~-~-~-~-~-~-| Villains |~-~-~-~-~-~-~-~-~-~-~| [010800] | '--------' '----------' '--------' These named enemies are found at specific points through the game, after defeating them in combat you have the opportunity to capture them with a matching element trap. To do so you simply place the trap in the trap slot on the portal. If you wish to switch to a previously captured villain you can return to the Skylanders Academy and proceed to the jail in the middle to choose which villain you would like to place in the trap. Villains are not as upgradable as a Skylander is, you do not have an upgrade tree to purchase and you do not level them up by gathering experience. They also do not have a regular health bar, instead they have a timer that ticks down while they are active. If they take damage that takes time off the timer but it does not hurt your Skylander. The only way to upgrade a Villain is to complete their Quest, each quest is unique to the villain and found in a specific location. Completing a quest will boost the damage that the Villain does, increases the amount of time that it can be active, and gives the Villain a new look. The Quests are stored on the individual traps, so if you have completed the Chompy Mage's quest on your Life Toucan trap and then put him into a Life Logholder trap he will not have his quest complete while he is in that trap, if you were to then put him back into the Toucan trap he would once again be in his upgraded form. Note that it is not possible to reset a trap so once you have completed a quest for a villain on that trap it is permanently completed on that trap, if you do not like the appearance change you are unfortuantely out of luck. While you can give a Villain a Hat the stat bonuses do not appear to actually function. ,--------, ,-------------, ,--------, | [010900] |~-~-~-~-~-~-~-~-~-~| Star Rating |~-~-~-~-~-~-~-~-~-~| [010900] | '--------' '-------------' '--------' Each level has a three star measure of completion. The first star is story based, you'll get it simply by finishing the level. The second star wants you to do a few tasks like not losing any lives in a whole level, finding all the areas, killing a certain number of enemies, capturing all the villains, and opening all the elemental gates. The third star wants you to find all of the collectibles. And once you've beaten the game a fourth star will appear that wants you to do some extra tasks like beating the level in a certain time, not switching out your Skylander at all, and completing all of the villain quests in the level. As you gain more stars your Portal Master Rank will go up, you earn a reward each level you increase, rewards like coins, experience, hats, and trinkets. ,--------, ,-----------------, ,--------, | [011000] |~-~-~-~-~-~-~-~-~| Adventure Packs |~-~-~-~-~-~-~-~-~| [011000] | '--------' '-----------------' '--------' There are four Adventure Packs for Trap Team, placing the Location Piece on the portal will unlock the level for play. You can then either use the portal in the Academy to start them or you can access them directly from the Chapter Select screen. After they have been used to unlock the levels the Location Pieces no longer have a function in the game, you do not need to keep them on the portal while in the levels. ,-----------------------------------------------------------------------------, |~-[020000]~-~-~-~-~-~-~-~-~-~-~-~WALKTHROUGH~-~-~-~-~-~-~-~-~-~-~-~[020000]-~| '-----------------------------------------------------------------------------' ,--------, ,--------------, ,--------, | [020100] |~-~-~-~-~-~-~-~-~-| Soda Springs |~-~-~-~-~-~-~-~-~-~| [020100] | '--------' '--------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Find and defeat Sheep Creep | | No Lives Lost | | * Save Soda Springs from disaster | | All Areas 17 | ------------------------------------- | Enemy Goal 30 | ------------- | Villains Sheep Creep | | Collections | | The Gulper | |------------------------------------- | Elemental Gates Tech | | Story Scroll 1 | | Light | | Treasure Chests 4 | | Life | | Soul Gems Blades | | Water | | Jawbreaker | ------------------------------------- | Spotlight | ----------------- | Winged Sapphire 1 | | Difficult Dares | | Hats Turtle Hat | |------------------------------------- | Weather Vane Hat | | Time to Beat 11:30 | | Melon Hat | | Don't Switch | | Bucket Hat | ------------------------------------- ------------------------------------- ,-----------------------------------------, | [020101] Sugar Plateau [020101] | '-----------------------------------------' Place a Skylander on your portal and then talk to Buzz a little ahead, he'll ask you to smash a few barrels with your basic attacks. Jump up the little ledge just past Buzz and then up again around some small, smashable brick walls towards a large barrel with an arrow over it. Before you fire it go to the right up a little ledge and you'll find [Treasure Chest 1/3], the objectives screen actually lists 4 treasure chests per level but one of those is a Villain Vault that can only be opened by captured Villains. Fire the barrel cannon at the door and then push the turtle off the side and into the orange river. Before you move on, jump to the right into that sam orange river. ,---------------------------------------, | [020102] Cola Stream [020102] | '---------------------------------------' There's not much in this area aside from coins but it is necessary to go to if you want to complete the "All Areas Found" objective. Keep following the stream down and over the waterfall. ,---------------------------------------------, | [020103] Backwash Spillway [020103] | '---------------------------------------------' Again there's not much down here but a few coins, it's just another area to check off. If you carry on to the right you'll find a bounce pad that will take you back up to the start of the level. Make your way back to the turtle and cross over it now. There's a radio towards the back, this will play music, give quick soundbites about the level and sometimes spit coins out at you. Once you're done fiddling with that push the tower of two turtles to the right and then the one on top further right to form a bridge. ,--------------------------------------, | [020104] Soda Flats [020104] | '--------------------------------------' Time to meet your first villain, [Sheep Creep]. He's a Life villain so make sure to have a Life Trap handy (if you don't have one it doesn't matter for story progress, you just won't be able to play as Sheep Creep until you do). Sheep Creep's attacks consist entirely of stopping to fire his cork guns at you, he won't change direction once he's pulled the guns out so just move to either side to avoid them. While Trap Masters have a damage advantage when attacking villains you can use any Skylander you like to defeat them, Sheep Creep is an especially weak villain so won't take much damage either way. Once his health has been depleted he'll go into the capture animation, place your Life Trap in the trap slot on the Traptanium Portal and he'll be stored in there for you to play as (if for some reason you've already got a villain in your Life Trap you can swap it out for Sheep Creep, if you choose not to then you will have to wait until you reach the hub world before you can swap him in again). As an extra reward you get a 100 Coin bounty and a brand new Sheep Creep Skystone (which you'll learn to play in a later level). Once he's captured (trapped or not) a monster gate icon to the left will turn into a bounce pad, use it to get up onto the ledge above. Go to the right and jump over the gap to another bounce pad and a turtle. Ignore them both for the moment and instead walk through the gap in the path to go around and into a cave on the other side. ,------------------------------------------------, | [020105] Hidden Flavor Grotto [020105] | '------------------------------------------------' In this cave you'll find a [Winged Sapphire] and a few coins, Winged Sapphires will give you a 2% discount when you're buying upgrades from Persephone. With that picked up, turn around and head back outside again. Go to the turtle and push it three times so that it is in position beneath some coins, use the bounce pad to get up onto the ledge and then jump over the gap next to the turtle, following the coins. To the left is a bounce pad that'll take you even higher. ,----------------------------------------------------, | [020106] Natural Ingredients Tree [020106] | '----------------------------------------------------' In the middle of the large tree stump that you've landed on you'll see an outcropping of blue crystals, this is Traptanium and can be destroyed by a Trap Master (the new large Skylanders wielding a translucent weapon, such as Snap Shot in the Starter Pack). Before you do that though you may want to take care of the Chompies that are attacking, there's also another slightly larger fly trapper looking enemy with them, a few basic attacks should take care of most of them. Smashing the crystal will automatically kill them all if you're in a hurry. ,---------------------------------------, | [020107] Seltzer Pit [020107] | '---------------------------------------' After smashing the Traptanium you'll fall a short distance down, there's a few coins and [Treasure Chest 2/3]. Jump up the grassy steps and use the bounce pad to get back out. Then bounce up again to reach a Water Elemental Gate. In a change of behaviour from the previous games all Elemental Gates can only be opened by a Trap Master of the matching element (in this case it'd be Snap Shot or Lob-Star), you cannot use any other type of Skylanders to open them but once open you can use any Skylander you like (any element even). o---------------------------------------------------------------------------o | Carbonated Plant (Water) | |---------------------------------------------------------------------------| | There's a few coins up the bounce pad but what you're looking to do here | | is push the turtles a bit past it. Push the middle one away and then the | | one on the left off the edge (the third one doesn't have a role). Jump | | onto the turtle you just pushed off the edge as when it floats near and | | ride it around the swirling cloud until you can jump off to the floating | | present. Inside you'll find [Hat 1/4 - Turtle Hat], you can put it on | | right away to gain 7 armor (which by the way has reverted to the old | | random chance to completely block an attack rather than to be an always | | on reduction in damage taken). Bounce on back towards the start of the | | zone to leave it. | o---------------------------------------------------------------------------o To the left of Buzz is a larger, purple coloured bounce pad with moving chevrons, this is a Super Bounce Pad that will take you a much larger distance (one that you usually cannot turn around and come back from) so make sure you're done here before you step on it. ,----------------------------------------, | [020108] Twisting Top [020108] | '----------------------------------------' You should be able to see the Soul Gem on the platform above, to get it first you need to follow the line of coins off the edge towards the screen, to the right you'll find a bounce pad, a [Story Scroll] (which are less story this time) and an Elemental Gate that as of writing is still Unknown. You will need one of the two new elements to open it up but neither one has been officially revealed or released so for now what lies beyond remains a mystery. You should be able to see the Soul Gem on the platform above, to get it first you need to follow the line of coins off the edge towards the screen, to the right you'll find a bounce pad, a [Story Scroll] (which are less story this time) and a Light Elemental Gate that will appear as an Unknown Element until you have placed a Light or Dark character or item on the portal at least once. o---------------------------------------------------------------------------o | Secret Ingredients (Light) | |---------------------------------------------------------------------------| | First, use a Trap Master to smash the Traptanium Crystals on the floor. | | Fire the barrel cannon that's to the left of the entrance and it'll smash | | open the gate at the far end behind which you can find [Soul Gem 1/3 - | | Spotlight]. | | | | There is supposed to be a hat in here but oddly you can buy it from Auric | | later in the game so if you're coming back to the level you may find that | | the hat has already been collected, do not worry you still have the | | credit for it and the hat too. To get the hat if it is still there push | | the block to the right and then towards the door you smashed open, bounce | | up on the pad and then jump over the gap to reach [Hat 2/4 - Weather Vane | | Hat]. | o---------------------------------------------------------------------------o After that use the bounce pad and it'll take you all the way up and onto the platform with [Soul Gem 2/3 - Blades]. Watch out for the Chompies as you drop off to the right where you'll find Buzz standing next to a Life Elemental Gate. o---------------------------------------------------------------------------o | Melon Flavor Farm (Life) | |---------------------------------------------------------------------------| | Step down into the pumpkin filled area and push one of them onto the | | wooden section, that'll trigger some Chompies and a flytrap to attack. | | Once they're gone push the second pumpkin to join the first and then use | | the wooden platform that they've raised up to get to the top where [Hat | | 3/4 - Melon Hat] is waiting. | o---------------------------------------------------------------------------o Step on the Super Bounce Pad to be thrown across to the next area. ,----------------------------------------------, | [020109] Sugar Free Landing [020109] | '----------------------------------------------' As you land a monster gate will block your way and a series of Chompies and those flytrap guys will start rushing in from the right, once you've taken out the last of them the gate will drop. Before you go through it go down the slope to the right where you'll find a Tech Elemental Gate. o---------------------------------------------------------------------------o | Zero Calorie Cavern (Tech) | |---------------------------------------------------------------------------| | Jump up the grassy platforms on the left side of the cave and then across | | the gaps to the right and again to the left to reach [Hat 4/4 - Bucket | | Hat]. | o---------------------------------------------------------------------------o Halfway up the slope to the monster gate, jump off the side. ,----------------------------------------------, | [020110] Really Secret Spot [020110] | '----------------------------------------------' There's a few coins down here and a Super Bounce Pad that really isn't all that super, bounce back up and continue up the slope past the monster gate, watch out for the large flying barrel as it will hurt if it hits you. ,------------------------------------------------, | [020111] Grape Flavored Vista [020111] | '------------------------------------------------' After the introduction to The Gulper go to the left and you'll find some Traptanium to smash, beneath that you'll find [Treasure Chest 3/3]. Now go to the right and ignore Buzz for another moment, if you go towards the screen you'll find a Mabu named Pibb, he wants to play Skystones Smash with you. Unfortunately if you're following this walkthrough on your first go through you haven't learned to play Skystones yet so make sure to note it down and come back later when you've been introduced to it. Now step on the Super Bounce Pad. ,----------------------------------------------, | [020112] Bottleneck Balcony [020112] | '----------------------------------------------' Once you've landed, jump on the bounce pad, cross the roof and smash the barrel of soda so you can get past. On the right, if you go a little towards the screen, is a large safe with a picture of Kaos' head on the front, this is a [Villain Stash] which can only be opened by a trapped villain. You probably have Sheep Creep so switch to him (or any other villain you have) and shake open that safe. Coins picked up by a villain are given to the Skylander as villains have nothing to spend them on. Move a little towards The Gulper and jump up to the right before going down the side of the fallen building towards a series of giant corks. Jump along them as they move up and down and cross over to where Buzz is waiting. ,-----------------------------------------------, | [020113] Fizzleworts Rooftop [020113] | '-----------------------------------------------' Fire the cannon barrel at the Gulper's hand to get him to move it out of the way, beyond that smash a vat of soda so you can get up the platforms behind it. Before you jump on the bounce pad jump off the edge towards the screen, you'll find [Soul Gem 3/3 - Jawbreaker] under here. Bounce up to a pair of vats. Push the orange one straight off the edge and then the green one into as far as you can to start trapping [The Gulper], you'll need a Water Trap if you want to play as him (like the included Water Tiki). You'll get 250 Coins for the bounty and a Gulper Skystone. Once that's done it's the end of the level. Off we go to Skylanders Academy! ,----------------------------------------------, | [020114] Skylanders Academy [020114] | '----------------------------------------------' You're now free to explore the start of the hub world, it'll expand and grow as you go further through the story so it may seem a little small at first. On your left is a set of four circles around a larger circle, this will be useful for getting around later on but has no function right now (it's a teleporter). Just ahead on the left is a tree stump with a flyer stuck to it, you can view Wanted Posters of all the villains to find out which levels you'll be able to find them in. You can also access that from the pause menu at any time. Further ahead is Flynn, he'll take you to the next level if you want to go right now but there's still more to see so hold on for a moment. Directly ahead is the Villain Vault, here you will be able to swap which captured villains you have stored in your traps. To the right of Flynn is Persephone, she's back to help upgrade your Skylanders and will expand the area to the right where she will hang out from now on (although she does also appear partway through most levels so you can upgrade on the go). If you go into Persephone's treehouse you can find a small round present on the top level, shake it open to receive [Trinket - Elemental Diamond]. Trinkets are little decorative items that you can put on your Skylander, they have no stats so it's entirely down to your personal tastes whether you wear it or not (you can only wear one at a time). Leaving the treehouse, go up the steps next to the Villain Vault to talk to Cali, she'll open up the Kaos Doom Challenge for you to begin competing in. There's no story locks on this, you can start working through all of the 100 waves right now. Once you're done exploring head on over to Flynn to start the second level. ,--------, ,--------------------, ,--------, | [020200] |~-~-~-~-~-~-~-~| Know-It-All Island |~-~-~-~-~-~-~-~-| [020200] | '--------' '--------------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Gather info about Doom Raiders | | No Lives Lost | | * Clear out trolls from the island | | All Areas 11 | ------------------------------------- | Enemy Goal 45 | ------------- | Villains Tussle Sprout | | Collections | | Buzzer Beak | |------------------------------------- | Slobber Trap | | Story Scroll 1 | | Elemental Gates Earth | | Treasure Chests 4 | | Life | | Soul Gems Blackout | | Dark | | Food Fight | ------------------------------------- | Winged Sapphire 1 | ----------------- | Legendary Treasure 1 | | Difficult Dares | | Hats Sleuth Hat | |------------------------------------- | Hedgehog Hat | | Time to Beat 9:20 | | Skipper Hat | | Don't Switch | ------------------------------------- | Quests The Gulper | | Slobber Trap | ------------------------------------- ,-----------------------------------------, | [020201] Pompous Point [020201] | '-----------------------------------------' Before you go get that key, go across the wooden bridge to the right and speak with Mags, she's got a Villain Quest for The Gulper called "Balloon Redemption". What a villain quest consists of varies from quest to quest, here you'll be going on a short mission to redeem The Gulper's bad behaviour, sort of like a Heroic Challenge from previous games. The reward for finishing a quest is that your villain gets "evolved", they are stronger, have an extended timer, and their appearance will change. What you need to take part is a Water Trap with The Gulper trapped in it, switch to the villain in question and talk to Mags again to get started. Quest completion is tied to the trap rather than the save file so be aware that there is no way to devolve a villain on a trap once the quest has been completed. o---------------------------------------------------------------------------o | This quest takes place in an area you might recognise from Skylanders | | Giants, grab a few balloons from the steps (you can carry four at a time) | | and head out to deliver them. There's one kid right by the steps and | | another to the north, I'd recommend then going back and grabbing another | | two balloons. Watch out for the little Tussle Sprouts that are attacking. | | | | The next kid is found to the north-west through some barrels and a line | | of Tussle Sprouts, after that go to the right over a bridge and down to a | | fourth kid standing by a Slobber Trap (a teleporter that'll take you back | | to the start to get more balloons is hidden under the wagon). Use the | | bounce pad to get up to another kid by a pair of Slobber Traps, then | | cross the bridge and go right to another kid by some Tussle Sprouts, use | | the teleporter in the wagon next to him to return and get more balloons. | | | | This time go to the left through some barrels, there's some more Tussle | | Sprouts and two kids, one on the floor and one up on the tower. Cross the | | bridge and go left up a bounce pad to find the ninth kid by a whole load | | of Tussle Sprouts and a single Slobber Trap, behind all of them is a | | bounce pad up to the top of a tall tower where the final kid is found. | o---------------------------------------------------------------------------o You can replay the quest by returning to the level and talking to Mags again, you can even do it again with an already evolved Gulper. Return across the bridge and jump up the steps next to Buzz to grab the key and open the door. ,-----------------------------------------------, | [020202] Told-You-So Terrace [020202] | '-----------------------------------------------' And before you do anything else here go to the left to find the [Villain Stash]. After chatting with Buzz drop down towards the Traptanium crystal and smash it with a Trap Master (while fending off the little flying Buzzer Beak enemies, they're fairly weak and take just one hit to beat). Smashing that Traptanium will start a fight with an Earth villain called [Tussle Sprout]. You may have seen a bunch of enemies like him in the villain quest but this guy is a bit tougher than them (first get rid of the three flytrap enemies he's joined by), his attack consists of sitting down and spewing out a cloud of harmful gas so move away from him when he begins to do that. A melee character will have to rush in, hit him and rush away again but a ranged one can sit back and keep firing at him until he gets too close (although you'll want to let him get close enough so that he stops or he'll just keep following you). Keep hacking away at him until you've trapped him, earning the 150 coin bounty, a new Skystone and a trapped villain to play with (provided you have an Earth Trap, if you don't he'll go to the vault where you can get him later if you get a suitable trap). Before you leave the hole go over to the right at the back where [Treasure Chest 1/3] is sitting. Then go up the steps and bounce pad out of here. ,--------------------------------------------, | [020203] Stuck-Up Steppes [020203] | '--------------------------------------------' If you have an Earth Trap Master go to the right now to find an Earth Elemental Gate next to a familiar face, Arbo. o---------------------------------------------------------------------------o | The Weighting Room (Earth) | |---------------------------------------------------------------------------| | Push the stone block in front of you forwards onto the platform below, | | it'll weigh it down. Jump onto it and then up to the left and go push a | | second block onto the platform. Jump on it and over to the right onto the | | platform that's being raised up, then go up left to [Treasure Chest 2/3] | | and a third block that you need to push down and then down again to put | | it on the platform with the other two. Now you can jump up to the present | | and get [Hat 1/3 - Sleuth Hat]. The teleporter will take you over near | | the entrance to exit. | o---------------------------------------------------------------------------o Back down to the left and bounce up to the first of the talking stone heads to get some info on the Chompy Mage. Go up the steps next to him and bounce up to a double locked gate and a set of blocks. Push the tower of two blocks to the right all the way off the edge, then push the top block one further to form a bridge over to Persephone and the first key. You'll be able to find Persephone partway through each level to help you upgrade more often. Cross back over and push the remaining block off to the left and grab the second key from in front of another stone head who wants to talk about Dreamcatcher. Back over again and open up the double locked gate. ,-----------------------------------------, | [020204] Windbag Woods [020204] | '-----------------------------------------' You'll see a few Buzzer Beaks and a flytrap enemy, after chatting with Buzz again pick up the bomb he puts down and throw it at the bomb icon on the wall blocking your way. It's worth noting that any Giant Skylander can smash bombable walls by themselves. However the tank ahead cannot be smashed by a Giant, but the bomb in front of you should do the trick anyway. To the right next to Arbo is a Life Elemental Gate. o---------------------------------------------------------------------------o | Enchanted Forest (Life) | |---------------------------------------------------------------------------| | A familiar looking environment, pick up the bomb and throw it at the | | first troll you see down the slope. Then to your right pick up a second | | bomb and throw it down onto the large chainsaw below, grab another bomb | | and throw it at a pack of trolls further down the slope as well. Go up | | the chainsaw now that it's been turned into a ramp and kill a couple of | | trolls guarding [Treasure Chest 3/3]. | | | | Follow the rotating blade around to use the bounce pad on the other side. | | There's another chainsaw you need to bomb but you have to get past it to | | get to the bomb, wait for the saw to turn to the left so you can quickly | | run past it, onto a bounce pad and then around another rotating blade to | | get to a bounce pad that'll get you up to the bomb. Throw the bomb at the | | chainsaw and walk up the ramp to get [Hat 2/3 - Hedgehog Hat]. | o---------------------------------------------------------------------------o Talk to Blobbers behind the monster gate and he'll open up a steam vent for you, ignore it and go to the right where you'll find a [Story Scroll] in front of a dark cave (that you can't go in), next go to the left where there's a Traptanium Crystal to smash. Another villain fight! This time it's an Air villain called [Buzzer Beak], once again you've fought several identical looking enemies throughout the level already but this one's different. Because it takes more hits to kill. Before you get to fight the villain himself he'll send out a few waves of Tussle Sprouts, the weaker Buzzer Beaks and lastly a few of those flytraps with some more Tussle Sprouts where he'll jump down and begin fighting you. His attack pattern is the same as the regular versions, he moves towards you and then starts spinning his rotors, easy enough to avoid by walking in a circle around him. Just keep on hitting him. The reward is 100 gold and a Buzzer Beak Skystone. Before leaving the fight area make sure to pick up that glowing, floating stone head - it's a [Legendary Treasure - Legendary Statue] (you also get 500 gold)! In this game Legendary Treasures are a mostly decorative item, they do not give stat boosts and you cannot use them to customise anything, they simply add a new decoration to the Skylanders Academy (once you've found and activated them in the hub). Moving on, go up the steam vent that Blobbers opened up. ,-----------------------------------------------, | [020205] Steam Vent Junction [020205] | '-----------------------------------------------' Ignore Blobbers for a moment go off to the right where there's another stone head who talks about Wolfgang (not that it's actually necessary). Bounce back up and go talk to Blobbers again, he wants you to push a boulder onto the large steam vent to open up a different one with a small rock stuck in it. Over to the left up the steps is a large boulder that you can push simply by bumping into it, for me it pretty much rolled itself into the vent so it shouldn't be much issue here. Follow Blobbers up. ,------------------------------------------------, | [020206] Boulder Falls Circle [020206] | '------------------------------------------------' Again ignore Blobbers and jump up to the left, at the edge you'll find a [Winged Sapphire], if you now go to the right you can drop down to an "Unknown" Dark Elemental Gate. o---------------------------------------------------------------------------o | Shadowy Sanctum (Dark) | |---------------------------------------------------------------------------| | Go to the left and jump on the green button several times until the block | | has fully risen, push the block to the right until it drops into the | | hole. Push the back block to the left so that it's lined up with the | | bounce pad to get up to [Soul Gem 1/2 - Blackout]. | | | | To the left of the Soul Gem is another green button, keep pressing that | | until a large glowing ball rolls down. Go to the right still up on the | | side here and push a block off the edge, drop down and move the block by | | the bounce pad so that it's next to the one you just pushed off, then go | | to the right side and push the last block so that it's in the line with | | the others. Push the glowing ball so that it's against a flipper on the | | bottom edge in line with the blocks, pull the lever next to it to launch | | the ball along the blocks and into a hole. You'll need to push the block | | back to the left so you can use the bounce pad again to go get [Hat 3/3 - | | Skipper Hat]. | o---------------------------------------------------------------------------o Bounce back up and use the steam vent next to Blobbers to take part in another boulder rolling exercise. After pushing the boulder off the cliff you'll squish a bunch of Buzzer Beaks and trigger a generic Chill Bill enemy to appear, he'll freeze you in place but not do much else. Rapidly tap to get out and carry on attacking (try pushing the boulder at him). This boulder is a little less automatic so might require a few nudges back and forth to get it to roll into the active steam vent. ,-----------------------------------------------, | [020207] Patronizing Plateau [020207] | '-----------------------------------------------' To the right as you land is another of those stone heads, this one talks about the Golden Queen. And next to him is a Mebu called Gumbus, he's got Slobber Trap's quest "Gumbus' Fortune". In straight level progression you don't yet have Slobber Trap (he is next up however) so come back when you do. And when you do Slobber Trap will simply knock over the statue next to Gumbus and complete the quest, nothing as elaborate as The Gulper's one. There's a few coins over there but nothing worth writing home about. On the left you might be able to see a soul gem on a platform, to get up there you first have to clear the debris next to the platform, you should be able to see a light glowing through it where there's a hidden bounce pad. Bounce up and grab [Soul Gem 2/2 - Food Fight]. Jump back down and cross the bridge towards a turret. Get in after talking to Blobbers and Buzz and shoot down the three flying trolls to complete it. Go to the right over the bridge. ,-------------------------------------------------, | [020208] Embellisher's Retreat [020208] | '-------------------------------------------------' Immediately you'll meet the villain [Slobber Trap]. Take out the flytraps and Tussle Sprouts and then wait for some troll reinforcements to arrive by ship, the trolls with magnets on their heads, Lob Goblins, will throw bombs towards you that will then start rolling towards you. Move away from the bombs as they land and attack the trolls. Once those are down a Chill Bill and a few Mace Majors will start attacking, try to avoid the ice beam as you take down the mace wielding trolls before taking the Chill Bill down. After that Slobber Trap will finally start fighting you, his attack pattern is to run up to you and perform a lunging attack. Quickly move in a circle to the side of him to avoid it and then turn and attack him back. Keep it up and then watch out for a few more Lob Goblins that pop up partway through. A Water Trap will catch Slobber Trap (if you already have, say, The Gulper in there then you can now switch him out to get Slobber Trap in there), and you'll get 150 gold and a Slobber Trap Skystone, naturally. You might now want to double back a short distance and complete Slobber Trap's quest. After that go up the slope where Slobber Trap was sitting for a while to Buzz and another turret. All you have to do here is shoot down the four troll ships one by one, once that's done it's level complete and back to the Skylanders Academy. ,----------------------------------------------, | [020209] Skylanders Academy [020209] | '----------------------------------------------' Mags adds a special purple glowing gate on the left side of the Academy, something that's useful for going to the new Adventure Packs. If you picked up the Legendary Treasure in Know-It-All Island then to your right at the start is a yellow icon, approach it and interact to activate the Legendary Treasure. You'll now see floating stone head islands around the academy. Ignore Flynn for the moment, he just wants to take you to the next level, and go up towards that purple gate that just appeared. If you jump over the gap by the steps next to it you can get over to a red carpet that leads to a button that opens a door to let you into a sidescrolling section called "Courtyard Tower". In here you'll find lines of coins and plenty of bounce pads but hidden somewhere is a trinket to find, there are a few ways to get through so you might miss it. A warning that falling off or exiting will mean you get locked out until the next time you visit the academy. First jump up the moving platform and step onto the first bounce pad, go to the right at the top and jump the gap over to a second bounce pad, go right up another moving platform and then up another bounce pad before going left up a slope. At the top of the slope you'll find a round present with the [Trinket - Iris' Iris] inside. The bounce pad next to you will take you up, go to the right onto a diagonal bounce pad and then again onto another one that'll take you up to the exit. The front door of the academy now has a Lock Puzzle on it. These are similar in design to those seen in earlier games but instead of rotating the puzzle and using gravity you just direct the imp in which direction to move. The idea is to get to the orange receptacle to exit the puzzle, you fly the little imp around in his jetpack bouncing off diagonals and stopping at blocks or walls. This first one is fairly simple, Up, Down, Up, Down should do it. Collecting the coins will give you a small bonus gold amount at the end (not that you can complete this one without getting them). Through the door you'll find the Main Hall, not much here just yet but you will find Auric at the back selling a few items. o------------------------------o | ITEM | PRICE | |----------------------|-------| | Lock Puzzle Key | 200 | |----------------------|-------| | Vote for Cyclops | 100 | |----------------------|-------| | Lizard Lilly | 100 | |----------------------|-------| | Bubble Blower | 100 | |----------------------|-------| | Medal of Heroism | 100 | |----------------------|-------| | Flight Attendant Hat | 50 | |----------------------|-------| | Bellhop Hat | 50 | |----------------------|-------| | Storm Hat | 25000 | o------------------------------o The Lock Puzzle Key can be used to skip over a Lock Puzzle if you're not fond of them, you can buy as many as you want. Next to Auric is a fireplace, and next to the fireplace is a button that opens the fireplace up so you can go to a sidescrolling area and find another trinket. Drop down the first gap and go to the right, go down and jump the gap to a bounce pad that takes you high up to a platform with [Trinket - Big Bow of Boom] on it. To get out just drop off to the right and keep following the bounce pads right until you reach the exit (a solid wall). One last thing that's worth mentioning here is the small glowing hot air balloon, that's a teleporter and will whisk you to the start of the level. I recommend using it now as that will unlock the ability to teleport from the start of the hub back to here in the Main Hall (not that it's all that far). Once you've finished exploring and upgrading your Skylanders talk to Flynn near the Villain Vault to get moving to the next level, Chompy Mountain. ,--------, ,-----------------, ,--------, | [020300] |~-~-~-~-~-~-~-~-~| Chompy Mountain |~-~-~-~-~-~-~-~-~| [020300] | '--------' '-----------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Gather Mabu Workers | | No Lives Lost | | * Unlock Chompy Mountain Entrance | | All Areas 20 | | * Find and Defeat the Chompy Mage | | Enemy Goal 110 | ------------------------------------- | Villains Broccoli Guy | ------------- | Bruiser Cruiser | | Collections | | Chompy Mage | |------------------------------------- | Elemental Gates Magic | | Story Scroll 1 | | Undead | | Treasure Chests 4 | ------------------------------------- | Soul Gems Gusto | ----------------- | Wallop | | Difficult Dares | | Bushwhack | |------------------------------------- | Winged Sapphire 1 | | Time to Beat 20:30 | | Legendary Treasure 1 | | Don't Switch | | Hats Horns Be With | | Quests Sheep Creep | | You Hat | | Bruiser Cruiser | | Paperboy Hat | | Chill Bill | | Hunting Hat | ------------------------------------- ------------------------------------- ,---------------------------------------------, | [020301] Mabu Landing Pier [020301] | '---------------------------------------------' Immediately take a right to find a [Winged Sapphire], straight ahead from the start Gumbus has a Quest for Sheep Creep, "Mildly Irritated Sheep". This quest is an Angry Birds sort of minigame, keep the power level in the green and you should pretty much hit exactly where you're aiming. Plenty of time and no shot limit so just keep on firing until you've wiped out all the buffalo. With that done go out the last exit from the crossroads heading north, left through a cart and up to Buzz. ,-----------------------------------------, | [020302] Old Mabu Town [020302] | '-----------------------------------------' Follow the Mabu into their houses, first we'll go into the one by the gate. ,-------------------------------------------, | [020303] Snuckle's House [020303] | '-------------------------------------------' Nothing much needed to do here, just talk to Special Agent Snuckles and he'll join up. Next up is the house directly up the ramp. ,-----------------------------------------, | [020304] Rizzo's House [020304] | '-----------------------------------------' Rizzo is locked behind a gate at the back of the house, pick up the nearby bomb at throw it in his general direction. Still in the house smash through a fence on the left side of the room to find a Magic Elemental Gate. o---------------------------------------------------------------------------o | Crystal Caves (Magic) | |---------------------------------------------------------------------------| | Walk forwards to the large blue circular area and chase down the five | | coins that are floating around. That'll open up the gate and let you | | through to the [Treasure Chest 1/3]. The next blue circular area has | | eight coins to pickup but has a few large boulders rolling around too, | | hit these and you'll take damage as well as split the rock into two - | | both of which will damage you if you hit them (although the damage is | | tiny), that unlocks a third area of coins to collect and then the [Hat | | 1/3 - Horns Be With You Hat]. | o---------------------------------------------------------------------------o Before you leave pick up the bomb again and then walk outside carrying it, walk down the ramp and throw it at the covered well in the middle of the town. Jump on down. ,----------------------------------------, | [020305] Wishing Well [020305] | '----------------------------------------' Apart from some coins you'll find a Traptanium Crystal to smash with [Treasure Chest 2/3] inside. Back out go on into the final house. ,----------------------------------------, | [020306] Nort's House [020306] | '----------------------------------------' To the right as you enter you'll see a [Villain Stash]. Jump on the green button next to Nort several times and it'll pump the platform up to him so he can get down. Go back up there and on the right you'll be able to pick up [Soul Gem 1/3 - Gusto]. Head on out and go through the gate that the Mabu Defense Force have opened up (ignore the Soul Gem behind Nort's House, that's further into the level). ,---------------------------------------------, | [020307] Spinner's Landing [020307] | '---------------------------------------------' You'll be briefly shown a villain but it's not quite time to fight him, instead defeat the three trolls that attack and then go spin down a Chompy statue to start opening a door. Go left across a new bridge. ,----------------------------------------------, | [020308] Overgrown Ramparts [020308] | '----------------------------------------------' Avoid the yellow markers and make your way over to a cannon along the wall, push it to the right and then fire it at the Chompy Mage's balloon. There's a second cannon to the left, push it towards the wall and then left so that you can fire it at the Chompy Mage again. If you already have Bruiser Cruiser then ignore the fence next to the Mabu Defense Force and continue on to the left, you'll spot a Molekin called Brady who has a Quest for Bruiser Cruiser "Need More Than Singing". If not then smash through the fence to fight and capture [Bruiser Cruiser] first (needs a Tech Trap). Nothing to this quest, Bruiser Cruiser will smash down the rocks and you'll be able to grab the [Hat 2/3 - Paperboy Hat] inside. In the fight with Bruiser Cruiser behind the fence simply keeping circling around him as he runs and punches, he'll tire out after a while when you can really start bashing him. Keep doing this every time he gets up until his health is obliterated. A Tech Trap will catch him. Reward for defeating him is 200 gold and the usual new Skystone. Behind where Bruiser Cruiser was standing is a second Chompy coil to wind down, cross the new bridge. ,-------------------------------------------------, | [020309] Mountain Falls Lagoon [020309] | '-------------------------------------------------' Step off the platform into the water and just to the right down some steps in the water is a Traptanium Crystal, smash it to find [Soul Gem 2/3 - Wallop]. Go up the steps by the MDF and open the Lock Puzzle. This puzzle has a new element, a cracked block. If you hit the block one time it'll crack further, and on a second hit you'll go straight through. It's not necessary for solving the actual puzzle here but you might want to do so to get the bonus coins behind it. To solve the puzzle you have to hit the three diagonals, the sequence is simply: Right, Up. Getting the coins as well is Left, Up, Right, Down, Left, Up, Right, Left, Down, Right, Up. The second screen has another new element, fire, which this time is actually important as if you hit the fire your position will be reset to the start. To solve it with the coin go Down, Left, Right, Up, Left, Down, Down. ,------------------------------------------, | [020310] Troll Fortress [020310] | '------------------------------------------' On the other side of the gate are quite a few Chompies running around, smash them and a few Mace Majors will jump in and a Lob Goblin will start throwing bombs towards you. Avoid and destroy as the Lob Goblin jumps down and is joined by four more Mace Majors. After you've taken out that lot another set of them will jump in and be joined by a Broccoli Guy, this guy will heal enemies so try to take him down first. He doesn't do any damage to you by himself so just keep an eye out for the other enemies while you're attacking him. Once the monster gate opens go up the steps and go to the right around the top of the "arena". Opposite the entrance is a path towards a building where some of the enemies came from, just outside is the [Story Scroll], once you've got it head into the house. ,-------------------------------------------------, | [020311] K-TROLL - Troll Radio [020311] | '-------------------------------------------------' In here is Chill Bill's Quest "The Cold Front" so make sure to return here once you've captured Chill Bill in a Water Trap later on in the game if you want to evolve him. There's nothing to do and nothing to collect either way so turn around and head on out again. Continue going around the edge of the arena and you'll find [Soul Gem 3/3 - Bushwhack], it's the one you might have spotted behind Nort's House. Now go back around the arena, up some stepped platforms you'll find Persephone for a mid-level upgrade (the button platforms here just have coins above them), drop off to the left to turn the third and final Chompy coil. ,-------------------------------------------, | [020312] Chompy Mountain [020312] | '-------------------------------------------' After talking to Buzz smash through the fence and then push a cannon one space to the right before firing it at a fence with a target on (as part of a Trophy/Achievement you might also want to fire it at the two Chompy Heads on either side of the fence). ,------------------------------------------, | [020313] Rizzo's Rescue [020313] | '------------------------------------------' Through the fence is a bunch of Chompies accompanied by a Slobber Trap, defeat them and that'll somehow set Rizzo free. On your left is an Undead Elemental Gate. o---------------------------------------------------------------------------o | Undead Vista (Undead) | |---------------------------------------------------------------------------| | All there is in here is a Lock Puzzle to solve. Getting there this time | | requires you to pick up the blue water icon as you'll need it to go | | through the fire. To get it and all the coins go Up, Down, Down, Up, | | Down, Left, Up, Left, Right (here go right to finish), Left, Down, Right, | | Up, Left, Right, Right, Up, Up, Down, Left, Up, Right, Right. Behind the | | gate is [Hat 3/3 - Hunting Hat]. | o---------------------------------------------------------------------------o Just to the right of the Undead Gate is a Traptanium Crystal that's hiding a doorway. ,---------------------------------------------, | [020314] Artillery Storage [020314] | '---------------------------------------------' On the right is a Mabu called Bungo who would like to play Skystones Smash, unfortunately you still haven't learned how to. Perhaps note it down to return later. At the back of the room behind all the mess is [Treasure Chest 3/3]. Stand next to Rizzo to ride the elevator up. ,-----------------------------------------, | [020315] Nort's Rescue [020315] | '-----------------------------------------' Immediately to your right through a fence is [Legendary Treasure - Legendary Chompy Statue]. (As part of the Trophy/Achievement push the cannon to the left and fire it to destroy a third Chompy Head) after defeating a few enemies and freeing Nort go around to the left side behind some blocks and stand on a button to lower the blocks next to the cannon, push the cannon to the left so that you can fire at the gate next to Nort's, go through. ,-------------------------------------------, | [020316] Chompy Hatchery [020316] | '-------------------------------------------' Another [Broccoli Guy] but this time he's a villain that you can capture with a Life Trap. You can do this two ways, either try to kill him while the two Slobber Traps are still alive (I guess one would work as well) or you can kill the two Slobber Traps and start chasing him around the room. Either way Broccoli Guy himself will not hurt you so you only need to watch out for the Slobber Traps. 250 bounty and a Skystone. Outside again talk to Nort on the elevator. ,--------------------------------------------, | [020317] Snuckles' Rescue [020317] | '--------------------------------------------' Time for a quick block puzzle, push the left one once and the right one once and then the middle one to the left twice so it falls off the side (that should finish the Trophy/Achievement by smashing the fourth Chompy Head). There's one enemy down there but not much else, attack the two Slobber Traps up here and then take out the Chompies a little further ahead, a few more will pour out of a small doorway along with a few Mace Majors to finish it off. Once they're defeated you'll free Snuckles. Ride the elevator with Snuckles and then start making your way up the steps to the top of the Chompy Mountain. ,---------------------------------------------, | [020318] Chompy Head Spire [020318] | '---------------------------------------------' Time to battle the [Chompy Mage] for real. A word of warning, the difficulty setting really changes the fight, on the lower difficulty modes there are only a few blast waves to avoid but on the harder ones you've got almost no break from them. First he'll fire down a load of Chompies, in harder modes their impacts will cause blast waves of fire to jump over. Try to keep as far away from the centres as they hit so you have enough time to jump over the waves as they pass by. Once the waves have stopped, wipe out the Chompies, repeat and then the Chompy Mage will join in. Don't bother trying to hit him just yet, just concentrate on avoiding taking damage from the waves. He'll soon turn into a red Chompy, the time to attack is when he's bouncing up and down on the spot as you can avoid all the waves at once if you're right next to him by jumping when he does, just watch out for the Chompies he brings with him. He'll then start bouncing around the arena so carry on trying to avoid damage and wait for him to do the bouncing in a spot again. If you're having trouble staying alive then try switching to a villain when the waves are blasting as they'll only get a bit of time taken off their timer rather than lose health. 1000 gold for the bounty and a Skystone to finish off the level. ,----------------------------------------------, | [020319] Skylanders Academy [020319] | '----------------------------------------------' Go through the doors and into the Main Hall and you'll see a marker for the Legendary Treasure you found in Chompy Mountain, it'll turn the pillars into statues. Talk to Mags on the right to open up a platform with a slot machine. This randomly selects two elements and then spits out some coins. Perhaps you get extra if you match, no idea. You can pull it once after each chapter from now on. Nothing else to do this time, talk to Flynn to get to Chapter 4. ,--------, ,--------------------, ,--------, | [020400] |~-~-~-~-~-~-~-~| Phoenix Psanctuary |~-~-~-~-~-~-~-~-| [020400] | '--------' '--------------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Gain entrance to the Aviary | | No Lives Lost | | * Save the Phoenix Chicken | | All Areas 18 | ------------------------------------- | Enemy Goal 50 | ------------- | Villains Shrednaught | | Collections | | Chill Bill | |------------------------------------- | Cuckoo Clocker | | Story Scroll 1 | | Elemental Gates Air | | Treasure Chests 4 | | Water | | Soul Gems Funny Bone | ------------------------------------- | Snap Shot | ----------------- | Winged Sapphire 1 | | Difficult Dares | | Legendary Treasure 1 | |------------------------------------- | Hats Parrot Nest | | Time to Beat 19:55 | | Daisy Crown | | Don't Switch | | Ceiling Fan Hat | | Quests Buzzer Beak | ------------------------------------- | Tussle Sprout | | Cuckoo Clocker | ------------------------------------- ,-----------------------------------------, | [020401] Outer Plumage [020401] | '-----------------------------------------' On your left you'll see a Traptanium Crystal with [Treasure Chest 1/3] behind. Now go talk to Tessa and Flynn, they'll teach you all about Boingo Nuts that you can pick up and plant in special spots in the ground to grow a bridge. Pick up the nut and plant it. As you cross the vine you'll be introduced to some new troll enemies that wear an egg shell, the egg shell acts as a shield and you'll need to hit them twice before they take any actual damage. Kill the trolls and then jump up the platforms at the back to get to a bird cage with a Boingo Nut inside, bash it open then plant the nut in the ground over to the left. ,------------------------------------------, | [020402] Fledgling Rise [020402] | '------------------------------------------' Over the vine pick up another Boingo Nut and plant it in the ground, the vine that it spawns actually goes in two directions, keep going directly across it to go talk to Buzz. ,--------------------------------------------, | [020403] Paradise Highway [020403] | '--------------------------------------------' Buzz has Buzzer Beak's Quest "Family Reunion". Another quest that involves doing nothing. The reward is a new look to Buzzer Beak and [Hat 1/3 - Parrot Nest]. Go back to the split vine and go the other way across it towards a lever, pull it and a cage will rotate so you can get to the bounce pad inside. ,----------------------------------------------, | [020404] Rump Feather Roost [020404] | '----------------------------------------------' Time to fight the [Shrednaught] villain (Tech Trap needed if you want to catch them now). The attack pattern is for them to simply move around with their chainsaw swinging in circles around them, they'll eventually collapse and give you time to attack them. Just move away while the chainsaw is circling and move on in when they're resting. Alternatively you can just about jump over the chainsaw as it goes around but you've got to time that well to be able to stay near them the whole time. The reward is 300 gold plus the usual new Skystone. After defeating the Shrednaught a few trolls will jump on in, then some eggs will drop down and hatch into a set of those versions of the trolls, and finally a Lob Goblin and some more mace majors will fight you. Ignore the bounce pad that killing them unlocks and instead step onto the top of a cage in the bottom right corner, this will drop it down so you can drop down to the platform below and collect [Legendary Treasure - Legendary Egg]. Bounce back up and then use the newly unlocked bounce pad to go up again (we'll get back to that Treasure Chest later). To feed the Blocker Birds just place the nearby Boingo Nut in the circle here. ,----------------------------------------------, | [020405] Hooked Bill Ascent [020405] | '----------------------------------------------' Defeat the trolls and the Chill Bill before smashing open the bird cage and then planting the nut in the ground. Before going over the new vine drop off the side of the platform on the left, you'll reach some bounce pads to get some coins but then drop down onto the water. ,---------------------------------------------, | [020406] Down Feather Wash [020406] | '---------------------------------------------' Keep going further down the waterfall to the left and you'll find Arbo waiting with a Quest for Tussle Sprout "Sproutin' Up". That'll evolve Tussle Sprout and build a bridge over to the [Villain Stash]. Next to Arbo is a Water Elemental Gate. o---------------------------------------------------------------------------o | Rain Flower Grotto (Water) | |---------------------------------------------------------------------------| | Some steps up to [Hat 2/3 - Daisy Crown]. | o---------------------------------------------------------------------------o Bounce back up and then up again back to where you fought Shrednaught. Get back to the vine you planted and wipe out the trolls on it, go to the right to finish off the Lob Golbin and clear the monster gate. ,---------------------------------------, | [020407] Aviary Gate [020407] | '---------------------------------------' Drop off to the right to enter a fight. ,------------------------------------------, | [020408] Clockwork Nest [020408] | '------------------------------------------' Defeat the trolls and the Shrednaught that attack, then attack the trolls that climb up using grappling hooks - try to take out the grappling hooks before they climb up if you can. A Chill Bill will join in and yet more trolls and another Shrednaught will drop on in. Finally a pair of Shrednaughts and some Lob Goblins will take the stage, go for the Lob Goblins first as their homing bombs get kind of irritating. Once all are down go into the cave that opens up. ,-----------------------------------------, | [020409] Hatching Hall [020409] | '-----------------------------------------' Push the single block to the left twice and then towards the back twice (you might want to talk to Persephone and get some upgrades at this point), then push the two blocks towards the back once, go up the slope and push the top block off to the left. Grab the key and head outside. Another fight here, this time with the villain [Chill Bill] himself (Water). His freezing blast is dangerous so make sure to watch him and quickly move out of the way whenever he looks to be about to fire as you take down the Lob Goblin that is helping him. 250 gold and the Skystone. Another two Lob Goblins will attack afterwards, get rid of them and then finally plant the Boingo Nut onto the little platform to lure out the Blocker Bird. Use the bounce pad inside the cage to get back up to the Aviary Gate and pick up another nut, plant it in front of the locked gate and it'll lure out a pair of Blocker Birds. Use the bounce pad in their cage to reach [Story Scroll]. Jump back down and grab another nut, take it to the left of the locked door where there's a spot to plant it. Go along the vine and bounce up to [Soul Gem 1/2 - Funny Bone]. Still not going through that locked door, instead fall off the side of the platform to the left of it, you'll drop down to a doorway below. ,---------------------------------------------, | [020410] Rare Species Walk [020410] | '---------------------------------------------' A small fight is ahead consisting of a couple of egg trolls, a Shrednaught and a Lob Goblin. Take out the Lob Goblin at the back and then wipe out the others. The gate will open up after that and let you pick up [Soul Gem 2/2 - Snap Shot]. Beyond that is an exit, go through and stand on the top of a bird cage to make it drop down, you can now get the [Treasure Chest 2/3] that you might have spotted earlier. We're back at the Shrednaught villain area so just bounce up and make your way back to the locked door to finally open it up. ,------------------------------------------------, | [020411] Feather Bed Hatchery [020411] | '------------------------------------------------' Take the short path to the right. ,------------------------------------------, | [020412] Songbird Perch [020412] | '------------------------------------------' It leads to Da Pinchy who has a Quest for Cuckoo Clocker "Song Bird". Yep that's another short quest done. To the left of Tessa and Flynn is an Air Elemental Gate. o---------------------------------------------------------------------------o | Fan Wing Thermals (Air) | |---------------------------------------------------------------------------| | Head down the pipe and then ride the first giant fan up to the second | | layer, use the left fan to get up to a cage with a lever to pull then | | drop down and use the other fan to get up to a larger fan to get onto the | | walkway. The right has a few coins but nothing else, go left into the | | cage you just rotated open and use the bounce pad to get up to a path | | that leads to [Hat 3/3 - Ceiling Fan Hat]. Drop off here and you'll be | | back at the pipe to get back out again. | o---------------------------------------------------------------------------o Go past Flynn and Tessa towards the ramp and then drop down the hole that the eggs are being sucked into. ,--------------------------------------------------, | [020413] Little Chicken Landing [020413] | '--------------------------------------------------' Smash the Traptanium to get a [Winged Sapphire]. Go back up the pipe and then carry on up the ramp that's circling the middle of the area. ,----------------------------------------------, | [020414] Free Range Rollers [020414] | '----------------------------------------------' Either avoid or attack the giant eggs as they roll down as you go up. When you reach the first trolls kill them then head to the right and drop off the end. ,---------------------------------------------, | [020415] Wish Bone Balcony [020415] | '---------------------------------------------' There's a couple of Traptanium Crystals to smash below here, behind them is [Treasure Chest 3/3]. Bounce back up and watch out for giant eggs as you continue on up the structure. ,------------------------------------------, | [020416] Aviary Heights [020416] | '------------------------------------------' Nothing else of interest until the top where a pipe will take you up to the roof for an arena fight. The second stage of the fight adds a Broccoli Guy to heal the enemies and starts an obstacle where baby birds pop out of the nest and peck at you. Stay away from those circles on the ground. The third stage brings in the Life villain [Cuckoo Clocker]. Take out any remaining smaller enemies and then get started on the big guy, he just winds up a large smash directly in front of him so you can just attack until he lifts up his arms and then just jump off to the side to avoid the smash. Keep on hitting him 'till he's down. 300 gold to you along with the Skystone to finish the level. ,----------------------------------------------, | [020417] Skylanders Academy [020417] | '----------------------------------------------' New to the Academy this time is an arena area, you'll find Brock just inside the Main Hall and can now take part in Arena Challenges, these are locked by story progression so you only have access to the first set "Phoenix Nest", the others unlock later on. Also new is the Skaletones Challenge, Crossbones is found near to Auric. Your first opponent is Arbo and your task is to press buttons as they pass by. The difficulty setting determines how many you have to press and how quick together they'll be. About halfway through one of these you'll get to a freestyle section, the trick to completing that and earning the badge is to realise that the list of buttons is not fully comprehensive and you can in fact use all of the buttons on your controller. What is the reward for earning the badge? Isn't that reward enough? No? Well it'll have to be. Auric has a few new items in stock. o------------------------------------o | ITEM | PRICE | |----------------------------|-------| | Blobber's Medal of Courage | 100 | |----------------------------|-------| | Medal of Gallantry | 100 | |----------------------------|-------| | Snuckles' Sunflower | 100 | |----------------------------|-------| | Goo Factory Gear | 100 | o------------------------------------o And lastly you'll find the spot for the Legendary Treasure from Phoenix Psanctuary in front of the fireplace next to Auric. Talk to Flynn to get moving to Chef Zeppelin. ,--------, ,---------------, ,--------, | [020500] |~-~-~-~-~-~-~-~-~-| Chef Zeppelin |~-~-~-~-~-~-~-~-~-| [020500] | '--------' '---------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Clear out the Troll defenses | | No Lives Lost | | * Find and defeat Chef Pepperjack | | All Areas 19 | ------------------------------------- | Enemy Goal 50 | ------------- | Villains Bomb Shell | | Collections | | Chef Pepperjack | |------------------------------------- | Elemental Gates Light | | Story Scroll 1 | | Air | | Treasure Chests 4 | | Fire | | Soul Gems Chopper | ------------------------------------- | Winged Sapphire 1 | ----------------- | Legendary Treasure 1 | | Difficult Dares | | Hats Scooter Hat | |------------------------------------- | Juicer Hat | | Time to Beat 19:55 | | Colander Hat | | Don't Switch | ------------------------------------- | Quests Broccoli Guy | | Chompy Mage | ------------------------------------- We immediately begin in a ship firing at trolls, (those looking for the Trophy/Achievement will want to make sure to kill all eight of the large Troll Transports here at the very start, if you miss one it's easy to reload the level and try again), there are eight large ships that you'll need to concentrate fire on for a short while, after that it's a few flying trolls and then we move on to shooting at targets on the zeppelin itself. For the next part if you want to get as high a score as you can then it's important to realise that the turrets don't do any damage to you unless there's a troll manning the lever next to them, that means if you take out the trolls before they get there you can ignore the turret until all of the other enemies have stopped appearing. The first two of the four bonus gems are found on the second turret, one towards the back of the zeppelin and the other just to the right where the trolls are running from. Number three is on the fourth turret on the left side of the screen, and the fourth is on the seventh turret to the left of the lever. ,---------------------------------------, | [020501] Landing Pan [020501] | '---------------------------------------' Step off the pan towards a turret. ,--------------------------------------------, | [020502] Main Counter Top [020502] | '--------------------------------------------' Attack the trolls and once they're dead fire the turret (not the lever) at the fence to smash it. Then pull the lever once, fire the turret again at another fence, pull the lever again and fire the turret one more time to destroy a third fence. Go through the first broken fence (to the right) and pull the lever next to the turret there once before firing the turret. Drop into the rotating kebabs. ,----------------------------------------, | [020503] Side Spinner [020503] | '----------------------------------------' Nothing in here but coins so bounce back up and now drop off the opposite side following a stream of coins down to a platform below. ,----------------------------------------, | [020504] Bottom Shelf [020504] | '----------------------------------------' You'll land right next to an Air Elemental Gate. o---------------------------------------------------------------------------o | Tail Winds (Air) | |---------------------------------------------------------------------------| | Bounce on the bounce pad onto a moving platform when it gets near to you | | and then wait for it to take you over to the [Villain Stash]. Step off | | onto another moving platform that'll take you to [Hat 1/3 - Scooter Hat]. | o---------------------------------------------------------------------------o Don't go up the Super Bounce Pad just yet, instead continue on past it along the side of the zeppelin and you'll find [Story Scroll] next to a Light Elemental Gate. o---------------------------------------------------------------------------o | Peculiarity of Light (Light) | |---------------------------------------------------------------------------| | First step onto the slightly raised platform in the middle of the blocks | | and jump up to the left over a gap so you can push a block off. Jump back | | down and go over to push the block on the floor to the right forwards | | twice, then jump up diagonally on top of it. Push the block to the left | | off then the one to the left of that to where the first block you pushed | | originally was. You can now either directly jump to the bounce pad or | | push the last block twice more so it falls into place and let you jump up | | to the bounce pad easily. Either way you get over to | | [Hat 2/3 - Juicer Hat]. | o---------------------------------------------------------------------------o Now you can turn around and use that Super Bounce Pad to get back up. Straight ahead you might just notice that there's no barrier along the edge, jump off the edge to find [Legendary Treasure - Legendary Pepper Chest] below. Teleport back up and go left through another of the broken fences to a rotating kebab. ,---------------------------------------, | [020505] Main Kebobs [020505] | '---------------------------------------' Follow the kebabs around but don't go off at the exit, instead jump off the edge between the entrance and exit down to where you'll find [Soul Gem 1/1 - Chopper]. Teleport back up and go around the kebabs again and this time take the exit as expected. However don't go up the ramp instead jump off the edge to the left following some coins down. ,------------------------------------------, | [020506] Chopping Block [020506] | '------------------------------------------' A Lock Puzzle to solve here. Solution is Left, Up, Right, Down, Up, Left, Up, Right, Down. ,--------------------------------------------, | [020507] Kitchen of Shame [020507] | '--------------------------------------------' At the back you'll find a young mabu named Bernie who has a Quest for Broccoli Guy "Broccoli Guy En Fuego". This is just to evolve Broccoli Guy, nothing to do. Go out and bounce back up. Go up the slope to meet the Magic villain Bomb Shell. Go up the left path (not the right one). ,-------------------------------------------, | [020508] Topside Burners [020508] | '-------------------------------------------' Up here you'll find Persephone and a bomb. You can use the bombs to throw at the trolls below. ,---------------------------------------, | [020509] Smorgasbord [020509] | '---------------------------------------' Once you've defeated the first trolls here a few Grinnades will run in as well as a few more trolls. With those gone Bomb Shell will run away and you'll be joined by a Chill Bill and a Bruiser Cruiser, after that one more Chill Bill to finish things off and open the monster gate. There's a mabu named Cookie at the back with a Quest for Chompy Mage called "Free the Chompies!". And still nothing to do, simply evolves your Chompy Mage. It does however open up a new path, go through the opened gate and drop off the edge. ,-------------------------------------, | [020510] Top Shelf [020510] | '-------------------------------------' There's a Lock Puzzle down here filled with cracked blocks. Here's a way to do it: Down, Up, Down, Right, Up, Down, Up, Right, Left, Right, Down, Left, Up, Down, Up, Down, Left, Right, Left, Right, Left, Right, Left, Right, Down. Behind the fence is [Treasure Chest 1/3]. Back towards the start of this area you can jump down to the left and use a Super Bounce Pad to get back up out of here. Now go down the slope past where the monster gate was. ,------------------------------------------, | [020511] Cheese Graters [020511] | '------------------------------------------' Carry on around down towards another monster gate where Tessa will have a quick chat. Go to the left of the monster gate and then down some steps (not the slope) off the side of the zeppelin. ,----------------------------------------, | [020512] Port Gangway [020512] | '----------------------------------------' Pick up the bomb and step into the Super Bounce Pad. Throw the bomb at the fence to the right of the monster gate and go inside. ,---------------------------------------------, | [020513] Auxiliary Kitchen [020513] | '---------------------------------------------' Smash the Grinnades, the Chill Bill and the trolls before going up the slope behind them to reach a [Treasure Chest 2/3]. Go outside again and now head down the slope to the left of the monster gate. Time for an ambush, several enemies will join the lone troll, just after a Bruiser Cruiser you'll actually get to fight with [Bomb Shell]. Avoid the large red marker to avoid getting hit by his bombs (and then avoid the purple flames after they explode), and just keep on hitting him and moving out of the way. 450 coins and another Skystone. Go back up the slope and pick up the key, take it down the steps and open up the locked gate along the zeppelin to the left. ,-------------------------------------------, | [020514] Command Kitchen [020514] | '-------------------------------------------' Time for a chat with Batterson to finally learn how to play Skystones Smash. The main aim of the game is to get your opponents health to zero while keeping yours above zero. The sword icon on a Skystone shows how much damage it does and the hearts shows how much health it has. So what you want to do is wipe out their Skystone and preferably have your one still standing so it can do damage to the player on the next turn. The better Skystones can be collected by defeating more villains through the game. For this first game it should be fairly simple, Sheep Creep only has one health and do one damage so pretty much anything other than a Sheep Creep Skystone will be able to wipe it out and survive. Once you've beaten Batterson (I don't think it's possible to lose even) go to the right to fight a proper Skystones Smash battle. This time you can change stones if you'd like (although the game generally does a good job of selecting your best ones automatically), what you want is high damage or health so you can either wipe the opponent stone in one go or survive long enough to wipe them out on a second, no good using Sheep Creep. Having a high attack but low health means you will surely destroy the opposing stone but will certainly be destroyed at the same time. Make sure to select the Begin button if you've switched stones yourself, pressing Back will cancel all your changes. In the bottom right corner of a Skystone you may also see another icon, in the Chompy Mage's case it's a pair of hearts. This means that when you place him on the board you gain two health as a player - two more health for the opponent to have to knock off you to win. The matches are a little random as the three stones you start with are randomly selected from the six you're playing with so even if your opponent just beat you you might be able to sneak a win in with the same array of stones on a rematch. Up on the stoves behind the chefs is a Fire Elemental Gate. o---------------------------------------------------------------------------o | Oven (Fire) | |---------------------------------------------------------------------------| | Bit of a block puzzle in here. Go to the right and push the first block | | so that it covers the blazing fire, then when it's formed a platform push | | it further along (the fire has gone out) to the end. Turn around and do | | the same with the right block - watching out for a fire blaze coming out | | of the wall next to it. | | | | On the left side push the right tin all the way back to the fires and | | then the left block off the edge to the left. Jump over the platform it | | forms and then go to the left, wait to go past a flame and a second and | | you'll find [Treasure Chest 3/3]. Now go back and then up the ramp to the | | right, push the one more tin off the edge into the fire and cross over | | all the way over past one final tin to [Hat 2/3 - Colander Hat]. | o---------------------------------------------------------------------------o To the right of the chefs jump over the edge and down a chute. ,--------------------------------------------, | [020515] Garbage Disposal [020515] | '--------------------------------------------' Down here are some coins and a [Winged Sapphire]. Bounce back up and exit the kitchen area behind the chefs. Time to fight [Chef Pepper Jack]. First he'll throw out three peppers in front of him, they'll quickly turn to lava. He'll then charge towards you rotating his whisks, dodge out of the way and he'll hit the side of the arena dazed. That's your time to hit him, move out of the way once he gets up and throws down some more peppers. What you want to do is try to make it so he keep hitting the walls when he charges at you. After a bit he'll jump away and start with the laser beams. Keep on jumping over them (remember to switch to a villain to save on health loss). Once you've survived that Pepper Jack will begin a similar sequence to his first except that now there's even more peppers and lava to avoid. Keep whittling his health down until he jumps off again. To try to reduce the complexity of your jumps try to move forwards and backwards along with the horizontal beams so you're only really needing to jump over the diagonal ones as they get close. The next wave of lava peppers is getting even crazier, you're going to have to plan well to avoid getting trapped by the lava. Try to go to each corner in turn and you should be able to just about make it. Another set of laser beams to jump but this time you'll need to stand on the large steaks that Pepper Jack drops into the arena. Don't stand on them too long after the lines of lasers have passed by though as he'll throw a pepper at you and make it lava underneath (and the steak will vanish). After another set of him charging and throwing peppers you'll get back to the lasers and steak, this time with loads of steak. Keep jumping from steak to steak as soon as the one you're on starts flashing, try to make it so that you've always got a steak nearby to jump to so don't end up on a lone steak with several on the opposite side. Try to attack Pepper Jack while this is going on as the final part is going to be a pain. Once the steaks finally run out you'll have to jump over the lasers manually as well as avoid the lava peppers and attack Pepper Jack all at the same time. Painful. 1500 coins and a Pepper Jack Skystone are your reward. ,----------------------------------------------, | [020516] Skylanders Academy [020516] | '----------------------------------------------' If you go into the Main Hall and approach the area with Auric you'll see a new door has opened up down to the right. The Kitchen. If you got the Legendary Treasure in Chef Zeppelin you'll find the activation icon in here (if you hit it you can get a bit of gold). Also in here is a large cauldron with several elemental dice floating around the top, if you hit the cauldron with an attack of each of those elements you'll get a bit of bonus gold. Make sure to activate the teleport by using it and then go talk to Cali to head to the Rainfish Riviera. ,--------, ,------------------, ,--------, | [020600] |~-~-~-~-~-~-~-~-| Rainfish Riviera |~-~-~-~-~-~-~-~-~| [020600] | '--------' '------------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Retrieve Mags' 'Information | | No Lives Lost | | Squid' | | All Areas 20 | ------------------------------------- | Enemy Goal 75 | ------------- | Villains Masker Mind | | Collections | | Brawlrus | |------------------------------------- | Brawl and Chain | | Scroll 1 | | Elemental Gates Earth | | Treasure Chests 4 | | Undead | | Soul Gems Lob-Star | ------------------------------------- | Deja Vu | ----------------- | Winged Sapphire 1 | | Difficult Dares | | Legendary Treasure 1 | |------------------------------------- | Hats Metal Fin Hat | | Time to Beat 19:30 | | Steampunk Hat | | Don't Switch | | Imperial Hat | | Quests Eye Five | ------------------------------------- | Brawlrus | | Chef Pepper Jack | ------------------------------------- ,-----------------------------------------, | [020601] Monsoon Point [020601] | '-----------------------------------------' Pass by Mags ahead and smash through a fence. ,------------------------------------------, | [020602] Blowhole Beach [020602] | '------------------------------------------' Get up to Mags and then drop off the edge to attack those pirate Chompies and the Tech villain [Brawlrus] will arrive. He's joined by a couple of wavy haired pirates so take them down and the three that follow afterwards before focusing on Brawlrus himself. He stands perfectly still and fires four starfish one after another in your direction, jump over them or move quickly to the side to avoid them and then attack him during the break. Having a starfish attach itself to you not only initially hurts you but it also slows you down, so if you get hit make sure to jump over any further shots as you probably won't be quick enough to out walk it. Reward for the capture is 450 coins plus the Skystone. Go down onto the beach to the right and up to a pile of wood, pick it up and go back to the partial bridge where you just fought Brawlrus. Place the wood down where the marker indicates to form the bridge. ,--------------------------------------------, | [020603] Waste Water Cove [020603] | '--------------------------------------------' If you jump off the left side of the bridge onto the sand below you can find [Soul Gem 1/2 - Lob-Star]. Bounce back up and cross over the bridge, pick up the bridge when you're on the other side and place it in a spot just past where Mags is. Cross that bridge to get a key. Cross back over and smash through a fence to reach a double locked door, which means we're still missing a key. ,---------------------------------------------, | [020604] Steel Fin Balcony [020604] | '---------------------------------------------' Go down to the left and head inside the little shack. ,--------------------------------------------------, | [020605] Fish Bone's Card Shack [020605] | '--------------------------------------------------' At the back of the room is a pirate called Bucko who would like to play some Skystones Smash. After beating him he'll open up the gate which will let you get the key behind it. There's also a [Story Scroll] in the corner behind here. Upon exiting the shack there's suddenly a few pirate Chompies attacking along with a Bomb Shell. After defeating the Bomb Shell you'll be introduced to the Undead villain [Masker Mind]. This purple mage will reanimate defeated enemies and use them to attack you. Defeating the Bomb Shell for a second time will exorcise Masker Mind and then cause it to run about the place doing nothing of value. Just keep attacking it until it is dead. The usual 500 coins and a Skystone for the reward. ,--------------------------------------------, | [020606] Brackwater Falls [020606] | '--------------------------------------------' Drop off the left side of the area following some coins. Down here you'll find a pirate named Doublooney who has a Quest for Eye Five named "Chongo!". You'll find that villain in the next level so come back here once you have him. o---------------------------------------------------------------------------o | This isn't very complicated but it may take a while as you have to | | collect 5000 presents by defeating enemies. They're all kinda weak so I | | don't think difficulty affects the challenge in here. Just keep defeating | | the enemies that appear and picking up any special weapons that appear. | o---------------------------------------------------------------------------o To the left though is an Undead Elemental Gate. o---------------------------------------------------------------------------o | Fish Bone's Retreat (Undead) | |---------------------------------------------------------------------------| | The tiles in here will either set off dart traps when you stand on them | or they'll raise a platform. Step on the first tile then quickly go to | | the right one then forward one and then right onto a skull tile (which is | | safe). Go forwards two and then jump as far to the right on the tile to | | your right as you can and quickly keep going to a [Treasure Chest 1/3]. | | | | Watch out as you jump left again back to the safe spot in the middle. If | | there's a block blocking the path north then you need to step on the tile | | to the right of the skull tile to lower it. Make your way to the tile two | | tiles above the skull tile and then diagonally jump to the spot by the | | path (the tile below it raises the platform and blocks your way). You | | should now be able to go around the back to the left and pick up [Hat 1/3 | | - Metal Fin Hat]. Jump off the side of the ship and quickly make your way | | back out of the zone. | o---------------------------------------------------------------------------o Use the bounce pad on the other side of the bridge to get back up and go and unlock the gate. ,------------------------------------------, | [020607] Fish Eyed Walk [020607] | '------------------------------------------' Keep going until you reach Mags, go inside the door. ,---------------------------------------------, | [020608] Fish Eyed Control [020608] | '---------------------------------------------' Defeat a couple of anemone type enemies and a Bomb Shell up on the back, that'll bring in another wave or two of the same before the monster gate drops. Step on the button behind there to open the gate outside. Up top there's a machine to use, it's a crane mini-game, simply direct the crane so the X is over one of the Brawl and Chains to grab him, move the crane so it's over water and let go. Once all four are gone grab Mags with the crane and drop her on the other side. ,--------------------------------------, | [020609] Clam Tower [020609] | '--------------------------------------' Use the machine to extend the bridge and then drop off the side to the left of Mags, rather then going straight into the door, bounce up and pick up a bomb, then drop back down and go in the door still carrying it. ,-----------------------------------------, | [020610] Submarine Pen [020610] | '-----------------------------------------' Quickly run down the slope to the left and throw the bomb at the fence to reveal [Treasure Chest 2/3]. A little further in you'll find Bucko again for another game of Skystones Smash (which rewards nothing but 1000 coins). You can keep on playing him over and over if you really want but the reward will turn into just 100 coins a win after the first one. Smash through some debris to get to some more enemies before reaching where Persephone is in the level as well as another pirate, Argle Bargle, who has a Quest for Brawlrus "Submarine Bros 4 Life". So if you caught him earlier in the level it's as good a time as any to evolve him. ,------------------------------------------, | [020611] Starfish's Sub [020611] | '------------------------------------------' If you completed the quest jump on into the submarine where you'll find [Hat 2/3 - Steampunk Hat] at the front. Bounce back up and grab another bomb, take it across the bridge you extended (or extend it now if you haven't) to throw at the bombable fence at the end of it. ,------------------------------------------, | [020612] Dredgers Yacht [020612] | '------------------------------------------' Use the crane on the right to grab a few more Brawl and Chains to throw into the water (for a Trophy/Achievement pick up the piles of pipes here before clearing out all the Brawl and Chains, you can even drop them on the pirates' heads to do both at the same time). After defeating the three Bomb Shells wandering around down there you'll meet the Water villain [Brawl and Chain]. He won't join the fight immediately so try to knock the grappling hooks off the side of the ship to prevent other enemies from joining you. Once he does jump in you're going to want to stay away from him, get too close and he'll perform a spin attack that's difficult to get away from. So ranged attacks are going to be the best bet here. You'll want to watch out for other enemies during the fight but if you keep taking down the grappling hooks it should be only a few that make it. 500 coins for catching him. Before you leave the ship go to the left end and push a block to reveal a bounce pad, use that to reach the Traptanium Crystal on the platform and then jump down the hole it reveals. ,--------------------------------------, | [020613] Below Deck [020613] | '--------------------------------------' There's a few Chompies, a couple of Bomb Shells and then a few Brawlruses to take care of down here before you can open up the [Villain Stash] and then exit. Leave the ship via the bridge at the left end of it and smash down a fence. ,--------------------------------------, | [020614] Dire Sands [020614] | '--------------------------------------' Go down to the right where you'll see an Earth Elemental Gate. o---------------------------------------------------------------------------o | Barnacle Shoal (Earth) | |---------------------------------------------------------------------------| | Block puzzle time! Push the first block to the left, the block behind it | | backwards and then the tower of two to the left three times. Step off | | next to the bounce pad and push the left turtle into the gap to the left, | | push the turtle to the left of that to the left and then push the tower | | of four turtles backwards twice. Return to the bounce pad and push the | | tower of two turtles backwards twice to form a bridge. Now push the far | | turtle to the left of the edge, push the remaining tower of turtles left | | to form one last bridge to [Hat 3/3 - Imperial Hat]. | o---------------------------------------------------------------------------o To the right of the Earth Gate are some turtles (didn't we just do this already?). Push the single turtle off to the right and do the same with the stack, then push the top of the stack backwards by standing on the first turtle, and then finally the last turtle to the right to let you across. On the opposite side of the small platform is another turtle, push it off to reach [Soul Gem 2/2 - Deja Vu]. Now to the left of the Earth Gate, cross the first bridge and then pick it up to use on the next one. ,-------------------------------------------------, | [020615] Bluster Squall Island [020615] | '-------------------------------------------------' There's a Brawlrus and a couple of Bomb Shells to defeat on the other side, once you've cleared them out go into the building on your right. ,-----------------------------------------, | [020616] Cheddar House [020616] | '-----------------------------------------' Over in the corner you'll find the [Winged Sapphire] and standing next to the closed gate is a mabu named Galley who has a Quest for Chef Pepper Jack "Head of the Cheese". An actual quest for once! o---------------------------------------------------------------------------o | Go a short distance down the slope before turning off to the right | | through a gap, go past some anemones and you'll find your first bit of | | cheese next to a Bomb Shell, grab it and go past the Bomb Shell to where | | you'll need to wipe out a few enemies before a monster gate opens, once | | it does grab the cheese as well as a second piece outside it and then use | | the Super Bounce Pad to get right back to Galley. | | | | Go on down the slope fully and you'll find a couple of pieces at the | | bottom, go left and sort of double back towards the start along the side | | of the ramp, you should find a sixth piece near a bounce pad that'll take | | you up onto the ramp near to Galley so you can finish. Watch out for the | | stone head as you go but if you attack it it'll be stalled for a moment, | | not that it taking a few five seconds off your ten minute time limit is | | really that big a deal. | o---------------------------------------------------------------------------o Once completed the gate will lower and let you pick up [Treasure Chest 3/3]. Head outside and kill the enemies that have respawned (if you did the quest anyway). Pick up the bridge and place it on the next spot to the left. Cross the bridge and head to the left. On the corner you'll find a Traptanium Crystal to smash with [Legendary Treasure - Legendary Bubble Fish] inside. ,------------------------------------, | [020617] Big Hook [020617] | '------------------------------------' Wind your way up to the top of the building where there's another crane to operate. Pick up one of the pieces of bait on the little island and move the crane so that it's positioned just above the water to the left of the island, drop the bait in the water and wait for the fish to come around. When it eats the bait grab it with the crane. Jump off the edge down to the fish and enter its mouth. ,--------------------------------------, | [020618] Fish Mouth [020618] | '--------------------------------------' Pick up the Information Squid to finish the level. ,----------------------------------------------, | [020619] Skylanders Academy [020619] | '----------------------------------------------' The marker for the Legendary Treasure from Rainfish Riviera is just to the left next to the teleporter. Talk to Crossbones and he'll unlock a second character to play the Skaletones mini-game with, Captain Dreadbeard. If you go to the Main Hall near Auric you'll see another section of the Academy appear, the Game Room. Go up the stairs next to Auric to the Upper Hallway, on the right you'll see a Hat Store where Hatterson has a Quest for Hood Sickle "Hatastrophe!". Once you've completed it you'll have access to the hat store, he only sells "Legacy" hats though so you can get access to them through previous games already. o---------------------------------------------------------------------------o | Straight ahead you'll find the first of the eight machines, smash it a | | few times before heading off to the right and up a small tower for the | | second. You can find a bonus time clock behind this small tower but 30 | | seconds isn't really that big of a deal with the ten minute limit. Keep | | going to the right and take the right path at the crossroads. | | | | Smash a third machine on the little tower here then go back to the | | crossroads and take the top path to a fourth. Go right to a fifth, | | further right to a sixth behind some trolls, the seventh on the opposite | | side of the stepped area and then finally the eighth in the stepped area | | at the back once the monster gate is down. | o---------------------------------------------------------------------------o That'll evolve your Hood Sickle and open up Hatterson's shop. o----------------------------o | HAT | PRICE | |--------------------|-------| | Monday | 25 | |--------------------|-------| | Cowboy Hat | 25 | |--------------------|-------| | Plunger Head | 25 | |--------------------|-------| | Purple Fedora | 25 | |--------------------|-------| | Turban | 25 | |--------------------|-------| | Biter Hat | 25 | |--------------------|-------| | Propeller Cap | 100 | |--------------------|-------| | Coonskin Cap | 100 | |--------------------|-------| | Royal Crown | 100 | |--------------------|-------| | Mariachi Hat | 100 | |--------------------|-------| | Archer Hat | 100 | |--------------------|-------| | Toy Soldier Hat | 100 | |--------------------|-------| | Pirate Hat | 250 | |--------------------|-------| | Rocket Hat | 250 | |--------------------|-------| | Traffic Cone Hat | 250 | |--------------------|-------| | Princess Hat | 250 | |--------------------|-------| | Wabbit Ears | 500 | |--------------------|-------| | Unicorn Hat | 500 | |--------------------|-------| | Firefighter Helmet | 500 | |--------------------|-------| | Future Hat | 500 | o----------------------------o Go further up the steps and you'll reach the actual Game Room area. Standing by a table at the back is Captain Dreadbeard who wants to play Skystones Smash with you. Each time you beat and then replay him he'll get a bit tougher to beat so it's good for practicing on stronger opponents, you'll likely run into a case where you just can't win with the stones you have after a few games though so remember to come back later on when you've captured more villains. To the right of Dreadbeard is a set of elemental steps, if you switch to the matching element while standing on a platform it will rise up and let you jump to the next one. At the top after several elements you'll find some coins. This gets higher and higher with more and more elements and a larger reward each time you go up. You will eventually reach a point where there's no platform to get you higher if you do not have the Light and Dark elements unlocked, if you do then you should be able to get to the very top. Use the teleporter and go talk to Cali to go do the Monster Marsh. ,--------, ,---------------, ,--------, | [020700] |~-~-~-~-~-~-~-~-~-| Monster Marsh |~-~-~-~-~-~-~-~-~-| [020700] | '--------' '---------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Free Headwick | | No Lives Lost | | * Find Sleepy Village | | All Areas 20 | | * Rescue the Sleep Villagers | | Enemy Goal 120 | ------------------------------------- | Villains Chomp Chest | ------------- | Eye Scream | | Collections | | Eye Five | |------------------------------------- | Elemental Gates Undead | | Scroll 1 | | Dark | | Treasure Chests 4 | ------------------------------------- | Soul Gems Krypt King | ----------------- | Fist Bump | | Difficult Dares | | Winged Sapphire 1 | |------------------------------------- | Legendary Treasure 1 | | Time to Beat 23:45 | | Hats Dragon Skull | | Don't Switch | | Shadow Ghost | | Quests Eye Scream | | Hat | | Fisticuffs | | Clown Classic | ------------------------------------- | Hat | ------------------------------------- ,-----------------------------------------, | [020701] Haunted Wreck [020701] | '-----------------------------------------' Immediately to your left is a [Traptanium Crystal] with a [Winged Sapphire] hidden inside. After talking to Gomper go past the Troll Radio to a pair of blocks (ignore the Soul Gem that you can see for the moment), push the left one twice to get past and go smash down a fence. ,--------------------------------------------, | [020702] Haunted Approach [020702] | '--------------------------------------------' To the left is Cali with a Quest for Eye Scream [Paranormal Captivity]. o---------------------------------------------------------------------------o | Cross the bridge and you'll find the first ghost in the pottery to the | | left. Go up the slope and then up the slope at the back, go along to the | | left around and down to an area with bones and a super bounce pad, as | | well as two ghosts. Head to the right in the area where you land and | | there's a fourth ghost in the pottery just around the first corner and a | | fifth in some pottery further towards the back. In the next room is a | | Grave Clobber and a bounce pad as well as a sixth and final ghost in the | | corner. You can only take four at a time so you'll have to double back in | | a moment to get these last two. | | | | Bounce up to the left to reach the area with the ghost's ship in to | | deliver them. If you do get hit while a ghost is with you you'll have to | | go all the way back to where you found them to pick them up again. | o---------------------------------------------------------------------------o Go right past a closed gate and then ignore a breakable fence to get to some pushable blocks. Push the right block away twice, the far left block left once to fall into a hole, then the near left block forwards to where the other left block originally was and then finally push the first block into line with them. That'll create some steps to get up onto the back of the Haunted Wreck area where you could see (and can now collect) [Soul Gem 1/2 - Krypt King]. ,------------------------------------------------, | [020703] Spirestone Graveyard [020703] | '------------------------------------------------' Carry on past the blocks and on the right side of the area jump off the edge. ,---------------------------------------------, | [020704] Spirestone Cliffs [020704] | '---------------------------------------------' Go inside the cave down here. ,---------------------------------------------, | [020705] Spirestone Grotto [020705] | '---------------------------------------------' Smash though one fence and then a second one at the back to find [Treasure Chest 1/3]. Head out and bounce back up. Now go into the Undead Elemental Gate at the back. o---------------------------------------------------------------------------o | Spirestone Crypt (Undead) | |---------------------------------------------------------------------------| | Watch out for a few eyeballs running at you as you enter. Push the block | | on the right off the edge and jump up to the right to push a block up | | there to the left (eyeballs behind it!) all the way off the left edge. | | Jump up it and push a block there to squish some more eyeballs (with more | | behind it). Jump up to the top layer and cross over to the right to drop | | down and open up [Hat 1/3 - Dragon Skull]. | o---------------------------------------------------------------------------o To the left of the Undead Gate is a Lock Puzzle. Solve it with the following directions: Left, Left, Up, Left, Up, Right, Down, Up, Left, Right, Up, Up. Behind there you'll find [Soul Gem 2/2 - Fist Bump] and a Super Bounce Pad. Use the bounce pad. ,---------------------------------------, | [020706] Hungry Isle [020706] | '---------------------------------------' Time for an Earth Villain named [Chomp Chest]. This treasure chest has teeth! His attack pattern is to run in your direction, pause and then charge forwards biting. Move out of the way when he does that and you should be okay although he doesn't give much time to attack afterwards so melee only characters are going to have a tough time getting out unscathed. 600 Bounty on him. Use the Super Bounce Pad that appears after defeating him to get back. Go back up past the blocks and smash through the fence to get near to where Headwick is trapped. ,-------------------------------------------------, | [020707] Spirestone Mausoleums [020707] | '-------------------------------------------------' A few eyeballs will run towards you along with that crawler that Headwick mentioned, it just runs towards you and then swipes with its large hands, jump over it before it can do that. A few more waves of enemies will pour out to fight you along with a blue enemy that fires a line of energy along the ground that you'll want to jump over or go around. After that Headwick will be freed. We've already explored so follow Headwick up to the closed gate to the left of the fence you broke through and cross the bridge. Watch out for the Eye Screams on the other side as they'll roll barrels down the bridge for you to either smash or avoid entirely. ,-----------------------------------------, | [020708] Windmill Hill [020708] | '-----------------------------------------' The path here is closed so go inside the cave. ,---------------------------------------, | [020709] Supply Room [020709] | '---------------------------------------' You're going to have to defeat Millington in here at a game of Skystones Smash to get that gate open. His stones are fairly weak so the ones you've collected so far should be able to win without too much of a hassle. Go outside and start going up the slope, watch out for the windmill's blades as they will damage you as they pass by if you bump into them. Before jumping into the elevator go around the back of the windmill where you'll find the [Story Scroll]. Directly beneath you you should see a doorway, drop down onto the ledge there to get inside. ,-------------------------------------------, | [020710] Secret Basement [020710] | '-------------------------------------------' In here you'll find Persephone giving out her usual upgrades but nothing else, it's mostly just an area for the "dare". Go out and go back up to the top of the hill again and jump into the elevator by pulling the lever. ,-----------------------------------------------------------, | [020711] Little House on the Misty Marsh [020711] | '-----------------------------------------------------------' Eye Scream will run off after sending out a few eyeballs so all you need to take down are a few of those crawlers along with a resurrected one when a Masker Mind appears. A few more eyeballs will rush out and be joined by some flying enemies that drop balls all over the place, after they spit out a few they'll drop to the ground exhausted, which is your opportunity to attack them (while avoiding the balls, obviously). ,---------------------------------------------, | [020712] The Misty Marshes [020712] | '---------------------------------------------' Cross over the little bridge past the monster gate to chat with Headwick and meet Marsha, you'll have to solve a Lock Puzzle to get her out of the cage. To solve the first board: Down, Right, Up, Down, Left, Up, (left here will finish it), Right, Down, Left, Down, Up, Left. The second board can be solved by the following: Left, Right, Down, Up, Down, Right, Left, Right, Down, Right, Left, Down, Up, Down. Start the marsh walking process (don't leave the protective bubble while you're in the marsh otherwise you'll take damage!) and follow along with Marsha (there's a Trophy/Achievement for collecting 20 coins here so watch out for those along the way - there are three in this first section). At the first stop don't start going again straight away instead go to the right to a block puzzle. Push the first block off to the right and then use it to jump across to another block. Be really careful here as falling off will land you in the marsh and really hurt. Push the next block off as well and make your way over to [Legendary Treasure - Legendary Golden Frog] (note that there is a glitch in that you will not be able to find the Legendary Golden Frog in the Skylanders Academy until you have finished Chapter 8 - despite the area where it is found being formed after this chapter). Jump back along the blocks (you might need to jump diagonally onto the first one as it's a big high) and start moving with Marsha again. Marsha will pause at a Dark Elemental Gate (after seven coins, that's 11 so far). o---------------------------------------------------------------------------o | Dark Hollow (Dark) | |---------------------------------------------------------------------------| | Pull the levers to try to hit the two flashing sections at the back, once | | they're open fire the ball in again to get it in the holes behind them, a | | new ball will appear after each one goes in. Once they're both in a third | | ball will appear and the middle ramp will rise up, you've got to fire the | | ball up the middle of the ramp, you can do that by hitting the lever when | | the ball is right at the top edge of the bumper. Once in the gate will | | open and let you get [Hat 2/3 - Shadow Ghost Hat]. | o---------------------------------------------------------------------------o Get moving with Marsha to another island where you can pause for a moment (three more coins in that part, ones inside barrels and stuff don't count apparently), and finally move on along a larger section (with a few more coins than needed to finish the Trophy/Achievement) to end this swamp crossing. Smash the [Traptanium Crystal] to find a Super Bounce Pad underneath. ,--------------------------------------, | [020713] Empty Isle [020713] | '--------------------------------------' Use that hidden Super Bounce Pad to go fight a Dark element villain called [Eye Scream]. She (he?) will summon loads and loads of the little eyeball enemies which you can squish with one attack, the only danger is there being too many and you miss a few. Otherwise Eye Scream doesn't do much else, just stay aware of any stray eyeballs running around as you defeat the villain for the 650 coin bounty. Bounce back to get started on a block puzzle. Push the central block to the left once, then the back middle block back once and you're done. ,--------------------------------------------, | [020714] Village Approach [020714] | '--------------------------------------------' A few eyeballs and a crawler await, a few more crawlers will appear along with that blue enemy. Once a few of them are down you'll be joined by the flying enemies too. More blue guys and then an Eye Scream along with a Masker Mind and a crawler. Busy busy. And then to top it all off here comes a Light element villain [Eye Five]. This guy's a bit tougher than Eye Scream was as not only is he joined by a few more flying enemies but his attack is actually difficult to avoid. He slams his fists down and moves towards you, changing direction mid pounding to keep tracking you. It's a 650 bounty for this villain. Over in the corner is a [Traptanium Crystal] to smash through. ,----------------------------------------------, | [020715] Smuggler's Hideout [020715] | '----------------------------------------------' At the back is a Lock Puzzle. Up, Left, Left, Up, Right, Left, Down, Right, Down, Up, Left, Down, Up, Left, Down, Right, Up, Down, Left, Up. Behind there is [Treasure Chest 1/3]. Go out and up the slope behind the monster gate and defeat a couple of Eye Screams rolling barrels at you. Keep on going to the village where you'll need to wake up the sleeping mabu Winkle. ,------------------------------------------, | [020716] Sleepy Village [020716] | '------------------------------------------' On the left is a mabu named Smeekens who has a Quest for Fisticuffs called [Outhouse Back-In House]. The reward for completing the quest is [Hat 3/3 - Clown Classic Hat]. ,-----------------------------------------, | [020717] Grocer Jack's [020717] | '-----------------------------------------' Head into the house on the right to find a mabu named Bing who wants to play Skystones Smash, it's just a 1000 coin reward for beating him. Wake up Rip by the fence outside and then smash through it. Smash down the [Traptanium Crystal] to reach a [Villain Stash]. Now go up the wooden steps to the right and go into the first house on the left. ,-----------------------------------------------, | [020718] 'Boots' the Cobbler [020718] | '-----------------------------------------------' Krueger is found asleep on the floor, wake him up and then go out again. Outside carry on forwards to the floating bed to wake up the mabu sleeping on it. Next start going to the right, jump over a small gap and wake another floating bed. Jump to the next floating platform and then a third (do not wake the mabu here yet!) before jumping towards the screen onto a stationary section, if you go further towards the screen and to the left you'll find a [Traptanium Crystal] with [Treasure Chest 2/3] inside. Get back onto the moving platforms and wake another sleeping mabu and then once the platforms settle carry on to the right around the swirling vortex and then down onto a large circular area where Dreamcatcher starts an arena fight. The first stage is mostly just eyeballs, crawlers and a few blue enemies. The second stage starts to break up the arena which is actually more of a help than anything as it blocks the beams from the blue enemies and the balls from the flying enemies fall off the edge easier. ,----------------------------------------------, | [020719] Skylanders Academy [020719] | '----------------------------------------------' Another new area will pop into existence and Brock has another arena area open. The Academy Defense Tower is found next to Mags' weird slot machine thing, take the elevator up to get there. There's not much of interest in here except on some boxes to the left you'll find [Trinket - Pirate Pinwheel]. Auric has some new stock: o--------------------------------o | ITEM | PRICE | |------------------------|-------| | Skystone Cheat | 200 | |------------------------|-------| | Palm Hat | 200 | |------------------------|-------| | Rude Boy Hat | 200 | |------------------------|-------| | Pork Pie Hat | 200 | |------------------------|-------| | Miniature Skylands Hat | 200 | o--------------------------------o If you're looking for where the Legendary Golden Frog goes, well, give up. It's not anywhere here yet, you'll have to complete another chapter before the area appears and then another chapter after that before you can actually place it. ,--------, ,------------------, ,--------, | [020800] |~-~-~-~-~-~-~-~-| Telescope Towers |~-~-~-~-~-~-~-~-~| [020800] | '--------' '------------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Find and defeat Dreamcatcher | | No Lives Lost | ------------------------------------- | All Areas 24 | ------------- | Enemy Goal 60 | | Collections | | Villains Pain-Yatta | |------------------------------------- | Hood Sickle | | Scroll 1 | | Dreamcatcher | | Treasure Chests 4 | | Elemental Gates Water | | Soul Gems Wildfire | | Magic | | Bat Spin | | Tech | | Winged Sapphire 1 | ------------------------------------- | Legendary Treasure 1 | ----------------- | Hats Old-Time Movie | | Difficult Dares | | Hat | |------------------------------------- | Rugby Hat | | Time to Beat 17:55 | | Synchronized | | Don't Switch | | Swimming Cap | | Quests Brawl and Chain | ------------------------------------- | Masker Mind | ------------------------------------- ,--------------------------------------------------, | [020801] Galactic Bubble Center [020801] | '--------------------------------------------------' Just to the right of Cali is a sleeping mabu named Hawk, he has a Quest for Brawl and Chain [Fairy Night Lights]. o---------------------------------------------------------------------------o | Go down the slope to the left and approach the "Fairy Lights" on the | | tree, you'll pick one up automatically. Go to the right and smash through | | a brick wall by the slope to find the first house. A few enemies will | | attack but you should be able to deal with them. Go back to the tree and | | get another lantern, head back past the first house and up the slope next | | to it. Go up some grassy steps at the top and get around until you see a | | Super Bounce Pad, don't use it, instead drop off the edge next to it to | | get to house number two. After delivering the lantern bounce up and then | | use the Super Bounce Pad to get back to the tree. Return up the slope | | next to the first house and this time take right at the grassy steps to | | go through a brick wall and find the third house. | | | | Now head left through a brick wall, don't go through the second wall | | instead go further left and you'll spot the fourth house in the corner. | | Go and grab another lantern then smash through another wall next to the | | other one, drop off the edge and carry on past a house to get to another | | at the back. Super Bounce back and return here again for the house you | | just passed. Super Bounce and return to this house and go to the right to | | the last house. | o---------------------------------------------------------------------------o Go to the left of Cali now and next to a sleepy looking scientist sitting down called Newt there are some floating red platforms, and on the top one is [Soul Gem 1/2 - Wildfire]. Go up the stepped platforms past a mabu named Hubb. ,---------------------------------------------, | [020802] Pulseblock Plains [020802] | '---------------------------------------------' Headwick has some advice on how to advance, simply jump on the button a few times to raise up the nearby blocks. The only block that needs pushing is on the left, push it left and then back to complete it. To the right of the first button is a second one on a platform, pump it up to the top. Press the button here to open up the bridge. ,----------------------------------------------, | [020803] Embroidered Bridge [020803] | '----------------------------------------------' Watch out for the jack-in-the-boxes along the bridge, be patient to avoid getting hit by them. ,--------------------------------------------, | [020804] Chamber Entrance [020804] | '--------------------------------------------' Go down the steps at the far left end. ,-----------------------------------------------------, | [020805] Back-to-Back Stack-n-Jack [020805] | '-----------------------------------------------------' Get past the jack-in-the-boxes (part of the way you'll find some red platforms with Persephone at the top). ,---------------------------------------------------, | [020806] Watering Hole Encounter [020806] | '---------------------------------------------------' Dreamcatcher's attack consists entirely of one Eye Scream, take it out to open up the monster gates. To the right are some red platforms, use the button to get up to [Story Scroll]. In the middle is a multicoloured doorway to go through. ,------------------------------------------, | [020807] Hypnosis Pocus [020807] | '------------------------------------------' The two scientists in the middle of the area have a Quest for Masker Mind [Hypnosis Schnipnosis]. Behind the scientists are some platforms with some coins on but there's nothing else in here. Back out on the left side is another button to press. Go to the left and press another button to get up to yet another button, this final one will raise up the blocks for the puzzle. Push the first block to the right once and then back twice, then push the block on the right to the left once, down once and then finally to the left once. You can now use a button to get up to the floating key and then use it to enter the locked door. ,------------------------------------------, | [020808] Cosmic Chamber [020808] | '------------------------------------------' The platforms may appear when you get near but they also disappear shortly after stepping on them so make sure to move quickly. After the first set take the set to the right to get over to a sleeping scientist. Wake him up to activate the button on the right. ,-------------------------------------------------, | [020809] Pulseblock Pillow Pit [020809] | '-------------------------------------------------' Go down to the pulseblock puzzle and then fight off the eyeballs and flying ball enemies to unlock a button on the right, press it to raise up the blocks. Push the right one diagonally to the right and then again to the left. Then push the left block once left and then once back towards the screen. The remaining block moves towards the screen and then diagonally right twice. Use the newly unlocked button to reach [Soul Gem 2/2 - Bat Spin] along with another button that will open up a bridge to cross. Let the Super Bounce Pads take you away. ,-----------------------------------------------, | [020810] Observation Terrace [020810] | '-----------------------------------------------' At the back you'll spot a Pain-Yatta, just a regular enemy here so avoid the few whack attacks as it rushes towards you and you'll be okay. Once defeated some scientists will have a game of Skystones Smash for you. To the right of the scientists is a [Traptanium Crystal] you can smash through. ,----------------------------------------------, | [020811] Observatory Loggia [020811] | '----------------------------------------------' In the left corner you'll see a Tech Elemental Gate. o---------------------------------------------------------------------------o | Grinding Gears (Tech) | |---------------------------------------------------------------------------| | Go to the right and jump up the rotating gears, watching out for the | | giant drills smashing down of course. At the top head down the slope to | | reach a button. Once that's pressed jump down and take the left path | | where you'll find a second button at the end of the slowly rotating and | | moving gears. | | | | Jump back down to the middle and go up the slope to jump aboard the now | | moving gear. Ride it up to the top and climb a few more gears to reach | | [Hat 1/3 - Old-Time Movie Hat]. Use the moving gear to get back out | | again. | o---------------------------------------------------------------------------o And on the right is a Magic Elemental Gate. o---------------------------------------------------------------------------o | THe Magic Frame Game (Magic) | |---------------------------------------------------------------------------| | Talk to the mabu called Hipp to get started here, attack the paintings | | floating around behind him to flip them around, do it quick enough to all | | of them and the set in the middle will turn into a platform that lets you | | get up to [Hat 2/3 - Rugby Hat]. | o---------------------------------------------------------------------------o Before you leave use the button in the middle to get down below. ,-------------------------------------------, | [020812] Meditation Pool [020812] | '-------------------------------------------' Down here you'll find a [Winged Sapphire] in the corner (and a Trophy/Achievement by pushing 12 of the golden balls off the waterfall at the end closest to the screen, be careful of jumping on them or otherwise destroying them as you have to do all twelve in one visit). Go back across the Traptanium bridge and use the key to unlock the door. ,-------------------------------------------------------, | [020813] Impossible Gravity Collider [020813] | '-------------------------------------------------------' Wake the mabu to get some platforms to start appearing, cross them to get to an air jet that'll blast you upwards and then as you fall back down more platforms will appear along with a short chat with Dreamcatcher. A few waves of eyeballs and those blue enemies will appear, keep beating them until it's time to fight the Undead villain [Hood Sickle]. This guy teleports all over the place trying to get close to you and will then do a wide sweeping attack with his sickle. A short range melee attacker is going to have to be very quick at getting back in to hit him so really your best bet is a long ranged attacker. Keep trying to hit him as he disappears and reappears while running directly away from him when he starts his swing - going sideways will only mean you get hit. It seems to be about three teleports before he swings. The reward for capturing him is 700 and a quite powerful Skystone. After beating Hood Sickle you'll be attacked by a couple of Pain-Yattas, defeat them and the blocks in the area will start to glow red and green, stand on the green ones to stay safe as the red ones will fall away (and the blue ones will turn red shortly). Jump along the appearing platforms until you get to solid ground. Before you wake up the two scientists go further to the right across some more appearing platforms and you'll reach the [Villain Stash]. Go back and wake up those scientists now, use the button to go up to another pair of scientists you have to wake up (the platform off to the side here has nothing but coins on it). ,-------------------------------------------------, | [020814] Roof Observation Deck [020814] | '-------------------------------------------------' You'll immediately be attacked by some of the blue electric enemies and some of those flying ones, you'll need to take them out to open up the monster gates. At the right end you'll see a new floating platform that lets you reach a scientist who wants to play Skystones. Just coins for winning though. Go to the right through the multicoloured doorway. ,-------------------------------------------------, | [020815] Framing an Art Attack [020815] | '-------------------------------------------------' Talk to Pern and then attack each of the paintings so that they turn around. That'll cause some platforms to appear, jump along them and up an air vent to reach [Treasure Chest 1/3]. Go back out and down the steps to a Super Bounce Pad. ,--------------------------------------------------------, | [020816] The Great Spiral Observatory [020816] | '--------------------------------------------------------' Time to fight the Magic villain [Pain-Yatta], go up past the jack-in-the-boxes to get to him (you can tell where they'll hit by their distance from the edge). Treat him like the regular versions that you've already fought in the level and just run and jump away when he runs up to you to avoid his smash attack. Keep on hitting him till he is defeated for 750 coins and the skystone. Press the button next to Pain-Yatta. ,-------------------------------------------------, | [020817] Stairway to the Stars [020817] | '-------------------------------------------------' Use the air vents and buttons to get up to the top. ,------------------------------------------, | [020818] Spiral Balcony [020818] | '------------------------------------------' Immediately on the right is a Water Elemental Gate. o---------------------------------------------------------------------------o | Waterfall Fall (Water) | |---------------------------------------------------------------------------| | Follow the little purple arrow off the edge, try to fall through the | | coins to grab them. At the bottom jump up the steps to get [Hat 3/3 - | | Synchronized Swimming Cap]. | o---------------------------------------------------------------------------o Before you go left take a look next to the Water Gate, you should spot a coin just off the edge, jump and follow it down to a Lock Puzzle. Right, Down, Up, Left, Up, Left, Down, Right, Up, Right, Down, Right, Left, Down, Right, Up, Right, Up, Left, Down, Left, Down, Right, Left, Up, Right, Up, Left, Down, Right, Left, Up, Right, Up, Left, Up. (Or the short way: Down, Up, Left, Down, Right, Up, Right. Up, Left, Down, Left, Down, Right, Left, Up, Right, Up, Left, Up). ,--------------------------------------------, | [020819] Library Lock Out [020819] | '--------------------------------------------' Smash all the piles of books in here to cause a platform to appear at the back. That'll let you get up and over to [Legendary Treasure - Legendary Cyclops Bear]. Leave and drop off the edge, you're back down to just before you fought Pain-Yatta. Now that you've beaten him there's a Lock Puzzle that has appeared on a door just before the line of jack-in-the-boxes. This has a new feature, crystal blocks. These are switch activated and can either help or hinder your progress. There are also some vases but as far as I'm aware there's no bonus associated with getting them all or not. Solve with: Left, Down, Right, Down, Up, Left, Down, Up, Right, Up, Left, Up, Down, Left, Up, Right, Down, Left, Down, Right, Up, Right, Down. ,-----------------------------------------------------, | [020820] Dream a Little Dream Beds [020820] | '-----------------------------------------------------' Shake awake the two scientists and use the button to reach [Treasure Chest 2/3]. Step on a button out here to go below and into a doorway. ,-------------------------------------------, | [020821] Feng Shui Shove [020821] | '-------------------------------------------' Hit each piece of furniture as quickly as you can to get them all to start moving, that'll cause a platform to appear at the back. Use the vent to get up to [Treasure Chest 3/3]. Now go back up the slope, press the button by where you fought Pain-Yatta and get up to talk to Headwick to the left of the Water Gate. Time to finally fight the Air villain [Dreamcatcher]. First hit the sleeping scientist's bed and then once the fight starts for real the two behind her while avoiding the sheep she's firing out as she passes along the edge. The next stage involves the platforms you're standing on turning red and falling, make sure to take down the scientist beds first of course. The next part is pretty much the same except more beds. She'll run out of dream energy and try to put you to sleep, you'll want to try to attack those little floating bows before they get you. And this final pass has yet more beds as well as floating bows trying to get you. Keep hitting Dreamcatcher until it's over and you get your 2000 coins. ,----------------------------------------------, | [020822] Skylanders Academy [020822] | '----------------------------------------------' You'll find the location for the Legendary Cyclops Bear down next to Persephone's Treehouse. Aside from that the only thing new is a new Skaletones challenger. ,--------, ,-------------, ,--------, | [020900] |~-~-~-~-~-~-~-~-~-~| Mystic Mill |~-~-~-~-~-~-~-~-~-~| [020900] | '--------' '-------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Regain control of the flagship | | No Lives Lost | | * Take out the Evilikin turrets | | All Areas 19 | | * Retake the Mill from the Evilikin | | Enemy Goal 55 | ------------------------------------- | Villains Shield Shredder | ------------- | Krankenstein | | Collections | | Elemental Gates Life | |------------------------------------- | Fire | | Scroll 1 | ------------------------------------- | Treasure Chests 4 | ----------------- | Soul Gems Tread Head | | Difficult Dares | | Torch | |------------------------------------- | Flip Wreck | | Time to Beat 12:25 | | Winged Sapphire 1 | | Don't Switch | | Legendary Treasure 1 | | Quests Shrednaught | | Hats Garrison Hat | | Bomb Shell | | Volcano Island | ------------------------------------- | Hat | | Mountie Hat | ------------------------------------- ,-----------------------------------------, | [020901] Mabu Flagship [020901] | '-----------------------------------------' We start the level on a Mabu Flagship that we need to regain control of, first up push the large crate so that it falls into the gap by the door. That will let you use it as a step up to the deck above. There's a second crate to do the same ahead. The third crate is a little less confined so you'll need to jump on it quickly so it doesn't slide out of position. And the fourth and final crate is similar but without sides so the crate can completely fall off the edge even when in the gap. Get to the wheel to get to a turret mini-game section. Bonus gems are found in this section again, the first is on the tree stump building at the first turret. The second is in the top right corner on the second turret, the third is on a wooden bridge to the right at the first Krankenstein. I've never seen the fourth but I always seem to get it so hopefully you do too. (The best way to get the Trophy/Achievement is to remember that the turrets don't do any damage unless the Evilikin Runners use the lever, which means you can ignore them until you've run out of Runners to hit). ,-----------------------------------------, | [020902] Loading Docks [020902] | '-----------------------------------------' Immediately on your left is Rizzo on the flagship, he has a Quest for Bomb Shell [Mission: Demoltion]. o---------------------------------------------------------------------------o | Pick up the first bit of dynamite and make your way forwards up a bounce | | pad and place it in the first spot. Go to the right and pick up a second | | bit of dynamite, get past the trolls and there's a second spot just to | | the left after a small downward slope. Keep on going straight and you'll | | find a third dynamite just past a tank (and a clock behind some debris at | | the back). Go up the bounce pad just before it to get to a large open | | area with a tank and a turret on the right. Place the dynamite in the | | spot on the other side. | | | | Go inside the building to pick up some dynamite and then go back out and | | place it to the left. Pick up a throwable bomb and throw it at a bombable | | wall to the far left (also defeat all the enemies in the area to open the | | monster gate). Pick up the dynamite and then head into the bottom left | | corner and drop off down to a spot next to a turret, place the dynamite | | and then grab another one before bouncing back up and then going through | | the monster gate. | | | | At the back of the area is another spot, pick up another dynamite for the | | top of the slope and then one final one from the corner to take through | | the top monster gate after you've cleared the place of enemies and then | | down to the final spot (the bomb is to get through a shortcut wall but | | you're done already so no need). | o---------------------------------------------------------------------------o Your reward is an Evolved Bomb Shell and [Hat 1/3 - Garrison Hat]. Walk straight ahead and go inside the building. ,----------------------------------------------, | [020903] Lumber Mill Office [020903] | '----------------------------------------------' At the back is a mabu named Loggins with a Quest for Shrednaught [Sure Beats Keys]. While there's no item reward here you will be able to use Shrednaught to break down identical looking fences throughout the level. Go up to the right and take out the first few Evilikin soldiers, then task the Mabu to build a staircase so you can reach a key on a platform. Before going through the gate go further right and into the two buildings. ,----------------------------------------, | [020904] Wheelhouse A [020904] | '----------------------------------------' In here you'll find [Soul Gem 1/3 - Tread Head]. ,-----------------------------------------, | [020905] Packing House [020905] | '-----------------------------------------' And in here is just a Mabu named Packard who wants to play some Skystones Smash. He's got quite a bit of health but you win 1500 coins for beating him. And just outside on the right edge is the [Story Scroll]. ,-------------------------------------------, | [020906] Mudder's Corner [020906] | '-------------------------------------------' Go through the locked gate and past the three Evilikin soldiers that attack. To the left of where another set run in go into the building. ,----------------------------------------, | [020907] Wheelhouse B [020907] | '----------------------------------------' In here is the [Villain Stash]. Go outside and into another building at the back. ,------------------------------------------------, | [020908] Western Storage Unit [020908] | '------------------------------------------------' Inside here you'll find a few Chompies and a couple of Shield Shredders hiding being a barricade. Destroy them and then their boss the Life villain [Shield Shredder] will join the fight. These little guys will run towards you, raise their shield and start spinning it before pushing towards you. Keep your distance to avoid damage. After his first wave of shredders fails he will actually jump down to take part - watch out for the long range attacks from the enemies on the platform. The big Shield Shredder's attack has a longer range than the smaller versions so keep a closer eye on him. The ranged attackers will jump down after a bit so you can take them out and concentrate fully on Shield Shredder. Winning will net you 800 coins and his Skystone. If you have Shrednaught then use him on the doorway to the right of this building. ,----------------------------------------------, | [020909] Sawdust Processing [020909] | '----------------------------------------------' This place just has coins but it is important for that all areas found checkmark. Go under the red bridge. ,-------------------------------------, | [020910] Waterways [020910] | '-------------------------------------' Attack the Evilikin at the base of the slopes and then go up the left side past a couple of cannon Evilikin and onto a Super Bounce Pad. That'll take you over to a tree stump with [Soul Gem 2/3 - Torch] on top. Super Bounce back and then go up the other direction on the left slope. Jump over the rolling logs all the way to the top to grab a key, then go back down the water at the curve jump over the edge down to a Fire Elemental Gate. o---------------------------------------------------------------------------o | Fire Falls (Fire) | |---------------------------------------------------------------------------| | Just a simple case of jumping up the floating platforms to reach [Hat 2/3 | | - Volcano Island Hat]. | o---------------------------------------------------------------------------o Along the right side of the area past the two slopes is another building for Shrednaught to help you go inside. ,------------------------------------------------, | [020911] Eastern Storage Unit [020911] | '------------------------------------------------' In the middle of the room is [Treasure Chest 1/3]. To the right of the building is a Life Elemental Gate. o---------------------------------------------------------------------------o | Flying Flora (Life) | |---------------------------------------------------------------------------| | Bounce up the first bounce pad then grab a Boingo Nut before bouncing up | | the second. The vines will take you over to some moving platforms, first | | jump on one to the right that leads directly to [Treasure Chest 2/3] as | | well as a Boingo Nut. Go back and onto the one that moves up and down | | (the one that moves to and from it just leads to a few coins) and plant | | the Boingo Nut on the top platform. Jump into the chimney the vine leads | | to. | | | | Plant Processing... Plant | | | | Inside here you'll find [Hat 3/3 - Mountie Hat]. | o---------------------------------------------------------------------------o Carry on towards the mabu near the double locked gate, you've got one key already and to get the second you need to get them to build you some steps on the right. ,---------------------------------------, | [020912] Power House [020912] | '---------------------------------------' Pull each of the levers once and you'll solve it. Jump up the steps that form to get out to the key. Drop down and go through the locked gate. ,----------------------------------------------, | [020913] Saw Mill Main Gate [020913] | '----------------------------------------------' Ahead of you are some Chompies to kill who are then followed by three Shield Shredders and a mage who shields one of them. Kill them all to open the monster gate but before going through smash the [Traptanium Crystal] to the right. ,--------------------------------------------------, | [020914] Nature Bridges - North [020914] | '--------------------------------------------------' Little bit of a bridge puzzle here. First smash the other Traptanium Crystal and cross the bridge it forms. Cross the bamboo bridge then pick it up and place it in the next bridge slot, pick it up again and put it in the slot to the right. Cross the wooden bridge to reach [Treasure Chest 3/3]. Go back over and pick up the wooden brige and take it back around over the bamboo bridge and over the traptanium bridge to place it in the wooden bridge slot so you can cross over to [Soul Gem 3/3 - Flip Wreck]. Leave the area now and go through the monster gate you opened earlier. Approach the mabu door and some mabu will eventually turn up to smash it down for you. Jump up the crates beyond. On the right here you can see a fence for Shrednaught to break through and pick up the [Winged Sapphire] behind. Smash through the barricades and defeat the cannon evilikin and the shield shredders as you go up the slope and through a monster gate. Do not go up the ramp here, you'll just fight the final villain of the level and then automatically finish. Instead carry on past the ramp towards Persephone. She's standing next to a [Traptanium Crystal], smash through. ,-------------------------------------------------, | [020915] Nature Bridges - West [020915] | '-------------------------------------------------' Grab the bamboo bridge and place it to the left, cross over it and pick it up. Cross the metal bridge and then bamboo the one to the left. Grab the metal bridge and place it over past the bamboo one, take the bamboo bridge and place it to the left before picking up the metal bridge again (without using it). Cross the bamboo one, place the metal one to the south and then go across the wooden bridge to get [Legendary Treasure - Legendary Saw Blade]. Cross back over the wooden bridge and pick it up, cross the metal bridge and then finally place the wooden bridge in the bottom position to get back to Persephone. Now go up the ramp to the right at the top to fight the Air villain [Krankenstein]. ,-----------------------------------------, | [020916] Pulp Shredder [020916] | '-----------------------------------------' Take out the Shield Shredders that attack first, then Krankenstein will jump down along with some cannons and a couple more Shield Shredders. Krankenstein is a slow moving melee attacker, you need to stay away from his large sweeping attack to avoid damage. 800 coins and a Skystone. ,----------------------------------------------, | [020917] Skylanders Academy [020917] | '----------------------------------------------' The Legendary Saw Blade is found above the fireplace in the Main Hall. You'll also have seen the formation of the Library section of the Academy, head up there through the now oddly closed door next to the Skaletones (just outside the Library, by the way, is where you'd place that other Legendary Treasure you still have but for some reason you still can't - carry on waiting until the end of the next chapter). On the left side of the Library you'll find Quigley, he's standing next to an area that only a Mini Skylander can get into (eg Barkley from the 3DS Starter Pack). Talk to him as a Mini Skylander to get transported up there. Follow the coins around and then climb a ladder to get to the top, use the bookcase and go on through to a sidescrolling section. Jump right over the gap and then use the first bounce pad, drop off to the right and bounce further right. Then bounce all the way up to the top of a stack of books with [Trinket - Stealth Elf's Gift] on top. The exit is one more bounce to the right. After completing that go up the stairs at the back of the library, past a book that opens your Collection screen, past a teleporter to a bookshelf that you can interact with and go behind. Jump the first gap and then follow the line of coins down the second one, go down the slope and bounce up high to another bounce pad which will take you to [Trinket - Billy Bison]. The way out should be fairly simple, just keep going right until you get there or fall off. Auric also has a few new items to sell: o---------------------------------o | ITEM | PRICE | |-------------------------|-------| | Ullusses Uniclops | 350 | |-------------------------|-------| | Medal of Mettle | 350 | |-------------------------|-------| | Winged Medal of Bravery | 350 | |-------------------------|-------| | Elemental Opal | 350 | o---------------------------------o All done go talk to Flynn to get to the Secret Sewers of Supreme Stink. ,--------, ,--------------------------------, ,--------, | [021000] |~-~-~-~-~| Secret Sewers of Supreme Stink |~-~-~-~-~-| [021000] | '--------' '--------------------------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Shut down Krankcase's goo supply | | No Lives Lost | | * Prove you are a Skylander! | | All Areas 19 | ------------------------------------- | Enemy Goal 135 | ------------- | Villains Fisticuffs | | Collections | | Rage Mage | |------------------------------------- | Elemental Gates Water | | Scroll 1 | | Fire | | Treasure Chests 4 | ------------------------------------- | Soul Gems Echo | ----------------- | High Five | | Difficult Dares | | Winged Sapphire 1 | |------------------------------------- | Legendary Treasure 1 | | Time to Beat 19:30 | | Hats Rubber Glove | | Don't Switch | | Hat | | Quests Chomp Chest | | Trash Lid | | Pain-Yatta | | Shower Cap | ------------------------------------- ------------------------------------- ,------------------------------------------, | [021001] Goober's Trail [021001] | '------------------------------------------' Smash through the fence ahead and then grab a bomb from over on the right, jump over the green goo stream in the path as you take the bomb and throw it at a wall further along. ,---------------------------------------------, | [021002] Outer Sewer Segue [021002] | '---------------------------------------------' Past the Chompies keep to the left and go around the corner to where there's a [Story Scroll] on the other side of some goo. Get back over and return for a bomb, take it through the blown up gate and to the right jumping off the edge as you reach the large opening, quickly go inside down here and run to the right to throw the bomb at a wall. Behind that wall is [Treasure Chest 1/3]. Bounce back up after avoiding the goo and go into the large opening up top. ,----------------------------------------------, | [021003] Flam Bam's Retreat [021003] | '----------------------------------------------' In here you'll find an orange wingless dragon called Flam Bam who has a Quest for Chomp Chest [Hot Diggity Dash!]. o---------------------------------------------------------------------------o | This is a mad dash along a line of hotdogs, just keep following the line | | through smashable walls and past enemies with the odd jump to grab some. | | You'll do a few circles in places but for the most part it should be easy | | to follow where the next hotdog is. | o---------------------------------------------------------------------------o The only reward is the evolution. To the right of Flam Bam is a [Traptanium Crystal] to smash, use the bounce pad to get up and out to [Soul Gem 1/2 - Echo]. Drop down and go to the right. After a few Chompies drop off to the right and down onto a large circular wheel with two arrows on it, follow the arrows around in a circle to wind the wheel up and cut off the goo flow. Bounce up and then jump over the gap to reach the Lock Puzzle door. A solution to this first fiery puzzle is Right, Left, Down, Left, Down. The second puzzle is a little more involved with Left, Up, Left, Down, Right, Down,Left, Down, Up, Right, Up, Left, Down, Right, Down, (left to finish) Right, Up, Left, Down, Right, Down, Left. And a third screen for the puzzle is as follows: Up, Left, Up, Right, Up, Right, Right, Down, Down, Up, Left. ,----------------------------------------, | [021004] Grit Chamber [021004] | '----------------------------------------' Walk along to the left keeping on this side of the goo canal. ,----------------------------------------, | [021005] Runoff Falls [021005] | '----------------------------------------' Jump up and then down off a little ledge. Nothing much here so turn around and go back again. Cross over the first goo canal by using the solid block in the middle of it, defeat a few Chompies on the other side and then defeat a couple of Shield Shredders and Verl will start up some moving platforms. Jump onto the floating platforms but stay on there, don't jump all the way across. Wait for it to take you to the left side of the bridge. ,------------------------------------------, | [021006] Backflow Alley [021006] | '------------------------------------------' Jump forwards and go up the ramp by the bridge, you'll see a skeleton Bag 'O Bones with a Quest for Pain-Yatta [I'm With the Band]. o---------------------------------------------------------------------------o | Follow the Geckos with their gramophone and each time they stop start | | wildly attacking to hit any incoming enemies. | o---------------------------------------------------------------------------o After beating the quest you get an evolved Pain-Yatta and a [Hat 1/3 - Rubber Glove Hat]. Jump off to the right to get to another fight with Chompies and then some of those cannon Evilikins. Use the new moving platforms to get across the last bit of goo canal. Ignore the light puzzle for the moment and instead go smash through a fence in the back right corner. ,-------------------------------------------, | [021007] The Storm Drain [021007] | '-------------------------------------------' As you go along wait to avoid the gushes of green goo and at the end you'll find the [Villain Stash]. Go back to solve that puzzle now. Yeah, the solution is to pull each lever once. ,----------------------------------------------, | [021008] Flow Drain Dropoff [021008] | '----------------------------------------------' Go through the opened door and avoid those green dots on the floor as they'll spew out sewage. Jump down the hole. ,-------------------------------------------, | [021009] Spoiled Sanctum [021009] | '-------------------------------------------' There's going to be a few Chompies followed by some cannon Evilikin and then a Fisticuffs that'll try to hit you from afar. After that a few more Chompies and then a Scrap Shooter, this guy fires barrels at you so either jump over the single row or move out of the way of the barrage he fires directly at you. He's the last one so jump over the moving platforms once you can. Over the other side use the steam vent to get up to Persephone. Back down you'll be introduced briefly to the Rage Mage, no fight just yet though. Carry on forwards past a couple of spewing pipes and you'll reach a bridge section. Cross over the bamboo bridge before picking it up and placing it on the opposite side, pick it up again and then place it on the next opposite side. Before crossing it pick up the metal bridge and go across the bamboo one, place the metal bridge down and go get the [Winged Sapphire]. Cross back over and grab the metal bridge to put it back where you found it. No more bridges needed, use the bounce pad to the right. ,------------------------------------------, | [021010] Drainage Vista [021010] | '------------------------------------------' The puzzle up here has the usual solution of pulling each lever once. Before you use the Super Bounce Pad go to the bottom left corner of the area. ,-----------------------------------------, | [021011] Catwalk Cubby [021011] | '-----------------------------------------' At the end you'll find [Treasure Chest 2/3]. ,--------------------------------------------, | [021012] Drainage Central [021012] | '--------------------------------------------' Now use the Super Bounce Pad to get into a fight with the Fire villain [Rage Mage]. The real danger here is just the Evilikin enemies, Rage Mage doesn't really do much and doesn't really help the Evilikin at all. Take down the cannon ones by smacking the base they're standing on and then take out the Scrap Shooter before focusing on the Rage Mage who will be running around aimlessly. 1000 coins are the reward with the Skystoen. After beating him four more Shield Shredders will attack, take them out to open up the monster gate and then walk around a wheel to turn it up and drain out all the goo. Drop down directly in front so you can get into the Fire Elemental Zone. o---------------------------------------------------------------------------o | Inner Headworks (Fire) | |---------------------------------------------------------------------------| | Straight ahead of you is a door with two locks. First go to the left and | | pick up a bomb, throw it at the wall next to it and then pick up a second | | bomb. At the far left end there's a bounce pad that will take you up to a | | second wall to bomb. Behind the wall there's a block to push with a | | bounce pad on top, drop down and grab another bomb and then use that | | bounce pad to get up to the top wall and bomb it for the first key behind | | it. | | | | Next we go to the right of the locked door, watch out for the fire | | blasting from the receptacle above as you make your way to a block at the | | end, push it into the hole and use the bounce pad on top of it. Jump | | right past a bombable wall (all these extra bombable walls just have | | coins behind them if you want to get them) and then up a bounce pad | | before going left over one gap and you reach the second key. Drop down to | | the left and unlock the door to find [Hat 2/3 - Trash Lid]. | o---------------------------------------------------------------------------o Drop down to the bottom layer and in the back left corner there's a Lock Puzzle. Solution: Left, Down, Right, Left, Up, Left, Up, Down, Right, Up, Right, Down, Right, Left, Up, Right, Up, Right, Down, Left, Down, Left, Up, Left, Up, Right, Down, Right. Behind there is [Treasure Chest 3/3]. Go into the giant pipe just to the right. ,------------------------------------------, | [021013] Digestion Deck [021013] | '------------------------------------------' Make your way to the right over the green dots that spew sewage and you'll meet up with Flam Bam again for a game of Skystones Smash with a 1500 coin prize. Go back behind some more green dots to find the [Legendary Treasure - Legendary Eel Plunger]. I'd now recommend going out the same way you came in, the other way is a bit more dangerous. Jump down the massive hole in the middle. ,--------------------------------------, | [021014] Going Down [021014] | '--------------------------------------' Plenty of coins to pick up along the way down. ,------------------------------------------, | [021015] Splash Station [021015] | '------------------------------------------' (It's at this point that you'll get the Trophy/Achievement for not hitting any goo) Go down to the left and first push out the right block and then push in the left one twice to complete the pipe and push out an item. Jump up to the right and walk along the blocks to pick up [Soul Gem 2/2 - High Five]. Go right and push another block to the right and then backwards into the water stream, walk through and then push the tower of blocks towards the screen then to the left and then finally into line next to the first block. Get up onto the blocks and push the top block off to the right to complete the circuit. ,---------------------------------------, | [021016] Barge Basin [021016] | '---------------------------------------' Wander down and across the platforms directly to a Water Elemental Gate. o---------------------------------------------------------------------------o | Aqua Deck (Water) | |---------------------------------------------------------------------------| | Similar to the puzzles you just did, push the block so that it falls onto | | the jet of sewage to dislodge a present, jump up the block and kill the | | Chompies before opening [Hat 3/3 - Shower Cap]. | o---------------------------------------------------------------------------o Get back out onto the barges and cross over to the large doorway where the level reaches its final stage. Plenty of enemies to fight during this Arena Battle, the first round has Chompies and Shield Shredders along with cannon Evilikin but it soon advances to Stage 2 and adds a slime monster that slides across the arena leaving a trail of dangerous goo behind. Avoid that as you take down all the Shield Shredders, cannons and a Scrap Shooter. Stage three adds even more enemies and longer lasting slime trails. Keep on fighting until a villain arrives. The Dark villain is known as [Fisticuffs] and has long ranged punches. Move anti-clockwise to him so that you avoid his righthanded punch and can keep close to attack at the same time. 900 coins and his Skystone are your reward. ,----------------------------------------------, | [021017] Skylanders Academy [021017] | '----------------------------------------------' Brock has a new arena unlocked for you to fight in, the Drain of Sorrows. Crossbones has a new challenger, Mags, for the Skaletones game. You can find the Legendary Eel Plunger's location just outside of Hatterson's store, from now on you'll occasionally see that eye pop out of the water all over the Academy. And you can finally place the Legendary Golden Frog just outside the front of the Library. What amazing change does it make? No idea, I couldn't see any difference. ,--------, ,------------------, ,--------, | [021100] |~-~-~-~-~-~-~-~-| Wilikin Workshop |~-~-~-~-~-~-~-~-~| [021100] | '--------' '------------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Defeat Dr. Krankcase | | No Lives Lost | ------------------------------------- | All Areas 19 | ------------- | Enemy Goal 60 | | Collections | | Villains Scrap Shooter | |------------------------------------- | Dr. Krankcase | | Scroll 1 | | Elemental Gates Magic | | Treasure Chests 4 | | Undead | | Soul Gems Fling Kong | ------------------------------------- | Head Rush | ----------------- | Winged Sapphire 1 | | Difficult Dares | | Legendary Treasure 1 | |------------------------------------- | Hats Clown Bowler | | Time to Beat 16:30 | | Hat | | Don't Switch | | Lil' Elf Hat | | Quests Shield Shredder | ------------------------------------- | Scrap Shooter | ------------------------------------- ,------------------------------------------------, | [021101] Wilikin Workers Town [021101] | '------------------------------------------------' To the right of the fountain is a house you can go inside. ,---------------------------------------------, | [021102] Wilikin Band Cafe [021102] | '---------------------------------------------' At the back is a band of Wilikin who'd like Shield Shredder to complete his Quest [Wood-Be Band] with them. A few coins reward along with the evolution. Outside head along the path and immediately take a right around the corner to another building. ,-----------------------------------------------, | [021103] Spool Storage Shack [021103] | '-----------------------------------------------' In here is the level's [Story Scroll]. There's also a big red button underneath the crates on the left, stepping on it will open a gate inside another building across the street. You can go straight across to that building now. ,----------------------------------------------, | [021104] Wilikin Break Room [021104] | '----------------------------------------------' Now that you've pressed the button in the other building the gate in here is down and you can get [Treasure Chest 1/3]. Outside there's a block puzzle to do, push the left block to the right twice and then the other one into place just past it. Jump up onto them and push the top block off to complete the pipe. ,--------------------------------------------------, | [021105] Railcar Repair Station [021105] | '--------------------------------------------------' On the left of Conlan is a house to go into. ,--------------------------------------------------, | [021106] Railcar Repair Station [021106] | '--------------------------------------------------' Although there's nothing in here, it's just for the all areas. And far behind Conlan you should be able to see an Undead Elemental Gate. o---------------------------------------------------------------------------o | Toy Returns (Undead) | |---------------------------------------------------------------------------| | Wander down the slope and into the cave. Through to the right you'll be | | ambushed by a few Shield Shredders. Once that's through the next room | | will have a few more Shield Shredders and a few of the cannon Evilikins | | and then the third and final room has an added Scrap Shooter attacking | | you. After completing that room you can get [Hat 1/2 - Clown Bowler Hat]. | o---------------------------------------------------------------------------o Pull the lever next to Conlan to open up the tracks, a few Shield Shredders will start arriving on the carts. ,--------------------------------------------, | [021107] Railcar Gauntlet [021107] | '--------------------------------------------' Move along the tracks between the carts as the cowcatcher on the front will damage you if you get hit by it. Keep ducking into the alcoves at the side (or perhaps try jumping over the carts) and defeating the enemies as you move towards the end of the tracks. ,-----------------------------------------, | [021108] Railcar Arena [021108] | '-----------------------------------------' The first few enemies that appear are some spinning Evilikin, these are similar to the spinning enemies of previous games in that they are invulnerable while they are spinning so get out of their way! Once the first wave is over a second wave will arrive, when they are wiped out the Fire villain [Scrap Shooter]. You've fought several regular versions of him before but he has a bit more health than them. The platform in the middle can protect you from his wider burst (which he'll do three times in a row rather than the once the others do) but not the focusing firing attack (neither does the door next to him), so get to avoiding the attacks and take him down! 1100 coins and a Skystone. Go through the opened monster gate. ,--------------------------------------------------, | [021109] Big Train Loading Area [021109] | '--------------------------------------------------' Just to the right now you can see a small wooden fence along the edge of the platform, jump over it down to a platform below where [Soul Gem 1/2 - Fling Kong] is found. Bounce back up, jump up the stepped platform along the left side of the tracks and then onto the back of the train before it moves off, stay on there waiting. ,-------------------------------------------, | [021110] End of the Line [021110] | '-------------------------------------------' Jump off the train when it reaches the end and pick up the [Legendary Treasure - Legendary Masterpieces], as far as I can tell all that's behind the [Traptanium Crystal] is a few coins. Down to the left is a Magic Elemental Gate. o---------------------------------------------------------------------------o | Safe Toy Disposal | |---------------------------------------------------------------------------| | A really pointless area, walk forwards to get [Hat 2/2 - Lil' Elf Hat]. | o---------------------------------------------------------------------------o Bounce up to the left to get back to the tracks, a little further along to the right is a building to go in. ,------------------------------------------------, | [021111] Sneaky Pete's Saloon [021111] | '------------------------------------------------' Yoho at the back would like you to use Scrap Shooter to fix their Skystones Smash table for his Quest [Pirates of the Broken Table]. So if you caught him just now it's time to evolve him already! And yes, you can play a game of Skystones Smash with him once you've completed the quest, he rewards 1500 coins. Use the train to get over to the other side of the track and then another one to get to the back right area. A couple of Shield Shredders will attack, they'll be followed by another pair and a Scrap Shooter in the corner. Once you've got rid of all of them go into the houses. ,----------------------------------------, | [021112] The Old Mill [021112] | '----------------------------------------' Smash down the crates and you can find the [Winged Sapphire] behind them along with Yar Har who has an optional game of Skystones Smash to play for a 1500 coin reward. ,---------------------------------------------, | [021113] Rochester's House [021113] | '---------------------------------------------' Rochester has a Quest for Dreamcatcher, [Sweet Dreams], make sure you stand back otherwise you'll trigger a glitch where you're teleported before the conversation is finished and the quest won't work. Use the train to get up to Kaos, use the extra car at the back for extra height, and go inside. ,---------------------------------------, | [021114] The Factory [021114] | '---------------------------------------' Go left along the conveyor belts and then take down a group of those spinning Evilikin, behind them is a [Villain Stash] and next to that is a [Traptanium Crystal] with [Treasure Chest 2/3] behind. Use the bounce pad that defeating the spinners unlocked and run along the upper conveyor to Persephone. Drop down following the path of coins and keep following the conveyor belt to the right. Towards the end there's a moving drill to avoid as you get off the belt. ,-----------------------------------------, | [021115] Smashing Area [021115] | '-----------------------------------------' Bounce up a few times and you'll reach a closed monster gate, to open it up you'll have to go off from the central section of the conveyor belt and press a big red button. Go open that [Treasure Chest 3/3]. At the right end of the conveyor belt there's a pair of drills this time, bounce up between them. To the left at the top is a [Traptanium Crystal] with [Soul Gem 2/2 - Head Rush] inside. As you cross the next conveyor don't bother smashing the boxes, they just have mines inside that'll damage you. Defeat a few enemies next to the next monster gate and then walk along the longer conveyor belt avoiding the boxes as they too have mines inside. Pull the lever and go up the ramp towards a Kaos speaker. ,-----------------------------------------------------, | [021116] Crane Loading and Docking [021116] | '-----------------------------------------------------' Go over to the crane machine and drop a bomb on each of the green glowing walls. Once they're all down go through and outside. ,-------------------------------------------------, | [021117] Path to Dr. Krankcase [021117] | '-------------------------------------------------' There's a few Shield Shredders up the slope, after them go through to a few more along with a large Krankenstein. Go through the gap and once all the enemies are dead another gap will open up to let you through to the last fight of the level. The battle is against the Tech villain [Dr. Krankcase], the first stage of the fight involves Dr. Krankcase jumping down (avoid the red circle) and then spinning around trying to hit you, attack him back when he pauses. Until you get enough health down he'll keep repeating that. The second part will turn the corners into goo and start up the conveyor belts so they're pushing barrels into them. Any barrels that fall in (you can hit them before they do) turn into little green enemies that don't take much damage to destroy (and often drop food so you might find it better to let the barrels fall in). After the top belts turn away Dr. Krankcase will jump down and repeat a similar situation as the first stage, some more barrels will get put in while you're doing this. After showing Kaos to you the area will get blasted with goo from the sky so move out of the way of the dots when they appear. Keep on dodging those as more barrels are formed, keep on doing that until the next part starts. Dr. Krankcase will create a new Evilikin enemy to beat up, this one is melee who punches twice each attack. Defeat him to get onto the next part of the fight. The part after Wolfgang appears adds a grinding column and a new conveyor belt, if you trick Dr. Krankcase into going onto it you can get it to hurt him instead. He'll jump away shortly and then introduce another copy of that new Evilikin and also start up the goo drops to avoid. You'll want to trick them both into going into the grider again. This is the final stage, he'll earn you 2500 coins and a Skystone (with a pretty cool power) to finish the level. ,----------------------------------------------, | [021118] Skylanders Academy [021118] | '----------------------------------------------' A new tower will appear but nothing to can do anything with. The Legendary Masterpieces are found by the fireplace in the Main Hall. And that's all that's new here this time, straight off to Time Town. ,--------, ,-----------, ,--------, | [021200] |~-~-~-~-~-~-~-~-~-~-| Time Town |~-~-~-~-~-~-~-~-~-~-| [021200] | '--------' '-----------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Rescue Kaos from the Clocktower | | No Lives Lost | ------------------------------------- | All Areas 19 | ------------- | Enemy Goal 70 | | Collections | | Villains Cross Crow | |------------------------------------- | Elemental Gates Earth | | Scroll 1 | ------------------------------------- | Treasure Chests 4 | ----------------- | Soul Gems Rocky Roll | | Difficult Dares | | Thunderbolt | |------------------------------------- | Winged Sapphire 1 | | Time to Beat 11:50 | | Legendary Treasure 1 | | Don't Switch | | Hats Bobby | | Quests Dr. Krankcase | | Alarm Clock Hat | | Cross Crow | ------------------------------------- ------------------------------------- Immediately drop backwards off the edge. ,----------------------------------------------, | [021201] Father Cog's Patio [021201] | '----------------------------------------------' Defeat a few Buzzer Beaks down here and then head inside the doorway. ,----------------------------------------------, | [021202] Cog Family Fortune [021202] | '----------------------------------------------' If you stand on the button in here you'll rotate the large cogs on the wall enough to be able to grab the gems dangling off them. Nothing more in here so turn around head outside and bounce back up to the start. To the left is a [Traptanium Crystal], smash through and activate the moving platform behind it to ride over and grab [Soul Gem 1/2 - Rocky Roll]. You can see a ledge below but you can't get there right now, it's further into the level. (There are three Da Pinchy statues here for the Trophy/Achievement, another back over where the crystal was and a fifth by a building just past where you meet Da Pinchy) ,------------------------------------------, | [021203] Grand Approach [021203] | '------------------------------------------' Talk to Da Pinchy and then head left ignoring the block puzzle for a moment, go into the building. ,------------------------------------------------, | [021204] Pendulum Bob's House [021204] | '------------------------------------------------' Hans in here has a game of Skystones Smash to play, the reward is 2000 coins. Push the left block to the right then up three times and the right block up twice to put both of them on the gears on the ground to get them both rotating. ,------------------------------------------, | [021205] Moon Gear Rise [021205] | '------------------------------------------' Jump up the gears that appear, on the right side is [Story Scroll] and to the left when you use the bounce pads you can drop off.... ,-------------------------------------------, | [021206] Musical Terrace [021206] | '-------------------------------------------' ...and open [Treasure Chest 1/3]. Bounce back up and then again to the right. Go through a little diorama scene wall when it flips over. ,-----------------------------------------------, | [021207] Chime Hammer Square [021207] | '-----------------------------------------------' Down the slope you'll spot a few Buzzer Beaks and a Cross Crow harassing Da Pinchy, take them out (Cross Crow fires some watery bolts at you, three at a time) and Da Pinchy will go and show you how to open up the way. Before you do that though go back a bit to the right and drop off the edge, below you'll find a Wilikin called Leyland who has a Quest for Dr. Krankcase [Diorama Drama]. The quest itself is over in a flash but, similar to Shrednaught in the Wilikin Workshop chapter, it will allow you to access otherwise inaccessible areas. Like behind this diorama. ,-----------------------------------------------, | [021208] Wayward Cog Storage [021208] | '-----------------------------------------------' Inside here you'll find a present with [Hat 1/2 - Bobby]. Now if you bounce up and go over to Da Pinchy again he'll show you a quick minigame type of mechanic. All you have to do is hit the rotating pipes at the right time so that you hit the pipe sticking out, it gets a little harder later on as missing too many times will reset ones on the pipe you've already hit. Anyway, once that's solved the door will open. Fight off the Buzzer Beaks along with a bunch of purple melee crows and one Cross Crow at the back. Step on the button that appears and climb up the steps but just before the top jump off to the right down to a diorama for Dr. Krankcase. ,-------------------------------------, | [021209] Backstage [021209] | '-------------------------------------' Jump up the left side and get onto the revolving platform to get over to the [Villain Stash]. ,-------------------------------------------, | [021210] Main Spring Fly [021210] | '-------------------------------------------' Bounce up and ignore the Super Bounce Pad, instead go left along some platforms that are moving up and down to get [Soul Gem 2/2 - Thunderbolt]. Now go use that Super Bounce Pad. To the right of Florg you'll find Tessa sitting on Whiskers waiting to give a Quest for Cross Crow [Skylands' Biggest Fans]. This is something you'll have to return later for once you've caught Cross Crow as part of this very chapter. o---------------------------------------------------------------------------o | To help the fans you have to approach each of the ten coils to spin them | | down. Your first one is right in front of you, the second just over to | | the left. Smash through some brick walls to the left of that and follow | | the path up to a bomb, pick it up and walk over to the coil nearby to | | throw it at the wall behind. Spin down that third coil and then go | | through the newly blown up wall. | | | | There's a fourth coil just past the wall up on a ledge next to the | | Shrednaught, after you've spun it grab a bomb and quickly follow the path | | a bit further to a Super Bounce Pad. It'll land you next to a coil but | | for time ignore it and the next one as you run around the corner and | | throw the bomb at a wall. Behind that wall are some enemies and a coil | | (if you didn't quite make it in time don't worry, there's another more | | suitable bomb just down at the curve in the path). Go back for the two | | coils you just skipped and then jump down to the right to get an eighth. | | | | The ninth and tenth are just further down to the right to finish it all | | off. | o---------------------------------------------------------------------------o To the left of Florg is another of those rotating walls, don't go through it, instead step on a button next to it. That'll bring up some platforms that you can climb to reach [Winged Sapphire]. The teleporter will take you back down, now you can go through the wall. ,----------------------------------------------, | [021211] Sunny Side Narrows [021211] | '----------------------------------------------' If you'd like to get some upgrades don't let the second conveyor belt here take you down, instead jump up along it to reach an area at the other end. Down below the platform you'll find Persephone. Go back along the conveyor belt and take out the smaller crow enemies before stepping onto the circular cog with arrows on, walk clockwise but at the top jump off and fall into the gap underneath the cog. ,---------------------------------------------, | [021212] Clockwork Innards [021212] | '---------------------------------------------' In here you'll have to fight a few of the purple crows while watching out for rocket launching crows up on the platform. They'll jump down once the purple ones are gone but then a few more and a Cross Crow will join to finish the fight. A [Treasure Chest 2/3] will be available afterwards. Run the cog upwards and exit through the upper door. The button down here rotates a large pine cone that you can get on top of for a few coins. Bounce up to do that and then use the rotating cog to actually get up this time. Go through another rotating wall, down a conveyor belt and you'll reach Da Pinchy again. Before speaking to him though there's an Earth Elemental Gate to the right. o---------------------------------------------------------------------------o | Broken Toe Plateau (Earth) | |---------------------------------------------------------------------------| | Attack the enemies and then head into the cave along the stream. | | | | Waterfall Cave | | | | Grab the pickaxe from the corner and start smashing the rocks in here. | | Push the block to the right and then against the wall where the rocks | | were for a few coins. Head outside again with the pickaxe and smash some | | rocks to the left. Watch out for the plants here, they won't directly | | hurt but they'll bounce you away and knock you off the ledge. Go past the | | waterfall and over another stream to smash some rocks, you'll need to | | keep moving to avoid getting pushed off by the water. Before you reach | | the top there's a few more rocks and you'll get [Hat 2/2 - Alarm Clock | | Hat]. | o---------------------------------------------------------------------------o The puzzle next to Da Pinchy is a little tougher than the last one. Use the Super Bounce Pad to get over to a fight. Some Buzzer Beaks to start with but avoid the rockets being fired at you, defeat the purple crows to open up the first monster gate. To the right is a diorama for Dr. Krankcase to open up. ,-------------------------------------------------, | [021213] Retired Clock Storage [021213] | '-------------------------------------------------' This one's purely for the all areas. After taking out the Cross Crows the rocket launcher will jump down so you can defeat it. Go into the house on the left. ,------------------------------------------------------, | [021214] Cogsworth's Bed and Brunch [021214] | '------------------------------------------------------' Another place purely for all areas, straight back out. On the right is a block puzzle, push the right block to the right once, the left block left twice, the middle block to the right once and then both remaining blocks over to where the other block is on the gears by the wall. Stand on the semi-circle and wait for the platform to move down so you can get on. The left side has some food, ignore the top and jump off to the right. You'll find yourself next to another of Da Pinchy's pipe puzzles (a little more difficult again) and your reward is a fight with the Water villain [Cross Crow]. He's a fair bit stronger than the other ones you've been fighting, he fires five bolts rapidly instead of three and also has a wide burst multishot attack that he occasionally uses. That and the backup that he's got. Once you've wiped out the supporting characters Cross Crow shouldn't be too much of a struggle provided you recognise when he's about to attack, the fact that he locks into position and won't change direction once he's done that means it's easier to avoid and attack at the same time. He'll give a 1200 bounty along with his Skystone. After beating the enemies [Treasure Chest 3/3] should have appeared at the back. Get back to the moving platform and ride it to the top position. ,------------------------------------------, | [021215] Tower Approach [021215] | '------------------------------------------' As you fall off you'll enter a fight with one of those larger punching crows, defeating him will merely trigger others and then others and others to fight you. After wiping out the last of the rocket launchers you'll be able to solve Da Pinchy's final puzzle. Don't go inside though, instead turn around and go to the right where there's a [Traptanium Crystal] to smash. This leads to a moving platform just like the one near the start, and in fact goes to the ledge below the area you went to before. There you'll finally pick up the [Legendary Treasure - Legendary Clock]. Go back and through the door that Da Pinchy helped open. ,---------------------------------------------, | [021216] Owl Clock Gallery [021216] | '---------------------------------------------' Step on the button so that the steps rotate and let you get up the left side. Up there press the button to rotate the steps to the opposite side and then press a button on that side to get them to rotate to the back. Climb them to finish the level. ,----------------------------------------------, | [021217] Skylanders Academy [021217] | '----------------------------------------------' There's not all that much new this time, you can find the Legendary Clock inside Persephone's Treehouse and Crossbones has another new Skaletones challenger for you to take on, Flynn. To get moving to the next level talk to Da Pinchy up the the purple portal. ,--------, ,------------------------, ,--------, | [021300] |~-~-~-~-~-~-~| The Future of Skylands |~-~-~-~-~-~-~-| [021300] | '--------' '------------------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Enter the Big Bad Woofer | | No Lives Lost | | * Destroy the power conduits | | All Areas 13 | | * Defeat Wolfgang | | Enemy Goal 35 | ------------------------------------- | Villains Blaster-Tron | ------------- | Wolfgang | | Collections | | Elemental Gates Fire | |------------------------------------- | Light | | Scroll 1 | ------------------------------------- | Treasure Chests 4 | ----------------- | Soul Gems Gearshift | | Difficult Dares | | Trail Blazer | |------------------------------------- | Winged Sapphire 1 | | Time to Beat 12:40 | | Legendary Treasure 1 | | Don't Switch | | Hats Kokoshnik | | Quests Rage Mage | | Extreme Viking | | Wolfgang | | Hat | ------------------------------------- | Tin Foil Hat | ------------------------------------- ,--------------------------------------------, | [021301] Arrival Platform [021301] | '--------------------------------------------' To the left and towards the screen you can jump down to a platform below, down here is a Light Elemental Gate. o---------------------------------------------------------------------------o | Museum of Important Rockers (Light) | |---------------------------------------------------------------------------| | The puzzle in here uses platforms that switch position when you walk on | | them. From the initial position walk onto the middle platform, then past | | a switch onto one that moves to the left. From there you can reach a | | solid platform with a bounce pad on to find [Hat 1/3 - Kokoshnik]. | | | | Not done in here just yet, go back down onto the last platform and go | | diagonally down to the left, the platform there will ride you over to a | | solid platform with [Treasure Chest 1/3] on. For a quick way back to the | | start just jump off the edge. | o---------------------------------------------------------------------------o Bounce up and go over to the left where there's a switch to pull, it'll turn off the lasers blocking your path. Go down the slope. ,--------------------------------------------, | [021302] Ice Cream Planet [021302] | '--------------------------------------------' At the bottom you'll see a robot with an electrical shield, to damage this Blast-Tron you need to get behind it and hit it there. The blaster gun has a fairly wide spread but it can be jumped over (jump when you see the white beams) and is not particularly long ranged, bumping into the yellow shield will also do a bit of damage to you. He will sometimes jetpack a short distance to get away from you but it shouldn't be too much trouble to get behind him again. Directly in front of you now, in between the two taxi platforms, is a mabu called Noobman in a giant ice cream with a Quest for Rage Mage [Ice Cream in the Future?]. You should now also start to find extra Ice Creams dotted around in levels. Now take the left taxi platform, it takes you up to [Soul Gem 1/2 - Gearshift]. Jump back down and take the right taxi. ,---------------------------------------------------, | [021303] Electro Bridge Controls [021303] | '---------------------------------------------------' Pull the switch on the left to bring up a bridge, as you start walking over it a few rockets will be fired from the Big Bad Woofer across the bridge, hang back and wait for three bursts before rushing along. On the yellow on the other side drop off where the rocket is flying past. ,--------------------------------------------, | [021304] Astro Bug Zapper [021304] | '--------------------------------------------' Smash a few boxes and then pull the switch on the right to turn off a laser gate. Bounce back up and wait for the three bursts before running through the gate safely. ,----------------------------------------------------, | [021305] Sub-Orbital Combat Plaza [021305] | '----------------------------------------------------' A few Chompies will attack and be followed by a group of spinning Cyclopses and some of those blue electric enemies on the far side. After them a few Brawlruses will appear along with a few more electric enemies. Then finally a Blast-Tron, once you've taken it out go into the Fire Elemental Gate at the back. o---------------------------------------------------------------------------o | Mini Sun (Fire) | |---------------------------------------------------------------------------| | Simply walk around the sun anti-clockwise outrunning the solar flare, at | | the back you'll find [Hat 2/3 - Extreme Viking Hat]. | o---------------------------------------------------------------------------o On the right side of the plaza is a Super Bounce Pad that will take you up to the [Story Scroll]. Take the taxi. ,----------------------------------------------, | [021306] Containment Corner [021306] | '----------------------------------------------' Q.U.I.G.L.E.Y. has a Quest for Wolfgang [An Inconvenience of Imps]. o---------------------------------------------------------------------------o | The vacuum droid will move about a bit generally following you so the | | place you need to take them will change. Anyway, to pick up your first | | lot go down the ramp past some anemones and smash a sack of grain, the | | tribbles will start following you so try to lead them towards the vacuum | | droid that's hanging about here, jump up to the left and smash some more | | grain to get the imps to follow you back down again. | | | | Go through the gate when it opens (at about 20+ imps) and smash some more | | grain sacks, the vacuum droid should have followed you through so not far | | to take them. Cross a bridge to the right to smash a few more and gather | | up the imps to take back to the vacuum. At the end of this section is | | another gate that'll lower at a certain number of imps and there's a | | switch behind it to lower a red gate a little further back. There should | | be plenty of imps in the last section to finish off the quest, just take | | out the anemones and the grain sacks and it's done. | o---------------------------------------------------------------------------o The reward for completing the quest is [Hat 3/3 - Tin Foil Hat]. On the right is a [Traptanium Crystal] to smash through to reach a bridge puzzle area of sorts. Smash another crystal to cross a the bridge it forms, pick up the metal bridge and take it back across the crystal bridge to place it in the metal bridge slot and allow you to reach [Treasure Chest 2/3]. Cross back over and pick up the metal bridge again, take it back across the original crystal bridge and place it in a slot opposite where Q.U.I.G.L.E.Y. is standing. That leads to a platform with a Super Bounce Pad on it which will take you all the way over to a platform with [Legendary Treasure - Legendary Rocket] on. Super Bounce back and use the taxi platform to get out of here. Go across to the left side of the plaza and talk to the mabu in the platform. Snuckles X9 will then lower the platform to let you on. ,-------------------------------------------, | [021307] Anti-Grav Truck [021307] | '-------------------------------------------' Time for a block puzzle! Push the right block to the right, then the one next to the cannon forwards twice to push it off, push the cannon left once and fire it. Push the other two blocks off the edge as well and then push the cannon left three more times before firing it and freeing the truck. ,-------------------------------------------, | [021308] Space Dog Field [021308] | '-------------------------------------------' This area is supiciously large and empty, wait a while and a bunch of spinning cyclopses will appear, after them a Brawlrus or two. After that a Chompy that creates other Chompies will run in, take them all out to open up the blue gate on the slope. Pull the switch on the right down here to lower a barrier in front of Persephone if you want to go get some upgrades. Go up the slope by Zeta Blobbers now that it's open, at the top of the second bit of the slope jump off the edge and pull a switch to open the red gate where Blobbers has paused. There's also the [Villain Stash] at the back of this platform to open up. Go back up and through the gate you opened. ,-------------------------------------------------------, | [021309] Sub Atomic Particle Smasher [021309] | '-------------------------------------------------------' Either avoid or attack the giant atoms as they appear until the door opens, they don't do too much damage so even getting hit by a lot of them shouldn't be too much trouble, unless you're already quite low on health. After bouncing out go to a block puzzle on the right. Push the back block right, the left block down and the right block to the wall. Push the tower of blocks to the left now (not the right!) five times and then go up and use it to get onto the high up floating platform with the [Winged Sapphire] on top. Now you can push the two blocks all the way to the right and off the edge to form a bridge. Once that's formed you'll want to push the left block over the bridge so you can use it to get up onto the platform at the end. ,--------------------------------------, | [021310] Planet Ham [021310] | '--------------------------------------' And up on here you'll find [Treasure Chest 3/3]. Jump back down and go talk to Blobbers again. Cross the bridge and head inside. ,-----------------------------------------, | [021311] Harmonic Hold [021311] | '-----------------------------------------' Inside you'll get into a fight, first a Blaster-Tron with a few spinners, then some Chompies and Brawlruses, all finished off by a pair of Blaster-Trons. To the right of the monster gate is a [Traptanium Crystal]. Before we get started with the bridges go to the right through an open gate to meet the Light villain [Blaster-Tron]. He's not much different to the regular ones you've seen before, same attack and everything. Defeat the Brawlruses and then just keep trying to get behind him to attack. In fact for me he flew off the edge and killed himself trying to get away, an easy 1300 + Skystone. If you go across the first bridge here without picking it up you can play some Skystones Smash with Gumbus the 10000th, you'll get 2000 coins for victory. Cross back over the bridge, pick it up and place it to the left. Pick it up again to get over to [Soul Gem 2/2 - Trail Blazer]. Get back go through the monster gate, there's another very basic bridge puzzle ahead before you reach the blueprints. Time for a flight section. (Those looking for the Trophy/Achievement will want to focus first on the blue shielding, keep going around hitting the shield, I'd recommend doing one layer at a time, holding up or down and going in a complete circle shooting, be careful not to hit the conduits on the ship itself otherwise you'll trigger the next section where the shields will start regenerating, the shields don't regenerate in this first section so just keep going in it until they're all gone - you'll get the Trophy/Achievement as soon as you destroy the last shield) Shoot through the blue shields, one hit will permanently destroy that section, go all the way around the ship destroying the conduits on the side to complete the first bit of the flight section. The second bit has a robot flying around regenerating the shields so go to the left and take it out before it puts up too many. Once you've destroyed this second set it's all done. The first section of the fight with the Undead villain [Wolfgang] has him sliding around firing off musical notes, those notes hurt so try to avoid them. If you're directly in front of him the notes will go off to the side and you'll have a bit of a chance to hit him before he jumps off. He'll then jump around for a while occasionally staying down on the platform long enough to hit him so try to get around the notes floating around (or use a villain to soak them up) and do so (or shoot from afar, whatever). After a while the second stage of the fight will begin, it'll turn into pretty much a 2D environment. Avoid his sliding by jumping over him and try to land so that the notes don't hit you. Quickly turn and attack him and then move back to avoid a lunging attack. He'll jump away and then back in before getting stuck for a moment, attack and he'll then do another lunging attack. The sequence will then all repeat until you get enough health off him. The third stage adds lasers, these get really difficult to avoid, jump over the horizontal ones just after they appear and move to avoid the vertical and diagonal ones as best you can. Remember that villains can take the hits with less consequence than the Skylanders. This part of the fight is going to be where it gets difficult in Hard/Nightmare mode, you're just going to have to make good use of ranged attacks and villains to survive this. The reward for that is 3000 coins and a Skystone. ,----------------------------------------------, | [021312] Skylanders Academy [021312] | '----------------------------------------------' Auric has a few new items for sale: o----------------------------------o | ITEM | PRICE | |--------------------------|-------| | Brock's Rumble Clubhouse | 1200 | |--------------------------|-------| | Medal of Valiance | 600 | |--------------------------|-------| | Sherpa Hat | 500 | |--------------------------|-------| | Tribal Hat | 500 | |--------------------------|-------| | Croissant Hat | 500 | |--------------------------|-------| | Weather Vane Hat | 500 | |--------------------------|-------| | Toucan Hat | 500 | o----------------------------------o That first item is a key to open up a new arena from Brock "Brock's Rumble Clubhouse". Down in the Kitchen Blobbers has arrived and has a Quest for Kaos [Who Wants Kaos Kake?]. A bit of a strange time to appear but there we go. For such a big villain it's a disappointing lack of anything to do though. You can place the Legendary Rocket in the Game Room, using it will take you to a new area of the Academy where you can find [Trinket - Spyro's Shield]. You can get out either by the steps or the teleporter. Once you're done go talk to Flynn to go to Chapter 14. ,--------, ,-------------------------------, ,--------, | [021400] |~-~-~-~-~-| Operation: Troll Rocket Steal |~-~-~-~-~-| [021400] | '--------' '-------------------------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Save the captive soldiers | | No Lives Lost | | * Break down the launch pad gate | | All Areas 17 | | * Confiscate the rocket | | Enemy Goal 115 | ------------------------------------- | Villains Grinnade | ------------- | Threatpack | | Collections | | Elemental Gates Tech | |------------------------------------- | Earth | | Scroll 1 | ------------------------------------- | Treasure Chests 4 | ----------------- | Soul Gems Cobra Cadabra | | Difficult Dares | | Winged Sapphire 1 | |------------------------------------- | Legendary Treasure 1 | | Time to Beat 11:15 | | Hats Nurse Hat | | Don't Switch | | Monday Hat | | Quests Bone Chompy | | Kepi Hat | | Krankenstein | | Cubano Hat | ------------------------------------- ------------------------------------- ,------------------------------------------, | [021401] Mabu Main Base [021401] | '------------------------------------------' Straight away Buzz has a Quest for Bone Chompy [Paging Dr. Bone Chompy]. You won't get Bone Chompy for another couple of chapters so return for this when you've got him. Bone Chompy can now heal Mabu soldiers, and go through the door to the right [Hat 1/4 - Nurse Hat]. Go on past Buzz and take out the first few trolls to free Snuckles, ignore the path for a moment and go back to the right where there's an Earth Elemental Gate. o---------------------------------------------------------------------------o | Crawler Canyon (Earth) | |---------------------------------------------------------------------------| | The process in here is straightforward, just jump onto the next green | | platforms as they approach you, if you hit them you'll get knocked off | | and have to start again. They'll always be coming towards you so just | | keep waiting for one if you can't see one. At the top jump over the lip | | and open up [Hat 2/4 - Monday Hat]. | o---------------------------------------------------------------------------o Go up the ramp next to the Earth Gate and you'll find a Mabu to heal and a Wilikin called Wooster with a Quest for Krankenstein [Onward Wilikin Soldiers]. The reward is [Hat 3/4 - Kepi Hat] plus your attacking forces will now have Evilikins helping out. Go down to the left to join the Mabu in moving forwards. ,----------------------------------------------, | [021402] Mabu Base Entrance [021402] | '----------------------------------------------' Take the right path and defeat a few trolls to free Nort, he'll open up a bomb dispenser on the left path. Taking that left path you'll be introduced to healing pads, standing on one of these and activating it will refill your health. Bone Chompy can heal the mabu sitting down, go further left collect a bomb that you need to throw at a wall to the right. Grab another bomb and then quickly rush into the left of the two doors. ,-------------------------------------------, | [021403] Southwest Tower [021403] | '-------------------------------------------' In the left tower there's another wall to blow up with a [Winged Sapphire] behind it. ,-------------------------------------------, | [021404] Southeast Tower [021404] | '-------------------------------------------' This one has a Lock Puzzle in it. Right, Down, Left, Down, Right, Down, Right, Down, Right, Left, Down, Up, Right, Left, Down, Right, Left, Up, Down, Right, Down, Right, Up, Left, Down, Left, Up, Down, Right, Down, Right, Down, Right. Right, Down, Left, Down, Right, Up, Right, Left, Down, Right, Left, Up, Down, Right, Down, Right, Down, Right, Left, Down, Up, Left, Down, Left, Up, Down, Right, Down, Right, Up, Left, Down, Left, Up, Down, Right, Down, Right, Down, Right. Behind there is [Treasure Chest 1/3]. ,---------------------------------------, | [021405] Battlements [021405] | '---------------------------------------' Advance through the gap and wipe out the small group of trolls that are standing between you and a Lock Puzzle. First puzzle: Right, Down, Left, Down, Right, Down, Right, Up, Left, Down, Right, Up. Second puzzle: Down, Right, Down, Left, Left, Down, Down, Right, Down, Left, Up, Left, Down, Right, Down. Third puzzle: Up, Right, Up, Left, Down, Right, Up, Left, Down, Left, Up Right, Down, Right, Down, Right, Down, Left, Up. There's a few more trolls ahead before freeing Rizzo. Get the Mabu to build some steps on the right side, that'll let you access a health platform, continue to the right past it. ,----------------------------------------------, | [021406] Troll Firing Range [021406] | '----------------------------------------------' Under a piece of [Traptanium Crystal] is a [Treasure Chest 2/3]. Now the left side. ,----------------------------------------, | [021407] Tank Factory [021407] | '----------------------------------------' Start jumping up the Q*Bert steps in the order that they light up for you. That'll lower a block at the top so you can get up and spin down a power coil. Just past it is a Tech Elemental Gate. o---------------------------------------------------------------------------o | Factory Power Plant (Tech) | |---------------------------------------------------------------------------| | To get around the other side you'll need to jump on the lower arms as | | they come close, up to the upper ones, then back down to avoid the | | blocks, up again over the upper blocks, then down to reach the [Hat 4/4 - | | Cubano Hat]. | o---------------------------------------------------------------------------o You'll teleport back next to the new bomb dispenser, ignore it and go up the slope to find [Treasure Chest 3/3] and a doorway. ,-------------------------------------------, | [021408] Factory Storage [021408] | '-------------------------------------------' Just a [Soul Gem 1/2 - Cobra Cadabra] inside here. Now you can pick a bomb up, take it to the right and destroy the blockade. Pull the lever on the right to activate the Mabu Catapult which will bring in even more Mabu forces. Advance forwards through some trolls and a mech to get to another Lock Puzzle. This first one can be solved by: Left, Down, Up, Up, Down, Right, Left, Down, Left, Right, Up, Left, Up, Up. And the second is done by: Up, Left, Down, Left, Down, Right, Up, Left, Up, Right, Down, Left, Down, Left, Up, Right, Up, Right, Down, Right, Down, Up, Left, Up, Left, Up. And the third: Left, Down, Left, Up, Right,Right, Down, Left, Up, Left, Down, Right, Right, Left, Down. ,-----------------------------------------------, | [021409] Troll Base Entrance [021409] | '-----------------------------------------------' Go into the building on the left. ,-------------------------------------------, | [021410] Northwest Tower [021410] | '-------------------------------------------' Just a few coins in here. ,-------------------------------------------, | [021411] Northeast Tower [021411] | '-------------------------------------------' And look, another Lock Puzzle! There's nothing behind it aside from a few coins though so only bother to do it if you enjoy them. Left, Up, Left, Down, Right, Down, Right, Right, Up, Up, Left. Outside take down the trolls and their mechs. Next to the catapult lever jump up onto the healing platform and move further right, smash through the wooden barricades to pick up [Legendary Treasure - Legendary Parachuting Mabu]. Go join in the Mabu fight with the trolls and keep advancing forwards. ,-------------------------------------------, | [021412] Troll Main Base [021412] | '-------------------------------------------' There's a split in the path ahead, take the path left through some wooden barricades and then through some more and into a doorway. ,---------------------------------------------, | [021413] Troll Weapons Lab [021413] | '---------------------------------------------' Time to fight a Fire villain [Grinnade]. Take down his companions first, Grinnade himself is fairly easy to avoid taking damage from as he runs up, sits down and then explodes with plenty of time to get out of range. Run back in to punch him if you're melee and wipe him out for the 1400 coin bounty and a Skystone. At the back is a [Villain Stash]. Go outside and keep following the path down towards a bomb dispenser. Go up to the left first to grab a [Story Scroll] and heal a Mabu. The teleporter here will take you over to pick up [Soul Gem 2/2 - Enigma]. Drop down and get stuck into the troll/mabu fight as things may have started to turn for the worse. Make your way as far north as you can and keep attacking the trolls as they come out of the buildings to protect the mabu that are trying to break down the next barrier for you. Keep it up until it's down. Once it is go into the building some of them were coming out of. ,----------------------------------------, | [021414] Mech Factory [021414] | '----------------------------------------' Another one just for the areas found. Back outside go through the smashed down barrier to the final area of the level. ,---------------------------------------------, | [021415] Mission Con-Troll [021415] | '---------------------------------------------' Before we get to the villain you have to fight an arena battle. The first stage is just Grinnades and mace trolls, the second wave adds some fiery obstacles and some Lob Goblins on a platform to the left (which you can just jump onto) and then ends with a tank. The third stage just adds loads more enemies before the Water villain [Threatpack] joins in. Threatpack's attack is a cloud of missiles that are easily avoidable as they don't really even aim towards you. Avoid the small red dots that appear and finish taking down the rest of the minions before tackling Threatpack, you can hit him in the air so just keep on attacking but watch out for the fire obstacles. Defeating him will earn you 1400 gold and a new Skystone to end the level. ,----------------------------------------------, | [021416] Skylanders Academy [021416] | '----------------------------------------------' The spot for the Legendary Parachuting Mabu is just next to the Villain Vault. You'll now see parachuting mabu in the skies of the Academy. Brock has a new arena opened up, the "Exhaust Junction", so go do that for some gold, experience and a hat. Crossbones has the sixth and final Skaletones challenger available to play against. Time to get that last platinum badge and the ultimate reward of nothing! ,--------, ,--------------, ,--------, | [021500] |~-~-~-~-~-~-~-~-~-| Skyhighlands |~-~-~-~-~-~-~-~-~-~| [021500] | '--------' '--------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Take out the Sky Pirates | | No Lives Lost | | * Beat Hawkmongous to get the Prism | | All Areas 12 | ------------------------------------- | Enemy Goal 50 | ------------- | Villains Tae Kwon Crow | | Collections | | Elemental Gates Water | |------------------------------------- | Life | | Scroll 1 | ------------------------------------- | Treasure Chests 4 | ----------------- | Soul Gems Blastermind | | Difficult Dares | | Winged Sapphire 1 | |------------------------------------- | Legendary Treasure 1 | | Time to Beat 20:30 | | Hats Radar Hat | | Don't Switch | | Willaim Tell | | Quests Threatpack | | Hat | | Grinnade | ------------------------------------- ------------------------------------- The opening flying sequence is pretty self explanatory, destroy all the enemies that appear and you're done (you can pick them up okay but just don't fire a single rocket for the Trophy/Achievement, easy). ,---------------------------------------------, | [021501] Landing Platforms [021501] | '---------------------------------------------' Down to the left is a [Story Scroll] and a broken looking turret, if you approach it Tessa will turn up with a Quest for Threatpack [You Break It, You Fix It]. After evolving jump into the fixed turret to get firing! The one and only bonus gem is in the second group of enemies. Follow the path around to the right to a locked gate, there are a few enemies outside but you'll want to go inside. ,------------------------------------------------, | [021502] Stolen Property Room [021502] | '------------------------------------------------' Defeat a few purple crows on the floor before jumping up the crates at the back to get the key and beat up the rocket launcher. Unlock the gate and go through, at the next open area a few more purple crows will drop in and be heleped by a Bad Juju. Bad Juju's attacks consist of whipping up a tornado and firing it out, avoid that of course. After a few more enemies they'll cease. Take note of that odd looking purple outcrop and go up the steps at the back to meet Hawkmongous, he wants to play some Skystones! He'll give you 1000 coins and let you past for winning. ,------------------------------------------, | [021503] Lower Defenses [021503] | '------------------------------------------' Jump into the turret to start shooting down some more pirates. The two bonus gems are both from when you see Tessa going past, they'll be right behind her. (Don't forget that using Threatpack will give you homing missiles) Once it's all cleared out the door will open. ,------------------------------------------, | [021504] Lower Elevator [021504] | '------------------------------------------' Get onto the large cog that you walk around to spin up, only go about halfway to the top and jump off to a building. ,--------------------------------------------, | [021505] Digger's Dungeon [021505] | '--------------------------------------------' At the back of the room is Diggs, he has a Quest for Grinnade [Miner Troubles II]. That'll evolve your Grinnade and give it the ability to smash those purple rocks (although all they have in them are a few coins). On the right side of the room is a [Villain Stash]. Head outside and use the elevator again to get to the top. ,-------------------------------------------, | [021506] Middle Defenses [021506] | '-------------------------------------------' Before we get to the turret here you'll have to fight off a few waves of Cuckoo Clockers, Buzzer Beaks and some more purple crows. In the turret again the bonus gems are again following behind Tessa, this time a total of three. Go up through the opened gate to play Hawkmongous at a game of Skystones Smash again. He's a little tougher this time but your hefty collection should defeat him for the 1500 prize. Up on the platform next to you is the [Legendary Treasure - Legendary Geode Key]. ,-------------------------------------------, | [021507] Upper Elevators [021507] | '-------------------------------------------' Use the next elevator and jump off to the right to get to the Water Elemental Gate. o---------------------------------------------------------------------------o | The Waterworks (Water) | |---------------------------------------------------------------------------| | Next to the door is [Treasure Chest 1/3] but while you can see the | | present straight away you can't quite reach it. Go around the edge of the | | room up the steps to a button, that raises the water level which allows | | you to keep going up. At the moving platform start going left and you'll | | reach a second button. Go up the three moving platforms (right to left to | | middle) to a third button and then partway around the room a platform | | will extend towards [Hat 1/2 - Radar Hat]. Carry on across for a button | | that drains the room then jump down and exit. | o---------------------------------------------------------------------------o Jump down to the bottom elevator and walk it up to the second one, don't spin that up, instead jump off the far side down to [Soul Gem 1/1 - Blastermind]. There's also a building here. ,--------------------------------------, | [021508] Greenhouse [021508] | '--------------------------------------' On the floor you'll find [Treasure Chest 2/3], Persephone, and a Life Elemental Gate on the right. o---------------------------------------------------------------------------o | Push the top block left then jump down and push it out, then left again | | several times before pushing it backwards into a dip that you can now use | | to get [Hat 2/2 - William Tell Hat]. | o---------------------------------------------------------------------------o Go outside, drop down and ride the two elevators up to the top. ,------------------------------------------, | [021509] Upper Defenses [021509] | '------------------------------------------' There's a bunch of crows and a rocket launcher outside here, destroy them then jump into the turret to take on the pirates again. This time there are four bonus gems and once again they all follow Tessa. ,------------------------------------------, | [021510] Lost and Found [021510] | '------------------------------------------' Inside the building you'll find a [Traptanium Crystal] which is hiding a hole down to [Treasure Chest 3/3]. Bounce back up and at the back of the room you'll see the [Winged Sapphire]. ,--------------------------------------------, | [021511] Cutting Platform [021511] | '--------------------------------------------' Back outside we head up to the final area where you'll have to fight off a few Buzzer Beaks. The crystals at the back will power up and fire a beam around the place while you take on few waves of Cuckoo Clockers, some Bad Jujus, some purple crows and a rocket launcher. We then get to actually fight Hawkmongous who, it turns out, is the Dark villain [Tae Kwon Crow]. He's really fast and will run up to you and swipe with his sword, you'll have to jump over it to avoid the damage. If you damage him without him hitting you he'll vanish and then slam down an attack nearby, dodge the bolt of energy that moves directly away from his sword and attack him while he's stuck. Keep doing that until his health bar is empty and you get your 1500 coins and Skystone to finish the level. ,----------------------------------------------, | [021512] Skylanders Academy [021512] | '----------------------------------------------' Auric has one new hat in his store. o------------------------------o | ITEM | PRICE | |----------------------|-------| | Molekin Mountain Hat | 1000 | o------------------------------o The only other new thing of interest is where you place the Legendary Geode Key in the water in the Kitchen. That opens up a new sidescrolling bounce pad area called Crystal Caverns. You can find the trinket by bouncing up the first bounce pad, going onto the one to the left then jumping down to the left where you see the waterfall. Jump straight down either side of the platform you land on to reach [Trinket - Wilikin Windmill]. Onwards to The Golden Dessert. Yummy! Oh, Desert. ,--------, ,-------------------, ,--------, | [021600] |~-~-~-~-~-~-~-~-| The Golden Desert |~-~-~-~-~-~-~-~-| [021600] | '--------' '-------------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Clear out the Chompy Worms | | No Lives Lost | | * Save Cali from the Golden Queen | | All Areas 11 | ------------------------------------- | Enemy Goal 55 | ------------- | Villains Bone Chompy | | Collections | | Grave Clobber | |------------------------------------- | Elemental Gates Air | | Scroll 1 | | Earth | | Treasure Chests 4 | ------------------------------------- | Soul Gems Tuff Luck | ----------------- | Winged Sapphire 1 | | Difficult Dares | | Legendary Treasure 1 | |------------------------------------- | Hats Desert Crown | | Time to Beat 15:50 | | Batter Up Hat | | Don't Switch | ------------------------------------- | Quests Blaster-Tron | | Tae Kwon Crow | ------------------------------------- ,----------------------------------------------, | [021601] X's Shifting Sands [021601] | '----------------------------------------------' Up the platforms to the right is the [Story Scroll] and up platforms to the left is Diggs with a Quest for Blaster-Tron [Help Diggs Dig], nothing really involved here. Use the Super Bounce Pad to clear the gap and start a fight with some Bone Chompies, they're pretty much just regular Chompies except if you get bitten they clamp on for a while. A tomb will appear and start spitting out more Chompies and a couple of skeletons with shields, they're entirely melee based. Up some platforms on the right side is Tessa who has a Quest for Tae Kwon Crow [Gopher the Gold!]. o---------------------------------------------------------------------------o | You'll want to protect the gophers from the purple birds and protect | | yourself from the blue and red birds. Tessa will take about one minute to | | find each gopher so just keep attacking as best you can. | o---------------------------------------------------------------------------o ,-----------------------------------------, | [021602] The Dust Bowl [021602] | '-----------------------------------------' Super Bounce over to Cali and talk to her then get into the catapult turret. (For the Achievement/Trophy you'll want to ignore the Chompy worm and instead focus on taking out the cacti, I count eight here) Just keep firing at the Chompy Worm whenever it surfaces, it'll eventually leave which is you winning. Now that the sands are safe go over to the left side and jump off the edge, down below you'll find [Legendary Treasure - Legendary Dragon Head]. Super Bounce up and go detonate some TNT by Cali. The Super Bounce Pad behind the TNT will take you over to a square fighting area, a Grave Clobber will run in. These tall blue guys have two attacks, one that shows a white circle on the floor that shows where you'll get hit but the other one is a wide hitting sweeping arm attack that he does twice - as soon as you see him pull his arm back you'll want to get out of there. After him a furnace enemy and a couple of those shielded skeletons will join. The ranged attack marker from those furnaces actually has a green spot in the middle, if you stand there you'll catch the bomb and be able to throw it back at enemies hurting them. After defeating a few more shields and another furnace the Undead villain [Bone Chompy] will arrive. A bit more dangerous than he sounds this little guy is fairly fast and the damage he does when he clamps onto you is quite severe (switching to a villain will throw him off though). I wouldn't bother trying to use the furnace's bombs here, you'll just end up becoming a sitting duck for the Bone Chompy while you wait. Just approach the Bone Chompy and then dodge to the side to get it to jump past you, then attack. Repeat until dead and have you 1600 bounty and Skystone. ,-----------------------------------------------, | [021603] The Temple of Topaz [021603] | '-----------------------------------------------' We've got another catapult down here by Cali (and enough cacti to finish the Trophy/Achievement), this time it will alternate between the Chompy Worm and some masker mind possessed Bomb Shells, just keep your finger on the attack button to keep on firing, the task ends when the Chompy Worm leaves again. Over on the left side of the sands is a [Traptanium Crystal] to smash down, behind it is an item that will level your Skylander up twice. On the far right of the sands is another [Traptanium Crystal] that this time leads to another one and then [Soul Gem 1/1 - Tuff Luck]. Detonate the TNT by Cali, time for a block puzzle! Although first go to the right end and pick up the [Winged Sapphire]. Push the near block to the left, the right block to where that first block was and then the left block into the dip on the right. Press the button up there then push the left block forwards and then to the left into the dip, push the button then the remaining block left and then forwards into the final dip to press a third button. ,-----------------------------------------------, | [021604] The Howling Caverns [021604] | '-----------------------------------------------' Persephone here has upgrades for you to buy before dropping down to the right and getting into a fight. The enemies will come out of the door on the platform at the back and first consist of a Bad Juju and some skeletons. After them a Grave Clobber, a Masker Mind, some more shields and a furnace will attack. The furnace will stay up there so you will need to actually use their bomb to destroy them. The next and final wave has another Bad Juju and two more Grave Clobbers. Once the last enemy is dead a couple of bounce pads will appear, use the one by the platform the enemies came from and go through the door up there. ,--------------------------------------------, | [021605] Hole in the Wall [021605] | '--------------------------------------------' Follow the spears as they spike up to safely get across to [Treasure Chest 1/3]. They then stop so the way back is entirely safe. Use the other bounce pad to get up to a Lock Puzzle. Up, Right, Left, Down, Left, Up, Left, Up, Down, Up, Left, Up, Left, Down. ,----------------------------------------------, | [021606] The Golden Springs [021606] | '----------------------------------------------' Before taking on the light puzzle you may want to go into the Earth Elemental Gate beyond. o---------------------------------------------------------------------------o | The Earthen Alcove (Earth) | |---------------------------------------------------------------------------| | The [Hat 1/1 - Desert Crown] is in the corner. The block puzzle in here | | just leads to some coins. Odd. | o---------------------------------------------------------------------------o Push the block out of the way and then pull the right lever once to get the crystal in position, pull the left lever once then wait for the energy ball to pass through the crystal before pulling it a second time and redirecting the bounce back to the second crystal. Go up the steps, to the left is a Lock Puzzle. Left, Up, Right, Down, Left, Up, Right, Down, Left, Up, Left, Up, Right, Up, Left, Down, Right. Behind there is a [Traptanium Crystal] with [Treasure Chest 2/3] underneath. Take the path to the right through the spear traps and you'll be back inside again. Jump off the edge and go down the steps to the left and through a doorway outside. Here you'll Ribz who wants to play Skystones Smash with a 3000 prize. And right of him is an Air Elemental Gate. o---------------------------------------------------------------------------o | The Windy Watch (Air) | |---------------------------------------------------------------------------| | Jump onto the first two platforms and then wait for a moving platform to | | get near, jump onto it and wait for it to move over to another platform. | | From there use the moving platform to get directly to another moving | | platform which takes you to a stationary one then one more moving | | platform before the [Hat 2/1 - Batter Up Hat]. | o---------------------------------------------------------------------------o Go back inside, up the steps and off to the right. A little to the right is the [Villain Stash], once you've got that and defeated the enemies head on out the door. Go back towards the screen to find [Treasure Chest 3/3]. ,---------------------------------------------, | [021607] The Windy Heights [021607] | '---------------------------------------------' Go ahead over the first metal bridge, pick up the bamboo bridge from the right and place it to the left, go over and pick up the wooden bridge. Take that back over the bamboo bridge and place it to the north. Pick up the bamboo bridge and put it back down to the right, pick up the metal bridge and take it over the bamboo one to place it over there. Now go back over the bamboo bridge and pick up the wooden bridge, go over the metal one to place it and reach a Super Bounce Pad. ,-------------------------------------------------, | [021608] The Jewelled Coliseum [021608] | '-------------------------------------------------' Arena Battle! Take out a whole group of shielded skeletons before a Bad Juju and a bunch of Bone Chompies arrive, at the same time the eyes of the statue will start firing laser beams for you to avoid. Shortly after that a furnace enemy will appear, you'll need to pick up a bomb that it throws and throw it at one of the three pillars underneath the statue. The second stage will add a hazard to the middle of the arena, a Chompy Worm under the sand starts off trying to suck you in. Keep around the edges to avoid that and then get to work taking out the next load of enemies. Take down a second pillar when you can. The third stage begins with the Earth villain [Grave Clobber]. Again you've fought several of him before and aside from health this one's pretty much the same. Run away quickly when he raises his fist to start the punch and run away quickly when you see the white circle appear for his other attack. Otherwise keep attacking while attacking the other enemies that keep joining him. Grave Clobber gives a 1550 coin bounty and a Skystone. After he's beaten it's not quite over just yet, still have to take down some more enemies and throw another bomb to destroy the third pillar. As soon as you do ignore Cali and run up the ruined statue to go into the open door. ,-----------------------------------------, | [021609] The Catacombs [021609] | '-----------------------------------------' Nothing in here but it is the final area for all areas. Go back out and interact with Cali to end the level. ,----------------------------------------------, | [021610] Skylanders Academy [021610] | '----------------------------------------------' You can place the Legendary Dragon Head by the front door of the Main Hall and Brock has his final new arena ready for you to fight in. ,--------, ,--------------------------, ,--------, | [021700] |~-~-~-~-~-~-| Lair of the Golden Queen |~-~-~-~-~-~-~| [021700] | '--------' '--------------------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Find and defeat the Golden Queen | | No Lives Lost | ------------------------------------- | All Areas 10 | ------------- | Enemy Goal 55 | | Collections | | Villains Bad Juju | |------------------------------------- | Golden Queen | | Scroll 1 | | Elemental Gates Magic | | Treasure Chests 4 | | Air | | Soul Gems Short Cut | ------------------------------------- | Winged Sapphire 1 | ----------------- | Legendary Treasure 1 | | Difficult Dares | | Hats Classic Pot Hat | |------------------------------------- | Beetle Hat | | Time to Beat 13:40 | | Crazy Light | | Don't Switch | | Bulb Hat | | Quests Bad Juju | ------------------------------------- | Grave Clobber | ------------------------------------- ,-------------------------------------------------------, | [021701] Tomb of the Forgotten Queen [021701] | '-------------------------------------------------------' Just past Cali is a light and block puzzle, you're going to have to move the blocks so that you can redirect the light into the receptacle on the other wall. First push the two left blocks so they're out of the way of the light, then push the left of the right blocks towards the wall and the right one to the right, go pull the lever twice and it will now open the door. You may fall down a few times ahead but let's get it out of the way right now, once you're through the opened door jump off the side towards the middle of the area. ,---------------------------------------------, | [021702] The Darkest Reach [021702] | '---------------------------------------------' Down here you'll fight for the first time (unless you've been doing the arenas) an undead bat looking enemy that throws out winged eyeballs. When the eyeballs go up into the air they'll fall down with a marker trying to hit you, after they've all landed they'll fire off little purple blasts at you as they disappear again. Avoid those blasts and attack the main enemy as it won't do any damage to you itself. In the back right corner is the [Villain Stash] and in the bottom left a Mabu named Mut who wants to play Skystones Smash before letting you out (and giving you 3000 coins). If you fall down here again there'll be new enemies to fight but you won't have to play Skystones Smash again, the door will just be open. ,--------------------------------------------------, | [021703] The Halls of Treachery [021703] | '--------------------------------------------------' Go up and over the thin double ramp to an open area where some enemies will attack. First it'll be three shield skeletons and a furnace but you'll then be joined by a Bad Juju. After taking them out go to the Air Elemental Gate in the corner. o---------------------------------------------------------------------------o | Cradle of the Four Winds (Air) | |---------------------------------------------------------------------------| | Your task in here is just to get to the other end of the wind tunnel, try | | to avoid the tornadoes if you can but sometimes they just cover the whole | | path so just let yourself get taken a short distance backwards and carry | | on. At the end is [Hat 1/3 - Classic Pot Hat]. | o---------------------------------------------------------------------------o Now to cross the tiles by Cali, the ones with a giant X in them are the ones that are going to fall away beneath you so don't stand on them too long (the Trophy/Achievement requires that you don't fall, so don't!). Across them is Glumshanks with a Quest for Bad Juju [Remote Location] who in story progression you don't have just yet. Once you do return to evolve her (him?) and open up [Hat 2/3 - Beetle Hat]. To the left of Glumshanks is a [Traptanium Crystal], jump up and push the block off the edge, push it out then right and back in again to be able to use it to jump over to [Soul Gem 1/1 - Short Cut]. Going right from Glumshanks there's another floor tile "puzzle" to cross, the ones with four holes in them have a spear trap so avoid those altogether if possible. If you cross it perfectly without falling or getting hit by a spear trap a wall at the far end of the area will lower. ,--------------------------------------------, | [021704] The Secret Vault [021704] | '--------------------------------------------' Back here is [Legendary Treasure - Legendary Hippo Head]. Another light and block puzzle, push the block to the right of the first crystal forwards, then the one blocking the beam towards the crystal and then right to where the first block was. To get the other block out of the way of the beam push the block next to it to the right first and then you can push it. One last step, pull the lever in the corner twice. Here's where the cracked blocks get a little trickier, you have to pick up the key in the far corner but it's surrounded and sitting on cracked blocks, the ones with orange lines on them are permanently off limits as you get hurt just stepping on them. Get as far across the blocks as you can on the solid platforms by jumping diagonally and then run and jump to the corner to get the key before going down to the left over the green plus squares (that heal) and unlocking the gate. Behind there is a [Winged Sapphire]. However it should be noted that there is a second use for this key, if you pick it up and continue through the level without unlocking the Winged Sapphire door (on a second go through there would be no point anyway) you'll later find a locked door with two locks but only one nearby key, this is for that. There should still be plenty of cracked tiles left to get back over to the solid ones and continue northwards into a doorway. ,---------------------------------------------------------, | [021705] The Parade of Broken Soldiers [021705] | '---------------------------------------------------------' Quick block puzzle, push the right block towards the wall and it'll form a little step to get up. Push the two blocks on the right side of the pit off to form a bridge to another block on a block in the middle, push it off left. Now go back around and push the left two blocks into the pit and over where that block just was, that'll make a step to get on up. The Spy Guys are like security cameras, if you go into the yellow light underneath them they'll pick you up and dump you back at the beginning of the section. Wait for the first Spy Guy to start moving away and slowly follow it, wait at the middle points for it to come back past you again so you can go on. Keep on straight ahead to a block puzzle with purple heads along the sides. All you have to do here is push the blocks so they're in line and can jump along them to reach [Treasure Chest 1/3]. Jump down and go back to the right where the next set of Spy Guys are waiting. The thing to do here is to attack the statues next to them so they fall on the Spy Guys and destroy them. After that to the left you'll find Cali with a Quest for Grave Clobber [Where is Flynn?]. o---------------------------------------------------------------------------o | Defeat a couple of shield skeletons and then step on the big blue button | | to lower the first of the gates. Teleport to a bunch of Threatpacks, you | | can ignore them (health wise you may be better off) and go up the ramp | | but if you want to attack them try waiting for them to fall to the floor | | first. Up the ramp you'll find a teleporter. | | | | Smash through the brick wall, defeat a few enemies and use the teleporter | | behind them. Defeat an Eye Scream and a furnace and wind around the walls | | to the left where you'll find a second button. Use the teleporter it | | makes appear and when attacking the next lot of enemies try using your | | secondary attack rather than the primary one as there are a lot of the | | goo Chompies here. After another teleporter go up the ramp and through | | another. | | | | This room has nothing but coins and the last button. Teleport out, grab a | | bomb and go forwards to throw it at the final wall blocking your way to | | Flynn. | o---------------------------------------------------------------------------o Just the evolution as a reward this time. Over in the corner is a [Traptanium Crystal] with a key underneath, this is where you'd need the other key from earlier in the level that is otherwise used to open the Winged Sapphire door. If you've brought that all this way then you can open up the double locked door next to you and open [Treasure Chest 2/3]. Go to the right and knock over a statue to get along the sides of the patrolling Spy Guy and then another to reach an open area where you'll fight some enemies including a Rage Mage and then at the end you'll fight the actual Air villain [Bad Juju]. Her attacks consist of twirling her stick above her head for a while (which will suck you in a bit) and then blasting out a tornado, if you're close by you'll probably get hit but if you've stood back you should be able to step out of the way and let it go past you. At that point attack her further. More enemies will appear throughout the fight so take them down when they appear as they'll be more dangerous than Bad Juju really, just keep an eye out for the tornado while you do. Defeating her will earn you 1600 coins and a Skystone. After defeating a few more enemies go talk to the Mabu, Nut, by the exit to play some Skystones Smash to get out (and win 1500 coins). ,----------------------------------------------------, | [021706] The Seat of Flowing Gold [021706] | '----------------------------------------------------' Go to the left at the turning to a large tile section, make your way across to the bottom left corner (the tiles with a circle and a diamond shape on them are coin squares that give you some coins when you step onto them, they're also safe from falling). In that corner you'll find a Magic Elemental Gate. o---------------------------------------------------------------------------o | The Ever Shifting Abyss (Magic) | |---------------------------------------------------------------------------| | To cross the constantly flipping tiles you simply need to wait for each | | one to flip to the best side and then stand on it, while you're standing | | on it it will stop flipping. The tiles with the three blue dots on will | | give you a small amount of experience. Cross over to the left side of the | | area to find [Treasure Chest 3/3] and make your way to the back of the | | area to find [Hat 3/3 - Crazy Light Bulb Hat], you'll have to go back | | across the tiles to get out. | o---------------------------------------------------------------------------o Cross the tiles to the far edge (where the Trophy/Achievement popped for me) and go right up the steps. Don't go up the other steps though carry on to the right but be careful of the Spy Guy patrolling, you can avoid it by walking on the edge. At the far right you'll find [Story Scroll]. If you fell off the edge or went right at the start of the area there is a Lock Puzzle. The solution to the Lock Puzzle is Up, Left, Down, Left, Down, Right, Down, Left, Down, Right, Down, Left, Down, Right, Up, Right, Down, Right,Up, Left, Up, Right, Up, Right, Up. ,-----------------------------------------, | [021707] Heart of Gold [021707] | '-----------------------------------------' Head up the stairs at the back. ,---------------------------------------------------------, | [021708] The Temple of Divine Treasure [021708] | '---------------------------------------------------------' Carry on up to fight the Earth villain [Golden Queen]. To start off just jump over the energy circles she sends out which pulse back in again. This will go on for a while so keep hitting her until she explodes and a bunch of coins fall all over the place, try to grab as many as you can before she sucks them back in and heals a little. The next stage begins with an object firing spinning discs around the place, try to destroy the object as otherwise those discs are going to be nonstop. At each small pause jump in the opposite direction over the line, just keep moving back and forth until you eventually destroy it. If that wasn't annoying enough as soon as she gets back up the Golden Queen will start doing her first stage circle attack and the flying discs will start up again. You'll have to keep dodging them all as you whittle down the flying object again. That'll briefly stun the Golden Queen again, keep doing that until the next stage of the fight starts. The third stage has a bit of the floor taken away and the Golden Queen starts slamming down three circles at once, actually seems a bit easier than the one at a time crazy overlaps of before. After a bit of damage she'll summon up the flying object again for you to destroyas the floor disappears. Once that's destroyed the fourth stage begins. This opens with the floor being reduced to nine squares and then a boulder falling onto it, jump away as soon as you see the next platform appear so you can avoid the damage. After surviving that the last square will be surrounded by four of those flying disc dispensers all of which you have to destroy, hit each of them whenever you can and concentrate more on jumping over the discs. Once they're all gone get ready as the Golden Queen will return the floor but then immediately start smashing down in a giant ball destroying it again, stand back from her and jump in her direction each time the collapse approaches. The last stage of the fight requires you to jump over discs and energy circles until the Golden Queen collapses, I found it easier to stick to the middle column of squares and jumping over all the circles in one go while watching out for the discs at the same time. The fight will advance to six circling flying disc dispensers that you need to destroy, I'd go anti-clockwise through each one smacking them as you watch out for the discs and occasionally jump over them. Eventually she'll fall over once more, damage her and then when she gets back up start running towards the camera down the steps. There's a few obstacles to destroy along the way and at the bottom you need to smash one of the pillars to finally finish the fight. A bounty of 4000 coins and a Skystone. ,----------------------------------------------, | [021709] Skylanders Academy [021709] | '----------------------------------------------' The Legendary Hippo Head is placed at the entrance to the Game Room and creates some new waterfall dispensers. ,--------, ,---------------------, ,--------, | [021800] |~-~-~-~-~-~-~-~| The Ultimate Weapon |~-~-~-~-~-~-~-~| [021800] | '--------' '---------------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Reach the top of the Great | | No Lives Lost | | Machine | | All Areas 11 | | * Defeat Kaos! | | Enemy Goal 40 | ------------------------------------- | Villains Kaos | ------------- | Smoke Scream | | Collections | | Elemental Gates Tech | |------------------------------------- | Dark | | Scroll 1 | ------------------------------------- | Treasure Chests 4 | ----------------- | Soul Gems Ka-Boom | | Difficult Dares | | Winged Sapphire 1 | |------------------------------------- | Legendary Treasure 1 | | Time to Beat 29:55 | | Hats Brain Hat | | Don't Switch | | Brainiac Hat | | Quests Golden Queen | ------------------------------------- | Smoke Scream | ------------------------------------- ,----------------------------------------, | [021801] Loading Zone [021801] | '----------------------------------------' Go up the steps on the left as Dr. Noobry the a Quest for Golden Queen [Bank on This!]. Completing the quest will not only evolve your Golden Queen but it will let her open these dispensers for bonus gold throughout the level. Go up the steps and Super Bounce over to the Ultimate Weapon. ,------------------------------------------, | [021802] Receiving Dock [021802] | '------------------------------------------' Defeat a few enemies up here, over to the left is a Dark Elemental Gate. o---------------------------------------------------------------------------o | Power Re-Router (Dark) | |---------------------------------------------------------------------------| | Simply a case of walking forwards, jumping over the gaps and opening | | [Hat 1/2 - Brain Hat]. Watch out for those energy balls of course. | o---------------------------------------------------------------------------o Go right up the bounce pad that appeared after defeating the enemies and head inside. ,----------------------------------------, | [021803] Relay System [021803] | '----------------------------------------' Another simple light puzzle, pull each lever once to set it up and wait for the energy ball to reach home. Once it does the door will open. ,---------------------------------------------------, | [021804] Matter Refactoring Room [021804] | '---------------------------------------------------' Follow the coins down to the left and then go attack the Smoke Scream along with a bunch of Grinnades. Before using the bounce pad that appears jump off the pipe it's on towards the screen, you'll drop down onto the [Winged Sapphire]. The light puzzle you get to after bouncing up is slightly more of a thing but it's only one pull still, you just have to time it so that the energy ball is in the perpendicular position when you pull the lever and it'll get redirected to the receptacle. Ride the moving platform and jump off at the top. To the left of the Lock Puzzle is [Treasure Chest 1/3]. To solve the first part of the Lock Puzzle you go Right, Down, Left, Up, Left, Down, Down, Right, Up, Left, Down, Right, Up, Left, Down, Up, Down, Right, Down, Left, Up, Down, Right, Up, Left, Down. The second part is done with: Up, Right, Down, Right, Left, Down, Right, Up, Left, Down, Left, Right, Up, Left, Left, Up, Right, Left, Down, Right, Down. And the third by going: Right, Up, Down, Down, Right, Down, Down, Left, Up, Left, Down, Right, Down, Right, Down, Up, Left, Down. (There's a Trophy/Achievemnet just ahead, after stepping on the button try to hit as many of the coins as you can on the way down, nine is all that are needed - I found it easier to see them with a smaller character) Press the button to fall down. ,---------------------------------------------, | [021805] Repair Platform H [021805] | '---------------------------------------------' Take a right to get to a Tech Elemental Gate and a [Story Scroll] just outside it. o---------------------------------------------------------------------------o | The Balloon Return (Tech) | |---------------------------------------------------------------------------| | Step onto the balloon platform and let it take you over to some moving | | platforms, get on one as it circles past but wait on it until it reaches | | the bottom, step onto another balloon towards the screen to be taken to | | [Legendary Treasure - Legendary Weird Robot]. | | | | Get back onto the balloon and onto the moving platforms again, this time | | jump off to the right, transfer to a balloon with a bounce pad and then | | onto some more moving platforms. This time it's just straight to the | | right all the way to [Hat 2/2 - Brainiac Hat]. | o---------------------------------------------------------------------------o To the left there's a spinning gear blocking your way, lower it by pressing the purple button to the left of it. There's a bunch of flytraps and a couple of rocket launchers over there to defeat before the door will open. ,-------------------------------------------------, | [021806] External Power Sorter [021806] | '-------------------------------------------------' Go backwards to the left to find [Treasure Chest 2/3]. Carry on forwards past Persephone up the slope minding out for the energy balls. At the top is a light puzzle. Go over to the right and pull the lever there once, then go to the middle lever and pull that once and then at the back pull the lever once. Go up the slope, take out the rocket launcher and then talk to Buzz who has a Quest for Smoke Scream [Fight Doom with Boom], a villain you haven't caught just yet. Behind the barrier it opens you'll find [Treasure Chest 3/3]. Cross over and head inside. ,-----------------------------------------------, | [021807] Power Exhaust Ports [021807] | '-----------------------------------------------' And hey look, it's the Fire villain [Smoke Scream]! The range on his fire breath attack is quite far so try to stay a fair distance away from him while he's doing that. In the meantime take out all the flytraps, Hood Sickles and rocket launchers that join in (you can jump up onto the platform on the left). Taking him down will earn you 1600 gold and a Skystone. Cross the bridge that appears and move up the platforms jumping over the energy ball blasters just after they've blaster their energy balls. Up top to the left you'll find [Soul Gem 1/1 - Ka-Boom]. Jump up to the very top to get sucked up. ,---------------------------------------, | [021808] The Grinder [021808] | '---------------------------------------' Glumshanks over to the left has a game of Skystones Smash to play, he's fairly tough and has a 5000 prize for winning, entirely optional though. Another light puzzle involving the pulling of each lever once. Go up the steps and across the newly formed bridge to an area with loads of rotating electric pylons. Follow them around and jump over any others to make your way to the red button over on the right, once that's hit go to the back left and outside. ,------------------------------------------, | [021809] The Fly Wheels [021809] | '------------------------------------------' There are a few enemies out here, approach the bouncing energy ball and pull the right lever to rotate the crystal and puzzle solved. Jump on the moving platform and ride it to some balloons in the top left. The Super Bounce Pad will take you to another balloon above, use that to get onto another rotating gear platform and ride that to the top right. Just to the right here is the [Villain Stash]. Going towards the Ultimate Weapon will take you to the final boss fight against [Kaos]. Kaos has a purple circle around him that damages you if you're in it (which is why melee characters are going to have a lot of trouble here, he's only out of it for short periods) so stay back from that as you jump over the many energy circles he blasts out (flying will work for a few circles but it'll then cause them to have an extra bit of height which can only be jumped over so I'd recommend jumping over the first few and only flying for the last few of a set). After you've taken enough health off him he'll fly off and start the next segment. After bringing in loads of debris he'll be vulnerable to attack for a bit before he starts firing elements across the floor, they will match your Skylander and villain and if a matching element hits you you get healed (a non matching one will hurt). You can either rapidly keep switching between villain and Skylander but you can also just jump and avoid the nonmatching icons and keep attacking with that one character. After a while he'll get back to energy circling and the elements will begin to occasionally change to less suitable ones. It's going to get crazy with all the energy and elements to avoid and jump over. Time for some doom sharks, if you run really close they'll heal you a little but if you get hit they'll damage you a lot. You can jump over them so if it's looking like they're closing a gap on you just jump over to safety. After loads of that and more circles he'll pull out some giant Traptanium claws and start slashing across the arena, dodge out of the way and attack him as he passes by. And back to circle jumping alternating between that and the claws. Plenty of time later he'll even have the nerve to heal himself back up to half health as he prepares some Traptanium swords which manifest as loads of straight laser beams to jump over. If you're looking for a pause between the circles and the swords and then back to the circles you're going to be out of luck, the only time you get to hit Kaos is while jumping over the circles and lasers. He'll add some Doom Sharks and keep on repeating until you finally manage to get his health down to zero. Trap him if you can (he is a very powerful villain and quite useful for fighting Kaos), collect your 10000 coin bounty, Skystone and complete the story mode of the game. ,----------------------------------------------, | [021810] Skylanders Academy [021810] | '----------------------------------------------' That will unlock the fourth star of level completion, you now have a time to beat, a "don't switch" checkbox (which just wants you to stick with one Skylander, switching to the villain or switching which villain is being used is usually fine although seems to cause issues occasionally) and a complete all quests. These are retroactive so if you've managed to achieve the time or didn't switch Skylander then you'll already have them ticked off and perhaps even have the star already. Returning to the Skylanders Academy you'll earn a new hat or two depending on which level of difficulty you defeated Kaos at. [Bronze Arkeyan Helm] for Easy, [Silver Arkeyan Helm] for Medium, [Gold Arkeyan Helm] for Hard, and [Rainbow Hat] for Nightmare. You'll get the hats for the difficulties below the one you completed it at as well. And finally you can place the Legendary Weird Robot in the Kitchen. Now go out and finish off anything you've missed! The walkthrough will now continue with the Adenture Packs, these are unlocked through special toys bought separately and have their own self contained stories. ,--------, ,-----------------, ,--------, | [021900] |~-~-~-~-~-~-~-~-~| Midnight Museum |~-~-~-~-~-~-~-~-~| [021900] | '--------' '-----------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Reclaim the Dark Eye of Tomorrow | | No Lives Lost | ------------------------------------- | All Areas 17 | ------------- | Enemy Goal 50 | | Collections | | Villains Nightshade | |------------------------------------- | Elemental Gates Magic | | Scroll 1 | | Light | | Treasure Chests 4 | ------------------------------------- | Soul Gems Knight Mare | ----------------- | Winged Sapphire 1 | | Difficult Dares | | Legendary Treasure 1 | |------------------------------------- | Hats Bat Hat | | Time to Beat 10:15 | | Eye of Kaos Hat | | Don't Switch | | Firefly Jar | | Quests Nightshade | ------------------------------------- ------------------------------------- ,-------------------------------------------, | [021901] The Night Tower [021901] | '-------------------------------------------' Jump down to the left and then down and down again to the left all the way to the bottom where you'll find a Traptanium Crystal with [Treasure Chest 1/3] underneath. Bounce back up one layer and go inside the door. ,------------------------------------------------, | [021902] Night Side Storeroom [021902] | '------------------------------------------------' After taking out the Enfuego Chompies at the back of the room you can play a completely optional game of Skystones Smash with T-Bone here (note that you need to have progressed past Chapter 5 in the game to play Skystones Smash), for beating him you earn 2000 coins. Go back outside and go to the right to get up close to the Spyclopters that Buzz was talking about, you need to stay out of the circle of light they're projecting otherwise you'll be taken back up to the "cell" where you started, it won't hurt you at all but it will slow your progress. Sneak past the two Spyclopters and around the base of the next tower. ,-------------------------------------------, | [021903] The Prime Tower [021903] | '-------------------------------------------' Don't go inside straight away instead carry on past the door down off the edge to an area where you can find the [Winged Sapphire] and a bounce pad to bring you back up, you can now go inside. ,----------------------------------------, | [021904] Bumper Range [021904] | '----------------------------------------' Time for some giant pinball. Go to the right side and make your way up the stepped platforms, watch out for the spikes in the grates, follow the coins up and over to the left side where there's a large glowing ball. Push the ball down the slope and then into the groove by Buzz, push it forwards just so that it falls into the curved section then pull the nearby lever to activate the plunger and fire the ball around the curve. All that remains is to nudge the ball into the hole if it hasn't already rolled in. Once it settles, the door at the back will open. Go on through. ,---------------------------------------------, | [021905] Joyia's Athenaeum [021905] | '---------------------------------------------' A few enemies will attack as you enter here, watch out for the energy lines coming from those blue creatures, jump over them or walk around them. After defeating them you can talk to Tessa here, she has a quest for Nightshade [Crown Without a King] which obviously you'll only be able to do once you've beaten the level and captured the villain. Once you have and are back here you can immediately get [Hat 1/3 - Bat Hat]. Not the most royal of crowns... ,----------------------------------------------, | [021906] The Night Sky Walk [021906] | '----------------------------------------------' Walk forwards and at the split in the path go left, avoid the Spyclopter by stepping into the alcove section halfway along and waiting for it to pass by (or you can just run along the top of the edge if you're in a hurry but like taking risks), at the end there is [Treasure Chest 2/3]. Take the right path past a couple more Spyclopters and you'll reach another split in the path. This time take the right path first and in the right alcove section of the Spyclopter patrolling there follow it up to [Soul Gem 1/1 - Knight Mare]. Go back and take the left path. ,--------------------------------------------, | [021907] The Garden Tower [021907] | '--------------------------------------------' Take out the flytraps, the Enfuego Chompies, the rocket crows (avoid the red targets from the missiles) and one of those blue line creatures to open up a bounce pad. Before going into the door that it takes you to go around the back to where [Legendary Treasure - Legendary Gargoyle] is sitting. ,-----------------------------------------, | [021908] Flipper Reach [021908] | '-----------------------------------------' Another pinball area, first pull the lever on the left to lower the platform that the ball is sitting on. Push the ball to the right to position it by the pink arrows next to the plunger. Jump up to the lever on the right and pull it as the ramp is about halfway going up so that it hits the ramp when it's highest (if you get it exactly right it'll hit the beams at the back and let you grab the coins). Nudge the ball onto the circle and jump over to the last lever, wait for the large angular block above it to move down and start flashing before you pull the lever, that'll quickly fire it upwards and bounce off the block over to where the hole is, push it into the hole to open the door and leave. ,----------------------------------------------, | [021909] The Hall of Trials [021909] | '----------------------------------------------' A large room of a single block puzzle. First push the left block forwards and then to the right to get it out of the way of the light beam and then one more push back towards the screen, pull the lever by the crystal it hits to direct it down to the right past the block you just moved. The next block in the way should be pushed forwards and to the left, that's all for that one. Follow the light along and push the next blocking block towards the screen to move it out of the way, the next block is a few crystals away. Push it to the right once. Another block in the top left is now blocking, push it right once then pull the lever by the top left crystal twice to turn it directly to the right. Push the final block towards the screen once to finish the puzzle. ,-----------------------------------------------, | [021910] The Firefly Gardens [021910] | '-----------------------------------------------' Just on the right is Persephone so you can upgrade your Skylander. Going left you'll see a Spyclopter and a Magic Elemental Gate to go in. o---------------------------------------------------------------------------o | Aylis' Arcane Archive (Magic) | |---------------------------------------------------------------------------| | Walk forwards and pick up the eye so that you can see hidden things, | | performing an attack will cause you to drop the eye but there's no | | enemies around so there's no cause to do that anyway. With the eye go | | forwards to a second eye and go left, if you have the eye then you'll be | | able to see the rotating blades here, avoid them as you jump up to grab | | the key. | | | | Carefully do the same thing on the right side, a few more blades over | | there, and then open up the double locked gate to claim your [Hat 2/3 - | | Eye of Kaos Hat]. | o---------------------------------------------------------------------------o Careful as you exit the Magic Gate as the Spyclopter is going to be right there. Go on past and over to the far left corner where you'll find a block puzzle. ,---------------------------------------------, | [021911] The Eventide Walk [021911] | '---------------------------------------------' Push the block in four times then the block to the right twice and then on the left twice to reach the [Story Scroll]. Go right past another Spyclopter and smash a Traptanium Crystal that's sitting in some water, it's hiding a bounce pad underneath. ,------------------------------------------------, | [021912] The North Star Tower [021912] | '------------------------------------------------' Up here you'll find a trio of rocket crows and the [Villain Stash]. Drop back down and go into the Light Elemental Gate. o---------------------------------------------------------------------------o | The Lantern Bower (Light) | |---------------------------------------------------------------------------| | Push the block on the floor forwards then jump up onto it and push the | | tower of two blocks to the right three times. Push the back block off | | then the one to the left to the left (and reach some coins) before | | pushing the final block towards the [Hat 3/3 - Firefly Jat]. | o---------------------------------------------------------------------------o Back out go to the left and into a doorway. ,----------------------------------------------, | [021913] Multi-Ball Expanse [021913] | '----------------------------------------------' Here you need to get three balls into their holes. Wait for all three to settle at the bottom before firing both of the flippers as fast after each other as you can. Hopefully the balls will each roll towards one of the three holes and all go in. Obviously that's unlikely to happen perfectly so just keep trying until you get them in, try to wait for them to stop moving before flipping them and to remember that you can go and nudge them yourself. Once all three are in the door will open to let you through. ,------------------------------------------, | [021914] The Dark Vault [021914] | '------------------------------------------' After the cutscene walk towards the window and a set of enemies will appear. After taking out the chompies and flytraps a second wave will turn up including a Hood Sickle enemy, this guy will teleport around a few times before swinging his scythe at you, jump over it and attack while he's recoving from the swing. After beating him the crows will jump down and a few more enemies will appear. After them one last wave that includes two more Hood Sickles will turn up who you'll have to defeat before you can jump out of the window. ,---------------------------------------------, | [021915] The Lower Gardens [021915] | '---------------------------------------------' As you walk forwards look out for the pink lines on the ground, these are laser beams and will hurt if you walk into them. So jump over them and continue straight forwards up the steps at the split in the path. At the top you'll find loads more lasers, including moving ones, keep along the near wall as the moving ones won't quite reach it and then jump over the moving ones as they bunch together. Go around the tower over a few more lasers and at the end is [Treasure Chest 3/3]. Carefully go back across the lasers to the split in the path at the bottom of the steps. Jump over the moving lasers to reach the fight with the Dark villain [Nightshade]. Quickly move out of the way of the "shadow" of the tower (you can jump over it) and start hitting the base of the towers that Nightshade is standing on. Once you take down his last tower a whole load of copies will run around the place but you can tell which one is the real one by the spotlight following him and the fact that he has more details. Ignore the real him and instead take out all the shadow copies, once they're gone you'll move to the next part. The next phase he adds two more towers so now there are five and the gaps between them are smaller. You'll have to keep an eye on all the shadowy clones of him that appear when you smash the towers and to keep watching out for his own ranged attacks. Keep attacking the towers until they all fall and you get to attack him directly again. The final stage of the fight he has six towers and now you have him ranged attacking along the gaps and the floating eye thing is firing an attack along the gaps too, gotta avoid that. Despite that it may actually be easier than the previous stage as the attacks are much more predictable. Take down the towers to remove the shadows and bring in the slow moving clones before wiping out the shadow clones one more time. Once they're gone he'll stop moving and you can quickly destroy what's left of his health to finish the fight. The bounty is 2500 coins and of course you get yourself a brand new Skystone. ,----------------------------------------------, | [021916] Skylanders Academy [021916] | '----------------------------------------------' To place your new Legendary Gargoyle you must visit the Library area, the area opens up after Chapter 9. Outside the Library on the left you'll find the marker. ,--------, ,------------------, ,--------, | [022000] |~-~-~-~-~-~-~-~-| Sunscraper Spire |~-~-~-~-~-~-~-~-~| [022000] | '--------' '------------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Direct the beams to the crystal | | No Lives Lost | | * Defeat Luminous in the tower | | All Areas 18 | ------------------------------------- | Enemy Goal 90 | ------------- | Villains Luminous | | Collections | | Elemental Gates Earth | |------------------------------------- | Dark | | Scroll 1 | ------------------------------------- | Treasure Chests 4 | ----------------- | Soul Gems Knight Light | | Difficult Dares | | Winged Sapphire 1 | |------------------------------------- | Legendary Treasure 1 | | Time to Beat 12:50 | | Hats Lighthouse | | Don't Switch | | Beacon Hat | | Quests Luminous | | Light Bulb Hat | ------------------------------------- | Dark Helm | ------------------------------------- ,--------------------------------------------, | [022001] Viewing Platform [022001] | '--------------------------------------------' To the right you'll find a Super Bounce Pad to use. ,------------------------------------------------, | [022002] First Quarter Island [022002] | '------------------------------------------------' Jump down the circular area and you'll be attacked by a set of small blue one-eyed creatures with a spike on their head, let's call them Spikelops, who are pretty much the same as Chompies, easy to kill but there's loads of them. After clearing them out the monster gate will drop. Head left past some spikes and in the corner here you'll find a Traptanium Crystal with [Treasure Chest 1/3] underneath. Go up the steps to where Mags is standing and you'll reach a quick light puzzle. The block is reflective so push it backwards to reflect the beam into the crystal on the right to form a bridge. If you disrupt the beam the bridge will disappear temporarily but that's not really important here. Cross over and pull the lever next to another light crystal, that'll both remove the barrier and activate a second bridge to cross. A few more enemies will appear including a couple of Cyclops Spinners who are generally invulnerable to damage while they're spinning so move away from them when they're doing that. Cross this second bridge and at the curve go to the right to talk to Buzz who has a quest for Luminous [Buzz Has a Hat?], obviously that'll require you to have beaten the level so come back when you have done to collect [Hat 1/3 - Lighthouse Beacon Hat]. Keep going past the spikes to where some more enemies will attack, including a new Cyclops enemy standing on an area above you throwing light attacks at you, you only need to defeat the single spinner on the ground to open the monster gate (but don't go through yet!), you'll have to work your way around to get up there. The Traptanium Crystal here only has some coins inside. Anyway, ignore the door and jump off the right side. ,---------------------------------------, | [022003] Hidden Path [022003] | '---------------------------------------' Down here you'll meet another new enemy, a purple, riderless Cyclops Mammoth. He'll walk up to you and slam his front feet down but not do much otherwise. You'll still want to be watching out for the Cyclops Juggler up there when you're attacking this guy. Before you use the bounce pad make sure to collect the [Story Scroll]. The bounce pad will take you up to the juggler but be warned that he still keeps throwing those light bolts at you when you're standing right next to him on this cramped ledge. Terra is standing next to the Earth Elemental Gate. o---------------------------------------------------------------------------o | Crystal Cavern (Earth) | |---------------------------------------------------------------------------| | Skip over the first bounce pad (or drop back down if it takes you up) to | | reach a second one beyond, use that to bounce up to the top and move to | | land on the right. Bounce over to the right and then push the block off | | to the left, follow it down and push the block there off to the left | | also. Step on the bounce pad here to be taken to a bomb on your right, | | then drop down to the first bounce pad and skip over it, throw the bomb | | at the blockage to the left of the block you pushed down then push the | | block into the gap. | | | | Use the first bounce pad to get up to the bounce pad that'll take you to | | the bomb, pick up the bomb and go back down to the bounce pad that takes | | you to the top, land on the right but throw the bomb at the blockage to | | the left. With the blockage clear jump down and bounce back up to reach | | [Hat 2/3 - Light Bulb Hat]. | o---------------------------------------------------------------------------o Jump down from the ledge and go into the door below. ,---------------------------------------------, | [022004] Crystal Underpass [022004] | '---------------------------------------------' While it might look like you should step onto one of the Super Bounce Pads what you actually want to do is walk around them carefully. Make your way over to the Traptanium Crystal with [Soul Gem 1/1 - Knight Light] hiding underneath. Now you can just use either of the Super Bounce Pads next to you to get up to the exit. ,----------------------------------------------------, | [022005] First Beam Control Floor [022005] | '----------------------------------------------------' Another Cyclops Mammoth is here, this time with a Cyclops Spinner who will be happy to climb aboard and start riding it. When there's a rider on a Mammoth it will now charge quite quickly at you. Attacks will knock the rider off but then you have to contend with the mammoth and the spinner. Defeat them along with the juggler at the back (you can just jump up the ledge). Once you've done that pick up a bomb and throw it over the gap by the gate that has now lowered. Grab another bomb and cross the bridge (careful not to walk into the beam) to throw it at the stone attached to the giant lever. Once that's done cross the next bridge that appears, go past some spikes and Super Bounce away. ,-------------------------------------------------, | [022006] Second Quarter Island [022006] | '-------------------------------------------------' Immediately go towards the screen and drop off to where the [Villain Stash] is hiding below. Jump back up the steps and go into the door. ,---------------------------------------------------------, | [022007] Under-Island Maintenance Area [022007] | '---------------------------------------------------------' The bridge ahead is really the first instance where you'll knock yourself off by accidentally walking through the light, however it is not important as you actually do want to fall down here. Take out the little smurfs on the floor and follow the tracks around to the left, to the right of the pit with some more Spikeclops in you'll find the [Winged Sapphire] by another short piece of track leading underneath a platform. With that jump up the steps next to you to get up onto the platform and pull the lever by the crystal once. Jump back down the steps and go up the ones that lead back to the start but halfway up them you'll see a small light bridge that has formed. ,-------------------------------------------, | [022008] Secret platform [022008] | '-------------------------------------------' On this tiny platform is [Treasure Chest 2/3]. Drop down and go up the steps again to pull the lever a second time. Before crossing it though you'll perhaps want to destroy a few Spikeclops and the Chomp Chest sitting in the corner, that'll open a gate which leads to Buzz who wants to play some Skystones Smash with you. Just a 2000 gold reward for winning. To cross the light bridge you need to jump over the light beam, count five lines on the floor before jumping over it on the sixth one. A small light puzzle on the other side too but it doesn't do anything helpful at the moment. Jump over the gap and up the wooden ramp to a Super Bounce Pad that'll take you up to a Lock Puzzle. To solve it you want to deactivate one of the two blocks at the top, activate one of the two on the bottom and then move up from that block to reach the exit. Specific directions: Right, Up, Left, Down, Right, Up, Left, Right, Down, Right, Up, Down, Left, Down, Right, Down, Left, Up, Left. ,-----------------------------------------------------, | [022009] Second Beam Control Floor [022009] | '-----------------------------------------------------' Another new type of enemey emerges now, a laser beam firing Cyclops. Not only does he quickly dash around over there but he fires a light beam out of his eye and swings it across the whole area. Jump over it to avoid taking damage but also be aware that if the light beam hits one of the little Spikeclops they too will fire a short laser beam. Kill them all. If you fall down the hole here you'll fall back into the room beforehand, you can now block the light puzzle from completing its circuit and grab a few coins from beneath the barrier on the floor. Otherwise just Super Bounce back up. Go through the opened monster gate and up the steps to pick up a bomb, take it over and blow up the weight on the second giant lever. A Super Bounce Pad will appear, step onto it. ,-------------------------------------, | [022010] Oubliette [022010] | '-------------------------------------' Try to grab a few coins as you fall. ,---------------------------------------------, | [022011] Crystal Corridors [022011] | '---------------------------------------------' Another new type of Cyclops enemy appears! This one has two attacks, one where he charges his axe up and swings it spinning at you for a short time (not as long as the spinners) and another where he charges it it briefly and slams it down to cause a pulse of energy you will want not be standing on (it doesn't go too far). After defeating him the monster gate will open up. Go forwards and push the mirror block once to the right. Don't bother pulling the lever just yet, instead double back and you'll find that the barrier that was active before is now no longer, letting you access the Dark Elemental Gate behind. o---------------------------------------------------------------------------o | Chamber of Dark Energy (Dark) | |---------------------------------------------------------------------------| | Kill off the little enemies then jump up to the back and roll the ball | | down the slope. Once it lands in the hole a platform at the top will rise | | up a small distance to let you open [Hat 3/3 - Dark Helm]. | o---------------------------------------------------------------------------o Now go and pull the lever by the edge to create a bridge. Go over, carefully jumping over the beam, and trigger some enemies to appear. As they do you can just go back over the bridge and move the lever around to kill them either with the laser itself or just by dropping them off the bridge. Push the mirror block on the other side so that it forms a bridge, cross over the bridge and move the back block left then the mirror block forwards and to the right so that it reflects the light across to the other side of the room. Before advancing jump down where the previous bridge was. ,------------------------------------------, | [022012] Crystal Canyon [022012] | '------------------------------------------' Down here is [Treasure Chest 3/3] and, across a light bridge, a bounce pad to bring you back up. At the top of the stepped platforms is Persephone along the edge if you'd like to buy some upgrades. Kill a few more enemies ahead to open the monster gate to let yourself out. To get past the barrier though you need to stand in the light beam to deactivate it (and kill the enemies on the bridge) and jump to where the bridge is, you should pass through the barrier before it reappears but land safely on the bridge. ,-----------------------------------------, | [022013] Crystal Chasm [022013] | '-----------------------------------------' You'll want to kill the enemies on each layer before pushing the block into the light beam to disable the floors, otherwise you'll end up with a whole load of enemies all together before you can push the final block to open the last floor. Once you do, ignore the bombable wall and just use the bounce pad to get out of here. ,----------------------------------------------------, | [022014] Third Beam Control Floor [022014] | '----------------------------------------------------' Pick up the bomb from between the spikes and throw it across the gap to blow up the blocks. Pick it up again and when crossing the bridge step into the light beam to disable the bridge so that you fall down. You'll fall back down into the Crystal Chasm with the bomb still ticking, throw it at the bombable wall from earlier to reveal [Legendary Treasure - Legendary Knight Statue]. Bounce back up outside again and grab another bomb, this time crossing the bridge with care. Throw the bomb at the blocks by the third giant lever to reveal another bomb, go over and use that to release the lever. Before using the Super Bounce Pad grab a bomb again and carry it on over. ,-----------------------------------------------------, | [022015] Fourth Beam Control Floor [022015] | '-----------------------------------------------------' Immediately throw the bomb at the fourth and final giant lever (if you miss just use the Super Bounce Pad to go get another one). Use the Super Bounce Pad to the left. ,---------------------------------------------, | [022016] Tricked You Tower [022016] | '---------------------------------------------' Time to fight the Light villain [Luminous]. First stage of the fight is pretty basic, jump over (or simply follow around) the light beams until he stops firing them then attack him. Repeat when he reappears. The next part he'll start firing down crystals at you, avoid the red markers but don't hit the crystals that fall with an attack until he puts his shields back up. Each crystal you then hit will take one of his shields off, once all three are down you can attack him for a little bit. He will remove his shields by himself but it'll just take a little longer. He'll keep doing that same pattern but adding an extra light beam every now and then until you take off half of his health. He will ask you to follow him but you'll go there automatically so don't try and cross the bridge yourself. It might seem like the idea is to smash the statues here but it's actually better to leave them intact as they provide cover from the light beams. Hit the crystals when they fall to speed up the removal of Luminous's shields and attack him as before. Once you beat him you'll earn 2500 coins and a Skystone. ,----------------------------------------------, | [022017] Skylanders Academy [022017] | '----------------------------------------------' The activation point for the Legendary Knight Statue is up in the Game Room by the water pools. ,--------, ,-------------------, ,--------, | [022100] |~-~-~-~-~-~-~-~-| Nightmare Express |~-~-~-~-~-~-~-~-| [022100] | '--------' '-------------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Find the artifact in the temple | | No Lives Lost | | * Take down the Troll Mega Tank | | All Areas 24 | | * Retake the Trolly Grail | | Enemy Goal 70 | ------------------------------------- | Villains Lob Goblin | ------------- | Trolling Thunder | | Collections | | Elemental Gates Magic | |------------------------------------- | Tech | | Scroll 1 | ------------------------------------- | Treasure Chests 4 | ----------------- | Winged Sapphire 1 | | Difficult Dares | | Legendary Treasure 1 | |------------------------------------- | Hats Cycling Hat | | Time to Beat 11:50 | | Outback Hat | | Don't Switch | | Coconut Hat | | Quests Trolling Thunder | | Medic Hat | | Lob Goblin | ------------------------------------- ------------------------------------- When you put the Nightmare Express on the portal for the first time it will play a cutscene and ask if you want to travel to the level, say no and instead go to the level via the marker that appears next to the purple portal in the Skylanders Academy, you'll get a little bit of extra dialogue. You do not need to keep the Nightmare Express on the portal to play the level. ,-------------------------------------------------, | [022101] Temple Ruins Approach [022101] | '-------------------------------------------------' To your right stands Da Pinchy with a Quest for Trolling Thunder [Statue of Limitations]. He's found further into the level so you'll have to get this on a return journey. Completing the quest will upgrade your Trolling Thunder and open up a small area to explore. ,-------------------------------------------------, | [022102] Suspended Island Ruin [022102] | '-------------------------------------------------' Sitting on the ground directly ahead is [Hat 1/4 - Cycling Hat]. Go a little further past that and nudge a large rolling bomb down a slope to smash a wall, behind there is [Treasure Chest 1/3]. Return to the start and step on the blue button next to Cali, this will spawn a rolling bomb that you will need to push along the path (although the pickupable bomb towards the back can take the first wall but you won't reach the second one (or the secret one)), as you push it go to the left into a Tech Elemental GAte. o---------------------------------------------------------------------------o | Vertical Challenge (Tech) | |---------------------------------------------------------------------------| | First go up the conveyor belts and push the two blocks off the edge where | | you find them. Once the top one is down jump back to the bottom and grab | | a bomb from the left, use the pushed blocks to quickly get up to the top | | and smash through the barrier. Behind there is [Hat 2/4 - Outback Hat]. | o---------------------------------------------------------------------------o Go and get a second rolling bomb and push it further down the slope towards some Lob Goblins. Before you follow it use the bounce pad on the left to reach [Treasure Chest 2/3] up on the ledge. After defeating the Lob Goblins push the rolling bomb off to the right. ,-------------------------------------------, | [022103] Forgotten Ledge [022103] | '-------------------------------------------' Roll it into the bombable wall down here then go inside. ,-----------------------------------------, | [022104] Hidden Cavern [022104] | '-----------------------------------------' On the right is the [Story Scroll]. Pick up the bomb and head outside again, bounce back up and destroy the wall at the top of the wooden ramp with the bomb. ,----------------------------------------------, | [022105] Tank Terrace Ruins [022105] | '----------------------------------------------' Grab a bomb from in front of you to throw at the tank on the left and grab key #1 from behind it. Going right you'll see some mines on the floor, if you throw a bomb at them they'll explode so you can get by safely. In the middle of those first mines is a [Traptanium Crystal] which is hiding a cave, grab another bomb and rush on in. ,---------------------------------------------, | [022106] Underground Ruins [022106] | '---------------------------------------------' Directly in front of you is a bombable cage that you need to throw the bomb at. That'll smash it open and let you grab [Legendary Treasure - Legendary Statue of Awesome]. Also in here there's a [Villain Stash]. There's another bomb to throw at a second tank just up the ramp, remember to grab the key as you take out the two blowtorch trolls that appear. The locked door has three locks so while you can bomb the mines and place two keys there's still one missing. Go left up the ramp at the back past a third tank to get a bomb from next to it, blow it up! Defeat a few Grinnades before grabbing the third key. To the left of this third tank is a mabu named Peebs who has a Quest for Lob Goblin [Grand Theft Plan]. You'll find [Hat 3/4 - Coconut Hat] behind there. With the third key open up the locked door and head inside. ,-----------------------------------------------, | [022107] The Temple of BOOM! [022107] | '-----------------------------------------------' Go over to the blocks by the cannon, push the right block to the left, the one in front of the cannon back twice, then the left one out once, the first one back to its original position and then push the cannon out four times so you can use it to blow up the door. It is possible to arrange the blocks so you can jump over the gaps and reach the gold on the platform (the left one as far out as possible, middle one the same) but what you want to do really is line them up to form a straight bridge across. Step on the button on the other side to raise up a platform at the back. (Push the block here off the edge to let yourself back up here quicker if you fall off) Being careful of the spear traps cross by Flynn's cage and around the corner to a second blue button. Head outside when you're done. ,-----------------------------------------------, | [022108] Temple Battle Arena [022108] | '-----------------------------------------------' Time to fight the Tech villain [Trolling Thunder]. First get rid of the smaller enemies before focusing your attention on the tank. His attack is to rapidly fire bullets at you when he gets you in his sights, the tank cannon rotates around slowly for the most part but will speed up when he moves around. Simply avoid the cannon fire and keep attacking, especially during the short recovery time after firing off. Beating him will earn you 1500 coins (and a Skystone if this is the first time you've beaten him). Defeat three blowtorch trolls before jumping up the steps on the left (don't exit the area through the front gate yet!) and heading left towards the camrea. ,-----------------------------------------------, | [022109] Cliffside Sanctuary [022109] | '-----------------------------------------------' You can bounce up to the right to a Magic Elemental Gate. o---------------------------------------------------------------------------o | Mystical Recess (Magic) | |---------------------------------------------------------------------------| | As they move up and down slightly jump up the floating platforms to get | | to Medic Hat Hat 4/4 - Medic Hat. | o---------------------------------------------------------------------------o If you jump down to the left you'll find a Lock Puzzle. To solve the first puzzle go: Right, Up, Down, Up, Down, Right, Up, Left, Down, Right, Up, Left, Down, Right, Down, Right, Left, Up, Right, Down, Right, Up, Left, Down, Left, Up. The second puzzle is: Right, Down, Up, Down, Left, Up, Right, Down, Left, Up, Left, Up, Left, Up, Left, Right, Up, Left, Right, Down, Left, Up, Left, Left, Down, Left, Up, Left. And behind the fence is a [Winged Sapphire]. Bounce back up and exit the arena through the front gate. ,---------------------------------------------------, | [022110] Iron Tank Confrontation [022110] | '---------------------------------------------------' Walk forwards to have the Troll Mega Tank smash through the wall, the tank itself doesn't actually do much damage so take out the enemies here and then go through the fence to the right of it. ,---------------------------------------, | [022111] Bomb Closet [022111] | '---------------------------------------' Before grabbing the bomb jump towards the screen to drop down to a [Traptanium Crystal] with [Treasure Chest 3/3] underneath. Bounce back up and take the bomb outside to throw at the bombable wall to the left (not the tank). ,----------------------------------------------------, | [022112] Lower Rolling Bomb Range [022112] | '----------------------------------------------------' Go up the steps and press the blue button to create a rolling bomb. Try to angle the bomb along the left side of the track ahead to squish the blowtorch trolls but it doesn't matter much either way. Roll it all the way to the very end to squish another pair of trolls on the elevator then jump up the steps next to Persephone and press the blue button to raise it up. ,----------------------------------------------------, | [022113] Upper Rolling Bomb Range [022113] | '----------------------------------------------------' After nudging the bomb down, follow it through to meet the Light villain [Lob Goblin]. Thanks to the bomb this fight is really easy, roll the bomb onto the lower of the two moving platforms, wait for it to rise up, push it onto the second, wait for that to rise up and then push it towards Lob Goblin to quickly defeat him and the couple of blowtorches that have joined in. Only 750 gold for beating him. Double back and play Da Pinchy at Skystones Smash (you might be doing this before you've unlocked it in the main story, if so then complete chapter 5 to be able to play Skystones Smash here, though it is optional here), his stones are okay but not brilliant so if you've got a fair few Skystones you should be able to beat him and win the 2000 coin prize. Finish rolling the bomb onto the elevator at the back before pressing the blue button to launch it onto the final ramp. Jump up there and talk to Ravenwood before pressing the last blue button and destroying the tank. Defeat a few last Grinnades before walking past where the tank was to the Nightmare Express itself (at last). ,--------------------------------------, | [022114] KABOO-oose [022114] | '--------------------------------------' Jump up and over the crates to reach Flynn, over to the next car and grab the bomb before climbing the crates at the end of the car and throwing it at the hatch on the next one. ,-----------------------------------, | [022115] Box Car [022115] | '-----------------------------------' Push the moveable block at the back to the right then towards the back twice, jump up it to get out. ,--------------------------------------------, | [022116] Special Delivery [022116] | '--------------------------------------------' Grab another bomb and take it to the next car to throw at the tank that unveils itself. Double back and grab another bomb to take up the crates at the far end, you'll need to jump from the top of the left over to the right. ,--------------------------------------, | [022117] Dining Car [022117] | '--------------------------------------' This car is just full of enemies, defeat a few blowtorches, a lance troll hiding behind a barricade, a Lob Goblin and a Chill Bill and then exit. ,-------------------------------------------------, | [022118] The Nightmare Express [022118] | '-------------------------------------------------' Time for the climactic battle. You'll face waves of the trolls here so just keep on fighting until you win (if you feel cornered just jump off the side and you'll be returned to the middle). The fight will conclude just after a few Trolling Thunders. ,----------------------------------------------, | [022119] Skylanders Academy [022119] | '----------------------------------------------' You can find the place for the Legendary Statue of Awesome to the left of the Main Hall door where the pedestal is. ,--------, ,-------------------, ,--------, | [022200] |~-~-~-~-~-~-~-~-| Mirror of Mystery |~-~-~-~-~-~-~-~-| [022200] | '--------' '-------------------' '--------' ------------ ------- | Story Goals | | Dares | |------------------------------------- |------------------------------------- | * Construct a Troll Mech | | No Lives Lost | | * Destroy Persephone's Tree | | All Areas 18 | | * Defeat Evilon | | Enemy Goal 45 | ------------------------------------- | Villains Chompy | ------------- | Mab Lobs | | Collections | | Elemental Gates Water | |------------------------------------- | Life | | Scroll 1 | ------------------------------------- | Treasure Chests 4 | ----------------- | Winged Sapphire 1 | | Difficult Dares | | Legendary Treasure 1 | |------------------------------------- | Hats Carnival Hat | | Time to Beat 8:55 | | Cornucopia Hat | | Don't Switch | | Gondolier Hat | | Quests Mab Lobs | ------------------------------------- | Chompy | ------------------------------------- When you put the Mirror of Mystery on the portal for the first time it will play a cutscene and ask if you want to travel to the level, say no and instead go to the level via the marker that appears next to the purple portal in the Skylanders Academy, you'll get a little bit of extra dialogue that explains why Glumshanks is with you. You do not need to keep the Mirror of Mystery on the portal to play the level. ,--------------------------------------, | [022201] TubTub Hub [022201] | '--------------------------------------' Kaos has a Quest for Mab Lobs [Fishness Protection Program] that you'll have to wait until a second go through to complete as he's a lot further on through the level. All it does though is evolve him. Go down the slope into the troll village. ,-----------------------------------------, | [022202] Troll Village [022202] | '-----------------------------------------' After chatting with Moonbeam you're given a task of collecting three parts of a mech. The first part is in the building at the back on the right. ,------------------------------------------------, | [022203] Uncle Ziggy's Garage [022203] | '------------------------------------------------' Now be careful in here, there is a block puzzle that you can actually get wrong (if you haven't yet got the other two parts you can back out and reset the blocks but if you do then backing out will lock you out), push the first left block to the right, push the block to your north up once, then the block now to the right twice, do not push any more blocks (especially not the two at the north end!). You should be able to pick up the mech piece and walk out the back door. ,--------------------------------------------, | [022204] Chomp Dudes Rest [022204] | '--------------------------------------------' The Life villain [Chompy] is out here and he's fairly ferocious as he has practically no recovery time between one attack and his next. You'll just have to keep turning around trying to avoid getting hit by him as you slowly whittle his health down. 500 coins and a Skystone are yours. Go back through the garage and out the front. To the left is another door to go into. ,-------------------------------------, | [022205] Pawn Shop [022205] | '-------------------------------------' In here is a troll, Strawberry, who wants to play some Skystones Smash (if you haven't unlocked it in the main story go play that through chapter 5). Beating him will earn you 2000 coins and open the gate, behind which is [Hat 1/3 - Carnival Hat]. To the right of the door are some grassy steps up towards another building, don't go in just yet though instead go to the right of the door and jump over the gap onto a ledge that runs above the garage entrance, at the right end you'll get the [Winged Sapphire]. ,--------------------------------------------, | [022206] Sage's Stewhouse [022206] | '--------------------------------------------' Go back to the doorway and head inside. At the back is a mabu named Sage who has a piece of the mech on the fire, to get it you just need to pay him 20 gold. If you don't have enough just smash the furniture and you're sure to find some. Follow the path back down towards where you met Moonbeam and you'll see a troll named Butterfly who has a Quest for Chompy [Worker's Chompensation]. This is another quick no involvement quest which just evolves your Chompy. ,-------------------------------------------------, | [022207] Rainbow Harmony Farms [022207] | '-------------------------------------------------' You can see the third mech piece up on the ledge by the building, don't get it just yet. Instead go to the left of the farm and jump off the edge. ,--------------------------------------------, | [022208] Rainbow Rockside [022208] | '--------------------------------------------' You'll find [Legendary Treasure - Legendary Windmill] down here. Bounce up and go grab that third and final mech piece, climb aboard and help the trolls start their attack on the mabu. ,-----------------------------------------, | [022209] Totally Trail [022209] | '-----------------------------------------' After meeting Flynn go to the right to a Life Elemental Gate. o---------------------------------------------------------------------------o | Lazy Lookout (Life) | |---------------------------------------------------------------------------| | There are a few Chompies in here but otherwise it's just straight up to | | [Hat 2/3 - Cornucopia Hat]. | o---------------------------------------------------------------------------o Follow the path towards the fighting. ,-----------------------------------------------, | [022210] Flower Power Fields [022210] | '-----------------------------------------------' Ignore the fighting and go left off the path where there's a few more mabu standing around. ,-----------------------------------------, | [022211] Paisley Patch [022211] | '-----------------------------------------' Smash through a fence to the left to get the [Story Scroll]. Rejoin the main path but keep on going to the right where there's a [Traptanium Crystal] with [Treasure Chest 1/3] underneath. Get back to the path again and this time keep following it until you reach a tank, defeat the regular mabu and then get a troll to get into the mech sitting here. Defeat the tank before reaching where the Tech villain [Mab Lobs] is waiting on a tree stump. He hasn't got great range so stand back and take him out for 500 coins and the Skystone. A couple more tanks and several mabu more until you get the trolls up to the closed door, they'll start bashing it down, you need to protect them from the mabu while they're doing that. ,----------------------------------------, | [022212] Tree of Doom [022212] | '----------------------------------------' Approach the base of the treehouse and defeat the mabus, three waves total before Stardust gives you a bomb to use. Before doing that though jump off the edge to the right. ,--------------------------------------------, | [022213] Secret Stashaway [022213] | '--------------------------------------------' Down here open [Treasure Chest 2/3]. Bounce back up then take a bomb to Persephone's tree and blow it up to clear the path. ,-----------------------------------------, | [022214] DoomHelm Pass [022214] | '-----------------------------------------' Stand on the green button behind Moonbeam to lower the first set of lasers. To the left after going through you'll see a Water Elemental Gate. o---------------------------------------------------------------------------o | Contemplation Cascades (Water) | |---------------------------------------------------------------------------| | Jump down the first waterfall and then make your way around the two sets | | of rotating water jets before jumping down a second waterfall. Jump off | | this area to the north-west direction to land on a platform below with | | [Treasure Chest 3/3] on it (you can also just jump from the main | | platform), jump to the main platform and defeat some Chompies to open | | [Hat 3/3 - Gondolier Hat]. | o---------------------------------------------------------------------------o Right after a line of them has exploded go through the bombs to stand on another green button. Go through another line of bombs but ignore the next green button, go further to the right off the edge. ,-----------------------------------------, | [022215] Lonely Locale [022215] | '-----------------------------------------' Down here is just for the all areas tick. Bounce back up and press that green button. Work your way through some more bombs to some mabu by yet another green button. Before you press the final green button ahead jump off the ledge to the left where the [Villain Stash] is. Bounce back up and press that last button to go through the final laser gate. ,-----------------------------------------, | [022216] Peaceful Peak [022216] | '-----------------------------------------' Approach the stone circle to start the final battle, which is a turret mini-game. Take out as many mabu as you can see, the turrets themselves can't hurt you if there's no mabu pulling the lever so you might want to focus on the ones running to rotate that first. After shooting down Flynn you win, Adventure Pack over. ,----------------------------------------------, | [022217] Skylanders Academy [022217] | '----------------------------------------------' The place to put the Legendary Windmill is to the left by the teleporters. It adds a windmill to one of the towers. ,-----------------------------------------------------------------------------, |~-[030000]~-~-~-~-~-~-~-~-~-~-~-~-~-HATS~-~-~-~-~-~-~-~-~-~-~-~-~-~[030000]-~| '-----------------------------------------------------------------------------' Another new batch of hats have been added with the game, here's a table of what they are, where you can find them, and what their buffs are. C = Critical Hit A = Armor S = Speed E = Elemental Power o----------------------------------------------------------------------------o | NAME | C | A | S | E | LOCATION | |---------------------------|----|----|----|----|----------------------------| | Storm Hat | 5 | | 8 | | Auric (Ch02) | |---------------------------|----|----|----|----|----------------------------| | Turtle Hat | | 7 | | | Ch01 - Water | |---------------------------|----|----|----|----|----------------------------| | Melon Hat | | | | 5 | Ch01 - Life | |---------------------------|----|----|----|----|----------------------------| | Bucket Hat | | 5 | | | Ch01 - Tech | |---------------------------|----|----|----|----|----------------------------| | Weather Vane Hat | | 25 | | | Auric (Ch13) | |---------------------------|----|----|----|----|----------------------------| | Sleuth Hat | 7 | | | | Ch02 - Earth | |---------------------------|----|----|----|----|----------------------------| | Hedgehog Hat | | | 2 | 2 | Ch02 - Life | |---------------------------|----|----|----|----|----------------------------| | Skipper Hat | | 5 | | | Ch02 - Dark | |---------------------------|----|----|----|----|----------------------------| | Paperboy Hat | | | 4 | | Ch03 - Bruiser Cruiser | |---------------------------|----|----|----|----|----------------------------| | Horns Be With You Hat | | | | 7 | Ch03 - Magic | |---------------------------|----|----|----|----|----------------------------| | Hunting Hat | 2 | 2 | | | Ch03 - Undead | |---------------------------|----|----|----|----|----------------------------| | Eggshell Hat | | 25 | | | Arena - Phoenix Nest | |---------------------------|----|----|----|----|----------------------------| | Parrot Nest | | | 7 | | Ch04 - Buzzer Beak | |---------------------------|----|----|----|----|----------------------------| | Ceiling Fan Hat | 5 | 5 | | | Ch04 - Air | |---------------------------|----|----|----|----|----------------------------| | Daisy Crown | 5 | | 2 | | Ch04 - Water | |---------------------------|----|----|----|----|----------------------------| | Juicer Hat | | 13 | 5 | | Ch05 - Light | |---------------------------|----|----|----|----|----------------------------| | Colander Hat | | 10 | | | Ch05 - Fire | |---------------------------|----|----|----|----|----------------------------| | Scooter Hat | | | | 10 | Ch05 - Air | |---------------------------|----|----|----|----|----------------------------| | Steampunk Hat | | 17 | | | Ch06 - Brawlrus | |---------------------------|----|----|----|----|----------------------------| | Imperial Hat | | 2 | | | Ch06 - Earth | |---------------------------|----|----|----|----|----------------------------| | Metal Fin Hat | 12 | | | | Ch06 - Undead | |---------------------------|----|----|----|----|----------------------------| | Shadow Ghost Hat | 20 | 7 | | | Ch07 - Dark | |---------------------------|----|----|----|----|----------------------------| | Night Cap | 25 | | | | Arena - Dreamquake | |---------------------------|----|----|----|----|----------------------------| | Clown Classic Hat | | | | 20 | Ch07 - Fisticuffs | |---------------------------|----|----|----|----|----------------------------| | Dragon Skull | 5 | 10 | | | Ch07 - Undead | |---------------------------|----|----|----|----|----------------------------| | Synchronized Swimming Cap | 10 | 10 | | | Ch08 - Water | |---------------------------|----|----|----|----|----------------------------| | Old-Time Movie Hat | | | | 15 | Ch08 - Tech | |---------------------------|----|----|----|----|----------------------------| | Rugby Hat | 7 | | 3 | | Ch08 - Magic | |---------------------------|----|----|----|----|----------------------------| | Garrison Hat | | 20 | | | Ch09 - Bomb Shell | |---------------------------|----|----|----|----|----------------------------| | Mountie Hat | | 15 | | | Ch09 - Life | |---------------------------|----|----|----|----|----------------------------| | Volcano Island Hat | 15 | | | | Ch09 - Fire | |---------------------------|----|----|----|----|----------------------------| | Rubber Glove Hat | 12 | 12 | | | Ch10 - Pain-Yatta | |---------------------------|----|----|----|----|----------------------------| | Candle Hat | | | | 25 | Arena - Drain of Sorrows | |---------------------------|----|----|----|----|----------------------------| | Trash Lid | | 10 | | 10 | Ch10 - Fire | |---------------------------|----|----|----|----|----------------------------| | Shower Cap | | | 6 | | Ch10 - Water | |---------------------------|----|----|----|----|----------------------------| | Clown Bowler Hat | 20 | | | | Ch11 - Undead | |---------------------------|----|----|----|----|----------------------------| | Lil' Elf Hat | | | 8 | | Ch11 - Magic | |---------------------------|----|----|----|----|----------------------------| | Bobby | | 20 | | 7 | Ch12 - Dr. Krankcase | |---------------------------|----|----|----|----|----------------------------| | Alarm Clock Hat | | 10 | 4 | | Ch12 - Earth | |---------------------------|----|----|----|----|----------------------------| | Kokoshnik | | | | 30 | Ch13 - Light | |---------------------------|----|----|----|----|----------------------------| | Extreme Viking Hat | 15 | | | 10 | Ch13 - Fire | |---------------------------|----|----|----|----|----------------------------| | Tin Foil Hat | | 10 | | 15 | Ch13 - Wolfgang | |---------------------------|----|----|----|----|----------------------------| | Kepi Hat | 25 | | | | Ch14 - Krankenstein | |---------------------------|----|----|----|----|----------------------------| | Nurse Hat | | 30 | | | Ch14 - Bone Chompy | |---------------------------|----|----|----|----|----------------------------| | Cubano Hat | | | 7 | 7 | Ch14 - Tech | |---------------------------|----|----|----|----|----------------------------| | Planet Hat | | | 10 | | Arena - Exhaust Junction | |---------------------------|----|----|----|----|----------------------------| | Monday Hat | 10 | | | 10 | Ch14 - Earth | |---------------------------|----|----|----|----|----------------------------| | William Tell Hat | 25 | | | | Ch15 - Life | |---------------------------|----|----|----|----|----------------------------| | Radar Hat | 5 | 15 | | | Ch15 - Water | |---------------------------|----|----|----|----|----------------------------| | Pyramid Hat | 20 | 10 | | | Arena - Quicksand Coliseum | |---------------------------|----|----|----|----|----------------------------| | Desert Crown | | | | 27 | Ch16 - Earth | |---------------------------|----|----|----|----|----------------------------| | Batter Up Hat | 15 | 12 | | | Ch16 - Air | |---------------------------|----|----|----|----|----------------------------| | Beetle Hat | | 30 | | | Ch17 - Bad Juju | |---------------------------|----|----|----|----|----------------------------| | Classic Pot Hat | | 30 | | | Ch17 - Air | |---------------------------|----|----|----|----|----------------------------| | Crazy Light Bulb Hat | | | 12 | | Ch17 - Magic | |---------------------------|----|----|----|----|----------------------------| | Brain Hat | | | | 37 | Ch18 - Dark | |---------------------------|----|----|----|----|----------------------------| | Brainiac Hat | 15 | | 6 | | Ch18 - Tech | |---------------------------|----|----|----|----|----------------------------| | Wizard Hat | 10 | | 10 | | Arena - Brock's Rumble | | | | | | | Clubhouse | |---------------------------|----|----|----|----|----------------------------| | Candy Cane Hat | 20 | 20 | 10 | | Complete Kaos Doom | | | | | | | Challenge | |---------------------------|----|----|----|----|----------------------------| | Bronze Arkeyan Helm | 20 | 15 | 4 | | Beat Final Boss on Easy | |---------------------------|----|----|----|----|----------------------------| | Silver Arkeyan Helm | 30 | 17 | 6 | | Beat Final Boss on Medium | |---------------------------|----|----|----|----|----------------------------| | Gold Arkeyan Helm | 37 | 20 | 8 | | Beat Final Boss on Hard | |---------------------------|----|----|----|----|----------------------------| | Rainbow Hat | 42 | 25 | 10 | | Beat Final Boss on | | | | | | | Nightmare | |---------------------------|----|----|----|----|----------------------------| | Bellhop Hat | | | | 5 | Auric (Ch02) | |---------------------------|----|----|----|----|----------------------------| | Flight Attendant Hat | 5 | | | | Auric (Ch02) | |---------------------------|----|----|----|----|----------------------------| | Miniature Skylands Hat | | | 4 | | Auric (Ch07) | |---------------------------|----|----|----|----|----------------------------| | Pork Pie Hat | 10 | | | | Auric (Ch07) | |---------------------------|----|----|----|----|----------------------------| | Rude Boy Hat | | 10 | | | Auric (Ch07) | |---------------------------|----|----|----|----|----------------------------| | Palm Hat | | | | 10 | Auric (Ch07) | |---------------------------|----|----|----|----|----------------------------| | Croissant Hat | | 15 | | | Auric (Ch13) | |---------------------------|----|----|----|----|----------------------------| | Tribal Hat | 15 | | | | Auric (Ch13) | |---------------------------|----|----|----|----|----------------------------| | Sherpa Hat | | | | 15 | Auric (Ch13) | |---------------------------|----|----|----|----|----------------------------| | Toucan Hat | | 10 | 4 | | Auric (Ch13) | |---------------------------|----|----|----|----|----------------------------| | Molekin Mountain Hat | | | | 25 | Auric (Ch15) | |---------------------------|----|----|----|----|----------------------------| | Wooden Hat | 17 | 5 | | | Rank 05 | |---------------------------|----|----|----|----|----------------------------| | Raver Hat | | 5 | 8 | | Rank 10 | |---------------------------|----|----|----|----|----------------------------| | Shire Hat | | 5 | 9 | | Rank 14 | |---------------------------|----|----|----|----|----------------------------| | Core of Light Hat | 12 | | 8 | | Rank 18 | |---------------------------|----|----|----|----|----------------------------| | Medieval Bard Hat | | 32 | | | Rank 22 | |---------------------------|----|----|----|----|----------------------------| | Mongol Hat | 32 | | | | Rank 25 | |---------------------------|----|----|----|----|----------------------------| | Model Home Hat | 20 | | 8 | | Rank 30 | |---------------------------|----|----|----|----|----------------------------| | Octavius Cloptimus Hat | | | 15 | | Rank 34 | |---------------------------|----|----|----|----|----------------------------| | Sheepwrecked Hat | 37 | | | | Rank 37 | |---------------------------|----|----|----|----|----------------------------| | Ice Cream Hat | | | 20 | | Rank 40 | |---------------------------|----|----|----|----|----------------------------| | Cornucopia Hat | | | 2 | 15 | Ch22 - Life | |---------------------------|----|----|----|----|----------------------------| | Carnival Hat | 10 | | 4 | | Ch22 | |---------------------------|----|----|----|----|----------------------------| | Gondolier Hat | | 5 | | 10 | Ch22 - Water | |---------------------------|----|----|----|----|----------------------------| | Cycling Hat | | | 8 | 7 | Ch21 - Trolling Thunder | |---------------------------|----|----|----|----|----------------------------| | Coconut Hat | | 21 | 3 | | Ch21 - Lob Goblin | |---------------------------|----|----|----|----|----------------------------| | Medic Hat | | 23 | | | Ch21 - Magic | |---------------------------|----|----|----|----|----------------------------| | Outback Hat | | | 6 | | Ch21 - Tech | |---------------------------|----|----|----|----|----------------------------| | Dark Helm | 35 | | | | Ch20 - Dark | |---------------------------|----|----|----|----|----------------------------| | Lighthouse Beacon Hat | | 23 | 4 | | Ch20 - Luminous | |---------------------------|----|----|----|----|----------------------------| | Light Bulb Hat | 17 | | 4 | | Ch20 - Earth | |---------------------------|----|----|----|----|----------------------------| | Firefly Jar | | 30 | | | Ch19 - Light | |---------------------------|----|----|----|----|----------------------------| | Bat Hat | 22 | | 4 | | Ch19 - Nightshade | |---------------------------|----|----|----|----|----------------------------| | Eye of Kaos Hat | | | | 22 | Ch19 - Magic | o----------------------------------------------------------------------------o ,-----------------------------------------------------------------------------, |~-[040000]~-~-~-~-~-~-~-~-~-~-~-~-TRINKETS~-~-~-~-~-~-~-~-~-~-~-~-~[040000]-~| '-----------------------------------------------------------------------------' A new type of customisation, these have no stat benefits so are purely cosmetic. o-----------------------------------------------------------------------------o | NAME | LOCATION | |----------------------------|------------------------------------------------| | T-Bone's Lucky Tie | Portal Master Rank 26 | |----------------------------|------------------------------------------------| | Batterson's Bubble | Portal Master Rank 04 | |----------------------------|------------------------------------------------| | Dark Water Daisy | Portal Master Rank 20 | |----------------------------|------------------------------------------------| | Vote for Cyclops | Auric (Ch02) | |----------------------------|------------------------------------------------| | Ramses' Dragon Horn | Portal Master Rank 16 | |----------------------------|------------------------------------------------| | Iris' Iris | Courtyard Tower (Ch02) | |----------------------------|------------------------------------------------| | Kuckoo Kazoo | Portal Master Rank 31 | |----------------------------|------------------------------------------------| | Ramses' Rune | Portal Master Rank 12 | |----------------------------|------------------------------------------------| | Ullysses Uniclops | Auric (Ch09) | |----------------------------|------------------------------------------------| | Billy Bison | The Archives (Ch09) - Grand Library bookcase | |----------------------------|------------------------------------------------| | Stealth Elf's Gift | The Reading Room (Ch09) - Mini Library Area | |----------------------------|------------------------------------------------| | Lizard Lilly | Auric (Ch02) | |----------------------------|------------------------------------------------| | Pirate Pinwheel | Academy Defense Tower (Ch07) | |----------------------------|------------------------------------------------| | Bubble Blower | Auric (Ch02) | |----------------------------|------------------------------------------------| | Medal of Heroism | Auric (Ch02) | |----------------------------|------------------------------------------------| | Blobber's Medal of Courage | Auric (Ch04) | |----------------------------|------------------------------------------------| | Medal of Valiance | Auric (Ch13) | |----------------------------|------------------------------------------------| | Medal of Gallantry | Auric (Ch04) | |----------------------------|------------------------------------------------| | Medal of Mettle | Auric (Ch09) | |----------------------------|------------------------------------------------| | Winged Medal of Bravery | Auric (Ch09) | |----------------------------|------------------------------------------------| | Seadog Seashell | Portal Master Rank 23 | |----------------------------|------------------------------------------------| | Snuckles' Sunflower | Auric (Ch04) | |----------------------------|------------------------------------------------| | Teddy Cyclops | Portal Master Rank 07 | |----------------------------|------------------------------------------------| | Goo Factory Gear | Auric (Ch04) | |----------------------------|------------------------------------------------| | Elemental Opal | Auric (Ch09) | |----------------------------|------------------------------------------------| | Elemental Radiant | Portal Master Rank 33 | |----------------------------|------------------------------------------------| | Elemental Diamond | Persephone's Treehouse (Ch01) | |----------------------------|------------------------------------------------| | Cyclops Spinner | Portal Master Rank 38 | |----------------------------|------------------------------------------------| | Wilikin Windmill | Crystal Caverns (Ch15) Requires Legendary | | | Treasure from Ch15 | |----------------------------|------------------------------------------------| | Time Town Ticker | Portal Master Rank 35 | |----------------------------|------------------------------------------------| | Big Bow of Boom | The Great Chimney (Ch02) Fireplace next to | | | Auric | |----------------------------|------------------------------------------------| | Mabu's Medallion | Portal Master Rank 29 | |----------------------------|------------------------------------------------| | Spyro's Shield | Observatory (Ch13) Requires Legendary Treasure | | | from Ch13 | o-----------------------------------------------------------------------------o ,-----------------------------------------------------------------------------, |~-[050000]~-~-~-~-~-~-~-~-~-~LEGENDARY TREASURES~-~-~-~-~-~-~-~-~-~[050000]-~| '-----------------------------------------------------------------------------' Legendary Treasures are handled a little differently in this game, once you have found the item in a level you need to visit a specific part of the Academy to activate the Legendary Treasure. The treasure will then do something, usually just cosmetic. o-----------------------------------------------------------------------------o | CH | TREASURE | LOCATION | ACTIVATION | |----|-------------------|--------------------------|-------------------------| | 2 | Statue | Appears after the Buzzer | To the right at the | | | | Beak villain fight. | start of the Academy. | |----|-------------------|--------------------------|-------------------------| | 3 | Chompy Statue | Through a fence at the | In the Main Hall. | | | | top of the first | | | | | elevator. | | |----|-------------------|--------------------------|-------------------------| | 4 | Egg | After the Shrednaught | Next to Auric. | | | | villain fight step onto | | | | | a cage. | | |----|-------------------|--------------------------|-------------------------| | 5 | Pepper Chest | Off the edge. | In the Kitchen. | |----|-------------------|--------------------------|-------------------------| | 6 | Bubble Fish | Inside a Traptanium | Next to the teleporter | | | | Crystal near the end. | hub. | |----|-------------------|--------------------------|-------------------------| | 7 | Golden Frog | In a block puzzle during | After Ch10 by the | | | | the Marsha section. | Library. | |----|-------------------|--------------------------|-------------------------| | 8 | Cyclops Bear | In a puzzle locked room | Persephone's Treehouse. | | | | off the side of the | | | | | Water Gate. | | |----|-------------------|--------------------------|-------------------------| | 9 | Saw Blade | On a bridge area at the | Main Hall fireplace. | | | | end just before | | | | | Krankenstein. | | |----|-------------------|--------------------------|-------------------------| | 10 | Eel Plunger | Just before the big drop | Outside Hatterson's. | | | | to Splash Station. | | |----|-------------------|--------------------------|-------------------------| | 11 | Masterpieces | At the end of the line. | Main Hall fireplace. | |----|-------------------|--------------------------|-------------------------| | 12 | Clock | At the end of a moving | Inside the treehouse. | | | | platform behind a | | | | | Traptanium Crystal near | | | | | the end. | | |----|-------------------|--------------------------|-------------------------| | 13 | Rocket | In a bridge puzzle | Game Room. | | | | behind a Traptanium | | | | | Crystal. | | |----|-------------------|--------------------------|-------------------------| | 14 | Parachuting Mabu | Behind a wooden fence. | Villain vault. | |----|-------------------|--------------------------|-------------------------| | 15 | Geode Key | Next to second Skystones | In the Kitchen. | | | | battle. | | |----|-------------------|--------------------------|-------------------------| | 16 | Dragon Head | Off the edge of the | Main Hall. | | | | first Chompy Worm area. | | |----|-------------------|--------------------------|-------------------------| | 17 | Hippo Head | Step on the solid | Game Room. | | | | platforms on a specific | | | | | tile puzzle. | | |----|-------------------|--------------------------|-------------------------| | 18 | Weird Robot | In the Tech Gate. | In the Kitchen. | |----|-------------------|--------------------------|-------------------------| | 19 | Gargoyle | Just before the second | Library. | | | | pinball area. | | |----|-------------------|--------------------------|-------------------------| | 20 | Knight Statue | Behind a bombable wall | Game Room. | | | | in the Crystal Chasm. | | |----|-------------------|--------------------------|-------------------------| | 21 | Statue of Awesome | Inside a cave blocked by | By the Main Hall door. | | | | a Traptanium Crystal. | | |----|-------------------|--------------------------|-------------------------| | 22 | Windmill | Off the edge at the | By the teleporter hub. | | | | Rainbow Harmony Farms. | | o-----------------------------------------------------------------------------o ,-----------------------------------------------------------------------------, |~-[060000]~-~-~-~-~-~-~-~-~ACHIEVEMENTS & TROPHIES~-~-~-~-~-~-~-~-~[060000]-~| '-----------------------------------------------------------------------------' The achievements are all pretty self explanatory but I'll cover them anyway. The only required toys are a Trap Master of any element and a Trap of any element, these are both provided with the Starter Pack. For some you may find that having extra Skylanders will be an advantage. o-----------------------------------------------------------------------------o | IMPOSSIBLE!!! | Earn all other Trophies | Platinum | |-----------------------------------------------------------------------------| | You don't even need a second controller this time. | |-----------------------------------------------------------------------------| | Soda Saver | Complete Chapter 1 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Now YOU Know It All | Complete Chapter 2 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Chompy Champ | Complete Chapter 3 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Bird Buddy | Complete Chapter 4 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Master of Chefs | Complete Chapter 5 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Squid Seeker | Complete Chapter 6 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Swamp Survivor | Complete Chapter 7 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Dreamcatcher Catcher | Complete Chapter 8 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Lumber Liberator | Complete Chapter 9 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Aroma Avenger | Complete Chapter 10 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Krankcase Kapturer | Complete Chapter 11 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Clock Crusader | Complete Chapter 12 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Back From the Future | Complete Chapter 13 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Rocket Recoverer | Complete Chapter 14 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Squadron Star | Complete Chapter 15 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Desert Dominator | Complete Chapter 16 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Royal Flusher | Complete Chapter 17 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Kaos Komeuppance | Complete Chapter 18 | 10 / Bronze | |-------------------------------|-------------------------------|-------------| | Statue Smasher | Chapter 3: Destroy 4 stone | 10 / Bronze | | | Chompy heads | | |-----------------------------------------------------------------------------| | All are found inside the cave. First two are by the cannon, fire it at the | | two flaming Chompy heads to the sides of the drawbridge. Third is after the | | top of the first elevator (can't smash the one right at the top), push the | | nearby cannon so it can shoot between a gap. At the top of the second | | elevator push the middle block off the left side. | |-----------------------------------------------------------------------------| | Preemptive Power | Chapter 4: Destroy 1 Dropship | 10 / Bronze | |-----------------------------------------------------------------------------| | These are the vehicles that drop enemies off during the longer fights, | | attack the vehicle when it appears. Easier to do on an easier difficulty | | setting as it'll have less health. | |-----------------------------------------------------------------------------| | Cannon Completest | Chapter 5: Destroy 8 Troll | 10 / Bronze | | | Transports during the flying | | | | sequence | | |-----------------------------------------------------------------------------| | Right at the very beginning of the level, there are exactly 8 troll | | transports so if you miss one restart the level. | |-----------------------------------------------------------------------------| | Pipe Down | Chapter 6: Destroy 4 stacks | 10 / Bronze | | | of pipes using the crane on | | | | Dredger’s Yacht. | | |-----------------------------------------------------------------------------| | During the second time you use a crane pick up the pipes instead of the | | pirates. | |-----------------------------------------------------------------------------| | No Coins Left Behind | Chapter 7: Collect 20 coins | 10 / Bronze | | | while following Marsha | | | | through the mist | | |-----------------------------------------------------------------------------| | Marsha is the fairy that creates a forcefield as you walk with her. She | | will stop moving if you stop at the edge of the shield so there is no need | | to rush around. | |-----------------------------------------------------------------------------| | Ball Sprawler | Chapter 8: Knock 12 Golden | 40 / Silver | | | Balls off the waterfall in | | | | the Meditative Pool area | | |-----------------------------------------------------------------------------| | Requires a Trap Master to reach the pool area which is at the point where | | you play Skystones against a scientist in a cage, smash the Traptanium | | Crystal and then go down an elevator. Gently push the golden balls towards | | the screen and off the edge, there are exactly 12 of them so if you smash | | any by jumping on them or attacking them you'll have to start the entire | | level over to get them to reappear. The last one will give some extra bonus | | coins as well. | |-----------------------------------------------------------------------------| | Evilikin Eliminator | Chapter 9: Shoot 20 Evilikin | 10 / Bronze | | | Runner during the flying | | | | sequence | | |-----------------------------------------------------------------------------| | Shoot the little guys running towards the cannon levers, if you leave the | | cannon intact more runners will appear for a while. | |-----------------------------------------------------------------------------| | No Goo For You! | Chapter 10: Travel to Splash | 10 / Bronze | | | Station without taking any | | | | damage from goo | | |-----------------------------------------------------------------------------| | Splash Station is quite a way through the level, it's at the second point | | where you drop down a long pipe. Just avoid standing in the occasional | | stream or puddle of green goo sitting on the ground, don't worry about the | | goo chompies. | |-----------------------------------------------------------------------------| | Ride the Rails | Chapter 11: Ride the train to | 10 / Bronze | | | the end of the line | | |-----------------------------------------------------------------------------| | Jump onto the train after the fight with Scrap Shooter and just wait until | | it reaches the end of the line. | |-----------------------------------------------------------------------------| | Da Pinchy Defacer | Chapter 12: Destroy 5 Da | 10 / Bronze | | | Pinchy statues | | |-----------------------------------------------------------------------------| | First statue is dead ahead at the start. Second, third and fourth are past | | a Traptanium Crystal to the left at the start. And the fifth is next to a | | little house to the left of the first block puzzle. If you don't have a | | Trap Master at hand there are enough statues throughout the level to get | | five anyway. | |-----------------------------------------------------------------------------| | Just to be Safe | Chapter 13: Take down every | 10 / Bronze | | | shield unit during the flying | | | | sequence | | |-----------------------------------------------------------------------------| | During the flying section right before the ending fight with Wolfgang shoot | | out all the holographic hexagons before destroying the last of the power | | conduits. You can shoot the robot that creates more. | |-----------------------------------------------------------------------------| | Exhaust All Possibilities | Chapter 14: Complete the | 10 / Bronze | | | arena battle without getting | | | | hit by rocket exhaust | | |-----------------------------------------------------------------------------| | Just keep an eye on the exhaust pipes during the fight at the end and stay | | out of the way. | |-----------------------------------------------------------------------------| | Look Ma, No Rockets! | Chapter 15: Shoot down 30 Air | 40 / Silver | | | Pirates without using rockets | | |-----------------------------------------------------------------------------| | Just don't use the rockets you get given. | |-----------------------------------------------------------------------------| | Garden Gladiator | Chapter 16: Destroy 10 cacti | 10 / Bronze | |-----------------------------------------------------------------------------| | During the catapult sections shoot the cacti before the Chompy Worm, it'll | | take both times to get all 10. | |-----------------------------------------------------------------------------| | Highwire Act | Chapter 17: Complete all the | 10 / Bronze | | | tile floor puzzles without | | | | falling | | |-----------------------------------------------------------------------------| | Just means to cross over the tiles without falling in, not much more to it. | | There are several tile sections with the last right before the end. | |-----------------------------------------------------------------------------| | Do a Barrel Roll | Chapter 18: Collect 9 coins | 10 / Bronze | | | while falling down the | | | | Machine Heart | | |-----------------------------------------------------------------------------| | This is where you jump on a red button and start falling, if you mess up | | you've gotta restart the level to try again. | |-----------------------------------------------------------------------------| | Savior of Skylands IV | Complete Story Mode on any | 150 / Gold | | | difficulty setting | | |-------------------------------|-------------------------------|-------------| | Dream a Little Nightmare | Complete Story Mode on the | 150 / Gold | | | Nightmare difficulty setting | | |-----------------------------------------------------------------------------| | Once you've beaten the game on any difficulty, Nightmare mode unlocks, you | | will need to start a new save slot to use it. Make sure to use your | | villains as much as you can as their health regenerates. | |-----------------------------------------------------------------------------| | Kaos Mode Master | Defeat 100 enemies in Kaos | 20 / Bronze | | | Mode | | |-------------------------------|-------------------------------|-------------| | Star Star | Earn 50 Stars in Kaos Mode | 75 / Silver | |-----------------------------------------------------------------------------| | 50 stars is all the stars that Kaos Mode has to offer so you need to beat | | it all the way through wave 100. Higher level Skylanders with more health | | and using your villains will be key to survival. | |-----------------------------------------------------------------------------| | Arena Mogul | Unlock Brock's special arena | 10 / Bronze | |-----------------------------------------------------------------------------| | You will need to buy the key from Auric for 1200 gold after Chapter 13: The | | Future of Skylands. | |-----------------------------------------------------------------------------| | Chairman of the Rumble Club | Complete all Arena levels | 75 / Gold | |-----------------------------------------------------------------------------| | They unlock as you go through the story, the final arena unlocks after | | Chapter 16: The Golden Desert. | |-----------------------------------------------------------------------------| | Not Out of Your Element | Unlock your first Elemental | 10 / Bronze | | | area | | |-----------------------------------------------------------------------------| | Requires a Trap Master. There's a Water Gate in the very first level that | | you can use Snap Shot to open. | |-----------------------------------------------------------------------------| | Hero Hunter | Capture 10 Villains | 30 / Bronze | |-----------------------------------------------------------------------------| | Don't need to capture them in an actual trap, just defeating them in the | | game is enough. | |-----------------------------------------------------------------------------| | Skystones Scavenger | Collect 20 Skystones | 20 / Bronze | |-----------------------------------------------------------------------------| | You get one after defeating each villain. | |-----------------------------------------------------------------------------| | All the Way Up! | Level up any Skylander to | 30 / Bronze | | | level 20 | | |-----------------------------------------------------------------------------| | Some people like to use the Kaos Doom Challenge to level their Skylanders, | | but you should get this fairly easily just playing the story unless you are | | using hundreds of Skylanders for very short amounts of time. | |-----------------------------------------------------------------------------| | Wow, That's Tough! | Achieve Portal Master Rank 5 | 20 / Silver | |-----------------------------------------------------------------------------| | Portal Master rank is increased by earning stars, getting to level 5 is | | easy and you'll have easily done it by the time you get that Kaos Doom | | Challenge one. | |-----------------------------------------------------------------------------| | Road to Redemption | Complete a captured Villain's | 10 / Bronze | | | quest | | |-----------------------------------------------------------------------------| | The earliest you can do this is at the start of Chapter 2: Know It All | | Island with The Gulper in a Water Trap. | o-----------------------------------------------------------------------------o ,-----------------------------------------------------------------------------, |~-[070000]~-~-~-~-~-~-~-~-~-~-~-~-UPGRADES~-~-~-~-~-~-~-~-~-~-~-~-~[070000]-~| '-----------------------------------------------------------------------------' ,--------, ,-----, ,--------, | [070100] |~-~-~-~-~-~-~-~-~-~-~-~| Air |~-~-~-~-~-~-~-~-~-~-~-~| [070100] | '--------' '-----' '--------' o-----------------------------------------------------------------------------o | GUSTO | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Traptanium | Inhaler | Boomerangs 4 | | | Boomerang | | Breakfast | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Inhale a | | | to throw a | inhale enemies | Traptanium | | | Traptanium | and press (O) | Boomerang in the | | | Boomerang | again to spit | air for a | | | | them out. | super-powered | | | | | attack. | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | The Breath of | Twistin' in the | Electro-Rang | Lots of Lungpower | | Life | Wind | | | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Regain HP by | Press (Triangle) | Hold (Square) to | Can inhale more | | inhaling | to spin around | charge up the | enemies at a | | enemies. | and whack | Traptanium | time. | | | enemies with the | Boomerang attack. | | | | boomerang. | | | |-----------------------------------------------------------------------------| | Air Ace | |-----------------------------------------------------------------------------| | Improve | BOOM-erang | Rang Me Like a | Boomerang Buddies | | Traptanium | | Hurricane | | | Boomerang |------------------|-------------------|-------------------| | attacks | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Traptanium | Traptanium | Boomerang attack | | | Boomerang and | Boomerang attack | releases | | | Electro-Rang do | creates mini | additional rangs | | | more damage. | hurricanes. | that orbit and | | | | | protect Gusto | |-----------------------------------------------------------------------------| | Dizzy Destroyer | |-----------------------------------------------------------------------------| | Improve Twistin' | Spin like the | Shocking Twist | Lightning Ball | | in the Wind | wind | | | | attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Can perform | Twistin' in the | Press (Triangle) | | | Twistin' in the | Wind attack | to turn into an | | | Wind attack for | electrocutes | unstoppable | | | longer and spawn | enemies. | Lightning Ball. | | | mini hurricanes. | | | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | THUNDERBOLT | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Traptanium | Storm Clouds | Lighting Rain! | | | Thundersword | | | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Hold (Square) and | | | to swing the | summon a cloud | then press (O) to | | | Traptanium | that rains pain | call in a | | | Thundersword. | down on enemies. | lightning storm. | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Lightning Clouds | Hurricane Pain | More Thunder | Hurricane Pain | | | | | Remains | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Charge up Storm | Press (Triangle) | Traptanium | Twister lasts | | Clouds with the | to summon a | Thundersword does | longer, does more | | Thundersword, | Twister. | more damage. | damage, and sucks | | causing them to | | | in clouds. | | shoot lightning. | | | | |-----------------------------------------------------------------------------| | Power Conductor | |-----------------------------------------------------------------------------| | Improve | Direct Current | Thunder Thrust | Just Add | | Traptanium | | | Lightning | | Thundersword |------------------|-------------------|-------------------| | attacks | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Press (Square), | Press (Square), | Press (Square), | | | (Square) HOLD | (Square), HOLD | (Square), HOLD | | | (O) for Power | (Triangle) for a | (Square) to add | | | Conductor combo. | Thunder Thrust | some lightning | | | | combo. | power to the | | | | | sword slam. | |-----------------------------------------------------------------------------| | I of the Storm | |-----------------------------------------------------------------------------| | Improve | Stormier and | Charge It Up! | Exploding Clouds | | Lightning | Stormier | | | | attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | All lightning | Charge up Storm | Storm Clouds can | | | attacks have | Clouds with the | be overcharged | | | extra range and | Thundersword with | with lightning | | | do increased | extra power. | and explode for | | | damage. | | maximum damage. | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | BLADES | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Wing Slice | Blade Shards | Instant Swirl | | | | | Shards | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Cyclone Swirls | | | for a Wing Slice | shoot Blade | automatically | | | attack. Press | Shards into the | contain Blade | | | (Square), | ground, perform a | Shards. | | | (Square), HOLD | Wing Slice to | | | | (Square) for a | send them flying. | | | | Tail Stab combo. | | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Cyclone Swirl | Sharpened Wings | Shard Harder | Wind At Your Back | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Press (Triangle) | Wing Slice | Shoot more Blade | Cyclone Swirl now | | to create a | attacks do | Shards and at a | follows you | | Cyclone Swirl | increased | farther distance. | around and does | | attack, damaging | damage. | | extra damage. | | anything nearby. | | | | |-----------------------------------------------------------------------------| | Wind Wielder | |-----------------------------------------------------------------------------| | Improve Cyclone | Follow Like the | Crushing Cyclones | Shielding Swirl | | Swirl attacks | Wind | | | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Cyclone Swirl | Enemies inside | Cyclone Swirl is | | | follows you more | the Cyclone Swirl | bigger and can | | | closely and | take increased | deflect enemy | | | spins Blade | damage from other | projectiles. | | | Shards faster. | attacks. | | |-----------------------------------------------------------------------------| | Shard Shooter | |-----------------------------------------------------------------------------| | Improve Blade | Slice Shards | Cutting Edge | Shard Shrapnel | | Shard attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Wing Slice | Blade Shards do | Blade Shards | | | attacks | increased damage. | stick to enemies, | | | occasionally | | causing more | | | shoot Blade | | damage over time. | | | Shards. | | | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | FLING KONG | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Power Discs | Magic Carpet Dash | Make It Rain | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to dash | Hold (O) even | | | to fling Power | forward and smash | longer and then | | | Discs. | into enemies. | release to fly up | | | | | into the air, | | | | | unleashing a rain | | | | | of Power Discs | | | | | from above. | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Spiked | Cymbal Crash | Mad Dash | The Kong Klang | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Fact: Power | Press (Triangle) | Hold (O) to | Hold (Triangle) | | Discs with | to smash Power | charge up the | for a more | | spikes do more | Discs together | Magic Carpet Dash | powerful Cymbal | | damage. | and create sound | to do more damage | Crash that also | | | waves to damage | and last longer. | stuns enemies. | | | nearby enemies. | | | |-----------------------------------------------------------------------------| | Disc Jockey | |-----------------------------------------------------------------------------| | Improve Power | Trick Shot | Smash Hit | A Toss-Up | | Disc attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Power Discs can | Do a Cymbal Crash | Hold (Square) to | | | go through | towards the end | charge up Power | | | enemies and | of a Magic Carpet | Discs for a | | | bounce off | Dash for a super | massive overhead | | | walls. | smash combo. | throw. | |-----------------------------------------------------------------------------| | Carpet Captain | |-----------------------------------------------------------------------------| | Improve Magic | Smash 'N' Dash | Double Whammy | Shock Treatment | | Carpet Dash |------------------|-------------------|-------------------| | attacks | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Hitting an enemy | Throw a Power | Leave a trail of | | | with a Magic | Disc towards the | electricity after | | | Carpet Dash | end of a Magic | a Magic Carpet | | | makes the dash | Carpet Dash for a | Dash that damages | | | last longer. | double-disc | enemies. | | | | combo. | | o-----------------------------------------------------------------------------o ,--------, ,-------, ,--------, | [070200] |~-~-~-~-~-~-~-~-~-~-~-| Earth |~-~-~-~-~-~-~-~-~-~-~-| [070200] | '--------' '-------' '--------' o-----------------------------------------------------------------------------o | HEAD RUSH | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Traptanium Horns | Stomp | Horns Aplenty | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | New Traptanium | | | to head bash | stomp the ground | Horns do ultimate | | | enemies, hold | so hard, anything | damage. | | | (Square) to | nearby takes | | | | charge ahead. | damage. | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Mega Stomp | Yodel | Stomping On Air | Charge Control | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Press (O), (O), | Press (Triangle) | While in the air, | Can turn while | | (O) for a Mega | to perform a | press (O) to | performing a | | Stomp combo. | powerful yodel | stomp down with | charge attack, | | | attack, damaging | more power. | which also does | | | all enemies | | extra damage. | | | within earshot. | | | |-----------------------------------------------------------------------------| | Lungs of Steel | |-----------------------------------------------------------------------------| | Improve Yodel | High Note | Modulate Yodel | Forget Breaking | | attacks | | | Glass | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Yodel attack | Yodel attack does | Yodel attack is | | | does extra | even MORE damage, | so loud, it | | | damage. | and you can | destroys the | | | | control the pitch | ground beneath | | | | with (Left | you. | | | | Analog). | | |-----------------------------------------------------------------------------| | Stomp Harder | |-----------------------------------------------------------------------------| | Improve Stomp | A Stomp to | Power Steering | Omega Stomp | | attack | Remember | | | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Stomp attack | Turning during a | Stomp attack does | | | does extra | charge attack | extra damage and | | | damage. | makes it do | destroys the | | | | additional extra | ground beneath | | | | damage with each | you. | | | | turn. | | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | WALLOP | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Traptanium | Hammer Toss | Now That's A | | | Hammer | | Hammer! | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to toss | Hold (O) to | | | to swing the | Traptanium | charge up the | | | mighty | Hammers, which | Hammer Toss and | | | Traptanium | smash down with | make super | | | Hammers. | mighty force. | hammers. | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Tantrum Mode | Hammer Slammer | When Hammers | Cutting Edge | | | | Collide | | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Rapidly press | Hammer Toss | Press (Triangle) | New Traptanium | | (Square) to | attack does | to spin both | Hammers do extra | | enter Tantrum | extra damage. | hammers into the | damage. | | Mode. | | battlefield, | | | | | which then smash | | | | | together. | | |-----------------------------------------------------------------------------| | Tantrum Thrower | |-----------------------------------------------------------------------------| | Improve Tantrum | Instant Tantrum | Total Meltdown | Aftershock Wave | | Mode attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Hold (Square) to | Hold (Square) to | Release a | | | instantly enter | remain in Tantrum | powerful wave of | | | Tantrum Mode. | Mode for longer | Earth energy | | | | and do extra | after coming out | | | | damage. | of Tantrum Mode. | |-----------------------------------------------------------------------------| | Hammer Handler | |-----------------------------------------------------------------------------| | Improve Hammer | Better With | What a Collision! | Traptanium | | Toss attacks | Shrapnel | | Splinters | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Tossed Hammers | When Hammers | Traptanium | | | shoot out | Collide attack | shrapnel from | | | Traptanium | creates a bigger | Hammer Toss stick | | | shrapnel on | explosion that | to enemies and do | | | impact. | does extra | damage over time. | | | | damage. | | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | FIST BUMP | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Panda Pound | Fault Line Slam | Riding the Rails | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to slam | Walking creates | | | to smash the | the ground so | Fault Lines and | | | ground and also | hard, it creates | mini fault | | | activate Fault | Fault Lines. | cracks. | | | Lines. | | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Seismic Slide | Panquake | Hold the Line | Don't Bump Fist | | | | | Bump | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Press (Triangle) | Panda Pound | Fault Lines | All Fault Lines | | to slide across | attack creates | travel further | are automatically | | the ground and | mini fault | and farther. | activated when | | ram into | cracks and | | you take damage. | | enemies. | performing it in | | | | | the air creates | | | | | Fault Lines. | | | |-----------------------------------------------------------------------------| | Rowdy Richter | |-----------------------------------------------------------------------------| | Improve Fault | Fault Lines in | Quake 'N' Bake | A Bolder Boulder | | Line attacks | Glass Houses | | | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | When Fault Lines | Activated Fault | When Fault Lines | | | are activated, | Lines are more | are activated, | | | some of them | powerful and do | some shoot spikey | | | shoot stones at | extra damage. | boulders at | | | enemies. | | enemies. | |-----------------------------------------------------------------------------| | Bamboo Bonanza | |-----------------------------------------------------------------------------| | Grow Bamboo from | Healing Bamboo | Bamboo Harvest | Jump For It! | | your Fault Lines |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | When Fault Lines | Perform a Panda | Can perform a | | | are activated, | Pound in the air | Panda Pound in | | | some of them | and bamboo plants | the air much | | | spawn bamboo. | explode, damaging | quicker and | | | Slide into the | enemies. | create an extra | | | to regain HP. | | Fault Line. | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | ROCKY ROLL | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Spit Ball | Boulder Dash | Boulder Posse | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Press (Triangle) | | | to have Roll | perform a Boulder | to increase the | | | spit out a | Dash charge | amount of | | | bouncing rock | attack. | boulders in the | | | projectile. | | Boulder Barrier | | | | | all the way up to | | | | | 9. | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Boulder Barrier | Rock On | Bouncy Attack | Moh Boulders | | | | Mode | | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Press (Triangle) | Spit Ball and | Press (Triangle) | Press (Triangle) | | to form a | Boulder Barrier | to create Boulder | to increase the | | protective | attacks do more | Barriers, then | amount of | | Boulder barrier, | damage. | hold (O) to enter | boulders in the | | then press | | Bouncy Attack | Boulder Barrier | | (Triangle) again | | Mode. | from 3 to 6. | | to launch the | | | | | boulders out. | | | | |-----------------------------------------------------------------------------| | Geological Grandmaster | |-----------------------------------------------------------------------------| | Improve Spit | Super Spit Ball | Rock Hardest | Triple Spit Balls | | ball attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Hold (Square) to | Spit Ball and | Shoot 3 Spit | | | charge up your | Boulder Barrier | Balls at once | | | Spit Ball attack | attacks do | that richochet | | | into a giant | maximum damage. | into smaller | | | boulder | | boulders. | | | projectile. | | | |-----------------------------------------------------------------------------| | Rolling Rumbler | |-----------------------------------------------------------------------------| | Improve Roll | Let's Roll | Roll With the | Rocky Boxing | | attacks | | Punches | | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Rapidly press | In Bouncy Attack | In Bouncy Attack | | | (O) to rev up | Mode, press | Mode, press (O) | | | the Boulder Dash | (Square) to | to throw a | | | for more damage | perform a | dashing punch | | | and speed. | spinning fist | attack. | | | | attack. | | o-----------------------------------------------------------------------------o ,--------, ,------, ,--------, | [070300] |~-~-~-~-~-~-~-~-~-~-~-| Fire |~-~-~-~-~-~-~-~-~-~-~-~| [070300] | '--------' '------' '--------' o-----------------------------------------------------------------------------o | KA-BOOM | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Traptanium | Cannon Jump | Missile Rain | | | Cannonballs | | | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Mortar Strike | | | to shoot | blast the ground | attack now rains | | | Traptanium | and leap towards | down fiery | | | Cannonballs. | an enemy, leaving | Traptanium | | | | a big explosion. | Missiles. | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Jumpquake | Mortar Strike | The Long Ranger | Cannon Charge | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Cannon Jump now | Press (Triangle) | Increases the | Hold (Square) to | | creates an | to fire | range of the | charge up the | | earthquake that | exploding | Mortar Strike | cannon and | | damages nearby | cannonballs into | attack. | release to fire a | | enemies over | the air. Hold | | more powerful | | time. | (Triangle) to | | Traptanium | | | aim your shot. | | Cannonball. | |-----------------------------------------------------------------------------| | Cannonball Runner | |-----------------------------------------------------------------------------| | Improve | Bouncing Balls | Super Bouncing | Triple Shot | | Traptanium | | Balls | | | Cannonball |------------------|-------------------|-------------------| | attacks | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Traptanium | Traptanium | Shoot 3 | | | Cannonballs | Cannonballs | Traptanium | | | ricochet off of | bounce between | Cannonballs at | | | walls. | enemies. | once. | |-----------------------------------------------------------------------------| | Jumping Juggernaut | |-----------------------------------------------------------------------------| | Improve Cannon | Fire Fly | Big Air | Triple Jump | | Jump attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Scorch all | Cannon Jump has a | Can do 3 Cannon | | | enemies in the | greater area of | Jump attacks in a | | | path of | effect and stuns | row without | | | Ka-Boom's Cannon | enemies. | having to rest. | | | Jump. | | | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | WILDFIRE | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Traptanium | Chains of Fire | Lion Form | | | Shield Bash | | | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Hold (Square) to | | | for a single | summon Chains of | enter Heat Shield | | | Shield Bash | Fire that not | Mode, then press | | | attack. Press | only burn but | (Square) again to | | | (Square), | pull enemies | transform into a | | | (Square) and | closer. | wild, Fire Lion. | | | (Square), | | | | | (Square), | | | | | (Square) for | | | | | Shield Bash | | | | | combos. | | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Heat Shield | Extra Chains | Fire Roar | Hotter Heatshield | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Hold (Square) to | Chains of Fire | Press (Triangle) | Heat Shield now | | use the Heat | can now pull 4 | to unleash a Fire | burns brighter | | Shield for | enemies at once. | Roar attack. | and does extra | | protection and | | | damage. | | damage to nearby | | | | | enemies. | | | | |-----------------------------------------------------------------------------| | Shield Slashed | |-----------------------------------------------------------------------------| | Improve | Burning Bash | Fire Spin | Searing Slam | | Traptanium |------------------|-------------------|-------------------| | Shield Bash | 1700 | 2200 | 3000 | | attacks |------------------|-------------------|-------------------| | | Press (Square), | Press (Square), | Press (Square) in | | | (Square) HOLD | (Square), HOLD | the air for a | | | (O) for a Heat | (Triangle) for a | Searing Slam | | | Wave combo. | Fire Spin combo. | attack. | |-----------------------------------------------------------------------------| | Chain Champion | |-----------------------------------------------------------------------------| | Improve Chains | Lots of Chains | Blazing Breath | No Escape! | | of Fire attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Chains of Fire | Fire Roar has | Chains of Fire | | | can now pull 5 | longer range and | has a wider area | | | enemies at once. | does extra | of effect and can | | | | damage. | pull 5 enemies at | | | | | once. | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | TORCH | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Blazing Bellows | Flaming | The Incinerator | | | | Horseshoes | | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press and hold | Press (O) to | Press (Square) | | | (Square) to | pitch Flaming | rapidly to create | | | roast enemies | Horseshoes that | the ultimate | | | with a | stick to enemies. | flamethrower. | | | flamethrower | | | | | attack. | | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Heating Up | Flaming Hair | Pyro Pendant | Blue Flame | | | Whip | | | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Blazing Bellows | Press (Triangle) | Enemies with | Hold (Square) for | | attack shoots | to whip flaming | Flaming | a little longer | | farther and does | hair around and | Horseshoes stuck | and flames turn | | extra damage. | knock back | to them take | blue, doing extra | | | nearby enemies. | extra damage from | damage and going | | | | fire. | through enemies. | |-----------------------------------------------------------------------------| | Forged in Flamges | |-----------------------------------------------------------------------------| | Improve all 3 | Scorched Earth | Hair's Getting | Double Barrel | | attacks | Policy | Long | Bellows | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Blazing Bellows | Flaming Hair Whip | Bigger Blazing | | | attack now sets | has increased | Bellows flames. | | | the ground on | range and does | | | | fire, damaging | extra damage. | | | | anyone who | | | | | touches it. | | | |-----------------------------------------------------------------------------| | Maid of Metal | |-----------------------------------------------------------------------------| | Improve Flaming | Extra Hot Shoes | Fireworks Display | Hopping Mad | | Horseshoe | | | Horseshoes | | attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Flaming | Flaming | Use a fire attack | | | Horseshoes stuck | Horseshoes will | on a Flaming | | | to enemies do | explode upon | Horseshoe and it | | | additional | wearing off. | comes to life, | | | damage over | | attacking | | | time. | | enemies. | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | TRAIL BLAZER | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Fireball | Roundhous Kick | Heat Wave | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Hold (Square) to | | | to shoot | deliver a | charge up the | | | Fireballs. | Roundhouse Kick. | Fireball attack, | | | | | then release for | | | | | a wave of fire. | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Bring the Heat | Stampede! | Bucking Bronco | Fuel the Fire | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Fireball attack | Press (Triangle) | Hold (O) to go | All attacks do | | does extra | for a charge | into Bucking | extra damage. | | damage. | attack, shooting | Bronco Mode, | | | | fire out of your | kicking in every | | | | horn. | direction. | | |-----------------------------------------------------------------------------| | Equine Excellence | |-----------------------------------------------------------------------------| | Improve Stampede | Flaming Forms | Firewalker | Triple Fireballs | | attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | 2 flaming forms | Stampede attack | Shoot 3 Fireballs | | | accompany you | leaves behind a | at a time. | | | during the | trail of fiery | | | | Stampede attack. | footprints that | | | | | damage enemies. | | |-----------------------------------------------------------------------------| | Fireballer | |-----------------------------------------------------------------------------| | Improve Fireball | Kick It Up a | Bouncing | Not His 1st Rodeo | | attacks | Notch | Fireballs | | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Roundhouse Kick | Fireballs now | Hold (O) to stay | | | and Bucking | bounce along the | in Bucking Bronco | | | Bronco attacks | ground and travel | Mode for longer | | | have increased | further. | and kick up extra | | | power and | | flame dust. | | | duration. | | | o-----------------------------------------------------------------------------o ,--------, ,------, ,--------, | [070400] |~-~-~-~-~-~-~-~-~-~-~-| Life |~-~-~-~-~-~-~-~-~-~-~-~| [070400] | '--------' '------' '--------' o-----------------------------------------------------------------------------o | BUSHWHACK | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Traptanium Axe | Mystic Acorn | Timber! | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Jump and hold | | | to swing the | throw a Mystic | (Square) to plant | | | Traptanium Axe. | Acorn that stuns | a giant tree, | | | Press (Square), | enemies. | which is then cut | | | (Square), HOLD | | down to smash | | | (Square) for a | | whatever's below. | | | combo attack. | | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Headbash | Nut Grenade! | In a Nut Shell | Thorn Trail | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Press (Triangle) | Acorns now | Get some new | Traptanium Axe | | for a powerful | explode on | armor, taking | attack now leaves | | headbash move, | impact, doing | reduced damage. | a trail of thorns | | damaging | more damage. | | that damage | | anything nearby. | | | enemies. | |-----------------------------------------------------------------------------| | Axe Avenger | |-----------------------------------------------------------------------------| | Improve | An Axe to Grind | Combo Attacks | Go Nuts! | | Traptanium Axe |------------------|-------------------|-------------------| | attacks | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Traptanium Axe | Press (Square), | Keep holding (O) | | | attack does | (Square) HOLD (O) | after a Spin and | | | extra damage. | for the Spin and | Slash combo to | | | | Slash combo. | shoot nuts in all | | | | Press (Square), | directions. | | | | (Square), HOLD | | | | | (Triangle) for | | | | | Head First combo. | | |-----------------------------------------------------------------------------| | Armor Awesomeness | |-----------------------------------------------------------------------------| | Improve armor | Bush's Shack | Primal Warrior | Spring Forward | | for protection |------------------|-------------------|-------------------| | and attacking | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Hold (Square) to | Get new armor, | Hold (Triangle) | | | create a leafy | taking reduced | to dash forward | | | hut for | damage and doing | and perform a | | | protection and | extra damage with | super Headbash | | | healing. | the Headbash | attack. | | | | attack. | | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | TUFF LUCK | Core Abilities | Soul Gem | | |---------------------------------------|------------------| | | Traptanium | Pounce Mode | Garden of Pain | | | Warblades | | | | |-------------------|-------------------|------------------| | | 0 | 0 | 4000 | | |-------------------|-------------------|------------------| | | Press (Square) to | Press (O) to | Hold (Triangle) | | | swipe with | enter Pounce | and press | | | Traptanium | Mode, invisible | (Square) to grow | | | Warblades. Press | to enemies. Then | spiky blades of | | | (Square), | press (Square) to | grass that do | | | (Square), | pounce. | massive damage. | | | (Square) for a | | | | | combo strike. | | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Warblade Stab | Green Thumb | Control Your | Glaive Wave | | | | Destiny | | |------------------|-------------------|-------------------|------------------| | 500 | 700 | 900 | 1200 | |------------------|-------------------|-------------------|------------------| | Press (Triangle) | Stay in Pounce | Hold (Triangle) | Traptanium | | to spring | Mode longer. | to control where | Warblade attack | | forward with a | | Warblade Stab | now shoots an | | powerful | | lands. | energy wave. | | Warblade Stab | | | | | attack. | | | | |-----------------------------------------------------------------------------| | Pouncy Pouncer | |-----------------------------------------------------------------------------| | Improve Pounce | Poison Ivy | Powerful Pounce | 4-Leafed Clover | | Mode attacks |-------------------|-------------------|------------------| | | 1700 | 2200 | 3000 | | |-------------------|-------------------|------------------| | | Clover patches in | Traptanium | Touching clover | | | Pounce Mode do | Warblade attack | in Pounce Mode | | | more damage. | from Pounce Mode | restores HP. | | | | does more damage. | | |-----------------------------------------------------------------------------| | Warblade Whacker | |-----------------------------------------------------------------------------| | Improve | Waive Goodbye | Lucky Spin | Wingin' Warblade | | Traptanium |-------------------|-------------------|------------------| | Warblade attacks | 1700 | 2200 | 3000 | | |-------------------|-------------------|------------------| | | Energy wave | Press (Square), | Press (Square), | | | released from | (Square) HOLD (O) | (Square), HOLD | | | Traptanium | for Lucky Spin | (Triangle) for | | | Warblade attack | combo. | Wingin' Warblade | | | does more damage. | | combo. | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | FOOD FIGHT | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Tomato Launcher | Blooms of Doom | That's How I Roll | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Hold (Square) to | | | to launch | plant artichoke | charge up a Super | | | exploding | traps, which also | Tomato, release | | | tomatoes. | explode! | (Square) to ride | | | | | it and run over | | | | | enemies. | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Extra-Ripe | Green Thumb | Zucchini Blast | Blooms of Bigger | | Tomatoes | | | Doom | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Tomatoes do more | Tomatoes that | Press (Triangle) | Blooms of Doom | | damage. | hit the ground | to deliver a | make bigger | | | grow into | Zucchini Blast. | explosions. | | | plants. Collect | Does heavy damage | | | | them for more | over a wide area. | | | | powerful shots. | | | |-----------------------------------------------------------------------------| | Tomatologist | |-----------------------------------------------------------------------------| | Improves Tomato | Heavy Harvest | HeirBOOM Tomatoes | Bad Aftertaste | | Launcher attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Tomatoes picked | Detonate Tomato | Enemies damage by | | | up from plants | Plants with a | exploding Tomato | | | are bigger and | Zucchini Blast. | plants will take | | | do even MORE | | damage over time. | | | damage. | | | |-----------------------------------------------------------------------------| | Bloomer and Boomer | |-----------------------------------------------------------------------------| | Improves | Special Squash | Zucchini Goo | 'Choke Chain | | Zucchini Blast |------------------|-------------------|-------------------| | and Blooms of | 1700 | 2200 | 3000 | | Doom attacks |------------------|-------------------|-------------------| | | Hold (Triangle) | Enemies hit by | Blooms of Doom | | | to charge up the | the Zucchini | detonate each | | | Zucchini Blast | Blast are slowed | other. | | | for extra | down. | | | | damage. | | | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | HIGH FIVE | Core Abilities | Soul Gem | | |---------------------------------------|------------------| | | Poison Pellets | Buzz Dash | Organic Slam | | | | | Apples | | |-------------------|-------------------|------------------| | | 0 | 0 | 4000 | | |-------------------|-------------------|------------------| | | Press (Square) to | Press (O) for a | Fly SLam Apples | | | shoot Poison | speedy dash | heal more HP. | | | Pellets. Hold | attack. | | | | (Square) for | | | | | rapid fire. | | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Poison Cloud | Fly Slam | Buzz Charge | Buzzerker | | | | | Overdrive | |------------------|-------------------|-------------------|------------------| | 500 | 700 | 900 | 1200 | |------------------|-------------------|-------------------|------------------| | Poison Pellets | Press (Triangle) | Hold (O) to | For the cost of | | attack leaves | to slam down on | charge up a | HP, hold | | behind a | enemies around | stronger Buzz | (Triangle) to | | poisonous cloud, | you. | Dash. | REALLY power up | | damaging nearby | | | the Fly Slam. | | enemies. | | | Also move faster | | | | | with lower HP. | |-----------------------------------------------------------------------------| | Pollen Prince | |-----------------------------------------------------------------------------| | Improve Poison | Cloud Control | Buzz 'Em Up | Power Clouds | | Pellets attacks |-------------------|-------------------|------------------| | | 1700 | 2200 | 3000 | | |-------------------|-------------------|------------------| | | Have up to 5 | Buzz Dash through | Extra big Poison | | | Poison Clouds | Poison Clouds to | Clouds do extra | | | active at a time, | power them up and | big damage. | | | moving faster and | extend their | | | | doing more | life. | | | | damage. | | | |-----------------------------------------------------------------------------| | Speedy Slammer | |-----------------------------------------------------------------------------| | Improve Buzz | Spin Cycle | Buzz Buzz Buzz | Slam Apples | | Dash and Fly |-------------------|-------------------|------------------| | Slam attacks | 1700 | 2200 | 3000 | | |-------------------|-------------------|------------------| | | While holding | Hold (O) for | Hold (Triangle) | | | (Triangle), | consecutive Buzz | to charge up the | | | enemies will be | Dashes. | Fly Slam attack | | | sucked up into | | even further and | | | the Fly Slam | | release apples | | | zone. | | that heal you. | o-----------------------------------------------------------------------------o ,--------, ,-------, ,--------, | [070500] |~-~-~-~-~-~-~-~-~-~-~-| Magic |~-~-~-~-~-~-~-~-~-~-~-| [070500] | '--------' '-------' '--------' o-----------------------------------------------------------------------------o | BLASTERMIND | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Brainwaves | Levitation | Lock Puzzle | | | | | Psychic | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Hold (O) to | | | to blast nearby | levitate enemies | charge up the | | | enemies with | and smash them to | Levitation attack | | | powerful | the ground. | and shoot Lock | | | Brainwaves. | | Puzzles with it | | | | | to solve them | | | | | instantly. | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Tasty Waves | Brain Freeze | Brain Storm | Down to Earth | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Hold (Square) to | Press (Triangle) | Hold (Square) to | Levitated enemies | | use the | to create energy | charge up the | damage other | | Brainwave attack | balls that slow | Brainwave attack | nearby foes | | for a longer | enemies down. | and release for a | during the | | duration. | | superpowered | smashdown. | | | | Brain Storm. | | |-----------------------------------------------------------------------------| | Psychokinetic | |-----------------------------------------------------------------------------| | Improve | Brain Blowout | Remote Control | Mind Mash | | Brainwaves |------------------|-------------------|-------------------| | attacks | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Press (Square) | Hold (O) to | While levitating | | | near levitating | charge up the | an enemy, press | | | enemies for a | Levitation attack | (X), (Square), or | | | massive | and control | (Triangle) to | | | knockback. | enemies you | slam them down | | | | levitate. | repeatedly. | |-----------------------------------------------------------------------------| | Mentalist | |-----------------------------------------------------------------------------| | Improve Brain | Mind Control | The More the | Mind Blown | | Freeze attacks | | Merrier | | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Hold (Triangle) | Levitation Field | Mind-Controlled | | | to create an | passes through | enemies damage | | | energy ball that | enemies and can | others after | | | takes control of | levitate multiple | going back to | | | enemies' minds. | foes. | normal. | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | ENIGMA | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Mystic Staff | Invisiblity Mode | An Eye for | | | | | Several Eyes | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to turn | Hold (Triangle) | | | to swing the | invisible and | and press | | | Mystic Staff. | move around in | (Square) to fire | | | (Square), | total stealth. | a magic eye beam. | | | (Square), | | | | | (Square) for a | | | | | combo. | | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Paradox Pound | Magic Mist | Cloak and Dagger | Paradox Power | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Press (Triangle) | The Mystic Staff | Invisibility Mode | Paradox Pound | | to slam the | releases Magic | lasts longer and | does more damage. | | staff into the | Mist that | cloak can now | | | ground and | damages enemies. | damage enemies. | | | damage all | | | | | nearby enemies. | | | | |-----------------------------------------------------------------------------| | Chief of Staff | |-----------------------------------------------------------------------------| | Improve the | Eye Slam Combo | Cloak Dash Combo | It's Raining | | Mystic Staff | | | Eyes? | | attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Press (Square), | Press (Square), | Hold (Triangle) | | | (Square), | (Square), (O) for | to charge up the | | | (Triangle) for | a Cloak Dash | Paradox Pound | | | an Eye Slam | combo. | attack and rain | | | combo. | | down magic | | | | | eyeballs. | |-----------------------------------------------------------------------------| | Invisible Invader | |-----------------------------------------------------------------------------| | Improve the | Ninja Style | Mindboggling | Give Up The Ghost | | Invisibility |------------------|-------------------|-------------------| | Mode attacks | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Attacks coming | Paradox Pound | Ghost versions of | | | out of | does even MORE | yourself appear | | | Invisibility | damage and blasts | while in | | | Mode do extra | enemies back. | Invisibility | | | damage. | | Mode. | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | COBRA CADABRA | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Magic Flute | Cobra Basket | Big Basket Bomb | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to lob | Press (Triangle) | | | to musically | Cobra Baskets, | to launch into | | | blast enemies | which damage | active Cobra | | | with your Magic | nearby enemies to | Baskets to create | | | Pungi Flute. | the beat. | a massive | | | | | explosion. | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Keep the Beat! | Launch Cobra! | Basket Party | Pungi Power | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Magic Flute | Press (Triangle) | Can have up to 5 | Magic Flute | | attack does more | to launch | Cobra Baskets | attack travels | | damage when | forward out of | active at once. | further and does | | played to the | the basket, | | more damage. | | beat of the | damaging | | | | music. | anything in your | | | | | path. | | | |-----------------------------------------------------------------------------| | Concerto Cobra | |-----------------------------------------------------------------------------| | Improve Magic | Reverb Riff | Ultimate Flute | Snake Charmer's | | Flute attacks | | Rock | Solo | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Magic Flute | Magic Flute | Hold (Square) to | | | music notes | attack does | play an | | | bounce off walls | maximum damage. | enchanting song | | | and enemies. | | that charms | | | | | enemies to fight | | | | | for your cause. | |-----------------------------------------------------------------------------| | Master of Baskets | |-----------------------------------------------------------------------------| | Improve Cobra | Basket Quintet | Call and Response | A Tisket, A | | Basket attacks | | | Tasket | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Throw 5 Cobra | Shoot Cobra | Hold (O) to | | | Baskets at once. | Baskets with your | detonate all | | | | Magic Flute to | active Cobra | | | | power them up. | Baskets | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | DEJA VU | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Space-Time Shots | Past Selves | Black Hole Bedlam | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Time Rifts now | | | to shoot a | bring a version | turn into massive | | | magical ball of | of your past self | black holes, | | | time energy that | that explodes. | releasing | | | homes in on | Press (O) again | unstable time | | | enemies. | to switch places | power. | | | | with it. | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Time Rift | Long-Term Memory | Time Rifts | Circular Logic | | | | Aplenty | | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Press (Triangle) | Past Selves last | Have more Time | Past Selves fire | | to create a Time | longer and | Rifts active at | Space-Time Shots. | | Rift, damaging | replay a longer | once. Time Rifts | | | all who touch | history. | now attract | | | it. Shoot the | | Space-Time Shots. | | | Time Rift to | | | | | create a black | | | | | hole. | | | | |-----------------------------------------------------------------------------| | Remember To Live | |-----------------------------------------------------------------------------| | Improve Past | Explosion Deja | Time Heals All | Space-Time | | Selves attacks | Vu | Wounds | Duality | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | When a Past Self | When a Past Self | Press (Square) to | | | explodes, the | takes damage, you | shoot 2 | | | explosion is | are healed. | Space-Time Shots | | | repeated 2 more | | at once. | | | times. | | | |-----------------------------------------------------------------------------| | Live to Remember | |-----------------------------------------------------------------------------| | Take a different | Warp Field | Past Self | Go Out With a | | path to improve | | Paralysis | Bang | | Past Selves |------------------|-------------------|-------------------| | attacks | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Shoot a Past | Past Selves do | When a Past Self | | | Self to create a | extra damage and | explodes or when | | | warp field, | freeze all nearby | you switch with | | | pulling enemies | enemies. | it, releases | | | towards the Past | | Space-Time Shots. | | | Self. | | | o-----------------------------------------------------------------------------o ,--------, ,------, ,--------, | [070600] |~-~-~-~-~-~-~-~-~-~-~-| Tech |~-~-~-~-~-~-~-~-~-~-~-~| [070600] | '--------' '------' '--------' o-----------------------------------------------------------------------------o | GEARSHIFT | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Traptanium Gear | Mode Toggle | Swing Shift | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Traptanium Gear | | | to perform a | toggle between | is more powerful | | | Traptanium Gear | Hoop Mode, Dual | and can switch | | | attack, | Mode, and | modes much | | | depending on | Fragment Mode, | faster. | | | which Mode you | all with | | | | are in. | different | | | | | attacks. | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Gear Grind | Gear Saw | Many Mini-Gears | Mini-Gear | | | | | Distribution | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Press (Triangle) | Press (O) to | Press (Triangle) | After Mini-Gears | | to cartwheel | switch modes and | to Gear Grind and | are released, | | forward damaging | release a Gear | release a bunch | press (Square) in | | anything in your | Saw. Gear Grind | of dangerous | Hoop Mode to | | path. | into it to make | Mini-Gears. | knock Mini-Gears | | | it spin again. | | into enemies. | |-----------------------------------------------------------------------------| | Dual Mode Duelist | |-----------------------------------------------------------------------------| | Improve attacks | Spare Parts | Keep 'Em Spinnin | Geared Up | | in Dual Mode |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | In Dual Mode, | In Dual Mode, | Gear Saws are | | | press (Square), | press (Square) to | larger and | | | (Square), | hit a Gear Saw | occasionally | | | (Square) to | and make it spin | release | | | release a Gear | longer. | Mini-Gears. | | | Saw. | | | |-----------------------------------------------------------------------------| | Fragment Mode Freak | |-----------------------------------------------------------------------------| | Improve attacks | Enhanced | Kick It Into High | Hardware Overload | | in Fragment Mode | Fragmentation | Gear | | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | In Fragment | In Fragment Mode, | In Fragment Mode, | | | Mode, press | press (Square) to | repeatedly press | | | (Square) to fire | also release | (Square) to lob | | | more fragments | Mini-Gears. | out a ton of | | | out. | | Mini-Gears. | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | JAWBREAKER | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Traptanium Punch | Robo Rage Mode | Hypercharged | | | | | Haymaker | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Hold (Triangle) | | | to throw a | enter Robo Rage | to charge up a | | | powerful punch | Mode, moving | powerful, | | | with big, | faster, puncing | electromagnetic | | | Traptanium | harder, and doing | punch. | | | fists. | more damage. | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Ragin' Robo Rage | Spark Shock | Alternating | Heavy Hands | | | | Current | | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Robo Rage Mode | Press (Triangle) | Punching in Robo | Traptanium | | lasts even | to punch the | Rage Mode shocks | Punches do more | | longer. | ground and | enemies, doing | damage. | | | release a wave | extra damage over | | | | of electric | time. | | | | sparks. | | | |-----------------------------------------------------------------------------| | High Voltage | |-----------------------------------------------------------------------------| | Improve Spark | Static Cling | Hands Off! | Sparking Interest | | Shock attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Spark Shock | Getting hit by an | Constantly | | | attack sticks to | enemy | release electric | | | enemies, doing | automatically | sparks in Robo | | | damage over | releases a wave | Rage Mode. | | | time. | of electric | | | | | sparks. | | |-----------------------------------------------------------------------------| | Out-RAGE-ous | |-----------------------------------------------------------------------------| | Improve Robo | Jolting Jab | Defense Firmware | Punch For Power | | Rage Mode | | Update | | | attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Punching in Robo | Take less damage | Stay in Robo Rage | | | Rage Mode | while in Robo | Mode longer by | | | creates static | Rage Mode. | landing punches. | | | bursts, which | | | | | damage other | | | | | enemies. | | | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | CHOPPER | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Raptor Rockets | Chopper Blades | Ultimate Dino | | | | | Destruction | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to fly | Press (X) twice | | | to shoot Raptor | into enemies with | to enter Flight | | | Rockets. | Chopper Blades. | Mode, then press | | | | | (Triangle) to | | | | | release a rocket | | | | | strike of epic | | | | | proportions. | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Roar | Rev'd Up Rockets | Homing Missiles | Better Blades | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Press (Triangle) | Raptor Rockets | Raptor Rockets | Chopper Blades do | | to unleash a | do extra damage. | seek out enemies | extra damage. | | powerful roar | | for a sure hit. | | | attack. | | | | |-----------------------------------------------------------------------------| | Roar Like Never Before | |-----------------------------------------------------------------------------| | Improve Roar | Call of the Wild | R.O.A.R. Missiles | King of the | | attacks | | | Jurassic Jungle | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Roar Attack does | Hold (Square) to | Roar Attack does | | | extra damage and | charge up Raptor | maximum damage, | | | travels further. | Rockets to | with maximum | | | | release super, | range. | | | | Rage of All | | | | | Raptor Missiles. | | |-----------------------------------------------------------------------------| | Blast From The Past | |-----------------------------------------------------------------------------| | Improve Raptor | The Bigger the | Props to You | More Missile | | Rocket and | Boom | | | | Chopper Blades |------------------|-------------------|-------------------| | attacks | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Raptor Rockets | Chopper Blades do | Hold (Square) to | | | create bigger | maximum damage. | charge up Raptor | | | explosions doing | | Rockets to | | | extra damage. | | release bigger | | | | | missiles doing | | | | | more damage. | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | TREAD HEAD | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Wheelie | Backfire Blast | Rocket Boost | | |-------------------|------------------|-------------------| | | 0 | 0 | 4000 | | |-------------------|------------------|-------------------| | | Press (Square) to | Press (O) to | Once you hit | | | speed up and pop | shoot enemies | maximum speed in | | | a wheelie right | behind you with | Wheelie Mode, | | | through enemies. | backfire from | press (Triangle) | | | | your cycle. | to rocket boost | | | | | off of a ramp. | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Pedal to the | Spin Out | Tread Heavily | Kick Up Some Dust | | Metal | | | | |------------------|-------------------|------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|-------------------|------------------|-------------------| | Perform the | Press (Triangle) | Bigger treads | Spin Out attack | | Wheelie attack | for a spin attack | equals bigger | does extra damage | | for longer. | - any damage you | damage from the | around a larger | | | take while | Wheelie attack. | area. | | | spinning is cut | | | | | in half. | | | |-----------------------------------------------------------------------------| | Drag Racer | |-----------------------------------------------------------------------------| | Improve Wheelie | Spike a Wheelie | Go Out With a | Burning Rubber | | attacks | | Bang | | | |-------------------|------------------|-------------------| | | 1700 | 2200 | 3000 | | |-------------------|------------------|-------------------| | | Spiked wheels | Shoot out a | Leave a fire | | | make Wheelie | massive backfire | trail during the | | | attack do extra | during the last | last stages of a | | | damage. | stage of a | Wheelie. | | | | Wheelie. | | |-----------------------------------------------------------------------------| | Pavement Peeler | |-----------------------------------------------------------------------------| | Improve Spin Out | Eat My Dust | Spray It, Don't | Fire Spin | | attacks | | Say It | | | |-------------------|------------------|-------------------| | | 1700 | 2200 | 3000 | | |-------------------|------------------|-------------------| | | Enemies hit by | In Wheelie Mode, | Spin Out attack | | | the Spin Out | make tight turns | goes so fast that | | | attack are slowed | to spray enemies | it sets the | | | down by a dust | with dirt and | ground on fire. | | | cloud. | rocks. | | o-----------------------------------------------------------------------------o ,--------, ,--------, ,--------, | [070700] |~-~-~-~-~-~-~-~-~-~-~| Undead |~-~-~-~-~-~-~-~-~-~-~-| [070700] | '--------' '--------' '--------' o-----------------------------------------------------------------------------o | KRYPT KING | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Traptanium | The Swarm | Storm Swords | | | Broadsword | | | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Critical hits | | | to swing the | release a swarm | cause swords to | | | Traptanium | of Undead insects | rain down upon | | | Broadsword. | who seek out | your enemies. | | | Press (Square), | enemies. | | | | (Square), and | | | | | Hold (Square) | | | | | for a combo | | | | | attack. | | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Haunted Sword | Spectral | The Broader the | Super Swarm | | | Showdown | Broadsword | | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Press (Triangle) | Haunted Sword | Traptanium | Hold (O) to | | to release | slows down all | Broadsword attack | charge up the | | Traptanium | enemies it | does extra damage | Swarm attack to | | Broadsword and | touches. | with greater | unleash a larger | | steer it towards | | reach. | swarm. | | enemies. | | | | |-----------------------------------------------------------------------------| | Lord of the Sword | |-----------------------------------------------------------------------------| | Improve | Enchanted Armor | The Rich Get | Combo Attacks | | Traptanium | | Richer | | | Broadsword |------------------|-------------------|-------------------| | attacks | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Armor is | Attacks do | Press (Square), | | | increased upon | increased damage | [,] and Hold (O) | | | defeating an | after defeating | for a Sabre Spin | | | enemy. | an enemy. | combo. Press | | | | | (Square), | | | | | (Square), and | | | | | Hold (Triangle) | | | | | for a Nether | | | | | Blast combo. | |-----------------------------------------------------------------------------| | Swarm Summoner | |-----------------------------------------------------------------------------| | Improve Swarm | Stunning Sting | Stir Up the Swarm | Parasitic Power | | attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Swarm attack now | Hit the Swarm | Get healed by the | | | stuns enemies. | with your | Swarm after it | | | | Traptanium | disappears. | | | | Broadsword to | | | | | power it up. | | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | SHORT CUT | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Traptanium | Phantom Puppets | Scissor Stilts | | | Scissors | | | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Hold (Square) and | | | to snip away | summon puppet | press (X) to walk | | | with Traptanium | minions who | on the Traptanium | | | Scissors. | attack enemies. | Scissors like | | | | | stilts, damaging | | | | | anything in your | | | | | path. | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Cutting Frenzy | Nether Needle | No Strings | Cut Through | | | | Attached | Worlds | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Rapidly press | Press (Triangle) | Cut a Puppet's | Hold (Square) and | | (Square) to go | to shoot a | string with | release to cut | | into a cutting | Nether Needle | Traptanium | open a rift into | | frenzy. | and pull enemies | Scissors to make | another | | | you hit in | it faster and | dimension. | | | closer. | more powerful. | | |-----------------------------------------------------------------------------| | Scary Seamster | |-----------------------------------------------------------------------------| | Upgrade | Treacherous | Super Snips | Threadsplosion | | Traptanium | Tangle | | | | Scissor attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Enemies reeled | Enemies tangled | After an enemy | | | in by the Nether | up in thread take | becomes | | | Needle are | extra damage from | untangled, an | | | tangled up in | Scissor attacks. | explosion occurs | | | thread. | | doing extra | | | | | damage. | |-----------------------------------------------------------------------------| | Puppet Master | |-----------------------------------------------------------------------------| | Upgrade Phantom | Go Out with a | Puppet Population | Paging Dr. | | Puppet attacks | Bang | | Puppets | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Phantom Puppets | Can summon more | Phantom Puppets | | | explode before | Phantom Puppets | can heal you | | | disappearing, | at a time and all | after damaging an | | | damaging | do extra damage. | enemy. | | | anything around | | | | | them. | | | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | BAT SPIN | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Bat Attack | Bat Swarm | Great Ball of | | | | | Bats | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Hold (Square) to | | | to shoot bitey | summon a | launch a giant | | | pet bats out at | maelstrom of Bat | ball of bats! | | | enemies. | damage. | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Healing Bite | Brawny Bats | Go Batty! | A Colony of Bats | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Collect pet bats | Pet bats last | Press (Triangle) | Increase the | | after they have | longer, do more | to transform into | maximum number of | | bitten enemies | damage, and are | a Giant Bat! In | pet bats. | | to regain HP. | more aggressive. | Bat Form, press | | | | | (Square) to bite | | | | | and (O) to | | | | | screech. | | |-----------------------------------------------------------------------------| | Pet Purveyor | |-----------------------------------------------------------------------------| | Improve | Mr. Dizzy | Mr. Blocky | Mr. Bitey | | abilities to |------------------|-------------------|-------------------| | summon bats | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | A new pet bat, | A new pet bat, | A new pet bat, | | | Mr. Dizzy, will | Mr. Blocky, will | Mr. Bitey, does | | | stun and confuse | protect you by | extra biting | | | enemies. | deflecting | damage. | | | | projectiles. | | |-----------------------------------------------------------------------------| | Bat Betterment | |-----------------------------------------------------------------------------| | Improve Bat Form | Bat-tle Cry | Ultimate Bat | Chiropteran Call | | abilities | | Squad | | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | In Bat Form, the | More pet bats fly | In Bat Form, the | | | screech attack | with you and have | bite attack | | | does extra | additional | shoots out 3 | | | damage and | powers. | additional pet | | | powers up pet | | bats. | | | bats. | | | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | FUNNY BONE | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Flying Bone Disc | Bone Saw | Healing Paws | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to dash | Bone Paws pet | | | to shoot a | forward and slice | Funny Bone to | | | Flying Bone | enemies. | heal him. | | | Disc. | | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Bone Paws | Disc Demon | Ferocious Fetch | Bump up the | | | | | Blades | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Press (Triangle) | Press (Square) | Press and hold | Press and hold | | to raise Bone | to launch a | (Square) to chase | (O) to charge the | | Paws from the | Flying Bone Disc | after the Flying | Bone Saw. | | ground which | that does extra | Bone Disc and | | | attack enemies. | damage. | release to fetch | | | | | it. | | |-----------------------------------------------------------------------------| | Tail Wagger | |-----------------------------------------------------------------------------| | Improve Bone Saw | Supercharged Saw | Bone Paw Power | Head Case | | attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Press and hold | Dash towards a | Press and hold | | | (O) to charge up | Bone Paw to | (O) to summon a | | | the Bone Saw for | supercharge the | ghostly skull to | | | even longer. | Bone Saw. | devour enemies | | | | | during the Bone | | | | | Saw attack. | |-----------------------------------------------------------------------------| | Bone Zoner | |-----------------------------------------------------------------------------| | Improve Flying | Flying Bone Boom | Ultimate FBD | Play Catch | | Bone Disc |------------------|-------------------|-------------------| | attacks | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Flying Bone | Flying Bone Disc | Hit a Bone Paw | | | Discs now | Slam affects a | with a Flying | | | explode and do | larger area. | Bone Disc to play | | | additional | | catch with other | | | damage. | | paws. | o-----------------------------------------------------------------------------o ,--------, ,-------, ,--------, | [070800] |~-~-~-~-~-~-~-~-~-~-~-| Water |~-~-~-~-~-~-~-~-~-~-~-| [070800] | '--------' '-------' '--------' o-----------------------------------------------------------------------------o | LOB-STAR | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Starshooter | Boiling Tember | Hard Boiled | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Fully charge up | | | to shoot | release a steam | Boiling Temper | | | Traptanium | blast. Hold (O) | attack to release | | | Stars. Shoot | to boil up with | the ultimate | | | faster when | rage, increasing | steam blast. | | | Boiled. | speed and power. | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Lob-Star Roll | Sharp Shot | Boiling Over | Lob-Star Express | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Press (Triangle) | New Traptanium | Release steam | Lob-Star Roll is | | to dash and | Stars do | while boiling to | faster and knocks | | evade attacks. | increased | repel enemies. | away enemies. If | | Go faster and | damage. | Tap (O) to let | Boiled, releases | | further while | | off more steam. | a steam blast | | Boiled. | | | afterwards. | |-----------------------------------------------------------------------------| | Shooting Star | |-----------------------------------------------------------------------------| | Improve | Super Stars | Twice the | Star Defense | | Starshooter | | Starpower | | | attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | While Boiled, | Hold (Square) and | Hold (Square) | | | Traptanium Stars | release to shoot | longer to create | | | do increased | 2 Traptanium | more Traptanium | | | damage and cut | Stars at once. | Stars for | | | through enemies. | | protection. | |-----------------------------------------------------------------------------| | The Boiler | |-----------------------------------------------------------------------------| | Improve Boiling | Getting Steamed | Self E-Steam | Full Steam Ahead | | Temper attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | After getting | All steam | Leave a trail of | | | hit by enemies, | abilities get | damaging steam | | | automatically | stronger and | behind. | | | release steam to | consume less | | | | damage them | Boiling Power. | | | | right back. | | | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | SNAP SHOT | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Traptanium | Crystal Slam | A Shard Act to | | | Arrows | | Follow | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Crystal Slam in | | | to fire | perform a Crystal | the air creates a | | | Traptanium | Slam. | new Traptanium | | | arrows. | | attack. | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Sure Shot Croc | Torrential | Super Slam | Amazing Arrow | | | Tidepool | | | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Hold (Square) to | Hold (Triangle) | Hold (O) to | Improved | | charge up a | to create a | charge up an | Traptanium Arrow | | Traptanium Arrow | controllable | extra powerful | does extra | | attack. | Torrential | Crystal Slam. | damage. | | | Tidepool. | | | |-----------------------------------------------------------------------------| | Crack Shot Croc | |-----------------------------------------------------------------------------| | Improve | Arrowsplosion | Traptanium | Hydro Arrow | | Traptanium Arrow | | Flechette | | | attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Traptanium | Shards of | Hold (Square) to | | | Arrows now | Traptanium | charge up a Water | | | explode on | splinter off | Element-infused | | | impact. | Arrows, doing | Traptanium Arrow. | | | | additional | | | | | damage. | | |-----------------------------------------------------------------------------| | Tide Turner | |-----------------------------------------------------------------------------| | Improve Tide | Big Wave Torrent | Water Trap | What's Kraken? | | Turner attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Torrential | Enemies caught in | Torrential | | | Tidepool is | Torrential | Tidepool now | | | bigger and does | Tidepool become | calls forth the | | | more damage. | trapped. | power of the | | | | | Kraken. | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | ECHO | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Siren Scream | Bubble Bombs | Call of the Siren | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Hold (Square) | Press (O) to | Use Siren Scream | | | for a Siren | create explosive | on a Bubble Bomb | | | Scream, damaging | bubbles that move | to put enemies in | | | enemies. | to the beat. | a painful trance. | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Sonic Slam | Pitch Control | 4-Beat | Subsonic | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Press (Triangle) | Can hold the | Deploy up to 4 | Sonic Slam now | | to create a | Siren Scream | Bubble Bombs at | creates an | | sonic slam | notes for | any one time, | aftershock that | | damaging enemies | longer, doing | which now do | deals extra | | on the ground. | more damage. | extra damage. | damage. | |-----------------------------------------------------------------------------| | Bubble Up! | |-----------------------------------------------------------------------------| | Improve Bubble | Bubble Shield | Power Pop | Burst My Bubble | | Bomb attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Hold (O) to | All Bubble Bombs | While in a Bubble | | | protect yourself | do MAXIMUM damage | Shield, press | | | in a bubble that | at an increased | (Triangle) to | | | absorbs damage | range. | make it explode | | | until it pops. | | and damage nearby | | | | | enemies. | |-----------------------------------------------------------------------------| | Singalong | |-----------------------------------------------------------------------------| | Improve Siren | Ultimate Pitch | Scream Out | Ultrasound | | Scream attacks | Control | | | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Hold (Square) | Quickly press | Hold (Triangle) | | | indefinitely for | (Square) again | to charge the | | | a neverending | after a Siren | Sonic Slam attack | | | Siren Scream. | Scream to deliver | and unleash | | | | a powerful shout | another, more | | | | attack. | powerful burst. | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | FLIP WRECK | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Sea Saw | Wheeling and | Sea Slammer | | | | Dealing | | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to hop | While riding the | | | to swing the saw | on the wheel | wheel shield, | | | sword. | shield, damaging | press (Square), | | | | anything in your | (Square), | | | | path. | (Square) to slam | | | | | down on the | | | | | ground. | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Wheel Shield | Splash Damage | Super Sea Saw | Shield Mode | | Bash | | | | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Press (Triangle) | Hold (Square) to | Sea Saw does | Hold (Triangle) | | to bash enemies | blast enemies | increased damage. | to enter Shield | | with the wheel | with your | | Mode, | | shield. | blowhole. | | invulnerable to | | | | | enemy attacks. | |-----------------------------------------------------------------------------| | Fish Commander | |-----------------------------------------------------------------------------| | Improve Fish | Fish?!? | Homing Fish | Endless Fish | | attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Press (Triangle) | Press (Triangle) | While riding the | | | to release fish | to release a fish | wheel shield, | | | projectiles | projectile that | hold (Triangle) | | | while riding the | hops towards | to shoot | | | wheel shield. | enemies. | unlimited fish | | | | | projectiles. | |-----------------------------------------------------------------------------| | Sword Specialist | |-----------------------------------------------------------------------------| | Improve Sea Saw | Sword Swells | Sea Saw Combos | Blowhole Blaster | | attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Press (Square), | Press (Square). | Splash Damage | | | (Square), | (Square) HOLD (O) | attack has more | | | (Square) to gush | for Whirlpool | range and does | | | forward a | combo. Press | increased damage. | | | damaging water | (Square), | | | | swell. | (Square), HOLD | | | | | (Triangle) for | | | | | Undersea Ambush | | | | | combo. | | o-----------------------------------------------------------------------------o ,--------, ,------, ,--------, | [070900] |~-~-~-~-~-~-~-~-~-~-~-| Dark |~-~-~-~-~-~-~-~-~-~-~-~| [070900] | '--------' '------' '--------' o-----------------------------------------------------------------------------o | KNIGHT MARE | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Traptanium | Shadow Joust | The Shadow Realm | | | Flamberge | | | | |-------------------|------------------|-------------------| | | 0 | 0 | 4000 | | |-------------------|------------------|-------------------| | | Press (Square) to | Press (O) to | Battle Horn | | | swing the | charge right | creates a Shadow | | | Traptanium | through enemies. | Realm, where | | | Flamberge sword. | | Shadowy Clones | | | Press (Square), | | are strong and | | | (Square), HOLD | | enemies can't | | | (Square) for a | | see. | | | combo attack. | | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Gift Keeps On | Charged Up Charge | Battle Horn | Shadowy Clones | | Giving | | | | |------------------|-------------------|------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|-------------------|------------------|-------------------| | Traptanium | Hold (O) to | Hold (Triangle) | Hit enemies with | | Flamberge | charge up the | to play a Battle | the Battle Horn | | attacks continue | Shadow Joust | Horn that stuns | attack to make a | | to damage | attack for more | nearby enemies. | shadowy clone who | | enemies even | damage. | | fights for you. | | after they've | | | | | been hit. | | | | |-----------------------------------------------------------------------------| | Shadow Summoner | |-----------------------------------------------------------------------------| | Improve Battle | More Clones | It's Win-Win! | Shadowy Sacrifice | | Horn abilities |-------------------|------------------|-------------------| | | 1700 | 2200 | 3000 | | |-------------------|------------------|-------------------| | | Increase the | Shadowy Clones | Battle Horn | | | amount of Shadowy | now explode, | destroys existing | | | Clones you can | hurting enemies | Shadowy Clones to | | | have at once. | and healing you. | power up other | | | | | attacks. | |-----------------------------------------------------------------------------| | Flamberge Aficionado | |-----------------------------------------------------------------------------| | Improve | Shadow Stab | Flamberge | Sword of Darkness | | Traptanium | | Fragment | | | Flamberge |-------------------|------------------|-------------------| | attacks | 1700 | 2200 | 3000 | | |-------------------|------------------|-------------------| | | Press (Square), | Press (Square), | Traptanium | | | (Square) HOLD (O) | (Square), HOLD | Flamberge attacks | | | for a Shadow Stab | (Triangle) for a | do more damage. | | | combo. | Flamberge | | | | | Fragment combo. | | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | BLACKOUT | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Wing Whip | Shadow Orbs | Supernova Black | | | | | Hole | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Shoot 2 Black | | | to perform a | shoot Shadow | Holes on top of | | | Wing Whip. Press | Orbs, which leave | each other to | | | (Square), | behind Darkness | create a | | | (Square), | energy | Supernova Black | | | (Square) for a | shockwaves. | Hole. | | | combo attack. | | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Black Hole | Darkness | Shadow Blade | Take It Back | | | Overload | | | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Press (Triangle) | Shoot a Shadow | Jump and press | Black Holes hold | | to open up Black | Orb into a Black | (Square) to turn | enemies longer | | Holes that pull | Hole to create | into a spinning | and they do more | | enemies in - | an explosive | Shadow Blade. | damage. | | hold and release | eruption. | | | | (Triangle) to | | | | | teleport | | | | | yourself. | | | | |-----------------------------------------------------------------------------| | Wing Warrior | |-----------------------------------------------------------------------------| | Improve Wing | A Spinning | Whip It Up | Warp Speed | | Whip attacks | Finish | | | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Press (Square), | Wing Whip, Shadow | Hold (Square) to | | | (Square), | Blade and Warp | repeatedly | | | (Square) for a | Speed attacks do | teleport through | | | Ground Pound | more damage. | enemies and | | | combo. Press | | piercing them | | | (Square), | | with your horn. | | | (Square), | | | | | (Square), | | | | | (Square) to | | | | | charge ahead as | | | | | a Shadow Blade. | | | |-----------------------------------------------------------------------------| | Prince of Darkness | |-----------------------------------------------------------------------------| | Improve Shadow | Dark Energy | Under the Cover | Cloud Gravity | | Orb attacks | Clouds | of Darkness | | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Shadow Orbs | Blackout receives | Hold (O) to lift | | | explode into | less damage when | enemies inside a | | | massive Dark | inside Dark | Dark Energy Cloud | | | Energy Clouds, | Energy Clouds. | and damage all | | | which damage | | nearby enemies. | | | enemies. | | | o-----------------------------------------------------------------------------o ,--------, ,-------, ,--------, | [071000] |~-~-~-~-~-~-~-~-~-~-~-| Light |~-~-~-~-~-~-~-~-~-~-~-| [071000] | '--------' '-------' '--------' o-----------------------------------------------------------------------------o | KNIGHT LIGHT | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Traptanium | Prismatic Pounce | Brilliant Blade | | | Scimitar | | | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) for a | Traptanium | | | to swing the | Scimitar slash | Scimitar is | | | Traptanium | attack and create | upgraded to its | | | Scimitar. Press | a Light Aura, | ultimate form and | | | (Square), | where Sabre | does maximum | | | (Square), HOLD | attacks do more | damage. | | | (Square) for a | damage. | | | | combo attack. | | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Hallowed Ground | Light Up | Lasting Light | Scharper Scimitar | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Enemies in Light | Hold (Triangle) | Light Auras last | Traptanium | | Auras move | to create a | longer. | Scimitar does | | slower and do | circle of light, | | more damage. | | reduced damage. | release to | | | | | levitate and | | | | | damage anything | | | | | near the circle. | | | |-----------------------------------------------------------------------------| | Scimitar Slasher | |-----------------------------------------------------------------------------| | Improve | Ascending Strike | Speed of Light | Spinning Slash | | Traptanium |------------------|-------------------|-------------------| | Scimitar attacks | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Traptanium | While holding | Hold (Square) to | | | Scimitar knocks | (Triangle), press | charge up the | | | enemies into the | (O) to teleport | Traptanium | | | air. | to the Light Up | Scimitar and | | | | target and | release for a | | | | perform an upward | 360-degree | | | | strike. | attack. | |-----------------------------------------------------------------------------| | Luminary of Light | |-----------------------------------------------------------------------------| | Improve | Radiant Radius | Illumination | Flash Dash | | Prismatic Pounce | | Detonation | | | attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Prismatic Pounce | Light Auras | Press (O), (O) | | | hits a larger | explode before | for a more | | | area and Light | disappearing, | powerful | | | Auras are larger | damaging anything | Prismatic Pounce | | | as well. | nearby. | attack and be | | | | | invulnerable | | | | | while flickering. | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | SPOTLIGHT | Core Abilities | Soul Gem | | |--------------------------------------|-------------------| | | Eye Beams | Halo Rings | Light Dragons | | |------------------|-------------------|-------------------| | | 0 | 0 | 4000 | | |------------------|-------------------|-------------------| | | Press (Square) | Press (O) to | Shoot a Heavenly | | | to fire | release Halo | Aura with Eye | | | concentrated | Rings, which | Beams to create | | | beams of light. | damage enemies | Light Dragons who | | | | and refract Eye | attack enemies. | | | | Beams. | | |-----------------------------------------------------------------------------| | Initial Upgrades | |-----------------------------------------------------------------------------| | Bright Eyes | Heavenly Aura | The Halo Effect | Hello Halos | |------------------|------------------|-------------------|-------------------| | 500 | 700 | 900 | 1200 | |------------------|------------------|-------------------|-------------------| | Eye Beams do | Press (Triangle) | Hitting enemies | Can have more | | more damage. | to create a | with Halo Rings | Halo Rings active | | | Heavenly Aura, | slows them down. | at a time. | | | damaging enemies | | | | | inside. | | | |-----------------------------------------------------------------------------| | Visionary | |-----------------------------------------------------------------------------| | Improve Eye Beam | Aura Charge | Light It Up | Bling | | attacks |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Shoot a Heavenly | Eye Beams do even | Shoot 2 Halo | | | Aura with Eye | MORE damage and | Rings at once. | | | Beams to power | have longer | | | | it up and do | range. | | | | more damage. | | | |-----------------------------------------------------------------------------| | The Ringer | |-----------------------------------------------------------------------------| | Improve Halo | Heavy Halo | Ring Shot | Uplifting | | Ring attacks | | | Experience | | |------------------|-------------------|-------------------| | | 1700 | 2200 | 3000 | | |------------------|-------------------|-------------------| | | Halo Rings are | Halo Rings shoot | Lift enemies | | | larger and do | light beams of | caught in Halo | | | more damage. | their own. | Rings up with the | | | | | Heavenly Aura. | o-----------------------------------------------------------------------------o ,--------, ,----------, ,--------, | [071100] |~-~-~-~-~-~-~-~-~-~-| Wow Pows |~-~-~-~-~-~-~-~-~-~-~| [071100] | '--------' '----------' '--------' o--------------------------------------o | HOG WILD FRYNO | |--------------------------------------| | Burning Rubber! | 5000 | |--------------------------------------| | While riding the motorcycle, hold | | (O) to go into a power drift, | | blasting enemies with molten rocks. | |--------------------------------------| | TIDAL WAVE GILL GRUNT | |--------------------------------------| | Wow Pow - Ride the Leviathan! | 5000 | |--------------------------------------| | In Jet Pack Mode, press (Triangle) | | to ride a giant Leviathan, taking | | out anything in its path. | |--------------------------------------| | FULL BLAST JET-VAC | |--------------------------------------| | Double Barrel! | 5000 | |--------------------------------------| | While flying, swap the Vac Blaster | | for 2 superpowered guns and hold | | (Square) to fire continuously until | | they overheat. | |--------------------------------------| | FIZZY FRENZY POP FIZZ | |--------------------------------------| | Oversize ME! | 5000 | |--------------------------------------| | Repeatedly press (O) to swallow a | | potion whole and become a Super | | Beast with overloaded attacks. | |--------------------------------------| | SURE SHOT SHROOMBOOM | |--------------------------------------| | High Spore! | 5000 | |--------------------------------------| | Hold (Square) to create mushroom | | bumpers and play pinball with | | enemies - requires Self Slingshot. | o--------------------------------------o ,-----------------------------------------------------------------------------, |~-[080000]~-~-~-~-~-~-~-~-~-~-~-~-~CONTACT~-~-~-~-~-~-~-~-~-~-~-~-~[080000]-~| '-----------------------------------------------------------------------------' Please contact me at the following email address regarding the game. Make sure to state the name of the game in your email as well as the platform you're playing on and to have read the Walkthrough in order to make sure that your question hasn't already been answered. dark52 (at) darkspyro (dot) net You can find another copy of this guide complete with fancy images and the like, along with guides for other Skylanders and Spyro games, on my website darkSpyro: http://www.darkspyro.net/ ,-----------------------------------------------------------------------------, |~-[090000]~-~-~-~-~-~-~-~-~-~-~-~-COPYRIGHT~-~-~-~-~-~-~-~-~-~-~-~-[090000]-~| '-----------------------------------------------------------------------------' Copyright 2016 dark52 All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ,-----------------------------------------------------------------------------, '-----------------------------------------------------------------------------'